1. Re: Draft version WCA regulations 2006 From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Jan 2006 00:05:53 -0000
At Dallas I know the megaminx was a single solve event. I don't
know if that's how it always is. From the viewpoint of the
scramblers I certainly understand this one. -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@c...> wrote: > > Does this leave clock and square-1 as the only
puzzles that are not > averages of 5? It seems silly to not standardize
everything if those > are the only puzzles that will be mean of 3. Of
course, I am ignoring > blindfold because I don't think that should
be an "average of" event. > > ~ Bob > >
2. 5 x 5 x 5 solution From: klcandyman <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Jan 2006 00:12:17 -0000
I have a 5x5x5 rubiks cube, and I cant find a good solution for it. Does
anyone have a good 5x5x5 solution?
3. Re: [Speed cubing group] Re: Draft version WCA regulations
2006 From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 1 Jan 2006 01:13:41 +0100
Hi Daniel, Yes, Megaminx and Square-1 are a pain for scramblers. Btw.
for the Clock it is the same... Have fun, Ron ----- Original Message
----- From: Daniel Hayes To: speedsolvingrubikscube@yahoogroups.com
Sent: Sunday, January 01, 2006 1:05 AM Subject: [Speed cubing group] Re:
Draft version WCA regulations 2006 At Dallas I know the megaminx was a
single solve event. I don't know if that's how it always is.
From the viewpoint of the scramblers I certainly understand this one.
-Daniel --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <bob@c...> wrote: > > Does this leave clock and square-1
as the only puzzles that are not > averages of 5? It seems silly to not
standardize everything if those > are the only puzzles that will be mean
of 3. Of course, I am ignoring > blindfold because I don't think
that should be an "average of" event. > > ~ Bob > >
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4. [Speed cubing group] Re: Draft version WCA regulations 2006 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Jan 2006 00:22:41 -0000
Mmhh... I think clock is a bit different. Yes, it does take longer to
scramble than to solve. But, scrambling a clock is fairly easy and not
that slow after you've done it a few times. And it's easier if
you know how to solve the clock. Scrambling megaminx with the scramble
algs gives even *me* a headache and takes me 3 minutes or so for the 60
moves. That's why for practice I prefer doing 100
"humanrandom" moves, taking me 40 seconds. Also, in case the
clock scrambler made a mistake, there are many people who can just solve
it in a short time for a new scrambling attempt. Megaminx takes
*everybody* a long time and Square-1 takes *almost* everybody a long
time. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"Ron van Bruchem" <ron@s...> wrote: > > Hi Daniel, > > Yes,
Megaminx and Square-1 are a pain for scramblers. Btw. for the Clock it
is the same... > > Have fun, > > Ron > ----- Original Message ----- >
From: Daniel Hayes > To: speedsolvingrubikscube@yahoogroups.com > Sent:
Sunday, January 01, 2006 1:05 AM > Subject: [Speed cubing group] Re:
Draft version WCA regulations 2006 > > > At Dallas I know the megaminx
was a single solve event. I don't know > if that's how it
always is. From the viewpoint of the scramblers I > certainly understand
this one. > > -Daniel > > --- In speedsolvingrubikscube@yahoogroups.com,
"Bob Burton" <bob@c...> > wrote: > > > > Does this leave
clock and square-1 as the only puzzles that are not > > averages of 5?
It seems silly to not standardize everything if those > > are the only
puzzles that will be mean of 3. Of course, I am ignoring > > blindfold
because I don't think that should be an "average of"
event. > > > > ~ Bob > > > > > > > > > >
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5. Happy New Year!! From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Jan 2006 05:41:31 -0000
Happy new year everyone! I hope 2006 brings new puzzles and records to
you! Happy New Year!!
6. Re: South Florida Cubers From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Jan 2006 05:49:00 -0000
Bradenton here. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"thebunze" <thebunze@g...> wrote: > > Anyone from South
Florida? Hollywood area perhaps? > > Also, any South Florida Cube
Competitions coming up soon? >
7. Re: Happy New Year!! From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Jan 2006 05:56:16 -0000
Well I managed to learn all of PLL (with finger tricks) by the end of
the year. I only started learning Fridrich after WC05-- I was using
corners-first then. Seeing all the CFOP-style solves in person convinced
me that I have to switch! Goal for 2006: OLL mastery. Happy New Year,
all! Chris --- In speedsolvingrubikscube@yahoogroups.com, pjgat09
<no_reply@y...> wrote: > > Happy new year everyone! I hope 2006
brings new puzzles and records to > you! > > Happy New Year!! >
8. Re: Happy New Year!! From: "thebunze" <thebunze@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Jan 2006 07:24:06 -0000
ha good job and good luck i noticed there was 7 seconds left until 2006.
my goal/resolution was to quit this beginner method i use and finally
learn the petrus method and eventually get sub 30.
9. Re: Happy New Year!! From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Jan 2006 11:48:05 -0000
My resolution is to get sub-20 and to participate to at least one
competition. Happy New Year! Sven
10. Re: Happy New Year!! From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Jan 2006 11:54:33 -0000
My resolution is to attend every 2006 Rubik's competition. HA! Just
kidding, I would be poor(er). I did just book my flight to San Fran
though. :) ZBF2L mastery is my goal (all cases from all angles). :) ~
Bob --- In speedsolvingrubikscube@yahoogroups.com, pjgat09
<no_reply@y...> wrote: > > Happy new year everyone! I hope 2006
brings new puzzles and records to > you! > > Happy New Year!! >
11. Re: [Speed cubing group] Re: Happy New Year!! From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 1 Jan 2006 09:11:27 -0300 (ART)
Happy new year everyone! I want to be consistently sub-20, maybe do some
sub-18 or sub-17 averages... Pedro Bob Burton <bob@...> escreveu: My
resolution is to attend every 2006 Rubik's competition. HA! Just
kidding, I would be poor(er). I did just book my flight to San Fran
though. :) ZBF2L mastery is my goal (all cases from all angles). :) ~
Bob --- In speedsolvingrubikscube@yahoogroups.com, pjgat09
<no_reply@y...> wrote: > > Happy new year everyone! I hope 2006
brings new puzzles and records to > you! > > Happy New Year!! >
SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational
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12. Re: [Speed cubing group] Re: Happy New Year!! From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 1 Jan 2006 17:49:16 +0000 (GMT)
I am back after x'mas holidays. I had a nice time. WISH YOU ALL A
HAPPY CUBING YEAR-2006. My results of 2005. 3*3*3 avg:-Sub 20 sec was
the set target. End result is 21.10 sec 4*4*4 avg:- sub 90 sec was the
set target. End result is 92.xx sec 5*5*5 avg:- sub 210 sec was the set
target. End result is 245 sec. Thanks to Mr.Ron and Mr.Stefan and for
all the others for their contribution. New target for 2006 is sub 15
sec, sub 1 min and sub 2 min 30 sec. I would like to compete in all the
open championship in 2006. I am longing to learn from you all. Thanks in
advance J.BERNETT ORLANDO Pedro <pedrosino1@...> wrote: Happy new
year everyone! I want to be consistently sub-20, maybe do some sub-18 or
sub-17 averages... Pedro Bob Burton <bob@...> escreveu: My resolution
is to attend every 2006 Rubik's competition. HA! Just kidding, I
would be poor(er). I did just book my flight to San Fran though. :)
ZBF2L mastery is my goal (all cases from all angles). :) ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@y...>
wrote: > > Happy new year everyone! I hope 2006 brings new puzzles and
records to > you! > > Happy New Year!! > SPONSORED LINKS Jigsaw puzzle
game Free puzzle inlay games Educational game and puzzle Word puzzle
game Kid puzzle game Puzzle games ---------------------------------
YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube"
on the web. To unsubscribe from this group, send an email to:
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Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! doce lar. Faça do Yahoo! sua homepage. [Non-text portions of this
message have been removed] SPONSORED LINKS Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games --------------------------------- YAHOO! GROUPS
LINKS Visit your group "speedsolvingrubikscube" on the web. To
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13. [Speed cubing group] Re: Happy New Year!! From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Jan 2006 18:14:06 -0000
My goal for 2006 is to get a sub-120 average on the 4x4x4. Good luck to
everyone else! Peter Greenwood --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@y...>
wrote: > > I am back after x'mas holidays. I had a nice time. > >
WISH YOU ALL A HAPPY CUBING YEAR-2006. > > My results of 2005. > 3*3*3
avg:-Sub 20 sec was the set target. End result is 21.10 sec > 4*4*4
avg:- sub 90 sec was the set target. End result is 92.xx sec > 5*5*5
avg:- sub 210 sec was the set target. End result is 245 sec. > Thanks to
Mr.Ron and Mr.Stefan and for all the others for their contribution. > >
New target for 2006 is sub 15 sec, sub 1 min and sub 2 min 30 sec. > I
would like to compete in all the open championship in 2006. > I am
longing to learn from you all. > Thanks in advance > J.BERNETT ORLANDO >
> > Pedro <pedrosino1@y...> wrote: > Happy new year everyone! I want
to be consistently sub-20, maybe do some sub-18 or sub-17 averages... >
> Pedro > > Bob Burton <bob@c...> escreveu: > My resolution is to
attend every 2006 Rubik's competition. HA! Just > kidding, I would
be poor(er). I did just book my flight to San Fran > though. :) ZBF2L
mastery is my goal (all cases from all angles). :) > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@y...> >
wrote: > > > > Happy new year everyone! I hope 2006 brings new puzzles
and records to > > you! > > > > Happy New Year!! > > > > > > > > >
SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games Educational
game and puzzle Word puzzle game Kid puzzle game Puzzle games > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > >
--------------------------------- > Yahoo! doce lar. Faça do Yahoo! sua
homepage. > > [Non-text portions of this message have been removed] > >
> > SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games > > --------------------------------- > YAHOO! GROUPS LINKS > > >
Visit your group "speedsolvingrubikscube" on the web. > > To
unsubscribe from this group, send an email to: >
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14. New file uploaded to speedsolvingrubikscube From: speedsolvingrubikscube@yahoogroups.com To: speedsolvingrubikscube@yahoogroups.com Date: 1 Jan 2006 18:30:57 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /Ga�tan Guimond's Corner Method revised by Rikhard Dukes.txt
Uploaded by : rikhard_d <rikhard_d@...> Description : Ga�tan
Guimond's Corner Method revised by Rikhard Dukes You can access
this file at the URL:
http://groups.yahoo.com/group/speedsolvingrubikscube/files/Ga%80%A0%A0%E9tan%20Guimond%27s%20Corner%20Method%20revised%20by%20Rikhard%20Dukes.txt
To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files Regards, rikhard_d
<rikhard_d@...>
15. Guimond's method revised From: "rikhard_d" <rikhard_d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Jan 2006 18:37:20 -0000
Hi, new here, but been speedcubing a year or so. I did the following
guide originally while learning Guimond's method. It is basically a
clarified edition, with some added algorithms and some left away. I
haven't gone through all mostly optimized solutions from the french
version of his guide yet. I hope this helps those who are having hard
time learning this particular method. After I get sub-30 sec with this I
propably start learning ZB-method. Very attractive due to its 40 move
average count. http://www.zborowski.republika.pl/expert3x3x3method.html
Attached is the guide itself in a text format. Anyone with cubing sites
may publish, add to it and transform to whatever formats necessary. ie.
with visuals etc if needed. Original guide is located at
http://www.rubikscuberecord.com For those who don't know,
Guimond's method is perhaps one of the easiest and fastest way to
learn to solve rubik's cube, while getting pretty easy under 1
minutes. And only a handful of algorithms to remember too. Here's
the link to the textfile
http://f5.grp.yahoofs.com/v1/oBi4Q8aYoeeG-8wzBPG0h0uuk_jf3QNEZk-
fPFHRU6PaKfpfbwbEEd9WBP1qMTgiR_GHnuILyPwRODY4EGv9TuJu8ndjHNA/Ga%80%A0%
A0%E9tan%20Guimond's%20Corner%20Method%20revised%20by%20Rikhard%
20Dukes.txt
16. Second sub 5 minute solve of a 5x5 From: giraffeboy13 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Jan 2006 18:36:42 -0000
Haha, i know its lame but i just pulled down my second sub-5 minute 5x5
(yay for a good start to a new year)! Guess practice is starting to pull
off. Now i just need to get an average under 5 minutes... Happy new year
everyone! ~John~
17. My first video From: "thebunze" <thebunze@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Jan 2006 19:58:17 -0000
Attempt at speedsolving with an old webcam I found. 62 or 63 seconds.. I
forgot. I was using a beginner method. It is an average time for me.
I'm tryign to learn the Petrus method now.
http://s5.yousendit.com/d.aspx?id=2Y9SI8EMQN0LV0U4O0FRE3RLU6 1.86 mb
18. Re: My first video From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Jan 2006 20:07:50 -0000
Thats a good time for a beginners method. You should try and learn
finger tricks so that you can turn the sides faster. I suggest you learn
that too. Good luck learning petrus! Peter Greenwood --- In
speedsolvingrubikscube@yahoogroups.com, "thebunze"
<thebunze@g...> wrote: > > Attempt at speedsolving with an old webcam
I found. 62 or 63 seconds.. > I forgot. I was using a beginner method.
It is an average time for me. > I'm tryign to learn the Petrus
method now. > >
http://s5.yousendit.com/d.aspx?id=2Y9SI8EMQN0LV0U4O0FRE3RLU6 > > 1.86 mb
>
19. Re: My first video From: "thebunze" <thebunze@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Jan 2006 20:17:22 -0000
Thanks. My best time is 57 seconds, so not much faster than that. Even
with finger tricks and faster recognition, without more algorythms I am
very close to the limits of this system. I am eager to learn Petrus and
can get the 2x2x2 block in a horrid 30 seconds. Can anyone tell me what
times are possible using the Petrus method? I know Mr. Petrus can get
sub 20 but he has been at it for years. I hope to get sub 50 seconds
within a month. Is that reasonable?
20. Re: Super stiff Megaminx From: giraffeboy13 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Jan 2006 20:48:24 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, giraffeboy13 >
<no_reply@y...> wrote: > > > > Thanks, I just went out and bought
some softer springs so i'll see > > how those work out first, if
not, i may buy some from you later on. > > Thanks for all the advice
guys! > > Can you tell where you got them, how many you bought and how
much you > paid? > > Cheers! > Stefan > I just went to a local hardware
store (I think it's called town and country hardware, not sure
though). I bought 8 springs total (at $.60) but the catch was they are
waaay longer than i needed them to be, so I had to cut them down, I also
bought 24 nylon washers yet I only ended up using 12. I was able to
change out three megaminx springs to every spring that i bought. the
whole process of cutting the springs and changing them took about 2
hours total, but it was worth it, my megaminx works sooo much better.
Thanks guys! ~John~
21. Re: My first video From: giraffeboy13 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Jan 2006 20:54:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "thebunze"
<thebunze@g...> wrote: > > Thanks. My best time is 57 seconds, so not
much faster than that. Even > with finger tricks and faster recognition,
without more algorythms I > am very close to the limits of this system.
I am eager to learn Petrus > and can get the 2x2x2 block in a horrid 30
seconds. > > Can anyone tell me what times are possible using the Petrus
method? I > know Mr. Petrus can get sub 20 but he has been at it for
years. I hope > to get sub 50 seconds within a month. Is that
reasonable? > I'm pretty sure it's possible, you and i are in
exactly the same boat. I'm in the process of learning the petrus
method too. Last night i was able to get a time of 1:02, and i've
been using the petrus method for about one and a half weeks. So, in a
week and a half, my times have dropped about 30-35 seconds, and granted,
they won't drop that fast in the future, I would bet that sub-50 in
a month is totally possible, but i guess we'll see! Good luck!
~John~
22. Re: My first video From: metgorubiks <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Jan 2006 21:05:01 -0000
"Even with finger tricks and faster recognition, without more
algorythms I bam very close to the limits of this system." I
don't agree with that, with my old beginner method that takes about
100 moves, I got down in the mid 30s before I finally learned the
Fridrich method.
23. Re: My first video From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Jan 2006 21:15:17 -0000
I'll second that...Everyone knows that I used to use a bad beginner
method, and kinda still do, but I am switching methods right now...I
used to hit mid-to-low 30s...but that wasn't with 100% beginner...I
learned a bit extra, like 10 more algs to drop about 20 seconds off my
time...so...it was worth it... Craig --- In
speedsolvingrubikscube@yahoogroups.com, metgorubiks <no_reply@y...>
wrote: > > > "Even with finger tricks and faster recognition,
without more > algorythms I bam very close to the limits of this
system." > > I don't agree with that, with my old beginner
method that takes about > 100 moves, I got down in the mid 30s before I
finally learned the > Fridrich method. >
24. [Speed cubing group] Re: Happy New Year!! From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Jan 2006 21:39:32 -0000
I must say that sub-1 minute average for 4*4*4 as quite ambitious, but
that's how it should be. My prime goal is to get a sub-15 average
for 3*3*3 and a sub-30 average for one-handed solving. I also hope to be
among the finalists at the European championships. We are a couple of
Swedes that are practicing 2*2*2 quite hard now and I will try to learn
the 2-step solution where you first orient one sida and then fix the
rest. I guess we will see a lot of amazing achievement during 2006. Here
are some of my guesses: sub-13 average for 3*3*3 A LOT of sub-15
averages. sub-1 minute average for 4*4*4 /Gunnar -- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@y...>
wrote: > > I am back after x'mas holidays. I had a nice time. > >
WISH YOU ALL A HAPPY CUBING YEAR-2006. > > My results of 2005. > 3*3*3
avg:-Sub 20 sec was the set target. End result is 21.10 sec > 4*4*4
avg:- sub 90 sec was the set target. End result is 92.xx sec > 5*5*5
avg:- sub 210 sec was the set target. End result is 245 sec. > Thanks to
Mr.Ron and Mr.Stefan and for all the others for their contribution. > >
New target for 2006 is sub 15 sec, sub 1 min and sub 2 min 30 sec. > I
would like to compete in all the open championship in 2006. > I am
longing to learn from you all. > Thanks in advance > J.BERNETT ORLANDO >
> > Pedro <pedrosino1@y...> wrote: > Happy new year everyone! I want
to be consistently sub-20, maybe do some sub-18 or sub-17 averages... >
> Pedro > > Bob Burton <bob@c...> escreveu: > My resolution is to
attend every 2006 Rubik's competition. HA! Just > kidding, I would
be poor(er). I did just book my flight to San Fran > though. :) ZBF2L
mastery is my goal (all cases from all angles). :) > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@y...> >
wrote: > > > > Happy new year everyone! I hope 2006 brings new puzzles
and records to > > you! > > > > Happy New Year!! > > > > > > > > >
SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games Educational
game and puzzle Word puzzle game Kid puzzle game Puzzle games > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > >
--------------------------------- > Yahoo! doce lar. Faça do Yahoo! sua
homepage. > > [Non-text portions of this message have been removed] > >
> > SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games > > --------------------------------- > YAHOO! GROUPS LINKS > > >
Visit your group "speedsolvingrubikscube" on the web. > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > Send instant messages to
your online friends http://in.messenger.yahoo.com > > [Non-text portions
of this message have been removed] >
25. Re: [Speed cubing group] Re: My first video From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 1 Jan 2006 21:40:08 +0000 (GMT)
I disagree too...you use a working corner to do the F2L, don't you?
I didn't understand your LL, but I think you can be fast with a
3-look LL: orient edges (or corners), orient corners (or edges), permute
all...Joël van Noort told me that he averaged 17.xx with a 3 look LL...
Pedro metgorubiks <no_reply@yahoogroups.com> escreveu: "Even
with finger tricks and faster recognition, without more algorythms I bam
very close to the limits of this system." I don't agree with
that, with my old beginner method that takes about 100 moves, I got down
in the mid 30s before I finally learned the Fridrich method. SPONSORED
LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and
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26. Re: Super stiff Megaminx From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Jan 2006 21:44:02 -0000
--- In speedsolvingrubikscube@yahoogroups.com, giraffeboy13
<no_reply@y...> wrote: > > I just went to a local hardware store (I
think it's called town and > country hardware, not sure though). I
bought 8 springs total (at > $.60) but the catch was they are waaay
longer than i needed them to > be, so I had to cut them down Is that
0.60 for each spring or for all of them together? And when you cut the
springs, doesn't that leave very unflat (i.e. scratching) ends? Or
did you find a way to get them nice flat again? Cheers! Stefan
27. Re: Guimond's method revised From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Jan 2006 21:51:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "rikhard_d"
<rikhard_d@y...> wrote: > > After I get sub-30 sec with this I
propably start learning > ZB-method. Very attractive due to its 40 move
average count. >
http://www.zborowski.republika.pl/expert3x3x3method.html Though... those
40 moves include 18.5 for F2L minus one corner/edge pair. Which is
surprising, not only because he seems to get 18.5 as 6+3*6.5 which
should be 25.5 instead. What am I missing? Cheers! Stefan
28. 5x5x5 From: "bballkid2076" <bballkid2076@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Jan 2006 22:12:26 -0000
i recently got a 5x5x5 and 1 piece fell out of place a little and I a
popped it back in. That piece is now loose and pops out occaisonally.
Should i just live with it or is there a way to fix that? Thanks
29. Re: 5x5x5 From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Jan 2006 22:29:43 -0000
Im not an expert at solving 5x5's, but ill try and help. Which
piece is it? Is it broken? Compare it to my pictures:
http://www.geocities.com/pjgat09/misc5b.html If its not broken, I
can't help. Sorry. You could wait for Per to answer. :) Peter
Greenwood --- In speedsolvingrubikscube@yahoogroups.com,
"bballkid2076" <bballkid2076@y...> wrote: > > i recently
got a 5x5x5 and 1 piece fell out of place a little and I a > popped it
back in. That piece is now loose and pops out occaisonally. > Should i
just live with it or is there a way to fix that? > Thanks >
30. 4x4x4 From: "washyourmonkey" <washyourmonkey@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Jan 2006 22:32:15 -0000
i havnt been speedcubing for too long but i get low 30 averages. ive
been practicing the 4x4x4 solving but cant seem to do better than low 2
minutes solves. i think its b/c it takes me about a 1:15 to solve the
centers and edges. i use 2 pair chain solving for the edges. are there
any tips anyone can give me to help me speed that up? and the parity
algs really slow me down. it takes me about 13 secs to do the edge flip
parity and about 10 to do the edges swap one. so again if anyone has
anything that may help let me know.
31. Re: 4x4x4 From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Jan 2006 22:46:19 -0000
I'm taking about the same ammount of time as you are. What alg are
you using for the edge swap? I think 10 sec is quite a bit for that alg.
Heres the alg I (and others) are using: r2 U2 r2 U2u2 r2 u2 Hope that
helps! Peter Greenwood --- In speedsolvingrubikscube@yahoogroups.com,
"washyourmonkey" <washyourmonkey@y...> wrote: > > i havnt
been speedcubing for too long but i get low 30 averages. ive > been
practicing the 4x4x4 solving but cant seem to do better than low > 2
minutes solves. i think its b/c it takes me about a 1:15 to solve > the
centers and edges. i use 2 pair chain solving for the edges. are > there
any tips anyone can give me to help me speed that up? and the > parity
algs really slow me down. it takes me about 13 secs to do the > edge
flip parity and about 10 to do the edges swap one. so again if > anyone
has anything that may help let me know. >
32. New record for one-handed solving!! From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Jan 2006 23:01:19 -0000
I just did 28.21 with one hand for 3*3*3. I'm quite exited right
now!!! I can now perferm ~33 out of 57 OLL algs with one hand. F2L was
absolutely not perfect on this solve but I did a very fast LL in below
10 seconds. /Gunnar
33. Re: New way to do the H-Permutation From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Jan 2006 23:10:57 -0000
Soo.. I promised to make a video of this...:
http://www.math.leidenuniv.nl/~jnoort/videos/hpermutation.wmv --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@h...> wrote: > > I'm not too sure either...right now
I do r2 R2, pretty slow, I've > tried different ways but they feel
awkward... > > Craig > > Stefan, can you jump on yahoo for a few
minutes??? > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > <pochmann@g...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > >
<joel_vn@y...> wrote: > > > > > > Hey Stefan! > > > > > > Did you
also try the M2 trick for the H permutation? > > > > Yes of course. But
there I haven't decided yet whether I like Bob's or > > your
way better. What annoys me about this alg is that I'm not able to >
> do the U2 nicely, usually I do that in one motion with my right index
> > finger, but that doesn't fit in here for me. And I need my
right > > middle finger for holding the cube, so I can't do
index+middle. > > Instead, I do U twice with index finger. > > > > The
four-edge-flip alg is now one of my favourite algs. It feels very > >
nice, and the best thing is that both at start and end, I have the > >
standard grip. And I both start and end with r'. So I can do it > >
endlessly without stop, and I did that (repeating the alg for maybe 15 >
> minutes) last night. I also did it while reading some new posts, and >
> sometimes when I looked back at the cube I thought "oh damn you
made a > > mistake" but then a moment later my hands had restored
it again. Well, > > of course I only saw it *pass* the solved state,
cause my hands don't > > know when to break (since there's no
stop between two executions). It > > feels so natural... it's like
I'm just holding the cube and wiggle L > > and R a bit back and
forth, just throwing in some index finger pulling > > at times. > > > >
Cheers! > > Stefan > > >
34. Re: New record for one-handed solving!! From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Jan 2006 23:13:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@s...> wrote: > > I just did 28.21 with one hand for 3*3*3.
I'm quite exited right > now!!! I can now perferm ~33 out of 57 OLL
algs with one hand. F2L was > absolutely not perfect on this solve but I
did a very fast LL in below > 10 seconds. > > /Gunnar > I think I meant
excited! :-P
35. Re: Super stiff Megaminx From: giraffeboy13 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Jan 2006 23:28:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, giraffeboy13 >
<no_reply@y...> wrote: > > > > I just went to a local hardware store
(I think it's called town and > > country hardware, not sure
though). I bought 8 springs total (at > > $.60) but the catch was they
are waaay longer than i needed them to > > be, so I had to cut them down
> > Is that 0.60 for each spring or for all of them together? And when
you > cut the springs, doesn't that leave very unflat (i.e.
scratching) > ends? Or did you find a way to get them nice flat again? >
> Cheers! > Stefan > It was 0.60 per spring so it wasn't the best
deal ever (i was desperate though! haha) and when i cut the springs i
was able to bend the pointy end so it wouldn't scratch the washers
away. It certainly isn't as clean as if i had gotten springs that
we're actually cut to the correct length by the manufacturer. Did
you order your springs online or through the mail or did you buy them at
a store? ~John~
36. Re: Super stiff Megaminx From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Jan 2006 00:05:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, giraffeboy13
<no_reply@y...> wrote: > > It was 0.60 per spring so it wasn't
the best deal ever (i was > desperate though! haha) and when i cut the
springs i was able to bend > the pointy end so it wouldn't scratch
the washers away. It certainly > isn't as clean as if i had gotten
springs that we're actually cut to > the correct length by the
manufacturer. Did you order your springs > online or through the mail or
did you buy them at a store? Ah, ok... 0.60 for 8 springs would've
been a super deal. I ordered mine through the manufacturer's
website. No chance to get good springs for a good price in a store, at
least that's my experience. Cheers! Stefan
37. Re: [Speed cubing group] Re: 4x4x4 From: eric hatch <washyourmonkey@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 1 Jan 2006 16:08:40 -0800 (PST)
for the edge swap i use U2u2 R2r2 U2 r2 U2 R2r2 U2u2 i think that right
pjgat09 <no_reply@yahoogroups.com> wrote: I'm taking about the
same ammount of time as you are. What alg are you using for the edge
swap? I think 10 sec is quite a bit for that alg. Heres the alg I (and
others) are using: r2 U2 r2 U2u2 r2 u2 Hope that helps! Peter Greenwood
--- In speedsolvingrubikscube@yahoogroups.com,
"washyourmonkey" <washyourmonkey@y...> wrote: > > i havnt
been speedcubing for too long but i get low 30 averages. ive > been
practicing the 4x4x4 solving but cant seem to do better than low > 2
minutes solves. i think its b/c it takes me about a 1:15 to solve > the
centers and edges. i use 2 pair chain solving for the edges. are > there
any tips anyone can give me to help me speed that up? and the > parity
algs really slow me down. it takes me about 13 secs to do the > edge
flip parity and about 10 to do the edges swap one. so again if > anyone
has anything that may help let me know. > SPONSORED LINKS Jigsaw puzzle
game Free puzzle inlay games Educational game and puzzle Word puzzle
game Kid puzzle game Puzzle games ---------------------------------
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38. Re: [Speed cubing group] Re: Super stiff Megaminx From: "arcdraven" <arcdraven@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 2 Jan 2006 01:15:13 +0100
Hi Stefan! Time ago I ordered some nice 2milimeter washers from Skiffy
website, a web you recommended. I recommend this washers too. But, where
do you buy the springs? which is the website? and the spring
characteristics/requirements? It is hard to find in stores here in
Spain... Alberto. ----- Original Message ----- From: Stefan Pochmann To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 02, 2006
1:05 AM Subject: [Speed cubing group] Re: Super stiff Megaminx --- In
speedsolvingrubikscube@yahoogroups.com, giraffeboy13 <no_reply@y...>
wrote: > > It was 0.60 per spring so it wasn't the best deal ever
(i was > desperate though! haha) and when i cut the springs i was able
to bend > the pointy end so it wouldn't scratch the washers away.
It certainly > isn't as clean as if i had gotten springs that
we're actually cut to > the correct length by the manufacturer. Did
you order your springs > online or through the mail or did you buy them
at a store? Ah, ok... 0.60 for 8 springs would've been a super
deal. I ordered mine through the manufacturer's website. No chance
to get good springs for a good price in a store, at least that's my
experience. Cheers! Stefan
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39. water on my magic From: "tehguardians" <tehguardians@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Jan 2006 00:23:52 -0000
would it be bad for my magic if i got it completely submerger in water?
40. Re: water on my magic From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Jan 2006 00:31:29 -0000
Ummm...theoretically??? no...but if you don't want the paper
inserts to be ruined then don't do it...since the tiles are so
tight together then it may not matter... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "tehguardians"
<tehguardians@y...> wrote: > > would it be bad for my magic if i got
it completely submerger in water? >
41. Re: [Speed cubing group] Re: My first video ( reply to this one
:P) From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 2 Jan 2006 00:43:04 +0000 (GMT)
I think Jon Morris' site has some CubeTwister files. go to
www.nascarjon.us but I think that having ALL the algs is kinda
imposible...hehe Pedro shamsul khawaja <shamsus2010@...> escreveu: My
question to u guys ( doesnt have to do alot with the above) is there a
program with all the alogthmits for any method instead of going on the
internet ? does any body know of CubeTwister1.0.3.1Win is there one like
that with the steps in it ? SHAMSUL Khawaja
--------------------------------- Find your next car at Yahoo! Canada
Autos [Non-text portions of this message have been removed]
--------------------------------- YAHOO! GROUPS LINKS Visit your group
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42. [Speed cubing group] Re: 4x4x4 From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Jan 2006 00:43:40 -0000
Yes, thats correct. Its about as fast as my alg, which is about 3.5-4
seconds. Is that 10 seconds you mentioned correct? Perhaps you should
practice it more? Peter Greenwood --- In
speedsolvingrubikscube@yahoogroups.com, eric hatch
<washyourmonkey@y...> wrote: > > for the edge swap i use U2u2 R2r2 U2
r2 U2 R2r2 U2u2 i think that right > > > pjgat09
<no_reply@yahoogroups.com> wrote: > I'm taking about the same
ammount of time as you are. What alg are you > using for the edge swap?
I think 10 sec is quite a bit for that alg. > Heres the alg I (and
others) are using: r2 U2 r2 U2u2 r2 u2 > > Hope that helps! > > Peter
Greenwood > > --- In speedsolvingrubikscube@yahoogroups.com,
"washyourmonkey" > <washyourmonkey@y...> wrote: > > > > i
havnt been speedcubing for too long but i get low 30 averages. ive > >
been practicing the 4x4x4 solving but cant seem to do better than low >
> 2 minutes solves. i think its b/c it takes me about a 1:15 to solve >
> the centers and edges. i use 2 pair chain solving for the edges. are >
> there any tips anyone can give me to help me speed that up? and the >
> parity algs really slow me down. it takes me about 13 secs to do the >
> edge flip parity and about 10 to do the edges swap one. so again if >
> anyone has anything that may help let me know. > > > > > > > > >
SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games Educational
game and puzzle Word puzzle game Kid puzzle game Puzzle games > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > > >
--------------------------------- > Yahoo! for Good - Make a difference
this year. > > [Non-text portions of this message have been removed] >
43. Re: water on my magic From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Jan 2006 00:47:23 -0000
Water will be absorbed into the magic no matter how tight it is. This
happened to me once. Luckily the inserts were custom and i just replaced
them. :) To answer your question, no, its not a good idea to submerge it
if you value the inserts. Peter Greenwood --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@h...> wrote: > > Ummm...theoretically??? no...but if you
don't want the paper inserts > to be ruined then don't do
it...since the tiles are so tight together > then it may not matter... >
> Craig > > > --- In speedsolvingrubikscube@yahoogroups.com,
"tehguardians" > <tehguardians@y...> wrote: > > > > would
it be bad for my magic if i got it completely submerger in water? > > >
44. Re: [Speed cubing group] Re: My first video ( reply to this one
:P) From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 1 Jan 2006 22:06:32 -0300 (ART)
Yes, the file has Fridrich algs (at least Jon's one) There's
also DanH algs, the VH system, Macky's algs and Peter Jansen's
ones too. Go to downloads then cube twister files on www.nascarjon.us
Happy new year everyone, and may the cube be with you! Pedro shamsul
khawaja <shamsus2010@yahoo.ca> escreveu: Well not all lol i was
wondering if they had like fridrich on some jave program ( mainly cauze
i dont have internet on the computer upstaries in my room and would like
a program up there :P) Pedro <pedrosino1@...> wrote: I think Jon
Morris' site has some CubeTwister files. go to www.nascarjon.us but
I think that having ALL the algs is kinda imposible...hehe Pedro shamsul
khawaja <shamsus2010@...> escreveu: My question to u guys ( doesnt
have to do alot with the above) is there a program with all the
alogthmits for any method instead of going on the internet ? does any
body know of CubeTwister1.0.3.1Win is there one like that with the steps
in it ? SHAMSUL Khawaja --------------------------------- Find your next
car at Yahoo! Canada Autos [Non-text portions of this message have been
removed] --------------------------------- YAHOO! GROUPS LINKS Visit
your group "speedsolvingrubikscube" on the web. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! doce lar. Faça do Yahoo! sua homepage. [Non-text portions of this
message have been removed] --------------------------------- YAHOO!
GROUPS LINKS Visit your group "speedsolvingrubikscube" on the
web. To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- SHAMSUL Khawaja
--------------------------------- Find your next car at Yahoo! Canada
Autos [Non-text portions of this message have been removed] SPONSORED
LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and
puzzle Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
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45. 2x2x2 Reassembly From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Jan 2006 01:18:15 -0000
I know many people tend to throw away their rubik's 2x2x2's
when they pop. DON'T!! Use my new guide:
www.geocities.com/pjgat09/misc2a_2.html (it can also be found under
Miscellaneous to the left on my main page). I will have a few more
guides uploaded soon. I'll post here again when those are finished.
Peter Greenwood
The 18.5 moves is from Ryan Heises F2l strategy I think. I've been
messing around with his F2l method, and I'd say a more reasonable
goal for speedcubing would be 20-23 moves, which is still much less, but
much slower recognition than f2l pairs. -James Stuber _____ From:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Stefan
Pochmann Sent: Sunday, January 01, 2006 1:52 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
Guimond's method revised --- In
speedsolvingrubikscube@yahoogroups.com, "rikhard_d"
<rikhard_d@y...> wrote: > > After I get sub-30 sec with this I
propably start learning > ZB-method. Very attractive due to its 40 move
average count. >
http://www.zborowski.republika.pl/expert3x3x3method.html Though... those
40 moves include 18.5 for F2L minus one corner/edge pair. Which is
surprising, not only because he seems to get 18.5 as 6+3*6.5 which
should be 25.5 instead. What am I missing? Cheers! Stefan SPONSORED
LINKS Jigsaw
<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam
e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+g
ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw
> puzzle game Free
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ReWEw> puzzle inlay games Educational
<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p
uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word
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94IVKMFNQ> game and puzzle Word
<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&
w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+gam
e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
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<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w
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=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
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47. [Speed cubing group] Re: Super stiff Megaminx From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Jan 2006 02:28:02 -0000
Hi Alberto, hmm... 2 millimeter washers? That sounds strange... but I
know which you mean. I got my springs at http://www.federnshop.com/
Choose "English" on the left. Then "compression
springs". It's article number "D-077". Cheers!
Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"arcdraven" <arcdraven@y...> wrote: > > Hi Stefan! > Time
ago I ordered some nice 2milimeter washers from Skiffy website, a web
you recommended. I recommend this washers too. > But, where do you buy
the springs? which is the website? and the spring
characteristics/requirements? > It is hard to find in stores here in
Spain... > Alberto.
48. Re: 2x2x2 Reassembly From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Jan 2006 02:34:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, pjgat09
<no_reply@y...> wrote: > > I know many people tend to throw away
their rubik's 2x2x2's when they > pop. Really? Wow,
that's both stupid and heartless, cubes want to be loved, too!
Cheers! Stefan
49. Re: [Speed cubing group] Re: New record for one-handed
solving!! From: Sachin Shirwalkar <sachinss@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 2 Jan 2006 10:56:53 +0530
Congrats man! I wish my times with both the hands approach ur one-handed
times :) keep getting faster. Sachin. On 1/2/06, Gunnar Krig
<gunkr520@student.liu.se> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" >
<gunkr520@s...> wrote: > > > > I just did 28.21 with one hand for
3*3*3. I'm quite exited right > > now!!! I can now perferm ~33 out
of 57 OLL algs with one hand. F2L > was > > absolutely not perfect on
this solve but I did a very fast LL in > below > > 10 seconds. > > > >
/Gunnar > > > > I think I meant excited! :-P > > > > > > > Yahoo! Groups
Links > > > > > > >
50. Re: [Speed cubing group] last layer question about the Algs From: Sachin Shirwalkar <sachinss@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 2 Jan 2006 11:03:41 +0530
Hey shamsul, its good that ur quite interested in the cube and are
willing to learn, b ut first just try to do a simple google search and
u'll get what u need most of the time. And as for ur question, what
do u mean by "2 LL's" ? There is only one last layer.
Maybe ur confusing something. As for the algos, goto cubestation.co.uk
and u'll find all the algos u need. Keep cubing! Sachin. PS: On
just another note, by any chance are u an indian? Coz ur name suggests
that ur from india. On 1/2/06, shamsul khawaja <shamsus2010@...>
wrote: > okay i was wondering if some one could give me the algs for the
2 LLs , the edge arrows point the other way on the second one and i was
wondering what the alg would be > there are many like these and so if i
inderstand this one i can change the other ones and find them out aswell
> > ( i did start looking at the LL algs yet since i am working on the
F2l fridrich method most of the time :p) > thank you very much, > > > >
SHAMSUL > > Khawaja > > > > --------------------------------- > Find
your next car at Yahoo! Canada Autos > > [Non-text portions of this
message have been removed] > > > > > Yahoo! Groups Links > > > > > > >
51. Re: Draft version WCA regulations 2006 From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Jan 2006 06:39:08 -0000
Same with feetsolving --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tmao@i...> wrote: > > Hi Bob, > > Well, in defense of
blindfold, you don't think it should be an "average > of"
event because right now the standards are very low. People aren't >
expected to complete every solve in blindfold with 100% accuracy, but I
> do believe that it will be possible in the near future. Leyan is >
pulling off 12 solves in a row with a 2:14 average, I'm sure the
rest > of us can do 5. > > Tyson Mao > MSC #631 > California Institute
of Technology > > On Dec 31, 2005, at 12:55 PM, Bob Burton wrote: > > >
Does this leave clock and square-1 as the only puzzles that are not > >
averages of 5? It seems silly to not standardize everything if those > >
are the only puzzles that will be mean of 3. Of course, I am ignoring >
> blindfold because I don't think that should be an "average
of" event. > > > > ~ Bob > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@s...>
wrote: > >> > >> Fellow cubers, > >> > >> Hereby I announce a draft
version of the WCA regulations 2006. > >> We took into account all the
remarks that were made by the > >> community, and two major changes: >
>> 1) no pops allowed in average rounds > >> 2) 3x3x3 one-handed, 4x4x4,
5x5x5 are now average of 5 in finals > >> > >> Please review the draft
version at: > >> http://www.speedcubing.com/events/regulations2006.html
> >> The change history can be found at: > >>
http://www.speedcubing.com/events/regulations_history2006.html > >> > >>
For feedback please use the regulations section of the WCA forum at > >>
http://www.worldcubeassociation.org/forum > >> > >> Our goal is to
finalise the regulations at January 9, 2006, so that > >> we can use
them for the first competition of 2006 in San Francisco. > >> > >> Thank
you very much for your feedback. > >> > >> Ron van Bruchem > >> > > > >
> > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > >
> > >
52. Re: [Speed cubing group] Re: New way to do the
H-Permutation From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 2 Jan 2006 09:10:57 +0100
Very nice trick, and nice U2 finger trick too ! :D (btw, thx for your
F-Perm, I averaged 3.09 yesterday :p) Gilles. 2006/1/2, Joël van Noort
<joel_vn@...>: > Soo.. I promised to make a video of this...: > >
http://www.math.leidenuniv.nl/~jnoort/videos/hpermutation.wmv > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@h...> wrote: > > > > I'm not too sure either...right
now I do r2 R2, pretty slow, I've > > tried different ways but they
feel awkward... > > > > Craig > > > > Stefan, can you jump on yahoo for
a few minutes??? > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > > <pochmann@g...> wrote: > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > >
<joel_vn@y...> wrote: > > > > > > > > Hey Stefan! > > > > > > > > Did
you also try the M2 trick for the H permutation? > > > > > > Yes of
course. But there I haven't decided yet whether I like > Bob's
or > > > your way better. What annoys me about this alg is that I'm
not > able to > > > do the U2 nicely, usually I do that in one motion
with my right > index > > > finger, but that doesn't fit in here
for me. And I need my right > > > middle finger for holding the cube, so
I can't do index+middle. > > > Instead, I do U twice with index
finger. > > > > > > The four-edge-flip alg is now one of my favourite
algs. It feels > very > > > nice, and the best thing is that both at
start and end, I have > the > > > standard grip. And I both start and
end with r'. So I can do it > > > endlessly without stop, and I did
that (repeating the alg for > maybe 15 > > > minutes) last night. I also
did it while reading some new posts, > and > > > sometimes when I looked
back at the cube I thought "oh damn you > made a > > >
mistake" but then a moment later my hands had restored it again. >
Well, > > > of course I only saw it *pass* the solved state, cause my
hands > don't > > > know when to break (since there's no stop
between two > executions). It > > > feels so natural... it's like
I'm just holding the cube and > wiggle L > > > and R a bit back and
forth, just throwing in some index finger > pulling > > > at times. > >
> > > > Cheers! > > > Stefan > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > >
53. Re: [Speed cubing group] 2x2x2 Reassembly From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 2 Jan 2006 09:16:16 +0100
Doest that also work for an Eastsheen 2x2 ? Nice page :-) Gilles.
2006/1/2, pjgat09 <no_reply@yahoogroups.com>: > I know many people
tend to throw away their rubik's 2x2x2's when they > pop.
DON'T!! Use my new guide: www.geocities.com/pjgat09/misc2a_2.html >
(it can also be found under Miscellaneous to the left on my main page).
> > > I will have a few more guides uploaded soon. I'll post here
again when > those are finished. > > Peter Greenwood > > > > > > >
Yahoo! Groups Links > > > > > > > >
54. invitation to Kakuro From: "hagai2003" <hagai2003@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Jan 2006 09:05:44 -0000
Hi All, I wanted to invite you to join the group "Kakuro" at
yahoo groups at: http://games.groups.yahoo.com/group/kakuro/ Kakuro is a
new puzzle game taking over the world in storm. It started in the UK at
the guardian :
http://blogs.guardian.co.uk/news/archives/2005/11/01/move_over_sudoku_
theres_a_new_grid_on_the_block.html and you can see people playing
Kakuro on the tube in UK everyday. here're some kakuro links :
http://www.kakurolive.com - play online http://www.kakuroweb.com - play
online http://en.wikipedia.org/wiki/Kakuro - more info at wikipedia If
you liked sudoku you'll love sudoku, I'm already addicted,
have fun :-)
55. Meffert's Megaminx From: "w_joe_allen" <wallen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Jan 2006 09:31:11 -0000
I finally got my very first megaminx a couple days ago, a Meffert's
12-color tiled megaminx that I ordered online. The problem is if you
turn one of the sides counter clockwise about 6 or 7 complete rotations,
it gets looser and looser and just pops off. This does not happen with
the other 11 sides. I am new to megaminxs' and I just want to know
is this normal, or did I buy a broken puzzle?
56. Re: My first video From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Jan 2006 11:44:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "thebunze"
<thebunze@g...> wrote: > > Thanks. My best time is 57 seconds, so not
much faster than that. Even > with finger tricks and faster recognition,
without more algorythms I > am very close to the limits of this system.
I am eager to learn Petrus > and can get the 2x2x2 block in a horrid 30
seconds. > > Can anyone tell me what times are possible using the Petrus
method? I > know Mr. Petrus can get sub 20 but he has been at it for
years. I hope > to get sub 50 seconds within a month. Is that
reasonable? > My best time with the Petrus method is 11.91 seconds and
my best average of 10 is 19.46. I have practiced it for (only) 7 months.
I know it's possible to average sub 15 with this method, and
that's in fact my goal before 2007. That will, of course, require
very much intuition and practice, but I know it's possible. So, the
Petrus method is a really fast speedcubing method, and I believe
it's at least as good as Fridrich. It's a pity that so few
people use it. I'm sure you'll be able to do sub 50 within a
month, it's not hard at all. I don't remember exactly how fast
I improved, but I remember that it took me 1-2 months to average 45
seconds. - Johannes
57. Re: [Speed cubing group] 2x2x2 Reassembly From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Jan 2006 11:56:01 -0000
The eastsheen ones are easyer, they're like 3x3x3's with the
centres and edges hidden inside. --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den Peereboom
<gillesvdp@g...> wrote: > > Doest that also work for an Eastsheen 2x2
? > > Nice page :-) > > Gilles. > > 2006/1/2, pjgat09
<no_reply@yahoogroups.com>: > > I know many people tend to throw away
their rubik's 2x2x2's when they > > pop. DON'T!! Use my
new guide: www.geocities.com/pjgat09/misc2a_2.html > > (it can also be
found under Miscellaneous to the left on my main page). > > > > > > I
will have a few more guides uploaded soon. I'll post here again
when > > those are finished. > > > > Peter Greenwood > > > > > > > > > >
> > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > >
58. Re: Meffert's Megaminx From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Jan 2006 14:19:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "w_joe_allen"
<wallen@j...> wrote: > > I finally got my very first megaminx a
couple days ago, a Meffert's > 12-color tiled megaminx that I
ordered online. The problem is if you > turn one of the sides counter
clockwise about 6 or 7 complete > rotations, it gets looser and looser
and just pops off. > > This does not happen with the other 11 sides. I
am new to megaminxs' > and I just want to know is this normal, or
did I buy a broken puzzle? That's semi-normal. The springs are too
long and strong. Usually this only makes the puzzle extremely stiff, but
in some cases the pressure together with the non-ground spring ends and
rotations combine and screw out the screw. See other Megaminx thread
from the last 2-3 days. Cheers! Stefan
59. [Speed cubing group] Re: Super stiff Megaminx From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Jan 2006 14:23:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > Hi Alberto, > > hmm... 2
millimeter washers? That sounds strange... but I know which > you mean.
Actually... no I don't. Do you mean 2mm thick? Metal or nylon? I
thought about getting 2mm thick nylon washers for Megaminx because
currently I use about 6 washers each 0.8mm thick. But that's ok,
too, and they're cheap. Cheers! Stefan
60. Re: My first video From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Jan 2006 14:57:24 -0000
Finally a challenger from Finland! > My best time with the Petrus method
is 11.91 seconds and my best > average of 10 is 19.46. I have practiced
it for (only) 7 months. I > know it's possible to average sub 15
with this method, and that's in > fact my goal before 2007. That
will, of course, require very much > intuition and practice, but I know
it's possible. So, the Petrus > method is a really fast speedcubing
method, and I believe it's at > least as good as Fridrich.
It's a pity that so few people use it. > > I'm sure
you'll be able to do sub 50 within a month, it's not hard at >
all. I don't remember exactly how fast I improved, but I remember
that > it took me 1-2 months to average 45 seconds. > > > - > Johannes >
61. Re: [Speed cubing group] Re: Super stiff Megaminx From: "Alberto Cuesta" <arcdraven@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 2 Jan 2006 15:54:51 +0100
the exact washers are this:
http://www.skiffy.com/docs/menufr.cfm?taal=gb&ID=wdss223622&pagina=prodinfo.cfm&artnum=041030240952
http://www.skiffy.com/docs/prodinfo.cfm?taal=gb&ID=xyxz177768A8&serie=003-m&artnum=041030240952&maatkeus=mm
I can see they are not as small as I stated. The page says : outside
diameter 6, inside diameter 3.2, thick 0.8. Really, between 2 and 3 mm
of metal, oustide minus inside diameter. I have always
'thought' they were (it is better to say 'called')
2mm or so because when I bought '3mm wahers' in a store, they
selled me bigger washers than the ones I bought by web. So, it is
probably (and surely) a defect on me. Be sure the washers are the linked
here above. Alberto. ----- Original Message ----- From: Stefan Pochmann
To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 02,
2006 3:23 PM Subject: [Speed cubing group] Re: Super stiff Megaminx ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > Hi Alberto, > > hmm... 2 millimeter
washers? That sounds strange... but I know which > you mean. Actually...
no I don't. Do you mean 2mm thick? Metal or nylon? I thought about
getting 2mm thick nylon washers for Megaminx because currently I use
about 6 washers each 0.8mm thick. But that's ok, too, and
they're cheap. Cheers! Stefan SPONSORED LINKS Jigsaw puzzle game
Free puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games
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62. Re: New way to do the H-Permutation From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Jan 2006 15:09:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@y...> wrote: > > Soo.. I promised to make a video of
this...: > >
http://www.math.leidenuniv.nl/~jnoort/videos/hpermutation.wmv
That's awesome fast... looks like 1.10 seconds. I tried it with
index finger doing the whole U2 in one go, too, and I'm puzzled.
Sometimes it works wonderfully, sometimes I just can't do it. Must
have to do with where exactly I place my other fingers. I also pull the
M-slice with my ring finger instead of middle finger, I prefer to have
middle (and index) finger to hold the cube stable. Anway, I just got
1.33 on video and I'm very happy with it. Also, and more
importantly, both Bob's and your way are way *safer* for me. I used
to screw up r2 R2' a lot... Cheers! Stefan
63. [Speed cubing group] Re: Super stiff Megaminx From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Jan 2006 15:19:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Alberto
Cuesta" <arcdraven@y...> wrote: > >
http://www.skiffy.com/docs/menufr.cfm?
taal=gb&ID=wdss223622&pagina=prodinfo.cfm&artnum=041030240952
Ah yes, those are the ones I have, too. > I have always
'thought' they were (it is better to say 'called')
2mm or so because when I bought '3mm wahers' in a store, they
selled me bigger washers than the ones I bought by web. Sure it
wasn't "M3"? But yes, could be "3mm" as well.
Usually when they use just one size they mean the inside diameter, since
the most important thing is that the screw or whatever goes through it
nicely. And you'll find things like "M3" for screws, too.
Not sure what exactly that is, but I don't think the "M"
stands for millimeters. Cheers! Stefan
64. Sunday Contest From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Jan 2006 16:18:15 -0000
Since this weeks participation was so low for the First Sunday Contest
of 2006, I'm going to extend the deadline until Midnight tonight
eastern time. Jon http://www.nascarjon.us
65. Re: [Speed cubing group] Re: 4x4x4 From: eric hatch <washyourmonkey@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 2 Jan 2006 08:49:26 -0800 (PST)
well i timed it and its actually more like 5 to 7 seconds so not as bad
but still pretty bad. i just wish i could get the centers and edges
solved in less than a minute. pjgat09 <no_reply@yahoogroups.com>
wrote: Yes, thats correct. Its about as fast as my alg, which is about
3.5-4 seconds. Is that 10 seconds you mentioned correct? Perhaps you
should practice it more? Peter Greenwood SPONSORED LINKS Jigsaw puzzle
game Free puzzle inlay games Educational game and puzzle Word puzzle
game Kid puzzle game Puzzle games ---------------------------------
YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube"
on the web. To unsubscribe from this group, send an email to:
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--------------------------------- ---------------------------------
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66. Re: [Speed cubing group] 2x2x2 Reassembly From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Jan 2006 17:18:21 -0000
Since I don't own an eastsheen 2x2 (if you have ever felt my
rubik's 2x2 you would know why), I couldn't tell you. Thanks
for the kind words. I'm going to work on the other new guide now.
:) Peter Greenwood --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" <snkenjoi@g...> wrote: > > The eastsheen ones
are easyer, they're like 3x3x3's with the centres > and edges
hidden inside. > > --- In speedsolvingrubikscube@yahoogroups.com, Gilles
van den > Peereboom <gillesvdp@g...> wrote: > > > > Doest that also
work for an Eastsheen 2x2 ? > > > > Nice page :-) > > > > Gilles. > > >
> 2006/1/2, pjgat09 <no_reply@yahoogroups.com>: > > > I know many
people tend to throw away their rubik's 2x2x2's when they > >
> pop. DON'T!! Use my new guide:
www.geocities.com/pjgat09/misc2a_2.html > > > (it can also be found
under Miscellaneous to the left on my main > page). > > > > > > > > > I
will have a few more guides uploaded soon. I'll post here again
when > > > those are finished. > > > > > > Peter Greenwood > > > > > > >
> > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > >
> > > > > > > > > > > > > > >
67. [Speed cubing group] Re: 4x4x4 From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Jan 2006 17:24:44 -0000
Theres many sites to help you do that: Stefan's:
http://www.stefan-pochmann.de/spocc/speedsolving/4x4_centers/ Chris
Hardwick's: http://www.speedcubing.com/chris/4speedsolve1.html
Bigcubes: http://www.bigcubes.com/4x4x4/centers.html Good luck! Peter
Greenwood --- In speedsolvingrubikscube@yahoogroups.com, eric hatch
<washyourmonkey@y...> wrote: > > well i timed it and its actually
more like 5 to 7 seconds so not as bad but still pretty bad. i just wish
i could get the centers and edges solved in less than a minute. > >
pjgat09 <no_reply@yahoogroups.com> wrote: Yes, thats correct. Its
about as fast as my alg, which is about 3.5-4 > seconds. Is that 10
seconds you mentioned correct? Perhaps you should > practice it more? >
> Peter Greenwood > > > > > > > > SPONSORED LINKS > Jigsaw puzzle game
Free puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games > > --------------------------------- > YAHOO!
GROUPS LINKS > > > Visit your group "speedsolvingrubikscube"
on the web. > > To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > >
--------------------------------- > Yahoo! DSL Something to write home
about. Just $16.99/mo. or less > > [Non-text portions of this message
have been removed] >
68. SV: [Speed cubing group] Re: Super stiff Megaminx From: "Dennis Nilssson" <massimo@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 2 Jan 2006 20:08:19 +0100
M in e.g. M3 = Metric. The 3 (when talking about screws) stands for 3 mm
thread diameter. You may find a lot of other cryptic abbreviations when
searching for standard fasteners. But I will not bore you with such
stuff in this group :) Note that it doesn't say anything about what
type of e.g. screw we're talking about (socket head, hexagon head
etc.) // Dennis -----Ursprungligt meddelande----- Från:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] För Stefan Pochmann
Skickat: den 2 januari 2006 16:20 Till:
speedsolvingrubikscube@yahoogroups.com Ämne: [Speed cubing group] Re:
Super stiff Megaminx --- In speedsolvingrubikscube@yahoogroups.com,
"Alberto Cuesta" <arcdraven@y...> wrote: > >
http://www.skiffy.com/docs/menufr.cfm?
taal=gb&ID=wdss223622&pagina=prodinfo.cfm&artnum=041030240952
Ah yes, those are the ones I have, too. > I have always
'thought' they were (it is better to say 'called')
2mm or so because when I bought '3mm wahers' in a store, they
selled me bigger washers than the ones I bought by web. Sure it
wasn't "M3"? But yes, could be "3mm" as well.
Usually when they use just one size they mean the inside diameter, since
the most important thing is that the screw or whatever goes through it
nicely. And you'll find things like "M3" for screws, too.
Not sure what exactly that is, but I don't think the "M"
stands for millimeters. Cheers! Stefan Yahoo! Groups Links
69. LL strategies in QTM ? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Jan 2006 19:34:33 -0000
I know this comparison of different LL strategies:
http://www.ai.univ-paris8.fr/~bh/cube/ But it's for HTM. When
searching for new algs, I prefer to optimize for QTM. Does similar data
as the above exist for QTM, too? Cheers! Stefan
70. Re: Sunday Contest From: "Mike Bennett" <mikebennett_one@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Jan 2006 20:50:18 -0000
--- In speedsolvingrubikscube@yahoogroups.com, nascarjon2001
<no_reply@y...> wrote: > > I'm going to extend the deadline
until Midnight tonight > eastern time. > > Jon > http://www.nascarjon.us
Woohoo! Except I don't get off work until 12 or 12:30 eastern
time... Would you perhaps accept a slightly later than that entry? -Mike
71. Re: My first video From: "thebunze" <thebunze@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Jan 2006 22:26:56 -0000
wow sub 15 would be a dream for me. I am still having alot of trouble
with this method. with my old method i got a new record of 51 seconds
with no steps skipped and a new average of 60.36... I can't wait to
get sub 60 with the petrus method but it seems unattainable.
72. Re: Sunday Contest From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Jan 2006 00:36:56 -0000
> Would you perhaps accept a slightly later than that entry? > > -Mike >
Not a problem. I probably won't start making the webpage until
tomorrow morning anyway. Jon http://www.nascarjon.us
73. Re: LL strategies in QTM ? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Jan 2006 00:50:47 -0000
Hi Stefan :-) You as a cuber and programmer can generate all the
data/statistics for qtm based on what is presented on that page. Nothing
stops you ! ;-) All sequences are given ... Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > I know this comparison of different LL
strategies: > http://www.ai.univ-paris8.fr/~bh/cube/ > > But it's
for HTM. When searching for new algs, I prefer to optimize > for QTM.
Does similar data as the above exist for QTM, too? > > Cheers! > Stefan
>
74. Re: [Speed cubing group] Do any of u live in Toronto :P From: "Peter Douthwright"
<pdouthwright0513@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 2 Jan 2006 20:05:01 -0800
I live in scarborough if that is any help to you? ----- Original Message
----- From: shamsul khawaja To: speedsolvingrubikscube@yahoogroups.com
Sent: Monday, January 02, 2006 7:24 AM Subject: [Speed cubing group] Do
any of u live in Toronto :P hey i was wondering if any of u live in
toronto...Canada Hey i got the pic thing working .. :D there is no other
person i know the speed cubes but u guys :( If you do let me know
SHAMSUL Khawaja --------------------------------- Find your next car at
Yahoo! Canada Autos [Non-text portions of this message have been
removed] SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games
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75. Petrus - anywhere the algs are written out? From: "stuart.a.hall" <stuart.a.hall@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Jan 2006 21:14:04 -0500
I use Firefox and for whatever reason the cubes on lar5.com don't
show up. However I also find it frustrating to try and figure an
algorithm out by following a java cube rather than standard notation
(e.g. F, R', U' etc.). Is there a place where the Petrus
method is documented using standard notation or is it something I have
to learn from the animated cubes? I read that the method is something I
can work up to as a beginner (again, using the Jasmine Lee solution set
right now with Sune and Anti-Sune for my corner permutation) to get my
cubing faster, perhaps a bit easier to learn than Fridrich (ack,
100's of possible algorithms). p.s. Just downloaded cube twister
last night. Very impressive! I tried Dan Harris' solution set as
put together by nascarjon and it worked quite nicely. Lots to remember
there for the last layer solutions.
76. Re: Petrus - anywhere the algs are written out? From: "thebunze" <thebunze@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Jan 2006 03:20:28 -0000
I agree with you. I'm also trying to learn it but it is hard with
only the 3D cubes and no algorythms.
77. Re: [Speed cubing group] Re: Petrus - anywhere the algs are written
out? From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 2 Jan 2006 19:40:56 -0800
It's not the most convenient thing, but you CAN get the algorithms
in notation by looking at the HTML source. You'll see something
like this, and I'm sure you can figure out how to read the
"B1U1B3U1B1UZB3" part. <applet
code="com.lar5.Caesar.class" ARCHIVE="Caesar.jar"
width=140 height=160> <param name=pos
value="ggchhhhhhhhhhhhggegcgcccgcgghhghhghhhhhhhhhhhcgchhhhhh">
<param name=move value="B1U1B3U1B1UZB3"> <param
name=misc value="closepeek, arrows"> </applet> - - - - - -
- - - - - - "Free cheese only comes in mousetraps" Lars
Petrus, lars@... http://lar5.com
78. Re: My first video From: "master_bater_0000"
<master_bater_0000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Jan 2006 04:57:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "thebunze"
<thebunze@g...> wrote: > > wow sub 15 would be a dream for me. I am
still having alot of trouble > with this method. > > with my old method
i got a new record of 51 seconds with no steps > skipped and a new
average of 60.36... I can't wait to get sub 60 with > the petrus
method but it seems unattainable. > I know how you feel, Im learning an
advanced method myself. Having trouble. By the way, you inspired me to
make my own movie. Check out the message board, you'll find it
there. Oh by the way, maybe we can help eachother learn the advanced
method. You know, message back and forth when we get confused. Good job
on your new record and average. bye
79. My First Cubing VIdeo (inspired by "thebunze") From: "master_bater_0000"
<master_bater_0000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Jan 2006 05:01:27 -0000
Hey, everyone. Well a few days ago i was watching the movie in the
message titled "My First Move". Liking what I saw, I was
inspired to make my own movie. I thought it was neat to see someone
around my age, 14 (I think he was anyway) solve the cube. I would like
to say good job and thank you to thebunze. I believe did the cube fairly
quick for a beginner method, although I was unsuccessful in beating
thebunze's time of 1:03. My current record is 59 secs. So enjoy,
and please leave some feedback, good or bad. Thank you.
http://www.uploadtemple.com/view.php/1136264063.wmv
80. The WB From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 2 Jan 2006 22:06:18 -0800
Hey Everyone, Beauty and the Geek 2 is premiering on Thursday, January
12 at 9/8c so that means 9 PM if you're on EST, 8 PM if you're
on CST, and also 9 PM if you're on PST. Check out the website here:
http://ktla.trb.com/entertainment/wbnetwork/stv-beautygeek-
pkg,0,5242283.special?coll=ktla-home-nav&fif Also, on Wednesday,
January 11, also at 9/8c on the WB, there's a 1-hour casting
special... so watch all the other losers I beat out. And this week, at 9
PM, they'll be showing reruns of the first season. That's it
from me! Tyson "I wish I had ESPN" Mao MSC #631 California
Institute of Technology
81. Re: [Speed cubing group] The WB From: Chris Hunt <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 2 Jan 2006 22:10:47 -0800
Thanks for the reminder Tyson. -Chris On 1/2/06, Tyson Mao <tmao@...>
wrote: > > Hey Everyone, > > Beauty and the Geek 2 is premiering on
Thursday, January 12 at 9/8c so > that means 9 PM if you're on EST,
8 PM if you're on CST, and also 9 PM > if you're on PST. Check
out the website here: > >
http://ktla.trb.com/entertainment/wbnetwork/stv-beautygeek- >
pkg,0,5242283.special?coll=ktla-home-nav&fif > > Also, on Wednesday,
January 11, also at 9/8c on the WB, there's a > 1-hour casting
special... so watch all the other losers I beat out. > > And this week,
at 9 PM, they'll be showing reruns of the first season. >
That's it from me! > > Tyson "I wish I had ESPN" Mao >
MSC #631 > California Institute of Technology > > > > > Yahoo! Groups
Links > > > > > > > [Non-text portions of this message have been
removed]
82. Most Stressful Solve From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 2 Jan 2006 22:21:55 -0800
Hey, do you guys remember your most stressful solve? In the coming
weeks, you'll get a chance to compare it to my most stressful solve
:-P. Tyson Mao MSC #631 California Institute of Technology
83. Re: [Speed cubing group] Most Stressful Solve From: Chris Hunt <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 2 Jan 2006 22:29:26 -0800
Mine might have been that one time when I solved on Dallas News or
something like that...I was racing some dude. Oh wait, that was you. :P
-Chris (I don't get to be on TV as much as you...so it's a big
deal for me..lol) On 1/2/06, Tyson Mao <tmao@...> wrote: > > Hey, do
you guys remember your most stressful solve? In the coming > weeks,
you'll get a chance to compare it to my most stressful solve > :-P.
> > Tyson Mao > MSC #631 > California Institute of Technology > > > > >
Yahoo! Groups Links > > > > > > > [Non-text portions of this message
have been removed]
84. Re: [Speed cubing group] Most Stressful Solve From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 2 Jan 2006 22:34:55 -0800
You beat me by about .1 or .2 seconds on that one too! 5 AM solves are
certainly pretty crazy. Tyson Mao MSC #631 California Institute of
Technology On Jan 2, 2006, at 10:29 PM, Chris Hunt wrote: > Mine might
have been that one time when I solved on Dallas News or > something >
like that...I was racing some dude. Oh wait, that was you. :P > > -Chris
> > (I don't get to be on TV as much as you...so it's a big
deal for > me..lol) > > On 1/2/06, Tyson Mao <tmao@...> wrote: >> >>
Hey, do you guys remember your most stressful solve? In the coming >>
weeks, you'll get a chance to compare it to my most stressful solve
>> :-P. >> >> Tyson Mao >> MSC #631 >> California Institute of
Technology >> >> >> >> >> Yahoo! Groups Links >> >> >> >> >> >> >> > > >
[Non-text portions of this message have been removed] > > > > > Yahoo!
Groups Links > > > > > >
85. Re: [Speed cubing group] Re: My first video From: Marco Garbelini <garbelini@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 3 Jan 2006 10:20:51 +0200
My Petrus solves still take around 95 moves and I'm still around
45s, mot much training though. More like cubing twice a week. On 1/1/06,
metgorubiks <no_reply@yahoogroups.com> wrote: > > > "Even with
finger tricks and faster recognition, without more > algorythms I bam
very close to the limits of this system." > > I don't agree
with that, with my old beginner method that takes about > 100 moves, I
got down in the mid 30s before I finally learned the > Fridrich method.
> > > > > > > > Yahoo! Groups Links > > > > > > > [Non-text portions of
this message have been removed]
86. Re: My First Cubing VIdeo (inspired by
"thebunze") From: "thebunze" <thebunze@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Jan 2006 10:28:11 -0000
Hey nice video. Was that a layer method starting with blue? I'd
enjoy helping eachother out. Last night on our way to the Hard rock
Casino I did a time of 45 seconds doing the LL in 1 look skipping the
other 3. (lucky) and my new best is 51 seconds without skipping
anything. However with the Petrus method my times = bad If you have AIM
then IM me @ "FM8" or add me on Yahoo. Im 16 btw but started
when i was 13 and quit for 2-3 years.
87. Re: The WB From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Jan 2006 10:29:04 -0000
Let us know if you find a place to download them from :) - Koen --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> > Hey Everyone, > > Beauty and the Geek 2 is premiering on Thursday,
January 12 at 9/8c so > that means 9 PM if you're on EST, 8 PM if
you're on CST, and also 9 PM > if you're on PST. Check out the
website here: > >
http://ktla.trb.com/entertainment/wbnetwork/stv-beautygeek- >
pkg,0,5242283.special?coll=ktla-home-nav&fif > > Also, on Wednesday,
January 11, also at 9/8c on the WB, there's a > 1-hour casting
special... so watch all the other losers I beat out. > > And this week,
at 9 PM, they'll be showing reruns of the first season. >
That's it from me! > > Tyson "I wish I had ESPN" Mao >
MSC #631 > California Institute of Technology >
88. Re: [Speed cubing group] Re: My First Cubing VIdeo (inspired by
"thebunze") From: adam kiss <master_bater_0000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 3 Jan 2006 02:35:24 -0800 (PST)
thank you, and yes. but i always start with silver for some reason. i
still cant crack my time of :59, but im working on it. good job on your
new time, and yes ill add u to my AIM. thanks for the reply, and i hope
to talk to u soon. later thebunze <thebunze@...> wrote: Hey nice
video. Was that a layer method starting with blue? I'd enjoy
helping eachother out. Last night on our way to the Hard rock Casino I
did a time of 45 seconds doing the LL in 1 look skipping the other 3.
(lucky) and my new best is 51 seconds without skipping anything. However
with the Petrus method my times = bad If you have AIM then IM me @
"FM8" or add me on Yahoo. Im 16 btw but started when i was 13
and quit for 2-3 years. SPONSORED LINKS Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit
your group "speedsolvingrubikscube" on the web. To unsubscribe
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speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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Yahoo! DSL Something to write home about. Just $16.99/mo. or less
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89. Re: [Speed cubing group] My First Cubing VIdeo (inspired by
"thebunze") From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 3 Jan 2006 08:06:54 -0300 (ART)
I can't see the video... it opens windows media player, and shows:
"We are no longer allowing direct links to the files. You can
however display the thumbnail with a link to the original file. This had
to be done because certain people were abusing the system. Thank
you." Pedro master_bater_0000 <master_bater_0000@...> escreveu:
Hey, everyone. Well a few days ago i was watching the movie in the
message titled "My First Move". Liking what I saw, I was
inspired to make my own movie. I thought it was neat to see someone
around my age, 14 (I think he was anyway) solve the cube. I would like
to say good job and thank you to thebunze. I believe did the cube fairly
quick for a beginner method, although I was unsuccessful in beating
thebunze's time of 1:03. My current record is 59 secs. So enjoy,
and please leave some feedback, good or bad. Thank you.
http://www.uploadtemple.com/view.php/1136264063.wmv
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! doce lar. Faça do Yahoo! sua homepage. [Non-text portions of this
message have been removed]
90. Re: [Speed cubing group] My First Cubing VIdeo (inspired by
"thebunze") From: adam kiss <master_bater_0000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 3 Jan 2006 03:11:48 -0800 (PST)
oh that's too bad :( but if u want, ill show u on cam how i solve
it, if u add me to ur yahoo friends list on messenger Pedro
<pedrosino1@....br> wrote: I can't see the video... it opens
windows media player, and shows: "We are no longer allowing direct
links to the files. You can however display the thumbnail with a link to
the original file. This had to be done because certain people were
abusing the system. Thank you." Pedro master_bater_0000
<master_bater_0000@...> escreveu: Hey, everyone. Well a few days ago
i was watching the movie in the message titled "My First
Move". Liking what I saw, I was inspired to make my own movie. I
thought it was neat to see someone around my age, 14 (I think he was
anyway) solve the cube. I would like to say good job and thank you to
thebunze. I believe did the cube fairly quick for a beginner method,
although I was unsuccessful in beating thebunze's time of 1:03. My
current record is 59 secs. So enjoy, and please leave some feedback,
good or bad. Thank you.
http://www.uploadtemple.com/view.php/1136264063.wmv
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! doce lar. Fa�a do Yahoo! sua homepage. [Non-text portions of
this message have been removed] SPONSORED LINKS Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games --------------------------------- YAHOO! GROUPS
LINKS Visit your group "speedsolvingrubikscube" on the web. To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! DSL Something to write home about. Just $16.99/mo. or less
[Non-text portions of this message have been removed]
91. Re: New way to do the H-Permutation From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Jan 2006 12:30:01 -0000
It's funny, I actually copied that way of doing U2 from you,
Stefan. But in the J-Permutation, I can't do it very fluently, but
in the H, it suddenly 'works' for some reason :). --- In
speedsolvingrubikscube@...m, "Stefan Pochmann"
<pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort >
<joel_vn@y...> wrote: > > > > Soo.. I promised to make a video of
this...: > > > >
http://www.math.leidenuniv.nl/~jnoort/videos/hpermutation.wmv > >
That's awesome fast... looks like 1.10 seconds. I tried it with
index > finger doing the whole U2 in one go, too, and I'm puzzled.
Sometimes > it works wonderfully, sometimes I just can't do it.
Must have to do > with where exactly I place my other fingers. I also
pull the M- slice > with my ring finger instead of middle finger, I
prefer to have middle > (and index) finger to hold the cube stable.
Anway, I just got 1.33 on > video and I'm very happy with it. Also,
and more importantly, both > Bob's and your way are way *safer* for
me. I used to screw up r2 R2' a > lot... > > Cheers! > Stefan >
92. Re: LL strategies in QTM ? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Jan 2006 14:22:58 -0000
Hi Per, those sequences aren't all QTM-optimal, are they? Cheers!
Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > > Hi Stefan :-) > >
You as a cuber and programmer can generate all the data/statistics > for
qtm based on what is presented on that page. Nothing stops > you ! ;-)
All sequences are given ... > Cheers! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > > > I know this comparison of different LL
strategies: > > http://www.ai.univ-paris8.fr/~bh/cube/ > > > > But
it's for HTM. When searching for new algs, I prefer to > optimize >
> for QTM. Does similar data as the above exist for QTM, too? > > > >
Cheers! > > Stefan > > >
93. Re: Do any of u live in Toronto :P From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Jan 2006 14:26:06 -0000
Hey Shamsul, I live in Kingston, As Peter said he lives in Scarborough,
Dave Campell lives somewhere in Toronto, Matt Walter lives in Sault St.
Marie (correct me if I'm wrong) Jason Thong I believe is somewhere
in Toronto, but not many people hear from him... There really
aren't that many Canadian cubers...I believe there were 6 at the
WC...Me, Matt, Dave, Jason, another guy named Patrick that I don't
know where he lives and a guy from Montreal named Corey...so... I know
some other cubers that have started lately from around southern
Ontario...so...maybe we could all have a cubing meeting sometime...or
maybe we'll wait till the Canadian Championships... Craig --- In
speedsolvingrubikscube@yahoogroups.com, shamsul khawaja
<shamsus2010@y...> wrote: > > hey i was wondering if any of u live in
toronto...Canada > > > Hey i got the pic thing working .. :D > > there
is no other person i know the speed cubes but u guys :( > > If you do
let me know > > > > SHAMSUL > > Khawaja > > > >
--------------------------------- > Find your next car at Yahoo! Canada
Autos > > [Non-text portions of this message have been removed] >
94. The VH-system From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Jan 2006 16:05:57 -0000
Hi everybody!!! I know this isn't anything new but I since Iwas to
lazy to find algs for VH on the internet I made my own site with algs on
the swedish cube page. If anyone is interested in learning more about
this you'll find it here: http://tinyurl.com/7wdd2 When you're
there you can try to read some swedish as well. :-) /Gunnar Krig
95. Re: [Speed cubing group] Re: The WB From: Chris Hunt <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 3 Jan 2006 09:16:34 -0800
I am recording the episodes, so I can make them available for download
if people want that. -Chris On 1/3/06, Koen Heltzel <allyourbase@...>
wrote: > > Let us know if you find a place to download them from :) > >
- Koen > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@i...> > wrote: > > > > Hey Everyone, > > > > Beauty and the
Geek 2 is premiering on Thursday, January 12 at 9/8c so > > that means 9
PM if you're on EST, 8 PM if you're on CST, and also 9 PM > >
if you're on PST. Check out the website here: > > > >
http://ktla.trb.com/entertainment/wbnetwork/stv-beautygeek- > >
pkg,0,5242283.special?coll=ktla-home-nav&fif > > > > Also, on
Wednesday, January 11, also at 9/8c on the WB, there's a > > 1-hour
casting special... so watch all the other losers I beat out. > > > > And
this week, at 9 PM, they'll be showing reruns of the first >
season. > > That's it from me! > > > > Tyson "I wish I had
ESPN" Mao > > MSC #631 > > California Institute of Technology > > >
> > > > > > > > Yahoo! Groups Links > > > > > > > [Non-text portions of
this message have been removed]
96. Re: [Speed cubing group] The VH-system From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 3 Jan 2006 19:00:01 +0100
Hi Gunnar, Nice page. Obviously you used CubeSolver to generate the
algorithms, because you forgot to remove the algorithms ending with a U
move. :-) Have fun, Ron ----- Original Message ----- From: Gunnar Krig
To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, January 03,
2006 5:05 PM Subject: [Speed cubing group] The VH-system Hi everybody!!!
I know this isn't anything new but I since Iwas to lazy to find
algs for VH on the internet I made my own site with algs on the swedish
cube page. If anyone is interested in learning more about this
you'll find it here: http://tinyurl.com/7wdd2 When you're
there you can try to read some swedish as well. :-) /Gunnar Krig
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97. Re: [Speed cubing group] The VH-system From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Jan 2006 18:00:46 -0000
Hi Ron! I don't know how to use Acube(haven't tried to learn
it), so I used your program because it's fun to use(:-P) and easy
to understand. /Gunnar Krig --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@s...> wrote: > > Hi Gunnar, > > Nice page. > Obviously you used
CubeSolver to generate the algorithms, because you forgot to remove the
algorithms ending with a U move. :-) > > Have fun, > > Ron > -----
Original Message ----- > From: Gunnar Krig > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, January 03, 2006
5:05 PM > Subject: [Speed cubing group] The VH-system > > > Hi
everybody!!! > > I know this isn't anything new but I since Iwas to
lazy to find algs > for VH on the internet I made my own site with algs
on the swedish > cube page. If anyone is interested in learning more
about this you'll > find it here: > > http://tinyurl.com/7wdd2 > >
When you're there you can try to read some swedish as well. :-) > >
/Gunnar Krig > > > > > >
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98. Re: [Speed cubing group] Re: The WB From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 3 Jan 2006 15:44:07 -0300 (ART)
Please...: ) Pedro Chris Hunt <huntca@...> escreveu: I am recording
the episodes, so I can make them available for download if people want
that. -Chris On 1/3/06, Koen Heltzel <allyourbase@...> wrote: > > Let
us know if you find a place to download them from :) > > - Koen > > >
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
> wrote: > > > > Hey Everyone, > > > > Beauty and the Geek 2 is
premiering on Thursday, January 12 at 9/8c so > > that means 9 PM if
you're on EST, 8 PM if you're on CST, and also 9 PM > > if
you're on PST. Check out the website here: > > > >
http://ktla.trb.com/entertainment/wbnetwork/stv-beautygeek- > >
pkg,0,5242283.special?coll=ktla-home-nav&fif > > > > Also, on
Wednesday, January 11, also at 9/8c on the WB, there's a > > 1-hour
casting special... so watch all the other losers I beat out. > > > > And
this week, at 9 PM, they'll be showing reruns of the first >
season. > > That's it from me! > > > > Tyson "I wish I had
ESPN" Mao > > MSC #631 > > California Institute of Technology > > >
> > > > > > > > Yahoo! Groups Links > > > > > > > [Non-text portions of
this message have been removed] SPONSORED LINKS Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
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99. [Speed cubing group] Re: (Off topic)3 doors... From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Jan 2006 18:51:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > > > This implies what? > > That
I've wasted way too much time on this already. You said I should >
not believe everything I read. And I don't, I judge for myself. So
> does everybody here (hint: now would be a good time again to say your
> usual friendly "if you're idiots that's not my
problem"... and then > actually act like it's really not a
problem for you). > > Cheers! > Stefan > In the previous post Stefan
quoted: > Parapsychologists Hal Puthoff and Russell Targ, who studied
Mr. Geller > at the Stanford Research Institute (now known as Stanford
Research > International) were aware, in one instance at least, that
they were > being shown a magician's trick by Geller. They
described it in their > book Mind Reach, where they said that they > >
had every confidence that Uri could do that trick [the blindfold >
drive] as well as any of the dozens of other magicians who do it.
implying fraud, like he did concerning Rhine, that Puthoff and Targ gave
some magic tricks as proof of psychic ability. They did not. I gave
specific references which Stefan did not check out on his own. He used
heresay to imply fraud by researchers whom he has not himself checked
out. Regards, David J
100. [Speed cubing group] Re: (Off topic)3 doors... From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Jan 2006 19:02:01 -0000
Tyson, > Your unwillingness to take up Stefan or > my offers in this
manner shows us a lack of confidence you have in your > answer. It is a
breach of nettiquete to demand an immediate response. Your conclusions
as to why I haven't responded are all products of your imagination
- all make believe. Since I met the two previous challenges, I would
have thought that you might have concluded that there were other reasons
why I was slow in responding. I also would have thought that the
conservatism I have shown in my own listing of records on
speedcubingdotcom would recommend me to you as one who doesn't make
lame excuses, and who understands standards and proofs. If there are
lame excuses here they are on your side. > In the case where something
cannot be proven, we > have no reason to believe it. I have not asked
you to believe anything. I gave you checkable references and you ignored
them. I take efforts to keep contexts clear, but it seems you find those
efforts to be tedious, which is probably why you missed that I made no
claim to having psychic powers. > No one can prove super-human powers,
or > ESP, This is, in fact, false. Some psychic abilities have been
shown to exist. The inability of academia to honestly deal with this is
well-known to many. Remote viewing was successfully demonstrated in a
double blind experiment on national television.
http://www.mceagle.com/remote-viewing/pub/news/95nov30-dp.html Proofs
have been presented many, many times, and refused publication with no
good reason. > or even religion for that matter, and so, the cubing
community > will not accept these reasons as excuses for whatever
situation may > arise. Sorry, but I haven't given any excuses. I
was challenged to go to one of several websites and try the game. I did,
and when I reported the result I was immediately misquoted. I was
challenged to "play the game" 100 times, even though the
problem revolves around a single try. I did not get the results I was
told I would get, which means that your side failed to convince me, and
on top of that it was implied that I was lying. You mistake me for a
dancing bear, one who immediately jumps at your slightest urging. I met
two challenges, although I took my time, and what did I get for my
efforts? Ridicule, and now the false accusation that I was making lame
excuses in not meeting challenges. At the time I presented the result of
my multiple tries I was still thinking that this was a friendly place. I
had hoped that my prior posts here might have given people the idea that
I respect people. I had hoped that what I posted would lead to
interesting conversations. To many of you here, it's been very nice
getting you to know you a little bit, feel free to contact me privately.
To the rest, you know who you are, I just say Good bye, David J --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> > Yes, I'm not even reading the text but I am a firm non-believer
of > pseudo-science. Look David, we've outlined it very simply. We
do not > believe your code was written correctly. Please show us your
code and > if it does not contain errors, given that the probability of
what you > did was on the order of 10^-18, I will believe that you have
ESP. If > you show us your code, and it does indeed play the Monty Hall
game, and > you managed to get 76 wins without switching the door,
I'll believe you > have super-human powers. > > Either that, or
just play my game. If you put in $4, and I put in $5, > and out of 100
times you win 76 times, you win $468. That's a lot of > money. > >
With regards to ESP and all the arguments concerning time intervals and
> variations of the human mind, you are now simply deviating
tremendously > from your original statement that the probability of
winning is 1/2 if > one does not switch the door. Your unwillingness to
take up Stefan or > my offers in this manner shows us a lack of
confidence you have in your > answer. Or would you care to make a
counter offer? Did you play > Charles' program? > > With all of
this said, I know this topic has strayed very far from > Rubik's
Cube, so I'm going to bring it back to the Rubik's Cube. If >
people are going to make claims, they should be willing to prove it. >
Creating a situation, such as this one, where things cannot be proven >
is not an excuse. In the case where something cannot be proven, we >
have no reason to believe it. No one can prove super-human powers, or >
ESP, or even religion for that matter, and so, the cubing community >
will not accept these reasons as excuses for whatever situation may >
arise. > > If you claim there are unicorns, it's your
responsibility to prove to > me that there's a unicorn. It's
not my fault that I can't find a > unicorn, and then you use that
result to say that I can't disprove it, > and therefore it's
true. That's a logical fallacy. > > So, if you're going to
post an unofficial world record, don't create a > situation where
you'll never be able to reproduce it, or you'll never > be
able to prove yourself. What if Macky started posting 11 second >
averages and then claimed, "I only have magical abilities on the
cube > when no one else is watching. Otherwise I get nervous. Oh, and if
you > film it, I get nervous too." Then how in the world are we
supposed to > verify it? > > If something cannot be proven, no one is
going to give you the benefit > of the doubt. > > Tyson Mao > MSC #631 >
California Institute of Technology > > On Dec 30, 2005, at 10:10 AM,
d_j_salvia wrote: > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > > <pochmann@g...> wrote: > >> > >> ---
In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > >>
<d_j_salvia@y...> wrote: > >>> > >>> "Mind Reach" by
Russell Targ & Harold Puthoff, > >>> Introduction by Margaret Mead.
ISBN 0-440-05688-8. > >> > >> From a 5-point review on Amazon: > >> > >>
--- > >> Many of the subjects who participated in the experiments
described in > >> Mind-Reach are well-known figures today: Ingo Swann,
Patrick Price, > >> URI GELLER ... > >> --- > >> > >> From randi.org: >
>> > >> --- > >> Parapsychologists Hal Puthoff and Russell Targ, who
studied Mr. Geller > >> at the Stanford Research Institute (now known as
Stanford Research > >> International) were aware, in one instance at
least, that they were > >> being shown a magician's trick by
Geller. They described it in their > >> book Mind Reach, where they said
that they > >> > >> had every confidence that Uri could do that trick
[the blindfold > >> drive] as well as any of the dozens of other
magicians who do it. > > > > This implies what? > > > >> Targ and
Puthoff issued a lengthy and quite positive scientific > >> paper
extolling the psychic abilities of Geller. Their protocols for > >> this
"serious" investigation of the powers claimed by Geller were >
>> described by Dr. Ray Hyman, who investigated the project on behalf of
> >> a U.S. funding agency, as "sloppy and inadequate." > > >
> From Edwin C. May, Ph.D. > > Cognitive Sciences Laboratory > > Palo
Alto, California > > > >> In the Section on the Evaluation Plan in the
report, Mumford et al. > > (Page 2-1, 1995) correctly required of the
laboratory investigations > > "...unambiguous [emphasis added]
evidence for the existence of the > > phenomenon... ." Following
this lead, Hyman hypothesized a number of > > alternative explanations
for the observed statistical significance > > other than the anomalous
cognitive one, although he admits he couldn't > > find any obvious
flaws in the methodology (Mumford et al., 1995, Page > > 3-75). <
>eoq< > > > > Concerning SRI's research with Geller, Dr Ray
Hyman did not witness > > them. > > > >> --- > >> > >>> Don't
believe everything you read. > >> > >> Don't worry, I certainly
don't. > >> > >> Cheers! > >> Stefan > > > > Can you honestly say
that you didn't believe what you just quoted? > > > > IIRC Randi
was there at SRI for the Iri Geller trials himself. He went > > over all
of their procedures. He prides himself at being able to sniff > > out
fakery. He found nothing wrong. He himself found that SRI's > >
experiment was neither sloppy nor inadequate. > > > > I am not at all
impressed that Randi quotes someone else describing > > that SRI
experiment as sloppy and inadequate, especially when he knows > > better
from his own experience. > > > > David J > > > > > > > > > > > > > > > >
> > > > > > Yahoo! Groups Links > > > > > > > > > > > > >
101. [Speed cubing group] Re: The WB From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Jan 2006 19:15:32 -0000
Yeah, that'd be awesome :D ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@y...>
wrote: > > Please...: ) > > Pedro > > Chris Hunt <huntca@g...>
escreveu: > I am recording the episodes, so I can make them available
for download if > people want that. > > -Chris > > On 1/3/06, Koen
Heltzel <allyourbase@h...> wrote: > > > > Let us know if you find a
place to download them from :) > > > > - Koen > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> > >
wrote: > > > > > > Hey Everyone, > > > > > > Beauty and the Geek 2 is
premiering on Thursday, January 12 at 9/8c so > > > that means 9 PM if
you're on EST, 8 PM if you're on CST, and also 9 PM > > > if
you're on PST. Check out the website here: > > > > > >
http://ktla.trb.com/entertainment/wbnetwork/stv-beautygeek- > > >
pkg,0,5242283.special?coll=ktla-home-nav&fif > > > > > > Also, on
Wednesday, January 11, also at 9/8c on the WB, there's a > > >
1-hour casting special... so watch all the other losers I beat out. > >
> > > > And this week, at 9 PM, they'll be showing reruns of the
first > > season. > > > That's it from me! > > > > > > Tyson
"I wish I had ESPN" Mao > > > MSC #631 > > > California
Institute of Technology > > > > > > > > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > > > > > [Non-text portions of
this message have been removed] > > > > SPONSORED LINKS > Jigsaw puzzle
game Free puzzle inlay games Educational game and puzzle Word puzzle
game Kid puzzle game Puzzle games > > ---------------------------------
> YAHOO! GROUPS LINKS > > > Visit your group
"speedsolvingrubikscube" on the web. > > To unsubscribe from
this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > >
--------------------------------- > Yahoo! doce lar. Faça do Yahoo! sua
homepage. > > [Non-text portions of this message have been removed] >
102. Re: The WB From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Jan 2006 19:49:32 -0000
I watched the first episode of last season, and glimpsed our own famous
"geek" (if I may be so bold) a few times during promos. Tyson,
you kick ass :) I hope it was an enjoyable experience for you! I'll
definately be watching. -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> > Hey Everyone, > > Beauty and the Geek 2 is premiering on Thursday,
January 12 at 9/8c so > that means 9 PM if you're on EST, 8 PM if
you're on CST, and also 9 PM > if you're on PST. Check out the
website here: > >
http://ktla.trb.com/entertainment/wbnetwork/stv-beautygeek- >
pkg,0,5242283.special?coll=ktla-home-nav&fif > > Also, on Wednesday,
January 11, also at 9/8c on the WB, there's a > 1-hour casting
special... so watch all the other losers I beat out. > > And this week,
at 9 PM, they'll be showing reruns of the first season. >
That's it from me! > > Tyson "I wish I had ESPN" Mao >
MSC #631 > California Institute of Technology >
103. Re: [Speed cubing group] Most Stressful Solve From: "rubikorkow" <calcdude@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Jan 2006 23:39:02 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > > You beat me by about .1 or .2 seconds on that one too! 5 AM
solves are > certainly pretty crazy. > > Tyson Mao > MSC #631 >
California Institute of Technology > > On Jan 2, 2006, at 10:29 PM,
Chris Hunt wrote: > > > Mine might have been that one time when I solved
on Dallas News or > > something > > like that...I was racing some dude.
Oh wait, that was you. :P > > > > -Chris > > > > (I don't get to be
on TV as much as you...so it's a big deal for > > me..lol) > > > >
On 1/2/06, Tyson Mao <tmao@i...> wrote: > >> > >> Hey, do you guys
remember your most stressful solve? In the coming > >> weeks,
you'll get a chance to compare it to my most stressful solve > >>
:-P. > >> > >> Tyson Mao > >> MSC #631 > >> California Institute of
Technology > >> > >> > >> > >> > >> Yahoo! Groups Links > >> > >> > >> >
>> > >> > >> > >> > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > > > >
> > > > My most stressful solve was when I did a solve for 25,000+
people at the Georgia Tech vs. Air Force game. I did horrible. My hands
were shaking SOOO bad.
104. Best Cuber From: "bballkid2076" <bballkid2076@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Jan 2006 02:28:18 -0000
Who do most people consider the best overall cuber? Only including
3x3x3, 4x4x4,5x5x5, and 2x2x2 not puzzles like magic.
105. Re: [Speed cubing group] Best Cuber From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 3 Jan 2006 18:48:35 -0800 (PST)
Chris Hardwick has my vote... bballkid2076 <bballkid2076@...> wrote:
Who do most people consider the best overall cuber? Only including
3x3x3, 4x4x4,5x5x5, and 2x2x2 not puzzles like magic.
--------------------------------- YAHOO! GROUPS LINKS Visit your group
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106. Re: [Speed cubing group] Best Cuber From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Jan 2006 03:09:00 -0000
Ya probably Chris... --- In speedsolvingrubikscube@yahoogroups.com,
Frank Morris <ephem825@y...> wrote: > > Chris Hardwick has my vote...
> > bballkid2076 <bballkid2076@y...> wrote: Who do most people
consider the best overall cuber? Only including > 3x3x3, 4x4x4,5x5x5,
and 2x2x2 not puzzles like magic. > > > > > > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > >
--------------------------------- > Yahoo! DSL Something to write home
about. Just $16.99/mo. or less > > [Non-text portions of this message
have been removed] >
107. Re: [Speed cubing group] Most Stressful Solve From: Brandon <TBQ2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 3 Jan 2006 20:14:11 -0800 (PST)
I have two guesses which one is your most stressful; the one I think was
most stressful for you probably wouldn't have been the worst one
for me. 9 more days... --------------------------------- Yahoo! Photos
Ring in the New Year with Photo Calendars. Add photos, events, holidays,
whatever. [Non-text portions of this message have been removed]
108. Re: Most Stressful Solve From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Jan 2006 05:08:30 -0000
Mine would have to be my solve in the talent show in my school. I solved
a 4x4 and a 3x3 while under bad light and in front of screaming people
from my school. Took more than 4 min total, quite bad. :) Peter
Greenwood --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@i...> wrote: > > Hey, do you guys remember your most stressful
solve? In the coming > weeks, you'll get a chance to compare it to
my most stressful solve > :-P. > > Tyson Mao > MSC #631 > California
Institute of Technology >
109. I need advice. What should I do? What would you do?! From: "master_bater_0000"
<master_bater_0000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Jan 2006 05:15:56 -0000
Ok, im thinking about what to do... I'm thinking about cubing for
my school talent show, if I get faster. But i don't know if people
would think it's cool or would laugh at me? A lot of people think
it's cool, but i don't know... What do you guys think? I need
your help. Thanks a lot. - Mr. Kiss
110. Re: [Speed cubing group] I need advice. What should I do? What
would you do?! From: Sachin Shirwalkar <sachinss@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 4 Jan 2006 11:10:41 +0530
Ofcourse its cool! Just dont let people see u solving the cube for the
whole time. Coz staring at one thing which u dont understand for about
60 seconds is boring :( So make ur slve a little more dramatic...like
play some music in the background or something...or like macky does, do
it one handed while fliping balls with the other hand at the same time.
Do let us know how it goes. And im sure, if u perform with the cube,
atleast 2-3 ppl will get interested enuf to start cubing, and thats good
for the community. So think of it as social work :) Sachin. On 1/4/06,
master_bater_0000 <master_bater_0000@...> wrote: > Ok, im thinking
about what to do... I'm thinking about cubing for my > school
talent show, if I get faster. But i don't know if people would >
think it's cool or would laugh at me? A lot of people think
it's cool, > but i don't know... What do you guys think? I
need your help. Thanks a > lot. > > - Mr. Kiss > > > > > > > Yahoo!
Groups Links > > > > > > >
111. Re: Best Cuber From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Jan 2006 07:51:18 -0000
Well, using my simplistic points-based system, at WC2005 the "Top
Cuber" was actually Leyan Lo (then Chris Hardwick) and "Top
Puzzler" was Stefan Pochmann (then Alexander Ooms). See my post
(msg#22392) for details:
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/2239
2 yeff --- In speedsolvingrubikscube@yahoogroups.com,
"bballkid2076" <bballkid2076@y...> wrote: > > Who do most
people consider the best overall cuber? Only including > 3x3x3,
4x4x4,5x5x5, and 2x2x2 not puzzles like magic. >
112. Re: [Speed cubing group] I need advice. What should I do? What
would you do?! From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 4 Jan 2006 09:39:12 +0100
On the other hand there will of course be people saying
"that's stupid" "I can do it faster than you"
and such things, but just ignore them, that's what they deserve :p
Gilles. 2006/1/4, Sachin Shirwalkar <sachinss@...m>: > Ofcourse its
cool! > > > Just dont let people see u solving the cube for the whole
time. Coz > staring at one thing which u dont understand for about 60
seconds is > boring :( > > So make ur slve a little more dramatic...like
play some music in the > background or something...or like macky does,
do it one handed while > fliping balls with the other hand at the same
time. > > Do let us know how it goes. And im sure, if u perform with the
cube, > atleast 2-3 ppl will get interested enuf to start cubing, and
thats > good for the community. So think of it as social work :) > >
Sachin. > > On 1/4/06, master_bater_0000 <master_bater_0000@...>
wrote: > > Ok, im thinking about what to do... I'm thinking about
cubing for my > > school talent show, if I get faster. But i don't
know if people would > > think it's cool or would laugh at me? A
lot of people think it's cool, > > but i don't know... What do
you guys think? I need your help. Thanks a > > lot. > > > > - Mr. Kiss >
> > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > >
> > > > > Yahoo! Groups Links > > > > > > >
113. Re: [Speed cubing group] Best Cuber From: Leyan Lo <leyanlo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Jan 2006 00:45:24 -0800
I vote for Macky!! Leyan Frank Morris wrote: > Chris Hardwick has my
vote... > > bballkid2076 <bballkid2076@...> wrote: Who do most people
consider the best overall cuber? Only including > 3x3x3, 4x4x4,5x5x5,
and 2x2x2 not puzzles like magic. > > > > > > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > >
--------------------------------- > Yahoo! DSL Something to write home
about. Just $16.99/mo. or less > > [Non-text portions of this message
have been removed] > > > > > Yahoo! Groups Links > > > > > > >
114. Re: [Speed cubing group] I need advice. What should I do? What
would you do?! From: adam kiss <master_bater_0000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 4 Jan 2006 00:47:41 -0800 (PST)
thank you for the help, and im planning on doing it in the talent show,
which isnt until may . so im hoping by that time i can do it in about 30
seconds, plus music. i think iy would be cool, and worth it. Sachin
Shirwalkar <sachinss@...> wrote: Ofcourse its cool! Just dont let
people see u solving the cube for the whole time. Coz staring at one
thing which u dont understand for about 60 seconds is boring :( So make
ur slve a little more dramatic...like play some music in the background
or something...or like macky does, do it one handed while fliping balls
with the other hand at the same time. Do let us know how it goes. And im
sure, if u perform with the cube, atleast 2-3 ppl will get interested
enuf to start cubing, and thats good for the community. So think of it
as social work :) Sachin. On 1/4/06, master_bater_0000
<master_bater_0000@...> wrote: > Ok, im thinking about what to do...
I'm thinking about cubing for my > school talent show, if I get
faster. But i don't know if people would > think it's cool or
would laugh at me? A lot of people think it's cool, > but i
don't know... What do you guys think? I need your help. Thanks a >
lot. > > - Mr. Kiss > > > > > > > Yahoo! Groups Links > > > > > > >
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! DSL Something to write home about. Just $16.99/mo. or less
[Non-text portions of this message have been removed]
115. Re: [Speed cubing group] I need advice. What should I do? What
would you do?! From: adam kiss <master_bater_0000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 4 Jan 2006 00:50:27 -0800 (PST)
nobody at my school can even do it. lol, so it might be cool to see, cuz
its original. and thanks for the feedback Gilles van den Peereboom
<gillesvdp@...> wrote: On the other hand there will of course be
people saying "that's stupid" "I can do it faster
than you" and such things, but just ignore them, that's what
they deserve :p Gilles. 2006/1/4, Sachin Shirwalkar <sachinss@...>: >
Ofcourse its cool! > > > Just dont let people see u solving the cube for
the whole time. Coz > staring at one thing which u dont understand for
about 60 seconds is > boring :( > > So make ur slve a little more
dramatic...like play some music in the > background or something...or
like macky does, do it one handed while > fliping balls with the other
hand at the same time. > > Do let us know how it goes. And im sure, if u
perform with the cube, > atleast 2-3 ppl will get interested enuf to
start cubing, and thats > good for the community. So think of it as
social work :) > > Sachin. > > On 1/4/06, master_bater_0000
<master_bater_0000@...> wrote: > > Ok, im thinking about what to
do... I'm thinking about cubing for my > > school talent show, if I
get faster. But i don't know if people would > > think it's
cool or would laugh at me? A lot of people think it's cool, > > but
i don't know... What do you guys think? I need your help. Thanks a
> > lot. > > > > - Mr. Kiss > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > >
> > SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games --------------------------------- YAHOO! GROUPS LINKS Visit your
group "speedsolvingrubikscube" on the web. To unsubscribe from
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116. Are there any girls/ women that do this? From: "master_bater_0000"
<master_bater_0000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Jan 2006 10:31:31 -0000
Hey everyone i was just curious to see of there are any females that do
this. I have only seen males, but im sure there are women too. Please
write back, and preferable add me to your messenger, i would be
interested in seeing what women think about this thanks -Adam
117. Re: Are there any girls/ women that do this? From: "thebunze" <thebunze@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Jan 2006 10:42:55 -0000
Hey Adam, I know a girl cuber.
http://www.speedcubing.com/events/wc2005.html You can count like 5+
girls I don't know how many competed though, too many names..
118. Re: Best Cuber From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Jan 2006 11:24:38 -0000
Hi :-) Just to spread the votes somewhat i will vote for either Lars
Vandenbergh or Frank Morris :-) I have to eliminate myself because im
really bad on 3x3x3 (not too interested either, except fewest moves) and
i don't even have a real 2x2x2 cube ;-) Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@y...>
wrote: > > Chris Hardwick has my vote... > > bballkid2076
<bballkid2076@y...> wrote: Who do most people consider the best
overall cuber? Only including > 3x3x3, 4x4x4,5x5x5, and 2x2x2 not
puzzles like magic. > > > > > > > --------------------------------- >
YAHOO! GROUPS LINKS > > > Visit your group
"speedsolvingrubikscube" on the web. > > To unsubscribe from
this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > >
--------------------------------- > Yahoo! DSL Something to write home
about. Just $16.99/mo. or less > > [Non-text portions of this message
have been removed] >
119. Re: Best Cuber From: "Mike Bennett" <mikebennett_one@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Jan 2006 11:33:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > > Just to spread the
votes somewhat i will vote for either Lars > Vandenbergh or Frank Morris
:-) > > Cheers! > > -Per I also vote for Lars. He never left the stage
during awards in Orlando. Except apparently to sneak up on the hostess.
-Mike
120. Re: LL strategies in QTM ? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Jan 2006 11:36:18 -0000
Umm ... Even so it's good indication nevertheless ;-) And if u have
ur own qtm-optimal supplements u can use them in addition to those given
:-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > Hi Per, > > those sequences
aren't all QTM-optimal, are they? > > Cheers! > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@y...> wrote: > > > > Hi Stefan :-) > > > > You as
a cuber and programmer can generate all the data/statistics > > for qtm
based on what is presented on that page. Nothing stops > > you ! ;-) All
sequences are given ... > > Cheers! > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@g...> wrote: > > > > > > I know this comparison of
different LL strategies: > > > http://www.ai.univ-paris8.fr/~bh/cube/ >
> > > > > But it's for HTM. When searching for new algs, I prefer
to > > optimize > > > for QTM. Does similar data as the above exist for
QTM, too? > > > > > > Cheers! > > > Stefan > > > > > >
121. Re: [Speed cubing group] Are there any girls/ women that do
this? From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Jan 2006 11:59:04 +0000
Hi Adam, I'm a girl speedcuber. I'm a reasonably active cuber,
particularly as far as girls go. I've competed in several official
competitions and can solve lots of other puzzles too, not just the
3×3×3. I've been part of this yahoo discussion group for many
years, but just haven't posted much recently. I used to post A LOT
on here, as Stefan's stats showed. (For those who don't know
to what I'm referring, Stefan posted some stats a while ago about
the most prolific posters at the time and I think I was reasonably high
up on the list.) You'll find that very few girls are interested in
speedcubing, which means very few girls are active in this group and
very few enter official competitions (or unofficial competitions for
that matter). Jasmine http://speedcuber.blogspot.com On Wed, 04 Jan 2006
10:31:31 -0000, "master_bater_0000" <master_bater_0000@...>
said: > > Hey everyone > i was just curious to see of there are any
females that do this. > I > have only seen males, but im sure there are
women too. Please > write > back, and preferable add me to your
messenger, i would be > interested > in seeing what women think about
this > thanks > -Adam >
___________________________________________________________ > > YAHOO!
GROUPS LINKS > > * Visit your group
"[1]speedsolvingrubikscube" on the web. > > * To unsubscribe
from this group, send an email to: >
[2]speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the [3]Yahoo! Terms > of Service. >
___________________________________________________________ > >
References > > 1. http://groups.yahoo.com/group/speedsolvingrubikscube >
2. >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe
> 3. http://docs.yahoo.com/info/terms/ -- http://www.fastmail.fm - Does
exactly what it says on the tin
122. Re: [Speed cubing group] Are there any girls/ women that do
this? From: adam kiss <master_bater_0000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 4 Jan 2006 04:03:22 -0800 (PST)
Hey, im glad to see a girl cubist. how old r u? just out of curiousity
Jasmine Lee <speedcuber@...> wrote: Hi Adam, I'm a girl
speedcuber. I'm a reasonably active cuber, particularly as far as
girls go. I've competed in several official competitions and can
solve lots of other puzzles too, not just the 3×3×3. I've been part
of this yahoo discussion group for many years, but just haven't
posted much recently. I used to post A LOT on here, as Stefan's
stats showed. (For those who don't know to what I'm referring,
Stefan posted some stats a while ago about the most prolific posters at
the time and I think I was reasonably high up on the list.) You'll
find that very few girls are interested in speedcubing, which means very
few girls are active in this group and very few enter official
competitions (or unofficial competitions for that matter). Jasmine
http://speedcuber.blogspot.com On Wed, 04 Jan 2006 10:31:31 -0000,
"master_bater_0000" <master_bater_0000@...> said: > > Hey
everyone > i was just curious to see of there are any females that do
this. > I > have only seen males, but im sure there are women too.
Please > write > back, and preferable add me to your messenger, i would
be > interested > in seeing what women think about this > thanks > -Adam
> ___________________________________________________________ > > YAHOO!
GROUPS LINKS > > * Visit your group
"[1]speedsolvingrubikscube" on the web. > > * To unsubscribe
from this group, send an email to: >
[2]speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the [3]Yahoo! Terms > of Service. >
___________________________________________________________ > >
References > > 1. http://groups.yahoo.com/group/speedsolvingrubikscube >
2. >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe
> 3. http://docs.yahoo.com/info/terms/ -- http://www.fastmail.fm - Does
exactly what it says on the tin SPONSORED LINKS Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games --------------------------------- YAHOO! GROUPS
LINKS Visit your group "speedsolvingrubikscube" on the web. To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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123. Re: [Speed cubing group] Are there any girls/ women that do
this? From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Jan 2006 12:12:01 +0000
I'm 29. Jasmine http://speedcuber.blogspot.com On Wed, 4 Jan 2006
04:03:22 -0800 (PST), "adam kiss" <master_bater_0000@...>
said: > > Hey, > im glad to see a girl cubist. > how old r u? just out
of curiousity > Jasmine Lee <speedcuber@...> wrote: Hi Adam, >
I'm a girl speedcuber. > I'm a reasonably active cuber,
particularly as far as girls go. > I've > competed in several
official competitions and can solve lots of > other > puzzles too, not
just the 3×3×3. > I've been part of this yahoo discussion group for
many years, > but just > haven't posted much recently. I used to
post A LOT on here, as > Stefan's > stats showed. (For those who
don't know to what I'm referring, > Stefan > posted some stats
a while ago about the most prolific posters at > the > time and I think
I was reasonably high up on the list.) > You'll find that very few
girls are interested in speedcubing, > which > means very few girls are
active in this group and very few enter > official competitions (or
unofficial competitions for that > matter). > Jasmine >
[1]http://speedcuber.blogspot.com > On Wed, 04 Jan 2006 10:31:31 -0000,
"master_bater_0000" > <master_bater_0000@...> said: > > > >
Hey everyone > > i was just curious to see of there are any females that
do > this. > > I > > have only seen males, but im sure there are women
too. Please > > write > > back, and preferable add me to your messenger,
i would be > > interested > > in seeing what women think about this > >
thanks > > -Adam > >
___________________________________________________________ > > > >
YAHOO! GROUPS LINKS > > > > * Visit your group
"[1]speedsolvingrubikscube" on the web. > > > > * To
unsubscribe from this group, send an email to: > >
[2]speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > * Your use
of Yahoo! Groups is subject to the [3]Yahoo! > Terms > > of Service. > >
___________________________________________________________ > > > >
References > > > > 1.
[2]http://groups.yahoo.com/group/speedsolvingrubikscube > > 2. > > >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subjec >
t=Unsubscribe > > 3. [3]http://docs.yahoo.com/info/terms/ > -- >
[4]http://www.fastmail.fm - Does exactly what it says on the tin > >
SPONSORED LINKS > Jigsaw > puzzle game Free puzzle > inlay games
Educational > game and > puzzle > Word puzzle > game Kid puzzle > game
Puzzle > games > > > --------------------------------- > YAHOO! GROUPS
LINKS > > Visit your group "speedsolvingrubikscube" on the
web. > > To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > >
--------------------------------- > > >
--------------------------------- > Yahoo! Photos > Ring in the New Year
with Photo Calendars. Add photos, events, > holidays, whatever. >
[Non-text portions of this message have been removed] >
___________________________________________________________ > > YAHOO!
GROUPS LINKS > > * Visit your group
"[5]speedsolvingrubikscube" on the web. > > * To unsubscribe
from this group, send an email to: >
[6]speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the [7]Yahoo! Terms > of Service. >
___________________________________________________________ > >
References > > 1. http://speedcuber.blogspot.com/ > 2.
http://groups.yahoo.com/group/speedsolvingrubikscube > 3.
http://docs.yahoo.com/info/terms/ > 4. http://www.fastmail.fm/ > 5.
http://groups.yahoo.com/group/speedsolvingrubikscube > 6. >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe
> 7. http://docs.yahoo.com/info/terms/ -- http://www.fastmail.fm - The
professional email service
124. Re: [Speed cubing group] Are there any girls/ women that do
this? From: adam kiss <master_bater_0000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 4 Jan 2006 04:16:25 -0800 (PST)
well nice to meet u, im 14 Jasmine Lee <speedcuber@...> wrote:
I'm 29. Jasmine http://speedcuber.blogspot.com On Wed, 4 Jan 2006
04:03:22 -0800 (PST), "adam kiss" <master_bater_0000@...>
said: > > Hey, > im glad to see a girl cubist. > how old r u? just out
of curiousity > Jasmine Lee <speedcuber@...> wrote: Hi Adam, >
I'm a girl speedcuber. > I'm a reasonably active cuber,
particularly as far as girls go. > I've > competed in several
official competitions and can solve lots of > other > puzzles too, not
just the 3�3�3. > I've been part of this yahoo discussion group
for many years, > but just > haven't posted much recently. I used
to post A LOT on here, as > Stefan's > stats showed. (For those who
don't know to what I'm referring, > Stefan > posted some stats
a while ago about the most prolific posters at > the > time and I think
I was reasonably high up on the list.) > You'll find that very few
girls are interested in speedcubing, > which > means very few girls are
active in this group and very few enter > official competitions (or
unofficial competitions for that > matter). > Jasmine >
[1]http://speedcuber.blogspot.com > On Wed, 04 Jan 2006 10:31:31 -0000,
"master_bater_0000" > <master_bater_0000@...> said: > > > >
Hey everyone > > i was just curious to see of there are any females that
do > this. > > I > > have only seen males, but im sure there are women
too. Please > > write > > back, and preferable add me to your messenger,
i would be > > interested > > in seeing what women think about this > >
thanks > > -Adam > >
___________________________________________________________ > > > >
YAHOO! GROUPS LINKS > > > > * Visit your group
"[1]speedsolvingrubikscube" on the web. > > > > * To
unsubscribe from this group, send an email to: > >
[2]speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > * Your use
of Yahoo! Groups is subject to the [3]Yahoo! > Terms > > of Service. > >
___________________________________________________________ > > > >
References > > > > 1.
[2]http://groups.yahoo.com/group/speedsolvingrubikscube > > 2. > > >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subjec >
t=Unsubscribe > > 3. [3]http://docs.yahoo.com/info/terms/ > -- >
[4]http://www.fastmail.fm - Does exactly what it says on the tin > >
SPONSORED LINKS > Jigsaw > puzzle game Free puzzle > inlay games
Educational > game and > puzzle > Word puzzle > game Kid puzzle > game
Puzzle > games > > > --------------------------------- > YAHOO! GROUPS
LINKS > > Visit your group "speedsolvingrubikscube" on the
web. > > To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > >
--------------------------------- > > >
--------------------------------- > Yahoo! Photos > Ring in the New Year
with Photo Calendars. Add photos, events, > holidays, whatever. >
[Non-text portions of this message have been removed] >
___________________________________________________________ > > YAHOO!
GROUPS LINKS > > * Visit your group
"[5]speedsolvingrubikscube" on the web. > > * To unsubscribe
from this group, send an email to: >
[6]speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the [7]Yahoo! Terms > of Service. >
___________________________________________________________ > >
References > > 1. http://speedcuber.blogspot.com/ > 2.
http://groups.yahoo.com/group/speedsolvingrubikscube > 3.
http://docs.yahoo.com/info/terms/ > 4. http://www.fastmail.fm/ > 5.
http://groups.yahoo.com/group/speedsolvingrubikscube > 6. >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe
> 7. http://docs.yahoo.com/info/terms/ -- http://www.fastmail.fm - The
professional email service SPONSORED LINKS Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games --------------------------------- YAHOO! GROUPS
LINKS Visit your group "speedsolvingrubikscube" on the web. To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! Photos Ring in the New Year with Photo Calendars. Add photos,
events, holidays, whatever. [Non-text portions of this message have been
removed]
125. Re: Best Cuber From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Jan 2006 14:24:27 -0000
I made a list based in the world ranking. The 20 first in each event get
20-1 point(s). Counting only the points for 3*3*3, 4*4*4, 5*5*5 the
top-3 cubers are: 1) Lars Vandenbergh--53p 2) Chris Hardwick----43p 3)
Ron van Bruchem---41p Check the lsit out here:
www.student.itn.liu.se/~gunkr520/TheBestCubers.xls /Gunnar Krig --- In
speedsolvingrubikscube@...m, "Jeff Soesbe" <yeff@y...>
wrote: > > > Well, using my simplistic points-based system, at WC2005
the "Top > Cuber" was actually Leyan Lo (then Chris Hardwick)
and "Top Puzzler" > was Stefan Pochmann (then Alexander Ooms).
> > See my post (msg#22392) for details: >
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/22 39
> 2 > > yeff > > --- In speedsolvingrubikscube@yahoogroups.com,
"bballkid2076" > <bballkid2076@y...> wrote: > > > > Who do
most people consider the best overall cuber? Only including > > 3x3x3,
4x4x4,5x5x5, and 2x2x2 not puzzles like magic. > > >
126. Best Puzzler From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Jan 2006 16:00:20 -0000
Lets also make a Best Puzzler. They must have entered at least 5 events
in the 2005 year. And this isn't the person who can solve the most
puzzles, but is goot at the most puzzles... I vote Stefan Pochmann hands
down... Craig
127. Re: [Speed cubing group] Best Puzzler From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 4 Jan 2006 17:13:09 +0100
So basically you'd like to know which person has had, in average,
the best result, for this year consedering all categories ? If so, I
think you need to figure out something like a "points
classification". I think it can be easily made, just extend what
has already been done with the 20 best of each category. (of course
you'd have a few problems you'd need to handle (for example :
not the same number of competitors in every category)). If you want to
have something more official, I suggest the creation of a "Cubing
Quadriathlon event" or something like (i'm not sute if the
word wuadriathlon is correct :p) that :p Though I'm not sure
it'd be a success. Gilles. 2006/1/4, Craig Bouchard
<logitewty@...>: > Lets also make a Best Puzzler. > > They must have
entered at least 5 events in the 2005 year. And this > isn't the
person who can solve the most puzzles, but is goot at the > most
puzzles... > > I vote Stefan Pochmann hands down... > > Craig > > > > >
> > Yahoo! Groups Links > > > > > > >
128. Re: Most Stressful Solve From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Jan 2006 17:34:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > > Hey, do you guys remember your most stressful solve? In the
coming > weeks, you'll get a chance to compare it to my most
stressful solve > :-P. > > Tyson Mao > MSC #631 > California Institute
of Technology > My probably most stressful solve was for that officer
when I entered the USA for RWC 2005. He asked what I'm there for, I
said "Rubik's World Championship", he said
"What?" and eventually I showed him a solve. I had amnesia for
an intuitive F2L alg! Can you beat that? Cheers! Stefan
129. Re: Are there any girls/ women that do this? From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Jan 2006 17:43:31 -0000
I'm a female cuber. For the most part I only do 3x3 speedsolving
and blindfold solving. I also play with bigger cubes but not on a
competitive level yet. Keeping my blindfold times competitive is enough
for now. You'll also see me behind the judges/scramblers desk at
Caltech hosted tournaments. Personally, I'm not sure what about
cubing makes it such a male dominated sport. Girls can be just as geeky
as guys. Shelley --- In speedsolvingrubikscube@yahoogroups.com,
"master_bater_0000" <master_bater_0000@y...> wrote: > > Hey
everyone > > i was just curious to see of there are any females that do
this. I > have only seen males, but im sure there are women too. Please
write > back, and preferable add me to your messenger, i would be
interested > in seeing what women think about this > > thanks > > -Adam
>
130. Re: Are there any girls/ women that do this? From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Jan 2006 18:02:02 -0000
Since when is cubing geeky??? I've gotten that from everyone who
knows I'm a cuber and went to the championships...I was
like...there was only 1 person (and don't bother asking cuz I
ain't saying) I would even begin to go near considering a geek
there...so... Craig --- In speedsolvingrubikscube@yahoogroups.com,
aznseashell <no_reply@y...> wrote: > > I'm a female cuber. For
the most part I only do 3x3 speedsolving and > blindfold solving. I also
play with bigger cubes but not on a > competitive level yet. Keeping my
blindfold times competitive is > enough for now. You'll also see me
behind the judges/scramblers desk > at Caltech hosted tournaments. > >
Personally, I'm not sure what about cubing makes it such a male >
dominated sport. Girls can be just as geeky as guys. > > Shelley > > >
--- In speedsolvingrubikscube@yahoogroups.com,
"master_bater_0000" > <master_bater_0000@y...> wrote: > > >
> Hey everyone > > > > i was just curious to see of there are any
females that do this. I > > have only seen males, but im sure there are
women too. Please write > > back, and preferable add me to your
messenger, i would be interested > > in seeing what women think about
this > > > > thanks > > > > -Adam > > >
131. Re: [Speed cubing group] Re: Are there any girls/ women that do
this? From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 4 Jan 2006 10:08:33 -0800
We go to Caltech. We're not "normal." Tyson Mao MSC #631
California Institute of Technology On Jan 4, 2006, at 9:43 AM,
aznseashell wrote: > I'm a female cuber. For the most part I only
do 3x3 speedsolving and > blindfold solving. I also play with bigger
cubes but not on a > competitive level yet. Keeping my blindfold times
competitive is > enough for now. You'll also see me behind the
judges/scramblers desk > at Caltech hosted tournaments. > > Personally,
I'm not sure what about cubing makes it such a male > dominated
sport. Girls can be just as geeky as guys. > > Shelley > > > --- In
speedsolvingrubikscube@yahoogroups.com, "master_bater_0000" >
<master_bater_0000@y...> wrote: >> >> Hey everyone >> >> i was just
curious to see of there are any females that do this. I >> have only
seen males, but im sure there are women too. Please write >> back, and
preferable add me to your messenger, i would be interested >> in seeing
what women think about this >> >> thanks >> >> -Adam >> > > > > > > > >
Yahoo! Groups Links > > > > > >
132. Re: Do any of u live in Toronto :P From: thewetdog <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Jan 2006 18:16:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, shamsul khawaja
<shamsus2010@y...> wrote: > > hey i was wondering if any of u live in
toronto...Canada > Yes, I live in the Toronto area. Just for
clarification: Matt Walter lives in Southampton (nowhere near Sault Ste.
Marie for the record). Jason Thong is in Hamilton as far as I know.
Patrick Lam is in Kamloops, BC. -Dave Campbell
133. [Speed cubing group] Re: Are there any girls/ women that do
this? From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Jan 2006 18:23:19 -0000
Tyson, I won't argue that point...but you get what I mean... Craig
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > > We go to Caltech. We're not "normal." > >
Tyson Mao > MSC #631 > California Institute of Technology > > On Jan 4,
2006, at 9:43 AM, aznseashell wrote: > > > I'm a female cuber. For
the most part I only do 3x3 speedsolving and > > blindfold solving. I
also play with bigger cubes but not on a > > competitive level yet.
Keeping my blindfold times competitive is > > enough for now.
You'll also see me behind the judges/scramblers desk > > at Caltech
hosted tournaments. > > > > Personally, I'm not sure what about
cubing makes it such a male > > dominated sport. Girls can be just as
geeky as guys. > > > > Shelley > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "master_bater_0000" >
> <master_bater_0000@y...> wrote: > >> > >> Hey everyone > >> > >> i
was just curious to see of there are any females that do this. I > >>
have only seen males, but im sure there are women too. Please write > >>
back, and preferable add me to your messenger, i would be interested >
>> in seeing what women think about this > >> > >> thanks > >> > >>
-Adam > >> > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > >
> > > > > > > >
134. Re: Do any of u live in Toronto :P From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Jan 2006 18:24:54 -0000
I know of someone who lives in Lindsay, and one in Brockville, or was it
Belleville...meh...and another that lives somewhere near toronto...so we
are all within a few hours drive of one another...maybe we could
organize a Canadian Competition and get all the people that are hiding
to come out... Craig --- In speedsolvingrubikscube@yahoogroups.com,
thewetdog <no_reply@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, shamsul khawaja >
<shamsus2010@y...> wrote: > > > > hey i was wondering if any of u
live in toronto...Canada > > > > > Yes, I live in the Toronto area. > >
Just for clarification: > Matt Walter lives in Southampton (nowhere near
Sault Ste. Marie for > the record). > Jason Thong is in Hamilton as far
as I know. > Patrick Lam is in Kamloops, BC. > > -Dave Campbell >
135. Re: Are there any girls/ women that do this? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Jan 2006 18:37:12 -0000
Hi Tyson :-) Ipso facto, noone is normal :D Normality is just an average
kind of behaviour ;-) Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> > We go to Caltech. We're not "normal." > > Tyson Mao >
MSC #631 > California Institute of Technology > > On Jan 4, 2006, at
9:43 AM, aznseashell wrote: > > > I'm a female cuber. For the most
part I only do 3x3 speedsolving and > > blindfold solving. I also play
with bigger cubes but not on a > > competitive level yet. Keeping my
blindfold times competitive is > > enough for now. You'll also see
me behind the judges/scramblers desk > > at Caltech hosted tournaments.
> > > > Personally, I'm not sure what about cubing makes it such a
male > > dominated sport. Girls can be just as geeky as guys. > > > >
Shelley > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"master_bater_0000" > > <master_bater_0000@y...> wrote: >
>> > >> Hey everyone > >> > >> i was just curious to see of there are
any females that do this. I > >> have only seen males, but im sure there
are women too. Please write > >> back, and preferable add me to your
messenger, i would be interested > >> in seeing what women think about
this > >> > >> thanks > >> > >> -Adam > >> > > > > > > > > > > > > > > >
> Yahoo! Groups Links > > > > > > > > > > > > >
136. Need help (basic) From: "David " <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Jan 2006 19:28:30 -0000
I'm having trouble solving the last two pieces whenever I end up
with two adjacent middle-pieces that are switched. Sometimes I have 2
pieces which need to be switched, and sometiems I have two pieces which
need to be switched and rotated. I only have 6 sequences that I use for
the last layer, and I can usually solve this situation in 5-10 minutes
of randomly trying different combinations of sequences. How do I solve
this? Thanks
137. Re: [Speed cubing group] Need help (basic) From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 4 Jan 2006 16:52:45 -0300 (ART)
Just 2 middle pieces? anything else? I think you have to take you cube
apart and put it solved Pedro David <ladartfrog@...> escreveu:
I'm having trouble solving the last two pieces whenever I end up
with two adjacent middle-pieces that are switched. Sometimes I have 2
pieces which need to be switched, and sometiems I have two pieces which
need to be switched and rotated. I only have 6 sequences that I use for
the last layer, and I can usually solve this situation in 5-10 minutes
of randomly trying different combinations of sequences. How do I solve
this? Thanks SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games --------------------------------- YAHOO! GROUPS LINKS Visit your
group "speedsolvingrubikscube" on the web. To unsubscribe from
this group, send an email to:
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--------------------------------- ---------------------------------
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message have been removed]
138. Re: [Speed cubing group] Need help (basic) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Jan 2006 19:57:32 -0000
Hi David :-) I think he probably means 2 and 2 swapped adjacent centers.
That would leave a swap of 2 corners or swap of 2 edges at the end.
Please tell us in more detail what is ur problem and we can surely help
u :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@y...> wrote: > > Just 2 middle pieces? anything else? I
think you have to take you cube apart and put it solved > > Pedro > >
David <ladartfrog@y...> escreveu: > I'm having trouble solving
the last two pieces whenever I end up with > two adjacent middle-pieces
that are switched. Sometimes I have 2 > pieces which need to be
switched, and sometiems I have two pieces > which need to be switched
and rotated. I only have 6 sequences that I > use for the last layer,
and I can usually solve this situation in 5-10 > minutes of randomly
trying different combinations of sequences. > > How do I solve this? > >
Thanks > > > > > > > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games > > --------------------------------- > YAHOO! GROUPS LINKS
> > > Visit your group "speedsolvingrubikscube" on the web. >
> To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > >
--------------------------------- > Yahoo! doce lar. Faça do Yahoo! sua
homepage. > > [Non-text portions of this message have been removed] >
139. Re: [Speed cubing group] Need help (basic) From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 4 Jan 2006 13:25:29 -0800 (PST)
Hey. A few things. What I was talking about is
http://www.geocities.com/ladartfrog/untitled.jpg Also -- I encountered
another pattern (top layer looks like an H) which took me a while to
solve.. anyone know an easier method to solve that? In case it helps, I
use the following algorithms for the last layer: F U R U' R'
F' (to solve the cross) F R U R' U' F' (to solve the
cross) L' U' L U' L' U2 L U2 ( rotate 3 corners) F2
U R' L F2 R L' U F2 (edge switch) F2 U' R' L F2 R
L' U' F2 (edge switch) Maybe there is a site with a big list
of solutions for this? I've looked but can't find anything
good. thanks David David Barr <david20708@...> wrote: What puzzle are
you tring to solve? 3x3x3, 4x4x4, 5x5x5? What method are you using to
solve? When you are trying to solve these middle pieces, are all the
other pieces on the cube solved? If you are trying to swap center pieces
of two adjacent faces on a 4x4x4 or 5x5x5 without messing up anything
else, you can use this sequence: r' D l D' r D l' D'
In this case, lower case letters means to turn the inner slice that is
adjacent to the named face. On 1/4/06, David wrote: > I'm having
trouble solving the last two pieces whenever I end up with > two
adjacent middle-pieces that are switched. Sometimes I have 2 > pieces
which need to be switched, and sometiems I have two pieces > which need
to be switched and rotated. I only have 6 sequences that I > use for the
last layer, and I can usually solve this situation in 5-10 > minutes of
randomly trying different combinations of sequences. > > How do I solve
this? > > Thanks > > > > > > > > > Yahoo! Groups Links > > > > > > >
--------------------------------- Yahoo! DSL Something to write home
about. Just $16.99/mo. or less [Non-text portions of this message have
been removed]
140. Re: [Speed cubing group] Need help (basic) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Jan 2006 21:53:12 -0000
Hi :-) Ah ok then i know what u mean :-) It's a 2-flip :-) My easy
cure for that is this one (assumimg u know what the E move is): R'
E' R2 E2 R' (flips first edge) U'............ (positions
next edge) R E2 R2 E R... (flips second edge) U............. (restores U
layer) To know what the E move is check here :
http://www.speedcubing.com/moves.html Good luck! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@y...> wrote: > > > Hey. A few things. > > What I was
talking about is http://www.geocities.com/ladartfrog/untitled.jpg > >
Also -- I encountered another pattern (top layer looks like an H) which
took me a while to solve.. anyone know an easier method to solve that? >
> In case it helps, I use the following algorithms for the last layer: >
F U R U' R' F' (to solve the cross) > F R U R'
U' F' (to solve the cross) > L' U' L U' L'
U2 L U2 ( rotate 3 corners) > F2 U R' L F2 R L' U F2 (edge
switch) > F2 U' R' L F2 R L' U' F2 (edge switch) > >
Maybe there is a site with a big list of solutions for this? I've
looked but can't find anything good. > > thanks > > David > > David
Barr <david20708@g...> wrote: > What puzzle are you tring to solve?
3x3x3, 4x4x4, 5x5x5? > What method are you using to solve? When you are
trying to solve > these middle pieces, are all the other pieces on the
cube solved? > > If you are trying to swap center pieces of two adjacent
faces on a > 4x4x4 or 5x5x5 without messing up anything else, you can
use this > sequence: > > r' D l D' r D l' D' > > In
this case, lower case letters means to turn the inner slice that is >
adjacent to the named face. > > On 1/4/06, David wrote: > > I'm
having trouble solving the last two pieces whenever I end up with > >
two adjacent middle-pieces that are switched. Sometimes I have 2 > >
pieces which need to be switched, and sometiems I have two pieces > >
which need to be switched and rotated. I only have 6 sequences that I >
> use for the last layer, and I can usually solve this situation in 5-10
> > minutes of randomly trying different combinations of sequences. > >
> > How do I solve this? > > > > Thanks > > > > > > > > > > > > > > > >
> > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > >
--------------------------------- > Yahoo! DSL Something to write home
about. Just $16.99/mo. or less > > [Non-text portions of this message
have been removed] >
141. Re: [Speed cubing group] Are there any girls/ women that do
this? From: Crispy <redivre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 4 Jan 2006 14:00:18 -0800 (PST)
I'm a fellow female cuber - been cubing around 2 years now and
I'm not a die hard like many of the guys but I've been to a
couple competitions and done well for myself. I've added you to my
yahoo messenger (redivre@...) --- master_bater_0000
<master_bater_0000@...> wrote: > Hey everyone > > i was just curious
to see of there are any females > that do this. I > have only seen
males, but im sure there are women > too. Please write > back, and
preferable add me to your messenger, i > would be interested > in seeing
what women think about this > > thanks > > -Adam > > > > "Hope you
have the time of your life" - GD Christy (Crispy)
__________________________________________ Yahoo! DSL � Something to
write home about. Just $16.99/mo. or less. dsl.yahoo.com
142. Re: [Speed cubing group] Need help (basic) From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 4 Jan 2006 14:01:32 -0800 (PST)
Hey -- sorry to be sending so many emails, but I realized that if my
edges are at least oriented properly, I can solve them... the only
problem I have is when they are rotated. So my real question (my initial
one) is how do I rotate edge pieces? Can it be done without affecting
the rest of the puzzle, or should the edges not be done last? Thanks
David Pritts <ladartfrog@...> wrote: Hey. A few things. What I was
talking about is http://www.geocities.com/ladartfrog/untitled.jpg Also
-- I encountered another pattern (top layer looks like an H) which took
me a while to solve.. anyone know an easier method to solve that? In
case it helps, I use the following algorithms for the last layer: F U R
U' R' F' (to solve the cross) F R U R' U'
F' (to solve the cross) L' U' L U' L' U2 L U2 (
rotate 3 corners) F2 U R' L F2 R L' U F2 (edge switch) F2
U' R' L F2 R L' U' F2 (edge switch) Maybe there is a
site with a big list of solutions for this? I've looked but
can't find anything good. thanks David David Barr
<david20708@...> wrote: What puzzle are you tring to solve? 3x3x3,
4x4x4, 5x5x5? What method are you using to solve? When you are trying to
solve these middle pieces, are all the other pieces on the cube solved?
If you are trying to swap center pieces of two adjacent faces on a 4x4x4
or 5x5x5 without messing up anything else, you can use this sequence:
r' D l D' r D l' D' In this case, lower case letters
means to turn the inner slice that is adjacent to the named face. On
1/4/06, David wrote: > I'm having trouble solving the last two
pieces whenever I end up with > two adjacent middle-pieces that are
switched. Sometimes I have 2 > pieces which need to be switched, and
sometiems I have two pieces > which need to be switched and rotated. I
only have 6 sequences that I > use for the last layer, and I can usually
solve this situation in 5-10 > minutes of randomly trying different
combinations of sequences. > > How do I solve this? > > Thanks > > > > >
> > > > Yahoo! Groups Links > > > > > > >
--------------------------------- Yahoo! DSL Something to write home
about. Just $16.99/mo. or less [Non-text portions of this message have
been removed] --------------------------------- YAHOO! GROUPS LINKS
Visit your group "speedsolvingrubikscube" on the web. To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! DSL Something to write home about. Just $16.99/mo. or less
[Non-text portions of this message have been removed]
143. Re: [Speed cubing group] Need help (basic) From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 4 Jan 2006 23:01:45 +0100
Very nice commutator Per :-) Also, to flip edges on the LL, I recommend
this : (M'U) * 4 It will flip the UB and the UL edge + the DB and
DF edge. Just do U moves to choose which edge you want to flip and then
do it again. (the down side will be solved) Gilles. 2006/1/4, Per
Kristen Fredlund <aspiring_to_love@...>: > Hi :-) > > Ah ok then i
know what u mean :-) It's a 2-flip :-) > > My easy cure for that is
this one (assumimg u know what the E move > is): > > R' E' R2
E2 R' (flips first edge) > U'............ (positions next
edge) > R E2 R2 E R... (flips second edge) > U............. (restores U
layer) > > To know what the E move is check here : > >
http://www.speedcubing.com/moves.html > > Good luck! > > -Per > > > >
--- In speedsolvingrubikscube@yahoogroups.com, David Pritts >
<ladartfrog@y...> wrote: > > > > > > Hey. A few things. > > > > What
I was talking about is >
http://www.geocities.com/ladartfrog/untitled.jpg > > > > Also -- I
encountered another pattern (top layer looks like an > H) which took me
a while to solve.. anyone know an easier method to > solve that? > > > >
In case it helps, I use the following algorithms for the last > layer: >
> F U R U' R' F' (to solve the cross) > > F R U R'
U' F' (to solve the cross) > > L' U' L U'
L' U2 L U2 ( rotate 3 corners) > > F2 U R' L F2 R L' U F2
(edge switch) > > F2 U' R' L F2 R L' U' F2 (edge
switch) > > > > Maybe there is a site with a big list of solutions for
this? I've > looked but can't find anything good. > > > >
thanks > > > > David > > > > David Barr <david20708@g...> wrote: > >
What puzzle are you tring to solve? 3x3x3, 4x4x4, 5x5x5? > > What method
are you using to solve? When you are trying to solve > > these middle
pieces, are all the other pieces on the cube solved? > > > > If you are
trying to swap center pieces of two adjacent faces on a > > 4x4x4 or
5x5x5 without messing up anything else, you can use this > > sequence: >
> > > r' D l D' r D l' D' > > > > In this case,
lower case letters means to turn the inner slice > that is > > adjacent
to the named face. > > > > On 1/4/06, David wrote: > > > I'm having
trouble solving the last two pieces whenever I end up > with > > > two
adjacent middle-pieces that are switched. Sometimes I have 2 > > >
pieces which need to be switched, and sometiems I have two pieces > > >
which need to be switched and rotated. I only have 6 sequences > that I
> > > use for the last layer, and I can usually solve this situation >
in 5-10 > > > minutes of randomly trying different combinations of
sequences. > > > > > > How do I solve this? > > > > > > Thanks > > > > >
> > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > Yahoo! DSL Something to write home
about. Just $16.99/mo. or less > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > Yahoo! Groups Links > >
> > > > >
144. Stefan's auctions (ending January 7 and 14, 2006) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Jan 2006 22:08:39 -0000
I have some auctions running again, some end this Saturday, some next.
I'll probably add some more soon. I'm turning the German game
cube into a speedcube again, same with the Tomy Megaminx. The
Speed-Domino is prepared already, but I want to play with it some more
before I sell it. http://stefan-pochmann.de/foo/ebay_2006_01_04.jpg
http://search.ebay.co.uk/_W0QQsassZstefanQ5fpochmann The
"normal" cube is a heavy (145 grams) old type cube with caps
everywhere inside, probably late 1970s from Pentangle or Politechnika.
The Calendar is German. All other puzzles are I think obvious from the
group picture. Cheers! Stefan
145. Re: Need help (basic) From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Jan 2006 22:11:17 -0000
Actually I think you are missing an algorithm to permute the corners!
You can use x R' U R' D2 R U' R' D2 R2. But check
Dan Harris' beginner solution: http://www.cubestation.co.uk/. Sven
--- In speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@y...> wrote: > > > Hey. A few things. > > What I was
talking about is http://www.geocities.com/ladartfrog/untitled.jpg > >
Also -- I encountered another pattern (top layer looks like an H) which
took me a while to solve.. anyone know an easier method to solve that? >
> In case it helps, I use the following algorithms for the last layer: >
F U R U' R' F' (to solve the cross) > F R U R'
U' F' (to solve the cross) > L' U' L U' L'
U2 L U2 ( rotate 3 corners) > F2 U R' L F2 R L' U F2 (edge
switch) > F2 U' R' L F2 R L' U' F2 (edge switch) > >
Maybe there is a site with a big list of solutions for this? I've
looked but can't find anything good. > > thanks > > David > > David
Barr <david20708@g...> wrote: > What puzzle are you tring to solve?
3x3x3, 4x4x4, 5x5x5? > What method are you using to solve? When you are
trying to solve > these middle pieces, are all the other pieces on the
cube solved? > > If you are trying to swap center pieces of two adjacent
faces on a > 4x4x4 or 5x5x5 without messing up anything else, you can
use this > sequence: > > r' D l D' r D l' D' > > In
this case, lower case letters means to turn the inner slice that is >
adjacent to the named face. > > On 1/4/06, David wrote: > > I'm
having trouble solving the last two pieces whenever I end up with > >
two adjacent middle-pieces that are switched. Sometimes I have 2 > >
pieces which need to be switched, and sometiems I have two pieces > >
which need to be switched and rotated. I only have 6 sequences that I >
> use for the last layer, and I can usually solve this situation in 5-10
> > minutes of randomly trying different combinations of sequences. > >
> > How do I solve this? > > > > Thanks > > > > > > > > > > > > > > > >
> > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > >
--------------------------------- > Yahoo! DSL Something to write home
about. Just $16.99/mo. or less > > [Non-text portions of this message
have been removed] >
146. Re: [Speed cubing group] Need help (basic) From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Jan 2006 22:15:52 -0000
To solve the cube from the position you gave you can also just do: U F U
F2 D' L' U' L U D F2 U2 F' (found with Cube
Explorer) Sven --- In speedsolvingrubikscube@yahoogroups.com, David
Pritts <ladartfrog@y...> wrote: > > Hey -- sorry to be sending so
many emails, but I realized that if my edges are at least oriented
properly, I can solve them... the only problem I have is when they are
rotated. So my real question (my initial one) is how do I rotate edge
pieces? Can it be done without affecting the rest of the puzzle, or
should the edges not be done last? > > Thanks > > David Pritts
<ladartfrog@y...> wrote: > > Hey. A few things. > > What I was
talking about is http://www.geocities.com/ladartfrog/untitled.jpg > >
Also -- I encountered another pattern (top layer looks like an H) which
took me a while to solve.. anyone know an easier method to solve that? >
> In case it helps, I use the following algorithms for the last layer: >
F U R U' R' F' (to solve the cross) > F R U R'
U' F' (to solve the cross) > L' U' L U' L'
U2 L U2 ( rotate 3 corners) > F2 U R' L F2 R L' U F2 (edge
switch) > F2 U' R' L F2 R L' U' F2 (edge switch) > >
Maybe there is a site with a big list of solutions for this? I've
looked but can't find anything good. > > thanks > > David > > David
Barr <david20708@g...> wrote: > What puzzle are you tring to solve?
3x3x3, 4x4x4, 5x5x5? > What method are you using to solve? When you are
trying to solve > these middle pieces, are all the other pieces on the
cube solved? > > If you are trying to swap center pieces of two adjacent
faces on a > 4x4x4 or 5x5x5 without messing up anything else, you can
use this > sequence: > > r' D l D' r D l' D' > > In
this case, lower case letters means to turn the inner slice that is >
adjacent to the named face. > > On 1/4/06, David wrote: > > I'm
having trouble solving the last two pieces whenever I end up with > >
two adjacent middle-pieces that are switched. Sometimes I have 2 > >
pieces which need to be switched, and sometiems I have two pieces > >
which need to be switched and rotated. I only have 6 sequences that I >
> use for the last layer, and I can usually solve this situation in 5-10
> > minutes of randomly trying different combinations of sequences. > >
> > How do I solve this? > > > > Thanks > > > > > > > > > > > > > > > >
> > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > >
--------------------------------- > Yahoo! DSL Something to write home
about. Just $16.99/mo. or less > > [Non-text portions of this message
have been removed] > > > > --------------------------------- > YAHOO!
GROUPS LINKS > > > Visit your group "speedsolvingrubikscube"
on the web. > > To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > >
--------------------------------- > Yahoo! DSL Something to write home
about. Just $16.99/mo. or less > > [Non-text portions of this message
have been removed] >
147. Re: [Speed cubing group] Need help (basic) From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 4 Jan 2006 23:06:29 +0100
mm...you posted on the same time as I did, just check my previous
message ;-) Gilles. 2006/1/4, David Pritts <ladartfrog@...>: > Hey --
sorry to be sending so many emails, but I realized that if my edges are
at least oriented properly, I can solve them... the only problem I have
is when they are rotated. So my real question (my initial one) is how do
I rotate edge pieces? Can it be done without affecting the rest of the
puzzle, or should the edges not be done last? > > Thanks > > David
Pritts <ladartfrog@yahoo.com> wrote: > > Hey. A few things. > > What
I was talking about is http://www.geocities.com/ladartfrog/untitled.jpg
> > Also -- I encountered another pattern (top layer looks like an H)
which took me a while to solve.. anyone know an easier method to solve
that? > > In case it helps, I use the following algorithms for the last
layer: > F U R U' R' F' (to solve the cross) > F R U
R' U' F' (to solve the cross) > L' U' L U'
L' U2 L U2 ( rotate 3 corners) > F2 U R' L F2 R L' U F2
(edge switch) > F2 U' R' L F2 R L' U' F2 (edge
switch) > > Maybe there is a site with a big list of solutions for this?
I've looked but can't find anything good. > > thanks > > David
> > David Barr <david20708@...> wrote: > What puzzle are you tring to
solve? 3x3x3, 4x4x4, 5x5x5? > What method are you using to solve? When
you are trying to solve > these middle pieces, are all the other pieces
on the cube solved? > > If you are trying to swap center pieces of two
adjacent faces on a > 4x4x4 or 5x5x5 without messing up anything else,
you can use this > sequence: > > r' D l D' r D l' D'
> > In this case, lower case letters means to turn the inner slice that
is > adjacent to the named face. > > On 1/4/06, David wrote: > >
I'm having trouble solving the last two pieces whenever I end up
with > > two adjacent middle-pieces that are switched. Sometimes I have
2 > > pieces which need to be switched, and sometiems I have two pieces
> > which need to be switched and rotated. I only have 6 sequences that
I > > use for the last layer, and I can usually solve this situation in
5-10 > > minutes of randomly trying different combinations of sequences.
> > > > How do I solve this? > > > > Thanks > > > > > > > > > > > > > >
> > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > >
--------------------------------- > Yahoo! DSL Something to write home
about. Just $16.99/mo. or less > > [Non-text portions of this message
have been removed] > > > > --------------------------------- > YAHOO!
GROUPS LINKS > > > Visit your group "speedsolvingrubikscube"
on the web. > > To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > >
--------------------------------- > Yahoo! DSL Something to write home
about. Just $16.99/mo. or less > > [Non-text portions of this message
have been removed] > > > > > Yahoo! Groups Links > > > > > > >
148. Re: Stefan's auctions (ending January 7 and 14, 2006) From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Jan 2006 23:07:29 -0000
It's amazing how much you get for the studio cubes! I'll be
bidding on the game cube :) - Base --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > I have some auctions running again, some
end this Saturday, some next. > I'll probably add some more soon.
I'm turning the German game cube > into a speedcube again, same
with the Tomy Megaminx. The Speed-Domino > is prepared already, but I
want to play with it some more before I > sell it. > >
http://stefan-pochmann.de/foo/ebay_2006_01_04.jpg >
http://search.ebay.co.uk/_W0QQsassZstefanQ5fpochmann > > The
"normal" cube is a heavy (145 grams) old type cube with caps >
everywhere inside, probably late 1970s from Pentangle or Politechnika. >
The Calendar is German. All other puzzles are I think obvious from the >
group picture. > > Cheers! > Stefan >
149. Re: Are there any girls/ women that do this? From: "master_bater_0000"
<master_bater_0000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Jan 2006 23:25:12 -0000
yes, most people are jerks about it. "nerd" is the most common
one. I dont see why people call me that, i mean, its just another hobby.
i dont call u a stupid jock for playing sports. im not that good at
sports, so i do things with my brain, not my body. plus, those jocks
will be working for me one day, when i own a company and they are at
mcdonalds :D (maybe thats just me) -Adam --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@h...> wrote: > > Since when is cubing geeky??? I've
gotten that from everyone who knows > I'm a cuber and went to the
championships...I was like...there was > only 1 person (and don't
bother asking cuz I ain't saying) I would > even begin to go near
considering a geek there...so... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell > <no_reply@y...>
wrote: > > > > I'm a female cuber. For the most part I only do 3x3
speedsolving and > > blindfold solving. I also play with bigger cubes
but not on a > > competitive level yet. Keeping my blindfold times
competitive is > > enough for now. You'll also see me behind the
judges/scramblers desk > > at Caltech hosted tournaments. > > > >
Personally, I'm not sure what about cubing makes it such a male > >
dominated sport. Girls can be just as geeky as guys. > > > > Shelley > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"master_bater_0000" > > <master_bater_0000@y...> wrote: > >
> > > > Hey everyone > > > > > > i was just curious to see of there are
any females that do this. I > > > have only seen males, but im sure
there are women too. Please write > > > back, and preferable add me to
your messenger, i would be interested > > > in seeing what women think
about this > > > > > > thanks > > > > > > -Adam > > > > > >
150. Re: Are there any girls/ women that do this? From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Jan 2006 23:57:33 -0000
Yah, I agree 100%. The name is Craig Bouchard. Yahoo/AIM: chbouchard777
MSN: logitewty at hotmail.com Suprisingly, most ppl realise this...(at
least around me...) Craig --- In speedsolvingrubikscube@yahoogroups.com,
"master_bater_0000" <master_bater_0000@y...> wrote: > >
yes, most people are jerks about it. "nerd" is the most common
one. I > dont see why people call me that, i mean, its just another
hobby. i > dont call u a stupid jock for playing sports. im not that
good at > sports, so i do things with my brain, not my body. plus, those
jocks > will be working for me one day, when i own a company and they
are at > mcdonalds :D > (maybe thats just me) > -Adam > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@h...> wrote: > > > > Since when is cubing geeky???
I've gotten that from everyone who knows > > I'm a cuber and
went to the championships...I was like...there was > > only 1 person
(and don't bother asking cuz I ain't saying) I would > > even
begin to go near considering a geek there...so... > > > > Craig > > > >
--- In speedsolvingrubikscube@yahoogroups.com, aznseashell > >
<no_reply@y...> wrote: > > > > > > I'm a female cuber. For the
most part I only do 3x3 speedsolving and > > > blindfold solving. I also
play with bigger cubes but not on a > > > competitive level yet. Keeping
my blindfold times competitive is > > > enough for now. You'll also
see me behind the judges/scramblers desk > > > at Caltech hosted
tournaments. > > > > > > Personally, I'm not sure what about cubing
makes it such a male > > > dominated sport. Girls can be just as geeky
as guys. > > > > > > Shelley > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "master_bater_0000" >
> > <master_bater_0000@y...> wrote: > > > > > > > > Hey everyone > >
> > > > > > i was just curious to see of there are any females that do
this. I > > > > have only seen males, but im sure there are women too.
Please write > > > > back, and preferable add me to your messenger, i
would be interested > > > > in seeing what women think about this > > >
> > > > > thanks > > > > > > > > -Adam > > > > > > > > > >
151. Re: [Speed cubing group] Need help (basic) From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 00:07:45 -0000
I am very suprised that no one has mentioned this yet
http://s38.yousendit.com/d.aspx?id=3H4PIF7BOW5B23I2CT76R8F4EA For this
case, why not do M' U M' U M' U2 M U M U M U2...BLD
ppl... http://s38.yousendit.com/d.aspx?id=0X4I0MDW7FERK13NB9GQQYLLQA For
this case, why not do L' B' M' U M' U M' U2 M U
M U M U2 B L If the alg doesn't solve the case try the other
picture...they may have gotten switched :( Anyways...solving edge
orientation last isn't the smartest if you are doing a 4LLL... My 2
cents... Craig --- In speedsolvingrubikscube@yahoogroups.com, David
Pritts <ladartfrog@y...> wrote: > > > Hey. A few things. > > What I
was talking about is http://www.geocities.com/ladartfrog/untitled.jpg >
> Also -- I encountered another pattern (top layer looks like an H)
which took me a while to solve.. anyone know an easier method to solve
that? > > In case it helps, I use the following algorithms for the last
layer: > F U R U' R' F' (to solve the cross) > F R U
R' U' F' (to solve the cross) > L' U' L U'
L' U2 L U2 ( rotate 3 corners) > F2 U R' L F2 R L' U F2
(edge switch) > F2 U' R' L F2 R L' U' F2 (edge
switch) > > Maybe there is a site with a big list of solutions for this?
I've looked but can't find anything good. > > thanks > > David
> > David Barr <david20708@g...> wrote: > What puzzle are you tring
to solve? 3x3x3, 4x4x4, 5x5x5? > What method are you using to solve?
When you are trying to solve > these middle pieces, are all the other
pieces on the cube solved? > > If you are trying to swap center pieces
of two adjacent faces on a > 4x4x4 or 5x5x5 without messing up anything
else, you can use this > sequence: > > r' D l D' r D l'
D' > > In this case, lower case letters means to turn the inner
slice that is > adjacent to the named face. > > On 1/4/06, David wrote:
> > I'm having trouble solving the last two pieces whenever I end
up with > > two adjacent middle-pieces that are switched. Sometimes I
have 2 > > pieces which need to be switched, and sometiems I have two
pieces > > which need to be switched and rotated. I only have 6
sequences that I > > use for the last layer, and I can usually solve
this situation in 5-10 > > minutes of randomly trying different
combinations of sequences. > > > > How do I solve this? > > > > Thanks >
> > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > >
> > > > > > > > > > --------------------------------- > Yahoo! DSL
Something to write home about. Just $16.99/mo. or less > > [Non-text
portions of this message have been removed] >
152. Interesting...can anyone help??? From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 00:13:18 -0000
Hey guys, I was at the mall shopping for my sister's birthday
present and there was this stand set up that sold rubik's type
stuff...I was looking around...ended up buying another magic, a homer
simpson head, a new 5x5 (hope it turns out good :)) and then the 4x4
below. I wasn't going to get another 4x4...but all the stuff was
25% off...and this intrigued me...I've never seen anything like
this...It was a public display, and the case was still closed like it
had never been open, so I don't think someone took it out, mixed
it, and then put it back in cuz there are only a few ppl in the world
who can do that (from what I saw with the UFO puzzles at WC)...so can
anyone explain this phenomenon??? Anyone else ever had this happen??? I
had to buy it...and right now the cube is in my garage with lube in
it...when it is done I am going to time the solve... Side 1:
http://s38.yousendit.com/d.aspx?id=0OGQZBEQG0LWY3KFTVY1TF5Y9W Side 2:
http://s38.yousendit.com/d.aspx?id=0JAMHZR9NOF0Z39L35ZLOEG877 Thanx,
Craig P.S. - Someone remind me to take a picture of my collection
now...its grown since the last picture I took...
153. Re: Interesting...can anyone help??? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 00:43:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@h...> wrote: > > Side 1: >
http://s38.yousendit.com/d.aspx?id=0OGQZBEQG0LWY3KFTVY1TF5Y9W > > Side
2: > http://s38.yousendit.com/d.aspx?id=0JAMHZR9NOF0Z39L35ZLOEG877 Any
chance you can scale down to less than 2 MB per picture? Cheers! Stefan
154. Re: Are there any girls/ women that do this? From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 01:02:16 -0000
Cubing is geeky in that we devote an inordinate amount of time to a
hobby most people consider esoteric. "Geek" isn't so much
an insult as "nerd," which implies social ineptness. At least
that's the way I see it. Shelley --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@h...> wrote: > > Since when is cubing geeky??? I've
gotten that from everyone who knows > I'm a cuber and went to the
championships...I was like...there was > only 1 person (and don't
bother asking cuz I ain't saying) I would > even begin to go near
considering a geek there...so... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell > <no_reply@y...>
wrote: > > > > I'm a female cuber. For the most part I only do 3x3
speedsolving and > > blindfold solving. I also play with bigger cubes
but not on a > > competitive level yet. Keeping my blindfold times
competitive is > > enough for now. You'll also see me behind the
judges/scramblers desk > > at Caltech hosted tournaments. > > > >
Personally, I'm not sure what about cubing makes it such a male > >
dominated sport. Girls can be just as geeky as guys. > > > > Shelley > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"master_bater_0000" > > <master_bater_0000@y...> wrote: > >
> > > > Hey everyone > > > > > > i was just curious to see of there are
any females that do this. I > > > have only seen males, but im sure
there are women too. Please write > > > back, and preferable add me to
your messenger, i would be interested > > > in seeing what women think
about this > > > > > > thanks > > > > > > -Adam > > > > > >
155. Re: Interesting...can anyone help??? From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 01:32:58 -0000
I can try...i'll let you know...2 MB isn't that big... Craig
156. Re: [Speed cubing group] Need help (basic) From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 4 Jan 2006 17:34:09 -0800 (PST)
Gilles, I don't know if I understand your method. How would I use
it to solve something like the one I posted before,
http://www.geocities.com/ladartfrog/untitled.bmp, or like
http://www.geocities.com/ladartfrog/2fish.jpg that I would like to learn
your method since it requires almost no memorization. thanks David
Gilles van den Peereboom <gillesvdp@...> wrote: Very nice commutator
Per :-) Also, to flip edges on the LL, I recommend this : (M'U) * 4
It will flip the UB and the UL edge + the DB and DF edge. Just do U
moves to choose which edge you want to flip and then do it again. (the
down side will be solved) Gilles. 2006/1/4, Per Kristen Fredlund
<aspiring_to_love@...>: > Hi :-) > > Ah ok then i know what u mean
:-) It's a 2-flip :-) > > My easy cure for that is this one
(assumimg u know what the E move > is): > > R' E' R2 E2
R' (flips first edge) > U'............ (positions next edge) >
R E2 R2 E R... (flips second edge) > U............. (restores U layer) >
> To know what the E move is check here : > >
http://www.speedcubing.com/moves.html > > Good luck! > > -Per > > > >
--- In speedsolvingrubikscube@yahoogroups.com, David Pritts >
<ladartfrog@y...> wrote: > > > > > > Hey. A few things. > > > > What
I was talking about is >
http://www.geocities.com/ladartfrog/untitled.jpg > > > > Also -- I
encountered another pattern (top layer looks like an > H) which took me
a while to solve.. anyone know an easier method to > solve that? > > > >
In case it helps, I use the following algorithms for the last > layer: >
> F U R U' R' F' (to solve the cross) > > F R U R'
U' F' (to solve the cross) > > L' U' L U'
L' U2 L U2 ( rotate 3 corners) > > F2 U R' L F2 R L' U F2
(edge switch) > > F2 U' R' L F2 R L' U' F2 (edge
switch) > > > > Maybe there is a site with a big list of solutions for
this? I've > looked but can't find anything good. > > > >
thanks > > > > David > > > > David Barr <david20708@g...> wrote: > >
What puzzle are you tring to solve? 3x3x3, 4x4x4, 5x5x5? > > What method
are you using to solve? When you are trying to solve > > these middle
pieces, are all the other pieces on the cube solved? > > > > If you are
trying to swap center pieces of two adjacent faces on a > > 4x4x4 or
5x5x5 without messing up anything else, you can use this > > sequence: >
> > > r' D l D' r D l' D' > > > > In this case,
lower case letters means to turn the inner slice > that is > > adjacent
to the named face. > > > > On 1/4/06, David wrote: > > > I'm having
trouble solving the last two pieces whenever I end up > with > > > two
adjacent middle-pieces that are switched. Sometimes I have 2 > > >
pieces which need to be switched, and sometiems I have two pieces > > >
which need to be switched and rotated. I only have 6 sequences > that I
> > > use for the last layer, and I can usually solve this situation >
in 5-10 > > > minutes of randomly trying different combinations of
sequences. > > > > > > How do I solve this? > > > > > > Thanks > > > > >
> > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > Yahoo! DSL Something to write home
about. Just $16.99/mo. or less > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > Yahoo! Groups Links > >
> > > > > SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games --------------------------------- YAHOO! GROUPS LINKS Visit your
group "speedsolvingrubikscube" on the web. To unsubscribe from
this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! DSL Something to write home about. Just $16.99/mo. or less
[Non-text portions of this message have been removed]
157. Re: [Speed cubing group] Re: Are there any girls/ women that do
this? From: adam kiss <master_bater_0000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 4 Jan 2006 17:36:10 -0800 (PST)
excellent point, and i agree 100% thanks for that enlightenment how old
r u by the way? just askin aznseashell <no_reply@yahoogroups.com>
wrote: Cubing is geeky in that we devote an inordinate amount of time to
a hobby most people consider esoteric. "Geek" isn't so
much an insult as "nerd," which implies social ineptness. At
least that's the way I see it. Shelley --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@h...> wrote: > > Since when is cubing geeky??? I've
gotten that from everyone who knows > I'm a cuber and went to the
championships...I was like...there was > only 1 person (and don't
bother asking cuz I ain't saying) I would > even begin to go near
considering a geek there...so... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell > <no_reply@y...>
wrote: > > > > I'm a female cuber. For the most part I only do 3x3
speedsolving and > > blindfold solving. I also play with bigger cubes
but not on a > > competitive level yet. Keeping my blindfold times
competitive is > > enough for now. You'll also see me behind the
judges/scramblers desk > > at Caltech hosted tournaments. > > > >
Personally, I'm not sure what about cubing makes it such a male > >
dominated sport. Girls can be just as geeky as guys. > > > > Shelley > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"master_bater_0000" > > <master_bater_0000@y...> wrote: > >
> > > > Hey everyone > > > > > > i was just curious to see of there are
any females that do this. I > > > have only seen males, but im sure
there are women too. Please write > > > back, and preferable add me to
your messenger, i would be interested > > > in seeing what women think
about this > > > > > > thanks > > > > > > -Adam > > > > > > SPONSORED
LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and
puzzle Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
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158. Re: Interesting...can anyone help??? From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 02:13:42 -0000
OK, so...I got 750 KB, with both pictures...that work???
http://s63.yousendit.com/d.aspx?id=21DQ7NANA8IHA2S087HJG2LD6M Craig ---
In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@h...> wrote: > > I can try...i'll let you know...2 MB
isn't that big... > > Craig >
159. Post your info! From: "thebunze" <thebunze@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 03:13:52 -0000
Sorry if there was already a post like this. Post: 1. how long youve
been cubing/speedcubing 2. method you use 3. records / averages 4.
anything else I'll start. Started a few years ago but stopped for 2
years. Just got back into it. I use the beginner layer method. Best
lucky solve is 45, best not lucky is 51. I'm switching over to Mr.
Petrus's method.
160. Re: Need help (basic) From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 04:14:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "David "
<ladartfrog@y...> wrote: > > I'm having trouble solving the last
two pieces whenever I end up with > two adjacent middle-pieces that are
switched. Sometimes I have 2 > pieces which need to be switched, and
sometiems I have two pieces > which need to be switched and rotated. I
only have 6 sequences that I > use for the last layer, and I can usually
solve this situation in 5-10 > minutes of randomly trying different
combinations of sequences. > > How do I solve this? > > Thanks > IF they
are in the UF and UB position, you could do (M'U)3 U (MU)3 U 1. You
could set this up with (RB), and then do the aformentioned algorithm.
(Do B'R' at the end) 2. Or you could do this ELL :
(FR'F'R)(L'U)(RU'M') Then Permute with R2
d'(M'U2M) d'L2 If anyone finds anything really cool for
this case, let me know. Jason K
161. Re: [Speed cubing group] Post your info! From: adam kiss <master_bater_0000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 4 Jan 2006 20:16:11 -0800 (PST)
1. 5 weeks 2. LBL, learning F2L 3. best - 0:54 average - 1:26 4. Im
Hungarian, same as the Rubik's cube inventor! :) thebunze
<thebunze@...> wrote: Sorry if there was already a post like this.
Post: 1. how long youve been cubing/speedcubing 2. method you use 3.
records / averages 4. anything else I'll start. Started a few years
ago but stopped for 2 years. Just got back into it. I use the beginner
layer method. Best lucky solve is 45, best not lucky is 51. I'm
switching over to Mr. Petrus's method. SPONSORED LINKS Jigsaw
puzzle game Free puzzle inlay games Educational game and puzzle Word
puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
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[Non-text portions of this message have been removed]
162. Re: Interesting...can anyone help??? From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 04:21:01 -0000
It's not that hard to figure out how to open that box and reseal
it, especially for the store workers who handle them all the time.
I've seen it a few times before. They probably know that the
stickers will peel and curl if the puzzle was left out for display, so
they put it back in the box. Maybe? Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@h...> wrote: > > been open, so I don't think someone
took it out, mixed it, and then > put it back in cuz there are only a
few ppl in the world who can do > that (from what I saw with the UFO
puzzles at WC)...so can anyone > explain this phenomenon??? Anyone else
ever had this happen???
163. Re: [Speed cubing group] Re: Need help (basic) From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 4 Jan 2006 20:34:40 -0800 (PST)
Hey -- I'm having trouble interpretting Jason's notation; can
someone tell me what Jason means when he writes: (M'U)3 U (MU)3 U
and (FR'F'R)(L'U)(RU'M') Then Permute with R2
d'(M'U2M) d'L2 Does the first one mean M'U three
times in the same spot, then U, then MU 3 times in the same spot, then
U? The second one makes sense except I don't understand the logic
behind the grouping with parantheese... and why is d' in lowercase?
Thanks! David kovacic81 <kovacic81@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, "David "
<ladartfrog@y...> wrote: > > I'm having trouble solving the last
two pieces whenever I end up with > two adjacent middle-pieces that are
switched. Sometimes I have 2 > pieces which need to be switched, and
sometiems I have two pieces > which need to be switched and rotated. I
only have 6 sequences that I > use for the last layer, and I can usually
solve this situation in 5-10 > minutes of randomly trying different
combinations of sequences. > > How do I solve this? > > Thanks > IF they
are in the UF and UB position, you could do (M'U)3 U (MU)3 U 1. You
could set this up with (RB), and then do the aformentioned algorithm.
(Do B'R' at the end) 2. Or you could do this ELL :
(FR'F'R)(L'U)(RU'M') Then Permute with R2
d'(M'U2M) d'L2 If anyone finds anything really cool for
this case, let me know. Jason K SPONSORED LINKS Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games --------------------------------- YAHOO! GROUPS
LINKS Visit your group "speedsolvingrubikscube" on the web. To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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--------------------------------- ---------------------------------
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[Non-text portions of this message have been removed]
164. Re: [Speed cubing group] Post your info! From: Brandon <TBQ2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 4 Jan 2006 20:36:20 -0800 (PST)
1. Will be 2 months Jan. 8th 2. CFOP (TFM Method) 3. 21.04 best solve
(non-lucky); 28.50 avg 4. Beauty and the Geek rules.
--------------------------------- Yahoo! Photos Ring in the New Year
with Photo Calendars. Add photos, events, holidays, whatever. [Non-text
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165. [Speed cubing group] Re: Need help (basic) From: "Mike Bennett" <mikebennett_one@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 05:41:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@y...> wrote: > > Hey -- I'm having trouble
interpretting Jason's notation; can someone tell me what Jason
means when he writes: > > (M'U)3 U (MU)3 U > > and > >
(FR'F'R)(L'U)(RU'M') > Then Permute with R2
d'(M'U2M) d'L2 > > Does the first one mean M'U three
times in the same spot, then U, then MU 3 times in the same spot, then
U? > > The second one makes sense except I don't understand the
logic behind the grouping with parantheese... and why is d' in
lowercase? > > Thanks! > > David M refers to the column between L and R.
M turns similarly to L, and M' is like an R. Grouping with
parentheses helps to denote which moves should be done together, either
to demonstrate the effects of certain chunks, or for ease of performing
the moves themselves. The d' was lowercase because it means the two
layers below U. Lowercase letters generally refer to double layer turns.
Also, Jason, why don't you perform that ELL as
(rUR')(U'M)(URU'R')? It only uses RUM moves and is
super fast. The inverse is great, too:
(RUR'U)(M'U)(RU'r') -Mike
166. Re: [Speed cubing group] Re: Are there any girls/ women that do
this? From: Sachin Shirwalkar <sachinss@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 5 Jan 2006 12:00:47 +0530
Well i still think this sport or hobby, whatever you call it is still
somewhat male oriented. I'll tell you my experience...i am in the
process of setting a rubik's cube club at my univ and to that
effect i had called a informal meeting of all those interested in the
cube....i had publicised it quite well and about 25 people showed up
which is quite above my expectations btw. But the real fun thing is that
not even a single female turned up. So i think this clearly shows that
cubing is not much the liking of the female population. Also the
statistics on this group or in any cubing competition also show the same
results. But i still cannot understand as to what exactly makes cubing
so male dominated? Is there some genes in males which are more tuned to
puzzle solving or what? Sachin. On 1/5/06, adam kiss
<master_bater_0000@...> wrote: > excellent point, and i agree 100% >
> thanks for that enlightenment > > how old r u by the way? just askin >
> aznseashell <no_reply@yahoogroups.com> wrote: Cubing is geeky in
that we devote an inordinate amount of time to a > hobby most people
consider esoteric. "Geek" isn't so much an insult as >
"nerd," which implies social ineptness. At least that's
the way I see it. > > Shelley > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@h...> wrote: > > > > Since when is cubing geeky???
I've gotten that from everyone who knows > > I'm a cuber and
went to the championships...I was like...there was > > only 1 person
(and don't bother asking cuz I ain't saying) I would > > even
begin to go near considering a geek there...so... > > > > Craig > > > >
--- In speedsolvingrubikscube@yahoogroups.com, aznseashell > >
<no_reply@y...> wrote: > > > > > > I'm a female cuber. For the
most part I only do 3x3 speedsolving and > > > blindfold solving. I also
play with bigger cubes but not on a > > > competitive level yet. Keeping
my blindfold times competitive is > > > enough for now. You'll also
see me behind the judges/scramblers desk > > > at Caltech hosted
tournaments. > > > > > > Personally, I'm not sure what about cubing
makes it such a male > > > dominated sport. Girls can be just as geeky
as guys. > > > > > > Shelley > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "master_bater_0000" >
> > <master_bater_0000@y...> wrote: > > > > > > > > Hey everyone > >
> > > > > > i was just curious to see of there are any females that do
this. I > > > > have only seen males, but im sure there are women too.
Please write > > > > back, and preferable add me to your messenger, i
would be interested > > > > in seeing what women think about this > > >
> > > > > thanks > > > > > > > > -Adam > > > > > > > > > > > > > > > >
SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games Educational
game and puzzle Word puzzle game Kid puzzle game Puzzle games > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > >
--------------------------------- > Yahoo! DSL Something to write home
about. Just $16.99/mo. or less > > [Non-text portions of this message
have been removed] > > > > > Yahoo! Groups Links > > > > > > > >
167. Re: [Speed cubing group] Re: Are there any girls/ women that do
this? From: adam kiss <master_bater_0000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 4 Jan 2006 22:33:22 -0800 (PST)
Sachin Shirwalkar <sachinss@...> wrote: Well i still think this sport
or hobby, whatever you call it is still somewhat male oriented.
I'll tell you my experience...i am in the process of setting a
rubik's cube club at my univ and to that effect i had called a
informal meeting of all those interested in the cube....i had publicised
it quite well and about 25 people showed up which is quite above my
expectations btw. But the real fun thing is that not even a single
female turned up. So i think this clearly shows that cubing is not much
the liking of the female population. Also the statistics on this group
or in any cubing competition also show the same results. But i still
cannot understand as to what exactly makes cubing so male dominated? Is
there some genes in males which are more tuned to puzzle solving or
what? Sachin. On 1/5/06, adam kiss <master_bater_0000@...> wrote: >
excellent point, and i agree 100% > > thanks for that enlightenment > >
how old r u by the way? just askin > > aznseashell
<no_reply@yahoogroups.com> wrote: Cubing is geeky in that we devote
an inordinate amount of time to a > hobby most people consider esoteric.
"Geek" isn't so much an insult as > "nerd,"
which implies social ineptness. At least that's the way I see it. >
> Shelley > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" > <logitewty@h...> wrote: > > > > Since
when is cubing geeky??? I've gotten that from everyone who knows >
> I'm a cuber and went to the championships...I was like...there
was > > only 1 person (and don't bother asking cuz I ain't
saying) I would > > even begin to go near considering a geek
there...so... > > > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell > >
<no_reply@y...> wrote: > > > > > > I'm a female cuber. For the
most part I only do 3x3 speedsolving and > > > blindfold solving. I also
play with bigger cubes but not on a > > > competitive level yet. Keeping
my blindfold times competitive is > > > enough for now. You'll also
see me behind the judges/scramblers desk > > > at Caltech hosted
tournaments. > > > > > > Personally, I'm not sure what about cubing
makes it such a male > > > dominated sport. Girls can be just as geeky
as guys. > > > > > > Shelley > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "master_bater_0000" >
> > <master_bater_0000@y...> wrote: > > > > > > > > Hey everyone > >
> > > > > > i was just curious to see of there are any females that do
this. I > > > > have only seen males, but im sure there are women too.
Please write > > > > back, and preferable add me to your messenger, i
would be interested > > > > in seeing what women think about this > > >
> > > > > thanks > > > > > > > > -Adam > > > > > > > > > > > > > > > >
SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games Educational
game and puzzle Word puzzle game Kid puzzle game Puzzle games > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > >
--------------------------------- > Yahoo! DSL Something to write home
about. Just $16.99/mo. or less > > [Non-text portions of this message
have been removed] > > > > > Yahoo! Groups Links > > > > > > > >
--------------------------------- YAHOO! GROUPS LINKS Visit your group
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speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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removed]
168. Re: [Speed cubing group] Post your info! From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 06:46:11 -0000
1. About 4.75 years 2. Largely Fridrich 3. Best lucky solve: 16.66, best
non lucky 17.2X, best average 21.XX 4. When I do something stupid, I
find staring at it helps. I think it shames the brain into working.
-Daniel
169. Re: [Speed cubing group] Re: Need help (basic) From: Sachin Shirwalkar <sachinss@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 5 Jan 2006 13:33:29 +0530
hey David, I think you should look into this thing called commutators.
Its a very general principle and you can make algs of your own with it.
A very good page to learn commutators is this
http://grrroux.free.fr/begin/Begin.html Happy Cubing! Sachin. On 1/5/06,
Mike Bennett <mikebennett_one@hotmail.com> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts >
<ladartfrog@y...> wrote: > > > > Hey -- I'm having trouble
interpretting Jason's notation; can > someone tell me what Jason
means when he writes: > > > > (M'U)3 U (MU)3 U > > > > and > > > >
(FR'F'R)(L'U)(RU'M') > > Then Permute with R2
d'(M'U2M) d'L2 > > > > Does the first one mean M'U
three times in the same spot, then U, > then MU 3 times in the same
spot, then U? > > > > The second one makes sense except I don't
understand the logic > behind the grouping with parantheese... and why
is d' in lowercase? > > > > Thanks! > > > > David > > M refers to
the column between L and R. M turns similarly to L, and > M' is
like an R. > > Grouping with parentheses helps to denote which moves
should be done > together, either to demonstrate the effects of certain
chunks, or for > ease of performing the moves themselves. > > The
d' was lowercase because it means the two layers below U. >
Lowercase letters generally refer to double layer turns. > > Also,
Jason, why don't you perform that ELL as
(rUR')(U'M)(URU'R')? > It only uses RUM moves and is
super fast. The inverse is great, too: >
(RUR'U)(M'U)(RU'r') > > -Mike > > > > > > > Yahoo!
Groups Links > > > > > > >
170. Re: [Speed cubing group] Re: Stefan's auctions (ending
January 7 and 14, 2006) From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 5 Jan 2006 09:28:49 +0100
mm...me too :d Gilles. 2006/1/5, Koen Heltzel <allyourbase@...>: >
It's amazing how much you get for the studio cubes! > I'll be
bidding on the game cube :) > > - Base > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > > > I have some auctions running again,
some end this Saturday, some next. > > I'll probably add some more
soon. I'm turning the German game cube > > into a speedcube again,
same with the Tomy Megaminx. The Speed-Domino > > is prepared already,
but I want to play with it some more before I > > sell it. > > > >
http://stefan-pochmann.de/foo/ebay_2006_01_04.jpg > >
http://search.ebay.co.uk/_W0QQsassZstefanQ5fpochmann > > > > The
"normal" cube is a heavy (145 grams) old type cube with caps >
> everywhere inside, probably late 1970s from Pentangle or Politechnika.
> > The Calendar is German. All other puzzles are I think obvious from
the > > group picture. > > > > Cheers! > > Stefan > > > > > > > > > >
Yahoo! Groups Links > > > > > > >
171. Rubik's cube the 'puzzle' From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 09:21:19 +0000
Today a friend showed me a passage in her Sudoku book which claimed that
the Rubik's Cube is NOT a puzzle. Their claim is that anything
which has more than one solved state is not a puzzle. Their reason is
that because the centres on a standard Rubik's Cube can have
various different orientations and we still consider it
'solved', then it isn't a puzzle. By this definition only
supercubes are puzzles. I thought the book sounded pretty crap. My
friend didn't necessarily believe it either, but had told me about
it because she knew I'd be interested in anything that mentioned
cubes. Maybe the author was just trying to convince sudoku solvers that
they are cooler than cubers?? ;) What does everyone else think? BTW, I
consulted Wikipedia to see what it had to say on the matter:
http://en.wikipedia.org/wiki/Puzzle (You'll see that the cube is
almost the definition of puzzle in Wikipedia! Well, not quite, but
you'll see what I mean if you follow this link.) Jasmine
http://speedcuber.blogspot.com -- http://www.fastmail.fm - Access all of
your messages and folders wherever you are
172. Re: [Speed cubing group] Rubik's cube the
'puzzle' From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 5 Jan 2006 01:27:58 -0800
The way we solve the cube, it's not a puzzle. The Rubik's
Cube, when solved without being taught, is indeed a puzzle. The fact
that the Rubik's Cube has 12 additional orientation combinations
for the centers (did I get that number right) is pretty trivial. If they
want to define puzzle that way, fine, we just draw some arrows. If
anything, I think just citing the number of Rubik's Cube
competitions compared to Sudoku competitions, and I think we can rest
our case. Tyson Mao MSC #631 California Institute of Technology On Jan
5, 2006, at 1:21 AM, Jasmine Lee wrote: > Today a friend showed me a
passage in her Sudoku book which claimed > that > the Rubik's Cube
is NOT a puzzle. Their claim is that anything which > has > more than
one solved state is not a puzzle. Their reason is that > because > the
centres on a standard Rubik's Cube can have various different >
orientations and we still consider it 'solved', then it
isn't a puzzle. > By this definition only supercubes are puzzles. >
> I thought the book sounded pretty crap. My friend didn't
necessarily > believe it either, but had told me about it because she
knew I'd be > interested in anything that mentioned cubes. Maybe
the author was just > trying to convince sudoku solvers that they are
cooler than cubers?? ;) > > What does everyone else think? > > BTW, I
consulted Wikipedia to see what it had to say on the matter: >
http://en.wikipedia.org/wiki/Puzzle (You'll see that the cube is
almost > the definition of puzzle in Wikipedia! Well, not quite, but
you'll see > what I mean if you follow this link.) > > Jasmine >
http://speedcuber.blogspot.com > > -- > http://www.fastmail.fm - Access
all of your messages and folders > wherever you are > > > > > Yahoo!
Groups Links > > > > > >
173. Re: Stefan's auctions (ending January 7 and 14, 2006) From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 09:30:31 -0000
I have two Studio-3x3x3's and they really suck. --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@h...> wrote: > > It's amazing how much you get for
the studio cubes! > I'll be bidding on the game cube :) > > - Base
>
174. Re: Stefan's auctions (ending January 7 and 14, 2006) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 10:24:32 -0000
Hi :-) Yes i tend to agree. I have a few of the 2003 version made in
russia. Maybe the ones made before or after (in Hungary) are a lot
better. Anyhow it seems like too much work to make a studio cube which
will turn as nicely as the black diy (from rubiks.com). And it
doesn't have arched centers either. So yes, the studio cubes on
sale at ebay seem overpriced ... I can however recommend studio 4x4x4
cubes :-) Have fun! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala"
<mahtianssi@y...> wrote: > > I have two Studio-3x3x3's and they
really suck. > > --- In speedsolvingrubikscube@yahoogroups.com,
"Koen Heltzel" > <allyourbase@h...> wrote: > > > >
It's amazing how much you get for the studio cubes! > > I'll
be bidding on the game cube :) > > > > - Base > > >
175. Re: [Speed cubing group] Rubik's cube the
'puzzle' From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 5 Jan 2006 10:33:19 -0000
I guess Fewest Moves is indeed a puzzle too. And any creation of new
algorithms. I'm not sure what I'd say Speedsolving is. Not a
puzzle, probably a sport in the same way that chess is. Duncan -----
Original Message ----- From: "Tyson Mao" <tmao@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, January 05,
2006 9:27 AM Subject: Re: [Speed cubing group] Rubik's cube the
'puzzle' > The way we solve the cube, it's not a puzzle.
The Rubik's Cube, when > solved without being taught, is indeed a
puzzle. The fact that the > Rubik's Cube has 12 additional
orientation combinations for the centers > (did I get that number right)
is pretty trivial. If they want to > define puzzle that way, fine, we
just draw some arrows. > > If anything, I think just citing the number
of Rubik's Cube > competitions compared to Sudoku competitions, and
I think we can rest > our case. > > Tyson Mao > MSC #631 > California
Institute of Technology > > On Jan 5, 2006, at 1:21 AM, Jasmine Lee
wrote: > >> Today a friend showed me a passage in her Sudoku book which
claimed >> that >> the Rubik's Cube is NOT a puzzle. Their claim is
that anything which >> has >> more than one solved state is not a
puzzle. Their reason is that >> because >> the centres on a standard
Rubik's Cube can have various different >> orientations and we
still consider it 'solved', then it isn't a puzzle. >> By
this definition only supercubes are puzzles. >> >> I thought the book
sounded pretty crap. My friend didn't necessarily >> believe it
either, but had told me about it because she knew I'd be >>
interested in anything that mentioned cubes. Maybe the author was just
>> trying to convince sudoku solvers that they are cooler than cubers??
;) >> >> What does everyone else think? >> >> BTW, I consulted Wikipedia
to see what it had to say on the matter: >>
http://en.wikipedia.org/wiki/Puzzle (You'll see that the cube is
almost >> the definition of puzzle in Wikipedia! Well, not quite, but
you'll see >> what I mean if you follow this link.) >> >> Jasmine
>> http://speedcuber.blogspot.com >> >> -- >> http://www.fastmail.fm -
Access all of your messages and folders >> wherever you are >> >> >> >>
>> Yahoo! Groups Links >> >> >> >> >> >> > > > > > Yahoo! Groups Links >
> > > > > > >
176. Re: [Speed cubing group] Need help (basic) From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 5 Jan 2006 11:35:56 +0100
Can you do (M´U)*4 faster than(UM´)? ----- Original Message ----- From:
"Gilles van den Peereboom" <gillesvdp@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, January 04,
2006 11:01 PM Subject: Re: [Speed cubing group] Need help (basic) > Very
nice commutator Per :-) > > Also, to flip edges on the LL, I recommend
this : > (M'U) * 4 > It will flip the UB and the UL edge + the DB
and DF edge. > Just do U moves to choose which edge you want to flip and
then do it > again. (the down side will be solved) > > Gilles. > >
2006/1/4, Per Kristen Fredlund <aspiring_to_love@...>: > > Hi :-) > >
> > Ah ok then i know what u mean :-) It's a 2-flip :-) > > > > My
easy cure for that is this one (assumimg u know what the E move > > is):
> > > > R' E' R2 E2 R' (flips first edge) > >
U'............ (positions next edge) > > R E2 R2 E R... (flips
second edge) > > U............. (restores U layer) > > > > To know what
the E move is check here : > > > > http://www.speedcubing.com/moves.html
> > > > Good luck! > > > > -Per > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts > >
<ladartfrog@y...> wrote: > > > > > > > > > Hey. A few things. > > > >
> > What I was talking about is > >
http://www.geocities.com/ladartfrog/untitled.jpg > > > > > > Also -- I
encountered another pattern (top layer looks like an > > H) which took
me a while to solve.. anyone know an easier method to > > solve that? >
> > > > > In case it helps, I use the following algorithms for the last
> > layer: > > > F U R U' R' F' (to solve the cross) > >
> F R U R' U' F' (to solve the cross) > > > L'
U' L U' L' U2 L U2 ( rotate 3 corners) > > > F2 U R'
L F2 R L' U F2 (edge switch) > > > F2 U' R' L F2 R
L' U' F2 (edge switch) > > > > > > Maybe there is a site with
a big list of solutions for this? I've > > looked but can't
find anything good. > > > > > > thanks > > > > > > David > > > > > >
David Barr <david20708@g...> wrote: > > > What puzzle are you tring
to solve? 3x3x3, 4x4x4, 5x5x5? > > > What method are you using to solve?
When you are trying to solve > > > these middle pieces, are all the
other pieces on the cube solved? > > > > > > If you are trying to swap
center pieces of two adjacent faces on a > > > 4x4x4 or 5x5x5 without
messing up anything else, you can use this > > > sequence: > > > > > >
r' D l D' r D l' D' > > > > > > In this case, lower
case letters means to turn the inner slice > > that is > > > adjacent to
the named face. > > > > > > On 1/4/06, David wrote: > > > > I'm
having trouble solving the last two pieces whenever I end up > > with >
> > > two adjacent middle-pieces that are switched. Sometimes I have 2 >
> > > pieces which need to be switched, and sometiems I have two pieces
> > > > which need to be switched and rotated. I only have 6 sequences >
> that I > > > > use for the last layer, and I can usually solve this
situation > > in 5-10 > > > > minutes of randomly trying different
combinations of sequences. > > > > > > > > How do I solve this? > > > >
> > > > Thanks > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > Yahoo! DSL Something to write
home about. Just $16.99/mo. or less > > > > > > [Non-text portions of
this message have been removed] > > > > > > > > > > > > > > > > > > > >
> Yahoo! Groups Links > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > >
177. Re: Rubik's cube the 'puzzle' From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 10:39:16 -0000
Hi :-) I have heard those things before, that the cube is NOT a puzzle.
The reason given wass that you simply follow steps that u know
beforehand. That the cube is not a puzzle because it has several solved
states sounds a bit lame: too theoretical and far fetched. Anyhow, maybe
one could say that the cube is a puzzle only as long as u work it all
out by urself, and that until the solving becomes "mechanical"
it remains a puzzle and after that only a toy ? Whether the cube is a
toy or a puzzle is not really so interesting. One can still have heaps
of fun with it. It gets more intriguing the more u learn about it ;-)
Cheers! -Per PS! The normal 3x3x3 cube has (4^6)/2 = 2048 "solved
states". It's impossible to turn a singular center 90 degrees.
> --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee"
<speedcuber@f...> wrote: > > Today a friend showed me a passage in
her Sudoku book which claimed that > the Rubik's Cube is NOT a
puzzle. Their claim is that anything which has > more than one solved
state is not a puzzle. Their reason is that because > the centres on a
standard Rubik's Cube can have various different > orientations and
we still consider it 'solved', then it isn't a puzzle. >
By this definition only supercubes are puzzles. > > I thought the book
sounded pretty crap. My friend didn't necessarily > believe it
either, but had told me about it because she knew I'd be >
interested in anything that mentioned cubes. Maybe the author was just >
trying to convince sudoku solvers that they are cooler than cubers?? ;)
> > What does everyone else think? > > BTW, I consulted Wikipedia to see
what it had to say on the matter: > http://en.wikipedia.org/wiki/Puzzle
(You'll see that the cube is almost > the definition of puzzle in
Wikipedia! Well, not quite, but you'll see > what I mean if you
follow this link.) > > Jasmine > http://speedcuber.blogspot.com > > -- >
http://www.fastmail.fm - Access all of your messages and folders >
wherever you are >
178. Re-assembling the 4x4x4 From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 10:44:17 +0000
I just re-assembled 4x4x4 for the first time. Peter's little
brother pulled his 4x4x4 apart the other day and assumed that I'd
be able to fix it (a fair assumption since he knows I can solve it).
Anyway, I told him that I've never re-assembled a 4x4x4 before, but
I'd give it a go. I've put it back together now, but jeez, it
was not easy! Solving the 4x4x4 is much easier then reassembling it!!
Not that this should be a surprise though because solving a 3x3x3 the
normal way is much faster and easier than reassembling it. Does anyone
have a good site about ressembling the 4x4x4. If so, I'll send the
link next time someone asks me about the 4x4x4! :) Jasmine
http://speedcuber.blogspot.com -- http://www.fastmail.fm - Access all of
your messages and folders wherever you are
179. Re: [Speed cubing group] Rubik's cube the
'puzzle' From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 5 Jan 2006 11:38:10 +0100
Didn´t you mean 2048? ----- Original Message ----- From: "Tyson
Mao" <tmao@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Thursday, January 05, 2006 10:27 AM Subject: Re: [Speed cubing
group] Rubik's cube the 'puzzle' > The way we solve the
cube, it's not a puzzle. The Rubik's Cube, when > solved
without being taught, is indeed a puzzle. The fact that the >
Rubik's Cube has 12 additional orientation combinations for the
centers > (did I get that number right) is pretty trivial. If they want
to > define puzzle that way, fine, we just draw some arrows. > > If
anything, I think just citing the number of Rubik's Cube >
competitions compared to Sudoku competitions, and I think we can rest >
our case. > > Tyson Mao > MSC #631 > California Institute of Technology
> > On Jan 5, 2006, at 1:21 AM, Jasmine Lee wrote: > > > Today a friend
showed me a passage in her Sudoku book which claimed > > that > > the
Rubik's Cube is NOT a puzzle. Their claim is that anything which >
> has > > more than one solved state is not a puzzle. Their reason is
that > > because > > the centres on a standard Rubik's Cube can
have various different > > orientations and we still consider it
'solved', then it isn't a puzzle. > > By this definition
only supercubes are puzzles. > > > > I thought the book sounded pretty
crap. My friend didn't necessarily > > believe it either, but had
told me about it because she knew I'd be > > interested in anything
that mentioned cubes. Maybe the author was just > > trying to convince
sudoku solvers that they are cooler than cubers?? ;) > > > > What does
everyone else think? > > > > BTW, I consulted Wikipedia to see what it
had to say on the matter: > > http://en.wikipedia.org/wiki/Puzzle
(You'll see that the cube is almost > > the definition of puzzle in
Wikipedia! Well, not quite, but you'll see > > what I mean if you
follow this link.) > > > > Jasmine > > http://speedcuber.blogspot.com >
> > > -- > > http://www.fastmail.fm - Access all of your messages and
folders > > wherever you are > > > > > > > > > > Yahoo! Groups Links > >
> > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > >
180. Re: [Speed cubing group] I need advice. What should I do? What
would you do?! From: "Anders Larsson" <anders.larsson@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 10:55:40 -0000
One way of impress is to talk to the audience when you solve the cube
and describe what you are doing, and also look the audience in their
eyes when executing algorithms ("Oh, he does it without looking at
it..."). This will most probably slow down the solve a bit, but for
a non-cubing audience, it does not matter if the solve is in 30 s or 40
s, or even slower. /Anders --- In
speedsolvingrubikscube@yahoogroups.com, adam kiss
<master_bater_0000@y...> wrote: > > thank you for the help, and im
planning on doing it in the talent show, which isnt until may . so im
hoping by that time i can do it in about 30 seconds, plus music. i think
iy would be cool, and worth it. > > > Sachin Shirwalkar
<sachinss@g...> wrote: Ofcourse its cool! > > > Just dont let people
see u solving the cube for the whole time. Coz > staring at one thing
which u dont understand for about 60 seconds is > boring :( > > So make
ur slve a little more dramatic...like play some music in the >
background or something...or like macky does, do it one handed while >
fliping balls with the other hand at the same time. > > Do let us know
how it goes. And im sure, if u perform with the cube, > atleast 2-3 ppl
will get interested enuf to start cubing, and thats > good for the
community. So think of it as social work :) > > Sachin. > > On 1/4/06,
master_bater_0000 <master_bater_0000@y...> wrote: > > Ok, im thinking
about what to do... I'm thinking about cubing for my > > school
talent show, if I get faster. But i don't know if people would > >
think it's cool or would laugh at me? A lot of people think
it's cool, > > but i don't know... What do you guys think? I
need your help. Thanks a > > lot. > > > > - Mr. Kiss > > > > > > > > > >
> > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > >
--------------------------------- > Yahoo! DSL Something to write home
about. Just $16.99/mo. or less > > [Non-text portions of this message
have been removed] >
181. Re: Re-assembling the 4x4x4 From: "Mike Bennett" <mikebennett_one@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 10:54:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee"
<speedcuber@f...> wrote: > >Not that this should be a surprise >
though because solving a 3x3x3 the normal way is much faster and easier
> than reassembling it. > > Jasmine > http://speedcuber.blogspot.com
Ahem...
http://www.stefan-pochmann.de/spocc/other_stuff/videos/CubeAssembling16.wmv
-Mike
182. Re: [Speed cubing group] I need advice. What should I do? What
would you do?! From: adam kiss <master_bater_0000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 5 Jan 2006 03:09:24 -0800 (PST)
thanks, ill remember that Anders Larsson <anders.larsson@...> wrote:
One way of impress is to talk to the audience when you solve the cube
and describe what you are doing, and also look the audience in their
eyes when executing algorithms ("Oh, he does it without looking at
it..."). This will most probably slow down the solve a bit, but for
a non-cubing audience, it does not matter if the solve is in 30 s or 40
s, or even slower. /Anders --- In
speedsolvingrubikscube@yahoogroups.com, adam kiss
<master_bater_0000@y...> wrote: > > thank you for the help, and im
planning on doing it in the talent show, which isnt until may . so im
hoping by that time i can do it in about 30 seconds, plus music. i think
iy would be cool, and worth it. > > > Sachin Shirwalkar
<sachinss@g...> wrote: Ofcourse its cool! > > > Just dont let people
see u solving the cube for the whole time. Coz > staring at one thing
which u dont understand for about 60 seconds is > boring :( > > So make
ur slve a little more dramatic...like play some music in the >
background or something...or like macky does, do it one handed while >
fliping balls with the other hand at the same time. > > Do let us know
how it goes. And im sure, if u perform with the cube, > atleast 2-3 ppl
will get interested enuf to start cubing, and thats > good for the
community. So think of it as social work :) > > Sachin. > > On 1/4/06,
master_bater_0000 <master_bater_0000@y...> wrote: > > Ok, im thinking
about what to do... I'm thinking about cubing for my > > school
talent show, if I get faster. But i don't know if people would > >
think it's cool or would laugh at me? A lot of people think
it's cool, > > but i don't know... What do you guys think? I
need your help. Thanks a > > lot. > > > > - Mr. Kiss > > > > > > > > > >
> > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > >
--------------------------------- > Yahoo! DSL Something to write home
about. Just $16.99/mo. or less > > [Non-text portions of this message
have been removed] > SPONSORED LINKS Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit
your group "speedsolvingrubikscube" on the web. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! Photos Ring in the New Year with Photo Calendars. Add photos,
events, holidays, whatever. [Non-text portions of this message have been
removed]
183. Re: [Speed cubing group] Re: Stefan's auctions (ending
January 7 and 14, 2006) From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 5 Jan 2006 08:46:30 -0300 (ART)
Oh, no...more people bidding on the game cube...that's not
good...but I'll win that one!! hehe... Good luck everyone... Pedro
Gilles van den Peereboom <gillesvdp@...> escreveu: mm...me too :d
Gilles. 2006/1/5, Koen Heltzel <allyourbase@...>: > It's amazing
how much you get for the studio cubes! > I'll be bidding on the
game cube :) > > - Base > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > > > I have some auctions running again,
some end this Saturday, some next. > > I'll probably add some more
soon. I'm turning the German game cube > > into a speedcube again,
same with the Tomy Megaminx. The Speed-Domino > > is prepared already,
but I want to play with it some more before I > > sell it. > > > >
http://stefan-pochmann.de/foo/ebay_2006_01_04.jpg > >
http://search.ebay.co.uk/_W0QQsassZstefanQ5fpochmann > > > > The
"normal" cube is a heavy (145 grams) old type cube with caps >
> everywhere inside, probably late 1970s from Pentangle or Politechnika.
> > The Calendar is German. All other puzzles are I think obvious from
the > > group picture. > > > > Cheers! > > Stefan > > > > > > > > > >
Yahoo! Groups Links > > > > > > > ---------------------------------
YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube"
on the web. To unsubscribe from this group, send an email to:
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Yahoo! doce lar. Faça do Yahoo! sua homepage. [Non-text portions of this
message have been removed]
184. Re: [Speed cubing group] Need help (basic) From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 5 Jan 2006 12:27:57 +0100
I think it doesn't change much, but I noticed that it's faster
to do UM' rather than M'U for some reason :s Gilles. 2006/1/5,
Rune Wesström <rune.wesstrom@...>: > Can you do (M´U)*4 faster
than(UM´)? > ----- Original Message ----- > From: "Gilles van den
Peereboom" <gillesvdp@gmail.com> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, January
04, 2006 11:01 PM > Subject: Re: [Speed cubing group] Need help (basic)
> > > > Very nice commutator Per :-) > > > > Also, to flip edges on the
LL, I recommend this : > > (M'U) * 4 > > It will flip the UB and
the UL edge + the DB and DF edge. > > Just do U moves to choose which
edge you want to flip and then do it > > again. (the down side will be
solved) > > > > Gilles. > > > > 2006/1/4, Per Kristen Fredlund
<aspiring_to_love@...>: > > > Hi :-) > > > > > > Ah ok then i know
what u mean :-) It's a 2-flip :-) > > > > > > My easy cure for that
is this one (assumimg u know what the E move > > > is): > > > > > >
R' E' R2 E2 R' (flips first edge) > > >
U'............ (positions next edge) > > > R E2 R2 E R... (flips
second edge) > > > U............. (restores U layer) > > > > > > To know
what the E move is check here : > > > > > >
http://www.speedcubing.com/moves.html > > > > > > Good luck! > > > > > >
-Per > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
David Pritts > > > <ladartfrog@y...> wrote: > > > > > > > > > > > >
Hey. A few things. > > > > > > > > What I was talking about is > > >
http://www.geocities.com/ladartfrog/untitled.jpg > > > > > > > > Also --
I encountered another pattern (top layer looks like an > > > H) which
took me a while to solve.. anyone know an easier method to > > > solve
that? > > > > > > > > In case it helps, I use the following algorithms
for the last > > > layer: > > > > F U R U' R' F' (to
solve the cross) > > > > F R U R' U' F' (to solve the
cross) > > > > L' U' L U' L' U2 L U2 ( rotate 3
corners) > > > > F2 U R' L F2 R L' U F2 (edge switch) > > > >
F2 U' R' L F2 R L' U' F2 (edge switch) > > > > > > >
> Maybe there is a site with a big list of solutions for this? I've
> > > looked but can't find anything good. > > > > > > > > thanks >
> > > > > > > David > > > > > > > > David Barr <david20708@g...>
wrote: > > > > What puzzle are you tring to solve? 3x3x3, 4x4x4, 5x5x5?
> > > > What method are you using to solve? When you are trying to solve
> > > > these middle pieces, are all the other pieces on the cube
solved? > > > > > > > > If you are trying to swap center pieces of two
adjacent faces on a > > > > 4x4x4 or 5x5x5 without messing up anything
else, you can use this > > > > sequence: > > > > > > > > r' D l
D' r D l' D' > > > > > > > > In this case, lower case
letters means to turn the inner slice > > > that is > > > > adjacent to
the named face. > > > > > > > > On 1/4/06, David wrote: > > > > >
I'm having trouble solving the last two pieces whenever I end up >
> > with > > > > > two adjacent middle-pieces that are switched.
Sometimes I have 2 > > > > > pieces which need to be switched, and
sometiems I have two pieces > > > > > which need to be switched and
rotated. I only have 6 sequences > > > that I > > > > > use for the last
layer, and I can usually solve this situation > > > in 5-10 > > > > >
minutes of randomly trying different combinations of sequences. > > > >
> > > > > > How do I solve this? > > > > > > > > > > Thanks > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > > Yahoo! DSL Something to write
home about. Just $16.99/mo. or less > > > > > > > > [Non-text portions
of this message have been removed] > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > >
> > > > > Yahoo! Groups Links > > > > > > >
185. Re: [Speed cubing group] Post your info! From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 5 Jan 2006 11:54:46 +0000 (GMT)
1. 6 months and a half 2. Fridrich 3. Best lucky: 12.11 : ) Best
non-lucky: 14.05 Best average: 18.84 4. May the cube be with you Pedro
Daniel Hayes <swedishlf@...> escreveu: 1. About 4.75 years 2. Largely
Fridrich 3. Best lucky solve: 16.66, best non lucky 17.2X, best average
21.XX 4. When I do something stupid, I find staring at it helps. I think
it shames the brain into working. -Daniel SPONSORED LINKS Jigsaw puzzle
game Free puzzle inlay games Educational game and puzzle Word puzzle
game Kid puzzle game Puzzle games ---------------------------------
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186. [Speed cubing group] Re: Need help (basic) From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 11:57:20 -0000
- Sorry about the Notation. I forget that beginners don't know the
Notation. SOmeone posted earlier to look on Gilles ROux page under
beginner's method. David, your case is the 2nd example, so
it's perfect. I don't know how you solve the cube, but I dont
suggest learning the beginners method posted there. Just learn the ROUx
method. Very little to memorize... M'U M'U M' U2 M U M U
M U2 (M' is pushing, M is pulling) Jason Kovacic kovacic81@... Look
under beginners method for your case and under 'my method' for
how to cube and under intro for notation http://grrroux.free.fr/ -- In
speedsolvingrubikscube@yahoogroups.com, "Mike Bennett"
<mikebennett_one@h...> wrote: > > --- In speedsolvingrubikscube@...m,
David Pritts > <ladartfrog@y...> wrote: > > > > Hey -- I'm
having trouble interpretting Jason's notation; can > someone tell
me what Jason means when he writes: > > > > (M'U)3 U (MU)3 U > > >
> and > > > > (FR'F'R)(L'U)(RU'M') > > Then
Permute with R2 d'(M'U2M) d'L2 > > > > Does the first one
mean M'U three times in the same spot, then U, > then MU 3 times in
the same spot, then U? > > > > The second one makes sense except I
don't understand the logic > behind the grouping with
parantheese... and why is d' in lowercase? > > > > Thanks! > > > >
David > > M refers to the column between L and R. M turns similarly to
L, and > M' is like an R. > > Grouping with parentheses helps to
denote which moves should be done > together, either to demonstrate the
effects of certain chunks, or for > ease of performing the moves
themselves. > > The d' was lowercase because it means the two
layers below U. > Lowercase letters generally refer to double layer
turns. > > Also, Jason, why don't you perform that ELL as
(rUR')(U'M)(URU'R')? > It only uses RUM moves and is
super fast. The inverse is great, too: >
(RUR'U)(M'U)(RU'r') > > -Mike >
187. Re: [Speed cubing group] I need advice. What should I do? What
would you do?! From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 5 Jan 2006 12:36:46 +0100
There is something I wanted to do : At the english class, we had to talk
for a few minutes about an object we use daily. Of course, I took the
cube. But for some reason the teacher put me with another student and I
had to talk about the iMac G5 :s However, what I had planned was this :
Show it solved to the class at the beginning, describing it, and then
showing them how to scramble it. And then I was supposed to talk about
competitions, different approaches of the cube (FMC, speed, one
handed,..) and solve it one-handed at the same time. (Because when I
talk, especially to a large audience, I use my hands to speak) But
thinking about it now, it'd have been a bit difficult. :s Have fun
! Gilles. 2006/1/5, adam kiss <master_bater_0000@yahoo.com>: >
thanks, ill remember that > > > Anders Larsson
<anders.larsson@ieee.org> wrote: One way of impress is to talk to the
audience when you solve the > cube and describe what you are doing, and
also look the audience in > their eyes when executing algorithms
("Oh, he does it without > looking at it..."). This will most
probably slow down the solve a > bit, but for a non-cubing audience, it
does not matter if the solve > is in 30 s or 40 s, or even slower. > >
/Anders > > --- In speedsolvingrubikscube@yahoogroups.com, adam kiss >
<master_bater_0000@y...> wrote: > > > > thank you for the help, and
im planning on doing it in the talent > show, which isnt until may . so
im hoping by that time i can do it > in about 30 seconds, plus music. i
think iy would be cool, and worth > it. > > > > > > Sachin Shirwalkar
<sachinss@g...> wrote: Ofcourse its cool! > > > > > > Just dont let
people see u solving the cube for the whole time. > Coz > > staring at
one thing which u dont understand for about 60 seconds > is > > boring
:( > > > > So make ur slve a little more dramatic...like play some music
in > the > > background or something...or like macky does, do it one
handed > while > > fliping balls with the other hand at the same time. >
> > > Do let us know how it goes. And im sure, if u perform with the >
cube, > > atleast 2-3 ppl will get interested enuf to start cubing, and
> thats > > good for the community. So think of it as social work :) > >
> > Sachin. > > > > On 1/4/06, master_bater_0000
<master_bater_0000@y...> wrote: > > > Ok, im thinking about what to
do... I'm thinking about cubing > for my > > > school talent show,
if I get faster. But i don't know if people > would > > > think
it's cool or would laugh at me? A lot of people think > it's
cool, > > > but i don't know... What do you guys think? I need your
help. > Thanks a > > > lot. > > > > > > - Mr. Kiss > > > > > > > > > > >
> > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > >
> > > > > > > > > > > --------------------------------- > > YAHOO!
GROUPS LINKS > > > > > > Visit your group
"speedsolvingrubikscube" on the web. > > > > To unsubscribe
from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > >
--------------------------------- > > > > > > > > > > > > > >
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about. Just $16.99/mo. or less > > > > [Non-text portions of this
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from this group, send an email to: >
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Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
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188. Re: Stefan's auctions (ending January 7 and 14, 2006) From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 12:03:43 -0000
Yeah, my two studio-cubes are also not that good. By the way, Anssi, I
did a 36.00 average one-handed yesterday. Are you coming after me??? :-)
/Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Anssi
Vanhala" <mahtianssi@y...> wrote: > > I have two
Studio-3x3x3's and they really suck.
189. Re: Are there any girls/ women that do this? From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 12:29:28 -0000
HEllo everyone I had to post. Because of me, there are 6 more women that
can independently solve the cube. My Mom, 2 sisters, 2 friends, and my
10 year old cousin (proudest achievement). I taught them F2L using 1
simple sequence (RURU'), its mirror and inverses(L'U'LU)
(URU'R')(U'L'UL). 1. Solve Cross ( 2 step process,
Orient on Opposite center) 2. Place Corners using
(RUR'U')or(L'U'LU) 3. Place middle layer edges using
(URU'R')y'(U'L'UL) Then I just taught them a
simple 4 look, Petrus style approach 1. Orient Edges F(RUR'U')
F' or F(URU'R')F' 2. Position Corners with Niklas
(RU')(L'U)(R'U'L) 3. Orient Corners with Sunes and
Antisunes 4. Position Edges
(R2U)(RUR'U')(R'U')(R'UR') and R2
d'(M'U2M)d' L2 the Best part of all was that I taught all
of them using no notation. Everything just had a name. There are really
only 5 sequences to learn. 9 if you count inverses and mirrors. Sorry
about big posting Jason Kovacic PS. I have also taught my Brother and my
friend Troy. Everyone was given a choice of either Corners 1st or Cross
(Demonstrated). Both males chose corners 1st 5 females chose cross 1
female learned both kind of interesting... -- In
speedsolvingrubikscube@yahoogroups.com, "master_bater_0000"
<master_bater_0000@y...> wrote: > > Hey everyone > > i was just
curious to see of there are any females that do this. I > have only seen
males, but im sure there are women too. Please write > back, and
preferable add me to your messenger, i would be interested > in seeing
what women think about this > > thanks > > -Adam >
190. Re: [Speed cubing group] Rubik's cube the
'puzzle' From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 12:37:15 -0000
Hi :-) At Caltech the maths is not normal either ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@h...> wrote: > > Didn´t you mean 2048? > -----
Original Message ----- > From: "Tyson Mao" <tmao@i...> >
To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Thursday,
January 05, 2006 10:27 AM > Subject: Re: [Speed cubing group]
Rubik's cube the 'puzzle' > > > > The way we solve the
cube, it's not a puzzle. The Rubik's Cube, when > > solved
without being taught, is indeed a puzzle. The fact that the > >
Rubik's Cube has 12 additional orientation combinations for the
centers > > (did I get that number right) is pretty trivial. If they
want to > > define puzzle that way, fine, we just draw some arrows. > >
> > If anything, I think just citing the number of Rubik's Cube > >
competitions compared to Sudoku competitions, and I think we can rest >
> our case. > > > > Tyson Mao > > MSC #631 > > California Institute of
Technology > > > > On Jan 5, 2006, at 1:21 AM, Jasmine Lee wrote: > > >
> > Today a friend showed me a passage in her Sudoku book which claimed
> > > that > > > the Rubik's Cube is NOT a puzzle. Their claim is
that anything which > > > has > > > more than one solved state is not a
puzzle. Their reason is that > > > because > > > the centres on a
standard Rubik's Cube can have various different > > > orientations
and we still consider it 'solved', then it isn't a
puzzle. > > > By this definition only supercubes are puzzles. > > > > >
> I thought the book sounded pretty crap. My friend didn't
necessarily > > > believe it either, but had told me about it because
she knew I'd be > > > interested in anything that mentioned cubes.
Maybe the author was just > > > trying to convince sudoku solvers that
they are cooler than cubers?? ;) > > > > > > What does everyone else
think? > > > > > > BTW, I consulted Wikipedia to see what it had to say
on the matter: > > > http://en.wikipedia.org/wiki/Puzzle (You'll
see that the cube is almost > > > the definition of puzzle in Wikipedia!
Well, not quite, but you'll see > > > what I mean if you follow
this link.) > > > > > > Jasmine > > > http://speedcuber.blogspot.com > >
> > > > -- > > > http://www.fastmail.fm - Access all of your messages
and folders > > > wherever you are > > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > >
191. Re: [Speed cubing group] Re: Are there any girls/ women that do
this? From: Sachin Shirwalkar <sachinss@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 5 Jan 2006 18:35:56 +0530
Its really good that you are teching so many people to cube. And its
really interesting that most of the females choose cross over corners
first. Do we have any psychologists on this group that can shed some
light on this male-female discussion? I had a psychology course last
year but i really didnt pay much attention to it and now i think i
should have :( Sachin. > I have also taught my Brother and my friend
Troy. > Everyone was given a choice of either Corners 1st or Cross
(Demonstrated). > > Both males chose corners 1st > 5 females chose cross
> 1 female learned both > > kind of interesting...
192. MULTIPLE METHOD APPROACH From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 13:25:02 -0000
Hello everyone how many of you out there know multiple methods? On
Speedcubing.com, the record is like 11 methods for under 3 minutes. What
actually constitutes a separate method, and not just a variant? I think
I know 6 systems for speedcubing... CFOP 25.48, 21.62 Xcross OLL PLL
23.75, 21.09 Petrus (3x2x2 Orient Edges) 26.12, (33.48) Varasano Corners
25.81, 30.12 Waterman Corners 31.20, 25.03 ROUX (19.69), 21.31 AVG 25.15
None of these times are spectacular, but i am happy with them. I'm
gladmthat my Roux solves were the fastest, as it is my main method.
Petrus is my slowest system; Expanding to 3x2x2 is hard for me.
Howerver, I do use full color neutrality for petrus solves; It's is
easier than it sounds. Happy Cubing Jason Kovacic Kovacic81@...
193. Re: [Speed cubing group] Re: Are there any girls/ women that do
this? From: Marco Garbelini <garbelini@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 5 Jan 2006 15:45:25 +0200
> But i still cannot understand as to what exactly makes cubing so male
> dominated? Is there some genes in males which are more tuned to puzzle
> solving or what? > > Sachin. > I think that's for the same reason
[add your favorite sexist quote here]. Marco [Non-text portions of this
message have been removed]
194. Re: [Speed cubing group] Re: Are there any girls/ women that do
this? From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 5 Jan 2006 13:56:32 -0000
You're not going to answer his one in a hurry! Chess has had the
same discussion for generations. The only thing I think you can say is
that individually there is no reason for either sex to be better than
the other (personally I'd say the Polgars - especially Judith -
have demonstrated this in chess) even thought there might be good
reasons - social or otherwise - for men to be more interested. (Go
Jasmine!) Duncan ----- Original Message ----- From: "Marco
Garbelini" <garbelini@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, January 05,
2006 1:45 PM Subject: Re: [Speed cubing group] Re: Are there any girls/
women that do this? >> But i still cannot understand as to what exactly
makes cubing so male >> dominated? Is there some genes in males which
are more tuned to puzzle >> solving or what? >> >> Sachin. >> > > > I
think that's for the same reason [add your favorite sexist quote
here]. > > > Marco > > > [Non-text portions of this message have been
removed] > > > > > Yahoo! Groups Links > > > > > > > >
195. Re: Re-assembling the 4x4x4 From: "mmwfung1985" <mmwfung1985@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 14:02:20 -0000
Hi Jasmine, Was it an Eastheen 4x4x4 or a Rubik's 4x4x4? About 6
months ago my Eastheen 4x4x4 popped for the first time. Then I decided
to disassemble all the pieces. I can remember that it was a nightmare
for me to re-assemble it again. Probably it took me hours, also because
I really didn't know how to start. Re-assembling a Rubik's
4x4x4 is much easier! For an Eastheen 4x4x4 you can maybe use this link:
http://cubefreak.hp.infoseek.co.jp/eastsheen444.html Michael Fung (Dutch
cuber) --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine
Lee" <speedcuber@f...> wrote: > > I just re-assembled 4x4x4 for
the first time. Peter's little brother > pulled his 4x4x4 apart the
other day and assumed that I'd be able to fix > it (a fair
assumption since he knows I can solve it). Anyway, I told him > that
I've never re-assembled a 4x4x4 before, but I'd give it a go.
I've > put it back together now, but jeez, it was not easy! Solving
the 4x4x4 > is much easier then reassembling it!! Not that this should
be a surprise > though because solving a 3x3x3 the normal way is much
faster and easier > than reassembling it. > > Does anyone have a good
site about ressembling the 4x4x4. If so, I'll > send the link next
time someone asks me about the 4x4x4! :) > > Jasmine >
http://speedcuber.blogspot.com > > -- > http://www.fastmail.fm - Access
all of your messages and folders > wherever you are >
196. DIY and no screws ?! From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 14:57:46 -0000
I thought I'd share something with you guys: I just received my DIY
rubiks.com cube (black) and guess what... there were no screws with it
(only rivets)! Does someone know what type of screws I should use (any
reference)? Sven
197. Re: Re-assembling the 4x4x4 From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 15:20:29 -0000
Hi :-) I also have a page for that :-)
http://vakt.idi.ntnu.no/apartment/EastSheen_4x4x4.htm The stickers look
better too ;-) Have fun ! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "mmwfung1985"
<mmwfung1985@y...> wrote: > > Hi Jasmine, > Was it an Eastheen 4x4x4
or a Rubik's 4x4x4? > > About 6 months ago my Eastheen 4x4x4 popped
for the first time. Then > I decided to disassemble all the pieces. I
can remember that it was > a nightmare for me to re-assemble it again.
Probably it took me > hours, also because I really didn't know how
to start. Re- assembling > a Rubik's 4x4x4 is much easier! > > For
an Eastheen 4x4x4 you can maybe use this link: >
http://cubefreak.hp.infoseek.co.jp/eastsheen444.html > > Michael Fung
(Dutch cuber) > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Jasmine Lee" > <speedcuber@f...> wrote: > > > > I just
re-assembled 4x4x4 for the first time. Peter's little > brother > >
pulled his 4x4x4 apart the other day and assumed that I'd be able >
to fix > > it (a fair assumption since he knows I can solve it). Anyway,
I > told him > > that I've never re-assembled a 4x4x4 before, but
I'd give it a go. > I've > > put it back together now, but
jeez, it was not easy! Solving the > 4x4x4 > > is much easier then
reassembling it!! Not that this should be a > surprise > > though
because solving a 3x3x3 the normal way is much faster and > easier > >
than reassembling it. > > > > Does anyone have a good site about
ressembling the 4x4x4. If so, > I'll > > send the link next time
someone asks me about the 4x4x4! :) > > > > Jasmine > >
http://speedcuber.blogspot.com > > > > -- > > http://www.fastmail.fm -
Access all of your messages and folders > > wherever you are > > >
198. Re: DIY and no screws ?! From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 15:28:50 -0000
Hi :-) I would complain and ask them send some for free :-) Or, bring
the parts u need to a hardware store and find the best machine screw
urself :-) U really only need the core/spindle and 1 center for this.
Possibly one spring also ... Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@y...> wrote:
> > I thought I'd share something with you guys: > > I just
received my DIY rubiks.com cube (black) and guess what... there > were
no screws with it (only rivets)! > > Does someone know what type of
screws I should use (any reference)? > > Sven >
199. Re: [Speed cubing group] Re: Re-assembling the 4x4x4 From: Sachin Shirwalkar <sachinss@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 5 Jan 2006 21:21:51 +0530
Even i had the same problem. The thing is Ron gave me one of his used
Rubik 4x4 and i practised it like hell that night. And sure enuf, pieces
kept popping out. But in one solve, the whole cube totally crumbled in
my hands. So i got a good look at the mechanism and tried to reassemble
it. At that time i had a friend with me in my room so i asked him to
hold the 4x4 for me while i put the pieces in. But he thought it would
be much more fun to watch me fight over it. So there i was, trying to
hold the incomplete 4x4 in one hand and searching for pieces with the
other hand while trying to dodge from my friend trying to hit the
unstable structure with cubies :) But finally it was over and i was very
happy that i could do it. Now im waiting for my 5x5 to arrive so that i
may pry it open to see its mechanism. Sachin. On 1/5/06, Per Kristen
Fredlund <aspiring_to_love@...> wrote: > Hi :-) > > I also have a
page for that :-) > >
http://vakt.idi.ntnu.no/apartment/EastSheen_4x4x4.htm > > The stickers
look better too ;-) > > Have fun ! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "mmwfung1985" >
<mmwfung1985@y...> wrote: > > > > Hi Jasmine, > > Was it an Eastheen
4x4x4 or a Rubik's 4x4x4? > > > > About 6 months ago my Eastheen
4x4x4 popped for the first time. > Then > > I decided to disassemble all
the pieces. I can remember that it > was > > a nightmare for me to
re-assemble it again. Probably it took me > > hours, also because I
really didn't know how to start. Re- > assembling > > a
Rubik's 4x4x4 is much easier! > > > > For an Eastheen 4x4x4 you can
maybe use this link: > >
http://cubefreak.hp.infoseek.co.jp/eastsheen444.html > > > > Michael
Fung (Dutch cuber) > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" > >
<speedcuber@f...> wrote: > > > > > > I just re-assembled 4x4x4 for
the first time. Peter's little > > brother > > > pulled his 4x4x4
apart the other day and assumed that I'd be > able > > to fix > > >
it (a fair assumption since he knows I can solve it). Anyway, I > > told
him > > > that I've never re-assembled a 4x4x4 before, but I'd
give it a > go. > > I've > > > put it back together now, but jeez,
it was not easy! Solving the > > 4x4x4 > > > is much easier then
reassembling it!! Not that this should be a > > surprise > > > though
because solving a 3x3x3 the normal way is much faster and > > easier > >
> than reassembling it. > > > > > > Does anyone have a good site about
ressembling the 4x4x4. If so, > > I'll > > > send the link next
time someone asks me about the 4x4x4! :) > > > > > > Jasmine > > >
http://speedcuber.blogspot.com > > > > > > -- > > >
http://www.fastmail.fm - Access all of your messages and folders > > >
wherever you are > > > > > > > > > > > > > Yahoo! Groups Links > > > > >
> >
200. Re: Post your info! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 17:16:04 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "thebunze"
<thebunze@g. ..> wrote: > > Sorry if there was already a post like
this. > > Post: > 1. how long youve been cubing/speedcubing > 2. method
you use > 3. records / averages > 4. anything else I think a mailing
list is a terrible place for this... better check out the
"Speedcuber Profiles" section on Dan's website:
http://cubestation.co.uk/ Cheers! Stefan
201. [Speed cubing group] Re: Are there any girls/ women that do
this? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 17:35:29 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Sachin Shirwalkar
<sachinss@g...> wrote: > > Its really good that you are teching so
many people to cube. Yeah, really good to steal their opportunity to
find a solution on their own and be proud of their achievement. Cheers!
Stefan
202. Re: Stefan's auctions (ending January 7 and 14, 2006) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 17:41:21 -0000
Gah, you guys are just unable to treat them right :-) Cheers! Stefan ---
In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@s...> wrote: > > Yeah, my two studio-cubes are also not
that good. > > By the way, Anssi, I did a 36.00 average one-handed
yesterday. Are you > coming after me??? :-) > > /Gunnar > > --- In
speedsolvingrubikscube@...m, "Anssi Vanhala" >
<mahtianssi@y...> wrote: > > > > I have two Studio-3x3x3's and
they really suck. >
203. Re: Rubik's cube the 'puzzle' From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 17:43:21 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee"
<speedcuber@f...> wrote: > > Today a friend showed me a passage in
her Sudoku book which claimed that > the Rubik's Cube is NOT a
puzzle. Ignorant idiot, if you ask me (the author, not your friend).
Cheers! Stefan
204. Re: [Speed cubing group] Rubik's cube the
'puzzle' From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 17:53:57 -0000
It's ok, he's not a math major Shelley --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > > Hi :-) > > At Caltech the maths is
not normal either ;-) > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström >
<rune.wesstrom@h...> wrote: > > > > Didn´t you mean 2048? > > -----
Original Message ----- > > From: "Tyson Mao" <tmao@i...> >
> To: <speedsolvingrubikscube@yahoogroups.com> > > Sent: Thursday,
January 05, 2006 10:27 AM > > Subject: Re: [Speed cubing group]
Rubik's cube the 'puzzle' > > > > > > > The way we solve
the cube, it's not a puzzle. The Rubik's Cube, > when > > >
solved without being taught, is indeed a puzzle. The fact that > the > >
> Rubik's Cube has 12 additional orientation combinations for the >
centers > > > (did I get that number right) is pretty trivial. If they
want > to > > > define puzzle that way, fine, we just draw some arrows.
> > > > > > If anything, I think just citing the number of Rubik's
Cube > > > competitions compared to Sudoku competitions, and I think we
can > rest > > > our case. > > > > > > Tyson Mao > > > MSC #631 > > >
California Institute of Technology > > > > > > On Jan 5, 2006, at 1:21
AM, Jasmine Lee wrote: > > > > > > > Today a friend showed me a passage
in her Sudoku book which > claimed > > > > that > > > > the Rubik's
Cube is NOT a puzzle. Their claim is that anything > which > > > > has >
> > > more than one solved state is not a puzzle. Their reason is > that
> > > > because > > > > the centres on a standard Rubik's Cube can
have various > different > > > > orientations and we still consider it
'solved', then it isn't > a puzzle. > > > > By this
definition only supercubes are puzzles. > > > > > > > > I thought the
book sounded pretty crap. My friend didn't > necessarily > > > >
believe it either, but had told me about it because she knew > I'd
be > > > > interested in anything that mentioned cubes. Maybe the author
> was just > > > > trying to convince sudoku solvers that they are
cooler than > cubers?? ;) > > > > > > > > What does everyone else think?
> > > > > > > > BTW, I consulted Wikipedia to see what it had to say on
the > matter: > > > > http://en.wikipedia.org/wiki/Puzzle (You'll
see that the cube > is almost > > > > the definition of puzzle in
Wikipedia! Well, not quite, but > you'll see > > > > what I mean if
you follow this link.) > > > > > > > > Jasmine > > > >
http://speedcuber.blogspot.com > > > > > > > > -- > > > >
http://www.fastmail.fm - Access all of your messages and > folders > > >
> wherever you are > > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > >
>
205. Re: Interesting...can anyone help??? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 17:51:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@h...> wrote: > > OK, so...I got 750 KB,
with both pictures...that work??? > >
http://s63.yousendit.com/d.aspx?id=21DQ7NANA8IHA2S087HJG2LD6M > > Craig
Haha, you turned it into a video... Dude, isn't that harder than
just resizing it as pictures? What operating system do you use? In
Windows XP I do this: double-click it CTRL-E CTRL-K 20 TAB 20 ENTER
ALT-F4 ENTER That takes about 5-10 seconds. And the result is this 37 kb
picture: http://www.stefan-pochmann.de/foo/craig.jpg And to answer your
question: There's nothing mysterious about it. It's extremely
easy to open and close it without damaging it at all. Cheers! Stefan
206. Re: [Speed cubing group] Re: Interesting...can anyone
help??? From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 5 Jan 2006 15:04:35 -0300 (ART)
The Ctrl-K isn't working for me...when I press Ctrl-E, it opens the
picture on Paint, and there's no option there with ctrl-K... Pedro
Stefan Pochmann <pochmann@...> escreveu: --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@h...> wrote: > > OK, so...I got 750 KB, with both
pictures...that work??? > >
http://s63.yousendit.com/d.aspx?id=21DQ7NANA8IHA2S087HJG2LD6M > > Craig
Haha, you turned it into a video... Dude, isn't that harder than
just resizing it as pictures? What operating system do you use? In
Windows XP I do this: double-click it CTRL-E CTRL-K 20 TAB 20 ENTER
ALT-F4 ENTER That takes about 5-10 seconds. And the result is this 37 kb
picture: http://www.stefan-pochmann.de/foo/craig.jpg And to answer your
question: There's nothing mysterious about it. It's extremely
easy to open and close it without damaging it at all. Cheers! Stefan
SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational
game and puzzle Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
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message have been removed]
207. Re: Interesting...can anyone help??? From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 18:19:33 -0000
The thing is with this though, The puzzle was in a display...hard to
explain, but wasn't in a shop. The people that worked there were
just people trying to make money...and I don't think it was
tampered with. Someone mentioned before that they thought that maybe it
had been on display and then someone put it back in so the stickers
wouldn't curl...not likely, cuz it would walk away too easily, and
if it was on display, the box would have probably been thrown away as
the company wouldn't want to sell a used item. Craig
208. Re: Interesting...can anyone help??? From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 18:17:29 -0000
Stefan, The package was still sealed like any other package you would
get, and when I took the cube out it didn't look or feel like
anyone had tampered with it...but w/e...it was intriguing... Craig ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@h...> wrote: > > > > OK, so...I got 750 KB, with both
pictures...that work??? > > > >
http://s63.yousendit.com/d.aspx?id=21DQ7NANA8IHA2S087HJG2LD6M > > > >
Craig > > Haha, you turned it into a video... Dude, isn't that
harder than just > resizing it as pictures? What operating system do you
use? In Windows > XP I do this: > > double-click it > CTRL-E > CTRL-K >
20 TAB 20 ENTER > ALT-F4 ENTER > > That takes about 5-10 seconds. And
the result is this 37 kb picture: >
http://www.stefan-pochmann.de/foo/craig.jpg > > And to answer your
question: There's nothing mysterious about it. It's >
extremely easy to open and close it without damaging it at all. > >
Cheers! > Stefan >
--- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@y...> wrote: > > The Ctrl-K isn't working for
me...when I press Ctrl-E, it opens the picture on Paint, and
there's no option there with ctrl-K... Hmm, then maybe you have a
different shortcut for "image"->"scale" (or
similar... I have the German edition). Cheers! Stefan
210. Re: Interesting...can anyone help??? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 19:51:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@h...> wrote: > > Stefan, > > The package
was still sealed like any other package you would get, and > when I took
the cube out it didn't look or feel like anyone had > tampered with
it...but w/e...it was intriguing... Hmm... "sealed" ?!? What
do you mean, since when are they sealed? Here you can see a sealed
Magic: http://www.stefan-pochmann.de/foo/craig2.jpg Cheers! Stefan
211. Re: Interesting...can anyone help??? From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 20:31:35 -0000
Man, you like to interpret my words in many ways don't you...:p its
cool...you should...by sealed I mean the "glue" like substance
that keeps it closed was still on there... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@h...> wrote: > > > > Stefan, > > > > The package was still
sealed like any other package you would get, > and > > when I took the
cube out it didn't look or feel like anyone had > > tampered with
it...but w/e...it was intriguing... > > Hmm... "sealed" ?!?
What do you mean, since when are they sealed? Here > you can see a
sealed Magic: > > http://www.stefan-pochmann.de/foo/craig2.jpg > >
Cheers! > Stefan >
212. Re: Interesting...can anyone help??? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 20:55:07 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@h...> wrote: > > Man, you like to interpret
my words in many ways don't you...:p its > cool...you should...by
sealed I mean the "glue" like substance that > keeps it closed
was still on there... I think I knew what you meant. But I bet
there's no glue at the places where you should open it. Cheers!
Stefan
213. Re: Re-assembling the 4x4x4 From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 20:59:59 -0000
Well, if you want to wait a few days, I'll get mine finished. :)
Peter Greenwood www.geocities.com/pjgat09/ --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee"
<speedcuber@f...> wrote: > > I just re-assembled 4x4x4 for the first
time. Peter's little brother > pulled his 4x4x4 apart the other day
and assumed that I'd be able to fix > it (a fair assumption since
he knows I can solve it). Anyway, I told him > that I've never
re-assembled a 4x4x4 before, but I'd give it a go. I've > put
it back together now, but jeez, it was not easy! Solving the 4x4x4 > is
much easier then reassembling it!! Not that this should be a surprise >
though because solving a 3x3x3 the normal way is much faster and easier
> than reassembling it. > > Does anyone have a good site about
ressembling the 4x4x4. If so, I'll > send the link next time
someone asks me about the 4x4x4! :) > > Jasmine >
http://speedcuber.blogspot.com > > -- > http://www.fastmail.fm - Access
all of your messages and folders > wherever you are >
214. Re: Rubik's cube the 'puzzle' From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 21:04:55 -0000
Okay, because we (most of us) learned a solution, the cube is more of a
sport than a puzzle but every cross I make is its own little puzzle as
well as a lot of the F2L although there are portions of it that are pure
pattern recognition/execution. --Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" >
<speedcuber@f...> wrote: > > > > Today a friend showed me a passage
in her Sudoku book which claimed > that > > the Rubik's Cube is NOT
a puzzle. > > Ignorant idiot, if you ask me (the author, not your
friend). > > Cheers! > Stefan >
215. Re: DIY and no screws ?! From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 21:08:21 -0000
I got a white DIY for X mas and it didn't come with screws
either...or rivets! nothing, but I happened to find 6 screws hanging
arouns with my cube stuff. Rubik's seems rather inconsistent with
their DIY kits. I've seen many different kernels, screw, washers,
etc. --Chris --- In speedsolvingrubikscube@yahoogroups.com, sgowal
<no_reply@y...> wrote: > > I thought I'd share something with
you guys: > > I just received my DIY rubiks.com cube (black) and guess
what... there > were no screws with it (only rivets)! > > Does someone
know what type of screws I should use (any reference)? > > Sven >
216. Re: Interesting...can anyone help??? From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 21:13:13 -0000
What program are you opening the photos in? (windows default is pic
& fax viwer right?) The fastest way I've found to resize is in
photoshop and that's not very fast. --Chris > double-click it >
CTRL-E > CTRL-K > 20 TAB 20 ENTER > ALT-F4 ENTER > > That takes about
5-10 seconds. And the result is this 37 kb picture: >
http://www.stefan-pochmann.de/foo/craig.jpg > > And to answer your
question: There's nothing mysterious about it. It's >
extremely easy to open and close it without damaging it at all. > >
Cheers! > Stefan >
217. Re: Stefan's auctions (ending January 7 and 14, 2006) From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 21:16:21 -0000
Stefan -- Do you have a "buy it now" option, either ebay-run
or self-run? For example, I'd like to get a megaminx and a black
magic, but I'm not a big ebay user. If I said "I'll send
you cash/check for <some_reasonable_amount> plus shipping costs"
would you just sell em to me (or whoever asks) rather than have the ebay
auction? Or, do you do well enough on the auctions that it's worth
it to run them? curious, yeff --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > I have some auctions running again, some
end this Saturday, some next. > I'll probably add some more soon.
I'm turning the German game cube > into a speedcube again, same
with the Tomy Megaminx. The Speed- Domino > is prepared already, but I
want to play with it some more before I > sell it. > >
http://stefan-pochmann.de/foo/ebay_2006_01_04.jpg >
http://search.ebay.co.uk/_W0QQsassZstefanQ5fpochmann > > The
"normal" cube is a heavy (145 grams) old type cube with caps >
everywhere inside, probably late 1970s from Pentangle or Politechnika. >
The Calendar is German. All other puzzles are I think obvious from the >
group picture. > > Cheers! > Stefan >
218. Re: [Speed cubing group] Re: Interesting...can anyone
help??? From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 5 Jan 2006 16:32:18 -0500
You should consider downloading IrfanView for basic image editing. It
loads fast and does a great job... and it's free! On 1/5/06, Chris
Sz... <s2chris2@...> wrote: > > What program are you opening the
photos in? (windows default is pic & > fax viwer right?) The fastest
way I've found to resize is in photoshop > and that's not very
fast. > > --Chris > > > double-click it > > CTRL-E > > CTRL-K > > 20 TAB
20 ENTER > > ALT-F4 ENTER > > > > That takes about 5-10 seconds. And the
result is this 37 kb picture: > >
http://www.stefan-pochmann.de/foo/craig.jpg > > > > And to answer your
question: There's nothing mysterious about it. It's > >
extremely easy to open and close it without damaging it at all. > > > >
Cheers! > > Stefan > > > > > > > > > SPONSORED LINKS > Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
219. Re: [Speed cubing group] MULTIPLE METHOD APPROACH From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 5 Jan 2006 22:33:47 +0100
There is not much I can say except....it's very impressive.
Congratulations for all this, for your XCross solves, is there any other
technique than "advanced preinspection" or you build a pair
while the cross is not yet finished ? Congrautlations again, Gilles.
2006/1/5, kovacic81 <kovacic81@yahoo.com>: > Hello everyone > > how
many of you out there know multiple methods? On Speedcubing.com, > the
record is like 11 methods for under 3 minutes. > What actually
constitutes a separate method, and not just a variant? > I think I know
6 systems for speedcubing... > > CFOP 25.48, 21.62 > Xcross OLL PLL
23.75, 21.09 > Petrus (3x2x2 Orient Edges) 26.12, (33.48) > Varasano
Corners 25.81, 30.12 > Waterman Corners 31.20, 25.03 > ROUX (19.69),
21.31 > > AVG 25.15 > > None of these times are spectacular, but i am
happy with them. I'm > gladmthat my Roux solves were the fastest,
as it is my main method. > > Petrus is my slowest system; Expanding to
3x2x2 is hard for me. > Howerver, I do use full color neutrality for
petrus solves; It's is > easier than it sounds. > > > > Happy
Cubing > > Jason Kovacic > Kovacic81@... > > > > > > > Yahoo! Groups
Links > > > > > > >
220. Re: [Speed cubing group] Re: Interesting...can anyone
help??? From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 5 Jan 2006 22:37:58 +0100
in the english version it's CTRL-W 2006/1/5, Pedro
<pedrosino1@...>: > The Ctrl-K isn't working for me...when I
press Ctrl-E, it opens the picture on Paint, and there's no option
there with ctrl-K... > > Pedro > > Stefan Pochmann <pochmann@...>
escreveu: > --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" > <logitewty@h...> wrote: > > > > OK, so...I got 750
KB, with both pictures...that work??? > > > >
http://s63.yousendit.com/d.aspx?id=21DQ7NANA8IHA2S087HJG2LD6M > > > >
Craig > > Haha, you turned it into a video... Dude, isn't that
harder than just > resizing it as pictures? What operating system do you
use? In Windows > XP I do this: > > double-click it > CTRL-E > CTRL-K >
20 TAB 20 ENTER > ALT-F4 ENTER > > That takes about 5-10 seconds. And
the result is this 37 kb picture: >
http://www.stefan-pochmann.de/foo/craig.jpg > > And to answer your
question: There's nothing mysterious about it. It's >
extremely easy to open and close it without damaging it at all. > >
Cheers! > Stefan > > > > > > > SPONSORED LINKS > Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games > > --------------------------------- > YAHOO!
GROUPS LINKS > > > Visit your group "speedsolvingrubikscube"
on the web. > > To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > >
--------------------------------- > Yahoo! doce lar. Faça do Yahoo! sua
homepage. > > [Non-text portions of this message have been removed] > >
> > > Yahoo! Groups Links > > > > > > >
221. Re: Re-assembling the 4x4x4 From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 21:39:23 -0000
I hate 2x2s...mine crumbled in my hands in the middle of a solve...and I
ca't get it back together even with using Peter's page...these
things hate me... Craig --- In speedsolvingrubikscube@yahoogroups.com,
pjgat09 <no_reply@y...> wrote: > > Well, if you want to wait a few
days, I'll get mine finished. :) > > Peter Greenwood >
www.geocities.com/pjgat09/ > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" >
<speedcuber@f...> wrote: > > > > I just re-assembled 4x4x4 for the
first time. Peter's little brother > > pulled his 4x4x4 apart the
other day and assumed that I'd be able to fix > > it (a fair
assumption since he knows I can solve it). Anyway, I told him > > that
I've never re-assembled a 4x4x4 before, but I'd give it a go.
I've > > put it back together now, but jeez, it was not easy!
Solving the 4x4x4 > > is much easier then reassembling it!! Not that
this should be a surprise > > though because solving a 3x3x3 the normal
way is much faster and easier > > than reassembling it. > > > > Does
anyone have a good site about ressembling the 4x4x4. If so, I'll >
> send the link next time someone asks me about the 4x4x4! :) > > > >
Jasmine > > http://speedcuber.blogspot.com > > > > -- > >
http://www.fastmail.fm - Access all of your messages and folders > >
wherever you are > > >
222. Hot pepper cubes From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 21:45:28 -0000
Does anyone know how I could obtain one of the hot pepper cubes that
were given away at the WC05 after-party? I was there, but was evidently
busy stuffing my face with food when those cubes were handed out. These
are the cubes from the Japanese snack company Tohato, and they picture a
jack-o-lantern hot pepper on each face. Apparently they are fairly
challenging since each face uses the same scheme. I've seen videos
of Yuki Hayashi and Katsuyuki Konishi solving it, and they take
considerably longer than their normal solving times! Anyway, I've
checked on the Tohato site and eBay but I haven't seen any for
sale. If someone has an extra, or wants to sell theirs, please let me
know. Thanks! Chris Pelley P.S. The week before WC05, I had an idea for
a "Rubik's Magic Pumpkin" puzzle that would be similar to
the Homer Head or Darth Maul 2x2 cubes. But the idea I had was that when
it was in the solved position, the eyes of the pumpkin would light up or
something like that. So it would be like a jack-o-lantern cube. So when
I spotted the Tohato cubes at WC05, I was quite surprised! I guess
it's not that big of a coincidence since WC05 was the week after
Halloween.
223. Re: Rubik's cube the 'puzzle' From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 22:02:06 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee"
<speedcuber@f...> wrote: > > Today a friend showed me a passage in
her Sudoku book which claimed that > the Rubik's Cube is NOT a
puzzle. Their claim is that anything which has > more than one solved
state is not a puzzle. Their reason is that because > the centres on a
standard Rubik's Cube can have various different > orientations and
we still consider it 'solved', then it isn't a puzzle. >
By this definition only supercubes are puzzles. > That's just a
matter of semantics but anyway by this definition you can just say
you're solving a puzzle on the quotient space of the supercube
group. : ) (Then two cubes would be identified if they only differed in
centre orientation so it would be a puzzle in that sense, albeit only
for the 2x2x2 and 3x3x3.) I agree to a large extent with what Tyson said
(about it not being a puzzle, at least for most of the people here). At
least in the sense it is not a puzzle to solve it - but in the sense of
the of the theory behind it, there's still a lot to know. Maybe
that's not a puzzle though. > I thought the book sounded pretty
crap. My friend didn't necessarily > believe it either, but had
told me about it because she knew I'd be > interested in anything
that mentioned cubes. Maybe the author was just > trying to convince
sudoku solvers that they are cooler than cubers?? ;) > > What does
everyone else think? > > BTW, I consulted Wikipedia to see what it had
to say on the matter: > http://en.wikipedia.org/wiki/Puzzle (You'll
see that the cube is almost > the definition of puzzle in Wikipedia!
Well, not quite, but you'll see > what I mean if you follow this
link.) > > Jasmine > http://speedcuber.blogspot.com > > -- >
http://www.fastmail.fm - Access all of your messages and folders >
wherever you are >
224. Re: Interesting...can anyone help??? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 22:15:00 -0000
What I described was starting in Windows Explorer. Double-click brings
you to pic&fax viewer, ctrl-e opens it in Paint, ctrl-k opens the
scale dialog, 20-tab-20-enter is scaling, alt-f4-enter is to close and
save. Like said, that takes 5 (small picture) to 10 (huge picture)
seconds and most of that time is wasted waiting for the computer. For
scaling multiple images you can use the ImageResizer PowerToy:
http://www.microsoft.com/windowsxp/downloads/powertoys/xppowertoys. mspx
Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"Chris Sz..." <s2chris2@h...> wrote: > > What program are
you opening the photos in? (windows default is pic & > fax viwer
right?) The fastest way I've found to resize is in photoshop > and
that's not very fast. > > --Chris > > > double-click it > > CTRL-E
> > CTRL-K > > 20 TAB 20 ENTER > > ALT-F4 ENTER > > > > That takes about
5-10 seconds. And the result is this 37 kb picture: > >
http://www.stefan-pochmann.de/foo/craig.jpg > > > > And to answer your
question: There's nothing mysterious about it. It's > >
extremely easy to open and close it without damaging it at all. > > > >
Cheers! > > Stefan > > >
225. Re: Stefan's auctions (ending January 7 and 14, 2006) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 22:57:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe"
<yeff@y.. .> wrote: > > Do you have a "buy it now" option,
either ebay-run or self-run? No, sorry, no buy-it-now. One thing I
really like about Ebay is that I don't have to make up a price, I
can let the market decide and thus get a fair market price. Selling
directly only results in me feeling bad, either because I'm ripping
someone off or because I could get more in an auction. In the past
I've also used a reserve price a few times, I started it because I
panicked when a valuable puzzle didn't have any bid after 2 days or
so. But now I don't want to do that anymore, it only distorts the
picture and I want to let the market decide. And in many cases I'm
curious to know what an puzzle is worth, i.e. what it is worth to other
people, for example those that I prepare for speedsolving, but also the
rare ones. Cheers! Stefan
226. Re: Rubik's cube the 'puzzle' From: Robbie Hank <robomb162@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 5 Jan 2006 15:02:10 -0800 (PST)
In the same way that a Rubik's cube is a puzzle, so also is a
Sudoku. Just as you learn an algorithm to accomplish a certain task on
the cube, you learn to "cross-hatch" or draw lines on a Sudoku
to limit a number to a square. In any puzzle you must use some
algorithm, very easy and unnoticable or sequential and essential as for
the cube, to accomplish tasks. In a jigsaw puzzle, I begin with the
corners (an algorithm that helps me figure out the outline) and I search
the unplaced pieces for one that matches the picture and cutouts
(another algorithm, even though it is an obvious one). I dont think just
because there exists a large number of algorithms to accomplish
different tasks that the cube can no longer be called a puzzle. The
puzzle is figuring out which algorithm to use in a certain situation. If
that holds, even speedsolving is still a form of puzzle-solving.
Regardless, the first step for solving the cube (like making a cross) is
still a puzzle. Cheers, Robert Hank > ----- Original Message ----- >
From: "Tyson Mao" <tmao@i...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Thursday, January
05, 2006 10:27 AM > Subject: Re: [Speed cubing group] Rubik's cube
the 'puzzle' > > > > The way we solve the cube, it's not
a puzzle. The Rubik's Cube, when > > solved without being taught,
is indeed a puzzle. The fact that the > > Rubik's Cube has 12
additional orientation combinations for the centers > > (did I get that
number right) is pretty trivial. If they want to > > define puzzle that
way, fine, we just draw some arrows. > > > > If anything, I think just
citing the number of Rubik's Cube > > competitions compared to
Sudoku competitions, and I think we can rest > > our case. > > > > Tyson
Mao > > MSC #631 > > California Institute of Technology > > > > On Jan
5, 2006, at 1:21 AM, Jasmine Lee wrote: > > > > > Today a friend showed
me a passage in her Sudoku book which claimed > > > that > > > the
Rubik's Cube is NOT a puzzle. Their claim is that anything which >
> > has > > > more than one solved state is not a puzzle. Their reason
is that > > > because > > > the centres on a standard Rubik's Cube
can have various different > > > orientations and we still consider it
'solved', then it isn't a puzzle. > > > By this
definition only supercubes are puzzles. > > > > > > I thought the book
sounded pretty crap. My friend didn't necessarily > > > believe it
either, but had told me about it because she knew I'd be > > >
interested in anything that mentioned cubes. Maybe the author was just >
> > trying to convince sudoku solvers that they are cooler than cubers??
;) > > > > > > What does everyone else think?
--------------------------------- Yahoo! DSL Something to write home
about. Just $16.99/mo. or less [Non-text portions of this message have
been removed]
227. no-regrip-algs? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 23:12:10 -0000
I just scrambled randomly and noticed I didn't regrip. Put - right
thumb on F center - right middle finger on B center - left thumb on F
sticker of FDL - left middle finger on B sticker of BLD Now you can for
example do (r' u' r U L f' L') easily without
regripping. But it just scrambles the cube. Can anyone find a short
useful no-regrip-alg with this grip or some other? The triple you hold
with your left hand should never be destroyed. Cheers! Stefan
228. A Cube Animation I did some work on From: "thebunze" <thebunze@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jan 2006 23:36:06 -0000
Just something neat I found and expanded on realy...
http://img366.imageshack.us/my.php?image=cubes1lg.swf I extracted the
original from the loader of a cubing game. I made it bigger. I made the
entire cube spin in different directions for random amounts of time and
then switch. I also made it turn different sides more randomly.
229. from solving the cube to speedcubing From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 5 Jan 2006 15:41:48 -0800 (PST)
Hey -- Jason, you said that I should learn the ROUx method... so you
recommend just going to http://grrroux.free.fr/method/Intro.html and
learning the method there? I am just getting to the point where I can
solve the cube consistently without having to look at any references
(thanks to the help provided by many of you who have answered my
questions in the past few days). My method is: -Solve first 2 layers
-Solve the cross of the bottom layer -Get the LL corners in the right
place -Get the LL corners rotated correctly -Switch any incorrect
corners I am starting to get pretty good at this, but I know there is
little I can do besides getting faster with my algorithms and cutting
down time doing the first layer. I can do it in about 4 minutes usually,
but I want to start learning more advanced methods. I'm not looking
to be the best cuber ever or anything, but I would like to at least get
my average down to 90 seconds or 2 minutes. What are the most common
methods that you guys use, how difficult are they to learn and use, and
how fast are they? thanks!! -David kovacic81 <kovacic81@...> wrote: -
Sorry about the Notation. I forget that beginners don't know the
Notation. SOmeone posted earlier to look on Gilles ROux page under
beginner's method. David, your case is the 2nd example, so
it's perfect. I don't know how you solve the cube, but I dont
suggest learning the beginners method posted there. Just learn the ROUx
method. Very little to memorize... M'U M'U M' U2 M U M U
M U2 (M' is pushing, M is pulling) Jason Kovacic kovacic81@... Look
under beginners method for your case and under 'my method' for
how to cube and under intro for notation http://grrroux.free.fr/ -- In
speedsolvingrubikscube@yahoogroups.com, "Mike Bennett"
<mikebennett_one@h...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts >
<ladartfrog@y...> wrote: > > > > Hey -- I'm having trouble
interpretting Jason's notation; can > someone tell me what Jason
means when he writes: > > > > (M'U)3 U (MU)3 U > > > > and > > > >
(FR'F'R)(L'U)(RU'M') > > Then Permute with R2
d'(M'U2M) d'L2 > > > > Does the first one mean M'U
three times in the same spot, then U, > then MU 3 times in the same
spot, then U? > > > > The second one makes sense except I don't
understand the logic > behind the grouping with parantheese... and why
is d' in lowercase? > > > > Thanks! > > > > David > > M refers to
the column between L and R. M turns similarly to L, and > M' is
like an R. > > Grouping with parentheses helps to denote which moves
should be done > together, either to demonstrate the effects of certain
chunks, or for > ease of performing the moves themselves. > > The
d' was lowercase because it means the two layers below U. >
Lowercase letters generally refer to double layer turns. > > Also,
Jason, why don't you perform that ELL as
(rUR')(U'M)(URU'R')? > It only uses RUM moves and is
super fast. The inverse is great, too: >
(RUR'U)(M'U)(RU'r') > > -Mike > SPONSORED LINKS
Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle
Word puzzle game Kid puzzle game Puzzle games
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230. Re: from solving the cube to speedcubing From: "thebunze" <thebunze@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Jan 2006 00:10:50 -0000
with that method you use now, you could get less than 60 seconds
231. Re: A Cube Animation I did some work on From: "thebunze" <thebunze@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Jan 2006 00:48:00 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "thebunze"
<thebunze@g...> wrote: > > Just something neat I found and expanded
on realy... > > http://img366.imageshack.us/my.php?image=cubes1lg.swf >
> > I extracted the original from the loader of a cubing game. I made it
> bigger. I made the entire cube spin in different directions for random
> amounts of time and then switch. I also made it turn different sides >
more randomly. > Original cube by EvilTron, I take no credit for the
work. I only made it spin a bit differently.
232. White DIY Cube Received From: "Eric" <maier@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Jan 2006 01:27:53 -0000
Just received my white DIY cube kit. Flat centers contrary to the image
on the site (as discussed earlier). One suprise though was it came with
25th anniversary stickers! Can't wait to detail it out and get it
assembled. Eric
233. [Speed cubing group] Re: Are there any girls/ women that do
this? From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Jan 2006 01:26:06 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Sachin Shirwalkar >
<sachinss@g...> wrote: > > > > Its really good that you are teching
so many people to cube. > > Yeah, really good to steal their opportunity
to find a solution on > their own and be proud of their achievement. > >
Cheers! > Stefan > "and Sarcasm... is like a 2nd language to me, so
I'm right there with you." -ANdy I didn't think that my
10 year old cousin would figure out the cube on her own. So I taught
her. She payed attention and learned in 2 days. Only 9 different
sequences. No Notation. I am proud of her for learning the cube. I am
proud of myself for teaching her, as well as 5 others, with 2 different
approaches and no written notation. "CUbe it Foward!" jAson
koVacic
234. [Speed cubing group] Re: Are there any girls/ women that do
this? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Jan 2006 02:32:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@y...> wrote: > > I didn't think that my 10 year old
cousin would figure out the cube on > her own. You *thought* so. And now
we (and more importantly she) will never know. I myself am quite sad
I'll never know whether I would've been able to find a
solution myself, if I remember correctly I got a solution with my first
cube when I was about 6 and sadly nobody encouraged me to try it on my
own first. Why waste the opportunity? Recently a friend of mine became
interested and found a solution himself. Took him two months, and it
wasn't the most efficient method, but he did it. He resisted
getting any help, I resisted giving any help. That's what *I* am
proud of. But yeah, I know I'm quite lonely with that attitude.
Stefan
235. Re: [Speed cubing group] Re: Are there any girls/ women that do
this? From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Jan 2006 03:09:57 +0000
I first solved the cube when I was 10 years old. I only worked out the
first two layers by myself, then I read a book for the last layer.
I'm quite sure that I would not have been able to work out the last
layer by myself at that age. I'm not saying it isn't possible
at that age, just that I don't think I could have done it! So
I'm not too bothered by the fact that I didn't work it all out
on my own. This makes me wonder of the people who did initially work out
an entire solution on their own (regardless of how inefficient it might
have been), how old were you at the time? Jasmine
http://speedcuber.blogspot.com On Fri, 06 Jan 2006 02:32:44 -0000,
"Stefan Pochmann" <pochmann@...> said: > > --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81" >
<kovacic81@y...> wrote: > > > > I didn't think that my 10 year
old cousin would figure out the > cube > on > > her own. > You *thought*
so. And now we (and more importantly she) will > never > know. I myself
am quite sad I'll never know whether I would've > been > able
to find a solution myself, if I remember correctly I got a > solution
with my first cube when I was about 6 and sadly nobody > encouraged me
to try it on my own first. > Why waste the opportunity? > Recently a
friend of mine became interested and found a solution > himself. Took
him two months, and it wasn't the most efficient > method, > but he
did it. He resisted getting any help, I resisted giving > any > help.
That's what *I* am proud of. But yeah, I know I'm quite >
lonely > with that attitude. > Stefan -- http://www.fastmail.fm - Or how
I learned to stop worrying and love email again
236. Re: [Speed cubing group] from solving the cube to
speedcubing From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 5 Jan 2006 21:06:50 -0800 (PST)
Are you sure? It seems like it would be absolutely ridiculous to cut
down the time that much. Even if I did no thinking or looking at the
cube at all, but instead just always knew exactly which algorithm to use
instantly, I think the way I'm doing it now would still take over a
minute... any other thoughts? And even so, I'll eventually want to
start getting more advanced and using some of the methods that you guys
use... the methods which allow you to do cubes in 20 seconds. For the
time being, I'm looking for any methods which are slightly faster
than my current method, but I'd rather not try to learn any of the
hardest methods first. Let me know.. thanks! David
----------------------- thebunze wrote: with that method you use now,
you could get less than 60 seconds David Pritts <ladartfrog@...>
wrote: Hey -- Jason, you said that I should learn the ROUx method... so
you recommend just going to http://grrroux.free.fr/method/Intro.html and
learning the method there? I am just getting to the point where I can
solve the cube consistently without having to look at any references
(thanks to the help provided by many of you who have answered my
questions in the past few days). My method is: -Solve first 2 layers
-Solve the cross of the bottom layer -Get the LL corners in the right
place -Get the LL corners rotated correctly -Switch any incorrect
corners I am starting to get pretty good at this, but I know there is
little I can do besides getting faster with my algorithms and cutting
down time doing the first layer. I can do it in about 4 minutes usually,
but I want to start learning more advanced methods. I'm not looking
to be the best cuber ever or anything, but I would like to at least get
my average down to 90 seconds or 2 minutes. What are the most common
methods that you guys use, how difficult are they to learn and use, and
how fast are they? thanks!! -David
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237. Re: [Speed cubing group] White DIY Cube Received From: adam kiss <master_bater_0000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 5 Jan 2006 21:09:23 -0800 (PST)
um... i just ordered one, it gets here tomorrow. tell me if its good or
not, but i was hoping for arched centers, less pops. but w/e i guess it
was worth it Eric <maier@...> wrote: Just received my white DIY cube
kit. Flat centers contrary to the image on the site (as discussed
earlier). One suprise though was it came with 25th anniversary stickers!
Can't wait to detail it out and get it assembled. Eric
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238. [Speed cubing group] Re: Are there any girls/ women that do
this? From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Jan 2006 06:51:34 -0000
When I first got a cube (when i was 7 or so), The furthest I could get
was to orient all of the white pieces to the white center. " I got
the white side!" I didnt know that there were 20 pieces; 8 corners
and 12 edges. I had no idea that the pieces all had to be in a certain
place. I didn't even realize at that point that the centers were
stationary. I didn't understand the opposite colors. I learned a
corners 1st method by Jeff Varasano from a book. So he taught me in
esscence. i don't think that I would have gotten it on my own. My
First Big Alg [(R'<)(R2 >>) (R' U2 R) (>> R2 > R) U2] My 10
year old cousin got a cube last year for Xmas and has been working on it
with little success for a year. I promise, i didn't deprive her of
anything by teaching her. I do agree w/ you, Stephan, about learning
things on your own. I have tried to do this as much as possible with
F2L, but sometimes seeing a new shorter way to do a Pair will help out.
I defenitely don't believe in memorizing written sequences for F2L.
Thats why I like Gille's Method. very little Memorization. Lots of
intuition. And lots of (R r U M) moves, of course. Jason k I first
solved the cube when I was 10 years old. I only worked out the > first
two layers by myself, then I read a book for the last layer. I'm >
quite sure that I would not have been able to work out the last layer by
> myself at that age. I'm not saying it isn't possible at that
age, just > that I don't think I could have done it! So I'm
not too bothered by the > fact that I didn't work it all out on my
own. > > This makes me wonder of the people who did initially work out
an entire > solution on their own (regardless of how inefficient it
might have > been), how old were you at the time? > > Jasmine >
http://speedcuber.blogspot.com > > > On Fri, 06 Jan 2006 02:32:44 -0000,
"Stefan Pochmann" <pochmann@g...> > said: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81" > >
<kovacic81@y...> wrote: > > > > > > I didn't think that my 10
year old cousin would figure out the > > cube > > on > > > her own. > >
You *thought* so. And now we (and more importantly she) will > > never >
> know. I myself am quite sad I'll never know whether I
would've > > been > > able to find a solution myself, if I remember
correctly I got a > > solution with my first cube when I was about 6 and
sadly nobody > > encouraged me to try it on my own first. > > Why waste
the opportunity? > > Recently a friend of mine became interested and
found a solution > > himself. Took him two months, and it wasn't
the most efficient > > method, > > but he did it. He resisted getting
any help, I resisted giving > > any > > help. That's what *I* am
proud of. But yeah, I know I'm quite > > lonely > > with that
attitude. > > Stefan > > -- > http://www.fastmail.fm - Or how I learned
to stop worrying and > love email again >
239. Re: [Speed cubing group] Re: Are there any girls/ women that do
this? From: Sachin Shirwalkar <sachinss@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 6 Jan 2006 13:41:01 +0530
I was around 19 when i took the cube for solving it seriously. I kept
working on it for a whole 3 months(i had my summer holidays going on)
... i only saw one algo on the net to flip two corners but then i
realised that this is cheating so i started to work on my own solution.
I did somethinglike a corners first method with solving the two opposite
layers and then doing the middle layer at the end, I remember very
vividly, i was in the train once when i "discovered" the sune
algorithm. I was just playing around with the corner edge pair and i
thougt of putting them a little differently and then suddenly the
corners were all oriented! I was very proud of myself that time. I had
gotten really stuck in the last two edge pairs. I just couldnt orient
them correctly. So when one day when i was playing with the cube, the
pieces popped out, I just put them back together and solved them. Then i
realised that i had put the btm layer edge wrongly...so i put it back
correctly adn then solved it. But in the mean time the two middle layer
pieces had oriented them correctly! So i gave it some thought and my
method at that time was to purposefully incorrectly orient the btm layer
edge piece and them do a middle layer turn and again solve it. Now that
i look back upon it, it seems to be just horribly inefficient, but i was
still very proud of myself :) Btw ppl dont hijack the topic...lets stick
to the original thread :) Sachin. On 1/6/06, kovacic81
<kovacic81@yahoo.com> wrote: > > When I first got a cube (when i was
7 or so), The furthest I could get > was to orient all of the white
pieces to the white center. " I got > the white side!" > > I
didnt know that there were 20 pieces; 8 corners and 12 edges. > I had no
idea that the pieces all had to be in a certain place. > I didn't
even realize at that point that the centers were stationary. > I
didn't understand the opposite colors. > > I learned a corners 1st
method by Jeff Varasano from a book. So he > taught me in esscence. i
don't think that I would have gotten it on > my own. My First Big
Alg [(R'<)(R2 >>) (R' U2 R) (>> R2 > R) U2] > > My 10 year
old cousin got a cube last year for Xmas and has been > working on it
with little success for a year. I promise, i didn't > deprive her
of anything by teaching her. > > I do agree w/ you, Stephan, about
learning things on your own. I have > tried to do this as much as
possible with F2L, but sometimes seeing a > new shorter way to do a Pair
will help out. I defenitely don't > believe in memorizing written
sequences for F2L. > > > Thats why I like Gille's Method. very
little Memorization. Lots of > intuition. And lots of (R r U M) moves,
of course. > > Jason k > > > > > > > > I first solved the cube when I
was 10 years old. I only worked out the > > first two layers by myself,
then I read a book for the last layer. I'm > > quite sure that I
would not have been able to work out the last layer by > > myself at
that age. I'm not saying it isn't possible at that age, just >
> that I don't think I could have done it! So I'm not too
bothered by the > > fact that I didn't work it all out on my own. >
> > > This makes me wonder… of the people who did initially work out an
entire > > solution on their own (regardless of how inefficient it might
have > > been), how old were you at the time? > > > > Jasmine > >
http://speedcuber.blogspot.com > > > > > > On Fri, 06 Jan 2006 02:32:44
-0000, "Stefan Pochmann" <pochmann@g...> > > said: > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "kovacic81"
> > > <kovacic81@y...> wrote: > > > > > > > > I didn't think
that my 10 year old cousin would figure out the > > > cube > > > on > >
> > her own. > > > You *thought* so. And now we (and more importantly
she) will > > > never > > > know. I myself am quite sad I'll never
know whether I would've > > > been > > > able to find a solution
myself, if I remember correctly I got a > > > solution with my first
cube when I was about 6 and sadly nobody > > > encouraged me to try it
on my own first. > > > Why waste the opportunity? > > > Recently a
friend of mine became interested and found a solution > > > himself.
Took him two months, and it wasn't the most efficient > > > method,
> > > but he did it. He resisted getting any help, I resisted giving > >
> any > > > help. That's what *I* am proud of. But yeah, I know
I'm quite > > > lonely > > > with that attitude. > > > Stefan > > >
> -- > > http://www.fastmail.fm - Or how I learned to stop worrying and
> > love email again > > > > > > > > > > Yahoo! Groups Links > > > > > >
>
240. Sub 25 with Roux From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Jan 2006 08:58:06 -0000
Hello Although it isn't a staggering figure, it is my first sub 25
avg with ROUX. (19.97), 24.64, 20.55, 22.49, 24.03, (31.84), 28.37,
25.84, 24.72, 25.87, 25.92, 26.79 AVG 24.92 I still use a 2 step process
for Corners. Once i learn CLL, these times will drop substantially.
Jason k
241. Re: [Speed cubing group] Re: Are there any girls/ women that do
this? From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 6 Jan 2006 09:09:32 -0000
In many ways I am right with you Stefan. I don't think solving it
yourself is necessarily a good start for speedcubing but the
satisfaction is worth the effort. I was very surprised when I took the
cube up again in 2003 that most people in this forum didn't solve
it for themselves. Having said that I think general puzzle solving
techniques and experience are important (in life generally!) and if you
start to learn them by being taught how to solve the cube well thats
good experience too. Duncan ----- Original Message ----- From:
"Stefan Pochmann" <pochmann@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, January 06,
2006 2:32 AM Subject: [Speed cubing group] Re: Are there any girls/
women that do this? > --- In speedsolvingrubikscube@yahoogroups.com,
"kovacic81" > <kovacic81@y...> wrote: >> >> I didn't
think that my 10 year old cousin would figure out the cube > on >> her
own. > > You *thought* so. And now we (and more importantly she) will
never > know. I myself am quite sad I'll never know whether I
would've been > able to find a solution myself, if I remember
correctly I got a > solution with my first cube when I was about 6 and
sadly nobody > encouraged me to try it on my own first. > > Why waste
the opportunity? > > Recently a friend of mine became interested and
found a solution > himself. Took him two months, and it wasn't the
most efficient method, > but he did it. He resisted getting any help, I
resisted giving any > help. That's what *I* am proud of. But yeah,
I know I'm quite lonely > with that attitude. > > Stefan > > > > >
> > > Yahoo! Groups Links > > > > > > > >
242. [Speed cubing group] Re: Are there any girls/ women that do
this? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Jan 2006 10:12:43 -0000
Hi Jasmine ! I worked out the solution all by myself back in 1981. I was
16 yrs old at the time. Like you i seem to remember that the last layer
was what i struggled with. My very first method i neeeded to
"restart" 5 or 6 times over and in some myterious ways i then
solved the cube in about 10 mins or so. This was before i discovered how
to construct genuine 3-cycles. Gaining insight into constructing cycles
skyrocketed my cubing. Quite soon my times were down to 40 secs or so.
Whether a newbie cuber should go through the pain and agony of working
it all out by himself/herself i leave up to the individual. But surely
if someone asks me for help i won't hesitate to give it. I
won't "overrule" the decision of that individual to not
figure it out by himself/herself ;-) I don't believe that having
been taught (parts of) a method is necessarily bad for
"cube-understanding". Those who not learn all all on his/her
own are probably not interested in the "deeper" understanding
of the cube. They just want to be able to "solve that thing"
;-) Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Jasmine Lee" <speedcuber@f...> wrote: > > I first solved
the cube when I was 10 years old. I only worked out the > first two
layers by myself, then I read a book for the last layer. I'm >
quite sure that I would not have been able to work out the last layer by
> myself at that age. I'm not saying it isn't possible at that
age, just > that I don't think I could have done it! So I'm
not too bothered by the > fact that I didn't work it all out on my
own. > > This makes me wonder of the people who did initially work out
an entire > solution on their own (regardless of how inefficient it
might have > been), how old were you at the time? > > Jasmine >
http://speedcuber.blogspot.com > > > On Fri, 06 Jan 2006 02:32:44 -0000,
"Stefan Pochmann" <pochmann@g...> > said: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81" > >
<kovacic81@y...> wrote: > > > > > > I didn't think that my 10
year old cousin would figure out the > > cube > > on > > > her own. > >
You *thought* so. And now we (and more importantly she) will > > never >
> know. I myself am quite sad I'll never know whether I
would've > > been > > able to find a solution myself, if I remember
correctly I got a > > solution with my first cube when I was about 6 and
sadly nobody > > encouraged me to try it on my own first. > > Why waste
the opportunity? > > Recently a friend of mine became interested and
found a solution > > himself. Took him two months, and it wasn't
the most efficient > > method, > > but he did it. He resisted getting
any help, I resisted giving > > any > > help. That's what *I* am
proud of. But yeah, I know I'm quite > > lonely > > with that
attitude. > > Stefan > > -- > http://www.fastmail.fm - Or how I learned
to stop worrying and > love email again >
243. Re: [Speed cubing group] from solving the cube to
speedcubing From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Jan 2006 12:12:59 +0000
Sub-60s is definitely possible with a 4-look LL. I used to solve with a
4-look LL and didn't really bother learning more LL algorithms
until I got my average under 60s. It's possible to go much faster
than 60s with 4-look LL. I've seen people do 30s solves with a
4-look LL! Are you solving with F2L pairs? If not then I'd advise
that would be a very valuable next step. F2L pairs are not that
difficult to work out on your own and they'll really improve your
solve times once you get the hang of them. BTW, re working stuff out on
your own (just referring to another discussion string on the group), I
feel pretty strongly about this with regard to the F2L. Even now I never
use an F2L trick unless I understand exactly how it works. :) Jasmine
http://speedcuber.blogspot.com On Thu, 5 Jan 2006 21:06:50 -0800 (PST),
"David Pritts" <ladartfrog@...> said: > > Are you sure? It
seems like it would be absolutely ridiculous to > cut down the time that
much. Even if I did no thinking or > looking at the cube at all, but
instead just always knew exactly > which algorithm to use instantly, I
think the way I'm doing it > now would still take over a minute...
> > any other thoughts? > > And even so, I'll eventually want to
start getting more > advanced and using some of the methods that you
guys use... the > methods which allow you to do cubes in 20 seconds. > >
For the time being, I'm looking for any methods which are >
slightly faster than my current method, but I'd rather not try > to
learn any of the hardest methods first. > > Let me know.. thanks! > >
David > > ----------------------- > > thebunze wrote: > with that method
you use now, you could get less than 60 seconds > > David Pritts
<ladartfrog@...> wrote: Hey -- Jason, you > said that I should learn
the ROUx method... so you recommend > just going to
[1]http://grrroux.free.fr/method/Intro.html and > learning the method
there? > > I am just getting to the point where I can solve the cube >
consistently without having to look at any references (thanks to > the
help provided by many of you who have answered my questions > in the
past few days). My method is: > -Solve first 2 layers > -Solve the cross
of the bottom layer > -Get the LL corners in the right place > -Get the
LL corners rotated correctly > -Switch any incorrect corners > > I am
starting to get pretty good at this, but I know there is > little I can
do besides getting faster with my algorithms and > cutting down time
doing the first layer. I can do it in about 4 > minutes usually, but I
want to start learning more advanced > methods. > > I'm not looking
to be the best cuber ever or anything, but I > would like to at least
get my average down to 90 seconds or 2 > minutes. > > What are the most
common methods that you guys use, how > difficult are they to learn and
use, and how fast are they? > > thanks!! > > -David >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
[2]http://mail.yahoo.com > [Non-text portions of this message have been
removed] > ___________________________________________________________ >
> YAHOO! GROUPS LINKS > > * Visit your group
"[3]speedsolvingrubikscube" on the web. > > * To unsubscribe
from this group, send an email to: >
[4]speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the [5]Yahoo! Terms > of Service. >
___________________________________________________________ > >
References > > 1. http://grrroux.free.fr/method/Intro.html > 2.
http://mail.yahoo.com/ > 3.
http://groups.yahoo.com/group/speedsolvingrubikscube > 4. >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe
> 5. http://docs.yahoo.com/info/terms/ -- http://www.fastmail.fm - Send
your email first class
244. Re: Sub 25 with Roux From: "Mike Bennett" <mikebennett_one@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Jan 2006 12:36:28 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@y...> wrote: > > Hello > > Although it isn't a
staggering figure, it is my first sub 25 avg with > ROUX. > > (19.97),
24.64, 20.55, 22.49, 24.03, (31.84), 28.37, 25.84, 24.72, > 25.87,
25.92, 26.79 AVG 24.92 > > I still use a 2 step process for Corners.
Once i learn CLL, these > times will drop substantially. > > Jason k Way
to go, Jason! It's good to see someone having success with
something that isn't Fridrich. I've been working more on my
variation for step 4 where you first place DB as you orient edges, and
then permute the L5E. So far, it's very much like learning ZB.
Right now, my average with pure Roux is around 20, but my normal average
this way is about 22. My best times are 15.0x this way (non lucky),
though, so it has very good spike times. I expect this number to grow
substantially once I learn more algs. One strategy I'm
experimenting with that could be useful to you (or other Roux solvers)
is learning both COLL and CLL. This would allow you O6E skips twice as
often, and give you the three edges orientation for the majority of the
rest of solves. Also, I've been trying to recognize the orientation
before the end of step 2. If you save either the DL or DR edge piece for
last, you can use it to help influence orientation to your liking. If
you have a corner edge pair for last, you can use those too, with some
intuitive ZBF2L. This is a little harder, but will be more useful in the
end. That said, learning one step algs for corners is going to help your
times, but not all that much. The F2B and L6E steps are much more
important. You can get very good times still using only two step algs
for the corners. Learning to use unconstrained centers and the special
cases for step 4 will probably get you farther in the end than CLL. I
say in the end because those are probably going to take a long time to
get used to, but they will be worth it. Keep up the good work, and keep
us posted! -Mike
245. Re: [Speed cubing group] from solving the cube to
speedcubing From: "Mike Bennett" <mikebennett_one@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Jan 2006 12:52:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee"
<speedcuber@f...> wrote: > > Sub-60s is definitely possible with a
4-look LL. Sub-17 is possible with a 4 look. I promise. :) Sub-24 on
average is possible, too. > It's possible to go much faster than
60s with 4-look LL. I've seen > people do 30s solves with a 4-look
LL! When you get very good at a 4 look, the odds to skip steps is very
high. The way I perform it, the odds for a skipped step are about 41%.
So it's more of a 3.5 look. > Are you solving with F2L pairs? If
not then I'd advise that would be a > very valuable next step. F2L
pairs are not that difficult to work out on > your own and they'll
really improve your solve times once you get the > hang of them. > >
Jasmine > http://speedcuber.blogspot.com F2L is key. You'll never
get sub-20 if your F2L times are 30.xx. But you can still get
sub-20's if your LL times are crap. Like I said, sub-24 on average
is possible with a 4 look. I advise everyone to learn F2L (CFOP, Petrus,
etc) before they even think about learning a 3 look. -Mike
246. Re: [Speed cubing group] Re: DIY and no screws ?! From: Marco Garbelini <garbelini@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 6 Jan 2006 16:02:31 +0200
In my case I got 2 kits and both came with rivets inside the sealed
plastic bag and screws loose inside the box. On 1/5/06, Chris Sz...
<s2chris2@...> wrote: > > I got a white DIY for X mas and it
didn't come with screws either...or > rivets! nothing, but I
happened to find 6 screws hanging arouns with > my cube stuff.
Rubik's seems rather inconsistent with their DIY kits. > I've
seen many different kernels, screw, washers, etc. > > --Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@y...> >
wrote: > > > > I thought I'd share something with you guys: > > > >
I just received my DIY rubiks.com cube (black) and guess what... there >
> were no screws with it (only rivets)! > > > > Does someone know what
type of screws I should use (any reference)? > > > > Sven > > > > > > >
> > > Yahoo! Groups Links > > > > > > > [Non-text portions of this
message have been removed]
247. Re: [Speed cubing group] from solving the cube to
speedcubing From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Jan 2006 14:09:54 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Mike Bennett"
<mikebennett_one@h...> wrote: > > When you get very good at a 4 look,
the odds to skip steps is very > high. The way I perform it, the odds
for a skipped step are about > 41%. So it's more of a 3.5 look. Can
you tell about that way you perform it? Usually it's only about
35.6%. Cheers! Stefan
248. [Speed cubing group] Re: Are there any girls/ women that do
this? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Jan 2006 14:10:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@y...> wrote: > > My 10 year old cousin got a cube last
year for Xmas and has been > working on it with little success for a
year. What notation did she use? Cheers! Stefan
249. Re: [Speed cubing group] from solving the cube to
speedcubing From: "Mike Bennett" <mikebennett_one@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Jan 2006 14:30:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Mike Bennett" >
<mikebennett_one@h...> wrote: > > > > When you get very good at a 4
look, the odds to skip steps is very > > high. The way I perform it, the
odds for a skipped step are about > > 41%. So it's more of a 3.5
look. > > Can you tell about that way you perform it? Usually it's
only about > 35.6%. > > Cheers! > Stefan OE, PC, OC, PE. 1/8 + 1/6 +
1/27 + 1/12 = 89/216 (~41%) And if that's wrong, I'd like to
blame my 4th grade teacher. ;) -Mike
250. Re: [Speed cubing group] from solving the cube to
speedcubing From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Jan 2006 14:36:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Mike Bennett"
<mikebennett_one@h...> wrote: > > OE, PC, OC, PE. 1/8 + 1/6 + 1/27 +
1/12 = 89/216 (~41%) > > And if that's wrong, I'd like to
blame my 4th grade teacher. ;) For 4x4 reducing it to 3x3, you have
those two parity problems. Each has 50% chance of skipping. Does that
mean you have 50%+50%=100% chance of skipping one of them? Btw, cool
that you learn probability in 4th grade already! Too bad your teacher
screwed it :-) Cheers! Stefan
251. Re: [Speed cubing group] from solving the cube to
speedcubing From: "Mike Bennett" <mikebennett_one@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Jan 2006 14:41:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Mike Bennett" >
<mikebennett_one@h...> wrote: > > > > OE, PC, OC, PE. 1/8 + 1/6 +
1/27 + 1/12 = 89/216 (~41%) > > > > And if that's wrong, I'd
like to blame my 4th grade teacher. ;) > > For 4x4 reducing it to 3x3,
you have those two parity problems. Each > has 50% chance of skipping.
Does that mean you have 50%+50%=100% > chance of skipping one of them?
Btw, cool that you learn probability > in 4th grade already! Too bad
your teacher screwed it :-) > > Cheers! > Stefan No. I learned adding
fractions using common denominators. And I realize there is some overlap
because some cases will have two or more skips in them, but I was unsure
how to factor that in. Would you please explain how? That would be very
helpful. I'm trying to work out some probabilities like that for an
idea I've had about the Roux step 4. -Mike
252. Re: [Speed cubing group] from solving the cube to
speedcubing From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Jan 2006 14:47:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Mike Bennett"
<mikebennett_one@h...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Mike Bennett" > >
<mikebennett_one@h...> wrote: > > > > > > OE, PC, OC, PE. 1/8 + 1/6 +
1/27 + 1/12 = 89/216 (~41%) > > > > > > And if that's wrong,
I'd like to blame my 4th grade teacher. ;) > > > > For 4x4 reducing
it to 3x3, you have those two parity problems. Each > > has 50% chance
of skipping. Does that mean you have 50%+50%=100% > > chance of skipping
one of them? Btw, cool that you learn probability > > in 4th grade
already! Too bad your teacher screwed it :-) > > > > Cheers! > > Stefan
> > No. I learned adding fractions using common denominators. And I >
realize there is some overlap because some cases will have two or more >
skips in them, but I was unsure how to factor that in. Would you >
please explain how? That would be very helpful. I'm trying to work
> out some probabilities like that for an idea I've had about the
Roux > step 4. > > -Mike No, I won't just explain it, that's
not my style of teaching :-) Instead, let me ask you questions: What is
the real probability to skip at least one of those two parity problems
for the 4x4? Why is it not 100% like I get for adding 50%+50%?
What's the correct way to compute it? Then apply this knowledge to
your 4-step LL. Cheers! Stefan
253. Re: from solving the cube to speedcubing From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Jan 2006 14:49:18 -0000
The probability that you don't any step is: 7/8*5/6*26/27*11/12 =
5005/7776 So the probability that you skip at least one step is:
1-5005/7776 = 2771/7776 ~ 35.6% Sven --- In
speedsolvingrubikscube@yahoogroups.com, "Mike Bennett"
<mikebennett_one@h...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Mike Bennett" > >
<mikebennett_one@h...> wrote: > > > > > > OE, PC, OC, PE. 1/8 + 1/6 +
1/27 + 1/12 = 89/216 (~41%) > > > > > > And if that's wrong,
I'd like to blame my 4th grade teacher. ;) > > > > For 4x4 reducing
it to 3x3, you have those two parity problems. Each > > has 50% chance
of skipping. Does that mean you have 50%+50%=100% > > chance of skipping
one of them? Btw, cool that you learn probability > > in 4th grade
already! Too bad your teacher screwed it :-) > > > > Cheers! > > Stefan
> > No. I learned adding fractions using common denominators. And I >
realize there is some overlap because some cases will have two or more >
skips in them, but I was unsure how to factor that in. Would you >
please explain how? That would be very helpful. I'm trying to work
> out some probabilities like that for an idea I've had about the
Roux > step 4. > > -Mike >
254. Re: [Speed cubing group] from solving the cube to
speedcubing From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Jan 2006 14:51:34 -0000
Sorry Stefan ! BTW I hope that I am at least right Sven --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Mike Bennett" >
<mikebennett_one@h...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@g...> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Mike Bennett" > > >
<mikebennett_one@h...> wrote: > > > > > > > > OE, PC, OC, PE. 1/8 +
1/6 + 1/27 + 1/12 = 89/216 (~41%) > > > > > > > > And if that's
wrong, I'd like to blame my 4th grade teacher. ;) > > > > > > For
4x4 reducing it to 3x3, you have those two parity problems. > Each > > >
has 50% chance of skipping. Does that mean you have 50%+50%=100% > > >
chance of skipping one of them? Btw, cool that you learn > probability >
> > in 4th grade already! Too bad your teacher screwed it :-) > > > > >
> Cheers! > > > Stefan > > > > No. I learned adding fractions using
common denominators. And I > > realize there is some overlap because
some cases will have two or > more > > skips in them, but I was unsure
how to factor that in. Would you > > please explain how? That would be
very helpful. I'm trying to work > > out some probabilities like
that for an idea I've had about the Roux > > step 4. > > > > -Mike
> > No, I won't just explain it, that's not my style of
teaching :-) > > Instead, let me ask you questions: What is the real
probability to > skip at least one of those two parity problems for the
4x4? Why is it > not 100% like I get for adding 50%+50%? What's the
correct way to > compute it? Then apply this knowledge to your 4-step
LL. > > Cheers! > Stefan >
255. Re: from solving the cube to speedcubing From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Jan 2006 14:56:59 -0000
I learned all F2L algs except 3-move cases 1½ years ago. i didn't
understand any more complicated situations. --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee"
<speedcuber@f...> wrote: > > Sub-60s is definitely possible with a
4-look LL. I used to solve with a > 4-look LL and didn't really
bother learning more LL algorithms until I > got my average under 60s. >
> It's possible to go much faster than 60s with 4-look LL.
I've seen > people do 30s solves with a 4-look LL! > > Are you
solving with F2L pairs? If not then I'd advise that would be a >
very valuable next step. F2L pairs are not that difficult to work out on
> your own and they'll really improve your solve times once you get
the > hang of them. > > BTW, re working stuff out on your own (just
referring to another > discussion string on the group), I feel pretty
strongly about this with > regard to the F2L. Even now I never use an
F2L trick unless I understand > exactly how it works. :) > > Jasmine >
http://speedcuber.blogspot.com > > > On Thu, 5 Jan 2006 21:06:50 -0800
(PST), "David Pritts" > <ladartfrog@y...> said: > > > > Are
you sure? It seems like it would be absolutely ridiculous to > > cut
down the time that much. Even if I did no thinking or > > looking at the
cube at all, but instead just always knew exactly > > which algorithm to
use instantly, I think the way I'm doing it > > now would still
take over a minute... > > > > any other thoughts? > > > > And even so,
I'll eventually want to start getting more > > advanced and using
some of the methods that you guys use... the > > methods which allow you
to do cubes in 20 seconds. > > > > For the time being, I'm looking
for any methods which are > > slightly faster than my current method,
but I'd rather not try > > to learn any of the hardest methods
first. > > > > Let me know.. thanks! > > > > David > > > >
----------------------- > > > > thebunze wrote: > > with that method you
use now, you could get less than 60 seconds > > > > David Pritts
<ladartfrog@y...> wrote: Hey -- Jason, you > > said that I should
learn the ROUx method... so you recommend > > just going to
[1]http://grrroux.free.fr/method/Intro.html and > > learning the method
there? > > > > I am just getting to the point where I can solve the cube
> > consistently without having to look at any references (thanks to > >
the help provided by many of you who have answered my questions > > in
the past few days). My method is: > > -Solve first 2 layers > > -Solve
the cross of the bottom layer > > -Get the LL corners in the right place
> > -Get the LL corners rotated correctly > > -Switch any incorrect
corners > > > > I am starting to get pretty good at this, but I know
there is > > little I can do besides getting faster with my algorithms
and > > cutting down time doing the first layer. I can do it in about 4
> > minutes usually, but I want to start learning more advanced > >
methods. > > > > I'm not looking to be the best cuber ever or
anything, but I > > would like to at least get my average down to 90
seconds or 2 > > minutes. > > > > What are the most common methods that
you guys use, how > > difficult are they to learn and use, and how fast
are they? > > > > thanks!! > > > > -David > >
__________________________________________________ > > Do You Yahoo!? >
> Tired of spam? Yahoo! Mail has the best spam protection around > >
[2]http://mail.yahoo.com > > [Non-text portions of this message have
been removed] > >
___________________________________________________________ > > > >
YAHOO! GROUPS LINKS > > > > * Visit your group
"[3]speedsolvingrubikscube" on the web. > > > > * To
unsubscribe from this group, send an email to: > >
[4]speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > * Your use
of Yahoo! Groups is subject to the [5]Yahoo! Terms > > of Service. > >
___________________________________________________________ > > > >
References > > > > 1. http://grrroux.free.fr/method/Intro.html > > 2.
http://mail.yahoo.com/ > > 3.
http://groups.yahoo.com/group/speedsolvingrubikscube > > 4. > >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?
subject=Unsubscribe > > 5. http://docs.yahoo.com/info/terms/ > > -- >
http://www.fastmail.fm - Send your email first class >
256. Re: [Speed cubing group] from solving the cube to
speedcubing From: "Mike Bennett" <mikebennett_one@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Jan 2006 15:13:10 -0000
> No, I won't just explain it, that's not my style of teaching
:-) > > Instead, let me ask you questions: What is the real probability
to > skip at least one of those two parity problems for the 4x4? Why is
it > not 100% like I get for adding 50%+50%? What's the correct way
to > compute it? Then apply this knowledge to your 4-step LL. > >
Cheers! > Stefan That's enough explanation for me. Is it 75%? 50%
of the time you get one parity, and 50% of the time you don't get
it, you get the other. 7/8 * 31/108 .251 5/6 * 51/648 .065 26/27 * 9/24
.574 11/12 * 7/24 .267 ------------ ---- 1.16 So, dividing 41% by 1.16
we get ~35%. Did I do that right? :S -Mike
257. Re: [Speed cubing group] White DIY Cube Received From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 6 Jan 2006 10:23:00 -0500
I cannot stand the 25th anniversary stickers. If I cube with them near a
ceiling light (or just about any direct light source), I'm nearly
blinded while solving the silver face. Additionally, the blue stickers
crapped out amazingly fast. After getting one, I switched to making the
yellow face my top face, because it was easier to see, and every cube
has a yellow face. Then I just got fed up and replaced the stickers. On
the bright side, it's now my best cube. On 1/5/06, Eric
<maier@...> wrote: > > Just received my white DIY cube kit. Flat
centers contrary to the > image on the site (as discussed earlier). One
suprise though was it > came with 25th anniversary stickers! Can't
wait to detail it out and > get it assembled. > > Eric > > > > > >
------------------------------ > YAHOO! GROUPS LINKS > > > - Visit your
group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
258. Re: [Speed cubing group] from solving the cube to
speedcubing From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Jan 2006 15:28:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@y...>
wrote: > > Sorry Stefan ! > BTW I hope that I am at least right Yes, you
did get it right. I just believe telling someone the answer right away
is the cheap way out, especially when he could just as well find it out
himself and learn something by doing so. Telling the answer doesn't
make you a good teacher, it makes you a *lazy* teacher. Though, your
question seems to indicate that you weren't sure about your
solution yourself, so I'm not blaming you for writing it ;-) Have a
look at these: http://www.stefan-pochmann.de/foo/polya1.jpg
http://www.stefan-pochmann.de/foo/polya2.jpg They're excerpts from
the wonderful book "How to Solve It" by George Pólya:
http://www.amazon.com/gp/product/0691023565 Btw, he's from
Budapest, just like Ern? Rubik :-)
http://en.wikipedia.org/wiki/George_Polya Cheers! Stefan
259. Re: [Speed cubing group] from solving the cube to
speedcubing From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Jan 2006 15:32:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Mike Bennett"
<mikebennett_one@h...> wrote: > > > No, I won't just explain it,
that's not my style of teaching :-) > > > > Instead, let me ask you
questions: What is the real probability to > > skip at least one of
those two parity problems for the 4x4? Why is it > > not 100% like I get
for adding 50%+50%? What's the correct way to > > compute it? Then
apply this knowledge to your 4-step LL. > > > > Cheers! > > Stefan > >
That's enough explanation for me. > > Is it 75%? 50% of the time
you get one parity, and 50% of the time > you don't get it, you get
the other. That's correct. Can you write it as a concise formula? >
7/8 * 31/108 .251 > 5/6 * 51/648 .065 > 26/27 * 9/24 .574 > 11/12 * 7/24
.267 > ------------ ---- > 1.16 > So, dividing 41% by 1.16 we get ~35%.
Hmm, that stuff looks like mystery to me :-) Where do you get all those
numbers like 648 from? Cheers! Stefan
260. Re: [Speed cubing group] from solving the cube to
speedcubing From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Jan 2006 15:40:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > They're excerpts from
the wonderful book "How to Solve It" by George > Pólya: >
http://www.amazon.com/gp/product/0691023565 Oh, and on this page
there's another excerpt from the book:
http://www.wolaver.org/teaching/TAseminar.htm Scroll down about a page
(though that part is interesting, too!) and read the "TUTORING
EXAMPLE". Cheers! Stefan
261. Re: [Speed cubing group] from solving the cube to
speedcubing From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 6 Jan 2006 10:44:57 -0500
Right on. F2L pairs is your definite next step. I was using your method
and picked up Fridrich in manageable chunks using the following steps: I
learned F2L pairs from Fridrich's site and stuck to the 4LLL until
I had a consistent sub 30 time on F2L. F2L pairs is easy to learn on its
own because you can set each algorithm up to practice quickly. I
didn't move on from each algorithm until I really understood how it
worked. That helps a ton in reducing your decision making time for each
pair. Then I created a sort of 3 look LL method by orienting edges first
using my old method and using Fridrich to orient the corners and permute
the LL. There are only 6 Fridrich LL orientation algorithms where all
edges are already oriented, so it seemed like a good small chunk to
learn, instead of trying to memorize all 41 or w/e at once. I had to
break the Fridrich method into reasonable chunks to keep from giving up.
:-) But I went from 3 min. solves using your method to sub 60 very
quickly. - Matt On 1/6/06, Jasmine Lee <speedcuber@...> wrote: > >
Sub-60s is definitely possible with a 4-look LL. I used to solve with a
> 4-look LL and didn't really bother learning more LL algorithms
until I > got my average under 60s. > > It's possible to go much
faster than 60s with 4-look LL. I've seen > people do 30s solves
with a 4-look LL! > > Are you solving with F2L pairs? If not then
I'd advise that would be a > very valuable next step. F2L pairs are
not that difficult to work out on > your own and they'll really
improve your solve times once you get the > hang of them. > > BTW, re
working stuff out on your own (just referring to another > discussion
string on the group), I feel pretty strongly about this with > regard to
the F2L. Even now I never use an F2L trick unless I understand > exactly
how it works. :) > > Jasmine > http://speedcuber.blogspot.com > > > On
Thu, 5 Jan 2006 21:06:50 -0800 (PST), "David Pritts" >
<ladartfrog@...> said: > > > > Are you sure? It seems like it would
be absolutely ridiculous to > > cut down the time that much. Even if I
did no thinking or > > looking at the cube at all, but instead just
always knew exactly > > which algorithm to use instantly, I think the
way I'm doing it > > now would still take over a minute... > > > >
any other thoughts? > > > > And even so, I'll eventually want to
start getting more > > advanced and using some of the methods that you
guys use... the > > methods which allow you to do cubes in 20 seconds. >
> > > For the time being, I'm looking for any methods which are > >
slightly faster than my current method, but I'd rather not try > >
to learn any of the hardest methods first. > > > > Let me know.. thanks!
> > > > David > > > > ----------------------- > > > > thebunze wrote: >
> with that method you use now, you could get less than 60 seconds > > >
> David Pritts <ladartfrog@...> wrote: Hey -- Jason, you > > said
that I should learn the ROUx method... so you recommend > > just going
to [1]http://grrroux.free.fr/method/Intro.html and > > learning the
method there? > > > > I am just getting to the point where I can solve
the cube > > consistently without having to look at any references
(thanks to > > the help provided by many of you who have answered my
questions > > in the past few days). My method is: > > -Solve first 2
layers > > -Solve the cross of the bottom layer > > -Get the LL corners
in the right place > > -Get the LL corners rotated correctly > > -Switch
any incorrect corners > > > > I am starting to get pretty good at this,
but I know there is > > little I can do besides getting faster with my
algorithms and > > cutting down time doing the first layer. I can do it
in about 4 > > minutes usually, but I want to start learning more
advanced > > methods. > > > > I'm not looking to be the best cuber
ever or anything, but I > > would like to at least get my average down
to 90 seconds or 2 > > minutes. > > > > What are the most common methods
that you guys use, how > > difficult are they to learn and use, and how
fast are they? > > > > thanks!! > > > > -David > >
__________________________________________________ > > Do You Yahoo!? >
> Tired of spam? Yahoo! Mail has the best spam protection around > >
[2]http://mail.yahoo.com > > [Non-text portions of this message have
been removed] > >
___________________________________________________________ > > > >
YAHOO! GROUPS LINKS > > > > * Visit your group
"[3]speedsolvingrubikscube" on the web. > > > > * To
unsubscribe from this group, send an email to: > >
[4]speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > * Your use
of Yahoo! Groups is subject to the [5]Yahoo! Terms > > of Service. > >
___________________________________________________________ > > > >
References > > > > 1. http://grrroux.free.fr/method/Intro.html > > 2.
http://mail.yahoo.com/ > > 3.
http://groups.yahoo.com/group/speedsolvingrubikscube > > 4. > >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com >
?subject=Unsubscribe > > 5. http://docs.yahoo.com/info/terms/ > > -- >
http://www.fastmail.fm - Send your email first class > > >
------------------------------ > YAHOO! GROUPS LINKS > > > - Visit your
group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
262. Re: [Speed cubing group] from solving the cube to
speedcubing From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Jan 2006 15:46:34 -0000
Very instructive, thanks for the links. Sven --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > > > They're excerpts from the
wonderful book "How to Solve It" by George > > Pólya: > >
http://www.amazon.com/gp/product/0691023565 > > Oh, and on this page
there's another excerpt from the book: >
http://www.wolaver.org/teaching/TAseminar.htm > > Scroll down about a
page (though that part is interesting, too!) and > read the
"TUTORING EXAMPLE". > > Cheers! > Stefan >
263. Re: [Speed cubing group] from solving the cube to
speedcubing From: "Mike Bennett" <mikebennett_one@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Jan 2006 16:01:05 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > > > Is it 75%? 50% of the
time you get one parity, and 50% of the time > > you don't get it,
you get the other. > > That's correct. Can you write it as a
concise formula? .50 + (.50*.50) = .75 Px + (Pnotx*Py) = .75 where P is
probability Is that right at least? :) > > 7/8 * 31/108 .251 > > 5/6 *
51/648 .065 > > 26/27 * 9/24 .574 > > 11/12 * 7/24 .267 > > ------------
---- > > 1.16 > > So, dividing 41% by 1.16 we get ~35%. > > Hmm, that
stuff looks like mystery to me :-) > Where do you get all those numbers
like 648 from? > > Cheers! > Stefan The first numbers were all the
probabilities of not getting a skip in a particular step, the second
numbers are the probabilities of getting a skip in the other steps, and
the farthest to the right numbers are the results from each line. The
648 was a common denominator (read: I was too lazy to find a nicer
common multiple for 24 and 27). And this, kids, is why Mike is not a
math major. -Mike
264. Re: [Speed cubing group] from solving the cube to
speedcubing From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Jan 2006 16:09:04 -0000
When I started to learn Friedrich's method I made an average of 28-
29 with 4-step LL. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee"
<speedcuber@f...> wrote: > > Sub-60s is definitely possible with a
4-look LL. I used to solve with a > 4-look LL and didn't really
bother learning more LL algorithms until I > got my average under 60s. >
> It's possible to go much faster than 60s with 4-look LL.
I've seen > people do 30s solves with a 4-look LL! > > Are you
solving with F2L pairs? If not then I'd advise that would be a >
very valuable next step. F2L pairs are not that difficult to work out on
> your own and they'll really improve your solve times once you get
the > hang of them. > > BTW, re working stuff out on your own (just
referring to another > discussion string on the group), I feel pretty
strongly about this with > regard to the F2L. Even now I never use an
F2L trick unless I understand > exactly how it works. :) > > Jasmine >
http://speedcuber.blogspot.com > > > On Thu, 5 Jan 2006 21:06:50 -0800
(PST), "David Pritts" > <ladartfrog@y...> said: > > > > Are
you sure? It seems like it would be absolutely ridiculous to > > cut
down the time that much. Even if I did no thinking or > > looking at the
cube at all, but instead just always knew exactly > > which algorithm to
use instantly, I think the way I'm doing it > > now would still
take over a minute... > > > > any other thoughts? > > > > And even so,
I'll eventually want to start getting more > > advanced and using
some of the methods that you guys use... the > > methods which allow you
to do cubes in 20 seconds. > > > > For the time being, I'm looking
for any methods which are > > slightly faster than my current method,
but I'd rather not try > > to learn any of the hardest methods
first. > > > > Let me know.. thanks! > > > > David > > > >
----------------------- > > > > thebunze wrote: > > with that method you
use now, you could get less than 60 seconds > > > > David Pritts
<ladartfrog@y...> wrote: Hey -- Jason, you > > said that I should
learn the ROUx method... so you recommend > > just going to
[1]http://grrroux.free.fr/method/Intro.html and > > learning the method
there? > > > > I am just getting to the point where I can solve the cube
> > consistently without having to look at any references (thanks to > >
the help provided by many of you who have answered my questions > > in
the past few days). My method is: > > -Solve first 2 layers > > -Solve
the cross of the bottom layer > > -Get the LL corners in the right place
> > -Get the LL corners rotated correctly > > -Switch any incorrect
corners > > > > I am starting to get pretty good at this, but I know
there is > > little I can do besides getting faster with my algorithms
and > > cutting down time doing the first layer. I can do it in about 4
> > minutes usually, but I want to start learning more advanced > >
methods. > > > > I'm not looking to be the best cuber ever or
anything, but I > > would like to at least get my average down to 90
seconds or 2 > > minutes. > > > > What are the most common methods that
you guys use, how > > difficult are they to learn and use, and how fast
are they? > > > > thanks!! > > > > -David > >
__________________________________________________ > > Do You Yahoo!? >
> Tired of spam? Yahoo! Mail has the best spam protection around > >
[2]http://mail.yahoo.com > > [Non-text portions of this message have
been removed] > >
___________________________________________________________ > > > >
YAHOO! GROUPS LINKS > > > > * Visit your group
"[3]speedsolvingrubikscube" on the web. > > > > * To
unsubscribe from this group, send an email to: > >
[4]speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > * Your use
of Yahoo! Groups is subject to the [5]Yahoo! Terms > > of Service. > >
___________________________________________________________ > > > >
References > > > > 1. http://grrroux.free.fr/method/Intro.html > > 2.
http://mail.yahoo.com/ > > 3.
http://groups.yahoo.com/group/speedsolvingrubikscube > > 4. > >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?
subject=Unsubscribe > > 5. http://docs.yahoo.com/info/terms/ > > -- >
http://www.fastmail.fm - Send your email first class >
265. Re: [Speed cubing group] from solving the cube to
speedcubing From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Jan 2006 16:44:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Mike Bennett"
<mikebennett_one@h...> wrote: > > > That's correct. Can you
write it as a concise formula? > > .50 + (.50*.50) = .75 > > Px +
(Pnotx*Py) = .75 > where P is probability > > Is that right at least? :)
Yep. Can you also show a concise formula for three things, i.e. x, y and
z? > > > 7/8 * 31/108 .251 > > > 5/6 * 51/648 .065 > > > 26/27 * 9/24
.574 > > > 11/12 * 7/24 .267 > > > ------------ ---- > > > 1.16 > > >
So, dividing 41% by 1.16 we get ~35%. > > > > Hmm, that stuff looks like
mystery to me :-) > > Where do you get all those numbers like 648 from?
> > > > Cheers! > > Stefan > > The first numbers were all the
probabilities of not getting a skip in > a particular step, the second
numbers are the probabilities of getting > a skip in the other steps
Those second numbers are computed with your initial wrong method, though
:-). Try answering the x/y/z question above first. > The 648 was a
common denominator (read: I > was too lazy to find a nicer common
multiple for 24 and 27). Hehe, there's a real nice way to find the
least common multiple, worthwile to find it :-) Cheers! Stefan
266. Re: [Speed cubing group] from solving the cube to
speedcubing From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Jan 2006 17:28:43 -0000
I used to do a really bad method with a 4LLL(I still use 4LLL but with
F2L) and I was averaging mid-30s with it...so...don't put down
4LLL...though you do skip a step quite often...and if you try you can
skip even more...I'm gunna learn PLL and the 2 more OLL cases I
need to make a 3LLL (sometimes I end up doign a 5LLL) Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee"
<speedcuber@f...> wrote: > > Sub-60s is definitely possible with a
4-look LL. I used to solve with a > 4-look LL and didn't really
bother learning more LL algorithms until I > got my average under 60s. >
> It's possible to go much faster than 60s with 4-look LL.
I've seen > people do 30s solves with a 4-look LL! > > Are you
solving with F2L pairs? If not then I'd advise that would be a >
very valuable next step. F2L pairs are not that difficult to work out on
> your own and they'll really improve your solve times once you get
the > hang of them. > > BTW, re working stuff out on your own (just
referring to another > discussion string on the group), I feel pretty
strongly about this with > regard to the F2L. Even now I never use an
F2L trick unless I understand > exactly how it works. :) > > Jasmine >
http://speedcuber.blogspot.com > > > On Thu, 5 Jan 2006 21:06:50 -0800
(PST), "David Pritts" > <ladartfrog@y...> said: > > > > Are
you sure? It seems like it would be absolutely ridiculous to > > cut
down the time that much. Even if I did no thinking or > > looking at the
cube at all, but instead just always knew exactly > > which algorithm to
use instantly, I think the way I'm doing it > > now would still
take over a minute... > > > > any other thoughts? > > > > And even so,
I'll eventually want to start getting more > > advanced and using
some of the methods that you guys use... the > > methods which allow you
to do cubes in 20 seconds. > > > > For the time being, I'm looking
for any methods which are > > slightly faster than my current method,
but I'd rather not try > > to learn any of the hardest methods
first. > > > > Let me know.. thanks! > > > > David > > > >
----------------------- > > > > thebunze wrote: > > with that method you
use now, you could get less than 60 seconds > > > > David Pritts
<ladartfrog@y...> wrote: Hey -- Jason, you > > said that I should
learn the ROUx method... so you recommend > > just going to
[1]http://grrroux.free.fr/method/Intro.html and > > learning the method
there? > > > > I am just getting to the point where I can solve the cube
> > consistently without having to look at any references (thanks to > >
the help provided by many of you who have answered my questions > > in
the past few days). My method is: > > -Solve first 2 layers > > -Solve
the cross of the bottom layer > > -Get the LL corners in the right place
> > -Get the LL corners rotated correctly > > -Switch any incorrect
corners > > > > I am starting to get pretty good at this, but I know
there is > > little I can do besides getting faster with my algorithms
and > > cutting down time doing the first layer. I can do it in about 4
> > minutes usually, but I want to start learning more advanced > >
methods. > > > > I'm not looking to be the best cuber ever or
anything, but I > > would like to at least get my average down to 90
seconds or 2 > > minutes. > > > > What are the most common methods that
you guys use, how > > difficult are they to learn and use, and how fast
are they? > > > > thanks!! > > > > -David > >
__________________________________________________ > > Do You Yahoo!? >
> Tired of spam? Yahoo! Mail has the best spam protection around > >
[2]http://mail.yahoo.com > > [Non-text portions of this message have
been removed] > >
___________________________________________________________ > > > >
YAHOO! GROUPS LINKS > > > > * Visit your group
"[3]speedsolvingrubikscube" on the web. > > > > * To
unsubscribe from this group, send an email to: > >
[4]speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > * Your use
of Yahoo! Groups is subject to the [5]Yahoo! Terms > > of Service. > >
___________________________________________________________ > > > >
References > > > > 1. http://grrroux.free.fr/method/Intro.html > > 2.
http://mail.yahoo.com/ > > 3.
http://groups.yahoo.com/group/speedsolvingrubikscube > > 4. > >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe
> > 5. http://docs.yahoo.com/info/terms/ > > -- > http://www.fastmail.fm
- Send your email first class >
267. [Speed cubing group] Re: Are there any girls/ women that do
this? From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Jan 2006 18:58:22 -0000
I was something like 7 or 8 when I picked up a cube for the first time.
I tried doing it color by color, though after a while I did understand
that when I finished a side all the colors had to line up with the
center pieces of the adjacent sides. So I figured out how to do one
layer, and at one point managed to get two sides solved, but then, of
course, couldn't get any further without messing up the progress
I'd made. After a few years that first Rubik's cube got lost
(though I found a few pieces of it in an old toy box last year and
I'm still wondering what happened to it), and I didn't pick it
up again until I started my freshman year at Caltech, when I figured out
a very inefficient method to do the first two layers. I finally
consulted a website for help on the last layer, though initially I
skipped over the part about the middle layer, so I kept using my own
method for a while. Which explains why the first timed solves I recorded
were on the order of the time it takes me to do a 4x4 now (and I'm
still pretty slow at that). I gave my brother a cube for Christmas, and
I let him play with it for a while before attempting to teach him a
solution. Not only is it more satisfying to see how much you can figure
out on your own, it's also easier to learn a solution when you have
a slightly better understanding of what's going on and not just
applying movesets blindly. Shelley --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee"
<speedcuber@f...> wrote: > > I first solved the cube when I was 10
years old. I only worked out the > first two layers by myself, then I
read a book for the last layer. I'm > quite sure that I would not
have been able to work out the last layer by > myself at that age.
I'm not saying it isn't possible at that age, just > that I
don't think I could have done it! So I'm not too bothered by
the > fact that I didn't work it all out on my own. > > This makes
me wonder of the people who did initially work out an entire > solution
on their own (regardless of how inefficient it might have > been), how
old were you at the time? > > Jasmine > http://speedcuber.blogspot.com >
> > On Fri, 06 Jan 2006 02:32:44 -0000, "Stefan Pochmann"
<pochmann@g...> > said: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81" > >
<kovacic81@y...> wrote: > > > > > > I didn't think that my 10
year old cousin would figure out the > > cube > > on > > > her own. > >
You *thought* so. And now we (and more importantly she) will > > never >
> know. I myself am quite sad I'll never know whether I
would've > > been > > able to find a solution myself, if I remember
correctly I got a > > solution with my first cube when I was about 6 and
sadly nobody > > encouraged me to try it on my own first. > > Why waste
the opportunity? > > Recently a friend of mine became interested and
found a solution > > himself. Took him two months, and it wasn't
the most efficient > > method, > > but he did it. He resisted getting
any help, I resisted giving > > any > > help. That's what *I* am
proud of. But yeah, I know I'm quite > > lonely > > with that
attitude. > > Stefan > > -- > http://www.fastmail.fm - Or how I learned
to stop worrying and > love email again >
268. figuring out the cube on your own vs. being taught From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Jan 2006 19:24:49 -0000
in another thread, someone was asking about how old were cubers when
they figured it out on their own (without being taught or reading from a
book). I was 11, well actually almost 12. did it during summer break
back in 1981. There wasn't anyone else I knew that could do it,
though I had one friend (who was at the time basically my only friend)
who was a little interested in trying to figure it out, but not quite as
obsessed as I was. Figuring it out took an awful lot of patience and
thinking and trial and error--basically, my whole summer. Obviously,
there would not be anywhere near as many cubers if we restricted it to
only those who actually figured it out on their own--sure, many people
can figure it out, but how many have the time or interest or
determination to figure it out? But only those who have figured it out
on their own know the feeling you get when you can put those last couple
of pieces of the puzzle back in place without any help. It was a real
confidence booster and a watershed point in my life. In the 6th grade, I
was a loner, a wallflower, very shy, introverted, and very much a nerd.
I ate my sack lunch by myself then went to the library. I didn't
talk to or play with other kids at recess. Then 7th grade started, and
when people found out I could solve the cube, they wanted a
demonstration so I would solve it for them at lunch--eventually I
started to charge people 25 cents to do it, and kids would gather round
and watch and I guess it was basically what I needed to come out of my
shell a little, and that year I stopped staring at the floor all the
time and started to have confidence in myself and I formed many very
good friendships (though ironically none of my friends ever really did
learn how to solve the cube). You can look at pictures of me from the
6th to the 7th and you can see a real transformation. Maybe it would
have happened without the cube, or would have been just the same if I
had just learned how to do it from someone else, but it was definitely a
catalyst. My method was just a simple layer by layer, with a few algs
for what we would call a 4 look LL. I could get the F2L very early on,
but the LL is what took me most of the summer to figure out. By the time
school started 7th grade I could do it in about a minute and a half. I
think I was lucky the internet wasn't around back then, becuase I
probably would have just looked up some solution and learned it, and
I'm glad I did it on my own. But I never would have become a
speedcuber if I hadn't looked up other algs on the Internet and
learned from others, so you could say that deprived me of the chance to
become a speedcuber on my own, and that's just fine with me...
--Kirk
269. [Speed cubing group] Re: Are there any girls/ women that do
this? From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Jan 2006 19:52:17 -0000
Yeah I've wondered that a lot myself. My older cousin (who was
already a college professor) wrote down a few notes for me only about 2
days after I got my first cube. He had figured it out on his own, taking
about three months. A few days later I could solve it myself. So
I'll never know how far I would've gotten on my own. I did
solve the 4x4, 5x5 on my own, but I just extended the 3x3 corners-first
method so that doesn't count. Megaminx doesn't really count
either since so much knowledge is transferrable. I did solve Square-1 on
my own, and it took me almost two years! Of course I didn't work on
it continuously during that time. So I imagine I might have licked the
3x3 eventually. Learning a radically different method can be almost like
starting over. I know when I began learning F2L after being a
corners-first guy for so long, it was almost like a whole new puzzle.
(Yes, PUZZLE!) Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@g...> wrote: > I myself am
quite sad I'll never know whether I would've been > able to
find a solution myself, if I remember correctly I got a > solution with
my first cube when I was about 6 and sadly nobody > encouraged me to try
it on my own first.
270. [Speed cubing group] Re: New way to do the H-Permutation From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Jan 2006 20:33:51 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Gilles van den Peereboom
<gillesvdp@g...> wrote: > > Very nice trick, and nice U2 finger trick
too ! :D > > (btw, thx for your F-Perm, I averaged 3.09 yesterday :p) >
> Gilles. What's that alg? I mean, 3.09 isn't fast, but if I
remember correctly you also said an edge-3-cycle takes you 3 seconds ;-)
Cheers! Stefan
271. Re: [Speed cubing group] from solving the cube to
speedcubing From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 6 Jan 2006 13:51:48 -0800 (PST)
Jasmine/Matt -- at the moment, I solve the first layer and second layer
seperately. I took a look at a couple sites, but I'm not sure which
one to use... they seem a little difficult to follow. Any suggestions
for what sites I should visit for learning how to solve F2L pairs?
Please provide links beacuse I am not familiar with any of the names of
sites. Also, what is meant by a "4 look method" or a "3
look method", etc? Thanks! David Matt Moberly <mmoberly@...>
wrote: Right on. F2L pairs is your definite next step. I was using your
method and picked up Fridrich in manageable chunks using the following
steps: I learned F2L pairs from Fridrich's site and stuck to the
4LLL until I had a consistent sub 30 time on F2L. F2L pairs is easy to
learn on its own because you can set each algorithm up to practice
quickly. I didn't move on from each algorithm until I really
understood how it worked. That helps a ton in reducing your decision
making time for each pair. Then I created a sort of 3 look LL method by
orienting edges first using my old method and using Fridrich to orient
the corners and permute the LL. There are only 6 Fridrich LL orientation
algorithms where all edges are already oriented, so it seemed like a
good small chunk to learn, instead of trying to memorize all 41 or w/e
at once. I had to break the Fridrich method into reasonable chunks to
keep from giving up. :-) But I went from 3 min. solves using your method
to sub 60 very quickly. - Matt On 1/6/06, Jasmine Lee
<speedcuber@...> wrote: > > Sub-60s is definitely possible with a
4-look LL. I used to solve with a > 4-look LL and didn't really
bother learning more LL algorithms until I > got my average under 60s. >
> It's possible to go much faster than 60s with 4-look LL.
I've seen > people do 30s solves with a 4-look LL! > > Are you
solving with F2L pairs? If not then I'd advise that would be a >
very valuable next step. F2L pairs are not that difficult to work out on
> your own and they'll really improve your solve times once you get
the > hang of them. > > BTW, re working stuff out on your own (just
referring to another > discussion string on the group), I feel pretty
strongly about this with > regard to the F2L. Even now I never use an
F2L trick unless I understand > exactly how it works. :) > > Jasmine >
http://speedcuber.blogspot.com > > > On Thu, 5 Jan 2006 21:06:50 -0800
(PST), "David Pritts" > <ladartfrog@...> said: > > > > Are
you sure? It seems like it would be absolutely ridiculous to > > cut
down the time that much. Even if I did no thinking or > > looking at the
cube at all, but instead just always knew exactly > > which algorithm to
use instantly, I think the way I'm doing it > > now would still
take over a minute... > > > > any other thoughts? > > > > And even so,
I'll eventually want to start getting more > > advanced and using
some of the methods that you guys use... the > > methods which allow you
to do cubes in 20 seconds. > > > > For the time being, I'm looking
for any methods which are > > slightly faster than my current method,
but I'd rather not try > > to learn any of the hardest methods
first. > > > > Let me know.. thanks! > > > > David > > > >
----------------------- > > > > thebunze wrote: > > with that method you
use now, you could get less than 60 seconds > > > > David Pritts
<ladartfrog@...> wrote: Hey -- Jason, you > > said that I should
learn the ROUx method... so you recommend > > just going to
[1]http://grrroux.free.fr/method/Intro.html and > > learning the method
there? > > > > I am just getting to the point where I can solve the cube
> > consistently without having to look at any references (thanks to > >
the help provided by many of you who have answered my questions > > in
the past few days). My method is: > > -Solve first 2 layers > > -Solve
the cross of the bottom layer > > -Get the LL corners in the right place
> > -Get the LL corners rotated correctly > > -Switch any incorrect
corners > > > > I am starting to get pretty good at this, but I know
there is > > little I can do besides getting faster with my algorithms
and > > cutting down time doing the first layer. I can do it in about 4
> > minutes usually, but I want to start learning more advanced > >
methods. > > > > I'm not looking to be the best cuber ever or
anything, but I > > would like to at least get my average down to 90
seconds or 2 > > minutes. > > > > What are the most common methods that
you guys use, how > > difficult are they to learn and use, and how fast
are they? > > > > thanks!! > > > > -David > >
__________________________________________________ > > Do You Yahoo!? >
> Tired of spam? Yahoo! Mail has the best spam protection around > >
[2]http://mail.yahoo.com > > [Non-text portions of this message have
been removed] > >
___________________________________________________________ > > > >
YAHOO! GROUPS LINKS > > > > * Visit your group
"[3]speedsolvingrubikscube" on the web. > > > > * To
unsubscribe from this group, send an email to: > >
[4]speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > * Your use
of Yahoo! Groups is subject to the [5]Yahoo! Terms > > of Service. > >
___________________________________________________________ > > > >
References > > > > 1. http://grrroux.free.fr/method/Intro.html > > 2.
http://mail.yahoo.com/ > > 3.
http://groups.yahoo.com/group/speedsolvingrubikscube > > 4. > >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com >
?subject=Unsubscribe > > 5. http://docs.yahoo.com/info/terms/ > > -- >
http://www.fastmail.fm - Send your email first class > > >
------------------------------ > YAHOO! GROUPS LINKS > > > - Visit your
group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
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272. Re: [Speed cubing group] from solving the cube to
speedcubing From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 6 Jan 2006 13:57:47 -0800 (PST)
[I apologize if you get this message twice... it didn't seem to
send the first time] Jasmine/Matt -- at the moment, I solve the first
layer and second layer seperately. I took a look at a couple sites, but
I'm not sure which one to use... they seem a little difficult to
follow. Any suggestions for what sites I should visit for learning how
to solve F2L pairs? Please provide links beacuse I am not familiar with
any of the names of sites. Also, what is meant by a "4 look
method" or a "3 look method", etc? Thanks! David Matt
Moberly <mmoberly@...> wrote: Right on. F2L pairs is your definite
next step. I was using your method and picked up Fridrich in manageable
chunks using the following steps: I learned F2L pairs from
Fridrich's site and stuck to the 4LLL until I had a consistent sub
30 time on F2L. F2L pairs is easy to learn on its own because you can
set each algorithm up to practice quickly. I didn't move on from
each algorithm until I really understood how it worked. That helps a ton
in reducing your decision making time for each pair. Then I created a
sort of 3 look LL method by orienting edges first using my old method
and using Fridrich to orient the corners and permute the LL. There are
only 6 Fridrich LL orientation algorithms where all edges are already
oriented, so it seemed like a good small chunk to learn, instead of
trying to memorize all 41 or w/e at once. I had to break the Fridrich
method into reasonable chunks to keep from giving up. :-) But I went
from 3 min. solves using your method to sub 60 very quickly. - Matt On
1/6/06, Jasmine Lee <speedcuber@...> wrote: > > Sub-60s is definitely
possible with a 4-look LL. I used to solve with a > 4-look LL and
didn't really bother learning more LL algorithms until I > got my
average under 60s. > > It's possible to go much faster than 60s
with 4-look LL. I've seen > people do 30s solves with a 4-look LL!
> > Are you solving with F2L pairs? If not then I'd advise that
would be a > very valuable next step. F2L pairs are not that difficult
to work out on > your own and they'll really improve your solve
times once you get the > hang of them. > > BTW, re working stuff out on
your own (just referring to another > discussion string on the group), I
feel pretty strongly about this with > regard to the F2L. Even now I
never use an F2L trick unless I understand > exactly how it works. :) >
> Jasmine > http://speedcuber.blogspot.com > > > On Thu, 5 Jan 2006
21:06:50 -0800 (PST), "David Pritts" > <ladartfrog@...>
said: > > > > Are you sure? It seems like it would be absolutely
ridiculous to > > cut down the time that much. Even if I did no thinking
or > > looking at the cube at all, but instead just always knew exactly
> > which algorithm to use instantly, I think the way I'm doing it
> > now would still take over a minute... > > > > any other thoughts? >
> > > And even so, I'll eventually want to start getting more > >
advanced and using some of the methods that you guys use... the > >
methods which allow you to do cubes in 20 seconds. > > > > For the time
being, I'm looking for any methods which are > > slightly faster
than my current method, but I'd rather not try > > to learn any of
the hardest methods first. > > > > Let me know.. thanks! > > > > David >
> > > ----------------------- > > > > thebunze wrote: > > with that
method you use now, you could get less than 60 seconds > > > > David
Pritts <ladartfrog@...> wrote: Hey -- Jason, you > > said that I
should learn the ROUx method... so you recommend > > just going to
[1]http://grrroux.free.fr/method/Intro.html and > > learning the method
there? > > > > I am just getting to the point where I can solve the cube
> > consistently without having to look at any references (thanks to > >
the help provided by many of you who have answered my questions > > in
the past few days). My method is: > > -Solve first 2 layers > > -Solve
the cross of the bottom layer > > -Get the LL corners in the right place
> > -Get the LL corners rotated correctly > > -Switch any incorrect
corners > > > > I am starting to get pretty good at this, but I know
there is > > little I can do besides getting faster with my algorithms
and > > cutting down time doing the first layer. I can do it in about 4
> > minutes usually, but I want to start learning more advanced > >
methods. > > > > I'm not looking to be the best cuber ever or
anything, but I > > would like to at least get my average down to 90
seconds or 2 > > minutes. > > > > What are the most common methods that
you guys use, how > > difficult are they to learn and use, and how fast
are they? > > > > thanks!! > > > > -David > >
__________________________________________________ > > Do You Yahoo!? >
> Tired of spam? Yahoo! Mail has the best spam protection around > >
[2]http://mail.yahoo.com > > [Non-text portions of this message have
been removed] > >
___________________________________________________________ > > > >
YAHOO! GROUPS LINKS > > > > * Visit your group
"[3]speedsolvingrubikscube" on the web. > > > > * To
unsubscribe from this group, send an email to: > >
[4]speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > * Your use
of Yahoo! Groups is subject to the [5]Yahoo! Terms > > of Service. > >
___________________________________________________________ > > > >
References > > > > 1. http://grrroux.free.fr/method/Intro.html > > 2.
http://mail.yahoo.com/ > > 3.
http://groups.yahoo.com/group/speedsolvingrubikscube > > 4. > >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com >
?subject=Unsubscribe > > 5. http://docs.yahoo.com/info/terms/ > > -- >
http://www.fastmail.fm - Send your email first class > > >
------------------------------ > YAHOO! GROUPS LINKS > > > - Visit your
group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
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273. FMC Christmas Challenge Results From: "Dan Harris" <dan_j_harris@...> To: <fewestmoveschallenge@yahoogroups.com>,
<speedsolvingrubikscube@yahoogroups.com> Date: Fri, 6 Jan 2006 22:28:18 -0000
Hi everyone, First of all, thanks to everyone who took part in the
Christmas Challenge FMC! I have a lot of entries to deal with, and I
will promise to post the results on the FMC page sometime tomorrow
morning :) There were lots of great solutions as always! Finally,
FMC#102 will be launched at midnight tonight, falling back down to earth
after the novelties of the TeamFMC100 and then the Christmas Challenge,
with a regular FMC scramble. All you have to do is solve the scramble in
as least moves as possible! All are welcome, and it is always great to
have new people on board! Yes, that includes all you speedcubers too!
Good Luck! Dan :) [Non-text portions of this message have been removed]
274. Re: Sub 25 with Roux From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Jan 2006 00:02:13 -0000
Yeah, I agree with you mike, CMLL isn't everything. I broke the
25avg barrier by just optimising how I did my F2B. Now I'm after
sub-20 :) I find that CMLL sometimes slows me down, as I know 60% of it,
but I'm not 'fluent' with every case I know yet. I think
the F2B is the most important part, then comes LSEC and then CMLL :)
Well, that in ordedr of how much I think I could improve each bit :)
Thanks, Thom. --- In speedsolvingrubikscube@yahoogroups.com, "Mike
Bennett" <mikebennett_one@h...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81" >
<kovacic81@y...> wrote: > > > > Hello > > > > Although it isn't
a staggering figure, it is my first sub 25 avg with > > ROUX. > > > >
(19.97), 24.64, 20.55, 22.49, 24.03, (31.84), 28.37, 25.84, 24.72, > >
25.87, 25.92, 26.79 AVG 24.92 > > > > I still use a 2 step process for
Corners. Once i learn CLL, these > > times will drop substantially. > >
> > Jason k > > Way to go, Jason! It's good to see someone having
success with > something that isn't Fridrich. I've been
working more on my variation > for step 4 where you first place DB as
you orient edges, and then > permute the L5E. So far, it's very
much like learning ZB. Right now, > my average with pure Roux is around
20, but my normal average this way > is about 22. My best times are
15.0x this way (non lucky), though, so > it has very good spike times. I
expect this number to grow > substantially once I learn more algs. > >
One strategy I'm experimenting with that could be useful to you (or
> other Roux solvers) is learning both COLL and CLL. This would allow >
you O6E skips twice as often, and give you the three edges orientation >
for the majority of the rest of solves. > > Also, I've been trying
to recognize the orientation before the end of > step 2. If you save
either the DL or DR edge piece for last, you can > use it to help
influence orientation to your liking. If you have a > corner edge pair
for last, you can use those too, with some intuitive > ZBF2L. This is a
little harder, but will be more useful in the end. > > That said,
learning one step algs for corners is going to help your > times, but
not all that much. The F2B and L6E steps are much more > important. You
can get very good times still using only two step algs > for the
corners. > > Learning to use unconstrained centers and the special cases
for step 4 > will probably get you farther in the end than CLL. I say in
the end > because those are probably going to take a long time to get
used to, > but they will be worth it. > > Keep up the good work, and
keep us posted! > > -Mike >
275. [Speed cubing group] Re: DIY and no screws ?! From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Jan 2006 00:26:23 -0000
- I wrote about this about a month ago. I got rivets only, adn
unassembled corner pieces. I wrote someone at RUBik's.com and he
said, " I'm sorry the DIY kit was incorrect, we have had some
problems with a factory in China that seems to keep making mistakes like
this (now fired !). As soon as we get replacemrents we will send you a
new kit free of charge. Wishing you a great holiday. Best wishes Dave
Rubik's. " Who KNOWS when they'll get replacements? Jason
K -- In speedsolvingrubikscube@yahoogroups.com, Marco Garbelini
<garbelini@g...> wrote: > > In my case I got 2 kits and both came
with rivets inside the sealed plastic > bag and screws loose inside the
box. > > On 1/5/06, Chris Sz... <s2chris2@h...> wrote: > > > > I got
a white DIY for X mas and it didn't come with screws either...or >
> rivets! nothing, but I happened to find 6 screws hanging arouns with >
> my cube stuff. Rubik's seems rather inconsistent with their DIY
kits. > > I've seen many different kernels, screw, washers, etc. >
> > > --Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com,
sgowal <no_reply@y...> > > wrote: > > > > > > I thought I'd
share something with you guys: > > > > > > I just received my DIY
rubiks.com cube (black) and guess what... there > > > were no screws
with it (only rivets)! > > > > > > Does someone know what type of screws
I should use (any reference)? > > > > > > Sven > > > > > > > > > > > > >
> > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] >
276. [Speed cubing group] Re: DIY and no screws ?! From: "djspazy" <djspazy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Jan 2006 01:00:35 -0000
I had the same exact problem. I recieved my kit 2 fridays before
christmas, I discovered the problem with the screws and I emailed them
saturday. They told me about their factory problem and that they would
send the replacement screws on monday via "air mail". Now
I'm still not clear as to what air mail is because I didn't
get them by friday and since UPS operates only on business days (or so
I'm told), there was no way I was getting the screws before
christmas. I was disappointed because I was going away for vacation and
I wanted something to do on the long plane ride. Anyhow, I got back from
vacation 8 days later and the screws still haven't come. So
I'm not exactly sure what this "air mail" is since
it's not the usual shipping that you pay for. I wonder if the
screws are coming in a regular letter envelope via regular mail. Oy, I
had high expectations for my 1st experience with Rubiks.com but they let
me down. I'm still waiting for the screws. --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@y...> wrote: > > - > > I wrote about this about a month
ago. I got rivets only, adn > unassembled corner pieces. I wrote someone
at RUBik's.com and he said, > " > I'm sorry the DIY kit
was incorrect, we have had some problems with a > factory in China that
seems to keep making mistakes like this (now > fired !). > As soon as we
get replacemrents we will send you a new kit free of charge. > Wishing
you a great holiday. > Best wishes > Dave > Rubik's. > " > >
Who KNOWS when they'll get replacements? > > Jason K > > -- In
speedsolvingrubikscube@yahoogroups.com, Marco Garbelini >
<garbelini@g...> wrote: > > > > In my case I got 2 kits and both came
with rivets inside the sealed > plastic > > bag and screws loose inside
the box. > > > > On 1/5/06, Chris Sz... <s2chris2@h...> wrote: > > >
> > > I got a white DIY for X mas and it didn't come with screws
either...or > > > rivets! nothing, but I happened to find 6 screws
hanging arouns with > > > my cube stuff. Rubik's seems rather
inconsistent with their DIY kits. > > > I've seen many different
kernels, screw, washers, etc. > > > > > > --Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@y...> > > >
wrote: > > > > > > > > I thought I'd share something with you guys:
> > > > > > > > I just received my DIY rubiks.com cube (black) and guess
what... > there > > > > were no screws with it (only rivets)! > > > > >
> > > Does someone know what type of screws I should use (any
reference)? > > > > > > > > Sven > > > > > > > > > > > > > > > > > > > >
> > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > >
> > > > > > > > > [Non-text portions of this message have been removed]
> > >
277. [Speed cubing group] Re: DIY and no screws ?! From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Jan 2006 02:29:12 -0000
So is that why they haven't had any in stock in a REALLY long
time??? and all the experiences I've had with rubiks.com have been
good...I get packages less than 48 hours most of them time...but then
again...Kroeger Inc. is like a 4 hour drive :) Craig --- In
speedsolvingrubikscube@yahoogroups.com, "djspazy"
<djspazy@c...> wrote: > > I had the same exact problem. I recieved my
kit 2 fridays before > christmas, I discovered the problem with the
screws and I emailed them > saturday. They told me about their factory
problem and that they would > send the replacement screws on monday via
"air mail". Now I'm still > not clear as to what air mail
is because I didn't get them by friday > and since UPS operates
only on business days (or so I'm told), there > was no way I was
getting the screws before christmas. I was > disappointed because I was
going away for vacation and I wanted > something to do on the long plane
ride. Anyhow, I got back from > vacation 8 days later and the screws
still haven't come. So I'm not > exactly sure what this
"air mail" is since it's not the usual shipping > that
you pay for. I wonder if the screws are coming in a regular > letter
envelope via regular mail. > > Oy, I had high expectations for my 1st
experience with Rubiks.com but > they let me down. > > I'm still
waiting for the screws. > > --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81" >
<kovacic81@y...> wrote: > > > > - > > > > I wrote about this about a
month ago. I got rivets only, adn > > unassembled corner pieces. I wrote
someone at RUBik's.com and he said, > > " > > I'm sorry
the DIY kit was incorrect, we have had some problems with a > > factory
in China that seems to keep making mistakes like this (now > > fired !).
> > As soon as we get replacemrents we will send you a new kit free of >
charge. > > Wishing you a great holiday. > > Best wishes > > Dave > >
Rubik's. > > " > > > > Who KNOWS when they'll get
replacements? > > > > Jason K > > > > -- In
speedsolvingrubikscube@yahoogroups.com, Marco Garbelini > >
<garbelini@g...> wrote: > > > > > > In my case I got 2 kits and both
came with rivets inside the sealed > > plastic > > > bag and screws
loose inside the box. > > > > > > On 1/5/06, Chris Sz...
<s2chris2@h...> wrote: > > > > > > > > I got a white DIY for X mas
and it didn't come with screws > either...or > > > > rivets!
nothing, but I happened to find 6 screws hanging arouns with > > > > my
cube stuff. Rubik's seems rather inconsistent with their DIY >
kits. > > > > I've seen many different kernels, screw, washers,
etc. > > > > > > > > --Chris > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, sgowal > <no_reply@y...> > >
> > wrote: > > > > > > > > > > I thought I'd share something with
you guys: > > > > > > > > > > I just received my DIY rubiks.com cube
(black) and guess what... > > there > > > > > were no screws with it
(only rivets)! > > > > > > > > > > Does someone know what type of screws
I should use (any > reference)? > > > > > > > > > > Sven > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > [Non-text portions of this message have been removed] > > > > >
>
278. Re: DIY and no screws ?! From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Jan 2006 02:31:16 -0000
What is Kroeger's role? Do they do the final assembly? Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@h...> wrote: > > So is that why they haven't had any
in stock in a REALLY long time??? > and all the experiences I've
had with rubiks.com have been good...I > get packages less than 48 hours
most of them time...but then > again...Kroeger Inc. is like a 4 hour
drive :) > > Craig > > > --- In speedsolvingrubikscube@yahoogroups.com,
"djspazy" > <djspazy@c...> wrote: > > > > I had the same
exact problem. I recieved my kit 2 fridays before > > christmas, I
discovered the problem with the screws and I emailed them > > saturday.
They told me about their factory problem and that they would > > send
the replacement screws on monday via "air mail". Now I'm
still > > not clear as to what air mail is because I didn't get
them by friday > > and since UPS operates only on business days (or so
I'm told), there > > was no way I was getting the screws before
christmas. I was > > disappointed because I was going away for vacation
and I wanted > > something to do on the long plane ride. Anyhow, I got
back from > > vacation 8 days later and the screws still haven't
come. So I'm not > > exactly sure what this "air mail" is
since it's not the usual shipping > > that you pay for. I wonder if
the screws are coming in a regular > > letter envelope via regular mail.
> > > > Oy, I had high expectations for my 1st experience with
Rubiks.com but > > they let me down. > > > > I'm still waiting for
the screws. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"kovacic81" > > <kovacic81@y...> wrote: > > > > > > - > > >
> > > I wrote about this about a month ago. I got rivets only, adn > > >
unassembled corner pieces. I wrote someone at RUBik's.com and he >
said, > > > " > > > I'm sorry the DIY kit was incorrect, we
have had some problems with a > > > factory in China that seems to keep
making mistakes like this (now > > > fired !). > > > As soon as we get
replacemrents we will send you a new kit free of > > charge. > > >
Wishing you a great holiday. > > > Best wishes > > > Dave > > >
Rubik's. > > > " > > > > > > Who KNOWS when they'll get
replacements? > > > > > > Jason K > > > > > > -- In
speedsolvingrubikscube@yahoogroups.com, Marco Garbelini > > >
<garbelini@g...> wrote: > > > > > > > > In my case I got 2 kits and
both came with rivets inside the sealed > > > plastic > > > > bag and
screws loose inside the box. > > > > > > > > On 1/5/06, Chris Sz...
<s2chris2@h...> wrote: > > > > > > > > > > I got a white DIY for X
mas and it didn't come with screws > > either...or > > > > >
rivets! nothing, but I happened to find 6 screws hanging > arouns with >
> > > > my cube stuff. Rubik's seems rather inconsistent with their
DIY > > kits. > > > > > I've seen many different kernels, screw,
washers, etc. > > > > > > > > > > --Chris > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, sgowal > > <no_reply@y...> >
> > > > wrote: > > > > > > > > > > > > I thought I'd share
something with you guys: > > > > > > > > > > > > I just received my DIY
rubiks.com cube (black) and guess what... > > > there > > > > > > were
no screws with it (only rivets)! > > > > > > > > > > > > Does someone
know what type of screws I should use (any > > reference)? > > > > > > >
> > > > > Sven > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > [Non-text portions of this message have been removed] > > > > > > >
> > >
279. Re: [Speed cubing group] from solving the cube to
speedcubing From: "Mike Bennett" <mikebennett_one@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Jan 2006 03:23:00 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > Yep. Can you also show a
concise formula for three things, i.e. x, y > and z? Px + (Pnotx * Py +
(Pnoty* Pz)) That still seems not right, though. > Hehe, there's a
real nice way to find the least common multiple, > worthwile to find it
:-) > > Cheers! > Stefan Divisible by 3. 8 and 9. Oops. :P -Mike
280. gigaminx From: "washyourmonkey" <washyourmonkey@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Jan 2006 04:34:39 -0000
stefan if you see this. i heard that you made a gigaminx and i was
wondering if you could give me a little more detail on how to.
281. i cant learn to blindfold From: "tehguardians" <tehguardians@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Jan 2006 05:44:04 -0000
i have looked at about maybe ten different pages, and have not
understood any of them. im getting so frustrated because everyone claims
it is "so easy." by posting this, im looking for help, however
i doubt one can supply the amount of help i need via email. i think i
need to have a live demonstration and explanation which will most likely
never happen. someone help me.
282. Re: i cant learn to blindfold From: "Mike Bennett" <mikebennett_one@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Jan 2006 05:55:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "tehguardians"
<tehguardians@y...> wrote: > > i have looked at about maybe ten
different pages, and have not > understood any of them. im getting so
frustrated because everyone > claims it is "so easy." by
posting this, im looking for help, however > i doubt one can supply the
amount of help i need via email. i think i > need to have a live
demonstration and explanation which will most > likely never happen.
someone help me. Tyson Mao wrote a really great tutorial a few weeks
ago. You should check it out. Unfortunately, when I search for anything
remotely resembling his post, I get no results. I recall that it was
under an odd subject, and it wasn't the beginning of the thread. If
anyone (Tyson included) has any idea how to find it, please post it.
-Mike
283. Re: i cant learn to blindfold From: "tehguardians" <tehguardians@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Jan 2006 06:08:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Mike Bennett"
<mikebennett_one@h...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "tehguardians" >
<tehguardians@y...> wrote: > > > > i have looked at about maybe ten
different pages, and have not > > understood any of them. im getting so
frustrated because everyone > > claims it is "so easy." by
posting this, im looking for help, however > > i doubt one can supply
the amount of help i need via email. i think i > > need to have a live
demonstration and explanation which will most > > likely never happen.
someone help me. > > Tyson Mao wrote a really great tutorial a few weeks
ago. You should > check it out. > > Unfortunately, when I search for
anything remotely resembling his > post, I get no results. I recall that
it was under an odd subject, > and it wasn't the beginning of the
thread. If anyone (Tyson included) > has any idea how to find it, please
post it. > > -Mike > now that you mention him, it sounded familiar, and
on macky's page, he states that his method is the same as tysons,
except for a few algorithms. the sad part however, i did not understand
mack's either. lol.
284. Re: Sub 25 with Roux From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Jan 2006 06:31:11 -0000
Hello Everyone mike, thanks for the encouragement. i read your post and
wondered about f2b 10.78, 12.87, 12.31, (23.53), 12.99, 12.65, 18.17,
12.94, 11.17, 11.41, 13.18, (10.68) AVG 12.85 This is a pretty good
improvement, but i wont be happy until i'm sub 10. On the 23.53, I
had a really bad first b. For the 2nd block, i did both pairs first and
then FORCED myself to do a new alg Gilles showed me. R' U' R2
U R2 U' R' y M' U2 M y'
Ur'R'UM'U'R2 The last one is Gilles' Which one
do you guys use? And Question 2, do you guys use (U R r M) only for B2?
I almost exclusively use these subsets for B2. Because of this, I
usually use the first algorithm Question 3. if you learn CLL or COLL
instead of CMLL, then you dont have to have the cube oriented for step
3. In this case I think the 2nd alg is the best, b/c you don't have
to do the last y'. Do you guys do Y rotations during F2B? i dont.
Jason K --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" <snkenjoi@g...> wrote: > > Yeah, I agree with
you mike, CMLL isn't everything. I broke the 25avg > barrier by
just optimising how I did my F2B. Now I'm after sub-20 :) I > find
that CMLL sometimes slows me down, as I know 60% of it, but I'm >
not 'fluent' with every case I know yet. > > I think the F2B
is the most important part, then comes LSEC and then > CMLL :) Well,
that in ordedr of how much I think I could improve each > bit :) > >
Thanks, Thom. > > --- In speedsolvingrubikscube@yahoogroups.com,
"Mike Bennett" > <mikebennett_one@h...> wrote: > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "kovacic81" > >
<kovacic81@y...> wrote: > > > > > > Hello > > > > > > Although it
isn't a staggering figure, it is my first sub 25 avg with > > >
ROUX. > > > > > > (19.97), 24.64, 20.55, 22.49, 24.03, (31.84), 28.37,
25.84, 24.72, > > > 25.87, 25.92, 26.79 AVG 24.92 > > > > > > I still
use a 2 step process for Corners. Once i learn CLL, these > > > times
will drop substantially. > > > > > > Jason k > > > > Way to go, Jason!
It's good to see someone having success with > > something that
isn't Fridrich. I've been working more on my variation > > for
step 4 where you first place DB as you orient edges, and then > >
permute the L5E. So far, it's very much like learning ZB. Right
now, > > my average with pure Roux is around 20, but my normal average
this way > > is about 22. My best times are 15.0x this way (non lucky),
though, so > > it has very good spike times. I expect this number to
grow > > substantially once I learn more algs. > > > > One strategy
I'm experimenting with that could be useful to you (or > > other
Roux solvers) is learning both COLL and CLL. This would allow > > you
O6E skips twice as often, and give you the three edges orientation > >
for the majority of the rest of solves. > > > > Also, I've been
trying to recognize the orientation before the end of > > step 2. If you
save either the DL or DR edge piece for last, you can > > use it to help
influence orientation to your liking. If you have a > > corner edge pair
for last, you can use those too, with some intuitive > > ZBF2L. This is
a little harder, but will be more useful in the end. > > > > That said,
learning one step algs for corners is going to help your > > times, but
not all that much. The F2B and L6E steps are much more > > important.
You can get very good times still using only two step algs > > for the
corners. > > > > Learning to use unconstrained centers and the special
cases for step 4 > > will probably get you farther in the end than CLL.
I say in the end > > because those are probably going to take a long
time to get used to, > > but they will be worth it. > > > > Keep up the
good work, and keep us posted! > > > > -Mike > > >
285. RE: [Speed cubing group] Re: i cant learn to blindfold From: "James Stuber" <jestuber@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 06 Jan 2006 22:42:14 -0800
Which parts do you have trouble understanding? That might assist us in
assisting you. -James Stuber _____ From:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of
tehguardians Sent: Friday, January 06, 2006 10:08 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
i cant learn to blindfold --- In speedsolvingrubikscube@yahoogroups.com,
"Mike Bennett" <mikebennett_one@h...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "tehguardians" >
<tehguardians@y...> wrote: > > > > i have looked at about maybe ten
different pages, and have not > > understood any of them. im getting so
frustrated because everyone > > claims it is "so easy." by
posting this, im looking for help, however > > i doubt one can supply
the amount of help i need via email. i think i > > need to have a live
demonstration and explanation which will most > > likely never happen.
someone help me. > > Tyson Mao wrote a really great tutorial a few weeks
ago. You should > check it out. > > Unfortunately, when I search for
anything remotely resembling his > post, I get no results. I recall that
it was under an odd subject, > and it wasn't the beginning of the
thread. If anyone (Tyson included) > has any idea how to find it, please
post it. > > -Mike > now that you mention him, it sounded familiar, and
on macky's page, he states that his method is the same as tysons,
except for a few algorithms. the sad part however, i did not understand
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games _____ YAHOO! GROUPS LINKS * Visit your group
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be> * Your use of Yahoo! Groups is subject to the Yahoo!
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286. [Speed cubing group] Re: i cant learn to blindfold From: "tehguardians" <tehguardians@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Jan 2006 06:45:59 -0000
ok, for edge orientation, i can tell which are and are not oriented, at
least i think i can. however, i constantly finding myself finding an odd
number of edges, which is not supposed to happen. i then check to see if
i was correct, and i get the same odd number answer. i am obviously
haveing trouble understanding the rules for judging if it oriented
correctly or not. i thought i understood the three rules though.
however, i dont really know for sure if i do.
287. Re: Sub 25 with Roux From: "Mike Bennett" <mikebennett_one@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Jan 2006 07:36:02 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@y...> wrote: > > mike, thanks for the encouragement. i
read your post and wondered > about f2b > > 10.78, 12.87, 12.31,
(23.53), 12.99, 12.65, 18.17, 12.94, 11.17, > 11.41, 13.18, (10.68) AVG
12.85 Now you've got me curious. I took an average just now, and I
can't say I'm very happy with it. I wish it were a second or
two less. 11.43, 9.26, 11.78, 13.62, (8.37), (15.14), 9.09, 14.87,
10.90, 12.43, 13.01, 10.31 = 11.67 average I've learned two
important things: The first, I'm terrible at building the F2B when
there isn't an obvious start. I need to work on being more
flexible. If there isn't a corner edge pair, I don't do as
well. If one is there, though, I get good times. I also tend to hurry
too much when I don't have a solid start planned. I need to work on
slowing down and staying calm. Also, I make far too many rotations
during my F2B. I generally build the first block in front, because it
allows for easy RULMd algs. If I could learn to make the blocks on L and
R I'm sure it could be faster. > This is a pretty good improvement,
but i wont be happy until i'm sub > 10. On the 23.53, I had a
really bad first b. For the 2nd block, i > did both pairs first and then
FORCED myself to do a new alg Gilles > showed me. My goal for the F2B is
sub-9. I know it can be done, and really shouldn't take all that
much work. The trick is seeing my fewest moves solution in the 15
seconds... > > R' U' R2 U R2 U' R' > > y M' U2
M y' > > Ur'R'UM'U'R2 > > > The last one is
Gilles' > Which one do you guys use? Wow. That's a great
trick! I'm going to have to steal that. This leads to an
interesting point. You can use the last pair or edge to influence the
orientation to your liking, often avoiding that step altogether, and
even more often achieving the easy 3 edges on top situation. It's
not always as easy to see, because of the corners, but it can be done, I
think. In the end, I would also like to be able to use tricks to
influence either (or both) the edge orientation or the corner case. For
7/32 of cases, you can use what amounts to a VH or ZBF2L alg to orient
the U edges only. For the other 24 unoriented cases, you can try for a
better orientation (such as the 3 edges scenario). Also, has anyone
looked into placing the UF and UB edges after orienting? A lot of times,
this is much easier than trying for UL and UR, but I don't know if
the decision between the two can be made fast enough. Using this and
unconstrained centers (solving slowly, because I can't speedsolve
that way yet), you can achieve almost optimal L6E solutions most of the
time. I tried this for hours earlier and the nastiest case I found was
19 moves to fix. Only a few sub-10 though. Another thing to try is
placing DB while orienting the edges. This can usually be done in 7
moves or less. After that, you're left with 5 edges to possibly
permute. 1/5 of the time, it's a simple edge PLL, around 1/10 of
the time it's a 3 edge cycle in a slice, and the rest of the time,
it's just two 3 cycles. The average using only MU moves is around
7, but better if you're smart about solving the DB edge. Consulting
my trusty list of algs for DB and placing using only a couple algs and
some intuition, I averaged 13.9 moves to finish the edges this way. I
imagine with the full list of L5E algs, and influencing orientation with
the last pair or edge and the corners, this could be reduced to around
12. Perhaps less. Also, while I highly advocate using MU type algs,
I've recently discovered some simple special cases that I think are
useful to learn. When all but three pieces are placed and oriented, and
two of the wrong pieces are flipped, you can always solve in <10
moves. Usually, it's 8. The trick is to use commutators. As an
example: M'UM D2 M'U'M D2. Does anyone else actively use
algs like this? Anywho, that's about all the spiel I've got
for now. Happy cubing. > Jason K -Mike
288. Re: [Speed cubing group] Re: i cant learn to blindfold From: Sachin Shirwalkar <sachinss@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 7 Jan 2006 15:13:05 +0530
Well maybe ur just doing some simple mistakes in counting :) Btw u said
that its not possible to give u a live demonstration...Why is that so?
Just let us know ur location and if thereis any cuber near u then u can
surely get some help. If ur from Mumbai(bombay) then surely i'll
come to help u :) Btw i think i have tysons document with me. I will
have to search for it though. But i surely have it saved in my sent
mails coz one day when i was learning BLD, i found there was an error in
his T-Perm algorithm and i had sent him the corrected document. So let
me know if u wnat it. Sachin. On 1/7/06, tehguardians
<tehguardians@...> wrote: > ok, for edge orientation, i can tell
which are and are not oriented, > at least i think i can. however, i
constantly finding myself finding > an odd number of edges, which is not
supposed to happen. i then check > to see if i was correct, and i get
the same odd number answer. i am > obviously haveing trouble
understanding the rules for judging if it > oriented correctly or not. i
thought i understood the three rules > though. however, i dont really
know for sure if i do. > > > > > > > Yahoo! Groups Links > > > > > > >
289. Visual HowTo - Professor's Cube From: "Behnam Esfahbod" <behnam@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Jan 2006 11:33:22 -0000
Here are a Visual HowTo to take apart and assemble a Rubik's
Professor's Cube: http://www.flickr.com/photos/zwnj/sets/1780150/
Remember that they're under a Creative-Common license:
Attribution-NonCommercial-ShareAlike License. You can find more about CC
here: http://www.flickr.com/creativecommons/ and
http://www.creativecommons.org/ .
290. Re: [Speed cubing group] Re: i cant learn to blindfold From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 7 Jan 2006 09:41:11 -0300 (ART)
Well, tell us some things first: what's your cube color scheme?
which colors do you use on top and front? which rules do you follow to
determine the edge orientation? is that your only problem? or anything
else we could help you? Pedro Sachin Shirwalkar <sachinss@...>
escreveu: Well maybe ur just doing some simple mistakes in counting :)
Btw u said that its not possible to give u a live demonstration...Why is
that so? Just let us know ur location and if thereis any cuber near u
then u can surely get some help. If ur from Mumbai(bombay) then surely
i'll come to help u :) Btw i think i have tysons document with me.
I will have to search for it though. But i surely have it saved in my
sent mails coz one day when i was learning BLD, i found there was an
error in his T-Perm algorithm and i had sent him the corrected document.
So let me know if u wnat it. Sachin. On 1/7/06, tehguardians
<tehguardians@...> wrote: > ok, for edge orientation, i can tell
which are and are not oriented, > at least i think i can. however, i
constantly finding myself finding > an odd number of edges, which is not
supposed to happen. i then check > to see if i was correct, and i get
the same odd number answer. i am > obviously haveing trouble
understanding the rules for judging if it > oriented correctly or not. i
thought i understood the three rules > though. however, i dont really
know for sure if i do. > > > > > > > Yahoo! Groups Links > > > > > > >
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! doce lar. Faça do Yahoo! sua homepage. [Non-text portions of this
message have been removed]
291. Re: Sub 25 with Roux From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Jan 2006 13:15:21 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Mike Bennett"
<mikebennett_one@h...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81" >
<kovacic81@y...> wrote: > > > > mike, thanks for the encouragement. i
read your post and wondered > > about f2b > > > > 10.78, 12.87, 12.31,
(23.53), 12.99, 12.65, 18.17, 12.94, 11.17, > > 11.41, 13.18, (10.68)
AVG 12.85 > > Now you've got me curious. I took an average just
now, and I can't > say I'm very happy with it. I wish it were
a second or two less. > > 11.43, 9.26, 11.78, 13.62, (8.37), (15.14),
9.09, 14.87, 10.90, 12.43, > 13.01, 10.31 = 11.67 average I'll do
an average later. I do know that F2B + CMLL for me is around 19 seconds.
> > R' U' R2 U R2 U' R' > > > > y M' U2 M
y' > > > > Ur'R'UM'U'R2 > > > > > > The last
one is Gilles' > > Which one do you guys use? The second one. But
sometimes I do it with standing slices if I'm in an awkward
position. and if the LD slice is at UR, I just use the standard 3-cycle
from the LSE, part 3. I've got a good one for you, F (r U r'
U')*3 F'. Try it :) > In the end, I would also like to be able
to use tricks to influence > either (or both) the edge orientation or
the corner case. For 7/32 > of cases, you can use what amounts to a VH
or ZBF2L alg to orient the > U edges only. For the other 24 unoriented
cases, you can try for a > better orientation (such as the 3 edges
scenario). The problem with this is, You are constrainging yourself to
the standard 1x2x2 + corner edge (or any other formula). I do this most
often, but not all the time, so It may do more harm than good. Unsure
though :) > Also, has anyone looked into placing the UF and UB edges
after > orienting? A lot of times, this is much easier than trying for
UL and > UR, but I don't know if the decision between the two can
be made fast > enough. Yeah, I've used all sorts of different
stratergies. Placing DB and DB, UF and UB, leaving out the final U2 from
the placing the UR and UL pieces and doing the last bit a usually a
shorter number of moves. A thing I still use is if the ULB and ULF
corners are solved after the first block, doing a z' and executing
COLL (Not CMLL) on the corners and then shifting into the classic
corners first senario. It's good to have little tricks like that
under your sleeve for lucky cases. On last thing I still can't get
right is the E2 M E2 alg. I can never get it under a second. What do you
guys do and how do you perform it? > > Jason K > > -Mike > ~ Thom
292. Re: Sub 25 with Roux From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Jan 2006 13:35:09 -0000
> On last thing I still can't get right is the E2 M E2 alg. I can
never > get it under a second. What do you guys do and how do you
perform it? > If you don't like E2's, try (U2 M2 U2
M')*2. - Johannes
293. Rubik's Sphere (?!) From: "Behnam Esfahbod" <behnam@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Jan 2006 13:41:54 -0000
I get a Rubik-like spherical puzzle from a friend. (Puzzle is his
fathers) We don't know it's name. I look around the web (and
wikipedia.org of course) and found nothing about this puzzle. Is anybody
knows it's name? Do you know any algorithm/strategy for it? Here
are the shots: http://www.flickr.com/photos/zwnj/sets/1780439/
294. Re: Sub 25 with Roux From: "Mike Bennett" <mikebennett_one@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Jan 2006 13:46:07 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@g...> wrote: > I'll do an average later. I do know
that F2B + CMLL for me is around > 19 seconds. I'll do an average
for my F2B+C(O)LL later. My brain is thoroughly fried after being up all
night FMCing. > I've got a good one for you, F (r U r'
U')*3 F'. Try it :) Simple algs like that make me smile.
Unfortunately, I can't see that one coming up in a solve very
often. Do you use that one much? > The problem with this is, You are
constrainging yourself to the > standard 1x2x2 + corner edge (or any
other formula). I do this most > often, but not all the time, so It may
do more harm than good. Unsure > though :) You can use similar trick for
placing edges last. And you don't necessarily need to change the
orientation. Often it's helpful to influence the corners. Think of
the difference between U'RUR' and R'FRF'. > Yeah,
I've used all sorts of different stratergies. Placing DB and DB, >
UF and UB, leaving out the final U2 from the placing the UR and UL >
pieces and doing the last bit a usually a shorter number of moves.
I'm pretty much placing DB while orienting edges almost all of the
time now. It seems like a lot of algs to start with, but they're
not so bad because they're short and mostly common sense. It feels
great to get DB or DF placed after step 3, and see an easy 3 edges on
top orientation. You can usually even work out the L5E step afterward to
be a nice case based on which direction you orient that one from. > A
thing I still use is if the ULB and ULF corners are solved after the >
first block, doing a z' and executing COLL (Not CMLL) on the
corners > and then shifting into the classic corners first senario.
It's good to > have little tricks like that under your sleeve for
lucky cases. I would try that, but my corners first times are all >30 on
average. :( > On last thing I still can't get right is the E2 M E2
alg. I can never > get it under a second. What do you guys do and how do
you perform it? I avoid that one like the plague. It doesn't really
come up very often the way I solve the L6E. Only about 1/30 of the times
I get an O6E skip, which is about 1/32. 1 out of a little under 1,000
solves. If I solve the normal Roux way, though, I hate getting that one.
It probably takes me >2 seconds on average. I used to do it as
M'E2(push with right thumb twice)M/M'E2(push twice again). Now
I've switched to doing it as M' and then double click the
E' with my right index finger. The trick is to adjust your right
middle finger during the M' turn, so that it's positioned on
the B sticker of DBR (and right thumb on the F sticker of DFR).
I've also tried doing the E2 as a wrist turn, but it's not as
fast as the clicking once you get it down. > ~ Thom -Mike
295. Re: Rubik's Sphere (?!) From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Jan 2006 14:01:36 -0000
It's called Impossiball and is sold by www.mefferts.com /Gunnar ---
In speedsolvingrubikscube@yahoogroups.com, "Behnam Esfahbod"
<behnam@z...> wrote: > > I get a Rubik-like spherical puzzle from a
friend. (Puzzle is his > fathers) We don't know it's name. I
look around the web (and > wikipedia.org of course) and found nothing
about this puzzle. > > Is anybody knows it's name? Do you know any
algorithm/strategy for it? > > Here are the shots:
http://www.flickr.com/photos/zwnj/sets/1780439/ >
296. Re: DIY and no screws ?! From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Jan 2006 14:21:46 -0000
I'm not 100% sure, but they are the #1 shipping company in Canada,
and I think they ship some to the US too... Craig --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@y...> wrote: > > What is Kroeger's role? Do they do
the final assembly? > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@h...> wrote: > > > > So is that why they haven't had
any in stock in a REALLY long > time??? > > and all the experiences
I've had with rubiks.com have been good...I > > get packages less
than 48 hours most of them time...but then > > again...Kroeger Inc. is
like a 4 hour drive :) > > > > Craig
297. Re: from solving the cube to speedcubing From: "mellowfreezer" <djspazy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Jan 2006 15:44:37 -0000
David, I was about right where you are a month ago :). Get ready for
some major improvements in speed when you take this next step. Basically
you want the F2L right? What it does is it lets you insert a corner and
its corresponding edge piece at the same time, allowing you to
essentially do 2 layers at once. It depends on where you want the cross.
Like the 1st step is always just to solve the cross. I choose to solve
the cross on the bottom because then I'm looking for the F2L pairs
on the top which is easier to see. Some people choose to hold the cross
in the left hand but I don't really like that. I'm not saying
you have to solve it on the bottom but whatever you prefer, the F2L
methods vary depending on that. Anyways, F2L for beginners, I started
with the algorithms on Speedcubing.com:
http://www.speedcubing.com/f2l.html that page allows you to choose the
method for whatever side you prefer to solve the cross. The site's
nice because it gives you a printable page of the algorithms with all of
them on 1 single page so you can put it in your pocket and what not.
Don't worry about the 3 look and 4 look yet until you've
somewhat mastered the F2L. Those are methods to solving the last layer.
I'm assuming that you learned how to do the last layer by first
flipping the edges of the last layer up, moving them to their right
places, then moving the corners to their right places and then
individually flipping those up. Basically what these methods do is save
you a lot of time and a lot of moves. Basically you can just flip all
the pieces face up with 1 or 2 steps, and then move all the pieces to
their right places with the last step. Learning this is essential if you
want to cube in under 60 seconds although since there is much to
memorize, I would first learn the F2L. The next step after you learn the
F2L, is learning how to look ahead. Basically to become efficient at the
F2L you must be able to find the next corner/edge pair while you're
solving the 1st one. Like while you're doing the cross you find the
1st corner/edge pair and the moment you finish the cross you can go
right into the F2L without delay. While you're putting that pair in
place, look for the next pair, and the moment you're done with the
1st pair you can go right into the 2nd pair without delay. To do this
you must slow down your F2L to give yourself time. Once you are able to
look ahead, you can start to speed up. I don't know how to do it
myself and I'm starting to try it just a few days ago but it's
really hard. Does anyone have any tips for Matt and I? I just can't
seem to do it. I'm slowing down but I'm still struggling to
keep track of the pieces. Usually I've found either an edge or a
corner, but I don't see the 2nd piece until after I finish
inserting the current pair, which ruins the entire point really. Usually
I see the pair but because of the nature of the F2L method I use, I
think I know where it is but after I finish inserting the current pair,
I find that the piece is actually somewhere on the bottom layer
somewhere else. Phew that was long. Hope this helps you Matt and hope
someone can help me! --- In speedsolvingrubikscube@yahoogroups.com,
David Pritts <ladartfrog@y...> wrote: > > Jasmine/Matt -- at the
moment, I solve the first layer and second layer seperately. I took a
look at a couple sites, but I'm not sure which one to use... they
seem a little difficult to follow. Any suggestions for what sites I
should visit for learning how to solve F2L pairs? Please provide links
beacuse I am not familiar with any of the names of sites. > > Also, what
is meant by a "4 look method" or a "3 look method",
etc? > > Thanks! > > David > Matt Moberly <mmoberly@g...> wrote: >
Right on. F2L pairs is your definite next step. I was using your method
> and picked up Fridrich in manageable chunks using the following steps:
> > I learned F2L pairs from Fridrich's site and stuck to the 4LLL
until I had a > consistent sub 30 time on F2L. F2L pairs is easy to
learn on its own > because you can set each algorithm up to practice
quickly. I didn't move on > from each algorithm until I really
understood how it worked. That helps a > ton in reducing your decision
making time for each pair. > > Then I created a sort of 3 look LL method
by orienting edges first using my > old method and using Fridrich to
orient the corners and permute the LL. > There are only 6 Fridrich LL
orientation algorithms where all edges are > already oriented, so it
seemed like a good small chunk to learn, instead of > trying to memorize
all 41 or w/e at once. I had to break the Fridrich > method into
reasonable chunks to keep from giving up. :-) But I went from 3 > min.
solves using your method to sub 60 very quickly. > > - Matt > > > On
1/6/06, Jasmine Lee <speedcuber@f...> wrote: > > > > Sub-60s is
definitely possible with a 4-look LL. I used to solve with a > > 4-look
LL and didn't really bother learning more LL algorithms until I > >
got my average under 60s. > > > > It's possible to go much faster
than 60s with 4-look LL. I've seen > > people do 30s solves with a
4-look LL! > > > > Are you solving with F2L pairs? If not then I'd
advise that would be a > > very valuable next step. F2L pairs are not
that difficult to work out on > > your own and they'll really
improve your solve times once you get the > > hang of them. > > > > BTW,
re working stuff out on your own (just referring to another > >
discussion string on the group), I feel pretty strongly about this with
> > regard to the F2L. Even now I never use an F2L trick unless I
understand > > exactly how it works. :) > > > > Jasmine > >
http://speedcuber.blogspot.com > > > > > > On Thu, 5 Jan 2006 21:06:50
-0800 (PST), "David Pritts" > > <ladartfrog@y...> said: > >
> > > > Are you sure? It seems like it would be absolutely ridiculous to
> > > cut down the time that much. Even if I did no thinking or > > >
looking at the cube at all, but instead just always knew exactly > > >
which algorithm to use instantly, I think the way I'm doing it > >
> now would still take over a minute... > > > > > > any other thoughts?
> > > > > > And even so, I'll eventually want to start getting more
> > > advanced and using some of the methods that you guys use... the >
> > methods which allow you to do cubes in 20 seconds. > > > > > > For
the time being, I'm looking for any methods which are > > >
slightly faster than my current method, but I'd rather not try > >
> to learn any of the hardest methods first. > > > > > > Let me know..
thanks! > > > > > > David > > > > > > ----------------------- > > > > >
> thebunze wrote: > > > with that method you use now, you could get less
than 60 seconds > > > > > > David Pritts <ladartfrog@y...> wrote: Hey
-- Jason, you > > > said that I should learn the ROUx method... so you
recommend > > > just going to
[1]http://grrroux.free.fr/method/Intro.html and > > > learning the
method there? > > > > > > I am just getting to the point where I can
solve the cube > > > consistently without having to look at any
references (thanks to > > > the help provided by many of you who have
answered my questions > > > in the past few days). My method is: > > >
-Solve first 2 layers > > > -Solve the cross of the bottom layer > > >
-Get the LL corners in the right place > > > -Get the LL corners rotated
correctly > > > -Switch any incorrect corners > > > > > > I am starting
to get pretty good at this, but I know there is > > > little I can do
besides getting faster with my algorithms and > > > cutting down time
doing the first layer. I can do it in about 4 > > > minutes usually, but
I want to start learning more advanced > > > methods. > > > > > >
I'm not looking to be the best cuber ever or anything, but I > > >
would like to at least get my average down to 90 seconds or 2 > > >
minutes. > > > > > > What are the most common methods that you guys use,
how > > > difficult are they to learn and use, and how fast are they? >
> > > > > thanks!! > > > > > > -David > > >
__________________________________________________ > > > Do You Yahoo!?
> > > Tired of spam? Yahoo! Mail has the best spam protection around > >
> [2]http://mail.yahoo.com > > > [Non-text portions of this message have
been removed] > > >
___________________________________________________________ > > > > > >
YAHOO! GROUPS LINKS > > > > > > * Visit your group
"[3]speedsolvingrubikscube" on the web. > > > > > > * To
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> > > ___________________________________________________________ > > >
> > > References > > > > > > 1. http://grrroux.free.fr/method/Intro.html
> > > 2. http://mail.yahoo.com/ > > > 3.
http://groups.yahoo.com/group/speedsolvingrubikscube > > > 4. > > >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
?subject=Unsubscribe > > > 5. http://docs.yahoo.com/info/terms/ > > > >
-- > > http://www.fastmail.fm - Send your email first class > > > > > >
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to: > >
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> Service <http://docs.yahoo.com/info/terms/>. > > > > > >
------------------------------ > > > > > > -- >
http://procool.blogspot.com > > > [Non-text portions of this message
have been removed] > > > > SPONSORED LINKS > Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games > > --------------------------------- > YAHOO!
GROUPS LINKS > > > Visit your group "speedsolvingrubikscube"
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298. Re: gigaminx From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Jan 2006 16:41:39 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"washyourmonkey" <washyourmonkey@y...> wrote: > > stefan if
you see this. i heard that you made a gigaminx and i was > wondering if
you could give me a little more detail on how to. No I didn't, but
someone else did:
http://www.twistypuzzles.com/forum/viewtopic.php?t=4209 Cheers! Stefan
299. [Speed cubing group] Re: i cant learn to blindfold From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Jan 2006 16:51:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "tehguardians"
<tehguardians@y...> wrote: > > ok, for edge orientation, i can tell
which are and are not oriented, > at least i think i can. however, i
constantly finding myself finding > an odd number of edges, which is not
supposed to happen. i then check > to see if i was correct, and i get
the same odd number answer. i am > obviously haveing trouble
understanding the rules for judging if it > oriented correctly or not. i
thought i understood the three rules > though. however, i dont really
know for sure if i do. > Hehe, time for me to mention there are methods
for which the only badly oriented edges are in the correct place, i.e.
easy to detect... Cheers! Stefan
300. Re: from solving the cube to speedcubing From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Jan 2006 16:56:05 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Mike Bennett"
<mikebennett_one@h...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > > > Yep. Can you also show a concise
formula for three things, i.e. x, y > > and z? > > Px + (Pnotx * Py +
(Pnoty* Pz)) > > That still seems not right, though. Why not? (True, it
isn't, but why do *you* say so?) It looks a bit like you're
guessing without understanding :-). Perhaps instead try extending the
textual two-variable version (which was good) to a textual
three-variable version. Cheers! Stefan
301. Re: [Speed cubing group] Re: New way to do the
H-Permutation From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 7 Jan 2006 18:29:46 +0100
RUR'U' RU2 z'y' RUR' d' x L'U'LU
L2 (now I'm sub3 for a 3 edge cycle, but if I count
recognition...i'm probably around 4 or maybe sub4 now:s) :-)
Gilles. 2006/1/6, Stefan Pochmann <pochmann@...>: > --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den > Peereboom
<gillesvdp@g...> wrote: > > > > Very nice trick, and nice U2 finger
trick too ! :D > > > > (btw, thx for your F-Perm, I averaged 3.09
yesterday :p) > > > > Gilles. > > What's that alg? I mean, 3.09
isn't fast, but if I remember correctly > you also said an
edge-3-cycle takes you 3 seconds ;-) > > Cheers! > Stefan > > > > > > >
> Yahoo! Groups Links > > > > > > >
302. [Speed cubing group] Re: i cant learn to blindfold From: "tehguardians" <tehguardians@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Jan 2006 18:22:32 -0000
my cubes color scheme is BOY. i use blue on top and white in front. i
follow the threee rules that state: 1. if U/D colors are on F or B,
those edges are incorrectly oriented. 2. if U/D colors are on U or D,
those edges are correctly oriented. 3. if F/B colors are on U or D,
those edges are incorrectly oriented. now doesnt that mean that if U/D
colors are on L or R, they are correctly oriented? and does it mean that
any middle layer edges already placed in the middle layer are correctly
oriented??
303. [Speed cubing group] Re: i cant learn to blindfold From: "tehguardians" <tehguardians@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Jan 2006 18:29:42 -0000
and btw, i live in los angeles, california.
304. Re: [Speed cubing group] Re: i cant learn to blindfold From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 7 Jan 2006 10:58:43 -0800
You could come by Caltech and we can help you? Tyson Mao MSC #631
California Institute of Technology On Jan 7, 2006, at 10:29 AM,
tehguardians wrote: > and btw, i live in los angeles, california. > > >
> > > > Yahoo! Groups Links > > > > > >
305. Re: [Speed cubing group] Re: from solving the cube to
speedcubing From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 7 Jan 2006 11:19:31 -0800 (PST)
Mellowfreezer: Thanks! I currently solve the cross on the top of the
cube, but I think I know what you mean how it would be easier to solve
the first two layers simultaneously if all of the work you were doing
was not at the bottom of the cube. Do you think that most people do it
the bottom way? If so, i would trust their judgement and learn to do it
that way. For the time being, I guess i'll just start doing it your
way. Those algorithms look really intimidating; right now i'm able
to solve the cube using a total of i think 9 algorithms... but I guess i
should just start memorizing them? How long is this supposed to take me?
:-) Thanks David mellowfreezer <djspazy@...> wrote: David, I was
about right where you are a month ago :). Get ready for some major
improvements in speed when you take this next step. Basically you want
the F2L right? What it does is it lets you insert a corner and its
corresponding edge piece at the same time, allowing you to essentially
do 2 layers at once. It depends on where you want the cross. Like the
1st step is always just to solve the cross. I choose to solve the cross
on the bottom because then I'm looking for the F2L pairs on the top
which is easier to see. Some people choose to hold the cross in the left
hand but I don't really like that. I'm not saying you have to
solve it on the bottom but whatever you prefer, the F2L methods vary
depending on that. Anyways, F2L for beginners, I started with the
algorithms on Speedcubing.com: http://www.speedcubing.com/f2l.html that
page allows you to choose the method for whatever side you prefer to
solve the cross. The site's nice because it gives you a printable
page of the algorithms with all of them on 1 single page so you can put
it in your pocket and what not. Don't worry about the 3 look and 4
look yet until you've somewhat mastered the F2L. Those are methods
to solving the last layer. I'm assuming that you learned how to do
the last layer by first flipping the edges of the last layer up, moving
them to their right places, then moving the corners to their right
places and then individually flipping those up. Basically what these
methods do is save you a lot of time and a lot of moves. Basically you
can just flip all the pieces face up with 1 or 2 steps, and then move
all the pieces to their right places with the last step. Learning this
is essential if you want to cube in under 60 seconds although since
there is much to memorize, I would first learn the F2L. The next step
after you learn the F2L, is learning how to look ahead. Basically to
become efficient at the F2L you must be able to find the next
corner/edge pair while you're solving the 1st one. Like while
you're doing the cross you find the 1st corner/edge pair and the
moment you finish the cross you can go right into the F2L without delay.
While you're putting that pair in place, look for the next pair,
and the moment you're done with the 1st pair you can go right into
the 2nd pair without delay. To do this you must slow down your F2L to
give yourself time. Once you are able to look ahead, you can start to
speed up. I don't know how to do it myself and I'm starting to
try it just a few days ago but it's really hard. Does anyone have
any tips for Matt and I? I just can't seem to do it. I'm
slowing down but I'm still struggling to keep track of the pieces.
Usually I've found either an edge or a corner, but I don't see
the 2nd piece until after I finish inserting the current pair, which
ruins the entire point really. Usually I see the pair but because of the
nature of the F2L method I use, I think I know where it is but after I
finish inserting the current pair, I find that the piece is actually
somewhere on the bottom layer somewhere else. Phew that was long. Hope
this helps you Matt and hope someone can help me! --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@y...> wrote: > > Jasmine/Matt -- at the moment, I solve
the first layer and second layer seperately. I took a look at a couple
sites, but I'm not sure which one to use... they seem a little
difficult to follow. Any suggestions for what sites I should visit for
learning how to solve F2L pairs? Please provide links beacuse I am not
familiar with any of the names of sites. > > Also, what is meant by a
"4 look method" or a "3 look method", etc? > >
Thanks! > > David > Matt Moberly <mmoberly@g...> wrote: > Right on.
F2L pairs is your definite next step. I was using your method > and
picked up Fridrich in manageable chunks using the following steps: > > I
learned F2L pairs from Fridrich's site and stuck to the 4LLL until
I had a > consistent sub 30 time on F2L. F2L pairs is easy to learn on
its own > because you can set each algorithm up to practice quickly. I
didn't move on > from each algorithm until I really understood how
it worked. That helps a > ton in reducing your decision making time for
each pair. > > Then I created a sort of 3 look LL method by orienting
edges first using my > old method and using Fridrich to orient the
corners and permute the LL. > There are only 6 Fridrich LL orientation
algorithms where all edges are > already oriented, so it seemed like a
good small chunk to learn, instead of > trying to memorize all 41 or w/e
at once. I had to break the Fridrich > method into reasonable chunks to
keep from giving up. :-) But I went from 3 > min. solves using your
method to sub 60 very quickly. > > - Matt > > > On 1/6/06, Jasmine Lee
<speedcuber@f...> wrote: > > > > Sub-60s is definitely possible with
a 4-look LL. I used to solve with a > > 4-look LL and didn't really
bother learning more LL algorithms until I > > got my average under 60s.
> > > > It's possible to go much faster than 60s with 4-look LL.
I've seen > > people do 30s solves with a 4-look LL! > > > > Are
you solving with F2L pairs? If not then I'd advise that would be a
> > very valuable next step. F2L pairs are not that difficult to work
out on > > your own and they'll really improve your solve times
once you get the > > hang of them. > > > > BTW, re working stuff out on
your own (just referring to another > > discussion string on the group),
I feel pretty strongly about this with > > regard to the F2L. Even now I
never use an F2L trick unless I understand > > exactly how it works. :)
> > > > Jasmine > > http://speedcuber.blogspot.com > > > > > > On Thu, 5
Jan 2006 21:06:50 -0800 (PST), "David Pritts" > >
<ladartfrog@y...> said: > > > > > > Are you sure? It seems like it
would be absolutely ridiculous to > > > cut down the time that much.
Even if I did no thinking or > > > looking at the cube at all, but
instead just always knew exactly > > > which algorithm to use instantly,
I think the way I'm doing it > > > now would still take over a
minute... > > > > > > any other thoughts? > > > > > > And even so,
I'll eventually want to start getting more > > > advanced and using
some of the methods that you guys use... the > > > methods which allow
you to do cubes in 20 seconds. > > > > > > For the time being, I'm
looking for any methods which are > > > slightly faster than my current
method, but I'd rather not try > > > to learn any of the hardest
methods first. > > > > > > Let me know.. thanks! > > > > > > David > > >
> > > ----------------------- > > > > > > thebunze wrote: > > > with
that method you use now, you could get less than 60 seconds > > > > > >
David Pritts <ladartfrog@y...> wrote: Hey -- Jason, you > > > said
that I should learn the ROUx method... so you recommend > > > just going
to [1]http://grrroux.free.fr/method/Intro.html and > > > learning the
method there? > > > > > > I am just getting to the point where I can
solve the cube > > > consistently without having to look at any
references (thanks to > > > the help provided by many of you who have
answered my questions > > > in the past few days). My method is: > > >
-Solve first 2 layers > > > -Solve the cross of the bottom layer > > >
-Get the LL corners in the right place > > > -Get the LL corners rotated
correctly > > > -Switch any incorrect corners > > > > > > I am starting
to get pretty good at this, but I know there is > > > little I can do
besides getting faster with my algorithms and > > > cutting down time
doing the first layer. I can do it in about 4 > > > minutes usually, but
I want to start learning more advanced > > > methods. > > > > > >
I'm not looking to be the best cuber ever or anything, but I > > >
would like to at least get my average down to 90 seconds or 2 > > >
minutes. > > > > > > What are the most common methods that you guys use,
how > > > difficult are they to learn and use, and how fast are they? >
> > > > > thanks!! > > > > > > -David > > >
__________________________________________________ > > > Do You Yahoo!?
> > > Tired of spam? Yahoo! Mail has the best spam protection around > >
> [2]http://mail.yahoo.com > > > [Non-text portions of this message have
been removed] > > >
___________________________________________________________ > > > > > >
YAHOO! GROUPS LINKS > > > > > > * Visit your group
"[3]speedsolvingrubikscube" on the web. > > > > > > * To
unsubscribe from this group, send an email to: > > >
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> > > ___________________________________________________________ > > >
> > > References > > > > > > 1. http://grrroux.free.fr/method/Intro.html
> > > 2. http://mail.yahoo.com/ > > > 3.
http://groups.yahoo.com/group/speedsolvingrubikscube > > > 4. > > >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
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-- > > http://www.fastmail.fm - Send your email first class > > > > > >
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306. Re: New way to do the H-Permutation From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Jan 2006 19:23:22 -0000
Hey, not bad! I have only practiced it a little so far, and I just did
it 4 times in a row in 10.63 seconds (with stopwatch). And on video I
got a 2.00. My current top alg is still faster (9.89 and 1.67) but of
course I've practiced that way more often. Thanks (also to Joel)!
Stefan --- In speedsolvingrubikscube@yahoogroups.com, Gilles van den
Peereboom <gillesvdp@g...> wrote: > > RUR'U' RU2
z'y' RUR' d' x L'U'LU L2 > > (now I'm
sub3 for a 3 edge cycle, but if I count recognition...i'm >
probably around 4 or maybe sub4 now:s) > > :-) > > Gilles. > > 2006/1/6,
Stefan Pochmann <pochmann@g...>: > > --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den > > Peereboom
<gillesvdp@g...> wrote: > > > > > > Very nice trick, and nice U2
finger trick too ! :D > > > > > > (btw, thx for your F-Perm, I averaged
3.09 yesterday :p) > > > > > > Gilles. > > > > What's that alg? I
mean, 3.09 isn't fast, but if I remember correctly > > you also
said an edge-3-cycle takes you 3 seconds ;-) > > > > Cheers! > > Stefan
> > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > >
> > > > >
307. [Speed cubing group] Re: from solving the cube to
speedcubing From: "Daniel Jih" <djspazy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Jan 2006 19:47:16 -0000
Like I said, it's all personal preference. The way I see it, you
have to do the Last Layer face up anyways so if you do the cross on the
top you still have to flip everything over sooner or later, why not just
start with the cross on the bottom and save yourself a step. Yes 42
algorithms is a lot but take your time learning them thoroughly.
Actually, just today someone showed me another F2L method which is a bit
more efficient. =D http://cubewhiz.com/f2l.html I made it into a
printable page using the graphics from the speedcubing.com site:
http://home.comcast.net/~djspazy/rubiks/f2l.html For people like you and
I, we just want to focus on the FR: of each case. That is solving for
the pair in the Front Right corner of the cube. Basically you see those
moves inside the ( ), those are triggers. You can do those moves really
really quickly with just a flick of your wrist. I personally think this
method is far more efficient and quick and actually, if you slow down to
observe what's happening, the algorithm is actually pretty much
intuitive. If you notice, most of the cases have a mirror case. Like you
look case #25 on cubewhiz site, it's mirror is case number 38. So
25 the pieces were on the right, now 38 theyre on the left flipped over
the diagonal of the cube. So in most cases, by learning one of the
algorithms, chances are you will know its mirror and so you actually
learn 2. But do not attempt to memorize them all in a week. Do perhaps 4
a day on the weekdays, that's 20 which is a lot. Spend the week end
reviewing all that you have learned. You don't want to learn them
so fast that you end up forgetting them at the end. The point is to
thoroughly learn them. The site also gives you algorithms for when the
pair is in the FR: front left, BR: back right, BL: back left corner, but
that is way too much memorization for now. In the future once you have
mastered the FR, you might consider coming back to these because those
are helpful in that you don't have to always rotate the cube so
much to solve the FR corner. Once you identify a pair that goes in the
BR corner, you don't have to rotate your cube so that the BR corner
is in the FR position to solve it. Good luck. --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@y...> wrote: > > Mellowfreezer: Thanks! I currently solve
the cross on the top of the cube, but I think I know what you mean how
it would be easier to solve the first two layers simultaneously if all
of the work you were doing was not at the bottom of the cube. Do you
think that most people do it the bottom way? If so, i would trust their
judgement and learn to do it that way. For the time being, I guess
i'll just start doing it your way. > > Those algorithms look really
intimidating; right now i'm able to solve the cube using a total of
i think 9 algorithms... but I guess i should just start memorizing them?
How long is this supposed to take me? :-) > > Thanks > > David > > >
mellowfreezer <djspazy@c...> wrote: > David, I was about right where
you are a month ago :). Get ready for > some major improvements in speed
when you take this next step. > Basically you want the F2L right? What
it does is it lets you insert a > corner and its corresponding edge
piece at the same time, allowing you > to essentially do 2 layers at
once. > > It depends on where you want the cross. Like the 1st step is
always > just to solve the cross. I choose to solve the cross on the
bottom > because then I'm looking for the F2L pairs on the top
which is easier > to see. Some people choose to hold the cross in the
left hand but I > don't really like that. I'm not saying you
have to solve it on the > bottom but whatever you prefer, the F2L
methods vary depending on that. > > Anyways, F2L for beginners, I
started with the algorithms on > Speedcubing.com:
http://www.speedcubing.com/f2l.html that page allows > you to choose the
method for whatever side you prefer to solve the > cross. The
site's nice because it gives you a printable page of the >
algorithms with all of them on 1 single page so you can put it in your >
pocket and what not. > > Don't worry about the 3 look and 4 look
yet until you've somewhat > mastered the F2L. Those are methods to
solving the last layer. I'm > assuming that you learned how to do
the last layer by first flipping > the edges of the last layer up,
moving them to their right places, > then moving the corners to their
right places and then individually > flipping those up. Basically what
these methods do is save you a lot > of time and a lot of moves.
Basically you can just flip all the pieces > face up with 1 or 2 steps,
and then move all the pieces to their right > places with the last step.
Learning this is essential if you want to > cube in under 60 seconds
although since there is much to memorize, I > would first learn the F2L.
> > > > > The next step after you learn the F2L, is learning how to look
ahead. > Basically to become efficient at the F2L you must be able to
find the > next corner/edge pair while you're solving the 1st one.
Like while > you're doing the cross you find the 1st corner/edge
pair and the > moment you finish the cross you can go right into the F2L
without > delay. While you're putting that pair in place, look for
the next > pair, and the moment you're done with the 1st pair you
can go right > into the 2nd pair without delay. To do this you must slow
down your > F2L to give yourself time. Once you are able to look ahead,
you can > start to speed up. > > I don't know how to do it myself
and I'm starting to try it just a few > days ago but it's
really hard. Does anyone have any tips for Matt and > I? I just
can't seem to do it. I'm slowing down but I'm still >
struggling to keep track of the pieces. Usually I've found either
an > edge or a corner, but I don't see the 2nd piece until after I
finish > inserting the current pair, which ruins the entire point
really. > Usually I see the pair but because of the nature of the F2L
method I > use, I think I know where it is but after I finish inserting
the > current pair, I find that the piece is actually somewhere on the >
bottom layer somewhere else. > > Phew that was long. Hope this helps you
Matt and hope someone can help me! > > > > --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts >
<ladartfrog@y...> wrote: > > > > Jasmine/Matt -- at the moment, I
solve the first layer and second > layer seperately. I took a look at a
couple sites, but I'm not sure > which one to use... they seem a
little difficult to follow. Any > suggestions for what sites I should
visit for learning how to solve > F2L pairs? Please provide links
beacuse I am not familiar with any of > the names of sites. > > > >
Also, what is meant by a "4 look method" or a "3 look
method", etc? > > > > Thanks! > > > > David > > Matt Moberly
<mmoberly@g...> wrote: > > Right on. F2L pairs is your definite next
step. I was using your > method > > and picked up Fridrich in manageable
chunks using the following steps: > > > > I learned F2L pairs from
Fridrich's site and stuck to the 4LLL until > I had a > >
consistent sub 30 time on F2L. F2L pairs is easy to learn on its own > >
because you can set each algorithm up to practice quickly. I didn't
> move on > > from each algorithm until I really understood how it
worked. That > helps a > > ton in reducing your decision making time for
each pair. > > > > Then I created a sort of 3 look LL method by
orienting edges first > using my > > old method and using Fridrich to
orient the corners and permute the LL. > > There are only 6 Fridrich LL
orientation algorithms where all edges are > > already oriented, so it
seemed like a good small chunk to learn, > instead of > > trying to
memorize all 41 or w/e at once. I had to break the Fridrich > > method
into reasonable chunks to keep from giving up. :-) But I > went from 3 >
> min. solves using your method to sub 60 very quickly. > > > > - Matt >
> > > > > On 1/6/06, Jasmine Lee <speedcuber@f...> wrote: > > > > > >
Sub-60s is definitely possible with a 4-look LL. I used to solve > with
a > > > 4-look LL and didn't really bother learning more LL
algorithms until I > > > got my average under 60s. > > > > > > It's
possible to go much faster than 60s with 4-look LL. I've seen > > >
people do 30s solves with a 4-look LL! > > > > > > Are you solving with
F2L pairs? If not then I'd advise that would be a > > > very
valuable next step. F2L pairs are not that difficult to work > out on >
> > your own and they'll really improve your solve times once you
get the > > > hang of them. > > > > > > BTW, re working stuff out on
your own (just referring to another > > > discussion string on the
group), I feel pretty strongly about this > with > > > regard to the
F2L. Even now I never use an F2L trick unless I > understand > > >
exactly how it works. :) > > > > > > Jasmine > > >
http://speedcuber.blogspot.com > > > > > > > > > On Thu, 5 Jan 2006
21:06:50 -0800 (PST), "David Pritts" > > >
<ladartfrog@y...> said: > > > > > > > > Are you sure? It seems like
it would be absolutely ridiculous to > > > > cut down the time that
much. Even if I did no thinking or > > > > looking at the cube at all,
but instead just always knew exactly > > > > which algorithm to use
instantly, I think the way I'm doing it > > > > now would still
take over a minute... > > > > > > > > any other thoughts? > > > > > > >
> And even so, I'll eventually want to start getting more > > > >
advanced and using some of the methods that you guys use... the > > > >
methods which allow you to do cubes in 20 seconds. > > > > > > > > For
the time being, I'm looking for any methods which are > > > >
slightly faster than my current method, but I'd rather not try > >
> > to learn any of the hardest methods first. > > > > > > > > Let me
know.. thanks! > > > > > > > > David > > > > > > > >
----------------------- > > > > > > > > thebunze wrote: > > > > with
that method you use now, you could get less than 60 seconds > > > > > >
> > David Pritts <ladartfrog@y...> wrote: Hey -- Jason, you > > > >
said that I should learn the ROUx method... so you recommend > > > >
just going to [1]http://grrroux.free.fr/method/Intro.html and > > > >
learning the method there? > > > > > > > > I am just getting to the
point where I can solve the cube > > > > consistently without having to
look at any references (thanks to > > > > the help provided by many of
you who have answered my questions > > > > in the past few days). My
method is: > > > > -Solve first 2 layers > > > > -Solve the cross of the
bottom layer > > > > -Get the LL corners in the right place > > > > -Get
the LL corners rotated correctly > > > > -Switch any incorrect corners >
> > > > > > > I am starting to get pretty good at this, but I know there
is > > > > little I can do besides getting faster with my algorithms and
> > > > cutting down time doing the first layer. I can do it in about 4
> > > > minutes usually, but I want to start learning more advanced > >
> > methods. > > > > > > > > I'm not looking to be the best cuber
ever or anything, but I > > > > would like to at least get my average
down to 90 seconds or 2 > > > > minutes. > > > > > > > > What are the
most common methods that you guys use, how > > > > difficult are they to
learn and use, and how fast are they? > > > > > > > > thanks!! > > > > >
> > > -David > > > > __________________________________________________
> > > > Do You Yahoo!? > > > > Tired of spam? Yahoo! Mail has the best
spam protection around > > > > [2]http://mail.yahoo.com > > > >
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___________________________________________________________ > > > > > >
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308. Re: from solving the cube to speedcubing From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Jan 2006 19:53:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Mike Bennett" >
<mikebennett_one@h...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@g...> wrote: > > > > > > Yep. Can you also show a concise
formula for three things, i.e. x, > y > > > and z? > > > > Px + (Pnotx *
Py + (Pnoty* Pz)) > > > > That still seems not right, though. > > Why
not? (True, it isn't, but why do *you* say so?) Actually I
shouldn't have told you. I should let you do some verification
yourself first. For example some general obvious tests. It's a
probability, so it should be between 0 and 1. Obviously it's never
less than 0, but it's easy to get it above 1. Also, symmetry.
Choose three different values for x, y and z. Then change their order,
e.g. swapping the values of x and y. The value should stay the same, but
does it? Cheers! Stefan
309. Re: [Speed cubing group] Re: i cant learn to blindfold From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 7 Jan 2006 20:18:38 +0000 (GMT)
Ok, let me tell you the rules I use: Edge on top or bottom layer: if U/D
color is on U/D, the edge is correct. If F/B color is NOT on U/D, the
edge is correct. Edge on middle layer: if U/D color is on L/R, the edge
is correct. If F/B color is on F/B, the edge is correct. Believe me,
with practice it gets easy. Oh, and how do you solve the cube normally?
Starting with which color? Depending on this, you should change your way
to do BLD...I start with white cross, and yellow is my LL color, so I
use yellow on top and blue on front. But it's all personal
preference. Pedro tehguardians <tehguardians@...> escreveu: my cubes
color scheme is BOY. i use blue on top and white in front. i follow the
threee rules that state: 1. if U/D colors are on F or B, those edges are
incorrectly oriented. 2. if U/D colors are on U or D, those edges are
correctly oriented. 3. if F/B colors are on U or D, those edges are
incorrectly oriented. now doesnt that mean that if U/D colors are on L
or R, they are correctly oriented? and does it mean that any middle
layer edges already placed in the middle layer are correctly oriented??
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310. [Speed cubing group] Re: i cant learn to blindfold From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Jan 2006 20:33:02 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "tehguardians"
<tehguardians@y...> wrote: > > my cubes color scheme is BOY. i use
blue on top and white in front. i > follow the threee rules that state:
> 1. if U/D colors are on F or B, those edges are incorrectly oriented.
> 2. if U/D colors are on U or D, those edges are correctly oriented. >
3. if F/B colors are on U or D, those edges are incorrectly oriented.
How about ignoring those complicated rules? Replace it by a single
simple one: An edge is correctly oriented if and only if its brightness
direction is correct, i.e. its brighter sticker is adjacent to the
brighter center. Cheers! Stefan
311. Re: from solving the cube to speedcubing From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Jan 2006 21:05:23 -0000
Apparently it is not said enough: Do not learn F2L by heart !!! You can
look at the algs to help you figure out the pairing process but the F2L
should be intuitive. My 2 cents, Sven --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Jih"
<djspazy@c...> wrote: > > Like I said, it's all personal
preference. The way I see it, you have > to do the Last Layer face up
anyways so if you do the cross on the top > you still have to flip
everything over sooner or later, why not just > start with the cross on
the bottom and save yourself a step. > > Yes 42 algorithms is a lot but
take your time learning them > thoroughly. Actually, just today someone
showed me another F2L method > which is a bit more efficient. =D
http://cubewhiz.com/f2l.html > I made it into a printable page using the
graphics from the > speedcubing.com site:
http://home.comcast.net/~djspazy/rubiks/f2l.html > For people like you
and I, we just want to focus on the FR: of each > case. That is solving
for the pair in the Front Right corner of the cube. > > Basically you
see those moves inside the ( ), those are triggers. You > can do those
moves really really quickly with just a flick of your > wrist. I
personally think this method is far more efficient and quick > and
actually, if you slow down to observe what's happening, the >
algorithm is actually pretty much intuitive. > > If you notice, most of
the cases have a mirror case. Like you look > case #25 on cubewhiz site,
it's mirror is case number 38. So 25 the > pieces were on the
right, now 38 theyre on the left flipped over the > diagonal of the
cube. So in most cases, by learning one of the > algorithms, chances are
you will know its mirror and so you actually > learn 2. But do not
attempt to memorize them all in a week. Do > perhaps 4 a day on the
weekdays, that's 20 which is a lot. Spend the > week end reviewing
all that you have learned. You don't want to learn > them so fast
that you end up forgetting them at the end. The point is > to thoroughly
learn them. > > The site also gives you algorithms for when the pair is
in the FR: > front left, BR: back right, BL: back left corner, but that
is way too > much memorization for now. In the future once you have
mastered the > FR, you might consider coming back to these because those
are helpful > in that you don't have to always rotate the cube so
much to solve the > FR corner. Once you identify a pair that goes in the
BR corner, you > don't have to rotate your cube so that the BR
corner is in the FR > position to solve it. > > Good luck. > > > > ---
In speedsolvingrubikscube@yahoogroups.com, David Pritts >
<ladartfrog@y...> wrote: > > > > Mellowfreezer: Thanks! I currently
solve the cross on the top of the > cube, but I think I know what you
mean how it would be easier to solve > the first two layers
simultaneously if all of the work you were doing > was not at the bottom
of the cube. Do you think that most people do it > the bottom way? If
so, i would trust their judgement and learn to do > it that way. For the
time being, I guess i'll just start doing it your > way. > > > >
Those algorithms look really intimidating; right now i'm able to >
solve the cube using a total of i think 9 algorithms... but I guess i >
should just start memorizing them? How long is this supposed to take >
me? :-) > > > > Thanks > > > > David > > > > > > mellowfreezer
<djspazy@c...> wrote: > > David, I was about right where you are a
month ago :). Get ready for > > some major improvements in speed when
you take this next step. > > Basically you want the F2L right? What it
does is it lets you insert a > > corner and its corresponding edge piece
at the same time, allowing you > > to essentially do 2 layers at once. >
> > > It depends on where you want the cross. Like the 1st step is
always > > just to solve the cross. I choose to solve the cross on the
bottom > > because then I'm looking for the F2L pairs on the top
which is easier > > to see. Some people choose to hold the cross in the
left hand but I > > don't really like that. I'm not saying you
have to solve it on the > > bottom but whatever you prefer, the F2L
methods vary depending on that. > > > > Anyways, F2L for beginners, I
started with the algorithms on > > Speedcubing.com:
http://www.speedcubing.com/f2l.html that page allows > > you to choose
the method for whatever side you prefer to solve the > > cross. The
site's nice because it gives you a printable page of the > >
algorithms with all of them on 1 single page so you can put it in your >
> pocket and what not. > > > > Don't worry about the 3 look and 4
look yet until you've somewhat > > mastered the F2L. Those are
methods to solving the last layer. I'm > > assuming that you
learned how to do the last layer by first flipping > > the edges of the
last layer up, moving them to their right places, > > then moving the
corners to their right places and then individually > > flipping those
up. Basically what these methods do is save you a lot > > of time and a
lot of moves. Basically you can just flip all the pieces > > face up
with 1 or 2 steps, and then move all the pieces to their right > >
places with the last step. Learning this is essential if you want to > >
cube in under 60 seconds although since there is much to memorize, I > >
would first learn the F2L. > > > > > > > > > > The next step after you
learn the F2L, is learning how to look ahead. > > Basically to become
efficient at the F2L you must be able to find the > > next corner/edge
pair while you're solving the 1st one. Like while > > you're
doing the cross you find the 1st corner/edge pair and the > > moment you
finish the cross you can go right into the F2L without > > delay. While
you're putting that pair in place, look for the next > > pair, and
the moment you're done with the 1st pair you can go right > > into
the 2nd pair without delay. To do this you must slow down your > > F2L
to give yourself time. Once you are able to look ahead, you can > >
start to speed up. > > > > I don't know how to do it myself and
I'm starting to try it just a few > > days ago but it's really
hard. Does anyone have any tips for Matt and > > I? I just can't
seem to do it. I'm slowing down but I'm still > > struggling
to keep track of the pieces. Usually I've found either an > > edge
or a corner, but I don't see the 2nd piece until after I finish > >
inserting the current pair, which ruins the entire point really. > >
Usually I see the pair but because of the nature of the F2L method I > >
use, I think I know where it is but after I finish inserting the > >
current pair, I find that the piece is actually somewhere on the > >
bottom layer somewhere else. > > > > Phew that was long. Hope this helps
you Matt and hope someone can > help me! > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts > >
<ladartfrog@y...> wrote: > > > > > > Jasmine/Matt -- at the moment, I
solve the first layer and second > > layer seperately. I took a look at
a couple sites, but I'm not sure > > which one to use... they seem
a little difficult to follow. Any > > suggestions for what sites I
should visit for learning how to solve > > F2L pairs? Please provide
links beacuse I am not familiar with any of > > the names of sites. > >
> > > > Also, what is meant by a "4 look method" or a "3
look method", etc? > > > > > > Thanks! > > > > > > David > > > Matt
Moberly <mmoberly@g...> wrote: > > > Right on. F2L pairs is your
definite next step. I was using your > > method > > > and picked up
Fridrich in manageable chunks using the following steps: > > > > > > I
learned F2L pairs from Fridrich's site and stuck to the 4LLL until
> > I had a > > > consistent sub 30 time on F2L. F2L pairs is easy to
learn on its own > > > because you can set each algorithm up to practice
quickly. I didn't > > move on > > > from each algorithm until I
really understood how it worked. That > > helps a > > > ton in reducing
your decision making time for each pair. > > > > > > Then I created a
sort of 3 look LL method by orienting edges first > > using my > > > old
method and using Fridrich to orient the corners and permute > the LL. >
> > There are only 6 Fridrich LL orientation algorithms where all >
edges are > > > already oriented, so it seemed like a good small chunk
to learn, > > instead of > > > trying to memorize all 41 or w/e at once.
I had to break the Fridrich > > > method into reasonable chunks to keep
from giving up. :-) But I > > went from 3 > > > min. solves using your
method to sub 60 very quickly. > > > > > > - Matt > > > > > > > > > On
1/6/06, Jasmine Lee <speedcuber@f...> wrote: > > > > > > > > Sub-60s
is definitely possible with a 4-look LL. I used to solve > > with a > >
> > 4-look LL and didn't really bother learning more LL algorithms
> until I > > > > got my average under 60s. > > > > > > > > It's
possible to go much faster than 60s with 4-look LL. I've seen > > >
> people do 30s solves with a 4-look LL! > > > > > > > > Are you solving
with F2L pairs? If not then I'd advise that > would be a > > > >
very valuable next step. F2L pairs are not that difficult to work > >
out on > > > > your own and they'll really improve your solve times
once you > get the > > > > hang of them. > > > > > > > > BTW, re working
stuff out on your own (just referring to another > > > > discussion
string on the group), I feel pretty strongly about this > > with > > > >
regard to the F2L. Even now I never use an F2L trick unless I > >
understand > > > > exactly how it works. :) > > > > > > > > Jasmine > >
> > http://speedcuber.blogspot.com > > > > > > > > > > > > On Thu, 5 Jan
2006 21:06:50 -0800 (PST), "David Pritts" > > > >
<ladartfrog@y...> said: > > > > > > > > > > Are you sure? It seems
like it would be absolutely ridiculous to > > > > > cut down the time
that much. Even if I did no thinking or > > > > > looking at the cube at
all, but instead just always knew exactly > > > > > which algorithm to
use instantly, I think the way I'm doing it > > > > > now would
still take over a minute... > > > > > > > > > > any other thoughts? > >
> > > > > > > > And even so, I'll eventually want to start getting
more > > > > > advanced and using some of the methods that you guys
use... the > > > > > methods which allow you to do cubes in 20 seconds.
> > > > > > > > > > For the time being, I'm looking for any methods
which are > > > > > slightly faster than my current method, but I'd
rather not try > > > > > to learn any of the hardest methods first. > >
> > > > > > > > Let me know.. thanks! > > > > > > > > > > David > > > >
> > > > > > ----------------------- > > > > > > > > > > thebunze wrote:
> > > > > with that method you use now, you could get less than 60
seconds > > > > > > > > > > David Pritts <ladartfrog@y...> wrote: Hey
-- Jason, you > > > > > said that I should learn the ROUx method... so
you recommend > > > > > just going to
[1]http://grrroux.free.fr/method/Intro.html and > > > > > learning the
method there? > > > > > > > > > > I am just getting to the point where I
can solve the cube > > > > > consistently without having to look at any
references (thanks to > > > > > the help provided by many of you who
have answered my questions > > > > > in the past few days). My method
is: > > > > > -Solve first 2 layers > > > > > -Solve the cross of the
bottom layer > > > > > -Get the LL corners in the right place > > > > >
-Get the LL corners rotated correctly > > > > > -Switch any incorrect
corners > > > > > > > > > > I am starting to get pretty good at this,
but I know there is > > > > > little I can do besides getting faster
with my algorithms and > > > > > cutting down time doing the first
layer. I can do it in about 4 > > > > > minutes usually, but I want to
start learning more advanced > > > > > methods. > > > > > > > > > >
I'm not looking to be the best cuber ever or anything, but I > > >
> > would like to at least get my average down to 90 seconds or 2 > > >
> > minutes. > > > > > > > > > > What are the most common methods that
you guys use, how > > > > > difficult are they to learn and use, and how
fast are they? > > > > > > > > > > thanks!! > > > > > > > > > > -David >
> > > > __________________________________________________ > > > > > Do
You Yahoo!? > > > > > Tired of spam? Yahoo! Mail has the best spam
protection around > > > > > [2]http://mail.yahoo.com > > > > > [Non-text
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___________________________________________________________ > > > > > >
> > > > References > > > > > > > > > > 1.
http://grrroux.free.fr/method/Intro.html > > > > > 2.
http://mail.yahoo.com/ > > > > > 3.
http://groups.yahoo.com/group/speedsolvingrubikscube > > > > > 4. > > >
> > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
?subject=Unsubscribe > > > > > 5. http://docs.yahoo.com/info/terms/ > >
> > > > > > -- > > > > http://www.fastmail.fm - Send your email first
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312. Re: from solving the cube to speedcubing From: "Daniel Jih" <djspazy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Jan 2006 21:14:49 -0000
But the site makes so much sense! It practically gives you the intuitive
steps! Well actually I'm beginning to see your point. I'm
experimenting with the F2L myself only occasionally glancing at the
site. I am already beginning to see what to do without having even
memorized any algorithms. --- In speedsolvingrubikscube@yahoogroups.com,
sgowal <no_reply@y...> wrote: > > Apparently it is not said enough:
Do not learn F2L by heart !!! > > You can look at the algs to help you
figure out the pairing process > but the F2L should be intuitive. > > My
2 cents, > > Sven > > --- In speedsolvingrubikscube@yahoogroups.com,
"Daniel Jih" > <djspazy@c...> wrote: > > > > Like I said,
it's all personal preference. The way I see it, you have > > to do
the Last Layer face up anyways so if you do the cross on the top > > you
still have to flip everything over sooner or later, why not just > >
start with the cross on the bottom and save yourself a step. > > > > Yes
42 algorithms is a lot but take your time learning them > > thoroughly.
Actually, just today someone showed me another F2L method > > which is a
bit more efficient. =D http://cubewhiz.com/f2l.html > > I made it into a
printable page using the graphics from the > > speedcubing.com site:
http://home.comcast.net/~djspazy/rubiks/f2l.html > > For people like you
and I, we just want to focus on the FR: of each > > case. That is
solving for the pair in the Front Right corner of the > cube. > > > >
Basically you see those moves inside the ( ), those are triggers. You >
> can do those moves really really quickly with just a flick of your > >
wrist. I personally think this method is far more efficient and quick >
> and actually, if you slow down to observe what's happening, the >
> algorithm is actually pretty much intuitive. > > > > If you notice,
most of the cases have a mirror case. Like you look > > case #25 on
cubewhiz site, it's mirror is case number 38. So 25 the > > pieces
were on the right, now 38 theyre on the left flipped over the > >
diagonal of the cube. So in most cases, by learning one of the > >
algorithms, chances are you will know its mirror and so you actually > >
learn 2. But do not attempt to memorize them all in a week. Do > >
perhaps 4 a day on the weekdays, that's 20 which is a lot. Spend
the > > week end reviewing all that you have learned. You don't
want to learn > > them so fast that you end up forgetting them at the
end. The point is > > to thoroughly learn them. > > > > The site also
gives you algorithms for when the pair is in the FR: > > front left, BR:
back right, BL: back left corner, but that is way too > > much
memorization for now. In the future once you have mastered the > > FR,
you might consider coming back to these because those are helpful > > in
that you don't have to always rotate the cube so much to solve the
> > FR corner. Once you identify a pair that goes in the BR corner, you
> > don't have to rotate your cube so that the BR corner is in the
FR > > position to solve it. > > > > Good luck. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts > >
<ladartfrog@y...> wrote: > > > > > > Mellowfreezer: Thanks! I
currently solve the cross on the top of the > > cube, but I think I know
what you mean how it would be easier to solve > > the first two layers
simultaneously if all of the work you were doing > > was not at the
bottom of the cube. Do you think that most people do it > > the bottom
way? If so, i would trust their judgement and learn to do > > it that
way. For the time being, I guess i'll just start doing it your > >
way. > > > > > > Those algorithms look really intimidating; right now
i'm able to > > solve the cube using a total of i think 9
algorithms... but I guess i > > should just start memorizing them? How
long is this supposed to take > > me? :-) > > > > > > Thanks > > > > > >
David > > > > > > > > > mellowfreezer <djspazy@c...> wrote: > > >
David, I was about right where you are a month ago :). Get ready for > >
> some major improvements in speed when you take this next step. > > >
Basically you want the F2L right? What it does is it lets you insert a >
> > corner and its corresponding edge piece at the same time, allowing
you > > > to essentially do 2 layers at once. > > > > > > It depends on
where you want the cross. Like the 1st step is always > > > just to
solve the cross. I choose to solve the cross on the bottom > > > because
then I'm looking for the F2L pairs on the top which is easier > > >
to see. Some people choose to hold the cross in the left hand but I > >
> don't really like that. I'm not saying you have to solve it
on the > > > bottom but whatever you prefer, the F2L methods vary
depending on > that. > > > > > > Anyways, F2L for beginners, I started
with the algorithms on > > > Speedcubing.com:
http://www.speedcubing.com/f2l.html that page allows > > > you to choose
the method for whatever side you prefer to solve the > > > cross. The
site's nice because it gives you a printable page of the > > >
algorithms with all of them on 1 single page so you can put it in your >
> > pocket and what not. > > > > > > Don't worry about the 3 look
and 4 look yet until you've somewhat > > > mastered the F2L. Those
are methods to solving the last layer. I'm > > > assuming that you
learned how to do the last layer by first flipping > > > the edges of
the last layer up, moving them to their right places, > > > then moving
the corners to their right places and then individually > > > flipping
those up. Basically what these methods do is save you a lot > > > of
time and a lot of moves. Basically you can just flip all the pieces > >
> face up with 1 or 2 steps, and then move all the pieces to their right
> > > places with the last step. Learning this is essential if you want
to > > > cube in under 60 seconds although since there is much to
memorize, I > > > would first learn the F2L. > > > > > > > > > > > > > >
> The next step after you learn the F2L, is learning how to look ahead.
> > > Basically to become efficient at the F2L you must be able to find
the > > > next corner/edge pair while you're solving the 1st one.
Like while > > > you're doing the cross you find the 1st
corner/edge pair and the > > > moment you finish the cross you can go
right into the F2L without > > > delay. While you're putting that
pair in place, look for the next > > > pair, and the moment you're
done with the 1st pair you can go right > > > into the 2nd pair without
delay. To do this you must slow down your > > > F2L to give yourself
time. Once you are able to look ahead, you can > > > start to speed up.
> > > > > > I don't know how to do it myself and I'm starting
to try it just a few > > > days ago but it's really hard. Does
anyone have any tips for Matt and > > > I? I just can't seem to do
it. I'm slowing down but I'm still > > > struggling to keep
track of the pieces. Usually I've found either an > > > edge or a
corner, but I don't see the 2nd piece until after I finish > > >
inserting the current pair, which ruins the entire point really. > > >
Usually I see the pair but because of the nature of the F2L method I > >
> use, I think I know where it is but after I finish inserting the > > >
current pair, I find that the piece is actually somewhere on the > > >
bottom layer somewhere else. > > > > > > Phew that was long. Hope this
helps you Matt and hope someone can > > help me! > > > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, David Pritts > > >
<ladartfrog@y...> wrote: > > > > > > > > Jasmine/Matt -- at the
moment, I solve the first layer and second > > > layer seperately. I
took a look at a couple sites, but I'm not sure > > > which one to
use... they seem a little difficult to follow. Any > > > suggestions for
what sites I should visit for learning how to solve > > > F2L pairs?
Please provide links beacuse I am not familiar with any of > > > the
names of sites. > > > > > > > > Also, what is meant by a "4 look
method" or a "3 look method", > etc? > > > > > > > >
Thanks! > > > > > > > > David > > > > Matt Moberly <mmoberly@g...>
wrote: > > > > Right on. F2L pairs is your definite next step. I was
using your > > > method > > > > and picked up Fridrich in manageable
chunks using the following > steps: > > > > > > > > I learned F2L pairs
from Fridrich's site and stuck to the 4LLL until > > > I had a > >
> > consistent sub 30 time on F2L. F2L pairs is easy to learn on > its
own > > > > because you can set each algorithm up to practice quickly. I
didn't > > > move on > > > > from each algorithm until I really
understood how it worked. That > > > helps a > > > > ton in reducing
your decision making time for each pair. > > > > > > > > Then I created
a sort of 3 look LL method by orienting edges first > > > using my > > >
> old method and using Fridrich to orient the corners and permute > >
the LL. > > > > There are only 6 Fridrich LL orientation algorithms
where all > > edges are > > > > already oriented, so it seemed like a
good small chunk to learn, > > > instead of > > > > trying to memorize
all 41 or w/e at once. I had to break the > Fridrich > > > > method into
reasonable chunks to keep from giving up. :-) But I > > > went from 3 >
> > > min. solves using your method to sub 60 very quickly. > > > > > >
> > - Matt > > > > > > > > > > > > On 1/6/06, Jasmine Lee
<speedcuber@f...> wrote: > > > > > > > > > > Sub-60s is definitely
possible with a 4-look LL. I used to solve > > > with a > > > > > 4-look
LL and didn't really bother learning more LL algorithms > > until I
> > > > > got my average under 60s. > > > > > > > > > > It's
possible to go much faster than 60s with 4-look LL. I've seen > > >
> > people do 30s solves with a 4-look LL! > > > > > > > > > > Are you
solving with F2L pairs? If not then I'd advise that > > would be a
> > > > > very valuable next step. F2L pairs are not that difficult to
work > > > out on > > > > > your own and they'll really improve
your solve times once you > > get the > > > > > hang of them. > > > > >
> > > > > BTW, re working stuff out on your own (just referring to
another > > > > > discussion string on the group), I feel pretty
strongly about this > > > with > > > > > regard to the F2L. Even now I
never use an F2L trick unless I > > > understand > > > > > exactly how
it works. :) > > > > > > > > > > Jasmine > > > > >
http://speedcuber.blogspot.com > > > > > > > > > > > > > > > On Thu, 5
Jan 2006 21:06:50 -0800 (PST), "David Pritts" > > > > >
<ladartfrog@y...> said: > > > > > > > > > > > > Are you sure? It
seems like it would be absolutely ridiculous to > > > > > > cut down the
time that much. Even if I did no thinking or > > > > > > looking at the
cube at all, but instead just always knew exactly > > > > > > which
algorithm to use instantly, I think the way I'm doing it > > > > >
> now would still take over a minute... > > > > > > > > > > > > any
other thoughts? > > > > > > > > > > > > And even so, I'll
eventually want to start getting more > > > > > > advanced and using
some of the methods that you guys use... the > > > > > > methods which
allow you to do cubes in 20 seconds. > > > > > > > > > > > > For the
time being, I'm looking for any methods which are > > > > > >
slightly faster than my current method, but I'd rather not try > >
> > > > to learn any of the hardest methods first. > > > > > > > > > > >
> Let me know.. thanks! > > > > > > > > > > > > David > > > > > > > > >
> > > ----------------------- > > > > > > > > > > > > thebunze wrote: >
> > > > > with that method you use now, you could get less than 60
seconds > > > > > > > > > > > > David Pritts <ladartfrog@y...> wrote:
Hey -- Jason, you > > > > > > said that I should learn the ROUx
method... so you recommend > > > > > > just going to
[1]http://grrroux.free.fr/method/Intro.html and > > > > > > learning the
method there? > > > > > > > > > > > > I am just getting to the point
where I can solve the cube > > > > > > consistently without having to
look at any references (thanks to > > > > > > the help provided by many
of you who have answered my questions > > > > > > in the past few days).
My method is: > > > > > > -Solve first 2 layers > > > > > > -Solve the
cross of the bottom layer > > > > > > -Get the LL corners in the right
place > > > > > > -Get the LL corners rotated correctly > > > > > >
-Switch any incorrect corners > > > > > > > > > > > > I am starting to
get pretty good at this, but I know there is > > > > > > little I can do
besides getting faster with my algorithms and > > > > > > cutting down
time doing the first layer. I can do it in about 4 > > > > > > minutes
usually, but I want to start learning more advanced > > > > > > methods.
> > > > > > > > > > > > I'm not looking to be the best cuber ever
or anything, but I > > > > > > would like to at least get my average
down to 90 seconds or 2 > > > > > > minutes. > > > > > > > > > > > >
What are the most common methods that you guys use, how > > > > > >
difficult are they to learn and use, and how fast are they? > > > > > >
> > > > > > thanks!! > > > > > > > > > > > > -David > > > > > >
__________________________________________________ > > > > > > Do You
Yahoo!? > > > > > > Tired of spam? Yahoo! Mail has the best spam
protection around > > > > > > [2]http://mail.yahoo.com > > > > > >
[Non-text portions of this message have been removed] > > > > > >
___________________________________________________________ > > > > > >
> > > > > > YAHOO! GROUPS LINKS > > > > > > > > > > > > * Visit your
group "[3]speedsolvingrubikscube" on the web. > > > > > > > >
> > > > * To unsubscribe from this group, send an email to: > > > > > >
[4]speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > >
> > > * Your use of Yahoo! Groups is subject to the [5]Yahoo! Terms > >
> > > > of Service. > > > > > >
___________________________________________________________ > > > > > >
> > > > > > References > > > > > > > > > > > > 1.
http://grrroux.free.fr/method/Intro.html > > > > > > 2.
http://mail.yahoo.com/ > > > > > > 3.
http://groups.yahoo.com/group/speedsolvingrubikscube > > > > > > 4. > >
> > > > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
> > ?subject=Unsubscribe > > > > > > 5.
http://docs.yahoo.com/info/terms/ > > > > > > > > > > -- > > > > >
http://www.fastmail.fm - Send your email first class > > > > > > > > > >
> > > > > ------------------------------ > > > > > YAHOO! GROUPS LINKS >
> > > > > > > > > > > > > > - Visit your group > > > > > >
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
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group, send an email to: > > > > > > > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > > > > > > > > > - Your use of Yahoo! Groups is subject to the Yahoo!
Terms of > > > > > Service <http://docs.yahoo.com/info/terms/>. > > >
> > > > > > > > > > > > ------------------------------ > > > > > > > > >
> > > > > > > > > > > > -- > > > > http://procool.blogspot.com > > > > >
> > > > > > > [Non-text portions of this message have been removed] > >
> > > > > > > > > > > > > > SPONSORED LINKS > > > > Jigsaw puzzle game
Free puzzle inlay games Educational > > > game and puzzle Word puzzle
game Kid puzzle game Puzzle games > > > > > > > >
--------------------------------- > > > > YAHOO! GROUPS LINKS > > > > >
> > > > > > > Visit your group "speedsolvingrubikscube" on the
web. > > > > > > > > To unsubscribe from this group, send an email to: >
> > > speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > >
Your use of Yahoo! Groups is subject to the Yahoo! Terms of > > >
Service. > > > > > > > > > > > > --------------------------------- > > >
> > > > > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > > Yahoo! DSL Something to write
home about. Just $16.99/mo. or less > > > > > > > > [Non-text portions
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> > > > > > > > > SPONSORED LINKS > > > Jigsaw puzzle game Free puzzle
inlay games Educational > > game and puzzle Word puzzle game Kid puzzle
game Puzzle games > > > > > > --------------------------------- > > >
YAHOO! GROUPS LINKS > > > > > > > > > Visit your group
"speedsolvingrubikscube" on the web. > > > > > > To
unsubscribe from this group, send an email to: > > >
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of Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > > > >
> > > > > --------------------------------- > > > > > > > > > > > > > >
> > > > > > > --------------------------------- > > > Yahoo! Photos > >
> Ring in the New Year with Photo Calendars. Add photos, events, > >
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313. Re: from solving the cube to speedcubing From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Jan 2006 22:34:25 -0000
I'm only giving 1 cent...don't want to give even 2 cents...and
If I go for 2 I'll give you 25...so anyways... I just learn F2L not
long ago...and am starting to get fairly decent with it...need to learn
to lookahead better and stuff...but that obviously comes with time...I
was planning on locking myself in my room one day and learning
them...but then I was told otherwise...and now I know intuitive...its
much better...you get used to the cases too so you are pretty much
executing algorithms...and if you just blindly memorise the algorithms
then you won't use Empty Slots and other fun stuff...but you
know...go ahead...learn algs and take >40 moves for F2L every
solve...have fun :) If anyone wants to hear my other few cents...you
know where to find me, e-mail, Yahoo, MSN... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Jih"
<djspazy@c...> wrote: > > But the site makes so much sense! It
practically gives you the > intuitive steps! Well actually I'm
beginning to see your point. I'm > experimenting with the F2L
myself only occasionally glancing at the > site. I am already beginning
to see what to do without having even > memorized any algorithms. > >
--- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@y...>
> wrote: > > > > Apparently it is not said enough: Do not learn F2L by
heart !!! > > > > You can look at the algs to help you figure out the
pairing process > > but the F2L should be intuitive. > > > > My 2 cents,
> > > > Sven > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Daniel Jih" > > <djspazy@c...> wrote: > > > > > > Like I
said, it's all personal preference. The way I see it, you have > >
> to do the Last Layer face up anyways so if you do the cross on the top
> > > you still have to flip everything over sooner or later, why not
just > > > start with the cross on the bottom and save yourself a step.
> > > > > > Yes 42 algorithms is a lot but take your time learning them
> > > thoroughly. Actually, just today someone showed me another F2L
method > > > which is a bit more efficient. =D
http://cubewhiz.com/f2l.html > > > I made it into a printable page using
the graphics from the > > > speedcubing.com site:
http://home.comcast.net/~djspazy/rubiks/f2l.html > > > For people like
you and I, we just want to focus on the FR: of each > > > case. That is
solving for the pair in the Front Right corner of the > > cube. > > > >
> > Basically you see those moves inside the ( ), those are triggers.
You > > > can do those moves really really quickly with just a flick of
your > > > wrist. I personally think this method is far more efficient
and quick > > > and actually, if you slow down to observe what's
happening, the > > > algorithm is actually pretty much intuitive. > > >
> > > If you notice, most of the cases have a mirror case. Like you look
> > > case #25 on cubewhiz site, it's mirror is case number 38. So
25 the > > > pieces were on the right, now 38 theyre on the left flipped
over the > > > diagonal of the cube. So in most cases, by learning one
of the > > > algorithms, chances are you will know its mirror and so you
actually > > > learn 2. But do not attempt to memorize them all in a
week. Do > > > perhaps 4 a day on the weekdays, that's 20 which is
a lot. Spend the > > > week end reviewing all that you have learned. You
don't want to learn > > > them so fast that you end up forgetting
them at the end. The point is > > > to thoroughly learn them. > > > > >
> The site also gives you algorithms for when the pair is in the FR: > >
> front left, BR: back right, BL: back left corner, but that is way too
> > > much memorization for now. In the future once you have mastered
the > > > FR, you might consider coming back to these because those are
helpful > > > in that you don't have to always rotate the cube so
much to solve the > > > FR corner. Once you identify a pair that goes in
the BR corner, you > > > don't have to rotate your cube so that the
BR corner is in the FR > > > position to solve it. > > > > > > Good
luck. > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts > > >
<ladartfrog@y...> wrote: > > > > > > > > Mellowfreezer: Thanks! I
currently solve the cross on the top of the > > > cube, but I think I
know what you mean how it would be easier to solve > > > the first two
layers simultaneously if all of the work you were doing > > > was not at
the bottom of the cube. Do you think that most people do it > > > the
bottom way? If so, i would trust their judgement and learn to do > > >
it that way. For the time being, I guess i'll just start doing it
your > > > way. > > > > > > > > Those algorithms look really
intimidating; right now i'm able to > > > solve the cube using a
total of i think 9 algorithms... but I guess i > > > should just start
memorizing them? How long is this supposed to take > > > me? :-) > > > >
> > > > Thanks > > > > > > > > David > > > > > > > > > > > >
mellowfreezer <djspazy@c...> wrote: > > > > David, I was about right
where you are a month ago :). Get > ready for > > > > some major
improvements in speed when you take this next step. > > > > Basically
you want the F2L right? What it does is it lets you > insert a > > > >
corner and its corresponding edge piece at the same time, > allowing you
> > > > to essentially do 2 layers at once. > > > > > > > > It depends
on where you want the cross. Like the 1st step is always > > > > just to
solve the cross. I choose to solve the cross on the bottom > > > >
because then I'm looking for the F2L pairs on the top which is >
easier > > > > to see. Some people choose to hold the cross in the left
hand but I > > > > don't really like that. I'm not saying you
have to solve it on the > > > > bottom but whatever you prefer, the F2L
methods vary depending on > > that. > > > > > > > > Anyways, F2L for
beginners, I started with the algorithms on > > > > Speedcubing.com:
http://www.speedcubing.com/f2l.html that page > allows > > > > you to
choose the method for whatever side you prefer to solve the > > > >
cross. The site's nice because it gives you a printable page of the
> > > > algorithms with all of them on 1 single page so you can put it >
in your > > > > pocket and what not. > > > > > > > > Don't worry
about the 3 look and 4 look yet until you've somewhat > > > >
mastered the F2L. Those are methods to solving the last layer. I'm
> > > > assuming that you learned how to do the last layer by first
flipping > > > > the edges of the last layer up, moving them to their
right places, > > > > then moving the corners to their right places and
then individually > > > > flipping those up. Basically what these
methods do is save you a lot > > > > of time and a lot of moves.
Basically you can just flip all the > pieces > > > > face up with 1 or 2
steps, and then move all the pieces to their > right > > > > places with
the last step. Learning this is essential if you want to > > > > cube in
under 60 seconds although since there is much to memorize, I > > > >
would first learn the F2L. > > > > > > > > > > > > > > > > > > > > The
next step after you learn the F2L, is learning how to look > ahead. > >
> > Basically to become efficient at the F2L you must be able to > find
the > > > > next corner/edge pair while you're solving the 1st one.
Like while > > > > you're doing the cross you find the 1st
corner/edge pair and the > > > > moment you finish the cross you can go
right into the F2L without > > > > delay. While you're putting that
pair in place, look for the next > > > > pair, and the moment
you're done with the 1st pair you can go right > > > > into the 2nd
pair without delay. To do this you must slow down your > > > > F2L to
give yourself time. Once you are able to look ahead, you can > > > >
start to speed up. > > > > > > > > I don't know how to do it myself
and I'm starting to try it just > a few > > > > days ago but
it's really hard. Does anyone have any tips for > Matt and > > > >
I? I just can't seem to do it. I'm slowing down but I'm
still > > > > struggling to keep track of the pieces. Usually I've
found either an > > > > edge or a corner, but I don't see the 2nd
piece until after I finish > > > > inserting the current pair, which
ruins the entire point really. > > > > Usually I see the pair but
because of the nature of the F2L method I > > > > use, I think I know
where it is but after I finish inserting the > > > > current pair, I
find that the piece is actually somewhere on the > > > > bottom layer
somewhere else. > > > > > > > > Phew that was long. Hope this helps you
Matt and hope someone can > > > help me! > > > > > > > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, David Pritts > > > >
<ladartfrog@y...> wrote: > > > > > > > > > > Jasmine/Matt -- at the
moment, I solve the first layer and second > > > > layer seperately. I
took a look at a couple sites, but I'm not sure > > > > which one
to use... they seem a little difficult to follow. Any > > > >
suggestions for what sites I should visit for learning how to solve > >
> > F2L pairs? Please provide links beacuse I am not familiar with > any
of > > > > the names of sites. > > > > > > > > > > Also, what is meant
by a "4 look method" or a "3 look method", > > etc?
> > > > > > > > > > Thanks! > > > > > > > > > > David > > > > > Matt
Moberly <mmoberly@g...> wrote: > > > > > Right on. F2L pairs is your
definite next step. I was > using your > > > > method > > > > > and
picked up Fridrich in manageable chunks using the following > > steps: >
> > > > > > > > > I learned F2L pairs from Fridrich's site and
stuck to the 4LLL > until > > > > I had a > > > > > consistent sub 30
time on F2L. F2L pairs is easy to learn on > > its own > > > > > because
you can set each algorithm up to practice quickly. I > didn't > > >
> move on > > > > > from each algorithm until I really understood how it
worked. That > > > > helps a > > > > > ton in reducing your decision
making time for each pair. > > > > > > > > > > Then I created a sort of
3 look LL method by orienting edges first > > > > using my > > > > > old
method and using Fridrich to orient the corners and permute > > > the
LL. > > > > > There are only 6 Fridrich LL orientation algorithms where
all > > > edges are > > > > > already oriented, so it seemed like a good
small chunk to learn, > > > > instead of > > > > > trying to memorize
all 41 or w/e at once. I had to break the > > Fridrich > > > > > method
into reasonable chunks to keep from giving up. :-) But I > > > > went
from 3 > > > > > min. solves using your method to sub 60 very quickly. >
> > > > > > > > > - Matt > > > > > > > > > > > > > > > On 1/6/06,
Jasmine Lee <speedcuber@f...> wrote: > > > > > > > > > > > > Sub-60s
is definitely possible with a 4-look LL. I used to > solve > > > > with
a > > > > > > 4-look LL and didn't really bother learning more LL
algorithms > > > until I > > > > > > got my average under 60s. > > > > >
> > > > > > > It's possible to go much faster than 60s with 4-look
LL. > I've seen > > > > > > people do 30s solves with a 4-look LL!
> > > > > > > > > > > > Are you solving with F2L pairs? If not then
I'd advise that > > > would be a > > > > > > very valuable next
step. F2L pairs are not that difficult to > work > > > > out on > > > >
> > your own and they'll really improve your solve times once you >
> > get the > > > > > > hang of them. > > > > > > > > > > > > BTW, re
working stuff out on your own (just referring to another > > > > > >
discussion string on the group), I feel pretty strongly > about this > >
> > with > > > > > > regard to the F2L. Even now I never use an F2L
trick unless I > > > > understand > > > > > > exactly how it works. :) >
> > > > > > > > > > > Jasmine > > > > > > http://speedcuber.blogspot.com
> > > > > > > > > > > > > > > > > > On Thu, 5 Jan 2006 21:06:50 -0800
(PST), "David Pritts" > > > > > > <ladartfrog@y...> said: >
> > > > > > > > > > > > > Are you sure? It seems like it would be
absolutely > ridiculous to > > > > > > > cut down the time that much.
Even if I did no thinking or > > > > > > > looking at the cube at all,
but instead just always knew > exactly > > > > > > > which algorithm to
use instantly, I think the way I'm doing it > > > > > > > now would
still take over a minute... > > > > > > > > > > > > > > any other
thoughts? > > > > > > > > > > > > > > And even so, I'll eventually
want to start getting more > > > > > > > advanced and using some of the
methods that you guys > use... the > > > > > > > methods which allow you
to do cubes in 20 seconds. > > > > > > > > > > > > > > For the time
being, I'm looking for any methods which are > > > > > > > slightly
faster than my current method, but I'd rather not try > > > > > > >
to learn any of the hardest methods first. > > > > > > > > > > > > > >
Let me know.. thanks! > > > > > > > > > > > > > > David > > > > > > > >
> > > > > > ----------------------- > > > > > > > > > > > > > > thebunze
wrote: > > > > > > > with that method you use now, you could get less
than 60 > seconds > > > > > > > > > > > > > > David Pritts
<ladartfrog@y...> wrote: Hey -- Jason, you > > > > > > > said that I
should learn the ROUx method... so you recommend > > > > > > > just
going to [1]http://grrroux.free.fr/method/Intro.html and > > > > > > >
learning the method there? > > > > > > > > > > > > > > I am just getting
to the point where I can solve the cube > > > > > > > consistently
without having to look at any references > (thanks to > > > > > > > the
help provided by many of you who have answered my > questions > > > > >
> > in the past few days). My method is: > > > > > > > -Solve first 2
layers > > > > > > > -Solve the cross of the bottom layer > > > > > > >
-Get the LL corners in the right place > > > > > > > -Get the LL corners
rotated correctly > > > > > > > -Switch any incorrect corners > > > > >
> > > > > > > > > I am starting to get pretty good at this, but I know >
there is > > > > > > > little I can do besides getting faster with my
algorithms and > > > > > > > cutting down time doing the first layer. I
can do it in > about 4 > > > > > > > minutes usually, but I want to
start learning more advanced > > > > > > > methods. > > > > > > > > > >
> > > > I'm not looking to be the best cuber ever or anything, but
I > > > > > > > would like to at least get my average down to 90 seconds
or 2 > > > > > > > minutes. > > > > > > > > > > > > > > What are the
most common methods that you guys use, how > > > > > > > difficult are
they to learn and use, and how fast are they? > > > > > > > > > > > > >
> thanks!! > > > > > > > > > > > > > > -David > > > > > > >
__________________________________________________ > > > > > > > Do You
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314. Re: from solving the cube to speedcubing From: "Daniel Jih" <djspazy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Jan 2006 22:48:34 -0000
Oh its you, hahahaha I did what you told me not to do. But the thing is,
for beginners, the F2L isn't exactly intuitive if you've never
done it before. At least get some experience, some sense of the F2L
before you go and experiment on your own. True, I don't know how
use empty slots, as a matter of fact I don't even know what it is,
but I still wouldn't be able to even if I hadn't looked at the
site. Haha if the F2L was intuitive without looking at algorithms, then
solving the rubik's cube wouldn't be very special because
everyone would be able to do it. Btw, I am very interested to hear about
how to do the F2L in under 40 moves o.O --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@h...> wrote: > > I'm only giving 1 cent...don't
want to give even 2 cents...and If I go > for 2 I'll give you
25...so anyways... > > I just learn F2L not long ago...and am starting
to get fairly decent > with it...need to learn to lookahead better and
stuff...but that > obviously comes with time...I was planning on locking
myself in my > room one day and learning them...but then I was told
otherwise...and > now I know intuitive...its much better...you get used
to the cases too > so you are pretty much executing algorithms...and if
you just blindly > memorise the algorithms then you won't use Empty
Slots and other fun > stuff...but you know...go ahead...learn algs and
take >40 moves for > F2L every solve...have fun :) If anyone wants to
hear my other few > cents...you know where to find me, e-mail, Yahoo,
MSN... > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com,
"Daniel Jih" > <djspazy@c...> wrote: > > > > But the site
makes so much sense! It practically gives you the > > intuitive steps!
Well actually I'm beginning to see your point. I'm > >
experimenting with the F2L myself only occasionally glancing at the > >
site. I am already beginning to see what to do without having even > >
memorized any algorithms. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@y...> > >
wrote: > > > > > > Apparently it is not said enough: Do not learn F2L by
heart !!! > > > > > > You can look at the algs to help you figure out
the pairing process > > > but the F2L should be intuitive. > > > > > >
My 2 cents, > > > > > > Sven > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Jih" > > >
<djspazy@c...> wrote: > > > > > > > > Like I said, it's all
personal preference. The way I see it, you > have > > > > to do the Last
Layer face up anyways so if you do the cross on > the top > > > > you
still have to flip everything over sooner or later, why not just > > > >
start with the cross on the bottom and save yourself a step. > > > > > >
> > Yes 42 algorithms is a lot but take your time learning them > > > >
thoroughly. Actually, just today someone showed me another F2L > method
> > > > which is a bit more efficient. =D http://cubewhiz.com/f2l.html >
> > > I made it into a printable page using the graphics from the > > >
> speedcubing.com site: >
http://home.comcast.net/~djspazy/rubiks/f2l.html > > > > For people like
you and I, we just want to focus on the FR: of each > > > > case. That
is solving for the pair in the Front Right corner of the > > > cube. > >
> > > > > > Basically you see those moves inside the ( ), those are >
triggers. You > > > > can do those moves really really quickly with just
a flick of your > > > > wrist. I personally think this method is far
more efficient and > quick > > > > and actually, if you slow down to
observe what's happening, the > > > > algorithm is actually pretty
much intuitive. > > > > > > > > If you notice, most of the cases have a
mirror case. Like you look > > > > case #25 on cubewhiz site, it's
mirror is case number 38. So 25 the > > > > pieces were on the right,
now 38 theyre on the left flipped over the > > > > diagonal of the cube.
So in most cases, by learning one of the > > > > algorithms, chances are
you will know its mirror and so you actually > > > > learn 2. But do not
attempt to memorize them all in a week. Do > > > > perhaps 4 a day on
the weekdays, that's 20 which is a lot. Spend the > > > > week end
reviewing all that you have learned. You don't want to > learn > >
> > them so fast that you end up forgetting them at the end. The > point
is > > > > to thoroughly learn them. > > > > > > > > The site also gives
you algorithms for when the pair is in the FR: > > > > front left, BR:
back right, BL: back left corner, but that is > way too > > > > much
memorization for now. In the future once you have mastered the > > > >
FR, you might consider coming back to these because those are > helpful
> > > > in that you don't have to always rotate the cube so much to
> solve the > > > > FR corner. Once you identify a pair that goes in the
BR corner, you > > > > don't have to rotate your cube so that the
BR corner is in the FR > > > > position to solve it. > > > > > > > >
Good luck. > > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts > > > >
<ladartfrog@y...> wrote: > > > > > > > > > > Mellowfreezer: Thanks! I
currently solve the cross on the top > of the > > > > cube, but I think
I know what you mean how it would be easier to > solve > > > > the first
two layers simultaneously if all of the work you were > doing > > > >
was not at the bottom of the cube. Do you think that most people > do it
> > > > the bottom way? If so, i would trust their judgement and learn
to do > > > > it that way. For the time being, I guess i'll just
start doing > it your > > > > way. > > > > > > > > > > Those algorithms
look really intimidating; right now i'm able to > > > > solve the
cube using a total of i think 9 algorithms... but I > guess i > > > >
should just start memorizing them? How long is this supposed to take > >
> > me? :-) > > > > > > > > > > Thanks > > > > > > > > > > David > > > >
> > > > > > > > > > > mellowfreezer <djspazy@c...> wrote: > > > > >
David, I was about right where you are a month ago :). Get > > ready for
> > > > > some major improvements in speed when you take this next step.
> > > > > Basically you want the F2L right? What it does is it lets you
> > insert a > > > > > corner and its corresponding edge piece at the
same time, > > allowing you > > > > > to essentially do 2 layers at
once. > > > > > > > > > > It depends on where you want the cross. Like
the 1st step is > always > > > > > just to solve the cross. I choose to
solve the cross on the bottom > > > > > because then I'm looking
for the F2L pairs on the top which is > > easier > > > > > to see. Some
people choose to hold the cross in the left hand > but I > > > > >
don't really like that. I'm not saying you have to solve it on
the > > > > > bottom but whatever you prefer, the F2L methods vary
depending on > > > that. > > > > > > > > > > Anyways, F2L for beginners,
I started with the algorithms on > > > > > Speedcubing.com:
http://www.speedcubing.com/f2l.html that page > > allows > > > > > you
to choose the method for whatever side you prefer to solve the > > > > >
cross. The site's nice because it gives you a printable page > of
the > > > > > algorithms with all of them on 1 single page so you can
put it > > in your > > > > > pocket and what not. > > > > > > > > > >
Don't worry about the 3 look and 4 look yet until you've
somewhat > > > > > mastered the F2L. Those are methods to solving the
last layer. I'm > > > > > assuming that you learned how to do the
last layer by first > flipping > > > > > the edges of the last layer up,
moving them to their right places, > > > > > then moving the corners to
their right places and then > individually > > > > > flipping those up.
Basically what these methods do is save you > a lot > > > > > of time
and a lot of moves. Basically you can just flip all the > > pieces > > >
> > face up with 1 or 2 steps, and then move all the pieces to their > >
right > > > > > places with the last step. Learning this is essential if
you > want to > > > > > cube in under 60 seconds although since there is
much to > memorize, I > > > > > would first learn the F2L. > > > > > > >
> > > > > > > > > > > > > > > > > > The next step after you learn the
F2L, is learning how to look > > ahead. > > > > > Basically to become
efficient at the F2L you must be able to > > find the > > > > > next
corner/edge pair while you're solving the 1st one. Like while > > >
> > you're doing the cross you find the 1st corner/edge pair and
the > > > > > moment you finish the cross you can go right into the F2L
without > > > > > delay. While you're putting that pair in place,
look for the next > > > > > pair, and the moment you're done with
the 1st pair you can go > right > > > > > into the 2nd pair without
delay. To do this you must slow down > your > > > > > F2L to give
yourself time. Once you are able to look ahead, > you can > > > > >
start to speed up. > > > > > > > > > > I don't know how to do it
myself and I'm starting to try it just > > a few > > > > > days ago
but it's really hard. Does anyone have any tips for > > Matt and >
> > > > I? I just can't seem to do it. I'm slowing down but
I'm still > > > > > struggling to keep track of the pieces. Usually
I've found > either an > > > > > edge or a corner, but I don't
see the 2nd piece until after I > finish > > > > > inserting the current
pair, which ruins the entire point really. > > > > > Usually I see the
pair but because of the nature of the F2L > method I > > > > > use, I
think I know where it is but after I finish inserting the > > > > >
current pair, I find that the piece is actually somewhere on the > > > >
> bottom layer somewhere else. > > > > > > > > > > Phew that was long.
Hope this helps you Matt and hope someone can > > > > help me! > > > > >
> > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts > > > > >
<ladartfrog@y...> wrote: > > > > > > > > > > > > Jasmine/Matt -- at
the moment, I solve the first layer and > second > > > > > layer
seperately. I took a look at a couple sites, but I'm not > sure > >
> > > which one to use... they seem a little difficult to follow. Any >
> > > > suggestions for what sites I should visit for learning how to >
solve > > > > > F2L pairs? Please provide links beacuse I am not
familiar with > > any of > > > > > the names of sites. > > > > > > > > >
> > > Also, what is meant by a "4 look method" or a "3
look method", > > > etc? > > > > > > > > > > > > Thanks! > > > > >
> > > > > > > David > > > > > > Matt Moberly <mmoberly@g...> wrote: >
> > > > > Right on. F2L pairs is your definite next step. I was > >
using your > > > > > method > > > > > > and picked up Fridrich in
manageable chunks using the following > > > steps: > > > > > > > > > > >
> I learned F2L pairs from Fridrich's site and stuck to the 4LLL >
> until > > > > > I had a > > > > > > consistent sub 30 time on F2L. F2L
pairs is easy to learn on > > > its own > > > > > > because you can set
each algorithm up to practice quickly. I > > didn't > > > > > move
on > > > > > > from each algorithm until I really understood how it
worked. > That > > > > > helps a > > > > > > ton in reducing your
decision making time for each pair. > > > > > > > > > > > > Then I
created a sort of 3 look LL method by orienting edges > first > > > > >
using my > > > > > > old method and using Fridrich to orient the corners
and permute > > > > the LL. > > > > > > There are only 6 Fridrich LL
orientation algorithms where all > > > > edges are > > > > > > already
oriented, so it seemed like a good small chunk to learn, > > > > >
instead of > > > > > > trying to memorize all 41 or w/e at once. I had
to break the > > > Fridrich > > > > > > method into reasonable chunks to
keep from giving up. :-) But I > > > > > went from 3 > > > > > > min.
solves using your method to sub 60 very quickly. > > > > > > > > > > > >
- Matt > > > > > > > > > > > > > > > > > > On 1/6/06, Jasmine Lee
<speedcuber@f...> wrote: > > > > > > > > > > > > > > Sub-60s is
definitely possible with a 4-look LL. I used to > > solve > > > > > with
a > > > > > > > 4-look LL and didn't really bother learning more LL
algorithms > > > > until I > > > > > > > got my average under 60s. > > >
> > > > > > > > > > > It's possible to go much faster than 60s with
4-look LL. > > I've seen > > > > > > > people do 30s solves with a
4-look LL! > > > > > > > > > > > > > > Are you solving with F2L pairs?
If not then I'd advise that > > > > would be a > > > > > > > very
valuable next step. F2L pairs are not that difficult to > > work > > > >
> out on > > > > > > > your own and they'll really improve your
solve times once you > > > > get the > > > > > > > hang of them. > > > >
> > > > > > > > > > BTW, re working stuff out on your own (just
referring to > another > > > > > > > discussion string on the group), I
feel pretty strongly > > about this > > > > > with > > > > > > > regard
to the F2L. Even now I never use an F2L trick unless I > > > > >
understand > > > > > > > exactly how it works. :) > > > > > > > > > > >
> > > Jasmine > > > > > > > http://speedcuber.blogspot.com > > > > > > >
> > > > > > > > > > > > > > On Thu, 5 Jan 2006 21:06:50 -0800 (PST),
"David Pritts" > > > > > > > <ladartfrog@y...> said: > > >
> > > > > > > > > > > > > Are you sure? It seems like it would be
absolutely > > ridiculous to > > > > > > > > cut down the time that
much. Even if I did no thinking or > > > > > > > > looking at the cube
at all, but instead just always knew > > exactly > > > > > > > > which
algorithm to use instantly, I think the way I'm > doing it > > > >
> > > > now would still take over a minute... > > > > > > > > > > > > >
> > > any other thoughts? > > > > > > > > > > > > > > > > And even so,
I'll eventually want to start getting more > > > > > > > > advanced
and using some of the methods that you guys > > use... the > > > > > > >
> methods which allow you to do cubes in 20 seconds. > > > > > > > > > >
> > > > > > For the time being, I'm looking for any methods which
are > > > > > > > > slightly faster than my current method, but I'd
rather > not try > > > > > > > > to learn any of the hardest methods
first. > > > > > > > > > > > > > > > > Let me know.. thanks! > > > > > >
> > > > > > > > > > David > > > > > > > > > > > > > > > >
----------------------- > > > > > > > > > > > > > > > > thebunze wrote:
> > > > > > > > with that method you use now, you could get less than 60
> > seconds > > > > > > > > > > > > > > > > David Pritts
<ladartfrog@y...> wrote: Hey -- Jason, you > > > > > > > > said that
I should learn the ROUx method... so you recommend > > > > > > > > just
going to > [1]http://grrroux.free.fr/method/Intro.html and > > > > > > >
> learning the method there? > > > > > > > > > > > > > > > > I am just
getting to the point where I can solve the cube > > > > > > > >
consistently without having to look at any references > > (thanks to > >
> > > > > > the help provided by many of you who have answered my > >
questions > > > > > > > > in the past few days). My method is: > > > > >
> > > -Solve first 2 layers > > > > > > > > -Solve the cross of the
bottom layer > > > > > > > > -Get the LL corners in the right place > >
> > > > > > -Get the LL corners rotated correctly > > > > > > > >
-Switch any incorrect corners > > > > > > > > > > > > > > > > I am
starting to get pretty good at this, but I know > > there is > > > > > >
> > little I can do besides getting faster with my > algorithms and > >
> > > > > > cutting down time doing the first layer. I can do it in > >
about 4 > > > > > > > > minutes usually, but I want to start learning
more advanced > > > > > > > > methods. > > > > > > > > > > > > > > > >
I'm not looking to be the best cuber ever or anything, > but I > >
> > > > > > would like to at least get my average down to 90 seconds >
or 2 > > > > > > > > minutes. > > > > > > > > > > > > > > > > What are
the most common methods that you guys use, how > > > > > > > > difficult
are they to learn and use, and how fast are they? > > > > > > > > > > >
> > > > > thanks!! > > > > > > > > > > > > > > > > -David > > > > > > >
> __________________________________________________ > > > > > > > > Do
You Yahoo!? > > > > > > > > Tired of spam? Yahoo! Mail has the best spam
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315. [Speed cubing group] Re: i cant learn to blindfold From: "invisible000man" <invisible000man@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 01:12:19 -0000
could you visualize this as: if one turn (either quarter or half) will
make the color line up to its respective center, then it is oriented
correctly thats what i gather from this post, but i don't actually
know how to blindfold solve the cube by myself --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "tehguardians" >
<tehguardians@y...> wrote: > > > > my cubes color scheme is BOY. i
use blue on top and white in front. > i > > follow the threee rules that
state: > > 1. if U/D colors are on F or B, those edges are incorrectly >
oriented. > > 2. if U/D colors are on U or D, those edges are correctly
oriented. > > 3. if F/B colors are on U or D, those edges are
incorrectly > oriented. > > > How about ignoring those complicated
rules? Replace it by a single > simple one: An edge is correctly
oriented if and only if its > brightness direction is correct, i.e. its
brighter sticker is adjacent > to the brighter center. > > Cheers! >
Stefan >
316. [Speed cubing group] Re: i cant learn to blindfold From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 02:39:13 -0000
No, doesn't work...try it on any cube...it works that if you turn a
face it is solved, but you aren't just turning a face cuz you have
to do everything in a different manner...you orient everything
first...then permute them...so everything must be oriented before
permuted, therefore you need to know which ones need to be oriented and
orient them...and you have to do that in their respective
positions...unless of course your name is Stefan Pochmann and none of
these rules apply to you :p Craig --- In
speedsolvingrubikscube@yahoogroups.com, "invisible000man"
<invisible000man@g...> wrote: > > could you visualize this as: > if
one turn (either quarter or half) will make the color line up to > its
respective center, then it is oriented correctly > > thats what i gather
from this post, but i don't actually know how to > blindfold solve
the cube by myself > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > <pochmann@g...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "tehguardians" > >
<tehguardians@y...> wrote: > > > > > > my cubes color scheme is BOY.
i use blue on top and white in > front. > > i > > > follow the threee
rules that state: > > > 1. if U/D colors are on F or B, those edges are
incorrectly > > oriented. > > > 2. if U/D colors are on U or D, those
edges are correctly > oriented. > > > 3. if F/B colors are on U or D,
those edges are incorrectly > > oriented. > > > > > > How about ignoring
those complicated rules? Replace it by a single > > simple one: An edge
is correctly oriented if and only if its > > brightness direction is
correct, i.e. its brighter sticker is > adjacent > > to the brighter
center. > > > > Cheers! > > Stefan > > >
317. Re: [Speed cubing group] Re: i cant learn to blindfold From: Anthony Hsu <erwaman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Jan 2006 22:28:40 -0500
----- Original Message ----- From: invisible000man To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, January 07, 2006
8:12 PM Subject: [Speed cubing group] Re: i cant learn to blindfold
>could you visualize this as: >if one turn (either quarter or half) will
make the color line up to >its respective center, then it is oriented
correctly What you said is correct just as long as you restrict L,
L', R, and R'. Anthony Hsu [Non-text portions of this message
have been removed]
318. I'm back! From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 05:04:21 -0000
Hey again everyone! I'm back from vacation and just finished
catching up on the over 900 posts I was behind on (I've been
reading for several hours straight lol)! I wanted to write to wish
everyone a belated Happy Holidays (insert the holiday you celebrate here
:-) and a very Happy New Year! It felt wonderful being on vacation and
away from technology and my usual routine, but it does feel good to be
back. Happy cubing all! Chris
319. a few newbie questions From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 7 Jan 2006 21:34:29 -0800 (PST)
First of all, I never really introduced myself, but I'm a new cuber
who joined this group about a week ago... my name is David, i'm 17
from Ohio/USA, and learned how to solve a rubik's cube (using a
cheat-sheet for algs) on Christmas (although I had my cube before then).
I did 12 in a row today to find my average time, which is 2:41 at the
moment. Anyways, I want to get faster.. at least to be able to solve the
cube in a minute. A few questions. First of all, from what people here
have told me, I need to learn how to solve F2L in one step. Currently I
do all 3 layers seperately. I printed of all 41 algs from
speedcubing.com, but I have been told that I should know how to do it
intuitively. With that in mind, what is the best way of learning how to
do the F2L simultaneously? The way I see it, there should be a way to
learn a smaller number of algs and then learn how to position the cubes
so that those algs can be used.. maybe that woudlnt' work though.
Anyways, let me know what methods you guys used for mastering F2L.
Second question: is this a good method for last layer? -Cross -Permute
corners -Orient corners -Permute edges -(Orient edges; i almost never
have situations where the edges are in the right place but oriented
wrong) Third question: are there any algs to rotate 1 corner (i know
that it would also have to move edges, b/c it's not possible to
rotate just one piece) What about rotate 2 adjacent corners, or 2
opposite corners? I currently have one alg, which rotates all of the
corners except front left; it is inefficient and I sometimes have to
execute it as many as 5 times to orient all of the corners. Fourth
question -- any other general tips on getting faster? Thanks a lot, and
thanks to all the people who've helped me so far! David
--------------------------------- Yahoo! Photos Ring in the New Year
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320. Re: a few newbie questions From: "Mike Bennett" <mikebennett_one@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 05:49:24 -0000
--- In speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@y...> wrote: > > First of all, I never really introduced
myself, but I'm a new cuber who joined this group about a week
ago... my name is David, i'm 17 from Ohio/USA, and learned how to
solve a rubik's cube (using a cheat-sheet for algs) on Christmas
(although I had my cube before then). I did 12 in a row today to find my
average time, which is 2:41 at the moment. > > Anyways, I want to get
faster.. at least to be able to solve the cube in a minute. > > A few
questions. RUR' and RU'R'. Do those to your cube and
learn how an why they work. That is the goal state for each corner/edge
pair. Play around with the cube trying to transform each case that comes
up into one of those, ready for insertion. > Second question: is this a
good method for last layer? > -Cross > -Permute corners > -Orient
corners > -Permute edges > -(Orient edges; i almost never have
situations where the edges are in the right place but oriented wrong)
The last step (orienting edges again) is completely unnecessary. But
other than that, yes, it's a good method. Using this, you can
achieve times in the 16's. Many people will tell you that orienting
corners before permuting them is better because it leads into learning
PLL. Keeping the order this way leads better into COLL. It's all a
matter of preference. > Third question: are there any algs to rotate 1
corner (i know that it would also have to move edges, b/c it's not
possible to rotate just one piece) What about rotate 2 adjacent corners,
or 2 opposite corners? I currently have one alg, which rotates all of
the corners except front left; it is inefficient and I sometimes have to
execute it as many as 5 times to orient all of the corners. You cannot
rotate a single corner. You also cannot flip a lone edge. Twisting them
and shuffling them around are completely separate. You can have one
without the other quite easily. Also, if you learn how to perform the
mirror of the alg you know (L'U'LU'L'U2L compared to
RUR'URU2R') you can complete any possible orientation in two
algs. Learning shorter algs for a couple of cases is helpful and simple.
They're really just extensions of the basic alg you already know. >
Fourth question -- any other general tips on getting faster? Learn why
the things you do to the cube work the way they do. It makes recalling
things so much easier during solves. Stay calm, and go slowly. But most
importantly, have fun. > David -Mike
321. Re: [Speed cubing group] Re: a few newbie questions From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 7 Jan 2006 22:15:21 -0800 (PST)
Mike Bennett <mikebennett_one@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@y...> wrote: > > First of all, I never really introduced
myself, but I'm a new cuber who joined this group about a week
ago... my name is David, i'm 17 from Ohio/USA, and learned how to
solve a rubik's cube (using a cheat-sheet for algs) on Christmas
(although I had my cube before then). I did 12 in a row today to find my
average time, which is 2:41 at the moment. > > Anyways, I want to get
faster.. at least to be able to solve the cube in a minute. > > A few
questions. RUR' and RU'R'. Do those to your cube and
learn how an why they work. That is the goal state for each corner/edge
pair. Play around with the cube trying to transform each case that comes
up into one of those, ready for insertion. >>>>>I shall play around with
those patterns and try to understand them, but I did it a few times and
nothing seems to click.. I'm not really sure what I'm aiming
for here. > Second question: is this a good method for last layer? >
-Cross > -Permute corners > -Orient corners > -Permute edges > -(Orient
edges; i almost never have situations where the edges are in the right
place but oriented wrong) The last step (orienting edges again) is
completely unnecessary. But other than that, yes, it's a good
method. Using this, you can achieve times in the 16's. Many people
will tell you that orienting corners before permuting them is better
because it leads into learning PLL. Keeping the order this way leads
better into COLL. It's all a matter of preference. It's
possible to get under 20 seconds with this method? That seems
ridiculous! I know my algs (i only have about 10 of them) pretty well,
and I don't do too much thinking, and as I said, the average I took
today was 2:41. I suppose after learning how to do F2L, and learning
some more algs for LL, I could cut down to times like that.... I was
always under the impression that the people who solved it in sub-20 used
some sort of strange technique which involved lots of both genius and
memorization -_- > Third question: are there any algs to rotate 1 corner
(i know that it would also have to move edges, b/c it's not
possible to rotate just one piece) What about rotate 2 adjacent corners,
or 2 opposite corners? I currently have one alg, which rotates all of
the corners except front left; it is inefficient and I sometimes have to
execute it as many as 5 times to orient all of the corners. You cannot
rotate a single corner. You also cannot flip a lone edge. Twisting them
and shuffling them around are completely separate. You can have one
without the other quite easily. Also, if you learn how to perform the
mirror of the alg you know (L'U'LU'L'U2L compared to
RUR'URU2R') you can complete any possible orientation in two
algs. Learning shorter algs for a couple of cases is helpful and simple.
They're really just extensions of the basic alg you already know.
The one I currently use is the first one you listed -- The
(L'U'LU'L'U2L) one. What is the difference between
these two moves? I would try it right now and try to figure it out, but
I don't have a good situation to test it on... > Fourth question --
any other general tips on getting faster? Learn why the things you do to
the cube work the way they do. It makes recalling things so much easier
during solves. Stay calm, and go slowly. But most importantly, have fun.
Hmm, not sure what you mean by "learn why the things you do to the
cube work the way they do", but I will try to be aware of
what's going on while i'm moving it, rather than just
repeating algorithms from the internet. Thanks. David > David -Mike
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322. Re: Sub 25 with Roux From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 06:34:42 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes
Laire" I like to do it like this (U2 D2)M'(U2 D2) M Or like
this (when I see that I have this case ahead of time, and do a U
adjusment (U instead of U')) U2 z' l2 E' (M2 as
rM'R') E' Jason K <johannes.laire@g...> wrote: > > >
On last thing I still can't get right is the E2 M E2 alg. I can
never > > get it under a second. What do you guys do and how do you
perform it? > > > > If you don't like E2's, try (U2 M2 U2
M')*2. > > > - > Johannes >
323. programs for generating algs? From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 7 Jan 2006 22:54:37 -0800 (PST)
I have Cube Explorer 3.67 which is great for SOLVING cubes, but is there
a program in which I can input not just an INITIAL state, but also a
DESIRED state -- ie, which pieces I want to stay still, what pieces I
want changed, and which pieces I don't care about? Probably
doesn't exist, but it's worth a try :-) thanks, David (PS --
how long did it take you guys to be able to solve it in sub-30? what
about sub-60?) __________________________________________________ Do You
Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around
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324. A system w/o cube rotations? From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 07:34:10 -0000
Hello Everyone First a short post for Mike Bennett [[[ Mike- you should
defenitely try to make B1 on the left side. You're already a full
second faster than me at F2B, so maybe you shouldn't listen to me,
but doing B1 on the Left has really improved my F2B As it says on Gilles
site, with B1 on the left side, you can see almost** every piece from
one point of view. With the B1 on the F slice, you can only see a few
pieces. **except the DB edge Once the moves for B1 become more
automatic, you can find 1 of the two corners you need for B2 quickly,
b/c you will be able to see all of the pieces. Also, the cube is ready
for R U r M moves with B1 on the left.]]] I like the idea of never
having to do cube rotations. Waterman Once you have the white layer
done(on the L), its all R U r M moves to finish. Petrus With a 3x2x2
block (on the L), and oriented Edges, you finish the F2L with only R U
moves ROUX With B1 on the L, I only use R U r M moves for B2, and then
never have to rotate for CLL or Step 4. There are some x rotations, done
as r R l' etc.. but once B1 is formed, it pretty much stays in my
left hand, unbroken for the whole solve. (Some CLL algs break it up real
quick.) Im interested in How many of you solve the Cross, 2x2 or X on
the Left side. As far as CFOP I think that F2L algs are faster in z.
sorry about the long post happy cubing, Jason K
325. Re: from solving the cube to speedcubing From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 07:44:33 -0000
I learned.. --- In speedsolvingrubikscube@yahoogroups.com, sgowal
<no_reply@y...> wrote: > > Apparently it is not said enough: Do not
learn F2L by heart !!! > > You can look at the algs to help you figure
out the pairing process > but the F2L should be intuitive. > > My 2
cents, > > Sven
326. Re: a few newbie questions From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 07:52:17 -0000
David, for F2L, I would advise not memorizing algorithms, but figuring
out a way to do everything intuitively. Try this. If you have a corner
pointed up, and its edge is in the U layer, line up the edge with its
center. This will put the corner somewhere else on the top layer. Now
move the slice with the edge on it away from the slot your working with.
Now move the U slice until the corner pairs up with the edge. FOR LL
(RUR')U(RU2R') sune (RU2R')U'(RU'R')
antisune (RUR')U(RU'R'U)(RU2R') double sune
(R'U2)(RUR'U')(RUR'U')(RUR'U) R the one
you asked about R U2 R2 U' R2 U' R2 U2 R Bruno Hope that
helps. And yes that is a good method. I would eventually incorporate
COLL into your method. JASON K --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts <
ladartfrog@y...> wrote: > > First of all, I never really introduced
myself, but I'm a new cuber who joined this group about a week
ago... my name is David, i'm 17 from Ohio/USA, and learned how to
solve a rubik's cube (using a cheat-sheet for algs) on Christmas
(although I had my cube before then). I did 12 in a row today to find my
average time, which is 2:41 at the moment. > > Anyways, I want to get
faster.. at least to be able to solve the cube in a minute. > > A few
questions. > > First of all, from what people here have told me, I need
to learn how to solve F2L in one step. Currently I do all 3 layers
seperately. I printed of all 41 algs from speedcubing.com, but I have
been told that I should know how to do it intuitively. With that in
mind, what is the best way of learning how to do the F2L simultaneously?
The way I see it, there should be a way to learn a smaller number of
algs and then learn how to position the cubes so that those algs can be
used.. maybe that woudlnt' work though. Anyways, let me know what
methods you guys used for mastering F2L. > > Second question: is this a
good method for last layer? > -Cross > -Permute corners > -Orient
corners > -Permute edges > -(Orient edges; i almost never have
situations where the edges are in the right place but oriented wrong) >
> Third question: are there any algs to rotate 1 corner (i know that it
would also have to move edges, b/c it's not possible to rotate just
one piece) What about rotate 2 adjacent corners, or 2 opposite corners?
I currently have one alg, which rotates all of the corners except front
left; it is inefficient and I sometimes have to execute it as many as 5
times to orient all of the corners. > > Fourth question -- any other
general tips on getting faster? > > Thanks a lot, and thanks to all the
people who've helped me so far! > > David > > >
--------------------------------- > Yahoo! Photos > Ring in the New Year
with Photo Calendars. Add photos, events, holidays, whatever. > >
[Non-text portions of this message have been removed] >
327. Re: programs for generating algs? From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 07:52:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@y...> wrote: > > I have Cube Explorer 3.67 which is great
for SOLVING cubes, but is there a program in which I can input not just
an INITIAL state, but also a DESIRED state -- ie, which pieces I want to
stay still, what pieces I want changed, and which pieces I don't
care about? > > Probably doesn't exist, but it's worth a try
:-) www.speedcubing.com/cubesolver/cubesolver.html > > thanks, > > David
> > (PS -- how long did it take you guys to be able to solve it in sub-
30? what about sub-60?) I got sub-60 (average of 10) in bit under 2
months. and sub-30 in maybe 4½months. > > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com > > [Non-text portions of this message have been
removed] >
328. Re: A system w/o cube rotations? From: "Mike Bennett" <mikebennett_one@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 08:21:05 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@y...> wrote: > > Hello Everyone > > First a short post for
Mike Bennett > > [[[ Mike- you should defenitely try to make B1 on the
left side. > You're already a full second faster than me at F2B, so
maybe you > shouldn't listen to me, but doing B1 on the Left has
really improved > my F2B I will work on it all day tomorrow. I've
been meaning to for a while now, just putting it off. Now I suppose I
have no excuse. > As it says on Gilles site, with B1 on the left side,
you can see > almost** every piece from one point of view. With the B1
on the F > slice, you can only see a few pieces. > **except the DB edge
I think I would probably prefer to work B1 on the R side, but that
doesn't matter. In the end, I would like to be flexible about which
side I build on, as long as I keep them on L and R. Building both blocks
simultaneously will be easier this way. > Petrus > With a 3x2x2 block
(on the L), and oriented Edges, you finish the F2L > with only R U moves
While I'm terrible at normal Petrus solving, I've noticed that
when I can orient all of my edges for ZBF2L solving early either using
an edge or a ZB trick on the 3rd pair, finishing the F2L using only RU
moves flies. All of my sub 14.5 solves have been done this way. > ROUX >
With B1 on the L, I only use R U r M moves for B2, and then never have >
to rotate for CLL or Step 4. Being able to see all the pieces you need
to finish the cube is part of what prompted me to start looking into
placing DB while orienting. Most of the time, I can see which L5E alg I
need by looking at 2 or 3 edges on U. That's handy. > Jason K -Mike
329. Re: programs for generating algs? From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 11:31:06 -0000
>> (PS -- how long did it take you guys to be able to solve it in sub-
>> 30? what about sub-60?) > I got sub-60 (average of 10) in bit under 2
months. and sub-30 in > maybe 4½months. The first time I did an average
I got 3:11.30 It took me about 1 month and a half to go sub-60 and to go
sub-35 (I am not sub-30 yet) it took me 4 months. Sven
330. Re: A system w/o cube rotations? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 14:37:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@y...> wrote: > > Im interested in How many of you solve
the Cross, 2x2 or X on the > Left side. > As far as CFOP I think that
F2L algs are faster in z. Hmm, "faster in z", what does that
mean? Cheers!
331. Re: I'm back! From: "thebunze" <thebunze@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 14:41:48 -0000
Hello Chris, where was your vacation?
332. Re: I'm back! From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 14:49:46 -0000
CHRIS!!! YAY you're back...people have been asking me like crazy
when you will be back... Bunze: He was at his grandparents house for the
holidays...and he still has to move back home cuz he graduated from
University finally...so not sure when we will have the full Chris
back... Chris: We need to talk about so much stuff... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "thebunze"
<thebunze@g...> wrote: > > Hello Chris, where was your vacation? >
333. Re: A system w/o cube rotations? From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 14:50:19 -0000
When I first read this I thought he meant with cross on left, like if
you did a z rotation on the cube...maybe??? Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81" >
<kovacic81@y...> wrote: > > > > Im interested in How many of you
solve the Cross, 2x2 or X on the > > Left side. > > As far as CFOP I
think that F2L algs are faster in z. > > Hmm, "faster in z",
what does that mean? > > Cheers! >
334. Re: a few newbie questions From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 15:03:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@y...> wrote: > > First of all, I never really introduced
myself, but I'm a new cuber who joined this group about a week
ago... my name is David, i'm 17 from Ohio/USA, and learned how to
solve a rubik's cube (using a cheat-sheet for algs) on Christmas
(although I had my cube before then). I did 12 in a row today to find my
average time, which is 2:41 at the moment. > > Anyways, I want to get
faster.. at least to be able to solve the cube in a minute. >>>>>>>This
isn't hard, mainly practice...any (well most) methods, with enough
practice, I believe can be sub-60... > > A few questions. > > First of
all, from what people here have told me, I need to learn how to solve
F2L in one step. Currently I do all 3 layers seperately. I printed of
all 41 algs from speedcubing.com, but I have been told that I should
know how to do it intuitively. With that in mind, what is the best way
of learning how to do the F2L simultaneously? The way I see it, there
should be a way to learn a smaller number of algs and then learn how to
position the cubes so that those algs can be used.. maybe that
woudlnt' work though. Anyways, let me know what methods you guys
used for mastering F2L. >>>>>>>>I saw a guide on Twistypuzzles for
F2L...the link is:
http://twistypuzzles.com/solutions/3x3x3-01-step2.shtml Starts
there...you could learn from someone really good at it...you can look at
the algorithms, not to memorize, but to understand what they do so you
can think about doing it on your own... > > Second question: is this a
good method for last layer? > -Cross > -Permute corners > -Orient
corners > -Permute edges > -(Orient edges; i almost never have
situations where the edges are in the right place but oriented wrong)
>>>>>>>>>>>>Mike is right, that last step is not needed unless you
somehow manage to screw up an algorithm...but for a beginner solution
that is a good order...I still do a 4LLL (4-look last layer) by doing:
Orient Corners, Orient Edges**, Permute Corners**, Permute Edges... It
will help me lead into PLL...but everyone does it different... **means
that those 2 steps sometimes switch... > > Third question: are there any
algs to rotate 1 corner (i know that it would also have to move edges,
b/c it's not possible to rotate just one piece) What about rotate 2
adjacent corners, or 2 opposite corners? I currently have one alg, which
rotates all of the corners except front left; it is inefficient and I
sometimes have to execute it as many as 5 times to orient all of the
corners. >>>>>>>>Someone tossed out some algorithms...I think if you
want a 4LLL(every time) or less with skips...then you need to learn: 3
for (as you call it) the cross on top, 4 for permuting corners...7 for
Orienting corners and 4 for Permuting Edges...so...3+4+7+4...18
algorithms for a guaranteed 4LLL...(sorry if my counting is off) but 18
isn't much, compared to 57 for OLL and 21 for PLL, and those 18
will be one step towards the 78 for OLL and PLL...so you will
"only" have 60 more to go... > > Fourth question -- any other
general tips on getting faster? > >>>>>>>>>>>What Mike said about
understanding what the things you do on your cube do, he means
deconstruct your algorithms...back when I was a beginner, using my
beginner method...I think I was averaging 1:30-2:00 (don't
remember...) and when I deconstructed my algorithms it allowed me to (as
I called it) "multitask" to save algs...I only used 5 or 6
algorithms to solve the cube...and 1 for the F2L...sometimes I had to
execute an algorithm 3 times...then I deconstructed and the most I had
to do was 2 ever...so...yah...Thats what intuitive F2L is all about,
know what the pieces are doing and being visual, not a robot... As for
tips I myself have for you...practice...i know thats obvious...but
well...its true...look ahead is very important I need to start doing
this now that I know intuitive F2L (thanks Chris) and it will help me
get faster with my F2L, but looking ahead is crucial, it brings down
your times a lot...ummmmm...when learning new algorithms for the last
layer, look around, there are plenty of sites out there with a ton of
algorithms, find the one that is best suited for your hands...if you are
a lefty, do algorithms that use your left hand...play to your strengths,
you can modify any system out there to be better for you...or something
you can use easier...and always have fun cubing...I get pissed off
sometimes...but it's always fun... > Thanks a lot, and thanks to
all the people who've helped me so far! > > David >>>>>>>>>>These
were from me and I hope it helps: Craig
335. Re: I'm back! From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 15:03:24 -0000
Hi :-) I think he must have collapsed into coma after coming home and
reading up on 900 messages. Hehe ... :-P -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "thebunze"
<thebunze@g...> wrote: > > Hello Chris, where was your vacation? >
336. Re: I'm back! From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 15:05:59 -0000
if it were me...I would have...but then again I wouldn't read 900
messages...I'd skip over a lot of them...meh... Craig P.S. - Hey
Per... --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > > Hi :-) > > I think
he must have collapsed into coma after coming home and reading > up on
900 messages. Hehe ... :-P > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thebunze" >
<thebunze@g...> wrote: > > > > Hello Chris, where was your vacation?
> > >
337. Re: a few newbie questions From: "rubikorkow" <calcdude@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 15:11:04 -0000
personaly, if youv'e been cubing for only a week, i would just
recommend getting times around 1 minute with your current method. Once
you get there, THEN I would recommend learning F2L. There are many
choices for the last layer. I use COLL, but most people like OLL/PLL.
Anyways, don't worry about learning new methods just yet
338. Re: a few newbie questions From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 15:11:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@h...> wrote: > > >>>>>>>>Someone tossed out
some algorithms...I think if you want a > 4LLL(every time) or less with
skips...then you need to learn: 3 for > (as you call it) the cross on
top, 4 for permuting corners... 4 ? Cheers! Stefan
339. Re: [Speed cubing group] Re: 2x2x2 Reassembly From: Kel Ng <ke1_ng@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 8 Jan 2006 07:25:43 -0800 (PST)
Got a 2x2 for christmas. I hate it. Frustrating as hell to turn it.
Always falls apart. Think it is designed bad so I don't think it
will get better with time. Mechanics probably different than others.
Actually the most fun part was the challenge of putting the cube back
together, not solving the cube itself. Stefan Pochmann <pochmann@...>
wrote: --- In speedsolvingrubikscube@yahoogroups.com, pjgat09
<no_reply@y...> wrote: > > I know many people tend to throw away
their rubik's 2x2x2's when they > pop. Really? Wow,
that's both stupid and heartless, cubes want to be loved, too!
Cheers! Stefan SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay
games Educational game and puzzle Word puzzle game Kid puzzle game
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340. Re: a few newbie questions From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 15:35:49 -0000
More??? meh...at least 4...the 3 cycles...the adjacents...and...maybe
3...w/e Craig --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@h...> wrote: > > > > >>>>>>>>Someone tossed out some
algorithms...I think if you want a > > 4LLL(every time) or less with
skips...then you need to learn: 3 for > > (as you call it) the cross on
top, 4 for permuting corners... > > 4 ? > > Cheers! > Stefan >
Does a 2x2 have only 6 orbits? If so, prove it please! ----- Original
Message ----- From: "Kel Ng" <ke1_ng@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, January 08,
2006 4:25 PM Subject: Re: [Speed cubing group] Re: 2x2x2 Reassembly >
Got a 2x2 for christmas. I hate it. Frustrating as hell to turn it.
Always falls apart. Think it is designed bad so I don't think it
will get better with time. Mechanics probably different than others.
Actually the most fun part was the challenge of putting the cube back
together, not solving the cube itself. > > Stefan Pochmann
<pochmann@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com,
pjgat09 <no_reply@y...> > wrote: > > > > I know many people tend to
throw away their rubik's 2x2x2's when > they > > pop. > >
Really? Wow, that's both stupid and heartless, cubes want to be
loved, > too! > > Cheers! > Stefan > > > > > > > SPONSORED LINKS >
Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle
Word puzzle game Kid puzzle game Puzzle games > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > >
--------------------------------- > Yahoo! Photos > Ring in the New Year
with Photo Calendars. Add photos, events, holidays, whatever. > >
[Non-text portions of this message have been removed] > > > > > Yahoo!
Groups Links > > > > > > >
342. Probably been mentioned before... From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 16:17:15 -0000
Is the Sune trademarked by Lars Petrus??? On his site it says it...so
does that mean he can sue anyone who says the word??? Craig
343. Re: a few newbie questions From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 16:20:01 -0000
Oh Craig... :-) Less than 4. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@h...> wrote: > > More??? meh...at least 4...the 3
cycles...the adjacents...and... maybe > 3...w/e > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > >
<logitewty@h...> wrote: > > > > > > >>>>>>>>Someone tossed out some
algorithms...I think if you want a > > > 4LLL(every time) or less with
skips...then you need to learn: 3 for > > > (as you call it) the cross
on top, 4 for permuting corners... > > > > 4 ? > > > > Cheers! > >
Stefan > > >
344. Re: Probably been mentioned before... From: "Daniel Jih" <djspazy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 16:20:47 -0000
Hahah only if that person uses it to make money or something. --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@h...> wrote: > > Is the Sune trademarked by Lars Petrus???
On his site it says it...so > does that mean he can sue anyone who says
the word??? > > Craig >
345. Re: Probably been mentioned before... From: "thebunze" <thebunze@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 16:23:18 -0000
Hey Craig, just talked to you on Yahoo Messanger I think it means no one
else can say Sune is theirs or use it in their own solution without
giving him credit. Like I can't go post "my own method"
on a website and use Sune without adding that he made it. but I may be
wrong....
346. Re: Probably been mentioned before... From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 17:20:03 -0000
Hehe ... I guess he is the originator of most of those names anyway,
sune, niklas and so on ... Noone can prevent anyone using the same
sequences under different names though (or no name even ...)... If
someone trademarks say a process printing of both sides of a paper, and
calls it "duoprint", it's only the name
"duoprint" which is trademarked. Someone else could call the
same thing "duplexprint" or "doubleprint" or
whatever ;-) Have fun! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@h...> wrote: > > Is the Sune trademarked by Lars Petrus???
On his site it says it...so > does that mean he can sue anyone who says
the word??? > > Craig >
347. Re: a few newbie questions From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 17:43:26 -0000
yah...its only 3 i'm pretty sure...did you get my e-mail??? Craig
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > Oh Craig... :-) > > Less
than 4. > > Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@h...> wrote: > > > > More??? meh...at least 4...the 3
cycles...the adjacents...and... > maybe > > 3...w/e > > > > Craig > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > > <pochmann@g...> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > > >
<logitewty@h...> wrote: > > > > > > > > >>>>>>>>Someone tossed out
some algorithms...I think if you want > a > > > > 4LLL(every time) or
less with skips...then you need to learn: 3 > for > > > > (as you call
it) the cross on top, 4 for permuting corners... > > > > > > 4 ? > > > >
> > Cheers! > > > Stefan > > > > > >
348. Re: [Speed cubing group] Re: a few newbie questions From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 8 Jan 2006 10:52:01 -0800 (PST)
A few things: Jason -- when you said gave me that suggestion for F2L,
when you say "iIf you have a corner pointed up, and its edge is in
the U layer", you mean that the silver side where I solved the
cross is DOWN, and so "pointed up" would mean that the silver
side of the corner is facing up (ie, opposite the silver cross)? Also;
you gave me the sune, antisune, doublesune, and bruno patterns..
i'm not familiar with what those are. I don't suppose it will
be difficult to look them up, but these are definetely ones I should
memorize? I also don't know what COLL is. Craig -- I will
definetely check out that link for the method for F2L, b/c I don't
think it would be enjoyable to memorize 41 algorithms. Also, you said
that my last step (orient edges) is redundant. However, I think I should
have been more specific. When I said that my method is: "> -Cross >
-Permute corners > -Orient corners > -Permute edges > -(Orient edges; i
almost never have situations where the edges are in the right place but
oriented wrong)" I mean, by cross, that the cross is solved on the
yellow side only.. that is, I will have yellow pieces in all 4 spots,
but they won't necessarily be the correct ones. Don't ask why,
but I learned this part of my method specifically off of a website
somewhere, and it seems to work. I have 2 algs for "solving"
the cross -- how many do I actually need, to truly solve the cross?
Where can I get them? Later you said that there are 18 algs I should
learn for LL; there are a million sites that offer huge lists of algs,
but they offer so many algs on each page that I simply don't know
which ones to learn. Where can I get these 18 so that I can commit them
to memory? I will try to deconstruct my algs. Thanks to the many people
who have responded! I'm sure I'll have many more questions
later. -_- David kovacic81 <kovacic81@...> wrote: David, for F2L, I
would advise not memorizing algorithms, but figuring out a way to do
everything intuitively. Try this. If you have a corner pointed up, and
its edge is in the U layer, line up the edge with its center. This will
put the corner somewhere else on the top layer. Now move the slice with
the edge on it away from the slot your working with. Now move the U
slice until the corner pairs up with the edge. FOR LL
(RUR')U(RU2R') sune (RU2R')U'(RU'R')
antisune (RUR')U(RU'R'U)(RU2R') double sune
(R'U2)(RUR'U')(RUR'U')(RUR'U) R the one
you asked about R U2 R2 U' R2 U' R2 U2 R Bruno Hope that
helps. And yes that is a good method. I would eventually incorporate
COLL into your method. JASON K --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts <
ladartfrog@y...> wrote: > > First of all, I never really introduced
myself, but I'm a new cuber who joined this group about a week
ago... my name is David, i'm 17 from Ohio/USA, and learned how to
solve a rubik's cube (using a cheat-sheet for algs) on Christmas
(although I had my cube before then). I did 12 in a row today to find my
average time, which is 2:41 at the moment. > > Anyways, I want to get
faster.. at least to be able to solve the cube in a minute. > > A few
questions. > > First of all, from what people here have told me, I need
to learn how to solve F2L in one step. Currently I do all 3 layers
seperately. I printed of all 41 algs from speedcubing.com, but I have
been told that I should know how to do it intuitively. With that in
mind, what is the best way of learning how to do the F2L simultaneously?
The way I see it, there should be a way to learn a smaller number of
algs and then learn how to position the cubes so that those algs can be
used.. maybe that woudlnt' work though. Anyways, let me know what
methods you guys used for mastering F2L. > > Second question: is this a
good method for last layer? > -Cross > -Permute corners > -Orient
corners > -Permute edges > -(Orient edges; i almost never have
situations where the edges are in the right place but oriented wrong) >
> Third question: are there any algs to rotate 1 corner (i know that it
would also have to move edges, b/c it's not possible to rotate just
one piece) What about rotate 2 adjacent corners, or 2 opposite corners?
I currently have one alg, which rotates all of the corners except front
left; it is inefficient and I sometimes have to execute it as many as 5
times to orient all of the corners. > > Fourth question -- any other
general tips on getting faster? > > Thanks a lot, and thanks to all the
people who've helped me so far! > > David > > >
--------------------------------- > Yahoo! Photos > Ring in the New Year
with Photo Calendars. Add photos, events, holidays, whatever. > >
[Non-text portions of this message have been removed] > SPONSORED LINKS
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--------------------------------- YAHOO! GROUPS LINKS Visit your group
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349. [Speed cubing group] Re: a few newbie questions From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 19:23:27 -0000
> A few things: > > Jason -- when you said gave me that suggestion for
F2L, when you say "iIf you have a corner pointed up, and its edge
is in the U layer", you mean that the silver side where I solved
the cross is DOWN, and so "pointed up" would mean that the
silver side of the corner is facing up (ie, opposite the silver cross)?
>>>>>Yes...he was kinda trying to explain some intuitive F2L, add me to
yahoo or MSN chbouchard777 for yahoo and logitewty@... for MSN > > Also;
you gave me the sune, antisune, doublesune, and bruno patterns..
i'm not familiar with what those are. I don't suppose it will
be difficult to look them up, but these are definetely ones I should
memorize? >>>>>Umm...its a good start to a 4LLL...they would be good...
> > I also don't know what COLL is. >>>>>COLL is a term for a set
of algorithms that some people use. A more advanced method...it orients
and permutes the corners in one algorithm... > > Craig -- I will
definetely check out that link for the method for F2L, b/c I don't
think it would be enjoyable to memorize 41 algorithms. Also, you said
that my last step (orient edges) is redundant. However, I think I should
have been more specific. When I said that my method is: > > ">
-Cross > > -Permute corners > > -Orient corners > > -Permute edges > >
-(Orient edges; i almost never have situations where the edges are > in
the right place but oriented wrong)" > > I mean, by cross, that the
cross is solved on the yellow side only.. that is, I will have yellow
pieces in all 4 spots, but they won't necessarily be the correct
ones. Don't ask why, but I learned this part of my method
specifically off of a website somewhere, and it seems to work. I have 2
algs for "solving" the cross -- how many do I actually need,
to truly solve the cross? Where can I get them? >>>>>When you solve the
cross on top, that is orienting the edges...and there are 3 algorithms
you need to learn to always do this in 1 step...most likely you have 2
algorithms, and for the case where all 4 edges are wrong you execute an
algorithm twice... > > Later you said that there are 18 algs I should
learn for LL; there are a million sites that offer huge lists of algs,
but they offer so many algs on each page that I simply don't know
which ones to learn. Where can I get these 18 so that I can commit them
to memory? >>>>>Yes, well I was wrong...its only 17...but I understand
what you mean...there are a lot of sites out there...I will compile a
list of the ones you need for the 4LLL...and send them to you... > > I
will try to deconstruct my algs. >>>>>Thats good...it helps... > Thanks
to the many people who have responded! I'm sure I'll have many
more questions later. -_- > > David No Problem...thats what we're
here for right??? Craig
350. [Speed cubing group] Re: a few newbie questions From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 19:47:33 -0000
> > Later you said that there are 18 algs I should learn for LL; there >
are a million sites that offer huge lists of algs, but they offer so >
many algs on each page that I simply don't know which ones to
learn. > Where can I get these 18 so that I can commit them to memory? >
>>>>>Yes, well I was wrong...its only 17...but I understand what you >
mean...there are a lot of sites out there...I will compile a list of >
the ones you need for the 4LLL...and send them to you... For all peoples
knowledge...this is the list I compiled, from the ones I think would be
easiest for a beginner, not using a lot of M turns...*cough* bob *cough*
Alright here they are... Orient Edges(the cross):
http://www.cubewhiz.com/oll.html Cases 1 and 2
http://www.geocities.com/rubiks_galaxia/OLL5.html the first case on
there... Orient Corners: http://www.cubewhiz.com/oll.html Cases 4-10
(all good) Permute Corners:
http://www.cosine-systems.com/cubestation/permutations/permutationslist.php
Cases 3 and 4 http://www.cubewhiz.com/pll.html Case 3 Permute Edges:
http://cubefreak.hp.infoseek.co.jp/PLL.html Case 1 and 2 and 6
(Dan's Cubestation)
http://www.cosine-systems.com/cubestation/permutations/permutationslist.php
Case 5 the first algorithm that begins with the x... I think thats
all...those 17 will get a 4LLL all the time... Craig
351. Re: a few newbie questions From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 20:00:52 -0000
Oh Craig... :-) Less than 3. Cheers! Stefan P.S. Yes I got your mail but
I'm too busy to chat now, sorry... --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@h...> wrote: > > yah...its only 3 i'm pretty
sure...did you get my e-mail??? > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > > > Oh Craig... :-) > > > > Less than 4. >
> > > Cheers! > > Stefan > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > >
<logitewty@h...> wrote: > > > > > > More??? meh...at least 4...the 3
cycles...the adjacents...and... > > maybe > > > 3...w/e > > > > > >
Craig > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > > > <pochmann@g...> wrote: > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" > > > > <logitewty@h...> wrote: > > > > > > > > > >
>>>>>>>>Someone tossed out some algorithms...I think if you want > > a >
> > > > 4LLL(every time) or less with skips...then you need to learn: 3
> > for > > > > > (as you call it) the cross on top, 4 for permuting
corners.. . > > > > > > > > 4 ? > > > > > > > > Cheers! > > > > Stefan >
> > > > > > > > >
352. Re: [Speed cubing group] Re: Probably been mentioned
before... From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 8 Jan 2006 21:14:46 +0100
Historically you can find "Sune" and others in an article by
dame Kathleen Ollerenshaw, published not later than June 1980. But the
great English mathematician evidently was lacking Petrus´ sense of
humour: she unimigatively named them simply "C1" etc. -----
Original Message ----- From: "Per Kristen Fredlund"
<aspiring_to_love@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, January 08,
2006 6:20 PM Subject: [Speed cubing group] Re: Probably been mentioned
before... > Hehe ... > > I guess he is the originator of most of those
names anyway, sune, > niklas and so on ... > > Noone can prevent anyone
using the same sequences under different > names though (or no name even
...)... > > If someone trademarks say a process printing of both sides
of a paper, > and calls it "duoprint", it's only the name
"duoprint" which is > trademarked. Someone else could call the
same thing "duplexprint" > or "doubleprint" or
whatever ;-) > > Have fun! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@h...> wrote: > > > > Is the Sune trademarked by Lars
Petrus??? On his site it says it...so > > does that mean he can sue
anyone who says the word??? > > > > Craig > > > > > > > > > > Yahoo!
Groups Links > > > > > >
353. [Speed cubing group] Re: a few newbie questions From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 20:17:26 -0000
> Orient Corners: > http://www.cubewhiz.com/oll.html > Cases 4-10 (all
good) I was wrong about these...only use 4, 6, 7 and 9 from this page...
http://www.cosine-systems.com/cubestation/orientations/ollprintablepage.html
Case 52, 50(the one that is (R U R' U R U' R' U R)(U2
R')) http://www.speedcubing.com/chris/3-orientations.html Case 36B)
b) Enjoy, Craig
354. Re: a few newbie questions From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 20:43:54 -0000
Yes theres 3...the 2 3 Cycles and then the one that switches the 2 sets
of the adjacent corners...unless you are counting the 3 cycles are 1 cuz
one is just the inverse... Craig P.S. - Stefan you were the 25000th
post...intense --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@g...> wrote: > > Oh Craig...
:-) > > Less than 3. > > Cheers! > Stefan > > P.S. Yes I got your mail
but I'm too busy to chat now, sorry... > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@h...> wrote: > > > > yah...its only 3 i'm pretty
sure...did you get my e-mail??? > > > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@g...> wrote: > > > > > > Oh Craig... :-) > > > > > > Less
than 4. > > > > > > Cheers! > > > Stefan > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > > >
<logitewty@h...> wrote: > > > > > > > > More??? meh...at least
4...the 3 cycles...the adjacents...and... > > > maybe > > > > 3...w/e >
> > > > > > > Craig > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
> > <pochmann@g...> wrote: > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig > Bouchard" > >
> > > <logitewty@h...> wrote: > > > > > > > > > > > > >>>>>>>>Someone
tossed out some algorithms...I think if you > want > > > a > > > > > >
4LLL(every time) or less with skips...then you need to > learn: 3 > > >
for > > > > > > (as you call it) the cross on top, 4 for permuting
corners.. > . > > > > > > > > > > 4 ? > > > > > > > > > > Cheers! > > >
> > Stefan > > > > > > > > > > > > > > >
355. Re: A system w/o cube rotations? From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 20:43:46 -0000
I guess that "faster in z" was a stretch what i mean is that
with the cross on the L side, I think that F2L algs are easier.
U'(R2U)(RU'R'U) is just one example. I would do its
mirror with the cross on bottom though (RU2R'U')(RUR')
Basically, i do all [L U] algs as z [R U]. Its easier for me to rotate
the cube and do [R U] moves than to change my grip and do [L U] moves
Jason K --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@...m, "kovacic81" > <kovacic81@y...>
wrote: > > > > Im interested in How many of you solve the Cross, 2x2 or
X on the > > Left side. > > As far as CFOP I think that F2L algs are
faster in z. > > Hmm, "faster in z", what does that mean? > >
Cheers! >
356. Stefan, how lame. From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 20:48:57 -0000
Stefan, It's a real shame that you celebrated the 25000th post to
the Yahoo group in such a poor fashion. Ah well, not to worry, because
it was a German ;) (hope Michel is reading these :D ) Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > Oh Craig... :-) > > Less than 3. > >
Cheers! > Stefan > > P.S. Yes I got your mail but I'm too busy to
chat now, sorry... > > --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" > <logitewty@h...> wrote: > > > >
yah...its only 3 i'm pretty sure...did you get my e-mail??? > > > >
Craig > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > > <pochmann@g...> wrote: > > > > > > Oh
Craig... :-) > > > > > > Less than 4. > > > > > > Cheers! > > > Stefan >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" > > > <logitewty@h...> wrote: > > > > > > > > More???
meh...at least 4...the 3 cycles...the adjacents...and... > > > maybe > >
> > 3...w/e > > > > > > > > Craig > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
> > <pochmann@g...> wrote: > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig > Bouchard" > >
> > > <logitewty@h...> wrote: > > > > > > > > > > > > >>>>>>>>Someone
tossed out some algorithms...I think if you > want > > > a > > > > > >
4LLL(every time) or less with skips...then you need to > learn: 3 > > >
for > > > > > > (as you call it) the cross on top, 4 for permuting
corners.. > . > > > > > > > > > > 4 ? > > > > > > > > > > Cheers! > > >
> > Stefan > > > > > > > > > > > > > > >
357. Re: New UK cuber From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 21:04:19 -0000
Hi Matt, I just found this message on the group, great to hear of
another cuber in the UK! I hope that you will be able to meet up with
Duncan soon, he is a very nice guy and he has a great knowledge of the
cube! Hopefully you will be able to make it to the next meeting of UK
cubers, which I hope will be sooner as opposed to later! Anyway, if you
want to get in touch to talk about anything cubing or otherwise then
please drop me a line. dan at cubestation.co.uk Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, "mantawrays"
<matt.williams@l...> wrote: > > Hi! A new cuber in the UK here. I
used to play with the cube in the > 80's when I was little(I used a
really simple beginner layer method, I > think) and recently after
playing with a 4 x 4 someone in the office > had got hooked again and
bought a new cube in August. > > I've been reading a lot of the
people here's web pages and they have > all been a great help (esp.
Jessica Fridrich's, Dan Harris', Joel Van > Noort, Chris
Hardwick's). So thanks to everyone for making some great >
webpages. I use the cross on the bottom. I am getting better at doing >
F2L (it's taking a long time to be able to make fast decisions >
though!) and have learnt the U, Z, H, E, J and F PLL algorithms (and >
have forgotten the A one!). I guess I'm going to try to learn all
the > PLL ones and then look at the OLL ones. Is that the general
approach > to learning Fridrich? Since I learnt those PLL's I have
found it > possible to solve the cube in around 50 seconds whereas
before it was > around 1 minute 30 or something like that if I went flat
out. Still > pretty slow compared to everyone here. > > Still, I had a
go with Chris H's 'oh wow' scramble and was shocked >
when using my method after a few tries I solved it in 31 seconds. >
Well, That was a big Oh wow for me, anyway! :) > > I have two cubes, one
I bought from a department store in August with > bright stickers on
(which deteriorated really rapidly )- probably the > generic 3 x 3
Rubiks.com sell, and a Rubik's 3 x 3 DIY cube with PVC > stickers
which I prefer. The DIY one seems to be easier to control > turns on and
more suitable for doing fast solves (although it's > noisier
according to my wife). Oh yes, and it has M0105B written on > one of the
corners. > > Does anyone have any opinions of the new anniversary cube?
Is it the > same as the normal 3 x 3 but with a different centre white
sticker? Is > it at all suitable for speedcubing? Are the stickers PVC
or polypropelene? > > That's it for now. > > Cheers, Matt >
358. Re: a few newbie questions From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 21:32:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@h...> wrote: > > Yes theres 3...the 2 3
Cycles and then the one that switches the 2 > sets of the adjacent
corners...unless you are counting the 3 cycles > are 1 cuz one is just
the inverse... No, the two 3-cycles are the same, and I don't mean
by inversion/mirroring. Think again :-) > P.S. - Stefan you were the
25000th post...intense Yeah I know. The prime factorization is 2^3 * 5^5
so if you don't hear from me again you know the Illuminati got me.
Cheers! Stefan
359. Re: A system w/o cube rotations? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 21:35:51 -0000
Ah, ok, now I get it, thanks. I think I noticed Macky doing that, too. I
myself had cross on bottom for the longest time, now I have it on L and
occasionally tilt z'... Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@y...> wrote: > > I guess that "faster in z" was
a stretch > > what i mean is that with the cross on the L side, I think
that F2L > algs are easier. U'(R2U)(RU'R'U) is just one
example. > > I would do its mirror with the cross on bottom though >
(RU2R'U')(RUR') > > Basically, i do all [L U] algs as z
[R U]. Its easier for me to > rotate the cube and do [R U] moves than to
change my grip and do [L U] > moves > > Jason K > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81" > >
<kovacic81@y...> wrote: > > > > > > Im interested in How many of you
solve the Cross, 2x2 or X on the > > > Left side. > > > As far as CFOP I
think that F2L algs are faster in z. > > > > Hmm, "faster in
z", what does that mean? > > > > Cheers! > > >
360. Re: Stefan, how lame. From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 21:41:53 -0000
Hey Dan, bah, go back to judging FMC... And hey, I was the *only one* to
point out #20000: http://tinyurl.com/dchgp I promise I'll celebrate
*my* 25000th post, ok? Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@n.. .> wrote: > > Stefan, > > It's a real shame
that you celebrated the 25000th post to the Yahoo > group in such a poor
fashion. Ah well, not to worry, because it was > a German ;) (hope
Michel is reading these :D ) > > Dan :) > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > > > Oh Craig... :-) > > > > Less than 3. >
> > > Cheers! > > Stefan
361. Re: Stefan, how lame. From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 21:46:37 -0000
I remember that I posted #18000 and made that clear to everybody. I
would have taken #20000 if I would have skipped school that day. (I
think that was the reason) /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > Hey Dan, > > bah, go back to judging
FMC... > > And hey, I was the *only one* to point out #20000: >
http://tinyurl.com/dchgp > > I promise I'll celebrate *my* 25000th
post, ok? > > Cheers! > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@n.. > .> wrote: > > > > Stefan, > > > > It's a
real shame that you celebrated the 25000th post to the Yahoo > > group
in such a poor fashion. Ah well, not to worry, because it was > > a
German ;) (hope Michel is reading these :D ) > > > > Dan :) > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
> <pochmann@g...> wrote: > > > > > > Oh Craig... :-) > > > > > > Less
than 3. > > > > > > Cheers! > > > Stefan >
362. mefferts megaminx From: "tehguardians" <tehguardians@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 21:50:25 -0000
do the mefferts megaminxz come with stickers as well as the tiles that
come on it, because i truly despise the plastic tiles.
363. Re: a few newbie questions From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 22:01:59 -0000
Well, you may be being picky and say 1, cuz if you execute one alg the
right way multiple times then it will solve...but I mean for a 1 look
every time... Craig --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@...m, "Craig Bouchard" >
<logitewty@h...> wrote: > > > > Yes theres 3...the 2 3 Cycles and
then the one that switches the 2 > > sets of the adjacent
corners...unless you are counting the 3 cycles > > are 1 cuz one is just
the inverse... > > No, the two 3-cycles are the same, and I don't
mean by > inversion/mirroring. Think again :-) > > > P.S. - Stefan you
were the 25000th post...intense > > Yeah I know. The prime factorization
is 2^3 * 5^5 so if you don't hear > from me again you know the
Illuminati got me. > > Cheers! > Stefan >
364. Re: Stefan, how lame. From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 22:18:02 -0000
Hi Stefan/Dan :-) Why not count the "real" number of messages
still in the group, ie excluding those that are deleted? We should soon
see the "real" message # 25,000 ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > Hey Dan, > > bah, go back to judging
FMC... > > And hey, I was the *only one* to point out #20000: >
http://tinyurl.com/dchgp > > I promise I'll celebrate *my* 25000th
post, ok? > > Cheers! > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@n.. > .> wrote: > > > > Stefan, > > > > It's a
real shame that you celebrated the 25000th post to the Yahoo > > group
in such a poor fashion. Ah well, not to worry, because it was > > a
German ;) (hope Michel is reading these :D ) > > > > Dan :) > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
> <pochmann@g...> wrote: > > > > > > Oh Craig... :-) > > > > > > Less
than 3. > > > > > > Cheers! > > > Stefan >
365. Studio Cube From: "dlm_1337" <dlm_1337@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 22:19:10 -0000
Anyone know where i could get a good studio cube from?
366. Re: Stefan, how lame. From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 22:21:34 -0000
If we went for all messages pertaining to cubing, and real, we'll
hit 25000 in like...a few months... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > > Hi Stefan/Dan :-) > > Why not
count the "real" number of messages still in the group, ie >
excluding those that are deleted? > > We should soon see the
"real" message # 25,000 ;-) > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > > > Hey Dan, > > > > bah, go back to
judging FMC... > > > > And hey, I was the *only one* to point out
#20000: > > http://tinyurl.com/dchgp > > > > I promise I'll
celebrate *my* 25000th post, ok? > > > > Cheers! > > Stefan > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@n.. > > .> wrote: > > > > > > Stefan, > > > > > >
It's a real shame that you celebrated the 25000th post to the >
Yahoo > > > group in such a poor fashion. Ah well, not to worry, because
it > was > > > a German ;) (hope Michel is reading these :D ) > > > > >
> Dan :) > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > > > <pochmann@g...> wrote: > > > > > >
> > Oh Craig... :-) > > > > > > > > Less than 3. > > > > > > > > Cheers!
> > > > Stefan > > >
367. Re: a few newbie questions From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 22:28:53 -0000
Ok ok, I don't think we'll get somewhere so I'll just
tell you: the 3-cycles are nothing else than a swap of two adjacent
corners followed by a U turn. So you have these two cases: - Swap two
adjacent corners. - Swap two diagonal corners. Got it? Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@h...> wrote: > > Well, you may be being
picky and say 1, cuz if you execute one alg the > right way multiple
times then it will solve...but I mean for a 1 look > every time... > >
Craig > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@g...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > >
<logitewty@h...> wrote: > > > > > > Yes theres 3...the 2 3 Cycles and
then the one that switches the 2 > > > sets of the adjacent
corners...unless you are counting the 3 cycles > > > are 1 cuz one is
just the inverse... > > > > No, the two 3-cycles are the same, and I
don't mean by > > inversion/mirroring. Think again :-) > > > > >
P.S. - Stefan you were the 25000th post...intense > > > > Yeah I know.
The prime factorization is 2^3 * 5^5 so if you don't hear > > from
me again you know the Illuminati got me. > > > > Cheers! > > Stefan > >
>
368. Re: a few newbie questions From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 22:49:54 -0000
yes...I knew that... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > Ok ok, I don't think we'll get
somewhere so I'll just tell you: the > 3-cycles are nothing else
than a swap of two adjacent corners followed > by a U turn. So you have
these two cases: > > - Swap two adjacent corners. > - Swap two diagonal
corners. > > Got it? > > Cheers! > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@h...> wrote: > > > > Well, you may be being picky and say
1, cuz if you execute one alg > the > > right way multiple times then it
will solve...but I mean for a 1 > look > > every time... > > > > Craig >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > > <pochmann@g...> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > > >
<logitewty@h...> wrote: > > > > > > > > Yes theres 3...the 2 3 Cycles
and then the one that switches the > 2 > > > > sets of the adjacent
corners...unless you are counting the 3 > cycles > > > > are 1 cuz one
is just the inverse... > > > > > > No, the two 3-cycles are the same,
and I don't mean by > > > inversion/mirroring. Think again :-) > >
> > > > > P.S. - Stefan you were the 25000th post...intense > > > > > >
Yeah I know. The prime factorization is 2^3 * 5^5 so if you don't >
hear > > > from me again you know the Illuminati got me. > > > > > >
Cheers! > > > Stefan > > > > > >
369. Re: a few newbie questions From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jan 2006 23:06:04 -0000
Hmm, then I don't understand why you said it's 3 cases.
Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" <logitewty@h...> wrote: > > yes...I knew
that... > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > <pochmann@g...> wrote: > > > > Ok ok, I
don't think we'll get somewhere so I'll just tell you:
the > > 3-cycles are nothing else than a swap of two adjacent corners
followed > > by a U turn. So you have these two cases: > > > > - Swap
two adjacent corners. > > - Swap two diagonal corners. > > > > Got it? >
> > > Cheers! > > Stefan > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > >
<logitewty@h...> wrote: > > > > > > Well, you may be being picky and
say 1, cuz if you execute one alg > > the > > > right way multiple times
then it will solve...but I mean for a 1 > > look > > > every time... > >
> > > > Craig > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > > > <pochmann@g...> wrote: > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" > > > > <logitewty@h...> wrote: > > > > > > > > > >
Yes theres 3...the 2 3 Cycles and then the one that switches the > > 2 >
> > > > sets of the adjacent corners...unless you are counting the 3 > >
cycles > > > > > are 1 cuz one is just the inverse... > > > > > > > >
No, the two 3-cycles are the same, and I don't mean by > > > >
inversion/mirroring. Think again :-) > > > > > > > > > P.S. - Stefan you
were the 25000th post...intense > > > > > > > > Yeah I know. The prime
factorization is 2^3 * 5^5 so if you don't > > hear > > > > from me
again you know the Illuminati got me. > > > > > > > > Cheers! > > > >
Stefan > > > > > > > > > >
370. Master Magic From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Jan 2006 00:47:10 -0000
Well...an achievement most ppl are proud of...I broke 3 seconds on the
Master Magic, and a string...2.99 seconds :D I was just a little
happy... Craig
371. Re: Master Magic From: "thebunze" <thebunze@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Jan 2006 00:49:21 -0000
Cool Craig, are those things fun? I've never seen one..
372. Re: Master Magic From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Jan 2006 00:54:44 -0000
Are they fun...ummm...YES!!! just a little :D:D:D hard to get really
fast...but you know...same as anything else...practice... Hey all you
hardcore magicians out there...How long does it take you to replace a
string from the time you have the replacement string in your hand??? So
how long to remove the old string, and replace it with the new
one...I'd say for me maybe 1-2 minutes...if I was going top
speed...I'd be fine...and I usually use the string that broke as
the thing to pull the final loop over the edge...I've heard ppl
whine that its a bad idea...probably is...but meh... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "thebunze"
<thebunze@g...> wrote: > > Cool Craig, are those things fun?
I've never seen one.. >
373. [Speed cubing group] Re: a few newbie questions From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Jan 2006 00:59:09 -0000
HELLO DAVID Yes you were right about the silver being up. Thats what I
meant. Your 4 look: Orient Edges F (RUR'U') F' F
(URU'R') F' Permute Corners RU' L'U
R'U'L Niklas (switches two on left) Orient Corners
(RUR')U(RU2R') sune (RU2R')U'(RU'R')
antisune (RUR')U(RU'R'U)(RU2R') double sune
(R'U2)(RUR'U')(RUR'U')(RUR'U) R the one
you asked about R U2 R2 U' R2 U' R2 U2 R Bruno Permute Edges
R2U(RUR'U')R'U'(R'UR') R2 d (M'U2M) d
L2 M2U M2U2 M2U M2 M2U M2U u2 M' E2 M' COLL is orienting and
permuting corners simultaneously. On Lars petrus' site, COLL is
called "Step 5+6 Index." On Gilles Roux's site, CLL is
called "step 3" Some of these algs do not maintain edge
orientation. Whatever you learn, I would advise using something that
takes advantage of Algs that simultaneously Orient/Permute corners.
Learn CLL COLL dont mess with OLL just my 2 cents Jason kovacic In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@h...> wrote: > > > A few things: > > > > Jason -- when you
said gave me that suggestion for F2L, when you say > "iIf you have
a corner pointed up, and its edge is in the U layer", > you mean
that the silver side where I solved the cross is DOWN, and so >
"pointed up" would mean that the silver side of the corner is
facing > up (ie, opposite the silver cross)? > >>>>>Yes...he was kinda
trying to explain some intuitive F2L, add me > to yahoo or MSN
chbouchard777 for yahoo and logitewty@h... for MSN > > > > > Also; you
gave me the sune, antisune, doublesune, and bruno > patterns.. i'm
not familiar with what those are. I don't suppose it > will be
difficult to look them up, but these are definetely ones I > should
memorize? > >>>>>Umm...its a good start to a 4LLL...they would be
good... > > > > > > I also don't know what COLL is. > >>>>>COLL is
a term for a set of algorithms that some people use. A > more advanced
method...it orients and permutes the corners in one > algorithm... > > >
> > Craig -- I will definetely check out that link for the method for >
F2L, b/c I don't think it would be enjoyable to memorize 41 >
algorithms. Also, you said that my last step (orient edges) is >
redundant. However, I think I should have been more specific. When I >
said that my method is: > > > > "> -Cross > > > -Permute corners >
> > -Orient corners > > > -Permute edges > > > -(Orient edges; i almost
never have situations where the edges are > > in the right place but
oriented wrong)" > > > > I mean, by cross, that the cross is solved
on the yellow side > only.. that is, I will have yellow pieces in all 4
spots, but they > won't necessarily be the correct ones. Don't
ask why, but I learned > this part of my method specifically off of a
website somewhere, and it > seems to work. I have 2 algs for
"solving" the cross -- how many do I > actually need, to truly
solve the cross? Where can I get them? > >>>>>When you solve the cross
on top, that is orienting the > edges...and there are 3 algorithms you
need to learn to always do this > in 1 step...most likely you have 2
algorithms, and for the case where > all 4 edges are wrong you execute
an algorithm twice... > > > > > Later you said that there are 18 algs I
should learn for LL; there > are a million sites that offer huge lists
of algs, but they offer so > many algs on each page that I simply
don't know which ones to learn. > Where can I get these 18 so that
I can commit them to memory? > >>>>>Yes, well I was wrong...its only
17...but I understand what you > mean...there are a lot of sites out
there...I will compile a list of > the ones you need for the 4LLL...and
send them to you... > > > > > I will try to deconstruct my algs. >
>>>>>Thats good...it helps... > > > Thanks to the many people who have
responded! I'm sure I'll have > many more questions later. -_-
> > > > David > > No Problem...thats what we're here for right??? >
> Craig >
374. Re: Master Magic From: "rubikorkow" <calcdude@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Jan 2006 02:08:24 -0000
the only problem is that rubiks.com shipping is a bit pricy, even in the
US. the cheapest option is $6 :(
375. Re: Master Magic From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Jan 2006 03:08:02 -0000
ok???what are you trying to say??? Craig --- In
speedsolvingrubikscube@yahoogroups.com, "rubikorkow"
<calcdude@h...> wrote: > > the only problem is that rubiks.com
shipping is a bit pricy, even in > the US. the cheapest option is $6 :(
>
376. Re: Master Magic From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Jan 2006 03:16:25 -0000
Hey :-) I figure he considers buying one if im not mistaken completely
;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@h...> wrote: > > ok???what are you trying
to say??? > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com,
"rubikorkow" > <calcdude@h...> wrote: > > > > the only
problem is that rubiks.com shipping is a bit pricy, even in > > the US.
the cheapest option is $6 :( > > >
377. Re: Master Magic From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Jan 2006 03:23:21 -0000
Used string: 15 sec New string: 30 sec (more pulling and use of my
ribbon) :) Peter Greenwood --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@h...> wrote: > > Are they fun...ummm...YES!!! just a
little :D:D:D hard to get really > fast...but you know...same as
anything else...practice... > > Hey all you hardcore magicians out
there...How long does it take you > to replace a string from the time
you have the replacement string in > your hand??? So how long to remove
the old string, and replace it with > the new one...I'd say for me
maybe 1-2 minutes...if I was going top > speed...I'd be fine...and
I usually use the string that broke as the > thing to pull the final
loop over the edge...I've heard ppl whine that > its a bad
idea...probably is...but meh... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "thebunze" >
<thebunze@g...> wrote: > > > > Cool Craig, are those things fun?
I've never seen one.. > > >
378. new 4x4 parity fix From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Jan 2006 03:27:03 -0000
Try this where U means (Uu) and r means (l'rR): x' (U'
R2' U' r2 U' L2 U r2' U' r2 U) (L2 U' L2 U
L2 U) z Cheers! Stefan
379. Re: new 4x4 parity fix From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Jan 2006 03:34:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > Try this where U means (Uu)
and r means (l'rR): > x' (U' R2' U' r2 U'
L2 U r2' U' r2 U) (L2 U' L2 U L2 U) z Argh, forgot to
suggest directions in the end. I'd also like to group them
differently. x' (U' R2' U' r2 U' L2 U)
(r2' U' r2 U) (L2' U' L2 U L2' U) z Between the
groups the left hand must regrip, but it can be done *while* the right
hand pulls the U. No other regripping necessary. Always hold it so that
the thumbs touch either F or B. With practice the whole algorithm should
be one fluent motion. Cheers! Stefan
380. Re: Master Magic From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Jan 2006 03:37:15 -0000
I believe that...thats the sad part...lol...ur insane with those
strings... Craig --- In speedsolvingrubikscube@yahoogroups.com, pjgat09
<no_reply@y...> wrote: > > Used string: 15 sec > New string: 30 sec
(more pulling and use of my ribbon) > > :) > Peter Greenwood > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@h...> wrote: > > > > Are they fun...ummm...YES!!! just a
little :D:D:D hard to get really > > fast...but you know...same as
anything else...practice... > > > > Hey all you hardcore magicians out
there...How long does it take you > > to replace a string from the time
you have the replacement string in > > your hand??? So how long to
remove the old string, and replace it with > > the new one...I'd
say for me maybe 1-2 minutes...if I was going top > > speed...I'd
be fine...and I usually use the string that broke as the > > thing to
pull the final loop over the edge...I've heard ppl whine that > >
its a bad idea...probably is...but meh... > > > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thebunze" > >
<thebunze@g...> wrote: > > > > > > Cool Craig, are those things fun?
I've never seen one.. > > > > > >
381. Re: Master Magic From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Jan 2006 03:39:52 -0000
No...he has one...he's the guy that makes his own strings
remember??? Craig --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" <aspiring_to_love@y...> wrote: > >
Hey :-) > > I figure he considers buying one if im not mistaken
completely ;-) > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@h...> wrote: > > > > ok???what are you trying to say??? >
> > > Craig > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"rubikorkow" > > <calcdude@h...> wrote: > > > > > > the
only problem is that rubiks.com shipping is a bit pricy, > even in > > >
the US. the cheapest option is $6 :( > > > > > >
382. A couple things From: Robbie Hank <robomb162@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 8 Jan 2006 20:30:45 -0800 (PST)
Hello everyone, First thing: I was wondering if there are any cubers
and/or any official or unofficial cube competitions near me. I live in
Minnesota of the US. I learned how to do the cube about 3 weeks ago and
got sub-50 non lucky this past week. It would be nice to talk with some
people that really know a lot about the cube and also to enter in some
competitions. Next thing: Some people have been saying that you should
not memorize the F2L algs and some people have been saying that that is
what they did. Personally, I memorized the F2L algs in the sense that I
got a sheet of paper and practiced the algs. However, I learn best by
doing that and while I am doing that I look at the moves to see what is
going on. I think this combines doing it intuitively and memorizing in a
pretty good way, although maybe you don't get the satisfaction and
good practice of doing it for yourself. I think it is right that you
should not just learn algorithms. It would be like just memorizing a
poem and not even realizing what it is saying. So am I going to suffer
later on from learning F2L the way I did or will I be all right? Next
next thing: I am switching my LL order so that it would be easier to
move to OLL/PLL. Before I did the normal beginner LL: OE, PC, OC, PE.
Now I have been trying to switch to OE, OC, PC, PE but somebody posted a
different way to do this (I think it was oc, oe**, pe**, pc where the
stars could be switched). Which would be the better way if I am aiming
for OLL/PLL? I thought the way I was trying would be good because to do
PC than PE I had to learn 7 of the PLL algs and then I could gradually
incorporate more. Last thing: What does a good 3x3 usually cost and
where can I get one. Mine is a Rubiks.com one that works reasonably well
now that I put some silicon lube on it. Cheers, Robbie
--------------------------------- Yahoo! Photos Showcase holiday
pictures in hardcover Photo Books. You design it and well bind it!
[Non-text portions of this message have been removed]
383. Re: [Speed cubing group] Probably been mentioned before... From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 8 Jan 2006 21:14:28 -0800
Heh. I just put the TM in as a joke back in 96. I can't and
won't sue anyone for using it. /Lars On Jan 8, 2006, at 8:17, Craig
Bouchard wrote: > Is the Sune trademarked by Lars Petrus??? On his site
it says it...so > does that mean he can sue anyone who says the word???
> > Craig
384. Re: A couple things From: "Mike Bennett" <mikebennett_one@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Jan 2006 06:02:34 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Robbie Hank
<robomb162@y...> wrote: > > Hello everyone, > > First thing: I was
wondering if there are any cubers and/or any official or unofficial cube
competitions near me. I live in Minnesota of the US. I learned how to do
the cube about 3 weeks ago and got sub-50 non lucky this past week. It
would be nice to talk with some people that really know a lot about the
cube and also to enter in some competitions. Hi there. I'm from
Iowa currently, but planning to move to Minnesota relatively soon. My
girlfriend lives in Minneapolis as do many of our cubing friends. Where
exactly are you from? As far as competitions go, the closest one to you
to date has been Chicago. My girlfriend is working on starting a
tournament at the U of M, but they want her to start a cube club first,
so it's slow going. I know Jake Rueth is possibly planning a
Wisconsin tournament for this spring, so keep your eyes peeled. At the
very least, an informal cuber gathering is likely, assuming you
don't live in Duluth or something. > Next thing: Some people have
been saying that you should not memorize the F2L algs and some people
have been saying that that is what they did...So am I going to suffer
later on from learning F2L the way I did or will I be all right? As long
as you understand why the algs work the way they do, you'll be
fine. Otherwise, it makes recognition and execution, especially in
competition, worse. Also, learning them by rote will make it harder to
use more advanced tricks on your own later. > Next next thing: I am
switching my LL order so that it would be easier to move to OLL/PLL.
Before I did the normal beginner LL: OE, PC, OC, PE. Now I have been
trying to switch to OE, OC, PC, PE but somebody posted a different way
to do this (I think it was oc, oe**, pe**, pc where the stars could be
switched). Which would be the better way if I am aiming for OLL/PLL? I
thought the way I was trying would be good because to do PC than PE I
had to learn 7 of the PLL algs and then I could gradually incorporate
more. If you want to learn OLL/PLL, that way described will do you no
good. Just learn OLL/PLL. If you want to learn the VH method (OE during
final pair/COLL/PELL) keep your current order. Personally I recommend
the latter, as it is both a great system with fewer and shorter algs,
and doesn't create another generic Fridrich clone. > Last thing:
What does a good 3x3 usually cost and where can I get one. Mine is a
Rubiks.com one that works reasonably well now that I put some silicon
lube on it. > Cheers, > Robbie You live in the land of Target. They go
for about $9 there. Wal-Mart has them, too. -Mike
385. Re: [Speed cubing group] Re: new 4x4 parity fix From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 9 Jan 2006 12:07:30 +0100
could write it in a normal notation or make a video ? because then if U
= Uu : U' = (Uu)' ? and r2 = (l'rR)2 and it's just
completlely messed up at the end :s Thx, Gilles. 2006/1/9, Stefan
Pochmann <pochmann@...>: > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > > > Try this where U means (Uu) and r
means (l'rR): > > x' (U' R2' U' r2 U' L2 U
r2' U' r2 U) (L2 U' L2 U L2 U) z > > Argh, forgot to
suggest directions in the end. I'd also like to group > them
differently. > > x' (U' R2' U' r2 U' L2 U)
(r2' U' r2 U) (L2' U' L2 U L2' U) z > > Between
the groups the left hand must regrip, but it can be done > *while* the
right hand pulls the U. No other regripping necessary. > Always hold it
so that the thumbs touch either F or B. With practice > the whole
algorithm should be one fluent motion. > > Cheers! > Stefan > > > > > >
> > Yahoo! Groups Links > > > > > > >
386. Re: new 4x4 parity fix From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Jan 2006 13:39:04 -0000
Your translation is correct, and the alg is correct, too. You
must've made an execution mistake. You can see it in standard
notation and in yet simpler than my previous notation here now:
http://tinyurl.com/dhlfh Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den Peereboom
<gillesvdp@g...> wrote: > > could write it in a normal notation or
make a video ? > because then if U = Uu : U' = (Uu)' ? and r2
= (l'rR)2 > and it's just completlely messed up at the end :s
> > Thx, > Gilles. > > 2006/1/9, Stefan Pochmann <pochmann@g...>: > >
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > > <pochmann@g...> wrote: > > > > > > Try this where
U means (Uu) and r means (l'rR): > > > x' (U' R2'
U' r2 U' L2 U r2' U' r2 U) (L2 U' L2 U L2 U) z
> > > > Argh, forgot to suggest directions in the end. I'd also
like to group > > them differently. > > > > x' (U' R2'
U' r2 U' L2 U) (r2' U' r2 U) (L2' U' L2 U
L2' U) z > > > > Between the groups the left hand must regrip, but
it can be done > > *while* the right hand pulls the U. No other
regripping necessary. > > Always hold it so that the thumbs touch either
F or B. With practice > > the whole algorithm should be one fluent
motion. > > > > Cheers! > > Stefan > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > > > >
387. Re: new 4x4 parity fix From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Jan 2006 14:03:12 -0000
First time I tried it it didn't work but then I Tried it on the
page and it worked...but I dunno if this is faster...I might practice
it... Craig --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > Your translation is
correct, and the alg is correct, too. You must've > made an
execution mistake. > > You can see it in standard notation and in yet
simpler than my > previous notation here now: > http://tinyurl.com/dhlfh
> > Cheers! > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den > Peereboom
<gillesvdp@g...> wrote: > > > > could write it in a normal notation
or make a video ? > > because then if U = Uu : U' = (Uu)' ?
and r2 = (l'rR)2 > > and it's just completlely messed up at
the end :s > > > > Thx, > > Gilles. > > > > 2006/1/9, Stefan Pochmann
<pochmann@g...>: > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > > > <pochmann@g...> wrote: > > > > > >
> > Try this where U means (Uu) and r means (l'rR): > > > > x'
(U' R2' U' r2 U' L2 U r2' U' r2 U) (L2
U' L2 U L2 U) z > > > > > > Argh, forgot to suggest directions in
the end. I'd also like to > group > > > them differently. > > > > >
> x' (U' R2' U' r2 U' L2 U) (r2' U'
r2 U) (L2' U' L2 U L2' U) z > > > > > > Between the
groups the left hand must regrip, but it can be done > > > *while* the
right hand pulls the U. No other regripping necessary. > > > Always hold
it so that the thumbs touch either F or B. With > practice > > > the
whole algorithm should be one fluent motion. > > > > > > Cheers! > > >
Stefan > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > > > > > > > > >
388. Re: [Speed cubing group] Probably been mentioned before... From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Jan 2006 14:04:36 -0000
Ok, yah, I was just wondering...someone mentioned it to me :D Craig ---
In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@n...>
wrote: > > Heh. I just put the TM in as a joke back in 96. I can't
and won't sue > anyone for using it. > > /Lars > > On Jan 8, 2006,
at 8:17, Craig Bouchard wrote: > > > Is the Sune trademarked by Lars
Petrus??? On his site it says it...so > > does that mean he can sue
anyone who says the word??? > > > > Craig >
389. [Speed cubing group] Re: new 4x4 parity fix From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Jan 2006 14:21:09 -0000
And here you have a video: http://stefan-pochmann.de/foo/4x4opf.wmv The
twisting alone is 4.27 seconds. Including cube regrip/cuberotation at
start/end it's 4.93 seconds. And there's room for improvement.
Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, Gilles van
den Peereboom <gillesvdp@g...> wrote: > > could write it in a normal
notation or make a video ? > because then if U = Uu : U' =
(Uu)' ? and r2 = (l'rR)2 > and it's just completlely
messed up at the end :s > > Thx, > Gilles. > > 2006/1/9, Stefan Pochmann
<pochmann@g...>: > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > > <pochmann@g...> wrote: > > > > > >
Try this where U means (Uu) and r means (l'rR): > > > x'
(U' R2' U' r2 U' L2 U r2' U' r2 U) (L2
U' L2 U L2 U) z > > > > Argh, forgot to suggest directions in the
end. I'd also like to group > > them differently. > > > > x'
(U' R2' U' r2 U' L2 U) (r2' U' r2 U)
(L2' U' L2 U L2' U) z > > > > Between the groups the left
hand must regrip, but it can be done > > *while* the right hand pulls
the U. No other regripping necessary. > > Always hold it so that the
thumbs touch either F or B. With practice > > the whole algorithm should
be one fluent motion. > > > > Cheers! > > Stefan > > > > > > > > > > > >
> > > > Yahoo! Groups Links > > > > > > > > > > > > > > >
390. [Speed cubing group] Re: new 4x4 parity fix From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Jan 2006 14:27:23 -0000
Ahhh, now that I see a good way to execute it I'll have to memroise
it... --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > And here you have a video:
> http://stefan-pochmann.de/foo/4x4opf.wmv > > The twisting alone is
4.27 seconds. Including cube regrip/cuberotation > at start/end
it's 4.93 seconds. And there's room for improvement. > >
Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com,
Gilles van den > Peereboom <gillesvdp@g...> wrote: > > > > could
write it in a normal notation or make a video ? > > because then if U =
Uu : U' = (Uu)' ? and r2 = (l'rR)2 > > and it's just
completlely messed up at the end :s > > > > Thx, > > Gilles. > > > >
2006/1/9, Stefan Pochmann <pochmann@g...>: > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
> <pochmann@g...> wrote: > > > > > > > > Try this where U means (Uu)
and r means (l'rR): > > > > x' (U' R2' U' r2
U' L2 U r2' U' r2 U) (L2 U' L2 U L2 U) z > > > > > >
Argh, forgot to suggest directions in the end. I'd also like to >
group > > > them differently. > > > > > > x' (U' R2'
U' r2 U' L2 U) (r2' U' r2 U) (L2' U' L2 U
L2' U) z > > > > > > Between the groups the left hand must regrip,
but it can be done > > > *while* the right hand pulls the U. No other
regripping necessary. > > > Always hold it so that the thumbs touch
either F or B. With > practice > > > the whole algorithm should be one
fluent motion. > > > > > > Cheers! > > > Stefan > > > > > > > > > > > >
> > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > >
> > > > > > > > > >
391. [Speed cubing group] Re: new 4x4 parity fix From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Jan 2006 14:49:09 -0000
For that purpose I really suggest using this notation with U meaning
(Uu) and r meaning (l'rR), and all non-U-turns being half turns:
(x' U') (R' U' r U' L U) (r' U' r U)
(L' U' L U L' U) z I think it's fairly easy to learn
as it flows really easily. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@h...> wrote: > > Ahhh, now that I see a good way to
execute it I'll have to memroise > it... > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > > > And here you have a video: > >
http://stefan-pochmann.de/foo/4x4opf.wmv > > > > The twisting alone is
4.27 seconds. Including cube > regrip/cuberotation > > at start/end
it's 4.93 seconds. And there's room for improvement. > > > >
Cheers! > > Stefan
392. Re: New UK cuber From: "mantawrays" <matt.williams@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Jan 2006 15:48:27 -0000
Thanks for the welcome Dan, this is a great group. Having a little
trouble keeping up with the volume (and often content!) of posts, but am
already picking up a lot of stuff through being here. I think the next
step for me like some other new cubers here is improving my F2L, it
still slows my times down. I have made efforts to learn F2L as
intuitively as possible and can fairly quickly work out how to solve a
pair when I spot then but the trouble is spotting them ahead of time. I
want to have a smooth solving approach where I move from one pair to the
next without pausing. I guess the looking ahead bit is just a technique
you learn from practicing and staying focussed while doing the First two
layers.. but if there are any pointers to speed up this process I would
be interested in hearing them. Your website has been a great help for
the last layer algorithms so thanks for maintaining that. While on the
topic of websites that helped me, I forgot to mention in my first post
that it was Jasmine's excellently explained beginner method that
started me off again after all these years away from the cube. As far as
meeting up goes... time is at a premium at the moment what with me and
my wife expecting our second baby and all that that entails... but I
will make an effort since it would no doubt help my method loads plus I
get to see some really fast cubers up close! cheers, Matt --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@n...> wrote: > > Hi Matt, > > I just found this message
on the group, great to hear of another > cuber in the UK! I hope that
you will be able to meet up with Duncan > soon, he is a very nice guy
and he has a great knowledge of the cube! > > Hopefully you will be able
to make it to the next meeting of UK > cubers, which I hope will be
sooner as opposed to later! Anyway, if > you want to get in touch to
talk about anything cubing or otherwise > then please drop me a line. >
> dan at cubestation.co.uk > > Dan :) > > --- In
speedsolvingrubikscube@yahoogroups.com, "mantawrays" >
<matt.williams@l...> wrote: > > > > Hi! A new cuber in the UK here. I
used to play with the cube in the > > 80's when I was little(I used
a really simple beginner layer > method, I > > think) and recently after
playing with a 4 x 4 someone in the > office > > had got hooked again
and bought a new cube in August. > > > > I've been reading a lot of
the people here's web pages and they > have > > all been a great
help (esp. Jessica Fridrich's, Dan Harris', Joel > Van > >
Noort, Chris Hardwick's). So thanks to everyone for making some >
great > > webpages. I use the cross on the bottom. I am getting better
at > doing > > F2L (it's taking a long time to be able to make fast
decisions > > though!) and have learnt the U, Z, H, E, J and F PLL
algorithms > (and > > have forgotten the A one!). I guess I'm going
to try to learn all > the > > PLL ones and then look at the OLL ones. Is
that the general > approach > > to learning Fridrich? Since I learnt
those PLL's I have found it > > possible to solve the cube in
around 50 seconds whereas before it > was > > around 1 minute 30 or
something like that if I went flat out. Still > > pretty slow compared
to everyone here. > > > > Still, I had a go with Chris H's 'oh
wow' scramble and was shocked > > when using my method after a few
tries I solved it in 31 seconds. > > Well, That was a big Oh wow for me,
anyway! :) > > > > I have two cubes, one I bought from a department
store in August > with > > bright stickers on (which deteriorated really
rapidly )- probably > the > > generic 3 x 3 Rubiks.com sell, and a
Rubik's 3 x 3 DIY cube with > PVC > > stickers which I prefer. The
DIY one seems to be easier to control > > turns on and more suitable for
doing fast solves (although it's > > noisier according to my wife).
Oh yes, and it has M0105B written on > > one of the corners. > > > >
Does anyone have any opinions of the new anniversary cube? Is it > the >
> same as the normal 3 x 3 but with a different centre white > sticker?
Is > > it at all suitable for speedcubing? Are the stickers PVC or >
polypropelene? > > > > That's it for now. > > > > Cheers, Matt > >
>
393. Re: A couple things From: Robbie Hank <robomb162@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 9 Jan 2006 09:20:26 -0800 (PST)
--- In speedsolvingrubikscube@yahoogroups.com, Robbie Hank
<robomb162@y...> wrote: > > Hello everyone, > > First thing: I was
wondering if there are any cubers and/or any official or unofficial cube
competitions near me. I live in Minnesota of the US. I learned how to do
the cube about 3 weeks ago and got sub-50 non lucky this past week. It
would be nice to talk with some people that really know a lot about the
cube and also to enter in some competitions. Hi there. I'm from
Iowa currently, but planning to move to Minnesota relatively soon. My
girlfriend lives in Minneapolis as do many of our cubing friends. Where
exactly are you from? As far as competitions go, the closest one to you
to date has been Chicago. My girlfriend is working on starting a
tournament at the U of M, but they want her to start a cube club first,
so it's slow going. I know Jake Rueth is possibly planning a
Wisconsin tournament for this spring, so keep your eyes peeled. At the
very least, an informal cuber gathering is likely, assuming you
don't live in Duluth or something. >>>>Actually I'm a
sophomore at the U of M and I was talking to a friend about maybe
starting a cube club. I think you need three people and a professor to
start a club, so you can have your girlfriend count me as one of the
three if she wants. Cheers, Robbie ---------------------------------
Yahoo! Photos Ring in the New Year with Photo Calendars. Add photos,
events, holidays, whatever. [Non-text portions of this message have been
removed]
394. Draughons Eastern competition 2006 From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Jan 2006 19:22:31 -0000
Hi all, I've updated the information for my upcoming tournament:
http://www.geocities.com/rubiks_galaxia/EasternSpring2006.txt If you
have any questions/concerns, or are interested in attending, please send
me an email: richy_jr_2000@... Happy Cubing, -Richard
395. 2-step PLL with few algs (was: a few newbie questions) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Jan 2006 20:26:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@h...> wrote: > > I think if you want a >
4LLL(every time) or less with skips...then you need to learn: 3 for >
(as you call it) the cross on top, 4 for permuting corners...7 for >
Orienting corners and 4 for Permuting Edges...so...3+4+7+4...18 >
algorithms for a guaranteed 4LLL... Be careful about the word
"need" :-) Besides dropping the number for PCLL from 4 down to
2, I've taken this a bit further now. You can do guaranteed 2-step
PLL with a set of only 5 algs. I'll use Jessica's names:
http://www.ws.binghamton.edu/fridrich/Mike/permute.html (J1) =
Jessica's J (J2) = L<->R mirror of (J1) (R1) = Jessica's R
(R2) = L<->R mirror of (R1) You get all algs except H like this: U -
(J1) y2 (J2) A - (J1) y (J2) Z - (J1) y' (R2) H - ??? E - (R1) y
(J2) T - (J1) U' (J2) V - (J1) y (R1) U' F - (J1) y U (R1) R -
(R1) J - (J1) Y - (J1) (J2) U G1- (R1) (J2) U' d' G2- (J1)
(R2) U2 G3- (J2) (R1) d2 G4- (R2) (J1) U' d' N - (J1) y2 (J1)
So those four algs plus H guarantees 2-step PLL. Is this optimal? I
wouldn't be surprised if it were possible with only 4 algs. Cheers!
Stefan
396. Re: Draughons Eastern competition 2006 From: "thebunze" <thebunze@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Jan 2006 20:35:08 -0000
Sounds fun. I'd like to go but I live in Florida. Know of any
competitions in Florida?
397. Re: A couple things From: "Joe Allen" <wallen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Jan 2006 20:44:21 -0000
We really could use a tournament or two up here sometime soon. I'm
also from Minnesota, so you can count me in for any tournament in the
Iowa/Minn/Wisc area. Sorry, Richard. Tennessee is too far away. Joe
Allen --- In speedsolvingrubikscube@yahoogroups.com, Robbie Hank
<robomb162@y...> wrote: > > Hello everyone, > > First thing: I was
wondering if there are any cubers and/or any official or unofficial cube
competitions near me. I live in Minnesota of the US. I learned how to do
the cube about 3 weeks ago and got sub-50 non lucky this past week. It
would be nice to talk with some people that really know a lot about the
cube and also to enter in some competitions. > > Next thing: Some people
have been saying that you should not memorize the F2L algs and some
people have been saying that that is what they did. Personally, I
memorized the F2L algs in the sense that I got a sheet of paper and
practiced the algs. However, I learn best by doing that and while I am
doing that I look at the moves to see what is going on. I think this
combines doing it intuitively and memorizing in a pretty good way,
although maybe you don't get the satisfaction and good practice of
doing it for yourself. I think it is right that you should not just
learn algorithms. It would be like just memorizing a poem and not even
realizing what it is saying. So am I going to suffer later on from
learning F2L the way I did or will I be all right? > > Next next thing:
I am switching my LL order so that it would be easier to move to
OLL/PLL. Before I did the normal beginner LL: OE, PC, OC, PE. Now I have
been trying to switch to OE, OC, PC, PE but somebody posted a different
way to do this (I think it was oc, oe**, pe**, pc where the stars could
be switched). Which would be the better way if I am aiming for OLL/PLL?
I thought the way I was trying would be good because to do PC than PE I
had to learn 7 of the PLL algs and then I could gradually incorporate
more. > > Last thing: What does a good 3x3 usually cost and where can I
get one. Mine is a Rubiks.com one that works reasonably well now that I
put some silicon lube on it. > > Cheers, > Robbie > > >
--------------------------------- > Yahoo! Photos Showcase holiday
pictures in hardcover > Photo Books. You design it and we'll bind
it! > > [Non-text portions of this message have been removed] >
398. Improved PLL alg? From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Jan 2006 21:18:41 -0000
x' R2U'l'U' R'U l U l' U2 R U2 R'
U' This is one I modified from Peter's PLL page. I'm sure
someone has seen this already but I thought I'd share just in case.
Happy cubing -Richard
399. Re: A couple things From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Jan 2006 21:22:15 -0000
If you started walking now you could make it just in time! :P --- In
speedsolvingrubikscube@yahoogroups.com, "Joe Allen"
<wallen@j...> wrote: > > We really could use a tournament or two up
here sometime soon. I'm > also from Minnesota, so you can count me
in for any tournament in the > Iowa/Minn/Wisc area. > > Sorry, Richard.
Tennessee is too far away. > > Joe Allen > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Robbie Hank >
<robomb162@y...> wrote: > > > > Hello everyone, > > > > First thing:
I was wondering if there are any cubers and/or any > official or
unofficial cube competitions near me. I live in Minnesota > of the US. I
learned how to do the cube about 3 weeks ago and got > sub-50 non lucky
this past week. It would be nice to talk with some > people that really
know a lot about the cube and also to enter in some > competitions. > >
> > Next thing: Some people have been saying that you should not >
memorize the F2L algs and some people have been saying that that is >
what they did. Personally, I memorized the F2L algs in the sense that >
I got a sheet of paper and practiced the algs. However, I learn best >
by doing that and while I am doing that I look at the moves to see >
what is going on. I think this combines doing it intuitively and >
memorizing in a pretty good way, although maybe you don't get the >
satisfaction and good practice of doing it for yourself. I think it > is
right that you should not just learn algorithms. It would be like > just
memorizing a poem and not even realizing what it is saying. So > am I
going to suffer later on from learning F2L the way I did or will > I be
all right? > > > > Next next thing: I am switching my LL order so that
it would be > easier to move to OLL/PLL. Before I did the normal
beginner LL: OE, > PC, OC, PE. Now I have been trying to switch to OE,
OC, PC, PE but > somebody posted a different way to do this (I think it
was oc, oe**, > pe**, pc where the stars could be switched). Which would
be the > better way if I am aiming for OLL/PLL? I thought the way I was
trying > would be good because to do PC than PE I had to learn 7 of the
PLL > algs and then I could gradually incorporate more. > > > > Last
thing: What does a good 3x3 usually cost and where can I get > one. Mine
is a Rubiks.com one that works reasonably well now that I > put some
silicon lube on it. > > > > Cheers, > > Robbie > > > > > >
--------------------------------- > > Yahoo! Photos Showcase holiday
pictures in hardcover > > Photo Books. You design it and we'll bind
it! > > > > [Non-text portions of this message have been removed] > > >
400. Re: [Speed cubing group] 2-step PLL with few algs (was: a few
newbie questions) From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 9 Jan 2006 23:11:11 +0100
Have you never heard that you can solve the LL with only 1 algorithm ?
Just use FURU'R'F' wisely and you will be able to solve
it (you might have to do it several times, and figure out how to combine
several FURU'R'F' to affect only a few pieces. I
can't remember the name of the french guy who found that. Have fun
! Gilles. 2006/1/9, Stefan Pochmann <pochmann@...>: > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@h...> wrote: > > > > I think if you want a > > 4LLL(every
time) or less with skips...then you need to learn: 3 for > > (as you
call it) the cross on top, 4 for permuting corners...7 for > > Orienting
corners and 4 for Permuting Edges...so...3+4+7+4...18 > > algorithms for
a guaranteed 4LLL... > > Be careful about the word "need" :-)
> > Besides dropping the number for PCLL from 4 down to 2, I've
taken this > a bit further now. You can do guaranteed 2-step PLL with a
set of only > 5 algs. I'll use Jessica's names: >
http://www.ws.binghamton.edu/fridrich/Mike/permute.html > > (J1) =
Jessica's J > (J2) = L<->R mirror of (J1) > (R1) =
Jessica's R > (R2) = L<->R mirror of (R1) > > You get all algs
except H like this: > > U - (J1) y2 (J2) > A - (J1) y (J2) > Z - (J1)
y' (R2) > H - ??? > E - (R1) y (J2) > T - (J1) U' (J2) > V -
(J1) y (R1) U' > F - (J1) y U (R1) > R - (R1) > J - (J1) > Y - (J1)
(J2) U > G1- (R1) (J2) U' d' > G2- (J1) (R2) U2 > G3- (J2)
(R1) d2 > G4- (R2) (J1) U' d' > N - (J1) y2 (J1) > > So those
four algs plus H guarantees 2-step PLL. Is this optimal? I >
wouldn't be surprised if it were possible with only 4 algs. > >
Cheers! > Stefan > > > > > > > > Yahoo! Groups Links > > > > > > > >
401. Re: [Speed cubing group] 2-step PLL with few algs (was: a few
newbie questions) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Jan 2006 22:48:57 -0000
That's not what I meant. I meant applying algs to the LL only. If
you use that alg you mentioned on LL only, it's obvious you cannot
solve the whole LL no matter how often you apply it. So if it works at
all, then you have to apply the alg to other layers than the LL. Also,
Craig was talking about a 4-look LL and I'm after a 2-step (better
name than 2-look I think, but we mean the same) PLL. To be precise: find
a smallest possible set of algs that change only the U layer and which
solve every PLL case with at most two alg applications (from that set)
together with any U-turns before, between or after the algs. Currently
the best I know is 5. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den Peereboom
<gillesvdp@g...> wrote: > > Have you never heard that you can solve
the LL with only 1 algorithm ? > Just use FURU'R'F'
wisely and you will be able to solve it (you might > have to do it
several times, and figure out how to combine several >
FURU'R'F' to affect only a few pieces. > I can't
remember the name of the french guy who found that. > > Have fun ! >
Gilles. > > > 2006/1/9, Stefan Pochmann <pochmann@g...>: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > >
<logitewty@h...> wrote: > > > > > > I think if you want a > > >
4LLL(every time) or less with skips...then you need to learn: 3 for > >
> (as you call it) the cross on top, 4 for permuting corners...7 for > >
> Orienting corners and 4 for Permuting Edges...so...3+4+7+4...18 > > >
algorithms for a guaranteed 4LLL... > > > > Be careful about the word
"need" :-) > > > > Besides dropping the number for PCLL from 4
down to 2, I've taken this > > a bit further now. You can do
guaranteed 2-step PLL with a set of only > > 5 algs. I'll use
Jessica's names: > >
http://www.ws.binghamton.edu/fridrich/Mike/permute.html > > > > (J1) =
Jessica's J > > (J2) = L<->R mirror of (J1) > > (R1) =
Jessica's R > > (R2) = L<->R mirror of (R1) > > > > You get all
algs except H like this: > > > > U - (J1) y2 (J2) > > A - (J1) y (J2) >
> Z - (J1) y' (R2) > > H - ??? > > E - (R1) y (J2) > > T - (J1)
U' (J2) > > V - (J1) y (R1) U' > > F - (J1) y U (R1) > > R -
(R1) > > J - (J1) > > Y - (J1) (J2) U > > G1- (R1) (J2) U' d'
> > G2- (J1) (R2) U2 > > G3- (J2) (R1) d2 > > G4- (R2) (J1) U'
d' > > N - (J1) y2 (J1) > > > > So those four algs plus H
guarantees 2-step PLL. Is this optimal? I > > wouldn't be surprised
if it were possible with only 4 algs. > > > > Cheers! > > Stefan > > > >
> > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > >
> > >
402. Re: [Speed cubing group] 2-step PLL with few algs (was: a few
newbie questions) From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Jan 2006 22:58:22 -0000
I once heard a good joke...not gunna repeat it...but anyways... I like
your thinking Stefan, but I was aiming for a 1 algorithm solution to
most cases in a 4LLL...the concept you described is actually quite
wonderful...i would try it...but I'm lazy :p as you know...but if
you are a beginner who wants something easy, but also wants to learn a
more advanced solution I would suggest trying what I suggested, as what
you suggested would take more moves on average... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > > That's not what I meant. I meant
applying algs to the LL only. If you > use that alg you mentioned on LL
only, it's obvious you cannot solve > the whole LL no matter how
often you apply it. So if it works at all, > then you have to apply the
alg to other layers than the LL. > > Also, Craig was talking about a
4-look LL and I'm after a 2-step > (better name than 2-look I
think, but we mean the same) PLL. > > To be precise: find a smallest
possible set of algs that change only > the U layer and which solve
every PLL case with at most two alg > applications (from that set)
together with any U-turns before, between > or after the algs. Currently
the best I know is 5. > > Cheers! > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den > Peereboom
<gillesvdp@g...> wrote: > > > > Have you never heard that you can
solve the LL with only 1 algorithm > ? > > Just use
FURU'R'F' wisely and you will be able to solve it (you >
might > > have to do it several times, and figure out how to combine
several > > FURU'R'F' to affect only a few pieces. > > I
can't remember the name of the french guy who found that. > > > >
Have fun ! > > Gilles. > > > > > > 2006/1/9, Stefan Pochmann
<pochmann@g...>: > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" > > > <logitewty@h...> wrote: > > > > > >
> > I think if you want a > > > > 4LLL(every time) or less with
skips...then you need to learn: 3 > for > > > > (as you call it) the
cross on top, 4 for permuting corners...7 > for > > > > Orienting
corners and 4 for Permuting Edges...so...3+4+7+4...18 > > > > algorithms
for a guaranteed 4LLL... > > > > > > Be careful about the word
"need" :-) > > > > > > Besides dropping the number for PCLL
from 4 down to 2, I've taken > this > > > a bit further now. You
can do guaranteed 2-step PLL with a set of > only > > > 5 algs.
I'll use Jessica's names: > > >
http://www.ws.binghamton.edu/fridrich/Mike/permute.html > > > > > > (J1)
= Jessica's J > > > (J2) = L<->R mirror of (J1) > > > (R1) =
Jessica's R > > > (R2) = L<->R mirror of (R1) > > > > > > You
get all algs except H like this: > > > > > > U - (J1) y2 (J2) > > > A -
(J1) y (J2) > > > Z - (J1) y' (R2) > > > H - ??? > > > E - (R1) y
(J2) > > > T - (J1) U' (J2) > > > V - (J1) y (R1) U' > > > F -
(J1) y U (R1) > > > R - (R1) > > > J - (J1) > > > Y - (J1) (J2) U > > >
G1- (R1) (J2) U' d' > > > G2- (J1) (R2) U2 > > > G3- (J2) (R1)
d2 > > > G4- (R2) (J1) U' d' > > > N - (J1) y2 (J1) > > > > >
> So those four algs plus H guarantees 2-step PLL. Is this optimal? > I
> > > wouldn't be surprised if it were possible with only 4 algs. >
> > > > > Cheers! > > > Stefan > > > > > > > > > > > > > > > > > > > > >
> > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > >
> > > >
403. Alright...lets hear the results... From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Jan 2006 23:37:55 -0000
http://www.innergeek.us/geek-test.html Well David Barr showed me
this...and I wanna know scores from everyone, if not everyone, at least
Tyson... My Score was 16.96252% - I am a geek...meh...you're
screwed to be a geek at least a bit...it says that owning/solving
rubik's cubes is geeky...humph... Craig
404. Re: [Speed cubing group] 2-step PLL with few algs (was: a few
newbie questions) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Jan 2006 23:39:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@h...> wrote: > > I once heard a good
joke...not gunna repeat it...but anyways... > > I like your thinking
Stefan, but I was aiming for a 1 algorithm > solution to most cases in a
4LLL...the concept you described is > actually quite wonderful...i would
try it...but I'm lazy :p as you > know...but if you are a beginner
who wants something easy, but also > wants to learn a more advanced
solution I would suggest trying what I > suggested, as what you
suggested would take more moves on average... > > Craig For simplicity,
let's assume all algs are 12 moves. If you permute corners and
edges *separately* you'll need (5/6)*12 + (11/12)*12 = 21 moves. If
you *combine* permuting corners and edges using 5 algs, then it looks
like this: (3*2*1)*(4*3) = 72 cases after solving one corner with a U
turn. We need: 1 * 0 algs 21 * 1 alg 50 * 2 algs On average that's
20.17 moves, ha! :-) (I admit being a bit sloppy but I hope the general
idea is clear) Furthermore, you can easily reduce twisting work for free
with separate permutations. For permuting corners you have one alg to
swap adjacent corners and one to swap diagonally opposite corners.
Consider the latter case and let the algorithm be this one:
http://www.cubewhiz.com/images/pll/pll21.gif Now: 1) Rotate U so that
the FL corner is solved (BR is solved, too, and the other two need to be
swapped). 2) Look where the edge at F belongs. - If it belongs at F,
simply apply the alg. - If it belongs at R, do y2 and apply the alg. -
If it belongs at B, do U'd and apply the alg. - If it belongs at L,
do y2 and go to step 1) unless you've done that before, in which
case you just apply the alg. This is fairly simple and guarantees that
at least one edge is solved, and then you don't need the Z and H
perms anymore, you're guaranteed a 3-cycle or even a edge
permutation skip with 1/3 chance (hey, you don't even have to
declare it lucky then :-). If two adjacent corners need to be swapped,
it's not so easy. For swapping two diagonally opposite corners it
doesn't matter which two opposite corners you swap, i.e. you can
apply the alg from all four angles and the corners will be solved (at
least relative to each other). But for adjacent corners, you just have
one angle. So you can't influence the edges if you only know one
alg, and you can't prevent getting e.g. Z or H. You need separate
algs for that. But using J and its mirror is enough. And a rule to
decide which to apply is also very easy. Summary: Using Y, J, mirror(J),
U and mirror(U) is enough for easy 2-step PLL. No need learning H and Z.
Cheers! Stefan
405. Re: Alright...lets hear the results... From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Jan 2006 23:41:18 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@h...> wrote: > >
http://www.innergeek.us/geek-test.html > > Well David Barr showed me
this...and I wanna know scores from > everyone, if not everyone, at
least Tyson... > > My Score was 16.96252% - I am a
geek...meh...you're screwed to be a > geek at least a bit...it says
that owning/solving rubik's cubes is > geeky...humph... > > Craig
This has appeared here before, so if you're interested in results,
try to find the old thread :-) IIRC I stopped after the first page or
so, when I realized how long it would take me to finish it... Cheers!
Stefan
406. Re: [Speed cubing group] 2-step PLL with few algs (was: a few
newbie questions) From: "Mike Bennett" <mikebennett_one@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Jan 2006 23:53:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > For simplicity, let's
assume all algs are 12 moves. Assuming you use the 7 move (in stm; 9 in
htm) algs to cycle 3 edges, it gets even better. > If you permute
corners and edges *separately* you'll need (5/6)*12 + > (11/12)*12
= 21 moves. (5/6)*12 + (11/12)*7 = 16.46 moves (18.25 htm) > Cheers! >
Stefan -Mike
407. Re: [Speed cubing group] 2-step PLL with few algs (was: a few
newbie questions) From: "Mike Bennett" <mikebennett_one@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Jan 2006 00:13:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Mike Bennett"
<mikebennett_one@h...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > > > For simplicity, let's assume all
algs are 12 moves. > > Assuming you use the 7 move (in stm; 9 in htm)
algs to cycle 3 edges, > it gets even better. > > > If you permute
corners and edges *separately* you'll need (5/6)*12 + > >
(11/12)*12 = 21 moves. > > (5/6)*12 + (11/12)*7 = 16.46 moves (18.25
htm) If I'd have read that last post correctly, I'd have done
this the right way. Oops. (5/6)*12 + (11/12)*7.55 = ~17 moves (19 htm) >
> Cheers! > > Stefan -Mike (again)
408. Re: [Speed cubing group] 2-step PLL with few algs (was: a few
newbie questions) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Jan 2006 00:17:26 -0000
You can do Z-perm in 7 moves? Shortest I know is M2 U F2 M2 F2 M2
U' M2, what's your alg? Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Mike Bennett"
<mikebennett_one@h...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > > > For simplicity, let's assume all
algs are 12 moves. > > Assuming you use the 7 move (in stm; 9 in htm)
algs to cycle 3 edges, > it gets even better. > > > If you permute
corners and edges *separately* you'll need (5/6)*12 + > >
(11/12)*12 = 21 moves. > > (5/6)*12 + (11/12)*7 = 16.46 moves (18.25
htm) > > > Cheers! > > Stefan > > -Mike >
409. Re: Alright...lets hear the results... From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Jan 2006 13:03:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@h...> wrote: > My Score was 16.96252% - I
am a geek...meh...you're screwed to be a > geek at least a bit...it
says that owning/solving rubik's cubes is > geeky...humph... Just
be "grateful" that you don't do fantasy/RPG. But I think
the idea of the test is to score high, and be proud of it. ;) With
fairly honest answers (to the extent that I could be bothered to think
about them) I got 15.77909% (Geek). By including some past interests and
with a flexible interpretation of some of the questions I raised that to
23.4714% (still only a Geek). Mike
410. Re: from solving the cube to speedcubing From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Jan 2006 13:34:49 -0000
Ok, just to close this properly: Extending your textual reasoning should
look like this: - If the first step is skipped (probability x) then
we're done. - Otherwise (probability (1-x)) if the second step is
skipped (probability y) then we're done. - Still otherwise
(probability (1-x)(1-y)) if the third step is skipped (probability z)
then we're done. So you'd get x + (1-x)*y + (1-x)*(1-y)*z or x
+ (1-x) * (y + (1-y) * z). This works but is is complicated. You ask for
"at least one step skipped". You could try to solve similar
but extreme cases cause those are generally easier, e.g. "all steps
skipped" (probability x*y*z) or "no steps skipped"
(probability (1-x)(1-y)(1-z)). And if you then realized that "at
least one" is the opposite of "none" then you could
answer your question simply by: 1 - (1-x)(1-y)(1-z) Cheers! Stefan ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Mike Bennett" > >
<mikebennett_one@h...> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
> <pochmann@g...> wrote: > > > > > > > > Yep. Can you also show a
concise formula for three things, i. e. > x, > > y > > > > and z? > > >
> > > Px + (Pnotx * Py + (Pnoty* Pz)) > > > > > > That still seems not
right, though. > > > > Why not? (True, it isn't, but why do *you*
say so?) > > Actually I shouldn't have told you. I should let you
do some > verification yourself first. For example some general obvious
tests. > It's a probability, so it should be between 0 and 1.
Obviously it's > never less than 0, but it's easy to get it
above 1. Also, symmetry. > Choose three different values for x, y and z.
Then change their order, > e.g. swapping the values of x and y. The
value should stay the same, > but does it? > > Cheers! > Stefan >
411. Re: from solving the cube to speedcubing From: "Mike Bennett" <mikebennett_one@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Jan 2006 14:08:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > Ok, just to close this
properly: Thank you. I hadn't posted again yet because I was still
trying to figure out the way to do it properly. It was driving me nuts.
My only real problem is that it was a lot simpler in the end than I was
trying to make it. You don't even want to see my notes on it. :( >
Cheers! > Stefan -Mike
412. Re: from solving the cube to speedcubing From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Jan 2006 17:41:03 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Mike Bennett"
<mikebennett_one@h...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > > > Ok, just to close this properly: > >
Thank you. I hadn't posted again yet because I was still trying to
> figure out the way to do it properly. It was driving me nuts. My >
only real problem is that it was a lot simpler in the end than I was >
trying to make it. You don't even want to see my notes on it. :( >
> > Cheers! > > Stefan > > -Mike Oh, ok, sorry then. It's just that
most threads that don't get new posts for a few days are already
dead and forgotten :-). Well, at least I did make you think about it...
Btw, I really do recommend Polya's book, it's not only great
but also very cheap. Cheers! Stefan
413. Great time for one-handed solving!!! From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Jan 2006 18:52:05 -0000
I just have to share this with you all. Earlier today I solved the cube
one-handed in 25.89. My old record was 28.14 so it was quite a big
improvement. It was totally non-lucky but with the easiest cases for OLL
and PLL. I also set a new average record of 35.51!! My long time goal is
to win the one-handed event at the european championships. (There will
be a EC this summer, right??) I'm hoping to average sub-30 before
summer and hopefully faster than Joël, Anssi and other europeans at the
same. I also did a lucky 22.83 a few days ago, with a PLL-skip.
Hopefully more europeans will try to get their times down before summer.
/Gunnar
414. Re: Great time for one-handed solving!!! From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Jan 2006 19:49:16 -0000
Hi :-) That's awesome times :-) "Den löser sej, den gör det
alltid ... " ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@s...> wrote: > > I just have to share this with you all.
Earlier today I solved the > cube one-handed in 25.89. My old record was
28.14 so it was quite a > big improvement. It was totally non-lucky but
with the easiest cases > for OLL and PLL. I also set a new average
record of 35.51!! > > My long time goal is to win the one-handed event
at the european > championships. (There will be a EC this summer,
right??) I'm hoping to > average sub-30 before summer and hopefully
faster than Joël, Anssi and > other europeans at the same. I also did a
lucky 22.83 a few days ago, > with a PLL-skip. Hopefully more europeans
will try to get their times > down before summer. > > /Gunnar >
415. NEW Z perm? From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Jan 2006 19:55:09 -0000
(M2' U)(M2' U)(M' U2)(M2' U2)(M' U2) Bobs Alg
(M2 U)(M2 U) u2 M' E2 M' (M2 U)(M2 U) z' l2 (E M2 E) My
old wierd Alg U2 (M2 U)(M2 U)(M2 B2)(M2 B2) My new cool alg accidently
found this this morning using roux stuff. Probably nothing new.. Jason
Kovacic
416. Re: [Speed cubing group] Re: Great time for one-handed
solving!!! From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 10 Jan 2006 21:05:03 +0100
Whom are you citing? You yourself? ----- Original Message ----- From:
"Per Kristen Fredlund" <aspiring_to_love@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, January 10,
2006 8:49 PM Subject: [Speed cubing group] Re: Great time for one-handed
solving!!! Hi :-) That's awesome times :-) "Den löser sej, den
gör det alltid ... " ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@s...> wrote: > > I just have to share this with you all.
Earlier today I solved the > cube one-handed in 25.89. My old record was
28.14 so it was quite a > big improvement. It was totally non-lucky but
with the easiest cases > for OLL and PLL. I also set a new average
record of 35.51!! > > My long time goal is to win the one-handed event
at the european > championships. (There will be a EC this summer,
right??) I'm hoping to > average sub-30 before summer and hopefully
faster than Joël, Anssi and > other europeans at the same. I also did a
lucky 22.83 a few days ago, > with a PLL-skip. Hopefully more europeans
will try to get their times > down before summer. > > /Gunnar > Yahoo!
Groups Links
417. Mensa Test? From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Jan 2006 20:05:24 -0000
here is a link if anyone is interested Go to "Mensa Workout."
There are 30 questions to answer in 30 min. Its not an IQ test but
entertaining. http://www.mensa.org/index0.php?page=12 jason Kovacic PS.
The geek test was way too long. After the first 100 questions, I said to
myself, "Yea, I get it; I'm a geek."
418. [Speed cubing group] Re: Great time for one-handed
solving!!! From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Jan 2006 20:15:56 -0000
Hehe ... No, im citing Timbuktu :-) (slightly rewritten though ...) -Per
> --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@h...> wrote: > > Whom are you citing? You yourself? >
----- Original Message ----- > From: "Per Kristen Fredlund"
<aspiring_to_love@y...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Tuesday, January 10,
2006 8:49 PM > Subject: [Speed cubing group] Re: Great time for
one-handed solving!!! > > > Hi :-) > > That's awesome times :-) > >
"Den löser sej, den gör det alltid ... " ;-) > > -Per > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" >
<gunkr520@s...> wrote: > > > > I just have to share this with you
all. Earlier today I solved the > > cube one-handed in 25.89. My old
record was 28.14 so it was quite > a > > big improvement. It was totally
non-lucky but with the easiest > cases > > for OLL and PLL. I also set a
new average record of 35.51!! > > > > My long time goal is to win the
one-handed event at the european > > championships. (There will be a EC
this summer, right??) I'm > hoping to > > average sub-30 before
summer and hopefully faster than Joël, Anssi > and > > other europeans
at the same. I also did a lucky 22.83 a few days > ago, > > with a
PLL-skip. Hopefully more europeans will try to get their > times > >
down before summer. > > > > /Gunnar > > > > > > > > > > Yahoo! Groups
Links >
419. Re: Great time for one-handed solving!!! From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Jan 2006 20:40:24 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > > Hi :-) > >
That's awesome times :-) > > "Den löser sej, den gör det
alltid ... " ;-) > > -Per LOL /Gunnar
420. Re: Alright...lets hear the results... From: "thebunze" <thebunze@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Jan 2006 20:54:52 -0000
I took it a while ago. I think is was either 36 or 61... i took two
tests and mixed up the scores.
421. Re: [Speed cubing group] NEW Z perm? From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Jan 2006 21:56:03 +0100
Hello, Very nice algorithm (I'm happy to have found it and thought
to Bob at the WC :D) I had found nearly the same improvement but using
the F face, but B is usually faster I have to admit. Well, it's
good for you that you found it :-)
http://www.belgiancubes.be/algorithms.html Gilles. 2006/1/10, kovacic81
<kovacic81@...>: > > > > > > (M2' U)(M2' U)(M'
U2)(M2' U2)(M' U2) > Bobs Alg > > (M2 U)(M2 U) u2 M' E2
M' > (M2 U)(M2 U) z' l2 (E M2 E) > My old wierd Alg > > > > >
U2 (M2 U)(M2 U)(M2 B2)(M2 B2) > > My new cool alg > > > accidently found
this this morning using roux stuff. Probably nothing > new.. > > > Jason
Kovacic > > > > > > > > Yahoo! Groups Links > > > > > > >
422. Re: [Speed cubing group] Re: Alright...lets hear the
results... From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Jan 2006 22:19:07 +0100
20 %, why don't they have "I own 20+ Rubik's Cubes"
That would give us a lot of points no ? Have fun ! Gilles. 2006/1/10,
thebunze <thebunze@gmail.com>: > I took it a while ago. I think is
was either 36 or 61... i took two > tests and mixed up the scores. > > >
> > > > Yahoo! Groups Links > > > > > > >
423. Re: Mensa Test? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Jan 2006 21:26:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@y...> wrote: > > here is a link if anyone is interested >
> Go to "Mensa Workout." There are 30 questions to answer in
30 min. > Its not an IQ test but entertaining. > >
http://www.mensa.org/index0.php?page=12 > > > jason Kovacic Bah, I got
three wrong cause of my English vocabulary... :-( Cheers! Stefan
424. preparing a 4x4x4 for speedsolving From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Jan 2006 17:03:02 -0500
How would y'all suggest preparing a 4x4x4 for speedsolving? Did you
take yours apart? I've seen the pictures of how to reassemble one
and I don't think I'm up for that. With my 3x3x3 cubes, I just
played with them until they were nice and broken in, then took them
apart, cleaned, lubed, and put on new stickers. But replacement stickers
aren't as easy to come by for the 4x4x4, so I'd rather not
wear them out. - Matt [Non-text portions of this message have been
removed]
425. Re: Mensa Test? From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Jan 2006 22:32:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81" >
<kovacic81@y...> wrote: > > > > here is a link if anyone is
interested > > > > Go to "Mensa Workout." There are 30
questions to answer in 30 min. > > Its not an IQ test but entertaining.
> > > > http://www.mensa.org/index0.php?page=12 > > > > > > jason
Kovacic > > Bah, I got three wrong cause of my English vocabulary... :-(
> > Cheers! > Stefan > Dont feel too bad about getting 27. I got 25 and
English is my only language. (4 of 5 missed were word problems) Jason K
426. DIY Cubes... From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Jan 2006 23:10:01 -0000
Hi All, Just thoght you might be interested in this email I got today:
Good Morning Peter We have received the above mentioned order including
the Money Order in the mail today, since the placing of this order it
was discovered that the factory made an error in the tooling of the 8
corner pieces included in the 3x3 Black Assembly kits. Therefore the
existing stock had to be pulled from the site. Replacement product is on
its way from the Factory in China. We will not be able to process this
order until the replacement product arrives (estimated delivery time is
Jan 20th.) I will remove the order from the Money Order Page so you will
not sent order reminder e-mails and it will be left in the orders to
process page. Thank you, The Rubik's Shop customer service Thats
quite annoying!! Peter Greenwood
427. New Edge Flipping Alg? From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Jan 2006 23:22:12 -0000
Hello Again Here's an alg thats kind of fun. I don't know if
its already been found, or even if it's any good. But I
"discovered" it on my own, trying to find a good ROUX ending
for this case. (M'U) (MU2) (M'U) (M'U) (M'U2) (M U)
M2 (M'U) is fast I think that this alg is faster than
[(M'U)(M'U)(M'd2)]2 =
(MU)(MU)(MU2)(M'U)(M'U)(M'U2) jason k
428. EXTRA From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Jan 2006 15:46:11 -0800
Watch EXTRA today at 7 PM if you get a chance. I think it's on NBC,
but I'm not sure. Tyson Mao MSC #631 California Institute of
Technology
429. Re: New Edge Flipping Alg? New 3 cycle of edges. From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Jan 2006 23:55:24 -0000
-- PS Or you could do M'U M U2 M'U M AND then some cool PELL
That means I've made a cool PELL (M2U)(M'U2)(MUM2) 7 MOVES but
no changing grip Before you criticize all of the M U, Let us not forget
that F2 U M' U2 M U F2 is really just (M'U2MU2 <-a CF PLL)
with a setup move I really like M2 U M2 U2 M2 U M2 and U2(M2 U M2 U)(M2
B2 M2 B2) for PELLs I might as well just use all M U for PELLs - In
speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@y...> wrote: > > Hello Again > > > > Here's an alg
thats kind of fun. > I don't know if its already been found, or
even if it's any good. > > But I "discovered" it on my
own, trying to find a good ROUX ending for > this case. > > (M'U)
(MU2) > (M'U) (M'U) (M'U2) > (M U) M2 > > > (M'U) is
fast > > I think that this alg is faster than >
[(M'U)(M'U)(M'd2)]2 =
(MU)(MU)(MU2)(M'U)(M'U)(M'U2) > > > jason k >
430. Re: DIY Cubes... From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jan 2006 00:08:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, pjgat09
<no_reply@y...> wrote: > > Hi All, > Just thoght you might be
interested in this email I got today: > > Good Morning Peter > > We have
received the above mentioned order including the Money Order > in the
mail today, since the placing of this order it was discovered > that the
factory made an error in the tooling of the 8 corner pieces > included
in the 3x3 Black Assembly kits. Therefore the existing stock > had to be
pulled from the site. Replacement product is on its way from > the
Factory in China. We will not be able to process this order until > the
replacement product arrives (estimated delivery time is Jan 20th.) > I
will remove the order from the Money Order Page so you will not sent >
order reminder e-mails and it will be left in the orders to process
page. > > Thank you, > > The Rubik's Shop customer service > > > >
Thats quite annoying!! Yeah, let's all go and beat those China boys
up! Cheers! Stefan
431. Re: preparing a 4x4x4 for speedsolving From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jan 2006 00:13:17 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Matt Moberly
<mmoberly@g...> wrote: > > But replacement stickers aren't as
easy to come by for the > 4x4x4, so I'd rather not wear them out. >
> - Matt Huh? -> www.cubesmith.com Cheers! Stefan
432. Re: EXTRA From: "thebunze" <thebunze@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jan 2006 00:13:29 -0000
Hey I just turned it on, what am I looking for? Soemthign about cubing?
BTW I missed beauty and the geek but my friend saw it =D
433. Re: [Speed cubing group] Re: EXTRA From: "Peter Douthwright"
<pdouthwright0513@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 10 Jan 2006 19:16:14 -0500
What station? ----- Original Message ----- From: thebunze To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, January 10, 2006
7:13 PM Subject: [Speed cubing group] Re: EXTRA Hey I just turned it on,
what am I looking for? Soemthign about cubing? BTW I missed beauty and
the geek but my friend saw it =D SPONSORED LINKS Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games
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434. [Speed cubing group] Re: EXTRA From: "thebunze" <thebunze@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jan 2006 00:25:24 -0000
www.extratv.com for your area they just talked about beauty and the geek
for less then 15 seconds, is there more to come?
435. Re: [Speed cubing group] Re: preparing a 4x4x4 for
speedsolving From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Jan 2006 19:47:09 -0500
Okay... obviously an honest effort on my part would have helped. Last
time I ordered my stickers from Rubiks.com, I didn't recall seeing
stickers for anything but the 3x3x3. Sorry. On 1/10/06, Stefan Pochmann
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Matt Moberly >
<mmoberly@g...> wrote: > > > > But replacement stickers aren't
as easy to come by for the > > 4x4x4, so I'd rather not wear them
out. > > > > - Matt > > Huh? > -> www.cubesmith.com > > Cheers! > Stefan
> > > > > > ------------------------------ > YAHOO! GROUPS LINKS > > > -
Visit your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
436. [Speed cubing group] Re: EXTRA From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jan 2006 00:55:10 -0000
Strip Poker huh Tyson??? I don't see you in a lot of the shots...I
take it you got kicked out early??? Craig --- In
speedsolvingrubikscube@yahoogroups.com, "thebunze"
<thebunze@g...> wrote: > > www.extratv.com for your area > > they
just talked about beauty and the geek for less then 15 seconds, > is
there more to come? >
437. Re: New Edge Flipping Alg? New 3 cycle of edges. From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jan 2006 01:04:13 -0000
Wow Jason that is a nice alg, I like it. Not sure if I can make it
faster than my usual 2 gen alg, but you've got me interested. Will
definitely mess around with this alg some more and see what I can do.
Thanks for posting these, I've been following along with your posts
and they're very interesting. Chris > That means I've made a
cool PELL > > (M2U)(M'U2)(MUM2)
438. Re: [Speed cubing group] Re: EXTRA From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Jan 2006 18:10:28 -0800
Only 15 seconds? Oh well... yeah, that's it, I guess. Unless that
was only a teaser. Tyson Mao MSC #631 California Institute of Technology
On Jan 10, 2006, at 4:13 PM, thebunze wrote: > Hey I just turned it on,
what am I looking for? Soemthign about cubing? > > > BTW I missed beauty
and the geek but my friend saw it =D > > > > > > > Yahoo! Groups Links >
> > > > >
439. Re: New Edge Flipping Alg? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jan 2006 02:36:13 -0000
Hi :-) Cool adjacent LL double-flip :-) The other alg u mention flips 2
opposite edges so it's not the same. However taking
(MU)(MU)(MU2)(M'U)(M'U)(M'U2) and shifting it cyclically
to (MU)(MU2)(M'U)(M'U)(M'U2)(MU) and conjugating with M2
we get : (M'U)(MU2)(M'U)(M'U)(M'U2)(MU)M2 . Indeed
the same as what u found, so it's not really "new" :D
Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"kovacic81" <kovacic81@y...> wrote: > > Hello Again > > > >
Here's an alg thats kind of fun. > I don't know if its already
been found, or even if it's any good. > > But I
"discovered" it on my own, trying to find a good ROUX ending
for > this case. > > (M'U) (MU2) > (M'U) (M'U)
(M'U2) > (M U) M2 > > > (M'U) is fast > > I think that this
alg is faster than > [(M'U)(M'U)(M'd2)]2 =
(MU)(MU)(MU2)(M'U)(M'U)(M'U2) > > > jason k >
440. Meh...I was Bored...Enjoy Tyson From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jan 2006 03:09:59 -0000
http://img487.imageshack.us/img487/8720/tysonsig7yi.jpg Someone
mentioned something with photoshop...and it inspired me to see if I was
still any good at what I sued to do...pulled this off in maybe 30
minutes of thinking of how to do stuff again, nothing too fancy, if you
wanna see my other stuff message me...they site doesn't like too
many visitors :p Craig
441. Back into Cubing Shape From: "Ben King" <grsbmd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jan 2006 03:39:34 -0000
All at about the same time, I got my 5x5x5, the top four square-1
positions stopped changing, and I got really busy. So I started slacking
on 3x3x3 and square-1, and now I'm trying to get back into it.
(Just by the way, I thought that my algorithm memory would have suffered
the most from a break, but it ended up being twisting accuracy that
I'm having the most trouble getting back) Any advice for getting
back into form after a pseudo-hiatus? Thanks for your help, Ben.
442. Re: Back into Cubing Shape From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jan 2006 07:22:36 -0000
Hey Ben, Just some ideas from times I've taken a long break but
definitely take the time to follow your instincts. When you practice all
the time you get into a sort of routine and do the same things for the
same old situations all the time. When you take a break you lose these
habits and start thinking intuitively again. If at some point you think
"wow why do I do this when another strategy is better?" then
take the time now to switch. I've noticed a number of my bad habits
and have been able to correct them after taking a break. As far as your
times, those really shouldn't take long. It's easier to
relearn than to learn for the first time, so all it takes is a little
time to get your hands/mind to remember. Seriously though, take the time
to let your intuition help you analyze your strategy and hopefully catch
any bad habits. Not much advice here, but I hope it helps. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Ben King"
<grsbmd@y...> wrote: > > All at about the same time, I got my 5x5x5,
the top four square-1 > positions stopped changing, and I got really
busy. > > So I started slacking on 3x3x3 and square-1, and now I'm
trying to get > back into it. > > (Just by the way, I thought that my
algorithm memory would have > suffered the most from a break, but it
ended up being twisting accuracy > that I'm having the most trouble
getting back) > > > Any advice for getting back into form after a
pseudo-hiatus? > > > Thanks for your help, > Ben. >
443. Posting rules From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jan 2006 07:27:59 -0000
Hey everyone, Just a reminder that though we encourage some off topic
posts that are not related to cubing, please do not use this forum to
advertise for financial opportunities or potential gains that are
unrelated to cubing. I have removed a message that did not follow these
rules. Thanks, and please help to keep our forum fun and at least
somewhat cubing related! Chris Moderator
444. Re: [Speed cubing group] Posting rules From: Sachin Shirwalkar <sachinss@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jan 2006 13:03:43 +0530
I dont think that these messages are posted by *real* people. Thesee are
just bots who scan around for groups which dont need any registering and
start spamming here. Sachin. On 1/11/06, cmhardw
<no_reply@yahoogroups.com> wrote: > Hey everyone, > > Just a reminder
that though we encourage some off topic posts that are > not related to
cubing, please do not use this forum to advertise for > financial
opportunities or potential gains that are unrelated to cubing. > > I
have removed a message that did not follow these rules. > > Thanks, and
please help to keep our forum fun and at least somewhat > cubing
related! > > Chris > Moderator > > > > > > > Yahoo! Groups Links > > > >
> > >
445. Re: New Edge Flipping Alg? New 3 cycle of edges. From: "Mike Bennett" <mikebennett_one@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jan 2006 07:32:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > > Wow Jason that is a nice alg, I like it.
Not sure if I can make it > faster than my usual 2 gen alg, but
you've got me interested. Will > definitely mess around with this
alg some more and see what I can do. > > Thanks for posting these,
I've been following along with your posts > and they're very
interesting. > > Chris > > > That means I've made a cool PELL > > >
> (M2U)(M'U2)(MUM2) For the original alg you posted to flip edges,
that's already the alg I use for that case, but you peform is from
a y2 standpoint. And as Per mentioned, that alg and the other one do
different things. Actually, now that I think about it, that's the
same case for this alg. I use this and the mirror to cycle 3 edges in
about 1.6 seconds on average, but again, I perform them from the other
side. I got them from Gilles' site a long time ago. But kudos on
discovering them for yourself. Now hurry up and find a nice way for me
to place the edge in UR(with the R color on the side) to FR, and flip
UB, UL, UF, and UR. 9 or 10 moves, if possible. :) -Mike
446. Re: New Edge Flipping Alg? New 3 cycle of edges. From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jan 2006 09:13:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Mike Bennett"
<mikebennett_one@h...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...> >
wrote: > > > > Wow Jason that is a nice alg, I like it. Not sure if I
can make it > > faster than my usual 2 gen alg, but you've got me
interested. Will > > definitely mess around with this alg some more and
see what I can do. > > > > Thanks for posting these, I've been
following along with your posts > > and they're very interesting. >
> > > Chris > > > > > That means I've made a cool PELL > > > > > >
(M2U)(M'U2)(MUM2) > > For the original alg you posted to flip
edges, that's already the alg > I use for that case, but you peform
is from a y2 standpoint. And as > Per mentioned, that alg and the other
one do different things. > > Actually, now that I think about it,
that's the same case for this > alg. I use this and the mirror to
cycle 3 edges in about 1.6 seconds > on average, but again, I perform
them from the other side. I got them > from Gilles' site a long
time ago. > > But kudos on discovering them for yourself. Now hurry up
and find a > nice way for me to place the edge in UR(with the R color on
the side) > to FR, and flip UB, UL, UF, and UR. 9 or 10 moves, if
possible. :) > > -Mike > x HEllo WHen I say discover, I guess I mean
that I found it. Meaning that it existed prior to me
"finding/discovering" it. I know that I haven't invented
or created something, like a system. If there are short sequences to
move certain pieces around, then I'm sure that most are already
found. I don't use computers in any way with cubing. Other than
sunday contest of course, and this little forum. Edge Flipping ALg
M'U MU2M'UM'UM'U2MUM2 PELL M2U M'U2 MUM2 I Also
"discovered" a Z perm today. U2 M2U M2U x' M2U2 M2U2 A T
Perm I "discovered" about a year ago. (R2U'R2UR2) y R2UR2
x2 d' R2 U Another PELL I "discovered" about 2 years ago
z U M U'RUM'U'RU'M'U R2U'MU totally
useless for speedcubing, but it's interesting how the middle layer
restores itself... kind of like (RU'R'U)2 and
(U'RUR')2 Also, I know that the 2 edge flipping algs are for
different cases. I only knew (M'UM'UM'd2)2 before this
morning. I wanted to find something faster for 2 adjacent edges(faster
than using setup moves and the edgeflip alg). I figured that I would
find a ROUX solution with a PLL skip, which is exactly what i did. 13
moves isn't bad at all. MIKE- are you saying that you have been
using M2UM'U2MUM2 to cycle 3 edges for a long time now? I've
never heard of anyone using this alg to Move 3 edges. I use 2gen for 3
cycles usually. But with Roux, I rarely get these cases. PLLs in Middle
layer (PMLs?) are ALL faster that PELLs for Zb JASON K
447. Re: New Edge Flipping Alg? New 3 cycle of edges. From: "Mike Bennett" <mikebennett_one@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jan 2006 09:38:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@y...> wrote:> > MIKE- are you saying that you have been
using M2UM'U2MUM2 to cycle 3 > edges for a long time now? >
I've never heard of anyone using this alg to Move 3 edges. > I use
2gen for 3 cycles usually. But with Roux, I rarely get these > cases.
PLLs in Middle layer (PMLs?) are ALL faster that PELLs for Zb > > >
JASON K Yep. I've been using them that way since probably April or
May of last year. They're Gilles' move for when the UR and UL
edges are both in the U layer after orientation. Check out his site.
Previously, I had used L2 U F' B L2 F B' U L2 and its inverse,
but this was just so much easier. Like I said, with practice, it only
takes me under 1.6 on average for either direction. I really, really
need to learn to do it from the opposite side, though... Really, all
this move is is the M2 setup move, followed by a PML alg, and undoing
the setup. It's the same thing as my beginner alg, but performing
with no regrips and only using MU makes it incredibly fast. It's
one of the reasons COLL works for me. -Mike
448. Re: [Speed cubing group] Re: Great time for one-handed
solving!!! From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 11 Jan 2006 15:11:39 +0100
Sorry, I´m very uneducated. I know Timbuktu only as a city. Who is (was)
he? ----- Original Message ----- From: "Per Kristen Fredlund"
<aspiring_to_love@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, January 10,
2006 9:15 PM Subject: [Speed cubing group] Re: Great time for one-handed
solving!!! Hehe ... No, im citing Timbuktu :-) (slightly rewritten
though ...) -Per > --- In speedsolvingrubikscube@yahoogroups.com, Rune
Wesström <rune.wesstrom@h...> wrote: > > Whom are you citing? You
yourself? > ----- Original Message ----- > From: "Per Kristen
Fredlund" <aspiring_to_love@y...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Tuesday, January 10,
2006 8:49 PM > Subject: [Speed cubing group] Re: Great time for
one-handed solving!!! > > > Hi :-) > > That's awesome times :-) > >
"Den löser sej, den gör det alltid ... " ;-) > > -Per > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" >
<gunkr520@s...> wrote: > > > > I just have to share this with you
all. Earlier today I solved the > > cube one-handed in 25.89. My old
record was 28.14 so it was quite > a > > big improvement. It was totally
non-lucky but with the easiest > cases > > for OLL and PLL. I also set a
new average record of 35.51!! > > > > My long time goal is to win the
one-handed event at the european > > championships. (There will be a EC
this summer, right??) I'm > hoping to > > average sub-30 before
summer and hopefully faster than Joël, Anssi > and > > other europeans
at the same. I also did a lucky 22.83 a few days > ago, > > with a
PLL-skip. Hopefully more europeans will try to get their > times > >
down before summer. > > > > /Gunnar > > > > > > > > > > Yahoo! Groups
Links > Yahoo! Groups Links
449. Re: [Speed cubing group] About the last layer ( 4 LLL) From: sander hendrickx <sanderhendrickx@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jan 2006 07:05:33 -0800 (PST)
if you plan on learning the full fridrich last layer i guess this is the
best way to do it... 4 look (4 steps) ------ (of course less algorithms
will work too, but this is the amount required to do each step by
executing just 1 algorithm) orient edges (3 algorithms, to make a cross
on LL) orient corners (7 to make entire LL same color) permute edges (4)
\ (or first corners then edges) permute corners (3) / 3 look ------
orient edges (3) orient corners (7) permute all (21) 2 look ------
orient all (57) permute all (21) --- shamsul khawaja
<shamsus2010@...> wrote: > ( i was kinda suprised when no one replyed
to > this mail yet ..... u guys send like CRAZY ... oh > well thought u
might have missed it since it was a > thread before well anyways...(
this mail was more of > a replay and a question) > > Thats my question
too.... i have been doing that > for the last layer... > 1) place the
edges up > 2) put corners in the right place > 3) put the corners up >
4) place edges in the right place > ( i will probably be going on to the
3 look later > on ) > > the question is that on >
http://www.geocities.com/rubiks_galaxia/4lookLL.html > ( website given
to me very recently... i am going to > use it for 3 LLL method) > it
says > > 1) flip (orient) edges > 2) flip (orient) corners > 3) move
(permute) corners > 4) move (permute) edges > > In this method u flip
the colors of the corners up > 1st and then put them in the right place
....... > > ... so is this way faster? > ill need to learn 3 more algs
but thats easy and > then ill have to learn 3 less when i go on to the 3
> look method :D ( another 2 to up up the edges > aswell) > > please go
to the link if u have trouble > understanding what i am saying ( dont
know those > fancy words yet :P) > well u guys are the experts and u
probably did all > the calculations before and can even gice me some >
numbers and tell up which is shorter....etc :P > > SHAMSUL > > Khawaja
__________________________________________________ Do You Yahoo!? Tired
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450. WOW! From: Pedro <pedrosino1@...> To: Lista Speed Cubing
<speedsolvingrubikscube@yahoogroups.com> Date: Wed, 11 Jan 2006 12:22:17 -0300 (ART)
Hey all I'm so excited I just got a non lucky 11.38! Man, I
can't believe I did that! My normal average is around 20 seconds,
with a previous PB of 14.05. I just got a very very very fast solve.
This was the scramble: D2 R L2 B2 U2 D B F2 R2 B U' R' B2 R F2
L' B' D2 F2 L D F2 D' B' L' and my solve: Easy
x-cross: y' L U F2 2nd pair: (y3) U2 L' U L 3rd pair: (y2)
L' U L U2 y' R U R' 4th pair: (y') R U R'
U' R U R' OLL: (y2) R' F R B' R' F' R B
PLL: (U) F2 L' U' r U2 l' U R' U' R2 Which is
40 moves / 11.38 seconds = ~3.5 moves/sec I don't think it was
lucky, but want to hear from you what you think Man, I'm
sooooooooooooooooooooo happy with this!!! Pedro
--------------------------------- Yahoo! doce lar. Faça do Yahoo! sua
homepage. [Non-text portions of this message have been removed]
451. Re: About the last layer ( 4 LLL) From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jan 2006 15:18:59 -0000
Which is faster? I don't know the specific answer-- it would depend
on your technique as much as anything. However the second strategy is
closer to a 2-look LL, where you orient in one alg and permute in
another. So maybe that's a better way to start learning, because
you could learn the corners-only and edges-only algs for orientation and
permutation (for a total of four looks). Then as you learn the combined
cases, you can sometimes apply one to skip a look. I think many people
do this on their way to learning the full OLL set. For PLL there are
fewer cases so that strategy will be more short-term. Chris --- In
speedsolvingrubikscube@...m, shamsul khawaja <shamsus2010@y...>
wrote: > > ( i was kinda suprised when no one replyed to this mail yet
..... u guys send like CRAZY ... oh well thought u might have missed it
since it was a thread before well anyways...( this mail was more of a
replay and a question) > > Thats my question too.... i have been doing
that for the last layer... > 1) place the edges up > 2) put corners in
the right place > 3) put the corners up > 4) place edges in the right
place > ( i will probably be going on to the 3 look later on ) > > the
question is that on http://www.geocities.com/rubiks_galaxia/4lookLL.html
( website given to me very recently... i am going to use it for 3 LLL
method) > it says > > 1) flip (orient) edges > 2) flip (orient) corners
> 3) move (permute) corners > 4) move (permute) edges > > In this method
u flip the colors of the corners up 1st and then put them in the right
place ....... > > ... so is this way faster? > ill need to learn 3 more
algs but thats easy and then ill have to learn 3 less when i go on to
the 3 look method :D ( another 2 to up up the edges aswell) > > please
go to the link if u have trouble understanding what i am saying ( dont
know those fancy words yet :P) > well u guys are the experts and u
probably did all the calculations before and can even gice me some
numbers and tell up which is shorter....etc :P > > > > > > SHAMSUL > >
Khawaja > > > > --------------------------------- > Find your next car
at Yahoo! Canada Autos > > [Non-text portions of this message have been
removed] >
452. Re: WOW! From: cycastel <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jan 2006 15:41:49 -0000
Hi Pedro I usually post on Fewest Moves Challenge Forum, but your
question sounded interesting ;) If you browse FMC past results,
you'll find that last year we competed for a special F2L FMC:
http://www.cosine-systems.com/cubestation/fmcresults/fmcresults171204-
2layers.php (hopefully Dan is going to post the results for 2005
Christmas FMC as well very soon) We had two weeks to solve the F2L, and
as you can see the best took around 20 moves. This is quite
representative of FMC experts approach. So in my opinion, your 21 moves
F2L while SPEEDCUBING sounds a bit lucky, sorry ;) I don't remember
speedcubing standards for considering a slove as lucky, so it is just my
opinion of FMC solver ... anyway, did you guys ever took an average of
moves you take for solving the F2L while speedsolving ? I think a moves
number limit for F2L could be a good benchmark for considering a solve
as lucky, instead of considering all 5 Fridrich steps (cross + 4 pairs)
(?) Cheers ! (a tribute to Stefan ;) ) cyril --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@y...>
wrote: > I don't think it was lucky, but want to hear from you what
you think > Hey all > > I'm so excited > I just got a non lucky
11.38! Man, I can't believe I did that! My normal average is around
20 seconds, with a previous PB of 14.05. I just got a very very very
fast solve. This was the scramble: > > D2 R L2 B2 U2 D B F2 R2 B U'
R' B2 R F2 L' B' D2 F2 L D F2 D' B' L' > >
and my solve: > Easy x-cross: y' L U F2 > 2nd pair: (y3) U2 L'
U L > 3rd pair: (y2) L' U L U2 y' R U R' > 4th pair:
(y') R U R' U' R U R' > OLL: (y2) R' F R
B' R' F' R B > PLL: (U) F2 L' U' r U2 l' U
R' U' R2 > > Which is 40 moves / 11.38 seconds = ~3.5
moves/sec > > I don't think it was lucky, but want to hear from you
what you think > > Man, I'm sooooooooooooooooooooo happy with
this!!! > > Pedro > > > --------------------------------- > Yahoo! doce
lar. Faça do Yahoo! sua homepage. > > [Non-text portions of this message
have been removed] >
453. Re: [Speed cubing group] Re: WOW! From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jan 2006 12:57:30 -0300 (ART)
Hi Cyril I was talking to Joël van Noort, and he said that it was not
lucky. But I think your point of view is fair. Let's hear what the
other experts think...: ) Pedro cycastel <no_reply@yahoogroups.com>
escreveu: Hi Pedro I usually post on Fewest Moves Challenge Forum, but
your question sounded interesting ;) If you browse FMC past results,
you'll find that last year we competed for a special F2L FMC:
http://www.cosine-systems.com/cubestation/fmcresults/fmcresults171204-
2layers.php (hopefully Dan is going to post the results for 2005
Christmas FMC as well very soon) We had two weeks to solve the F2L, and
as you can see the best took around 20 moves. This is quite
representative of FMC experts approach. So in my opinion, your 21 moves
F2L while SPEEDCUBING sounds a bit lucky, sorry ;) I don't remember
speedcubing standards for considering a slove as lucky, so it is just my
opinion of FMC solver ... anyway, did you guys ever took an average of
moves you take for solving the F2L while speedsolving ? I think a moves
number limit for F2L could be a good benchmark for considering a solve
as lucky, instead of considering all 5 Fridrich steps (cross + 4 pairs)
(?) Cheers ! (a tribute to Stefan ;) ) cyril --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@y...>
wrote: > I don't think it was lucky, but want to hear from you what
you think > Hey all > > I'm so excited > I just got a non lucky
11.38! Man, I can't believe I did that! My normal average is around
20 seconds, with a previous PB of 14.05. I just got a very very very
fast solve. This was the scramble: > > D2 R L2 B2 U2 D B F2 R2 B U'
R' B2 R F2 L' B' D2 F2 L D F2 D' B' L' > >
and my solve: > Easy x-cross: y' L U F2 > 2nd pair: (y3) U2 L'
U L > 3rd pair: (y2) L' U L U2 y' R U R' > 4th pair:
(y') R U R' U' R U R' > OLL: (y2) R' F R
B' R' F' R B > PLL: (U) F2 L' U' r U2 l' U
R' U' R2 > > Which is 40 moves / 11.38 seconds = ~3.5
moves/sec > > I don't think it was lucky, but want to hear from you
what you think > > Man, I'm sooooooooooooooooooooo happy with
this!!! > > Pedro > > > --------------------------------- > Yahoo! doce
lar. Faça do Yahoo! sua homepage. > > [Non-text portions of this message
have been removed] > SPONSORED LINKS Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit
your group "speedsolvingrubikscube" on the web. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! doce lar. Faça do Yahoo! sua homepage. [Non-text portions of this
message have been removed]
454. Re: [Speed cubing group] Re: WOW! From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jan 2006 13:12:36 -0300 (ART)
Oh, also, I was taking a look at speedcubing UWR list, and Chris
Hardwick's best time had 22 moves for F2L, and Jason Thong's
had 21 moves... oh, there's also Katsu's non lucky 29 moves
solve...see his site... Pedro Pedro <pedrosino1@...> escreveu: Hi
Cyril I was talking to Joël van Noort, and he said that it was not
lucky. But I think your point of view is fair. Let's hear what the
other experts think...: ) Pedro cycastel <no_reply@yahoogroups.com>
escreveu: Hi Pedro I usually post on Fewest Moves Challenge Forum, but
your question sounded interesting ;) If you browse FMC past results,
you'll find that last year we competed for a special F2L FMC:
http://www.cosine-systems.com/cubestation/fmcresults/fmcresults171204-
2layers.php (hopefully Dan is going to post the results for 2005
Christmas FMC as well very soon) We had two weeks to solve the F2L, and
as you can see the best took around 20 moves. This is quite
representative of FMC experts approach. So in my opinion, your 21 moves
F2L while SPEEDCUBING sounds a bit lucky, sorry ;) I don't remember
speedcubing standards for considering a slove as lucky, so it is just my
opinion of FMC solver ... anyway, did you guys ever took an average of
moves you take for solving the F2L while speedsolving ? I think a moves
number limit for F2L could be a good benchmark for considering a solve
as lucky, instead of considering all 5 Fridrich steps (cross + 4 pairs)
(?) Cheers ! (a tribute to Stefan ;) ) cyril --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@y...>
wrote: > I don't think it was lucky, but want to hear from you what
you think > Hey all > > I'm so excited > I just got a non lucky
11.38! Man, I can't believe I did that! My normal average is around
20 seconds, with a previous PB of 14.05. I just got a very very very
fast solve. This was the scramble: > > D2 R L2 B2 U2 D B F2 R2 B U'
R' B2 R F2 L' B' D2 F2 L D F2 D' B' L' > >
and my solve: > Easy x-cross: y' L U F2 > 2nd pair: (y3) U2 L'
U L > 3rd pair: (y2) L' U L U2 y' R U R' > 4th pair:
(y') R U R' U' R U R' > OLL: (y2) R' F R
B' R' F' R B > PLL: (U) F2 L' U' r U2 l' U
R' U' R2 > > Which is 40 moves / 11.38 seconds = ~3.5
moves/sec > > I don't think it was lucky, but want to hear from you
what you think > > Man, I'm sooooooooooooooooooooo happy with
this!!! > > Pedro > > > --------------------------------- > Yahoo! doce
lar. Faça do Yahoo! sua homepage. > > [Non-text portions of this message
have been removed] > SPONSORED LINKS Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit
your group "speedsolvingrubikscube" on the web. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! doce lar. Faça do Yahoo! sua homepage. [Non-text portions of this
message have been removed] SPONSORED LINKS Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games --------------------------------- YAHOO! GROUPS
LINKS Visit your group "speedsolvingrubikscube" on the web. To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! doce lar. Faça do Yahoo! sua homepage. [Non-text portions of this
message have been removed]
455. Re: WOW! From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jan 2006 17:14:41 -0000
> We had two weeks to solve the F2L, and as you can see the best took >
around 20 moves. This is quite representative of FMC experts approach. >
So in my opinion, your 21 moves F2L while SPEEDCUBING sounds a bit >
lucky, sorry ;) Hey Cyril, I think if a speedcuber said that he/she
averaged in the very low twenties for F2L moves, then that would be a
suspect claim to me. However you have to consider that when speedcubing
you'll see more scrambles than when doing an F2L FMC. Perhaps if,
for the FMC F2L contest, you true FMCers were given a scramble that a
speedcuber could do in 21 moves? I think the number of moves it would
take you might be in the mid to low teens. I don't think a low 20
move F2L is too lucky personally. Consider a 7 move Xcross (which is
reasonable to notice during inspection, and is the same as doing the
cross and skipping the first pair basically). After that you can have a
6.25 move average for the other pairs (about average in general) to get
18.75 turns for the rest of F2L and together you have 25.75 turns total.
Now just consider a 6 move Xcross and one less move for each pair (easy
cases, but not lucky) and you've dropped 4 moves down to 21.75
turns. In speedcubing you will sometimes get these super easy scrambles.
So I don't think it's lucky, uncommon yes but not by our
definition too lucky to count. Simply since in speedcubing you go
through many, many more F2L solves than for F2L FMC, you'll
occasionaly get a solve like this. Again, I still believe that if for
the FMC you guys looked at a scramble where most people solve the F2L in
the low twenties, it would be very cool to see what sort of low move
count you guys would get. Just my two cents of course, Chris
456. Re: [Speed cubing group] Re: WOW! From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jan 2006 14:25:16 -0300 (ART)
Ok, Chris, so you vote for not lucky, right? we now have: Non lucky: 3
votes Lucky: 1 vote hehe I want to post that record... Pedro cmhardw
<no_reply@yahoogroups.com> escreveu: > We had two weeks to solve the
F2L, and as you can see the best took > around 20 moves. This is quite
representative of FMC experts approach. > So in my opinion, your 21
moves F2L while SPEEDCUBING sounds a bit > lucky, sorry ;) Hey Cyril, I
think if a speedcuber said that he/she averaged in the very low twenties
for F2L moves, then that would be a suspect claim to me. However you
have to consider that when speedcubing you'll see more scrambles
than when doing an F2L FMC. Perhaps if, for the FMC F2L contest, you
true FMCers were given a scramble that a speedcuber could do in 21
moves? I think the number of moves it would take you might be in the mid
to low teens. I don't think a low 20 move F2L is too lucky
personally. Consider a 7 move Xcross (which is reasonable to notice
during inspection, and is the same as doing the cross and skipping the
first pair basically). After that you can have a 6.25 move average for
the other pairs (about average in general) to get 18.75 turns for the
rest of F2L and together you have 25.75 turns total. Now just consider a
6 move Xcross and one less move for each pair (easy cases, but not
lucky) and you've dropped 4 moves down to 21.75 turns. In
speedcubing you will sometimes get these super easy scrambles. So I
don't think it's lucky, uncommon yes but not by our definition
too lucky to count. Simply since in speedcubing you go through many,
many more F2L solves than for F2L FMC, you'll occasionaly get a
solve like this. Again, I still believe that if for the FMC you guys
looked at a scramble where most people solve the F2L in the low
twenties, it would be very cool to see what sort of low move count you
guys would get. Just my two cents of course, Chris
--------------------------------- YAHOO! GROUPS LINKS Visit your group
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457. [Speed cubing group] Re: WOW! From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jan 2006 17:46:16 -0000
Hi :-) Just to clarify this! The agreed practice for calling a solve
lucky is that there is a SKIPPED step. In his solution there is no
skipped step the way i see it. If someone wants to call X-cross a
skipped step so be it. But after x-cross he does pair by pair for f2l
and then both a OLL and a PLL. So it's not technically lucky in my
opinion. Those who call this solve lucky i suppose are jealous ;-)
It's no crime to have many easy steps along a solution. And what
more. If this time was part of an average it's discarded anyway. If
ppl really wanna be fuzzy about lucky solves the single best time
category of any puzzle should removed. Because there will always be
borderline cases and discussions. **Shrugs** ... Have fun! -Per PS! Both
speedcubers and FMC'ers crave for "lucky" solutions. It
is what is fun to achieve. To have good solves analysed and scrutinised
is not much fun :-) > --- In speedsolvingrubikscube@yahoogroups.com,
Pedro <pedrosino1@y...> wrote: > > Ok, Chris, so you vote for not
lucky, right? we now have: > > Non lucky: 3 votes > Lucky: 1 vote > >
hehe > > I want to post that record... > > Pedro > > cmhardw
<no_reply@yahoogroups.com> escreveu: > > We had two weeks to solve
the F2L, and as you can see the best took > > around 20 moves. This is
quite representative of FMC experts approach. > > So in my opinion, your
21 moves F2L while SPEEDCUBING sounds a bit > > lucky, sorry ;) > > Hey
Cyril, > > I think if a speedcuber said that he/she averaged in the very
low > twenties for F2L moves, then that would be a suspect claim to me.
> However you have to consider that when speedcubing you'll see
more > scrambles than when doing an F2L FMC. Perhaps if, for the FMC F2L
> contest, you true FMCers were given a scramble that a speedcuber could
> do in 21 moves? I think the number of moves it would take you might >
be in the mid to low teens. > > I don't think a low 20 move F2L is
too lucky personally. Consider a 7 > move Xcross (which is reasonable to
notice during inspection, and is > the same as doing the cross and
skipping the first pair basically). > After that you can have a 6.25
move average for the other pairs (about > average in general) to get
18.75 turns for the rest of F2L and > together you have 25.75 turns
total. Now just consider a 6 move > Xcross and one less move for each
pair (easy cases, but not lucky) and > you've dropped 4 moves down
to 21.75 turns. > > In speedcubing you will sometimes get these super
easy scrambles. So > I don't think it's lucky, uncommon yes
but not by our definition too > lucky to count. Simply since in
speedcubing you go through many, many > more F2L solves than for F2L
FMC, you'll occasionaly get a solve like > this. Again, I still
believe that if for the FMC you guys looked at a > scramble where most
people solve the F2L in the low twenties, it would > be very cool to see
what sort of low move count you guys would get. > > Just my two cents of
course, > Chris > > > > > > --------------------------------- > YAHOO!
GROUPS LINKS > > > Visit your group "speedsolvingrubikscube"
on the web. > > To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > >
--------------------------------- > Yahoo! doce lar. Faça do Yahoo! sua
homepage. > > [Non-text portions of this message have been removed] >
458. WRIF From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jan 2006 09:50:13 -0800
Anyone in the Detroit area? I just did an interview for WRIF and I think
it'll air tomorrow. I was hoping someone could maybe record it into
MP3 format for me or something. They made fun of me a little bit but it
was all good. I'll let you guys know the air time once I find out.
Tyson Mao MSC #631 California Institute of Technology
459. Re: [Speed cubing group] About the last layer ( 4 LLL) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jan 2006 18:01:10 -0000
--- In speedsolvingrubikscube@yahoogroups.com, sander hendrickx
<sanderhendrickx@y...> wrote: > > orient edges (3 algorithms, to make
a cross on LL) > orient corners (7 to make entire LL same color) >
permute edges (4) \ (or first corners then edges) > permute corners (3)
/ Whatever you permute first has 2 cases, then the other follows with 4.
Cheers! Stefan
460. Re: [Speed cubing group] Re: WOW! From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jan 2006 15:35:15 -0300 (ART)
Thanks for you vote, Per now non lucky is winning by 4 against 1...
Pedro Per Kristen Fredlund <aspiring_to_love@...> escreveu: Hi :-)
Just to clarify this! The agreed practice for calling a solve lucky is
that there is a SKIPPED step. In his solution there is no skipped step
the way i see it. If someone wants to call X-cross a skipped step so be
it. But after x-cross he does pair by pair for f2l and then both a OLL
and a PLL. So it's not technically lucky in my opinion. Those who
call this solve lucky i suppose are jealous ;-) It's no crime to
have many easy steps along a solution. And what more. If this time was
part of an average it's discarded anyway. If ppl really wanna be
fuzzy about lucky solves the single best time category of any puzzle
should removed. Because there will always be borderline cases and
discussions. **Shrugs** ... Have fun! -Per PS! Both speedcubers and
FMC'ers crave for "lucky" solutions. It is what is fun to
achieve. To have good solves analysed and scrutinised is not much fun
:-) > --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@y...> wrote: > > Ok, Chris, so you vote for not lucky,
right? we now have: > > Non lucky: 3 votes > Lucky: 1 vote > > hehe > >
I want to post that record... > > Pedro > > cmhardw
<no_reply@yahoogroups.com> escreveu: > > We had two weeks to solve
the F2L, and as you can see the best took > > around 20 moves. This is
quite representative of FMC experts approach. > > So in my opinion, your
21 moves F2L while SPEEDCUBING sounds a bit > > lucky, sorry ;) > > Hey
Cyril, > > I think if a speedcuber said that he/she averaged in the very
low > twenties for F2L moves, then that would be a suspect claim to me.
> However you have to consider that when speedcubing you'll see
more > scrambles than when doing an F2L FMC. Perhaps if, for the FMC F2L
> contest, you true FMCers were given a scramble that a speedcuber could
> do in 21 moves? I think the number of moves it would take you might >
be in the mid to low teens. > > I don't think a low 20 move F2L is
too lucky personally. Consider a 7 > move Xcross (which is reasonable to
notice during inspection, and is > the same as doing the cross and
skipping the first pair basically). > After that you can have a 6.25
move average for the other pairs (about > average in general) to get
18.75 turns for the rest of F2L and > together you have 25.75 turns
total. Now just consider a 6 move > Xcross and one less move for each
pair (easy cases, but not lucky) and > you've dropped 4 moves down
to 21.75 turns. > > In speedcubing you will sometimes get these super
easy scrambles. So > I don't think it's lucky, uncommon yes
but not by our definition too > lucky to count. Simply since in
speedcubing you go through many, many > more F2L solves than for F2L
FMC, you'll occasionaly get a solve like > this. Again, I still
believe that if for the FMC you guys looked at a > scramble where most
people solve the F2L in the low twenties, it would > be very cool to see
what sort of low move count you guys would get. > > Just my two cents of
course, > Chris > > > > > > --------------------------------- > YAHOO!
GROUPS LINKS > > > Visit your group "speedsolvingrubikscube"
on the web. > > To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > >
--------------------------------- > Yahoo! doce lar. Faça do Yahoo! sua
homepage. > > [Non-text portions of this message have been removed] >
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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461. Re: [Speed cubing group] About the last layer ( 4 LLL) From: sander hendrickx <sanderhendrickx@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jan 2006 11:19:46 -0800 (PST)
--- Stefan Pochmann <pochmann@...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, > sander hendrickx >
<sanderhendrickx@y...> wrote: > > > > orient edges (3 algorithms, to
make a cross on LL) > > orient corners (7 to make entire LL same color)
> > permute edges (4) \ (or first corners then edges) > > permute
corners (3) / > > Whatever you permute first has 2 cases, then the >
other follows with 4. > > Cheers! > Stefan whatever you permute first,
if you want to be able to do every possible case by executing just 1
algorithm (once) you need 3 cases. both the 3-cycles and 1 for swapping
across. sander __________________________________________________ Do You
Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around
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462. Re: WOW! From: "Mike Bennett" <mikebennett_one@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jan 2006 19:24:40 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@y...> wrote: > D2 R L2 B2 U2 D B F2 R2 B U' R'
B2 R F2 L' B' D2 F2 L D F2 D' B' L' > > and my
solve: > Easy x-cross: y' L U F2 > 2nd pair: (y3) U2 L' U L >
3rd pair: (y2) L' U L U2 y' R U R' > 4th pair: (y')
R U R' U' R U R' > OLL: (y2) R' F R B' R'
F' R B > PLL: (U) F2 L' U' r U2 l' U R' U'
R2 > > Which is 40 moves / 11.38 seconds = ~3.5 moves/sec > > I
don't think it was lucky, but want to hear from you what you think
Every possible method has its easy cases. Getting the nicest cases for
each step is not lucky. Skipping a step is. In fact, this solve could
have been much better without being lucky. If all 3 of your final pairs
had been RUR' type moves, you had FRUR'U'F' to
orient, and finish with a 3 cycle, that could be as few as 25 moves for
a non-lucky solve. Of course, the odds for this are incredibly slim, but
it would still not count as lucky. I tried this and my first try was a
13.36, which is .97 seconds better than my fastest time. I don't
know whether to count it or not, because I tried the scramble without
reading how it went for you. My second try, I tried COLL+PLL to finish,
but that case isn't very good for me, so it was 17.66. :( -Mike
463. Re: [Speed cubing group] About the last layer ( 4 LLL) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jan 2006 19:42:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, sander hendrickx
<sanderhendrickx@y...> wrote: > > --- Stefan Pochmann
<pochmann@g...> wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > sander hendrickx > >
<sanderhendrickx@y...> wrote: > > > > > > orient edges (3 algorithms,
to make a cross on LL) > > > orient corners (7 to make entire LL same
color) > > > permute edges (4) \ (or first corners then > edges) > > >
permute corners (3) / > > > > Whatever you permute first has 2 cases,
then the > > other follows with 4. > > > > Cheers! > > Stefan > >
whatever you permute first, > if you want to be able to do every
possible case by > executing > just 1 algorithm (once) you need 3 cases.
> both the 3-cycles and 1 for swapping across. > > sander Sombody
didn't listen recently... ;-) You only need one (!) 3-cycle.
Cheers! Stefan
464. Re: [Speed cubing group] Re: WOW! From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jan 2006 16:57:29 -0300 (ART)
Thanks for the answer Mike I'm really happy with this time and
you're right, there's Katsu's non lucky 29 moves solve...
Pedro Mike Bennett <mikebennett_one@...> escreveu: --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@y...>
wrote: > D2 R L2 B2 U2 D B F2 R2 B U' R' B2 R F2 L'
B' D2 F2 L D F2 D' B' L' > > and my solve: > Easy
x-cross: y' L U F2 > 2nd pair: (y3) U2 L' U L > 3rd pair: (y2)
L' U L U2 y' R U R' > 4th pair: (y') R U R'
U' R U R' > OLL: (y2) R' F R B' R' F' R B
> PLL: (U) F2 L' U' r U2 l' U R' U' R2 > >
Which is 40 moves / 11.38 seconds = ~3.5 moves/sec > > I don't
think it was lucky, but want to hear from you what you think Every
possible method has its easy cases. Getting the nicest cases for each
step is not lucky. Skipping a step is. In fact, this solve could have
been much better without being lucky. If all 3 of your final pairs had
been RUR' type moves, you had FRUR'U'F' to orient,
and finish with a 3 cycle, that could be as few as 25 moves for a
non-lucky solve. Of course, the odds for this are incredibly slim, but
it would still not count as lucky. I tried this and my first try was a
13.36, which is .97 seconds better than my fastest time. I don't
know whether to count it or not, because I tried the scramble without
reading how it went for you. My second try, I tried COLL+PLL to finish,
but that case isn't very good for me, so it was 17.66. :( -Mike
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465. Re: [Speed cubing group] About the last layer ( 4 LLL) From: sander hendrickx <sanderhendrickx@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jan 2006 13:01:49 -0800 (PST)
am i missing something...??? :-s how can you do both a clockwise and a
counterclockwise cycle with just one algorithm (and executing it only
one) :-s and define recently :-) i only signup up for this group
yesterday Prosit! Sander --- Stefan Pochmann <pochmann@...> wrote: >
--- In speedsolvingrubikscube@yahoogroups.com, > sander hendrickx >
<sanderhendrickx@y...> wrote: > > > > --- Stefan Pochmann
<pochmann@g...> wrote: > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > > sander hendrickx > > >
<sanderhendrickx@y...> wrote: > > > > > > > > orient edges (3
algorithms, to make a cross on > LL) > > > > orient corners (7 to make
entire LL same > color) > > > > permute edges (4) \ (or first corners
then > > edges) > > > > permute corners (3) / > > > > > > Whatever you
permute first has 2 cases, then the > > > other follows with 4. > > > >
> > Cheers! > > > Stefan > > > > whatever you permute first, > > if you
want to be able to do every possible case > by > > executing > > just 1
algorithm (once) you need 3 cases. > > both the 3-cycles and 1 for
swapping across. > > > > sander > > Sombody didn't listen
recently... ;-) > > You only need one (!) 3-cycle. > > Cheers! > Stefan
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466. Re: [Speed cubing group] About the last layer ( 4 LLL) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jan 2006 21:20:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, sander hendrickx
<sanderhendrickx@y...> wrote: > > am i missing something...??? :-s >
how can you do both a clockwise and a counterclockwise > cycle with just
one algorithm (and executing it only > one) :-s U2 I.e. do your
clockwise cycle and follow it with U2, then you have made a
counterclockwise cycle. > and define recently :-) i only signup up for
this > group yesterday Maybe 4 days ago. When I mentioned that I think
of the two cases as swapping two adjacent or opposite pieces. Cheers!
Stefan
467. Re: WRIF From: "Chris Parlette" <cparlett@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jan 2006 21:50:55 -0000
www.wrif.com Is that the station? If so, I'll try to listen in
tomorrow while I'm at work, but if you could find out the air time
that would help. They also have podcasts on their site, maybe you could
use that to catch the interview? -Chris Parlette --- In
speedsolvingrubikscube@...m, Tyson Mao <tmao@i...> wrote: > > Anyone
in the Detroit area? I just did an interview for WRIF and I > think
it'll air tomorrow. I was hoping someone could maybe record it >
into MP3 format for me or something. They made fun of me a little bit >
but it was all good. I'll let you guys know the air time once I
find > out. > > Tyson Mao > MSC #631 > California Institute of
Technology >
468. [Speed cubing group] Re: WOW! From: cycastel <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jan 2006 23:45:16 -0000
interesting ... are we going to discuss the everlasting topic to decide
"what's lucky ?" ;) My opinion was the opinion of a FMC
cuber, so don't hesitate to discard my 2 cents (actually 2 swiss
cents = US$ 1.6 cents, so my opinion should not count as much as the
opinion of US or EU cubers .. .) More seriously, what I wanted to point
out is the somewhat unclear definition of a lucky solve. I totally agree
with Chris' (although you make nicely optimistic assumptions about
FMCers ;) ), Per's and Mike's posts, but depending on the
method you use, the notion of "skipped step" can hardly be
defined, and my (too ?) scientist point of view is that rules based on
other criteria may be more consistent, like the one proposed by J. R.
Taylor (An Introduction to Error Analysis, University Science Books,
Mill Valley, 1982) to define outliers in a series of data : it is a
simple test based on the mean and standard deviation of the series. You
assume your times distribution is gaussian (mean u, std dev s), and
compute the probability of getting a time t using erf function table.
Typically, Taylor defines an outlier when this probability multiplied by
the number of trials N is lower than 5% (usual threshold). In your cas
Pedro, u = 20, t = 11.xx and s is probably around 2.6 (just an
assumption, it computed it for two guys averaging around 20 on
speedcubing.com website) Now the fun part: assuming you get a time of
u-3s =12.2 sec for example, som maths (actually I hope I did them
correctly) show that the required number of solved cubes to consider it
non-lucky (=non- outlier) is ... exactly 10 ;) So if you were courageous
enough to follow my thinking I'll change my vote: if in your entire
cuber life you have already solved as much as TEN cubes, I consider your
solve wasn't lucky :) (of course, you should adapt the values for
your real u, s and t, but I don't expect the results to change in
an extraordinary way !) sorry for the long post, actually I thought my
conclusion would be more spectacular (like you should have solved some
billions of cubes), but actually probability laws are not always
intuitive. It makes me think about a problem with 3 doors I saw on a
forum some weeks ago ;) Last word for Per: don't insinuate I'm
jealous ;) How could I ? I'm not even a speedcuber ! cyril
469. what alg types are these considered? From: "undermostfiend" <undermostfiend@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jan 2006 01:18:29 -0000
R2 E2 R2 E2 R2 E R2 E' R2 U2 R2 U2 i found these out when i was
fooling around
470. Re: Posting rules From: "thebunze" <thebunze@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jan 2006 01:30:46 -0000
A common misconception is that speedcubing is linked to credit card
debt.
471. Re: what alg types are these considered? From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jan 2006 01:41:34 -0000
Those are all commutators of the form X Y X' Y' > R2 E2 R2 E2
X=R2 Y=E2 > R2 E R2 E' X=R2 Y=E > R2 U2 R2 U2 X=R2 Y=U2 The key is
that for most of them they are their own inverses. This is one key to
making quick easy commutators. Hope this helps some, Chris --- In
speedsolvingrubikscube@yahoogroups.com, "undermostfiend"
<undermostfiend@y...> wrote: > > R2 E2 R2 E2 > > R2 E R2 E' > >
R2 U2 R2 U2 > > i found these out when i was fooling around >
472. Re: what alg types are these considered? From: "undermostfiend" <undermostfiend@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jan 2006 02:07:48 -0000
it does thank you John, --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@y...> wrote: > > Those are all commutators of the
form X Y X' Y' > > > R2 E2 R2 E2 > X=R2 > Y=E2 > > > R2 E R2
E' > X=R2 > Y=E > > > R2 U2 R2 U2 > X=R2 > Y=U2 > > The key is that
for most of them they are their own inverses. This > is one key to
making quick easy commutators. > > Hope this helps some, > Chris > > ---
In speedsolvingrubikscube@yahoogroups.com, "undermostfiend" >
<undermostfiend@y...> wrote: > > > > R2 E2 R2 E2 > > > > R2 E R2
E' > > > > R2 U2 R2 U2 > > > > i found these out when i was fooling
around > > >
473. Re: what alg types are these considered? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jan 2006 02:42:38 -0000
Hi :-) There's more to commutators than those easy short 4-move
algs. When writing like Chris said : X Y X' Y' or P Q P'
Q' (not to confuse with turning the cube physically) each of P or Q
can be a sequence of several moves. And also conjugates commutators are
very useful. A conjugate is like this : C P Q P' Q' C' so
u add C before a commutator and inverse C after it. That combined alg
gives same net effect on the cube but on different cubies. C server to
bring other cubies into the positions affected by P Q P' Q'
only. By making C the inverse of part of P Q P' Q' we achieve
a cyclical shift. Ie if we have P = R' and Q = F then P Q P'
Q' = R' F R F'. By letting C = R we get C P Q P'
Q' C' = R R' F R F' R' = F R F' R'.
And so on. It's very interesting and useful to study commutators
that make up for instance 3-cycles on corners or edges :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "undermostfiend"
<undermostfiend@y...> wrote: > > it does thank you > > John, > > ---
In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...> >
wrote: > > > > Those are all commutators of the form X Y X' Y'
> > > > > R2 E2 R2 E2 > > X=R2 > > Y=E2 > > > > > R2 E R2 E' > >
X=R2 > > Y=E > > > > > R2 U2 R2 U2 > > X=R2 > > Y=U2 > > > > The key is
that for most of them they are their own inverses. This > > is one key
to making quick easy commutators. > > > > Hope this helps some, > >
Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"undermostfiend" > > <undermostfiend@y...> wrote: > > > > >
> R2 E2 R2 E2 > > > > > > R2 E R2 E' > > > > > > R2 U2 R2 U2 > > >
> > > i found these out when i was fooling around > > > > > >
474. Improved PLL again? From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jan 2006 04:43:05 -0000
I know you're all probably tired of hearing from me...but I
continue to work on my PLL. For the F permutation: (R' U R U')
[x'] (R2 u' R' u) (F R F') (R2 U' R' U)
[x'] (R' F R F') (R2 u' R' u) (F R F') (R2
U' R' U) Either or works fine, I don't know which variant
I'll choose in the end. The core alg was found on Katsu's
site, I just found my own twist on it. Enjoy -Richard
475. Re: Improved PLL again? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jan 2006 12:13:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000"
<richy_jr_2000@y...> wrote: > > I know you're all probably tired
of hearing from me...but I continue to > work on my PLL. > > For the F
permutation: > > (R' U R U') [x'] (R2 u' R' u)
(F R F') (R2 U' R' U) > > [x'] (R' F R F')
(R2 u' R' u) (F R F') (R2 U' R' U) > > Either
or works fine, I don't know which variant I'll choose in the
end. > > The core alg was found on Katsu's site, I just found my
own twist on it. > > Enjoy > > -Richard > Quite nice... how about:
(R' U R U') (R2' F' U' F) (U R U') x'
(R2 U' R'U) http://tinyurl.com/8evr3 Cheers! Stefan
476. tiles - textured or not? do they help? From: "Matt M." <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jan 2006 14:57:11 -0000
I'm having a tough time getting finger tricks down... it feels like
I'm not getting enough traction on the cube. The less I use my
wrists, the more I end up fumbling the cube. (I also have trouble
getting plastic bags open, my fingers are just too slick. Maybe too many
years as a bassist.) Do tiles help with getting a good grip on the cube?
What's your opinion about textured tiles? They look cool but I
don't know any other cubers personally, so the only speedcubes
I've played with are my own. - Matt
477. Re: tiles - textured or not? do they help? From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jan 2006 15:12:34 -0000
Tastes will vary, but I REALLY like the Cubesmith Lexan tiles. Try both
(textured and non). They are similar, but the textured just has a
slightly rougher surface. Both have a much better grip than the glossy
type tiles on the 1982 Ideal Deluxe Cube or Meffert's tiles on the
3x3 assembly cubes. They are also very thin, so it's not much
different than stickers as far as overall feel. They don't make the
cube seem larger, like a Game Cube or Deluxe. The other benefit is they
are nearly impossible to chip or otherwise mar, so your cube always
looks sharp. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Matt M." <mmoberly@g...> wrote: > > Do tiles help with
getting a good grip on the cube? What's your > opinion about
textured tiles? They look cool but I don't know any
478. Re: tiles - textured or not? do they help? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jan 2006 16:53:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@y...> wrote: > > Tastes will vary, but I REALLY like the
Cubesmith Lexan tiles. Try > both (textured and non). They are similar,
but the textured just has > a slightly rougher surface. Both have a much
better grip than the > glossy type tiles on the 1982 Ideal Deluxe Cube
or Meffert's tiles on > the 3x3 assembly cubes. Tastes vary
indeed... I only have the earliest of those lexan tiles, so I can't
judge the current ones, but those early ones are not good for me. On the
other hand, the Deluxe Cube tiles are great for me. My hands tend to be
too dry, not too wet, maybe that's the reason... at the Spanish
championship 2004 people used powder against their wet hands and I just
couldn't understand cause I have the opposite problem, I sometimes
apply something to my hands to make them more wet (KY liquid actually,
so I'm using that against the recommended use which was already
against the intended use :-). Cheers! Stefan
479. Re: tiles - textured or not? do they help? From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jan 2006 17:58:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > Tastes vary indeed... I only
have the earliest of those lexan tiles, > so I can't judge the
current ones, but those early ones are not good > for me. On the other
hand, the Deluxe Cube tiles are great for me. That does bear mentioning.
Those original ones had square corners, which I found hard to use. The
new ones have rounded corners, so they don't catch on your fingers
and they look more like authentic stickers. The colors are also dead-on.
For the price, they're certainly worth a try. I wish he offered 5x5
lexan tiles. Chris
480. Re: [Speed cubing group] Re: tiles - textured or not? do they
help? From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jan 2006 13:06:22 -0500
Wow... KY. I got enough snickers from my co-workers just mentioning that
I was going to lube my rubik's cube with automotive gel. I'm
pretty sure I'd never live that down. On 1/12/06, Stefan Pochmann
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@y...> wrote: > > > > Tastes will vary, but I REALLY like
the Cubesmith Lexan tiles. Try > > both (textured and non). They are
similar, but the textured just > has > > a slightly rougher surface.
Both have a much better grip than the > > glossy type tiles on the 1982
Ideal Deluxe Cube or Meffert's tiles > on > > the 3x3 assembly
cubes. > > Tastes vary indeed... I only have the earliest of those lexan
tiles, > so I can't judge the current ones, but those early ones
are not good > for me. On the other hand, the Deluxe Cube tiles are
great for me. My > hands tend to be too dry, not too wet, maybe
that's the reason... at > the Spanish championship 2004 people used
powder against their wet > hands and I just couldn't understand
cause I have the opposite > problem, I sometimes apply something to my
hands to make them more wet > (KY liquid actually, so I'm using
that against the recommended use > which was already against the
intended use :-). > > Cheers! > Stefan > > > > > > > > SPONSORED LINKS >
Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
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Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
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Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
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481. Re: WRIF From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jan 2006 18:28:32 -0000
I live in Detroit. Don't have a radio though.. hem. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Parlette"
<cparlett@w...> wrote: > > www.wrif.com > > Is that the station? If
so, I'll try to listen in tomorrow while I'm > at work, but if
you could find out the air time that would help. They > also have
podcasts on their site, maybe you could use that to catch > the
interview? > > -Chris Parlette > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> >
wrote: > > > > Anyone in the Detroit area? I just did an interview for
WRIF and I > > think it'll air tomorrow. I was hoping someone could
maybe record it > > into MP3 format for me or something. They made fun
of me a little bit > > but it was all good. I'll let you guys know
the air time once I find > > out. > > > > Tyson Mao > > MSC #631 > >
California Institute of Technology > > >
482. Canada Radio From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jan 2006 10:42:04 -0800
Hi Everyone, I just did a radio interview for a station in Halifax. Not
sure when it's going to air... does anyone in Canada listen to this
station? Tyson Mao MSC #631 California Institute of Technology >>
I'm the Program Director at CKDU 97.5 FM in Halifax. I also produce
a >> program called Popped Culture (www.poppedculture.ca). We're
putting >> together an episode on Rubik's Cube and the Rubik's
Cube Championships >> and would like to include you in the program if
possible. If we could >> set up a time to talk to you in the next few
days, that would be >> great!
483. Re: [Speed cubing group] Re: tiles - textured or not? do they
help? From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jan 2006 18:01:30 +0100
Hello, I've used Textured Tiles from Cubesmith for a while, but I
don't use them anymore because they become slippery as my fingers
start to sweat. (+ if you live in a humid area, it'll increase the
effect I think) So now I use basic stickers :-) Gilles. 2006/1/12,
christopher_pelley <no_reply@yahoogroups.com>: > Tastes will vary,
but I REALLY like the Cubesmith Lexan tiles. Try > both (textured and
non). They are similar, but the textured just has > a slightly rougher
surface. Both have a much better grip than the > glossy type tiles on
the 1982 Ideal Deluxe Cube or Meffert's tiles on > the 3x3 assembly
cubes. They are also very thin, so it's not much > different than
stickers as far as overall feel. They don't make the > cube seem
larger, like a Game Cube or Deluxe. The other benefit is > they are
nearly impossible to chip or otherwise mar, so your cube > always looks
sharp. > > Chris > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Matt M." > <mmoberly@g...> wrote: > > > > Do tiles help
with getting a good grip on the cube? What's your > > opinion about
textured tiles? They look cool but I don't know any > > > > > > > >
Yahoo! Groups Links > > > > > > >
484. Re: Canada Radio From: thewetdog <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jan 2006 19:44:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > > Hi Everyone, > > I just did a radio interview for a station
in Halifax. Not sure when > it's going to air... does anyone in
Canada listen to this station? > > Tyson Mao > MSC #631 > California
Institute of Technology I am not sure if we have any cubers out there. I
know a kid named Matt from out east showed up to the championships a day
late (and thus, did not compete), but I don't know if it was
Halifax that he came from or not. I assumed that was what you were
asking, and not "does anyone in Halifax listen to that
station" as I am sure they do, and you will be heard by many. -Dave
Campbell
485. Re: [Speed cubing group] Re: tiles - textured or not? do they
help? From: Leyan Lo <leyanlo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jan 2006 12:43:53 -0800
I too am a big fan of Chris's Lexan tiles. I really am against the
textured tiles, though. It feels like I'm playing with a cube made
out of sandpaper. The lexan is really smooth and never wears. I've
had the tiles on a cube for over a year and it still looks as it did
when I first put it on. Leyan christopher_pelley wrote: > Tastes will
vary, but I REALLY like the Cubesmith Lexan tiles. Try > both (textured
and non). They are similar, but the textured just has > a slightly
rougher surface. Both have a much better grip than the > glossy type
tiles on the 1982 Ideal Deluxe Cube or Meffert's tiles on > the 3x3
assembly cubes. They are also very thin, so it's not much >
different than stickers as far as overall feel. They don't make the
> cube seem larger, like a Game Cube or Deluxe. The other benefit is >
they are nearly impossible to chip or otherwise mar, so your cube >
always looks sharp. > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Matt M." >
<mmoberly@g...> wrote: > >>Do tiles help with getting a good grip on
the cube? What's your >>opinion about textured tiles? They look
cool but I don't know any > > > > > > > > > Yahoo! Groups Links > >
> > > > >
486. Re: [Speed cubing group] Re: tiles - textured or not? do they
help? From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jan 2006 16:46:43 -0500
http://www.speedcubing.com/ton/dror's_paper_cube.htm Maybe it is
made of sandpaper. :-) On 1/12/06, Leyan Lo <leyanlo@...> wrote: > >
I too am a big fan of Chris's Lexan tiles. I really am against the
> textured tiles, though. It feels like I'm playing with a cube
made out > of sandpaper. The lexan is really smooth and never wears.
I've had the > tiles on a cube for over a year and it still looks
as it did when I > first put it on. > > Leyan > > > christopher_pelley
wrote: > > Tastes will vary, but I REALLY like the Cubesmith Lexan
tiles. Try > > both (textured and non). They are similar, but the
textured just has > > a slightly rougher surface. Both have a much
better grip than the > > glossy type tiles on the 1982 Ideal Deluxe Cube
or Meffert's tiles on > > the 3x3 assembly cubes. They are also
very thin, so it's not much > > different than stickers as far as
overall feel. They don't make the > > cube seem larger, like a Game
Cube or Deluxe. The other benefit is > > they are nearly impossible to
chip or otherwise mar, so your cube > > always looks sharp. > > > >
Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Matt M." > > <mmoberly@g...> wrote: > > > >>Do tiles help
with getting a good grip on the cube? What's your > >>opinion about
textured tiles? They look cool but I don't know any > > > > > > > >
> > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > >
------------------------------ > YAHOO! GROUPS LINKS > > > - Visit your
group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
487. [Speed cubing group] Re: tiles - textured or not? do they
help? From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jan 2006 21:55:46 -0000
That thing is crazy...it actually works, and no, its made of black
construction paper, at least the one I saw... Craig --- In
speedsolvingrubikscube@yahoogroups.com, Matt Moberly <mmoberly@g...>
wrote: > > http://www.speedcubing.com/ton/dror's_paper_cube.htm > >
Maybe it is made of sandpaper. :-) > > On 1/12/06, Leyan Lo
<leyanlo@g...> wrote: > > > > I too am a big fan of Chris's
Lexan tiles. I really am against the > > textured tiles, though. It
feels like I'm playing with a cube made out > > of sandpaper. The
lexan is really smooth and never wears. I've had the > > tiles on a
cube for over a year and it still looks as it did when I > > first put
it on. > > > > Leyan > > > > > > christopher_pelley wrote: > > > Tastes
will vary, but I REALLY like the Cubesmith Lexan tiles. Try > > > both
(textured and non). They are similar, but the textured just has > > > a
slightly rougher surface. Both have a much better grip than the > > >
glossy type tiles on the 1982 Ideal Deluxe Cube or Meffert's tiles
on > > > the 3x3 assembly cubes. They are also very thin, so it's
not much > > > different than stickers as far as overall feel. They
don't make the > > > cube seem larger, like a Game Cube or Deluxe.
The other benefit is > > > they are nearly impossible to chip or
otherwise mar, so your cube > > > always looks sharp. > > > > > > Chris
> > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Matt M." > > > <mmoberly@g...> wrote: > > > > > >>Do tiles
help with getting a good grip on the cube? What's your > >
>>opinion about textured tiles? They look cool but I don't know any
> > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > > > > > > > > > >
------------------------------ > > YAHOO! GROUPS LINKS > > > > > > -
Visit your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> > on the web. > > > > - To unsubscribe from this group, send an email
to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > > > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
> Service <http://docs.yahoo.com/info/terms/>. > > > > > >
------------------------------ > > > > > > -- >
http://procool.blogspot.com > > > [Non-text portions of this message
have been removed] >
488. Re: Canada Radio From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jan 2006 22:19:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > > Hi Everyone, > > I just did a radio interview for a station
in Halifax. Not sure when > it's going to air... does anyone in
Canada listen to this station? Hey you gotta work hard on your
beauty-and-geek popularity, the first page google finds for "tyson
mao" that is made from someone out of the cubing community, is
about a quiz show in which some Daniel beat you to the buzzer about
Britney Spears :-)
http://www.pclaunch.com/~kayton/MAHigh/QuizKids/press.htm Cheers! Stefan
489. Re: [Speed cubing group] Re: Canada Radio From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jan 2006 14:44:34 -0800
Yeah, that guy was messed up. Whatever... the reporter who interviewed
me for that too took my line out of context. Tyson Mao MSC #631
California Institute of Technology On Jan 12, 2006, at 2:19 PM, Stefan
Pochmann wrote: > --- In speedsolvingrubikscube@yahoogroups.com, Tyson
Mao <tmao@i...> > wrote: >> >> Hi Everyone, >> >> I just did a radio
interview for a station in Halifax. Not sure > when >> it's going
to air... does anyone in Canada listen to this station? > > Hey you
gotta work hard on your beauty-and-geek popularity, the first > page
google finds for "tyson mao" that is made from someone out of
the > cubing community, is about a quiz show in which some Daniel beat
you > to the buzzer about Britney Spears :-) > >
http://www.pclaunch.com/~kayton/MAHigh/QuizKids/press.htm > > Cheers! >
Stefan > > > > > > > > > Yahoo! Groups Links > > > > > >
490. Tyson on BATG From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jan 2006 22:51:16 -0000
Ah, Tyson made someone want to buy a cube :-)
http://talk.thewb.com/viewtopic.php?topic=627333&forum=77&8 In
this little thread Tyson seems to be a favourite. Oh, one of them also
likes Napoleon Dynamite... And...
http://twx.2mdn.net/viewad/1089383/BG2-160-01a.jpg And click on
"meet the contestants" for a proof that Tyson can indeed
smile... http://thewb.warnerbros.com/batg/ Cheers! Stefan
491. DIY Kit Corner Pieces + adjusting From: "Daniel Jih" <djspazy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jan 2006 23:36:39 -0000
Those replacement screws came today! Yay! Ok so while I'm
assembling the cube, I need to tighten the screws depending on the
tension. But how do I know how much to tighten? Also, the DIY kit corner
cubies came with cover caps to cover the hollow side on the inside. Do
any of you guys use them? Do they help? Because I put them on, but
they're not exactly perfect so they jut out of the cubie a little
bit and when I turn a side they catch on something.
492. Question About Magic From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jan 2006 23:52:55 -0000
Is there an illegal number of strings to have on a magic??? Could you
only use 8 if you really wanted to or does it have to have the 16???
Thanx to anyone who knows... Craig
493. Re: DIY Kit Corner Pieces + adjusting From: "melchan78" <melchan78@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Jan 2006 01:39:19 -0000
Yeah, I got the same problem with the caps too. I thought of not putting
the caps on, but sometimes the other pieces get caught with the corner
pieces (because of the hole) resulting in not-so-smooth turns. I ended
up cutting small gaps in the edges of the caps so that they line up
nicely with the notches in the corner piece. I then put the caps on and
sand down the edges so that they are flat. It's a lot of work but
the cube turns very well now with the corner caps on. Older DIY cubes
comes with the corner caps installed, so this is a new feature... which
brings me a lot of extra work! :( I ordered 4 cubes so I have 3 more to
work on... --- In speedsolvingrubikscube@yahoogroups.com, "Daniel
Jih" <djspazy@c...> wrote: > > Those replacement screws came
today! Yay! > > Ok so while I'm assembling the cube, I need to
tighten the screws > depending on the tension. But how do I know how
much to tighten? > > Also, the DIY kit corner cubies came with cover
caps to cover the > hollow side on the inside. Do any of you guys use
them? Do they help? > Because I put them on, but they're not
exactly perfect so they jut out > of the cubie a little bit and when I
turn a side they catch on something. >
Oooo sanding is a good idea. Thanks. I suppose it will be some work but
the cover will create a surface for the silicon lubricant instead of a
hole so in the long run it will be for the better. --- In
speedsolvingrubikscube@yahoogroups.com, "melchan78"
<melchan78@y...> wrote: > > Yeah, I got the same problem with the
caps too. I thought of not > putting the caps on, but sometimes the
other pieces get caught with > the corner pieces (because of the hole)
resulting in not-so-smooth > turns. I ended up cutting small gaps in the
edges of the caps so that > they line up nicely with the notches in the
corner piece. I then put > the caps on and sand down the edges so that
they are flat. It's a lot > of work but the cube turns very well
now with the corner caps on. > > Older DIY cubes comes with the corner
caps installed, so this is a > new feature... which brings me a lot of
extra work! :( I ordered 4 > cubes so I have 3 more to work on... > >
--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Jih" >
<djspazy@c...> wrote: > > > > Those replacement screws came today!
Yay! > > > > Ok so while I'm assembling the cube, I need to tighten
the screws > > depending on the tension. But how do I know how much to
tighten? > > > > Also, the DIY kit corner cubies came with cover caps to
cover the > > hollow side on the inside. Do any of you guys use them? Do
they > help? > > Because I put them on, but they're not exactly
perfect so they jut > out > > of the cubie a little bit and when I turn
a side they catch on > something. > > >
495. Chris Hardwick's 4x4x4 BLD video From: Chris Hunt <huntca@...> To: speedsolvingrubikscube
<speedsolvingrubikscube@yahoogroups.com> Date: Thu, 12 Jan 2006 18:19:33 -0800
This video is amazing. Thanks for taking the time to make it Chris!
http://strangepuzzle.com/videos.php?firstName=Chris&lastName=Hardwick&puzzleType=blindfold&solveTime=941.82&range=%3D
If the link is trundicated or something, then just goto
strangepuzzle.comand click on the newest video. The video is about 24mb,
so it would be nice if every person on the group didn't download it
100 times each, but feel free to watch it!! :) -Chris [Non-text portions
of this message have been removed]
496. BATG Premiere... From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Jan 2006 03:00:45 -0000
They didn't end it very well...it just sorta ended...any other
comments on it??? Craig
497. Re: [Speed cubing group] BATG Premiere... From: Evan Gates <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jan 2006 19:03:31 -0800
I have to wait two more hours to see it... On 1/12/06, Craig Bouchard
<logitewty@...> wrote: > > They didn't end it very well...it
just sorta ended...any other > comments on it??? > > Craig > > > > > >
SPONSORED LINKS > Jigsaw puzzle
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> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > [Non-text portions of this message have
been removed]
498. Re: [Speed cubing group] BATG Premiere... From: "thebunze" <thebunze@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Jan 2006 03:09:39 -0000
I liked it. Tyson seems pretty cool, I liked how he explained the need
for 5 cubes. "well you know.. just in case..." ahahaha Cool
show
499. Re: Question About Magic From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Jan 2006 03:12:49 -0000
Since there is nothing in the rules, it doesnt matter. As long as it
solves the same way and can start flat. (thats my guess) Peter Greenwood
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@h...> wrote: > > Is there an illegal number
of strings to have on a magic??? Could you > only use 8 if you really
wanted to or does it have to have the 16??? > > Thanx to anyone who
knows... > Craig >
500. Re: [Speed cubing group] BATG Premiere... From: Anthony Hsu <erwaman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jan 2006 22:30:09 -0500
I enjoyed it. I liked how Tyson happened to know the answer to his
question because he had been reading a magazine Thais lent him the night
before. Go Tyson! Anthony [Non-text portions of this message have been
removed]
501. Re: BATG Premiere... From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Jan 2006 03:35:25 -0000
Did anybody record it? I was only able to catch the last 15 minutes or
so, and I'd really like to see the whole thing. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Anthony Hsu <erwaman@m...>
wrote: > > I enjoyed it. I liked how Tyson happened to know the answer
to his question because he had been reading a magazine Thais lent him
the night before. > > Go Tyson! > > Anthony > > > [Non-text portions of
this message have been removed] >
502. Re: [Speed cubing group] Re: BATG Premiere... From: Chris Hunt <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jan 2006 19:44:06 -0800
FYI: I'm recording all the episodes and will make them available
for download as I get them. -Chris On 1/12/06, cmhardw
<no_reply@yahoogroups.com> wrote: > > Did anybody record it? I was
only able to catch the last 15 minutes > or so, and I'd really like
to see the whole thing. > > Chris > [Non-text portions of this message
have been removed]
503. videos =D From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Jan 2006 04:02:47 -0000
taken at in-n-out =D thanks, Chris!
http://strangepuzzle.com/videos.php?firstName=Darren&lastName=Kwong&puzzleType=3x3x3&solveTime=13.30&range=%3D
http://strangepuzzle.com/videos.php?firstName=Darren&lastName=Kwong&puzzleType=3x3x3&solveTime=14.75&range=%3D
i like my PLL for the 2nd one.. i wish i could do that all the time. i
get stuck every now and then -_-
504. Re: [Speed cubing group] BATG Premiere... From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jan 2006 20:46:15 -0800 (PST)
Dude, I didn't know we had a celebrity in this group. Do I need
cable to watch this? haha David Anthony Hsu <erwaman@...> wrote: I
enjoyed it. I liked how Tyson happened to know the answer to his
question because he had been reading a magazine Thais lent him the night
before. Go Tyson! Anthony [Non-text portions of this message have been
removed] --------------------------------- YAHOO! GROUPS LINKS Visit
your group "speedsolvingrubikscube" on the web. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! Photos Showcase holiday pictures in hardcover Photo Books. You
design it and well bind it! [Non-text portions of this message have been
removed]
505. Re: [Speed cubing group] BATG Premiere... From: "David Skolnik" <lockjaw17des@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Jan 2006 06:27:48 -0000
I liked how the first thing they showed Tyson do in the room was pull
out his cubes and how the girl was amazed he brought 5. "Just in
case" he says. LOL. GO Tyson!!! -David
506. Re: [Speed cubing group] BATG Premiere... From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Jan 2006 11:18:46 -0000
If you can't wait for Chris to upload his version you could try to
download it with this torrent file:
http://www.baseplace.nl/files/Beauty%20And%20The%20Geek%20S02E01%20PDTV%20XviD-XOR%20%5beztv%5d.torrent
It's very slow for me though. - Koen
507. Re: [Speed cubing group] Re: Question About Magic From: sander hendrickx <sanderhendrickx@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Jan 2006 04:48:45 -0800 (PST)
the magic doesn't have more solved states and you can't do any
moves that you can't do with a magic with all 16 strings (which are
just the 8 twice everywhere anyway) so i guess it must be legal, but i
don't think it would be smart. with only 8 strings, you are much
more likely to force the magic into some weird angle and snap some
strings when going ultrafast... sander > Since there is nothing in the
rules, it doesnt > matter. As long as it > solves the same way and can
start flat. > > (thats my guess) > Peter Greenwood > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Craig Bouchard" >
<logitewty@h...> wrote: > > > > Is there an illegal number of strings
to have on a > magic??? Could you > > only use 8 if you really wanted to
or does it have > to have the 16??? > > > > Thanx to anyone who knows...
> > Craig __________________________________________________ Do You
Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around
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508. Re: [Speed cubing group] BATG Premiere... From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Jan 2006 13:29:23 -0000
Ok, that torrent went quicker than I thought with 150kb/s. Cool show and
competitors :D - Koen --- In speedsolvingrubikscube@yahoogroups.com,
"Koen Heltzel" <allyourbase@h...> wrote: > > If you
can't wait for Chris to upload his version you could try to >
download it with this torrent file: >
http://www.baseplace.nl/files/Beauty%20And%20The%20Geek%20S02E01%20PDTV%20XviD-XOR%20%5beztv%5d.torrent
> It's very slow for me though. > > - Koen >
509. Re: Chris Hardwick's 4x4x4 BLD video From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Jan 2006 14:15:30 -0000
Wow...just watched it again...only thing I can say...seems simple enough
:p Not...You rock Chris!!! Accounting class is sooooo easy and boring...
Craig --- In speedsolvingrubikscube@yahoogroups.com, Chris Hunt
<huntca@g...> wrote: > > This video is amazing. Thanks for taking the
time to make it Chris! > > http://strangepuzzle.com/videos.php?
firstName=Chris&lastName=Hardwick&puzzleType=blindfold&solveTime=941.8
2&range=%3D > > If the link is trundicated or something, then just
goto > strangepuzzle.comand click on the newest video. > > The video is
about 24mb, so it would be nice if every person on the group >
didn't download it 100 times each, but feel free to watch it!! :) >
> -Chris > > > [Non-text portions of this message have been removed] >
510. Re: [Speed cubing group] BATG Premiere... From: Leyan Lo <leyanlo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Jan 2006 06:26:53 -0800
http://www.its.caltech.edu/~leyanlo/batg.html Koen Heltzel wrote: > Ok,
that torrent went quicker than I thought with 150kb/s. > Cool show and
competitors :D > > - Koen > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" >
<allyourbase@h...> wrote: > >>If you can't wait for Chris to
upload his version you could try to >>download it with this torrent
file: >> > >
http://www.baseplace.nl/files/Beauty%20And%20The%20Geek%20S02E01%20PDTV%20XviD-XOR%20%5beztv%5d.torrent
> >>It's very slow for me though. >> >>- Koen >> > > > > > > > > >
Yahoo! Groups Links > > > > > > > >
511. i cant stop laughing! From: "lkyawkyaw" <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Jan 2006 18:16:42 -0000
LMAO just finished dling the episode and i skimmed through tyson's
parts. i cant stop laughing! its cool, hilarious! way to go tyson. what
a faster torrent download? http://www.filelist.org
512. Re: [Speed cubing group] BATG Premiere... From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Jan 2006 12:04:45 -0800
Oh wow... that's so awesome. Thanks a lot. Shouldn't you be
doing physics homework? Oh wait... you're done. Yeah, the solve was
really nasty. So I handed the girls the cube, and then I was memorize
it, and I was answering questions at the same time from the girls. I
took my time on the memorization and on the solve, because I wanted to
be sure to get it right. The total time was probably about 3 and a half
minutes. Tyson Mao MSC #631 California Institute of Technology On Jan
13, 2006, at 6:26 AM, Leyan Lo wrote: >
http://www.its.caltech.edu/~leyanlo/batg.html > > > Koen Heltzel wrote:
>> Ok, that torrent went quicker than I thought with 150kb/s. >> Cool
show and competitors :D >> >> - Koen >> >> >> --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" >>
<allyourbase@h...> wrote: >> >>> If you can't wait for Chris to
upload his version you could try to >>> download it with this torrent
file: >>> >> >> http://www.baseplace.nl/files/ >>
Beauty%20And%20The%20Geek%20S02E01%20PDTV%20XviD- >>
XOR%20%5beztv%5d.torrent >> >>> It's very slow for me though. >>>
>>> - Koen >>> >> >> >> >> >> >> >> >> >> Yahoo! Groups Links >> >> >>
>> >> >> >> >> > > > > Yahoo! Groups Links > > > > > >
513. [Speed cubing group] Re: Question About Magic From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Jan 2006 20:07:32 -0000
It is possible to moddify a 4x2 magic to solve it in a different way.
Just logically move around the linked side tiles, and ta-da. :) Peter
Greenwood --- In speedsolvingrubikscube@yahoogroups.com, sander
hendrickx <sanderhendrickx@y...> wrote: > > the magic doesn't
have more solved states and you > can't do any moves that you
can't do with a magic with > all 16 strings (which are just the 8
twice everywhere > anyway) > so i guess it must be legal, but i
don't think it > would be smart. with only 8 strings, you are much
more > likely to force the magic into some weird angle and > snap some
strings when going ultrafast... > > sander > > > Since there is nothing
in the rules, it doesnt > > matter. As long as it > > solves the same
way and can start flat. > > > > (thats my guess) > > Peter Greenwood > >
> > --- In speedsolvingrubikscube@yahoogroups.com, > > "Craig
Bouchard" > > <logitewty@h...> wrote: > > > > > > Is there an
illegal number of strings to have on a > > magic??? Could you > > > only
use 8 if you really wanted to or does it have > > to have the 16??? > >
> > > > Thanx to anyone who knows... > > > Craig > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com >
514. Re: [Speed cubing group] BATG Premiere... From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Jan 2006 20:36:24 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > from the girls. I took my time on the memorization and on the
solve, > because I wanted to be sure to get it right. The total time was
> probably about 3 and a half minutes. Ha! It looked even faster on TV,
of course. They even got your mumbling, but I didn't catch any
llamas. I like the part where they got sick of your cubes and made you
put them all back in the bag. That reminds me of a certain beauty in my
home :) Chris
515. Sanding rubik's cube inside From: "Daniel Jih" <djspazy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Jan 2006 21:30:14 -0000
For my DIY kit, I need to eliminate the edge of the cover piece that
covers the hole of the corner piece. What type of sand paper should I
use for plastic? I want to get it really flat and smooth and I
dont' want to wear it out too much.
516. Re: [Speed cubing group] Sanding rubik's cube inside From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Jan 2006 17:03:58 -0500
I was just about to ask the same thing. I plan to sand and lube my
Revenge this weekend... anything I should know or be careful of? On
1/13/06, Daniel Jih <djspazy@...> wrote: > > For my DIY kit, I need
to eliminate the edge of the cover piece that > covers the hole of the
corner piece. What type of sand paper should I > use for plastic? I want
to get it really flat and smooth and I dont' > want to wear it out
too much. > > > > > > ------------------------------ > YAHOO! GROUPS
LINKS > > > - Visit your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
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Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
517. Re: Sanding rubik's cube inside From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Jan 2006 22:09:59 -0000
I took the advice of a recent post and used a metal file to sand mine.
As long as the grain of the file is sufficient to sand the plastic, you
should be okay. The file I used was even too large but it still did the
trick. I was going to make a post of this, but I just haven't got
any good photos yet to help illustrate. But this is a great technique,
even for store bought cubes. The place where the corner cover is
"welded" on (or however they do that at the factory) sometimes
leaves extra plastic attached to the foot of the corner piece. The
result is usually not noticable, until you get four "bad"
pieces lined up the same way on one face, with each corner cover
occupying the same plane. This puts so much tension on the circular
track of that face, that suddenly that face will seem to turn very
rough. If you twist a few of the corners, it will turn smooth again.
Sanding that part eliminates this effect. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Jih"
<djspazy@c...> wrote: > > For my DIY kit, I need to eliminate the
edge of the cover piece that > covers the hole of the corner piece. What
type of sand paper should I > use for plastic? I want to get it really
flat and smooth and I dont' > want to wear it out too much. >
518. Re: Sanding rubik's cube inside From: "Eric" <maier@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jan 2006 00:06:11 -0000
220 should be fine. Eric --- In speedsolvingrubikscube@yahoogroups.com,
"Daniel Jih" <djspazy@c...> wrote: > > For my DIY kit, I
need to eliminate the edge of the cover piece that > covers the hole of
the corner piece. What type of sand paper should I > use for plastic? I
want to get it really flat and smooth and I dont' > want to wear it
out too much. >
519. (off topic) speed mental arithmetic and memorizing larger
multiplication tables From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jan 2006 04:25:32 -0000
Hey everyone, My ex-girlfriend lent me a book a while back that
I've since given back but have been thinking about all along all
the same. It was a book introducing how to perform speed mental
arithmetic. One of the most important things they stressed for speed
multiplication, is to memorize the multiplication tables out to the
25's (so 325 unique entries). I am currently working on memorizing
these now and was wondering if anyone else does, or has done this is the
past? I feel like memorizing an alg is easy since it's my comfort
zone and I've had years to practice, but memorizing something like
this seems very new to me and I don't know the best way to approach
it. So far I am working on the perfect sqaures beyond 17 (which is as
high as I knew before, other than easy ones like 20^2), and the 11 times
tables because of the really easy trick to multiply a number by 11. So
anyway, I'm very very interested in learning speed mental
arithmetic and am looking for others who are or have been interested for
a while. This is all new to me, and it would be awesome to hear some
advice from someone who already does this ;-) Also does anyone have any
advice for memorizing this larger multiplication table? Thanks, Chris
520. Re: [Speed cubing group] Re: tiles - textured or not? do they
help? From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jan 2006 09:52:37 +0100
I saw the white one at the World Championship. It's really amazing
how that cube turns. Gilles. 2006/1/12, Craig Bouchard
<logitewty@...>: > That thing is crazy...it actually works, and no,
its made of black > construction paper, at least the one I saw... > >
Craig > > --- In speedsolvingrubikscube@yahoogroups.com, Matt Moberly >
<mmoberly@g...> wrote: > > > >
http://www.speedcubing.com/ton/dror's_paper_cube.htm > > > > Maybe
it is made of sandpaper. :-) > > > > On 1/12/06, Leyan Lo
<leyanlo@g...> wrote: > > > > > > I too am a big fan of Chris's
Lexan tiles. I really am against the > > > textured tiles, though. It
feels like I'm playing with a cube > made out > > > of sandpaper.
The lexan is really smooth and never wears. I've > had the > > >
tiles on a cube for over a year and it still looks as it did when I > >
> first put it on. > > > > > > Leyan > > > > > > > > >
christopher_pelley wrote: > > > > Tastes will vary, but I REALLY like
the Cubesmith Lexan tiles. Try > > > > both (textured and non). They are
similar, but the textured > just has > > > > a slightly rougher surface.
Both have a much better grip than the > > > > glossy type tiles on the
1982 Ideal Deluxe Cube or Meffert's > tiles on > > > > the 3x3
assembly cubes. They are also very thin, so it's not much > > > >
different than stickers as far as overall feel. They don't make the
> > > > cube seem larger, like a Game Cube or Deluxe. The other benefit
is > > > > they are nearly impossible to chip or otherwise mar, so your
cube > > > > always looks sharp. > > > > > > > > Chris > > > > > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Matt M."
> > > > <mmoberly@g...> wrote: > > > > > > > >>Do tiles help with
getting a good grip on the cube? What's your > > > >>opinion about
textured tiles? They look cool but I don't know any > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> ------------------------------ > > > YAHOO! GROUPS LINKS > > > > > > >
> > - Visit your group >
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> > > on the web. > > > > > > - To unsubscribe from this group, send an
email to: > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > > > > > - Your use of Yahoo! Groups is subject to the Yahoo! Terms
of > > > Service <http://docs.yahoo.com/info/terms/>. > > > > > > > >
> ------------------------------ > > > > > > > > > > > -- > >
http://procool.blogspot.com > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > Yahoo! Groups Links > >
> > > > > >
521. Re: [Speed cubing group] BATG Premiere... From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jan 2006 10:17:37 +0100
And here is the scramble : D' L2 B2 U2 L2 U L2 B2 U L' U'
F' L U' F' R' F2 U' B U' (20f) ;-) Gilles.
(I'll watch that tonight :p) 2006/1/13, Leyan Lo <leyanlo@...>:
> http://www.its.caltech.edu/~leyanlo/batg.html > > > Koen Heltzel
wrote: > > Ok, that torrent went quicker than I thought with 150kb/s. >
> Cool show and competitors :D > > > > - Koen > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > >
<allyourbase@h...> wrote: > > > >>If you can't wait for Chris to
upload his version you could try to > >>download it with this torrent
file: > >> > > > >
http://www.baseplace.nl/files/Beauty%20And%20The%20Geek%20S02E01%20PDTV%20XviD-XOR%20%5beztv%5d.torrent
> > > >>It's very slow for me though. > >> > >>- Koen > >> > > > >
> > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > >
> > > > > > > > Yahoo! Groups Links > > > > > > >
522. Re: [Speed cubing group] BATG Premiere... From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jan 2006 10:18:25 +0100
NOTE : this is a computer generated scramble, it's probably not how
they did it :p 2006/1/14, Gilles van den Peereboom <gillesvdp@...>: >
And here is the scramble : > D' L2 B2 U2 L2 U L2 B2 U L'
U' F' L U' F' R' F2 U' B U' (20f) >
;-) > > Gilles. > (I'll watch that tonight :p) > > 2006/1/13, Leyan
Lo <leyanlo@...>: > > http://www.its.caltech.edu/~leyanlo/batg.html >
> > > > > Koen Heltzel wrote: > > > Ok, that torrent went quicker than I
thought with 150kb/s. > > > Cool show and competitors :D > > > > > > -
Koen > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Koen Heltzel" > > > <allyourbase@h...> wrote: > > > > >
>>If you can't wait for Chris to upload his version you could try
to > > >>download it with this torrent file: > > >> > > > > > >
http://www.baseplace.nl/files/Beauty%20And%20The%20Geek%20S02E01%20PDTV%20XviD-XOR%20%5beztv%5d.torrent
> > > > > >>It's very slow for me though. > > >> > > >>- Koen > >
>> > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > > > >
523. Re: [Speed cubing group] BATG Premiere... From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jan 2006 01:37:28 -0800
Wow, thanks a lot for figuring out this stuff. Yeah, let's see...
so I did a blindfold solve for my first interview (15 people all crammed
in the room watching with a black t-shirt tied around my head), a
blindfold solve for Ashton Kutcher in another interview, and then that
one was my third "performance" style blindfold solve. By
"performance," I mean that if I screw up and fail, it's
really bad and looks like I just plain suck. I might have to do one this
Monday for a press conference. Yikes. Wish me luck! Tyson Mao MSC #631
California Institute of Technology On Jan 14, 2006, at 1:18 AM, Gilles
van den Peereboom wrote: > NOTE : this is a computer generated scramble,
it's probably not how > they did it :p > > 2006/1/14, Gilles van
den Peereboom <gillesvdp@...>: >> And here is the scramble : >>
D' L2 B2 U2 L2 U L2 B2 U L' U' F' L U' F'
R' F2 U' B U' (20f) >> ;-) >> >> Gilles. >> (I'll
watch that tonight :p) >> >> 2006/1/13, Leyan Lo <leyanlo@...>: >>>
http://www.its.caltech.edu/~leyanlo/batg.html >>> >>> >>> Koen Heltzel
wrote: >>>> Ok, that torrent went quicker than I thought with 150kb/s.
>>>> Cool show and competitors :D >>>> >>>> - Koen >>>> >>>> >>>> --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" >>>>
<allyourbase@h...> wrote: >>>> >>>>> If you can't wait for Chris
to upload his version you could try to >>>>> download it with this
torrent file: >>>>> >>>> >>>> http://www.baseplace.nl/files/ >>>>
Beauty%20And%20The%20Geek%20S02E01%20PDTV%20XviD- >>>>
XOR%20%5beztv%5d.torrent >>>> >>>>> It's very slow for me though.
>>>>> >>>>> - Koen >>>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>>
Yahoo! Groups Links >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>> >>> >>>
>>> Yahoo! Groups Links >>> >>> >>> >>> >>> >>> >>> >> > > > > Yahoo!
Groups Links > > > > > >
524. Re: (off topic) speed mental arithmetic and memorizing larger
multiplication tables From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jan 2006 10:38:53 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > > So anyway, I'm very very interested
in learning speed mental > arithmetic and am looking for others who are
or have been interested > for a while. This is all new to me, and it
would be awesome to hear > some advice from someone who already does
this ;-) How fast can you let's say multiply two 3-digit or two
4-digit numbers in your head? - Hardcore version: somebody tells you the
two factors, then you think, then you say the result *after* your
calculation (i.e. you must say the result quickly). - Kindergarten
version: You write both factors down, then you think and write the
result down (can be mixed, i.e. you can write down digits of the result
*during* your calculation). You can't write anything down besides
the factors and the result. Cheers! Stefan
525. Re: (off topic) speed mental arithmetic and memorizing larger
multiplication tab From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jan 2006 13:00:16 -0000
Well, I've always been the kind of guy who likes to do math in my
head, and tend to be able to do it quite quickly...Chris, I'd be
interested in joining you, and Stefan...wanna test that theory see how
long it takes me??? Craig --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...> >
wrote: > > > > So anyway, I'm very very interested in learning
speed mental > > arithmetic and am looking for others who are or have
been interested > > for a while. This is all new to me, and it would be
awesome to hear > > some advice from someone who already does this ;-) >
> How fast can you let's say multiply two 3-digit or two 4-digit
numbers > in your head? > > - Hardcore version: somebody tells you the
two factors, then you > think, then you say the result *after* your
calculation (i.e. you must > say the result quickly). > > - Kindergarten
version: You write both factors down, then you think > and write the
result down (can be mixed, i.e. you can write down > digits of the
result *during* your calculation). You can't write > anything down
besides the factors and the result. > > Cheers! > Stefan >
526. Re: [Speed cubing group] BATG Premiere... From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jan 2006 10:10:32 -0300 (ART)
Hmm...I scrambled twice on my cube, put the alg on rubikplayer, and it
doesn't looks like Leyan's cube...and I hold the cube the same
way as him... Pedro Gilles van den Peereboom <gillesvdp@...>
escreveu: And here is the scramble : D' L2 B2 U2 L2 U L2 B2 U
L' U' F' L U' F' R' F2 U' B U'
(20f) ;-) Gilles. (I'll watch that tonight :p) 2006/1/13, Leyan Lo
<leyanlo@...>: > http://www.its.caltech.edu/~leyanlo/batg.html > > >
Koen Heltzel wrote: > > Ok, that torrent went quicker than I thought
with 150kb/s. > > Cool show and competitors :D > > > > - Koen > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Koen
Heltzel" > > <allyourbase@h...> wrote: > > > >>If you can't
wait for Chris to upload his version you could try to > >>download it
with this torrent file: > >> > > > >
http://www.baseplace.nl/files/Beauty%20And%20The%20Geek%20S02E01%20PDTV%20XviD-XOR%20%5beztv%5d.torrent
> > > >>It's very slow for me though. > >> > >>- Koen > >> > > > >
> > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > >
> > > > > > > > Yahoo! Groups Links > > > > > > >
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
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outros computadores com o novo Yahoo! Messenger
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have been removed]
527. Re: [Speed cubing group] BATG Premiere... From: Gaétan Guimond <rubiks99ca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jan 2006 14:29:19 -0000
Good Luck Tyson What the girls should'nt know on BATG for you
-1-That the champion of the world blindfold 2003 was inspired by a
magician-cuber no delared (1993-2003) . -2-That it takes much more years
to become an excellent chess gamer. -3- To have the chance to have an
official blindfold record because the cube is not really popular. The
opposite could make it possible to an exceptionally gifted child to
better. http://www.cjnews.com/viewarticle.asp?id=1499 He once saw a man
doing the puzzle behind his back and was inspired to try it himself.
"I thought this guy has to have extraordinary vision or
something," he said. "I thought I'd try it. :=) Gaétan
PS:Congradulation for Gunnar and Gustav, 2 world record in the same
championship with my easy method 2x2x2. --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> > Wow, thanks a lot for figuring out this stuff. > > Yeah, let's
see... so I did a blindfold solve for my first interview > (15 people
all crammed in the room watching with a black t-shirt tied > around my
head), a blindfold solve for Ashton Kutcher in another > interview, and
then that one was my third "performance" style blindfold >
solve. By "performance," I mean that if I screw up and fail,
it's > really bad and looks like I just plain suck. > > I might
have to do one this Monday for a press conference. Yikes. > Wish me
luck! > > Tyson Mao > MSC #631 > California Institute of Technology > >
On Jan 14, 2006, at 1:18 AM, Gilles van den Peereboom wrote: > > > NOTE
: this is a computer generated scramble, it's probably not how > >
they did it :p > > > > 2006/1/14, Gilles van den Peereboom
<gillesvdp@g...>: > >> And here is the scramble : > >> D' L2 B2
U2 L2 U L2 B2 U L' U' F' L U' F' R' F2
U' B U' (20f) > >> ;-) > >> > >> Gilles. > >> (I'll watch
that tonight :p) > >> > >> 2006/1/13, Leyan Lo <leyanlo@g...>: > >>>
http://www.its.caltech.edu/~leyanlo/batg.html > >>> > >>> > >>> Koen
Heltzel wrote: > >>>> Ok, that torrent went quicker than I thought with
150kb/s. > >>>> Cool show and competitors :D > >>>> > >>>> - Koen > >>>>
> >>>> > >>>> --- In speedsolvingrubikscube@yahoogroups.com, "Koen
Heltzel" > >>>> <allyourbase@h...> wrote: > >>>> > >>>>> If you
can't wait for Chris to upload his version you could try to > >>>>>
download it with this torrent file: > >>>>> > >>>> > >>>>
http://www.baseplace.nl/files/ > >>>>
Beauty%20And%20The%20Geek%20S02E01%20PDTV%20XviD- > >>>>
XOR%20%5beztv%5d.torrent > >>>> > >>>>> It's very slow for me
though. > >>>>> > >>>>> - Koen > >>>>> > >>>> > >>>> > >>>> > >>>> >
>>>> > >>>> > >>>> > >>>> > >>>> Yahoo! Groups Links > >>>> > >>>> >
>>>> > >>>> > >>>> > >>>> > >>>> > >>>> > >>> > >>> > >>> > >>> Yahoo!
Groups Links > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >> > > > > > >
> > Yahoo! Groups Links > > > > > > > > > > > > >
528. Re: [Speed cubing group] BATG Premiere... From: François Sechet <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jan 2006 15:54:17 +0100
wtf? F. Ga�tan Guimond a �crit : > Good Luck Tyson > > What the
girls should'nt know on BATG for you > > -1-That the champion of
the world blindfold 2003 was inspired by a > magician-cuber no delared
(1993-2003) . > > -2-That it takes much more years to become an
excellent chess > gamer. > > -3- To have the chance to have an official
blindfold record > because the cube is not really popular. The opposite
could make it > possible to an exceptionally gifted child to better. > >
http://www.cjnews.com/viewarticle.asp?id=1499 > > He once saw a man
doing the puzzle behind his back and was inspired > to try it himself. >
> "I thought this guy has to have extraordinary vision or
something," > he said. "I thought I'd try it. > > :=) >
Ga�tan > > PS:Congradulation for Gunnar and Gustav, 2 world record in
the same > championship with my easy method 2x2x2. > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> >
wrote: > > > > Wow, thanks a lot for figuring out this stuff. > > > >
Yeah, let's see... so I did a blindfold solve for my first >
interview > > (15 people all crammed in the room watching with a black
t-shirt > tied > > around my head), a blindfold solve for Ashton Kutcher
in another > > interview, and then that one was my third
"performance" style > blindfold > > solve. By
"performance," I mean that if I screw up and fail, > it's
> > really bad and looks like I just plain suck. > > > > I might have to
do one this Monday for a press conference. > Yikes. > > Wish me luck! >
> > > Tyson Mao > > MSC #631 > > California Institute of Technology > >
> > On Jan 14, 2006, at 1:18 AM, Gilles van den Peereboom wrote: > > > >
> NOTE : this is a computer generated scramble, it's probably not >
how > > > they did it :p > > > > > > 2006/1/14, Gilles van den Peereboom
<gillesvdp@g...>: > > >> And here is the scramble : > > >> D' L2
B2 U2 L2 U L2 B2 U L' U' F' L U' F' R' F2
U' B U' (20f) > > >> ;-) > > >> > > >> Gilles. > > >>
(I'll watch that tonight :p) > > >> > > >> 2006/1/13, Leyan Lo
<leyanlo@g...>: > > >>> http://www.its.caltech.edu/~leyanlo/batg.html
> <http://www.its.caltech.edu/%7Eleyanlo/batg.html> > > >>> > > >>> >
> >>> Koen Heltzel wrote: > > >>>> Ok, that torrent went quicker than I
thought with 150kb/s. > > >>>> Cool show and competitors :D > > >>>> > >
>>>> - Koen > > >>>> > > >>>> > > >>>> --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > >
>>>> <allyourbase@h...> wrote: > > >>>> > > >>>>> If you can't
wait for Chris to upload his version you could > try to > > >>>>>
download it with this torrent file: > > >>>>> > > >>>> > > >>>>
http://www.baseplace.nl/files/ > > >>>>
Beauty%20And%20The%20Geek%20S02E01%20PDTV%20XviD- > > >>>>
XOR%20%5beztv%5d.torrent > > >>>> > > >>>>> It's very slow for me
though. > > >>>>> > > >>>>> - Koen > > >>>>> > > >>>> > > >>>> > > >>>>
> > >>>> > > >>>> > > >>>> > > >>>> > > >>>> > > >>>> Yahoo! Groups
Links > > >>>> > > >>>> > > >>>> > > >>>> > > >>>> > > >>>> > > >>>> > >
>>>> > > >>> > > >>> > > >>> > > >>> Yahoo! Groups Links > > >>> > > >>>
> > >>> > > >>> > > >>> > > >>> > > >>> > > >> > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > >
> SPONSORED LINKS > Jigsaw puzzle game >
<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
> Free puzzle inlay games >
<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
> Educational game and puzzle >
<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
> > Word puzzle game >
<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
> Kid puzzle game >
<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
> Puzzle games >
<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> > > >
------------------------------------------------------------------------
> YAHOO! GROUPS LINKS > > * Visit your group
"speedsolvingrubikscube >
<http://groups.yahoo.com/group/speedsolvingrubikscube>" on the
web. > > * To unsubscribe from this group, send an email to: >
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529. Re: [Speed cubing group] BATG Premiere... From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jan 2006 07:16:59 -0800
It definitely takes many more years to do a lot of other things, such as
chess, music, athletics, etc. The list is endless. Simply said, the new
generation of cubers have reached their level of expertise in a very
short period of time—less than 3 years. Though, I'm not really sure
why the girls would care about number 1. There are many more important
things that determine how you get on and succeed on the show, such as
the way you give your interviews, your interactions between people in
the house. I must say though, when I went there fore an interview, they
were strictly looking for sub-2 minute blindfold cubers, and cubers
inspired by little Japanese boys. Tyson Mao MSC #631 California
Institute of Technology On Jan 14, 2006, at 6:29 AM, Gaétan Guimond
wrote: > Good Luck Tyson > > What the girls should'nt know on BATG
for you > > -1-That the champion of the world blindfold 2003 was
inspired by a > magician-cuber no delared (1993-2003) . > > -2-That it
takes much more years to become an excellent chess > gamer. > > -3- To
have the chance to have an official blindfold record > because the cube
is not really popular. The opposite could make it > possible to an
exceptionally gifted child to better. > >
http://www.cjnews.com/viewarticle.asp?id=1499 > > He once saw a man
doing the puzzle behind his back and was inspired > to try it himself. >
> "I thought this guy has to have extraordinary vision or
something," > he said. "I thought I'd try it. > > :=) >
Gaétan > > PS:Congradulation for Gunnar and Gustav, 2 world record in
the same > championship with my easy method 2x2x2. > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> >
wrote: >> >> Wow, thanks a lot for figuring out this stuff. >> >> Yeah,
let's see... so I did a blindfold solve for my first > interview >>
(15 people all crammed in the room watching with a black t-shirt > tied
>> around my head), a blindfold solve for Ashton Kutcher in another >>
interview, and then that one was my third "performance" style
> blindfold >> solve. By "performance," I mean that if I screw
up and fail, > it's >> really bad and looks like I just plain suck.
>> >> I might have to do one this Monday for a press conference. >
Yikes. >> Wish me luck! >> >> Tyson Mao >> MSC #631 >> California
Institute of Technology >> >> On Jan 14, 2006, at 1:18 AM, Gilles van
den Peereboom wrote: >> >>> NOTE : this is a computer generated
scramble, it's probably not > how >>> they did it :p >>> >>>
2006/1/14, Gilles van den Peereboom <gillesvdp@g...>: >>>> And here
is the scramble : >>>> D' L2 B2 U2 L2 U L2 B2 U L' U'
F' L U' F' R' F2 U' B U' (20f) >>>> ;-)
>>>> >>>> Gilles. >>>> (I'll watch that tonight :p) >>>> >>>>
2006/1/13, Leyan Lo <leyanlo@g...>: >>>>>
http://www.its.caltech.edu/~leyanlo/batg.html >>>>> >>>>> >>>>> Koen
Heltzel wrote: >>>>>> Ok, that torrent went quicker than I thought with
150kb/s. >>>>>> Cool show and competitors :D >>>>>> >>>>>> - Koen >>>>>>
>>>>>> >>>>>> --- In speedsolvingrubikscube@yahoogroups.com, "Koen
Heltzel" >>>>>> <allyourbase@h...> wrote: >>>>>> >>>>>>> If you
can't wait for Chris to upload his version you could > try to
>>>>>>> download it with this torrent file: >>>>>>> >>>>>> >>>>>>
http://www.baseplace.nl/files/ >>>>>>
Beauty%20And%20The%20Geek%20S02E01%20PDTV%20XviD- >>>>>>
XOR%20%5beztv%5d.torrent >>>>>> >>>>>>> It's very slow for me
though. >>>>>>> >>>>>>> - Koen >>>>>>> >>>>>> >>>>>> >>>>>> >>>>>>
>>>>>> >>>>>> >>>>>> >>>>>> >>>>>> Yahoo! Groups Links >>>>>> >>>>>>
>>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>>> >>>>> Yahoo!
Groups Links >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>> >>> >>> >>>
>>> Yahoo! Groups Links >>> >>> >>> >>> >>> >>> >> > > > > > > > >
Yahoo! Groups Links > > > > > > >
530. Re: [Speed cubing group] BATG Premiere... From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jan 2006 16:58:27 +0100
The end of this episode is indeed special, but assuming that the
"rock/sing/danse show" was made after that dismissal, it could
be very easy to determine which couple was changed. I'll take a
brief look at that later. Otherwise I must admit that it's a very
funny show and that I laught quite a lot. Tyson will win :p Gilles.
2006/1/14, Tyson Mao <tmao@its.caltech.edu>: > It definitely takes
many more years to do a lot of other things, such > as chess, music,
athletics, etc. The list is endless. Simply said, > the new generation
of cubers have reached their level of expertise in a > very short period
of time—less than 3 years. > > Though, I'm not really sure why the
girls would care about number 1. > There are many more important things
that determine how you get on and > succeed on the show, such as the way
you give your interviews, your > interactions between people in the
house. > > I must say though, when I went there fore an interview, they
were > strictly looking for sub-2 minute blindfold cubers, and cubers
inspired > by little Japanese boys. > > Tyson Mao > MSC #631 >
California Institute of Technology > > On Jan 14, 2006, at 6:29 AM,
Gaétan Guimond wrote: > > > Good Luck Tyson > > > > What the girls
should'nt know on BATG for you > > > > -1-That the champion of the
world blindfold 2003 was inspired by a > > magician-cuber no delared
(1993-2003) . > > > > -2-That it takes much more years to become an
excellent chess > > gamer. > > > > -3- To have the chance to have an
official blindfold record > > because the cube is not really popular.
The opposite could make it > > possible to an exceptionally gifted child
to better. > > > > http://www.cjnews.com/viewarticle.asp?id=1499 > > > >
He once saw a man doing the puzzle behind his back and was inspired > >
to try it himself. > > > > "I thought this guy has to have
extraordinary vision or something," > > he said. "I thought
I'd try it. > > > > :=) > > Gaétan > > > > PS:Congradulation for
Gunnar and Gustav, 2 world record in the same > > championship with my
easy method 2x2x2. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> > >
wrote: > >> > >> Wow, thanks a lot for figuring out this stuff. > >> >
>> Yeah, let's see... so I did a blindfold solve for my first > >
interview > >> (15 people all crammed in the room watching with a black
t-shirt > > tied > >> around my head), a blindfold solve for Ashton
Kutcher in another > >> interview, and then that one was my third
"performance" style > > blindfold > >> solve. By
"performance," I mean that if I screw up and fail, > >
it's > >> really bad and looks like I just plain suck. > >> > >> I
might have to do one this Monday for a press conference. > > Yikes. > >>
Wish me luck! > >> > >> Tyson Mao > >> MSC #631 > >> California
Institute of Technology > >> > >> On Jan 14, 2006, at 1:18 AM, Gilles
van den Peereboom wrote: > >> > >>> NOTE : this is a computer generated
scramble, it's probably not > > how > >>> they did it :p > >>> >
>>> 2006/1/14, Gilles van den Peereboom <gillesvdp@g...>: > >>>> And
here is the scramble : > >>>> D' L2 B2 U2 L2 U L2 B2 U L'
U' F' L U' F' R' F2 U' B U' (20f) >
>>>> ;-) > >>>> > >>>> Gilles. > >>>> (I'll watch that tonight :p)
> >>>> > >>>> 2006/1/13, Leyan Lo <leyanlo@g...>: > >>>>>
http://www.its.caltech.edu/~leyanlo/batg.html > >>>>> > >>>>> > >>>>>
Koen Heltzel wrote: > >>>>>> Ok, that torrent went quicker than I
thought with 150kb/s. > >>>>>> Cool show and competitors :D > >>>>>> >
>>>>>> - Koen > >>>>>> > >>>>>> > >>>>>> --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" >
>>>>>> <allyourbase@h...> wrote: > >>>>>> > >>>>>>> If you can't
wait for Chris to upload his version you could > > try to > >>>>>>>
download it with this torrent file: > >>>>>>> > >>>>>> > >>>>>>
http://www.baseplace.nl/files/ > >>>>>>
Beauty%20And%20The%20Geek%20S02E01%20PDTV%20XviD- > >>>>>>
XOR%20%5beztv%5d.torrent > >>>>>> > >>>>>>> It's very slow for me
though. > >>>>>>> > >>>>>>> - Koen > >>>>>>> > >>>>>> > >>>>>> > >>>>>>
> >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> Yahoo! Groups
Links > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> >
>>>>>> > >>>>> > >>>>> > >>>>> > >>>>> Yahoo! Groups Links > >>>>> >
>>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>> > >>> > >>> > >>> >
>>> Yahoo! Groups Links > >>> > >>> > >>> > >>> > >>> > >>> > >> > > > >
> > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > >
> > > > > Yahoo! Groups Links > > > > > > > >
531. Average number of moves for LL From: "gillesvdp" <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jan 2006 16:03:06 -0000
Hello, Just a small question : What's the average number of move
required to complete OLL and then PLL (Fridrich Method) ? (not counting
U moves between steps) Thank you, Gilles.
532. Re: [Speed cubing group] BATG Premiere... From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jan 2006 17:07:06 +0100
Btw, how come you are not in the Interview list ? (video link on the
main page), there are only 14 people there. Why are you out ? (and
who's the other ? (I'm not familiar with the names.) Gilles.
2006/1/14, Gilles van den Peereboom <gillesvdp@gmail.com>: > The end
of this episode is indeed special, but assuming that the >
"rock/sing/danse show" was made after that dismissal, it could
be very > easy to determine which couple was changed. > I'll take a
brief look at that later. > Otherwise I must admit that it's a very
funny show and that I laught > quite a lot. > Tyson will win :p > >
Gilles. > > 2006/1/14, Tyson Mao <tmao@its.caltech.edu>: > > It
definitely takes many more years to do a lot of other things, such > >
as chess, music, athletics, etc. The list is endless. Simply said, > >
the new generation of cubers have reached their level of expertise in a
> > very short period of time—less than 3 years. > > > > Though,
I'm not really sure why the girls would care about number 1. > >
There are many more important things that determine how you get on and >
> succeed on the show, such as the way you give your interviews, your >
> interactions between people in the house. > > > > I must say though,
when I went there fore an interview, they were > > strictly looking for
sub-2 minute blindfold cubers, and cubers inspired > > by little
Japanese boys. > > > > Tyson Mao > > MSC #631 > > California Institute
of Technology > > > > On Jan 14, 2006, at 6:29 AM, Gaétan Guimond wrote:
> > > > > Good Luck Tyson > > > > > > What the girls should'nt know
on BATG for you > > > > > > -1-That the champion of the world blindfold
2003 was inspired by a > > > magician-cuber no delared (1993-2003) . > >
> > > > -2-That it takes much more years to become an excellent chess >
> > gamer. > > > > > > -3- To have the chance to have an official
blindfold record > > > because the cube is not really popular. The
opposite could make it > > > possible to an exceptionally gifted child
to better. > > > > > > http://www.cjnews.com/viewarticle.asp?id=1499 > >
> > > > He once saw a man doing the puzzle behind his back and was
inspired > > > to try it himself. > > > > > > "I thought this guy
has to have extraordinary vision or something," > > > he said.
"I thought I'd try it. > > > > > > :=) > > > Gaétan > > > > >
> PS:Congradulation for Gunnar and Gustav, 2 world record in the same >
> > championship with my easy method 2x2x2. > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> > > >
wrote: > > >> > > >> Wow, thanks a lot for figuring out this stuff. > >
>> > > >> Yeah, let's see... so I did a blindfold solve for my
first > > > interview > > >> (15 people all crammed in the room watching
with a black t-shirt > > > tied > > >> around my head), a blindfold
solve for Ashton Kutcher in another > > >> interview, and then that one
was my third "performance" style > > > blindfold > > >> solve.
By "performance," I mean that if I screw up and fail, > > >
it's > > >> really bad and looks like I just plain suck. > > >> > >
>> I might have to do one this Monday for a press conference. > > >
Yikes. > > >> Wish me luck! > > >> > > >> Tyson Mao > > >> MSC #631 > >
>> California Institute of Technology > > >> > > >> On Jan 14, 2006, at
1:18 AM, Gilles van den Peereboom wrote: > > >> > > >>> NOTE : this is a
computer generated scramble, it's probably not > > > how > > >>>
they did it :p > > >>> > > >>> 2006/1/14, Gilles van den Peereboom
<gillesvdp@g...>: > > >>>> And here is the scramble : > > >>>>
D' L2 B2 U2 L2 U L2 B2 U L' U' F' L U' F'
R' F2 U' B U' (20f) > > >>>> ;-) > > >>>> > > >>>>
Gilles. > > >>>> (I'll watch that tonight :p) > > >>>> > > >>>>
2006/1/13, Leyan Lo <leyanlo@g...>: > > >>>>>
http://www.its.caltech.edu/~leyanlo/batg.html > > >>>>> > > >>>>> > >
>>>>> Koen Heltzel wrote: > > >>>>>> Ok, that torrent went quicker than
I thought with 150kb/s. > > >>>>>> Cool show and competitors :D > >
>>>>>> > > >>>>>> - Koen > > >>>>>> > > >>>>>> > > >>>>>> --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > >
>>>>>> <allyourbase@h...> wrote: > > >>>>>> > > >>>>>>> If you
can't wait for Chris to upload his version you could > > > try to >
> >>>>>>> download it with this torrent file: > > >>>>>>> > > >>>>>> > >
>>>>>> http://www.baseplace.nl/files/ > > >>>>>>
Beauty%20And%20The%20Geek%20S02E01%20PDTV%20XviD- > > >>>>>>
XOR%20%5beztv%5d.torrent > > >>>>>> > > >>>>>>> It's very slow for
me though. > > >>>>>>> > > >>>>>>> - Koen > > >>>>>>> > > >>>>>> > >
>>>>>> > > >>>>>> > > >>>>>> > > >>>>>> > > >>>>>> > > >>>>>> > > >>>>>>
> > >>>>>> Yahoo! Groups Links > > >>>>>> > > >>>>>> > > >>>>>> > >
>>>>>> > > >>>>>> > > >>>>>> > > >>>>>> > > >>>>>> > > >>>>> > > >>>>> >
> >>>>> > > >>>>> Yahoo! Groups Links > > >>>>> > > >>>>> > > >>>>> > >
>>>>> > > >>>>> > > >>>>> > > >>>>> > > >>>> > > >>> > > >>> > > >>> > >
>>> Yahoo! Groups Links > > >>> > > >>> > > >>> > > >>> > > >>> > > >>>
> > >> > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > > > > > >
533. Re: [Speed cubing group] BATG Premiere... From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jan 2006 17:38:20 +0100
and finally :p http://www.belgiancubes.be/newcouple.jpg what do you
think ? 2006/1/14, Gilles van den Peereboom <gillesvdp@gmail.com>: >
Btw, how come you are not in the Interview list ? (video link on the >
main page), there are only 14 people there. > Why are you out ? > (and
who's the other ? (I'm not familiar with the names.) > >
Gilles. > > 2006/1/14, Gilles van den Peereboom
<gillesvdp@gmail.com>: > > The end of this episode is indeed special,
but assuming that the > > "rock/sing/danse show" was made
after that dismissal, it could be very > > easy to determine which
couple was changed. > > I'll take a brief look at that later. > >
Otherwise I must admit that it's a very funny show and that I
laught > > quite a lot. > > Tyson will win :p > > > > Gilles. > > > >
2006/1/14, Tyson Mao <tmao@its.caltech.edu>: > > > It definitely
takes many more years to do a lot of other things, such > > > as chess,
music, athletics, etc. The list is endless. Simply said, > > > the new
generation of cubers have reached their level of expertise in a > > >
very short period of time—less than 3 years. > > > > > > Though,
I'm not really sure why the girls would care about number 1. > > >
There are many more important things that determine how you get on and >
> > succeed on the show, such as the way you give your interviews, your
> > > interactions between people in the house. > > > > > > I must say
though, when I went there fore an interview, they were > > > strictly
looking for sub-2 minute blindfold cubers, and cubers inspired > > > by
little Japanese boys. > > > > > > Tyson Mao > > > MSC #631 > > >
California Institute of Technology > > > > > > On Jan 14, 2006, at 6:29
AM, Gaétan Guimond wrote: > > > > > > > Good Luck Tyson > > > > > > > >
What the girls should'nt know on BATG for you > > > > > > > >
-1-That the champion of the world blindfold 2003 was inspired by a > > >
> magician-cuber no delared (1993-2003) . > > > > > > > > -2-That it
takes much more years to become an excellent chess > > > > gamer. > > >
> > > > > -3- To have the chance to have an official blindfold record >
> > > because the cube is not really popular. The opposite could make it
> > > > possible to an exceptionally gifted child to better. > > > > > >
> > http://www.cjnews.com/viewarticle.asp?id=1499 > > > > > > > > He
once saw a man doing the puzzle behind his back and was inspired > > > >
to try it himself. > > > > > > > > "I thought this guy has to have
extraordinary vision or something," > > > > he said. "I
thought I'd try it. > > > > > > > > :=) > > > > Gaétan > > > > > >
> > PS:Congradulation for Gunnar and Gustav, 2 world record in the same
> > > > championship with my easy method 2x2x2. > > > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
> > > > wrote: > > > >> > > > >> Wow, thanks a lot for figuring out this
stuff. > > > >> > > > >> Yeah, let's see... so I did a blindfold
solve for my first > > > > interview > > > >> (15 people all crammed in
the room watching with a black t-shirt > > > > tied > > > >> around my
head), a blindfold solve for Ashton Kutcher in another > > > >>
interview, and then that one was my third "performance" style
> > > > blindfold > > > >> solve. By "performance," I mean
that if I screw up and fail, > > > > it's > > > >> really bad and
looks like I just plain suck. > > > >> > > > >> I might have to do one
this Monday for a press conference. > > > > Yikes. > > > >> Wish me
luck! > > > >> > > > >> Tyson Mao > > > >> MSC #631 > > > >> California
Institute of Technology > > > >> > > > >> On Jan 14, 2006, at 1:18 AM,
Gilles van den Peereboom wrote: > > > >> > > > >>> NOTE : this is a
computer generated scramble, it's probably not > > > > how > > >
>>> they did it :p > > > >>> > > > >>> 2006/1/14, Gilles van den
Peereboom <gillesvdp@g...>: > > > >>>> And here is the scramble : > >
> >>>> D' L2 B2 U2 L2 U L2 B2 U L' U' F' L U'
F' R' F2 U' B U' (20f) > > > >>>> ;-) > > > >>>> > >
> >>>> Gilles. > > > >>>> (I'll watch that tonight :p) > > > >>>> >
> > >>>> 2006/1/13, Leyan Lo <leyanlo@g...>: > > > >>>>>
http://www.its.caltech.edu/~leyanlo/batg.html > > > >>>>> > > > >>>>> >
> > >>>>> Koen Heltzel wrote: > > > >>>>>> Ok, that torrent went quicker
than I thought with 150kb/s. > > > >>>>>> Cool show and competitors :D >
> > >>>>>> > > > >>>>>> - Koen > > > >>>>>> > > > >>>>>> > > > >>>>>>
--- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
> > > >>>>>> <allyourbase@h...> wrote: > > > >>>>>> > > > >>>>>>> If
you can't wait for Chris to upload his version you could > > > >
try to > > > >>>>>>> download it with this torrent file: > > > >>>>>>> >
> > >>>>>> > > > >>>>>> http://www.baseplace.nl/files/ > > > >>>>>>
Beauty%20And%20The%20Geek%20S02E01%20PDTV%20XviD- > > > >>>>>>
XOR%20%5beztv%5d.torrent > > > >>>>>> > > > >>>>>>> It's very slow
for me though. > > > >>>>>>> > > > >>>>>>> - Koen > > > >>>>>>> > > >
>>>>>> > > > >>>>>> > > > >>>>>> > > > >>>>>> > > > >>>>>> > > > >>>>>>
> > > >>>>>> > > > >>>>>> > > > >>>>>> Yahoo! Groups Links > > > >>>>>>
> > > >>>>>> > > > >>>>>> > > > >>>>>> > > > >>>>>> > > > >>>>>> > > >
>>>>>> > > > >>>>>> > > > >>>>> > > > >>>>> > > > >>>>> > > > >>>>>
Yahoo! Groups Links > > > >>>>> > > > >>>>> > > > >>>>> > > > >>>>> > >
> >>>>> > > > >>>>> > > > >>>>> > > > >>>> > > > >>> > > > >>> > > > >>>
> > > >>> Yahoo! Groups Links > > > >>> > > > >>> > > > >>> > > > >>> >
> > >>> > > > >>> > > > >> > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links
> > > > > > > > > > > > > > > > > > > > > > > > > > >
534. Re: [Speed cubing group] BATG Premiere... From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jan 2006 17:51:30 -0000
Gaétan: Actually I don't use your method!! I use Ortega's
method, don't remember the address to the site right now. /Gunnar
--- In speedsolvingrubikscube@yahoogroups.com, Gaétan Guimond
<rubiks99ca@y...> wrote: > > Good Luck Tyson > > What the girls
should'nt know on BATG for you > > -1-That the champion of the
world blindfold 2003 was inspired by a > magician-cuber no delared
(1993-2003) . > > -2-That it takes much more years to become an
excellent chess > gamer. > > -3- To have the chance to have an official
blindfold record > because the cube is not really popular. The opposite
could make it > possible to an exceptionally gifted child to better. > >
http://www.cjnews.com/viewarticle.asp?id=1499 > > He once saw a man
doing the puzzle behind his back and was inspired > to try it himself. >
> "I thought this guy has to have extraordinary vision or
something," > he said. "I thought I'd try it. > > :=) >
Gaétan > > PS:Congradulation for Gunnar and Gustav, 2 world record in
the same > championship with my easy method 2x2x2. > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> >
wrote: > > > > Wow, thanks a lot for figuring out this stuff. > > > >
Yeah, let's see... so I did a blindfold solve for my first >
interview > > (15 people all crammed in the room watching with a black
t-shirt > tied > > around my head), a blindfold solve for Ashton Kutcher
in another > > interview, and then that one was my third
"performance" style > blindfold > > solve. By
"performance," I mean that if I screw up and fail, > it's
> > really bad and looks like I just plain suck. > > > > I might have to
do one this Monday for a press conference. > Yikes. > > Wish me luck! >
> > > Tyson Mao > > MSC #631 > > California Institute of Technology > >
> > On Jan 14, 2006, at 1:18 AM, Gilles van den Peereboom wrote: > > > >
> NOTE : this is a computer generated scramble, it's probably not >
how > > > they did it :p > > > > > > 2006/1/14, Gilles van den Peereboom
<gillesvdp@g...>: > > >> And here is the scramble : > > >> D' L2
B2 U2 L2 U L2 B2 U L' U' F' L U' F' R' F2
U' B U' (20f) > > >> ;-) > > >> > > >> Gilles. > > >>
(I'll watch that tonight :p) > > >> > > >> 2006/1/13, Leyan Lo
<leyanlo@g...>: > > >>> http://www.its.caltech.edu/~leyanlo/batg.html
> > >>> > > >>> > > >>> Koen Heltzel wrote: > > >>>> Ok, that torrent
went quicker than I thought with 150kb/s. > > >>>> Cool show and
competitors :D > > >>>> > > >>>> - Koen > > >>>> > > >>>> > > >>>> ---
In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > >
>>>> <allyourbase@h...> wrote: > > >>>> > > >>>>> If you can't
wait for Chris to upload his version you could > try to > > >>>>>
download it with this torrent file: > > >>>>> > > >>>> > > >>>>
http://www.baseplace.nl/files/ > > >>>>
Beauty%20And%20The%20Geek%20S02E01%20PDTV%20XviD- > > >>>>
XOR%20%5beztv%5d.torrent > > >>>> > > >>>>> It's very slow for me
though. > > >>>>> > > >>>>> - Koen > > >>>>> > > >>>> > > >>>> > > >>>>
> > >>>> > > >>>> > > >>>> > > >>>> > > >>>> > > >>>> Yahoo! Groups
Links > > >>>> > > >>>> > > >>>> > > >>>> > > >>>> > > >>>> > > >>>> > >
>>>> > > >>> > > >>> > > >>> > > >>> Yahoo! Groups Links > > >>> > > >>>
> > >>> > > >>> > > >>> > > >>> > > >>> > > >> > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > >
535. Re: Average number of moves for LL From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jan 2006 18:03:37 -0000
I think it's 9.5 and 12. At least it was so at Dan Knights'
page. --- In speedsolvingrubikscube@yahoogroups.com,
"gillesvdp" <gillesvdp@g...> wrote: > > Hello, > > Just a
small question : > What's the average number of move required to
complete OLL and then > PLL (Fridrich Method) ? (not counting U moves
between steps) > > Thank you, > Gilles. >
536. Re: [Speed cubing group] Re: Average number of moves for
LL From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jan 2006 20:41:18 +0100
mm...I found this site (;-) Joel)
http://sinac.orgfree.com/3x3x3/lbl/oll.php
http://sinac.orgfree.com/3x3x3/lbl/pll.php It says 11.66 for OLL and
12.17 for PLL. But I guess it depends on which algorithm you use, and
which metric system you use. Thanks again, You might hear from me if
what I find is statistically interesting :p Gilles. 2006/1/14, Anssi
Vanhala <mahtianssi@...>: > I think it's 9.5 and 12. At least it
was so at Dan Knights' page. > > --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" >
<gillesvdp@g...> wrote: > > > > Hello, > > > > Just a small question
: > > What's the average number of move required to complete OLL
and then > > PLL (Fridrich Method) ? (not counting U moves between
steps) > > > > Thank you, > > Gilles. > > > > > > > > > > Yahoo! Groups
Links > > > > > > >
537. OT: Privacy From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jan 2006 20:49:55 -0000
Someone mentioned this on another group I'm a member of, and I
thought I'd pass it on: "If you belong to ANY Yahoo Groups -
including this one - be aware that Yahoo is now using "Web
Beacons" to track every Yahoo Group user. It's similar to
cookies, but allows Yahoo to record every website and every group you
visit, even when you're not connected to Yahoo. Look at their
updated privacy statement at http://privacy.yahoo.com/privacy/us/ About
half-way down the page, in the section on cookies, you will see a link
that says WEB BEACONS. Click on the phrase "Web Beacons." On
the page that opens, find a paragraph entitled "Outside the Yahoo
Network." In that section find a little "Click Here to Opt
Out" link that will let you "opt-out" of their snooping.
Be careful! NOT to click on the next button shown. It is an "Opt
Back In" button that, if clicked, will UNDO the opt-out. Note that
Yahoo's invasion of your privacy - and your ability to opt-out of
it - is not user-specific. It is MACHINE specific. That means you will
have to opt-out on every computer (and browser) you use." -Daniel
538. Re: [Speed cubing group] OT: Privacy From: Chris Hunt <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jan 2006 13:29:18 -0800
That makes it even BETTER to just have the group emailed to you. Yeah
for GMail! (ask me if you need an account) -Chris On 1/14/06, Daniel
Hayes <swedishlf@...> wrote: > > Someone mentioned this on another
group I'm a member of, and I thought > I'd pass it on: > >
"If you belong to ANY Yahoo Groups - including this one - be aware
> that > Yahoo is now using "Web Beacons" to track every Yahoo
Group user. > It's > similar to cookies, but allows Yahoo to record
every website and > every > group you visit, even when you're not
connected to Yahoo. > > Look at their updated privacy statement at >
http://privacy.yahoo.com/privacy/us/ > > About half-way down the page,
in the section on cookies, you will see > a link that says WEB BEACONS.
> > Click on the phrase "Web Beacons." On the page that opens,
find a > paragraph entitled "Outside the Yahoo Network." > >
In that section find a little "Click Here to Opt Out" link
that will > let you "opt-out" of their snooping. Be careful!
NOT to click on the > next button shown. It is an "Opt Back
In" button that, if clicked, > will > UNDO the opt-out. > > Note
that Yahoo's invasion of your privacy - and your ability to >
opt-out of it - is not user-specific. It is MACHINE specific. That >
means you will have to opt-out on every computer (and browser) you >
use." > > -Daniel > > > > > > > Yahoo! Groups Links > > > > > > >
[Non-text portions of this message have been removed]
539. Re: [Speed cubing group] BATG Premiere... From: Chris Hunt <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jan 2006 13:31:30 -0800
My friend and I thought the same thing... -Chris On 1/14/06, Gilles van
den Peereboom <gillesvdp@...> wrote: > > and finally :p >
http://www.belgiancubes.be/newcouple.jpg > what do you think ? >
[Non-text portions of this message have been removed]
540. Re: [Speed cubing group] BATG Premiere... From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jan 2006 22:44:52 +0100
Plus she seems really pissed off in the final interview :p Gilles.
2006/1/14, Chris Hunt <huntca@...>: > My friend and I thought the
same thing... > > -Chris > > On 1/14/06, Gilles van den Peereboom
<gillesvdp@gmail.com> wrote: > > > > and finally :p > >
http://www.belgiancubes.be/newcouple.jpg > > what do you think ? > > > >
> [Non-text portions of this message have been removed] > > > > > Yahoo!
Groups Links > > > > > > >
thx gilles for telling me how to download that torrent thing! just
finished watching. i really had a good laugh!! it kinda made my day! (i
even would have known the gwen steffani question ;-)) it would be really
nice if someone posted a link to download after each episode... and yeah
the short scenes from next show probably show what teams are swapped.
keep on cubing! sander --- Gilles van den Peereboom <gillesvdp@...>
wrote: > Plus she seems really pissed off in the final > interview :p >
> Gilles. > > 2006/1/14, Chris Hunt <huntca@...>: > > My friend and I
thought the same thing... > > > > -Chris > > > > On 1/14/06, Gilles van
den Peereboom > <gillesvdp@...> wrote: > > > > > > and finally :p > >
> http://www.belgiancubes.be/newcouple.jpg > > > what do you think ? > >
> > > > > > > [Non-text portions of this message have been > removed] >
> > > > > > > > > Yahoo! Groups Links
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
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542. Blindfold cubing From: "undermostfiend" <undermostfiend@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jan 2006 22:00:12 -0000
hi i was just wondering if anyone has any recommendations on methods or
any hints to help in learning blindfolding cubing because im having
trouble learning the methods on sites like mackys. Thanks for the help
John,
i started with the method on stefan pochmanns site
http://www.stefan-pochmann.de/spocc/blindsolving/3x3/ well never got
past that to be honest... once you know how the method works it's
really easy to do it. (takes some time to come up with 24 colorfull
items and a good route though. but that only needs to be done once.)
it's not a very fast method (but of course a lot depends on how
fast you can memorize things and turn the cube) but a very solid one.
and no new algorithms that need to be learned (if you know PLL) sander
--- undermostfiend <undermostfiend@...> wrote: > hi i was just
wondering if anyone has any > recommendations on methods > or any hints
to help in learning blindfolding cubing > because im having > trouble
learning the methods on sites like mackys. > Thanks for the help > >
John, __________________________________________________ Do You Yahoo!?
Tired of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
544. Re: Sanding rubik's cube inside From: "Daniel Jih" <djspazy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jan 2006 22:29:54 -0000
The 220 was perfect. I went to Home Depot got me like 20 sheets for 3
bucks (or something ridiculous like that) and sanded my butt off for 2
hours. Thanks My remaining problem is that when I turn a side, it
stretches and stuff. Does that mean the springs are too loose? --- In
speedsolvingrubikscube@yahoogroups.com, "Eric" <maier@d...>
wrote: > > 220 should be fine. > > Eric > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Jih" >
<djspazy@c...> wrote: > > > > For my DIY kit, I need to eliminate the
edge of the cover piece that > > covers the hole of the corner piece.
What type of sand paper should I > > use for plastic? I want to get it
really flat and smooth and I dont' > > want to wear it out too
much. > > >
545. Re: [Speed cubing group] Blindfold cubing From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jan 2006 22:49:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, sander hendrickx
<sanderhendrickx@y...> wrote: > > i started with the method on stefan
pochmanns site > http://www.stefan-pochmann.de/spocc/blindsolving/3x3/ >
well never got past that to be honest... > once you know how the method
works it's really easy to > do it. (takes some time to come up with
24 colorfull > items and a good route though. but that only needs to >
be done once.) it's not a very fast method Heywhaddayamean? Jean
Pons's 2:05.36 is the European record using that system :-) Cheers!
Stefan
about BATG... did you guys notice only 5 teams are sitting at the poker
table? and tyson isn't one of them...! what happened? and i guess
the pochmann-method can be fast then ;-) i'm just not very used to
blindfold solving a very rough calculation... 11 edges with
T-permutation + setup (and undo) moves --> 11x (14 + 2to4) moves
T-permutation and another PLL to get corners back in place --> 24 moves
7 corners with some algorithm + setup (and undo) moves --> 7x (15 +
2to4) moves more or less a total of 337 turns. how many turns do these
others systems more or less need to complete a cube blindfolded? sander
--- Stefan Pochmann <pochmann@...> wrote: > <sanderhendrickx@y...>
wrote: > > > be done once.) it's not a very fast method > >
Heywhaddayamean? Jean Pons's 2:05.36 is the European > record using
that > system :-) > > Cheers! > Stefan
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
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--- In speedsolvingrubikscube@yahoogroups.com, sander hendrickx
<sanderhendrickx@y...> wrote: > > more or less a total of 337 turns.
how many turns do > these others systems more or less need to complete a
> cube blindfolded? Less. Much less :-) Stefan
548. Re: [Speed cubing group] Blindfold cubing + BATG From: john lusby <undermostfiend@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jan 2006 16:11:27 -0800 (PST)
can you give me examples of other methods? Stefan Pochmann
<pochmann@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com,
sander hendrickx <sanderhendrickx@y...> wrote: > > more or less a
total of 337 turns. how many turns do > these others systems more or
less need to complete a > cube blindfolded? Less. Much less :-) Stefan
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About the BATG thing...I noticed that too, and other ppl prolly noticed
it...but I've had some speculation on that, to make u think that
they are wrongfully showing you someone missing...maybe tyson won some
sort of challenge and was off enjoying his rewards???
maybe...hopefully... Craig --- In
speedsolvingrubikscube@yahoogroups.com, sander hendrickx
<sanderhendrickx@y...> wrote: > > about BATG... > did you guys notice
only 5 teams are sitting at the > poker table? and tyson isn't one
of them...! what > happened? > > and i guess the pochmann-method can be
fast then ;-) > i'm just not very used to blindfold solving > > a
very rough calculation... > > 11 edges with T-permutation + setup (and
undo) moves > --> 11x (14 + 2to4) moves > T-permutation and another PLL
to get corners back in > place > --> 24 moves > 7 corners with some
algorithm + setup (and undo) moves > --> 7x (15 + 2to4) moves > > more
or less a total of 337 turns. how many turns do > these others systems
more or less need to complete a > cube blindfolded? > > sander > > ---
Stefan Pochmann <pochmann@g...> wrote: > > >
<sanderhendrickx@y...> wrote: > > > > > be done once.) it's not
a very fast method > > > > Heywhaddayamean? Jean Pons's 2:05.36 is
the European > > record using that > > system :-) > > > > Cheers! > >
Stefan > > __________________________________________________ > Do You
Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around
> http://mail.yahoo.com >
550. Re: OT: Privacy From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jan 2006 03:13:30 -0000
I don't think they should be able to do this without contacting the
members and asking permission first, when we signed up we agreed to the
privacy statement then, not to the new revised one... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > > Someone mentioned this on another group
I'm a member of, and I thought > I'd pass it on: > > "If
you belong to ANY Yahoo Groups - including this one - be aware > that >
Yahoo is now using "Web Beacons" to track every Yahoo Group
user. > It's > similar to cookies, but allows Yahoo to record every
website and > every > group you visit, even when you're not
connected to Yahoo. > > Look at their updated privacy statement at >
http://privacy.yahoo.com/privacy/us/ > > About half-way down the page,
in the section on cookies, you will see > a link that says WEB BEACONS.
> > Click on the phrase "Web Beacons." On the page that opens,
find a > paragraph entitled "Outside the Yahoo Network." > >
In that section find a little "Click Here to Opt Out" link
that will > let you "opt-out" of their snooping. Be careful!
NOT to click on the > next button shown. It is an "Opt Back
In" button that, if clicked, > will > UNDO the opt-out. > > Note
that Yahoo's invasion of your privacy - and your ability to >
opt-out of it - is not user-specific. It is MACHINE specific. That >
means you will have to opt-out on every computer (and browser) you >
use." > > -Daniel >
551. Re: New 3x3x3 World Record From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jan 2006 04:24:14 -0000
...My 2 cents... Betting it was lucky :p sorry Leyan if it
wasn't...but...Leyan's previous best was set a few days ago
using Tyson's cube with a time of 11.97...so he either got a new
PB, or it was lucky...now an American has the North American
record...grrrrrrrrrrrrr... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Ian"
<iwinoky@y...> wrote: > > Hi All, > > The official 3x3x3 single solve
world record was broken today at the > Caltech Winter Competition. Leyan
Lo set a time of 11.13 seconds. > > Tyson left a message on my phone and
asked to post since they don't > have internet right now. > > Ian >
552. Re: [Speed cubing group] Re: OT: Privacy From: Chris Hunt <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jan 2006 20:26:47 -0800
I think that because it's a free service, they can do whatever they
want. -Chris On 1/14/06, Craig Bouchard <logitewty@...> wrote: > > I
don't think they should be able to do this without contacting the >
members and asking permission first, when we signed up we agreed to >
the privacy statement then, not to the new revised one... > > Craig > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel
Hayes" > <swedishlf@h...> wrote: > > > > Someone mentioned this
on another group I'm a member of, and I thought > > I'd pass
it on: > > > > "If you belong to ANY Yahoo Groups - including this
one - be aware > > that > > Yahoo is now using "Web Beacons"
to track every Yahoo Group user. > > It's > > similar to cookies,
but allows Yahoo to record every website and > > every > > group you
visit, even when you're not connected to Yahoo. > > > > Look at
their updated privacy statement at > >
http://privacy.yahoo.com/privacy/us/ > > > > About half-way down the
page, in the section on cookies, you will see > > a link that says WEB
BEACONS. > > > > Click on the phrase "Web Beacons." On the
page that opens, find a > > paragraph entitled "Outside the Yahoo
Network." > > > > In that section find a little "Click Here to
Opt Out" link that will > > let you "opt-out" of their
snooping. Be careful! NOT to click on the > > next button shown. It is
an "Opt Back In" button that, if clicked, > > will > > UNDO
the opt-out. > > > > Note that Yahoo's invasion of your privacy -
and your ability to > > opt-out of it - is not user-specific. It is
MACHINE specific. That > > means you will have to opt-out on every
computer (and browser) you > > use." > > > > -Daniel > > > > > > >
> > > > Yahoo! Groups Links > > > > > > > > [Non-text portions of this
message have been removed]
553. New 3x3x3 World Record From: "Ian" <iwinoky@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jan 2006 04:26:57 -0000
Hi All, The official 3x3x3 single solve world record was broken today at
the Caltech Winter Competition. Leyan Lo set a time of 11.13 seconds.
Tyson left a message on my phone and asked me to post since they
don't have internet right now. Ian
554. Re: [Speed cubing group] New 3x3x3 World Record From: Chris Hunt <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jan 2006 20:28:37 -0800
Wow...fastest with his eyes open AND shut. Nice Leyan. -Chris On
1/14/06, Ian <iwinoky@...> wrote: > > Hi All, > > The official 3x3x3
single solve world record was broken today at the > Caltech Winter
Competition. Leyan Lo set a time of 11.13 seconds. > > Tyson left a
message on my phone and asked to post since they don't > have
internet right now. > > Ian > > > > > > > > Yahoo! Groups Links > > > >
> > > [Non-text portions of this message have been removed]
555. Preliminary Results From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com,
caltechrubiks@yahoogroups.com Date: Sat, 14 Jan 2006 20:28:57 -0800
We're still finalizing the results:
http://www.astro.caltech.edu/~tmao/Winter%202006%20Workbook.xls But you
can check that out. Congratulations to Leyan Lo on his 11.13 second
solve, the new world record. I will work on getting a video of it. Tyson
Mao MSC #631 California Institute of Technology
556. Re: New 3x3x3 World Record From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jan 2006 04:30:38 -0000
...My 2 cents... Betting it was lucky :p sorry Leyan if it
wasn't...but...Leyan's previous best was set a few days ago
using Tyson's cube with a time of 11.97...so he either got a new
PB, or it was lucky...now an American has the North American
record...grrrrrrrrrrrrr... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Ian"
<iwinoky@y...> wrote: > > Hi All, > > The official 3x3x3 single solve
world record was broken today at the > Caltech Winter Competition. Leyan
Lo set a time of 11.13 seconds. > > Tyson left a message on my phone and
asked me to post since they don't > have internet right now. > >
Ian >
557. Re: Preliminary Results From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jan 2006 04:31:33 -0000
Theres gotta be a video of the world record...if not...it shouldn't
count :p...haha...j/k Craig --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> > We're still finalizing the results: > >
http://www.astro.caltech.edu/~tmao/Winter%202006%20Workbook.xls > > But
you can check that out. Congratulations to Leyan Lo on his 11.13 >
second solve, the new world record. I will work on getting a video of >
it. > > Tyson Mao > MSC #631 > California Institute of Technology >
558. Re: [Speed cubing group] Blindfold cubing + BATG From: Vincent Le <vince1123581321@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jan 2006 20:34:32 -0800
I'm not sure, but I think elimination was mentioned on the internet
somewhere, but I could be wrong. On 14/01/06, Craig Bouchard
<logitewty@...> wrote: > > About the BATG thing...I noticed that too,
and other ppl prolly > noticed it...but I've had some speculation
on that, to make u think > that they are wrongfully showing you someone
missing...maybe tyson won > some sort of challenge and was off enjoying
his rewards??? > maybe...hopefully... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, sander hendrickx >
<sanderhendrickx@y...> wrote: > > > > about BATG... > > did you guys
notice only 5 teams are sitting at the > > poker table? and tyson
isn't one of them...! what > > happened? > > > > and i guess the
pochmann-method can be fast then ;-) > > i'm just not very used to
blindfold solving > > > > a very rough calculation... > > > > 11 edges
with T-permutation + setup (and undo) moves > > --> 11x (14 + 2to4)
moves > > T-permutation and another PLL to get corners back in > > place
> > --> 24 moves > > 7 corners with some algorithm + setup (and undo)
moves > > --> 7x (15 + 2to4) moves > > > > more or less a total of 337
turns. how many turns do > > these others systems more or less need to
complete a > > cube blindfolded? > > > > sander > > > > --- Stefan
Pochmann <pochmann@g...> wrote: > > > > > <sanderhendrickx@y...>
wrote: > > > > > > > be done once.) it's not a very fast method > >
> > > > Heywhaddayamean? Jean Pons's 2:05.36 is the European > > >
record using that > > > system :-) > > > > > > Cheers! > > > Stefan > >
> > __________________________________________________ > > Do You
Yahoo!? > > Tired of spam? Yahoo! Mail has the best spam protection
around > > http://mail.yahoo.com > > > > > > > >
------------------------------ > YAHOO! GROUPS LINKS > > > - Visit your
group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > [Non-text portions of this message have
been removed]
559. Re: Preliminary Results From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jan 2006 04:37:51 -0000
So its all done now??? ok...well then...GO FRANK!!! So much for not
entering competitions for a while...right off WR pace with Average of 5
compared to mean of 3...wow...Great tourney it seems congrats to
all...lots of new WRs set...first tourney of the year...go figure...new
rules new records... Craig --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> > We're still finalizing the results: > >
http://www.astro.caltech.edu/~tmao/Winter%202006%20Workbook.xls > > But
you can check that out. Congratulations to Leyan Lo on his 11.13 >
second solve, the new world record. I will work on getting a video of >
it. > > Tyson Mao > MSC #631 > California Institute of Technology >
560. Re: [Speed cubing group] Re: Preliminary Results From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jan 2006 21:07:46 -0800
http://www.sfgate.com/cgi-bin/article.cgi?f=/n/a/2006/01/14/state/
n185801S76.DTL http://cbs2.com/topstories/local_story_014195336.html
http://www.kesq.com/Global/story.asp?S=4363706&nav=9qrx
http://www.thestar.com/NASApp/cs/ContentServer?pagename=thestar/Layout/
Article_Type1&c=Article&pubid=968163964505&cid=1137279035383&col=9687058
99037&call_page=TS_News&call_pageid=968332188492&call_pagepath=News/
News Tyson Mao MSC #631 California Institute of Technology On Jan 14,
2006, at 8:37 PM, Craig Bouchard wrote: > So its all done now???
ok...well then...GO FRANK!!! So much for not > entering competitions for
a while...right off WR pace with Average of > 5 compared to mean of
3...wow...Great tourney it seems congrats to > all...lots of new WRs
set...first tourney of the year...go > figure...new rules new records...
> > Craig > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@i...> > wrote: >> >> We're still finalizing the results:
>> >> http://www.astro.caltech.edu/~tmao/Winter%202006%20Workbook.xls >>
>> But you can check that out. Congratulations to Leyan Lo on his 11.13
>> second solve, the new world record. I will work on getting a video of
>> it. >> >> Tyson Mao >> MSC #631 >> California Institute of Technology
>> > > > > > > > > Yahoo! Groups Links > > > > > >
561. Re: Preliminary Results From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jan 2006 05:26:20 -0000
"go figure...new rules new records..." IMO, the new rules
produce much more consistent results, with lucky solves not reflecting
as much in the final result. -Richard > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> >
wrote: > > > > We're still finalizing the results: > > > >
http://www.astro.caltech.edu/~tmao/Winter%202006%20Workbook.xls > > > >
But you can check that out. Congratulations to Leyan Lo on his 11.13 > >
second solve, the new world record. I will work on getting a video of >
> it. > > > > Tyson Mao > > MSC #631 > > California Institute of
Technology > > >
562. Midwest Competition? From: metgorubiks <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jan 2006 05:37:40 -0000
I was wonder how many of you would be interested in going to a Midwest
competition in Missouri. I want to get a midwest competition organized,
but first I want to know how many people we can get first.
563. Re: [Speed cubing group] BATG Premiere... From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jan 2006 21:44:20 -0800
Brittany, and I don't know why. Tyson Mao MSC #631 California
Institute of Technology On Jan 14, 2006, at 8:07 AM, Gilles van den
Peereboom wrote: > Btw, how come you are not in the Interview list ?
(video link on the > main page), there are only 14 people there. > Why
are you out ? > (and who's the other ? (I'm not familiar with
the names.) > > Gilles. > > 2006/1/14, Gilles van den Peereboom
<gillesvdp@...>: >> The end of this episode is indeed special, but
assuming that the >> "rock/sing/danse show" was made after
that dismissal, it could be very >> easy to determine which couple was
changed. >> I'll take a brief look at that later. >> Otherwise I
must admit that it's a very funny show and that I laught >> quite a
lot. >> Tyson will win :p >> >> Gilles. >> >> 2006/1/14, Tyson Mao
<tmao@...>: >>> It definitely takes many more years to do a lot of
other things, such >>> as chess, music, athletics, etc. The list is
endless. Simply said, >>> the new generation of cubers have reached
their level of expertise >>> in a >>> very short period of time—less
than 3 years. >>> >>> Though, I'm not really sure why the girls
would care about number 1. >>> There are many more important things that
determine how you get on >>> and >>> succeed on the show, such as the
way you give your interviews, your >>> interactions between people in
the house. >>> >>> I must say though, when I went there fore an
interview, they were >>> strictly looking for sub-2 minute blindfold
cubers, and cubers >>> inspired >>> by little Japanese boys. >>> >>>
Tyson Mao >>> MSC #631 >>> California Institute of Technology >>> >>> On
Jan 14, 2006, at 6:29 AM, Gaétan Guimond wrote: >>> >>>> Good Luck Tyson
>>>> >>>> What the girls should'nt know on BATG for you >>>> >>>>
-1-That the champion of the world blindfold 2003 was inspired by a >>>>
magician-cuber no delared (1993-2003) . >>>> >>>> -2-That it takes much
more years to become an excellent chess >>>> gamer. >>>> >>>> -3- To
have the chance to have an official blindfold record >>>> because the
cube is not really popular. The opposite could make it >>>> possible to
an exceptionally gifted child to better. >>>> >>>>
http://www.cjnews.com/viewarticle.asp?id=1499 >>>> >>>> He once saw a
man doing the puzzle behind his back and was inspired >>>> to try it
himself. >>>> >>>> "I thought this guy has to have extraordinary
vision or something," >>>> he said. "I thought I'd try
it. >>>> >>>> :=) >>>> Gaétan >>>> >>>> PS:Congradulation for Gunnar and
Gustav, 2 world record in the same >>>> championship with my easy method
2x2x2. >>>> >>>> >>>> --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tmao@i...> >>>> wrote: >>>>> >>>>> Wow, thanks a lot for
figuring out this stuff. >>>>> >>>>> Yeah, let's see... so I did a
blindfold solve for my first >>>> interview >>>>> (15 people all crammed
in the room watching with a black t-shirt >>>> tied >>>>> around my
head), a blindfold solve for Ashton Kutcher in another >>>>> interview,
and then that one was my third "performance" style >>>>
blindfold >>>>> solve. By "performance," I mean that if I
screw up and fail, >>>> it's >>>>> really bad and looks like I just
plain suck. >>>>> >>>>> I might have to do one this Monday for a press
conference. >>>> Yikes. >>>>> Wish me luck! >>>>> >>>>> Tyson Mao >>>>>
MSC #631 >>>>> California Institute of Technology >>>>> >>>>> On Jan 14,
2006, at 1:18 AM, Gilles van den Peereboom wrote: >>>>> >>>>>> NOTE :
this is a computer generated scramble, it's probably not >>>> how
>>>>>> they did it :p >>>>>> >>>>>> 2006/1/14, Gilles van den Peereboom
<gillesvdp@g...>: >>>>>>> And here is the scramble : >>>>>>> D'
L2 B2 U2 L2 U L2 B2 U L' U' F' L U' F' R'
F2 U' B U' (20f) >>>>>>> ;-) >>>>>>> >>>>>>> Gilles. >>>>>>>
(I'll watch that tonight :p) >>>>>>> >>>>>>> 2006/1/13, Leyan Lo
<leyanlo@g...>: >>>>>>>>
http://www.its.caltech.edu/~leyanlo/batg.html >>>>>>>> >>>>>>>> >>>>>>>>
Koen Heltzel wrote: >>>>>>>>> Ok, that torrent went quicker than I
thought with 150kb/s. >>>>>>>>> Cool show and competitors :D >>>>>>>>>
>>>>>>>>> - Koen >>>>>>>>> >>>>>>>>> >>>>>>>>> --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
>>>>>>>>> <allyourbase@h...> wrote: >>>>>>>>> >>>>>>>>>> If you
can't wait for Chris to upload his version you could >>>> try to
>>>>>>>>>> download it with this torrent file: >>>>>>>>>> >>>>>>>>>
>>>>>>>>> http://www.baseplace.nl/files/ >>>>>>>>>
Beauty%20And%20The%20Geek%20S02E01%20PDTV%20XviD- >>>>>>>>>
XOR%20%5beztv%5d.torrent >>>>>>>>> >>>>>>>>>> It's very slow for me
though. >>>>>>>>>> >>>>>>>>>> - Koen >>>>>>>>>> >>>>>>>>> >>>>>>>>>
>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>>
Yahoo! Groups Links >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>>
>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> Yahoo!
Groups Links >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>
>>>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> >>>>>> Yahoo! Groups Links >>>>>>
>>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>> >>>> >>>> >>>> >>>> >>>> >>>>
>>>> >>>> Yahoo! Groups Links >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>> >>>
>>> >>> >>> Yahoo! Groups Links >>> >>> >>> >>> >>> >>> >>> >>> >> > > >
> Yahoo! Groups Links > > > >
564. Re: Midwest Competition? From: "Mike Bennett" <mikebennett_one@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jan 2006 05:46:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, metgorubiks
<no_reply@y...> wrote: > > I was wonder how many of you would be
interested in going to a Midwest > competition in Missouri. I want to
get a midwest competition > organized, but first I want to know how many
people we can get first. I would most definitely come. Perhaps my
girlfriend, too. When are you thinking about hosting it, and where in
Missouri? I'm from Iowa, so it's only a few hours' drive.
The Midwest group would be another good place to poll about this. -Mike
565. Re: [Speed cubing group] Re: Preliminary Results From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jan 2006 21:47:47 -0800
You're right. We can't get a video, so it won't count,
because obviously it was fake. Tyson Mao MSC #631 California Institute
of Technology On Jan 14, 2006, at 8:31 PM, Craig Bouchard wrote: >
Theres gotta be a video of the world record...if not...it shouldn't
> count :p...haha...j/k > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> >
wrote: >> >> We're still finalizing the results: >> >>
http://www.astro.caltech.edu/~tmao/Winter%202006%20Workbook.xls >> >>
But you can check that out. Congratulations to Leyan Lo on his 11.13 >>
second solve, the new world record. I will work on getting a video of >>
it. >> >> Tyson Mao >> MSC #631 >> California Institute of Technology >>
> > > > > > > > Yahoo! Groups Links > > > > > >
566. Re: Midwest Competition? From: metgorubiks <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jan 2006 05:49:43 -0000
Well I live in the St. Louis Area, and I'm not really sure when to
have it, I just know that I want to have one, I havn't come up with
any details yet. --- In speedsolvingrubikscube@yahoogroups.com,
"Mike Bennett" <mikebennett_one@h...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, metgorubiks > <no_reply@y...>
wrote: > > > > I was wonder how many of you would be interested in going
to a > Midwest > > competition in Missouri. I want to get a midwest
competition > > organized, but first I want to know how many people we
can get first. > > I would most definitely come. Perhaps my girlfriend,
too. When are > you thinking about hosting it, and where in Missouri?
I'm from Iowa, > so it's only a few hours' drive. The
Midwest group would be another > good place to poll about this. > >
-Mike >
567. [Speed cubing group] Re: Preliminary Results From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jan 2006 13:22:59 -0000
Sweet...at least you see it the same way I do :p GO LEYAN AND FRANK!!!
Craig --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@i...> wrote: > > You're right. We can't get a video,
so it won't count, because > obviously it was fake. > > Tyson Mao >
MSC #631 > California Institute of Technology > > On Jan 14, 2006, at
8:31 PM, Craig Bouchard wrote: > > > Theres gotta be a video of the
world record...if not...it shouldn't > > count :p...haha...j/k > >
> > Craig
568. Re: Preliminary Results From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jan 2006 13:24:32 -0000
Richard, By that I meant, this is the first competition, so whoever had
the best times in the events with new rules, are guaranteed new
WRs...thats what i meant...sorry for any confusion...and Richard, I
agree 100%...any chance we can see Leyan's Scramble/Solve???(the
moves I mean) and why didn't Macky get a crazy time on that solve
too :p Craig --- In speedsolvingrubikscube@yahoogroups.com,
"richy_jr_2000" <richy_jr_2000@y...> wrote: > > "go
figure...new rules new records..." > > IMO, the new rules produce
much more consistent results, with lucky > solves not reflecting as much
in the final result. > > -Richard
569. [Speed cubing group] Re: Preliminary Results From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jan 2006 13:29:36 -0000
Here's another:
http://www.forbes.com/entrepreneurs/feeds/ap/2006/01/15/ap2450738.htm l
Way to go Leyan! Wish I could've been there. Two questions: Did
Tyson not compete? Was Jessica Fridrich there? Chris --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> > http://www.sfgate.com/cgi-bin/article.cgi?f=/n/a/2006/01/14/state/ >
n185801S76.DTL > > http://cbs2.com/topstories/local_story_014195336.html
> > http://www.kesq.com/Global/story.asp?S=4363706&nav=9qrx > >
http://www.thestar.com/NASApp/cs/ContentServer? pagename=thestar/Layout/
>
Article_Type1&c=Article&pubid=968163964505&cid=1137279035383&col=9687
058 >
99037&call_page=TS_News&call_pageid=968332188492&call_pagepath=News/
> News > > Tyson Mao > MSC #631 > California Institute of Technology > >
On Jan 14, 2006, at 8:37 PM, Craig Bouchard wrote: > > > So its all done
now??? ok...well then...GO FRANK!!! So much for not > > entering
competitions for a while...right off WR pace with Average of > > 5
compared to mean of 3...wow...Great tourney it seems congrats to > >
all...lots of new WRs set...first tourney of the year...go > >
figure...new rules new records... > > > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> > >
wrote: > >> > >> We're still finalizing the results: > >> > >>
http://www.astro.caltech.edu/~tmao/Winter%202006%20Workbook.xls > >> >
>> But you can check that out. Congratulations to Leyan Lo on his 11.13
> >> second solve, the new world record. I will work on getting a video
of > >> it. > >> > >> Tyson Mao > >> MSC #631 > >> California Institute
of Technology > >> > > > > > > > > > > > > > > > > Yahoo! Groups Links >
> > > > > > > > > > > >
570. Shortest move Count... From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jan 2006 13:31:44 -0000
Hey, I was just curious what the shortest move count for a non-lucky
solve would be...using Fridrich, and no advanced techniques such as
Xcross or w/e... Cross: Kinda ambiguous...if it is 1 or 2 moves...some
ppl consider it lucky...but this will only barely affect the final
count...I'll use 2 in my count... Pair 1: 3 moves Pair 2: 3 moves
Pair 3: 3 moves Pair 4: 3 moves OLL: 6 moves (i believe this is the
shortest one) PLL: 9 moves (don't shoot me if I'm wrong)
Total: 29 moves Someone turning at 3 moves/sec would get sub-10...and if
you did Xcross it would be less...you would eliminate one pair...maybe 1
sec...I was just curious... Craig
571. [Speed cubing group] Re: Preliminary Results From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jan 2006 13:32:34 -0000
Same article again, Check Speecubing.com for full results, Tyson was in
BLD I Know that for sure... Craig --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@y...> wrote: > > Here's another: > >
http://www.forbes.com/entrepreneurs/feeds/ap/2006/01/15/ap2450738.htm >
l > > Way to go Leyan! Wish I could've been there. > > Two
questions: Did Tyson not compete? Was Jessica Fridrich there? > > Chris
> > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@i...> > wrote: > > > >
http://www.sfgate.com/cgi-bin/article.cgi?f=/n/a/2006/01/14/state/ > >
n185801S76.DTL > > > >
http://cbs2.com/topstories/local_story_014195336.html > > > >
http://www.kesq.com/Global/story.asp?S=4363706&nav=9qrx > > > >
http://www.thestar.com/NASApp/cs/ContentServer? >
pagename=thestar/Layout/ > > >
Article_Type1&c=Article&pubid=968163964505&cid=1137279035383&col=9687
> 058 > > >
99037&call_page=TS_News&call_pageid=968332188492&call_pagepath=News/
> > News > > > > Tyson Mao > > MSC #631 > > California Institute of
Technology > > > > On Jan 14, 2006, at 8:37 PM, Craig Bouchard wrote: >
> > > > So its all done now??? ok...well then...GO FRANK!!! So much for
> not > > > entering competitions for a while...right off WR pace with >
Average of > > > 5 compared to mean of 3...wow...Great tourney it seems
congrats > to > > > all...lots of new WRs set...first tourney of the
year...go > > > figure...new rules new records... > > > > > > Craig > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao >
<tmao@i...> > > > wrote: > > >> > > >> We're still finalizing
the results: > > >> > > >>
http://www.astro.caltech.edu/~tmao/Winter%202006%20Workbook.xls > > >> >
> >> But you can check that out. Congratulations to Leyan Lo on his >
11.13 > > >> second solve, the new world record. I will work on getting
a > video of > > >> it. > > >> > > >> Tyson Mao > > >> MSC #631 > > >>
California Institute of Technology > > >> > > > > > > > > > > > > > > >
> > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > >
> > > >
572. Re: Preliminary Results From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jan 2006 13:38:12 -0000
The results are up on speedcubing.com. Frank was the only 5x5
competitor? I could've made 2nd place!!! Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@h...> wrote: > > Sweet...at least you see it the same way
I do :p GO LEYAN AND FRANK!!! > > Craig
573. Re: Shortest move Count... From: "Mike Bennett" <mikebennett_one@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jan 2006 13:43:07 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@h...> wrote: > > PLL: 9 moves (don't
shoot me if I'm wrong) > Total: 29 moves > Someone turning at 3
moves/sec would get sub-10...and if you did > Xcross it would be
less...you would eliminate one pair...maybe 1 > sec...I was just
curious... > > Craig If you get the H perm or use a 7 move 3 edge cycle,
it could be 2 shorter. 27 is better than 29. If you allow an easy 2 move
xcross, that makes for a grand total of 25 for the shortest possible
non-lucky case. But wait. Better idea: If you do a Roux solve, the best
possible case is 2 moves for a non-lucky F2B, 6 for the corners, 3 for
orienting edges and 3 to finish. 14 beats 25 in my book, especially when
it only involves 1 rotation and no regrips after. :) -Mike
And if cross+corners+OLL+the rest = 1+3+5+7 = 16 (in STM) ----- Original
Message ----- From: "Craig Bouchard" <logitewty@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, January 15,
2006 2:31 PM Subject: [Speed cubing group] Shortest move Count... > Hey,
> > I was just curious what the shortest move count for a non-lucky
solve > would be...using Fridrich, and no advanced techniques such as
Xcross > or w/e... > > Cross: Kinda ambiguous...if it is 1 or 2
moves...some ppl consider it > lucky...but this will only barely affect
the final count...I'll use 2 > in my count... > Pair 1: 3 moves >
Pair 2: 3 moves > Pair 3: 3 moves > Pair 4: 3 moves > OLL: 6 moves (i
believe this is the shortest one) > PLL: 9 moves (don't shoot me if
I'm wrong) > Total: 29 moves > Someone turning at 3 moves/sec would
get sub-10...and if you did > Xcross it would be less...you would
eliminate one pair...maybe 1 > sec...I was just curious... > > Craig > >
> > > > > > Yahoo! Groups Links > > > > > > >
575. Re: Shortest move Count... From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jan 2006 14:24:04 -0000
> If you do a Roux solve, the best possible case is 2 moves for a >
non-lucky F2B, 6 for the corners, 3 for orienting edges and 3 to finish.
Do you have a scramble for that? :P ~Thom
576. Re: Shortest move Count... From: "Mike Bennett" <mikebennett_one@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jan 2006 14:32:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@g...> wrote: > > > If you do a Roux solve, the best
possible case is 2 moves for a > > non-lucky F2B, 6 for the corners, 3
for orienting edges and 3 to finish. > > Do you have a scramble for
that? :P > > ~Thom
(M'[FB'])(FRUR'U'F')(MUM')(M'U2M)
Backwards to scramble. Personally, I hate S moves, so I'd do a y
adjustment, an M', and another y, but that's it. If you can
see ahead of time whhere the DF edge is, you can get a head start on
solving it, changing the two M' turns into a single M2, shortening
to a 13 move solve. I can't wait until that comes up in
competition. :) Leyan, watch out. -Mike
577. Re: Shortest move Count... From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jan 2006 18:54:49 -0000
Sub-5 :P I found a really nice alg recently that I can execute faster
than gilles' version because of the M' slices. Also it leaves
the LSEC finished in a more proper fashion :) (U'M'UM')*3
Try it, it's fun... ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "Mike Bennett"
<mikebennett_one@h...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@g...> wrote: > > > > > If you do a Roux solve, the best
possible case is 2 moves for a > > > non-lucky F2B, 6 for the corners, 3
for orienting edges and 3 to > finish. > > > > Do you have a scramble
for that? :P > > > > ~Thom > >
(M'[FB'])(FRUR'U'F')(MUM')(M'U2M) > >
Backwards to scramble. Personally, I hate S moves, so I'd do a y >
adjustment, an M', and another y, but that's it. If you can
see ahead > of time whhere the DF edge is, you can get a head start on
solving it, > changing the two M' turns into a single M2,
shortening to a 13 move solve. > > I can't wait until that comes up
in competition. :) > > Leyan, watch out. > > -Mike >
578. Adjusting tension 3x3x3 From: "Daniel Jih" <djspazy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jan 2006 19:22:26 -0000
If I can apply minimal pressure to the top two front corner cubies and
they move apart, does that mean my screws are too loose?
579. Re: Shortest move Count... From: "Mike Bennett" <mikebennett_one@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jan 2006 19:42:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@g...> wrote: > > Sub-5 :P > > I found a really nice alg
recently that I can execute faster than > gilles' version because
of the M' slices. Also it leaves the LSEC > finished in a more
proper fashion :) > > (U'M'UM')*3 > > Try it, it's
fun... > > ~Thom I have a site that's going up sometime in the near
future. One of the first things to be finished will be my variation on
Roux step 4, and my recent idea about using a VHF2L alg to help get
solved and 3 edges orientations 100% of the time. Richard Patterson and
I have been working on things like that lately a lot, and it looks
promising. Promising like I was averaging < 45 moves with it, and I
know little over half the algs necessary. Stay tuned. -Mike
580. Re: Shortest move Count... From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jan 2006 19:47:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Mike Bennett"
<mikebennett_one@h...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@g...> wrote: > > > > Sub-5 :P > > > > I found a really nice
alg recently that I can execute faster than > > gilles' version
because of the M' slices. Also it leaves the LSEC > > finished in a
more proper fashion :) > > > > (U'M'UM')*3 > > > > Try
it, it's fun... > > > > ~Thom > > I have a site that's going
up sometime in the near future. One of the > first things to be finished
will be my variation on Roux step 4, and > my recent idea about using a
VHF2L alg to help get solved and 3 edges > orientations 100% of the
time. Richard Patterson and I have been > working on things like that
lately a lot, and it looks promising. > Promising like I was averaging
< 45 moves with it, and I know little > over half the algs necessary.
Stay tuned. > > -Mike > Finally! another site for roux solvers! I'm
about 60% done with CMLL so once that's finished I'll be after
something else, that's probibly it. I may even start it before I
finish CMLL. It'd be good to have some system to help speed up the
F2B :) but until then, I'll just have to think about it more :P
~Thom
581. nice time at winter 2006 From: "lkyawkyaw" <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jan 2006 22:28:33 -0000
had a nice time ppl :) great to meet all of you guys. as of this time, i
just got back to LA from san fran. congrats to all winners / 17th
position guy. hope 2 c most of u again this coming spring competition.
PS: dont forget to watch BATG.
582. Re: Preliminary Results From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jan 2006 23:46:32 -0000
Due to the contest running long, several "run-time" changes
were made to the competition: - 5x was narrowed down to Frank (since he
was the only registered contestant who could finish 5 solves in a
reasonable time). - 4x4x4 and 3x-onehanded were run with elimination
times. If you finished a solve in more than 2:30, you didn't get
any more solves. [This one killed me when I made a mistake at the end of
my fourth one- handed solve and had to essentially solve twice, ending
up at 2:33. Ouch! No average for me :(] - several of the Magic runs were
done at a side table. [This was fun. Many spectators were crowded around
the table asking and watching. I actually got applause after my runs,
which was embarassing given how slow I am.) Despite my personally
disappointing performance, it was a great contest. More impressions in
another posting. yeff --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley <no_reply@y...> wrote: > > The results are up on
speedcubing.com. Frank was the only 5x5 > competitor? I could've
made 2nd place!!! > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@h...> wrote: > > > > Sweet...at least you see it the same
way I do :p GO LEYAN AND > FRANK!!! > > > > Craig >
583. [Speed cubing group] Re: Preliminary Results From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jan 2006 23:52:38 -0000
Tyson, since he puts a tremendous amount of work into organizing,
publicizing and supervising the contest, tends not to compete (except in
blindfold). He was regularly talking to press people, keeping things
going, making run-time decisions on contest timing, and all over the
place - hopefully he got lunch this time. Jessica Fridrich did not
compete - no idea why. But if all the young gals in the audience wanted
someone female to look up to, Casey Pernsteiner is the new idol. I was
impressed by how calm and smooth her solves were in the final round.
yeff --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@y...> wrote: > > Here's another: > >
http://www.forbes.com/entrepreneurs/feeds/ap/2006/01/15/ap2450738.htm >
l > > Way to go Leyan! Wish I could've been there. > > Two
questions: Did Tyson not compete? Was Jessica Fridrich there? > > Chris
> > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@i...> > wrote: > > > >
http://www.sfgate.com/cgi-bin/article.cgi? f=/n/a/2006/01/14/state/ > >
n185801S76.DTL > > > >
http://cbs2.com/topstories/local_story_014195336.html > > > >
http://www.kesq.com/Global/story.asp?S=4363706&nav=9qrx > > > >
http://www.thestar.com/NASApp/cs/ContentServer? >
pagename=thestar/Layout/ > > >
Article_Type1&c=Article&pubid=968163964505&cid=1137279035383&col=9687
> 058 > > >
99037&call_page=TS_News&call_pageid=968332188492&call_pagepath=News/
> > News > > > > Tyson Mao > > MSC #631 > > California Institute of
Technology > > > > On Jan 14, 2006, at 8:37 PM, Craig Bouchard wrote: >
> > > > So its all done now??? ok...well then...GO FRANK!!! So much for
> not > > > entering competitions for a while...right off WR pace with >
Average of > > > 5 compared to mean of 3...wow...Great tourney it seems
congrats > to > > > all...lots of new WRs set...first tourney of the
year...go > > > figure...new rules new records... > > > > > > Craig > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao >
<tmao@i...> > > > wrote: > > >> > > >> We're still finalizing
the results: > > >> > > >>
http://www.astro.caltech.edu/~tmao/Winter%202006% 20Workbook.xls > > >>
> > >> But you can check that out. Congratulations to Leyan Lo on his >
11.13 > > >> second solve, the new world record. I will work on getting
a > video of > > >> it. > > >> > > >> Tyson Mao > > >> MSC #631 > > >>
California Institute of Technology > > >> > > > > > > > > > > > > > > >
> > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > >
> > > >
584. Re: Preliminary Results From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 00:04:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe"
<yeff@y.. .> wrote: > > - 4x4x4 and 3x-onehanded were run with
elimination times. If you > finished a solve in more than 2:30, you
didn't get any more solves. > > [This one killed me when I made a
mistake at the end of my fourth one- > handed solve and had to
essentially solve twice, ending up at 2:33. > Ouch! No average for me
:(] You should've just stopped the timer before the limit, no
matter how solved your cube is. That's a DNF then, which is much
better than disqualification. Was this maybe the reason why Macky DNFed
at 4x4? Btw, why do the results say DNF for your fifth attempt? That
means you were allowed a fifth solve. Cheers! Stefan
585. Silicon Spray From: "David Skolnik" <lockjaw17des@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 00:10:47 -0000
I just went to the hardware store and picked up two kinds of silicon
spray for my cubes, one is CRC, and the other is Elmer's. Im not
sure if they are oil-based, it says no where on the bottle. What should
i be looking for? Any other tips you have would be great. -David
586. Winter 2006 - contest impressions From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 00:16:55 -0000
All -- Just wanted to give some impressions of this year's contest
at the Exploratorium. - The competition was fun, as always. Almost 60
competitors in the 3x, many of them probably in a first competition,
along with the new format (5 solves per competitor) meant the first
round ran long. This required some changes to the rest of the events
which meant contestants didn't get to do as much as they wanted. -
For next year, I'd suggest having a "side stage" and if
people are beyond a certain cutoff time (3x world record average?) on
their first solve in an event, move them to the side stage for the rest
of their solves. This allows for running things in parallel. The side
stage (which was set up for the Magic) also allows for the audience to
get closer to the action (which I must admit was fun when I did my Magic
runs). - The grouping (bring cubers up in groups to do all their runs at
well) works well. Though being in the first group made me very nervous -
I was shaking like a leaf during my solves ... - The crowd was
fantastic! There were probably close to 200 people watching, of all
ages. I regularly talked to people in the crowd who were just amazed by
the abilities of the cubers (one quote: "We didn't even know
this was here and we've been sitting here all day just
transfixed!"). The crowd regularly cheered great times and
successful blindfold solves. They also liked all the fun awards at the
end, like 17th place in 3x first round, farthest traveled, best camera
crew :) - It seemed like Blindfold had a lot of DNF? I'd guess that
the crowd noise and the need to run four blindfold solvers at once made
it tough but I didn't compete in blindfold, so I don't know. -
There was a "Meet the Cubers" table where people would sit and
the audience could interact with them. It seemed like not too many
people came by the table? Perhaps if there was a side stage, the table
(and the merchandise table) could be in that area. Things got a little
crowded with the cuber waiting area being right next to merchandise and
to the audience (and to where the press wanted to talk to people). - The
press could also probably use a couple "pods" where they could
get close to the action without having to step in front of audience.
Perhaps one on each side? But, most importantly, any difficulties and
changes that occurred during the competition were due to success! Many
more competitors and a huge, appreciative crowd made for a great,
exciting competition. While I was personally disappointed in how I did,
I can't deny that everyone had a great time. Many thanks to all the
folks who organized and ran the competition, and special thanks to Tyson
for all his hard work! yeff
587. Re: [Speed cubing group] Silicon Spray From: john lusby <undermostfiend@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jan 2006 16:27:50 -0800 (PST)
if its a silicon spray doesnt that mean its silicon based? David Skolnik
<lockjaw17des@...> wrote: I just went to the hardware store and
picked up two kinds of silicon spray for my cubes, one is CRC, and the
other is Elmer's. Im not sure if they are oil-based, it says no
where on the bottle. What should i be looking for? Any other tips you
have would be great. -David --------------------------------- YAHOO!
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588. Winter 2006 - Top Cuber / Top Puzzler From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 00:34:44 -0000
All -- Using my standard points system (10 for 1st, 9 for 2nd, etc,
until you get to 10 contestants or the first DNF), here's Top Cuber
and Top Puzzler for the Winter 2006 competition. **** Top Cuber (all
cubing events) 38 points = Leyan Lo, Frank Morris 35 points = Shotaro
Makisumi Leyan was first or second in all four events he participated
in, Frank was top 6 in every cubing event; Macky was top 3 in every
event he did. **** Top Puzzler (add in Magic) 43 points = Frank Morris
38 = Leyan 35 = Macky 33 = Warren Liao yeff
589. Re: Silicon Spray From: "Eric" <maier@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 00:40:06 -0000
You don't want any type of petroleum products in it. I know that
"Gunk" brand has petroleum so I'd avoid it. Eric --- In
speedsolvingrubikscube@yahoogroups.com, "David Skolnik"
<lockjaw17des@y...> wrote: > > I just went to the hardware store and
picked up two kinds of silicon > spray for my cubes, one is CRC, and the
other is Elmer's. Im not sure > if they are oil-based, it says no
where on the bottle. What should i > be looking for? Any other tips you
have would be great. > -David >
590. Re: Silicon Spray From: "skeneegee" <skeneegee@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 01:35:30 -0000
I've tried alot of different lubes and by far the CRC silicone
spray is the best. --- In speedsolvingrubikscube@yahoogroups.com,
"David Skolnik" <lockjaw17des@y...> wrote: > > I just went
to the hardware store and picked up two kinds of silicon > spray for my
cubes, one is CRC, and the other is Elmer's. Im not sure > if they
are oil-based, it says no where on the bottle. What should i > be
looking for? Any other tips you have would be great. > -David >
591. interesting phenomenon From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 02:13:32 -0000
Hey everyone, I've known that this happens to me, but tonight I had
a chance to really test it. I feel like I'm pretty good at blocking
out distraction when I'm solving, but there is one distraction that
I just can't handle or block out. If someone counts out the timer
during my solve I can't block it out, and I've noticed that I
subconsciously count along with the person instead of devoting all of my
attention to solving. I was practicing the 4x4x4 when my sister came up
and started counting every second on the timer as they changed. She
seemed to enjoy doing this, so I encouraged her to keep it up for a few
solves since it was really hard to focus when she did this. Here is a
list of times that I did with her counting along with the seconds as
they changed: 1:13.40 1:12.38 1:16.91 1:17.07 1:09.42 1:27.55 I then did
a few solves without her counting along: 1:02.12 1:02.16 Then she
counted along again: 1:21.92 1:12.75 Then no counting again: 58.86
1:09.94 1:04.17 Then I did two 3x3x3 solves with her counting along:
13.99 17.32 The counting didn't seem to affect my concentration
when doing the 3x3x3, but when solving the 4x4x4 (particularly edges) I
had a horrible time trying to concentrate when the time was being called
out. I tended to rush and solve too quickly, and even with really deep
breathing I still tried to solve too quickly without realizing it. Does
anyone else have this problem? Is this something that would affect all
cubers, or am I just the type of person that can't handle this
particular type of distraction? Also, I find it interesting that hearing
the seconds counted out during a 3x3x3 doesn't really affect my
concentration, whereas for the 4x4x4 I have a much harder time doing the
solve. Does anyone else have a distraction that they just can't
handle? Does hearing the seconds counted out during your solve mess
anyone else up? Chris
592. Can someone help? From: "nickandtamcox" <nickandtamcox@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 03:02:49 -0000
My name is Nicky. Compared to several times I've seen listed, I
rather slow. I average on a 3x3x3 cube about 80 to 90 seconds. I would
like my times to be much lower!!! Sometimes the R'LU2 type
notations get a little confusing. It just seems like there are SO MANY
combinations that it would be tough to memorize them all! Would someone
be kind enough to email me with some tips, tricks, or website that would
help me? Thanks! Email is nickandtamcox@...
593. Re: Silicon Spray From: "mgwallisa" <mattwallisa@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 03:07:30 -0000
I agree with Mike that the CRC is very good, but be careful. The CRC
seems to break the plastic down rather quickly. I use it on a new cube
that I want to smooth out, then use Prestone after that. I'll never
put the CRC on a Studio Cube again. The soft plastic was worn out within
weeks, but the 25th anny. cubes don't wear so fast. Matt
594. BLD help From: "undermostfiend" <undermostfiend@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 03:10:25 -0000
Hi everyone, I was wondering if anyone could help to explain to me more
in detail how the cycles work in the permutation of the corners im
having a bit of trouble. Thanks for all the help John,
595. Re: Preliminary Results From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 03:13:07 -0000
No, macky had a tragic pop on the last move and couldn't get the
pieces back in :( > > Was this maybe the reason why Macky DNFed at 4x4?
> > Btw, why do the results say DNF for your fifth attempt? That means
you > were allowed a fifth solve. > > Cheers! > Stefan >
596. Video Clip From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com,
caltechrubiks@yahoogroups.com Date: Sun, 15 Jan 2006 19:31:28 -0800
Check out the video on the page.
http://news.com.com/Record+falls+as+best+Rubiks+cubers+meet+in+S.F./
2100-1043_3-6027330.html?tag=nefd.lede Tyson Mao MSC #631 California
Institute of Technology
597. Re: Preliminary Results From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 03:35:02 -0000
I believe Jason Kovacic purposely DNFed a one-handed solve but
couldn't continue. I had a ridiculous DNF on my first speed solve
of final round. The new generation timer has the reset button near the
sensor, and I accidentally hit it when stopping the timer. sigh. very
bad competition for me.. I think sitting down helps me. shakey cold
nervous fingers. congrats to everyone who did well =) Darren --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe"
<yeff@y.. > .> wrote: > > > > - 4x4x4 and 3x-onehanded were run with
elimination times. If you > > finished a solve in more than 2:30, you
didn't get any more solves. > > > > [This one killed me when I made
a mistake at the end of my fourth > one- > > handed solve and had to
essentially solve twice, ending up at 2:33. > > Ouch! No average for me
:(] > > You should've just stopped the timer before the limit, no
matter how > solved your cube is. That's a DNF then, which is much
better than > disqualification. > > Was this maybe the reason why Macky
DNFed at 4x4? > > Btw, why do the results say DNF for your fifth
attempt? That means you > were allowed a fifth solve. > > Cheers! >
Stefan >
598. Re: [Speed cubing group] Re: Preliminary Results From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jan 2006 19:39:16 -0800
Yeah, the Generation 2 StackMat has that problem. Unfortunately, we
can't do anything about it if you reset the timer yourself.
There's no one really to blame for that. San Francisco is certainly
much cooler than Los Angeles in the winter. Gloves? Tyson Mao MSC #631
California Institute of Technology On Jan 15, 2006, at 7:35 PM,
smgfreak_dk wrote: > I believe Jason Kovacic purposely DNFed a
one-handed solve but > couldn't continue. > > I had a ridiculous
DNF on my first speed solve of final round. The new > generation timer
has the reset button near the sensor, and I > accidentally hit it when
stopping the timer. sigh. very bad > competition for me.. I think
sitting down helps me. shakey cold > nervous fingers. > > congrats to
everyone who did well =) > > Darren > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: >> >> --- In
speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe"
<yeff@y.. >> .> wrote: >>> >>> - 4x4x4 and 3x-onehanded were run with
elimination times. If you >>> finished a solve in more than 2:30, you
didn't get any more solves. >>> >>> [This one killed me when I made
a mistake at the end of my fourth >> one- >>> handed solve and had to
essentially solve twice, ending up at 2:33. >>> Ouch! No average for me
:(] >> >> You should've just stopped the timer before the limit, no
matter how >> solved your cube is. That's a DNF then, which is much
better than >> disqualification. >> >> Was this maybe the reason why
Macky DNFed at 4x4? >> >> Btw, why do the results say DNF for your fifth
attempt? That means you >> were allowed a fifth solve. >> >> Cheers! >>
Stefan >> > > > > > > > > Yahoo! Groups Links > > > > > >
599. Re: Preliminary Results From: "timbreynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 04:14:33 -0000
> - 4x4x4 and 3x-onehanded were run with elimination times. If you >
finished a solve in more than 2:30, you didn't get any more solves.
> > [This one killed me when I made a mistake at the end of my fourth
one- > handed solve and had to essentially solve twice, ending up at
2:33. > Ouch! No average for me :(] I don't get it...you had four
successful solves, why didn't they count the DNF as your worst
attempt, the 76.87 as your best, and average the other three?
That's an average of 105.05, enough for you to be in 17th place,
seems to me like that would have been fair...or did I miss something in
the 2006 regulations?
600. Re: Video Clip From: "Chris Parlette" <cparlett@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 04:35:21 -0000
After watching 24 (my whole family is addicted to it), the news previews
came on and ran down the headlines they would talk about. They mentioned
the new record (congrats to Leyan by the way), and so I raced back home
to try to watch it. Turns out I watched for about a half hour before it
came on, and it ended up being only a 10 second segment! They showed a
few brief clips of cubes spinning and the newscaster talked over it. He
got confused and basically said the 11 seconds was a new record for
one-handed solving. That was a bummer that he screwed up the info, but
its cool to see cubing in the news, which will hopefully help it spread
even more. -Chris Parlette --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> > Check out the video on the page. > >
http://news.com.com/Record+falls+as+best+Rubiks+cubers+meet+in+S.F./ >
2100-1043_3-6027330.html?tag=nefd.lede > > Tyson Mao > MSC #631 >
California Institute of Technology >
601. Re: Preliminary Results From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 05:10:30 -0000
A DNF would have also meant no fifth solve attempt. The flow of events
(during the solve) went something like this (As a note, I average about
1:20-1:30 one-handed): I'm going through the solve and starting my
4-step LL, and after orienting edges all the corners are oriented as
well. I think "Ooh, a PLL, should I? Let's go for it!" (I
haven't practiced PLL one- handed). I screw up, and say (to myself,
and to proctor): "Dang, I messed up, I'll just take a
DNF". Here's the rest of the conversation (while I'm
starting over from the cross). Proctor: Well, if you DNF, you don't
get your fifth solve. Me: What? Proctor: We're running out of time,
so DNF means no more solves. Me: OK, I'll finish it. Proctor: And
if you finish after 2:30, you don't get your fifth solve either.
Me: What?!?! Proctor: Yeah, sorry, we're just running out of time.
Me: Aak! I'd better hurry. I probably could have petitioned Tyson
for the fifth solve, but I was already mad at myself for taking a
chance, so I didn't even try. The point that the fifth solve should
be a DNS, and that I could still have a valid average (tossing the DNS
and the fastest time) are both reasonable - maybe I can petition for an
average to be listed. But it would be a 1:45 average, and I was shooting
for 1:30, so I wouldn't be happy anyway :) yeff --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe"
<yeff@y.. > .> wrote: > > > > - 4x4x4 and 3x-onehanded were run with
elimination times. If you > > finished a solve in more than 2:30, you
didn't get any more solves. > > > > [This one killed me when I made
a mistake at the end of my solve > You should've just stopped the
timer before the limit, no matter how > solved your cube is. That's
a DNF then, which is much better than > disqualification. > > Was this
maybe the reason why Macky DNFed at 4x4? > > Btw, why do the results say
DNF for your fifth attempt? That means you > were allowed a fifth solve.
602. Re: [Speed cubing group] Video Clip From: François Sechet <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 07:56:36 +0100
Ahhh... so I know why Leyan did so well: "...world record for
solving of one of the iconic red, white, blue, green, yellow and red
cubes". See? no orange, that's the trick :-D Nice video btw.
F. Tyson Mao a �crit : > Check out the video on the page. > >
http://news.com.com/Record+falls+as+best+Rubiks+cubers+meet+in+S.F./ >
2100-1043_3-6027330.html?tag=nefd.lede > > Tyson Mao > MSC #631 >
California Institute of Technology > > > > SPONSORED LINKS > Jigsaw
puzzle game >
<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
> Free puzzle inlay games >
<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
> Educational game and puzzle >
<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
> > Word puzzle game >
<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
> Kid puzzle game >
<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
> Puzzle games >
<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> > > >
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603. Re: [Speed cubing group] Re: New 3x3x3 World Record From: Leyan Lo <leyanlo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 00:23:07 -0800
Hey guys, That 11.13 second solve I had had a PLL skip. No world record
for me in my eyes. Many thanks to Tyson for running the competition.
Leyan "Macky is still my hero" Lo Craig Bouchard wrote: >
...My 2 cents... > > Betting it was lucky :p sorry Leyan if it
wasn't...but...Leyan's > previous best was set a few days ago
using Tyson's cube with a time of > 11.97...so he either got a new
PB, or it was lucky...now an American > has the North American
record...grrrrrrrrrrrrr... > > Craig > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ian"
<iwinoky@y...> wrote: > >>Hi All, >> >>The official 3x3x3 single
solve world record was broken today at the >>Caltech Winter Competition.
Leyan Lo set a time of 11.13 seconds. >> >>Tyson left a message on my
phone and asked me to post since they don't >>have internet right
now. >> >>Ian >> > > > > > > > > > > Yahoo! Groups Links > > > > > > >
I agree with 'skeneegee'... I use CRC too. But I cannot say
that it is the best... It is a personal prefference. Alberto ----
Original Message ----- From: skeneegee To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 16, 2006
2:35 AM Subject: [Speed cubing group] Re: Silicon Spray I've tried
alot of different lubes and by far the CRC silicone spray is the best.
--- In speedsolvingrubikscube@yahoogroups.com, "David Skolnik"
<lockjaw17des@y...> wrote: > > I just went to the hardware store and
picked up two kinds of silicon > spray for my cubes, one is CRC, and the
other is Elmer's. Im not sure > if they are oil-based, it says no
where on the bottle. What should i > be looking for? Any other tips you
have would be great. > -David >
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I can say that I use CRC with all my studio cubes... even 3x and 4x
cubes. But not only cubes. All my 3d puzzles work fine with CRC (rubiks,
mefferts and so..). I lube every plastic puzzle in my hands and never
experienced what you say. Alberto ----- Original Message ----- From:
mgwallisa To: speedsolvingrubikscube@yahoogroups.com Sent: Monday,
January 16, 2006 4:07 AM Subject: [Speed cubing group] Re: Silicon Spray
I agree with Mike that the CRC is very good, but be careful. The CRC
seems to break the plastic down rather quickly. I use it on a new cube
that I want to smooth out, then use Prestone after that. I'll never
put the CRC on a Studio Cube again. The soft plastic was worn out within
weeks, but the 25th anny. cubes don't wear so fast. Matt SPONSORED
LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and
puzzle Word puzzle game Kid puzzle game Puzzle games
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606. [Speed cubing group] Re: New 3x3x3 World Record From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 09:09:56 -0000
Hmm ... Im not too sure about the rules, but i think that would count as
an official world record anyhow, even how lucky the solve is. This is
because the scramble is same for everyone at that competition. Had u
achieved that at home it's another matter :-) Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Leyan Lo <leyanlo@g...>
wrote: > > Hey guys, > > That 11.13 second solve I had had a PLL skip.
No world record for me in > my eyes. Many thanks to Tyson for running
the competition. > > Leyan "Macky is still my hero" Lo > > >
Craig Bouchard wrote: > > ...My 2 cents... > > > > Betting it was lucky
:p sorry Leyan if it wasn't...but...Leyan's > > previous best
was set a few days ago using Tyson's cube with a time of > >
11.97...so he either got a new PB, or it was lucky...now an American > >
has the North American record...grrrrrrrrrrrrr... > > > > Craig > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Ian"
<iwinoky@y...> wrote: > > > >>Hi All, > >> > >>The official 3x3x3
single solve world record was broken today at the > >>Caltech Winter
Competition. Leyan Lo set a time of 11.13 seconds. > >> > >>Tyson left a
message on my phone and asked me to post since they don't > >>have
internet right now. > >> > >>Ian > >> > > > > > > > > > > > > > > > > >
> > > Yahoo! Groups Links > > > > > > > > > > > > > > >
607. Re: Shortest move Count... From: "Mike Bennett" <mikebennett_one@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 09:57:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@g...> wrote: > > Finally! another site for roux solvers! >
> I'm about 60% done with CMLL so once that's finished
I'll be after > something else, that's probibly it. I may even
start it before I > finish CMLL. > > It'd be good to have some
system to help speed up the F2B :) but until > then, I'll just have
to think about it more :P > > ~Thom Thom, Jason, and all of you other
Roux solvers: What are the things you would want to see included most on
another Roux site? How interested would you be in learning new
algorithms to be able to solve the cube in fewer moves with Roux? How
many new algs would you be willing to learn? How would you like to see
the cases shown (java applets, imagecube, U face diagrams, etc.)? Any
other suggestions? Also, Thom, I've completely switched to your 4
centers alg. I prefer to do it like (M'UM'U')*3, though.
12 turns in under 1.7 seconds! That's over 7 moves per second. If
that's not reason enough to believe in MU algs, I don't know
what is. -Mike
608. Worst COLL cases revisited From: "Mike Bennett" <mikebennett_one@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 10:13:47 -0000
Hi all, A few weeks ago, I remember a few people bringing up several of
their worst COLL cases, and many people had similar trouble algs. Here
is a new one I found tonight that's very fast despite being so
long. Try it. Set up the cube with the inverse.
(L'U')(LU'L'U)*2
(LU'L'U')(RU')(LUR') 19 moves, but after only a
little bit of practice, I'm already under 2.5 seconds on average
with it. I suppose everyone else will probably want it in (mostly) RU,
so here it is: (RU)(R'URU')*2
(R'URU)(L'U)(R'U'L) Also, try as I might, I still
can't find a better alg for this case or its mirror(inverse to
scramble): (LU')(R'U)(LU'R)U'(RUR'URU2R')
For that and the mirror, I average around 2.75, but I've never
found a better alg for it. Does anyone else use this? -Mike
609. Re: interesting phenomenon From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 10:29:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Also, I find it interesting that > hearing
the seconds counted out during a 3x3x3 doesn't really affect > my
concentration, whereas for the 4x4x4 I have a much harder time > doing
the solve. Interesting. When doing the 4x4x4 edges, do you find that you
almost say their names out loud, maybe even holding them temorarily in a
kind of "speech memory"? (I do that -- just for the unpaired
edges.) If so, that might be the difference... Mike
610. Re: [Speed cubing group] Worst COLL cases revisited From: Leyan Lo <leyanlo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 02:32:04 -0800
I use this alg for your first case: F R U' R' U R U2'
R' U' R U R' U' F' It's only 14 moves and
I can also average under 2.5 seconds no problem. For your second case,
what exactly is it supposed to look like? Leyan Mike Bennett wrote: > Hi
all, > > A few weeks ago, I remember a few people bringing up several of
their > worst COLL cases, and many people had similar trouble algs. > >
Here is a new one I found tonight that's very fast despite being so
> long. Try it. Set up the cube with the inverse. > >
(L'U')(LU'L'U)*2
(LU'L'U')(RU')(LUR') > > 19 moves, but after
only a little bit of practice, I'm already under > 2.5 seconds on
average with it. I suppose everyone else will probably > want it in
(mostly) RU, so here it is: > > (RU)(R'URU')*2
(R'URU)(L'U)(R'U'L) > > Also, try as I might, I
still can't find a better alg for this case or > its mirror(inverse
to scramble): > >
(LU')(R'U)(LU'R)U'(RUR'URU2R') > > For
that and the mirror, I average around 2.75, but I've never found a
> better alg for it. Does anyone else use this? > > -Mike > > > > > > >
Yahoo! Groups Links > > > > > > >
> > (LU')(R'U)(LU'R)U'(RUR'URU2R') > > For
that and the mirror, I average around 2.75, but I've never found a
> better alg for it. Does anyone else use this? > > -Mike I think there
is a mistake in this last case. This alg gives nothing special.
Christophe
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612. [Speed cubing group] Re: New 3x3x3 World Record From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 10:59:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Leyan Lo
<leyanlo@g...> wrote: > > Hey guys, > > That 11.13 second solve I had
had a PLL skip. No world record for me in > my eyes. It's not THE
world record (best average), but *it is a world record*. Gilles.
613. [Speed cubing group] Re: Preliminary Results From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 11:43:40 -0000
I have hit the reset button accidentally maybe once. And what is cool in
celsius? --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@i...> wrote: > > Yeah, the Generation 2 StackMat has that
problem. Unfortunately, we > can't do anything about it if you
reset the timer yourself. There's no > one really to blame for
that. San Francisco is certainly much cooler > than Los Angeles in the
winter. Gloves?
--- In speedsolvingrubikscube@yahoogroups.com, Leyan Lo
<leyanlo@g...> wrote: > > I use this alg for your first case: > > F R
U' R' U R U2' R' U' R U R' U' F'
> > It's only 14 moves and I can also average under 2.5 seconds no
problem. > > For your second case, what exactly is it supposed to look
like? > > Leyan I'm going to have to practice that one. Still,
it's fun to think that I was performing the other one at >7
moves/second. And yes, the second one I forgot a prime. Let's try
again.
(LU')(R'U)(L'U'R)U'(RUR'URU2R')
It's just a simple two corner swap alg from my 4 look days with a
Sune to finish. While not my slowest case, whenever this one comes up, I
can't help but think 'I hate this one.' Hopefully someone
has better ones. -Mike
--- In speedsolvingrubikscube@yahoogroups.com, "Mike Bennett"
<mikebennett_one@h...> wrote: > > I also forgot the U2 at the end.
Take three: > >
(LU')(R'U)(L'U'R)U'(RUR'URU2R')U2
-Mike
616. 2nd Finnish Cube Meeting From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 12:00:34 -0000
It will be probably January 28th in Helsinki.
617. Re: Preliminary Results From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 12:04:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe"
<yeff@y.. .> wrote: > > A DNF would have also meant no fifth solve
attempt. Oh, ok, I guess either the rules were either changed again or I
had misread them (latter is more likely :-). The particular rule is:
"If during a round a competitor does not solve within the time
limit, then his solve may (courtesy of main judge) be stopped and
disqualified by the judge. The main judge decides whether the competitor
can continue the round, f.i. if the time was exceeded because of a
puzzle defect." I had read it like "If you're still
solving at the time limit, the judge can stop you and eliminate you from
the round". So I thought if you stop the timer *yourself* then the
rest of the rule including the elimination wouldn't apply. So what
you should do instead is pop or break the puzzle by dropping it on the
floor. Oh well, I guess I'll just try to never get into the
situation :-) Cheers! Stefan
618. Re: Shortest move Count... From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 12:10:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Mike Bennett"
<mikebennett_one@h...> wrote: > > Also, Thom, I've completely
switched to your 4 centers alg. I prefer > to do it like
(M'UM'U')*3, though. 12 turns in under 1.7 seconds! >
That's over 7 moves per second. If that's not reason enough to
> believe in MU algs, I don't know what is. Wow... I had found this
alg recently as well, I found out for Rubik's Domino (anyone else
speedsolving that one?) I like to do M2 by pulling M'M' with
left and right ring fingers. Then I tried it on the cube as well and
included some U/U' pulling and the result was that alg. But
it's terribly slow for me, how can you possible do it that fast???
Cheers! Stefan
619. Re: Shortest move Count... From: "Mike Bennett" <mikebennett_one@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 12:29:22 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > how can you possible do it
that fast??? > > Cheers! > Stefan I perform M' as rR' either
direction of U turn to follow is very fast. Also, performing M'
this way, you can perform M and M2 better. Averaging >4 moves/second is
not entirely difficult when using only MU algs. With any practice, it
becomes natural. -Mike
620. Re: Worst COLL cases revisited From: "mmwfung1985" <mmwfung1985@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 13:03:46 -0000
Hi, Currently I use these algs for COLL (btw I never use COLL for the S
and As orientation): T: 1. R U2 R' U' R U' R2 U2 R U
R' U R 2. R' U R2 D r' U2 r D' R2 U' R 3.
(U') R B2 R F2 R' B2 R F2 R2 ==> (U') x' R U2 R D2
R' U2 R D2 R2 4. R' U R U2 R' L' U R U' L 5.
R' F' R B' R' F R B ==> x R' U' R D'
R' U R D 6. B' R' F R B R' F' R ==> x D'
R' U R D R' U' R U: 1. R U' R'U x U' L
U' L' U2 R' U R U' 2. R2 F2 R' B2 R F2 R'
B2 R' ==> x' R2 D2 R' U2 R D2 R' U2 R' 3.
R' U2 R F U' R' U' R d R' 4. R' U' R
U' R' U2 R2 U R' U R U2 R' 5. R2 D' R U2
R' D R U2 R 6. L2 D L' U2 L D' L' U2 L' or (U2)
R2 D R' U2 R D' R' U2 R' L: 1. (U') R' U2
R' D' R U2 R' D R2 2. R U2 R D R' U2 R D' R2 3.
(U2) R U R' U R U' R' U R U' R' U R U2 R'
or (U) R' U' R U' R' U R U' R' U R U'
R' U2 R 4. R' F R B' R' F' R B ==> x R' U
R D' R' U' R D 5. (U') R B' R' F R B
R' F' ==> (U') x' R U' R' D R U R'
D' 6. R' U2 L U' L' U2 R L U' L' Pi: 1.
R' U L U' R U' L' U' L U' L' 2. (U) F
U R U' R' U R U2 R' U' R U R' F' 3. R U2
R2 U' R2 U' R2 U2 R 4. R' U R U2 L U' R' U
L' R U2 R' U' R 5. (U') R' U2 R U R' U R2
U' L' U R' U' L 6. (U) R U2 R' U' R
U' R2 U L U' R U L' H: 1. F R U R' U' R U
R' U' R U R' U' F' 2. R U2 R' U' R U
R' U' R U' R' or (U) R U R' U R U' R'
U R U2 R' 3. R U R' U R U L' U R' U' L 4. (U) F
R U' R' U R U2 R' U' R U R' U' F' ---
In speedsolvingrubikscube@yahoogroups.com, "Mike Bennett"
<mikebennett_one@h...> wrote: > > Hi all, > > A few weeks ago, I
remember a few people bringing up several of their > worst COLL cases,
and many people had similar trouble algs. > > Here is a new one I found
tonight that's very fast despite being so > long. Try it. Set up
the cube with the inverse. > > (L'U')(LU'L'U)*2
(LU'L'U')(RU')(LUR') > > 19 moves, but after
only a little bit of practice, I'm already under > 2.5 seconds on
average with it. I suppose everyone else will probably > want it in
(mostly) RU, so here it is: > > (RU)(R'URU')*2
(R'URU)(L'U)(R'U'L) > > Also, try as I might, I
still can't find a better alg for this case or > its mirror(inverse
to scramble): > >
(LU')(R'U)(LU'R)U'(RUR'URU2R') > > For
that and the mirror, I average around 2.75, but I've never found a
> better alg for it. Does anyone else use this? > > -Mike >
621. Re: [Speed cubing group] Re: New 3x3x3 World Record From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 05:26:19 -0800
Without a doubt (funny... the phrase sounds familiar) that solve is the
world record fastest solve. We cannot define lucky. Tyson Mao MSC #631
California Institute of Technology On Jan 16, 2006, at 1:09 AM, Per
Kristen Fredlund wrote: > Hmm ... > > Im not too sure about the rules,
but i think that would count as an > official world record anyhow, even
how lucky the solve is. This is > because the scramble is same for
everyone at that competition. Had u > achieved that at home it's
another matter :-) > > Cheers! > > -Per > >> --- In
speedsolvingrubikscube@yahoogroups.com, Leyan Lo > <leyanlo@g...>
wrote: >> >> Hey guys, >> >> That 11.13 second solve I had had a PLL
skip. No world record for > me in >> my eyes. Many thanks to Tyson for
running the competition. >> >> Leyan "Macky is still my hero"
Lo >> >> >> Craig Bouchard wrote: >>> ...My 2 cents... >>> >>> Betting
it was lucky :p sorry Leyan if it wasn't...but...Leyan's >>>
previous best was set a few days ago using Tyson's cube with a >
time of >>> 11.97...so he either got a new PB, or it was lucky...now an
> American >>> has the North American record...grrrrrrrrrrrrr... >>> >>>
Craig >>> >>> >>> --- In speedsolvingrubikscube@yahoogroups.com,
"Ian" > <iwinoky@y...> wrote: >>> >>>> Hi All, >>>> >>>>
The official 3x3x3 single solve world record was broken today at > the
>>>> Caltech Winter Competition. Leyan Lo set a time of 11.13 seconds.
>>>> >>>> Tyson left a message on my phone and asked me to post since
they > don't >>>> have internet right now. >>>> >>>> Ian >>>> >>>
>>> >>> >>> >>> >>> >>> >>> >>> >>> Yahoo! Groups Links >>> >>> >>> >>>
>>> >>> >>> >> > > > > > > > > > Yahoo! Groups Links > > > > > >
622. Re: Shortest move Count... From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 13:51:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Mike Bennett"
<mikebennett_one@h...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > how can you possible do it that fast??? >
> > > Cheers! > > Stefan > > I perform M' as rR' either
direction of U turn to follow is very fast. > Also, performing M'
this way, you can perform M and M2 better. > Averaging >4 moves/second
is not entirely difficult when using only MU > algs. With any practice,
it becomes natural. > > -Mike Ahh.... hey, how about doing it this
(fun!) way: r (R' U l') (L U' r') (R' U
l') (L U' r') (R' U l') (L U') In order to
prevent the M-slice from getting misaligned. I "lock" it with
my left and right ring fingers alternately. Cheers! Stefan
623. Re: Shortest move Count... From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 14:00:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > Ahh.... hey, how about
doing it this (fun!) way: > r (R' U l') (L U' r')
(R' U l') (L U' r') (R' U l') (L U')
> > In order to prevent the M-slice from getting misaligned. I
"lock" it > with my left and right ring fingers alternately.
Oh damn, *once* I don't check with the applet (http://thearufam.
brinkster.net/cube/wrapplet.asp) and of course I get it wrong. So
here's a bugfix and improvement as well: ((R' U l') (L
U' r))*3 Now that is fun :-) Cheers! Stefan
624. Re: [Speed cubing group] BATG Premiere... From: Marco Garbelini <garbelini@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 15:53:31 +0200
- "I think we have ESPN" brief pause... - "ESPN is a tv
station" This is precious!!! On 1/15/06, Tyson Mao <tmao@...>
wrote: > > Brittany, and I don't know why. > > Tyson Mao > MSC #631
> California Institute of Technology > > On Jan 14, 2006, at 8:07 AM,
Gilles van den Peereboom wrote: > > > Btw, how come you are not in the
Interview list ? (video link on the > > main page), there are only 14
people there. > > Why are you out ? > > (and who's the other ?
(I'm not familiar with the names.) > > > > Gilles. > > > >
2006/1/14, Gilles van den Peereboom <gillesvdp@...>: > >> The end of
this episode is indeed special, but assuming that the > >>
"rock/sing/danse show" was made after that dismissal, it could
be very > >> easy to determine which couple was changed. > >> I'll
take a brief look at that later. > >> Otherwise I must admit that
it's a very funny show and that I laught > >> quite a lot. > >>
Tyson will win :p > >> > >> Gilles. > >> > >> 2006/1/14, Tyson Mao
<tmao@...>: > >>> It definitely takes many more years to do a lot of
other things, such > >>> as chess, music, athletics, etc. The list is
endless. Simply said, > >>> the new generation of cubers have reached
their level of expertise > >>> in a > >>> very short period of time�less
than 3 years. > >>> > >>> Though, I'm not really sure why the girls
would care about number 1. > >>> There are many more important things
that determine how you get on > >>> and > >>> succeed on the show, such
as the way you give your interviews, your > >>> interactions between
people in the house. > >>> > >>> I must say though, when I went there
fore an interview, they were > >>> strictly looking for sub-2 minute
blindfold cubers, and cubers > >>> inspired > >>> by little Japanese
boys. > >>> > >>> Tyson Mao > >>> MSC #631 > >>> California Institute of
Technology > >>> > >>> On Jan 14, 2006, at 6:29 AM, Ga�tan Guimond
wrote: > >>> > >>>> Good Luck Tyson > >>>> > >>>> What the girls
should'nt know on BATG for you > >>>> > >>>> -1-That the champion
of the world blindfold 2003 was inspired by a > >>>> magician-cuber no
delared (1993-2003) . > >>>> > >>>> -2-That it takes much more years to
become an excellent chess > >>>> gamer. > >>>> > >>>> -3- To have the
chance to have an official blindfold record > >>>> because the cube is
not really popular. The opposite could make it > >>>> possible to an
exceptionally gifted child to better. > >>>> > >>>>
http://www.cjnews.com/viewarticle.asp?id=1499 > >>>> > >>>> He once saw
a man doing the puzzle behind his back and was inspired > >>>> to try it
himself. > >>>> > >>>> "I thought this guy has to have
extraordinary vision or something," > >>>> he said. "I thought
I'd try it. > >>>> > >>>> :=) > >>>> Ga�tan > >>>> > >>>>
PS:Congradulation for Gunnar and Gustav, 2 world record in the same >
>>>> championship with my easy method 2x2x2. > >>>> > >>>> > >>>> --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> > >>>>
wrote: > >>>>> > >>>>> Wow, thanks a lot for figuring out this stuff. >
>>>>> > >>>>> Yeah, let's see... so I did a blindfold solve for my
first > >>>> interview > >>>>> (15 people all crammed in the room
watching with a black t-shirt > >>>> tied > >>>>> around my head), a
blindfold solve for Ashton Kutcher in another > >>>>> interview, and
then that one was my third "performance" style > >>>>
blindfold > >>>>> solve. By "performance," I mean that if I
screw up and fail, > >>>> it's > >>>>> really bad and looks like I
just plain suck. > >>>>> > >>>>> I might have to do one this Monday for
a press conference. > >>>> Yikes. > >>>>> Wish me luck! > >>>>> > >>>>>
Tyson Mao > >>>>> MSC #631 > >>>>> California Institute of Technology >
>>>>> > >>>>> On Jan 14, 2006, at 1:18 AM, Gilles van den Peereboom
wrote: > >>>>> > >>>>>> NOTE : this is a computer generated scramble,
it's probably not > >>>> how > >>>>>> they did it :p > >>>>>> >
>>>>>> 2006/1/14, Gilles van den Peereboom <gillesvdp@g...>: >
>>>>>>> And here is the scramble : > >>>>>>> D' L2 B2 U2 L2 U L2 B2
U L' U' F' L U' F' R' F2 U' B U'
(20f) > >>>>>>> ;-) > >>>>>>> > >>>>>>> Gilles. > >>>>>>> (I'll
watch that tonight :p) > >>>>>>> > >>>>>>> 2006/1/13, Leyan Lo
<leyanlo@g...>: > >>>>>>>>
http://www.its.caltech.edu/~leyanlo/batg.html > >>>>>>>> > >>>>>>>> >
>>>>>>>> Koen Heltzel wrote: > >>>>>>>>> Ok, that torrent went quicker
than I thought with 150kb/s. > >>>>>>>>> Cool show and competitors :D >
>>>>>>>>> > >>>>>>>>> - Koen > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" >
>>>>>>>>> <allyourbase@h...> wrote: > >>>>>>>>> > >>>>>>>>>> If you
can't wait for Chris to upload his version you could > >>>> try to
> >>>>>>>>>> download it with this torrent file: > >>>>>>>>>> >
>>>>>>>>> > >>>>>>>>> http://www.baseplace.nl/files/ > >>>>>>>>>
Beauty%20And%20The%20Geek%20S02E01%20PDTV%20XviD- > >>>>>>>>>
XOR%20%5beztv%5d.torrent > >>>>>>>>> > >>>>>>>>>> It's very slow
for me though. > >>>>>>>>>> > >>>>>>>>>> - Koen > >>>>>>>>>> > >>>>>>>>>
> >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>>
> >>>>>>>>> > >>>>>>>>> Yahoo! Groups Links > >>>>>>>>> > >>>>>>>>> >
>>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> >
>>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> Yahoo! Groups Links > >>>>>>>>
> >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> >
>>>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> Yahoo! Groups Links > >>>>>>
> >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>> > >>>> > >>>> >
>>>> > >>>> > >>>> > >>>> > >>>> > >>>> Yahoo! Groups Links > >>>> >
>>>> > >>>> > >>>> > >>>> > >>>> > >>>> > >>> > >>> > >>> > >>> > >>>
Yahoo! Groups Links > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>
> > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > [Non-text portions of this message have been
removed]
625. Re: [Speed cubing group] Re: New 3x3x3 World Record From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 11:17:02 -0300 (ART)
And you're going to give us the scramble, don't you? Pedro
Tyson Mao <tmao@...> escreveu: Without a doubt (funny... the phrase
sounds familiar) that solve is the world record fastest solve. We cannot
define lucky. Tyson Mao MSC #631 California Institute of Technology On
Jan 16, 2006, at 1:09 AM, Per Kristen Fredlund wrote: > Hmm ... > > Im
not too sure about the rules, but i think that would count as an >
official world record anyhow, even how lucky the solve is. This is >
because the scramble is same for everyone at that competition. Had u >
achieved that at home it's another matter :-) > > Cheers! > > -Per
> >> --- In speedsolvingrubikscube@yahoogroups.com, Leyan Lo >
<leyanlo@g...> wrote: >> >> Hey guys, >> >> That 11.13 second solve I
had had a PLL skip. No world record for > me in >> my eyes. Many thanks
to Tyson for running the competition. >> >> Leyan "Macky is still
my hero" Lo >> >> >> Craig Bouchard wrote: >>> ...My 2 cents... >>>
>>> Betting it was lucky :p sorry Leyan if it
wasn't...but...Leyan's >>> previous best was set a few days
ago using Tyson's cube with a > time of >>> 11.97...so he either
got a new PB, or it was lucky...now an > American >>> has the North
American record...grrrrrrrrrrrrr... >>> >>> Craig >>> >>> >>> --- In
speedsolvingrubikscube@yahoogroups.com, "Ian" >
<iwinoky@y...> wrote: >>> >>>> Hi All, >>>> >>>> The official 3x3x3
single solve world record was broken today at > the >>>> Caltech Winter
Competition. Leyan Lo set a time of 11.13 seconds. >>>> >>>> Tyson left
a message on my phone and asked me to post since they > don't >>>>
have internet right now. >>>> >>>> Ian >>>> >>> >>> >>> >>> >>> >>> >>>
>>> >>> >>> Yahoo! Groups Links >>> >>> >>> >>> >>> >>> >>> >> > > > > >
> > > > Yahoo! Groups Links > > > > > > SPONSORED LINKS Jigsaw puzzle
game Free puzzle inlay games Educational game and puzzle Word puzzle
game Kid puzzle game Puzzle games ---------------------------------
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626. Re: [Speed cubing group] Re: Shortest move Count... From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 12:12:11 -0300 (ART)
and what about M' E2 M E2? or something like that? Pedro Stefan
Pochmann <pochmann@...> escreveu: --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > Ahh.... hey, how about doing it this
(fun!) way: > r (R' U l') (L U' r') (R' U
l') (L U' r') (R' U l') (L U') > > In
order to prevent the M-slice from getting misaligned. I "lock"
it > with my left and right ring fingers alternately. Oh damn, *once* I
don't check with the applet (http://thearufam.
brinkster.net/cube/wrapplet.asp) and of course I get it wrong. So
here's a bugfix and improvement as well: ((R' U l') (L
U' r))*3 Now that is fun :-) Cheers! Stefan SPONSORED LINKS Jigsaw
puzzle game Free puzzle inlay games Educational game and puzzle Word
puzzle game Kid puzzle game Puzzle games
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627. Re: Video Clip From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 15:14:05 -0000
Temporarily available here (for download): http://tinyurl.com/7kjgd ---
In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > > Check out the video on the page. > >
http://news.com.com/Record+falls+as+best+Rubiks+cubers+meet+in+S.F./ >
2100-1043_3-6027330.html?tag=nefd.lede > > Tyson Mao > MSC #631 >
California Institute of Technology >
628. magic rules? From: "rubikorkow" <calcdude@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 17:19:09 -0000
Hey, I just set a 1.18 on the magic, with a stackmat and all, but I
wasn't doingit on a table or anything, I did it on the ground. I
was wondering if this counts or not... I think it should because I
followed all the other rules.
i think you can do it while skydiving and singing hallelujah when
practicing, as long as you have some flat surface where the magic is at
the beginning and end of the solve... --- rubikorkow <calcdude@...>
wrote: > Hey, I just set a 1.18 on the magic, with a stackmat > and all,
but I > wasn't doingit on a table or anything, I did it on > the
ground. I was > wondering if this counts or not... I think it should >
because I > followed all the other rules.
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630. Where's the best place to learn new methods From: "dbeyer816" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 19:05:21 -0000
Hello everybody, I've been speed cubing for about two years.
I've played with the cube for years and years, my dad was always
into the cube, his interest in it was passed to me. Now, at age 17, I
can solve the cube in 50 seconds using a layered method. I've
studied the Fridrich method but have been bombed with school my senior
year, and just went back my old method. I am going to try and learn the
Fridrich Method again for the first two layers and some basic ZB method
algs Do you have any suggestions?
631. Rubik's clock From: sander hendrickx <sanderhendrickx@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 11:19:03 -0800 (PST)
i was doing an average on the clock... first 12 solves were: 9,61 9,81
9,27 9,69 10,36 10,83 10,14 10,41 9,83 10,16 8,39 7,83 (average 9,77
sec) I already asked Stefan some time ago what he thinks is lucky and
not lucky when solving the clock. i agreed with him that skipping 1 or 2
out of 14 steps isn't lucky since it happens a lot. i don't
know the exact probability, but i solved plenty to know it happens a lot
:-) the 7,83 time had 2 steps skipped in the front cross and all other
steps had to be done, but of course the corners at the back were
extremely easy too. (twice 1, once 10 and once 11 o' clock or
something, which goes very very fast) yet i'm not sure wether i
should post it or not... but then again, if you make sure you solve like
a gazillion, you are sure to get an easy case from time to time. so what
do you guys think should be considered lucky for the clock? sander
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632. Re: Shortest move Count... From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 19:19:57 -0000
Pedro: M' E2 M E2 is the one I'm trying to get away from in
the first place. Because multi-slice algs are more prone to lockups plus
you have to regrip a bit, and since my (only) cube isn't great,
I'd much prefer to use a different one. Gilles says it takes him 1
second (about) to execute M' E2 M E2. It takes me about 2.70
seconds to do that one :P. And with the other alg I discovered, I can
execute it in 1.58 (fastest) and 1.60 (average). It also solves PLSE in
a more 'pure' way (MU!). Stefan, your alg is fun, but I
can't seem to get it to flow very well, it's probibly just me
though. Regarding slice moves, I now execute the M' as a single
move, (no r'R) usually with the ring finger of my left hand, and I
do a ring-middle for an M2. I solve M differently as I optimised my
solving M for each alg I use (yes, I actually went through every
orientation and worked out different ways of doing finger tricks and
algs. I can solve the two opposite edges flipped on top in 1.05 :) Mike,
I'm very excited for the launch of your site :D > What are the
things you would want to see included most on another > Roux site?
Mostly alternative ways of going about something. I especially wanna see
your LSE approach. Alternative algs! CMLL mostly with COLL recognition
helpers :) Oh, and have the backwards verssions to setup the cases for
easyer practise. Different stratergies (like turning it into a faux-CF
and things) Mostly help with the F2B :S little tricks like to swap two
edges or flip two - they're always fun. That's all for now, if
it's not asking too much :P > How interested would you be in
learning new algorithms to be able to > solve the cube in fewer moves
with Roux? Not so much fewer moves, but faster sequences than I'm
using now. I solve in about 57 moves, so I could drop 9 somewhere
I'd like to find where I could get rid of them aswell as speeding
up though. > How many new algs would you be willing to learn? As many as
it takes to be faster :) The only limit is time really, not the amount
of algs. Although 100 sounds a nice value to be going on with. (long
algs, not things like M'UM - they don't count as hard to learn
:P). > How would you like to see the cases shown (java applets,
imagecube, U > face diagrams, etc.)? LSE would be hard to do with face
diagrams. I think java is your best bet, but usually it crashes my
browser to have more than one running on a page. I think it's best
to do it similar to gilles (imagecube?) and show the alg, I mean you can
work out what it does just from the alg, really. > Any other
suggestions? Not really. It'd be nice to have a section on helpful
tips and tricks. Such as, inverted and opposite block building. I like
how I'm now able to start on one of four blocks, and then I'm
even able to build the second upside-down. It's gotten to the point
where they just all feel like the same block. Doing the corners after
that is also easy, and I can always solve it in two or less moves,
recognition time is almost zero, I have a handy little system I use to
check. Oh! Recently I've been trying to combine OLSE and PLSE into
the same step, I've done it a few times, it's like the
optimisations gilles suggests, really. > Also, Thom, I've
completely switched to your 4 centers alg. I prefer to do it like
(M'UM'U')*3, though. 12 turns in under 1.7 seconds! 1.58,
sub-1.5 is possible. Race you to it :P ~Thom :: Sorry about this post,
my spelling has gone out the window since I left high school.
633. Funnest Rubik's Puzzle? From: "thebunze" <thebunze@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 19:38:13 -0000
Funnest a word? I dont know I want to get a new puzzle, I have a few
3x3's, a pocket, and I'll have a Revenge and a Professor by my
birthday in a month and change. But I was thinking of getting something
else. Are those magic's fun? What about those pyramid ones or a
clock? I don't know what to get. Help me out. Thanks
634. Speedcubing.com has one million visitors! From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 19:49:04 -0000
As of 2:48p.m. EST 1 000 269 visitors to speedcubing.com! Awesome! Happy
cubing! Chris
--- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@y...> wrote: > > and what about M' E2 M E2? or
something like that? > > Pedro The fastest I can average with
M'E2ME2 from any angle, any way I've tried it is still slower
than I can do the 12 move alg I just tried a few times last night.
636. Re: [Speed cubing group] Speedcubing.com has one million
visitors! From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 17:02:03 -0300 (ART)
WOW! It's great to hear that. I hope all these people become
cubers. Pedro cmhardw <no_reply@yahoogroups.com> escreveu: As of
2:48p.m. EST 1 000 269 visitors to speedcubing.com! Awesome! Happy
cubing! Chris --------------------------------- YAHOO! GROUPS LINKS
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637. Re: Funnest Rubik's Puzzle? From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 20:18:09 -0000
Well the Megaminx seems like a logical choice (mefferts.com). But if you
want a slightly different challenge, get yourself a Square-1 (also known
as Cube-21). It's very challenging, and a nicely made puzzle as
well (except the paper stickers, but Cubesmith sells replacements).
Chris --- In speedsolvingrubikscube@yahoogroups.com,
"thebunze" <thebunze@g...> wrote: > > Funnest a word? I
dont know > > I want to get a new puzzle, I have a few 3x3's, a
pocket, and I'll > have a Revenge and a Professor by my birthday in
a month and change. > But I was thinking of getting something else. Are
those magic's fun? > What about those pyramid ones or a clock? I
don't know what to get. > Help me out. Thanks >
638. Re: [Speed cubing group] Re: Shortest move Count... From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 20:25:16 +0000 (GMT)
Hmm...I don't use Roux, so you shouldn't take my
advices...hehe Pedro Mike Bennett <mikebennett_one@...> escreveu: ---
In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@y...>
wrote: > > and what about M' E2 M E2? or something like that? > >
Pedro The fastest I can average with M'E2ME2 from any angle, any
way I've tried it is still slower than I can do the 12 move alg I
just tried a few times last night. ---------------------------------
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639. Re: Funnest Rubik's Puzzle? From: "randmthght" <wombat@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 20:59:33 -0000
how many people have been able to solve the square one without any
help(including parity). I myself actually gave up on this one but it is
now fun to do. --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley <no_reply@y...> wrote: > > Well the Megaminx seems
like a logical choice (mefferts.com). But > if you want a slightly
different challenge, get yourself a Square-1 > (also known as Cube-21).
It's very challenging, and a nicely made > puzzle as well (except
the paper stickers, but Cubesmith sells > replacements). > > Chris > > >
--- In speedsolvingrubikscube@yahoogroups.com, "thebunze" >
<thebunze@g...> wrote: > > > > Funnest a word? I dont know > > > > I
want to get a new puzzle, I have a few 3x3's, a pocket, and
I'll > > have a Revenge and a Professor by my birthday in a month
and > change. > > But I was thinking of getting something else. Are
those magic's > fun? > > What about those pyramid ones or a clock?
I don't know what to get. > > Help me out. Thanks > > >
640. video From: "randmthght" <wombat@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 21:02:55 -0000
By chance did someone get video of the 11.13 solve from leyan lo?
641. Re: [Speed cubing group] video From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 18:13:45 -0300 (ART)
I was wondering the same thing... Pedro randmthght
<wombat@rookrocks.com> escreveu: By chance did someone get video of
the 11.13 solve from leyan lo? SPONSORED LINKS Jigsaw puzzle game Free
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642. Re: Funnest Rubik's Puzzle? From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 21:16:35 -0000
I did. I bought it in 1991 but didn't solve it until 1993. Chris
--- In speedsolvingrubikscube@yahoogroups.com, "randmthght"
<wombat@r...> wrote: > > how many people have been able to solve the
square one without any > help(including parity).
643. Supercube glue From: giraffeboy13 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 21:19:20 -0000
Ok, so the glue i initially bought has rubbed off. Anyone in the US had
good luck in finding (preferably online) a place that sells a good glue
for supercube stickers? Any help would be amazing! ~John~ P.S. Stefan,
i've searched and searched for the glue that you use or something
even just similar and haven't found anything. Yours seems to work
the best and given that for all intensive purposes you are the inventor
of the supercube you wouldn't happen to be able to help me would
you?
644. Re: [Speed cubing group] video From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 13:32:18 -0800
Some one has it. We're busy now. We'll get it when we're
not busy. Tyson Mao MSC #631 California Institute of Technology On Jan
16, 2006, at 1:02 PM, randmthght wrote: > By chance did someone get
video of the 11.13 solve from leyan lo? > > > > > > > Yahoo! Groups
Links > > > > > >
645. New category for UWR From: Pedro <pedrosino1@...> To: Lista Speed Cubing
<speedsolvingrubikscube@yahoogroups.com> Date: Mon, 16 Jan 2006 18:32:28 -0300 (ART)
Well, I was chatting with John Lusby and he had an idea for a new
category...BLD while standing on one foot. Then I had the idea for
another one: speedcubing while standing on one foot...man, it's
crazy...it's harder than it looks...let's do that and send to
speedcubing.com...it will be funny...hehe Pedro
--------------------------------- Yahoo! doce lar. Faça do Yahoo! sua
homepage. [Non-text portions of this message have been removed]
646. Re: [Speed cubing group] Re: New 3x3x3 World Record From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 13:32:48 -0800
What are you saying? Why do you care? Tyson Mao MSC #631 California
Institute of Technology On Jan 14, 2006, at 8:30 PM, Craig Bouchard
wrote: > ...My 2 cents... > > Betting it was lucky :p sorry Leyan if it
wasn't...but...Leyan's > previous best was set a few days ago
using Tyson's cube with a time of > 11.97...so he either got a new
PB, or it was lucky...now an American > has the North American
record...grrrrrrrrrrrrr... > > Craig > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ian"
<iwinoky@y...> > wrote: >> >> Hi All, >> >> The official 3x3x3 single
solve world record was broken today at the >> Caltech Winter
Competition. Leyan Lo set a time of 11.13 seconds. >> >> Tyson left a
message on my phone and asked me to post since they don't >> have
internet right now. >> >> Ian >> > > > > > > > > > Yahoo! Groups Links >
> > > > >
647. Re: Shortest move Count... From: "Mike Bennett" <mikebennett_one@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 21:43:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@g...> wrote: > I solve M differently as I optimised my
solving M for each > alg I use (yes, I actually went through every
orientation and worked > out different ways of doing finger tricks and
algs. I can solve the > two opposite edges flipped on top in 1.05 :)
Eventually, I would like to do this for all of my algs, especially for
the L5E. There are only 16 or so, and nearly half of those are just
mirrors, so it shouldn't be difficult. As for the two opposite
edges, eventually, the method I'm developing will avoid those cases
that aren't oriented or the 3 edges on top 100% of the time. >
Mostly alternative ways of going about something. I especially wanna >
see your LSE approach. > Alternative algs! CMLL mostly with COLL
recognition helpers :) > Oh, and have the backwards verssions to setup
the cases for easyer > practise. > Different stratergies (like turning
it into a faux-CF and things) > Mostly help with the F2B :S little
tricks like to swap two edges or > flip two - they're always fun. I
will list all of the algs I use, and provide more than one alg for each
case most of the time. My method involves COLL, so I will obviously post
those algs. I can list inverses for setup, too. I got a solve yesterday
where the D corners were all finished before the solve, so I used COLL
to fix the others. I finished with a generic corners first solution (not
very efficient and averages ~65 moves) for a 23.36. I think I may
include a page about tricks like this when I finish. > Not so much fewer
moves, but faster sequences than I'm using now. I > solve in about
57 moves, so I could drop 9 somewhere I'd like to find > where I
could get rid of them aswell as speeding up though. We got the
(M'UM'U')*3 alg to over 12 moves/second, and I'm
sure we can optimize the L5E algs similarly. These will be lightning
fast once mastered. > As many as it takes to be faster :) The only limit
is time really, not > the amount of algs. Although 100 sounds a nice
value to be going on > with. (long algs, not things like M'UM -
they don't count as hard to > learn :P). The full system would use
about 78 distinct cases, and about 60 mirrors. 138 total is not so bad,
especially when 40 of those are COLL. Almost all of the rest are algs to
insert a pair and orient edges, so they are much shorter than LL algs. >
LSE would be hard to do with face diagrams. I think java is your best >
bet, but usually it crashes my browser to have more than one running >
on a page. I think it's best to do it similar to gilles
(imagecube?) > and show the alg, I mean you can work out what it does
just from the > alg, really. The COLL algs will wind up with a diagram
as on Lars Vandenbergh's page. I think I will use imagecube images
for almost every other case. > Not really. It'd be nice to have a
section on helpful tips and tricks. > Such as, inverted and opposite
block building. I like how I'm now able > to start on one of four
blocks, and then I'm even able to build the > second upside-down.
It's gotten to the point where they just all feel > like the same
block. Doing the corners after that is also easy, and I > can always
solve it in two or less moves, recognition time is almost > zero, I have
a handy little system I use to check. I would be interested in learning
about how you recognize mixed block corners quickly, as this has been
difficult for me. That is definitely something I want to go on my site.
Please email me so we can talk more about this. [mikebennett_one] AT
[hotmail.com]. > ~Thom -Mike P.S. I'm still interested to hear what
Jason and Gilles think.
648. [Speed cubing group] Re: New 3x3x3 World Record From: "Mike Bennett" <mikebennett_one@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 21:44:54 -0000
> On Jan 14, 2006, at 8:30 PM, Craig Bouchard wrote: > now an American >
has the North American record...grrrrrrrrrrrrr... > > Craig An American
had it before. His name was Chris Hardwick. -Mike
649. Re: Funnest Rubik's Puzzle? From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 21:48:42 -0000
Yeah, my vote would go to the megaminx. What's not fun about a 12
sided Rubik's cube? I like it because it solves just like a 3x3 for
the most part, but has its own little challenges. It isn't
something you should need to look up a solution for. Plus it looks
really cool. I like my dogic too, but it's not a puzzle I hear
talked about very often. --Chris --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@y...> wrote: > > Well the Megaminx seems like a logical
choice (mefferts.com). But > if you want a slightly different challenge,
get yourself a Square-1 > (also known as Cube-21). It's very
challenging, and a nicely made > puzzle as well (except the paper
stickers, but Cubesmith sells > replacements). > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thebunze" >
<thebunze@g...> wrote: > > > > Funnest a word? I dont know > > > > I
want to get a new puzzle, I have a few 3x3's, a pocket, and
I'll > > have a Revenge and a Professor by my birthday in a month
and > change. > > But I was thinking of getting something else. Are
those magic's > fun? > > What about those pyramid ones or a clock?
I don't know what to get. > > Help me out. Thanks > > >
650. Re: [Speed cubing group] Re: Funnest Rubik's Puzzle? From: Anthony Hsu <erwaman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 16:50:47 -0500
I've figured out everything except the parity, but I haven't
looked at a solution to the parity yet. I'm stubbornly determined
to figure the parity out myself ;-p. Anthony Hsu ----- Original Message
----- From: randmthght To: speedsolvingrubikscube@yahoogroups.com Sent:
Monday, January 16, 2006 3:59 PM Subject: [Speed cubing group] Re:
Funnest Rubik's Puzzle? how many people have been able to solve the
square one without any help(including parity). I myself actually gave up
on this one but it is now fun to do. [Non-text portions of this message
have been removed]
651. Re: [Speed cubing group] Re: New 3x3x3 World Record From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 13:58:37 -0800
I don't see what's particularly offensive about Americans
holding world records. I feel patriotism has little place in the
Rubik's Cube community. Tyson Mao MSC #631 California Institute of
Technology On Jan 16, 2006, at 1:44 PM, Mike Bennett wrote: >> On Jan
14, 2006, at 8:30 PM, Craig Bouchard wrote: >> now an American >> has
the North American record...grrrrrrrrrrrrr... >> >> Craig > > An
American had it before. His name was Chris Hardwick. > > -Mike > > > > >
> > Yahoo! Groups Links > > > > > >
652. Re: Shortest move Count... From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 22:46:47 -0000
138 isn't bad. Shouldn't take more than a year. I've got
more ideas and things but I'm simply too tired right now, I'll
catch you tomorrow sometime. ~Thom stuff follows.... === Stay with me on
this one, most of it is blaringly obvious === I solve with green on top
and blue on bottom, yellow/white to the sides. This will be a little
rushed because I'm... I have no excuse, this will be rushed.
Basically, for CMLL/COLL with roux, you recognise the cases manually for
each mix of normal/inverted corners, there are only six for each case
(are they? I think I'm confused about the mix of normal/inverted
for each one) and you don't need to learn the algs, just where to
apply which ones. This is handy because you learn it subconciously while
you're solving, I've learnt a couple of them this way and I
don't even know a full CMLL :). A chart would probibly help
aswell.... Usually, they're the same and most of the time you can
guess which alg the facelets want, I think only a few times I've
not been able to work it out or I've done the wrong alg. Then, my
two-step. I suggest you use the two-step then progress to the one step
gradually (very...) Lets see if I can remember.... |B|| ||B| | || || |
|G|| ||G| if two corners are alright, place them towards you and
adjacent swap :) both alright, continue. non alright, opposite swap.
|B|| ||G| | || || | |G|| ||B| Always a swap to adjacent corners, little
harder, still easy. What you do is 'search for the bruno'.
Look for where the white and yellow colours form a bruno shape. This is
a little weird. Position it so it's 'sitting' if you get
what I mean. (stickers on UFL, UFR, ULB and URB). and do roux adjacent
swap, (swap ULB and URB). and it'll be done. I was about to suggest
that because solved produces bruno, we should look into other
configurations to learn, because the white stickers produce other
orientation patterns. probibly too much work. Besides, gilles has got
the general idea under possible improvment on his site.
653. KCAL 9 From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 22:55:11 -0000
If you live in southern California, Leyan and I did interviews today for
KCAL 9 about Saturday's tournament. They'll air it on channel
9 at 3 pm and on CBS 2 at 5 pm news. Can someone please record and make
it available online? I also did an interview for a radio station in
Canada. I'll upload it to my site when I get a copy. Thanks so
much, Macky
654. Re: New 3x3x3 World Record From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 23:14:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > > I don't see what's particularly offensive about
Americans holding world > records. I feel patriotism has little place in
the Rubik's Cube > community. > I think I detect a bit of
not-so-subtle USA/Canada rivalry (assuming the original poster was
Canadian - I guess Central America is also part of North America) in
which case it could be just like the English and the Scottish (or
English and Welsh etc .) rivalries and so forth and not too serious.
Probably it wasn't meant seriously. "grrrrrrrrrrrrr..."
is obviously overdone. You're right, in my opinion, about
patriotism having little (if any) place in the Rubik's Cube
community. In fact, patriotism, by its very nature, excludes more people
than it includes (no nation having 50%+ of the population). > Tyson Mao
> MSC #631 > California Institute of Technology > > On Jan 16, 2006, at
1:44 PM, Mike Bennett wrote: > > >> On Jan 14, 2006, at 8:30 PM, Craig
Bouchard wrote: > >> now an American > >> has the North American
record...grrrrrrrrrrrrr... > >> > >> Craig > > > > An American had it
before. His name was Chris Hardwick. > > > > -Mike > > > > > > > > > > >
> > > Yahoo! Groups Links > > > > > > > > > > > > >
655. Re: Supercube glue From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 23:35:37 -0000
Do you really really want to do it this way? How about the ones you can
get from www.cubesmith.com ? Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, giraffeboy13 <no_reply@y...>
wrote: > > Ok, so the glue i initially bought has rubbed off. Anyone in
the US > had good luck in finding (preferably online) a place that sells
a good > glue for supercube stickers? Any help would be amazing! > >
~John~ > > P.S. Stefan, i've searched and searched for the glue
that you use or > something even just similar and haven't found
anything. Yours seems to > work the best and given that for all
intensive purposes you are the > inventor of the supercube you
wouldn't happen to be able to help me > would you? >
656. Slashdotted again. From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 23:50:55 -0000
http://games.slashdot.org/article.pl?sid=06/01/16/213232 Awful article.
" LinuxCowboy writes "CNN is reporting that a 20 year old Cal
Tech student set a new record by solving a 3x3 rubrics cube in 11.13
seconds. In addition, he was blindfolded while doing it." From the
article: "Still, the world record alone didn't gain Lo the
overall champion's title at the event, which was determined by
averaging three of five solution times in the final round. For that
title, Lo went up against the teenager widely considered the fastest
Rubik's Cube solver on the planet -- Shotaro "Macky"
Makisumi, a 15-year-old from Pasadena." " Didn't even
mention SCC.com, devastating. ~Thom
657. [Speed cubing group] Re: Preliminary Results From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 00:41:04 -0000
Never had this problem since I got my Gen 2...I think I may have done it
once while doing Magic practice, bout it...why does everyone whine about
this??? Craig --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@i...> wrote: > > Yeah, the Generation 2 StackMat has that
problem. Unfortunately, we > can't do anything about it if you
reset the timer yourself. There's no > one really to blame for
that. San Francisco is certainly much cooler > than Los Angeles in the
winter. Gloves? > > Tyson Mao > MSC #631 > California Institute of
Technology > > On Jan 15, 2006, at 7:35 PM, smgfreak_dk wrote: > > > I
believe Jason Kovacic purposely DNFed a one-handed solve but > >
couldn't continue. > > > > I had a ridiculous DNF on my first speed
solve of final round. The new > > generation timer has the reset button
near the sensor, and I > > accidentally hit it when stopping the timer.
sigh. very bad > > competition for me.. I think sitting down helps me.
shakey cold > > nervous fingers. > > > > congrats to everyone who did
well =) > > > > Darren > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@g...> wrote: > >> > >> --- In
speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe"
<yeff@y.. > >> .> wrote: > >>> > >>> - 4x4x4 and 3x-onehanded were
run with elimination times. If you > >>> finished a solve in more than
2:30, you didn't get any more solves. > >>> > >>> [This one killed
me when I made a mistake at the end of my fourth > >> one- > >>> handed
solve and had to essentially solve twice, ending up at 2:33. > >>> Ouch!
No average for me :(] > >> > >> You should've just stopped the
timer before the limit, no matter how > >> solved your cube is.
That's a DNF then, which is much better than > >> disqualification.
> >> > >> Was this maybe the reason why Macky DNFed at 4x4? > >> > >>
Btw, why do the results say DNF for your fifth attempt? That means you >
>> were allowed a fifth solve. > >> > >> Cheers! > >> Stefan > >> > > >
> > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > >
658. [Speed cubing group] Re: New 3x3x3 World Record From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 00:42:28 -0000
Because Matt Walter (a Canadian) held the record b4...and (i hate to say
it, and i'm really not 100% serious at all...) Canada is better
than the states :p Nah, patriotism has nothing to do with it...I think
Leyan rocks, and is crazy good...And hey, North America can unite
against the world :p (j/k) Craig --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> > What are you saying? Why do you care? > > Tyson Mao > MSC #631 >
California Institute of Technology > > On Jan 14, 2006, at 8:30 PM,
Craig Bouchard wrote: > > > ...My 2 cents... > > > > Betting it was
lucky :p sorry Leyan if it wasn't...but...Leyan's > > previous
best was set a few days ago using Tyson's cube with a time of > >
11.97...so he either got a new PB, or it was lucky...now an American > >
has the North American record...grrrrrrrrrrrrr... > > > > Craig > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Ian"
<iwinoky@y...> > > wrote: > >> > >> Hi All, > >> > >> The official
3x3x3 single solve world record was broken today at the > >> Caltech
Winter Competition. Leyan Lo set a time of 11.13 seconds. > >> > >>
Tyson left a message on my phone and asked me to post since they
don't > >> have internet right now. > >> > >> Ian > >> > > > > > >
> > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > >
659. Re: New category for UWR From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 00:44:30 -0000
Ok, well, maybe a bit better: If you are on a Ski Trip and you have a
cube with you, and it is like...-20C then try taking a cube and cubing
on the chairlift (my best was 26.44 s) and then try doing it while
skiing at a decent speed...sooooo cold but soooo fun (33.70 best) I had
fun and kept up with the ppl I was skiing with...so try it :) Craig >
Well, I was chatting with John Lusby and he had an idea for a new
category...BLD while standing on one foot. Then I had the idea for
another one: > speedcubing while standing on one foot...man, it's
crazy...it's harder than it looks...let's do that and send to
speedcubing.com...it will be funny...hehe > > Pedro
660. Re: Supercube glue From: "Daniel Jih" <djspazy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 01:25:59 -0000
If you want to wait a while for them to restock, www.rubiks.com provides
some serious high quality pvc stickers that last for 350 million rubs or
somehting. They won't come off and everything but right now they
don't have any in stock. --- In
speedsolvingrubikscube@yahoogroups.com, giraffeboy13 <no_reply@y...>
wrote: > > Ok, so the glue i initially bought has rubbed off. Anyone in
the US > had good luck in finding (preferably online) a place that sells
a good > glue for supercube stickers? Any help would be amazing! > >
~John~ > > P.S. Stefan, i've searched and searched for the glue
that you use or > something even just similar and haven't found
anything. Yours seems to > work the best and given that for all
intensive purposes you are the > inventor of the supercube you
wouldn't happen to be able to help me > would you? >
661. Re: [Speed cubing group] Supercube glue From: eric stalter <ericdstalter@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 18:26:14 -0800 (PST)
what type of glue did you use already? super glue? Gilles, according to
his website uses neoprene glue --- giraffeboy13
<no_reply@yahoogroups.com> wrote: > Ok, so the glue i initially
bought has rubbed off. > Anyone in the US > had good luck in finding
(preferably online) a place > that sells a good > glue for supercube
stickers? Any help would be > amazing! > > ~John~ > > P.S. Stefan,
i've searched and searched for the glue > that you use or >
something even just similar and haven't found > anything. Yours
seems to > work the best and given that for all intensive > purposes you
are the > inventor of the supercube you wouldn't happen to be >
able to help me > would you? > > > >
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
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662. blind man's cube? From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 21:39:21 -0500
I've seen pictures of a cube that has different shaped studs
sticking out of each face for someone who's blind, or someone who
wants to solve it without using sight at all. Is this just a
collectible? Is there anywhere I can actually buy one? Meffert's
doesn't have anything like it. - Matt --
http://procool.blogspot.com [Non-text portions of this message have been
removed]
663. Re: [Speed cubing group] Re: New category for UWR From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 21:40:46 -0500
For everyone else's safety please let us know when and where you
are skiing from now on. On 1/16/06, Craig Bouchard <logitewty@...>
wrote: > > Ok, well, maybe a bit better: > > If you are on a Ski Trip
and you have a cube with you, and it is > like...-20C then try taking a
cube and cubing on the chairlift (my > best was 26.44 s) and then try
doing it while skiing at a decent > speed...sooooo cold but soooo fun
(33.70 best) I had fun and kept up > with the ppl I was skiing with...so
try it :) > > Craig > > > > Well, I was chatting with John Lusby and he
had an idea for a new > category...BLD while standing on one foot. Then
I had the idea for > another one: > > speedcubing while standing on one
foot...man, it's crazy...it's > harder than it
looks...let's do that and send to speedcubing.com...it > will be
funny...hehe > > > > Pedro > > > > > > ------------------------------ >
YAHOO! GROUPS LINKS > > > - Visit your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
664. [Speed cubing group] Re: New category for UWR From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 02:47:03 -0000
It was at Calabogie Peaks, not a huge hill but fairly big..., don't
worry I was watching ahead of me and skiing properly still... Craig ---
In speedsolvingrubikscube@yahoogroups.com, Matt Moberly
<mmoberly@g...> wrote: > > For everyone else's safety please let
us know when and where you are skiing > from now on. > > On 1/16/06,
Craig Bouchard <logitewty@h...> wrote: > > > > Ok, well, maybe a bit
better: > > > > If you are on a Ski Trip and you have a cube with you,
and it is > > like...-20C then try taking a cube and cubing on the
chairlift (my > > best was 26.44 s) and then try doing it while skiing
at a decent > > speed...sooooo cold but soooo fun (33.70 best) I had fun
and kept up > > with the ppl I was skiing with...so try it :) > > > >
Craig > > > > > > > Well, I was chatting with John Lusby and he had an
idea for a new > > category...BLD while standing on one foot. Then I had
the idea for > > another one: > > > speedcubing while standing on one
foot...man, it's crazy...it's > > harder than it
looks...let's do that and send to speedcubing.com...it > > will be
funny...hehe > > > > > > Pedro > > > > > > > > > > > >
------------------------------ > > YAHOO! GROUPS LINKS > > > > > > -
Visit your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
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to: > >
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------------------------------ > > > > > > -- >
http://procool.blogspot.com > > > [Non-text portions of this message
have been removed] >
665. Re: [Speed cubing group] Re: New 3x3x3 World Record From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jan 2006 18:53:44 -0800
The excuse of 'joking' will only bail you out of a finite
number of situations. Tyson Mao MSC #631 California Institute of
Technology On Jan 16, 2006, at 4:42 PM, Craig Bouchard wrote: > Because
Matt Walter (a Canadian) held the record b4...and (i hate to > say it,
and i'm really not 100% serious at all...) Canada is better > than
the states :p Nah, patriotism has nothing to do with it...I think >
Leyan rocks, and is crazy good...And hey, North America can unite >
against the world :p (j/k) > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> >
wrote: >> >> What are you saying? Why do you care? >> >> Tyson Mao >>
MSC #631 >> California Institute of Technology >> >> On Jan 14, 2006, at
8:30 PM, Craig Bouchard wrote: >> >>> ...My 2 cents... >>> >>> Betting
it was lucky :p sorry Leyan if it wasn't...but...Leyan's >>>
previous best was set a few days ago using Tyson's cube with a time
>>> of >>> 11.97...so he either got a new PB, or it was lucky...now an
American >>> has the North American record...grrrrrrrrrrrrr... >>> >>>
Craig >>> >>> >>> --- In speedsolvingrubikscube@yahoogroups.com,
"Ian" <iwinoky@y...> >>> wrote: >>>> >>>> Hi All, >>>> >>>>
The official 3x3x3 single solve world record was broken today at the
>>>> Caltech Winter Competition. Leyan Lo set a time of 11.13 seconds.
>>>> >>>> Tyson left a message on my phone and asked me to post since
they > don't >>>> have internet right now. >>>> >>>> Ian >>>> >>>
>>> >>> >>> >>> >>> >>> >>> >>> Yahoo! Groups Links >>> >>> >>> >>> >>>
>>> >> > > > > > > > > Yahoo! Groups Links > > > > > > >
666. n00b needs help From: "hitthedeck2007" <hitthedeck2007@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 03:20:38 -0000
hey i'm relatively new to the speed cubing stuff. i've been
using the method described in the seven step solution guide, but
i've only been able to get my speed down to about two minutes. i
would like to know which method would help me increase my speed the
most. thanks!
667. [Speed cubing group] Re: Preliminary Results From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 03:41:29 -0000
I used say the same thing as you....until it happened to me in
competition. :( Remember, if it can go wrong, it will and at the worst
possible time. --Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" <logitewty@h...> wrote: > > Never had this
problem since I got my Gen 2...I think I may have done > it once while
doing Magic practice, bout it...why does everyone whine > about this???
> > Craig > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@i...> > wrote: > > > > Yeah, the Generation 2 StackMat has that
problem. Unfortunately, we > > can't do anything about it if you
reset the timer yourself. There's no > > one really to blame for
that. San Francisco is certainly much cooler > > than Los Angeles in the
winter. Gloves? > > > > Tyson Mao > > MSC #631 > > California Institute
of Technology > >
668. Re: blind man's cube? From: "thebunze" <thebunze@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 04:30:37 -0000
I haven't seen one but you could make it yourself.
669. N permutation...I have some ideas From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 04:52:12 -0000
a few samples, none are really up to par, but they're not horrible
:P B'RB'R2U2B'RU2R'[x'y]UL2[y']R2UR'
x' u'M2[y]LUr' U2RB'RBR2D2F R D' R F' d2 F
R' F' U2 B2 L' B' D L' r F' D r' u2 r
D' r' u2 L2 B' L' D L' slowly I'm going
thru raw algs and trying to find something decent. If someone is
interested in working with me on this case send me an email:
richy_jr_2000@yahoo.com -Richard
670. HELP finding an old puzzle From: "Bobby Roger Queen" <wiz00@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 17 Jan 2006 03:11:52 -0500 (Eastern Standard Time)
I hope that someone in here can remember the puzzle type of game
I'm trying to remember. It was after the Rubik's cube and then
the Rubik's snake. It was a flat puzzle that was held together by
what appeared to be fishing line Anyway you kept folding the sections
this way and that until you solved the puzzle. I had two of these and
really loved them and now both have broken line or whatever and theres
no way to repair them. So does anyone know what this game was called and
then does anyone know where I could find some? Bobby [Non-text portions
of this message have been removed]
671. Re: Shortest move Count... From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 08:33:40 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Mike Bennett"
For the 4 centers swap, I found (M'UM'U')*3 for that case
awhile ago, but I didn't think that it had any potential. I
defenitely think that its the worst PML. Try (U2D2)M' (U2D2)M'
Why take 12 moves over 6? Jason Kovacic PS, I would like to see CLL algs
and COLL algs. I have already started a table of Both, but don't
know anything about webpages. <mikebennett_one@h...> wrote: > > ---
In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@g...> wrote: > > > > Finally! another site for roux
solvers! > > > > I'm about 60% done with CMLL so once that's
finished I'll be after > > something else, that's probibly it.
I may even start it before I > > finish CMLL. > > > > It'd be good
to have some system to help speed up the F2B :) but until > > then,
I'll just have to think about it more :P > > > > ~Thom > > Thom,
Jason, and all of you other Roux solvers: > > What are the things you
would want to see included most on another > Roux site? > > How
interested would you be in learning new algorithms to be able to > solve
the cube in fewer moves with Roux? > > How many new algs would you be
willing to learn? > How would you like to see the cases shown (java
applets, imagecube, U > face diagrams, etc.)? > > Any other suggestions?
> > Also, Thom, I've completely switched to your 4 centers alg. I
prefer > to do it like (M'UM'U')*3, though. 12 turns in
under 1.7 seconds! > That's over 7 moves per second. If that's
not reason enough to > believe in MU algs, I don't know what is. >
> -Mike >
672. any fast S and Z perms? From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 09:13:02 -0000
Any fast S and Z perms? slow: (L' U R' U2 L U' R) x 2
U' and (R U' L U2 R' U L') x 2 U Darren
673. CALtech 2006 From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 09:12:20 -0000
Hello Everyone I had a great time at the Competition this saturday. It
was great to see people I have met before, and to meet some new people.
I was happy to see the large number of competitors, as well as the large
amount of media coverage. The venue was awsome as well. I wish I had had
the time to check out all of the Exhibits. My best avg with ROUX so far:
24.97. I am currently a 25 sec cuber. My avg in 1st Round 24.67: (23.23,
22.92, 34.42, 23.51, 27.14) I was very happy with my performance in the
1st round. Since the 2nd round had been Axed for time constraints, I
considered myself lucky to make the finals. I originally thought that I
would only get 5 solves, which would have been fine (Hey I only got 3 in
Orlando). I got really nervous in the Finals, and messed up my 1st and
2nd cubes BADLY. However,I managed a 21.63 for my 3rd solve, so I was
happy with that. I think that Everyone in the Finals used Fridrich
except myself and LArs Petrus. I was happy to represent the small ROUX
crowd. Im excited about this Method, as I have just switched 8 weeks
ago. Once I take the time to learn fast CLL Algs, sub 20 should be no
problem. JASON KOVACIC
674. CNN article From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 10:07:30 -0000
http://www.cnn.com/2006/US/01/16/rubiks.ap/index.html There was even a
direct link to a video on the front page.
675. Re: HELP finding an old puzzle From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 10:27:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Bobby Roger
Queen" <wiz00@p...> wrote: > a flat puzzle that was held
together by what appeared to be fishing line It is Rubik's Magic.
You can still buy them at rubiks.com, and they turn up regularly on
eBay. > now both have broken line or > whatever and theres no way to
repair them. You can usually buy strings at
http://www.cubesmith.com/Parts.htm but he's currently out of stock.
Replacing strings is quite a fiddly job, but there are helpful
instructions at various places, e.g.,
http://www.geocities.com/jaapsch/puzzles/magic.htm Mike
676. Re: [Speed cubing group] CNN article From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 02:38:46 -0800
Yeah, Leyan took it up the butt from reporters yesterday. Why did they
all suddenly decide that they would hound us on Monday? Leyan's
birthday isn't for awhile, but I'm buying him one of those
metal things that dispenses paper numbers so we can just tell reporters
to wait in line. Tyson Mao MSC #631 California Institute of Technology
On Jan 17, 2006, at 2:07 AM, Gilles Roux wrote: > >
http://www.cnn.com/2006/US/01/16/rubiks.ap/index.html > > There was even
a direct link to a video on the front page. > > > > > > > > > > Yahoo!
Groups Links > > > > > >
677. wich cube? From: jarcaube <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 11:06:11 -0000
i have bought a rubik's cube but now the stickers is wearing of and
i was wondering if it would be best to buy some new stickers or just buy
a new better cube the on i has atm is a rubik's cube with
POLYPROPYLENE STICKERS
678. Re: any fast S and Z perms? From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 11:50:31 -0000
Okay, I'll bite. What's an S-perm? Chris --- In
speedsolvingrubikscube@yahoogroups.com, smgfreak_dk <no_reply@y...>
wrote: > > Any fast S and Z perms? > slow: (L' U R' U2 L
U' R) x 2 U' > and (R U' L U2 R' U L') x 2 U >
> Darren >
679. Re: Shortest move Count... From: "Mike Bennett" <mikebennett_one@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 12:21:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@y...> wrote: > > Try (U2D2)M' (U2D2)M' > > Why
take 12 moves over 6? Because I can do those 12 moves in under 1.7 on
average. (1.52 best. Take that, Thom :P) > Jason Kovacic > > > PS, I
would like to see CLL algs and COLL algs. I have already > started a
table of Both, but don't know anything about webpages. I will have
a COLL page for sure, but because I don't know more than a handful
of CLL, I don't have enough for a page on it. If you would like to
send me your algs, though, I would definitely post them. Preferably ones
that flip edges. Also, do you use non-matching blocks? I'm having a
load of difficulty making sense out of Thom's post about them. Am I
missing something really easy? -Mike P.S. I've almost got the
L5E/L6E page finished. Once that's done enough for starters,
I'll post the link to my site.
680. Re: any fast S and Z perms? From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 12:21:10 -0000
LOL...I'm sure you aren't the first to question this...I
don't know all my names, but I've never heard an S perm
mentioned...I'm willing to bet its the mirror of the Z perm,
basically if you are swapping Reb-Blue and Green-Orange for Z then you
swap Red-Green and Blue-Orange for S??? maybe??? i dunno...I'll go
with: If you like slicing: (M2' U) (M2' U) (M' U2)
(M2' U2) (M' U2) Otherwise: x' (R U')(R' U)(D
R' e)(R' U R)(D2' F) 2-gen: (R U R' U)(R'
U')(R' U)(R U' R' U' R2)(U R U2) Craig --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@y...> wrote: > > Okay, I'll bite. What's an
S-perm? > > Chris > > > --- In speedsolvingrubikscube@yahoogroups.com,
smgfreak_dk > <no_reply@y...> wrote: > > > > Any fast S and Z perms?
> > slow: (L' U R' U2 L U' R) x 2 U' > > and (R
U' L U2 R' U L') x 2 U > > > > Darren > > >
681. Re: any fast S and Z perms? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 12:26:40 -0000
Mmh, you're able to write algs, so why not read his ones? Cheers!
Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@h...> wrote: > > LOL...I'm sure you
aren't the first to question this...I don't know > all my
names, but I've never heard an S perm mentioned...I'm willing
> to bet its the mirror of the Z perm, basically if you are swapping >
Reb-Blue and Green-Orange for Z then you swap Red-Green and >
Blue-Orange for S??? maybe??? i dunno...I'll go with: > > If you
like slicing: > (M2' U) (M2' U) (M' U2) (M2' U2)
(M' U2) > > Otherwise: > x' (R U')(R' U)(D R'
e)(R' U R)(D2' F) > > 2-gen: > (R U R' U)(R'
U')(R' U)(R U' R' U' R2)(U R U2) > > Craig > >
> --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@y...> wrote: > > > > Okay, I'll bite. What's an
S-perm? > > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, smgfreak_dk > >
<no_reply@y...> wrote: > > > > > > Any fast S and Z perms? > > >
slow: (L' U R' U2 L U' R) x 2 U' > > > and (R
U' L U2 R' U L') x 2 U > > > > > > Darren > > > > > >
682. Re: [Speed cubing group] Re: any fast S and Z perms? From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 09:39:29 -0300 (ART)
Hmm...maybe because his ones are N perms? Pedro Stefan Pochmann
<pochmann@...> escreveu: Mmh, you're able to write algs, so why
not read his ones? Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@h...> wrote: > > LOL...I'm sure you aren't the
first to question this...I don't know > all my names, but I've
never heard an S perm mentioned...I'm willing > to bet its the
mirror of the Z perm, basically if you are swapping > Reb-Blue and
Green-Orange for Z then you swap Red-Green and > Blue-Orange for S???
maybe??? i dunno...I'll go with: > > If you like slicing: >
(M2' U) (M2' U) (M' U2) (M2' U2) (M' U2) > >
Otherwise: > x' (R U')(R' U)(D R' e)(R' U
R)(D2' F) > > 2-gen: > (R U R' U)(R' U')(R'
U)(R U' R' U' R2)(U R U2) > > Craig > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@y...> wrote: > > > > Okay, I'll bite. What's an
S-perm? > > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, smgfreak_dk > >
<no_reply@y...> wrote: > > > > > > Any fast S and Z perms? > > >
slow: (L' U R' U2 L U' R) x 2 U' > > > and (R
U' L U2 R' U L') x 2 U > > > > > > Darren > > > > > >
--------------------------------- YAHOO! GROUPS LINKS Visit your group
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683. Re: [Speed cubing group] BATG Premiere... From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 13:45:16 +0100
I didn't understand, what did she meant ? Gilles. 2006/1/16, Marco
Garbelini <garbelini@gmail.com>: > - "I think we have ESPN"
> brief pause... > - "ESPN is a tv station" > > This is
precious!!! > > > On 1/15/06, Tyson Mao <tmao@its.caltech.edu> wrote:
> > > > Brittany, and I don't know why. > > > > Tyson Mao > > MSC
#631 > > California Institute of Technology > > > > On Jan 14, 2006, at
8:07 AM, Gilles van den Peereboom wrote: > > > > > Btw, how come you are
not in the Interview list ? (video link on the > > > main page), there
are only 14 people there. > > > Why are you out ? > > > (and who's
the other ? (I'm not familiar with the names.) > > > > > > Gilles.
> > > > > > 2006/1/14, Gilles van den Peereboom
<gillesvdp@gmail.com>: > > >> The end of this episode is indeed
special, but assuming that the > > >> "rock/sing/danse show"
was made after that dismissal, it could be very > > >> easy to determine
which couple was changed. > > >> I'll take a brief look at that
later. > > >> Otherwise I must admit that it's a very funny show
and that I laught > > >> quite a lot. > > >> Tyson will win :p > > >> >
> >> Gilles. > > >> > > >> 2006/1/14, Tyson Mao
<tmao@its.caltech.edu>: > > >>> It definitely takes many more years
to do a lot of other things, such > > >>> as chess, music, athletics,
etc. The list is endless. Simply said, > > >>> the new generation of
cubers have reached their level of expertise > > >>> in a > > >>> very
short period of time—less than 3 years. > > >>> > > >>> Though, I'm
not really sure why the girls would care about number 1. > > >>> There
are many more important things that determine how you get on > > >>> and
> > >>> succeed on the show, such as the way you give your interviews,
your > > >>> interactions between people in the house. > > >>> > > >>> I
must say though, when I went there fore an interview, they were > > >>>
strictly looking for sub-2 minute blindfold cubers, and cubers > > >>>
inspired > > >>> by little Japanese boys. > > >>> > > >>> Tyson Mao > >
>>> MSC #631 > > >>> California Institute of Technology > > >>> > > >>>
On Jan 14, 2006, at 6:29 AM, Gaétan Guimond wrote: > > >>> > > >>>> Good
Luck Tyson > > >>>> > > >>>> What the girls should'nt know on BATG
for you > > >>>> > > >>>> -1-That the champion of the world blindfold
2003 was inspired by a > > >>>> magician-cuber no delared (1993-2003) .
> > >>>> > > >>>> -2-That it takes much more years to become an
excellent chess > > >>>> gamer. > > >>>> > > >>>> -3- To have the chance
to have an official blindfold record > > >>>> because the cube is not
really popular. The opposite could make it > > >>>> possible to an
exceptionally gifted child to better. > > >>>> > > >>>>
http://www.cjnews.com/viewarticle.asp?id=1499 > > >>>> > > >>>> He once
saw a man doing the puzzle behind his back and was inspired > > >>>> to
try it himself. > > >>>> > > >>>> "I thought this guy has to have
extraordinary vision or something," > > >>>> he said. "I
thought I'd try it. > > >>>> > > >>>> :=) > > >>>> Gaétan > > >>>>
> > >>>> PS:Congradulation for Gunnar and Gustav, 2 world record in the
same > > >>>> championship with my easy method 2x2x2. > > >>>> > > >>>>
> > >>>> --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@i...> > > >>>> wrote: > > >>>>> > > >>>>> Wow, thanks a lot for
figuring out this stuff. > > >>>>> > > >>>>> Yeah, let's see... so
I did a blindfold solve for my first > > >>>> interview > > >>>>> (15
people all crammed in the room watching with a black t-shirt > > >>>>
tied > > >>>>> around my head), a blindfold solve for Ashton Kutcher in
another > > >>>>> interview, and then that one was my third
"performance" style > > >>>> blindfold > > >>>>> solve. By
"performance," I mean that if I screw up and fail, > > >>>>
it's > > >>>>> really bad and looks like I just plain suck. > >
>>>>> > > >>>>> I might have to do one this Monday for a press
conference. > > >>>> Yikes. > > >>>>> Wish me luck! > > >>>>> > > >>>>>
Tyson Mao > > >>>>> MSC #631 > > >>>>> California Institute of
Technology > > >>>>> > > >>>>> On Jan 14, 2006, at 1:18 AM, Gilles van
den Peereboom wrote: > > >>>>> > > >>>>>> NOTE : this is a computer
generated scramble, it's probably not > > >>>> how > > >>>>>> they
did it :p > > >>>>>> > > >>>>>> 2006/1/14, Gilles van den Peereboom
<gillesvdp@g...>: > > >>>>>>> And here is the scramble : > > >>>>>>>
D' L2 B2 U2 L2 U L2 B2 U L' U' F' L U' F'
R' F2 U' B U' (20f) > > >>>>>>> ;-) > > >>>>>>> > >
>>>>>>> Gilles. > > >>>>>>> (I'll watch that tonight :p) > >
>>>>>>> > > >>>>>>> 2006/1/13, Leyan Lo <leyanlo@g...>: > > >>>>>>>>
http://www.its.caltech.edu/~leyanlo/batg.html > > >>>>>>>> > > >>>>>>>>
> > >>>>>>>> Koen Heltzel wrote: > > >>>>>>>>> Ok, that torrent went
quicker than I thought with 150kb/s. > > >>>>>>>>> Cool show and
competitors :D > > >>>>>>>>> > > >>>>>>>>> - Koen > > >>>>>>>>> > >
>>>>>>>>> > > >>>>>>>>> --- In speedsolvingrubikscube@yahoogroups.com,
"Koen Heltzel" > > >>>>>>>>> <allyourbase@h...> wrote: > >
>>>>>>>>> > > >>>>>>>>>> If you can't wait for Chris to upload his
version you could > > >>>> try to > > >>>>>>>>>> download it with this
torrent file: > > >>>>>>>>>> > > >>>>>>>>> > > >>>>>>>>>
http://www.baseplace.nl/files/ > > >>>>>>>>>
Beauty%20And%20The%20Geek%20S02E01%20PDTV%20XviD- > > >>>>>>>>>
XOR%20%5beztv%5d.torrent > > >>>>>>>>> > > >>>>>>>>>> It's very
slow for me though. > > >>>>>>>>>> > > >>>>>>>>>> - Koen > > >>>>>>>>>>
> > >>>>>>>>> > > >>>>>>>>> > > >>>>>>>>> > > >>>>>>>>> > > >>>>>>>>> >
> >>>>>>>>> > > >>>>>>>>> > > >>>>>>>>> > > >>>>>>>>> Yahoo! Groups
Links > > >>>>>>>>> > > >>>>>>>>> > > >>>>>>>>> > > >>>>>>>>> > >
>>>>>>>>> > > >>>>>>>>> > > >>>>>>>>> > > >>>>>>>>> > > >>>>>>>> > >
>>>>>>>> > > >>>>>>>> > > >>>>>>>> Yahoo! Groups Links > > >>>>>>>> > >
>>>>>>>> > > >>>>>>>> > > >>>>>>>> > > >>>>>>>> > > >>>>>>>> > >
>>>>>>>> > > >>>>>>> > > >>>>>> > > >>>>>> > > >>>>>> > > >>>>>> Yahoo!
Groups Links > > >>>>>> > > >>>>>> > > >>>>>> > > >>>>>> > > >>>>>> > >
>>>>>> > > >>>>> > > >>>> > > >>>> > > >>>> > > >>>> > > >>>> > > >>>> >
> >>>> > > >>>> Yahoo! Groups Links > > >>>> > > >>>> > > >>>> > > >>>>
> > >>>> > > >>>> > > >>>> > > >>> > > >>> > > >>> > > >>> > > >>>
Yahoo! Groups Links > > >>> > > >>> > > >>> > > >>> > > >>> > > >>> > >
>>> > > >>> > > >> > > > > > > > > > > > > Yahoo! Groups Links > > > > >
> > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > >
> > > > > > > > [Non-text portions of this message have been removed] >
> > > > Yahoo! Groups Links > > > > > > >
684. Re: [Speed cubing group] Rubik's clock From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 13:49:47 +0100
Congratulations Sander, it looks like we're gonna have a high
record in Belgium :-) About the Lucky cases, it's hard to tell
because with Stefan's Method : you have 2 kind of lucky cases : -
the one you like (skipping steps) - the ones you don't like (cases
that makes you change the method) So if the "luck" you have is
of the second type, i'd say "non-lucky" (because you
actually don't use them), but of course if you skip 5
steps...that's kind of lucky... Gilles. 2006/1/16, sander hendrickx
<sanderhendrickx@...m>: > i was doing an average on the clock... >
first 12 solves were: > > 9,61 9,81 9,27 9,69 10,36 10,83 10,14 10,41
9,83 10,16 > 8,39 7,83 > (average 9,77 sec) > > I already asked Stefan
some time ago what he thinks is > lucky and not lucky when solving the
clock. i agreed > with him that skipping 1 or 2 out of 14 steps
isn't > lucky since it happens a lot. i don't know the exact >
probability, but i solved plenty to know it happens a > lot :-) > the
7,83 time had 2 steps skipped in the front cross > and all other steps
had to be done, but of course the > corners at the back were extremely
easy too. (twice 1, > once 10 and once 11 o' clock or something,
which goes > very very fast) > yet i'm not sure wether i should
post it or not... but > then again, if you make sure you solve like a >
gazillion, you are sure to get an easy case from time > to time. > so
what do you guys think should be considered lucky > for the clock? > >
sander > > __________________________________________________ > Do You
Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around
> http://mail.yahoo.com > > > > Yahoo! Groups Links > > > > > > >
685. Re: Rubik's clock From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 13:15:23 -0000
The probabilties for Clock skips: 0 0.29577 1.00000 1 0.37644 0.70423 2
0.22244 0.32779 3 0.08089 0.10534 4 0.02022 0.02446 5 0.00368 0.00423 6
0.00050 0.00056 7 0.00005 0.00006 8 0.00000 0.00000 9 0.00000 0.00000 10
0.00000 0.00000 11 0.00000 0.00000 12 0.00000 0.00000 13 0.00000 0.00000
14 0.00000 0.00000 - number S of skips - probability for S skips -
probability for S or more skips With SCC's cutoff at 20%, it looks
like 2 skips are ok and 3 are not. Actually since I know how I scramble
and how I solve, I could let me scramble generator remove those
scrambles that will give me a lucky solve. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, sander hendrickx
<sanderhendrickx@y...> wrote: > > i was doing an average on the
clock... > first 12 solves were: > > 9,61 9,81 9,27 9,69 10,36 10,83
10,14 10,41 9,83 10,16 > 8,39 7,83 > (average 9,77 sec) > > I already
asked Stefan some time ago what he thinks is > lucky and not lucky when
solving the clock. i agreed > with him that skipping 1 or 2 out of 14
steps isn't > lucky since it happens a lot. i don't know the
exact > probability, but i solved plenty to know it happens a > lot :-)
> the 7,83 time had 2 steps skipped in the front cross > and all other
steps had to be done, but of course the > corners at the back were
extremely easy too. (twice 1, > once 10 and once 11 o' clock or
something, which goes > very very fast) > yet i'm not sure wether i
should post it or not... but > then again, if you make sure you solve
like a > gazillion, you are sure to get an easy case from time > to
time. > so what do you guys think should be considered lucky > for the
clock? > > sander > > __________________________________________________
> Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam
protection around > http://mail.yahoo.com >
686. Re: any fast S and Z perms? From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 13:21:03 -0000
Didn't have a cube with me... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > Mmh, you're able to write algs, so
why not read his ones? > > Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@h...> wrote: > > > > LOL...I'm sure you aren't
the first to question this...I don't know > > all my names, but
I've never heard an S perm mentioned...I'm willing > > to bet
its the mirror of the Z perm, basically if you are swapping > > Reb-Blue
and Green-Orange for Z then you swap Red-Green and > > Blue-Orange for
S??? maybe??? i dunno...I'll go with: > > > > If you like slicing:
> > (M2' U) (M2' U) (M' U2) (M2' U2) (M' U2) >
> > > Otherwise: > > x' (R U')(R' U)(D R' e)(R'
U R)(D2' F) > > > > 2-gen: > > (R U R' U)(R'
U')(R' U)(R U' R' U' R2)(U R U2) > > > > Craig
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley > > <no_reply@y...> wrote: > > > > > > Okay,
I'll bite. What's an S-perm? > > > > > > Chris > > > > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, smgfreak_dk > > >
<no_reply@y...> wrote: > > > > > > > > Any fast S and Z perms? > > >
> slow: (L' U R' U2 L U' R) x 2 U' > > > > and (R
U' L U2 R' U L') x 2 U > > > > > > > > Darren > > > > > >
> > > >
687. Re: [Speed cubing group] Re: Rubik's clock From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 14:23:21 +0100
Interesting, would it be possible to define something like that for the
cube ? in order to avoid scrambles that give you for example more than 2
pairs of pieces attached together ? But then we have a problem because
there are different methods. So what's lucky for someone might not
be the same for another person. But is a "measure of luck"
possible to define for the cube or not ? Gilles. 2006/1/17, Stefan
Pochmann <pochmann@...>: > The probabilties for Clock skips: > > 0
0.29577 1.00000 > 1 0.37644 0.70423 > 2 0.22244 0.32779 > 3 0.08089
0.10534 > 4 0.02022 0.02446 > 5 0.00368 0.00423 > 6 0.00050 0.00056 > 7
0.00005 0.00006 > 8 0.00000 0.00000 > 9 0.00000 0.00000 > 10 0.00000
0.00000 > 11 0.00000 0.00000 > 12 0.00000 0.00000 > 13 0.00000 0.00000 >
14 0.00000 0.00000 > > - number S of skips > - probability for S skips >
- probability for S or more skips > > With SCC's cutoff at 20%, it
looks like 2 skips are ok and 3 are not. > Actually since I know how I
scramble and how I solve, I could let me > scramble generator remove
those scrambles that will give me a lucky > solve. > > Cheers! > Stefan
> > > --- In speedsolvingrubikscube@yahoogroups.com, sander hendrickx >
<sanderhendrickx@y...> wrote: > > > > i was doing an average on the
clock... > > first 12 solves were: > > > > 9,61 9,81 9,27 9,69 10,36
10,83 10,14 10,41 9,83 10,16 > > 8,39 7,83 > > (average 9,77 sec) > > >
> I already asked Stefan some time ago what he thinks is > > lucky and
not lucky when solving the clock. i agreed > > with him that skipping 1
or 2 out of 14 steps isn't > > lucky since it happens a lot. i
don't know the exact > > probability, but i solved plenty to know
it happens a > > lot :-) > > the 7,83 time had 2 steps skipped in the
front cross > > and all other steps had to be done, but of course the >
> corners at the back were extremely easy too. (twice 1, > > once 10 and
once 11 o' clock or something, which goes > > very very fast) > >
yet i'm not sure wether i should post it or not... but > > then
again, if you make sure you solve like a > > gazillion, you are sure to
get an easy case from time > > to time. > > so what do you guys think
should be considered lucky > > for the clock? > > > > sander > > > >
__________________________________________________ > > Do You Yahoo!? >
> Tired of spam? Yahoo! Mail has the best spam protection around > >
http://mail.yahoo.com > > > > > > > > > > Yahoo! Groups Links > > > > >
> > >
688. Re: Shortest move Count... From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 13:24:28 -0000
> Try (U2D2)M' (U2D2)M' > > Why take 12 moves over 6? > >
Jason Kovacic Because you can fingertrick every single one of those 12,
and those six are awful. They're basically multislice moves by
turning the actual cube at the same time. You can even solve this state
in 3 moves, but you wouldn't want to, as I and mike can solve the
12 moves faster than those three in any case. Also, I've said this
about three times now. It's purer. ~Thom
689. Hey all From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 13:54:55 -0000
I am about 700+ messages behind, I think, so it may be a while before I
catch up. Argh, I hate long periods without internet. :( ~ Bob
690. Re: Midwest Competition? From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 14:31:59 -0000
I can probably go if it's on a Sunday. ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, metgorubiks <no_reply@y...>
wrote: > > I was wonder how many of you would be interested in going to
a Midwest > competition in Missouri. I want to get a midwest competition
> organized, but first I want to know how many people we can get first.
>
691. Re: [Speed cubing group] BATG Premiere... From: Marco Garbelini <garbelini@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 16:52:41 +0200
She ment E.S.P. (Extra-Sensory Perception). :-P On 1/17/06, Gilles van
den Peereboom <gillesvdp@...> wrote: > > I didn't understand,
what did she meant ? > Gilles. > 2006/1/16, Marco Garbelini
<garbelini@...>: > > - "I think we have ESPN" > > brief
pause... > > - "ESPN is a tv station" > > > > This is
precious!!! > > > > > > On 1/15/06, Tyson Mao <tmao@...tech.edu>
wrote: > > > > > > Brittany, and I don't know why. > > > > > >
Tyson Mao > > > MSC #631 > > > California Institute of Technology > > >
> > > On Jan 14, 2006, at 8:07 AM, Gilles van den Peereboom wrote: > > >
> > > > Btw, how come you are not in the Interview list ? (video link on
the > > > > main page), there are only 14 people there. > > > > Why are
you out ? > > > > (and who's the other ? (I'm not familiar
with the names.) > > > > > > > > Gilles. > > > > > > > > 2006/1/14,
Gilles van den Peereboom <gillesvdp@...>: > > > >> The end of this
episode is indeed special, but assuming that the > > > >>
"rock/sing/danse show" was made after that dismissal, it could
be > very > > > >> easy to determine which couple was changed. > > > >>
I'll take a brief look at that later. > > > >> Otherwise I must
admit that it's a very funny show and that I > laught > > > >>
quite a lot. > > > >> Tyson will win :p > > > >> > > > >> Gilles. > > >
>> > > > >> 2006/1/14, Tyson Mao <tmao@...>: > > > >>> It definitely
takes many more years to do a lot of other things, > such > > > >>> as
chess, music, athletics, etc. The list is endless. Simply > said, > > >
>>> the new generation of cubers have reached their level of expertise >
> > >>> in a > > > >>> very short period of time�less than 3 years. > >
> >>> > > > >>> Though, I'm not really sure why the girls would
care about number > 1. > > > >>> There are many more important things
that determine how you get on > > > >>> and > > > >>> succeed on the
show, such as the way you give your interviews, > your > > > >>>
interactions between people in the house. > > > >>> > > > >>> I must say
though, when I went there fore an interview, they were > > > >>>
strictly looking for sub-2 minute blindfold cubers, and cubers > > > >>>
inspired > > > >>> by little Japanese boys. > > > >>> > > > >>> Tyson
Mao > > > >>> MSC #631 > > > >>> California Institute of Technology > >
> >>> > > > >>> On Jan 14, 2006, at 6:29 AM, Ga�tan Guimond wrote: > > >
>>> > > > >>>> Good Luck Tyson > > > >>>> > > > >>>> What the girls
should'nt know on BATG for you > > > >>>> > > > >>>> -1-That the
champion of the world blindfold 2003 was inspired by > a > > > >>>>
magician-cuber no delared (1993-2003) . > > > >>>> > > > >>>> -2-That it
takes much more years to become an excellent chess > > > >>>> gamer. > >
> >>>> > > > >>>> -3- To have the chance to have an official blindfold
record > > > >>>> because the cube is not really popular. The opposite
could make > it > > > >>>> possible to an exceptionally gifted child to
better. > > > >>>> > > > >>>>
http://www.cjnews.com/viewarticle.asp?id=1499 > > > >>>> > > > >>>> He
once saw a man doing the puzzle behind his back and was > inspired > > >
>>>> to try it himself. > > > >>>> > > > >>>> "I thought this guy
has to have extraordinary vision or > something," > > > >>>> he
said. "I thought I'd try it. > > > >>>> > > > >>>> :=) > > >
>>>> Ga�tan > > > >>>> > > > >>>> PS:Congradulation for Gunnar and
Gustav, 2 world record in the > same > > > >>>> championship with my
easy method 2x2x2. > > > >>>> > > > >>>> > > > >>>> --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i > ...> > >
> >>>> wrote: > > > >>>>> > > > >>>>> Wow, thanks a lot for figuring out
this stuff. > > > >>>>> > > > >>>>> Yeah, let's see... so I did a
blindfold solve for my first > > > >>>> interview > > > >>>>> (15 people
all crammed in the room watching with a black t-shirt > > > >>>> tied >
> > >>>>> around my head), a blindfold solve for Ashton Kutcher in
another > > > >>>>> interview, and then that one was my third
"performance" style > > > >>>> blindfold > > > >>>>> solve. By
"performance," I mean that if I screw up and fail, > > > >>>>
it's > > > >>>>> really bad and looks like I just plain suck. > > >
>>>>> > > > >>>>> I might have to do one this Monday for a press
conference. > > > >>>> Yikes. > > > >>>>> Wish me luck! > > > >>>>> > >
> >>>>> Tyson Mao > > > >>>>> MSC #631 > > > >>>>> California Institute
of Technology > > > >>>>> > > > >>>>> On Jan 14, 2006, at 1:18 AM,
Gilles van den Peereboom wrote: > > > >>>>> > > > >>>>>> NOTE : this is
a computer generated scramble, it's probably not > > > >>>> how > >
> >>>>>> they did it :p > > > >>>>>> > > > >>>>>> 2006/1/14, Gilles van
den Peereboom <gillesvdp@g...>: > > > >>>>>>> And here is the
scramble : > > > >>>>>>> D' L2 B2 U2 L2 U L2 B2 U L' U'
F' L U' F' R' F2 U' B U' (20f) > > >
>>>>>>> ;-) > > > >>>>>>> > > > >>>>>>> Gilles. > > > >>>>>>> (I'll
watch that tonight :p) > > > >>>>>>> > > > >>>>>>> 2006/1/13, Leyan Lo
<leyanlo@g...>: > > > >>>>>>>>
http://www.its.caltech.edu/~leyanlo/batg.html > > > >>>>>>>> > > >
>>>>>>>> > > > >>>>>>>> Koen Heltzel wrote: > > > >>>>>>>>> Ok, that
torrent went quicker than I thought with 150kb/s. > > > >>>>>>>>> Cool
show and competitors :D > > > >>>>>>>>> > > > >>>>>>>>> - Koen > > >
>>>>>>>>> > > > >>>>>>>>> > > > >>>>>>>>> --- In
speedsolvingrubikscube@yahoogroups.com, "Koen > Heltzel" > > >
>>>>>>>>> <allyourbase@h...> wrote: > > > >>>>>>>>> > > > >>>>>>>>>>
If you can't wait for Chris to upload his version you could > > >
>>>> try to > > > >>>>>>>>>> download it with this torrent file: > > >
>>>>>>>>>> > > > >>>>>>>>> > > > >>>>>>>>>
http://www.baseplace.nl/files/ > > > >>>>>>>>>
Beauty%20And%20The%20Geek%20S02E01%20PDTV%20XviD- > > > >>>>>>>>>
XOR%20%5beztv%5d.torrent > > > >>>>>>>>> > > > >>>>>>>>>> It's very
slow for me though. > > > >>>>>>>>>> > > > >>>>>>>>>> - Koen > > >
>>>>>>>>>> > > > >>>>>>>>> > > > >>>>>>>>> > > > >>>>>>>>> > > >
>>>>>>>>> > > > >>>>>>>>> > > > >>>>>>>>> > > > >>>>>>>>> > > >
>>>>>>>>> > > > >>>>>>>>> Yahoo! Groups Links > > > >>>>>>>>> > > >
>>>>>>>>> > > > >>>>>>>>> > > > >>>>>>>>> > > > >>>>>>>>> > > >
>>>>>>>>> > > > >>>>>>>>> > > > >>>>>>>>> > > > >>>>>>>> > > > >>>>>>>>
> > > >>>>>>>> > > > >>>>>>>> Yahoo! Groups Links > > > >>>>>>>> > > >
>>>>>>>> > > > >>>>>>>> > > > >>>>>>>> > > > >>>>>>>> > > > >>>>>>>> > >
> >>>>>>>> > > > >>>>>>> > > > >>>>>> > > > >>>>>> > > > >>>>>> > > >
>>>>>> Yahoo! Groups Links > > > >>>>>> > > > >>>>>> > > > >>>>>> > > >
>>>>>> > > > >>>>>> > > > >>>>>> > > > >>>>> > > > >>>> > > > >>>> > > >
>>>> > > > >>>> > > > >>>> > > > >>>> > > > >>>> > > > >>>> Yahoo!
Groups Links > > > >>>> > > > >>>> > > > >>>> > > > >>>> > > > >>>> > >
> >>>> > > > >>>> > > > >>> > > > >>> > > > >>> > > > >>> > > > >>>
Yahoo! Groups Links > > > >>> > > > >>> > > > >>> > > > >>> > > > >>> >
> > >>> > > > >>> > > > >>> > > > >> > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > >
> > > > > > [Non-text portions of this message have been removed] > > >
> > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > [Non-text portions of this message have
been removed]
692. Re: wich cube? From: "thebunze" <thebunze@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 15:16:32 -0000
If your cube is a good speedcube get new stickers.
693. Re: CALtech 2006 From: "thebunze" <thebunze@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 15:15:14 -0000
Good job, expecially with a little used method. I want to learn Roux one
day but I'm trying Petrus for now. Clancy Cochran used the petrus
method there. And I think a there girl used it too.
694. Re: [Speed cubing group] Re: wich cube? From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 10:30:21 -0500
If you haven't yet tried modifying your cube, a can of silicon
spray is cheap. Take it apart, lube it up, and see if you like it. The
nice part about cubing is all the parts are really cheap. If it turns
out your cube sucks as a speedcube, you can just go get another one and
keep this one as a spare. Then you'll have more than one
Rubik's cube, which gets you big points on the geek test. On
1/17/06, thebunze <thebunze@...> wrote: > > If your cube is a good
speedcube get new stickers. > > > > > > SPONSORED LINKS > Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
695. Re: any fast S and Z perms? From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 16:32:55 -0000
No, the Z-perm needs no mirror (just rotate the cube 90 degrees). Chris
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@h...> wrote: > > LOL...I'm sure you
aren't the first to question this...I don't know > all my
names, but I've never heard an S perm mentioned...I'm willing
> to bet its the mirror of the Z perm, basically if you are swapping
696. Re: any fast S and Z perms? From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 16:38:04 -0000
Those are actually both N-perms (one is the mirror). There is no S- perm
if you are using the Fridrich diagrams. Chris --- In
speedsolvingrubikscube@yahoogroups.com, smgfreak_dk <no_reply@y...>
wrote: > > Any fast S and Z perms? > slow: (L' U R' U2 L
U' R) x 2 U' > and (R U' L U2 R' U L') x 2 U >
> Darren >
697. Re: any fast S and Z perms? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 16:57:18 -0000
That's no excuse :-) -->
http://thearufam.brinkster.net/cube/wrapplet.asp Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@h...> wrote: > > Didn't have a cube with me... > >
Craig > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@g...> wrote: > > > > Mmh, you're able
to write algs, so why not read his ones? > > > > Cheers! > > Stefan > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" > > <logitewty@h...> wrote: > > > > > > LOL...I'm
sure you aren't the first to question this...I don't > know >
> > all my names, but I've never heard an S perm
mentioned...I'm > willing > > > to bet its the mirror of the Z
perm, basically if you are swapping > > > Reb-Blue and Green-Orange for
Z then you swap Red-Green and > > > Blue-Orange for S??? maybe??? i
dunno...I'll go with: > > > > > > If you like slicing: > > >
(M2' U) (M2' U) (M' U2) (M2' U2) (M' U2) > > >
> > > Otherwise: > > > x' (R U')(R' U)(D R'
e)(R' U R)(D2' F) > > > > > > 2-gen: > > > (R U R'
U)(R' U')(R' U)(R U' R' U' R2)(U R U2) > >
> > > > Craig > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley > > >
<no_reply@y...> wrote: > > > > > > > > Okay, I'll bite.
What's an S-perm? > > > > > > > > Chris > > > > > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, smgfreak_dk > > > >
<no_reply@y...> wrote: > > > > > > > > > > Any fast S and Z perms? >
> > > > slow: (L' U R' U2 L U' R) x 2 U' > > > > >
and (R U' L U2 R' U L') x 2 U > > > > > > > > > > Darren
> > > > > > > > > > > > > > >
698. Re: Shortest move Count... From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 17:02:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@g...> wrote: > > > Try (U2D2)M' (U2D2)M' > > > >
Why take 12 moves over 6? > > > > Jason Kovacic > > Because you can
fingertrick every single one of those 12, and those > six are awful.
They're basically multislice moves by turning the > actual cube at
the same time. > > You can even solve this state in 3 moves How? Cheers!
Stefan
699. Re: CNN article From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 17:08:08 -0000
Thanks for the article post, Gilles. For the clip collectors, here is a
temporary download link: http://tinyurl.com/9vg9a So who is the guy they
show at the beginning? I recognize Macky and Leyan, and I know that guy
was a judge at WC05. But I have not put a name to the face yet. Chris
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > > >
http://www.cnn.com/2006/US/01/16/rubiks.ap/index.html > > There was even
a direct link to a video on the front page. >
700. Re: [Speed cubing group] Re: CNN article From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 17:28:01 +0000 (GMT)
Thanks, Chris...I can't watch the video... but...there are 2
videos, no? I went to the site twice, and showed 2 videos...or are they
the same, with just a different description? Pedro christopher_pelley
<no_reply@yahoogroups.com> escreveu: Thanks for the article post,
Gilles. For the clip collectors, here is a temporary download link:
http://tinyurl.com/9vg9a So who is the guy they show at the beginning? I
recognize Macky and Leyan, and I know that guy was a judge at WC05. But
I have not put a name to the face yet. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > > >
http://www.cnn.com/2006/US/01/16/rubiks.ap/index.html > > There was even
a direct link to a video on the front page. >
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701. Re: [Speed cubing group] Re: Shortest move Count... From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 18:38:27 +0100
Nice Roux Scramble : L2 R2 D B D2 B2 D' L2 R2 F' U F2 U2
(13f*) Roux Solvers might like it ;-) Gilles. 2006/1/17, Stefan Pochmann
<pochmann@gmx.de>: > --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" > <snkenjoi@g...> wrote: > > > > > Try
(U2D2)M' (U2D2)M' > > > > > > Why take 12 moves over 6? > > >
> > > Jason Kovacic > > > > Because you can fingertrick every single one
of those 12, and those > > six are awful. They're basically
multislice moves by turning the > > actual cube at the same time. > > >
> You can even solve this state in 3 moves > > How? > > Cheers! > Stefan
> > > > > > > > Yahoo! Groups Links > > > > > > >
702. Re: Shortest move Count... From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 17:36:40 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@g...> wrote: > > > > > Try (U2D2)M' (U2D2)M' > >
> > > > Why take 12 moves over 6? > > > > > > Jason Kovacic > > > >
Because you can fingertrick every single one of those 12, and those > >
six are awful. They're basically multislice moves by turning the >
> actual cube at the same time. > > > > You can even solve this state in
3 moves > > How? > > Cheers! > Stefan > E2 M E2
703. Re: Shortest move Count... From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 18:06:06 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Mike Bennett"
<mikebennett_one@h...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81" >
<kovacic81@y...> wrote: > > > > Try (U2D2)M' (U2D2)M' > > >
> Why take 12 moves over 6? > > Because I can do those 12 moves in under
1.7 on average. (1.52 best. > Take that, Thom :P) > Gilles does E2 M E2
in a second and I just did (U2 M2 U2 M')*2 in 1.07 seconds. I just
don't get it why you prefer that longer and slower alg... -
Johannes
704. [Speed cubing group] Re: Shortest move Count... From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 18:09:13 -0000
3.38, but lucky because the second block was solved after the first one.
then again, I did plan for it... :P ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den Peereboom
<gillesvdp@g...> wrote: > > Nice Roux Scramble : > > L2 R2 D B D2 B2
D' L2 R2 F' U F2 U2 (13f*) > Roux Solvers might like it ;-) >
> Gilles. > > > 2006/1/17, Stefan Pochmann <pochmann@g...>: > > ---
In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > >
<snkenjoi@g...> wrote: > > > > > > > Try (U2D2)M' (U2D2)M'
> > > > > > > > Why take 12 moves over 6? > > > > > > > > Jason Kovacic
> > > > > > Because you can fingertrick every single one of those 12,
and those > > > six are awful. They're basically multislice moves
by turning the > > > actual cube at the same time. > > > > > > You can
even solve this state in 3 moves > > > > How? > > > > Cheers! > > Stefan
> > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > >
> > > > >
705. Re: Shortest move Count... From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 18:21:06 -0000
> Gilles does E2 M E2 in a second and I just did (U2 M2 U2 M')*2 in
1.07 > seconds. I just don't get it why you prefer that longer and
slower alg... I use it because it's faster for me, personally.
I'm not forcing you to use it, use whichever you prefer. Gawd... >
Also, do you use non-matching blocks? I'm having a load of
difficulty > making sense out of Thom's post about them. Am I
missing something > really easy? Yeah, I didn't really explain it
well at all, but I don't know how to explain it better... The main
method I use solves them in two steps. Because I use the block upside
down when I create non-mathing blocks, I see the green and blue as one
colour and fix the orientation of them, that bit is really not that
hard. Then the permutation you look for the arrangement of the
green/blue corners pieces, and act accordingly looking at my post.
I'll get some U graphs up to explain what I mean, is there an easy
way of generating them or do I have to GIMP it up? Someone should make
U-face pics imagecube-style. TODO: Explain non-mathing blocks better. ;)
~Thom
706. [Speed cubing group] Re: CNN article From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 18:26:08 -0000
Still looks like the same clip as earlier. There was another clip
yesterday from CNET, featuring footage of the Exploratorium. The shorter
CNN clip shows Macky, Leyan and ????? in a suburban environment doing
3x3x3 and 4x4x4 moves. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@y...>
wrote: > > Thanks, Chris...I can't watch the video... > >
but...there are 2 videos, no? I went to the site twice, and showed 2
videos...or are they the same, with just a different description? > >
Pedro
707. Re: [Speed cubing group] Re: CNN article From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 16:08:24 -0300 (ART)
Hmm...maybe was just an impression I had...but thanks by the video
anyway Pedro christopher_pelley <no_reply@yahoogroups.com> escreveu:
Still looks like the same clip as earlier. There was another clip
yesterday from CNET, featuring footage of the Exploratorium. The shorter
CNN clip shows Macky, Leyan and ????? in a suburban environment doing
3x3x3 and 4x4x4 moves. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@y...>
wrote: > > Thanks, Chris...I can't watch the video... > >
but...there are 2 videos, no? I went to the site twice, and showed 2
videos...or are they the same, with just a different description? > >
Pedro SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
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708. [Speed cubing group] Re: wich cube? From: jarcaube <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 19:28:35 -0000
my problem is that i live in denmark and if i want to buy anything at
rubiks.com it will cost me allmost 20$ in shipping and i havn't
found anywhere where they sell it in denmark :-S
709. Re: wich cube? From: "jello33" <chris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 19:49:59 -0000
I sell viynl stickers to revive your cubes. I also have cheap shipping.
Chris www.cubesmith.com --- In speedsolvingrubikscube@yahoogroups.com,
jarcaube <no_reply@y...> wrote: > > i have bought a rubik's cube
but now the stickers is wearing of and i was wondering if it would be
best to buy some new stickers or just buy a new better cube the on i has
atm is a rubik's cube with POLYPROPYLENE STICKERS >
710. Re: New category for UWR From: Pedro <pedrosino1@...> To: Lista Speed Cubing
<speedsolvingrubikscube@yahoogroups.com> Date: Tue, 17 Jan 2006 17:11:18 -0300 (ART)
Hey people, let's do it...I just made a 19.56 average standing on
one foot. My best non-lucky time was 16.84...it's not so hard as I
tought, but it's pretty cool. Pedro
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711. [Speed cubing group] Re: wich cube? From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 20:02:03 -0000
Cubesmith.com sells replacement stickers with worldwide shipping on
orders over $10 USD. For the actual cube itself, did you try Winning-
Moves.com? Also places like amazon.com sell cubes. Chris --- In
speedsolvingrubikscube@yahoogroups.com, jarcaube <no_reply@y...>
wrote: > > my problem is that i live in denmark and if i want to buy
anything at > rubiks.com it will cost me allmost 20$ in shipping and i
havn't found > anywhere where they sell it in denmark :-S >
712. Morrix Cube From: "coventry_jim" <coventry_jim@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 20:58:27 -0000
Hi, I have just uploaded a cube emulator that I have developed for Java
enabled mobile devices (phones, PDAs etc). I started off trying to sell
it but now I am giving it away free, so feel free to use it and pass it
on to anyone you think might want it. The program works fine on my Sony
Ericsson K750 and I know it also works on the K700 and T630. It should
in theory run on any Java enabled colour device with at least 128 * 128
pixels, although it might not be as fast on older devices. I can usually
solve this in about 2 or 3 minutes and on a real cube I take about 30
seconds. I think it would be possible to get sub-minute with the
emulator. The file I have uploaded is 'Morrix Cube ZIP File'.
It contains four files: MorrixCube.jar The jar file containing the
program. MorrixCube.jad A descriptor file (usually not needed). Morrix
Cube Demo.gif An animated gif showing how the emulator looks. readme.txt
Information about the program. Extract these files to your PC and read
the readme.txt file for instructions on how to install the emulator.
Good luck with it and let me know how it goes. Party on, Jim
713. Re: [Speed cubing group] CNN article From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 22:01:29 -0000
fyi, Leyan's new WR also was mentioned in Jay Leno's monologue
last night [late night talk show here in the US]. anyone else catch
that? Congrats again to Leyan on his awesome time! the joke is mentioned
on Leno's website and went something like: A twenty-year-old
student at Caltech set a new world's record when he solved the
Rubik's Cube in eleven seconds -- eleven seconds! -- which would be
pretty impressive if this was 1983. (He also made some crack about not
being able to get his out of the box in 11 seconds; and how he had to
take his apart in order to solve it again) I went to the site to see if
I could get the clip, but it's not up... --Kirk --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> > Yeah, Leyan took it up the butt from reporters yesterday. Why did
they > all suddenly decide that they would hound us on Monday?
Leyan's > birthday isn't for awhile, but I'm buying him
one of those metal things > that dispenses paper numbers so we can just
tell reporters to wait in > line. > > Tyson Mao > MSC #631 > California
Institute of Technology > > On Jan 17, 2006, at 2:07 AM, Gilles Roux
wrote: > > > > > http://www.cnn.com/2006/US/01/16/rubiks.ap/index.html >
> > > There was even a direct link to a video on the front page. > > > >
> > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > >
> > >
You can buy here from Denmark http://www.gamesweb.dk/ Or, if you live
near Sweden you could take the train/boat and visit
http://www.teknikmagasinet.se/ and buy over the counter. Or try these
two (also from Sweden)
http://www.alega.se/Einstein/Rubiks_kub/rubiks_kub.html
http://www.dino.se/ // Dennis www.cubeloop.com ------------- my problem
is that i live in denmark and if i want to buy anything at rubiks.com it
will cost me allmost 20$ in shipping and i havn't found anywhere
where they sell it in denmark :-S
715. How many cubes do you have? Cube accessories? From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 14:52:05 -0800 (PST)
How many cubes do you guys own? I own two 3x3x3 cubes, both the 25th
anniversary kind. (actually technically one is my brothers, but he left
for London for the next few months and didn't bring it with him
-_-) I also wonder about buying replacement stickers etc... after less
than a month of "serious cubing", i've already worn down
my cube a significantly. I was thinking about buying new stickers
online, but then I heard you guys talking about rubik's cube tiles
to add instead of stickers? What kind of accessories do you guys
have/recommend? Are there other kinds of rubik's cubes I can buy?
Higher quality ones maybe? Thanks David
--------------------------------- Yahoo! Photos Got holiday prints? See
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716. [Speed cubing group] Re: New 3x3x3 World Record From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 22:56:54 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > > The excuse of 'joking' will only bail you out of a
finite number of > situations. > > Tyson Mao > MSC #631 > California
Institute of Technology Out of curiosity does that mean you're
saying he's lying. That's what it sounds like, but I could be
wrong. > > On Jan 16, 2006, at 4:42 PM, Craig Bouchard wrote: > > >
Because Matt Walter (a Canadian) held the record b4...and (i hate to > >
say it, and i'm really not 100% serious at all...) Canada is better
> > than the states :p Nah, patriotism has nothing to do with it...I
think > > Leyan rocks, and is crazy good...And hey, North America can
unite > > against the world :p (j/k) > > > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> > >
wrote: > >> > >> What are you saying? Why do you care? > >> > >> Tyson
Mao > >> MSC #631 > >> California Institute of Technology > >> > >> On
Jan 14, 2006, at 8:30 PM, Craig Bouchard wrote: > >> > >>> ...My 2
cents... > >>> > >>> Betting it was lucky :p sorry Leyan if it
wasn't...but...Leyan's > >>> previous best was set a few days
ago using Tyson's cube with a time > >>> of > >>> 11.97...so he
either got a new PB, or it was lucky...now an American > >>> has the
North American record...grrrrrrrrrrrrr... > >>> > >>> Craig > >>> > >>>
> >>> --- In speedsolvingrubikscube@yahoogroups.com, "Ian"
<iwinoky@y...> > >>> wrote: > >>>> > >>>> Hi All, > >>>> > >>>> The
official 3x3x3 single solve world record was broken today at the > >>>>
Caltech Winter Competition. Leyan Lo set a time of 11.13 seconds. > >>>>
> >>>> Tyson left a message on my phone and asked me to post since they
> > don't > >>>> have internet right now. > >>>> > >>>> Ian > >>>>
> >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> Yahoo! Groups
Links > >>> > >>> > >>> > >>> > >>> > >>> > >> > > > > > > > > > > > > >
> > > Yahoo! Groups Links > > > > > > > > > > > > > > >
717. Re: Slashdotted again. From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 22:56:55 -0000
Wow, thats amazing! I wish i was there to see it!! 11.13 sec BLD? WOW
Leyan. Gotta give you props on that! :P Peter Greenwood --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@g...> wrote: > >
http://games.slashdot.org/article.pl?sid=06/01/16/213232 > > Awful
article. > > " LinuxCowboy writes "CNN is reporting that a 20
year old Cal Tech > student set a new record by solving a 3x3 rubrics
cube in 11.13 > seconds. In addition, he was blindfolded while doing
it." From the > article: "Still, the world record alone
didn't gain Lo the overall > champion's title at the event,
which was determined by averaging three > of five solution times in the
final round. For that title, Lo went up > against the teenager widely
considered the fastest Rubik's Cube solver > on the planet --
Shotaro "Macky" Makisumi, a 15-year-old from > Pasadena."
" > > Didn't even mention SCC.com, devastating. > > ~Thom >
718. Re: Slashdotted again. From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 23:46:09 -0000
And that's how you can tell:
http://www.stefan-pochmann.de/foo/scc_slashdotted.png
http://www.webstats4u.com/s?tab=1&link=1&id=632975 Cheers!
Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" <snkenjoi@g...> wrote: > >
http://games.slashdot.org/article.pl?sid=06/01/16/213232 > > Awful
article. > > " LinuxCowboy writes "CNN is reporting that a 20
year old Cal Tech > student set a new record by solving a 3x3 rubrics
cube in 11.13 > seconds. In addition, he was blindfolded while doing
it." From the > article: "Still, the world record alone
didn't gain Lo the overall > champion's title at the event,
which was determined by averaging three > of five solution times in the
final round. For that title, Lo went up > against the teenager widely
considered the fastest Rubik's Cube solver > on the planet --
Shotaro "Macky" Makisumi, a 15-year-old from > Pasadena."
" > > Didn't even mention SCC.com, devastating. > > ~Thom >
719. [Speed cubing group] Re: Shortest move Count... From: "thebunze" <thebunze@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 23:54:31 -0000
I did F2l In 5 moves and I'm sure everyone else did. LL took me 15
moves becuase I know so few algs. It was a good scramble for petrus too,
the LL edges were oriented for me and I only had to use one Sune to
orient the corners, then do a Niklas.
720. [Speed cubing group] Re: Shortest move Count... From: "thebunze" <thebunze@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jan 2006 01:21:06 -0000
Actually F2L took me 4 moves and the whole solve took me 19 moves. Was
there a shorter way?
721. Re: [Speed cubing group] How many cubes do you have? Cube
accessories? From: eric hatch <washyourmonkey@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 17:15:20 -0800 (PST)
well i have 3 3x3x3, one from 1980 and 2 25th annaversary ones. 2 4x4x4,
one eastsheen and one rubiks. 2 5x5x5 also one of each. i also have a
1982 4x4x4 and a rubik studio 3x3x3 on the way. as far as getting better
cubes everyone i have talked to has recommended the rubik studio but if
you dont want to pay about 50 bucks on ebay then i recommend a
rubik's DIY kit cube and for stickers or tiles check out
www.cubesmith.com David Pritts <ladartfrog@...> wrote: How many cubes
do you guys own? I own two 3x3x3 cubes, both the 25th anniversary kind.
(actually technically one is my brothers, but he left for London for the
next few months and didn't bring it with him -_-) I also wonder
about buying replacement stickers etc... after less than a month of
"serious cubing", i've already worn down my cube a
significantly. I was thinking about buying new stickers online, but then
I heard you guys talking about rubik's cube tiles to add instead of
stickers? What kind of accessories do you guys have/recommend? Are there
other kinds of rubik's cubes I can buy? Higher quality ones maybe?
Thanks David --------------------------------- Yahoo! Photos Got holiday
prints? See all the ways to get quality prints in your hands ASAP.
[Non-text portions of this message have been removed]
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722. Re: How many cubes do you have? Cube accessories? From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jan 2006 01:32:43 -0000
Alright: Lets start the list...I'm not just listing cubes, I'm
going all out and I know someone will have more but I don't care...
First Cube: June 2nd, 2005 Seriously cubing (buying more cubes)
Mid-August 2005 7 2x2s 9 3x3s (If I must I'll explain to you the
use of each individually) 4 4x4s 3.98 5x5s 2 Square 1s 1 Crossteaser 1
UFO 1 Stackmat Gen 2 1 Competition Timer 1 Minimat 1 Set of Speedstacks
1 Homer Simpson head 1 Megaminx 1 Keychain cube (minus the keychain) 1
Magic Sphere 2 Mini Magics 5 Regular Magics 1 Master Magic 1 Clock 1
Pyraminx That everything??? Sweet...anyways...less than 6 months...:)
Craig --- In speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@y...> wrote: > > How many cubes do you guys own? I own
two 3x3x3 cubes, both the 25th anniversary kind. > > (actually
technically one is my brothers, but he left for London for the next few
months and didn't bring it with him -_-) > > I also wonder about
buying replacement stickers etc... after less than a month of
"serious cubing", i've already worn down my cube a
significantly. I was thinking about buying new stickers online, but then
I heard you guys talking about rubik's cube tiles to add instead of
stickers? What kind of accessories do you guys have/recommend? > > Are
there other kinds of rubik's cubes I can buy? Higher quality ones
maybe? > > Thanks > > David > > > --------------------------------- >
Yahoo! Photos > Got holiday prints? See all the ways to get quality
prints in your hands ASAP. > > [Non-text portions of this message have
been removed] >
723. a fast noob question From: jarcaube <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jan 2006 02:36:22 -0000
what does the brackets mean? eg [D2] R' D B' D' B D'
R this is taken from
http://www.ws.binghamton.edu/fridrich/Mike/middle.html 5a
724. Re: a fast noob question From: "timbreynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jan 2006 03:13:17 -0000
It means it's like a setup move, and it's not really part of
the algorithm, so you can avoid the D2 by recognizing the case and
starting out with the corner in the back. So, if you realize you have
this case, and the corner is on the right-down-back, you can do D
R' D B' D' B D' R, instead of D' D2 R' D
B' D' B D' R I would suggest doing F2L with the cross on
the bottom, though, and for this case doing (R U R' U')*3 or
something similar --- In speedsolvingrubikscube@yahoogroups.com,
jarcaube <no_reply@y...> wrote: > > what does the brackets mean? > eg
[D2] R' D B' D' B D' R > this is taken from
http://www.ws.binghamton.edu/fridrich/Mike/middle.html > 5a >
725. OE and OC algs From: Robbie Hank <robomb162@...> To: "speedsolvingrubikscube@yahoogroups.com"
<speedsolvingrubikscube@yahoogroups.com> Date: Tue, 17 Jan 2006 20:29:56 -0800 (PST)
I'm in the process of getting to a true 4LLL and then moving on
with Fridrich to OLL and PLL after that (I know that I will just be a
Fridrich clone, but I plan on trying out some different solutions
later). Can anyone recommend a site or just give the algs for the
following: The OE case where none of the edges are oriented correctly.
All of the OC cases except for Sune and anti-Sune. Cheers, Robbie
--------------------------------- Yahoo! Photos Got holiday prints? See
all the ways to get quality prints in your hands ASAP. [Non-text
portions of this message have been removed]
726. Leyan Lo on Letterman From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jan 2006 05:22:00 -0000
Tonight David Letterman announced that Leyan Lo would be on the show. It
turned out to be a spoof, where some guy (claiming to be Leyan Lo) tried
to solve it and gave up in disgust. Kind of a lame stunt... why not just
have Leyan on for real? Still, it's kind of amazing the coverage
this has been getting all week.
727. Re: any fast S and Z perms? From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jan 2006 06:04:28 -0000
Sorry, I just called them whatever I thought they looked like. I
don't know the "official" terms for them; I provided the
algorithms to clarify. Come on, you have to admit.. it does look like an
S and a Z ^^; and for the "actual" Z-perm I use U R'
U' R U' R U R U' R' U R U R2 U' R' U 17
moves but I can get it under 2 seconds =D Darren --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@y...> wrote: > > Those are actually both N-perms (one is
the mirror). There is no S- > perm if you are using the Fridrich
diagrams. > > Chris > > > --- In speedsolvingrubikscube@yahoogroups.com,
smgfreak_dk > <no_reply@y...> wrote: > > > > Any fast S and Z perms?
> > slow: (L' U R' U2 L U' R) x 2 U' > > and (R
U' L U2 R' U L') x 2 U > > > > Darren > > >
728. Re: any fast "S" and "Z" (N perms)? From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jan 2006 06:18:56 -0000
Katsu's algs are pretty damn fast.. but I'm not Katsu, and I
tend to get stuck half way or something. (f) U'R D' R2 U
R'U'- (f') R U R'(f) R2 U R'(f') R U'
I guess I should practice a few hundred more times ^_^ i've been
using them for a while though.. Darren --- In
speedsolvingrubikscube@yahoogroups.com, smgfreak_dk <no_reply@y...>
wrote: > > Sorry, I just called them whatever I thought they looked
like. I don't > know the "official" terms for them; I
provided the algorithms to > clarify. Come on, you have to admit.. it
does look like an S and a Z > ^^; and for the "actual" Z-perm
I use > U R' U' R U' R U R U' R' U R U R2
U' R' U > 17 moves but I can get it under 2 seconds =D > >
Darren > > --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley > <no_reply@y...> wrote: > > > > Those are
actually both N-perms (one is the mirror). There is no S- > > perm if
you are using the Fridrich diagrams. > > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, smgfreak_dk > >
<no_reply@y...> wrote: > > > > > > Any fast S and Z perms? > > >
slow: (L' U R' U2 L U' R) x 2 U' > > > and (R
U' L U2 R' U L') x 2 U > > > > > > Darren > > > > > >
729. Re: CNN article From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jan 2006 06:40:41 -0000
I believe that's Mark Polinkovsky Darren --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@y...> wrote: > > Thanks for the article post, Gilles. For
the clip collectors, here is > a temporary download link: > >
http://tinyurl.com/9vg9a > > So who is the guy they show at the
beginning? I recognize Macky and > Leyan, and I know that guy was a
judge at WC05. But I have not put a > name to the face yet. > > Chris >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
Roux" > <grrroux@f...> wrote: > > > > > >
http://www.cnn.com/2006/US/01/16/rubiks.ap/index.html > > > > There was
even a direct link to a video on the front page. > > >
730. Re: [Speed cubing group] Re: Leyan Lo on Letterman From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 23:09:09 -0800
He declined to go. Tyson Mao MSC #631 California Institute of Technology
On Jan 17, 2006, at 10:45 PM, goodxy2002 wrote: > Whoa... what the hell?
Did Letterman actually think that guy was Leyan? > > > > > > > > Yahoo!
Groups Links > > > > > >
731. Re: New category for UWR From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jan 2006 07:32:23 -0000
BLD while standing on one foot is pretty hard! I just got a 2:56.24; the
memorization was fairly easy and it could have been faster had I not
spent at least 15-20 seconds trying to regain my balance in the middle
of my solve. Shelley --- In speedsolvingrubikscube@yahoogroups.com,
Pedro <pedrosino1@y...> wrote: > > Hey people, let's do it...I
just made a 19.56 average standing on one foot. My best non-lucky time
was 16.84...it's not so hard as I tought, but it's pretty
cool. > > Pedro > > > --------------------------------- > Yahoo! doce
lar. Faça do Yahoo! sua homepage. > > [Non-text portions of this message
have been removed] >
732. Re: [Speed cubing group] Re: New category for UWR From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 23:45:15 -0800
I think I might actually start doing this. I have weak ankles from
various accidents while running and I was told that standing on one foot
is a good exercise in order to strengthen it. Tyson Mao MSC #631
California Institute of Technology On Jan 17, 2006, at 11:32 PM,
aznseashell wrote: > BLD while standing on one foot is pretty hard! I
just got a 2:56.24; > the memorization was fairly easy and it could have
been faster had I > not spent at least 15-20 seconds trying to regain my
balance in the > middle of my solve. > > Shelley > > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@y...> >
wrote: >> >> Hey people, let's do it...I just made a 19.56 average
standing on > one foot. My best non-lucky time was 16.84...it's not
so hard as I > tought, but it's pretty cool. >> >> Pedro >> >> >>
--------------------------------- >> Yahoo! doce lar. Faça do Yahoo! sua
homepage. >> >> [Non-text portions of this message have been removed] >>
> > > > > > > > > Yahoo! Groups Links > > > > > > >
733. Quinn's Video From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jan 2006 23:28:03 -0800
Nice video, but you cheated on the magic. Tyson Mao MSC #631 California
Institute of Technology
734. Re: From: Tyson Mao <tmao@...> To: Wright Thompson <wrightthompson@...> Date: Wed, 18 Jan 2006 00:05:45 -0800
Not that I know of. If there are any cubers in the Kansas area, please
contact Wright Thompson: wrightthompson@... Tyson Mao MSC #631
California Institute of Technology On Jan 16, 2006, at 2:51 PM, Wright
Thompson wrote: > Any speed cubers from the Kansas City area? > thanks!
> > -- > Wright Thompson > Enterprise Reporter > The Kansas City Star >
816-260-0305
735. Re: [Speed cubing group] Re: New category for UWR From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jan 2006 08:06:20 -0300 (ART)
Yeah, it's very cool. It looks like you're going to crash on
to the floor...maybe that made me go faster...hehe...I got a 2:06.06,
which is very good for me (my 2nd best time ever) Pedro aznseashell
<no_reply@yahoogroups.com> escreveu: BLD while standing on one foot
is pretty hard! I just got a 2:56.24; the memorization was fairly easy
and it could have been faster had I not spent at least 15-20 seconds
trying to regain my balance in the middle of my solve. Shelley --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@y...>
wrote: > > Hey people, let's do it...I just made a 19.56 average
standing on one foot. My best non-lucky time was 16.84...it's not
so hard as I tought, but it's pretty cool. > > Pedro > > >
--------------------------------- > Yahoo! doce lar. Faça do Yahoo! sua
homepage. > > [Non-text portions of this message have been removed] >
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! doce lar. Faça do Yahoo! sua homepage. [Non-text portions of this
message have been removed]
736. Re: OE and OC algs From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jan 2006 12:41:10 -0000
I made this list a few days ago...
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/24999
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/25002
My original list was the first link, but I modified it in the second
link, you should be able to find what you need... Craig --- In
speedsolvingrubikscube@yahoogroups.com, Robbie Hank <robomb162@y...>
wrote: > > I'm in the process of getting to a true 4LLL and then
moving on with Fridrich to OLL and PLL after that (I know that I will
just be a Fridrich clone, but I plan on trying out some different
solutions later). > > Can anyone recommend a site or just give the algs
for the following: > > The OE case where none of the edges are oriented
correctly. > > All of the OC cases except for Sune and anti-Sune. > >
Cheers, > Robbie > > > --------------------------------- > Yahoo! Photos
> Got holiday prints? See all the ways to get quality prints in your
hands ASAP. > > [Non-text portions of this message have been removed] >
737. Re: Quinn's Video From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jan 2006 13:28:04 -0000
Huh??? Anyone explain this??? What video??? I wanna see... Craig --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> > Nice video, but you cheated on the magic. > > Tyson Mao > MSC #631 >
California Institute of Technology >
738. Re: [Speed cubing group] Re: tiles - textured or not? do they
help? From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jan 2006 09:09:05 -0500
I just put textured tiles on my 4x4x4 and they're great for me. I
can definitely feel the extra grip. My speed slowed down considerably,
but with less slips I'm sure my solves are faster. On 1/12/06,
Leyan Lo <leyanlo@...> wrote: > > I too am a big fan of Chris's
Lexan tiles. I really am against the > textured tiles, though. It feels
like I'm playing with a cube made out > of sandpaper. The lexan is
really smooth and never wears. I've had the > tiles on a cube for
over a year and it still looks as it did when I > first put it on. > >
Leyan > > > christopher_pelley wrote: > > Tastes will vary, but I REALLY
like the Cubesmith Lexan tiles. Try > > both (textured and non). They
are similar, but the textured just has > > a slightly rougher surface.
Both have a much better grip than the > > glossy type tiles on the 1982
Ideal Deluxe Cube or Meffert's tiles on > > the 3x3 assembly cubes.
They are also very thin, so it's not much > > different than
stickers as far as overall feel. They don't make the > > cube seem
larger, like a Game Cube or Deluxe. The other benefit is > > they are
nearly impossible to chip or otherwise mar, so your cube > > always
looks sharp. > > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Matt M." > >
<mmoberly@g...> wrote: > > > >>Do tiles help with getting a good grip
on the cube? What's your > >>opinion about textured tiles? They
look cool but I don't know any > > > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > > > > >
------------------------------ > YAHOO! GROUPS LINKS > > > - Visit your
group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
739. [Speed cubing group] Re: Leyan Lo on Letterman From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jan 2006 14:24:50 -0000
Nice... good decision, Letterman probably would've made fun of
cubing anyway instead of appreciating it. Was that Leyan's reason
for not going? Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> > He declined to go. > > Tyson Mao > MSC #631 > California Institute
of Technology > > On Jan 17, 2006, at 10:45 PM, goodxy2002 wrote: > > >
Whoa... what the hell? Did Letterman actually think that guy was Leyan?
740. Re: [Speed cubing group] Re: Quinn's Video From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jan 2006 07:19:38 -0800
Hands need to be flat on the pad. Tyson Mao MSC #631 California
Institute of Technology On Jan 18, 2006, at 5:28 AM, Craig Bouchard
wrote: > Huh??? Anyone explain this??? What video??? I wanna see... > >
Craig > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@i...> > wrote: >> >> Nice video, but you cheated on the magic.
>> >> Tyson Mao >> MSC #631 >> California Institute of Technology >> > >
> > > > > > > Yahoo! Groups Links > > > > > > >
741. Re: [Speed cubing group] Re: Leyan Lo on Letterman From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jan 2006 07:19:55 -0800
Time? We're in Los Angeles. He's in New York. Tyson Mao MSC
#631 California Institute of Technology On Jan 18, 2006, at 6:24 AM,
Stefan Pochmann wrote: > Nice... good decision, Letterman probably
would've made fun of cubing > anyway instead of appreciating it.
Was that Leyan's reason for not > going? > > Cheers! > Stefan > >
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
> wrote: >> >> He declined to go. >> >> Tyson Mao >> MSC #631 >>
California Institute of Technology >> >> On Jan 17, 2006, at 10:45 PM,
goodxy2002 wrote: >> >>> Whoa... what the hell? Did Letterman actually
think that guy was > Leyan? > > > > > > > > Yahoo! Groups Links > > > >
> >
742. Re: [Speed cubing group] Re: Leyan Lo on Letterman From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jan 2006 08:45:30 -0800 (PST)
Was it Letterman's crew that asked Leyan to go? -Brent M Tyson Mao
<tmao@...> wrote: He declined to go. Tyson Mao MSC #631 California
Institute of Technology On Jan 17, 2006, at 10:45 PM, goodxy2002 wrote:
> Whoa... what the hell? Did Letterman actually think that guy was
Leyan? > > > > > > > > Yahoo! Groups Links > > > > > >
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- :) --Brent
--------------------------------- Yahoo! Photos Ring in the New Year
with Photo Calendars. Add photos, events, holidays, whatever. [Non-text
portions of this message have been removed]
743. [Speed cubing group] Re: Shortest move Count... From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jan 2006 18:07:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "thebunze"
<thebunze@g...> wrote: > > Actually F2L took me 4 moves and the whole
solve took me 19 moves. Was > there a shorter way? > heh. F' R U
R' U R U2 R' U M2 U2 M2 U. ~thom
744. 4x4x4 Speedcube? From: "jacben13" <jacben13@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jan 2006 18:33:32 -0000
Hello, I have just started speedcubing since I got my cube at Christmas,
I am loving it. In addition to the 3x3x3 cube I received, I have also
gotten a 4x4x4 cube. However, it does not turn nearly as nicely as by
regular cube. I have silicon spray, which worked great on the smaller
cube, but I am wondering, will the lubricant make the larger cube too
loose? I understand that these cubes are looser to begin with, but I am
wondering what people do to make them turn nicer.
745. noob needs help From: "hitthedeck2007" <hitthedeck2007@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jan 2006 18:53:18 -0000
hey i'm relatively new to the speed cubing stuff. i've been
using the method described in the seven step solution guide, but
i've only been able to get my speed down to about two minutes. i
would like to know which method would help me increase my speed the
most. thanks!
746. Re: 4x4x4 Speedcube? From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jan 2006 18:53:46 -0000
Silicone does work nicely on the larger cubes, but don't use a lot.
Also I think it's better to work in the cube for a while without
any lube to wear it down a little more smoothly first. Once the larger
cubes wear down from use they start popping (think explosion) so you
want to try to delay that process as long as possible. I use a small
amount of lube in the larger cubes, but you have to apply it a little
more often than for a 3x3x3. I'd say I lube the 4x4 once every two
weeks or so, and I tend to lube the 3x3 about once every 3-4 weeks. Hope
that helps, Chris --- In speedsolvingrubikscube@yahoogroups.com,
"jacben13" <jacben13@y...> wrote: > > Hello, I have just
started speedcubing since I got my cube at > Christmas, I am loving it.
In addition to the 3x3x3 cube I received, > I have also gotten a 4x4x4
cube. However, it does not turn nearly as > nicely as by regular cube. I
have silicon spray, which worked great > on the smaller cube, but I am
wondering, will the lubricant make the > larger cube too loose? I
understand that these cubes are looser to > begin with, but I am
wondering what people do to make them turn nicer. >
747. Sqare one From: "ericdstalter" <ericdstalter@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jan 2006 19:01:44 -0000
Could someone tell me the trick to get a Square 1 apart so I can lube
the thing - it takes alot just to move it at all. or give me a link to
go to in order to find out how to disassemble it?
748. Re: 4x4x4 Speedcube? From: "jacben13" <jacben13@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jan 2006 19:09:49 -0000
Thanks for the advice, I have worn it in some, and after partial
disassembly I can see that a pop on this cube could lead to a very long
and painful reassembly. --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@y...> wrote: > > Silicone does work nicely on the
larger cubes, but don't use a lot. > Also I think it's better
to work in the cube for a while without any > lube to wear it down a
little more smoothly first. Once the larger > cubes wear down from use
they start popping (think explosion) so you > want to try to delay that
process as long as possible. > > I use a small amount of lube in the
larger cubes, but you have to > apply it a little more often than for a
3x3x3. I'd say I lube the 4x4 > once every two weeks or so, and I
tend to lube the 3x3 about once > every 3-4 weeks. > > Hope that helps,
> Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
"jacben13" > <jacben13@y...> wrote: > > > > Hello, I have
just started speedcubing since I got my cube at > > Christmas, I am
loving it. In addition to the 3x3x3 cube I received, > > I have also
gotten a 4x4x4 cube. However, it does not turn nearly as > > nicely as
by regular cube. I have silicon spray, which worked great > > on the
smaller cube, but I am wondering, will the lubricant make the > > larger
cube too loose? I understand that these cubes are looser to > > begin
with, but I am wondering what people do to make them turn > nicer. > > >
749. Re: Sqare one From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jan 2006 19:41:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "ericdstalter"
<ericdstalter@y...> wrote: > Could someone tell me the trick to get a
Square 1 apart so I can lube > the thing - it takes alot just to move it
at all. > > or give me a link to go to in order to find out how to
disassemble it? See message #14503, but use a screwdriver that fits the
screwhead well: it's easy to chew up the screw. Mike
750. Re: 4x4x4 Speedcube? From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jan 2006 20:02:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "jacben13"
<jacben13@y...> wrote: > I can see that a pop on this cube could lead
to a very > long and painful reassembly. If that happens, just try to
enjoy it. The Revenge has a wonderfully elegant -- and baffling --
mechanism. ;) Mike
751. [Speed cubing group] Re: Quinn's Video From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jan 2006 20:19:08 -0000
But what video are you referring to??? May we see it??? Craig --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> > Hands need to be flat on the pad. > > Tyson Mao > MSC #631 >
California Institute of Technology > > On Jan 18, 2006, at 5:28 AM,
Craig Bouchard wrote: > > > Huh??? Anyone explain this??? What video???
I wanna see... > > > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> > >
wrote: > >> > >> Nice video, but you cheated on the magic. > >> > >>
Tyson Mao > >> MSC #631 > >> California Institute of Technology > >> > >
> > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > >
> > > > >
752. Hey guys From: "rc1473" <peterparker56@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jan 2006 20:38:51 -0000
Hey im new here and new to speedcubing. I have a quick question. In the
new 25th anniversary Rubik's 3x3x3 cube, how the heck do i take it
apart? theres no screws beneath the middle stickers, and when i tried
prying up the middle edge after turning it 1/8, the cube is slower now.
Plz help!
753. Re: [Speed cubing group] Hey guys From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jan 2006 21:43:41 +0100
Do you just want to take the "cube pieces" apart ? or
completely apart (removing the screws from the rotating system and so
on) ? 2006/1/18, rc1473 <peterparker56@...>: > Hey im new here and
new to speedcubing. I have a quick question. In > the new 25th
anniversary Rubik's 3x3x3 cube, how the heck do i take it > apart?
theres no screws beneath the middle stickers, and when i tried > prying
up the middle edge after turning it 1/8, the cube is slower > now. Plz
help! > > > > > > > Yahoo! Groups Links > > > > > > >
754. New Site up (Formerly: Shortest move Count...) From: "Mike Bennett" <mikebennett_one@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jan 2006 20:44:50 -0000
Hi all, I've finally finished my L5E/L6E page for my new site, so I
may as well post the link now. The rest of the site is still pretty much
in shambles, but should improve drastically over the next few days and
weeks. If anyone has any suggestions or improvements, especially about
my method, let me know. Enjoy. My homepage:
http://www.geocities.com/cubiks_ruber/ The L5E/L6E page:
http://www.geocities.com/cubiks_ruber/msm6.html -Mike P.S. I made all of
the LL diagrams in MSPaint. The page would have been up two days ago if
we had some sort of Imagecube tool for the LL. Someone really should
work on that...
755. Re: New Site up (Formerly: Shortest move Count...) From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jan 2006 21:00:19 -0000
Awesome mike, I'm trawling through it now. Bit busy at the moment
but I'll post my comments after I've tryed the method out. Oh,
did you get the inverted block building yet? :S I'll have to show
it to you in real life sometime. ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "Mike Bennett"
<mikebennett_one@h...> wrote: > > Hi all, > > I've finally
finished my L5E/L6E page for my new site, so I may as > well post the
link now. The rest of the site is still pretty much in > shambles, but
should improve drastically over the next few days and > weeks. If anyone
has any suggestions or improvements, especially > about my method, let
me know. Enjoy. > > My homepage: >
http://www.geocities.com/cubiks_ruber/ > > The L5E/L6E page: >
http://www.geocities.com/cubiks_ruber/msm6.html > > -Mike > > P.S. I
made all of the LL diagrams in MSPaint. The page would have > been up
two days ago if we had some sort of Imagecube tool for the LL. > Someone
really should work on that... >
756. Leyan on Espn From: "bballkid2076" <bballkid2076@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jan 2006 22:03:08 -0000
a clip of Leyan was just played on espn's Jim Rome is burning.
Unfortunately i missed it but my friend saw it
757. [Speed cubing group] Re: Quinn's Video From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jan 2006 22:34:02 -0000
--> www.speedcubing.com --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" <logitewty@h...> wrote: > > But what video
are you referring to??? May we see it??? > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> >
wrote: > > > > Hands need to be flat on the pad. > > > > Tyson Mao > >
MSC #631 > > California Institute of Technology > > > > On Jan 18, 2006,
at 5:28 AM, Craig Bouchard wrote: > > > > > Huh??? Anyone explain
this??? What video??? I wanna see... > > > > > > Craig > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> > >
> wrote: > > >> > > >> Nice video, but you cheated on the magic. > > >>
> > >> Tyson Mao > > >> MSC #631 > > >> California Institute of
Technology > > >> > > > > > > > > > > > > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > >
758. [Speed cubing group] Re: Leyan Lo on Letterman From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jan 2006 22:49:31 -0000
The clip is up now. http://www.cbs.com/latenight/lateshow/ click on
"Big Show Highlight" under DaveTV. I do have to admit it was
mildly amusing. --Chris --- In speedsolvingrubikscube@yahoogroups.com,
Brent Morgan <brentmorganmaster@y...> wrote: > > Was it
Letterman's crew that asked Leyan to go? > -Brent M > > Tyson Mao
<tmao@i...> wrote: > He declined to go. > > Tyson Mao > MSC #631 >
California Institute of Technology > > On Jan 17, 2006, at 10:45 PM,
goodxy2002 wrote: > > > Whoa... what the hell? Did Letterman actually
think that guy was Leyan? > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > ---------------------------------
> YAHOO! GROUPS LINKS > > > Visit your group
"speedsolvingrubikscube" on the web. > > To unsubscribe from
this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > > :) > --Brent > >
--------------------------------- > Yahoo! Photos > Ring in the New Year
with Photo Calendars. Add photos, events, holidays, whatever. > >
[Non-text portions of this message have been removed] >
759. Re: [Speed cubing group] Re: Quinn's Video From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jan 2006 14:54:18 -0800
It's not a big deal at all. I'm just pointing it out so that
if you're in a magic competition, please don't start your
hands like that. The idea of the regulations is so that there is no
ambiguity that there is puzzle manipulation before the timer is started.
If your fingers are over the Magic like that, there is a slight bit of
ambiguity. Not much, not likely, but why take a risk? Tyson Mao MSC #631
California Institute of Technology On Jan 18, 2006, at 2:34 PM, Stefan
Pochmann wrote: > > > --> www.speedcubing.com > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@h...> wrote: >> >> But what video are you referring to???
May we see it??? >> >> Craig >> >> --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> >>
wrote: >>> >>> Hands need to be flat on the pad. >>> >>> Tyson Mao >>>
MSC #631 >>> California Institute of Technology >>> >>> On Jan 18, 2006,
at 5:28 AM, Craig Bouchard wrote: >>> >>>> Huh??? Anyone explain this???
What video??? I wanna see... >>>> >>>> Craig >>>> >>>> --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tmao@i...> >>>>
wrote: >>>>> >>>>> Nice video, but you cheated on the magic. >>>>> >>>>>
Tyson Mao >>>>> MSC #631 >>>>> California Institute of Technology >>>>>
>>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> Yahoo! Groups Links >>>>
>>>> >>>> >>>> >>>> >>>> >>>> >>> >> > > > > > > > > Yahoo! Groups Links
> > > > > > >
760. [Offtopic] Flashearth From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jan 2006 23:32:11 -0000
Hey guys..: I like to show you where I live.. Here it is:
http://www.flashearth.com/?lat=52.147846&lon=4.483501&z=18&r=0&src=0
Browsing the earth can be pretty addictive... I can't stop :). You
guys remember this?: http://www.flashearth.com/?lat=28.396087&lon=-
81.578405&z=18&r=0&src=0 Try to find the POP century
resort... :p This one is also pretty weird: http://www.flashearth.com/?
lat=32.169182&lon=-110.855475&z=17.3&r=0&src=0 - Joël.
761. TWINS From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com,
caltechrubiks@yahoogroups.com Date: Wed, 18 Jan 2006 15:33:38 -0800
Does anyone want to go to a taping of TWINS tomorrow (Thursday)? TWINS
is a comedy sitcom on The WB and they're filming in front of a live
audience tomorrow. Basically, you'd have to be at the studio
between 5 PM and 5:30 PM, so more like 4:45 PM to make sure nothing bad
happens. Just let me know and I'll have your name at the security
gate so you can park in the parking structure, and the taping will go
until 9:00 PM or 10:00 PM. So yeah, let me know if you want to be in the
audience for TWINS. The taping is at the CBS Studio in Studio City,
California. There might be some Rubik's Cube solving. Tyson (T-Rex)
Mao MSC #631 California Institute of Technology
762. Re: TWINS From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jan 2006 00:47:18 -0000
I don't know TWINS but I just read Sara Gilbert (I love Roseanne!)
plays a role, so... Tyson, did you Caltechies invent a usable instant
transportation system by now? Oh and hey, is T-Rex maybe your new cool
name your BATG chick made up for you? (she seems to be nice, btw, so far
I like her much better than the other 7 :-). I watched it yesterday
(took 3 hours to download with that bittorrent thingy, hopefully someone
can compress the other episodes more). Boy had I a blackout for the Ted
Danson/Sam Malone question... having watched about 270 episodes and many
more than once (I love Cheers!) I should've known instantly... but
I didn't before that guy answered it. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> > Does anyone want to go to a taping of TWINS tomorrow (Thursday)?
TWINS > is a comedy sitcom on The WB and they're filming in front
of a live > audience tomorrow. Basically, you'd have to be at the
studio between 5 > PM and 5:30 PM, so more like 4:45 PM to make sure
nothing bad happens. > Just let me know and I'll have your name at
the security gate so you > can park in the parking structure, and the
taping will go until 9:00 PM > or 10:00 PM. So yeah, let me know if you
want to be in the audience > for TWINS. > > The taping is at the CBS
Studio in Studio City, California. There > might be some Rubik's
Cube solving. > > Tyson (T-Rex) Mao > MSC #631 > California Institute of
Technology >
763. Re: [Offtopic] Flashearth From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jan 2006 01:09:21 -0000
I forgot to ask: can you find your place on the map, and show it to me?
:) --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@y...> wrote: > > Hey guys..: > > I like to show you where I
live.. Here it is: > > http://www.flashearth.com/?
lat=52.147846&lon=4.483501&z=18&r=0&src=0 > > Browsing
the earth can be pretty addictive... I can't stop :). You > guys
remember this?: > > http://www.flashearth.com/?lat=28.396087&lon=- >
81.578405&z=18&r=0&src=0 > > Try to find the POP century
resort... :p > > This one is also pretty weird:
http://www.flashearth.com/? >
lat=32.169182&lon=-110.855475&z=17.3&r=0&src=0 > > -
Joël. >
764. [Speed cubing group] Re: Quinn's Video From: "David Skolnik" <lockjaw17des@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jan 2006 01:57:18 -0000
Bravo Quinn! Man i can't even imagine 15 minutes of turning brand
new store-bought cubes. Ouch!! If I ever saw 30 scrambled store bought
cubes and people wanting me to solve them, I would turn the other way.
-David
765. Re: Sqare one From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jan 2006 01:59:11 -0000
There are a couple ways, but the way I originally discovered was this:
http://tinyurl.com/8356l Basically you put it in Star/Horseshoe shapes,
then rotate slightly while forcing an edge out. Reassembly is the same
in reverse. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"ericdstalter" <ericdstalter@y...> wrote: > > Could someone
tell me the trick to get a Square 1 apart so I can lube > the thing - it
takes alot just to move it at all. > > or give me a link to go to in
order to find out how to disassemble it? >
766. Re: Sqare one From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jan 2006 01:57:42 -0000
There are a couple ways, but the way I originally discovered was this:
http://tinyurl.com/8356l Basically you put it in Star/Horseshoe shapes,
then rotate slightly while forcing an edge out. Reassembly is the same
in reverse. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"ericdstalter" <ericdstalter@y...> wrote: > > Could someone
tell me the trick to get a Square 1 apart so I can lube > the thing - it
takes alot just to move it at all. > > or give me a link to go to in
order to find out how to disassemble it? >
767. [Speed cubing group] Re: Quinn's Video From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jan 2006 02:04:37 -0000
Quinn, that was a killer J-perm execution while you were demonstrating
at the end. Can you post your alg for that? I've tried to analyze
the video (as the commentator suggests!), but your fingers far exceed
the framerate :) Chris
768. Re: [Offtopic] Flashearth From: "timbreynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jan 2006 02:08:20 -0000
http://www.flashearth.com/?lat=41.137962&lon=-
73.787696&z=17.8&r=0&src=0 grr that thing kept messing up
when I would zoom in over my house... --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@y...>
wrote: > > I forgot to ask: can you find your place on the map, and show
it to > me? :) > > --- In speedsolvingrubikscube@yahoogroups.com, Joël
van Noort > <joel_vn@y...> wrote: > > > > Hey guys..: > > > > I like
to show you where I live.. Here it is: > > > >
http://www.flashearth.com/? >
lat=52.147846&lon=4.483501&z=18&r=0&src=0 > > > >
Browsing the earth can be pretty addictive... I can't stop :). You
> > guys remember this?: > > > >
http://www.flashearth.com/?lat=28.396087&lon=- > >
81.578405&z=18&r=0&src=0 > > > > Try to find the POP century
resort... :p > > > > This one is also pretty weird:
http://www.flashearth.com/? > >
lat=32.169182&lon=-110.855475&z=17.3&r=0&src=0 > > > > -
Joël. > > >
769. method? From: jarcaube <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jan 2006 02:11:03 -0000
i have been using the method from nerdsparadise and i get a time about 2
min and i was wondering if anyone could recomend a bit harder one?
770. local cubers From: "undermostfiend" <undermostfiend@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jan 2006 02:14:23 -0000
Hey i was wondering if anyone lived in the La Crescenta Pasadena area
Thanks John,
771. Re: [Speed cubing group] local cubers From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jan 2006 18:39:08 -0800
Lol... the entire Caltech Rubik's Cube club? Tyson Mao MSC #631
California Institute of Technology On Jan 18, 2006, at 6:14 PM,
undermostfiend wrote: > Hey i was wondering if anyone lived in the La
Crescenta Pasadena area > > Thanks > > John, > > > > > > > Yahoo! Groups
Links > > > > > >
772. Re: [Speed cubing group] Re: Quinn's Video From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jan 2006 18:38:47 -0800
Yeah, that really was unfair. We should totally prepare a communal batch
of "satisfactory cubes" for anytime someone has to do that.
Tyson Mao MSC #631 California Institute of Technology On Jan 18, 2006,
at 6:04 PM, christopher_pelley wrote: > Quinn, that was a killer J-perm
execution while you were demonstrating > at the end. Can you post your
alg for that? I've tried to analyze > the video (as the commentator
suggests!), but your fingers far exceed > the framerate :) > > Chris > >
> > > > > > Yahoo! Groups Links > > > > > > >
773. Re: [Speed cubing group] local cubers From: eric hatch <washyourmonkey@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jan 2006 18:48:17 -0800 (PST)
while we're on the subject does anyone live int the state of
arkansas? Tyson Mao <tmao@...> wrote: Lol... the entire Caltech
Rubik's Cube club? Tyson Mao MSC #631 California Institute of
Technology On Jan 18, 2006, at 6:14 PM, undermostfiend wrote: > Hey i
was wondering if anyone lived in the La Crescenta Pasadena area > >
Thanks > > John, > > > > > > > Yahoo! Groups Links > > > > > > SPONSORED
LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and
puzzle Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
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speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
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774. recomend a cube From: jarcaube <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jan 2006 03:08:38 -0000
wich cube do you recomend i got 2 25 year anniversary cubes and they are
the only ones i ever tried...
775. Re: [Speed cubing group] local cubers From: john lusby <undermostfiend@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jan 2006 18:51:32 -0800 (PST)
am i to young to join (15 years old)? Tyson Mao <tmao@...> wrote:
Lol... the entire Caltech Rubik's Cube club? Tyson Mao MSC #631
California Institute of Technology On Jan 18, 2006, at 6:14 PM,
undermostfiend wrote: > Hey i was wondering if anyone lived in the La
Crescenta Pasadena area > > Thanks > > John, > > > > > > > Yahoo! Groups
Links > > > > > > SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay
games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit
your group "speedsolvingrubikscube" on the web. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! Photos Ring in the New Year with Photo Calendars. Add photos,
events, holidays, whatever. [Non-text portions of this message have been
removed]
776. made my own silver MM From: "rubikorkow" <calcdude@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jan 2006 03:31:56 -0000
Hey, I just wanted to let you guys know that i made my own silver
colored master magic. All i did was make the color from black to a
metallic silver. Here are some pictures:
http://d5.yousendit.com/D/0YSYCEPPERWP0NSPIQYDFZQAU/MMstart.png
http://d5.yousendit.com/D/0VXG8VXZTT2Z53PQEHN89BHUUY/MMsolve.png If
anyone wants it, ill post the printouts too. BTW, i depixelized
everything on the prinouts and everything. So... what do you think of
it?
777. Anyone in Dallas? From: "nickandtamcox" <nickandtamcox@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jan 2006 03:54:27 -0000
Do any speedcube solvers less than 30 seconds live in the Dallas area?
If so, I'd like to hear from you. My email is nickandtamcox@....
Thanks, Nick.
778. Re: made my own silver MM From: "David Skolnik" <lockjaw17des@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jan 2006 04:18:38 -0000
It looks great! I have a couple broken magic's myself, and no
master magic, so if you did put that up it would be great. Although
I'm not sure whether I'd be able to restring it... -David
779. [Speed cubing group] Re: Quinn's Video From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jan 2006 04:47:56 -0000
I use it too: R U R' F' R U R' U' R' F R2
U' R' U' Darren --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@y...> wrote: > > Quinn, that was a killer J-perm execution
while you were demonstrating > at the end. Can you post your alg for
that? I've tried to analyze > the video (as the commentator
suggests!), but your fingers far exceed > the framerate :) > > Chris >
780. Scramble alg From: "undermostfiend" <undermostfiend@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jan 2006 04:46:18 -0000
can anyone help me make a scrambling program for the TI - 83. Thanks
John,
781. Re: [Speed cubing group] method? From: Chris Hunt <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jan 2006 21:03:36 -0800
I'm not sure what method is on nerdsparadise, but this method is
about as hard as it gets: http://www.speedcubing.com/chris/zb.html
-Chris On 1/18/06, jarcaube <no_reply@yahoogroups.com> wrote: > > i
have been using the method from nerdsparadise and i get a time about > 2
min and i was wondering if anyone could recomend a bit harder one? > > >
> > > > Yahoo! Groups Links > > > > > > > > [Non-text portions of this
message have been removed]
782. Re: [Speed cubing group] recomend a cube From: Chris Hunt <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jan 2006 21:23:06 -0800
black DIY from rubiks.com...they're rarely in stock, but the best
IMO. -Chris On 1/18/06, jarcaube <no_reply@yahoogroups.com> wrote: >
> wich cube do you recomend i got 2 25 year anniversary cubes and they >
are the only ones i ever tried... > > > > > > > Yahoo! Groups Links > >
> > > > > [Non-text portions of this message have been removed]
783. Re: Sqare one From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jan 2006 11:03:06 -0000
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@y...> wrote: > Basically you put it in Star/Horseshoe
shapes, then rotate slightly > while forcing an edge out. Reassembly is
the same in reverse. Not keen on that, unless you cannot get a cap off
to get at the screw. With a tight puzzle, popping an edge in that way
pushes apart the 2 halves of the middle slice: the strain can loosen the
screw, so you end up taking the cap off anyway. It's happened to me
twice. Apart from that, it can be helpful to tweak the spring tension.
:) Mike
784. Re: made my own silver MM From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jan 2006 11:24:48 -0000
Sweeet...One thing though, the rings aren't linked at the
start...seems kind of suspicious... :p j/k I want a silver one
now...PETER!!! Why did you make me a black one :P j/k I'd rather
have black and be different than everyone... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "David Skolnik"
<lockjaw17des@y...> wrote: > > It looks great! I have a couple broken
magic's myself, and no master > magic, so if you did put that up it
would be great. Although I'm not > sure whether I'd be able to
restring it... > -David >
785. Re: method? From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jan 2006 11:41:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, jarcaube
<no_reply@y...> wrote: > > i have been using the method from
nerdsparadise and i get a time about > 2 min and i was wondering if
anyone could recomend a bit harder one? > http://lar5.com/cube/
786. Re: [Speed cubing group] method? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jan 2006 14:35:15 -0000
No no no, if you're really serious you're gonna study
God's algorithm, that's the hardest I know. Cheers! Stefan ---
In speedsolvingrubikscube@yahoogroups.com, Chris Hunt <huntca@g... >
wrote: > > I'm not sure what method is on nerdsparadise, but this
method is about as > hard as it gets: > >
http://www.speedcubing.com/chris/zb.html > > -Chris > > On 1/18/06,
jarcaube <no_reply@yahoogroups.com> wrote: > > > > i have been using
the method from nerdsparadise and i get a time about > > 2 min and i was
wondering if anyone could recomend a bit harder one? > > > > > > > > > >
> > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] >
787. [Speed cubing group] Re: Quinn's Video From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jan 2006 14:54:42 -0000
Some might already know it with some setup moves: (F R U' R')
R U R' F' R U R' U' R' F R2 U' R'
U' (R U R' F') = R U R' U' R' F R2 U'
R' U' R U R' F' Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, smgfreak_dk <no_reply@y...>
wrote: > > I use it too: > > R U R' F' R U R' U'
R' F R2 U' R' U' > > Darren > > --- In
speedsolvingrubikscube@...m, christopher_pelley > <no_reply@y...>
wrote: > > > > Quinn, that was a killer J-perm execution while you were
demonstrating > > at the end. Can you post your alg for that? I've
tried to analyze > > the video (as the commentator suggests!), but your
fingers far exceed > > the framerate :) > > > > Chris > > >
788. Re: [Offtopic] Flashearth From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jan 2006 14:56:59 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@y...> wrote: > >
http://www.flashearth.com/?lat=28.396087&lon=- >
81.578405&z=18&r=0&src=0 > > Try to find the POP century
resort... :p I did try, but unsuccessfully. Have you found it? Also,
please use tinyurl.com so we don't all have to copy and paste parts
of links. Cheers! Stefan
789. Re: [Offtopic] Flashearth From: jarcaube <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jan 2006 19:11:30 -0000
this is where i live here [Non-text portions of this message have been
removed]
790. Re: White DIY - arched centers ?? From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jan 2006 20:47:00 -0000
Well, after months of speculation the white DIY kits with arched centers
have arrived. Unfortunately rubiks.com is already sold out! However,
according to a note reposted on twistypuzzles.com they will only ship
white arched centers from now on. According to the description they are
just like the black DIY arched centers. Anyone who already has them
please post (undoctored) photos! Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > Did anyone who ordered the white DIY kits
from rubiks.com get them > with arched centers? Could you please show
pictures? >
791. Re: Scramble alg From: "Daniel Jih" <djspazy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jan 2006 22:36:36 -0000
Hmm that's an interesting idea, but it would require that generate
a series of random numbers from lets say 1-10. The you would need a for
loop for 10 outputs and so depending on what number it generates, you
need a if-then-else statement telling it to output something for that
number. Like if it generates 1 you output U, generates 2, output
U', generates 3, output U2 etc etc etc. Actually you probably need
more than 1-10... but that's just how sophisticated you want it to
be. Good luck. I think I'll go make one right now ;) --- In
speedsolvingrubikscube@yahoogroups.com, "undermostfiend"
<undermostfiend@y...> wrote: > > can anyone help me make a scrambling
program for the TI - 83. > > Thanks > > John, >
792. Re: [Speed cubing group] Scramble alg From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jan 2006 14:53:56 -0800 (PST)
What specifically do you need help with? It doesn't sound like it
would be very difficult. The way I would do it would be something like:
Make a list of different moves: R, R', U, U', B, B', L,
L', D, D' should work Set a loop to run a few lines of code,
say, 30 times. In that loop, generate a random number from 1 to 10
(assumign you have 10 diff moves from above) Also in that loop, have a
bunch of IF statements to translate the random number into its
corresponding move. One way to do it would simply be something like: IF
<variable> = 1 THEN <something> = "R" IF <variable> =
2 THEN <something> = "R'" IF <variable> = 3 THEN
<something> = "L" IF <variable> = 4 THEN <something>
= "L''" IF <variable> = 5 THEN <something> =
"B" IF <variable> = 6 THEN <something> =
"B''' etc The most tricky part (which still
isn't very tricky at all) is determinien what to with the
<something>. What you might be able to do is designate a string
variable (text). In some languages, if you use addition on a string
variable. Then, just say something like: <something> = <something>
+ <whichever move was picked> Once that's done, you'd have
a string variable with the random scramble in it, and you'd just
have to display it. I don't know how much you know about TI
programming, but this should at least give you a start... lf you decide
to do it, and want to try my way, i'd be glad to help if you had
any specific questions... I'd actually be interested in having such
a program if it was completed. (although i have the TI-89, and never use
my 83+) Anyways that's just my suggestion, there is prolly a better
way to do it, but my way is probably the simplest. David undermostfiend
<undermostfiend@...> wrote: can anyone help me make a scrambling
program for the TI - 83. Thanks John, SPONSORED LINKS Jigsaw puzzle game
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793. Re: [Speed cubing group] Re: Scramble alg From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jan 2006 14:56:33 -0800 (PST)
Daniel Jih posted the same idea as mine but he posted it a few minutes
sooner, as I was writing . . . we will get one of these successfully
sometime. -David Daniel Jih <djspazy@...> wrote: Hmm that's an
interesting idea, but it would require that generate a series of random
numbers from lets say 1-10. The you would need a for loop for 10 outputs
and so depending on what number it generates, you need a if-then-else
statement telling it to output something for that number. Like if it
generates 1 you output U, generates 2, output U', generates 3,
output U2 etc etc etc. Actually you probably need more than 1-10... but
that's just how sophisticated you want it to be. Good luck. I think
I'll go make one right now ;) --- In
speedsolvingrubikscube@yahoogroups.com, "undermostfiend"
<undermostfiend@y...> wrote: > > can anyone help me make a scrambling
program for the TI - 83. > > Thanks > > John, > SPONSORED LINKS Jigsaw
puzzle game Free puzzle inlay games Educational game and puzzle Word
puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
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speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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794. Re: White DIY - arched centers ?? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jan 2006 22:57:10 -0000
Chris, I guess you're saying this because of Andrew's post? I
looked at rubiks.com pretty much right after Andrew had announced it,
and they were *not* in stock. Notice Andrew got them as
"replacements", so I believe we never had the chance to really
order these new really arched ones yet. Hopefully soon, though. Cheers!
Stefan --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@y...> wrote: > > Well, after months of speculation the
white DIY kits with arched > centers have arrived. Unfortunately
rubiks.com is already sold out! > However, according to a note reposted
on twistypuzzles.com they will > only ship white arched centers from now
on. According to the > description they are just like the black DIY
arched centers. > > Anyone who already has them please post (undoctored)
photos! > > Chris > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > <pochmann@g...> wrote: > > > > Did
anyone who ordered the white DIY kits from rubiks.com get them > > with
arched centers? Could you please show pictures? > > >
795. Re: [Speed cubing group] Scramble alg From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jan 2006 22:59:48 -0000
Oh wow, programming that TI-83 seems really awfully cumbersome :-)
Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, David
Pritts <ladartfrog@y...> wrote: > > What specifically do you need
help with? It doesn't sound like it would be very difficult. The
way I would do it would be something like: > > Make a list of different
moves: R, R', U, U', B, B', L, L', D, D' should
work > > Set a loop to run a few lines of code, say, 30 times. > > In
that loop, generate a random number from 1 to 10 (assumign you have 10
diff moves from above) > > Also in that loop, have a bunch of IF
statements to translate the random number into its corresponding move.
One way to do it would simply be something like: > > IF <variable> =
1 THEN <something> = "R" > IF <variable> = 2 THEN
<something> = "R'" > IF <variable> = 3 THEN
<something> = "L" IF <variable> = 4 THEN <something>
= "L''" > IF <variable> = 5 THEN <something> =
"B" > IF <variable> = 6 THEN <something> =
"B''' > > etc > > The most tricky part (which still
isn't very tricky at all) is determinien what to with the
<something>. What you might be able to do is designate a string
variable (text). In some languages, if you use addition on a string
variable. Then, just say something like: <something> = <something>
+ <whichever move was picked> > > Once that's done, you'd
have a string variable with the random scramble in it, and you'd
just have to display it. > > I don't know how much you know about
TI programming, but this should at least give you a start... lf you
decide to do it, and want to try my way, i'd be glad to help if you
had any specific questions.. . I'd actually be interested in having
such a program if it was completed. (although i have the TI-89, and
never use my 83+) > > Anyways that's just my suggestion, there is
prolly a better way to do it, but my way is probably the simplest. > >
David > undermostfiend <undermostfiend@y...> wrote: > > can anyone
help me make a scrambling program for the TI - 83. > > Thanks > > John,
> > > > > > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay
games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games > > --------------------------------- > YAHOO! GROUPS LINKS
> > > Visit your group "speedsolvingrubikscube" on the web. >
> To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > >
--------------------------------- > Yahoo! Photos > Ring in the New Year
with Photo Calendars. Add photos, events, holidays, whatever. > >
[Non-text portions of this message have been removed] >
796. Re: [Speed cubing group] Scramble alg From: john lusby <undermostfiend@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jan 2006 15:03:13 -0800 (PST)
lol it is if anyone knows how to make an array with BASIC programing
then please of please tell me how Thanks John, Stefan Pochmann
<pochmann@...> wrote: Oh wow, programming that TI-83 seems really
awfully cumbersome :-) Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@y...> wrote: > > What specifically do you need help with?
It doesn't sound like it would be very difficult. The way I would
do it would be something like: > > Make a list of different moves: R,
R', U, U', B, B', L, L', D, D' should work > >
Set a loop to run a few lines of code, say, 30 times. > > In that loop,
generate a random number from 1 to 10 (assumign you have 10 diff moves
from above) > > Also in that loop, have a bunch of IF statements to
translate the random number into its corresponding move. One way to do
it would simply be something like: > > IF <variable> = 1 THEN
<something> = "R" > IF <variable> = 2 THEN
<something> = "R'" > IF <variable> = 3 THEN
<something> = "L" IF <variable> = 4 THEN <something>
= "L''" > IF <variable> = 5 THEN <something> =
"B" > IF <variable> = 6 THEN <something> =
"B''' > > etc > > The most tricky part (which still
isn't very tricky at all) is determinien what to with the
<something>. What you might be able to do is designate a string
variable (text). In some languages, if you use addition on a string
variable. Then, just say something like: <something> = <something>
+ <whichever move was picked> > > Once that's done, you'd
have a string variable with the random scramble in it, and you'd
just have to display it. > > I don't know how much you know about
TI programming, but this should at least give you a start... lf you
decide to do it, and want to try my way, i'd be glad to help if you
had any specific questions.. . I'd actually be interested in having
such a program if it was completed. (although i have the TI-89, and
never use my 83+) > > Anyways that's just my suggestion, there is
prolly a better way to do it, but my way is probably the simplest. > >
David > undermostfiend <undermostfiend@y...> wrote: > > can anyone
help me make a scrambling program for the TI - 83. > > Thanks > > John,
> > > > > > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay
games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games > > --------------------------------- > YAHOO! GROUPS LINKS
> > > Visit your group "speedsolvingrubikscube" on the web. >
> To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > >
--------------------------------- > Yahoo! Photos > Ring in the New Year
with Photo Calendars. Add photos, events, holidays, whatever. > >
[Non-text portions of this message have been removed] > SPONSORED LINKS
Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle
Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! Photos Showcase holiday pictures in hardcover Photo Books. You
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797. Re: [Speed cubing group] local cubers From: "thebunze" <thebunze@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jan 2006 23:32:04 -0000
Heh, anyone in Florida?
798. Re: [Speed cubing group] method? From: "thebunze" <thebunze@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jan 2006 23:32:56 -0000
LOL ZB isn't hard. I've known all of ZB for about a year or
so.
799. Re: method? From: "thebunze" <thebunze@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jan 2006 23:34:04 -0000
Hmm I was joking about ZB. Hey Johannes, you use Petrus right? How long
have you been using it? I've been using it since Jan 1, 2006. How
long did it take to get sub 40? sub 30?
800. Re: [Speed cubing group] recomend a cube From: "randmthght" <wombat@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jan 2006 23:35:00 -0000
amen to that. The DIY kits are wonderful. You control the tension
completely. Also if you do decide to go that route and need help putting
it together there are some very good sites that have the info you would
need --- In speedsolvingrubikscube@yahoogroups.com, Chris Hunt
<huntca@g...> wrote: > > black DIY from rubiks.com...they're
rarely in stock, but the best IMO. > > -Chris > > On 1/18/06, jarcaube
<no_reply@yahoogroups.com> wrote: > > > > wich cube do you recomend i
got 2 25 year anniversary cubes and they > > are the only ones i ever
tried... > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > >
> > > > > > > > > [Non-text portions of this message have been removed]
>
801. Re: [Speed cubing group] Scramble alg From: "Daniel Jih" <djspazy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jan 2006 23:59:13 -0000
Here's the program, spent an hour trial and error writing it:
ClrHome 7->D 4->F For(a,1,5) For(b,1,5) Lbl A randInt(1,6)->C
randInt(1,3)->E If C=D Then Goto A End C->D E->F If C=1 Then
Output(A,3B-2,"U") End If C=2 Then
Output(A,3B-2,"D") End If C=3 Then
Output(A,3B-2,"L") End If C=4 Then
Output(A,3B-2,"R") End If C=5 Then
Output(A,3B-2,"F") End If C=6 Then
Output(A,3B-2,"B") End If E=2 Then
Output(A,3B-1,"'") End If E=3 Then
Output(A,3B-1,"2") End End End
802. Re: [Speed cubing group] Scramble alg From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 00:04:45 -0000
Mmh, this is a little off-thread-topic, but... I just wrote a scrambler
for Rubik's Domino. The second alg it spit out was: B2 U2 B2 L2 B2
F2 L2 F2 B2 U' L2 B2 R2 B2 F2 R2 U2 F2 B2 R2 U2 F2 L2 U F2 Try it
on the 3x3, for example here:
http://thearufam.brinkster.net/cube/wrapplet.asp That looks... what do
you think? Here are program and code: http://tinyurl.com/9vxr8
http://tinyurl.com/7vcbe Cheers! Stefan
803. Re: [Speed cubing group] Scramble alg From: "timbreynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 00:20:21 -0000
Wrote one last week, if anyone's interested. A bit longer, but
it's pretty good. A bit inefficient...but whatever. ClrHome 1->Z
1->Y 0->A 0->B For(K,1,25) randInt(1,6)->X If X=A Then randInt(1,5)->X
If X=A 6->X End If B =/= 0 Then randInt(1,4)->X If X=2B or X=2B-1 Then
6-2B+X->X End 0->B End If abs(X-A)=1 Then If X+A=3 or X+A=7 or X+A=11
(X+A+1)/4->B End X->A If X=1 Output(Z,Y,"F") If X=2
Output(Z,Y,"B") If X=3 Output(Z,Y,"U") If X=4
Output(Z,Y,"D") If X=5 Output(Z,Y,"R") If X=6
Output(Z,Y,"L") If randInt(1,3) =/= 1 Then If randInt(2,3) = 2
Then Output(Z,Y+1,"2") Else Output(Z,Y+1,"'")
End End Y+3->Y If Y>=15 Then 1->Y Z+1->Z End End One benefit this one
has is that it won't do something like F B F2 Working on a cube
solver right now... --- In speedsolvingrubikscube@yahoogroups.com,
"Daniel Jih" <djspazy@c...> wrote: > > Here's the
program, spent an hour trial and error writing it:
804. Re: [Speed cubing group] Scramble alg From: "timbreynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 00:20:39 -0000
Wrote one last week, if anyone's interested. A bit longer, but
it's pretty good. A bit inefficient...but whatever. ClrHome 1->Z
1->Y 0->A 0->B For(K,1,25) randInt(1,6)->X If X=A Then randInt(1,5)->X
If X=A 6->X End If B =/= 0 Then randInt(1,4)->X If X=2B or X=2B-1 Then
6-2B+X->X End 0->B End If abs(X-A)=1 Then If X+A=3 or X+A=7 or X+A=11
(X+A+1)/4->B End X->A If X=1 Output(Z,Y,"F") If X=2
Output(Z,Y,"B") If X=3 Output(Z,Y,"U") If X=4
Output(Z,Y,"D") If X=5 Output(Z,Y,"R") If X=6
Output(Z,Y,"L") If randInt(1,3) =/= 1 Then If randInt(2,3) = 2
Then Output(Z,Y+1,"2") Else Output(Z,Y+1,"'")
End End Y+3->Y If Y>=15 Then 1->Y Z+1->Z End End One benefit this one
has is that it won't do something like F B F2 Working on a cube
solver right now... --- In speedsolvingrubikscube@yahoogroups.com,
"Daniel Jih" <djspazy@c...> wrote: > > Here's the
program, spent an hour trial and error writing it:
805. Re: [Speed cubing group] recomend a cube From: "David Skolnik" <lockjaw17des@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 00:31:44 -0000
I agree, I've had a DIY for about...3 months and its very good.
Also, about the white DIY's with arched centers: BEWARE!! They are
not the same as the black DIYs, I can't really tell the difference
in how they are made, but the white DIY's still tend to pop more
than blacks. So once Rubik's.com restocks their inventory I would
reccomend the black DIY's. One question, I think I've put
together 6 DIY kits, 2 black, 2 new white, and 2 old white and for all
of the arched centers the center caps had some protrusion on both sides
that did not let it pop in the centers easily. Although on the 2 older
white cubes I put together the caps fit in perfectly. Anyone else have
that problem? -David
806. Re: Scramble alg From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 01:37:03 -0000
John, If you check the files section, 89timer is a program I wrote to
time, scramble, and keep averages of cube solves. You should be able to
pull up the code (or let me know and I'll send it to you). The
scrambler isn't quite the same as a competition scrambler, but it
does an adequate job IMHO. The 89-basic code should be very similar to
the 83 basic code. -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, "undermostfiend"
<undermostfiend@y...> wrote: > > can anyone help me make a scrambling
program for the TI - 83. > > Thanks > > John, >
807. Re: [Speed cubing group] local cubers From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 01:48:27 -0000
I'm about 30-45 minutes south of Tampa Bay. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "thebunze"
<thebunze@g...> wrote: > > Heh, anyone in Florida? >
808. Re: [Speed cubing group] recomend a cube From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 01:52:06 -0000
The newest batch of regular Hasbro/Winning Moves cubes are good, too. I
got one of the Restoration Hardware cubes that turned great, then an
anniversary cube that was just as good. Both are dated 10/05 on the
manufacturing code. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"randmthght" <wombat@r...> wrote: > > amen to that. The DIY
kits are wonderful. You control the tension > completely. Also if you do
decide to go that route and need help > putting it together there are
some very good sites that have the info > you would need > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Chris Hunt > <huntca@g...>
wrote: > > > > black DIY from rubiks.com...they're rarely in stock,
but the best IMO. > > > > -Chris > > > > On 1/18/06, jarcaube
<no_reply@yahoogroups.com> wrote: > > > > > > wich cube do you
recomend i got 2 25 year anniversary cubes and they > > > are the only
ones i ever tried... > > > > > > > > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
809. Re: [Speed cubing group] recomend a cube From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 01:57:28 -0000
Yeah, those centers must be the same ones they use on factory- assembled
cubes. Therefore they are made to be easy to glue on. Unfortunately that
stinks for tuning. My solution is just to use a tiny drop of glue on
each tab, so that later removal of the caps is not a big deal for
retuning. Like Stefan, I hate using glue, but no other solution has
worked for me on the DIY kits. The older white ones used the same (or
similar) mold as Rubik's Studio cubes, and they pop in easily and
stay in. The new design is probably cheaper to make since the walls of
the center piece are thinner. It also makes the cube lighter. Chris ---
In speedsolvingrubikscube@yahoogroups.com, "David Skolnik"
<lockjaw17des@y...> wrote: new white, and 2 old white and for all of
the arched centers the > center caps had some protrusion on both sides
that did not let it pop > in the centers easily. Although on the 2 older
white cubes I put > together the caps fit in perfectly. Anyone else have
that problem?
810. Re: [Speed cubing group] Any tips on how to start speed
cubing? From: sander hendrickx <sanderhendrickx@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jan 2006 18:01:20 -0800 (PST)
1) make a cross on 1 side 2) practice a lot so you can make 4
corner-edge pairs without really using any algorithms. this completes
the F2L (first 2 layers) 3) do last layer with 4-look Fridrich method
being orient/permute edges/corners (makes 4 steps) i happen to have made
a small webpage on how 4-look Fridrich works some long time ago
(especially the last layer) I'll upload it tomorrow and paste the
link here. if you search the internet, you should find plenty sites that
offer the algorithms for this. it's good to compare a couple
algorithms for 1 case and take the one you like best. then if you really
plan on getting fast, you can go from 4-look to 3-look and eventually to
2-look fridrich (orient all in 1 step and permute all in 1 step) and
learn some algorithms for some harder F2L cases --- twekerr
<tweker25@...> wrote: > Hello, everyone! I just started to play with
my cube > and I can solve > it in 3:38 mins with the layer by layer
method. I > would like to get to > the point I can solve it in under 1
minute. Any > could give me a good > link to learn a fast method please
and also tell me > how much time it > takes to learn the method? > >
Thanks alot. > > > - Carl > > > P.S. Sorry about spelling mistakes,
English is not > my main language
__________________________________________________ Do You Yahoo!? Tired
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811. Re: [Speed cubing group] Any tips on how to start speed
cubing? From: "twekerr" <tweker25@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 02:21:53 -0000
--- In speedsolvingrubikscube@yahoogroups.com, sander hendrickx
<sanderhendrickx@y...> wrote: > > 1) make a cross on 1 side > 2)
practice a lot so you can make 4 corner-edge pairs > without > really
using any algorithms. this completes the F2L > (first 2 layers) > 3) do
last layer with 4-look Fridrich method being > orient/permute
edges/corners (makes 4 steps) > > i happen to have made a small webpage
on how 4-look > Fridrich works some long time ago (especially the last >
layer) I'll upload it tomorrow and paste the link > here. > if you
search the internet, you should find plenty > sites that offer the
algorithms for this. it's good to > compare a couple algorithms for
1 case and take the > one you like best. > > then if you really plan on
getting fast, you can go > from 4-look to 3-look and eventually to
2-look > fridrich (orient all in 1 step and permute all in 1 > step) and
learn some algorithms for some harder F2L > cases Ok so in fact what you
are telling me is that I do the first two layer with the method I know
right now and I do the 3rd layer using 4-look Fridrich method? Also what
do you mean by 2) practice a lot so you can make 4 corner-edge pairs
without really using any algorithms.
812. Re: [Speed cubing group] Any tips on how to start speed
cubing? From: "twekerr" <tweker25@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 02:25:05 -0000
Oh yeah and by the way, I'm sure alot of you guys told yourself
"3:38 is slow, but the fact is that my rubik cube is realy cheap, I
bought it for 1$ to see if I would like solving it, and I do, so
I'm planning on getting a good one tomorow or so, I'll post my
time once I get it
813. Re: [Speed cubing group] Re: Scramble alg From: john lusby <undermostfiend@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jan 2006 18:27:22 -0800 (PST)
its incompatable =( Daniel Hayes <swedishlf@...> wrote: John, If you
check the files section, 89timer is a program I wrote to time, scramble,
and keep averages of cube solves. You should be able to pull up the code
(or let me know and I'll send it to you). The scrambler isn't
quite the same as a competition scrambler, but it does an adequate job
IMHO. The 89-basic code should be very similar to the 83 basic code.
-Daniel --- In speedsolvingrubikscube@yahoogroups.com,
"undermostfiend" <undermostfiend@y...> wrote: > > can
anyone help me make a scrambling program for the TI - 83. > > Thanks > >
John, > SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games --------------------------------- YAHOO! GROUPS LINKS Visit your
group "speedsolvingrubikscube" on the web. To unsubscribe from
this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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--------------------------------- ---------------------------------
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removed]
814. Re: local cubers From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 02:38:59 -0000
GRRRRR!!! I was just in Tampa for 8 days bored out of my mind. I wish I
knew that. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley <no_reply@y...> wrote: > > I'm about 30-45
minutes south of Tampa Bay. > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thebunze" >
<thebunze@g...> wrote: > > > > Heh, anyone in Florida? > > >
815. Re: local cubers From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 02:42:36 -0000
Oh man, that's too ironic. I've been looking up algs on your
page the past few days. I could've just invited you over :)
Definitely let me know if you're in the area again. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@c...> wrote: > > GRRRRR!!! I was just in Tampa for 8 days bored
out of my mind. I > wish I knew that. > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@y...> wrote: > > > > I'm about 30-45 minutes south of
Tampa Bay. > > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thebunze" > >
<thebunze@g...> wrote: > > > > > > Heh, anyone in Florida? > > > > >
>
816. Re: [Speed cubing group] Scramble alg From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jan 2006 22:51:15 -0300 (ART)
Do you guys have a good site that I can learn this cool programing? It
looks very cool, and I don't know anything about this...LOL...: )
Pedro Stefan Pochmann <pochmann@...> escreveu: Mmh, this is a little
off-thread-topic, but... I just wrote a scrambler for Rubik's
Domino. The second alg it spit out was: B2 U2 B2 L2 B2 F2 L2 F2 B2
U' L2 B2 R2 B2 F2 R2 U2 F2 B2 R2 U2 F2 L2 U F2 Try it on the 3x3,
for example here: http://thearufam.brinkster.net/cube/wrapplet.asp That
looks... what do you think? Here are program and code:
http://tinyurl.com/9vxr8 http://tinyurl.com/7vcbe Cheers! Stefan
SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational
game and puzzle Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
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817. Re: [Speed cubing group] Scramble alg From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 03:34:10 -0000
Lol, I'd love to get that scramble in competition ;) Shelley --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > Mmh, this is a little off-thread-topic,
but... I just wrote a > scrambler for Rubik's Domino. The second
alg it spit out was: > > B2 U2 B2 L2 B2 F2 L2 F2 B2 U' L2 B2 R2 B2
F2 R2 U2 F2 B2 R2 U2 F2 L2 U > F2 > > Try it on the 3x3, for example
here: > http://thearufam.brinkster.net/cube/wrapplet.asp > > That
looks... what do you think? > > Here are program and code: > >
http://tinyurl.com/9vxr8 > http://tinyurl.com/7vcbe > > Cheers! > Stefan
>
818. Gilles Roux method From: "cantspelwright" <cantspelwright@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 03:54:34 -0000
I've been trying to learn the Gilles Roux method, but I can't
really understand the 3rd step, with the corners. Could someone please
help me figure it out? http://grrroux.free.fr/method/Intro.html Thanks
819. Re: [Speed cubing group] Re: Scramble alg (To: Daniel
Hayes) From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jan 2006 20:19:32 -0800 (PST)
Daniel Hayes: I just want to say CONGRATULATIONS and THANK YOU for
writing a great program for the 89. Very useful and cool. Well done.
David Daniel Hayes <swedishlf@...> wrote: John, If you check the
files section, 89timer is a program I wrote to time, scramble, and keep
averages of cube solves. You should be able to pull up the code (or let
me know and I'll send it to you). The scrambler isn't quite
the same as a competition scrambler, but it does an adequate job IMHO.
The 89-basic code should be very similar to the 83 basic code. -Daniel
--- In speedsolvingrubikscube@yahoogroups.com,
"undermostfiend" <undermostfiend@y...> wrote: > > can
anyone help me make a scrambling program for the TI - 83. > > Thanks > >
John, > SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games --------------------------------- YAHOO! GROUPS LINKS Visit your
group "speedsolvingrubikscube" on the web. To unsubscribe from
this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- What
are the most popular cars? Find out at Yahoo! Autos [Non-text portions
of this message have been removed]
820. [Speed cubing group] Re: Scramble alg (To: Daniel Hayes) From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 06:59:33 -0000
Why thank you kind sir. I've been using the program for nearly two
years now, and it has been sitting quietly in the files section of the
group for nearly as long. I'm glad it finally found some use.
I'm not entirely sure that the version online is the same as the
one I am presently using on my own calculator, but when it isn't
1AM I'll check. Thanks again! Daniel --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@y...> wrote: > > Daniel Hayes: > > I just want to say
CONGRATULATIONS and THANK YOU for writing a great program for the 89.
Very useful and cool. > > Well done. > > David
821. Re: Gilles Roux method From: "Mike Bennett" <mikebennett_one@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 07:43:59 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"cantspelwright" <cantspelwright@y...> wrote: > > I've
been trying to learn the Gilles Roux method, but I can't really >
understand the 3rd step, with the corners. Could someone please help >
me figure it out? > > > > Thanks Congrats on deciding to use this
method. I personally feel like it's given far too little attention.
Glad to see someone else trying it out. :) As far as that step,
it's trying to accomplish two things: correct corner placement
(relative to eachother) and correct corner orientation. As a beginner,
you should probably aim to do it in two steps. Pick one sequence that
changes two adjacent corners ignoring whatever it does to the
orientation. Same goes for one sequence to switch two opposite corners.
That's whichever alg you like best from columns 2-5, and whichever
you like best from column 6. Then, learn the 7 cases to orient corners
when the permutation is correct. 9 algs to always solve corners in two
steps or less. It can be very, very fast. Once you have those mastered,
try to learn the rest of the cases for the fastest possible step. If
recognition is what you're having trouble with, try twisting the
top layer (mentally, if you can), to match up two corners with their
correct positions. If the corners are next to eachother, and the other
two are also correct, the permutation is already done. If they are next
to eachother and the others are incorrect, then use your adjacent swap
alg. If they are opposite eachother with the other two incorrect, use
your other swap alg. Then, orient according to the pattern that comes
up. Hope this helps. I'll put a page explaining this in detail up
on my site sometime in the next few days when I have time. Thanks for
the idea. Keep us updated on your progress. -Mike Bennett
822. Re: [Speed cubing group] Scramble alg From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 10:02:26 -0000
I love programming with my TI-83. I've made around 20 games and
programs for it, with it's simple "language". When you
make a pogram with a lot of lines it's quite hard to know what is
where in the code, but that's part of the challange. My goal is
always to make as small codes as possible, e.g. as few bytes as
possible. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@g...> wrote: > > Oh wow,
programming that TI-83 seems really awfully cumbersome :-) > > Cheers! >
Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, David Pritts
> <ladartfrog@y...> wrote: > > > > What specifically do you need help
with? It doesn't sound like it > would be very difficult. The way I
would do it would be something > like: > > > > Make a list of different
moves: R, R', U, U', B, B', L, L', D, D' >
should work > > > > Set a loop to run a few lines of code, say, 30
times. > > > > In that loop, generate a random number from 1 to 10
(assumign you > have 10 diff moves from above) > > > > Also in that
loop, have a bunch of IF statements to translate the > random number
into its corresponding move. One way to do it would > simply be
something like: > > > > IF <variable> = 1 THEN <something> =
"R" > > IF <variable> = 2 THEN <something> =
"R'" > > IF <variable> = 3 THEN <something> =
"L" IF <variable> = 4 THEN > <something> =
"L''" > > IF <variable> = 5 THEN <something> =
"B" > > IF <variable> = 6 THEN <something> =
"B''' > > > > etc > > > > The most tricky part
(which still isn't very tricky at all) is > determinien what to
with the <something>. What you might be able to do > is designate a
string variable (text). In some languages, if you use > addition on a
string variable. Then, just say something like: > <something> =
<something> + <whichever move was picked> > > > > Once that's
done, you'd have a string variable with the random > scramble in
it, and you'd just have to display it. > > > > I don't know
how much you know about TI programming, but this > should at least give
you a start... lf you decide to do it, and want > to try my way,
i'd be glad to help if you had any specific questions.. > .
I'd actually be interested in having such a program if it was >
completed. (although i have the TI-89, and never use my 83+) > > > >
Anyways that's just my suggestion, there is prolly a better way to
> do it, but my way is probably the simplest. > > > > David > >
undermostfiend <undermostfiend@y...> wrote: > > > > can anyone help
me make a scrambling program for the TI - 83. > > > > Thanks > > > >
John, > > > > > > > > > > > > > > SPONSORED LINKS > > Jigsaw puzzle game
Free puzzle inlay games Educational > game and puzzle Word puzzle game
Kid puzzle game Puzzle games > > > > --------------------------------- >
> YAHOO! GROUPS LINKS > > > > > > Visit your group
"speedsolvingrubikscube" on the web. > > > > To unsubscribe
from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > >
--------------------------------- > > > > > > > > > > > > > >
--------------------------------- > > Yahoo! Photos > > Ring in the New
Year with Photo Calendars. Add photos, events, > holidays, whatever. > >
> > [Non-text portions of this message have been removed] > > >
823. Re: local cubers From: "thebunze" <thebunze@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 10:01:42 -0000
I'm near Ft. Lauderdale :(
824. Re: Gilles Roux method From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 10:26:51 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"cantspelwright" <cantspelwright@y...> wrote: > > I've
been trying to learn the Gilles Roux method, but I can't really >
understand the 3rd step, with the corners. Could someone please help >
me figure it out? > > http://grrroux.free.fr/method/Intro.html > >
Thanks > Hello It caught my attention when I saw someone new learning
the Roux method. I have only been using it for 2 months and already had
remarkable progress. I am finally sub 25 consistently and with no step 3
algs. There are 2 things you are trying to do, ORIENT and PERMUTE top
corners. I still do this in 2 steps, but once you learn all of the algs,
it is only 1 step. Here are the first 10 you need to learn A2
(RB'R) F2 (R'BR) F2 R2 3 cycle corners B1 [U]
(RU2R'U')(RU'R') antisune/ inverse of C1 C1
(RUR')U(RU2R') sune/ inverse of B1 D4 [U']
(FR'F'R)(URU'R') inverse of F5 E6 [U']F
(RUR'U') F' Favorite CLL/OLL F5
[U'](RUR'U')(R'FRF') inverse of D4 G1 F
(RUR'U')*2 F' E6 twice H1
(RUR')U(RU'R'U)(RU2R') sune twice I do not recommend
learning Step 3 from Gilles Site. While I do love the method, I
don't like CMLL. And I don't like how not all of the algs are
written down. I am completing tables of CLL algs and COLL algs, but I
think that I am going to abandon the idea of learning both. For CMLL,
you always have to have the blocks on the L and R. With CLL or COLL, you
have more flexability, to do the alg from any angle. I hope this helps
and keep us informed of your progress. Jason Kovacic kovacic81@...
825. Re: Gilles Roux method From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 10:37:13 -0000
I forgot 2 algs C5 (RU')(L'U)R'U'L Niklas (switches
left 2 corners) H6 F (RUR'U')*3 F' E6 three times, an alt
to H1 B-H to Orient whichever case you get, and then use A2 to switch
corners afterwards(if necessary). 5-6 sec is a good goal for both steps.
Jason K --- In speedsolvingrubikscube@yahoogroups.com,
"kovacic81" <kovacic81@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "cantspelwright" >
<cantspelwright@y...> wrote: > > > > I've been trying to learn
the Gilles Roux method, but I can't really > > understand the 3rd
step, with the corners. Could someone please help > > me figure it out?
> > > > http://grrroux.free.fr/method/Intro.html > > > > Thanks > > > >
Hello > > It caught my attention when I saw someone new learning the
Roux > method. I have only been using it for 2 months and already had >
remarkable progress. I am finally sub 25 consistently and with no > step
3 algs. > > There are 2 things you are trying to do, ORIENT and PERMUTE
top > corners. I still do this in 2 steps, but once you learn all of the
> algs, it is only 1 step. Here are the first 10 you need to learn > >
A2 (RB'R) F2 (R'BR) F2 R2 3 cycle corners > B1 [U]
(RU2R'U')(RU'R') antisune/ inverse of C1 > C1
(RUR')U(RU2R') sune/ inverse of B1 > D4 [U']
(FR'F'R)(URU'R') inverse of F5 > E6 [U']F
(RUR'U') F' Favorite CLL/OLL > F5
[U'](RUR'U')(R'FRF') inverse of D4 > G1 F
(RUR'U')*2 F' E6 twice > H1
(RUR')U(RU'R'U)(RU2R') sune twice > > I do not
recommend learning Step 3 from Gilles Site. > While I do love the
method, I don't like CMLL. And I don't like how > not all of
the algs are written down. > > I am completing tables of CLL algs and
COLL algs, but I think that I > am going to abandon the idea of learning
both. For CMLL, you always > have to have the blocks on the L and R.
With CLL or COLL, you have > more flexability, to do the alg from any
angle. > > > I hope this helps > and keep us informed of your progress.
> > Jason Kovacic > kovacic81@y... >
826. Re: method? From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 12:02:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "thebunze"
<thebunze@g...> wrote: > > Hmm I was joking about ZB. Hey Johannes,
you use Petrus right? How > long have you been using it? I've been
using it since Jan 1, 2006. How > long did it take to get sub 40? sub
30? > Yep, I use Petrus. I learned it in June 2005. At first my times
were awful (like 5 minutes), but in 1-2 weeks I got my first sub-60.
After 1.5 months I was averaging 45 seconds. It took me 3 months to get
sub-30 and 6 for sub-20. Now I'm aiming for sub-15 :P - Johannes
827. Re: local cubers From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 13:30:20 -0000
To be honest, I hate Tampa, so the only thing that would bring me back
is winter training (for crew) next year. We've gone for my first 3
years, so I assume we will do the same for my senior year. ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@y...> wrote: > > Oh man, that's too ironic. I've
been looking up algs on your page > the past few days. I could've
just invited you over :) > > Definitely let me know if you're in
the area again. > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" >
<bob@c...> wrote: > > > > GRRRRR!!! I was just in Tampa for 8 days
bored out of my mind. I > > wish I knew that. > > > > ~ Bob > > > > ---
In speedsolvingrubikscube@yahoogroups.com, christopher_pelley > >
<no_reply@y...> wrote: > > > > > > I'm about 30-45 minutes south
of Tampa Bay. > > > > > > Chris > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thebunze" > > >
<thebunze@g...> wrote: > > > > > > > > Heh, anyone in Florida? > > >
> > > > > > >
828. Re: [Speed cubing group] Any tips on how to start speed
cubing? From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 09:39:41 -0500
Solving the first two layers at the same time is different than your
method. Concentrate on making a cross on the top face and then getting
the corners and the side edges in place together _at the same time_.
This is called F2L (First Two Layers). Even cheap cubes are fine to
learn on. You'll probably make a significant improvement in your
time by cleaning and greasing it. Most people use silicon spray to
lubricate the cube. You'd need to do this even with a better cube.
- Matt On 1/19/06, twekerr <tweker25@...> wrote: > > Oh yeah and by
the way, I'm sure alot of you guys told yourself "3:38 > is
slow, but the fact is that my rubik cube is realy cheap, I bought > it
for 1$ to see if I would like solving it, and I do, so I'm planning
> on getting a good one tomorow or so, I'll post my time once I get
it > > > > > ------------------------------ > YAHOO! GROUPS LINKS > > >
- Visit your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
829. Re: [Speed cubing group] Re: local cubers From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 09:45:33 -0500
Anybody in Indianapolis area? [Non-text portions of this message have
been removed]
830. [Speed cubing group] Re: local cubers From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 15:08:56 -0000
Everyone should just go to http://www.frappr.com/speedcubers and
register for this kind of thing. Read some of the comments while
you're there :) Chris --- In
speedsolvingrubikscube@yahoogroups.com, Matt Moberly <mmoberly@g...>
wrote: > > Anybody in Indianapolis area? > > > [Non-text portions of
this message have been removed] >
831. Nominate the most influential cuber :) From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 15:10:09 -0000
There are many fast cubers out there, but my question to the group
is...Which cuber has been most influential to you overall? Perhaps it is
someone who got you started, or someone who inspired you in crucial
points of your "cubing career". Think it over and send me an
email nominating the most influential cuber to you: richy_jr_2000@...;
please title the email "nomination" (this is for my own
convenience :P ) To avoid bias please refrain from nominating anyone
publicly on the group for now. I'll take the top results and poll
the group. -Many thanks and happy cubing -Richard
832. Re: Nominate the most influential cuber :) From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 15:36:11 -0000
Additionally (sorry to be late with this), I encourage everyone to
elaborate on their choice. How that cuber has influenced you. I will
organize this bit as well. Thank you very much :) Happy Cubing, -Richard
--- In speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000"
<richy_jr_2000@y...> wrote: > > There are many fast cubers out there,
but my question to the group > is...Which cuber has been most
influential to you overall? Perhaps it > is someone who got you started,
or someone who inspired you in crucial > points of your "cubing
career". > > Think it over and send me an email nominating the most
influential > cuber to you: richy_jr_2000@y...; please title the > email
"nomination" (this is for my own convenience :P ) > > To avoid
bias please refrain from nominating anyone publicly on the > group for
now. I'll take the top results and poll the group. > > -Many thanks
and happy cubing > > -Richard >
833. cube sighting From: François Sechet <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 16:44:38 +0100
hey guys, sooooo... go and see www.ebaumsworld.com, on the left part of
the front page. Of course the answer to the question is: hmmm, no. F.
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834. Re: Gilles Roux method From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 19:03:47 -0000
> I do not recommend learning Step 3 from Gilles Site. > While I do love
the method, I don't like CMLL. And I don't like how > not all
of the algs are written down. > > I am completing tables of CLL algs and
COLL algs, but I think that I > am going to abandon the idea of learning
both. For CMLL, you always > have to have the blocks on the L and R.
With CLL or COLL, you have > more flexability, to do the alg from any
angle. w00t another roux solver... Considering Gilles executes the algs
on that page in 2 seconds or under, I think it's quite worth it. I
used to think I'd learn CMLL with COLL style-recognition, but
I've abandoned this since gilles told me to, and I've noticed
I have faster recognition learning this way. I don't see the fact
that they arn't all written down a problem. Firstly, it's not
exacly hard to do a written down alg backwards or mirrored. Secondly,
you have a better understanding of the whole step, you being to notice
just how closly most of the algs are related. You say you can solve from
any angle, so I'll assume you mean with the blocks on U and B
(considering you've not learnt COLL, I doubt you've learnt the
4x48 algs needed to do a 'true' from every angle solve). Well,
how often do you have blocks on U and B. In every single solve I have
ever done, the block have always been on the left and right. That's
the general idea of the system. I don't have a clue why you'd
have otherwise. Plus, CMLL is better when you're working with
inverted blocks. Because you're not relying on the four stickers
you look at all the time, you can get better at recognising cases. I
can't really talk for this though, because I use my own freaky
recognition tricks here. The general 'vibe' from CMLL
copulates better with inverted blocks. I think I use about 15% solves
with inverted blocks and another 15% with upside down blocks. The ratio
of having white or yellow on the L block isn't a factor anymore,
since it's about 50/50. ~Thom
835. Re: [Speed cubing group] Any tips on how to start speed
cubing? From: sander hendrickx <sanderhendrickx@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 00:41:19 -0800 (PST)
nah, we're nice people. we all started out slow (well i'm
still quite slow now but that's another matter :-p). it's cool
you are interested in speedcubing. anyway, my vey basic page
http://studwww.ugent.be/~snhendri/sander.htm you don't really solve
the first 2 layers seperately. you make a pair of a corner together with
the right edge in the top layer (if your cross is at the bottom). then
you insert the pair into the right slot, rather then solving the corners
first then inserting the edge. > Oh yeah and by the way, I'm sure
alot of you guys > told yourself "3:38 > is slow, but the fact is
that my rubik cube is realy > cheap, I bought > it for 1$ to see if I
would like solving it, and I > do, so I'm planning > on getting a
good one tomorow or so, I'll post my > time once I get it
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836. Re: [Speed cubing group] Any tips on how to start speed
cubing? From: "twekerr" <tweker25@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 22:31:34 -0000
My grand ma gave me a rubik cube ( It's a good one she found in her
house) and My best time is 1:38 but my average is like 2:20/2:30 I am
wondering if I should lub it to do finger tricks to get my time beter.
If you think I should do it, could you please give me the name of a
store where I could by some lub used for this and how to do it. - Carl
837. Re: [Speed cubing group] Any tips on how to start speed
cubing? From: "randmthght" <wombat@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 22:34:36 -0000
no 3:38 is actually good. especially for just really starting. when i
started out i was at like 15 minutes. We all started somewhere. --- In
speedsolvingrubikscube@yahoogroups.com, "twekerr"
<tweker25@h...> wrote: > > Oh yeah and by the way, I'm sure alot
of you guys told yourself "3:38 > is slow, but the fact is that my
rubik cube is realy cheap, I bought > it for 1$ to see if I would like
solving it, and I do, so I'm planning > on getting a good one
tomorow or so, I'll post my time once I get it >
838. Looking at the cube. From: "twekerr" <tweker25@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 22:39:53 -0000
I've seen many video of ppl solving the rubik cube. Every people
that solve it very fast look at the cube for like 15 secs and then start
solving the cube realy fast, I cant even see whats going on. What do you
guys look at to be able to solving the first/second layer only by
looking at the cube 15 secs ? When I do it, I mostly need to look for
the color I need
839. Re: method? From: "randmthght" <wombat@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 22:41:44 -0000
I use petrus also but i am having a real problem getting sub 30. The
first two layers kill me. It typically takes me 25 secs just to do them.
Does anyone have any suggestions. In my initial reveiw prior to solve i
locate the first four peices and if i have time i also find the 2 peice
to finish the 6x6x4x4. but it always seems i have to stop and look for
the next two steps. I do the last layer with 3 looks and i don't
think my issue is with it. --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "thebunze" >
<thebunze@g...> wrote: > > > > Hmm I was joking about ZB. Hey
Johannes, you use Petrus right? How > > long have you been using it?
I've been using it since Jan 1, 2006. How > > long did it take to
get sub 40? sub 30? > > > > Yep, I use Petrus. I learned it in June
2005. At first my times were > awful (like 5 minutes), but in 1-2 weeks
I got my first sub-60. After > 1.5 months I was averaging 45 seconds. It
took me 3 months to get > sub-30 and 6 for sub-20. Now I'm aiming
for sub-15 :P > > > - > Johannes >
840. Re: [Speed cubing group] Looking at the cube. From: Chris Hunt <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 14:53:52 -0800
I look for the 4 pieces of the cross. -Chris StrangePuzzle.com On
1/20/06, twekerr <tweker25@...> wrote: > > I've seen many video
of ppl solving the rubik cube. Every people that > solve it very fast
look at the cube for like 15 secs and then start > solving the cube
realy fast, I cant even see whats going on. What do > you guys look at
to be able to solving the first/second layer only by > looking at the
cube 15 secs ? When I do it, I mostly need to look for > the color I
need > > > > > > > > Yahoo! Groups Links > > > > > > > [Non-text
portions of this message have been removed]
841. memorizing/deconstructing algs From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 15:00:50 -0800 (PST)
Hey, What do you guys recommend in terms of memorizing algorithms?
I'm a somewhat inexperienced cuber (best time=96 seconds, using 9
algs), and now I'm trying to memorize more (Thanks Craig -_-) I
have recieved recommendations in the past to deconstruct my algs, and
trying to understand why they work, beacuse it helps for memorization
and other things. My question: should I focus on just memorizing the
algs right now (which I'm kinda anxious to do), or should I start
this (seemingly tedious) process of deconstructing the algorithms?
Basically i'm only asking beacuse I was told that this process will
help with memorization. So, how much does it help? How much time does it
even take (to deconstruct etc)? Thanks, David
--------------------------------- What are the most popular cars? Find
out at Yahoo! Autos [Non-text portions of this message have been
removed]
842. Re: local cubers From: "jacben13" <jacben13@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 23:08:09 -0000
I am over in Daytona Beach! Actually, I got some irony for you. I was in
Florida until December, after they had the competition in Orlando. I
could have easily gone, but I did not start speedcubing until Christmas
at home. The irony is that I live in the SF Bay Area, I also could have
gone to the Exploratorium when they had the competition there, but I had
to go back to Florida! Ben --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@y...> wrote: > > Oh man, that's too ironic. I've
been looking up algs on your page > the past few days. I could've
just invited you over :) > > Definitely let me know if you're in
the area again. > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" >
<bob@c...> wrote: > > > > GRRRRR!!! I was just in Tampa for 8 days
bored out of my mind. I > > wish I knew that. > > > > ~ Bob > > > > ---
In speedsolvingrubikscube@yahoogroups.com, christopher_pelley > >
<no_reply@y...> wrote: > > > > > > I'm about 30-45 minutes south
of Tampa Bay. > > > > > > Chris > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thebunze" > > >
<thebunze@g...> wrote: > > > > > > > > Heh, anyone in Florida? > > >
> > > > > > >
843. Re: [Speed cubing group] memorizing/deconstructing algs From: Chris Hunt <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 15:14:52 -0800
When I first learned F2L, I blindly memorized algorithms. Then over time
I learned how they worked and now I do F2L intuitively. My LL is still
done entirely with muscle memory and I have no idea what the heck
I'm doing. I see a case and then my hands solve it. So, whatever
works for you. I just memorized algs blindly when I first started and it
worked fine. -Chris StrangePuzzle.com On 1/20/06, David Pritts
<ladartfrog@...> wrote: > > Hey, > > What do you guys recommend in
terms of memorizing algorithms? I'm a > somewhat inexperienced
cuber (best time=96 seconds, using 9 algs), and now > I'm trying to
memorize more (Thanks Craig -_-) I have recieved > recommendations in
the past to deconstruct my algs, and trying to understand > why they
work, beacuse it helps for memorization and other things. > > My
question: should I focus on just memorizing the algs right now (which >
I'm kinda anxious to do), or should I start this (seemingly
tedious) process > of deconstructing the algorithms? Basically i'm
only asking beacuse I was > told that this process will help with
memorization. So, how much does it > help? How much time does it even
take (to deconstruct etc)? > > Thanks, > David > > >
--------------------------------- > > What are the most popular cars?
Find out at Yahoo! Autos > > [Non-text portions of this message have
been removed] > > > > > Yahoo! Groups Links > > > > > > > > [Non-text
portions of this message have been removed]
844. Re: local cubers From: "melchan78" <melchan78@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 23:26:35 -0000
Anybody in Santa Rosa, CA? --- In
speedsolvingrubikscube@yahoogroups.com, "jacben13"
<jacben13@y...> wrote: > > I am over in Daytona Beach! Actually, I
got some irony for you. I > was in Florida until December, after they
had the competition in > Orlando. I could have easily gone, but I did
not start speedcubing > until Christmas at home. The irony is that I
live in the SF Bay Area, > I also could have gone to the Exploratorium
when they had the > competition there, but I had to go back to Florida!
> > Ben > > --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley > <no_reply@y...> wrote: > > > > Oh man,
that's too ironic. I've been looking up algs on your page > >
the past few days. I could've just invited you over :) > > > >
Definitely let me know if you're in the area again. > > > > Chris >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" > > <bob@c...> wrote: > > > > > > GRRRRR!!! I was just
in Tampa for 8 days bored out of my mind. I > > > wish I knew that. > >
> > > > ~ Bob > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley > > > <no_reply@y...> wrote: > > > > > > > >
I'm about 30-45 minutes south of Tampa Bay. > > > > > > > > Chris >
> > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"thebunze" > > > > <thebunze@g...> wrote: > > > > > > > > >
> Heh, anyone in Florida? > > > > > > > > > > > > > > >
845. Re: Gilles Roux method From: "cantspelwright" <cantspelwright@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 23:31:17 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Mike Bennett"
<mikebennett_one@h...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "cantspelwright" >
<cantspelwright@y...> wrote: > > > > I've been trying to learn
the Gilles Roux method, but I can't really > > understand the 3rd
step, with the corners. Could someone please help > > me figure it out?
> > > > > > > > Thanks > > Congrats on deciding to use this method. I
personally feel like it's > given far too little attention. Glad to
see someone else trying it out. :) > > As far as that step, it's
trying to accomplish two things: correct > corner placement (relative to
eachother) and correct corner > orientation. As a beginner, you should
probably aim to do it in two > steps. Pick one sequence that changes two
adjacent corners ignoring > whatever it does to the orientation. Same
goes for one sequence to > switch two opposite corners. That's
whichever alg you like best from > columns 2-5, and whichever you like
best from column 6. Then, learn > the 7 cases to orient corners when the
permutation is correct. 9 algs > to always solve corners in two steps or
less. It can be very, very > fast. Once you have those mastered, try to
learn the rest of the > cases for the fastest possible step. > > If
recognition is what you're having trouble with, try twisting the >
top layer (mentally, if you can), to match up two corners with their >
correct positions. If the corners are next to eachother, and the > other
two are also correct, the permutation is already done. If they > are
next to eachother and the others are incorrect, then use your > adjacent
swap alg. If they are opposite eachother with the other two > incorrect,
use your other swap alg. Then, orient according to the > pattern that
comes up. Hope this helps. > > I'll put a page explaining this in
detail up on my site sometime in > the next few days when I have time.
Thanks for the idea. > > Keep us updated on your progress. > > -Mike
Bennett > Thanks this help quite a bit, but one thing I don't
understand is where in the graph it says something like "(D5)'
Sym(F5)" does that mean it's the same move as F5 and the
inverse of D5?
846. Re: [Speed cubing group] Re: local cubers From: john lusby <undermostfiend@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 15:52:32 -0800 (PST)
Im in La crescenta lol melchan78 <melchan78@...> wrote: Anybody in
Santa Rosa, CA? --- In speedsolvingrubikscube@yahoogroups.com,
"jacben13" <jacben13@y...> wrote: > > I am over in Daytona
Beach! Actually, I got some irony for you. I > was in Florida until
December, after they had the competition in > Orlando. I could have
easily gone, but I did not start speedcubing > until Christmas at home.
The irony is that I live in the SF Bay Area, > I also could have gone to
the Exploratorium when they had the > competition there, but I had to go
back to Florida! > > Ben > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@y...> wrote: > > > > Oh man, that's too ironic.
I've been looking up algs on your page > > the past few days. I
could've just invited you over :) > > > > Definitely let me know if
you're in the area again. > > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > >
<bob@c...> wrote: > > > > > > GRRRRR!!! I was just in Tampa for 8
days bored out of my mind. I > > > wish I knew that. > > > > > > ~ Bob >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley > > > <no_reply@y...> wrote: > > > > > > > >
I'm about 30-45 minutes south of Tampa Bay. > > > > > > > > Chris >
> > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"thebunze" > > > > <thebunze@g...> wrote: > > > > > > > > >
> Heh, anyone in Florida? > > > > > > > > > > > > > > > SPONSORED LINKS
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847. Re: Nominate the most influential cuber (Update) From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Jan 2006 00:04:31 -0000
There are many fast cubers out there, but my question to the group
is...Which cuber has been most influential to you overall? Perhaps it is
someone who got you started, or someone who inspired you in crucial
points of your "cubing career". Think it over and send me an
email nominating the most influential cuber to you:
richy_jr_2000[at]yahoo[dot]com; please title the email
"nomination" (this is for my own convenience :P ) To avoid
bias please refrain from nominating anyone publicly on the group for
now. I'll take the top results and poll the group. Additionally
(sorry to be late with this), I encourage everyone to elaborate on their
choice. How that cuber has influenced you. I will organize this bit as
well. Thank you very much :) I know picking one cuber out of many who
have helped a ton is difficult. If it eases your mind, feel free to give
honorable mention to 2 other cubers. I will also take this into
consideration when tallying finalists for the poll :) I would again
appreciate an elaboration on any honorable mentions you make. I know
this is the third post on this idea in a short period, but I am taking
this 'project' very seriously. I believe this is a great way
to recognize the cubers that have helped the community so much. :) Happy
Cubing, -Richard
848. Re: [Speed cubing group] memorizing/deconstructing algs From: Leyan Lo <leyanlo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 16:29:05 -0800
I posted up my OLL algorithms and showed how some of them are similar or
related: www.its.caltech.edu/~leyanlo/oll.html Taking advantage of the
similarity between algs, it is possible to memorize maybe two or four at
a time quite easily. Hope that helps a little. Leyan Chris Hunt wrote: >
When I first learned F2L, I blindly memorized algorithms. Then over time
I > learned how they worked and now I do F2L intuitively. > > My LL is
still done entirely with muscle memory and I have no idea what the >
heck I'm doing. I see a case and then my hands solve it. > > So,
whatever works for you. I just memorized algs blindly when I first >
started and it worked fine. > > -Chris > StrangePuzzle.com > > On
1/20/06, David Pritts <ladartfrog@...> wrote: > >>Hey, >> >> What do
you guys recommend in terms of memorizing algorithms? I'm a
>>somewhat inexperienced cuber (best time=96 seconds, using 9 algs), and
now >>I'm trying to memorize more (Thanks Craig -_-) I have
recieved >>recommendations in the past to deconstruct my algs, and
trying to understand >>why they work, beacuse it helps for memorization
and other things. >> >> My question: should I focus on just memorizing
the algs right now (which >>I'm kinda anxious to do), or should I
start this (seemingly tedious) process >>of deconstructing the
algorithms? Basically i'm only asking beacuse I was >>told that
this process will help with memorization. So, how much does it >>help?
How much time does it even take (to deconstruct etc)? >> >> Thanks, >>
David >> >> >>--------------------------------- >> >>What are the most
popular cars? Find out at Yahoo! Autos >> >>[Non-text portions of this
message have been removed] >> >> >> >> >>Yahoo! Groups Links >> >> >> >>
>> >> >> >> > > > > [Non-text portions of this message have been
removed] > > > > > Yahoo! Groups Links > > > > > > >
849. Re: [Speed cubing group] Re: local cubers From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 16:08:47 -0800 (PST)
i am in millbrae and mike grimsley is in emeryville. i think thomas
bischoff lives someplace close by too, we also have lars petrus in the
south bay, and toby mao on the peninsula ----- Original Message ----
From: john lusby <undermostfiend@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, January 20, 2006
15:52:32 Subject: Re: [Speed cubing group] Re: local cubers Im in La
crescenta lol melchan78 <melchan78@...> wrote: Anybody in Santa Rosa,
CA? --- In speedsolvingrubikscube@yahoogroups.com, "jacben13"
<jacben13@y...> wrote: > > I am over in Daytona Beach! Actually, I
got some irony for you. I > was in Florida until December, after they
had the competition in > Orlando. I could have easily gone, but I did
not start speedcubing > until Christmas at home. The irony is that I
live in the SF Bay Area, > I also could have gone to the Exploratorium
when they had the > competition there, but I had to go back to Florida!
> > Ben > > --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley > <no_reply@y...> wrote: > > > > Oh man,
that's too ironic. I've been looking up algs on your page > >
the past few days. I could've just invited you over :) > > > >
Definitely let me know if you're in the area again. > > > > Chris >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" > > <bob@c...> wrote: > > > > > > GRRRRR!!! I was just
in Tampa for 8 days bored out of my mind. I > > > wish I knew that. > >
> > > > ~ Bob > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley > > > <no_reply@y...> wrote: > > > > > > > >
I'm about 30-45 minutes south of Tampa Bay. > > > > > > > > Chris >
> > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"thebunze" > > > > <thebunze@g...> wrote: > > > > > > > > >
> Heh, anyone in Florida? > > > > > > > > > > > > > > > SPONSORED LINKS
Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle
Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
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850. A Question About the Rubiks Magic rules From: "David Skolnik" <lockjaw17des@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Jan 2006 02:03:54 -0000
Hey everyone, I've had this ongoing disput with a friend for a
while now and its time to settle it. On the 2006 version of the WCA
rules it says that the Rubik's Magic it can be solved if the puzzle
is two tiles higher than flat. Does that mean the last step of the
transformer does not have to be done? Or even the last two steps..? Or
does it mean that the puzzle itself must be flat not partially bent?
-David
851. Inspection Time From: "jacben13" <jacben13@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Jan 2006 02:08:30 -0000
I have just been wondering what would be the best way to my inpsection
faster. I use the petrus method, I first look for corner edge pairs,
then for either the 3rd and 4th piece or a edge on the right face. But
this takes me longer than 15 seconds. Would it better for me to take
whatever time I needed for inspection? Or should I just the 15 seconds
and just try to get all the inspection I need? Ben
852. Re: [Speed cubing group] Inspection Time From: Chris Hunt <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 18:21:21 -0800
For Petrus, try to memorize how you are going to solve the first 2x2x2
block during inspection. Take as much time as you need, and eventually,
you will be able to easily plan the block in 15 seconds. -Chris On
1/20/06, jacben13 <jacben13@...> wrote: > > I have just been
wondering what would be the best way to my inpsection > faster. I use
the petrus method, I first look for corner edge pairs, > then for either
the 3rd and 4th piece or a edge on the right face. > But this takes me
longer than 15 seconds. Would it better for me to > take whatever time I
needed for inspection? Or should I just the 15 > seconds and just try to
get all the inspection I need? > > Ben > > > > > > > > Yahoo! Groups
Links > > > > > > > [Non-text portions of this message have been
removed]
853. Re: [Speed cubing group] Inspection Time From: Chris Hunt <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 18:22:05 -0800
Your goal is to be able to do the block 'blindfolded' after
the inspection time is complete. -Chris On 1/20/06, Chris Hunt
<huntca@...> wrote: > > For Petrus, try to memorize how you are going
to solve the first 2x2x2 > block during inspection. Take as much time as
you need, and eventually, you > will be able to easily plan the block in
15 seconds. > > -Chris > > On 1/20/06, jacben13 <jacben13@...> wrote:
> > > > I have just been wondering what would be the best way to my
inpsection > > faster. I use the petrus method, I first look for corner
edge pairs, > > then for either the 3rd and 4th piece or a edge on the
right face. > > But this takes me longer than 15 seconds. Would it
better for me to > > take whatever time I needed for inspection? Or
should I just the 15 > > seconds and just try to get all the inspection
I need? > > > > Ben > > > > > > > > > > > > > > > > Yahoo! Groups Links
> > > > > > > > > > > > > > > [Non-text portions of this message have
been removed]
854. Re: A Question About the Rubiks Magic rules From: "timbreynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Jan 2006 03:53:55 -0000
Unfortunately, if one "ear" of the magic is folded down,
that's DNS. I got one of those at Rutgers. You might say that if,
to solve it, the puzzle must reach a point two tiles above the table,
it's DNS. I'm not a huge fan of that rule, I might argue that
it should be a 1-2 second penalty. Just like on the cube, there's
solved, almost solved, and not solved. But I haven't solved magic
in about a month, so it doesn't really affect me much any more. ---
In speedsolvingrubikscube@yahoogroups.com, "David Skolnik"
<lockjaw17des@y...> wrote: > > Hey everyone, I've had this
ongoing disput with a friend for a while > now and its time to settle
it. On the 2006 version of the WCA rules it > says that the Rubik's
Magic it can be solved if the puzzle is two > tiles higher than flat.
Does that mean the last step of the > transformer does not have to be
done? Or even the last two steps..? > Or does it mean that the puzzle
itself must be flat not partially > bent? > -David >
855. new alg? From: "undermostfiend" <undermostfiend@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Jan 2006 04:25:36 -0000
i was fooling arround with cube explorer when it spit out this alg R U
R' F2 D' L U' L' U L' D F2 its probably the
most useful alg its ever pumped out for me and i was wondering if its a
new alg or if its already in use
856. Re: new alg? From: "rubikorkow" <calcdude@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Jan 2006 04:35:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"undermostfiend" <undermostfiend@y...> wrote: > > i was
fooling arround with cube explorer when it spit out this alg > > R U
R' F2 D' L U' L' U L' D F2 > > its probably the
most useful alg its ever pumped out for me and i was > wondering if its
a new alg or if its already in use > I'm not sure what that alg is
supposed to do... could you explain more?
857. Re: new alg? From: "rubikorkow" <calcdude@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Jan 2006 04:37:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "rubikorkow"
<calcdude@h...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "undermostfiend" >
<undermostfiend@y...> wrote: > > > > i was fooling arround with cube
explorer when it spit out this alg > > > > R U R' F2 D' L
U' L' U L' D F2 > > > > its probably the most useful alg
its ever pumped out for me and i was > > wondering if its a new alg or
if its already in use > > > > I'm not sure what that alg is
supposed to do... could you explain more? > Nevermind, I must have done
the alg wrong. Interesting alg, a bit weird to do though
858. Re: new alg? From: "undermostfiend" <undermostfiend@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Jan 2006 04:38:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "rubikorkow"
<calcdude@h...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "undermostfiend" >
<undermostfiend@y...> wrote: > > > > i was fooling arround with cube
explorer when it spit out this alg > > > > R U R' F2 D' L
U' L' U L' D F2 > > > > its probably the most useful alg
its ever pumped out for me and i was > > wondering if its a new alg or
if its already in use > > > > I'm not sure what that alg is
supposed to do... could you explain more? > its permutation but try it
it cycles 3 edges and 3 corners
859. Re: new alg? From: "timbreynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Jan 2006 04:40:35 -0000
Nah, I use it for a G permutation-just with a rotation and some double
layer twists (R U R') y' (R2 u' R U') (R' U
R' u R2) --- In speedsolvingrubikscube@yahoogroups.com,
"undermostfiend" <undermostfiend@y...> wrote: > > i was
fooling arround with cube explorer when it spit out this alg > > R U
R' F2 D' L U' L' U L' D F2 > > its probably the
most useful alg its ever pumped out for me and i was > wondering if its
a new alg or if its already in use >
860. Re: Scramble alg From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Jan 2006 04:51:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"undermostfiend" <undermostfiend@y...> wrote: > > can
anyone help me make a scrambling program for the TI - 83. > > Thanks > >
John, > Hi John, I made one in about 5 min, then sized it down. Heres
the simple program. Note, it asks for input at start. This is the number
of moves of the scramble. This program also blocks any cases like F B F
or R L R. Hope you like it. Dont change any of the program, it works
perfectly as is. (yes, that includes the missing parentheses and
quotation marks) Note: to access the scramble after the program runs:
Vars-String-Str1 Here you go: 1->Y " ->Str1 DelVar ADelVar B Input
Z Lbl A randInt(1,6->C If C=A Goto A If C=B Goto A A->B C->A If C=1
Str1+" F->Str1 If C=2 Str1+" B->Str1 If C=3 Str1+"
L->Str1 If C=4 Str1+" R->Str1 If C=5 Str1+" D->Str1 If C=6
Str1+" U->Str1 randInt(1,3->C If C=2 Str1+"2->Str1 If C=3
Str1+"3->Str1 Y+1->Y If Y=Z Stop Goto A Feel free to change it as
much as you want, but credit me. :) Also tell me if you make it any
shorter. Heres a quick programming description of the program: First,
reset the counter to 1 (Y). Input your scramble number, then start the
loop (loop A). Generate a random number C. Heres where I shortened the
program quite a bit. Instead of looking for cases like FBF it will also
cancel FLF or FUF. This is done with A and B. A is our immediate past,
and B is our distant past. If C = A, make a new number (if FF or RR etc
happens, make a new letter). If C = B make a new number (if FBF or FUF
or FLF etc happens, make a new letter). After you pass those checks, it
changes the past into the distant past and the new letter to the past
(past to distant past: A->B new to past: C->A). Now we create a
rotation. Using the same variable C, make a new number 1-3. Notice that
1 is never used. That is because 1 rotation can be shown as nothing, so
no check is needed. :) After it adds rotation, 1 is added to the counter
which is checked against your input. If they match, the program ends.
Remember, the scramble is stored in Str1 (Vars-String-Str1). I chose not
to display the scramble at the end because you wouldn't be able to
see it. The program would end blocking you from scrolling through the
scramble. Thats why you must pull it up manually. Well, enjoy my
program. Hope it brings much school time (or work time) cubing. Peter
Greenwood
861. Re: [Speed cubing group] Re: Scramble alg From: john lusby <undermostfiend@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jan 2006 20:59:56 -0800 (PST)
lol i cant find the str1 key is this one made on the TI - 84 / 83 ti 89
has diff programing pjgat09 <no_reply@yahoogroups.com> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, "undermostfiend"
<undermostfiend@y...> wrote: > > can anyone help me make a scrambling
program for the TI - 83. > > Thanks > > John, > Hi John, I made one in
about 5 min, then sized it down. Heres the simple program. Note, it asks
for input at start. This is the number of moves of the scramble. This
program also blocks any cases like F B F or R L R. Hope you like it.
Dont change any of the program, it works perfectly as is. (yes, that
includes the missing parentheses and quotation marks) Note: to access
the scramble after the program runs: Vars-String-Str1 Here you go: 1->Y
" ->Str1 DelVar ADelVar B Input Z Lbl A randInt(1,6->C If C=A Goto
A If C=B Goto A A->B C->A If C=1 Str1+" F->Str1 If C=2 Str1+"
B->Str1 If C=3 Str1+" L->Str1 If C=4 Str1+" R->Str1 If C=5
Str1+" D->Str1 If C=6 Str1+" U->Str1 randInt(1,3->C If C=2
Str1+"2->Str1 If C=3 Str1+"3->Str1 Y+1->Y If Y=Z Stop Goto A
Feel free to change it as much as you want, but credit me. :) Also tell
me if you make it any shorter. Heres a quick programming description of
the program: First, reset the counter to 1 (Y). Input your scramble
number, then start the loop (loop A). Generate a random number C. Heres
where I shortened the program quite a bit. Instead of looking for cases
like FBF it will also cancel FLF or FUF. This is done with A and B. A is
our immediate past, and B is our distant past. If C = A, make a new
number (if FF or RR etc happens, make a new letter). If C = B make a new
number (if FBF or FUF or FLF etc happens, make a new letter). After you
pass those checks, it changes the past into the distant past and the new
letter to the past (past to distant past: A->B new to past: C->A). Now
we create a rotation. Using the same variable C, make a new number 1-3.
Notice that 1 is never used. That is because 1 rotation can be shown as
nothing, so no check is needed. :) After it adds rotation, 1 is added to
the counter which is checked against your input. If they match, the
program ends. Remember, the scramble is stored in Str1
(Vars-String-Str1). I chose not to display the scramble at the end
because you wouldn't be able to see it. The program would end
blocking you from scrolling through the scramble. Thats why you must
pull it up manually. Well, enjoy my program. Hope it brings much school
time (or work time) cubing. Peter Greenwood
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
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speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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--------------------------------- --------------------------------- What
are the most popular cars? Find out at Yahoo! Autos [Non-text portions
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862. [Speed cubing group] Re: Scramble alg From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Jan 2006 05:07:55 -0000
Yes, this is for the TI-83/TI-84 family. And yes, the TI-89 is much
different. :) Peter Greenwood --- In
speedsolvingrubikscube@yahoogroups.com, john lusby
<undermostfiend@y...> wrote: > > lol i cant find the str1 key > is
this one made on the TI - 84 / 83 > ti 89 has diff programing > > >
pjgat09 <no_reply@yahoogroups.com> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, "undermostfiend" >
<undermostfiend@y...> wrote: > > > > can anyone help me make a
scrambling program for the TI - 83. > > > > Thanks > > > > John, > > > >
> Hi John, > > I made one in about 5 min, then sized it down. Heres the
simple > program. Note, it asks for input at start. This is the number
of moves > of the scramble. This program also blocks any cases like F B
F or R L > R. Hope you like it. Dont change any of the program, it works
> perfectly as is. (yes, that includes the missing parentheses and >
quotation marks) > > Note: to access the scramble after the program
runs: Vars-String-Str1 > Here you go: > > 1->Y > " ->Str1 > DelVar
ADelVar B > Input Z > Lbl A > randInt(1,6->C > If C=A > Goto A > If C=B
> Goto A > A->B > C->A > If C=1 > Str1+" F->Str1 > If C=2 >
Str1+" B->Str1 > If C=3 > Str1+" L->Str1 > If C=4 >
Str1+" R->Str1 > If C=5 > Str1+" D->Str1 > If C=6 >
Str1+" U->Str1 > randInt(1,3->C > If C=2 > Str1+"2->Str1 > If
C=3 > Str1+"3->Str1 > Y+1->Y > If Y=Z > Stop > Goto A > > Feel free
to change it as much as you want, but credit me. :) Also > tell me if
you make it any shorter. > > Heres a quick programming description of
the program: > First, reset the counter to 1 (Y). Input your scramble
number, then > start the loop (loop A). Generate a random number C.
Heres where I > shortened the program quite a bit. Instead of looking
for cases like > FBF it will also cancel FLF or FUF. This is done with A
and B. A is > our immediate past, and B is our distant past. If C = A,
make a new > number (if FF or RR etc happens, make a new letter). If C =
B make a > new number (if FBF or FUF or FLF etc happens, make a new
letter). > After you pass those checks, it changes the past into the
distant past > and the new letter to the past (past to distant past:
A->B new to > past: C->A). Now we create a rotation. Using the same
variable C, make > a new number 1-3. Notice that 1 is never used. That
is because 1 > rotation can be shown as nothing, so no check is needed.
:) After it > adds rotation, 1 is added to the counter which is checked
against your > input. If they match, the program ends. Remember, the
scramble is > stored in Str1 (Vars-String-Str1). I chose not to display
the scramble > at the end because you wouldn't be able to see it.
The program would > end blocking you from scrolling through the
scramble. Thats why you > must pull it up manually. > > Well, enjoy my
program. Hope it brings much school time (or work time) > cubing. > >
Peter Greenwood > > > > > > --------------------------------- > YAHOO!
GROUPS LINKS > > > Visit your group "speedsolvingrubikscube"
on the web. > > To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > >
--------------------------------- > > What are the most popular cars?
Find out at Yahoo! Autos > > [Non-text portions of this message have
been removed] >
863. Re: A Question About the Rubiks Magic rules From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Jan 2006 05:15:29 -0000
I like that idea of a second or two penalty, but I have another thing to
say. There needs to be a standard measurement. Not just 2 tiles of the
table, because tiles are different. Some tiles are thinner, some
thicker. Lets say I solve, and am off the table a bit. The jusde uses
thicker tiles to measure, and I get a DNF. If he or she used thinner
tiles, the time might have counted. My 2 cents. Peter Greenwood --- In
speedsolvingrubikscube@yahoogroups.com, "timbreynolds"
<timothy.reynolds2@v...> wrote: > > Unfortunately, if one
"ear" of the magic is folded down, that's DNS. > I got
one of those at Rutgers. > > You might say that if, to solve it, the
puzzle must reach a point two > tiles above the table, it's DNS. >
> I'm not a huge fan of that rule, I might argue that it should be
a 1-2 > second penalty. Just like on the cube, there's solved,
almost solved, > and not solved. But I haven't solved magic in
about a month, so it > doesn't really affect me much any more. > >
--- In speedsolvingrubikscube@yahoogroups.com, "David Skolnik"
> <lockjaw17des@y...> wrote: > > > > Hey everyone, I've had this
ongoing disput with a friend for a while > > now and its time to settle
it. On the 2006 version of the WCA rules > it > > says that the
Rubik's Magic it can be solved if the puzzle is two > > tiles
higher than flat. Does that mean the last step of the > > transformer
does not have to be done? Or even the last two steps..? > > Or does it
mean that the puzzle itself must be flat not partially > > bent? > >
-David > > >
864. BATG Episode 2 From: Anthony Hsu <erwaman@...> To: Speedsolving Group
<speedsolvingrubikscube@yahoogroups.com> Date: Sat, 21 Jan 2006 00:56:37 -0500
Hi. I was wondering if anyone recorded episode 2 of this new season of
Beauty and the Geek and has an available download for it. If anyone
does, please let me know. I would really like to see it =D. Go Tyson!!!
Thanks in advance, Anthony Hsu [Non-text portions of this message have
been removed]
865. Re: [Speed cubing group] Inspection Time (PETRUS) From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Jan 2006 07:03:15 -0000
- For Petrus Solves, I figure out the 2x2 (which I think is easier that
the cross). I decide which corner I am going to use for the 3x2x2 ahead
of time. As I do the 2x2 (which becomes automatic after time), I watch
my CHOSEN CORNER. Then I quickly throw it in, and have 2 quick edges to
insert, finishing the 3x2x2. WHAT IS A GOOD TIME FOR A 3x2x2? For Sub
20, You need to have the F2L done in 14 sec with Oriented Edges. COLL
and EPLL in 6 sec? So you need to have maybe 4 sec to finish the 2
corner edge pairs(2 sec per pair). SO that leaves us with 10 sec for
3x2x2 with oriented edges. I think 6 sec is a good goal for a 3x2x2. Any
Thoughts? Jason K -- In speedsolvingrubikscube@yahoogroups.com, Chris
Hunt <huntca@g...> wrote: > > Your goal is to be able to do the block
'blindfolded' after the inspection > time is complete. > >
-Chris > > On 1/20/06, Chris Hunt <huntca@g...> wrote: > > > > For
Petrus, try to memorize how you are going to solve the first 2x2x2 > >
block during inspection. Take as much time as you need, and eventually,
you > > will be able to easily plan the block in 15 seconds. > > > >
-Chris > > > > On 1/20/06, jacben13 <jacben13@y...> wrote: > > > > >
> I have just been wondering what would be the best way to my inpsection
> > > faster. I use the petrus method, I first look for corner edge
pairs, > > > then for either the 3rd and 4th piece or a edge on the
right face. > > > But this takes me longer than 15 seconds. Would it
better for me to > > > take whatever time I needed for inspection? Or
should I just the 15 > > > seconds and just try to get all the
inspection I need? > > > > > > Ben > > > > > > > > > > > > > > > > > > >
> > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > >
> > > > > [Non-text portions of this message have been removed] >
866. PETRUS METHOD From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Jan 2006 07:10:46 -0000
(20.96), 22.76, 26.19, 24.21, 30.40, 21.44, (33.84), 27.87, 26.30,
30.80, 25.15, 27.90 AVG 26.30 THis is my best petrus avg. I almost had a
sub 20. I think that COLL is necessary to learn for petrus. Jason K HOW
Many people have avgeraged sub 20 with petrus?
867. Re: PETRUS METHOD From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Jan 2006 11:49:53 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@y...> wrote: > > (20.96), 22.76, 26.19, 24.21, 30.40,
21.44, (33.84), 27.87, 26.30, > 30.80, 25.15, 27.90 > > AVG 26.30 > >
THis is my best petrus avg. I almost had a sub 20. > I think that COLL
is necessary to learn for petrus. I don't use COLL, but it could be
a good idea because EPLL is really fast. But OLL+PLL requires fewer
algorithms and recognizition is easier. > > Jason K > > HOW Many people
have avgeraged sub 20 with petrus? > At least three: Anthony Hsu
(17.65), Johannes Laire (18.96) and Kyle Allaire (19.85) - Johannes
868. Re: [Speed cubing group] Inspection Time (PETRUS) From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Jan 2006 12:30:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@y...> wrote: > > For Petrus Solves, I figure out the 2x2
(which I think is easier that > the cross). I decide which corner I am
going to use for the 3x2x2 > ahead of time. As I do the 2x2 (which
becomes automatic after time), > I watch my CHOSEN CORNER. Then I
quickly throw it in, and have 2 > quick edges to insert, finishing the
3x2x2. > I think that 2x2x2-block is much harder than cross, but maybe
I'm just too bad. That 'chosen corner' -thing is quite
similiar to what I do. > > WHAT IS A GOOD TIME FOR A 3x2x2? > I think 5
seconds is possible. > For Sub 20, You need to have the F2L done in 14
sec with Oriented > Edges. COLL and EPLL in 6 sec? So you need to have
maybe 4 sec to > finish the 2 corner edge pairs(2 sec per pair). > LL
can be done in 5 secs. Step 4 in four seconds seems very ambitious, but
maybe it's possible... > SO that leaves us with 10 sec for 3x2x2
with oriented edges. > Average: 09.88 seconds Individual Times: 08.02,
10.87, 11.62, (04.83), (12.68), 08.79, 09.03, 09.46, 12.52, 09.14,
08.98, 10.32 That 4.83 was super easy, I saw the whole 2x2x3 during
inspection. Scramble: B' L U2 B F' U' B D2 B2 U B2 L F L
R' B L2 F L' U2 D2 B' U' D2 R 10 seconds isn't
very hard, I think that 7-8 is possible with practice. > I think 6 sec
is a good goal for a 3x2x2. > Average: 06.03 seconds Individual Times:
05.64, 06.76, 04.60, 05.88, (07.95), 06.03, (03.99), 07.89, 05.28,
05.08, 07.76, 05.35 > Any Thoughts? > > Jason K > - Johannes > > -- In
speedsolvingrubikscube@yahoogroups.com, Chris Hunt <huntca@g...> >
wrote: > > > > Your goal is to be able to do the block
'blindfolded' after the > inspection > > time is complete. > >
> > -Chris > > > > On 1/20/06, Chris Hunt <huntca@g...> wrote: > > >
> > > For Petrus, try to memorize how you are going to solve the first
2x2x2 > > > block during inspection. Take as much time as you need, and
> eventually, you > > > will be able to easily plan the block in 15
seconds. > > > > > > -Chris > > > > > > On 1/20/06, jacben13
<jacben13@y...> wrote: > > > > > > > > I have just been wondering
what would be the best way to my > inpsection > > > > faster. I use the
petrus method, I first look for corner edge > pairs, > > > > then for
either the 3rd and 4th piece or a edge on the right face. > > > > But
this takes me longer than 15 seconds. Would it better for me to > > > >
take whatever time I needed for inspection? Or should I just the 15 > >
> > seconds and just try to get all the inspection I need? > > > > > > >
> Ben > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > [Non-text portions of this message have been
removed] > > >
869. Re: new alg? From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Jan 2006 12:32:10 -0000
Hmmm, that's my G-perm, too. But I don't seem to be able to
execute your optimized version with rotations. Can you rewrite it? Chris
--- In speedsolvingrubikscube@yahoogroups.com, "timbreynolds"
<timothy.reynolds2@v...> wrote: > > Nah, I use it for a G
permutation-just with a rotation and some double > layer twists > (R U
R') y' (R2 u' R U') (R' U R' u R2) > > ---
In speedsolvingrubikscube@yahoogroups.com, "undermostfiend" >
<undermostfiend@y...> wrote: > > > > i was fooling arround with cube
explorer when it spit out this alg > > > > R U R' F2 D' L
U' L' U L' D F2 > > > > its probably the most useful alg
its ever pumped out for me and i was > > wondering if its a new alg or
if its already in use > > >
870. Re: memorizing/deconstructing algs From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Jan 2006 13:11:57 -0000
Hey David, It all depends which part you are doing...if you are learning
the LL algs, most people just blindly memorise them...it works, and will
make you fast, but for the people like me who like to know what they do,
just for the heck of it, we deconstruct, for F2L its a different story
altogether...I've been going over one alg in my head for a few
days, just looking at each piece as it goes...F R U R' U'
F'...not too sure why...just watching it in my head (no cube in my
hand) and it is usually when watching TV or a movie...I just pull the
cube up in my brain and concentrate on one piece and execute the
algorithm...meh... Craig --- In speedsolvingrubikscube@yahoogroups.com,
David Pritts <ladartfrog@y...> wrote: > > Hey, > > What do you guys
recommend in terms of memorizing algorithms? I'm a somewhat
inexperienced cuber (best time=96 seconds, using 9 algs), and now
I'm trying to memorize more (Thanks Craig -_-) I have recieved
recommendations in the past to deconstruct my algs, and trying to
understand why they work, beacuse it helps for memorization and other
things. > > My question: should I focus on just memorizing the algs
right now (which I'm kinda anxious to do), or should I start this
(seemingly tedious) process of deconstructing the algorithms? Basically
i'm only asking beacuse I was told that this process will help with
memorization. So, how much does it help? How much time does it even take
(to deconstruct etc)? > > Thanks, > David > > >
--------------------------------- > > What are the most popular cars?
Find out at Yahoo! Autos > > [Non-text portions of this message have
been removed] >
871. Giles Roux Method; 4a Confusion From: "zethusamphion" <smoses@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Jan 2006 16:17:05 -0000
I'm trying to move from CF to Roux. Since the two are similar
methods, most of this I already know how to do. I don't understand
step 4a however. Am I correct in assuming that when the cubes are in the
"right orientation", that after step 4c their orientation
should still be correct? When I follow the patterns listed in 4a, it
seems that a few are still in the wrong orientation. "Do it again,
as long as wrong orientations remain" Does this mean that after
using the sequence i have to recheck all 6 corners to see what's
happened to their orientation? I guess my question is this: once I get
all of the edges in step 4 into the correct "orientation",
then after 4b and 4c, the corners should still be in the correct
orientation? Because when I'm doing it theres always 2 in the wrong
orientation, and the only way I know to solve that is
M'UM'UM'U2 MUMUMU2, which adds about 5 more seconds onto
the time. Maybe someone can reexplain step 4 but dumb it down for me?
TY!
872. Re: [Speed cubing group] memorizing/deconstructing algs From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Jan 2006 16:45:11 -0000
You should look closely at the algorithms. You should try to memorize
mirror moves. They are great, you can see the symmetry of the cube. Look
at where you can add variations to the algorithms too. This algorithm
orients BR edge of the Middle Layer (R' U R') (U2 B')(R2
B) U2 R2 if you toss in a R2 before the last two turns you can permute
two edges, rather than orient just the one. the (R' U R') (U2
B')(R2 B) [[R2]] U2 R2 The Back and Front Right Mid Layer edges are
switched and the original BRME is oriented. Picking apart the algs can
be very beneficial. You stop looking at the algs as counter and clock
turns. I feel it's better to see the algs as turning toward or away
from the desired solved edge sets final position. This makes doing the
symetrical algs (mirrors) a lot easier. Also discover your own
algorithms, add variations to the algs like that R2 I added. Discover
the cause and effects of your varaiations and the mirror moves. --- In
speedsolvingrubikscube@yahoogroups.com, Chris Hunt <huntca@g...>
wrote: > > When I first learned F2L, I blindly memorized algorithms.
Then over time I > learned how they worked and now I do F2L intuitively.
> > My LL is still done entirely with muscle memory and I have no idea
what the > heck I'm doing. I see a case and then my hands solve it.
> > So, whatever works for you. I just memorized algs blindly when I
first > started and it worked fine. > > -Chris > StrangePuzzle.com > >
On 1/20/06, David Pritts <ladartfrog@y...> wrote: > > > > Hey, > > >
> What do you guys recommend in terms of memorizing algorithms? I'm
a > > somewhat inexperienced cuber (best time=96 seconds, using 9 algs),
and now > > I'm trying to memorize more (Thanks Craig -_-) I have
recieved > > recommendations in the past to deconstruct my algs, and
trying to understand > > why they work, beacuse it helps for
memorization and other things. > > > > My question: should I focus on
just memorizing the algs right now (which > > I'm kinda anxious to
do), or should I start this (seemingly tedious) process > > of
deconstructing the algorithms? Basically i'm only asking beacuse I
was > > told that this process will help with memorization. So, how much
does it > > help? How much time does it even take (to deconstruct etc)?
> > > > Thanks, > > David > > > > > > ---------------------------------
> > > > What are the most popular cars? Find out at Yahoo! Autos > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] >
873. Re: new alg? From: "timbreynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Jan 2006 16:51:27 -0000
Hmm...I just plugged it into
http://thearufam.brinkster.net/cube/wrapplet.asp and it works
fine...you're doing y' and not y, right? R U R' y'
R2 u' R U' R' U R' u R2 --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@y...> wrote: > > Hmmm, that's my G-perm, too. But I
don't seem to be able to execute > your optimized version with
rotations. Can you rewrite it? > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "timbreynolds" >
<timothy.reynolds2@v...> wrote: > > > > Nah, I use it for a G
permutation-just with a rotation and some > double > > layer twists > >
(R U R') y' (R2 u' R U') (R' U R' u R2) >
> > > --- In speedsolvingrubikscube@yahoogroups.com,
"undermostfiend" > > <undermostfiend@y...> wrote: > > > > >
> i was fooling arround with cube explorer when it spit out this > alg >
> > > > > R U R' F2 D' L U' L' U L' D F2 > > >
> > > its probably the most useful alg its ever pumped out for me and >
i was > > > wondering if its a new alg or if its already in use > > > >
> >
874. scrambling only one layer? From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Jan 2006 10:17:50 -0800 (PST)
Hey, Thanks to everyone who answered my question earlier about LL
algorithms/memorization. I will have the 17 algorithms for the LL
memorized WELL by the end of the day. Currently I have almost all of
them memorized, but most of them will need practice.... IE, I can
remember them, but it reqires thinking, and is not necessarily fast. My
question: to get practice using these algs/executing them quickly from
memory, I obviously just need to use them a bunch of times... so, is
there a way i could scramble the last layer without messing up my F2L
(too much?). That way I could save a lot of time and focus my practice
where it is needed. Just a thought. David
--------------------------------- Yahoo! Photos Ring in the New Year
with Photo Calendars. Add photos, events, holidays, whatever. [Non-text
portions of this message have been removed]
875. Re: scrambling only one layer? From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Jan 2006 18:28:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@y...> wrote: > > Hey, > > Thanks to everyone who answered
my question earlier about LL algorithms/memorization. > > I will have
the 17 algorithms for the LL memorized WELL by the end of the day.
Currently I have almost all of them memorized, but most of them will
need practice.... IE, I can remember them, but it reqires thinking, and
is not necessarily fast. > > My question: to get practice using these
algs/executing them quickly from memory, I obviously just need to use
them a bunch of times... so, is there a way i could scramble the last
layer without messing up my F2L (too much?). That way I could save a lot
of time and focus my practice where it is needed. > > Just a thought. >
> David > http://www.puzzlingaddiction.com/Cube/ll-scramble/ - Johannes
876. Re: scrambling only one layer? From: "Daniel Jih" <djspazy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Jan 2006 19:32:14 -0000
Just apply any of the alorithm's you just learned, any of the
orienting ones and it will mess up the last layer for you. --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@y...> wrote: > > is there a way i could scramble the last
layer without messing up my F2L (too much?). That way I could save a lot
of time and focus my practice where it is needed. > > Just a thought. >
> David > > > --------------------------------- > Yahoo! Photos > Ring
in the New Year with Photo Calendars. Add photos, events, holidays,
whatever. > > [Non-text portions of this message have been removed] >
877. Re: Gilles Roux method From: "Mike Bennett" <mikebennett_one@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Jan 2006 20:00:57 -0000
> Thanks this help quite a bit, but one thing I don't understand is
> where in the graph it says something like "(D5)'
Sym(F5)" does > that mean it's the same move as F5 and the
inverse of D5? That's exactly what it means. But also look at other
corner pages to see if there are other algorithms you like better. I
only use a few of the sequences from Gilles' site out of the 40.
-Mike
878. Re: Giles Roux Method; 4a Confusion From: "Mike Bennett" <mikebennett_one@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Jan 2006 20:21:24 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "zethusamphion"
<smoses@u...> wrote: > > I'm trying to move from CF to Roux.
Since the two are similar > methods, > most of this I already know how
to do. > > I don't understand step 4a however. Am I correct in
assuming that > when > the cubes are in the "right
orientation", that after step 4c their > orientation should still
be correct? When I follow the patterns > listed in > 4a, it seems that a
few are still in the wrong orientation. > > "Do it again, as long
as wrong orientations remain" > Does this mean that after using the
sequence i have to recheck all 6 > corners to see what's happened
to their orientation? > > I guess my question is this: once I get all of
the edges in step 4 > into > the correct "orientation", then
after 4b and 4c, the corners should > still > be in the correct
orientation? Because when I'm doing it theres > always 2 > in the
wrong orientation, and the only way I know to solve that is >
M'UM'UM'U2 MUMUMU2, which adds about 5 more seconds onto
the time. > > Maybe someone can reexplain step 4 but dumb it down for
me? TY! The goal of Step 4a is all edges oriented. The algs to orient
are only a few turns long, but several require you to repeat or use more
than one. After a short while of practice, you can generally do them
without thinking. The longest is when all 6 edges are incorrect. You
have to perform three algs. Still, with practice, you can see the
initial case and instantly know which steps to go through. Corners stay
oriented when you finish Step 3. They don't change at all
afterward. I think you meant edges. Your problem is probably that
you're not orienting the DF and DB edges, or perhaps UL and UR. Try
this instead: Sometime before you begin your step 4 orientation, try to
get the U or D center on top. Then, orient accordingly. All edges with
your U or D color will be easy to tell if they are oriented or not. In
the end, this is not quite as fast, and you aren't able to optimize
as well, but this is a much easier orientation definition to start with.
If an edge has the U or D color facing up (or down on the D side)
it's oriented. If the U or D color is facing the side, it's
incorrect. Try that for a while. Good luck! -Mike
879. Re: Giles Roux Method; 4a Confusion From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Jan 2006 20:27:50 -0000
I use CF sometimes, with a ROUX ending. I suggest learning step 4 first.
Finish corners, fill in 3 ledges and 3 redges. Make sure that the 2
empty slots are of the same color. This helps out a lot. I use red on
top, so I'll explain it using red. When you have everything done
except step 4, there are 6 edges left. Of those 6, 4 are red and two are
orange. But they all have red or orange on them. Make sure EITHER a red
or orange center is on top. This restricts you to only doing M2, and any
variation of U. If an edge has a red or orange facelet on the top or
bottom, then its good. If the sticker facing up or down is not red or
orange , then the edge is bad. 2 bad edges;
(M'UMU')(M'UM') 3 bad on top, 1 in DF;
(M'UM') 3 bad on bottom, 1 in DB; (MUM') 4 bad on top;
(M'U2M'U2) 6 bad edges;
(RU'r'U')(M'U)(rUr') the last one is an ALG
Gustav Fredell found for me. HOPE THIS HELPS, HAPPY CUBING. JASON K ---
In speedsolvingrubikscube@yahoogroups.com, "zethusamphion"
<smoses@u...> wrote: > > I'm trying to move from CF to Roux.
Since the two are similar > methods, > most of this I already know how
to do. > > I don't understand step 4a however. Am I correct in
assuming that > when > the cubes are in the "right
orientation", that after step 4c their > orientation should still
be correct? When I follow the patterns > listed in > 4a, it seems that a
few are still in the wrong orientation. > > "Do it again, as long
as wrong orientations remain" > Does this mean that after using the
sequence i have to recheck all 6 > corners to see what's happened
to their orientation? > > I guess my question is this: once I get all of
the edges in step 4 > into > the correct "orientation", then
after 4b and 4c, the corners should > still > be in the correct
orientation? Because when I'm doing it theres > always 2 > in the
wrong orientation, and the only way I know to solve that is >
M'UM'UM'U2 MUMUMU2, which adds about 5 more seconds onto
the time. > > Maybe someone can reexplain step 4 but dumb it down for
me? TY! >
880. Re: new alg? From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Jan 2006 21:23:05 -0000
Okay it was just early. Works fine now. I'll have to play around
with that variation. --- In speedsolvingrubikscube@yahoogroups.com,
"timbreynolds" <timothy.reynolds2@v...> wrote: > > Hmm...I
just plugged it into > http://thearufam.brinkster.net/cube/wrapplet.asp
and it works > fine...you're doing y' and not y, right? > > R
U R' y' R2 u' R U' R' U R' u R2 > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@y...> wrote: > > > > Hmmm, that's my G-perm, too. But
I don't seem to be able to > execute > > your optimized version
with rotations. Can you rewrite it? > > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "timbreynolds" > >
<timothy.reynolds2@v...> wrote: > > > > > > Nah, I use it for a G
permutation-just with a rotation and some > > double > > > layer twists
> > > (R U R') y' (R2 u' R U') (R' U R' u
R2) > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"undermostfiend" > > > <undermostfiend@y...> wrote: > > > >
> > > > i was fooling arround with cube explorer when it spit out this >
> alg > > > > > > > > R U R' F2 D' L U' L' U L'
D F2 > > > > > > > > its probably the most useful alg its ever pumped
out for me > and > > i was > > > > wondering if its a new alg or if its
already in use > > > > > > > > > >
881. cool patterns? From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Jan 2006 13:54:59 -0800 (PST)
Anyone know any cool designs I can put my cube into after solving it? I,
(while randomly scrambling the cube, without looking), managed to
scramble the cube such that all of the sides were the same color, except
the middle piece. I haven't been able to repeat it intentionally.
Anyonw know how to do that one? A few ones I've figured out which
people might find interesting -M2 on all 3 sides (checker board pattern)
-L' R' y L' R' y L'R' y (just repeat until
you have a diagonal stripe on 4 sides) Anyone know of any? David
--------------------------------- What are the most popular cars? Find
out at Yahoo! Autos [Non-text portions of this message have been
removed]
882. Re: [Speed cubing group] cool patterns? From: Chris Hunt <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Jan 2006 14:13:53 -0800
Just: M E M' E' -Chris StrangePuzzle.com On 1/21/06, David
Pritts <ladartfrog@...> wrote: > > Anyone know any cool designs I can
put my cube into after solving it? I, > (while randomly scrambling the
cube, without looking), managed to scramble > the cube such that all of
the sides were the same color, except the middle > piece. I haven't
been able to repeat it intentionally. > > Anyonw know how to do that
one? > > A few ones I've figured out which people might find
interesting > > -M2 on all 3 sides (checker board pattern) > -L'
R' y L' R' y L'R' y (just repeat until you have
a diagonal stripe on > 4 sides) > > Anyone know of any? > > David > > >
> > --------------------------------- > > What are the most popular
cars? Find out at Yahoo! Autos > > [Non-text portions of this message
have been removed] > > > > > Yahoo! Groups Links > > > > > > > [Non-text
portions of this message have been removed]
883. Re: [Speed cubing group] Re: PETRUS METHOD From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Jan 2006 17:08:48 -0800
On Jan 21, 2006, at 3:49, Johannes Laire wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81" >
<kovacic81@y...> wrote: >> HOW Many people have avgeraged sub 20 with
petrus? >> > > At least three: Anthony Hsu (17.65), Johannes Laire
(18.96) and Kyle > Allaire (19.85) Gilles Roux was under 20 too, before
he had to go found his own cult. There may well be more. One of my goals
for the year is to learn the Roux method. It only seems polite. And
doing U and slice moves is the fastest thing I can do with a cube. I
plan to get sub 20 too one day. I was pretty close on the plane to
Orlando. And I did my best time ever the other day, 13.98. So
there's still hope. >> For Petrus Solves, I figure out the 2x2
(which I think is easier that >> the cross). I decide which corner I am
going to use for the 3x2x2 >> ahead of time. As I do the 2x2 (which
becomes automatic after time), >> I watch my CHOSEN CORNER. Then I
quickly throw it in, and have 2 >> quick edges to insert, finishing the
3x2x2. >> > > I think that 2x2x2-block is much harder than cross, but
maybe I'm just > too bad. That 'chosen corner' -thing is
quite similiar to what I do. The cross seems much harder to me, since
it's so spread out. But I'm very biased in my experience, of
course. If you're a beginner, I can see how the cross is simpler,
since the pieces don't interact much. >> >> WHAT IS A GOOD TIME FOR
A 3x2x2? I've actually never measured this, but I did some quick
timing right now, and here are my (stackmat) numbers 2x2x3: 7.45 7.36
6.53 6.47 7.51 2x2x3 + OE: 6.55 14.68 7.22 8.71 9.00 If we ignore the
blackout, I seem to do roughly 7 for the 2x2x3 and 8.5 including edge
orientation. I you do 6 and 10, it sounds like you could squeeze 1-2
seconds out of your step 3 without too much trouble. I usually meld step
2 and 3 together a bit in that I fix one pair of edges while finishing
up the 2x2x3. Then there's usually only 1 pair left. I normally
plan out the full 2x2x2 during preinspection, and usually while
perforning that, I'll spot something more or less good to continue
with. Just putting the corner in place is not optimal in number of
moves, and I never do that, but I can see how it simplifies things in a
way. My plan/dream is to plan out the full 2x2x3 during preinspection.
It shouldn't be too hard if you work at it. I think practicing by
planning it all out in your mind and then executing it without looking
would be a good way. Once you can do it, you just need to get it down to
15 seconds. And the blindfold experience should make it easier to look
at THE OTHER pieces while executing it and be ready to continue very
quickly once it's done. I'll probably never get around to
this, but at least I have a dream. - - - - - - - - - - - - "He who
refuses to do arithmetic is doomed to talk nonsense." --- John
McCarthy Lars Petrus - lars@... http://lar5.com
884. Re: Giles Roux Method; 4a Confusion From: "zethusamphion" <smoses@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Jan 2006 01:18:11 -0000
That actually makes a lot more sense. So as long as all the facelets
that are facing up or down are red or orange, then they're
"correct"? I think the real thing that's buggering me is
"an edge is correctly oriented if you can solve it with a sequence
in the group enerated by <U,D,L,R,F2,B2>... no matter where a side
is, if i use one of those, i can put it in a "fixed" position.
The red/orange thing made that a lot easier to understand. so after i
get them all in the right orientation, if i use the 3 combinations from
4b, they won't mess up the orientations. One thing I noticed is
that if they are all in the right "orientation" and i do
something like... M2UMU', they still all stay in the right
orientation. also, say on the middle row i have all the orange and red
either on the front or the back, then a simple M or M' puts them on
top or bottom, right? I think i understand now. Thank you so much! ---
In speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@y...> wrote: > > > > > > > > > > > > > > > > > > > > > > >
I use CF sometimes, with a ROUX ending. I suggest learning step 4 first.
> > Finish corners, fill in 3 ledges and 3 redges. Make sure that the 2
> empty slots are of the same color. This helps out a lot. > > I use red
on top, so I'll explain it using red. When you have > everything
done except step 4, there are 6 edges left. Of those 6, 4 > are red and
two are orange. But they all have red or orange on them. > > Make sure
EITHER a red or orange center is on top. This restricts you > to only
doing M2, and any variation of U. If an edge has a red or > orange
facelet on the top or bottom, then its good. If the sticker > facing up
or down is not red or orange , then the edge is bad. > > 2 bad edges;
(M'UMU')(M'UM') > 3 bad on top, 1 in DF;
(M'UM') > 3 bad on bottom, 1 in DB; (MUM') > 4 bad on
top; (M'U2M'U2) > 6 bad edges;
(RU'r'U')(M'U)(rUr') > > > the last one is an
ALG Gustav Fredell found for me. > HOPE THIS HELPS, HAPPY CUBING. > >
JASON K > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "zethusamphion" >
<smoses@u...> wrote: > > > > I'm trying to move from CF to Roux.
Since the two are similar > > methods, > > most of this I already know
how to do. > > > > I don't understand step 4a however. Am I correct
in assuming that > > when > > the cubes are in the "right
orientation", that after step 4c their > > orientation should still
be correct? When I follow the patterns > > listed in > > 4a, it seems
that a few are still in the wrong orientation. > > > > "Do it
again, as long as wrong orientations remain" > > Does this mean
that after using the sequence i have to recheck all 6 > > corners to see
what's happened to their orientation? > > > > I guess my question
is this: once I get all of the edges in step 4 > > into > > the correct
"orientation", then after 4b and 4c, the corners should > >
still > > be in the correct orientation? Because when I'm doing it
theres > > always 2 > > in the wrong orientation, and the only way I
know to solve that is > > M'UM'UM'U2 MUMUMU2, which adds
about 5 more seconds onto the time. > > > > Maybe someone can reexplain
step 4 but dumb it down for me? TY! > > >
885. Re: Giles Roux Method; 4a Confusion From: "zethusamphion" <smoses@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Jan 2006 01:30:16 -0000
Ok, heres the problem i keep having. When i follow the patterns in 4a,
it doesn't fix the orientation. Right now i have the cube on last
6. I'm doing blue and green as my top/bottom. 4 of the 6 cubes have
the blue facelet either facing up or down. the ones that are not correct
are the top-back edge and the top-left edge. So i look on the handy
chart and it says that "M'UM'" will fix it (because
that shows the topback and topleft edge as purple). So i do those 3
moves. now the topleft, topback, topright, and bottomfront sides are
messed up. same move is supposed to fix it, "M'UM'",
so i do it again. topright and bottomfront are now messed up. thats not
on the chart, but if i do M2U', we're back to the first
situation where the topback and topleft edges are messed up. am i
supposed to just keep doing M'UM' over and over until it fixes
it? None of these patterns seem to accomplish anything... --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@y...> wrote: > > > > > > > > > > > > > > > > > > > > > > >
I use CF sometimes, with a ROUX ending. I suggest learning step 4 first.
> > Finish corners, fill in 3 ledges and 3 redges. Make sure that the 2
> empty slots are of the same color. This helps out a lot. > > I use red
on top, so I'll explain it using red. When you have > everything
done except step 4, there are 6 edges left. Of those 6, 4 > are red and
two are orange. But they all have red or orange on them. > > Make sure
EITHER a red or orange center is on top. This restricts you > to only
doing M2, and any variation of U. If an edge has a red or > orange
facelet on the top or bottom, then its good. If the sticker > facing up
or down is not red or orange , then the edge is bad. > > 2 bad edges;
(M'UMU')(M'UM') > 3 bad on top, 1 in DF;
(M'UM') > 3 bad on bottom, 1 in DB; (MUM') > 4 bad on
top; (M'U2M'U2) > 6 bad edges;
(RU'r'U')(M'U)(rUr') > > > the last one is an
ALG Gustav Fredell found for me. > HOPE THIS HELPS, HAPPY CUBING. > >
JASON K > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "zethusamphion" >
<smoses@u...> wrote: > > > > I'm trying to move from CF to Roux.
Since the two are similar > > methods, > > most of this I already know
how to do. > > > > I don't understand step 4a however. Am I correct
in assuming that > > when > > the cubes are in the "right
orientation", that after step 4c their > > orientation should still
be correct? When I follow the patterns > > listed in > > 4a, it seems
that a few are still in the wrong orientation. > > > > "Do it
again, as long as wrong orientations remain" > > Does this mean
that after using the sequence i have to recheck all 6 > > corners to see
what's happened to their orientation? > > > > I guess my question
is this: once I get all of the edges in step 4 > > into > > the correct
"orientation", then after 4b and 4c, the corners should > >
still > > be in the correct orientation? Because when I'm doing it
theres > > always 2 > > in the wrong orientation, and the only way I
know to solve that is > > M'UM'UM'U2 MUMUMU2, which adds
about 5 more seconds onto the time. > > > > Maybe someone can reexplain
step 4 but dumb it down for me? TY! > > >
886. WC Movie From: "rubiks1938" <rubiks1938@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Jan 2006 02:57:09 -0000
Hey everyone, I finished making a video of the WC using video from
Disney. The movie is 40 minutes long. I haven't exported it yet so
I don't know how big of a file it will be, but I'm guessing
it's going to be big. How could I post a 40 minute movie for
everybody to download or view it? Thanks, Andy http://andyscubepage.tk
887. Re: scrambling only one layer? From: Robbie Hank <robomb162@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Jan 2006 19:01:21 -0800 (PST)
Hey David, you could get two or three times the practice by executing a
couple LL algs randomly and then try to get back to the solved state.
That's the way I practice LL algs. For instance, say I want to
practice permuting four edge pieces that all need to move to the
opposite face (don't know the number of the algs, sorry), then I
could do the move once, and the four edges would be mixed. If i did it
again, they would be solved. Or I could do that move, combined with two
more moves, maybe a couple of OLL algs, etc. Cheers, Robbie Date: Sat,
21 Jan 2006 10:17:50 -0800 (PST) From: David Pritts <ladartfrog@...>
Subject: scrambling only one layer? Hey, Thanks to everyone who answered
my question earlier about LL algorithms/memorization. I will have the 17
algorithms for the LL memorized WELL by the end of the day. Currently I
have almost all of them memorized, but most of them will need
practice.... IE, I can remember them, but it reqires thinking, and is
not necessarily fast. My question: to get practice using these
algs/executing them quickly from memory, I obviously just need to use
them a bunch of times... so, is there a way i could scramble the last
layer without messing up my F2L (too much?). That way I could save a lot
of time and focus my practice where it is needed. Just a thought. David
--------------------------------- Yahoo! Photos Ring in the New Year
with Photo Calendars. Add photos, events, holidays, whatever. [Non-text
portions of this message have been removed]
888. Re: WC Movie From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Jan 2006 03:17:15 -0000
How did you get video from Disney? Maybe Chris Hunt at strangepuzzle.com
can host it for us. Otherwise I may be able depending on file size.
There are also those slow sites like megaupload to consider. What format
is it in? Chris --- In speedsolvingrubikscube@yahoogroups.com,
"rubiks1938" <rubiks1938@y...> wrote: > > Hey everyone, > >
I finished making a video of the WC using video from Disney. The movie
is 40 minutes long. I > haven't exported it yet so I don't
know how big of a file it will be, but I'm guessing it's going
> to be big. How could I post a 40 minute movie for everybody to
download or view it? > > Thanks, > > Andy > > http://andyscubepage.tk >
889. OLL/PLL question From: "nickandtamcox" <nickandtamcox@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Jan 2006 04:17:18 -0000
MDM'DMDM'DMD2M'DMDM'DMDM'D2 is just one
situation that I need help with. >From a completely solved cube, do the
move I just listed. I am looking for a much shorter algorithm to get the
cube solved from that position. I am also looking for a much faster
algorithm to solve a similar situation where instead of the opposite
edges needing flipped and that's all, for the adjacent edges to be
flipped and that's all. Any suggestions for the fastest algorithm?
Also, when I do the middle layer, sometimes one of the edges is
correctly positioned, but needs to be flipped. The only algorithm I know
is 15 moves long to flip it.
890. Re: Giles Roux Method; 4a Confusion From: "Mike Bennett" <mikebennett_one@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Jan 2006 04:45:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "zethusamphion"
<smoses@u...> wrote: > > Ok, heres the problem i keep having. When i
follow the patterns in > 4a, it doesn't fix the orientation. > >
Right now i have the cube on last 6. I'm doing blue and green as my
> top/bottom. 4 of the 6 cubes have the blue facelet either facing up >
or down. the ones that are not correct are the top-back edge and > the
top-left edge. So i look on the handy chart and it says > that
"M'UM'" will fix it (because that shows the topback
and topleft > edge as purple). So i do those 3 moves. now the topleft,
topback, > topright, and bottomfront sides are messed up. same move is >
supposed to fix it, "M'UM'", so i do it again.
topright and > bottomfront are now messed up. thats not on the chart,
but if i do > M2U', we're back to the first situation where
the topback and > topleft edges are messed up. am i supposed to just
keep doing M'UM' > over and over until it fixes it? None of
these patterns seem to > accomplish anything... You have two problems.
To solve this way, first you need to make sure you have either the blue
or green center on top. If you have the other one, you'll always
end up with two wrong at the end at least. Second, you may have to
adjust the U face after performing each M'UM' type alg. When
you have the UB and UL incorrect, perform M'UM' like you said.
Then, to match the new orientation to one of the patterns, do U2. This
gives you incorrect edges at UL+UF+UR. Now try M'UM'. Solved
orientation. If you leave your U the same between algs and don't
match the pictures, there's almost no way to get a correct
orientation. Try that. Good luck. -Mike
891. Re: OLL/PLL question From: "Mike Bennett" <mikebennett_one@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Jan 2006 04:53:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "nickandtamcox"
<nickandtamcox@y...> wrote: > >
MDM'DMDM'DMD2M'DMDM'DMDM'D2 is just one
situation that I need help > with. From a completely solved cube, do the
move I just listed. I am > looking for a much shorter algorithm to get
the cube solved from that > position. I am also looking for a much
faster algorithm to solve a > similar situation where instead of the
opposite edges needing flipped > and that's all, for the adjacent
edges to be flipped and that's all. > Any suggestions for the
fastest algorithm? Also, when I do the middle > layer, sometimes one of
the edges is correctly positioned, but needs to > be flipped. The only
algorithm I know is 15 moves long to flip it. To solve that case on top,
where you probably should be holding your LL, try (M U)*3 U (M'
U)*3 U. To solve the orientation, moving around other edges, try (R U
R' U') M' (U R U' r). To flip adjacent edges,
leaving everything in place, try M U M' U2 (M U)*3 U M' U M2.
You could also try it from the opposite side, as M' U is bound to
be faster. I'm just too lazy to learn a new alg. To flip adjacent
edges, moving around other edges, use M U M' U2 M U M'. -Mike
892. Re: WC Movie From: "rubiks1938" <rubiks1938@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Jan 2006 04:56:10 -0000
Chris, I brought a DV camera to Disney World for taking movies. Then I
uploaded it to iMovie at home and edited down about 2 hours of video to
40 minutes. I will export the movie tomorrow and tell you what the file
size is once it's done exporting. I will either export it as a .wmv
or a .mpg. Which format would give a smaller file size? Andy
http://andyscubepage.tk > How did you get video from Disney? Maybe Chris
Hunt at > strangepuzzle.com can host it for us. Otherwise I may be able
> depending on file size. There are also those slow sites like >
megaupload to consider. What format is it in?
893. Re: WC Movie From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Jan 2006 04:59:49 -0000
Hi Andy, wmv probably would make a smaller file size, but the quality
might be lower. I dont how many settings you can adjust, so I can't
really be sure. Make a mpg if you want to make DVD, and use wmv with low
settings to make a small download-able file. I cant wait to see it!!
Peter Greenwood --- In speedsolvingrubikscube@yahoogroups.com,
"rubiks1938" <rubiks1938@y...> wrote: > > Chris, > > I
brought a DV camera to Disney World for taking movies. Then I uploaded
it to iMovie at > home and edited down about 2 hours of video to 40
minutes. I will export the movie > tomorrow and tell you what the file
size is once it's done exporting. I will either export it as a >
.wmv or a .mpg. Which format would give a smaller file size? > > Andy >
http://andyscubepage.tk > > > > > How did you get video from Disney?
Maybe Chris Hunt at > > strangepuzzle.com can host it for us. Otherwise
I may be able > > depending on file size. There are also those slow
sites like > > megaupload to consider. What format is it in? >
894. Re: [Speed cubing group] Re: WC Movie From: Chris Hunt <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Jan 2006 23:03:24 -0800
You can upload the video on yousendit.com and send me the link to that.
yousendit.com only allows a few downloads, so after you put it up, I can
download the video and host it on my server. Thanks for making a video!
:) -Chris On 1/21/06, rubiks1938 <rubiks1938@...> wrote: > > Chris, >
> I brought a DV camera to Disney World for taking movies. Then I
uploaded > it to iMovie at > home and edited down about 2 hours of video
to 40 minutes. I will export > the movie > tomorrow and tell you what
the file size is once it's done exporting. I > will either export
it as a > .wmv or a .mpg. Which format would give a smaller file size? >
> Andy > http://andyscubepage.tk > > > > > How did you get video from
Disney? Maybe Chris Hunt at > > strangepuzzle.com can host it for us.
Otherwise I may be able > > depending on file size. There are also those
slow sites like > > megaupload to consider. What format is it in? > > >
> > > > > > Yahoo! Groups Links > > > > > > > [Non-text portions of this
message have been removed]
895. Re: OLL/PLL question From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Jan 2006 07:55:39 -0000
If you just want to take care of the OLL case I highly recommend
(assuming right-handed) to do this:
(R'D'RD)M(D'R'Dr) I used to use this alg all the
time (as is). Now to be more advanced about it, the popular
convention/recommendation is to hold the cube with the LL on top. In
that case it would be: (RUR'U')(rR'U)(RU'r')
It's the same as the one I discovered myself but I would attribute
it to Bob. I first saw it on his site. As for the ELL case, I would just
use the (M'U)^3 U (Mu)^3 U alg that I attribute to Macky, when I
leanred it for BLD. I have an optimized one for ELL that I use in my
CLL/ELL system though that is rather complicated but much faster. -Doug
--- In speedsolvingrubikscube@yahoogroups.com, "Mike Bennett"
<mikebennett_one@h...> wrote: > > --- In speedsolvingrubikscube@...m,
"nickandtamcox" > <nickandtamcox@y...> wrote: > > > >
MDM'DMDM'DMD2M'DMDM'DMDM'D2 is just one
situation that I need help > > with. From a completely solved cube, do
the move I just listed. I am > > looking for a much shorter algorithm to
get the cube solved from that > > position. I am also looking for a much
faster algorithm to solve a > > similar situation where instead of the
opposite edges needing flipped > > and that's all, for the adjacent
edges to be flipped and that's all. > > Any suggestions for the
fastest algorithm? Also, when I do the middle > > layer, sometimes one
of the edges is correctly positioned, but needs to > > be flipped. The
only algorithm I know is 15 moves long to flip it. > > To solve that
case on top, where you probably should be holding your > LL, try (M U)*3
U (M' U)*3 U. > > To solve the orientation, moving around other
edges, try (R U R' U') > M' (U R U' r). > > To flip
adjacent edges, leaving everything in place, try M U M' U2 (M >
U)*3 U M' U M2. You could also try it from the opposite side, as
M' U > is bound to be faster. I'm just too lazy to learn a new
alg. > > To flip adjacent edges, moving around other edges, use M U
M' U2 M U M'. > > -Mike >
896. Re: OLL/PLL question From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Jan 2006 10:38:40 -0000
THat is the ALG that I thought I "discovered" 3 weeks ago, but
mirrored M'UMU2M'UM'UM'U2MUM2 It has 4 M's,
which are the fastest M moves I can do. I guess M2 is also pretty fast,
for what it is. THis alg is a lot faster that MUMUMU2
M'UM'UM'U2 And yes i know that they're not the same
case.. Jason K --- In speedsolvingrubikscube@yahoogroups.com, "Mike
Bennett" <mikebennett_one@h...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "nickandtamcox" >
<nickandtamcox@y...> wrote: > > > >
MDM'DMDM'DMD2M'DMDM'DMDM'D2 is just one
situation that I need help > > with. From a completely solved cube, do
the move I just listed. I am > > looking for a much shorter algorithm to
get the cube solved from that > > position. I am also looking for a much
faster algorithm to solve a > > similar situation where instead of the
opposite edges needing flipped > > and that's all, for the adjacent
edges to be flipped and that's all. > > Any suggestions for the
fastest algorithm? Also, when I do the middle > > layer, sometimes one
of the edges is correctly positioned, but needs to > > be flipped. The
only algorithm I know is 15 moves long to flip it. > > To solve that
case on top, where you probably should be holding your > LL, try (M U)*3
U (M' U)*3 U. > > To solve the orientation, moving around other
edges, try (R U R' U') > M' (U R U' r). > > To flip
adjacent edges, leaving everything in place, try M U M' U2 (M >
U)*3 U M' U M2. You could also try it from the opposite side, as
M' U > is bound to be faster. I'm just too lazy to learn a new
alg. > > To flip adjacent edges, moving around other edges, use M U
M' U2 M U M'. > > -Mike >
897. Re: OLL/PLL question From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Jan 2006 10:48:10 -0000
hm.. i never thought of specific algs.. i would just do a setup move..
e.g. R B (M U)*3 U (M' U)*3 U --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@y...> wrote: > > > THat is the ALG that I thought I
"discovered" 3 weeks ago, but mirrored > >
M'UMU2M'UM'UM'U2MUM2 > > It has 4 M's, which
are the fastest M moves I can do. I guess M2 is > also pretty fast, for
what it is. > > THis alg is a lot faster that MUMUMU2
M'UM'UM'U2 > > And yes i know that they're not the
same case.. > > Jason K > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Mike Bennett" >
<mikebennett_one@h...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "nickandtamcox" > >
<nickandtamcox@y...> wrote: > > > > > >
MDM'DMDM'DMD2M'DMDM'DMDM'D2 is just one
situation that I need help > > > with. From a completely solved cube, do
the move I just listed. > I am > > > looking for a much shorter
algorithm to get the cube solved from that > > > position. I am also
looking for a much faster algorithm to solve a > > > similar situation
where instead of the opposite edges needing flipped > > > and
that's all, for the adjacent edges to be flipped and that's
all. > > > Any suggestions for the fastest algorithm? Also, when I do
the > middle > > > layer, sometimes one of the edges is correctly
positioned, but > needs to > > > be flipped. The only algorithm I know
is 15 moves long to flip it. > > > > To solve that case on top, where
you probably should be holding your > > LL, try (M U)*3 U (M' U)*3
U. > > > > To solve the orientation, moving around other edges, try (R U
R' U') > > M' (U R U' r). > > > > To flip adjacent
edges, leaving everything in place, try M U M' U2 (M > > U)*3 U
M' U M2. You could also try it from the opposite side, as M' U
> > is bound to be faster. I'm just too lazy to learn a new alg. >
> > > To flip adjacent edges, moving around other edges, use M U M'
U2 M U M'. > > > > -Mike > > >
898. [Speed cubing group] Re: PETRUS METHOD [MOVE COUNT] From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Jan 2006 10:55:12 -0000
Hello Lars and Everyone I think that making a 3x2x2 in one look is hard.
7 pieces to track. The cross is 4(CFOP). The White Corners is 4
(waterman). THE 2x2 is 4 pieces as well. Extended Cross (2x2 plus 2
edges) is 6 pieces. Not as hard as a 3x2x2, but still pretty hard. My
approach to Petrus is to do a 2x2 and track a corner. SO 5 pieces. A
3x2x1 is also 5 pieces. I can do it in 1 look roughly 30-40% of the
time. Most of the time, I can only form a 2x2x1 and track the other 2
pieces. Either way, a ROUX block is usually pretty quick; about 9-10
moves. WHAT Is the Avg move count for a 3x2x2? (same 4 blocks) WHAT is
the Avg move count for a 3x2x1? (same 4 blocks) I use white/red
white/orange yellow/red and yellow/orange I've seen calculations
for the optimal cross solve. MATH people, can you help me? THank you
JASON K --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus
<lars@n...> wrote: > > On Jan 21, 2006, at 3:49, Johannes Laire
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com,
"kovacic81" > > <kovacic81@y...> wrote: > >> HOW Many
people have avgeraged sub 20 with petrus? > >> > > > > At least three:
Anthony Hsu (17.65), Johannes Laire (18.96) and Kyle > > Allaire (19.85)
> > Gilles Roux was under 20 too, before he had to go found his own
cult. > There may well be more. One of my goals for the year is to learn
the > Roux method. It only seems polite. And doing U and slice moves is
the > fastest thing I can do with a cube. > > I plan to get sub 20 too
one day. I was pretty close on the plane to > Orlando. And I did my best
time ever the other day, 13.98. So there's > still hope. > > >> For
Petrus Solves, I figure out the 2x2 (which I think is easier that > >>
the cross). I decide which corner I am going to use for the 3x2x2 > >>
ahead of time. As I do the 2x2 (which becomes automatic after time), >
>> I watch my CHOSEN CORNER. Then I quickly throw it in, and have 2 > >>
quick edges to insert, finishing the 3x2x2. > >> > > > > I think that
2x2x2-block is much harder than cross, but maybe I'm just > > too
bad. That 'chosen corner' -thing is quite similiar to what I
do. > > The cross seems much harder to me, since it's so spread
out. But I'm > very biased in my experience, of course. If
you're a beginner, I can > see how the cross is simpler, since the
pieces don't interact much. > > >> > >> WHAT IS A GOOD TIME FOR A
3x2x2? > > I've actually never measured this, but I did some quick
timing right > now, and here are my (stackmat) numbers > > 2x2x3: 7.45
7.36 6.53 6.47 7.51 > 2x2x3 + OE: 6.55 14.68 7.22 8.71 9.00 > > If we
ignore the blackout, I seem to do roughly 7 for the 2x2x3 and > 8.5
including edge orientation. I you do 6 and 10, it sounds like you >
could squeeze 1-2 seconds out of your step 3 without too much trouble. >
> I usually meld step 2 and 3 together a bit in that I fix one pair of >
edges while finishing up the 2x2x3. Then there's usually only 1
pair > left. > > I normally plan out the full 2x2x2 during
preinspection, and usually > while perforning that, I'll spot
something more or less good to > continue with. Just putting the corner
in place is not optimal in > number of moves, and I never do that, but I
can see how it simplifies > things in a way. > > My plan/dream is to
plan out the full 2x2x3 during preinspection. It > shouldn't be too
hard if you work at it. I think practicing by > planning it all out in
your mind and then executing it without > looking would be a good way.
Once you can do it, you just need to get > it down to 15 seconds. And
the blindfold experience should make it > easier to look at THE OTHER
pieces while executing it and be ready to > continue very quickly once
it's done. I'll probably never get around > to this, but at
least I have a dream. > > > - - - - - - - - - - - - > "He who
refuses to do arithmetic is doomed to talk nonsense." > --- John
McCarthy > > Lars Petrus - lars@l... http://lar5.com >
899. Re: WC Movie From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Jan 2006 13:10:59 -0000
Oh! When you said Disney video, I thought you had access to their own
archives (because they did shoot some video too-- I saw Disney- labeled
cameras). As for file size, I guess WMV would be smaller. It uses MPEG-4
by default whereas MPG is probably MPEG-1. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "rubiks1938"
<rubiks1938@y...> wrote: > > Chris, > > I brought a DV camera to
Disney World for taking movies. Then I uploaded it to iMovie at > home
and edited down about 2 hours of video to 40 minutes. I will export the
movie > tomorrow and tell you what the file size is once it's done
exporting. I will either export it as a > .wmv or a .mpg. Which format
would give a smaller file size? > > Andy > http://andyscubepage.tk > > >
> > How did you get video from Disney? Maybe Chris Hunt at > >
strangepuzzle.com can host it for us. Otherwise I may be able > >
depending on file size. There are also those slow sites like > >
megaupload to consider. What format is it in? >
900. [Speed cubing group] Re: PETRUS METHOD From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Jan 2006 14:35:01 -0000
> I've actually never measured this, but I did some quick timing
right > now, and here are my (stackmat) numbers > > 2x2x3: 7.45 7.36
6.53 6.47 7.51 > 2x2x3 + OE: 6.55 14.68 7.22 8.71 9.00 > > If we ignore
the blackout, I seem to do roughly 7 for the 2x2x3 and > 8.5 including
edge orientation. If you do 6 and 10, it sounds like you > could squeeze
1-2 seconds out of your step 3 without too much trouble. > I usually try
to do step 3 very very slowly and plan step 4 as much as possible at the
same time. And I always orient only 2 edges at a time. Maybe I should
practice this step more... > I usually meld step 2 and 3 together a bit
in that I fix one pair of > edges while finishing up the 2x2x3. Then
there's usually only 1 pair > left. > That's also what I
usually do. (or at least I try...) > I normally plan out the full 2x2x2
during preinspection, and usually > while perforning that, I'll
spot something more or less good to > continue with. Just putting the
corner in place is not optimal in > number of moves, and I never do
that, but I can see how it simplifies > things in a way. > My friend
taught this corner first way me a long time ago, and I'm trying to
get rid of it. Still, I often do it this way... I need more practice. >
My plan/dream is to plan out the full 2x2x3 during preinspection. It >
shouldn't be too hard if you work at it. I think practicing by >
planning it all out in your mind and then executing it without > looking
would be a good way. Once you can do it, you just need to get > it down
to 15 seconds. And the blindfold experience should make it > easier to
look at THE OTHER pieces while executing it and be ready to > continue
very quickly once it's done. I'll probably never get around >
to this, but at least I have a dream. > That's also my goal, but
for now it seems almost impossible. I think, though, it is possible with
practice. But now I'm concentrating on learning algorithms... My
PLL is way too slow. - Johannes > > - - - - - - - - - - - - > "He
who refuses to do arithmetic is doomed to talk nonsense." > ---
John McCarthy > > Lars Petrus - lars@l... http://lar5.com >
901. Re: WC Movie From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Jan 2006 14:49:47 -0000
Also, make sure to put a good codec on it like Xvid or DivX. Peter
Greenwood --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley <no_reply@y...> wrote: > > Oh! When you said
Disney video, I thought you had access to their > own archives (because
they did shoot some video too-- I saw Disney- > labeled cameras). > > As
for file size, I guess WMV would be smaller. It uses MPEG-4 by > default
whereas MPG is probably MPEG-1. > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "rubiks1938" >
<rubiks1938@y...> wrote: > > > > Chris, > > > > I brought a DV camera
to Disney World for taking movies. Then I > uploaded it to iMovie at > >
home and edited down about 2 hours of video to 40 minutes. I will >
export the movie > > tomorrow and tell you what the file size is once
it's done > exporting. I will either export it as a > > .wmv or a
.mpg. Which format would give a smaller file size? > > > > Andy > >
http://andyscubepage.tk > > > > > > > > > How did you get video from
Disney? Maybe Chris Hunt at > > > strangepuzzle.com can host it for us.
Otherwise I may be able > > > depending on file size. There are also
those slow sites like > > > megaupload to consider. What format is it
in? > > >
902. [Speed cubing group] Re: PETRUS METHOD [MOVE COUNT] From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Jan 2006 16:01:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@y...> wrote: > > WHAT Is the Avg move count for a 3x2x2?
(same 4 blocks) > WHAT is the Avg move count for a 3x2x1? (same 4
blocks) > > I use white/red white/orange yellow/red and yellow/orange >
> I've seen calculations for the optimal cross solve. > MATH
people, can you help me? I think that's asking the wrong people :-)
Cheers! Stefan
903. Re: WC Movie From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Jan 2006 16:05:22 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "rubiks1938"
<rubiks1938@y...> wrote: > > I will either export it as a > .wmv or a
.mpg. Which format would give a smaller file size? Not a good question.
The format alone doesn't define the file size. Quality is more
important. You don't want it uncompressed (that would be stupidly
huge) so you have a quality/filesize trade-off. For example, Windows
Movie Maker let's you create .wmv files of your desired size. You
enter the goal file size, it adjusts the quality accordingly. Cheers!
Stefan
904. Re: WC Movie From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Jan 2006 16:27:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "rubiks1938" >
<rubiks1938@y...> wrote: > > > > I will either export it as a > >
.wmv or a .mpg. Which format would give a smaller file size? > > Not a
good question. The format alone doesn't define the file size. >
Quality is more important. You don't want it uncompressed (that
would > be stupidly huge) so you have a quality/filesize trade-off.
Clarification: Actually I should've said "losslessly
compressed" instead of "uncompressed". Both result in way
too large files, though. Cheers! Stefan
905. Re: Giles Roux Method; 4a Confusion From: "zethusamphion" <smoses@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Jan 2006 16:34:17 -0000
I was actually just starting to figure out the thing about the centers.
I didn't see them noted and must have missed where that was
mentioned. I spent about an hour just moving sides around and seeing
what changes and what doesn't change orientation, and noticed that
if all 4 were fixed, sometimes after aligning the centers all 4 would be
wrong. One question though... how much faster is this than doing
position first and just fixing the (usually only one) orientation
problem with M'UM'UM'U2 MU'MU'MU2? One way or
another you need to put the cubes in the right location, so that should
take the same number of moves, but isn't it faster just to do the
12 move switch rather than having to keep chasing down sides and doing
patterns that aren't always predictable? For me, on a random cube
with "final six", the way i do it is usually either 20-24
moves (if one side is oriented wrong), or 10-12 moves if they're
already fixed. Essentially i'm wondering how the 12 move zero
recognition time thing stacks up against messing with the orientations.
--- In speedsolvingrubikscube@yahoogroups.com, "Mike Bennett"
<mikebennett_one@h...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "zethusamphion" >
<smoses@u...> wrote: > > > > Ok, heres the problem i keep having.
When i follow the patterns in > > 4a, it doesn't fix the
orientation. > > > > Right now i have the cube on last 6. I'm doing
blue and green as my > > top/bottom. 4 of the 6 cubes have the blue
facelet either facing up > > or down. the ones that are not correct are
the top-back edge and > > the top-left edge. So i look on the handy
chart and it says > > that "M'UM'" will fix it
(because that shows the topback and topleft > > edge as purple). So i do
those 3 moves. now the topleft, topback, > > topright, and bottomfront
sides are messed up. same move is > > supposed to fix it,
"M'UM'", so i do it again. topright and > >
bottomfront are now messed up. thats not on the chart, but if i do > >
M2U', we're back to the first situation where the topback and
> > topleft edges are messed up. am i supposed to just keep doing
M'UM' > > over and over until it fixes it? None of these
patterns seem to > > accomplish anything... > > You have two problems.
To solve this way, first you need to make sure > you have either the
blue or green center on top. If you have the > other one, you'll
always end up with two wrong at the end at least. > Second, you may have
to adjust the U face after performing each M'UM' > type alg.
When you have the UB and UL incorrect, perform M'UM' like >
you said. Then, to match the new orientation to one of the patterns, >
do U2. This gives you incorrect edges at UL+UF+UR. Now try
M'UM'. > Solved orientation. If you leave your U the same
between algs and > don't match the pictures, there's almost no
way to get a correct > orientation. Try that. Good luck. > > -Mike >
906. Re: Giles Roux Method; 4a Confusion From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Jan 2006 18:00:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "zethusamphion"
<smoses@u...> wrote: > > I spent about an hour just moving sides
around and > seeing what changes and what doesn't change
orientation, and noticed > that if all 4 were fixed, sometimes after
aligning the centers all 4 > would be wrong. M-turns and U-turns with
U/D center on top never change orientations. Quarter-U-turns with F/B
center on top change orientations of all four edges in the U layer. >
One question though... how much faster is this than doing position >
first and just fixing the (usually only one) orientation problem > with
M'UM'UM'U2 MU'MU'MU2? One way or another you
need to put the > cubes in the right location, so that should take the
same number of > moves, but isn't it faster just to do the 12 move
switch rather than > having to keep chasing down sides and doing
patterns that aren't > always predictable? What do you mean, not
predictable? Cheers! Stefan
907. Re: Gilles Roux method From: "cantspelwright" <cantspelwright@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Jan 2006 18:18:00 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Mike Bennett"
<mikebennett_one@h...> wrote: > > > Thanks this help quite a bit, but
one thing I don't understand is > > where in the graph it says
something like "(D5)' Sym(F5)" does > > that mean
it's the same move as F5 and the inverse of D5? > > That's
exactly what it means. But also look at other corner pages to > see if
there are other algorithms you like better. I only use a few > of the
sequences from Gilles' site out of the 40. > > -Mike > Ok, thanks.
I'll try that
908. Re: WC Movie From: a_ooms75 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Jan 2006 18:51:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "rubiks1938"
<rubiks1938@y...> wrote: > > Hey everyone, > > I finished making a
video of the WC using video from Disney. The movie is 40 minutes long. I
> haven't exported it yet so I don't know how big of a file it
will be, but I'm guessing it's going > to be big. How could I
post a 40 minute movie for everybody to download or view it? i dont know
how that works but a making a bittorent could be an option ?? > >
Thanks, > > Andy > > http://andyscubepage.tk > greets Alexander
909. Re: Giles Roux Method; 4a Confusion From: "Mike Bennett" <mikeisadumbname@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Jan 2006 18:55:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "zethusamphion"
<smoses@u...> wrote: > > One question though... how much faster is
this than doing position > first and just fixing the (usually only one)
orientation problem > with M'UM'UM'U2
MU'MU'MU2? One way or another you need to put the > cubes in
the right location, so that should take the same number of > moves, but
isn't it faster just to do the 12 move switch rather than > having
to keep chasing down sides and doing patterns that aren't > always
predictable? For me, on a random cube with "final six", the >
way i do it is usually either 20-24 moves (if one side is oriented >
wrong), or 10-12 moves if they're already fixed. Essentially
i'm > wondering how the 12 move zero recognition time thing stacks
up > against messing with the orientations. Not at all. Following
Gilles' Step 4, you can generally average fewer than 14 moves to
place and orient all 6 edges, without learning any of the special cases.
The fact that you can orient the edges in around 7 moves helps, because
M'U moves are incredibly fast. Those orientations are very easy to
recognize. Just go through each one and memorize which of the 3 move
algs needs to happen when. Most of them are just M'U M' U
adjustment M'U M'. After that, learn to place the UR and UL
edges simultaneously, giving you a simple 3 edge cycle in a slice to
finish most of the time. Very fast. -Mike
910. RE: [Speed cubing group] Re: PETRUS METHOD From: "James Stuber" <jestuber@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 22 Jan 2006 11:46:54 -0800
Has anyone tried Petrus without OE and then finishing with OLL/PLL? I
always found the OE step of Petrus to be somewhat inefficient (sorry
Lars) unless you would finish with ZBLL. I've been experimenting
with different f2l methods, and I like the move counts the Petrus Method
provides for the f2l. The total move count for f2l is around 5 moves
less than fridrich, a potential 1-1.5 second improvement. The only
holdback is recognition times, but a planned out 2x2x2 can allow for
being able to see at least a corner/edge pair for the 2x2x3, and a
follow up with either fridrich style or placing a corner/edge pair and
then insert an edge in the D layer is fast. -James Stuber _____ From:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Stefan
Pochmann Sent: Sunday, January 22, 2006 8:02 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
PETRUS METHOD [MOVE COUNT] --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@y...> wrote: > > WHAT Is the Avg move count for a 3x2x2?
(same 4 blocks) > WHAT is the Avg move count for a 3x2x1? (same 4
blocks) > > I use white/red white/orange yellow/red and yellow/orange >
> I've seen calculations for the optimal cross solve. > MATH
people, can you help me? I think that's asking the wrong people :-)
Cheers! Stefan _____ YAHOO! GROUPS LINKS * Visit your group
"speedsolvingrubikscube
<http://groups.yahoo.com/group/speedsolvingrubikscube> " on the
web. * To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com
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be> * Your use of Yahoo! Groups is subject to the Yahoo!
<http://docs.yahoo.com/info/terms/> Terms of Service. _____ [Non-text
portions of this message have been removed]
911. learning intuitive F2L From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Jan 2006 12:28:11 -0800 (PST)
Hey, Yesterday I memorized what I suppose are "the basic" 17
LL algs, improving my cubing quite a bit from the method I had been
using... from what I've heard, the next thing I should do (besides
of course practicing and getting faster) is learn how to do F2L.
Currently, I do the first and second layers seperately, and it usually
takes me around a minute or so to do the F2L (35/25). (That number is
based off of one trial) I refuse to memorize 41 algorithms. I would be
unable to do this anyways. Plus, even if this were a good idea, lots of
people have told me DO NOT TRY TO MEMORIZE THOSE, IT SHOULD BE
INTUITIVE.. so, i'm going to try to follow that advice :) Any good
guides for F2L? Craig recommended the one at
http://twistypuzzles.com/solutions/3x3x3-01-step2.shtml . However, the
problem with this guide is that the color-scheme on the cube in the
guide is different from my cube. But, if you guys agree that it is a
good guide, I could just go through and change the text/pictures,
switching around BLUE and YELLOW, thus making it match my cube. (Is that
right?) I want to know if that guide is good, before I take the time to
do that... or maybe you guys know of some other good guides... let me
know what you think is best. I need to learn intuitive F2L!! Thanks
David --------------------------------- What are the most popular cars?
Find out at Yahoo! Autos [Non-text portions of this message have been
removed]
912. Re: [Speed cubing group] learning intuitive F2L From: john lusby <undermostfiend@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Jan 2006 12:40:10 -0800 (PST)
my advice to you is to learn how to do it intuitively with the help of
algarithms try and figure out how they work and make sense of them. I
realized recently i was doing all but the LL purely on intuition without
a single alg but i was very slow and didnt do the best moves for each
pair. Right now im actually trying to go back and learn those algs w/
Fingertricks and i have already lowered my average. a good sight to
check out is http://home.comcast.net/~djspazy/rubiks/f2l.html. i have
actually just switched to friedrick from petrus a few days ago and im
actually just as fast on friedrick because petrus doesnt give algorithms
for the F2L. when people say it should be intuitive it sure helps alot
to have something to figure out than figuring it out on your own.
Goodluck! John, David Pritts <ladartfrog@...> wrote: Hey, Yesterday I
memorized what I suppose are "the basic" 17 LL algs, improving
my cubing quite a bit from the method I had been using... from what
I've heard, the next thing I should do (besides of course
practicing and getting faster) is learn how to do F2L. Currently, I do
the first and second layers seperately, and it usually takes me around a
minute or so to do the F2L (35/25). (That number is based off of one
trial) I refuse to memorize 41 algorithms. I would be unable to do this
anyways. Plus, even if this were a good idea, lots of people have told
me DO NOT TRY TO MEMORIZE THOSE, IT SHOULD BE INTUITIVE.. so, i'm
going to try to follow that advice :) Any good guides for F2L? Craig
recommended the one at
http://twistypuzzles.com/solutions/3x3x3-01-step2.shtml . However, the
problem with this guide is that the color-scheme on the cube in the
guide is different from my cube. But, if you guys agree that it is a
good guide, I could just go through and change the text/pictures,
switching around BLUE and YELLOW, thus making it match my cube. (Is that
right?) I want to know if that guide is good, before I take the time to
do that... or maybe you guys know of some other good guides... let me
know what you think is best. I need to learn intuitive F2L!! Thanks
David --------------------------------- What are the most popular cars?
Find out at Yahoo! Autos [Non-text portions of this message have been
removed] SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games --------------------------------- YAHOO! GROUPS LINKS Visit your
group "speedsolvingrubikscube" on the web. To unsubscribe from
this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! Photos Ring in the New Year with Photo Calendars. Add photos,
events, holidays, whatever. [Non-text portions of this message have been
removed]
Lol that's my site... well actually I basically took the optimized
algorithms on Bob Burton's Site and made it into a printer friendly
format with nice pictures I took from speedcubing.com so I can't
really say it's my site... Most people will tell you not to
memorize algorithms, and start doing f2l intuitively on your own, but I
still think that you should memorize them for the sake of understanding
what moves do what on your cube. Once you memorize the algorithms, step
back a bit and just spend time to understand what is happened with each
piece. After you do so, you will understand what to do intuitively and
build off there. --- In speedsolvingrubikscube@yahoogroups.com, john
lusby <undermostfiend@y...> wrote: > > my advice to you is to learn
how to do it intuitively with the help of algarithms try and figure out
how they work and make sense of them. I realized recently i was doing
all but the LL purely on intuition without a single alg but i was very
slow and didnt do the best moves for each pair. Right now im actually
trying to go back and learn those algs w/ Fingertricks and i have
already lowered my average. a good sight to check out is
http://home.comcast.net/~djspazy/rubiks/f2l.html. > i have actually just
switched to friedrick from petrus a few days ago and im actually just as
fast on friedrick because petrus doesnt give algorithms for the F2L.
when people say it should be intuitive it sure helps alot to have
something to figure out than figuring it out on your own. > > Goodluck!
> > John, > > David Pritts <ladartfrog@y...> wrote: Hey, > >
Yesterday I memorized what I suppose are "the basic" 17 LL
algs, improving my cubing quite a bit from the method I had been
using... from what I've heard, the next thing I should do (besides
of course practicing and getting faster) is learn how to do F2L.
Currently, I do the first and second layers seperately, and it usually
takes me around a minute or so to do the F2L (35/25). (That number is
based off of one trial) > > I refuse to memorize 41 algorithms. I would
be unable to do this anyways. Plus, even if this were a good idea, lots
of people have told me DO NOT TRY TO MEMORIZE THOSE, IT SHOULD BE
INTUITIVE.. so, i'm going to try to follow that advice :) > > Any
good guides for F2L? Craig recommended the one at
http://twistypuzzles.com/solutions/3x3x3-01-step2.shtml . However, the
problem with this guide is that the color-scheme on the cube in the
guide is different from my cube. But, if you guys agree that it is a
good guide, I could just go through and change the text/pictures,
switching around BLUE and YELLOW, thus making it match my cube. (Is that
right?) > > I want to know if that guide is good, before I take the time
to do that... or maybe you guys know of some other good guides... let me
know what you think is best. I need to learn intuitive F2L!! > > Thanks
> > David > > > --------------------------------- > > What are the most
popular cars? Find out at Yahoo! Autos > > [Non-text portions of this
message have been removed] > > > > SPONSORED LINKS > Jigsaw puzzle game
Free puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games > > --------------------------------- > YAHOO!
GROUPS LINKS > > > Visit your group "speedsolvingrubikscube"
on the web. > > To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > >
--------------------------------- > Yahoo! Photos > Ring in the New Year
with Photo Calendars. Add photos, events, holidays, whatever. > >
[Non-text portions of this message have been removed] >
914. Re: learning intuitive F2L From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jan 2006 00:14:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@y...> wrote: > > I want to know if that guide is good,
before I take the time to > do that... or maybe you guys know of some
other good guides... let > me know what you think is best. I need to
learn intuitive F2L!! Dan calls it "advanced" but I'd at
least call 1-2 "basic":
http://www.cosine-systems.com/cubestation/f2l/f2ladvanced.php Cheers!
Stefan
915. BATG download ? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jan 2006 00:26:09 -0000
Please, I'm dying for the new episode... anyone working on making
it available for download? Cheers! Stefan
916. Re: learning intuitive F2L From: "alexhassoap" <alexhassoap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jan 2006 00:34:30 -0000
I was in the EXACT same boat you were quite recently (around
November-December). After using it for a couple of months, I have to say
that learning the F2L algs intuitively is awesome :). Yes, at the
beginning, it's difficult, and yes, almost always, your times will
be worse when you're starting. But keep at it, and your times will
go down very much. The advantages of intuitive F2L are many, those which
I can elaborate on if you want me too. But to answer your questions:
http://www.snkenjoi.com/wikicube/mediawiki-1.5.3/index.php?title=Intuitive_F2L
That website goes over intuitive F2L very well for someone starting to
learn it. In terms of tips for it, I would most recommend just playing
around with the cube after the cross is done, and thinking about ways to
put together corner-edge pairs in different situations. A page of
algorithms comes in handy when you absolutely cannot figure out how to
do it. But experiment, and have fun with it! I don't think my
response was too good, so if you have more questions, feel free to ask
me.
917. Wow ... Korea ? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jan 2006 01:14:37 -0000
Never heard of Korean cubers before... but they're quite strong,
one got a 15.02 average for 3x3 and one-handed average 33.31 ... Anybody
from Korea in this group here? Cheers! Stefan
918. Re: WC Movie From: "Doug Reed" <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jan 2006 01:47:36 -0000
Maybe you could just make a torrent and we could seed it? That would be
good at least until we find a permanent home for it. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@y...> wrote: > > How did you get video from Disney? Maybe
Chris Hunt at > strangepuzzle.com can host it for us. Otherwise I may be
able > depending on file size. There are also those slow sites like >
megaupload to consider. What format is it in? > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "rubiks1938" >
<rubiks1938@y...> wrote: > > > > Hey everyone, > > > > I finished
making a video of the WC using video from Disney. The > movie is 40
minutes long. I > > haven't exported it yet so I don't know
how big of a file it will > be, but I'm guessing it's going >
> to be big. How could I post a 40 minute movie for everybody to >
download or view it? > > > > Thanks, > > > > Andy > > > >
http://andyscubepage.tk > > >
919. Re: [Speed cubing group] Wow ... Korea ? From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Jan 2006 17:52:12 -0800
It saddens me to think that we lose out on the Korean culture and the
other asian countries because of the language barrier. I apologizes that
us Americans are unable to speak anything besides English! Tyson Mao MSC
#631 California Institute of Technology On Jan 22, 2006, at 5:14 PM,
Stefan Pochmann wrote: > Never heard of Korean cubers before... but
they're quite strong, one > got a 15.02 average for 3x3 and
one-handed average 33.31 ... > > Anybody from Korea in this group here?
> > Cheers! > Stefan > > > > > > > > Yahoo! Groups Links > > > > > >
920. Re: Giles Roux Method; 4a Confusion From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jan 2006 03:08:55 -0000
You basically want to have a situation with 3 bad edges on top, and 1 on
the bottom, either in DF or DB If in DF, M'UM' If in DB,
MUM' BUT HERE's THE COOL PART; you can change the M' to M
or vice versa. In addition, you can change which way you do U as well.
All that matters is the first move(M or M') If in DF,
M'UM' or M'UM or M'U'M' or M'U'M
If in DB, MUM' or MUM or MU'M' or MU'M. Each of
these has a different affect on the positions of the 6 edges. You can
pick which one of the 4 you do to control where your ledge and redge end
up. I strongly suggest using White and YEllow on L and R, because
tracking bright pieces is easy, even at full turning speed. Once edges
are oriented, If you have a ledge or redge in DF, put the other
ledge/redge in UB and Do M'U2M' You want to have ledge and
redge paired up on the bottom, with all edges oriented. THen simply do a
U adjustment, and insert ledge and redge simultaneously. THis is what
Mike B was talking about. you should be averaging under 15 moves with
practice Here are a couple posts I put up awhile ago
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/23725
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/23726
Jason Kovacic --- In speedsolvingrubikscube@yahoogroups.com,
"zethusamphion" <smoses@u...> wrote: > > I was actually
just starting to figure out the thing about the > centers. I didn't
see them noted and must have missed where that > was mentioned. I spent
about an hour just moving sides around and > seeing what changes and
what doesn't change orientation, and noticed > that if all 4 were
fixed, sometimes after aligning the centers all 4 > would be wrong. > >
One question though... how much faster is this than doing position >
first and just fixing the (usually only one) orientation problem > with
M'UM'UM'U2 MU'MU'MU2? One way or another you
need to put the > cubes in the right location, so that should take the
same number of > moves, but isn't it faster just to do the 12 move
switch rather than > having to keep chasing down sides and doing
patterns that aren't > always predictable? For me, on a random cube
with "final six", the > way i do it is usually either 20-24
moves (if one side is oriented > wrong), or 10-12 moves if they're
already fixed. Essentially i'm > wondering how the 12 move zero
recognition time thing stacks up > against messing with the
orientations. > > --- In speedsolvingrubikscube@yahoogroups.com,
"Mike Bennett" > <mikebennett_one@h...> wrote: > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "zethusamphion" > >
<smoses@u...> wrote: > > > > > > Ok, heres the problem i keep having.
When i follow the patterns > in > > > 4a, it doesn't fix the
orientation. > > > > > > Right now i have the cube on last 6. I'm
doing blue and green > as my > > > top/bottom. 4 of the 6 cubes have the
blue facelet either > facing up > > > or down. the ones that are not
correct are the top-back edge > and > > > the top-left edge. So i look
on the handy chart and it says > > > that "M'UM'"
will fix it (because that shows the topback and > topleft > > > edge as
purple). So i do those 3 moves. now the topleft, > topback, > > >
topright, and bottomfront sides are messed up. same move is > > >
supposed to fix it, "M'UM'", so i do it again.
topright and > > > bottomfront are now messed up. thats not on the
chart, but if i > do > > > M2U', we're back to the first
situation where the topback and > > > topleft edges are messed up. am i
supposed to just keep doing > M'UM' > > > over and over until
it fixes it? None of these patterns seem to > > > accomplish anything...
> > > > You have two problems. To solve this way, first you need to make
> sure > > you have either the blue or green center on top. If you have
the > > other one, you'll always end up with two wrong at the end
at > least. > > Second, you may have to adjust the U face after
performing each > M'UM' > > type alg. When you have the UB and
UL incorrect, perform M'UM' > like > > you said. Then, to
match the new orientation to one of the > patterns, > > do U2. This
gives you incorrect edges at UL+UF+UR. Now try > M'UM'. > >
Solved orientation. If you leave your U the same between algs and > >
don't match the pictures, there's almost no way to get a
correct > > orientation. Try that. Good luck. > > > > -Mike > > >
umm does tvtorrent.info have it? im not sure [Non-text portions of this
message have been removed]
922. Re: [Speed cubing group] Wow ... Korea ? From: Chris Hunt <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Jan 2006 19:21:23 -0800
I'm even worse of a disgrace. I lived in Japan for 5 years, and
STILL didn't learn Japanese. I really need to learn another
language. As for the topic, no, I've never heard of any Korean
cubers. On 1/22/06, Tyson Mao <tmao@...> wrote: > > It saddens me to
think that we lose out on the Korean culture and the > other asian
countries because of the language barrier. I apologizes > that us
Americans are unable to speak anything besides English! > > Tyson Mao >
MSC #631 > California Institute of Technology > > On Jan 22, 2006, at
5:14 PM, Stefan Pochmann wrote: > > > Never heard of Korean cubers
before... but they're quite strong, one > > got a 15.02 average for
3x3 and one-handed average 33.31 ... > > > > Anybody from Korea in this
group here? > > > > Cheers! > > Stefan > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > [Non-text portions of this message have been
removed]
923. Re: Wow ... Korea ? From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jan 2006 06:21:04 -0000
Hey Chris, don't feel bad, I lived in Germany for 4 years when I
was younger and didn't learn anything but how to count to ten...
incorrectly :-( Trying as best as I can to hold onto the German I know
now, but it's hard to speak not-English in America, definitely :-(
I still love it here, but wish we were more multilingual as a culture.
And yes I am mightily impressed by the times seen in Korea. Awesome -
awesome stuff. Chris --- In speedsolvingrubikscube@yahoogroups.com,
Chris Hunt <huntca@g...> wrote: > > I'm even worse of a
disgrace. I lived in Japan for 5 years, and STILL didn't > learn
Japanese. I really need to learn another language. > > As for the topic,
no, I've never heard of any Korean cubers. >
924. Re: [Speed cubing group] Re: Wow ... Korea ? From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jan 2006 07:47:11 +0000
And I'm mightily impressed that every cuber I meet from continental
Europe speaks at least two or three languages (sometimes more!) I also
only speak English. We're fairly geographically isolated in
Australia so most people only know English. Jasmine On Mon, 23 Jan 2006
06:21:04 -0000, "cmhardw" <no_reply@yahoogroups.com> said:
> > Hey Chris, > don't feel bad, I lived in Germany for 4 years
when I was > younger > and didn't learn anything but how to count
to ten... incorrectly > :-( > Trying as best as I can to hold onto the
German I know now, but > it's > hard to speak not-English in
America, definitely :-( > I still love it here, but wish we were more
multilingual as a > culture. > And yes I am mightily impressed by the
times seen in Korea. > Awesome - awesome stuff. > Chris > --- In
speedsolvingrubikscube@yahoogroups.com, Chris Hunt > <huntca@g...>
wrote: > > > > I'm even worse of a disgrace. I lived in Japan for 5
years, > and > STILL didn't > > learn Japanese. I really need to
learn another language. > > > > As for the topic, no, I've never
heard of any Korean cubers. > > >
___________________________________________________________ > > YAHOO!
GROUPS LINKS > > * Visit your group
"[1]speedsolvingrubikscube" on the web. > > * To unsubscribe
from this group, send an email to: >
[2]speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the [3]Yahoo! Terms > of Service. >
___________________________________________________________ > >
References > > 1. http://groups.yahoo.com/group/speedsolvingrubikscube >
2. >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe
> 3. http://docs.yahoo.com/info/terms/ -- http://www.fastmail.fm - Email
service worth paying for. Try it for free
925. Re: [Speed cubing group] BATG download ? From: Marco Garbelini <garbelini@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jan 2006 11:10:43 +0200
mininova.org has it On 1/23/06, Parth Upadhyay <parth.upadhyay@...>
wrote: > > umm does tvtorrent.info have it? im not sure > > > [Non-text
portions of this message have been removed] > > > > > Yahoo! Groups
Links > > > > > > > [Non-text portions of this message have been
removed]
Hmm, I only see two episodes added half a year ago and one file
containing the whole first season. But nothing from this season. Stefan
--- In speedsolvingrubikscube@yahoogroups.com, Marco Garbelini
<garbelini@g...> wrote: > > mininova.org has it > > On 1/23/06, Parth
Upadhyay <parth.upadhyay@g...> wrote: > > > > umm does tvtorrent.info
have it? im not sure > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > > > >
> > > > > > > > [Non-text portions of this message have been removed] >
927. Re: [Speed cubing group] BATG download ? From: Marco Garbelini <garbelini@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jan 2006 13:16:46 +0200
By searching for "beauty geek" (no quotes) I find 4 episodes.
The last one is the one. On 1/23/06, Stefan Pochmann <pochmann@...>
wrote: > > Hmm, I only see two episodes added half a year ago and one
file > containing the whole first season. But nothing from this season.
> > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, Marco
Garbelini > <garbelini@g...> wrote: > > > > mininova.org has it > > >
> On 1/23/06, Parth Upadhyay <parth.upadhyay@g...> wrote: > > > > > >
umm does tvtorrent.info have it? im not sure > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > > > > >
> Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > > >
> > [Non-text portions of this message have been removed] > > > > > > >
> > > Yahoo! Groups Links > > > > > > > [Non-text portions of this
message have been removed]
That is the one I used to learn intuitive F2L and I find it wonderful
and very progressive. http://dougreed.no-ip.org/~doug/f2l/f2l.htm
Christophe > Hey, > > Yesterday I memorized what I suppose are "the
basic" 17 LL algs, improving my cubing quite a bit from the method
I had been using... from what I've heard, the next thing I should
do (besides of course practicing and getting faster) is learn how to do
F2L. Currently, I do the first and second layers seperately, and it
usually takes me around a minute or so to do the F2L (35/25). (That
number is based off of one trial) > > I refuse to memorize 41
algorithms. I would be unable to do this anyways. Plus, even if this
were a good idea, lots of people have told me DO NOT TRY TO MEMORIZE
THOSE, IT SHOULD BE INTUITIVE.. so, i'm going to try to follow that
advice :) > > Any good guides for F2L? Craig recommended the one at
http://twistypuzzles.com/solutions/3x3x3-01-step2.shtml . However, the
problem with this guide is that the color-scheme on the cube in the
guide is different from my cube. But, if you guys agree that it is a
good guide, I could just go through and change the text/pictures,
switching around BLUE and YELLOW, thus making it match my cube. (Is that
right?) > > I want to know if that guide is good, before I take the time
to do that... or maybe you guys know of some other good guides... let me
know what you think is best. I need to learn intuitive F2L!! > > Thanks
> > David >
___________________________________________________________________________
Nouveau : t�l�phonez moins cher avec Yahoo! Messenger ! D�couvez
les tarifs exceptionnels pour appeler la France et l'international.
T�l�chargez sur http://fr.messenger.yahoo.com
929. [Speed cubing group] Re: Wow ... Korea ? From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jan 2006 12:16:45 -0000
I speak Finnish, English and some Swedish and French. Trying to learn
some German soon.. Also not much hungarians in this group. --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee"
<speedcuber@f...> wrote: > > And I'm mightily impressed that
every cuber I meet from continental > Europe speaks at least two or
three languages (sometimes more!) > > I also only speak English.
We're fairly geographically isolated in > Australia so most people
only know English. > > Jasmine > > > On Mon, 23 Jan 2006 06:21:04 -0000,
"cmhardw" <no_reply@yahoogroups.com> > said: > > > > Hey
Chris, > > don't feel bad, I lived in Germany for 4 years when I
was > > younger > > and didn't learn anything but how to count to
ten... incorrectly > > :-( > > Trying as best as I can to hold onto the
German I know now, but > > it's > > hard to speak not-English in
America, definitely :-( > > I still love it here, but wish we were more
multilingual as a > > culture. > > And yes I am mightily impressed by
the times seen in Korea. > > Awesome - awesome stuff. > > Chris > > ---
In speedsolvingrubikscube@yahoogroups.com, Chris Hunt > >
<huntca@g...> wrote: > > > > > > I'm even worse of a disgrace. I
lived in Japan for 5 years, > > and > > STILL didn't > > > learn
Japanese. I really need to learn another language. > > > > > > As for
the topic, no, I've never heard of any Korean cubers. > > > > >
___________________________________________________________ > > > >
YAHOO! GROUPS LINKS > > > > * Visit your group
"[1]speedsolvingrubikscube" on the web. > > > > * To
unsubscribe from this group, send an email to: > >
[2]speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > * Your use
of Yahoo! Groups is subject to the [3]Yahoo! Terms > > of Service. > >
___________________________________________________________ > > > >
References > > > > 1.
http://groups.yahoo.com/group/speedsolvingrubikscube > > 2. > >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?
subject=Unsubscribe > > 3. http://docs.yahoo.com/info/terms/ > > -- >
http://www.fastmail.fm - Email service worth paying for. Try it for free
>
Great, thanks. I didn't see the search field, I just browsed
through "TV Shows", then "Beauty and the Geek".
Strange that the search doesn't find that first season archive, so
neither the browsing nor the searching finds everything... Cheers!
Stefan --- In speedsolvingrubikscube@yahoogroups.com, Marco Garbelini
<garbelini@g...> wrote: > > By searching for "beauty geek"
(no quotes) I find 4 episodes. The last one > is the one. > > On
1/23/06, Stefan Pochmann <pochmann@g...> wrote: > > > > Hmm, I only
see two episodes added half a year ago and one file > > containing the
whole first season. But nothing from this season. > > > > Stefan > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Marco Garbelini > >
<garbelini@g...> wrote: > > > > > > mininova.org has it > > > > > >
On 1/23/06, Parth Upadhyay <parth.upadhyay@g...> wrote: > > > > > > >
> umm does tvtorrent.info have it? im not sure > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > > > > > [Non-text portions of
this message have been removed] >
931. [Speed cubing group] Re: Wow ... Korea ? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jan 2006 12:32:24 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala"
<mahtianssi@y...> wrote: > > Also not much hungarians in this group.
Yeah... actually strange, since I think they generally speak English
well (at least the top cubers there do, I spent some time with them so I
know). Cheers! Stefan
932. Re: [Speed cubing group] Re: WC Movie From: Marco Garbelini <garbelini@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jan 2006 15:48:48 +0200
For a 40 mins video I think half a CD, something around 350 mb, as a
target file size with whatever software or codec (wmv or DivX) you
decide to use can assure great quality. As we would really like detail
so we can actually see the cubes I think this would be a reasonable file
size. Maybe a smaller version for people with dialup is also a good
idea. Either way I'll be happy to see the video. Cheers, Marco On
1/23/06, Doug Reed <dougreed@...> wrote: > > Maybe you could just
make a torrent and we could seed it? That would > be good at least until
we find a permanent home for it. > > -Doug > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@y...> wrote: > > > > How did you get video from Disney?
Maybe Chris Hunt at > > strangepuzzle.com can host it for us. Otherwise
I may be able > > depending on file size. There are also those slow
sites like > > megaupload to consider. What format is it in? > > > >
Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"rubiks1938" > > <rubiks1938@y...> wrote: > > > > > > Hey
everyone, > > > > > > I finished making a video of the WC using video
from Disney. The > > movie is 40 minutes long. I > > > haven't
exported it yet so I don't know how big of a file it will > > be,
but I'm guessing it's going > > > to be big. How could I post
a 40 minute movie for everybody to > > download or view it? > > > > > >
Thanks, > > > > > > Andy > > > > > > http://andyscubepage.tk > > > > > >
> > > > > > > Yahoo! Groups Links > > > > > > > > [Non-text portions of
this message have been removed]
933. (dis)assembling Rubik's Domino From: "Dennis Nilssson" <massimo@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 23 Jan 2006 20:59:22 +0100
Hi all, I just got my Rubik's Domino which I had won on an auction.
I got I really cheap 2.5$US, but it seems that it is a knockoff puzzle
(http://www.tradera.com/auction/auction.asp?aid=22855742/). The problem
is that I can't turn the 1x2x3 blocks, the 1x3x3 block turns nicely
though. I found Stefan's guide
(http://www.stefan-pochmann.de/spocc/disassemble/rubiks_domino/) for
disassembling the puzzle but I can't get the center cap of.
Can't I just pop an edge as for the 3x3x3? //Dennis
www.cubeloop.com [Non-text portions of this message have been removed]
934. F2L Shortcuts From: "Daniel Jih" <djspazy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jan 2006 20:07:07 -0000
You guys know any good sites with algorithms for F2L shortcuts? Like
taking an edge from another corner and stuff like that.
935. Re: (dis)assembling Rubik's Domino From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jan 2006 20:37:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dennis
Nilssson" <massimo@c...> wrote: > > Hi all, > > I just got my
Rubik's Domino which I had won on an auction. I got I really >
cheap 2.5$US, but it seems that it is a knockoff puzzle >
(http://www.tradera.com/auction/auction.asp?aid=22855742/). The problem
is > that I can't turn the 1x2x3 blocks, the 1x3x3 block turns
nicely though. I > found Stefan's guide >
(http://www.stefan-pochmann.de/spocc/disassemble/rubiks_domino/) for >
disassembling the puzzle but I can't get the center cap of.
Can't I just pop > an edge as for the 3x3x3? Wow, I've never
seen one like this. What do you mean you can't turn the 1x2x3
blocks? Are they hard to turn or do they not turn at all? In any case,
how to take it apart of course depends on the mechanism. Any info or
pictures (e.g. with parts turned 45 degrees) you can provide us might
help... Cheers! Stefan
936. Re: F2L Shortcuts From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jan 2006 20:43:29 -0000
I'm in the process of trying to improve my F2L as well. Macky has
some shortcuts here: http://cubefreak.hp.infoseek.co.jp/F2L.html Dan
Harris also has a few tricks here:
http://www.cosine-systems.com/cubestation/f2l/f2ladvanced-
piecesstuck.php Those are some links, but does anybody have any favorite
tricks they'd like to share? Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Jih"
<djspazy@c...> wrote: > > You guys know any good sites with
algorithms for F2L shortcuts? Like > taking an edge from another corner
and stuff like that. >
937. Re: F2L Shortcuts From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jan 2006 21:18:09 -0000
Here are some that me and my brother have listed:
http://www.svekub.se/component/option,com_wikidoc/task,viewcontent/do
cid,4/Itemid,49/sid,13/cid,13/ /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@y...> wrote: > > I'm in the process of trying to
improve my F2L as well. > > Macky has some shortcuts here: > >
http://cubefreak.hp.infoseek.co.jp/F2L.html > > Dan Harris also has a
few tricks here: > >
http://www.cosine-systems.com/cubestation/f2l/f2ladvanced- >
piecesstuck.php > > Those are some links, but does anybody have any
favorite tricks > they'd like to share? > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Jih" >
<djspazy@c...> wrote: > > > > You guys know any good sites with
algorithms for F2L shortcuts? > Like > > taking an edge from another
corner and stuff like that. > > >
Ok, Here are some pictures (~100kb)
http://www.cubeloop.com/php/upload/domino.htm The second picture is as
much I dare to rotate the block (or R,L,B,F) layers. The U (and D) layer
is no problem to rotate. What do you mean by mechanism, are there
different Domino's that have different mechanisms? // Dennis
www.cubeloop.com -----Ursprungligt meddelande----- Från:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] För Stefan Pochmann
Skickat: den 23 januari 2006 21:38 Till:
speedsolvingrubikscube@yahoogroups.com Ämne: [Speed cubing group] Re:
(dis)assembling Rubik's Domino --- In
speedsolvingrubikscube@yahoogroups.com, "Dennis Nilssson"
<massimo@c...> wrote: > > Hi all, > > I just got my Rubik's
Domino which I had won on an auction. I got I really > cheap 2.5$US, but
it seems that it is a knockoff puzzle >
(http://www.tradera.com/auction/auction.asp?aid=22855742/). The problem
is > that I can't turn the 1x2x3 blocks, the 1x3x3 block turns
nicely though. I > found Stefan's guide >
(http://www.stefan-pochmann.de/spocc/disassemble/rubiks_domino/) for >
disassembling the puzzle but I can't get the center cap of.
Can't I just pop > an edge as for the 3x3x3? Wow, I've never
seen one like this. What do you mean you can't turn the 1x2x3
blocks? Are they hard to turn or do they not turn at all? In any case,
how to take it apart of course depends on the mechanism. Any info or
pictures (e.g. with parts turned 45 degrees) you can provide us might
help... Cheers! Stefan Yahoo! Groups Links
939. [Speed cubing group] Re: PETRUS METHOD From: "dwarmaj" <Dwarmaj@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jan 2006 21:41:31 -0000
I'm curious about move counts as well. I use a slightly modified
Petrus method (I create 1x1x3 first and finish with OLL/PLL), with fifty
solves I average 2x2x3 15 moves F2L 41 moves LL 23 moves Total average
for 50 solves was 64 moves Anyone else have F2L move counts? --- In
speedsolvingrubikscube@yahoogroups.com, "James Stuber"
<jestuber@v...> wrote: > > Has anyone tried Petrus without OE and
then finishing with OLL/PLL? I always > found the OE step of Petrus to
be somewhat inefficient (sorry Lars) unless > you would finish with
ZBLL. I've been experimenting with different f2l > methods, and I
like the move counts the Petrus Method provides for the f2l. > The total
move count for f2l is around 5 moves less than fridrich, a > potential
1-1.5 second improvement. The only holdback is recognition times, > but
a planned out 2x2x2 can allow for being able to see at least a >
corner/edge pair for the 2x2x3, and a follow up with either fridrich
style > or placing a corner/edge pair and then insert an edge in the D
layer is > fast. > > > > -James Stuber > > > > > > _____ > > From:
speedsolvingrubikscube@yahoogroups.com >
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Stefan
Pochmann > Sent: Sunday, January 22, 2006 8:02 AM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group]
Re: PETRUS METHOD [MOVE COUNT] > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81" >
<kovacic81@y...> wrote: > > > > WHAT Is the Avg move count for a
3x2x2? (same 4 blocks) > > WHAT is the Avg move count for a 3x2x1? (same
4 blocks) > > > > I use white/red white/orange yellow/red and
yellow/orange > > > > I've seen calculations for the optimal cross
solve. > > MATH people, can you help me? > > I think that's asking
the wrong people :-) > > Cheers! > Stefan > > > > > > > > _____ > >
YAHOO! GROUPS LINKS > > > > * Visit your group
"speedsolvingrubikscube >
<http://groups.yahoo.com/group/speedsolvingrubikscube> " on the
web. > > * To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?
subject=Unsubscri > be> > > * Your use of Yahoo! Groups is subject to
the Yahoo! > <http://docs.yahoo.com/info/terms/> Terms of Service. >
> > > _____ > > > > [Non-text portions of this message have been
removed] >
940. maze/colorblind cubes From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jan 2006 17:04:16 -0500
Has anybody successfully solved the maze cube on cubesmith.com? I
searched the whole yahoo group and only found one thread about it. It
looks very tempting. It reminded me of the discussion a few days back
about whether the Rubik's cube really counts as a
"puzzle" to speedcubers, once they've reduced solving it
to a method. Putting together the maze would (at least momentarily) make
it a puzzle again, even with my existing arsenal of speedcubing
algorithms. Plus I'm curious if anybody speed-solves the colorblind
cube. I wonder if it would take longer (or even shorter??) to solve once
my mind switched to shape recognition vs. colors. - Matt --
http://procool.blogspot.com [Non-text portions of this message have been
removed]
941. German News Magazine From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jan 2006 22:18:02 -0000
Here's an article from German magazine "Spiegel"
("Mirror"). I used to think they're a serious intelligent
magazine, at least they do pretend do be. But now this:
http://www.spiegel.de/panorama/0,1518,395614,00.html Oh wow, wait...
they fixed it a bit. My dad printed it a few days ago when it said:
"Er drehte die Farben in 11,13 Sekunden in die richtige Position -
mit verbundenen Augen." ("He turned the colors in 11.13
seconds into the right position - blindfolded.") So now they
removed the "blindfolded". But they still say Leyan beat all
other competitors (not true, Macky won) and that for this he only needed
six of eight attempts (pure nonsense bullshit). Compared to the earlier
version they also deleted this sentence: "Den Weltmeister-Titel
konnte Lo allerdings nicht ergattern, dafuer haette er nur fuenf
Versuche brauchen duerfen". "But Lo didn't get the world
champion title (correct, since it wasn't the world championship,
you dumbass), for that he would've needed to do it with only five
attempts (AAAAAAHHHHHHHHHHHHH!!!!)". Actually I should've
known better. Two years ago they wrote a short article about the 2003
world championship. In an article about half as long as this new one
(sorry, can't find it anymore) they managed to make several serious
mistakes and insult Jessica Fridrich. I think they first mentioned that
she had been a competitor 1982 already. And then they said her method is
now obsolete. And that despite her 2nd place and champion Dan Knights
using her system. Gosh... Che... no, not really... Stefan
942. Re: German News Magazine From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jan 2006 22:21:40 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > Actually I should've
known better. Two years ago they wrote a short > article about the 2003
world championship. In an article about half as > long as this new one
(sorry, can't find it anymore) Ok, found it, but it's not free
anymore, would've to pay half a Euro for it and it's not worth
it. But here's the link/title/introduction in case anyone cares:
http://www.spiegel.de/wissenschaft/mensch/0,1518,262770,00.html Cheers!
Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "Dennis
Nilssson" <massimo@c...> wrote: > > Ok, > Here are some pictures
(~100kb) > http://www.cubeloop.com/php/upload/domino.htm > > The second
picture is as much I dare to rotate the block (or R,L,B, F) > layers.
The U (and D) layer is no problem to rotate. What do you mean by >
mechanism, are there different Domino's that have different
mechanisms? Oh yes, there are several different! Go to
http://www.twistypuzzles.com/ In the menu, choose "Puzzle
Database" - "Search" Use keyword search for
"domino" Then you can see a few different. Spindle and Groove
are considerable different and you can see how they work. The one with
the indented pips looks still different (look at the pictures on its own
site by clicking on it). The custom made "2x3x3" is (usually)
a keychain 3x3 hidden inside cubies from a normal 3x3. No idea about the
Marvel/Lettered/Blindman. And if you don't care about weight/size
you can turn a 4x4 cube into a domino easily. I think yours is probably
that standard spindle or groove version. Can you try to look between the
pieces inside the puzzle? Do you see split spindle pieces? If it's
a split spindle (i.e. like the one you've seen from me) then
I'd say popping an edge is not the best idea, but if the center cap
is really stuck it's probably your best bet. You could try to pull
down the spindle with e.g. a screwdriver while you pull the edge up.
You'd need to get the edge piece over that half-circle at the end
of the spindle arm. Never tried that, though. And it depends on how
loose your puzzle is I'd say. Cheers! Stefan
944. [Speed cubing group] Re: F2L Shortcuts From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jan 2006 22:42:54 -0000
Hmm, as far as I can see the applets don't use much language, do
they? Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
shamsul khawaja <shamsus2010@y...> wrote: > > U dont happen to have a
direct link to the short cuts do u?..... the site is in a different
language...so i cant really naviagte it :P > > Here are some that me and
my brother have listed: > >
http://www.svekub.se/component/option,com_wikidoc/task, viewcontent/do >
cid,4/Itemid,49/sid,13/cid,13/ > > /Gunnar
945. 5x5x5 blindfolded From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jan 2006 15:06:56 -0800 (PST)
I noticed on the WC2005 website that only 3 people attempted solving the
5x5x5 cube blindfolded, and none of them finished... this didn't
surprise me in the least, of course, since the whole concept is absurd.
I determined that it wasn't possible. Then I saw on Stephan's
site that he apparently set a world record for solving the 5x5x5
blindfolded, in 2.5 hours... Although I don't ever plan to try
something this absurd myself at any point in my life, I would be
delighted and fascinated to hear exactly HOW you would do something like
that... IE, do you (after every move), go through all the sides,
picturing what colors were placed where as a result of your move? Is
your memory THAT good? How many people have ever done this? Amazing.
David --------------------------------- Yahoo! Photos Ring in the New
Year with Photo Calendars. Add photos, events, holidays, whatever.
[Non-text portions of this message have been removed]
946. Re: 5x5x5 blindfolded From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Jan 2006 00:35:51 -0000
Several people have done this, have a look at the speedcubing.com record
list for this. And not just this, also relays (more than one cube) or
Super 5x5 and Megaminx. Dror was very close in Orlando, he only had a
blue and a green center swapped. And he's a *lot* faster than me. I
didn't practice it since my solve at Euro2004, and it took me
embarassingly long to just analyze/memorize. After about 3 hours or so I
had to give up cause another event started. But at that point I had
already made two mistakes or so. Next time I'll be prepared better,
I swear. Try solving 3x3 blindfolded first, that's really easy. And
then to step up to the larger puzzles it's just a matter of
memorization techniques. And a matter of dedication/motivation.
It's all a matter of dedication/motivation... Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@y...> wrote: > > I noticed on the WC2005 website that
only 3 people attempted solving the 5x5x5 cube blindfolded, and none of
them finished... this didn't surprise me in the least, of course,
since the whole concept is absurd. I determined that it wasn't
possible. > > Then I saw on Stephan's site that he apparently set a
world record for solving the 5x5x5 blindfolded, in 2.5 hours... > >
Although I don't ever plan to try something this absurd myself at
any point in my life, I would be delighted and fascinated to hear
exactly HOW you would do something like that... IE, do you (after every
move), go through all the sides, picturing what colors were placed where
as a result of your move? Is your memory THAT good? > > How many people
have ever done this? > > Amazing. > > David > > >
--------------------------------- > Yahoo! Photos > Ring in the New Year
with Photo Calendars. Add photos, events, holidays, whatever. > >
[Non-text portions of this message have been removed] >
947. Re: 5x5x5 blindfolded From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Jan 2006 00:39:28 -0000
Hey David, doing the 5x5x5 blindfolded is certainly not impossible, and
in fact a number of people have done it. See
http://www.speedcubing.com/records/recs_bf_555.html As far as how
exactly you do it, you don't update the cube in your head with
every turn, you solve with longer sequences that move only 3 pieces at a
time (or flip 2 pieces at a time). These are almost always intuitive
commutators (permutations in the form X Y X' Y' where X and Y
are two separate permutations). So for example if I want to cycle just 3
wing edges on a 5x5x5, and change absolutely nothing else on the cube
(this is the key part) then I could do something like this R' d R U
R' d' R U' If you do this on a 5x5x5 you'll see that
it only affects 3 edge pieces, and if you look deeper you'll see
that absolutely nothing else on the whole cube changes. So what you do
is memorize how the different types of pieces cycle back to their
original places. There are only 5 types of pieces on a 5x5x5, and they
are corners, central edges, wing edges, and two types of centers (called
+centers and Xcenters). If you memorize the cycles of each piece type,
as well as the orientations of the corners and central edges, you can
use moves to either move or flip pieces without affecting anything else.
For example if I want to flip two central edges without changing
anything else I can do R' e' R2 e2 R' U R e2 R2 e R
U' This long move is just a commutator of the form X Y X'
Y' X = R' e' R2 e2 R' Y = U and you can see how it
is made. Check out the blindfolded group at
http://games.groups.yahoo.com/group/blindfoldsolving-rubiks-cube/ if you
are interested in learning more about blindfold solving. So in short
it's definitely not impossible to do a 5x5x5 blindfolded. Not easy,
yes, but definitely possible. Hope this helps, Chris --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@y...> wrote: > > I noticed on the WC2005 website that
only 3 people attempted solving the 5x5x5 cube blindfolded, and none of
them finished... this didn't surprise me in the least, of course,
since the whole concept is absurd. I determined that it wasn't
possible. > > Then I saw on Stephan's site that he apparently set a
world record for solving the 5x5x5 blindfolded, in 2.5 hours... > >
Although I don't ever plan to try something this absurd myself at
any point in my life, I would be delighted and fascinated to hear
exactly HOW you would do something like that... IE, do you (after every
move), go through all the sides, picturing what colors were placed where
as a result of your move? Is your memory THAT good? > > How many people
have ever done this? > > Amazing. > > David > > >
--------------------------------- > Yahoo! Photos > Ring in the New Year
with Photo Calendars. Add photos, events, holidays, whatever. > >
[Non-text portions of this message have been removed] >
948. Re: Wow ... Korea ? From: "timbreynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Jan 2006 00:58:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > Never heard of Korean
cubers before... but they're quite strong, one > got a 15.02
average for 3x3 and one-handed average 33.31 ... > > Anybody from Korea
in this group here? > > Cheers! > Stefan > Did you see the videos on the
link Ron posted at speedcubing.com? The 12.82 by Yoon Seon Gyu looks
like it could have potentially been sub-12, had it not been for slow PLL
recognition. Pretty impressive, considering it was his first official
contest...
949. Notation question From: "twekerr" <tweker25@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Jan 2006 01:09:00 -0000
I'm curently learning F2L algorims and many of them have some moves
between [ ] and I don't know what it means, can any help me out?
example: [U2] (R2 U2') (R' U' R U' R2')
950. Re: Notation question From: "Daniel Jih" <djspazy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Jan 2006 01:18:41 -0000
Basically what you're looking at is an optimized algorithm for the
F2L. It consists of finger tricks. The finger tricks are the moves
between the ( ) that you can easily and quickly do with flicks of your
wrist. Of course not all algorithms can be composed of just finger
tricks so you have moves that are not finger tricks, indicated with a [
]. If you just execute the moves and ignored the [ ] anyways it still
would have worked... --- In speedsolvingrubikscube@yahoogroups.com,
"twekerr" <tweker25@h...> wrote: > > I'm curently
learning F2L algorims and many of them have some moves > between [ ] and
I don't know what it means, can any help me out? > example: [U2]
(R2 U2') (R' U' R U' R2') >
http://lohe.gmxhome.de/maze_cube.htm some info about maze cube things
greetz, sander --- Matt Moberly <mmoberly@...> wrote: > Has anybody
successfully solved the maze cube on > cubesmith.com? I searched > the
whole yahoo group and only found one thread > about it. It looks very >
tempting. It reminded me of the discussion a few > days back about
whether > the Rubik's cube really counts as a "puzzle" to
> speedcubers, once they've > reduced solving it to a method.
Putting together > the maze would (at least > momentarily) make it a
puzzle again, even with my > existing arsenal of > speedcubing
algorithms. > > Plus I'm curious if anybody speed-solves the >
colorblind cube. I wonder if > it would take longer (or even shorter??)
to solve > once my mind switched to > shape recognition vs. colors. > >
- Matt > > -- > http://procool.blogspot.com > > > [Non-text portions of
this message have been > removed]
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
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952. Re: 5x5x5 blindfolded From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Jan 2006 02:37:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > > As far as how exactly you do it, you
don't update the cube in your > head with every turn, you solve
with longer sequences that move only > 3 pieces at a time (or flip 2
pieces at a time). Chris, you're trying to point out that you solve
in very small changes. Then why suggest moving 3 pieces when 2 is
possible? Cheers! Stefan
953. Re: Notation question From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Jan 2006 02:40:15 -0000
Ouch... wrist flicks? [] means optional, not really part of the
algorithm, has nothing to do with finger trick or not. Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Jih"
<djspazy@c...> wrote: > > Basically what you're looking at is an
optimized algorithm for the > F2L. It consists of finger tricks. The
finger tricks are the moves > between the ( ) that you can easily and
quickly do with flicks of your > wrist. Of course not all algorithms can
be composed of just finger > tricks so you have moves that are not
finger tricks, indicated with a > [ ]. If you just execute the moves and
ignored the [ ] anyways it > still would have worked... > > --- In
speedsolvingrubikscube@yahoogroups.com, "twekerr" >
<tweker25@h...> wrote: > > > > I'm curently learning F2L
algorims and many of them have some moves > > between [ ] and I
don't know what it means, can any help me out? > > example: [U2]
(R2 U2') (R' U' R U' R2') > > >
954. RE: [Speed cubing group] Re: PETRUS METHOD From: "James Stuber" <jestuber@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 23 Jan 2006 19:26:17 -0800
You should be able to finish the f2l in about 10 moves less than
you're doing right now. Even if you do the last cross piece and two
f2l pairs it should be around 15 moves after 2x2x3. _____ From:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of dwarmaj
Sent: Monday, January 23, 2006 1:42 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
PETRUS METHOD I'm curious about move counts as well. I use a
slightly modified Petrus method (I create 1x1x3 first and finish with
OLL/PLL), with fifty solves I average 2x2x3 15 moves F2L 41 moves LL 23
moves Total average for 50 solves was 64 moves Anyone else have F2L move
counts? --- In speedsolvingrubikscube@yahoogroups.com, "James
Stuber" <jestuber@v...> wrote: > > Has anyone tried Petrus
without OE and then finishing with OLL/PLL? I always > found the OE step
of Petrus to be somewhat inefficient (sorry Lars) unless > you would
finish with ZBLL. I've been experimenting with different f2l >
methods, and I like the move counts the Petrus Method provides for the
f2l. > The total move count for f2l is around 5 moves less than
fridrich, a > potential 1-1.5 second improvement. The only holdback is
recognition times, > but a planned out 2x2x2 can allow for being able to
see at least a > corner/edge pair for the 2x2x3, and a follow up with
either fridrich style > or placing a corner/edge pair and then insert an
edge in the D layer is > fast. > > > > -James Stuber > > > > > > _____ >
> From: speedsolvingrubikscube@yahoogroups.com >
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Stefan
Pochmann > Sent: Sunday, January 22, 2006 8:02 AM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group]
Re: PETRUS METHOD [MOVE COUNT] > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81" >
<kovacic81@y...> wrote: > > > > WHAT Is the Avg move count for a
3x2x2? (same 4 blocks) > > WHAT is the Avg move count for a 3x2x1? (same
4 blocks) > > > > I use white/red white/orange yellow/red and
yellow/orange > > > > I've seen calculations for the optimal cross
solve. > > MATH people, can you help me? > > I think that's asking
the wrong people :-) > > Cheers! > Stefan > > > > > > > > _____ > >
YAHOO! GROUPS LINKS > > > > * Visit your group
"speedsolvingrubikscube >
<http://groups.yahoo.com/group/speedsolvingrubikscube> " on the
web. > > * To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?
subject=Unsubscri > be> > > * Your use of Yahoo! Groups is subject to
the Yahoo! > <http://docs.yahoo.com/info/terms/> Terms of Service. >
> > > _____ > > > > [Non-text portions of this message have been
removed] > _____ YAHOO! GROUPS LINKS * Visit your group
"speedsolvingrubikscube
<http://groups.yahoo.com/group/speedsolvingrubikscube> " on the
web. * To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscri
be> * Your use of Yahoo! Groups is subject to the Yahoo!
<http://docs.yahoo.com/info/terms/> Terms of Service. _____ [Non-text
portions of this message have been removed]
955. Re: [Speed cubing group] Re: 5x5x5 blindfolded From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jan 2006 20:40:57 -0800 (PST)
That is mind boggling... I'm very impressed.. obviously I want to
be much more impressed with Chris's solving it in 40 minutes, but
part of me is just as amazed that Stefan can go for 2.5 hours without
making one mistake or becoming suicidal.. -.- I don't think my
memory would allow me to do that.. I am extremely interested in learning
how to solve one WITHOUT blindfold, however... I'll ask for a prof
cube for my birthday which is in 3 weeks ^_^ Quick question: on
Rubiks.com, it has a big WARNING message on the revenge/professor cube
saying that due to having many more moving parts, these cubes are much
more delicate than the 3x3x3 and are "not suitable for
speedcubing". Does this just mean that these cubes are more likely
to pop a piece, or that they are actually prone to true breakage? Second
quick question: When would you recommend I start learning how to
blindfold the 3x3x3? I have only been seriously cubing for about a
month, and I currently average maybe 1:50 or so (just memorized the
basic 17 algs for PLL/OLL, so i expect my times will start to decrease
as these become more second-nature to me). Third quick question: are
there some people who simply can't learn to blindfold? b/c if there
are, I would bet (from knowing the way I think/learn/etc) that I am one
of them :-( Thanks, David cmhardw <no_reply@yahoogroups.com> wrote:
Hey David, doing the 5x5x5 blindfolded is certainly not impossible, and
in fact a number of people have done it. See
http://www.speedcubing.com/records/recs_bf_555.html As far as how
exactly you do it, you don't update the cube in your head with
every turn, you solve with longer sequences that move only 3 pieces at a
time (or flip 2 pieces at a time). These are almost always intuitive
commutators (permutations in the form X Y X' Y' where X and Y
are two separate permutations). So for example if I want to cycle just 3
wing edges on a 5x5x5, and change absolutely nothing else on the cube
(this is the key part) then I could do something like this R' d R U
R' d' R U' If you do this on a 5x5x5 you'll see that
it only affects 3 edge pieces, and if you look deeper you'll see
that absolutely nothing else on the whole cube changes. So what you do
is memorize how the different types of pieces cycle back to their
original places. There are only 5 types of pieces on a 5x5x5, and they
are corners, central edges, wing edges, and two types of centers (called
+centers and Xcenters). If you memorize the cycles of each piece type,
as well as the orientations of the corners and central edges, you can
use moves to either move or flip pieces without affecting anything else.
For example if I want to flip two central edges without changing
anything else I can do R' e' R2 e2 R' U R e2 R2 e R
U' This long move is just a commutator of the form X Y X'
Y' X = R' e' R2 e2 R' Y = U and you can see how it
is made. Check out the blindfolded group at
http://games.groups.yahoo.com/group/blindfoldsolving-rubiks-cube/ if you
are interested in learning more about blindfold solving. So in short
it's definitely not impossible to do a 5x5x5 blindfolded. Not easy,
yes, but definitely possible. Hope this helps, Chris --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@y...> wrote: > > I noticed on the WC2005 website that
only 3 people attempted solving the 5x5x5 cube blindfolded, and none of
them finished... this didn't surprise me in the least, of course,
since the whole concept is absurd. I determined that it wasn't
possible. > > Then I saw on Stephan's site that he apparently set a
world record for solving the 5x5x5 blindfolded, in 2.5 hours... > >
Although I don't ever plan to try something this absurd myself at
any point in my life, I would be delighted and fascinated to hear
exactly HOW you would do something like that... IE, do you (after every
move), go through all the sides, picturing what colors were placed where
as a result of your move? Is your memory THAT good? > > How many people
have ever done this? > > Amazing. > > David > > >
--------------------------------- > Yahoo! Photos > Ring in the New Year
with Photo Calendars. Add photos, events, holidays, whatever. > >
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956. Leyan Imposter Strikes again on Letterman. From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Jan 2006 05:51:13 -0000
This is just weird. This is the second appearance the Leyan Lo imposter
on David Letterman in the past week or so. Since he mentioned it ahead
of time I threw a DVD in the recorder and snagged the appearance.
It's reasonably humorous, I hope you don't mind my linking the
video Leyan! http://media.putfile.com/Leyan-Lo-Imposter-on-Letterman
Does he have/need permission for that? Cheers, Daniel
957. [Speed cubing group] Re: 5x5x5 blindfolded From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Jan 2006 06:28:13 -0000
Hey David, Answers to your questions below: > Quick question: on
Rubiks.com, it has a big WARNING message on the >revenge/professor cube
saying that due to having many more moving >parts, these cubes are much
more delicate than the 3x3x3 and are "not >suitable for
speedcubing". Does this just mean that these cubes are >more likely
to pop a piece, or that they are actually prone to true >breakage?
That's just their warning so that if you do break it you can't
sue or anything. Basically, don't be surprised if you do twist an
Xcenter (the centers that are closest to the corners) and it breaks.
www.cubesmith.com sells replacement pieces, and I belive rubiks.com
might as well. The rubiks.com 5x5's are the ones that a lot of
people use for speedcubing though, so no worries. > Second quick
question: When would you recommend I start learning >how to blindfold
the 3x3x3? I have only been seriously cubing for >about a month, and I
currently average maybe 1:50 or so (just >memorized the basic 17 algs
for PLL/OLL, so i expect my times will >start to decrease as these
become more second-nature to me). You can learn how to blindfold solve
anytime you want really. Again check out the blindsolving group, but
there are tutorials written on how to blindfold solve (check out
Macky's and Tyson's tutorials. I think Leyan may also have
one, but not sure). It won't harm your speedcubing at all, and is
just a different way to solve. I would personally recommend starting
with either the corners only of a 3x3x3 cube or a 2x2x2 cube
blindfolded. Like anything blindfold solving works by learning the
basics and working up. Though you could learn to solve the 5x5 first, it
would be a lot harder in my opinion. I think your time would be better
spent learning the 2x2, then the 3x3, then the 4x4, then the 5x5. Though
you should know that there are people who have done the 3x3 then gone
straight to the 5x5, so it really is up to you. > Third quick question:
are there some people who simply can't learn >to blindfold? b/c if
there are, I would bet (from knowing the way I >think/learn/etc) that I
am one of them :-( Absolutely not. I am totally convinced that anyone
could learn to do this. It takes only the desire to do it, and
dedication to practice and train your memory. Now I do believe that some
people are gifted with a stronger memory than most, but anyone can train
their memory to do things that might now seem impossible to you right
now. Your memory, and anyone's for that matter, is definitely
trainable, and with practice you definitely could do the cube
blindfolded (yes even the 5x5), no doubt at all. One thing that working
on blindfold solving taught me is that your memory is actually much
*better* than you think it is. You'll find that you'll
actually have a problem with trying to *forget* information from a
previous solve, even though a lot of time has passed since then. In
short I think blindfoldsolving is for everyone, and is achievable by
everyone. Anyone who thinks they can't blindfold solve, I am
convinced I could teach you how to do it (and any BLD solver really
could teach you how to do it), but I would offer to help if I can. Just
look for me on yahoo messenger (cmhardw). All it takes is just for you
to want to do it. Chris
958. Re: [Speed cubing group] Leyan Imposter Strikes again on
Letterman. From: Leyan Lo <leyanlo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jan 2006 22:28:26 -0800
I don't know if he needs any permission, but he certainly never got
any from me!! Any lawyers in this group? :-P Leyan Daniel Hayes wrote: >
This is just weird. This is the second appearance the Leyan Lo >
imposter on David Letterman in the past week or so. Since he > mentioned
it ahead of time I threw a DVD in the recorder and snagged > the
appearance. It's reasonably humorous, I hope you don't mind my
> linking the video Leyan! > >
http://media.putfile.com/Leyan-Lo-Imposter-on-Letterman > > Does he
have/need permission for that? > Cheers, > Daniel > > > > > > > Yahoo!
Groups Links > > > > > > >
959. Re: [Speed cubing group] Leyan Imposter Strikes again on
Letterman. From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jan 2006 22:37:32 -0800
I kind of doubt he does, but we'll kick his butt tomorrow. Tyson
Mao MSC #631 California Institute of Technology On Jan 23, 2006, at
10:28 PM, Leyan Lo wrote: > I don't know if he needs any
permission, but he certainly never got any > from me!! Any lawyers in
this group? :-P > > Leyan > > > Daniel Hayes wrote: >> This is just
weird. This is the second appearance the Leyan Lo >> imposter on David
Letterman in the past week or so. Since he >> mentioned it ahead of time
I threw a DVD in the recorder and snagged >> the appearance. It's
reasonably humorous, I hope you don't mind my >> linking the video
Leyan! >> >> http://media.putfile.com/Leyan-Lo-Imposter-on-Letterman >>
>> Does he have/need permission for that? >> Cheers, >> Daniel >> >> >>
>> >> >> >> Yahoo! Groups Links >> >> >> >> >> >> >> > > > > Yahoo!
Groups Links > > > > > > >
960. Re: [Speed cubing group] Leyan Imposter Strikes again on
Letterman. From: Chris Hunt <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jan 2006 22:53:40 -0800
I find it weird that Letterman makes no mention at all that this is not
Leyan. I'd be a little flustered if there was someone posing as me
on public television :) I'm no lawyer, but it can't be legal
for him to do that. -Chris On 1/23/06, Tyson Mao <tmao@...> wrote: >
> I kind of doubt he does, but we'll kick his butt tomorrow. > >
Tyson Mao > MSC #631 > California Institute of Technology > > On Jan 23,
2006, at 10:28 PM, Leyan Lo wrote: > > > I don't know if he needs
any permission, but he certainly never got any > > from me!! Any lawyers
in this group? :-P > > > > Leyan > > > > > > Daniel Hayes wrote: > >>
This is just weird. This is the second appearance the Leyan Lo > >>
imposter on David Letterman in the past week or so. Since he > >>
mentioned it ahead of time I threw a DVD in the recorder and snagged >
>> the appearance. It's reasonably humorous, I hope you don't
mind my > >> linking the video Leyan! > >> > >>
http://media.putfile.com/Leyan-Lo-Imposter-on-Letterman > >> > >> Does
he have/need permission for that? > >> Cheers, > >> Daniel > >> > >> >
>> > >> > >> > >> > >> Yahoo! Groups Links > >> > >> > >> > >> > >> > >>
> >> > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > >
> > > Yahoo! Groups Links > > > > > > > [Non-text portions of this
message have been removed]
961. Re: [Speed cubing group] Leyan Imposter Strikes again on
Letterman. From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Jan 2006 07:37:15 -0000
"Leyan Lo" is even listed as a guest star on David
Letterman's website. I usually don't watch the Late Show.. do
they make it a habit of bringing on celebrity imposters as guest stars?
Shelley --- In speedsolvingrubikscube@yahoogroups.com, Chris Hunt
<huntca@g...> wrote: > > I find it weird that Letterman makes no
mention at all that this is not > Leyan. I'd be a little flustered
if there was someone posing as me on public > television :) > > I'm
no lawyer, but it can't be legal for him to do that. > > -Chris > >
On 1/23/06, Tyson Mao <tmao@i...> wrote: > > > > I kind of doubt he
does, but we'll kick his butt tomorrow. > > > > Tyson Mao > > MSC
#631 > > California Institute of Technology > > > > On Jan 23, 2006, at
10:28 PM, Leyan Lo wrote: > > > > > I don't know if he needs any
permission, but he certainly never got any > > > from me!! Any lawyers
in this group? :-P > > > > > > Leyan > > > > > > > > > Daniel Hayes
wrote: > > >> This is just weird. This is the second appearance the
Leyan Lo > > >> imposter on David Letterman in the past week or so.
Since he > > >> mentioned it ahead of time I threw a DVD in the recorder
and snagged > > >> the appearance. It's reasonably humorous, I hope
you don't mind my > > >> linking the video Leyan! > > >> > > >>
http://media.putfile.com/Leyan-Lo-Imposter-on-Letterman > > >> > > >>
Does he have/need permission for that? > > >> Cheers, > > >> Daniel > >
>> > > >> > > >> > > >> > > >> > > >> > > >> Yahoo! Groups Links > > >>
> > >> > > >> > > >> > > >> > > >> > > >> > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> Yahoo! Groups Links > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] >
962. Re: [Speed cubing group] Re: 5x5x5 blindfolded From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jan 2006 18:49:47 -0800 (PST)
That is mind boggling... I'm very impressed.. obviously I want to
be much more impressed with Chris's solving it in 40 minutes, but
part of me is just as amazed that Stefan can go for 2.5 hours without
making one mistake or becoming suicidal.. -.- I don't think my
memory would allow me to do that.. I am extremely interested in learning
how to solve one WITHOUT blindfold, however... I'll ask for a prof
cube for my birthday which is in 3 weeks ^_^ Quick question: on
Rubiks.com, it has a big WARNING message on the revenge/professor cube
saying that due to having many more moving parts, these cubes are much
more delicate than the 3x3x3 and are "not suitable for
speedcubing". Does this just mean that these cubes are more likely
to pop a piece, or that they are actually prone to true breakage? Second
quick question: When would you recommend I start learning how to
blindfold the 3x3x3? I have only been seriously cubing for about a
month, and I currently average maybe 1:50 or so (just memorized the
basic 17 algs for PLL/OLL, so i expect my times will start to decrease
as these become more second-nature to me). Third quick question: are
there some people who simply can't learn to blindfold? b/c if there
are, I would bet (from knowing the way I think/learn/etc) that I am one
of them :-( Thanks, David cmhardw <no_reply@yahoogroups.com> wrote:
Hey David, doing the 5x5x5 blindfolded is certainly not impossible, and
in fact a number of people have done it. See
http://www.speedcubing.com/records/recs_bf_555.html As far as how
exactly you do it, you don't update the cube in your head with
every turn, you solve with longer sequences that move only 3 pieces at a
time (or flip 2 pieces at a time). These are almost always intuitive
commutators (permutations in the form X Y X' Y' where X and Y
are two separate permutations). So for example if I want to cycle just 3
wing edges on a 5x5x5, and change absolutely nothing else on the cube
(this is the key part) then I could do something like this R' d R U
R' d' R U' If you do this on a 5x5x5 you'll see that
it only affects 3 edge pieces, and if you look deeper you'll see
that absolutely nothing else on the whole cube changes. So what you do
is memorize how the different types of pieces cycle back to their
original places. There are only 5 types of pieces on a 5x5x5, and they
are corners, central edges, wing edges, and two types of centers (called
+centers and Xcenters). If you memorize the cycles of each piece type,
as well as the orientations of the corners and central edges, you can
use moves to either move or flip pieces without affecting anything else.
For example if I want to flip two central edges without changing
anything else I can do R' e' R2 e2 R' U R e2 R2 e R
U' This long move is just a commutator of the form X Y X'
Y' X = R' e' R2 e2 R' Y = U and you can see how it
is made. Check out the blindfolded group at
http://games.groups.yahoo.com/group/blindfoldsolving-rubiks-cube/ if you
are interested in learning more about blindfold solving. So in short
it's definitely not impossible to do a 5x5x5 blindfolded. Not easy,
yes, but definitely possible. Hope this helps, Chris --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@y...> wrote: > > I noticed on the WC2005 website that
only 3 people attempted solving the 5x5x5 cube blindfolded, and none of
them finished... this didn't surprise me in the least, of course,
since the whole concept is absurd. I determined that it wasn't
possible. > > Then I saw on Stephan's site that he apparently set a
world record for solving the 5x5x5 blindfolded, in 2.5 hours... > >
Although I don't ever plan to try something this absurd myself at
any point in my life, I would be delighted and fascinated to hear
exactly HOW you would do something like that... IE, do you (after every
move), go through all the sides, picturing what colors were placed where
as a result of your move? Is your memory THAT good? > > How many people
have ever done this? > > Amazing. > > David > > >
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963. [Speed cubing group] Re: 5x5x5 blindfolded From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Jan 2006 08:24:10 -0000
David, Hey, this is Marcus. I think anyone can solve the cube
blindfolded with enough practice and dedication -- and you don't
necessarily need to know how to speedsolve one in order to do it, as an
entirely different set of algorithms are used. I think in order to
blindfold solve well you need a good visual mind and memory. And yeah
the 4x4x4 cubes tend to break a lot. My friend's 4x4x4's
center pieces snapped into pieces once. To begin, definitely try to
first blindfold solve a 3x3x3. There are plenty of algs to get you
started -- you don't need OLL or PLL or anything like that,
however. Even for a beginner I would say, if you really tried hard, you
could blindfold solve your first cube in under an hour, given the extra
time dedicated to memorizing cube positions and ensuring your algorithms
are correctly implemented, etc. I wouldn't even think about the
5x5x5 until you master the 3x3x3 but that is just my advice. Happy
cubing!
964. Re: SV: [Speed cubing group] Re: (dis)assembling Rubik's
Domino From: Gustav Fredell <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Jan 2006 11:09:37 +0100
Ok... this is my third try. Yahoo doesn't like me. Hi Dennis, I
bought 3 of those from Tradera too last year. Great price for an unusual
item (about $2 for you foreigners :) . Mine were also stiff as hell to
begin with but I turned mine like in your first picture and managed to
get the edge out. The center cap is glued on so you need a thin sharp
knife to cut it open in the seam. You will want to get it off eventually
anyhow cause' beneath it is a screw and a spring and adjusting the
spring will do miracles for the puzzle. I completely dissassembled mine,
cleaned, and lubed it and adjusted the tension... like a whole new
puzzle. Still not great, but compared to before it's awesome. An
additional adjustment you might want to make is to sand the end of the
springs flat. They stick out pretty much and gets caught in the
surrounding plastic. And for those who are interested, it's a
groove mechanism. /Gustav Dennis Nilssson skrev: Ok, Here are some
pictures (~100kb) http://www.cubeloop.com/php/upload/domino.htm The
second picture is as much I dare to rotate the block (or R,L,B,F)
layers. The U (and D) layer is no problem to rotate. What do you mean by
mechanism, are there different Domino's that have different
mechanisms? // Dennis www.cubeloop.com -----Ursprungligt meddelande-----
Fr�n: speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] F�r Stefan Pochmann
Skickat: den 23 januari 2006 21:38 Till:
speedsolvingrubikscube@yahoogroups.com �mne: [Speed cubing group] Re:
(dis)assembling Rubik's Domino --- In
speedsolvingrubikscube@yahoogroups.com, "Dennis Nilssson"
<massimo@c...> wrote: > Hi all, > I just got my Rubik's Domino
which I had won on an auction. I got I really > cheap 2.5$US, but it
seems that it is a knockoff puzzle >
(http://www.tradera.com/auction/auction.asp?aid=22855742/). The problem
is > that I can't turn the 1x2x3 blocks, the 1x3x3 block turns
nicely though. I > found Stefan's guide >
(http://www.stefan-pochmann.de/spocc/disassemble/rubiks_domino/) for >
disassembling the puzzle but I can't get the center cap of.
Can't I just pop > an edge as for the 3x3x3? > Wow, I've never
seen one like this. What do you mean you can't turn the 1x2x3
blocks? Are they hard to turn or do they not turn at all? In any case,
how to take it apart of course depends on the mechanism. Any info or
pictures (e.g. with parts turned 45 degrees) you can provide us might
help... Cheers! Stefan > >
--- kyuubree <no_reply@yahoogroups.com> wrote: > To begin, definitely
try to first blindfold solve a > 3x3x3. There > are plenty of algs to
get you started -- you don't > need OLL or PLL > or anything like
that, however. well, that kind of depends on what system you use... I
learned blindsolving with the method described on stefan pochmanns site.
all you need for the method is 4 PLL algorithms (or just 2 or well
actually just 1), and a bunch of very short and intu�tive setup moves
that you can come up with while doing the solve. never tried anything
besides 3x3x3 (so far) but i'm quite convinced too that anyone can
solve one blindfolded. all it takes is, as said by other people before
me :-), motivation and dedication! greetz, sander
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of spam? Yahoo! Mail has the best spam protection around
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966. Re: BATG download ? From: "Jasmine" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Jan 2006 10:41:40 -0000
I've finally seen the first two episodes of BATG and they are well
worth watching. I was watching the show with some friends who all
thought Tyson was definitely less geeky than many of the other guys.
I'm glad to see that Tyson's cube has made numerous
appearances already. I'm still hoping to see one of the girls
playing with it though. It would be awesome if they learnt the cube, but
I'm guessing that's not going to happen (maybe just one
layer?? surely they could manage this much??) BTW, on an unrelated note,
unrelated except for the fact that it also involves the USA, I'm in
Hawaii at the moment! I'll tell you all why later (doesn't
involve cubing or reality TV shows). Jasmine
http://speedcuber.blogspot.com --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > Please, I'm dying for the new
episode... anyone working on making it > available for download? > >
Cheers! > Stefan >
967. [Speed cubing group] Re: 5x5x5 blindfolded From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Jan 2006 12:09:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@y...> wrote: > > Third quick question: are there some
people who simply can't > learn to blindfold? b/c if there are, I
would bet (from knowing > the way I think/learn/etc) that I am one of
them :-( Are there people who can't learn blindsolving? Yes. Dead
people. Stefan
--- In speedsolvingrubikscube@yahoogroups.com, Gustav Fredell
<gufr5747@s...> wrote: > > Ok... this is my third try. Yahoo
doesn't like me. > > Hi Dennis, > > I bought 3 of those from
Tradera too last year. Oh wow, can you sell me one for let's say
$10 so I can take it to Ebay and sell it for $100? Cheers! Stefan
969. Re: Leyan Imposter Strikes again on Letterman. From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Jan 2006 12:39:51 -0000
Does that mean you're going on The Late Show? Chris --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> > I kind of doubt he does, but we'll kick his butt tomorrow. >
970. Re: [Speed cubing group] Leyan Imposter Strikes again on
Letterman. From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Jan 2006 12:46:18 -0000
Yeah, they do. For example, they'll announce that Lance Armstrong
is in the studio, then that same fat guy will ride around the theatre on
a bicycle in full Tour de France gear. It's a running gag on the
show to do that. Since Leyan was famous in the news recently, I doubt
there is anything illegal about it. It's a dumb gag, but I still
find it cool that some top cubers (and thus cubing in general) are
getting media exposure right now. Chris --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@y...>
wrote: > > "Leyan Lo" is even listed as a guest star on David
Letterman's > website. I usually don't watch the Late Show..
do they make it a habit > of bringing on celebrity imposters as guest
stars? >
971. Re: SV: [Speed cubing group] Re: (dis)assembling Rubik's
Domino From: Gustav Fredell <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Jan 2006 16:06:14 +0100
One of them I traded away for a magic octahedron, and you know how much
they go for on eBay :) /Gustav Stefan Pochmann skrev: >--- In
speedsolvingrubikscube@yahoogroups.com, Gustav Fredell
><gufr5747@s...> wrote: > > >>Ok... this is my third try. Yahoo
doesn't like me. >> >>Hi Dennis, >> >>I bought 3 of those from
Tradera too last year. >> >> > > >Oh wow, can you sell me one for
let's say $10 so I can take it to Ebay >and sell it for $100? >
>Cheers! >Stefan > > > > > > > >Yahoo! Groups Links > > > > > > >
>__________ NOD32 1.1375 (20060123) Information __________ > >This
message was checked by NOD32 antivirus system. >http://www.nod32.com > >
> > >
972. Writing down the times makes me nervous :( From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Jan 2006 15:20:14 -0000
Hey guys, After a while of not cubing a lot, I started taking some
averages today... I was happy that I could still average sub16 without
problems... Because I didn't cube much for a while, I am pretty
inconsistent, but I can still get some nice 13's :). The thing is,
I started having some nice times: 12,11 15,42 13,45 13,76 11,70 (lucky,
but still nice)... And after this I started to get very nervous, getting
bad times. And this is not the first time something like this happens.
What do you guys do when you write down your times to stay focussed?
Happy cubing ;), Joël.
Damn, is that a "no" ? Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Gustav Fredell
<gufr5747@s...> wrote: > > One of them I traded away for a magic
octahedron, and you know how much > they go for on eBay :) > > /Gustav >
> Stefan Pochmann skrev: > > >--- In
speedsolvingrubikscube@yahoogroups.com, Gustav Fredell >
><gufr5747@s...> wrote: > > > > > >>Ok... this is my third try. Yahoo
doesn't like me. > >> > >>Hi Dennis, > >> > >>I bought 3 of those
from Tradera too last year. > >> > >> > > > > > >Oh wow, can you sell me
one for let's say $10 so I can take it to Ebay > >and sell it for
$100? > > > >Cheers! > >Stefan
Alright, now more seriously: Have you tried speedsolving your Domino? I
got interested in this recently and took the unofficial records for it
easily, though that's mainly cause I'm pretty much the only
one doing it :-(. I have a "normal" scrambler already
(http://tinyurl. com/9vxr8) and I'm writing a better one at the
moment (I'll generate random *states* and let CubeExplorer
solve/generate them). Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Gustav Fredell
<gufr5747@s...> wrote: > > Ok... this is my third try. Yahoo
doesn't like me. > > Hi Dennis, > > I bought 3 of those from
Tradera too last year. Great price for an > unusual item (about $2 for
you foreigners :) . Mine were also stiff as > hell to begin with but I
turned mine like in your first picture and > managed to get the edge
out. The center cap is glued on so you need a > thin sharp knife to cut
it open in the seam. You will want to get it off > eventually anyhow
cause' beneath it is a screw and a spring and > adjusting the
spring will do miracles for the puzzle. I completely > dissassembled
mine, cleaned, and lubed it and adjusted the tension.. . > like a whole
new puzzle. Still not great, but compared to before it's > awesome.
An additional adjustment you might want to make is to sand the > end of
the springs flat. They stick out pretty much and gets caught in > the
surrounding plastic. > > And for those who are interested, it's a
groove mechanism. > > /Gustav > > > Dennis Nilssson skrev: > > Ok, Here
are some pictures (~100kb) >
http://www.cubeloop.com/php/upload/domino.htm > > The second picture is
as much I dare to rotate the block (or R,L,B, F) > layers. The U (and D)
layer is no problem to rotate. What do you mean by > mechanism, are
there different Domino's that have different mechanisms? > > //
Dennis > www.cubeloop.com > > > -----Ursprungligt meddelande----- >
Från: speedsolvingrubikscube@yahoogroups.com >
[mailto:speedsolvingrubikscube@yahoogroups.com] För Stefan Pochmann >
Skickat: den 23 januari 2006 21:38 > Till:
speedsolvingrubikscube@yahoogroups.com > Ämne: [Speed cubing group] Re:
(dis)assembling Rubik's Domino > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dennis Nilssson" >
<massimo@c...> wrote: > > > > Hi all, > > I just got my Rubik's
Domino which I had won on an auction. I got I > > really > > > > cheap
2.5$US, but it seems that it is a knockoff puzzle > >
(http://www.tradera.com/auction/auction.asp?aid=22855742/). The > >
problem is > > > > that I can't turn the 1x2x3 blocks, the 1x3x3
block turns nicely > > though. I > > > > found Stefan's guide > >
(http://www.stefan-pochmann.de/spocc/disassemble/rubiks_domino/) for > >
disassembling the puzzle but I can't get the center cap of.
Can't I > > just pop > > > > an edge as for the 3x3x3? > > > > > >
Wow, I've never seen one like this. What do you mean you can't
turn the > 1x2x3 blocks? Are they hard to turn or do they not turn at
all? In any > case, how to take it apart of course depends on the
mechanism. Any info > or pictures (e.g. with parts turned 45 degrees)
you can provide us might > help... > > Cheers! > Stefan > > > > > > >
975. Re: SV: [Speed cubing group] Re: (dis)assembling Rubik's
Domino From: Gustav Fredell <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Jan 2006 17:11:04 +0100
In reply to your previous post :"Yes" ;) I've never
actually timed it, but could of course give it a try. What are the
restrictions on the puzzle you use? Do if I have to use one of those
discussed earlier or can I use say a custom made one, made by
4x4x4's? /Gustav Stefan Pochmann skrev: >Alright, now more
seriously: Have you tried speedsolving your Domino? >I got interested in
this recently and took the unofficial records for >it easily, though
that's mainly cause I'm pretty much the only one >doing it
:-(. I have a "normal" scrambler already (http://tinyurl.
>com/9vxr8) and I'm writing a better one at the moment (I'll
generate >random *states* and let CubeExplorer solve/generate them). >
>Cheers! >Stefan > > > >--- In speedsolvingrubikscube@yahoogroups.com,
Gustav Fredell ><gufr5747@s...> wrote: > > >>Ok... this is my third
try. Yahoo doesn't like me. >> >>Hi Dennis, >> >>I bought 3 of
those from Tradera too last year. Great price for an >>unusual item
(about $2 for you foreigners :) . Mine were also stiff >> >> >as > >
>>hell to begin with but I turned mine like in your first picture and
>>managed to get the edge out. The center cap is glued on so you need >>
>> >a > > >>thin sharp knife to cut it open in the seam. You will want
to get it >> >> >off > > >>eventually anyhow cause' beneath it is a
screw and a spring and >>adjusting the spring will do miracles for the
puzzle. I completely >>dissassembled mine, cleaned, and lubed it and
adjusted the tension.. >> >> >. > > >>like a whole new puzzle. Still not
great, but compared to before >> >> >it's > > >>awesome. An
additional adjustment you might want to make is to sand >> >> >the > >
>>end of the springs flat. They stick out pretty much and gets caught >>
>> >in > > >>the surrounding plastic. >> >>And for those who are
interested, it's a groove mechanism. >> >>/Gustav >> >> >>Dennis
Nilssson skrev: >> >>Ok, Here are some pictures (~100kb)
>>http://www.cubeloop.com/php/upload/domino.htm >> >>The second picture
is as much I dare to rotate the block (or R,L,B, >> >> >F) > > >>layers.
The U (and D) layer is no problem to rotate. What do you >> >> >mean by
> > >>mechanism, are there different Domino's that have different
>> >> >mechanisms? > > >>// Dennis >>www.cubeloop.com >> >>
>>-----Ursprungligt meddelande----- >>Fr�n:
speedsolvingrubikscube@yahoogroups.com
>>[mailto:speedsolvingrubikscube@yahoogroups.com] F�r Stefan Pochmann
>>Skickat: den 23 januari 2006 21:38 >>Till:
speedsolvingrubikscube@yahoogroups.com >>�mne: [Speed cubing group]
Re: (dis)assembling Rubik's Domino >> >>--- In
speedsolvingrubikscube@yahoogroups.com, "Dennis Nilssson"
>><massimo@c...> wrote: >> >> >> >> >>>Hi all, >>>I just got my
Rubik's Domino which I had won on an auction. I got >>> >>> >I > >
>>really >> >> >> >> >>>cheap 2.5$US, but it seems that it is a knockoff
puzzle >>>(http://www.tradera.com/auction/auction.asp?aid=22855742/).
The >>> >>> >>problem is >> >> >> >> >>>that I can't turn the 1x2x3
blocks, the 1x3x3 block turns nicely >>> >>> >>though. I >> >> >> >>
>>>found Stefan's guide
>>>(http://www.stefan-pochmann.de/spocc/disassemble/rubiks_domino/) >>>
>>> >for > > >>>disassembling the puzzle but I can't get the center
cap of. Can't >>> >>> >I > > >>just pop >> >> >> >> >>>an edge as
for the 3x3x3? >>> >>> >>> >> >>Wow, I've never seen one like this.
What do you mean you can't turn >> >> >the > > >>1x2x3 blocks? Are
they hard to turn or do they not turn at all? In >> >> >any > > >>case,
how to take it apart of course depends on the mechanism. Any >> >> >info
> > >>or pictures (e.g. with parts turned 45 degrees) you can provide us
>> >> >might > > >>help... >> >>Cheers! >>Stefan >> >> >> >> >>> >>> >>>
>>> > > > > > > > >Yahoo! Groups Links > > > > > > > >__________ NOD32
1.1375 (20060123) Information __________ > >This message was checked by
NOD32 antivirus system. >http://www.nod32.com > > > > >
976. Re: [Speed cubing group] Writing down the times makes me nervous
:( From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Jan 2006 17:22:16 +0100
Hey Joel, If you have a brother or anybody, you could ask him (or her)
to write down the time for you without letting you know. I think Tyson
did this too (I had the idea from him actually). Gilles. 2006/1/24, Joël
van Noort <joel_vn@...>: > Hey guys, > > After a while of not cubing
a lot, I started taking some averages > today... I was happy that I
could still average sub16 without > problems... Because I didn't
cube much for a while, I am pretty > inconsistent, but I can still get
some nice 13's :). > > The thing is, I started having some nice
times: 12,11 15,42 13,45 > 13,76 11,70 (lucky, but still nice)... And
after this I started to get > very nervous, getting bad times. And this
is not the first time > something like this happens. > > What do you
guys do when you write down your times to stay focussed? > > Happy
cubing ;), > > Joël. > > > > > > > > Yahoo! Groups Links > > > > > > >
977. im new From: "flyin_redneck_rocket"
<flyin_redneck_rocket@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Jan 2006 16:58:53 -0000
I am really new to this speed cubing thing. I know how to finnish the
cube in about 2min 20sec with the rubik's hintbook algorithms and a
rusty cube. I see you guys go down to 16sec with practice. i want to
know how you guys do it. algorithms? probably. i also need to know a
good finger trick site.
978. Re: [Speed cubing group] im new From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Jan 2006 12:26:12 -0500
Check out the links section of this yahoo group and www.speedcubing.com.
Lots of helpful sites to get you started. On 1/24/06,
flyin_redneck_rocket <flyin_redneck_rocket@...> wrote: > > I am
really new to this speed cubing thing. I know how to finnish the > cube
in about 2min 20sec with the rubik's hintbook algorithms and a >
rusty cube. I see you guys go down to 16sec with practice. i want to >
know how you guys do it. algorithms? probably. i also need to know a >
good finger trick site. > > > > > > ------------------------------ >
YAHOO! GROUPS LINKS > > > - Visit your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
979. Re: im new From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Jan 2006 17:27:24 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"flyin_redneck_rocket" <flyin_redneck_rocket@y...> wrote: >
> I am really new to this speed cubing thing. I know how to finnish the
> cube in about 2min 20sec with the rubik's hintbook algorithms and
a > rusty cube. I see you guys go down to 16sec with practice. i want to
> know how you guys do it. algorithms? probably. i also need to know a >
good finger trick site. > You should learn Petrus method, it's good
for beginners because it requires very few algorithms. And you can get
very fast with it. Lars Petrus' site: http://lar5.com/cube/ For
finger tricks, visit http://www.solvethecube.co.uk/ (go to tutorials ->
finger tricks). - Johannes
--- In speedsolvingrubikscube@yahoogroups.com, Gustav Fredell
<gufr5747@s...> wrote: > > I've never actually timed it, but
could of course give it a try. What > are the restrictions on the puzzle
you use? Do if I have to use one of > those discussed earlier or can I
use say a custom made one, made by 4x4x4's? > > /Gustav Depends,
I'd say. If you simply simulate a domino on a standard 4x4, that
should *not* count. Cause recoginition is considerably different. Why
don't you just use your real Domino? Is it still that bad? Cheers!
Stefan
981. Re: [Speed cubing group] Leyan Imposter Strikes again on
Letterman. From: john lusby <undermostfiend@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jan 2006 22:44:57 -0800 (PST)
lol the guy couldnt even solve the cube at all he was just spining it at
random while rotating it. Tyson Mao <tmao@...> wrote: I kind of doubt
he does, but we'll kick his butt tomorrow. Tyson Mao MSC #631
California Institute of Technology On Jan 23, 2006, at 10:28 PM, Leyan
Lo wrote: > I don't know if he needs any permission, but he
certainly never got any > from me!! Any lawyers in this group? :-P > >
Leyan > > > Daniel Hayes wrote: >> This is just weird. This is the
second appearance the Leyan Lo >> imposter on David Letterman in the
past week or so. Since he >> mentioned it ahead of time I threw a DVD in
the recorder and snagged >> the appearance. It's reasonably
humorous, I hope you don't mind my >> linking the video Leyan! >>
>> http://media.putfile.com/Leyan-Lo-Imposter-on-Letterman >> >> Does he
have/need permission for that? >> Cheers, >> Daniel >> >> >> >> >> >> >>
Yahoo! Groups Links >> >> >> >> >> >> >> > > > > Yahoo! Groups Links > >
> > > > > SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games --------------------------------- YAHOO! GROUPS LINKS Visit your
group "speedsolvingrubikscube" on the web. To unsubscribe from
this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
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are the most popular cars? Find out at Yahoo! Autos [Non-text portions
of this message have been removed]
982. New file uploaded to speedsolvingrubikscube From: speedsolvingrubikscube@yahoogroups.com To: speedsolvingrubikscube@yahoogroups.com Date: 24 Jan 2006 19:27:19 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /Blindfold/blindfold.doc Uploaded by : edgardo_deza
<edgardo.deza@...> Description : Blindfold Tutorial by Tyson You can
access this file at the URL:
http://groups.yahoo.com/group/speedsolvingrubikscube/files/Blindfold/blindfold.doc
To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files Regards, edgardo_deza
<edgardo.deza@...>
983. Particle Physics and Cube From: "edgardo_deza" <edgardo.deza@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Jan 2006 19:39:55 -0000
Hi all, I found a physics paper dealing with conservation laws in
particle physics. The special thing is that they use the cube to
illustrate the conservation laws. Quite funny I thought. You can find
the paper here:
http://www.iop.org/EJ/abstract/-search=11431557.1/0143-0807/3/1/010
"The universe of Rubik's cube", G. Marx et al 1982 Eur.
J. Phys. 3 39-43 I have also uploaded the PDF in the Files Section.
"RubiksUniverseQuark.pdf" - Edgardo
984. Re: [Speed cubing group] Leyan Imposter Strikes again on
Letterman. From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Jan 2006 21:05:46 +0100
About Leyan Lo, he's mentionned in the Time magazine (european
version). ;-) Gilles. 2006/1/24, john lusby <undermostfiend@...>: >
lol the guy couldnt even solve the cube at all he was just spining it at
random while rotating it. > > Tyson Mao <tmao@...> wrote: I kind of
doubt he does, but we'll kick his butt tomorrow. > > Tyson Mao >
MSC #631 > California Institute of Technology > > On Jan 23, 2006, at
10:28 PM, Leyan Lo wrote: > > > I don't know if he needs any
permission, but he certainly never got any > > from me!! Any lawyers in
this group? :-P > > > > Leyan > > > > > > Daniel Hayes wrote: > >> This
is just weird. This is the second appearance the Leyan Lo > >> imposter
on David Letterman in the past week or so. Since he > >> mentioned it
ahead of time I threw a DVD in the recorder and snagged > >> the
appearance. It's reasonably humorous, I hope you don't mind my
> >> linking the video Leyan! > >> > >>
http://media.putfile.com/Leyan-Lo-Imposter-on-Letterman > >> > >> Does
he have/need permission for that? > >> Cheers, > >> Daniel > >> > >> >
>> > >> > >> > >> > >> Yahoo! Groups Links > >> > >> > >> > >> > >> > >>
> >> > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > >
> > SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games > > --------------------------------- > YAHOO! GROUPS LINKS > > >
Visit your group "speedsolvingrubikscube" on the web. > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > >
--------------------------------- > > What are the most popular cars?
Find out at Yahoo! Autos > > [Non-text portions of this message have
been removed] > > > > > Yahoo! Groups Links > > > > > > >
985. Re: Particle Physics and Cube From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Jan 2006 20:18:18 -0000
Wow that paper dates back to the old days! I'd read about this, but
never seen the actual article. Thanks for the upload. For anyone who
hasn't read Douglas Hofstadter's "Magic Cubology"
articles from Scientific American (1981 and 1982), these are also worth
a read. You can read most, if not all, of the articles at
http://books.google.com/ (search for Metamagical Themas, a book that
also contains the articles). Chris --- In
speedsolvingrubikscube@yahoogroups.com, "edgardo_deza"
<edgardo.deza@g...> wrote: > > Hi all, > > I found a physics paper
dealing with conservation laws in particle > physics. The special thing
is that they use the cube to illustrate > the conservation laws. Quite
funny I thought. > > You can find the paper here: >
http://www.iop.org/EJ/abstract/-search=11431557.1/0143-0807/3/1/010 > >
"The universe of Rubik's cube", > G. Marx et al 1982 Eur.
J. Phys. 3 39-43 > > I have also uploaded the PDF in the Files Section.
> "RubiksUniverseQuark.pdf" > > > - Edgardo >
986. RE: [Speed cubing group] Re: PETRUS METHOD From: eric stalter <ericdstalter@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Jan 2006 10:53:41 -0800 (PST)
averages over 100+ solves 2x2x3 = 14.3 F2L+OE= 22.6 LL = 18.9 Total =
55.8 I started doing this to improve my time - I was averaging(not
Petrus) about 90 moves/solve and doing that in 2min. I saw Petrus,
understood it now average 45s/solve - 31s(pers.best) I have only been
speedcubing for 4 months - I am now working on recognition. Moves help
you know where you can improve. Good luck and happy cubing. Eric Stalter
--- James Stuber <jestuber@...> wrote: > You should be able to finish
the f2l in about 10 > moves less than you're > doing right now.
Even if you do the last cross piece > and two f2l pairs it > should be
around 15 moves after 2x2x3. > > > > _____ > > From:
speedsolvingrubikscube@yahoogroups.com >
[mailto:speedsolvingrubikscube@yahoogroups.com] On > Behalf Of dwarmaj >
Sent: Monday, January 23, 2006 1:42 PM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group]
Re: PETRUS METHOD > > > > I'm curious about move counts as well. >
> I use a slightly modified Petrus method (I create > 1x1x3 first and >
finish with OLL/PLL), with fifty solves I average > 2x2x3 15 moves > F2L
41 moves > LL 23 moves > Total average for 50 solves was 64 moves > >
Anyone else have F2L move counts? > > --- In
speedsolvingrubikscube@yahoogroups.com, > "James Stuber" >
<jestuber@v...> wrote: > > > > Has anyone tried Petrus without OE and
then > finishing with OLL/PLL? > I always > > found the OE step of
Petrus to be somewhat > inefficient (sorry Lars) > unless > > you would
finish with ZBLL. I've been > experimenting with different > f2l >
> methods, and I like the move counts the Petrus > Method provides for >
the f2l. > > The total move count for f2l is around 5 moves > less than
fridrich, a > > potential 1-1.5 second improvement. The only > holdback
is > recognition times, > > but a planned out 2x2x2 can allow for being
able > to see at least a > > corner/edge pair for the 2x2x3, and a
follow up > with either > fridrich style > > or placing a corner/edge
pair and then insert an > edge in the D > layer is > > fast. > > > > > >
> > -James Stuber > > > > > > > > > > > > _____ > > > > From:
speedsolvingrubikscube@yahoogroups.com > >
[mailto:speedsolvingrubikscube@yahoogroups.com] On > Behalf Of Stefan >
Pochmann > > Sent: Sunday, January 22, 2006 8:02 AM > > To:
speedsolvingrubikscube@yahoogroups.com > > Subject: [Speed cubing group]
Re: PETRUS METHOD > [MOVE COUNT] > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "kovacic81" > >
<kovacic81@y...> wrote: > > > > > > WHAT Is the Avg move count for a
3x2x2? (same 4 > blocks) > > > WHAT is the Avg move count for a 3x2x1?
(same 4 > blocks) > > > > > > I use white/red white/orange yellow/red
and > yellow/orange > > > > > > I've seen calculations for the
optimal cross > solve. > > > MATH people, can you help me? > > > > I
think that's asking the wrong people :-) > > > > Cheers! > > Stefan
> > > > > > > > > > > > > > > > _____ > > > > YAHOO! GROUPS LINKS > > >
> > > > > * Visit your group "speedsolvingrubikscube > > >
<http://groups.yahoo.com/group/speedsolvingrubikscube> > " on
the web. > > > > * To unsubscribe from this group, send an > email to: >
> > speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? >
subject=Unsubscri > > be> > > > > * Your use of Yahoo! Groups is subject
to the > Yahoo! > > <http://docs.yahoo.com/info/terms/> Terms of >
Service. > > > > > > > > _____ > > > > > > > > [Non-text portions of
this message have been > removed] > > > > > > > > > > > _____ > > YAHOO!
GROUPS LINKS > > > > * Visit your group "speedsolvingrubikscube >
<http://groups.yahoo.com/group/speedsolvingrubikscube> > " on
the web. > > * To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscri
> be> > > * Your use of Yahoo! Groups is subject to the > Yahoo! >
<http://docs.yahoo.com/info/terms/> Terms of > Service. > > > > _____
> > > > [Non-text portions of this message have been > removed] > >
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987. Re: im new From: "edgardo_deza" <edgardo.deza@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Jan 2006 21:12:12 -0000
Hi, you can find finger tricks videos in our yahoo FILES section. Click
on FILES on the left side and go to the folder DAN K'S
FINGERTRICKS. METHOD: I'd like to recommend Jessica Fridrich's
method. Personally, I learned Jessica Fridrich's method from here:
http://twistypuzzles.com/solutions/3x3x3-01.shtml WHAT YOU HAVE TO
UNDERSTAND (I taught someone how to solve the first two layers in about
2 weeks): I assume that you can form the cross. Then I can give the
following tips: 1) First thing after the cross: Learn how to bring a
corner-edge pair to the upper layer. On the twistypuzzles website above,
we look for blue corners and their corresponding edge. Blue is our
"target"-colour here. (Note: Most websites refer to white as
their "target" colour, here it is blue. Just think of
"white" when I write "blue" in the following text if
you like. I personally also use white as "target" colour.)
What is a corner edge pair? Let's have a look here:
http://twistypuzzles.com/solutions/3x3x3-01-step3.shtml Consider the
first cube image. Remember, our target colour is blue. We see the
blue-green-orange corner cubie on the top layer right in front of us.
The corresponding edge is green-orange. Why green orange? => We said
blue-green-orange, right? Now take away the target colour blue and you
get green-orange. 2) Secondly: Analyze how to PAIR UP a corner-edge
pair, that is how to bring a corner and it's corresponding edge
together on the upper layer. In the following cases the corners with a
blue sticker (blue is our target colour) are in the top layer. Basically
what you have to recognize is that there are only TWO cases: Case a)
Blue sticker on TOP of corner cubie, see here:
http://twistypuzzles.com/solutions/3x3x3-01-step3.shtml
http://twistypuzzles.com/solutions/3x3x3-01-step6.shtml Analyze and
understand how to bring the corner and it's corresponding edge
together. Case b) Blue sticker NOT ON TOP of corner cubie, see here:
http://twistypuzzles.com/solutions/3x3x3-01-step4.shtml
http://twistypuzzles.com/solutions/3x3x3-01-step5.shtml Analyze and
understand how to bring the corner and it's corresponding edge
together. This step, namely to understand the pairing up is very
important! Then, once you've understood step 2, go on: 3) Of
course, you have to learn how to put in a "corner-edge pair"
in it's correct slot. This is shown on the second half of the
website: http://twistypuzzles.com/solutions/3x3x3-01-step3.shtml Then
follows the TOP LAYER: 4) Form the cross on the top (=last) layer:
http://twistypuzzles.com/solutions/3x3x3-01-step7.shtml 5) Then swap
(=permute) the corners:
http://twistypuzzles.com/solutions/3x3x3-01-step8.shtml ("swap
corners" is also called "permute corners" on other
websites) 6) Rotate (=orient) the corners:
http://twistypuzzles.com/solutions/3x3x3-01-step9.shtml ("Rotate
corners" is also called "orient corners" on other
websites) 7) Swap (=permute) the edges of the top layer:
http://twistypuzzles.com/solutions/3x3x3-01-step10.shtml ("Swap
edges" is also called "permute edges" on other websites).
FINISHED :) 8) Some additional tips: Definitely buy silicon spray and
apply it to the inner of your cube, but it should be 100% silicon,
otherwise the plastic of your cube could be destroyed. 9) Learn
fingertricks, especially for the last layer. That REALLY makes it easier
to memorize algorithms. What's really fun about Jessica
Fridrich's method is that you improve quite fast. Good luck! -
Edgardo --- In speedsolvingrubikscube@yahoogroups.com,
"flyin_redneck_rocket" <flyin_redneck_rocket@y...> wrote: >
> I am really new to this speed cubing thing. I know how to finnish the
> cube in about 2min 20sec with the rubik's hintbook algorithms and
a > rusty cube. I see you guys go down to 16sec with practice. i want to
> know how you guys do it. algorithms? probably. i also need to know a >
good finger trick site. >
988. Re: SV: [Speed cubing group] Re: (dis)assembling Rubik's
Domino From: Gustav Fredell <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Jan 2006 22:18:12 +0100
No, it's not that bad. But my lagre one made out of 4x4x4's (I
think) is a bit easier on the hands + I'd rather spare my
"true" domino from wearing out. /Gustav Stefan Pochmann skrev:
>--- In speedsolvingrubikscube@yahoogroups.com, Gustav Fredell
><gufr5747@s...> wrote: > > >>I've never actually timed it, but
could of course give it a try. >> >> >What > > >>are the restrictions on
the puzzle you use? Do if I have to use one >> >> >of > > >>those
discussed earlier or can I use say a custom made one, made by >> >>
>4x4x4's? > > >>/Gustav >> >> > >Depends, I'd say. If you
simply simulate a domino on a standard 4x4, >that should *not* count.
Cause recoginition is considerably different. >Why don't you just
use your real Domino? Is it still that bad? > >Cheers! >Stefan > > > > >
> > > >Yahoo! Groups Links > > > > > > > > >__________ NOD32 1.1375
(20060123) Information __________ > >This message was checked by NOD32
antivirus system. >http://www.nod32.com > > > > >
Ok, Stefan and Gustav. It was the grooved version of the Domino. I
figured that out when trying to pop one of the edges, since I was afraid
to destroy the center cap since it was so hard glued on. However, I
didn't succeed to disassemble my Domino even when using my largest
screwdriver to really force a popping edge. But the outcome was that the
puzzle now works when it had been "stretched" a bit. I
squirted some silicon spray into the puzzle and it turned into
"decent" puzzle. Now it's solved but I think I will try
Domino speedsolving later on. Btw, nice scrambles for the Domino. //
Dennis www.cubeloop.com -----Ursprungligt meddelande----- Från:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] För Gustav Fredell
Skickat: den 24 januari 2006 22:18 Till:
speedsolvingrubikscube@yahoogroups.com Ämne: Re: SV: [Speed cubing
group] Re: (dis)assembling Rubik's Domino No, it's not that
bad. But my lagre one made out of 4x4x4's (I think) is a bit easier
on the hands + I'd rather spare my "true" domino from
wearing out. /Gustav Stefan Pochmann skrev: >--- In
speedsolvingrubikscube@yahoogroups.com, Gustav Fredell
><gufr5747@s...> wrote: > > >>I've never actually timed it, but
could of course give it a try. >> >> >What > > >>are the restrictions on
the puzzle you use? Do if I have to use one >> >> >of > > >>those
discussed earlier or can I use say a custom made one, made by >> >>
>4x4x4's? > > >>/Gustav >> >> > >Depends, I'd say. If you
simply simulate a domino on a standard 4x4, >that should *not* count.
Cause recoginition is considerably different. >Why don't you just
use your real Domino? Is it still that bad? > >Cheers! >Stefan > > > > >
> > > >Yahoo! Groups Links > > > > > > > > >__________ NOD32 1.1375
(20060123) Information __________ > >This message was checked by NOD32
antivirus system. >http://www.nod32.com > > > > > Yahoo! Groups Links
990. Re: Leyan Imposter Strikes again on Letterman. From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Jan 2006 22:58:55 -0000
Hi :-) He will get away with it since he is rich and famous. Sadly
that's how the world is. And he will say it's obvious that
it's prank ... and blah blah ... *yack* ... Have fun, -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > > This is just weird. This is the second
appearance the Leyan Lo > imposter on David Letterman in the past week
or so. Since he > mentioned it ahead of time I threw a DVD in the
recorder and snagged > the appearance. It's reasonably humorous, I
hope you don't mind my > linking the video Leyan! > >
http://media.putfile.com/Leyan-Lo-Imposter-on-Letterman > > Does he
have/need permission for that? > Cheers, > Daniel >
991. Re: BATG download ? From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Jan 2006 00:46:54 -0000
Hey everybody, I just downloaded and watched the first episode of the
2nd season! It's very very cool! I am jealous at you Tyson! - Joël.
--- In speedsolvingrubikscube@yahoogroups.com, "Jasmine"
<speedcuber@f...> wrote: > > I've finally seen the first two
episodes of BATG and they are well > worth watching. I was watching the
show with some friends who all > thought Tyson was definitely less geeky
than many of the other guys. > > I'm glad to see that Tyson's
cube has made numerous appearances > already. I'm still hoping to
see one of the girls playing with it > though. It would be awesome if
they learnt the cube, but I'm guessing > that's not going to
happen (maybe just one layer?? surely they could > manage this much??) >
> BTW, on an unrelated note, unrelated except for the fact that it also
> involves the USA, I'm in Hawaii at the moment! I'll tell you
all why > later (doesn't involve cubing or reality TV shows). > >
Jasmine > http://speedcuber.blogspot.com > > > --- In
speedsolvingrubikscube@...m, "Stefan Pochmann" >
<pochmann@g...> wrote: > > > > Please, I'm dying for the new
episode... anyone working on making it > > available for download? > > >
> Cheers! > > Stefan > > >
992. Random New Algs From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Jan 2006 02:22:30 -0000
Anyone like R2s??? A U-perm: R2 U2 R2 U' R2 U' R2 U2 R2 U2 R2
U' R2 U' R2 U2 Could be very fast if executed the right way...
And one of those F2L cases everyone hates: [U2] R2 U2 R2 U' R2
U' R2 Do the inverse to set up...the shortest I've seen
otherwise is 11...so... Craig
Any chance we can get Thais Phone Number? :-) -James Stuber _____ From:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Joël van
Noort Sent: Tuesday, January 24, 2006 4:47 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
BATG download ? Hey everybody, I just downloaded and watched the first
episode of the 2nd season! It's very very cool! I am jealous at you
Tyson! - Joël. --- In speedsolvingrubikscube@yahoogroups.com,
"Jasmine" <speedcuber@f...> wrote: > > I've finally
seen the first two episodes of BATG and they are well > worth watching.
I was watching the show with some friends who all > thought Tyson was
definitely less geeky than many of the other guys. > > I'm glad to
see that Tyson's cube has made numerous appearances > already.
I'm still hoping to see one of the girls playing with it > though.
It would be awesome if they learnt the cube, but I'm guessing >
that's not going to happen (maybe just one layer?? surely they
could > manage this much??) > > BTW, on an unrelated note, unrelated
except for the fact that it also > involves the USA, I'm in Hawaii
at the moment! I'll tell you all why > later (doesn't involve
cubing or reality TV shows). > > Jasmine >
http://speedcuber.blogspot.com > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > > > Please, I'm dying for the new
episode... anyone working on making it > > available for download? > > >
> Cheers! > > Stefan > > > SPONSORED LINKS Jigsaw
<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam
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=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
games _____ YAHOO! GROUPS LINKS * Visit your group
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<http://groups.yahoo.com/group/speedsolvingrubikscube> " on the
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be> * Your use of Yahoo! Groups is subject to the Yahoo!
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994. how long does it take you to solve the cross? From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Jan 2006 21:28:08 -0800 (PST)
I don't see how people can solve the cross in like 3 seconds... it
usually takes me 10 seconds for a relatively easy cross, 15 seconds
max... how long does it take you guys? How much preinspection do you
give, and do you plan out all of your moves during that time? Will I
just get better with practice? David
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com [Non-text portions of this message have been
removed]
995. Re: how long does it take you to solve the cross? From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Jan 2006 06:43:28 -0000
anywhere from 2 seconds to 15 seconds of preinspection.. about 2-3
seconds average to do the cross.. know your cube. look for shorter ways.
check out macky's site. you should be able to do it without
looking. example. scramble: L2 U2 F' R' U B U F L' D B D2
F2 D' R F U2 R2 F D2 F' D L' R' B I would do:
u' R' U' R' D2 B' R u' as in cube rotation
Darren --- In speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@y...> wrote: > > I don't see how people can solve
the cross in like 3 seconds... it usually takes me 10 seconds for a
relatively easy cross, 15 seconds max... how long does it take you guys?
How much preinspection do you give, and do you plan out all of your
moves during that time? Will I just get better with practice? > > David
> > > > __________________________________________________ > Do You
Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around
> http://mail.yahoo.com > > [Non-text portions of this message have been
removed] >
996. Re: how long does it take you to solve the cross? From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Jan 2006 06:55:18 -0000
oops. i meant.. u' R' U' R' Uw D R' F a lot
more comfortable.. i was doing it slowly while typing it out, but this
is how i would do it at regular speed ^^; Darren --- In
speedsolvingrubikscube@yahoogroups.com, smgfreak_dk <no_reply@y...>
wrote: > > anywhere from 2 seconds to 15 seconds of preinspection..
about 2-3 > seconds average to do the cross.. > > know your cube. look
for shorter ways. check out macky's site. you > should be able to
do it without looking. > > example. scramble: > > L2 U2 F' R'
U B U F L' D B D2 F2 D' R F U2 R2 F D2 F' D L'
R' B > > I would do: u' R' U' R' D2 B' R >
> u' as in cube rotation > > Darren > > --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts >
<ladartfrog@y...> wrote: > > > > I don't see how people can
solve the cross in like 3 seconds... it > usually takes me 10 seconds
for a relatively easy cross, 15 seconds > max... how long does it take
you guys? How much preinspection do you > give, and do you plan out all
of your moves during that time? Will I > just get better with practice?
> > > > David > > > > > > > >
__________________________________________________ > > Do You Yahoo!? >
> Tired of spam? Yahoo! Mail has the best spam protection around > >
http://mail.yahoo.com > > > > [Non-text portions of this message have
been removed] > > >
997. Re: [Speed cubing group] Re: how long does it take you to solve
the cross? From: Evan Gates <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Jan 2006 23:34:01 -0800
Dan Harris' cross page is what finally did it for me.
http://www.cosine-systems.com/cubestation/cross/cross.php That plus some
more practice and I was well on my way to finding crosses within
inspection time. -Evan On 1/24/06, smgfreak_dk
<no_reply@yahoogroups.com> wrote: > > oops. i meant.. > > u'
R' U' R' Uw D R' F > > a lot more comfortable.. i
was doing it slowly while typing it out, > but this is how i would do it
at regular speed ^^; > > Darren > > --- In
speedsolvingrubikscube@yahoogroups.com, smgfreak_dk > <no_reply@y...>
wrote: > > > > anywhere from 2 seconds to 15 seconds of preinspection..
about 2-3 > > seconds average to do the cross.. > > > > know your cube.
look for shorter ways. check out macky's site. you > > should be
able to do it without looking. > > > > example. scramble: > > > > L2 U2
F' R' U B U F L' D B D2 F2 D' R F U2 R2 F D2 F'
D L' R' B > > > > I would do: u' R' U' R'
D2 B' R > > > > u' as in cube rotation > > > > Darren > > > >
--- In speedsolvingrubikscube@yahoogroups.com, David Pritts > >
<ladartfrog@y...> wrote: > > > > > > I don't see how people can
solve the cross in like 3 seconds... it > > usually takes me 10 seconds
for a relatively easy cross, 15 seconds > > max... how long does it take
you guys? How much preinspection do you > > give, and do you plan out
all of your moves during that time? Will I > > just get better with
practice? > > > > > > David > > > > > > > > > > > >
__________________________________________________ > > > Do You Yahoo!?
> > > Tired of spam? Yahoo! Mail has the best spam protection around > >
> http://mail.yahoo.com > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > > > > SPONSORED LINKS > Jigsaw
puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > puzzle inlay
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Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
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Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
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998. Re: Random New Algs From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Jan 2006 09:52:07 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@h...> wrote: > > Anyone like R2s??? > I
hate half-turns :-) The only half-turn I like is U2, and my U2 is in
fact 2 moves, UU. Gilles. P.S.: That's why HTM is not a... oops! >
A U-perm: > > R2 U2 R2 U' R2 U' R2 U2 R2 U2 R2 U' R2
U' R2 U2 > > Could be very fast if executed the right way... > >
And one of those F2L cases everyone hates: > > [U2] R2 U2 R2 U' R2
U' R2 > > Do the inverse to set up...the shortest I've seen
otherwise is 11...so... > > Craig >
--- In speedsolvingrubikscube@yahoogroups.com, "James Stuber"
<jestuber@v...> wrote: > > Any chance we can get Thai?s Phone Number?
:-) > > -James Stuber Why? If you want to know about his method, he
wrote a book. Oops, wrong subject. Cheers! Stefan
1000. Re: Random New Algs From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Jan 2006 11:21:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@h...> wrote: > > Anyone like R2s??? > > A
U-perm: > > R2 U2 R2 U' R2 U' R2 U2 R2 U2 R2 U' R2
U' R2 U2 I do like R2s. Especially for Domino. Where I'd do
this as: (l2 U') (r2 U')*4 (R2 U') Put your right thumb
on D and middle finger on U after the (l2 U'). Cheers! Stefan
1001. Re: Giles Roux Method; 4a Confusion From: "zethusamphion" <smoses@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Jan 2006 13:21:41 -0000
ok, i spent a few hours with that last part and have it pretty much
down. heres the only problem i'm having... if i rush up to the very
end and have only 1 on the L face and one on the R to solve (red and
orange for me), then if the 2 faces are complementary (say red/blue and
orange/green or something), then i can finish very quickly. If its
something like red/blue and orange/white, or red/yellow and
orange/green, then i get confused because i view the yellow/white sides
as "wrong". So the extra time spent to either make sure the
red/orange edges that are missing are either green or blue, OR to fix it
when i get to that point, seems to take much longer than simply stuffing
them all in the right place and finishing with
M'UM'UM'U2MUMUMU2 --- In
speedsolvingrubikscube@yahoogroups.com, "Mike Bennett"
<mikeisadumbname@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "zethusamphion" >
<smoses@u...> wrote: > > > > One question though... how much faster
is this than doing position > > first and just fixing the (usually only
one) orientation problem > > with M'UM'UM'U2
MU'MU'MU2? One way or another you need to put the > > cubes in
the right location, so that should take the same number of > > moves,
but isn't it faster just to do the 12 move switch rather than > >
having to keep chasing down sides and doing patterns that aren't >
> always predictable? For me, on a random cube with "final
six", the > > way i do it is usually either 20-24 moves (if one
side is oriented > > wrong), or 10-12 moves if they're already
fixed. Essentially i'm > > wondering how the 12 move zero
recognition time thing stacks up > > against messing with the
orientations. > > Not at all. Following Gilles' Step 4, you can
generally average fewer > than 14 moves to place and orient all 6 edges,
without learning any of > the special cases. The fact that you can
orient the edges in around 7 > moves helps, because M'U moves are
incredibly fast. Those > orientations are very easy to recognize. Just
go through each one and > memorize which of the 3 move algs needs to
happen when. Most of them > are just M'U M' U adjustment
M'U M'. After that, learn to place the > UR and UL edges
simultaneously, giving you a simple 3 edge cycle in a > slice to finish
most of the time. Very fast. > > -Mike >
1002. Re: how long does it take you to solve the cross? From: "mmwfung1985" <mmwfung1985@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Jan 2006 15:44:45 -0000
Hi, I also average 2-3 seconds for the cross. During the inspection I
also try to see my first F2L-pair. But sometimes the cross is very
difficult for me. In this case I can usually see only how to solve 3
cross edges. The most important thing to solve the cross is to know the
colour scheme of your cube very well. > L2 U2 F' R' U B U F
L' D B D2 F2 D' R F U2 R2 F D2 F' D L' R' B I
did: L F2 D L D Michael Fung --- In
speedsolvingrubikscube@yahoogroups.com, smgfreak_dk <no_reply@y...>
wrote: > > anywhere from 2 seconds to 15 seconds of preinspection..
about 2-3 > seconds average to do the cross.. > > know your cube. look
for shorter ways. check out macky's site. you > should be able to
do it without looking. > > example. scramble: > > L2 U2 F' R'
U B U F L' D B D2 F2 D' R F U2 R2 F D2 F' D L'
R' B > > I would do: u' R' U' R' D2 B' R >
> u' as in cube rotation > > Darren > > --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts >
<ladartfrog@y...> wrote: > > > > I don't see how people can
solve the cross in like 3 seconds... it > usually takes me 10 seconds
for a relatively easy cross, 15 seconds > max... how long does it take
you guys? How much preinspection do you > give, and do you plan out all
of your moves during that time? Will I > just get better with practice?
> > > > David > > > > > > > >
__________________________________________________ > > Do You Yahoo!? >
> Tired of spam? Yahoo! Mail has the best spam protection around > >
http://mail.yahoo.com > > > > [Non-text portions of this message have
been removed] > > >
1003. Re: [Speed cubing group] Re: how long does it take you to solve
the cross? From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Jan 2006 13:28:09 -0500
Awesome link! Thanks! Developing a method for the cross is one of those
things I just kept putting off. I had no idea how to even take advantage
of pre-inspection time. My current method has been to just get
everything into the D layer as fast as possible and then use R2 and UE
or U'E' to swap D edges. This will easily shave 5 - 10 seconds
off my time. On 1/25/06, Evan Gates <evan.gates@...> wrote: > > Dan
Harris' cross page is what finally did it for me. >
http://www.cosine-systems.com/cubestation/cross/cross.php > That plus
some more practice and I was well on my way to finding crosses > within
inspection time. > > -Evan > > > On 1/24/06, smgfreak_dk
<no_reply@yahoogroups.com> wrote: > > > > oops. i meant.. > > > >
u' R' U' R' Uw D R' F > > > > a lot more
comfortable.. i was doing it slowly while typing it out, > > but this is
how i would do it at regular speed ^^; > > > > Darren > > > > --- In
speedsolvingrubikscube@yahoogroups.com, smgfreak_dk > >
<no_reply@y...> wrote: > > > > > > anywhere from 2 seconds to 15
seconds of preinspection.. about 2-3 > > > seconds average to do the
cross.. > > > > > > know your cube. look for shorter ways. check out
macky's site. you > > > should be able to do it without looking. >
> > > > > example. scramble: > > > > > > L2 U2 F' R' U B U F
L' D B D2 F2 D' R F U2 R2 F D2 F' D L' R' B > >
> > > > I would do: u' R' U' R' D2 B' R > > > >
> > u' as in cube rotation > > > > > > Darren > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts > > >
<ladartfrog@y...> wrote: > > > > > > > > I don't see how people
can solve the cross in like 3 seconds... it > > > usually takes me 10
seconds for a relatively easy cross, 15 seconds > > > max... how long
does it take you guys? How much preinspection do you > > > give, and do
you plan out all of your moves during that time? Will I > > > just get
better with practice? > > > > > > > > David > > > > > > > > > > > > > >
> > __________________________________________________ > > > > Do You
Yahoo!? > > > > Tired of spam? Yahoo! Mail has the best spam protection
around > > > > http://mail.yahoo.com > > > > > > > > [Non-text portions
of this message have been removed] > > > > > > > > > > > > > > > > > > >
> > SPONSORED LINKS > > Jigsaw puzzle game< >
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> Educational > > game and puzzle< >
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> Kid > > puzzle game< >
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> > > > ------------------------------ > > YAHOO! GROUPS LINKS > > > > >
> - Visit your group "speedsolvingrubikscube< >
http://groups.yahoo.com/group/speedsolvingrubikscube>" > > on the
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message have been removed] > > > ------------------------------ > YAHOO!
GROUPS LINKS > > > - Visit your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
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1004. Tonight Show From: David Barr <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Jan 2006 14:21:16 -0500
Someone at work told me that she saw some cubers on the Tonight Show
last night. Does anyone have a link to a video of the appearance?
1005. SveKub Annual 2006 From: "Anders Larsson" <anders.larsson@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Jan 2006 19:45:21 -0000
I hereby announce the second SveKub Annual Meeting competition held in
Norrköping, Sweden, 18-19 March. The competition is organised by the
Swedish Cube Association (www.svekub.se) and details about the
competition are found here: http://tinyurl.com/8c59p Happy cubing!
Anders
1006. Re: Tonight Show From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Jan 2006 20:05:59 -0000
Well Tyson made some reference to "kicking Letterman's
butt" last night. So maybe that was what he meant? Chris --- In
speedsolvingrubikscube@yahoogroups.com, David Barr <david20708@g...>
wrote: > > Someone at work told me that she saw some cubers on the
Tonight Show > last night. Does anyone have a link to a video of the
appearance? >
1007. Re: Tonight Show From: "twekerr" <tweker25@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Jan 2006 21:37:06 -0000
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@y...> wrote: > > Well Tyson made some reference to
"kicking Letterman's butt" last > night. So maybe that
was what he meant? > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, David Barr >
<david20708@g...> wrote: > > > > Someone at work told me that she saw
some cubers on the Tonight Show > > last night. Does anyone have a link
to a video of the appearance? > > > What time and what channel is it? I
wanna see that :O
1008. Re: [Speed cubing group] Re: BATG download ? From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Jan 2006 15:20:23 -0800
Yeah, I'm not sure anyone, male or female would appreciate a random
call from a complete stranger :-P. Tyson Mao MSC #631 California
Institute of Technology On Jan 25, 2006, at 3:16 AM, Stefan Pochmann
wrote: > --- In speedsolvingrubikscube@yahoogroups.com, "James
Stuber" > <jestuber@v...> wrote: >> >> Any chance we can get
Thai?s Phone Number? :-) >> >> -James Stuber > > Why? If you want to
know about his method, he wrote a book. Oops, > wrong subject. > >
Cheers! > Stefan > > > > > > > > Yahoo! Groups Links > > > > > > >
1009. Stefan From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Jan 2006 18:26:04 -0800 (PST)
Your webpage (blindsolving instructions) says that people should let you
know what they think about your page. So, I'm going to say that not
only did I think it was hilarious/enjoyable/educational, it made me want
to learn to blindsolve. Although I have a horrible short-term memory
(been diagnosed by professionals as having this problem, lol), I am
going to definetely give it a shot. Chris H.'s emails earlier this
week also helped with this, when he told me that he is confident that
ANYONE can learn, with dedication. (Thanks to Chris, and to the other
people who were responding to my questions earlier this week about the
5x5x5 blindsolve) Anyways, great site. I will start working on that
sometime in the next few months? (weeks? hours?) Btw, do you think
it'd be good to start with a 2x2x2 ? Thanks, and good job David
ps--one other random question, since i don't want to send another
message just for this: what is your opinion on getting a 5x5x5 before
getting a 4x4x4? i've only asked one person so far, and he said
it's fine, but that other people would disagree with him.. thanks.
--------------------------------- Do you Yahoo!? With a free 1 GB,
there's more in store with Yahoo! Mail. [Non-text portions of this
message have been removed]
1010. Re: Giles Roux Method; 4a Confusion From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jan 2006 03:14:32 -0000
PLEASE TAKE THE TIME TO READ MY OLD POSTS ABOUT STEP 4(LINK BELOW) I
ALMOST PREFER HAVING 4 BAD EDGES TO HAVING 0 BAD EDGES.
M'UM'UM'U2 MUMUMU2 is 12 moves. That's just to flip
2 edges. I can do all of step 4 in about 13 moves on Avg. Jason K --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@y...> wrote: > > > You basically want to have a situation
with 3 bad edges on top, and 1 > on the bottom, either in DF or DB > >
If in DF, M'UM' > If in DB, MUM' > > BUT HERE's THE
COOL PART; you can change the M' to M or vice versa. > In addition,
you can change which way you do U as well. All that > matters is the
first move(M or M') > > If in DF, M'UM' or M'UM or
M'U'M' or M'U'M > If in DB, MUM' or MUM or
MU'M' or MU'M. > > > Each of these has a different affect
on the positions of the 6 edges. > You can pick which one of the 4 you
do to control where your ledge and > redge end up. I strongly suggest
using White and YEllow on L and R, > because tracking bright pieces is
easy, even at full turning speed. > > Once edges are oriented, If you
have a ledge or redge in DF, put the > other ledge/redge in UB and Do
M'U2M' > > You want to have ledge and redge paired up on the
bottom, with all > edges oriented. THen simply do a U adjustment, and
insert ledge and > redge simultaneously. THis is what Mike B was talking
about. > > > you should be averaging under 15 moves with practice > Here
are a couple posts I put up awhile ago > >
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/23725
>
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/23726
> > > Jason Kovacic > > > --- In speedsolvingrubikscube@yahoogroups.com,
"zethusamphion" > <smoses@u...> wrote: > > > > I was
actually just starting to figure out the thing about the > > centers. I
didn't see them noted and must have missed where that > > was
mentioned. I spent about an hour just moving sides around and > > seeing
what changes and what doesn't change orientation, and noticed > >
that if all 4 were fixed, sometimes after aligning the centers all 4 > >
would be wrong. > > > > One question though... how much faster is this
than doing position > > first and just fixing the (usually only one)
orientation problem > > with M'UM'UM'U2
MU'MU'MU2? One way or another you need to put the > > cubes in
the right location, so that should take the same number of > > moves,
but isn't it faster just to do the 12 move switch rather than > >
having to keep chasing down sides and doing patterns that aren't >
> always predictable? For me, on a random cube with "final
six", the > > way i do it is usually either 20-24 moves (if one
side is oriented > > wrong), or 10-12 moves if they're already
fixed. Essentially i'm > > wondering how the 12 move zero
recognition time thing stacks up > > against messing with the
orientations. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Mike Bennett" > > <mikebennett_one@h...> wrote: > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com,
"zethusamphion" > > > <smoses@u...> wrote: > > > > > > > >
Ok, heres the problem i keep having. When i follow the patterns > > in >
> > > 4a, it doesn't fix the orientation. > > > > > > > > Right now
i have the cube on last 6. I'm doing blue and green > > as my > > >
> top/bottom. 4 of the 6 cubes have the blue facelet either > > facing
up > > > > or down. the ones that are not correct are the top-back edge
> > and > > > > the top-left edge. So i look on the handy chart and it
says > > > > that "M'UM'" will fix it (because that
shows the topback and > > topleft > > > > edge as purple). So i do those
3 moves. now the topleft, > > topback, > > > > topright, and bottomfront
sides are messed up. same move is > > > > supposed to fix it,
"M'UM'", so i do it again. topright and > > > >
bottomfront are now messed up. thats not on the chart, but if i > > do >
> > > M2U', we're back to the first situation where the
topback and > > > > topleft edges are messed up. am i supposed to just
keep doing > > M'UM' > > > > over and over until it fixes it?
None of these patterns seem to > > > > accomplish anything... > > > > >
> You have two problems. To solve this way, first you need to make > >
sure > > > you have either the blue or green center on top. If you have
the > > > other one, you'll always end up with two wrong at the end
at > > least. > > > Second, you may have to adjust the U face after
performing each > > M'UM' > > > type alg. When you have the UB
and UL incorrect, perform M'UM' > > like > > > you said. Then,
to match the new orientation to one of the > > patterns, > > > do U2.
This gives you incorrect edges at UL+UF+UR. Now try > > M'UM'.
> > > Solved orientation. If you leave your U the same between algs and
> > > don't match the pictures, there's almost no way to get a
correct > > > orientation. Try that. Good luck. > > > > > > -Mike > > >
> > >
1011. WC 2005 Movie is exported From: "rubiks1938" <rubiks1938@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jan 2006 03:15:31 -0000
Hey everyone, I finally got the WC 2005 movie exported. It's 40
minutes and 53 seconds and 736.4mb. It's a QuickTime Movie (.mov).
How should I get it on the internet so all of you can download it? The
quality isn't the best, but when I tried exporting it at the best
quality, it was 79.3gb! Andy http://andyscubepage.tk
1012. Which 4x4? From: "timbreynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jan 2006 03:19:27 -0000
I'm planning on starting to work on solving the 4x4, but I need
some advice. Do most people use the eastsheen cube or the rubiks.com
cube, or another one that I haven't mentioned? While I'm here,
I'll go ahead and ask the same question for the 5x5. Any advice is
greatly appreciated. Thanks in advance, Tim Reynolds
1013. Re: [Speed cubing group] Which 4x4? From: Chris Hunt <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Jan 2006 19:30:26 -0800
I like the Rubik's flavor of both. -Chris On 1/25/06, timbreynolds
<timothy.reynolds2@...> wrote: > > I'm planning on starting to
work on solving the 4x4, but I need some > advice. Do most people use
the eastsheen cube or the rubiks.com cube, > or another one that I
haven't mentioned? > > While I'm here, I'll go ahead and
ask the same question for the 5x5. > Any advice is greatly appreciated.
> > Thanks in advance, > Tim Reynolds > > > > > > > Yahoo! Groups Links
> > > > > > > [Non-text portions of this message have been removed]
1014. Re: how long does it take you to solve the cross? From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jan 2006 05:28:45 -0000
i ask myself why i didn't see that ^^; --- In
speedsolvingrubikscube@yahoogroups.com, "mmwfung1985"
<mmwfung1985@y...> wrote: > > Hi, > I also average 2-3 seconds for
the cross. During the inspection I > also try to see my first F2L-pair.
But sometimes the cross is very > difficult for me. In this case I can
usually see only how to solve 3 > cross edges. > The most important
thing to solve the cross is to know the colour > scheme of your cube
very well. > > > L2 U2 F' R' U B U F L' D B D2 F2 D'
R F U2 R2 F D2 F' D L' R' B > I did: L F2 D L D > >
Michael Fung > > > --- In speedsolvingrubikscube@yahoogroups.com,
smgfreak_dk > <no_reply@y...> wrote: > > > > anywhere from 2 seconds
to 15 seconds of preinspection.. about 2-3 > > seconds average to do the
cross.. > > > > know your cube. look for shorter ways. check out
macky's site. you > > should be able to do it without looking. > >
> > example. scramble: > > > > L2 U2 F' R' U B U F L' D B
D2 F2 D' R F U2 R2 F D2 F' D L' R' B > > > > I would
do: u' R' U' R' D2 B' R > > > > u' as in
cube rotation > > > > Darren > > > > --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts > >
<ladartfrog@y...> wrote: > > > > > > I don't see how people can
solve the cross in like 3 seconds... > it > > usually takes me 10
seconds for a relatively easy cross, 15 seconds > > max... how long does
it take you guys? How much preinspection do > you > > give, and do you
plan out all of your moves during that time? Will > I > > just get
better with practice? > > > > > > David > > > > > > > > > > > >
__________________________________________________ > > > Do You Yahoo!?
> > > Tired of spam? Yahoo! Mail has the best spam protection around > >
> http://mail.yahoo.com > > > > > > [Non-text portions of this message
have been removed] > > > > > >
1015. Re: [Speed cubing group] WC 2005 Movie is exported From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jan 2006 09:30:52 +0100
I think using a peer-to-peet system is the best way because finding a
large webspace for such a huge file is rare... Gilles. 2006/1/26,
rubiks1938 <rubiks1938@...>: > Hey everyone, > > I finally got the WC
2005 movie exported. It's 40 minutes and 53 seconds and 736.4mb.
It's a > QuickTime Movie (.mov). How should I get it on the
internet so all of you can download it? > > The quality isn't the
best, but when I tried exporting it at the best quality, it was 79.3gb!
> > Andy > > http://andyscubepage.tk > > > > > > > Yahoo! Groups Links >
> > > > > >
1016. Re: [Speed cubing group] WC 2005 Movie is exported From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jan 2006 01:08:20 -0800
What about something like yousendit? Tyson Mao MSC #631 California
Institute of Technology On Jan 26, 2006, at 12:30 AM, Gilles van den
Peereboom wrote: > I think using a peer-to-peet system is the best way
because finding a > large webspace for such a huge file is rare... > >
Gilles. > > 2006/1/26, rubiks1938 <rubiks1938@...>: >> Hey everyone,
>> >> I finally got the WC 2005 movie exported. It's 40 minutes and
53 >> seconds and 736.4mb. It's a >> QuickTime Movie (.mov). How
should I get it on the internet so all of >> you can download it? >> >>
The quality isn't the best, but when I tried exporting it at the
best >> quality, it was 79.3gb! >> >> Andy >> >> http://andyscubepage.tk
>> >> >> >> >> >> >> Yahoo! Groups Links >> >> >> >> >> >> >> > > > >
Yahoo! Groups Links > > > > > >
1017. Re: [Speed cubing group] WC 2005 Movie is exported From: Leyan Lo <leyanlo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jan 2006 01:18:46 -0800
Torrent it? Tyson Mao wrote: > What about something like yousendit? > >
Tyson Mao > MSC #631 > California Institute of Technology > > On Jan 26,
2006, at 12:30 AM, Gilles van den Peereboom wrote: > > >>I think using a
peer-to-peet system is the best way because finding a >>large webspace
for such a huge file is rare... >> >>Gilles. >> >>2006/1/26, rubiks1938
<rubiks1938@...>: >> >>>Hey everyone, >>> >>>I finally got the WC
2005 movie exported. It's 40 minutes and 53 >>>seconds and 736.4mb.
It's a >>>QuickTime Movie (.mov). How should I get it on the
internet so all of >>>you can download it? >>> >>>The quality isn't
the best, but when I tried exporting it at the best >>>quality, it was
79.3gb! >>> >>>Andy >>> >>>http://andyscubepage.tk >>> >>> >>> >>> >>>
>>> >>>Yahoo! Groups Links >>> >>> >>> >>> >>> >>> >>> >> >> >> >>Yahoo!
Groups Links >> >> >> >> >> >> > > > > > > Yahoo! Groups Links > > > > >
> > >
1018. Re: Stefan From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jan 2006 10:53:15 -0000
Hi David, thanks about your kind words about my blindsolving page. Makes
me feel bad that I still haven't written the final version, though
:-) I myself started with a 2x2, but that was before I knew how easy
blindsolving is. I can recommend starting with 3x3 right away. You can
first start with edges and corners separately if you want a smaller
challenge. I'll post some new scramblers later today anyway that
can be useful for this... "Getting" a 5x5 before a 4x4? Do you
mean buying or solving or blindsolving? Well, all doesn't matter.
For blindsolving, I went from 3x3 to Megaminx to 5x5 and still have
never attempted a 4x4. Cheers! Stefan
1019. Re: [Speed cubing group] Re: how long does it take you to solve
the cross? From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jan 2006 08:54:49 -0300 (ART)
Well, I'm not any cross-specialist, but my cross to this scramble
would be: L F2 D L D 5 moves, no cube rotation, no B, that's a good
one for me... Pedro smgfreak_dk <no_reply@yahoogroups.com> escreveu:
anywhere from 2 seconds to 15 seconds of preinspection.. about 2-3
seconds average to do the cross.. know your cube. look for shorter ways.
check out macky's site. you should be able to do it without
looking. example. scramble: L2 U2 F' R' U B U F L' D B D2
F2 D' R F U2 R2 F D2 F' D L' R' B I would do:
u' R' U' R' D2 B' R u' as in cube rotation
Darren --- In speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@y...> wrote: > > I don't see how people can solve
the cross in like 3 seconds... it usually takes me 10 seconds for a
relatively easy cross, 15 seconds max... how long does it take you guys?
How much preinspection do you give, and do you plan out all of your
moves during that time? Will I just get better with practice? > > David
> > > > __________________________________________________ > Do You
Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around
> http://mail.yahoo.com > > [Non-text portions of this message have been
removed] > --------------------------------- YAHOO! GROUPS LINKS Visit
your group "speedsolvingrubikscube" on the web. To unsubscribe
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1020. Rubik's Cube Champs on The Tonight Show From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jan 2006 12:29:29 -0000
>From Caltech Today: "Look for Caltech Rubik's Cube pros Leyan
Lo and Tyson Mao (of recent Beauty and the Geek fame) on The Tonight
Show with Jay Leno, on Tuesday, January 24, at 11:35 p.m., on KNBC
Channel 4. The two will discuss with Jay their recent fame, and will
also give a speedy 11.13- second demonstration of cube solving." I
always Tivo Letterman so I missed it. Anyone catch it? Chris
1021. Re: [Speed cubing group] Stefan From: sander hendrickx <sanderhendrickx@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jan 2006 05:30:37 -0800 (PST)
i did my first blindsolve attempts after reading stefan's page. and
yeah it is quite funny sometimes :-p i'd say just start with the
3x3x3 right away and don't bother about the smaller cube. just make
sure you have a good method to memorize. if you are going to use the
method stefan explains with the items along a "mental" route,
take your time to come up with good items that YOU can remember easily!
take your time the first couple times you try. just memorize for an hour
if needed. and don't give up if you fail a couple of times. many
people fail their first attempt to blindsolve a cube (well at least i
did) and you should feel happy if you come quite close, like 2 edges
with wrong orientation or 2 pieces swapped, because then you know you
can do it :-) !! and you will after some more attempts. and i'd get
a 4x4x4 before getting a 5x5x5 for the simple reason that the 5x5x5 cube
is a cube with odd dimension, just like the 3x3x3. the 4x4x4 is a cube
with even dimension and has a couple "extra's" because of
that (being the parity errors and not having fixed centers) greetz,
sander --- David Pritts <ladartfrog@...> wrote: > Your webpage
(blindsolving instructions) says that > people should let you know what
they think about > your page. So, I'm going to say that not only
did I > think it was hilarious/enjoyable/educational, it > made me want
to learn to blindsolve. > > Although I have a horrible short-term memory
(been > diagnosed by professionals as having this problem, > lol), I am
going to definetely give it a shot. Chris > H.'s emails earlier
this week also helped with this, > when he told me that he is confident
that ANYONE can > learn, with dedication. (Thanks to Chris, and to the >
other people who were responding to my questions > earlier this week
about the 5x5x5 blindsolve) > > Anyways, great site. I will start
working on that > sometime in the next few months? (weeks? hours?) >
Btw, do you think it'd be good to start with a 2x2x2 > ? > >
Thanks, and good job > > David > > ps--one other random question, since
i don't want > to send another message just for this: what is your
> opinion on getting a 5x5x5 before getting a 4x4x4? > i've only
asked one person so far, and he said it's > fine, but that other
people would disagree with > him.. thanks.
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
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1022. 3x3 vs Windows From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jan 2006 14:32:04 -0000
I just found something positive in Windows. The regedit icon:
http://www.stefan-pochmann.de/foo/regedit.jpg On the left is the Cube
Explorer icon, btw. Cheers! Stefan
1023. Re: 3x3 vs Windows From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jan 2006 15:15:32 -0000
Yeah, but it's depicting a pop! Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > I just found something positive in
Windows. The regedit icon: >
http://www.stefan-pochmann.de/foo/regedit.jpg > > On the left is the
Cube Explorer icon, btw. > > Cheers! > Stefan >
1024. Re: 3x3 vs Windows From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jan 2006 16:46:18 -0000
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@y...> wrote: > > Yeah, but it's depicting a pop! > >
Chris Even worse, they've peeled the stickers off... :O Mike
1025. Re: [Speed cubing group] Re: Stefan From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jan 2006 09:56:35 -0800 (PST)
Awesome. I was referring to buying a 5x5x5 or 4x4x4... so far I have one
person recommending I get the 4x4x4 first (sander) and one person saying
it doesn't matter. I think I might be leaning towards getting teh
revenge first, simply beacuse that way, I can impress people with the
4x4x4, and then impress them again later when i get the professor cube
:) Stefan Pochmann <pochmann@...> wrote: Hi David, thanks about your
kind words about my blindsolving page. Makes me feel bad that I still
haven't written the final version, though :-) I myself started with
a 2x2, but that was before I knew how easy blindsolving is. I can
recommend starting with 3x3 right away. You can first start with edges
and corners separately if you want a smaller challenge. I'll post
some new scramblers later today anyway that can be useful for this...
"Getting" a 5x5 before a 4x4? Do you mean buying or solving or
blindsolving? Well, all doesn't matter. For blindsolving, I went
from 3x3 to Megaminx to 5x5 and still have never attempted a 4x4.
Cheers! Stefan SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay
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1026. Re: Stefan From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jan 2006 18:04:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@y...> wrote: > > Your webpage (blindsolving instructions)
says that people should let you know what they think about your page.
So, I'm going to say that not only did I think it was
hilarious/enjoyable/educational, it made me want to learn to blindsolve.
> > Although I have a horrible short-term memory (been diagnosed by
professionals as having this problem, lol), I am going to definetely
give it a shot. Chris H.'s emails earlier this week also helped
with this, when he told me that he is confident that ANYONE can learn,
with dedication. (Thanks to Chris, and to the other people who were
responding to my questions earlier this week about the 5x5x5 blindsolve)
> > Anyways, great site. I will start working on that sometime in the
next few months? (weeks? hours?) Btw, do you think it'd be good to
start with a 2x2x2 ? > > Thanks, and good job > > David > > ps--one
other random question, since i don't want to send another message
just for this: what is your opinion on getting a 5x5x5 before getting a
4x4x4? i've only asked one person so far, and he said it's
fine, but that other people would disagree with him.. thanks. > > Out of
curiosity, is this a question with respect to blindfolding on a 4x4x4 or
5x5x5 or just getting a 4x4x4 or 5x5x5 (or maybe both!)? That's not
so crazy as it sounds - I bought my 4x4x4 specifically so as to have one
to try out my blindfold method. : ) The 4x4x4 is a lot easier to
blindfold solve than the 5x5x5. There's a lot less to remember for
a start. Also, if you solve a 5x5x5 blindfolded then you've
essentially also done a 4x4x4 blindfolded (because stripping out the
middle slices leaves a 4x4x4). Arguably it's more difficult to do a
4x4x4 by the method of solving a 5x5x5 (as you have to remember all that
extra stuff for the 5x5x5). Solving the 4x4x4 blindfolded takes a little
practice but it is not too bad (unless you're racing when you have
2 problems a) you can here the other person clicking away which does
nothing for the concentration and b) you risk spending less time than
you should on the memorization which is nearly always a bad idea). It
can be done consistently. The 5x5x5 is a harder proposition. For one
thing it is a bigger investment in time. I remember the early days of
blindfolding the larger cubes. In those days, only the 3x3x3 had been
solved blindfolded and although people would do more than one cube, it
didn't seem that anyone cared to try the larger cubes. The
frustration you get from spending all that time on the 5x5x5
memorizing/solving only to find out that you've got two pieces
switched is quite bad. (It's even worse if you're doing more
than one cube - mainly because of the extra time.) On the other hand, if
you do solve a 4x4x4 or a 5x5x5 blindfolded then you'll be one of
very few to achieve it, especially the 5x5x5. It's a pretty cool
thing to be able to do. Essentially, all that is required for blindfold
cubing is a good memory and good concentration. If you possess both of
these then you can learn to solve the cube blindfolded. If you
can't concentrate then you may be able to learn it in theory but
perhaps not execute it in practice. If you can't memorize,
it's probably not going to work. To give you a rough idea of the
memory required for smaller cubes: to solve the 2x2x2 blindfolded is
little more than being able to remember a telephone number or two (plus
a small number of algorithms - 2 would suffice). If you can do that then
you probably have the memory capabilities. To solve the 3x3x3
blindfolded, you probably need the equivalent of also being able to
remember a couple of credit card numbers (plus a small number of
algorithms - while less is possible, 5 or 6 is a good number to start
with, especially if you're not concerned with speed). > >
--------------------------------- > Do you Yahoo!? > With a free 1 GB,
there's more in store with Yahoo! Mail. > > [Non-text portions of
this message have been removed] >
1027. mefferts megaminx - tiled or not? From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jan 2006 13:28:40 -0500
Okay, the 12 color "tiled" megaminx on meffert's has a
picture with tiles, but in the product description it says "With
vinyl stickers." So which is it? Has anyone thought they were
getting tiles but got stickers instead? And Meffert's gives it a 6
star difficulty, but I've also heard that I can solve it using
exactly the same algorithms I use for my 3x3x3. As cubers, do you guys
recommend adding a megaminx to my collection? Currently all I've
got is 2x2x2 through 5x5x5 cubes (all Rubik's). If not the
megaminx, what would you rank as the best next thing to get? I
don't mind if it's simple to solve, I just want something a
little different. Unless the 6x6x6 comes out, of course. :-D [Non-text
portions of this message have been removed]
1028. Re: WC 2005 Movie is exported From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jan 2006 18:39:30 -0000
Definatly create a torrent, as long as a decent amount of people
don't leech and share it we should be fine, probibly better then
hosting it HTTP-style. ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "rubiks1938"
<rubiks1938@y...> wrote: > > Hey everyone, > > I finally got the WC
2005 movie exported. It's 40 minutes and 53 seconds and 736.4mb.
It's a > QuickTime Movie (.mov). How should I get it on the
internet so all of you can download it? > > The quality isn't the
best, but when I tried exporting it at the best quality, it was 79.3gb!
> > Andy > > http://andyscubepage.tk >
1029. Re: 3x3 vs Windows From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jan 2006 18:39:39 -0000
--- In speedsolvingrubikscube@yahoogroups.com, mike_go_uk
<no_reply@y. ..> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@y...> wrote: > > > > Yeah, but it's depicting a pop! >
> > > Chris > > Even worse, they've peeled the stickers off... :O >
> Mike > Even worse, they've already lost one cubie... Stefan
1030. new scramblers From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jan 2006 18:38:56 -0000
I just finished version 1.0 of my scramblers:
http://www.stefan-pochmann.de/spocc/scramblers/ Now I'm gonna
practice some Domino again... Cheers! Stefan
1031. Re: [Speed cubing group] Re: Stefan From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jan 2006 13:42:42 -0500
Good point David... if you get the 5x5x5 now, your non-cubing friends
will think you're downgrading when you get the 4x4x4. I think the
4x4x4 is a more interesting challenge because of the lack of fixed
centers. To be honest, once you've figured out the 4x4x4,
there's almost nothing left to figure out about the 5x5x5. But I
guess that's probably the case with all larger cubes. It seems like
a valid assumption that since the number of possible states of a cube
rises exponentially with size, the complexity of getting to the correct
state also rises, but that's completely untrue. So with bigger
cubes, it's really all about impressing people that don't know
the difference. :-D On 1/26/06, David Pritts <ladartfrog@...> wrote:
> > Awesome. > > I was referring to buying a 5x5x5 or 4x4x4... so far I
have one person > recommending I get the 4x4x4 first (sander) and one
person saying it doesn't > matter. I think I might be leaning
towards getting teh revenge first, simply > beacuse that way, I can
impress people with the 4x4x4, and then impress them > again later when
i get the professor cube :) > > > > Stefan Pochmann <pochmann@...>
wrote: > Hi David, > > thanks about your kind words about my
blindsolving page. Makes me feel > bad that I still haven't written
the final version, though :-) > > I myself started with a 2x2, but that
was before I knew how easy > blindsolving is. I can recommend starting
with 3x3 right away. You can > first start with edges and corners
separately if you want a smaller > challenge. I'll post some new
scramblers later today anyway that can > be useful for this... > >
"Getting" a 5x5 before a 4x4? Do you mean buying or solving or
> blindsolving? Well, all doesn't matter. For blindsolving, I went
from > 3x3 to Megaminx to 5x5 and still have never attempted a 4x4. > >
Cheers! > Stefan > > > > > > > SPONSORED LINKS > Jigsaw puzzle game Free
puzzle inlay games Educational game > and puzzle Word puzzle game Kid
puzzle game Puzzle games > > --------------------------------- > YAHOO!
GROUPS LINKS > > > Visit your group "speedsolvingrubikscube"
on the web. > > To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > >
--------------------------------- > Bring words and photos together
(easily) with > PhotoMail - it's free and works with Yahoo! Mail. >
> [Non-text portions of this message have been removed] > > >
------------------------------ > YAHOO! GROUPS LINKS > > > - Visit your
group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
1032. Re: mefferts megaminx - tiled or not? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jan 2006 19:31:06 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Matt Moberly
<mmoberly@g...> wrote: > > Okay, the 12 color "tiled"
megaminx on meffert's has a picture with tiles, > but in the
product description it says "With vinyl stickers." So which is
> it? Has anyone thought they were getting tiles but got stickers
instead? Will be tiles I think. I got several of these during the last
year and all were with tiles. Don't know whether the description
said "vinyl stickers", though. But probably did. > And
Meffert's gives it a 6 star difficulty, but I've also heard
that I can > solve it using exactly the same algorithms I use for my
3x3x3. Depends on your algorithms :-) > As cubers, > do you guys
recommend adding a megaminx to my collection? YEEEES. > If not the
megaminx, > what would you rank as the best next thing to get? Square-1.
Cheers! Stefan
1033. Re: mefferts megaminx - tiled or not? From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jan 2006 19:33:00 -0000
I've never seen a 12-color stickered Megaminx (except Cubesmith
stickers). My Meffert's vinyl stickered one has only 6 colors
(opposite faces the same). My Meffert's tiled one has 12 colors.
And my original Tomy one has 10 colors (only orange and yellow repeat on
opposite faces). I do have a Supernova (same puzzle but cut a little
deeper on each face) with 12 colors. As for algorithms, you can use
concepts from the 3x3 cube, but not all algorithms will translate
exactly. For example, the following corner 3-cycle translates nicely:
(R' U L U') (R U L' U') But something like this edge
flipper breaks down: (M U)4 (M U')4 Since there really is no
"M" slice, and also because the Megaminx U face does not have
an order of 4. In any case, the Megaminx is a must-have. I prefer any
12-color version. Chris --- In speedsolvingrubikscube@yahoogroups.com,
Matt Moberly <mmoberly@g...> wrote: > > Okay, the 12 color
"tiled" megaminx on meffert's has a picture with tiles, >
but in the product description it says "With vinyl stickers."
So which is > it? Has anyone thought they were getting tiles but got
stickers instead? > > And Meffert's gives it a 6 star difficulty,
but I've also heard that I can > solve it using exactly the same
algorithms I use for my 3x3x3. As cubers, > do you guys recommend adding
a megaminx to my collection? Currently all > I've got is 2x2x2
through 5x5x5 cubes (all Rubik's). If not the megaminx, > what
would you rank as the best next thing to get? I don't mind if
it's > simple to solve, I just want something a little different. >
> Unless the 6x6x6 comes out, of course. :-D > > > [Non-text portions of
this message have been removed] >
1034. ELL here I come From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jan 2006 19:48:41 -0000
Hey everyone, Well it's been over 7 years and I have never gotten
around to learning ELL until today. I've decided that knowing ELL
is worthwhile for a couple of the goals I have, and I want to broaden my
algs knowledge as much as I can as well. Does anyone have any advice of
where to look for good fast ELL algs for a complete noob? I have no idea
what I'm doing when it comes to this alg set. So far I am looking
at the ones on speedcubing.com and I get the feeling that I should
probably be checking some of the Roux resources pages as well. I would
appreciate any advice, I'm totally new to this. Thanks, Chris
1035. Re: [Speed cubing group] Re: 3x3 vs Windows From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 26 Jan 2006 20:30:09 +0100
----- Original Message ----- From: "Stefan Pochmann"
<pochmann@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Thursday, January 26, 2006 7:39 PM Subject: [Speed cubing group] Re: 3x3
vs Windows > --- In speedsolvingrubikscube@yahoogroups.com, mike_go_uk
<no_reply@y. > ..> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley > >
<no_reply@y...> wrote: > > > > > > Yeah, but it's depicting a
pop! > > > > > > Chris > > > > Even worse, they've peeled the
stickers off... :O > > > > Mike > > > > Even worse, they've already
lost one cubie... > > Stefan > No, it´s lying on the back! > > > > > > >
Yahoo! Groups Links > > > > > >
1036. [Speed cubing group] Re: F2L Shortcuts From: "N8" <collegenathan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jan 2006 21:48:52 -0000
My site is decent, but really only apply for the last edge/corner pair I
think. http://my.fit.edu/~dchristi/cube/ i'll update my site
someday... :( --- In speedsolvingrubikscube@yahoogroups.com, shamsul
khawaja <shamsus2010@y...> wrote: > > Man i was checking mackeys F2l
algs ( additional trinks) and they were very sweet.... i didnt even
thinks of moves like that :P) > do my fellow cubers have more great
links like that? :) > > christopher_pelley <no_reply@yahoogroups.com>
wrote: > I'm in the process of trying to improve my F2L as well. >
> Macky has some shortcuts here: > >
http://cubefreak.hp.infoseek.co.jp/F2L.html > > Dan Harris also has a
few tricks here: > >
http://www.cosine-systems.com/cubestation/f2l/f2ladvanced- >
piecesstuck.php > > Those are some links, but does anybody have any
favorite tricks > they'd like to share? > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Jih" >
<djspazy@c...> wrote: > > > > You guys know any good sites with
algorithms for F2L shortcuts? > Like > > taking an edge from another
corner and stuff like that. > > > > > > > > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > > SHAMSUL > > Khawaja > >
> > --------------------------------- > Find your next car at Yahoo!
Canada Autos > > [Non-text portions of this message have been removed] >
1037. Re: ELL here I come From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jan 2006 21:53:52 -0000
Hi Chris :-) Here is an extensive list:
http://www.ai.univ-paris8.fr/~bh/cube/solutions_a2.html It might not be
what u are looking for since the recognition is not described, and no
fingertrick notation given. Maybe u are looking for algs that solely use
M and U turns? They are really fast i guess and u can ask Gilles or Ron
where to find them. Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > > Hey everyone, > > Well it's been over 7 years and I have
never gotten around to learning > ELL until today. I've decided
that knowing ELL is worthwhile for a > couple of the goals I have, and I
want to broaden my algs knowledge as > much as I can as well. > > Does
anyone have any advice of where to look for good fast ELL algs > for a
complete noob? I have no idea what I'm doing when it comes to >
this alg set. So far I am looking at the ones on speedcubing.com and > I
get the feeling that I should probably be checking some of the Roux >
resources pages as well. > > I would appreciate any advice, I'm
totally new to this. > > Thanks, > Chris >
1038. Re: [Speed cubing group] new scramblers From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jan 2006 22:57:52 +0100
Thanks agains for the Clock Scrambler :-) GIlles. 2006/1/26, Stefan
Pochmann <pochmann@...>: > I just finished version 1.0 of my
scramblers: > http://www.stefan-pochmann.de/spocc/scramblers/ > > Now
I'm gonna practice some Domino again... > > Cheers! > Stefan > > >
> > > > > Yahoo! Groups Links > > > > > > > >
1039. Re: [Speed cubing group] Re: ELL here I come From: Mike Bennett <mikeisadumbname@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jan 2006 16:30:26 -0600
> --- In speedsolvingrubikscube@yahoogroups.com, cmhardw >
<no_reply@y...> wrote: > > > Does anyone have any advice of where to
look for good fast ELL algs > > for a complete noob? I have no idea what
I'm doing when it comes > to > > this alg set. So far I am looking
at the ones on speedcubing.com > and > > I get the feeling that I should
probably be checking some of the > Roux > > resources pages as well. > >
> > I would appreciate any advice, I'm totally new to this. > > > >
Thanks, > > Chris The Speedcubing list is just fine. Those algs are
great. But, I would use Cube Explorer to check those and see if there
aren't better algs from other rotations you would prefer. Also,
there are a few algs you won't be able to find anywhere, just from
optimizing algs from ACube. The two of those that I use are: (r U
R' U') M U (R U' R') and its inverse. I think those
are both rotations of 90 degrees from where Speedcubing shows to perform
them, but they work so much better. Also, don't hesitate to go
through and understand each alg, because if you can see what
they're doing, you can come up with your own. That's how I
found my Z perm, which is 9 moves (10 with a U adjustment at the end 3/4
of the time). Good luck, and let us know how it turns out. -Mike
[Non-text portions of this message have been removed]
1040. Re: Gilles Roux Method - Random mutterings From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jan 2006 22:50:02 -0000
Ok, so I'm pretty much using non-matching blocks most of the time
now. It's rare for me to do a completely off-hand one (where I have
to do an R or R' at the end), I only do that when i fall into a
corners first stratergy. Doing one properly upside-down from another is
more fun, as I can do the corners easily and step 4 is pretty much the
same. Mike, what I need to ask is... How the hell do you apply VHF2L to
roux? I do the last pair, and usually, there is an incorrect edge in teh
D layer. This means you can use teh dan harris super fast recognition
thingy, this also means you can't actually do every (most) case(s).
Yours confusingly, ~Thom
1041. Re: [Speed cubing group] Re: Gilles Roux Method - Random
mutterings From: Mike Bennett <mikeisadumbname@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jan 2006 17:35:28 -0600
On 1/26/06, thomkirjava <snkenjoi@...> wrote: > Mike, what I need to
ask is... How the hell do you apply VHF2L to > roux? I do the last pair,
and usually, there is an incorrect edge in > teh D layer. This means you
can use teh dan harris super fast > recognition thingy, this also means
you can't actually do every (most) > case(s). > > Yours
confusingly, > > ~Thom Ok. If you know the 32 VHF2L algs, the basic
principle is simple, but I'm not certain if it would be helpful for
standard Roux. In fact, I'm pretty sure it would only make things
more difficult. If you intend to finish with L5E, it's the way to
go. For 1/4 of cases, there are two edges in D incorrect. For these, we
need to generate special algs. I'm working on that, but it's
slow going. Mostly, because I'm busy with something else. But it
will get done, and hopefully soon. Doug Li may help. For 1/4 of cases,
you have no edges in D incorrect, so a VHF2L alg is enough to get you
all correct edges at the cost of a few extra moves. For 1/2 of cases,
you can use a VHF2L alg to achieve the 3 edges on top situation. You
aren't able to change the D edges, but you can influence the U
edges to end with 3 incorrect. It's a bit tricky to see at first,
but if you play around with it, it gets much easier. You can never wind
up with 4 edges incorrect on top this way, so if you have 3 up there
already, you know to do a normal alg. If you don't have 3 already,
you just view the edge that's correct as bad. Cake, really. Now if
only someone could better explain to me non-matching blocks. I feel
pretty dumb because it's giving me so much trouble. ;) -Mike
[Non-text portions of this message have been removed]
1042. Re: TWINS From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jan 2006 03:18:43 -0000
Just saw the commercial. I'll be watching tomorrow :)! Tyson, I
nominate you for "My hero of the day." Cheers, Daniel
1043. Tyson's super powers and photographic memory From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jan 2006 03:43:56 -0000
Good one. http://forums.sjgames.com/showthread.php?t=11846 Cheers!
Stefan
1044. Re: Tyson's super powers and photographic memory From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jan 2006 04:06:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > Good one. >
http://forums.sjgames.com/showthread.php?t=11846 More proof:
http://yourdailymedia.com/post/1122223035 Yet more proof:
http://forums.menshealth.
com/groupee/forums/a/tpc/f/216109121/m/616103643?source=rodale Cheers!
Stefan
1045. intuitive F2L question From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jan 2006 20:08:09 -0800 (PST)
I am starting to get the hang of intuitive F2L! (it sorta just started
to click after i struggled through it, looking at the four
"algorithms" repeatedly). Now I can solve 3 corners with this
method without too much trouble, although it's still not fast. My
old method is still MUCH faster than this. Question: Generally I have
some difficulty inserting the last pair into the F2L. Tips? How do I
form one of the "fundamental F2L cases" when I am so limited
in my ability to move the pieces around? I have been able to do it
before, but the last one frequently takes a long time... I am realy
unable to plan it out (although I am starting to get better at actually
planning out the first 3, rather than just moving rnadomly aroudn until
I recognize a pattern), and I sort of just play with it for a while.
Will I just get better at this? How long will I have to use F2L until I
get "relatively fast" at it (ie, less than 45 seconds in my
case) thanks David --------------------------------- Do you Yahoo!? With
a free 1 GB, there's more in store with Yahoo! Mail. [Non-text
portions of this message have been removed]
1046. mefferts megaminx - purchasing weirdness? From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jan 2006 04:32:17 -0000
All -- I wanted to get a megaminx, and thought "oh, I'll just
use mefferts" When I was working on checking out, all of a sudden I
was in a site where I had to set up an account, and give them credit
card and social security and phone number and date of birth. That seemed
a little odd, so I bugged out. (Why can't I just enter credit card
and shipping address and be done? or use paypal?) Alas, that means I
still don't have a Megaminx. Was the strangeness of that purchase
process standard procedure for Mefferts? Any other places to get a
Megaminx? thanks, yeff
1047. Re: mefferts megaminx - purchasing weirdness? From: "David Skolnik" <lockjaw17des@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jan 2006 04:41:25 -0000
That's odd...I ordered a megaminx almost 2 weeks ago and it was a
snap, I just entered in the credit card and one set of billing/shipping
info and it was sent the next business day. I guess try again. I still
haven't recieved mine so depending on where you live you may want
to use a different site... -David
1048. my first blindcubing video From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jan 2006 04:57:12 -0000
In a desperate attempt to become as famous as Tyson, I finally recorded
my first ever blindcubing video. Make sure the sound is turned on as
well! Here you go:
http://stefan-pochmann.de/spocc/videos/stefans_first_bld_video.wmv
Cheers! Stefan
1049. Re: my first blindcubing video From: "David Skolnik" <lockjaw17des@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jan 2006 05:22:10 -0000
HA! Very nice!!! I am currently watching BATG episode 3 and somehow
Stefan, I don't think that video will bring you up to par with
Tyson... -David PS!! Off topic kind of-Tyson, your room was probably the
most normal, and just be glad you didn't write with red paint on
the wall above a clock like Wes.
That doesn't sound odd. It was quite a while ago when I last
ordered from Mefferts so I can't remember all the details, but I
think I only had to supply the obvious details like my address and
credit card. I can't think of any valid reason why you'd need
a social security number for buying puzzles!! Sounds like something
dodgy was going on and you were redirected to a different page?? Jasmine
http://speedcuber.blogspot.com On Fri, 27 Jan 2006 04:32:17 -0000,
"Jeff Soesbe" <yeff@...> said: > > All -- > I wanted to get
a megaminx, and thought "oh, I'll just use > mefferts" >
When I was working on checking out, all of a sudden I was in a > site
where I had to set up an > account, and give them credit card and social
security and phone > number and date of birth. > That seemed a little
odd, so I bugged out. (Why can't I just > enter credit card and
shipping > address and be done? or use paypal?) Alas, that means I still
> don't have a Megaminx. > Was the strangeness of that purchase
process standard procedure > for Mefferts? Any other > places to get a
Megaminx? > thanks, > yeff -- http://www.fastmail.fm - A fast, anti-spam
email service.
1051. BATG3 From: "James Stuber" <jestuber@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 26 Jan 2006 22:05:40 -0800
***SPOILERS**** * * * * * * ** * ** * ** * * * * * ** ** ** * * * * * *
* * Tyson lost :'( Now I have no good reason to watch Beauty and
the Geek! Well, I think Tyson should've won anyway. [Non-text
portions of this message have been removed]
1052. [Speed cubing group] Re: how long does it take you to solve the
cross? From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jan 2006 07:16:45 -0000
i feel stupid ^^; yeah.. my initial cross alg was odd. not having seen
the L F2 D L D solution, i would have, in reality, done exactly this:
u' and put the cube down. start solve: R' U' R' put
my left thumb on the right face [D2 and u simultaneously] R' F a
bit sloppy ^^; i need sleep. --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@y...>
wrote: > > Well, I'm not any cross-specialist, but my cross to this
scramble would be: > > L F2 D L D > > 5 moves, no cube rotation, no B,
that's a good one for me... > > Pedro
1053. Re: mefferts megaminx - purchasing weirdness? From: "jello33" <chris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jan 2006 08:02:23 -0000
Hey Jeff, I know that Meffert's takes paypal but you have to click
on the "Pay by PayPal" link at the top of the page. By the way
if you stop by www.cubesmith.com and click through to Meffert's
first I'd appreciate it. ;) Thanks Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe"
<yeff@y...> wrote: > > All -- > > I wanted to get a megaminx, and
thought "oh, I'll just use mefferts" > > When I was
working on checking out, all of a sudden I was in a site where I had to
set up an > account, and give them credit card and social security and
phone number and date of birth. > > That seemed a little odd, so I
bugged out. (Why can't I just enter credit card and shipping >
address and be done? or use paypal?) Alas, that means I still don't
have a Megaminx. > > Was the strangeness of that purchase process
standard procedure for Mefferts? Any other > places to get a Megaminx? >
> thanks, > > yeff >
1054. Re: [Speed cubing group] Re: mefferts megaminx - purchasing
weirdness? From: Marco Garbelini <garbelini@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jan 2006 10:35:38 +0200
I bought some stuff from Mefferts the other day, including a megaminx,
an they never asked for my social security number. The delivery was in
the US using a foreign Visa card. This is weird. Marco On 1/27/06,
jello33 <chris@...> wrote: > > Hey Jeff, > > I know that
Meffert's takes paypal but you have to click on the "Pay > by
PayPal" link at the top of the page. > > By the way if you stop by
www.cubesmith.com and click through to > Meffert's first I'd
appreciate it. ;) > > Thanks > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe" >
<yeff@y...> wrote: > > > > All -- > > > > I wanted to get a megaminx,
and thought "oh, I'll just use > mefferts" > > > > When I
was working on checking out, all of a sudden I was in a > site where I
had to set up an > > account, and give them credit card and social
security and phone > number and date of birth. > > > > That seemed a
little odd, so I bugged out. (Why can't I just enter > credit card
and shipping > > address and be done? or use paypal?) Alas, that means I
still > don't have a Megaminx. > > > > Was the strangeness of that
purchase process standard procedure > for Mefferts? Any other > > places
to get a Megaminx? > > > > thanks, > > > > yeff > > > > > > > > > >
Yahoo! Groups Links > > > > > > > [Non-text portions of this message
have been removed]
1055. Re: mefferts megaminx - purchasing weirdness? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jan 2006 09:07:21 -0000
Hi :-) It's also not too hard to get a megamix off eBay. Though a
little luck is needed to win the auction ... Have fun ! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "jello33"
<chris@c...> wrote: > > Hey Jeff, > > I know that Meffert's
takes paypal but you have to click on the "Pay > by PayPal"
link at the top of the page. > > By the way if you stop by
www.cubesmith.com and click through to > Meffert's first I'd
appreciate it. ;) > > Thanks > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe" >
<yeff@y...> wrote: > > > > All -- > > > > I wanted to get a megaminx,
and thought "oh, I'll just use > mefferts" > > > > When I
was working on checking out, all of a sudden I was in a > site where I
had to set up an > > account, and give them credit card and social
security and phone > number and date of birth. > > > > That seemed a
little odd, so I bugged out. (Why can't I just enter > credit card
and shipping > > address and be done? or use paypal?) Alas, that means I
still > don't have a Megaminx. > > > > Was the strangeness of that
purchase process standard procedure > for Mefferts? Any other > > places
to get a Megaminx? > > > > thanks, > > > > yeff > > >
1056. Re: [Speed cubing group] intuitive F2L question From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jan 2006 10:36:45 +0100
Hello, When you start with F2L intuitively, it's completely normal
to be quite slow at the beginning. When I did that too, I did the same
as you : playing with the pieces so that I luckily find a basic case.
But then with time you'll find ways to improve your solution for
any case. Just give it time and you'll be fine (I never learned any
F2L alg and yet I can do them around 11 seconds on average.) Good luck !
Gilles. 2006/1/27, David Pritts <ladartfrog@...>: > I am starting to
get the hang of intuitive F2L! (it sorta just started to click after i
struggled through it, looking at the four "algorithms"
repeatedly). Now I can solve 3 corners with this method without too much
trouble, although it's still not fast. My old method is still MUCH
faster than this. > > Question: Generally I have some difficulty
inserting the last pair into the F2L. Tips? How do I form one of the
"fundamental F2L cases" when I am so limited in my ability to
move the pieces around? > > I have been able to do it before, but the
last one frequently takes a long time... I am realy unable to plan it
out (although I am starting to get better at actually planning out the
first 3, rather than just moving rnadomly aroudn until I recognize a
pattern), and I sort of just play with it for a while. Will I just get
better at this? How long will I have to use F2L until I get
"relatively fast" at it (ie, less than 45 seconds in my case)
> > thanks > > David > > > > > --------------------------------- > Do
you Yahoo!? > With a free 1 GB, there's more in store with Yahoo!
Mail. > > [Non-text portions of this message have been removed] > > > >
> Yahoo! Groups Links > > > > > > >
1057. Re: [Speed cubing group] intuitive F2L question From: Marco Garbelini <garbelini@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jan 2006 12:38:26 +0200
I'm starting to play around with Fridrich F2L as well. How about
cube rotations and regrips? Should I stick to the same cube orientation
all the way? I keep rotating and regripping all the time, or at least
I'm tempted to. Cheers, Marco On 1/27/06, Gilles van den Peereboom
<gillesvdp@...> wrote: > > Hello, > > When you start with F2L
intuitively, it's completely normal to be > quite slow at the
beginning. > When I did that too, I did the same as you : playing with
the pieces > so that I luckily find a basic case. > But then with time
you'll find ways to improve your solution for any > case. Just give
it time and you'll be fine (I never learned any F2L > alg and yet I
can do them around 11 seconds on average.) > > Good luck ! > Gilles. > >
> 2006/1/27, David Pritts < ladartfrog@...>: > > I am starting to get
the hang of intuitive F2L! (it sorta just started > to click after i
struggled through it, looking at the four "algorithms" >
repeatedly). Now I can solve 3 corners with this method without too much
> trouble, although it's still not fast. My old method is still
MUCH faster > than this. > > > > Question: Generally I have some
difficulty inserting the last pair > into the F2L. Tips? How do I form
one of the "fundamental F2L cases" when I > am so limited in
my ability to move the pieces around? > > > > I have been able to do it
before, but the last one frequently takes a > long time... I am realy
unable to plan it out (although I am starting to get > better at
actually planning out the first 3, rather than just moving > rnadomly
aroudn until I recognize a pattern), and I sort of just play with > it
for a while. Will I just get better at this? How long will I have to use
> F2L until I get "relatively fast" at it (ie, less than 45
seconds in my > case) > > > > thanks > > > > David > > > > > > > > > >
--------------------------------- > > Do you Yahoo!? > > With a free 1
GB, there's more in store with Yahoo! Mail. > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > >
> > > > > [Non-text portions of this message have been removed]
1058. Re: Tyson's super powers and photographic memory From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jan 2006 10:41:21 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > > > Good one. > >
http://forums.sjgames.com/showthread.php?t=11846 > > More proof: >
http://yourdailymedia.com/post/1122223035 I liked the guy who knew
/exactly/ how it was done. But it IS an impressive feat to watch. > Yet
more proof: > http://forums.menshealth. >
com/groupee/forums/a/tpc/f/216109121/m/616103643?source=rodale Ahem:
http://tinyurl.com/7b53y Mike
1059. Re: [Speed cubing group] intuitive F2L question From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jan 2006 12:04:10 +0100
At the beginning I think it's pretty normal to be able to do
algorithms from only one angle (usuallu FR slot), but you'll manage
to do F2L from more and more angles with time. Resulting that you
won't need many cube rotations at the end (cube rotations are not
very good because you lose too much time, but you'll manage do
minimise the number of cube rotations you do with time and training.)
Gilles. 2006/1/27, Marco Garbelini <garbelini@...m>: > I'm
starting to play around with Fridrich F2L as well. > > How about cube
rotations and regrips? Should I stick to the same cube > orientation all
the way? I keep rotating and regripping all the time, or at > least
I'm tempted to. > > Cheers, > Marco > > > On 1/27/06, Gilles van
den Peereboom <gillesvdp@...> wrote: > > > > Hello, > > > > When you
start with F2L intuitively, it's completely normal to be > > quite
slow at the beginning. > > When I did that too, I did the same as you :
playing with the pieces > > so that I luckily find a basic case. > > But
then with time you'll find ways to improve your solution for any >
> case. Just give it time and you'll be fine (I never learned any
F2L > > alg and yet I can do them around 11 seconds on average.) > > > >
Good luck ! > > Gilles. > > > > > > 2006/1/27, David Pritts <
ladartfrog@...>: > > > I am starting to get the hang of intuitive F2L!
(it sorta just started > > to click after i struggled through it,
looking at the four "algorithms" > > repeatedly). Now I can
solve 3 corners with this method without too much > > trouble, although
it's still not fast. My old method is still MUCH faster > > than
this. > > > > > > Question: Generally I have some difficulty inserting
the last pair > > into the F2L. Tips? How do I form one of the
"fundamental F2L cases" when I > > am so limited in my ability
to move the pieces around? > > > > > > I have been able to do it before,
but the last one frequently takes a > > long time... I am realy unable
to plan it out (although I am starting to get > > better at actually
planning out the first 3, rather than just moving > > rnadomly aroudn
until I recognize a pattern), and I sort of just play with > > it for a
while. Will I just get better at this? How long will I have to use > >
F2L until I get "relatively fast" at it (ie, less than 45
seconds in my > > case) > > > > > > thanks > > > > > > David > > > > > >
> > > > > > > > > --------------------------------- > > > Do you Yahoo!?
> > > With a free 1 GB, there's more in store with Yahoo! Mail. > >
> > > > [Non-text portions of this message have been removed] > > > > >
> > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > >
> > > > [Non-text portions of this message have been removed] > > > > >
Yahoo! Groups Links > > > > > > >
1060. Re: intuitive F2L question From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jan 2006 13:14:59 -0000
I think when you get the hang of it, but have trouble in some cases,
there's nothing wrong with looking up the algorithms. As you make
sure you understand how the F2L moves work. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@y...> wrote: > > I am starting to get the hang of
intuitive F2L! (it sorta just started to click after i struggled through
it, looking at the four "algorithms" repeatedly). Now I can
solve 3 corners with this method without too much trouble, although
it's still not fast. My old method is still MUCH faster than this.
> > Question: Generally I have some difficulty inserting the last pair
into the F2L. Tips? How do I form one of the "fundamental F2L
cases" when I am so limited in my ability to move the pieces
around? > > I have been able to do it before, but the last one
frequently takes a long time... I am realy unable to plan it out
(although I am starting to get better at actually planning out the first
3, rather than just moving rnadomly aroudn until I recognize a pattern),
and I sort of just play with it for a while. Will I just get better at
this? How long will I have to use F2L until I get "relatively
fast" at it (ie, less than 45 seconds in my case) > > thanks > >
David > > > > > --------------------------------- > Do you Yahoo!? >
With a free 1 GB, there's more in store with Yahoo! Mail. > >
[Non-text portions of this message have been removed] >
1061. Re: [Speed cubing group] Re: mefferts megaminx - purchasing
weirdness? From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jan 2006 09:03:53 -0500
Yup. I bought a Megaminx yesterday from Mefferts and know exactly what
you're talking about. I first tried with credit card and somewhere
in all the redirects I got to a big error screen. I backed out and
clicked "Pay by PayPal" and it went very smoothly. Here's
to hoping I don't get charged twice... On 1/27/06, jello33
<chris@...> wrote: > > Hey Jeff, > > I know that Meffert's takes
paypal but you have to click on the "Pay > by PayPal" link at
the top of the page. > > By the way if you stop by www.cubesmith.com and
click through to > Meffert's first I'd appreciate it. ;) > >
Thanks > Chris > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Jeff Soesbe" > <yeff@y...> wrote: > > > > All -- > > > > I
wanted to get a megaminx, and thought "oh, I'll just use >
mefferts" > > > > When I was working on checking out, all of a
sudden I was in a > site where I had to set up an > > account, and give
them credit card and social security and phone > number and date of
birth. > > > > That seemed a little odd, so I bugged out. (Why
can't I just enter > credit card and shipping > > address and be
done? or use paypal?) Alas, that means I still > don't have a
Megaminx. > > > > Was the strangeness of that purchase process standard
procedure > for Mefferts? Any other > > places to get a Megaminx? > > >
> thanks, > > > > yeff > > > > > > > > > SPONSORED LINKS > Jigsaw puzzle
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game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
1062. adjust tension on a store-bought cube? From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jan 2006 09:37:54 -0500
Are there adjustable screws under the center pieces of a store-bought
25th anniversary cube? I hear y'all talking about prying the center
face off non-DIY cubes with a sharp knife, but which cubes does this
apply to? Are all cubes adjustable? I'd rather not do any damage to
my cube and then find out it's not. [Non-text portions of this
message have been removed]
1063. Silicone lube From: "twekerr" <tweker25@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jan 2006 14:51:33 -0000
Ok so I want to buy a silicone lube for my cube but here is the question
: is it a lube made of silicone or a lube for silicone? Also how can I
know that the lube wont melt my cube?
1064. Re: [Speed cubing group] Silicone lube From: David Barr <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jan 2006 10:07:38 -0500
It is made from silicone. You should avoid oil or petroleum based lubes
if you don't want to melt your cube. Silicone lubricant
doesn't harm plastics. On 1/27/06, twekerr <tweker25@...> wrote:
> Ok so I want to buy a silicone lube for my cube but here is the >
question : is it a lube made of silicone or a lube for silicone? Also >
how can I know that the lube wont melt my cube? > > > > > > > > Yahoo!
Groups Links > > > > > > >
1065. Re: [Speed cubing group] Silicone lube From: "twekerr" <tweker25@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jan 2006 15:12:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, David Barr
<david20708@g...> wrote: > > It is made from silicone. You should
avoid oil or petroleum based > lubes if you don't want to melt your
cube. Silicone lubricant doesn't > harm plastics. > > On 1/27/06,
twekerr <tweker25@h...> wrote: > > Ok so I want to buy a silicone
lube for my cube but here is the > > question : is it a lube made of
silicone or a lube for silicone? Also > > how can I know that the lube
wont melt my cube? > > ok thanks! do you have any Idea where I could buy
some? I tried Canadian tires and zellers and Patrik morrin but they only
have jig-a-loo wish is made of petroleum I think ( it damaged my cube
>_< )
1066. Re: [Speed cubing group] Silicone lube From: David Barr <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jan 2006 10:23:53 -0500
In the US, I would get it either from an auto parts store or a home
improvement store (Home Depot, Lowes, etc.). On 1/27/06, twekerr
<tweker25@hotmail.com> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, David Barr >
<david20708@g...> wrote: > > > > It is made from silicone. You should
avoid oil or petroleum based > > lubes if you don't want to melt
your cube. Silicone lubricant doesn't > > harm plastics. > > > > On
1/27/06, twekerr <tweker25@h...> wrote: > > > Ok so I want to buy a
silicone lube for my cube but here is the > > > question : is it a lube
made of silicone or a lube for silicone? Also > > > how can I know that
the lube wont melt my cube? > > > > > > ok thanks! do you have any Idea
where I could buy some? I tried > Canadian tires and zellers and Patrik
morrin but they only have > jig-a-loo wish is made of petroleum I think
( it damaged my cube >_< ) > > > > > > > > Yahoo! Groups Links > > >
> > > >
1067. WC2005 Videos Posted From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jan 2006 17:03:27 -0000
All, I have posted a few videos of WC2005 here: http://tinyurl.com/afpho
They are in Windows Media format. So far I have posted pre- competition
videos and 3x3x3 first round. I will post more from Day 2 soon. Enjoy!
Chris
1068. Re: my first blindcubing video From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jan 2006 17:30:36 -0000
Haha! That's even better then when you solve three puzzles in under
2 seconds :D ~Thom --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@g...> wrote: > > In a desperate
attempt to become as famous as Tyson, I finally > recorded my first ever
blindcubing video. Make sure the sound is > turned on as well! Here you
go: > >
http://stefan-pochmann.de/spocc/videos/stefans_first_bld_video.wmv > >
Cheers! > Stefan >
1069. Re: WC2005 Videos Posted From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jan 2006 17:34:15 -0000
Embedded :( Now I have to view source and find the link. I'll check
them out when I get some time though :P ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@y...> wrote: > > All, I have posted a few videos of WC2005
here: > > http://tinyurl.com/afpho > > They are in Windows Media format.
So far I have posted pre- > competition videos and 3x3x3 first round. I
will post more from Day 2 > soon. Enjoy! > > Chris >
1070. Re: WC2005 Videos Posted From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jan 2006 18:12:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@y...> wrote: > > All, I have posted a few videos of WC2005
here: > > http://tinyurl.com/afpho > > They are in Windows Media format.
So far I have posted pre- > competition videos and 3x3x3 first round. I
will post more from Day 2 > soon. Enjoy! > > Chris > Thanks! Looking
forward to the rest :-) Hey, what's that 3 seconds solve in the
pool video??? Cheers! Stefan
1071. Re: [Speed cubing group] Silicone lube From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jan 2006 18:13:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, David Barr
<david20708@g...> wrote: > > You should avoid oil or petroleum based
> lubes if you don't want to melt your cube. I use 100% pure
silicone *OIL* and it's great. Cheers! Stefan
1072. Re: WC2005 Videos Posted From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jan 2006 18:44:32 -0000
That's Leyan doing his fake solve. It's pretty cool--
evidently just a short scramble for which he memorized the inverse alg.
Impresses non-cubers and cubers alike :) Sorry about the embedded
videos, but they are downloadable. I'll add a download page with
direct links for the clip collectors. More as I get time... Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Thanks! Looking forward to the rest :-) > >
Hey, what's that 3 seconds solve in the pool video??? > > Cheers! >
Stefan >
1073. Re: [Speed cubing group] Re: WC2005 Videos Posted From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jan 2006 10:40:28 -0800
Haha, I haven't seen the video yet, but I think I was there for
that. It's a little magic trick Leyan has... I believe. You
basically practice scrambling the cube, and then you practice solving
that scramble, then you can reverse your solve, or reverse your
scramble, or whatever. A good thing to try because he could do the solve
when he's nervous to see how he's doing. It's basically a
prepared scramble. Tyson Mao MSC #631 California Institute of Technology
On Jan 27, 2006, at 10:12 AM, Stefan Pochmann wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@y...> wrote: >> >> All, I have posted a few videos of
WC2005 here: >> >> http://tinyurl.com/afpho >> >> They are in Windows
Media format. So far I have posted pre- >> competition videos and 3x3x3
first round. I will post more from Day > 2 >> soon. Enjoy! >> >> Chris
>> > > Thanks! Looking forward to the rest :-) > > Hey, what's that
3 seconds solve in the pool video??? > > Cheers! > Stefan > > > > > > >
> Yahoo! Groups Links > > > > > > >
1074. Re: BATG3 From: "Lars Petrus" <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jan 2006 19:15:03 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "James Stuber"
<jestuber@v...> wrote: > > > ***SPOILERS**** > > * > * > * > * > * >
* > ** > * > > ** > * > ** > * > * > * > * > > * > ** > > ** > ** > * >
* > * > * > * > * > * > * > > Tyson lost :'( > > Now I have no good
reason to watch Beauty and the Geek! > > Well, I think Tyson
should've won anyway. Yeah, this game has the same weakness as Big
Brother, Survivor and many other reality shows. The most interesting
people will get voted off first. To win you have to fly below the radar
and not get noticed. /Lars
1075. Re: [Speed cubing group] Re: BATG3 From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jan 2006 19:24:39 +0000 (GMT)
Lars Petrus <lars@...> escreveu: --- In
speedsolvingrubikscube@yahoogroups.com, "James Stuber"
<jestuber@v...> wrote: > > > ***SPOILERS**** > > * > * > * > * > * >
* > ** > * > > ** > * > ** > * > * > * > * > > * > ** > > ** > ** > * >
* > * > * > * > * > * > * > > Tyson lost :'( > > Now I have no good
reason to watch Beauty and the Geek! > > Well, I think Tyson
should've won anyway. Yeah, this game has the same weakness as Big
Brother, Survivor and many other reality shows. The most interesting
people will get voted off first. To win you have to fly below the radar
and not get noticed. /Lars You're right, Lars. That's why I
don't like this kind of program, where the audience chooses who
wins...I think people should win the show by his capabilities and
skills, not by being the "public favorite"... Well, of course,
just my opinion... Pedro --------------------------------- Yahoo! doce
lar. Faça do Yahoo! sua homepage. [Non-text portions of this message
have been removed]
1076. Re: [Speed cubing group] Silicone lube From: "twekerr" <tweker25@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jan 2006 19:33:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, David Barr >
<david20708@g...> wrote: > > > > You should avoid oil or petroleum
based > > lubes if you don't want to melt your cube. > > I use 100%
pure silicone *OIL* and it's great. > > Cheers! > Stefan > Woot got
riped again! HAZARDOUS iNGREDIENTS: n-hexane Petroleum distillates
porpane (propellant) isobutane (propellant) from the silicone lube named
Silicone greaseless lubricant I'm lucky I asked the vendor for a
100% silicone one...
1077. WC Video Torrent is up From: "rubiks1938" <rubiks1938@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jan 2006 20:48:13 -0000
Hey everyone, The torrent for my WC Movie is up. How can I get it out to
guys? Do I need to upload the torrent file to the board? Andy
http://andyscubepage.tk
1078. Re: WC Video Torrent is up From: zorin_r <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jan 2006 21:42:35 -0000
Upload the torrent file so we can dowload it. I think your own site is a
god place to uppload it to. --- In
speedsolvingrubikscube@yahoogroups.com, "rubiks1938"
<rubiks1938@y...> wrote: > > Hey everyone, > > The torrent for my WC
Movie is up. How can I get it out to guys? Do I need to upload the >
torrent file to the board? > > Andy > > http://andyscubepage.tk >
1079. Re: WC Video Torrent is up From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jan 2006 21:46:39 -0000
Oh. Upload the .torrent so we can start leeching. Keep seeding fro myoue
home/external server so we can get a copy and start seeding ourselves,
we have to download it fully off you first before we get it ourselves.
~Thom --- In speedsolvingrubikscube@yahoogroups.com, zorin_r
<no_reply@y...> wrote: > > Upload the torrent file so we can dowload
it. I think your own site is > a god place to uppload it to. > > --- In
speedsolvingrubikscube@yahoogroups.com, "rubiks1938" >
<rubiks1938@y...> wrote: > > > > Hey everyone, > > > > The torrent
for my WC Movie is up. How can I get it out to guys? Do > I need to
upload the > > torrent file to the board? > > > > Andy > > > >
http://andyscubepage.tk > > >
1080. Domino From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jan 2006 23:12:17 -0000
Did some serious Domino solving today, 200+ solves. This puzzle is so
much fun... for example, I solve the bottom layer corners one by one and
in at least one of the solves I got a very cool continuous solve of
them: http://stefan-pochmann.de/spocc/videos/domino_coolness.wmv Ok,
wasn't executed perfectly. But here's the "combined
alg" that solved the corners. Try it on a 3x3x3 cube: (R2'
U' R2 U R2') U' (R2 U R2' U' R2) U (L2 U
L2' U' L2) U (L2' U' L2 U L2') How does that
feel? Cheers! Stefan
1081. New file uploaded to speedsolvingrubikscube From: speedsolvingrubikscube@yahoogroups.com To: speedsolvingrubikscube@yahoogroups.com Date: 28 Jan 2006 03:02:43 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /WC2005 FINAL.mov.torrent Uploaded by : rubiks1938
<rubiks1938@...> Description : A torrent of my 40-minute movie of the
WC 2005. You can access this file at the URL:
http://groups.yahoo.com/group/speedsolvingrubikscube/files/WC2005%20FINAL.mov.torrent
To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files Regards, rubiks1938
<rubiks1938@...>
1082. Re: WC Video Torrent is up From: "rubiks1938" <rubiks1938@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jan 2006 03:03:53 -0000
I just posted the torrent to the files section of the board. Andy
http://andyscubepage.tk
Woah, I didn't even realize you were video taping us by the pool
0.o! I guess I was really nervous that my hand wouldn't heal and
because I was surrounded by better cubers than me :P _____ From:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Tyson Mao
Sent: Friday, January 27, 2006 10:40 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
Re: WC2005 Videos Posted Haha, I haven't seen the video yet, but I
think I was there for that. It's a little magic trick Leyan has...
I believe. You basically practice scrambling the cube, and then you
practice solving that scramble, then you can reverse your solve, or
reverse your scramble, or whatever. A good thing to try because he could
do the solve when he's nervous to see how he's doing.
It's basically a prepared scramble. Tyson Mao MSC #631 California
Institute of Technology On Jan 27, 2006, at 10:12 AM, Stefan Pochmann
wrote: > --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley > <no_reply@y...> wrote: >> >> All, I have posted
a few videos of WC2005 here: >> >> http://tinyurl.com/afpho >> >> They
are in Windows Media format. So far I have posted pre- >> competition
videos and 3x3x3 first round. I will post more from Day > 2 >> soon.
Enjoy! >> >> Chris >> > > Thanks! Looking forward to the rest :-) > >
Hey, what's that 3 seconds solve in the pool video??? > > Cheers! >
Stefan > > > > > > > > Yahoo! Groups Links > > > > > > > SPONSORED LINKS
Jigsaw
<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam
e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+g
ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw
> puzzle game Free
<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl
e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puz
zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6
ReWEw> puzzle inlay games Educational
<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p
uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word
+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R
94IVKMFNQ> game and puzzle Word
<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&
w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+gam
e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
puzzle game Kid
<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w
2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game
&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
puzzle game Puzzle
<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F
ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5
=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
games _____ YAHOO! GROUPS LINKS * Visit your group
"speedsolvingrubikscube
<http://groups.yahoo.com/group/speedsolvingrubikscube> " on the
web. * To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscri
be> * Your use of Yahoo! Groups is subject to the Yahoo!
<http://docs.yahoo.com/info/terms/> Terms of Service. _____ [Non-text
portions of this message have been removed]
1084. Re: TWINS From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jan 2006 04:32:24 -0000
Just watched it. Tyson, you invented a new dance: The Rubik Shuffle!
Chris --- In speedsolvingrubikscube@yahoogroups.com, "Daniel
Hayes" <swedishlf@h...> wrote: > > Just saw the commercial.
I'll be watching tomorrow :)! Tyson, I > nominate you for "My
hero of the day." > > Cheers, > Daniel >
1085. [Speed cubing group] Re: BATG3 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jan 2006 04:38:06 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@y...> wrote: > > Lars Petrus <lars@n...> escreveu: ---
In speedsolvingrubikscube@yahoogroups.com, "James Stuber" >
<jestuber@v...> wrote: > > > > > > ***SPOILERS**** > > > > * > > * >
> * > > * > > * > > * > > ** > > * > > > > ** > > * > > ** > > * > > * >
> * > > * > > > > * > > ** > > > > ** > > ** > > * > > * > > * > > * > >
* > > * > > * > > * > > > You're right, Lars. That's why I
don't like this kind of program, where the audience chooses who
wins...I think people should win the show by his capabilities and
skills, not by being the "public favorite"... > > Well, of
course, just my opinion... > > Pedro Ahem... you didn't watch it,
did you? Stefan
1086. Re: WC Video Torrent is up From: "rubiks1938" <rubiks1938@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jan 2006 04:44:05 -0000
The torrent is now seeding, but the upload speed says 0 B/s. Do I need
to change this? How? Andy http://andyscubepage.tk
1087. Re: [Speed cubing group] Re: WC Video Torrent is up From: David Barr <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jan 2006 00:02:38 -0500
I can't connect to your tracker on http://209.6.229.70:6969. Maybe
you need to open up this port on your firewall (assuming that you have
one). On 1/27/06, rubiks1938 <rubiks1938@...> wrote: > The torrent is
now seeding, but the upload speed says 0 B/s. Do I need to change this?
How? > > Andy > > http://andyscubepage.tk > > > > > > > > Yahoo! Groups
Links > > > > > > >
1088. Re: [Speed cubing group] Re: WC Video Torrent is up From: sander hendrickx <sanderhendrickx@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jan 2006 21:17:48 -0800 (PST)
i put my comp on to download/seed the torrent. i'll leave it on for
some days... but for now, it indeed isn't downloading anything...
make sure you have an open TCP/UDP port when using .torrent files
looking forward to see the video since i wasn't able to go there
myself. greets, sander --- David Barr <david20708@...> wrote: > I
can't connect to your tracker on > http://209.6.229.70:6969. Maybe
> you need to open up this port on your firewall > (assuming that you
have > one). > > On 1/27/06, rubiks1938 <rubiks1938@...> wrote: > >
The torrent is now seeding, but the upload speed > says 0 B/s. Do I need
to change this? How? > > > > Andy > > > > http://andyscubepage.tk
__________________________________________________ Do You Yahoo!? Tired
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1089. Re: [Speed cubing group] Re: WC Video Torrent is up From: David Barr <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jan 2006 00:19:53 -0500
Ok, I connected to your tracker now, but I'm not downloading
anything yet. I'm not sure why. It doesn't look like any of
the clients that are connected to you have downloaded any of the file.
Maybe you need to run a client locally so that it can start sharing the
file. If you're using Azureus, this should happen automatically. I
don't have a whole lot of experience with trackers, so this is sort
of a guess. On 1/28/06, David Barr <david20708@...> wrote: > I
can't connect to your tracker on http://209.6.229.70:6969. Maybe >
you need to open up this port on your firewall (assuming that you have >
one). > > On 1/27/06, rubiks1938 <rubiks1938@...> wrote: > > The
torrent is now seeding, but the upload speed says 0 B/s. Do I need to
change this? How? > > > > Andy > > > > http://andyscubepage.tk > > > > >
> > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > >
1090. Minimal Solver From: timwylie <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jan 2006 07:46:41 -0000
Hey, I don't usually read the posts here because there are so many,
but I just wanted to know if I could get some feedback on a small
minimal solver that I wrote awhile back. Hopefully it might be useful to
someone. It has fixed centers and you have to enter in the algorithm to
scramble it. The program was originally written to look for short corner
algs for the Roux method, so it's meant for someone who already
knows what they're doing. Anyway, I'd appreciate the input:
http://www.timwylie.com/cube.html Thanks, Tim
1091. Re: adjust tension on a store-bought cube? From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jan 2006 07:56:36 -0000
Rivets.. I believe they're rivets.. nothing to put a screwdriver to
=\ --- In speedsolvingrubikscube@yahoogroups.com, Matt Moberly
<mmoberly@g...> wrote: > > Are there adjustable screws under the
center pieces of a store-bought 25th > anniversary cube? > > I hear
y'all talking about prying the center face off non-DIY cubes with a
> sharp knife, but which cubes does this apply to? Are all cubes
adjustable? > I'd rather not do any damage to my cube and then find
out it's not. > > > [Non-text portions of this message have been
removed] >
1092. Re: [Speed cubing group] Domino From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 28 Jan 2006 12:49:06 +0100
Hi Stefan, Which steps are in your method? I normally do: 1) make top
layer black 2) permute corners in one step 3) solve edges layer 1
including solving parity 4) solve edges layer 2 Have fun, Ron -----
Original Message ----- From: Stefan Pochmann To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, January 28, 2006
12:12 AM Subject: [Speed cubing group] Domino Did some serious Domino
solving today, 200+ solves. This puzzle is so much fun... for example, I
solve the bottom layer corners one by one and in at least one of the
solves I got a very cool continuous solve of them:
http://stefan-pochmann.de/spocc/videos/domino_coolness.wmv Ok,
wasn't executed perfectly. But here's the "combined
alg" that solved the corners. Try it on a 3x3x3 cube: (R2'
U' R2 U R2') U' (R2 U R2' U' R2) U (L2 U
L2' U' L2) U (L2' U' L2 U L2') How does that
feel? Cheers! Stefan
------------------------------------------------------------------------------
YAHOO! GROUPS LINKS a.. Visit your group
"speedsolvingrubikscube" on the web. b.. To unsubscribe from
this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service.
------------------------------------------------------------------------------
[Non-text portions of this message have been removed]
1093. [Speed cubing group] Re: WC Video Torrent is up From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jan 2006 12:35:29 -0000
Same here: 28-1-2006 12:45:44 - Problem connecting to tracker - (10061,
'Connection refused') - Koen --- In
speedsolvingrubikscube@yahoogroups.com, David Barr <david20708@g...>
wrote: > > Ok, I connected to your tracker now, but I'm not
downloading anything > yet. I'm not sure why. It doesn't look
like any of the clients that > are connected to you have downloaded any
of the file. Maybe you need > to run a client locally so that it can
start sharing the file. If > you're using Azureus, this should
happen automatically. I don't have > a whole lot of experience with
trackers, so this is sort of a guess. > > On 1/28/06, David Barr
<david20708@g...> wrote: > > I can't connect to your tracker on
http://209.6.229.70:6969. Maybe > > you need to open up this port on
your firewall (assuming that you have > > one). > > > > On 1/27/06,
rubiks1938 <rubiks1938@y...> wrote: > > > The torrent is now seeding,
but the upload speed says 0 B/s. Do I need to change this? How? > > > >
> > Andy > > > > > > http://andyscubepage.tk > > > > > > > > > > > > > >
> > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > >
> > > > > > > >
1094. Re: [Speed cubing group] Domino From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jan 2006 14:27:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" <ron@s...> wrote: > > Hi Stefan, > > Which steps are in
your method? > > I normally do: > > 1) make top layer black > 2) permute
corners in one step > 3) solve edges layer 1 including solving parity >
4) solve edges layer 2 > > Have fun, > > Ron Hi Ron, I do: 1) D edges 2)
D corners 3) U corners 4) U edges How long do you need with your method?
For your step 3, does that mean you look at both sides to determine
parity? How long does that recognition take you? I still suck at
recognizing my step 4. It's so much easier with colors than with
numbers... or maybe I'm just more used to it? Nah, I think
recognizing colors is more inherently easier cause it's more
"basic" for the brain. Cheers! Stefan
1095. Re: [Speed cubing group] Re: WC Video Torrent is up From: David Barr <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jan 2006 09:36:41 -0500
It look's like it is working now. I've downloaded 35% of the
file. On 1/28/06, Koen Heltzel <allyourbase@...> wrote: > Same here:
> 28-1-2006 12:45:44 - Problem connecting to tracker - (10061, >
'Connection refused') > > - Koen
1096. Re: [Speed cubing group] Re: BATG3 From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jan 2006 15:01:10 +0000 (GMT)
Stefan Pochmann <pochmann@...> escreveu: --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@y...>
wrote: > > Lars Petrus <lars@n...> escreveu: --- In
speedsolvingrubikscube@yahoogroups.com, "James Stuber" >
<jestuber@v...> wrote: > > > > > > ***SPOILERS**** > > > > * > > * >
> * > > * > > * > > * > > ** > > * > > > > ** > > * > > ** > > * > > * >
> * > > * > > > > * > > ** > > > > ** > > ** > > * > > * > > * > > * > >
* > > * > > * > > * > > > You're right, Lars. That's why I
don't like this kind of program, where the audience chooses who
wins...I think people should win the show by his capabilities and
skills, not by being the "public favorite"... > > Well, of
course, just my opinion... > > Pedro Ahem... you didn't watch it,
did you? Stefan No, just episode 1...sorry, I have a slow connection,
I'm still downloading episode 2...but what I said applies to Big
Brother... Pedro --------------------------------- Yahoo! doce lar. Faça
do Yahoo! sua homepage. [Non-text portions of this message have been
removed]
1097. [Speed cubing group] Re: WC Video Torrent is up From: a_ooms75 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jan 2006 16:19:10 -0000
It could be that you need the client azureus. there was something with
when you have made a torrent with azureus it only works with the client
azureus. it worked for me. Greets Alexander. --- In
speedsolvingrubikscube@yahoogroups.com, David Barr <david20708@g...>
wrote: > > It look's like it is working now. I've downloaded
35% of the file. > > On 1/28/06, Koen Heltzel <allyourbase@h...>
wrote: > > Same here: > > 28-1-2006 12:45:44 - Problem connecting to
tracker - (10061, > > 'Connection refused') > > > > - Koen >
1098. Megaminx Help!!! From: "David Skolnik" <lockjaw17des@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jan 2006 17:07:14 -0000
Hey, after two longgg weeks of suffering, my megaminx finally came in
the mail. From last night till this morning, I have been trying to solve
it on my own, and so far I have been pretty successful. I am down to
permuting only 4 corners of the last layer...and I don't want to
try because I am afraid I might mess it up as I have before. I looked at
some sites and only 1 has a LL solution that I can understand but the PC
part isn't working for me. Help is wanted if there is any. Thanks,
-David
1099. Re: Megaminx Help!!! From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jan 2006 17:13:15 -0000
David- Check out my solution here:
http://members.cox.net/swedishlf/Megaminx%20Solution.doc (MS word
document, about 2.5MB) Also, Grant's solution here:
http://grant.tregay.net/cube/solutions/megaminx/index.html is very
helpful. Let me know if anything needs clarifying! -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, "David Skolnik"
<lockjaw17des@y...> wrote: > > Hey, after two longgg weeks of
suffering, my megaminx finally came in > the mail. From last night till
this morning, I have been trying to > solve it on my own, and so far I
have been pretty successful. I am > down to permuting only 4 corners of
the last layer...and I don't want > to try because I am afraid I
might mess it up as I have before. I > looked at some sites and only 1
has a LL solution that I can > understand but the PC part isn't
working for me. Help is wanted if > there is any. > Thanks, > -David >
1100. Re: [Speed cubing group] Megaminx Help!!! From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jan 2006 18:53:58 +0100
Do you know anything about commutators ? If you know how to handle
commutators on the 3x3, you should be able to solve anything on any
"cube style" puzzle. Otherwise you can try to adapt some
algorithms from the 3x3 on the Megaminx. R' U L U' R U L'
U' This will permute 3 corners. You should be able to put all your
corners at the right position with that. For the orientation you can try
to adapt this thing : L U L' U L U2 L' R' U' R
U' R' U2 R You have to have a straight line in front of view
(a corner alone at the back), and consider that that corner and the 2
adjacent edges are actually the UB edge on the 3x3. Just try it :p Good
luck Gilles. 2006/1/28, David Skolnik <lockjaw17des@...>: > Hey,
after two longgg weeks of suffering, my megaminx finally came in > the
mail. From last night till this morning, I have been trying to > solve
it on my own, and so far I have been pretty successful. I am > down to
permuting only 4 corners of the last layer...and I don't want > to
try because I am afraid I might mess it up as I have before. I > looked
at some sites and only 1 has a LL solution that I can > understand but
the PC part isn't working for me. Help is wanted if > there is any.
> Thanks, > -David > > > > > > > Yahoo! Groups Links > > > > > > >
1101. Re: Megaminx Help!!! From: "David Skolnik" <lockjaw17des@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jan 2006 18:04:52 -0000
Thanks, Daniel. Your solution helped a lot. The beast is solved. And
thank you Gilles for the help too. I'll be sure to keep those in
mind. Happy cubing! -David
1102. Solve my rubiks cube faster From: "maltmn" <maltmn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jan 2006 19:34:42 -0000
I really need a good way to solve my rubiks cube faster. i already use
the stupid beginners way, and i cant find out how to make my own
algorithms. does anyone know how to speed up my solving with a better
technique?
1103. Re: Nominate the most influential cuber (Update) From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jan 2006 19:54:05 -0000
I've gotten many great responses from people! The turnout has been
exceptional. I know there are many other cubers in the group who have
not answered though, so I am giving until next saturday as the deadline.
Richard --- In speedsolvingrubikscube@yahoogroups.com,
"richy_jr_2000" <richy_jr_2000@y...> wrote: > > There are
many fast cubers out there, but my question to the group > is...Which
cuber has been most influential to you overall? Perhaps it > is someone
who got you started, or someone who inspired you in crucial > points of
your "cubing career". > > Think it over and send me an email
nominating the most influential > cuber to you:
richy_jr_2000[at]yahoo[dot]com; please title the > email
"nomination" (this is for my own convenience :P ) > > To avoid
bias please refrain from nominating anyone publicly on the > group for
now. I'll take the top results and poll the group. > > Additionally
(sorry to be late with this), I encourage everyone to > elaborate on
their choice. How that cuber has influenced you. I > will organize this
bit as well. Thank you very much :) > > I know picking one cuber out of
many who have helped a ton is > difficult. If it eases your mind, feel
free to give honorable mention > to 2 other cubers. I will also take
this into consideration when > tallying finalists for the poll :) > > I
would again appreciate an elaboration on any honorable mentions you >
make. > > I know this is the third post on this idea in a short period,
but I am > taking this 'project' very seriously. > > I believe
this is a great way to recognize the cubers that have helped > the
community so much. :) > > Happy Cubing, > -Richard >
1104. Re: [Speed cubing group] Solve my rubiks cube faster From: sander hendrickx <sanderhendrickx@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jan 2006 13:39:53 -0800 (PST)
don't make your own algorithms :-), most of the really fast cubers
have a list of their OLL and PLL algorithms online (the ones that use
fridrich). just take a look at those and take the ones you like the
most... same with F2L algorithms, but you really should be able to solve
the F2L fairly fast without using algorithms (check the posts about
intu�tive F2L solving of the past weeks) greets, sander --- maltmn
<maltmn@...> wrote: > I really need a good way to solve my rubiks
cube > faster. i already use > the stupid beginners way, and i cant find
out how to > make my own > algorithms. does anyone know how to speed up
my > solving with a better > technique?
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
1105. Re: [Speed cubing group] Solve my rubiks cube faster From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jan 2006 22:00:54 -0000
There are several methods that have the potential to solve a cube under
20 seconds such as Fridrich, Roux or Petrus... you can check at
www.speedcubing.com for links. A lot of practice also helps ! :-P Good
luck, Sven --- In speedsolvingrubikscube@yahoogroups.com, sander
hendrickx <sanderhendrickx@y...> wrote: > > don't make your own
algorithms :-), most of the really > fast cubers have a list of their
OLL and PLL > algorithms online (the ones that use fridrich). just >
take a look at those and take the ones you like the > most... > same
with F2L algorithms, but you really should be > able to solve the F2L
fairly fast without using > algorithms (check the posts about intuïtive
F2L > solving of the past weeks) > > greets, > sander > > --- maltmn
<maltmn@y...> wrote: > > > I really need a good way to solve my
rubiks cube > > faster. i already use > > the stupid beginners way, and
i cant find out how to > > make my own > > algorithms. does anyone know
how to speed up my > > solving with a better > > technique? > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com >
1106. Re: ELL here I come From: "Ben King" <grsbmd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jan 2006 22:47:29 -0000
I thought I'd been following the messages on this group pretty
closely, but sorry if I missed this. Are you not doing ZB anymore? Or is
this just in addition to learning ZB? -Ben. --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > > Hey everyone, > > Well it's been over 7 years and I have
never gotten around to learning > ELL until today. I've decided
that knowing ELL is worthwhile for a > couple of the goals I have, and I
want to broaden my algs knowledge as > much as I can as well. > > Does
anyone have any advice of where to look for good fast ELL algs > for a
complete noob? I have no idea what I'm doing when it comes to >
this alg set. So far I am looking at the ones on speedcubing.com and > I
get the feeling that I should probably be checking some of the Roux >
resources pages as well. > > I would appreciate any advice, I'm
totally new to this. > > Thanks, > Chris >
1107. Re: Solve my rubiks cube faster From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jan 2006 23:54:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "maltmn"
<maltmn@y...> wrote: > > I really need a good way to solve my rubiks
cube faster. i already use > the stupid beginners way, and i cant find
out how to make my own > algorithms. does anyone know how to speed up my
solving with a better > technique? > I found the best way to solve my
cube faster was to hand it to Ron or Jessica or Mirek. It took 15-20
seconds off my time. Perhaps not the most practicable way. : )
1108. Rubik's Cube Cards From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Jan 2006 02:49:40 -0000
i really think someone should make Rubik's cube cards, either to
the style of magic or baseball cards... wouldn't that just be
awesome?
1109. Re: Rubik's Cube Cards From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Jan 2006 03:09:25 -0000
Each card could either feature a noted speedcuber, or an algorithm. For
the sticker card, it could have cube stickers! Collect them all to make
a full set. I love it! Never happen. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "goodxy2002"
<goodxy2002@y...> wrote: > > i really think someone should make
Rubik's cube cards, either to the > style of magic or baseball
cards... wouldn't that just be awesome? >
1110. Re: Rubik's Cube Cards From: "timbreynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Jan 2006 03:51:28 -0000
Well, it's dead even right now...just waiting for someone to make a
move...Ouch, Macky hit Stefan hard with OLL 27! Ooh, Stefan defended
himself with the U PLL. Good move, but it leaves Stefan weak on the
right side. Stefan reaches for the J Permutation to protect himself and
make a crack in Macky's defense, but he's not quick enough!
Macky pulls out...the T permutation!!! It's almost certainly
Macky's battle now; OLL 25 or OLL 31 will finish Stefan off!!
Unless Stefan pulls out...He did it! OLL 18! Brilliant play, Macky never
saw it coming! Macky can't reply fast enough, but after that move,
who could? That leaves Stefan to hit it home with OLL 57! Game, Set, and
Match! Hee, it's fun imagining...I could do this all night...but I
won't. --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley <no_reply@y...> wrote: > > Each card could either
feature a noted speedcuber, or an algorithm. > For the sticker card, it
could have cube stickers! Collect them all > to make a full set. I love
it! Never happen. > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "goodxy2002" >
<goodxy2002@y...> wrote: > > > > i really think someone should make
Rubik's cube cards, either to the > > style of magic or baseball
cards... wouldn't that just be awesome? > > >
1111. Re: [Speed cubing group] Re: Rubik's Cube Cards From: Mike Bennett <mikeisadumbname@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jan 2006 22:34:45 -0600
On 1/28/06, timbreynolds <timothy.reynolds2@...> wrote: > > Well,
it's dead even right now...just waiting for someone to make a >
move...Ouch, Macky hit Stefan hard with OLL 27! Ooh, Stefan defended >
himself with the U PLL. Good move, but it leaves Stefan weak on the >
right side. Stefan reaches for the J Permutation to protect himself >
and make a crack in Macky's defense, but he's not quick
enough! Macky > pulls out...the T permutation!!! It's almost
certainly Macky's battle > now; OLL 25 or OLL 31 will finish Stefan
off!! Unless Stefan pulls > out...He did it! OLL 18! Brilliant play,
Macky never saw it coming! > Macky can't reply fast enough, but
after that move, who could? That > leaves Stefan to hit it home with OLL
57! Game, Set, and Match! Entertaining, sure, but highly unrealistic.
Neither of them would really need to do two OLL's... ;) -Mike
[Non-text portions of this message have been removed]
1112. [Speed cubing group] Re: Rubik's Cube Cards From: "timbreynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Jan 2006 04:43:25 -0000
Well, when you're engaging in combat against another cuber...who
knows what might happen --- In speedsolvingrubikscube@yahoogroups.com,
Mike Bennett <mikeisadumbname@g...> wrote: > > On 1/28/06,
timbreynolds <timothy.reynolds2@v...> wrote: > > > > Well, it's
dead even right now...just waiting for someone to make a > >
move...Ouch, Macky hit Stefan hard with OLL 27! Ooh, Stefan defended > >
himself with the U PLL. Good move, but it leaves Stefan weak on the > >
right side. Stefan reaches for the J Permutation to protect himself > >
and make a crack in Macky's defense, but he's not quick
enough! Macky > > pulls out...the T permutation!!! It's almost
certainly Macky's battle > > now; OLL 25 or OLL 31 will finish
Stefan off!! Unless Stefan pulls > > out...He did it! OLL 18! Brilliant
play, Macky never saw it coming! > > Macky can't reply fast enough,
but after that move, who could? That > > leaves Stefan to hit it home
with OLL 57! Game, Set, and Match! > > > Entertaining, sure, but highly
unrealistic. > > Neither of them would really need to do two
OLL's... > > ;) > > -Mike > > > [Non-text portions of this message
have been removed] >
1113. [Speed cubing group] Re: Rubik's Cube Cards From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Jan 2006 07:18:29 -0000
haha, wow that's awesome, totally brought a smile to my face! Chris
:-) --- In speedsolvingrubikscube@yahoogroups.com,
"timbreynolds" <timothy.reynolds2@v...> wrote: > > Well,
when you're engaging in combat against another cuber...who > knows
what might happen >
1114. Jean Pons Vid From: "FD-Rubik" <fdrubik@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 29 Jan 2006 09:40:48 +0100
Hi there, A while ago, just after the french championship (april last
year), I asked Jean for a vid. He did not have any, but he kindly took
his webcam, and shortly after he sent it to me through msn. It's
not RA. Here's is the JNetcCube report : ----- QUOTE Total POPS: 0
Session Average: 14,82 seconds Fastest Time: 12,52 seconds Slowest Time:
17,54 seconds Standard Deviation: 1,71 Individual Times: 1) 13,03 D2 B2
D F L2 U' F D2 L F2 U L2 F' U F2 L2 U' F U L2 D2 R2 B
U' L2 2) 16,54 D' L U L2 F' R B R B2 L' F2 R2 F
L' B' R' F2 R' F2 U' F' R' D'
B' D 3) 12,52 R F' L2 B2 R U' B R D2 R' B' U R2
F2 L2 B2 U' F' R' D' F2 U L F' L 4) 15,85 U L
F' U R2 D' F' L' U' F2 R' U2 F' D2 F2
L' B2 R2 U2 L' D2 F' D B2 R' 5) 13,56 F2 U2 L
F' U' R2 F' D2 B L2 B U R D B U' B2 L2 B2 L2 F'
R B2 U2 R' 6) 15,10 R U B R' B2 U2 F R2 B2 U' L2 F R
B' D' L F' L U2 B D B2 D2 R2 F2 7) 14,86 R2 D R2 F2
L' F' D2 R' F' U2 B L2 U' L' B U2 B'
L D R U' B2 D2 L U' (PLL skip) 8) 15,68 U R F' L2 F'
D2 B' L2 D B2 D2 L D2 B2 L2 B U' L D2 R U' F2 L2 U'
R 9) 15,13 D B D L' D2 B R B2 D B D' F2 D2 B D' F2
U' L' U B' U L2 F2 R' F2 10) 17,54 R' F2 R U2
F2 L' B2 U2 B2 R' D' F R' B' L' B' L2
F U2 R' U' L2 B2 U L' 11) 13,57 B2 R' U2 F2 L
B' L2 D B L' F2 L' D2 R U R2 U' R' F2 U2 B2 U
F2 L2 D' 12) 14,45 U' L F2 U B2 D F' D' R' F2 R
U' B U2 R D2 R2 B D R F' R2 F2 D2 R Average : 14.78 s No
penality in this average. ----- END-QUOTE Doing ross on top, turning all
the time : that is fun to watch ! I asked Jean if we could
"publish" the video. He said "avec grand plaisir".
You can download it at : http://l444.free.fr/jp-sub15.wmv (about 15 Mb)
I don't promise I'll maintain this link, so it will be there
for a limited (unknown, but probably long) amount of time. Now that he
is faster, I hope we'll get some more vids, hopefully sub-14 :).
Cheers, -- Francois.
1115. Re: [Speed cubing group] Jean Pons Vid From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Jan 2006 11:52:55 -0300 (ART)
Oh, is it that easy? man, why I never noticed that before?... : ) Well,
really cool video...I hope someday I get somewhere near that...the
coolest part is the "cross-on-top-and-turn-the-cube"
thing...hehe...how can he get that fast doing that? Pedro FD-Rubik
<fdrubik@...> escreveu: Hi there, A while ago, just after the french
championship (april last year), I asked Jean for a vid. He did not have
any, but he kindly took his webcam, and shortly after he sent it to me
through msn. It's not RA. Here's is the JNetcCube report :
----- QUOTE Total POPS: 0 Session Average: 14,82 seconds Fastest Time:
12,52 seconds Slowest Time: 17,54 seconds Standard Deviation: 1,71
Individual Times: 1) 13,03 D2 B2 D F L2 U' F D2 L F2 U L2 F' U
F2 L2 U' F U L2 D2 R2 B U' L2 2) 16,54 D' L U L2 F'
R B R B2 L' F2 R2 F L' B' R' F2 R' F2 U'
F' R' D' B' D 3) 12,52 R F' L2 B2 R U' B R
D2 R' B' U R2 F2 L2 B2 U' F' R' D' F2 U L
F' L 4) 15,85 U L F' U R2 D' F' L' U' F2
R' U2 F' D2 F2 L' B2 R2 U2 L' D2 F' D B2
R' 5) 13,56 F2 U2 L F' U' R2 F' D2 B L2 B U R D B
U' B2 L2 B2 L2 F' R B2 U2 R' 6) 15,10 R U B R' B2 U2
F R2 B2 U' L2 F R B' D' L F' L U2 B D B2 D2 R2 F2 7)
14,86 R2 D R2 F2 L' F' D2 R' F' U2 B L2 U'
L' B U2 B' L D R U' B2 D2 L U' (PLL skip) 8) 15,68 U
R F' L2 F' D2 B' L2 D B2 D2 L D2 B2 L2 B U' L D2 R
U' F2 L2 U' R 9) 15,13 D B D L' D2 B R B2 D B D' F2
D2 B D' F2 U' L' U B' U L2 F2 R' F2 10) 17,54
R' F2 R U2 F2 L' B2 U2 B2 R' D' F R' B'
L' B' L2 F U2 R' U' L2 B2 U L' 11) 13,57 B2
R' U2 F2 L B' L2 D B L' F2 L' D2 R U R2 U'
R' F2 U2 B2 U F2 L2 D' 12) 14,45 U' L F2 U B2 D F'
D' R' F2 R U' B U2 R D2 R2 B D R F' R2 F2 D2 R
Average : 14.78 s No penality in this average. ----- END-QUOTE Doing
ross on top, turning all the time : that is fun to watch ! I asked Jean
if we could "publish" the video. He said "avec grand
plaisir". You can download it at : http://l444.free.fr/jp-sub15.wmv
(about 15 Mb) I don't promise I'll maintain this link, so it
will be there for a limited (unknown, but probably long) amount of time.
Now that he is faster, I hope we'll get some more vids, hopefully
sub-14 :). Cheers, -- Francois. --------------------------------- YAHOO!
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1116. Re: Jean Pons Vid From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Jan 2006 15:06:02 -0000
It is so cool to see twelve solves in a row that go so smoothly. The
cross on top is really nice (I can at least see how it is done) :-)
Thank you, Francois and Jean for this contribution, Sven --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@y...>
wrote: > > Oh, is it that easy? man, why I never noticed that before?...
: ) > > Well, really cool video...I hope someday I get somewhere near
that...the coolest part is the
"cross-on-top-and-turn-the-cube" thing...hehe...how can he get
that fast doing that? > > Pedro > > FD-Rubik <fdrubik@f...> escreveu:
> Hi there, > > > A while ago, just after the french championship (april
last > year), I asked Jean for a vid. He did not have any, but he >
kindly took his webcam, and shortly after he sent it to me > through
msn. It's not RA. > > Here's is the JNetcCube report : > -----
QUOTE > Total POPS: 0 > > Session Average: 14,82 seconds > > Fastest
Time: 12,52 seconds > Slowest Time: 17,54 seconds > Standard Deviation:
1,71 > > Individual Times: > 1) 13,03 D2 B2 D F L2 U' F D2 L F2 U
L2 F' U F2 L2 U' F U L2 D2 R2 B U' L2 > 2) 16,54 D'
L U L2 F' R B R B2 L' F2 R2 F L' B' R' F2
R' F2 U' F' R' D' B' D > 3) 12,52 R
F' L2 B2 R U' B R D2 R' B' U R2 F2 L2 B2 U'
F' R' D' F2 U L F' L > 4) 15,85 U L F' U R2
D' F' L' U' F2 R' U2 F' D2 F2 L' B2
R2 U2 L' D2 F' D B2 > R' > 5) 13,56 F2 U2 L F'
U' R2 F' D2 B L2 B U R D B U' B2 L2 B2 L2 F' R B2 U2
R' > 6) 15,10 R U B R' B2 U2 F R2 B2 U' L2 F R B'
D' L F' L U2 B D B2 D2 R2 F2 > 7) 14,86 R2 D R2 F2 L'
F' D2 R' F' U2 B L2 U' L' B U2 B' L D R
U' B2 D2 L U' > (PLL skip) > 8) 15,68 U R F' L2 F'
D2 B' L2 D B2 D2 L D2 B2 L2 B U' L D2 R U' F2 L2 U'
R > 9) 15,13 D B D L' D2 B R B2 D B D' F2 D2 B D' F2
U' L' U B' U L2 F2 R' F2 > 10) 17,54 R' F2 R U2
F2 L' B2 U2 B2 R' D' F R' B' L' B' L2
F U2 R' U' L2 B2 > U L' > 11) 13,57 B2 R' U2 F2 L
B' L2 D B L' F2 L' D2 R U R2 U' R' F2 U2 B2 U
F2 L2 > D' > 12) 14,45 U' L F2 U B2 D F' D' R'
F2 R U' B U2 R D2 R2 B D R F' R2 F2 D2 R > > Average : 14.78 s
> No penality in this average. > ----- END-QUOTE > > Doing ross on top,
turning all the time : that is fun to watch ! > I asked Jean if we could
"publish" the video. He said "avec > grand plaisir".
> > You can download it at : > http://l444.free.fr/jp-sub15.wmv (about
15 Mb) > > I don't promise I'll maintain this link, so it will
be there > for a limited (unknown, but probably long) amount of time. >
> Now that he is faster, I hope we'll get some more vids, >
hopefully sub-14 :). > > Cheers, > -- > Francois. > > > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > >
--------------------------------- > Yahoo! doce lar. Faça do Yahoo! sua
homepage. > > [Non-text portions of this message have been removed] >
1117. Favorite algs From: "undermostfiend" <undermostfiend@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Jan 2006 18:26:44 -0000
Hi all, I have just been wondering what everyones favorite PLL and OLL
algs are. If you could just type up you algs and why you like them that
would be great Thanks for all the help John,
1118. Re: Favorite algs From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Jan 2006 20:02:14 -0000
Well.. I have a file with my favourite PLL algs.. I'll copy and
paste them, although it doesn't look very nice.. The first of the
algorithms is my favourite alg for that case. Permutation Name
Algorithms (UF UL UR) U R2'U RUR'U' R'U'
R'UR' (UF UR UL) U RU'RU RU RU' R'U'R2
(URF URB ULB) A X R2D2 RUR' D2 RU'R (URF ULB URB) A X
R'UR' D2 RU'R' D2R2 (UF UR) (UL UB) Z
UR'U'RU'RURU'R'URUR2U'R'U x' (R
U' R' U) (D R' D U') (R' U R) (D2' F) (UF
UB) (UL UR) H M2 U M2 U2 M2 U M2 (URF URB) (ULF ULB) E X
RU'R'D RUR' u2 R'UR DR'U'R (URF URB) (UL
UR) T RUR'U'R'F R2 U' R'U'RUR'F'
(ULB URB) (UB UR) J x' (R2 u' R' u) (R2 x' y')
(R' U R' U') R2 y (R' U2 R U z D') (R2' U
R' D) (R U') (URB URF) (UR UF) J
RUR'F'RUR'U'R'F R2U'R' U'
RU2R'U' RU2 L'UR'U'L (URF ULB) (UR UB) V
R'UR'U' YX2 R' UR'U'
X'R2U'R'URU R' U R' d' R' F' R2
U' R' U R' F R F (ULF ULB) (UF UB) F Z RUR'U' R
U2 Z' Y' RUR'U' Y X L'U'LU L2 (ULB URB)
(UF UR) R R'U2 RU2 R'F RUR'U' R'F' R2
U' R'U2 RU' F' r U R' U' r' F U'
R U' (ULF ULB) (UF UR) R X' R' U'F'
UR'U' x UR'U' R'U R B R2 (URF ULB) (UL UB) Y F
RU'R'U' RUR' F' RUR'U'
R'FRF' R2U' R'URU' z'y'
L'U'RU'R'U'LU 2.16 (ULF ULB URB) (UL UR UB) G
R2'u R'UR'U' Ru'R2 y' R'UR (ULF URB
ULB) (UL UB UR) G Y L'U'L R2'u R'URU' R u'
R2 (URF ULB ULF) (UF UL UR) G R2 u' RU' RUR'u R2
BU'B' (URF ULF ULB) (UF UR UL) G Y RUR' y' R2u'
RU' R'UR' u R2 (URF ULB) (UL UR) N Z U RD'
R2'UR'D U' RD' R2'UR'D R (ULF URB) (UL UR)
N D R'U R2D' RU' D R'U R2D' RU'R' R
U' R' U l U F U' R' F' R U' R U l' U
R' --- In speedsolvingrubikscube@yahoogroups.com,
"undermostfiend" <undermostfiend@y...> wrote: > > Hi all, >
> I have just been wondering what everyones favorite PLL and OLL algs >
are. If you could just type up you algs and why you like them that >
would be great > > Thanks for all the help > > John, >
1119. New OLL Alg From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Jan 2006 20:26:35 -0000
I just came up with this when i as supposed to be studying for math:
http://www.cubewhiz.com/oll.html Case 39 on Bob's Page: Setup: R
U' R' U' R U' R' (Ud) R' U R d' R U
R' Solve: R U' R' d R' U' R (d'U') R
U R' U R U R' (16 HTM, 15 using the U2 y) Case 41 on
Bob's Page: Setup: R U' R' d R' U' R
(d'U') R U R' U R U R' Solve: R U' R'
U' R U' R' (Ud) R' U R d' R U R' (16 HTM,
15 using the U2 y') I pulled it outta thin air and
so...yah...it's practically 2 gen, for the Ud you can do U2 y'
if you so please... Craig
1120. Re: [Speed cubing group] New OLL Alg From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Jan 2006 21:26:40 +0000 (GMT)
What about (y2) r' U' R U' x' R U' R' U x
R' U2 r for the first one? I think I'd get lost with all that
R and U, but your alg looks fine... Pedro Craig Bouchard
<logitewty@...> escreveu: I just came up with this when i as supposed
to be studying for math: http://www.cubewhiz.com/oll.html Case 39 on
Bob's Page: Setup: R U' R' U' R U' R' (Ud)
R' U R d' R U R' Solve: R U' R' d R'
U' R (d'U') R U R' U R U R' (16 HTM, 15 using
the U2 y) Case 41 on Bob's Page: Setup: R U' R' d R'
U' R (d'U') R U R' U R U R' Solve: R U'
R' U' R U' R' (Ud) R' U R d' R U R'
(16 HTM, 15 using the U2 y') I pulled it outta thin air and
so...yah...it's practically 2 gen, for the Ud you can do U2 y'
if you so please... Craig SPONSORED LINKS Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
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1121. Re: [Speed cubing group] Favorite algs From: Anthony Hsu <erwaman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Jan 2006 17:58:06 -0500
My favorite Fridrich LL algorithms: OLL: F R U R' U' F'
PLL: R2 U' R' U' R U R U R U' R I like them because
they are short and can be executed very quickly. Anthony Hsu -----
Original Message ----- From: undermostfiend To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, January 29, 2006
1:26 PM Subject: [Speed cubing group] Favorite algs Hi all, I have just
been wondering what everyones favorite PLL and OLL algs are. If you
could just type up you algs and why you like them that would be great
Thanks for all the help John, [Non-text portions of this message have
been removed]
1122. Stevie Starr? From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Jan 2006 00:08:10 -0000
The professional regurgitator? Anyone heard of this guy? He's
famous for swallowing various things and being able to bring them back
up. http://www.steviestarr.com/stevie_starrs_regurgitation_act.php On
many sites he also supposedly can swallow a Rubik's Cube and cough
it up solved. Is anyone else skeptical?
1123. Re: Stevie Starr? From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Jan 2006 00:11:39 -0000
http://www.google.com/search?hl=en&q=%22stevie+starr%22+rubik%27s
You can use this to look at the various sites pertaining to Starr
1124. Re: Favorite algs From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Jan 2006 18:56:54 -0000
OLL: R U R' U R U2 R' Why: It's fast F U R U'
R' F' Why: It's fast PLL: R U' R U R U R U'
R' U' R2 Why: It's fast --- In
speedsolvingrubikscube@yahoogroups.com, "undermostfiend"
<undermostfiend@y...> wrote: > > Hi all, > > I have just been
wondering what everyones favorite PLL and OLL algs > are. If you could
just type up you algs and why you like them that > would be great > >
Thanks for all the help > > John, >
1125. Re: Favorite algs From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Jan 2006 01:13:50 -0000
OLL: PLL: But these are only my favourites in official competitions...
Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"Anssi Vanhala" <mahtianssi@y...> wrote: > > OLL: R U
R' U R U2 R' Why: It's fast > F U R U' R'
F' Why: It's fast > PLL: R U' R U R U R U' R'
U' R2 Why: It's fast > > > --- In
speedsolvingrubikscube@yahoogroups.com, "undermostfiend" >
<undermostfiend@y...> wrote: > > > > Hi all, > > > > I have just been
wondering what everyones favorite PLL and OLL algs > > are. If you could
just type up you algs and why you like them that > > would be great > >
> > Thanks for all the help > > > > John, > > >
1126. Re: Favorite algs From: "alexhassoap" <alexhassoap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Jan 2006 02:57:41 -0000
I'd say Stefan pretty much got my favorite algs down as well :) But
assuming I don't skip: OLL: Sune, and R' F R B' R'
F' R B (the only alg in which I like doing B moves) PLL: My
favorite PLL algs are the two N-perms. OKay, just kidding :) PLL:
R' U2 R U2 R' F R U R' U' R' F' R2 U'
(My favorite alg, period. Out of all my algs, this one flows the most
beautifully, and when I try to show someone my fastest possible speed, I
just pull this one off a couple times.) Some honorable mentions would be
the T-perm, and the 2-gen edge algs (R' U R' U' R'
U' R' U R U R2 and its inverse) > > > > > >
n perm? n is the devil, what algs are you using for each and how is the
execution time? ----- Original Message ---- From: alexhassoap
<alexhassoap@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Sunday, January 29, 2006 18:57:41 Subject: [Speed cubing group] Re:
Favorite algs I'd say Stefan pretty much got my favorite algs down
as well :) But assuming I don't skip: OLL: Sune, and R' F R
B' R' F' R B (the only alg in which I like doing B moves)
PLL: My favorite PLL algs are the two N-perms. OKay, just kidding :)
PLL: R' U2 R U2 R' F R U R' U' R' F' R2
U' (My favorite alg, period. Out of all my algs, this one flows the
most beautifully, and when I try to show someone my fastest possible
speed, I just pull this one off a couple times.) Some honorable mentions
would be the T-perm, and the 2-gen edge algs (R' U R' U'
R' U' R' U R U R2 and its inverse) > > > > > > SPONSORED
LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and
puzzle Word puzzle game Kid puzzle game Puzzle games YAHOO! GROUPS LINKS
Visit your group "speedsolvingrubikscube" on the web. To
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speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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1128. F2L speed From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Jan 2006 22:25:39 -0800 (PST)
how fast do you guys solve F2L? how does that compare to the total time
it takes you to solve the cube? right now i'm working on intuitive
F2L, as indicated by my several posts recently... I am starting to get
the hang of it, and it is no longer difficult for me.. HOWEVER,
it's not fast. With my old method, I solved the first layer and
used 2 algs to solve the 4 pieces in the 2nd layer. WIth this method, a
good F2L takes about 45 seconds(for me). How much practice do you think
it will take me such that I can do F2L in less than 45 seconds? I just
timed myself 5 times and I did it in around: 2:25 2:20 1:55 2:12 1:50
Anyways, I can see that I'm getting much better with practice, but
I'm still anxious to get faster so I figured I'd ask.. plus,
Craig B told me that he got the hang of it in 3-4 days, and it's
taken me longer than that, and I think i've been doing a relatively
heavy amount of cubing in the past few days, so I figured I should get
it down sooner ^^ Also - although I understand this method, do you think
it makes a big enough difference in time to justify memorizing the 41
algs? This method is pretty good and i know it has a potential for being
very fast, but assuming I took it slowly (maybe 1 a day, or 4-5 a week
or something), I could easily memorize those algs after a month or two..
would that be noticeably faster? It seems to me that having an alg for
each case would be significantly faster. Let me know. David ps--ordered
cubesmith tiles, got them on today..very nice -_-
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com [Non-text portions of this message have been
removed]
1129. Re: [Speed cubing group] F2L speed From: Mike Bennett <mikeisadumbname@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Jan 2006 01:29:27 -0600
On 1/30/06, David Pritts <ladartfrog@...> wrote: > > how fast do you
guys solve F2L? how does that compare to the total time it > takes you
to solve the cube? The fastest people do it in 8 or 9 on average, and
that's around 2/3 of their total solve time. Also - although I
understand this method, do you think it makes a big > enough difference
in time to justify memorizing the 41 algs? This method is > pretty good
and i know it has a potential for being very fast, but assuming > I took
it slowly (maybe 1 a day, or 4-5 a week or something), I could easily >
memorize those algs after a month or two.. would that be noticeably
faster? > It seems to me that having an alg for each case would be
significantly > faster. No. Just get better at doing them intuitively.
If you're worried about progress so much and fixated so heavily on
taking the easier route just to get a little better in 2 months,
you're not going to try to understand why the algs work as they do.
Just keep at it, and you will see the times drop. I cubed incredibly
heavily for about two weeks before my times were down to what they were
before learning F2L. But without it, I never would have gotten sub-30,
much less sub-20. David -Mike [Non-text portions of this message have
been removed]
1130. RWC Story From: "Peter" <themax2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Jan 2006 09:28:35 -0000
God I'm lazy. I haven't checked this group in forever. Anywho,
if anyone is interested in reading my take on RWC05, its on our
fraternity website at: http://www.thetachifraternity.org/modules.php?
op=modload&name=News&file=article&sid=108&mode=thread&order=1&thold=-1
There are also a few pictures of me in the gallery if you feel like
digging a bit. Peter
1131. Re: Favorite algs From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Jan 2006 09:58:18 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala"
<mahtianssi@y...> wrote: > > OLL: R U R' U R U2 R' Why:
It's fast > F U R U' R' F' Why: It's fast >
PLL: R U' R U R U R U' R' U' R2 Why: It's fast
I use that OLL backwards for the mirror case. With backwards I mean the
way you set up the case e.g. R U2 R' U' R U' R'.
That's my fastest alg and I can do it in like 0.6 seconds.
I've also done it 10 times in 9 seconds. For PLL my fav. is:
L' R U2 L U L' U2 R U' L. It's my fastest PLL and I
can do it in 1.3 seconds. /Gunnar
1132. Re: F2L speed From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Jan 2006 10:05:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@y...> wrote: > Also - although I understand this method,
do you think it makes a big enough difference in time to justify
memorizing the 41 algs? This method is pretty good and i know it has a
potential for being very fast, but assuming I took it slowly (maybe 1 a
day, or 4-5 a week or something), I could easily memorize those algs
after a month or two.. would that be noticeably faster? It seems to me
that having an alg for each case would be significantly faster. > > Let
me know. > > David > > ps--ordered cubesmith tiles, got them on
today..very nice -_- Hi David! I suggest that you go thru a few similar
algs each day and try to memorize them. BUT, as you go thru them you
will understand them, which will make it easier for you do learn F2L
fast. There is a few cases that I still have just memorized but I know
almost every case intuitive, which helps me to use empty slots. So, my
suggestion is that you look up algs and try to understand how they work,
as you use them. /Gunnar Krig
1133. Re: Favorite algs From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Jan 2006 11:33:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"undermostfiend" <undermostfiend@y...> wrote: > > Hi all, >
> I have just been wondering what everyones favorite PLL and OLL algs >
are. If you could just type up you algs and why you like them that >
would be great > > Thanks for all the help > > John, > My favourite OLL
algs are Sune (R U R' U R U2 R') and Anti-Sune (R U2 R'
U' R U' R') because they are very easy and fast. And my
favourite PLL is maybe H-permutation (M2 U M2 U2 M2 U M2), because
it's so fast and very easy to recognize. - Johannes
1134. Re: Favorite algs From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Jan 2006 11:54:46 -0000
It reminds me another recent question:
http://article.gmane.org/gmane.games.rubiks.speedsolving/1209/match= ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > OLL: > PLL: > > But these are only my
favourites in official competitions... > > Cheers! > Stefan
1135. Re: F2L speed From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Jan 2006 12:26:18 -0000
Hey David, LOL...i think you were a little mistaken when I told you 3-4
days. It took me 3-4 days, learning from Chris Hardwick, and running
through solves with him, a lot, and I practiced like mad, and
didn't time my solves, but rather went really slow through the
solve and counted my moves, trying to recognize the best pair to do at
the time, and doing this got me used to recognizing the case, and then
once I knew I was averaging under 40 moves (easily) and I knew my
recognition was getting better, I started timing myself and by then my
times were probably around 50-60 seconds for F2L...kinda clunky and
slow...Now I average around 20 seconds with F2L, the thing is with F2L
intuitive is that you end up saving a lot of moves, and chances are the
intuitive F2L you are using doesn't use empty slots or anything
beyond the basic F2L...Sure, go ahead and learn the algs blindly (or
not) either way you will end up doing more moves cuz you won't save
the moves using the empty slots...I could go on, but I won't...
Craig --- In speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@y...> wrote: > > how fast do you guys solve F2L? how does
that compare to the total time it takes you to solve the cube? > > right
now i'm working on intuitive F2L, as indicated by my several posts
recently... I am starting to get the hang of it, and it is no longer
difficult for me.. HOWEVER, it's not fast. With my old method, I
solved the first layer and used 2 algs to solve the 4 pieces in the 2nd
layer. WIth this method, a good F2L takes about 45 seconds(for me). How
much practice do you think it will take me such that I can do F2L in
less than 45 seconds? I just timed myself 5 times and I did it in
around: > > 2:25 > 2:20 > 1:55 > 2:12 > 1:50 > > Anyways, I can see that
I'm getting much better with practice, but I'm still anxious
to get faster so I figured I'd ask.. plus, Craig B told me that he
got the hang of it in 3-4 days, and it's taken me longer than that,
and I think i've been doing a relatively heavy amount of cubing in
the past few days, so I figured I should get it down sooner ^^ > > Also
- although I understand this method, do you think it makes a big enough
difference in time to justify memorizing the 41 algs? This method is
pretty good and i know it has a potential for being very fast, but
assuming I took it slowly (maybe 1 a day, or 4-5 a week or something), I
could easily memorize those algs after a month or two.. would that be
noticeably faster? It seems to me that having an alg for each case would
be significantly faster. > > Let me know. > > David > > ps--ordered
cubesmith tiles, got them on today..very nice -_- > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com > > [Non-text portions of this message have been
removed] >
1136. Re: [Speed cubing group] Stevie Starr? From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Jan 2006 09:39:03 -0300 (ART)
Yeah, I saw him on the Guiness show, swallowing 10 coins and returning
them on the order requested by the audience...but the Rubik's cube
thing...I have to see in order to believe... Pedro kyuubree
<no_reply@yahoogroups.com> escreveu: The professional regurgitator?
Anyone heard of this guy? He's famous for swallowing various things
and being able to bring them back up.
http://www.steviestarr.com/stevie_starrs_regurgitation_act.php On many
sites he also supposedly can swallow a Rubik's Cube and cough it up
solved. Is anyone else skeptical? ---------------------------------
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1137. Re: Stevie Starr? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Jan 2006 14:30:15 -0000
How fast can he do it? I guess he won't beat 11.13 but probably he
should be faster than 1:46.47, right? Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@y... >
wrote: > > The professional regurgitator? Anyone heard of this guy?
He's famous > for swallowing various things and being able to bring
them back up. > >
http://www.steviestarr.com/stevie_starrs_regurgitation_act.php > > On
many sites he also supposedly can swallow a Rubik's Cube and cough
> it up solved. > > Is anyone else skeptical? >
1138. new to the rubik's cube From: "billybixb" <billybixb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Jan 2006 17:01:58 -0000
Just learned how to solve about a month ago Now working on getting under
a minute
1139. Re: [Speed cubing group] Re: Stevie Starr? From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Jan 2006 09:09:48 -0800
I've seen something like that. It's a fake "trick"
Rubik's Cube that somehow has the illusion of looking scrambled and
then it's solved. I mean, so the real trick is the regurgitation.
Not the solving. Somebody back me up on this? Tyson Mao MSC #631
California Institute of Technology On Jan 30, 2006, at 6:30 AM, Stefan
Pochmann wrote: > How fast can he do it? I guess he won't beat
11.13 but > probably he should be faster than 1:46.47, right? > >
Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com,
kyuubree <no_reply@y... >> wrote: >> >> The professional
regurgitator? Anyone heard of this guy? He's famous >> for
swallowing various things and being able to bring them back up. >> >>
http://www.steviestarr.com/stevie_starrs_regurgitation_act.php >> >> On
many sites he also supposedly can swallow a Rubik's Cube and >
cough >> it up solved. >> >> Is anyone else skeptical? >> > > > > > > >
> Yahoo! Groups Links > > > > > >
1140. Re: [Speed cubing group] Re: Stevie Starr? From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Jan 2006 12:44:36 -0500
If the guy can swallow and regurgitate things out of order, why
wouldn't he just swallow a solved one before the trick? The site
points out that they're keychain cubes, not full size. On 1/30/06,
Tyson Mao <tmao@...> wrote: > > I've seen something like that.
It's a fake "trick" Rubik's Cube that > somehow has
the illusion of looking scrambled and then it's solved. I > mean,
so the real trick is the regurgitation. Not the solving. > Somebody back
me up on this? > > Tyson Mao > MSC #631 > California Institute of
Technology > > On Jan 30, 2006, at 6:30 AM, Stefan Pochmann wrote: > > >
How fast can he do it? I guess he won't beat 11.13 but > > probably
he should be faster than 1:46.47, right? > > > > Cheers! > > Stefan > >
> > --- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@y... > >> wrote: > >> > >> The professional regurgitator?
Anyone heard of this guy? He's famous > >> for swallowing various
things and being able to bring them back up. > >> > >>
http://www.steviestarr.com/stevie_starrs_regurgitation_act.php > >> > >>
On many sites he also supposedly can swallow a Rubik's Cube and > >
cough > >> it up solved. > >> > >> Is anyone else skeptical? > >> > > >
> > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > >
> > > SPONSORED LINKS > Jigsaw puzzle
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> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
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1141. Re: [Speed cubing group] Re: Stevie Starr? From: Gustav Fredell <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Jan 2006 18:58:22 +0100
Yes there is a trick cube that one "solves with the tounge".
In Steve's case I actually think he regurgitates a solved one that
he swallowed previously. The stuff he does is really amazing. I practice
alcohol-induced regurgitating every weekend but so far I haven't
been able to pull out anything fancy ;) /Gustav Tyson Mao skrev:
>I've seen something like that. It's a fake "trick"
Rubik's Cube that >somehow has the illusion of looking scrambled
and then it's solved. I >mean, so the real trick is the
regurgitation. Not the solving. >Somebody back me up on this? > >Tyson
Mao >MSC #631 >California Institute of Technology > >On Jan 30, 2006, at
6:30 AM, Stefan Pochmann wrote: > > > >>How fast can he do it? I guess
he won't beat 11.13 but >>probably he should be faster than
1:46.47, right? >> >>Cheers! >>Stefan >> >>--- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@y... >> >>
>>>wrote: >>> >>>The professional regurgitator? Anyone heard of this
guy? He's famous >>>for swallowing various things and being able to
bring them back up. >>>
>>>http://www.steviestarr.com/stevie_starrs_regurgitation_act.php >>>
>>>On many sites he also supposedly can swallow a Rubik's Cube and
>>> >>> >>cough >> >> >>>it up solved. >>> >>>Is anyone else skeptical?
>>> >>> >>> >> >> >> >> >> >>Yahoo! Groups Links >> >> >> >> >> >> >> >>
> > > > >Yahoo! Groups Links > > > > > > > >__________ NOD32 1.1388
(20060130) Information __________ > >This message was checked by NOD32
antivirus system. >http://www.nod32.com > > > > >
1142. [Speed cubing group] Re: Stevie Starr? From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Jan 2006 18:55:55 -0000
It's amazing how much control this guy has over his stomach --- In
speedsolvingrubikscube@yahoogroups.com, "c_w_tsai"
<c_w_tsai@y...> wrote: > > > Yes there is a trick cube that one
"solves with the tounge". In > Steve's > > case I
actually think he regurgitates a solved one that he swallowed > >
previously. The stuff he does is really amazing. > > > > Make your own:
> http://www.mathematische-basteleien.de/magiccube.htm > > I've
seen him on TV. Considering what he's able to do, I think to >
would be easy for him to solve a cube that's a few moves away from
> solved (maybe like 5 or 6, just enough to look scrambled from far in >
the audience) and do the inverse of the moves. I haven't seen this
> particular trick, but I but he doesn't let anybody scramble for
him. > But this guy is definitely the real thing.. > > > I practice
alcohol-induced regurgitating every weekend but so far I > >
haven't been able to pull out anything fancy ;) > > Do you also do
this trick on stage? :) >
1143. Re: [Speed cubing group] Domino From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 30 Jan 2006 20:56:16 +0100
Hi Stefan, Interesting approach, and probably one of the best for a true
Domino. I do not have a Domino, so I use a 3x3x3. This helps indeed
because of the stickers on the side. That makes recognition much easier.
Have fun, Ron ----- Original Message ----- From: Stefan Pochmann To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, January 28, 2006
3:27 PM Subject: Re: [Speed cubing group] Domino --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@s...> wrote: > > Hi Stefan, > > Which steps are in your method?
> > I normally do: > > 1) make top layer black > 2) permute corners in
one step > 3) solve edges layer 1 including solving parity > 4) solve
edges layer 2 > > Have fun, > > Ron Hi Ron, I do: 1) D edges 2) D
corners 3) U corners 4) U edges How long do you need with your method?
For your step 3, does that mean you look at both sides to determine
parity? How long does that recognition take you? I still suck at
recognizing my step 4. It's so much easier with colors than with
numbers... or maybe I'm just more used to it? Nah, I think
recognizing colors is more inherently easier cause it's more
"basic" for the brain. Cheers! Stefan
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1144. Re: Stevie Starr? (off topic) From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Jan 2006 20:23:05 -0000
Almost 15 years ago, I saw Stevie Starr while he performed on a stage at
a county fair in the SF Bay Area. I sat and watched his act from the
front row, about 10-15 feet away. The guy is either really doing it, or
is one of the best sleight of hand artists around (like at the level of
people like Ricky Jay). I'm still skeptical, but whatever it is
it's pretty impressive. yeff --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@y...>
wrote: > > The professional regurgitator? Anyone heard of this guy?
He's famous > for swallowing various things and being able to bring
them back up. > >
http://www.steviestarr.com/stevie_starrs_regurgitation_act.php > > On
many sites he also supposedly can swallow a Rubik's Cube and cough
> it up solved. > > Is anyone else skeptical? >
1145. [Off topic - mostly] Got married! From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Jan 2006 21:35:27 +0000
Hi Guys, This isn't at all related to speedcubing, but this is the
easiest way to send a message to all my speedcubing friends whom I
haven't yet emailed. Anyway, my news is that Peter and I went to
Hawaii last week and got married! As many of you know, we've been
engaged for a very long time (since before Worlds 2003 when many of you
first met Peter!) and just hadn't quite gotten around to actually
getting married. I always thought a tropical island was a good location
for getting married, so that's what we did! Here's a selection
of photos: http://peter.stillhq.com/jasmine-peter-wedding.html Just so
this email is at least slightly on topic, I was wondering whether anyone
else is married to someone who hasn't yet learnt solve the cube?
I've been to many cubing competitions and most of the wives
I've met (the primary cuber in the couple is always the guy) have
learnt to solve. Often not terribly fast (e.g. usually over a minute),
but they do at least solve it. I need to get Peter to learn beyond the
F2L so we can go for the husband + wife record on speedcubing.com! :)
Jasmine http://speedcuber.blogspot.com -- http://www.fastmail.fm - Send
your email first class
1146. Re: [Speed cubing group] [Off topic - mostly] Got
married! From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Jan 2006 16:59:53 -0500
My wife and I learned to solve the cube with a very basic method
together before I started speedcubing. She never committed any of it to
memory, and has now lost all interest in it. The cube has become
"the enemy" that steals my attention. :-) In fact, all I have
at home now is one 3x3x3. All of my other cubes are now in my desk at
work. On 1/30/06, Jasmine Lee <speedcuber@...> wrote: > > Hi Guys, >
> This isn't at all related to speedcubing, but this is the easiest
way to > send a message to all my speedcubing friends whom I
haven't yet emailed. > > Anyway, my news is that Peter and I went
to Hawaii last week and got > married! As many of you know, we've
been engaged for a very long time > (since before Worlds 2003 when many
of you first met Peter!) and just > hadn't quite gotten around to
actually getting married. > > I always thought a tropical island was a
good location for getting > married, so that's what we did!
Here's a selection of photos: >
http://peter.stillhq.com/jasmine-peter-wedding.html > > Just so this
email is at least slightly on topic, I was wondering > whether anyone
else is married to someone who hasn't yet learnt solve > the cube?
I've been to many cubing competitions and most of the wives >
I've met (the primary cuber in the couple is always the guy) have
learnt > to solve. Often not terribly fast (e.g. usually over a minute),
but they > do at least solve it. I need to get Peter to learn beyond the
F2L so we > can go for the husband + wife record on speedcubing.com! :)
> > Jasmine > http://speedcuber.blogspot.com > > -- >
http://www.fastmail.fm - Send your email first class > > >
------------------------------ > YAHOO! GROUPS LINKS > > > - Visit your
group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
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1147. Re: [Off topic - mostly] Got married! From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Jan 2006 22:04:22 -0000
Hey Jasmine! That is sooo cool! Congratulations to you and Peter! I
think the two of you make a very nice couple. And the pictures look very
nice! I wish both of you a very happy marriage together ;). See you!
Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine
Lee" <speedcuber@f...> wrote: > > Hi Guys, > > This isn't
at all related to speedcubing, but this is the easiest way to > send a
message to all my speedcubing friends whom I haven't yet emailed. >
> Anyway, my news is that Peter and I went to Hawaii last week and got >
married! As many of you know, we've been engaged for a very long
time > (since before Worlds 2003 when many of you first met Peter!) and
just > hadn't quite gotten around to actually getting married. > >
I always thought a tropical island was a good location for getting >
married, so that's what we did! Here's a selection of photos:
> http://peter.stillhq.com/jasmine-peter-wedding.html > > Just so this
email is at least slightly on topic, I was wondering > whether anyone
else is married to someone who hasn't yet learnt solve > the cube?
I've been to many cubing competitions and most of the wives >
I've met (the primary cuber in the couple is always the guy) have
learnt > to solve. Often not terribly fast (e.g. usually over a minute),
but they > do at least solve it. I need to get Peter to learn beyond the
F2L so we > can go for the husband + wife record on speedcubing.com! :)
> > Jasmine > http://speedcuber.blogspot.com > > -- >
http://www.fastmail.fm - Send your email first class >
Hey Jasmine, CONGRATS!!! That's great!!! You guys seemed great
together at WC when I met you...don't teach him to be THAT good, I
don't want another person faster than me :p haha...j/k...enjoy your
married life :) Craig --- In speedsolvingrubikscube@yahoogroups.com,
Joël van Noort <joel_vn@y...> wrote: > > Hey Jasmine! > > That is
sooo cool! Congratulations to you and Peter! I think the two > of you
make a very nice couple. And the pictures look very nice! I > wish both
of you a very happy marriage together ;). > > See you! > > Joël. > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" >
<speedcuber@f...> wrote: > > > > Hi Guys, > > > > This isn't at
all related to speedcubing, but this is the easiest > way to > > send a
message to all my speedcubing friends whom I haven't yet > emailed.
> > > > Anyway, my news is that Peter and I went to Hawaii last week and
> got > > married! As many of you know, we've been engaged for a
very long > time > > (since before Worlds 2003 when many of you first
met Peter!) and > just > > hadn't quite gotten around to actually
getting married. > > > > I always thought a tropical island was a good
location for getting > > married, so that's what we did!
Here's a selection of photos: > >
http://peter.stillhq.com/jasmine-peter-wedding.html > > > > Just so this
email is at least slightly on topic, I was wondering > > whether anyone
else is married to someone who hasn't yet learnt > solve > > the
cube? I've been to many cubing competitions and most of the > wives
> > I've met (the primary cuber in the couple is always the guy)
have > learnt > > to solve. Often not terribly fast (e.g. usually over a
minute), > but they > > do at least solve it. I need to get Peter to
learn beyond the F2L > so we > > can go for the husband + wife record on
speedcubing.com! :) > > > > Jasmine > > http://speedcuber.blogspot.com >
> > > -- > > http://www.fastmail.fm - Send your email first class > > >
1149. Re: [Speed cubing group] F2L speed From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Jan 2006 23:05:54 -0000
When I started learning F2L, I tried to memorize. It didn't work
out until one day (after about a week) when things started clicking.
Once I saw how the pieces were moving, it was much easier to memorize.
It is definitely important to know how the algorithms work, so
don't just memorize them--understand them. This way, it becomes
intuitive and automatic. Eventually, with some help from a friend, I
learned how to make use of empty slots and whatnot. I average around
15-16 seconds now, having started in late December of 2004. Good luck!
Darren --- In speedsolvingrubikscube@yahoogroups.com, Mike Bennett
<mikeisadumbname@g...> wrote: > > On 1/30/06, David Pritts
<ladartfrog@y...> wrote: > > > > how fast do you guys solve F2L? how
does that compare to the total time it > > takes you to solve the cube?
> > > The fastest people do it in 8 or 9 on average, and that's
around 2/3 of > their total solve time. > > Also - although I understand
this method, do you think it makes a big > > enough difference in time
to justify memorizing the 41 algs? This method is > > pretty good and i
know it has a potential for being very fast, but assuming > > I took it
slowly (maybe 1 a day, or 4-5 a week or something), I could easily > >
memorize those algs after a month or two.. would that be noticeably
faster? > > It seems to me that having an alg for each case would be
significantly > > faster. > > > No. Just get better at doing them
intuitively. If you're worried about > progress so much and fixated
so heavily on taking the easier route just to > get a little better in 2
months, you're not going to try to understand why > the algs work
as they do. > > Just keep at it, and you will see the times drop. I
cubed incredibly > heavily for about two weeks before my times were down
to what they were > before learning F2L. But without it, I never would
have gotten sub-30, much > less sub-20. > > David > > > -Mike > > >
[Non-text portions of this message have been removed] >
1150. Re: [Speed cubing group] F2L speed From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Jan 2006 23:09:10 -0000
Oops, I meant 15-16 seconds to solve the cube. F2L is 10-12 seconds. ---
In speedsolvingrubikscube@yahoogroups.com, smgfreak_dk
<no_reply@y...> wrote: > > When I started learning F2L, I tried to
memorize. It didn't work out > until one day (after about a week)
when things started clicking. Once > I saw how the pieces were moving,
it was much easier to memorize. It > is definitely important to know how
the algorithms work, so don't just > memorize them--understand
them. This way, it becomes intuitive and > automatic. Eventually, with
some help from a friend, I learned how to > make use of empty slots and
whatnot. I average around 15-16 seconds > now, having started in late
December of 2004. Good luck! > > Darren > > --- In
speedsolvingrubikscube@yahoogroups.com, Mike Bennett >
<mikeisadumbname@g...> wrote: > > > > On 1/30/06, David Pritts
<ladartfrog@y...> wrote: > > > > > > how fast do you guys solve F2L?
how does that compare to the total > time it > > > takes you to solve
the cube? > > > > > > The fastest people do it in 8 or 9 on average, and
that's around 2/3 of > > their total solve time. > > > > Also -
although I understand this method, do you think it makes a big > > >
enough difference in time to justify memorizing the 41 algs? This >
method is > > > pretty good and i know it has a potential for being very
fast, but > assuming > > > I took it slowly (maybe 1 a day, or 4-5 a
week or something), I > could easily > > > memorize those algs after a
month or two.. would that be > noticeably faster? > > > It seems to me
that having an alg for each case would be significantly > > > faster. >
> > > > > No. Just get better at doing them intuitively. If you're
worried > about > > progress so much and fixated so heavily on taking
the easier route > just to > > get a little better in 2 months,
you're not going to try to > understand why > > the algs work as
they do. > > > > Just keep at it, and you will see the times drop. I
cubed incredibly > > heavily for about two weeks before my times were
down to what they were > > before learning F2L. But without it, I never
would have gotten > sub-30, much > > less sub-20. > > > > David > > > >
> > -Mike > > > > > > [Non-text portions of this message have been
removed] > > >
1151. Re: Stevie Starr? (off topic) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Jan 2006 00:25:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe"
<yeff@y.. .> wrote: > > The guy is either really doing it, or is one
of the best sleight of > hand artists around (like at the level of
people like Ricky Jay). This led me to "card throwing":
http://en.wikipedia.org/wiki/Card_throwing Quote: "A person adept
at the technique can stun, cut or even knock out another with a thrown
card at distances of up to 30 feet." Whoa!!! Maybe we should try
knocking out people with our cubes, too? Particularly those who brag
about having peeled stickers. Cheers! Stefan
1152. Re: [Speed cubing group] Re: Stevie Starr? (off topic) From: Mike Bennett <mikeisadumbname@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Jan 2006 18:49:04 -0600
On 1/30/06, Stefan Pochmann <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe"
<yeff@y.. > .> wrote: > > Whoa!!! Maybe we should try knocking out
people with our cubes, too? > Particularly those who brag about having
peeled stickers. > > Cheers! > Stefan That's a great idea! Now I
just need to find a way to stick some lead into my 5x5... -Mike
[Non-text portions of this message have been removed]
1153. Re: [Speed cubing group] F2L speed From: john lusby <undermostfiend@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Jan 2006 16:57:48 -0800 (PST)
recently i have actually been working very heavily on F2L. before now i
was going purely on intuition that i had developed from the petrus
method but the downside with that is that its not always optimal and
fast so now i have actually gone back and started memorizing the
algorithms. What i recommend you do is you print up a page and on pretty
much every case look at the sheet and see what it says for it. after
that go through the alg and pay attention to what it does. try and watch
how the pieces pair up in each alg and how each alg effects all the
other pieces. some times you can use an algorithm to solve a pair and
move a piece or to out of the F2L or you can breakup pieces that are
matched incorrectly. experimentation can lead to understanding but there
are a lot of tricks that are alot easier learned than they are to figure
out John, David Pritts <ladartfrog@...> wrote: how fast do you guys
solve F2L? how does that compare to the total time it takes you to solve
the cube? right now i'm working on intuitive F2L, as indicated by
my several posts recently... I am starting to get the hang of it, and it
is no longer difficult for me.. HOWEVER, it's not fast. With my old
method, I solved the first layer and used 2 algs to solve the 4 pieces
in the 2nd layer. WIth this method, a good F2L takes about 45
seconds(for me). How much practice do you think it will take me such
that I can do F2L in less than 45 seconds? I just timed myself 5 times
and I did it in around: 2:25 2:20 1:55 2:12 1:50 Anyways, I can see that
I'm getting much better with practice, but I'm still anxious
to get faster so I figured I'd ask.. plus, Craig B told me that he
got the hang of it in 3-4 days, and it's taken me longer than that,
and I think i've been doing a relatively heavy amount of cubing in
the past few days, so I figured I should get it down sooner ^^ Also -
although I understand this method, do you think it makes a big enough
difference in time to justify memorizing the 41 algs? This method is
pretty good and i know it has a potential for being very fast, but
assuming I took it slowly (maybe 1 a day, or 4-5 a week or something), I
could easily memorize those algs after a month or two.. would that be
noticeably faster? It seems to me that having an alg for each case would
be significantly faster. Let me know. David ps--ordered cubesmith tiles,
got them on today..very nice -_-
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com [Non-text portions of this message have been
removed] --------------------------------- YAHOO! GROUPS LINKS Visit
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on new and used cars. [Non-text portions of this message have been
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1154. most fun rubik's puzzle? looking to buy From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Jan 2006 18:03:12 -0800 (PST)
Hey, my bday is coming up in a few weeks, and I have decided I want to
get some new puzzles... unfortunately I'm a bit stumped as to which
puzzles to ask for. As of now, I have only the 3x3x3. Which puzzles do
you guys find most satisfying? -revenge cube -professor cube -2x2x2 cube
-megaminx I think I might choose 2 of the above. At the moment I'm
leaning heavily towards getting a revenge cube, simply because in terms
of impressing non-cubists, the 4x4x4 would be useless if they have
already seen me solve a 5x5x5 -_- I'm aware that the 4x4x4 is very
difficult. I also think a megaminx looks very interesting. What do you
guys recommend? --------------------------------- Yahoo! Autos. Looking
for a sweet ride? Get pricing, reviews, & more on new and used cars.
[Non-text portions of this message have been removed]
1155. Re: most fun rubik's puzzle? looking to buy From: "David Skolnik" <lockjaw17des@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Jan 2006 04:26:05 -0000
Well I have all of those, although I've only had my megaminx for 3
days, that is definately one of them. My pick would be 4x4 and megaminx.
The 4x4 isn't too hard and doesn't take much time like the 5x5
would, yet its more complicating than a 3x3, and a megaminx...well they
are just so much fun...and even if you can't solve it right away
people will still be amazed. As for a 2x2....they are what $6 and
Rubik's 2x2s are usually bad so yeah. Well that's my 2 cents.
-David
1156. Back in stock!!!!! From: "David Skolnik" <lockjaw17des@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Jan 2006 05:19:08 -0000
Hey everyone, if you did not already know, the 3x3 black DIY kits are
back in stock as of now. They don't have PVC DIY's yet, just
regular sticks and for $2 less ones without stickers. Just thought
I'd give you guys a heads up! -David
Hey congrats! You made a great choice but i think peter might have
gotten someone much better :P Just kidding...you two look great
together. Enjoy ur married life, but dont forget to cube! Sachin. On
1/31/06, Jasmine Lee <speedcuber@...> wrote: > Hi Guys, > > This
isn't at all related to speedcubing, but this is the easiest way to
> send a message to all my speedcubing friends whom I haven't yet
emailed. > > Anyway, my news is that Peter and I went to Hawaii last
week and got > married! As many of you know, we've been engaged for
a very long time > (since before Worlds 2003 when many of you first met
Peter!) and just > hadn't quite gotten around to actually getting
married. > > I always thought a tropical island was a good location for
getting > married, so that's what we did! Here's a selection
of photos: > http://peter.stillhq.com/jasmine-peter-wedding.html > >
Just so this email is at least slightly on topic, I was wondering >
whether anyone else is married to someone who hasn't yet learnt
solve > the cube? I've been to many cubing competitions and most of
the wives > I've met (the primary cuber in the couple is always the
guy) have learnt > to solve. Often not terribly fast (e.g. usually over
a minute), but they > do at least solve it. I need to get Peter to learn
beyond the F2L so we > can go for the husband + wife record on
speedcubing.com! :) > > Jasmine > http://speedcuber.blogspot.com > > --
> http://www.fastmail.fm - Send your email first class > > > > > Yahoo!
Groups Links > > > > > > >
So I emailed one of my friends in Australia with the subject line
"Finally did it!" and with the message "Check out the 30
January entry on my blog: http://speedcuber.blogspot.com" (which
links to the wedding photos). My friend replied saying that blogspot.com
sites are blocked from her work, so she wasn't sure to what I was
referring. Here's part of her email which is pretty funny:
"I'm guessing you did one of two things (or maybe both): 1.
got a sub-20 non-lucky solve on the cube 2. got married" It's
pretty funny that she put the cubing guess *first* on the list!! On that
point, I still haven't had a non-lucky sub-20s time. Best is
currently 20.12s. Jasmine http://speedcuber.blogspot.com On Mon, 30 Jan
2006 21:35:27 +0000, "Jasmine Lee" <speedcuber@...> said: >
> Hi Guys, > This isn't at all related to speedcubing, but this is
the > easiest way to > send a message to all my speedcubing friends whom
I haven't yet > emailed. > Anyway, my news is that Peter and I went
to Hawaii last week and > got > married! As many of you know, we've
been engaged for a very long > time > (since before Worlds 2003 when
many of you first met Peter!) and > just > hadn't quite gotten
around to actually getting married. > I always thought a tropical island
was a good location for > getting > married, so that's what we did!
Here's a selection of photos: >
[1]http://peter.stillhq.com/jasmine-peter-wedding.html > Just so this
email is at least slightly on topic, I was > wondering > whether anyone
else is married to someone who hasn't yet learnt > solve > the
cube? I've been to many cubing competitions and most of the > wives
> I've met (the primary cuber in the couple is always the guy) >
have learnt > to solve. Often not terribly fast (e.g. usually over a
minute), > but they > do at least solve it. I need to get Peter to learn
beyond the > F2L so we > can go for the husband + wife record on
speedcubing.com! :) > Jasmine > [2]http://speedcuber.blogspot.com > -- >
[3]http://www.fastmail.fm - Send your email first class >
___________________________________________________________ > > YAHOO!
GROUPS LINKS > > * Visit your group
"[4]speedsolvingrubikscube" on the web. > > * To unsubscribe
from this group, send an email to: >
[5]speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the [6]Yahoo! Terms > of Service. >
___________________________________________________________ > >
References > > 1. http://peter.stillhq.com/jasmine-peter-wedding.html >
2. http://speedcuber.blogspot.com/ > 3. http://www.fastmail.fm/ > 4.
http://groups.yahoo.com/group/speedsolvingrubikscube > 5. >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe
> 6. http://docs.yahoo.com/info/terms/ -- http://www.fastmail.fm - Same,
same, but different
1159. Re: [Speed cubing group] Re: Stevie Starr? (off topic) From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Jan 2006 11:41:27 +0000 (GMT)
Hmm...won't that damage the cubes? Pedro Stefan Pochmann
<pochmann@gmx.de> escreveu: --- In
speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe"
<yeff@y.. .> wrote: > > The guy is either really doing it, or is one
of the best sleight of > hand artists around (like at the level of
people like Ricky Jay). This led me to "card throwing":
http://en.wikipedia.org/wiki/Card_throwing Quote: "A person adept
at the technique can stun, cut or even knock out another with a thrown
card at distances of up to 30 feet." Whoa!!! Maybe we should try
knocking out people with our cubes, too? Particularly those who brag
about having peeled stickers. Cheers! Stefan
--------------------------------- YAHOO! GROUPS LINKS Visit your group
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--------------------------------- ---------------------------------
Yahoo! doce lar. Faça do Yahoo! sua homepage. [Non-text portions of this
message have been removed]
1160. Re: [Speed cubing group] Re: most fun rubik's puzzle?
looking to buy From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Jan 2006 10:19:10 -0500
I got my 2x2 for $5, and it's awful. Mefferts sells a 2x2x2
"Junior Cube" for $9. Does anybody know if it's any
better than the Rubik's ones? On 1/30/06, David Skolnik
<lockjaw17des@...> wrote: > > Well I have all of those, although
I've only had my megaminx for 3 > days, that is definately one of
them. My pick would be 4x4 and > megaminx. The 4x4 isn't too hard
and doesn't take much time like the > 5x5 would, yet its more
complicating than a 3x3, and a megaminx...well > they are just so much
fun...and even if you can't solve it right away > people will still
be amazed. As for a 2x2....they are what $6 and > Rubik's 2x2s are
usually bad so yeah. Well that's my 2 cents. > -David > > > > > > >
SPONSORED LINKS > Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
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> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
There are solid metal cubes that are probably less fragile and should
also make it easier to knock people out. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@y...>
wrote: > > Hmm...won't that damage the cubes? > > Pedro > > Stefan
Pochmann <pochmann@g...> escreveu: > --- In
speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe"
<yeff@y.. > .> wrote: > > > > The guy is either really doing it, or
is one of the best sleight of > > hand artists around (like at the level
of people like Ricky Jay). > > This led me to "card throwing":
> http://en.wikipedia.org/wiki/Card_throwing > > Quote: "A person
adept at the technique can stun, cut or even knock > out another with a
thrown card at distances of up to 30 feet." > > Whoa!!! Maybe we
should try knocking out people with our cubes, too? > Particularly those
who brag about having peeled stickers. > > Cheers! > Stefan > > > > > >
> > --------------------------------- > YAHOO! GROUPS LINKS > > > Visit
your group "speedsolvingrubikscube" on the web. > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > >
--------------------------------- > Yahoo! doce lar. Faça do Yahoo! sua
homepage. > > [Non-text portions of this message have been removed] >
1162. Re: [Speed cubing group] Re: Stevie Starr? (off topic) From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Jan 2006 15:50:22 +0000 (GMT)
Hey, that's good...that way we can dominate the world... hehe Pedro
Stefan Pochmann <pochmann@...> escreveu: There are solid metal cubes
that are probably less fragile and should also make it easier to knock
people out. Cheers! Stefan --- In speedsolvingrubikscube@...m, Pedro
<pedrosino1@y...> wrote: > > Hmm...won't that damage the cubes?
> > Pedro > > Stefan Pochmann <pochmann@g...> escreveu: > --- In
speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe"
<yeff@y.. > .> wrote: > > > > The guy is either really doing it, or
is one of the best sleight of > > hand artists around (like at the level
of people like Ricky Jay). > > This led me to "card throwing":
> http://en.wikipedia.org/wiki/Card_throwing > > Quote: "A person
adept at the technique can stun, cut or even knock > out another with a
thrown card at distances of up to 30 feet." > > Whoa!!! Maybe we
should try knocking out people with our cubes, too? > Particularly those
who brag about having peeled stickers. > > Cheers! > Stefan > > > > > >
> > --------------------------------- > YAHOO! GROUPS LINKS > > > Visit
your group "speedsolvingrubikscube" on the web. > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > >
--------------------------------- > Yahoo! doce lar. Faça do Yahoo! sua
homepage. > > [Non-text portions of this message have been removed] >
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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message have been removed]
1163. [Speed cubing group] Re: most fun rubik's puzzle? looking to
buy From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Jan 2006 16:42:54 -0000
According to everyone the meffert's 2x2 (commonly known as
Eastsheen, the maufacturer) are better...but once you feel Peter
Greenwood's, and other people's, Rubik's 2x2s,
you'll disagree, or if you get a Potter 2x2 and resticker it they
can be nice too...Its all personal preference... Craig --- In
speedsolvingrubikscube@yahoogroups.com, Matt Moberly <mmoberly@g...>
wrote: > > I got my 2x2 for $5, and it's awful. Mefferts sells a
2x2x2 "Junior Cube" > for $9. Does anybody know if it's
any better than the Rubik's ones? > > On 1/30/06, David Skolnik
<lockjaw17des@y...> wrote: > > > > Well I have all of those, although
I've only had my megaminx for 3 > > days, that is definately one of
them. My pick would be 4x4 and > > megaminx. The 4x4 isn't too hard
and doesn't take much time like the > > 5x5 would, yet its more
complicating than a 3x3, and a megaminx...well > > they are just so much
fun...and even if you can't solve it right away > > people will
still be amazed. As for a 2x2....they are what $6 and > > Rubik's
2x2s are usually bad so yeah. Well that's my 2 cents. > > -David >
> > > > > > > > > > > > > SPONSORED LINKS > > Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle > >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> > ------------------------------ > > YAHOO! GROUPS LINKS > > > > > > -
Visit your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> > on the web. > > > > - To unsubscribe from this group, send an email
to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > > > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
> Service <http://docs.yahoo.com/info/terms/>. > > > > > >
------------------------------ > > > > > > -- >
http://procool.blogspot.com > > > [Non-text portions of this message
have been removed] >
1164. Re: [Speed cubing group] original magic From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Jan 2006 13:04:48 -0500
Eh... it's only probably worth about $5. I'll give you $10 for
it. :-D On 1/31/06, c_w_tsai <c_w_tsai@...> wrote: > > Recently I
found a Magic in the original packaging (unopened) from > 1986. For some
reason which I don't remember anymore, I had gotten an > extra one.
It's in a black box, the top flap flips open and there's a >
plastic window and inside it's folded in the shape of a
'W'. > Eventually I'd like to get rid of this,
what's it worth? > > > > > > SPONSORED LINKS > Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
1165. 3x3x3 supercube From: "ericdstalter" <ericdstalter@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Jan 2006 18:52:19 -0000
Inspired by Stefan Pochmann's 5x5x5 supercube.... I painted my cube
so that I wouldn't have to worry about stickers, acrylic paint
seems to work well. I am able to complete the F2L easy but am still
trying to figure the algorithms for the LL so that I don't mess up
the middle orientations. This is much more difficult than I thought it
would be. Thought that everyone would enjoy. Pictures are available in
the picture section of the club. check 'em out later ERic
1166. Andy Caman's video From: Pedro <pedrosino1@...> To: Lista Speed Cubing
<speedsolvingrubikscube@yahoogroups.com> Date: Tue, 31 Jan 2006 16:16:01 -0300 (ART)
Hey was someone able to download the file? I'm trying for days and
can't get anything with the torrent... Pedro
--------------------------------- Yahoo! doce lar. Faça do Yahoo! sua
homepage. [Non-text portions of this message have been removed]
1167. Re: [Speed cubing group] Re: WC Video Torrent is up From: Sachin Shirwalkar <sachinss@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 1 Feb 2006 00:58:33 +0530
Hey could anyone post a direct link for people like me who are not
allowed by the institute to use torrents? I would really appreciate if
someone puts this movie on some public server for a few days for me to
download it. Plz :) Sachin. On 1/28/06, a_ooms75
<no_reply@yahoogroups.com> wrote: > It could be that you need the
client azureus. > > there was something with when you have made a
torrent with azureus > it only works with the client azureus. > > it
worked for me. > > Greets Alexander. > > --- In
speedsolvingrubikscube@yahoogroups.com, David Barr >
<david20708@g...> wrote: > > > > It look's like it is working
now. I've downloaded 35% of the file. > > > > On 1/28/06, Koen
Heltzel <allyourbase@h...> wrote: > > > Same here: > > > 28-1-2006
12:45:44 - Problem connecting to tracker - (10061, > > >
'Connection refused') > > > > > > - Koen > > > > > > > > > > >
Yahoo! Groups Links > > > > > > >
1168. Re: 3x3x3 supercube From: "Daniel Jih" <djspazy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Jan 2006 19:51:01 -0000
Uhh it's probably not a good idea to create your own LL algorithms
if you're just a beginner. You should look at algorithms of methods
and stuff like the 3 look last layer or the 4 look last layer. --- In
speedsolvingrubikscube@yahoogroups.com, "ericdstalter"
<ericdstalter@y...> wrote: > > Inspired by Stefan Pochmann's
5x5x5 supercube.... > > I painted my cube so that I wouldn't have
to worry about stickers, > acrylic paint seems to work well. > > I am
able to complete the F2L easy but am still trying to figure the >
algorithms for the LL so that I don't mess up the middle >
orientations. This is much more difficult than I thought it would > be.
> > Thought that everyone would enjoy. > > Pictures are available in the
picture section of the club. check 'em > out > > later > > ERic >
1169. Re: Andy Caman's video From: "Daniel Jih" <djspazy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Jan 2006 19:51:57 -0000
I got it with Azereus. Thanks to whoever seeded because I was getting
like 200+ kbps and it downloaded in like 50 minutes. :p --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@y...>
wrote: > > Hey > > was someone able to download the file? I'm
trying for days and can't get anything with the torrent... > >
Pedro > > > --------------------------------- > Yahoo! doce lar. Faça do
Yahoo! sua homepage. > > [Non-text portions of this message have been
removed] >
1170. Re: Andy Caman's video From: cycastel <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Jan 2006 19:55:29 -0000
Hi Andy ! Did you try to upload your video on GoogleVideo ? They say
they have no filesize limit (see text below ...) --->
https://upload.video.google.com/ Otherwise, I think there is no filesize
limit for gmail adresses (mail.google.com). If you'd like to, I can
send two invitations to you, you create two accounts, send the video
from one to the other and give us the username/passwords. I just checked
it, a video can be downloaded from sent mail as well as inbox folders
... Just tell us what you think about that, I'd really like to see
this vid as well ... and the torrent thing is apparently not the optimal
way :) cyril Google Video Program: Your work deserves to be seen.
You've made a great video. Now who will watch it? Whether you
produce hundreds of titles a year or just a few, you can give your
videos the recognition and visibility they deserve by promoting them on
Google - for free. Signing up for the Google Video Upload Program will
connect your work with users who are most likely to want to view them.
Sign up and upload... We're accepting digital video files of any
length and size. Simply sign up for an account and upload your videos
using our Video Uploader (please be sure you own the rights to the works
you upload), and, pending our approval process and the launch of this
new service, we'll include your video in Google Video, where users
will be able to search, preview, purchase and play it. Find out more
here. For major producers... If you're from a TV station or
production facility, we have a separate process to help you join the
Google Video Upload Program. Find out more here.
1171. Re: 3x3x3 supercube From: "ericdstalter" <ericdstalter@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Jan 2006 20:11:47 -0000
I do not see any problem, I have been doing cubes for about a year,
figured out the 3x3x3 on my own (a slow and tedious), but on my own. The
only problem I am encountering now is Perm. Edges without messing the
centers orientation. I already know OLL and PLL and a few veriations.
Has anyone else tried a super 3x3? --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Jih"
<djspazy@c...> wrote: > > Uhh it's probably not a good idea to
create your own LL algorithms if > you're just a beginner. You
should look at algorithms of methods and > stuff like the 3 look last
layer or the 4 look last layer. > > --- In
speedsolvingrubikscube@yahoogroups.com, "ericdstalter" >
<ericdstalter@y...> wrote: > > > > Inspired by Stefan Pochmann's
5x5x5 supercube.... > > > > I painted my cube so that I wouldn't
have to worry about stickers, > > acrylic paint seems to work well. > >
> > I am able to complete the F2L easy but am still trying to figure the
> > algorithms for the LL so that I don't mess up the middle > >
orientations. This is much more difficult than I thought it would > >
be. > > > > Thought that everyone would enjoy. > > > > Pictures are
available in the picture section of the club. check 'em > > out > >
> > later > > > > ERic > > >
1172. Re: [Speed cubing group] Re: most fun rubik's puzzle?
looking to buy From: Sapan Upadhyay <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Jan 2006 14:50:41 -0600
yea... at the wc...i think 20 people used my 2x2x2 for competition....
so it's not like all of them are bad... just most of them ;) On
1/31/06, Craig Bouchard <logitewty@...> wrote: > According to
everyone the meffert's 2x2 (commonly known as Eastsheen, > the
maufacturer) are better...but once you feel Peter Greenwood's, and
> other people's, Rubik's 2x2s, you'll disagree, or if
you get a Potter > 2x2 and resticker it they can be nice too...Its all
personal preference... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, Matt Moberly >
<mmoberly@g...> wrote: > > > > I got my 2x2 for $5, and it's
awful. Mefferts sells a 2x2x2 "Junior > Cube" > > for $9. Does
anybody know if it's any better than the Rubik's ones? > > > >
On 1/30/06, David Skolnik <lockjaw17des@y...> wrote: > > > > > > Well
I have all of those, although I've only had my megaminx for 3 > > >
days, that is definately one of them. My pick would be 4x4 and > > >
megaminx. The 4x4 isn't too hard and doesn't take much time
like the > > > 5x5 would, yet its more complicating than a 3x3, and a
megaminx...well > > > they are just so much fun...and even if you
can't solve it right away > > > people will still be amazed. As for
a 2x2....they are what $6 and > > > Rubik's 2x2s are usually bad so
yeah. Well that's my 2 cents. > > > -David > > > > > > > > > > > >
> > > > > > > > > SPONSORED LINKS > > > Jigsaw puzzle >
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
> Free > > > puzzle inlay >
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
> Educational > > > game and >
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
> Word > > > puzzle >
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
> Kid > > > puzzle >
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
> Puzzle > > > >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> > > ------------------------------ > > > YAHOO! GROUPS LINKS > > > > >
> > > > - Visit your group >
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> > > on the web. > > > > > > - To unsubscribe from this group, send an
email to: > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > > > > > - Your use of Yahoo! Groups is subject to the Yahoo! Terms
of > > > Service <http://docs.yahoo.com/info/terms/>. > > > > > > > >
> ------------------------------ > > > > > > > > > > > -- > >
http://procool.blogspot.com > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > Yahoo! Groups Links > >
> > > > > -- -cubekid
1173. Re: 3x3x3 supercube From: "timbreynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Jan 2006 20:54:50 -0000
Let's see... UR -> UL -> UF -> UR: [M S D S' D2 M',
U'] UR -> UF -> UB -> UR: [M S D S' D2 M', U] UR <->
UF, UL <-> UB: [M S D S' D2 M', U2] UR <-> UL, UF <->
UB: [R2 U2 R2 U2 R2, U'] (Where the commutator [A, B] = A B A'
B') Hope this helps...and hope I typed them all right --- In
speedsolvingrubikscube@yahoogroups.com, "ericdstalter"
<ericdstalter@y...> wrote: > > I do not see any problem, I have been
doing cubes for about a year, > figured out the 3x3x3 on my own (a slow
and tedious), but on my > own. The only problem I am encountering now is
Perm. Edges without > messing the centers orientation. > > I already
know OLL and PLL and a few veriations. > > Has anyone else tried a super
3x3? > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel
Jih" > <djspazy@c...> wrote: > > > > Uhh it's probably not
a good idea to create your own LL algorithms > if > > you're just a
beginner. You should look at algorithms of methods > and > > stuff like
the 3 look last layer or the 4 look last layer. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "ericdstalter" > >
<ericdstalter@y...> wrote: > > > > > > Inspired by Stefan
Pochmann's 5x5x5 supercube.... > > > > > > I painted my cube so
that I wouldn't have to worry about > stickers, > > > acrylic paint
seems to work well. > > > > > > I am able to complete the F2L easy but
am still trying to figure > the > > > algorithms for the LL so that I
don't mess up the middle > > > orientations. This is much more
difficult than I thought it > would > > > be. > > > > > > Thought that
everyone would enjoy. > > > > > > Pictures are available in the picture
section of the club. > check 'em > > > out > > > > > > later > > >
> > > ERic > > > > > >
1174. Solved my super 3x3x3! From: "ericdstalter" <ericdstalter@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Jan 2006 21:06:24 -0000
I realized that after I solved the F2L, I am now able to orientate and
permute the edges. Then using a 2corner flip I can orientate the
corners. Then use a three corner (PLL) rotation and not screw up the
orientation of the centers - which gives me a solved cube. I will see if
I can make it easier, or if that is what I will need to do to solve.
ERic
1175. Re: Andy Caman's video From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Jan 2006 21:29:44 -0000
Yeah, upping the video to google video would be amazing. Since I
don't actually have a movie player on my computer at the moment :S
~Thom --- In speedsolvingrubikscube@yahoogroups.com, cycastel
<no_reply@y...> wrote: > > Hi Andy ! > > Did you try to upload your
video on GoogleVideo ? They say they have > no filesize limit (see text
below ...) > ---> https://upload.video.google.com/ > > Otherwise, I
think there is no filesize limit for gmail adresses > (mail.google.com).
If you'd like to, I can send two invitations to > you, you create
two accounts, send the video from one to the other and > give us the
username/passwords. I just checked it, a video can be > downloaded from
sent mail as well as inbox folders ... > > Just tell us what you think
about that, I'd really like to see this > vid as well ... and the
torrent thing is apparently not the optimal > way :) > > cyril > > > >
Google Video Program: > Your work deserves to be seen. > > You've
made a great video. Now who will watch it? > > Whether you produce
hundreds of titles a year or just a few, you can > give your videos the
recognition and visibility they deserve by > promoting them on Google -
for free. Signing up for the Google Video > Upload Program will connect
your work with users who are most likely > to want to view them. > Sign
up and upload... > > We're accepting digital video files of any
length and size. Simply > sign up for an account and upload your videos
using our Video Uploader > (please be sure you own the rights to the
works you upload), and, > pending our approval process and the launch of
this new service, we'll > include your video in Google Video, where
users will be able to > search, preview, purchase and play it. Find out
more here. > For major producers... > > If you're from a TV station
or production facility, we have a separate > process to help you join
the Google Video Upload Program. Find out > more here. >
1176. Re: Solved my super 3x3x3! From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Jan 2006 21:35:47 -0000
Hey Eric, I like the super3x3, I think it is a very fun cube. I
don't know exactly how my PLL and OLL algs flip centers, but I can
usually have an idea if one will flip a side center or not. Basically
what I do is to solve the F2L while orienting those 5 centers. Then I
usually do an OLL and either solve edges and then corners with
center-safe algs, or use a PLL and just flip two centers at the end. I
like this for the edge 3 cycle to also preserve centers: R2 U F B'
R2 F' B U2 F B' R2 F' B U R2 which I do as R2 d' r
R' U2 r' R U2 r R' U2 r' R U' y' R2 I
think this strategy needs improving though since I hate ending with two
centers flipped the same direction, the only alg I have to solve that is
very slow, I use: R L U2 L' R' U M E' M' E R L U2
L' R' U E' M E M' I think ideally, if the 3x3x3
supercube was the main event and what everyone was doing, that probably
we would have algs for OLL that leave the side centers alone, and algs
to solve the PLL correctly in relation to the last face center. I think
that's an ambitious method to learn, but probably what Fridrich
would evolve into if people stopped caring about the regular 3x3 cube
and moved to the supercube. Just my $0.02 Chris --- In
speedsolvingrubikscube@yahoogroups.com, "ericdstalter"
<ericdstalter@y...> wrote: > > I realized that after I solved the
F2L, I am now able to orientate and > permute the edges. Then using a
2corner flip I can orientate the > corners. Then use a three corner
(PLL) rotation and not screw up the > orientation of the centers - which
gives me a solved cube. > > I will see if I can make it easier, or if
that is what I will need to > do to solve. > > ERic >
1177. [Speed cubing group] Re: most fun rubik's puzzle? looking to
buy From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Jan 2006 21:42:07 -0000
The Eastsheen 2x2x2 (sold at Mefferts) is the superior cube. Check out
the mechanism: http://tinyurl.com/csol6 It's like a bandaged 3x3x3
inside. Most of the Rubik's 2x2x2 develop the issue where one of
the three planes of rotation is much rougher to twist than the other
two, and harder to align. But the Eastsheen turns flawlessly on all
three planes. They are also a nice medium size. Chris P.S. If anyone can
provide a better English translation of that page than Google does,
please share what he is saying! It looks interesting. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Matt Moberly <mmoberly@g...>
wrote: > > I got my 2x2 for $5, and it's awful. Mefferts sells a
2x2x2 "Junior Cube" > for $9. Does anybody know if it's
any better than the Rubik's ones?
1178. Last Layer Options From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Jan 2006 23:07:59 -0000
I have the Fridrich Method printed out to study. I too just finished the
F2L method. I went to Cubeloop.com I found other methods that seem let
strenuous for memorization. I am either going to learn Fridrich 2 Look
or 1. Permute/Orient Corners 2. Permute/Orient Edges Which do you all
suggest?
1179. Re: Solved my super 3x3x3! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Jan 2006 23:10:22 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > > I don't know > exactly how my PLL and
OLL algs flip centers I have discovered a truly remarkable algorithm
flipping them inside out which this margin is too small to contain.
Cheers! Stefan
1180. Re: [Speed cubing group] Rubik's Cube Champs on The Tonight
Show From: Gustav Fredell <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Feb 2006 00:14:02 +0100
I saw it today here in Sweden. Nice skills you got there Leyan... and I
don't mean cubing skills. 8 seconds something if I recall it
correctly :) Nice appearance by the both of you. Short but sweet.
/Gustav christopher_pelley skrev: >>From Caltech Today: > >"Look
for Caltech Rubik's Cube pros Leyan Lo and Tyson Mao (of recent
>Beauty and the Geek fame) on The Tonight Show with Jay Leno, on
>Tuesday, January 24, at 11:35 p.m., on KNBC Channel 4. The two will
>discuss with Jay their recent fame, and will also give a speedy 11.13-
>second demonstration of cube solving." > >I always Tivo Letterman
so I missed it. Anyone catch it? > >Chris > > > > > > > >Yahoo! Groups
Links > > > > > > > >__________ NOD32 1.1380 (20060125) Information
__________ > >This message was checked by NOD32 antivirus system. >
part000.txt - file is not an archive > >http://www.nod32.com > > > > >
1181. Re: [Speed cubing group] Rubik's Cube Champs on The Tonight
Show From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Jan 2006 23:50:45 -0000
The show will evidently be shown in reruns at 2:35AM (EST) tonight here
in the U.S. Set your Tivos :) Chris --- In
speedsolvingrubikscube@yahoogroups.com, Gustav Fredell
<gufr5747@s...> wrote: > > I saw it today here in Sweden. Nice skills
you got there Leyan...
1182. Re: Last Layer Options From: "Daniel Jih" <djspazy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Jan 2006 23:52:10 -0000
Haha I myself think the 2 Look is too strenuous for memorization at my
level at least. If you want, try the 3 look LL. Basically there are 2
moves to permute the edges (well there's actually a 3rd case but
you can combine the 2 moves to solve that case), another 7 for corner
permutations (these are 7 from the 57 when the cross is solved) and then
the 21 orientations. This in my opinion is the best method to start.
It's less memorization, and spend some time to really get it down.
After you have it down, you basically already have half of the 2 look
down cold. It's a good transition method you could say. --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer"
<dbeyer816@y...> wrote: > > I have the Fridrich Method printed out to
study. I too just finished > the F2L method. > > I went to Cubeloop.com
> I found other methods that seem let strenuous for memorization. > > I
am either going to learn Fridrich 2 Look or > > 1. Permute/Orient
Corners > 2. Permute/Orient Edges > > Which do you all suggest? >
1183. Re: Solved my super 3x3x3! From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Jan 2006 23:53:30 -0000
Ha! Fermat's last orientation... Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...> >
wrote: > > > > I don't know > > exactly how my PLL and OLL algs
flip centers > > I have discovered a truly remarkable algorithm flipping
them inside > out which this margin is too small to contain. > > Cheers!
> Stefan >
1184. Re: [Speed cubing group] Rubik's Cube Champs on The Tonight
Show From: Leyan Lo <leyanlo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Jan 2006 16:14:46 -0800
I would greatly appreciate it if someone could catch a copy of this and
send it to me :-) Leyan christopher_pelley wrote: > The show will
evidently be shown in reruns at 2:35AM (EST) tonight > here in the U.S.
Set your Tivos :) > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, Gustav Fredell >
<gufr5747@s...> wrote: > >>I saw it today here in Sweden. Nice skills
you got there Leyan... > > > > > > > > > Yahoo! Groups Links > > > > > >
>
1185. Re: Last Layer Options From: "timbreynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Feb 2006 00:27:38 -0000
I think that's backwards. Switch "orientation" and
"permutation" and you're good. Of course, the 4-look LL
would be a good starting place, then 3- look, then 2-look. Don't
jump right into 3 or 2 look; it'll be confusing and awful while
you're learning it. --- In speedsolvingrubikscube@yahoogroups.com,
"Daniel Jih" <djspazy@c...> wrote: > > Haha I myself think
the 2 Look is too strenuous for memorization at my > level at least. If
you want, try the 3 look LL. Basically there are 2 > moves to permute
the edges (well there's actually a 3rd case but you > can combine
the 2 moves to solve that case), another 7 for corner > permutations
(these are 7 from the 57 when the cross is solved) and > then the 21
orientations. This in my opinion is the best method to > start.
It's less memorization, and spend some time to really get it >
down. After you have it down, you basically already have half of the 2 >
look down cold. It's a good transition method you could say. > >
--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer"
> <dbeyer816@y...> wrote: > > > > I have the Fridrich Method printed
out to study. I too just finished > > the F2L method. > > > > I went to
Cubeloop.com > > I found other methods that seem let strenuous for
memorization. > > > > I am either going to learn Fridrich 2 Look or > >
> > 1. Permute/Orient Corners > > 2. Permute/Orient Edges > > > > Which
do you all suggest? > > >
1186. Re: Last Layer Options From: "Daniel Jih" <djspazy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Feb 2006 01:04:43 -0000
Oh yea I always get those two mixed up. Haha because I always think that
orienting is putting something where it's suppose to be and yeeaa.
I actually started out with a very very very bad ll method. Basically
you orient the edges with those 2 moves I talked about earlier, then you
permute them. Next you permute the corners (there are 2 moves, well 1,
the other is just a mirror to rotate 3 corners
clockwise/counterclockwise), and orient each individual corner with like
an 8-turn move (total of like 32 turns for 4 corners >.>) such an
unefficient method, but in total you only had to memorize like a total
of 8 things. 4 really if you don't count mirrors. --- In
speedsolvingrubikscube@yahoogroups.com, "timbreynolds"
<timothy.reynolds2@v...> wrote: > > I think that's backwards.
Switch "orientation" and "permutation" > and
you're good. > Of course, the 4-look LL would be a good starting
place, then 3- > look, then 2-look. Don't jump right into 3 or 2
look; it'll be > confusing and awful while you're learning it.
> --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Jih"
> <djspazy@c...> wrote: > > > > Haha I myself think the 2 Look is too
strenuous for memorization > at my > > level at least. If you want, try
the 3 look LL. Basically there > are 2 > > moves to permute the edges
(well there's actually a 3rd case but > you > > can combine the 2
moves to solve that case), another 7 for corner > > permutations (these
are 7 from the 57 when the cross is solved) and > > then the 21
orientations. This in my opinion is the best method to > > start.
It's less memorization, and spend some time to really get it > >
down. After you have it down, you basically already have half of > the 2
> > look down cold. It's a good transition method you could say. >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel
Beyer" > > <dbeyer816@y...> wrote: > > > > > > I have the
Fridrich Method printed out to study. I too just > finished > > > the
F2L method. > > > > > > I went to Cubeloop.com > > > I found other
methods that seem let strenuous for memorization. > > > > > > I am
either going to learn Fridrich 2 Look or > > > > > > 1. Permute/Orient
Corners > > > 2. Permute/Orient Edges > > > > > > Which do you all
suggest? > > > > > >
1187. Re: [Speed cubing group] Rubik's Cube Champs on The Tonight
Show From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Feb 2006 01:06:49 -0000
I'm going to try to catch a copy of this, and if I do you'll
be the first to get it. The only letterman I see on tvguide though is at
10:30pm Central, Guest stars Keifer Sutherland, Andy Camberg, and Alicia
Keys. Is that the right one? -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, Leyan Lo <leyanlo@g...>
wrote: > > I would greatly appreciate it if someone could catch a copy
of this and > send it to me :-) > > Leyan > > > christopher_pelley
wrote: > > The show will evidently be shown in reruns at 2:35AM (EST)
tonight > > here in the U.S. Set your Tivos :) > > > > Chris > >
1188. Re: Solved my super 3x3x3! From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Feb 2006 01:35:57 -0000
No worries. I'll just ask Andrew Wiles :-P Chris ;-) > > I have
discovered a truly remarkable algorithm flipping them inside > out which
this margin is too small to contain. > > Cheers! > Stefan >
1189. Re: [Speed cubing group] Rubik's Cube Champs on The Tonight
Show From: Leyan Lo <leyanlo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Jan 2006 17:39:13 -0800
It's on Leno, not Letterman. Should be on NBC. Thanks a lot! Leyan
Daniel Hayes wrote: > I'm going to try to catch a copy of this, and
if I do you'll be the > first to get it. The only letterman I see
on tvguide though is at > 10:30pm Central, Guest stars Keifer
Sutherland, Andy Camberg, and > Alicia Keys. Is that the right one? > >
-Daniel > --- In speedsolvingrubikscube@yahoogroups.com, Leyan Lo
<leyanlo@g...> > wrote: > >>I would greatly appreciate it if someone
could catch a copy of this and >>send it to me :-) >> >>Leyan >> >>
>>christopher_pelley wrote: >> >>>The show will evidently be shown in
reruns at 2:35AM (EST) tonight >>>here in the U.S. Set your Tivos :) >>>
>>>Chris >>> > > > > > > > > > Yahoo! Groups Links > > > > > > >
1190. Re: [Speed cubing group] Re: Andy Caman's video From: David Barr <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Jan 2006 20:51:08 -0500
I've got a new tracker running for this video. You can grab the
torrent here: http://puzzlingaddiction.com/WC2005%20FINAL.htm This
should work with any Bittorrent client, not just Azureus like the last
one. On 1/31/06, Daniel Jih <djspazy@...> wrote: > I got it with
Azereus. Thanks to whoever seeded because I was getting > like 200+ kbps
and it downloaded in like 50 minutes. :p > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@y...> >
wrote: > > > > Hey > > > > was someone able to download the file?
I'm trying for days and > can't get anything with the
torrent... > > > > Pedro > > > > > > --------------------------------- >
> Yahoo! doce lar. Faça do Yahoo! sua homepage. > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > Yahoo!
Groups Links > > > > > > >
1191. 5x5x5 From: "David" <skaterinpain57@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Feb 2006 02:53:51 -0000
my 5x5x5 is really stuck can ne of u guys give me tips on how to take it
apart to spray cuz i really dont wanna it to break thanks for ne help
1192. Re: [Speed cubing group] Rubik's Cube Champs on The Tonight
Show From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Feb 2006 04:55:06 -0000
Doh, that would've been a mistake! I'm all set to record, I
should be able to get it posted somewhere by about 2:00 Central
tomorrow. -Daniel --- In speedsolvingrubikscube@yahoogroups.com, Leyan
Lo <leyanlo@g...> wrote: > > It's on Leno, not Letterman. Should
be on NBC. Thanks a lot! > > Leyan > >
1193. Cube solver needed in Pasadena/ LA area From: "thunderpants16" <thunderpants16@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Feb 2006 04:52:43 -0000
I will drive to your nearest starbucks and pay you $25 + coffee if you
help me solve the rubiks cube again. It shouldn't take that long
because I used to be able to solve it routinely back in jr high 83-84.
My fastest time was 51 secs. Even with I think a great memory, I just
forget the patterns since I haven't touched it for 20+ yrs until
recently. Evenings pref or weekends. David
1194. Houston From: "fd_chaos" <frankfreeman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Feb 2006 06:00:56 -0000
I'm wondering if there is any speedcubing going on in Houston If
there is and anyone wants to get together, let me know frankfreeman@...
1195. Re: Cube solver needed in Pasadena/ LA area From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Feb 2006 06:11:23 -0000
You're in luck.. the caltech rubik's cube club resides in
pasadena. --- In speedsolvingrubikscube@yahoogroups.com,
"thunderpants16" <thunderpants16@y...> wrote: > > I will
drive to your nearest starbucks and pay you $25 + coffee if you > help
me solve the rubiks cube again. It shouldn't take that long >
because I used to be able to solve it routinely back in jr high 83-84. >
My fastest time was 51 secs. Even with I think a great memory, I just >
forget the patterns since I haven't touched it for 20+ yrs until >
recently. Evenings pref or weekends. > > David >
1196. Re: Cube solver needed in Pasadena/ LA area From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Feb 2006 07:24:27 -0000
websites aren't helping much? --- In speedsolvingrubikscube@...m,
"thunderpants16" <thunderpants16@y...> wrote: > > I will
drive to your nearest starbucks and pay you $25 + coffee if you > help
me solve the rubiks cube again. It shouldn't take that long >
because I used to be able to solve it routinely back in jr high 83-84. >
My fastest time was 51 secs. Even with I think a great memory, I just >
forget the patterns since I haven't touched it for 20+ yrs until >
recently. Evenings pref or weekends. > > David >
1197. Re: Cube solver needed in Pasadena/ LA area From: "thunderpants16" <thunderpants16@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Feb 2006 07:50:04 -0000
Nope not keen with manuals or intructions/diagrams at all. Im a
hand-on-learn-by-doing kind of person. I don't mind forking out a
little dough for quick tutorial rather than look at dizzy crazy diagrams
that would take hours and days. --- In
speedsolvingrubikscube@yahoogroups.com, smgfreak_dk <no_reply@y...>
wrote: > > websites aren't helping much? > > --- In
speedsolvingrubikscube@yahoogroups.com, "thunderpants16" >
<thunderpants16@y...> wrote: > > > > I will drive to your nearest
starbucks and pay you $25 + coffee if you > > help me solve the rubiks
cube again. It shouldn't take that long > > because I used to be
able to solve it routinely back in jr high 83-84. > > My fastest time
was 51 secs. Even with I think a great memory, I just > > forget the
patterns since I haven't touched it for 20+ yrs until > > recently.
Evenings pref or weekends. > > > > David > > >
1198. Re: 5x5x5 From: "Behnam Esfahbod" <behnam@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Feb 2006 08:01:04 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "David"
<skaterinpain57@y...> wrote: > > my 5x5x5 is really stuck can ne of u
guys give me tips on how to take it apart to spray cuz > i really dont
wanna it to break thanks for ne help > Here you can find a visual
how-to: http://flickr.com/photos/zwnj/sets/1780150/
1199. Re: [Speed cubing group] Re: Solved my super 3x3x3! From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 1 Feb 2006 09:49:09 +0100
You have to renew yourself! (See #18259) ----- Original Message -----
From: "Stefan Pochmann" <pochmann@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, February
01, 2006 12:10 AM Subject: [Speed cubing group] Re: Solved my super
3x3x3! > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> > wrote: > > > > I don't know > > exactly how my
PLL and OLL algs flip centers > > I have discovered a truly remarkable
algorithm flipping them inside > out which this margin is too small to
contain. > > Cheers! > Stefan > > > > > > > > Yahoo! Groups Links > > >
> > >
1200. Re: Last Layer Options From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Feb 2006 09:16:39 -0000
> > > > > > > > I am either going to learn Fridrich 2 Look or > > > > >
> > > 1. Permute/Orient Corners > > > > 2. Permute/Orient Edges > > > >
> > > > Which do you all suggest? You could also interpret this as
CLL/ELL. I think that this is a good option. Many mirrored and inversed
cases. Less cases than OLL/PLL. And if you get bored of Cross, Pair,
Pair, Pair, Pair, CLL, ELL, you can easily switch to B1, B2, CLL, 6E4C.
;) Jason K --- In speedsolvingrubikscube@yahoogroups.com, "Daniel
Jih" <djspazy@c...> wrote: > > Oh yea I always get those two
mixed up. Haha because I always think > that orienting is putting
something where it's suppose to be and > yeeaa. I actually started
out with a very very very bad ll method. > Basically you orient the
edges with those 2 moves I talked about > earlier, then you permute
them. Next you permute the corners (there > are 2 moves, well 1, the
other is just a mirror to rotate 3 corners >
clockwise/counterclockwise), and orient each individual corner with >
like an 8-turn move (total of like 32 turns for 4 corners >.>) such an >
unefficient method, but in total you only had to memorize like a total >
of 8 things. 4 really if you don't count mirrors. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "timbreynolds" >
<timothy.reynolds2@v...> wrote: > > > > I think that's
backwards. Switch "orientation" and "permutation" >
> and you're good. > > Of course, the 4-look LL would be a good
starting place, then 3- > > look, then 2-look. Don't jump right
into 3 or 2 look; it'll be > > confusing and awful while
you're learning it. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Jih" > >
<djspazy@c...> wrote: > > > > > > Haha I myself think the 2 Look is
too strenuous for memorization > > at my > > > level at least. If you
want, try the 3 look LL. Basically there > > are 2 > > > moves to
permute the edges (well there's actually a 3rd case but > > you > >
> can combine the 2 moves to solve that case), another 7 for corner > >
> permutations (these are 7 from the 57 when the cross is solved) and >
> > then the 21 orientations. This in my opinion is the best method to >
> > start. It's less memorization, and spend some time to really
get it > > > down. After you have it down, you basically already have
half of > > the 2 > > > look down cold. It's a good transition
method you could say. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer" > > >
<dbeyer816@y...> wrote: > > > > > > > > I have the Fridrich Method
printed out to study. I too just > > finished > > > > the F2L method. >
> > > > > > > I went to Cubeloop.com > > > > I found other methods that
seem let strenuous for memorization. > > > > > > > > I am either going
to learn Fridrich 2 Look or > > > > > > > > 1. Permute/Orient Corners >
> > > 2. Permute/Orient Edges > > > > > > > > Which do you all suggest?
> > > > > > > > > >
1201. Re: [Speed cubing group] Re: Last Layer Options From: Mike Bennett <mikeisadumbname@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 1 Feb 2006 04:25:40 -0600
On 2/1/06, kovacic81 <kovacic81@...> wrote: > > > > > > > 1.
Permute/Orient Corners > > > > > 2. Permute/Orient Edges > > You could
also interpret this as CLL/ELL. I think that this is a good > option.
Many mirrored and inversed cases. Less cases than OLL/PLL. > > And if
you get bored of Cross, Pair, Pair, Pair, Pair, CLL, ELL, you > can
easily switch to B1, B2, CLL, 6E4C. ;) > > Jason K Another nice benefit
of this is that the ELL can be solved using only MU algs, and are
incredibly fast. And yes, Roux is an easy jump to make after this. All
the cool kids are doing it. -Mike [Non-text portions of this message
have been removed]
1202. Big cubes From: "harveyjonathon" <harveyjonathon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Feb 2006 10:26:42 -0000
Hello avid cubers! We all know and love the humble Rubik's cube,
but, there comes a time in any cuber's life when we have to
relenquish the comfort of the 3x3 and 'tackle' the higher
order cubes. Progressing from the 3x3 is no major obstacle, since
4x4's are still being produced (albeit at relatively high costs)
today. Likewise the 5x5 is still on the market (touch wood). But beyond
that?? I recently stumbled (yes, in a link following kinda way) upon
this site: www.olympicube.com, which you no doubt may have done
yourself. On the site is made mention to a new method for constructing
large cubes, by a greek inventor. BUT hold your horses, I've yet to
ascertain whether these are to be solved. The 6x6, of which they/he has
a working prototype looks amazing. This post, therefore, is to ask you
(the wider cubing community) whether you know anything more about these
so called 'olympic cubes', and whether they CAN be purchased.
If you have any info that is definitive, might you drop me a message at
jonathonh@.....? or, else, post here, and I'll try to come again
;). As an Australian resident, however, I'm thinking that these
cubes HAVE been marketed, and I'm just going to have to wait for a
ripple to come my way, Cheers! and good cubing!
1203. New Zealand Interview From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com,
caltechrubiks@yahoogroups.com Date: Wed, 1 Feb 2006 02:35:32 -0800
Here's a link to my interview with a New Zealand radio station:
http://www.radionz.co.nz/nr/programmes/nights/20060131 Tyson Mao MSC
#631 California Institute of Technology
1204. 5x5 From: "harveyjonathon" <harveyjonathon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Feb 2006 10:37:34 -0000
My second post, and inside 10 minutes... I recently got a 5x5 cube, and
at the moment, can solve it everytime, but I feel my method isn't
'tight' and elegant enough. Basically, and as is pretty
inuitive, I complete the centers, build the edge triplets and solve as a
3x3, which requires minimal thought (and practically 0 extra algs). The
'center solution' is naturally slow, so I'm going talk
exclusively about associating the edge triplets. I'd like to hear
from anyone who has a relatively EFFICIENT way of avoiding the
'parity' error (or, more correctly, when you must swap TWO
small edge cubies, instead of three). To correct this, I simply perform
RrU2 five times, which muddles up a few edges, but yields a cycle of
three. This, I find, is incredibly inelegant. Are there any ways to
COMPLETELY avoid this possibility. I initially thought looking ahead
when I had four edges to go (to 'combine') but this does not
seem to have any effect. So what do you think?? Jon
1205. Re: [Speed cubing group] Re: Cube solver needed in Pasadena/ LA
area From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 1 Feb 2006 02:39:01 -0800
Why don't you come by Caltech? Or if you want, there's a
Starbucks on California and Lake. Tyson Mao MSC #631 California
Institute of Technology On Jan 31, 2006, at 11:50 PM, thunderpants16
wrote: > Nope not keen with manuals or intructions/diagrams at all. > Im
a hand-on-learn-by-doing kind of person. I don't mind forking out >
a little dough for quick tutorial rather than look at dizzy crazy >
diagrams that would take hours and days. > > --- In
speedsolvingrubikscube@yahoogroups.com, smgfreak_dk > <no_reply@y...>
wrote: >> >> websites aren't helping much? >> >> --- In
speedsolvingrubikscube@yahoogroups.com, "thunderpants16" >>
<thunderpants16@y...> wrote: >>> >>> I will drive to your nearest
starbucks and pay you $25 + coffee > if you >>> help me solve the rubiks
cube again. It shouldn't take that long >>> because I used to be
able to solve it routinely back in jr high > 83-84. >>> My fastest time
was 51 secs. Even with I think a great memory, I > just >>> forget the
patterns since I haven't touched it for 20+ yrs until >>> recently.
Evenings pref or weekends. >>> >>> David >>> >> > > > > > > > > Yahoo!
Groups Links > > > > > >
1206. Re: Cube solver needed in Pasadena/ LA area From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Feb 2006 11:14:17 -0000
Hey David! Well.. Maybe you want to try my website anyway... I
frequently get e- mails from happy people who are really happy with it,
so maybe it works for you too. I highly recommend this tutorial:
http://www.math.leidenuniv.nl/~jnoort/index.php?location=tutorial1 Too
bad I don't live in LA :p... I would do it for free, you know ;).
Well, good luck! - Joël. --- In speedsolvingrubikscube@yahoogroups.com,
"thunderpants16" <thunderpants16@y...> wrote: > > Nope not
keen with manuals or intructions/diagrams at all. > Im a
hand-on-learn-by-doing kind of person. I don't mind forking out > a
little dough for quick tutorial rather than look at dizzy crazy >
diagrams that would take hours and days. > > --- In
speedsolvingrubikscube@yahoogroups.com, smgfreak_dk > <no_reply@y...>
wrote: > > > > websites aren't helping much? > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thunderpants16" > >
<thunderpants16@y...> wrote: > > > > > > I will drive to your nearest
starbucks and pay you $25 + coffee > if you > > > help me solve the
rubiks cube again. It shouldn't take that long > > > because I used
to be able to solve it routinely back in jr high > 83-84. > > > My
fastest time was 51 secs. Even with I think a great memory, I > just > >
> forget the patterns since I haven't touched it for 20+ yrs until
> > > recently. Evenings pref or weekends. > > > > > > David > > > > > >
1207. [Speed cubing group] Re: Last Layer Options From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Feb 2006 11:41:41 -0000
Thanks Everybody. I am going to do a CLL ELL method. I think I will like
this method, it will be easier looking at 4 cubies per look rathe r than
8. PLL isn't all that bad, but the OLL will be strenuous. I am
still discouraged a little bit that my F2L moves are so slow. Are there
any tips, I think that I need to really practice getting an extended
cross, and after each extended cross I look at each position. As soon as
I recognize it I push out the alg 10 times so that I get used to it by
repetition. --- In speedsolvingrubikscube@yahoogroups.com, Mike Bennett
<mikeisadumbname@g...> wrote: > > On 2/1/06, kovacic81
<kovacic81@y...> wrote: > > > > > > > > > > 1. Permute/Orient Corners
> > > > > > 2. Permute/Orient Edges > > > > You could also interpret
this as CLL/ELL. I think that this is a good > > option. Many mirrored
and inversed cases. Less cases than OLL/PLL. > > > > And if you get
bored of Cross, Pair, Pair, Pair, Pair, CLL, ELL, you > > can easily
switch to B1, B2, CLL, 6E4C. ;) > > > > Jason K > > > Another nice
benefit of this is that the ELL can be solved using only MU > algs, and
are incredibly fast. And yes, Roux is an easy jump to make after > this.
All the cool kids are doing it. > > -Mike > > > [Non-text portions of
this message have been removed] >
1208. Re: [Speed cubing group] Re: Andy Caman's video From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 1 Feb 2006 12:01:27 +0000 (GMT)
I think you mean Azureus, no? well, with that I'm dowloading...59%
complete already thanks Pedro Daniel Jih <djspazy@...> escreveu: I
got it with Azereus. Thanks to whoever seeded because I was getting like
200+ kbps and it downloaded in like 50 minutes. :p --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@y...>
wrote: > > Hey > > was someone able to download the file? I'm
trying for days and can't get anything with the torrent... > >
Pedro > > > --------------------------------- > Yahoo! doce lar. Faça do
Yahoo! sua homepage. > > [Non-text portions of this message have been
removed] > --------------------------------- YAHOO! GROUPS LINKS Visit
your group "speedsolvingrubikscube" on the web. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! doce lar. Faça do Yahoo! sua homepage. [Non-text portions of this
message have been removed]
1209. Re: Big cubes From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Feb 2006 12:25:48 -0000
Alright, since no one has fielded this question yet I guess I will... A
few months back, not exactly sure when, there was a big dicussion on
this group about the 6x6x6. You can search back in the archives, but the
original topic was:
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/22864
Between about there and:
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/23006
It has not been released yet, and 2 of the world's top big cubers
(Per Kristen Fredlund and Frank Morris) are invited to test it out...who
knows when??? No one yet...but I'm sure we'll all be notified
of its release as we ALL want one...Don't worry, Australia
isn't behind in the times, and even if you were, just order it off
the internet like every other puzzle can be. Craig --- In
speedsolvingrubikscube@yahoogroups.com, "harveyjonathon"
<harveyjonathon@y...> wrote: > > Hello avid cubers! > > We all know
and love the humble Rubik's cube, but, there comes a > time in any
cuber's life when we have to relenquish the comfort of > the 3x3
and 'tackle' the higher order cubes. Progressing from the >
3x3 is no major obstacle, since 4x4's are still being produced >
(albeit at relatively high costs) today. Likewise the 5x5 is still > on
the market (touch wood). But beyond that?? I recently stumbled > (yes,
in a link following kinda way) upon this site: > www.olympicube.com,
which you no doubt may have done yourself. On > the site is made mention
to a new method for constructing large > cubes, by a greek inventor. BUT
hold your horses, I've yet to > ascertain whether these are to be
solved. The 6x6, of which they/he > has a working prototype looks
amazing. This post, therefore, is to > ask you (the wider cubing
community) whether you know anything more > about these so called
'olympic cubes', and whether they CAN be > purchased. If you
have any info that is definitive, might you drop > me a message at
jonathonh@g...? or, else, post here, and I'll > try to come again
;). As an Australian resident, however, I'm > thinking that these
cubes HAVE been marketed, and I'm just going to > have to wait for
a ripple to come my way, > > Cheers! and good cubing! >
1210. Re: 5x5 From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Feb 2006 12:33:56 -0000
2 posts in 10 minutes is nothing...Try 10 posts in 2 minutes Anyways,
for the 5x5 the method you are doing works...and the best site I can
recommend if you want to continue with this method is:
http://www.bigcubes.com It is a wonderful site, of course there are
other methods out there, but the one you do is on that site, with all of
the algorithms. The fix you are referring to, I believe I know what it
is, but your description isn't 100% clear...
http://img5.imageshack.us/my.php?image=imgp02206rt.jpg Is that the
one??? If so: do: r2 B2 U2 l U2 r' U2 r U2 F2 r F2 l' B2 r2 It
fixes that, without any other effect on the cube. Other people will say
other things...choose which ever one you like most. Glad to know I can
help... Craig --- In speedsolvingrubikscube@yahoogroups.com,
"harveyjonathon" <harveyjonathon@y...> wrote: > > My second
post, and inside 10 minutes... > > I recently got a 5x5 cube, and at the
moment, can solve it > everytime, but I feel my method isn't
'tight' and elegant enough. > Basically, and as is pretty
inuitive, I complete the centers, build > the edge triplets and solve as
a 3x3, which requires minimal thought > (and practically 0 extra algs).
The 'center solution' is naturally > slow, so I'm going
talk exclusively about associating the edge > triplets. I'd like to
hear from anyone who has a relatively > EFFICIENT way of avoiding the
'parity' error (or, more correctly, > when you must swap TWO
small edge cubies, instead of three). To > correct this, I simply
perform RrU2 five times, which muddles up a > few edges, but yields a
cycle of three. This, I find, is incredibly > inelegant. Are there any
ways to COMPLETELY avoid this possibility. > I initially thought looking
ahead when I had four edges to go > (to 'combine') but this
does not seem to have any effect. > > So what do you think?? > > Jon >
1211. Re: [Speed cubing group] Cube solver needed in Pasadena/ LA
area From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 1 Feb 2006 08:52:58 -0500
I will pay YOU $25 to not introduce yourself as "Thunderpants"
when I get there. :-D On 1/31/06, thunderpants16 <thunderpants16@...>
wrote: > > I will drive to your nearest starbucks and pay you $25 +
coffee if you > help me solve the rubiks cube again. It shouldn't
take that long > because I used to be able to solve it routinely back in
jr high 83-84. > My fastest time was 51 secs. Even with I think a great
memory, I just > forget the patterns since I haven't touched it for
20+ yrs until > recently. Evenings pref or weekends. > > David > > > > >
> SPONSORED LINKS > Jigsaw puzzle
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Free > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
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games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
1212. Re: Big cubes From: "qwerty1110" <tbttfox@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Feb 2006 14:58:32 -0000
Hey, there's been quite a bit of discussion about this thing on the
twistypuzzles forum. http://twistypuzzles.com/forum/viewtopic.php?t=2733
There hasn't been a post for quite a while though. Also, somewhere
in that pile of posts is another thread where somebody talked about how
he got to play with one of the prototypes, but unfortunately I have to
go do other things at the moment. I think the thread name is "my
experience with the 6x6x6" or something along those lines. ~Fox ---
In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@h...> wrote: > > Alright, since no one has fielded this
question yet I guess I will... > > A few months back, not exactly sure
when, there was a big dicussion on > this group about the 6x6x6. You can
search back in the archives, but > the original topic was: >
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/22864
> Between about there and: >
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/23006
> > It has not been released yet, and 2 of the world's top big
cubers (Per > Kristen Fredlund and Frank Morris) are invited to test it
out...who > knows when??? No one yet...but I'm sure we'll all
be notified of its > release as we ALL want one...Don't worry,
Australia isn't behind in > the times, and even if you were, just
order it off the internet like > every other puzzle can be. > > Craig >
> > --- In speedsolvingrubikscube@yahoogroups.com,
"harveyjonathon" > <harveyjonathon@y...> wrote: > > > >
Hello avid cubers! > > > > We all know and love the humble Rubik's
cube, but, there comes a > > time in any cuber's life when we have
to relenquish the comfort of > > the 3x3 and 'tackle' the
higher order cubes. Progressing from the > > 3x3 is no major obstacle,
since 4x4's are still being produced > > (albeit at relatively high
costs) today. Likewise the 5x5 is still > > on the market (touch wood).
But beyond that?? I recently stumbled > > (yes, in a link following
kinda way) upon this site: > > www.olympicube.com, which you no doubt
may have done yourself. On > > the site is made mention to a new method
for constructing large > > cubes, by a greek inventor. BUT hold your
horses, I've yet to > > ascertain whether these are to be solved.
The 6x6, of which they/he > > has a working prototype looks amazing.
This post, therefore, is to > > ask you (the wider cubing community)
whether you know anything more > > about these so called 'olympic
cubes', and whether they CAN be > > purchased. If you have any info
that is definitive, might you drop > > me a message at jonathonh@g...?
or, else, post here, and I'll > > try to come again ;). As an
Australian resident, however, I'm > > thinking that these cubes
HAVE been marketed, and I'm just going to > > have to wait for a
ripple to come my way, > > > > Cheers! and good cubing! > > >
1213. Re: Big cubes From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Feb 2006 15:38:30 -0000
Georges Helm got a prototype from the inventor last year:
http://webplaza.pt.lu/geohelm/myweb/cubeold.htm Also, I understand from
a recent article that Frank Morris will be beta testing one soon. Frank,
we want a full report! Chris --- In
speedsolvingrubikscube@yahoogroups.com, "qwerty1110"
<tbttfox@g...> wrote: > > Also, somewhere in that pile of posts is
another thread where somebody > talked about how he got to play with one
of the prototypes
1214. Re: [Speed cubing group] Rubik's Cube Champs on The Tonight
Show From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Feb 2006 16:01:56 -0000
Here it is: http://tinyurl.com/9mgft (10MB Windows Media file) Chris ---
In speedsolvingrubikscube@yahoogroups.com, Leyan Lo <leyanlo@g...>
wrote: > > I would greatly appreciate it if someone could catch a copy
of this and > send it to me :-) > > Leyan > > > christopher_pelley
wrote: > > The show will evidently be shown in reruns at 2:35AM (EST)
tonight > > here in the U.S. Set your Tivos :) > > > > Chris > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Gustav Fredell > >
<gufr5747@s...> wrote: > > > >>I saw it today here in Sweden. Nice
skills you got there Leyan... > > > > > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > > >
1215. Re: 5x5 From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Feb 2006 17:07:07 -0000
Hey Jon, There absolutely is a way to avoid the parity error, but
you're not going to like it. The only ways I have found to avoid
the edge parity 100% of the time are to 1) count the pseudo-edge cycles
during inspection or 2) count the number of inner face quarter turns in
your scrambling alg (which is cheating btw) As for counting
pseudo-cycles basically during inspection you count the cycles to pair
up a wing edge with it's partner wing edge, not how to pair them up
correctly. This is exactly how you do it for the 4x4x4, and since the
the 5x5 contains a 4x4 it works there too. This is basically like
following the cycles of a 3x3x3 cube, so max you have to follow 12
cycles, but it's very hard to locate the full 12 "pieces"
and I have found that the fastest I have ever successfully counted
pseudo-cycles is a little over 20 seconds. I think with a few months
training that maybe this could be done in under 15 seconds most of the
time, and maybe with mastery in under 15 seconds. The problem is, it
would require most of the 15 second inspection, and you wouldn't be
able to plan any of the first steps of your solve, since you would have
been too busy counting pseudo-cycles. Also, I doubt the accuracy of this
method in a competition setting where nerves become a factor and you
might miss a piece, or miscount the cycle. Also, yeah your method is
populary known as "centers-first", and is a good method. The
alg Craig posted is good to fix parity. There are a few other ones for
the 5x5, but I don't know them very well. There is one that starts
with your (r' U2)x4 r' and then moves edges back though. Check
bigcubes.com for other cool algs. If you're crazy enough to try
counting pseudo-cycles I'll explain in depth how to do it, but from
my experience it's not worth it. Happy cubing, Chris --- In
speedsolvingrubikscube@yahoogroups.com, "harveyjonathon"
<harveyjonathon@y...> wrote: > > My second post, and inside 10
minutes... > > I recently got a 5x5 cube, and at the moment, can solve
it > everytime, but I feel my method isn't 'tight' and
elegant enough. > Basically, and as is pretty inuitive, I complete the
centers, build > the edge triplets and solve as a 3x3, which requires
minimal thought > (and practically 0 extra algs). The 'center
solution' is naturally > slow, so I'm going talk exclusively
about associating the edge > triplets. I'd like to hear from anyone
who has a relatively > EFFICIENT way of avoiding the 'parity'
error (or, more correctly, > when you must swap TWO small edge cubies,
instead of three). To > correct this, I simply perform RrU2 five times,
which muddles up a > few edges, but yields a cycle of three. This, I
find, is incredibly > inelegant. Are there any ways to COMPLETELY avoid
this possibility. > I initially thought looking ahead when I had four
edges to go > (to 'combine') but this does not seem to have
any effect. > > So what do you think?? > > Jon >
1216. Re: [Speed cubing group] Rubik's Cube Champs on The Tonight
Show From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Feb 2006 18:18:14 -0000
Hahaha, Tyson, Leyan, you guys are hilarious. I was actually surprised
at how quickly Leyan was able to, ah, unhook things. Admittedly, that
takes some real skill at times.. --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@y...> wrote: > > Here it is: > > http://tinyurl.com/9mgft >
> (10MB Windows Media file) > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, Leyan Lo > <leyanlo@g...>
wrote: > > > > I would greatly appreciate it if someone could catch a
copy of > this and > > send it to me :-) > > > > Leyan > > > > > >
christopher_pelley wrote: > > > The show will evidently be shown in
reruns at 2:35AM (EST) > tonight > > > here in the U.S. Set your Tivos
:) > > > > > > Chris > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Gustav Fredell > > >
<gufr5747@s...> wrote: > > > > > >>I saw it today here in Sweden.
Nice skills you got there > Leyan... > > > > > > > > > > > > > > > > > >
> > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > >
> > > > > > >
1217. Re: 5x5x5 From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Feb 2006 18:38:40 -0000
Hi :-) That's a horrible way to do it. Only turn the TOP layer 45
degrees. Then bend the edge triplet of top layer upwards while bending
the adjacent layer downwards. Well, that's just my opinion. Oh, and
there's no need to disassemble it to get lube inside. Just use the
flexible thin tube that came w the can to get the silicone inside. Some
turning of the cube will make the silicone distribute itself nicely :-)
Spray a little from several angles. Do the turning and then repeat a few
times the very first time the cube is lubed. Later, much less lube is
needed each time. After a long time and several lube sessions it's
a good idea to wash it all away before lubing. This will indeed require
to take the cube apart :-) Have fun! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Behnam Esfahbod"
<behnam@z...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "David" >
<skaterinpain57@y...> wrote: > > > > my 5x5x5 is really stuck can ne
of u guys give me tips on how to > take it apart to spray cuz > > i
really dont wanna it to break thanks for ne help > > > > Here you can
find a visual how-to: > http://flickr.com/photos/zwnj/sets/1780150/ >
1218. Re: [Speed cubing group] Rubik's Cube Champs on The Tonight
Show From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Feb 2006 18:30:27 -0000
Hi :-) I think he was preinspecting the first bra and the 5 bras were
all the same. No random scrambling there ... haha ... nice vid ;-)
Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@y...> wrote: > > Hahaha, Tyson, Leyan, you guys are
hilarious. I was actually > surprised at how quickly Leyan was able to,
ah, unhook things. > Admittedly, that takes some real skill at times.. >
> > --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@y...> wrote: > > > > Here it is: > > > >
http://tinyurl.com/9mgft > > > > (10MB Windows Media file) > > > > Chris
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Leyan Lo > >
<leyanlo@g...> wrote: > > > > > > I would greatly appreciate it if
someone could catch a copy of > > this and > > > send it to me :-) > > >
> > > Leyan > > > > > > > > > christopher_pelley wrote: > > > > The show
will evidently be shown in reruns at 2:35AM (EST) > > tonight > > > >
here in the U.S. Set your Tivos :) > > > > > > > > Chris > > > > > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, Gustav Fredell >
> > > <gufr5747@s...> wrote: > > > > > > > >>I saw it today here in
Sweden. Nice skills you got there > > Leyan... > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
1219. finer tips From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 1 Feb 2006 19:10:11 +0000 (GMT)
I am stuck in 20.xx sec average in 3*3*3 for few weeks now. My avg for
4*4*4 is 90.xx sec My avg for 5*5*5 is 173.xx sec. How can I improve? Is
there any systematic method ? Your experience might be of great help to
me. Awaiting your tips J.Bernett Orlando
--------------------------------- Jiyo cricket on Yahoo! India cricket
[Non-text portions of this message have been removed]
1220. Re: 5x5x5 From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Feb 2006 20:05:59 -0000
www.geocities.com/pjgat09/misc5a.html (take apart)
www.geocities.com/pjgat09/misc5b.html I plan to redo many of the pages
on my site, and this will be updated aswell. Good luck! Peter Greenwood
--- In speedsolvingrubikscube@yahoogroups.com, "David"
<skaterinpain57@...> wrote: > > my 5x5x5 is really stuck can ne of u
guys give me tips on how to take it apart to spray cuz > i really dont
wanna it to break thanks for ne help >
1221. Re: [Speed cubing group] Rubik's Cube Champs on The Tonight
Show From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Feb 2006 20:25:08 -0000
That timer for the cube was a piece of work. The time was more like 18.2
or so. Cant they get anything right? Nice video :) Peter Greenwood ---
In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > I think
he was preinspecting the first bra and the 5 bras were all > the same.
No random scrambling there ... haha ... nice vid ;-) > > Cheers! > >
-Per > > > --- In speedsolvingrubikscube@yahoogroups.com, kyuubree >
<no_reply@y...> wrote: > > > > Hahaha, Tyson, Leyan, you guys are
hilarious. I was actually > > surprised at how quickly Leyan was able
to, ah, unhook things. > > Admittedly, that takes some real skill at
times.. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley > > <no_reply@y...> wrote: > > > > > > Here it is:
> > > > > > http://tinyurl.com/9mgft > > > > > > (10MB Windows Media
file) > > > > > > Chris > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Leyan Lo > > > <leyanlo@g...>
wrote: > > > > > > > > I would greatly appreciate it if someone could
catch a copy of > > > this and > > > > send it to me :-) > > > > > > > >
Leyan > > > > > > > > > > > > christopher_pelley wrote: > > > > > The
show will evidently be shown in reruns at 2:35AM (EST) > > > tonight > >
> > > here in the U.S. Set your Tivos :) > > > > > > > > > > Chris > > >
> > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
Gustav > Fredell > > > > > <gufr5747@s...> wrote: > > > > > > > > >
>>I saw it today here in Sweden. Nice skills you got there > > >
Leyan... > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
1222. Solved super 3x3x3 From: "ericdstalter" <ericdstalter@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Feb 2006 20:27:10 -0000
For those interested I put a file in the file section that explains how
I have solved the supercube. I don't think that it is the most
efficient, there is room for improvement(LL). This was all just trial
and error during the last 2 days, I don't have a computer program
to help me, which of course would. But for the folks who are curious
check it out and let me know what you think. later ERic
1223. Re: [Speed cubing group] Rubik's Cube Champs on The Tonight
Show From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Feb 2006 20:43:34 -0000
Gah, I was beaten to it! Glad it's up though, fantastic clip! Way
to go guys! -Daniel --- In speedsolvingrubikscube@yahoogroups.com,
pjgat09 <no_reply@...> wrote: > > That timer for the cube was a piece
of work. The time was more like > 18.2 or so. Cant they get anything
right? > > Nice video :) > Peter Greenwood >
1224. [Speed cubing group] Re: Solved my super 3x3x3! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Feb 2006 21:09:41 -0000
Yaeh alright... mainly I was just trying to say that
"flipping" centers sounds strange so I took it a bit
further... Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
Rune Wesström <rune. wesstrom@...> wrote: > > You have to renew
yourself! (See #18259) > > ----- Original Message ----- > From:
"Stefan Pochmann" <pochmann@...> > > I have discovered a
truly remarkable algorithm flipping them inside > > out which this
margin is too small to contain.
1225. Re: 5x5 From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Feb 2006 21:12:05 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > There absolutely is a way to avoid the parity error, but
you're not > going to like it. The only ways I have found to avoid
the edge parity > 100% of the time are to 1) count the pseudo-edge
cycles during > inspection or 2) count the number of inner face quarter
turns in your > scrambling alg (which is cheating btw) Or you can
re-order your solution so that the error is "caught" early and
can be fixed using intuitive sequences. Just match up the edges /before/
you do the centres -- or (perhaps better) just after you've done
the U and D centres. But I don't know whether that's feasible
in solution meant for speed. Mike
sounds like a lot of work to avoid the flip. i can execute that alg in
about 4 or 5 seconds, and its not really all that common of an ending. i
find if i do see it happen or that its going to happen when i get to the
last couple of edges, i might try this move which flips 2 middle centers
at FL and FR. E' F U F' L F' L' F E (number 4 on
http://bigcubes.com/5x5x5/lastedges.html is the mirror of this and will
also work, i've found its easier for me to do it on the left side
instead of the right) i think there are other endings that are crappier
and take more time than the centerflip one, at least for me. to avoid
this completely check out the cage method (Per knows this method well)
for solving its, it fixes the edges before all the centers, like how
mike said. hope this helps. ----- Original Message ---- From: mike_go_uk
<no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com
Sent: Wednesday, February 01, 2006 13:12:05 Subject: [Speed cubing
group] Re: 5x5 --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > There absolutely is a way to avoid the parity
error, but you're not > going to like it. The only ways I have
found to avoid the edge parity > 100% of the time are to 1) count the
pseudo-edge cycles during > inspection or 2) count the number of inner
face quarter turns in your > scrambling alg (which is cheating btw) Or
you can re-order your solution so that the error is "caught"
early and can be fixed using intuitive sequences. Just match up the
edges /before/ you do the centres -- or (perhaps better) just after
you've done the U and D centres. But I don't know whether
that's feasible in solution meant for speed. Mike SPONSORED LINKS
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your group "speedsolvingrubikscube" on the web. To unsubscribe
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1227. Just a small trick to time From: "gillesvdp" <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Feb 2006 22:17:48 -0000
Hello, As I was training earlier today (I improved my PB on the 4x4 at
1:35.61 :D), I found myself timing (starting hands on the stackmat) my
fastest U2 move. My best time is 0.28 seconds. I think it's
possible to reach sub 0.25 seconds but it's kinda hard. If anyone
is interest ;-) Happy Cubing Gilles.
1228. Message to french cubers - Hep, un coup d'oeil svp! From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Feb 2006 22:42:04 -0000
Hello, I need someone to help me translate an important document. Je
suis en train de traduire le règlement WCA. Quelques dernières modifs,
et ce devrait être ok. Des bénévoles voudraient-ils bien vérifier que
l'esprit du document original est bien conservé, et même la lettre,
là où c'est important? Merci à vous, commentaires en e-mail.
C'est par là --> http://grrroux.free.fr/regulations_fr.html Gilles.
1229. Re: Andy Caman's video (slightly offtopic ...) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Feb 2006 23:51:31 -0000
Hi David :-) Thanx for seeding :-) Anyone making torrents only working
in Azureus should be shot ;-) Cause it's a really bad idea to have
a diskintensive java application. Try run another java-application (like
an applet) while dl-ing and ur computer surely is close to
non-responsive for other apps. Do Sun at all know what multitasking is?
... hehe ... Ok, this was sidetracking from speedcubing :D Cheers! -Per
> --- In speedsolvingrubikscube@yahoogroups.com, David Barr
<david20708@...> wrote: > > I've got a new tracker running for
this video. You can grab the torrent here: > >
http://puzzlingaddiction.com/WC2005%20FINAL.htm > > This should work
with any Bittorrent client, not just Azureus like the last one. > > On
1/31/06, Daniel Jih <djspazy@...> wrote: > > I got it with Azereus.
Thanks to whoever seeded because I was getting > > like 200+ kbps and it
downloaded in like 50 minutes. :p > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@y...> > >
wrote: > > > > > > Hey > > > > > > was someone able to download the
file? I'm trying for days and > > can't get anything with the
torrent... > > > > > > Pedro > > > > > > > > >
--------------------------------- > > > Yahoo! doce lar. Faça do Yahoo!
sua homepage. > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > >
> > > > > > > > > > > >
1230. Re: [Speed cubing group] Cube solver needed in Pasadena/ LA
area From: Leyan Lo <leyanlo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Feb 2006 15:57:52 -0800
I don't know if anyone contacted you about this already, but if you
still need some help, I am free this Saturday. I go to school at
Caltech. Leyan thunderpants16 wrote: > I will drive to your nearest
starbucks and pay $25 + coffee to show me > how to solve the cube again.
I just forget the patterns since I have > not touched it for over 20
yrs. It should not take that long > hopefully since I was able to solve
it routinely back in jr high 83-84 > plus I have pretty good memory. My
fastest time was 51 secs. I have no > idea how ppl are doing under 30
secs these days. My hands were blur > and never stopped moving when I
did it in 51 secs. Must be the > patterns they have now. Evenings or
weekends pref. > > David > > > > > > > Yahoo! Groups Links > > > > > > >
1231. Re: 5x5 From: "harveyjonathon" <harveyjonathon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 00:08:21 -0000
Thanks for your reply Chris! It is quite an honour! (excuse the
spelling...) I understand perfectly what you are talking about, but,
somehow, I just don't see counting the edge cycles as being very
practical - at all. So, you're right, I DON'T like it ;).
There is frankly, too much opportunity to MISCOUNT/ miss a cycle etc
etc. If this TRULY is the only way to avoid my problem, then the way I
treat it might seem to be the most effective. Craig and your site
reference (www.bigcubes.com) is comprehensive, but I am reluctant to use
algorithms I have not worked out for myself, especially when I
can't REALLY see them speeding up the solve that much. Besides,
there are quite a few of the edge algs to rememeber, and at the moment,
(since I can hardly speed solve the 5x5) I just want a more
'elegant' method. By the way, may I ask what your average is?
Mine is quite poor at the moment (I've had the 5x5 for around a
week now). My main failing is the center solution, which proceeds
thusly: solve opposite faces !! (at the time this was the easiest to do,
except the last pair is a bit 'wishy-washy'...) Again, thanks
for the reply, and happy cubing to you! PS (have you even considered
blindfolded solving for this puzzle) ;)
1232. Re: Just a small trick to time From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 00:10:42 -0000
I gave it a go a few times... And I am very consistent at this.. I
always get .32 seconds... LOL :D --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp"
<gillesvdp@...> wrote: > > Hello, > > As I was training earlier today
(I improved my PB on the 4x4 at > 1:35.61 :D), I found myself timing
(starting hands on the stackmat) my > fastest U2 move. > My best time is
0.28 seconds. > I think it's possible to reach sub 0.25 seconds but
it's kinda hard. > > If anyone is interest ;-) > > Happy Cubing >
Gilles. >
1233. Re: 5x5 From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 00:26:29 -0000
I average about 5:15-5:30 normally...to your PS, don't worry people
have already done it, including Chris, who is currently trying to get
fast enough to take the UWR, you can check out the people crazy enough
to do this on speedcubing.com. Ummm...you really only need the 1
algorithm to add to what you are having a problem with... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "harveyjonathon"
<harveyjonathon@...> wrote: > > Thanks for your reply Chris! It is
quite an honour! (excuse the > spelling...) > > I understand perfectly
what you are talking about, but, somehow, I > just don't see
counting the edge cycles as being very practical - at > all. So,
you're right, I DON'T like it ;). There is frankly, too > much
opportunity to MISCOUNT/ miss a cycle etc etc. If this TRULY is > the
only way to avoid my problem, then the way I treat it might seem > to be
the most effective. Craig and your site reference > (www.bigcubes.com)
is comprehensive, but I am reluctant to use > algorithms I have not
worked out for myself, especially when I can't > REALLY see them
speeding up the solve that much. Besides, there are > quite a few of the
edge algs to rememeber, and at the moment, (since > I can hardly speed
solve the 5x5) I just want a more 'elegant' > method. > > By
the way, may I ask what your average is? Mine is quite poor at > the
moment (I've had the 5x5 for around a week now). My main failing >
is the center solution, which proceeds thusly: solve opposite > faces !!
(at the time this was the easiest to do, except the last > pair is a bit
'wishy-washy'...) > > Again, thanks for the reply, and happy
cubing to you! > PS (have you even considered blindfolded solving for
this puzzle) ;) >
1234. Re: Nominate the most influential cuber (Update) From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 01:49:19 -0000
Man.. I only found out about this post just now...! I'll try to
send you an e-mail soon.. :) --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000"
<richy_jr_2000@...> wrote: > > I've gotten many great responses
from people! The turnout has been > exceptional. I know there are many
other cubers in the group who > have not answered though, so I am giving
until next saturday as the > deadline. > > Richard > --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000" >
<richy_jr_2000@y...> wrote: > > > > There are many fast cubers out
there, but my question to the group > > is...Which cuber has been most
influential to you overall? Perhaps > it > > is someone who got you
started, or someone who inspired you in > crucial > > points of your
"cubing career". > > > > Think it over and send me an email
nominating the most influential > > cuber to you:
richy_jr_2000[at]yahoo[dot]com; please title the > > email
"nomination" (this is for my own convenience :P ) > > > > To
avoid bias please refrain from nominating anyone publicly on the > >
group for now. I'll take the top results and poll the group. > > >
> Additionally (sorry to be late with this), I encourage everyone to > >
elaborate on their choice. How that cuber has influenced you. I > > will
organize this bit as well. Thank you very much :) > > > > I know picking
one cuber out of many who have helped a ton is > > difficult. If it
eases your mind, feel free to give honorable > mention > > to 2 other
cubers. I will also take this into consideration when > > tallying
finalists for the poll :) > > > > I would again appreciate an
elaboration on any honorable mentions > you > > make. > > > > I know
this is the third post on this idea in a short period, but I > am > >
taking this 'project' very seriously. > > > > I believe this
is a great way to recognize the cubers that have > helped > > the
community so much. :) > > > > Happy Cubing, > > -Richard > > >
1235. Re: [Speed cubing group] Re: Just a small trick to time From: Evan Gates <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 1 Feb 2006 18:06:56 -0800
does the second generation stackmat still have the 0.32 second minimum
time? -E On 2/1/06, Joël van Noort <joel_vn@...> wrote: > > I gave it
a go a few times... And I am very consistent at this.. I > always get
.32 seconds... > > LOL :D > > --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" >
<gillesvdp@...> wrote: > > > > Hello, > > > > As I was training
earlier today (I improved my PB on the 4x4 at > > 1:35.61 :D), I found
myself timing (starting hands on the > stackmat) my > > fastest U2 move.
> > My best time is 0.28 seconds. > > I think it's possible to
reach sub 0.25 seconds but it's kinda > hard. > > > > If anyone is
interest ;-) > > > > Happy Cubing > > Gilles. > > > > > > > > >
SPONSORED LINKS > Jigsaw puzzle
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Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
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Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
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1236. Re: [Speed cubing group] Re: Just a small trick to time From: Gustav Fredell <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 03:29:54 +0100
No. I think I've stopped it in 0.03 s as fastest. /Gustav Evan
Gates skrev: >does the second generation stackmat still have the 0.32
second minimum time? > >-E > > >On 2/1/06, Jo�l van Noort
<joel_vn@...> wrote: > > >>I gave it a go a few times... And I am
very consistent at this.. I >>always get .32 seconds... >> >>LOL :D >>
>>--- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp"
>><gillesvdp@...> wrote: >> >> >>>Hello, >>> >>>As I was training
earlier today (I improved my PB on the 4x4 at >>>1:35.61 :D), I found
myself timing (starting hands on the >>> >>> >>stackmat) my >> >>
>>>fastest U2 move. >>>My best time is 0.28 seconds. >>>I think
it's possible to reach sub 0.25 seconds but it's kinda >>> >>>
>>hard. >> >> >>>If anyone is interest ;-) >>> >>>Happy Cubing
>>>Gilles. >>> >>> >>> >> >> >> >> >>SPONSORED LINKS >> Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free >>puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational >>game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word >>puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid >>puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle
>>games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
>> ------------------------------ >>YAHOO! GROUPS LINKS >> >> >> - Visit
your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
>> on the web. >> >> - To unsubscribe from this group, send an email to:
>>
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>> >> - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >>
Service <http://docs.yahoo.com/info/terms/>. >> >> >>
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message have been removed] > > > > >Yahoo! Groups Links > > > > > > >
>__________ NOD32 1.1391 (20060201) Information __________ > >This
message was checked by NOD32 antivirus system. >http://www.nod32.com > >
> > >
1237. [Speed cubing group] Re: Just a small trick to time From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 02:38:57 -0000
Yah, at WC we were having a competition, best anyone got was 0.03...
Craig --- In speedsolvingrubikscube@yahoogroups.com, Gustav Fredell
<gufr5747@...> wrote: > > No. I think I've stopped it in 0.03 s
as fastest. > > /Gustav > > Evan Gates skrev: > > >does the second
generation stackmat still have the 0.32 second minimum time? > > > >-E >
> > > > >On 2/1/06, Joël van Noort <joel_vn@...> wrote: > > > > > >>I
gave it a go a few times... And I am very consistent at this.. I >
>>always get .32 seconds... > >> > >>LOL :D > >> > >>--- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" >
>><gillesvdp@> wrote: > >> > >> > >>>Hello, > >>> > >>>As I was
training earlier today (I improved my PB on the 4x4 at > >>>1:35.61 :D),
I found myself timing (starting hands on the > >>> > >>> > >>stackmat)
my > >> > >> > >>>fastest U2 move. > >>>My best time is 0.28 seconds. >
>>>I think it's possible to reach sub 0.25 seconds but it's
kinda > >>> > >>> > >>hard. > >> > >> > >>>If anyone is interest ;-) >
>>> > >>>Happy Cubing > >>>Gilles. > >>> > >>> > >>> > >> > >> > >> > >>
> >>SPONSORED LINKS > >> Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > >>puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > >>game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > >>puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > >>puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
>>games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> >> ------------------------------ > >>YAHOO! GROUPS LINKS > >> > >> >
>> - Visit your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> >> on the web. > >> > >> - To unsubscribe from this group, send an
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1238. Re: [Speed cubing group] Cube solver needed in Pasadena/ LA
area From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 03:27:02 -0000
I knew it... Caltech bitches would do everything for free coffee.
Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, Leyan Lo
<leyanlo@...> wrote: > > I don't know if anyone contacted you
about this already, but if you > still need some help, I am free this
Saturday. I go to school at Caltech. > > Leyan > > > thunderpants16
wrote: > > I will drive to your nearest starbucks and pay $25 + coffee
to show me > > how to solve the cube again. I just forget the patterns
since I have > > not touched it for over 20 yrs. It should not take that
long > > hopefully since I was able to solve it routinely back in jr
high 83-84 > > plus I have pretty good memory. My fastest time was 51
secs. I have no > > idea how ppl are doing under 30 secs these days. My
hands were blur > > and never stopped moving when I did it in 51 secs.
Must be the > > patterns they have now. Evenings or weekends pref. > > >
> David > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > >
> > > > > > >
1239. Re: [Speed cubing group] Cube solver needed in Pasadena/ LA
area From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 03:47:41 -0000
Actually, Stefan, a lot of bitches would do many things for the $25
alone, even independent of the coffee --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > I knew it... Caltech bitches would do
everything for free coffee. > > Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, Leyan Lo <leyanlo@> > wrote:
> > > > I don't know if anyone contacted you about this already,
but if you > > still need some help, I am free this Saturday. I go to
school at > Caltech. > > > > Leyan > > > > > > thunderpants16 wrote: > >
> I will drive to your nearest starbucks and pay $25 + coffee to > show
me > > > how to solve the cube again. I just forget the patterns since I
> have > > > not touched it for over 20 yrs. It should not take that
long > > > hopefully since I was able to solve it routinely back in jr
high > 83-84 > > > plus I have pretty good memory. My fastest time was
51 secs. I > have no > > > idea how ppl are doing under 30 secs these
days. My hands were > blur > > > and never stopped moving when I did it
in 51 secs. Must be the > > > patterns they have now. Evenings or
weekends pref. > > > > > > David > > > > > > > > > > > > > > > > > > > >
> Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > >
1240. Re: [Speed cubing group] Cube solver needed in Pasadena/ LA
area From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 04:06:47 -0000
....... --- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@...> wrote: > > Actually, Stefan, a lot of bitches would do
many things for the $25 > alone, even independent of the coffee > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@> wrote: > > > > I knew it... Caltech
bitches would do everything for free coffee. > > > > Cheers! > > Stefan
> > > > --- In speedsolvingrubikscube@...m, Leyan Lo <leyanlo@> > >
wrote: > > > > > > I don't know if anyone contacted you about this
already, but if > you > > > still need some help, I am free this
Saturday. I go to school > at > > Caltech. > > > > > > Leyan > > > > > >
> > > thunderpants16 wrote: > > > > I will drive to your nearest
starbucks and pay $25 + coffee to > > show me > > > > how to solve the
cube again. I just forget the patterns since > I > > have > > > > not
touched it for over 20 yrs. It should not take that long > > > >
hopefully since I was able to solve it routinely back in jr > high > >
83-84 > > > > plus I have pretty good memory. My fastest time was 51
secs. I > > have no > > > > idea how ppl are doing under 30 secs these
days. My hands were > > blur > > > > and never stopped moving when I did
it in 51 secs. Must be the > > > > patterns they have now. Evenings or
weekends pref. > > > > > > > > David > > > > > > > > > > > > > > > > > >
> > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
1241. Re: [Speed cubing group] Re: Big cubes From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 1 Feb 2006 23:01:01 -0800 (PST)
The below link is dead; the one you want is
http://webplaza.pt.lu/public/geohelm/myweb/cubeold.htm Interesting
stuff. christopher_pelley <no_reply@yahoogroups.com> wrote: Georges
Helm got a prototype from the inventor last year:
http://webplaza.pt.lu/geohelm/myweb/cubeold.htm Also, I understand from
a recent article that Frank Morris will be beta testing one soon. Frank,
we want a full report! Chris --- In
speedsolvingrubikscube@yahoogroups.com, "qwerty1110"
<tbttfox@g...> wrote: > > Also, somewhere in that pile of posts is
another thread where somebody > talked about how he got to play with one
of the prototypes SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay
games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit
your group "speedsolvingrubikscube" on the web. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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1242. Re: [Speed cubing group] Re: Just a small trick to time From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 2 Feb 2006 11:54:45 +0100
Hello Joël, What's your strategy for this ? I only use one hand and
I do it like (U' d'). I'll try to make a video of this
today. Gilles. 2006/2/2, Joël van Noort <joel_vn@...>: > I gave it a
go a few times... And I am very consistent at this.. I > always get .32
seconds... > > LOL :D > > --- In speedsolvingrubikscube@yahoogroups.com,
"gillesvdp" > <gillesvdp@...> wrote: > > > > Hello, > > > >
As I was training earlier today (I improved my PB on the 4x4 at > >
1:35.61 :D), I found myself timing (starting hands on the > stackmat) my
> > fastest U2 move. > > My best time is 0.28 seconds. > > I think
it's possible to reach sub 0.25 seconds but it's kinda > hard.
> > > > If anyone is interest ;-) > > > > Happy Cubing > > Gilles.
1243. [Speed cubing group] Re: Just a small trick to time From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 11:21:50 -0000
I don't see why people have so much trouble with a U2-turn. I did
it sub-0.2 several times without cheating. I push with my index finger
on the back-sticker of the BUR-corner, and go all the way. /Gunnar ---
In speedsolvingrubikscube@yahoogroups.com, Gilles van den Peereboom
<gillesvdp@...> wrote: > > Hello Joël, > > What's your strategy
for this ? > I only use one hand and I do it like (U' d'). >
I'll try to make a video of this today. > > Gilles. > > 2006/2/2,
Joël van Noort <joel_vn@...>: > > I gave it a go a few times... And I
am very consistent at this.. I > > always get .32 seconds... > > > > LOL
:D > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"gillesvdp" > > <gillesvdp@> wrote: > > > > > > Hello, > >
> > > > As I was training earlier today (I improved my PB on the 4x4 at
> > > 1:35.61 :D), I found myself timing (starting hands on the > >
stackmat) my > > > fastest U2 move. > > > My best time is 0.28 seconds.
> > > I think it's possible to reach sub 0.25 seconds but it's
kinda > > hard. > > > > > > If anyone is interest ;-) > > > > > > Happy
Cubing > > > Gilles. >
1244. Re: Andy Caman's video (slightly offtopic ...) From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 11:44:56 -0000
I downloaded it overnight and just watched. Nice editing! I added
download links to my WC05 videos, and have begun adding videos from day
2. I'll try to finish the rest this weekend:
http://tinyurl.com/afpho Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi David :-) > > Thanx for seeding
:-) >
1245. New Black DIYs From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 14:42:21 -0000
Alright, I just opened my box, and the center caps are new...they
don't have the crap things sticking out...they are arched, and it
looks like they ONLY sent screws...sweet... Craig
1246. [Speed cubing group] Re: Just a small trick to time From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 15:06:27 -0000
Well.. Actually, I didn't try at all.. I was just joking about the
stackmat (1st generation). But I tried your strategy, and that works
fine! --- In speedsolvingrubikscube@yahoogroups.com, Gilles van den
Peereboom <gillesvdp@...> wrote: > > Hello Joël, > > What's your
strategy for this ? > I only use one hand and I do it like (U'
d'). > I'll try to make a video of this today. > > Gilles. > >
2006/2/2, Joël van Noort <joel_vn@...>: > > I gave it a go a few
times... And I am very consistent at this.. I > > always get .32
seconds... > > > > LOL :D > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > >
<gillesvdp@> wrote: > > > > > > Hello, > > > > > > As I was training
earlier today (I improved my PB on the 4x4 at > > > 1:35.61 :D), I found
myself timing (starting hands on the > > stackmat) my > > > fastest U2
move. > > > My best time is 0.28 seconds. > > > I think it's
possible to reach sub 0.25 seconds but it's kinda > > hard. > > > >
> > If anyone is interest ;-) > > > > > > Happy Cubing > > > Gilles. >
1247. Re: New Black DIYs From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 15:12:09 -0000
Well, after constructing 1 of the 4 I got, gunna do another now, I see
that the center caps STILL don't stay in on their own...whye
can't they just make them like the white DIYs??? Anyways...it looks
like they've got a new manufacturer all the pieces look
different... Craig --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" <logitewty@...> wrote: > > Alright, I just
opened my box, and the center caps are new...they > don't have the
crap things sticking out...they are arched, and it > looks like they
ONLY sent screws...sweet... > > Craig >
1248. Re: New Black DIYs From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 15:30:55 -0000
Interesting. Can you post a photo? Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Well, after constructing 1 of the 4 I got,
gunna do another now, I see > that the center caps STILL don't stay
in on their own...whye can't > they just make them like the white
DIYs??? Anyways...it looks like > they've got a new manufacturer
all the pieces look different... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > Alright, I just opened my box, and the
center caps are new...they > > don't have the crap things sticking
out...they are arched, and it > > looks like they ONLY sent
screws...sweet... > > > > Craig > > >
1249. Re: New Black DIYs From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 15:37:05 -0000
Want me to just lay out all the pieces and take a picture??? or
something specific??? Craig --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Interesting. Can you post a photo? > >
Chris > > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" > <logitewty@> wrote: > > > > Well, after constructing
1 of the 4 I got, gunna do another now, I > see > > that the center caps
STILL don't stay in on their own...whye can't > > they just
make them like the white DIYs??? Anyways...it looks like > >
they've got a new manufacturer all the pieces look different... > >
> > Craig > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" > > <logitewty@> wrote: > > > > > >
Alright, I just opened my box, and the center caps are new...they > > >
don't have the crap things sticking out...they are arched, and it >
> > looks like they ONLY sent screws...sweet... > > > > > > Craig > > >
> > >
1250. Re: New Black DIYs From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 15:54:13 -0000
I'm also interested. A picture with one piece of each type (i.e.
edge, corner, cornercap, center, centercap, screw, washer,
somethingelseimighthaveforgottenordontknowabout). Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Want me to just lay out all the pieces and
take a picture??? or > something specific??? > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > Interesting. Can you post a photo? > > > >
Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" > > <logitewty@> wrote: > > > > > > Well,
after constructing 1 of the 4 I got, gunna do another now, I > > see > >
> that the center caps STILL don't stay in on their own...whye
can't > > > they just make them like the white DIYs??? Anyways...it
looks like > > > they've got a new manufacturer all the pieces look
different... > > > > > > Craig > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > > >
<logitewty@> wrote: > > > > > > > > Alright, I just opened my box,
and the center caps are new... they > > > > don't have the crap
things sticking out...they are arched, and it > > > > looks like they
ONLY sent screws...sweet... > > > > > > > > Craig > > > > > > > > > >
1251. Fastest average run From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 16:02:36 -0000
http://www.speedcubing.com/records/recs_fun_averagerun.html Can anyone
tell me the exact rules for this? Can I have someone else scrambling the
cubes? I just did an average run in about 5:50, scrambling the cubes
myself :).
1252. Re: New Black DIYs From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 16:09:04 -0000
Yeah that would be cool. You said the centers and other pieces all look
different. Since a picture speaks a thousand words, maybe some closeup
shots would be handy. Thanks in advance :) Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Want me to just lay out all the pieces and
take a picture??? or > something specific??? > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > Interesting. Can you post a photo? > > > >
Chris > > > > > > --- In speedsolvingrubikscube@...m, "Craig
Bouchard" > > <logitewty@> wrote: > > > > > > Well, after
constructing 1 of the 4 I got, gunna do another now, I > > see > > >
that the center caps STILL don't stay in on their own...whye
can't > > > they just make them like the white DIYs??? Anyways...it
looks like > > > they've got a new manufacturer all the pieces look
different... > > > > > > Craig > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > > >
<logitewty@> wrote: > > > > > > > > Alright, I just opened my box,
and the center caps are new...they > > > > don't have the crap
things sticking out...they are arched, and it > > > > looks like they
ONLY sent screws...sweet... > > > > > > > > Craig > > > > > > > > > >
1253. Re: New Black DIYs From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 16:13:01 -0000
Alright, Gunna go take the pictures now...be back in a few... Craig ---
In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Yeah that would be cool. You said the
centers and other pieces all > look different. Since a picture speaks a
thousand words, maybe some > closeup shots would be handy. Thanks in
advance :) > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > Want me to just lay out all the pieces
and take a picture??? or > > something specific??? > > > > Craig > > > >
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley > >
<no_reply@> wrote: > > > > > > Interesting. Can you post a photo? > >
> > > > Chris > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > > >
<logitewty@> wrote: > > > > > > > > Well, after constructing 1 of the
4 I got, gunna do another > now, I > > > see > > > > that the center
caps STILL don't stay in on their own...whye > can't > > > >
they just make them like the white DIYs??? Anyways...it looks > like > >
> > they've got a new manufacturer all the pieces look different...
> > > > > > > > Craig > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > > >
> <logitewty@> wrote: > > > > > > > > > > Alright, I just opened my
box, and the center caps are > new...they > > > > > don't have the
crap things sticking out...they are arched, > and it > > > > > looks
like they ONLY sent screws...sweet... > > > > > > > > > > Craig > > > >
> > > > > > > > > > >
1254. Re: New Black DIYs From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 16:25:43 -0000
The Verdict is: My camera sux and can't take detailed
close-ups...its a cheap digital camera...sorry :s Someone will have some
up at some point.. The pictures I took are too blurry, or the ones that
aren't blurry are too far away and u can't see anything...
Craig --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > Alright, Gunna go take the
pictures now...be back in a few... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > Yeah that would be cool. You said the
centers and other pieces all > > look different. Since a picture speaks
a thousand words, maybe some > > closeup shots would be handy. Thanks in
advance :) > > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > >
<logitewty@> wrote: > > > > > > Want me to just lay out all the
pieces and take a picture??? or > > > something specific??? > > > > > >
Craig > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley > > > <no_reply@> wrote: > > > > > > > >
Interesting. Can you post a photo? > > > > > > > > Chris > > > > > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" > > > > <logitewty@> wrote: > > > > > > > > > > Well,
after constructing 1 of the 4 I got, gunna do another > > now, I > > > >
see > > > > > that the center caps STILL don't stay in on their
own...whye > > can't > > > > > they just make them like the white
DIYs??? Anyways...it looks > > like > > > > > they've got a new
manufacturer all the pieces look different... > > > > > > > > > > Craig
> > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" > > > > > <logitewty@> wrote: > > > > > >
> > > > > > Alright, I just opened my box, and the center caps are > >
new...they > > > > > > don't have the crap things sticking
out...they are arched, > > and it > > > > > > looks like they ONLY sent
screws...sweet... > > > > > > > > > > > > Craig > > > > > > > > > > > >
> > > > > > > > >
1255. Re: Fastest average run From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 16:32:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > >
http://www.speedcubing.com/records/recs_fun_averagerun.html > > Can
anyone tell me the exact rules for this? Can I have someone else >
scrambling the cubes? > > I just did an average run in about 5:50,
scrambling the cubes > myself :). > Well, there's this rule: - You
may use multiple cubes to aid in your attempt. Sounds to me like you can
scramble 12 cubes and just solve them in a row without scrambling.
Having someone else do scrambling is in the same spirit I'd say.
Cheers! Stefan
1256. Delaware Cubers From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 18:04:15 -0000
Are there any Delaware State cubers, maybe even in Kent County? Just
curious, but not likely to find anybody, it's such a small place.
1257. Location of Cubers From: "Ben King" <grsbmd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 18:16:53 -0000
It seems that at least once a day, there is a new message saying
"Do any others cubers live near me?" We created a database
with members's locations so that we could stop these questions. Is
there a way that we can make this database a little bit more obvious so
that we don't have to constantly read these messages? -Ben.
1258. Re: New Black DIYs From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 18:21:44 -0000
So can you describe in a bit more detail what's different about
corner and edge pieces? I guess I should just shut up and order a few :)
Chris --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > The Verdict is: > > My
camera sux and can't take detailed close-ups...its a cheap digital
> camera...sorry :s Someone will have some up at some point.. > > The
pictures I took are too blurry, or the ones that aren't blurry are
> too far away and u can't see anything... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > Alright, Gunna go take the pictures
now...be back in a few... > > > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley > >
<no_reply@> wrote: > > > > > > Yeah that would be cool. You said the
centers and other pieces all > > > look different. Since a picture
speaks a thousand words, maybe some > > > closeup shots would be handy.
Thanks in advance :) > > > > > > Chris > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > > >
<logitewty@> wrote: > > > > > > > > Want me to just lay out all the
pieces and take a picture??? or > > > > something specific??? > > > > >
> > > Craig > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley > > > >
<no_reply@> wrote: > > > > > > > > > > Interesting. Can you post a
photo? > > > > > > > > > > Chris > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > > >
> > <logitewty@> wrote: > > > > > > > > > > > > Well, after
constructing 1 of the 4 I got, gunna do another > > > now, I > > > > >
see > > > > > > that the center caps STILL don't stay in on their
own...whye > > > can't > > > > > > they just make them like the
white DIYs??? Anyways...it looks > > > like > > > > > > they've got
a new manufacturer all the pieces look different... > > > > > > > > > >
> > Craig > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > > >
> > > <logitewty@> wrote: > > > > > > > > > > > > > > Alright, I just
opened my box, and the center caps are > > > new...they > > > > > > >
don't have the crap things sticking out...they are arched, > > >
and it > > > > > > > looks like they ONLY sent screws...sweet... > > > >
> > > > > > > > > > Craig > > > > > > > > > > > > > > > > > > > > > > >
> > > > >
1259. Re: New Black DIYs From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 18:30:49 -0000
Heh, that would be the simple solution :p I'll explain as fully as
I can... The set comes in a big ziploc bag with all the pieces in it
loosely, screws, washers, the whole shebang...And the screws look
longer...and the washers are flat on one side, curved on the other...i
put the flat side against the spring...The edge pieces just look
smoother, and the corner pieces, like the "corner cap" as
I'll call it, looks like it has a bit of an opening to it...its not
a full piece... The center caps - uhh...how to explain...ok...Take a
white DIY center cap, add 2 little nobbies on each side, and on 2
opposite sides, make 1 of them longer, and thats what u have, they
don't stay in place, but you can still use paper :) (as i did) or
glue (don't...u'll kill ur cube...) Anything else??? I'm
trying to help best i can... Craig --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > So can you describe in a bit more detail
what's different about > corner and edge pieces? I guess I should
just shut up and order a > few :) > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > The Verdict is: > > > > My camera sux and
can't take detailed close-ups...its a cheap > digital > >
camera...sorry :s Someone will have some up at some point.. > > > > The
pictures I took are too blurry, or the ones that aren't blurry >
are > > too far away and u can't see anything... > > > > Craig > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" > > <logitewty@> wrote: > > > > > > Alright, Gunna go
take the pictures now...be back in a few... > > > > > > Craig > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley > >
> <no_reply@> wrote: > > > > > > > > Yeah that would be cool. You
said the centers and other > pieces all > > > > look different. Since a
picture speaks a thousand words, > maybe some > > > > closeup shots
would be handy. Thanks in advance :) > > > > > > > > Chris > > > > > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig >
Bouchard" > > > > <logitewty@> wrote: > > > > > > > > > > Want
me to just lay out all the pieces and take a picture??? > or > > > > >
something specific??? > > > > > > > > > > Craig > > > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, > christopher_pelley > > > >
> <no_reply@> wrote: > > > > > > > > > > > > Interesting. Can you
post a photo? > > > > > > > > > > > > Chris > > > > > > > > > > > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig >
Bouchard" > > > > > > <logitewty@> wrote: > > > > > > > > > > >
> > > Well, after constructing 1 of the 4 I got, gunna do > another > >
> > now, I > > > > > > see > > > > > > > that the center caps STILL
don't stay in on their > own...whye > > > > can't > > > > > >
> they just make them like the white DIYs??? Anyways...it > looks > > >
> like > > > > > > > they've got a new manufacturer all the pieces
look > different... > > > > > > > > > > > > > > Craig > > > > > > > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig >
Bouchard" > > > > > > > <logitewty@> wrote: > > > > > > > > > >
> > > > > > Alright, I just opened my box, and the center caps are > > >
> new...they > > > > > > > > don't have the crap things sticking
out...they are > arched, > > > > and it > > > > > > > > looks like they
ONLY sent screws...sweet... > > > > > > > > > > > > > > > > Craig > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
1260. Re: Location of Cubers From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 18:42:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ben King"
<grsbmd@...> wrote: > > It seems that at least once a day, there is a
new message saying "Do any > others cubers live near me?" > >
We created a database with members's locations so that we could
stop these > questions. > > Is there a way that we can make this
database a little bit more obvious so that > we don't have to
constantly read these messages? > > -Ben. > I don't think
there's a way to stop people. Simply reply with a link to the
database everytime someone asks. Cheers! Stefan
1261. (off topic) cube throwing From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 19:31:38 -0000
My Rubik's 5x5x5 has enough mass and heft that I always thought it
could do some serious damage if slammed or hurled into someone's
head. That could make an interesting episode of "Law and
Order" - competitive cuber murdered by someone else. I can just
hear the morbid comment the detective would make at the top of the show:
"Now that's a puzzle he'll never get to solve." yeff
--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Hmm...won't that damage the cubes? > > Pedro > > Stefan
Pochmann <pochmann@...> escreveu: > --- In
speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe"
<yeff@y.. > .> wrote: > > > > The guy is either really doing it, or
is one of the best sleight of > > hand artists around (like at the level
of people like Ricky Jay). > > This led me to "card throwing":
> http://en.wikipedia.org/wiki/Card_throwing > > Quote: "A person
adept at the technique can stun, cut or even knock > out another with a
thrown card at distances of up to 30 feet." > > Whoa!!! Maybe we
should try knocking out people with our cubes, too? > Particularly those
who brag about having peeled stickers. > > Cheers! > Stefan
1262. Re: Just a small trick to time From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 19:30:55 -0000
I have a gen2 stckmat that doesn't go below 0.32. It's also
not as shiny as others I've seen. Perhaps they made 2 versions?
Also, I was able to get a time of 0.00 on Dan Knights' timer. Beat
that! --Chris --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > Yah, at WC we were having a
competition, best anyone got was 0.03... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, Gustav Fredell > <gufr5747@>
wrote: > > > > No. I think I've stopped it in 0.03 s as fastest. >
> > > /Gustav > > > > Evan Gates skrev: > > > > >does the second
generation stackmat still have the 0.32 second > minimum time? > > > > >
>-E > > > > > > > > >On 2/1/06, Joël van Noort <joel_vn@> wrote: > >
> > > > > > >>I gave it a go a few times... And I am very consistent at
this.. I > > >>always get .32 seconds... > > >> > > >>LOL :D > > >> > >
>>--- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" >
> >><gillesvdp@> wrote: > > >> > > >> > > >>>Hello, > > >>> > > >>>As
I was training earlier today (I improved my PB on the 4x4 at > >
>>>1:35.61 :D), I found myself timing (starting hands on the > > >>> > >
>>> > > >>stackmat) my > > >> > > >> > > >>>fastest U2 move. > > >>>My
best time is 0.28 seconds. > > >>>I think it's possible to reach
sub 0.25 seconds but it's kinda > > >>> > > >>> > > >>hard. > > >>
> > >> > > >>>If anyone is interest ;-) > > >>> > > >>>Happy Cubing > >
>>>Gilles.
1263. Re: [Speed cubing group] Re: Andy Caman's video (slightly
offtopic ...) From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 2 Feb 2006 16:45:40 -0300 (ART)
It's just me or the video is...hmm...strange? the sound looks ok,
but the image...it goes, stop, goes a bit more, stop, and keep
"jumping" like that... Pedro christopher_pelley
<no_reply@yahoogroups.com> escreveu: I downloaded it overnight and
just watched. Nice editing! I added download links to my WC05 videos,
and have begun adding videos from day 2. I'll try to finish the
rest this weekend: http://tinyurl.com/afpho Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi David :-) > > Thanx for seeding
:-) > SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games --------------------------------- YAHOO! GROUPS LINKS Visit your
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speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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--------------------------------- ---------------------------------
Yahoo! doce lar. Faça do Yahoo! sua homepage. [Non-text portions of this
message have been removed]
1264. Re: [Speed cubing group] Re: Andy Caman's video (slightly
offtopic ...) From: David Barr <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 2 Feb 2006 14:55:48 -0500
It's your computer. It plays fine for me. On 2/2/06, Pedro
<pedrosino1@yahoo.com.br> wrote: > It's just me or the video
is...hmm...strange? > > the sound looks ok, but the image...it goes,
stop, goes a bit more, stop, and keep "jumping" like that... >
> Pedro
1265. Re: [Speed cubing group] Re: Location of Cubers From: james blackshaw <headradiomice@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 2 Feb 2006 20:02:27 +0000 (GMT)
Can someone provide the link pleeese? Stefan Pochmann <pochmann@...>
wrote: --- In speedsolvingrubikscube@yahoogroups.com, "Ben
King" <grsbmd@...> wrote: > > It seems that at least once a day,
there is a new message saying "Do any > others cubers live near
me?" > > We created a database with members's locations so
that we could stop these > questions. > > Is there a way that we can
make this database a little bit more obvious so that > we don't
have to constantly read these messages? > > -Ben. > I don't think
there's a way to stop people. Simply reply with a link to the
database everytime someone asks. Cheers! Stefan SPONSORED LINKS Jigsaw
puzzle game Free puzzle inlay games Educational game and puzzle Word
puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- To
help you stay safe and secure online, we've developed the all new
Yahoo! Security Centre. [Non-text portions of this message have been
removed]
1266. [Speed cubing group] Re: Andy Caman's video (slightly
offtopic ...) From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 20:19:28 -0000
Yeah it's the high bitrate. The quality is excellent, but you will
need some beefy video to play it smoothly. Chris --- In
speedsolvingrubikscube@yahoogroups.com, David Barr <david20708@...>
wrote: > > It's your computer. It plays fine for me. > > On 2/2/06,
Pedro <pedrosino1@...> wrote: > > It's just me or the video
is...hmm...strange? > > > > the sound looks ok, but the image...it goes,
stop, goes a bit more, stop, and keep "jumping" like that... >
> > > Pedro >
1267. Re: [Speed cubing group] (off topic) cube throwing From: David Barr <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 2 Feb 2006 15:21:30 -0500
"And I thought Rubik's Cube made MY head hurt." On
2/2/06, Jeff Soesbe <yeff@...> wrote: > "Now that's a
puzzle he'll never get to solve."
1268. Re: [Speed cubing group] Re: Andy Caman's video (slightly
offtopic ...) From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 2 Feb 2006 17:23:49 -0300 (ART)
Oh, man...I'll try to close all the other applications and watch it
again... Pedro David Barr <david20708@...> escreveu: It's your
computer. It plays fine for me. On 2/2/06, Pedro <pedrosino1@...>
wrote: > It's just me or the video is...hmm...strange? > > the
sound looks ok, but the image...it goes, stop, goes a bit more, stop,
and keep "jumping" like that... > > Pedro SPONSORED LINKS
Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle
Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! doce lar. Faça do Yahoo! sua homepage. [Non-text portions of this
message have been removed]
1269. Great scramble for Petrus or Xcross fans From: "ericdstalter" <ericdstalter@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 20:40:17 -0000
U B L2 U D' L2 R D2 L U' D2 R' U R2 L D' U2 F'
L D F U2 D2 B' I was cubing using a rolling cube timer that I
downloaded from somewhere and got my first sub 30 solve (29.78) My
average after that solve was only 46.xx This is a 2 move 2x2x2 box
everything else falls into place. 6move Xcross ERic
1270. Re: [Speed cubing group] Re: Location of Cubers From: David Barr <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 2 Feb 2006 16:18:00 -0500
Two links: http://tinyurl.com/cg236 (Yahoo Groups database)
http://www.frappr.com/speedcubers On 2/2/06, james blackshaw
<headradiomice@...> wrote: > Can someone provide the link pleeese?
1271. Re: Great scramble for Petrus or Xcross fans From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 21:33:38 -0000
I have a question about comparing scrambles like this. Since many CFOP
solvers start with a white cross, the orientation of the cube at the
beginning of the scramble will make a difference. Is it an unspoken
assumption that you always scramble with white on top and green in front
(or just white on top)? In this case, I did scramble that way and I see
the easy Xcross for white. I'm just curious because nobody ever
mentions which color cross they were going for in these examples. Chris
--- In speedsolvingrubikscube@yahoogroups.com, "ericdstalter"
<ericdstalter@...> wrote: > > U B L2 U D' L2 R D2 L U' D2
R' U R2 L D' U2 F' L D F U2 D2 B' > > I was cubing
using a rolling cube timer that I downloaded from > somewhere and got my
first sub 30 solve (29.78) My average after that > solve was only 46.xx
> > This is a 2 move 2x2x2 box everything else falls into place. > 6move
Xcross > > ERic >
1272. Re: [Speed cubing group] Re: Just a small trick to time From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 2 Feb 2006 23:04:29 +0100
Impressive :-) 2006/2/2, Gunnar Krig <gunkr520@...>: > I don't
see why people have so much trouble with a U2-turn. I did it > sub-0.2
several times without cheating. I push with my index finger > on the
back-sticker of the BUR-corner, and go all the way. > > /Gunnar > > ---
In speedsolvingrubikscube@yahoogroups.com, Gilles van den > Peereboom
<gillesvdp@...> wrote: > > > > Hello Joël, > > > > What's your
strategy for this ? > > I only use one hand and I do it like (U'
d'). > > I'll try to make a video of this today. > > > >
Gilles. > > > > 2006/2/2, Joël van Noort <joel_vn@...>: > > > I gave
it a go a few times... And I am very consistent at this.. > I > > >
always get .32 seconds... > > > > > > LOL :D > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > >
<gillesvdp@> wrote: > > > > > > > > Hello, > > > > > > > > As I was
training earlier today (I improved my PB on the 4x4 at > > > > 1:35.61
:D), I found myself timing (starting hands on the > > > stackmat) my > >
> > fastest U2 move. > > > > My best time is 0.28 seconds. > > > > I
think it's possible to reach sub 0.25 seconds but it's kinda >
> > hard. > > > > > > > > If anyone is interest ;-) > > > > > > > >
Happy Cubing > > > > Gilles. > > > > > > > > > > Yahoo! Groups Links > >
> > > > > >
1273. [Speed cubing group] Re: WC Video Torrent is up From: "Emanuele" <bw.project@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 22:09:45 -0000
Hi everyone! Is the torrent still working? I'm stuck at 82% of the
file and 2 days have passed since my last download... :( --- In
speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@...>
wrote: > > It could be that you need the client azureus. > > there was
something with when you have made a torrent with azureus > it only works
with the client azureus. > > it worked for me. > > Greets Alexander. > >
--- In speedsolvingrubikscube@yahoogroups.com, David Barr >
<david20708@g...> wrote: > > > > It look's like it is working
now. I've downloaded 35% of the file. > > > > On 1/28/06, Koen
Heltzel <allyourbase@h...> wrote: > > > Same here: > > > 28-1-2006
12:45:44 - Problem connecting to tracker - (10061, > > >
'Connection refused') > > > > > > - Koen > > >
1274. Chris Hardwick? In Chapel hill? From: giraffeboy13 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 22:25:34 -0000
This message is mainly for Chris Hardwick Since all of the talk of
location has been going on... I was browsing the database (all like 55
people) and I happened to notice that it says that you're in Chapel
hill. which is ridiculous because i thought the chances of someone
actually being around here was nothing. I was just wondering if this
information is up to date. If it is... well, that'd be cool. ~John~
1275. Re: [Speed cubing group] Re: Great scramble for Petrus or Xcross
fans From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 2 Feb 2006 23:06:11 +0100
I think the asumption you mention is not good : I always scrambler with
yellow on the top. In competitions, I think the top color is random and
the scrambler executes the scramble from any angle. But this needs
confirmation. GilleS. 2006/2/2, christopher_pelley
<no_reply@yahoogroups.com>: > I have a question about comparing
scrambles like this. Since many > CFOP solvers start with a white cross,
the orientation of the cube at > the beginning of the scramble will make
a difference. Is it an > unspoken assumption that you always scramble
with white on top and > green in front (or just white on top)? > > In
this case, I did scramble that way and I see the easy Xcross for >
white. I'm just curious because nobody ever mentions which color >
cross they were going for in these examples. > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "ericdstalter" >
<ericdstalter@...> wrote: > > > > U B L2 U D' L2 R D2 L U'
D2 R' U R2 L D' U2 F' L D F U2 D2 B' > > > > I was
cubing using a rolling cube timer that I downloaded from > > somewhere
and got my first sub 30 solve (29.78) My average after > that > > solve
was only 46.xx > > > > This is a 2 move 2x2x2 box everything else falls
into place. > > 6move Xcross > > > > ERic > > > > > > > > > > Yahoo!
Groups Links > > > > > > > >
1276. Commutators and conjugates are fun. From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 23:00:33 -0000
I think that's what they're called.... I finally understand
how/why they work, and they're so much fun! it's difficult
doing the inverse of the alg you just did in your head though, any tips?
I never understood PXsX's'P' until I found
http://www.mindspring.com/~alanh/rubikpuzzles.html I highly recommend
reading it, it's a great link. My aim is to try and do the cube
blindfolded with no algorithms and just commutators and conjugates, but
I'm finding this hard at the moment due to trying to remember the
inverse of the alg :S I found a couple of them that'd be good for
blindsolving algs, I could just remember these and use them, but
what's the fun in that? :P Flip edges: X =
MDM'D'MD2M' Rotate corners: X = R'DRD'R'DR
Swap corners: X = F'DFD2FD'F'D2F'DF Swap edges: X =
FE2F'RE'r'D'M' I'm just so glad I can
finally do it, I know it's not actually a hard concept to grasp,
but I had trouble for some reason. Now I'm off to try some
Per-style 4x4x4 solving :D ~Thom
1277. [Speed cubing group] Re: Great scramble for Petrus or Xcross
fans From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 23:03:50 -0000
I know it'd be good to tell the orientation of the cube to start
before the scramble for fridrich solvers makes sense, but Petrus is
generally colour neutral, most of the time. So he was right in
discarding cube orientation :) Unless he is actually talking mainly
about fridrich, in which case I shall hush. ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den Peereboom
<gillesvdp@...> wrote: > > I think the asumption you mention is not
good : > > I always scrambler with yellow on the top. > In competitions,
I think the top color is random and the scrambler > executes the
scramble from any angle. But this needs confirmation. > > GilleS. > >
2006/2/2, christopher_pelley <no_reply@yahoogroups.com>: > > I have a
question about comparing scrambles like this. Since many > > CFOP
solvers start with a white cross, the orientation of the cube at > > the
beginning of the scramble will make a difference. Is it an > > unspoken
assumption that you always scramble with white on top and > > green in
front (or just white on top)? > > > > In this case, I did scramble that
way and I see the easy Xcross for > > white. I'm just curious
because nobody ever mentions which color > > cross they were going for
in these examples. > > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "ericdstalter" > >
<ericdstalter@> wrote: > > > > > > U B L2 U D' L2 R D2 L U'
D2 R' U R2 L D' U2 F' L D F U2 D2 B' > > > > > > I
was cubing using a rolling cube timer that I downloaded from > > >
somewhere and got my first sub 30 solve (29.78) My average after > >
that > > > solve was only 46.xx > > > > > > This is a 2 move 2x2x2 box
everything else falls into place. > > > 6move Xcross > > > > > > ERic >
> > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > >
> > > > > > > > >
1278. [Speed cubing group] Re: Great scramble for Petrus or Xcross
fans From: "ericdstalter" <ericdstalter@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 23:03:22 -0000
I should have clarified...yellow on top I always save white as my last
layer but use color neutrality and use Petrus 98% of the time. ERic ---
In speedsolvingrubikscube@yahoogroups.com, Gilles van den Peereboom
<gillesvdp@...> wrote: > > I think the asumption you mention is not
good : > > I always scrambler with yellow on the top. > In competitions,
I think the top color is random and the scrambler > executes the
scramble from any angle. But this needs confirmation. > > GilleS. > >
2006/2/2, christopher_pelley <no_reply@yahoogroups.com>: > > I have a
question about comparing scrambles like this. Since many > > CFOP
solvers start with a white cross, the orientation of the cube at > > the
beginning of the scramble will make a difference. Is it an > > unspoken
assumption that you always scramble with white on top and > > green in
front (or just white on top)? > > > > In this case, I did scramble that
way and I see the easy Xcross for > > white. I'm just curious
because nobody ever mentions which color > > cross they were going for
in these examples. > > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "ericdstalter" > >
<ericdstalter@> wrote: > > > > > > U B L2 U D' L2 R D2 L U'
D2 R' U R2 L D' U2 F' L D F U2 D2 B' > > > > > > I
was cubing using a rolling cube timer that I downloaded from > > >
somewhere and got my first sub 30 solve (29.78) My average after > >
that > > > solve was only 46.xx > > > > > > This is a 2 move 2x2x2 box
everything else falls into place. > > > 6move Xcross > > > > > > ERic >
> > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > >
> > > > > > > > >
1279. Solving rather large cubes (highly technical) From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 23:07:51 -0000
This post is rather technical in nature but if you do understand the
technicalities the details are not difficult. It deals with solving
sizeable cubes in a canonical way. To alert you, this post is about
infinite cubes. The scrambling is assumed to be a function from some
ordinal into the slice space (including face turns and inner slices). In
particular the scramble might not be finite (so it's not part of
the group generated by the slices, in general). The solution described
will also often be infinite even if the scramble is not. The aim is to
solve the cube in type alpha where the cube length is of type 1+alpha+n
(+1) +n+alpha*+1. Consider a cube of length type 1+alpha + n (+1 if odd)
+ n +alpha* +1 (where alpha is some limit ordinal - I'm not going
to try to consider more complicated than that - and alpha* is the
reverse order type of alpha (so n+alpha* is actually the reverse order
type of n) - so the centres are a square of length type alpha + n (+1 if
odd) + n + alpha*. If alpha is 0, this is just a regular cube, but what
if it is not? That's the case under discussion here. We can fix an
initial orientation of the scrambled cube by either (in the case of an
even cube) assuming the UFR corner is solved or (in the case of an odd
cube) assuming the very centre squares are solved placed in whatever way
we usually would place them - i.e. U at U, F at F etc. It is clear that
each centre can be decomposed into pieces 4 of which are easily type
(2n)*alpha=alpha or (2n+1)*alpha=alpha (depending on n being odd or
even), 4 of which are easily typed alpha^2 (going in from the corners)
and then canonically reordered in type alpha and (in the odd case) 4 of
type alpha and either (2n)^2 (even case) or (2n+1)^2 (odd case).
Moreover the edges can be typed either as 2*alpha or 1+2*alpha (i.e.
alpha). Since m+alpha=alpha for all finite m, we can put the centres
(2n)^2 or (2n+1)^2 first without increasing the type and then it is easy
to arrange the 8 (or 12) alphas to get 12*alpha=alpha, so that we can
type each centre in type alpha and hence the whole in type
6*alpha=alpha. Moreover the edges can be typed in 24*alpha or
12=24*alpha=alpha and the corners in type 8, giving a total typing of
8+2*alpha=alpha. So we can type the entire cube in type alpha. We can
also do it in such a way that the corners all come first and this for
each centre position all the edges that can be reached by producing from
its orbit (either 12 or 24 of them) come before that centre position. We
can assume that centre postions (in a particular coordinate) are all
consecutive and ordered according to a particular face dictionary (e.g.
U,D,F,B,R,L). e.g. the position in the U face diagonally next to the UBL
piece comes directly before the corresponding position in the D face
(adjacent DFL) which is directly before the one in the F face (adjacent
FLU) etc. - using a net diagram of the cube surface. Memorize the cube
position in type alpha. (You could go for type card(alpha) but the
mapping might not be as easy and some of the canonical aspects may not
be preserved.) Now we proceed to solve the cube by transfinite
induction. We are solving ordering on the positions not the pieces (so
the fact that we have lots of pieces that could conceivably go in the
same place is irrelevant). We start by making sure that the corners are
evenly permuted (by using D if necessary). We can then solve the corners
with 3 cycles and orientation moves. If the cube is odd we can then also
do the 12 central most edges in 3 cycles and orientation moves. So
assume all that is done. It takes finite type. Given a position, we
assume all lower positions have been solved. There are two cases: 1. the
current position is solved - and we are done with the stage. 2. the
current position is not solved. If the current position is not solved
then there must be another element in its orbit (by which I mean the
orbit of the pieces that can go into this position) which is also not
solved (a later position). If there are two such other positions then we
can certainly apply one of the standard algorithms for a finite cube
(e.g. a 5x5x5) to cycle the 3 pieces in the earliest such positions,
solving the earliest of those positions without changing any of the rest
of the cube and we are done with the stage. So next we must consider the
possibility that there are only two unsolved positions in the cycle. If
the position is an edge then all the centre positions in the slice
containing that edge are later positions. Slicing the edge quarter of a
turn will disturb either 2 or 3 of the already solved positions but will
reduce things to an even permutation for that orbit so that we can go
back to the earlier elements of the orbit and solve again (this time the
whole bunch) in a couple of 3 cycles. We can choose to slice the edge so
that the current position goes into the earlier position, for
definiteness. So now the problem comes - what if the current position is
a centre position. Since the corners are solved and so are all the edges
produced from its orbit.this case cannot in fact arise. The evenness of
the other two implying the eveness of the permutation of this orbit, so
we can't possibly arrive in this situation. Therefore we can always
solve the position without disturbing the lower positions (except for
edge slicing and here there is only once choice of slice) and either no
higher positions or a canonical choice of higher positions, using
canonical permutations (either 2 earliest unsolved pieces in a 3-cycle
or all the D centre on the first move (in case the corner permutation is
odd) but that is a canonical permutation or of 2-3 higher edges and a
bunch of centres in a slice but again the slice direction has been
chosen in a canonical way and since in the original ordering the centre
pieces are arranged in blocks of 6 (each corresponding to the same
position but in each face according to a face dictionary - e.g.
U,D,F,B,R,L) the slice even reorders the centre pieces in a canonical
way. Note each step (plus, if necessary the fixing of the finite number
of displaced earlier positions - in edge slicing - though not in such
step the fixing of the later centre positions) takes only finitely many
moves. Therefore this system will solve the cube in type alpha and
because all the distortions along the way are all canonical, it could
even be in principle be used as a useful method for blindfold cubing.
1280. [Speed cubing group] Re: Andy Caman's video (slightly
offtopic ...) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 23:07:03 -0000
Did you finish the download completely? I experienced the same when I
tried to watch the start of BATG before the download was complete.
Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > It's just me or the video
is...hmm...strange? > > the sound looks ok, but the image...it goes,
stop, goes a bit more, stop, and keep "jumping" like that... >
> Pedro > > christopher_pelley <no_reply@yahoogroups.com> escreveu: >
I downloaded it overnight and just watched. Nice editing! > > I added
download links to my WC05 videos, and have begun adding videos > from
day 2. I'll try to finish the rest this weekend: > >
http://tinyurl.com/afpho > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@> wrote: > > > > Hi David :-) > > > > Thanx for
seeding :-) > > > > > > > > > SPONSORED LINKS > Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games > > --------------------------------- > YAHOO!
GROUPS LINKS > > > Visit your group "speedsolvingrubikscube"
on the web. > > To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > >
--------------------------------- > Yahoo! doce lar. Faça do Yahoo! sua
homepage. > > [Non-text portions of this message have been removed] >
1281. [Speed cubing group] Re: Great scramble for Petrus or Xcross
fans From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 23:08:21 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Gilles van den Peereboom
<gillesvdp@...> wrote: > > In competitions, I think the top color is
random and the scrambler > executes the scramble from any angle. But
this needs confirmation. > > GilleS. 4d) Cubes are generally scrambled
with the white (or the lightest colour) face on top and green (or blue
or the darkest face) on the front. Cheers! Stefan
1282. Re: [Speed cubing group] Rubik's Cube Champs on The Tonight
Show From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 23:18:26 -0000
Leyan, you had plenty of time - you should have done the last unhooking
one-handed! Good "astrophysics" v "regular physics"
joke by Jay! I liked the part where Tyson was called Leyan's
"trainer". That's a whole joke video right there: - Tyson
chasing Leyan in a car while Leyan cubes and runs. - Tyson smacking
Leyan with slabs of beef while Leyan is cubing blindfolded. - Tyson
making Leyan drink some sort of nasty blended-up mixture. - Leyan typing
as fast as he can, with Tyson berating him when he falls below 70wpm.
All to the tune of "Gonna Fly Now"! yeff --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > I think he was
preinspecting the first bra and the 5 bras were all > the same. No
random scrambling there ... haha ... nice vid ;-) > > Cheers! > > -Per >
> > --- In speedsolvingrubikscube@yahoogroups.com, kyuubree >
<no_reply@y...> wrote: > > > > Hahaha, Tyson, Leyan, you guys are
hilarious. I was actually > > surprised at how quickly Leyan was able
to, ah, unhook things. > > Admittedly, that takes some real skill at
times.. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley > > <no_reply@y...> wrote: > > > > > > Here it is:
> > > > > > http://tinyurl.com/9mgft > > > > > > (10MB Windows Media
file) > > > > > > Chris
1283. Re: [Speed cubing group] Rubik's Cube Champs on The Tonight
Show From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 23:22:42 -0000
Leyan and Tyson -- Random question: how much of the Tonight Show segment
was "pre- rehearsed"? IE, was it something like "come
out, say what you do, Jay will make this joke, we'll give you the
cube and you solve it, then we'll bring out the lingerie models
wearing bras like this and you'll unhook them, so practice
now". Or was there just an outline of events and everything else
(jokes, interaction) was done "live"? I understand the
Letterman show is very "pre-rehearsed" IE, guests are told
things like "here's questions Dave will ask you, here's
answers you should give, here's jokes Dave will make, etc."
curious, yeff --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley <no_reply@...> wrote: > > Here it is: > >
http://tinyurl.com/9mgft > > (10MB Windows Media file) > > Chris
1284. Re: Commutators and conjugates are fun. From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 23:29:00 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > My aim is to try and do the cube
blindfolded with no algorithms and > just commutators and conjugates
That's a poor method, it can't even solve this scramble: U
Cheers! Stefan
1285. Re: Commutators and conjugates are fun. From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 23:37:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > My aim is to try and do the cube
blindfolded with no algorithms and > > just commutators and conjugates >
> That's a poor method, it can't even solve this scramble: U >
> Cheers! > Stefan > If the original meaning is using only commutators
and conjugates of commutators (etc.) then that's the same as just
using commutators (because conjugates of commutators are commutators *)
so you just get the commutator subgroup (which happens to be half of the
group) and it can't solve U, as you said. If it just means using
commutators and conjugates (of arbitrary algortihms) then it can be
solved using just conjugates: (any algorithm is itself conjugated by the
identity element) but of course that's rather trivial. (* Of
course, whether the representation used in the solving looks like a
product of commutators is another matter.)
1286. Re: Commutators and conjugates are fun. From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 23:39:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > My aim is to try and do the cube
blindfolded with no algorithms and > > just commutators and conjugates >
> That's a poor method, it can't even solve this scramble: U >
> Cheers! > Stefan > Maybe this then: solve only using commutators and
(at most once), U.
1287. Morrix Cube From: "Jim Morrison" <coventry_jim@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 23:49:52 -0000
Just in case anyone hasn't seen this. Here it is!
http://www.geocities.com/coventry_jim//index.html
<http://www.geocities.com/coventry_jim//index.html> Jim [Non-text
portions of this message have been removed]
1288. [Speed cubing group] Re: Location of Cubers From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Feb 2006 00:08:22 -0000
Pfff... That database using google maps isnt working at all... I added
myself, but that balloon is 3 km out of range!!! Maybe we should add an
entry in the database, so we can enter our precise location on google
maps.. like:
http://maps.google.com/?ll=52.147846,4.483505&spn=0.001205,0.002194&t=k
--- In speedsolvingrubikscube@yahoogroups.com, David Barr
<david20708@...> wrote: > > Two links: > > http://tinyurl.com/cg236
(Yahoo Groups database) > http://www.frappr.com/speedcubers > > On
2/2/06, james blackshaw <headradiomice@...> wrote: > > Can someone
provide the link pleeese? >
1289. [Speed cubing group] Re: Just a small trick to time From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Feb 2006 00:13:13 -0000
On the stackmat? --- In speedsolvingrubikscube@yahoogroups.com,
"Gunnar Krig" <gunkr520@...> wrote: > > I don't see
why people have so much trouble with a U2-turn. I did it > sub-0.2
several times without cheating. I push with my index finger > on the
back-sticker of the BUR-corner, and go all the way. > > /Gunnar > > ---
In speedsolvingrubikscube@yahoogroups.com, Gilles van den > Peereboom
<gillesvdp@> wrote: > > > > Hello Joël, > > > > What's your
strategy for this ? > > I only use one hand and I do it like (U'
d'). > > I'll try to make a video of this today. > > > >
Gilles. > > > > 2006/2/2, Joël van Noort <joel_vn@>: > > > I gave it
a go a few times... And I am very consistent at this.. > I > > > always
get .32 seconds... > > > > > > LOL :D > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > >
<gillesvdp@> wrote: > > > > > > > > Hello, > > > > > > > > As I was
training earlier today (I improved my PB on the 4x4 at > > > > 1:35.61
:D), I found myself timing (starting hands on the > > > stackmat) my > >
> > fastest U2 move. > > > > My best time is 0.28 seconds. > > > > I
think it's possible to reach sub 0.25 seconds but it's kinda >
> > hard. > > > > > > > > If anyone is interest ;-) > > > > > > > >
Happy Cubing > > > > Gilles. > > >
1290. Re: [Speed cubing group] Rubik's Cube Champs on The Tonight
Show From: Leyan Lo <leyanlo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Feb 2006 16:14:46 -0800
When we arrived at the studio, they had a script waiting for us. In it
had all of Jay's lines and what were going to be asked. However, we
could respond whatever we wanted and Jay would just flow with it. Then
we had a rehearsal where we ran through the whole show, and then the
writers would make some changes in the script before the actual taping.
Leyan Jeff Soesbe wrote: > Leyan and Tyson -- > > Random question: how
much of the Tonight Show segment was "pre- > rehearsed"? IE,
was it something like "come out, say what you do, Jay > will make
this joke, we'll give you the cube and you solve it, then >
we'll bring out the lingerie models wearing bras like this and
you'll > unhook them, so practice now". > > Or was there just
an outline of events and everything else (jokes, > interaction) was done
"live"? > > I understand the Letterman show is very
"pre-rehearsed" IE, guests are > told things like
"here's questions Dave will ask you, here's answers > you
should give, here's jokes Dave will make, etc." > > curious, >
> yeff > > --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley > <no_reply@...> wrote: > >>Here it is: >>
>>http://tinyurl.com/9mgft >> >>(10MB Windows Media file) >> >>Chris > >
> > > > > > > Yahoo! Groups Links > > > > > > >
1291. [Speed cubing group] Re: Great scramble for Petrus or Xcross
fans From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Feb 2006 00:19:25 -0000
Yes, Stefan, maybe you are right in competitions, but if people post a
scramble here, they usually mean 'scramble with white on
bottom'. --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den > Peereboom
<gillesvdp@> wrote: > > > > In competitions, I think the top color is
random and the scrambler > > executes the scramble from any angle. But
this needs confirmation. > > > > GilleS. > > 4d) Cubes are generally
scrambled with the white (or the lightest > colour) face on top and
green (or blue or the darkest face) on the > front. > > Cheers! > Stefan
>
1292. Re: [Speed cubing group] Re: Andy Caman's video (slightly
offtopic ...) From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Feb 2006 00:26:16 +0000 (GMT)
Yes, it's all downloaded...I think that is my computer...it's
full with those big files...and a lot of programs...I'll try to
close all applications and watch again...if doesn't works,
I'll throw some things away...hehe Pedro Stefan Pochmann
<pochmann@...> escreveu: Did you finish the download completely? I
experienced the same when I tried to watch the start of BATG before the
download was complete. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > It's just me or the video is...hmm...strange? > > the sound
looks ok, but the image...it goes, stop, goes a bit more, stop, and keep
"jumping" like that... > > Pedro > > christopher_pelley
<no_reply@yahoogroups.com> escreveu: > I downloaded it overnight and
just watched. Nice editing! > > I added download links to my WC05
videos, and have begun adding videos > from day 2. I'll try to
finish the rest this weekend: > > http://tinyurl.com/afpho > > Chris > >
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" > <aspiring_to_love@> wrote: > > > > Hi David :-) > >
> > Thanx for seeding :-) > > > > > > > > > SPONSORED LINKS > Jigsaw
puzzle game Free puzzle inlay games Educational game and puzzle Word
puzzle game Kid puzzle game Puzzle games > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > >
--------------------------------- > Yahoo! doce lar. Faça do Yahoo! sua
homepage. > > [Non-text portions of this message have been removed] >
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! doce lar. Faça do Yahoo! sua homepage. [Non-text portions of this
message have been removed]
1293. Re: [Speed cubing group] Re: WC Video Torrent is up From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Feb 2006 00:35:17 +0000 (GMT)
I think so...I finished downloading today Pedro Emanuele
<bw.project@...> escreveu: Hi everyone! Is the torrent still working?
I'm stuck at 82% of the file and 2 days have passed since my last
download... :( --- In speedsolvingrubikscube@yahoogroups.com, a_ooms75
<no_reply@...> wrote: > > It could be that you need the client
azureus. > > there was something with when you have made a torrent with
azureus > it only works with the client azureus. > > it worked for me. >
> Greets Alexander. > > --- In speedsolvingrubikscube@yahoogroups.com,
David Barr > <david20708@g...> wrote: > > > > It look's like it
is working now. I've downloaded 35% of the file. > > > > On
1/28/06, Koen Heltzel <allyourbase@h...> wrote: > > > Same here: > >
> 28-1-2006 12:45:44 - Problem connecting to tracker - (10061, > > >
'Connection refused') > > > > > > - Koen > > > SPONSORED LINKS
Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle
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1294. Notation help? From: "cantspelwright" <cantspelwright@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Feb 2006 03:25:51 -0000
Could anyone people help me with the (Ux) (Uy)part of this notation?
Does it mean I turn the whole cube a way or just the top piece?
(Ux)(LD2L'F'D2F)(Ux')(Uy)(F'D2FLD2L')(Uy')
Thanks
1295. New Cube Sighting (in the movie Hitch) From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Feb 2006 03:55:15 -0000
Hi, I was just watching a movie and saw a cube. After some searching, I
don't believe that this has ever been pointed out before. Something
like 30 minutes into the movie "Hitch" is a cube lying on the
office desk of the character played by EvaM. Wonder if this has anything
to do with WillS being part of the cast. This is rather brief, and I was
supprised (caught it a moment ago) because I had seen this movie many
times before and never saw it before. Anyone else notice this sighting?
Hem..., looking forward to watching "The Pursuit of Happyness"
when it comes out (in 10-14 months), which features a cube for more than
a second. Totally unrelated, but oddly enough I was sad to see
Chris/Tristin leave on BatG2 tonight. That show is so awesome. Contact
me for episodes, cuz I know lots of ppl are anti-bittorrent for whatever
reason and I have a fast connection. Hem... Tyson/Thais going (last
week) was really sudden, never saw that coming. -Doug p.s. I can now Bld
the 4x4 and 5x5.
1296. Re: Notation help? From: "timbreynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Feb 2006 03:57:03 -0000
(This algorithm is from http://tinyurl.com/dgl8d) The explanation they
provide is that Ux is a certain number of U turns (whether it be U,
U', or U2) and Ux' is the inverse of that. Read the paragraph
right after and that should clean it up. It's not a rotation as one
would guess (after all, x and y generally mean rotation) --- In
speedsolvingrubikscube@yahoogroups.com, "cantspelwright"
<cantspelwright@...> wrote: > > Could anyone people help me with the
(Ux) (Uy)part of this notation? > Does it mean I turn the whole cube a
way or just the top piece? > > >
(Ux)(LD2L'F'D2F)(Ux')(Uy)(F'D2FLD2L')(Uy')
> > > Thanks >
1297. Re: [Speed cubing group] New Cube Sighting (in the movie
Hitch) From: Evan Gates <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 2 Feb 2006 20:04:02 -0800
There are a number of cubes on the show NUMB3RS. They are normaly
sitting in the background scambled, but I think I've seen a 3x3x3,
4x4x4, and 5x5x5. -E On 2/2/06, d_funny007 <no_reply@yahoogroups.com>
wrote: > > Hi, > > I was just watching a movie and saw a cube. After
some searching, I > don't believe that this has ever been pointed
out before. Something > like 30 minutes into the movie "Hitch"
is a cube lying on the office > desk of the character played by EvaM.
Wonder if this has anything to > do with WillS being part of the cast. >
> This is rather brief, and I was supprised (caught it a moment ago) >
because I had seen this movie many times before and never saw it >
before. Anyone else notice this sighting? > > Hem..., looking forward to
watching "The Pursuit of Happyness" when > it comes out (in
10-14 months), which features a cube for more than > a second. > >
Totally unrelated, but oddly enough I was sad to see Chris/Tristin >
leave on BatG2 tonight. That show is so awesome. Contact me for >
episodes, cuz I know lots of ppl are anti-bittorrent for whatever >
reason and I have a fast connection. Hem... Tyson/Thais going (last >
week) was really sudden, never saw that coming. > > > -Doug > > p.s. I
can now Bld the 4x4 and 5x5. > > > > > > > > > > > > SPONSORED LINKS >
Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
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been removed]
1298. Re: Notation help? From: "cantspelwright" <cantspelwright@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Feb 2006 04:29:53 -0000
Ok,thank you sir. --- In speedsolvingrubikscube@yahoogroups.com,
"timbreynolds" <timothy.reynolds2@...> wrote: > > (This
algorithm is from http://tinyurl.com/dgl8d) > The explanation they
provide is that Ux is a certain number of U turns > (whether it be U,
U', or U2) and Ux' is the inverse of that. Read the >
paragraph right after and that should clean it up. > > It's not a
rotation as one would guess (after all, x and y generally > mean
rotation) > > --- In speedsolvingrubikscube@yahoogroups.com,
"cantspelwright" > <cantspelwright@> wrote: > > > > Could
anyone people help me with the (Ux) (Uy)part of this notation? > > Does
it mean I turn the whole cube a way or just the top piece? > > > > > >
(Ux)(LD2L'F'D2F)(Ux')(Uy)(F'D2FLD2L')(Uy')
> > > > > > Thanks > > >
1299. [Speed cubing group] Re: WC Video Torrent is up From: "Emanuele" <bw.project@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Feb 2006 05:10:26 -0000
Really? But I can't see anyone connected! Plz help me, otherwise I
have to delete the file... (at this point I don't want to do it)
plz help! --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > I think so...I finished downloading today
> > Pedro > > Emanuele <bw.project@...> escreveu: > Hi everyone! > Is
the torrent still working? I'm stuck at 82% of the file and 2 days
> have passed since my last download... :( > > --- In
speedsolvingrubikscube@yahoogroups.com, a_ooms75 > <no_reply@> wrote:
> > > > It could be that you need the client azureus. > > > > there was
something with when you have made a torrent with azureus > > it only
works with the client azureus. > > > > it worked for me. > > > > Greets
Alexander. > > > > --- In speedsolvingrubikscube@yahoogroups.com, David
Barr > > <david20708@g...> wrote: > > > > > > It look's like it
is working now. I've downloaded 35% of the > file. > > > > > > On
1/28/06, Koen Heltzel <allyourbase@h...> wrote: > > > > Same here: >
> > > 28-1-2006 12:45:44 - Problem connecting to tracker - (10061, > > >
> 'Connection refused') > > > > > > > > - Koen > > > > > > > >
> > > > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games > > --------------------------------- > YAHOO! GROUPS LINKS > > >
Visit your group "speedsolvingrubikscube" on the web. > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > >
--------------------------------- > Yahoo! doce lar. Faça do Yahoo! sua
homepage. > > [Non-text portions of this message have been removed] >
1300. Re: Chris Hardwick? In Chapel hill? From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Feb 2006 05:12:28 -0000
Hey, I just recently graduated from Carolina and have been living in
Chapel Hill, but am not anymore. However, I'm only in Raleigh now
which is about a 30 minute drive so not too bad. Are you in Chapel Hill
or nearby? Send me a message, maybe we can get together and do some
cubing. chris at speedcubing dot com Chris --- In
speedsolvingrubikscube@yahoogroups.com, giraffeboy13 <no_reply@...>
wrote: > > This message is mainly for Chris Hardwick > > Since all of
the talk of location has been going on... I was browsing > the database
(all like 55 people) and I happened to notice that it > says that
you're in Chapel hill. which is ridiculous because i > thought the
chances of someone actually being around here was nothing. > I was just
wondering if this information is up to date. If it is... > well,
that'd be cool. > > ~John~ >
1301. New strategies for the 4x4 LL (centers first method
variations) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Feb 2006 08:31:42 -0000
Hey everyone, I have a new LL strategy for centers first people to
propose and analyze in this post. I am trying to come up with new ways
to handle the parities on a 4x4, and am requesting we put our brains to
this task. Here is the idea, to only have the double parity (meaning do
an alg to fix the orientation parity, then do an alg later in the solve
to fix the permutation parity) 1/8 the time instead of 1/4. To do this
break the orientation parity cases into 2 groups. 1 oriented LL edge: Do
either the parity alg or double parity alg leaving a 50-50 chance to
also have PLL parity so to encounter double parity here is a 1/8 chance
overall. 3 oriented LL edges: Do a COLL alg, now recognizing whether the
3x3 edge groups have the same parity as the corners is very easy. So if
you have double parity do the double parity fix pure version, if not do
the regular parity fix pure version. So that means only 1/8 the time you
do 2 algs. Now don't get excited yet, this method stinks. Here are
the times for each LL strategy (for me). I did an average of each alg.
permutation parity fix: 02.34, 02.24, 02.63, (03.28), 02.44, 02.73,
02.68, 02.23, 02.43, 02.90, 02.79, (02.11) = 2.54 average orientation
parity (speedsolve version - double parity alg): 04.94, 04.47, 05.34,
04.91, 04.65, 05.03, 04.42, 04.45, (04.18), (05.52), 04.97, 05.29 = 4.85
average double parity alg pure version: 06.23, 07.56, (06.02), 08.10,
06.50, (08.24), 08.02, 06.71, 07.64, 07.33, 06.42, 06.24 = 7.07 average
orientation-parity-only alg pure version 06.06, (05.98), 06.79, 06.75,
06.77, 06.38, (08.66), 06.51, 06.41, 06.66, 07.40, 07.60 = 6.73 average
So here is the analysis of the extra time spent on average just fixing
parities: Conventional method with 1/4 double parity: 0.25*0 + 0.25*2.54
+ 0.25*4.85 + 0.25*(2.54+4.85) = 3.70 seconds on average to fix
parities. ----- and with the new 1/8 double parity method 0.25*0 +
0.25*2.54 + 0.125*(4.85+2.54) + 0.125*(4.85) + 0.125*(7.07) +
0.125*(6.73) = 3.89 seconds on average spent fixing parities. Also
solving with the new way I have to do COLL vs. OLL 1/8 the time which is
probably 1 second longer. So 1/8 second overall. Making the 3.89
actually 4.02 seconds. In order to make this faster than the
conventional approach I would need to solve the pure version double
parity alg (x) and the pure version orientation-parity-only alg (y) in:
3.70 = 0.25*0 + 0.25*2.54 + 0.125*(4.85+2.54) + 0.125*(4.85) + 0.125*(x)
+ 0.125*(y) + 0.125 2.94 = 0.125*(12.24 + x + y) 11.28 seconds = x + y
Which means the sum of both pure alg versions has to be 11.28 seconds or
less. We can assume that x can be no faster than 4.85 and y can be no
faster than 5.55 which is my average for the speed solve
orientation-parity-only alg (again this analysis is done with my times,
since those are the only available to me right now). 05.82, 05.38,
05.11, 05.82, 05.54, 05.58, (04.75), (06.07), 05.57, 05.52, 05.74, 05.39
= 5.55 seconds So that means there is only a give room of about 0.8 or
0.4 seconds per alg. Meaning that my pure version double parity alg can
only be 0.4 slower than my speed solve version and same for the
orientation-only-parity algs. I don't think that's possible
for me. So in conclusion again, this method stinks. But can we somehow
reduce the 1/4 chance to do both parities and, for me, take 7.39 doing
nothing but fixing parities. I mean come on that amount of time is
ridiculous. Added on to a solve that would otherwise have been 55
seconds means that 11.91% of the solve is fixing parities. Fixing
parities. That's ridiculous, we shouldn't have the standard
accept that as ok. Can we take anything from this and form a different,
better strategy? Any ideas? My only idea so far is to use the COLL case
when you have orientation parity to guess the corner permutation and
then compare it to the edge permutation. I think that is fairly thought
intensive though, so the amount of decision time required could actually
make that strategy take more time fixing parities on average. Alright,
well I'm trying to think of something new, anyone else have ideas?
Also, should the centers first method be scrapped entirely in favor of a
cage method? That would allow me flexibility to fix the orientation
parity (the only one!) and also commutators are very easy to come up
with on the fly once you have practice and experience with them. So with
mastery it seems to me that maybe a cage method is a better choice in
the long run than a centers first method. Fixing parity sucks, but the
fact that the edge permutation is completely independent of the rest of
the cube (!) is what makes the 4x4 so cool in my opinion :-D Chris P.S.
If you actually made it to the end of this post congratulations. I know
it's long, but I want to come up with a better way to handle the
4x4 parities. Even if it only saves 0.5 second on average, that's
still time saved. Thanks for your time spent reading.
1302. Re: New strategies for the 4x4 LL (centers first method
variations) From: "harveyjonathon" <harveyjonathon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Feb 2006 09:17:20 -0000
Interesting post, I can see this is consuming your very being at the
moment. (and I fully understand). Firstly, I'd like to agree with
your comment at the bottom, about the edge permutation (and it being
independent of this rest of the cube) - the 4x4 rocks! Anyway, you made
mention of a 'cage' method, which I haven't heard of
before. Could this be where you do the centers last? My original method
was just this, but I found it was a bit touch-and-go, however, doing it
this way, I could correct the parity errors (at least the orientation
one, not sure on the other one, my 4x4 is kaputt) before they occured
(and no, this was not elegant). At the time I thought this method (even
if it was 'beginners') was awful. A shame to leave the privacy
of my room, so to speak. As the cubes get larger, the centers first
method becomes increasingly applicable (and efficient), but for the 4x4
is there promise with this cage method I wonder? If so, I might have to
have another look! Cheers, happy cubing!
1303. Re: [Speed cubing group] New strategies for the 4x4 LL (centers
first method variations) From: Mike Bennett <mikeisadumbname@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Feb 2006 04:23:58 -0600
On 2/3/06, cmhardw <no_reply@yahoogroups.com> wrote: > Also, should
the centers first method be scrapped entirely in favor of > a cage
method? That would allow me flexibility to fix the orientation > parity
(the only one!) and also commutators are very easy to come up > with on
the fly once you have practice and experience with them. So > with
mastery it seems to me that maybe a cage method is a better > choice in
the long run than a centers first method. Definitely. Because you are
directly solving more pieces, there is greater potential for speed. The
resolving to a 3x3 portion of centers first approaches is very abstract
compared to directly solving each piece or group of pieces. However, I
think a hybrid of the two will be the best in the end. Maybe I'm
biased ;), but I see more promise in beginning with two 1x3x4 blocks,
then U corners, then finishing edges/taking care of parities, then
solving 4 M centers. The speedsolve OLL parity alg for this is 13 moves
long, all l/l' r and U2. Finishing the edges is largely in the air,
but it can be done any number of ways. The way that I found that I use
is to pair them up, then orient, but I think perhaps directly placing 2
at a time may have good results, as well, as may finishing one slice,
then the other. Either way, if more people were to use this sort of
approach as opposed to centers first, I'm sure much progress could
be made. Chris -Mike [Non-text portions of this message have been
removed]
1304. Re: [Speed cubing group] Re: Just a small trick to time From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Feb 2006 11:58:24 +0100
That would make a huge difference :p 2006/2/3, Joël van Noort
<joel_vn@yahoo.com>: > On the stackmat?
1305. Re: [Speed cubing group] Re: Andy Caman's video (slightly
offtopic ...) From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Feb 2006 08:59:52 -0300 (ART)
christopher_pelley <no_reply@yahoogroups.com> escreveu: Yeah
it's the high bitrate. The quality is excellent, but you will need
some beefy video to play it smoothly. Chris What do you mean with
"beefy video"? (sorry, english is not my primary language...)
Pedro --------------------------------- Yahoo! doce lar. Faça do Yahoo!
sua homepage. [Non-text portions of this message have been removed]
1306. Re: [Speed cubing group] Re: WC Video Torrent is up From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Feb 2006 11:58:18 +0000 (GMT)
Someone posted a torrent that works on all clients, not just
azureus...did you try that one? it worked fine for me Pedro Emanuele
<bw.project@tiscali.it> escreveu: Really? But I can't see anyone
connected! Plz help me, otherwise I have to delete the file... (at this
point I don't want to do it) plz help! --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > I think so...I finished downloading today > > Pedro > > Emanuele
<bw.project@...> escreveu: > Hi everyone! > Is the torrent still
working? I'm stuck at 82% of the file and 2 days > have passed
since my last download... :( > > --- In
speedsolvingrubikscube@yahoogroups.com, a_ooms75 > <no_reply@> wrote:
> > > > It could be that you need the client azureus. > > > > there was
something with when you have made a torrent with azureus > > it only
works with the client azureus. > > > > it worked for me. > > > > Greets
Alexander. > > > > --- In speedsolvingrubikscube@yahoogroups.com, David
Barr > > <david20708@g...> wrote: > > > > > > It look's like it
is working now. I've downloaded 35% of the > file. > > > > > > On
1/28/06, Koen Heltzel <allyourbase@h...> wrote: > > > > Same here: >
> > > 28-1-2006 12:45:44 - Problem connecting to tracker - (10061, > > >
> 'Connection refused') > > > > > > > > - Koen > > > > > > > >
> > > > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games > > --------------------------------- > YAHOO! GROUPS LINKS > > >
Visit your group "speedsolvingrubikscube" on the web. > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > >
--------------------------------- > Yahoo! doce lar. Faça do Yahoo! sua
homepage. > > [Non-text portions of this message have been removed] >
SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational
game and puzzle Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! doce lar. Faça do Yahoo! sua homepage. [Non-text portions of this
message have been removed]
1307. [Speed cubing group] Re: Just a small trick to time From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Feb 2006 12:41:32 -0000
Yes! I start with the cube in my hands and as my hands lift off from the
stackmat I do the turn and stop the timer. I know it can be hard to tell
if you start turning to early and stop to early, so I did I few tries
being really careful, and got a 0.18 that I'm 100% sure is correct.
I can only do this fast U2 turn with my right index finger. With my left
index finger I have to do (U U). /Gunnar --- In
speedsolvingrubikscube@...m, Joël van Noort <joel_vn@...> wrote: > >
On the stackmat? > > --- In speedsolvingrubikscube@yahoogroups.com,
"Gunnar Krig" > <gunkr520@> wrote: > > > > I don't see
why people have so much trouble with a U2-turn. I did > it > > sub-0.2
several times without cheating. I push with my index > finger > > on the
back-sticker of the BUR-corner, and go all the way. > > > > /Gunnar > >
> > --- In speedsolvingrubikscube@yahoogroups.com, Gilles van den > >
Peereboom <gillesvdp@> wrote: > > > > > > Hello Joël, > > > > > >
What's your strategy for this ? > > > I only use one hand and I do
it like (U' d'). > > > I'll try to make a video of this
today. > > > > > > Gilles. > > > > > > 2006/2/2, Joël van Noort
<joel_vn@>: > > > > I gave it a go a few times... And I am very
consistent at > this.. > > I > > > > always get .32 seconds... > > > > >
> > > LOL :D > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > > >
<gillesvdp@> wrote: > > > > > > > > > > Hello, > > > > > > > > > > As
I was training earlier today (I improved my PB on the 4x4 > at > > > > >
1:35.61 :D), I found myself timing (starting hands on the > > > >
stackmat) my > > > > > fastest U2 move. > > > > > My best time is 0.28
seconds. > > > > > I think it's possible to reach sub 0.25 seconds
but it's > kinda > > > > hard. > > > > > > > > > > If anyone is
interest ;-) > > > > > > > > > > Happy Cubing > > > > > Gilles. > > > >
> >
1308. Re: New strategies for the 4x4 LL (centers first method
variations) From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Feb 2006 13:04:00 -0000
YES... HEHE...I couldn't apply this but maybe: Have an alg for the
OLL parity, and have an alg for the OLL parity when it is 3 edges...and
then do a COLL case to solve the corners, and leave the edges to be
permuted...The way I do my LL is 4LLL, so I've never gotten one of
the corner PLL parities...i'm kinda happy about that...not sure
which is faster...cuz if you do: 1 alg for edges (1,2,3,4) then COLL,
then PLL edges (then fix PLL parity if needed) I think that would be
quite fast... Craig --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@...> wrote: > > Hey everyone, > > I have a new LL
strategy for centers first people to propose and > analyze in this post.
I am trying to come up with new ways to handle > the parities on a 4x4,
and am requesting we put our brains to this task. > > Here is the idea,
to only have the double parity (meaning do an alg to > fix the
orientation parity, then do an alg later in the solve to fix > the
permutation parity) 1/8 the time instead of 1/4. To do this break > the
orientation parity cases into 2 groups. > > 1 oriented LL edge: > Do
either the parity alg or double parity alg leaving a 50-50 chance > to
also have PLL parity so to encounter double parity here is a 1/8 >
chance overall. > > 3 oriented LL edges: > Do a COLL alg, now
recognizing whether the 3x3 edge groups have the > same parity as the
corners is very easy. So if you have double parity > do the double
parity fix pure version, if not do the regular parity > fix pure
version. > > So that means only 1/8 the time you do 2 algs. Now
don't get excited > yet, this method stinks. > > Here are the times
for each LL strategy (for me). I did an average of > each alg. > >
permutation parity fix: > 02.34, 02.24, 02.63, (03.28), 02.44, 02.73,
02.68, 02.23, 02.43, > 02.90, 02.79, (02.11) = 2.54 average > >
orientation parity (speedsolve version - double parity alg): > 04.94,
04.47, 05.34, 04.91, 04.65, 05.03, 04.42, 04.45, (04.18), > (05.52),
04.97, 05.29 = 4.85 average > > double parity alg pure version: > 06.23,
07.56, (06.02), 08.10, 06.50, (08.24), 08.02, 06.71, 07.64, > 07.33,
06.42, 06.24 = 7.07 average > > orientation-parity-only alg pure version
> 06.06, (05.98), 06.79, 06.75, 06.77, 06.38, (08.66), 06.51, 06.41, >
06.66, 07.40, 07.60 = 6.73 average > > So here is the analysis of the
extra time spent on average just fixing > parities: > > Conventional
method with 1/4 double parity: > > 0.25*0 + 0.25*2.54 + 0.25*4.85 +
0.25*(2.54+4.85) = 3.70 seconds on > average to fix parities. > > -----
> > and with the new 1/8 double parity method > > 0.25*0 + 0.25*2.54 +
0.125*(4.85+2.54) + 0.125*(4.85) + 0.125*(7.07) + > 0.125*(6.73) = 3.89
seconds on average spent fixing parities. > > Also solving with the new
way I have to do COLL vs. OLL 1/8 the time > which is probably 1 second
longer. So 1/8 second overall. Making the > 3.89 actually 4.02 seconds.
> > In order to make this faster than the conventional approach I would
> need to solve the pure version double parity alg (x) and the pure >
version orientation-parity-only alg (y) in: > > 3.70 = 0.25*0 +
0.25*2.54 + 0.125*(4.85+2.54) + 0.125*(4.85) + > 0.125*(x) + 0.125*(y) +
0.125 > > 2.94 = 0.125*(12.24 + x + y) > > 11.28 seconds = x + y > >
Which means the sum of both pure alg versions has to be 11.28 seconds >
or less. > > We can assume that x can be no faster than 4.85 and y can
be no faster > than 5.55 which is my average for the speed solve >
orientation-parity-only alg (again this analysis is done with my >
times, since those are the only available to me right now). > > 05.82,
05.38, 05.11, 05.82, 05.54, 05.58, (04.75), (06.07), 05.57, > 05.52,
05.74, 05.39 = 5.55 seconds > > So that means there is only a give room
of about 0.8 or 0.4 seconds > per alg. Meaning that my pure version
double parity alg can only be > 0.4 slower than my speed solve version
and same for the > orientation-only-parity algs. I don't think
that's possible for me. > So in conclusion again, this method
stinks. > > But can we somehow reduce the 1/4 chance to do both parities
and, for > me, take 7.39 doing nothing but fixing parities. I mean come
on that > amount of time is ridiculous. Added on to a solve that would >
otherwise have been 55 seconds means that 11.91% of the solve is >
fixing parities. Fixing parities. That's ridiculous, we
shouldn't > have the standard accept that as ok. > > Can we take
anything from this and form a different, better strategy? > Any ideas?
My only idea so far is to use the COLL case when you have > orientation
parity to guess the corner permutation and then compare it > to the edge
permutation. I think that is fairly thought intensive > though, so the
amount of decision time required could actually make > that strategy
take more time fixing parities on average. Alright, > well I'm
trying to think of something new, anyone else have ideas? > > Also,
should the centers first method be scrapped entirely in favor of > a
cage method? That would allow me flexibility to fix the orientation >
parity (the only one!) and also commutators are very easy to come up >
with on the fly once you have practice and experience with them. So >
with mastery it seems to me that maybe a cage method is a better >
choice in the long run than a centers first method. > > Fixing parity
sucks, but the fact that the edge permutation is > completely
independent of the rest of the cube (!) is what makes the > 4x4 so cool
in my opinion :-D > > Chris > > P.S. If you actually made it to the end
of this post congratulations. > I know it's long, but I want to
come up with a better way to handle > the 4x4 parities. Even if it only
saves 0.5 second on average, that's > still time saved. Thanks for
your time spent reading. >
1309. [Speed cubing group] Re: WC Video Torrent is up From: a_ooms75 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Feb 2006 13:59:13 -0000
You can get the torrent here for all torclients:
http://puzzlingaddiction.com/WC2005%20FINAL.htm right click target save
as rename WC2005 FINAL.mov to WC2005 FINAL.mov.torrent good luck very
cool vid Andy many tnx greets Alexander --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Someone posted a torrent that works on all clients, not just
azureus...did you try that one? it worked fine for me > > Pedro > >
Emanuele <bw.project@...> escreveu: > Really? But I can't see
anyone connected! Plz help me, otherwise I > have to delete the file...
(at this point I don't want to do it) > plz help! > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote:
> > > > I think so...I finished downloading today > > > > Pedro > > > >
Emanuele <bw.project@> escreveu: > > Hi everyone! > > Is the torrent
still working? I'm stuck at 82% of the file and 2 > days > > have
passed since my last download... :( > > > > --- In
speedsolvingrubikscube@yahoogroups.com, a_ooms75 > > <no_reply@>
wrote: > > > > > > It could be that you need the client azureus. > > > >
> > there was something with when you have made a torrent with > azureus
> > > it only works with the client azureus. > > > > > > it worked for
me. > > > > > > Greets Alexander. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, David Barr > > >
<david20708@g...> wrote: > > > > > > > > It look's like it is
working now. I've downloaded 35% of the > > file. > > > > > > > >
On 1/28/06, Koen Heltzel <allyourbase@h...> wrote: > > > > > Same
here: > > > > > 28-1-2006 12:45:44 - Problem connecting to tracker -
(10061, > > > > > 'Connection refused') > > > > > > > > > > -
Koen > > > > > > > > > > > > > > > > > > > > > > > SPONSORED LINKS > >
Jigsaw puzzle game Free puzzle inlay games Educational > game and puzzle
Word puzzle game Kid puzzle game Puzzle games > > > >
--------------------------------- > > YAHOO! GROUPS LINKS > > > > > >
Visit your group "speedsolvingrubikscube" on the web. > > > >
To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > >
--------------------------------- > > > > > > > > > > > > > >
--------------------------------- > > Yahoo! doce lar. Faça do Yahoo!
sua homepage. > > > > [Non-text portions of this message have been
removed] > > > > > > > > > SPONSORED LINKS > Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games > > --------------------------------- > YAHOO!
GROUPS LINKS > > > Visit your group "speedsolvingrubikscube"
on the web. > > To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Yahoo! doce lar. Faça do Yahoo! sua
homepage. > > [Non-text portions of this message have been removed] >
1310. [Speed cubing group] Re: Andy Caman's video (slightly
offtopic ...) From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Feb 2006 14:06:06 -0000
I mean you will need a fast video card (and CPU), due to the high
bitrate. A lot pixels are getting thrown on the screen, and it sounds
like your hardware can't keep up. You could try playing it back at
50% size and see if that helps. I can play it on a 1Ghz Pentium M laptop
no problem. The video is so well produced, I actually want a DVD video
of it. Andy, any chance you could offer to mail it out to folks for $10
each or something? Chris --- In speedsolvingrubikscube@yahoogroups.com,
Pedro <pedrosino1@...> wrote: > > > > christopher_pelley
<no_reply@yahoogroups.com> escreveu: Yeah it's the high bitrate.
The quality is excellent, but you will > need some beefy video to play
it smoothly. > > Chris > > What do you mean with "beefy
video"? (sorry, english is not my primary language...) > > Pedro >
> > --------------------------------- > Yahoo! doce lar. Faça do Yahoo!
sua homepage. > > [Non-text portions of this message have been removed]
>
1311. Re: New Black DIYs From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Feb 2006 14:34:28 -0000
=O paper? me and my glue.. =X any other tips on assembling DIY kits ^^;?
Darren --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > Heh, that would be the
simple solution :p I'll explain as fully as I > can... > > The set
comes in a big ziploc bag with all the pieces in it loosely, > screws,
washers, the whole shebang...And the screws look longer...and > the
washers are flat on one side, curved on the other...i put the flat >
side against the spring...The edge pieces just look smoother, and the >
corner pieces, like the "corner cap" as I'll call it,
looks like it > has a bit of an opening to it...its not a full piece...
> > The center caps - uhh...how to explain...ok...Take a white DIY
center > cap, add 2 little nobbies on each side, and on 2 opposite
sides, make > 1 of them longer, and thats what u have, they don't
stay in place, but > you can still use paper :) (as i did) or glue
(don't...u'll kill ur > cube...) Anything else??? I'm
trying to help best i can... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > So can you describe in a bit more detail
what's different about > > corner and edge pieces? I guess I should
just shut up and order a > > few :) > > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > >
<logitewty@> wrote: > > > > > > The Verdict is: > > > > > > My camera
sux and can't take detailed close-ups...its a cheap > > digital > >
> camera...sorry :s Someone will have some up at some point.. > > > > >
> The pictures I took are too blurry, or the ones that aren't
blurry > > are > > > too far away and u can't see anything... > > >
> > > Craig > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" > > > <logitewty@> wrote: > > > > > > > >
Alright, Gunna go take the pictures now...be back in a few... > > > > >
> > > Craig > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley > > > >
<no_reply@> wrote: > > > > > > > > > > Yeah that would be cool. You
said the centers and other > > pieces all > > > > > look different.
Since a picture speaks a thousand words, > > maybe some > > > > >
closeup shots would be handy. Thanks in advance :) > > > > > > > > > >
Chris > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig > > Bouchard" >
> > > > <logitewty@> wrote: > > > > > > > > > > > > Want me to just
lay out all the pieces and take a picture??? > > or > > > > > >
something specific??? > > > > > > > > > > > > Craig > > > > > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, > >
christopher_pelley > > > > > > <no_reply@> wrote: > > > > > > > > > >
> > > > Interesting. Can you post a photo? > > > > > > > > > > > > > >
Chris > > > > > > > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig > > Bouchard" >
> > > > > > <logitewty@> wrote: > > > > > > > > > > > > > > > > Well,
after constructing 1 of the 4 I got, gunna do > > another > > > > > now,
I > > > > > > > see > > > > > > > > that the center caps STILL
don't stay in on their > > own...whye > > > > > can't > > > >
> > > > they just make them like the white DIYs??? Anyways...it > >
looks > > > > > like > > > > > > > > they've got a new manufacturer
all the pieces look > > different... > > > > > > > > > > > > > > > >
Craig > > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig > > Bouchard" >
> > > > > > > <logitewty@> wrote: > > > > > > > > > > > > > > > > > >
Alright, I just opened my box, and the center caps are > > > > >
new...they > > > > > > > > > don't have the crap things sticking
out...they are > > arched, > > > > > and it > > > > > > > > > looks like
they ONLY sent screws...sweet... > > > > > > > > > > > > > > > > > >
Craig > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > >
1312. Re: [Speed cubing group] (off topic) cube throwing From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Feb 2006 09:59:10 -0500
"This homocide has an interesting twist." On 2/2/06, David
Barr <david20708@...> wrote: > > "And I thought Rubik's
Cube made MY head hurt." > > On 2/2/06, Jeff Soesbe <yeff@...>
wrote: > > > "Now that's a puzzle he'll never get to
solve." > > ------------------------------ > YAHOO! GROUPS LINKS >
> > - Visit your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
1313. Re: [Speed cubing group] New Cube Sighting (in the movie
Hitch) From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Feb 2006 10:04:44 -0500
I've never actually seen anyone playing with one on NUMB3RS, but it
could easily happen. I wouldn't be surprised if they used the cube
to describe group theory or something in a future episode. The 5x5x5 I
saw last time was sitting on a shelf very poorly scrambled and with
several sides twisted 45 degrees. Which makes it look kind of cool but
obviously not the way any cuber would set it down. Off-topic, but does
anyone find it difficult to leave a cube sitting around scrambled? I
have two 3x3's, a 4x4 and a 5x5 on my desk at work, and I
can't focus on work if any of them are scrambled. On 2/2/06, Evan
Gates <evan.gates@...> wrote: > > There are a number of cubes on the
show NUMB3RS. They are normaly > sitting > in the background scambled,
but I think I've seen a 3x3x3, 4x4x4, and > 5x5x5. > > -E > > > On
2/2/06, d_funny007 <no_reply@yahoogroups.com> wrote: > > > > Hi, > >
> > I was just watching a movie and saw a cube. After some searching, I
> > don't believe that this has ever been pointed out before.
Something > > like 30 minutes into the movie "Hitch" is a cube
lying on the office > > desk of the character played by EvaM. Wonder if
this has anything to > > do with WillS being part of the cast. > > > >
This is rather brief, and I was supprised (caught it a moment ago) > >
because I had seen this movie many times before and never saw it > >
before. Anyone else notice this sighting? > > > > Hem..., looking
forward to watching "The Pursuit of Happyness" when > > it
comes out (in 10-14 months), which features a cube for more than > > a
second. > > > > Totally unrelated, but oddly enough I was sad to see
Chris/Tristin > > leave on BatG2 tonight. That show is so awesome.
Contact me for > > episodes, cuz I know lots of ppl are anti-bittorrent
for whatever > > reason and I have a fast connection. Hem... Tyson/Thais
going (last > > week) was really sudden, never saw that coming. > > > >
> > -Doug > > > > p.s. I can now Bld the 4x4 and 5x5. > > > > > > > > >
> > > > > > > > > > > > > > > SPONSORED LINKS > > Jigsaw puzzle game<
>
http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
> Free > > puzzle inlay games< >
http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
> Educational > > game and puzzle< >
http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
> Word > > puzzle game< >
http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
> Kid > > puzzle game< >
http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
> Puzzle > > games< >
http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA
> > > > ------------------------------ > > YAHOO! GROUPS LINKS > > > > >
> - Visit your group "speedsolvingrubikscube< >
http://groups.yahoo.com/group/speedsolvingrubikscube>" > > on the
web. > > > > - To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com< >
speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > > > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
> Service <http://docs.yahoo.com/info/terms/>. > > > > > >
------------------------------ > > > > > [Non-text portions of this
message have been removed] > > > > SPONSORED LINKS > Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
1314. Re: [Speed cubing group] Re: Location of Cubers From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Feb 2006 10:15:37 -0500
Why doesn't someone add a link to the database to the footer of all
group messages? Like "Find cubers in your area: <link>" On
2/2/06, Joël van Noort <joel_vn@...> wrote: > > Pfff... That database
using google maps isnt working at all... I added > myself, but that
balloon is 3 km out of range!!! Maybe we should add > an entry in the
database, so we can enter our precise location on > google maps.. like:
> >
http://maps.google.com/?ll=52.147846,4.483505&spn=0.001205,0.002194&t=k
> > > > --- In speedsolvingrubikscube@yahoogroups.com, David Barr >
<david20708@...> wrote: > > > > Two links: > > > >
http://tinyurl.com/cg236 (Yahoo Groups database) > >
http://www.frappr.com/speedcubers > > > > On 2/2/06, james blackshaw
<headradiomice@...> wrote: > > > Can someone provide the link
pleeese? > > > > > > > > > SPONSORED LINKS > Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
1315. Re: [Speed cubing group] Re: Location of Cubers From: David Barr <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Feb 2006 10:12:02 -0500
On Frappr, click on "My Frappr", "Edit My Basic
Profile", and you'll see the following: "Is your marker
not exactly where you want it? Click on the map below to refine your
marker position!" I think I have my location marked to within a few
feet of my house. :) I forgot to mention that
http://www.cubestation.co.uk has a "Speedcuber Profiles"
section that has more listings than either of these two sites, and it
includes location. Unfortunately, there isn't an index by location.
On 2/2/06, Joël van Noort <joel_vn@yahoo.com> wrote: > Pfff... That
database using google maps isnt working at all... I added > myself, but
that balloon is 3 km out of range!!! Maybe we should add > an entry in
the database, so we can enter our precise location on > google maps..
like: > >
http://maps.google.com/?ll=52.147846,4.483505&spn=0.001205,0.002194&t=k
1316. Re: [Speed cubing group] Re: New Black DIYs From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Feb 2006 10:14:26 -0500
Just to clarify, the DIY cube I should order is the $8.99
"Rubik's 3x3 Assembly Cube(r) w/Lube"? If not, please
tell me which one (and how to get to it in the rubik's store). On
2/3/06, smgfreak_dk <no_reply@yahoogroups.com> wrote: > > =O paper?
me and my glue.. =X any other tips on assembling DIY kits ^^;? > >
Darren > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" > <logitewty@...> wrote: > > > > Heh, that would be
the simple solution :p I'll explain as fully as I > > can... > > >
> The set comes in a big ziploc bag with all the pieces in it loosely, >
> screws, washers, the whole shebang...And the screws look longer...and
> > the washers are flat on one side, curved on the other...i put the
flat > > side against the spring...The edge pieces just look smoother,
and the > > corner pieces, like the "corner cap" as I'll
call it, looks like it > > has a bit of an opening to it...its not a
full piece... > > > > The center caps - uhh...how to explain...ok...Take
a white DIY center > > cap, add 2 little nobbies on each side, and on 2
opposite sides, make > > 1 of them longer, and thats what u have, they
don't stay in place, but > > you can still use paper :) (as i did)
or glue (don't...u'll kill ur > > cube...) Anything else???
I'm trying to help best i can... > > > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley > >
<no_reply@> wrote: > > > > > > So can you describe in a bit more
detail what's different about > > > corner and edge pieces? I guess
I should just shut up and order a > > > few :) > > > > > > Chris > > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" > > > <logitewty@> wrote: > > > > > > > > The Verdict
is: > > > > > > > > My camera sux and can't take detailed
close-ups...its a cheap > > > digital > > > > camera...sorry :s Someone
will have some up at some point.. > > > > > > > > The pictures I took
are too blurry, or the ones that aren't blurry > > > are > > > >
too far away and u can't see anything... > > > > > > > > Craig > >
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" > > > > <logitewty@> wrote: > > > > > > > > > >
Alright, Gunna go take the pictures now...be back in a few... > > > > >
> > > > > Craig > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley > > > > >
<no_reply@> wrote: > > > > > > > > > > > > Yeah that would be cool.
You said the centers and other > > > pieces all > > > > > > look
different. Since a picture speaks a thousand words, > > > maybe some > >
> > > > closeup shots would be handy. Thanks in advance :) > > > > > > >
> > > > > Chris > > > > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig > > > Bouchard"
> > > > > > <logitewty@> wrote: > > > > > > > > > > > > > > Want me
to just lay out all the pieces and take a picture??? > > > or > > > > >
> > something specific??? > > > > > > > > > > > > > > Craig > > > > > >
> > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > >
christopher_pelley > > > > > > > <no_reply@> wrote: > > > > > > > > >
> > > > > > > Interesting. Can you post a photo? > > > > > > > > > > > >
> > > > Chris > > > > > > > > > > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig > > > Bouchard"
> > > > > > > > <logitewty@> wrote: > > > > > > > > > > > > > > > > >
> Well, after constructing 1 of the 4 I got, gunna do > > > another > >
> > > > now, I > > > > > > > > see > > > > > > > > > that the center
caps STILL don't stay in on their > > > own...whye > > > > > >
can't > > > > > > > > > they just make them like the white DIYs???
Anyways...it > > > looks > > > > > > like > > > > > > > > > they've
got a new manufacturer all the pieces look > > > different... > > > > >
> > > > > > > > > > > > > Craig > > > > > > > > > > > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Craig > > >
Bouchard" > > > > > > > > > <logitewty@> wrote: > > > > > > > >
> > > > > > > > > > > > Alright, I just opened my box, and the center
caps are > > > > > > new...they > > > > > > > > > > don't have the
crap things sticking out...they are > > > arched, > > > > > > and it > >
> > > > > > > > looks like they ONLY sent screws...sweet... > > > > > >
> > > > > > > > > > > > > > Craig > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > SPONSORED LINKS > Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
1317. Re: [Speed cubing group] Solving rather large cubes (highly
technical) From: David Barr <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Feb 2006 10:19:24 -0500
Can someone summarize this in English? :) On 2/2/06, GameOfDeath2
<no_reply@yahoogroups.com> wrote: > > This post is rather technical
in nature but if you do understand the technicalities the > details are
not difficult. It deals with solving sizeable cubes in a canonical way.
To alert > you, this post is about infinite cubes. The scrambling is
assumed to be a function from > some ordinal into the slice space
(including face turns and inner slices). In particular the > scramble
might not be finite (so it's not part of the group generated by the
slices, in > general). The solution described will also often be
infinite even if the scramble is not. The > aim is to solve the cube in
type alpha where the cube length is of type 1+alpha+n (+1) >
+n+alpha*+1.
1318. Re: New Black DIYs From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Feb 2006 15:24:27 -0000
Craig, thanks for the detailed description. So the corner caps have been
shrunk, further reducing the amount of plastic and making the cube
potentially even lighter. Does that seem to affect the turning at all? I
can imagine silicone lubricant seeping to the interior of the corner
pieces now. But on the other hand, there is less surface area in contact
so less friction. Formerly the corner caps (as you call them) had a
small tab connecting to the "foot" of the corner. On some
cubies this tab is so thick that it causes the cube to catch, and must
be sanded or worn down. Can you tell if the new corners have this
problem? Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" <logitewty@...> wrote: > corner pieces,
like the "corner cap" as I'll call it, looks like it >
has a bit of an opening to it...its not a full piece...
1319. Re: [Speed cubing group] Re: Andy Caman's video (slightly
offtopic ...) From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Feb 2006 12:41:51 -0300 (ART)
Hmm...no...it's not "normal", even on half
size...grrrr...I'm getting nervous...: P I can't understand
what's going on... Pedro christopher_pelley
<no_reply@yahoogroups.com> escreveu: I mean you will need a fast
video card (and CPU), due to the high bitrate. A lot pixels are getting
thrown on the screen, and it sounds like your hardware can't keep
up. You could try playing it back at 50% size and see if that helps. I
can play it on a 1Ghz Pentium M laptop no problem. The video is so well
produced, I actually want a DVD video of it. Andy, any chance you could
offer to mail it out to folks for $10 each or something? Chris --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > > > christopher_pelley <no_reply@yahoogroups.com> escreveu: Yeah
it's the high bitrate. The quality is excellent, but you will >
need some beefy video to play it smoothly. > > Chris > > What do you
mean with "beefy video"? (sorry, english is not my primary
language...) > > Pedro > > > --------------------------------- > Yahoo!
doce lar. Faça do Yahoo! sua homepage. > > [Non-text portions of this
message have been removed] > SPONSORED LINKS Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games --------------------------------- YAHOO! GROUPS
LINKS Visit your group "speedsolvingrubikscube" on the web. To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! doce lar. Faça do Yahoo! sua homepage. [Non-text portions of this
message have been removed]
1320. Re: [Speed cubing group] New Cube Sighting (in the movie
Hitch) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Feb 2006 16:34:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Matt Moberly
<mmoberly@...> wrote: > > Off-topic, but does anyone find it
difficult to leave a cube sitting around > scrambled? YES! It's
terrible. My cubes also scramble themselves all the time when I'm
not looking, so I constantly play with them even when I really want to
do some work. It's similar to my drink bottles, somehow their
content reduces when I'm not looking, and I don't have an
explanation yet. Of course both for the scrambling issue and the
drinking issue my friends claim that it's unconsciously caused by
*me*... Cheers! Stefan
1321. Re: [Speed cubing group] New Cube Sighting (in the movie
Hitch) From: Marco Garbelini <garbelini@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Feb 2006 19:47:20 +0200
Yesterday I spotted the cube in The Kids in the Hall !!! It's
around 23 mins in the 18th or 19th episode of the first season. For
those who know the show well it's the one with the "Putrid
Soup". In the sketch a guy finds a girl and she is so intelligent
that she can even solve the cube. The actress obviously doesn't
know what she is doing. Marco On 2/3/06, Stefan Pochmann
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Matt Moberly > <mmoberly@...>
wrote: > > > > Off-topic, but does anyone find it difficult to leave a
cube sitting > around > > scrambled? > > YES! It's terrible. My
cubes also scramble themselves all the time > when I'm not looking,
so I constantly play with them even when I > really want to do some
work. It's similar to my drink bottles, somehow > their content
reduces when I'm not looking, and I don't have an >
explanation yet. Of course both for the scrambling issue and the >
drinking issue my friends claim that it's unconsciously caused by >
*me*... > > Cheers! > Stefan > > > > > > > > > Yahoo! Groups Links > > >
> > > > [Non-text portions of this message have been removed]
1322. Re: [Speed cubing group] Re: New Black DIYs From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Feb 2006 13:13:22 -0500
Curses. I was lazy and now they're sold out again. How long does it
take them to get a new stock of DIY cubes? Weeks? Months? How many of
you are buying 2 or 3 at once, anyways? On 2/3/06, Matt Moberly
<mmoberly@...> wrote: > > Just to clarify, the DIY cube I should
order is the $8.99 "Rubik's 3x3 > Assembly Cube(r)
w/Lube"? If not, please tell me which one (and how to get to > it
in the rubik's store). > > [Non-text portions of this message have
been removed]
1323. Re: New Black DIYs From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Feb 2006 18:34:01 -0000
I don't think they have this...the little opening is right next to
the little nobbie that holds the center in...so...i dunno... Craig ---
In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Craig, thanks for the detailed description.
> > So the corner caps have been shrunk, further reducing the amount of
> plastic and making the cube potentially even lighter. Does that > seem
to affect the turning at all? I can imagine silicone lubricant > seeping
to the interior of the corner pieces now. But on the other > hand, there
is less surface area in contact so less friction. > > Formerly the
corner caps (as you call them) had a small tab > connecting to the
"foot" of the corner. On some cubies this tab is > so thick
that it causes the cube to catch, and must be sanded or > worn down. Can
you tell if the new corners have this problem? > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > corner pieces, like the "corner
cap" as I'll call it, looks like it > > has a bit of an
opening to it...its not a full piece... >
1324. Re: Commutators and conjugates are fun. From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Feb 2006 18:45:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > My aim is to try and do the cube
blindfolded with no algorithms and > > just commutators and conjugates >
> That's a poor method, it can't even solve this scramble: U >
> Cheers! > Stefan > Oh. I'm thinking that i can just do a U from
that position to create even parity. Then surly that can be solved? What
am i misunderstanding? ~Thom
1325. Re: Commutators and conjugates are fun. From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Feb 2006 19:47:00 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In speedsolvingrubikscube@...m,
"thomkirjava" > > <snkenjoi@> wrote: > > > > > > My aim is
to try and do the cube blindfolded with no algorithms and > > > just
commutators and conjugates > > > > That's a poor method, it
can't even solve this scramble: U > > > > Cheers! > > Stefan > > >
> Oh. > > I'm thinking that i can just do a U from that position to
create even > parity. Then surly that can be solved? What am i
misunderstanding? > > ~Thom > Commutators involve an even number of
quarter turns. If you mean conjugates only of commutators then you can
only solve cubes requiring an even number of quarter turns to solve.
Thus you can't solve that scramble. i.e. U cannot be solved using
only commutators (and conjugates of commutators). Stefan's post is
to point out that restricting yourself in this way doesn't allow
for that position to be solved.
1326. Re: [Speed cubing group] Re: Just a small trick to time From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Feb 2006 20:47:45 +0100
Please use these rules to time yourself : Start hands on the stack mat,
but your hands can't touch the cube, just like in competition. Tell
us your times then ;-) Thank you ;-) Gilles. 2006/2/3, Gunnar Krig
<gunkr520@student.liu.se>: > Yes! > > I start with the cube in my
hands and as my hands lift off from the > stackmat I do the turn and
stop the timer. I know it can be hard to > tell if you start turning to
early and stop to early, so I did I few > tries being really careful,
and got a 0.18 that I'm 100% sure is > correct. I can only do this
fast U2 turn with my right index finger. > With my left index finger I
have to do (U U). > > /Gunnar > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort >
<joel_vn@...> wrote: > > > > On the stackmat? > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > >
<gunkr520@> wrote: > > > > > > I don't see why people have so
much trouble with a U2-turn. I > did > > it > > > sub-0.2 several times
without cheating. I push with my index > > finger > > > on the
back-sticker of the BUR-corner, and go all the way. > > > > > > /Gunnar
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Gilles van
den > > > Peereboom <gillesvdp@> wrote: > > > > > > > > Hello Joël, >
> > > > > > > What's your strategy for this ? > > > > I only use
one hand and I do it like (U' d'). > > > > I'll try to
make a video of this today. > > > > > > > > Gilles. > > > > > > > >
2006/2/2, Joël van Noort <joel_vn@>: > > > > > I gave it a go a few
times... And I am very consistent at > > this.. > > > I > > > > > always
get .32 seconds... > > > > > > > > > > LOL :D > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > > > >
<gillesvdp@> wrote: > > > > > > > > > > > > Hello, > > > > > > > > >
> > > As I was training earlier today (I improved my PB on the > 4x4 > >
at > > > > > > 1:35.61 :D), I found myself timing (starting hands on the
> > > > > stackmat) my > > > > > > fastest U2 move. > > > > > > My best
time is 0.28 seconds. > > > > > > I think it's possible to reach
sub 0.25 seconds but it's > > kinda > > > > > hard. > > > > > > > >
> > > > If anyone is interest ;-) > > > > > > > > > > > > Happy Cubing >
> > > > > Gilles. > > > > > > > > > > > > > > > > > Yahoo! Groups Links
> > > > > > >
1327. Re: New strategies for the 4x4 LL (centers first method
variations) From: "olivsub20" <olivier_gaucher@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Feb 2006 20:17:20 -0000
Hi everyone, to fix the parity I use a method I'm sure you know but
I'd like to remember it to you because in any cases you only have
to do one parity alg. When I've solved the F2L I look if there is a
Oll parity or not. 1°) If not you do the OLL and then PLL (with
sometimes the PLL parity) 2°) If there is a OLL parity problem, you do
an OLL so that only one edge remains flipped(you can choose the OLL
between several of them, and choose the shortest one). Then you can
easily see if there is also a PLL parity or not, and you do the OLL
parity alg or the both parity alg depending on the situation. So you
have zero or one alg to do. I use this method (like Yuki) since a long
time and it wokrs pretty well. You've almost no break after little
practice. And it seems easier than learning COLL or something else. What
do you think of that? Olivier --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > YES... > > HEHE...I couldn't apply
this but maybe: > > Have an alg for the OLL parity, and have an alg for
the OLL parity > when it is 3 edges...and then do a COLL case to solve
the corners, and > leave the edges to be permuted...The way I do my LL
is 4LLL, so I've > never gotten one of the corner PLL
parities...i'm kinda happy about > that...not sure which is
faster...cuz if you do: 1 alg for edges > (1,2,3,4) then COLL, then PLL
edges (then fix PLL parity if needed) I > think that would be quite
fast... > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@> > wrote: > > > > Hey everyone, > > > > I have a
new LL strategy for centers first people to propose and > > analyze in
this post. I am trying to come up with new ways to handle > > the
parities on a 4x4, and am requesting we put our brains to this task. > >
> > Here is the idea, to only have the double parity (meaning do an alg
to > > fix the orientation parity, then do an alg later in the solve to
fix > > the permutation parity) 1/8 the time instead of 1/4. To do this
break > > the orientation parity cases into 2 groups. > > > > 1 oriented
LL edge: > > Do either the parity alg or double parity alg leaving a
50-50 chance > > to also have PLL parity so to encounter double parity
here is a 1/8 > > chance overall. > > > > 3 oriented LL edges: > > Do a
COLL alg, now recognizing whether the 3x3 edge groups have the > > same
parity as the corners is very easy. So if you have double parity > > do
the double parity fix pure version, if not do the regular parity > > fix
pure version. > > > > So that means only 1/8 the time you do 2 algs. Now
don't get excited > > yet, this method stinks. > > > > Here are the
times for each LL strategy (for me). I did an average of > > each alg. >
> > > permutation parity fix: > > 02.34, 02.24, 02.63, (03.28), 02.44,
02.73, 02.68, 02.23, 02.43, > > 02.90, 02.79, (02.11) = 2.54 average > >
> > orientation parity (speedsolve version - double parity alg): > >
04.94, 04.47, 05.34, 04.91, 04.65, 05.03, 04.42, 04.45, (04.18), > >
(05.52), 04.97, 05.29 = 4.85 average > > > > double parity alg pure
version: > > 06.23, 07.56, (06.02), 08.10, 06.50, (08.24), 08.02, 06.71,
07.64, > > 07.33, 06.42, 06.24 = 7.07 average > > > >
orientation-parity-only alg pure version > > 06.06, (05.98), 06.79,
06.75, 06.77, 06.38, (08.66), 06.51, 06.41, > > 06.66, 07.40, 07.60 =
6.73 average > > > > So here is the analysis of the extra time spent on
average just fixing > > parities: > > > > Conventional method with 1/4
double parity: > > > > 0.25*0 + 0.25*2.54 + 0.25*4.85 + 0.25*(2.54+4.85)
= 3.70 seconds on > > average to fix parities. > > > > ----- > > > > and
with the new 1/8 double parity method > > > > 0.25*0 + 0.25*2.54 +
0.125*(4.85+2.54) + 0.125*(4.85) + 0.125*(7.07) + > > 0.125*(6.73) =
3.89 seconds on average spent fixing parities. > > > > Also solving with
the new way I have to do COLL vs. OLL 1/8 the time > > which is probably
1 second longer. So 1/8 second overall. Making the > > 3.89 actually
4.02 seconds. > > > > In order to make this faster than the conventional
approach I would > > need to solve the pure version double parity alg
(x) and the pure > > version orientation-parity-only alg (y) in: > > > >
3.70 = 0.25*0 + 0.25*2.54 + 0.125*(4.85+2.54) + 0.125*(4.85) + > >
0.125*(x) + 0.125*(y) + 0.125 > > > > 2.94 = 0.125*(12.24 + x + y) > > >
> 11.28 seconds = x + y > > > > Which means the sum of both pure alg
versions has to be 11.28 seconds > > or less. > > > > We can assume that
x can be no faster than 4.85 and y can be no faster > > than 5.55 which
is my average for the speed solve > > orientation-parity-only alg (again
this analysis is done with my > > times, since those are the only
available to me right now). > > > > 05.82, 05.38, 05.11, 05.82, 05.54,
05.58, (04.75), (06.07), 05.57, > > 05.52, 05.74, 05.39 = 5.55 seconds >
> > > So that means there is only a give room of about 0.8 or 0.4
seconds > > per alg. Meaning that my pure version double parity alg can
only be > > 0.4 slower than my speed solve version and same for the > >
orientation-only-parity algs. I don't think that's possible
for me. > > So in conclusion again, this method stinks. > > > > But can
we somehow reduce the 1/4 chance to do both parities and, for > > me,
take 7.39 doing nothing but fixing parities. I mean come on that > >
amount of time is ridiculous. Added on to a solve that would > >
otherwise have been 55 seconds means that 11.91% of the solve is > >
fixing parities. Fixing parities. That's ridiculous, we
shouldn't > > have the standard accept that as ok. > > > > Can we
take anything from this and form a different, better strategy? > > Any
ideas? My only idea so far is to use the COLL case when you have > >
orientation parity to guess the corner permutation and then compare it >
> to the edge permutation. I think that is fairly thought intensive > >
though, so the amount of decision time required could actually make > >
that strategy take more time fixing parities on average. Alright, > >
well I'm trying to think of something new, anyone else have ideas?
> > > > Also, should the centers first method be scrapped entirely in
favor of > > a cage method? That would allow me flexibility to fix the
orientation > > parity (the only one!) and also commutators are very
easy to come up > > with on the fly once you have practice and
experience with them. So > > with mastery it seems to me that maybe a
cage method is a better > > choice in the long run than a centers first
method. > > > > Fixing parity sucks, but the fact that the edge
permutation is > > completely independent of the rest of the cube (!) is
what makes the > > 4x4 so cool in my opinion :-D > > > > Chris > > > >
P.S. If you actually made it to the end of this post congratulations. >
> I know it's long, but I want to come up with a better way to
handle > > the 4x4 parities. Even if it only saves 0.5 second on
average, that's > > still time saved. Thanks for your time spent
reading. > > >
1328. Re: Commutators and conjugates are fun. From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Feb 2006 20:50:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > > >
<snkenjoi@> wrote: > > > > > > > > My aim is to try and do the cube
blindfolded with no algorithms and > > > > just commutators and
conjugates > > > > > > That's a poor method, it can't even
solve this scramble: U > > > > > > Cheers! > > > Stefan > > > > > > >
Oh. > > > > I'm thinking that i can just do a U from that position
to create even > > parity. Then surly that can be solved? What am i
misunderstanding? > > > > ~Thom > > > > Commutators involve an even
number of quarter turns. If you mean conjugates only of > commutators
then you can only solve cubes requiring an even number of quarter turns
to > solve. Thus you can't solve that scramble. > i.e. U cannot be
solved using only commutators (and conjugates of commutators). > >
Stefan's post is to point out that restricting yourself in this way
doesn't allow for that > position to be solved. > Correct. I'm
just a good nitpicker, that's all. And I try to point out things
indirectly. Actually I wish I had just written "I tried that method
but strangely couldn't get a success rate over 50%"... Cheers!
Stefan
1329. Re: New strategies for the 4x4 LL (centers first method
variations) From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Feb 2006 21:04:19 -0000
Okay, I'm intrigued. I can see how leaving the OLL parity error in
place helps you choose a shorter OLL alg. But how does "both"
equal "zero or one?" You still have potentially four algs to
complete the LL (OLL, PLL, OLL parity, PLL parity). Am I missing
something? Chris --- In speedsolvingrubikscube@yahoogroups.com,
"olivsub20" <olivier_gaucher@...> wrote: > and choose the
shortest one). Then you can easily see if there is also > a PLL parity
or not, and you do the OLL parity alg or the both parity > alg depending
on the situation. > > So you have zero or one alg to do. I use this
method (like Yuki)
1330. Re: [Speed cubing group] Re: New strategies for the 4x4 LL
(centers first method variations) From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Feb 2006 22:42:51 +0100
on the 3x3 : you only have OLL and PLL. on the 4x4, you can have 4 cases
: 1. OLL + PLL 2. OLL fix + OLL + PLL 3. OLL + PLL fix + PLL 4. OLL fix
+ OLL + PLL fix + PLL case 1: no extra alg case 2 and 3 : one extra alg
case 4 : one extra alg (if it fixes both at the same time, otherwise
you'll have to apply an alg for each problem) This is how you can
have 0 or 1 extra alg on the 4x4 LL. Gilles. 2006/2/3,
christopher_pelley <no_reply@yahoogroups.com>: > Okay, I'm
intrigued. I can see how leaving the OLL parity error in > place helps
you choose a shorter OLL alg. But how does "both" > equal
"zero or one?" You still have potentially four algs to
complete > the LL (OLL, PLL, OLL parity, PLL parity). Am I missing
something? > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "olivsub20" >
<olivier_gaucher@...> wrote: > > and choose the shortest one). Then
you can easily see if there is > also > > a PLL parity or not, and you
do the OLL parity alg or the both parity > > alg depending on the
situation. > > > > So you have zero or one alg to do. I use this method
(like Yuki) > > > > > > > Yahoo! Groups Links > > > > > > >
1331. Re: [Speed cubing group] Rubik's Cube Champs on The Tonight
Show From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Feb 2006 13:48:09 -0800
In addition, I give candy when he gets a solve below 13 seconds. Tyson
Mao MSC #631 California Institute of Technology On Feb 2, 2006, at 3:18
PM, Jeff Soesbe wrote: > - Tyson chasing Leyan in a car while Leyan
cubes and runs. > - Tyson smacking Leyan with slabs of beef while Leyan
is cubing > blindfolded. > - Tyson making Leyan drink some sort of nasty
blended-up mixture. > - Leyan typing as fast as he can, with Tyson
berating him when he > falls below 70wpm.
1332. Re: [Speed cubing group] Cube solver needed in Pasadena/ LA
area From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Feb 2006 13:46:34 -0800
Bringing it back to the topic, yeah, just let us know and we'd be
happy to help you out. Caltech is home to the greatest concentration of
blindfold cubers in the world! Tyson Mao MSC #631 California Institute
of Technology On Feb 1, 2006, at 8:06 PM, smgfreak_dk wrote: > ....... >
> --- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@...> > wrote: >> >> Actually, Stefan, a lot of bitches
would do many things for the $25 >> alone, even independent of the
coffee >> >> >> --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" >> <pochmann@> wrote: >>> >>> I knew
it... Caltech bitches would do everything for free coffee. >>> >>>
Cheers! >>> Stefan >>> >>> --- In
speedsolvingrubikscube@yahoogroups.com, Leyan Lo <leyanlo@> >>>
wrote: >>>> >>>> I don't know if anyone contacted you about this
already, but if >> you >>>> still need some help, I am free this
Saturday. I go to school >> at >>> Caltech. >>>> >>>> Leyan >>>> >>>>
>>>> thunderpants16 wrote: >>>>> I will drive to your nearest starbucks
and pay $25 + coffee to >>> show me >>>>> how to solve the cube again. I
just forget the patterns since >> I >>> have >>>>> not touched it for
over 20 yrs. It should not take that long >>>>> hopefully since I was
able to solve it routinely back in jr >> high >>> 83-84 >>>>> plus I
have pretty good memory. My fastest time was 51 secs. I >>> have no
>>>>> idea how ppl are doing under 30 secs these days. My hands were >>>
blur >>>>> and never stopped moving when I did it in 51 secs. Must be
the >>>>> patterns they have now. Evenings or weekends pref. >>>>> >>>>>
David >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> Yahoo! Groups Links
>>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>> >>> >> > > > > > > > >
Yahoo! Groups Links > > > > > >
1333. Re: New strategies for the 4x4 LL (centers first method
variations) From: "mmwfung1985" <mmwfung1985@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Feb 2006 22:01:11 -0000
Hi, The only problem is that the 'pure version' algs are much
slower than the 'speedsolve version' algs (at least for me).
What I do is this: If three edges are corrected oriented after F2L, I
will flip the last edge with a 'speedsolve version' alg. And
then use I COLL (except for the S and As orientation), so that I will
often have a one-look LL after this. If I have a two-look LL, then I
have bad luck. Of course I also use COLL if four edges are corrected
oriented after F2L. Michael Fung --- In
speedsolvingrubikscube@yahoogroups.com, "olivsub20"
<olivier_gaucher@...> wrote: > > Hi everyone, > to fix the parity I
use a method I'm sure you know but I'd like to > remember it
to you because in any cases you only have to do one parity > alg. > >
When I've solved the F2L I look if there is a Oll parity or not. >
1°) If not you do the OLL and then PLL (with sometimes the PLL parity) >
> 2°) If there is a OLL parity problem, you do an OLL so that only one >
edge remains flipped(you can choose the OLL between several of them, >
and choose the shortest one). Then you can easily see if there is also >
a PLL parity or not, and you do the OLL parity alg or the both parity >
alg depending on the situation. > > So you have zero or one alg to do. I
use this method (like Yuki) since > a long time and it wokrs pretty
well. You've almost no break after > little practice. And it seems
easier than learning COLL or something else. > > What do you think of
that? > > Olivier > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > YES... > > > > HEHE...I couldn't
apply this but maybe: > > > > Have an alg for the OLL parity, and have
an alg for the OLL parity > > when it is 3 edges...and then do a COLL
case to solve the corners, and > > leave the edges to be permuted...The
way I do my LL is 4LLL, so I've > > never gotten one of the corner
PLL parities...i'm kinda happy about > > that...not sure which is
faster...cuz if you do: 1 alg for edges > > (1,2,3,4) then COLL, then
PLL edges (then fix PLL parity if needed) I > > think that would be
quite fast... > > > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > >
wrote: > > > > > > Hey everyone, > > > > > > I have a new LL strategy
for centers first people to propose and > > > analyze in this post. I am
trying to come up with new ways to handle > > > the parities on a 4x4,
and am requesting we put our brains to this > task. > > > > > > Here is
the idea, to only have the double parity (meaning do an alg to > > > fix
the orientation parity, then do an alg later in the solve to fix > > >
the permutation parity) 1/8 the time instead of 1/4. To do this break >
> > the orientation parity cases into 2 groups. > > > > > > 1 oriented
LL edge: > > > Do either the parity alg or double parity alg leaving a
50-50 chance > > > to also have PLL parity so to encounter double parity
here is a 1/8 > > > chance overall. > > > > > > 3 oriented LL edges: > >
> Do a COLL alg, now recognizing whether the 3x3 edge groups have the >
> > same parity as the corners is very easy. So if you have double
parity > > > do the double parity fix pure version, if not do the
regular parity > > > fix pure version. > > > > > > So that means only
1/8 the time you do 2 algs. Now don't get excited > > > yet, this
method stinks. > > > > > > Here are the times for each LL strategy (for
me). I did an average of > > > each alg. > > > > > > permutation parity
fix: > > > 02.34, 02.24, 02.63, (03.28), 02.44, 02.73, 02.68, 02.23,
02.43, > > > 02.90, 02.79, (02.11) = 2.54 average > > > > > >
orientation parity (speedsolve version - double parity alg): > > >
04.94, 04.47, 05.34, 04.91, 04.65, 05.03, 04.42, 04.45, (04.18), > > >
(05.52), 04.97, 05.29 = 4.85 average > > > > > > double parity alg pure
version: > > > 06.23, 07.56, (06.02), 08.10, 06.50, (08.24), 08.02,
06.71, 07.64, > > > 07.33, 06.42, 06.24 = 7.07 average > > > > > >
orientation-parity-only alg pure version > > > 06.06, (05.98), 06.79,
06.75, 06.77, 06.38, (08.66), 06.51, 06.41, > > > 06.66, 07.40, 07.60 =
6.73 average > > > > > > So here is the analysis of the extra time spent
on average just fixing > > > parities: > > > > > > Conventional method
with 1/4 double parity: > > > > > > 0.25*0 + 0.25*2.54 + 0.25*4.85 +
0.25*(2.54+4.85) = 3.70 seconds on > > > average to fix parities. > > >
> > > ----- > > > > > > and with the new 1/8 double parity method > > >
> > > 0.25*0 + 0.25*2.54 + 0.125*(4.85+2.54) + 0.125*(4.85) + 0.125*
(7.07) + > > > 0.125*(6.73) = 3.89 seconds on average spent fixing
parities. > > > > > > Also solving with the new way I have to do COLL
vs. OLL 1/8 the time > > > which is probably 1 second longer. So 1/8
second overall. Making the > > > 3.89 actually 4.02 seconds. > > > > > >
In order to make this faster than the conventional approach I would > >
> need to solve the pure version double parity alg (x) and the pure > >
> version orientation-parity-only alg (y) in: > > > > > > 3.70 = 0.25*0
+ 0.25*2.54 + 0.125*(4.85+2.54) + 0.125*(4.85) + > > > 0.125*(x) +
0.125*(y) + 0.125 > > > > > > 2.94 = 0.125*(12.24 + x + y) > > > > > >
11.28 seconds = x + y > > > > > > Which means the sum of both pure alg
versions has to be 11.28 seconds > > > or less. > > > > > > We can
assume that x can be no faster than 4.85 and y can be no faster > > >
than 5.55 which is my average for the speed solve > > >
orientation-parity-only alg (again this analysis is done with my > > >
times, since those are the only available to me right now). > > > > > >
05.82, 05.38, 05.11, 05.82, 05.54, 05.58, (04.75), (06.07), 05.57, > > >
05.52, 05.74, 05.39 = 5.55 seconds > > > > > > So that means there is
only a give room of about 0.8 or 0.4 seconds > > > per alg. Meaning that
my pure version double parity alg can only be > > > 0.4 slower than my
speed solve version and same for the > > > orientation-only-parity algs.
I don't think that's possible for me. > > > So in conclusion
again, this method stinks. > > > > > > But can we somehow reduce the 1/4
chance to do both parities and, for > > > me, take 7.39 doing nothing
but fixing parities. I mean come on that > > > amount of time is
ridiculous. Added on to a solve that would > > > otherwise have been 55
seconds means that 11.91% of the solve is > > > fixing parities. Fixing
parities. That's ridiculous, we shouldn't > > > have the
standard accept that as ok. > > > > > > Can we take anything from this
and form a different, better strategy? > > > Any ideas? My only idea so
far is to use the COLL case when you have > > > orientation parity to
guess the corner permutation and then compare it > > > to the edge
permutation. I think that is fairly thought intensive > > > though, so
the amount of decision time required could actually make > > > that
strategy take more time fixing parities on average. Alright, > > > well
I'm trying to think of something new, anyone else have ideas? > > >
> > > Also, should the centers first method be scrapped entirely in
favor of > > > a cage method? That would allow me flexibility to fix the
orientation > > > parity (the only one!) and also commutators are very
easy to come up > > > with on the fly once you have practice and
experience with them. So > > > with mastery it seems to me that maybe a
cage method is a better > > > choice in the long run than a centers
first method. > > > > > > Fixing parity sucks, but the fact that the
edge permutation is > > > completely independent of the rest of the cube
(!) is what makes the > > > 4x4 so cool in my opinion :-D > > > > > >
Chris > > > > > > P.S. If you actually made it to the end of this post
congratulations. > > > I know it's long, but I want to come up with
a better way to handle > > > the 4x4 parities. Even if it only saves 0.5
second on average, that's > > > still time saved. Thanks for your
time spent reading. > > > > > >
1334. Re: [Speed cubing group] Solving rather large cubes (highly
technical) From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Feb 2006 22:51:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, David Barr
<david20708@...> wrote: > > Can someone summarize this in English? :)
It's an (ordinal length) algorithm to solve infinite cubes. > > On
2/2/06, GameOfDeath2 <no_reply@yahoogroups.com> wrote: > > > > This
post is rather technical in nature but if you do understand the
technicalities the > > details are not difficult. It deals with solving
sizeable cubes in a canonical way. To alert > > you, this post is about
infinite cubes. The scrambling is assumed to be a function from > > some
ordinal into the slice space (including face turns and inner slices). In
particular the > > scramble might not be finite (so it's not part
of the group generated by the slices, in > > general). The solution
described will also often be infinite even if the scramble is not. The >
> aim is to solve the cube in type alpha where the cube length is of
type 1+alpha+n (+1) > > +n+alpha*+1. >
1335. Re: [Speed cubing group] Solving rather large cubes (highly
technical) From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Feb 2006 23:00:09 -0000
A very technical post is rare and nice. If there's a way to make it
accessible to people with finite knowledge, it would be bonus. Gilles.
--- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, David Barr <david20708@>
wrote: > > > > Can someone summarize this in English? :) > > It's
an (ordinal length) algorithm to solve infinite cubes. > > > > > On
2/2/06, GameOfDeath2 <no_reply@yahoogroups.com> wrote: > > > > > >
This post is rather technical in nature but if you do understand the
technicalities the > > > details are not difficult. It deals with
solving sizeable cubes in a canonical way. To > alert > > > you, this
post is about infinite cubes. The scrambling is assumed to be a function
> from > > > some ordinal into the slice space (including face turns and
inner slices). In particular > the > > > scramble might not be finite
(so it's not part of the group generated by the slices, in > > >
general). The solution described will also often be infinite even if the
scramble is not. > The > > > aim is to solve the cube in type alpha
where the cube length is of type 1+alpha+n > (+1) > > > +n+alpha*+1. > >
>
1336. Metronome solving From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Feb 2006 23:12:23 -0000
Hey everyone, I'm sure most of you remember metronome solving. Well
I recently rediscovered it and have been practicing a little bit with
it, and I think I am going to include this into my regular practice
routine. Basically you go to http://www.metronomeonline.com/ and set it
to a tempo. Then you solve F2L (F2B, 2x2x2, etc..) doing one move on
each click. You can't go faster or slower, and you cannot pause and
miss a beat. I've found that I can do 184 smoothly with no delays
maybe 1/10 and I miss one or two beats between the cross and the first
pair, but do the rest cleanly, maybe half the time. Anyway the reason I
posted this is that I realized that I rush waaaaaaay too much during the
F2L, which causes lockups and such. Anyway I just set a 15 second
average (not common for me, but also not that uncommon) of 15.89
seconds. I tried using my pace from doing F2L at 184 rather than my
usual pace, and had some very nice flowing F2Ls during the average. Try
giving it a shot (for the first time, or again). I think it helped me to
find a better pace for my F2L. I thought I had F2L fairly well figured
out, but I guess a little more work is always a good thing ;-) If you
try it let me know what you think. I know this is a repeat from a while
ago, but I think I have personally neglected the usefulness of this
training technique. Chris
1337. Re: [Speed cubing group] Metronome solving From: Anthony Hsu <erwaman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Feb 2006 18:31:52 -0500
Do you do half turns in one beat or two beats? Anthony Hsu -----
Original Message ----- From: cmhardw To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, February 03, 2006
6:12 PM Subject: [Speed cubing group] Metronome solving Hey everyone,
I'm sure most of you remember metronome solving. Well I recently
rediscovered it and have been practicing a little bit with it, and I
think I am going to include this into my regular practice routine.
Basically you go to http://www.metronomeonline.com/ and set it to a
tempo. Then you solve F2L (F2B, 2x2x2, etc..) doing one move on each
click. You can't go faster or slower, and you cannot pause and miss
a beat. I've found that I can do 184 smoothly with no delays maybe
1/10 and I miss one or two beats between the cross and the first pair,
but do the rest cleanly, maybe half the time. Anyway the reason I posted
this is that I realized that I rush waaaaaaay too much during the F2L,
which causes lockups and such. Anyway I just set a 15 second average
(not common for me, but also not that uncommon) of 15.89 seconds. I
tried using my pace from doing F2L at 184 rather than my usual pace, and
had some very nice flowing F2Ls during the average. Try giving it a shot
(for the first time, or again). I think it helped me to find a better
pace for my F2L. I thought I had F2L fairly well figured out, but I
guess a little more work is always a good thing ;-) If you try it let me
know what you think. I know this is a repeat from a while ago, but I
think I have personally neglected the usefulness of this training
technique. Chris [Non-text portions of this message have been removed]
1338. Re: Metronome solving From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Feb 2006 23:33:18 -0000
Here's a metronome average. I had it set to 184 and did just F2L on
each solve. Basically since the F2L averages about 30 moves I am
shooting for a 10 second average. So times around 10 seconds were the
ones where I didn't miss a beat, and times above are ones where I
missed beats, or had to do stupid moves like U U' in order to keep
a tempo. 10.97, 15.54, 14.43, 16.07, (18.49), 13.41, 13.99, 10.44,
14.21, 12.74, 10.72, (09.73) = 13.25 The 10.97, 10.44 9.73 were solves
where I didn't miss a beat at all, and the 10.72 I did miss a beat
after doing Xcross in looking for the 2nd pair, but the shorter move
count because of the Xcross made it still a good solve. Try it out,
it's fun to get a solve with no missed beats. Chris --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Hey everyone, > > I'm sure most of you remember metronome
solving. Well I recently > rediscovered it and have been practicing a
little bit with it, and I > think I am going to include this into my
regular practice routine. > > Basically you go to
http://www.metronomeonline.com/ and set it to a > tempo. Then you solve
F2L (F2B, 2x2x2, etc..) doing one move on each > click. You can't
go faster or slower, and you cannot pause and miss a > beat. > >
I've found that I can do 184 smoothly with no delays maybe 1/10 and
I > miss one or two beats between the cross and the first pair, but do
the > rest cleanly, maybe half the time. > > Anyway the reason I posted
this is that I realized that I rush > waaaaaaay too much during the F2L,
which causes lockups and such. > Anyway I just set a 15 second average
(not common for me, but also not > that uncommon) of 15.89 seconds. I
tried using my pace from doing F2L > at 184 rather than my usual pace,
and had some very nice flowing F2Ls > during the average. > > Try giving
it a shot (for the first time, or again). I think it > helped me to find
a better pace for my F2L. I thought I had F2L > fairly well figured out,
but I guess a little more work is always a > good thing ;-) > > If you
try it let me know what you think. I know this is a repeat > from a
while ago, but I think I have personally neglected the > usefulness of
this training technique. > > Chris >
1339. Re: [Speed cubing group] Metronome solving From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Feb 2006 23:34:29 -0000
It depends, if you haven't spotted another pair yet do it as two to
give yourself time to look. If you've already spotted a pair go for
a faster solve and do it in one beat. So doing in one beat is preferred,
but if you need the time to spot a pair do it in 2. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Anthony Hsu <erwaman@...>
wrote: > > Do you do half turns in one beat or two beats? > > Anthony
Hsu
1340. Re: Metronome solving From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Feb 2006 00:29:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Anyway the reason I posted this is that I realized that I
rush > waaaaaaay too much during the F2L, which causes lockups and such.
> Anyway I just set a 15 second average (not common for me, but also not
> that uncommon) of 15.89 seconds. I tried using my pace from doing F2L
> at 184 rather than my usual pace, and had some very nice flowing F2Ls
> during the average. Uh... is that 15.89 for F2L or for the whole cube?
Cheers! Stefan
1341. Re: Metronome solving From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Feb 2006 00:52:29 -0000
> > Uh... is that 15.89 for F2L or for the whole cube? > > Cheers! >
Stefan > The 15.89 was for the whole cube. My LL is very consistent in
the 6.25-6.50 range though, so I would say that my F2L averaged about
9.5- 9.6 for that average. That's why I posted, I think the
metronome solving helped me find a better, smoother pacing during my F2L
for that average. I definitely rushed less and kept things more
consistent it felt like. Chris
1342. Re: [Speed cubing group] Message to french cubers - Hep, un coup
d'oeil svp! From: matteo miller-nicolato <maltmn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Feb 2006 18:08:42 -0800 (PST)
I am trying to translate the rules of WCA. Some little modifications,
and it should be fine. Some benevolents would like very much to verify
that the spirit of the original document is well conserved, and the same
to the letter, if thats important. thank you much,we can talk over
email.... go to http://grrroux.free.fr/regulations_fr.html I am pretty
sure thats wat it says... if not, its something very close to taht ---
Gilles Roux <grrroux@...> wrote: > Hello, I need someone to help me
translate an > important document. > > Je suis en train de traduire le
r�glement WCA. > Quelques derni�res > modifs, et ce devrait �tre
ok. > Des b�n�voles voudraient-ils bien v�rifier que >
l'esprit du > document original est bien conserv�, et m�me la >
lettre, l� > o� c'est important? > Merci � vous, commentaires
en e-mail. > > C'est par l� --> >
http://grrroux.free.fr/regulations_fr.html > > Gilles. > > > > > > > im
too cool for y'all!!! i am matteo arthur luigi thorsteinn miller
nicolato __________________________________________________ Do You
Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
1343. Re: [Speed cubing group] about solving with 3 LLL and chat
room From: Chris Hunt <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Feb 2006 18:55:31 -0800
I tried doing an average with 3-look just now and averaged about 19.xx
You will see your times improve greatly if you put effort into your F2L.
-Chris On 2/3/06, Shamsul <shamsus2010@...> wrote: > > What times do
you guys thing i can achieve with 3 LLL?... i am > getting around 55 > >
> can it go any lower?..... > i know it can if i work on the f2l and
cross... which take mew a > long time > > > i just figured out about
solving it on the bottom :P..... i always > solved it on the top and
then put it on the left side and solved the > f2l like that.... > > how
many of u solve the f2l like me and from the side.... if i am > gonna
start learning to do cross on the bottom i might as well do > f2l with
cross on the bottom as well.. > > PS: i never knew u hade to be 18 to go
on the group chat.... do u > guys have another place where we can chat
and i can recive some > help.... :P > like some other speed cubing chat
room where there are no age > restrcitions :D...( have any ideas of how
i can get throught this > problem with out the use of msn or making
another account :D) > > > > > > > Yahoo! Groups Links > > > > > > > >
[Non-text portions of this message have been removed]
1344. Re: [Speed cubing group] about solving with 3 LLL and chat
room From: "Daniel Jih" <djspazy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Feb 2006 03:05:16 -0000
To tell you the truth, no one uses that chatroom. There's a good
chatroom on stranglepuzzle.com that uses java and it has a built in !alg
command that generates random scrambles so people in the chat can race.
It also has the ability to store your times and display your stats. ---
In speedsolvingrubikscube@yahoogroups.com, Chris Hunt <huntca@...>
wrote: > > I tried doing an average with 3-look just now and averaged
about 19.xx > > You will see your times improve greatly if you put
effort into your F2L. > > -Chris > > On 2/3/06, Shamsul
<shamsus2010@...> wrote: > > > > What times do you guys thing i can
achieve with 3 LLL?... i am > > getting around 55 > > > > > > can it go
any lower?..... > > i know it can if i work on the f2l and cross...
which take mew a > > long time > > > > > > i just figured out about
solving it on the bottom :P..... i always > > solved it on the top and
then put it on the left side and solved the > > f2l like that.... > > >
> how many of u solve the f2l like me and from the side.... if i am > >
gonna start learning to do cross on the bottom i might as well do > >
f2l with cross on the bottom as well.. > > > > PS: i never knew u hade
to be 18 to go on the group chat.... do u > > guys have another place
where we can chat and i can recive some > > help.... :P > > like some
other speed cubing chat room where there are no age > > restrcitions
:D...( have any ideas of how i can get throught this > > problem with
out the use of msn or making another account :D) > > > > > > > > > > > >
> > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] >
1345. Re: [Speed cubing group] about solving with 3 LLL and chat
room From: Chris Hunt <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Feb 2006 19:12:05 -0800
The chat room on StrangePuzzle.com is actually the #rubik channel on the
IRC server irc.irchat.tv. There are a couple other places to access the
chatroom as well, but you can also access it with an IRC client if you
have one installed. -Chris On 2/3/06, Daniel Jih <djspazy@...> wrote:
> > To tell you the truth, no one uses that chatroom. > There's a
good chatroom on stranglepuzzle.com that uses java and it > has a built
in !alg command that generates random scrambles so people > in the chat
can race. It also has the ability to store your times and > display your
stats. > > --- In speedsolvingrubikscube@yahoogroups.com, Chris Hunt
<huntca@...> > wrote: > > > > I tried doing an average with 3-look
just now and averaged about 19.xx > > > > You will see your times
improve greatly if you put effort into your F2L. > > > > -Chris > > > >
On 2/3/06, Shamsul <shamsus2010@...> wrote: > > > > > > What times do
you guys thing i can achieve with 3 LLL?... i am > > > getting around 55
> > > > > > > > > can it go any lower?..... > > > i know it can if i
work on the f2l and cross... which take mew a > > > long time > > > > >
> > > > i just figured out about solving it on the bottom :P..... i
always > > > solved it on the top and then put it on the left side and
solved the > > > f2l like that.... > > > > > > how many of u solve the
f2l like me and from the side.... if i am > > > gonna start learning to
do cross on the bottom i might as well do > > > f2l with cross on the
bottom as well.. > > > > > > PS: i never knew u hade to be 18 to go on
the group chat.... do u > > > guys have another place where we can chat
and i can recive some > > > help.... :P > > > like some other speed
cubing chat room where there are no age > > > restrcitions :D...( have
any ideas of how i can get throught this > > > problem with out the use
of msn or making another account :D) > > > > > > > > > > > > > > > > > >
> > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > [Non-text portions of this message have been removed] > >
> > > > > > > > > Yahoo! Groups Links > > > > > > > > [Non-text portions
of this message have been removed]
1346. Re: about solving with 3 LLL and chat room From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Feb 2006 03:17:26 -0000
I do a 3 look last layer for most LL cases and I average around 24s with
semi-frequent dips below 20, and very rare forays into 30+. -Daniel ---
In speedsolvingrubikscube@yahoogroups.com, "Shamsul"
<shamsus2010@...> wrote: > > What times do you guys thing i can
achieve with 3 LLL?... i am > getting around 55 > > > can it go any
lower?..... > i know it can if i work on the f2l and cross... which take
mew a > long time > > > i just figured out about solving it on the
bottom :P..... i always > solved it on the top and then put it on the
left side and solved the > f2l like that.... > > how many of u solve the
f2l like me and from the side.... if i am > gonna start learning to do
cross on the bottom i might as well do > f2l with cross on the bottom as
well.. > > PS: i never knew u hade to be 18 to go on the group chat....
do u > guys have another place where we can chat and i can recive some >
help.... :P > like some other speed cubing chat room where there are no
age > restrcitions :D...( have any ideas of how i can get throught this
> problem with out the use of msn or making another account :D) >
1347. Re: [Speed cubing group] about solving with 3 LLL and chat
room From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Feb 2006 03:32:42 -0000
What was Taka's average again before he learned F2L pairs and OLL?
Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, Chris Hunt
<huntca@...> wrote: > > I tried doing an average with 3-look just now
and averaged about 19. xx > > You will see your times improve greatly if
you put effort into your F2L. > > -Chris > > On 2/3/06, Shamsul
<shamsus2010@...> wrote: > > > > What times do you guys thing i can
achieve with 3 LLL?... i am > > getting around 55 > > > > > > can it go
any lower?..... > > i know it can if i work on the f2l and cross...
which take mew a > > long time > > > > > > i just figured out about
solving it on the bottom :P..... i always > > solved it on the top and
then put it on the left side and solved the > > f2l like that.... > > >
> how many of u solve the f2l like me and from the side.... if i am > >
gonna start learning to do cross on the bottom i might as well do > >
f2l with cross on the bottom as well.. > > > > PS: i never knew u hade
to be 18 to go on the group chat.... do u > > guys have another place
where we can chat and i can recive some > > help.... :P > > like some
other speed cubing chat room where there are no age > > restrcitions
:D...( have any ideas of how i can get throught this > > problem with
out the use of msn or making another account :D) > > > > > > > > > > > >
> > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] >
1348. Off topic: Tetris From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Feb 2006 19:47:25 -0800 (PST)
Hi cube pals, I'm looking for a Tetris record database of some
kind... Like a forum or official listing. If ANYONE knows about this, a
reply to my personal email at brentmorganmaster@... or to this group
would be appreciated. Thanks, -Brent Morgan :) --Brent
--------------------------------- Brings words and photos together
(easily) with PhotoMail - it's free and works with Yahoo! Mail.
[Non-text portions of this message have been removed]
1349. Re: Off topic: Tetris From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Feb 2006 04:37:58 -0000
Don't know about such lists, but we could try playing xtris against
each other. Might suck, though, cause of the transfer delays. But we
could try it. Interested? I love Tetris, and xtris was installed on our
university computers for a long time (sadly deleted now...). Cheers!
Stefan --- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@...> wrote: > > Hi cube pals, > I'm looking
for a Tetris record database of some kind... Like a forum or official
listing. If ANYONE knows about this, a reply to my personal email at
brentmorganmaster@... or to this group would be appreciated. Thanks, >
-Brent Morgan > > > > :) > --Brent > > ---------------------------------
> Brings words and photos together (easily) with > PhotoMail - it's
free and works with Yahoo! Mail. > > [Non-text portions of this message
have been removed] >
1350. Re: New strategies for the 4x4 LL (centers first method
variations) From: "olivsub20" <olivier_gaucher@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Feb 2006 08:31:57 -0000
Maybe I was not very clear, thanks Gilles for your explanation. This
time I will try to be very clear. My method to solve the 3x3x3 phase on
the 4x4x4 is: 1) Cross and F2L, 2) OLL, 3) Parity, 4) PLL. I use three
algs on step 3: OLL parity fixer pure [ r2 B2 U2 l U2 r' U2 r U2
(r) U2 r U2 l' (r') B2 r2 ], PLL parity fixer pure [ r2 U2 r2
(Uu)2 r2 u2 ], Double parity fixer pure [ r2 B2 r' U2 r' U2 B2
r' B2 r B2 r' B2 r2 B2 ]. Olivier --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den Peereboom
<gillesvdp@...> wrote: > > on the 3x3 : you only have OLL and PLL. >
on the 4x4, you can have 4 cases : > 1. OLL + PLL > 2. OLL fix + OLL +
PLL > 3. OLL + PLL fix + PLL > 4. OLL fix + OLL + PLL fix + PLL > > case
1: no extra alg > case 2 and 3 : one extra alg > case 4 : one extra alg
(if it fixes both at the same time, otherwise > you'll have to
apply an alg for each problem) > > This is how you can have 0 or 1 extra
alg on the 4x4 LL. > > Gilles. > > 2006/2/3, christopher_pelley
<no_reply@yahoogroups.com>: > > Okay, I'm intrigued. I can see
how leaving the OLL parity error in > > place helps you choose a shorter
OLL alg. But how does "both" > > equal "zero or
one?" You still have potentially four algs to complete > > the LL
(OLL, PLL, OLL parity, PLL parity). Am I missing something? > > > >
Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"olivsub20" > > <olivier_gaucher@> wrote: > > > and choose
the shortest one). Then you can easily see if there is > > also > > > a
PLL parity or not, and you do the OLL parity alg or the both parity > >
> alg depending on the situation. > > > > > > So you have zero or one
alg to do. I use this method (like Yuki) > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > > > >
1351. Re: New strategies for the 4x4 LL (centers first method
variations) From: Frédérick BADIE <f_badie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Feb 2006 09:11:07 -0000
In the same idea : 1) Cross and 3 pairs 2) Before inserting last pair
(ex : FR) , watch for oll parity 2a) no parity : insert last pair 2b)
parity : insert last pair with the wrong corner (UFR, not DFR) and with
the FR edge flipped. 3) OLL 4) PLL (think about PLL parity if necessary,
by inversing mentaly 2 opposites edges, and inversing colors of the last
corner if you come from 2b ) 5) double or simple parity speed algs No
more algs to learn, just working on recognisation cases. Frédérick. ---
In speedsolvingrubikscube@yahoogroups.com, "olivsub20"
<olivier_gaucher@...> wrote: > > Maybe I was not very clear, thanks
Gilles for your explanation. This > time I will try to be very clear. >
> My method to solve the 3x3x3 phase on the 4x4x4 is: > > 1) Cross and
F2L, > 2) OLL, > 3) Parity, > 4) PLL. > > I use three algs on step 3: >
OLL parity fixer pure [ r2 B2 U2 l U2 r' U2 r U2 (r) U2 r U2
l' (r') > B2 r2 ], > PLL parity fixer pure [ r2 U2 r2 (Uu)2 r2
u2 ], > Double parity fixer pure [ r2 B2 r' U2 r' U2 B2
r' B2 r B2 r' B2 r2 B2 ]. > > Olivier > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den > Peereboom
<gillesvdp@> wrote: > > > > on the 3x3 : you only have OLL and PLL. >
> on the 4x4, you can have 4 cases : > > 1. OLL + PLL > > 2. OLL fix +
OLL + PLL > > 3. OLL + PLL fix + PLL > > 4. OLL fix + OLL + PLL fix +
PLL > > > > case 1: no extra alg > > case 2 and 3 : one extra alg > >
case 4 : one extra alg (if it fixes both at the same time, otherwise > >
you'll have to apply an alg for each problem) > > > > This is how
you can have 0 or 1 extra alg on the 4x4 LL. > > > > Gilles. > > > >
2006/2/3, christopher_pelley <no_reply@yahoogroups.com>: > > > Okay,
I'm intrigued. I can see how leaving the OLL parity error in > > >
place helps you choose a shorter OLL alg. But how does "both"
> > > equal "zero or one?" You still have potentially four
algs to complete > > > the LL (OLL, PLL, OLL parity, PLL parity). Am I
missing something? > > > > > > Chris > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "olivsub20" > > >
<olivier_gaucher@> wrote: > > > > and choose the shortest one). Then
you can easily see if there is > > > also > > > > a PLL parity or not,
and you do the OLL parity alg or the both > parity > > > > alg depending
on the situation. > > > > > > > > So you have zero or one alg to do. I
use this method (like Yuki) > > > > > > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > >
1352. [Speed cubing group] Re: about solving with 3 LLL and chat
room From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Feb 2006 11:57:38 -0000
I do a 3-look LL too and average around 20 seconds. It's just a
matter of practice and good F2L. - Koen --- In
speedsolvingrubikscube@...m, shamsul khawaja <shamsus2010@...> wrote:
> > Cool!!! so i can get a sub 30 which i was aiming for with the
method.... thanks for the chat room link... i have never seen the sit
before as well... with all the videos as well on it > once i learn the
cross on the bottom adn same with the f2l i can probably get it... with
more f2l shortcuts > > after this ill learn 2lll along with
blindfold.... > > Daniel Hayes <swedishlf@...> wrote: > I do a 3 look
last layer for most LL cases and I average around 24s > with
semi-frequent dips below 20, and very rare forays into 30+. > > -Daniel
> > --- In speedsolvingrubikscube@yahoogroups.com, "Shamsul" >
<shamsus2010@> wrote: > > > > What times do you guys thing i can
achieve with 3 LLL?... i am > > getting around 55 > > > > > > can it go
any lower?..... > > i know it can if i work on the f2l and cross...
which take mew a > > long time > > > > > > i just figured out about
solving it on the bottom :P..... i always > > solved it on the top and
then put it on the left side and solved the > > f2l like that.... > > >
> how many of u solve the f2l like me and from the side.... if i am > >
gonna start learning to do cross on the bottom i might as well do > >
f2l with cross on the bottom as well.. > > > > PS: i never knew u hade
to be 18 to go on the group chat.... do u > > guys have another place
where we can chat and i can recive some > > help.... :P > > like some
other speed cubing chat room where there are no age > > restrcitions
:D...( have any ideas of how i can get throught this > > problem with
out the use of msn or making another account :D) > > > > > > > > >
SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games Educational
game and puzzle Word puzzle game Kid puzzle game Puzzle games > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
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from this group, send an email to: >
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Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > SHAMSUL > > Khawaja > > >
> --------------------------------- > Find your next car at Yahoo!
Canada Autos > > [Non-text portions of this message have been removed] >
1353. Lucky or not? :) From: teemu_tiinanen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Feb 2006 12:24:42 -0000
Let me first tell something about myself: my best average of 10 is
slightly under 25 secs, my best single solve without luck is 17.84 and
my best lucky solve is around 15 secs. Anyway, today I had this awesome
scramble generated by JNetCube: U' D B2 D' B2 D' F2 D2 B2
F' L' R U' F' R' U R' L U B' R2 B F
L2 F2, and I managed to solve it in 11.41 secs! The reconstructed solve
is: double x-cross: L U2 R2 U L2, 3rd pair: U2 y' R U R' U R
U' R', 4th pair: L' U' L, OLL: F R U' R'
U' R U R' F', PLL: y2 R2 U'R' U' R U R U R
U' R. I think this isn't technically a lucky solve, but do you
find the F2L too lucky, even though I saw the double x-cross during the
inspection time? I managed to take this on video with my digital camera,
since I tape most of my solves just in case I make a new record. Here is
the video: http://koti.mbnet.fi/~stini/TT_11.41.avi However, try that
scramble :)
1354. Re: [Speed cubing group] Lucky or not? :) From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 4 Feb 2006 10:17:53 -0300 (ART)
Let me firsHaha, cool scramble...I can do sub-10 times with it...hehe
but I don't think is technically lucky...if you didn't know
about x-cross or double x-cross, you'd probably solve it
differently... Pedro teemu_tiinanen <no_reply@yahoogroups.com>
escreveu: Let me first tell something about myself: my best average of
10 is slightly under 25 secs, my best single solve without luck is 17.84
and my best lucky solve is around 15 secs. Anyway, today I had this
awesome scramble generated by JNetCube: U' D B2 D' B2 D'
F2 D2 B2 F' L' R U' F' R' U R' L U B'
R2 B F L2 F2, and I managed to solve it in 11.41 secs! The reconstructed
solve is: double x-cross: L U2 R2 U L2, 3rd pair: U2 y' R U R'
U R U' R', 4th pair: L' U' L, OLL: F R U'
R' U' R U R' F', PLL: y2 R2 U'R' U' R
U R U R U' R. I think this isn't technically a lucky solve,
but do you find the F2L too lucky, even though I saw the double x-cross
during the inspection time? I managed to take this on video with my
digital camera, since I tape most of my solves just in case I make a new
record. Here is the video: http://koti.mbnet.fi/~stini/TT_11.41.avi
However, try that scramble :) SPONSORED LINKS Jigsaw puzzle game Free
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1355. Re: [Speed cubing group] Lucky or not? :) From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 4 Feb 2006 14:27:02 +0100
Yeah, it's just that it fits well for a CFOP method. (remember my
non lucky-Roux Scramble that could be solved under 3 seconds ?) Try to
do it corner first ;-) Gilles. 2006/2/4, Pedro <pedrosino1@...>: >
Let me firsHaha, cool scramble...I can do sub-10 times with it...hehe >
> but I don't think is technically lucky...if you didn't know
about x-cross or double x-cross, you'd probably solve it
differently... > > Pedro > > teemu_tiinanen
<no_reply@yahoogroups.com> escreveu: > Let me first tell something
about myself: my best average of 10 is > slightly under 25 secs, my best
single solve without luck is 17.84 and > my best lucky solve is around
15 secs. Anyway, today I had this awesome > scramble generated by
JNetCube: U' D B2 D' B2 D' F2 D2 B2 F' L' R
U' F' > R' U R' L U B' R2 B F L2 F2, and I
managed to solve it in 11.41 secs! > The reconstructed solve is: double
x-cross: L U2 R2 U L2, 3rd pair: U2 > y' R U R' U R U'
R', 4th pair: L' U' L, OLL: F R U' R' U' R
U R' F', > PLL: y2 R2 U'R' U' R U R U R U'
R. I think this isn't technically a > lucky solve, but do you find
the F2L too lucky, even though I saw the > double x-cross during the
inspection time? I managed to take this on > video with my digital
camera, since I tape most of my solves just in > case I make a new
record. Here is the video: > http://koti.mbnet.fi/~stini/TT_11.41.avi >
> However, try that scramble :) > > > > > > SPONSORED LINKS > Jigsaw
puzzle game Free puzzle inlay games Educational game and puzzle Word
puzzle game Kid puzzle game Puzzle games > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Yahoo! Acesso Grátis - Internet
rápida e grátis. Instale o discador agora! > > [Non-text portions of
this message have been removed] > > > > > Yahoo! Groups Links > > > > >
> >
1356. [Speed cubing group] Re: WC Video Torrent is up From: "Emanuele" <bw.project@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Feb 2006 13:54:16 -0000
Thank you! Actually, after having downloaded the torrent file put in the
Files section I tried with another client but it didn't work at
all. So I was forced to install azureus, and (my fortune) today I found
the entire file already downloaded! ;) Thx a lot! Emanuele --- In
speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@...>
wrote: > > You can get the torrent here for all torclients: >
http://puzzlingaddiction.com/WC2005%20FINAL.htm > > right click target
save as > rename WC2005 FINAL.mov > to WC2005 FINAL.mov.torrent > > good
luck > > very cool vid Andy many tnx > > greets Alexander > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro > <pedrosino1@> wrote:
> > > > Someone posted a torrent that works on all clients, not just >
azureus...did you try that one? it worked fine for me > > > > Pedro > >
> > Emanuele <bw.project@> escreveu: > > Really? But I can't see
anyone connected! Plz help me, otherwise > I > > have to delete the
file... (at this point I don't want to do it) > > plz help! > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> >
> wrote: > > > > > > I think so...I finished downloading today > > > > >
> Pedro > > > > > > Emanuele <bw.project@> escreveu: > > > Hi
everyone! > > > Is the torrent still working? I'm stuck at 82% of
the file and 2 > > days > > > have passed since my last download... :( >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com, a_ooms75 > > >
<no_reply@> wrote: > > > > > > > > It could be that you need the
client azureus. > > > > > > > > there was something with when you have
made a torrent with > > azureus > > > > it only works with the client
azureus. > > > > > > > > it worked for me. > > > > > > > > Greets
Alexander. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, David Barr > > > >
<david20708@g...> wrote: > > > > > > > > > > It look's like it
is working now. I've downloaded 35% of > the > > > file. > > > > >
> > > > > On 1/28/06, Koen Heltzel <allyourbase@h...> wrote: > > > >
> > Same here: > > > > > > 28-1-2006 12:45:44 - Problem connecting to
tracker - > (10061, > > > > > > 'Connection refused') > > > >
> > > > > > > > - Koen > > > > > > > > >
1357. Re: [Speed cubing group] Lucky or not? :) From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 4 Feb 2006 11:46:29 -0300 (ART)
Hehe...that "Let me firs" was not supposed to be there...
Pedro Pedro <pedrosino1@...> escreveu: Let me firsHaha, cool
scramble...I can do sub-10 times with it...hehe but I don't think
is technically lucky...if you didn't know about x-cross or double
x-cross, you'd probably solve it differently... Pedro
teemu_tiinanen <no_reply@...m> escreveu: Let me first tell something
about myself: my best average of 10 is slightly under 25 secs, my best
single solve without luck is 17.84 and my best lucky solve is around 15
secs. Anyway, today I had this awesome scramble generated by JNetCube:
U' D B2 D' B2 D' F2 D2 B2 F' L' R U'
F' R' U R' L U B' R2 B F L2 F2, and I managed to
solve it in 11.41 secs! The reconstructed solve is: double x-cross: L U2
R2 U L2, 3rd pair: U2 y' R U R' U R U' R', 4th pair:
L' U' L, OLL: F R U' R' U' R U R' F',
PLL: y2 R2 U'R' U' R U R U R U' R. I think this
isn't technically a lucky solve, but do you find the F2L too lucky,
even though I saw the double x-cross during the inspection time? I
managed to take this on video with my digital camera, since I tape most
of my solves just in case I make a new record. Here is the video:
http://koti.mbnet.fi/~stini/TT_11.41.avi However, try that scramble :)
SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational
game and puzzle Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! Acesso Grátis - Internet rápida e grátis. Instale o discador
agora! [Non-text portions of this message have been removed] SPONSORED
LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and
puzzle Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
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1358. 3 LLL? terms explained to a newbie please... From: james blackshaw <headradiomice@...> To: cubing group
<speedsolvingrubikscube@yahoogroups.com> Date: Sat, 4 Feb 2006 15:10:09 +0000 (GMT)
Hi all, I'm currently learning the cube, but am a tad miffed by
what the standard defintion of 3 LLL is. I think I do a 3 LLL, which
involves making a cross on the LL, then OLL, and then PLL. but after
hearing some of you guys I'm not sure that this is the best way!
Cheers James --------------------------------- To help you stay safe and
secure online, we've developed the all new Yahoo! Security Centre.
[Non-text portions of this message have been removed]
1359. Big Cubes From: "harveyjonathon" <harveyjonathon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Feb 2006 15:33:37 -0000
Hey guys, I need to get my hands on some sorta of program for simulating
the higher order cubes (i.e. >5x5 ). Chris H., I was looking on your
site at the big cubes link, and it seems the following link:
http://www.oinkleburger.com/Cube, is no longer valid. How crestfallen I
feel at the moment! Do you know where that program has been moved to?
And is there any chance I can [still] get a hold of it? Thanks, Jon
1360. Re: 5x5 From: "harveyjonathon" <harveyjonathon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Feb 2006 15:51:02 -0000
Too true Craig, I've just (well around 40mins ago) worked it out,
and everything's sweet ... I just got a wee bit confused there for
a moment. 5:15-5:30!!! that's amazing. Have you lubed your cube
(I've yet to do this to any of my cubes)? If so, what type of
silicone spray is best? What is the breakdown for your times for each
step (assuming you do the centers first...)? Jon --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > I average about 5:15-5:30 normally...to
your PS, don't worry people > have already done it, including
Chris, who is currently trying to get > fast enough to take the UWR, you
can check out the people crazy enough > to do this on speedcubing.com.
Ummm...you really only need the 1 > algorithm to add to what you are
having a problem with... > > Craig > > > --- In
speedsolvingrubikscube@yahoogroups.com, "harveyjonathon" >
<harveyjonathon@> wrote: > > > > Thanks for your reply Chris! It is
quite an honour! (excuse the > > spelling...) > > > > I understand
perfectly what you are talking about, but, somehow, I > > just
don't see counting the edge cycles as being very practical - at > >
all. So, you're right, I DON'T like it ;). There is frankly,
too > > much opportunity to MISCOUNT/ miss a cycle etc etc. If this
TRULY is > > the only way to avoid my problem, then the way I treat it
might seem > > to be the most effective. Craig and your site reference >
> (www.bigcubes.com) is comprehensive, but I am reluctant to use > >
algorithms I have not worked out for myself, especially when I
can't > > REALLY see them speeding up the solve that much. Besides,
there are > > quite a few of the edge algs to rememeber, and at the
moment, (since > > I can hardly speed solve the 5x5) I just want a more
'elegant' > > method. > > > > By the way, may I ask what your
average is? Mine is quite poor at > > the moment (I've had the 5x5
for around a week now). My main failing > > is the center solution,
which proceeds thusly: solve opposite > > faces !! (at the time this was
the easiest to do, except the last > > pair is a bit
'wishy-washy'...) > > > > Again, thanks for the reply, and
happy cubing to you! > > PS (have you even considered blindfolded
solving for this puzzle) ;) > > >
1361. Re: Big Cubes From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Feb 2006 16:22:47 -0000
Oinkleburger was a really handy little applet that let you do as big of
cubes as you want, but the interface definately took some getting used
to. Try the cube program from http://gabbasoft.com/ , it lets you do up
to 20x20x20 supercubes, which makes my head hurt ;) -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, "harveyjonathon"
<harveyjonathon@...> wrote: > > Hey guys, I need to get my hands on
some sorta of program for > simulating the higher order cubes (i.e. >5x5
). Chris H., I was > looking on your site at the big cubes link, and it
seems the following > link: http://www.oinkleburger.com/Cube, is no
longer valid. How > crestfallen I feel at the moment! Do you know where
that program has > been moved to? And is there any chance I can [still]
get a hold of it? > > Thanks, Jon >
1362. Re: Big Cubes From: "timbreynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Feb 2006 17:36:04 -0000
Or, you can find the same (i think) applet as the Oinkleburger at
http://www.puzzlingaddiction.com/Cube/applet/ -Tim --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@...> wrote: > > Oinkleburger was a really handy little
applet that let you do as big > of cubes as you want, but the interface
definately took some getting > used to. Try the cube program from
http://gabbasoft.com/ , it lets > you do up to 20x20x20 supercubes,
which makes my head hurt ;) > > -Daniel > > --- In
speedsolvingrubikscube@yahoogroups.com, "harveyjonathon" >
<harveyjonathon@> wrote: > > > > Hey guys, I need to get my hands on
some sorta of program for > > simulating the higher order cubes (i.e.
>5x5 ). Chris H., I was > > looking on your site at the big cubes link,
and it seems the following > > link: http://www.oinkleburger.com/Cube,
is no longer valid. How > > crestfallen I feel at the moment! Do you
know where that program has > > been moved to? And is there any chance I
can [still] get a hold of it? > > > > Thanks, Jon > > >
1363. Re: 3 LLL? terms explained to a newbie please... From: "Daniel Jih" <djspazy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Feb 2006 17:54:49 -0000
Well "Best Way" is determined by your preference. I love the 3
Look Last layer, for now at least. It's efficient enough to get 18
second solves(from what I've heard). You're right, it's
basically form cross, which is 2 moves (there's a 3rd when no edges
are flipped but you can do that by combining the 2 moves). Then there
are 7 OLL and the standard 21 PLL. I like it because it's a balance
between memorization and efficiency. --- In
speedsolvingrubikscube@yahoogroups.com, james blackshaw
<headradiomice@...> wrote: > > Hi all, > > I'm currently
learning the cube, but am a tad miffed by what the standard defintion of
3 LLL is. I think I do a 3 LLL, which involves making a cross on the LL,
then OLL, and then PLL. but after hearing some of you guys I'm not
sure that this is the best way! > > Cheers > > James > > >
--------------------------------- > To help you stay safe and secure
online, we've developed the all new Yahoo! Security Centre. > >
[Non-text portions of this message have been removed] >
1364. The tallest cuber From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Feb 2006 18:07:48 -0000
Another weird subject... I'm 172.6 cm. I'll improve that...
1365. Re: [Speed cubing group] Re: 3 LLL? terms explained to a newbie
please... From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Feb 2006 20:50:28 +0100
There are 2 cases, not 2 moves ;-) (Just so that people are not
surprised), or you have a super-super fast algorithm to solve the cross
? :p Gilles. Daniel Jih a �crit : > Well "Best Way" is
determined by your preference. I love the 3 Look > Last layer, for now
at least. It's efficient enough to get 18 second > solves(from what
I've heard). You're right, it's basically form cross, >
which is 2 moves (there's a 3rd when no edges are flipped but you
can > do that by combining the 2 moves). Then there are 7 OLL and the >
standard 21 PLL. I like it because it's a balance between
memorization > and efficiency. > > --- In
speedsolvingrubikscube@yahoogroups.com, james blackshaw >
<headradiomice@...> wrote: > >> Hi all, >> >> I'm currently
learning the cube, but am a tad miffed by what the >> > standard
defintion of 3 LLL is. I think I do a 3 LLL, which involves > making a
cross on the LL, then OLL, and then PLL. but after hearing > some of you
guys I'm not sure that this is the best way! > >> >> Cheers >> >>
James >> >> >> --------------------------------- >> To help you stay
safe and secure online, we've developed the all new >> > Yahoo!
Security Centre. > >> [Non-text portions of this message have been
removed] >> >> > > > > > > > > Yahoo! Groups Links > > > > > > > >
1366. Re: [Speed cubing group] New Zealand Interview From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Feb 2006 20:46:29 +0000
Cool interview, Tyson! The interviewer's accent didn't sound
terribly New Zealand though. He sounded Australian. I'm guessing
nobody else really noticed this though? Usually only Australians and New
Zealanders can hear the difference, and we both think our accents are
*completely* different! :) BTW, I thought it was cool that I got a
mention as someone who'd travelled a long way to a Caltech comp! :)
Jasmine http://speedcuber.blogspot.com On Wed, 1 Feb 2006 02:35:32
-0800, "Tyson Mao" <tmao@...> said: > > Here's a link
to my interview with a New Zealand radio station: >
[1]http://www.radionz.co.nz/nr/programmes/nights/20060131 > Tyson Mao >
MSC #631 > California Institute of Technology -- http://www.fastmail.fm
- One of many happy users: http://www.fastmail.fm/docs/quotes.html
1367. Re: 5x5 From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Feb 2006 21:54:17 -0000
5:15-5:30 is actually nothing...check out the UWR page for 5x5 speed,
the top times are around 2 minutes...but I am hoping to one day be
there...I've never really timed each step, and I do a modification
on Per's cage method, well...its not HIS method, but he taught me
it, and hes probably the most well known for using it, but I modified it
slightly...I am planning on switching over to the other method soon...as
I feel it might wield faster times in the end...you never know
tho...Yah, I lube all my cubes...5x5s are the worst unlubed...until you
really break them in...As for the silicone spray, everyone has a
personal preference...The stuff I use probably isn't the best(at
least I don't think so) but...I love it...it takes a long time to
mature, but once it does...wow... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "harveyjonathon"
<harveyjonathon@...> wrote: > > Too true Craig, I've just (well
around 40mins ago) worked it out, > and everything's sweet ... I
just got a wee bit confused there for a > moment. 5:15-5:30!!!
that's amazing. Have you lubed your cube (I've > yet to do
this to any of my cubes)? If so, what type of silicone > spray is best?
What is the breakdown for your times for each step > (assuming you do
the centers first...)? > > Jon > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > I average about 5:15-5:30 normally...to
your PS, don't worry people > > have already done it, including
Chris, who is currently trying to > get > > fast enough to take the UWR,
you can check out the people crazy > enough > > to do this on
speedcubing.com. Ummm...you really only need the 1 > > algorithm to add
to what you are having a problem with... > > > > Craig > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "harveyjonathon" >
> <harveyjonathon@> wrote: > > > > > > Thanks for your reply Chris!
It is quite an honour! (excuse the > > > spelling...) > > > > > > I
understand perfectly what you are talking about, but, somehow, > I > > >
just don't see counting the edge cycles as being very practical - >
at > > > all. So, you're right, I DON'T like it ;). There is
frankly, too > > > much opportunity to MISCOUNT/ miss a cycle etc etc.
If this > TRULY is > > > the only way to avoid my problem, then the way
I treat it might > seem > > > to be the most effective. Craig and your
site reference > > > (www.bigcubes.com) is comprehensive, but I am
reluctant to use > > > algorithms I have not worked out for myself,
especially when I > can't > > > REALLY see them speeding up the
solve that much. Besides, there > are > > > quite a few of the edge algs
to rememeber, and at the moment, > (since > > > I can hardly speed solve
the 5x5) I just want a more 'elegant' > > > method. > > > > >
> By the way, may I ask what your average is? Mine is quite poor > at >
> > the moment (I've had the 5x5 for around a week now). My main >
failing > > > is the center solution, which proceeds thusly: solve
opposite > > > faces !! (at the time this was the easiest to do, except
the > last > > > pair is a bit 'wishy-washy'...) > > > > > >
Again, thanks for the reply, and happy cubing to you! > > > PS (have you
even considered blindfolded solving for this > puzzle) ;) > > > > > >
1368. New Black DIYs Follow-up From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Feb 2006 22:15:38 -0000
Ok, well, of the 4 i bought, 2 are together and lubed, 1 is stickered,
the other is in front of me about to be...and all I can say is YAY!!! i
love them...they turn so nice...tension in the springs rocks...My
recommendation...new Black DIYs... Craig
1369. Re: [Speed cubing group] Re: Quinn's Video From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Feb 2006 22:45:57 +0000
Only just saw this video. Pretty cool, Quinn. BTW, was anyone else
thinking about that Simpsons episode during the footage of Quinn they
showed during the credits? The episode where they remove the crayon from
Homer's brain?? Jasmine http://speedcuber.blogspot.com On Wed, 18
Jan 2006 22:34:02 -0000, "Stefan Pochmann" <pochmann@...>
said: > > --> www.speedcubing.com > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@h...> wrote: > > > > But what video are you referring
to??? May we see it??? > > > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tmao@i...> > >
wrote: > > > > > > Hands need to be flat on the pad. > > > > > > Tyson
Mao > > > MSC #631 > > > California Institute of Technology > > > > > >
On Jan 18, 2006, at 5:28 AM, Craig Bouchard wrote: > > > > > > > Huh???
Anyone explain this??? What video??? I wanna see... > > > > > > > >
Craig > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao > <tmao@i...> > > > > wrote: > > > >> > > > >> Nice video,
but you cheated on the magic. > > > >> > > > >> Tyson Mao > > > >> MSC
#631 > > > >> California Institute of Technology > > > >> > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > SPONSORED LINKS > > [1]Jigsaw puzzle game [2]Free puzzle inlay games
[3]Educational > game and puzzle > [4]Word puzzle game [5]Kid puzzle
game [6]Puzzle games >
___________________________________________________________ > > YAHOO!
GROUPS LINKS > > * Visit your group
"[7]speedsolvingrubikscube" on the web. > > * To unsubscribe
from this group, send an email to: >
[8]speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the [9]Yahoo! Terms > of Service. >
___________________________________________________________ > >
References > > 1. >
http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw
> 2. >
http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw
> 3. >
http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ
> 4. >
http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg
> 5. >
http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ
> 6. >
http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA
> 7. http://groups.yahoo.com/group/speedsolvingrubikscube > 8. >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe
> 9. http://docs.yahoo.com/info/terms/ -- http://www.fastmail.fm -
Accessible with your email software or over the web
1370. More explanation (Re: Solving rather large cubes (highly
technical)) From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Feb 2006 22:59:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > A very technical post is rare and nice. >
If there's a way to make it accessible to people with finite >
knowledge, it would be bonus. > > Gilles. I'm not sure if I can do
that completely but maybe I can describe some of the ideas and flesh
things out a bit more. An order on a set S is a relation R such that for
any distinct s,t,u in R not(sRs) (irreflexive condition) if sRt and tRu
then sRu (transitive condition). (e.g. <) (This is a strict order;
for a weak order the conditions are sRs (reflexive, if sRt and tRs then
s=t (symmetric) and if SRt and tRu then sRu (transitive). e.g. <=,
but we only consider strict orders here.) For instance, in the game of
rock, paper, scissors. We can define a relation B (beats) such that
paperBrock, rockBscissors, scissorsBpaper. This is not an order. It is
irreflexive (we don't have things like paper Bpaper) but not
transitive - whilst paperB rok and rockBscissors, we don't have
paperBscissors. The order is total (or linear) if for any s,t either sRt
or s=t or tRs. (i.e. you can compare any two elements). The usual order
on the integers is a total order. The order is a well-order if it is a
total order and any non-empty subset T of S has a least element - that
is an element m of T such that for each t in T either mRt or m=t. (This
element is then unique by the conditions above.) An ordinal is a
particular type of well-ordered set (well-ordered by membership) and any
well-ordered set is (order-)isomorphic to an ordinal. For instance, any
subset of the natural numbers is well-ordered and so is the entire set
of natural numbers but the set of integers is not well-ordered (it has
no least element). The empty set is an ordinal (with the empty relation
being the order) and is commonly called 0. If an ordinal has a maximum
element it is a successor ordinal - otherwise it is a limit ordinal. Any
ordinal looks like alpha+n where alpha is a limit ordinal and n is a
finite ordinal. The set of natural numbers is a limit ordinal (the first
limit ordinal except 0). w={0,1,2,3,...} but there are other subsequent
ordinals e.g. w+1={0,1,2,3,...,w} and
w+w={0,1,2,3,...,w,w+1,w+2,...}=w*2 etc. And there are still larger ones
like w_1 which is far bigger. Ordinals have curious properties. w+1 is
distinct from w (it has a last element) but 1+w is actually the same
ordinal. Putting 1 element in front of a list of type w, doesn't
change the type (they are order-isomorphic) - e.g. {-1,0,1,2,...} is
clearly the same type as {0,1,2,...} (just map k to k+1). Similarly w*2
is bigger than w but 2*w is the same as w. In
{a_{0,0},a_{0,1},a_{1,0},a_{1,1},...} (which is w copies of 2
({a_{i,0},a_{i,1}})) can be mapped to w by taking a_{i,0} to 2i and
a_{i,1} to 2i+1 and this is an order-isomorphism. It is this property
that effectively allows us to take an order-type for 1 face-centre and
put all 6 faces into the same type (as long as such type is a limit and
this can always be arranged by putting some finite stuff at the start).
You basically use {a_{0,0},a_{0,1},...,a_{0,5},a_{1,0},...} to transfer
one to the other (and this puts each centre coordinate into blocks of 6
(so you have the same coordinate for each centre in turn). Similarly
n*alpha=alpha for any finite n>0 (n=1,2,3,...). Anyway, for any ordinal
alpha at least as big as w, the reverse order alpha* is not a well-
order (because you get a subset {...,3,2,1,0} with no least element). So
it will turn out that your centres have strips of type alpha+n
(+1)+(alpha+n)* for some limit alpha (because I effectively made an
assumption right at the start that I wasn't going to consider
anything more complicated. The +1 would be the case of an odd cube.
(Essentially, the logic here is that because you can rotate the face by
a half turn the end of strip must be the reverse order of the start.
I'm only looking at getting half way via an ordinal so I must have
alpha+n(+1)+(alpha+n)*=alpha+n(+1)+n+alpha* (since
(beta+gamma)*=gamma*+beta* and n*=n). Including the edges the whole face
has strips of type 1+alpha+n(+1)+n+alpha*+1. Similrly the same type must
run both vertically and horizontally because you can do quarter turns
too. Thus I can break a centre into pieces: alpha*alpha n*alpha
(1*alpha) n*alpha (alpha*)*alpha alpha*n n*n (1*n) n*n (alpha*)*n
(alpha*1) (n*1) (1*1) (n*1) (alpha*)*1 alpha*n n*n (1*n) n*n (alpha*)*n
alpha*(alpha*) n*(alpha*) (1*(alpha*)) n*(alpha*) (alpha*)*(alpha*) And
going across all 6 centres we can put these into types like
6*(alpha*alpha) 6*(n*alpha) (6*(1*alpha)) 6*(n*alpha) 6*((alpha*)*alpha)
etc. As indicated earlier n*alpha=alpha so 6*(n*alpha)=6*alpha=alpha.
Clearly, we can run reverse type on the alpha* to type
6*((alpha*)*alpha) in type 6*((alpha)*alpha). (This is effectively
coming in from the corner.) Less obviously, we can type alpha*alpha in
type alpha and we can even do it in a canonical (methodical etc.) way,
independent of alpha. So effectively then 6*((alpha)*alpha) can be typed
in type 6*alpha=alpha. So we get a finite load of chunks that can be
typed in type alpha or in a finite type (like n*n). Put the finite bunch
first to get N+k alpha=alpha. (We can also do this methodically -
putting them in in a particular order - after all, we only have finitely
many chunks.) So we get to type all the centres in type alpha. We can
also splice things together (the 4 things that are effectively
alpha*alpha etc. to ensure that orbits of 24 centres all come in one
bunch). (An orbit being just the set of positions a particular piece can
occupy. If you include orientation this is actually of size 24 for every
piece - 8*3 for corners 12*2 for centre edges, 24*1 for other edges,
24*1 for non-central centres, 6*4 for centre centres.) The corners can
be typed in type 8; there are only 8 corners. If the cube is odd, the
central edges can be typed in type 12. So the two of these can be typed
in type 20 (finite). This is going to be put at the start of the order.
The non-central edges can be typed in type 24*n+12*alpha+12*alpha* which
is easily convertible into type 24*alpha=alpha. Each orbit (of 24
non-central edges) comes together as a clump. Since 20+2*alpha=alpha, we
can easily put the entire cube into type alpha. We need to do this
carefully, to ensure that each orbit of edges comes before all the
centre pieces running off from those edges. (But there are only finitely
many edges per orbit, so it is not too difficult.) In fact, one could
run through this by transfinite induction on the (already ordered in
type alpha) centres. At stage beta, if the appropriate orbit of edges
hasn't been put in the order, put them in before centre beta. (This
can be used to define the well-ordering of the edges!) (We can define
the order to add the orbit using a lexicographic ordering - there are
two edge positions per edge to add - two on the edge joining UFR to UFL
etc. - and each lies nearest to one corner so we can order first by edge
and then by nearest corner.) This, then effectively types the entire
cube into type alpha (half a side length, more or less). If the corner
permutation is odd, start by using D (this will make that permutation
even - but it will move some centres, edge pieces around - but it will
always do so in a fixed way and, moreover, in a canonical way that it
easy to Find the first non-solved position (NB the corners and central
edges are right up front, but of course, they might already be solved.)
In the case of corners, central edges, you can orient them in a finite
number of moves and permute them with 3 cycles in a finite number of
moves. (3-cycles, because we made the permutation even.) For a
non-solved corner/edge we just cycle the position in question, the
position holding the piece in question and the least other remaining
position. In this way we can methodically solve the corners and edges.
Then you simply use transfinite induction as follows. If the cube is not
yet solved, there is a least unsolved position (because we have well-
ordered the positions in type alpha and so the set of unsolved positions
is a non-empty subset of a well-ordered set and hence has a least
element). Given the next unsolved position, if it is a centre, we must
already have solved all the edges that can be reached by running to the
edge from the centre (in a slice) plus all the edges in the orbit of
such (by way of setting up the order in that way). This implies that the
orbit of the centre in question has at least 3 unsolved centres and we
can 3-cycle the unsolved centre in the position we want to solve, the
centre that goes into that position and the least other unsolved centre.
Again this takes a finite number of moves. If on the other hand it is an
edge, then gain if possible use a 3-cycle described in the same way.
Otherwise, there will be only two unsolved edges. In this case we slice
the position in question - this disturbs 4 edges (including the one in
question and some already solved ones) - in the direction that takes it
to the lesser edge position (for definiteness). It also permutes several
centres (who appear later in the solving stage) doing so in a canonical
way (that makes it easier to remember where each has mapped to). In this
event we go back and solve those edges in that orbit again, in order
(now using only 3-cycles). At most this will take 2 3-cycles (we could
be left with 1 3-cycle, a double transposition or 1 5-cycle) and so
again solving the edge (plus correcting any prior disturbed edges) takes
only a finite number of moves. All these 3-cycles can be done similarly
to a 5x5x5 and have definite upper lengths, and there are only a finite
number (of equivalence classes) of algorithms we need, so each stage
will take at most M turns (for some M). That means the entire solution
can be effected in type M*alpha=alpha. > > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > <no_reply@>
wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, David Barr
> <david20708@> wrote: > > > > > > Can someone summarize this in
English? :) > > > > It's an (ordinal length) algorithm to solve
infinite cubes. > > > > > > > > On 2/2/06, GameOfDeath2
<no_reply@yahoogroups.com> wrote: > > > > > > > > This post is rather
technical in nature but if you do understand > the technicalities the >
> > > details are not difficult. It deals with solving sizeable cubes >
in a canonical way. To > > alert > > > > you, this post is about
infinite cubes. The scrambling is > assumed to be a function > > from >
> > > some ordinal into the slice space (including face turns and >
inner slices). In particular > > the > > > > scramble might not be
finite (so it's not part of the group > generated by the slices, in
> > > > general). The solution described will also often be infinite >
even if the scramble is not. > > The > > > > aim is to solve the cube in
type alpha where the cube length is > of type 1+alpha+n > > (+1) > > > >
+n+alpha*+1. > > > > > >
1371. Re: Quinn's Video From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Feb 2006 23:25:49 -0000
lol, yes - That's one of my favorite episodes. --Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee"
<speedcuber@...> wrote: > > Only just saw this video. Pretty cool,
Quinn. BTW, was anyone else > thinking about that Simpsons episode
during the footage of Quinn they > showed during the credits? The
episode where they remove the crayon from > Homer's brain?? > >
Jasmine > http://speedcuber.blogspot.com > > > On Wed, 18 Jan 2006
22:34:02 -0000, "Stefan Pochmann" <pochmann@...> > said: >
> > > --> www.speedcubing.com > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > >
<logitewty@h...> wrote: > > > > > > But what video are you referring
to??? May we see it??? > > > > > > Craig > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tmao@i...> > >
> wrote: > > > > > > > > Hands need to be flat on the pad. > > > > > > >
> Tyson Mao > > > > MSC #631 > > > > California Institute of Technology
> > > > > > > > On Jan 18, 2006, at 5:28 AM, Craig Bouchard wrote: > > >
> > > > > > Huh??? Anyone explain this??? What video??? I wanna see... >
> > > > > > > > > Craig > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tmao@i...> > >
> > > wrote: > > > > >> > > > > >> Nice video, but you cheated on the
magic. > > > > >> > > > > >> Tyson Mao > > > > >> MSC #631 > > > > >>
California Institute of Technology > > > > >> > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > SPONSORED LINKS > > > > [1]Jigsaw puzzle
game [2]Free puzzle inlay games [3]Educational > > game and puzzle > >
[4]Word puzzle game [5]Kid puzzle game [6]Puzzle games > >
___________________________________________________________ > > > >
YAHOO! GROUPS LINKS > > > > * Visit your group
"[7]speedsolvingrubikscube" on the web. > > > > * To
unsubscribe from this group, send an email to: > >
[8]speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > * Your use
of Yahoo! Groups is subject to the [9]Yahoo! Terms > > of Service. > >
___________________________________________________________ > > > >
References > > > > 1. > >
http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw
> > 2. > >
http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw
> > 3. > >
http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ
> > 4. > >
http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg
> > 5. > >
http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ
> > 6. > >
http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA
> > 7. http://groups.yahoo.com/group/speedsolvingrubikscube > > 8. > >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe
> > 9. http://docs.yahoo.com/info/terms/ > > -- > http://www.fastmail.fm
- Accessible with your email software > or over the web >
1372. [Speed cubing group] Where has speedcubing taken you? (Was: WC
Video Torrent is up) From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Feb 2006 00:25:16 +0000
I've just downloaded and am now currently watching the video. To
Andy: You obviously put a lot of effort into editing this all together.
Thanks for making this available to all of us! To everyone who offered
advice on how to get the video: Thanks! I had never used Torrent or
Azureus before so I didn't know what I was doing and wouldn't
have been able to see it without the tips. To all cubers: Watching this
video made me feel quite reminiscent. :) It was so great seeing everyone
again at Worlds and also meeting some new faces. Watching the video also
makes me think about all the interesting places I've been to thanks
to speedcubing. 'Outsiders' might (and do!!) say 'you
guys need to get a life and get out more', but ironically, I think
speedcubing does mean we 'get out more'. Whenever I've
travelled anywhere for a cubing event, I usually stay for a little bit
of time either before/after the competition and do some sightseeing, so
I do see more of the city than just the competition venue. Also, there
are places that I've visited for cubing events that I would not yet
have been to otherwise. What about everyone else? Are there new
cities/countries that you have visited thanks to speedcubing? :) Jasmine
http://speedcuber.blogspot.com On Fri, 03 Feb 2006 13:59:13 -0000,
"a_ooms75" <no_reply@yahoogroups.com> said: > > You can get
the torrent here for all torclients: >
[1]http://puzzlingaddiction.com/WC2005%20FINAL.htm > right click target
save as > rename WC2005 FINAL.mov > to WC2005 FINAL.mov.torrent > good
luck > very cool vid Andy many tnx > greets Alexander --
http://www.fastmail.fm - Choose from over 50 domains or use your own
1373. Re: Lucky or not? :) From: "ericdstalter" <ericdstalter@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Feb 2006 01:26:55 -0000
After doing that scramble I got a 31.83s solve, my second attempt was a
28.33(kinda a new PB -but it was the second solve on the same
scramble,don't really count) My 2x2x3 block was 5 moves [x L F2 L2
R2 F2], I could not remember the rest of my solve. Great scramble ERic
--- In speedsolvingrubikscube@yahoogroups.com, teemu_tiinanen
<no_reply@...> wrote: > > Let me first tell something about myself:
my best average of 10 is > slightly under 25 secs, my best single solve
without luck is 17.84 and > my best lucky solve is around 15 secs.
Anyway, today I had this awesome > scramble generated by JNetCube:
U' D B2 D' B2 D' F2 D2 B2 F' L' R U'
F' > R' U R' L U B' R2 B F L2 F2, and I managed to
solve it in 11.41 secs! > The reconstructed solve is: double x-cross: L
U2 R2 U L2, 3rd pair: U2 > y' R U R' U R U' R', 4th
pair: L' U' L, OLL: F R U' R' U' R U R'
F', > PLL: y2 R2 U'R' U' R U R U R U' R. I
think this isn't technically a > lucky solve, but do you find the
F2L too lucky, even though I saw the > double x-cross during the
inspection time? I managed to take this on > video with my digital
camera, since I tape most of my solves just in > case I make a new
record. Here is the video: > http://koti.mbnet.fi/~stini/TT_11.41.avi >
> However, try that scramble :) >
1374. Re: [Speed cubing group] New Black DIYs Follow-up From: james blackshaw <headradiomice@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 5 Feb 2006 01:39:45 +0000 (GMT)
Yay indeed. Already ordered some, and your post me excited about
receiving them! (though I love in england so receiving so much longer!)
James Craig Bouchard <logitewty@...> wrote: Ok, well, of the 4 i
bought, 2 are together and lubed, 1 is stickered, the other is in front
of me about to be...and all I can say is YAY!!! i love them...they turn
so nice...tension in the springs rocks...My recommendation...new Black
DIYs... Craig SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games --------------------------------- YAHOO! GROUPS LINKS Visit your
group "speedsolvingrubikscube" on the web. To unsubscribe from
this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! Photos NEW, now offering a quality print service from just 8p a
photo. [Non-text portions of this message have been removed]
1375. lube my cube From: "maltmn" <maltmn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Feb 2006 01:50:05 -0000
hello ppls, im really confused when it comes to lubing my cube.. =P i
need step by step very detailed instructions on how to lube my cube
(heheh, i like that word) PLEASE HELP ME CUBE GODS!!!
1376. Re: Lucky or not? :) From: "ericdstalter" <ericdstalter@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Feb 2006 02:00:50 -0000
I looked at this scramble to see fewest moves, I am still relatively a
new speedcuber, so I know there is probably a better solution. *I do
Petrus F2L, then OLL/PLL* Here is my 32 move solution, my average
solution is about 55moves L U2 R2 U' F' L' F U2 L U2 L U2
L U' L' y R2 D R' U2 R D' R' U2 R' U L2 U
y' M U2 M' U F2 --- In speedsolvingrubikscube@yahoogroups.com,
"ericdstalter" <ericdstalter@...> wrote: > > After doing
that scramble I got a 31.83s solve, my second attempt > was a
28.33(kinda a new PB -but it was the second solve on the same >
scramble,don't really count) > > My 2x2x3 block was 5 moves [x L F2
L2 R2 F2], I could not remember > the rest of my solve. > > Great
scramble > > ERic > > --- In speedsolvingrubikscube@yahoogroups.com,
teemu_tiinanen > <no_reply@> wrote: > > > > Let me first tell
something about myself: my best average of 10 is > > slightly under 25
secs, my best single solve without luck is 17.84 > and > > my best lucky
solve is around 15 secs. Anyway, today I had this > awesome > > scramble
generated by JNetCube: U' D B2 D' B2 D' F2 D2 B2 F'
L' R > U' F' > > R' U R' L U B' R2 B F L2
F2, and I managed to solve it in 11.41 > secs! > > The reconstructed
solve is: double x-cross: L U2 R2 U L2, 3rd > pair: U2 > > y' R U
R' U R U' R', 4th pair: L' U' L, OLL: F R
U' R' U' R U R' > F', > > PLL: y2 R2
U'R' U' R U R U R U' R. I think this isn't
technically > a > > lucky solve, but do you find the F2L too lucky, even
though I saw > the > > double x-cross during the inspection time? I
managed to take this > on > > video with my digital camera, since I tape
most of my solves just > in > > case I make a new record. Here is the
video: > > http://koti.mbnet.fi/~stini/TT_11.41.avi > > > > However, try
that scramble :) > > >
1377. Re: lube my cube From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Feb 2006 03:38:51 -0000
Pop out an edge, spray some silicone based lubricant inside. put back
the edge. Turn the sides. or... pop out all the pieces, group them in
4s, edges and corners and then spray them.
1378. [Speed cubing group] Re: about solving with 3 LLL and chat
room From: a_ooms75 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Feb 2006 08:30:44 -0000
for chat you can go here:
http://www.freejavachat.com/chat.php?chan=Rubik Greets Alexander --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@...> wrote: > > I do a 3-look LL too and average around
20 seconds. It's just a matter > of practice and good F2L. > > -
Koen > > --- In speedsolvingrubikscube@yahoogroups.com, shamsul khawaja
> <shamsus2010@> wrote: > > > > Cool!!! so i can get a sub 30 which i
was aiming for with the > method.... thanks for the chat room link... i
have never seen the sit > before as well... with all the videos as well
on it > > once i learn the cross on the bottom adn same with the f2l i
can > probably get it... with more f2l shortcuts > > > > after this ill
learn 2lll along with blindfold.... > > > > Daniel Hayes <swedishlf@>
wrote: > > I do a 3 look last layer for most LL cases and I average
around 24s > > with semi-frequent dips below 20, and very rare forays
into 30+. > > > > -Daniel > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Shamsul" > >
<shamsus2010@> wrote: > > > > > > What times do you guys thing i can
achieve with 3 LLL?... i am > > > getting around 55 > > > > > > > > >
can it go any lower?..... > > > i know it can if i work on the f2l and
cross... which take mew a > > > long time > > > > > > > > > i just
figured out about solving it on the bottom :P..... i always > > > solved
it on the top and then put it on the left side and solved the > > > f2l
like that.... > > > > > > how many of u solve the f2l like me and from
the side.... if i am > > > gonna start learning to do cross on the
bottom i might as well do > > > f2l with cross on the bottom as well.. >
> > > > > PS: i never knew u hade to be 18 to go on the group chat....
do u > > > guys have another place where we can chat and i can recive
some > > > help.... :P > > > like some other speed cubing chat room
where there are no age > > > restrcitions :D...( have any ideas of how i
can get throught this > > > problem with out the use of msn or making
another account :D) > > > > > > > > > > > > > > > > > SPONSORED LINKS >
> Jigsaw puzzle game Free puzzle inlay games Educational > game and
puzzle Word puzzle game Kid puzzle game Puzzle games > > > >
--------------------------------- > > YAHOO! GROUPS LINKS > > > > > >
Visit your group "speedsolvingrubikscube" on the web. > > > >
To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > >
--------------------------------- > > > > > > > > > > > > SHAMSUL > > >
> Khawaja > > > > > > > > --------------------------------- > > Find
your next car at Yahoo! Canada Autos > > > > [Non-text portions of this
message have been removed] > > >
1379. Re: [Speed cubing group] Re: WC Video Torrent is up From: Sachin Shirwalkar <sachinss@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 5 Feb 2006 16:32:34 +0530
Hey now that many people have the video could anyone please put it on
some public server for me to download? I cannot access torrents inside
my institute(the institute blocks it). So please someone help me Sachin.
On 2/4/06, Emanuele <bw.project@...> wrote: > Thank you! Actually,
after having downloaded the torrent file put in > the Files section I
tried with another client but it didn't work at > all. So I was
forced to install azureus, and (my fortune) today I > found the entire
file already downloaded! ;) > Thx a lot! > > Emanuele > > --- In
speedsolvingrubikscube@yahoogroups.com, a_ooms75 > <no_reply@...>
wrote: > > > > You can get the torrent here for all torclients: > >
http://puzzlingaddiction.com/WC2005%20FINAL.htm > > > > right click
target save as > > rename WC2005 FINAL.mov > > to WC2005
FINAL.mov.torrent > > > > good luck > > > > very cool vid Andy many tnx
> > > > greets Alexander > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro > > <pedrosino1@>
wrote: > > > > > > Someone posted a torrent that works on all clients,
not just > > azureus...did you try that one? it worked fine for me > > >
> > > Pedro > > > > > > Emanuele <bw.project@> escreveu: > > >
Really? But I can't see anyone connected! Plz help me, > otherwise
> > I > > > have to delete the file... (at this point I don't want
to do it) > > > plz help! > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro > <pedrosino1@> > > >
wrote: > > > > > > > > I think so...I finished downloading today > > > >
> > > > Pedro > > > > > > > > Emanuele <bw.project@> escreveu: > > >
> Hi everyone! > > > > Is the torrent still working? I'm stuck at
82% of the file and > 2 > > > days > > > > have passed since my last
download... :( > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, a_ooms75 > > > > <no_reply@>
wrote: > > > > > > > > > > It could be that you need the client azureus.
> > > > > > > > > > there was something with when you have made a
torrent with > > > azureus > > > > > it only works with the client
azureus. > > > > > > > > > > it worked for me. > > > > > > > > > >
Greets Alexander. > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, David Barr > > > > >
<david20708@g...> wrote: > > > > > > > > > > > > It look's like
it is working now. I've downloaded 35% of > > the > > > > file. > >
> > > > > > > > > > On 1/28/06, Koen Heltzel <allyourbase@h...>
wrote: > > > > > > > Same here: > > > > > > > 28-1-2006 12:45:44 -
Problem connecting to tracker - > > (10061, > > > > > > >
'Connection refused') > > > > > > > > > > > > > > - Koen > > >
> > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > >
1380. Re: [Speed cubing group] Where has speedcubing taken you? (Was:
WC Video Torrent is up) From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 5 Feb 2006 03:47:08 -0800
I ended up in a mansion with 8 beautiful women? Tyson Mao MSC #631
California Institute of Technology On Feb 4, 2006, at 4:25 PM, Jasmine
Lee wrote: > I've just downloaded and am now currently watching the
video. > > To Andy: You obviously put a lot of effort into editing this
all > together. Thanks for making this available to all of us! > > To
everyone who offered advice on how to get the video: Thanks! I had >
never used Torrent or Azureus before so I didn't know what I was
doing > and wouldn't have been able to see it without the tips. > >
To all cubers: Watching this video made me feel quite reminiscent. :) >
It > was so great seeing everyone again at Worlds and also meeting some
new > faces. > > Watching the video also makes me think about all the
interesting places > I've been to thanks to speedcubing.
'Outsiders' might (and do!!) say > 'you guys need to get
a life and get out more', but ironically, I think > speedcubing
does mean we 'get out more'. Whenever I've travelled >
anywhere for a cubing event, I usually stay for a little bit of time >
either before/after the competition and do some sightseeing, so I do >
see > more of the city than just the competition venue. Also, there are
> places > that I've visited for cubing events that I would not yet
have been to > otherwise. > > What about everyone else? Are there new
cities/countries that you have > visited thanks to speedcubing? :) > >
Jasmine > http://speedcuber.blogspot.com > > > On Fri, 03 Feb 2006
13:59:13 -0000, "a_ooms75" > <no_reply@yahoogroups.com>
said: >> >> You can get the torrent here for all torclients: >>
[1]http://puzzlingaddiction.com/WC2005%20FINAL.htm >> right click target
save as >> rename WC2005 FINAL.mov >> to WC2005 FINAL.mov.torrent >>
good luck >> very cool vid Andy many tnx >> greets Alexander > > -- >
http://www.fastmail.fm - Choose from over 50 domains or use your own > >
> > > Yahoo! Groups Links > > > > > >
1381. BLD with normal system From: Pedro <pedrosino1@...> To: Lista Speed Cubing
<speedsolvingrubikscube@yahoogroups.com> Date: Sun, 5 Feb 2006 12:33:09 +0000 (GMT)
Hi I was wondering how are the rules for this category... the judge
gives me the scrambled cube...and... can I make moves on it? can I use
other cubes? can I write my solution? what can I do? hehe Pedro
--------------------------------- Yahoo! doce lar. Faça do Yahoo! sua
homepage. [Non-text portions of this message have been removed]
1382. Re: BLD with normal system From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Feb 2006 13:12:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Hi > > I was wondering how are the rules for this category...
> the judge gives me the scrambled cube...and... > can I make moves on
it? Yes. But then you're disqualified. > can I use other cubes?
I'd guess yes. But you're obviously not allowed to twist them.
> can I write my solution? Yes. Inside your head only, though. > what
can I do? hehe Stare at the cube. Cheers! Stefan
1383. Re: [Speed cubing group] Re: BLD with normal system From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 5 Feb 2006 13:37:18 +0000 (GMT)
Oh, good...now I'm much more motivated...:P I'll try this
someday...when I have 5 or 6 straight free hours... Pedro Stefan
Pochmann <pochmann@...> escreveu: --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Hi > > I was wondering how are the rules for this category... > the
judge gives me the scrambled cube...and... > can I make moves on it?
Yes. But then you're disqualified. > can I use other cubes?
I'd guess yes. But you're obviously not allowed to twist them.
> can I write my solution? Yes. Inside your head only, though. > what
can I do? hehe Stare at the cube. Cheers! Stefan SPONSORED LINKS Jigsaw
puzzle game Free puzzle inlay games Educational game and puzzle Word
puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
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agora! [Non-text portions of this message have been removed]
1384. Re: Lucky or not? :) From: "ericdstalter" <ericdstalter@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Feb 2006 18:08:54 -0000
realized later that I wrote it down wrong...try this one L U2 R2 U'
F' L' F U2 L U2 L U2 L U' L' y R2 D R' U2 R
D' R' U2 R' F2 U M U2 M'U F2 U --- In
speedsolvingrubikscube@yahoogroups.com, "ericdstalter"
<ericdstalter@...> wrote: > > I looked at this scramble to see fewest
moves, I am still relatively > a new speedcuber, so I know there is
probably a better solution. *I > do Petrus F2L, then OLL/PLL* > > Here
is my 32 move solution, my average solution is about 55moves > > L U2 R2
U' F' L' F U2 L U2 L U2 L U' L' y R2 D R'
U2 R D' R' U2 R' U > L2 U y' M U2 M' U F2 > > >
--- In speedsolvingrubikscube@yahoogroups.com, "ericdstalter"
> <ericdstalter@> wrote: > > > > After doing that scramble I got a
31.83s solve, my second attempt > > was a 28.33(kinda a new PB -but it
was the second solve on the > same > > scramble,don't really count)
> > > > My 2x2x3 block was 5 moves [x L F2 L2 R2 F2], I could not >
remember > > the rest of my solve. > > > > Great scramble > > > > ERic >
> > > --- In speedsolvingrubikscube@yahoogroups.com, teemu_tiinanen > >
<no_reply@> wrote: > > > > > > Let me first tell something about
myself: my best average of 10 > is > > > slightly under 25 secs, my best
single solve without luck is > 17.84 > > and > > > my best lucky solve
is around 15 secs. Anyway, today I had this > > awesome > > > scramble
generated by JNetCube: U' D B2 D' B2 D' F2 D2 B2 F'
L' > R > > U' F' > > > R' U R' L U B' R2 B
F L2 F2, and I managed to solve it in 11.41 > > secs! > > > The
reconstructed solve is: double x-cross: L U2 R2 U L2, 3rd > > pair: U2 >
> > y' R U R' U R U' R', 4th pair: L' U'
L, OLL: F R U' R' U' R U R' > > F', > > > PLL:
y2 R2 U'R' U' R U R U R U' R. I think this
isn't > technically > > a > > > lucky solve, but do you find the
F2L too lucky, even though I > saw > > the > > > double x-cross during
the inspection time? I managed to take > this > > on > > > video with my
digital camera, since I tape most of my solves > just > > in > > > case
I make a new record. Here is the video: > > >
http://koti.mbnet.fi/~stini/TT_11.41.avi > > > > > > However, try that
scramble :) > > > > > >
1385. Letterman: apparently people are idiots From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 5 Feb 2006 10:30:16 -0800 (PST)
I assumed that ANYBODY who saw the ridiculous fat white guy who claimed
to be "Leyan Lo" (an interesting name for a white guy, i would
say) would recognize that it was an amusing spoof... is it possible for
a person who can solve the cube in 11.13 seconds (whether it had a PLL
skip or not :) to be "unable" to solve the cube? lol I was
talking to some people today, when they saw me cubing, and they were
asking me if I knew about this guy who just set the world record. I did
know. Then they said "he hasn't been able to do it on TV
though". And I explained to them that they're right, b/c from
what I've heard he got an easy scramble, usually it takes him like
15 seconds.. and they're like "no he hasn't been able to
do it at all yet". Then I realized that they actually thought the
spoof was real. Wow. -David --------------------------------- Yahoo!
Mail - Helps protect you from nasty viruses. [Non-text portions of this
message have been removed]
1386. Re: [Speed cubing group] Letterman: apparently people are
idiots From: Chris Hunt <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 5 Feb 2006 10:41:34 -0800
I've had several people tell me about 'Leyan Lo' and how
he can't actually solve the cube. Letterman always introduces him
as the real thing and never says otherwise, it makes sense that people
would believe him. People who don't know anything about cubing just
assume what Letterman is saying is accurate. I think Letterman is the
real idiot. -Chris On 2/5/06, David Pritts <ladartfrog@...> wrote: >
> I assumed that ANYBODY who saw the ridiculous fat white guy who
claimed to > be "Leyan Lo" (an interesting name for a white
guy, i would say) would > recognize that it was an amusing spoof... is
it possible for a person who > can solve the cube in 11.13 seconds
(whether it had a PLL skip or not :) > to be "unable" to solve
the cube? > > lol > > I was talking to some people today, when they saw
me cubing, and they > were asking me if I knew about this guy who just
set the world record. I did > know. Then they said "he hasn't
been able to do it on TV though". And I > explained to them that
they're right, b/c from what I've heard he got an > easy
scramble, usually it takes him like 15 seconds.. and they're like
"no > he hasn't been able to do it at all yet". > > Then
I realized that they actually thought the spoof was real. > > Wow. > >
-David > > > --------------------------------- > Yahoo! Mail - Helps
protect you from nasty viruses. > > [Non-text portions of this message
have been removed] > > > > > Yahoo! Groups Links > > > > > > > [Non-text
portions of this message have been removed]
1387. Re: [Speed cubing group] Letterman: apparently people are
idiots From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Feb 2006 18:58:02 +0000
I saw the clip too and thought it was pretty stupid. I didn't think
it was the least bit funny either. And when watching the guy, he
OBVIOUSLY had no idea what he was doing (well, it was obvious to all of
us anyway!). He'd do one twist, then undo it, then repeat several
times, then find another move, then undo it, then repeat that one
several times. It was SO lame. It would have looked less unrealistic if
he'd just randomly scrambled the cube! Jasmine
http://speedcuber.blogspot.com On Sun, 5 Feb 2006 10:30:16 -0800 (PST),
"David Pritts" <ladartfrog@...> said: > > I assumed that
ANYBODY who saw the ridiculous fat white guy who > claimed to be
"Leyan Lo" (an interesting name for a white guy, i > would
say) would recognize that it was an amusing spoof... is it > possible
for a person who can solve the cube in 11.13 seconds > (whether it had a
PLL skip or not :) to be "unable" to solve the > cube? > > lol
> > I was talking to some people today, when they saw me cubing, > and
they were asking me if I knew about this guy who just set > the world
record. I did know. Then they said "he hasn't been > able to
do it on TV though". And I explained to them that > they're
right, b/c from what I've heard he got an easy scramble, > usually
it takes him like 15 seconds.. and they're like "no he >
hasn't been able to do it at all yet". > > Then I realized
that they actually thought the spoof was real. > > Wow. > > -David > >
--------------------------------- > Yahoo! Mail - Helps protect you from
nasty viruses. > [Non-text portions of this message have been removed] >
> SPONSORED LINKS > > [1]Jigsaw puzzle game [2]Free puzzle inlay games
[3]Educational > game and puzzle > [4]Word puzzle game [5]Kid puzzle
game [6]Puzzle games >
___________________________________________________________ > > YAHOO!
GROUPS LINKS > > * Visit your group
"[7]speedsolvingrubikscube" on the web. > > * To unsubscribe
from this group, send an email to: >
[8]speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the [9]Yahoo! Terms > of Service. >
___________________________________________________________ > >
References > > 1. >
http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw
> 2. >
http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw
> 3. >
http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ
> 4. >
http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg
> 5. >
http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ
> 6. >
http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA
> 7. http://groups.yahoo.com/group/speedsolvingrubikscube > 8. >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe
> 9. http://docs.yahoo.com/info/terms/ -- http://www.fastmail.fm - A
fast, anti-spam email service.
1388. (off-topic) BATG = rigged? From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 5 Feb 2006 11:36:04 -0800 (PST)
First let me say that i love the show, and although I have *never*
really watched TV before, I have now seen every episode of this.
However.. Perhaps other people have noticed some of the same things,
maybe everyone will disagree with me... I don't know. But, here are
a few of my observations which suggest (to me) that the show is (to some
degree) scripted/rigged/NOT-real. 1) The "Asides" with the
camera -- several times per episode, there will be a clip of one of the
contestants alone in a room just talking to the camera. In these
sessions, they have said things about how they don't like their
partner, or they hate another contestant, etc. If the show were for
real, nobody would say anything about another person that they
didn't want the other person to know, beacuse the other person
would find out about it. The only way to get around this is if everyone
was completely isolated from the outside world, which obviously
isn't true since, for example, Tyson was able to respond to his
email, and (if i remember correctly) attend the Caltech cubing
tournament which was during the BATG season. 2) Too dumb -- perhaps I
have a skewed perspective, but I don't think that, for example,
ANYBODY in the US doesn't know who John Kerry is. Maybe I'm
completely wrong here, but I found that to be entirely too unrealistic.
The same goes for plenty of other questions, etc. Remember that some of
the girls have attended college. Perhaps it's not the ivy league,
but anyone college student would know way more than some of those girls
are portrayed as knowing. The same goes for some of the things the guys
do. Example: If trying to impress females with your decorating
abilities, would anyone actually write "in blood" on the wall?
ehh not likely. 3) Chris incident -- kinda the same as my first reason,
but if the show was for real, would anyone actually say "No I
don't like my beauty". Furthremore, he lies about it.. he
tells her he was trying to flatter the other girl.. BUT, then he tells
the camera in private that he just "forgot about the hidden
camera" or whatever. If the show was for real, I don't think
he would have said what he said, and I don't think he would have
gone out and admitted to lying about it to Tristin. 4) Camerawork/timing
etc -- All of the timing etc is perfect, strange for a reality show.
Example: on the first episode (or the second one, whcihever it was) when
they did the competition to "get to change around any 2
teams"... They had everyone on the stairs as Chris was going to
announce who they had chosen. "The first team that we picked... was
us" <Commercial break right away>. Every commercial break is
preceded by a dramatic moment, and there are the same number of dramatic
moments in each episode, and they occur in regular increments. Perhaps
this is stupid, beacuse I suppose they obviously film a lot more than
actually gets onto the show, and consequently perfect timing etc could
be achieved by good editing, but to me it still seems like everyhting
works out too perfectly in this respect. 5) Nobody would ever be as big
an asshole as Chris was. Seriously. It makes the show more exciting when
there's a badguy.. how would the people who screened the show know
that he would end up being such a loser? These are just a few of the
things I noticed. I'm sure when I watch the show this week
I'll be reminded of other things. I'm sure you will too, if
you look for them. Anyways, perhaps I'm wrong, but it just seems to
me that it's not real. Or, maybe i'm right and i'm the
last person to know this? Sorry for rambling on for so long.. lol David
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com [Non-text portions of this message have been
removed]
Since when has any "reality TV" been real? -James Stuber _____
From: speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of David
Pritts Sent: Sunday, February 05, 2006 11:36 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
(off-topic) BATG = rigged? First let me say that i love the show, and
although I have *never* really watched TV before, I have now seen every
episode of this. However.. Perhaps other people have noticed some of the
same things, maybe everyone will disagree with me... I don't know.
But, here are a few of my observations which suggest (to me) that the
show is (to some degree) scripted/rigged/NOT-real. 1) The
"Asides" with the camera -- several times per episode, there
will be a clip of one of the contestants alone in a room just talking to
the camera. In these sessions, they have said things about how they
don't like their partner, or they hate another contestant, etc. If
the show were for real, nobody would say anything about another person
that they didn't want the other person to know, beacuse the other
person would find out about it. The only way to get around this is if
everyone was completely isolated from the outside world, which obviously
isn't true since, for example, Tyson was able to respond to his
email, and (if i remember correctly) attend the Caltech cubing
tournament which was during the BATG season. 2) Too dumb -- perhaps I
have a skewed perspective, but I don't think that, for example,
ANYBODY in the US doesn't know who John Kerry is. Maybe I'm
completely wrong here, but I found that to be entirely too unrealistic.
The same goes for plenty of other questions, etc. Remember that some of
the girls have attended college. Perhaps it's not the ivy league,
but anyone college student would know way more than some of those girls
are portrayed as knowing. The same goes for some of the things the guys
do. Example: If trying to impress females with your decorating
abilities, would anyone actually write "in blood" on the wall?
ehh not likely. 3) Chris incident -- kinda the same as my first reason,
but if the show was for real, would anyone actually say "No I
don't like my beauty". Furthremore, he lies about it.. he
tells her he was trying to flatter the other girl.. BUT, then he tells
the camera in private that he just "forgot about the hidden
camera" or whatever. If the show was for real, I don't think
he would have said what he said, and I don't think he would have
gone out and admitted to lying about it to Tristin. 4) Camerawork/timing
etc -- All of the timing etc is perfect, strange for a reality show.
Example: on the first episode (or the second one, whcihever it was) when
they did the competition to "get to change around any 2
teams"... They had everyone on the stairs as Chris was going to
announce who they had chosen. "The first team that we picked... was
us" <Commercial break right away>. Every commercial break is
preceded by a dramatic moment, and there are the same number of dramatic
moments in each episode, and they occur in regular increments. Perhaps
this is stupid, beacuse I suppose they obviously film a lot more than
actually gets onto the show, and consequently perfect timing etc could
be achieved by good editing, but to me it still seems like everyhting
works out too perfectly in this respect. 5) Nobody would ever be as big
an asshole as Chris was. Seriously. It makes the show more exciting when
there's a badguy.. how would the people who screened the show know
that he would end up being such a loser? These are just a few of the
things I noticed. I'm sure when I watch the show this week
I'll be reminded of other things. I'm sure you will too, if
you look for them. Anyways, perhaps I'm wrong, but it just seems to
me that it's not real. Or, maybe i'm right and i'm the
last person to know this? Sorry for rambling on for so long.. lol David
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
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1390. Re: [Speed cubing group] (off-topic) BATG = rigged? From: Chris Hunt <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 5 Feb 2006 12:01:24 -0800
Well, 1) This show was filmed waaaaay before you are actually seeing it
on TV. It is not live and has undergone significant editing before it
has aired on your television. The individual interviews are just that,
individual, and anything said in there is not played back to the other
members in the house. This is typical of a reality show. People's
comments will remain private unless those people decide to tell other
members in the house. 2) There are many stupid people in the world and
I'm sure the casting process involved finding some not-as-bright
girls to put on the show. The guys are suppose to be smart and the girls
are suppose to be beautiful... 3) I don't find it hard to believe
at all. Chris is a jerk and that's that. 4) When you have a camera
on you for almost 24 hours a day, you'd be surprised how much
footage can be recorded. Just like any show, the footage will be edited
and formatted for a 30-60 minute block of time for tv episodes. Editing
is easy and necessary. Moments of climax are always placed before a
commercial break so that viewers will continue to watch the show. 5)
From what I understand, there was a fairly strong interview process.
Chris would obviously be a good guy to have on the show because he makes
it interesting and creates 'drama'. People like to watch that
stuff. Obviosiosly any edited show will not reflect exactly what
happened... but I highly doubt any of the people's reactions or
comments are scripted. -Chris On 2/5/06, David Pritts
<ladartfrog@...> wrote: > > First let me say that i love the show,
and although I have *never* really > watched TV before, I have now seen
every episode of this. However.. > > Perhaps other people have noticed
some of the same things, maybe > everyone will disagree with me... I
don't know. But, here are a few of my > observations which suggest
(to me) that the show is (to some degree) > scripted/rigged/NOT-real. >
> 1) The "Asides" with the camera -- several times per
episode, there will > be a clip of one of the contestants alone in a
room just talking to the > camera. In these sessions, they have said
things about how they don't like > their partner, or they hate
another contestant, etc. If the show were for > real, nobody would say
anything about another person that they didn't want > the other
person to know, beacuse the other person would find out about it. > The
only way to get around this is if everyone was completely isolated from
> the outside world, which obviously isn't true since, for example,
Tyson was > able to respond to his email, and (if i remember correctly)
attend the > Caltech cubing tournament which was during the BATG season.
> > 2) Too dumb -- perhaps I have a skewed perspective, but I don't
think > that, for example, ANYBODY in the US doesn't know who John
Kerry is. Maybe > I'm completely wrong here, but I found that to be
entirely too unrealistic. > The same goes for plenty of other questions,
etc. Remember that some of the > girls have attended college. Perhaps
it's not the ivy league, but anyone > college student would know
way more than some of those girls are portrayed > as knowing. The same
goes for some of the things the guys do. Example: If > trying to impress
females with your decorating abilities, would anyone > actually write
"in blood" on the wall? ehh not likely. > > 3) Chris incident
-- kinda the same as my first reason, but if the show > was for real,
would anyone actually say "No I don't like my beauty". >
Furthremore, he lies about it.. he tells her he was trying to flatter
the > other girl.. BUT, then he tells the camera in private that he just
"forgot > about the hidden camera" or whatever. If the show
was for real, I don't > think he would have said what he said, and
I don't think he would have gone > out and admitted to lying about
it to Tristin. > > 4) Camerawork/timing etc -- All of the timing etc is
perfect, strange > for a reality show. Example: on the first episode (or
the second one, > whcihever it was) when they did the competition to
"get to change around any > 2 teams"... They had everyone on
the stairs as Chris was going to announce > who they had chosen.
"The first team that we picked... was us" <Commercial >
break right away>. Every commercial break is preceded by a dramatic
moment, > and there are the same number of dramatic moments in each
episode, and they > occur in regular increments. Perhaps this is stupid,
beacuse I suppose they > obviously film a lot more than actually gets
onto the show, and consequently > perfect timing etc could be achieved
by good editing, but to me it still > seems like everyhting works out
too perfectly in this respect. > > 5) Nobody would ever be as big an
asshole as Chris was. Seriously. It > makes the show more exciting when
there's a badguy.. how would the people > who screened the show
know that he would end up being such a loser? > > These are just a few
of the things I noticed. I'm sure when I watch the > show this week
I'll be reminded of other things. I'm sure you will too, if >
you look for them. > > Anyways, perhaps I'm wrong, but it just
seems to me that it's not real. > Or, maybe i'm right and
i'm the last person to know this? > > Sorry for rambling on for so
long.. lol > > David > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com > > [Non-text portions of this message have been
removed] > > > > > Yahoo! Groups Links > > > > > > > [Non-text portions
of this message have been removed]
1391. Re: [Speed cubing group] Letterman: apparently people are
idiots From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 5 Feb 2006 12:01:54 -0800
Leyan has been getting e-mail from random people who don't realize
that the fat white guy was indeed, not Leyan Lo. Legally, I don't
think there's anything that can be done. I would have thought that
people watching TV weren't that stupid, but apparently something as
obvious as that to us is completely missed by the general public. If we
could scare them somehow by threatening to sue, it would be a shot in
the dark, but maybe they could get some compensation from it? I think
suing them would cost more, and probably wouldn't fly because
technically, I don't think they broke any laws, but I'm not
sure. Tyson Mao MSC #631 California Institute of Technology On Feb 5,
2006, at 10:58 AM, Jasmine Lee wrote: > I saw the clip too and thought
it was pretty stupid. I didn't think it > was the least bit funny
either. And when watching the guy, he OBVIOUSLY > had no idea what he
was doing (well, it was obvious to all of us > anyway!). He'd do
one twist, then undo it, then repeat several times, > then find another
move, then undo it, then repeat that one several > times. It was SO
lame. It would have looked less unrealistic if he'd > just randomly
scrambled the cube! > > Jasmine > http://speedcuber.blogspot.com > > >
On Sun, 5 Feb 2006 10:30:16 -0800 (PST), "David Pritts" >
<ladartfrog@...> said: >> >> I assumed that ANYBODY who saw the
ridiculous fat white guy who >> claimed to be "Leyan Lo" (an
interesting name for a white guy, i >> would say) would recognize that
it was an amusing spoof... is it >> possible for a person who can solve
the cube in 11.13 seconds >> (whether it had a PLL skip or not :) to be
"unable" to solve the >> cube? >> >> lol >> >> I was talking
to some people today, when they saw me cubing, >> and they were asking
me if I knew about this guy who just set >> the world record. I did
know. Then they said "he hasn't been >> able to do it on TV
though". And I explained to them that >> they're right, b/c
from what I've heard he got an easy scramble, >> usually it takes
him like 15 seconds.. and they're like "no he >> hasn't
been able to do it at all yet". >> >> Then I realized that they
actually thought the spoof was real. >> >> Wow. >> >> -David >> >>
--------------------------------- >> Yahoo! Mail - Helps protect you
from nasty viruses. >> [Non-text portions of this message have been
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GROUPS LINKS >> >> * Visit your group
"[7]speedsolvingrubikscube" on the web. >> >> * To unsubscribe
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[8]speedsolvingrubikscube-unsubscribe@yahoogroups.com >> >> * Your use
of Yahoo! Groups is subject to the [9]Yahoo! Terms >> of Service. >>
___________________________________________________________ >> >>
References >> >> 1. >> http://groups.yahoo.com/gads? >>
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>> 6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA >>
7. http://groups.yahoo.com/group/speedsolvingrubikscube >> 8. >>
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? >>
subject=Unsubscribe >> 9. http://docs.yahoo.com/info/terms/ > > -- >
http://www.fastmail.fm - A fast, anti-spam email service. > > > > >
Yahoo! Groups Links > > > > > >
1392. Re: [Speed cubing group] Letterman: apparently people are
idiots From: Chris Hunt <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 5 Feb 2006 12:08:15 -0800
Any law students at Caltech? :) -Chris On 2/5/06, Tyson Mao
<tmao@...> wrote: > I don't think they broke any laws, but
I'm not sure. > > Tyson Mao > MSC #631 > California Institute of
Technology > [Non-text portions of this message have been removed]
1393. Re: [Speed cubing group] (off-topic) BATG = rigged? From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 5 Feb 2006 12:09:53 -0800
Thanks Chris, Yeah... I don't really want to respond to this one in
public. I don't want some private investigator named Simone
deSimone coming up behind me and capping a bullet in my head. I know
Brandon would be scared too. Well, not really, but still... I'll
just say that everything was honest, and I'm actually kind of tired
of answering this question. You might as well go and doubt the
authenticity of my blindfold solves while you're at it, but at the
end of the day, I know I can solve the cube blindfolded, and I know I
can do it in under 2-minutes. The show is honest, it was not rigged.
Tyson Mao MSC #631 California Institute of Technology On Feb 5, 2006, at
12:01 PM, Chris Hunt wrote: > Well, > > 1) This show was filmed waaaaay
before you are actually seeing it on > TV. It > is not live and has
undergone significant editing before it has aired > on > your
television. The individual interviews are just that, individual, > and >
anything said in there is not played back to the other members in the >
house. > This is typical of a reality show. People's comments will
remain > private > unless those people decide to tell other members in
the house. > > 2) There are many stupid people in the world and I'm
sure the casting > process involved finding some not-as-bright girls to
put on the show. > The > guys are suppose to be smart and the girls are
suppose to be > beautiful... > > 3) I don't find it hard to believe
at all. Chris is a jerk and that's > that. > > 4) When you have a
camera on you for almost 24 hours a day, you'd be > surprised how
much footage can be recorded. Just like any show, the > footage > will
be edited and formatted for a 30-60 minute block of time for tv >
episodes. Editing is easy and necessary. Moments of climax are always >
placed > before a commercial break so that viewers will continue to
watch the > show. > > 5) From what I understand, there was a fairly
strong interview process. > Chris would obviously be a good guy to have
on the show because he > makes it > interesting and creates
'drama'. People like to watch that stuff. > > > Obviosiosly
any edited show will not reflect exactly what happened... > but I >
highly doubt any of the people's reactions or comments are
scripted. > > > -Chris > > On 2/5/06, David Pritts <ladartfrog@...>
wrote: >> >> First let me say that i love the show, and although I have
*never* >> really >> watched TV before, I have now seen every episode of
this. However.. >> >> Perhaps other people have noticed some of the same
things, maybe >> everyone will disagree with me... I don't know.
But, here are a few >> of my >> observations which suggest (to me) that
the show is (to some degree) >> scripted/rigged/NOT-real. >> >> 1) The
"Asides" with the camera -- several times per episode, there
>> will >> be a clip of one of the contestants alone in a room just
talking to >> the >> camera. In these sessions, they have said things
about how they don't >> like >> their partner, or they hate another
contestant, etc. If the show were >> for >> real, nobody would say
anything about another person that they didn't >> want >> the other
person to know, beacuse the other person would find out >> about it. >>
The only way to get around this is if everyone was completely >>
isolated from >> the outside world, which obviously isn't true
since, for example, >> Tyson was >> able to respond to his email, and
(if i remember correctly) attend the >> Caltech cubing tournament which
was during the BATG season. >> >> 2) Too dumb -- perhaps I have a skewed
perspective, but I don't >> think >> that, for example, ANYBODY in
the US doesn't know who John Kerry is. >> Maybe >> I'm
completely wrong here, but I found that to be entirely too >>
unrealistic. >> The same goes for plenty of other questions, etc.
Remember that some >> of the >> girls have attended college. Perhaps
it's not the ivy league, but >> anyone >> college student would
know way more than some of those girls are >> portrayed >> as knowing.
The same goes for some of the things the guys do. >> Example: If >>
trying to impress females with your decorating abilities, would anyone
>> actually write "in blood" on the wall? ehh not likely. >>
>> 3) Chris incident -- kinda the same as my first reason, but if the >>
show >> was for real, would anyone actually say "No I don't
like my beauty". >> Furthremore, he lies about it.. he tells her he
was trying to flatter >> the >> other girl.. BUT, then he tells the
camera in private that he just >> "forgot >> about the hidden
camera" or whatever. If the show was for real, I >> don't >>
think he would have said what he said, and I don't think he would
>> have gone >> out and admitted to lying about it to Tristin. >> >> 4)
Camerawork/timing etc -- All of the timing etc is perfect, >> strange >>
for a reality show. Example: on the first episode (or the second one, >>
whcihever it was) when they did the competition to "get to change
>> around any >> 2 teams"... They had everyone on the stairs as
Chris was going to >> announce >> who they had chosen. "The first
team that we picked... was us" >> <Commercial >> break right
away>. Every commercial break is preceded by a dramatic >> moment, >>
and there are the same number of dramatic moments in each episode, >>
and they >> occur in regular increments. Perhaps this is stupid, beacuse
I >> suppose they >> obviously film a lot more than actually gets onto
the show, and >> consequently >> perfect timing etc could be achieved by
good editing, but to me it >> still >> seems like everyhting works out
too perfectly in this respect. >> >> 5) Nobody would ever be as big an
asshole as Chris was. Seriously. >> It >> makes the show more exciting
when there's a badguy.. how would the >> people >> who screened the
show know that he would end up being such a loser? >> >> These are just
a few of the things I noticed. I'm sure when I watch >> the >> show
this week I'll be reminded of other things. I'm sure you will
>> too, if >> you look for them. >> >> Anyways, perhaps I'm wrong,
but it just seems to me that it's not >> real. >> Or, maybe
i'm right and i'm the last person to know this? >> >> Sorry
for rambling on for so long.. lol >> >> David >> >>
__________________________________________________ >> Do You Yahoo!? >>
Tired of spam? Yahoo! Mail has the best spam protection around >>
http://mail.yahoo.com >> >> [Non-text portions of this message have been
removed] >> >> >> >> >> Yahoo! Groups Links >> >> >> >> >> >> >> > > >
[Non-text portions of this message have been removed] > > > > > Yahoo!
Groups Links > > > > > >
1394. Re: [Speed cubing group] (off-topic) BATG = rigged? From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 5 Feb 2006 12:50:26 -0800 (PST)
I did not know that all of the filming happened a long time ago. This
explains a lot. And I guess you're right, I wouldn't have
thought anyone was stupid enough to think that Leyan Lo is a fat white
guy who can't solve a barely scrambled cube... hmm. Thanks. David
Tyson Mao <tmao@...> wrote: Thanks Chris, Yeah... I don't really
want to respond to this one in public. I don't want some private
investigator named Simone deSimone coming up behind me and capping a
bullet in my head. I know Brandon would be scared too. Well, not really,
but still... I'll just say that everything was honest, and I'm
actually kind of tired of answering this question. You might as well go
and doubt the authenticity of my blindfold solves while you're at
it, but at the end of the day, I know I can solve the cube blindfolded,
and I know I can do it in under 2-minutes. The show is honest, it was
not rigged. Tyson Mao MSC #631 California Institute of Technology On Feb
5, 2006, at 12:01 PM, Chris Hunt wrote: > Well, > > 1) This show was
filmed waaaaay before you are actually seeing it on > TV. It > is not
live and has undergone significant editing before it has aired > on >
your television. The individual interviews are just that, individual, >
and > anything said in there is not played back to the other members in
the > house. > This is typical of a reality show. People's comments
will remain > private > unless those people decide to tell other members
in the house. > > 2) There are many stupid people in the world and
I'm sure the casting > process involved finding some not-as-bright
girls to put on the show. > The > guys are suppose to be smart and the
girls are suppose to be > beautiful... > > 3) I don't find it hard
to believe at all. Chris is a jerk and that's > that. > > 4) When
you have a camera on you for almost 24 hours a day, you'd be >
surprised how much footage can be recorded. Just like any show, the >
footage > will be edited and formatted for a 30-60 minute block of time
for tv > episodes. Editing is easy and necessary. Moments of climax are
always > placed > before a commercial break so that viewers will
continue to watch the > show. > > 5) From what I understand, there was a
fairly strong interview process. > Chris would obviously be a good guy
to have on the show because he > makes it > interesting and creates
'drama'. People like to watch that stuff. > > > Obviosiosly
any edited show will not reflect exactly what happened... > but I >
highly doubt any of the people's reactions or comments are
scripted. > > > -Chris > > On 2/5/06, David Pritts <ladartfrog@...>
wrote: >> >> First let me say that i love the show, and although I have
*never* >> really >> watched TV before, I have now seen every episode of
this. However.. >> >> Perhaps other people have noticed some of the same
things, maybe >> everyone will disagree with me... I don't know.
But, here are a few >> of my >> observations which suggest (to me) that
the show is (to some degree) >> scripted/rigged/NOT-real. >> >> 1) The
"Asides" with the camera -- several times per episode, there
>> will >> be a clip of one of the contestants alone in a room just
talking to >> the >> camera. In these sessions, they have said things
about how they don't >> like >> their partner, or they hate another
contestant, etc. If the show were >> for >> real, nobody would say
anything about another person that they didn't >> want >> the other
person to know, beacuse the other person would find out >> about it. >>
The only way to get around this is if everyone was completely >>
isolated from >> the outside world, which obviously isn't true
since, for example, >> Tyson was >> able to respond to his email, and
(if i remember correctly) attend the >> Caltech cubing tournament which
was during the BATG season. >> >> 2) Too dumb -- perhaps I have a skewed
perspective, but I don't >> think >> that, for example, ANYBODY in
the US doesn't know who John Kerry is. >> Maybe >> I'm
completely wrong here, but I found that to be entirely too >>
unrealistic. >> The same goes for plenty of other questions, etc.
Remember that some >> of the >> girls have attended college. Perhaps
it's not the ivy league, but >> anyone >> college student would
know way more than some of those girls are >> portrayed >> as knowing.
The same goes for some of the things the guys do. >> Example: If >>
trying to impress females with your decorating abilities, would anyone
>> actually write "in blood" on the wall? ehh not likely. >>
>> 3) Chris incident -- kinda the same as my first reason, but if the >>
show >> was for real, would anyone actually say "No I don't
like my beauty". >> Furthremore, he lies about it.. he tells her he
was trying to flatter >> the >> other girl.. BUT, then he tells the
camera in private that he just >> "forgot >> about the hidden
camera" or whatever. If the show was for real, I >> don't >>
think he would have said what he said, and I don't think he would
>> have gone >> out and admitted to lying about it to Tristin. >> >> 4)
Camerawork/timing etc -- All of the timing etc is perfect, >> strange >>
for a reality show. Example: on the first episode (or the second one, >>
whcihever it was) when they did the competition to "get to change
>> around any >> 2 teams"... They had everyone on the stairs as
Chris was going to >> announce >> who they had chosen. "The first
team that we picked... was us" >> <Commercial >> break right
away>. Every commercial break is preceded by a dramatic >> moment, >>
and there are the same number of dramatic moments in each episode, >>
and they >> occur in regular increments. Perhaps this is stupid, beacuse
I >> suppose they >> obviously film a lot more than actually gets onto
the show, and >> consequently >> perfect timing etc could be achieved by
good editing, but to me it >> still >> seems like everyhting works out
too perfectly in this respect. >> >> 5) Nobody would ever be as big an
asshole as Chris was. Seriously. >> It >> makes the show more exciting
when there's a badguy.. how would the >> people >> who screened the
show know that he would end up being such a loser? >> >> These are just
a few of the things I noticed. I'm sure when I watch >> the >> show
this week I'll be reminded of other things. I'm sure you will
>> too, if >> you look for them. >> >> Anyways, perhaps I'm wrong,
but it just seems to me that it's not >> real. >> Or, maybe
i'm right and i'm the last person to know this? >> >> Sorry
for rambling on for so long.. lol >> >> David >> >>
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[Non-text portions of this message have been removed] > > > > > Yahoo!
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1395. New 24-hour marathon UWR... From: "timbreynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Feb 2006 20:54:20 -0000
Speedcubing.com lists the new unofficial world record for most cubes
solved in 24 hours as 2297, set by Thomas Watiotienne and Cyrille Cornu.
This is listed as more than Jess Bonde's 2000. But wait...if two
people are solving, they each only solved 1148.5, which is substantially
lower than Jess Bonde's record. Am I missing something? Tim
1396. Re: [Speed cubing group] (off-topic) BATG = rigged? From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 5 Feb 2006 13:00:09 -0800
On Feb 5, 2006, at 11:36, David Pritts wrote: > First let me say that i
love the show, and although I have *never* > really watched TV before, I
have now seen every episode of this. Amazing. A TV virgin! Maybe we
should have The Talk... Reality shows are heavily edited. They have
hundreds of hours of footage for each episode that they cut down to 45
minutes. The goal of the editing is not to report as truthfully as
possible what happened that day, but to make an as entertaining as
possible show. This includes directly lying about events, as well as
implying events and motivations that didn't exist. The contestants
typically sign away any rights to complain about things like this when
they take the job. However, they are typically not faked in a scripted
way. That's much too hard to to, and you need real talented actors
and scriptwriters to make that work. Part of the motivation for all the
"reality" TV getting shown is that it's very expensive to
hire that level of acting and writing talent. > 1) The
"Asides" with the camera This is very standard. Everyone knows
these confessions could end up in the final show. But that's long
after they've left the mansion. > > The only way to get around this
is if everyone was completely > isolated from the outside world, which
obviously isn't true since, > for example, Tyson was able to
respond to his email, and (if i > remember correctly) attend the Caltech
cubing tournament which was > during the BATG season. The way they did
this was they recorded it all in October. > 2) Too dumb -- perhaps I
have a skewed perspective, but I don't > think that, for example,
ANYBODY in the US doesn't know who John > Kerry is. Yes, you do
need to get out more. These people are very much out there. It's
not so much an issue of being dumb (though that helps) as of not being
interested. You know, a lot of people would take your questions here and
wonder if anyone could really be that uninformed about reality TV to not
know it was all prerecorded. The reason you didn't know is not that
you're stupid, you just weren't keeping up with this field. >
4) Camerawork/timing etc -- All of the timing etc is perfect, > strange
for a reality show. Well, it's edited over several months by pros.
Of course it's gonna look good. > 5) Nobody would ever be as big an
asshole as Chris was. > Seriously. It makes the show more exciting when
there's a badguy.. > how would the people who screened the show
know that he would end > up being such a loser? They make him into an
asshole through editing. Maybe he really is that big a jerk, but if not,
they can very easily make him into one through selective editing.
It's standard reality show fare, you need to give the audience
someone to root for and against. - - - - - - - - - - - - "The power
of accurate observation is commonly called cynicism by those who have
not got it." -- George Bernard Shaw Lars Petrus - lars@...
http://lar5.com
1397. Re: [Speed cubing group] New 24-hour marathon UWR... From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 5 Feb 2006 22:10:12 +0100
Hi Tim Yeah, I am lazy, I didn't want to create yet another
category. Of course solving alone is much better! But wait, soon Jess
Bonde's record will be broken officially... Have fun, Ron -----
Original Message ----- From: timbreynolds To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, February 05, 2006
9:54 PM Subject: [Speed cubing group] New 24-hour marathon UWR...
Speedcubing.com lists the new unofficial world record for most cubes
solved in 24 hours as 2297, set by Thomas Watiotienne and Cyrille Cornu.
This is listed as more than Jess Bonde's 2000. But wait...if two
people are solving, they each only solved 1148.5, which is substantially
lower than Jess Bonde's record. Am I missing something? Tim
SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational
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1398. Repairing Pyraminx From: teemu_tiinanen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Feb 2006 21:23:53 -0000
My problem is that after the first pop with my Pyraminx one of the
bearings fell off and it didn't stay on its place anymore. After
that my Pyraminx has been extremely unstable and the pieces pop
constantly making it impossible to speedsolve. So I was wondering, does
anyone have any tips for repairing my Pyraminx and possibly making it
smooth for speedsolving? I really wouldn't like to buy a new one...
Thanks beforehand
1399. Re: [Speed cubing group] Letterman: apparently people are
idiots From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Feb 2006 22:32:32 +0100
What if that guy's name is really Leyan Lo ? Gilles. Chris Hunt a
�crit : > Any law students at Caltech? :) > > -Chris > > On 2/5/06,
Tyson Mao <tmao@...> wrote: > > >> I don't think they broke any
laws, but I'm not sure. >> >> Tyson Mao >> MSC #631 >> California
Institute of Technology >> >> > > > [Non-text portions of this message
have been removed] > > > > > Yahoo! Groups Links > > > > > > > >
1400. Re: [Speed cubing group] New 24-hour marathon UWR... From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Feb 2006 22:36:24 +0100
Hello Ron, When you say "officially", does this means that
there is going to be a special event for 24 hour solving in a
competition ? Gilles. Ron van Bruchem a �crit : > Hi Tim > > Yeah, I
am lazy, I didn't want to create yet another category. > > Of
course solving alone is much better! > But wait, soon Jess Bonde's
record will be broken officially... > > Have fun, > > Ron > > -----
Original Message ----- > From: timbreynolds > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, February 05, 2006
9:54 PM > Subject: [Speed cubing group] New 24-hour marathon UWR... > >
> Speedcubing.com lists the new unofficial world record for most cubes >
solved in 24 hours as 2297, set by Thomas Watiotienne and Cyrille >
Cornu. This is listed as more than Jess Bonde's 2000. But wait...if
> two people are solving, they each only solved 1148.5, which is >
substantially lower than Jess Bonde's record. Am I missing
something? > > Tim > > > > > > SPONSORED LINKS Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle > Word puzzle game Kid
puzzle game Puzzle games > > >
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"speedsolvingrubikscube" on the web. > > b.. To unsubscribe
from this group, send an email to: >
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Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
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Yahoo! Groups Links > > > > > > > >
1401. Re: [Speed cubing group] Repairing Pyraminx From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Feb 2006 22:37:02 +0100
Hello, What type of pyraminx is it ? Gilles. teemu_tiinanen a �crit :
> My problem is that after the first pop with my Pyraminx one of the >
bearings fell off and it didn't stay on its place anymore. After
that > my Pyraminx has been extremely unstable and the pieces pop
constantly > making it impossible to speedsolve. So I was wondering,
does anyone > have any tips for repairing my Pyraminx and possibly
making it smooth > for speedsolving? I really wouldn't like to buy
a new one... > > Thanks beforehand > > > > > > > > Yahoo! Groups Links >
> > > > > > >
1402. Re: (off-topic) BATG = rigged? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Feb 2006 21:50:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@...> wrote: > > 2) Too dumb -- perhaps I have a skewed
perspective, but I don't > think that, for example, ANYBODY in the
US doesn't know who John > Kerry is. What I found more scary was
the girl who didn't know Baghdad is the capitol of Iraq and
answered Afghanistan instead. Is that the common level of knowledge in
USA about what the USA are doing? Or is she just really ... uh ...
beautiful? Stefan
1403. Re: [Speed cubing group] Repairing Pyraminx From: teemu_tiinanen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Feb 2006 21:52:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Gilles van den Peereboom
<gillesvdp@...> wrote: > > Hello, > > What type of pyraminx is it ? >
> Gilles. It's a rather new standard Meffert's Pyraminx.
1404. Re: (off-topic) BATG = rigged? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Feb 2006 22:00:34 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...>
wrote: > > > 5) Nobody would ever be as big an asshole as Chris was. > >
They make him into an asshole through editing. Maybe he really is > that
big a jerk, but if not, they can very easily make him into one > through
selective editing. It's standard reality show fare, you need > to
give the audience someone to root for and against. Unless with
"editing" you mean they put words in his mouth, I kinda
disagree. Not just because of how he "interviewed" the other
teams in the first episode. But also because of his behaviour watching
his girl in the elimination room when Tyson was thrown out. He partied
with every correct answer of his girl and even said "sweet"
when Tyson's girl got something wrong. You may do that in private.
But not if Tyson is sitting right next to you. Unless you're a
jerk. Stefan
1405. Re: (off-topic) BATG = rigged? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Feb 2006 22:10:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@> > wrote:
> > > > > 5) Nobody would ever be as big an asshole as Chris was. > > >
> They make him into an asshole through editing. Maybe he really is > >
that big a jerk, but if not, they can very easily make him into one > >
through selective editing. It's standard reality show fare, you
need > > to give the audience someone to root for and against. > >
Unless with "editing" you mean they put words in his mouth, I
kinda > disagree. Not just because of how he "interviewed" the
other teams in > the first episode. But also because of his behaviour
watching his girl > in the elimination room when Tyson was thrown out.
He partied with > every correct answer of his girl and even said
"sweet" when Tyson's > girl got something wrong. You may
do that in private. But not if Tyson > is sitting right next to you.
Unless you're a jerk. > > Stefan > Ok, I just realized the
possibility that Chris actually said "sweet" at another point
of time, not as reaction to Thais' wrong answer. Would they do this
type of editing? At least they make it look like it's running
parallel by showing both the elimination room and the watching room in
parallel. Stefan
1406. Re: [Speed cubing group] Re: lube my cube From: matteo miller-nicolato <maltmn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 5 Feb 2006 17:02:10 -0800 (PST)
Ive tried that... and ive also tried just spraying every little corner
and face of the cube. it just sticks and doesnt turn very well...isnt
there anything i can do? of course, my cube is actually 2 different
cubes combined. i have the original 1980's corners and edges on the
25th aniversary conter mechanism. but thats besides the point. ---
goodxy2002 <goodxy2002@...> wrote: > Pop out an edge, spray some
silicone based lubricant > inside. put back > the edge. Turn the sides.
> > or... > > pop out all the pieces, group them in 4s, edges and >
corners and then > spray them. > > > > im too cool for y'all!!! i
am matteo arthur luigi thorsteinn miller nicolato
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1407. Re: [Speed cubing group] Re: lube my cube From: Chris Hunt <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 5 Feb 2006 17:12:23 -0800
If you are using 100% silicone lubricant...then you can expect sticking
when you first spray it into the cube. Silicone works best when
it's completely dry. -Chris On 2/5/06, matteo miller-nicolato
<maltmn@...> wrote: > > Ive tried that... and ive also tried just
spraying > every little corner and face of the cube. it just > sticks
and doesnt turn very well...isnt there anything > i can do? > > > of
course, my cube is actually 2 different cubes > combined. i have the
original 1980's corners and edges > on the 25th aniversary conter
mechanism. but thats > besides the point. > > --- goodxy2002
<goodxy2002@...> wrote: > > > Pop out an edge, spray some silicone
based lubricant > > inside. put back > > the edge. Turn the sides. > > >
> or... > > > > pop out all the pieces, group them in 4s, edges and > >
corners and then > > spray them. > > > > > > > > > > > im too cool for
y'all!!! > > i am matteo arthur luigi thorsteinn miller nicolato >
> __________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com > > > > Yahoo! Groups Links > > > > > > >
[Non-text portions of this message have been removed]
1408. [Speed cubing group] Re: lube my cube From: "canarytim917" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Feb 2006 01:54:04 -0000
You sure that that's not bad? They might be slightly different
sizes/dimensions...I wouldn't be surprised if that was a big part
of the problem --- In speedsolvingrubikscube@yahoogroups.com, matteo
miller-nicolato <maltmn@...> wrote: > of course, my cube is actually
2 different cubes > combined. i have the original 1980's corners
and edges > on the 25th aniversary conter mechanism. but thats > besides
the point.
1409. Re: [Speed cubing group] Re: lube my cube From: matteo miller-nicolato <maltmn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 5 Feb 2006 18:19:52 -0800 (PST)
actually i think that may be the problem... but it was working fine
before i "lubed" it. so ha. (tee hee) --- canarytim917
<timothy.reynolds2@...> wrote: > You sure that that's not bad?
They might be > slightly different > sizes/dimensions...I wouldn't
be surprised if that > was a big part of > the problem > > --- In
speedsolvingrubikscube@yahoogroups.com, > matteo miller-nicolato >
<maltmn@...> wrote: > > of course, my cube is actually 2 different
cubes > > combined. i have the original 1980's corners and > edges
> > on the 25th aniversary conter mechanism. but thats > > besides the
point. > > > > > > im too cool for y'all!!! i am matteo arthur
luigi thorsteinn miller nicolato
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1410. please help settle this cube argument From: "adam_kl1" <adam_kl1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Feb 2006 02:26:45 -0000
hi, hope this isnt a dumb question, but I am hoping you can help settle
an argument between a friend and I. His method of solving the cube is to
study it for ~2 minutes, and then solve in about 40 seconds. I dont know
what method he uses. My method of solving the cube is to pick the cube
up and just start solving immediately, it takes me about 1 min 30
seconds to solve using a pretty straightforward method from a 20 year
old Penguin paperback book. My argument is, that it takes him about 2
mins 40 to solve the cube, whereas it takes me about 1 min 30, but he
argues he is the fastest, discounting the studying time and claiming it
takes him only 40 seconds. In any situation though, whenever we are both
simultaneously passed a cube neither of us has seen before, I always
solve before he has even started twisting. so who is fastest?
1411. Re: [Speed cubing group] please help settle this cube
argument From: matteo miller-nicolato <maltmn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 5 Feb 2006 18:34:04 -0800 (PST)
ok, so the official examination time is about 15 seconds. so you should
actually be studying the cube 15 seconds before you start solving. but
you have a raw speed of about 1 min 30 right? right. your friend has 15
seconds to study the cube as well. if he does not start after that, then
its his problem. if he solves the cube in 40 secs after looking at the
cube for 2 mins, then his real score is actually 2 mins 40 secs minus 15
secs which is 2 mins and 25 secs. you are obviously faster. in a
tornament that is. hope i answered your question --- adam_kl1
<adam_kl1@...> wrote: > hi, hope this isnt a dumb question, but I am
hoping > you can help > settle an argument between a friend and I. > >
His method of solving the cube is to study it for ~2 > minutes, and then
> solve in about 40 seconds. I dont know what method > he uses. > > My
method of solving the cube is to pick the cube up > and just start >
solving immediately, it takes me about 1 min 30 > seconds > to solve
using a pretty straightforward method from > a 20 year old > Penguin
paperback book. > > My argument is, that it takes him about 2 mins 40 to
> solve the cube, > whereas it takes me about 1 min 30, but he argues he
> is the fastest, > discounting the studying time and claiming it takes
> him only 40 seconds. > > In any situation though, whenever we are both
> simultaneously passed a > cube neither of us has seen before, I always
solve > before he has even > started twisting. > > so who is fastest? >
> > > im too cool for y'all!!! i am matteo arthur luigi thorsteinn
miller nicolato __________________________________________________ Do
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1412. Re: please help settle this cube argument From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Feb 2006 02:35:06 -0000
Well, considering the 15 second inspection time, that you don't
use, but he (technically) does, so he takes...2 mins 25 seconds, meaning
you still take less time. I say you are faster...because studying for 2
minutes isn't that smart, and you'd never get the time to do
that...and what can you look at for 2 minutes??? Even the best
blindfolders don't take that long... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "adam_kl1"
<adam_kl1@...> wrote: > > hi, hope this isnt a dumb question, but I
am hoping you can help > settle an argument between a friend and I. > >
His method of solving the cube is to study it for ~2 minutes, and then >
solve in about 40 seconds. I dont know what method he uses. > > My
method of solving the cube is to pick the cube up and just start >
solving immediately, it takes me about 1 min 30 seconds > to solve using
a pretty straightforward method from a 20 year old > Penguin paperback
book. > > My argument is, that it takes him about 2 mins 40 to solve the
cube, > whereas it takes me about 1 min 30, but he argues he is the
fastest, > discounting the studying time and claiming it takes him only
40 seconds. > > In any situation though, whenever we are both
simultaneously passed a > cube neither of us has seen before, I always
solve before he has even > started twisting. > > so who is fastest? >
1413. Re: please help settle this cube argument From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Feb 2006 02:34:51 -0000
What on earth do you look at for 2 minutes?? Anyway, 15 seconds is the
official regulation time. So, if he were in a contest, he'd get a
time of 2:25. I vote for you. -Tim --- In
speedsolvingrubikscube@yahoogroups.com, "adam_kl1"
<adam_kl1@...> wrote: > > hi, hope this isnt a dumb question, but I
am hoping you can help > settle an argument between a friend and I. > >
His method of solving the cube is to study it for ~2 minutes, and then >
solve in about 40 seconds. I dont know what method he uses. > > My
method of solving the cube is to pick the cube up and just start >
solving immediately, it takes me about 1 min 30 seconds > to solve using
a pretty straightforward method from a 20 year old > Penguin paperback
book. > > My argument is, that it takes him about 2 mins 40 to solve the
cube, > whereas it takes me about 1 min 30, but he argues he is the
fastest, > discounting the studying time and claiming it takes him only
40 seconds. > > In any situation though, whenever we are both
simultaneously passed a > cube neither of us has seen before, I always
solve before he has even > started twisting. > > so who is fastest? >
1414. Re: please help settle this cube argument From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Feb 2006 02:43:10 -0000
Tim, I agree 100%...2 minutes??? like what for...5 seconds gives me my
cross most of the time...then i use some time to look for my first
corner... Craig --- In speedsolvingrubikscube@yahoogroups.com, "Tim
Reynolds" <timothy.reynolds2@...> wrote: > > What on earth do
you look at for 2 minutes?? > > Anyway, 15 seconds is the official
regulation time. So, if he were > in a contest, he'd get a time of
2:25. I vote for you. > > -Tim > > --- In
speedsolvingrubikscube@yahoogroups.com, "adam_kl1" >
<adam_kl1@> wrote: > > > > hi, hope this isnt a dumb question, but I
am hoping you can help > > settle an argument between a friend and I. >
> > > His method of solving the cube is to study it for ~2 minutes, and
> then > > solve in about 40 seconds. I dont know what method he uses. >
> > > My method of solving the cube is to pick the cube up and just
start > > solving immediately, it takes me about 1 min 30 seconds > > to
solve using a pretty straightforward method from a 20 year old > >
Penguin paperback book. > > > > My argument is, that it takes him about
2 mins 40 to solve the > cube, > > whereas it takes me about 1 min 30,
but he argues he is the > fastest, > > discounting the studying time and
claiming it takes him only 40 > seconds. > > > > In any situation
though, whenever we are both simultaneously > passed a > > cube neither
of us has seen before, I always solve before he has > even > > started
twisting. > > > > so who is fastest? > > >
1415. Re: Letterman: apparently people are idiots From: "Grant Tregay" <YahooGroups@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Feb 2006 02:47:46 -0000
Look up the definition of slander. It is something that people sue for
all the time. However, I don't know how likely you are to be
successful, especially since it would seem that slander is largely how
comedians make a living. With something as targeted as what he's
done (obviously discrediting a specific individual), though, you may
have a better chance. Of course, you are also talking about going up
against someone/something with significant financial backing - good
luck! Regardless, in the end, any action against Letterman would
probably just be fuel for him to use against you (Leyan). Perhaps a
better approach would be to try to get Leyan (the real one) some air
time - perhaps even on Letterman's show. Sure, he's not likely
to repeat his 11 second performance, but at least he could repair some
of the damage done by the negative publicity provided by Letterman. -
Grant --- Tyson Mao wrote: [snip] > Legally, I don't think
there's anything that can be done. I would > have thought that
people watching TV weren't that stupid, but > apparently something
as obvious as that to us is completely missed > by the general public. >
> If we could scare them somehow by threatening to sue, it would be > a
shot in the dark, but maybe they could get some compensation > from it?
[snip]
1416. Re: please help settle this cube argument From: "adam_kl1" <adam_kl1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Feb 2006 02:50:12 -0000
wow, thanks for the quick answers guys. Im not sure if my amateur method
would benefit from 15 seconds study time, Im not good enough to think
moves in advance. I just pick it up and start making the top layer
immediately, without giving much thought as to what i'll be doing
after that bit is done :) I'll try and find out a bit more about
what hes doing, he just looks at it while holding his fingers on the
cube in fixed locations while looking all around the cube, then
he'll move his fingers and look for another 5 seconds, and so on,
until eventually he just starts twisting.
1417. best cubes to buy From: matteo miller-nicolato <maltmn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 5 Feb 2006 19:04:39 -0800 (PST)
does anybody know what the best cubes to buy are. i want the best yet
cheapest possible. ones that dont get all sticky when lubed. those that
are good quality. those that have strong stickers and good turning
thingys. mine sucks. i need a new one. im too cool for y'all!!! i
am matteo arthur luigi thorsteinn miller nicolato
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
1418. SUB-20!!! From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Feb 2006 03:05:06 -0000
I just got a sub-20 time...18.54...and started jumping up and down...it
was just a random scramble...non-lucky, fluid...don't remember
anything about the solve... Craig
1419. Re: [Speed cubing group] SUB-20!!! From: matteo miller-nicolato <maltmn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 5 Feb 2006 19:08:53 -0800 (PST)
i hate you. i cant get anything less than a minute.>=( --- Craig
Bouchard <logitewty@...> wrote: > I just got a sub-20
time...18.54...and started > jumping up and > down...it was just a
random scramble...non-lucky, > fluid...don't > remember anything
about the solve... > > Craig > > > > im too cool for y'all!!! i am
matteo arthur luigi thorsteinn miller nicolato
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
1420. Re: [Speed cubing group] SUB-20!!! From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Feb 2006 03:11:41 -0000
Oh, yah, I forgot to say, this was my first sub-20 solve...if you
hadn't figured that out... Craig --- In
speedsolvingrubikscube@yahoogroups.com, matteo miller-nicolato
<maltmn@...> wrote: > > i hate you. i cant get anything less than a >
minute.>=( > --- Craig Bouchard <logitewty@...> wrote: > > > I just
got a sub-20 time...18.54...and started > > jumping up and > > down...it
was just a random scramble...non-lucky, > > fluid...don't > >
remember anything about the solve... > > > > Craig > > > > > > > > > > >
im too cool for y'all!!! > > i am matteo arthur luigi thorsteinn
miller nicolato > > __________________________________________________ >
Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection
around > http://mail.yahoo.com >
1421. Re: [Speed cubing group] SUB-20!!! From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Feb 2006 03:18:12 +0000
Congrats Craig! This is exciting news! I'm so *almost* there too. A
couple of weeks ago I got a 20.12 seconds. So close to sub-20s!! Jasmine
http://speedcuber.blogspot.com On Mon, 06 Feb 2006 03:11:41 -0000,
"Craig Bouchard" <logitewty@...> said: > > Oh, yah, I
forgot to say, this was my first sub-20 solve...if > you > hadn't
figured that out... > Craig > --- In
speedsolvingrubikscube@yahoogroups.com, matteo > miller-nicolato >
<maltmn@...> wrote: > > > > i hate you. i cant get anything less than
a > > minute.>=( > > --- Craig Bouchard <logitewty@...> wrote: > > >
> > I just got a sub-20 time...18.54...and started > > > jumping up and
> > > down...it was just a random scramble...non-lucky, > > >
fluid...don't > > > remember anything about the solve... > > > > >
> Craig > > > > > > > > > > > > > > > > > > im too cool for
y'all!!! > > > > i am matteo arthur luigi thorsteinn miller
nicolato > > > > __________________________________________________ > >
Do You Yahoo!? > > Tired of spam? Yahoo! Mail has the best spam
protection > around > > [1]http://mail.yahoo.com > > > > SPONSORED LINKS
> > [2]Jigsaw puzzle game [3]Free puzzle inlay games [4]Educational >
game and puzzle > [5]Word puzzle game [6]Kid puzzle game [7]Puzzle games
> ___________________________________________________________ > > YAHOO!
GROUPS LINKS > > * Visit your group
"[8]speedsolvingrubikscube" on the web. > > * To unsubscribe
from this group, send an email to: >
[9]speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the [10]Yahoo! > Terms of Service. >
___________________________________________________________ > >
References > > 1. http://mail.yahoo.com/ > 2. >
http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw
> 3. >
http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw
> 4. >
http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ
> 5. >
http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg
> 6. >
http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ
> 7. >
http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA
> 8. http://groups.yahoo.com/group/speedsolvingrubikscube > 9. >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe
> 10. http://docs.yahoo.com/info/terms/ -- http://www.fastmail.fm - A no
graphics, no pop-ups email service
1422. Re: [Speed cubing group] SUB-20!!! From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Feb 2006 03:24:55 -0000
Thanx Jasmine, You'll get there...I should probably learn full PLL,
I'm pretty sure that solve was 3LLL...which is quite common for me
now...I've been off school for a few days and I've been
practicing like mad with my new cubes...hovering around 20, and now I
broke it...I had a couple PLL skip sub-20s...you'll get there...and
I can't wait for this to become normal.. Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee"
<speedcuber@...> wrote: > > Congrats Craig! This is exciting news! >
> I'm so *almost* there too. A couple of weeks ago I got a 20.12
seconds. > So close to sub-20s!! > > Jasmine >
http://speedcuber.blogspot.com > > > On Mon, 06 Feb 2006 03:11:41 -0000,
"Craig Bouchard" > <logitewty@...> said: > > > > Oh, yah, I
forgot to say, this was my first sub-20 solve...if > > you > >
hadn't figured that out... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, matteo > > miller-nicolato > >
<maltmn@> wrote: > > > > > > i hate you. i cant get anything less
than a > > > minute.>=( > > > --- Craig Bouchard <logitewty@> wrote:
> > > > > > > I just got a sub-20 time...18.54...and started > > > >
jumping up and > > > > down...it was just a random scramble...non-lucky,
> > > > fluid...don't > > > > remember anything about the solve...
> > > > > > > > Craig > > > > > > > > > > > > > > > > > > > > > > > > >
im too cool for y'all!!! > > > > > > i am matteo arthur luigi
thorsteinn miller nicolato > > > > > >
__________________________________________________ > > > Do You Yahoo!?
> > > Tired of spam? Yahoo! Mail has the best spam protection > > around
> > > [1]http://mail.yahoo.com > > > > > > > SPONSORED LINKS > > > >
[2]Jigsaw puzzle game [3]Free puzzle inlay games [4]Educational > > game
and puzzle > > [5]Word puzzle game [6]Kid puzzle game [7]Puzzle games >
> ___________________________________________________________ > > > >
YAHOO! GROUPS LINKS > > > > * Visit your group
"[8]speedsolvingrubikscube" on the web. > > > > * To
unsubscribe from this group, send an email to: > >
[9]speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > * Your use
of Yahoo! Groups is subject to the [10]Yahoo! > > Terms of Service. > >
___________________________________________________________ > > > >
References > > > > 1. http://mail.yahoo.com/ > > 2. > >
http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw
> > 3. > >
http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw
> > 4. > >
http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ
> > 5. > >
http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg
> > 6. > >
http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ
> > 7. > >
http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA
> > 8. http://groups.yahoo.com/group/speedsolvingrubikscube > > 9. > >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe
> > 10. http://docs.yahoo.com/info/terms/ > > -- >
http://www.fastmail.fm - A no graphics, no pop-ups email service >
1423. Re: [Speed cubing group] SUB-20!!! From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Feb 2006 03:57:07 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > school for a few days and
I've been practicing like mad with my new > cubes...hovering around
20, and now I broke it...I had a couple PLL Ah, so this was done with
the new 2006 DIY? Congrats, btw! Chris
1424. Re: [Speed cubing group] SUB-20!!! From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Feb 2006 03:57:54 -0000
How fast can you two do F2L? Darren --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Thanx Jasmine, > > You'll get
there...I should probably learn full PLL, I'm pretty sure > that
solve was 3LLL...which is quite common for me now...I've been off >
school for a few days and I've been practicing like mad with my new
> cubes...hovering around 20, and now I broke it...I had a couple PLL >
skip sub-20s...you'll get there...and I can't wait for this to
become > normal.. > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" >
<speedcuber@> wrote: > > > > Congrats Craig! This is exciting news! >
> > > I'm so *almost* there too. A couple of weeks ago I got a
20.12 seconds. > > So close to sub-20s!! > > > > Jasmine > >
http://speedcuber.blogspot.com > > > > > > On Mon, 06 Feb 2006 03:11:41
-0000, "Craig Bouchard" > > <logitewty@> said: > > > > > >
Oh, yah, I forgot to say, this was my first sub-20 solve...if > > > you
> > > hadn't figured that out... > > > Craig > > > --- In
speedsolvingrubikscube@yahoogroups.com, matteo > > > miller-nicolato > >
> <maltmn@> wrote: > > > > > > > > i hate you. i cant get anything
less than a > > > > minute.>=( > > > > --- Craig Bouchard
<logitewty@> wrote: > > > > > > > > > I just got a sub-20
time...18.54...and started > > > > > jumping up and > > > > > down...it
was just a random scramble...non-lucky, > > > > > fluid...don't > >
> > > remember anything about the solve... > > > > > > > > > > Craig > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > im too cool
for y'all!!! > > > > > > > > i am matteo arthur luigi thorsteinn
miller nicolato > > > > > > > >
__________________________________________________ > > > > Do You
Yahoo!? > > > > Tired of spam? Yahoo! Mail has the best spam protection
> > > around > > > > [1]http://mail.yahoo.com > > > > > > > > > >
SPONSORED LINKS > > > > > > [2]Jigsaw puzzle game [3]Free puzzle inlay
games [4]Educational > > > game and puzzle > > > [5]Word puzzle game
[6]Kid puzzle game [7]Puzzle games > > >
___________________________________________________________ > > > > > >
YAHOO! GROUPS LINKS > > > > > > * Visit your group
"[8]speedsolvingrubikscube" on the web. > > > > > > * To
unsubscribe from this group, send an email to: > > >
[9]speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > * Your
use of Yahoo! Groups is subject to the [10]Yahoo! > > > Terms of
Service. > > >
___________________________________________________________ > > > > > >
References > > > > > > 1. http://mail.yahoo.com/ > > > 2. > > > >
http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw
> > > 3. > > > >
http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw
> > > 4. > > > >
http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ
> > > 5. > > > >
http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg
> > > 6. > > > >
http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ
> > > 7. > > > >
http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA
> > > 8. http://groups.yahoo.com/group/speedsolvingrubikscube > > > 9. >
> > >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe
> > > 10. http://docs.yahoo.com/info/terms/ > > > > -- > >
http://www.fastmail.fm - A no graphics, no pop-ups email service > > >
1425. Re: please help settle this cube argument From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Feb 2006 04:33:26 -0000
Does he solve layer by layer? or some other way? o.0 --- In
speedsolvingrubikscube@yahoogroups.com, "adam_kl1"
<adam_kl1@...> wrote: > > wow, thanks for the quick answers guys. > >
Im not sure if my amateur method would benefit from 15 seconds study >
time, Im not good enough to think moves in advance. I just pick it up >
and start making the top layer immediately, without giving much >
thought as to what i'll be doing after that bit is done :) > >
I'll try and find out a bit more about what hes doing, he just
looks > at it while holding his fingers on the cube in fixed locations
while > looking all around the cube, then he'll move his fingers
and look for > another 5 seconds, and so on, until eventually he just
starts twisting. >
1426. Re: please help settle this cube argument From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Feb 2006 04:49:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > What on earth do you look at for 2
minutes?? Maybe he's determining parity? Cheers! Stefan
1427. 24 Hour Marathon From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com,
caltechrubiks@yahoogroups.com Date: Sun, 5 Feb 2006 21:27:06 -0800
From February 17 to February 18, Brent Morgan will be traveling to
Caltech in order to attempt to break the record for the 24-hour cube
marathon. This event will be recognized by the WCA and I will be the WCA
Board Member supervising and organizing the attempt. If anyone wants to
watch or help out, just let me know. Tyson Mao MSC #631 California
Institute of Technology
1428. Re: [Speed cubing group] Re: (off-topic) BATG = rigged? From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 5 Feb 2006 21:57:15 -0800
They could do things like that. Read this article and add
"Frankenbiting" to your vocabulary:
http://www.time.com/time/magazine/ article/0,9171,1154194,00.html Though
it would be hard to fake that cheering footage. It had to be taken at
some time during the elimination. And you're right, that's bad
sportsmanship. Bad winners are even worse than bad losers. I don't
doubt Chris has some rough edges to his personality, but I also
don't doubt that the editors work hard to pick out the few minutes
of footage each day that will make him look the worst. Or to be more
precise, will make their show the most interesting. Or put it this way.
They could just as easily have put together a show where we would never
be having a conversation about how big a jerk he may be. /Lars On Feb 5,
2006, at 14:10, Stefan Pochmann wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@...> wrote: >> >> --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@> >> wrote:
>>> >>>> 5) Nobody would ever be as big an asshole as Chris was. >>> >>>
They make him into an asshole through editing. Maybe he really is >>>
that big a jerk, but if not, they can very easily make him into one >>>
through selective editing. It's standard reality show fare, you
need >>> to give the audience someone to root for and against. >> >>
Unless with "editing" you mean they put words in his mouth, I
kinda >> disagree. Not just because of how he "interviewed"
the other teams in >> the first episode. But also because of his
behaviour watching his >> girl >> in the elimination room when Tyson was
thrown out. He partied with >> every correct answer of his girl and even
said "sweet" when Tyson's >> girl got something wrong.
You may do that in private. But not if >> Tyson >> is sitting right next
to you. Unless you're a jerk. >> >> Stefan >> > > Ok, I just
realized the possibility that Chris actually said "sweet" > at
another point of time, not as reaction to Thais' wrong answer. >
Would they do this type of editing? At least they make it look like >
it's running parallel by showing both the elimination room and the
> watching room in parallel. > > Stefan
1429. More WC05 video clips posted From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Feb 2006 06:12:06 -0000
All, I posted more clips from the Rubik's World Championship 2005.
http://tinyurl.com/afpho Some of them are short and others are several
minutes. I tried to showcase a little of everything, but unfortunately
there was so much going on at once that there are a lot of things not
captured on my tape. In contrast to Andy's video, these are
unedited, unproduced, raw footage. Enjoy! Chris
1430. Re: [Speed cubing group] SUB-20!!! From: "Emanuele" <bw.project@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Feb 2006 07:49:47 -0000
Congrats Craig! I'm not so far from that goal, but I hope to break
the 20secs barrier soon. Emanuele --- In
speedsolvingrubikscube@yahoogroups.com, smgfreak_dk <no_reply@...>
wrote: > > How fast can you two do F2L? > > Darren > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > Thanx Jasmine, > > > > You'll get
there...I should probably learn full PLL, I'm pretty sure > > that
solve was 3LLL...which is quite common for me now...I've been off >
> school for a few days and I've been practicing like mad with my
new > > cubes...hovering around 20, and now I broke it...I had a couple
PLL > > skip sub-20s...you'll get there...and I can't wait for
this to become > > normal.. > > > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" > >
<speedcuber@> wrote: > > > > > > Congrats Craig! This is exciting
news! > > > > > > I'm so *almost* there too. A couple of weeks ago
I got a 20.12 > seconds. > > > So close to sub-20s!! > > > > > > Jasmine
> > > http://speedcuber.blogspot.com > > > > > > > > > On Mon, 06 Feb
2006 03:11:41 -0000, "Craig Bouchard" > > > <logitewty@>
said: > > > > > > > > Oh, yah, I forgot to say, this was my first sub-20
solve...if > > > > you > > > > hadn't figured that out... > > > >
Craig > > > > --- In speedsolvingrubikscube@yahoogroups.com, matteo > >
> > miller-nicolato > > > > <maltmn@> wrote: > > > > > > > > > > i
hate you. i cant get anything less than a > > > > > minute.>=( > > > > >
--- Craig Bouchard <logitewty@> wrote: > > > > > > > > > > > I just
got a sub-20 time...18.54...and started > > > > > > jumping up and > > >
> > > down...it was just a random scramble...non-lucky, > > > > > >
fluid...don't > > > > > > remember anything about the solve... > >
> > > > > > > > > > Craig > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > im too cool for y'all!!! > > > > >
> > > > > i am matteo arthur luigi thorsteinn miller nicolato > > > > >
> > > > > __________________________________________________ > > > > >
Do You Yahoo!? > > > > > Tired of spam? Yahoo! Mail has the best spam
protection > > > > around > > > > > [1]http://mail.yahoo.com > > > > > >
> > > > > > > SPONSORED LINKS > > > > > > > > [2]Jigsaw puzzle game
[3]Free puzzle inlay games [4] Educational > > > > game and puzzle > > >
> [5]Word puzzle game [6]Kid puzzle game [7]Puzzle games > > > >
___________________________________________________________ > > > > > >
> > YAHOO! GROUPS LINKS > > > > > > > > * Visit your group
"[8]speedsolvingrubikscube" on the web. > > > > > > > > * To
unsubscribe from this group, send an email to: > > > >
[9]speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > *
Your use of Yahoo! Groups is subject to the [10]Yahoo! > > > > Terms of
Service. > > > >
___________________________________________________________ > > > > > >
> > References > > > > > > > > 1. http://mail.yahoo.com/ > > > > 2. > >
> > > > > http://groups.yahoo.com/gads?
t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+g
ames&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+
game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw
> > > > 3. > > > > > > > http://groups.yahoo.com/gads?
t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+in
lay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+pu
zzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw
> > > > 4. > > > > > > > http://groups.yahoo.com/gads?
t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzl
e+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Ki
d+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ
> > > > 5. > > > > > > > http://groups.yahoo.com/gads?
t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+gam
es&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+ga
me&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg
> > > > 6. > > > > > > > http://groups.yahoo.com/gads?
t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+game
s&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+gam
e&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ
> > > > 7. > > > > > > > http://groups.yahoo.com/gads?
t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w
3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w
6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA > > > >
8. http://groups.yahoo.com/group/speedsolvingrubikscube > > > > 9. > > >
> > > > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?
subject=Unsubscribe > > > > 10. http://docs.yahoo.com/info/terms/ > > >
> > > -- > > > http://www.fastmail.fm - A no graphics, no pop-ups email
service > > > > > >
1431. Re: [Speed cubing group] Re: lube my cube From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 6 Feb 2006 10:07:56 +0100
I have six cubes, the cores are from the 25th aniversary, corners and
edges from the original 1980th and they are all fairly good (two very
good). The two versions seem to be totally compatible. R ----- Original
Message ----- From: "matteo miller-nicolato" <maltmn@...>
To: <speedsolvingrubikscube@yahoogroups.com> Sent: Monday, February
06, 2006 3:19 AM Subject: Re: [Speed cubing group] Re: lube my cube >
actually i think that may be the problem... but it was > working fine
before i "lubed" it. so ha. (tee hee) > > --- canarytim917
<timothy.reynolds2@...> > wrote: > > > You sure that that's not
bad? They might be > > slightly different > > sizes/dimensions...I
wouldn't be surprised if that > > was a big part of > > the problem
> > > > --- In speedsolvingrubikscube@yahoogroups.com, > > matteo
miller-nicolato > > <maltmn@...> wrote: > > > of course, my cube is
actually 2 different cubes > > > combined. i have the original
1980's corners and > > edges > > > on the 25th aniversary conter
mechanism. but thats > > > besides the point. > > > > > > > > > > > > >
> > im too cool for y'all!!! > > i am matteo arthur luigi
thorsteinn miller nicolato > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com > > > > Yahoo! Groups Links > > > > > >
1432. Re: [Speed cubing group] SUB-20!!! From: Sachin Shirwalkar <sachinss@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 6 Feb 2006 15:18:10 +0530
Hey craig, congrats on ur new achievement! Sachin. On 2/6/06, Emanuele
<bw.project@...> wrote: > Congrats Craig! I'm not so far from
that goal, but I hope to break > the 20secs barrier soon. > > Emanuele >
> --- In speedsolvingrubikscube@yahoogroups.com, smgfreak_dk >
<no_reply@...> wrote: > > > > How fast can you two do F2L? > > > >
Darren > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" > > <logitewty@> wrote: > > > > > > Thanx
Jasmine, > > > > > > You'll get there...I should probably learn
full PLL, I'm pretty > sure > > > that solve was 3LLL...which is
quite common for me now...I've > been off > > > school for a few
days and I've been practicing like mad with my > new > > >
cubes...hovering around 20, and now I broke it...I had a couple > PLL >
> > skip sub-20s...you'll get there...and I can't wait for
this to > become > > > normal.. > > > > > > Craig > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" > > >
<speedcuber@> wrote: > > > > > > > > Congrats Craig! This is exciting
news! > > > > > > > > I'm so *almost* there too. A couple of weeks
ago I got a 20.12 > > seconds. > > > > So close to sub-20s!! > > > > > >
> > Jasmine > > > > http://speedcuber.blogspot.com > > > > > > > > > > >
> On Mon, 06 Feb 2006 03:11:41 -0000, "Craig Bouchard" > > > >
<logitewty@> said: > > > > > > > > > > Oh, yah, I forgot to say, this
was my first sub-20 solve...if > > > > > you > > > > > hadn't
figured that out... > > > > > Craig > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, matteo > > > > > miller-nicolato
> > > > > <maltmn@> wrote: > > > > > > > > > > > > i hate you. i cant
get anything less than a > > > > > > minute.>=( > > > > > > --- Craig
Bouchard <logitewty@> wrote: > > > > > > > > > > > > > I just got a
sub-20 time...18.54...and started > > > > > > > jumping up and > > > > >
> > down...it was just a random scramble...non-lucky, > > > > > > >
fluid...don't > > > > > > > remember anything about the solve... >
> > > > > > > > > > > > > Craig > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > im too cool for
y'all!!! > > > > > > > > > > > > i am matteo arthur luigi
thorsteinn miller nicolato > > > > > > > > > > > >
__________________________________________________ > > > > > > Do You
Yahoo!? > > > > > > Tired of spam? Yahoo! Mail has the best spam
protection > > > > > around > > > > > > [1]http://mail.yahoo.com > > > >
> > > > > > > > > > > > SPONSORED LINKS > > > > > > > > > > [2]Jigsaw
puzzle game [3]Free puzzle inlay games [4] > Educational > > > > > game
and puzzle > > > > > [5]Word puzzle game [6]Kid puzzle game [7]Puzzle
games > > > > >
___________________________________________________________ > > > > > >
> > > > YAHOO! GROUPS LINKS > > > > > > > > > > * Visit your group
"[8]speedsolvingrubikscube" on the web. > > > > > > > > > > *
To unsubscribe from this group, send an email to: > > > > >
[9]speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > >
> * Your use of Yahoo! Groups is subject to the [10]Yahoo! > > > > >
Terms of Service. > > > > >
___________________________________________________________ > > > > > >
> > > > References > > > > > > > > > > 1. http://mail.yahoo.com/ > > > >
> 2. > > > > > > > > > > http://groups.yahoo.com/gads? >
t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+g
>
ames&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+
>
game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw
> > > > > 3. > > > > > > > > > > http://groups.yahoo.com/gads? >
t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+in
>
lay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+pu
>
zzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw
> > > > > 4. > > > > > > > > > > http://groups.yahoo.com/gads? >
t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzl
>
e+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Ki
>
d+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ
> > > > > 5. > > > > > > > > > > http://groups.yahoo.com/gads? >
t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+gam
>
es&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+ga
>
me&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg
> > > > > 6. > > > > > > > > > > http://groups.yahoo.com/gads? >
t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+game
>
s&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+gam
>
e&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ
> > > > > 7. > > > > > > > > > > http://groups.yahoo.com/gads? >
t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w
>
3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w
> 6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA > > >
> > 8. http://groups.yahoo.com/group/speedsolvingrubikscube > > > > > 9.
> > > > > > > > > >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? >
subject=Unsubscribe > > > > > 10. http://docs.yahoo.com/info/terms/ > >
> > > > > > -- > > > > http://www.fastmail.fm - A no graphics, no
pop-ups email service > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > >
1433. My cube is so tight From: "superkenkan" <superkenkan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Feb 2006 10:54:44 -0000
Sorry, i am a newbie. I've just brought a rubik cube 3x3, but it is
so tight I've seen some speedcubing video and the cubes they use
are all very loose and can be turned extremely smoothly. What's
wrong with my rubik?? Surely my rubik is the official one, not those low
quality $1 or $2 rubiks. Do i need to add lubricant or do other things
to make it turn smoothly??
1434. [Speed cubing group] Re: lube my cube From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Feb 2006 11:59:43 -0000
My best cube is combined from two 25th anniversary cubes. I used it in
Swedish Open and it's still my best. Rune, what's your method
and average at home? --- In speedsolvingrubikscube@yahoogroups.com, Rune
Wesström <rune.wesstrom@...> wrote: > > I have six cubes, the cores
are from the 25th aniversary, corners and edges from the original 1980th
and they are all fairly good (two very good). > The two versions seem to
be totally compatible. > R
1435. Re: [Speed cubing group] SUB-20!!! From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Feb 2006 12:36:57 -0000
I'll try to address everyone: Thank you all for the
congratulations... To Chris: I think I've found a fault with the
DIYs...The edges are bigger than the center pieces (you know how there
is an opening on the one side of the edge) well that can slide over the
center, which I have found can cause pops, and send center caps across
the room...But I still love it :) To Darren: I used to do LBL, but I had
always wanted to do F2L...and Chris Hardwick taught me in December, and
I've been using it ever since...I don't know how fast that F2L
on that solve was, but a few weeks ago I did an F2L average of around
19...but I think I'm better than that now...It was just a fast
fluid solve, and a 3LLL... Craig --- In
speedsolvingrubikscube@yahoogroups.com, smgfreak_dk <no_reply@...>
wrote: > > How fast can you two do F2L? > > Darren > Ah, so this was
done with the new 2006 DIY? Congrats, btw! Chris
1436. Re: [Speed cubing group] SUB-20!!! From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Feb 2006 12:37:37 -0000
Again to Darren: When I get home from school tonight I'll warm up
and do an F2L average for you :) Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > I'll try to address everyone: > >
Thank you all for the congratulations... > > To Chris: I think I've
found a fault with the DIYs...The edges are > bigger than the center
pieces (you know how there is an opening on the > one side of the edge)
well that can slide over the center, which I > have found can cause
pops, and send center caps across the room...But > I still love it :) >
> To Darren: I used to do LBL, but I had always wanted to do F2L...and >
Chris Hardwick taught me in December, and I've been using it ever >
since...I don't know how fast that F2L on that solve was, but a few
> weeks ago I did an F2L average of around 19...but I think I'm
better > than that now...It was just a fast fluid solve, and a 3LLL... >
> Craig > > --- In speedsolvingrubikscube@yahoogroups.com, smgfreak_dk >
<no_reply@> wrote: > > > > How fast can you two do F2L? > > > >
Darren > > > > > > Ah, so this was done with the new 2006 DIY? Congrats,
btw! > > Chris >
1437. Re: [Speed cubing group] Re: lube my cube From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 6 Feb 2006 13:44:46 +0100
Anssi, do I have to answer?! They say that my method is mad (but I´m too
old to change): The first layer (cross then corners) followed by CLL and
then the rest. Average number of moves; 56-57, average time (at home)
31-32 s. (But bear in mind that I am almost twice as old as your
father). Rune ----- Original Message ----- From: "Anssi
Vanhala" <mahtianssi@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, February 06,
2006 12:59 PM Subject: [Speed cubing group] Re: lube my cube My best
cube is combined from two 25th anniversary cubes. I used it in Swedish
Open and it's still my best. Rune, what's your method and
average at home? --- In speedsolvingrubikscube@yahoogroups.com, Rune
Wesström <rune.wesstrom@...> wrote: > > I have six cubes, the cores
are from the 25th aniversary, corners and edges from the original 1980th
and they are all fairly good (two very good). > The two versions seem to
be totally compatible. > R Yahoo! Groups Links
1438. 81 Hungarian Cube into speedcube? From: "mantawrays" <matt.williams@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Feb 2006 14:19:46 -0000
Hi, I am the lucky new owner of a couple original 1981 cubes in apparent
mint condition. From reading around I understand they could make a good
speedcubes.. I'm surprised by this since they are really stiff. Do
I need to consider replacing any parts (eg. the kernel) or is it just
the case that it needs many hours working in and lubing. I'd rather
not replace anything unless I have to to keep it original but if I had
to then where should I go to get replacement parts for this type of
cube. Anyone had trouble removing centre caps from this age of cube? I
accidentally damaged one of the centre caps to get at the screws. It
seems that the intervening years welded the cap on somewhat. Any tips
for this. Finally, I notice that the inside of the centre cubies are
flat, not curved like the DIY cubes are. Am I right in thinking that
flat ones are more prone to popping (hence the design change) because
that certainly seems to be the case on this cube. Having slightly
loosened the tension and lubricated the first of the cubes It still
doesn't move that easily and it pops all the time. It seems my only
option is to tighten the tension again to stop the popping but that
means a stiff cube again. Cheers, Matt
1439. Re: please help settle this cube argument From: varkmaster2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Feb 2006 14:31:30 -0000
You would win in an official race, but I think he is using more of his
brain. --- In speedsolvingrubikscube@yahoogroups.com,
"adam_kl1" <adam_kl1@...> wrote: > > hi, hope this isnt a
dumb question, but I am hoping you can help > settle an argument between
a friend and I. > > His method of solving the cube is to study it for ~2
minutes, and then > solve in about 40 seconds. I dont know what method
he uses. > > My method of solving the cube is to pick the cube up and
just start > solving immediately, it takes me about 1 min 30 seconds >
to solve using a pretty straightforward method from a 20 year old >
Penguin paperback book. > > My argument is, that it takes him about 2
mins 40 to solve the cube, > whereas it takes me about 1 min 30, but he
argues he is the fastest, > discounting the studying time and claiming
it takes him only 40 seconds. > > In any situation though, whenever we
are both simultaneously passed a > cube neither of us has seen before, I
always solve before he has even > started twisting. > > so who is
fastest? >
1440. Re: [Speed cubing group] My cube is so tight From: james blackshaw <headradiomice@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 6 Feb 2006 14:32:29 +0000 (GMT)
If you've bought your cube from a shop then it is not the same as
the cubes that speedcubers use - even if it is Rubik's. Apparently
only one in ten shop-bought cubesare suitable for speedcubing. The best
bet is to buy the DIY black cubes directly from the Rubik's
website. I've only got the blank 3x3 from rubiks that you have to
sticker yourself at the mo, but even that is about twenty times better
than my shop bought cube. Also, you can apparently get RSI from trying
speedcube on a bad cube, so be careful. superkenkan <superkenkan@...>
wrote: Sorry, i am a newbie. I've just brought a rubik cube 3x3,
but it is so tight I've seen some speedcubing video and the cubes
they use are all very loose and can be turned extremely smoothly.
What's wrong with my rubik?? Surely my rubik is the official one,
not those low quality $1 or $2 rubiks. Do i need to add lubricant or do
other things to make it turn smoothly?? SPONSORED LINKS Jigsaw puzzle
game Free puzzle inlay games Educational game and puzzle Word puzzle
game Kid puzzle game Puzzle games ---------------------------------
YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube"
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--------------------------------- ---------------------------------
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cars online search now --------------------------------- [Non-text
portions of this message have been removed]
1441. Re: [Speed cubing group] New Black DIYs Follow-up From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 6 Feb 2006 09:43:28 -0500
As of this morning they had about 7 left in stock. Well, 6 now. :-) On
2/4/06, james blackshaw <headradiomice@...> wrote: > > Yay indeed.
Already ordered some, and your post me excited about > receiving them!
(though I love in england so receiving so much longer!) > > James > >
Craig Bouchard <logitewty@...> wrote: > Ok, well, of the 4 i bought,
2 are together and lubed, 1 is stickered, > the other is in front of me
about to be...and all I can say is YAY!!! > i love them...they turn so
nice...tension in the springs rocks...My > recommendation...new Black
DIYs... > > Craig > > > > > > SPONSORED LINKS > Jigsaw puzzle game Free
puzzle inlay games Educational game > and puzzle Word puzzle game Kid
puzzle game Puzzle games > > --------------------------------- > YAHOO!
GROUPS LINKS > > > Visit your group "speedsolvingrubikscube"
on the web. > > To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Yahoo! Photos � NEW, now offering a
quality print service from just 8p a > photo. > > [Non-text portions of
this message have been removed] > > > > SPONSORED LINKS > Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
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Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
1442. Re: [Speed cubing group] best cubes to buy From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 6 Feb 2006 09:58:24 -0500
Rubiks.com sells assembly cubes that you can fine-tune to be very good.
They cost about what a store-bought cube would (plus shipping).
"Stickiness" has nothing to do with the cube and everything to
do with the lube. Use 100% silicone spray. Try Lowes or Pep Boys or
somewhere. Don't use anything with petroleum in it. Cubesmith.com
has lots of good options for stickers/tiles. You'll need maybe $30
for what I mentioned above. It's not an expensive hobby, but if
you're only willing to pay $5, you're not going to have a good
cube. On 2/5/06, matteo miller-nicolato <maltmn@...> wrote: > > does
anybody know what the best cubes to buy are. i > want the best yet
cheapest possible. ones that dont > get all sticky when lubed. those
that are good > quality. those that have strong stickers and good >
turning thingys. mine sucks. i need a new one. > > im too cool for
y'all!!! > > i am matteo arthur luigi thorsteinn miller nicolato >
> __________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com > > > SPONSORED LINKS > Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
1443. Re: [Speed cubing group] Re: lube my cube From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 6 Feb 2006 10:06:29 -0500
So, do you let all the pieces dry before putting it together? Or just
put it together wet and give it a day or two before expecting the
stickiness to stop? My spray seems to work awesome the first time I use
it on any cube, but after the first time the cubes get sticky...
sometimes worse than when they were un-lubed in the first place. On
2/5/06, Chris Hunt <huntca@...> wrote: > > If you are using 100%
silicone lubricant...then you can expect sticking > when > you first
spray it into the cube. Silicone works best when it's completely >
dry. > > -Chris > > [Non-text portions of this message have been
removed]
1444. Re: [Speed cubing group] New Black DIYs Follow-up From: "mantawrays" <matt.williams@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Feb 2006 15:05:58 -0000
You might get a nice surprise. I live in the UK too, I ordered mine from
Rubik.com last monday, got a note that it was in the post tuesday and
received it thursday! How they achieved this delivery time from Canada I
do not know. I was expecting the 30-50 days delivery time but it was
super speedy. You do pay over the odds for postage though. --- In
speedsolvingrubikscube@yahoogroups.com, james blackshaw
<headradiomice@...> wrote: > > Yay indeed. Already ordered some, and
your post me excited about receiving them! (though I love in england so
receiving so much longer!) > > James > > Craig Bouchard
<logitewty@...> wrote: > Ok, well, of the 4 i bought, 2 are together
and lubed, 1 is stickered, > the other is in front of me about to
be...and all I can say is YAY!!! > i love them...they turn so
nice...tension in the springs rocks...My > recommendation...new Black
DIYs... > > Craig30-5 > > > > > > SPONSORED LINKS > Jigsaw puzzle game
Free puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games > > --------------------------------- > YAHOO!
GROUPS LINKS > > > Visit your group "speedsolvingrubikscube"
on the web. > > To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Yahoo! Photos NEW, now offering a
quality print service from just 8p a photo. > > [Non-text portions of
this message have been removed] >
1445. Re: [Speed cubing group] Re: please help settle this cube
argument From: David Barr <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 6 Feb 2006 12:07:05 -0500
Isn't using more of your brain a disadvantage for a speed cuber? To
me, that means that he is struggling to maintain his current speed
(although in this case, it sounds like he is just wasting time). Compare
this to running. You might say "you would win an official race, but
he'd be breathing harder at the end." You don't get any
extra points in speedcubing for thinking. On 2/6/06, varkmaster2
<no_reply@yahoogroups.com> wrote: > You would win in an official
race, but I think he is using more of > his brain.
1446. Re: [Speed cubing group] SUB-20!!! From: Sapan Upadhyay <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 6 Feb 2006 12:11:13 -0600
damn, you almost had me thinking that you got a sub-20 avg congrats
though... On 2/6/06, Craig Bouchard <logitewty@...> wrote: > Again to
Darren: When I get home from school tonight I'll warm up and > do
an F2L average for you :) > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@...> wrote: > > > > I'll try to address everyone: > >
> > Thank you all for the congratulations... > > > > To Chris: I think
I've found a fault with the DIYs...The edges are > > bigger than
the center pieces (you know how there is an opening on the > > one side
of the edge) well that can slide over the center, which I > > have found
can cause pops, and send center caps across the room...But > > I still
love it :) > > > > To Darren: I used to do LBL, but I had always wanted
to do F2L...and > > Chris Hardwick taught me in December, and I've
been using it ever > > since...I don't know how fast that F2L on
that solve was, but a few > > weeks ago I did an F2L average of around
19...but I think I'm better > > than that now...It was just a fast
fluid solve, and a 3LLL... > > > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, smgfreak_dk > > <no_reply@>
wrote: > > > > > > How fast can you two do F2L? > > > > > > Darren > > >
> > > > > > > > Ah, so this was done with the new 2006 DIY? Congrats,
btw! > > > > Chris > > > > > > > > > > Yahoo! Groups Links > > > > > > >
-- -cubekid
1447. Re: [Speed cubing group] My cube is so tight From: Sapan Upadhyay <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 6 Feb 2006 12:13:16 -0600
yea, you need to add lubricant. use silicon spray (not wd-40, that eats
away at the plastic). i personally think the prestone one is pretty
good, and is available at wal-mart in the auto section. On 2/6/06, james
blackshaw <headradiomice@...> wrote: > If you've bought your
cube from a shop then it is not the same as the cubes that speedcubers
use - even if it is Rubik's. Apparently only one in ten shop-bought
cubesare suitable for speedcubing. > > The best bet is to buy the DIY
black cubes directly from the Rubik's website. I've only got
the blank 3x3 from rubiks that you have to sticker yourself at the mo,
but even that is about twenty times better than my shop bought cube. > >
Also, you can apparently get RSI from trying speedcube on a bad cube, so
be careful. > > superkenkan <superkenkan@...> wrote: > Sorry, i am a
newbie. > > I've just brought a rubik cube 3x3, but it is so tight
> I've seen some speedcubing video and the cubes they use are all
very > loose and can be turned extremely smoothly. > > > What's
wrong with my rubik?? > Surely my rubik is the official one, not those
low quality $1 or $2 > rubiks. > > Do i need to add lubricant or do
other things to make it turn smoothly?? > > > > > > SPONSORED LINKS >
Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle
Word puzzle game Kid puzzle game Puzzle games > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Yahoo! Cars NEW - sell your car and
browse thousands of new and used cars online search now >
--------------------------------- > > > [Non-text portions of this
message have been removed] > > > > > Yahoo! Groups Links > > > > > > > >
-- -cubekid
1448. Re: (off-topic) BATG = rigged? From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Feb 2006 18:52:10 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...>
wrote: > > They could do things like that. Read this article and add >
"Frankenbiting" to your vocabulary:
http://www.time.com/time/magazine/article/0,9171,1154194,00.html Great
article, Lars! It fits in with what I've pretty much known all
along - that "reality" shows, like all TV shows, are
"manipulated" (a more appropriate word) for dramatic effect.
Some friends of mine were on a family "reality" show,
"Meet Mister Mom" (http://www.nbc.com/Meet_Mister_Mom/). In
this show, they take two large families where the mom runs the house,
send the moms off to a spa for a week and give dad and the kids
challenges. One challenge was a family game of football. My friends
clobbered the other team (their kids are very athletic) but for the show
the game became a tie. There's so much footage taken that they can
present people and situations in whatever manner they wish. BATG was
filmed over the course of a week or two, so it's a small sample of
someone's personality in what I imagine is a stressful situation.
You have to give credit to Tyson that he continually presents as a good
guy in the show. (My daughter was sad when Tyson and Thais were
eliminated). Random question for Tyson: My wife commented that
"I'll bet those women never talked to any of the guys again
after the show was done?" Can you prove her wrong? (I said I'd
bet some ex-contestants send email back and forth). yeff
1449. Re: [Speed cubing group] SUB-20!!! From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Feb 2006 20:42:27 +0100
Congratulations Craig :-) Sapan Upadhyay a �crit : > damn, you almost
had me thinking that you got a sub-20 avg > > congrats though... > > On
2/6/06, Craig Bouchard <logitewty@...> wrote: > >> Again to Darren:
When I get home from school tonight I'll warm up and >> do an F2L
average for you :) >> >> Craig >> >> --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >>
<logitewty@...> wrote: >> >>> I'll try to address everyone: >>>
>>> Thank you all for the congratulations... >>> >>> To Chris: I think
I've found a fault with the DIYs...The edges are >>> bigger than
the center pieces (you know how there is an opening on the >>> one side
of the edge) well that can slide over the center, which I >>> have found
can cause pops, and send center caps across the room...But >>> I still
love it :) >>> >>> To Darren: I used to do LBL, but I had always wanted
to do F2L...and >>> Chris Hardwick taught me in December, and I've
been using it ever >>> since...I don't know how fast that F2L on
that solve was, but a few >>> weeks ago I did an F2L average of around
19...but I think I'm better >>> than that now...It was just a fast
fluid solve, and a 3LLL... >>> >>> Craig >>> >>> --- In
speedsolvingrubikscube@yahoogroups.com, smgfreak_dk >>> <no_reply@>
wrote: >>> >>>> How fast can you two do F2L? >>>> >>>> Darren >>>> >>>>
>>> >>> Ah, so this was done with the new 2006 DIY? Congrats, btw! >>>
>>> Chris >>> >>> >> >> >> >> >> >> Yahoo! Groups Links >> >> >> >> >>
>> >> >> > > > -- > -cubekid > > > > Yahoo! Groups Links > > > > > > > >
1450. Re: SUB-20!!! From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Feb 2006 19:48:58 -0000
I thought your average was around 30 seconds... did I miss something?
How did you manage to go sub-20? Is your standard deviation very high?
Btw, congrats ! Sven --- In speedsolvingrubikscube@yahoogroups.com,
Gilles van den Peereboom <gillesvdp@...> wrote: > > Congratulations
Craig :-) > > Sapan Upadhyay a écrit : > > damn, you almost had me
thinking that you got a sub-20 avg > > > > congrats though... > > > > On
2/6/06, Craig Bouchard <logitewty@...> wrote: > > > >> Again to
Darren: When I get home from school tonight I'll warm up and > >>
do an F2L average for you :) > >> > >> Craig > >> > >> --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > >>
<logitewty@> wrote: > >> > >>> I'll try to address everyone: >
>>> > >>> Thank you all for the congratulations... > >>> > >>> To Chris:
I think I've found a fault with the DIYs...The edges are > >>>
bigger than the center pieces (you know how there is an opening on the >
>>> one side of the edge) well that can slide over the center, which I >
>>> have found can cause pops, and send center caps across the
room...But > >>> I still love it :) > >>> > >>> To Darren: I used to do
LBL, but I had always wanted to do F2L...and > >>> Chris Hardwick taught
me in December, and I've been using it ever > >>> since...I
don't know how fast that F2L on that solve was, but a few > >>>
weeks ago I did an F2L average of around 19...but I think I'm
better > >>> than that now...It was just a fast fluid solve, and a
3LLL... > >>> > >>> Craig > >>> > >>> --- In
speedsolvingrubikscube@yahoogroups.com, smgfreak_dk > >>> <no_reply@>
wrote: > >>> > >>>> How fast can you two do F2L? > >>>> > >>>> Darren >
>>>> > >>>> > >>> > >>> Ah, so this was done with the new 2006 DIY?
Congrats, btw! > >>> > >>> Chris > >>> > >>> > >> > >> > >> > >> > >> >
>> Yahoo! Groups Links > >> > >> > >> > >> > >> > >> > >> > >> > > > > >
> -- > > -cubekid > > > > > > > > Yahoo! Groups Links > > > > > > > > >
> > > > > > > >
1451. Re: SUB-20!!! From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Feb 2006 20:23:39 -0000
I'll reply to everyone in one post again: Sapan: Nice to hear from
you again, just the other day I was wondering what happened to you...
Sven: Umm, I average around 26-27 when I'm warmed up, but I get a
lot of times varying around 20, especially the good and easy
solves...I've gotten quite a bit better in the last month and a
half since Chris Hardwick taught me F2L...I'm planning on learning
PLL soon, and then OLL, so hopefully these times become more
regular...At school today I got a lot of 22s and 23s and the likes, some
faster, some slower... Craig --- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote:
> > I thought your average was around 30 seconds... did I miss
something? > How did you manage to go sub-20? Is your standard deviation
very high? > > Btw, congrats ! > > Sven > > --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den > Peereboom
<gillesvdp@> wrote: > > > > Congratulations Craig :-) > > > > Sapan
Upadhyay a écrit : > > > damn, you almost had me thinking that you got a
sub-20 avg > > > > > > congrats though... > > > > > > On 2/6/06, Craig
Bouchard <logitewty@> wrote: > > > > > >> Again to Darren: When I get
home from school tonight I'll warm up and > > >> do an F2L average
for you :) > > >> > > >> Craig > > >> > > >> --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > >
>> <logitewty@> wrote: > > >> > > >>> I'll try to address
everyone: > > >>> > > >>> Thank you all for the congratulations... > >
>>> > > >>> To Chris: I think I've found a fault with the
DIYs...The edges are > > >>> bigger than the center pieces (you know how
there is an opening > on the > > >>> one side of the edge) well that can
slide over the center, which I > > >>> have found can cause pops, and
send center caps across the > room...But > > >>> I still love it :) > >
>>> > > >>> To Darren: I used to do LBL, but I had always wanted to do
F2L...and > > >>> Chris Hardwick taught me in December, and I've
been using it ever > > >>> since...I don't know how fast that F2L
on that solve was, but a few > > >>> weeks ago I did an F2L average of
around 19...but I think I'm better > > >>> than that now...It was
just a fast fluid solve, and a 3LLL... > > >>> > > >>> Craig > > >>> > >
>>> --- In speedsolvingrubikscube@yahoogroups.com, smgfreak_dk > > >>>
<no_reply@> wrote: > > >>> > > >>>> How fast can you two do F2L? > >
>>>> > > >>>> Darren > > >>>> > > >>>> > > >>> > > >>> Ah, so this was
done with the new 2006 DIY? Congrats, btw! > > >>> > > >>> Chris > > >>>
> > >>> > > >> > > >> > > >> > > >> > > >> > > >> Yahoo! Groups Links >
> >> > > >> > > >> > > >> > > >> > > >> > > >> > > >> > > > > > > > > >
-- > > > -cubekid > > > > > > > > > > > > Yahoo! Groups Links > > > > >
> > > > > > > > > > > > > > > > > > > > > >
1452. the speedsolving population From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 6 Feb 2006 15:34:35 -0500
I'm just curious... does anybody have any idea how many
speedsolvers there are out there? I'd be interested in how it
breaks down for sub-60, sub-40, sub-30, and sub-20 averages. [Non-text
portions of this message have been removed]
1453. Re: [Speed cubing group] New Black DIYs Follow-up From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Feb 2006 20:46:36 -0000
Can you tell what postal service they used? Canada Post, UPS, something
else? Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"mantawrays" <matt. williams@...> wrote: > > You might get
a nice surprise. I live in the UK too, I ordered mine > from Rubik.com
last monday, got a note that it was in the post tuesday > and received
it thursday! How they achieved this delivery time from > Canada I do not
know. I was expecting the 30-50 days delivery time but > it was super
speedy. > You do pay over the odds for postage though. > > --- In
speedsolvingrubikscube@yahoogroups.com, james blackshaw >
<headradiomice@> wrote: > > > > Yay indeed. Already ordered some, and
your post me excited about > receiving them! (though I love in england
so receiving so much longer!) > > > > James > > > > Craig Bouchard
<logitewty@> wrote: > > Ok, well, of the 4 i bought, 2 are together
and lubed, 1 is stickered, > > the other is in front of me about to
be...and all I can say is YAY!!! > > i love them...they turn so
nice...tension in the springs rocks... My > > recommendation...new Black
DIYs... > > > > Craig30-5 > > > > > > > > > > > > SPONSORED LINKS > >
Jigsaw puzzle game Free puzzle inlay games Educational > game and puzzle
Word puzzle game Kid puzzle game Puzzle games > > > >
--------------------------------- > > YAHOO! GROUPS LINKS > > > > > >
Visit your group "speedsolvingrubikscube" on the web. > > > >
To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > >
--------------------------------- > > > > > > > > > > > >
--------------------------------- > > Yahoo! Photos NEW, now offering a
quality print service from just > 8p a photo. > > > > [Non-text portions
of this message have been removed] > > >
1454. Re: 81 Hungarian Cube into speedcube? From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Feb 2006 20:55:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "mantawrays"
<matt.williams@...> wrote: I also own an original 1981 ideal. I had
the same problem with the centercaps. I also damaged one trying to
remove it. It seems that they are superglued in from the factory. I also
own an "Arxon cube" I beleive that it is the UK version of the
ideal cube. I had it sealed for about 2 years. But then 2 weeks ago, I
decided to open it up. It's great! very smooth with no lubricant.
Someone posted earlier that they use DIY innards with 1981 pieces. Maybe
you could try that. Jason K I think that it is heavier and a little bit
bigger... maybe just my imagination. > > Hi, I am the lucky new owner of
a couple original 1981 cubes in > apparent mint condition. From reading
around I understand they could > make a good speedcubes.. > > I'm
surprised by this since they are really stiff. Do I need to > consider
replacing any parts (eg. the kernel) or is it just the case > that it
needs many hours working in and lubing. I'd rather not replace >
anything unless I have to to keep it original but if I had to then >
where should I go to get replacement parts for this type of cube. > >
Anyone had trouble removing centre caps from this age of cube? I >
accidentally damaged one of the centre caps to get at the screws. It >
seems that the intervening years welded the cap on somewhat. Any tips >
for this. > > Finally, I notice that the inside of the centre cubies are
flat, not > curved like the DIY cubes are. Am I right in thinking that
flat ones > are more prone to popping (hence the design change) because
that > certainly seems to be the case on this cube. Having slightly
loosened > the tension and lubricated the first of the cubes It still
doesn't > move that easily and it pops all the time. It seems my
only option is > to tighten the tension again to stop the popping but
that means a > stiff cube again. > > Cheers, Matt >
1455. tricks for loosening rivited cubes? From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 6 Feb 2006 16:04:45 -0500
I had an excellent store-bought cube that just tightened up on me last
time I cleaned & lubed it. Maybe because I submerged it in water?
Anyway, now it's very tight and impractical for speedcubing. Lubing
does nothing to help. I'm willing to try just about anything to
loosen it up again, even at the risk of breaking it. Does anybody have
any tricks for loosening up a riveted cube? - Matt [Non-text portions of
this message have been removed]
1456. Re: SUB-20!!! From: thewetdog <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Feb 2006 21:10:10 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > I've > gotten quite a
bit better in the last month and a half since Chris > Hardwick taught me
F2L...I'm planning on learning PLL soon, and then > OLL, so
hopefully these times become more regular...At school today I > got a
lot of 22s and 23s and the likes, some faster, some slower... > > Craig
So you don't know PLL or OLL and Chris Hardwick just taught you F2L
6 weeks ago, and you are now hitting sub 20 times, and a lot of 21 and
22 second solves? Perhaps Chris should be giving his F2L class in group
settings. I'd sign up. That is pretty good for only knowing 1/3 of
a system. Congrats. -Dave Campbell
1457. Re: SUB-20!!! From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Feb 2006 22:35:08 -0000
I've been working on it a lot in that time period Dave...I know
some OLL and am planning on learning PLL...there are many cubers out
there that average sub-20 with a 3LLL...so...a good solve for me,
reasonably, would be sub-20... Craig --- In
speedsolvingrubikscube@yahoogroups.com, thewetdog <no_reply@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" > <logitewty@> wrote: > > I've > > gotten quite a
bit better in the last month and a half since Chris > > Hardwick taught
me F2L...I'm planning on learning PLL soon, and then > > OLL, so
hopefully these times become more regular...At school today I > > got a
lot of 22s and 23s and the likes, some faster, some slower... > > > >
Craig > > > So you don't know PLL or OLL and Chris Hardwick just
taught you F2L 6 > weeks ago, and you are now hitting sub 20 times, and
a lot of 21 and > 22 second solves? Perhaps Chris should be giving his
F2L class in > group settings. I'd sign up. That is pretty good for
only knowing > 1/3 of a system. Congrats. > > -Dave Campbell >
1458. Re: SUB-20!!! From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Feb 2006 22:36:36 -0000
Oh, and I've only hit 1 sub-20 time...and you can ask anyone who
watches me cube (pretty much my family and anyone at school, all of whom
regularly scramble for me...) and they'll tell you those are common
times for me...Its just getting more consistent...My times are still a
bit jumpy... Craig --- In speedsolvingrubikscube@yahoogroups.com,
thewetdog <no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > I've > > gotten quite a bit better in
the last month and a half since Chris > > Hardwick taught me
F2L...I'm planning on learning PLL soon, and then > > OLL, so
hopefully these times become more regular...At school today I > > got a
lot of 22s and 23s and the likes, some faster, some slower... > > > >
Craig > > > So you don't know PLL or OLL and Chris Hardwick just
taught you F2L 6 > weeks ago, and you are now hitting sub 20 times, and
a lot of 21 and > 22 second solves? Perhaps Chris should be giving his
F2L class in > group settings. I'd sign up. That is pretty good for
only knowing > 1/3 of a system. Congrats. > > -Dave Campbell >
1459. Oll and Pll From: "bballkid2076" <bballkid2076@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Feb 2006 22:42:59 -0000
I was wondering how long it took most people to learn oll and pll. Ive
already learned pll and i think i am going to start oll very soon and i
was wondering what a reasonable amount of time to memorize them would
be.
1460. Re: Oll and Pll From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Feb 2006 22:55:10 -0000
I started learning OLL in August, and PLL shortly thereafter. I was
learning both simultaneously for a while. October 31 I finished learning
PLL November 26 or so (on a Saturday I believe) I finished OLL Just
found a file listing which algs I knew on Oct 30... 35/57 OLL 17/21 PLL
So it took me a month to learn last 22 cases of OLL I remember it was
the 4 G cases that I learned last for PLL But I still check my list
occasionally when I forget a case Probably more than you cared to
hear...:) Tim --- In speedsolvingrubikscube@yahoogroups.com,
"bballkid2076" <bballkid2076@...> wrote: > > I was
wondering how long it took most people to learn oll and pll. Ive >
already learned pll and i think i am going to start oll very soon and >
i was wondering what a reasonable amount of time to memorize them >
would be. >
1461. Re: SUB-20!!! From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Feb 2006 23:11:23 -0000
You've gotta be sceptical. Seeing as how your sunday contest
average you have a week before your 22.5 average was 34 seconds, plus
you three/four look, plus you don't know OLL/PLL. And you always
seemed to be around 33 when i was racing you about a week ago. Then
there was that non-lucky OLL skip you claimed to have. I'm not
blatently calling you a liar, as you could be telling the truth. But
things like this just make it harder to belive. Crongratulations, if
I'm mistaken. In other news: New PB single 16.15 (I had a 16.43
today!) I'm still averaging around 21-22 though but..... I've
finished learning CMLL! Including recognition! One look corners, and one
look last layer for me :D. I just gotta get every case recognised and
executed under two seconds. Then I'll be sub-20. Rethinking my
non-matching blocks technique :S ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > I'll reply to everyone in one post
again: > > Sapan: Nice to hear from you again, just the other day I was
wondering > what happened to you... > > Sven: Umm, I average around
26-27 when I'm warmed up, but I get a lot > of times varying around
20, especially the good and easy solves...I've > gotten quite a bit
better in the last month and a half since Chris > Hardwick taught me
F2L...I'm planning on learning PLL soon, and then > OLL, so
hopefully these times become more regular...At school today I > got a
lot of 22s and 23s and the likes, some faster, some slower... > > Craig
> > --- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@>
> wrote: > > > > I thought your average was around 30 seconds... did I
miss something? > > How did you manage to go sub-20? Is your standard
deviation very high? > > > > Btw, congrats ! > > > > Sven > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den > > Peereboom
<gillesvdp@> wrote: > > > > > > Congratulations Craig :-) > > > > > >
Sapan Upadhyay a écrit : > > > > damn, you almost had me thinking that
you got a sub-20 avg > > > > > > > > congrats though... > > > > > > > >
On 2/6/06, Craig Bouchard <logitewty@> wrote: > > > > > > > >> Again
to Darren: When I get home from school tonight I'll warm > up and >
> > >> do an F2L average for you :) > > > >> > > > >> Craig > > > >> > >
> >> --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" > > > >> <logitewty@> wrote: > > > >> > > > >>>
I'll try to address everyone: > > > >>> > > > >>> Thank you all for
the congratulations... > > > >>> > > > >>> To Chris: I think I've
found a fault with the DIYs...The edges are > > > >>> bigger than the
center pieces (you know how there is an opening > > on the > > > >>> one
side of the edge) well that can slide over the center, which I > > > >>>
have found can cause pops, and send center caps across the > >
room...But > > > >>> I still love it :) > > > >>> > > > >>> To Darren: I
used to do LBL, but I had always wanted to do > F2L...and > > > >>>
Chris Hardwick taught me in December, and I've been using it ever >
> > >>> since...I don't know how fast that F2L on that solve was,
but > a few > > > >>> weeks ago I did an F2L average of around 19...but
I think I'm > better > > > >>> than that now...It was just a fast
fluid solve, and a 3LLL... > > > >>> > > > >>> Craig > > > >>> > > > >>>
--- In speedsolvingrubikscube@yahoogroups.com, smgfreak_dk > > > >>>
<no_reply@> wrote: > > > >>> > > > >>>> How fast can you two do F2L?
> > > >>>> > > > >>>> Darren > > > >>>> > > > >>>> > > > >>> > > > >>>
Ah, so this was done with the new 2006 DIY? Congrats, btw! > > > >>> > >
> >>> Chris > > > >>> > > > >>> > > > >> > > > >> > > > >> > > > >> > >
> >> > > > >> Yahoo! Groups Links > > > >> > > > >> > > > >> > > > >> >
> > >> > > > >> > > > >> > > > >> > > > > > > > > > > > > -- > > > >
-cubekid > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
1462. Re: SUB-20!!! From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Feb 2006 23:32:44 -0000
Hey Thom, I understand your reasoning, and since you've shut me out
I haven't had the chance to explain... The time I got the 34 was
beacuse: a) I hadn't been cubing for a week(at all) cuz I was
studying for exams and my mom had taken away ALL of my cubes...so I had
little practice... b) The cube I was using had gone to mush...lockups,
it began popping, it was gooey...probably some other factors... I
don't count the 22.53 average as my PB average because it
wasn't 100% real, I did solves in between (at school...) I did some
one night, then the others another night, and it was a rolling
average...I count my PB average to be about 24 or 25...not sure exact...
Thom, towards the racing thing, look at my previous post about people
who watch me cube often...also about the many other cubers who do a 3LLL
and get sub-20 times, I believe Doug Reed to be one of them (or used to
be) Craig --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" <snkenjoi@...> wrote: > > You've gotta
be sceptical. > > Seeing as how your sunday contest average you have a
week before your > 22.5 average was 34 seconds, plus you three/four
look, plus you don't > know OLL/PLL. And you always seemed to be
around 33 when i was racing > you about a week ago. > > Then there was
that non-lucky OLL skip you claimed to have. > > > I'm not
blatently calling you a liar, as you could be telling the > truth. But
things like this just make it harder to belive. > > Crongratulations, if
I'm mistaken. > > > In other news: New PB single 16.15 (I had a
16.43 today!) I'm still > averaging around 21-22 though but.....
I've finished learning CMLL! > Including recognition! One look
corners, and one look last layer for > me :D. I just gotta get every
case recognised and executed under two > seconds. Then I'll be
sub-20. > > Rethinking my non-matching blocks technique :S > > > ~Thom >
> --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" > <logitewty@> wrote: > > > > I'll reply to
everyone in one post again: > > > > Sapan: Nice to hear from you again,
just the other day I was wondering > > what happened to you... > > > >
Sven: Umm, I average around 26-27 when I'm warmed up, but I get a
lot > > of times varying around 20, especially the good and easy
solves...I've > > gotten quite a bit better in the last month and a
half since Chris > > Hardwick taught me F2L...I'm planning on
learning PLL soon, and then > > OLL, so hopefully these times become
more regular...At school today I > > got a lot of 22s and 23s and the
likes, some faster, some slower... > > > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@> > > wrote:
> > > > > > I thought your average was around 30 seconds... did I miss
something? > > > How did you manage to go sub-20? Is your standard
deviation very high? > > > > > > Btw, congrats ! > > > > > > Sven > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, Gilles van den > >
> Peereboom <gillesvdp@> wrote: > > > > > > > > Congratulations Craig
:-) > > > > > > > > Sapan Upadhyay a écrit : > > > > > damn, you almost
had me thinking that you got a sub-20 avg > > > > > > > > > > congrats
though... > > > > > > > > > > On 2/6/06, Craig Bouchard <logitewty@>
wrote: > > > > > > > > > >> Again to Darren: When I get home from school
tonight I'll warm > > up and > > > > >> do an F2L average for you
:) > > > > >> > > > > >> Craig > > > > >> > > > > >> --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > > >
> >> <logitewty@> wrote: > > > > >> > > > > >>> I'll try to
address everyone: > > > > >>> > > > > >>> Thank you all for the
congratulations... > > > > >>> > > > > >>> To Chris: I think I've
found a fault with the DIYs...The > edges are > > > > >>> bigger than
the center pieces (you know how there is an opening > > > on the > > > >
>>> one side of the edge) well that can slide over the center, > which I
> > > > >>> have found can cause pops, and send center caps across the >
> > room...But > > > > >>> I still love it :) > > > > >>> > > > > >>> To
Darren: I used to do LBL, but I had always wanted to do > > F2L...and >
> > > >>> Chris Hardwick taught me in December, and I've been using
it > ever > > > > >>> since...I don't know how fast that F2L on
that solve was, but > > a few > > > > >>> weeks ago I did an F2L average
of around 19...but I think I'm > > better > > > > >>> than that
now...It was just a fast fluid solve, and a 3LLL... > > > > >>> > > > >
>>> Craig > > > > >>> > > > > >>> --- In
speedsolvingrubikscube@yahoogroups.com, smgfreak_dk > > > > >>>
<no_reply@> wrote: > > > > >>> > > > > >>>> How fast can you two do
F2L? > > > > >>>> > > > > >>>> Darren > > > > >>>> > > > > >>>> > > > >
>>> > > > > >>> Ah, so this was done with the new 2006 DIY? Congrats,
btw! > > > > >>> > > > > >>> Chris > > > > >>> > > > > >>> > > > > >> >
> > > >> > > > > >> > > > > >> > > > > >> > > > > >> Yahoo! Groups Links
> > > > >> > > > > >> > > > > >> > > > > >> > > > > >> > > > > >> > > >
> >> > > > > >> > > > > > > > > > > > > > > > -- > > > > > -cubekid > >
> > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > >
1463. Kirjava's New Time (Was: Sub-20!!!) From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Feb 2006 23:34:16 -0000
Thats wicked :) CMLL??? I'm not clear with what this is, I've
heard you mention it many times...never really asked about it... Craig >
> In other news: New PB single 16.15 (I had a 16.43 today!) I'm
still > averaging around 21-22 though but..... I've finished
learning CMLL! > Including recognition! One look corners, and one look
last layer for > me :D. I just gotta get every case recognised and
executed under two > seconds. Then I'll be sub-20. > > Rethinking
my non-matching blocks technique :S > > > ~Thom > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > I'll reply to everyone in one post
again: > > > > Sapan: Nice to hear from you again, just the other day I
was wondering > > what happened to you... > > > > Sven: Umm, I average
around 26-27 when I'm warmed up, but I get a lot > > of times
varying around 20, especially the good and easy solves...I've > >
gotten quite a bit better in the last month and a half since Chris > >
Hardwick taught me F2L...I'm planning on learning PLL soon, and
then > > OLL, so hopefully these times become more regular...At school
today I > > got a lot of 22s and 23s and the likes, some faster, some
slower... > > > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@> > > wrote:
> > > > > > I thought your average was around 30 seconds... did I miss
something? > > > How did you manage to go sub-20? Is your standard
deviation very high? > > > > > > Btw, congrats ! > > > > > > Sven > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, Gilles van den > >
> Peereboom <gillesvdp@> wrote: > > > > > > > > Congratulations Craig
:-) > > > > > > > > Sapan Upadhyay a écrit : > > > > > damn, you almost
had me thinking that you got a sub-20 avg > > > > > > > > > > congrats
though... > > > > > > > > > > On 2/6/06, Craig Bouchard <logitewty@>
wrote: > > > > > > > > > >> Again to Darren: When I get home from school
tonight I'll warm > > up and > > > > >> do an F2L average for you
:) > > > > >> > > > > >> Craig > > > > >> > > > > >> --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > > >
> >> <logitewty@> wrote: > > > > >> > > > > >>> I'll try to
address everyone: > > > > >>> > > > > >>> Thank you all for the
congratulations... > > > > >>> > > > > >>> To Chris: I think I've
found a fault with the DIYs...The > edges are > > > > >>> bigger than
the center pieces (you know how there is an opening > > > on the > > > >
>>> one side of the edge) well that can slide over the center, > which I
> > > > >>> have found can cause pops, and send center caps across the >
> > room...But > > > > >>> I still love it :) > > > > >>> > > > > >>> To
Darren: I used to do LBL, but I had always wanted to do > > F2L...and >
> > > >>> Chris Hardwick taught me in December, and I've been using
it > ever > > > > >>> since...I don't know how fast that F2L on
that solve was, but > > a few > > > > >>> weeks ago I did an F2L average
of around 19...but I think I'm > > better > > > > >>> than that
now...It was just a fast fluid solve, and a 3LLL... > > > > >>> > > > >
>>> Craig > > > > >>> > > > > >>> --- In
speedsolvingrubikscube@yahoogroups.com, smgfreak_dk > > > > >>>
<no_reply@> wrote: > > > > >>> > > > > >>>> How fast can you two do
F2L? > > > > >>>> > > > > >>>> Darren > > > > >>>> > > > > >>>> > > > >
>>> > > > > >>> Ah, so this was done with the new 2006 DIY? Congrats,
btw! > > > > >>> > > > > >>> Chris > > > > >>> > > > > >>> > > > > >> >
> > > >> > > > > >> > > > > >> > > > > >> > > > > >> Yahoo! Groups Links
> > > > >> > > > > >> > > > > >> > > > > >> > > > > >> > > > > >> > > >
> >> > > > > >> > > > > > > > > > > > > > > > -- > > > > > -cubekid > >
> > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > >
1464. Re: SUB-20!!! From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Feb 2006 23:36:41 -0000
And if you are still skeptical I was off school for 4 days (finished
exams) and I was cubing all day all 4 days...working on getting faster
through lookahead and other things...I hope to know PLL by the end of
february...reasonable goal??? Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Hey Thom, > > I understand your reasoning,
and since you've shut me out I haven't > had the chance to
explain... > > The time I got the 34 was beacuse: > a) I hadn't
been cubing for a week(at all) cuz I was studying for > exams and my mom
had taken away ALL of my cubes...so I had little > practice... > b) The
cube I was using had gone to mush...lockups, it began popping, > it was
gooey...probably some other factors... > > I don't count the 22.53
average as my PB average because it wasn't > 100% real, I did
solves in between (at school...) I did some one > night, then the others
another night, and it was a rolling average...I > count my PB average to
be about 24 or 25...not sure exact... > > Thom, towards the racing
thing, look at my previous post about people > who watch me cube
often...also about the many other cubers who do a > 3LLL and get sub-20
times, I believe Doug Reed to be one of them (or > used to be) > > Craig
> > --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" > <snkenjoi@> wrote: > > > > You've
gotta be sceptical. > > > > Seeing as how your sunday contest average
you have a week before your > > 22.5 average was 34 seconds, plus you
three/four look, plus you don't > > know OLL/PLL. And you always
seemed to be around 33 when i was racing > > you about a week ago. > > >
> Then there was that non-lucky OLL skip you claimed to have. > > > > >
> I'm not blatently calling you a liar, as you could be telling the
> > truth. But things like this just make it harder to belive. > > > >
Crongratulations, if I'm mistaken. > > > > > > In other news: New
PB single 16.15 (I had a 16.43 today!) I'm still > > averaging
around 21-22 though but..... I've finished learning CMLL! > >
Including recognition! One look corners, and one look last layer for > >
me :D. I just gotta get every case recognised and executed under two > >
seconds. Then I'll be sub-20. > > > > Rethinking my non-matching
blocks technique :S > > > > > > ~Thom > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > >
<logitewty@> wrote: > > > > > > I'll reply to everyone in one
post again: > > > > > > Sapan: Nice to hear from you again, just the
other day I was wondering > > > what happened to you... > > > > > >
Sven: Umm, I average around 26-27 when I'm warmed up, but I get a
lot > > > of times varying around 20, especially the good and easy
solves...I've > > > gotten quite a bit better in the last month and
a half since Chris > > > Hardwick taught me F2L...I'm planning on
learning PLL soon, and then > > > OLL, so hopefully these times become
more regular...At school today I > > > got a lot of 22s and 23s and the
likes, some faster, some slower... > > > > > > Craig > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@> > > >
wrote: > > > > > > > > I thought your average was around 30 seconds...
did I miss > something? > > > > How did you manage to go sub-20? Is your
standard deviation very > high? > > > > > > > > Btw, congrats ! > > > >
> > > > Sven > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den > > > > Peereboom
<gillesvdp@> wrote: > > > > > > > > > > Congratulations Craig :-) > >
> > > > > > > > Sapan Upadhyay a écrit : > > > > > > damn, you almost
had me thinking that you got a sub-20 avg > > > > > > > > > > > >
congrats though... > > > > > > > > > > > > On 2/6/06, Craig Bouchard
<logitewty@> wrote: > > > > > > > > > > > >> Again to Darren: When I
get home from school tonight I'll warm > > > up and > > > > > >> do
an F2L average for you :) > > > > > >> > > > > > >> Craig > > > > > >> >
> > > > >> --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" > > > > > >> <logitewty@> wrote: > > > > > >> > > > >
> >>> I'll try to address everyone: > > > > > >>> > > > > > >>>
Thank you all for the congratulations... > > > > > >>> > > > > > >>> To
Chris: I think I've found a fault with the DIYs...The > > edges are
> > > > > >>> bigger than the center pieces (you know how there is an >
opening > > > > on the > > > > > >>> one side of the edge) well that can
slide over the center, > > which I > > > > > >>> have found can cause
pops, and send center caps across the > > > > room...But > > > > > >>> I
still love it :) > > > > > >>> > > > > > >>> To Darren: I used to do
LBL, but I had always wanted to do > > > F2L...and > > > > > >>> Chris
Hardwick taught me in December, and I've been using it > > ever > >
> > > >>> since...I don't know how fast that F2L on that solve was,
but > > > a few > > > > > >>> weeks ago I did an F2L average of around
19...but I think I'm > > > better > > > > > >>> than that now...It
was just a fast fluid solve, and a 3LLL... > > > > > >>> > > > > > >>>
Craig > > > > > >>> > > > > > >>> --- In
speedsolvingrubikscube@yahoogroups.com, smgfreak_dk > > > > > >>>
<no_reply@> wrote: > > > > > >>> > > > > > >>>> How fast can you two
do F2L? > > > > > >>>> > > > > > >>>> Darren > > > > > >>>> > > > > >
>>>> > > > > > >>> > > > > > >>> Ah, so this was done with the new 2006
DIY? Congrats, btw! > > > > > >>> > > > > > >>> Chris > > > > > >>> > >
> > > >>> > > > > > >> > > > > > >> > > > > > >> > > > > > >> > > > > >
>> > > > > > >> Yahoo! Groups Links > > > > > >> > > > > > >> > > > > >
>> > > > > > >> > > > > > >> > > > > > >> > > > > > >> > > > > > >> > >
> > > > > > > > > > > > > > > > -- > > > > > > -cubekid > > > > > > > >
> > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
1465. Re: SUB-20!!! From: "mgwallisa" <mattwallisa@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Feb 2006 23:49:52 -0000
Aww, c'mon, Thom. I average 26s over a hundred solves and will have
a few of those sub-20, surely you did too when you were averaging in the
high 20's. An easy cross with a couple quick F2L pairs will take
off a lot of non-lucky but easy seconds for us high 20 guys. I just wish
I could average a quick F2L. So what's CMLL? Is that M not supposed
to be there? Matt --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" <snkenjoi@...> wrote: > > You've gotta
be sceptical. > > Seeing as how your sunday contest average you have a
week before your > 22.5 average was 34 seconds, plus you three/four
look, plus you don't > know OLL/PLL. And you always seemed to be
around 33 when i was racing > you about a week ago. > > Then there was
that non-lucky OLL skip you claimed to have. > > > I'm not
blatently calling you a liar, as you could be telling the > truth. But
things like this just make it harder to belive. > > Crongratulations, if
I'm mistaken. > > > In other news: New PB single 16.15 (I had a
16.43 today!) I'm still > averaging around 21-22 though but.....
I've finished learning CMLL! > Including recognition! One look
corners, and one look last layer for > me :D. I just gotta get every
case recognised and executed under two > seconds. Then I'll be
sub-20. > > Rethinking my non-matching blocks technique :S > > > ~Thom >
> --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" > <logitewty@> wrote: > > > > I'll reply to
everyone in one post again: > > > > Sapan: Nice to hear from you again,
just the other day I was wondering > > what happened to you... > > > >
Sven: Umm, I average around 26-27 when I'm warmed up, but I get a
lot > > of times varying around 20, especially the good and easy
solves...I've > > gotten quite a bit better in the last month and a
half since Chris > > Hardwick taught me F2L...I'm planning on
learning PLL soon, and then > > OLL, so hopefully these times become
more regular...At school today I > > got a lot of 22s and 23s and the
likes, some faster, some slower... > > > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@> > > wrote:
> > > > > > I thought your average was around 30 seconds... did I miss
something? > > > How did you manage to go sub-20? Is your standard
deviation very high? > > > > > > Btw, congrats ! > > > > > > Sven > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, Gilles van den > >
> Peereboom <gillesvdp@> wrote: > > > > > > > > Congratulations Craig
:-) > > > > > > > > Sapan Upadhyay a écrit : > > > > > damn, you almost
had me thinking that you got a sub-20 avg > > > > > > > > > > congrats
though... > > > > > > > > > > On 2/6/06, Craig Bouchard <logitewty@>
wrote: > > > > > > > > > >> Again to Darren: When I get home from school
tonight I'll warm > > up and > > > > >> do an F2L average for you
:) > > > > >> > > > > >> Craig > > > > >> > > > > >> --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > > >
> >> <logitewty@> wrote: > > > > >> > > > > >>> I'll try to
address everyone: > > > > >>> > > > > >>> Thank you all for the
congratulations... > > > > >>> > > > > >>> To Chris: I think I've
found a fault with the DIYs...The > edges are > > > > >>> bigger than
the center pieces (you know how there is an opening > > > on the > > > >
>>> one side of the edge) well that can slide over the center, > which I
> > > > >>> have found can cause pops, and send center caps across the >
> > room...But > > > > >>> I still love it :) > > > > >>> > > > > >>> To
Darren: I used to do LBL, but I had always wanted to do > > F2L...and >
> > > >>> Chris Hardwick taught me in December, and I've been using
it > ever > > > > >>> since...I don't know how fast that F2L on
that solve was, but > > a few > > > > >>> weeks ago I did an F2L average
of around 19...but I think I'm > > better > > > > >>> than that
now...It was just a fast fluid solve, and a 3LLL... > > > > >>> > > > >
>>> Craig > > > > >>> > > > > >>> --- In
speedsolvingrubikscube@yahoogroups.com, smgfreak_dk > > > > >>>
<no_reply@> wrote: > > > > >>> > > > > >>>> How fast can you two do
F2L? > > > > >>>> > > > > >>>> Darren > > > > >>>> > > > > >>>> > > > >
>>> > > > > >>> Ah, so this was done with the new 2006 DIY? Congrats,
btw! > > > > >>> > > > > >>> Chris > > > > >>> > > > > >>> > > > > >> >
> > > >> > > > > >> > > > > >> > > > > >> > > > > >> Yahoo! Groups Links
> > > > >> > > > > >> > > > > >> > > > > >> > > > > >> > > > > >> > > >
> >> > > > > >> > > > > > > > > > > > > > > > -- > > > > > -cubekid > >
> > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > >
1466. Re: SUB-20!!! From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Feb 2006 23:54:32 -0000
CMLL is part of Gilles Roux's method. It's where you do CLL
but you don't have to worry about pieces in the M slice. --- In
speedsolvingrubikscube@yahoogroups.com, "mgwallisa"
<mattwallisa@...> wrote: > > Aww, c'mon, Thom. I average 26s
over a hundred solves and will > have a few of those sub-20, surely you
did too when you were > averaging in the high 20's. An easy cross
with a couple quick F2L > pairs will take off a lot of non-lucky but
easy seconds for us high > 20 guys. I just wish I could average a quick
F2L. > > So what's CMLL? Is that M not supposed to be there? > >
Matt > > --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" > <snkenjoi@> wrote: > > > > You've
gotta be sceptical. > > > > Seeing as how your sunday contest average
you have a week before > your > > 22.5 average was 34 seconds, plus you
three/four look, plus you > don't > > know OLL/PLL. And you always
seemed to be around 33 when i was > racing > > you about a week ago. > >
> > Then there was that non-lucky OLL skip you claimed to have. > > > >
> > I'm not blatently calling you a liar, as you could be telling
the > > truth. But things like this just make it harder to belive. > > >
> Crongratulations, if I'm mistaken. > > > > > > In other news: New
PB single 16.15 (I had a 16.43 today!) I'm still > > averaging
around 21-22 though but..... I've finished learning CMLL! > >
Including recognition! One look corners, and one look last layer > for >
> me :D. I just gotta get every case recognised and executed under > two
> > seconds. Then I'll be sub-20. > > > > Rethinking my
non-matching blocks technique :S > > > > > > ~Thom > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > >
<logitewty@> wrote: > > > > > > I'll reply to everyone in one
post again: > > > > > > Sapan: Nice to hear from you again, just the
other day I was > wondering > > > what happened to you... > > > > > >
Sven: Umm, I average around 26-27 when I'm warmed up, but I get > a
lot > > > of times varying around 20, especially the good and easy >
solves...I've > > > gotten quite a bit better in the last month and
a half since > Chris > > > Hardwick taught me F2L...I'm planning on
learning PLL soon, and > then > > > OLL, so hopefully these times become
more regular...At school > today I > > > got a lot of 22s and 23s and
the likes, some faster, some > slower... > > > > > > Craig > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@> > >
> wrote: > > > > > > > > I thought your average was around 30 seconds...
did I miss > something? > > > > How did you manage to go sub-20? Is your
standard deviation > very high? > > > > > > > > Btw, congrats ! > > > >
> > > > Sven > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den > > > > Peereboom
<gillesvdp@> wrote: > > > > > > > > > > Congratulations Craig :-) > >
> > > > > > > > Sapan Upadhyay a écrit : > > > > > > damn, you almost
had me thinking that you got a sub-20 avg > > > > > > > > > > > >
congrats though... > > > > > > > > > > > > On 2/6/06, Craig Bouchard
<logitewty@> wrote: > > > > > > > > > > > >> Again to Darren: When I
get home from school tonight I'll > warm > > > up and > > > > > >>
do an F2L average for you :) > > > > > >> > > > > > >> Craig > > > > >
>> > > > > > >> --- In speedsolvingrubikscube@yahoogroups.com,
"Craig > Bouchard" > > > > > >> <logitewty@> wrote: > > > >
> >> > > > > > >>> I'll try to address everyone: > > > > > >>> > >
> > > >>> Thank you all for the congratulations... > > > > > >>> > > > >
> >>> To Chris: I think I've found a fault with the DIYs...The > >
edges are > > > > > >>> bigger than the center pieces (you know how
there is an > opening > > > > on the > > > > > >>> one side of the edge)
well that can slide over the > center, > > which I > > > > > >>> have
found can cause pops, and send center caps across > the > > > >
room...But > > > > > >>> I still love it :) > > > > > >>> > > > > > >>>
To Darren: I used to do LBL, but I had always wanted to > do > > >
F2L...and > > > > > >>> Chris Hardwick taught me in December, and
I've been > using it > > ever > > > > > >>> since...I don't
know how fast that F2L on that solve > was, but > > > a few > > > > >
>>> weeks ago I did an F2L average of around 19...but I > think I'm
> > > better > > > > > >>> than that now...It was just a fast fluid
solve, and a > 3LLL... > > > > > >>> > > > > > >>> Craig > > > > > >>> >
> > > > >>> --- In speedsolvingrubikscube@yahoogroups.com, > smgfreak_dk
> > > > > >>> <no_reply@> wrote: > > > > > >>> > > > > > >>>> How
fast can you two do F2L? > > > > > >>>> > > > > > >>>> Darren > > > > >
>>>> > > > > > >>>> > > > > > >>> > > > > > >>> Ah, so this was done
with the new 2006 DIY? Congrats, > btw! > > > > > >>> > > > > > >>>
Chris > > > > > >>> > > > > > >>> > > > > > >> > > > > > >> > > > > > >>
> > > > > >> > > > > > >> > > > > > >> Yahoo! Groups Links > > > > > >>
> > > > > >> > > > > > >> > > > > > >> > > > > > >> > > > > > >> > > > >
> >> > > > > > >> > > > > > > > > > > > > > > > > > > -- > > > > > >
-cubekid > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
1467. Re: SUB-20!!! From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Feb 2006 00:01:31 -0000
Alright, thanks Tim :) do you have any sort of instant messenger???
Craig --- In speedsolvingrubikscube@yahoogroups.com, "Tim
Reynolds" <timothy.reynolds2@...> wrote: > > CMLL is part of
Gilles Roux's method. It's where you do CLL but you >
don't have to worry about pieces in the M slice. > > --- In
speedsolvingrubikscube@yahoogroups.com, "mgwallisa" >
<mattwallisa@> wrote: > > > > Aww, c'mon, Thom. I average 26s
over a hundred solves and will > > have a few of those sub-20, surely
you did too when you were > > averaging in the high 20's. An easy
cross with a couple quick F2L > > pairs will take off a lot of non-lucky
but easy seconds for us > high > > 20 guys. I just wish I could average
a quick F2L. > > > > So what's CMLL? Is that M not supposed to be
there? > > > > Matt > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > >
<snkenjoi@> wrote: > > > > > > You've gotta be sceptical. > > >
> > > Seeing as how your sunday contest average you have a week before >
> your > > > 22.5 average was 34 seconds, plus you three/four look, plus
you > > don't > > > know OLL/PLL. And you always seemed to be
around 33 when i was > > racing > > > you about a week ago. > > > > > >
Then there was that non-lucky OLL skip you claimed to have. > > > > > >
> > > I'm not blatently calling you a liar, as you could be telling
the > > > truth. But things like this just make it harder to belive. > >
> > > > Crongratulations, if I'm mistaken. > > > > > > > > > In
other news: New PB single 16.15 (I had a 16.43 today!) I'm > still
> > > averaging around 21-22 though but..... I've finished learning
> CMLL! > > > Including recognition! One look corners, and one look last
layer > > for > > > me :D. I just gotta get every case recognised and
executed under > > two > > > seconds. Then I'll be sub-20. > > > >
> > Rethinking my non-matching blocks technique :S > > > > > > > > >
~Thom > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" > > > <logitewty@> wrote: > > > > > > > >
I'll reply to everyone in one post again: > > > > > > > > Sapan:
Nice to hear from you again, just the other day I was > > wondering > >
> > what happened to you... > > > > > > > > Sven: Umm, I average around
26-27 when I'm warmed up, but I > get > > a lot > > > > of times
varying around 20, especially the good and easy > > solves...I've >
> > > gotten quite a bit better in the last month and a half since > >
Chris > > > > Hardwick taught me F2L...I'm planning on learning PLL
soon, > and > > then > > > > OLL, so hopefully these times become more
regular...At school > > today I > > > > got a lot of 22s and 23s and the
likes, some faster, some > > slower... > > > > > > > > Craig > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, sgowal >
<no_reply@> > > > > wrote: > > > > > > > > > > I thought your average
was around 30 seconds... did I miss > > something? > > > > > How did you
manage to go sub-20? Is your standard deviation > > very high? > > > > >
> > > > > Btw, congrats ! > > > > > > > > > > Sven > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Gilles van den > > > > >
Peereboom <gillesvdp@> wrote: > > > > > > > > > > > > Congratulations
Craig :-) > > > > > > > > > > > > Sapan Upadhyay a écrit : > > > > > > >
damn, you almost had me thinking that you got a sub-20 > avg > > > > > >
> > > > > > > > congrats though... > > > > > > > > > > > > > > On
2/6/06, Craig Bouchard <logitewty@> wrote: > > > > > > > > > > > > >
>> Again to Darren: When I get home from school tonight > I'll > >
warm > > > > up and > > > > > > >> do an F2L average for you :) > > > >
> > >> > > > > > > >> Craig > > > > > > >> > > > > > > >> --- In
speedsolvingrubikscube@yahoogroups.com, "Craig > > Bouchard" >
> > > > > >> <logitewty@> wrote: > > > > > > >> > > > > > > >>>
I'll try to address everyone: > > > > > > >>> > > > > > > >>> Thank
you all for the congratulations... > > > > > > >>> > > > > > > >>> To
Chris: I think I've found a fault with the > DIYs...The > > > edges
are > > > > > > >>> bigger than the center pieces (you know how there is
> an > > opening > > > > > on the > > > > > > >>> one side of the edge)
well that can slide over the > > center, > > > which I > > > > > > >>>
have found can cause pops, and send center caps across > > the > > > > >
room...But > > > > > > >>> I still love it :) > > > > > > >>> > > > > >
> >>> To Darren: I used to do LBL, but I had always wanted > to > > do >
> > > F2L...and > > > > > > >>> Chris Hardwick taught me in December,
and I've been > > using it > > > ever > > > > > > >>> since...I
don't know how fast that F2L on that solve > > was, but > > > > a
few > > > > > > >>> weeks ago I did an F2L average of around 19...but I
> > think I'm > > > > better > > > > > > >>> than that now...It was
just a fast fluid solve, and a > > 3LLL... > > > > > > >>> > > > > > >
>>> Craig > > > > > > >>> > > > > > > >>> --- In
speedsolvingrubikscube@yahoogroups.com, > > smgfreak_dk > > > > > > >>>
<no_reply@> wrote: > > > > > > >>> > > > > > > >>>> How fast can you
two do F2L? > > > > > > >>>> > > > > > > >>>> Darren > > > > > > >>>> >
> > > > > >>>> > > > > > > >>> > > > > > > >>> Ah, so this was done with
the new 2006 DIY? Congrats, > > btw! > > > > > > >>> > > > > > > >>>
Chris > > > > > > >>> > > > > > > >>> > > > > > > >> > > > > > > >> > >
> > > > >> > > > > > > >> > > > > > > >> > > > > > > >> Yahoo! Groups
Links > > > > > > >> > > > > > > >> > > > > > > >> > > > > > > >> > > >
> > > >> > > > > > > >> > > > > > > >> > > > > > > >> > > > > > > > > >
> > > > > > > > > > > > -- > > > > > > > -cubekid > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
1468. Re: SUB-20!!! From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Feb 2006 00:49:29 -0000
Yeah, I just never remember to open it when I go on computer :) BTW
great job on sub-20. My best time is 20.56 or something similar.
I'll be joining the sub-20 club any day now... Tim --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Alright, thanks Tim :) do you have any
sort of instant messenger??? > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" >
<timothy.reynolds2@> wrote: > > > > CMLL is part of Gilles
Roux's method. It's where you do CLL but you > > don't
have to worry about pieces in the M slice. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "mgwallisa" > >
<mattwallisa@> wrote: > > > > > > Aww, c'mon, Thom. I average
26s over a hundred solves and will > > > have a few of those sub-20,
surely you did too when you were > > > averaging in the high 20's.
An easy cross with a couple quick F2L > > > pairs will take off a lot of
non-lucky but easy seconds for us > > high > > > 20 guys. I just wish I
could average a quick F2L. > > > > > > So what's CMLL? Is that M
not supposed to be there? > > > > > > Matt > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > > >
<snkenjoi@> wrote: > > > > > > > > You've gotta be sceptical. >
> > > > > > > Seeing as how your sunday contest average you have a week
before > > > your > > > > 22.5 average was 34 seconds, plus you
three/four look, plus you > > > don't > > > > know OLL/PLL. And you
always seemed to be around 33 when i was > > > racing > > > > you about
a week ago. > > > > > > > > Then there was that non-lucky OLL skip you
claimed to have. > > > > > > > > > > > > I'm not blatently calling
you a liar, as you could be telling the > > > > truth. But things like
this just make it harder to belive. > > > > > > > > Crongratulations, if
I'm mistaken. > > > > > > > > > > > > In other news: New PB single
16.15 (I had a 16.43 today!) I'm > > still > > > > averaging around
21-22 though but..... I've finished learning > > CMLL! > > > >
Including recognition! One look corners, and one look last layer > > >
for > > > > me :D. I just gotta get every case recognised and executed
under > > > two > > > > seconds. Then I'll be sub-20. > > > > > > >
> Rethinking my non-matching blocks technique :S > > > > > > > > > > > >
~Thom > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" > > > > <logitewty@> wrote: > > > > > > >
> > > I'll reply to everyone in one post again: > > > > > > > > > >
Sapan: Nice to hear from you again, just the other day I was > > >
wondering > > > > > what happened to you... > > > > > > > > > > Sven:
Umm, I average around 26-27 when I'm warmed up, but I > > get > > >
a lot > > > > > of times varying around 20, especially the good and easy
> > > solves...I've > > > > > gotten quite a bit better in the last
month and a half since > > > Chris > > > > > Hardwick taught me
F2L...I'm planning on learning PLL soon, > > and > > > then > > > >
> OLL, so hopefully these times become more regular...At school > > >
today I > > > > > got a lot of 22s and 23s and the likes, some faster,
some > > > slower... > > > > > > > > > > Craig > > > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, sgowal > > <no_reply@> > >
> > > wrote: > > > > > > > > > > > > I thought your average was around
30 seconds... did I miss > > > something? > > > > > > How did you manage
to go sub-20? Is your standard deviation > > > very high? > > > > > > >
> > > > > Btw, congrats ! > > > > > > > > > > > > Sven > > > > > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, Gilles van den > >
> > > > Peereboom <gillesvdp@> wrote: > > > > > > > > > > > > > >
Congratulations Craig :-) > > > > > > > > > > > > > > Sapan Upadhyay a
écrit : > > > > > > > > damn, you almost had me thinking that you got a
sub- 20 > > avg > > > > > > > > > > > > > > > > congrats though... > > >
> > > > > > > > > > > > > On 2/6/06, Craig Bouchard <logitewty@>
wrote: > > > > > > > > > > > > > > > >> Again to Darren: When I get home
from school tonight > > I'll > > > warm > > > > > up and > > > > >
> > >> do an F2L average for you :) > > > > > > > >> > > > > > > > >>
Craig > > > > > > > >> > > > > > > > >> --- In
speedsolvingrubikscube@yahoogroups.com, "Craig > > > Bouchard"
> > > > > > > >> <logitewty@> wrote: > > > > > > > >> > > > > > > >
>>> I'll try to address everyone: > > > > > > > >>> > > > > > > >
>>> Thank you all for the congratulations... > > > > > > > >>> > > > > >
> > >>> To Chris: I think I've found a fault with the > >
DIYs...The > > > > edges are > > > > > > > >>> bigger than the center
pieces (you know how there is > > an > > > opening > > > > > > on the >
> > > > > > >>> one side of the edge) well that can slide over the > > >
center, > > > > which I > > > > > > > >>> have found can cause pops, and
send center caps across > > > the > > > > > > room...But > > > > > > >
>>> I still love it :) > > > > > > > >>> > > > > > > > >>> To Darren: I
used to do LBL, but I had always wanted > > to > > > do > > > > >
F2L...and > > > > > > > >>> Chris Hardwick taught me in December, and
I've been > > > using it > > > > ever > > > > > > > >>> since...I
don't know how fast that F2L on that solve > > > was, but > > > > >
a few > > > > > > > >>> weeks ago I did an F2L average of around
19...but I > > > think I'm > > > > > better > > > > > > > >>> than
that now...It was just a fast fluid solve, and a > > > 3LLL... > > > > >
> > >>> > > > > > > > >>> Craig > > > > > > > >>> > > > > > > > >>> ---
In speedsolvingrubikscube@yahoogroups.com, > > > smgfreak_dk > > > > > >
> >>> <no_reply@> wrote: > > > > > > > >>> > > > > > > > >>>> How
fast can you two do F2L? > > > > > > > >>>> > > > > > > > >>>> Darren >
> > > > > > >>>> > > > > > > > >>>> > > > > > > > >>> > > > > > > > >>>
Ah, so this was done with the new 2006 DIY? Congrats, > > > btw! > > > >
> > > >>> > > > > > > > >>> Chris > > > > > > > >>> > > > > > > > >>> >
> > > > > > >> > > > > > > > >> > > > > > > > >> > > > > > > > >> > > >
> > > > >> > > > > > > > >> Yahoo! Groups Links > > > > > > > >> > > > >
> > > >> > > > > > > > >> > > > > > > > >> > > > > > > > >> > > > > > >
> >> > > > > > > > >> > > > > > > > >> > > > > > > > > > > > > > > > > >
> > > > > > > -- > > > > > > > > -cubekid > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > >
1469. Re: (off-topic) BATG = rigged? From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Feb 2006 01:02:16 -0000
Actually it's understandable to blank out like that when
you're under pressure, even when you know the answer. I remember an
embarassing moment at a high school Quiz Bowl tournament when I buzzed
in to answer a question (what is the only landlocked country that shares
its border with just one other country?) and promptly forgot what I was
going to say. Shelley --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts > <ladartfrog@>
wrote: > > > > 2) Too dumb -- perhaps I have a skewed perspective, but I
don't > > think that, for example, ANYBODY in the US doesn't
know who John > > Kerry is. > > What I found more scary was the girl who
didn't know Baghdad is the > capitol of Iraq and answered
Afghanistan instead. Is that the common > level of knowledge in USA
about what the USA are doing? Or is she just > really ... uh ...
beautiful? > > Stefan >
habemus papam? --- aznseashell <no_reply@yahoogroups.com> wrote: >
Actually it's understandable to blank out like that > when
you're under > pressure, even when you know the answer. I remember
> an embarassing > moment at a high school Quiz Bowl tournament when I >
buzzed in to > answer a question (what is the only landlocked > country
that shares its > border with just one other country?) and promptly >
forgot what I was > going to say. > > Shelley > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Stefan Pochmann" >
<pochmann@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > David Pritts > >
<ladartfrog@> wrote: > > > > > > 2) Too dumb -- perhaps I have a
skewed > perspective, but I don't > > > think that, for example,
ANYBODY in the US > doesn't know who John > > > Kerry is. > > > >
What I found more scary was the girl who didn't > know Baghdad is
the > > capitol of Iraq and answered Afghanistan instead. > Is that the
common > > level of knowledge in USA about what the USA are > doing? Or
is she just > > really ... uh ... beautiful? > > > > Stefan > > > > > >
> > __________________________________________________ Do You Yahoo!?
Tired of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
1471. Re: (off-topic) BATG = rigged? From: "mgwallisa" <mattwallisa@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Feb 2006 01:45:34 -0000
Vatican, right? --- In speedsolvingrubikscube@yahoogroups.com,
aznseashell <no_reply@...> wrote: > > Actually it's
understandable to blank out like that when you're under > pressure,
even when you know the answer. I remember an embarassing > moment at a
high school Quiz Bowl tournament when I buzzed in to > answer a question
(what is the only landlocked country that shares its > border with just
one other country?) and promptly forgot what I was > going to say. > >
Shelley > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > <pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts > >
<ladartfrog@> wrote: > > > > > > 2) Too dumb -- perhaps I have a
skewed perspective, but I don't > > > think that, for example,
ANYBODY in the US doesn't know who John > > > Kerry is. > > > >
What I found more scary was the girl who didn't know Baghdad is the
> > capitol of Iraq and answered Afghanistan instead. Is that the common
> > level of knowledge in USA about what the USA are doing? Or is she
just > > really ... uh ... beautiful? > > > > Stefan > > >
Oh, guess I'm second place. Should have read further down. --- In
speedsolvingrubikscube@yahoogroups.com, sander hendrickx
<sanderhendrickx@...> wrote: > > habemus papam? > > --- aznseashell
<no_reply@yahoogroups.com> wrote: > > > Actually it's
understandable to blank out like that > > when you're under > >
pressure, even when you know the answer. I remember > > an embarassing >
> moment at a high school Quiz Bowl tournament when I > > buzzed in to >
> answer a question (what is the only landlocked > > country that shares
its > > border with just one other country?) and promptly > > forgot
what I was > > going to say. > > > > Shelley > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "Stefan Pochmann"
> > <pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > David Pritts > > >
<ladartfrog@> wrote: > > > > > > > > 2) Too dumb -- perhaps I have a
skewed > > perspective, but I don't > > > > think that, for
example, ANYBODY in the US > > doesn't know who John > > > > Kerry
is. > > > > > > What I found more scary was the girl who didn't > >
know Baghdad is the > > > capitol of Iraq and answered Afghanistan
instead. > > Is that the common > > > level of knowledge in USA about
what the USA are > > doing? Or is she just > > > really ... uh ...
beautiful? > > > > > > Stefan > > > > > > > > > > > > > > > > > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com >
1473. Re: (off-topic) BATG = rigged? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Feb 2006 02:02:24 -0000
Just out of curiousity, which country was it? Wikipedia seems to know
three: http://tinyurl.com/ajvfs Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@. ..>
wrote: > > Actually it's understandable to blank out like that when
you're under > pressure, even when you know the answer. I remember
an embarassing > moment at a high school Quiz Bowl tournament when I
buzzed in to > answer a question (what is the only landlocked country
that shares its > border with just one other country?) and promptly
forgot what I was > going to say. > > Shelley > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts > >
<ladartfrog@> wrote: > > > > > > 2) Too dumb -- perhaps I have a
skewed perspective, but I don't > > > think that, for example,
ANYBODY in the US doesn't know who John > > > Kerry is. > > > >
What I found more scary was the girl who didn't know Baghdad is the
> > capitol of Iraq and answered Afghanistan instead. Is that the common
> > level of knowledge in USA about what the USA are doing? Or is she
just > > really ... uh ... beautiful? > > > > Stefan > > >
I guess Vatican is the one most people know... If you want to take the
enclave/exclave thing to the extreme... this is the village just north
of the one where I live... http://ontology.buffalo.edu/smith//baarle.htm
greetz, Sander --- Stefan Pochmann <pochmann@...> wrote: > Just out
of curiousity, which country was it? > Wikipedia seems to know > three:
> http://tinyurl.com/ajvfs > > Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, > aznseashell <no_reply@. >
..> wrote: > > > > Actually it's understandable to blank out like >
that when you're > under > > pressure, even when you know the
answer. I > remember an embarassing > > moment at a high school Quiz
Bowl tournament when > I buzzed in to > > answer a question (what is the
only landlocked > country that shares > its > > border with just one
other country?) and promptly > forgot what I was > > going to say. > > >
> Shelley > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, >
"Stefan Pochmann" > > <pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > David Pritts > > >
<ladartfrog@> wrote: > > > > > > > > 2) Too dumb -- perhaps I have a
skewed > perspective, but I don't > > > > think that, for example,
ANYBODY in the US > doesn't know who John > > > > Kerry is. > > > >
> > What I found more scary was the girl who didn't > know Baghdad
is > the > > > capitol of Iraq and answered Afghanistan > instead. Is
that the > common > > > level of knowledge in USA about what the USA are
> doing? Or is she > just > > > really ... uh ... beautiful? > > > > > >
Stefan > > > > > > > > > >
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
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1475. Re: [Speed cubing group] Re: lube my cube From: matteo miller-nicolato <maltmn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 6 Feb 2006 18:58:03 -0800 (PST)
OOOOOOOOOOOOOOOOOOOOOOOOOOOHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I have to dry each peice????? For the love of ----!! i was always
putting the cube back together all wet and stuff! OH BAH HUMBUG!! ah
well... at least i understand now......... --- Matt Moberly
<mmoberly@...> wrote: > So, do you let all the pieces dry before
putting it > together? Or just put > it together wet and give it a day
or two before > expecting the stickiness to > stop? > > My spray seems
to work awesome the first time I use > it on any cube, but > after the
first time the cubes get sticky... > sometimes worse than when they >
were un-lubed in the first place. > > On 2/5/06, Chris Hunt
<huntca@...> wrote: > > > > If you are using 100% silicone
lubricant...then > you can expect sticking > > when > > you first spray
it into the cube. Silicone works > best when it's completely > >
dry. > > > > -Chris > > > > > > > [Non-text portions of this message
have been > removed] > > im too cool for y'all!!! i am matteo
arthur luigi thorsteinn miller nicolato
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
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1476. Re: SUB-20!!! From: thewetdog <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Feb 2006 03:38:13 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > I've been working on
it a lot in that time period Dave...I know some > OLL and am planning on
learning PLL...there are many cubers out there > that average sub-20
with a 3LLL...so...a good solve for me, > reasonably, would be sub-20...
> > Craig Err.. hey, no. I hope you didn't read my post as accusing
you of something. I was actually being playful in your statement that
you are "planning on learning" PLL and OLL, since you must
know some if you have use a 3-Look. I don't doubt you hit a sub 20
time. A very efficient F2L can give those results, and practicing it a
lot will only serve to make those nice solve even nicer. Keep at it.
-Dave Campbell
1477. Re: tricks for loosening rivited cubes? From: "thunderpants16" <thunderpants16@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Feb 2006 07:06:21 -0000
Have you tried good ole vaseline petroleum jelly? there's probably
some in your bathroom. worked great for me, no harmful long term effects
I can think of. --- In speedsolvingrubikscube@yahoogroups.com, Matt
Moberly <mmoberly@...> wrote: > > I had an excellent store-bought
cube that just tightened up on me last time > I cleaned & lubed it.
Maybe because I submerged it in water? > > Anyway, now it's very
tight and impractical for speedcubing. Lubing does > nothing to help.
I'm willing to try just about anything to loosen it up > again,
even at the risk of breaking it. Does anybody have any tricks for >
loosening up a riveted cube? > > - Matt > > > [Non-text portions of this
message have been removed] >
1478. Hi Everyone From: ary_2155 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Feb 2006 07:28:36 -0000
been cubing for 2 weeks and my fastest time at 49 sec...ok bye
Well maybe the question wasn't worded exactly so, but the answer
they were looking for was Lesotho. I blanked out and could only remember
that it started with an L. Shelley --- In
speedsolvingrubikscube@yahoogroups.com, sander hendrickx
<sanderhendrickx@...> wrote: > > I guess Vatican is the one most
people know... > If you want to take the enclave/exclave thing to > the
extreme... this is the village just north of > the one where I live... >
> http://ontology.buffalo.edu/smith//baarle.htm > > greetz, > Sander > >
--- Stefan Pochmann <pochmann@...> wrote: > > > Just out of
curiousity, which country was it? > > Wikipedia seems to know > > three:
> > http://tinyurl.com/ajvfs > > > > Cheers! > > Stefan > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > aznseashell <no_reply@ >
> ..> wrote: > > > > > > Actually it's understandable to blank out
like > > that when you're > > under > > > pressure, even when you
know the answer. I > > remember an embarassing > > > moment at a high
school Quiz Bowl tournament when > > I buzzed in to > > > answer a
question (what is the only landlocked > > country that shares > > its >
> > border with just one other country?) and promptly > > forgot what I
was > > > going to say. > > > > > > Shelley > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "Stefan Pochmann"
> > > <pochmann@> wrote: > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > David Pritts > > > >
<ladartfrog@> wrote: > > > > > > > > > > 2) Too dumb -- perhaps I
have a skewed > > perspective, but I don't > > > > > think that,
for example, ANYBODY in the US > > doesn't know who John > > > > >
Kerry is. > > > > > > > > What I found more scary was the girl who
didn't > > know Baghdad is > > the > > > > capitol of Iraq and
answered Afghanistan > > instead. Is that the > > common > > > > level
of knowledge in USA about what the USA are > > doing? Or is she > > just
> > > > really ... uh ... beautiful? > > > > > > > > Stefan > > > > > >
> > > > > > > > > > > > > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com >
1480. Re: (off-topic) BATG = rigged? From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Feb 2006 10:16:05 -0000
I know about three countries. The Vatican, San Marino and Lesotho!! The
first two are in Italy and the last one in South Africa. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...>
wrote: > > Actually it's understandable to blank out like that when
you're under > pressure, even when you know the answer. I remember
an embarassing > moment at a high school Quiz Bowl tournament when I
buzzed in to > answer a question (what is the only landlocked country
that shares its > border with just one other country?) and promptly
forgot what I was > going to say. > > Shelley > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts > >
<ladartfrog@> wrote: > > > > > > 2) Too dumb -- perhaps I have a
skewed perspective, but I don't > > > think that, for example,
ANYBODY in the US doesn't know who John > > > Kerry is. > > > >
What I found more scary was the girl who didn't know Baghdad is the
> > capitol of Iraq and answered Afghanistan instead. Is that the common
> > level of knowledge in USA about what the USA are doing? Or is she
just > > really ... uh ... beautiful? > > > > Stefan > > >
1481. Re: Oll and Pll From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Feb 2006 10:19:26 -0000
I think I learned PLL in about a week, and OLL in about two or three
months (I took my time for that). But of course, after I learned PLL, my
PLL wasn't perfect... Same goes for the OLL's. If you want to
learn OLL's, I recommend my OLL page:
http://www.math.leidenuniv.nl/~jnoort/index.php?location=tutorial4 Good
luck! - Joël. --- In speedsolvingrubikscube@yahoogroups.com,
"bballkid2076" <bballkid2076@...> wrote: > > I was
wondering how long it took most people to learn oll and pll. Ive >
already learned pll and i think i am going to start oll very soon and >
i was wondering what a reasonable amount of time to memorize them >
would be. >
You are late, Gunnar! ----- Original Message ----- From: "Gunnar
Krig" <gunkr520@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 07,
2006 11:16 AM Subject: [Speed cubing group] Re: (off-topic) BATG =
rigged? > I know about three countries. The Vatican, San Marino and
Lesotho!! > The first two are in Italy and the last one in South Africa.
> > /Gunnar > > --- In speedsolvingrubikscube@yahoogroups.com,
aznseashell > <no_reply@...> wrote: > > > > Actually it's
understandable to blank out like that when you're under > >
pressure, even when you know the answer. I remember an embarassing > >
moment at a high school Quiz Bowl tournament when I buzzed in to > >
answer a question (what is the only landlocked country that shares its >
> border with just one other country?) and promptly forgot what I was >
> going to say. > > > > Shelley > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts > > >
<ladartfrog@> wrote: > > > > > > > > 2) Too dumb -- perhaps I have a
skewed perspective, but I don't > > > > think that, for example,
ANYBODY in the US doesn't know who John > > > > Kerry is. > > > > >
> What I found more scary was the girl who didn't know Baghdad is
the > > > capitol of Iraq and answered Afghanistan instead. Is that the
common > > > level of knowledge in USA about what the USA are doing? Or
is she > just > > > really ... uh ... beautiful? > > > > > > Stefan > >
> > > > > > > > > > > Yahoo! Groups Links > > > > > > >
1483. Re: [Speed cubing group] Re: lube my cube From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Feb 2006 09:14:59 -0500
I was asking everyone about whether to put together wet vs. dry. I have
tried both and I still don't know which is better. Sorry, I
didn't mean to imply that I know what I'm talking about. On
2/6/06, matteo miller-nicolato <maltmn@...> wrote: > >
OOOOOOOOOOOOOOOOOOOOOOOOOOOHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
> I have to dry each peice????? For the love of ----!! i > was always
putting the cube back together all wet and > stuff! OH BAH HUMBUG!! ah
well... at least i > understand now......... > > --- Matt Moberly
<mmoberly@...> wrote: > > > So, do you let all the pieces dry before
putting it > > together? Or just put > > it together wet and give it a
day or two before > > expecting the stickiness to > > stop? > > > > My
spray seems to work awesome the first time I use > > it on any cube, but
> > after the first time the cubes get sticky... > > sometimes worse
than when they > > were un-lubed in the first place. > > > > On 2/5/06,
Chris Hunt <huntca@...> wrote: > > > > > > If you are using 100%
silicone lubricant...then > > you can expect sticking > > > when > > >
you first spray it into the cube. Silicone works > > best when it's
completely > > > dry. > > > > > > -Chris > > > > > > > > > > > >
[Non-text portions of this message have been > > removed] > > > > > > >
im too cool for y'all!!! > > i am matteo arthur luigi thorsteinn
miller nicolato > > __________________________________________________ >
Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection
around > http://mail.yahoo.com > > > SPONSORED LINKS > Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
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------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
1484. Re: [Speed cubing group] Oll and Pll From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Feb 2006 09:25:46 -0500
You could start by learning the edges-only and corners-only OLL. I
believe there are only around 12 of those. I learned them in a week. You
can quickly chain an edge alg and a corner alg to handle OLL with only
two algorithms. Technically, this is 3LLL, but you can determine which
edge alg and which corner alg you're going to use in a single look,
so in my mind it's just a slow 2LLL. Am I wrong? Then, you can
learn the rest of OLL to do corners and edges together in one algorithm.
I have not yet done this (and am not really looking forward to it). On
2/6/06, bballkid2076 <bballkid2076@...> wrote: > > I was wondering
how long it took most people to learn oll and pll. Ive > already learned
pll and i think i am going to start oll very soon and > i was wondering
what a reasonable amount of time to memorize them > would be. > > > > >
> SPONSORED LINKS > Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
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> on the web. > > - To unsubscribe from this group, send an email to: >
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Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
1485. Re: [Speed cubing group] New Black DIYs Follow-up From: "mantawrays" <matt.williams@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Feb 2006 14:47:54 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > Can you tell what postal
service they used? Canada Post, UPS, > something else? > It was Canada
Post. Supposed to take 30-50 days but took about 3. It's like
RUBIK's spent the huge postage excess on some priority air mail
postage option.
1486. Re: SUB-20!!! From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Feb 2006 15:52:34 -0000
Fair enough, but you have to understand why I felt like that in the
first place. Craig: I really don't care anymore :) Good job on the
sub-20. CMLL is where you do the corners in one step where the LSE part
of the cube can be ignored. Thanks all. ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "mgwallisa"
<mattwallisa@...> wrote: > > Aww, c'mon, Thom. I average 26s
over a hundred solves and will > have a few of those sub-20, surely you
did too when you were > averaging in the high 20's. An easy cross
with a couple quick F2L > pairs will take off a lot of non-lucky but
easy seconds for us high > 20 guys. I just wish I could average a quick
F2L. > > So what's CMLL? Is that M not supposed to be there? > >
Matt > > --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" > <snkenjoi@> wrote: > > > > You've
gotta be sceptical. > > > > Seeing as how your sunday contest average
you have a week before > your > > 22.5 average was 34 seconds, plus you
three/four look, plus you > don't > > know OLL/PLL. And you always
seemed to be around 33 when i was > racing > > you about a week ago. > >
> > Then there was that non-lucky OLL skip you claimed to have. > > > >
> > I'm not blatently calling you a liar, as you could be telling
the > > truth. But things like this just make it harder to belive. > > >
> Crongratulations, if I'm mistaken. > > > > > > In other news: New
PB single 16.15 (I had a 16.43 today!) I'm still > > averaging
around 21-22 though but..... I've finished learning CMLL! > >
Including recognition! One look corners, and one look last layer > for >
> me :D. I just gotta get every case recognised and executed under > two
> > seconds. Then I'll be sub-20. > > > > Rethinking my
non-matching blocks technique :S > > > > > > ~Thom > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > >
<logitewty@> wrote: > > > > > > I'll reply to everyone in one
post again: > > > > > > Sapan: Nice to hear from you again, just the
other day I was > wondering > > > what happened to you... > > > > > >
Sven: Umm, I average around 26-27 when I'm warmed up, but I get > a
lot > > > of times varying around 20, especially the good and easy >
solves...I've > > > gotten quite a bit better in the last month and
a half since > Chris > > > Hardwick taught me F2L...I'm planning on
learning PLL soon, and > then > > > OLL, so hopefully these times become
more regular...At school > today I > > > got a lot of 22s and 23s and
the likes, some faster, some > slower... > > > > > > Craig > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@> > >
> wrote: > > > > > > > > I thought your average was around 30 seconds...
did I miss > something? > > > > How did you manage to go sub-20? Is your
standard deviation > very high? > > > > > > > > Btw, congrats ! > > > >
> > > > Sven > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den > > > > Peereboom
<gillesvdp@> wrote: > > > > > > > > > > Congratulations Craig :-) > >
> > > > > > > > Sapan Upadhyay a écrit : > > > > > > damn, you almost
had me thinking that you got a sub-20 avg > > > > > > > > > > > >
congrats though... > > > > > > > > > > > > On 2/6/06, Craig Bouchard
<logitewty@> wrote: > > > > > > > > > > > >> Again to Darren: When I
get home from school tonight I'll > warm > > > up and > > > > > >>
do an F2L average for you :) > > > > > >> > > > > > >> Craig > > > > >
>> > > > > > >> --- In speedsolvingrubikscube@yahoogroups.com,
"Craig > Bouchard" > > > > > >> <logitewty@> wrote: > > > >
> >> > > > > > >>> I'll try to address everyone: > > > > > >>> > >
> > > >>> Thank you all for the congratulations... > > > > > >>> > > > >
> >>> To Chris: I think I've found a fault with the DIYs...The > >
edges are > > > > > >>> bigger than the center pieces (you know how
there is an > opening > > > > on the > > > > > >>> one side of the edge)
well that can slide over the > center, > > which I > > > > > >>> have
found can cause pops, and send center caps across > the > > > >
room...But > > > > > >>> I still love it :) > > > > > >>> > > > > > >>>
To Darren: I used to do LBL, but I had always wanted to > do > > >
F2L...and > > > > > >>> Chris Hardwick taught me in December, and
I've been > using it > > ever > > > > > >>> since...I don't
know how fast that F2L on that solve > was, but > > > a few > > > > >
>>> weeks ago I did an F2L average of around 19...but I > think I'm
> > > better > > > > > >>> than that now...It was just a fast fluid
solve, and a > 3LLL... > > > > > >>> > > > > > >>> Craig > > > > > >>> >
> > > > >>> --- In speedsolvingrubikscube@yahoogroups.com, > smgfreak_dk
> > > > > >>> <no_reply@> wrote: > > > > > >>> > > > > > >>>> How
fast can you two do F2L? > > > > > >>>> > > > > > >>>> Darren > > > > >
>>>> > > > > > >>>> > > > > > >>> > > > > > >>> Ah, so this was done
with the new 2006 DIY? Congrats, > btw! > > > > > >>> > > > > > >>>
Chris > > > > > >>> > > > > > >>> > > > > > >> > > > > > >> > > > > > >>
> > > > > >> > > > > > >> > > > > > >> Yahoo! Groups Links > > > > > >>
> > > > > >> > > > > > >> > > > > > >> > > > > > >> > > > > > >> > > > >
> >> > > > > > >> > > > > > > > > > > > > > > > > > > -- > > > > > >
-cubekid > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
1487. Re: [Speed cubing group] Re: SUB-20!!! From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 7 Feb 2006 17:06:07 +0100
And then, what is LSE? ----- Original Message ----- From:
"thomkirjava" <snkenjoi@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 07,
2006 4:52 PM Subject: [Speed cubing group] Re: SUB-20!!! Fair enough,
but you have to understand why I felt like that in the first place.
Craig: I really don't care anymore :) Good job on the sub-20. CMLL
is where you do the corners in one step where the LSE part of the cube
can be ignored. Thanks all. ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "mgwallisa"
<mattwallisa@...> wrote: > > Aww, c'mon, Thom. I average 26s
over a hundred solves and will > have a few of those sub-20, surely you
did too when you were > averaging in the high 20's. An easy cross
with a couple quick F2L > pairs will take off a lot of non-lucky but
easy seconds for us high > 20 guys. I just wish I could average a quick
F2L. > > So what's CMLL? Is that M not supposed to be there? > >
Matt > > --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" > <snkenjoi@> wrote: > > > > You've
gotta be sceptical. > > > > Seeing as how your sunday contest average
you have a week before > your > > 22.5 average was 34 seconds, plus you
three/four look, plus you > don't > > know OLL/PLL. And you always
seemed to be around 33 when i was > racing > > you about a week ago. > >
> > Then there was that non-lucky OLL skip you claimed to have. > > > >
> > I'm not blatently calling you a liar, as you could be telling
the > > truth. But things like this just make it harder to belive. > > >
> Crongratulations, if I'm mistaken. > > > > > > In other news: New
PB single 16.15 (I had a 16.43 today!) I'm still > > averaging
around 21-22 though but..... I've finished learning CMLL! > >
Including recognition! One look corners, and one look last layer > for >
> me :D. I just gotta get every case recognised and executed under > two
> > seconds. Then I'll be sub-20. > > > > Rethinking my
non-matching blocks technique :S > > > > > > ~Thom > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > >
<logitewty@> wrote: > > > > > > I'll reply to everyone in one
post again: > > > > > > Sapan: Nice to hear from you again, just the
other day I was > wondering > > > what happened to you... > > > > > >
Sven: Umm, I average around 26-27 when I'm warmed up, but I get > a
lot > > > of times varying around 20, especially the good and easy >
solves...I've > > > gotten quite a bit better in the last month and
a half since > Chris > > > Hardwick taught me F2L...I'm planning on
learning PLL soon, and > then > > > OLL, so hopefully these times become
more regular...At school > today I > > > got a lot of 22s and 23s and
the likes, some faster, some > slower... > > > > > > Craig > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@> > >
> wrote: > > > > > > > > I thought your average was around 30 seconds...
did I miss > something? > > > > How did you manage to go sub-20? Is your
standard deviation > very high? > > > > > > > > Btw, congrats ! > > > >
> > > > Sven > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den > > > > Peereboom
<gillesvdp@> wrote: > > > > > > > > > > Congratulations Craig :-) > >
> > > > > > > > Sapan Upadhyay a écrit : > > > > > > damn, you almost
had me thinking that you got a sub-20 avg > > > > > > > > > > > >
congrats though... > > > > > > > > > > > > On 2/6/06, Craig Bouchard
<logitewty@> wrote: > > > > > > > > > > > >> Again to Darren: When I
get home from school tonight I'll > warm > > > up and > > > > > >>
do an F2L average for you :) > > > > > >> > > > > > >> Craig > > > > >
>> > > > > > >> --- In speedsolvingrubikscube@yahoogroups.com,
"Craig > Bouchard" > > > > > >> <logitewty@> wrote: > > > >
> >> > > > > > >>> I'll try to address everyone: > > > > > >>> > >
> > > >>> Thank you all for the congratulations... > > > > > >>> > > > >
> >>> To Chris: I think I've found a fault with the DIYs...The > >
edges are > > > > > >>> bigger than the center pieces (you know how
there is an > opening > > > > on the > > > > > >>> one side of the edge)
well that can slide over the > center, > > which I > > > > > >>> have
found can cause pops, and send center caps across > the > > > >
room...But > > > > > >>> I still love it :) > > > > > >>> > > > > > >>>
To Darren: I used to do LBL, but I had always wanted to > do > > >
F2L...and > > > > > >>> Chris Hardwick taught me in December, and
I've been > using it > > ever > > > > > >>> since...I don't
know how fast that F2L on that solve > was, but > > > a few > > > > >
>>> weeks ago I did an F2L average of around 19...but I > think I'm
> > > better > > > > > >>> than that now...It was just a fast fluid
solve, and a > 3LLL... > > > > > >>> > > > > > >>> Craig > > > > > >>> >
> > > > >>> --- In speedsolvingrubikscube@yahoogroups.com, > smgfreak_dk
> > > > > >>> <no_reply@> wrote: > > > > > >>> > > > > > >>>> How
fast can you two do F2L? > > > > > >>>> > > > > > >>>> Darren > > > > >
>>>> > > > > > >>>> > > > > > >>> > > > > > >>> Ah, so this was done
with the new 2006 DIY? Congrats, > btw! > > > > > >>> > > > > > >>>
Chris > > > > > >>> > > > > > >>> > > > > > >> > > > > > >> > > > > > >>
> > > > > >> > > > > > >> > > > > > >> Yahoo! Groups Links > > > > > >>
> > > > > >> > > > > > >> > > > > > >> > > > > > >> > > > > > >> > > > >
> >> > > > > > >> > > > > > > > > > > > > > > > > > > -- > > > > > >
-cubekid > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo!
Groups Links
1488. Re: [Speed cubing group] Re: (off-topic) BATG = rigged? From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Feb 2006 17:12:32 +0100
I thought of Lesotho at first, then Vatican of course. I hesitated about
Liechtenstein, but it appears to have a border with Switzerland and
Germany, same for Andorra (between France and Spain). Interesting
subject. Btw, do you know with which country France has the longest land
border ? (ok I'll just give you the answer : Brasil) Have fun !
Gilles. aznseashell a �crit : > Well maybe the question wasn't
worded exactly so, but the answer they > were looking for was Lesotho. I
blanked out and could only remember > that it started with an L. > >
Shelley > > > --- In speedsolvingrubikscube@yahoogroups.com, sander
hendrickx > <sanderhendrickx@...> wrote: > >> I guess Vatican is the
one most people know... >> If you want to take the enclave/exclave thing
to >> the extreme... this is the village just north of >> the one where
I live... >> >> http://ontology.buffalo.edu/smith//baarle.htm >> >>
greetz, >> Sander >> >> --- Stefan Pochmann <pochmann@...> wrote: >>
>> >>> Just out of curiousity, which country was it? >>> Wikipedia seems
to know >>> three: >>> http://tinyurl.com/ajvfs >>> >>> Cheers! >>>
Stefan >>> >>> --- In speedsolvingrubikscube@yahoogroups.com, >>>
aznseashell <no_reply@ >>> ..> wrote: >>> >>>> Actually it's
understandable to blank out like >>>> >>> that when you're >>>
under >>> >>>> pressure, even when you know the answer. I >>>> >>>
remember an embarassing >>> >>>> moment at a high school Quiz Bowl
tournament when >>>> >>> I buzzed in to >>> >>>> answer a question (what
is the only landlocked >>>> >>> country that shares >>> its >>> >>>>
border with just one other country?) and promptly >>>> >>> forgot what I
was >>> >>>> going to say. >>>> >>>> Shelley >>>> >>>> >>>> --- In
speedsolvingrubikscube@yahoogroups.com, >>>> >>> "Stefan
Pochmann" >>> >>>> <pochmann@> wrote: >>>> >>>>> --- In
speedsolvingrubikscube@yahoogroups.com, >>>>> >>> David Pritts >>> >>>>>
<ladartfrog@> wrote: >>>>> >>>>>> 2) Too dumb -- perhaps I have a
skewed >>>>>> >>> perspective, but I don't >>> >>>>>> think that,
for example, ANYBODY in the US >>>>>> >>> doesn't know who John >>>
>>>>>> Kerry is. >>>>>> >>>>> What I found more scary was the girl who
didn't >>>>> >>> know Baghdad is >>> the >>> >>>>> capitol of Iraq
and answered Afghanistan >>>>> >>> instead. Is that the >>> common >>>
>>>>> level of knowledge in USA about what the USA are >>>>> >>> doing?
Or is she >>> just >>> >>>>> really ... uh ... beautiful? >>>>> >>>>>
Stefan >>>>> >>>>> >>> >>> >>> >>> >>
__________________________________________________ >> Do You Yahoo!? >>
Tired of spam? Yahoo! Mail has the best spam protection around >>
http://mail.yahoo.com >> >> > > > > > > > > Yahoo! Groups Links > > > >
> > > >
1489. Re: [Speed cubing group] SUB-20!!! From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Feb 2006 16:32:05 -0000
Hi :-) Just keep cubing. Just don't think too hard about reaching
that _impossible_ limit. Then u lock up. Keep relaxed and focused.
Reinforce what u know and work on recognition and flow. Oh, i know u
know all this already. Good luck :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee"
<speedcuber@...> wrote: > > Congrats Craig! This is exciting news! >
> I'm so *almost* there too. A couple of weeks ago I got a 20.12
seconds. > So close to sub-20s!! > > Jasmine >
http://speedcuber.blogspot.com > > > On Mon, 06 Feb 2006 03:11:41 -0000,
"Craig Bouchard" > <logitewty@...> said: > > > > Oh, yah, I
forgot to say, this was my first sub-20 solve...if > > you > >
hadn't figured that out... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, matteo > > miller-nicolato > >
<maltmn@> wrote: > > > > > > i hate you. i cant get anything less
than a > > > minute.>=( > > > --- Craig Bouchard <logitewty@> wrote:
> > > > > > > I just got a sub-20 time...18.54...and started > > > >
jumping up and > > > > down...it was just a random scramble...non-lucky,
> > > > fluid...don't > > > > remember anything about the solve...
> > > > > > > > Craig > > > > > > > > > > > > > > > > > > > > > > > > >
im too cool for y'all!!! > > > > > > i am matteo arthur luigi
thorsteinn miller nicolato > > > > > >
__________________________________________________ > > > Do You Yahoo!?
> > > Tired of spam? Yahoo! Mail has the best spam protection > > around
> > > [1]http://mail.yahoo.com > > > > > > > SPONSORED LINKS > > > >
[2]Jigsaw puzzle game [3]Free puzzle inlay games [4]Educational > > game
and puzzle > > [5]Word puzzle game [6]Kid puzzle game [7]Puzzle games >
> ___________________________________________________________ > > > >
YAHOO! GROUPS LINKS > > > > * Visit your group
"[8]speedsolvingrubikscube" on the web. > > > > * To
unsubscribe from this group, send an email to: > >
[9]speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > * Your use
of Yahoo! Groups is subject to the [10]Yahoo! > > Terms of Service. > >
___________________________________________________________ > > > >
References > > > > 1. http://mail.yahoo.com/ > > 2. > >
http://groups.yahoo.com/gads?
t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+
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e+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw
> > 3. > > http://groups.yahoo.com/gads?
t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+i
nlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+
puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw
> > 4. > > http://groups.yahoo.com/gads?
t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzz
le+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=
Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ
> > 5. > > http://groups.yahoo.com/gads?
t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+ga
mes&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+
game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg
> > 6. > > http://groups.yahoo.com/gads?
t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+gam
es&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+g
ame&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ
> > 7. > > http://groups.yahoo.com/gads?
t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&
w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game
&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA >
> 8. http://groups.yahoo.com/group/speedsolvingrubikscube > > 9. > >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?
subject=Unsubscribe > > 10. http://docs.yahoo.com/info/terms/ > > -- >
http://www.fastmail.fm - A no graphics, no pop-ups email service >
1490. [Speed cubing group] Re: SUB-20!!! From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Feb 2006 16:43:24 -0000
Last Six Edges (and four centres) Classic corners first senario.
http://grrroux.free.fr/method/Step_3.html is CMLL. ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > And then, what is LSE? > -----
Original Message ----- > From: "thomkirjava" <snkenjoi@...>
> To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Tuesday,
February 07, 2006 4:52 PM > Subject: [Speed cubing group] Re: SUB-20!!!
> > > Fair enough, but you have to understand why I felt like that in
the > first place. > > Craig: I really don't care anymore :) Good
job on the sub-20. > > CMLL is where you do the corners in one step
where the LSE part of the > cube can be ignored. > > Thanks all. > >
~Thom > > --- In speedsolvingrubikscube@yahoogroups.com,
"mgwallisa" > <mattwallisa@> wrote: > > > > Aww,
c'mon, Thom. I average 26s over a hundred solves and will > > have
a few of those sub-20, surely you did too when you were > > averaging in
the high 20's. An easy cross with a couple quick F2L > > pairs will
take off a lot of non-lucky but easy seconds for us high > > 20 guys. I
just wish I could average a quick F2L. > > > > So what's CMLL? Is
that M not supposed to be there? > > > > Matt > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > >
<snkenjoi@> wrote: > > > > > > You've gotta be sceptical. > > >
> > > Seeing as how your sunday contest average you have a week before >
> your > > > 22.5 average was 34 seconds, plus you three/four look, plus
you > > don't > > > know OLL/PLL. And you always seemed to be
around 33 when i was > > racing > > > you about a week ago. > > > > > >
Then there was that non-lucky OLL skip you claimed to have. > > > > > >
> > > I'm not blatently calling you a liar, as you could be telling
the > > > truth. But things like this just make it harder to belive. > >
> > > > Crongratulations, if I'm mistaken. > > > > > > > > > In
other news: New PB single 16.15 (I had a 16.43 today!) I'm still >
> > averaging around 21-22 though but..... I've finished learning
CMLL! > > > Including recognition! One look corners, and one look last
layer > > for > > > me :D. I just gotta get every case recognised and
executed under > > two > > > seconds. Then I'll be sub-20. > > > >
> > Rethinking my non-matching blocks technique :S > > > > > > > > >
~Thom > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" > > > <logitewty@> wrote: > > > > > > > >
I'll reply to everyone in one post again: > > > > > > > > Sapan:
Nice to hear from you again, just the other day I was > > wondering > >
> > what happened to you... > > > > > > > > Sven: Umm, I average around
26-27 when I'm warmed up, but I get > > a lot > > > > of times
varying around 20, especially the good and easy > > solves...I've >
> > > gotten quite a bit better in the last month and a half since > >
Chris > > > > Hardwick taught me F2L...I'm planning on learning PLL
soon, and > > then > > > > OLL, so hopefully these times become more
regular...At school > > today I > > > > got a lot of 22s and 23s and the
likes, some faster, some > > slower... > > > > > > > > Craig > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@>
> > > > wrote: > > > > > > > > > > I thought your average was around 30
seconds... did I miss > > something? > > > > > How did you manage to go
sub-20? Is your standard deviation > > very high? > > > > > > > > > >
Btw, congrats ! > > > > > > > > > > Sven > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den > > > > >
Peereboom <gillesvdp@> wrote: > > > > > > > > > > > > Congratulations
Craig :-) > > > > > > > > > > > > Sapan Upadhyay a écrit : > > > > > > >
damn, you almost had me thinking that you got a sub-20 avg > > > > > > >
> > > > > > > congrats though... > > > > > > > > > > > > > > On 2/6/06,
Craig Bouchard <logitewty@> wrote: > > > > > > > > > > > > > >> Again
to Darren: When I get home from school tonight I'll > > warm > > >
> up and > > > > > > >> do an F2L average for you :) > > > > > > >> > >
> > > > >> Craig > > > > > > >> > > > > > > >> --- In
speedsolvingrubikscube@yahoogroups.com, "Craig > > Bouchard" >
> > > > > >> <logitewty@> wrote: > > > > > > >> > > > > > > >>>
I'll try to address everyone: > > > > > > >>> > > > > > > >>> Thank
you all for the congratulations... > > > > > > >>> > > > > > > >>> To
Chris: I think I've found a fault with the DIYs...The > > > edges
are > > > > > > >>> bigger than the center pieces (you know how there is
an > > opening > > > > > on the > > > > > > >>> one side of the edge)
well that can slide over the > > center, > > > which I > > > > > > >>>
have found can cause pops, and send center caps across > > the > > > > >
room...But > > > > > > >>> I still love it :) > > > > > > >>> > > > > >
> >>> To Darren: I used to do LBL, but I had always wanted to > > do > >
> > F2L...and > > > > > > >>> Chris Hardwick taught me in December, and
I've been > > using it > > > ever > > > > > > >>> since...I
don't know how fast that F2L on that solve > > was, but > > > > a
few > > > > > > >>> weeks ago I did an F2L average of around 19...but I
> > think I'm > > > > better > > > > > > >>> than that now...It was
just a fast fluid solve, and a > > 3LLL... > > > > > > >>> > > > > > >
>>> Craig > > > > > > >>> > > > > > > >>> --- In
speedsolvingrubikscube@yahoogroups.com, > > smgfreak_dk > > > > > > >>>
<no_reply@> wrote: > > > > > > >>> > > > > > > >>>> How fast can you
two do F2L? > > > > > > >>>> > > > > > > >>>> Darren > > > > > > >>>> >
> > > > > >>>> > > > > > > >>> > > > > > > >>> Ah, so this was done with
the new 2006 DIY? Congrats, > > btw! > > > > > > >>> > > > > > > >>>
Chris > > > > > > >>> > > > > > > >>> > > > > > > >> > > > > > > >> > >
> > > > >> > > > > > > >> > > > > > > >> > > > > > > >> Yahoo! Groups
Links > > > > > > >> > > > > > > >> > > > > > > >> > > > > > > >> > > >
> > > >> > > > > > > >> > > > > > > >> > > > > > > >> > > > > > > > > >
> > > > > > > > > > > > -- > > > > > > > -cubekid > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > Yahoo! Groups Links >
1491. Searching for Dan Knights From: varkmaster2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Feb 2006 18:27:24 -0000
I'm looking for Dan's mailing address. So I can have a photo
autographed. Dan can you email me at varkmaster@... ? - Jason Maiolo
1492. Beginner's Method From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Feb 2006 19:14:44 -0000
Hey guys, I'm teaching my teacher how to solve the cube. I taught
him actually how to solve it yesterday. In two hours he learned
everything he needed to know. I taught him a layer by layer method. I
think I've thought up a new F2L method to teach him though. Cross
(8 or less moves) 3-move algs for the corners place 3 corners Use a Key
Hole Variation to place three MidLayer edges 3-move Alg for last corner
7 move Alg for last edge Orient Edges (6) or (12) Permute Corners (10 or
20 moves) Orient Corners (7 or 14) Orient Edges (14 or 28) The max
it'd take to solve the cube using minimal algorithms would be 120
moves which is an easy 2 minute solve for a beginner right?
1493. new cuber From: "Stacie Wood" <pawsnwhiskers@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Feb 2006 20:18:08 -0000
Greetings. I'm new to the group and wanted to get some advice.
I've got a little bit of knowledge, just enough to be dangerous. I
can more or less intuitively get the cross and F2L solved. As far as LL
methods, ultimately, I think COLL + PLL may be a good goal. I was
planning on starting with PLL algorithms (since I'd probably need
to know these to start with, even using COLL). Is this recommended?
Also, what is the best way to practice the algorithms? On a solved cube?
Thanks. Roger Wood
1494. Re: [Speed cubing group] Beginner's Method From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Feb 2006 21:25:45 +0100
Hello, nice method to start, but at the beginning it's rather hard
to average 1 move per second. though it can be reached pretty fast as
soon as you know what to look for. But it's gonna be hard to be
very hard with such a method thoug ;-) Gilles. Daniel Beyer a �crit :
> Hey guys, I'm teaching my teacher how to solve the cube. > > I
taught him actually how to solve it yesterday. In two hours he > learned
everything he needed to know. > > I taught him a layer by layer method.
> > I think I've thought up a new F2L method to teach him though. >
> Cross (8 or less moves) > 3-move algs for the corners place 3 corners
> Use a Key Hole Variation to place three MidLayer edges > 3-move Alg
for last corner > 7 move Alg for last edge > > Orient Edges (6) or (12)
> Permute Corners (10 or 20 moves) > Orient Corners (7 or 14) > Orient
Edges (14 or 28) > > The max it'd take to solve the cube using
minimal algorithms would be > 120 moves which is an easy 2 minute solve
for a beginner right? > > > > > > > > Yahoo! Groups Links > > > > > > >
> >
1495. Re: [Speed cubing group] Beginner's Method From: Chris Hunt <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Feb 2006 12:38:45 -0800
I taught my girlfriend to solve the F2L the same way you describe. Her
LL only differs in the order of things. I think it makes more sense to
teach: Orient Edges, Orient corners, Permute edges, Permute Corners.
This makes it easy to expand to full OLL and PLL because you can still
use the algs that you learned early on. If you permute the corners
without worrying about their orientation, then those algs will be
useless when/if your teacher decides to learn more OLL and PLL. My
girlfriend averages around 1:30 and doesn't really
practice...ever...so 2:00 is a reasonable time for this method. -Chris
On 2/7/06, Daniel Beyer <dbeyer816@...> wrote: > > Hey guys, I'm
teaching my teacher how to solve the cube. > > I taught him actually how
to solve it yesterday. In two hours he > learned everything he needed to
know. > > I taught him a layer by layer method. > > I think I've
thought up a new F2L method to teach him though. > > Cross (8 or less
moves) > 3-move algs for the corners place 3 corners > Use a Key Hole
Variation to place three MidLayer edges > 3-move Alg for last corner > 7
move Alg for last edge > > Orient Edges (6) or (12) > Permute Corners
(10 or 20 moves) > Orient Corners (7 or 14) > Orient Edges (14 or 28) >
> The max it'd take to solve the cube using minimal algorithms
would be > 120 moves which is an easy 2 minute solve for a beginner
right? > > > > > > > > Yahoo! Groups Links > > > > > > > > [Non-text
portions of this message have been removed]
1496. cross scrambles and solutions From: "Paul Nixon" <yahoo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Feb 2006 20:46:33 -0000
hello all i need to do some hardcore cross training (groan!). i think
that it would really help to have a few hundred 15 move scrambles with
solutions for the cross alone. my plan is as follows 1. generate a load
of scrambles out of jnetcube 2. truncate to 15 moves 3. write a little
program to calculate the positions and orientations of the D layer edges
for each of the scrambles 4. run these through acube 5. collate the
results into a neat file obviously if someone already has a load of
scrambles and solutions that would be really cool. would anyone else be
interested in the resultant file? cheers paul
1497. cubie orientations From: "Paul Nixon" <yahoo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Feb 2006 20:48:38 -0000
a bit of a newb question... but can anyone help me understand cubie
orientations (clockwise and anti-clockwise)? i'm finding that my
amateurish guesswork setting up acube is getting a bit frustrating :-).
cheers paul
1498. Re: new cuber From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Feb 2006 21:01:36 -0000
I think most people start out learning all the PLLs - there are only 21
and they're easy to practice, since almost all of them are inverses
of themselves. Start on a solved cube and just keep doing the algorithm
to get the execution down. After you've learned most or all of
them, just do normal solves to work on the recognition. Shelley --- In
speedsolvingrubikscube@yahoogroups.com, "Stacie Wood"
<pawsnwhiskers@...> wrote: > > Greetings. > > I'm new to the
group and wanted to get some advice. I've got a little > bit of
knowledge, just enough to be dangerous. I can more or less > intuitively
get the cross and F2L solved. As far as LL methods, > ultimately, I
think COLL + PLL may be a good goal. > > I was planning on starting with
PLL algorithms (since I'd probably > need to know these to start
with, even using COLL). Is this > recommended? > > Also, what is the
best way to practice the algorithms? On a solved > cube? > > Thanks. > >
Roger Wood >
1499. Re: tricks for loosening rivited cubes? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Feb 2006 21:10:49 -0000
HI :-) If vaselina is a petroleum jelly, why is then all silicone spray
containing petroleum harmful to the cube-plastic while the vaseline is
not? I know of course that petroleum is a mix of hydrocarbones and
various other stuff. But can anyone explain this? Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "thunderpants16"
<thunderpants16@...> wrote: > > Have you tried good ole vaseline
petroleum jelly? there's probably > some in your bathroom. worked
great for me, no harmful long term > effects I can think of. > > --- In
speedsolvingrubikscube@yahoogroups.com, Matt Moberly > <mmoberly@>
wrote: > > > > I had an excellent store-bought cube that just tightened
up on me > last time > > I cleaned & lubed it. Maybe because I
submerged it in water? > > > > Anyway, now it's very tight and
impractical for speedcubing. > Lubing does > > nothing to help. I'm
willing to try just about anything to loosen > it up > > again, even at
the risk of breaking it. Does anybody have any > tricks for > >
loosening up a riveted cube? > > > > - Matt > > > > > > [Non-text
portions of this message have been removed] > > >
1500. Giles - opposite 1x2x3 block From: varkmaster2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Feb 2006 18:37:54 -0000
I always seem to have one piece that needs to be placed on its own. For
example, I can place the (white/blue edge & red/white/blue corner)
as a corner edge pair AND the (white/green edge & red/white/green
corner) as a corner edge pair, but I need to place the white/red edge on
its own using a slice move. Please help.
1501. Re: [Speed cubing group] Re: tricks for loosening rivited
cubes? From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Feb 2006 16:26:29 -0500
Are you sure vaseline is not harmful? I have never heard of anyone
endorsing it as a good lube. Are there silicone sprays with petroleum in
them? I just checked mine again and it mentions in the safety warning
that it contains "petroleum distillates". Is that bad?!? I
thought I was safe getting anything labeled "silicone spray".
That might explain why my cube is acting funny after using this stuff
for the last couple of months. On 2/7/06, Per Kristen Fredlund
<aspiring_to_love@...> wrote: > > HI :-) > > If vaselina is a
petroleum jelly, why is then all silicone spray > containing petroleum
harmful to the cube-plastic while the vaseline > is not? I know of
course that petroleum is a mix of hydrocarbones > and various other
stuff. But can anyone explain this? > > Cheers! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thunderpants16" >
<thunderpants16@...> wrote: > > > > Have you tried good ole vaseline
petroleum jelly? there's probably > > some in your bathroom. worked
great for me, no harmful long term > > effects I can think of. > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Matt Moberly > >
<mmoberly@> wrote: > > > > > > I had an excellent store-bought cube
that just tightened up on > me > > last time > > > I cleaned & lubed
it. Maybe because I submerged it in water? > > > > > > Anyway, now
it's very tight and impractical for speedcubing. > > Lubing does >
> > nothing to help. I'm willing to try just about anything to >
loosen > > it up > > > again, even at the risk of breaking it. Does
anybody have any > > tricks for > > > loosening up a riveted cube? > > >
> > > - Matt > > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > > > > SPONSORED LINKS > Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
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------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
1502. intentional pop From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Feb 2006 13:28:54 -0800 (PST)
Hey, Just wondering... most competitions/contests/whatever will allow
one pop per session, correct? With this in mind, do most people usually
use their pops? I figured that people would intentionally pop whenever
having a bad solve.. does this happen? ---------------------------------
Relax. Yahoo! Mail virus scanning helps detect nasty viruses! [Non-text
portions of this message have been removed]
1503. Re: (off-topic) BATG = rigged? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Feb 2006 21:05:53 -0000
Umm ... Is Mongolia completely surrounded by China? I better check it up
... hehe ... Cheers! -Per PS! Dun laugh if i'm wrong. Never been
there :-P > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar
Krig" <gunkr520@...> wrote: > > I know about three countries.
The Vatican, San Marino and Lesotho!! > The first two are in Italy and
the last one in South Africa. > > /Gunnar > > --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell > <no_reply@>
wrote: > > > > Actually it's understandable to blank out like that
when you're under > > pressure, even when you know the answer. I
remember an embarassing > > moment at a high school Quiz Bowl tournament
when I buzzed in to > > answer a question (what is the only landlocked
country that shares its > > border with just one other country?) and
promptly forgot what I was > > going to say. > > > > Shelley > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > > <pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts > > >
<ladartfrog@> wrote: > > > > > > > > 2) Too dumb -- perhaps I have a
skewed perspective, but I don't > > > > think that, for example,
ANYBODY in the US doesn't know who John > > > > Kerry is. > > > > >
> What I found more scary was the girl who didn't know Baghdad is
the > > > capitol of Iraq and answered Afghanistan instead. Is that the
common > > > level of knowledge in USA about what the USA are doing? Or
is she > just > > > really ... uh ... beautiful? > > > > > > Stefan > >
> > > >
1504. Re: tricks for loosening rivited cubes? From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Feb 2006 22:17:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > If vaselina is a
petroleum jelly, why is then all silicone spray > containing petroleum
harmful to the cube-plastic while the vaseline > is not? I know of
course that petroleum is a mix of hydrocarbones > and various other
stuff. But can anyone explain this? Second attempt -- sorry, Per, I had
completely misunderstood your post. The vaseline /is/ harmful. If you
use it to loosen a cube (i.e., by using its harmful properties!) you
should clean it off carefully just as soon as the cube is loose enough.
Otherwise the cube will keep getting looser. Mike
1505. [Speed cubing group] Re: tricks for loosening rivited
cubes? From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Feb 2006 22:23:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Matt Moberly
<mmoberly@...> wrote: > Are there silicone sprays with petroleum in
them? I just checked mine again > and it mentions in the safety warning
that it contains "petroleum > distillates". Is that bad?!? The
"distillates" (used as a solvent in the spray, I believe) are
low- boiling-point liquids that ought to evaporate quickly, leaving only
the silicone on your cube. But I don't know whether they are always
safe in practice, as I have only ever used pure silicone -- not from a
spraycan. Mike
1506. Re: cubie orientations From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Feb 2006 23:18:22 -0000
Let's say your top + bottom colors are white + yellow (they might
not be, just replace white + yellow with your preferred top + bottom
colors). Let's take a white corner on the white side. The correct
orientation, clearly, is white facing upward (assuming white is the top
side). What's clockwise + what's counter-clockwise? Well, look
head-on at the corner in question, so you can see all three stickers.
See if it's twisted once clockwise relative to the correct
orientation, or counter-clockwise. If the correct spot for white is at
12 o'clock, then being twisted clockwise means it's at 4
o'clock, and being twised counter-clockwise is 8 o'clock. The
same thing goes for yellow corners on the yellow side. What about white
corner on yellow side? Well, just pretend that the yellow center is
white and follow the above rules. And, again, same goes for yellow
corner on white side. What about corners with white AND yellow, or
corners with neither? Er...they don't exist (assuming your color
scheme has white opposite yellow) Hope this all makes sense; it's
easy once you get used to it, don't worry. Tim --- In
speedsolvingrubikscube@yahoogroups.com, "Paul Nixon"
<yahoo@...> wrote: > > a bit of a newb question... but > > can anyone
help me understand cubie orientations (clockwise and > anti-clockwise)?
> > i'm finding that my amateurish guesswork setting up acube is
getting a > bit frustrating :-). > > cheers > > paul >
1507. [Speed cubing group] Re: tricks for loosening rivited
cubes? From: "thunderpants16" <thunderpants16@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Feb 2006 23:19:43 -0000
Of course it's not harmful. Why would it be? People use it everyday
for their dry/chapped lips. Futhermore it's not smelly or dirty
like WD40 or other lubs. Use it sparingly inside as you assemble the
pieces together. --- In speedsolvingrubikscube@yahoogroups.com, Matt
Moberly <mmoberly@...> wrote: > > Are you sure vaseline is not
harmful? I have never heard of anyone > endorsing it as a good lube. > >
Are there silicone sprays with petroleum in them? I just checked mine
again > and it mentions in the safety warning that it contains
"petroleum > distillates". Is that bad?!? I thought I was safe
getting anything labeled > "silicone spray". That might
explain why my cube is acting funny after > using this stuff for the
last couple of months. > > On 2/7/06, Per Kristen Fredlund
<aspiring_to_love@...> wrote: > > > > HI :-) > > > > If vaselina is a
petroleum jelly, why is then all silicone spray > > containing petroleum
harmful to the cube-plastic while the vaseline > > is not? I know of
course that petroleum is a mix of hydrocarbones > > and various other
stuff. But can anyone explain this? > > > > Cheers! > > > > -Per > > > >
> --- In speedsolvingrubikscube@yahoogroups.com,
"thunderpants16" > > <thunderpants16@> wrote: > > > > > >
Have you tried good ole vaseline petroleum jelly? there's probably
> > > some in your bathroom. worked great for me, no harmful long term >
> > effects I can think of. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Matt Moberly > > >
<mmoberly@> wrote: > > > > > > > > I had an excellent store-bought
cube that just tightened up on > > me > > > last time > > > > I cleaned
& lubed it. Maybe because I submerged it in water? > > > > > > > >
Anyway, now it's very tight and impractical for speedcubing. > > >
Lubing does > > > > nothing to help. I'm willing to try just about
anything to > > loosen > > > it up > > > > again, even at the risk of
breaking it. Does anybody have any > > > tricks for > > > > loosening up
a riveted cube? > > > > > > > > - Matt > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > > > > >
> > > > > > > > > SPONSORED LINKS > > Jigsaw puzzle
game<http://groups.yahoo.com/gads?
t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+
games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzl
e+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > > puzzle inlay games<http://groups.yahoo.com/gads?
t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+i
nlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+
puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > > game and puzzle<http://groups.yahoo.com/gads?
t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzz
le+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=
Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ
> Word > > puzzle game<http://groups.yahoo.com/gads?
t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+ga
mes&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+
game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > > puzzle game<http://groups.yahoo.com/gads?
t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+gam
es&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+g
ame&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle > > games<http://groups.yahoo.com/gads?
t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&
w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game
&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> > ------------------------------ > > YAHOO! GROUPS LINKS > > > > > > -
Visit your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolv
ingrubikscube>" > > on the web. > > > > - To unsubscribe from this
group, send an email to: > > speedsolvingrubikscube-
unsubscribe@yahoogroups.com<speedsolvingrubikscube-
unsubscribe@yahoogroups.com?subject=Unsubscribe> > > > > - Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > > Service
<http://docs.yahoo.com/info/terms/>. > > > > > >
------------------------------ > > > > > > -- >
http://procool.blogspot.com > > > [Non-text portions of this message
have been removed] >
1508. Re: intentional pop From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Feb 2006 23:29:24 -0000
Here's part of article 5 of the WCA regulations: Article 5: Puzzle
Defects 5a) Puzzle defects are unintentional defects of puzzles (like:
pieces popping, wires breaking, screws/caps/stickers falling off) that
make it impossible or harder to solve the puzzle. ... **5c) In
'Best of' and 'Average of 5' rounds solves with a
puzzle defect cannot be exchanged by an extra attempt. **5d) In
'Mean of 3' rounds solves with a puzzle defect may be
exchanged by an extra attempt. 5d1) There may be maximum 1 extra attempt
per round. ... 5d3) A judge may decide to disqualify a solve or to not
award an extra attempt, if the competitor's puzzle defect is ruled
intentional, under discretion of the judge. So, if you're in a mean
of 3 round (clock, square-1, megaminx), and you can pop without looking
intentional (heck, if you can pop a clock, that's something), then
go for it! But, if they suspect you...tough luck, DNS and no extra
solve. So, for that reason, it's really not a good idea to
intentionally pop. Anyway, it's dishonest to pop intentionally for
an extra solve. Tim --- In speedsolvingrubikscube@yahoogroups.com, David
Pritts <ladartfrog@...> wrote: > > Hey, > > Just wondering... most
competitions/contests/whatever will allow one pop per session, correct?
With this in mind, do most people usually use their pops? I figured that
people would intentionally pop whenever having a bad solve.. does this
happen? > > > --------------------------------- > Relax. Yahoo! Mail
virus scanning helps detect nasty viruses! > > [Non-text portions of
this message have been removed] >
1509. Re: [Speed cubing group] intentional pop From: Sapan Upadhyay <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Feb 2006 17:30:04 -0600
hmm... i think they changed this for 2006. check out the new
regulations. they're bound to be on speedcubing.com somewhere On
2/7/06, David Pritts <ladartfrog@...> wrote: > Hey, > > Just
wondering... most competitions/contests/whatever will allow one pop per
session, correct? With this in mind, do most people usually use their
pops? I figured that people would intentionally pop whenever having a
bad solve.. does this happen? > > > --------------------------------- >
Relax. Yahoo! Mail virus scanning helps detect nasty viruses! > >
[Non-text portions of this message have been removed] > > > > > Yahoo!
Groups Links > > > > > > > -- -cubekid
1510. Re: [Speed cubing group] intentional pop From: Chris Hunt <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Feb 2006 15:33:27 -0800
It is my belief that official competitions will count pops as a solve in
the future. A extra solve will not be awarded when a pop occurs. -Chris
On 2/7/06, David Pritts <ladartfrog@...> wrote: > > Hey, > > Just
wondering... most competitions/contests/whatever will allow one pop >
per session, correct? With this in mind, do most people usually use
their > pops? I figured that people would intentionally pop whenever
having a bad > solve.. does this happen? > > >
--------------------------------- > Relax. Yahoo! Mail virus scanning
helps detect nasty viruses! > > [Non-text portions of this message have
been removed] > > > > > Yahoo! Groups Links > > > > > > > [Non-text
portions of this message have been removed]
1511. Re: [Speed cubing group] intentional pop From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Feb 2006 15:38:20 -0800
Yes, in an average of 5 event, there are no pop allowances. And believe
me, if you pop your cube intentionally, Mark will go Moldova on you.
Tyson Mao MSC #631 California Institute of Technology On Feb 7, 2006, at
3:33 PM, Chris Hunt wrote: > It is my belief that official competitions
will count pops as a solve > in the > future. A extra solve will not be
awarded when a pop occurs. > > -Chris > > On 2/7/06, David Pritts
<ladartfrog@...> wrote: >> >> Hey, >> >> Just wondering... most
competitions/contests/whatever will allow >> one pop >> per session,
correct? With this in mind, do most people usually use >> their >> pops?
I figured that people would intentionally pop whenever having a >> bad
>> solve.. does this happen? >> >> >> ---------------------------------
>> Relax. Yahoo! Mail virus scanning helps detect nasty viruses! >> >>
[Non-text portions of this message have been removed] >> >> >> >> >>
Yahoo! Groups Links >> >> >> >> >> >> >> > > > [Non-text portions of
this message have been removed] > > > > > Yahoo! Groups Links > > > > >
> >
1512. [Speed cubing group] Re: tricks for loosening rivited
cubes? From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Feb 2006 23:44:13 -0000
Vaseline works great initially, but it will destroy your cube after a
number of years. I had a great Rubik's Game cube that I took out
after storing it for several years, and it dissolved the central burr.
The cube fell apart the second I tried to turn it. Fortunately I had
another part that I used to rebuild it. The pieces were still okay, but
there was a slimy black coating over everything before I cleaned it up.
Silicone oil works just as well, and is safer on plastic. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Matt Moberly <mmoberly@...>
wrote: > > Are you sure vaseline is not harmful? I have never heard of
anyone > endorsing it as a good lube. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thunderpants16" > >
<thunderpants16@> wrote: > > > > > > Have you tried good ole vaseline
petroleum jelly? there's probably > > > some in your bathroom.
worked great for me, no harmful long term > > > effects I can think of.
1513. Re: (off-topic) BATG = rigged? From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Feb 2006 00:47:02 -0000
Mongolia shares borders with China and Russia!! /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Umm ... > > Is Mongolia completely
surrounded by China? I better check it up ... > hehe ... > > Cheers! > >
-Per > > PS! Dun laugh if i'm wrong. Never been there :-P > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" >
<gunkr520@> wrote: > > > > I know about three countries. The Vatican,
San Marino and Lesotho!! > > The first two are in Italy and the last one
in South Africa. > > > > /Gunnar > > > > --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell > > <no_reply@>
wrote: > > > > > > Actually it's understandable to blank out like
that when you're > under > > > pressure, even when you know the
answer. I remember an > embarassing > > > moment at a high school Quiz
Bowl tournament when I buzzed in to > > > answer a question (what is the
only landlocked country that > shares its > > > border with just one
other country?) and promptly forgot what I > was > > > going to say. > >
> > > > Shelley > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
> <pochmann@> wrote: > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts > > > >
<ladartfrog@> wrote: > > > > > > > > > > 2) Too dumb -- perhaps I
have a skewed perspective, but I > don't > > > > > think that, for
example, ANYBODY in the US doesn't know who > John > > > > > Kerry
is. > > > > > > > > What I found more scary was the girl who didn't
know Baghdad > is the > > > > capitol of Iraq and answered Afghanistan
instead. Is that the > common > > > > level of knowledge in USA about
what the USA are doing? Or is > she > > just > > > > really ... uh ...
beautiful? > > > > > > > > Stefan > > > > > > > > > >
1514. Re: [Speed cubing group] Re: tricks for loosening rivited
cubes? From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Feb 2006 20:04:31 -0500
...but your lips aren't made of plastic. On 2/7/06, thunderpants16
<thunderpants16@...> wrote: > > Of course it's not harmful. Why
would it be? People use it everyday > for their dry/chapped lips.
Futhermore it's not smelly or dirty like > WD40 or other lubs. Use
it sparingly inside as you assemble the > pieces together. > [Non-text
portions of this message have been removed]
1515. Re: [Speed cubing group] Re: lube my cube From: matteo miller-nicolato <maltmn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Feb 2006 17:05:28 -0800 (PST)
i think you DO know what ur talking about cuz like i have a really old
cube all brokend up and stuff, and i have silicone on it. its dry. it
slides real well. and its white. and my other cube also has silicone on
it. and its wet. and its not very slidy. so dry silicone = tasty
silicone. meow. --- Matt Moberly <mmoberly@...> wrote: > I was asking
everyone about whether to put together > wet vs. dry. > > I have tried
both and I still don't know which is > better. Sorry, I didn't
> mean to imply that I know what I'm talking about. > > On 2/6/06,
matteo miller-nicolato <maltmn@...> > wrote: > > > > >
OOOOOOOOOOOOOOOOOOOOOOOOOOOHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
> > I have to dry each peice????? For the love of > ----!! i > > was
always putting the cube back together all wet > and > > stuff! OH BAH
HUMBUG!! ah well... at least i > > understand now......... > > > > ---
Matt Moberly <mmoberly@...> wrote: > > > > > So, do you let all the
pieces dry before putting > it > > > together? Or just put > > > it
together wet and give it a day or two before > > > expecting the
stickiness to > > > stop? > > > > > > My spray seems to work awesome the
first time I > use > > > it on any cube, but > > > after the first time
the cubes get sticky... > > > sometimes worse than when they > > > were
un-lubed in the first place. > > > > > > On 2/5/06, Chris Hunt
<huntca@...> wrote: > > > > > > > > If you are using 100% silicone >
lubricant...then > > > you can expect sticking > > > > when > > > > you
first spray it into the cube. Silicone > works > > > best when it's
completely > > > > dry. > > > > > > > > -Chris > > > > > > > > > > > > >
> > > > [Non-text portions of this message have been > > > removed] > >
> > > > > > > > > > im too cool for y'all!!! > > > > i am matteo
arthur luigi thorsteinn miller > nicolato > > > >
__________________________________________________ > > Do You Yahoo!? >
> Tired of spam? Yahoo! Mail has the best spam > protection around > >
http://mail.yahoo.com > > > > > > SPONSORED LINKS > > Jigsaw puzzle >
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
> Free > > puzzle inlay >
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
> Educational > > game and >
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
> Word > > puzzle >
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
> Kid > > puzzle >
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
> Puzzle > > >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> > ------------------------------ > > YAHOO! GROUPS LINKS > > > > > > -
Visit your group >
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> > on the web. > > > > - To unsubscribe from this group, send an >
email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > > > - Your use of Yahoo! Groups is subject to the > Yahoo! Terms of
> > Service <http://docs.yahoo.com/info/terms/>. > > > > > >
------------------------------ > > > > > > -- >
http://procool.blogspot.com > > > [Non-text portions of this message
have been > removed] > > im too cool for y'all!!! i am matteo
arthur luigi thorsteinn miller nicolato
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
1516. Re: [Speed cubing group] Re: tricks for loosening rivited
cubes? From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Feb 2006 20:05:49 -0500
So it sounds like if I'm using a spray with petroleum distillates,
the faster it dries, the better. I never got a response about whether
people using silicone spray put their cube together wet or let it dry
first. On 2/7/06, mike_go_uk <no_reply@yahoogroups.com> wrote: > >
--- In speedsolvingrubikscube@yahoogroups.com, Matt Moberly >
<mmoberly@...> wrote: > > Are there silicone sprays with petroleum in
them? I just checked > mine again > > and it mentions in the safety
warning that it contains "petroleum > > distillates". Is that
bad?!? > > The "distillates" (used as a solvent in the spray,
I believe) are low- > boiling-point liquids that ought to evaporate
quickly, leaving only the > silicone on your cube. > > But I don't
know whether they are always safe in practice, as I have > only ever
used pure silicone -- not from a spraycan. > > Mike > > > > > >
SPONSORED LINKS > Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
1517. Re: [Speed cubing group] Hi Everyone From: matteo miller-nicolato <maltmn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Feb 2006 17:07:23 -0800 (PST)
damn ur good. my fastest was 1 min 10 secs. ok...bye... --- ary_2155
<no_reply@yahoogroups.com> wrote: > been cubing for 2 weeks and my
fastest time at 49 > sec...ok bye > > > > > im too cool for
y'all!!! i am matteo arthur luigi thorsteinn miller nicolato
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1518. Re: [Speed cubing group] tricks for loosening rivited
cubes? From: Chris Hunt <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Feb 2006 17:22:51 -0800
Solve it a couple (hundred) times a day, the cube will loosen. -Chris On
2/6/06, Matt Moberly <mmoberly@...> wrote: > > I had an excellent
store-bought cube that just tightened up on me last > time > I cleaned
& lubed it. Maybe because I submerged it in water? > > Anyway, now
it's very tight and impractical for speedcubing. Lubing does >
nothing to help. I'm willing to try just about anything to loosen
it up > again, even at the risk of breaking it. Does anybody have any
tricks for > loosening up a riveted cube? > > - Matt > > > [Non-text
portions of this message have been removed] > > > > > Yahoo! Groups
Links > > > > > > > > [Non-text portions of this message have been
removed]
1519. Re: [Speed cubing group] intentional pop From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Feb 2006 01:26:30 -0000
Hi :-) U don't like ppl from Moldova? And why would any judge care
about intentional popping? It only hurts the cuber who did it because it
can only serve to spoil a good solve and give a worse average or a
non-average as a result ;-) Have fun! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> Yes, in an average of 5 event, there are no pop allowances. > > And
believe me, if you pop your cube intentionally, Mark will go > Moldova
on you. > > Tyson Mao > MSC #631 > California Institute of Technology >
> On Feb 7, 2006, at 3:33 PM, Chris Hunt wrote: > > > It is my belief
that official competitions will count pops as a solve > > in the > >
future. A extra solve will not be awarded when a pop occurs. > > > >
-Chris > > > > On 2/7/06, David Pritts <ladartfrog@...> wrote: > >> >
>> Hey, > >> > >> Just wondering... most competitions/contests/whatever
will allow > >> one pop > >> per session, correct? With this in mind, do
most people usually use > >> their > >> pops? I figured that people
would intentionally pop whenever having a > >> bad > >> solve.. does
this happen? > >> > >> > >> --------------------------------- > >>
Relax. Yahoo! Mail virus scanning helps detect nasty viruses! > >> > >>
[Non-text portions of this message have been removed] > >> > >> > >> >
>> > >> Yahoo! Groups Links > >> > >> > >> > >> > >> > >> > >> > > > > >
> [Non-text portions of this message have been removed] > > > > > > > >
> > Yahoo! Groups Links > > > > > > > > > > > > > > >
1520. Re: [Speed cubing group] Re: tricks for loosening rivited
cubes? From: sander hendrickx <sanderhendrickx@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Feb 2006 17:36:50 -0800 (PST)
> I never got a response about whether people using > silicone spray put
their > cube together wet or let it dry first. if you just pop out an
edge and spray some silicone thing inside, put the edge back in and
start twisting to spread it around, there's not much drying you can
do... if you take your cube apart, to more or less paint each cube with
lubricant, I'd let the pieces dry before reassamebling the cube.
the guide about 'how to make a speedcube' on SCC also tells
you something about how to apply lubricant.
http://www.speedcubing.com/ton/Speedcube/makinga.htm greetz, sander
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1521. Standard notation for NxNxN and a sequence executor From: "hua_jz" <hua_jz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Feb 2006 02:11:41 -0000
Hi all, I have developed a virtual cube with a sequence executor and
defined a set of notation for NxNxN. People wishing to exchange
sequences may find it very convenient. If you are interested, check it
out at my web site:
"http://www.geocities.com/hua_jz/index.html". Happy puzzling,
Jeff
1522. damn... From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Feb 2006 02:45:49 -0000
Have a new acronym... LaMP... I hate them. Well, it's my fault, the
cube is not fully adjusted yet so I should've known better. Oh,
LaMP = last move pop... Stefan
1523. Re: [Speed cubing group] intentional pop From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Feb 2006 02:54:22 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > > Yes, in an average of 5 event, there are no pop allowances. >
> And believe me, if you pop your cube intentionally, Mark will go >
Moldova on you. > > Tyson Mao > MSC #631 > California Institute of
Technology Oh, "not allowed" again sounds like you'll go
to jail for it. Or be disqualified. Or get a DNF. But all it means is
that you don't get an extra attempt for it, right? So that you have
to and *are allowed* to fix and continue the solve. Also, since you
picked the "average of 5", does that mean we still get extra
attempts for "mean of 3" when we pop?? Stefan
1524. [Speed cubing group] Re: tricks for loosening rivited
cubes? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Feb 2006 02:57:47 -0000
I use tea tree oil on my skin all the time and it's good for it.
But if I use it in cubes it literally glues pieces together. So...
Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"thunderpants16" <thunderpants16@...> wrote: > > Of course
it's not harmful. Why would it be? People use it everyday > for
their dry/chapped lips. Futhermore it's not smelly or dirty like >
WD40 or other lubs. Use it sparingly inside as you assemble the > pieces
together. > > --- In speedsolvingrubikscube@yahoogroups.com, Matt
Moberly > <mmoberly@> wrote: > > > > Are you sure vaseline is not
harmful? I have never heard of anyone > > endorsing it as a good lube. >
> > > Are there silicone sprays with petroleum in them? I just checked >
mine again > > and it mentions in the safety warning that it contains
"petroleum > > distillates". Is that bad?!? I thought I was
safe getting > anything labeled > > "silicone spray". That
might explain why my cube is acting funny > after > > using this stuff
for the last couple of months. > > > > On 2/7/06, Per Kristen Fredlund
<aspiring_to_love@> wrote: > > > > > > HI :-) > > > > > > If vaselina
is a petroleum jelly, why is then all silicone spray > > > containing
petroleum harmful to the cube-plastic while the > vaseline > > > is not?
I know of course that petroleum is a mix of hydrocarbones > > > and
various other stuff. But can anyone explain this? > > > > > > Cheers! >
> > > > > -Per > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thunderpants16" > > >
<thunderpants16@> wrote: > > > > > > > > Have you tried good ole
vaseline petroleum jelly? there's > probably > > > > some in your
bathroom. worked great for me, no harmful long > term > > > > effects I
can think of. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Matt Moberly > > > >
<mmoberly@> wrote: > > > > > > > > > > I had an excellent
store-bought cube that just tightened up > on > > > me > > > > last time
> > > > > I cleaned & lubed it. Maybe because I submerged it in
water? > > > > > > > > > > Anyway, now it's very tight and
impractical for speedcubing. > > > > Lubing does > > > > > nothing to
help. I'm willing to try just about anything to > > > loosen > > >
> it up > > > > > again, even at the risk of breaking it. Does anybody
have > any > > > > tricks for > > > > > loosening up a riveted cube? > >
> > > > > > > > - Matt > > > > > > > > > > > > > > > [Non-text portions
of this message have been removed] > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > SPONSORED LINKS > > > Jigsaw puzzle
game<http://groups.yahoo.com/gads? >
t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+
>
games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzl
>
e+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > > > puzzle inlay games<http://groups.yahoo.com/gads? >
t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+i
>
nlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+
>
puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
> Educational > > > game and puzzle<http://groups.yahoo.com/gads? >
t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzz
>
le+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=
> Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.
sig=37T2K_4zOte4R94IVKMFNQ > > Word > > > puzzle
game<http://groups.yahoo.com/gads? >
t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+ga
>
mes&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+
>
game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > > > puzzle game<http://groups.yahoo.com/gads? >
t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+gam
>
es&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+g
>
ame&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle > > > games<http://groups.yahoo.com/gads? >
t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&
>
w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game
>
&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> > > ------------------------------ > > > YAHOO! GROUPS LINKS > > > > >
> > > > - Visit your > group
"speedsolvingrubikscube<http://groups.yahoo. com/group/speedsolv
> ingrubikscube>" > > > on the web. > > > > > > - To unsubscribe
from this group, send an email to: > > > speedsolvingrubikscube- >
unsubscribe@yahoogroups.com<speedsolvingrubikscube- >
unsubscribe@yahoogroups.com?subject=Unsubscribe> > > > > > > - Your use
of Yahoo! Groups is subject to the Yahoo! Terms of > > > Service
<http://docs.yahoo.com/info/terms/>. > > > > > > > > >
------------------------------ > > > > > > > > > > > -- > >
http://procool.blogspot.com > > > > > > [Non-text portions of this
message have been removed] > > >
1525. Re: [Speed cubing group] damn... From: Parth Upadhyay <parth.upadhyay@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Feb 2006 21:43:33 -0600
ARGH!!!!!! LaMPs are sooooo
annoying!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
ur right that only we are to blame, but they're still so darn
annoying. On 2/7/06, Stefan Pochmann <pochmann@...> wrote: > > Have a
new acronym... LaMP... I hate them. Well, it's my fault, the > cube
is not fully adjusted yet so I should've known better. Oh, LaMP = >
last move pop... > > Stefan > > > > > > > > Yahoo! Groups Links > > > >
> > > > [Non-text portions of this message have been removed]
1526. 4x4x4 and megaminx question From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Feb 2006 20:30:11 -0800 (PST)
Hey, Just ordered a 4x4x4 cube and a megaminx from Mefferts, and I have
a few questions. First, the megaminx is listed as a "tiled
megaminx", and the description says it has vinyl stickers. I bought
tiles from cubesmith for my 3x3x3 and like them a lot... since this
megaminx is "tiled", does this mean that they won't turn
to shit and fall off in a month like the rubik's stickers? Also --
I assume the 4x4x4 cube has the same crappy stickers that my 3x3x3 had?
Third -- how long does it take to learn these puzzles? How difficult are
they compared to 3x3, in terms of how many algs i'll need to know,
different intuitive skills etc. Thanks!! I can't wait til I get my
puzzles. David __________________________________________________ Do You
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removed]
1527. Re: [Speed cubing group] Beginner's Method From: Mike Bennett <mikeisadumbname@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Feb 2006 23:33:35 -0600
Using that same method, you should be able to average well under 100
moves. Even on the worst case scenario, 100 moves would be pushing it.
Two algs for OE One alg for PC (LU'R'UL'U'RU2) Sune
and Antisune for OC (but consider adding double Sune and Bruno) Four
algs for PE or just two 3 cycles (perhaps repeated) Using a slower and
longer way to orient corners, I was averaging under 100 moves, and was
averaging far under a minute for a while. In fact, I just took an
average without warming up and the slowest time was 38.95. I only used
Sune/Anitsune for OC and only used 3 edge cycles to permute edges. Under
2 minutes should be an easy goal for your teacher with not too much
effort. He ought to be plenty hooked by then. :) -Mike [Non-text
portions of this message have been removed]
1528. Re: [Speed cubing group] Beginner's Method From: Evan Gates <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Feb 2006 22:02:46 -0800
Out of curiosity, why do most beginner methods have permuting corners
before orienting? I find that it's much easier to recognize and
teach which corners need to be switched when the corners are already
oriented; it also leads into the normal 3 and 2 look last layers better.
When I first learned a four look last layer I did OE PC OC PE just
because that was the way I found it, but I now teach people OE OC PC PE.
Just curious as to if there is a specific reason, or if it's just
because that was they way that it has been done. -Evan Until next time,
Happy Cubing http://www.deepcube.net On 2/7/06, Mike Bennett
<mikeisadumbname@...> wrote: > > Using that same method, you should
be able to average well under 100 > moves. > Even on the worst case
scenario, 100 moves would be pushing it. > > Two algs for OE > One alg
for PC (LU'R'UL'U'RU2) > Sune and Antisune for OC
(but consider adding double Sune and Bruno) > Four algs for PE or just
two 3 cycles (perhaps repeated) > > Using a slower and longer way to
orient corners, I was averaging under 100 > moves, and was averaging far
under a minute for a while. In fact, I just > took an average without
warming up and the slowest time was 38.95. I only > used Sune/Anitsune
for OC and only used 3 edge cycles to permute edges. > > Under 2 minutes
should be an easy goal for your teacher with not too much > effort. He
ought to be plenty hooked by then. :) > > -Mike > > > [Non-text portions
of this message have been removed] > > > > SPONSORED LINKS > Jigsaw
puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > [Non-text portions of this message have
been removed]
1529. Re: [Speed cubing group] Beginner's Method From: Mike Bennett <mikeisadumbname@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 8 Feb 2006 00:40:47 -0600
On 2/8/06, Evan Gates <evan.gates@...> wrote: > > Out of curiosity,
why do most beginner methods have permuting corners > before >
orienting? I find that it's much easier to recognize and teach
which > corners need to be switched when the corners are already
oriented; it also > leads into the normal 3 and 2 look last layers
better. When I first > learned > a four look last layer I did OE PC OC
PE just because that was the way I > found it, but I now teach people OE
OC PC PE. Just curious as to if there > is a specific reason, or if
it's just because that was they way that it > has > been done. > >
-Evan > > Until next time, Happy Cubing > http://www.deepcube.net This
way, there is only one CP alg to learn, and OC remains the same. Also,
it flows better into the COLL 3 look, which uses fewer algs and allows
fewer moves. -Mike [Non-text portions of this message have been removed]
1530. Re: [Speed cubing group] 4x4x4 and megaminx question From: james blackshaw <headradiomice@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 8 Feb 2006 07:01:59 +0000 (GMT)
I only had to learn one more alg to solve the 4x4x4, though admittedly I
haven't learnt the algs for flipping edge pieces or swapping two
corners, so there's only a 1 in 4 chance I can solve with any given
scramble. David Pritts <ladartfrog@...> wrote: Hey, Just ordered a
4x4x4 cube and a megaminx from Mefferts, and I have a few questions.
First, the megaminx is listed as a "tiled megaminx", and the
description says it has vinyl stickers. I bought tiles from cubesmith
for my 3x3x3 and like them a lot... since this megaminx is
"tiled", does this mean that they won't turn to shit and
fall off in a month like the rubik's stickers? Also -- I assume the
4x4x4 cube has the same crappy stickers that my 3x3x3 had? Third -- how
long does it take to learn these puzzles? How difficult are they
compared to 3x3, in terms of how many algs i'll need to know,
different intuitive skills etc. Thanks!! I can't wait til I get my
puzzles. David __________________________________________________ Do You
Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com [Non-text portions of this message have been
removed] SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games --------------------------------- YAHOO! GROUPS LINKS Visit your
group "speedsolvingrubikscube" on the web. To unsubscribe from
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1531. High success teaching Joel van Noort's solution to
beginners From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Feb 2006 07:10:36 -0000
Hey everyone, I just got back from a sort of cube club type meeting at
Duke University. I brought about 30 puzzles for people to play with and
in the course of the night successfully taught 6 people how to solve,
and 2-3 others how to solve the F2L. A few people didn't have time
to finish learning, and also Tyson I met a girl there who said she knew
you and Leyan, but sadly I didn't catch her name. Anyway the method
I taught to the people I did teach was Joel van Noort's LL mixed in
with my own stuff for F2L (cross + corners + F2L edges, for which I have
a system that is easy to teach/remember but of course not very speedy).
Anyway I was very impressed with how easy it is to teach the LL with
commutators, rather than "ok do this sequence, and don't ask
me how it works because it's 'magic'". I found that
the 6 I was able to teach understood exactly what they were doing for
LL, and also they were all able to remember what they did with minimal
reminders from me after the initial teaching session. All of the people
I taught simply wanted to learn to solve and weren't interested in
speed. So in concluson, with quite a lot of experience teaching people
to solve the cube, I have to say that Joel's commutator LL is the
best/easiest I've ever used. It will definitely be the method I
teach to people who just want to learn to solve, and aren't
interesed in later scaling to a speedier method. So Joel, I think your
method is great, and will definitely be what I teach to beginners in the
future :-) Chris
1532. Re: [Speed cubing group] Beginner's Method From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Feb 2006 09:51:33 -0000
I think that simplicity is important for a beginners method With OE PC
OC PE, there are only > > Two algs for OE > > One alg for PC
(LU'R'UL'U'RU2) > > Sune and Antisune for OC (but
consider adding double Sune and Bruno) and maybe also add
R'U2(RUR'U')(RUR'U')(RUR'UR) > > Four algs
for PE or just two 3 cycles (perhaps repeated) FOR OC, sune and antisune
are great, because they don't mess with the permutation of the
corners. ALSO it is very important to remember that you only need to
turn the R and U sides of the cube for sune and antisune. This is very
easy for a beginner. I teach using RURU' and URU'R' to do
F2l, also 2 gen. Its harder to learn R'FRB'R'F'RB
and its inverse than Sune and Antisune. And these algs switch corner
positions. Jason Kovacic PS;; EVAN, I really like your idea to orient
all pieces of cross on opposite side before insertion. I now use this
method to teach people the cross (2 people so far) --- In
speedsolvingrubikscube@yahoogroups.com, Evan Gates <evan.gates@...>
wrote: > > Out of curiosity, why do most beginner methods have permuting
corners before > orienting? I find that it's much easier to
recognize and teach which > corners need to be switched when the corners
are already oriented; it also > leads into the normal 3 and 2 look last
layers better. When I first learned > a four look last layer I did OE PC
OC PE just because that was the way I > found it, but I now teach people
OE OC PC PE. Just curious as to if there > is a specific reason, or if
it's just because that was they way that it has > been done. > >
-Evan > > Until next time, Happy Cubing > http://www.deepcube.net > > >
On 2/7/06, Mike Bennett <mikeisadumbname@...> wrote: > > > > Using
that same method, you should be able to average well under 100 > >
moves. > > Even on the worst case scenario, 100 moves would be pushing
it. > > > > Two algs for OE > > One alg for PC
(LU'R'UL'U'RU2) > > Sune and Antisune for OC (but
consider adding double Sune and Bruno) > > Four algs for PE or just two
3 cycles (perhaps repeated) > > > > Using a slower and longer way to
orient corners, I was averaging under 100 > > moves, and was averaging
far under a minute for a while. In fact, I just > > took an average
without warming up and the slowest time was 38.95. I only > > used
Sune/Anitsune for OC and only used 3 edge cycles to permute edges. > > >
> Under 2 minutes should be an easy goal for your teacher with not too
much > > effort. He ought to be plenty hooked by then. :) > > > > -Mike
> > > > > > [Non-text portions of this message have been removed] > > >
> > > > > SPONSORED LINKS > > Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle > >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> > ------------------------------ > > YAHOO! GROUPS LINKS > > > > > > -
Visit your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> > on the web. > > > > - To unsubscribe from this group, send an email
to: > >
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> Service <http://docs.yahoo.com/info/terms/>. > > > > > >
------------------------------ > > > > > [Non-text portions of this
message have been removed] >
1533. Re: Giles - opposite 1x2x3 block From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Feb 2006 10:25:00 -0000
--- In speedsolvingrubikscube@yahoogroups.com, varkmaster2
<no_reply@...> wrote: > > I always seem to have one piece that needs
to be placed on its own. > For example, I can place the (white/blue edge
& red/white/blue corner) > as a corner edge pair AND the
(white/green edge & red/white/green > corner) as a corner edge pair,
but I need to place the white/red edge > on its own using a slice move.
Please help. > HELLO ROUX USERS. Step 2 is pretty hard, and of step 2
the DR edge is the hardest to insert. In this step, I usually take care
of the DR edge right away, and then build the 2 CE pairs around it. But
If you have 1 or both CE pairs built already, here are my ALgs for
insertion of DR edge. For Back CE pair already done; If White/red edge
is in the ring put it in UB position If Red sticker is facing Up, do
(UR')U'(R2U)R If Red sticker is on the B slice, do
r'U'(RUR) For Front CE pair already done; If white/red edge is
in the ring, put it in the UF position If Red sticker is facing Up, do
U' (RU )R2U'R' If Red sticker is on the F slice, do (r
UR'U')R' FOr Both CE pairs already done; If White/red
edge is in the ring put it in DF position. IF Red sticker is on the F
slice, do (R2U)M'U'R2. If Red sticker is on D slice, do
r'R'U'(MU)R2 THERE is nothing crazy here, but all of the
above algs allow you to keep your left handed grip on Block 1. Jason K
PS. Feel free to ask any questions you may have about ROUX. I love
putting up huge posts. ;)
1534. Re: [Speed cubing group] Re: Giles - opposite 1x2x3 block From: Mike Bennett <mikeisadumbname@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 8 Feb 2006 04:42:50 -0600
This whole list = stolen. Wow. Why did I never bother to learn any algs
like this, and only ever insert those the harder way with rotations?
Now, if you could just post some nice ways to finish pairs without
rotations, I'd be all set. Things like BU'B' for setup.
Jason K > > PS. > Feel free to ask any questions you may have about
ROUX. I love > putting up huge posts. ;) Huge posts are the coolest. I
rather enjoy reading them. Of course, maybe that's because I rather
enjoy making them, too... -Mike [Non-text portions of this message have
been removed]
1535. Re: [Speed cubing group] Re: (off-topic) BATG = rigged? From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 8 Feb 2006 02:42:41 -0800
Yes yes, we still talk to each other. Tyson Mao MSC #631 California
Institute of Technology On Feb 6, 2006, at 10:52 AM, Jeff Soesbe wrote:
> Random question for Tyson: My wife commented that "I'll bet
those > women never talked to any of the guys again after the show was >
done?" Can you prove her wrong? (I said I'd bet some
ex-contestants > send email back and forth).
1536. Re: damn... From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Feb 2006 11:06:24 -0000
Ha-- I had one of those at WC05 on the 4x4x4. It's weird, because
that cube had never popped before (or since). I think the cube got stage
fright. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > Have a new
acronym... LaMP... I hate them. Well, it's my fault, the > cube is
not fully adjusted yet so I should've known better. Oh, LaMP = >
last move pop... > > Stefan >
1537. Re: [Speed cubing group] Re: damn... From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 8 Feb 2006 12:39:25 +0100
WHo got stage fright? ----- Original Message ----- From:
"christopher_pelley" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, February
08, 2006 12:06 PM Subject: [Speed cubing group] Re: damn... > Ha-- I had
one of those at WC05 on the 4x4x4. It's weird, because > that cube
had never popped before (or since). I think the cube got > stage fright.
> > Chris > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > <pochmann@...> wrote: > > > > Have a
new acronym... LaMP... I hate them. Well, it's my fault, the > >
cube is not fully adjusted yet so I should've known better. Oh,
LaMP > = > > last move pop... > > > > Stefan > > > > > > > > > > >
Yahoo! Groups Links > > > > > > >
1538. Re: Giles - opposite 1x2x3 block From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Feb 2006 11:46:49 -0000
> Step 2 is pretty hard, and of step 2 the DR edge is the hardest to >
insert. In this step, I usually take care of the DR edge right away, >
and then build the 2 CE pairs around it. But If you have 1 or both CE >
pairs built already, here are my ALgs for insertion of DR edge. People
often are afraid of this step, but it should not be that frightening. 1)
Last pair: Piece of cake. 2) The only problem is the 1x2x2. If DR-edge
already is in R-layer with the right orientation, it's only a
matter of adding a corner-edge pair. But the "DR first"
strategy may be a bit slow, because you have to check for DR-edge and
then find two pieces before starting. I prefer the "1x1x2
first" technique, because you can assemble 2 pieces as fast as you
solve DR-edge, and then assembling the 1x1x2 and another edge is like
solving a pair, but without any constraint except preserving the first
1x2x3. Gilles.
1539. Re: High success teaching Joel van Noort's solution to
beginners From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Feb 2006 11:51:00 -0000
Hi Chris! Nice to hear that the method works... Allthough I have to say
a few things about this... I didn't really come up with the method
myself. I really just combined some existing moves to make a method...
And Ton Dennebroek was using the same type of ideas to teach beginners
to solve the cube. One other thing: People on the internet really
don't like that commutator. I made a simpler method that is easier
to follow from the webpage. I think my explanation of the commutator
method is somewhat complicated or something... But because commutators
are cool, I am now also making a section about them! It will take a
while to finish it, but it's gonna be interesting for both
beginners and experienced cubers (who don't know about
commutators). Happy cubing :), - Joël --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Hey everyone, > > I just got back from a sort of cube club type
meeting at Duke > University. I brought about 30 puzzles for people to
play with and > in the course of the night successfully taught 6 people
how to > solve, and 2-3 others how to solve the F2L. A few people
didn't > have time to finish learning, and also Tyson I met a girl
there who > said she knew you and Leyan, but sadly I didn't catch
her name. > > Anyway the method I taught to the people I did teach was
Joel van > Noort's LL mixed in with my own stuff for F2L (cross +
corners + F2L > edges, for which I have a system that is easy to
teach/remember but > of course not very speedy). > > Anyway I was very
impressed with how easy it is to teach the LL with > commutators, rather
than "ok do this sequence, and don't ask me how > it works
because it's 'magic'". I found that the 6 I was able
to > teach understood exactly what they were doing for LL, and also they
> were all able to remember what they did with minimal reminders from >
me after the initial teaching session. All of the people I taught >
simply wanted to learn to solve and weren't interested in speed. >
> So in concluson, with quite a lot of experience teaching people to >
solve the cube, I have to say that Joel's commutator LL is the >
best/easiest I've ever used. It will definitely be the method I >
teach to people who just want to learn to solve, and aren't >
interesed in later scaling to a speedier method. > > So Joel, I think
your method is great, and will definitely be what I > teach to beginners
in the future :-) > > Chris >
1540. [Speed cubing group] Re: damn... From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Feb 2006 12:23:41 -0000
His cube :D hehe... Craig --- In speedsolvingrubikscube@yahoogroups.com,
Rune Wesström <rune.wesstrom@...> wrote: > > WHo got stage fright? >
----- Original Message ----- > From: "christopher_pelley"
<no_reply@yahoogroups.com> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, February
08, 2006 12:06 PM > Subject: [Speed cubing group] Re: damn... > > > >
Ha-- I had one of those at WC05 on the 4x4x4. It's weird, because >
> that cube had never popped before (or since). I think the cube got > >
stage fright. > > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > Have a new acronym... LaMP... I hate
them. Well, it's my fault, the > > > cube is not fully adjusted yet
so I should've known better. Oh, LaMP > > = > > > last move pop...
> > > > > > Stefan > > > > > > > > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > > >
1541. cross scrambles and solutions From: "Paul Nixon" <yahoo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Feb 2006 13:29:47 -0000
well, despite the general lack of enthusiasm for my scrambles with cross
solutions idea i pressed ahead anyway :-). here's a hundred 20
moves scrambles with cross solutions generated by acube.
http://www.paulnixon.org/otherstuff/CrossSolutions.xls cheers paul
1542. Re: [Speed cubing group] intentional pop From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 8 Feb 2006 08:28:34 -0500
Isn't it kind of risky to just stick a popped cubie back into a
scrambled cube and keep going? What if you put it in backwards and the
cube becomes unsolvable? That's like a CNF. On 2/7/06, Stefan
Pochmann <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> > wrote:
> > > > Yes, in an average of 5 event, there are no pop allowances. > >
> > And believe me, if you pop your cube intentionally, Mark will go > >
Moldova on you. > > > > Tyson Mao > > MSC #631 > > California Institute
of Technology > > Oh, "not allowed" again sounds like
you'll go to jail for it. Or be > disqualified. Or get a DNF. > >
But all it means is that you don't get an extra attempt for it,
right? > So that you have to and *are allowed* to fix and continue the
solve. > > Also, since you picked the "average of 5", does
that mean we still get > extra attempts for "mean of 3" when
we pop?? > > Stefan > > > > > > > SPONSORED LINKS > Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
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Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
1543. Re: [Speed cubing group] 4x4x4 and megaminx question From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 8 Feb 2006 08:42:35 -0500
>From what I understand, the vinyl stickers part is a typo. Only the
6-color megaminx had vinyl stickers. You'll need to learn 2 more
algorithms for solving parity problems with the 4x4x4. Chris's page
on speedcubing.com has them. I was able to get the rest of it solved
just using my 3x3x3 know-how and some creative thinking. You should then
be able to solve the 5x5x5 (and any bigger cube, i think?) using only
what you had to learn for the 4x4x4 and more creative thinking. This is
off-topic, but... I ordered my megaminx from mefferts almost two weeks
ago, and the only notification I got about my order was confirmation of
my paypal transaction. Does mefferts notify you when your puzzle ships?
Or does it just magically show up at your door one day? How long does it
usually take people in USA to get shipments from mefferts? On 2/7/06,
David Pritts <ladartfrog@...> wrote: > > Hey, > > Just ordered a
4x4x4 cube and a megaminx from Mefferts, and I have a few > questions.
First, the megaminx is listed as a "tiled megaminx", and the >
description says it has vinyl stickers. I bought tiles from cubesmith
for my > 3x3x3 and like them a lot... since this megaminx is
"tiled", does this mean > that they won't turn to shit
and fall off in a month like the rubik's > stickers? > > Also -- I
assume the 4x4x4 cube has the same crappy stickers that my 3x3x3 > had?
> > Third -- how long does it take to learn these puzzles? How difficult
are > they compared to 3x3, in terms of how many algs i'll need to
know, different > intuitive skills etc. > > Thanks!! I can't wait
til I get my puzzles. > > David > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com > > [Non-text portions of this message have been
removed] > > > > SPONSORED LINKS > Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
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------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
1544. Re: High success teaching Joel van Noort's solution to
beginners From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Feb 2006 14:39:00 -0000
Hey Joel, Looking back at your page I actually did change some stuff. I
read your page a while back and liked the idea, but I substituted a
different corner flip commutator without realizing. To flip corners I
showed them L D2 L' F' D2 F to flip the corner clockwise and
F' D2 F L D2 L' to flip counterclockwise. Other than that I
used the same moves you did exactly for the LL. What made this work so
well is that after doing L D2 L' type moves to flip corners, then
also using L D2 L' to move them (I used the L reflection, since I
prefer LU moves) I could say "and of course that should look
familiar, we're using the same idea as flipping corners only
we're only doing part of the move". So all the moves were
conjugate manuevers with a D2 in them. To move edges I used your M D2
M' so again the same form. Having absolutely every step of a
similar form (conjuagte with a D2) made it very easy for them to
memorize. My only suggestion for the method on your site would be to try
that commutator for flipping corners since it makes everything a
conjugate with a D2 move. The repetition helps a lot for helping a
beginner remember what to do. Just my two cents of course, but I found
it to work very, very well. Well thanks Ton and Joel for the idea, I
like this commutator LL much better than my old way of showing people,
and will definitely use it in the future. So thanks again! Chris --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Hi Chris! > > Nice to hear that the method works... Allthough
I have to say a few > things about this... I didn't really come up
with the method myself. > I really just combined some existing moves to
make a method... And > Ton Dennebroek was using the same type of ideas
to teach beginners > to solve the cube. > > One other thing: People on
the internet really don't like that > commutator. I made a simpler
method that is easier to follow from > the webpage. I think my
explanation of the commutator method is > somewhat complicated or
something... But because commutators are > cool, I am now also making a
section about them! It will take a > while to finish it, but it's
gonna be interesting for both beginners > and experienced cubers (who
don't know about commutators). > > Happy cubing :), > > - Joël
1545. Re: [Speed cubing group] Beginner's Method From: Evan Gates <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 8 Feb 2006 07:15:08 -0800
I agree that simplicity is important for a beginner's method, but I
beleive that OE PC OC PE isn't the simplest. In my beginners method
I teach One alg for OE F U R U' R' F' One alg for OC R U
R' U R U2 R' One alg for PC l' U R' D2 R U'
R' D2 R2 * One alg for OE F2 U L R' F2 L' R U F2 ** *in
this case the lowercase l means a double layer turn **I teach to turn U
in the direction that the edge needs to go, so this and its inverse are
learned at the same time, but as only one alg It is true that this is
not a genuine four look last layer, but it has fewer algs and is easier
to teach to a beginner (in my opinion). From this point it is easy to
add algs in one at a time for each step in working up to a four look
last layer. Jason, I'm glad to hear that you found part of my
solution helpful. To be perfectly fair, most of that beginner solution
is the way Tyson taught me to teach people (I hope that makes sense)
with a few changes. Just my two cents -Evan Until next time, Happy
Cubing http://www.deepcube.net On 2/8/06, kovacic81 <kovacic81@...>
wrote: > > I think that simplicity is important for a beginners method >
> With OE PC OC PE, there are only > > > > > Two algs for OE > > > One
alg for PC (LU'R'UL'U'RU2) > > > Sune and Antisune
for OC (but consider adding double Sune and > Bruno) and maybe also add
R'U2(RUR'U')(RUR'U')(RUR'UR) > > > Four
algs for PE or just two 3 cycles (perhaps repeated) > > FOR OC, sune and
antisune are great, because they don't mess with the > permutation
of the corners. ALSO it is very important to remember > that you only
need to turn the R and U sides of the cube for sune and > antisune. This
is very easy for a beginner. I teach using RURU' and >
URU'R' to do F2l, also 2 gen. > > Its harder to learn
R'FRB'R'F'RB and its inverse than Sune and >
Antisune. And these algs switch corner positions. > > > Jason Kovacic >
> > > PS;; EVAN, I really like your idea to orient all pieces of cross
on > opposite side before insertion. I now use this method to teach
people > the cross (2 people so far) > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Evan Gates > <evan.gates@...>
wrote: > > > > Out of curiosity, why do most beginner methods have
permuting > corners before > > orienting? I find that it's much
easier to recognize and teach which > > corners need to be switched when
the corners are already oriented; > it also > > leads into the normal 3
and 2 look last layers better. When I first > learned > > a four look
last layer I did OE PC OC PE just because that was the way I > > found
it, but I now teach people OE OC PC PE. Just curious as to if > there >
> is a specific reason, or if it's just because that was they way
that > it has > > been done. > > > > -Evan > > > > Until next time,
Happy Cubing > > http://www.deepcube.net > > > > > > On 2/7/06, Mike
Bennett <mikeisadumbname@...> wrote: > > > > > > Using that same
method, you should be able to average well under 100 > > > moves. > > >
Even on the worst case scenario, 100 moves would be pushing it. > > > >
> > Two algs for OE > > > One alg for PC
(LU'R'UL'U'RU2) > > > Sune and Antisune for OC (but
consider adding double Sune and Bruno) > > > Four algs for PE or just
two 3 cycles (perhaps repeated) > > > > > > Using a slower and longer
way to orient corners, I was averaging > under 100 > > > moves, and was
averaging far under a minute for a while. In fact, > I just > > > took
an average without warming up and the slowest time was 38.95. > I only >
> > used Sune/Anitsune for OC and only used 3 edge cycles to permute >
edges. > > > > > > Under 2 minutes should be an easy goal for your
teacher with not > too much > > > effort. He ought to be plenty hooked
by then. :) > > > > > > -Mike > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > > > > > > SPONSORED LINKS
> > > Jigsaw puzzle > game< >
http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw
> > > Free > > > puzzle inlay > games< >
http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw
> > > Educational > > > game and > puzzle< >
http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ
> > > Word > > > puzzle > game< >
http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg
> > > Kid > > > puzzle > game< >
http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ
> > > Puzzle > > > > games< >
http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA
> > > > > ------------------------------ > > > YAHOO! GROUPS LINKS > > >
> > > > > > - Visit your group > "speedsolvingrubikscube< >
http://groups.yahoo.com/group/speedsolvingrubikscube>" > > > on the
web. > > > > > > - To unsubscribe from this group, send an email to: > >
> > speedsolvingrubikscube-unsubscribe@yahoogroups.com< >
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> > > > > > > > - Your use of Yahoo! Groups is subject to the Yahoo!
Terms of > > > Service <http://docs.yahoo.com/info/terms/>. > > > > >
> > > > ------------------------------ > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > >
SPONSORED LINKS > Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
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Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > [Non-text portions of this message have
been removed]
1546. Cube furniture From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Feb 2006 15:49:32 +0000
Check out this link a friend just sent me!! So cool! I think we all need
a table like this. :) http://www.jellio.com/furniture/gametable.html
Jasmine http://speedcuber.blogspot.com -- http://www.fastmail.fm - The
professional email service
1547. Re: Cube furniture From: thewetdog <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Feb 2006 15:59:17 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee"
<speedcuber@...> wrote: > > Check out this link a friend just sent
me!! So cool! I think we all need > a table like this. :) > >
http://www.jellio.com/furniture/gametable.html > > Jasmine >
http://speedcuber.blogspot.com That is pretty cool, and I would love to
have one for my house. But for $500 USD, I had better be able to
scramble and then solve the thing. How much would it cost to build one
like they had at the Championships (and other places, as I have seen in
pictures)? Surely it would cost less than $500 USD. Are there specs
available for that? I would like to build my own if it was fairly
straight forward with materials that are common to find. -Dave Campbell
1548. Re: [Speed cubing group] Cube furniture From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 8 Feb 2006 11:08:59 -0500
Awesome. A whole new category for UWRs! Fastest furniture solve! On
2/8/06, Jasmine Lee <speedcuber@...> wrote: > > Check out this link a
friend just sent me!! So cool! I think we all need > a table like this.
:) > > http://www.jellio.com/furniture/gametable.html > > Jasmine >
http://speedcuber.blogspot.com > > -- > http://www.fastmail.fm - The
professional email service > > > > SPONSORED LINKS > Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
1549. Re: High success teaching Joel van Noort's solution to
beginners From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Feb 2006 16:11:21 -0000
Another page about commutators I made long ago:
http://grrroux.free.fr/begin/Begin.html And there are many others
similar on the web, but I can't remember where. Gilles. --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Hey Joel, > > Looking back at your page I actually did change some
stuff. I read > your page a while back and liked the idea, but I
substituted a > different corner flip commutator without realizing. > >
To flip corners I showed them L D2 L' F' D2 F to flip the
corner > clockwise and F' D2 F L D2 L' to flip
counterclockwise. > > Other than that I used the same moves you did
exactly for the LL. > > What made this work so well is that after doing
L D2 L' type moves > to flip corners, then also using L D2 L'
to move them (I used the L > reflection, since I prefer LU moves) I
could say "and of course that > should look familiar, we're
using the same idea as flipping corners > only we're only doing
part of the move". > > So all the moves were conjugate manuevers
with a D2 in them. To > move edges I used your M D2 M' so again the
same form. Having > absolutely every step of a similar form (conjuagte
with a D2) made > it very easy for them to memorize. My only suggestion
for the > method on your site would be to try that commutator for
flipping > corners since it makes everything a conjugate with a D2 move.
The > repetition helps a lot for helping a beginner remember what to do.
> > Just my two cents of course, but I found it to work very, very well.
> > Well thanks Ton and Joel for the idea, I like this commutator LL >
much better than my old way of showing people, and will definitely > use
it in the future. So thanks again! > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > Hi Chris! > > > > Nice to hear that the method works...
Allthough I have to say a > few > > things about this... I didn't
really come up with the method > myself. > > I really just combined some
existing moves to make a method... And > > Ton Dennebroek was using the
same type of ideas to teach beginners > > to solve the cube. > > > > One
other thing: People on the internet really don't like that > >
commutator. I made a simpler method that is easier to follow from > >
the webpage. I think my explanation of the commutator method is > >
somewhat complicated or something... But because commutators are > >
cool, I am now also making a section about them! It will take a > >
while to finish it, but it's gonna be interesting for both >
beginners > > and experienced cubers (who don't know about
commutators). > > > > Happy cubing :), > > > > - Joël >
1550. Re: [Speed cubing group] Re: Cube furniture From: Marco Garbelini <garbelini@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 8 Feb 2006 19:09:29 +0200
According to the site their inspiration was Tic Tac Toe, Checkers,
Backgammon, etc... They are probably just trying to avoid paying
Rubik's royalties or something. Very stylish but probably more
apropriate for a McDonalds kids playgroung than to my lving room though.
I would have to redecorate everything to make it fit. Just another
cube/style related thought: When I bought my first cube my intention was
nothing more that decorative. I just intended to take it out of the box,
put it in the shelf and only touch it again to take the dust off.
Solving it was nowhere near my plans. You all know what happened then...
Marco On 2/8/06, thewetdog <no_reply@yahoogroups.com> wrote: > > ---
In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" >
<speedcuber@...> wrote: > > > > Check out this link a friend just
sent me!! So cool! I think we > all need > > a table like this. :) > > >
> http://www.jellio.com/furniture/gametable.html > > > > Jasmine > >
http://speedcuber.blogspot.com > > > That is pretty cool, and I would
love to have one for my house. But > for $500 USD, I had better be able
to scramble and then solve the > thing. How much would it cost to build
one like they had at the > Championships (and other places, as I have
seen in pictures)? Surely > it would cost less than $500 USD. Are there
specs available for > that? I would like to build my own if it was
fairly straight forward > with materials that are common to find. > >
-Dave Campbell > > > > > > > > > Yahoo! Groups Links > > > > > > >
[Non-text portions of this message have been removed]
1551. Re: Cube furniture From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Feb 2006 18:14:54 -0000
Pretty cool, but $500USD for a 16-inch cube is exhorbitant. Also the
color scheme looks a bit daffy. I don't think Cubesmith makes tiles
this big either! Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Jasmine Lee" <speedcuber@...> wrote: > > Check out this
link a friend just sent me!! So cool! I think we all need > a table like
this. :) > > http://www.jellio.com/furniture/gametable.html > > Jasmine
> http://speedcuber.blogspot.com
1552. Re: [Speed cubing group] intentional pop From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Feb 2006 18:27:52 -0000
Under Article 5 of the WCA competition regulations: "If after
repairing the puzzle, but still during the solve, the competitor notices
that the puzzle is unsolvable, he may disassemble and assemble max. 3
pieces to make it solvable again." Shelley --- In
speedsolvingrubikscube@yahoogroups.com, Matt Moberly <mmoberly@...>
wrote: > > Isn't it kind of risky to just stick a popped cubie back
into a scrambled > cube and keep going? What if you put it in backwards
and the cube becomes > unsolvable? That's like a CNF. > > On
2/7/06, Stefan Pochmann <pochmann@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > > wrote:
> > > > > > Yes, in an average of 5 event, there are no pop allowances.
> > > > > > And believe me, if you pop your cube intentionally, Mark
will go > > > Moldova on you. > > > > > > Tyson Mao > > > MSC #631 > > >
California Institute of Technology > > > > Oh, "not allowed"
again sounds like you'll go to jail for it. Or be > > disqualified.
Or get a DNF. > > > > But all it means is that you don't get an
extra attempt for it, right? > > So that you have to and *are allowed*
to fix and continue the solve. > > > > Also, since you picked the
"average of 5", does that mean we still get > > extra attempts
for "mean of 3" when we pop?? > > > > Stefan > > > > > > > > >
> > > > > SPONSORED LINKS > > Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle > >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
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have been removed] >
1553. Re: High success teaching Joel van Noort's solution to
beginners From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Feb 2006 18:54:05 -0000
Hi :-) I revisited ur page again today Gilles :-) Why not use : F'
U' B' E2 B U F instead of M S D S' D2 M' ?? I think
it's easier to understand and more in line with what u show for the
corners. And also the part doing the job is symmetric. So P Q P'
Q' is in fact same as P Q P Q' which for some will be more
logical. Well, anyway showing that breaks the spirit of commutators ;-)
Umm, by the way. Flipping one edge on U-layer is much faster as R'
E' R2 E2 R' than using F and E moves. I know the beginner
solution is not meant for speeding. But even so ... hehe ... Have fun!
-Per > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
Roux" <grrroux@...> wrote: > > > Another page about commutators
I made long ago: > http://grrroux.free.fr/begin/Begin.html > > And there
are many others similar on the web, but I can't remember where. > >
Gilles. > > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@> > wrote: > > > > Hey Joel, > > > > Looking back at your
page I actually did change some stuff. I read > > your page a while back
and liked the idea, but I substituted a > > different corner flip
commutator without realizing. > > > > To flip corners I showed them L D2
L' F' D2 F to flip the corner > > clockwise and F' D2 F L
D2 L' to flip counterclockwise. > > > > Other than that I used the
same moves you did exactly for the LL. > > > > What made this work so
well is that after doing L D2 L' type moves > > to flip corners,
then also using L D2 L' to move them (I used the L > > reflection,
since I prefer LU moves) I could say "and of course that > > should
look familiar, we're using the same idea as flipping corners > >
only we're only doing part of the move". > > > > So all the
moves were conjugate manuevers with a D2 in them. To > > move edges I
used your M D2 M' so again the same form. Having > > absolutely
every step of a similar form (conjuagte with a D2) made > > it very easy
for them to memorize. My only suggestion for the > > method on your site
would be to try that commutator for flipping > > corners since it makes
everything a conjugate with a D2 move. The > > repetition helps a lot
for helping a beginner remember what to do. > > > > Just my two cents of
course, but I found it to work very, very well. > > > > Well thanks Ton
and Joel for the idea, I like this commutator LL > > much better than my
old way of showing people, and will definitely > > use it in the future.
So thanks again! > > > > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > <joel_vn@>
wrote: > > > > > > Hi Chris! > > > > > > Nice to hear that the method
works... Allthough I have to say a > > few > > > things about this... I
didn't really come up with the method > > myself. > > > I really
just combined some existing moves to make a method... And > > > Ton
Dennebroek was using the same type of ideas to teach beginners > > > to
solve the cube. > > > > > > One other thing: People on the internet
really don't like that > > > commutator. I made a simpler method
that is easier to follow from > > > the webpage. I think my explanation
of the commutator method is > > > somewhat complicated or something...
But because commutators are > > > cool, I am now also making a section
about them! It will take a > > > while to finish it, but it's gonna
be interesting for both > > beginners > > > and experienced cubers (who
don't know about commutators). > > > > > > Happy cubing :), > > > >
> > - Joël > > >
1554. VH System Variation From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Feb 2006 18:58:06 -0000
Here's an idea. I can't do the extended cross as Chris
Hardwick suggests. However, I can place the cross and a corner. The
corner doesn't even have to be oriented So it's all the same
Cross [Permute a corner too] Permute 3 F2L slots that last corner you
can do a 3 or 4 move finger trick to pair up then use the VH system,
only 16 cases to memorize. Edge and corner together system cases.
It's easier to grasp for me. And a lot less thought.
1555. Re: [Speed cubing group] damn... From: David Barr <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 8 Feb 2006 14:07:14 -0500
And I always thought that LAMP stood for Linux, Apache, MySQL, Perl. On
2/7/06, Stefan Pochmann <pochmann@...> wrote: > Have a new acronym...
LaMP... I hate them. Well, it's my fault, the > cube is not fully
adjusted yet so I should've known better. Oh, LaMP = > last move
pop... > > Stefan
1556. Re: [Speed cubing group] intentional pop From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 8 Feb 2006 12:27:53 -0800
Yeah, we were talking about intentional popping for the sake of getting
an extra attempt. Tyson Mao MSC #631 California Institute of Technology
On Feb 8, 2006, at 10:27 AM, aznseashell wrote: > Under Article 5 of the
WCA competition regulations: > > "If after repairing the puzzle,
but still during the solve, the > competitor notices that the puzzle is
unsolvable, he may disassemble > and assemble max. 3 pieces to make it
solvable again." > > Shelley > > > --- In
speedsolvingrubikscube@yahoogroups.com, Matt Moberly > <mmoberly@...>
wrote: >> >> Isn't it kind of risky to just stick a popped cubie
back into a > scrambled >> cube and keep going? What if you put it in
backwards and the cube > becomes >> unsolvable? That's like a CNF.
>> >> On 2/7/06, Stefan Pochmann <pochmann@...> wrote: >>> >>> --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> >>> wrote:
>>>> >>>> Yes, in an average of 5 event, there are no pop allowances.
>>>> >>>> And believe me, if you pop your cube intentionally, Mark will
go >>>> Moldova on you. >>>> >>>> Tyson Mao >>>> MSC #631 >>>>
California Institute of Technology >>> >>> Oh, "not allowed"
again sounds like you'll go to jail for it. Or be >>> disqualified.
Or get a DNF. >>> >>> But all it means is that you don't get an
extra attempt for it, >>> right? >>> So that you have to and *are
allowed* to fix and continue the solve. >>> >>> Also, since you picked
the "average of 5", does that mean we still >>> get >>> extra
attempts for "mean of 3" when we pop?? >>> >>> Stefan >>> >>>
>>> >>> >>> >>> >>> SPONSORED LINKS >>> Jigsaw puzzle >
game<http://groups.yahoo.com/gads? >
t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+ga
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>
le+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
> Educational >>> game and > puzzle<http://groups.yahoo.com/gads? >
t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle
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>
puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
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t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+game
>
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>
&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
> Kid >>> puzzle > game<http://groups.yahoo.com/gads? >
t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games
>
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> w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ> >
Puzzle >>> > games<http://groups.yahoo.com/gads? >
t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3
>
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> Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA> >>>
------------------------------ >>> YAHOO! GROUPS LINKS >>> >>> >>> -
Visit your group >
"speedsolvingrubikscube<http://groups.yahoo.com/group/ >
speedsolvingrubikscube>" >>> on the web. >>> >>> - To unsubscribe
from this group, send an email to: >>> > speedsolvingrubikscube- >
unsubscribe@yahoogroups.com<speedsolvingrubikscube- >
unsubscribe@yahoogroups.com?subject=Unsubscribe> >>> >>> - Your use of
Yahoo! Groups is subject to the Yahoo! Terms of >>> Service
<http://docs.yahoo.com/info/terms/>. >>> >>> >>>
------------------------------ >>> >> >> >> >> -- >>
http://procool.blogspot.com >> >> >> [Non-text portions of this message
have been removed] >> > > > > > > > > Yahoo! Groups Links > > > > > >
1557. Re: Cube furniture From: zorin_r <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Feb 2006 20:33:52 -0000
I think Darryl at twistypuzzles.com is the record holder for that
category already. http://users.du.se/%7Eh04danhe/Rubik%27s%20table.avi
--- In speedsolvingrubikscube@yahoogroups.com, Matt Moberly
<mmoberly@...> wrote: > > Awesome. A whole new category for UWRs!
Fastest furniture solve! > > On 2/8/06, Jasmine Lee <speedcuber@...>
wrote: > > > > Check out this link a friend just sent me!! So cool! I
think we all need > > a table like this. :) > > > >
http://www.jellio.com/furniture/gametable.html > > > > Jasmine > >
http://speedcuber.blogspot.com > > > > -- > > http://www.fastmail.fm -
The professional email service > > > > > > > > SPONSORED LINKS > >
Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle > >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> > ------------------------------ > > YAHOO! GROUPS LINKS > > > > > > -
Visit your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
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to: > >
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> Service <http://docs.yahoo.com/info/terms/>. > > > > > >
------------------------------ > > > > > > -- >
http://procool.blogspot.com > > > [Non-text portions of this message
have been removed] >
1558. Re: 2006 DIY kits From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Feb 2006 20:38:40 -0000
Well I got a look at the new 2006 DIY cube. Craig is right-- these do
seem to be all-new manufacture. The corner cap gap is less than 1mm, a
little smaller than I imagined. Also the arched centers are no longer
grafted on to flat centers (look closely at the 2005 centers). Instead
it all seems to be one molded piece. Regarding the edges catching on the
centers-- I did also experience that, but only when the caps were still
off. Finally, one other difference is the manufacturing code is absent
(i.e. M1005B imprinted on one corner cap). BTW, the white DIY arched
centers exist: http://tinyurl.com/84sdz Hope they start selling the kits
again soon. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" <logitewty@...> wrote: > > I'll try
to address everyone: > > Thank you all for the congratulations... > > To
Chris: I think I've found a fault with the DIYs...The edges are >
bigger than the center pieces (you know how there is an opening on the >
one side of the edge) well that can slide over the center, which I >
have found can cause pops, and send center caps across the room...But >
I still love it :)
1559. Re: 2006 DIY kits From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Feb 2006 21:02:56 -0000
Did you buy that white DIY?!?!?!? And do they have the good center
caps??? Craig -- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley <no_reply@...> wrote: > > Well I got a look at the
new 2006 DIY cube. Craig is right-- these do > seem to be all-new
manufacture. The corner cap gap is less than 1mm, > a little smaller
than I imagined. Also the arched centers are no > longer grafted on to
flat centers (look closely at the 2005 centers). > Instead it all seems
to be one molded piece. Regarding the edges > catching on the centers--
I did also experience that, but only when > the caps were still off.
Finally, one other difference is the > manufacturing code is absent
(i.e. M1005B imprinted on one corner cap). > > BTW, the white DIY arched
centers exist: > > http://tinyurl.com/84sdz > > Hope they start selling
the kits again soon. > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > I'll try to address everyone: > > >
> Thank you all for the congratulations... > > > > To Chris: I think
I've found a fault with the DIYs...The edges are > > bigger than
the center pieces (you know how there is an opening on > the > > one
side of the edge) well that can slide over the center, which I > > have
found can cause pops, and send center caps across the room...But > > I
still love it :) >
1560. Re: [Speed cubing group] damn... From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Feb 2006 21:23:39 -0000
Umm ... And i thought it was Linux, Apache, Mysql, Php. Well i suppose
that's a more modern LAMP than David's ;-) Hehe ... It's
not the tools but the code that counts ... -Per > --- In
speedsolvingrubikscube@yahoogroups.com, David Barr <david20708@...>
wrote: > > And I always thought that LAMP stood for Linux, Apache,
MySQL, Perl. > > On 2/7/06, Stefan Pochmann <pochmann@...> wrote: > >
Have a new acronym... LaMP... I hate them. Well, it's my fault, the
> > cube is not fully adjusted yet so I should've known better. Oh,
LaMP = > > last move pop... > > > > Stefan >
1561. Re: High success teaching Joel van Noort's solution to
beginners From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Feb 2006 21:38:18 -0000
Hey :-) --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > I
revisited ur page again today Gilles :-) > > Why not use : F'
U' B' E2 B U F instead of M S D S' D2 M' ?? Oh,
forget that one also :-P Much nicer is R' U L' E2 L U' R
( :D ) Cheers! -Per
1562. my auctions ending February 11 and 18 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Feb 2006 21:42:05 -0000
I'm selling some puzzles again, some rare, some speed, some other,
have a look if you're interested:
http://www.stefan-pochmann.de/foo/ebay_2006_02_08.jpg
http://search.ebay.co.uk/_W0QQsassZstefanQ5fpochmann Cheers! Stefan
1563. Re: Giles - opposite 1x2x3 block(ALSO QUESTION ABOUT
ROTATION) From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Feb 2006 22:03:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Mike Bennett
<mikeisadumbname@...> wrote: > > Hello AGAIN MIKE; didn't you
tell me that you were going to start solving the block on the right
side? ? ? BU'B' setup: y RUR' is fast U M U (R'U2R)
I know that this is longer, but It does allow you to keep that grip on
B1. If this were my last pair, I would probably use the 1st sequence ,
leaving F2B on F and B. MY QUESTION; IF YOU use COLL or CLL (like mike
and i do respectively), does it really matter if F2B are on L and R? I
see why this would matter if you used CMLL... like Thom. And I
defenitely see why you'd want F2B on L/R for step 4. Right now I
only have a handful of CLL cases down (maybe 10) 2 of them involve a y
rotation during the algorithm. EX. (B'RBR) U2 (R'dRB). So
should I just not worry about where F2B are at the end of step 2? JASON
KOVACIC KOVACIC81@... This whole list = stolen. Wow. Why did I never
bother to learn any algs > like this, and only ever insert those the
harder way with rotations? > > Now, if you could just post some nice
ways to finish pairs without > rotations, I'd be all set. Things
like BU'B' for setup. > > Jason K > > > > PS. > > Feel free to
ask any questions you may have about ROUX. I love > > putting up huge
posts. ;) > > > Huge posts are the coolest. I rather enjoy reading them.
Of course, maybe > that's because I rather enjoy making them,
too... > > -Mike > > > [Non-text portions of this message have been
removed] >
1564. Re: VH System Variation From: "Stacie Wood" <pawsnwhiskers@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Feb 2006 22:15:11 -0000
Hello. Is there a website that has easy to follow algs for the VH system
detailing these 16 cases? Thanks. --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer"
<dbeyer816@...> wrote: > > Here's an idea. I can't do the
extended cross as Chris Hardwick > suggests. However, I can place the
cross and a corner. The corner > doesn't even have to be oriented >
> So it's all the same > > Cross [Permute a corner too] > Permute 3
F2L slots > that last corner you can do a 3 or 4 move finger trick to
pair up then > use the VH system, only 16 cases to memorize. Edge and
corner together > system cases. It's easier to grasp for me. And a
lot less thought. >
1565. More ROUX questions From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Feb 2006 22:23:27 -0000
Hello All What is the quickest way to insert DRF corner if the Red
facelet is facing up, and the corresponding edge is already in place?
(RUR'U')*3 is good for F2L, but too slow for F2B U
(RU'R'U)*3 is also good, but not OPTIMAL. 2ND QUESTION How do
you guys handle this situation? when B1 is complete except for FL edge,
and yellow/green edge is in DF with green facelet on F face. F
U'l'(U'R'U) r2 U2 (u'R'u)
(L'U')(M'U') I like the last one the best; it's
similar to R2UM'U'R2 JASON K PS; to explain, I am using Gilles
original color orientation (Green in front orange on top.) Yellow/red
block 1st
1566. Re: [Speed cubing group] my auctions ending February 11 and
18 From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 8 Feb 2006 14:58:57 -0800 (PST)
Meh.. a few days ago there were zero megaminxes available on ebay
(except in sets).. so I ordered one from Mefferts last night. Are
Mefferts' megaminxes really as ugly as they look on their website?
I paid $28 for that one... I'd rather have one that looks like
yours. You think they already sent it, or could I cancel it? would i be
able to get yours for under $28 (including shipping?) hmm, its worth a
try. david Stefan Pochmann <pochmann@...> wrote: I'm selling
some puzzles again, some rare, some speed, some other, have a look if
you're interested:
http://www.stefan-pochmann.de/foo/ebay_2006_02_08.jpg
http://search.ebay.co.uk/_W0QQsassZstefanQ5fpochmann Cheers! Stefan
SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational
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1567. Re: 2006 DIY kits From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Feb 2006 22:58:54 -0000
No, this was a photo from twistypuzzles.com. But I can see from the
photo that the caps are identical to the 2006 black DIY caps (with the
offset small tabs). Ideally the perfect center would have arches but the
old style caps (with the thick walls). But that would consume more
plastic, so I imagine they always look for ways to manufacture it for
less. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > Did you buy that white
DIY?!?!?!? And do they have the good center > caps??? > > Craig > > --
In speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > BTW, the white DIY arched centers exist: >
> > > http://tinyurl.com/84sdz > >
1568. Re: VH System Variation From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Feb 2006 23:01:09 -0000
The website is
http://www.cosine-systems.com/cubestation/f2l/f2ladvanced-influencingLLvh.php
setup the pair. Practice the F2L algs where the corner is permuted
(oriented or not)and edge is on top. See where the edge and corner pair
up. Then go from there using the algs on Dan's site. --- In
speedsolvingrubikscube@yahoogroups.com, "Stacie Wood"
<pawsnwhiskers@...> wrote: > > Hello. > > Is there a website that has
easy to follow algs for the VH system > detailing these 16 cases? > >
Thanks. > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Daniel Beyer" > <dbeyer816@> wrote: > > > > Here's an
idea. I can't do the extended cross as Chris Hardwick > > suggests.
However, I can place the cross and a corner. The > corner > >
doesn't even have to be oriented > > > > So it's all the same
> > > > Cross [Permute a corner too] > > Permute 3 F2L slots > > that
last corner you can do a 3 or 4 move finger trick to pair up > then > >
use the VH system, only 16 cases to memorize. Edge and corner > together
> > system cases. It's easier to grasp for me. And a lot less >
thought. > > >
1569. Re: Giles - opposite 1x2x3 block From: varkmaster2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Feb 2006 23:32:28 -0000
I'm more confused than ever. Jason seems to be saying place the DR
edge (red/white) fist and Roux seems to be saying place it last. If I
place it last, it needs to come off the right face into the vertical
slice or "ring" before I can get it back in the correct
location on the right face right? --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > > Step 2 is pretty hard, and of step 2 the
DR edge is the hardest to > > insert. In this step, I usually take care
of the DR edge right away, > > and then build the 2 CE pairs around it.
But If you have 1 or both CE > > pairs built already, here are my ALgs
for insertion of DR edge. > > People often are afraid of this step, but
it should not be that > frightening. > 1) Last pair: Piece of cake. > 2)
The only problem is the 1x2x2. If DR-edge already is in R-layer > with
the right orientation, it's only a matter of adding a corner- edge
> pair. But the "DR first" strategy may be a bit slow, because
you have > to check for DR-edge and then find two pieces before
starting. I > prefer the "1x1x2 first" technique, because you
can assemble 2 pieces > as fast as you solve DR-edge, and then
assembling the 1x1x2 and > another edge is like solving a pair, but
without any constraint except > preserving the first 1x2x3. > > Gilles.
>
1570. Re: damn... From: varkmaster2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Feb 2006 23:47:35 -0000
At least you were going fast enough to make it pop. I had a DNF on my
1st solve. Then, my best time was 3:54. I was beat by everyone except
Sara Gillmore. It was just like when Ty went to the elimination room.
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Ha-- I had one of those at WC05 on the
4x4x4. It's weird, because > that cube had never popped before (or
since). I think the cube got > stage fright. > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > Have a new acronym... LaMP... I hate them.
Well, it's my fault, the > > cube is not fully adjusted yet so I
should've known better. Oh, LaMP > = > > last move pop... > > > >
Stefan > > >
1571. Meffert the man in the photo? From: varkmaster2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Feb 2006 23:56:20 -0000
I heard that Uwe Meffert is not the man in the photo on his site. Is
that true? Does anyone know?
1572. Re: [Speed cubing group] my auctions ending February 11 and
18 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Feb 2006 00:30:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@...> wrote: > > Are Mefferts' megaminxes really as
ugly as they look on their > website? I paid $28 for that one...
I'd rather have one that looks > like yours. You think they already
sent it, or could I cancel it? What do you mean ugly? Are you talking
about the picture with stickers (I believe obsolete) or with thick tiles
(I believe current)? > would i be able to get yours for under $28
(including shipping?) Well, of course I don't know yet (the auction
just started), but I sure hope not ;-) Cheers! Stefan
1573. Re: [Speed cubing group] my auctions ending February 11 and
18 From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 8 Feb 2006 16:48:47 -0800 (PST)
Right, you can't be sure how much it will go for. But yes.. do the
tiles really stick up like 3 inches above the thing? Geez.. Plus, I dont
think I like the colors too much. If it's a high quality puzzle, I
won't complain too much.. I'm just saying, I like the look of
yours a lot more.. the picture on mefferts.com is accurate? David Stefan
Pochmann <pochmann@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts <ladartfrog@...>
wrote: > > Are Mefferts' megaminxes really as ugly as they look on
their > website? I paid $28 for that one... I'd rather have one
that looks > like yours. You think they already sent it, or could I
cancel it? What do you mean ugly? Are you talking about the picture with
stickers (I believe obsolete) or with thick tiles (I believe current)? >
would i be able to get yours for under $28 (including shipping?) Well,
of course I don't know yet (the auction just started), but I sure
hope not ;-) Cheers! Stefan SPONSORED LINKS Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games --------------------------------- YAHOO! GROUPS
LINKS Visit your group "speedsolvingrubikscube" on the web. To
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1574. Re: [Speed cubing group] Re: VH System Variation From: David Barr <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 8 Feb 2006 21:23:06 -0500
I've noticed that a lot of algorithms on this page aren't
optimal. Here are what I consider a few improvements: PC-UR_UFR-111:
[U2] F' L' U2 L F R U2 R' PC-UR_UFR-011: [U2] F R'
F' R2 U2 R' PS-UB_UFR-111: R U' R' F' L'
U2 L F R U2 R' That's what I currently use for the last case,
but Bob Burton's page suggests R' D' L F' L' D
R2 U R'. On 2/8/06, Daniel Beyer <dbeyer816@...> wrote: > The
website is > >
http://www.cosine-systems.com/cubestation/f2l/f2ladvanced-influencingLLvh.php
> > setup the pair. > > Practice the F2L algs where the corner is
permuted (oriented or > not)and edge is on top. > > See where the edge
and corner pair up. Then go from there using the > algs on Dan's
site.
1575. Re: VH System Variation From: "Stacie Wood" <pawsnwhiskers@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Feb 2006 02:40:54 -0000
Daniel, If I'm understanding you correctly, when solving the cross,
you ensure that one of the corners is in the correct slot (permutated,
not necessarily oriented). Then, you leave this slot alone until the
other 3 are solved. Is this correct? Then there are less algs to get
into a VH LL. Thanks. Roger Wood --- In
speedsolvingrubikscube@yahoogroups.com, David Barr <david20708@...>
wrote: > > I've noticed that a lot of algorithms on this page
aren't optimal. > Here are what I consider a few improvements: > >
PC-UR_UFR-111: [U2] F' L' U2 L F R U2 R' > PC-UR_UFR-011:
[U2] F R' F' R2 U2 R' > PS-UB_UFR-111: R U' R'
F' L' U2 L F R U2 R' > > That's what I currently use
for the last case, but Bob Burton's page > suggests R' D'
L F' L' D R2 U R'. > > On 2/8/06, Daniel Beyer
<dbeyer816@...> wrote: > > The website is > > > >
http://www.cosine-systems.com/cubestation/f2l/f2ladvanced-
influencingLLvh.php > > > > setup the pair. > > > > Practice the F2L
algs where the corner is permuted (oriented or > > not)and edge is on
top. > > > > See where the edge and corner pair up. Then go from there
using the > > algs on Dan's site. >
1576. [Speed cubing group] Re: VH System Variation From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Feb 2006 02:42:40 -0000
I don't think they're designed to be optimal. They're
designed to preserve (or effect) last layer edge orientation. Chris ---
In speedsolvingrubikscube@yahoogroups.com, David Barr
<david20708@...> wrote: > > I've noticed that a lot of
algorithms on this page aren't optimal. > Here are what I consider
a few improvements: > > PC-UR_UFR-111: [U2] F' L' U2 L F R U2
R' > PC-UR_UFR-011: [U2] F R' F' R2 U2 R' >
PS-UB_UFR-111: R U' R' F' L' U2 L F R U2 R' > >
That's what I currently use for the last case, but Bob
Burton's page > suggests R' D' L F' L' D R2 U
R'.
1577. A quality cube From: tbiggscuber <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Feb 2006 02:46:35 -0000
Hi, my name is Tyler Biggs. I'm a college student at Iowa who got
pretty decent at cubing in high school and am now working on lowering my
times. My best average has been about 24.5 with a best time of 17.99.
Anyway, I can't seem to find a cube that is smooth and the stickers
don't come off quickly. If someone could point me to a reliable
speedcube, I'd really appreciate it. Also, I've gone just
about as far as I know how in OLL and PLL, my average F2L time is about
16-17 seconds and I'm not sure where to improve from here.
Suggestions for that would be great also.
1578. Re: [Speed cubing group] my auctions ending February 11 and
18 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Feb 2006 03:03:58 -0000
Yes, the mefferts.com Megaminx picture looks just like the four I got
last year. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
David Pritts <ladartfrog@...> wrote: > > > Right, you can't be
sure how much it will go for. > > But yes.. do the tiles really stick up
like 3 inches above the thing? Geez.. Plus, I dont think I like the
colors too much. If it's a high quality puzzle, I won't
complain too much.. I'm just saying, I like the look of yours a lot
more.. > > the picture on mefferts.com is accurate? > > David > Stefan
Pochmann <pochmann@...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts > <ladartfrog@>
wrote: > > > > Are Mefferts' megaminxes really as ugly as they look
on their > > website? I paid $28 for that one... I'd rather have
one that looks > > like yours. You think they already sent it, or could
I cancel it? > > What do you mean ugly? Are you talking about the
picture with stickers > (I believe obsolete) or with thick tiles (I
believe current)? > > > would i be able to get yours for under $28
(including shipping?) > > Well, of course I don't know yet (the
auction just started), but I > sure hope not ;-) > > Cheers! > Stefan >
> > > > > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games > > --------------------------------- > YAHOO! GROUPS LINKS > > >
Visit your group "speedsolvingrubikscube" on the web. > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Brings words and photos together
(easily) with > PhotoMail - it's free and works with Yahoo! Mail. >
> [Non-text portions of this message have been removed] >
WAT DOES POP MEANNNNN!!!!??????????????? --- varkmaster2
<no_reply@yahoogroups.com> wrote: > At least you were going fast
enough to make it pop. > > > I had a DNF on my 1st solve. Then, my best
time was > 3:54. I was > beat by everyone except Sara Gillmore. > > It
was just like when Ty went to the elimination > room. > > > --- In
speedsolvingrubikscube@yahoogroups.com, > christopher_pelley >
<no_reply@...> wrote: > > > > Ha-- I had one of those at WC05 on the
4x4x4. > It's weird, because > > that cube had never popped before
(or since). I > think the cube > got > > stage fright. > > > > Chris > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, > "Stefan
Pochmann" > > <pochmann@> wrote: > > > > > > Have a new
acronym... LaMP... I hate them. Well, > it's my fault, > the > > >
cube is not fully adjusted yet so I should've > known better. Oh, >
LaMP > > = > > > last move pop... > > > > > > Stefan > > > > > > > > > >
im too cool for y'all!!! i am matteo arthur luigi thorsteinn miller
nicolato __________________________________________________ Do You
Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around
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1580. Re: [Speed cubing group] Re: damn... From: Sapan Upadhyay <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 8 Feb 2006 21:16:50 -0600
it's a solve where pieces popped out of the cube while solving,
thus causing you to stop. On 2/8/06, matteo miller-nicolato
<maltmn@...> wrote: > WAT DOES POP MEANNNNN!!!!??????????????? > >
--- varkmaster2 <no_reply@yahoogroups.com> wrote: > > > At least you
were going fast enough to make it pop. > > > > > > I had a DNF on my 1st
solve. Then, my best time was > > 3:54. I was > > beat by everyone
except Sara Gillmore. > > > > It was just like when Ty went to the
elimination > > room. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > christopher_pelley > >
<no_reply@...> wrote: > > > > > > Ha-- I had one of those at WC05 on
the 4x4x4. > > It's weird, because > > > that cube had never popped
before (or since). I > > think the cube > > got > > > stage fright. > >
> > > > Chris > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "Stefan Pochmann"
> > > <pochmann@> wrote: > > > > > > > > Have a new acronym...
LaMP... I hate them. Well, > > it's my fault, > > the > > > > cube
is not fully adjusted yet so I should've > > known better. Oh, > >
LaMP > > > = > > > > last move pop... > > > > > > > > Stefan > > > > > >
> > > > > > > > > > > > > > im too cool for y'all!!! > > i am
matteo arthur luigi thorsteinn miller nicolato > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com > > > > Yahoo! Groups Links > > > > > > > > --
-cubekid
1581. [Speed cubing group] Re: damn... From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Feb 2006 03:16:29 -0000
Hi :-) Popping means that a small piece (cubie) of the cube/puzzle comes
loose and falls out. Indeed it may really shoot out in some cases. With
a fairly loose cube it's sometimes possible to force such popping
at will. Have fun! -Per > --- In speedsolvingrubikscube@yahoogroups.com,
matteo miller- nicolato <maltmn@...> wrote: > > WAT DOES POP
MEANNNNN!!!!??????????????? > > --- varkmaster2
<no_reply@yahoogroups.com> wrote: > > > At least you were going fast
enough to make it pop. > > > > > > I had a DNF on my 1st solve. Then, my
best time was > > 3:54. I was > > beat by everyone except Sara Gillmore.
> > > > It was just like when Ty went to the elimination > > room. > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, > >
christopher_pelley > > <no_reply@> wrote: > > > > > > Ha-- I had one
of those at WC05 on the 4x4x4. > > It's weird, because > > > that
cube had never popped before (or since). I > > think the cube > > got >
> > stage fright. > > > > > > Chris > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "Stefan Pochmann"
> > > <pochmann@> wrote: > > > > > > > > Have a new acronym...
LaMP... I hate them. Well, > > it's my fault, > > the > > > > cube
is not fully adjusted yet so I should've > > known better. Oh, > >
LaMP > > > = > > > > last move pop... > > > > > > > > Stefan > > > > > >
> > > > > > > > > > > > > > im too cool for y'all!!! > > i am
matteo arthur luigi thorsteinn miller nicolato > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com >
1582. Re: More ROUX questions From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Feb 2006 03:12:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@...> wrote: > > Hello All > > What is the quickest way to
insert DRF corner if the Red facelet is > facing up, and the
corresponding edge is already in place? > > (RUR'U')*3 is good
for F2L, but too slow for F2B > U (RU'R'U)*3 is also good, but
not OPTIMAL. > You may like x(RU'r2)U2(RU'r2)'x'.
But I still prefer (RUR'U')3 (no slow wrist moves). > MY
QUESTION; IF YOU use COLL or CLL (like mike and i do > respectively),
does it really matter if F2B are on L and R? Why worry? > Right now I
only have a handful of CLL cases down (maybe 10) > 2 of them involve a y
rotation during the algorithm. > EX. (B'RBR) U2 (R'dRB).
Doesn't work?.. Gilles.
1583. [Speed cubing group] Re: damn... From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Feb 2006 03:21:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, matteo miller-nicolato
<maltmn@...> wrote: > > WAT DOES POP MEANNNNN!!!!??????????????? It
means "Power of Polinkovsky". That's why Tyson mentioned
Mark in this other recent POP thread: http://tinyurl.com/9gsd5 > im too
cool for y'all!!! Yeah we know. Cheers! Stefan
OOOOOOOOOOOOOOOOOOOOOOOooooooooooooooooooooo... right --- Sapan Upadhyay
<cubekid@...> wrote: > it's a solve where pieces popped out of
the cube > while solving, thus > causing you to stop. > > On 2/8/06,
matteo miller-nicolato <maltmn@...> > wrote: > > WAT DOES POP
MEANNNNN!!!!??????????????? > > > > --- varkmaster2
<no_reply@yahoogroups.com> wrote: > > > > > At least you were going
fast enough to make it > pop. > > > > > > > > > I had a DNF on my 1st
solve. Then, my best time > was > > > 3:54. I was > > > beat by everyone
except Sara Gillmore. > > > > > > It was just like when Ty went to the
elimination > > > room. > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > > christopher_pelley > > >
<no_reply@...> wrote: > > > > > > > > Ha-- I had one of those at WC05
on the 4x4x4. > > > It's weird, because > > > > that cube had never
popped before (or since). > I > > > think the cube > > > got > > > >
stage fright. > > > > > > > > Chris > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > > "Stefan
Pochmann" > > > > <pochmann@> wrote: > > > > > > > > > > Have a
new acronym... LaMP... I hate them. > Well, > > > it's my fault, >
> > the > > > > > cube is not fully adjusted yet so I > should've >
> > known better. Oh, > > > LaMP > > > > = > > > > > last move pop... >
> > > > > > > > > Stefan > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > im too cool for y'all!!! > > > > i am matteo arthur
luigi thorsteinn miller > nicolato > > > >
__________________________________________________ > > Do You Yahoo!? >
> Tired of spam? Yahoo! Mail has the best spam > protection around > >
http://mail.yahoo.com > > > > > > > > Yahoo! Groups Links > > > > > > >
> > > > > > > > > > > > -- > -cubekid > im too cool for y'all!!! i
am matteo arthur luigi thorsteinn miller nicolato
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
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1585. Rubiks Cube From: broncoviper <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Feb 2006 03:34:33 -0000
I just got my first rubiks cube about a week ago, and I have been
working on it. I have looked through several pages for solutions. What
is the easiests one to learn? I am having a hard time just lining up
corners. I can solve one side in about 30 seconds, but I know that that
is pretty much worthless, but then switching corners around and stuff is
tough. Can someone link me to a good guide page to look at? Thanks Pat
1586. [Speed cubing group] Re: damn... From: "polinkov" <polinkov@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Feb 2006 04:06:09 -0000
You should all listen to Stefan... If you pop intentionally, I
won't go Moldova on you, I'll SEND you to Moldova. Don't
mess with me, I have the power! :p Mark --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In speedsolvingrubikscube@...m, matteo
miller-nicolato > <maltmn@> wrote: > > > > WAT DOES POP
MEANNNNN!!!!??????????????? > > It means "Power of
Polinkovsky". That's why Tyson mentioned Mark in > this other
recent POP thread: > http://tinyurl.com/9gsd5 > > > im too cool for
y'all!!! > > Yeah we know. > > Cheers! > Stefan >
1587. Re: [Speed cubing group] Rubiks Cube From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 8 Feb 2006 20:09:10 -0800 (PST)
I'm no expert, but I thought the below site was pretty good. It
starts off with solving one side (layer), just as you have been doing so
far. http://peter.stillhq.com/jasmine/rubikscubesolution.html If you use
this page, I recommend reading everything, and not doing what I did by
trying to just look at the diagrams and find the algorithms. You have
other options, such as the Petrus method ( http://lar5.com/cube/ ),
which focuses on being most move efficient, or the Roux method (
http://grrroux.free.fr/method/Intro.html ) which sort of works from the
sides in.. not sure.. dont really know much about that method except
that the people who do it seem to like it. There was a post recently
(you can check the archives on the site) about a beginner method which
some people in the group had been teaching and having success with..
maybe check that out. good luck David broncoviper
<no_reply@yahoogroups.com> wrote: I just got my first rubiks cube
about a week ago, and I have been working on it. I have looked through
several pages for solutions. What is the easiests one to learn? I am
having a hard time just lining up corners. I can solve one side in about
30 seconds, but I know that that is pretty much worthless, but then
switching corners around and stuff is tough. Can someone link me to a
good guide page to look at? Thanks Pat SPONSORED LINKS Jigsaw puzzle
game Free puzzle inlay games Educational game and puzzle Word puzzle
game Kid puzzle game Puzzle games ---------------------------------
YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube"
on the web. To unsubscribe from this group, send an email to:
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1588. Re: [Speed cubing group] Rubiks Cube From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Feb 2006 04:30:39 -0000
Eh, I wouldn't recommend starting out with Gilles' expert
solution...maybe try his beginner solution to start Or Jasmine's,
that's pretty good for starting off tim --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts <ladartfrog@...>
wrote: > > I'm no expert, but I thought the below site was pretty
good. It starts off with solving one side (layer), just as you have been
doing so far. > >
http://peter.stillhq.com/jasmine/rubikscubesolution.html > > If you use
this page, I recommend reading everything, and not doing what I did by
trying to just look at the diagrams and find the algorithms. > > You
have other options, such as the Petrus method ( http://lar5.com/cube/ ),
which focuses on being most move efficient, or the Roux method (
http://grrroux.free.fr/method/Intro.html ) which sort of works from the
sides in.. not sure.. dont really know much about that method except
that the people who do it seem to like it. > > There was a post recently
(you can check the archives on the site) about a beginner method which
some people in the group had been teaching and having success with..
maybe check that out. > > good luck > > David > broncoviper
<no_reply@yahoogroups.com> wrote: > I just got my first rubiks cube
about a week ago, and I have been > working on it. I have looked through
several pages for solutions. > What is the easiests one to learn? I am
having a hard time just > lining up corners. I can solve one side in
about 30 seconds, but I > know that that is pretty much worthless, but
then switching corners > around and stuff is tough. Can someone link me
to a good guide page > to look at? Thanks > Pat > > > > > > SPONSORED
LINKS > Jigsaw puzzle game Free puzzle inlay games Educational game and
puzzle Word puzzle game Kid puzzle game Puzzle games > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Yahoo! Mail - Helps protect you from
nasty viruses. > > [Non-text portions of this message have been removed]
>
1589. Re: [Speed cubing group] Re: damn... From: Anthony Hsu <erwaman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Feb 2006 23:35:10 -0500
Is that a free trip to Moldova with all expenses paid :-)? Anthony Hsu
----- Original Message ----- From: "polinkov"
<polinkov@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Wednesday, February 08, 2006 11:06 PM Subject: [Speed cubing group] Re:
damn... > You should all listen to Stefan... If you pop intentionally, I
won't > go Moldova on you, I'll SEND you to Moldova.
Don't mess with me, I > have the power! :p > > Mark
1590. Re: [Speed cubing group] A quality cube From: Mike Bennett <mikeisadumbname@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 9 Feb 2006 01:07:18 -0600
Hey, Tyler. What college? I live in Des Moines, so that's pretty
central. If it's not too far from there, maybe we could work out
some sort of cube meeting. As far as a good cube, the rubiks.com DIY
kits are generally recommended as your best bet, but they are out of
stock pretty often. I got my best speedcube from Wal-Mart, and have also
worked a standard Target cube to be great, so either of those should do
you just fine, provided you're willing to break them in well before
lubing. For F2L, really work on understanding the algs you've
learned, intuitive or otherwise. But mostly, concentrate on no delays.
www.metronomeonline.comis a great tool for no pauses. You might also try
Nate Christie's F2L triggers page. OLL and PLL is alright, but all
the cool kids use other systems. ;P -Mike On 2/8/06, tbiggscuber
<no_reply@yahoogroups.com> wrote: > > Hi, my name is Tyler Biggs.
I'm a college student at Iowa who got > pretty decent at cubing in
high school and am now working on lowering > my times. My best average
has been about 24.5 with a best time of > 17.99. Anyway, I can't
seem to find a cube that is smooth and the > stickers don't come
off quickly. If someone could point me to a > reliable speedcube,
I'd really appreciate it. > Also, I've gone just about as far
as I know how in OLL and PLL, my > average F2L time is about 16-17
seconds and I'm not sure where to > improve from here. Suggestions
for that would be great also. [Non-text portions of this message have
been removed]
1591. [Speed cubing group] Re: damn... From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Feb 2006 07:23:13 -0000
It only covers a one way ticket to Moldova, but that's all you
really need. Shelley --- In speedsolvingrubikscube@yahoogroups.com,
Anthony Hsu <erwaman@...> wrote: > > Is that a free trip to Moldova
with all expenses paid :-)? > > Anthony Hsu > > > ----- Original Message
----- > From: "polinkov" <polinkov@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, February
08, 2006 11:06 PM > Subject: [Speed cubing group] Re: damn... > > > >
You should all listen to Stefan... If you pop intentionally, I
won't > > go Moldova on you, I'll SEND you to Moldova.
Don't mess with me, I > > have the power! :p > > > > Mark >
1592. Re: A quality cube From: tbiggscuber <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Feb 2006 07:47:52 -0000
Hey Mike. I actually live in Johnston, but now I'm going to school
at U of I (Iowa City). Yeah, I'll work on the F2L some more. Doubt
I want to commit the time to learn a better last layer system, but maybe
eventually. I don't run into any competition in person, so
there's not quite the motivation to push myself much. --- In
speedsolvingrubikscube@yahoogroups.com, Mike Bennett
<mikeisadumbname@...> wrote: > > Hey, Tyler. What college? I live in
Des Moines, so that's pretty central. > If it's not too far
from there, maybe we could work out some sort of cube > meeting. > > As
far as a good cube, the rubiks.com DIY kits are generally recommended as
> your best bet, but they are out of stock pretty often. I got my best >
speedcube from Wal-Mart, and have also worked a standard Target cube to
be > great, so either of those should do you just fine, provided
you're willing > to break them in well before lubing. > > For F2L,
really work on understanding the algs you've learned, intuitive or
> otherwise. But mostly, concentrate on no delays. >
www.metronomeonline.comis a great tool for no pauses. You might also >
try Nate Christie's F2L > triggers page. > > OLL and PLL is
alright, but all the cool kids use other systems. ;P > > -Mike > > On
2/8/06, tbiggscuber <no_reply@yahoogroups.com> wrote: > > > > Hi, my
name is Tyler Biggs. I'm a college student at Iowa who got > >
pretty decent at cubing in high school and am now working on lowering >
> my times. My best average has been about 24.5 with a best time of > >
17.99. Anyway, I can't seem to find a cube that is smooth and the >
> stickers don't come off quickly. If someone could point me to a >
> reliable speedcube, I'd really appreciate it. > > Also, I've
gone just about as far as I know how in OLL and PLL, my > > average F2L
time is about 16-17 seconds and I'm not sure where to > > improve
from here. Suggestions for that would be great also. > > > [Non-text
portions of this message have been removed] >
1593. Re: [Speed cubing group] Re: A quality cube From: Mike Bennett <mikeisadumbname@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 9 Feb 2006 03:03:25 -0600
Wow. I live on the edge of Johnston. Definitely mention the next time
you're heading home for a weekend. The only other cubers I meet are
people explaining the finer points of sticker removal at work... Also,
definitely work on F2L more. It's easily twice as important as the
LL. Even with a slow LL, a very good F2L will make your times
acceptible. Try the metronome thing! -Mike On 2/9/06, tbiggscuber
<no_reply@yahoogroups.com> wrote: > > Hey Mike. I actually live in
Johnston, but now I'm going to school at > U of I (Iowa City).
Yeah, I'll work on the F2L some more. Doubt I > want to commit the
time to learn a better last layer system, but maybe > eventually. I
don't run into any competition in person, so there's > not
quite the motivation to push myself much. [Non-text portions of this
message have been removed]
1594. MIKE bennets Website From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Feb 2006 09:34:58 -0000
HELLO everyone. Mike, where is your website? I looked at it once but
forgot to bookmark it. and you should check out tim wylie's
website. He is a 25s ROUX solver like myself.
http://www.timwylie.com/cube.html JASon K PS. DOES anyone have any more
CLL sites????
1595. Re: [Speed cubing group] MIKE bennets Website From: Mike Bennett <mikeisadumbname@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 9 Feb 2006 04:54:53 -0600
On 2/9/06, kovacic81 <kovacic81@...> wrote: > > HELLO everyone. > >
Mike, where is your website? www.geocities.com/cubiks_ruber It's
bare bones right now, but will eventually hold everything there is a
page for, as well as a BLD page and some other random things. In fact,
the only part of it anywhere near done is the useful bit: the page on
the L5E. If you have any tips for things like non-matching blocks,
C(O)LL, or Roux solving in general, fire away. I need material. If
anyone is interested in running some cases for ACube for VH style algs
with the M slice free, let me know, because I need them like crazy.
-Mike [Non-text portions of this message have been removed]
1596. Re: [Speed cubing group] Re: Cube furniture From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 9 Feb 2006 07:48:34 -0500
He could have solved it much faster if he'd turned it upside down
first. Noob! :-D On 2/8/06, zorin_r <no_reply@yahoogroups.com> wrote:
> > I think Darryl at twistypuzzles.com is the record holder for that >
category already. > >
http://users.du.se/%7Eh04danhe/Rubik%27s%20table.avi > > > --- In
speedsolvingrubikscube@yahoogroups.com, Matt Moberly > <mmoberly@...>
wrote: > > > > Awesome. A whole new category for UWRs! Fastest furniture
solve! > > > > On 2/8/06, Jasmine Lee <speedcuber@...> wrote: > > > >
> > Check out this link a friend just sent me!! So cool! I think we >
all need > > > a table like this. :) > > > > > >
http://www.jellio.com/furniture/gametable.html > > > > > > Jasmine > > >
http://speedcuber.blogspot.com > > > > > > -- > > >
http://www.fastmail.fm - The professional email service > > > > > > > >
> > > > SPONSORED LINKS > > > Jigsaw puzzle > game< >
http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw
> > > Free > > > puzzle inlay > games< >
http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw
> > > Educational > > > game and > puzzle< >
http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ
> > > Word > > > puzzle > game< >
http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg
> > > Kid > > > puzzle > game< >
http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ
> > > Puzzle > > > > games< >
http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA
> > > > > ------------------------------ > > > YAHOO! GROUPS LINKS > > >
> > > > > > - Visit your group > "speedsolvingrubikscube< >
http://groups.yahoo.com/group/speedsolvingrubikscube>" > > > on the
web. > > > > > > - To unsubscribe from this group, send an email to: > >
> > speedsolvingrubikscube-unsubscribe@yahoogroups.com< >
speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > > > > > - Your use of Yahoo! Groups is subject to the Yahoo! Terms
of > > > Service <http://docs.yahoo.com/info/terms/>. > > > > > > > >
> ------------------------------ > > > > > > > > > > > -- > >
http://procool.blogspot.com > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > SPONSORED LINKS > Jigsaw
puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
1597. Re: [Speed cubing group] my auctions ending February 11 and
18 From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 9 Feb 2006 08:02:48 -0500
My megaminx came yesterday! Woohoo! I'm completely stumped by the
LL, but what fun would it be if I worked it all out the first day? I
have no problem with the colors, but the tiles really do stick up that
high. The picture may even make them look *thinner* than they are when
you get one in your hands. Has anybody replaced the current tiles on the
mefferts megaminx with the thin tiles on cubesmith.com? I'm afraid
to try prying them off without damaging the cubie [or is it minxie? ;-)]
underneath. On 2/8/06, David Pritts <ladartfrog@...> wrote: > > >
Right, you can't be sure how much it will go for. > > But yes.. do
the tiles really stick up like 3 inches above the thing? > Geez.. Plus,
I dont think I like the colors too much. If it's a high > quality
puzzle, I won't complain too much.. I'm just saying, I like
the look > of yours a lot more.. > > the picture on mefferts.com is
accurate? > > David > Stefan Pochmann <pochmann@...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts >
<ladartfrog@...> wrote: > > > > Are Mefferts' megaminxes really
as ugly as they look on their > > website? I paid $28 for that one...
I'd rather have one that looks > > like yours. You think they
already sent it, or could I cancel it? > > What do you mean ugly? Are
you talking about the picture with stickers > (I believe obsolete) or
with thick tiles (I believe current)? > > > would i be able to get yours
for under $28 (including shipping?) > > Well, of course I don't
know yet (the auction just started), but I > sure hope not ;-) > >
Cheers! > Stefan > > > > > > > SPONSORED LINKS > Jigsaw puzzle game Free
puzzle inlay games Educational game > and puzzle Word puzzle game Kid
puzzle game Puzzle games > > --------------------------------- > YAHOO!
GROUPS LINKS > > > Visit your group "speedsolvingrubikscube"
on the web. > > To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Brings words and photos together
(easily) with > PhotoMail - it's free and works with Yahoo! Mail. >
> [Non-text portions of this message have been removed] > > > >
SPONSORED LINKS > Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
1598. Re: my auctions ending February 11 and 18 From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Feb 2006 13:30:48 -0000
I'm pretty sure that cubesmith doesn't sell tiles for megaminx
like the tjin lexan cube tiles...he only has the megaminx stickers...I
personally like the tiles...They get a little lsippery sometimes...cuz
the plastic they are made of...but otherwise they rock...right stefan???
Craig --- In speedsolvingrubikscube@yahoogroups.com, Matt Moberly
<mmoberly@...> wrote: > > My megaminx came yesterday! Woohoo!
I'm completely stumped by the LL, but > what fun would it be if I
worked it all out the first day? > > I have no problem with the colors,
but the tiles really do stick up that > high. The picture may even make
them look *thinner* than they are when you > get one in your hands. > >
Has anybody replaced the current tiles on the mefferts megaminx with the
> thin tiles on cubesmith.com? I'm afraid to try prying them off
without > damaging the cubie [or is it minxie? ;-)] underneath. > > On
2/8/06, David Pritts <ladartfrog@...> wrote: > > > > > > Right, you
can't be sure how much it will go for. > > > > But yes.. do the
tiles really stick up like 3 inches above the thing? > > Geez.. Plus, I
dont think I like the colors too much. If it's a high > > quality
puzzle, I won't complain too much.. I'm just saying, I like
the look > > of yours a lot more.. > > > > the picture on mefferts.com
is accurate? > > > > David > > Stefan Pochmann <pochmann@...> wrote:
> > --- In speedsolvingrubikscube@yahoogroups.com, David Pritts > >
<ladartfrog@> wrote: > > > > > > Are Mefferts' megaminxes really
as ugly as they look on their > > > website? I paid $28 for that one...
I'd rather have one that looks > > > like yours. You think they
already sent it, or could I cancel it? > > > > What do you mean ugly?
Are you talking about the picture with stickers > > (I believe obsolete)
or with thick tiles (I believe current)? > > > > > would i be able to
get yours for under $28 (including shipping?) > > > > Well, of course I
don't know yet (the auction just started), but I > > sure hope not
;-) > > > > Cheers! > > Stefan > > > > > > > > > > > > > > SPONSORED
LINKS > > Jigsaw puzzle game Free puzzle inlay games Educational game >
> and puzzle Word puzzle game Kid puzzle game Puzzle games > > > >
--------------------------------- > > YAHOO! GROUPS LINKS > > > > > >
Visit your group "speedsolvingrubikscube" on the web. > > > >
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> > > SPONSORED LINKS > > Jigsaw puzzle
game<http://groups.yahoo.com/gads?
t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+g
ames&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+
game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > > puzzle inlay games<http://groups.yahoo.com/gads?
t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+in
lay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+pu
zzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > > game and puzzle<http://groups.yahoo.com/gads?
t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzl
e+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Ki
d+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > > puzzle game<http://groups.yahoo.com/gads?
t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+gam
es&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+ga
me&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > > puzzle game<http://groups.yahoo.com/gads?
t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+game
s&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+gam
e&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle > > games<http://groups.yahoo.com/gads?
t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w
3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w
6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA> > >
------------------------------ > > YAHOO! GROUPS LINKS > > > > > > -
Visit your group
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ngrubikscube>" > > on the web. > > > > - To unsubscribe from this
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have been removed] >
1599. Re: my auctions ending February 11 and 18 From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Feb 2006 15:23:50 -0000
I like the Meffert's tiles, but something tells me that Cubesmith
lexan tiles would be awesome on a Megaminx. I asked Chris L. about
making some, and he said the only issue would be finding 12 colors of
lexan. So maybe that will be added to his product line eventually. Chris
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > I'm pretty sure that
cubesmith doesn't sell tiles for megaminx like > the tjin lexan
cube tiles...he only has the megaminx stickers...I > personally like the
tiles...They get a little lsippery > sometimes...cuz the plastic they
are made of...but otherwise they > rock...right stefan??? > > Craig
1600. Re: meffert megaminx From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Feb 2006 16:36:03 -0000
In my opinion those Megaminx tiles do rock, yeah :-) And the colors are
strong and beautiful. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > I'm pretty sure that cubesmith
doesn't sell tiles for megaminx like > the tjin lexan cube
tiles...he only has the megaminx stickers...I > personally like the
tiles...They get a little lsippery > sometimes...cuz the plastic they
are made of...but otherwise they > rock...right stefan??? > > Craig > >
--- In speedsolvingrubikscube@yahoogroups.com, Matt Moberly >
<mmoberly@> wrote: > > > > My megaminx came yesterday! Woohoo!
I'm completely stumped by the > LL, but > > what fun would it be if
I worked it all out the first day? > > > > I have no problem with the
colors, but the tiles really do stick up > that > > high. The picture
may even make them look *thinner* than they are > when you > > get one
in your hands. > > > > Has anybody replaced the current tiles on the
mefferts megaminx > with the > > thin tiles on cubesmith.com? I'm
afraid to try prying them off > without > > damaging the cubie [or is it
minxie? ;-)] underneath. > > > > On 2/8/06, David Pritts
<ladartfrog@> wrote: > > > > > > > > > Right, you can't be sure
how much it will go for. > > > > > > But yes.. do the tiles really stick
up like 3 inches above the > thing? > > > Geez.. Plus, I dont think I
like the colors too much. If it's a > high > > > quality puzzle, I
won't complain too much.. I'm just saying, I > like the look >
> > of yours a lot more.. > > > > > > the picture on mefferts.com is
accurate? > > > > > > David > > > Stefan Pochmann <pochmann@> wrote:
> > > --- In speedsolvingrubikscube@yahoogroups.com, David Pritts > > >
<ladartfrog@> wrote: > > > > > > > > Are Mefferts' megaminxes
really as ugly as they look on their > > > > website? I paid $28 for
that one... I'd rather have one that > looks > > > > like yours.
You think they already sent it, or could I cancel > it? > > > > > > What
do you mean ugly? Are you talking about the picture with > stickers > >
> (I believe obsolete) or with thick tiles (I believe current)? > > > >
> > > would i be able to get yours for under $28 (including > shipping?)
> > > > > > Well, of course I don't know yet (the auction just
started), but I > > > sure hope not ;-) > > > > > > Cheers! > > > Stefan
> > > > > > > > > > > > > > > > > > > > > SPONSORED LINKS > > > Jigsaw
puzzle game Free puzzle inlay games > Educational game > > > and puzzle
Word puzzle game Kid puzzle game Puzzle games > > > > > >
--------------------------------- > > > YAHOO! GROUPS LINKS > > > > > >
> > > Visit your group "speedsolvingrubikscube" on the web. >
> > > > > To unsubscribe from this group, send an email to: > > >
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> > > > --------------------------------- > > > > > > > > > > > > > > >
> > > --------------------------------- > > > Brings words and photos
together (easily) with > > > PhotoMail - it's free and works with
Yahoo! Mail. > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > SPONSORED LINKS > > > Jigsaw puzzle
game<http://groups.yahoo.com/gads? >
t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+g
>
ames&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+
>
game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > > > puzzle inlay games<http://groups.yahoo.com/gads? >
t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+in
>
lay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+pu
>
zzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
> Educational > > > game and puzzle<http://groups.yahoo.com/gads? >
t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzl
>
e+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Ki
>
d+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
> Word > > > puzzle game<http://groups.yahoo.com/gads? >
t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+gam
>
es&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+ga
>
me&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > > > puzzle game<http://groups.yahoo.com/gads? >
t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+game
>
s&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+gam
>
e&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle > > > games<http://groups.yahoo.com/gads? >
t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w
>
3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w
> 6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA> > >
> ------------------------------ > > > YAHOO! GROUPS LINKS > > > > > > >
> > - Visit your > group
"speedsolvingrubikscube<http://groups.yahoo.
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- To unsubscribe from this group, send an email to: > > >
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1601. Re: [Speed cubing group] my auctions ending February 11 and
18 From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 9 Feb 2006 13:32:21 -0500
What did you do to the megaminx to make it a speed megaminx? On 2/8/06,
Stefan Pochmann <pochmann@...> wrote: > > I'm selling some
puzzles again, some rare, some speed, some other, > have a look if
you're interested: > >
http://www.stefan-pochmann.de/foo/ebay_2006_02_08.jpg >
http://search.ebay.co.uk/_W0QQsassZstefanQ5fpochmann > > Cheers! >
Stefan > > > > > > > > SPONSORED LINKS > Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
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> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
1602. Re: Gilles - opposite 1x2x3 block(ALSO QUESTION ABOUT
ROTATION) From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Feb 2006 18:53:48 -0000
You don't HAVE to, but I'd say it isn't the best
practise, because you've gotta get back sometime, anyway. So
I'd do it before the corners so you get longer time looking at the
case. After I make the first block though, I made sure I learnt so that
I did no rotations whatsoever (apart from going off at a tangent).
I'm currently reshuffling my step 2 and trying to find shortcuts.
I've been doing the 1x2x2 - pair and insert for a while now, and
I'm looking at some alternative things. I don't really want to
learn F2L because I like being a pure roux solver :) but I might learn a
few of the tricky ones. It's all pretty easy, anyway... Starting to
get really good recognition and execution on CMLL now. Although,
it's slowing my non-mathcing block solving down because I have to
learn the new cases to recognise. GOnna learn that big 69 diagram table
at some point.... Thanks, ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Mike Bennett >
<mikeisadumbname@> wrote: > > > > > Hello AGAIN > > MIKE; didn't
you tell me that you were going to start solving the > block on the
right side? ? ? > > BU'B' setup: > > y RUR' is fast > U M
U (R'U2R) > I know that this is longer, but It does allow you to
keep that grip on > B1. If this were my last pair, I would probably use
the 1st sequence > , leaving F2B on F and B. > > > MY QUESTION; IF YOU
use COLL or CLL (like mike and i do > respectively), does it really
matter if F2B are on L and R? > > I see why this would matter if you
used CMLL... like Thom. > And I defenitely see why you'd want F2B
on L/R for step 4. > > Right now I only have a handful of CLL cases down
(maybe 10) > 2 of them involve a y rotation during the algorithm. > EX.
(B'RBR) U2 (R'dRB). > > So should I just not worry about where
F2B are at the end of step 2? > > > > > > JASON KOVACIC > KOVACIC81@...
> > This whole list = stolen. Wow. Why did I never bother to learn any
algs > > like this, and only ever insert those the harder way with
rotations? > > > > Now, if you could just post some nice ways to finish
pairs without > > rotations, I'd be all set. Things like
BU'B' for setup. > > > > Jason K > > > > > > PS. > > > Feel
free to ask any questions you may have about ROUX. I love > > > putting
up huge posts. ;) > > > > > > Huge posts are the coolest. I rather enjoy
reading them. Of > course, maybe > > that's because I rather enjoy
making them, too... > > > > -Mike > > > > > > [Non-text portions of this
message have been removed] > > >
1603. Re: [Speed cubing group] my auctions ending February 11 and
18 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Feb 2006 20:15:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Matt Moberly
<mmoberly@...> wrote: > > What did you do to the megaminx to make it
a speed megaminx? The usual stuff... use softer springs with ground
ends, add washers under the springs to protect the plastic and make it
twist easier, adjust screws, flatten a few sharp edges inside (from
imperfect molding), play with it for a while to wear it in, clean it,
polish all inside surfaces with 100% silicone oil (i.e. apply with a
little piece of towel wiping the inside surfaces), adjust screws better,
play with it again for a while. Cheers! Stefan
1604. Re: [Speed cubing group] my auctions ending February 11 and
18 From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 9 Feb 2006 16:15:57 -0500
Where would someone find softer springs? That seems like a hard item to
replace. On 2/9/06, Stefan Pochmann <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Matt Moberly > <mmoberly@...>
wrote: > > > > What did you do to the megaminx to make it a speed
megaminx? > > The usual stuff... use softer springs with ground ends,
add washers > under the springs to protect the plastic and make it twist
easier, > adjust screws, flatten a few sharp edges inside (from
imperfect > molding), play with it for a while to wear it in, clean it,
polish all > inside surfaces with 100% silicone oil (i.e. apply with a
little piece > of towel wiping the inside surfaces), adjust screws
better, play with > it again for a while. > > Cheers! > Stefan > > > > >
> > > SPONSORED LINKS > Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
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> on the web. > > - To unsubscribe from this group, send an email to: >
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Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
1605. Re: [Speed cubing group] my auctions ending February 11 and
18 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Feb 2006 21:32:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Matt Moberly
<mmoberly@...> wrote: > > Where would someone find softer springs?
That seems like a hard item to > replace. I got mine here:
http://www.federnshop.com/ I bought a few hundred cause they become *a
lot* cheaper then. I'm running out but I'm gonna buy more
again soon, then I could also offer little kits for reasonable prices if
someone is interested, for example for the meffert megaminx and
rubik's studio 3x3. Cheers! Stefan
1606. hmm... From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Feb 2006 21:26:33 -0000
What do you think, is this an insult?
http://www.foundcaughtreleased.com/cannon/IMG_3387.JPG Obviously
stickers need to be peeled of for that (*) so it implies cube masters
peel off stickers for solving purposes. Stefan (*) Ok, not 100%
necessarily. Maybe it's such a stupid cube that the transition from
left to right picture can be achieved with (x z2).
1607. Re: hmm... From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Feb 2006 22:53:34 -0000
Things like this don't annoy me. I mean, if I wasn't a cuber,
it'd look like a perfectly normal scrambled cube to me. Then again,
they need to think about their target audience ;). Weird colour scheme,
anyway. Green/blue next to each other. So green is opposite white. I
have a cube where the 'opposite' colours are next to each
other so looking at both pics and then from the point of the first one,
it'd be; F = Red B = Yellow U = Blue D = Orange L = Green R = White
Which is similar, only on mine, orange is opposite white. And I can see
two sets of two pieces that are the same. Fun. ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > What do you think, is this an insult? >
http://www.foundcaughtreleased.com/cannon/IMG_3387.JPG > > Obviously
stickers need to be peeled of for that (*) so it implies > cube masters
peel off stickers for solving purposes. > > Stefan > > (*) Ok, not 100%
necessarily. Maybe it's such a stupid cube that the > transition
from left to right picture can be achieved with (x z2). >
1608. Re: [Speed cubing group] Re: hmm... From: Evan Gates <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 9 Feb 2006 15:16:24 -0800
So how many things are actualy wrong with it? I can see two yellow white
edges and two red green blue corners. You can tell by the corner in the
UFL position that either B or L is white, and by the corner in the DFR
position that either B or D is white (unless that's orange), so
then the yellow face on the solved cube should be white. Five edges have
a yellow sticker. Is there anything else? -E On 2/9/06, thomkirjava
<snkenjoi@...> wrote: > > Things like this don't annoy me. I
mean, if I wasn't a cuber, it'd > look like a perfectly normal
scrambled cube to me. > > Then again, they need to think about their
target audience ;). > > Weird colour scheme, anyway. Green/blue next to
each other. So green > is opposite white. I have a cube where the
'opposite' colours are next > to each other so looking at both
pics and then from the point of the > first one, it'd be; > > F =
Red > B = Yellow > U = Blue > D = Orange > L = Green > R = White > >
Which is similar, only on mine, orange is opposite white. > > And I can
see two sets of two pieces that are the same. > > Fun. > > ~Thom > > ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@...> wrote: > > > > What do you think, is this an insult? >
> http://www.foundcaughtreleased.com/cannon/IMG_3387.JPG > > > >
Obviously stickers need to be peeled of for that (*) so it implies > >
cube masters peel off stickers for solving purposes. > > > > Stefan > >
> > (*) Ok, not 100% necessarily. Maybe it's such a stupid cube
that the > > transition from left to right picture can be achieved with
(x z2). > > > > > > > > > SPONSORED LINKS > Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
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> on the web. > > - To unsubscribe from this group, send an email to: >
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1609. Re: [Speed cubing group] my auctions ending February 11 and
18 From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Feb 2006 01:06:10 -0000
I'd definitely be interested in a few kits if you end up doing
that. I have a Meffert's Megaminx from several years ago that I
just recently unpackaged, and it's way too loose. So I've been
meaning to get around to tuning it. Plus I wouldn't mind
retrofitting some of my 3x3x3's with better springs/washers. Chris
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > I got mine here: >
http://www.federnshop.com/ > > I bought a few hundred cause they become
*a lot* cheaper then. I'm > running out but I'm gonna buy more
again soon, then I could also offer > little kits for reasonable prices
if someone is interested, for > example for the meffert megaminx and
rubik's studio 3x3. > > Cheers! > Stefan >
1610. Re: [Speed cubing group] my auctions ending February 11 and
18 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Feb 2006 01:27:39 -0000
Uh, older Megaminxes might look slightly different inside. The most
important part of the whole puzzle, just like for the 3x3 is of
course... what would you say?... I'd say the screws. And I have two
six-color Megaminxes that have short screws with small heads which are
inside that cylindrical hole. So they can't block the center cubie
and define how far you can pull it from the kernel. Not good, since then
the limit is defined by a fully compressed spring. Not good at all, as I
learned the hard way. Do you know how your screws look like? Cheers!
Stefan --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > I'd definitely be interested in a few
kits if you end up doing > that. I have a Meffert's Megaminx from
several years ago that I > just recently unpackaged, and it's way
too loose. So I've been > meaning to get around to tuning it. Plus
I wouldn't mind > retrofitting some of my 3x3x3's with better
springs/washers. > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > I got mine here: > >
http://www.federnshop.com/ > > > > I bought a few hundred cause they
become *a lot* cheaper then. I'm > > running out but I'm gonna
buy more again soon, then I could also > offer > > little kits for
reasonable prices if someone is interested, for > > example for the
meffert megaminx and rubik's studio 3x3. > > > > Cheers! > > Stefan
> > >
1611. finger tricks From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 9 Feb 2006 18:03:28 -0800 (PST)
First of all, am I using the correct terminology here? My question is
about hand placement and effective finger usage... is that what we mean
by "finger tricks?" Anyways.. until recently, I used my entire
hand to do basically all the moves.. very ineffective. Now, though,
I'im starting to work on using single fingers to do my moves, etc.
My question is how long does it take until I get "good" at
this? Furthremore, how would you recommend improving in this area? As of
right now, I am just taking my time while doing my algs, and focusing on
determining which finger is closest/easiest, etc. If I keep up with that
(with no real "method", just intuitive practice), will I get
better? Let me know, thanks David
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
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1612. Re: [Speed cubing group] my auctions ending February 11 and
18 From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Feb 2006 02:10:54 -0000
No, I haven't popped the caps on this one yet. Could you tell if I
posted a photo of the spindle? This is a 6-color Megaminx from about
1999 or so. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > Uh, older
Megaminxes might look slightly different inside. The most > important
part of the whole puzzle, just like for the 3x3 is of > course... what
would you say?... I'd say the screws. And I have two > six-color
Megaminxes that have short screws with small heads which are > inside
that cylindrical hole. So they can't block the center cubie and >
define how far you can pull it from the kernel. Not good, since then >
the limit is defined by a fully compressed spring. Not good at all, as >
I learned the hard way. Do you know how your screws look like? > >
Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley > <no_reply@> wrote: > > > > I'd definitely
be interested in a few kits if you end up doing > > that. I have a
Meffert's Megaminx from several years ago that I > > just recently
unpackaged, and it's way too loose. So I've been > > meaning
to get around to tuning it. Plus I wouldn't mind > > retrofitting
some of my 3x3x3's with better springs/washers. > > > > Chris > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > > <pochmann@> wrote: > > > > > > I got mine here: >
> > http://www.federnshop.com/ > > > > > > I bought a few hundred cause
they become *a lot* cheaper then. I'm > > > running out but
I'm gonna buy more again soon, then I could also > > offer > > >
little kits for reasonable prices if someone is interested, for > > >
example for the meffert megaminx and rubik's studio 3x3. > > > > >
> Cheers! > > > Stefan > > > > > >
1613. Re: [Speed cubing group] my auctions ending February 11 and
18 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Feb 2006 02:55:42 -0000
No, I think the plastic pieces all look the same (well, that Tomy
Megaminx has "shorter" corners, but my 6-color later
Meffert's don't). But let me tell you in my experience the
caps of the Megaminxes are most often not glued nearly as hard as for
example the studio 3x3. Just take a thin blade and apply little force,
maybe try several centers to find an easy one. Good luck! Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > No, I haven't popped the caps on this
one yet. Could you tell if I > posted a photo of the spindle? This is a
6-color Megaminx from > about 1999 or so. > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > Uh, older Megaminxes might look slightly
different inside. The > most > > important part of the whole puzzle,
just like for the 3x3 is of > > course... what would you say?...
I'd say the screws. And I have > two > > six-color Megaminxes that
have short screws with small heads which > are > > inside that
cylindrical hole. So they can't block the center cubie > and > >
define how far you can pull it from the kernel. Not good, since > then >
> the limit is defined by a fully compressed spring. Not good at > all,
as > > I learned the hard way. Do you know how your screws look like? >
> > > Cheers! > > Stefan > > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley > >
<no_reply@> wrote: > > > > > > I'd definitely be interested in a
few kits if you end up doing > > > that. I have a Meffert's
Megaminx from several years ago that I > > > just recently unpackaged,
and it's way too loose. So I've been > > > meaning to get
around to tuning it. Plus I wouldn't mind > > > retrofitting some
of my 3x3x3's with better springs/washers. > > > > > > Chris > > >
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > > > <pochmann@> wrote: > > > > > > > > I got mine
here: > > > > http://www.federnshop.com/ > > > > > > > > I bought a few
hundred cause they become *a lot* cheaper then. > I'm > > > >
running out but I'm gonna buy more again soon, then I could > also
> > > offer > > > > little kits for reasonable prices if someone is
interested, > for > > > > example for the meffert megaminx and
rubik's studio 3x3. > > > > > > > > Cheers! > > > > Stefan > > > >
> > > > > >
1614. Re: Rubiks Cube From: broncoviper <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Feb 2006 03:00:11 -0000
I was using Jasmines method. I can get the cross, but then switch
corners in and out, etc. is easier said than done. Anyone I can get help
with that? Thanks --- In speedsolvingrubikscube@yahoogroups.com,
"Tim Reynolds" <timothy.reynolds2@...> wrote: > > Eh, I
wouldn't recommend starting out with Gilles' expert >
solution...maybe try his beginner solution to start > Or Jasmine's,
that's pretty good for starting off > > tim > > --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts > <ladartfrog@>
wrote: > > > > I'm no expert, but I thought the below site was
pretty good. It > starts off with solving one side (layer), just as you
have been > doing so far. > > > >
http://peter.stillhq.com/jasmine/rubikscubesolution.html > > > > If you
use this page, I recommend reading everything, and not > doing what I
did by trying to just look at the diagrams and find the > algorithms. >
> > > You have other options, such as the Petrus method ( >
http://lar5.com/cube/ ), which focuses on being most move efficient, >
or the Roux method ( http://grrroux.free.fr/method/Intro.html ) > which
sort of works from the sides in.. not sure.. dont really know > much
about that method except that the people who do it seem to like > it. >
> > > There was a post recently (you can check the archives on the >
site) about a beginner method which some people in the group had > been
teaching and having success with.. maybe check that out. > > > > good
luck > > > > David > > broncoviper <no_reply@yahoogroups.com> wrote:
> > I just got my first rubiks cube about a week ago, and I have > been
> > working on it. I have looked through several pages for > solutions.
> > What is the easiests one to learn? I am having a hard time just > >
lining up corners. I can solve one side in about 30 seconds, but > I > >
know that that is pretty much worthless, but then switching > corners >
> around and stuff is tough. Can someone link me to a good guide > page
> > to look at? Thanks > > Pat > > > > > > > > > > > > SPONSORED LINKS >
> Jigsaw puzzle game Free puzzle inlay games Educational > game and
puzzle Word puzzle game Kid puzzle game Puzzle > games > > > >
--------------------------------- > > YAHOO! GROUPS LINKS > > > > > >
Visit your group "speedsolvingrubikscube" on the web. > > > >
To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > >
--------------------------------- > > > > > > > > > > > >
--------------------------------- > > Yahoo! Mail - Helps protect you
from nasty viruses. > > > > [Non-text portions of this message have been
removed] > > >
1615. Back in the swing of things From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Feb 2006 03:41:13 -0000
Well, my DIY's finally came, on monday to be exact. That was about
2 months. Anyways, I am glad I bought them. I found out just how
pathetic my current cube is. I set 2 new PBs, today, single an avg.
19.42 and 25.16 I love my DIYs!! Watch world, here comes Peter. :P Peter
Greenwood
1616. Megaminx tuning From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Feb 2006 04:25:19 -0000
Okay, you've inspired me to take it apart. The one face is so loose
I can literally just grab a corner and pull it out. I see now why
it's so loose. You know those two opposite posts on the spindle
that have cylindrical posts? That would be the top one in this photo:
http://tinyurl.com/bvruk Well, it's not screwed all the way in,
evidently. I can pull that center out very far compared to all the
others: http://tinyurl.com/7p887 The opposite face with the other
cylindrical post barely pulls out at all. So I assume those two faces
should be balanced better on the screw depth. The other ten centers that
protrude from the rectangular posts seem fine-- about 1mm or so. Now
I'm off to get the pocket knife... By the way, does your paper
insert method work for keeping Megaminx center caps on? Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > No, I think the plastic pieces all look the
same (well, that Tomy > Megaminx has "shorter" corners, but my
6-color later Meffert's don't). > But let me tell you in my
experience the caps of the Megaminxes are > most often not glued nearly
as hard as for example the studio 3x3. > Just take a thin blade and
apply little force, maybe try several > centers to find an easy one.
Good luck! > > Cheers! > Stefan
1617. Re: [Speed cubing group] Re: Rubiks Cube From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 9 Feb 2006 20:33:58 -0800 (PST)
You can msg me on Yahoo! messenger tonight and I can probably help you
with that. It's actually incredily easy once you know how. In
person I can usually teach a person to do it in about 2 minutes, so
online maybe about 10 minutes. David (yahoo: ladartfrog) broncoviper
<no_reply@yahoogroups.com> wrote: I was using Jasmines method. I can
get the cross, but then switch corners in and out, etc. is easier said
than done. Anyone I can get help with that? Thanks --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > Eh, I wouldn't recommend
starting out with Gilles' expert > solution...maybe try his
beginner solution to start > Or Jasmine's, that's pretty good
for starting off > > tim > > --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts > <ladartfrog@>
wrote: > > > > I'm no expert, but I thought the below site was
pretty good. It > starts off with solving one side (layer), just as you
have been > doing so far. > > > >
http://peter.stillhq.com/jasmine/rubikscubesolution.html > > > > If you
use this page, I recommend reading everything, and not > doing what I
did by trying to just look at the diagrams and find the > algorithms. >
> > > You have other options, such as the Petrus method ( >
http://lar5.com/cube/ ), which focuses on being most move efficient, >
or the Roux method ( http://grrroux.free.fr/method/Intro.html ) > which
sort of works from the sides in.. not sure.. dont really know > much
about that method except that the people who do it seem to like > it. >
> > > There was a post recently (you can check the archives on the >
site) about a beginner method which some people in the group had > been
teaching and having success with.. maybe check that out. > > > > good
luck > > > > David > > broncoviper <no_reply@yahoogroups.com> wrote:
> > I just got my first rubiks cube about a week ago, and I have > been
> > working on it. I have looked through several pages for > solutions.
> > What is the easiests one to learn? I am having a hard time just > >
lining up corners. I can solve one side in about 30 seconds, but > I > >
know that that is pretty much worthless, but then switching > corners >
> around and stuff is tough. Can someone link me to a good guide > page
> > to look at? Thanks > > Pat > > > > > > > > > > > > SPONSORED LINKS >
> Jigsaw puzzle game Free puzzle inlay games Educational > game and
puzzle Word puzzle game Kid puzzle game Puzzle > games > > > >
--------------------------------- > > YAHOO! GROUPS LINKS > > > > > >
Visit your group "speedsolvingrubikscube" on the web. > > > >
To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > >
--------------------------------- > > > > > > > > > > > >
--------------------------------- > > Yahoo! Mail - Helps protect you
from nasty viruses. > > > > [Non-text portions of this message have been
removed] > > > SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay
games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit
your group "speedsolvingrubikscube" on the web. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
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1618. first sub 20 sec avg From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Feb 2006 07:44:36 +0000 (GMT)
I am so happy to share with you all that I have done it on 4th feb 2006.
My avg is 19.60 sec. It is a nice feeling. J.Bernett Orlando
--------------------------------- Jiyo cricket on Yahoo! India cricket
Yahoo! Messenger Mobile Stay in touch with your buddies all the time.
[Non-text portions of this message have been removed]
1619. Re: Megaminx tuning From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Feb 2006 12:02:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > http://tinyurl.com/bvruk Nice picture...
reminds me just how beautiful Megaminx is :-) > Now I'm off to get
the pocket knife... Good luck! I don't see any glue on your
pictures, that's a good sign already. Let us know how far you got
and how much force was necessary. > By the way, does your paper insert
method work for keeping Megaminx > center caps on? I think so, but never
tried it. Usually the caps stay on just like that without me doing
anything. Also, the surrounding edges help keep it in place because of
the angle between center and edges. Cheers! Stefan
1620. Re: first sub 20 sec avg From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Feb 2006 12:05:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > I am so happy to share with you all that I
have done it on 4th feb 2006. My avg is 19.60 sec. It is a nice feeling.
> J.Bernett Orlando Great, congrats! How long did it take you since you
started speedcubing? About a year or so? Cheers! Stefan
1621. Re: Megaminx tuning From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Feb 2006 12:24:56 -0000
The cap came off the loose center very easily, just as you predicted. So
for now I can adjust it so it's usable, until I get better springs,
washers, etc. Thanks for the tips ;) Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > Good luck! I don't see any glue on your
pictures, that's a good sign > already. Let us know how far you got
and how much force was necessary.
1622. Solved the 5 cube! From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Feb 2006 13:55:09 -0000
I thought I may as well have bought a brick off of ebay. This cube
wouldn't move a bit! But I sat down this morning and played with
it. From where I started one center (red) was all solved. I solved the
centers then grouped the edges. It was then a 3cube. I solved it I am
very pleased that I can solve all my cubes now. Pyramid, 3cube, 4cube,
and now the 5cube! I just have to practice and get faster on all of
them.
1623. Sunwoo Ban's video - 5 year old solving the cube From: Marco Garbelini <garbelini@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Feb 2006 17:24:26 +0200
This is by far the most fun cubing video I have ever seen.
http://members.chello.nl/r.vanbruchem/SunwooBan_5years.wmv Cheers, Marco
[Non-text portions of this message have been removed]
1624. Re: [Speed cubing group] finger tricks From: David Barr <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Feb 2006 10:28:45 -0500
I recommend watching videos of cubers that are faster than you. Some
people have done videos where they do the moves slowly. Try to do it
exactly like them at first. You may find that you want to change it a
little later. I know that Dan Knights' page was helpful to me
initially, but I think it is no longer available. On 2/9/06, David
Pritts <ladartfrog@...> wrote: > My question is how long does it take
until I get "good" at this? Furthremore, how would you
recommend improving in this area? As of right now, I am just taking my
time while doing my algs, and focusing on determining which finger is
closest/easiest, etc. If I keep up with that (with no real
"method", just intuitive practice), will I get better?
1625. Re: [Speed cubing group] Sunwoo Ban's video - 5 year old
solving the cube From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Feb 2006 10:31:51 -0500
Not that it makes it any less impressive, but it looks like the video is
sped up. The kids in the background are moving suspiciously fast. But
still, that's awesome. How many people on this list have tried
teaching a kid to cube? It seems like their minds would just soak it up,
especially since it's so hands-on. My son is only 2 years old, so
it's a while before I'll be able to teach him anything, but he
just loves playing with the cube. On 2/10/06, Marco Garbelini
<garbelini@...> wrote: > > This is by far the most fun cubing video I
have ever seen. > >
http://members.chello.nl/r.vanbruchem/SunwooBan_5years.wmv > > Cheers, >
Marco > > > [Non-text portions of this message have been removed] > > >
> SPONSORED LINKS > Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
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1626. Re: [Speed cubing group] Sunwoo Ban's video - 5 year old
solving the cube From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Feb 2006 15:41:41 +0000 (GMT)
Yeah, very very very very very impressive...I was slower than he for a
long time...LOL Pedro Marco Garbelini <garbelini@...> escreveu: This
is by far the most fun cubing video I have ever seen.
http://members.chello.nl/r.vanbruchem/SunwooBan_5years.wmv Cheers, Marco
[Non-text portions of this message have been removed] SPONSORED LINKS
Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle
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1627. (off topic) Simple game From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Feb 2006 15:59:51 -0000
I added a simple game in the files section, if you want to test your
anticipation and reflex moves at high speed.
http://f5.grp.yahoofs.com/v1/cKrsQ2bNKZeJM4wTQCVOqXhlqWyeUWje2T9OnViUFcl\
Yk8oBlwTDbYg14QSwQE5rJDqllcbW4QbBYSqKHvlecg7On9i7421Q/Carr%80%A0%A0%E9_r\
ouge.htm It becomes difficult after 30 secs. Gilles.
1628. Re: [Speed cubing group] Sunwoo Ban's video - 5 year old
solving the cube From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Feb 2006 16:10:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Matt Moberly
<mmoberly@...> wrote: > > Not that it makes it any less impressive,
but it looks like the video is > sped up. The kids in the background are
moving suspiciously fast. > Yes the video is awesome! Very cool to see
someone that young solving the cube! > But still, that's awesome.
How many people on this list have tried teaching > a kid to cube? I have
started teaching my sister how to cube, she's 5 and will be 6 this
April. She likes to help me scramble the cubes I am using when I am
practicing. Usually she will scramble a bunch of them and ask me to
solve them one at a time. What I've started doing is only with the
2x2x2 if she asks me to solve it I say that she has to solve one face
first (not one layer). She is getting very quick at doing this, so
pretty soon I plan on moving up to saying she has to solve one layer
before I'll solve the rest. I really don't know of a good way
to teach kids to cube, but I figured I would try this and see how it
goes. Another thing I do a lot with Jade is to scramble the cube (3x3x3)
three moves or so behind my back and have her unscramble it. She's
getting really good at doing these too, though ones with lots of double
turns like R2 U2 R2 still trip her up sometimes. I try to give her
helpful hints and stuff though so she doesn't get frustrated. If
anyone has any ideas of how to teach younger kids to cube please share.
I'm totally winging this and just trying something and if it
doesn't work scrapping it and trying something different. Chris
1629. Re: [Speed cubing group] (off topic) Simple game From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Feb 2006 11:10:13 -0500
www.tinyurl.com On 2/10/06, Gilles Roux <grrroux@...> wrote: > > > I
added a simple game in the files section, if you want to test your >
anticipation and reflex moves at high speed. > >
http://f5.grp.yahoofs.com/v1/cKrsQ2bNKZeJM4wTQCVOqXhlqWyeUWje2T9OnViUFcl\<http://f5.grp.yahoofs.com/v1/cKrsQ2bNKZeJM4wTQCVOqXhlqWyeUWje2T9OnViUFcl%5C>
>
Yk8oBlwTDbYg14QSwQE5rJDqllcbW4QbBYSqKHvlecg7On9i7421Q/Carr%80%A0%A0%E9_r\
> ouge.htm > > It becomes difficult after 30 secs. > > Gilles. > > > > >
> > > > SPONSORED LINKS > Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
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> on the web. > > - To unsubscribe from this group, send an email to: >
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------------------------------ > -- http://procool.blogspot.com
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1630. Re: [Speed cubing group] Sunwoo Ban's video - 5 year old
solving the cube From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Feb 2006 11:22:16 -0500
While solving a face seems like an obvious way to work up to solving a
layer, it doesn't really help you to understand the cube, does it?
It seems like solving a 1x2x2 corner or even a 1x2x3 block would be a
better first step. Careful though... she might turn into a roux solver.
;-D On 2/10/06, cmhardw <no_reply@yahoogroups.com> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Matt Moberly > <mmoberly@...>
wrote: > > > > Not that it makes it any less impressive, but it looks
like the video is > > sped up. The kids in the background are moving
suspiciously fast. > > > > Yes the video is awesome! Very cool to see
someone that young solving > the cube! > > > But still, that's
awesome. How many people on this list have tried > teaching > > a kid to
cube? > > I have started teaching my sister how to cube, she's 5
and will be 6 > this April. She likes to help me scramble the cubes I am
using when I > am practicing. Usually she will scramble a bunch of them
and ask me > to solve them one at a time. What I've started doing
is only with the > 2x2x2 if she asks me to solve it I say that she has
to solve one face > first (not one layer). She is getting very quick at
doing this, so > pretty soon I plan on moving up to saying she has to
solve one layer > before I'll solve the rest. > > I really
don't know of a good way to teach kids to cube, but I figured > I
would try this and see how it goes. > > Another thing I do a lot with
Jade is to scramble the cube (3x3x3) > three moves or so behind my back
and have her unscramble it. She's > getting really good at doing
these too, though ones with lots of > double turns like R2 U2 R2 still
trip her up sometimes. I try to give > her helpful hints and stuff
though so she doesn't get frustrated. > > If anyone has any ideas
of how to teach younger kids to cube please > share. I'm totally
winging this and just trying something and if it > doesn't work
scrapping it and trying something different. > > Chris > [Non-text
portions of this message have been removed]
1631. Re: [Speed cubing group] Sunwoo Ban's video - 5 year old
solving the cube From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Feb 2006 08:33:54 -0800
Kids generally move suspiciously fast. Honestly, there's no reason
to speed up the video. A 2 minute solve is the same as a 90 second
solve, and is pretty much the same as a 5 minute solve for a 5 year-old.
In addition, I know I personally would be way too lazy to speed up a
video. Tyson Mao Astrophysics '06 California Institute of
Technology On Feb 10, 2006, at 7:31 AM, Matt Moberly wrote: > Not that
it makes it any less impressive, but it looks like the video > is > sped
up. The kids in the background are moving suspiciously fast.
1632. Re: [Speed cubing group] Sunwoo Ban's video - 5 year old
solving the cube From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Feb 2006 16:54:35 +0000 (GMT)
Yeah...for me the kids are at normal speed... Pedro Tyson Mao
<tmao@its.caltech.edu> escreveu: Kids generally move suspiciously
fast. Honestly, there's no reason to speed up the video. A 2 minute
solve is the same as a 90 second solve, and is pretty much the same as a
5 minute solve for a 5 year-old. In addition, I know I personally would
be way too lazy to speed up a video. Tyson Mao Astrophysics '06
California Institute of Technology On Feb 10, 2006, at 7:31 AM, Matt
Moberly wrote: > Not that it makes it any less impressive, but it looks
like the video > is > sped up. The kids in the background are moving
suspiciously fast. SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay
games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit
your group "speedsolvingrubikscube" on the web. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@...m Your use of Yahoo! Groups is
subject to the Yahoo! Terms of Service.
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1633. Re: [Speed cubing group] Sunwoo Ban's video - 5 year old
solving the cube From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Feb 2006 17:04:07 -0000
Agreed. Also, I know a lot of cell phones cameras produce a video that
is slightly faster than "real time," so that's probably
the explanation. Very impressive nevertheless! It looked like he had to
do the Sune a few times before he completed OLL. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> Kids generally move suspiciously fast. Honestly, there's no
reason to > speed up the video. A 2 minute solve is the same as a 90
second solve, > and is pretty much the same as a 5 minute solve for a 5
year-old. In > addition, I know I personally would be way too lazy to
speed up a > video. > > Tyson Mao > Astrophysics '06 > California
Institute of Technology > > On Feb 10, 2006, at 7:31 AM, Matt Moberly
wrote: > > > Not that it makes it any less impressive, but it looks like
the video > > is > > sped up. The kids in the background are moving
suspiciously fast. >
1634. Re: [Speed cubing group] Sunwoo Ban's video - 5 year old
solving the cube From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Feb 2006 17:09:11 -0000
Watch the movements and the camera shaking... I see no reason to believe
it was sped up to be honest. Nothing seems out of the ordinary. --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Agreed. Also, I know a lot of cell phones
cameras produce a video > that is slightly faster than "real
time," so that's probably the > explanation. Very impressive
nevertheless! It looked like he had > to do the Sune a few times before
he completed OLL. > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > wrote: >
> > > Kids generally move suspiciously fast. Honestly, there's no >
reason to > > speed up the video. A 2 minute solve is the same as a 90
second > solve, > > and is pretty much the same as a 5 minute solve for
a 5 year- old. > In > > addition, I know I personally would be way too
lazy to speed up a > > video. > > > > Tyson Mao > > Astrophysics
'06 > > California Institute of Technology > > > > On Feb 10, 2006,
at 7:31 AM, Matt Moberly wrote: > > > > > Not that it makes it any less
impressive, but it looks like the > video > > > is > > > sped up. The
kids in the background are moving suspiciously > fast. > > >
1635. Re: [Speed cubing group] Sunwoo Ban's video - 5 year old
solving the cube From: Marco Garbelini <garbelini@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Feb 2006 19:21:36 +0200
On 2/10/06, kyuubree <no_reply@yahoogroups.com> wrote: > > Watch the
movements and the camera shaking... I see no reason to > believe it was
sped up to be honest. Nothing seems out of the > ordinary. > Except for
the kid solving the cube. I think I do like kids after all. :) Marco
[Non-text portions of this message have been removed]
1636. Re: [Speed cubing group] Sunwoo Ban's video - 5 year old
solving the cube From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Feb 2006 18:53:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Matt Moberly
<mmoberly@...> wrote: > > While solving a face seems like an obvious
way to work up to solving a > layer, it doesn't really help you to
understand the cube, does it? It seems > like solving a 1x2x2 corner or
even a 1x2x3 block would be a better first > step. > > Careful though...
she might turn into a roux solver. ;-D Hey Matt, I decided to start with
the 2x2x2 first though (since it's her favorite of the cubes),
which doesn't allow for anything fancier than maybe a 2x1x1 block
or something. The problem I've found is that when it comes to
attention span for little kids you can't throw a lot at them at
once. So I figured I would start small. Plus for a 2x2x2 solving one
face is contained in solving one layer (or can be contained if you use
the same steps every time, the same idea as teaching a beginner a method
for solving the cross). Also I was pretty late to develop abstract
thinking, and I'm not saying she will be too, but I've read
about mathematical reasoning and development in kids and most agree that
starting early with abstract tasks can help kids to develop abstract
thinking sooner, but up until a certain age they don't have that
type of thinking yet. I don't want to throw too much out at once,
since she seems to be interested and I don't want to overwhelm her
and scare her away. I figured small steps and lots of fun puzzles (undo
3-4 turns scrambles) to make it also a fun way to hang out would be my
approach, though I am open to any suggestions too. I'm not used to
teaching kids how to do hard tasks like this, so I'm still figuring
out what to do as well. Chris
1637. Re: [Speed cubing group] Sunwoo Ban's video - 5 year old
solving the cube From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Feb 2006 14:47:34 -0500
That's interesting... the 2x2x2 is my least favorite cube. Every
twist affects half of the cube! That's too disorienting to me. At
least with bigger cubes, most of the cube stays stationary while
I'm twisting one face/slice. But then again, I never developed a
good approach for the 2x2x2. I just piece together the bottom layer and
then use a few OLL and PLL algorithms (T perm and Y perm, I think) to
fix the top. It's horribly inefficient, but I don't really
care since nobody is ever impressed that I can solve it anyway. On
2/10/06, cmhardw <no_reply@yahoogroups.com> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Matt Moberly > <mmoberly@...>
wrote: > > > > While solving a face seems like an obvious way to work up
to solving a > > layer, it doesn't really help you to understand
the cube, does it? > It seems > > like solving a 1x2x2 corner or even a
1x2x3 block would be a better > first > > step. > > > > Careful
though... she might turn into a roux solver. ;-D > > > Hey Matt, > > I
decided to start with the 2x2x2 first though (since it's her >
favorite of the cubes), which doesn't allow for anything fancier
than > maybe a 2x1x1 block or something. > > The problem I've found
is that when it comes to attention span for > little kids you can't
throw a lot at them at once. So I figured I > would start small. Plus
for a 2x2x2 solving one face is contained in > solving one layer (or can
be contained if you use the same steps every > time, the same idea as
teaching a beginner a method for solving the > cross). > > Also I was
pretty late to develop abstract thinking, and I'm not > saying she
will be too, but I've read about mathematical reasoning and >
development in kids and most agree that starting early with abstract >
tasks can help kids to develop abstract thinking sooner, but up until >
a certain age they don't have that type of thinking yet. > > I
don't want to throw too much out at once, since she seems to be >
interested and I don't want to overwhelm her and scare her away. I
> figured small steps and lots of fun puzzles (undo 3-4 turns scrambles)
> to make it also a fun way to hang out would be my approach, though I >
am open to any suggestions too. > > I'm not used to teaching kids
how to do hard tasks like this, so I'm > still figuring out what to
do as well. > > Chris > > > > > > SPONSORED LINKS > Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
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Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
1638. Re: (off topic) Simple game From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Feb 2006 20:07:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > I added a simple game in the files
section, if you want to test your > anticipation and reflex moves at
high speed. > > http://f5.grp.yahoofs.
com/v1/cKrsQ2bNKZeJM4wTQCVOqXhlqWyeUWje2T9OnViUFcl\ >
Yk8oBlwTDbYg14QSwQE5rJDqllcbW4QbBYSqKHvlecg7On9i7421Q/Carr%80%A0%A0%
E9_r\ > ouge.htm > > It becomes difficult after 30 secs. > > Gilles. 30
secs??? My best after 10 minutes was 16.884 secs. But I claim playing
with trackpad sucks and I'd be better with a mouse. What's
your record? Cheers! Stefan
1639. basic F2L algs From: "Stacie Wood" <pawsnwhiskers@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Feb 2006 20:17:36 -0000
Greetings. For a new cuber, which basic F2L algs would you recommend
learning first? Is there a relatively straight forward website? Thanks.
Roger Wood
1640. Re: Dont lie... i know u guys are experts with computers and
programming :P From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Feb 2006 21:44:41 -0000
Try this: http://www.randelshofer.ch/rubik/virtualcubes/index.html You
can see in the html code it references this image as source:
http://www.randelshofer.ch/rubik/virtualcubes/images/Quble_1024.gif So
just try modifying that picture. Cheers! Stefan --- In
speedsolvingrubikscube@...m, "Shamsul" <shamsus2010@...>
wrote: > > i need to know if its possible to put up a cube on the
internet that > has faces of people instad of colours (also with colour
in > backgrounds so it is easier to solve it ) > > i know some html but
i have no clue how to work java.... is it > possible to up load pics in
java programing?.... > > i have surfed the web and have seen many java
applets that are very > nice ( ones where u can edit things like the
line between cubies, u > can make it thick and thin) > i have also seen
the ones with mirrors so u can see the colours on > the other side like
mackey has on his site for f2l shortcuts.... > > u can get those off the
net but i have no clue how to edit them.... > > so i am wondering if its
possibe.... i want to put up a rubiks cuebe > on my school site with
pics of people like the teachers and stuff > > ... can u put links on
the faces of the cube and upload the pics to > the net?... > > i can do
the editing part with getting the square pics and cutting > them into 9
peices :P > > thank you >
1641. Re: basic F2L algs From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Feb 2006 22:32:39 -0000
Hi Roger, You might want to try: http://www.cubestation.co.uk/ (click on
the F2L link on the left side). And remember: Try to understand how the
algorithms work! In some cases, if the other F2L pieces are not solved
yet, the 'standard' F2L algorithms are not optimal: you can
try to find your own shortcuts if you understand how the F2L system
works. Good luck...! - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Stacie Wood"
<pawsnwhiskers@...> wrote: > > Greetings. > > For a new cuber, which
basic F2L algs would you recommend learning > first? Is there a
relatively straight forward website? > > Thanks. > > Roger Wood >
1642. Re: (off topic) Simple game From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Feb 2006 00:01:00 -0000
I just played for a little while and got 21.063 seconds. Interesting
game... Sven --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@> wrote: > > > > > > I added a simple game in the files
section, if you want to test your > > anticipation and reflex moves at
high speed. > > > > http://f5.grp.yahoofs. >
com/v1/cKrsQ2bNKZeJM4wTQCVOqXhlqWyeUWje2T9OnViUFcl\ > >
Yk8oBlwTDbYg14QSwQE5rJDqllcbW4QbBYSqKHvlecg7On9i7421Q/Carr%80%A0%A0% >
E9_r\ > > ouge.htm > > > > It becomes difficult after 30 secs. > > > >
Gilles. > > 30 secs??? My best after 10 minutes was 16.884 secs. But I
claim > playing with trackpad sucks and I'd be better with a mouse.
What's > your record? > > Cheers! > Stefan >
1643. Re: (off topic) Simple game From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Feb 2006 00:10:08 -0000
I'm up to about 27 max, though I usually fall around 22 My times
are consistently above 20 seconds though...hmm...same as solving the
cube... Great game! --- In speedsolvingrubikscube@yahoogroups.com,
sgowal <no_reply@...> wrote: > > I just played for a little while and
got 21.063 seconds. > > Interesting game... > > Sven > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" > >
<grrroux@> wrote: > > > > > > > > > I added a simple game in the
files section, if you want to test your > > > anticipation and reflex
moves at high speed. > > > > > > http://f5.grp.yahoofs. > >
com/v1/cKrsQ2bNKZeJM4wTQCVOqXhlqWyeUWje2T9OnViUFcl\ > > >
Yk8oBlwTDbYg14QSwQE5rJDqllcbW4QbBYSqKHvlecg7On9i7421Q/Carr%80% A0%A0% >
> E9_r\ > > > ouge.htm > > > > > > It becomes difficult after 30 secs. >
> > > > > Gilles. > > > > 30 secs??? My best after 10 minutes was 16.884
secs. But I claim > > playing with trackpad sucks and I'd be better
with a mouse. What's > > your record? > > > > Cheers! > > Stefan >
> >
1644. Re: 2006 DIY kits From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Feb 2006 02:48:04 -0000
Here are some photos: New center cap, corner, and corner cap:
http://tinyurl.com/csvvh New corner close-up: http://tinyurl.com/a7eae
Chris --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Well I got a look at the new 2006 DIY cube.
Craig is right-- these do > seem to be all-new manufacture. The corner
cap gap is less than 1mm, > a little smaller than I imagined. Also the
arched centers are no > longer grafted on to flat centers (look closely
at the 2005 centers). > Instead it all seems to be one molded piece.
Regarding the edges > catching on the centers-- I did also experience
that, but only when > the caps were still off. Finally, one other
difference is the > manufacturing code is absent (i.e. M1005B imprinted
on one corner cap).
1645. Re: (off topic) Simple game From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Feb 2006 04:18:40 -0000
I managed 61.2 seconds, but I think that qualifies as cheating. That was
on a very very slow computer and it showed. Here at home, I'm lucky
to break 18. - Daniel --- In speedsolvingrubikscube@yahoogroups.com,
"Tim Reynolds" <timothy.reynolds2@...> wrote: > > I'm
up to about 27 max, though I usually fall around 22 > My times are
consistently above 20 seconds though...hmm...same as > solving the
cube... > > Great game! >
1646. Re: basic F2L algs From: "Stacie Wood" <pawsnwhiskers@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Feb 2006 04:46:03 -0000
Thanks Joel. Right now, when I'm solving my cross and proceeding to
pairing the corner/edges, I'm very slow in finding the necessary
pieces around the cube. Does this come with time or are there other
tricks I'm missing. Thanks! Roger Wood --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Hi Roger, > > You might want to try:
http://www.cubestation.co.uk/ (click on the > F2L link on the left
side). > > And remember: Try to understand how the algorithms work! In
some > cases, if the other F2L pieces are not solved yet, the
'standard' > F2L algorithms are not optimal: you can try to
find your own > shortcuts if you understand how the F2L system works.
Good luck...! > > - Joël. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stacie Wood" >
<pawsnwhiskers@> wrote: > > > > Greetings. > > > > For a new cuber,
which basic F2L algs would you recommend learning > > first? Is there a
relatively straight forward website? > > > > Thanks. > > > > Roger Wood
> > >
I think this website is pretty good for teaching f2l:
http://twistypuzzles.com/solutions/3x3x3-01.shtml it helps you realize
what goes into actually doing the f2l rather than just mindlessly doing
it. hopefully it helps. On 2/10/06, Stacie Wood <pawsnwhiskers@...>
wrote: > Thanks Joel. > > Right now, when I'm solving my cross and
proceeding to pairing the > corner/edges, I'm very slow in finding
the necessary pieces around > the cube. Does this come with time or are
there other tricks I'm > missing. > > Thanks! > > Roger Wood > ---
In speedsolvingrubikscube@yahoogroups.com, Joël van Noort >
<joel_vn@...> wrote: > > > > Hi Roger, > > > > You might want to try:
http://www.cubestation.co.uk/ (click on the > > F2L link on the left
side). > > > > And remember: Try to understand how the algorithms work!
In some > > cases, if the other F2L pieces are not solved yet, the
'standard' > > F2L algorithms are not optimal: you can try to
find your own > > shortcuts if you understand how the F2L system works.
Good luck...! > > > > - Joël. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stacie Wood" > >
<pawsnwhiskers@> wrote: > > > > > > Greetings. > > > > > > For a new
cuber, which basic F2L algs would you recommend > learning > > > first?
Is there a relatively straight forward website? > > > > > > Thanks. > >
> > > > Roger Wood > > > > > > > > > > > > > Yahoo! Groups Links > > > >
> > > -- -cubekid
1648. Cube(r) Sighting From: "Grant Tregay" <YahooGroups@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Feb 2006 05:29:34 -0000
While it may not be the most flattering place to show up, I just saw our
own Chris Hardwick on VH1's Web Junk 20. Throughout the show, they
basically make fun of stuff they've found on the internet. This
week's show (read about it here -> http://tinyurl.com/cjc2a )
included a clip of Chris solving the cube one handed! :-) If you've
got a broadband connection, and want to see the clip(s) from the show,
go here -> http://tinyurl.com/bwwln . - Grant
1649. Re: A quality cube From: tbiggscuber <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Feb 2006 07:33:33 -0000
Hey, yeah I'll have to do that. I tried to rubiks website and they
are out of the stickers right now, said they might get them in a week.
They've got the regular stickers and then some PVC stickers? Sounds
like the PVC stay on much better, so I'll try to get those when
they come in. What's the metronome thing? I've heard several
times that going slower during F2L can help improve times, but can you
describe in better detail how to go about it. I went to school in
Johnston, where did you go? -Tyler --- In
speedsolvingrubikscube@yahoogroups.com, Mike Bennett
<mikeisadumbname@...> wrote: > > Wow. I live on the edge of Johnston.
Definitely mention the next time > you're heading home for a
weekend. The only other cubers I meet are people > explaining the finer
points of sticker removal at work... > > Also, definitely work on F2L
more. It's easily twice as important as the > LL. Even with a slow
LL, a very good F2L will make your times acceptible. > Try the metronome
thing! > > -Mike > > On 2/9/06, tbiggscuber
<no_reply@yahoogroups.com> wrote: > > > > Hey Mike. I actually live
in Johnston, but now I'm going to school at > > U of I (Iowa City).
Yeah, I'll work on the F2L some more. Doubt I > > want to commit
the time to learn a better last layer system, but maybe > > eventually.
I don't run into any competition in person, so there's > > not
quite the motivation to push myself much. > > > [Non-text portions of
this message have been removed] >
1650. Re: [Speed cubing group] Re: A quality cube From: Mike Bennett <mikeisadumbname@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Feb 2006 01:57:53 -0600
On 2/11/06, tbiggscuber <no_reply@yahoogroups.com> wrote: > > Hey,
yeah I'll have to do that. I tried to rubiks website and they > are
out of the stickers right now, said they might get them in a week. >
They've got the regular stickers and then some PVC stickers? Sounds
> like the PVC stay on much better, so I'll try to get those when
they > come in. www.cubesmith.com for all of your sticker needs. Beats
the pants off Rubik's in selection, price, shipping, and
durability. What's the metronome thing? I've heard several
times that going > slower during F2L can help improve times, but can you
describe in > better detail how to go about it. As a good practice tool,
use a metronome to choose a slow beat. Then, force yourself to do 1 move
per beat, and not pause. Work up to the best speed you can without any
pauses. I went to school in Johnston, where did you go? I went to
Newton, but most of my family is from Des Moines, and I live there
currently. When did you graduate? I'm class of 2003. -Tyler -Mike
[Non-text portions of this message have been removed]
1651. Finnish cubing From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Feb 2006 09:58:58 -0000
http://www.simoterho.com/rubiktap.html
1652. Re: basic F2L algs From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Feb 2006 11:20:20 -0000
This is very normal.. I remember how hard F2L was for me, when I began
learning it... F2L is a system that takes quite a lot of time to
master.. But once you get the hang of it, it allows you to do the F2L
very quickly. --- In speedsolvingrubikscube@yahoogroups.com,
"Stacie Wood" <pawsnwhiskers@...> wrote: > > Thanks Joel. >
> Right now, when I'm solving my cross and proceeding to pairing
the > corner/edges, I'm very slow in finding the necessary pieces
around > the cube. Does this come with time or are there other tricks
I'm > missing. > > Thanks! > > Roger Wood > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > Hi Roger, > > > > You might want to try:
http://www.cubestation.co.uk/ (click on the > > F2L link on the left
side). > > > > And remember: Try to understand how the algorithms work!
In some > > cases, if the other F2L pieces are not solved yet, the
'standard' > > F2L algorithms are not optimal: you can try to
find your own > > shortcuts if you understand how the F2L system works.
Good luck...! > > > > - Joël. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stacie Wood" > >
<pawsnwhiskers@> wrote: > > > > > > Greetings. > > > > > > For a new
cuber, which basic F2L algs would you recommend > learning > > > first?
Is there a relatively straight forward website? > > > > > > Thanks. > >
> > > > Roger Wood > > > > > >
1653. Re: [Speed cubing group] Finnish cubing From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 11 Feb 2006 12:25:10 +0100
I got struck at first. I thougt you are finishing cubing! ----- Original
Message ----- From: "Anssi Vanhala" <mahtianssi@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, February 11,
2006 10:58 AM Subject: [Speed cubing group] Finnish cubing >
http://www.simoterho.com/rubiktap.html > > > > > > > > > Yahoo! Groups
Links > > > > > >
1654. Tyson's fame continues to grow... From: Pedro <pedrosino1@...> To: Lista Speed Cubing
<speedsolvingrubikscube@yahoogroups.com> Date: Sat, 11 Feb 2006 14:02:49 -0300 (ART)
I just found this auction on ebay...looks like Tyson is becoming a
cubing legend...hehe
http://cgi.ebay.com/Tyson-Mao-2006-Rubiks-Cube-Competition-Score-Sheet_W0QQitemZ4833467677QQcategoryZ201QQrdZ1QQcmdZViewItem
Pedro --------------------------------- Yahoo! Acesso Grátis Internet
rápida e grátis. Instale o discador agora! [Non-text portions of this
message have been removed]
1655. Re: [Speed cubing group] Tyson's fame continues to
grow... From: Sapan Upadhyay <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Feb 2006 12:01:46 -0600
LOL. haha... that's great... On 2/11/06, Pedro <pedrosino1@...>
wrote: > I just found this auction on ebay...looks like Tyson is
becoming a cubing legend...hehe > >
http://cgi.ebay.com/Tyson-Mao-2006-Rubiks-Cube-Competition-Score-Sheet_W0QQitemZ4833467677QQcategoryZ201QQrdZ1QQcmdZViewItem
> > Pedro > > > --------------------------------- > Yahoo! Acesso Grátis
> Internet rápida e grátis. Instale o discador agora! > > [Non-text
portions of this message have been removed] > > > > > Yahoo! Groups
Links > > > > > > > > -- -cubekid
1656. Re: Tyson's fame continues to grow... From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Feb 2006 18:04:38 -0000
Haha.. Maybe if it was signed, I would buy it.. But in this case, Tyson
probabaly didn't even touch that sheet! --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > I just found this auction on ebay...looks like Tyson is becoming a
cubing legend...hehe > >
http://cgi.ebay.com/Tyson-Mao-2006-Rubiks-Cube-Competition-Score-
Sheet_W0QQitemZ4833467677QQcategoryZ201QQrdZ1QQcmdZViewItem > > Pedro >
> > --------------------------------- > Yahoo! Acesso Grátis > Internet
rápida e grátis. Instale o discador agora! > > [Non-text portions of
this message have been removed] >
1657. Re: [Speed cubing group] finger tricks From: "edgardo_deza" <edgardo.deza@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Feb 2006 19:05:28 -0000
Dan Knight's finger tricks are still available our files section.
Click on "Files" on the left side and go to the folder
"Dan K's fingertricks". --- In
speedsolvingrubikscube@yahoogroups.com, David Barr <david20708@...>
wrote: > > I recommend watching videos of cubers that are faster than
you. Some > people have done videos where they do the moves slowly. Try
to do it > exactly like them at first. You may find that you want to
change it a > little later. I know that Dan Knights' page was
helpful to me > initially, but I think it is no longer available. > > On
2/9/06, David Pritts <ladartfrog@...> wrote: > > My question is how
long does it take until I get "good" at this? Furthremore, how
would you recommend improving in this area? As of right now, I am just
taking my time while doing my algs, and focusing on determining which
finger is closest/easiest, etc. If I keep up with that (with no real
"method", just intuitive practice), will I get better? >
1658. Re: finger tricks From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Feb 2006 19:19:12 -0000
Nathan Christie has some good video clips of various triggers here:
http://my.fit.edu/~dchristi/cube/f2l.htm I like these because each video
starts slow then speeds up, so you can put it on repeat and follow along
to practice. Cool background music, too :) Chris --- In
speedsolvingrubikscube@yahoogroups.com, "edgardo_deza"
<edgardo.deza@...> wrote: > > Dan Knight's finger tricks are
still available our files section. > Click on "Files" on the
left side and go to the folder "Dan K's > fingertricks".
> > --- In speedsolvingrubikscube@yahoogroups.com, David Barr >
<david20708@> wrote: > > > > I recommend watching videos of cubers
that are faster than you. Some > > people have done videos where they do
the moves slowly. Try to do it > > exactly like them at first. You may
find that you want to change it a > > little later. I know that Dan
Knights' page was helpful to me > > initially, but I think it is no
longer available. > > > > On 2/9/06, David Pritts <ladartfrog@>
wrote: > > > My question is how long does it take until I get
"good" at this? > Furthremore, how would you recommend
improving in this area? As of > right now, I am just taking my time
while doing my algs, and focusing > on determining which finger is
closest/easiest, etc. If I keep up with > that (with no real
"method", just intuitive practice), will I get better? > > >
1659. Re: [Speed cubing group] Finnish cubing From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Feb 2006 19:55:23 -0000
Me, too. Seriously! You guys gotta change the name of your country.
Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, Rune
Wesström <rune. wesstrom@...> wrote: > > I got struck at first. I
thougt you are finishing cubing! > ----- Original Message ----- > From:
"Anssi Vanhala" <mahtianssi@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Saturday, February
11, 2006 10:58 AM > Subject: [Speed cubing group] Finnish cubing > > > >
http://www.simoterho.com/rubiktap.html > > > > > > > > > > > > > > > > >
> Yahoo! Groups Links > > > > > > > > > > > > >
1660. [Speed cubing group] Re: Dont lie... i know u guys are experts
with computers and programming :P From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Feb 2006 20:03:31 -0000
Just look at the html source. He uses the image "foo.gif",
i.e. this: http://www.geocities.com/c_w_tsai/foo/foo.jpg Man, what a
good looking guy. Great job, Charles :-) Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, shamsul khawaja
<shamsus2010@...> wrote: > > WoW that was pretty cool.... it was
something like i was going for . ...but i still have no clue how u made
it > could you please explain... > > and 1 more thing .... what i dont
like are the thick lines between the cubies..can u also edit them in
that jave program for his java applet... > > and another thing... how do
i change the moving part ... i really like the java cubes where u can
move the pieces with dragging it instead of clicking ..... like this one
> > http://software.rubikscube.info/AnimCube/index.html > > it is more
like the 1st cube applet and it is easy to move and pretty simple... i
gave u the link for that applet as well... can u see if pics work for
that applet instead of spending a long time working on the other applet
where u have to change alot of things.. > > but 1st i would really like
to know how u did that one on ur page >
http://www.geocities.com/c_w_tsai/foo/vircube.html > > thanks alot > >
c_w_tsai <c_w_tsai@...> wrote: > I made an example: >
http://www.geocities.com/c_w_tsai/foo/vircube.html > > Just grabbed some
stuff from Stefan's site :) > > > > uummmm i am still having
trouble .... have any of u tryed this > before?.... > > > > k let me use
any example ( after i downloaded it >
http://www.randelshofer.ch/rubik/files/virtualcubes-1.1.nested.zip ) > >
> > i went in to the rubik file then virtualcubes then saw the html >
examples > > > > lets say i went to the Shepherd's Cube... it came
up > > then i right clicked and opened with notepad and saw the >
html....i didnt c the link between it and the Shepherd's Cube >
drawing in rubik\virtualcubes\images > > > > so can anyone help me
please? > > > > > > > > > SPONSORED LINKS > Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games > > --------------------------------- > YAHOO!
GROUPS LINKS > > > Visit your group "speedsolvingrubikscube"
on the web. > > To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > SHAMSUL > > Khawaja > > >
> --------------------------------- > Find your next car at Yahoo!
Canada Autos > > [Non-text portions of this message have been removed] >
1661. Re: 2006 DIY kits From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Feb 2006 20:07:59 -0000
Corner cap looks same as old ones and corner piece seems to have
slightly thinner walls, is that correct? Can you also show a picture of
a center? Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley <no_reply@...> wrote: > > Here are some photos: >
> New center cap, corner, and corner cap: > http://tinyurl.com/csvvh > >
New corner close-up: > http://tinyurl.com/a7eae > > Chris
1662. Re: A quality cube From: tbiggscuber <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Feb 2006 20:41:24 -0000
Cubesmith looks like a great site, wish I'd found that a long while
ago. I graduated 2004, sophomore at U of I now, majoring in math stuff.
So I just ordered the set of tiles for 4.50 from that site, or would you
recommend the plain stickers from them? And then I should get the DIY
cube with only the cube (no stickers) from rubiks.com? --- In
speedsolvingrubikscube@yahoogroups.com, Mike Bennett
<mikeisadumbname@...> wrote: > > On 2/11/06, tbiggscuber
<no_reply@yahoogroups.com> wrote: > > > > Hey, yeah I'll have to
do that. I tried to rubiks website and they > > are out of the stickers
right now, said they might get them in a week. > > They've got the
regular stickers and then some PVC stickers? Sounds > > like the PVC
stay on much better, so I'll try to get those when they > > come
in. > > > www.cubesmith.com for all of your sticker needs. Beats the
pants off > Rubik's in selection, price, shipping, and durability.
> > What's the metronome thing? I've heard several times that
going > > slower during F2L can help improve times, but can you describe
in > > better detail how to go about it. > > > As a good practice tool,
use a metronome to choose a slow beat. Then, force > yourself to do 1
move per beat, and not pause. Work up to the best speed > you can
without any pauses. > > I went to school in Johnston, where did you go?
> > > I went to Newton, but most of my family is from Des Moines, and I
live there > currently. When did you graduate? I'm class of 2003. >
> -Tyler > > > -Mike > > > [Non-text portions of this message have been
removed] >
1663. Re: 2006 DIY kits From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Feb 2006 22:22:07 -0000
Well the corner caps are different. They don't extend all the way
to the foot anymore. In the second photo you can see a thin black gap
(less than 1mm) at the edge of the foot. On the old DIY kits (and 25th
Anniv. cubes) the center cap was often "welded" to the foot,
leaving a tab of plastic that required sanding or filing for smooth
consistent turning. These new ones evidently avoid that problem. All 8
corners are perfect out of the box. And yes, both the edges and corners
have thinner walls. This results in the hollow side of the edge catching
on the top of the center, prior to installing the center caps. I was a
little worried about this, but once the caps are on, everything works
great. Also the caps stay on easily using your paper insert method.
These caps are very much superior to the old DIY center caps, and have a
better fit. I'll try to get a good photo of the centers posted.
Chris --- In speedsolvingrubikscube@...m, "Stefan Pochmann"
<pochmann@...> wrote: > > Corner cap looks same as old ones and
corner piece seems to have > slightly thinner walls, is that correct?
Can you also show a picture > of a center? > > Cheers! > Stefan > > ---
In speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > Here are some photos: > > > > New center
cap, corner, and corner cap: > > http://tinyurl.com/csvvh > > > > New
corner close-up: > > http://tinyurl.com/a7eae > > > > Chris >
1664. Re: Megaminx tuning From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Feb 2006 22:25:18 -0000
I forgot to post a photo of the screw: http://tinyurl.com/7q2so After
tightening, the center did not pull out as far. So presumably this would
benefit from one of your proposed spring/washer kits? Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > Uh, older Megaminxes might look
slightly different inside. The > > most > > > important part of the
whole puzzle, just like for the 3x3 is of > > > course... what would you
say?... I'd say the screws. And I have > > two > > > six-color
Megaminxes that have short screws with small heads which > > are > > >
inside that cylindrical hole. So they can't block the center cubie
> > and > > > define how far you can pull it from the kernel. Not good,
since > > then > > > the limit is defined by a fully compressed spring.
Not good at > > all, as > > > I learned the hard way. Do you know how
your screws look like? > > > > > > Cheers! > > > Stefan
1665. Re: 2006 DIY kits From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Feb 2006 23:56:41 -0000
Here's the center from 3 angles: http://tinyurl.com/dqcgk Notice on
the first photo how the arches are no longer grafted on. It's all
one molded piece now. The only thing I don't like about these new
kits is how they got rid of the manufacturing code . That was a handy
way to tell the age of a cube (assuming you don't mix pieces).
Chris --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > Corner cap looks same as old
ones and corner piece seems to have > slightly thinner walls, is that
correct? Can you also show a picture > of a center? > > Cheers! > Stefan
1666. chris hardwick on web junk 20 From: "chrisbcubing" <chrisbcubing@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Feb 2006 01:06:50 -0000
Does anyone here watch web junk 20 on VH1 they have a video of chris
hardwick solving one handed at around number 8. it is funny because the
host makes fun of all the videos for the week... try to check it out...
they will replay the episode all weekend as they usually do
1667. Re: [Speed cubing group] Re: 2006 DIY kits From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Feb 2006 01:15:47 +0000 (GMT)
Oh, this cube looks very good...but they're out of
stock...grrrrrrrrrr....hehe Pedro christopher_pelley
<no_reply@yahoogroups.com> escreveu: Here's the center from 3
angles: http://tinyurl.com/dqcgk Notice on the first photo how the
arches are no longer grafted on. It's all one molded piece now. The
only thing I don't like about these new kits is how they got rid of
the manufacturing code . That was a handy way to tell the age of a cube
(assuming you don't mix pieces). Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Corner cap looks same as old ones and
corner piece seems to have > slightly thinner walls, is that correct?
Can you also show a picture > of a center? > > Cheers! > Stefan
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1668. Re: [Speed cubing group] Re: Tyson's fame continues to
grow... From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Feb 2006 17:18:14 -0800
No no, please don't buy that sheet. Whoever stole that sheet from
me in San Francisco deserves a swift kick in the behind. A couple
friends here at school are going to try and eBay off some autographed
cubes sometime. Tyson Mao Astrophysics '06 California Institute of
Technology On Feb 11, 2006, at 10:04 AM, Joël van Noort wrote: > Haha..
Maybe if it was signed, I would buy it.. But in this case, > Tyson
probabaly didn't even touch that sheet! > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro > <pedrosino1@...>
wrote: >> >> I just found this auction on ebay...looks like Tyson is
becoming a > cubing legend...hehe >> >>
http://cgi.ebay.com/Tyson-Mao-2006-Rubiks-Cube-Competition-Score- >
Sheet_W0QQitemZ4833467677QQcategoryZ201QQrdZ1QQcmdZViewItem >> >> Pedro
>> >> >> --------------------------------- >> Yahoo! Acesso Grátis >>
Internet rápida e grátis. Instale o discador agora! >> >> [Non-text
portions of this message have been removed] >> > > > > > > > > Yahoo!
Groups Links > > > > > >
1669. Cube Mile From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Feb 2006 17:21:39 -0800
Hey Everyone, So I joined the track team this year. There's an
event that runners like to do. It's called the beer mile and you
can find information at www.beermile.com. I was wondering what people
thought they could do for a "Cube Mile." It's the same
thing, except in place of drinking a beer, you solve a cube. I think
towards the end of the season, I could probably break 6-minutes on the
cube mile. Is anyone up for this? So yeah, the rules go, (solve a cube,
run a lap) times 4. The first lap, you have to start at the mile start
line, so you get those extra 9 meters in on a standard track. You may
solve the cube between the mile start line and the finish line.
Actually, 6-minutes is probably really hard. I know I could definitely
do it in 6:20. Tyson Mao Astrophysics '06 California Institute of
Technology
1670. Re: [Speed cubing group] Cube Mile From: Sapan Upadhyay <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Feb 2006 19:29:56 -0600
That's awesome. Well, except the fact that I can't really run
:( Any tips on what to do so that I can start running better? (the main
problem is that i start breathing really, really hard) On 2/11/06, Tyson
Mao <tmao@its.caltech.edu> wrote: > Hey Everyone, > > So I joined the
track team this year. There's an event that runners > like to do.
It's called the beer mile and you can find information at >
www.beermile.com. I was wondering what people thought they could do >
for a "Cube Mile." It's the same thing, except in place
of drinking a > beer, you solve a cube. I think towards the end of the
season, I could > probably break 6-minutes on the cube mile. Is anyone
up for this? > > So yeah, the rules go, (solve a cube, run a lap) times
4. The first > lap, you have to start at the mile start line, so you get
those extra 9 > meters in on a standard track. You may solve the cube
between the mile > start line and the finish line. Actually, 6-minutes
is probably really > hard. I know I could definitely do it in 6:20. > >
Tyson Mao > Astrophysics '06 > California Institute of Technology >
> > > > Yahoo! Groups Links > > > > > > > > -- -cubekid
1671. Re: [Speed cubing group] Cube Mile From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Feb 2006 17:32:28 -0800
It's like cubing. You practice. Just run more. :-D If you're
breathing really really hard, then you're going too fast. Slow
down, and run longer instead. Tyson Mao Astrophysics '06 California
Institute of Technology On Feb 11, 2006, at 5:29 PM, Sapan Upadhyay
wrote: > That's awesome. > > Well, except the fact that I
can't really run :( > > Any tips on what to do so that I can start
running better? (the main > problem is that i start breathing really,
really hard) > > On 2/11/06, Tyson Mao <tmao@...> wrote: >> Hey
Everyone, >> >> So I joined the track team this year. There's an
event that runners >> like to do. It's called the beer mile and you
can find information at >> www.beermile.com. I was wondering what people
thought they could do >> for a "Cube Mile." It's the same
thing, except in place of drinking a >> beer, you solve a cube. I think
towards the end of the season, I >> could >> probably break 6-minutes on
the cube mile. Is anyone up for this? >> >> So yeah, the rules go,
(solve a cube, run a lap) times 4. The first >> lap, you have to start
at the mile start line, so you get those extra >> 9 >> meters in on a
standard track. You may solve the cube between the >> mile >> start line
and the finish line. Actually, 6-minutes is probably >> really >> hard.
I know I could definitely do it in 6:20. >> >> Tyson Mao >> Astrophysics
'06 >> California Institute of Technology >> >> >> >> >> Yahoo!
Groups Links >> >> >> >> >> >> >> >> > > > -- > -cubekid > > > > Yahoo!
Groups Links > > > > > >
1672. Re: [Speed cubing group] Cube Mile From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Feb 2006 02:15:48 -0000
This isn't about the Mile, though it is about a sort of marathon...
The 42 cube marathon...what do you do if you don't have another
cuber to scramble cubes??? Cuz most non-cubers take forever to scramble
cubes... And where did the number 42 come from??? And go Brent
Morgan...I say less than 20 hours... I've wanted to do a lot of the
UWR, but can't cuz I have no fellow cubers around... Craig --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> It's like cubing. You practice. Just run more. :-D > > If
you're breathing really really hard, then you're going too
fast. > Slow down, and run longer instead. > > Tyson Mao > Astrophysics
'06 > California Institute of Technology
1673. Re: [Speed cubing group] Cube Mile From: Sapan Upadhyay <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Feb 2006 21:24:45 -0600
read the hitchhiker's guide to the galaxy. :) On 2/11/06, Craig
Bouchard <logitewty@...> wrote: > This isn't about the Mile,
though it is about a sort of marathon... > > The 42 cube marathon...what
do you do if you don't have another cuber > to scramble cubes???
Cuz most non-cubers take forever to scramble cubes... > > And where did
the number 42 come from??? > > And go Brent Morgan...I say less than 20
hours... > > I've wanted to do a lot of the UWR, but can't cuz
I have no fellow > cubers around... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> > > It's like cubing. You practice. Just run more. :-D > > > > If
you're breathing really really hard, then you're going too
fast. > > Slow down, and run longer instead. > > > > Tyson Mao > >
Astrophysics '06 > > California Institute of Technology > > > > > >
> Yahoo! Groups Links > > > > > > > -- -cubekid
1674. Re: [Speed cubing group] Cube Mile From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Feb 2006 04:00:04 -0000
I'll rent it when it comes out on video :p I'm too lazy to
read it... Craig --- In speedsolvingrubikscube@yahoogroups.com, Sapan
Upadhyay <cubekid@...> wrote: > > read the hitchhiker's guide to
the galaxy. > > :) > > On 2/11/06, Craig Bouchard <logitewty@...>
wrote: > > This isn't about the Mile, though it is about a sort of
marathon... > > > > The 42 cube marathon...what do you do if you
don't have another cuber > > to scramble cubes??? Cuz most
non-cubers take forever to scramble cubes... > > > > And where did the
number 42 come from??? > > > > And go Brent Morgan...I say less than 20
hours... > > > > I've wanted to do a lot of the UWR, but can't
cuz I have no fellow > > cubers around... > > > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> wrote: > >
> > > > It's like cubing. You practice. Just run more. :-D > > > >
> > If you're breathing really really hard, then you're going
too fast. > > > Slow down, and run longer instead. > > > > > > Tyson Mao
> > > Astrophysics '06 > > > California Institute of Technology > >
> > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > >
> > > -- > -cubekid >
1675. Re: [Speed cubing group] Cube Mile From: Mike Bennett <mikeisadumbname@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Feb 2006 22:19:18 -0600
Blasphemy! The books are completely different to the movie, and the
movie really shouldn't count, because they killed it. Read the
books. Seriously. -Mike P.S. Isn't it actually because there are 42
kilometers in a marathon? On 2/11/06, Craig Bouchard <logitewty@...>
wrote: > > I'll rent it when it comes out on video :p I'm too
lazy to read it... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, Sapan Upadhyay >
<cubekid@...> wrote: > > > > read the hitchhiker's guide to the
galaxy. > > > > :) [Non-text portions of this message have been removed]
1676. Re: [Speed cubing group] Cube Mile From: "bmcgaugh49" <bmcgaugh49@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Feb 2006 06:30:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Sapan Upadhyay
<cubekid@...> wrote: > > read the hitchhiker's guide to the
galaxy. > Nah, I think the 42 for the cube marathon came from the
runners marathon being about 42 kilometers...but I could be wrong ;-)
1677. Re: [Speed cubing group] Cube Mile From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Feb 2006 11:23:34 +0100
yeah, there are 42 kilometers between Marathon and Athens. (go back to
your history course to know why it's important) Gilles. 2006/2/12,
bmcgaugh49 <bmcgaugh49@...>: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Sapan Upadhyay >
<cubekid@...> wrote: > > > > read the hitchhiker's guide to the
galaxy. > > > > Nah, I think the 42 for the cube marathon came from the
> runners marathon being about 42 kilometers...but I could be wrong ;-)
> > > > > > > > Yahoo! Groups Links > > > > > > >
1678. A troublesome alg From: "uweren2000" <rune.wesstrom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Feb 2006 10:46:40 -0000
I have some trouble with RUBU´B´R´. Any tips to get it fast(er)?
1679. Re: Cube Mile From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Feb 2006 12:01:53 -0000
It worries me that someone would think that the 42 came from "the
hitchhiker's guide to the galaxy"... I really hope that this
was some kind of joke! Please read
http://en.wikipedia.org/wiki/Marathon. Thank you Gilles for bringing a
little knowledge to the group. Sven --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den Peereboom
<gillesvdp@...> wrote: > > yeah, there are 42 kilometers between
Marathon and Athens. > (go back to your history course to know why
it's important) > > Gilles. > > > 2006/2/12, bmcgaugh49
<bmcgaugh49@...>: > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Sapan Upadhyay > > <cubekid@>
wrote: > > > > > > read the hitchhiker's guide to the galaxy. > > >
> > > > Nah, I think the 42 for the cube marathon came from the > >
runners marathon being about 42 kilometers...but I could be wrong ;-) >
> > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > >
> > > >
1680. Re: A troublesome alg From: "mmwfung1985" <mmwfung1985@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Feb 2006 12:24:37 -0000
Hi, I do: R d L U' L' B' (d = (DE)) Michael Fung --- In
speedsolvingrubikscube@yahoogroups.com, "uweren2000"
<rune.wesstrom@...> wrote: > > > I have some trouble with RUBU´B´R´.
Any tips to get it fast(er)? >
1681. [Speed cubing group] Re: Tyson's fame continues to
grow... From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Feb 2006 12:44:58 -0000
We should all create fake eBay accounts and bid this thing into the
stratosphere. Chris --- In speedsolvingrubikscube@yahoogroups.com, Tyson
Mao <tmao@...> wrote: > > No no, please don't buy that sheet.
Whoever stole that sheet from me > in San Francisco deserves a swift
kick in the behind. A couple friends > here at school are going to try
and eBay off some autographed cubes > sometime. > > Tyson Mao >
Astrophysics '06 > California Institute of Technology > > On Feb
11, 2006, at 10:04 AM, Joël van Noort wrote: > > > Haha.. Maybe if it
was signed, I would buy it.. But in this case, > > Tyson probabaly
didn't even touch that sheet! > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro > > <pedrosino1@>
wrote: > >> > >> I just found this auction on ebay...looks like Tyson is
becoming a > > cubing legend...hehe > >> > >>
http://cgi.ebay.com/Tyson-Mao-2006-Rubiks-Cube-Competition- Score- > >
Sheet_W0QQitemZ4833467677QQcategoryZ201QQrdZ1QQcmdZViewItem > >> > >>
Pedro > >> > >> > >> --------------------------------- > >> Yahoo!
Acesso Grátis > >> Internet rápida e grátis. Instale o discador agora! >
>> > >> [Non-text portions of this message have been removed] > >> > > >
> > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > >
1682. Re: Cube Mile From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Feb 2006 12:55:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...>
wrote: > > It worries me that someone would think that the 42 came from
"the > hitchhiker's guide to the galaxy"... I really hope
that this was some > kind of joke! Well, the question was: "where
did the number 42 come from?" so in that sense I think he was
right. Michiel
1683. Re: A troublesome alg From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Feb 2006 13:38:53 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "uweren2000"
<rune. wesstrom@...> wrote: > > > I have some trouble with RUBU´B´R´.
Any tips to get it fast(er)? > y' f R U R' U' f'
Cheers! Stefan
1684. Re: Cube Mile From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Feb 2006 13:41:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > > Actually, 6-minutes is probably really > hard. I know I could
definitely do it in 6:20. Maybe you can get it with a lucky lap? Cheers!
Stefan
1685. Re: Megaminx tuning From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Feb 2006 13:45:09 -0000
Well, optimally it wouldn't have a small but a large (I mean
diameter) head. Washers are always good, so if it doesn't have some
it should benefit. If it's too tight, some weaker springs could
help. Though, they shouldn't be too week or else they could break.
I once experienced that with pretty weak ones. Next time I'm gonna
order some in the middle. Oh, and spring ends should of course be
ground. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley <no_reply@...> wrote: > > I forgot to post a photo
of the screw: > > http://tinyurl.com/7q2so > > After tightening, the
center did not pull out as far. So presumably > this would benefit from
one of your proposed spring/washer kits? > > Chris > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
> <pochmann@> wrote: > > > > > > > > Uh, older Megaminxes might look
slightly different inside. The > > > most > > > > important part of the
whole puzzle, just like for the 3x3 is > of > > > > course... what would
you say?... I'd say the screws. And I > have > > > two > > > >
six-color Megaminxes that have short screws with small heads > which > >
> are > > > > inside that cylindrical hole. So they can't block the
center > cubie > > > and > > > > define how far you can pull it from the
kernel. Not good, > since > > > then > > > > the limit is defined by a
fully compressed spring. Not good at > > > all, as > > > > I learned the
hard way. Do you know how your screws look like? > > > > > > > > Cheers!
> > > > Stefan >
1686. Re: Megaminx tuning From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Feb 2006 13:49:47 -0000
So how do you grind the springs? Would the springs in your kit be
pre-ground? Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > Well, optimally
it wouldn't have a small but a large (I mean diameter) > head.
Washers are always good, so if it doesn't have some it should >
benefit. If it's too tight, some weaker springs could help. Though,
> they shouldn't be too week or else they could break. I once >
experienced that with pretty weak ones. Next time I'm gonna order
some > in the middle. Oh, and spring ends should of course be ground. >
> Cheers! > Stefan > > > --- In speedsolvingrubikscube@...m,
christopher_pelley > <no_reply@> wrote: > > > > I forgot to post a
photo of the screw: > > > > http://tinyurl.com/7q2so > > > > After
tightening, the center did not pull out as far. So presumably > > this
would benefit from one of your proposed spring/washer kits? > > > >
Chris > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > > > > <pochmann@> wrote: > > > > > > >
> > > Uh, older Megaminxes might look slightly different inside. The > >
> > most > > > > > important part of the whole puzzle, just like for the
3x3 is > > of > > > > > course... what would you say?... I'd say
the screws. And I > > have > > > > two > > > > > six-color Megaminxes
that have short screws with small heads > > which > > > > are > > > > >
inside that cylindrical hole. So they can't block the center > >
cubie > > > > and > > > > > define how far you can pull it from the
kernel. Not good, > > since > > > > then > > > > > the limit is defined
by a fully compressed spring. Not good at > > > > all, as > > > > > I
learned the hard way. Do you know how your screws look like? > > > > > >
> > > > Cheers! > > > > > Stefan > > >
1687. [Speed cubing group] Re: 2006 DIY kits From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Feb 2006 13:55:57 -0000
Actually the DIY kits with stickers are in stock at the moment. Last
week they only had the ones without stickers. Still no 2006 white kits
though... Chris --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > Oh, this cube looks very good...but
they're out of stock...grrrrrrrrrr....hehe > > Pedro > >
christopher_pelley <no_reply@yahoogroups.com> escreveu: > Here's
the center from 3 angles: > > http://tinyurl.com/dqcgk > > Notice on the
first photo how the arches are no longer grafted on. > It's all one
molded piece now. > > The only thing I don't like about these new
kits is how they got rid > of the manufacturing code . That was a handy
way to tell the age of a > cube (assuming you don't mix pieces). >
> Chris > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > <pochmann@> wrote: > > > > Corner cap
looks same as old ones and corner piece seems to have > > slightly
thinner walls, is that correct? Can you also show a picture > > of a
center? > > > > Cheers! > > Stefan > > > > > > > > SPONSORED LINKS >
Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle
Word puzzle game Kid puzzle game Puzzle games > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Yahoo! Search > Dê uma espiadinha e
saiba tudo sobre o Big Brother Brasil. > > [Non-text portions of this
message have been removed] >
I just checked, there are 16 with the paper stickers, and 5 with no
stickers at all...stupid people with rain checks... Craig --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Actually the DIY kits with stickers are in
stock at the moment. > Last week they only had the ones without
stickers. Still no 2006 > white kits though... > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro > <pedrosino1@> wrote:
> > > > Oh, this cube looks very good...but they're out of >
stock...grrrrrrrrrr....hehe > > > > Pedro > > > > christopher_pelley
<no_reply@yahoogroups.com> escreveu: > > Here's the center from
3 angles: > > > > http://tinyurl.com/dqcgk > > > > Notice on the first
photo how the arches are no longer grafted > on. > > It's all one
molded piece now. > > > > The only thing I don't like about these
new kits is how they got > rid > > of the manufacturing code . That was
a handy way to tell the age > of a > > cube (assuming you don't mix
pieces). > > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > Corner cap looks same as old ones and
corner piece seems to have > > > slightly thinner walls, is that
correct? Can you also show a > picture > > > of a center? > > > > > >
Cheers! > > > Stefan > > > > > > > > > > > > > > > > SPONSORED LINKS > >
Jigsaw puzzle game Free puzzle inlay games Educational > game and puzzle
Word puzzle game Kid puzzle game Puzzle > games > > > >
--------------------------------- > > YAHOO! GROUPS LINKS > > > > > >
Visit your group "speedsolvingrubikscube" on the web. > > > >
To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > >
--------------------------------- > > > > > > > > > > > >
--------------------------------- > > Yahoo! Search > > Dê uma
espiadinha e saiba tudo sobre o Big Brother Brasil. > > > > [Non-text
portions of this message have been removed] > > >
1689. Re: Megaminx tuning From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Feb 2006 14:22:30 -0000
Yes, the manufacturer does grind them somewhat. Similar to the springs
in the 3x3 DIY. To improve it one could use sandpaper or a dremel (I do
use a cheap clone). But whether it's good to have it 100% flat is
not sure. For the current Meffert Megaminx I don't, cause I put six
washers in there anyway and they're metal so there's no point
in making them extra flat. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > So how do you grind the springs? Would the
springs in your kit be > pre-ground? > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > Well, optimally it wouldn't have a
small but a large (I mean > diameter) > > head. Washers are always good,
so if it doesn't have some it > should > > benefit. If it's
too tight, some weaker springs could help. > Though, > > they
shouldn't be too week or else they could break. I once > >
experienced that with pretty weak ones. Next time I'm gonna order >
some > > in the middle. Oh, and spring ends should of course be ground.
> > > > Cheers! > > Stefan > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley > >
<no_reply@> wrote: > > > > > > I forgot to post a photo of the screw:
> > > > > > http://tinyurl.com/7q2so > > > > > > After tightening, the
center did not pull out as far. So > presumably > > > this would benefit
from one of your proposed spring/washer kits? > > > > > > Chris > > > >
> > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan > Pochmann" > > > > > <pochmann@> wrote: > > > > >
> > > > > > > Uh, older Megaminxes might look slightly different inside.
> The > > > > > most > > > > > > important part of the whole puzzle,
just like for the 3x3 > is > > > of > > > > > > course... what would you
say?... I'd say the screws. And I > > > have > > > > > two > > > >
> > six-color Megaminxes that have short screws with small > heads > > >
which > > > > > are > > > > > > inside that cylindrical hole. So they
can't block the > center > > > cubie > > > > > and > > > > > >
define how far you can pull it from the kernel. Not good, > > > since >
> > > > then > > > > > > the limit is defined by a fully compressed
spring. Not > good at > > > > > all, as > > > > > > I learned the hard
way. Do you know how your screws look > like? > > > > > > > > > > > >
Cheers! > > > > > > Stefan > > > > > >
1690. Re: [Speed cubing group] Re: A troublesome alg From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 12 Feb 2006 15:34:13 +0100
And how do you technically execute (RdL)? ----- Original Message -----
From: "mmwfung1985" <mmwfung1985@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, February 12,
2006 1:24 PM Subject: [Speed cubing group] Re: A troublesome alg Hi, I
do: R d L U' L' B' (d = (DE)) Michael Fung --- In
speedsolvingrubikscube@yahoogroups.com, "uweren2000"
<rune.wesstrom@...> wrote: > > > I have some trouble with RUBU´B´R´.
Any tips to get it fast(er)? > Yahoo! Groups Links
1691. Re: A troublesome alg From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Feb 2006 14:39:53 -0000
y F U R U'R' F' F with right index U with right ring
finger U' with left index (the other moves are quite straight
forward) --- In speedsolvingrubikscube@yahoogroups.com,
"uweren2000" <rune.wesstrom@...> wrote: > > > I have some
trouble with RUBU´B´R´. Any tips to get it fast(er)? >
1692. [Speed cubing group] Re: A troublesome alg From: "mmwfung1985" <mmwfung1985@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Feb 2006 15:03:44 -0000
(R d) (L U' L' B') I turn (R d) with my right hand (the d
I do with my right thumb). And then I turn (L U' L' B')
with my left hand. Btw I also use this alg for this OLL: y2 L d (R
U' R') F' Michael Fung --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > And how do you technically execute
(RdL)? > > > ----- Original Message ----- > From:
"mmwfung1985" <mmwfung1985@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Sunday, February 12,
2006 1:24 PM > Subject: [Speed cubing group] Re: A troublesome alg > > >
Hi, > I do: R d L U' L' B' (d = (DE)) > > Michael Fung >
> > --- In speedsolvingrubikscube@yahoogroups.com,
"uweren2000" > <rune.wesstrom@> wrote: > > > > > > I have
some trouble with RUBU´B´R´. Any tips to get it fast(er)? > > > > > > >
> > > Yahoo! Groups Links >
1693. (off topic) Juggling balls From: Parth Upadhyay <parth.upadhyay@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Feb 2006 09:04:35 -0600
Hey everyone! at the caltech dallas competiton in like August, macky did
this amazingly awesome juggling act, and he had these balls. He juggled
2 balls in one hand and solved the cube in the other, and then juggled
like 6 balls at once!!!!!!!!!!! Could someone please tell me where i
could get balls like those? please and tyvm. -parth [Non-text portions
of this message have been removed]
1694. Re: [Speed cubing group] Re: A troublesome alg From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 12 Feb 2006 17:38:15 +0100
(RUR'U') is good but I don´t like the "f"s. So I
would prefer Joël´s variant. ----- Original Message ----- From:
"Stefan Pochmann" <pochmann@gmx.de> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, February 12,
2006 2:38 PM Subject: [Speed cubing group] Re: A troublesome alg --- In
speedsolvingrubikscube@yahoogroups.com, "uweren2000" <rune.
wesstrom@...> wrote: > > > I have some trouble with RUBU´B´R´. Any tips
to get it fast(er)? > y' f R U R' U' f' Cheers!
Stefan Yahoo! Groups Links
1695. Re: [Speed cubing group] Re: A troublesome alg From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 12 Feb 2006 17:38:32 +0100
You seem to have an excellent technique! ----- Original Message -----
From: "Joël van Noort" <joel_vn@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, February 12,
2006 3:39 PM Subject: [Speed cubing group] Re: A troublesome alg y F U R
U'R' F' F with right index U with right ring finger
U' with left index (the other moves are quite straight forward) ---
In speedsolvingrubikscube@yahoogroups.com, "uweren2000"
<rune.wesstrom@...> wrote: > > > I have some trouble with RUBU´B´R´.
Any tips to get it fast(er)? > Yahoo! Groups Links
1696. Re: A troublesome alg From: "Stacie Wood" <pawsnwhiskers@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Feb 2006 17:21:05 -0000
Stefan, How does one hold the cube to manipulate the front, right and
upper face in one algorithm. If you use the right hand, it seems like
the front face would be pinned by the left hand grip. Thanks. Roger Wood
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "uweren2000" <rune.
> wesstrom@> wrote: > > > > > > I have some trouble with RUBU´B´R´. Any
tips to get it fast(er)? > > > > y' f R U R' U' f' >
> Cheers! > Stefan >
1697. Re: [Speed cubing group] Finnish cubing From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Feb 2006 17:22:22 -0000
It's not our fault. Finland in Finnish is Suomi. Nowadays I only
cube during weekends. I would cube much more but hands start hurting too
easily. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > Me, too. Seriously! You guys
gotta change the name of your country. > > Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune. >
wesstrom@> wrote: > > > > I got struck at first. I thougt you are
finishing cubing! > > ----- Original Message ----- > > From: "Anssi
Vanhala" <mahtianssi@> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Saturday, February
11, 2006 10:58 AM > > Subject: [Speed cubing group] Finnish cubing > > >
> > > > http://www.simoterho.com/rubiktap.html > > > > > > > > > > > > >
> > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > >
> > > > > > > > >
1698. Re: [Speed cubing group] Finnish cubing From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 12 Feb 2006 18:55:33 +0100
You have your feet, haven´t you? ----- Original Message ----- From:
"Anssi Vanhala" <mahtianssi@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, February 12,
2006 6:22 PM Subject: Re: [Speed cubing group] Finnish cubing It's
not our fault. Finland in Finnish is Suomi. Nowadays I only cube during
weekends. I would cube much more but hands start hurting too easily. ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Me, too. Seriously! You guys gotta change
the name of your country. > > Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune. >
wesstrom@> wrote: > > > > I got struck at first. I thougt you are
finishing cubing! > > ----- Original Message ----- > > From: "Anssi
Vanhala" <mahtianssi@> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Saturday, February
11, 2006 10:58 AM > > Subject: [Speed cubing group] Finnish cubing > > >
> > > > http://www.simoterho.com/rubiktap.html > > > > > > > > > > > > >
> > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > >
> > > > > > > > > Yahoo! Groups Links
1699. Re: [Speed cubing group] Re: A troublesome alg From: Anthony Hsu <erwaman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Feb 2006 13:01:21 -0500
Well, just as long as one does not hold the F face too tightly in the
left hand grip, one can do F and F' turns by using the right hand
index finger and thumb, respectively, to flick the F face. Cases 10 and
21 at http://www.cubewhiz.com/pll.html are good examples of algorithms
that only use R, U, and F turns where the left hand grip stays the same
throughout. Anthony Hsu ----- Original Message ----- From: "Stacie
Wood" <pawsnwhiskers@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, February 12,
2006 12:21 PM Subject: [Speed cubing group] Re: A troublesome alg
Stefan, How does one hold the cube to manipulate the front, right and
upper face in one algorithm. If you use the right hand, it seems like
the front face would be pinned by the left hand grip. Thanks. Roger Wood
1700. Re: [Speed cubing group] Finnish cubing From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Feb 2006 18:11:55 -0000
Yes, but I'm saving my feetcube for competition. --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > You have your feet, haven´t you? >
----- Original Message ----- > From: "Anssi Vanhala"
<mahtianssi@...> > To: <speedsolvingrubikscube@yahoogroups.com> >
Sent: Sunday, February 12, 2006 6:22 PM > Subject: Re: [Speed cubing
group] Finnish cubing > > > It's not our fault. Finland in Finnish
is Suomi. Nowadays I only cube > during weekends. I would cube much more
but hands start hurting too > easily. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > Me, too. Seriously! You guys gotta change
the name of your country. > > > > Cheers! > > Stefan > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune. > >
wesstrom@> wrote: > > > > > > I got struck at first. I thougt you are
finishing cubing! > > > ----- Original Message ----- > > > From:
"Anssi Vanhala" <mahtianssi@> > > > To:
<speedsolvingrubikscube@...m> > > > Sent: Saturday, February 11, 2006
10:58 AM > > > Subject: [Speed cubing group] Finnish cubing > > > > > >
> > > > http://www.simoterho.com/rubiktap.html > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
Yahoo! Groups Links >
1701. Re: Cube Mile From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Feb 2006 19:14:34 -0000
- Just to Ease some fears, I had the same misconception about 3 months
ago Message 23705: ----- Original Message ----- From: kovacic81 To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, December 11, 2005
9:22 PM Subject: [Speed cubing group] 42 Cube Marathon What are the
rules for the 42 cube Marathon? Do you just add up solve times for 42
consecutive cubes? Do you preinspect? Someone in the WC1982 mov said
something about a 42 cube marathon in 15 minutes. Thats 21.43sec/cube.
Where did this category come from? And did 42 come from Douglas
Adams' book? Jason "" So you're not the only one who
thought that... :) I still like to think that the cube marathon is based
on 42. A marathon is like 26 miles... What the hell is a kilometer
anyway? just kidding.. That book is one of my favorites, and the
movie's good too... They preserved the english accents from the
original BCC shorts. Jason K PS How many people here know what a Ford
Prefect is ? PPS isn't DEep Cube named after deep thought? -- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote:
> > It worries me that someone would think that the 42 came from
"the > hitchhiker's guide to the galaxy"... I really hope
that this was some > kind of joke! > > Please read
http://en.wikipedia.org/wiki/Marathon. > > Thank you Gilles for bringing
a little knowledge to the group. > > Sven > > > --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den > Peereboom
<gillesvdp@> wrote: > > > > yeah, there are 42 kilometers between
Marathon and Athens. > > (go back to your history course to know why
it's important) > > > > Gilles. > > > > > > 2006/2/12, bmcgaugh49
<bmcgaugh49@>: > > > > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Sapan Upadhyay > > >
<cubekid@> wrote: > > > > > > > > read the hitchhiker's guide to
the galaxy. > > > > > > > > > > Nah, I think the 42 for the cube
marathon came from the > > > runners marathon being about 42
kilometers...but I could be wrong ;-) > > > > > > > > > > > > > > > > >
> > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > >
> > > > >
Actualy deep cube is named after deep blue, the chess computer, but
there is a good possibility that deep blue was named after deep thought,
not sure. -E On 2/12/06, kovacic81 <kovacic81@...> wrote: > > - > >
Just to Ease some fears, > > I had the same misconception about 3 months
ago > > Message 23705: > ----- Original Message ----- > From: kovacic81
> To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, December
11, 2005 9:22 PM > Subject: [Speed cubing group] 42 Cube Marathon > > >
What are the rules for the 42 cube Marathon? Do you just add up solve >
times for 42 consecutive cubes? Do you preinspect? > > Someone in the
WC1982 mov said something about a 42 cube marathon in > 15 minutes.
Thats 21.43sec/cube. Where did this category come from? > And did 42
come from Douglas Adams' book? > > Jason > > > "" > > So
you're not the only one who thought that... :) > I still like to
think that the cube marathon is based on 42. A > marathon is like 26
miles... What the hell is a kilometer anyway? > > just kidding.. > >
That book is one of my favorites, and the movie's good too... >
They preserved the english accents from the original BCC shorts. > >
Jason K > > > PS How many people here know what a Ford Prefect is ? >
PPS isn't DEep Cube named after deep thought? > > > > > -- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote:
> > > > It worries me that someone would think that the 42 came from
"the > > hitchhiker's guide to the galaxy"... I really
hope that this was some > > kind of joke! > > > > Please read
http://en.wikipedia.org/wiki/Marathon. > > > > Thank you Gilles for
bringing a little knowledge to the group. > > > > Sven > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, Gilles van den > > Peereboom
<gillesvdp@> wrote: > > > > > > yeah, there are 42 kilometers between
Marathon and Athens. > > > (go back to your history course to know why
it's important) > > > > > > Gilles. > > > > > > > > > 2006/2/12,
bmcgaugh49 <bmcgaugh49@>: > > > > > > > > > > > > > > > > > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, Sapan Upadhyay > > >
> <cubekid@> wrote: > > > > > > > > > > read the hitchhiker's
guide to the galaxy. > > > > > > > > > > > > > Nah, I think the 42 for
the cube marathon came from the > > > > runners marathon being about 42
kilometers...but I could be > wrong ;-) > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > SPONSORED
LINKS > Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > puzzle inlay
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Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
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Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
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------------------------------ > [Non-text portions of this message have
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1703. Another usually lucky scramble From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Feb 2006 21:14:49 -0000
If you like blocks, you'll appreciate: R2 B' R2 U' L R
D' F' U' F2 B U2 B L F R2 U' F2 B R2 L' B'
R' D2 R Gilles.
1704. [Speed cubing group] Re: Dont lie... i know u guys are experts
with computers and programming :P From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Feb 2006 21:18:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, shamsul khawaja
<shamsus2010@...> wrote: > > Thanks i got it working now but i was
wondering if workes with the other applet >
http://software.rubikscube.info/AnimCube/index.html Hint: Josef is not
dead. Stefan
1705. Re: A troublesome alg From: "erik_jernqvist" <erik_jernqvist@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Feb 2006 21:27:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "uweren2000"
<rune.wesstrom@...> wrote: > > > I have some trouble with RUBU´B´R´.
Any tips to get it fast(er)? > I would do (RU) y
(R'UR'F')
1706. [Speed cubing group] Re: A troublesome alg From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Feb 2006 22:04:09 -0000
hehe.. Actually I prefer Stefan's alg with the small f's, but
that one was already mentioned.. :) --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > (RUR'U') is good but I don´t
like the "f"s. So I would prefer Joël´s variant. > -----
Original Message ----- > From: "Stefan Pochmann"
<pochmann@...> > To: <speedsolvingrubikscube@yahoogroups.com> >
Sent: Sunday, February 12, 2006 2:38 PM > Subject: [Speed cubing group]
Re: A troublesome alg > > > --- In
speedsolvingrubikscube@yahoogroups.com, "uweren2000" <rune.
> wesstrom@> wrote: > > > > > > I have some trouble with RUBU´B´R´. Any
tips to get it fast(er)? > > > > y' f R U R' U' f' >
> Cheers! > Stefan > > > > > > > > > Yahoo! Groups Links >
1707. Cubes spotted in Bristol, England... From: james blackshaw <headradiomice@...> To: cubing group
<speedsolvingrubikscube@yahoogroups.com> Date: Sun, 12 Feb 2006 23:36:23 +0000 (GMT)
My girlfriend saw these in a club in Bristol. I don't think
they're solvable. --------------------------------- Yahoo!
Messenger NEW - crystal clear PC to PC calling worldwide with voicemail
[Non-text portions of this message have been removed]
1708. Re: [Speed cubing group] Cubes spotted in Bristol,
England... From: james blackshaw <headradiomice@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Feb 2006 23:43:26 +0000 (GMT)
Actually, I've just realised that adding the photo as an attachment
doesn't work. How I do I get photo's to you guys?! james
blackshaw <headradiomice@...> wrote: My girlfriend saw these in a
club in Bristol. I don't think they're solvable.
--------------------------------- Yahoo! Messenger NEW - crystal clear
PC to PC calling worldwide with voicemail [Non-text portions of this
message have been removed] SPONSORED LINKS Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games --------------------------------- YAHOO! GROUPS
LINKS Visit your group "speedsolvingrubikscube" on the web. To
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a BlackBerry device from O2 with Yahoo!. Enter now. [Non-text portions
of this message have been removed]
1709. Re: [Speed cubing group] Cubes spotted in Bristol,
England... From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Feb 2006 00:00:39 -0000
--- In speedsolvingrubikscube@yahoogroups.com, james blackshaw
<headradiomice@...> wrote: > > How I do I get photo's to you
guys?! Hmm, you could try the "Photos" section in the menu on
the left. Cheers! Stefan
1710. US Nationals 2006 From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com,
caltechrubiks@yahoogroups.com Date: Sun, 12 Feb 2006 16:17:25 -0800
Hi Everyone, Please respond to these e-mails in the Caltech group.
It'll be easier for me to keep track of the discussion. I'd
like to do a three day US National competition this year with the first
day being optional. Basically, here's the idea: Day 1 — Get
together, a couple preliminary rounds, just hang out etc. Day 2 — All
preliminary rounds Day 3 — All final rounds I'd like to do it in a
manner such that if someone cannot make the first day, it won't
affect their participation in the competition whatsoever. Anyway,
I'm looking at August 18, 19, and 20. Any opinions on this?
Unfortunately, I see that some colleges will have started by then, but
hopefully not too many. When responding to the practicality and
convenience of these dates, general terms are always appreciated as
opposed to individual preferences, but I wouldn't mind hearing
individual preferences. Just understand that I can't honor all
individual requests. Would people object to something in the middle of
the week such as August 7, 8, 9? I'm guessing that's probably
not as good. We can probably get by on a two day competition if it were
just August 5 and 6. August 5 and 6 are looking pretty nice right now
actually. Comments? Please comment in the Caltech group. Tyson Mao
Astrophysics '06 California Institute of Technology
1711. Re: [Speed cubing group] Re: Tyson's fame continues to
grow... From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Feb 2006 16:24:39 -0800
But then you'd have to pay for it! Tyson Mao Astrophysics '06
California Institute of Technology On Feb 12, 2006, at 4:44 AM,
christopher_pelley wrote: > We should all create fake eBay accounts and
bid this thing into the > stratosphere. > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> > wrote:
>> >> No no, please don't buy that sheet. Whoever stole that sheet
from > me >> in San Francisco deserves a swift kick in the behind. A
couple > friends >> here at school are going to try and eBay off some
autographed > cubes >> sometime. >> >> Tyson Mao >> Astrophysics
'06 >> California Institute of Technology >> >> On Feb 11, 2006, at
10:04 AM, Joël van Noort wrote: >> >>> Haha.. Maybe if it was signed, I
would buy it.. But in this case, >>> Tyson probabaly didn't even
touch that sheet! >>> >>> --- In speedsolvingrubikscube@yahoogroups.com,
Pedro >>> <pedrosino1@> wrote: >>>> >>>> I just found this auction on
ebay...looks like Tyson is > becoming a >>> cubing legend...hehe >>>>
>>>> http://cgi.ebay.com/Tyson-Mao-2006-Rubiks-Cube-Competition- >
Score- >>> Sheet_W0QQitemZ4833467677QQcategoryZ201QQrdZ1QQcmdZViewItem
>>>> >>>> Pedro >>>> >>>> >>>> --------------------------------- >>>>
Yahoo! Acesso Grátis >>>> Internet rápida e grátis. Instale o discador
agora! >>>> >>>> [Non-text portions of this message have been removed]
>>>> >>> >>> >>> >>> >>> >>> >>> >>> Yahoo! Groups Links >>> >>> >>> >>>
>>> >>> >> > > > > > > > > > Yahoo! Groups Links > > > > > >
1712. Re: [Speed cubing group] (off topic) Juggling balls From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Feb 2006 16:25:16 -0800
Hey Parth, www.seriousjuggling.com Those are the Todd Smith numbers
balls. Tyson Mao Astrophysics '06 California Institute of
Technology On Feb 12, 2006, at 7:04 AM, Parth Upadhyay wrote: > Hey
everyone! > at the caltech dallas competiton in like August, macky did
this > amazingly > awesome juggling act, and he had these balls. He
juggled 2 balls in > one hand > and solved the cube in the other, and
then juggled like 6 balls at > once!!!!!!!!!!! Could someone please tell
me where i could get balls > like > those? please and tyvm. > > -parth >
> > [Non-text portions of this message have been removed] > > > > >
Yahoo! Groups Links > > > > > > >
1713. Re: [Speed cubing group] Re: Cube Mile From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Feb 2006 16:26:03 -0800
The 42 cube marathon number I think came out because someone did 42
cubes in 15 minutes. It's an irrelevant number today because there
are many sub-20 cubers now who could all break that record. Tyson Mao
Astrophysics '06 California Institute of Technology On Feb 12,
2006, at 11:14 AM, kovacic81 wrote: > - > > Just to Ease some fears, > >
I had the same misconception about 3 months ago > > Message 23705: >
----- Original Message ----- > From: kovacic81 > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, December 11, 2005
9:22 PM > Subject: [Speed cubing group] 42 Cube Marathon > > > What are
the rules for the 42 cube Marathon? Do you just add up > solve > times
for 42 consecutive cubes? Do you preinspect? > > Someone in the WC1982
mov said something about a 42 cube marathon > in > 15 minutes. Thats
21.43sec/cube. Where did this category come > from? > And did 42 come
from Douglas Adams' book? > > Jason > > > "" > > So
you're not the only one who thought that... :) > I still like to
think that the cube marathon is based on 42. A > marathon is like 26
miles... What the hell is a kilometer anyway? > > just kidding.. > >
That book is one of my favorites, and the movie's good too... >
They preserved the english accents from the original BCC shorts. > >
Jason K > > > PS How many people here know what a Ford Prefect is ? >
PPS isn't DEep Cube named after deep thought? > > > > > -- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> >
wrote: >> >> It worries me that someone would think that the 42 came
from "the >> hitchhiker's guide to the galaxy"... I
really hope that this was some >> kind of joke! >> >> Please read
http://en.wikipedia.org/wiki/Marathon. >> >> Thank you Gilles for
bringing a little knowledge to the group. >> >> Sven >> >> >> --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den >> Peereboom
<gillesvdp@> wrote: >>> >>> yeah, there are 42 kilometers between
Marathon and Athens. >>> (go back to your history course to know why
it's important) >>> >>> Gilles. >>> >>> >>> 2006/2/12, bmcgaugh49
<bmcgaugh49@>: >>>> >>>> >>>> >>>> >>>> >>>> --- In
speedsolvingrubikscube@yahoogroups.com, Sapan Upadhyay >>>>
<cubekid@> wrote: >>>>> >>>>> read the hitchhiker's guide to the
galaxy. >>>>> >>>> >>>> Nah, I think the 42 for the cube marathon came
from the >>>> runners marathon being about 42 kilometers...but I could
be > wrong ;-) >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> Yahoo! Groups
Links >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>> >> > > > > > > > > > Yahoo!
Groups Links > > > > > >
1714. [Speed cubing group] Re: Tyson's fame continues to
grow... From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Feb 2006 02:18:10 -0000
Not if you use a fake account. Plus, the auction would get killed by
eBay since your bld solve sheet is probably not worth a million dollars.
(Sorry, but you're not THAT famous!) Chris --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> But then you'd have to pay for it! > > Tyson Mao > Astrophysics
'06 > California Institute of Technology > > On Feb 12, 2006, at
4:44 AM, christopher_pelley wrote: > > > We should all create fake eBay
accounts and bid this thing into the > > stratosphere. > > > > Chris > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@> > > wrote: > >> > >> No no, please don't buy that sheet.
Whoever stole that sheet from > > me > >> in San Francisco deserves a
swift kick in the behind. A couple > > friends > >> here at school are
going to try and eBay off some autographed > > cubes > >> sometime. > >>
> >> Tyson Mao > >> Astrophysics '06 > >> California Institute of
Technology > >> > >> On Feb 11, 2006, at 10:04 AM, Joël van Noort wrote:
> >> > >>> Haha.. Maybe if it was signed, I would buy it.. But in this
case, > >>> Tyson probabaly didn't even touch that sheet! > >>> >
>>> --- In speedsolvingrubikscube@yahoogroups.com, Pedro > >>>
<pedrosino1@> wrote: > >>>> > >>>> I just found this auction on
ebay...looks like Tyson is > > becoming a > >>> cubing legend...hehe >
>>>> > >>>> http://cgi.ebay.com/Tyson-Mao-2006-Rubiks-Cube-Competition-
> > Score- > >>>
Sheet_W0QQitemZ4833467677QQcategoryZ201QQrdZ1QQcmdZViewItem > >>>> >
>>>> Pedro > >>>> > >>>> > >>>> --------------------------------- > >>>>
Yahoo! Acesso Grátis > >>>> Internet rápida e grátis. Instale o discador
agora! > >>>> > >>>> [Non-text portions of this message have been
removed] > >>>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> Yahoo!
Groups Links > >>> > >>> > >>> > >>> > >>> > >>> > >> > > > > > > > > >
> > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > >
sweet! thanks a million -parth On 2/12/06, Tyson Mao <tmao@...>
wrote: > > Hey Parth, > > www.seriousjuggling.com > > Those are the Todd
Smith numbers balls. > > Tyson Mao > Astrophysics '06 > California
Institute of Technology > > On Feb 12, 2006, at 7:04 AM, Parth Upadhyay
wrote: > > > Hey everyone! > > at the caltech dallas competiton in like
August, macky did this > > amazingly > > awesome juggling act, and he
had these balls. He juggled 2 balls in > > one hand > > and solved the
cube in the other, and then juggled like 6 balls at > > once!!!!!!!!!!!
Could someone please tell me where i could get balls > > like > > those?
please and tyvm. > > > > -parth > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > Yahoo! Groups Links > > >
> > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > >
[Non-text portions of this message have been removed]
Strange coincidence. I went to wikipedia.org, to check the marathon
thing. Todays feature article (on the main page) is about Douglas Adams!
Still its obvious that a 42 cube "marathon" is based on
Kilometers in a marathon. However It Turns out that Deep Blue actually
was based on Deep thought from Hitchhiker's guide. In fact, the
predecessor to Deep Blue was called deep Thought. in the book, Deep
thought was the computer that spit out 42. here's the link
http://researchweb.watson.ibm.com/deepblue/watch/html/c.10.shtml Jason K
PS. speaking of ibm, has anyone heard of this supposed correlation???
IBM- International Business Machines HAL- Heuristically Programmed
Algorithmic Computer --- In speedsolvingrubikscube@...m, Tyson Mao
<tmao@...> wrote: > > The 42 cube marathon number I think came out
because someone did 42 > cubes in 15 minutes. It's an irrelevant
number today because there are > many sub-20 cubers now who could all
break that record. > > Tyson Mao > Astrophysics '06 > California
Institute of Technology > > On Feb 12, 2006, at 11:14 AM, kovacic81
wrote: > > > - > > > > Just to Ease some fears, > > > > I had the same
misconception about 3 months ago > > > > Message 23705: > > -----
Original Message ----- > > From: kovacic81 > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Sunday, December 11,
2005 9:22 PM > > Subject: [Speed cubing group] 42 Cube Marathon > > > >
> > What are the rules for the 42 cube Marathon? Do you just add up > >
solve > > times for 42 consecutive cubes? Do you preinspect? > > > >
Someone in the WC1982 mov said something about a 42 cube marathon > > in
> > 15 minutes. Thats 21.43sec/cube. Where did this category come > >
from? > > And did 42 come from Douglas Adams' book? > > > > Jason >
> > > > > "" > > > > So you're not the only one who
thought that... :) > > I still like to think that the cube marathon is
based on 42. A > > marathon is like 26 miles... What the hell is a
kilometer anyway? > > > > just kidding.. > > > > That book is one of my
favorites, and the movie's good too... > > They preserved the
english accents from the original BCC shorts. > > > > Jason K > > > > >
> PS How many people here know what a Ford Prefect is ? > > PPS
isn't DEep Cube named after deep thought? > > > > > > > > > > -- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@> > > wrote:
> >> > >> It worries me that someone would think that the 42 came from
"the > >> hitchhiker's guide to the galaxy"... I really
hope that this was some > >> kind of joke! > >> > >> Please read
http://en.wikipedia.org/wiki/Marathon. > >> > >> Thank you Gilles for
bringing a little knowledge to the group. > >> > >> Sven > >> > >> > >>
--- In speedsolvingrubikscube@yahoogroups.com, Gilles van den > >>
Peereboom <gillesvdp@> wrote: > >>> > >>> yeah, there are 42
kilometers between Marathon and Athens. > >>> (go back to your history
course to know why it's important) > >>> > >>> Gilles. > >>> > >>>
> >>> 2006/2/12, bmcgaugh49 <bmcgaugh49@>: > >>>> > >>>> > >>>> >
>>>> > >>>> > >>>> --- In speedsolvingrubikscube@yahoogroups.com, Sapan
Upadhyay > >>>> <cubekid@> wrote: > >>>>> > >>>>> read the
hitchhiker's guide to the galaxy. > >>>>> > >>>> > >>>> Nah, I
think the 42 for the cube marathon came from the > >>>> runners marathon
being about 42 kilometers...but I could be > > wrong ;-) > >>>> > >>>> >
>>>> > >>>> > >>>> > >>>> > >>>> > >>>> Yahoo! Groups Links > >>>> >
>>>> > >>>> > >>>> > >>>> > >>>> > >>>> > >>> > >> > > > > > > > > > > >
> > > > > > > Yahoo! Groups Links > > > > > > > > > > > > >
I've actually heard that Arthur C Clark claims that the "One
step ahead of IBM" phenomenon is a coincidence. Now if you
don't mind I'm off to take my bistromatics powered car for a
dinner at the restraunt at the end of the universe. Night! Daniel >
Jason K > > PS. speaking of ibm, has anyone heard of this supposed
correlation??? > IBM- International Business Machines > HAL-
Heuristically Programmed Algorithmic Computer > >
1718. Re: A troublesome alg From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Feb 2006 11:37:44 -0000
See an example here:
http://www.math.leidenuniv.nl/~jnoort/videos/EdgeOrientation.wmv --- In
speedsolvingrubikscube@yahoogroups.com, "Stacie Wood"
<pawsnwhiskers@...> wrote: > > Stefan, > > How does one hold the cube
to manipulate the front, right and upper > face in one algorithm. If you
use the right hand, it seems like the > front face would be pinned by
the left hand grip. > > Thanks. > > Roger Wood > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "uweren2000" <rune.
> > wesstrom@> wrote: > > > > > > > > > I have some trouble with
RUBU´B´R´. Any tips to get it fast (er)? > > > > > > > y' f R U
R' U' f' > > > > Cheers! > > Stefan > > >
1719. Re: [Speed cubing group] Re: A troublesome alg From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 13 Feb 2006 13:18:25 +0100
You must have a good cube for that! ----- Original Message ----- From:
"Joël van Noort" <joel_vn@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, February 13,
2006 12:37 PM Subject: [Speed cubing group] Re: A troublesome alg See an
example here:
http://www.math.leidenuniv.nl/~jnoort/videos/EdgeOrientation.wmv --- In
speedsolvingrubikscube@yahoogroups.com, "Stacie Wood"
<pawsnwhiskers@...> wrote: > > Stefan, > > How does one hold the cube
to manipulate the front, right and upper > face in one algorithm. If you
use the right hand, it seems like the > front face would be pinned by
the left hand grip. > > Thanks. > > Roger Wood > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "uweren2000" <rune.
> > wesstrom@> wrote: > > > > > > > > > I have some trouble with
RUBU´B´R´. Any tips to get it fast (er)? > > > > > > > y' f R U
R' U' f' > > > > Cheers! > > Stefan > > > Yahoo! Groups
Links
1720. Re: [Speed cubing group] Re: A quality cube From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Feb 2006 09:13:44 -0500
I personally like the textured tiles, but I think I'm in the
minority. The tiles are very nice though. On 2/11/06, tbiggscuber
<no_reply@yahoogroups.com> wrote: > > Cubesmith looks like a great
site, wish I'd found that a long while > ago. I graduated 2004,
sophomore at U of I now, majoring in math > stuff. So I just ordered the
set of tiles for 4.50 from that site, or > would you recommend the plain
stickers from them? And then I should > get the DIY cube with only the
cube (no stickers) from rubiks.com? > > --- In
speedsolvingrubikscube@yahoogroups.com, Mike Bennett >
<mikeisadumbname@...> wrote: > > > > On 2/11/06, tbiggscuber
<no_reply@yahoogroups.com> wrote: > > > > > > Hey, yeah I'll
have to do that. I tried to rubiks website and they > > > are out of the
stickers right now, said they might get them in a week. > > >
They've got the regular stickers and then some PVC stickers? Sounds
> > > like the PVC stay on much better, so I'll try to get those
when they > > > come in. > > > > > > www.cubesmith.com for all of your
sticker needs. Beats the pants off > > Rubik's in selection, price,
shipping, and durability. > > > > What's the metronome thing?
I've heard several times that going > > > slower during F2L can
help improve times, but can you describe in > > > better detail how to
go about it. > > > > > > As a good practice tool, use a metronome to
choose a slow beat. > Then, force > > yourself to do 1 move per beat,
and not pause. Work up to the best > speed > > you can without any
pauses. > > > > I went to school in Johnston, where did you go? > > > >
> > I went to Newton, but most of my family is from Des Moines, and I >
live there > > currently. When did you graduate? I'm class of 2003.
> > > > -Tyler > > > > > > -Mike > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > SPONSORED LINKS > Jigsaw
puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
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Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
1721. Re: [Speed cubing group] Re: A troublesome alg From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Feb 2006 15:45:52 +0000 (GMT)
Sure...if my cube was like that...I'd be sub-11s...hahahaha Pedro
Rune Wesström <rune.wesstrom@...> escreveu: You must have a good cube
for that! ----- Original Message ----- From: "Joël van Noort"
<joel_vn@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Monday, February 13, 2006 12:37 PM Subject: [Speed cubing group] Re: A
troublesome alg See an example here:
http://www.math.leidenuniv.nl/~jnoort/videos/EdgeOrientation.wmv --- In
speedsolvingrubikscube@yahoogroups.com, "Stacie Wood"
<pawsnwhiskers@...> wrote: > > Stefan, > > How does one hold the cube
to manipulate the front, right and upper > face in one algorithm. If you
use the right hand, it seems like the > front face would be pinned by
the left hand grip. > > Thanks. > > Roger Wood > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "uweren2000" <rune.
> > wesstrom@> wrote: > > > > > > > > > I have some trouble with
RUBU´B´R´. Any tips to get it fast (er)? > > > > > > > y' f R U
R' U' f' > > > > Cheers! > > Stefan > > > Yahoo! Groups
Links SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games --------------------------------- YAHOO! GROUPS LINKS Visit your
group "speedsolvingrubikscube" on the web. To unsubscribe from
this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
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1722. Pics from the WC2005! From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Feb 2006 15:53:30 -0000
Hey guys, I took my time for this, but I finally added some pics of my
trip to Florida! Not many pics of the competition part, by the way...
Anyway: enjoy!: www.solvethecube.co.uk. - Joël.
1723. Re: Pics from the WC2005! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Feb 2006 18:36:53 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hey guys, > > I took my time for this, but I
finally added some pics of my trip to > Florida! Not many pics of the
competition part, by the way... Anyway: > enjoy!:
www.solvethecube.co.uk. > > - Joël. > Hi Joel, thanks, nice to see some
more pictures of what was going on when I was not yet there. But hey,
"Maybe WCA should recognise female cubing records"??? Have a
look at http://www.nascarjon.us/02.05.06.htm and you'll see
there's no need for it :-) I also watched your average video. I
think your start is illegal (fingers not on the sensors but in front of
them). Cheers! Stefan
1724. Re: Pics from the WC2005! From: "edgardo_deza" <edgardo.deza@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Feb 2006 19:06:54 -0000
Hello Joël, nice pics. I like the one where you cheer about your prize.
Whoever took that pic had a good timing. - Edgardo --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > Hey guys, > > > > I took my time for this, but I finally
added some pics of my trip to > > Florida! Not many pics of the
competition part, by the way... > Anyway: > > enjoy!:
www.solvethecube.co.uk. > > > > - Joël. > > > > Hi Joel, > > thanks,
nice to see some more pictures of what was going on when I was > not yet
there. But hey, "Maybe WCA should recognise female cubing >
records"??? Have a look at http://www.nascarjon.us/02.05.06.htm and
> you'll see there's no need for it :-) > > I also watched
your average video. I think your start is illegal > (fingers not on the
sensors but in front of them). > > Cheers! > Stefan >
1725. Re: Pics from the WC2005! From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Feb 2006 19:14:59 -0000
Hi Stefan, I have seen Casey's results already... :).. But I was
just joking around, of course. On the first generation stackmat, I did
not have any problems in competitions, and I don't think there ever
was a clear rule about how to start (well, not about where to put your
hands on the timer)... So this is just the way I start :p. Judges never
had a problem with the way I start in competition, and the way I do it
when I am at home should be correct if I want to send my records to the
UWR list. (Because timing with JNetCube (starting with hands flat on the
table) is also allowed). Cyou! Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > Hey guys, > > > > I took my time for this, but I finally
added some pics of my trip to > > Florida! Not many pics of the
competition part, by the way... > Anyway: > > enjoy!:
www.solvethecube.co.uk. > > > > - Joël. > > > > Hi Joel, > > thanks,
nice to see some more pictures of what was going on when I was > not yet
there. But hey, "Maybe WCA should recognise female cubing >
records"??? Have a look at http://www.nascarjon.us/02.05.06.htm and
> you'll see there's no need for it :-) > > I also watched
your average video. I think your start is illegal > (fingers not on the
sensors but in front of them). > > Cheers! > Stefan >
1726. Re: Another usually lucky scramble From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Feb 2006 19:35:12 -0000
Just took a time with it and I was fumbling and everything, was 16
seconds. Generated by your program? Or JNetCube/Other? Yeah, I've
been meaning to ask, Gilles: do you use non-matching blocks? If so, how
often, and what tips do you have? I'm finding it difficult doing a
one-look corners with non-matching blocks. Thanks, ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > If you like blocks, you'll
appreciate: > > R2 B' R2 U' L R D' F' U' F2 B
U2 B L F R2 U' F2 B > R2 L' B' R' D2 R > > Gilles. >
1727. Re: [Speed cubing group] Re: Pics from the WC2005! From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Feb 2006 20:47:21 +0100
Nice pictures Joel :-) Why do I look so tired on the pictures ? :p Thx,
Gilles. Jo�l van Noort a �crit : > Hi Stefan, > > I have seen
Casey's results already... :).. But I was just joking > around, of
course. > > On the first generation stackmat, I did not have any
problems in > competitions, and I don't think there ever was a
clear rule about > how to start (well, not about where to put your hands
on the > timer)... So this is just the way I start :p. Judges never had
a > problem with the way I start in competition, and the way I do it >
when I am at home should be correct if I want to send my records to >
the UWR list. (Because timing with JNetCube (starting with hands > flat
on the table) is also allowed). > > Cyou! > > Jo�l. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@...> wrote: > >> --- In
speedsolvingrubikscube@yahoogroups.com, Jo�l van Noort >>
<joel_vn@> wrote: >> >>> Hey guys, >>> >>> I took my time for this,
but I finally added some pics of my >>> > trip to > >>> Florida! Not
many pics of the competition part, by the way... >>> >> Anyway: >> >>>
enjoy!: www.solvethecube.co.uk. >>> >>> - Jo�l. >>> >>> >> Hi Joel, >>
>> thanks, nice to see some more pictures of what was going on when I >>
> was > >> not yet there. But hey, "Maybe WCA should recognise
female cubing >> records"??? Have a look at
http://www.nascarjon.us/02.05.06.htm >> > and > >> you'll see
there's no need for it :-) >> >> I also watched your average video.
I think your start is illegal >> (fingers not on the sensors but in
front of them). >> >> Cheers! >> Stefan >> >> > > > > > > > > > Yahoo!
Groups Links > > > > > > > >
1728. Re: Pics from the WC2005! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Feb 2006 20:12:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > On the first generation stackmat, I did not
have any problems in > competitions, and I don't think there ever
was a clear rule about > how to start (well, not about where to put your
hands on the > timer)... So this is just the way I start :p. Judges
never had a > problem with the way I start in competition, and the way I
do it > when I am at home should be correct if I want to send my records
to > the UWR list. (Because timing with JNetCube (starting with hands >
flat on the table) is also allowed). > > Cyou! > > Joël. That's
cause the judges don't know better :-). But you'll be in
trouble if Ron judges you. Well, I guess he'd just tell you before
the solve to pull your hands backwards if you started like that. For the
cubes it's less important I guess, but for Rubik's Magic it
matters quite a bit, cause picking up the puzzle is a large part of the
total time. I just say this because the Magic is the reason I discussed
this with Ron a bit more in detail, but the idea is of course valid for
all puzzles. I agree the rules text can be misunderstood. The
"fingers touching the sensors" means the fingers, not the
palm, should be on the sensors. This is both for start and end of the
solve. Maybe we should just have "good" and "bad"
pictures in the rules for this, like we have for misalignments? I hope
you didn't understand it as a mean accusation, it was just meant as
a warning. I also warned Quinn about it when I saw his Magic videos a
while ago, so he could practice the legal way. Later Ron was his judge
for his Magic world record and told him his ending was close to illegal
(somewhat the middles of his hands stopped the timer I think) but
alright. So just be aware :-) Cheers! Stefan
1729. cube lube From: "Stacie Wood" <pawsnwhiskers@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Feb 2006 20:27:10 -0000
Greetings. I have a 25 anniversary cube and the center tiles after
disassembling the cube don't appear to have separate caps. Is there
a way to disassemble this safely and work some with the springs to add
additional give? How is this done? Thanks ahead of time. Roger Wood
1730. Re: Pics from the WC2005! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Feb 2006 20:26:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > I also warned Quinn about it
when I saw his Magic > videos a while ago, so he could practice the
legal way. Later Ron was > his judge for his Magic world record and told
him his ending was close > to illegal (somewhat the middles of his hands
stopped the timer I > think) but alright. So just be aware :-)
Clarification: this does *not* mean I have something against
Quinn's record, I just meant to say I'm not dreaming this and
Ron is looking for it :-) Here's another example that I asked Ron
about a while ago: http://tinyurl.com/ajun5 Ron replied: > Both his
starting and ending are illegal. > The rules say that the FINGERS much
touch the sensors. Cheers! Stefan
1731. Re: cube lube From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Feb 2006 21:15:29 -0000
The caps are glued on, and probably not very easy to remove. Even if you
could, it would be useless since the 25th Anniv. centers are fastened
with rivets (not screws). So if the cube is too loose, there is nothing
you can do. If it's tight, just break it in real good by using it a
lot, and it might turn out okay. Two of my best cubes are anniv. cubes
that started out really stiff but became very nice with use. Otherwise,
you should get a DIY kit from rubiks.com if you want to tune the cube.
The new 2006 ones are all-new manufacture and superior (in my opinion)
to the 25th anniv. cubes. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Stacie Wood"
<pawsnwhiskers@...> wrote: > > I have a 25 anniversary cube and the
center tiles after disassembling > the cube don't appear to have
separate caps. Is there a way to > disassemble this safely and work some
with the springs to add > additional give? How is this done?
1732. Re: Pics from the WC2005! From: "Lars Vandenbergh"
<lars.vandenbergh@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Feb 2006 21:25:16 -0000
Nice pictures Joël. I particularly like the ones where I'm trying
to solve that maze cube on the plane :p. I'd totally forgotten
about that. You've got to keep yourself busy on those long overseas
flights, right? ;) And also the face I was pulling during my teamsolve
with Dan Harris are just priceless. Lars --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Hey guys, > > I took my time for this, but I finally added
some pics of my trip to > Florida! Not many pics of the competition
part, by the way... Anyway: > enjoy!: www.solvethecube.co.uk. > > -
Joël. >
1733. Re: cube lube From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Feb 2006 21:39:34 -0000
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > the 25th Anniv. centers are > fastened with
rivets (not screws). So if the cube is too loose, > there is nothing you
can do. This is how they look like so I claim you can push them in
deeper: http://stefan-pochmann.de/foo/diy_rivet.jpg > Otherwise, you
should get a DIY kit from rubiks.com if you want to > tune the cube. The
new 2006 ones are all-new manufacture and > superior (in my opinion) to
the 25th anniv. cubes. Stop saying that or I'll regret having
bought 30... Cheers! Stefan
1734. Re: [Speed cubing group] Re: cube lube From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Feb 2006 16:48:53 -0500
Are the rivets plastic?!? On 2/13/06, Stefan Pochmann <pochmann@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley > <no_reply@...> wrote: > > > > the 25th Anniv.
centers are > > fastened with rivets (not screws). So if the cube is too
loose, > > there is nothing you can do. > > This is how they look like
so I claim you can push them in deeper: >
http://stefan-pochmann.de/foo/diy_rivet.jpg > > > Otherwise, you should
get a DIY kit from rubiks.com if you want to > > tune the cube. The new
2006 ones are all-new manufacture and > > superior (in my opinion) to
the 25th anniv. cubes. > > Stop saying that or I'll regret having
bought 30... > > Cheers! > Stefan > > > > > > > SPONSORED LINKS > Jigsaw
puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
1735. Re: cube lube From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Feb 2006 22:26:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > This is how they look like
so I claim you can push them in deeper: >
http://stefan-pochmann.de/foo/diy_rivet.jpg Hmmm... good point. I
haven't actually tried that yet. I have a really loose one that I
should try that on. Chris
1736. TURKZEKA 1. SUDOKU CHAMPIONSHIP From: "yilmazekici2002" <bilgi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Feb 2006 22:56:39 -0000
TURKZEKA 1. SUDOKU CHAMPIONSHIP TurkZeka 1. Sudoku Championship will
start on 19 February - Sunday at 12:00:00 GMT and continue 2 hours.
Championship contains 7 Sudoku puzzles which are CLASSIC and VARIATION
(Region, Even-Odd, Sums, Greater than...">", Three Sum,
Center) species. You can choose 5 of these puzzles. Solving more than 5
puzzles will not get extra points. Championship is open to all
countries. To join the championship, you have to register before the
start time. To register, click the "REGISTER" link after the
login the site with your username and password. The "PUZZLES"
link below you will click in order to download the puzzles which are in
excel format will be active at start time of the championship.
Unregisterd answers will not evaluated! You can send your answer only
one time. You should show your answers on the same file and send it to
turkzeka@turkzeka .com until 13:59:59 o'clock (GMT). If there will
be equality among the competitors, sending time will be appreciated.
Certificates will be sent with e-mail to the 3 competitiors with the
highest points. There are no rewards withal.
1737. [Speed cubing group] Re: cube lube From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Feb 2006 22:58:54 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Matt Moberly
<mmoberly@...> wrote: > > Are the rivets plastic?!? No. Also,
I'd like to add that this is a rivet I got with one of the older
DIY kits. I'm actually only assuming it's the same they use in
normal store cubes. I am not able to get the rivets out of a cube
(without destroying the kernel). Cheers! Stefan
1738. Re: Pics from the WC2005! From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Feb 2006 23:04:06 -0000
Just to be clear: I changed my method a few months ago when the rules
where sharpened. I'm sure you know thats an old video. - Koen ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > I also warned Quinn about it when I saw
his Magic > > videos a while ago, so he could practice the legal way.
Later Ron > was > > his judge for his Magic world record and told him
his ending was > close > > to illegal (somewhat the middles of his hands
stopped the timer I > > think) but alright. So just be aware :-) > >
Clarification: this does *not* mean I have something against
Quinn's > record, I just meant to say I'm not dreaming this
and Ron is looking > for it :-) > > Here's another example that I
asked Ron about a while ago: > http://tinyurl.com/ajun5 > > Ron replied:
> > Both his starting and ending are illegal. > > The rules say that the
FINGERS much touch the sensors. > > Cheers! > Stefan >
1739. how long to learn? From: "sfodd66008" <sfodd66008@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Feb 2006 23:27:22 -0000
Just curious how long did it take you guys to learn the fridrich method?
I can average right now about 45 sec with my modified beginner method
but im working on learning the rest. So just looking for a point a
reference. Now I know theres a big difference between learning and
becoming proficient but lets hear what you have to say. Thanks, Andrew
1740. Re: Pics from the WC2005! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Feb 2006 23:49:19 -0000
Sorry... yes, *I* certainly know, and maybe I should've mentioned
it for others. I didn't want to imply you're doing it wrong
now, sorry. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@...> wrote: > > Just to be clear: I changed my method a
few months ago when the rules > where sharpened. I'm sure you know
thats an old video. > > - Koen > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > I also warned Quinn about it when I
saw his Magic > > > videos a while ago, so he could practice the legal
way. Later Ron > > was > > > his judge for his Magic world record and
told him his ending was > > close > > > to illegal (somewhat the middles
of his hands stopped the timer I > > > think) but alright. So just be
aware :-) > > > > Clarification: this does *not* mean I have something
against Quinn's > > record, I just meant to say I'm not
dreaming this and Ron is looking > > for it :-) > > > > Here's
another example that I asked Ron about a while ago: > >
http://tinyurl.com/ajun5 > > > > Ron replied: > > > Both his starting
and ending are illegal. > > > The rules say that the FINGERS much touch
the sensors. > > > > Cheers! > > Stefan > > >
1741. Re: how long to learn? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Feb 2006 23:51:53 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "sfodd66008"
<sfodd66008@...> wrote: > > Just curious how long did it take you
guys to learn the fridrich > method? Me about 2.5 years I think. Cheers!
Stefan
1742. Re: [Speed cubing group] how long to learn? From: sander hendrickx <sanderhendrickx@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Feb 2006 16:18:28 -0800 (PST)
> Just curious how long did it take you guys to learn > the fridrich
method? stefan says "2.5 years" but did he practice 1 hour
each day? 2 hours? perhaps 24/7? maybe someone else says 2.5 years, but
in fact spent twice as much time as stefan to learn it... there are
questions like this almost daily here, and i don't think the
answers to them tell you much, because it's quite different for
everybody. how much time you spent daily? how well can you memorize
algorithms? how do you memorize them? ... greetz, sander
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1743. Re: how long to learn? From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Feb 2006 00:19:43 -0000
Eh...well, I started learning Fridrich in the middle of July...and I
knew it all by early December...and I don't feel like subtracting.
Tim --- In speedsolvingrubikscube@yahoogroups.com,
"sfodd66008" <sfodd66008@...> wrote: > > Just curious how
long did it take you guys to learn the fridrich > method? I can average
right now about 45 sec with my modified beginner > method but im working
on learning the rest. So just looking for a > point a reference. Now I
know theres a big difference between learning > and becoming proficient
but lets hear what you have to say. > Thanks, > Andrew >
1744. Re: [Speed cubing group] how long to learn? From: "sfodd66008" <sfodd66008@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Feb 2006 00:41:02 -0000
i can memorize pretty well, i knocked off 10 F2L algorithms today and
now im just doing lots and lots of solves to get practice and inbed them
deeper, I learn them usually by a combination of pattern tricks like
'prime prime normal prime prime' or whatever and just muscle
memory and flow. Any algorithm that i really know theres no way i can
repeat out the notation to it, its all just the motion of my hands and
seeing stuff fall in the right way. Now i know i cant do 10 a day
becuase if I over do it then i'll start to loose some that i
learned at the beginning. Im sure once i get to the LL things will slow
a bit because i will have to change most of my meathod. With the F2L
ones its just an addition to my current simple method. Thanks for the
insight guys. Andrew --- In speedsolvingrubikscube@yahoogroups.com,
sander hendrickx <sanderhendrickx@...> wrote: > > > Just curious how
long did it take you guys to learn > > the fridrich method? > > stefan
says "2.5 years" but did he practice 1 hour > each day? 2
hours? perhaps 24/7? maybe someone else > says 2.5 years, but in fact
spent twice as much time > as stefan to learn it... > > there are
questions like this almost daily here, and i > don't think the
answers to them tell you much, because > it's quite different for
everybody. how much time you > spent daily? how well can you memorize
algorithms? how > do you memorize them? ... > > greetz, > sander > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com >
1745. Re: how long to learn? From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Feb 2006 00:54:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "sfodd66008"
<sfodd66008@...> wrote: > > Just curious how long did it take you
guys to learn the fridrich > method? I can average right now about 45
sec with my modified beginner > method but im working on learning the
rest. So just looking for a > point a reference. Now I know theres a big
difference between learning > and becoming proficient but lets hear what
you have to say. > Thanks, > Andrew > I can learn correctly about 20
cases/year. Gilles.
1746. Re: [Speed cubing group] how long to learn? From: "David Skolnik" <lockjaw17des@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Feb 2006 00:59:42 -0000
Well I have been learning it for about 3-4 months and I have all of PLL
done, half of OLL, and I only actually know a couple F2L algorithms... I
just got the concept of F2L and do it my own way...but I haven't
learned anything new in a while. If you are committed then after F2L you
should have an easy month or 2 or 3 learning OLL and PLL. In the 3-4
months I have been learning it I have gone from a minute average to
24.2. -David
1747. Re: [Speed cubing group] how long to learn? From: sander hendrickx <sanderhendrickx@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Feb 2006 17:05:17 -0800 (PST)
if you can keep it up like that you'll know them quite fast.
i'm wondering why a lot of people start with F2L though... i just
made sure i could do F2L decent on intu�tion and learned just a
handfull for hard cases, then learned PLL and then OLL. so just
wondering... why would one start with the one thing that can be done
without knowing anything? hmm actually, my F2L really sucks currently :p
really need to work on it. and what's that prime prime normal prime
prime trick you use? tricks for recognition are nice i guess. sander ---
sfodd66008 <sfodd66008@...> wrote: > i can memorize pretty well, i
knocked off 10 F2L > algorithms today > and now im just doing lots and
lots of solves to get > practice and > inbed them deeper, I learn them
usually by a > combination of pattern > tricks like 'prime prime
normal prime prime' or > whatever and just > muscle memory and
flow. Any algorithm that i really > know theres no > way i can repeat
out the notation to it, its all > just the motion of > my hands and
seeing stuff fall in the right way. Now > i know i cant > do 10 a day
becuase if I over do it then i'll start > to loose some > that i
learned at the beginning. Im sure once i get > to the LL things > will
slow a bit because i will have to change most > of my meathod. > With
the F2L ones its just an addition to my current > simple method. >
Thanks for the insight guys. > Andrew
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Yeah, I'm pretty sure the rivet's are the same. I had someone
through one of my cubes once... It was a pretty good one too. *sigh*
-Evan On 2/13/06, Stefan Pochmann <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Matt Moberly > <mmoberly@...>
wrote: > > > > Are the rivets plastic?!? > > No. Also, I'd like to
add that this is a rivet I got with one of the > older DIY kits.
I'm actually only assuming it's the same they use in > normal
store cubes. I am not able to get the rivets out of a cube > (without
destroying the kernel). > > Cheers! > Stefan > > > > > > > SPONSORED
LINKS > Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
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> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
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------------------------------ > [Non-text portions of this message have
been removed]
1749. Re: [Speed cubing group] how long to learn? From: "sfodd66008" <sfodd66008@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Feb 2006 01:17:03 -0000
I started with F2L because I think i have the most to gain there, I
average about 15 sec for the LL so that makes it about 30 for F2L. My LL
is also a lot more consistant. As far as my memorizing tricks goes, for
some reason if i auduably remember the turn direction it triggers the
correct face in my head, so i just think that part and the hands do the
rest. eventually there is no thinking at all like the ones iv been using
for a year or more. I tend to have bouts of commitment and try to start
learning and give up. this time im really commited to at least get F2L
done and then i can do LL later. Andrew --- In
speedsolvingrubikscube@yahoogroups.com, sander hendrickx
<sanderhendrickx@...> wrote: > > if you can keep it up like that
you'll know them quite > fast. i'm wondering why a lot of
people start with F2L > though... i just made sure i could do F2L decent
on > intuïtion and learned just a handfull for hard cases, > then
learned PLL and then OLL. > so just wondering... why would one start
with the one > thing that can be done without knowing anything? hmm >
actually, my F2L really sucks currently :p really need > to work on it.
> > and what's that prime prime normal prime prime trick > you use?
tricks for recognition are nice i guess. > > sander > >
1750. Re: [Speed cubing group] Re: Letterman: apparently people are
idiots From: Leyan Lo <leyanlo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Feb 2006 18:26:42 -0800
The awesomest thing-- I just got one of my physics homeworks back and on
top of it was a post-it note that reads: "Hi Leyan-- Saw you on
Letterman Monday night! Congrats on your accomplishment with the cube...
Kathy (Prof Golwala's assistant)" Yeah, so the physics
department here probably thinks I'm a fat white guy now... >_<
Leyan Grant Tregay wrote: > Look up the definition of slander. It is
something that people sue > for all the time. However, I don't know
how likely you are to be > successful, especially since it would seem
that slander is largely > how comedians make a living. With something as
targeted as what he's > done (obviously discrediting a specific
individual), though, you may > have a better chance. Of course, you are
also talking about going up > against someone/something with significant
financial backing - good > luck! > > Regardless, in the end, any action
against Letterman would probably > just be fuel for him to use against
you (Leyan). Perhaps a better > approach would be to try to get Leyan
(the real one) some air time - > perhaps even on Letterman's show.
Sure, he's not likely to repeat > his 11 second performance, but at
least he could repair some of the > damage done by the negative
publicity provided by Letterman. > > - Grant > > --- Tyson Mao wrote: >
[snip] > >>Legally, I don't think there's anything that can be
done. I would >>have thought that people watching TV weren't that
stupid, but >>apparently something as obvious as that to us is
completely missed >>by the general public. >> >>If we could scare them
somehow by threatening to sue, it would be >>a shot in the dark, but
maybe they could get some compensation >>from it? > > [snip] > > > > > >
> > Yahoo! Groups Links > > > > > > >
1751. Re: [Speed cubing group] Re: Letterman: apparently people are
idiots From: sander hendrickx <sanderhendrickx@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Feb 2006 18:41:07 -0800 (PST)
Wouldn't have happened if you did astrophysics instead of
'regular' physics ;-) Sander Astrophysics '06 University
of Ghent, Belgium --- Leyan Lo <leyanlo@...> wrote: > The awesomest
thing-- I just got one of my physics > homeworks back and on > top of it
was a post-it note that reads: > > "Hi Leyan-- > Saw you on
Letterman > Monday night! > Congrats on your > accomplishment with > the
cube... > Kathy > (Prof Golwala's assistant)" > > Yeah, so the
physics department here probably thinks > I'm a fat white guy >
now... >_< > > Leyan
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
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1752. [Speed cubing group] Re: Letterman: apparently people are
idiots From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Feb 2006 04:51:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Leyan Lo <leyanlo@...>
wrote: > > Yeah, so the physics department here probably thinks I'm
a fat white > guy now... >_< Go steal some plutonium and grin into
the observation camera, then when they go through the list of students
they'll skip you cause they know you look different. Cheers! Stefan
1753. alas... From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Feb 2006 05:26:38 -0000
14.68, 15.46, 15.82, 13.55, 12.31, 15.48, 13.56, 16.69, 16.43, (12.07),
15.41, (18.57) --> 14.94 finally... but my times are all over the
place.. and my competition times are even worse.. -_- Darren
1754. Re: [Speed cubing group] Re: Letterman: apparently people are
idiots From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Feb 2006 02:06:04 -0800
Golwala loves you. Tyson Mao Astrophysics '06 California Institute
of Technology On Feb 13, 2006, at 6:41 PM, sander hendrickx wrote: >
Wouldn't have happened if you did astrophysics instead > of
'regular' physics ;-) > > Sander > Astrophysics '06 >
University of Ghent, Belgium > > --- Leyan Lo <leyanlo@...> wrote: >
>> The awesomest thing-- I just got one of my physics >> homeworks back
and on >> top of it was a post-it note that reads: >> >> "Hi
Leyan-- >> Saw you on Letterman >> Monday night! >> Congrats on your >>
accomplishment with >> the cube... >> Kathy >> (Prof Golwala's
assistant)" >> >> Yeah, so the physics department here probably
thinks >> I'm a fat white guy >> now... >_< >> >> Leyan > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com > > > > Yahoo! Groups Links > > > > > >
1755. a fast cube! From: "greedychess" <greedychess@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Feb 2006 10:36:16 -0000
hi! im a cubin noob hehe. i seen all these clips and it looks awesome!
anyways i can solve the cube with like 6-7 algs lol there's so much
to learn! takes my ages though lol. anyways im finding it hard to find a
decent cube like the ones you see on the clips. i tried lubi my cube buh
it's so lose it jams. i also got a 25th aniversary one buh
that's so tight. i was wondering if anyone could help me out with a
slick cube any help would be grateful, cheers ~noobcuber
1756. Re: a fast cube! From: "greedychess" <greedychess@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Feb 2006 10:39:58 -0000
oh yeah im aussie forgot to put that in lol i live in melbourne
1757. Re: alas... From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Feb 2006 10:47:37 -0000
Congratulations with getting sub15 ;). --- In
speedsolvingrubikscube@yahoogroups.com, smgfreak_dk <no_reply@...>
wrote: > > 14.68, 15.46, 15.82, 13.55, 12.31, 15.48, 13.56, 16.69,
16.43, > (12.07), 15.41, (18.57) --> 14.94 > > finally... but my times
are all over the place.. and my competition > times are even worse.. -_-
> > Darren >
1758. [Speed cubing group] Re: Dont lie... i know u guys are experts
with computers and programming :P From: "andro_what" <andro_what@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Feb 2006 12:25:04 -0000
My example...
http://www.geocities.com/andro_what/virtualcubes/boob_cube_my_wife.htm l
--- In speedsolvingrubikscube@yahoogroups.com, "c_w_tsai"
<c_w_tsai@...> wrote: > > I made an example: >
http://www.geocities.com/c_w_tsai/foo/vircube.html > > Just grabbed some
stuff from Stefan's site :) > > > > uummmm i am still having
trouble .... have any of u tryed this > before?.... > > > > k let me use
any example ( after i downloaded it >
http://www.randelshofer.ch/rubik/files/virtualcubes-1.1.nested.zip ) > >
> > i went in to the rubik file then virtualcubes then saw the html >
examples > > > > lets say i went to the Shepherd's Cube... it came
up > > then i right clicked and opened with notepad and saw the >
html....i didnt c the link between it and the Shepherd's Cube >
drawing in rubik\virtualcubes\images > > > > so can anyone help me
please? > > >
1759. Re: alas... From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Feb 2006 12:35:37 -0000
If my times were 'all over the place' like this I'd die a
happy man Michiel --- In speedsolvingrubikscube@yahoogroups.com,
smgfreak_dk <no_reply@...> wrote: > > 14.68, 15.46, 15.82, 13.55,
12.31, 15.48, 13.56, 16.69, 16.43, > (12.07), 15.41, (18.57) --> 14.94 >
> finally... but my times are all over the place.. and my competition >
times are even worse.. -_- > > Darren >
1760. Re: Dont lie... i know u guys are experts with computers and
programming :P From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Feb 2006 15:56:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "andro_what"
<andro_what@...> wrote: > My example... It reminds me of the
"sawing the lady in half" trick. ;) How about doing a
"photofit" cube -- i.e., one where can you manipulate the
puzzle to make a face that vaguely resembles your favourite
cuber/politician/serial killer? Mike
1761. what the ... From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Feb 2006 16:24:00 -0000
... hell was that??? http://www.epochtimes.com/gb/4/10/18/n694423.htm
Cheers! Stefan
1762. [Speed cubing group] Re: Dont lie... i know u guys are experts
with computers and programming :P From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Feb 2006 16:34:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "andro_what"
<andro_what@...> wrote: > > My example... >
http://www.geocities.com/andro_what/virtualcubes/boob_cube_my_wife. htm
Is that your Valentine's Day present for her? Hmm, why not make the
two parts of the same picture lign up? Actually... why not make all six
faces be parts of one large image, e.g. a straight line of four faces
being the body of a cuber and then two sidewards for the spread arms? I
tell you why not: cause I've been spending the last half an hour
searching for such a pic and didn't find one except this one and I
find her ugly: http://www.indianceleb.com/wallpapers/img488.htm Cheers!
Stefan
1763. Re: [Speed cubing group] what the ... From: sander hendrickx <sanderhendrickx@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Feb 2006 08:40:23 -0800 (PST)
Hint: ask Dan Knights, he clearly seems to know more about it and
he's not dead either. --- Stefan Pochmann <pochmann@...> wrote:
> ... hell was that??? >
http://www.epochtimes.com/gb/4/10/18/n694423.htm > > Cheers! > Stefan
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
1764. Re: [Speed cubing group] what the ... From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Feb 2006 16:50:27 -0000
Well, he's somewhat practically dead :-) I found this now:
http://www.sodium11.com/buzz2.html "Breaking Dawn was an official
selection of the Hollywood Film Festival in October 2004. (The screening
was the best attended of the festival films!) The after party at
Cin(e)space was sponsored by Hasbro's Rubiks Cube." Also this:
http://www.filmmagic.com/ItemListing.aspx?cgl=80912&evntI=0 Cheers!
Stefan --- In speedsolvingrubikscube@yahoogroups.com, sander hendrickx
<sanderhendrickx@...> wrote: > > Hint: ask Dan Knights, he clearly
seems to know more > about it and he's not dead either. > > ---
Stefan Pochmann <pochmann@...> wrote: > > > ... hell was that??? > >
http://www.epochtimes.com/gb/4/10/18/n694423.htm > > > > Cheers! > >
Stefan > > __________________________________________________ > Do You
Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around
> http://mail.yahoo.com >
1765. Re: [Speed cubing group] what the ... From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Feb 2006 17:06:36 -0000
I haven't seen the film, so I don't understand the connection
to Rubik's Cube. Therefore I don't know why Hasbro would
sponsor the party. Reading the reviews of the film, it apparently has a
complicated plot, so maybe there is some kind of cube analogy there.
Anyone seen it? Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > Well, he's
somewhat practically dead :-) > > I found this now:
http://www.sodium11.com/buzz2.html > > "Breaking Dawn was an
official selection of the Hollywood Film > Festival in October 2004.
(The screening was the best attended of the > festival films!) The after
party at Cin(e)space was sponsored by > Hasbro's Rubiks Cube."
> > Also this: >
http://www.filmmagic.com/ItemListing.aspx?cgl=80912&evntI=0 > >
Cheers! > Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com,
sander hendrickx > <sanderhendrickx@> wrote: > > > > Hint: ask Dan
Knights, he clearly seems to know more > > about it and he's not
dead either. > > > > --- Stefan Pochmann <pochmann@> wrote: > > > > >
... hell was that??? > > >
http://www.epochtimes.com/gb/4/10/18/n694423.htm > > > > > > Cheers! > >
> Stefan > > > > __________________________________________________ > >
Do You Yahoo!? > > Tired of spam? Yahoo! Mail has the best spam
protection around > > http://mail.yahoo.com > > >
1766. Re: [Speed cubing group] what the ... From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 14 Feb 2006 19:03:53 +0100
How to find such a site? ----- Original Message ----- From: "Stefan
Pochmann" <pochmann@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 14,
2006 5:24 PM Subject: [Speed cubing group] what the ... > ... hell was
that??? > http://www.epochtimes.com/gb/4/10/18/n694423.htm > > Cheers! >
Stefan > > > > > > > > > Yahoo! Groups Links > > > > > > >
1767. Re: [Speed cubing group] what the ... From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Feb 2006 18:46:03 -0000
I also found the site before, using google, searching for pictures with
Dan Knights in them :).
http://images.google.nl/images?hl=nl&q=dan%20knights&sa=N&tab=wi
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > How to find such a site? > -----
Original Message ----- > From: "Stefan Pochmann"
<pochmann@...> > To: <speedsolvingrubikscube@yahoogroups.com> >
Sent: Tuesday, February 14, 2006 5:24 PM > Subject: [Speed cubing group]
what the ... > > > > ... hell was that??? > >
http://www.epochtimes.com/gb/4/10/18/n694423.htm > > > > Cheers! > >
Stefan > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > >
> > > > > > > > > >
1768. Re: [Speed cubing group] what the ... From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Feb 2006 19:01:22 -0000
The RUBIK'S logo appears in the movie poster on the official site:
http://breakingdawn.com/intro.html You can also watch the trailer there,
but I see no cube connection. Chris --- In speedsolvingrubikscube@...m,
Joël van Noort <joel_vn@...> wrote: > > I also found the site before,
using google, searching for pictures > with Dan Knights in them :). > >
http://images.google.nl/images?hl=nl&q=dan%20knights&sa=N&tab=wi
> > --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström >
<rune.wesstrom@> wrote: > > > > How to find such a site? > > -----
Original Message ----- > > From: "Stefan Pochmann"
<pochmann@> > > To: <speedsolvingrubikscube@yahoogroups.com> > >
Sent: Tuesday, February 14, 2006 5:24 PM > > Subject: [Speed cubing
group] what the ... > > > > > > > ... hell was that??? > > >
http://www.epochtimes.com/gb/4/10/18/n694423.htm > > > > > > Cheers! > >
> Stefan > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > > > > > > > > > > > >
1769. Re: [Speed cubing group] what the ... From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 14 Feb 2006 20:32:26 +0100
And how did it come into your mind to search for
"breakingdown..."? ----- Original Message ----- From:
"christopher_pelley" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 14,
2006 8:01 PM Subject: Re: [Speed cubing group] what the ... The
RUBIK'S logo appears in the movie poster on the official site:
http://breakingdawn.com/intro.html You can also watch the trailer there,
but I see no cube connection. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > I also found the site before, using google, searching for
pictures > with Dan Knights in them :). > >
http://images.google.nl/images?hl=nl&q=dan%20knights&sa=N&tab=wi
> > --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström >
<rune.wesstrom@> wrote: > > > > How to find such a site? > > -----
Original Message ----- > > From: "Stefan Pochmann"
<pochmann@> > > To: <speedsolvingrubikscube@yahoogroups.com> > >
Sent: Tuesday, February 14, 2006 5:24 PM > > Subject: [Speed cubing
group] what the ... > > > > > > > ... hell was that??? > > >
http://www.epochtimes.com/gb/4/10/18/n694423.htm > > > > > > Cheers! > >
> Stefan > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > > > > > > > > > > > > Yahoo!
Groups Links
1770. Re: [Speed cubing group] what the ... From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Feb 2006 21:34:38 -0000
I was image-googling for "Rubik" to find a good picture to put
on the virtual cube (i.e. a cuber that nicely fits on the six faces).
Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, Rune
Wesström <rune. wesstrom@...> wrote: > > How to find such a site? >
----- Original Message ----- > From: "Stefan Pochmann"
<pochmann@...> > To: <speedsolvingrubikscube@yahoogroups.com> >
Sent: Tuesday, February 14, 2006 5:24 PM > Subject: [Speed cubing group]
what the ... > > > > ... hell was that??? > >
http://www.epochtimes.com/gb/4/10/18/n694423.htm > > > > Cheers! > >
Stefan
1771. Re: cube lube From: "Stacie Wood" <pawsnwhiskers@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Feb 2006 22:15:50 -0000
How many 3x3 cubes do you own, Stefan? Roger Wood --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > the 25th Anniv. centers are > > fastened
with rivets (not screws). So if the cube is too loose, > > there is
nothing you can do. > > This is how they look like so I claim you can
push them in deeper: > http://stefan-pochmann.de/foo/diy_rivet.jpg > > >
Otherwise, you should get a DIY kit from rubiks.com if you want to > >
tune the cube. The new 2006 ones are all-new manufacture and > >
superior (in my opinion) to the 25th anniv. cubes. > > Stop saying that
or I'll regret having bought 30... > > Cheers! > Stefan >
1772. Re: cube lube From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Feb 2006 01:07:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stacie Wood"
<pawsnwhiskers@...> wrote: > > How many 3x3 cubes do you own, Stefan?
Too many. Cheers! Stefan
1773. cross question From: "Stacie Wood" <pawsnwhiskers@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Feb 2006 03:15:59 -0000
Another newbie question. When solving the cross, do people tend to
always solve using a particular color and get used to F2L using the same
colors each time? Or is the general strategy to go with the easiest
cross to assemble? Thanks. Roger Wood I go on record as stating I only
own 2 3x3 cubes (for now).
1774. Re: cross question From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Feb 2006 03:23:29 -0000
Personally I always do white, unless another color is like a 2-move
xcross. When I do another color, though, my times wind up not that
great... I think a lot of other cubers do this as well. Tim --- In
speedsolvingrubikscube@yahoogroups.com, "Stacie Wood"
<pawsnwhiskers@...> wrote: > > Another newbie question. > > When
solving the cross, do people tend to always solve using a > particular
color and get used to F2L using the same colors each time? > > Or is the
general strategy to go with the easiest cross to assemble? > > Thanks. >
> Roger Wood > > I go on record as stating I only own 2 3x3 cubes (for
now). >
1775. Re: cross question From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Feb 2006 03:24:30 -0000
Most people that do methods using cross always solve with the cross on
one colour, there are some people that, if the cross on the other side
(opposite colour) is better they sovle that, and then there are the
people (I only know of 1) who start on whatever is best...and that is
Jason Thong...it makes things easier for recognition for the F2L...
Craig I'll go on record saying I have more than i need... --- In
speedsolvingrubikscube@yahoogroups.com, "Stacie Wood"
<pawsnwhiskers@...> wrote: > > Another newbie question. > > When
solving the cross, do people tend to always solve using a > particular
color and get used to F2L using the same colors each time? > > Or is the
general strategy to go with the easiest cross to assemble? > > Thanks. >
> Roger Wood > > I go on record as stating I only own 2 3x3 cubes (for
now). >
1776. How can I improve? From: ary_2155 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Feb 2006 06:34:24 -0000
i only average about 1:10 sec...and thats with the cheapest rubiks cube
ever...its not even real its a bootleg one....but please someone tell me
how to improve!!!!
1777. Re: How can I improve? From: ary_2155 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Feb 2006 06:39:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, ary_2155
<no_reply@...> wrote: > > i only average about 1:10 sec...and thats
with the cheapest rubiks > cube ever...its not even real its a bootleg
one....but please someone > tell me how to improve!!!! > ....?????
1778. Re: [Speed cubing group] Re: How can I improve? From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Feb 2006 23:18:44 -0800 (PST)
Practice at that time will be beneficial. When your times don't
seem to be getting better...learn some new finger moves or practice your
looking ahead. The only thing I can say is NEVER expect instant results
with your practice...it ALWAYS requires time. ary_2155
<no_reply@yahoogroups.com> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, ary_2155 <no_reply@...>
wrote: > > i only average about 1:10 sec...and thats with the cheapest
rubiks > cube ever...its not even real its a bootleg one....but please
someone > tell me how to improve!!!! > ....????? SPONSORED LINKS Jigsaw
puzzle game Free puzzle inlay games Educational game and puzzle Word
puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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are the most popular cars? Find out at Yahoo! Autos [Non-text portions
of this message have been removed]
1779. Dallas Cubers From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Feb 2006 23:37:52 -0800
Are there any Rubik's Cube solvers in Dallas? I have a friend who
is interested in learning. Tyson Mao Astrophysics '06 California
Institute of Technology
1780. 4*4*4 solving (a strange method) From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Feb 2006 08:39:43 +0000 (GMT)
From www.speedcubing.com I got a method for4*4*4 as follows 1. solve the
top layer centers 2. solve the top layer cornors 3. solve the top layer
edges 4. solve the middle layer edges 5. solve bottom layer cornors 6.
solve bottomlayer edges 7. solve the remaining centers Is it cage method
? Is anyone following the above method? If so what is the best timing ?
won't we get pairity in this method ? Before trying, I like to get
your expert opinion. Plz share your experiences with this method.
J.Bernett Orlando --------------------------------- Jiyo cricket on
Yahoo! India cricket Yahoo! Messenger Mobile Stay in touch with your
buddies all the time. [Non-text portions of this message have been
removed]
1781. Re: 4*4*4 solving (a strange method) From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Feb 2006 09:20:35 -0000
I have been practicing making a white/orange 4x3x1 block 1. Then I make
the yellow/orange block on the opposite side. Finish up with CLL. Kind
of like Roux steps 1, 2 , and 3. You end up with most of the white and
yellow layers finished. 2 centers, 6 edges, and all 8 corners.
assembled, oriented, and permuted. I can avg just under a minute for
these steps, but I can cut that down to 45 with practice. I think that a
30-35sec avg is possible for these steps with lots and lots of practice.
ANYWAY, I am also interested in learning other methods of solving the
4x4. I would like to learn the cage method, and M. Akimoto's 4x4
method. There is also a 4x4 method in Waterman's booklet, I
believe. Does anyone know a good place to get center moving algs? Jason
K --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > From www.speedcubing.com I got a method
for4*4*4 as follows > 1. solve the top layer centers > 2. solve the top
layer cornors > 3. solve the top layer edges > 4. solve the middle layer
edges > 5. solve bottom layer cornors > 6. solve bottomlayer edges > 7.
solve the remaining centers > Is it cage method ? Is anyone following
the above method? If so what is the best timing ? won't we get
pairity in this method ? > Before trying, I like to get your expert
opinion. Plz share your experiences with this method. > > J.Bernett
Orlando > > > > --------------------------------- > Jiyo cricket on
Yahoo! India cricket > Yahoo! Messenger Mobile Stay in touch with your
buddies all the time. > > [Non-text portions of this message have been
removed] >
1782. Re: [Speed cubing group] Re: 4*4*4 solving (a strange
method) From: Mike Bennett <mikeisadumbname@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Feb 2006 04:02:19 -0600
On 2/15/06, kovacic81 <kovacic81@...> wrote: > > I have been
practicing making a white/orange 4x3x1 block 1. Then I > make the
yellow/orange block on the opposite side. Finish up with > CLL. Kind of
like Roux steps 1, 2 , and 3. I also do two 1x2x3 blocks on L and R,
then corners. Then I pair up the M and U edges, fixing the OLL parity if
it's there. Then I place them and solve PLL parity, it it's
there. After that, you only have the 4 M centers to fix. I can avg just
under a minute for these steps, but I can cut that > down to 45 with
practice. I think that a 30-35sec avg is possible for > these steps with
lots and lots of practice. For two blocks and corners, I average
something like 48 seconds, but this is literally the first time
I've tried to solve my 4x4 in months. A good first two blocks and
corners should approach 30 to 35 seconds. ANYWAY, I am also interested
in learning other methods of solving the > 4x4. I would like to learn
the cage method, and M. Akimoto's 4x4 > method. There is also a 4x4
method in Waterman's booklet, I believe. I think there is possibly
some merit in trying to find a way to directly place M and U edges in
this method. Doing it in two substeps this way can be fast, but leads to
a lot of half turns and awkward cases. Perhaps there is a way to place
certain edges, and know a couple of short algs to flip edges to handle
parity. As is, parity adds at least 4 seconds to a solve, doing nothing
other than flipping edges. There has to be a nicer way to accomplish
more and faster. Does anyone know a good place to get center moving
algs? r' d r U2 r' d' r U2 You can build any type of
adjacent two swap alg that way. For block swaps, you can use a similar
principle: r' E r U2 r' E' r U2 For opposite edges, try M
d2 M' U' M d2 M' U, and for opposite edge blocks, try (r2
u2)*2. Jason K -Mike [Non-text portions of this message have been
removed]
1783. Re: Dont lie... i know u guys are experts with computers and
programming :P From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Feb 2006 11:28:24 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > a straight line of four >
faces being the body of a cuber and then two sidewards for the spread >
arms? I tell you why not: cause I've been spending the last half an
> hour searching for such a pic and didn't find one except this one
Anja's a cuber, too? > and I find her ugly: >
http://www.indianceleb.com/wallpapers/img488.htm Tsk, tsk. You are /so/
fussy... Mike
1784. Re: How can I improve? From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Feb 2006 12:06:43 -0000
Well.. First tell me what method you use..(?) --- In
speedsolvingrubikscube@yahoogroups.com, ary_2155 <no_reply@...>
wrote: > > i only average about 1:10 sec...and thats with the cheapest
rubiks > cube ever...its not even real its a bootleg one....but please
someone > tell me how to improve!!!! >
1785. Re: 4*4*4 solving (a strange method) From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Feb 2006 12:39:25 -0000
I'll let Per go into details on this one...but... I learned a very
similar method from him...I modified it slightly...and I only use it for
5x5...I do: 1. Solve White Center 2. Solve Yellow center 3. Solve White
edges 4. Solve White corners 5. Solve middle edges 6. Solve last 4
centers 7. Solve yellow corners 8. Solve yellow edges... yes you do
sometimes get parity...but this method takes VERY few algs... Per does
something like (don't take my word on this) 1. Solve white edges 2.
Solve white corners 3. Solve middle layer edges 4. Solve yellow corners
5. Solve yellow edges 6. Solve all centers... I think mine allows for
more freedom, but his is apparently faster?!?! The reason I do white and
yellow centers first is because it allows much more freedom...And
Per's parity fix messes up his centers... Craig --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...>
wrote: > > From www.speedcubing.com I got a method for4*4*4 as follows >
1. solve the top layer centers > 2. solve the top layer cornors > 3.
solve the top layer edges > 4. solve the middle layer edges > 5. solve
bottom layer cornors > 6. solve bottomlayer edges > 7. solve the
remaining centers > Is it cage method ? Is anyone following the above
method? If so what is the best timing ? won't we get pairity in
this method ? > Before trying, I like to get your expert opinion. Plz
share your experiences with this method. > > J.Bernett Orlando > > > >
--------------------------------- > Jiyo cricket on Yahoo! India cricket
> Yahoo! Messenger Mobile Stay in touch with your buddies all the time.
> > [Non-text portions of this message have been removed] >
1786. Re: 4*4*4 solving (a strange method) From: "skeneegee" <skeneegee@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Feb 2006 16:44:28 -0000
Ive done it like this for a long time, 1 solve U and D centers 2 solve
all corners 3 solve U and D edges 4 solve d edges 5 solve u edges 6
remaining centers No pairities, but I'm not very fast with it (or
the main way for that matter) -mike --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...>
wrote: > > From www.speedcubing.com I got a method for4*4*4 as follows >
1. solve the top layer centers > 2. solve the top layer cornors > 3.
solve the top layer edges > 4. solve the middle layer edges > 5. solve
bottom layer cornors > 6. solve bottomlayer edges > 7. solve the
remaining centers > Is it cage method ? Is anyone following the above
method? If so what is the best timing ? won't we get pairity in
this method ? > Before trying, I like to get your expert opinion. Plz
share your experiences with this method. > > J.Bernett Orlando > > > >
--------------------------------- > Jiyo cricket on Yahoo! India cricket
> Yahoo! Messenger Mobile Stay in touch with your buddies all the time.
> > [Non-text portions of this message have been removed] >
1787. Re: 4*4*4 solving (a strange method) From: "Emanuele" <bw.project@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Feb 2006 16:57:29 -0000
Yes, no parity problem. It's the method I currently use. And if
I'm not mistaken it's the Danny Dedmore's solution. I
reached 2mins 57secs with this method (which is an eternity, I know).
Emanuele --- In speedsolvingrubikscube@yahoogroups.com,
"skeneegee" <skeneegee@...> wrote: > > Ive done it like
this for a long time, > > 1 solve U and D centers > 2 solve all corners
> 3 solve U and D edges > 4 solve d edges > 5 solve u edges > 6
remaining centers > > No pairities, but I'm not very fast with it
(or the main way for that > matter) > > -mike > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > <pjlmem@>
wrote: > > > > From www.speedcubing.com I got a method for4*4*4 as
follows > > 1. solve the top layer centers > > 2. solve the top layer
cornors > > 3. solve the top layer edges > > 4. solve the middle layer
edges > > 5. solve bottom layer cornors > > 6. solve bottomlayer edges >
> 7. solve the remaining centers > > Is it cage method ? Is anyone
following the above method? > If so what is the best timing ? won't
we get pairity in this method ? > > Before trying, I like to get your
expert opinion. Plz > share your experiences with this method. > > > >
J.Bernett Orlando > > > > > > > > --------------------------------- > >
Jiyo cricket on Yahoo! India cricket > > Yahoo! Messenger Mobile Stay in
touch with your buddies all the time. > > > > [Non-text portions of this
message have been removed] > > >
1788. Re: [Speed cubing group] 4*4*4 solving (a strange method) From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Feb 2006 09:15:12 -0800 (PST)
that is exactly how i solved my first 4x4 solve... smooth. I also show
this to people who aren't really familiar with the 3x3... it's
possible to do this "7 step" method with the 5x5, but ....
it's not ideal. -Brent M JohnLouis Louis <pjlmem@...> wrote:
From www.speedcubing.com I got a method for4*4*4 as follows 1. solve the
top layer centers 2. solve the top layer cornors 3. solve the top layer
edges 4. solve the middle layer edges 5. solve bottom layer cornors 6.
solve bottomlayer edges 7. solve the remaining centers Is it cage method
? Is anyone following the above method? If so what is the best timing ?
won't we get pairity in this method ? Before trying, I like to get
your expert opinion. Plz share your experiences with this method.
J.Bernett Orlando --------------------------------- Jiyo cricket on
Yahoo! India cricket Yahoo! Messenger Mobile Stay in touch with your
buddies all the time. [Non-text portions of this message have been
removed] SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games --------------------------------- YAHOO! GROUPS LINKS Visit your
group "speedsolvingrubikscube" on the web. To unsubscribe from
this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- :) --Brent
--------------------------------- Yahoo! Mail Use Photomail to share
photos without annoying attachments. [Non-text portions of this message
have been removed]
1789. cubing wiki? From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Feb 2006 15:40:19 -0500
Has anybody thought about starting a cubing wiki? It would be cool if
everybody's collective knowledge about speedcubing, BSD, etc. were
all in once place. Searching forum archives shouldn't have to be
the best way to find out what everybody thinks about a given subject.
Who hosts speedcubing.com? Is it php? Could there possibly be a wiki
there? [Non-text portions of this message have been removed]
1790. San Diego Competition 2006 From: "mistiz0858" <mistizo858@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Feb 2006 20:59:39 -0000
I (Adam Zamora) will be hosting a competition here in San Diego at the
Reuben H. Fleet Science Center www.rhfleet.org on May 27, 2006. for more
info please look at www.speedcubing.com or email me. I hope to see lots
of people there.
1791. Re: cubing wiki? From: thewetdog <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Feb 2006 20:59:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Matt Moberly
<mmoberly@...> wrote: > > Has anybody thought about starting a cubing
wiki? Like this? http://en.wikipedia.org/wiki/Speedcubing -Dave
1792. Re: cubing wiki? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Feb 2006 21:26:07 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Matt Moberly
<mmoberly@...> wrote: > > Who hosts speedcubing.com? Is it php? No,
it's Ron. > Could there possibly be a wiki there? How about...
http://www.snkenjoi.com/wikicube/mediawiki-1.5.3/ Cheers! Stefan
1793. Re: [Speed cubing group] Re: cubing wiki? From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Feb 2006 16:30:47 -0500
If you mean "is a wiki" and "contains some information
about speedcubing", then yes, like that. But there's
unnecessary overhead in maintaining the information in Wikipedia's
encyclopedia format... plus that thing is dog slow. On 2/15/06,
thewetdog <no_reply@yahoogroups.com> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Matt Moberly > <mmoberly@...>
wrote: > > > > Has anybody thought about starting a cubing wiki? > >
Like this? > > http://en.wikipedia.org/wiki/Speedcubing > > -Dave > > >
> > > > SPONSORED LINKS > Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
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games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
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> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
1794. Re: [Speed cubing group] Re: cubing wiki? From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Feb 2006 16:32:34 -0500
Ron... not just a webmaster, he's a whole scripting language. > >
Is it php? > No, it's Ron. On 2/15/06, Stefan Pochmann
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Matt Moberly > <mmoberly@...>
wrote: > > > > Who hosts speedcubing.com? Is it php? > > No, it's
Ron. > > > Could there possibly be a wiki there? > > How about... >
http://www.snkenjoi.com/wikicube/mediawiki-1.5.3/ > > Cheers! > Stefan >
> > > > > > SPONSORED LINKS > Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
1795. Re: cubing wiki? From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Feb 2006 22:22:53 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Matt Moberly > <mmoberly@>
wrote: > > > > Who hosts speedcubing.com? Is it php? > > No, it's
Ron. > > > Could there possibly be a wiki there? > > How about... >
http://www.snkenjoi.com/wikicube/mediawiki-1.5.3/ > > Cheers! > Stefan >
I was about to namedrop but I can't seem to access my own site at
the moment. :S Can you get on it? Also, you should be able to use
wiki.snkenjoi.com. Should. In the same way that I should be able to get
on the main site. Off on a tangent: I lost my cube today, my only cube.
Hopefully I should be getting a donation soon though :). So I've
been working on 4x4x4 blindsolving with your edges method, stefan.
It's fun. ~Thom
1796. Re: [Speed cubing group] Dallas Cubers From: Sapan Upadhyay <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Feb 2006 19:29:45 -0600
isn't casey from dallas? On 2/15/06, Tyson Mao <tmao@...> wrote:
> Are there any Rubik's Cube solvers in Dallas? I have a friend who
is > interested in learning. > > Tyson Mao > Astrophysics '06 >
California Institute of Technology > > > > > Yahoo! Groups Links > > > >
> > > > -- -cubekid
1797. Re: Dallas Cubers From: neonknight379 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Feb 2006 02:36:45 -0000
No, I'm actually about 5 hours southwest of Dallas. Casey --- In
speedsolvingrubikscube@yahoogroups.com, Sapan Upadhyay <cubekid@...>
wrote: > > isn't casey from dallas? > > On 2/15/06, Tyson Mao
<tmao@...> wrote: > > Are there any Rubik's Cube solvers in
Dallas? I have a friend who is > > interested in learning. > > > > Tyson
Mao > > Astrophysics '06 > > California Institute of Technology > >
> > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > >
> -- > -cubekid >
1798. Re: [Speed cubing group] Cube Mile From: Jeremy Fleischman <jeremyfleischman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Feb 2006 19:03:52 -0800 (PST)
Dude! That's a brilliant idea. Something I could probably post some
competitive times on too, I'd hope. I've run cross country for
four years now, and I'm doing long distance track this semester.
Although I'm probably quite a bit slower than you guys at solving
the cube (anywhere from 30-40 seconds) I think I could make up for it in
running. If I go out and do it sometime, could there be a unofficial
section on speedcubing.com for the "Cube Mile"? Jeremy
Fleischman Tyson Mao <tmao@...> wrote: Hey Everyone, So I joined the
track team this year. There's an event that runners like to do.
It's called the beer mile and you can find information at
www.beermile.com. I was wondering what people thought they could do for
a "Cube Mile." It's the same thing, except in place of
drinking a beer, you solve a cube. I think towards the end of the
season, I could probably break 6-minutes on the cube mile. Is anyone up
for this? So yeah, the rules go, (solve a cube, run a lap) times 4. The
first lap, you have to start at the mile start line, so you get those
extra 9 meters in on a standard track. You may solve the cube between
the mile start line and the finish line. Actually, 6-minutes is probably
really hard. I know I could definitely do it in 6:20. Tyson Mao
Astrophysics '06 California Institute of Technology SPONSORED LINKS
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--------------------------------- YAHOO! GROUPS LINKS Visit your group
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1799. first timed solve for newbie From: "Stacie Wood" <pawsnwhiskers@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Feb 2006 03:43:33 -0000
Greetings. My first timed solve with my stopwatch was 3 min 46 secs.
Obviously, the only place to go is up. Roger Wood
1800. Re: first timed solve for newbie From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Feb 2006 04:02:40 -0000
I should hope you don't mean your times can only go up... And
don't worry, we all had times like that at one point. You'll
be down below 60 seconds pretty quickly. Good luck getting there. Tim
--- In speedsolvingrubikscube@yahoogroups.com, "Stacie Wood"
<pawsnwhiskers@...> wrote: > > Greetings. > > My first timed solve
with my stopwatch was 3 min 46 secs. Obviously, > the only place to go
is up. > > Roger Wood >
> If I go out and do it sometime, could there be a > unofficial section
on speedcubing.com for the "Cube > Mile"? anyone can add new
categories to the unofficial record page... just take a look at the
stuff people invented over the years... since we're talking about
new unofficial categories, maybe macky could try juggling 3 scrambled
cubes, then switch to juggling 2 while solving the 3rd, repeat till all
are solved... while hopping on 1 leg, singing a britney spears song...
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
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1802. Re: [Speed cubing group] 4*4*4 solving (a strange method) From: sander hendrickx <sanderhendrickx@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Feb 2006 20:10:59 -0800 (PST)
the way i solve it is pretty straightforward... 1. solve all centers 2.
solve all edges 3. solve the remaining 3x3x3 cube (using fridrich) 4.
say nasty words because you got parity again I just did a 2m 1.39s sec
using this method (new PB), but I'm not very used to the 4x4x4 yet
and most of the time I do 3-look instead of just OLL PLL. what is the
method all you sub 1m 30s cubers use? sander --- JohnLouis Louis
<pjlmem@...> wrote: > From www.speedcubing.com I got a method >
for4*4*4 as follows > 1. solve the top layer centers > 2. solve the top
layer cornors > 3. solve the top layer edges > 4. solve the middle layer
edges > 5. solve bottom layer cornors > 6. solve bottomlayer edges > 7.
solve the remaining centers > Is it cage method ? Is anyone following >
the above method? If so what is the best timing ? > won't we get
pairity in this method ? > Before trying, I like to get your expert >
opinion. Plz share your experiences with this > method. > > J.Bernett
Orlando __________________________________________________ Do You
Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
1803. Re: [Speed cubing group] 4*4*4 solving (a strange method) From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Feb 2006 05:00:26 +0000 (GMT)
Thanks for sharing. This is the same method I am also using. But,
pairity irritates me. I like to know anybody using different method as
fast as the one you are following where they never face any pairity
problem. J.Bernett Orlando sander hendrickx <sanderhendrickx@...>
wrote: the way i solve it is pretty straightforward... 1. solve all
centers 2. solve all edges 3. solve the remaining 3x3x3 cube (using
fridrich) 4. say nasty words because you got parity again I just did a
2m 1.39s sec using this method (new PB), but I'm not very used to
the 4x4x4 yet and most of the time I do 3-look instead of just OLL PLL.
what is the method all you sub 1m 30s cubers use? sander --- JohnLouis
Louis <pjlmem@...> wrote: > From www.speedcubing.com I got a method >
for4*4*4 as follows > 1. solve the top layer centers > 2. solve the top
layer cornors > 3. solve the top layer edges > 4. solve the middle layer
edges > 5. solve bottom layer cornors > 6. solve bottomlayer edges > 7.
solve the remaining centers > Is it cage method ? Is anyone following >
the above method? If so what is the best timing ? > won't we get
pairity in this method ? > Before trying, I like to get your expert >
opinion. Plz share your experiences with this > method. > > J.Bernett
Orlando __________________________________________________ Do You
Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com SPONSORED LINKS Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit
your group "speedsolvingrubikscube" on the web. To unsubscribe
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speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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--------------------------------- --------------------------------- Jiyo
cricket on Yahoo! India cricket Yahoo! Messenger Mobile Stay in touch
with your buddies all the time. [Non-text portions of this message have
been removed]
1804. wd 40 From: ary_2155 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Feb 2006 06:12:32 -0000
can i use wd 40 to lube my cube
1805. Re: [Speed cubing group] Re: Dallas Cubers From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Feb 2006 22:38:17 -0800
Gonzales :-D Tyson Mao Astrophysics '06 California Institute of
Technology On Feb 15, 2006, at 6:36 PM, neonknight379 wrote: > No,
I'm actually about 5 hours southwest of Dallas. > > Casey > > > ---
In speedsolvingrubikscube@yahoogroups.com, Sapan Upadhyay >
<cubekid@...> wrote: >> >> isn't casey from dallas? >> >> On
2/15/06, Tyson Mao <tmao@...> wrote: >>> Are there any Rubik's
Cube solvers in Dallas? I have a friend who is >>> interested in
learning. >>> >>> Tyson Mao >>> Astrophysics '06 >>> California
Institute of Technology >>> >>> >>> >>> >>> Yahoo! Groups Links >>> >>>
>>> >>> >>> >>> >>> >>> >> >> >> -- >> -cubekid >> > > > > > > > >
Yahoo! Groups Links > > > > > >
use an automotive silicone all purpose lubricant wd40 can sometimes be
bad for your cube's mechanism ary_2155
<no_reply@yahoogroups.com> wrote: can i use wd 40 to lube my cube
SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational
game and puzzle Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! Mail Use Photomail to share photos without annoying attachments.
[Non-text portions of this message have been removed]
1807. Re: [Speed cubing group] Cube Mile From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Feb 2006 22:41:16 -0800
Hey Jeremy, That's awesome! Let's totally do this. I'm
not the best runner, but I would have the cube time to make up for it,
so we might be very close. How fast do you think you can run your 400s?
I actually am kind of doubtful you could make up your cubing time
against me by running. I average around 17 to 20 so let's say if I
do 20 second solves for the cube mile, and I run 72 second 400s, the
total per lap is 92 seconds. If you solve the cube in 35 seconds on
average, 92 - 35 is 57 seconds... which is pretty quick. What's
your mile time? Tyson Mao Astrophysics '06 California Institute of
Technology On Feb 15, 2006, at 7:03 PM, Jeremy Fleischman wrote: > Dude!
> That's a brilliant idea. Something I could probably post some >
competitive times on too, I'd hope. I've run cross country for
four > years now, and I'm doing long distance track this semester.
Although > I'm probably quite a bit slower than you guys at solving
the cube > (anywhere from 30-40 seconds) I think I could make up for it
in > running. > > If I go out and do it sometime, could there be a
unofficial section > on speedcubing.com for the "Cube Mile"? >
> Jeremy Fleischman > > Tyson Mao <tmao@...> wrote: > Hey Everyone, >
> So I joined the track team this year. There's an event that
runners > like to do. It's called the beer mile and you can find
information at > www.beermile.com. I was wondering what people thought
they could do > for a "Cube Mile." It's the same thing,
except in place of drinking a > beer, you solve a cube. I think towards
the end of the season, I could > probably break 6-minutes on the cube
mile. Is anyone up for this? > > So yeah, the rules go, (solve a cube,
run a lap) times 4. The first > lap, you have to start at the mile start
line, so you get those extra 9 > meters in on a standard track. You may
solve the cube between the mile > start line and the finish line.
Actually, 6-minutes is probably really > hard. I know I could definitely
do it in 6:20. > > Tyson Mao > Astrophysics '06 > California
Institute of Technology > > > > SPONSORED LINKS > Jigsaw puzzle game
Free puzzle inlay games Educational > game and puzzle Word puzzle game
Kid puzzle game Puzzle games > > --------------------------------- >
YAHOO! GROUPS LINKS > > > Visit your group
"speedsolvingrubikscube" on the web. > > To unsubscribe from
this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > >
--------------------------------- > > > > > > > [Non-text portions of
this message have been removed] > > > > > Yahoo! Groups Links > > > > >
>
1808. Re: [Speed cubing group] first timed solve for newbie From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Feb 2006 22:59:38 -0800 (PST)
Work on practice untill you hit your first plateau, then infuse
technique and pattern learning until you successively break those
plateaus...good luck! Stacie Wood <pawsnwhiskers@...> wrote:
Greetings. My first timed solve with my stopwatch was 3 min 46 secs.
Obviously, the only place to go is up. Roger Wood SPONSORED LINKS Jigsaw
puzzle game Free puzzle inlay games Educational game and puzzle Word
puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- What
are the most popular cars? Find out at Yahoo! Autos [Non-text portions
of this message have been removed]
1809. Re: [Speed cubing group] Cube Mile From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Feb 2006 12:30:57 -0000
> since we're talking about new unofficial categories, > maybe
macky could try juggling 3 scrambled cubes, then > switch to juggling 2
while solving the 3rd, repeat > till all are solved... while hopping on
1 leg, singing > a britney spears song... This brings back a memory we
had in the Rubiks Chatroom... New UWR!!! Stefan Pochmann has set a new
UWR for solving: 6x6 Blindfold, Underwater, with one foot...not sure
what else we had... Craig
1810. Re: [Speed cubing group] Cube Mile From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Feb 2006 12:41:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > This brings back a memory
we had in the Rubiks Chatroom... > > New UWR!!! Stefan Pochmann has set
a new UWR for solving: > > 6x6 Blindfold, Underwater, with one
foot...not sure what else we had... Well, each of these should be
feasible, just not together. I'll definitely try it blindfolded as
soon as I get one, but I won't try underwater or with feet, both of
these would probably harm the cube. Cheers! Stefan
1811. Re: Cube Mile From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Feb 2006 13:40:36 -0000
Oh, I know, but it was funny, people just kept adding things to it...I
want a 6x6...heh...Accounting is boring...Someone save me... I want to
see Hardwick's time for 6x6 BLD...it would probably be pretty
sweet...he's god...actually...if you haven't checked this
week's SC...check it out...Casey is GOD!!! Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > This brings back a memory we had in the
Rubiks Chatroom... > > > > New UWR!!! Stefan Pochmann has set a new UWR
for solving: > > > > 6x6 Blindfold, Underwater, with one foot...not sure
what else we > had... > > Well, each of these should be feasible, just
not together. I'll > definitely try it blindfolded as soon as I get
one, but I won't try > underwater or with feet, both of these would
probably harm the cube. > > Cheers! > Stefan >
1812. Re: 4*4*4 solving (a strange method) From: "skeneegee" <skeneegee@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Feb 2006 17:42:02 -0000
Thank you, I had found his site a few years ago while trying to solve
Revenge. I wrote his solution on a piece of paper and memorized it that
way and I haven't been able to find the site again since. I
couldn't remember who's solution it was. I still can't
find the page, does anyone know if it's still around? My best time
is like 4 min, I think it could be fast since there's never a
pairity issue and there's no solve like 3x3x3 step. --- In
speedsolvingrubikscube@yahoogroups.com, "Emanuele"
<bw.project@...> wrote: > > Yes, no parity problem. It's the
method I currently use. And if I'm > not mistaken it's the
Danny Dedmore's solution. I reached 2mins > 57secs with this method
(which is an eternity, I know). > > Emanuele > > --- In
speedsolvingrubikscube@yahoogroups.com, "skeneegee" >
<skeneegee@> wrote: > > > > Ive done it like this for a long time, >
> > > 1 solve U and D centers > > 2 solve all corners > > 3 solve U and
D edges > > 4 solve d edges > > 5 solve u edges > > 6 remaining centers
> > > > No pairities, but I'm not very fast with it (or the main
way for > that > > matter) > > > > -mike > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > > <pjlmem@>
wrote: > > > > > > From www.speedcubing.com I got a method for4*4*4 as >
follows > > > 1. solve the top layer centers > > > 2. solve the top
layer cornors > > > 3. solve the top layer edges > > > 4. solve the
middle layer edges > > > 5. solve bottom layer cornors > > > 6. solve
bottomlayer edges > > > 7. solve the remaining centers > > > Is it cage
method ? Is anyone following the above > method? > > If so what is the
best timing ? won't we get pairity in this > method ? > > > Before
trying, I like to get your expert opinion. Plz > > share your
experiences with this method. > > > > > > J.Bernett Orlando > > > > > >
> > > > > > --------------------------------- > > > Jiyo cricket on
Yahoo! India cricket > > > Yahoo! Messenger Mobile Stay in touch with
your buddies all the > time. > > > > > > [Non-text portions of this
message have been removed] > > > > > >
1813. Re: 4*4*4 solving (a strange method) From: "ericdstalter" <ericdstalter@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Feb 2006 19:02:24 -0000
Has anyone tried a Petrus like solve? 2x2x2 3x3x3 3x3x4 3x4x4 4x4x4 or
something like that not sure if you would want to start out/progress
like that. 3x3x3 is not to difficult to get, I just have a tough time
w/other steps. (normally use centers, edges, 3x3, parity) --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...>
wrote: > > From www.speedcubing.com I got a method for4*4*4 as follows >
1. solve the top layer centers > 2. solve the top layer cornors > 3.
solve the top layer edges > 4. solve the middle layer edges > 5. solve
bottom layer cornors > 6. solve bottomlayer edges > 7. solve the
remaining centers > Is it cage method ? Is anyone following the above
method? If so what is the best timing ? won't we get pairity in
this method ? > Before trying, I like to get your expert opinion. Plz
share your experiences with this method. > > J.Bernett Orlando > > > >
--------------------------------- > Jiyo cricket on Yahoo! India cricket
> Yahoo! Messenger Mobile Stay in touch with your buddies all the time.
> > [Non-text portions of this message have been removed] >
1814. Re: Cube Mile From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Feb 2006 20:32:07 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > actually...if you
haven't checked this > week's SC...check it out...Casey is
GOD!!! What the f**k?? Is she on some kind of drug? I want that stuff,
too! Dude... impressive. Cheers! Stefan
1815. [Speed cubing group] Re: Dallas Cubers From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Feb 2006 20:34:37 -0000
There's got to be someone, there was a tournament in Dallas last
summer. Shelley --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@...> wrote: > > Gonzales :-D > > Tyson Mao > Astrophysics
'06 > California Institute of Technology > > On Feb 15, 2006, at
6:36 PM, neonknight379 wrote: > > > No, I'm actually about 5 hours
southwest of Dallas. > > > > Casey > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Sapan Upadhyay > > <cubekid@>
wrote: > >> > >> isn't casey from dallas? > >> > >> On 2/15/06,
Tyson Mao <tmao@> wrote: > >>> Are there any Rubik's Cube
solvers in Dallas? I have a friend who is > >>> interested in learning.
> >>> > >>> Tyson Mao > >>> Astrophysics '06 > >>> California
Institute of Technology > >>> > >>> > >>> > >>> > >>> Yahoo! Groups
Links > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >> > >> > >> --
> >> -cubekid > >> > > > > > > > > > > > > > > > > Yahoo! Groups Links >
> > > > > > > > > > > >
1816. The Olden Days (was Re: Dallas Cubers) From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Feb 2006 20:45:52 -0000
Hmmm ... five hours southwest of Dallas sounds pretty close to San
Antonio. I grew up in San Antonio, went to Keystone School from 5th -
12th grade and taught myself to cube in my freshman year. This was way
back in 1980/1981, back when you solved Layer-By-Layer, turned with your
whole hand, and didn't lube up the cubes. Back in the olden days,
when there wasn't an Internet, you couldn't Google
"rubik's cube solution" or visit speedsolving bulletin
boards, and there were only a couple cube books in the bookstore and you
were lucky to find them after checking all the bookstores in town (when
your parents would drive you there). Back in the olden days, when if you
broke a minute with a lucky solve you were ecstatic. Rubik's Cube
contests were "1 run, no pre- inspection, everyone goes at once,
drag race" competitions and the winners had times like 68 seconds.
Back in the olden days, when "That's Incredible" would
show people who could solve in 30 or 40 (or even 22.85) seconds and
you'd say "Oh My God! How, How, HOW did they do
that?!?!?" You young whippersnappers have it easy :-) yeff --- In
speedsolvingrubikscube@yahoogroups.com, neonknight379 <no_reply@...>
wrote: > > No, I'm actually about 5 hours southwest of Dallas. > >
Casey > > > --- In speedsolvingrubikscube@yahoogroups.com, Sapan
Upadhyay > <cubekid@> wrote: > > > > isn't casey from dallas?
1817. Re: [Speed cubing group] Re: Cube Mile From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Feb 2006 16:08:07 -0500
What is meant by "this week's SC"? How would one check it
out? On 2/16/06, Stefan Pochmann <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@...> wrote: > > > > actually...if you haven't checked
this > > week's SC...check it out...Casey is GOD!!! > > What the
f**k?? Is she on some kind of drug? > I want that stuff, too! Dude...
impressive. > > Cheers! > Stefan > > > > > > > > SPONSORED LINKS >
Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
1818. Cube magician From: "edgardo_deza" <edgardo.deza@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Feb 2006 21:09:26 -0000
Watch this video:
http://www.youtube.com/watch?v=Ls_utaOE61o&search=cube How did he do
the tricks?
1819. Re: [Speed cubing group] Cube magician From: Gustav Fredell <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Feb 2006 22:26:31 +0100
He's pulling a variant on the trick discussed here:
http://twistypuzzles.com/forum/viewtopic.php?t=4120&highlight=magic+trick
/Gustav edgardo_deza skrev: >Watch this video:
>http://www.youtube.com/watch?v=Ls_utaOE61o&search=cube > >How did
he do the tricks? > > > > > > > > >Yahoo! Groups Links > > > > > > > >
>__________ NOD32 1.1412 (20060216) Information __________ > >This
message was checked by NOD32 antivirus system. >http://www.nod32.com > >
> > >
those joke cubes are popular on ebay. you let people scramble them and
then throw them into the air and they solve themselves. edgardo_deza
<edgardo.deza@...> wrote: Watch this video:
http://www.youtube.com/watch?v=Ls_utaOE61o&search=cube How did he do
the tricks? SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games --------------------------------- YAHOO! GROUPS LINKS Visit your
group "speedsolvingrubikscube" on the web. To unsubscribe from
this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Brings words and photos together (easily) with PhotoMail - it's
free and works with Yahoo! Mail. [Non-text portions of this message have
been removed]
1821. Re: [Speed cubing group] Cube magician From: Gustav Fredell <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Feb 2006 22:35:25 +0100
No, they don't. See my previous message. /Gustav Kyle Bryant skrev:
>those joke cubes are popular on ebay. you let people scramble them and
then throw them into the air and they solve themselves. > >edgardo_deza
<edgardo.deza@...> wrote: Watch this video:
>http://www.youtube.com/watch?v=Ls_utaOE61o&search=cube > >How did
he do the tricks? > > > > > > > > SPONSORED LINKS > Jigsaw puzzle game
Free puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games > >--------------------------------- > YAHOO!
GROUPS LINKS > > > Visit your group "speedsolvingrubikscube"
on the web. > > To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
>--------------------------------- > > > > >
>--------------------------------- >Brings words and photos together
(easily) with > PhotoMail - it's free and works with Yahoo! Mail. >
>[Non-text portions of this message have been removed] > > > > >Yahoo!
Groups Links > > > > > > > >__________ NOD32 1.1412 (20060216)
Information __________ > >This message was checked by NOD32 antivirus
system. >http://www.nod32.com > > > > >
1822. Re: [Speed cubing group] Cube magician From: Matt Moberly <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Feb 2006 16:40:11 -0500
I've got an old cube you can throw at a wall and it pops all by
itself. :-D On 2/16/06, Gustav Fredell <gufr5747@...> wrote: > > No,
they don't. See my previous message. > > /Gustav > > Kyle Bryant
skrev: > > >those joke cubes are popular on ebay. you let people
scramble them and > then throw them into the air and they solve
themselves. > > > >edgardo_deza <edgardo.deza@...> wrote: Watch this
video: > >http://www.youtube.com/watch?v=Ls_utaOE61o&search=cube > >
> >How did he do the tricks? > > > > > > > > > > > > > > > > SPONSORED
LINKS > > Jigsaw puzzle game Free puzzle inlay games Educational game >
and puzzle Word puzzle game Kid puzzle game Puzzle games > > >
>--------------------------------- > > YAHOO! GROUPS LINKS > > > > > >
Visit your group "speedsolvingrubikscube" on the web. > > > >
To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > >
>--------------------------------- > > > > > > > > > > >
>--------------------------------- > >Brings words and photos together
(easily) with > > PhotoMail - it's free and works with Yahoo! Mail.
> > > >[Non-text portions of this message have been removed] > > > > > >
> > > >Yahoo! Groups Links > > > > > > > > > > > > > > > >__________
NOD32 1.1412 (20060216) Information __________ > > > >This message was
checked by NOD32 antivirus system. > >http://www.nod32.com > > > > > > >
> > > > > > SPONSORED LINKS > Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
1823. The Olden Days (was Re: Dallas Cubers) From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Feb 2006 21:40:40 -0000
Ah yes, the olden days... I remember them like it was yesterday... >
This was way back in 1980/1981, back when you solved Layer-By- Layer,
Yep, that's how I started. I somehow managed to win first place in
the Peoria, Illinois Ideal Cube-A-Thon (as they were called then) using
nothing but the "keystone" method for the F2L and my
cousin's algorithms (see http://tinyurl.com/7o8rt for my original
cheat sheet!) My 1st place time was 48 seconds! I later switched to Minh
Thai's corners-first method, and have only recently gone back to
trying my hand at LBL. > turned with your whole hand, and didn't
lube up the cubes. Yeah, I actually won that first contest with a cheap
"Wonderful Puzzler" clone cube. No lube, no nothing. We did
have "The Real Solution" replacement stickers instead of
Cubesmith, although you didn't need them back then because the
stickers were vinyl to begin with (even the cheap models). > solve you
were ecstatic. Rubik's Cube contests were "1 run, no pre- >
inspection, everyone goes at once, drag race" competitions and the
> winners had times like 68 seconds. I actually liked this format.
There's something more dramatic about watching every solver start
simultaneously. I think they even played music. It's also obvious
who wins (whoever puts their solved cube down first). For the
competitor, it adds an element of excitement because you are truly
"racing" instead of just setting times. Speaking of times, I
think all of us back then would have found the notion of sub-20 averages
positively preposterous! Chris
1824. [Speed cubing group] Re: Cube Mile From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Feb 2006 21:42:37 -0000
SC = Sunday Contest. http://nascarjon.us Try it-- it's a lot of
fun! You can win free stickers, even if you're slow. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Matt Moberly <mmoberly@...>
wrote: > > What is meant by "this week's SC"? How would
one check it out?
>edgardo_deza <edgardo.deza@...> wrote: Watch this video:
>http://www.youtube.com/watch?v=Ls_utaOE61o&search=cube > >How did
he do the tricks? I can read, you asked for an explanation and I
offerred an explanation. No need to be an asshole. Gustav Fredell
<gufr5747@...> wrote: No, they don't. See my previous message.
/Gustav Kyle Bryant skrev: >those joke cubes are popular on ebay. you
let people scramble them and then throw them into the air and they solve
themselves. > >edgardo_deza <edgardo.deza@...> wrote: Watch this
video: >http://www.youtube.com/watch?v=Ls_utaOE61o&search=cube >
>How did he do the tricks? > > > > > > > > SPONSORED LINKS > Jigsaw
puzzle game Free puzzle inlay games Educational game and puzzle Word
puzzle game Kid puzzle game Puzzle games >
>--------------------------------- > YAHOO! GROUPS LINKS > > > Visit
your group "speedsolvingrubikscube" on the web. > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
>--------------------------------- > > > > >
>--------------------------------- >Brings words and photos together
(easily) with > PhotoMail - it's free and works with Yahoo! Mail. >
>[Non-text portions of this message have been removed] > > > > >Yahoo!
Groups Links > > > > > > > >__________ NOD32 1.1412 (20060216)
Information __________ > >This message was checked by NOD32 antivirus
system. >http://www.nod32.com > > > > > SPONSORED LINKS Jigsaw puzzle
game Free puzzle inlay games Educational game and puzzle Word puzzle
game Kid puzzle game Puzzle games ---------------------------------
YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube"
on the web. To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! Mail Use Photomail to share photos without annoying attachments.
[Non-text portions of this message have been removed]
1826. Re: [Speed cubing group] Cube magician From: Gustav Fredell <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Feb 2006 23:11:32 +0100
I'm really sorry if my message sounded harsh and if I came out as
an asshole. I in no way intended to. I kept my message short because
I'm kind of tired, but I guess I should have taken my time to be
more polite. The self-solving cubes offered on eBay are different from
those used and can easily be recognized as fake cubes. In the clip we
see that he uses real cubes and we can also see that he is is using the
trick described earlier by me. He does i very good though. Again,
I'm really sorry if I was rude. /Gustav Kyle Bryant skrev:
>>edgardo_deza <edgardo.deza@...> wrote: Watch this video:
>>http://www.youtube.com/watch?v=Ls_utaOE61o&search=cube >> >>How
did he do the tricks? >> >> > > I can read, you asked for an explanation
and I offerred an explanation. No need to be an asshole. > >Gustav
Fredell <gufr5747@...> wrote: > No, they don't. See my previous
message. > >/Gustav > >Kyle Bryant skrev: > > > >>those joke cubes are
popular on ebay. you let people scramble them and then throw them into
the air and they solve themselves. >> >>edgardo_deza
<edgardo.deza@...> wrote: Watch this video:
>>http://www.youtube.com/watch?v=Ls_utaOE61o&search=cube >> >>How
did he do the tricks? >> >> >> >> >> >> >> >> SPONSORED LINKS >> Jigsaw
puzzle game Free puzzle inlay games Educational game and puzzle Word
puzzle game Kid puzzle game Puzzle games >>
>>--------------------------------- >> YAHOO! GROUPS LINKS >> >> >>
Visit your group "speedsolvingrubikscube" on the web. >> >> To
unsubscribe from this group, send an email to:
>>speedsolvingrubikscube-unsubscribe@yahoogroups.com >> >> Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. >> >>
>>--------------------------------- >> >> >> >> >>
>>--------------------------------- >>Brings words and photos together
(easily) with >>PhotoMail - it's free and works with Yahoo! Mail.
>> >>[Non-text portions of this message have been removed] >> >> >> >>
>>Yahoo! Groups Links >> >> >> >> >> >> >> >>__________ NOD32 1.1412
(20060216) Information __________ >> >>This message was checked by NOD32
antivirus system. >>http://www.nod32.com >> >> >> >> >> >> >> > > >
SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games Educational
game and puzzle Word puzzle game Kid puzzle game Puzzle games >
>--------------------------------- > YAHOO! GROUPS LINKS > > > Visit
your group "speedsolvingrubikscube" on the web. > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
>--------------------------------- > > > > >
>--------------------------------- > Yahoo! Mail > Use Photomail to
share photos without annoying attachments. > >[Non-text portions of this
message have been removed] > > > > >Yahoo! Groups Links > > > > > > >
>__________ NOD32 1.1412 (20060216) Information __________ > >This
message was checked by NOD32 antivirus system. >http://www.nod32.com > >
> > >
1827. Re: 4*4*4 solving (a strange method) From: "Emanuele" <bw.project@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Feb 2006 22:16:19 -0000
Sorry, but the page seems to be unavailable:
http://www.helmsoft.org/cube/revenge/ I think the centers first solution
is better, but if you're not very fast with the 3x3x3 or don't
like the pairity cases at all, this is a good method. Emanuele --- In
speedsolvingrubikscube@yahoogroups.com, "skeneegee"
<skeneegee@...> wrote: > > Thank you, I had found his site a few
years ago while trying to solve > Revenge. I wrote his solution on a
piece of paper and memorized it > that way and I haven't been able
to find the site again since. I > couldn't remember who's
solution it was. I still can't find the page, > does anyone know if
it's still around? > > My best time is like 4 min, I think it could
be fast since there's > never a pairity issue and there's no
solve like 3x3x3 step. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Emanuele" >
<bw.project@> wrote: > > > > Yes, no parity problem. It's the
method I currently use. And if I'm > > not mistaken it's the
Danny Dedmore's solution. I reached 2mins > > 57secs with this
method (which is an eternity, I know). > > > > Emanuele > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "skeneegee" > >
<skeneegee@> wrote: > > > > > > Ive done it like this for a long
time, > > > > > > 1 solve U and D centers > > > 2 solve all corners > >
> 3 solve U and D edges > > > 4 solve d edges > > > 5 solve u edges > >
> 6 remaining centers > > > > > > No pairities, but I'm not very
fast with it (or the main way for > > that > > > matter) > > > > > >
-mike > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > > >
<pjlmem@> wrote: > > > > > > > > From www.speedcubing.com I got a
method for4*4*4 as > > follows > > > > 1. solve the top layer centers >
> > > 2. solve the top layer cornors > > > > 3. solve the top layer
edges > > > > 4. solve the middle layer edges > > > > 5. solve bottom
layer cornors > > > > 6. solve bottomlayer edges > > > > 7. solve the
remaining centers > > > > Is it cage method ? Is anyone following the
above > > method? > > > If so what is the best timing ? won't we
get pairity in this > > method ? > > > > Before trying, I like to get
your expert opinion. Plz > > > share your experiences with this method.
> > > > > > > > J.Bernett Orlando > > > > > > > > > > > > > > > >
--------------------------------- > > > > Jiyo cricket on Yahoo! India
cricket > > > > Yahoo! Messenger Mobile Stay in touch with your buddies
all the > > time. > > > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > >
1828. Re: 4*4*4 solving (a strange method) From: "Emanuele" <bw.project@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Feb 2006 22:33:36 -0000
No, no, I've finally found it! That page has moved here:
http://www.helm.lu/cube/solutions/revenge/ Happy cubing! ;) Emanuele ---
In speedsolvingrubikscube@yahoogroups.com, "Emanuele"
<bw.project@...> wrote: > > Sorry, but the page seems to be
unavailable: > http://www.helmsoft.org/cube/revenge/ > I think the
centers first solution is better, but if you're not very > fast
with the 3x3x3 or don't like the pairity cases at all, this is a >
good method. > > Emanuele > > > --- In
speedsolvingrubikscube@yahoogroups.com, "skeneegee" >
<skeneegee@> wrote: > > > > Thank you, I had found his site a few
years ago while trying to > solve > > Revenge. I wrote his solution on a
piece of paper and memorized it > > that way and I haven't been
able to find the site again since. I > > couldn't remember
who's solution it was. I still can't find the > page, > > does
anyone know if it's still around? > > > > My best time is like 4
min, I think it could be fast since there's > > never a pairity
issue and there's no solve like 3x3x3 step. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Emanuele" > >
<bw.project@> wrote: > > > > > > Yes, no parity problem. It's
the method I currently use. And if > I'm > > > not mistaken
it's the Danny Dedmore's solution. I reached 2mins > > >
57secs with this method (which is an eternity, I know). > > > > > >
Emanuele > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"skeneegee" > > > <skeneegee@> wrote: > > > > > > > > Ive
done it like this for a long time, > > > > > > > > 1 solve U and D
centers > > > > 2 solve all corners > > > > 3 solve U and D edges > > >
> 4 solve d edges > > > > 5 solve u edges > > > > 6 remaining centers >
> > > > > > > No pairities, but I'm not very fast with it (or the
main way > for > > > that > > > > matter) > > > > > > > > -mike > > > >
> >
1829. Re: [Speed cubing group] Re: Dallas Cubers From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Feb 2006 14:57:12 -0800
Otherwise, yeah... I think I have a job for you this spring break if you
go home :-P. Tyson Mao Astrophysics '06 California Institute of
Technology On Feb 16, 2006, at 12:34 PM, aznseashell wrote: >
There's got to be someone, there was a tournament in Dallas last >
summer. > > Shelley > > > --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tmao@...> > wrote: >> >> Gonzales :-D >> >> Tyson Mao >>
Astrophysics '06 >> California Institute of Technology >> >> On Feb
15, 2006, at 6:36 PM, neonknight379 wrote: >> >>> No, I'm actually
about 5 hours southwest of Dallas. >>> >>> Casey >>> >>> >>> --- In
speedsolvingrubikscube@yahoogroups.com, Sapan Upadhyay >>> <cubekid@>
wrote: >>>> >>>> isn't casey from dallas? >>>> >>>> On 2/15/06,
Tyson Mao <tmao@> wrote: >>>>> Are there any Rubik's Cube
solvers in Dallas? I have a friend > who is >>>>> interested in
learning. >>>>> >>>>> Tyson Mao >>>>> Astrophysics '06 >>>>>
California Institute of Technology >>>>> >>>>> >>>>> >>>>> >>>>> Yahoo!
Groups Links >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>> >>>>
>>>> -- >>>> -cubekid >>>> >>> >>> >>> >>> >>> >>> >>> >>> Yahoo! Groups
Links >>> >>> >>> >>> >>> >>> >> > > > > > > > > Yahoo! Groups Links > >
> > > >
1830. Edge Probability Distribution for various size cubes From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Feb 2006 23:33:24 -0000
Hi, A few days ago ChrisH asked me for some quesitons about the exact
edge distributions for the 4x4. I'd like to report my findings
here. Due to the rather technical nature of how I obtained these number
(quadruple nested summations and products)..., I omit the details.
Besides I don't want to ruin it for ppl who'd like to solve
this problem on their own. For the 3x3, the cross *exact *probabilities
on a random cube is: 0 84.43% 160489/190080 1 14.51% 6893/47520 2 1.03%
65/6336 3 0.046% 17/47520 4 (5.26*10^-4)% 1/190080 For the 4x4, the
chances of getting a specific number of solved edges on a random
scramble or after doing centers randomly is: 0 59.38% 1 30.92% 2 8.08% 3
1.41% 4 0.186% 5 0.0198% 6 etc..... 7 8 9 10 11 12 For the 5x5, ....
well you get the idea... Ok it's better if you just look at the
following pages if you are intersted in this discrete distribution:
http://www-personal.umich.edu/~dlli/3x3_ExactCross.jpg
http://www-personal.umich.edu/~dlli/4x4_EdgePairs.jpg
http://www-personal.umich.edu/~dlli/5x5_EdgePairs.jpg That is
Mathematica code, btw (but those functions are certainly not built in,
lol). These took me several hours to figure out, the 5x5 probabilites
where based on the other two and easily found after I figured out the
cross stuff... Everything adds to 1, so it checks out. I also matched
the numbers to doing it by case count for some base cases so I'm
confident it's correct. In case you're interested there is a
great deal of probability theory involved and what Chris showed me:
Inclusion-Exculsion Principle. Also I had to resort to what I would call
"the Theory of Highly-Generalized Partial-Derangments" (lots
of Subfactorials involved and most math ppl don't even know what
that is). I can show you how I setup the summations if soneone's
interested. Plus I can generalized it to NxNxN cubes. Tell me if someone
already did this, I'd like to know if I was the first to bother
doing this. -Doug
1831. The Olden Days (was Re: Dallas Cubers) From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Feb 2006 00:10:15 -0000
Hmmm - maybe we have a new event for future competitions? Take the final
round competitors, put them through their 5 timing runs, then while
you're tabulating results, put them in a "drag race": One
scramble, no pre-inspection, all start at the same time, first solve
wins. It could be a real crowd pleaser! yeff ps - no, not the other kind
of "drag" race. Though, now that you mention it, didn't
they get Tyson in a dress at some point during BATG2? --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley > > solve you
were ecstatic. Rubik's Cube contests were "1 run, no pre- > >
inspection, everyone goes at once, drag race" competitions and the
> > winners had times like 68 seconds. > > I actually liked this format.
There's something more dramatic about > watching every solver start
simultaneously. I think they even > played music. It's also obvious
who wins (whoever puts their solved > cube down first). For the
competitor, it adds an element of > excitement because you are truly
"racing" instead of just setting > times.
1832. TURKZEKA 1. SUDOKU CHAMPIONSHIP From: "yilmazekici2002" <bilgi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Feb 2006 00:13:47 -0000
TurkZeka 1. Sudoku Championship will start on 19 February - Sunday at
12:00:00 GMT and continue 2 hours. Championship contains 8 Sudoku
puzzles which are CLASSIC and VARIATION (Region, Even-Odd, Sums, Greater
than...">", Three Sum, Center) species. You can choose 5 of
these puzzles. Solving more than 5 puzzles will not get extra points.
Championship is open to all countries. To join the championship, you
have to register before the start time. To register, click the
"REGISTER" link after the login the site with your username
and password. Unregisterd answers will not evaluated! You can send your
answer only one time. You should show your answers on the same file and
send it to turkzeka@turkzeka .com until 13:59:59 o'clock (GMT). If
there will be equality among the competitors, sending time will be
appreciated. Certificates will be sent with e-mail to the 3 competitiors
with the highest points. There are no rewards withal. For more
information, please look at the http://www.turkzeka.com
oooh... sorry about that... someone told me you were from dallas :-/ On
2/16/06, Tyson Mao <tmao@...> wrote: > Otherwise, yeah... I think I
have a job for you this spring break if > you go home :-P. > > Tyson Mao
> Astrophysics '06 > California Institute of Technology > > On Feb
16, 2006, at 12:34 PM, aznseashell wrote: > > > There's got to be
someone, there was a tournament in Dallas last > > summer. > > > >
Shelley > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson
Mao <tmao@...> > > wrote: > >> > >> Gonzales :-D > >> > >> Tyson Mao
> >> Astrophysics '06 > >> California Institute of Technology > >>
> >> On Feb 15, 2006, at 6:36 PM, neonknight379 wrote: > >> > >>> No,
I'm actually about 5 hours southwest of Dallas. > >>> > >>> Casey >
>>> > >>> > >>> --- In speedsolvingrubikscube@yahoogroups.com, Sapan
Upadhyay > >>> <cubekid@> wrote: > >>>> > >>>> isn't casey from
dallas? > >>>> > >>>> On 2/15/06, Tyson Mao <tmao@> wrote: > >>>>>
Are there any Rubik's Cube solvers in Dallas? I have a friend > >
who is > >>>>> interested in learning. > >>>>> > >>>>> Tyson Mao > >>>>>
Astrophysics '06 > >>>>> California Institute of Technology > >>>>>
> >>>>> > >>>>> > >>>>> > >>>>> Yahoo! Groups Links > >>>>> > >>>>> >
>>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>> > >>>> > >>>> -- >
>>>> -cubekid > >>>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>>
Yahoo! Groups Links > >>> > >>> > >>> > >>> > >>> > >>> > >> > > > > > >
> > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > >
> Yahoo! Groups Links > > > > > > > > -- -cubekid
1834. [Speed cubing group] Re: Dallas Cubers From: "c130puke" <c130puke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Feb 2006 05:00:23 -0000
Tyson, I'm in Dallas (actually Garland and work in downtown
Dallas), but probably can't help with what you want. I do a layer
solve (see RE Dallas "Old School") and avg 40-45 sec. I also
have a beginner layer method that I teach that has only 5 total
alg's, from layer 2 to completion (no inverse etc.) that a beginner
can learn and memorize in one day (probable avg solve would be around 90
sec, because although only 5 total alg for layer 2 and top, they may
have to repeat the same alg a couple of times for each step). Yes, not
efficient, but can be memorized easily in a couple of hours. Currently
trying to learn Fridich/CFOP (cross/F2L/OLL/PLL), but don't know
enough to really teach it...still trying to learn/memorize myself. Like
I said, probably not what you are looking for, but let me know if I can
help out. Brent --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@...> wrote: > > Gonzales :-D > > Tyson Mao > Astrophysics
'06 > California Institute of Technology > > On Feb 15, 2006, at
6:36 PM, neonknight379 wrote: > > > No, I'm actually about 5 hours
southwest of Dallas. > > > > Casey > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Sapan Upadhyay > > <cubekid@>
wrote: > >> > >> isn't casey from dallas? > >> > >> On 2/15/06,
Tyson Mao <tmao@> wrote: > >>> Are there any Rubik's Cube
solvers in Dallas? I have a friend who is > >>> interested in learning.
> >>> > >>> Tyson Mao > >>> Astrophysics '06 > >>> California
Institute of Technology > >>> > >>> > >>> > >>> > >>> Yahoo! Groups
Links > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >> > >> > >> --
> >> -cubekid > >> > > > > > > > > > > > > > > > > Yahoo! Groups Links >
> > > > > > > > > > > >
1835. Re: wd 40 From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Feb 2006 05:17:23 -0000
DEFINITELY NOT. it has petroleum distillates. do not use petroleum based
lubricants--it deteriorates the plastic. --- In
speedsolvingrubikscube@yahoogroups.com, ary_2155 <no_reply@...>
wrote: > > can i use wd 40 to lube my cube >
1836. Where's Cubesmith? From: "keefdcuber" <keithrx3c@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Feb 2006 05:19:40 -0000
Hi, I've been emailing Cubesmith to order some stickers but I
haven't heard back from him after 2 weeks. Does anyone know where
he is or is he just very busy? Is he on vacation or something? Cheers,
Keith :)
1837. Re: [Speed cubing group] Where's Cubesmith? From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Feb 2006 21:22:58 -0800 (PST)
I recieved an email from him on.. wednesday or tuesday. He's not on
vacation. You shouldn't be emailing him to order stickers, you
should be paypaling... unless you have some circumstance, of course,
which complicates things. David keefdcuber <keithrx3c@...> wrote: Hi,
I've been emailing Cubesmith to order some stickers but I
haven't heard back from him after 2 weeks. Does anyone know where
he is or is he just very busy? Is he on vacation or something? Cheers,
Keith :) SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games --------------------------------- YAHOO! GROUPS LINKS Visit your
group "speedsolvingrubikscube" on the web. To unsubscribe from
this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
---------------------------------
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com [Non-text portions of this message have been
removed]
1838. Re: [Speed cubing group] wd 40 From: "keefdcuber" <keithrx3c@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Feb 2006 05:30:31 -0000
--- Unless you're in a very destructive mood and you're gonna
buy another cube anyway, go for it :) Otherwise I wouldn't suggest
it;) Silcone lube is the most popular stuff you can use, and it works
well. Cheers, Keith :) In speedsolvingrubikscube@yahoogroups.com, Kyle
Bryant <craptastic_crap@...> wrote: > > use an automotive silicone
all purpose lubricant > > wd40 can sometimes be bad for your cube's
mechanism > > ary_2155 <no_reply@yahoogroups.com> wrote: > can i use
wd 40 to lube my cube > > > > > > SPONSORED LINKS > Jigsaw puzzle game
Free puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games > > --------------------------------- > YAHOO!
GROUPS LINKS > > > Visit your group "speedsolvingrubikscube"
on the web. > > To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Yahoo! Mail > Use Photomail to share
photos without annoying attachments. > > [Non-text portions of this
message have been removed] >
1839. Re: [Speed cubing group] Where's Cubesmith? From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Feb 2006 05:51:03 -0000
I ordered some tiles just a couple of weeks ago, and they arrived very
promptly, just as they always have with my past orders. Just place the
order through the website and I'm sure you'll receive them
soon. And thanks to Chris for such great stickers and tiles! Also, fyi,
if you don't have paypal, there's a link on the site with
instructions on how you can just send a money order, but paypal is
definitely the easiest route. --Kirk --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts <ladartfrog@...>
wrote: > > I recieved an email from him on.. wednesday or tuesday. > >
He's not on vacation. > > You shouldn't be emailing him to
order stickers, you should be paypaling... unless you have some
circumstance, of course, which complicates things. > > David > >
keefdcuber <keithrx3c@...> wrote: > Hi, > > I've been emailing
Cubesmith to order some stickers but I haven't > heard back from
him after 2 weeks. Does anyone know where he is or is > he just very
busy? Is he on vacation or something? > > > Cheers, Keith :) > > > > > >
> SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games > > --------------------------------- > YAHOO! GROUPS LINKS > > >
Visit your group "speedsolvingrubikscube" on the web. > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com > > [Non-text portions of this message have been
removed] >
1840. Re: [Speed cubing group] Cube magician From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Feb 2006 08:17:31 -0000
I think you're mixing up messages. The original poster
(edgardo_deza) asked for the explanation, and Gustav provided one. I
believe he meant for you to see his explanation, but you mistakened and
thought he was the original poster. So, I don't mean to be an
a-hole either, but maybe you need to read more carefully. --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@...> wrote: > > >edgardo_deza <edgardo.deza@...>
wrote: Watch this video: >
>http://www.youtube.com/watch?v=Ls_utaOE61o&search=cube > > > >How
did he do the tricks? > > I can read, you asked for an explanation and I
offerred an explanation. No need to be an asshole. > > Gustav Fredell
<gufr5747@...> wrote: > No, they don't. See my previous message.
> > /Gustav > > Kyle Bryant skrev: > > >those joke cubes are popular on
ebay. you let people scramble them and then throw them into the air and
they solve themselves. > > > >edgardo_deza <edgardo.deza@...> wrote:
Watch this video: >
>http://www.youtube.com/watch?v=Ls_utaOE61o&search=cube > > > >How
did he do the tricks? > > > > > > > > > > > > > > > > SPONSORED LINKS >
> Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle
Word puzzle game Kid puzzle game Puzzle games > > >
>--------------------------------- > > YAHOO! GROUPS LINKS > > > > > >
Visit your group "speedsolvingrubikscube" on the web. > > > >
To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > >
>--------------------------------- > > > > > > > > > > >
>--------------------------------- > >Brings words and photos together
(easily) with > > PhotoMail - it's free and works with Yahoo! Mail.
> > > >[Non-text portions of this message have been removed] > > > > > >
> > > >Yahoo! Groups Links > > > > > > > > > > > > > > > >__________
NOD32 1.1412 (20060216) Information __________ > > > >This message was
checked by NOD32 antivirus system. > >http://www.nod32.com > > > > > > >
> > > > > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games > > --------------------------------- > YAHOO! GROUPS LINKS > > >
Visit your group "speedsolvingrubikscube" on the web. > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Yahoo! Mail > Use Photomail to share
photos without annoying attachments. > > [Non-text portions of this
message have been removed] >
1841. The Olden Days (was Re: Dallas Cubers) From: "andro_what" <andro_what@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Feb 2006 12:44:03 -0000
I agree about the no pre-inspection. Everyone knows a large part of
getting your times down is fast recognition or pre-recognition during
the solve to minimize the times between algorithms, but we currently let
everyone have 15 seconds to pre-inspect (isn't that like
subtracting a portion of the overall solve time). My best single solve,
"non-lucky" was 24 sec back in 1983...just wondering what it
would have been with pre-inspection. Anyone have thoughts on
pre-inspection vs no pre-inspection? > Take the final round competitors,
put them through their 5 timing > runs, then while you're
tabulating results, put them in a "drag race": > One scramble,
no pre-inspection, all start at the same time, first > solve wins. It
could be a real crowd pleaser! I also like the idea of a head to head,
"exibition" for the final round competitors, as a time
filler...it was more exciting for the spectators back then... --- In
speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe"
<yeff@...> wrote: > > Hmmm - maybe we have a new event for future
competitions? > > Take the final round competitors, put them through
their 5 timing > runs, then while you're tabulating results, put
them in a "drag race": > One scramble, no pre-inspection, all
start at the same time, first > solve wins. It could be a real crowd
pleaser! > > yeff > > ps - no, not the other kind of "drag"
race. Though, now that you > mention it, didn't they get Tyson in a
dress at some point during > BATG2? > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley > > > > solve
you were ecstatic. Rubik's Cube contests were "1 run, no pre-
> > > inspection, everyone goes at once, drag race" competitions
and the > > > winners had times like 68 seconds. > > > > I actually
liked this format. There's something more dramatic about > >
watching every solver start simultaneously. I think they even > > played
music. It's also obvious who wins (whoever puts their solved > >
cube down first). For the competitor, it adds an element of > >
excitement because you are truly "racing" instead of just
setting > > times. >
1842. The Olden Days (was Re: Dallas Cubers) From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Feb 2006 13:30:21 -0000
Hey, If you check the world records there is a separate record for No-
inspection...Some people (mainly non-cubers) think the inspection is
stupid for 1 of 2 reasons...1:They think it is cheating or 2:The
don't see what you are looking for...So I think the inspection is a
good thing and if you are hosting a competition and want to do a round
with no-inspection then go ahead...the Swedish Competitions always have
them...these competitions probably have the most events but it works cuz
they have fewer people... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "andro_what"
<andro_what@...> wrote: > > I agree about the no pre-inspection.
Everyone knows a large part of > getting your times down is fast
recognition or pre-recognition during > the solve to minimize the times
between algorithms, but we currently > let everyone have 15 seconds to
pre-inspect (isn't that like > subtracting a portion of the overall
solve time). > > My best single solve, "non-lucky" was 24 sec
back in 1983...just > wondering what it would have been with
pre-inspection. > > Anyone have thoughts on pre-inspection vs no
pre-inspection? > > > Take the final round competitors, put them through
their 5 timing > > runs, then while you're tabulating results, put
them in a "drag > race": > > One scramble, no pre-inspection,
all start at the same time, first > > solve wins. It could be a real
crowd pleaser! > > I also like the idea of a head to head,
"exibition" for the final > round competitors, as a time
filler...it was more exciting for the > spectators back then... > > ---
In speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe" >
<yeff@> wrote: > > > > Hmmm - maybe we have a new event for future
competitions? > > > > Take the final round competitors, put them through
their 5 timing > > runs, then while you're tabulating results, put
them in a "drag > race": > > One scramble, no pre-inspection,
all start at the same time, first > > solve wins. It could be a real
crowd pleaser! > > > > yeff > > > > ps - no, not the other kind of
"drag" race. Though, now that you > > mention it, didn't
they get Tyson in a dress at some point during > > BATG2? > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley > > >
> > > solve you were ecstatic. Rubik's Cube contests were "1
run, no > pre- > > > > inspection, everyone goes at once, drag
race" competitions and > the > > > > winners had times like 68
seconds. > > > > > > I actually liked this format. There's
something more dramatic > about > > > watching every solver start
simultaneously. I think they even > > > played music. It's also
obvious who wins (whoever puts their > solved > > > cube down first).
For the competitor, it adds an element of > > > excitement because you
are truly "racing" instead of just setting > > > times. > > >
1843. Re: [Speed cubing group] The Olden Days (was Re: Dallas
Cubers) From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 17 Feb 2006 15:11:00 +0100
I totally agree with you. PS. You are living in Canada, arn´t you? You
must get up very early in the morning(s)? R ----- Original Message -----
From: "Craig Bouchard" <logitewty@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, February 17,
2006 2:30 PM Subject: [Speed cubing group] The Olden Days (was Re:
Dallas Cubers) > Hey, > > If you check the world records there is a
separate record for No- > inspection...Some people (mainly non-cubers)
think the inspection is > stupid for 1 of 2 reasons...1:They think it is
cheating or 2:The > don't see what you are looking for...So I think
the inspection is a > good thing and if you are hosting a competition
and want to do a > round with no-inspection then go ahead...the Swedish
Competitions > always have them...these competitions probably have the
most events > but it works cuz they have fewer people... > > Craig > >
--- In speedsolvingrubikscube@yahoogroups.com, "andro_what" >
<andro_what@...> wrote: > > > > I agree about the no pre-inspection.
Everyone knows a large part > of > > getting your times down is fast
recognition or pre-recognition > during > > the solve to minimize the
times between algorithms, but we > currently > > let everyone have 15
seconds to pre-inspect (isn't that like > > subtracting a portion
of the overall solve time). > > > > My best single solve,
"non-lucky" was 24 sec back in 1983...just > > wondering what
it would have been with pre-inspection. > > > > Anyone have thoughts on
pre-inspection vs no pre-inspection? > > > > > Take the final round
competitors, put them through their 5 timing > > > runs, then while
you're tabulating results, put them in a "drag > > race":
> > > One scramble, no pre-inspection, all start at the same time, >
first > > > solve wins. It could be a real crowd pleaser! > > > > I also
like the idea of a head to head, "exibition" for the final > >
round competitors, as a time filler...it was more exciting for the > >
spectators back then... > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe" > >
<yeff@> wrote: > > > > > > Hmmm - maybe we have a new event for
future competitions? > > > > > > Take the final round competitors, put
them through their 5 timing > > > runs, then while you're
tabulating results, put them in a "drag > > race": > > > One
scramble, no pre-inspection, all start at the same time, > first > > >
solve wins. It could be a real crowd pleaser! > > > > > > yeff > > > > >
> ps - no, not the other kind of "drag" race. Though, now that
you > > > mention it, didn't they get Tyson in a dress at some
point during > > > BATG2? > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley > > > > > > >
> solve you were ecstatic. Rubik's Cube contests were "1 run,
> no > > pre- > > > > > inspection, everyone goes at once, drag
race" competitions > and > > the > > > > > winners had times like
68 seconds. > > > > > > > > I actually liked this format. There's
something more dramatic > > about > > > > watching every solver start
simultaneously. I think they even > > > > played music. It's also
obvious who wins (whoever puts their > > solved > > > > cube down
first). For the competitor, it adds an element of > > > > excitement
because you are truly "racing" instead of just > setting > > >
> times. > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > >
1844. The Olden Days (was Re: Dallas Cubers) From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Feb 2006 14:32:53 -0000
No, I do live in canada, but I don't get up too too early...I do
have school you know...actually I am in my first period class right
now... Craig --- In speedsolvingrubikscube@yahoogroups.com, Rune
Wesström <rune.wesstrom@...> wrote: > > I totally agree with you. >
PS. You are living in Canada, arn´t you? You must get up very early in
the morning(s)? > R > ----- Original Message ----- > From: "Craig
Bouchard" <logitewty@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Friday, February 17,
2006 2:30 PM > Subject: [Speed cubing group] The Olden Days (was Re:
Dallas Cubers) > > > > Hey, > > > > If you check the world records there
is a separate record for No- > > inspection...Some people (mainly
non-cubers) think the inspection is > > stupid for 1 of 2
reasons...1:They think it is cheating or 2:The > > don't see what
you are looking for...So I think the inspection is a > > good thing and
if you are hosting a competition and want to do a > > round with
no-inspection then go ahead...the Swedish Competitions > > always have
them...these competitions probably have the most events > > but it works
cuz they have fewer people... > > > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "andro_what" > >
<andro_what@> wrote: > > > > > > I agree about the no pre-inspection.
Everyone knows a large part > > of > > > getting your times down is fast
recognition or pre-recognition > > during > > > the solve to minimize
the times between algorithms, but we > > currently > > > let everyone
have 15 seconds to pre-inspect (isn't that like > > > subtracting a
portion of the overall solve time). > > > > > > My best single solve,
"non-lucky" was 24 sec back in 1983...just > > > wondering
what it would have been with pre-inspection. > > > > > > Anyone have
thoughts on pre-inspection vs no pre-inspection? > > > > > > > Take the
final round competitors, put them through their 5 timing > > > > runs,
then while you're tabulating results, put them in a "drag > >
> race": > > > > One scramble, no pre-inspection, all start at the
same time, > > first > > > > solve wins. It could be a real crowd
pleaser! > > > > > > I also like the idea of a head to head,
"exibition" for the final > > > round competitors, as a time
filler...it was more exciting for the > > > spectators back then... > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jeff
Soesbe" > > > <yeff@> wrote: > > > > > > > > Hmmm - maybe we
have a new event for future competitions? > > > > > > > > Take the final
round competitors, put them through their 5 timing > > > > runs, then
while you're tabulating results, put them in a "drag > > >
race": > > > > One scramble, no pre-inspection, all start at the
same time, > > first > > > > solve wins. It could be a real crowd
pleaser! > > > > > > > > yeff > > > > > > > > ps - no, not the other
kind of "drag" race. Though, now that you > > > > mention it,
didn't they get Tyson in a dress at some point during > > > >
BATG2? > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley > > > > > > >
> > > solve you were ecstatic. Rubik's Cube contests were "1
run, > > no > > > pre- > > > > > > inspection, everyone goes at once,
drag race" competitions > > and > > > the > > > > > > winners had
times like 68 seconds. > > > > > > > > > > I actually liked this format.
There's something more dramatic > > > about > > > > > watching
every solver start simultaneously. I think they even > > > > > played
music. It's also obvious who wins (whoever puts their > > > solved
> > > > > cube down first). For the competitor, it adds an element of >
> > > > excitement because you are truly "racing" instead of
just > > setting > > > > > times. > > > > > > > > > > > > > > > > > > >
> > > > Yahoo! Groups Links > > > > > > > > > > > > > > >
1845. [Speed cubing group] Re: Tyson's fame continues to
grow... From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Feb 2006 14:49:14 -0000
That auction for Tyson's score sheet finished... sold for $2.25.
Oh, did you notice the added note? It says: "** Tyson's score
sheet is being auctioned off with his approval." Is that true?
Stefan --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@...> wrote: > > No no, please don't buy that sheet.
Whoever stole that sheet from me > in San Francisco deserves a swift
kick in the behind. A couple friends > here at school are going to try
and eBay off some autographed cubes > sometime. > > Tyson Mao >
Astrophysics '06 > California Institute of Technology > > On Feb
11, 2006, at 10:04 AM, Joël van Noort wrote: > > > Haha.. Maybe if it
was signed, I would buy it.. But in this case, > > Tyson probabaly
didn't even touch that sheet! > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro > > <pedrosino1@>
wrote: > >> > >> I just found this auction on ebay...looks like Tyson is
becoming a > > cubing legend...hehe > >> > >> http://cgi.ebay.
com/Tyson-Mao-2006-Rubiks-Cube-Competition-Score- > >
Sheet_W0QQitemZ4833467677QQcategoryZ201QQrdZ1QQcmdZViewItem > >> > >>
Pedro > >> > >> > >> --------------------------------- > >> Yahoo!
Acesso Grátis > >> Internet rápida e grátis. Instale o discador agora! >
>> > >> [Non-text portions of this message have been removed] > >> > > >
> > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > >
1846. Re: [Speed cubing group] Cube Mile From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Feb 2006 14:52:44 -0000
This really sounds like a fun event. I'll try it when it gets
warmer outside (Now it's 30-40 cm of snow which isn't the best
conditions for running). I guess 20 econds per cube is fairly
reasonable, but 4 laps á 72 seconds sounds quite hard to me, with only
20 seconds to catch my breath. By the way, what's your best time
for one lap (400 meters)?? I've done 57.8 but I'm not a
runner, I'm a highjumper, so I think it's a quite good time.
/Gunnar --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@...> wrote: > > Hey Jeremy, > > That's awesome! Let's
totally do this. I'm not the best runner, but I > would have the
cube time to make up for it, so we might be very close. > How fast do
you think you can run your 400s? I actually am kind of > doubtful you
could make up your cubing time against me by running. I > average around
17 to 20 so let's say if I do 20 second solves for the > cube mile,
and I run 72 second 400s, the total per lap is 92 seconds. > If you
solve the cube in 35 seconds on average, 92 - 35 is 57 > seconds...
which is pretty quick. What's your mile time? > > Tyson Mao >
Astrophysics '06 > California Institute of Technology > > On Feb
15, 2006, at 7:03 PM, Jeremy Fleischman wrote: > > > Dude! > >
That's a brilliant idea. Something I could probably post some > >
competitive times on too, I'd hope. I've run cross country for
four > > years now, and I'm doing long distance track this
semester. Although > > I'm probably quite a bit slower than you
guys at solving the cube > > (anywhere from 30-40 seconds) I think I
could make up for it in > > running. > > > > If I go out and do it
sometime, could there be a unofficial section > > on speedcubing.com for
the "Cube Mile"? > > > > Jeremy Fleischman > > > > Tyson Mao
<tmao@...> wrote: > > Hey Everyone, > > > > So I joined the track
team this year. There's an event that runners > > like to do.
It's called the beer mile and you can find information at > >
www.beermile.com. I was wondering what people thought they could do > >
for a "Cube Mile." It's the same thing, except in place
of drinking a > > beer, you solve a cube. I think towards the end of the
season, I could > > probably break 6-minutes on the cube mile. Is anyone
up for this? > > > > So yeah, the rules go, (solve a cube, run a lap)
times 4. The first > > lap, you have to start at the mile start line, so
you get those extra 9 > > meters in on a standard track. You may solve
the cube between the mile > > start line and the finish line. Actually,
6-minutes is probably really > > hard. I know I could definitely do it
in 6:20. > > > > Tyson Mao > > Astrophysics '06 > > California
Institute of Technology > > > > > > > > SPONSORED LINKS > > Jigsaw
puzzle game Free puzzle inlay games Educational > > game and puzzle Word
puzzle game Kid puzzle game Puzzle games > > > >
--------------------------------- > > YAHOO! GROUPS LINKS > > > > > >
Visit your group "speedsolvingrubikscube" on the web. > > > >
To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@...m > > > > Your use of Yahoo!
Groups is subject to the Yahoo! Terms of > > Service. > > > > > >
--------------------------------- > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > >
1847. [Speed cubing group] Re: Tyson's fame continues to
grow... From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Feb 2006 14:59:26 -0000
He did mention on his site that he was okay with it, but would be more
careful about what he puts in the trash in the future. It's
possible that whoever did it was a fan, but it's still a crummy way
to try to profit. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > That auction
for Tyson's score sheet finished... sold for $2.25. > > Oh, did you
notice the added note? It says: > "** Tyson's score sheet is
being auctioned off with his approval." > > Is that true? > >
Stefan >
1848. Re: [Speed cubing group] Cube Mile From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 17 Feb 2006 16:27:04 +0100
I remember, 25 years ago we discussed the following. You have to run
400m and solve the cube. You have the option to solve the cub before or
during the running (or after the running if you like, but it looks
stupid). What´s your strategy? R ----- Original Message ----- From:
"Gunnar Krig" <gunkr520@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, February 17,
2006 3:52 PM Subject: Re: [Speed cubing group] Cube Mile This really
sounds like a fun event. I'll try it when it gets warmer outside
(Now it's 30-40 cm of snow which isn't the best conditions for
running). I guess 20 econds per cube is fairly reasonable, but 4 laps á
72 seconds sounds quite hard to me, with only 20 seconds to catch my
breath. By the way, what's your best time for one lap (400
meters)?? I've done 57.8 but I'm not a runner, I'm a
highjumper, so I think it's a quite good time. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> Hey Jeremy, > > That's awesome! Let's totally do this.
I'm not the best runner, but I > would have the cube time to make
up for it, so we might be very close. > How fast do you think you can
run your 400s? I actually am kind of > doubtful you could make up your
cubing time against me by running. I > average around 17 to 20 so
let's say if I do 20 second solves for the > cube mile, and I run
72 second 400s, the total per lap is 92 seconds. > If you solve the cube
in 35 seconds on average, 92 - 35 is 57 > seconds... which is pretty
quick. What's your mile time? > > Tyson Mao > Astrophysics '06
> California Institute of Technology > > On Feb 15, 2006, at 7:03 PM,
Jeremy Fleischman wrote: > > > Dude! > > That's a brilliant idea.
Something I could probably post some > > competitive times on too,
I'd hope. I've run cross country for four > > years now, and
I'm doing long distance track this semester. Although > > I'm
probably quite a bit slower than you guys at solving the cube > >
(anywhere from 30-40 seconds) I think I could make up for it in > >
running. > > > > If I go out and do it sometime, could there be a
unofficial section > > on speedcubing.com for the "Cube Mile"?
> > > > Jeremy Fleischman > > > > Tyson Mao <tmao@...> wrote: > > Hey
Everyone, > > > > So I joined the track team this year. There's an
event that runners > > like to do. It's called the beer mile and
you can find information at > > www.beermile.com. I was wondering what
people thought they could do > > for a "Cube Mile." It's
the same thing, except in place of drinking a > > beer, you solve a
cube. I think towards the end of the season, I could > > probably break
6-minutes on the cube mile. Is anyone up for this? > > > > So yeah, the
rules go, (solve a cube, run a lap) times 4. The first > > lap, you have
to start at the mile start line, so you get those extra 9 > > meters in
on a standard track. You may solve the cube between the mile > > start
line and the finish line. Actually, 6-minutes is probably really > >
hard. I know I could definitely do it in 6:20. > > > > Tyson Mao > >
Astrophysics '06 > > California Institute of Technology > > > > > >
> > SPONSORED LINKS > > Jigsaw puzzle game Free puzzle inlay games
Educational > > game and puzzle Word puzzle game Kid puzzle game Puzzle
games > > > > --------------------------------- > > YAHOO! GROUPS LINKS
> > > > > > Visit your group "speedsolvingrubikscube" on the
web. > > > > To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@...m > > > > Your use of Yahoo!
Groups is subject to the Yahoo! Terms of > > Service. > > > > > >
--------------------------------- > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > Yahoo! Groups Links
1849. The Olden Days (was Re: Dallas Cubers) From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Feb 2006 15:24:48 -0000
I'm guessing he was joking, meaning that you have to go up very
early according to Swedish time, which is +6 hours for you. /Gunnar ---
In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > No, I do live in canada, but I don't
get up too too early...I do have > school you know...actually I am in my
first period class right now... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström >
<rune.wesstrom@> wrote: > > > > I totally agree with you. > > PS. You
are living in Canada, arn´t you? You must get up very early > in the
morning(s)? > > R > > ----- Original Message ----- > > From: "Craig
Bouchard" <logitewty@> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Friday, February
17, 2006 2:30 PM > > Subject: [Speed cubing group] The Olden Days (was
Re: Dallas Cubers) > > > > > > > Hey, > > > > > > If you check the world
records there is a separate record for No- > > > inspection...Some
people (mainly non-cubers) think the inspection > is > > > stupid for 1
of 2 reasons...1:They think it is cheating or 2:The > > > don't see
what you are looking for...So I think the inspection is > a > > > good
thing and if you are hosting a competition and want to do a > > > round
with no-inspection then go ahead...the Swedish Competitions > > > always
have them...these competitions probably have the most > events > > > but
it works cuz they have fewer people... > > > > > > Craig > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "andro_what" > > >
<andro_what@> wrote: > > > > > > > > I agree about the no
pre-inspection. Everyone knows a large > part > > > of > > > > getting
your times down is fast recognition or pre-recognition > > > during > >
> > the solve to minimize the times between algorithms, but we > > >
currently > > > > let everyone have 15 seconds to pre-inspect
(isn't that like > > > > subtracting a portion of the overall solve
time). > > > > > > > > My best single solve, "non-lucky" was
24 sec back in > 1983...just > > > > wondering what it would have been
with pre-inspection. > > > > > > > > Anyone have thoughts on
pre-inspection vs no pre-inspection? > > > > > > > > > Take the final
round competitors, put them through their 5 > timing > > > > > runs,
then while you're tabulating results, put them in > a "drag >
> > > race": > > > > > One scramble, no pre-inspection, all start
at the same time, > > > first > > > > > solve wins. It could be a real
crowd pleaser! > > > > > > > > I also like the idea of a head to head,
"exibition" for the > final > > > > round competitors, as a
time filler...it was more exciting for > the > > > > spectators back
then... > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Jeff Soesbe" > > > > <yeff@> wrote: > > > > > > > > > >
Hmmm - maybe we have a new event for future competitions? > > > > > > >
> > > Take the final round competitors, put them through their 5 >
timing > > > > > runs, then while you're tabulating results, put
them in > a "drag > > > > race": > > > > > One scramble, no
pre-inspection, all start at the same time, > > > first > > > > > solve
wins. It could be a real crowd pleaser! > > > > > > > > > > yeff > > > >
> > > > > > ps - no, not the other kind of "drag" race.
Though, now that > you > > > > > mention it, didn't they get Tyson
in a dress at some point > during > > > > > BATG2? > > > > > > > > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, >
christopher_pelley > > > > > > > > > > > > solve you were ecstatic.
Rubik's Cube contests were "1 > run, > > > no > > > > pre- > >
> > > > > inspection, everyone goes at once, drag race" >
competitions > > > and > > > > the > > > > > > > winners had times like
68 seconds. > > > > > > > > > > > > I actually liked this format.
There's something more > dramatic > > > > about > > > > > >
watching every solver start simultaneously. I think they > even > > > >
> > played music. It's also obvious who wins (whoever puts > their
> > > > solved > > > > > > cube down first). For the competitor, it adds
an element > of > > > > > > excitement because you are truly
"racing" instead of just > > > setting > > > > > > times. > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > > > > > > > > > > > >
1850. Re: [Speed cubing group] Cube Mile From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Feb 2006 15:31:13 -0000
Well, if I start by solving the cube and then run, a perfect time could
by around 1:15. I think it would be hard to run that fast while cubing.
Solving the cube after the run, isn't a good idea in my opinion,
since you will be very tired and have a hard time turning the cube fast.
When Michael Johnson was at his peak, he could have broken the magical
1-minute limit. :-D /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > I remember, 25 years ago we discussed
the following. > You have to run 400m and solve the cube. You have the
option to solve the cub before or during the running (or after the
running if you like, but it looks stupid). > What´s your strategy? > R >
----- Original Message ----- > From: "Gunnar Krig"
<gunkr520@...> > To: <speedsolvingrubikscube@yahoogroups.com> >
Sent: Friday, February 17, 2006 3:52 PM > Subject: Re: [Speed cubing
group] Cube Mile > > > This really sounds like a fun event. I'll
try it when it gets warmer > outside (Now it's 30-40 cm of snow
which isn't the best conditions for > running). I guess 20 econds
per cube is fairly reasonable, but 4 laps > á 72 seconds sounds quite
hard to me, with only 20 seconds to catch my > breath. > > By the way,
what's your best time for one lap (400 meters)?? I've done >
57.8 but I'm not a runner, I'm a highjumper, so I think
it's a quite > good time. > > /Gunnar > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> wrote: > >
> > Hey Jeremy, > > > > That's awesome! Let's totally do this.
I'm not the best runner, but I > > would have the cube time to make
up for it, so we might be very close. > > How fast do you think you can
run your 400s? I actually am kind of > > doubtful you could make up your
cubing time against me by running. I > > average around 17 to 20 so
let's say if I do 20 second solves for the > > cube mile, and I run
72 second 400s, the total per lap is 92 seconds. > > If you solve the
cube in 35 seconds on average, 92 - 35 is 57 > > seconds... which is
pretty quick. What's your mile time? > > > > Tyson Mao > >
Astrophysics '06 > > California Institute of Technology > > > > On
Feb 15, 2006, at 7:03 PM, Jeremy Fleischman wrote: > > > > > Dude! > > >
That's a brilliant idea. Something I could probably post some > > >
competitive times on too, I'd hope. I've run cross country for
four > > > years now, and I'm doing long distance track this
semester. Although > > > I'm probably quite a bit slower than you
guys at solving the cube > > > (anywhere from 30-40 seconds) I think I
could make up for it in > > > running. > > > > > > If I go out and do it
sometime, could there be a unofficial section > > > on speedcubing.com
for the "Cube Mile"? > > > > > > Jeremy Fleischman > > > > > >
Tyson Mao <tmao@> wrote: > > > Hey Everyone, > > > > > > So I joined
the track team this year. There's an event that runners > > > like
to do. It's called the beer mile and you can find information at >
> > www.beermile.com. I was wondering what people thought they could do
> > > for a "Cube Mile." It's the same thing, except in
place of drinking a > > > beer, you solve a cube. I think towards the
end of the season, I > could > > > probably break 6-minutes on the cube
mile. Is anyone up for this? > > > > > > So yeah, the rules go, (solve a
cube, run a lap) times 4. The first > > > lap, you have to start at the
mile start line, so you get those > extra 9 > > > meters in on a
standard track. You may solve the cube between the > mile > > > start
line and the finish line. Actually, 6-minutes is probably > really > > >
hard. I know I could definitely do it in 6:20. > > > > > > Tyson Mao > >
> Astrophysics '06 > > > California Institute of Technology > > > >
> > > > > > > > SPONSORED LINKS > > > Jigsaw puzzle game Free puzzle
inlay games Educational > > > game and puzzle Word puzzle game Kid
puzzle game Puzzle games > > > > > > --------------------------------- >
> > YAHOO! GROUPS LINKS > > > > > > > > > Visit your group
"speedsolvingrubikscube" on the web. > > > > > > To
unsubscribe from this group, send an email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > Your use
of Yahoo! Groups is subject to the Yahoo! Terms of > > > Service. > > >
> > > > > > --------------------------------- > > > > > > > > > > > > >
> > > > > > > > [Non-text portions of this message have been removed] >
> > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Yahoo! Groups Links >
1851. Re: [Speed cubing group] Cube Mile From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 17 Feb 2006 17:07:28 +0100
Yes, but the point is; you don´t have to run that fast, if you are
cubing simultaneously. (If you run x sec slowerly and solve the cube y
sec slowerly, then, if x+y<(normal time to solve the cube), the
overall time will be less. R ----- Original Message ----- From:
"Gunnar Krig" <gunkr520@student.liu.se> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, February 17,
2006 4:31 PM Subject: Re: [Speed cubing group] Cube Mile Well, if I
start by solving the cube and then run, a perfect time could by around
1:15. I think it would be hard to run that fast while cubing. Solving
the cube after the run, isn't a good idea in my opinion, since you
will be very tired and have a hard time turning the cube fast. When
Michael Johnson was at his peak, he could have broken the magical
1-minute limit. :-D /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > I remember, 25 years ago we discussed
the following. > You have to run 400m and solve the cube. You have the
option to solve the cub before or during the running (or after the
running if you like, but it looks stupid). > What´s your strategy? > R >
----- Original Message ----- > From: "Gunnar Krig"
<gunkr520@...> > To: <speedsolvingrubikscube@yahoogroups.com> >
Sent: Friday, February 17, 2006 3:52 PM > Subject: Re: [Speed cubing
group] Cube Mile > > > This really sounds like a fun event. I'll
try it when it gets warmer > outside (Now it's 30-40 cm of snow
which isn't the best conditions for > running). I guess 20 econds
per cube is fairly reasonable, but 4 laps > á 72 seconds sounds quite
hard to me, with only 20 seconds to catch my > breath. > > By the way,
what's your best time for one lap (400 meters)?? I've done >
57.8 but I'm not a runner, I'm a highjumper, so I think
it's a quite > good time. > > /Gunnar > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> wrote: > >
> > Hey Jeremy, > > > > That's awesome! Let's totally do this.
I'm not the best runner, but I > > would have the cube time to make
up for it, so we might be very close. > > How fast do you think you can
run your 400s? I actually am kind of > > doubtful you could make up your
cubing time against me by running. I > > average around 17 to 20 so
let's say if I do 20 second solves for the > > cube mile, and I run
72 second 400s, the total per lap is 92 seconds. > > If you solve the
cube in 35 seconds on average, 92 - 35 is 57 > > seconds... which is
pretty quick. What's your mile time? > > > > Tyson Mao > >
Astrophysics '06 > > California Institute of Technology > > > > On
Feb 15, 2006, at 7:03 PM, Jeremy Fleischman wrote: > > > > > Dude! > > >
That's a brilliant idea. Something I could probably post some > > >
competitive times on too, I'd hope. I've run cross country for
four > > > years now, and I'm doing long distance track this
semester. Although > > > I'm probably quite a bit slower than you
guys at solving the cube > > > (anywhere from 30-40 seconds) I think I
could make up for it in > > > running. > > > > > > If I go out and do it
sometime, could there be a unofficial section > > > on speedcubing.com
for the "Cube Mile"? > > > > > > Jeremy Fleischman > > > > > >
Tyson Mao <tmao@> wrote: > > > Hey Everyone, > > > > > > So I joined
the track team this year. There's an event that runners > > > like
to do. It's called the beer mile and you can find information at >
> > www.beermile.com. I was wondering what people thought they could do
> > > for a "Cube Mile." It's the same thing, except in
place of drinking a > > > beer, you solve a cube. I think towards the
end of the season, I > could > > > probably break 6-minutes on the cube
mile. Is anyone up for this? > > > > > > So yeah, the rules go, (solve a
cube, run a lap) times 4. The first > > > lap, you have to start at the
mile start line, so you get those > extra 9 > > > meters in on a
standard track. You may solve the cube between the > mile > > > start
line and the finish line. Actually, 6-minutes is probably > really > > >
hard. I know I could definitely do it in 6:20. > > > > > > Tyson Mao > >
> Astrophysics '06 > > > California Institute of Technology > > > >
> > > > > > > > SPONSORED LINKS > > > Jigsaw puzzle game Free puzzle
inlay games Educational > > > game and puzzle Word puzzle game Kid
puzzle game Puzzle games > > > > > > --------------------------------- >
> > YAHOO! GROUPS LINKS > > > > > > > > > Visit your group
"speedsolvingrubikscube" on the web. > > > > > > To
unsubscribe from this group, send an email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > Your use
of Yahoo! Groups is subject to the Yahoo! Terms of > > > Service. > > >
> > > > > > --------------------------------- > > > > > > > > > > > > >
> > > > > > > > [Non-text portions of this message have been removed] >
> > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Yahoo! Groups Links > Yahoo! Groups
Links
1852. Re: [Speed cubing group] The Olden Days (was Re: Dallas
Cubers) From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 17 Feb 2006 17:22:39 +0100
No I was Not joking. I have seen posts from Craig arriving 13.30 (CET)
and that must be very early even in eastern Canada. ----- Original
Message ----- From: "Gunnar Krig" <gunkr520@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, February 17,
2006 4:24 PM Subject: [Speed cubing group] The Olden Days (was Re:
Dallas Cubers) I'm guessing he was joking, meaning that you have to
go up very early according to Swedish time, which is +6 hours for you.
/Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > No, I do live in canada,
but I don't get up too too early...I do have > school you
know...actually I am in my first period class right now... > > Craig > >
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström >
<rune.wesstrom@> wrote: > > > > I totally agree with you. > > PS. You
are living in Canada, arn´t you? You must get up very early > in the
morning(s)? > > R > > ----- Original Message ----- > > From: "Craig
Bouchard" <logitewty@> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Friday, February
17, 2006 2:30 PM > > Subject: [Speed cubing group] The Olden Days (was
Re: Dallas Cubers) > > > > > > > Hey, > > > > > > If you check the world
records there is a separate record for No- > > > inspection...Some
people (mainly non-cubers) think the inspection > is > > > stupid for 1
of 2 reasons...1:They think it is cheating or 2:The > > > don't see
what you are looking for...So I think the inspection is > a > > > good
thing and if you are hosting a competition and want to do a > > > round
with no-inspection then go ahead...the Swedish Competitions > > > always
have them...these competitions probably have the most > events > > > but
it works cuz they have fewer people... > > > > > > Craig > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "andro_what" > > >
<andro_what@> wrote: > > > > > > > > I agree about the no
pre-inspection. Everyone knows a large > part > > > of > > > > getting
your times down is fast recognition or pre-recognition > > > during > >
> > the solve to minimize the times between algorithms, but we > > >
currently > > > > let everyone have 15 seconds to pre-inspect
(isn't that like > > > > subtracting a portion of the overall solve
time). > > > > > > > > My best single solve, "non-lucky" was
24 sec back in > 1983...just > > > > wondering what it would have been
with pre-inspection. > > > > > > > > Anyone have thoughts on
pre-inspection vs no pre-inspection? > > > > > > > > > Take the final
round competitors, put them through their 5 > timing > > > > > runs,
then while you're tabulating results, put them in > a "drag >
> > > race": > > > > > One scramble, no pre-inspection, all start
at the same time, > > > first > > > > > solve wins. It could be a real
crowd pleaser! > > > > > > > > I also like the idea of a head to head,
"exibition" for the > final > > > > round competitors, as a
time filler...it was more exciting for > the > > > > spectators back
then... > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Jeff Soesbe" > > > > <yeff@> wrote: > > > > > > > > > >
Hmmm - maybe we have a new event for future competitions? > > > > > > >
> > > Take the final round competitors, put them through their 5 >
timing > > > > > runs, then while you're tabulating results, put
them in > a "drag > > > > race": > > > > > One scramble, no
pre-inspection, all start at the same time, > > > first > > > > > solve
wins. It could be a real crowd pleaser! > > > > > > > > > > yeff > > > >
> > > > > > ps - no, not the other kind of "drag" race.
Though, now that > you > > > > > mention it, didn't they get Tyson
in a dress at some point > during > > > > > BATG2? > > > > > > > > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, >
christopher_pelley > > > > > > > > > > > > solve you were ecstatic.
Rubik's Cube contests were "1 > run, > > > no > > > > pre- > >
> > > > > inspection, everyone goes at once, drag race" >
competitions > > > and > > > > the > > > > > > > winners had times like
68 seconds. > > > > > > > > > > > > I actually liked this format.
There's something more > dramatic > > > > about > > > > > >
watching every solver start simultaneously. I think they > even > > > >
> > played music. It's also obvious who wins (whoever puts > their
> > > > solved > > > > > > cube down first). For the competitor, it adds
an element > of > > > > > > excitement because you are truly
"racing" instead of just > > > setting > > > > > > times. > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > > > > > > > > > > > > Yahoo!
Groups Links
1853. TURKZEKA 1. SUDOKU CHAMPIONSHIP From: "yilmazekici2002" <bilgi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Feb 2006 18:07:30 -0000
TURKZEKA 1. SUDOKU CHAMPIONSHIP TurkZeka 1. Sudoku Championship will
start on 19 February - Sunday at 12:00:00 GMT and continue 2 hours.
Championship contains 8 Sudoku puzzles which are CLASSIC and VARIATION
(Region, Even-Odd, Sums, Greater than...">", Three Sum,
Center, Divided) species. You can choose 5 of these puzzles. Solving
more than 5 puzzles will not get extra points. Championship is open to
all countries. To join the championship, you have to register before the
start time. To register, click the "REGISTER" link after the
login the site with your username and password. Unregisterd answers will
not evaluated! You can send your answer only one time. You should show
your answers on the same file and send it to turkzeka@turkzeka .com
until 13:59:59 o'clock (GMT). If there will be equality among the
competitors, sending time will be appreciated. Certificates will be sent
with e-mail to the 3 competitiors with the highest points. There are no
rewards withal. For more information, please look at the
http://www.turkzeka.com
1854. Re: Where's Cubesmith? From: "jello33" <chris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Feb 2006 19:41:54 -0000
Hey, I'm definitely still around. My "real" job and
family keep me very busy. So if I missed your email I apologize. Did you
send it to chris@cubesmith.com ? As mentioned by others here the best
way to order is with paypal or you can mail a payment also. The details
are on my site. Thanks Chris --- In
speedsolvingrubikscube@yahoogroups.com, "keefdcuber"
<keithrx3c@...> wrote: > > Hi, > > I've been emailing Cubesmith
to order some stickers but I haven't > heard back from him after 2
weeks. Does anyone know where he is or is > he just very busy? Is he on
vacation or something? > > > Cheers, Keith :) >
1855. [Speed cubing group] The Olden Days (was Re: Dallas
Cubers) From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Feb 2006 20:22:04 -0000
CET is 6 hours ahead of me, so that would be 7:30 AM for me...which
isn't early at all...I leave for my school bus 10 minutes after
that...I usually wake up around 7, lie in bed till 7:10-7:15, get up,
dressed, make food, check the internet, lounge around, then go for my
bus...around 7:40...then from 8:20-9:35 I am in accounting with a
computer and am bored so I always check the posts... Craig --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > No I was Not joking. I have seen posts
from Craig arriving 13.30 (CET) and that must be very early even in
eastern Canada.
1856. Re: [Speed cubing group] Re: Tyson's fame continues to
grow... From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Feb 2006 12:36:43 -0800
Yeah, the guy was being annoying so I told him okay because I was
curious about how much it would go for. Tyson Mao Astrophysics '06
California Institute of Technology On Feb 17, 2006, at 6:49 AM, Stefan
Pochmann wrote: > That auction for Tyson's score sheet finished...
sold for $2.25. > > Oh, did you notice the added note? It says: >
"** Tyson's score sheet is being auctioned off with his
approval." > > Is that true? > > Stefan > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> > wrote:
>> >> No no, please don't buy that sheet. Whoever stole that sheet
from > me >> in San Francisco deserves a swift kick in the behind. A
couple > friends >> here at school are going to try and eBay off some
autographed cubes >> sometime. >> >> Tyson Mao >> Astrophysics '06
>> California Institute of Technology >> >> On Feb 11, 2006, at 10:04
AM, Joël van Noort wrote: >> >>> Haha.. Maybe if it was signed, I would
buy it.. But in this case, >>> Tyson probabaly didn't even touch
that sheet! >>> >>> --- In speedsolvingrubikscube@yahoogroups.com, Pedro
>>> <pedrosino1@> wrote: >>>> >>>> I just found this auction on
ebay...looks like Tyson is becoming > a >>> cubing legend...hehe >>>>
>>>> http://cgi.ebay. >
com/Tyson-Mao-2006-Rubiks-Cube-Competition-Score- >>>
Sheet_W0QQitemZ4833467677QQcategoryZ201QQrdZ1QQcmdZViewItem >>>> >>>>
Pedro >>>> >>>> >>>> --------------------------------- >>>> Yahoo!
Acesso Grátis >>>> Internet rápida e grátis. Instale o discador agora!
>>>> >>>> [Non-text portions of this message have been removed] >>>> >>>
>>> >>> >>> >>> >>> >>> >>> Yahoo! Groups Links >>> >>> >>> >>> >>> >>>
>> > > > > > > > > Yahoo! Groups Links > > > > > >
1857. J. Bernett Orlando - new web-site From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Feb 2006 20:46:47 +0000 (GMT)
Plz visit my web site www.freewebs.com/bernett, if you want to know more
about me. It is not just cubing alone. Plz write your suggestions on the
guest book. J.Bernett Orlando --------------------------------- Jiyo
cricket on Yahoo! India cricket Yahoo! Messenger Mobile Stay in touch
with your buddies all the time. [Non-text portions of this message have
been removed]
1858. Fun F2L drill From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Feb 2006 21:14:56 -0000
Hey everyone, Ok so I've been trying to do this for a long time,
and I'm very happy to finally have done it! I finally got a sub-20
average using a 4LLL! I know others have already done this (I believe
Macky and Lars V. and I know Dan Knights has done this, and probably
others that I don't know about). So again I'm not the first by
a long shot, but it feels good to also have done it :-) 18.24, 19.38,
19.19, (17.56), 19.57, 20.33, 21.60, 23.96, (24.88), 18.03, 17.90, 20.41
= 19.86 Basically I like to do this as an F2L drill, you're allowed
to use any F2L tricks you know (including influencing the LL edges with
the last pair, and no I didn't use any ZBF2L). For the LL I did 1)
orient edges 2) orient corners 3) permute corners 4) permute edges I
didn't use any algs that permute 2 corners and also two edges, I
did a quarter turn and then permuted corners first and edges second for
those cases. It's fun to try, and feels really good to see your F2L
times drop by trying to get faster this way! Basically just think of it
as a way to train your F2L. Give it a shot! It's fun! Chris
1859. Re: [Speed cubing group] Cube Mile From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Feb 2006 12:38:52 -0800
In this version of the game, I would run and solve the cube at the same
time. In a 400, I am not physically fit enough to sprint all out so I
could keep it at a pretty fast pace and still be able to move my fingers
and solve the cube. After I finish the cube, I could drop it and sprint
the rest of the way. Tyson Mao Astrophysics '06 California
Institute of Technology On Feb 17, 2006, at 8:07 AM, Rune Wesström
wrote: > Yes, but the point is; you don´t have to run that fast, if you
are > cubing simultaneously. (If you run x sec slowerly and solve the
cube y > sec slowerly, then, if x+y<(normal time to solve the cube),
the > overall time will be less. > R > > ----- Original Message ----- >
From: "Gunnar Krig" <gunkr520@student.liu.se> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Friday, February 17,
2006 4:31 PM > Subject: Re: [Speed cubing group] Cube Mile > > > Well,
if I start by solving the cube and then run, a perfect time > could by
around 1:15. I think it would be hard to run that fast while > cubing.
Solving the cube after the run, isn't a good idea in my > opinion,
since you will be very tired and have a hard time turning the > cube
fast. > > When Michael Johnson was at his peak, he could have broken the
magical > 1-minute limit. :-D > > /Gunnar > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström >
<rune.wesstrom@...> wrote: >> >> I remember, 25 years ago we
discussed the following. >> You have to run 400m and solve the cube. You
have the option to > solve the cub before or during the running (or
after the running if > you like, but it looks stupid). >> What´s your
strategy? >> R >> ----- Original Message ----- >> From: "Gunnar
Krig" <gunkr520@...> >> To:
<speedsolvingrubikscube@yahoogroups.com> >> Sent: Friday, February
17, 2006 3:52 PM >> Subject: Re: [Speed cubing group] Cube Mile >> >> >>
This really sounds like a fun event. I'll try it when it gets
warmer >> outside (Now it's 30-40 cm of snow which isn't the
best conditions for >> running). I guess 20 econds per cube is fairly
reasonable, but 4 laps >> á 72 seconds sounds quite hard to me, with
only 20 seconds to catch my >> breath. >> >> By the way, what's
your best time for one lap (400 meters)?? I've done >> 57.8 but
I'm not a runner, I'm a highjumper, so I think it's a
quite >> good time. >> >> /Gunnar >> >> --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> >> wrote:
>>> >>> Hey Jeremy, >>> >>> That's awesome! Let's totally do
this. I'm not the best runner, > but I >>> would have the cube time
to make up for it, so we might be very > close. >>> How fast do you
think you can run your 400s? I actually am kind of >>> doubtful you
could make up your cubing time against me by running. I >>> average
around 17 to 20 so let's say if I do 20 second solves for the >>>
cube mile, and I run 72 second 400s, the total per lap is 92 > seconds.
>>> If you solve the cube in 35 seconds on average, 92 - 35 is 57 >>>
seconds... which is pretty quick. What's your mile time? >>> >>>
Tyson Mao >>> Astrophysics '06 >>> California Institute of
Technology >>> >>> On Feb 15, 2006, at 7:03 PM, Jeremy Fleischman wrote:
>>> >>>> Dude! >>>> That's a brilliant idea. Something I could
probably post some >>>> competitive times on too, I'd hope.
I've run cross country for four >>>> years now, and I'm doing
long distance track this semester. > Although >>>> I'm probably
quite a bit slower than you guys at solving the cube >>>> (anywhere from
30-40 seconds) I think I could make up for it in >>>> running. >>>> >>>>
If I go out and do it sometime, could there be a unofficial > section
>>>> on speedcubing.com for the "Cube Mile"? >>>> >>>> Jeremy
Fleischman >>>> >>>> Tyson Mao <tmao@> wrote: >>>> Hey Everyone, >>>>
>>>> So I joined the track team this year. There's an event that
runners >>>> like to do. It's called the beer mile and you can find
> information at >>>> www.beermile.com. I was wondering what people
thought they could do >>>> for a "Cube Mile." It's the
same thing, except in place of > drinking a >>>> beer, you solve a cube.
I think towards the end of the season, I >> could >>>> probably break
6-minutes on the cube mile. Is anyone up for this? >>>> >>>> So yeah,
the rules go, (solve a cube, run a lap) times 4. The first >>>> lap, you
have to start at the mile start line, so you get those >> extra 9 >>>>
meters in on a standard track. You may solve the cube between the >>
mile >>>> start line and the finish line. Actually, 6-minutes is
probably >> really >>>> hard. I know I could definitely do it in 6:20.
>>>> >>>> Tyson Mao >>>> Astrophysics '06 >>>> California Institute
of Technology >>>> >>>> >>>> >>>> SPONSORED LINKS >>>> Jigsaw puzzle
game Free puzzle inlay games Educational >>>> game and puzzle Word
puzzle game Kid puzzle game Puzzle > games >>>> >>>>
--------------------------------- >>>> YAHOO! GROUPS LINKS >>>> >>>>
>>>> Visit your group "speedsolvingrubikscube" on the web.
>>>> >>>> To unsubscribe from this group, send an email to: >>>>
speedsolvingrubikscube-unsubscribe@yahoogroups.com >>>> >>>> Your use of
Yahoo! Groups is subject to the Yahoo! Terms of >>>> Service. >>>> >>>>
>>>> --------------------------------- >>>> >>>> >>>> >>>> >>>> >>>>
>>>> [Non-text portions of this message have been removed] >>>> >>>>
>>>> >>>> >>>> Yahoo! Groups Links >>>> >>>> >>>> >>>> >>>> >>>> >>> >>
>> >> >> >> >> >> >> Yahoo! Groups Links >> > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > Yahoo! Groups Links > > > > > >
1860. Re: [Speed cubing group] Cube Mile From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Feb 2006 12:39:24 -0800
My best time for 400 meters is 62.5 meters, but I'm the worst 400
meter runner in the world. I mostly do long distances. Tyson Mao
Astrophysics '06 California Institute of Technology On Feb 17,
2006, at 6:52 AM, Gunnar Krig wrote: > This really sounds like a fun
event. I'll try it when it gets warmer > outside (Now it's
30-40 cm of snow which isn't the best conditions for > running). I
guess 20 econds per cube is fairly reasonable, but 4 laps > á 72 seconds
sounds quite hard to me, with only 20 seconds to catch my > breath. > >
By the way, what's your best time for one lap (400 meters)??
I've done > 57.8 but I'm not a runner, I'm a highjumper,
so I think it's a quite > good time. > > /Gunnar > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> > wrote:
>> >> Hey Jeremy, >> >> That's awesome! Let's totally do this.
I'm not the best runner, but >> I >> would have the cube time to
make up for it, so we might be very close. >> How fast do you think you
can run your 400s? I actually am kind of >> doubtful you could make up
your cubing time against me by running. I >> average around 17 to 20 so
let's say if I do 20 second solves for the >> cube mile, and I run
72 second 400s, the total per lap is 92 seconds. >> If you solve the
cube in 35 seconds on average, 92 - 35 is 57 >> seconds... which is
pretty quick. What's your mile time? >> >> Tyson Mao >>
Astrophysics '06 >> California Institute of Technology >> >> On Feb
15, 2006, at 7:03 PM, Jeremy Fleischman wrote: >> >>> Dude! >>>
That's a brilliant idea. Something I could probably post some >>>
competitive times on too, I'd hope. I've run cross country for
four >>> years now, and I'm doing long distance track this
semester. Although >>> I'm probably quite a bit slower than you
guys at solving the cube >>> (anywhere from 30-40 seconds) I think I
could make up for it in >>> running. >>> >>> If I go out and do it
sometime, could there be a unofficial section >>> on speedcubing.com for
the "Cube Mile"? >>> >>> Jeremy Fleischman >>> >>> Tyson Mao
<tmao@...> wrote: >>> Hey Everyone, >>> >>> So I joined the track
team this year. There's an event that runners >>> like to do.
It's called the beer mile and you can find information >>> at >>>
www.beermile.com. I was wondering what people thought they could do >>>
for a "Cube Mile." It's the same thing, except in place
of drinking >>> a >>> beer, you solve a cube. I think towards the end of
the season, I > could >>> probably break 6-minutes on the cube mile. Is
anyone up for this? >>> >>> So yeah, the rules go, (solve a cube, run a
lap) times 4. The first >>> lap, you have to start at the mile start
line, so you get those > extra 9 >>> meters in on a standard track. You
may solve the cube between the > mile >>> start line and the finish
line. Actually, 6-minutes is probably > really >>> hard. I know I could
definitely do it in 6:20. >>> >>> Tyson Mao >>> Astrophysics '06
>>> California Institute of Technology >>> >>> >>> >>> SPONSORED LINKS
>>> Jigsaw puzzle game Free puzzle inlay games Educational >>> game and
puzzle Word puzzle game Kid puzzle game Puzzle games >>> >>>
--------------------------------- >>> YAHOO! GROUPS LINKS >>> >>> >>>
Visit your group "speedsolvingrubikscube" on the web. >>> >>>
To unsubscribe from this group, send an email to: >>>
speedsolvingrubikscube-unsubscribe@yahoogroups.com >>> >>> Your use of
Yahoo! Groups is subject to the Yahoo! Terms of >>> Service. >>> >>> >>>
--------------------------------- >>> >>> >>> >>> >>> >>> >>> [Non-text
portions of this message have been removed] >>> >>> >>> >>> >>> Yahoo!
Groups Links >>> >>> >>> >>> >>> >>> >> > > > > > > > > Yahoo! Groups
Links > > > > > >
1861. Re: [Speed cubing group] Cube Mile From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Feb 2006 23:33:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > > My best time for 400 meters is 62.5 meters, but I'm the
worst 400 meter > runner in the world. I mostly do long distances. > >
Tyson Mao > Astrophysics '06 Best time 62.5 *meters* ? Must be some
space-time-astrophysics thing :-) Cheers! Stefan
1862. Re: [Speed cubing group] Cube Mile From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Feb 2006 16:06:37 -0800
Yeah... c = 1. I'm *THAT* fast. Tyson Mao Astrophysics '06
California Institute of Technology On Feb 17, 2006, at 3:33 PM, Stefan
Pochmann wrote: > --- In speedsolvingrubikscube@yahoogroups.com, Tyson
Mao <tmao@...> > wrote: >> >> My best time for 400 meters is 62.5
meters, but I'm the worst 400 > meter >> runner in the world. I
mostly do long distances. >> >> Tyson Mao >> Astrophysics '06 > >
Best time 62.5 *meters* ? > Must be some space-time-astrophysics thing
:-) > > Cheers! > Stefan > > > > > > > > > Yahoo! Groups Links > > > > >
>
1863. Brent Morgan Webcast From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Feb 2006 17:47:15 -0800
Details to come soon. We're going to get a webcast set up. Tyson
Mao Astrophysics '06 California Institute of Technology
1864. phone number From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Feb 2006 19:31:52 -0800
Does anyone have Chris Hunt's phone number? Please e-mail me
personally ASAP. Tyson Mao Astrophysics '06 California Institute of
Technology
1865. Brent Morgan Webcast From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Feb 2006 20:10:17 -0800
http://131.215.176.138:8080/
1866. Re: Brent Morgan Webcast From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 04:23:44 -0000
Oh, this is too cool! Thanks Tyson! Chris --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> http://131.215.176.138:8080/ >
1867. Re: Brent Morgan Webcast From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 04:32:27 -0000
By the way--- Good luck, Brent! Chris --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Oh, this is too cool! Thanks Tyson! > >
Chris > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@> > wrote: > > > > http://131.215.176.138:8080/ > > >
1868. Re: Brent Morgan Webcast From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 04:40:51 -0000
2 Suggestions: Post on here at milestones (100, 500,1000, 1500...ur
choice...) Have a running count behind him... Craig --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > By the way--- Good luck, Brent! > > Chris >
> > --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > Oh, this is too cool! Thanks Tyson! > > >
> Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson
Mao <tmao@> > > wrote: > > > > > > http://131.215.176.138:8080/ > > >
> > >
1869. [Speed cubing group] Brent Morgan Webcast URL From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Feb 2006 20:43:51 -0800
Here's a shorter URL for the webcast. It just redirects to the same
URL I sent earlier: http://chibimagic.org/cube/ Tyson Mao Astrophysics
'06 California Institute of Technology
1870. Re: Brent Morgan Webcast From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 04:51:29 -0000
What was his official start time??? 8:30 ish??? Craig > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > > >
wrote: > > > > > > > > http://131.215.176.138:8080/ > > > > > > > > > >
1871. Re: Brent Morgan Webcast From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 05:09:45 -0000
Yeah that's what I saw... 8:30 PST. Woohoo, 100 cubes! Yawn... ---
In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > What was his official start time??? 8:30
ish??? > > Craig > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > > > >
wrote: > > > > > > > > > > http://131.215.176.138:8080/ > > > > > > > >
> > > > > > >
1872. Re: Brent Morgan Webcast From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 05:32:17 -0000
Okay, so about 180 cubes per hour... 4,320 cubes in 24 hours if he keeps
up the pace. I don't know why, but this seems like a fun way to
stay up all night! Chris --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley <no_reply@...> wrote: > > Yeah that's what I
saw... 8:30 PST. > > Woohoo, 100 cubes! > > Yawn... > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > What was his official start time??? 8:30
ish??? > > > > Craig > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tmao@> > > > > >
wrote: > > > > > > > > > > > > http://131.215.176.138:8080/ > > > > > >
> > > > > > > > > > > > > > >
1873. Re: [Speed cubing group] Re: Brent Morgan Webcast From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Feb 2006 21:37:05 -0800
Hey Chris, Yeah, we're not updating the screen after every solve.
If someone wants to see something silly done on the webcam, let me know
and I'll make Leyan take off his clothes. Tyson Mao Astrophysics
'06 California Institute of Technology On Feb 17, 2006, at 9:32 PM,
christopher_pelley wrote: > Okay, so about 180 cubes per hour... 4,320
cubes in 24 hours if he > keeps up the pace. I don't know why, but
this seems like a fun way > to stay up all night! > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@...> wrote: >> >> Yeah that's what I saw... 8:30 PST.
>> >> Woohoo, 100 cubes! >> >> Yawn... >> >> >> >> --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >>
<logitewty@> wrote: >>> >>> What was his official start time??? 8:30
ish??? >>> >>> Craig >>> >>> >>>>>> --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao >> <tmao@> >>>>>>
wrote: >>>>>>> >>>>>>> http://131.215.176.138:8080/ >>>>>>> >>>>>> >>>>>
>>>> >>> >> > > > > > > > > > Yahoo! Groups Links > > > > > >
1874. [Speed cubing group] Re: Brent Morgan Webcast From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 05:48:28 -0000
Let's get some female dancers in the background... hop to it! ---
In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > > Hey Chris, > > Yeah, we're not updating the screen after
every solve. If someone > wants to see something silly done on the
webcam, let me know and I'll > make Leyan take off his clothes. > >
Tyson Mao > Astrophysics '06 > California Institute of Technology >
> On Feb 17, 2006, at 9:32 PM, christopher_pelley wrote: > > > Okay, so
about 180 cubes per hour... 4,320 cubes in 24 hours if he > > keeps up
the pace. I don't know why, but this seems like a fun way > > to
stay up all night! > > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley > >
<no_reply@> wrote: > >> > >> Yeah that's what I saw... 8:30 PST.
> >> > >> Woohoo, 100 cubes! > >> > >> Yawn... > >> > >> > >> > >> ---
In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
>> <logitewty@> wrote: > >>> > >>> What was his official start
time??? 8:30 ish??? > >>> > >>> Craig > >>> > >>> > >>>>>> --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > >> <tmao@> >
>>>>>> wrote: > >>>>>>> > >>>>>>> http://131.215.176.138:8080/ > >>>>>>>
> >>>>>> > >>>>> > >>>> > >>> > >> > > > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > >
1875. Guess The Number! From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Feb 2006 21:51:22 -0800
Hey Everyone, So you can see the webcast here:
http://chibimagic.org/cube/ Go ahead and send an e-mail with a numerical
guess of the number of cubes Brent will solve. We'll be accepting
guesses for about 12 hours. Closest guess will win some sort of prize?
Tyson Mao Astrophysics '06 California Institute of Technology
1876. Re: Guess The Number! From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 05:55:46 -0000
I estimate 1650 @ 12 hours
1877. Re: Guess The Number! From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 05:57:54 -0000
Actually maybe that is too high. Jesse took 24 hours to do 2000...
I'm just assuming he can keep up with a roughly 30-second average
given diminishing returns due to awareness and hand condition.
1878. Re: Guess The Number! From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 05:59:28 -0000
I'll go with 4,200. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> Hey Everyone, > > So you can see the webcast here: > >
http://chibimagic.org/cube/ > > Go ahead and send an e-mail with a
numerical guess of the number of > cubes Brent will solve. We'll be
accepting guesses for about 12 hours. > Closest guess will win some sort
of prize? > > Tyson Mao > Astrophysics '06 > California Institute
of Technology >
1879. Re: Guess The Number! From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 06:04:21 -0000
In total I'll say 3600
1880. Re: [Speed cubing group] Re: Guess The Number! From: "Mike Bennett" <mikeisadumbname@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 01:15:23 -0600
On 2/18/06, kyuubree <no_reply@yahoogroups.com> wrote: > > In total
I'll say 3600 3,601, Bob! But in all seriousness, I'm certain
he's going to approach the 4,000 mark. He's doing abou 180
cubes/hour right now, and that would only require about a 165 cube/hour
pace from here out. As he's still going pretty strong, and is used
to doing averages of 500 or more frequently, I imagine he'll keep
up a good speed for quite a while. I'll post a definite guess
later. It's handicapping to guess so early. -Mike [Non-text
portions of this message have been removed]
1881. [Speed cubing group] Re: Guess The Number! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 09:53:59 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Mike Bennett"
<mikeisadumbname@...> wrote: > > On 2/18/06, kyuubree
<no_reply@yahoogroups.com> wrote: > > > > In total I'll say 3600
> > > 3,601, Bob! 3,602, Mike! Just to minimize your chance to win the
prize :-) Oh, could someone please tell Brent I'll share the prize
with him if he stops after 3,602 solves? Thanks. Cheers! Stefan
1882. Re: [Speed cubing group] Re: Guess The Number! From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 02:04:49 -0800
Come on! You guys should be making a guess... WITHOUT looking at other
people's guesses! Tyson Mao Astrophysics '06 California
Institute of Technology On Feb 18, 2006, at 1:53 AM, Stefan Pochmann
wrote: > --- In speedsolvingrubikscube@yahoogroups.com, "Mike
Bennett" > <mikeisadumbname@...> wrote: >> >> On 2/18/06,
kyuubree <no_reply@yahoogroups.com> wrote: >>> >>> In total I'll
say 3600 >> >> >> 3,601, Bob! > > 3,602, Mike! Just to minimize your
chance to win the prize :-) > > Oh, could someone please tell Brent
I'll share the prize with him if > he stops after 3,602 solves?
Thanks. > > Cheers! > Stefan > > > > > > > > Yahoo! Groups Links > > > >
> > >
1883. 16.xy real hard ?? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 10:03:11 -0000
I just saw Dan only a few places above me, but then noticed he's
still more than a second away:
http://www.speedcubing.com/records/recs_cube_333av.html Made me
wonder... the number of cubers for each range: 13.**: 7 14.**: 13 15.**:
15 16.**: 7 17.**: 20 18.**: 17 19.**: 14 What makes it so hard to get
under 17 but so easy to get under 16? Cheers! Stefan
1884. Re: [Speed cubing group] Re: Guess The Number! From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 02:05:08 -0800
Yeah man... guesses like that are cheap. Put in a "REAL"
guess! Tyson Mao Astrophysics '06 California Institute of
Technology On Feb 18, 2006, at 1:53 AM, Stefan Pochmann wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Mike Bennett" >
<mikeisadumbname@...> wrote: >> >> On 2/18/06, kyuubree
<no_reply@yahoogroups.com> wrote: >>> >>> In total I'll say 3600
>> >> >> 3,601, Bob! > > 3,602, Mike! Just to minimize your chance to
win the prize :-) > > Oh, could someone please tell Brent I'll
share the prize with him if > he stops after 3,602 solves? Thanks. > >
Cheers! > Stefan > > > > > > > > Yahoo! Groups Links > > > > > > >
1885. Re: [Speed cubing group] Re: Guess The Number! From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 02:12:40 -0800
3960 :) -Chris On 2/18/06, Tyson Mao <tmao@...> wrote: > > Come on!
You guys should be making a guess... WITHOUT looking at other >
people's guesses! > > Tyson Mao > Astrophysics '06 >
California Institute of Technology > > On Feb 18, 2006, at 1:53 AM,
Stefan Pochmann wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Mike Bennett" > >
<mikeisadumbname@...> wrote: > >> > >> On 2/18/06, kyuubree
<no_reply@yahoogroups.com> wrote: > >>> > >>> In total I'll say
3600 > >> > >> > >> 3,601, Bob! > > > > 3,602, Mike! Just to minimize
your chance to win the prize :-) > > > > Oh, could someone please tell
Brent I'll share the prize with him if > > he stops after 3,602
solves? Thanks. > > > > Cheers! > > Stefan > > > > > > > > > > > > > > >
> Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > [Non-text portions of this message have
been removed]
1886. [Speed cubing group] Re: Guess The Number! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 10:12:20 -0000
Ok ok... write down 3756 for me (that's 24*60*60/23). Cheers!
Stefan --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@...> wrote: > > Yeah man... guesses like that are cheap. Put in
a "REAL" guess! > > Tyson Mao > Astrophysics '06 >
California Institute of Technology > > On Feb 18, 2006, at 1:53 AM,
Stefan Pochmann wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Mike Bennett" > >
<mikeisadumbname@> wrote: > >> > >> On 2/18/06, kyuubree
<no_reply@yahoogroups.com> wrote: > >>> > >>> In total I'll say
3600 > >> > >> > >> 3,601, Bob! > > > > 3,602, Mike! Just to minimize
your chance to win the prize :-) > > > > Oh, could someone please tell
Brent I'll share the prize with him if > > he stops after 3,602
solves? Thanks. > > > > Cheers! > > Stefan > > > > > > > > > > > > > > >
> Yahoo! Groups Links > > > > > > > > > > > > > > >
1887. [Speed cubing group] Re: Guess The Number! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 10:16:21 -0000
Could you guys also show the elapsed time on that webcam? I'm in a
different time zone and stupid/lazy (your choice). Thanks. Cheers!
Stefan
1888. Re: [Speed cubing group] Re: Guess The Number! From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 07:26:46 -0300 (ART)
I'm not sure how much time passed, but I say 3850 cubes in 24
hours... Pedro Stefan Pochmann <pochmann@...> escreveu: Could you
guys also show the elapsed time on that webcam? I'm in a different
time zone and stupid/lazy (your choice). Thanks. Cheers! Stefan
SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational
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1889. [Speed cubing group] Re: Guess The Number! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 10:28:17 -0000
What the ...??? http://stefan-pochmann.de/foo/brent_1000.JPG Get back to
work, dude :-) Cheers! Stefan
1890. Re: [Speed cubing group] Re: Guess The Number! From: Gustav Fredell <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 11:29:54 +0100
4000 even /Gustav Stefan Pochmann skrev: >Ok ok... write down 3756 for
me (that's 24*60*60/23). > >Cheers! >Stefan > > >--- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> >wrote:
> > >>Yeah man... guesses like that are cheap. Put in a "REAL"
guess! >> >>Tyson Mao >>Astrophysics '06 >>California Institute of
Technology >> >>On Feb 18, 2006, at 1:53 AM, Stefan Pochmann wrote: >>
>> >> >>>--- In speedsolvingrubikscube@yahoogroups.com, "Mike
Bennett" >>><mikeisadumbname@> wrote: >>> >>> >>>>On 2/18/06,
kyuubree <no_reply@yahoogroups.com> wrote: >>>> >>>> >>>>>In total
I'll say 3600 >>>>> >>>>> >>>>3,601, Bob! >>>> >>>> >>>3,602, Mike!
Just to minimize your chance to win the prize :-) >>> >>>Oh, could
someone please tell Brent I'll share the prize with him >>> >>> >if
> > >>>he stops after 3,602 solves? Thanks. >>> >>>Cheers! >>>Stefan >>>
>>> >>> >>> >>> >>> >>> >>>Yahoo! Groups Links >>> >>> >>> >>> >>> >>>
>>> >>> >>> > > > > > > > > >Yahoo! Groups Links > > > > > > > >
>__________ NOD32 1.1413 (20060217) Information __________ > >This
message was checked by NOD32 antivirus system. >http://www.nod32.com > >
> > >
1891. [Speed cubing group] Re: Guess The Number! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 10:30:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > What the ...??? >
http://stefan-pochmann.de/foo/brent_1000.JPG Btw, you guys much better
write "1000 solved!" instead of "1000! solved".
Stefan Pochmann, professional nitpicker
1892. Re: [Speed cubing group] Re: Guess The Number! From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 02:33:47 -0800
He went to use the bathroom soon after that. Good night! Tyson Mao
Astrophysics '06 California Institute of Technology On Feb 18,
2006, at 2:29 AM, Gustav Fredell wrote: > 4000 even > > /Gustav > >
Stefan Pochmann skrev: > >> Ok ok... write down 3756 for me (that's
24*60*60/23). >> >> Cheers! >> Stefan >> >> >> --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> >>
wrote: >> >> >>> Yeah man... guesses like that are cheap. Put in a
"REAL" guess! >>> >>> Tyson Mao >>> Astrophysics '06 >>>
California Institute of Technology >>> >>> On Feb 18, 2006, at 1:53 AM,
Stefan Pochmann wrote: >>> >>> >>> >>>> --- In
speedsolvingrubikscube@yahoogroups.com, "Mike Bennett" >>>>
<mikeisadumbname@> wrote: >>>> >>>> >>>>> On 2/18/06, kyuubree
<no_reply@yahoogroups.com> wrote: >>>>> >>>>> >>>>>> In total
I'll say 3600 >>>>>> >>>>>> >>>>> 3,601, Bob! >>>>> >>>>> >>>>
3,602, Mike! Just to minimize your chance to win the prize :-) >>>> >>>>
Oh, could someone please tell Brent I'll share the prize with him
>>>> >>>> >> if >> >> >>>> he stops after 3,602 solves? Thanks. >>>>
>>>> Cheers! >>>> Stefan >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> Yahoo!
Groups Links >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >> >> >> >> >>
>> >> >> >> Yahoo! Groups Links >> >> >> >> >> >> >> >> >> __________
NOD32 1.1413 (20060217) Information __________ >> >> This message was
checked by NOD32 antivirus system. >> http://www.nod32.com >> >> >> >>
>> > > > > Yahoo! Groups Links > > > > > >
1893. Re: [Speed cubing group] Re: Guess The Number! From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 02:32:58 -0800
Hi Stefan, He started at 8:30 PM Pacific Standard Time. I'm
actually off to sleep and I'm going to turn it over to the other
people here. I have a track meet tomorrow morning. 6 hours have
passed... Tyson Mao Astrophysics '06 California Institute of
Technology On Feb 18, 2006, at 2:16 AM, Stefan Pochmann wrote: > Could
you guys also show the elapsed time on that webcam? I'm in a >
different time zone and stupid/lazy (your choice). Thanks. > > Cheers! >
Stefan > > > > > > > > Yahoo! Groups Links > > > > > >
1894. Re: [Speed cubing group] Guess The Number! From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 18 Feb 2006 11:52:39 +0100
My guess is 3457 cubes R ----- Original Message ----- From: "Tyson
Mao" <tmao@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Saturday, February 18, 2006 6:51 AM Subject: [Speed cubing group]
Guess The Number! > Hey Everyone, > > So you can see the webcast here: >
> http://chibimagic.org/cube/ > > Go ahead and send an e-mail with a
numerical guess of the number of > cubes Brent will solve. We'll be
accepting guesses for about 12 hours. > Closest guess will win some sort
of prize? > > Tyson Mao > Astrophysics '06 > California Institute
of Technology > > > > > Yahoo! Groups Links > > > > > >
1895. Re: Guess The Number! From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 12:02:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > What the ...??? > >
http://stefan-pochmann.de/foo/brent_1000.JPG > > Btw, you guys much
better write "1000 solved!" > instead of "1000!
solved". > > Stefan Pochmann, professional nitpicker > Good call!
Even working in binary that still makes 1001110110000000 cubes. Perhaps
a base smaller than 2 is being used, e.g. base cbrt(Gamma^{-1}(1000)-1).
1896. Re: Guess The Number! From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 12:27:17 -0000
For the guessing, I thought he was just doing 2000 as fast as he
could...not go for 24 hours and see how many he has solved...But if he
goes for the full 24 hours, I'd say... 24 hours: 3758 2000 Cubes:
14 hours 21 minutes See how accurate these guesses are when we roll
around to the final counts... Craig --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 <no_reply@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@> > wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > What the ...??? > > >
http://stefan-pochmann.de/foo/brent_1000.JPG > > > > Btw, you guys much
better write "1000 solved!" > > instead of "1000!
solved". > > > > Stefan Pochmann, professional nitpicker > > > >
Good call! Even working in binary that still makes 1001110110000000
cubes. > Perhaps a base smaller than 2 is being used, e.g. base
cbrt(Gamma^{-1}(1000)-1). >
1897. Re: Brent Morgan Webcast From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 12:28:01 -0000
All right, his average has dropped to ~118 cubes/hour after 11 hours.
That would make 2,832 cubes in 24 hours at this pace. CHris --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Okay, so about 180 cubes per hour... 4,320
cubes in 24 hours if he > keeps up the pace. I don't know why, but
this seems like a fun way > to stay up all night! > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > Yeah that's what I saw... 8:30 PST. >
> > > Woohoo, 100 cubes! > > > > Yawn... > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > >
<logitewty@> wrote: > > > > > > What was his official start time???
8:30 ish??? > > > > > > Craig > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tmao@> > > > >
> > wrote: > > > > > > > > > > > > > > http://131.215.176.138:8080/ > >
> > > > > > > > > > > > > > > > > > > > > > > > > >
1898. Re: Guess The Number! From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 12:35:08 -0000
3458.5 --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > For the guessing, I thought
he was just doing 2000 as fast as he > could...not go for 24 hours and
see how many he has solved...But if he > goes for the full 24 hours,
I'd say... > > 24 hours: 3758 > > 2000 Cubes: 14 hours 21 minutes >
> See how accurate these guesses are when we roll around to the final >
counts... > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > <no_reply@>
wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > <pochmann@> > > wrote: > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
> > <pochmann@> wrote: > > > > > > > > What the ...??? > > > >
http://stefan-pochmann.de/foo/brent_1000.JPG > > > > > > Btw, you guys
much better write "1000 solved!" > > > instead of "1000!
solved". > > > > > > Stefan Pochmann, professional nitpicker > > >
> > > > Good call! Even working in binary that still makes
1001110110000000 > cubes. > > Perhaps a base smaller than 2 is being
used, e.g. base > cbrt(Gamma^{-1}(1000)-1). > > >
1899. Re: Brent Morgan Webcast From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 12:39:05 -0000
Oh wait, my math is totally off. It's only been 8 hours-- I'm
in a different time zone, duh! He's at ~165/hour, still on track to
reach nearly 4,000 cubes. Chris --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > All right, his average has dropped to ~118
cubes/hour after 11 > hours. That would make 2,832 cubes in 24 hours at
this pace. > > CHris > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > Okay, so about 180 cubes per hour... 4,320
cubes in 24 hours if he > > keeps up the pace. I don't know why,
but this seems like a fun > way > > to stay up all night! > > > > Chris
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley > > <no_reply@> wrote: > > > > > > Yeah
that's what I saw... 8:30 PST. > > > > > > Woohoo, 100 cubes! > > >
> > > Yawn... > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > > >
<logitewty@> wrote: > > > > > > > > What was his official start
time??? 8:30 ish??? > > > > > > > > Craig > > > > > > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > >
<tmao@> > > > > > > > wrote: > > > > > > > > > > > > > > > >
http://131.215.176.138:8080/ > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > >
1900. Re: Brent Morgan Webcast From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 12:43:28 -0000
Uh...dude...its only been 8 hours... Craig --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > All right, his average has dropped to ~118
cubes/hour after 11 > hours. That would make 2,832 cubes in 24 hours at
this pace. > > CHris > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > Okay, so about 180 cubes per hour... 4,320
cubes in 24 hours if he > > keeps up the pace. I don't know why,
but this seems like a fun > way > > to stay up all night! > > > > Chris
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley > > <no_reply@> wrote: > > > > > > Yeah
that's what I saw... 8:30 PST. > > > > > > Woohoo, 100 cubes! > > >
> > > Yawn... > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > > >
<logitewty@> wrote: > > > > > > > > What was his official start
time??? 8:30 ish??? > > > > > > > > Craig > > > > > > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > >
<tmao@> > > > > > > > wrote: > > > > > > > > > > > > > > > >
http://131.215.176.138:8080/ > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > >
1901. Re: Brent Morgan Webcast From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 12:45:49 -0000
Saw ur next post...lol...On speedcubing.com it says hes going for 2000
cubes, but are they gunna make him go 24 hours to see how many he
gets??? Craig --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > Uh...dude...its only been 8
hours... > > Craig > > > --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley > <no_reply@> wrote: > > > > All right, his
average has dropped to ~118 cubes/hour after 11 > > hours. That would
make 2,832 cubes in 24 hours at this pace. > > > > CHris > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, christopher_pelley > >
<no_reply@> wrote: > > > > > > Okay, so about 180 cubes per hour...
4,320 cubes in 24 hours if he > > > keeps up the pace. I don't know
why, but this seems like a fun > > way > > > to stay up all night! > > >
> > > Chris > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley > > >
<no_reply@> wrote: > > > > > > > > Yeah that's what I saw...
8:30 PST. > > > > > > > > Woohoo, 100 cubes! > > > > > > > > Yawn... > >
> > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > > >
> <logitewty@> wrote: > > > > > > > > > > What was his official start
time??? 8:30 ish??? > > > > > > > > > > Craig > > > > > > > > > > > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > >
> <tmao@> > > > > > > > > wrote: > > > > > > > > > > > > > > > > > >
http://131.215.176.138:8080/ > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > >
1902. Re: Brent Morgan Webcast From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 13:05:10 -0000
1324 at 8 hours...1410 at 8 and a half hours...thats pretty good
pace...heh...almost 90 cubes in half an hour... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Saw ur next post...lol...On
speedcubing.com it says hes going for 2000 > cubes, but are they gunna
make him go 24 hours to see how many he gets??? > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > Uh...dude...its only been 8 hours... > >
> > Craig > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley > > <no_reply@> wrote: > > > > > > All right, his
average has dropped to ~118 cubes/hour after 11 > > > hours. That would
make 2,832 cubes in 24 hours at this pace. > > > > > > CHris > > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
> > > <no_reply@> wrote: > > > > > > > > Okay, so about 180 cubes per
hour... 4,320 cubes in 24 hours if he > > > > keeps up the pace. I
don't know why, but this seems like a fun > > > way > > > > to stay
up all night! > > > > > > > > Chris > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley > > > >
<no_reply@> wrote: > > > > > > > > > > Yeah that's what I saw...
8:30 PST. > > > > > > > > > > Woohoo, 100 cubes! > > > > > > > > > >
Yawn... > > > > > > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > > >
> > <logitewty@> wrote: > > > > > > > > > > > > What was his official
start time??? 8:30 ish??? > > > > > > > > > > > > Craig > > > > > > > >
> > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao > > > > > <tmao@> > > > > > > > > > wrote: > > > > > > > >
> > > > > > > > > > > > http://131.215.176.138:8080/ > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > >
1903. Re: Brent Morgan Webcast From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 13:11:43 -0000
If I'm not mistaken, his pace is picking up...20 cubes in 7
minutes... I wanna change my time from 14 hours to 12 hours 48
minutes... My total for 24 will stay the same, for now... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > 1324 at 8 hours...1410 at 8 and a half
hours...thats pretty good > pace...heh...almost 90 cubes in half an
hour... > > Craig
1904. Re: Brent Morgan Webcast From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 13:32:21 -0000
We've got 1490 after 9 hours... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > If I'm not mistaken, his pace is
picking up...20 cubes in 7 minutes... > > I wanna change my time from 14
hours to 12 hours 48 minutes... > > My total for 24 will stay the same,
for now... > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" > <logitewty@> wrote: > > > > 1324 at 8
hours...1410 at 8 and a half hours...thats pretty good > >
pace...heh...almost 90 cubes in half an hour... > > > > Craig >
1905. Re: Guess The Number! From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 13:34:55 -0000
My guess is 3802 solves. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> Hey Everyone, > > So you can see the webcast here: > >
http://chibimagic.org/cube/ > > Go ahead and send an e-mail with a
numerical guess of the number of > cubes Brent will solve. We'll be
accepting guesses for about 12 hours. > Closest guess will win some sort
of prize? > > Tyson Mao > Astrophysics '06 > California Institute
of Technology >
1906. Re: [Speed cubing group] Re: Guess The Number! From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 18 Feb 2006 14:31:40 +0100
Are you using mr Pochmanns strategy? ----- Original Message ----- From:
"thomkirjava" <snkenjoi@...> To:
<speedsolvingrubikscube@...m> Sent: Saturday, February 18, 2006 1:35
PM Subject: [Speed cubing group] Re: Guess The Number! > 3458.5 > > ---
In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@...> wrote: > > > > For the guessing, I thought he was
just doing 2000 as fast as he > > could...not go for 24 hours and see
how many he has solved...But if he > > goes for the full 24 hours,
I'd say... > > > > 24 hours: 3758 > > > > 2000 Cubes: 14 hours 21
minutes > > > > See how accurate these guesses are when we roll around
to the final > > counts... > > > > Craig > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > > <no_reply@>
wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > > <pochmann@> > > > wrote: > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > > > > <pochmann@> wrote: > > > > > > > > > > What
the ...??? > > > > > http://stefan-pochmann.de/foo/brent_1000.JPG > > >
> > > > > Btw, you guys much better write "1000 solved!" > > >
> instead of "1000! solved". > > > > > > > > Stefan Pochmann,
professional nitpicker > > > > > > > > > > Good call! Even working in
binary that still makes 1001110110000000 > > cubes. > > > Perhaps a base
smaller than 2 is being used, e.g. base > > cbrt(Gamma^{-1}(1000)-1). >
> > > > > > > > > > > > Yahoo! Groups Links > > > > > >
1907. Re: 16.xy real hard ?? From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 13:40:13 -0000
It's a funny thing that I've noticed too. I was in the 17.**
range for at least two months but then suddenly I did 16.32 and then a
few weeks later 15.86, so I was in the 16.** range for a really short
time. I'm not cubing very much right now because my thumb and arm
is aching (is it the right word?) when I touch a cube. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > I just saw Dan only a few places above me,
but then noticed he's still > more than a second away: >
http://www.speedcubing.com/records/recs_cube_333av.html > > Made me
wonder... the number of cubers for each range: > > 13.**: 7 > 14.**: 13
> 15.**: 15 > 16.**: 7 > 17.**: 20 > 18.**: 17 > 19.**: 14 > > What
makes it so hard to get under 17 but so easy to get under 16? > >
Cheers! > Stefan >
1908. [Speed cubing group] Re: Guess The Number! From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 13:42:51 -0000
No, I just stole yours and added a bit so I get everything above yours:)
(Well, for a bit). Now if someone said 3456.5, you'd be screwed :P
~Thom --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > Are you using mr Pochmanns strategy? >
----- Original Message ----- > From: "thomkirjava"
<snkenjoi@...> > To: <speedsolvingrubikscube@yahoogroups.com> >
Sent: Saturday, February 18, 2006 1:35 PM > Subject: [Speed cubing
group] Re: Guess The Number! > > > > 3458.5 > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > >
<logitewty@> wrote: > > > > > > For the guessing, I thought he was
just doing 2000 as fast as he > > > could...not go for 24 hours and see
how many he has solved...But if he > > > goes for the full 24 hours,
I'd say... > > > > > > 24 hours: 3758 > > > > > > 2000 Cubes: 14
hours 21 minutes > > > > > > See how accurate these guesses are when we
roll around to the final > > > counts... > > > > > > Craig > > > > > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
> > <no_reply@> wrote: > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
> <pochmann@> > > > > wrote: > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
> > > <pochmann@> wrote: > > > > > > > > > > > > What the ...??? > >
> > > > http://stefan-pochmann.de/foo/brent_1000.JPG > > > > > > > > > >
Btw, you guys much better write "1000 solved!" > > > > >
instead of "1000! solved". > > > > > > > > > > Stefan
Pochmann, professional nitpicker > > > > > > > > > > > > > Good call!
Even working in binary that still makes 1001110110000000 > > > cubes. >
> > > Perhaps a base smaller than 2 is being used, e.g. base > > >
cbrt(Gamma^{-1}(1000)-1). > > > > > > > > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > >
1909. [Speed cubing group] Re: Guess The Number! From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 13:57:08 -0000
Anyone not watching the video (i don't see why u wouldn't
be...) 1560 after 9 hours 25 minutes... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > No, I just stole yours and added a bit so I
get everything above > yours:) (Well, for a bit). > > Now if someone
said 3456.5, you'd be screwed :P > > ~Thom >
1910. Re: [Speed cubing group] Re: Guess The Number! From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 18 Feb 2006 15:04:09 +0100
Yes, it would be bad. But no time for sorry; you and I have shown that
we have more common sense than the rest. ----- Original Message -----
From: "thomkirjava" <snkenjoi@...> To:
<speedsolvingrubikscube@...m> Sent: Saturday, February 18, 2006 2:42
PM Subject: [Speed cubing group] Re: Guess The Number! No, I just stole
yours and added a bit so I get everything above yours:) (Well, for a
bit). Now if someone said 3456.5, you'd be screwed :P ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > Are you using mr Pochmanns strategy? >
----- Original Message ----- > From: "thomkirjava"
<snkenjoi@...> > To: <speedsolvingrubikscube@yahoogroups.com> >
Sent: Saturday, February 18, 2006 1:35 PM > Subject: [Speed cubing
group] Re: Guess The Number! > > > > 3458.5 > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > >
<logitewty@> wrote: > > > > > > For the guessing, I thought he was
just doing 2000 as fast as he > > > could...not go for 24 hours and see
how many he has solved...But if he > > > goes for the full 24 hours,
I'd say... > > > > > > 24 hours: 3758 > > > > > > 2000 Cubes: 14
hours 21 minutes > > > > > > See how accurate these guesses are when we
roll around to the final > > > counts... > > > > > > Craig > > > > > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
> > <no_reply@> wrote: > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
> <pochmann@> > > > > wrote: > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
> > > <pochmann@> wrote: > > > > > > > > > > > > What the ...??? > >
> > > > http://stefan-pochmann.de/foo/brent_1000.JPG > > > > > > > > > >
Btw, you guys much better write "1000 solved!" > > > > >
instead of "1000! solved". > > > > > > > > > > Stefan
Pochmann, professional nitpicker > > > > > > > > > > > > > Good call!
Even working in binary that still makes 1001110110000000 > > > cubes. >
> > > Perhaps a base smaller than 2 is being used, e.g. base > > >
cbrt(Gamma^{-1}(1000)-1). > > > > > > > > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > > Yahoo! Groups Links
1911. [Speed cubing group] Re: Guess The Number! From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 14:11:27 -0000
Leyan, I thought the highest SAT score was 1501??? or have they changed
it to 1601??? And what was ur SAT score??? 1590??? Craig --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > Yes, it would be bad. But no time for
sorry; you and I have shown that we have more common sense than the
rest. > ----- Original Message ----- > From: "thomkirjava"
<snkenjoi@...> > To: <speedsolvingrubikscube@yahoogroups.com> >
Sent: Saturday, February 18, 2006 2:42 PM > Subject: [Speed cubing
group] Re: Guess The Number! > > > No, I just stole yours and added a
bit so I get everything above > yours:) (Well, for a bit). > > Now if
someone said 3456.5, you'd be screwed :P > > ~Thom > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström >
<rune.wesstrom@> wrote: > > > > Are you using mr Pochmanns strategy?
> > ----- Original Message ----- > > From: "thomkirjava"
<snkenjoi@> > > To: <speedsolvingrubikscube@yahoogroups.com> > >
Sent: Saturday, February 18, 2006 1:35 PM > > Subject: [Speed cubing
group] Re: Guess The Number! > > > > > > > 3458.5 > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > > >
<logitewty@> wrote: > > > > > > > > For the guessing, I thought he
was just doing 2000 as fast as he > > > > could...not go for 24 hours
and see how many he has solved...But > if he > > > > goes for the full
24 hours, I'd say... > > > > > > > > 24 hours: 3758 > > > > > > > >
2000 Cubes: 14 hours 21 minutes > > > > > > > > See how accurate these
guesses are when we roll around to the final > > > > counts... > > > > >
> > > Craig > > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > > > >
<no_reply@> wrote: > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
> > <pochmann@> > > > > > wrote: > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan > Pochmann" >
> > > > > <pochmann@> wrote: > > > > > > > > > > > > > > What the
...??? > > > > > > > http://stefan-pochmann.de/foo/brent_1000.JPG > > >
> > > > > > > > > Btw, you guys much better write "1000
solved!" > > > > > > instead of "1000! solved". > > > > >
> > > > > > > Stefan Pochmann, professional nitpicker > > > > > > > > >
> > > > > > > Good call! Even working in binary that still makes >
1001110110000000 > > > > cubes. > > > > > Perhaps a base smaller than 2
is being used, e.g. base > > > > cbrt(Gamma^{-1}(1000)-1). > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links
> > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links >
1912. [Speed cubing group] Re: Guess The Number! From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 14:14:27 -0000
What is SAT score?? /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Leyan, I thought the highest SAT score was
1501??? or have they > changed it to 1601??? And what was ur SAT
score??? 1590??? > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström >
<rune.wesstrom@> wrote: > > > > Yes, it would be bad. But no time for
sorry; you and I have shown > that we have more common sense than the
rest. > > ----- Original Message ----- > > From: "thomkirjava"
<snkenjoi@> > > To: <speedsolvingrubikscube@yahoogroups.com> > >
Sent: Saturday, February 18, 2006 2:42 PM > > Subject: [Speed cubing
group] Re: Guess The Number! > > > > > > No, I just stole yours and
added a bit so I get everything above > > yours:) (Well, for a bit). > >
> > Now if someone said 3456.5, you'd be screwed :P > > > > ~Thom >
> > > --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström > >
<rune.wesstrom@> wrote: > > > > > > Are you using mr Pochmanns
strategy? > > > ----- Original Message ----- > > > From:
"thomkirjava" <snkenjoi@> > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > Sent: Saturday,
February 18, 2006 1:35 PM > > > Subject: [Speed cubing group] Re: Guess
The Number! > > > > > > > > > > 3458.5 > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > > >
> <logitewty@> wrote: > > > > > > > > > > For the guessing, I thought
he was just doing 2000 as fast as he > > > > > could...not go for 24
hours and see how many he has solved...But > > if he > > > > > goes for
the full 24 hours, I'd say... > > > > > > > > > > 24 hours: 3758 >
> > > > > > > > > 2000 Cubes: 14 hours 21 minutes > > > > > > > > > >
See how accurate these guesses are when we roll around to the > final >
> > > > counts... > > > > > > > > > > Craig > > > > > > > > > > > > > >
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
> > > > > <no_reply@> wrote: > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
> > > <pochmann@> > > > > > > wrote: > > > > > > > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan > >
Pochmann" > > > > > > > <pochmann@> wrote: > > > > > > > > > > >
> > > > > What the ...??? > > > > > > > >
http://stefan-pochmann.de/foo/brent_1000.JPG > > > > > > > > > > > > > >
Btw, you guys much better write "1000 solved!" > > > > > > >
instead of "1000! solved". > > > > > > > > > > > > > > Stefan
Pochmann, professional nitpicker > > > > > > > > > > > > > > > > > > >
Good call! Even working in binary that still makes > > 1001110110000000
> > > > > cubes. > > > > > > Perhaps a base smaller than 2 is being
used, e.g. base > > > > > cbrt(Gamma^{-1}(1000)-1). > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > Yahoo! Groups Links > > >
1913. [Speed cubing group] Re: Guess The Number! From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 14:19:14 -0000
SAT is a standaradized test taken by american's and it heavily
weighs what university they can get into... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > What is SAT score?? > > /Gunnar > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > Leyan, I thought the highest SAT score
was 1501??? or have they > > changed it to 1601??? And what was ur SAT
score??? 1590??? > > > > Craig > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström > >
<rune.wesstrom@> wrote: > > > > > > Yes, it would be bad. But no time
for sorry; you and I have shown > > that we have more common sense than
the rest. > > > ----- Original Message ----- > > > From:
"thomkirjava" <snkenjoi@> > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > Sent: Saturday,
February 18, 2006 2:42 PM > > > Subject: [Speed cubing group] Re: Guess
The Number! > > > > > > > > > No, I just stole yours and added a bit so
I get everything above > > > yours:) (Well, for a bit). > > > > > > Now
if someone said 3456.5, you'd be screwed :P > > > > > > ~Thom > > >
> > > --- In speedsolvingrubikscube@...m, Rune Wesström > > >
<rune.wesstrom@> wrote: > > > > > > > > Are you using mr Pochmanns
strategy? > > > > ----- Original Message ----- > > > > From:
"thomkirjava" <snkenjoi@> > > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > > Sent: Saturday,
February 18, 2006 1:35 PM > > > > Subject: [Speed cubing group] Re:
Guess The Number! > > > > > > > > > > > > > 3458.5 > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" > > > > > <logitewty@> wrote: > > > > > > > > > > > >
For the guessing, I thought he was just doing 2000 as fast as he > > > >
> > could...not go for 24 hours and see how many he has solved...But > >
> if he > > > > > > goes for the full 24 hours, I'd say... > > > >
> > > > > > > > 24 hours: 3758 > > > > > > > > > > > > 2000 Cubes: 14
hours 21 minutes > > > > > > > > > > > > See how accurate these guesses
are when we roll around to the > > final > > > > > > counts... > > > > >
> > > > > > > Craig > > > > > > > > > > > > > > > > > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > > > > > >
<no_reply@> wrote: > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan > Pochmann" >
> > > > > <pochmann@> > > > > > > > wrote: > > > > > > > > > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan > > >
Pochmann" > > > > > > > > <pochmann@> wrote: > > > > > > > > > >
> > > > > > > > What the ...??? > > > > > > > > >
http://stefan-pochmann.de/foo/brent_1000.JPG > > > > > > > > > > > > > >
> > Btw, you guys much better write "1000 solved!" > > > > > >
> > instead of "1000! solved". > > > > > > > > > > > > > > > >
Stefan Pochmann, professional nitpicker > > > > > > > > > > > > > > > >
> > > > > > Good call! Even working in binary that still makes > > >
1001110110000000 > > > > > > cubes. > > > > > > > Perhaps a base smaller
than 2 is being used, e.g. base > > > > > > cbrt(Gamma^{-1}(1000)-1). >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > Yahoo! Groups Links > > > > > >
1914. [Speed cubing group] Re: Guess The Number! From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 14:32:11 -0000
1656 after exactly 10 hours...his pace is slowing... Craig
1915. [Speed cubing group] Re: Guess The Number! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 14:38:34 -0000
Big deal. It's easy to have more common sense among two people than
among 6 billion. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.
wesstrom@...> wrote: > > Yes, it would be bad. But no time for sorry;
you and I have shown that we have more common sense than the rest. >
----- Original Message ----- > From: "thomkirjava"
<snkenjoi@...> > To: <speedsolvingrubikscube@yahoogroups.com> >
Sent: Saturday, February 18, 2006 2:42 PM > Subject: [Speed cubing
group] Re: Guess The Number! > > > No, I just stole yours and added a
bit so I get everything above > yours:) (Well, for a bit). > > Now if
someone said 3456.5, you'd be screwed :P > > ~Thom
1916. Lube Rubiks 4x4 and 5x5 From: "bballkid2076" <bballkid2076@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 15:04:38 -0000
I own a rubik's brand 4x4 and 5x5 and i was wondering if people
lube them and how. It seems like it would be a real mess to take them
apart. Any suggestions? Thanks
1917. [Speed cubing group] Re: Guess The Number! From: "cwlin1010" <cubepuzzle@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 15:02:47 -0000
I'm from Taiwan. I guess 3,688 ^^.............. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Ok ok... write down 3756 for me
(that's 24*60*60/23). > > Cheers! > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > wrote: >
> > > Yeah man... guesses like that are cheap. Put in a "REAL"
guess! > > > > Tyson Mao > > Astrophysics '06 > > California
Institute of Technology > > > > On Feb 18, 2006, at 1:53 AM, Stefan
Pochmann wrote: > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Mike Bennett" > > > <mikeisadumbname@> wrote: > > >> > >
>> On 2/18/06, kyuubree <no_reply@yahoogroups.com> wrote: > > >>> > >
>>> In total I'll say 3600 > > >> > > >> > > >> 3,601, Bob! > > > >
> > 3,602, Mike! Just to minimize your chance to win the prize :-) > > >
> > > Oh, could someone please tell Brent I'll share the prize with
him > if > > > he stops after 3,602 solves? Thanks. > > > > > > Cheers!
> > > Stefan > > > > > > > > > > > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > > > > > > > > > > > >
1918. [Speed cubing group] Re: Guess The Number! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 15:34:55 -0000
Another snapshot: http://stefan-pochmann.de/foo/brent_thinking.JPG
Cheers! Stefan
1919. Re: [Speed cubing group] Re: Guess The Number! From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 18 Feb 2006 16:51:02 +0100
There are always places for concious misinterpretations! ----- Original
Message ----- From: "Stefan Pochmann" <pochmann@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, February 18,
2006 3:38 PM Subject: [Speed cubing group] Re: Guess The Number! Big
deal. It's easy to have more common sense among two people than
among 6 billion. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.
wesstrom@...> wrote: > > Yes, it would be bad. But no time for sorry;
you and I have shown that we have more common sense than the rest. >
----- Original Message ----- > From: "thomkirjava"
<snkenjoi@...> > To: <speedsolvingrubikscube@yahoogroups.com> >
Sent: Saturday, February 18, 2006 2:42 PM > Subject: [Speed cubing
group] Re: Guess The Number! > > > No, I just stole yours and added a
bit so I get everything above > yours:) (Well, for a bit). > > Now if
someone said 3456.5, you'd be screwed :P > > ~Thom Yahoo! Groups
Links
1920. [Speed cubing group] Re: Guess The Number! From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 16:04:08 -0000
1900 AT 11:30...100 more...my guess may be close...but off by a
bit...i'm betting...12 hours 24 minutes for 2000...a bit less than
before... Craig
1921. [Speed cubing group] Re: Guess The Number! From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 16:11:12 -0000
Ummm...does he get to eat??? Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > 1900 AT 11:30...100 more...my guess may be
close...but off by a > bit...i'm betting...12 hours 24 minutes for
2000...a bit less than > before... > > Craig >
1922. [Speed cubing group] Re: Guess The Number! From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 16:12:24 -0000
It's clooose!! 2000 cubes soon. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > 1900 AT 11:30...100 more...my guess may be
close...but off by a > bit...i'm betting...12 hours 24 minutes for
2000...a bit less than > before... > > Craig >
1923. [Speed cubing group] Re: Guess The Number! From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 16:39:06 -0000
YAY!!! 2001 in 12:08.03 U ROCK BRENT!!! Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > It's clooose!! 2000 cubes soon. > >
/Gunnar > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" > <logitewty@> wrote: > > > > 1900 AT 11:30...100
more...my guess may be close...but off by a > > bit...i'm
betting...12 hours 24 minutes for 2000...a bit less than > > before... >
> > > Craig > > >
1924. Re: [Speed cubing group] Re: Guess The Number! From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 08:41:05 -0800
If you guys can't tell, we're taking a break. Tyson Mao
Astrophysics '06 California Institute of Technology On Feb 18,
2006, at 8:39 AM, Craig Bouchard wrote: > YAY!!! > > 2001 in 12:08.03 >
> U ROCK BRENT!!! > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" >
<gunkr520@...> wrote: >> >> It's clooose!! 2000 cubes soon. >>
>> /Gunnar >> >> --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" >> <logitewty@> wrote: >>> >>> 1900 AT
11:30...100 more...my guess may be close...but off by a >>>
bit...i'm betting...12 hours 24 minutes for 2000...a bit less than
>>> before... >>> >>> Craig >>> >> > > > > > > > > Yahoo! Groups Links >
> > > > >
1925. [Speed cubing group] Re: Guess The Number! From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 16:42:24 -0000
Are you going to finish the other 11 hours 51.97 minutes??? Craig --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> If you guys can't tell, we're taking a break. > > Tyson Mao
> Astrophysics '06 > California Institute of Technology > > On Feb
18, 2006, at 8:39 AM, Craig Bouchard wrote: > > > YAY!!! > > > > 2001 in
12:08.03 > > > > U ROCK BRENT!!! > > > > Craig > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > >
<gunkr520@> wrote: > >> > >> It's clooose!! 2000 cubes soon. >
>> > >> /Gunnar > >> > >> --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" > >> <logitewty@> wrote: > >>> > >>> 1900
AT 11:30...100 more...my guess may be close...but off by a > >>>
bit...i'm betting...12 hours 24 minutes for 2000...a bit less than
> >>> before... > >>> > >>> Craig > >>> > >> > > > > > > > > > > > > > >
> > Yahoo! Groups Links > > > > > > > > > > > > >
1926. Sudoku Cube From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 18 Feb 2006 17:51:27 -0000
We've had some discussion about this before I think but I now have
a sudoku cube given to me by my wife. Its black plastic with number
stickers and comes with a sudoku solution for each face (although I
suspect there are many solutions subject to orientation). Anyway not
wanting to cheat by looking at the solution I'm still struggling to
solve it! The orientations of the corners look as though they should
give a big clue to the intended solution - I guess its still a valid
solution if the numbers work but aren't oriented the right way.
Anyway I haven't seen any mention of one on the market so it was a
bit of a surprise. Anyone else seen any? Duncan PS Had a quick search
before I pressed send and I find at least that hamleys in London do one
called the Sudokube. Its different from mine but same principle
http://www.hamleys.com/invt/0000000439166
1927. Re: [Speed cubing group] Re: Guess The Number! From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 18 Feb 2006 15:10:05 +0100
You can not always trust what you are seeing; the updating isn´t that
continuous. ----- Original Message ----- From: "Craig
Bouchard" <logitewty@hotmail.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, February 18,
2006 2:57 PM Subject: [Speed cubing group] Re: Guess The Number! >
Anyone not watching the video (i don't see why u wouldn't
be...) > > 1560 after 9 hours 25 minutes... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@...> wrote: > > > > No, I just stole yours and added a bit
so I get everything above > > yours:) (Well, for a bit). > > > > Now if
someone said 3456.5, you'd be screwed :P > > > > ~Thom > > > > > >
> > > Yahoo! Groups Links > > > > > > >
1928. Re: [Speed cubing group] Brent Morgan Webcast URL From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 15:05:47 -0300 (ART)
How many cubes is he using? Pedro Tyson Mao <tmao@...> escreveu:
Here's a shorter URL for the webcast. It just redirects to the same
URL I sent earlier: http://chibimagic.org/cube/ Tyson Mao Astrophysics
'06 California Institute of Technology SPONSORED LINKS Jigsaw
puzzle game Free puzzle inlay games Educational game and puzzle Word
puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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--------------------------------- ---------------------------------
Yahoo! Search Dê uma espiadinha e saiba tudo sobre o Big Brother Brasil.
[Non-text portions of this message have been removed]
1929. Re: [Speed cubing group] Brent Morgan Webcast URL From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 18:13:13 -0000
I think 8... Last night before the computer was there, I think there
were 6 scrambled cubes in line Plus one being solved Plus one being
scrambled (probably) =8 Don't take my word for it though...it was
after midnight when I did the calculations Hope Stefan's watching
right now Tim --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > How many cubes is he using? > > Pedro > >
Tyson Mao <tmao@...> escreveu: > Here's a shorter URL for the
webcast. It just redirects to the same URL > I sent earlier: > >
http://chibimagic.org/cube/ > > Tyson Mao > Astrophysics '06 >
California Institute of Technology > > > > SPONSORED LINKS > Jigsaw
puzzle game Free puzzle inlay games Educational game and puzzle Word
puzzle game Kid puzzle game Puzzle games > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Yahoo! Search > Dê uma espiadinha e
saiba tudo sobre o Big Brother Brasil. > > [Non-text portions of this
message have been removed] >
1930. Re: [Speed cubing group] Brent Morgan Webcast URL From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 19:21:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > Hope Stefan's watching right
now > > Tim Why, was there something particularly interesting I missed?
Cheers! Stefan
1931. [Speed cubing group] Re: Guess The Number! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 19:36:02 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > Another snapshot: >
http://stefan-pochmann.de/foo/brent_thinking.JPG Two more:
http://stefan-pochmann.de/foo/brent_tired.JPG Cheers! Stefan
1932. Re: [Speed cubing group] Lube Rubiks 4x4 and 5x5 From: "Matt Moberly" <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 14:54:28 -0500
Just bite the bullet, man. I took mine apart and lubed them with the
same silicone spray I use on my 3x3x3 and they're both excellent
now. Search google for "disassemble 4x4x4" and
"disassemble 5x5x5" to get directions for how to safely take
them apart and put them back together. It took me about an hour to put
my 5x5x5 back together, so I'd give yourself some time. But they
both went from nearly unusable (both made my hands really ache to even
complete a single solve) to awesome. It's definitely worth it.
Plus, the mechanism for the 4x4x4 is something you really have to see. I
still have no idea how it works, but it's very cool. On 2/18/06,
bballkid2076 <bballkid2076@...> wrote: > > I own a rubik's brand
4x4 and 5x5 and i was wondering if people lube > them and how. It seems
like it would be a real mess to take them > apart. Any suggestions? > >
Thanks > > > > > > SPONSORED LINKS > Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
1933. Re: [Speed cubing group] Brent Morgan Webcast URL From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 20:09:09 -0000
Someone changed the display screen to say "A bunch Hi Stefan"
Shame...as soon as I posted the original it went back to "2150 and
still counting" so I couldn't get a picture --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" >
<timothy.reynolds2@> wrote: > > > > Hope Stefan's watching right
now > > > > Tim > > Why, was there something particularly interesting I
missed? > > Cheers! > Stefan >
1934. [Speed cubing group] Re: Guess The Number! From: "pedrosino1" <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 20:53:51 -0000
Hmm...I have to change my guess...he's slowing
down...so...I'll say...3500 cubes in 24 hours
1935. Re: [Speed cubing group] Re: Guess The Number! From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 18 Feb 2006 22:11:43 +0100
I will also change my guess but after seven hours or so. ----- Original
Message ----- From: "pedrosino1" <pedrosino1@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, February 18,
2006 9:53 PM Subject: [Speed cubing group] Re: Guess The Number! >
Hmm...I have to change my guess...he's slowing
down...so...I'll > say...3500 cubes in 24 hours > > > > > > >
Yahoo! Groups Links > > > > > >
1936. OFF TOPIC: Massive power outage...I got bored From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube
<speedsolvingrubikscube@yahoogroups.com> Date: Sat, 18 Feb 2006 13:55:57 -0800
With no power for an entire day, I quickly got tired of cubing in the
dark and did this: Took photos:
http://www.strangepuzzle.com/gallery/list.php?exhibition=27 and
something else: http://www.strangepuzzle.com/forumImg/doug.wmv -Chris
[Non-text portions of this message have been removed]
1937. Re: OFF TOPIC: Massive power outage...I got bored From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 22:11:08 -0000
Great pictures, as always, but you must have been REALLY bored... Craig
--- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@...> wrote: > > With no power for an entire day, I quickly
got tired of cubing in the dark > and did this: > > Took photos: >
http://www.strangepuzzle.com/gallery/list.php?exhibition=27 > > and
something else: > http://www.strangepuzzle.com/forumImg/doug.wmv > >
-Chris > > > [Non-text portions of this message have been removed] >
1938. Re: OFF TOPIC: Massive power outage...I got bored From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 22:19:17 -0000
Just watched that video...HAHAHAHAHAHA...that's hilarious...watch
it if you can everyone... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Great pictures, as always, but you must
have been REALLY bored... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" >
<huntca@> wrote: > > > > With no power for an entire day, I quickly
got tired of cubing in > the dark > > and did this: > > > > Took photos:
> > http://www.strangepuzzle.com/gallery/list.php?exhibition=27 > > > >
and something else: > > http://www.strangepuzzle.com/forumImg/doug.wmv >
> > > -Chris > > > > > > [Non-text portions of this message have been
removed] > > >
1939. Re: [Speed cubing group] Lube Rubiks 4x4 and 5x5 From: "erik_jernqvist" <erik_jernqvist@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 22:51:03 -0000
My eastsheen 4x4x4 and 5x5x5 is easily lubed without disassembly.
1940. [Speed cubing group] Re: Guess The Number! From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 16:12:07 -0000
You can't keep constantly changing your guesses. If that was true,
I'd be changing it about 30 seconds before 24 hours. ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > 1900 AT 11:30...100 more...my guess may be
close...but off by a > bit...i'm betting...12 hours 24 minutes for
2000...a bit less than > before... > > Craig >
1941. Re: OFF TOPIC: Massive power outage...I got bored From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 23:39:51 -0000
Veeery nice, Chris! I like it a lot. Makes me wanna have one. They
should advertise them with your photos/video. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@.. .> wrote: > > With no power for an entire day, I quickly
got tired of cubing in the dark > and did this: > > Took photos: >
http://www.strangepuzzle.com/gallery/list.php?exhibition=27 > > and
something else: > http://www.strangepuzzle.com/forumImg/doug.wmv > >
-Chris > > > [Non-text portions of this message have been removed] >
1942. [Speed cubing group] Re: Guess The Number! From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 23:46:50 -0000
I would not say it heavily weighs your chances, it's more of a
lower- bound cutoff threshold. A 1400+ can get you in anywhere, and a
1500+ is considered safe if you're going for an Ivy or an
equivalent in terms of admissions difficulty. --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > SAT is a standaradized test taken by
american's and it heavily weighs > what university they can get
into... > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com,
"Gunnar Krig" > <gunkr520@> wrote: > > > > What is SAT
score?? > > > > /Gunnar > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > >
<logitewty@> wrote: > > > > > > Leyan, I thought the highest SAT
score was 1501??? or have they > > > changed it to 1601??? And what was
ur SAT score??? 1590??? > > > > > > Craig > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström > > >
<rune.wesstrom@> wrote: > > > > > > > > Yes, it would be bad. But no
time for sorry; you and I have shown > > > that we have more common
sense than the rest. > > > > ----- Original Message ----- > > > > From:
"thomkirjava" <snkenjoi@> > > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > > Sent: Saturday,
February 18, 2006 2:42 PM > > > > Subject: [Speed cubing group] Re:
Guess The Number! > > > > > > > > > > > > No, I just stole yours and
added a bit so I get everything above > > > > yours:) (Well, for a bit).
> > > > > > > > Now if someone said 3456.5, you'd be screwed :P > >
> > > > > > ~Thom > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström > > > >
<rune.wesstrom@> wrote: > > > > > > > > > > Are you using mr
Pochmanns strategy? > > > > > ----- Original Message ----- > > > > >
From: "thomkirjava" <snkenjoi@> > > > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > > > Sent: Saturday,
February 18, 2006 1:35 PM > > > > > Subject: [Speed cubing group] Re:
Guess The Number! > > > > > > > > > > > > > > > > 3458.5 > > > > > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" > > > > > > <logitewty@> wrote: > > > > > > > > > > >
> > > For the guessing, I thought he was just doing 2000 as fast > as he
> > > > > > > could...not go for 24 hours and see how many he has >
solved...But > > > > if he > > > > > > > goes for the full 24 hours,
I'd say... > > > > > > > > > > > > > > 24 hours: 3758 > > > > > > >
> > > > > > > 2000 Cubes: 14 hours 21 minutes > > > > > > > > > > > > >
> See how accurate these guesses are when we roll around to the > > >
final > > > > > > > counts... > > > > > > > > > > > > > > Craig > > > >
> > > > > > > > > > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > > > > > > >
<no_reply@> wrote: > > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan > > Pochmann"
> > > > > > > <pochmann@> > > > > > > > > wrote: > > > > > > > > > >
> > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan > > > > Pochmann" > > > > > > > > > <pochmann@>
wrote: > > > > > > > > > > > > > > > > > > > > What the ...??? > > > > >
> > > > > http://stefan-pochmann.de/foo/brent_1000.JPG > > > > > > > > >
> > > > > > > > > Btw, you guys much better write "1000
solved!" > > > > > > > > > instead of "1000! solved". > >
> > > > > > > > > > > > > > > > Stefan Pochmann, professional nitpicker
> > > > > > > > > > > > > > > > > > > > > > > > > Good call! Even
working in binary that still makes > > > > 1001110110000000 > > > > > >
> cubes. > > > > > > > > Perhaps a base smaller than 2 is being used,
e.g. base > > > > > > > cbrt(Gamma^{-1}(1000)-1). > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > >
1943. Re: [Speed cubing group] Re: OFF TOPIC: Massive power outage...I
got bored From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 15:47:50 -0800
Thanks guys. I think he's a drawing model, but I'm not sure...
-Chris On 2/18/06, Stefan Pochmann <pochmann@...> wrote: > > Veeery
nice, Chris! I like it a lot. Makes me wanna have one. They > should
advertise them with your photos/video. > > Cheers! > Stefan > [Non-text
portions of this message have been removed]
1944. Cube Sighting (Olympics) From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Feb 2006 00:03:55 -0000
Hey everyone, I switched over to Curling today cause I have no idea what
it is and wanted to broaden my horizons. Turns out, the curling reporter
guy for NBC was standing in front of a miniature curling lane, and on
one end was a scrambled up cube. Why? I dunno, but nonetheless it is
there! Now if only we could get cubing in as an olympic event! -daniel
1945. [Speed cubing group] Re: Guess The Number! From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Feb 2006 00:22:00 -0000
Hi Brent :-) Go for it! It would be such a cool number to stop at 3456
;-) It's such an easy number to remember and maybe someone else
will have a chance to beat it :-P But Brent, please keep the cube above
the table surface so we know u are not simple exchanging with a solved
cube there ... haha ... Best regards, -Per > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...>
wrote: > > I would not say it heavily weighs your chances, it's
more of a lower- > bound cutoff threshold. A 1400+ can get you in
anywhere, and a > 1500+ is considered safe if you're going for an
Ivy or an equivalent > in terms of admissions difficulty. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > SAT is a standaradized test taken by
american's and it heavily > weighs > > what university they can get
into... > > > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > >
<gunkr520@> wrote: > > > > > > What is SAT score?? > > > > > >
/Gunnar > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" > > > <logitewty@> wrote: > > > > > > > >
Leyan, I thought the highest SAT score was 1501??? or have they > > > >
changed it to 1601??? And what was ur SAT score??? 1590??? > > > > > > >
> Craig > > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström > > > >
<rune.wesstrom@> wrote: > > > > > > > > > > Yes, it would be bad. But
no time for sorry; you and I have > shown > > > > that we have more
common sense than the rest. > > > > > ----- Original Message ----- > > >
> > From: "thomkirjava" <snkenjoi@> > > > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > > > Sent: Saturday,
February 18, 2006 2:42 PM > > > > > Subject: [Speed cubing group] Re:
Guess The Number! > > > > > > > > > > > > > > > No, I just stole yours
and added a bit so I get everything > above > > > > > yours:) (Well, for
a bit). > > > > > > > > > > Now if someone said 3456.5, you'd be
screwed :P > > > > > > > > > > ~Thom > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström > > > > >
<rune.wesstrom@> wrote: > > > > > > > > > > > > Are you using mr
Pochmanns strategy? > > > > > > ----- Original Message ----- > > > > > >
From: "thomkirjava" <snkenjoi@> > > > > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > > > > Sent: Saturday,
February 18, 2006 1:35 PM > > > > > > Subject: [Speed cubing group] Re:
Guess The Number! > > > > > > > > > > > > > > > > > > > 3458.5 > > > > >
> > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Craig > Bouchard" > > > > > > > <logitewty@> wrote: > > >
> > > > > > > > > > > > > For the guessing, I thought he was just doing
2000 as > fast > > as he > > > > > > > > could...not go for 24 hours and
see how many he has > > solved...But > > > > > if he > > > > > > > >
goes for the full 24 hours, I'd say... > > > > > > > > > > > > > >
> > 24 hours: 3758 > > > > > > > > > > > > > > > > 2000 Cubes: 14 hours
21 minutes > > > > > > > > > > > > > > > > See how accurate these
guesses are when we roll around > to the > > > > final > > > > > > > >
counts... > > > > > > > > > > > > > > > > Craig > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > GameOfDeath2 > > > > > > > >
<no_reply@> wrote: > > > > > > > > > > > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com, "Stefan > > >
Pochmann" > > > > > > > > <pochmann@> > > > > > > > > > wrote: >
> > > > > > > > > > > > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com, "Stefan > > > > >
Pochmann" > > > > > > > > > > <pochmann@> wrote: > > > > > > > >
> > > > > > > > > > > > > > What the ...??? > > > > > > > > > > >
http://stefan-pochmann.de/foo/brent_1000.JPG > > > > > > > > > > > > > >
> > > > > > Btw, you guys much better write "1000 solved!" > >
> > > > > > > > instead of "1000! solved". > > > > > > > > > >
> > > > > > > > > > Stefan Pochmann, professional nitpicker > > > > > >
> > > > > > > > > > > > > > > > > > > > > > Good call! Even working in
binary that still makes > > > > > 1001110110000000 > > > > > > > >
cubes. > > > > > > > > > Perhaps a base smaller than 2 is being used,
e.g. > base > > > > > > > > cbrt(Gamma^{-1}(1000)-1). > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > >
> > > > > > > >
1946. Re: [Speed cubing group] Re: Guess The Number! From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 16:51:23 -0800 (PST)
6 is my guess because that is the number of cubes I see in the frame. He
might solve them several times but he only has so many. kyuubree
<no_reply@yahoogroups.com> wrote: Actually maybe that is too high.
Jesse took 24 hours to do 2000... I'm just assuming he can keep up
with a roughly 30-second average given diminishing returns due to
awareness and hand condition. SPONSORED LINKS Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games --------------------------------- YAHOO! GROUPS
LINKS Visit your group "speedsolvingrubikscube" on the web. To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
---------------------------------
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of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com [Non-text portions of this message have been
removed]
1947. Macintosh HElp- A cube/ cube timer From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Feb 2006 01:32:18 -0000
Hello Everyone. Can anyone help me with using Acube? i use a Mac, i
don't know if this matters or not. What is JRE? How do I run this
thing? I also am looking for a program to keep a cube log on my
computer. I use a stackmat to take averages, so I need a program that
just produced scrambles and analyzes the data that I input. Can anyone
help? Jason K
1948. 3.14159265358979 From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 18:50:36 -0800
I think Brent Morgan is going to stop after 3141 cubes. He'll
probably solve half a cube after that, but exhaustion is definitely
setting in. Tune into the webcast to see the finale! Tyson Mao
Astrophysics '06 California Institute of Technology
1949. new record From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 20:18:28 -0800
Brent decided to stop at 3141 cubes. So... that's the new record.
Congratulations Brent! Tyson Mao Astrophysics '06 California
Institute of Technology
1950. Re: [Speed cubing group] new record From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Feb 2006 04:35:18 +0000 (GMT)
Well done Mr.Brent Morgan! I am excited. 3141 times congrats. Plz accept
my greetings. J.Bernett Orlando Tyson Mao <tmao@...> wrote: Brent
decided to stop at 3141 cubes. So... that's the new record.
Congratulations Brent! Tyson Mao Astrophysics '06 California
Institute of Technology SPONSORED LINKS Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit
your group "speedsolvingrubikscube" on the web. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- Jiyo
cricket on Yahoo! India cricket Yahoo! Messenger Mobile Stay in touch
with your buddies all the time. [Non-text portions of this message have
been removed]
1951. grammar question From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 21:08:30 -0800
Is this right for 3141? three thousand one hundred forty-one Tyson Mao
Astrophysics '06 California Institute of Technology
1952. Re: grammar question From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Feb 2006 05:40:57 -0000
I'm pretty sure this is correct in American English. In British
English, it'd be "three thousand one hundred /and/
forty-one." Macky --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tmao@...> wrote: > > Is this right for 3141? > > three
thousand one hundred forty-one > > Tyson Mao > Astrophysics '06 >
California Institute of Technology >
1953. DIY Center pieces From: "cantspelwright" <cantspelwright@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Feb 2006 06:35:50 -0000
Anyone find a way to keep them on without gluing them and such?
1954. [Speed cubing group] Re: Guess The Number! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Feb 2006 19:48:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > Another snapshot: > >
http://stefan-pochmann.de/foo/brent_thinking.JPG > > Two more: >
http://stefan-pochmann.de/foo/brent_tired.JPG Yet another:
http://stefan-pochmann.de/foo/brent_mind.JPG Man I think I'd be
good at editing BATG. Cheers! Stefan
1955. Re: DIY Center pieces From: "Paul Nixon" <yahoo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Feb 2006 09:38:39 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"cantspelwright" <cantspelwright@...> wrote: > > Anyone
find a way to keep them on without gluing them and such? > blue tac
seems to work ok for me. p
1956. Re: grammar question From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Feb 2006 10:54:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > > I'm pretty sure this is correct
in American English. In British > English, it'd be "three
thousand one hundred /and/ forty-one." > > Macky In English English
the "and" would be there too, but not in US English. (Not sure
about American in general (e.g. including Canada). > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> wrote: > >
> > Is this right for 3141? > > > > three thousand one hundred forty-one
> > > > Tyson Mao > > Astrophysics '06 > > California Institute of
Technology > > >
1957. Re: 3.14159265358979 From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Feb 2006 10:56:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > > I think Brent Morgan is going to stop after 3141 cubes.
He'll probably > solve half a cube after that, but exhaustion is
definitely setting in. > Tune into the webcast to see the finale! > >
Tyson Mao > Astrophysics '06 > California Institute of Technology >
I think that guess came a bit late in the day! I'm kind of curious,
given the subject, why not go for 3142. Rounding off to 3 decimal places
and multippying by 1000 would give 3142.
1958. Re: Cube Sighting (Olympics) From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Feb 2006 00:40:53 -0000
Wow, daniel, finally someone who agrees with me!!! It would be summer
event, and the top 3 from each country would go...that would be wicked
as cool wicked... Craig --- In speedsolvingrubikscube@yahoogroups.com,
"Daniel Hayes" <swedishlf@...> wrote: > > Hey everyone, I
switched over to Curling today cause I have no idea > what it is and
wanted to broaden my horizons. > > Turns out, the curling reporter guy
for NBC was standing in front of a > miniature curling lane, and on one
end was a scrambled up cube. Why? > I dunno, but nonetheless it is
there! Now if only we could get cubing > in as an olympic event! > >
-daniel >
Especially the relay-race would be very entertaining. ----- Original
Message ----- From: "Craig Bouchard" <logitewty@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, February 19,
2006 1:40 AM Subject: [Speed cubing group] Re: Cube Sighting (Olympics)
> Wow, daniel, finally someone who agrees with me!!! It would be summer
> event, and the top 3 from each country would go...that would be wicked
> as cool wicked... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" >
<swedishlf@...> wrote: > > > > Hey everyone, I switched over to
Curling today cause I have no idea > > what it is and wanted to broaden
my horizons. > > > > Turns out, the curling reporter guy for NBC was
standing in front of a > > miniature curling lane, and on one end was a
scrambled up cube. Why? > > I dunno, but nonetheless it is there! Now if
only we could get cubing > > in as an olympic event! > > > > -daniel > >
> > > > > > > > > Yahoo! Groups Links > > > > > > >
1960. Re: new record From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Feb 2006 12:09:00 -0000
That's such a great achievement. That gives ~27 seconds per cube,
but he didn't use all 24 hours, did he?? So his speed must have
been higher than that. Impressive!! /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> Brent decided to stop at 3141 cubes. So... that's the new record.
> Congratulations Brent! > > Tyson Mao > Astrophysics '06 >
California Institute of Technology >
1961. Re: Macintosh HElp- A cube/ cube timer From: "Lars Vandenbergh"
<lars.vandenbergh@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Feb 2006 12:13:42 -0000
JNetCube works fine on a Mac and you can use it to enter times manually
and it will just generate a new scramble each time and calculate your
average. As with ACube, It also uses Java Runtime Environment (JRE) but
that should be a standard package in Mac OS X. Is that what you use? I
don't know about OS 9 or earlier versions. If you want to use
ACube, you should open Terminal and change to the directory of ACube.
Then type the following command: java -cp ACube3.jar ACube and off you
go. You can also execute the included run.bat from the Terminal but
you'll have to edit it first and remove the trailing @ from the
first line. I hope this helps. Lars --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@...> wrote: > > Hello Everyone. > > Can anyone help me
with using Acube? i use a Mac, i don't know if > this matters or
not. What is JRE? How do I run this thing? > > I also am looking for a
program to keep a cube log on my computer. I > use a stackmat to take
averages, so I need a program that just > produced scrambles and
analyzes the data that I input. > > Can anyone help? > > Jason K >
1962. Re: DIY Center pieces From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Feb 2006 12:18:48 -0000
The new 2006 ones stay on with a square piece of paper wedged under the
cap. The old ones I always had to glue. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "cantspelwright"
<cantspelwright@...> wrote: > > Anyone find a way to keep them on
without gluing them and such? >
1963. Re: new record From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Feb 2006 12:22:52 -0000
Congrats on the new record, Brent! And very enjoyable webcast. Glad we
could all join in the fun. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> Brent decided to stop at 3141 cubes. So... that's the new record.
> Congratulations Brent! > > Tyson Mao > Astrophysics '06 >
California Institute of Technology >
1964. Re: [Speed cubing group] Re: new record From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Feb 2006 09:34:53 -0300 (ART)
Congratulations, Brent! That's very very very impressive...how much
time did he use? Pedro christopher_pelley <no_reply@yahoogroups.com>
escreveu: Congrats on the new record, Brent! And very enjoyable webcast.
Glad we could all join in the fun. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> Brent decided to stop at 3141 cubes. So... that's the new record.
> Congratulations Brent! > > Tyson Mao > Astrophysics '06 >
California Institute of Technology > SPONSORED LINKS Jigsaw puzzle game
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1965. Re: Guess The Number! From: "pedrosino1" <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Feb 2006 12:43:59 -0000
So...who made the best guess? Pedro
1966. Re: Guess The Number! From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Feb 2006 13:49:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "pedrosino1"
<pedrosino1@...> wrote: > > So...who made the best guess? > > Pedro >
Tyson seemed to nail it pretty much exactly.
1967. Re: [Speed cubing group] Re: grammar question From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Feb 2006 06:46:28 -0800
Yeah, I think I'm going to go with American English on this one.
Thanks for everyone's help! (Soo... tired... probably not as tired
as Brent.) Tyson Mao Astrophysics '06 California Institute of
Technology On Feb 19, 2006, at 2:54 AM, GameOfDeath2 wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" >
<mackymakisumi@...> wrote: >> >> I'm pretty sure this is correct
in American English. In British >> English, it'd be "three
thousand one hundred /and/ forty-one." >> >> Macky > > In English
English the "and" would be there too, but not in US > English.
(Not sure about > American in general (e.g. including Canada). > >> >>
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> >>
wrote: >>> >>> Is this right for 3141? >>> >>> three thousand one
hundred forty-one >>> >>> Tyson Mao >>> Astrophysics '06 >>>
California Institute of Technology >>> >> > > > > > > > > Yahoo! Groups
Links > > > > > >
1968. Re: [Speed cubing group] Re: 3.14159265358979 From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Feb 2006 06:49:03 -0800
True, though... I think most things "pi" related don't
usually round... gosh, what geeks are we debating the rounding of pi!
With "pi" day, it's generally on March 14, at 1:59 PM,
and well, I guess you could carry it out for more decimal places, and in
this case as well, rounding makes no sense. We actually had Brent do the
F2L on the cube. Given it's a 7 step situation, it comes out to
about .59... I think? Eh... I'm not sure. Tyson Mao Astrophysics
'06 California Institute of Technology On Feb 19, 2006, at 2:56 AM,
GameOfDeath2 wrote: > --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tmao@...> > wrote: >> >> I think Brent Morgan is going to
stop after 3141 cubes. He'll >> probably >> solve half a cube after
that, but exhaustion is definitely setting in. >> Tune into the webcast
to see the finale! >> >> Tyson Mao >> Astrophysics '06 >>
California Institute of Technology >> > > I think that guess came a bit
late in the day! > I'm kind of curious, given the subject, why not
go for 3142. Rounding > off to 3 decimal > places and multippying by
1000 would give 3142. > > > > > > > Yahoo! Groups Links > > > > > >
1969. Re: [Speed cubing group] Re: new record From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Feb 2006 06:50:51 -0800
We stopped at about 7 PM so he had an hour and a half left, but
it's really not an accurate of how much "time" he used.
He solved 2000 cubes in about 12 hours and 6 minutes which should give
you an idea of the rate he was going at for 12 hours... and that was
pretty solid with only a couple of breaks. After the 12 hour mark,
exhaustion really started to play in and by noon the next day, his pace
had slowed to maybe 100 an hour. Tyson Mao Astrophysics '06
California Institute of Technology On Feb 19, 2006, at 4:34 AM, Pedro
wrote: > Congratulations, Brent! That's very very very
impressive...how much > time did he use? > > Pedro > >
christopher_pelley <no_reply@yahoogroups.com> escreveu: > Congrats on
the new record, Brent! And very enjoyable webcast. Glad > we could all
join in the fun. > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> > wrote:
>> >> Brent decided to stop at 3141 cubes. So... that's the new
record. >> Congratulations Brent! >> >> Tyson Mao >> Astrophysics
'06 >> California Institute of Technology >> > > > > > > > >
SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games Educational
> game and puzzle Word puzzle game Kid puzzle game Puzzle games > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Yahoo! Acesso Grátis > Internet
rápida e grátis. Instale o discador agora! > > [Non-text portions of
this message have been removed] > > > > > Yahoo! Groups Links > > > > >
> >
1970. Re: [Speed cubing group] Re: Guess The Number! From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Feb 2006 06:54:07 -0800
I'm not sure, though we could easily check the e-mail archive for
the answer. I was actually pretty surprised when people were guessing
4200 (based on his beginning pace) and other things as well. I've
done this race called the KELROF where you have a team of 10 and each
person runs a mile and you trade off relay style for 24 hours... and
towards the middle hours, it really feels bad. I mean... feels REALLY
bad... so I think my guess would have been for about 3400 to 3500 cubes.
Brent could have done about 3500 to 3700 cubes if he had really wanted,
but there is a certain amount of pain and discomfort that comes with all
of this, and without the right motivation, it simply wasn't going
to happen. Tyson Mao Astrophysics '06 California Institute of
Technology On Feb 19, 2006, at 5:49 AM, GameOfDeath2 wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "pedrosino1" >
<pedrosino1@...> wrote: >> >> So...who made the best guess? >> >>
Pedro >> > > Tyson seemed to nail it pretty much exactly. > > > > > > >
> Yahoo! Groups Links > > > > > >
1971. Re: 3.14159265358979 From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Feb 2006 16:16:21 -0000
HAH! I go the .5 right :D ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> True, though... I think most things "pi" related don't
usually round... > gosh, what geeks are we debating the rounding of pi!
With "pi" day, > it's generally on March 14, at 1:59 PM,
and well, I guess you could > carry it out for more decimal places, and
in this case as well, > rounding makes no sense. > > We actually had
Brent do the F2L on the cube. Given it's a 7 step > situation, it
comes out to about .59... I think? Eh... I'm not sure. > > Tyson
Mao > Astrophysics '06 > California Institute of Technology > > On
Feb 19, 2006, at 2:56 AM, GameOfDeath2 wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > > wrote:
> >> > >> I think Brent Morgan is going to stop after 3141 cubes.
He'll > >> probably > >> solve half a cube after that, but
exhaustion is definitely setting in. > >> Tune into the webcast to see
the finale! > >> > >> Tyson Mao > >> Astrophysics '06 > >>
California Institute of Technology > >> > > > > I think that guess came
a bit late in the day! > > I'm kind of curious, given the subject,
why not go for 3142. Rounding > > off to 3 decimal > > places and
multippying by 1000 would give 3142. > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > >
1972. Re: Guess The Number! From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Feb 2006 16:19:15 -0000
Congratulations Brent on your new record! Also, it seems like there were
a lot of people needed to make something like this possible, so thanks
to all the Caltech crew! I was also watching the webcast a lot, and it
was very cool to see things happen real time, so thanks for the webcam.
Also, I guess that yellow star that floated around every now and then
served as motivation or something, I was wondering about that ;-) Chris
1973. Re: Guess The Number! From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Feb 2006 17:36:07 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "pedrosino1"
<pedrosino1@...> wrote: > > So...who made the best guess? > > Pedro >
Well, I've gone through the guesses, and it looks like the best
guess (besides that of Tyson, who was right there when he made it) goes
to... Chris Pelley! Well, it was his second out of three guesses, and it
was retracted eleven minutes later...read. >From: christopher_pelley
>Date: Sat Feb 18, 2006 7:28 am >Subject: Re: Brent Morgan Webcast >
>All right, his average has dropped to ~118 cubes/hour after 11 >hours.
That would make 2,832 cubes in 24 hours at this pace. > >CHris >From:
christopher_pelley >Date: Sat Feb 18, 2006 7:39 am >Subject: Re: Brent
Morgan Webcast > >Oh wait, my math is totally off. It's only been 8
hours-- I'm in a >different time zone, duh! He's at ~165/hour,
still on track to >reach nearly 4,000 cubes. > >Chris So, with that in
mind, let's see who guessed just once and got it (almost) right.
And that award goes to... Rune Wesström! >From: Rune Wesström
<rune.wesstrom@...> >Date: Sat Feb 18, 2006 5:52 am >Subject: Re:
[Speed cubing group] Guess The Number! > >My guess is 3457 cubes >R And,
of course, we must mention Thom Kirjava, whose guess of 3458.5 was the
only non-whole number guess. The actual result was 3141.59, so well done
in making that guess. Not the closest guess overall (Rune was closer by
1.5 cubes), but it definately deserves honorary mention. Nice job Brent,
I'd die after about 200 cubes. Well done. And nice job Chris, Thom,
and Rune for their outstanding guesses. And thanks to Tyson, Leyan, etc.
for facilitating this event. Tim
1974. Re: [Speed cubing group] Re: 3.14159265358979 From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 19 Feb 2006 18:03:06 -0000
I consider myself a bit of a geek but I never realised my birthday is pi
day. Problem is that outside of this community I don't know anyone
who would find this the least bit interesting. Well I'll just have
to be satisfied with my own sense of happiness on this one. Duncan -----
Original Message ----- From: "Tyson Mao" <tmao@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, February 19,
2006 2:49 PM Subject: Re: [Speed cubing group] Re: 3.14159265358979 >
True, though... I think most things "pi" related don't
usually round... > gosh, what geeks are we debating the rounding of pi!
With "pi" day, > it's generally on March 14, at 1:59 PM,
and well, I guess you could > carry it out for more decimal places, and
in this case as well, > rounding makes no sense. > > We actually had
Brent do the F2L on the cube. Given it's a 7 step > situation, it
comes out to about .59... I think? Eh... I'm not sure. > > Tyson
Mao > Astrophysics '06 > California Institute of Technology > > On
Feb 19, 2006, at 2:56 AM, GameOfDeath2 wrote: > >> --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> >>
wrote: >>> >>> I think Brent Morgan is going to stop after 3141 cubes.
He'll >>> probably >>> solve half a cube after that, but exhaustion
is definitely setting in. >>> Tune into the webcast to see the finale!
>>> >>> Tyson Mao >>> Astrophysics '06 >>> California Institute of
Technology >>> >> >> I think that guess came a bit late in the day! >>
I'm kind of curious, given the subject, why not go for 3142.
Rounding >> off to 3 decimal >> places and multippying by 1000 would
give 3142. >> >> >> >> >> >> >> Yahoo! Groups Links >> >> >> >> >> >> >
> > > > Yahoo! Groups Links > > > > > > > >
1975. Finally sub-30 !!! From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Feb 2006 18:02:13 -0000
I know I should not be posting this kind of news but I am so excited...
That's a huge milestone for me. I just did the sunday contest and
got a very nice average of 28.90 seconds. My last pb average was 30.15
seconds. That a ~4% improvement. Sven PS: Congrats to Brent!
1976. [Speed cubing group] Re: 3.14159265358979 From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Feb 2006 18:19:24 -0000
Interesting tidbit: Pi day is also Albert Einstein's birthday. So
you can say you share your birthday with one of the greats ;). Perhaps I
should celebrate my birthday at 4:15, as it's march 1st and
that's kind of a pseudo-pi celebration. -Daniel BTW, Congrats
Brent! You're a stronger man than I. (And so are your scramblers!)
--- In speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@...> wrote: > > I consider myself a bit of a geek but I never
realised my birthday is pi > day. Problem is that outside of this
community I don't know anyone who > would find this the least bit
interesting. Well I'll just have to be > satisfied with my own
sense of happiness on this one. > > Duncan
1977. [Speed cubing group] Re: Guess The Number! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Feb 2006 18:39:07 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > > Brent could have done about 3500 to 3700 cubes if he had
really wanted, > but there is a certain amount of pain and discomfort
that comes with > all of this, and without the right motivation, it
simply wasn't going > to happen. Gosh, I knew it! We should've
had two people "racing". Seriously, wouldn't that
increase motivation? Was it general exhaustion or mainly the hands? One
fine day I'd like to try this as well. Gotta get a bit faster
before that, though. But my hands seem to be alright with lots of
cubing, back when I did a one-handed 4x4 average I was surprised people
wrote in the single solve quote that their hands hurt after just one
solve... Oh, here's my collection of snapshots including a few new
ones: http://stefan-pochmann.de/foo/brent_1000.JPG (1000)
http://stefan-pochmann.de/foo/brent_thinking.JPG (1740)
http://stefan-pochmann.de/foo/brent_mind.JPG (2150)
http://stefan-pochmann.de/foo/brent_tired.JPG (2150)
http://stefan-pochmann.de/foo/brent_life.JPG (2300.5)
http://stefan-pochmann.de/foo/brent_thinking2.JPG (2935)
http://stefan-pochmann.de/foo/brent_counter.JPG (2935) Cheers! Stefan
1978. Re: [Speed cubing group] Re: Guess The Number! From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 19 Feb 2006 20:01:46 +0100
Thank you for mentioning me! I have nothing against Thom, but I wouldn´t
say he was guessing. He just used a strategy (maybe influenced by a
certain scoundrel): Saw my guess, added something and had won, had the
right answer been anything between my guess and 3600. I´m not that proud
of my "victory". It was all too easy to predict a result
<3500. Btw. it´s a pity that Brent couldn´t (wouldn´t) fulfil. A
logarithmian extrapolation pointed on a value around 3450. On the other
hand the road now lies open to a new record for a man with stamina and
motivation. Maybe mr Pochmann will be the next? Rune ----- Original
Message ----- From: "Tim Reynolds" <timothy.reynolds2@...>
To: <speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, February
19, 2006 6:36 PM Subject: [Speed cubing group] Re: Guess The Number! ---
In speedsolvingrubikscube@yahoogroups.com, "pedrosino1"
<pedrosino1@...> wrote: > > So...who made the best guess? > > Pedro >
Well, I've gone through the guesses, and it looks like the best
guess (besides that of Tyson, who was right there when he made it) goes
to... Chris Pelley! Well, it was his second out of three guesses, and it
was retracted eleven minutes later...read. >From: christopher_pelley
>Date: Sat Feb 18, 2006 7:28 am >Subject: Re: Brent Morgan Webcast >
>All right, his average has dropped to ~118 cubes/hour after 11 >hours.
That would make 2,832 cubes in 24 hours at this pace. > >CHris >From:
christopher_pelley >Date: Sat Feb 18, 2006 7:39 am >Subject: Re: Brent
Morgan Webcast > >Oh wait, my math is totally off. It's only been 8
hours-- I'm in a >different time zone, duh! He's at ~165/hour,
still on track to >reach nearly 4,000 cubes. > >Chris So, with that in
mind, let's see who guessed just once and got it (almost) right.
And that award goes to... Rune Wesström! >From: Rune Wesström
<rune.wesstrom@...> >Date: Sat Feb 18, 2006 5:52 am >Subject: Re:
[Speed cubing group] Guess The Number! > >My guess is 3457 cubes >R And,
of course, we must mention Thom Kirjava, whose guess of 3458.5 was the
only non-whole number guess. The actual result was 3141.59, so well done
in making that guess. Not the closest guess overall (Rune was closer by
1.5 cubes), but it definately deserves honorary mention. Nice job Brent,
I'd die after about 200 cubes. Well done. And nice job Chris, Thom,
and Rune for their outstanding guesses. And thanks to Tyson, Leyan, etc.
for facilitating this event. Tim Yahoo! Groups Links
1979. [Speed cubing group] Re: Guess The Number! From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Feb 2006 19:12:42 -0000
Grrrrr...it actually kinda does tho...lol... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > wrote: >
> > > Brent could have done about 3500 to 3700 cubes if he had really >
wanted, > > but there is a certain amount of pain and discomfort that
comes with > > all of this, and without the right motivation, it simply
wasn't > going > > to happen. > > Gosh, I knew it! We
should've had two people "racing". Seriously, >
wouldn't that increase motivation? > > Was it general exhaustion or
mainly the hands? One fine day I'd like > to try this as well.
Gotta get a bit faster before that, though. But > my hands seem to be
alright with lots of cubing, back when I did a > one-handed 4x4 average
I was surprised people wrote in the single > solve quote that their
hands hurt after just one solve... > > Oh, here's my collection of
snapshots including a few new ones: > >
http://stefan-pochmann.de/foo/brent_1000.JPG (1000) >
http://stefan-pochmann.de/foo/brent_thinking.JPG (1740) >
http://stefan-pochmann.de/foo/brent_mind.JPG (2150) >
http://stefan-pochmann.de/foo/brent_tired.JPG (2150) >
http://stefan-pochmann.de/foo/brent_life.JPG (2300.5) >
http://stefan-pochmann.de/foo/brent_thinking2.JPG (2935) >
http://stefan-pochmann.de/foo/brent_counter.JPG (2935) > > Cheers! >
Stefan >
1980. Re: [Speed cubing group] Re: 3.14159265358979 From: "Parth Upadhyay" <parth.upadhyay@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Feb 2006 13:33:40 -0600
sorry to ask, but whats pi day? Pi is awesome!! -parth On 2/19/06,
Daniel Hayes <swedishlf@...> wrote: > > Interesting tidbit: > > Pi
day is also Albert Einstein's birthday. So you can say you share >
your birthday with one of the greats ;). Perhaps I should celebrate > my
birthday at 4:15, as it's march 1st and that's kind of a
pseudo-pi > celebration. > > -Daniel > > BTW, Congrats Brent!
You're a stronger man than I. (And so are your > scramblers!) > >
--- In speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
> <duncan@...> wrote: > > > > I consider myself a bit of a geek but I
never realised my birthday > is pi > > day. Problem is that outside of
this community I don't know anyone who > > would find this the
least bit interesting. Well I'll just have to be > > satisfied with
my own sense of happiness on this one. > > > > Duncan > > > > > > > > >
Yahoo! Groups Links > > > > > > > > [Non-text portions of this message
have been removed]
thats awesome! congratulations! -parth On 2/19/06, sgowal
<no_reply@yahoogroups.com> wrote: > > I know I should not be posting
this kind of news but I am so > excited... That's a huge milestone
for me. > > I just did the sunday contest and got a very nice average of
28.90 > seconds. My last pb average was 30.15 seconds. That a ~4%
improvement. > > Sven > > PS: Congrats to Brent! > > > > > > > Yahoo!
Groups Links > > > > > > > > [Non-text portions of this message have
been removed]
1982. Sunday Contest From: "Matt Moberly" <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Feb 2006 14:37:31 -0500
So... I just checked out the Sunday Contest and the scrambles currently
posted were due last Sunday. When do today's scrambles get posted?
- Matt [Non-text portions of this message have been removed]
1983. Re: Sunday Contest From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Feb 2006 19:49:23 -0000
I think there is just a mismatch on the date, but the scrambles shown
are the correct ones. I hope... I don't remember having seen those
scrambles last week. Sven --- In speedsolvingrubikscube@yahoogroups.com,
"Matt Moberly" <mmoberly@...> wrote: > > So... I just
checked out the Sunday Contest and the scrambles currently > posted were
due last Sunday. When do today's scrambles get posted? > > - Matt >
> > [Non-text portions of this message have been removed] >
1984. [Speed cubing group] Re: 3.14159265358979 From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Feb 2006 20:08:17 -0000
Pi day = March 14th, 3/14 is how Americans would usually write it,
although I believe that some european countries do dates dd/mm instead
of mm/dd . http://www.mathwithmrherte.com/pi_day.htm And interestingly
enough, the Exploratorium, home to many a cube competition seems to have
celebrated pi day in the past: http://www.exploratorium.edu/pi/ -Daniel
--- In speedsolvingrubikscube@yahoogroups.com, "Parth
Upadhyay" <parth.upadhyay@...> wrote: > > sorry to ask, but
whats pi day? > Pi is awesome!! > -parth >
1985. I cant seem to even get close to solving the 3x3 cube even with
the solutions From: "ashvinz11" <ashvinz11@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Feb 2006 20:11:52 -0000
I have the 25th anniversary 3x3 cube. I have used several solution tips
and things (for example, the petrus method). I just can't seem to
get close. the only time i figured it out was wiht a solver, so i didnt
really figure it out. Can anyone help? also, what are algorithms or
whatever? Thanks in advance!
1986. Re: [Speed cubing group] Re: 3.14159265358979 From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 19 Feb 2006 21:42:54 +0100
And e day=Feb 18th? ----- Original Message ----- From: "Daniel
Hayes" <swedishlf@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, February 19,
2006 9:08 PM Subject: [Speed cubing group] Re: 3.14159265358979 > Pi day
= March 14th, 3/14 is how Americans would usually write it, > although I
believe that some european countries do dates dd/mm instead > of mm/dd .
> > http://www.mathwithmrherte.com/pi_day.htm > > And interestingly
enough, the Exploratorium, home to many a cube > competition seems to
have celebrated pi day in the past: > > http://www.exploratorium.edu/pi/
> > -Daniel > > --- In speedsolvingrubikscube@yahoogroups.com,
"Parth Upadhyay" > <parth.upadhyay@...> wrote: > > > >
sorry to ask, but whats pi day? > > Pi is awesome!! > > -parth > > > > >
> > > > > Yahoo! Groups Links > > > > > >
1987. Re: 3.14159265358979 From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Feb 2006 22:09:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > And e day=Feb 18th? Probably more like
27th January. > ----- Original Message ----- > From: "Daniel
Hayes" <swedishlf@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Sunday, February 19,
2006 9:08 PM > Subject: [Speed cubing group] Re: 3.14159265358979 > > >
> Pi day = March 14th, 3/14 is how Americans would usually write it, > >
although I believe that some european countries do dates dd/mm instead >
> of mm/dd . > > > > http://www.mathwithmrherte.com/pi_day.htm > > > >
And interestingly enough, the Exploratorium, home to many a cube > >
competition seems to have celebrated pi day in the past: > > > >
http://www.exploratorium.edu/pi/ > > > > -Daniel > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Parth Upadhyay" > >
<parth.upadhyay@> wrote: > > > > > > sorry to ask, but whats pi day?
> > > Pi is awesome!! > > > -parth > > > > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > >
1988. [Speed cubing group] Re: 3.14159265358979 From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Feb 2006 22:13:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Parth
Upadhyay" <parth.upadhyay@...> wrote: > > sorry to ask, but
whats pi day? > Pi is awesome!! Why any more so than other numbers? >
-parth > > On 2/19/06, Daniel Hayes <swedishlf@...> wrote: > > > >
Interesting tidbit: > > > > Pi day is also Albert Einstein's
birthday. So you can say you share > > your birthday with one of the
greats ;). Perhaps I should celebrate > > my birthday at 4:15, as
it's march 1st and that's kind of a pseudo-pi > > celebration.
> > > > -Daniel > > > > BTW, Congrats Brent! You're a stronger man
than I. (And so are your > > scramblers!) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" > >
<duncan@> wrote: > > > > > > I consider myself a bit of a geek but I
never realised my birthday > > is pi > > > day. Problem is that outside
of this community I don't know anyone who > > > would find this the
least bit interesting. Well I'll just have to be > > > satisfied
with my own sense of happiness on this one. > > > > > > Duncan > > > > >
> > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > >
> > > > > > [Non-text portions of this message have been removed] >
1989. Re: 3.14159265358979 From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Feb 2006 22:45:24 -0000
Nah. Feb 7th at 1 o'clock. ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 <no_reply@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@> > wrote: > > > > And e day=Feb 18th? > > Probably
more like 27th January. > > > ----- Original Message ----- > > From:
"Daniel Hayes" <swedishlf@> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Sunday, February
19, 2006 9:08 PM > > Subject: [Speed cubing group] Re: 3.14159265358979
> > > > > > > Pi day = March 14th, 3/14 is how Americans would usually
write it, > > > although I believe that some european countries do dates
dd/mm instead > > > of mm/dd . > > > > > >
http://www.mathwithmrherte.com/pi_day.htm > > > > > > And interestingly
enough, the Exploratorium, home to many a cube > > > competition seems
to have celebrated pi day in the past: > > > > > >
http://www.exploratorium.edu/pi/ > > > > > > -Daniel > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Parth Upadhyay" > > >
<parth.upadhyay@> wrote: > > > > > > > > sorry to ask, but whats pi
day? > > > > Pi is awesome!! > > > > -parth > > > > > > > > > > > > > >
> > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > >
> > > > > > > > >
1990. Re: Guess The Number! From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Feb 2006 23:27:10 -0000
Haha... the yellow star was me messing around when I had nothing better
to do after Mark evicted me from the scrambling chair. Shelley --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Congratulations Brent on your new record! > > Also, it seems like
there were a lot of people needed to make > something like this
possible, so thanks to all the Caltech crew! > > I was also watching the
webcast a lot, and it was very cool to see > things happen real time, so
thanks for the webcam. Also, I guess that > yellow star that floated
around every now and then served as > motivation or something, I was
wondering about that ;-) > > Chris >
1991. [Speed cubing group] Re: Guess The Number! From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Feb 2006 23:30:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström wrote: > On
the other hand the road now lies open to a new record for a man with
stamina and motivation. Maybe mr Pochmann will be the next? > Rune The
Caltech Crew would appreciate it if people left this record untouched
for at least a few years. We're not too eager to do all this again.
Shelley
1992. [Speed cubing group] Re: 3.14159265358979 From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Feb 2006 20:46:27 -0000
Not quite... e=2.718281828...that's Feb 7th at 6:28 PM (18:28) Tim
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > And e day=Feb 18th? > ----- Original
Message ----- > From: "Daniel Hayes" <swedishlf@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Sunday, February 19,
2006 9:08 PM > Subject: [Speed cubing group] Re: 3.14159265358979 > > >
> Pi day = March 14th, 3/14 is how Americans would usually write it, > >
although I believe that some european countries do dates dd/mm instead >
> of mm/dd . > > > > http://www.mathwithmrherte.com/pi_day.htm > > > >
And interestingly enough, the Exploratorium, home to many a cube > >
competition seems to have celebrated pi day in the past: > > > >
http://www.exploratorium.edu/pi/ > > > > -Daniel > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Parth Upadhyay" > >
<parth.upadhyay@> wrote: > > > > > > sorry to ask, but whats pi day?
> > > Pi is awesome!! > > > -parth > > > > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > >
1993. Re: Sunday Contest From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 00:11:39 -0000
I simply forgot to change the date. The scrambles are for today. Sorry
about the confusion. Jon http://www.nascarjon.us --- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote:
> > I think there is just a mismatch on the date, but the scrambles
shown > are the correct ones. > > I hope... I don't remember having
seen those scrambles last week. > > Sven > > --- In
speedsolvingrubikscube@yahoogroups.com, "Matt Moberly" >
<mmoberly@> wrote: > > > > So... I just checked out the Sunday
Contest and the scrambles currently > > posted were due last Sunday.
When do today's scrambles get posted? > > > > - Matt > > > > > >
[Non-text portions of this message have been removed] > > >
1994. follow-up cross question From: "Stacie Wood" <pawsnwhiskers@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 00:39:27 -0000
Greetings. When solving the cube using a cross method, what is the
typical orientation of the cross face (white for instance)? Do most
people hold the cube with white on the D face or solve it on the upper
face then flip over? Thanks. Roger Wood
1995. Re: I cant seem to even get close to solving the 3x3 cube even
with the solutions From: "Stacie Wood" <pawsnwhiskers@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 00:42:20 -0000
Greetings, I'm a new solver myself, but work on the cross first.
Then work on inserting corners and edges to solve the first 2 layers
(F2L). Cubestation.co.uk is a good site to start on. On the left side of
the webpage, there is a link for a beginner solution. Ciao. Roger Wood
--- In speedsolvingrubikscube@yahoogroups.com, "ashvinz11"
<ashvinz11@...> wrote: > > I have the 25th anniversary 3x3 cube. I
have used several solution > tips and things (for example, the petrus
method). I just can't seem to > get close. the only time i figured
it out was wiht a solver, so i > didnt really figure it out. Can anyone
help? also, what are algorithms > or whatever? Thanks in advance! >
1996. Re: follow-up cross question From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 00:44:27 -0000
Hi Roger- Most people hold the cross on the bottom the whole solve. That
includes making the cross. Tim --- In
speedsolvingrubikscube@yahoogroups.com, "Stacie Wood"
<pawsnwhiskers@...> wrote: > > Greetings. > > When solving the cube
using a cross method, what is the typical > orientation of the cross
face (white for instance)? Do most people > hold the cube with white on
the D face or solve it on the upper face > then flip over? Thanks. > >
Roger Wood >
1997. [Speed cubing group] Re: Guess The Number! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 01:37:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, aznseashell
<no_reply@. ..> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström wrote: > > > On
the other hand the road now lies open to a new record for a man > with
stamina and motivation. Maybe mr Pochmann will be the next? > > Rune > >
The Caltech Crew would appreciate it if people left this record >
untouched for at least a few years. We're not too eager to do all
this > again. > > Shelley > Gah... then I'll just build a robot who
can scramble, verify, and count :-). Now *that* would be a cool thing.
You'd throw a solved cube into its top, then it verifies the cube
is solved and rejects if necessary, then it scrambles and spits it out
on the bottom. It should have a buffer so you work with 2 or more cubes
and don't have to wait. And it counts the solved cubes, or even
better, it transmits the solve times to a computer and saves that into a
file. Whoa... I'd love to have such a thing. Cheers! Stefan
1998. Re: follow-up cross question From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 01:53:49 -0000
Yeah, most people keep it on the D face, AKA "D-Cross." That
way, you don't have to flip the cube over and you can go straight
to F2L etc. not necessarily better.. depends on your own preference:
e.g. Jean Pons solves it on top. >From Macky's site: Q5: Will it
really make a difference if I put the cross on the bottom / left instead
of on the top? I don't feel like throwing away the eight algorithms
I memorized. :( A5: I use to do F2L with cross on U-face, but switched
to D-face after getting sub-35. And trust me, it really makes a big
difference, as I got a sub-30 average within a week after making that
change. Here are a the two big advantages of D-cross F2L in speedcubing:
1. You use a lot of U and R moves, which allows you to execute algs
quickly using FSC's(Finger Short Cuts). For example, one alg in
U-cross F2L is FDF', but using D-cross F2L, it can be done as
RUR' in about 0.3 second. ( ! ) Dan Knight's Speedcubing Page
has some good FSC videos. See how Dan turns the cube using just one
finger? That's what you will want to be doing if you want to
average sub-20. 2. By using D-cross F2L, you can look for the second
corner-edge pair while you're doing the first, third when doing the
second and so on, so that you can turn the whole F2L non-stop. It takes
a lot of practice to be able to do this, and I think it's not too
much to say that this non-stop F2L is what separates sub-20 cubers from
the rest. Oh, and yeah, try turning the algs from www.speedcubing.com
and then you can learn the ones that you like. One more thing: GO SLOWLY
ON F2L! This is the best advice anyone can give you. If you go too fast,
you won't be able to see the next corner-edge pair, so you'll
have to stop and search for the next pair, which is definitely not a
good thing in speedcubing. Darren --- In
speedsolvingrubikscube@yahoogroups.com, "Stacie Wood"
<pawsnwhiskers@...> wrote: > > Greetings. > > When solving the cube
using a cross method, what is the typical > orientation of the cross
face (white for instance)? Do most people > hold the cube with white on
the D face or solve it on the upper face > then flip over? Thanks. > >
Roger Wood >
1999. Re: follow-up cross question From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 02:33:06 -0000
What I wrote was about the rest of the solve, not the cross itself. Do
most people solve the cross on bottom from the start now? I remember it
being pretty rare in 2002-3. Macky --- In speedsolvingrubikscube@...m,
smgfreak_dk <no_reply@...> wrote: > > Yeah, most people keep it on
the D face, AKA "D-Cross." That way, you > don't have to
flip the cube over and you can go straight to F2L etc. > not necessarily
better.. depends on your own preference: e.g. Jean > Pons solves it on
top. > > From Macky's site: > > Q5: > Will it really make a
difference if I put the cross on the bottom / > left instead of on the
top? > I don't feel like throwing away the eight algorithms I
memorized. :( > A5: > I use to do F2L with cross on U-face, but switched
to D-face after > getting sub-35. And trust me, it really makes a big
difference, as I > got a sub-30 average within a week after making that
change. > > Here are a the two big advantages of D-cross F2L in
speedcubing: > 1. You use a lot of U and R moves, which allows you to
execute algs > quickly using FSC's(Finger Short Cuts). For example,
one alg in > U-cross F2L is FDF', but using D-cross F2L, it can be
done as RUR' in > about 0.3 second. ( ! ) Dan Knight's
Speedcubing Page has some good > FSC videos. See how Dan turns the cube
using just one finger? That's > what you will want to be doing if
you want to average sub-20. > > 2. By using D-cross F2L, you can look
for the second corner-edge pair > while you're doing the first,
third when doing the second and so on, > so that you can turn the whole
F2L non-stop. It takes a lot of > practice to be able to do this, and I
think it's not too much to say > that this non-stop F2L is what
separates sub-20 cubers from the rest. > Oh, and yeah, try turning the
algs from www.speedcubing.com and then > you can learn the ones that you
like. > > One more thing: GO SLOWLY ON F2L! This is the best advice
anyone can > give you. > If you go too fast, you won't be able to
see the next corner-edge > pair, so you'll have to > stop and
search for the next pair, which is definitely not a good > thing in
speedcubing. > > Darren > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stacie Wood" >
<pawsnwhiskers@> wrote: > > > > Greetings. > > > > When solving the
cube using a cross method, what is the typical > > orientation of the
cross face (white for instance)? Do most people > > hold the cube with
white on the D face or solve it on the upper face > > then flip over?
Thanks. > > > > Roger Wood > > >
2000. Re: follow-up cross question From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 02:58:23 -0000
Oops, I guess I didn't read carefully enough ^^; I just googled
D-Cross and found that.. cause some of your pages are gone.. --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > > What I wrote was about the rest of the
solve, not the cross itself. > > Do most people solve the cross on
bottom from the start now? I > remember it being pretty rare in 2002-3.
> > Macky > > --- In speedsolvingrubikscube@yahoogroups.com, smgfreak_dk
> <no_reply@> wrote: > > > > Yeah, most people keep it on the D face,
AKA "D-Cross." That way, you > > don't have to flip the
cube over and you can go straight to F2L etc. > > not necessarily
better.. depends on your own preference: e.g. Jean > > Pons solves it on
top. > > > > From Macky's site: > > > > Q5: > > Will it really make
a difference if I put the cross on the bottom / > > left instead of on
the top? > > I don't feel like throwing away the eight algorithms I
memorized. :( > > A5: > > I use to do F2L with cross on U-face, but
switched to D-face after > > getting sub-35. And trust me, it really
makes a big difference, as I > > got a sub-30 average within a week
after making that change. > > > > Here are a the two big advantages of
D-cross F2L in speedcubing: > > 1. You use a lot of U and R moves, which
allows you to execute algs > > quickly using FSC's(Finger Short
Cuts). For example, one alg in > > U-cross F2L is FDF', but using
D-cross F2L, it can be done as RUR' in > > about 0.3 second. ( ! )
Dan Knight's Speedcubing Page has some good > > FSC videos. See how
Dan turns the cube using just one finger? That's > > what you will
want to be doing if you want to average sub-20. > > > > 2. By using
D-cross F2L, you can look for the second corner-edge pair > > while
you're doing the first, third when doing the second and so on, > >
so that you can turn the whole F2L non-stop. It takes a lot of > >
practice to be able to do this, and I think it's not too much to
say > > that this non-stop F2L is what separates sub-20 cubers from the
rest. > > Oh, and yeah, try turning the algs from www.speedcubing.com
and then > > you can learn the ones that you like. > > > > One more
thing: GO SLOWLY ON F2L! This is the best advice anyone can > > give
you. > > If you go too fast, you won't be able to see the next
corner-edge > > pair, so you'll have to > > stop and search for the
next pair, which is definitely not a good > > thing in speedcubing. > >
> > Darren > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stacie Wood" > > <pawsnwhiskers@> wrote: > > > > > >
Greetings. > > > > > > When solving the cube using a cross method, what
is the typical > > > orientation of the cross face (white for instance)?
Do most people > > > hold the cube with white on the D face or solve it
on the upper face > > > then flip over? Thanks. > > > > > > Roger Wood >
> > > > >
2001. [Speed cubing group] Re: Guess The Number! From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 03:19:12 -0000
Hi Shelley :-) I know a few people who would want to try to beat the new
record. And that fairly soon. But i don't wanna give anything away
and get myself into trouble ;-) Im sure all u guys feel a bit tired now,
but considering Brent stopped 90 minutes before the end of time he has
potential to improve :-) I guess his 12 hr record will stand for a while
though. Mighty impressive :-) Cheers! -Per PS! Congratz
Brentmorganmaster ;-) :D > --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
wrote: > > > On the other hand the road now lies open to a new record
for a man > with stamina and motivation. Maybe mr Pochmann will be the
next? > > Rune > > The Caltech Crew would appreciate it if people left
this record > untouched for at least a few years. We're not too
eager to do all this > again. > > Shelley >
2002. Re: [Speed cubing group] Re: Guess The Number! From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Feb 2006 19:39:08 -0800
I think people out there underestimate the fatigue that plays into this
record. I think it would be fair to ask people to break this record
unofficially first before they even think about taking it to another
level. Tyson Mao Astrophysics '06 California Institute of
Technology On Feb 19, 2006, at 7:19 PM, Per Kristen Fredlund wrote: > Hi
Shelley :-) > > I know a few people who would want to try to beat the
new record. > And that fairly soon. But i don't wanna give anything
away and get > myself into trouble ;-) > > Im sure all u guys feel a bit
tired now, but considering Brent > stopped 90 minutes before the end of
time he has potential to > improve :-) I guess his 12 hr record will
stand for a while though. > Mighty impressive :-) > > Cheers! > > -Per >
> PS! Congratz Brentmorganmaster ;-) :D > >> --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell > <no_reply@...>
wrote: >> >> --- In speedsolvingrubikscube@yahoogroups.com, Rune
Wesström wrote: >> >>> On the other hand the road now lies open to a new
record for a > man >> with stamina and motivation. Maybe mr Pochmann
will be the next? >>> Rune >> >> The Caltech Crew would appreciate it if
people left this record >> untouched for at least a few years.
We're not too eager to do all > this >> again. >> >> Shelley >> > >
> > > > > > > Yahoo! Groups Links > > > > > > >
2003. Stackmat From: "bballkid2076" <bballkid2076@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 06:02:25 -0000
If i am going to buy a stackmat should i buy gen 1 or 2? Thanks
2004. Re: [Speed cubing group] Stackmat From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Feb 2006 22:08:10 -0800
generation 2. -Chris On 2/19/06, bballkid2076 <bballkid2076@...>
wrote: > > If i am going to buy a stackmat should i buy gen 1 or 2?
Thanks > > > > > > > Yahoo! Groups Links > > > > > > > [Non-text
portions of this message have been removed]
2005. Re: [Speed cubing group] Re: 3.14159265358979 From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 20 Feb 2006 09:45:50 +0100
Yes, I forgot that "7"! ----- Original Message ----- From:
"Tim Reynolds" <timothy.reynolds2@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, February 19,
2006 9:46 PM Subject: [Speed cubing group] Re: 3.14159265358979 Not
quite... e=2.718281828...that's Feb 7th at 6:28 PM (18:28) Tim ---
In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > And e day=Feb 18th? > ----- Original
Message ----- > From: "Daniel Hayes" <swedishlf@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Sunday, February 19,
2006 9:08 PM > Subject: [Speed cubing group] Re: 3.14159265358979 > > >
> Pi day = March 14th, 3/14 is how Americans would usually write it, > >
although I believe that some european countries do dates dd/mm instead >
> of mm/dd . > > > > http://www.mathwithmrherte.com/pi_day.htm > > > >
And interestingly enough, the Exploratorium, home to many a cube > >
competition seems to have celebrated pi day in the past: > > > >
http://www.exploratorium.edu/pi/ > > > > -Daniel > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Parth Upadhyay" > >
<parth.upadhyay@> wrote: > > > > > > sorry to ask, but whats pi day?
> > > Pi is awesome!! > > > -parth > > > > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > > Yahoo! Groups Links
2006. Re: [Speed cubing group] Re: Guess The Number! From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 20 Feb 2006 09:57:19 +0100
>From your answer it´s clear that a new attemt must be held under the
jurisdiction of Caltech? ----- Original Message ----- From:
"aznseashell" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, February 20,
2006 12:30 AM Subject: [Speed cubing group] Re: Guess The Number! --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström wrote: > On the
other hand the road now lies open to a new record for a man with stamina
and motivation. Maybe mr Pochmann will be the next? > Rune The Caltech
Crew would appreciate it if people left this record untouched for at
least a few years. We're not too eager to do all this again.
Shelley Yahoo! Groups Links
2007. Re: [Speed cubing group] Stackmat From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 02:59:56 -0800
Well, I don't think you have a choice...? Tyson Mao Astrophysics
'06 California Institute of Technology On Feb 19, 2006, at 10:08
PM, Chris Hunt wrote: > generation 2. > > -Chris > > On 2/19/06,
bballkid2076 <bballkid2076@...> wrote: >> >> If i am going to buy a
stackmat should i buy gen 1 or 2? Thanks >> >> >> >> >> >> >> Yahoo!
Groups Links >> >> >> >> >> >> >> > > > [Non-text portions of this
message have been removed] > > > > > Yahoo! Groups Links > > > > > >
2008. Re: [Speed cubing group] Re: Guess The Number! From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 03:00:57 -0800
No, that's not true. The attempt needs to be held under the
jurisdiction of the WCA so if you're in Europe, you might want to
start being really really nice to Ron and Gilles, because you're
going to need to get them to donate 24 hours of their time. Tyson Mao
Astrophysics '06 California Institute of Technology On Feb 20,
2006, at 12:57 AM, Rune Wesström wrote: > >From your answer it´s clear
that a new attemt must be held under the > jurisdiction of Caltech? >
----- Original Message ----- > From: "aznseashell"
<no_reply@yahoogroups.com> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, February 20,
2006 12:30 AM > Subject: [Speed cubing group] Re: Guess The Number! > >
> --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström wrote: >
>> On the other hand the road now lies open to a new record for a man >
with stamina and motivation. Maybe mr Pochmann will be the next? >> Rune
> > The Caltech Crew would appreciate it if people left this record >
untouched for at least a few years. We're not too eager to do all
this > again. > > Shelley > > > > > > > Yahoo! Groups Links > > > > > >
> > > > Yahoo! Groups Links > > > > > >
2009. [Speed cubing group] Re: Guess The Number! From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 11:18:31 -0000
> The Caltech Crew would appreciate it if people left this record >
untouched for at least a few years. We're not too eager to do all
this > again. > > Shelley > > Is that a serious request? A few years? To
me it feels like a motivation to try this too sometime... :p
2010. Re: follow-up cross question From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 11:41:14 -0000
Hi Macky! I mostly solve with the cross on bottom, but in 25% of the
cases I solve it on top becaause I can perform it much faster, and I
don't loose much time while orienting the cube because I get to see
more cubies while orienting it. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > > What I wrote was about the rest of the
solve, not the cross itself. > > Do most people solve the cross on
bottom from the start now? I > remember it being pretty rare in 2002-3.
> > Macky > > --- In speedsolvingrubikscube@yahoogroups.com, smgfreak_dk
> <no_reply@> wrote: > > > > Yeah, most people keep it on the D face,
AKA "D-Cross." That way, you > > don't have to flip the
cube over and you can go straight to F2L etc. > > not necessarily
better.. depends on your own preference: e.g. Jean > > Pons solves it on
top. > > > > From Macky's site: > > > > Q5: > > Will it really make
a difference if I put the cross on the bottom / > > left instead of on
the top? > > I don't feel like throwing away the eight algorithms I
memorized. :( > > A5: > > I use to do F2L with cross on U-face, but
switched to D-face after > > getting sub-35. And trust me, it really
makes a big difference, as I > > got a sub-30 average within a week
after making that change. > > > > Here are a the two big advantages of
D-cross F2L in speedcubing: > > 1. You use a lot of U and R moves, which
allows you to execute algs > > quickly using FSC's(Finger Short
Cuts). For example, one alg in > > U-cross F2L is FDF', but using
D-cross F2L, it can be done as RUR' in > > about 0.3 second. ( ! )
Dan Knight's Speedcubing Page has some good > > FSC videos. See how
Dan turns the cube using just one finger? That's > > what you will
want to be doing if you want to average sub-20. > > > > 2. By using
D-cross F2L, you can look for the second corner-edge pair > > while
you're doing the first, third when doing the second and so on, > >
so that you can turn the whole F2L non-stop. It takes a lot of > >
practice to be able to do this, and I think it's not too much to
say > > that this non-stop F2L is what separates sub-20 cubers from the
rest. > > Oh, and yeah, try turning the algs from www.speedcubing.com
and then > > you can learn the ones that you like. > > > > One more
thing: GO SLOWLY ON F2L! This is the best advice anyone can > > give
you. > > If you go too fast, you won't be able to see the next
corner-edge > > pair, so you'll have to > > stop and search for the
next pair, which is definitely not a good > > thing in speedcubing. > >
> > Darren > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stacie Wood" > > <pawsnwhiskers@> wrote: > > > > > >
Greetings. > > > > > > When solving the cube using a cross method, what
is the typical > > > orientation of the cross face (white for instance)?
Do most people > > > hold the cube with white on the D face or solve it
on the upper face > > > then flip over? Thanks. > > > > > > Roger Wood >
> > > > >
2011. [Speed cubing group] Re: Guess The Number! From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 11:47:43 -0000
I wanted to ask the french guys to try to beat the record, but after
all, I'd better not say it too loud :-) There's something
I'd like to know from Brent (by the way, no need to congratulate
you on your record, it's just incredible). I'd like to know if
such a marathon helps in improving some skills. - Consistency. -
Dexterity. - Etc. Or, on the opposite, is it a way to develop bad
habits, because when you get tired, you have to rely on robust and easy
recognition techniques that may not be as effective? You'll tell us
in a few weeks. Gilles. --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tmao@...> wrote: > > No, that's not true. The attempt
needs to be held under the > jurisdiction of the WCA so if you're
in Europe, you might want to start > being really really nice to Ron and
Gilles, because you're going to > need to get them to donate 24
hours of their time. > > Tyson Mao > Astrophysics '06 > California
Institute of Technology > > On Feb 20, 2006, at 12:57 AM, Rune Wesström
wrote: > > > From your answer it´s clear that a new attemt must be held
under the > > jurisdiction of Caltech? > > ----- Original Message -----
> > From: "aznseashell" <no_reply@yahoogroups.com> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Monday, February
20, 2006 12:30 AM > > Subject: [Speed cubing group] Re: Guess The
Number! > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Rune
Wesström wrote: > > > >> On the other hand the road now lies open to a
new record for a man > > with stamina and motivation. Maybe mr Pochmann
will be the next? > >> Rune > > > > The Caltech Crew would appreciate it
if people left this record > > untouched for at least a few years.
We're not too eager to do all this > > again. > > > > Shelley > > >
>
2012. Re: [Speed cubing group] Re: Guess The Number! From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 04:28:12 -0800
Well, it would be very inconsiderate for someone to just do this on a
whim. Please consider the total number of hours it took our crew to
assemble this record together. We all have school work, and everyone
took a considerable amount of time away from their lives to make this
happen. We had Adam and Matt also drive up to help out with the event.
It's not something "trivial" and it's not something
that you try just because you feel like it. Honestly, don't even
think about doing this until you've done it yourself unofficially
in your own home. Tyson Mao Astrophysics '06 California Institute
of Technology On Feb 20, 2006, at 3:18 AM, Joël van Noort wrote: > >>
The Caltech Crew would appreciate it if people left this record >>
untouched for at least a few years. We're not too eager to do all >
this >> again. >> >> Shelley >> >> > > > Is that a serious request? A
few years? To me it feels like a > motivation to try this too
sometime... :p > > > > > > > > Yahoo! Groups Links > > > > > >
2013. [Speed cubing group] Re: Guess The Number! From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 13:11:21 -0000
Ok.. But what is a few hours, compared to all the time people like us
put into cubing? I agree that it's inconsiderate for someone to
break this record next week, but in a few years...? I mean, records are
there to be broken. Cubers do it all the time. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> Well, it would be very inconsiderate for someone to just do this on a
> whim. Please consider the total number of hours it took our crew to >
assemble this record together. We all have school work, and everyone >
took a considerable amount of time away from their lives to make this >
happen. We had Adam and Matt also drive up to help out with the event. >
It's not something "trivial" and it's not something
that you try just > because you feel like it. > > Honestly, don't
even think about doing this until you've done it > yourself
unofficially in your own home. > > Tyson Mao > Astrophysics '06 >
California Institute of Technology > > On Feb 20, 2006, at 3:18 AM, Joël
van Noort wrote: > > > > >> The Caltech Crew would appreciate it if
people left this record > >> untouched for at least a few years.
We're not too eager to do all > > this > >> again. > >> > >>
Shelley > >> > >> > > > > > > Is that a serious request? A few years? To
me it feels like a > > motivation to try this too sometime... :p > > > >
> > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > >
2014. Re: I cant seem to even get close to solving the 3x3 cube even
with the solution From: "ashvinz11" <ashvinz11@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 13:22:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "ashvinz11"
<ashvinz11@...> wrote: > > I have the 25th anniversary 3x3 cube. I
have used several solution > tips and things (for example, the petrus
method). I just can't seem to > get close. the only time i figured
it out was wiht a solver, so i > didnt really figure it out. Can anyone
help? also, what are algorithms > or whatever? Thanks in advance! > Bump
2015. Re: I cant seem to even get close to solving the 3x3 cube even
with the solution From: "ashvinz11" <ashvinz11@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 13:23:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stacie Wood"
<pawsnwhiskers@...> wrote: > > Greetings, > > I'm a new solver
myself, but work on the cross first. Then work on > inserting corners
and edges to solve the first 2 layers (F2L). > Cubestation.co.uk is a
good site to start on. On the left side of > the webpage, there is a
link for a beginner solution. > > Ciao. > > Roger Wood > --- In
speedsolvingrubikscube@yahoogroups.com, "ashvinz11" >
<ashvinz11@> wrote: > > > > I have the 25th anniversary 3x3 cube. I
have used several solution > > tips and things (for example, the petrus
method). I just can't > seem to > > get close. the only time i
figured it out was wiht a solver, so i > > didnt really figure it out.
Can anyone help? also, what are > algorithms > > or whatever? Thanks in
advance! > > > THANKS! I havent seen that site yet so i'll check it
out... Thanks again.
2016. Re: [Speed cubing group] Re: Guess The Number! From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 20 Feb 2006 14:51:41 +0100
I think you have missed this post, Joël. ----- Original Message -----
From: "Tyson Mao" <tmao@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, February 20,
2006 12:00 PM Subject: Re: [Speed cubing group] Re: Guess The Number!
No, that's not true. The attempt needs to be held under the
jurisdiction of the WCA so if you're in Europe, you might want to
start being really really nice to Ron and Gilles, because you're
going to need to get them to donate 24 hours of their time. Tyson Mao
Astrophysics '06 California Institute of Technology On Feb 20,
2006, at 12:57 AM, Rune Wesström wrote: > From your answer it´s clear
that a new attemt must be held under the > jurisdiction of Caltech? >
----- Original Message ----- > From: "aznseashell"
<no_reply@yahoogroups.com> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, February 20,
2006 12:30 AM > Subject: [Speed cubing group] Re: Guess The Number! > >
> --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström wrote: >
>> On the other hand the road now lies open to a new record for a man >
with stamina and motivation. Maybe mr Pochmann will be the next? >> Rune
> > The Caltech Crew would appreciate it if people left this record >
untouched for at least a few years. We're not too eager to do all
this > again. > > Shelley > > > > > > > Yahoo! Groups Links > > > > > >
> > > > Yahoo! Groups Links > > > > > > Yahoo! Groups Links
2017. Re: [Speed cubing group] Re: Guess The Number! From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 20 Feb 2006 15:04:59 +0100
----- Original Message ----- From: "Stefan Pochmann"
<pochmann@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Sunday, February 19, 2006 7:39 PM Subject: [Speed cubing group] Re:
Guess The Number! Gotta get a bit faster before that, though. > >
Cheers! > Stefan > > > > > > > > Yahoo! Groups Links > > > > > >
2018. [Speed cubing group] Re: Guess The Number! From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 14:09:24 -0000
No... You're wrong about that. --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > I think you have missed this post,
Joël. > ----- Original Message ----- > From: "Tyson Mao"
<tmao@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent:
Monday, February 20, 2006 12:00 PM > Subject: Re: [Speed cubing group]
Re: Guess The Number! > > > No, that's not true. The attempt needs
to be held under the > jurisdiction of the WCA so if you're in
Europe, you might want to start > being really really nice to Ron and
Gilles, because you're going to > need to get them to donate 24
hours of their time. > > Tyson Mao > Astrophysics '06 > California
Institute of Technology > > On Feb 20, 2006, at 12:57 AM, Rune Wesström
wrote: > > > From your answer it´s clear that a new attemt must be held
under the > > jurisdiction of Caltech? > > ----- Original Message -----
> > From: "aznseashell" <no_reply@yahoogroups.com> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Monday, February
20, 2006 12:30 AM > > Subject: [Speed cubing group] Re: Guess The
Number! > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Rune
Wesström wrote: > > > >> On the other hand the road now lies open to a
new record for a man > > with stamina and motivation. Maybe mr Pochmann
will be the next? > >> Rune > > > > The Caltech Crew would appreciate it
if people left this record > > untouched for at least a few years.
We're not too eager to do all this > > again. > > > > Shelley > > >
> > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > >
> > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > Yahoo!
Groups Links >
2019. Re: I cant seem to even get close to solving the 3x3 cube even
with the solutions From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 14:15:07 -0000
Hi, I think for beginners, the Petrus method is a bit complicated... I
have a beginners method available on my site, and frequently get e-
mails from ppl who say the explanation is quite good (not want to brag
about it, but it's true). You might want to try it:
www.solvethecube.co.uk. E-mail me if you get stuck somewhere... Good
luck! Joël. --- In speedsolvingrubikscube@yahoogroups.com,
"ashvinz11" <ashvinz11@...> wrote: > > I have the 25th
anniversary 3x3 cube. I have used several solution > tips and things
(for example, the petrus method). I just can't seem to > get close.
the only time i figured it out was wiht a solver, so i > didnt really
figure it out. Can anyone help? also, what are algorithms > or whatever?
Thanks in advance! >
2020. Re: [Speed cubing group] Re: Guess The Number! From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 20 Feb 2006 15:22:17 +0100
That´s nonsense. You don´t have to get faster! Have you checked which
average needed to make 3142 cubes in 24x60x60s? Stamina! Stamina! And
remember; no stayer will open with the speed of a sprinter. R -----
Original Message ----- From: "Stefan Pochmann"
<pochmann@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Sunday, February 19, 2006 7:39 PM Subject: [Speed cubing group] Re:
Guess The Number! > . Gotta get a bit faster before that, though. >> >
Cheers! > Stefan > > > > > > > > Yahoo! Groups Links > > > > > >
2021. [Speed cubing group] Re: Guess The Number! From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 15:35:35 -0000
I agree. This is like saying that you worked for a couple of years for
the 3x3x3 speed world record, so please don't anyone else try and
beat it for a few months/whatever. If people can solve more than 3141 in
24 hours, let them, they shouldn't be frowned upon because they put
in more effort to do more cubes. I'm not saying you didn't put
any effort in, I think it's a great acheivment, I just don't
think people should be banned for a few years from attempting it just
because you already put in a lot of effort into the old one. I say
banned because it'd be pretty hard to attempt to beat the record if
Tyson disagrees with it. I'm sure Jess wouldn't have minded
someone beating his record a few months later, it doesn't detract
anything from his acheivment. Great effort brent & caltech. ~Thom
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Ok.. But what is a few hours, compared to
all the time people like > us put into cubing? > > I agree that
it's inconsiderate for someone to break this record > next week,
but in a few years...? I mean, records are there to be > broken. Cubers
do it all the time. > > - Joël. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > wrote: >
> > > Well, it would be very inconsiderate for someone to just do this >
on a > > whim. Please consider the total number of hours it took our
crew > to > > assemble this record together. We all have school work,
and > everyone > > took a considerable amount of time away from their
lives to make > this > > happen. We had Adam and Matt also drive up to
help out with the > event. > > It's not something
"trivial" and it's not something that you try > just > >
because you feel like it. > > > > Honestly, don't even think about
doing this until you've done it > > yourself unofficially in your
own home. > > > > Tyson Mao > > Astrophysics '06 > > California
Institute of Technology > > > > On Feb 20, 2006, at 3:18 AM, Joël van
Noort wrote: > > > > > > > >> The Caltech Crew would appreciate it if
people left this record > > >> untouched for at least a few years.
We're not too eager to do > all > > > this > > >> again. > > >> > >
>> Shelley > > >> > > >> > > > > > > > > > Is that a serious request? A
few years? To me it feels like a > > > motivation to try this too
sometime... :p > > > > > > > > > > > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > > > > > > > > >
2022. Re: [Speed cubing group] Re: Guess The Number! From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 10:09:03 -0800
I never said "a few years" and I never said banned so please
don't start putting words in my mouth. If you're interested in
doing this record yourself, first attempt it at home and show us you
clearly have a legitimate shot at breaking the record. Then, find
someone willing to run the record. You might want to even consider
financially compensating them for their time. It is certainly not a
pleasant event for us to run. You'll probably have to find someone
in Europe to do it for you. Tyson Mao Astrophysics '06 California
Institute of Technology On Feb 20, 2006, at 7:35 AM, thomkirjava wrote:
> I agree. This is like saying that you worked for a couple of years for
> the 3x3x3 speed world record, so please don't anyone else try and
beat > it for a few months/whatever. > > If people can solve more than
3141 in 24 hours, let them, they > shouldn't be frowned upon
because they put in more effort to do more > cubes. > > I'm not
saying you didn't put any effort in, I think it's a great >
acheivment, I just don't think people should be banned for a few
years > from attempting it just because you already put in a lot of
effort > into the old one. > > I say banned because it'd be pretty
hard to attempt to beat the record > if Tyson disagrees with it. > >
I'm sure Jess wouldn't have minded someone beating his record
a few > months later, it doesn't detract anything from his
acheivment. > > Great effort brent & caltech. > > ~Thom > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort >
<joel_vn@...> wrote: >> >> Ok.. But what is a few hours, compared to
all the time people like >> us put into cubing? >> >> I agree that
it's inconsiderate for someone to break this record >> next week,
but in a few years...? I mean, records are there to be >> broken. Cubers
do it all the time. >> >> - Joël. >> >> >> >> --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> >> wrote:
>>> >>> Well, it would be very inconsiderate for someone to just do this
>> on a >>> whim. Please consider the total number of hours it took our
crew >> to >>> assemble this record together. We all have school work,
and >> everyone >>> took a considerable amount of time away from their
lives to make >> this >>> happen. We had Adam and Matt also drive up to
help out with the >> event. >>> It's not something
"trivial" and it's not something that you try >> just >>>
because you feel like it. >>> >>> Honestly, don't even think about
doing this until you've done it >>> yourself unofficially in your
own home. >>> >>> Tyson Mao >>> Astrophysics '06 >>> California
Institute of Technology >>> >>> On Feb 20, 2006, at 3:18 AM, Joël van
Noort wrote: >>> >>>> >>>>> The Caltech Crew would appreciate it if
people left this record >>>>> untouched for at least a few years.
We're not too eager to do >> all >>>> this >>>>> again. >>>>> >>>>>
Shelley >>>>> >>>>> >>>> >>>> >>>> Is that a serious request? A few
years? To me it feels like a >>>> motivation to try this too sometime...
:p >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> Yahoo! Groups Links >>>> >>>>
>>>> >>>> >>>> >>>> >>> >> > > > > > > > > Yahoo! Groups Links > > > > >
>
2023. Re: [Speed cubing group] Re: Guess The Number! From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 10:26:36 -0800
Seriously, why are people claiming that I say all these things? If you
review the posts, you'll see that I requested that someone should
be very serious about breaking this record. One way of proving to us
that you're actually serious is to break the record yourself
unofficially at home. I feel this is a reasonable request given the
number of hours it requires a team of people to ratify the record. In
the United States, there are libel laws which prevent people from making
up false statements about other people. I never said this record was
"banned" nor did I say the record would never be attempted
again NOR did I say that we wanted to wait a few years. And it's
not just a "few hours" of our time, it's days. An event
like this disrupts our lives. We take out large portions of our day,
rotate off, and then we end up having to sleep. It's disruptive, we
lose at least a day of not being able to do homework, and everyone feels
miserable afterwards. Furthermore, you make it sound like we don't
do any acts of selflessness for the cubing community. It seems to be
that you've forgotten that we actually run competitions and put a
lot of effort into those ourselves. See, I guess I forgot that I'm
obligated to do those types of things. They have it in my contract,
because a cuber spends years cubing, then I have to take my time to fuel
their obsession. My friends and myself put a lot of effort into running
competitions. We've donated well more than our share of time to the
cubing community. What's a few hours to you? Tyson Mao Astrophysics
'06 California Institute of Technology On Feb 20, 2006, at 5:11 AM,
Joël van Noort wrote: > Ok.. But what is a few hours, compared to all
the time people like > us put into cubing? > > I agree that it's
inconsiderate for someone to break this record > next week, but in a few
years...? I mean, records are there to be > broken. Cubers do it all the
time. > > - Joël. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tmao@...> > wrote: >> >> Well, it would be very
inconsiderate for someone to just do this > on a >> whim. Please
consider the total number of hours it took our crew > to >> assemble
this record together. We all have school work, and > everyone >> took a
considerable amount of time away from their lives to make > this >>
happen. We had Adam and Matt also drive up to help out with the > event.
>> It's not something "trivial" and it's not
something that you try > just >> because you feel like it. >> >>
Honestly, don't even think about doing this until you've done
it >> yourself unofficially in your own home. >> >> Tyson Mao >>
Astrophysics '06 >> California Institute of Technology >> >> On Feb
20, 2006, at 3:18 AM, Joël van Noort wrote: >> >>> >>>> The Caltech Crew
would appreciate it if people left this record >>>> untouched for at
least a few years. We're not too eager to do > all >>> this >>>>
again. >>>> >>>> Shelley >>>> >>>> >>> >>> >>> Is that a serious
request? A few years? To me it feels like a >>> motivation to try this
too sometime... :p >>> >>> >>> >>> >>> >>> >>> >>> Yahoo! Groups Links
>>> >>> >>> >>> >>> >>> >> > > > > > > > > Yahoo! Groups Links > > > > >
>
2024. 24-hour policies From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 10:47:48 -0800
These are in no way final, but this is what the Caltech Cube Club will
expect from you if you want to break the record. First of all, we
don't plan on running another event like this again until the
summer. We simply don't have time, and I think I can safely say,
unless you go to a tech school in India, we have more homework than you.
Our schedule is booked until the summer. If you are interested in
breaking this event, you'll have to wait until June. We are
currently busy working on a competition for March 11, March 27, and
April 22, as well as US Nationals. You must provide 10 cubes. These
cubes must all be approved by the WCA. You might want to have more just
in case some break. Yeah, I personally don't have 10 speed cubes.
Find some friends and borrow some. We need 10 cubes because it assists
in the counting. Actually wait... you're going to need to provide
12 cubes in case one breaks so we have 10 cubes in the cycle. We had
about 15 cubes available for Brent's record. You will provide some
staff. Our club will provide two staff positions. The cube scramble
checker, and the counter. You must find people that can read notation
and scramble a cube relatively quickly, and furthermore, you've got
to get them to agree to scramble for 24 hours, or you're going to
need two people to switch off, or three people, etc. Basically, you
provide the scramblers. That's about it. If someone is interested
in an attempt to break this record, contact me and we'll work it
out. That's how Brent and I coordinated. We've been talking to
each other back and forth for several months and we were able to work
something out. If you want to do this, shoot me an e-mail. Tyson Mao
Astrophysics '06 California Institute of Technology
2025. Re: 3.14159265358979 From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 19:09:13 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > > True, though... I think most things "pi" related
don't usually round... > gosh, what geeks are we debating the
rounding of pi! With "pi" day, > it's generally on March
14, at 1:59 PM, That's more like "pi" minute. Pi day is
just March 14th (or maybe 1st May in the UK ... ). >and well, I guess
you could > carry it out for more decimal places, and in this case as
well, > rounding makes no sense. > > We actually had Brent do the F2L on
the cube. Given it's a 7 step > situation, it comes out to about
.59... I think? Eh... I'm not sure. > > Tyson Mao > Astrophysics
'06 > California Institute of Technology > > On Feb 19, 2006, at
2:56 AM, GameOfDeath2 wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > > wrote:
> >> > >> I think Brent Morgan is going to stop after 3141 cubes.
He'll > >> probably > >> solve half a cube after that, but
exhaustion is definitely setting in. > >> Tune into the webcast to see
the finale! > >> > >> Tyson Mao > >> Astrophysics '06 > >>
California Institute of Technology > >> > > > > I think that guess came
a bit late in the day! > > I'm kind of curious, given the subject,
why not go for 3142. Rounding > > off to 3 decimal > > places and
multippying by 1000 would give 3142. > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > >
2026. [Speed cubing group] Re: Guess The Number! From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 19:08:39 -0000
No, I was only being half serious. You would feel this way too the day
after a 24 hour cube marathon. Besides, Brent did set the bar pretty
high. If you want to try it, do so unofficially first. The record may
look easy until you've personally experienced the fatigue that sets
in after 12 hours of virtually nonstop cubing. Shelley --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > > > The Caltech Crew would appreciate it if people left this
record > > untouched for at least a few years. We're not too eager
to do all > this > > again. > > > > Shelley > > > > > > > Is that a
serious request? A few years? To me it feels like a > motivation to try
this too sometime... :p >
2027. [Speed cubing group] Re: Guess The Number! From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 19:15:44 -0000
First of all, I never said you said them. Someone else said the few
years thing and you assumed we were talking about you. This isn't a
closed conversation. I never said we were banned. I was exagerating
because all of a sudden after brent set his record there was a big,
unprovoked "DON'T TRY AND BEAT IT PLZ!!" and since
you'd be mad at it being tryed again soon, there would effectivly
be no point in doing it if all you got was a bad reaction. I never said
anything about doing this myself, either now you're putting words
in _my_ mouth. Apparently we're forgotten everything you've
done for the community because I disagreed with people not doing this
for a few years. You appear to be making assumptions. Of course I
havn't and I congratulated you last post because I said you took a
great effort to get it all done. I'm glad you've done
everything for us, but please don't rant at me because I disagree
with someone having to wait a few years if they wish to try this again.
They should be allowed when they want. Also, I wasn't even talking
to you initially, I think you kind of dove into the conversation after
the initial backlash. Also see: > The Caltech Crew would appreciate it
if people left this record > untouched for at least a few years.
We're not too eager to do all > this > again. > > Shelley I hope
you understand my actions now :) ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> Seriously, why are people claiming that I say all these things? If you
> review the posts, you'll see that I requested that someone should
be > very serious about breaking this record. One way of proving to us
that > you're actually serious is to break the record yourself
unofficially at > home. I feel this is a reasonable request given the
number of hours it > requires a team of people to ratify the record. In
the United States, > there are libel laws which prevent people from
making up false > statements about other people. I never said this
record was "banned" > nor did I say the record would never be
attempted again NOR did I say > that we wanted to wait a few years. > >
And it's not just a "few hours" of our time, it's
days. An event like > this disrupts our lives. We take out large
portions of our day, rotate > off, and then we end up having to sleep.
It's disruptive, we lose at > least a day of not being able to do
homework, and everyone feels > miserable afterwards. Furthermore, you
make it sound like we don't do > any acts of selflessness for the
cubing community. It seems to be that > you've forgotten that we
actually run competitions and put a lot of > effort into those
ourselves. See, I guess I forgot that I'm obligated > to do those
types of things. They have it in my contract, because a > cuber spends
years cubing, then I have to take my time to fuel their > obsession. > >
My friends and myself put a lot of effort into running competitions. >
We've donated well more than our share of time to the cubing
community. > What's a few hours to you? > > Tyson Mao >
Astrophysics '06 > California Institute of Technology > > On Feb
20, 2006, at 5:11 AM, Joël van Noort wrote: > > > Ok.. But what is a few
hours, compared to all the time people like > > us put into cubing? > >
> > I agree that it's inconsiderate for someone to break this
record > > next week, but in a few years...? I mean, records are there
to be > > broken. Cubers do it all the time. > > > > - Joël. > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@>
> > wrote: > >> > >> Well, it would be very inconsiderate for someone to
just do this > > on a > >> whim. Please consider the total number of
hours it took our crew > > to > >> assemble this record together. We all
have school work, and > > everyone > >> took a considerable amount of
time away from their lives to make > > this > >> happen. We had Adam and
Matt also drive up to help out with the > > event. > >> It's not
something "trivial" and it's not something that you try >
> just > >> because you feel like it. > >> > >> Honestly, don't
even think about doing this until you've done it > >> yourself
unofficially in your own home. > >> > >> Tyson Mao > >> Astrophysics
'06 > >> California Institute of Technology > >> > >> On Feb 20,
2006, at 3:18 AM, Joël van Noort wrote: > >> > >>> > >>>> The Caltech
Crew would appreciate it if people left this record > >>>> untouched for
at least a few years. We're not too eager to do > > all > >>> this
> >>>> again. > >>>> > >>>> Shelley > >>>> > >>>> > >>> > >>> > >>> Is
that a serious request? A few years? To me it feels like a > >>>
motivation to try this too sometime... :p > >>> > >>> > >>> > >>> > >>>
> >>> > >>> > >>> Yahoo! Groups Links > >>> > >>> > >>> > >>> > >>> >
>>> > >> > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > >
> > > > > > >
2028. [Speed cubing group] Re: 3.14159265358979 From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 19:20:02 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@...> wrote: > > I consider myself a bit of a geek but I never
realised my birthday is pi > day. Not even close to a geek then. When I
was running up to the last couple of weeks I had a counter running down
to my 1 billionth birth second. : ) I'd accounted for the leap
seconds etc. but I was only able to nail the exact time down to +/- 60
seconds. [Time of birth is only recorded to the minute. : ( ] I took a
lunch break so I could celebrate. Also last time I was in NY I arranged
to see a friend for my 1/3 century. (Although this was just 33 years + 4
months rather than exactly 100/3 years. I was in the UK at the erxact
time, which was the previous day.) And I'm not a geek, so not
realizing that, I'd say you're not either. Unless you are in
the original sideshow sense! >Problem is that outside of this community
I don't know anyone who > would find this the least bit
interesting. Well I'll just have to be > satisfied with my own
sense of happiness on this one. > > Duncan > > > ----- Original Message
----- > From: "Tyson Mao" <tmao@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Sunday, February 19,
2006 2:49 PM > Subject: Re: [Speed cubing group] Re: 3.14159265358979 >
> > > True, though... I think most things "pi" related
don't usually round... > > gosh, what geeks are we debating the
rounding of pi! With "pi" day, > > it's generally on
March 14, at 1:59 PM, and well, I guess you could > > carry it out for
more decimal places, and in this case as well, > > rounding makes no
sense. > > > > We actually had Brent do the F2L on the cube. Given
it's a 7 step > > situation, it comes out to about .59... I think?
Eh... I'm not sure. > > > > Tyson Mao > > Astrophysics '06 > >
California Institute of Technology > > > > On Feb 19, 2006, at 2:56 AM,
GameOfDeath2 wrote: > > > >> --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > >> wrote:
> >>> > >>> I think Brent Morgan is going to stop after 3141 cubes.
He'll > >>> probably > >>> solve half a cube after that, but
exhaustion is definitely setting in. > >>> Tune into the webcast to see
the finale! > >>> > >>> Tyson Mao > >>> Astrophysics '06 > >>>
California Institute of Technology > >>> > >> > >> I think that guess
came a bit late in the day! > >> I'm kind of curious, given the
subject, why not go for 3142. Rounding > >> off to 3 decimal > >> places
and multippying by 1000 would give 3142. > >> > >> > >> > >> > >> > >> >
>> Yahoo! Groups Links > >> > >> > >> > >> > >> > >> > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > > > > > >
2029. Re: 3.14159265358979 From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 19:22:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > Nah. > > Feb 7th at 1 o'clock. That
would be e hour rather than e day. You could have Feb 7th or 27th Jan
for e day. > > ~Thom > > --- In speedsolvingrubikscube@yahoogroups.com,
GameOfDeath2 > <no_reply@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström >
<rune.wesstrom@> > > wrote: > > > > > > And e day=Feb 18th? > > > >
Probably more like 27th January. > > > > > ----- Original Message -----
> > > From: "Daniel Hayes" <swedishlf@> > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > Sent: Sunday, February
19, 2006 9:08 PM > > > Subject: [Speed cubing group] Re:
3.14159265358979 > > > > > > > > > > Pi day = March 14th, 3/14 is how
Americans would usually write it, > > > > although I believe that some
european countries do dates dd/mm > instead > > > > of mm/dd . > > > > >
> > > http://www.mathwithmrherte.com/pi_day.htm > > > > > > > > And
interestingly enough, the Exploratorium, home to many a cube > > > >
competition seems to have celebrated pi day in the past: > > > > > > > >
http://www.exploratorium.edu/pi/ > > > > > > > > -Daniel > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Parth
Upadhyay" > > > > <parth.upadhyay@> wrote: > > > > > > > > > >
sorry to ask, but whats pi day? > > > > > Pi is awesome!! > > > > >
-parth > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > >
2030. [Speed cubing group] Re: 3.14159265358979 From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 19:24:29 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > Not quite... >
e=2.718281828...that's Feb 7th at 6:28 PM (18:28) > That's e
minute not e day. > Tim > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström >
<rune.wesstrom@> wrote: > > > > And e day=Feb 18th? > > -----
Original Message ----- > > From: "Daniel Hayes"
<swedishlf@> > > To: <speedsolvingrubikscube@yahoogroups.com> > >
Sent: Sunday, February 19, 2006 9:08 PM > > Subject: [Speed cubing
group] Re: 3.14159265358979 > > > > > > > Pi day = March 14th, 3/14 is
how Americans would usually write > it, > > > although I believe that
some european countries do dates dd/mm > instead > > > of mm/dd . > > >
> > > http://www.mathwithmrherte.com/pi_day.htm > > > > > > And
interestingly enough, the Exploratorium, home to many a cube > > >
competition seems to have celebrated pi day in the past: > > > > > >
http://www.exploratorium.edu/pi/ > > > > > > -Daniel > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Parth Upadhyay" > > >
<parth.upadhyay@> wrote: > > > > > > > > sorry to ask, but whats pi
day? > > > > Pi is awesome!! > > > > -parth > > > > > > > > > > > > > >
> > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > >
> > > > > > > > >
2031. Re: 3.14159265358979 From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 19:40:18 -0000
--- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@...> wrote: > That's more like "pi" minute.
Pi day is just March 14th 22nd July (22/7 in the UK) is close enough for
me. Mike
2032. Re: follow-up cross question From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 19:42:35 -0000
Hmm? But I updated the page a few days ago, and now it says this:
"Will it really make a difference if I put the cross on the bottom
/ left instead of on the top? I don't feel like throwing away the
eight algorithms I memorized. :( Yes, it does make a huge difference. I
use to do F2L with cross on U-face, but switched to D-face after getting
sub-35. I got a sub-30 average within a week after making switching to
cross on bottom. I would recommend doing every step of the method with
the first layer on bottom. These are the two advantages of placing the
cross on bottom: # It lets you use U and R turns, which allows you to
execute algs quickly using finger tricks. # It gives you a much better
view of what you're solving and lets you look ahead." I think
your browser didn't reload the updated page. Macky --- In
speedsolvingrubikscube@yahoogroups.com, smgfreak_dk <no_reply@...>
wrote: > > Oops, I guess I didn't read carefully enough ^^; I just
googled > D-Cross and found that.. cause some of your pages are gone.. >
> --- In speedsolvingrubikscube@yahoogroups.com,
"mackymakisumi" > <mackymakisumi@> wrote: > > > > What I
wrote was about the rest of the solve, not the cross itself. > > > > Do
most people solve the cross on bottom from the start now? I > > remember
it being pretty rare in 2002-3. > > > > Macky > >
2033. Re: Homeworks at Caltech (was 24-hour policies) From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 19:46:14 -0000
Very nice description of the requirements needed to set a new 24-hour
cubing record, but I just disagree with you one point: > I think I can
safely say, unless you go to a tech school in India, > we have more
homework than you. I am not really disagreeing but I'm eager to
know how you make that conclusion? Under which assumptions? Is it really
that hard? Sven
2034. Re: 3.14159265358979 From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 19:48:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, mike_go_uk
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > <no_reply@>
wrote: > > That's more like "pi" minute. Pi day is just
March 14th > > 22nd July (22/7 in the UK) is close enough for me. > >
Mike > Yes, that's right. Must have lived in the US for too long. I
was thinking of 1st May ("31st" of April) instead of 22nd July
but it is true that 22nd July is used here.
2035. Re: follow-up cross question From: "Stacie Wood" <pawsnwhiskers@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 20:02:10 -0000
Thanks for the input Tim, Darren and Macky. What's the best way to
approach cube inspection to formulate the cross plan? I can't
formulate that many steps ahead yet in my head. Is it best to write it
out at first and then execute to see if correct? Thanks again. Roger
Wood --- In speedsolvingrubikscube@yahoogroups.com,
"mackymakisumi" <mackymakisumi@...> wrote: > > Hmm? But I
updated the page a few days ago, and now it says this: > > "Will it
really make a difference if I put the cross on the bottom / > left
instead of on the top? > I don't feel like throwing away the eight
algorithms I memorized. : ( > > Yes, it does make a huge difference. I
use to do F2L with cross on > U-face, but switched to D-face after
getting sub-35. I got a sub-30 > average within a week after making
switching to cross on bottom. I > would recommend doing every step of
the method with the first layer on > bottom. These are the two
advantages of placing the cross on bottom: > # It lets you use U and R
turns, which allows you to execute algs > quickly using finger tricks. >
# It gives you a much better view of what you're solving and lets
you > look ahead." > > I think your browser didn't reload the
updated page. > > Macky > > --- In
speedsolvingrubikscube@yahoogroups.com, smgfreak_dk > <no_reply@>
wrote: > > > > Oops, I guess I didn't read carefully enough ^^; I
just googled > > D-Cross and found that.. cause some of your pages are
gone.. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"mackymakisumi" > > <mackymakisumi@> wrote: > > > > > >
What I wrote was about the rest of the solve, not the cross itself. > >
> > > > Do most people solve the cross on bottom from the start now? I >
> > remember it being pretty rare in 2002-3. > > > > > > Macky > > > >
2036. [Speed cubing group] Re: Guess The Number! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 20:03:36 -0000
Yes, I know, and I might be able to come close to it or even beat it
already. But unless I really have a robot (not anytime soon, probably) I
only have a very limited number of attempts because I need people to
help and I probably won't find them very often. So I'd rather
make sure I can beat it, and that's why I'd like to get faster
first. Also, right now I'm improving quickly, so why waste an
attempt now? Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.
wesstrom@...> wrote: > > That´s nonsense. You don´t have to get faster!
Have you checked which average needed to make 3142 cubes in 24x60x60s? >
Stamina! Stamina! > And remember; no stayer will open with the speed of
a sprinter. > R > ----- Original Message ----- > From: "Stefan
Pochmann" <pochmann@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Sunday, February 19,
2006 7:39 PM > Subject: [Speed cubing group] Re: Guess The Number! > > >
> > . Gotta get a bit faster before that, though. > >> > > Cheers! > >
Stefan
2037. Re: Homeworks at Caltech (was 24-hour policies) From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 20:37:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...>
wrote: > > Very nice description of the requirements needed to set a new
24-hour > cubing record, but I just disagree with you one point: > > > I
think I can safely say, unless you go to a tech school in India, > > we
have more homework than you. > > I am not really disagreeing but
I'm eager to know how you make that > conclusion? Under which
assumptions? Is it really that hard? > > Sven > I'd be surprised as
well. I looked at the original post - maybe it was set in some more
restricted context but was it really meant that CalTech has more
homework than any other educational establishment in the world outside
of tech schools in India? From the amount of cubing that seems to go on
in CalTech I would be amazed if that statement was true. I think the
words "I think I can safely say" are very ill-advised unless
of course he has experienced full-time education at almost all
educational establishments.
2038. [Speed cubing group] Re: Guess The Number! From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 20:48:50 -0000
Tyson, YOU never said 'a few years', but someone else did, and
it sounded a bit weird to me... And I never claimed YOU said 'a few
years', so I am not putting words in your mouth. It's just
that you are feeling like I am putting words in your mouth. > And
it's not just a "few hours" of our time, it's days.
Compared to the 1000's of hours that speedcubers like us put into
cubing, I think an event like this is taking just a few hours (for each
person involved). You didn't do this all by yourself did you? > It
seems to be that you've forgotten that we actually run competitions
and put a lot of effort into those ourselves. No, Tyson.. How can I
forget? You remind me of this all the time. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> Seriously, why are people claiming that I say all these things? If you
> review the posts, you'll see that I requested that someone should
be > very serious about breaking this record. One way of proving to us
that > you're actually serious is to break the record yourself
unofficially at > home. I feel this is a reasonable request given the
number of hours it > requires a team of people to ratify the record. In
the United States, > there are libel laws which prevent people from
making up false > statements about other people. I never said this
record was "banned" > nor did I say the record would never be
attempted again NOR did I say > that we wanted to wait a few years. > >
And it's not just a "few hours" of our time, it's
days. An event like > this disrupts our lives. We take out large
portions of our day, rotate > off, and then we end up having to sleep.
It's disruptive, we lose at > least a day of not being able to do
homework, and everyone feels > miserable afterwards. Furthermore, you
make it sound like we don't do > any acts of selflessness for the
cubing community. It seems to be that > you've forgotten that we
actually run competitions and put a lot of > effort into those
ourselves. See, I guess I forgot that I'm obligated > to do those
types of things. They have it in my contract, because a > cuber spends
years cubing, then I have to take my time to fuel their > obsession. > >
My friends and myself put a lot of effort into running competitions. >
We've donated well more than our share of time to the cubing
community. > What's a few hours to you? > > Tyson Mao >
Astrophysics '06 > California Institute of Technology > > On Feb
20, 2006, at 5:11 AM, Joël van Noort wrote: > > > Ok.. But what is a few
hours, compared to all the time people like > > us put into cubing? > >
> > I agree that it's inconsiderate for someone to break this
record > > next week, but in a few years...? I mean, records are there
to be > > broken. Cubers do it all the time. > > > > - Joël. > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@>
> > wrote: > >> > >> Well, it would be very inconsiderate for someone to
just do this > > on a > >> whim. Please consider the total number of
hours it took our crew > > to > >> assemble this record together. We all
have school work, and > > everyone > >> took a considerable amount of
time away from their lives to make > > this > >> happen. We had Adam and
Matt also drive up to help out with the > > event. > >> It's not
something "trivial" and it's not something that you try >
> just > >> because you feel like it. > >> > >> Honestly, don't
even think about doing this until you've done it > >> yourself
unofficially in your own home. > >> > >> Tyson Mao > >> Astrophysics
'06 > >> California Institute of Technology > >> > >> On Feb 20,
2006, at 3:18 AM, Joël van Noort wrote: > >> > >>> > >>>> The Caltech
Crew would appreciate it if people left this record > >>>> untouched for
at least a few years. We're not too eager to do > > all > >>> this
> >>>> again. > >>>> > >>>> Shelley > >>>> > >>>> > >>> > >>> > >>> Is
that a serious request? A few years? To me it feels like a > >>>
motivation to try this too sometime... :p > >>> > >>> > >>> > >>> > >>>
> >>> > >>> > >>> Yahoo! Groups Links > >>> > >>> > >>> > >>> > >>> >
>>> > >> > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > >
> > > > > > >
2039. [Speed cubing group] Re: Guess The Number! From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 20:53:04 -0000
If anyone ever needs my help with something like this, I am very very
willing to help, btw (as long as it is not in the next few months ;)). I
am sure you will find a lot of cubers that like to participate, as it is
another excuse for organising a meeting again :). --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Yes, I know, and I might be able to come
close to it or even beat it > already. But unless I really have a robot
(not anytime soon, probably) > I only have a very limited number of
attempts because I need people to > help and I probably won't find
them very often. So I'd rather make > sure I can beat it, and
that's why I'd like to get faster first. Also, > right now
I'm improving quickly, so why waste an attempt now? > > Cheers! >
Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, Rune
Wesström <rune. > wesstrom@> wrote: > > > > That´s nonsense. You
don´t have to get faster! Have you checked > which average needed to
make 3142 cubes in 24x60x60s? > > Stamina! Stamina! > > And remember; no
stayer will open with the speed of a sprinter. > > R > > ----- Original
Message ----- > > From: "Stefan Pochmann" <pochmann@> > >
To: <speedsolvingrubikscube@yahoogroups.com> > > Sent: Sunday,
February 19, 2006 7:39 PM > > Subject: [Speed cubing group] Re: Guess
The Number! > > > > > > > > > . Gotta get a bit faster before that,
though. > > >> > > > Cheers! > > > Stefan >
2040. [Speed cubing group] Re: Guess The Number! From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 21:31:28 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > And it's not just a "few
hours" of our time, it's days. > > Compared to the 1000's
of hours that speedcubers like us put into > cubing, I think an event
like this is taking just a few hours (for > each person involved). You
didn't do this all by yourself did you? > I don't think the
time we volunteered for this event is comparable to the thousands of
hours speedcubers put into speedcubing. Most of those hours are people
practicing on their own time for the sake of personal improvement. We
took several hours out of our daily lives and homework schedules which
we would much rather be spending doing something else, and got little to
no compensation in return. Shelley
2041. Re: Homeworks at Caltech (was 24-hour policies) From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 21:59:36 -0000
What, just because we have a lot of homework we can't have our
hobbies? I'd also like to point out that "the amount of cubing
that seems to go on in Caltech" is centralized around a small
handful of people, out of the 900+ undergraduates that go here. Shelley
--- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@...> wrote: > From the amount of cubing that seems to go on
in CalTech I would be amazed if that statement was true.
2042. Re: Homeworks at Caltech (was 24-hour policies) From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 22:21:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, aznseashell
<no_reply@...> wrote: > > What, just because we have a lot of
homework we can't have our > hobbies? I'd also like to point
out that "the amount of cubing that > seems to go on in
Caltech" is centralized around a small handful of > people, out of
the 900+ undergraduates that go here. > > Shelley > > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > <no_reply@>
wrote: > > > From the amount of cubing that seems to go on in CalTech I
would be > amazed if that statement was true. > Not at all - I'm
saying is that if CalTech really has more homework than any educational
establishment on earth (except in India) then nobody would have time to
do so much cubing. Are you confirming the statement about CalTech having
more homework than all those other places?
2043. Re: [Speed cubing group] Re: Homeworks at Caltech (was 24-hour
policies) From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 14:41:46 -0800
Perhaps the small group of people that cube at Caltech have the ability
to focus on something they are really truly passionate about? I
don't see the correlation. Maybe we're different from most
people out there? Perhaps we really can succeed at cubing, in even a
highly stressful academic environment. Yeah, I'm pretty confident
that our undergraduate core curriculum is one of the most intense
academic workloads in the world. It's impossible to rank them
numerically, but I'll say we're definitely in the top 1/2%. In
any case, it's true. The hours people spend cubing are for their
own benefit. The hours we spend running competitions and assisting in
everything else gives us no such self-gratification. Tyson Mao
Astrophysics '06 California Institute of Technology On Feb 20,
2006, at 2:21 PM, GameOfDeath2 wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell > <no_reply@...>
wrote: >> >> What, just because we have a lot of homework we can't
have our >> hobbies? I'd also like to point out that "the
amount of cubing that >> seems to go on in Caltech" is centralized
around a small handful of >> people, out of the 900+ undergraduates that
go here. >> >> Shelley >> >> >> --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >> <no_reply@>
wrote: >> >>> From the amount of cubing that seems to go on in CalTech I
would be >> amazed if that statement was true. >> > > Not at all -
I'm saying is that if CalTech really has more homework > than any
educational > establishment on earth (except in India) then nobody would
have time > to do so much > cubing. Are you confirming the statement
about CalTech having more > homework than all > those other places? > >
> > > > > Yahoo! Groups Links > > > > > > >
2044. Re: [Speed cubing group] Re: Homeworks at Caltech (was 24-hour
policies) From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 14:59:53 -0800
Why is this topic even changed? The comment about "tech schools in
India" was a small sarcastic remark in the middle of a set of
guidelines we would request if someone wants to break the record. Stop
picking on this little small thing and look at the big picture. We put
in a lot of our time and energy so that other people can have the fame
and glory. I think it's perfectly reasonable for us to ask people
to put in some effort themselves if they want this 24-hour record. You
will do it alone for 24 hours just so that you understand the
excruciating pain that you will feel, and then you will provide some
staff to help out. I'm not responding anymore about our academic
workload at Caltech. It's not relevant at all. I have made it clear
that I am open to running another 24-hour marathon. I do not see the
necessity of continuing this discussion unless someone feels that
guidelines that I have set forth are unfair. This is not a forum to
discuss Caltech's homework load. The reason for bringing that up
was simply to say that we're busy students, and if we are expected
to take time out of our lives, you should be willing to help us out and
make things easier for us. And Joel, if you want to seriously attempt
this record, I'd be willing to run the event if you would be
willing to fly to the United States. Otherwise, you're better off
coordinating something with Ron. It's unfortunate that we're
all separated geographically. I know Richard Patterson was talking about
breaking the record. If he wants to try it, I'm open to it. Unless
the guidelines I posted earlier are unreasonable, there's no need
to argue. Personally, I'd love to see one of you guys try to break
the record. It would be very entertaining for me, to see the human
limits pushed as far as possible. Also, the dialogue that results from
sleep deprivation because very very funny. Tyson Mao Astrophysics
'06 California Institute of Technology On Feb 20, 2006, at 2:41 PM,
Tyson Mao wrote: > Perhaps the small group of people that cube at
Caltech have the ability > to focus on something they are really truly
passionate about? I don't > see the correlation. Maybe we're
different from most people out there? > Perhaps we really can succeed at
cubing, in even a highly stressful > academic environment. > > Yeah,
I'm pretty confident that our undergraduate core curriculum is >
one of the most intense academic workloads in the world. It's >
impossible to rank them numerically, but I'll say we're
definitely in > the top 1/2%. > > In any case, it's true. The hours
people spend cubing are for their > own benefit. The hours we spend
running competitions and assisting in > everything else gives us no such
self-gratification. > > Tyson Mao > Astrophysics '06 > California
Institute of Technology > > On Feb 20, 2006, at 2:21 PM, GameOfDeath2
wrote: > >> --- In speedsolvingrubikscube@yahoogroups.com, aznseashell
>> <no_reply@...> wrote: >>> >>> What, just because we have a lot of
homework we can't have our >>> hobbies? I'd also like to point
out that "the amount of cubing that >>> seems to go on in
Caltech" is centralized around a small handful of >>> people, out
of the 900+ undergraduates that go here. >>> >>> Shelley >>> >>> >>> ---
In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >>>
<no_reply@> wrote: >>> >>>> From the amount of cubing that seems to
go on in CalTech I would be >>> amazed if that statement was true. >>>
>> >> Not at all - I'm saying is that if CalTech really has more
homework >> than any educational >> establishment on earth (except in
India) then nobody would have time >> to do so much >> cubing. Are you
confirming the statement about CalTech having more >> homework than all
>> those other places? >> >> >> >> >> >> >> Yahoo! Groups Links >> >> >>
>> >> >> >> > > > > > Yahoo! Groups Links > > > > > > >
2045. [Speed cubing group] Re: Homeworks at Caltech (was 24-hour
policies) (off topic) From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 23:08:14 -0000
> Yeah, I'm pretty confident that our undergraduate core curriculum
is > one of the most intense academic workloads in the world. It's
> impossible to rank them numerically, but I'll say we're
definitely in > the top 1/2%. I agree now, but that's far different
from saying > I think I can safely say, unless you go to a tech school
in India, > we have more homework than you. Knowing that there are at
least 25'000 universities in the world (8,407 of them being in
India... I was very surprised actually but you can check at
http://www.aneki.com/universities.html), you might say that Caltech is
probably in the 125 *hardest* university. But knowing that the cubing
community is a very specific portion of the overall studying population,
I can imagine that you are making a huge mistake by saying "we have
more homework than you"... >From my personal experience, I can
definitely say that homeworks/courses at CMU (Carnegie Mellon
University) in computer science (CMU is ranked between 1st and 3rd rank
for its undergrad CS dept.) do NOT take more time than attending classes
at my home university. My point is that you shouldn't make
assumptions not based on any experienced situations. Sven
2046. [Speed cubing group] Re: Homeworks at Caltech (was 24-hour
policies) From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 23:11:35 -0000
Sorry for making a big mess out of this... I just like to create some
stupid conversations sometimes. :-( Again, I congratulate Brent and the
Caltech cubing crew for making this record possible. Sven --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> Why is this topic even changed? The comment about "tech schools
in > India" was a small sarcastic remark in the middle of a set of
> guidelines we would request if someone wants to break the record. Stop
> picking on this little small thing and look at the big picture. > > We
put in a lot of our time and energy so that other people can have > the
fame and glory. I think it's perfectly reasonable for us to ask >
people to put in some effort themselves if they want this 24-hour >
record. You will do it alone for 24 hours just so that you understand >
the excruciating pain that you will feel, and then you will provide >
some staff to help out. > > I'm not responding anymore about our
academic workload at Caltech. > It's not relevant at all. I have
made it clear that I am open to > running another 24-hour marathon. I do
not see the necessity of > continuing this discussion unless someone
feels that guidelines that I > have set forth are unfair. This is not a
forum to discuss Caltech's > homework load. The reason for bringing
that up was simply to say that > we're busy students, and if we are
expected to take time out of our > lives, you should be willing to help
us out and make things easier for > us. > > And Joel, if you want to
seriously attempt this record, I'd be willing > to run the event if
you would be willing to fly to the United States. > Otherwise,
you're better off coordinating something with Ron. It's >
unfortunate that we're all separated geographically. I know Richard
> Patterson was talking about breaking the record. If he wants to try >
it, I'm open to it. > > Unless the guidelines I posted earlier are
unreasonable, there's no > need to argue. > > Personally, I'd
love to see one of you guys try to break the record. > It would be very
entertaining for me, to see the human limits pushed as > far as
possible. Also, the dialogue that results from sleep > deprivation
because very very funny. > > Tyson Mao > Astrophysics '06 >
California Institute of Technology > > On Feb 20, 2006, at 2:41 PM,
Tyson Mao wrote: > > > Perhaps the small group of people that cube at
Caltech have the ability > > to focus on something they are really truly
passionate about? I don't > > see the correlation. Maybe we're
different from most people out there? > > Perhaps we really can succeed
at cubing, in even a highly stressful > > academic environment. > > > >
Yeah, I'm pretty confident that our undergraduate core curriculum
is > > one of the most intense academic workloads in the world.
It's > > impossible to rank them numerically, but I'll say
we're definitely in > > the top 1/2%. > > > > In any case,
it's true. The hours people spend cubing are for their > > own
benefit. The hours we spend running competitions and assisting in > >
everything else gives us no such self-gratification. > > > > Tyson Mao >
> Astrophysics '06 > > California Institute of Technology > > > >
On Feb 20, 2006, at 2:21 PM, GameOfDeath2 wrote: > > > >> --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell > >> <no_reply@>
wrote: > >>> > >>> What, just because we have a lot of homework we
can't have our > >>> hobbies? I'd also like to point out that
"the amount of cubing that > >>> seems to go on in Caltech" is
centralized around a small handful of > >>> people, out of the 900+
undergraduates that go here. > >>> > >>> Shelley > >>> > >>> > >>> ---
In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > >>>
<no_reply@> wrote: > >>> > >>>> From the amount of cubing that seems
to go on in CalTech I would be > >>> amazed if that statement was true.
> >>> > >> > >> Not at all - I'm saying is that if CalTech really
has more homework > >> than any educational > >> establishment on earth
(except in India) then nobody would have time > >> to do so much > >>
cubing. Are you confirming the statement about CalTech having more > >>
homework than all > >> those other places? > >> > >> > >> > >> > >> > >>
> >> Yahoo! Groups Links > >> > >> > >> > >> > >> > >> > >> > > > > > >
> > > > Yahoo! Groups Links > > > > > > > > > > > > > > >
2047. Re: follow-up cross question From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 23:46:36 -0000
Oh, yeah.. I clicked on google's Cached version of the page.. ^^;
--- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > > Hmm? But I updated the page a few days
ago, and now it says this: > > "Will it really make a difference if
I put the cross on the bottom / > left instead of on the top? > I
don't feel like throwing away the eight algorithms I memorized. :(
> > Yes, it does make a huge difference. I use to do F2L with cross on >
U-face, but switched to D-face after getting sub-35. I got a sub-30 >
average within a week after making switching to cross on bottom. I >
would recommend doing every step of the method with the first layer on >
bottom. These are the two advantages of placing the cross on bottom: > #
It lets you use U and R turns, which allows you to execute algs >
quickly using finger tricks. > # It gives you a much better view of what
you're solving and lets you > look ahead." > > I think your
browser didn't reload the updated page. > > Macky > > --- In
speedsolvingrubikscube@yahoogroups.com, smgfreak_dk > <no_reply@>
wrote: > > > > Oops, I guess I didn't read carefully enough ^^; I
just googled > > D-Cross and found that.. cause some of your pages are
gone.. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"mackymakisumi" > > <mackymakisumi@> wrote: > > > > > >
What I wrote was about the rest of the solve, not the cross itself. > >
> > > > Do most people solve the cross on bottom from the start now? I >
> > remember it being pretty rare in 2002-3. > > > > > > Macky > > > >
2048. [Speed cubing group] Re: Homeworks at Caltech (was 24-hour
policies) From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 23:49:29 -0000
Thanks for the offer organising a 24 hour cubemarathon once, but I
think, if I really want that, I expect that I can find some people who
can help me out with that. No need to go to the US for that. And I
don't think the regulations are unreasonable. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> Why is this topic even changed? The comment about "tech schools
in > India" was a small sarcastic remark in the middle of a set of
> guidelines we would request if someone wants to break the record. Stop
> picking on this little small thing and look at the big picture. > > We
put in a lot of our time and energy so that other people can have > the
fame and glory. I think it's perfectly reasonable for us to ask >
people to put in some effort themselves if they want this 24-hour >
record. You will do it alone for 24 hours just so that you understand >
the excruciating pain that you will feel, and then you will provide >
some staff to help out. > > I'm not responding anymore about our
academic workload at Caltech. > It's not relevant at all. I have
made it clear that I am open to > running another 24-hour marathon. I do
not see the necessity of > continuing this discussion unless someone
feels that guidelines that I > have set forth are unfair. This is not a
forum to discuss Caltech's > homework load. The reason for bringing
that up was simply to say that > we're busy students, and if we are
expected to take time out of our > lives, you should be willing to help
us out and make things easier for > us. > > And Joel, if you want to
seriously attempt this record, I'd be willing > to run the event if
you would be willing to fly to the United States. > Otherwise,
you're better off coordinating something with Ron. It's >
unfortunate that we're all separated geographically. I know Richard
> Patterson was talking about breaking the record. If he wants to try >
it, I'm open to it. > > Unless the guidelines I posted earlier are
unreasonable, there's no > need to argue. > > Personally, I'd
love to see one of you guys try to break the record. > It would be very
entertaining for me, to see the human limits pushed as > far as
possible. Also, the dialogue that results from sleep > deprivation
because very very funny. > > Tyson Mao > Astrophysics '06 >
California Institute of Technology > > On Feb 20, 2006, at 2:41 PM,
Tyson Mao wrote: > > > Perhaps the small group of people that cube at
Caltech have the ability > > to focus on something they are really truly
passionate about? I don't > > see the correlation. Maybe we're
different from most people out there? > > Perhaps we really can succeed
at cubing, in even a highly stressful > > academic environment. > > > >
Yeah, I'm pretty confident that our undergraduate core curriculum
is > > one of the most intense academic workloads in the world.
It's > > impossible to rank them numerically, but I'll say
we're definitely in > > the top 1/2%. > > > > In any case,
it's true. The hours people spend cubing are for their > > own
benefit. The hours we spend running competitions and assisting in > >
everything else gives us no such self-gratification. > > > > Tyson Mao >
> Astrophysics '06 > > California Institute of Technology > > > >
On Feb 20, 2006, at 2:21 PM, GameOfDeath2 wrote: > > > >> --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell > >> <no_reply@>
wrote: > >>> > >>> What, just because we have a lot of homework we
can't have our > >>> hobbies? I'd also like to point out that
"the amount of cubing that > >>> seems to go on in Caltech" is
centralized around a small handful of > >>> people, out of the 900+
undergraduates that go here. > >>> > >>> Shelley > >>> > >>> > >>> ---
In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > >>>
<no_reply@> wrote: > >>> > >>>> From the amount of cubing that seems
to go on in CalTech I would be > >>> amazed if that statement was true.
> >>> > >> > >> Not at all - I'm saying is that if CalTech really
has more homework > >> than any educational > >> establishment on earth
(except in India) then nobody would have time > >> to do so much > >>
cubing. Are you confirming the statement about CalTech having more > >>
homework than all > >> those other places? > >> > >> > >> > >> > >> > >>
> >> Yahoo! Groups Links > >> > >> > >> > >> > >> > >> > >> > > > > > >
> > > > Yahoo! Groups Links > > > > > > > > > > > > > > >
2049. Re: follow-up cross question From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 23:54:03 -0000
It takes a lot of practice (yes, pretty blank statement..). you can try
writing it out for starters, then move on to memorizing. a few hints: 1.
know your cube's color scheme 2. explore different ways/shortcuts
3. you should be able to do it without looking 4. position the pieces
relative to each other then align them by doing D turns (provided that
it gives an optimal solution to the cross); this is related to knowing
your color scheme 5. check out some websites that talk about the cross..
i remember there were a few floating around here good luck Darren --- In
speedsolvingrubikscube@yahoogroups.com, "Stacie Wood"
<pawsnwhiskers@...> wrote: > > Thanks for the input Tim, Darren and
Macky. > > What's the best way to approach cube inspection to
formulate the > cross plan? I can't formulate that many steps ahead
yet in my > head. Is it best to write it out at first and then execute
to see > if correct? Thanks again. > > Roger Wood > --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" >
<mackymakisumi@> wrote: > > > > Hmm? But I updated the page a few
days ago, and now it says this: > > > > "Will it really make a
difference if I put the cross on the > bottom / > > left instead of on
the top? > > I don't feel like throwing away the eight algorithms I
memorized. : > ( > > > > Yes, it does make a huge difference. I use to
do F2L with cross on > > U-face, but switched to D-face after getting
sub-35. I got a sub-30 > > average within a week after making switching
to cross on bottom. I > > would recommend doing every step of the method
with the first > layer on > > bottom. These are the two advantages of
placing the cross on > bottom: > > # It lets you use U and R turns,
which allows you to execute algs > > quickly using finger tricks. > > #
It gives you a much better view of what you're solving and lets >
you > > look ahead." > > > > I think your browser didn't
reload the updated page. > > > > Macky > > > > --- In
speedsolvingrubikscube@yahoogroups.com, smgfreak_dk > > <no_reply@>
wrote: > > > > > > Oops, I guess I didn't read carefully enough ^^;
I just googled > > > D-Cross and found that.. cause some of your pages
are gone.. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"mackymakisumi" > > > <mackymakisumi@> wrote: > > > > > > >
> What I wrote was about the rest of the solve, not the cross > itself.
> > > > > > > > Do most people solve the cross on bottom from the start
now? I > > > > remember it being pretty rare in 2002-3. > > > > > > > >
Macky > > > > > > >
2050. Re: DIY Center pieces From: "cantspelwright" <cantspelwright@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 00:02:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > The new 2006 ones stay on with a square
piece of paper wedged under > the cap. The old ones I always had to
glue. > > Chris > > > --- In speedsolvingrubikscube@yahoogroups.com,
"cantspelwright" > <cantspelwright@> wrote: > > > > Anyone
find a way to keep them on without gluing them and such? > > > I bought
mine at the end of Janurary, and hints in where/how to wedge this paper
underneath?
2051. [Speed cubing group] Re: Guess The Number! From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 00:31:40 -0000
Hi Tyson :-) --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@...> wrote: > > Seriously, why are people claiming that I say
all these things? If you > review the posts, you'll see that I
requested that someone should be > very serious about breaking this
record. One way of proving to us that > you're actually serious is
to break the record yourself unofficially at > home. I feel this is a
reasonable request given the number of hours it > requires a team of
people to ratify the record. This is an unreasonable request. There is
ONE guy who is gonna solve cubes for 24 hrs or up to maximum 24 hrs. If
someone feels he/she is up to it then why not go directly for official
record? U Tyson would not be involved. So what does it matter to u ? If
the person going for it has enough scramblers/helpers why should he have
to do it twice (unofficially then officially). I can't see that u
Tyson can request this. It doesn't make sense to me ;-) After all
the cube is just a puzzle. And if the person fails badly to beat the
current record, so what ?? Cheers! -Per
2052. [Speed cubing group] Re: Homeworks at Caltech (was 24-hour
policies) From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 00:38:56 -0000
Well, I've sat back and waited to post, and I'll try to sum it
all up... Why not get multiple people to try it at the same time...Like
2 or 3 people, as long as they supply the scramblers (as you say) it
will also add that competitive edge to it. And about the doing it
Unofficially first...You wouldn't be able to do this, because, as
you said, it would take the scramblers, the counters and everything for
officially, you just wouldn't get the credit for it...I can
understand why you would say this, but only to some extent. Maybe try a
few hours, or something along the lines of this...but to ask someone to
do the 24 hours on their own without getting credit for it. Its a good
idea, but unreasonable. As you said this takes a lot of time to
organize/do, so why do it unofficially, and put yourself through it
twice, and not go for it officially right from the getgo, as Per said...
Craig
2053. Re: DIY Center pieces From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 00:42:28 -0000
Cut a piece of paper square so that it is roughly the same size as the
center (including the thickness of the walls). Put it over the opening.
Then put the cap on, pressing the paper evenly on all four sides as you
push the cap in. The tension created by wedging the paper holds the cap
in place quite nicely. Be careful if you lube, not to get the paper wet.
Silicon-soaked paper doesn't work as well! Chris --- In
speedsolvingrubikscube@yahoogroups.com, "cantspelwright"
<cantspelwright@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > The new 2006 ones stay on with a square
piece of paper wedged under > > the cap. The old ones I always had to
glue. > > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "cantspelwright" > >
<cantspelwright@> wrote: > > > > > > Anyone find a way to keep them
on without gluing them and such? > > > > > > I bought mine at the end of
Janurary, and hints in where/how to wedge > this paper underneath? >
2054. Re: follow-up cross question From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 00:47:17 -0000
I would suggest "feeling your way" through a cross solve, if
you have trouble seeing ahead. You need to be able to anticipate at
least 1 or 2 turns ahead. Try for the first piece, then move on to the
next, and so on. Count the number of turns, and try to keep it 8 or
less. With practice you will be able to anticipate and see the whole
thing in advance, because you will have seen the patterns before. Chris
--- In speedsolvingrubikscube@yahoogroups.com, smgfreak_dk
<no_reply@...> wrote: > > It takes a lot of practice (yes, pretty
blank statement..). you can > try writing it out for starters, then move
on to memorizing. a few hints: > > 1. know your cube's color scheme
> 2. explore different ways/shortcuts > 3. you should be able to do it
without looking > 4. position the pieces relative to each other then
align them by doing > D turns (provided that it gives an optimal
solution to the cross); > this is related to knowing your color scheme >
5. check out some websites that talk about the cross.. i remember >
there were a few floating around here > > good luck > > Darren > > ---
In speedsolvingrubikscube@yahoogroups.com, "Stacie Wood" >
<pawsnwhiskers@> wrote: > > > > Thanks for the input Tim, Darren and
Macky. > > > > What's the best way to approach cube inspection to
formulate the > > cross plan? I can't formulate that many steps
ahead yet in my > > head. Is it best to write it out at first and then
execute to see > > if correct? Thanks again. > > > > Roger Wood > > ---
In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" > >
<mackymakisumi@> wrote: > > > > > > Hmm? But I updated the page a few
days ago, and now it says this: > > > > > > "Will it really make a
difference if I put the cross on the > > bottom / > > > left instead of
on the top? > > > I don't feel like throwing away the eight
algorithms I memorized. : > > ( > > > > > > Yes, it does make a huge
difference. I use to do F2L with cross on > > > U-face, but switched to
D-face after getting sub-35. I got a sub-30 > > > average within a week
after making switching to cross on bottom. I > > > would recommend doing
every step of the method with the first > > layer on > > > bottom. These
are the two advantages of placing the cross on > > bottom: > > > # It
lets you use U and R turns, which allows you to execute algs > > >
quickly using finger tricks. > > > # It gives you a much better view of
what you're solving and lets > > you > > > look ahead." > > >
> > > I think your browser didn't reload the updated page. > > > >
> > Macky > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
smgfreak_dk > > > <no_reply@> wrote: > > > > > > > > Oops, I guess I
didn't read carefully enough ^^; I just googled > > > > D-Cross and
found that.. cause some of your pages are gone.. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" > > >
> <mackymakisumi@> wrote: > > > > > > > > > > What I wrote was about
the rest of the solve, not the cross > > itself. > > > > > > > > > > Do
most people solve the cross on bottom from the start now? I > > > > >
remember it being pretty rare in 2002-3. > > > > > > > > > > Macky > > >
> > > > > > > >
2055. [Speed cubing group] Re: Homeworks at Caltech (was 24-hour
policies) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 00:57:46 -0000
Could it be what Tyson and Shelley actually tried to say is just that if
you want *them* to host your record attempt then you need to provide
some proof it'll be worth their time? Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Well, I've sat back and waited to
post, and I'll try to sum it all up... > > Why not get multiple
people to try it at the same time...Like 2 or 3 > people, as long as
they supply the scramblers (as you say) it will > also add that
competitive edge to it. > > And about the doing it Unofficially
first...You wouldn't be able to do > this, because, as you said, it
would take the scramblers, the counters > and everything for officially,
you just wouldn't get the credit for > it...I can understand why
you would say this, but only to some extent. > Maybe try a few hours, or
something along the lines of this...but to > ask someone to do the 24
hours on their own without getting credit for > it. Its a good idea, but
unreasonable. As you said this takes a lot > of time to organize/do, so
why do it unofficially, and put yourself > through it twice, and not go
for it officially right from the getgo, > as Per said... > > Craig >
2056. Re: [Speed cubing group] Re: Guess The Number! From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 17:00:52 -0800
It doesn't have to involve me, but it needs to involve someone from
the WCA for the record to be official. I personally am not a big fan of
taking out hours out of my day if someone has no chance for the world
record. If they can find another WCA official to preside over for them,
then fine, go for it. If you want to do it at Caltech, we request that
you practice once. I believe people underestimate the power of fatigue.
We at the WCA need to design a system for dealing with records like
these. With all of the other records, there are competitions scheduled
so you go to a competition and you do your thing. For a record like
this, it's obviously done in a different manner. Obviously, I
can't accommodate every single person who has an inkling of a
desire to break this record. One possibility is to have a one-hour
competition and the winner of the one-hour competition gets a chance to
break the 24-hour record. Tyson Mao Astrophysics '06 California
Institute of Technology On Feb 20, 2006, at 4:31 PM, Per Kristen
Fredlund wrote: > Hi Tyson :-) > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> > wrote:
>> >> Seriously, why are people claiming that I say all these things? If
> you >> review the posts, you'll see that I requested that someone
should be >> very serious about breaking this record. One way of proving
to us > that >> you're actually serious is to break the record
yourself unofficially > at >> home. I feel this is a reasonable request
given the number of hours > it >> requires a team of people to ratify
the record. > > This is an unreasonable request. There is ONE guy who is
gonna solve > cubes for 24 hrs or up to maximum 24 hrs. If someone feels
he/she is > up to it then why not go directly for official record? U
Tyson would > not be involved. So what does it matter to u ? If the
person going for > it has enough scramblers/helpers why should he have
to do it twice > (unofficially then officially). I can't see that u
Tyson can request > this. It doesn't make sense to me ;-) > > After
all the cube is just a puzzle. And if the person fails badly to > beat
the current record, so what ?? > > Cheers! > > -Per > > > > > > > Yahoo!
Groups Links > > > > > > >
2057. Re: [Speed cubing group] Re: Homeworks at Caltech (was 24-hour
policies) From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 17:07:27 -0800
Hi Stefan, Yeah, that's basically the idea. I mean... we have to
have some type of standard right? We don't have enough time to give
every single cube-solve out there a chance at this record. We especially
don't have time to let people "try it" just for fun, if
they don't have a good shot at doing this. A record attempt like
this is not a trivial work of organization for us and is very disruptive
to our lives. I agree, world records are meant to be broken. But
nobody's life revolves around cubing, and we need to respect
everyone's commitments to other aspects of their lives. Tyson Mao
Astrophysics '06 California Institute of Technology On Feb 20,
2006, at 4:57 PM, Stefan Pochmann wrote: > Could it be what Tyson and
Shelley actually tried to say is just that > if you want *them* to host
your record attempt then you need to > provide some proof it'll be
worth their time? > > Cheers! > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@...> wrote: >> >> Well, I've sat back and waited to
post, and I'll try to sum it all > up... >> >> Why not get multiple
people to try it at the same time...Like 2 or 3 >> people, as long as
they supply the scramblers (as you say) it will >> also add that
competitive edge to it. >> >> And about the doing it Unofficially
first...You wouldn't be able to > do >> this, because, as you said,
it would take the scramblers, the > counters >> and everything for
officially, you just wouldn't get the credit for >> it...I can
understand why you would say this, but only to some > extent. >> Maybe
try a few hours, or something along the lines of this...but > to >> ask
someone to do the 24 hours on their own without getting credit > for >>
it. Its a good idea, but unreasonable. As you said this takes a > lot >>
of time to organize/do, so why do it unofficially, and put yourself >>
through it twice, and not go for it officially right from the getgo, >>
as Per said... >> >> Craig >> > > > > > > > > > Yahoo! Groups Links > >
> > > >
2058. Re: [Speed cubing group] Re: Guess The Number! From: "Sapan Upadhyay" <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 19:13:08 -0600
> I don't think the time we volunteered for this event is
comparable to > the thousands of hours speedcubers put into speedcubing.
Most of those > hours are people practicing on their own time for the
sake of personal > improvement. We took several hours out of our daily
lives and homework > schedules which we would much rather be spending
doing something else, > and got little to no compensation in return. not
to be too technical, but did you mean you could have been doing
something else instead of would much rather have been doing something
else? I mean, if you guys were there, you obviously had some interest in
it and weren't forced to do it. or am i mistaken? -- -cubekid
2059. [Speed cubing group] Re: Homeworks at Caltech (was 24-hour
policies) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 01:16:47 -0000
Ok :-) Point taken. You are solely talking about involving people at
Caltech for an official attempt. Got it :D So this was a dispute over
nothing basically ... But i would still claim regarding the fatigue that
1 hr cubing is not really related to 24 hr cubing. Someone doing worse
than another guy for 1 hr cubing may have more stamina for the 24 hr
cubing. I don't think that too many ppl are gonna attempt to break
the record anyway. And most likely next attempt will be in europe ... ??
Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@...> wrote: > > Hi Stefan, > > Yeah, that's basically the
idea. I mean... we have to have some type > of standard right? We
don't have enough time to give every single > cube-solve out there
a chance at this record. We especially don't have > time to let
people "try it" just for fun, if they don't have a good >
shot at doing this. A record attempt like this is not a trivial work >
of organization for us and is very disruptive to our lives. > > I agree,
world records are meant to be broken. But nobody's life > revolves
around cubing, and we need to respect everyone's commitments > to
other aspects of their lives. > > Tyson Mao > Astrophysics '06 >
California Institute of Technology > > On Feb 20, 2006, at 4:57 PM,
Stefan Pochmann wrote: > > > Could it be what Tyson and Shelley actually
tried to say is just that > > if you want *them* to host your record
attempt then you need to > > provide some proof it'll be worth
their time? > > > > Cheers! > > Stefan > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > >
<logitewty@> wrote: > >> > >> Well, I've sat back and waited to
post, and I'll try to sum it all > > up... > >> > >> Why not get
multiple people to try it at the same time...Like 2 or 3 > >> people, as
long as they supply the scramblers (as you say) it will > >> also add
that competitive edge to it. > >> > >> And about the doing it
Unofficially first...You wouldn't be able to > > do > >> this,
because, as you said, it would take the scramblers, the > > counters >
>> and everything for officially, you just wouldn't get the credit
for > >> it...I can understand why you would say this, but only to some
> > extent. > >> Maybe try a few hours, or something along the lines of
this...but > > to > >> ask someone to do the 24 hours on their own
without getting credit > > for > >> it. Its a good idea, but
unreasonable. As you said this takes a > > lot > >> of time to
organize/do, so why do it unofficially, and put yourself > >> through it
twice, and not go for it officially right from the getgo, > >> as Per
said... > >> > >> Craig > >> > > > > > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > >
2060. [Speed cubing group] Re: Homeworks at Caltech (was 24-hour
policies) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 01:24:38 -0000
Question about Jess Bonde's 2000 cubes in 22 hours 16 minutes: Did
he have scramblers? Or did he scramble himself? Cause seriously,
that's 39.96 seconds per cube which would be quite slow if you had
people scrambling for you. So, who knows? Cheers! Stefan
2061. Re: [Speed cubing group] Re: Homeworks at Caltech (was 24-hour
policies) From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 01:36:16 +0000 (GMT)
I think he had scrambles...take a look at the gallery on www.rubiks.dk
...there's at least one guy scrambling...or solving...or
trying...or what? hehe Pedro Stefan Pochmann <pochmann@...> escreveu:
Question about Jess Bonde's 2000 cubes in 22 hours 16 minutes: Did
he have scramblers? Or did he scramble himself? Cause seriously,
that's 39.96 seconds per cube which would be quite slow if you had
people scrambling for you. So, who knows? Cheers! Stefan SPONSORED LINKS
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2062. Re: [Speed cubing group] Re: I cant seem to even get close to
solving the 3x3 cube even with the solution From: matteo miller-nicolato <maltmn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 17:41:09 -0800 (PST)
ok, so like at the end... like theres that one algorithm thing that
messes up everything at the end... like exept the top, just keep going,
and like at the end of it, it will work out really well. otherwise look
at jessica fridrich's solution. or jasmine's. by tthe way, you
have to hold the cube exactly like it is in the solution book.. like
yea... ok.. w/e bye. --- ashvinz11 <ashvinz11@...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, > "ashvinz11" >
<ashvinz11@...> wrote: > > > > I have the 25th anniversary 3x3 cube.
I have used > several solution > > tips and things (for example, the
petrus method). > I just can't seem to > > get close. the only time
i figured it out was wiht > a solver, so i > > didnt really figure it
out. Can anyone help? also, > what are algorithms > > or whatever?
Thanks in advance! > > > > > Bump > > > > im too cool for y'all!!!
i am matteo arthur luigi thorsteinn miller nicolato
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2063. Re: [Speed cubing group] Re: I cant seem to even get close to
solving the 3x3 cube even with the solution From: matteo miller-nicolato <maltmn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 17:48:22 -0800 (PST)
an algorithm is like a function... if the cube is in this place, use
this combo to do this move sort of thing... i hope this clears it up..
--- ashvinz11 <ashvinz11@...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, > "ashvinz11" >
<ashvinz11@...> wrote: > > > > I have the 25th anniversary 3x3 cube.
I have used > several solution > > tips and things (for example, the
petrus method). > I just can't seem to > > get close. the only time
i figured it out was wiht > a solver, so i > > didnt really figure it
out. Can anyone help? also, > what are algorithms > > or whatever?
Thanks in advance! > > > > > Bump > > > > im too cool for y'all!!!
i am matteo arthur luigi thorsteinn miller nicolato
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
whooppy do. i can solve a cube blindfold... but unfortunatly, i can only
do it if the peices are permuted but not oriented. i am working on
permutation.. meow... can anyone give me a good site to solving a cube
blindfolded thats like really good and stuff... step by step
instructions ... i gues... yea.... meow... im kinda shy too... meow...
prrrr..... im too cool for y'all!!! i am matteo arthur luigi
thorsteinn miller nicolato
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of spam? Yahoo! Mail has the best spam protection around
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2065. [Speed cubing group] Re: Homeworks at Caltech (was 24-hour
policies) From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 02:00:29 -0000
I agree 100%, not just anyone should prance around trying this, but I do
disagree that people should have to do it before hand...Of course, you
guys can use your discretion on who you will let do it too...so, its not
all one person saying I want to do this... Craig --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> Hi Stefan, > > Yeah, that's basically the idea. I mean... we have
to have some type > of standard right? We don't have enough time to
give every single > cube-solve out there a chance at this record. We
especially don't have > time to let people "try it" just
for fun, if they don't have a good > shot at doing this. A record
attempt like this is not a trivial work > of organization for us and is
very disruptive to our lives. > > I agree, world records are meant to be
broken. But nobody's life > revolves around cubing, and we need to
respect everyone's commitments > to other aspects of their lives. >
> Tyson Mao > Astrophysics '06 > California Institute of Technology
> > On Feb 20, 2006, at 4:57 PM, Stefan Pochmann wrote: > > > Could it
be what Tyson and Shelley actually tried to say is just that > > if you
want *them* to host your record attempt then you need to > > provide
some proof it'll be worth their time? > > > > Cheers! > > Stefan >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" > > <logitewty@> wrote: > >> > >> Well, I've sat
back and waited to post, and I'll try to sum it all > > up... > >>
> >> Why not get multiple people to try it at the same time...Like 2 or
3 > >> people, as long as they supply the scramblers (as you say) it
will > >> also add that competitive edge to it. > >> > >> And about the
doing it Unofficially first...You wouldn't be able to > > do > >>
this, because, as you said, it would take the scramblers, the > >
counters > >> and everything for officially, you just wouldn't get
the credit for > >> it...I can understand why you would say this, but
only to some > > extent. > >> Maybe try a few hours, or something along
the lines of this...but > > to > >> ask someone to do the 24 hours on
their own without getting credit > > for > >> it. Its a good idea, but
unreasonable. As you said this takes a > > lot > >> of time to
organize/do, so why do it unofficially, and put yourself > >> through it
twice, and not go for it officially right from the getgo, > >> as Per
said... > >> > >> Craig > >> > > > > > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > >
2066. Re: [Speed cubing group] Re: Homeworks at Caltech (was 24-hour
policies) From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 18:31:23 -0800
I guess the way I feel is that people should be willing to go through
the inconvenience of trying the record in an unofficial setting for
themselves before bothering an entire cubing team and inconveniencing 10
people. If you aren't willing to put in the effort, why should we
help you? Tyson Mao Astrophysics '06 California Institute of
Technology On Feb 20, 2006, at 6:00 PM, Craig Bouchard wrote: > I agree
100%, not just anyone should prance around trying this, but I > do
disagree that people should have to do it before hand...Of course, > you
guys can use your discretion on who you will let do it too...so, > its
not all one person saying I want to do this... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> > wrote:
>> >> Hi Stefan, >> >> Yeah, that's basically the idea. I mean...
we have to have some type >> of standard right? We don't have
enough time to give every single >> cube-solve out there a chance at
this record. We especially don't >> have >> time to let people
"try it" just for fun, if they don't have a good >> shot
at doing this. A record attempt like this is not a trivial work >> of
organization for us and is very disruptive to our lives. >> >> I agree,
world records are meant to be broken. But nobody's life >> revolves
around cubing, and we need to respect everyone's commitments >> to
other aspects of their lives. >> >> Tyson Mao >> Astrophysics '06
>> California Institute of Technology >> >> On Feb 20, 2006, at 4:57 PM,
Stefan Pochmann wrote: >> >>> Could it be what Tyson and Shelley
actually tried to say is just that >>> if you want *them* to host your
record attempt then you need to >>> provide some proof it'll be
worth their time? >>> >>> Cheers! >>> Stefan >>> >>> >>> --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >>>
<logitewty@> wrote: >>>> >>>> Well, I've sat back and waited to
post, and I'll try to sum it all >>> up... >>>> >>>> Why not get
multiple people to try it at the same time...Like 2 or 3 >>>> people, as
long as they supply the scramblers (as you say) it will >>>> also add
that competitive edge to it. >>>> >>>> And about the doing it
Unofficially first...You wouldn't be able to >>> do >>>> this,
because, as you said, it would take the scramblers, the >>> counters
>>>> and everything for officially, you just wouldn't get the
credit for >>>> it...I can understand why you would say this, but only
to some >>> extent. >>>> Maybe try a few hours, or something along the
lines of this...but >>> to >>>> ask someone to do the 24 hours on their
own without getting credit >>> for >>>> it. Its a good idea, but
unreasonable. As you said this takes a >>> lot >>>> of time to
organize/do, so why do it unofficially, and put yourself >>>> through it
twice, and not go for it officially right from the getgo, >>>> as Per
said... >>>> >>>> Craig >>>> >>> >>> >>> >>> >>> >>> >>> >>> >>> Yahoo!
Groups Links >>> >>> >>> >>> >>> >>> >> > > > > > > > > Yahoo! Groups
Links > > > > > > >
2067. [Speed cubing group] Re: Homeworks at Caltech (was 24-hour
policies) From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 02:50:18 -0000
But even in the unofficial setting you need 10 people...You can't
do all the scrambles yourself, and still have the same effect, and also
it may be considered that you are cheating and doing the scrambles
backwards...doing it unofficially and officially are the same, except 1
is recognized, and the other isn't... Craig --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> I guess the way I feel is that people should be willing to go through
> the inconvenience of trying the record in an unofficial setting for >
themselves before bothering an entire cubing team and inconveniencing >
10 people. If you aren't willing to put in the effort, why should
we > help you? > > Tyson Mao > Astrophysics '06 > California
Institute of Technology > > On Feb 20, 2006, at 6:00 PM, Craig Bouchard
wrote: > > > I agree 100%, not just anyone should prance around trying
this, but I > > do disagree that people should have to do it before
hand...Of course, > > you guys can use your discretion on who you will
let do it too...so, > > its not all one person saying I want to do
this... > > > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > > wrote:
> >> > >> Hi Stefan, > >> > >> Yeah, that's basically the idea. I
mean... we have to have some type > >> of standard right? We don't
have enough time to give every single > >> cube-solve out there a chance
at this record. We especially don't > >> have > >> time to let
people "try it" just for fun, if they don't have a good >
>> shot at doing this. A record attempt like this is not a trivial work
> >> of organization for us and is very disruptive to our lives. > >> >
>> I agree, world records are meant to be broken. But nobody's life
> >> revolves around cubing, and we need to respect everyone's
commitments > >> to other aspects of their lives. > >> > >> Tyson Mao >
>> Astrophysics '06 > >> California Institute of Technology > >> >
>> On Feb 20, 2006, at 4:57 PM, Stefan Pochmann wrote: > >> > >>> Could
it be what Tyson and Shelley actually tried to say is just that > >>> if
you want *them* to host your record attempt then you need to > >>>
provide some proof it'll be worth their time? > >>> > >>> Cheers! >
>>> Stefan > >>> > >>> > >>> --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > >>>
<logitewty@> wrote: > >>>> > >>>> Well, I've sat back and waited
to post, and I'll try to sum it all > >>> up... > >>>> > >>>> Why
not get multiple people to try it at the same time...Like 2 or 3 > >>>>
people, as long as they supply the scramblers (as you say) it will >
>>>> also add that competitive edge to it. > >>>> > >>>> And about the
doing it Unofficially first...You wouldn't be able to > >>> do >
>>>> this, because, as you said, it would take the scramblers, the > >>>
counters > >>>> and everything for officially, you just wouldn't
get the credit for > >>>> it...I can understand why you would say this,
but only to some > >>> extent. > >>>> Maybe try a few hours, or
something along the lines of this...but > >>> to > >>>> ask someone to
do the 24 hours on their own without getting credit > >>> for > >>>> it.
Its a good idea, but unreasonable. As you said this takes a > >>> lot >
>>>> of time to organize/do, so why do it unofficially, and put yourself
> >>>> through it twice, and not go for it officially right from the
getgo, > >>>> as Per said... > >>>> > >>>> Craig > >>>> > >>> > >>> >
>>> > >>> > >>> > >>> > >>> > >>> > >>> Yahoo! Groups Links > >>> > >>>
> >>> > >>> > >>> > >>> > >> > > > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > > >
2068. Should I take it back? Stiff Walmart 25th anniversary
cube. From: "stuarthall_ct" <stuart.a.hall@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 03:03:47 -0000
For Christmas I got myself a 25th anniversary cube from FAO Shwartz
(with regular colors including a white side), and I have never played
with a cube that rotated as smoothly. Today I went to Walmart and bought
a 25th anniverary edition with a silver side instead of white. This was
to be my work practice cube. I excitedly ripped it out of the plastic
casing only to try to turn it and it is so stiff! I can barely turn each
side. Being a newbie and only able to compare the two cubes, I am sorely
disappointed with the new cube. Should I return it, or is it worth
taking it apart, sanding the cubies a little and adding some silicon
spray? For the price it wasn't bad, $9.97, and the store is not far
away. I think there were another 5 or 6 on the shelf... maybe I just got
a bad one? Or do they all need a little work to get them just right?
Thanks for the advice.
2069. Re: [Speed cubing group] Re: Homeworks at Caltech (was 24-hour
policies) From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 19:08:45 -0800
Why do you need 10 people? You just need people to scramble cubes for
you. They can count as well. Basically, you're not willing to put
for the effort to even practice something once and you want us to
organize everything for you? Tyson Mao Astrophysics '06 California
Institute of Technology On Feb 20, 2006, at 6:50 PM, Craig Bouchard
wrote: > But even in the unofficial setting you need 10 people...You
can't do > all the scrambles yourself, and still have the same
effect, and also > it may be considered that you are cheating and doing
the scrambles > backwards...doing it unofficially and officially are the
same, except > 1 is recognized, and the other isn't... > > Craig >
> --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
> wrote: >> >> I guess the way I feel is that people should be willing
to go through >> the inconvenience of trying the record in an unofficial
setting for >> themselves before bothering an entire cubing team and
inconveniencing >> 10 people. If you aren't willing to put in the
effort, why should we >> help you? >> >> Tyson Mao >> Astrophysics
'06 >> California Institute of Technology >> >> On Feb 20, 2006, at
6:00 PM, Craig Bouchard wrote: >> >>> I agree 100%, not just anyone
should prance around trying this, but I >>> do disagree that people
should have to do it before hand...Of course, >>> you guys can use your
discretion on who you will let do it too...so, >>> its not all one
person saying I want to do this... >>> >>> Craig >>> >>> --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> >>> wrote:
>>>> >>>> Hi Stefan, >>>> >>>> Yeah, that's basically the idea. I
mean... we have to have some >>>> type >>>> of standard right? We
don't have enough time to give every single >>>> cube-solve out
there a chance at this record. We especially don't >>>> have >>>>
time to let people "try it" just for fun, if they don't
have a good >>>> shot at doing this. A record attempt like this is not a
trivial >>>> work >>>> of organization for us and is very disruptive to
our lives. >>>> >>>> I agree, world records are meant to be broken. But
nobody's life >>>> revolves around cubing, and we need to respect
everyone's >>>> commitments >>>> to other aspects of their lives.
>>>> >>>> Tyson Mao >>>> Astrophysics '06 >>>> California Institute
of Technology >>>> >>>> On Feb 20, 2006, at 4:57 PM, Stefan Pochmann
wrote: >>>> >>>>> Could it be what Tyson and Shelley actually tried to
say is just > that >>>>> if you want *them* to host your record attempt
then you need to >>>>> provide some proof it'll be worth their
time? >>>>> >>>>> Cheers! >>>>> Stefan >>>>> >>>>> >>>>> --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >>>>>
<logitewty@> wrote: >>>>>> >>>>>> Well, I've sat back and waited
to post, and I'll try to sum it all >>>>> up... >>>>>> >>>>>> Why
not get multiple people to try it at the same time...Like 2 > or 3
>>>>>> people, as long as they supply the scramblers (as you say) it
will >>>>>> also add that competitive edge to it. >>>>>> >>>>>> And
about the doing it Unofficially first...You wouldn't be able >>>>>>
to >>>>> do >>>>>> this, because, as you said, it would take the
scramblers, the >>>>> counters >>>>>> and everything for officially, you
just wouldn't get the credit >>>>>> for >>>>>> it...I can
understand why you would say this, but only to some >>>>> extent. >>>>>>
Maybe try a few hours, or something along the lines of this...but >>>>>
to >>>>>> ask someone to do the 24 hours on their own without getting
credit >>>>> for >>>>>> it. Its a good idea, but unreasonable. As you
said this takes a >>>>> lot >>>>>> of time to organize/do, so why do it
unofficially, and put >>>>>> yourself >>>>>> through it twice, and not
go for it officially right from the > getgo, >>>>>> as Per said...
>>>>>> >>>>>> Craig >>>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>>
>>>>> >>>>> Yahoo! Groups Links >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>
>>> >>> >>> >>> >>> >>> >>> >>> Yahoo! Groups Links >>> >>> >>> >>> >>>
>>> >>> >> > > > > > > > > Yahoo! Groups Links > > > > > >
2070. My 24 hour Marathon attempt From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com,
caltechrubiks@yahoogroups.com Date: Mon, 20 Feb 2006 19:10:43 -0800 (PST)
Hi Everyone, Firstly I'd like to thank all of the people who were
interested in my attempt. I laughed at Stefan's pictures and some
of the guesses were close. I would also like to thank the Caltech
members who participated in my attempt, and who worked _very_ hard to
make this possible. I would like to officially thank the following
people: Mark Polinkovsky, Mark Sullivan, Daniel Lo, Shelley Chang, Leyan
Lo, Michael White, Michael Inadomi, Eileen Xie, Christopher Kreuger,
Matthew Wallisa, Adam Zamora, Tyson Mao, and Chris Hunt. Chris, thanks
for your timer- I think we ended up using a combination of Netcube and
the Marathon timer... Not sure :). Thanks to my mom who took care of the
transportation while I was half asleep. People have asked what it's
like- the fatigue, the results, etc. Let's just say my wrist went
out within the first 2 hours- so imagine at the 12 hour mark it hurt
pretty badly. I guess this can be fixed with a set of super loose cubes.
The pain goes away after a very long hour nap though :). I think my arms
are twice as strong now that it's over.... I do think I could have
done 2001 at 12 hours flat, if I didn't take the 15 minutes of
break within the first 12 hours. It's tough- nonstop cubing. The
hardest part is keeping the time down with no-preinspection. A little
more practice with no inspection would have helped. Nonetheless,
it's very good practice for 24 hours straight. Honestly I do think
4000 is possible, with the motivation and training. I agree with the
Caltech members that it was tiring for them; some of them were doing
homework and were up as long as me (some even more, some less). I
respect the fact that people like this exist in the Cubing community to
make things like this happen. I did enjoy this, because the Caltech
people were pretty cool about it. I see a few people have become
interested in this category now, and see it possible to beat.
That's really awesome- go for it! If anyone is up for a try at it,
I do say that I'll be willing to do this again; actually, I'm
up for a dual match. In other words, I'd do the next attempt racing
head on (one vs. one) with anyone else who wants to do it. Personally I
wouldn't ask Tyson and his crew to do this again- they're all
cool, and I respect their successful effort in helping me, but they
probably have more important things to do :). So if anyone wants to
break 3141, I'm up for a head on one-to-one 24 hour marathon race
with someone else setting it up. If you're interested, send me an
email. I'm game. By the way, after the 2001st solve at 12 hours and
8 minutes, I took an hour break. By the time I finished, I had about an
hour left, so I did have some time left. I do think 3141 is possible to
beat, but... If someone else is willing to break it, I'm willing to
do a 24 hour marathon again to race with them. Again, if you're
interested, email me. I respect that Tyson and his crew are setting up
Nationals later this year and that's super duper cool enough for
me. And thanks to all the people who personally emailed me about it-
that's pretty cool. Thanks to Frank Morris for sending me a cube to
practice on before nationals, and thanks to everyone else. If I
didn't include your name and you were a part of this, I deeply
apologize, and you can email me about it. Besides, the scramblers seemed
to have increased their speed as well ;) [namely Matt Wallisa]. Racing
the scramblers was a motivation, too, to keep the pace. It worked for
many hours... For the caltech people, I do ask one more thing: can you
send me the data of my solves vs. time graph you had? I would appreciate
it. Thanks a bunch. Again, if you're interested in a 24 hour
marathon attempt, maybe we can get all the people interested at one time
and race head on, so email me. I'm definately game. I completely
understand if Tyson's crew can't do it for a year or whatever-
it's all good with me, because they worked hard as well, and they
shouldn't be "the" people to do this every time. Peace
everybody, -Brent Morgan :) --Brent ---------------------------------
Brings words and photos together (easily) with PhotoMail - it's
free and works with Yahoo! Mail. [Non-text portions of this message have
been removed]
2071. Re: [Speed cubing group] Should I take it back? Stiff Walmart
25th anniversary cube. From: matteo miller-nicolato <maltmn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 19:21:18 -0800 (PST)
i also have a 25th anniversary cube that was very tight the first days
or so.... just take the thing apart and spray the center mechanism with
silicone, let it dry and put it back together.. you dont have to mess
with the other parts. you should also consider buying better stickers as
the crappy 25th anniversary ones rip off easily. --- stuarthall_ct
<stuart.a.hall@...> wrote: > For Christmas I got myself a 25th
anniversary cube > from FAO Shwartz > (with regular colors including a
white side), and I > have never played > with a cube that rotated as
smoothly. > > Today I went to Walmart and bought a 25th anniverary >
edition with a > silver side instead of white. This was to be my work >
practice cube. I > excitedly ripped it out of the plastic casing only >
to try to turn it > and it is so stiff! I can barely turn each side. > >
Being a newbie and only able to compare the two > cubes, I am sorely >
disappointed with the new cube. Should I return it, > or is it worth >
taking it apart, sanding the cubies a little and > adding some silicon >
spray? > > For the price it wasn't bad, $9.97, and the store is >
not far away. I > think there were another 5 or 6 on the shelf... >
maybe I just got a bad > one? Or do they all need a little work to get
them > just right? > > Thanks for the advice. > > > > > im too cool for
y'all!!! i am matteo arthur luigi thorsteinn miller nicolato
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
2072. Re: DIY Center pieces From: "cantspelwright" <cantspelwright@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 03:33:29 -0000
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Cut a piece of paper square so that it is
roughly the same size as > the center (including the thickness of the
walls). Put it over the > opening. Then put the cap on, pressing the
paper evenly on all four > sides as you push the cap in. The tension
created by wedging the > paper holds the cap in place quite nicely. Be
careful if you lube, > not to get the paper wet. Silicon-soaked paper
doesn't work as well! > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "cantspelwright" >
<cantspelwright@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley > >
<no_reply@> wrote: > > > > > > The new 2006 ones stay on with a
square piece of paper wedged > under > > > the cap. The old ones I
always had to glue. > > > > > > Chris > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "cantspelwright" > > >
<cantspelwright@> wrote: > > > > > > > > Anyone find a way to keep
them on without gluing them and such? > > > > > > > > > I bought mine at
the end of Janurary, and hints in where/how to > wedge > > this paper
underneath? > > > Thanks a ton! for the past month I've had tape on
them and it was all annoying
2073. Re: [Speed cubing group] Should I take it back? Stiff Walmart
25th anniversary From: "cantspelwright" <cantspelwright@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 03:36:18 -0000
Don't try to sand it, I did it to one of my cubes and it totally
ruined the whole cube. --- In speedsolvingrubikscube@yahoogroups.com,
matteo miller-nicolato <maltmn@...> wrote: > > i also have a 25th
anniversary cube that was very > tight the first days or so.... just
take the thing > apart and spray the center mechanism with silicone, >
let it dry and put it back together.. you dont have to > mess with the
other parts. you should also consider > buying better stickers as the
crappy 25th anniversary > ones rip off easily. > > --- stuarthall_ct
<stuart.a.hall@...> wrote: > > > For Christmas I got myself a 25th
anniversary cube > > from FAO Shwartz > > (with regular colors including
a white side), and I > > have never played > > with a cube that rotated
as smoothly. > > > > Today I went to Walmart and bought a 25th
anniverary > > edition with a > > silver side instead of white. This was
to be my work > > practice cube. I > > excitedly ripped it out of the
plastic casing only > > to try to turn it > > and it is so stiff! I can
barely turn each side. > > > > Being a newbie and only able to compare
the two > > cubes, I am sorely > > disappointed with the new cube.
Should I return it, > > or is it worth > > taking it apart, sanding the
cubies a little and > > adding some silicon > > spray? > > > > For the
price it wasn't bad, $9.97, and the store is > > not far away. I >
> think there were another 5 or 6 on the shelf... > > maybe I just got a
bad > > one? Or do they all need a little work to get them > > just
right? > > > > Thanks for the advice. > > > > > > > > > > > > > im too
cool for y'all!!! > > i am matteo arthur luigi thorsteinn miller
nicolato > > __________________________________________________ > Do You
Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around
> http://mail.yahoo.com >
2074. Re: [Speed cubing group] Re: Homeworks at Caltech (was 24-hour
policies) From: "Sachin Shirwalkar" <sachinss@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 09:20:42 +0530
Hello all. Sorry for being a little late but i couldnt help noticing
this comment... On 2/21/06, Tyson Mao <tmao@...> wrote: > Why is this
topic even changed? The comment about "tech schools in >
India" was a small sarcastic remark in the middle of a set of >
guidelines we would request if someone wants to break the record. Well i
am from an "indian tech school" . The Indian Institute of
Technology , Bombay. Which i am proud to say was ranked third in teching
in the world.
http://en.wikipedia.org/wiki/Indian_Institutes_of_Technology I guess you
made this requirement to stop people from having a go at this record but
now you cant stop me! :) Anyways if this was meant as a scarcastic
comment then i guess its your ignorance. And since now that i am now
eligible, i can start practicing for the record :-) Sachin.
2075. Re: [Speed cubing group] Should I take it back? Stiff Walmart
25th anniversary From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 03:51:04 -0000
I dunno...might as well try considering how stiff some of those 25th
ones are. I mean, it's not like you're losing much,
considering how bad they can be, and considering how easily replaceable
(sp? sorry, it's too late to try to spell) they are. Oh, and get
rid of the damn reflective stickers. I had a friend who was solving one
of those with a red shirt on...not cool. Any reflective sticker on the F
face looked red. They're so distracting. And, even with a
non-speedcuber using it, at least three stickers fell off (down to the
white thing) within a week. Four days, more like. Really, the stickers
are poorly designed. Rubiks should get a truckload of cubesmith
stickers. Tim --- In speedsolvingrubikscube@yahoogroups.com,
"cantspelwright" <cantspelwright@...> wrote: > > Don't
try to sand it, I did it to one of my cubes and it totally > ruined the
whole cube. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
matteo miller- nicolato > <maltmn@> wrote: > > > > i also have a 25th
anniversary cube that was very > > tight the first days or so.... just
take the thing > > apart and spray the center mechanism with silicone, >
> let it dry and put it back together.. you dont have to > > mess with
the other parts. you should also consider > > buying better stickers as
the crappy 25th anniversary > > ones rip off easily. > > > > ---
stuarthall_ct <stuart.a.hall@> wrote: > > > > > For Christmas I got
myself a 25th anniversary cube > > > from FAO Shwartz > > > (with
regular colors including a white side), and I > > > have never played >
> > with a cube that rotated as smoothly. > > > > > > Today I went to
Walmart and bought a 25th anniverary > > > edition with a > > > silver
side instead of white. This was to be my work > > > practice cube. I > >
> excitedly ripped it out of the plastic casing only > > > to try to
turn it > > > and it is so stiff! I can barely turn each side. > > > > >
> Being a newbie and only able to compare the two > > > cubes, I am
sorely > > > disappointed with the new cube. Should I return it, > > >
or is it worth > > > taking it apart, sanding the cubies a little and >
> > adding some silicon > > > spray? > > > > > > For the price it
wasn't bad, $9.97, and the store is > > > not far away. I > > >
think there were another 5 or 6 on the shelf... > > > maybe I just got a
bad > > > one? Or do they all need a little work to get them > > > just
right? > > > > > > Thanks for the advice. > > > > > > > > > > > > > > >
> > > > > > im too cool for y'all!!! > > > > i am matteo arthur
luigi thorsteinn miller nicolato > > > >
__________________________________________________ > > Do You Yahoo!? >
> Tired of spam? Yahoo! Mail has the best spam protection around > >
http://mail.yahoo.com > > >
2076. Re: [Speed cubing group] Re: Homeworks at Caltech (was 24-hour
policies) From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 20:30:34 -0800
On Feb 20, 2006, at 16:57, Stefan Pochmann wrote: > Could it be what
Tyson and Shelley actually tried to say is just that > if you want
*them* to host your record attempt then you need to > provide some proof
it'll be worth their time? It's so crazy it might just be
true!! I don't know that I've ever seen such lack of sense of
humor as in this discussion. Was every cuber in the world up for 40
hours straight staring at the webcast and then started posting?? Also,
on a cubing note, the ultimate blindfold cube is now on the market:
http://www.makezine.com/blog/archive/2006/02/
touch_based_rubik_cube.html - - - - - - - - - - - - "Build a man a
fire, and he'll be warm for a day. Set a man on fire, and
he'll be warm for the rest of his life." --- Terry Pratchett
Lars Petrus - lars@... http://lar5.com
2077. Where can i find???? From: ary_2155 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 05:37:23 -0000
teh Rubiks DIY Kit cubes...tehy are all sold out on teh website at
rubiks.com
2078. Re: [Speed cubing group] Where can i find???? From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Feb 2006 21:50:13 -0800
yes. They are out of stock at the moment...but this is where you get
them:
https://secure.rubiks.com/lvl3/index_lvl3.cfm?lan=eng&lvl1=produc&lvl2=rubbrn&lvl3=rbkshp&lvl4=cubasy
-Chris On 2/20/06, ary_2155 <no_reply@yahoogroups.com> wrote: > > teh
Rubiks DIY Kit cubes...tehy are all sold out on teh website at >
rubiks.com > > > > > > > Yahoo! Groups Links > > > > > > > > [Non-text
portions of this message have been removed]
2079. Re: [Speed cubing group] Re: 3.14159265358979 From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 21 Feb 2006 08:26:35 -0000
I realised after I had posted that the reason I never noticed the pi
connection to my birthday is because in the Uk we write dates logically
in increasing order of unit size - days/months/years. Doesn't look
quite so pi like then! Duncan ----- Original Message ----- From:
"GameOfDeath2" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, February 20,
2006 7:20 PM Subject: [Speed cubing group] Re: 3.14159265358979 > --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@...> > wrote: >> >> I consider myself a bit of a geek but I
never realised my birthday is pi >> day. > > Not even close to a geek
then. > > When I was running up to the last couple of weeks I had a
counter running > down to my 1 > billionth birth second. : ) > I'd
accounted for the leap seconds etc. but I was only able to nail the >
exact time down to > +/- 60 seconds. [Time of birth is only recorded to
the minute. : ( ] > I took a lunch break so I could celebrate. > > Also
last time I was in NY I arranged to see a friend for my 1/3 century. >
(Although this was > just 33 years + 4 months rather than exactly 100/3
years. I was in the UK > at the erxact > time, which was the previous
day.) > > And I'm not a geek, so not realizing that, I'd say
you're not either. > Unless you are in the > original sideshow
sense! > >>Problem is that outside of this community I don't know
anyone who >> would find this the least bit interesting. Well I'll
just have to be >> satisfied with my own sense of happiness on this one.
>> >> Duncan >> >> >> ----- Original Message ----- >> From: "Tyson
Mao" <tmao@...> >> To:
<speedsolvingrubikscube@yahoogroups.com> >> Sent: Sunday, February
19, 2006 2:49 PM >> Subject: Re: [Speed cubing group] Re:
3.14159265358979 >> >> >> > True, though... I think most things
"pi" related don't usually round... >> > gosh, what geeks
are we debating the rounding of pi! With "pi" day, >> >
it's generally on March 14, at 1:59 PM, and well, I guess you could
>> > carry it out for more decimal places, and in this case as well, >>
> rounding makes no sense. >> > >> > We actually had Brent do the F2L on
the cube. Given it's a 7 step >> > situation, it comes out to about
.59... I think? Eh... I'm not sure. >> > >> > Tyson Mao >> >
Astrophysics '06 >> > California Institute of Technology >> > >> >
On Feb 19, 2006, at 2:56 AM, GameOfDeath2 wrote: >> > >> >> --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> >> >>
wrote: >> >>> >> >>> I think Brent Morgan is going to stop after 3141
cubes. He'll >> >>> probably >> >>> solve half a cube after that,
but exhaustion is definitely setting >> >>> in. >> >>> Tune into the
webcast to see the finale! >> >>> >> >>> Tyson Mao >> >>> Astrophysics
'06 >> >>> California Institute of Technology >> >>> >> >> >> >> I
think that guess came a bit late in the day! >> >> I'm kind of
curious, given the subject, why not go for 3142. Rounding >> >> off to 3
decimal >> >> places and multippying by 1000 would give 3142. >> >> >>
>> >> >> >> >> >> >> >> >> >> >> Yahoo! Groups Links >> >> >> >> >> >>
>> >> >> >> >> >> >> > >> > >> > >> > >> > Yahoo! Groups Links >> > >> >
>> > >> > >> > >> > >> > >> > >> > > > > > > > > > Yahoo! Groups Links >
> > > > > > > >
2080. Re: [Speed cubing group] Re: 3.14159265358979 From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 21 Feb 2006 10:33:21 +0100
Maybe you haven´t noticed it in the UK but there is an UE standard for
writing dates: YYYY-MM-DD. ----- Original Message ----- From:
"Duncan Dicks" <duncan@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 21,
2006 9:26 AM Subject: Re: [Speed cubing group] Re: 3.14159265358979 > I
realised after I had posted that the reason I never noticed the pi >
connection to my birthday is because in the Uk we write dates logically
in > increasing order of unit size - days/months/years. Doesn't
look quite so pi > like then! > > Duncan > > > ----- Original Message
----- > From: "GameOfDeath2" <no_reply@yahoogroups.com> >
To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, February
20, 2006 7:20 PM > Subject: [Speed cubing group] Re: 3.14159265358979 >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Duncan
Dicks" <duncan@...> > > wrote: > >> > >> I consider myself a bit
of a geek but I never realised my birthday is pi > >> day. > > > > Not
even close to a geek then. > > > > When I was running up to the last
couple of weeks I had a counter running > > down to my 1 > > billionth
birth second. : ) > > I'd accounted for the leap seconds etc. but I
was only able to nail the > > exact time down to > > +/- 60 seconds.
[Time of birth is only recorded to the minute. : ( ] > > I took a lunch
break so I could celebrate. > > > > Also last time I was in NY I
arranged to see a friend for my 1/3 century. > > (Although this was > >
just 33 years + 4 months rather than exactly 100/3 years. I was in the
UK > > at the erxact > > time, which was the previous day.) > > > > And
I'm not a geek, so not realizing that, I'd say you're not
either. > > Unless you are in the > > original sideshow sense! > > >
>>Problem is that outside of this community I don't know anyone who
> >> would find this the least bit interesting. Well I'll just have
to be > >> satisfied with my own sense of happiness on this one. > >> >
>> Duncan > >> > >> > >> ----- Original Message ----- > >> From:
"Tyson Mao" <tmao@...> > >> To:
<speedsolvingrubikscube@yahoogroups.com> > >> Sent: Sunday, February
19, 2006 2:49 PM > >> Subject: Re: [Speed cubing group] Re:
3.14159265358979 > >> > >> > >> > True, though... I think most things
"pi" related don't usually round... > >> > gosh, what
geeks are we debating the rounding of pi! With "pi" day, > >>
> it's generally on March 14, at 1:59 PM, and well, I guess you
could > >> > carry it out for more decimal places, and in this case as
well, > >> > rounding makes no sense. > >> > > >> > We actually had
Brent do the F2L on the cube. Given it's a 7 step > >> > situation,
it comes out to about .59... I think? Eh... I'm not sure. > >> > >
>> > Tyson Mao > >> > Astrophysics '06 > >> > California Institute
of Technology > >> > > >> > On Feb 19, 2006, at 2:56 AM, GameOfDeath2
wrote: > >> > > >> >> --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tmao@> > >> >> wrote: > >> >>> > >> >>> I think Brent
Morgan is going to stop after 3141 cubes. He'll > >> >>> probably >
>> >>> solve half a cube after that, but exhaustion is definitely
setting > >> >>> in. > >> >>> Tune into the webcast to see the finale! >
>> >>> > >> >>> Tyson Mao > >> >>> Astrophysics '06 > >> >>>
California Institute of Technology > >> >>> > >> >> > >> >> I think that
guess came a bit late in the day! > >> >> I'm kind of curious,
given the subject, why not go for 3142. Rounding > >> >> off to 3
decimal > >> >> places and multippying by 1000 would give 3142. > >> >>
> >> >> > >> >> > >> >> > >> >> > >> >> > >> >> Yahoo! Groups Links > >>
>> > >> >> > >> >> > >> >> > >> >> > >> >> > >> > > >> > > >> > > >> > >
>> > Yahoo! Groups Links > >> > > >> > > >> > > >> > > >> > > >> > > >>
> > >> > > >> > > > > > > > > > > > > > > > > > > Yahoo! Groups Links >
> > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > >
> > > >
2081. Re: [Speed cubing group] Re: Homeworks at Caltech (was 24-hour
policies) From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 21 Feb 2006 10:40:15 +0100
How was it, could Brent require a certain colour on the top? -----
Original Message ----- From: "Stefan Pochmann"
<pochmann@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Tuesday, February 21, 2006 2:24 AM Subject: [Speed cubing group] Re:
Homeworks at Caltech (was 24-hour policies) > Question about Jess
Bonde's 2000 cubes in 22 hours 16 minutes: Did he > have
scramblers? Or did he scramble himself? Cause seriously, that's >
39.96 seconds per cube which would be quite slow if you had people >
scrambling for you. So, who knows? > > Cheers! > Stefan > > > > > > > >
Yahoo! Groups Links > > > > > > >
2082. [Speed cubing group] Re: Homeworks at Caltech (was 24-hour
policies) From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 10:25:04 -0000
Well, I can surely say, I will never attempt to break this record. I
don't have the motivation for it. I've done 1hr cubing and
that made my tired so 24hr is out of the question. But if any of you
other fast guys will be going for the record, I wish you good luck.
/Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Ok :-) > > Point
taken. You are solely talking about involving people at > Caltech for an
official attempt. Got it :D > > So this was a dispute over nothing
basically ... > > But i would still claim regarding the fatigue that 1
hr cubing is > not really related to 24 hr cubing. Someone doing worse
than another > guy for 1 hr cubing may have more stamina for the 24 hr
cubing. > > I don't think that too many ppl are gonna attempt to
break the > record anyway. And most likely next attempt will be in
europe ... ?? > > Cheers! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tmao@> wrote: >
> > > Hi Stefan, > > > > Yeah, that's basically the idea. I mean...
we have to have some > type > > of standard right? We don't have
enough time to give every single > > cube-solve out there a chance at
this record. We especially don't > have > > time to let people
"try it" just for fun, if they don't have a > good > >
shot at doing this. A record attempt like this is not a trivial > work >
> of organization for us and is very disruptive to our lives. > > > > I
agree, world records are meant to be broken. But nobody's life > >
revolves around cubing, and we need to respect everyone's >
commitments > > to other aspects of their lives. > > > > Tyson Mao > >
Astrophysics '06 > > California Institute of Technology > > > > On
Feb 20, 2006, at 4:57 PM, Stefan Pochmann wrote: > > > > > Could it be
what Tyson and Shelley actually tried to say is just > that > > > if you
want *them* to host your record attempt then you need to > > > provide
some proof it'll be worth their time? > > > > > > Cheers! > > >
Stefan > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" > > > <logitewty@> wrote: > > >> > > >>
Well, I've sat back and waited to post, and I'll try to sum it
> all > > > up... > > >> > > >> Why not get multiple people to try it at
the same time...Like 2 > or 3 > > >> people, as long as they supply the
scramblers (as you say) it > will > > >> also add that competitive edge
to it. > > >> > > >> And about the doing it Unofficially first...You
wouldn't be > able to > > > do > > >> this, because, as you said,
it would take the scramblers, the > > > counters > > >> and everything
for officially, you just wouldn't get the credit > for > > >>
it...I can understand why you would say this, but only to some > > >
extent. > > >> Maybe try a few hours, or something along the lines of >
this...but > > > to > > >> ask someone to do the 24 hours on their own
without getting > credit > > > for > > >> it. Its a good idea, but
unreasonable. As you said this takes > a > > > lot > > >> of time to
organize/do, so why do it unofficially, and put > yourself > > >>
through it twice, and not go for it officially right from the > getgo, >
> >> as Per said... > > >> > > >> Craig > > >> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > >
> > > > > > > > >
2083. [Speed cubing group] Re: Homeworks at Caltech (was 24-hour
policies) From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 10:31:08 -0000
Maybe, a middle-way can be to do an average of 500 or 1000 and see how
you're feeling. I'm sure most cubers will be really excausted,
but if there is a fast cuber that feels that he/she can go on after that
many cubes, he/she maybe can be qualified for breaking the record!?
/Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > But even in the unofficial
setting you need 10 people...You can't do > all the scrambles
yourself, and still have the same effect, and also > it may be
considered that you are cheating and doing the scrambles >
backwards...doing it unofficially and officially are the same, except >
1 is recognized, and the other isn't... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> wrote: > >
> > I guess the way I feel is that people should be willing to go
through > > the inconvenience of trying the record in an unofficial
setting for > > themselves before bothering an entire cubing team and
inconveniencing > > 10 people. If you aren't willing to put in the
effort, why should we > > help you? > > > > Tyson Mao > > Astrophysics
'06 > > California Institute of Technology > > > > On Feb 20, 2006,
at 6:00 PM, Craig Bouchard wrote: > > > > > I agree 100%, not just
anyone should prance around trying this, but I > > > do disagree that
people should have to do it before hand...Of course, > > > you guys can
use your discretion on who you will let do it too...so, > > > its not
all one person saying I want to do this... > > > > > > Craig > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > >
> wrote: > > >> > > >> Hi Stefan, > > >> > > >> Yeah, that's
basically the idea. I mean... we have to have some type > > >> of
standard right? We don't have enough time to give every single > >
>> cube-solve out there a chance at this record. We especially
don't > > >> have > > >> time to let people "try it" just
for fun, if they don't have a good > > >> shot at doing this. A
record attempt like this is not a trivial work > > >> of organization
for us and is very disruptive to our lives. > > >> > > >> I agree, world
records are meant to be broken. But nobody's life > > >> revolves
around cubing, and we need to respect everyone's commitments > > >>
to other aspects of their lives. > > >> > > >> Tyson Mao > > >>
Astrophysics '06 > > >> California Institute of Technology > > >> >
> >> On Feb 20, 2006, at 4:57 PM, Stefan Pochmann wrote: > > >> > > >>>
Could it be what Tyson and Shelley actually tried to say is just > that
> > >>> if you want *them* to host your record attempt then you need to
> > >>> provide some proof it'll be worth their time? > > >>> > >
>>> Cheers! > > >>> Stefan > > >>> > > >>> > > >>> --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > >
>>> <logitewty@> wrote: > > >>>> > > >>>> Well, I've sat back
and waited to post, and I'll try to sum it all > > >>> up... > >
>>>> > > >>>> Why not get multiple people to try it at the same
time...Like 2 > or 3 > > >>>> people, as long as they supply the
scramblers (as you say) it will > > >>>> also add that competitive edge
to it. > > >>>> > > >>>> And about the doing it Unofficially first...You
wouldn't be able to > > >>> do > > >>>> this, because, as you said,
it would take the scramblers, the > > >>> counters > > >>>> and
everything for officially, you just wouldn't get the credit for > >
>>>> it...I can understand why you would say this, but only to some > >
>>> extent. > > >>>> Maybe try a few hours, or something along the lines
of this...but > > >>> to > > >>>> ask someone to do the 24 hours on
their own without getting credit > > >>> for > > >>>> it. Its a good
idea, but unreasonable. As you said this takes a > > >>> lot > > >>>> of
time to organize/do, so why do it unofficially, and put yourself > >
>>>> through it twice, and not go for it officially right from the >
getgo, > > >>>> as Per said... > > >>>> > > >>>> Craig > > >>>> > > >>>
> > >>> > > >>> > > >>> > > >>> > > >>> > > >>> > > >>> > > >>> Yahoo!
Groups Links > > >>> > > >>> > > >>> > > >>> > > >>> > > >>> > > >> > >
> > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > >
> > > > > > > > > > > > > > > > > > > >
2084. Re: [Speed cubing group] Finnish cubing From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 21 Feb 2006 12:11:52 +0100
Hi Anssi, Why so silent? Are you ill? Rune ----- Original Message -----
From: "Anssi Vanhala" <mahtianssi@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, February 12,
2006 7:11 PM Subject: Re: [Speed cubing group] Finnish cubing Yes, but
I'm saving my feetcube for competition.
2085. Marathons From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 11:31:18 -0000
Don't you think that 24 hours is too much (competitor +
organization)? Unless you need to ruin your health, I feel that a 1-hour
cube marathon could be a good format. It would require fewer people /
competitor, allowing more competitors to race at the same time. It could
even be a side event in a competition, media would like it. Gilles.
2086. Re: Marathons From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 11:57:54 -0000
Yes.. I like the idea of having competetive marathons, Gilles. It will
take al lot of organisation, though, so this is only a good idea if a
lot of people like the idea. But I would love to try it. --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > Don't you think that 24 hours is too
much (competitor + organization)? > Unless you need to ruin your health,
I feel that a 1-hour cube marathon > could be a good format. > It would
require fewer people / competitor, allowing more competitors to > race
at the same time. > It could even be a side event in a competition,
media would like it. > > Gilles. >
2087. [Speed cubing group] Re: Homeworks at Caltech (was 24-hour
policies) From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 12:38:45 -0000
You said that you needed 10 people to do this...If I were to do it
unofficially then I would need 10 people to do the same duties... Craig
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > > Why do you need 10 people? You just need people to scramble
cubes for > you. They can count as well. > > Basically, you're not
willing to put for the effort to even practice > something once and you
want us to organize everything for you? > > Tyson Mao > Astrophysics
'06 > California Institute of Technology > > On Feb 20, 2006, at
6:50 PM, Craig Bouchard wrote: > > > But even in the unofficial setting
you need 10 people...You can't do > > all the scrambles yourself,
and still have the same effect, and also > > it may be considered that
you are cheating and doing the scrambles > > backwards...doing it
unofficially and officially are the same, except > > 1 is recognized,
and the other isn't... > > > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > > wrote:
> >> > >> I guess the way I feel is that people should be willing to go
through > >> the inconvenience of trying the record in an unofficial
setting for > >> themselves before bothering an entire cubing team and
inconveniencing > >> 10 people. If you aren't willing to put in the
effort, why should we > >> help you? > >> > >> Tyson Mao > >>
Astrophysics '06 > >> California Institute of Technology > >> > >>
On Feb 20, 2006, at 6:00 PM, Craig Bouchard wrote: > >> > >>> I agree
100%, not just anyone should prance around trying this, but I > >>> do
disagree that people should have to do it before hand...Of course, > >>>
you guys can use your discretion on who you will let do it too...so, >
>>> its not all one person saying I want to do this... > >>> > >>> Craig
> >>> > >>> --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@> > >>> wrote: > >>>> > >>>> Hi Stefan, > >>>> > >>>> Yeah,
that's basically the idea. I mean... we have to have some > >>>>
type > >>>> of standard right? We don't have enough time to give
every single > >>>> cube-solve out there a chance at this record. We
especially don't > >>>> have > >>>> time to let people "try
it" just for fun, if they don't have a good > >>>> shot at
doing this. A record attempt like this is not a trivial > >>>> work >
>>>> of organization for us and is very disruptive to our lives. > >>>>
> >>>> I agree, world records are meant to be broken. But nobody's
life > >>>> revolves around cubing, and we need to respect
everyone's > >>>> commitments > >>>> to other aspects of their
lives. > >>>> > >>>> Tyson Mao > >>>> Astrophysics '06 > >>>>
California Institute of Technology > >>>> > >>>> On Feb 20, 2006, at
4:57 PM, Stefan Pochmann wrote: > >>>> > >>>>> Could it be what Tyson
and Shelley actually tried to say is just > > that > >>>>> if you want
*them* to host your record attempt then you need to > >>>>> provide some
proof it'll be worth their time? > >>>>> > >>>>> Cheers! > >>>>>
Stefan > >>>>> > >>>>> > >>>>> --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
>>>>> <logitewty@> wrote: > >>>>>> > >>>>>> Well, I've sat back
and waited to post, and I'll try to sum it all > >>>>> up... >
>>>>>> > >>>>>> Why not get multiple people to try it at the same
time...Like 2 > > or 3 > >>>>>> people, as long as they supply the
scramblers (as you say) it will > >>>>>> also add that competitive edge
to it. > >>>>>> > >>>>>> And about the doing it Unofficially first...You
wouldn't be able > >>>>>> to > >>>>> do > >>>>>> this, because, as
you said, it would take the scramblers, the > >>>>> counters > >>>>>>
and everything for officially, you just wouldn't get the credit >
>>>>>> for > >>>>>> it...I can understand why you would say this, but
only to some > >>>>> extent. > >>>>>> Maybe try a few hours, or
something along the lines of this...but > >>>>> to > >>>>>> ask someone
to do the 24 hours on their own without getting credit > >>>>> for >
>>>>>> it. Its a good idea, but unreasonable. As you said this takes a >
>>>>> lot > >>>>>> of time to organize/do, so why do it unofficially,
and put > >>>>>> yourself > >>>>>> through it twice, and not go for it
officially right from the > > getgo, > >>>>>> as Per said... > >>>>>> >
>>>>>> Craig > >>>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> >
>>>>> > >>>>> > >>>>> Yahoo! Groups Links > >>>>> > >>>>> > >>>>> >
>>>>> > >>>>> > >>>>> > >>>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> >
>>> Yahoo! Groups Links > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >> >
> > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > >
> >
2088. Re: 3.14159265358979 From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 12:50:02 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > Maybe you haven´t noticed it in the UK
but there is an UE standard for writing dates: YYYY-MM-DD. Have missed
out on that, but I see that it is consistent with the UE standard for
writing EU. Mike
2089. Re: 3.14159265358979 From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 13:08:44 -0000
Ah, yes, I've found it now. For the benefit of any other
unenlightened Brits, this is good old EN 28601. --- In
speedsolvingrubikscube@yahoogroups.com, mike_go_uk <no_reply@...>
wrote: > --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström >
<rune.wesstrom@> wrote: > > Maybe you haven´t noticed it in the UK
but there is an UE standard > for writing dates: YYYY-MM-DD. > > Have
missed out on that, but I see that it is consistent with the UE >
standard for writing EU. > > Mike >
2090. Re: [Speed cubing group] Re: 3.14159265358979 From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 21 Feb 2006 14:12:52 +0100
The age! The age! (Somebody said he was "nitpicker"). -----
Original Message ----- From: "mike_go_uk"
<no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 21,
2006 1:50 PM Subject: [Speed cubing group] Re: 3.14159265358979 --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > Maybe you haven´t noticed it in the UK
but there is an UE standard for writing dates: YYYY-MM-DD. Have missed
out on that, but I see that it is consistent with the UE standard for
writing EU. Mike Yahoo! Groups Links
2091. SV: [Speed cubing group] Re: Homeworks at Caltech (was 24-hour
policies) From: "Terje Kristensen"
<terje.kristensen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 21 Feb 2006 13:57:34 +0100
This discussion is getting quite annoying, and i dont get the problems
here. A few ppl has put a lot of effort into helping someone attempt a
cube record, and that is great. It was a great achievement, and everyone
applaud the record, and the helpers, right ? The record was a lot of
hard work, both for Brent and for all the ppl helping. Can everyone
agree on that one also ? If any of you were to attempt to run a
marathon, 42 K, they would probably train a bit and attempt to run
atleast 20 K as a preparation for the marathon, right ? So then why is
it so hard to grasp the concept that in order to attempt a 24 hours cube
marathon, one try to cube for quite a few hours, preferably 12 hours to
see if they have the stamina. Of course if would be nice to have a few
scramblers, but as i see it, just solving and scrambling the cubes
yourself for 12 hours should give you a good idea if you are able to do
a genuine record attempt. And I have always regarded the cube community
as a lot of open minded friendly ppl, so I just cant see why this
discussion has escalated this way. Regards Terje -----Opprinnelig
melding----- Fra: speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] På vegne av Craig
Bouchard Sendt: 21. februar 2006 13:39 Til:
speedsolvingrubikscube@yahoogroups.com Emne: [Speed cubing group] Re:
Homeworks at Caltech (was 24-hour policies) You said that you needed 10
people to do this...If I were to do it unofficially then I would need 10
people to do the same duties... Craig --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> Why do you need 10 people? You just need people to scramble cubes for
> you. They can count as well. > > Basically, you're not willing to
put for the effort to even practice > something once and you want us to
organize everything for you? > > Tyson Mao > Astrophysics '06 >
California Institute of Technology > > On Feb 20, 2006, at 6:50 PM,
Craig Bouchard wrote: > > > But even in the unofficial setting you need
10 people...You can't do > > all the scrambles yourself, and still
have the same effect, and also > > it may be considered that you are
cheating and doing the scrambles > > backwards...doing it unofficially
and officially are the same, except > > 1 is recognized, and the other
isn't... > > > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > > wrote:
> >> > >> I guess the way I feel is that people should be willing to go
through > >> the inconvenience of trying the record in an unofficial
setting for > >> themselves before bothering an entire cubing team and
inconveniencing > >> 10 people. If you aren't willing to put in the
effort, why should we > >> help you? > >> > >> Tyson Mao > >>
Astrophysics '06 > >> California Institute of Technology > >> > >>
On Feb 20, 2006, at 6:00 PM, Craig Bouchard wrote: > >> > >>> I agree
100%, not just anyone should prance around trying this, but I > >>> do
disagree that people should have to do it before hand...Of course, > >>>
you guys can use your discretion on who you will let do it too...so, >
>>> its not all one person saying I want to do this... > >>> > >>> Craig
> >>> > >>> --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@> > >>> wrote: > >>>> > >>>> Hi Stefan, > >>>> > >>>> Yeah,
that's basically the idea. I mean... we have to have some > >>>>
type > >>>> of standard right? We don't have enough time to give
every single > >>>> cube-solve out there a chance at this record. We
especially don't > >>>> have > >>>> time to let people "try
it" just for fun, if they don't have a good > >>>> shot at
doing this. A record attempt like this is not a trivial > >>>> work >
>>>> of organization for us and is very disruptive to our lives. > >>>>
> >>>> I agree, world records are meant to be broken. But nobody's
life > >>>> revolves around cubing, and we need to respect
everyone's > >>>> commitments > >>>> to other aspects of their
lives. > >>>> > >>>> Tyson Mao > >>>> Astrophysics '06 > >>>>
California Institute of Technology > >>>> > >>>> On Feb 20, 2006, at
4:57 PM, Stefan Pochmann wrote: > >>>> > >>>>> Could it be what Tyson
and Shelley actually tried to say is just > > that > >>>>> if you want
*them* to host your record attempt then you need to > >>>>> provide some
proof it'll be worth their time? > >>>>> > >>>>> Cheers! > >>>>>
Stefan > >>>>> > >>>>> > >>>>> --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
>>>>> <logitewty@> wrote: > >>>>>> > >>>>>> Well, I've sat back
and waited to post, and I'll try to sum it all > >>>>> up... >
>>>>>> > >>>>>> Why not get multiple people to try it at the same
time...Like 2 > > or 3 > >>>>>> people, as long as they supply the
scramblers (as you say) it will > >>>>>> also add that competitive edge
to it. > >>>>>> > >>>>>> And about the doing it Unofficially first...You
wouldn't be able > >>>>>> to > >>>>> do > >>>>>> this, because, as
you said, it would take the scramblers, the > >>>>> counters > >>>>>>
and everything for officially, you just wouldn't get the credit >
>>>>>> for > >>>>>> it...I can understand why you would say this, but
only to some > >>>>> extent. > >>>>>> Maybe try a few hours, or
something along the lines of this...but > >>>>> to > >>>>>> ask someone
to do the 24 hours on their own without getting credit > >>>>> for >
>>>>>> it. Its a good idea, but unreasonable. As you said this takes a >
>>>>> lot > >>>>>> of time to organize/do, so why do it unofficially,
and put > >>>>>> yourself > >>>>>> through it twice, and not go for it
officially right from the > > getgo, > >>>>>> as Per said... > >>>>>> >
>>>>>> Craig > >>>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> >
>>>>> > >>>>> > >>>>> Yahoo! Groups Links > >>>>> > >>>>> > >>>>> >
>>>>> > >>>>> > >>>>> > >>>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> >
>>> Yahoo! Groups Links > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >> >
> > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > >
> > SPONSORED LINKS Jigsaw
<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle
+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+
puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJD
BnytECiSfUCw> puzzle game Free
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uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=
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<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigs
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&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3
7T2K_4zOte4R94IVKMFNQ> game and puzzle Word
<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+g
ame&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+pu
zzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dS
S_WgIx9QRg> puzzle game Kid
<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+ga
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zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyI
ak1hdhkgQ> puzzle game Puzzle
<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&
w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle
+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB
7KhBMA> games _____ YAHOO! GROUPS LINKS * Visit your group
"speedsolvingrubikscube
<http://groups.yahoo.com/group/speedsolvingrubikscube> " on the
web. * To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsub
scribe> * Your use of Yahoo! Groups is subject to the Yahoo! Terms of
Service <http://docs.yahoo.com/info/terms/> . _____ [Non-text
portions of this message have been removed]
2092. Re: 3.14159265358979 From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 13:15:42 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > The age! The age! (Somebody said he was
"nitpicker"). Sadly, that's undeniable: I found a
headlouse in my hair only the other day. (True.)
2093. Re: [Speed cubing group] Re: 3.14159265358979 From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 21 Feb 2006 14:59:18 +0100
Have you tried NITMIX? ----- Original Message ----- From:
"mike_go_uk" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 21,
2006 2:15 PM Subject: [Speed cubing group] Re: 3.14159265358979 --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > The age! The age! (Somebody said he was
"nitpicker"). Sadly, that's undeniable: I found a
headlouse in my hair only the other day. (True.) Yahoo! Groups Links
2094. Re: 3.14159265358979 From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 14:13:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > Have you tried NITMIX? No, I have
another product at hand (also good) which I recently treated a daughter
with. "My" louse was picked up then, no doubt.
2095. Re: [Speed cubing group] Re: DIY Center pieces From: "Matt Moberly" <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 09:26:35 -0500
I traced the center cap on notebook paper and cut that out. The paper
square is slightly larger than the center cap, as tends to happen wh en
you trace something. Then I cut the corners off the paper square to make
an octagon. This was very quick and has worked well. I think a thicker
paper would have worked better, as the caps do sometimes pop off if I
drop the cube. But they stay on just great otherwise, and I can easily
take them off with my fingernails if I need to adjust the springs. On
2/20/06, cantspelwright <cantspelwright@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@...> wrote: > > > > Cut a piece of paper square so that it
is roughly the same size as > > the center (including the thickness of
the walls). Put it over the > > opening. Then put the cap on, pressing
the paper evenly on all four > > sides as you push the cap in. The
tension created by wedging the > > paper holds the cap in place quite
nicely. Be careful if you lube, > > not to get the paper wet.
Silicon-soaked paper doesn't work as well! > > > > Chris > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com,
"cantspelwright" > > <cantspelwright@> wrote: > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley > > >
<no_reply@> wrote: > > > > > > > > The new 2006 ones stay on with a
square piece of paper wedged > > under > > > > the cap. The old ones I
always had to glue. > > > > > > > > Chris > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "cantspelwright" > > >
> <cantspelwright@> wrote: > > > > > > > > > > Anyone find a way to
keep them on without gluing them and such? > > > > > > > > > > > > I
bought mine at the end of Janurary, and hints in where/how to > > wedge
> > > this paper underneath? > > > > > > Thanks a ton! for the past
month I've had tape on them and it was all > annoying > > > > > > >
SPONSORED LINKS > Jigsaw puzzle
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Free > puzzle inlay
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Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
2096. Re: [Speed cubing group] Re: Homeworks at Caltech (was 24-hour
policies) From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 21 Feb 2006 15:51:27 +0100
I think the comparison between standard and cube marathon is not
correct. If you run 20 or 42 km, you do it in daytime when you brain is
fresh (if it is relevant). If you cube 12 h, your brain is (more or
less) fresh (which Is relevent). But what will happen after 16-17 h? You
will never get to know, if you so repeat your 12-hour training a 100
times. I think One method to get an answer could be the following: Live
and act as usually during daytime. After 15-16 hours you get tired and
will go to bed. Don´t! Start cubing and go on for some 8 hours. Now
you´ll get an approximate answer on how you would react in the end of a
cube marathon. R ----- Original Message ----- From: "Terje
Kristensen" <terje.kristensen@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 21,
2006 1:57 PM Subject: SV: [Speed cubing group] Re: Homeworks at Caltech
(was 24-hour policies) This discussion is getting quite annoying, and i
dont get the problems here. A few ppl has put a lot of effort into
helping someone attempt a cube record, and that is great. It was a great
achievement, and everyone applaud the record, and the helpers, right ?
The record was a lot of hard work, both for Brent and for all the ppl
helping. Can everyone agree on that one also ? If any of you were to
attempt to run a marathon, 42 K, they would probably train a bit and
attempt to run atleast 20 K as a preparation for the marathon, right ?
So then why is it so hard to grasp the concept that in order to attempt
a 24 hours cube marathon, one try to cube for quite a few hours,
preferably 12 hours to see if they have the stamina. Of course if would
be nice to have a few scramblers, but as i see it, just solving and
scrambling the cubes yourself for 12 hours should give you a good idea
if you are able to do a genuine record attempt. And I have always
regarded the cube community as a lot of open minded friendly ppl, so I
just cant see why this discussion has escalated this way. Regards Terje
-----Opprinnelig melding----- Fra:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] På vegne av Craig
Bouchard Sendt: 21. februar 2006 13:39 Til:
speedsolvingrubikscube@yahoogroups.com Emne: [Speed cubing group] Re:
Homeworks at Caltech (was 24-hour policies) You said that you needed 10
people to do this...If I were to do it unofficially then I would need 10
people to do the same duties... Craig --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> Why do you need 10 people? You just need people to scramble cubes for
> you. They can count as well. > > Basically, you're not willing to
put for the effort to even practice > something once and you want us to
organize everything for you? > > Tyson Mao > Astrophysics '06 >
California Institute of Technology > > On Feb 20, 2006, at 6:50 PM,
Craig Bouchard wrote: > > > But even in the unofficial setting you need
10 people...You can't do > > all the scrambles yourself, and still
have the same effect, and also > > it may be considered that you are
cheating and doing the scrambles > > backwards...doing it unofficially
and officially are the same, except > > 1 is recognized, and the other
isn't... > > > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > > wrote:
> >> > >> I guess the way I feel is that people should be willing to go
through > >> the inconvenience of trying the record in an unofficial
setting for > >> themselves before bothering an entire cubing team and
inconveniencing > >> 10 people. If you aren't willing to put in the
effort, why should we > >> help you? > >> > >> Tyson Mao > >>
Astrophysics '06 > >> California Institute of Technology > >> > >>
On Feb 20, 2006, at 6:00 PM, Craig Bouchard wrote: > >> > >>> I agree
100%, not just anyone should prance around trying this, but I > >>> do
disagree that people should have to do it before hand...Of course, > >>>
you guys can use your discretion on who you will let do it too...so, >
>>> its not all one person saying I want to do this... > >>> > >>> Craig
> >>> > >>> --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@> > >>> wrote: > >>>> > >>>> Hi Stefan, > >>>> > >>>> Yeah,
that's basically the idea. I mean... we have to have some > >>>>
type > >>>> of standard right? We don't have enough time to give
every single > >>>> cube-solve out there a chance at this record. We
especially don't > >>>> have > >>>> time to let people "try
it" just for fun, if they don't have a good > >>>> shot at
doing this. A record attempt like this is not a trivial > >>>> work >
>>>> of organization for us and is very disruptive to our lives. > >>>>
> >>>> I agree, world records are meant to be broken. But nobody's
life > >>>> revolves around cubing, and we need to respect
everyone's > >>>> commitments > >>>> to other aspects of their
lives. > >>>> > >>>> Tyson Mao > >>>> Astrophysics '06 > >>>>
California Institute of Technology > >>>> > >>>> On Feb 20, 2006, at
4:57 PM, Stefan Pochmann wrote: > >>>> > >>>>> Could it be what Tyson
and Shelley actually tried to say is just > > that > >>>>> if you want
*them* to host your record attempt then you need to > >>>>> provide some
proof it'll be worth their time? > >>>>> > >>>>> Cheers! > >>>>>
Stefan > >>>>> > >>>>> > >>>>> --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
>>>>> <logitewty@> wrote: > >>>>>> > >>>>>> Well, I've sat back
and waited to post, and I'll try to sum it all > >>>>> up... >
>>>>>> > >>>>>> Why not get multiple people to try it at the same
time...Like 2 > > or 3 > >>>>>> people, as long as they supply the
scramblers (as you say) it will > >>>>>> also add that competitive edge
to it. > >>>>>> > >>>>>> And about the doing it Unofficially first...You
wouldn't be able > >>>>>> to > >>>>> do > >>>>>> this, because, as
you said, it would take the scramblers, the > >>>>> counters > >>>>>>
and everything for officially, you just wouldn't get the credit >
>>>>>> for > >>>>>> it...I can understand why you would say this, but
only to some > >>>>> extent. > >>>>>> Maybe try a few hours, or
something along the lines of this...but > >>>>> to > >>>>>> ask someone
to do the 24 hours on their own without getting credit > >>>>> for >
>>>>>> it. Its a good idea, but unreasonable. As you said this takes a >
>>>>> lot > >>>>>> of time to organize/do, so why do it unofficially,
and put > >>>>>> yourself > >>>>>> through it twice, and not go for it
officially right from the > > getgo, > >>>>>> as Per said... > >>>>>> >
>>>>>> Craig > >>>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> >
>>>>> > >>>>> > >>>>> Yahoo! Groups Links > >>>>> > >>>>> > >>>>> >
>>>>> > >>>>> > >>>>> > >>>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> >
>>> Yahoo! Groups Links > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >> >
> > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > >
> > SPONSORED LINKS Jigsaw
<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle
+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+
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7KhBMA> games _____ YAHOO! GROUPS LINKS * Visit your group
"speedsolvingrubikscube
<http://groups.yahoo.com/group/speedsolvingrubikscube> " on the
web. * To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsub
scribe> * Your use of Yahoo! Groups is subject to the Yahoo! Terms of
Service <http://docs.yahoo.com/info/terms/> . _____ [Non-text
portions of this message have been removed] Yahoo! Groups Links
2097. Re: [Speed cubing group] Re: 3.14159265358979 From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 21 Feb 2006 16:11:58 +0100
Sorry, I´m not an expert in this field. Our little friends seem to have
been exterminated here in the middle forties. ----- Original Message
----- From: "mike_go_uk" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 21,
2006 3:13 PM Subject: [Speed cubing group] Re: 3.14159265358979 --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > Have you tried NITMIX? No, I have
another product at hand (also good) which I recently treated a daughter
with. "My" louse was picked up then, no doubt. Yahoo! Groups
Links
2098. [Speed cubing group] (off topic) P. humanus capitis -- was
3.14159... From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 16:13:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > Our little friends seem to have been
exterminated here in the middle forties. I have a field guide on insects
which tells me that headlice are "rare" in the UK. So much for
the fieldguide -- the author should visit a British primary school! My
mother (now 75) was checked for them regularly (at school and at home),
but says that she never knew anyone who had them. Nowadays there is less
awareness of the problem (no checking at school, AFAIK), even though
most children get infested at some point: all 3 of mine have had them.
So: the headlouse is possibly extinct in Sweden, but thriving in the UK.
Does anyone know what the situation is elsewhere in Europe? Mike
2099. Re: [Speed cubing group] (off topic) P. humanus capitis -- was
3.14159... From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 21 Feb 2006 17:34:17 +0100
I must say I was a bit axaggerating. In any case we have got them back -
as immigrants (on immigrants). ----- Original Message ----- From:
"mike_go_uk" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 21,
2006 5:13 PM Subject: [Speed cubing group] (off topic) P. humanus
capitis -- was 3.14159... --- In speedsolvingrubikscube@yahoogroups.com,
Rune Wesström <rune.wesstrom@...> wrote: > Our little friends seem to
have been exterminated here in the middle forties. I have a field guide
on insects which tells me that headlice are "rare" in the UK.
So much for the fieldguide -- the author should visit a British primary
school! My mother (now 75) was checked for them regularly (at school and
at home), but says that she never knew anyone who had them. Nowadays
there is less awareness of the problem (no checking at school, AFAIK),
even though most children get infested at some point: all 3 of mine have
had them. So: the headlouse is possibly extinct in Sweden, but thriving
in the UK. Does anyone know what the situation is elsewhere in Europe?
Mike Yahoo! Groups Links
2100. Re: [Speed cubing group] Re: Marathons From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 17:00:46 +0000 (GMT)
That's a good idea, Gilles. Maybe when I get a little faster (and
stronger...and older...and richer) and go to competitions I'll take
part on that kind of event. Pedro Joël van Noort <joel_vn@...>
escreveu: Yes.. I like the idea of having competetive marathons, Gilles.
It will take al lot of organisation, though, so this is only a good idea
if a lot of people like the idea. But I would love to try it. --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > Don't you think that 24 hours is too
much (competitor + organization)? > Unless you need to ruin your health,
I feel that a 1-hour cube marathon > could be a good format. > It would
require fewer people / competitor, allowing more competitors to > race
at the same time. > It could even be a side event in a competition,
media would like it. > > Gilles. > SPONSORED LINKS Jigsaw puzzle game
Free puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games --------------------------------- YAHOO! GROUPS
LINKS Visit your group "speedsolvingrubikscube" on the web. To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@...m Your use of Yahoo! Groups is
subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! Acesso Grátis Internet rápida e grátis. Instale o discador agora!
[Non-text portions of this message have been removed]
2101. Very important update to my site!! From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 17:19:54 -0000
Hello guys, I just uploaded a nice tutorial about commutators to my
website... In my view one of the best updates ever, especially because
there are not somany websites that explain how to use commutators to
solve puzzles. I think my tutorial is quite easy to read, especially for
experienced cubers. www.solvethecube.co.uk Enjoy! - Joël.
2102. [Speed cubing group] Re: Marathons From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 17:38:12 -0000
Tyson suggested this format. Proposing such a race in all competitions
for many competitors is not possible. Too many people would be required.
But in a big competition, if let's say 3 top speed-cubers with
about the same skills want to race each others and break records, that
would be a nice show. I'm talking about this because 1 hour rewards
consistency, but with a much narrower time frame, whereas 24 hours is
more about stamina, and that's not what I prefer personally (I
don't read the Guiness book). Another kind of race would be cool
and easier to organize for a larger number of competitors. 10 (or at
least 5) identically scrambled cubes per competitor. Standard timing,
no-inspection protocol, with 1 cover on the cubes before the timer
starts. Gilles. PS: We would need a scrambling machine! An army of
DeepCube(TM) robots! --- In speedsolvingrubikscube@yahoogroups.com,
Pedro <pedrosino1@...> wrote: > > That's a good idea, Gilles.
Maybe when I get a little faster (and stronger...and older...and richer)
and go to competitions I'll take part on that kind of event. > >
Pedro > > Joël van Noort <joel_vn@...> escreveu: > Yes.. I like the
idea of having competetive marathons, Gilles. It will > take al lot of
organisation, though, so this is only a good idea if a > lot of people
like the idea. But I would love to try it. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@> wrote: > > > > > > Don't you think that 24 hours is
too much (competitor + > organization)? > > Unless you need to ruin your
health, I feel that a 1-hour cube > marathon > > could be a good format.
> > It would require fewer people / competitor, allowing more >
competitors to > > race at the same time. > > It could even be a side
event in a competition, media would like it. > > > > Gilles. > > > > > >
> > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games > > --------------------------------- > YAHOO! GROUPS LINKS > > >
Visit your group "speedsolvingrubikscube" on the web. > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Yahoo! Acesso Grátis > Internet
rápida e grátis. Instale o discador agora! > > [Non-text portions of
this message have been removed] >
2103. Re: Very important update to my site!! From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 17:56:29 -0000
Very cool tutorial. Btw, I just started learning OLL and found that your
OLL page is very nice and actually enabled me to learn a lot faster the
algorithms! I would recommend it to anyone who wants to learn a 2-look
LL. Nice job at keeping your site updated. Sven --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Hello guys, > > I just uploaded a nice tutorial about
commutators to my website... In > my view one of the best updates ever,
especially because there are not > somany websites that explain how to
use commutators to solve puzzles. > I think my tutorial is quite easy to
read, especially for experienced > cubers. > > www.solvethecube.co.uk >
> Enjoy! > > - Joël. >
2104. Re: solve blindfold! =) From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 18:00:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, matteo miller- nicolato
<maltmn@...> wrote: > > whooppy do. i can solve a cube blindfold...
but > unfortunatly, i can only do it if the peices are > permuted but
not oriented. i am working on > permutation.. meow... can anyone give me
a good site > to solving a cube blindfolded thats like really good > and
stuff... step by step instructions ... i gues... > yea.... meow... im
kinda shy too... meow... prrrr..... > > im too cool for y'all!!! >
> i am matteo arthur luigi thorsteinn miller nicolato > This post got
progressively more weird as I read through it, but I can confirm that
this means you can't solve the cube blindfolded in general, but
only a small subset of cases. On the other hand, your post seems to
indicate you may have a good chance of becoming the first lycanthrope to
solve the cube blindfolded. I could point you to some sites that would
help you with the orientation, but you might be too cool for them. >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com >
2105. Re: [Speed cubing group] solve blindfold! =) From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 18:06:03 -0000
Orientation doesn't exist... If you use Stefan Pochmann's BLD
method: http://www.stefan-pochmann.de/spocc/blindsolving/3x3/ I think
solving orientation and permutation at the same time is the future of
BLD cubing, btw. - Joël. --- In speedsolvingrubikscube@yahoogroups.com,
matteo miller- nicolato <maltmn@...> wrote: > > whooppy do. i can
solve a cube blindfold... but > unfortunatly, i can only do it if the
peices are > permuted but not oriented. i am working on > permutation..
meow... can anyone give me a good site > to solving a cube blindfolded
thats like really good > and stuff... step by step instructions ... i
gues... > yea.... meow... im kinda shy too... meow... prrrr..... > > im
too cool for y'all!!! > > i am matteo arthur luigi thorsteinn
miller nicolato > > __________________________________________________ >
Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection
around > http://mail.yahoo.com >
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Orientation doesn't exist... If you use
Stefan Pochmann's BLD method: Well, it does exist, though only for
the already correctly permuted cubies. But that guy is too cool for me
and my method anyway. Cheers! Stefan
2107. Brent's 24 hours From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 18:21:10 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.
wesstrom@...> wrote: > > How was it, could Brent require a certain
colour on the top? You can see he had blue, orange and white on the back
face here: http://stefan-pochmann.de/foo/brent_counter.JPG So if he used
standard BOY then I'd say cube orientation was not fixed at all.
Cheers! Stefan
2108. Re: [Speed cubing group] solve blindfold! =) From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 18:28:13 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > Orientation doesn't exist... If you use Stefan
Pochmann's BLD > method: > > Well, it does exist, though only for
the already correctly permuted > cubies. > > But that guy is too cool
for me and my method anyway. > > Cheers! > Stefan > Well.. For the
correctly permuted pieces: you can also think of a twisted corner as a
three-cycle of stickers... If you use the 'pure' version of
your method ;). - Joël.
2109. Re: solve blindfold! =) From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 18:33:02 -0000
--- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@...> wrote: > > permutation.. meow... can anyone give me a
good site > > yea.... meow... im kinda shy too... meow... prrrr..... > >
your post seems to indicate you may have a good > chance of becoming the
first lycanthrope to solve the cube > blindfolded. I'm sorry, but
lycanthropes don't purr or miaow: they /howl/ when the moon is
full, which it isn't right now. But this might instead be a friend
or associate of the puzzling Mr Dennis Abner: http://tinyurl.com/9869a I
don't know whether Mr Abner can solve BLD. Mike
2110. 1980 cube From: "ericdstalter" <ericdstalter@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 19:26:50 -0000
I just got a 1980 Ideal Hollis cube off of eBay for $2, but I just
realized that on speedcubing.com that is a cube NOT recommended for
speedcubing...why? bad quality? no screw? etc? I don't have it yet,
I will have the cube soon. Anyone no why the bad recommendation?
2111. Re: [Speed cubing group] Re: Homeworks at Caltech (was 24-hour
policies) From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 11:52:07 -0800 (PST)
Hey Rune- No, the cube had to be random every single time, so each cube
was a different color on top each time. -Brent M Rune Wesström
<rune.wesstrom@...> wrote: How was it, could Brent require a certain
colour on the top? ----- Original Message ----- From: "Stefan
Pochmann" <pochmann@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 21,
2006 2:24 AM Subject: [Speed cubing group] Re: Homeworks at Caltech (was
24-hour policies) > Question about Jess Bonde's 2000 cubes in 22
hours 16 minutes: Did he > have scramblers? Or did he scramble himself?
Cause seriously, that's > 39.96 seconds per cube which would be
quite slow if you had people > scrambling for you. So, who knows? > >
Cheers! > Stefan > > > > > > > > Yahoo! Groups Links > > > > > > >
SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational
game and puzzle Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- :) --Brent
--------------------------------- Yahoo! Mail Use Photomail to share
photos without annoying attachments. [Non-text portions of this message
have been removed]
2112. Re: [Speed cubing group] Re: Homeworks at Caltech (was 24-hour
policies) From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 21 Feb 2006 21:19:12 +0100
I see. Just one question. Don´t you think you started in too high a
speed? Rune ----- Original Message ----- From: "Brent Morgan"
<brentmorganmaster@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 21,
2006 8:52 PM Subject: Re: [Speed cubing group] Re: Homeworks at Caltech
(was 24-hour policies) Hey Rune- No, the cube had to be random every
single time, so each cube was a different color on top each time. -Brent
M Rune Wesström <rune.wesstrom@...> wrote: How was it, could Brent
require a certain colour on the top? ----- Original Message ----- From:
"Stefan Pochmann" <pochmann@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 21,
2006 2:24 AM Subject: [Speed cubing group] Re: Homeworks at Caltech (was
24-hour policies) > Question about Jess Bonde's 2000 cubes in 22
hours 16 minutes: Did he > have scramblers? Or did he scramble himself?
Cause seriously, that's > 39.96 seconds per cube which would be
quite slow if you had people > scrambling for you. So, who knows? > >
Cheers! > Stefan > > > > > > > > Yahoo! Groups Links > > > > > > >
SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational
game and puzzle Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- :) --Brent
--------------------------------- Yahoo! Mail Use Photomail to share
photos without annoying attachments. [Non-text portions of this message
have been removed] Yahoo! Groups Links
2113. Re: Very important update to my site!! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 20:15:10 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hello guys, > > I just uploaded a nice
tutorial about commutators to my website... Hi Joel, very nice, I like
it a lot. But of course I have to write some suggestions/comments anyway
:-) - To show the commutator structure and the "little
overlapping" rule I like to compare "shoe off, sock off, shoe
on, sock on" with "shoe off glove off, shoe on, glove
on". - On the cube the "little overlapping" becomes
nicely visible if you take the T-perm as P, and for Q first use D, then
L, then U. Shows how larger overlap results in larger effects. - Example
1: (B L2 B' R B L2 B' R') has the nice alternative
solution (R' U L' U' R U L U'). - Can you give
unique numbers to all examples to make referring to them easier? -
What's (P = R'UL' and Q = U') supposed to do? - For
the 4x4 applets, I'm sure there's a way to turn the algorithm
display off, but I don't remember how right now. - (P = l r'
u2 l' r') should be (P = l r' u2 l' r) - Why always
only outer slice turns for Q, never inner slice turns? For example (U
R' U') M' (U R U') M. Also results in a nice alg
with setup move R: (R U R' U' M' U R U' r').
Inner slice turns for Q is also very helpful for 4x4. - Gosh did I have
a sunburn. Cheers! Stefan
2114. [Speed cubing group] Re: Homeworks at Caltech (was 24-hour
policies) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 20:19:25 -0000
Also, Brent, what was your goal before you started? Cheers! Stefan ---
In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.
wesstrom@...> wrote: > > I see. Just one question. Don´t you think you
started in too high a speed? > Rune > ----- Original Message ----- >
From: "Brent Morgan" <brentmorganmaster@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Tuesday, February
21, 2006 8:52 PM > Subject: Re: [Speed cubing group] Re: Homeworks at
Caltech (was 24-hour policies) > > > Hey Rune- No, the cube had to be
random every single time, so each cube was a different color on top each
time. > -Brent M > > Rune Wesström <rune.wesstrom@...> wrote: > How
was it, could Brent require a certain colour on the top?
A chosen snapshot? The combination here excludes even the possibility of
"one of two certain complement colours on top". ----- Original
Message ----- From: "Stefan Pochmann" <pochmann@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 21,
2006 7:21 PM Subject: [Speed cubing group] Brent's 24 hours --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.
wesstrom@...> wrote: > > How was it, could Brent require a certain
colour on the top? You can see he had blue, orange and white on the back
face here: http://stefan-pochmann.de/foo/brent_counter.JPG So if he used
standard BOY then I'd say cube orientation was not fixed at all.
Cheers! Stefan Yahoo! Groups Links
2116. Re: Very important update to my site!! From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 21:02:05 -0000
Hey Stefan, Thanks! I guess you're right about most things..
I'll try to make the adjustments soon. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > Hello guys, > > > > I just uploaded a nice tutorial about
commutators to my website... > > Hi Joel, > > very nice, I like it a
lot. But of course I have to write some > suggestions/comments anyway
:-) > > - To show the commutator structure and the "little
overlapping" rule I > like to compare "shoe off, sock off,
shoe on, sock on" with "shoe off > glove off, shoe on, glove
on". > > - On the cube the "little overlapping" becomes
nicely visible if you > take the T-perm as P, and for Q first use D,
then L, then U. Shows how > larger overlap results in larger effects. >
> - Example 1: (B L2 B' R B L2 B' R') has the nice
alternative solution > (R' U L' U' R U L U'). > > -
Can you give unique numbers to all examples to make referring to > them
easier? > > - What's (P = R'UL' and Q = U') supposed
to do? > > - For the 4x4 applets, I'm sure there's a way to
turn the algorithm > display off, but I don't remember how right
now. > > - (P = l r' u2 l' r') should be (P = l r'
u2 l' r) > > - Why always only outer slice turns for Q, never inner
slice turns? > For example (U R' U') M' (U R U') M.
Also results in a nice alg with > setup move R: (R U R' U'
M' U R U' r'). Inner slice turns for Q is > also very
helpful for 4x4. > > - Gosh did I have a sunburn. > > Cheers! > Stefan >
2117. Re: [Speed cubing group] Re: Homeworks at Caltech (was 24-hour
policies) From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 13:32:22 -0800 (PST)
I don't think so... I was going relativity smooth/slow as it was. I
just went slower as time went on :-p... -Brent M Rune Wesström
<rune.wesstrom@...> wrote: I see. Just one question. Don´t you think
you started in too high a speed? Rune ----- Original Message ----- From:
"Brent Morgan" <brentmorganmaster@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 21,
2006 8:52 PM Subject: Re: [Speed cubing group] Re: Homeworks at Caltech
(was 24-hour policies) Hey Rune- No, the cube had to be random every
single time, so each cube was a different color on top each time. -Brent
M Rune Wesström <rune.wesstrom@....se> wrote: How was it, could Brent
require a certain colour on the top? ----- Original Message ----- From:
"Stefan Pochmann" <pochmann@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 21,
2006 2:24 AM Subject: [Speed cubing group] Re: Homeworks at Caltech (was
24-hour policies) > Question about Jess Bonde's 2000 cubes in 22
hours 16 minutes: Did he > have scramblers? Or did he scramble himself?
Cause seriously, that's > 39.96 seconds per cube which would be
quite slow if you had people > scrambling for you. So, who knows? > >
Cheers! > Stefan > > > > > > > > Yahoo! Groups Links > > > > > > >
SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational
game and puzzle Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- :) --Brent
--------------------------------- Yahoo! Mail Use Photomail to share
photos without annoying attachments. [Non-text portions of this message
have been removed] Yahoo! Groups Links SPONSORED LINKS Jigsaw puzzle
game Free puzzle inlay games Educational game and puzzle Word puzzle
game Kid puzzle game Puzzle games ---------------------------------
YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube"
on the web. To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- :) --Brent
--------------------------------- Relax. Yahoo! Mail virus scanning
helps detect nasty viruses! [Non-text portions of this message have been
removed]
2118. Re: [Speed cubing group] Re: Homeworks at Caltech (was 24-hour
policies) From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 13:33:53 -0800 (PST)
I was thinking of 4001 when i started. For the first 8 hours or so, i
was at the rate of doing 4100-4200 or something... but when i hit the
2001 mark at 8 minutes slow of 12 hours, then i decided to change my
plans... -Brent M Stefan Pochmann <pochmann@...> wrote: Also, Brent,
what was your goal before you started? Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.
wesstrom@...> wrote: > > I see. Just one question. Don´t you think you
started in too high a speed? > Rune > ----- Original Message ----- >
From: "Brent Morgan" <brentmorganmaster@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Tuesday, February
21, 2006 8:52 PM > Subject: Re: [Speed cubing group] Re: Homeworks at
Caltech (was 24-hour policies) > > > Hey Rune- No, the cube had to be
random every single time, so each cube was a different color on top each
time. > -Brent M > > Rune Wesström <rune.wesstrom@...> wrote: > How
was it, could Brent require a certain colour on the top? SPONSORED LINKS
Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle
Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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--------------------------------- :) --Brent
--------------------------------- Yahoo! Mail Use Photomail to share
photos without annoying attachments. [Non-text portions of this message
have been removed]
2119. Re: solve blindfold! =) From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 21:35:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, mike_go_uk
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > <no_reply@>
wrote: > > > permutation.. meow... can anyone give me a good site > > >
yea.... meow... im kinda shy too... meow... prrrr..... > > > > your post
seems to indicate you may have a good > > chance of becoming the first
lycanthrope to solve the cube > > blindfolded. > > I'm sorry, but
lycanthropes don't purr or miaow: they /howl/ when the > moon is
full, which it isn't right now. > I was referring to a werecat not
a werewolf though. > But this might instead be a friend or associate of
the puzzling Mr > Dennis Abner: http://tinyurl.com/9869a > > I
don't know whether Mr Abner can solve BLD. > > Mike >
2120. Heuristic Algorithm? From: "Ben King" <grsbmd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 22:02:34 -0000
I have a problem that I have to solve that's very similar (I
assume) to solving a rubik's cube. It's a finite state machine
with a large number of states, a few number of possible moves, and one
solved state. It has considerably fewer than a rubik's cube though,
only 3^16. Initally I used a depth first search, and I don't know
how long God's algorithm for this will be, but from empirical
tests, it's more than I can solve efficiently. I've been
looking all over the internet to try to find a clear explaination of the
algorithm used to solve the cube. All I can find is that it is a
heuristic algorithm, nothing more. If anyone knows how to implement this
algorithm or can direct me to a page that can tell me, that would be
great. -Ben.
2121. Re: Very important update to my site!! From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 22:25:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > [...] > - Why always only
outer slice turns for Q, never inner slice turns? > For example (U
R' U') M' (U R U') M. > [...] U2 M U2' M'
?
im just a fuzzy wiw kitty yea fuzzy mmhhmmmmm prrrr rowr meow? ftttt!
prrrr...... my cat plays the guitar. im just too cool for y'all,
yup... --- GameOfDeath2 <no_reply@yahoogroups.com> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, > mike_go_uk <no_reply@...>
wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, >
GameOfDeath2 > > <no_reply@> wrote: > > > > permutation.. meow... can
anyone give me a > good site > > > > yea.... meow... im kinda shy too...
meow... > prrrr..... > > > > > > your post seems to indicate you may
have a good > > > chance of becoming the first lycanthrope to > solve
the cube > > > blindfolded. > > > > I'm sorry, but lycanthropes
don't purr or miaow: > they /howl/ when the > > moon is full, which
it isn't right now. > > > > I was referring to a werecat not a
werewolf though. > > > But this might instead be a friend or associate
of > the puzzling Mr > > Dennis Abner: http://tinyurl.com/9869a > > > >
I don't know whether Mr Abner can solve BLD. > > > > Mike > > > > >
> > im too cool for y'all!!! i am matteo arthur luigi thorsteinn
miller nicolato __________________________________________________ Do
You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection
around http://mail.yahoo.com
2123. Re: Very important update to my site!! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 22:35:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > [...] > > - Why always only outer slice
turns for Q, never inner slice turns? > > For example (U R'
U') M' (U R U') M. > > [...] > > U2 M U2' M' ?
> Yeah I know, but that one doesn't really fit into Joel's
"single piece overlap" idea that runs throughout his
tutorial... Cheers! Stefan
2124. Re: Very important update to my site!! From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 22:52:36 -0000
I did think about adding that one... But a lot of people will probably
find that one by themselves... --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > [...] > > > - Why always only outer
slice turns for Q, never inner slice > turns? > > > For example (U
R' U') M' (U R U') M. > > > [...] > > > > U2 M
U2' M' ? > > > > Yeah I know, but that one doesn't really
fit into Joel's "single piece > overlap" idea that runs
throughout his tutorial... > > Cheers! > Stefan >
2125. Re: [Speed cubing group] Very important update to my
site!! From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Feb 2006 09:56:47 +1100
On Tue, Feb 21, 2006 at 05:19:54PM -0000, Jo�l van Noort wrote: > I
just uploaded a nice tutorial about commutators to my website... In > my
view one of the best updates ever, especially because there are not >
somany websites that explain how to use commutators to solve puzzles. >
I think my tutorial is quite easy to read, especially for experienced >
cubers. Regarding the 9 basic corner commutators and their conjugates,
they are also described here, but with a different mental process:
http://www.progsoc.uts.edu.au/~rheise/cube/step3.html The goal was to
develop a thought process (or a way of thinking) that could be effective
in speedcubing. There is more I could write now, although I haven't
really updated the page since first publishing it. The site as a whole
describes a method for solving the cube "move-by-move", i.e.
without any fixed or memorised sequences, that also achieves a low move
count and supports fast recognition. It's a rather long term
development, but I hope that it will pay off in the end. Ryan
2126. [Speed cubing group] Re: Marathons From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 22:59:32 -0000
Hi All :-) Personally i think only timed solving of 42 cubes,
consecutively without inspection, should be called cubing marathon
because the number 42 is involved. 42 cubes to be solved ;-) Those other
2 categories should simply be called 1hr cubing and 24 hr cubing, so as
not to confuse these 3 very different categories of cubing. Then there
could also be 5 hr cubing, 12 hr cubing. So easy system :D Just my 2 NOK
:-P -Per- > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
Roux" <grrroux@...> wrote: > > > Tyson suggested this format. >
Proposing such a race in all competitions for many competitors is not >
possible. Too many people would be required. > But in a big competition,
if let's say 3 top speed-cubers with about > the same skills want
to race each others and break records, that would > be a nice show. > >
I'm talking about this because 1 hour rewards consistency, but with
a > much narrower time frame, whereas 24 hours is more about stamina,
and > that's not what I prefer personally (I don't read the
Guiness book). > > Another kind of race would be cool and easier to
organize for a larger > number of competitors. 10 (or at least 5)
identically scrambled cubes > per competitor. Standard timing,
no-inspection protocol, with 1 cover > on the cubes before the timer
starts. > > Gilles. > > PS: We would need a scrambling machine! An army
of DeepCube(TM) robots! > > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote:
> > > > That's a good idea, Gilles. Maybe when I get a little
faster (and > stronger...and older...and richer) and go to competitions
I'll take > part on that kind of event. > > > > Pedro > > > > Joël
van Noort <joel_vn@> escreveu: > > Yes.. I like the idea of having
competetive marathons, Gilles. It > will > > take al lot of
organisation, though, so this is only a good idea if a > > lot of people
like the idea. But I would love to try it. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" > >
<grrroux@> wrote: > > > > > > > > > Don't you think that 24
hours is too much (competitor + > > organization)? > > > Unless you need
to ruin your health, I feel that a 1-hour cube > > marathon > > > could
be a good format. > > > It would require fewer people / competitor,
allowing more > > competitors to > > > race at the same time. > > > It
could even be a side event in a competition, media would like it. > > >
> > > Gilles. > > > > > > > > > > > > > > > > > SPONSORED LINKS > >
Jigsaw puzzle game Free puzzle inlay games Educational > game and puzzle
Word puzzle game Kid puzzle game Puzzle games > > > >
--------------------------------- > > YAHOO! GROUPS LINKS > > > > > >
Visit your group "speedsolvingrubikscube" on the web. > > > >
To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > >
--------------------------------- > > > > > > > > > > > >
--------------------------------- > > Yahoo! Acesso Grátis > > Internet
rápida e grátis. Instale o discador agora! > > > > [Non-text portions of
this message have been removed] > > >
2127. Re: Very important update to my site!! From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 23:23:01 -0000
Looks interesting Ryan... It would also be cool to have a 'thought
proces' that will make this usefull in BLD cubing.. In Stefan
Pochmann's method, I can often succesfully apply commutators,
solving 2 edges (orientation and permutation) at once in a lot of cases.
For corners however, it is much harder... - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <rheise@...>
wrote: > > On Tue, Feb 21, 2006 at 05:19:54PM -0000, Joël van Noort
wrote: > > I just uploaded a nice tutorial about commutators to my
website... In > > my view one of the best updates ever, especially
because there are not > > somany websites that explain how to use
commutators to solve puzzles. > > I think my tutorial is quite easy to
read, especially for experienced > > cubers. > > Regarding the 9 basic
corner commutators and their conjugates, they are > also described here,
but with a different mental process: > >
http://www.progsoc.uts.edu.au/~rheise/cube/step3.html > > The goal was
to develop a thought process (or a way of thinking) that > could be
effective in speedcubing. There is more I could write now, > although I
haven't really updated the page since first publishing it. > > The
site as a whole describes a method for solving the cube >
"move-by-move", i.e. without any fixed or memorised sequences,
that also > achieves a low move count and supports fast recognition.
It's a rather > long term development, but I hope that it will pay
off in the end. > > Ryan >
2128. Re: Heuristic Algorithm? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 23:27:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ben King"
<grsbmd@...> wrote: > > I have a problem that I have to solve
that's very similar (I assume) to > solving a rubik's cube. >
> It's a finite state machine with a large number of states, a few
number > of possible moves, and one solved state. It has considerably
fewer than > a rubik's cube though, only 3^16. > > Initally I used
a depth first search, and I don't know how long God's >
algorithm for this will be, but from empirical tests, it's more
than I > can solve efficiently. > > I've been looking all over the
internet to try to find a clear > explaination of the algorithm used to
solve the cube. All I can find > is that it is a heuristic algorithm,
nothing more. > > If anyone knows how to implement this algorithm or can
direct me to a > page that can tell me, that would be great. > > -Ben.
Unless your task is really ugly or your computer is from stone age,
I'd suggest using breadth first search. Cheers! Stefan
2129. mefferts 4x4 and megaminx question From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 16:07:31 -0800 (PST)
Just got my 4x4 minicube and megaminx from mefferts today. 4x4 is
difficult to move... megaminx is very hard to move, gets stuck very
easily, and is extremely prone to popping pieces constantly... my
question: is this normal? will it improve, and to what extent do I just
need to "get used to" these different puzzles? Thanks! David
ps-where's an easy solution to the megaminx? my friend mixed it up
and now i can't solve it.. was able to do one layer only -_-;
thanks --------------------------------- Brings words and photos
together (easily) with PhotoMail - it's free and works with Yahoo!
Mail. [Non-text portions of this message have been removed]
2130. Re: mefferts 4x4 and megaminx question From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Feb 2006 00:36:01 -0000
See my recent posts (and Stefan's helpful replies) about the
Megaminx mech. I have links to photos. Once you take it apart, you will
probably notice that some centers are looser than others. You can remove
the center cap and adjust the screw. That should fix the popping. Then
go ahead and lube both puzzles with just a few drops of silicone oil (or
spray if you prefer). The Eastsheen 4x4x4 (Meffert Mini) mechanism is
less forgiving than a Rubik 4x4x4 for alignment, but will turn very
smoothly when lubed. I can solve it in about the same time (Rubik or
Eastsheen) but you do have to adapt your finger technique slightly to
each version. Chris --- In speedsolvingrubikscube@yahoogroups.com, David
Pritts <ladartfrog@...> wrote: > > Just got my 4x4 minicube and
megaminx from mefferts today. 4x4 is difficult to move... megaminx is
very hard to move, gets stuck very easily, and is extremely prone to
popping pieces constantly... > > my question: is this normal? will it
improve, and to what extent do I just need to "get used to"
these different puzzles? > > Thanks! > > David > > ps-where's an
easy solution to the megaminx? my friend mixed it up and now i
can't solve it.. was able to do one layer only -_-; thanks > > >
--------------------------------- > Brings words and photos together
(easily) with > PhotoMail - it's free and works with Yahoo! Mail. >
> [Non-text portions of this message have been removed] >
2131. [Speed cubing group] Re: Homeworks at Caltech (was 24-hour
policies) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Feb 2006 01:42:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > Question about Jess
Bonde's 2000 cubes in 22 hours 16 minutes: Did he > have
scramblers? I remembered Jess isn't dead either, so I emailed him
and he said a friend scrambled for him. Now I've asked for the
reason he was so much slower than expected. Cheers! Stefan
2132. [Speed cubing group] Re: Cube Mile From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Feb 2006 04:26:27 -0000
Man, she got a sub-15 average too! -_- --- In
speedsolvingrubikscube@yahoogroups.com, Matt Moberly <mmoberly@...>
wrote: > > What is meant by "this week's SC"? How would
one check it out? > > On 2/16/06, Stefan Pochmann <pochmann@...>
wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" > > <logitewty@> wrote: > > > > > >
actually...if you haven't checked this > > > week's SC...check
it out...Casey is GOD!!! > > > > What the f**k?? Is she on some kind of
drug? > > I want that stuff, too! Dude... impressive. > > > > Cheers! >
> Stefan > > > > > > > > > > > > > > > > SPONSORED LINKS > > Jigsaw
puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle > >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> > ------------------------------ > > YAHOO! GROUPS LINKS > > > > > > -
Visit your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> > on the web. > > > > - To unsubscribe from this group, send an email
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> > > > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
> Service <http://docs.yahoo.com/info/terms/>. > > > > > >
------------------------------ > > > > > > -- >
http://procool.blogspot.com > > > [Non-text portions of this message
have been removed] >
2133. Re: 1980 cube From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Feb 2006 04:38:15 -0000
possibly bias. well, it looks like hungarian cubes are best, but heck,
whatever. these can't be that bad. it seems the regular
rubik's cubes are getting progressively cheaper and crappier, but
some that I bought a few months ago work fairly well.. and of course
some don't.. just my two cents.. --- In
speedsolvingrubikscube@yahoogroups.com, "ericdstalter"
<ericdstalter@...> wrote: > > I just got a 1980 Ideal Hollis cube off
of eBay for $2, but I just > realized that on speedcubing.com that is a
cube NOT recommended for > speedcubing...why? bad quality? no screw?
etc? I don't have it yet, I > will have the cube soon. Anyone no
why the bad recommendation? >
2134. Re: [Speed cubing group] Re: Homeworks at Caltech (was 24-hour
policies) From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Feb 2006 23:45:15 -0800
I honestly think that the answer is just fatigue. Also, Jess didn't
really have much motivation because there was no previous record.
Pushing yourself through that type of exhaustion without motivation is
very difficult. As any person who runs track or cross-country or any
type of racing sport, at the end when the body is completely filled with
lactic acid, you're not really going to move any faster unless
someone is cashing you down or unless you're trying to pass
someone. Without the motivation, it's hard to justify in your own
mind the pain that you're feeling. Tyson Mao Astrophysics '06
California Institute of Technology On Feb 21, 2006, at 5:42 PM, Stefan
Pochmann wrote: > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > <pochmann@...> wrote: >> >> Question
about Jess Bonde's 2000 cubes in 22 hours 16 minutes: Did > he >>
have scramblers? > > I remembered Jess isn't dead either, so I
emailed him and he said a > friend scrambled for him. Now I've
asked for the reason he was so much > slower than expected. > > Cheers!
> Stefan > > > > > > > > Yahoo! Groups Links > > > > > > >
2135. [Speed cubing group] Re: Homeworks at Caltech (was 24-hour
policies) From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Feb 2006 08:05:16 -0000
XC =D anyway.. well said =) --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> I honestly think that the answer is just fatigue. Also, Jess
didn't > really have much motivation because there was no previous
record. > Pushing yourself through that type of exhaustion without
motivation is > very difficult. As any person who runs track or
cross-country or any > type of racing sport, at the end when the body is
completely filled > with lactic acid, you're not really going to
move any faster unless > someone is cashing you down or unless
you're trying to pass someone. > Without the motivation, it's
hard to justify in your own mind the pain > that you're feeling. >
> Tyson Mao > Astrophysics '06 > California Institute of Technology
> > On Feb 21, 2006, at 5:42 PM, Stefan Pochmann wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > >> > >> Question about Jess Bonde's 2000
cubes in 22 hours 16 minutes: Did > > he > >> have scramblers? > > > > I
remembered Jess isn't dead either, so I emailed him and he said a >
> friend scrambled for him. Now I've asked for the reason he was so
much > > slower than expected. > > > > Cheers! > > Stefan > > > > > > >
> > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > >
2136. Video of Rubik's Cube 3x3 World Record (11.13) ~~ From: "cwlin1010" <cubepuzzle@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Feb 2006 08:12:53 -0000
The video of new World Record (11.13).
http://www.youtube.com/?v=QAZ20aL9E84 :p
Forget this post, please! ----- Original Message ----- From: "Rune
Wesström" <rune.wesstrom@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 21,
2006 8:56 PM Subject: Re: [Speed cubing group] Brent's 24 hours A
chosen snapshot? The combination here excludes even the possibility of
"one of two certain complement colours on top". ----- Original
Message ----- From: "Stefan Pochmann" <pochmann@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 21,
2006 7:21 PM Subject: [Speed cubing group] Brent's 24 hours --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.
wesstrom@...> wrote: > > How was it, could Brent require a certain
colour on the top? You can see he had blue, orange and white on the back
face here: http://stefan-pochmann.de/foo/brent_counter.JPG So if he used
standard BOY then I'd say cube orientation was not fixed at all.
Cheers! Stefan Yahoo! Groups Links Yahoo! Groups Links
2138. Re: [Speed cubing group] Video of Rubik's Cube 3x3 World
Record (11.13) ~~ From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Feb 2006 00:41:38 -0800
Who took that video? Does anyone know? That's pretty cool... we
have it from at least two angles now. Tyson Mao Astrophysics '06
California Institute of Technology On Feb 22, 2006, at 12:12 AM,
cwlin1010 wrote: > The video of new World Record (11.13). > >
http://www.youtube.com/?v=QAZ20aL9E84 > > :p > > > > > > > Yahoo! Groups
Links > > > > > >
2139. Re: [Speed cubing group] Video of Rubik's Cube 3x3 World
Record (11.13) ~~ From: "cwlin1010" <cubepuzzle@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Feb 2006 09:52:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > > Who took that video? Does anyone know? That's pretty
cool... we have > it from at least two angles now. Hi, Tyson where can I
get the video from other angle? could u tell me? thanks a lot!! PS:
I'm Vic's friend from Taiwan. ^_^ > > Tyson Mao > Astrophysics
'06 > California Institute of Technology > > On Feb 22, 2006, at
12:12 AM, cwlin1010 wrote: > > > The video of new World Record (11.13).
> > > > http://www.youtube.com/?v=QAZ20aL9E84 > > > > :p > > > > > > > >
> > > > > > Yahoo! Groups Links > > > > > > > > > > > > >
2140. Re: Video of Rubik's Cube 3x3 World Record (11.13)
~~ From: "Emanuele" <bw.project@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Feb 2006 10:48:54 -0000
Any way to download it? It doesn't seem to be a durable link. ---
In speedsolvingrubikscube@yahoogroups.com, "cwlin1010"
<cubepuzzle@...> wrote: > > The video of new World Record (11.13). >
> http://www.youtube.com/?v=QAZ20aL9E84 > > :p >
2141. Re: Video of Rubik's Cube 3x3 World Record (11.13)
~~ From: "linkpoke" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Feb 2006 11:11:40 -0000
Yeah, I kept on trying to find a link to download it, but there
wasn't a "Save as..." on the movie. :\
2142. Re: 1980 cube From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Feb 2006 12:41:59 -0000
True, some of the 2005 cubes were pretty irregular right out of the box.
However, the very latest 2006 DIY cubes are probably some of the nicest
parts ever manufactured. So I say they're finally getting better.
Hope those parts soon make their way into Hasbro cubes. As for the 1980s
cubes, they varied in quality also. Most likely it will have flat
centers, so depending on your twisting style that will have implications
for speedcubing. Chris --- In speedsolvingrubikscube@yahoogroups.com,
smgfreak_dk <no_reply@...> wrote: > whatever. these can't be
that bad. it seems the regular rubik's cubes > are getting
progressively cheaper and crappier, but some that I bought > a few
months ago work fairly well.. and of course some don't..
2143. Re: [Speed cubing group] Video of Rubik's Cube 3x3 World
Record (11.13) ~~ From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Feb 2006 15:21:50 -0000
Here's a downloadable link for the clip in Windows Media format:
http://tinyurl.com/gls8n Tyson, can you share the other angle? You
mentioned before that the clip was temporarily inaccessible... was that
situation ever fixed? Chris --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> Who took that video? Does anyone know? That's pretty cool... we
have > it from at least two angles now. > > Tyson Mao > Astrophysics
'06 > California Institute of Technology > > On Feb 22, 2006, at
12:12 AM, cwlin1010 wrote: > > > The video of new World Record (11.13).
> > > > http://www.youtube.com/?v=QAZ20aL9E84 > > > > :p > > > > > > > >
> > > > > > Yahoo! Groups Links > > > > > > > > > > > > >
2144. Re: [Speed cubing group] Re: 3.14159265358979 From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 22 Feb 2006 15:32:27 -0000
Now that is truly illogical. ----- Original Message ----- From:
"Rune Wesstr�m" <rune.wesstrom@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 21,
2006 9:33 AM Subject: Re: [Speed cubing group] Re: 3.14159265358979
Maybe you haven�t noticed it in the UK but there is an UE standard for
writing dates: YYYY-MM-DD. ----- Original Message ----- From:
"Duncan Dicks" <duncan@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 21,
2006 9:26 AM Subject: Re: [Speed cubing group] Re: 3.14159265358979 > I
realised after I had posted that the reason I never noticed the pi >
connection to my birthday is because in the Uk we write dates logically
in > increasing order of unit size - days/months/years. Doesn't
look quite so > pi > like then! > > Duncan > > > ----- Original Message
----- > From: "GameOfDeath2" <no_reply@yahoogroups.com> >
To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, February
20, 2006 7:20 PM > Subject: [Speed cubing group] Re: 3.14159265358979 >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Duncan
Dicks" > > <duncan@...> > > wrote: > >> > >> I consider myself a
bit of a geek but I never realised my birthday is > >> pi > >> day. > >
> > Not even close to a geek then. > > > > When I was running up to the
last couple of weeks I had a counter > > running > > down to my 1 > >
billionth birth second. : ) > > I'd accounted for the leap seconds
etc. but I was only able to nail the > > exact time down to > > +/- 60
seconds. [Time of birth is only recorded to the minute. : ( ] > > I took
a lunch break so I could celebrate. > > > > Also last time I was in NY I
arranged to see a friend for my 1/3 > > century. > > (Although this was
> > just 33 years + 4 months rather than exactly 100/3 years. I was in
the > > UK > > at the erxact > > time, which was the previous day.) > >
> > And I'm not a geek, so not realizing that, I'd say
you're not either. > > Unless you are in the > > original sideshow
sense! > > > >>Problem is that outside of this community I don't
know anyone who > >> would find this the least bit interesting. Well
I'll just have to be > >> satisfied with my own sense of happiness
on this one. > >> > >> Duncan > >> > >> > >> ----- Original Message
----- > >> From: "Tyson Mao" <tmao@...> > >> To:
<speedsolvingrubikscube@yahoogroups.com> > >> Sent: Sunday, February
19, 2006 2:49 PM > >> Subject: Re: [Speed cubing group] Re:
3.14159265358979 > >> > >> > >> > True, though... I think most things
"pi" related don't usually > >> > round... > >> > gosh,
what geeks are we debating the rounding of pi! With "pi" day,
> >> > it's generally on March 14, at 1:59 PM, and well, I guess
you could > >> > carry it out for more decimal places, and in this case
as well, > >> > rounding makes no sense. > >> > > >> > We actually had
Brent do the F2L on the cube. Given it's a 7 step > >> > situation,
it comes out to about .59... I think? Eh... I'm not sure. > >> > >
>> > Tyson Mao > >> > Astrophysics '06 > >> > California Institute
of Technology > >> > > >> > On Feb 19, 2006, at 2:56 AM, GameOfDeath2
wrote: > >> > > >> >> --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tmao@> > >> >> wrote: > >> >>> > >> >>> I think Brent
Morgan is going to stop after 3141 cubes. He'll > >> >>> probably >
>> >>> solve half a cube after that, but exhaustion is definitely
setting > >> >>> in. > >> >>> Tune into the webcast to see the finale! >
>> >>> > >> >>> Tyson Mao > >> >>> Astrophysics '06 > >> >>>
California Institute of Technology > >> >>> > >> >> > >> >> I think that
guess came a bit late in the day! > >> >> I'm kind of curious,
given the subject, why not go for 3142. > >> >> Rounding > >> >> off to
3 decimal > >> >> places and multippying by 1000 would give 3142. > >>
>> > >> >> > >> >> > >> >> > >> >> > >> >> > >> >> Yahoo! Groups Links >
>> >> > >> >> > >> >> > >> >> > >> >> > >> >> > >> > > >> > > >> > > >>
> > >> > Yahoo! Groups Links > >> > > >> > > >> > > >> > > >> > > >> > >
>> > > >> > > >> > > > > > > > > > > > > > > > > > > Yahoo! Groups Links
> > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links >
> > > > > Yahoo! Groups Links
2145. Re: 3.14159265358979 From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Feb 2006 15:41:02 -0000
> We actually had Brent do the F2L on the cube. Given it's a 7 step
> situation, it comes out to about .59... I think? Eh... I'm not
sure. I just saw this buried in all the pi talk. If you do the cross and
3 pairs, it comes out to 0.57. So if Brent looked ahead to the final
pair (but didn't make any moves) that would make it precisely 0.59.
;-) Chris
2146. Anyone willing to sell me a lubed 4x4x4? From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Feb 2006 16:47:24 -0000
I lent my 4x4x4 to a friend and got it back today broken. Would anyone
be willing to sell be a lubed 4x4x4 cube? I'd like to try out
another blindfold solve and the 5x5x5 is a crappy way to simulate it.
2147. Re: [Speed cubing group] Anyone willing to sell me a lubed
4x4x4? From: "Matt Moberly" <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Feb 2006 12:00:53 -0500
Crappy, or impossible? How would you simulate an even-order cube with an
odd one? On 2/22/06, kyuubree <no_reply@yahoogroups.com> wrote: > > I
lent my 4x4x4 to a friend and got it back today broken. Would > anyone
be willing to sell be a lubed 4x4x4 cube? I'd like to try out >
another blindfold solve and the 5x5x5 is a crappy way to simulate it. >
> > > > > > > SPONSORED LINKS > Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > puzzle inlay
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Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
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Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
2148. Re: [Speed cubing group] Anyone willing to sell me a lubed
4x4x4? From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Feb 2006 17:16:51 -0000
Ignoring the centralmost slices on an odd cube and doing moves as normal
simulates the even order cube one less than your current cube. But
having those slices there physically makes it less than ideal as far as
doing turns since they can be misaligned and block your other turns,
even though they don't technically exist given the way you are
perceiving the cube. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Matt Moberly"
<mmoberly@...> wrote: > > Crappy, or impossible? How would you
simulate an even-order cube with an > odd one? >
2149. Re: [Speed cubing group] Anyone willing to sell me a lubed
4x4x4? From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Feb 2006 17:20:52 -0000
Actually as an interesting side note given a nxnxn cube, based on how
you perceive that cube, you can simulate a cube A of any size such that
1 <= A <= n and yes you can simulate the 1x1x1 cube with your
100x100x100 cube, even though that is rather silly. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Matt Moberly"
<mmoberly@...> wrote: > > Crappy, or impossible? How would you
simulate an even-order cube with an > odd one?
2150. Re: [Speed cubing group] Re: 3.14159265358979 From: "David Barr" <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Feb 2006 12:49:30 -0500
Are you sure you aren't a geek? What was your score on the Geek
test (http://www.innergeek.us/geek-test.html)? On 2/20/06, GameOfDeath2
<no_reply@yahoogroups.com> wrote: > And I'm not a geek, so not
realizing that, I'd say you're not either. Unless you are in
the > original sideshow sense!
2151. Re: [Speed cubing group] Anyone willing to sell me a lubed
4x4x4? From: "Matt Moberly" <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Feb 2006 12:55:36 -0500
Okay... so how would you split the 5x5x5 to be a 4x4x4? I don't
have one in front of me, but it seems like you can't simply pair
the center slice with l or r, because something like L'l' F2
Ll would force you to break the pair apart. Would you just ignore the
center slices altogether? It makes sense to me that you can always pair
the center slices of an even-order cube to make it odd (e.g. solving
centers and edges first on a 4x4x4 and then solving as a 3x3x3), and
actually end up with a solved cube in the end. But if you simulate a
4x4x4 with a 5x5x5 by ignoring center slices, at the end of your
"solve" your center slices are still probably going to be
screwed up, right? I guess it gets the job done... On 2/22/06, cmhardw
<no_reply@yahoogroups.com> wrote: > > Actually as an interesting side
note given a nxnxn cube, based on how > you perceive that cube, you can
simulate a cube A of any size such > that 1 <= A <= n and yes you
can simulate the 1x1x1 cube with your > 100x100x100 cube, even though
that is rather silly. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Matt Moberly" >
<mmoberly@...> wrote: > > > > Crappy, or impossible? How would you
simulate an even-order cube > with an > > odd one? > > > > > > > >
SPONSORED LINKS > Jigsaw puzzle
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Free > puzzle inlay
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Kid > puzzle
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games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
2152. Re: [Speed cubing group] Video of Rubik's Cube 3x3 World
Record (11.13) ~~ From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Feb 2006 10:32:11 -0800
Do you mind if I host this on strangepuzzle? -Chris On 2/22/06,
cwlin1010 <cubepuzzle@...> wrote: > > The video of new World Record
(11.13). > > http://www.youtube.com/?v=QAZ20aL9E84 > > :p > > > > > > >
Yahoo! Groups Links > > > > > > > [Non-text portions of this message
have been removed]
2153. Re: [Speed cubing group] Anyone willing to sell me a lubed
4x4x4? From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Feb 2006 18:47:43 -0000
Yes, imagine the center slices have no stickers. That's effectively
a 4x4x4. As for the broken one, try www.cubesmith.com for replacement
parts. Rubiks.com also carries the spare parts. Finally, Toys 'R Us
in the USA currently stocks the Winning Moves 4x4x4. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Matt Moberly"
<mmoberly@...> wrote: > apart. Would you just ignore the center
slices altogether?
2154. Re: [Speed cubing group] Video of Rubik's Cube 3x3 World
Record (11.13) ~~ From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Feb 2006 18:49:44 +0000 (GMT)
Yes...please, Tyson, share the other angle with us... Pedro
christopher_pelley <no_reply@yahoogroups.com> escreveu: Here's a
downloadable link for the clip in Windows Media format:
http://tinyurl.com/gls8n Tyson, can you share the other angle? You
mentioned before that the clip was temporarily inaccessible... was that
situation ever fixed? Chris --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> Who took that video? Does anyone know? That's pretty cool... we
have > it from at least two angles now. > > Tyson Mao > Astrophysics
'06 > California Institute of Technology > > On Feb 22, 2006, at
12:12 AM, cwlin1010 wrote: > > > The video of new World Record (11.13).
> > > > http://www.youtube.com/?v=QAZ20aL9E84 > > > > :p > > > > > > > >
> > > > > > Yahoo! Groups Links > > > > > > > > > > > > > SPONSORED
LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and
puzzle Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! doce lar. Faça do Yahoo! sua homepage. [Non-text portions of this
message have been removed]
2155. Re: [Speed cubing group] Video of Rubik's Cube 3x3 World
Record (11.13) ~~ From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Feb 2006 18:50:21 -0000
You're welcome to use my file, but I didn't shoot the original
video. So I'd be out of line granting permission. Also, if you have
a way to convert FLV to WMV without the annoying logo overlay, I'll
give you the FLV file. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@...> wrote: > > Do you mind if I host this on strangepuzzle?
> > -Chris > > On 2/22/06, cwlin1010 <cubepuzzle@...> wrote: > > > >
The video of new World Record (11.13). > > > >
http://www.youtube.com/?v=QAZ20aL9E84 > > > > :p > > > > > > > > > > > >
> > Yahoo! Groups Links > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] >
2156. Re: Anyone willing to sell me a lubed 4x4x4? From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Feb 2006 19:29:03 -0000
Well I was actually hoping to get a prelubed cube from someone because I
don't have silicone here with me and I don't have the time to
go around researching what works best and all (I don't remember
what I used the first time but it wasn't ideal). And yeah I can
simulate a 4x4x4 by ignoring the centralmost slices on the 5x5x5.
However doing a 4x4x4 solve on a 5x5x5 is impractical and will just slow
you down due to the extra slices getting in the way. --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Yes, imagine the center slices have no
stickers. That's effectively a > 4x4x4. > > As for the broken one,
try www.cubesmith.com for replacement parts. > Rubiks.com also carries
the spare parts. Finally, Toys 'R Us in the > USA currently stocks
the Winning Moves 4x4x4. > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Matt Moberly" >
<mmoberly@> wrote: > > apart. Would you just ignore the center slices
altogether? >
2157. Re: [Speed cubing group] Video of Rubik's Cube 3x3 World
Record (11.13) ~~ From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Feb 2006 12:08:20 -0800
I need to compress it, and I need to wait until Thursday. Tyson Mao
Astrophysics '06 California Institute of Technology On Feb 22,
2006, at 10:49 AM, Pedro wrote: > Yes...please, Tyson, share the other
angle with us... > > Pedro > > christopher_pelley
<no_reply@yahoogroups.com> escreveu: > Here's a downloadable
link for the clip in Windows Media format: > > http://tinyurl.com/gls8n
> > Tyson, can you share the other angle? You mentioned before that the
> clip was temporarily inaccessible... was that situation ever fixed? >
> Chris > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@...> > wrote: >> >> Who took that video? Does anyone know?
That's pretty cool... we > have >> it from at least two angles now.
>> >> Tyson Mao >> Astrophysics '06 >> California Institute of
Technology >> >> On Feb 22, 2006, at 12:12 AM, cwlin1010 wrote: >> >>>
The video of new World Record (11.13). >>> >>>
http://www.youtube.com/?v=QAZ20aL9E84 >>> >>> :p >>> >>> >>> >>> >>> >>>
>>> Yahoo! Groups Links >>> >>> >>> >>> >>> >>> >> > > > > > > >
SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games Educational
> game and puzzle Word puzzle game Kid puzzle game Puzzle games > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Yahoo! doce lar. Faça do Yahoo! sua
homepage. > > [Non-text portions of this message have been removed] > >
> > > Yahoo! Groups Links > > > > > > >
2158. Re: [Speed cubing group] Re: 3.14159265358979 From: "Sapan Upadhyay" <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Feb 2006 15:25:28 -0600
sadly, mine is only 39.44773% - Major Geek :( On 2/22/06, David Barr
<david20708@...> wrote: > Are you sure you aren't a geek? What
was your score on the Geek test >
(http://www.innergeek.us/geek-test.html)? > > On 2/20/06, GameOfDeath2
<no_reply@yahoogroups.com> wrote: > > And I'm not a geek, so not
realizing that, I'd say you're not either. Unless you are in
the > > original sideshow sense! > > > > Yahoo! Groups Links > > > > > >
> -- -cubekid
2159. Re: [Speed cubing group] Video of Rubik's Cube 3x3 World
Record (11.13) ~~ From: "Sapan Upadhyay" <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Feb 2006 15:26:52 -0600
ooh... i get it. On 2/22/06, Tyson Mao <tmao@...> wrote: > I need to
compress it, and I need to wait until Thursday. > > Tyson Mao >
Astrophysics '06 > California Institute of Technology > > On Feb
22, 2006, at 10:49 AM, Pedro wrote: > > > Yes...please, Tyson, share the
other angle with us... > > > > Pedro > > > > christopher_pelley
<no_reply@yahoogroups.com> escreveu: > > Here's a downloadable
link for the clip in Windows Media format: > > > >
http://tinyurl.com/gls8n > > > > Tyson, can you share the other angle?
You mentioned before that the > > clip was temporarily inaccessible...
was that situation ever fixed? > > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> > >
wrote: > >> > >> Who took that video? Does anyone know? That's
pretty cool... we > > have > >> it from at least two angles now. > >> >
>> Tyson Mao > >> Astrophysics '06 > >> California Institute of
Technology > >> > >> On Feb 22, 2006, at 12:12 AM, cwlin1010 wrote: > >>
> >>> The video of new World Record (11.13). > >>> > >>>
http://www.youtube.com/?v=QAZ20aL9E84 > >>> > >>> :p > >>> > >>> > >>> >
>>> > >>> > >>> > >>> Yahoo! Groups Links > >>> > >>> > >>> > >>> > >>>
> >>> > >> > > > > > > > > > > > > > > SPONSORED LINKS > > Jigsaw puzzle
game Free puzzle inlay games Educational > > game and puzzle Word puzzle
game Kid puzzle game Puzzle games > > > >
--------------------------------- > > YAHOO! GROUPS LINKS > > > > > >
Visit your group "speedsolvingrubikscube" on the web. > > > >
To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > > > > > >
--------------------------------- > > > > > > > > > > > >
--------------------------------- > > Yahoo! doce lar. Faça do Yahoo!
sua homepage. > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > >
> > > > > > > Yahoo! Groups Links > > > > > > > -- -cubekid
2160. Re: 3.14159265358979 From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Feb 2006 21:40:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "David Barr"
<david20708@...> wrote: > > Are you sure you aren't a geek? What
was your score on the Geek test >
(http://www.innergeek.us/geek-test.html)? > > On 2/20/06, GameOfDeath2
<no_reply@yahoogroups.com> wrote: > > And I'm not a geek, so not
realizing that, I'd say you're not either. Unless you are in
the > > original sideshow sense! > According to that test I am not a
geek. I placed in the "geekish tendencies" category - about
12.28% or so. I did win geek site of the day once but it's not one
of the questions. : )
2161. silicon lube From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Feb 2006 15:34:23 -0800 (PST)
Where do I get it? What brands are common? How much is it? I desperately
need some for my 4x4 and megaminx.. thanks! David
--------------------------------- Relax. Yahoo! Mail virus scanning
helps detect nasty viruses! [Non-text portions of this message have been
removed]
2162. Cube Sighting From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Feb 2006 23:39:52 -0000
There was a cube on a table during the olympics. It was scrambled (not
surprising) during a curling game. It was in front of the announcers.
Peter Greenwood
2163. Re: silicon lube From: "cantspelwright" <cantspelwright@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 00:10:33 -0000
I found some no name brand in the Automotive area of Wal-mart. --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts <ladartfrog@...>
wrote: > > Where do I get it? What brands are common? How much is it? >
> I desperately need some for my 4x4 and megaminx.. thanks! > > David >
> > --------------------------------- > Relax. Yahoo! Mail virus
scanning helps detect nasty viruses! > > [Non-text portions of this
message have been removed] >
2164. Re: Cube Sighting From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 02:12:36 -0000
Also, there is an Olympics cube (solved) sitting on top of the scrambled
one. It's been there for several days. I also noticed a pair of
black eyeglasses in front of both cubes (geek reference?) Maybe cubing
will be an Olympic event soon... Chris --- In
speedsolvingrubikscube@...m, pjgat09 <no_reply@...> wrote: > > There
was a cube on a table during the olympics. It was scrambled (not >
surprising) during a curling game. It was in front of the announcers. >
> Peter Greenwood >
2165. Re: silicon lube From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 02:14:54 -0000
I found something called "Shock Oil" at a hobby store.
It's apparently used for radio control cars. It's 100%
silicone oil, and comes in various weights. I like the thicker kind
because it drips slowly and is not messy to apply a few drops on a
puzzle. It's odorless and seems to last longer than the silicone
spray. Chris --- In speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@...> wrote: > > Where do I get it? What brands are
common? How much is it? > > I desperately need some for my 4x4 and
megaminx.. thanks! > > David > > > --------------------------------- >
Relax. Yahoo! Mail virus scanning helps detect nasty viruses! > >
[Non-text portions of this message have been removed] >
2166. advanced Fridrich From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Feb 2006 18:52:38 -0800
Hi Everyone, So I've been hearing about this method of Fridrich
where as you put in an F2L pair, you can easily know where the next one
will be or how the F2L algorithm affects the other pieces around the
cube. Are there any videos of people using this method? Isn't this
how Marcus Stuhr got his 15.15 average? Marcus, I know you mentioned
that you had a BLD solve on video on computer ready to be uploaded, but
do you have any speed solves? It would be interesting to see your cubing
style and how it affects your reaction time in terms of F2L pairs.
I'm wondering if your 15.15 average was attained with hand speed,
reduction of delays, or a combination of both? Tyson Mao Astrophysics
'06 California Institute of Technology
2167. (Off topic) Scientist John Dobson From: "David Skolnik" <lockjaw17des@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 02:56:09 -0000
Hey guys, today at my high school we had the astronomer John Dobson come
into my class and give us a speech and a slideshow about the universe.
It was very interesting, but in the midst of it all he mentioned
something about Caltech. He was talking about properties in the universe
and said, "even people at Caltech don't know why inertia
happens, they only know how it happens." So I was wondering if any
of you Caltech students have ever come in contact with him or his
organization. Sorry for the random topic, I just thought it was
interesting that he mentioned Caltech. -David
2168. Re: Cube Sighting From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 03:53:02 -0000
Didn't notice the solved one before, but I saw the scrambled one a
while back. The glasses may be a reference to the skip for the Italian
team. He wears some dark rimmed glasses and has appearantly been
rocketed to near superstardom over the course of these olympics. (He
looks kinda like Rivers Cuomo IMHO). -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Also, there is an Olympics cube (solved)
sitting on top of the > scrambled one. It's been there for several
days. I also noticed a > pair of black eyeglasses in front of both cubes
(geek reference?) > Maybe cubing will be an Olympic event soon... > >
Chris
2169. Re: [Speed cubing group] advanced Fridrich From: François Sechet <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 07:23:53 +0100
Hi Tyson Actually, that's the method (or a method close to what)
Sebastien Felix does (or used to do, I haven't from him in a while,
I don't even know if he's still cubing, since he told me he
was close to quit... anyway). I got his F2L algorithm table somewhere,
some of the tricks are rather clever. I also don't know if he knew
all of them (there are quite a lot, I would say 500-ish from what I
remember) but I wouldn't be surprised if he did. So you might want
to grab a recent video of Sebastien. Dunno if strangepuzzle's got
any. François Tyson Mao a écrit : > Hi Everyone, > > So I've been
hearing about this method of Fridrich where as you put in > an F2L pair,
you can easily know where the next one will be or how the > F2L
algorithm affects the other pieces around the cube. Are there any >
videos of people using this method? Isn't this how Marcus Stuhr got
> his 15.15 average? Marcus, I know you mentioned that you had a BLD >
solve on video on computer ready to be uploaded, but do you have any >
speed solves? It would be interesting to see your cubing style and how >
it affects your reaction time in terms of F2L pairs. I'm wondering
if > your 15.15 average was attained with hand speed, reduction of
delays, > or a combination of both? > > Tyson Mao > Astrophysics
'06 > California Institute of Technology > > > > SPONSORED LINKS >
Jigsaw puzzle game >
<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
> Free puzzle inlay games >
<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
> Educational game and puzzle >
<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
> > Word puzzle game >
<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
> Kid puzzle game >
<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
> Puzzle games >
<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> > > >
------------------------------------------------------------------------
> YAHOO! GROUPS LINKS > > * Visit your group
"speedsolvingrubikscube >
<http://groups.yahoo.com/group/speedsolvingrubikscube>" on the
web. > > * To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > * Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------------------------------------------------
> [Non-text portions of this message have been removed]
Could you tell about the various "weights"? R ----- Original
Message ----- From: "christopher_pelley"
<no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, February 23,
2006 3:14 AM Subject: [Speed cubing group] Re: silicon lube > I found
something called "Shock Oil" at a hobby store. It's >
apparently used for radio control cars. It's 100% silicone oil, and
> comes in various weights. I like the thicker kind because it drips >
slowly and is not messy to apply a few drops on a puzzle. It's >
odorless and seems to last longer than the silicone spray. > > Chris > >
> --- In speedsolvingrubikscube@yahoogroups.com, David Pritts >
<ladartfrog@...> wrote: > > > > Where do I get it? What brands are
common? How much is it? > > > > I desperately need some for my 4x4 and
megaminx.. thanks! > > > > David > > > > > >
--------------------------------- > > Relax. Yahoo! Mail virus scanning
helps detect nasty viruses! > > > > [Non-text portions of this message
have been removed] > > > > > > > > > > > Yahoo! Groups Links > > > > > >
2171. Re: (Off topic) Scientist John Dobson From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 09:18:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "David Skolnik"
<lockjaw17des@...> wrote: > He was talking about properties in > the
universe John Dobson is a great popularizer of astronomy. While he was a
Buddhist monk he invented the Dobsonian alt-az mounting, used in many
amateur "point and shoot" telescopes. But his views on the
nature of the Universe are somewhat "unconventional". You can
read his thoughts at http://www.johndobson.org/jarticles.html and
perhaps draw your own conclusions. > "even people at Caltech
don't know why inertia > happens, they only know how it
happens." It's a good line, which applies to anything
fundamental. If you answer a long enough chain of "Why?"
questions, eventually you have to stop at something (currently!)
regarded as fundamental and say: "That's just how it seems to
be." So in the end, what we are left with as an "answer"
to our original "Why?", is a very detailed description of
/how/. Mike
2172. Re: [Speed cubing group] advanced Fridrich From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 09:23:39 -0000
--- In speedsolvingrubikscube@yahoogroups.com, François Sechet
<frsechet@...> wrote: > > Hi Tyson > Actually, that's the method
(or a method close to what) Sebastien Felix > does (or used to do, I
haven't from him in a while, I don't even know if > he's
still cubing, since he told me he was close to quit... anyway). I
Sébastien stopped cubing, he found another hobby:
http://www.festivaldejazzdeserres.com/FRANCAIS/Artistes/nuages_de_swing.\
htm#Felix BTW, Jean has changed a bit too: http://www.jeanpons.com/ >
got his F2L algorithm table somewhere, some of the tricks are rather >
clever. I also don't know if he knew all of them (there are quite a
lot, > I would say 500-ish from what I remember) but I wouldn't be
surprised if > he did. So you might want to grab a recent video of
Sebastien. Dunno if > strangepuzzle's got any. > François > > Tyson
Mao a écrit : > > > Hi Everyone, > > > > So I've been hearing about
this method of Fridrich where as you put in > > an F2L pair, you can
easily know where the next one will be or how the > > F2L algorithm
affects the other pieces around the cube. Are there any > > videos of
people using this method? Isn't this how Marcus Stuhr got > > his
15.15 average? Marcus, I know you mentioned that you had a BLD > > solve
on video on computer ready to be uploaded, but do you have any > > speed
solves? It would be interesting to see your cubing style and how > > it
affects your reaction time in terms of F2L pairs. I'm wondering if
> > your 15.15 average was attained with hand speed, reduction of
delays, > > or a combination of both? > > > > Tyson Mao > > Astrophysics
'06 > > California Institute of Technology > > > > > > > >
SPONSORED LINKS > > Jigsaw puzzle game > >
<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle\
+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+\
puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJD\
BnytECiSfUCw> > > Free puzzle inlay games > >
<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+p\
uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=\
Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0\
wvHk31uvuXI6ReWEw> > > Educational game and puzzle > >
<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigs\
aw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle\
&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3\
7T2K_4zOte4R94IVKMFNQ> > > > > Word puzzle game > >
<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+g\
ame&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+pu\
zzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dS\
S_WgIx9QRg> > > Kid puzzle game > >
<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+ga\
me&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puz\
zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyI\
ak1hdhkgQ> > > Puzzle games > >
<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&\
w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle\
+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB\
7KhBMA> > > > > > > > >
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> > YAHOO! GROUPS LINKS > > > > * Visit your group
"speedsolvingrubikscube > >
<http://groups.yahoo.com/group/speedsolvingrubikscube>" on the
web. > > > > * To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
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scribe> > > > > * Your use of Yahoo! Groups is subject to the Yahoo!
Terms of > > Service <http://docs.yahoo.com/info/terms/>. > > > > > >
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> > > > > > [Non-text portions of this message have been removed] >
2173. Re: [Speed cubing group] Re: (Off topic) Scientist John
Dobson From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 23 Feb 2006 11:18:34 +0100
What is "Twisters in Texas"? Cubers? ----- Original Message
----- From: "mike_go_uk" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, February 23,
2006 10:18 AM Subject: [Speed cubing group] Re: (Off topic) Scientist
John Dobson > --- In speedsolvingrubikscube@yahoogroups.com, "David
Skolnik" > <lockjaw17des@...> wrote: > > He was talking about
properties in > > the universe > > John Dobson is a great popularizer of
astronomy. While he was a > Buddhist monk he invented the Dobsonian
alt-az mounting, used in many > amateur "point and shoot"
telescopes. > > But his views on the nature of the Universe are >
somewhat "unconventional". You can read his thoughts at > >
http://www.johndobson.org/jarticles.html > > and perhaps draw your own
conclusions. > > > "even people at Caltech don't know why
inertia > > happens, they only know how it happens." > > It's
a good line, which applies to anything fundamental. > If you answer a
long enough chain of "Why?" questions, eventually you > have
to stop at something (currently!) regarded as fundamental and > say:
"That's just how it seems to be." So in the end, what we
are > left with as an "answer" to our original
"Why?", is a very detailed > description of /how/. > > Mike >
> > > > > > Yahoo! Groups Links > > > > > >
2174. [Speed cubing group] Re: (Off topic) Scientist John
Dobson From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 11:10:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > What is "Twisters in Texas"?
Cubers? Ah, yes - that might get us back On Topic! He has some harmless
fun with those tornadoes, though. /Buddhist/ monk might be wrong, btw.
I'm very hazy about eastern religions, and even hazier about
eastern-style religions in California. Mike
2175. Re: advanced Fridrich From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 11:51:16 -0000
Hi Tyson, Yeah, I've been told Sebastien Felix uses
multislotting... Which means that he pairs up an F2L pair as he inserts
the first one. I also heard that Patrick Bellenbaum learned how the F2L
algs effect all the pieces, so he could use it in BLD speedsolving. I am
not too sure about this, though... About seeing how the F2L algs effect
the other F2L pieces: I often know what the next F2L case is going to
be, a lot of times I just feel it comming.. I guess most ppl who use F2L
have this. And if I don't exactly know which case the next pair is
going to be, I try to figure out at least some information like, the
orientation of the edge (will I have to rotate the cube next?), or the
orientation of the corner (usually easy if it's going to end up
with white on top). But this isn't a method of course... I never
spent time making tables with different cases.. It's only looking
ahead :). - Joël. --- In speedsolvingrubikscube@yahoogroups.com, Tyson
Mao <tmao@...> wrote: > > Hi Everyone, > > So I've been hearing
about this method of Fridrich where as you put in > an F2L pair, you can
easily know where the next one will be or how the > F2L algorithm
affects the other pieces around the cube. Are there any > videos of
people using this method? Isn't this how Marcus Stuhr got > his
15.15 average? Marcus, I know you mentioned that you had a BLD > solve
on video on computer ready to be uploaded, but do you have any > speed
solves? It would be interesting to see your cubing style and how > it
affects your reaction time in terms of F2L pairs. I'm wondering if
> your 15.15 average was attained with hand speed, reduction of delays,
> or a combination of both? > > Tyson Mao > Astrophysics '06 >
California Institute of Technology >
2176. Re: [Speed cubing group] Re: advanced Fridrich From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 04:19:32 -0800
Yeah, there are a few easy cases that after awhile, we all learn to
notice. One case that comes to mind is the F2L algorithm where the
corner is in place and the edge needs to be flipped. If there are three
oriented edges in the last layer, it's very easy to position the
last layer so that all edges are oriented for the OLL. I checked on
strangepuzzle and couldn't find any videos of Marcus Stuhr
though... does he have a website where he posts videos and such things?
Tyson Mao Astrophysics '06 California Institute of Technology On
Feb 23, 2006, at 3:51 AM, Joël van Noort wrote: > Hi Tyson, > > Yeah,
I've been told Sebastien Felix uses multislotting... Which > means
that he pairs up an F2L pair as he inserts the first one. > > I also
heard that Patrick Bellenbaum learned how the F2L algs effect > all the
pieces, so he could use it in BLD speedsolving. I am not too > sure
about this, though... > > About seeing how the F2L algs effect the other
F2L pieces: I often > know what the next F2L case is going to be, a lot
of times I just > feel it comming.. I guess most ppl who use F2L have
this. And if I > don't exactly know which case the next pair is
going to be, I try to > figure out at least some information like, the
orientation of the > edge (will I have to rotate the cube next?), or the
orientation of > the corner (usually easy if it's going to end up
with white on top). > But this isn't a method of course... I never
spent time making > tables with different cases.. It's only looking
ahead :). > > - Joël. > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> > wrote:
>> >> Hi Everyone, >> >> So I've been hearing about this method of
Fridrich where as you > put in >> an F2L pair, you can easily know where
the next one will be or how > the >> F2L algorithm affects the other
pieces around the cube. Are there > any >> videos of people using this
method? Isn't this how Marcus Stuhr > got >> his 15.15 average?
Marcus, I know you mentioned that you had a > BLD >> solve on video on
computer ready to be uploaded, but do you have > any >> speed solves? It
would be interesting to see your cubing style > and how >> it affects
your reaction time in terms of F2L pairs. I'm > wondering if >>
your 15.15 average was attained with hand speed, reduction of > delays,
>> or a combination of both? >> >> Tyson Mao >> Astrophysics '06 >>
California Institute of Technology >> > > > > > > > > Yahoo! Groups
Links > > > > > > >
2177. Re: [Speed cubing group] Re: (Off topic) Scientist John
Dobson From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 23 Feb 2006 13:25:04 +0100
Would you comment please on his statement "apparently we talk
"proper" English over here"? Sorry, still off topic.
----- Original Message ----- From: "mike_go_uk"
<no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, February 23,
2006 12:10 PM Subject: [Speed cubing group] Re: (Off topic) Scientist
John Dobson --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > What is "Twisters in Texas"?
Cubers? Ah, yes - that might get us back On Topic! He has some harmless
fun with those tornadoes, though. /Buddhist/ monk might be wrong, btw.
I'm very hazy about eastern religions, and even hazier about
eastern-style religions in California. Mike Yahoo! Groups Links
2178. Re: [Speed cubing group] advanced Fridrich From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 12:34:24 -0000
There are actually only a few multislotting algs, just a lot of
different cases for them to be used on. It's a bit like VH, only it
effects the next pair instead of the last layer. I've been trying
to apply them to roux for a while, but they don't come up that
often. ~Thom --- In speedsolvingrubikscube@yahoogroups.com, François
Sechet <frsechet@...> wrote: > > Hi Tyson > Actually, that's the
method (or a method close to what) Sebastien Felix > does (or used to
do, I haven't from him in a while, I don't even know if >
he's still cubing, since he told me he was close to quit...
anyway). I > got his F2L algorithm table somewhere, some of the tricks
are rather > clever. I also don't know if he knew all of them
(there are quite a lot, > I would say 500-ish from what I remember) but
I wouldn't be surprised if > he did. So you might want to grab a
recent video of Sebastien. Dunno if > strangepuzzle's got any. >
François > > Tyson Mao a écrit : > > > Hi Everyone, > > > > So I've
been hearing about this method of Fridrich where as you put in > > an
F2L pair, you can easily know where the next one will be or how the > >
F2L algorithm affects the other pieces around the cube. Are there any >
> videos of people using this method? Isn't this how Marcus Stuhr
got > > his 15.15 average? Marcus, I know you mentioned that you had a
BLD > > solve on video on computer ready to be uploaded, but do you have
any > > speed solves? It would be interesting to see your cubing style
and how > > it affects your reaction time in terms of F2L pairs.
I'm wondering if > > your 15.15 average was attained with hand
speed, reduction of delays, > > or a combination of both? > > > > Tyson
Mao > > Astrophysics '06 > > California Institute of Technology > >
> > > > > > SPONSORED LINKS > > Jigsaw puzzle game > >
<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
> > Free puzzle inlay games > >
<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
> > Educational game and puzzle > >
<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
> > > > Word puzzle game > >
<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
> > Kid puzzle game > >
<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
> > Puzzle games > >
<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> > > > > > > >
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> > YAHOO! GROUPS LINKS > > > > * Visit your group
"speedsolvingrubikscube > >
<http://groups.yahoo.com/group/speedsolvingrubikscube>" on the
web. > > > > * To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > > > * Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
> Service <http://docs.yahoo.com/info/terms/>. > > > > > >
------------------------------------------------------------------------
> > > > > > [Non-text portions of this message have been removed] >
2179. Re: [Speed cubing group] advanced Fridrich From: "zemalinou" <l_f_l_x@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 12:57:43 -0000
Hi all, although i stoped cubing for a month, i'm restarting cubing
now. I puted my multisloting file in the file section of this forum,
there are only 5-6 different "algs" but the real job is to
understand how it works and it will become more intuitive... email me
for more stuff... keep on cubing. sebastien
2180. Re: (Off topic) Scientist John Dobson From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 14:44:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > Would you comment please on his
statement "apparently we talk "proper" English over
here"? I'm not sure where "over here" is meant to
be, and whether it is in the US or the UK that he believes English has
changed more. There is no "proper" English anyway. The
language has changed a lot in both countries since the 17th century: US
English and some dialects of British English retain a few
"archaic" elements in vocabulary, past tenses of strong verbs,
etc. But they are only "archaic" from the point of view of
someone who speaks the dialect of S.E. England. He says he could make
himself understood to people whose accents he couldn't understand.
That is not surprising: the American accent(s) are familiar in the UK
from imported films & TV. The flow is pretty much one way. Also,
some British accents /are/ fairly impenetrable at times. :D Mike
2181. Re: [Speed cubing group] Re: (Off topic) Scientist John
Dobson From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 23 Feb 2006 16:20:03 +0100
Nothing to argue about but I was astonished at his " my guess is
that the language has changed less over here than over there" (over
here is Apparently America). ----- Original Message ----- From:
"mike_go_uk" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, February 23,
2006 3:44 PM Subject: [Speed cubing group] Re: (Off topic) Scientist
John Dobson --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > Would you comment please on his
statement "apparently we talk "proper" English over
here"? I'm not sure where "over here" is meant to
be, and whether it is in the US or the UK that he believes English has
changed more. There is no "proper" English anyway. The
language has changed a lot in both countries since the 17th century: US
English and some dialects of British English retain a few
"archaic" elements in vocabulary, past tenses of strong verbs,
etc. But they are only "archaic" from the point of view of
someone who speaks the dialect of S.E. England. He says he could make
himself understood to people whose accents he couldn't understand.
That is not surprising: the American accent(s) are familiar in the UK
from imported films & TV. The flow is pretty much one way. Also,
some British accents /are/ fairly impenetrable at times. :D Mike Yahoo!
Groups Links
2182. avg number of moves From: "Matt Moberly" <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 11:30:32 -0500
I counted how many moves my current approach takes and it was around 75
moves (40 moves F2L, 35 moves 3LLL). My cross was 7 or 8 moves every
time. If I learn the rest of 2LL and don't do anything fancy like
multislotting, I could see that coming down to the low 60's. My F2L
is about 40 moves. What's a reasonable rate for a speedcuber? 3
moves a second? How many moves does a typical sub-30 cuber use for a
Fridrich-style solve? - Matt [Non-text portions of this message have
been removed]
2183. Re: Very important update to my site!! From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 16:37:01 -0000
Hi Stefan, I made a few adjustments... Corrected a few mistakes, added
some things about shoes and socks. Deleted the display bar in the
applets. I didn't photoshop your sunburn away, though ;). I also
explained more about how to find the first three moves in a basic 8-move
3 cycle, because some people did not really understand where I got those
from. - Joël. --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > Hello guys, > > > > I just uploaded a nice tutorial about
commutators to my website... > > Hi Joel, > > very nice, I like it a
lot. But of course I have to write some > suggestions/comments anyway
:-) > > - To show the commutator structure and the "little
overlapping" rule I > like to compare "shoe off, sock off,
shoe on, sock on" with "shoe off > glove off, shoe on, glove
on". > > - On the cube the "little overlapping" becomes
nicely visible if you > take the T-perm as P, and for Q first use D,
then L, then U. Shows how > larger overlap results in larger effects. >
> - Example 1: (B L2 B' R B L2 B' R') has the nice
alternative solution > (R' U L' U' R U L U'). > > -
Can you give unique numbers to all examples to make referring to > them
easier? > > - What's (P = R'UL' and Q = U') supposed
to do? > > - For the 4x4 applets, I'm sure there's a way to
turn the algorithm > display off, but I don't remember how right
now. > > - (P = l r' u2 l' r') should be (P = l r'
u2 l' r) > > - Why always only outer slice turns for Q, never inner
slice turns? > For example (U R' U') M' (U R U') M.
Also results in a nice alg with > setup move R: (R U R' U'
M' U R U' r'). Inner slice turns for Q is > also very
helpful for 4x4. > > - Gosh did I have a sunburn. > > Cheers! > Stefan >
2184. Re: avg number of moves From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 16:46:07 -0000
Hey Matt! I think 3 moves per second is a very good rate.. I think I
average a little more than 3.5 moves/second. I think you can improve a
lot on the F2L! I think I average about 30 moves for the F2L and in the
lower 50's for the whole cube. I suspect you are using the standard
F2L algorithms too much, and don't know a lot of shortcuts. You can
find some shortcuts here: http://www.puzzlingaddiction.com/Cube/f2l/.
Not all of them are usefull in speedcubing, but it gives some
inspiration. - Joël. --- In speedsolvingrubikscube@yahoogroups.com,
"Matt Moberly" <mmoberly@...> wrote: > > I counted how many
moves my current approach takes and it was around 75 > moves (40 moves
F2L, 35 moves 3LLL). > My cross was 7 or 8 moves every time. If I learn
the rest of 2LL and don't > do anything fancy like multislotting, I
could see that coming down to the > low 60's. My F2L is about 40
moves. > > What's a reasonable rate for a speedcuber? 3 moves a
second? > > How many moves does a typical sub-30 cuber use for a
Fridrich- style solve? > > - Matt > > > [Non-text portions of this
message have been removed] >
2185. [Speed cubing group] Re: (Off topic) Scientist John
Dobson From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 17:08:53 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > Nothing to argue about but I was
astonished at his " my guess is that the language has changed less
over here than over there" (over here is Apparently America). Yes,
it does seem surprising -- you might have expected *some* influence from
all those non-English-speaking settlers! Maybe he has somehow got the
notion that we all spoke the same way four or five centuries ago. If he
sees bigger regional variations within the UK today than within the US,
he might imagine that American English has stayed closer to that
"original" language, and that the British accents and dialects
have emerged since then. But there were "always" big regional
variations here: cf. Chaucer & Langland, who wrote in quite
different dialects, both in C14. It's hard to guess what he might
have been thinking to come up with that. Mike
2186. Re: [Speed cubing group] Video of Rubik's Cube 3x3 World
Record (11.13) ~~ From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 09:25:51 -0800
http://tinyurl.com/gszbn -Chris On 2/22/06, cwlin1010
<cubepuzzle@...> wrote: > > Hi, Tyson > > where can I get the video
from other angle? > could u tell me? > thanks a lot!! > > PS: I'm
Vic's friend from Taiwan. ^_^ > [Non-text portions of this message
have been removed]
2187. Re: [Speed cubing group] Video of Rubik's Cube 3x3 World
Record (11.13) ~~ From: "cwlin1010" <cubepuzzle@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 18:11:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@...> wrote: > > http://tinyurl.com/gszbn > > -Chris > Chris
Thank you very much. ^^ > On 2/22/06, cwlin1010 <cubepuzzle@...>
wrote: > > > > Hi, Tyson > > > > where can I get the video from other
angle? > > could u tell me? > > thanks a lot!! > > > > PS: I'm
Vic's friend from Taiwan. ^_^ > > > > > [Non-text portions of this
message have been removed] >
2188. Re: [Speed cubing group] Video of Rubik's Cube 3x3 World
Record (11.13) ~~ From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 10:15:25 -0800
The other angle is on strangepuzzle.com Tyson Mao Astrophysics '06
California Institute of Technology On Feb 23, 2006, at 10:11 AM,
cwlin1010 wrote: > --- In speedsolvingrubikscube@yahoogroups.com,
"Chris Hunt" > <huntca@...> wrote: >> >>
http://tinyurl.com/gszbn >> >> -Chris >> > > Chris > > Thank you very
much. ^^ > > >> On 2/22/06, cwlin1010 <cubepuzzle@...> wrote: >>> >>>
Hi, Tyson >>> >>> where can I get the video from other angle? >>> could
u tell me? >>> thanks a lot!! >>> >>> PS: I'm Vic's friend
from Taiwan. ^_^ >>> >> >> >> [Non-text portions of this message have
been removed] >> > > > > > > > > Yahoo! Groups Links > > > > > > >
2189. Re: [Speed cubing group] Video of Rubik's Cube 3x3 World
Record (11.13) ~~ From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 10:15:36 -0800
I'm an idiot. Tyson Mao Astrophysics '06 California Institute
of Technology On Feb 23, 2006, at 10:11 AM, cwlin1010 wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" >
<huntca@...> wrote: >> >> http://tinyurl.com/gszbn >> >> -Chris >> >
> Chris > > Thank you very much. ^^ > > >> On 2/22/06, cwlin1010
<cubepuzzle@...> wrote: >>> >>> Hi, Tyson >>> >>> where can I get the
video from other angle? >>> could u tell me? >>> thanks a lot!! >>> >>>
PS: I'm Vic's friend from Taiwan. ^_^ >>> >> >> >> [Non-text
portions of this message have been removed] >> > > > > > > > > Yahoo!
Groups Links > > > > > > >
2190. Re: [Speed cubing group] Video of Rubik's Cube 3x3 World
Record (11.13) ~~ From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 18:20:31 -0000
That's a nice video. Who is Reid & Wascinski? On a similar
note, anyone know who Justin Eastman is? (See your WC05 t-shirt) Chris
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > > The other angle is on strangepuzzle.com > > Tyson Mao >
Astrophysics '06 > California Institute of Technology
2191. Re: [Speed cubing group] Video of Rubik's Cube 3x3 World
Record (11.13) ~~ From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 10:22:18 -0800
Reid & Wascinski is Chris Reid and Cory Wascinski, a group making a
cube documentary that's been working with us for quite some time
now. Justin Eastman is a Canadian cuber and he won the logo design back
when the WCA was looking for a logo. Tyson Mao Astrophysics '06
California Institute of Technology On Feb 23, 2006, at 10:20 AM,
christopher_pelley wrote: > That's a nice video. Who is Reid &
Wascinski? > > On a similar note, anyone know who Justin Eastman is?
(See your WC05 > t-shirt) > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> > wrote:
>> >> The other angle is on strangepuzzle.com >> >> Tyson Mao >>
Astrophysics '06 >> California Institute of Technology > > > > > >
> > Yahoo! Groups Links > > > > > > >
2192. [Speed cubing group] Re: silicon lube From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 18:22:20 -0000
Here in the US, they are measured in Kinwald weights, where a high
number like 80 means a heavy weight, and lower numbers like 10 or 25
mean thinner weight. I think in Europe there is a different scale but
the same idea applies. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > Could you tell about the various
"weights"? > R > ----- Original Message ----- > From:
"christopher_pelley" <no_reply@yahoogroups.com> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Thursday, February
23, 2006 3:14 AM > Subject: [Speed cubing group] Re: silicon lube > > >
> I found something called "Shock Oil" at a hobby store.
It's > > apparently used for radio control cars. It's 100%
silicone oil, and > > comes in various weights. I like the thicker kind
because it drips > > slowly and is not messy to apply a few drops on a
puzzle. It's > > odorless and seems to last longer than the
silicone spray. > > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts > >
<ladartfrog@> wrote: > > > > > > Where do I get it? What brands are
common? How much is it? > > > > > > I desperately need some for my 4x4
and megaminx.. thanks! > > > > > > David > > > > > > > > >
--------------------------------- > > > Relax. Yahoo! Mail virus
scanning helps detect nasty viruses! > > > > > > [Non-text portions of
this message have been removed] > > > > > > > > > > > > > > > > > > > >
> Yahoo! Groups Links > > > > > > > > > > > > >
2193. Re: [Speed cubing group] Video of Rubik's Cube 3x3 World
Record (11.13) ~~ From: "cwlin1010" <cubepuzzle@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 18:29:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > > I'm an idiot. XDDDDDDDDDDDDDDDDDD Orz > > Tyson Mao >
Astrophysics '06 > California Institute of Technology > > On Feb
23, 2006, at 10:11 AM, cwlin1010 wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" > >
<huntca@> wrote: > >> > >> http://tinyurl.com/gszbn > >> > >> -Chris
> >> > > > > Chris > > > > Thank you very much. ^^ > > > > > >> On
2/22/06, cwlin1010 <cubepuzzle@> wrote: > >>> > >>> Hi, Tyson > >>> >
>>> where can I get the video from other angle? > >>> could u tell me? >
>>> thanks a lot!! > >>> > >>> PS: I'm Vic's friend from
Taiwan. ^_^ > >>> > >> > >> > >> [Non-text portions of this message have
been removed] > >> > > > > > > > > > > > > > > > > Yahoo! Groups Links >
> > > > > > > > > > > > > >
2194. Sub 30!! From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 18:39:05 -0000
I'm getting sub 30 solves now. I'm quite happy. Big thanks to
Cubiks_Ruber for chatting w/ me while I practiced. He was a big big
help. I'm sub 40 now and got two 28.xx solves today!!
2195. Philadelphia Cubers From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 10:39:59 -0800
My cousin goes to school in Philadelphia and I might be there for her
graduation. Are there any cubers around Philadelphia? Tyson Mao
Astrophysics '06 California Institute of Technology
2196. Re: [Speed cubing group] Video of Rubik's Cube 3x3 World
Record (11.13) ~~ From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 18:45:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > > I'm an idiot. But at least it took you less than a
minute to realize it :-) Cheers! Stefan
2197. Re: Sub 30!! From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 19:07:12 -0000
You're about my speed (at least when I'm using CFOP). I got a
few 27's yesterday. My average varies from 39 to 41. What were the
tips that helped the most, in your opinion? Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer"
<dbeyer816@...> wrote: > > I'm getting sub 30 solves now.
I'm quite happy. Big thanks to > Cubiks_Ruber for chatting w/ me
while I practiced. He was a big big > help. > > I'm sub 40 now and
got two 28.xx solves today!! >
2198. Re: [Speed cubing group] Re: Sub 30!! From: "Matt Moberly" <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 14:12:16 -0500
And what was your average before? On 2/23/06, christopher_pelley
<no_reply@yahoogroups.com> wrote: > > You're about my speed (at
least when I'm using CFOP). I got a few > 27's yesterday. My
average varies from 39 to 41. What were the tips > that helped the most,
in your opinion? > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer" >
<dbeyer816@...> wrote: > > > > I'm getting sub 30 solves now.
I'm quite happy. Big thanks to > > Cubiks_Ruber for chatting w/ me
while I practiced. He was a big big > > help. > > > > I'm sub 40
now and got two 28.xx solves today!! > > > > > > > > > SPONSORED LINKS >
Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
2199. Re: Philadelphia Cubers From: "Chris Parlette" <cparlett@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 19:17:08 -0000
David Barr and I live in Laurel, MD, but thats about 2-2.5 hours away. I
don't think thats what you were going for, but I thought I'd
give you a heads up. The NY/NJ cubers (Ian, Bob, etc.) are probably
about the same distance away, but in the other direction. -Chris
Parlette --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@...> wrote: > > My cousin goes to school in Philadelphia and I
might be there for her > graduation. Are there any cubers around
Philadelphia? > > Tyson Mao > Astrophysics '06 > California
Institute of Technology >
2200. OLL #49 From: "darereck" <darereck@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 19:28:57 -0000
I remember Stefan posted an algorithm he used. There was two. I
can't find it. Could someone please post both of them? Thanks.
2201. [Speed cubing group] Re: Sub 30!! From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 19:40:13 -0000
Well, I got down to 31 with a corners-first strategy. The method itself
was nothing great, but I had done it for so many years I could achieve
sub-30 times about 50% of the time. I'm hoping to surpass that by
learning a more efficient solving method. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Matt Moberly"
<mmoberly@...> wrote: > > And what was your average before? > > On
2/23/06, christopher_pelley <no_reply@yahoogroups.com> wrote: > > > >
You're about my speed (at least when I'm using CFOP). I got a
few > > 27's yesterday. My average varies from 39 to 41. What were
the tips > > that helped the most, in your opinion? > > > > Chris > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel
Beyer" > > <dbeyer816@> wrote: > > > > > > I'm getting sub
30 solves now. I'm quite happy. Big thanks to > > > Cubiks_Ruber
for chatting w/ me while I practiced. He was a big big > > > help. > > >
> > > I'm sub 40 now and got two 28.xx solves today!! > > > > > > >
> > > > > > > > > > SPONSORED LINKS > > Jigsaw puzzle
game<http://groups.yahoo.com/gads?
t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+
games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzl
e+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > > puzzle inlay games<http://groups.yahoo.com/gads?
t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+i
nlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+
puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > > game and puzzle<http://groups.yahoo.com/gads?
t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzz
le+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=
Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ
> Word > > puzzle game<http://groups.yahoo.com/gads?
t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+ga
mes&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+
game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > > puzzle game<http://groups.yahoo.com/gads?
t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+gam
es&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+g
ame&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle > > games<http://groups.yahoo.com/gads?
t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&
w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game
&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> > ------------------------------ > > YAHOO! GROUPS LINKS > > > > > > -
Visit your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolv
ingrubikscube>" > > on the web. > > > > - To unsubscribe from this
group, send an email to: > > speedsolvingrubikscube-
unsubscribe@yahoogroups.com<speedsolvingrubikscube-
unsubscribe@yahoogroups.com?subject=Unsubscribe> > > > > - Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > > Service
<http://docs.yahoo.com/info/terms/>. > > > > > >
------------------------------ > > > > > > -- >
http://procool.blogspot.com > > > [Non-text portions of this message
have been removed] >
2202. 11.13 From: "bballkid2076" <bballkid2076@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 19:43:33 -0000
I was just wondering if anyone has recreated Leyan Lo's Wr solve
including scramble and how he solved it. Thanks
2203. Re: OLL #49 From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 19:42:56 -0000
What numbering scheme for OLL are you using? There are only 40 OLL cases
on the Fridrich site. Chris --- In speedsolvingrubikscube@...m,
"darereck" <darereck@...> wrote: > > I remember Stefan
posted an algorithm he used. There was two. I can't > find it.
Could someone please post both of them? > > Thanks. >
2204. Re: OLL #49 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 19:51:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "darereck"
<darereck@.. .> wrote: > > I remember Stefan posted an algorithm he
used. There was two. I can't > find it. Could someone please post
both of them? (I'm assuming you use Bob's the numbering
scheme) Thanks for asking, you made me think about it again and I just
realized my right hand is pretty much holding the cube while the left
hand does all the work, and that despite the case being symmetric. So I
gotta try mirroring it. Right now I do it this way: r' U' (x
U) R' U' x l' l' U L U' R' U x So now
I'll have to try: l U (x U') L U x r r U' R' U L
U' x Btw, here's another alg for another OLL case I found
recently: L F' F' U R' U' F' U l D' (x
U') L' Cheers! Stefan
Strange. Google doesn´t find anything on "Kinwalds weights".
In Europe (or maybe; in the rest of the world) the viscosity is measured
in "stoke". You can buy silicon on 100, 1000, 10000 etc.
stoke. Stoke is the CGS-unit for kinematical viscocity and one stoke=
10^4m^2/s. But OK, you have your bushels, your inches and your
Fahrenheit. So why not buy silicon in Kinwalds? R ----- Original Message
----- From: "christopher_pelley" <no_reply@yahoogroups.com>
To: <speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, February
23, 2006 7:22 PM Subject: [Speed cubing group] Re: silicon lube Here in
the US, they are measured in Kinwald weights, where a high number like
80 means a heavy weight, and lower numbers like 10 or 25 mean thinner
weight. I think in Europe there is a different scale but the same idea
applies. Chris --- In speedsolvingrubikscube@yahoogroups.com, Rune
Wesström <rune.wesstrom@...> wrote: > > Could you tell about the
various "weights"? > R > ----- Original Message ----- > From:
"christopher_pelley" <no_reply@yahoogroups.com> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Thursday, February
23, 2006 3:14 AM > Subject: [Speed cubing group] Re: silicon lube > > >
> I found something called "Shock Oil" at a hobby store.
It's > > apparently used for radio control cars. It's 100%
silicone oil, and > > comes in various weights. I like the thicker kind
because it drips > > slowly and is not messy to apply a few drops on a
puzzle. It's > > odorless and seems to last longer than the
silicone spray. > > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts > >
<ladartfrog@> wrote: > > > > > > Where do I get it? What brands are
common? How much is it? > > > > > > I desperately need some for my 4x4
and megaminx.. thanks! > > > > > > David > > > > > > > > >
--------------------------------- > > > Relax. Yahoo! Mail virus
scanning helps detect nasty viruses! > > > > > > [Non-text portions of
this message have been removed] > > > > > > > > > > > > > > > > > > > >
> Yahoo! Groups Links > > > > > > > > > > > > > Yahoo! Groups Links
2206. Re: 11.13 From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 20:06:18 -0000
Well, the PLL was: U' ;-) Chris --- In
speedsolvingrubikscube@yahoogroups.com, "bballkid2076"
<bballkid2076@...> wrote: > > I was just wondering if anyone has
recreated Leyan Lo's Wr solve > including scramble and how he
solved it. > > Thanks >
2207. Re: [Speed cubing group] 11.13 From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 12:07:15 -0800
You know... we've tried. We weren't able to do it. There are
two possibilities: 1. The scramble was done incorrectly. I actually
highly doubt this is the case. I was behind the table myself scrambling
most of the cubes. The other people that were scrambling cubes, (i.e.
Daniel Lo and my brother) are all very trustworthy scramblers. 2.
We're just stupid. I think it's more likely the latter. Tyson
Mao Astrophysics '06 California Institute of Technology On Feb 23,
2006, at 11:43 AM, bballkid2076 wrote: > I was just wondering if anyone
has recreated Leyan Lo's Wr solve > including scramble and how he
solved it. > > Thanks > > > > > > > Yahoo! Groups Links > > > > > > >
2208. Re: [Speed cubing group] Re: 11.13 From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 12:11:32 -0800
Hence, the look of extreme guilt on his face. But this was something we
all knew would happen right? Eventually, someone will hit 8 seconds.
Macky had a 10.07 and an unofficial competition of ours. Tyson Mao
Astrophysics '06 California Institute of Technology On Feb 23,
2006, at 12:06 PM, christopher_pelley wrote: > Well, the PLL was: > >
U' > > ;-) > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "bballkid2076" >
<bballkid2076@...> wrote: >> >> I was just wondering if anyone has
recreated Leyan Lo's Wr solve >> including scramble and how he
solved it. >> >> Thanks >> > > > > > > > > Yahoo! Groups Links > > > > >
> >
2209. Re: [Speed cubing group] 11.13 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 20:16:38 -0000
Can you give us the scramble it was supposed to be? And how the cube was
oriented for it? And is a video available that includes the start and
where you can see the cube? Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> You know... we've tried. We weren't able to do it. There are
two > possibilities: > > 1. The scramble was done incorrectly. I
actually highly doubt this is > the case. I was behind the table myself
scrambling most of the cubes. > The other people that were scrambling
cubes, (i.e. Daniel Lo and my > brother) are all very trustworthy
scramblers. > > 2. We're just stupid. > > I think it's more
likely the latter. > > Tyson Mao > Astrophysics '06 > California
Institute of Technology > > On Feb 23, 2006, at 11:43 AM, bballkid2076
wrote: > > > I was just wondering if anyone has recreated Leyan
Lo's Wr solve > > including scramble and how he solved it. > > > >
Thanks > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > >
> > > > > >
2210. Philadelphia Article From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 12:34:06 -0800
Hi Everyone, I'm looking for cubers in the Philadelphia area, and
especially cubers at the University of Pennsylvania. My cousin goes to
the University of Pennsylvania and knows a bunch of people on the staff
of the newspaper, the Daily Pennsylvanian, who might be interested in
writing an article about blindfold cubers. They were interested in
contacting me because I did some blindfold cubing on Beauty and the Geek
2 and I was once the world record holder, but it just wouldn't do
justice when there's someone at their own school who can solve it
in 1 minute 17 seconds for them not to include him in the article.
Anyway, so if you go to the University of Pennsylvania, and you can
cube, let me know. And they definitely want to interview Marcus and see
his skills into action. Actually, Marcus, if you're free, my cousin
is in the dorm across the street and she's interesting in meeting
you just to see you solve the cube. She's seen me blindfold before,
but I can't memorize the cube in 15 to 25 seconds, so that would be
very interesting to witness. She's also got a camera if you're
having trouble with your lithium battery. It seems that it's
possible to build a strong cubing community in Pennsylvania like we have
here in Southern California, and with experts like Marcus in the area,
it shouldn't be too difficult to attract media attention. Actually,
Marcus, if you're interested, I may be able to get you a spot on
one of the morning news shows. They would also be interested in other
Philadelphia cubers... so just let me know. Tyson Mao Astrophysics
'06 California Institute of Technology
2211. Re: [Speed cubing group] 11.13 From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 12:36:11 -0800
Hi Stefan, I think it's: B L2 R' D U F' L R U2 LA U'
R' B F D' F2 L' D' L' F' L' R2 D
U' B So let me know if you can get it to work...otherwise,
I'll check some of the other scrambles. As for other videos, what I
gave to Chris Hunt is all that I have... Tyson Mao Astrophysics '06
California Institute of Technology On Feb 23, 2006, at 12:16 PM, Stefan
Pochmann wrote: > Can you give us the scramble it was supposed to be?
And how the cube > was oriented for it? > > And is a video available
that includes the start and where you can see > the cube? > > Cheers! >
Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@...> > wrote: >> >> You know... we've tried. We
weren't able to do it. There are two >> possibilities: >> >> 1. The
scramble was done incorrectly. I actually highly doubt this > is >> the
case. I was behind the table myself scrambling most of the > cubes. >>
The other people that were scrambling cubes, (i.e. Daniel Lo and my >>
brother) are all very trustworthy scramblers. >> >> 2. We're just
stupid. >> >> I think it's more likely the latter. >> >> Tyson Mao
>> Astrophysics '06 >> California Institute of Technology >> >> On
Feb 23, 2006, at 11:43 AM, bballkid2076 wrote: >> >>> I was just
wondering if anyone has recreated Leyan Lo's Wr solve >>> including
scramble and how he solved it. >>> >>> Thanks >>> >>> >>> >>> >>> >>>
>>> Yahoo! Groups Links >>> >>> >>> >>> >>> >>> >>> >> > > > > > > > >
Yahoo! Groups Links > > > > > > >
2212. Re: [Speed cubing group] 11.13 From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 12:47:29 -0800
B L2 R' D U F' L R U2 LA U' R' B F D' F2
L' D' L' F' L' R2 D U' B What is A, typo?
-Chris On 2/23/06, Tyson Mao <tmao@...> wrote: > > Hi Stefan, > > I
think it's: > > B L2 R' D U F' L R U2 LA U' R'
B F D' F2 L' D' L' F' L' R2 D U' B >
> So let me know if you can get it to work...otherwise, I'll check
some > of the other scrambles. > > As for other videos, what I gave to
Chris Hunt is all that I have... > > Tyson Mao > Astrophysics '06 >
California Institute of Technology > > On Feb 23, 2006, at 12:16 PM,
Stefan Pochmann wrote: > > > Can you give us the scramble it was
supposed to be? And how the cube > > was oriented for it? > > > > And is
a video available that includes the start and where you can see > > the
cube? > > > > Cheers! > > Stefan > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> > >
wrote: > >> > >> You know... we've tried. We weren't able to
do it. There are two > >> possibilities: > >> > >> 1. The scramble was
done incorrectly. I actually highly doubt this > > is > >> the case. I
was behind the table myself scrambling most of the > > cubes. > >> The
other people that were scrambling cubes, (i.e. Daniel Lo and my > >>
brother) are all very trustworthy scramblers. > >> > >> 2. We're
just stupid. > >> > >> I think it's more likely the latter. > >> >
>> Tyson Mao > >> Astrophysics '06 > >> California Institute of
Technology > >> > >> On Feb 23, 2006, at 11:43 AM, bballkid2076 wrote: >
>> > >>> I was just wondering if anyone has recreated Leyan Lo's Wr
solve > >>> including scramble and how he solved it. > >>> > >>> Thanks
> >>> > >>> > >>> > >>> > >>> > >>> > >>> Yahoo! Groups Links > >>> >
>>> > >>> > >>> > >>> > >>> > >>> > >> > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > [Non-text portions of this message have been
removed]
2213. Re: Philadelphia Article From: "bballkid2076" <bballkid2076@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 20:53:29 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > > Hi Everyone, > > I'm looking for cubers in the
Philadelphia area, and especially cubers > at the University of
Pennsylvania. My cousin goes to the University of > Pennsylvania and
knows a bunch of people on the staff of the newspaper, > the Daily
Pennsylvanian, who might be interested in writing an article > about
blindfold cubers. They were interested in contacting me because > I did
some blindfold cubing on Beauty and the Geek 2 and I was once the >
world record holder, but it just wouldn't do justice when
there's > someone at their own school who can solve it in 1 minute
17 seconds for > them not to include him in the article. > > Anyway, so
if you go to the University of Pennsylvania, and you can > cube, let me
know. And they definitely want to interview Marcus and > see his skills
into action. Actually, Marcus, if you're free, my > cousin is in
the dorm across the street and she's interesting in > meeting you
just to see you solve the cube. She's seen me blindfold > before,
but I can't memorize the cube in 15 to 25 seconds, so that > would
be very interesting to witness. She's also got a camera if >
you're having trouble with your lithium battery. > > It seems that
it's possible to build a strong cubing community in > Pennsylvania
like we have here in Southern California, and with experts > like Marcus
in the area, it shouldn't be too difficult to attract media >
attention. Actually, Marcus, if you're interested, I may be able to
> get you a spot on one of the morning news shows. They would also be >
interested in other Philadelphia cubers... so just let me know. > >
Tyson Mao > Astrophysics '06 > California Institute of Technology >
I am actually going to be at UPenn tommorow. But considering ive only
successfully bld cubed twice, my avg for reg speedcubing is only 24.5
seconds, and i am only 14 i dont think im the right person for the
article.
2214. Re: Philadelphia Article From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 21:05:14 -0000
Off-topic: Haha, Yeah, about your BLD solve on BATG: I've seen
people on the internet who actually thought you solved the cube
blindfolded in 14 seconds... They didn't see it was edited... :) -
Joël. --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@...> wrote: > > Hi Everyone, > > I'm looking for cubers in
the Philadelphia area, and especially cubers > at the University of
Pennsylvania. My cousin goes to the University of > Pennsylvania and
knows a bunch of people on the staff of the newspaper, > the Daily
Pennsylvanian, who might be interested in writing an article > about
blindfold cubers. They were interested in contacting me because > I did
some blindfold cubing on Beauty and the Geek 2 and I was once the >
world record holder, but it just wouldn't do justice when
there's > someone at their own school who can solve it in 1 minute
17 seconds for > them not to include him in the article. > > Anyway, so
if you go to the University of Pennsylvania, and you can > cube, let me
know. And they definitely want to interview Marcus and > see his skills
into action. Actually, Marcus, if you're free, my > cousin is in
the dorm across the street and she's interesting in > meeting you
just to see you solve the cube. She's seen me blindfold > before,
but I can't memorize the cube in 15 to 25 seconds, so that > would
be very interesting to witness. She's also got a camera if >
you're having trouble with your lithium battery. > > It seems that
it's possible to build a strong cubing community in > Pennsylvania
like we have here in Southern California, and with experts > like Marcus
in the area, it shouldn't be too difficult to attract media >
attention. Actually, Marcus, if you're interested, I may be able to
> get you a spot on one of the morning news shows. They would also be >
interested in other Philadelphia cubers... so just let me know. > >
Tyson Mao > Astrophysics '06 > California Institute of Technology >
2215. Re: [Speed cubing group] 11.13 From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 21:06:40 -0000
I assume it's antislice: LA = L R I wonder if that was ignored by
the scrambler? Probably not based on what Tyson says. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@...> wrote: > > B L2 R' D U F' L R U2 LA U'
R' B F D' F2 L' D' L' F' L' R2 D
U' B > > What is A, typo? > > -Chris > > On 2/23/06, Tyson Mao
<tmao@...> wrote: > > > > Hi Stefan, > > > > I think it's: > > >
> B L2 R' D U F' L R U2 LA U' R' B F D' F2
L' D' L' F' L' R2 D U' B > > > > So let me
know if you can get it to work...otherwise, I'll check some > > of
the other scrambles. > > > > As for other videos, what I gave to Chris
Hunt is all that I have... > > > > Tyson Mao > > Astrophysics '06 >
> California Institute of Technology > > > > On Feb 23, 2006, at 12:16
PM, Stefan Pochmann wrote: > > > > > Can you give us the scramble it was
supposed to be? And how the cube > > > was oriented for it? > > > > > >
And is a video available that includes the start and where you can see >
> > the cube? > > > > > > Cheers! > > > Stefan > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > > >
wrote: > > >> > > >> You know... we've tried. We weren't able
to do it. There are two > > >> possibilities: > > >> > > >> 1. The
scramble was done incorrectly. I actually highly doubt this > > > is > >
>> the case. I was behind the table myself scrambling most of the > > >
cubes. > > >> The other people that were scrambling cubes, (i.e. Daniel
Lo and my > > >> brother) are all very trustworthy scramblers. > > >> >
> >> 2. We're just stupid. > > >> > > >> I think it's more
likely the latter. > > >> > > >> Tyson Mao > > >> Astrophysics '06
> > >> California Institute of Technology > > >> > > >> On Feb 23, 2006,
at 11:43 AM, bballkid2076 wrote: > > >> > > >>> I was just wondering if
anyone has recreated Leyan Lo's Wr solve > > >>> including scramble
and how he solved it. > > >>> > > >>> Thanks > > >>> > > >>> > > >>> > >
>>> > > >>> > > >>> > > >>> Yahoo! Groups Links > > >>> > > >>> > > >>>
> > >>> > > >>> > > >>> > > >>> > > >> > > > > > > > > > > > > > > > > >
> > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > >
> > > > > [Non-text portions of this message have been removed] >
2216. Re: [Speed cubing group] 11.13 From: "Matt Moberly" <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 16:21:56 -0500
I don't think it's antislice. Just before that in the
scramble, L R is written without antislice shorthand. What kind of
program generates LA sometimes and L R others? I would think it would
have been written as "... LA U2 LA ..." or "... L R U2 L
R ...", not switching back and forth like that. My two cents... On
2/23/06, christopher_pelley <no_reply@yahoogroups.com> wrote: > > I
assume it's antislice: LA = L R > > I wonder if that was ignored by
the scrambler? Probably not based > on what Tyson says. > > Chris > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" >
<huntca@...> wrote: > > > > B L2 R' D U F' L R U2 LA
U' R' B F D' F2 L' D' L' F' L'
R2 > D U' B > > > > What is A, typo? > > > > -Chris > > > [Non-text
portions of this message have been removed]
2217. Re: [Speed cubing group] 11.13 From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 13:27:46 -0800
B L2 R' D U F' L R U2 L2 U' R' B F D' F2
L' D' L' F' L' R2 D U' B Sowwie... Tyson
Mao Astrophysics '06 California Institute of Technology On Feb 23,
2006, at 1:21 PM, Matt Moberly wrote: > I don't think it's
antislice. Just before that in the scramble, L R is > written without
antislice shorthand. What kind of program generates LA > sometimes and L
R others? I would think it would have been written as > "... > LA
U2 LA ..." or "... L R U2 L R ...", not switching back
and forth > like > that. > > My two cents... > > On 2/23/06,
christopher_pelley <no_reply@yahoogroups.com> wrote: >> >> I assume
it's antislice: LA = L R >> >> I wonder if that was ignored by the
scrambler? Probably not based >> on what Tyson says. >> >> Chris >> >>
>> --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
>> <huntca@...> wrote: >>> >>> B L2 R' D U F' L R U2 LA
U' R' B F D' F2 L' D' L' F' L'
R2 >> D U' B >>> >>> What is A, typo? >>> >>> -Chris >>> >> > > >
[Non-text portions of this message have been removed] > > > > > Yahoo!
Groups Links > > > > > >
2218. Re: [Speed cubing group] 11.13 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 22:14:04 -0000
Ok, can you also tell how the cube was held for scrambling? By now I
have reconstructed it backwards with the video and I'm right after
the cross, so I just need to close that last little gap. Knowing how the
cube was held would help me a lot. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> B L2 R' D U F' L R U2 L2 U' R' B F D' F2
L' D' L' F' L' R2 D U' B > > Sowwie... > >
Tyson Mao > Astrophysics '06 > California Institute of Technology >
> On Feb 23, 2006, at 1:21 PM, Matt Moberly wrote: > > > I don't
think it's antislice. Just before that in the scramble, L R is > >
written without antislice shorthand. What kind of program generates LA >
> sometimes and L R others? I would think it would have been written as
> > "... > > LA U2 LA ..." or "... L R U2 L R ...",
not switching back and forth > > like > > that. > > > > My two cents...
> > > > On 2/23/06, christopher_pelley <no_reply@yahoogroups.com>
wrote: > >> > >> I assume it's antislice: LA = L R > >> > >> I
wonder if that was ignored by the scrambler? Probably not based > >> on
what Tyson says. > >> > >> Chris > >> > >> > >> --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" > >>
<huntca@> wrote: > >>> > >>> B L2 R' D U F' L R U2 LA
U' R' B F D' F2 L' D' L' F' L'
R2 > >> D U' B > >>> > >>> What is A, typo? > >>> > >>> -Chris >
>>> > >> > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > >
>
2219. Re: [Speed cubing group] 11.13 From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 14:22:41 -0800
Oh really? You're awesome Stefan! white on top, green in front.
Again... I admit the possibility that the scrambling was wrong... so if
it was, I'd really be interested in knowing. Btw... you spent so
much time watching the webcast... do you really have nothing better to
do :-P?!? Tyson Mao Astrophysics '06 California Institute of
Technology On Feb 23, 2006, at 2:14 PM, Stefan Pochmann wrote: > Ok, can
you also tell how the cube was held for scrambling? By now I > have
reconstructed it backwards with the video and I'm right after the >
cross, so I just need to close that last little gap. Knowing how the >
cube was held would help me a lot. > > Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> > wrote:
>> >> B L2 R' D U F' L R U2 L2 U' R' B F D' F2
L' D' L' F' L' R2 D U' B >> >> Sowwie...
>> >> Tyson Mao >> Astrophysics '06 >> California Institute of
Technology >> >> On Feb 23, 2006, at 1:21 PM, Matt Moberly wrote: >> >>>
I don't think it's antislice. Just before that in the
scramble, L > R is >>> written without antislice shorthand. What kind of
program > generates LA >>> sometimes and L R others? I would think it
would have been > written as >>> "... >>> LA U2 LA ..." or
"... L R U2 L R ...", not switching back and > forth >>> like
>>> that. >>> >>> My two cents... >>> >>> On 2/23/06, christopher_pelley
<no_reply@yahoogroups.com> wrote: >>>> >>>> I assume it's
antislice: LA = L R >>>> >>>> I wonder if that was ignored by the
scrambler? Probably not > based >>>> on what Tyson says. >>>> >>>> Chris
>>>> >>>> >>>> --- In speedsolvingrubikscube@yahoogroups.com,
"Chris Hunt" >>>> <huntca@> wrote: >>>>> >>>>> B L2 R'
D U F' L R U2 LA U' R' B F D' F2 L' D'
L' F' L' > R2 >>>> D U' B >>>>> >>>>> What is A,
typo? >>>>> >>>>> -Chris >>>>> >>>> >>> >>> >>> [Non-text portions of
this message have been removed] >>> >>> >>> >>> >>> Yahoo! Groups Links
>>> >>> >>> >>> >>> >>> >> > > > > > > > > Yahoo! Groups Links > > > > >
> >
2220. Re: [Speed cubing group] 11.13 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 22:38:33 -0000
1. Hold U=white, F=green 2. Scramble: B L2 R' D U F' L R U2 L2
U' R' B F D' F2 L' D' L' F' L'
R2 D U' B 3. Solve: y L l U R' y L' U x U R' U'
R U R U' R2' x2 U' R U R U' R2' U R2 x' R
U' R' U R U' R' U U R' U' R' U R2
U' z' U U (R' U' R U') (R' U R U) (l
U' R' U) x U' > Btw... you spent so much time watching
the webcast... do you really > have nothing better to do :-P?!? Nah, I
didn't spend too much time with that. I did have a look every now
and then, that's all. Cheers! Stefan
2221. Re: [Speed cubing group] 11.13 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 22:53:44 -0000
Well, now that I've executed it freely (i.e. staring at the cube,
not the solution alg) let me take the y out and also rearrange the
solution a bit (particularly the R2's belong to the following pair,
not the preceding): 1. Hold U=white, F=green 2. Scramble: B L2 R' D
U F' L R U2 L2 U' R' B F D' F2 L' D'
L' F' L' R2 D U' B 3. Preinspect: y 4. Solve: CRO: L
l U R' y L' U CE1: x U R' U' R U R U' CE2:
R2' x2 U' R U R U' R2' U CE3: R2 x' R U'
R' U R U' R' U CE4: U R' U' R' U R2
U' OLL: z' U U R' U' R U' R' U R U l
U' R' U x PLL: U' Also, for the cross of course I can
only guess the exact execution since it's not on the video. The
rest of the solve is pretty much exactly what Leyan did. Btw, F2L with
37 moves in about 8.23 seconds. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > 1. Hold U=white, F=green > > 2. Scramble: >
B L2 R' D U F' L R U2 L2 U' R' B F D' F2
L' D' L' F' L' R2 D U' B > > 3. Solve: > y
L l U R' y L' U > x U R' U' R U R U' R2' >
x2 U' R U R U' R2' U R2 > x' R U' R' U R
U' R' U > U R' U' R' U R2 U' > z' U U
(R' U' R U') (R' U R U) (l U' R' U) x >
U' > > > Btw... you spent so much time watching the webcast... do
you really > > have nothing better to do :-P?!? > > Nah, I didn't
spend too much time with that. I did have a look every > now and then,
that's all. > > Cheers! > Stefan >
2222. Re: [Speed cubing group] 11.13 From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 15:54:18 -0800
Wow, you got it?!? That confirms scenario number two: Leyan is stupid.
We have evidence when he tried to connect some dots on a place mat in a
restaurant. That's so awesome... and it looks like you have the
keen ability of catching the most brilliant moments on the web cam.
Tyson Mao Astrophysics '06 California Institute of Technology On
Feb 23, 2006, at 2:53 PM, Stefan Pochmann wrote: > Well, now that
I've executed it freely (i.e. staring at the cube, not > the
solution alg) let me take the y out and also rearrange the > solution a
bit (particularly the R2's belong to the following pair, > not the
preceding): > > 1. Hold U=white, F=green > > 2. Scramble: > B L2 R'
D U F' L R U2 L2 U' R' B F D' F2 L' D'
L' F' L' R2 D U' B > > 3. Preinspect: > y > > 4.
Solve: > CRO: L l U R' y L' U > CE1: x U R' U' R U R
U' > CE2: R2' x2 U' R U R U' R2' U > CE3: R2
x' R U' R' U R U' R' U > CE4: U R' U'
R' U R2 U' > OLL: z' U U R' U' R U'
R' U R U l U' R' U x > PLL: U' > > Also, for the
cross of course I can only guess the exact execution > since it's
not on the video. The rest of the solve is pretty much > exactly what
Leyan did. Btw, F2L with 37 moves in about 8.23 seconds. > > Cheers! >
Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@...> wrote: >> >> 1. Hold U=white, F=green
>> >> 2. Scramble: >> B L2 R' D U F' L R U2 L2 U' R'
B F D' F2 L' D' L' F' L' R2 D U' B >>
>> 3. Solve: >> y L l U R' y L' U >> x U R' U' R U R
U' R2' >> x2 U' R U R U' R2' U R2 >> x' R
U' R' U R U' R' U >> U R' U' R' U R2
U' >> z' U U (R' U' R U') (R' U R U) (l
U' R' U) x >> U' >> >>> Btw... you spent so much time
watching the webcast... do you > really >>> have nothing better to do
:-P?!? >> >> Nah, I didn't spend too much time with that. I did
have a look every >> now and then, that's all. >> >> Cheers! >>
Stefan >> > > > > > > > > Yahoo! Groups Links > > > > > > >
2223. Re: [Speed cubing group] 11.13 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Feb 2006 01:13:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > > That's so awesome... and it looks like you have the keen
ability of > catching the most brilliant moments on the web cam. Part of
the trick is to *make* moments brilliant with good comments, i.e.
interpreting something into them that wasn't really there. Remember
the BATG editing thread? Cheers! Stefan P.S. Ok, Joel, now I'll go
to bed... no, actually I'll go watch tonight's two episodes of
Cheers...
2224. READ THIS!!! IMPORTANT!!!!!!! From: matteo miller-nicolato <maltmn@...> To: rubiks rubiks
<speedsolvingrubikscube@yahoogroups.com> Date: Thu, 23 Feb 2006 17:31:57 -0800 (PST)
hey guess what? i changed my signature! =) im "The Guy" - they
call me kibbles... they call me maltmn, they call me Cat... sometimes i
meow and sometimes i mew... and i cant play golf for the brim of my
hat... my cat plays guitar by the way, i saw her one day... just in the
corner of my room, getting swept by a broom... some people dont think
this rhymes... its not spossed to.......
meow...meow...prrr...meow....mee-yow! you might question if im a guy at
first sight....mew! prrr... i solve Rubik's cube in 1 minute....
and i solve it faster behind my back... who really cares? perhaps my
cat... my mom thinks im a lowbro retard...... ah well, thats
life....dont read this, its just my signature..... speaking of
signatures, i sign backwards.....it says meow... yea, ok, so bye for
now.......... __________________________________________________ Do You
Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
2225. Re: [Speed cubing group] 11.13 From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Feb 2006 01:47:21 -0000
1 Comment...does Leyan solve cross on Left??? Or Top??? Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > 1. Hold U=white, F=green > > 2. Scramble: >
B L2 R' D U F' L R U2 L2 U' R' B F D' F2
L' D' L' F' L' R2 D U' B > > 3. Solve: > y
L l U R' y L' U > x U R' U' R U R U' R2' >
x2 U' R U R U' R2' U R2 > x' R U' R' U R
U' R' U > U R' U' R' U R2 U' > z' U U
(R' U' R U') (R' U R U) (l U' R' U) x >
U' > > > Btw... you spent so much time watching the webcast... do
you really > > have nothing better to do :-P?!? > > Nah, I didn't
spend too much time with that. I did have a look every > now and then,
that's all. > > Cheers! > Stefan >
2226. DDR: PSMO and Quasar videos From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Feb 2006 02:33:24 -0000
Due to some requests I've decided to post these: Here are some
videos (I used a MOV to MPEG/WMV converter/splitter but it only does 50%
of your selection so I had to chunk it into relevant portions): Paranoia
Survivor Max Oni (1.3x rate, 2x arrowspeed), score AAA:
http://rapidshare.de/files/13991786/PSMO.mpeg.html
http://rapidshare.de/files/13991873/PSMO2.mpeg.html
http://rapidshare.de/files/13991907/PSMO3.mpeg.html Quasar (1.3x rate,
2x arrowspeed), score AAA:
http://rapidshare.de/files/13992561/quasar13.MOV.html
2227. Re: [Speed cubing group] Should I take it back? Stiff Walmart
25th anniversary cube. From: "stuart.a.hall" <stuart.a.hall@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 22:03:23 -0500
Thanks to everyone who responded to my initial question. I think I found
out why the tiles come off so easily... the solvent in the spray lube
dissolves the glue that keeps them on. My tiles were sticking quite
nicely until I put on some 3M Teflon Silicone spray tonight and now they
are peeling. Not a problem since I will likely order some cubesmith tile
sets. I did do as suggested and put on the silicone spray. Man, the
thing is still really stiff. Hopefully there is some kind of a break in
period where it will loosen up. Otherwise I am going to have to give
this one away to a non-cuber as I can barely turn one of the sides with
a finger (I have to use my whole hand). Does it make a difference if you
let the spray dry before you reassemble the cube? I didn't but read
in one post to let it dry but it was already reassembled. Slightly
dissapointed that my cheapo cubie solution did not work, at least not
yet! (more evidence you get what you pay for) Stuart Cheshire, CT USA
matteo miller-nicolato wrote: > i also have a 25th anniversary cube that
was very > tight the first days or so.... just take the thing > apart
and spray the center mechanism with silicone, > let it dry and put it
back together.. you dont have to > mess with the other parts. you should
also consider > buying better stickers as the crappy 25th anniversary >
ones rip off easily. > > --- stuarthall_ct <stuart.a.hall@...> wrote:
> > >>For Christmas I got myself a 25th anniversary cube >>from FAO
Shwartz >>(with regular colors including a white side), and I >>have
never played >>with a cube that rotated as smoothly. >> >>Today I went
to Walmart and bought a 25th anniverary >>edition with a >>silver side
instead of white. This was to be my work >>practice cube. I >>excitedly
ripped it out of the plastic casing only >>to try to turn it >>and it is
so stiff! I can barely turn each side. >> >>Being a newbie and only able
to compare the two >>cubes, I am sorely >>disappointed with the new
cube. Should I return it, >>or is it worth >>taking it apart, sanding
the cubies a little and >>adding some silicon >>spray? >> >>For the
price it wasn't bad, $9.97, and the store is >>not far away. I
>>think there were another 5 or 6 on the shelf... >>maybe I just got a
bad >>one? Or do they all need a little work to get them >>just right?
>> >>Thanks for the advice. >> >> >> >> >> > > > > im too cool for
y'all!!! > > i am matteo arthur luigi thorsteinn miller nicolato >
> __________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com > > > > Yahoo! Groups Links > > > > > > >
2228. Re: [Speed cubing group] 11.13 From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Feb 2006 03:15:03 -0000
Definitely left. All the F2L cases on his site are cross-on-left F2L
algs. Great video analysis, Stefan. Great solve, Leyan. It's
fascinating to study it. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > 1 Comment...does Leyan solve cross on
Left??? Or Top??? > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > 1. Hold U=white, F=green > > > > 2.
Scramble: > > B L2 R' D U F' L R U2 L2 U' R' B F
D' F2 L' D' L' F' L' R2 D U' B > > >
> 3. Solve: > > y L l U R' y L' U > > x U R' U' R U
R U' R2' > > x2 U' R U R U' R2' U R2 > >
x' R U' R' U R U' R' U > > U R' U'
R' U R2 U' > > z' U U (R' U' R U')
(R' U R U) (l U' R' U) x > > U' > > > > > Btw... you
spent so much time watching the webcast... do you really > > > have
nothing better to do :-P?!? > > > > Nah, I didn't spend too much
time with that. I did have a look every > > now and then, that's
all. > > > > Cheers! > > Stefan > > >
2229. White 3x3x3 with arched centers From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Feb 2006 03:29:50 -0000
Would it be bad form if I were to alert everyone that the new white
cubes are in stock on rubiks.com? Because if it would, I won't do
it. Chris
2230. Re: [Speed cubing group] 11.13 From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 20:03:39 -0800
What's that in UDLRFB notation? Are all those x, y, z things meant
to show his hand movements? /Lars On Feb 23, 2006, at 14:53, Stefan
Pochmann wrote: > 4. Solve: > CRO: L l U R' y L' U > CE1: x U
R' U' R U R U' > CE2: R2' x2 U' R U R U'
R2' U > CE3: R2 x' R U' R' U R U' R' U >
CE4: U R' U' R' U R2 U' > OLL: z' U U R'
U' R U' R' U R U l U' R' U x > PLL: U' - -
- - - - - - - - - - "Reality is what refuses to go away when you
stop believing in it" --- Philip K Dick Lars Petrus, lars@...
http://lar5.com
2231. Re: [Speed cubing group] White 3x3x3 with arched centers From: "Sapan Upadhyay" <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 22:03:44 -0600
lol On 2/23/06, christopher_pelley <no_reply@yahoogroups.com> wrote:
> Would it be bad form if I were to alert everyone that the new white >
cubes are in stock on rubiks.com? Because if it would, I won't do
it. > > Chris > > > > > > > > Yahoo! Groups Links > > > > > > > --
-cubekid
2232. Re: [Speed cubing group] 11.13 From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Feb 2006 05:25:55 -0000
Stefan: this is just awesome. thanks for taking the time to sort that
out. well done. Lars: x, y, z correspond to rotations of the whole cube.
y = rotate cube same direction as U x = rotate cube same direction as R
z = rotate cube same direction as F --Kirk --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote:
> > What's that in UDLRFB notation? > > Are all those x, y, z
things meant to show his hand movements? > > /Lars > > On Feb 23, 2006,
at 14:53, Stefan Pochmann wrote: > > > 4. Solve: > > CRO: L l U R'
y L' U > > CE1: x U R' U' R U R U' > > CE2: R2'
x2 U' R U R U' R2' U > > CE3: R2 x' R U'
R' U R U' R' U > > CE4: U R' U' R' U R2
U' > > OLL: z' U U R' U' R U' R' U R U l
U' R' U x > > PLL: U' > > - - - - - - - - - - - - >
"Reality is what refuses to go away when you stop believing in
it" > --- Philip K Dick > > Lars Petrus, lars@... http://lar5.com >
2233. Re: [Speed cubing group] Should I take it back? Stiff Walmart
25th anniversary cube. From: matteo miller-nicolato <maltmn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Feb 2006 21:33:57 -0800 (PST)
i believe it makes a big difference if you let the silicone dry, i have
a set of edges and corners with silicone dried on it, and if i put it
together with a center, it moves perfectly, while the original corners
and centers dont work as well...you should buy a new cube and re apply
the silicone, but be careful not to put any on the stickers. the best
cubes are the 15th anniversary, but take off the stickers and get the
cubesmith ones. the simple solution is actually the hardest. it has the
most moves, but w/e. if its the end your stuck with, you need to read
the text VERY carefully, because it has the stupid flip the corners
algorithm (which i do not use) the R'D'R D one, and you dont
move the rest of the cube, just the very top layer when ur done with one
corner. and it flips the right bottom top corner by the way... -kibbles
--- "stuart.a.hall" <stuart.a.hall@...> wrote: > Thanks to
everyone who responded to my initial > question. > > I think I found out
why the tiles come off so > easily... the solvent in > the spray lube
dissolves the glue that keeps them > on. My tiles were > sticking quite
nicely until I put on some 3M Teflon > Silicone spray > tonight and now
they are peeling. Not a problem > since I will likely > order some
cubesmith tile sets. > > I did do as suggested and put on the silicone
spray. > Man, the thing is > still really stiff. Hopefully there is some
kind of > a break in period > where it will loosen up. Otherwise I am
going to > have to give this one > away to a non-cuber as I can barely
turn one of the > sides with a finger > (I have to use my whole hand). >
> Does it make a difference if you let the spray dry > before you
reassemble > the cube? I didn't but read in one post to let it >
dry but it was > already reassembled. > > Slightly dissapointed that my
cheapo cubie solution > did not work, at > least not yet! (more evidence
you get what you pay > for) > > Stuart > Cheshire, CT USA > > > matteo
miller-nicolato wrote: > > i also have a 25th anniversary cube that was
very > > tight the first days or so.... just take the thing > > apart
and spray the center mechanism with > silicone, > > let it dry and put
it back together.. you dont > have to > > mess with the other parts. you
should also > consider > > buying better stickers as the crappy 25th >
anniversary > > ones rip off easily. > > > > --- stuarthall_ct
<stuart.a.hall@...> wrote: > > > > > >>For Christmas I got myself a
25th anniversary cube > >>from FAO Shwartz > >>(with regular colors
including a white side), and > I > >>have never played > >>with a cube
that rotated as smoothly. > >> > >>Today I went to Walmart and bought a
25th > anniverary > >>edition with a > >>silver side instead of white.
This was to be my > work > >>practice cube. I > >>excitedly ripped it
out of the plastic casing only > >>to try to turn it > >>and it is so
stiff! I can barely turn each side. > >> > >>Being a newbie and only
able to compare the two > >>cubes, I am sorely > >>disappointed with the
new cube. Should I return > it, > >>or is it worth > >>taking it apart,
sanding the cubies a little and > >>adding some silicon > >>spray? > >>
> >>For the price it wasn't bad, $9.97, and the store > is > >>not
far away. I > >>think there were another 5 or 6 on the shelf... >
>>maybe I just got a bad > >>one? Or do they all need a little work to
get > them > >>just right? > >> > >>Thanks for the advice. > >> > >> >
>> > >> > >> > > > > > > > > im too cool for y'all!!! > > > > i am
matteo arthur luigi thorsteinn miller > nicolato > > > >
__________________________________________________ > > Do You Yahoo!? >
> Tired of spam? Yahoo! Mail has the best spam > protection around > >
http://mail.yahoo.com > > > > > > > > Yahoo! Groups Links > > > > > > >
> > > > > > > > im "The Guy" - they call me kibbles... they
call me maltmn, they call me Cat... sometimes i meow and sometimes i
mew... and i cant play golf for the brim of my hat... my cat plays
guitar by the way, i saw her one day... just in the corner of my room,
getting swept by a broom... some people dont think this rhymes... its
not spossed to....... meow...meow...prrr...meow....mee-yow! you might
question if im a guy at first sight....mew! prrr... i solve Rubik's
cube in 1 minute.... and i solve it faster behind my back... who really
cares? perhaps my cat... my mom thinks im a lowbro retard...... ah well,
thats life....dont read this, its just my signature..... speaking of
signatures, i sign backwards.....it says meow... yea, ok, so bye for
now.......... __________________________________________________ Do You
Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
2234. Re: [Speed cubing group] 11.13 From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Feb 2006 10:10:44 -0000
Thanks, Stefan. Great stuff. Note that my 12.11 was only 43 moves while
this solve is 52 moves, even with PLL skip! Congratulations again to
Leyan. Macky --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > Well, now that I've
executed it freely (i.e. staring at the cube, not > the solution alg)
let me take the y out and also rearrange the > solution a bit
(particularly the R2's belong to the following pair, > not the
preceding): > > 1. Hold U=white, F=green > > 2. Scramble: > B L2 R'
D U F' L R U2 L2 U' R' B F D' F2 L' D'
L' F' L' R2 D U' B > > 3. Preinspect: > y > > 4.
Solve: > CRO: L l U R' y L' U > CE1: x U R' U' R U R
U' > CE2: R2' x2 U' R U R U' R2' U > CE3: R2
x' R U' R' U R U' R' U > CE4: U R' U'
R' U R2 U' > OLL: z' U U R' U' R U'
R' U R U l U' R' U x > PLL: U' > > Also, for the
cross of course I can only guess the exact execution > since it's
not on the video. The rest of the solve is pretty much > exactly what
Leyan did. Btw, F2L with 37 moves in about 8.23 seconds. > > Cheers! >
Stefan >
2235. Re: [Speed cubing group] 11.13 From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Feb 2006 02:54:59 -0800
If only the Animal Planet competition was official... Tyson Mao
Astrophysics '06 California Institute of Technology On Feb 24,
2006, at 2:10 AM, mackymakisumi wrote: > Thanks, Stefan. Great stuff. >
Note that my 12.11 was only 43 moves while this solve is 52 moves, >
even with PLL skip! Congratulations again to Leyan. > > Macky > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@...> wrote: >> >> Well, now that I've executed it
freely (i.e. staring at the cube, not >> the solution alg) let me take
the y out and also rearrange the >> solution a bit (particularly the
R2's belong to the following pair, >> not the preceding): >> >> 1.
Hold U=white, F=green >> >> 2. Scramble: >> B L2 R' D U F' L R
U2 L2 U' R' B F D' F2 L' D' L' F'
L' R2 D U' B >> >> 3. Preinspect: >> y >> >> 4. Solve: >> CRO:
L l U R' y L' U >> CE1: x U R' U' R U R U' >>
CE2: R2' x2 U' R U R U' R2' U >> CE3: R2 x' R
U' R' U R U' R' U >> CE4: U R' U' R'
U R2 U' >> OLL: z' U U R' U' R U' R' U R U
l U' R' U x >> PLL: U' >> >> Also, for the cross of
course I can only guess the exact execution >> since it's not on
the video. The rest of the solve is pretty much >> exactly what Leyan
did. Btw, F2L with 37 moves in about 8.23 seconds. >> >> Cheers! >>
Stefan >> > > > > > > > > Yahoo! Groups Links > > > > > >
2236. Help with COLL CLL CMLL Case!! (T permutation) From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Feb 2006 11:03:18 -0000
HELLO Everyone I originally was planning on learning 2 algs for each
case(COLL and CLL), but I have since given up that plan of action. Full
COLL just isn't necessary for ROUX. At this point, I just want to
finish the full table with 1 alg for each case. HERES my CAse T
Orientation with twisted corners facing you(I have wierd corner
configs). The two on the left need to switch. U
(r'U')(RU)(rB'R'B) COLL U'
(L'U'LU)(LF'L'F) CLL U2
(B'R'F)(RBR')(F'R) COLL U0: ? I think that there has
to be something better. Originally I didn't want to learn any CMLL
Algs, because I wanted to be able to do full CLL/ELL solves. Now I
really like them. I want more. HEres a cool CMLL alg
RU'(r'U2)(R2B')(R'BR') mirrored and inversed
from GILLEs site (R2UR')B'(RU')(R2U)(RB'R')
another cool CLL alg (its all RUB!) CAN ANYONE help me with CLL or CMLL
algs?? The search continues... JAson K
2237. Duh I mean T orientation... From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Feb 2006 11:06:02 -0000
Only took me a few seconds to realize I messed that up... =)
2238. Re: Help with COLL CLL CMLL Case!! (T permutation) From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Feb 2006 12:11:06 -0000
This is one of my favourite cases.
U'FUF'U'l'U'l (do it with cube rotations,
though) CMLL is very nice, especially some very fast cases. You're
gonna wanna use a fast recognition technique and work out which corners
are swapped over time, opposite way Gilles does it ;) That's what
I'm doing, helps a lot in non-matching blocks. ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@...> wrote: > > HELLO Everyone > > > I originally was
planning on learning 2 algs for each case(COLL and > CLL), but I have
since given up that plan of action. Full COLL just > isn't
necessary for ROUX. > At this point, I just want to finish the full
table with 1 alg for > each case. > > > HERES my CAse > T Orientation
with twisted corners facing you(I have wierd corner > configs). The two
on the left need to switch. > > U (r'U')(RU)(rB'R'B)
COLL > U' (L'U'LU)(LF'L'F) CLL > U2
(B'R'F)(RBR')(F'R) COLL > > > U0: ? > > I think that
there has to be something better. > > Originally I didn't want to
learn any CMLL Algs, because I wanted to > be able to do full CLL/ELL
solves. Now I really like them. I want more. > HEres a cool CMLL alg > >
RU'(r'U2)(R2B')(R'BR') mirrored and inversed
from GILLEs site > > (R2UR')B'(RU')(R2U)(RB'R')
another cool CLL alg (its all RUB!) > > > CAN ANYONE help me with CLL or
CMLL algs?? > > > The search continues... > > > JAson K >
2239. Re: [Speed cubing group] 11.13 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Feb 2006 12:53:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...>
wrote: > > What's that in UDLRFB notation? > > Are all those x, y,
z things meant to show his hand movements? > > /Lars Yeah, cube
rotations... I always use this page to check algs I post, btw:
http://thearufam.brinkster.net/cube/wrapplet.asp And I just found out I
can write comments as "[...]" so here's the whole thing
again but ready to copy and paste into that page: --------------------
start -------------------- [1. Hold U=white, F=green] x2 y [2.
Scramble:] B L2 R' D U F' L R U2 L2 U' R' B F
D' F2 L' D' L' F' L' R2 D U' B [3.
Preinspect:] y [4. Solve:] [CRO:] L l U R' y L' U [CE1:] x U
R' U' R U R U' [CE2:] R2' x2 U' R U R U'
R2' U [CE3:] R2 x' R U' R' U R U' R' U
[CE4:] U R' U' R' U R2 U' [OLL:] z' U U R'
U' R U' R' U R U l U' R' U x [PLL:] U'
--------------------- end --------------------- Oh, and ... were you
joking or did you really not understand it? Cheers! Stefan
2240. Disassembling the Megaminx. From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Feb 2006 13:31:28 -0000
Does anyone here know how to disassemble the megaminx? I got mine online
(where do you get anything good in China) and when I opened it it was
impossible to turn (and one of the tiles fell off. >:|)
2241. megaminx algs From: "David " <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Feb 2006 14:03:35 -0000
Anyhow, apparently megaminx algs are harder to find online than 3x3
algs... I did some searching and found one site which explained how to
solve the LL, but to me it seemed really ineffective. Could anyone give
me a link to a megaminx LL solution? All I really need is a list of the
algs. I want a basic 4LLL, and I don't want to learn something and
later find out that it'[s a bad system, so I figured I'd just
ask. (also, if you have any tips for the minx pre-LL, feel free to give
those too!) Thanks! David
2242. Re: megaminx algs From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Feb 2006 14:36:40 -0000
I know two orient edges, some commutors for orient corners, a Niklas-
like (the petrus move) for permute corners, but edges, well, I'm
stuck there. You can do the Fridrich T and its inverse for the orient
edges, commuter orient pairs of corners, and the Niklas (for me) has a
backwards last move. In this case, Niklas actually cycles four corners
around. How to do it faster... maybe Stefan can help out. ;)
2243. Re: megaminx algs From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Feb 2006 14:47:36 -0000
Well David... In general, it can be interesting to read my page about
commutators. (see www.solvethecube.co.uk). The part about cycling 3
corners also applies to the megaminx... And in fact, I use it to do the
corner PLL, which is the last step in my megaminx LL. One LL method is
described here:
http://grant.tregay.net/cube/solutions/megaminx/index.html. I use a
slightly different method (I think fewer algs): 1. Orient edges: With F
RUR'R' F' and it's inverse. 2. Orient corners: With
sunes, and some other 3x3 moves. 3. Posisitoin edges: With a couple of
variations of the J permutations alg on the 3x3, by 'moving
around' some CE pairs around the LL. 4. Position the corners, I do
it like Grant Tregay does. If you want me to write down any of the algs
I use, just tell me... - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "David "
<ladartfrog@...> wrote: > > Anyhow, apparently megaminx algs are
harder to find online than 3x3 > algs... I did some searching and found
one site which explained how to > solve the LL, but to me it seemed
really ineffective. Could anyone > give me a link to a megaminx LL
solution? All I really need is a list > of the algs. I want a basic
4LLL, and I don't want to learn something > and later find out that
it'[s a bad system, so I figured I'd just ask. > > (also, if
you have any tips for the minx pre-LL, feel free to give > those too!) >
> Thanks! > > David >
2244. Re: megaminx algs From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Feb 2006 14:49:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > I know two orient edges, some commutors for
orient corners, a Niklas- > like (the petrus move) for permute corners,
but edges, well, I'm stuck > there. Maybe read pages showing how
commutators work on a cube, and apply them to your megaminx?.. > > You
can do the Fridrich T and its inverse for the orient edges, > commuter
orient pairs of corners, and the Niklas (for me) has a > backwards last
move. In this case, Niklas actually cycles four corners > around. How to
do it faster... maybe Stefan can help out. ;) >
2245. 2x2 Assembling From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Feb 2006 15:18:57 -0000
Hi, sorry I posted this too at blindfold group. My 2x2 accidentaly was
taken apart. There are 3 axes which don't turn, 2 middle pieces
with a longer side and 1 with a dent in it. Where must those peaces be?
When I assemble it, the cube won't turn correctly. Please help
2246. Re: megaminx algs From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Feb 2006 15:42:54 -0000
I use a longer "look" for these steps, and now that I've
experimented a little in the last couple of hours, my new method goes as
following: 1. Orient edges, if star point is facing towards you, the one
in the top left will stay the same orientation, and the other four are
oriented using FURU'R'F' or its inverse. (Fridrich
algorithm) 2. Permute edges, line one up with its side, do a Sune but
reposition that same edge. Now, keep on doing it until you get three of
them properly in its place, then look at the other two. If they're
correct, then move on. Depending on the Sune type you use (I use
RUR'URU2R'[U2 ]) you'll have to perform this differently.
For my Sune, go to the incorrect edge on the right, perform the Sune
again, and do another U. 3. Permute corners, using Phillip Marshall
Ultimate Solution's Corner Series. Two of the corners will stay
stationary while the other three cycle. 4. Orient corners, using
commutors. That's the easiest way for me, since it uses four
algorithms that I know already.
2247. Re: 2x2 Assembling From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Feb 2006 15:46:42 -0000
Hello, I stumbled upon this site while trying to find the 2x2x2
mechanism: http://www.planet-puzzle.com/2x2x2_build.html This Japanese
site has a lot of rebuilding things in it. -Tim
The 2x2x2 is a strange animal, indeed. The only puzzle I've seen
with a less intuitive internal mechanism is the 1x1x1. On 2/24/06,
Timothy Sun <linkpoke@...> wrote: > > Hello, > > I stumbled upon this
site while trying to find the 2x2x2 mechanism: > >
http://www.planet-puzzle.com/2x2x2_build.html > > This Japanese site has
a lot of rebuilding things in it. > > -Tim > > > > > > SPONSORED LINKS >
Jigsaw puzzle
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2249. Re: megaminx algs From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Feb 2006 16:26:21 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > 2. Permute edges, line one up with its
side, do a Sune but reposition > that same edge. Now, keep on doing it
until you get three of them > properly in its place, then look at the
other two. If they're correct, > then move on. And what do you do
when they're not correct? Cheers! Stefan
2250. Re: Help with COLL CLL CMLL Case!! (T permutation) From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Feb 2006 17:41:13 -0000
THank you thom I think that CMLL can be the most efficient for cases
where all pieces are permuted already. CoLLs I use sune, antisune,
doublesune R'U2(RUR'U')(RUR'U')(RUR'U)R
cll F(RUR'U')(RUR'U')F'
(B'RB')(R2U)(RUR'U')(RB2) for my backwards T
orientation I need something for the U orientation. as with the T, the
twisted corners face towards you. THOM_1_what do you mean when you talk
about corner recognition below? _2_ Can I steal your CMLL algs? I'm
about 2/3 done with my table. Most of it is CLL, small % is COLL, and
only 1 CMLL so far. (I love it though!) Thanks JASON --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > This is one of my favourite cases. > >
U'FUF'U'l'U'l (do it with cube rotations,
though) > > CMLL is very nice, especially some very fast cases. > >
You're gonna wanna use a fast recognition technique and work out
which > corners are swapped over time, opposite way Gilles does it ;)
That's > what I'm doing, helps a lot in non-matching blocks. >
> ~Thom > > --- In speedsolvingrubikscube@yahoogroups.com,
"kovacic81" > <kovacic81@> wrote: > > > > HELLO Everyone >
> > > > > I originally was planning on learning 2 algs for each
case(COLL and > > CLL), but I have since given up that plan of action.
Full COLL just > > isn't necessary for ROUX. > > At this point, I
just want to finish the full table with 1 alg for > > each case. > > > >
> > HERES my CAse > > T Orientation with twisted corners facing you(I
have wierd corner > > configs). The two on the left need to switch. > >
> > U (r'U')(RU)(rB'R'B) COLL > > U'
(L'U'LU)(LF'L'F) CLL > > U2
(B'R'F)(RBR')(F'R) COLL > > > > > > U0: ? > > > > I
think that there has to be something better. > > > > Originally I
didn't want to learn any CMLL Algs, because I wanted to > > be able
to do full CLL/ELL solves. Now I really like them. I want more. > >
HEres a cool CMLL alg > > > >
RU'(r'U2)(R2B')(R'BR') mirrored and inversed
from GILLEs site > > > >
(R2UR')B'(RU')(R2U)(RB'R') another cool CLL alg
(its all RUB!) > > > > > > CAN ANYONE help me with CLL or CMLL algs?? >
> > > > > The search continues... > > > > > > JAson K > > >
2251. HMMT Competition and Rubik's Presentation From: "rubiks1938" <rubiks1938@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Feb 2006 19:04:03 -0000
Hey everyone, Tomorrow at Harvard there will be a math competition for
high school students, and one part of the schedule is mini-events that
run in the afternoon. I have been invited to go to Harvard tomorrow to
give a lecture to students about the cube. So I will give a presentation
about some cube history, methods, how to derive the 4.3 x 10^19
configurations, and show a few pictures from competitions. The
competition will provide 30 cubes, but I don't know if those are
for participants to keep, or what they'll do with the cubes. The
Harvard-MIT Math Tournament website is here: http://web.mit.edu/hmmt/ I
will have pictures and (hopefully) videos that I can upload to my
website after the events tomorrow. Happy cubing, Andy
http://andyscubepage.tk
2252. Re: [Speed cubing group] White 3x3x3 with arched centers From: DT <thunderpants16@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Feb 2006 11:10:47 -0800 (PST)
I just ordered one. Can this DYI cube be put together by a non-cube
guru? Another words can anyone put this DYI cube together from scracth
or does it require some cube expertise? --- christopher_pelley
<no_reply@yahoogroups.com> wrote: > Would it be bad form if I were to
alert everyone > that the new white > cubes are in stock on rubiks.com?
Because if it > would, I won't do it. > > Chris > > > > > Winners
forget they're in a race, they just love to run.
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
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2253. Re: [Speed cubing group] White 3x3x3 with arched centers From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Feb 2006 19:39:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, DT
<thunderpants16@...> wrote: > > I just ordered one. Can this DYI cube
be put together > by a non-cube guru? Another words can anyone put this
> DYI cube together from scracth or does it require some > cube
expertise? It's easy, you just need to take more care to do things
in the proper order. Cheers! Stefan
2254. Re: Help with COLL CLL CMLL Case!! (T permutation) From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Feb 2006 19:40:34 -0000
> I think that CMLL can be the most efficient for cases where all pieces
> are permuted already. Why? CMLL buggers with permutation. 1) Do the
alg backwards, look at the facelets you usually do for COLL, memorise
:). 2) Of course you can steal my CMLL algs, but you're going to
have to ask Gilles first, because I use all of his! :) The hardest thing
in Gilles' table is that fact that some algs are missing and you
have to work them out yourself by doing algs backwards, mirrored, in
another dimension, etc. I'd much prefer if they were treated as 48
seperate algs. ~Thom --- In speedsolvingrubikscube@yahoogroups.com,
"kovacic81" <kovacic81@...> wrote: > > THank you thom > > I
think that CMLL can be the most efficient for cases where all pieces >
are permuted already. > > CoLLs I use > sune, antisune, doublesune >
R'U2(RUR'U')(RUR'U')(RUR'U)R > > cll >
F(RUR'U')(RUR'U')F' >
(B'RB')(R2U)(RUR'U')(RB2) for my backwards T
orientation > I need something for the U orientation. > as with the T,
the twisted corners face towards you. > > > THOM_1_what do you mean when
you talk about corner recognition below? > _2_ Can I steal your CMLL
algs? I'm about 2/3 done with my table. > Most of it is CLL, small
% is COLL, and only 1 CMLL so far. (I love > it though!) > > Thanks
JASON > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" > <snkenjoi@> wrote: > > > > This is one of
my favourite cases. > > > > U'FUF'U'l'U'l (do
it with cube rotations, though) > > > > CMLL is very nice, especially
some very fast cases. > > > > You're gonna wanna use a fast
recognition technique and work out which > > corners are swapped over
time, opposite way Gilles does it ;) That's > > what I'm
doing, helps a lot in non-matching blocks. > > > > ~Thom > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81" > >
<kovacic81@> wrote: > > > > > > HELLO Everyone > > > > > > > > > I
originally was planning on learning 2 algs for each case(COLL and > > >
CLL), but I have since given up that plan of action. Full COLL just > >
> isn't necessary for ROUX. > > > At this point, I just want to
finish the full table with 1 alg for > > > each case. > > > > > > > > >
HERES my CAse > > > T Orientation with twisted corners facing you(I have
wierd corner > > > configs). The two on the left need to switch. > > > >
> > U (r'U')(RU)(rB'R'B) COLL > > > U'
(L'U'LU)(LF'L'F) CLL > > > U2
(B'R'F)(RBR')(F'R) COLL > > > > > > > > > U0: ? > >
> > > > I think that there has to be something better. > > > > > >
Originally I didn't want to learn any CMLL Algs, because I wanted
to > > > be able to do full CLL/ELL solves. Now I really like them. I
want > more. > > > HEres a cool CMLL alg > > > > > >
RU'(r'U2)(R2B')(R'BR') mirrored and inversed
from GILLEs site > > > > > >
(R2UR')B'(RU')(R2U)(RB'R') another cool CLL alg
(its all RUB!) > > > > > > > > > CAN ANYONE help me with CLL or CMLL
algs?? > > > > > > > > > The search continues... > > > > > > > > > JAson
K > > > > > >
2255. Re: megaminx algs From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Feb 2006 20:02:57 -0000
Here's my MM solution:
http://members.cox.net/swedishlf/Megaminx%20Solution.doc MS word
document, kinda big. If anyone wants to put this up somewhere more
accessible, feel free. -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, "David "
<ladartfrog@...> wrote: > > Anyhow, apparently megaminx algs are
harder to find online than 3x3 > algs... I did some searching and found
one site which explained how to > solve the LL, but to me it seemed
really ineffective. Could anyone > give me a link to a megaminx LL
solution? All I really need is a list > of the algs. I want a basic
4LLL, and I don't want to learn something > and later find out that
it'[s a bad system, so I figured I'd just ask. > > (also, if
you have any tips for the minx pre-LL, feel free to give > those too!) >
> Thanks! > > David >
2256. Re: Sub 30!! From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Feb 2006 20:11:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer"
<dbeyer816@...> wrote: > > I'm getting sub 30 solves now.
I'm quite happy. Big thanks to > Cubiks_Ruber for chatting w/ me
while I practiced. He was a big big > help. > > I'm sub 40 now and
got two 28.xx solves today!! > I'm doing a set right now ... In
which I just got a 27.xx solve a new PB. I use VH and ZBF2L algs which
suit my style. I'm slow because I delay so much. I'm getting
better and am going to learn empty slot algs that I got from a post
here. Anyway the avg of 12 >> 46.03, 46.17, 40.14, 39.37, (49.48),
(27.24), 42.58, 45.82, 32.09, 49.12, 41.24, 43.31 => 42.59 <== My Avg
of 12
2257. Re: megaminx algs From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Feb 2006 21:43:49 -0000
Hi Daniel! Thank you so much for sharing your method! I can definately
use some of the algorithms from that file... I have one comment about
the last step, in case you run into a three cycle. For a 3-cycle on the
F face, like the ones on page 14 (at the bottom), try this: delta =
R' / DR' / R epsilon = R' / DR / R algorithm: D / F /
delta / F / epsilon / F2' / D' This way you need to
insert/remove a corner only twice, using a setup move ;). Bye!! Joël.
--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@...> wrote: > > Here's my MM solution: >
http://members.cox.net/swedishlf/Megaminx%20Solution.doc > > MS word
document, kinda big. If anyone wants to put this up somewhere > more
accessible, feel free. > > -Daniel > > --- In
speedsolvingrubikscube@...m, "David " > <ladartfrog@>
wrote: > > > > Anyhow, apparently megaminx algs are harder to find
online than 3x3 > > algs... I did some searching and found one site
which explained how to > > solve the LL, but to me it seemed really
ineffective. Could anyone > > give me a link to a megaminx LL solution?
All I really need is a list > > of the algs. I want a basic 4LLL, and I
don't want to learn something > > and later find out that
it'[s a bad system, so I figured I'd just ask. > > > > (also,
if you have any tips for the minx pre-LL, feel free to give > > those
too!) > > > > Thanks! > > > > David > > >
2258. Re: megaminx algs From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Feb 2006 21:59:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > For a 3-cycle on the F face, like the ones
on page 14 (at the > bottom), try this: > > delta = R' / DR' /
R > epsilon = R' / DR / R > > algorithm: D / F / delta / F /
epsilon / F2' / D' You're happy with an 11-move alg when
there's one with 9? Cheers! Stefan
2259. Re: [Speed cubing group] Re: Sub 30!! From: Hai Pham <aznboi1234321@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Feb 2006 14:14:17 -0800 (PST)
nice times! im in the 50's range, what site did u use for ure
alg's? i wanna learn them to get consistent 40's! thnx Daniel
Beyer <dbeyer816@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer"
<dbeyer816@...> wrote: > > I'm getting sub 30 solves now.
I'm quite happy. Big thanks to > Cubiks_Ruber for chatting w/ me
while I practiced. He was a big big > help. > > I'm sub 40 now and
got two 28.xx solves today!! > I'm doing a set right now ... In
which I just got a 27.xx solve a new PB. I use VH and ZBF2L algs which
suit my style. I'm slow because I delay so much. I'm getting
better and am going to learn empty slot algs that I got from a post
here. Anyway the avg of 12 >> 46.03, 46.17, 40.14, 39.37, (49.48),
(27.24), 42.58, 45.82, 32.09, 49.12, 41.24, 43.31 => 42.59 <== My Avg
of 12 SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games --------------------------------- YAHOO! GROUPS LINKS Visit your
group "speedsolvingrubikscube" on the web. To unsubscribe from
this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- [Non-text portions of this message
have been removed]
2260. Re: [Speed cubing group] White 3x3x3 with arched centers From: DT <thunderpants16@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Feb 2006 14:37:07 -0800 (PST)
Ok stefan if you say so, I'll give it shot. Is there any part of
the process I should be aware of or be extra careful of...thanks. ---
Stefan Pochmann <pochmann@...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, DT > <thunderpants16@...> >
wrote: > > > > I just ordered one. Can this DYI cube be put > together >
> by a non-cube guru? Another words can anyone put > this > > DYI cube
together from scracth or does it require > some > > cube expertise? > >
It's easy, you just need to take more care to do > things in the
proper > order. > > Cheers! > Stefan > > > > > > Winners forget
they're in a race, they just love to run.
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
2261. Re: [Speed cubing group] HMMT Competition and Rubik's
Presentation From: "Sapan Upadhyay" <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Feb 2006 18:03:42 -0600
:O that's awesome. there's a rice competition tomorrow (same
thing as harvard/mit, just in texas), but i don't think they have a
cube thing. :-/ On 2/24/06, rubiks1938 <rubiks1938@...> wrote: > Hey
everyone, > > Tomorrow at Harvard there will be a math competition for
high school students, and one > part of the schedule is mini-events that
run in the afternoon. I have been invited to go to > Harvard tomorrow to
give a lecture to students about the cube. So I will give a >
presentation about some cube history, methods, how to derive the 4.3 x
10^19 > configurations, and show a few pictures from competitions. The
competition will provide > 30 cubes, but I don't know if those are
for participants to keep, or what they'll do with the > cubes. > >
The Harvard-MIT Math Tournament website is here: >
http://web.mit.edu/hmmt/ > > I will have pictures and (hopefully) videos
that I can upload to my website after the events > tomorrow. > > Happy
cubing, > Andy > > http://andyscubepage.tk > > > > > > > > Yahoo! Groups
Links > > > > > > > > -- -cubekid
2262. Re: Sub 30!! From: "keefdcuber" <keithrx3c@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Feb 2006 01:18:51 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer"
<dbeyer816@...> wrote: > > I'm getting sub 30 solves now.
I'm quite happy. Big thanks to > Cubiks_Ruber for chatting w/ me
while I practiced. He was a big big > help. > > I'm sub 40 now and
got two 28.xx solves today!! > Hey guys, I'm about the same though
my fastest single solve so far is 26.42, (using Fridrich method or CFOP)
I've gotten a few other 26's and now often get high 20's.
I can usually manage at least one or two high 20's solves a day.
Best average is 34.14 but it's usually around 37/39. I'm
curious about the empty slot F2L, I've heard about it before but I
don't think I've seen any of the algs. Keith :)
2263. WC 2005 Movie on Google From: "rubiks1938" <rubiks1938@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Feb 2006 01:20:48 -0000
Hey everyone, I just checked and saw that my WC Movie is now uploaded to
Google Video. If you go to Google Video (www.google.com/video) and
search for "rubik's" you can find it. It's 40
minutes long and may take a while to buffer. Have fun watching! Andy
http://andyscubepage.tk
2264. PLL-help From: "zarqa156" <zarqa156@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Feb 2006 01:52:11 -0000
Hi, Does anyone know how to exchange corners UBR with UBL, and exchange
edges UR with UL????...i know about "F", but is there an
easier way to do it??? Can someone help me? ---Zarqa Malik----
p.s.Tyson=COOL...:D
2265. Re: [Speed cubing group] PLL-help From: "Sapan Upadhyay" <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Feb 2006 19:56:58 -0600
(R' U) (R U') R2 y' R' U' R U y x R (U R')
U' (R2 B') from cubezone.be :) On 2/24/06, zarqa156
<zarqa156@...> wrote: > Hi, > > Does anyone know how to exchange
corners UBR with UBL, and exchange > edges UR with UL????...i know about
"F", but is there an easier way to > do it??? Can someone help
me? > > > ---Zarqa Malik---- > > p.s.Tyson=COOL...:D > > > > > > >
Yahoo! Groups Links > > > > > > > -- -cubekid
2266. Re: [Speed cubing group] White 3x3x3 with arched centers From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Feb 2006 03:33:15 -0000
I think pretty much the only thing you could do wrong is put the washer
on the wrong side of the spring. It has to protect the plastic, not the
screw head. Look here for a description of an earlier version:
http://www.nascarjon.us/dyi.htm Haha, I just noticed even Jon spelled
DIY wrong the same way :-) (though only in the URL) Cheers! Stefan ---
In speedsolvingrubikscube@yahoogroups.com, DT <thunderpants16@...>
wrote: > > Ok stefan if you say so, I'll give it shot. Is there >
any part of the process I should be aware of or be > extra careful
of...thanks. > > --- Stefan Pochmann <pochmann@...> wrote: > > > ---
In speedsolvingrubikscube@yahoogroups.com, DT > > <thunderpants16@> >
> wrote: > > > > > > I just ordered one. Can this DYI cube be put > >
together > > > by a non-cube guru? Another words can anyone put > > this
> > > DYI cube together from scracth or does it require > > some > > >
cube expertise? > > > > It's easy, you just need to take more care
to do > > things in the proper > > order. > > > > Cheers! > > Stefan > >
> > > > > > > > > > > > > Winners forget they're in a race, they
just love to run. > > __________________________________________________
> Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam
protection around > http://mail.yahoo.com >
2267. [Speed cubing group] Re: Sub 30!! From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Feb 2006 03:42:05 -0000
Speedcubing.com I'm learning Open Slot algs at
http://www.puzzlingaddiction.com/Cube/f2l/ Traditional Algs at
http://www.speedcubing.com/f2l_crossbottom_print.html I use case 1, 2,
5, and 7 ZB Algs (Case one is VH connected slots) At Hardwick's
site on Speedcubing.com I'm learning COLL or use a 3 Look Last
Layer for uncovered cases Dan Harris' Site is great too. Oh yea ...
cubesmith.com for the new stickers that are on the way too! I still feel
slow, like I can get so much faster ... I know I can do it :) So much
hesitation and cube sticking :( --- In
speedsolvingrubikscube@yahoogroups.com, Hai Pham <aznboi1234321@...>
wrote: > > nice times! im in the 50's range, what site did u use
for ure alg's? i wanna learn them to get consistent 40's! thnx
> > Daniel Beyer <dbeyer816@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer" >
<dbeyer816@> wrote: > > > > I'm getting sub 30 solves now.
I'm quite happy. Big thanks to > > Cubiks_Ruber for chatting w/ me
while I practiced. He was a big big > > help. > > > > I'm sub 40
now and got two 28.xx solves today!! > > > > I'm doing a set right
now ... In which I just got a 27.xx solve a new PB. > I use VH and ZBF2L
algs which suit my style. I'm slow because I delay > so much.
I'm getting better and am going to learn empty slot algs > that I
got from a post here. > > Anyway the avg of 12 >> > > 46.03, 46.17,
40.14, 39.37, (49.48), (27.24), 42.58, 45.82, 32.09, > 49.12, 41.24,
43.31 => 42.59 <== My Avg of 12 >
2268. Re: [Speed cubing group] Re: Sub 30!! From: Hai Pham <aznboi1234321@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Feb 2006 19:58:20 -0800 (PST)
thnx ill try that Daniel Beyer <dbeyer816@...> wrote: Speedcubing.com
I'm learning Open Slot algs at
http://www.puzzlingaddiction.com/Cube/f2l/ Traditional Algs at
http://www.speedcubing.com/f2l_crossbottom_print.html I use case 1, 2,
5, and 7 ZB Algs (Case one is VH connected slots) At Hardwick's
site on Speedcubing.com I'm learning COLL or use a 3 Look Last
Layer for uncovered cases Dan Harris' Site is great too. Oh yea ...
cubesmith.com for the new stickers that are on the way too! I still feel
slow, like I can get so much faster ... I know I can do it :) So much
hesitation and cube sticking :( --- In
speedsolvingrubikscube@yahoogroups.com, Hai Pham <aznboi1234321@...>
wrote: > > nice times! im in the 50's range, what site did u use
for ure alg's? i wanna learn them to get consistent 40's! thnx
> > Daniel Beyer <dbeyer816@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer" >
<dbeyer816@> wrote: > > > > I'm getting sub 30 solves now.
I'm quite happy. Big thanks to > > Cubiks_Ruber for chatting w/ me
while I practiced. He was a big big > > help. > > > > I'm sub 40
now and got two 28.xx solves today!! > > > > I'm doing a set right
now ... In which I just got a 27.xx solve a new PB. > I use VH and ZBF2L
algs which suit my style. I'm slow because I delay > so much.
I'm getting better and am going to learn empty slot algs > that I
got from a post here. > > Anyway the avg of 12 >> > > 46.03, 46.17,
40.14, 39.37, (49.48), (27.24), 42.58, 45.82, 32.09, > 49.12, 41.24,
43.31 => 42.59 <== My Avg of 12 > SPONSORED LINKS Jigsaw puzzle game
Free puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games --------------------------------- YAHOO! GROUPS
LINKS Visit your group "speedsolvingrubikscube" on the web. To
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have been removed]
2269. Re: megaminx algs From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Feb 2006 04:26:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" >
<linkpoke@> wrote: > > > > 2. Permute edges, line one up with its
side, do a Sune but > reposition > > that same edge. Now, keep on doing
it until you get three of them > > properly in its place, then look at
the other two. If they're > correct, > > then move on. > > And what
do you do when they're not correct? > > Cheers! > Stefan > Oops,
was just trying on one this morning. Figured out that you do the Sune
until the one on the right is correct, turn the thing so that
you're facing the right side, and keep on doing it until you get
all the edges in the right place.
2270. bld video From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Feb 2006 21:22:24 -0800
1 minute 13.37 seconds http://www.astro.caltech.edu/~tmao/73.37BLD.AVI
Tyson Mao Astrophysics '06 California Institute of Technology
2271. Re: [Speed cubing group] bld video From: "Mike Bennett" <mikeisadumbname@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Feb 2006 00:14:14 -0600
Where did you find that shirt? ;P -Mike On 2/24/06, Tyson Mao
<tmao@...> wrote: > > 1 minute 13.37 seconds > >
http://www.astro.caltech.edu/~tmao/73.37BLD.AVI > > Tyson Mao >
Astrophysics '06 > California Institute of Technology [Non-text
portions of this message have been removed]
2272. Re: bld video From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Feb 2006 07:07:23 -0000
Oh my god! You memorized in about 26 and solved in about 47! You're
a robot! That was amazing!!!! Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Mike Bennett"
<mikeisadumbname@...> wrote: > > Where did you find that shirt? ;P >
> -Mike > > On 2/24/06, Tyson Mao <tmao@...> wrote: > > > > 1 minute
13.37 seconds > > > > http://www.astro.caltech.edu/~tmao/73.37BLD.AVI >
> > > Tyson Mao > > Astrophysics '06 > > California Institute of
Technology > > > [Non-text portions of this message have been removed] >
2273. Re: bld video From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Feb 2006 07:22:21 -0000
Wow that was impressive! Haha I like the smile at the very end! --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Oh my god! You memorized in about 26 and solved in about 47! >
You're a robot! That was amazing!!!! > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Mike Bennett" >
<mikeisadumbname@> wrote: > > > > Where did you find that shirt? ;P >
> > > -Mike > > > > On 2/24/06, Tyson Mao <tmao@> wrote: > > > > > >
1 minute 13.37 seconds > > > > > >
http://www.astro.caltech.edu/~tmao/73.37BLD.AVI > > > > > > Tyson Mao >
> > Astrophysics '06 > > > California Institute of Technology > > >
> > > [Non-text portions of this message have been removed] > > >
2274. Re: bld video From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Feb 2006 07:23:49 -0000
Holy cow........
2275. Re: bld video From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Feb 2006 07:57:04 -0000
Wowwwwwwwwwwwwwwwww Did you laugh because it was such a fast time or
because it was a 1337 time :D awesome vid... - Koen --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> 1 minute 13.37 seconds > >
http://www.astro.caltech.edu/~tmao/73.37BLD.AVI > > Tyson Mao >
Astrophysics '06 > California Institute of Technology >
2276. blindfolded From: "ben41sbr2" <ben41sbr2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Feb 2006 10:44:36 -0000
ei!!! anybody here who knows what website is the easiest to understand
and the fastest blindfolded method??? i would really appreciate it.
thanks, keep on cubing!! JB
2277. Corners First Systems From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Feb 2006 13:04:53 -0000
http://cube.misto.cz/_MAIL_/corners.html I googled and found this. I can
solve corners first in 15 minutes after looking at that. This can be a
great mehtod. My teacher showed me his old method (Corners first just
yesterday, so I decided to take a look. This is awsome. Are there any
other sites that are faster? I just use COLL algs. I'm gonna
practice this method now. I've gotten sub 30 w/ Cross first, sub 40
w/ Petrus. Not the fastest but I want to learn, so all you familiar with
the cube take a look at this great site.
2278. Re: [Speed cubing group] bld video From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Feb 2006 11:40:05 -0300 (ART)
Oh, man...that's unbeliavable...Tyson, you're not
human...definetly...haha Pedro Tyson Mao <tmao@...> escreveu: 1
minute 13.37 seconds http://www.astro.caltech.edu/~tmao/73.37BLD.AVI
Tyson Mao Astrophysics '06 California Institute of Technology
SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational
game and puzzle Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
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--------------------------------- ---------------------------------
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[Non-text portions of this message have been removed]
2279. Re: [Speed cubing group] bld video From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Feb 2006 11:52:53 -0300 (ART)
And you're going to give us the scramble, right?
pleeeeeeeeeeeeeeeaseeeeeee Pedro Pedro <pedrosino1@...> escreveu: Oh,
man...that's unbeliavable...Tyson, you're not
human...definetly...haha Pedro Tyson Mao <tmao@...> escreveu: 1
minute 13.37 seconds http://www.astro.caltech.edu/~tmao/73.37BLD.AVI
Tyson Mao Astrophysics '06 California Institute of Technology
SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational
game and puzzle Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! Acesso Grátis Internet rápida e grátis. Instale o discador agora!
[Non-text portions of this message have been removed] SPONSORED LINKS
Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle
Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! Acesso Grátis Internet rápida e grátis. Instale o discador agora!
[Non-text portions of this message have been removed]
2280. Re: [Speed cubing group] Corners First Systems From: "Sapan Upadhyay" <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Feb 2006 09:50:24 -0600
http://rubikscube.info/ has some methods. On 2/25/06, Daniel Beyer
<dbeyer816@...> wrote: > http://cube.misto.cz/_MAIL_/corners.html > >
I googled and found this. I can solve corners first in 15 minutes >
after looking at that. This can be a great mehtod. My teacher showed >
me his old method (Corners first just yesterday, so I decided to take >
a look. This is awsome. > > Are there any other sites that are faster? I
just use COLL algs. I'm > gonna practice this method now. I've
gotten sub 30 w/ Cross first, > sub 40 w/ Petrus. > > Not the fastest
but I want to learn, so all you familiar with the > cube take a look at
this great site. > > > > > > > Yahoo! Groups Links > > > > > > > > --
-cubekid
2281. Re: megaminx algs From: "erik_jernqvist" <erik_jernqvist@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Feb 2006 19:20:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "David "
<ladartfrog@...> wrote: > > Anyhow, apparently megaminx algs are
harder to find online than 3x3 > algs... I did some searching and found
one site which explained how to > solve the LL, but to me it seemed
really ineffective. Could anyone > give me a link to a megaminx LL
solution? All I really need is a list > of the algs. I want a basic
4LLL, and I don't want to learn something > and later find out that
it'[s a bad system, so I figured I'd just ask. > > (also, if
you have any tips for the minx pre-LL, feel free to give > those too!) >
> Thanks! > > David > Ok, not really what you want, but I'll tell
you how I solve the megaminx: I solve the minx until the last layer and
a corner edge- pair remains unsolved. I'll then solve the remaining
6 edges w/o any algs. Next I solve the corners with
URU'L'UR'U'LU'+some easy setup moves. Works for
me.
2282. Re: [Speed cubing group] bld video From: "Sapan Upadhyay" <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Feb 2006 14:11:01 -0600
get VLC player from http://www.videolan.org/vlc/ it plays everything. On
2/25/06, shamsul khawaja <shamsus2010@...> wrote: > Ehy do u have the
movie in wav format or what ever the other one is... i cant view it > >
Pedro <pedrosino1@...> wrote: And you're going to give us the
scramble, right? > pleeeeeeeeeeeeeeeaseeeeeee > > Pedro > > Pedro
<pedrosino1@yahoo.com.br> escreveu: > Oh, man...that's
unbeliavable...Tyson, you're not human...definetly...haha > > Pedro
> > Tyson Mao <tmao@...> escreveu: > 1 minute 13.37 seconds > >
http://www.astro.caltech.edu/~tmao/73.37BLD.AVI > > Tyson Mao >
Astrophysics '06 > California Institute of Technology > > > >
SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games Educational
game and puzzle Word puzzle game Kid puzzle game Puzzle games > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Yahoo! Acesso Grátis > Internet
rápida e grátis. Instale o discador agora! > > [Non-text portions of
this message have been removed] > > > > SPONSORED LINKS > Jigsaw puzzle
game Free puzzle inlay games Educational game and puzzle Word puzzle
game Kid puzzle game Puzzle games > > ---------------------------------
> YAHOO! GROUPS LINKS > > > Visit your group
"speedsolvingrubikscube" on the web. > > To unsubscribe from
this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Yahoo! Acesso Grátis > Internet
rápida e grátis. Instale o discador agora! > > [Non-text portions of
this message have been removed] > > > > SPONSORED LINKS > Jigsaw puzzle
game Free puzzle inlay games Educational game and puzzle Word puzzle
game Kid puzzle game Puzzle games > > ---------------------------------
> YAHOO! GROUPS LINKS > > > Visit your group
"speedsolvingrubikscube" on the web. > > To unsubscribe from
this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > SHAMSUL > > Khawaja > > >
> --------------------------------- > Find your next car at Yahoo!
Canada Autos > > [Non-text portions of this message have been removed] >
> > > > Yahoo! Groups Links > > > > > > > > -- -cubekid
2283. Re: megaminx algs From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Feb 2006 21:57:54 -0000
Hey Stefan, Well.. Yes I am happy with this alg... But what's the 9
move alg? :D :D - Joël --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > For a 3-cycle on the F face, like the ones on page 14 (at
the > > bottom), try this: > > > > delta = R' / DR' / R > >
epsilon = R' / DR / R > > > > algorithm: D / F / delta / F /
epsilon / F2' / D' > > You're happy with an 11-move alg
when there's one with 9? > > Cheers! > Stefan >
2284. Re: bld video From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Feb 2006 22:03:17 -0000
Wow, Tyson!! Imagine doing that 5+2 seconds faster!! Whahaahah, I am
just kidding Tyson, really. It's very cool to see you do this so
fast. Nice work! - Joël. --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tmao@...> wrote: > > 1 minute 13.37 seconds > >
http://www.astro.caltech.edu/~tmao/73.37BLD.AVI > > Tyson Mao >
Astrophysics '06 > California Institute of Technology >
2285. Re: blindfolded From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Feb 2006 22:07:40 -0000
Joël, Well.. If you are a speedcuber, and you know what cycles are, the
easiest method to get reasonable times would be this one:
http://www.stefan-pochmann.de/spocc/blindsolving/3x3/ Of course others
might have other opinions about this, but I think this method is a
method that enables you to memorise and solve efficiently, and once you
are blindfolded, you don't have to think about anything at all. You
just execute what you planned. I might be difficult to understand the
method... If you need help, meet me on MSN: joel_vn [at] hotmail [dot]
com. I like to help you. Here is another site that describes another
method: http://cubefreak.hp.infoseek.co.jp/blindfoldcubing.html Good
luck! Joël. --- In speedsolvingrubikscube@yahoogroups.com,
"ben41sbr2" <ben41sbr2@...> wrote: > > ei!!! > > anybody
here who knows what website is the easiest to understand and > the
fastest blindfolded method??? i would really appreciate it. > thanks,
keep on cubing!! > > JB >
2286. Re: blindfolded From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Feb 2006 22:12:09 -0000
> Joël, > Where did that come from?! Sorry about that... I meant JB!!
2287. Re: megaminx algs From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Feb 2006 22:17:02 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"erik_jernqvist" <erik_jernqvist@...> wrote: > > Ok, not
really what you want, but I'll tell you how I solve the > megaminx:
I solve the minx until the last layer and a corner edge- > pair remains
unsolved. I'll then solve the remaining 6 edges w/o any > algs.
Next I solve the corners with
URU'L'UR'U'LU'+some easy setup > moves. Works
for me. Another entry for the "you know you've been cubing to
much if ..." list: ... if you realize that the above algorithm does
nothing except U', just by looking at it (i.e. before actually
trying it on a real Megaminx). But I understand the idea, and I'll
try it. I've been interested in something very similar already, and
I should finally find out how to solve those last 6 edges (5 for 3x3)
directly... Cheers! Stefan
2288. Re: Corners First Systems From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Feb 2006 22:17:18 -0000
Hey http://www.rubikscuberecord.com/ also describes a good system for
the corners... I use that one for the 2x2... Not a lot of algorithms,
but very efficient. You can combine it with other methods/ or change the
order of the steps in special cases, to be even faster. And, being color
neutral is very easy with this method: the patterns are very easy to
recognise if you start with other colors, so you can always choose the
easiest cases during preinspection. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer"
<dbeyer816@...> wrote: > > http://cube.misto.cz/_MAIL_/corners.html >
> I googled and found this. I can solve corners first in 15 minutes >
after looking at that. This can be a great mehtod. My teacher showed >
me his old method (Corners first just yesterday, so I decided to take >
a look. This is awsome. > > Are there any other sites that are faster? I
just use COLL algs. I'm > gonna practice this method now. I've
gotten sub 30 w/ Cross first, > sub 40 w/ Petrus. > > Not the fastest
but I want to learn, so all you familiar with the > cube take a look at
this great site. >
2289. Re: megaminx algs From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Feb 2006 22:20:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hey Stefan, > > Well.. Yes I am happy with
this alg... But what's the 9 move > alg? :D :D > > - Joël Yeah, it
*is* good. I'm gonna try your way for 3-cycles. Very easy yet fast.
The 9 move alg works the same way the corner-3-cycle PLL works in 9
moves, so if you understand that one then you should be able to
translate it to Megaminx :-) Cheers! Stefan
2290. Re: megaminx algs From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Feb 2006 22:36:42 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > Hey Stefan, > > > > Well.. Yes I am happy with this
alg... But what's the 9 move > > alg? :D :D > > > > - Joël > >
Yeah, it *is* good. I'm gonna try your way for 3-cycles. Very easy
yet > fast. It also works nicely for a double-swap... so in 35 out of 60
cases it saves 5 moves for permuting corners (not for the 24 five-cycles
and the solved case). Cheers! Stefan
2291. Re: megaminx algs From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Feb 2006 22:41:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"erik_jernqvist" <erik_jernqvist@...> wrote: > > Ok, not
really what you want, but I'll tell you how I solve the > megaminx:
I solve the minx until the last layer and a corner edge- > pair remains
unsolved. I'll then solve the remaining 6 edges w/o any > algs.
Next I solve the corners with
URU'L'UR'U'LU'+some easy setup > moves. Works
for me. > Can you tell how many moves you need on average for the edges
and how many for corners? I just tried one solve and corners were I
think lucky, 18 moves (two 3-cycles). But edges took me way too long I
think (I didn't count...). Cheers! Stefan
2292. Re: [Speed cubing group] PLL-help From: "zarqa156" <zarqa156@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 00:45:36 -0000
Thanks for the help Sapan....it's helpful. Zarqa --- In
speedsolvingrubikscube@yahoogroups.com, "Sapan Upadhyay"
<cubekid@...> wrote: > > (R' U) (R U') R2 y' R'
U' R U y x R (U R') U' (R2 B') > > from cubezone.be
> > :) > > On 2/24/06, zarqa156 <zarqa156@...> wrote: > > Hi, > > > >
Does anyone know how to exchange corners UBR with UBL, and exchange > >
edges UR with UL????...i know about "F", but is there an
easier way to > > do it??? Can someone help me? > > > > > > ---Zarqa
Malik---- > > > > p.s.Tyson=COOL...:D > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > > > > > -- > -cubekid >
2293. learning COLL From: "Stacie Wood" <pawsnwhiskers@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 02:30:20 -0000
Greetings. I've been away, moving to Ohio. Anyways, what is the
recommended way to learn COLL? Should I start with correctly permutated
cases for the 6 formations or learn them as batches (i.e. all 6 T cases,
then 6 U cases, etc.). As a side, I got a solve in 2 min 9 seconds, a
personal best. The breakdown was cross 14 secs, F2L 1 min 26 and OLL/PLL
29 secs. Obviously, my F2L needs a lot of work. Thanks. Roger Wood
2294. Re: learning COLL From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 02:51:46 -0000
I'd say in "batches"...though I'm no COLL expert as
I know around 15 cases myself and forget them regularly. Judging from
your times, I'd say you need more practice before you move on to
COLL. Make sure everything is solid and that you're doing it all in
under a minute before you learn 40 new algorithms. Good luck! Tim --- In
speedsolvingrubikscube@yahoogroups.com, "Stacie Wood"
<pawsnwhiskers@...> wrote: > > Greetings. > > I've been away,
moving to Ohio. > > Anyways, what is the recommended way to learn COLL?
Should I start > with correctly permutated cases for the 6 formations or
learn them as > batches (i.e. all 6 T cases, then 6 U cases, etc.). > >
As a side, I got a solve in 2 min 9 seconds, a personal best. The >
breakdown was cross 14 secs, F2L 1 min 26 and OLL/PLL 29 secs. >
Obviously, my F2L needs a lot of work. > > Thanks. > > Roger Wood >
2295. Linux Timer From: "aznboi1234321" <aznboi1234321@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 03:16:57 -0000
Does anyone use linux on their computer? I have made an attempt to make
a linux timer and i have a screenshot here:
http://i1.tinypic.com/ok0ljd.png I will upload the files to the
yahoogroups files if anyone needs it...
2296. >>>> Technology Park <<<< From: "dextergoldmanit" <dextergoldmanit@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 05:45:57 -0000
Latest updates on Wireless technology, Telecommunication , Network
Security, VOIP, Voice over IP, Telecomm glossary, Computer Technology,
Web Hosting , Domain Registeration, Dedicated Server. Go to :
http://updatestechpark.blogspot.com/ Good Luck
2297. I broke some records... From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 08:01:53 -0000
42 cube marathon in 13 minutes 6 seconds. That's 18.71 seconds per
cube. 3 in a row average 49.37 seconds, and best time 44.90.
Average's times: (45.53) 51.14 48.68 46.43 51.93 49.24 (53.42)
48.71 52.87 48.82 45.93 49.91 Even the worst time is sub-55.
2298. 5x5x5 last edges pairing From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 09:18:11 -0000
I'm up to the point where two sets of edges are incorrect. Is there
any easy (I don't care if it's slow) method of doing this?
2299. Re: I broke some records... From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 09:27:11 -0000
Wow, that's good. A couple of weeks ago my single solve average was
at that. :P That marathon time is insane, though.
2300. Re: I broke some records... From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 09:39:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > Wow, that's good. A couple of weeks
ago my single solve average was at > that. :P > > That marathon time is
insane, though. > I just improved it to 13 minutes 5 seconds. I must do
sub-13 today.
2301. 42 cube marathon From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 11:37:10 -0000
I broke the record again: 12 minutes 20 seconds! About 17.62 seconds per
cube. Thanks to Brent for the inspiration.
2302. Re: blindfolded From: "ben41sbr2" <ben41sbr2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 12:21:07 -0000
ei, thanks! i really appreciate it, ill check this sites out. i am
currently sub 23 and quite frankly i am aslo currently fed up with
single solves using the 3x3, i like to explore other categories like the
one-handed, blindfolded, but i don't know about solving with feet.
i'll ask some questions if there are some parts that needs
questions. and again, thanks! your currently no.10 on the world ranking
right? keep on cubing!! JB --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Joël, > > Well.. If you are a speedcuber, and you know what
cycles are, the > easiest method to get reasonable times would be this
one: > > http://www.stefan-pochmann.de/spocc/blindsolving/3x3/ > > Of
course others might have other opinions about this, but I think > this
method is a method that enables you to memorise and solve > efficiently,
and once you are blindfolded, you don't have to think > about
anything at all. You just execute what you planned. > > I might be
difficult to understand the method... If you need help, > meet me on
MSN: joel_vn [at] hotmail [dot] com. I like to help you. > > Here is
another site that describes another method: > >
http://cubefreak.hp.infoseek.co.jp/blindfoldcubing.html > > Good luck! >
> Joël. > > --- In speedsolvingrubikscube@yahoogroups.com,
"ben41sbr2" > <ben41sbr2@> wrote: > > > > ei!!! > > > >
anybody here who knows what website is the easiest to understand and > >
the fastest blindfolded method??? i would really appreciate it. > >
thanks, keep on cubing!! > > > > JB > > >
2303. Re: Linux Timer From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 12:33:05 -0000
Hmm, I've been *wanting* to install linux on my laptop for the last
three years :-). Hey, how/why does one write a timer specifically for
linux? Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"aznboi1234321" <aznboi1234321@...> wrote: > > Does anyone
use linux on their computer? I have made an attempt to > make a linux
timer and i have a screenshot here: > > http://i1.tinypic.com/ok0ljd.png
> > I will upload the files to the yahoogroups files if anyone needs it.
.. >
2304. Re: [Speed cubing group] Re: Linux Timer From: "Sachin Shirwalkar" <sachinss@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 18:58:58 +0530
The JNetCube runs on linux as well. though i have myself never tried it.
You just have to install the Java Runtime Environment on linux and it
works. As for stephens question, any application with buttons,graphics
and stuff can be made in any linux dev environments like Qt or KDevelop.
Sachin. On 2/26/06, Stefan Pochmann <pochmann@...> wrote: > Hmm,
I've been *wanting* to install linux on my laptop for the last >
three years :-). Hey, how/why does one write a timer specifically for >
linux? > > Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, "aznboi1234321" >
<aznboi1234321@...> wrote: > > > > Does anyone use linux on their
computer? I have made an attempt to > > make a linux timer and i have a
screenshot here: > > > > http://i1.tinypic.com/ok0ljd.png > > > > I will
upload the files to the yahoogroups files if anyone needs it. > .. > > >
> > > > > > > Yahoo! Groups Links > > > > > > >
2305. Re: Linux Timer From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 13:28:43 -0000
I think by "specifically for linux", he meant using GTK+ as a
graphical library. I also do not see why one should need such a timer!
JNetCube works fine under linux. Sven --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Hmm, I've been *wanting* to install
linux on my laptop for the last > three years :-). Hey, how/why does one
write a timer specifically for > linux? > > Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, "aznboi1234321" >
<aznboi1234321@> wrote: > > > > Does anyone use linux on their
computer? I have made an attempt to > > make a linux timer and i have a
screenshot here: > > > > http://i1.tinypic.com/ok0ljd.png > > > > I will
upload the files to the yahoogroups files if anyone needs it. > .. > > >
2306. Re: [Speed cubing group] Re: Linux Timer From: Hai Pham <aznboi1234321@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 05:30:18 -0800 (PST)
right now im trying to put some more stuff in it like having it make
seesion averages and stuff. If you want to make a timer easily I would
reccommend learning Visual Basic. In linux i used a program called
"Gambas" and it is basically Visual Basic but for Linux. I
wrote a timer for linux because the timer that is given on www.rubiks.dk
only works in internet exlporer (well it works with Mozilla, but the
sounds don't really work) and Linux doenst use Internet Explorer.
And the other files on the yahoo speedcubing groups were made for
windows and won't owrk on linux so i just decided to make my own.
I'm gonna try to ask permission to use the sound files from the
rubiks.dk timer so i can put it into the linux timer so it can have
sound. here is what my newest version of it looks like. I just need to
fix a small problem with the scrmabling algorithms:
http://i1.tinypic.com/okodx5.png Stefan Pochmann <pochmann@...>
wrote: Hmm, I've been *wanting* to install linux on my laptop for
the last three years :-). Hey, how/why does one write a timer
specifically for linux? Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "aznboi1234321"
<aznboi1234321@...> wrote: > > Does anyone use linux on their
computer? I have made an attempt to > make a linux timer and i have a
screenshot here: > > http://i1.tinypic.com/ok0ljd.png > > I will upload
the files to the yahoogroups files if anyone needs it. .. > SPONSORED
LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and
puzzle Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- [Non-text portions of this message
have been removed]
2307. German Cube Day 2006 - staying longer ? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 13:37:36 -0000
Hi, Ron already mentioned it in a mail to the people we know/suspect to
come to the upcoming German Cube Day, now I'd like to give a little
more detail... The German Cube Day will be on a Saturday. Only seldomly
do I have the chance to meet other cubers in real life. So when I do,
I'd like to get the most out of it. That's why I've
decided to stay on Sunday as well, and I'll be very happy if others
do the same so we can spend some more time together. I have booked my
trains already. I will arrive Friday April 21 at 15:03. I will leave
Sunday April 23 at 19:09. I have also reserved five two-bed-rooms in the
youth hostel for the night from Saturday to Sunday. It costs 18 Euros
per person (*) not including dinner/breakfast which cost about 3.50
Euros extra each if you want it. Please let me know as soon as you know
whether you'd like to stay until Sunday as well. I can still cancel
or add rooms, but the earlier I know the better. If you want to make it
depend on others, e.g. "I'd like to stay if at least N others
stay" that's ok, just let me know so I can collect and combine
this data. I understand that reasoning, that's why I took the first
step so you know at least one cuber (me) *will* be there. You can reach
me at "pochmann at gmx dot de", please use "GCD" as
email subject. (*) The 15 Euros is our overall average I was told for
our main night Friday to Saturday. Normally beds in the large rooms cost
a little less and in small rooms a little more. Sorry if that caused
confusion. Cheers! Stefan Pochmann
2308. Re: Linux Timer From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 13:46:45 -0000
Well ... :-) Does "linux" really come with a standard
graphical interface? What I really meant was that I'm curious how
you would create a timer for linux that can *not* be used on let's
say Windows. Cause I believe most (or even all?) GUI's for linux
are also available for Windows, no? And I think most programming
languages are available for both of these OSs, too, so I'd expect a
simple program like this to work on both (at least the source code)...
But I don't know Gambas... Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote:
> > I think by "specifically for linux", he meant using GTK+
as a > graphical library. > > I also do not see why one should need such
a timer! JNetCube works > fine under linux. > > Sven > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > Hmm, I've been *wanting* to install
linux on my laptop for the last > > three years :-). Hey, how/why does
one write a timer specifically for > > linux? > > > > Cheers! > > Stefan
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"aznboi1234321" > > <aznboi1234321@> wrote: > > > > > >
Does anyone use linux on their computer? I have made an attempt to > > >
make a linux timer and i have a screenshot here: > > > > > >
http://i1.tinypic.com/ok0ljd.png > > > > > > I will upload the files to
the yahoogroups files if anyone needs it. > > .. > > > > > >
2309. Re: [Speed cubing group] Re: Linux Timer From: Hai Pham <aznboi1234321@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 05:52:57 -0800 (PST)
most linux OS' these days come with either one of the two most
popular gui's. KDE desktop environment and/or Gnome desktop
environment. Not many linux distro's these day's come with
only the command line interface. But this timer I made will not work for
windows cuz it's not in a .exe format so wont run in windows if
thats what u were asking.... im dong kinda understand your question lol.
The exe files that windows has wont run in linux because of the file
structure and stuff..lol Stefan Pochmann <pochmann@...> wrote: Well
... :-) Does "linux" really come with a standard graphical
interface? What I really meant was that I'm curious how you would
create a timer for linux that can *not* be used on let's say
Windows. Cause I believe most (or even all?) GUI's for linux are
also available for Windows, no? And I think most programming languages
are available for both of these OSs, too, so I'd expect a simple
program like this to work on both (at least the source code)... But I
don't know Gambas... Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote:
> > I think by "specifically for linux", he meant using GTK+
as a > graphical library. > > I also do not see why one should need such
a timer! JNetCube works > fine under linux. > > Sven > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > Hmm, I've been *wanting* to install
linux on my laptop for the last > > three years :-). Hey, how/why does
one write a timer specifically for > > linux? > > > > Cheers! > > Stefan
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"aznboi1234321" > > <aznboi1234321@> wrote: > > > > > >
Does anyone use linux on their computer? I have made an attempt to > > >
make a linux timer and i have a screenshot here: > > > > > >
http://i1.tinypic.com/ok0ljd.png > > > > > > I will upload the files to
the yahoogroups files if anyone needs it. > > .. > > > > > > SPONSORED
LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and
puzzle Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- [Non-text portions of this message
have been removed]
2310. Re: [Speed cubing group] 4*4*4 : 9 pairs of edge at once From: Frédérick BADIE <f_badie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 14:09:20 -0000
Hi Ron, 5 - L' f b' (Rrl)2 (Ll)' (Dd)' R' U R
U' (Dd) (Ll) Have fun, Frédérick --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Frédérick, > > Cool algorithm! > But how do you
easily set up this 9 cycle? And what if there is a 5 cycle > instead of
a 9 cycle? > > Have fun, > > Ron > > ----- Original Message ----- >
From: "Frédérick BADIE" <f_badie@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Thursday, June 16,
2005 12:06 AM > Subject: [Speed cubing group] 4*4*4 : 9 pairs of edge at
once > > > > Hi, > > > > I use this alg to solve 9 pairs of edge at once
: > > > > L' F' U (Rr)' (Dd)' D' U' R U D
R' (Dd) (Rr) > > > > 9 pairs is a max, 8 more often. > > The first
3 moves don't touch the edge-pair, but it's an help to > >
preposition them. > > > > Frédérick. > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > > >
2311. Re: [Speed cubing group] 4*4*4 : 9 pairs of edge at once From: Frédérick BADIE <f_badie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 14:17:35 -0000
or 5 - L' d u' (Rrl)2 (Ll)' (Dd)' R' U R
U' (Dd) (Ll) --- In speedsolvingrubikscube@yahoogroups.com,
Frédérick BADIE <f_badie@...> wrote: > > Hi Ron, > > 5 - L' f
b' (Rrl)2 (Ll)' (Dd)' R' U R U' (Dd) (Ll) > >
Have fun, > Frédérick > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" >
<ron@> wrote: > > > > Frédérick, > > > > Cool algorithm! > > But how
do you easily set up this 9 cycle? And what if there is a 5 > cycle > >
instead of a 9 cycle? > > > > Have fun, > > > > Ron > > > > -----
Original Message ----- > > From: "Frédérick BADIE"
<f_badie@> > > To: <speedsolvingrubikscube@yahoogroups.com> > >
Sent: Thursday, June 16, 2005 12:06 AM > > Subject: [Speed cubing group]
4*4*4 : 9 pairs of edge at once > > > > > > > Hi, > > > > > > I use this
alg to solve 9 pairs of edge at once : > > > > > > L' F' U
(Rr)' (Dd)' D' U' R U D R' (Dd) (Rr) > > > > >
> 9 pairs is a max, 8 more often. > > > The first 3 moves don't
touch the edge-pair, but it's an help to > > > preposition them. >
> > > > > Frédérick. > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > > > > > > > > >
2312. Re: [Speed cubing group] Re: 3.14159265358979 From: "Parth Upadhyay" <parth.upadhyay@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 08:23:42 -0600
oh. I got like 14% geekish tendencies. im not a geek either. -parth
[Non-text portions of this message have been removed]
2313. [Speed cubing group] Re: Linux Timer From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 14:40:16 -0000
Well I'm pretty sure that the program you made will not be
compatible with Windows since Gambas (and its libraries) seems to be
only available under Linux (but I might be mistaken). Stefan, you are
right you can use GTK+ or/and QT programmed GUI under Windows as long as
you have the associed libraries and you recompile the program for
Windows (as windows executable are different from Linux ones). It's
probably also compatible with cygwin (without recompiling it). Sven ---
In speedsolvingrubikscube@yahoogroups.com, Hai Pham
<aznboi1234321@...> wrote: > > most linux OS' these days come
with either one of the two most popular gui's. KDE desktop
environment and/or Gnome desktop environment. Not many linux
distro's these day's come with only the command line
interface. But this timer I made will not work for windows cuz it's
not in a .exe format so wont run in windows if thats what u were
asking.... im dong kinda understand your question lol. The exe files
that windows has wont run in linux because of the file structure and
stuff..lol > > Stefan Pochmann <pochmann@...> wrote: Well ... :-) > >
Does "linux" really come with a standard graphical interface?
What I > really meant was that I'm curious how you would create a
timer for > linux that can *not* be used on let's say Windows.
Cause I believe > most (or even all?) GUI's for linux are also
available for Windows, > no? And I think most programming languages are
available for both of > these OSs, too, so I'd expect a simple
program like this to work on > both (at least the source code)... But I
don't know Gambas... > > Cheers! > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@> > wrote: >
> > > I think by "specifically for linux", he meant using GTK+
as a > > graphical library. > > > > I also do not see why one should
need such a timer! JNetCube works > > fine under linux. > > > > Sven > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > > <pochmann@> wrote: > > > > > > Hmm, I've been
*wanting* to install linux on my laptop for the > last > > > three years
:-). Hey, how/why does one write a timer specifically > for > > > linux?
> > > > > > Cheers! > > > Stefan > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "aznboi1234321" > > >
<aznboi1234321@> wrote: > > > > > > > > Does anyone use linux on
their computer? I have made an attempt > to > > > > make a linux timer
and i have a screenshot here: > > > > > > > >
http://i1.tinypic.com/ok0ljd.png > > > > > > > > I will upload the files
to the yahoogroups files if anyone needs > it. > > > .. > > > > > > > >
> > > > > > > > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay
games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games > > --------------------------------- > YAHOO! GROUPS LINKS
> > > Visit your group "speedsolvingrubikscube" on the web. >
> To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > [Non-text portions of this
message have been removed] >
2314. Re: Linux Timer From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 15:42:20 -0000
Gambas is the Visual Basic of Linux. Before I got my stackmat, I used
JNetCube, no problems... And a little advice... don't use kubuntu,
go slackware or something, it treats you like a kid.... ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote:
> > Well I'm pretty sure that the program you made will not be
compatible > with Windows since Gambas (and its libraries) seems to be
only > available under Linux (but I might be mistaken). > > Stefan, you
are right you can use GTK+ or/and QT programmed GUI under > Windows as
long as you have the associed libraries and you recompile > the program
for Windows (as windows executable are different from > Linux ones).
It's probably also compatible with cygwin (without > recompiling
it). > > Sven > > --- In speedsolvingrubikscube@yahoogroups.com, Hai
Pham > <aznboi1234321@> wrote: > > > > most linux OS' these days
come with either one of the two most > popular gui's. KDE desktop
environment and/or Gnome desktop > environment. Not many linux
distro's these day's come with only the > command line
interface. But this timer I made will not work for > windows cuz
it's not in a .exe format so wont run in windows if thats > what u
were asking.... im dong kinda understand your question lol. The > exe
files that windows has wont run in linux because of the file > structure
and stuff..lol > > > > Stefan Pochmann <pochmann@> wrote: Well ...
:-) > > > > Does "linux" really come with a standard graphical
interface? What I > > really meant was that I'm curious how you
would create a timer for > > linux that can *not* be used on let's
say Windows. Cause I believe > > most (or even all?) GUI's for
linux are also available for Windows, > > no? And I think most
programming languages are available for both of > > these OSs, too, so
I'd expect a simple program like this to work on > > both (at least
the source code)... But I don't know Gambas... > > > > Cheers! > >
Stefan > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, sgowal
<no_reply@> > > wrote: > > > > > > I think by "specifically for
linux", he meant using GTK+ as a > > > graphical library. > > > > >
> I also do not see why one should need such a timer! JNetCube works > >
> fine under linux. > > > > > > Sven > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
> <pochmann@> wrote: > > > > > > > > Hmm, I've been *wanting* to
install linux on my laptop for the > > last > > > > three years :-).
Hey, how/why does one write a timer specifically > > for > > > > linux?
> > > > > > > > Cheers! > > > > Stefan > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "aznboi1234321" > > >
> <aznboi1234321@> wrote: > > > > > > > > > > Does anyone use linux
on their computer? I have made an attempt > > to > > > > > make a linux
timer and i have a screenshot here: > > > > > > > > > >
http://i1.tinypic.com/ok0ljd.png > > > > > > > > > > I will upload the
files to the yahoogroups files if anyone needs > > it. > > > > .. > > >
> > > > > > > > > > > > > > > > > > > > > > > > > SPONSORED LINKS > >
Jigsaw puzzle > game Free puzzle inlay games > Educational game and
puzzle > Word > puzzle game Kid puzzle game > Puzzle games > > > > >
--------------------------------- > > YAHOO! GROUPS LINKS > > > > > >
Visit your group "speedsolvingrubikscube" on the web. > > > >
To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > >
--------------------------------- > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > >
2315. Re: [Speed cubing group] Re: Linux Timer From: Hai Pham <aznboi1234321@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 07:41:24 -0800 (PST)
Thnx for that. I didnt kno about JnetCube, but now i do so im prob gonna
start using it now. I guess ill end the development of my program lol
sgowal <no_reply@yahoogroups.com> wrote: Well I'm pretty sure
that the program you made will not be compatible with Windows since
Gambas (and its libraries) seems to be only available under Linux (but I
might be mistaken). Stefan, you are right you can use GTK+ or/and QT
programmed GUI under Windows as long as you have the associed libraries
and you recompile the program for Windows (as windows executable are
different from Linux ones). It's probably also compatible with
cygwin (without recompiling it). Sven --- In
speedsolvingrubikscube@yahoogroups.com, Hai Pham <aznboi1234321@...>
wrote: > > most linux OS' these days come with either one of the
two most popular gui's. KDE desktop environment and/or Gnome
desktop environment. Not many linux distro's these day's come
with only the command line interface. But this timer I made will not
work for windows cuz it's not in a .exe format so wont run in
windows if thats what u were asking.... im dong kinda understand your
question lol. The exe files that windows has wont run in linux because
of the file structure and stuff..lol > > Stefan Pochmann
<pochmann@...> wrote: Well ... :-) > > Does "linux" really
come with a standard graphical interface? What I > really meant was that
I'm curious how you would create a timer for > linux that can *not*
be used on let's say Windows. Cause I believe > most (or even all?)
GUI's for linux are also available for Windows, > no? And I think
most programming languages are available for both of > these OSs, too,
so I'd expect a simple program like this to work on > both (at
least the source code)... But I don't know Gambas... > > Cheers! >
Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, sgowal
<no_reply@> > wrote: > > > > I think by "specifically for
linux", he meant using GTK+ as a > > graphical library. > > > > I
also do not see why one should need such a timer! JNetCube works > >
fine under linux. > > > > Sven > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > Hmm, I've been *wanting* to
install linux on my laptop for the > last > > > three years :-). Hey,
how/why does one write a timer specifically > for > > > linux? > > > > >
> Cheers! > > > Stefan > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "aznboi1234321" > > >
<aznboi1234321@> wrote: > > > > > > > > Does anyone use linux on
their computer? I have made an attempt > to > > > > make a linux timer
and i have a screenshot here: > > > > > > > >
http://i1.tinypic.com/ok0ljd.png > > > > > > > > I will upload the files
to the yahoogroups files if anyone needs > it. > > > .. > > > > > > > >
> > > > > > > > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay
games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games > > --------------------------------- > YAHOO! GROUPS LINKS
> > > Visit your group "speedsolvingrubikscube" on the web. >
> To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > [Non-text portions of this
message have been removed] > SPONSORED LINKS Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games --------------------------------- YAHOO! GROUPS
LINKS Visit your group "speedsolvingrubikscube" on the web. To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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have been removed]
2316. Re: [Speed cubing group] Re: Linux Timer From: "Sapan Upadhyay" <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 10:01:39 -0600
no no, don't end development. just cause other people have things
doesn't mean you can't write one. i mean, if nothing else, it
would be good practice in programming. even though jnetcube is awesome,
what's the harm in writing your own timer? On 2/26/06, Hai Pham
<aznboi1234321@...> wrote: > Thnx for that. I didnt kno about
JnetCube, but now i do so im prob gonna start using it now. I guess ill
end the development of my program lol > > sgowal
<no_reply@yahoogroups.com> wrote: Well I'm pretty sure that the
program you made will not be compatible > with Windows since Gambas (and
its libraries) seems to be only > available under Linux (but I might be
mistaken). > > Stefan, you are right you can use GTK+ or/and QT
programmed GUI under > Windows as long as you have the associed
libraries and you recompile > the program for Windows (as windows
executable are different from > Linux ones). It's probably also
compatible with cygwin (without > recompiling it). > > Sven > > --- In
speedsolvingrubikscube@yahoogroups.com, Hai Pham >
<aznboi1234321@...> wrote: > > > > most linux OS' these days
come with either one of the two most > popular gui's. KDE desktop
environment and/or Gnome desktop > environment. Not many linux
distro's these day's come with only the > command line
interface. But this timer I made will not work for > windows cuz
it's not in a .exe format so wont run in windows if thats > what u
were asking.... im dong kinda understand your question lol. The > exe
files that windows has wont run in linux because of the file > structure
and stuff..lol > > > > Stefan Pochmann <pochmann@...> wrote: Well ...
:-) > > > > Does "linux" really come with a standard graphical
interface? What I > > really meant was that I'm curious how you
would create a timer for > > linux that can *not* be used on let's
say Windows. Cause I believe > > most (or even all?) GUI's for
linux are also available for Windows, > > no? And I think most
programming languages are available for both of > > these OSs, too, so
I'd expect a simple program like this to work on > > both (at least
the source code)... But I don't know Gambas... > > > > Cheers! > >
Stefan > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, sgowal
<no_reply@> > > wrote: > > > > > > I think by "specifically for
linux", he meant using GTK+ as a > > > graphical library. > > > > >
> I also do not see why one should need such a timer! JNetCube works > >
> fine under linux. > > > > > > Sven > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
> <pochmann@> wrote: > > > > > > > > Hmm, I've been *wanting* to
install linux on my laptop for the > > last > > > > three years :-).
Hey, how/why does one write a timer specifically > > for > > > > linux?
> > > > > > > > Cheers! > > > > Stefan > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "aznboi1234321" > > >
> <aznboi1234321@> wrote: > > > > > > > > > > Does anyone use linux
on their computer? I have made an attempt > > to > > > > > make a linux
timer and i have a screenshot here: > > > > > > > > > >
http://i1.tinypic.com/ok0ljd.png > > > > > > > > > > I will upload the
files to the yahoogroups files if anyone needs > > it. > > > > .. > > >
> > > > > > > > > > > > > > > > > > > > > > > > > SPONSORED LINKS > >
Jigsaw puzzle > game Free puzzle inlay games > Educational game and
puzzle > Word > puzzle game Kid puzzle game > Puzzle games > > > > >
--------------------------------- > > YAHOO! GROUPS LINKS > > > > > >
Visit your group "speedsolvingrubikscube" on the web. > > > >
To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > >
--------------------------------- > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > SPONSORED
LINKS > Jigsaw puzzle game Free puzzle inlay games Educational game and
puzzle Word puzzle game Kid puzzle game Puzzle games > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > [Non-text portions of this
message have been removed] > > > > > Yahoo! Groups Links > > > > > > >
-- -cubekid
2317. Re: [Speed cubing group] Re: Linux Timer From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 08:11:12 -0800
and...when I wrote JNetCube, there were plenty of other timers out
there. Maybe everyone will like yours better and you will replace it!
With programming, reinventing the wheel is usually a lot of fun because
it trains you for the days when you decide to build something truly
unique. Besides that, it's always fun to use your own stuff rather
than programs written by other people :) -Chris On 2/26/06, Sapan
Upadhyay <cubekid@...> wrote: > > no no, don't end development.
just cause other people have things > doesn't mean you can't
write one. i mean, if nothing else, it would be > good practice in
programming. even though jnetcube is awesome, what's > the harm in
writing your own timer? > > On 2/26/06, Hai Pham <aznboi1234321@...>
wrote: > > Thnx for that. I didnt kno about JnetCube, but now i do so im
prob gonna > start using it now. I guess ill end the development of my
program lol > > > > sgowal <no_reply@yahoogroups.com> wrote: Well
I'm pretty sure that > the program you made will not be compatible
> > with Windows since Gambas (and its libraries) seems to be only > >
available under Linux (but I might be mistaken). > > > > Stefan, you are
right you can use GTK+ or/and QT programmed GUI under > > Windows as
long as you have the associed libraries and you recompile > > the
program for Windows (as windows executable are different from > > Linux
ones). It's probably also compatible with cygwin (without > >
recompiling it). > > > > Sven > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Hai Pham > >
<aznboi1234321@...> wrote: > > > > > > most linux OS' these days
come with either one of the two most > > popular gui's. KDE desktop
environment and/or Gnome desktop > > environment. Not many linux
distro's these day's come with only the > > command line
interface. But this timer I made will not work for > > windows cuz
it's not in a .exe format so wont run in windows if thats > > what
u were asking.... im dong kinda understand your question lol. The > >
exe files that windows has wont run in linux because of the file > >
structure and stuff..lol > > > > > > Stefan Pochmann <pochmann@...>
wrote: Well ... :-) > > > > > > Does "linux" really come with
a standard graphical interface? What I > > > really meant was that
I'm curious how you would create a timer for > > > linux that can
*not* be used on let's say Windows. Cause I believe > > > most (or
even all?) GUI's for linux are also available for Windows, > > >
no? And I think most programming languages are available for both of > >
> these OSs, too, so I'd expect a simple program like this to work
on > > > both (at least the source code)... But I don't know
Gambas... > > > > > > Cheers! > > > Stefan > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@> > > >
wrote: > > > > > > > > I think by "specifically for linux", he
meant using GTK+ as a > > > > graphical library. > > > > > > > > I also
do not see why one should need such a timer! JNetCube works > > > > fine
under linux. > > > > > > > > Sven > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
> > <pochmann@> wrote: > > > > > > > > > > Hmm, I've been
*wanting* to install linux on my laptop for the > > > last > > > > >
three years :-). Hey, how/why does one write a timer > specifically > >
> for > > > > > linux? > > > > > > > > > > Cheers! > > > > > Stefan > >
> > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"aznboi1234321" > > > > > <aznboi1234321@> wrote: > > > > >
> > > > > > > Does anyone use linux on their computer? I have made an >
attempt > > > to > > > > > > make a linux timer and i have a screenshot
here: > > > > > > > > > > > > http://i1.tinypic.com/ok0ljd.png > > > > >
> > > > > > > I will upload the files to the yahoogroups files if anyone
> needs > > > it. > > > > > .. > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > SPONSORED LINKS > > > Jigsaw puzzle
> > game Free puzzle inlay games > > Educational game and puzzle > >
Word > > puzzle game Kid puzzle game > > Puzzle games > > > > > > > >
--------------------------------- > > > YAHOO! GROUPS LINKS > > > > > >
> > > Visit your group "speedsolvingrubikscube" on the web. >
> > > > > To unsubscribe from this group, send an email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > Your use
of Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > > > >
> > > > > --------------------------------- > > > > > > > > > > > > > >
> > > > [Non-text portions of this message have been removed] > > > > >
> > > > > > > > > > > > SPONSORED LINKS > > Jigsaw puzzle > game Free
puzzle inlay > games Educational game and > puzzle > Word puzzle game
Kid puzzle > game Puzzle games > > > > ---------------------------------
> > YAHOO! GROUPS LINKS > > > > > > Visit your group
"speedsolvingrubikscube" on the web. > > > > To unsubscribe
from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > > >
--------------------------------- > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > > > > > -- > -cubekid > > > >
Yahoo! Groups Links > > > > > > > > [Non-text portions of this message
have been removed]
2318. Re: 42 cube marathon From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 17:04:17 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala"
<mahtianssi@...> wrote: > > I broke the record again: 12 minutes 20
seconds! > About 17.62 seconds per cube. Thanks to Brent for the
inspiration. You should tell these guys how dumb they are:
http://tinyurl.com/z4hst Wow, it also made its way to rubiks.com:
http://tinyurl.com/fjljm Cheers! Stefan
2319. Re: 42 cube marathon From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 17:12:25 -0000
> You should tell these guys how dumb they are: >
http://tinyurl.com/z4hst Mmh, let me be a little more polite. Please
replace "dumb" with "ignorant" or "naive".
Cheers! Stefan
2320. Re: German Cube Day 2006 - staying longer ? From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 18:36:15 -0000
Hi Stefan! Me and Kåre will be there from Thursday to Sunday. Our flight
arrives to Düsseldorf April 20, 1:55pm, so I guess we will be in
Gütersloh 2-3 hours after that. Our flight back home leaves Düsseldorf
at 4:10pm so I guess we're leaving around 12am on april 23. Are you
saying that you are arranging the bookings of the rooms, or should I do
that myself?? I'm really looking forward to thiscompetition, and to
meet a lot of non-swedish cubers. I haven't been able to cube
lately because my right thumb and lower arm is aching, but it's
getting better so I'm ready to turn a few faces. :-) /Gunnar Krig
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > Hi, > > Ron already
mentioned it in a mail to the people we know/suspect to > come to the
upcoming German Cube Day, now I'd like to give a little > more
detail... > > The German Cube Day will be on a Saturday. Only seldomly
do I have the > chance to meet other cubers in real life. So when I do,
I'd like to > get the most out of it. That's why I've
decided to stay on Sunday as > well, and I'll be very happy if
others do the same so we can spend > some more time together. I have
booked my trains already. > > I will arrive Friday April 21 at 15:03. >
I will leave Sunday April 23 at 19:09. > > I have also reserved five
two-bed-rooms in the youth hostel for the > night from Saturday to
Sunday. It costs 18 Euros per person (*) not > including
dinner/breakfast which cost about 3.50 Euros extra each if > you want
it. Please let me know as soon as you know whether you'd like > to
stay until Sunday as well. I can still cancel or add rooms, but the >
earlier I know the better. > > If you want to make it depend on others,
e.g. "I'd like to stay if at > least N others stay"
that's ok, just let me know so I can collect and > combine this
data. I understand that reasoning, that's why I took the > first
step so you know at least one cuber (me) *will* be there. > > You can
reach me at "pochmann at gmx dot de", please use
"GCD" as > email subject. > > (*) The 15 Euros is our overall
average I was told for our main night > Friday to Saturday. Normally
beds in the large rooms cost a little > less and in small rooms a little
more. Sorry if that caused confusion. > > Cheers! > Stefan Pochmann >
2321. Re: Average in f2l moves and about short cuts From: "erik_jernqvist" <erik_jernqvist@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 19:01:29 -0000
--- In speedsolvingrubikscube@yahoogroups.com, shamsul khawaja
<shamsus2010@...> wrote: > > I remember reading that (sorry cant
remember who wrote it) it takes them around 20 moves average on f2l > is
that tru for everbody that does isub 30s? > it takes me average 28-30
moves > Do u guys use the fredrich or some "Super complex/dangerous
f2l shortcuts" like the ones on puzzling addiction . I remeber
people also saying that they arent very comfortable and dangerous (if u
mess up )since you move the cross layer. They rather do the 8 move to
slot the pairs in > I use some but i rarely get around 20 moves. even
without aligning and then reconizing what to do. > so what do you guys
do? > > > SHAMSUL > > Khawaja > > > > ---------------------------------
> Find your next car at Yahoo! Canada Autos > > [Non-text portions of
this message have been removed] > Fridrich says on her page that it
takes her about 35 moves for the f2l (7 moves per cross and corner-edge
pair up). 28 moves is really great, if you can do it fast. I can
normally do the f2l quicker if I can plan a 2x2x2 during the inspection
time.
2322. Re: megaminx algs From: "erik_jernqvist" <erik_jernqvist@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 19:58:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "erik_jernqvist" >
<erik_jernqvist@> wrote: > > > > Ok, not really what you want, but
I'll tell you how I solve the > > megaminx: I solve the minx until
the last layer and a corner edge- > > pair remains unsolved. I'll
then solve the remaining 6 edges w/o any > > algs. Next I solve the
corners with URU'L'UR'U'LU'+some easy setup > >
moves. Works for me. > > > > Can you tell how many moves you need on
average for the edges and how > many for corners? I just tried one solve
and corners were I think > lucky, 18 moves (two 3-cycles). But edges
took me way too long I think > (I didn't count...). > > Cheers! >
Stefan > I did 10 solves with the edges, and I got these results (in
moves): 12, 20, 19, 11, 12, 19, 12, 13, 16, 11 Avarage: 14.5 moves (I
think) Try to position edges in the top layer while bringing bad edges
down in the slot. My megaminx kills my wrists.
2323. Re: Average in f2l moves and about short cuts From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 20:18:09 -0000
I average about 30 moves for F2L, and my average for the whole cube is
under 16 seconds. Yes, I don't use all the ones from puzzling
adiction... I prefer to use a lot of two generator moves. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, shamsul khawaja
<shamsus2010@...> wrote: > > I remember reading that (sorry cant
remember who wrote it) it takes them around 20 moves average on f2l > is
that tru for everbody that does isub 30s? > it takes me average 28-30
moves > Do u guys use the fredrich or some "Super complex/dangerous
f2l shortcuts" like the ones on puzzling addiction . I remeber
people also saying that they arent very comfortable and dangerous (if u
mess up )since you move the cross layer. They rather do the 8 move to
slot the pairs in > I use some but i rarely get around 20 moves. even
without aligning and then reconizing what to do. > so what do you guys
do? > > > SHAMSUL > > Khawaja > > > > ---------------------------------
> Find your next car at Yahoo! Canada Autos > > [Non-text portions of
this message have been removed] >
2324. assembling/disassembling 4x4 DIY From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 14:01:01 -0800 (PST)
I bought a 4x4 minicube from mefferts recently. I loosened it to spray
it, and i accidently let a bunch of pieces fall off... hmm. I am bad at
putting stuff back together (not a very good engineer -.-). The
directions that come with it are very confusing becacuse the person who
wrote it was not fluent in English. So. Does anybody have a link that
will explain to me how to reassemble this cube? If no such page exists,
don't worry about it.. I'll just struggle through it -_-. I
just figured that if someone had already written directions, it'd
be nice to have. Thanks David
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com [Non-text portions of this message have been
removed]
2325. Re: [Speed cubing group] bld video From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 22:01:32 +0000 (GMT)
Tyson...the crowd is asking for the scramble! Please...(at least one
person...hahahaha) Pedro Tyson Mao <tmao@...> escreveu: 1 minute
13.37 seconds http://www.astro.caltech.edu/~tmao/73.37BLD.AVI Tyson Mao
Astrophysics '06 California Institute of Technology SPONSORED LINKS
Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle
Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
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[Non-text portions of this message have been removed]
2326. Re: assembling/disassembling 4x4 DIY From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 22:05:35 -0000
Macky's page: http://tinyurl.com/sy88j Good luck! Tim --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts <ladartfrog@...>
wrote: > > I bought a 4x4 minicube from mefferts recently. I loosened it
to spray it, and i accidently let a bunch of pieces fall off... hmm. I
am bad at putting stuff back together (not a very good engineer -.- ).
The directions that come with it are very confusing becacuse the person
who wrote it was not fluent in English. > > So. Does anybody have a link
that will explain to me how to reassemble this cube? > > If no such page
exists, don't worry about it.. I'll just struggle through it
-_-. I just figured that if someone had already written directions,
it'd be nice to have. > > Thanks > > David > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com > > [Non-text portions of this message have been
removed] >
2327. Re: megaminx algs From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 23:03:53 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"erik_jernqvist" <erik_jernqvist@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "erik_jernqvist" > >
<erik_jernqvist@> wrote: > > > > > > Ok, not really what you want,
but I'll tell you how I solve the > > > megaminx: I solve the minx
until the last layer and a corner > edge- > > > pair remains unsolved.
I'll then solve the remaining 6 edges w/o > any > > > algs. Next I
solve the corners with URU'L'UR'U'LU'+some easy
> setup > > > moves. Works for me. > > > > > > > Can you tell how many
moves you need on average for the edges and > how > > many for corners?
I just tried one solve and corners were I think > > lucky, 18 moves (two
3-cycles). But edges took me way too long I > think > > (I didn't
count...). > > > > Cheers! > > Stefan > > > > I did 10 solves with the
edges, and I got these results (in moves): > 12, 20, 19, 11, 12, 19, 12,
13, 16, 11 > Avarage: 14.5 moves (I think) > Try to position edges in
the top layer while bringing bad edges down > in the slot. My megaminx
kills my wrists. > Thanks! I also did 10 solves now and this is what I
got: 12 12 13 12 14 9 8 9 20 23 I'm so annoyed by the costly
mistakes at the end that I refuse to compute the average :-) But I was
terribly slow, I think mainly getting used to the relative order of the
edges is hard for me now. I'll practice this further, it does look
very good. Hey Per, any hints how I can solve some corners along the
last edges on the fly? Cheers! Stefan
2328. Re: assembling/disassembling 4x4 DIY From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 23:27:02 -0000
Hi David, Macky's page is very nice for nice.. I also used it.
Important is: even if just a few pieces came out, its not a good idea to
assamble the cube by sqeezing the parts in (like on some other puzzles).
You have to use a screwdriver to take at least one screw of one of the
centres out, then fit in the other pieces. Good luck! Joël. --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts <ladartfrog@...>
wrote: > > I bought a 4x4 minicube from mefferts recently. I loosened it
to spray it, and i accidently let a bunch of pieces fall off... hmm. I
am bad at putting stuff back together (not a very good engineer -.- ).
The directions that come with it are very confusing becacuse the person
who wrote it was not fluent in English. > > So. Does anybody have a link
that will explain to me how to reassemble this cube? > > If no such page
exists, don't worry about it.. I'll just struggle through it
-_-. I just figured that if someone had already written directions,
it'd be nice to have. > > Thanks > > David > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com > > [Non-text portions of this message have been
removed] >
2329. Re: German Cube Day 2006 - staying longer ? From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 23:31:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > Hi, > > Ron already
mentioned it in a mail to the people we know/suspect to > come to the
upcoming German Cube Day, now I'd like to give a little > more
detail... > > The German Cube Day will be on a Saturday. Only seldomly
do I have the > chance to meet other cubers in real life. So when I do,
I'd like to > get the most out of it. Yes! I know what you are
saying... That's why I didn't get much sleep in Florida... Not
because I love being tired and having jet lags :). But in this case, I
think I'll just have to do whatever the Dutch guys do...
That's probably easier for me. I am looking forward to seeing you
again! - Joël.
2330. Re: German Cube Day 2006 - staying longer ? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 23:52:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Hi Stefan! > > Me and Kåre will be there
from Thursday to Sunday. Our flight arrives > to Düsseldorf April 20,
1:55pm, so I guess we will be in Gütersloh 2-3 > hours after that. Our
flight back home leaves Düsseldorf at 4:10pm so > I guess we're
leaving around 12am on april 23. Are you saying that you > are arranging
the bookings of the rooms, or should I do that myself? Hi Gunnar,
well... Ron asked me to reserve rooms at the youth hostel, so I'm
doing that part, but Ron keeps track of who wants beds/rooms of those
that we have reserved. That's because not everybody wants to stay
at the youth hostel or doesn't know yet or whatever. So far I have
reserved 41 beds for the main night from Friday to Saturday. Earlier
today Ron sent an email to the people already registered. I can see Kare
but I don't see you, so maybe you didn't get that email? Kare
is also listed with "NO BED", so if you want that changed, let
Ron know. I have also reserved 10 beds (5 double rooms) for the night
from Saturday to Sunday, since I was hoping some others might stay with
me. I haven't reserved beds for the night Thursday to Friday yet,
though I probably will soon. Ron has asked me about it because 6-10
Hungarians will arrive Thursday night (and leave Sunday morning).
Cheers! Stefan
2331. Re: German Cube Day 2006 - staying longer ? From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Feb 2006 00:33:01 -0000
Hi! I saw the mail a moment ago. I wasn't on the list, but I mailed
Ron about rooms so I'll just wait and see what he answers. /Gunnar
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" >
<gunkr520@> wrote: > > > > Hi Stefan! > > > > Me and Kåre will be
there from Thursday to Sunday. Our flight > arrives > > to Düsseldorf
April 20, 1:55pm, so I guess we will be in Gütersloh > 2-3 > > hours
after that. Our flight back home leaves Düsseldorf at 4:10pm > so > > I
guess we're leaving around 12am on april 23. Are you saying that >
you > > are arranging the bookings of the rooms, or should I do that
myself? > > > Hi Gunnar, > > well... Ron asked me to reserve rooms at
the youth hostel, so I'm > doing that part, but Ron keeps track of
who wants beds/rooms of those > that we have reserved. That's
because not everybody wants to stay at > the youth hostel or
doesn't know yet or whatever. > > So far I have reserved 41 beds
for the main night from Friday to > Saturday. Earlier today Ron sent an
email to the people already > registered. I can see Kare but I
don't see you, so maybe you didn't > get that email? Kare is
also listed with "NO BED", so if you want that > changed, let
Ron know. > > I have also reserved 10 beds (5 double rooms) for the
night from > Saturday to Sunday, since I was hoping some others might
stay with me. > I haven't reserved beds for the night Thursday to
Friday yet, though I > probably will soon. Ron has asked me about it
because 6-10 Hungarians > will arrive Thursday night (and leave Sunday
morning). > > Cheers! > Stefan >
2332. Re: WC 2005 Movie on Google From: "rubiks1938" <rubiks1938@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Feb 2006 01:42:35 -0000
Hey everyone, It seems that a few people couldn't get on to Google
Video yesterday, and couldn't view my movie. It's working
again now, and I am wondering if anyone else has been able to view it
from Google Video. When you get there, just search for
"camann" and my movie will come up. Have fun! Andy
http://andyscubepage.tk
2333. hello all! From: kyle simmons <beamfreak314@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 20:42:58 -0500 (EST)
hi, i joined this group today and just wanted to introduce myself. my
name is kyle simmons, im from Toronto Canada. i began solving the
rubik's cube about nine months ago. im not a really serious
speedcuber, in that i dont go to competitions, but im not that fast
anyway. thats is one reason i joined this group. the other is that there
is only one other kid that can solve the cube in my area. he godsolves
anyway. my current records are as follows: 2x2x2 - 19 sec. 2x2x2 - 53
sec.(one hand) 3x3x3 - 49 sec. 3x3x3 - aprox 5 mins(one hand) 4x4x4 -
only solved once 5x5x5 - only solved 4 times.(about 40 mins) so im not
really very good yet but my goal is to get to about 30 sec. for 3x3x3. i
dont really practice much for anything else. -kyle simmons
__________________________________________________________ Find your
next car at http://autos.yahoo.ca
2334. Re: [Speed cubing group] Re: WC 2005 Movie on Google From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 18:09:35 -0800
I watched it a few days ago off google with no trouble at all. Thanks
for providing a means to your video for those of us with out any way to
download a torrent :) Nice video. -Chris On 2/26/06, rubiks1938
<rubiks1938@...> wrote: > > Hey everyone, > > It seems that a few
people couldn't get on to Google Video yesterday, and >
couldn't view my > movie. It's working again now, and I am
wondering if anyone else has been > able to view it > from Google Video.
When you get there, just search for "camann" and my > movie
will come up. > Have fun! > > Andy > > http://andyscubepage.tk > > > > >
> > > Yahoo! Groups Links > > > > > > > [Non-text portions of this
message have been removed]
2335. Re: [Speed cubing group] bld video From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 18:12:52 -0800
D2 F2 U' F' D2 B' U' L F' D2 L F' L2 B2 F
D' F' U2 D2 B D2 L B2 U2 D' I scramble white on top,
green in front, and solve the same way. Tyson Mao Astrophysics '06
California Institute of Technology On Feb 26, 2006, at 2:01 PM, Pedro
wrote: > Tyson...the crowd is asking for the scramble! Please...(at
least one > person...hahahaha) > > Pedro > > Tyson Mao
<tmao@...tech.edu> escreveu: > 1 minute 13.37 seconds > >
http://www.astro.caltech.edu/~tmao/73.37BLD.AVI > > Tyson Mao >
Astrophysics '06 > California Institute of Technology > > > >
SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games Educational
> game and puzzle Word puzzle game Kid puzzle game Puzzle games > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Yahoo! Acesso Grátis > Internet
rápida e grátis. Instale o discador agora! > > [Non-text portions of
this message have been removed] > > > > > Yahoo! Groups Links > > > > >
>
2336. Re: [Speed cubing group] Re: 42 cube marathon From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 18:12:08 -0800
The 42 cube marathon is really just an unofficial thing. It's not
recognized by the WCA as a category and I don't think it's
recognized by Guinness either... not that the latter matters. It's
sad that the press picks up on things inaccurately. Tyson Mao
Astrophysics '06 California Institute of Technology On Feb 26,
2006, at 9:12 AM, Stefan Pochmann wrote: >> You should tell these guys
how dumb they are: >> http://tinyurl.com/z4hst > > Mmh, let me be a
little more polite. Please replace "dumb" with >
"ignorant" or "naive". > > Cheers! > Stefan > > > >
> > > > Yahoo! Groups Links > > > > > >
2337. Re: [Speed cubing group] bld video From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Feb 2006 05:34:02 -0000
Doesn't anyone here stalk Tyson? ***spoiler alert*** >From
http://www.xanga.com/FiddleTFM "Good strong BLD solve: D2 F2
U' F' D2 B' U' L F' D2 L F' L2 B2 F
D' F' U2 D2 B D2 L B2 U2 D' Interesting you try reading
the following, and then attempting the solve. Edge Orientation: spot the
hex-flip Corner Orientation: The 5-corner twist is setup so you
don't need to do setup moves, but you will have to rotate the cube
slightly. Then, there are three more corners to deal with. Corner
Permutation: The first group of 6 should be quick, but try to fix the
corner parity only using 14 moves. (R' U R U')x3 Edge
Orientation: Just go!" Good job. =) Macky --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> D2 F2 U' F' D2 B' U' L F' D2 L F' L2 B2
F D' F' U2 D2 B D2 L B2 U2 D' > > I scramble white on
top, green in front, and solve the same way. > > Tyson Mao >
Astrophysics '06 > California Institute of Technology > > On Feb
26, 2006, at 2:01 PM, Pedro wrote: > > > Tyson...the crowd is asking for
the scramble! Please...(at least one > > person...hahahaha) > > > >
Pedro > > > > Tyson Mao <tmao@...> escreveu: > > 1 minute 13.37
seconds > > > > http://www.astro.caltech.edu/~tmao/73.37BLD.AVI > > > >
Tyson Mao > > Astrophysics '06 > > California Institute of
Technology > > > >
2338. Re: [Speed cubing group] bld video From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Feb 2006 05:41:34 -0000
(look at L face) R U2 R2 F2 R' U2 F2 R U' R2 U' R2
U' F2 D R2 D' (look at F face, then D face) U2 R' U'
R U' R' U2 R U2 R U R' U R U2 R' (turn quarter turn
clockwise) U2 R' U' R U' R' U2 R U2 R U R' U R
U2 R' (back to F face) D2 R2 (corner cycle UBL UFL UFR) R2 D2
D' (R2 U F2 U' F2 U' R2 U F2 U F2 U') D B2 (corner
cycle UFL UFR UBR) (U F2 U' F2 U' R2 U F2 U F2 U' R2) B2
F' (R2 D' R2 M2 4(M'U) R2 M2 D R2) F F2 (turn quarter
turn clockwise) (M' U M' U M' U2 M U M U M U2) F2 (back
to F face) U B' F' (edge cycle forwards) F B U' F2 B2
(edge cycle backwards) B2 F2 D B2 (edge cycle forwards) B2 D' D F2
(PLL alg, dual adjacent-edge swap) F2 D' 1:22 Memorization was very
easy on this one but there were a lot of steps; the corner orientations
were such that all U/D colors were on the L face, and there were two
pairs of corresponding 2-1-corner twist orientations across the U and D
faces on the R face. The corners took me the longest but in general
there wasn't anything gross. The edges were very agreeable and
didn't have any real issues at all -- no pausing needed, especially
the last step which usually requires a bit of finaggling to get it to
work (since the edge permutation cycles were in two large cycles,
usually I simplify until the end and then figure out how to arrange
them, but in this case it was a quick setup to a PLL alg). --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> D2 F2 U' F' D2 B' U' L F' D2 L F' L2 B2
F D' F' U2 D2 B D2 L B2 U2 D' > > I scramble white on
top, green in front, and solve the same way. > > Tyson Mao >
Astrophysics '06 > California Institute of Technology > > On Feb
26, 2006, at 2:01 PM, Pedro wrote: > > > Tyson...the crowd is asking for
the scramble! Please...(at least one > > person...hahahaha) > > > >
Pedro > > > > Tyson Mao <tmao@...> escreveu: > > 1 minute 13.37
seconds > > > > http://www.astro.caltech.edu/~tmao/73.37BLD.AVI > > > >
Tyson Mao > > Astrophysics '06 > > California Institute of
Technology > > > > > > > > SPONSORED LINKS > > Jigsaw puzzle game Free
puzzle inlay games Educational > > game and puzzle Word puzzle game Kid
puzzle game Puzzle games > > > > --------------------------------- > >
YAHOO! GROUPS LINKS > > > > > > Visit your group
"speedsolvingrubikscube" on the web. > > > > To unsubscribe
from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > > > > > >
--------------------------------- > > > > > > > > > > > >
--------------------------------- > > Yahoo! Acesso Grátis > > Internet
rápida e grátis. Instale o discador agora! > > > > [Non-text portions of
this message have been removed] > > > > > > > > > > Yahoo! Groups Links
> > > > > > > > > > > > >
2339. Re: [Speed cubing group] bld video From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Feb 2006 05:44:52 +0000 (GMT)
Dear Mr.(Mike) Tyson of cube, Well done, congrats for super human bld
solve!! I could not download your video as it 16 MB and it takes minimum
5 hrs to download. Is there anyway I could watch your video? Wow. no
cornor is oriented correctly in that scramble! j. bernett orlando Tyson
Mao <tmao@...> wrote: D2 F2 U' F' D2 B' U' L
F' D2 L F' L2 B2 F D' F' U2 D2 B D2 L B2 U2 D'
I scramble white on top, green in front, and solve the same way. Tyson
Mao Astrophysics '06 California Institute of Technology On Feb 26,
2006, at 2:01 PM, Pedro wrote: > Tyson...the crowd is asking for the
scramble! Please...(at least one > person...hahahaha) > > Pedro > >
Tyson Mao <tmao@...> escreveu: > 1 minute 13.37 seconds > >
http://www.astro.caltech.edu/~tmao/73.37BLD.AVI > > Tyson Mao >
Astrophysics '06 > California Institute of Technology > > > >
SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games Educational
> game and puzzle Word puzzle game Kid puzzle game Puzzle games > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Yahoo! Acesso Grátis > Internet
rápida e grátis. Instale o discador agora! > > [Non-text portions of
this message have been removed] > > > > > Yahoo! Groups Links > > > > >
> SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational
game and puzzle Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- Jiyo
cricket on Yahoo! India cricket Yahoo! Messenger Mobile Stay in touch
with your buddies all the time. [Non-text portions of this message have
been removed]
2340. Re: [Speed cubing group] bld video From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Feb 2006 05:45:23 +0000 (GMT)
Dear Mr.(Mike) Tyson of cube, Well done, congrats for super human bld
solve!! I could not download your video as it 16 MB and it takes minimum
5 hrs to download. Is there anyway I could watch your video? Wow. no
cornor is oriented correctly in that scramble! by best time so far j.
bernett orlando Tyson Mao <tmao@....edu> wrote: D2 F2 U' F'
D2 B' U' L F' D2 L F' L2 B2 F D' F' U2 D2
B D2 L B2 U2 D' I scramble white on top, green in front, and solve
the same way. Tyson Mao Astrophysics '06 California Institute of
Technology On Feb 26, 2006, at 2:01 PM, Pedro wrote: > Tyson...the crowd
is asking for the scramble! Please...(at least one > person...hahahaha)
> > Pedro > > Tyson Mao <tmao@...> escreveu: > 1 minute 13.37 seconds
> > http://www.astro.caltech.edu/~tmao/73.37BLD.AVI > > Tyson Mao >
Astrophysics '06 > California Institute of Technology > > > >
SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games Educational
> game and puzzle Word puzzle game Kid puzzle game Puzzle games > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Yahoo! Acesso Grátis > Internet
rápida e grátis. Instale o discador agora! > > [Non-text portions of
this message have been removed] > > > > > Yahoo! Groups Links > > > > >
> SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational
game and puzzle Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- Jiyo
cricket on Yahoo! India cricket Yahoo! Messenger Mobile Stay in touch
with your buddies all the time. [Non-text portions of this message have
been removed]
2341. Re: [Speed cubing group] bld video From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Feb 2006 05:47:06 +0000 (GMT)
Dear Mr.(Mike) Tyson of cube, Well done, congrats for super human bld
solve!! I could not download your video as it 16 MB and it takes minimum
5 hrs to download. Is there anyway I could watch your video? Wow. no
cornor is oriented correctly in that scramble! My best time so far by
your method is 4 min 54.xy sec. Avg is 5 to 6 min. j. bernett orlando
Tyson Mao <tmao@...> wrote: D2 F2 U' F' D2 B' U'
L F' D2 L F' L2 B2 F D' F' U2 D2 B D2 L B2 U2
D' I scramble white on top, green in front, and solve the same way.
Tyson Mao Astrophysics '06 California Institute of Technology On
Feb 26, 2006, at 2:01 PM, Pedro wrote: > Tyson...the crowd is asking for
the scramble! Please...(at least one > person...hahahaha) > > Pedro > >
Tyson Mao <tmao@...u> escreveu: > 1 minute 13.37 seconds > >
http://www.astro.caltech.edu/~tmao/73.37BLD.AVI > > Tyson Mao >
Astrophysics '06 > California Institute of Technology > > > >
SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games Educational
> game and puzzle Word puzzle game Kid puzzle game Puzzle games > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Yahoo! Acesso Grátis > Internet
rápida e grátis. Instale o discador agora! > > [Non-text portions of
this message have been removed] > > > > > Yahoo! Groups Links > > > > >
> SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational
game and puzzle Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- Jiyo
cricket on Yahoo! India cricket Yahoo! Messenger Mobile Stay in touch
with your buddies all the time. [Non-text portions of this message have
been removed]
2342. Re: [Speed cubing group] bld video From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 22:45:00 -0800
Hi Everyone, I wanted to let everyone know that my solve was fake. I did
not solve the Rubik's Cube blindfolded in 1:13.37 seconds. (Though,
when I hit the timer, I did indeed read 1:13.37. Funny isn't it?) I
saw the solve and decided to practice a few times just to see what type
of execution I could do. You'll see that with a 23 second
memorization time (which of course was fake...) the execution time was
50 seconds, which actually is quite doable. Anyway, this fake solve
brought up a few interesting points. I think 23 second memorization is
near impossible. You'll notice my tapping of the cube. Did I
actually look at each piece when i tapped it? The tapping, as one may
assume, is me going through each piece in the cycle. Well, to go from
one piece to the next in the cycle, you have to look at one position,
process the piece, and then look to the next position. You'll see
that I don't really turn the cube so I'm not really
"looking" at the next position because I memorized it
previously, I already knew where it was. This is, of course, unless my
tapping was fake as well, but that would have been such a nasty
distraction. So I guess I'm very interested in what type of memory
techniques are used to memorize the cube in under 25 seconds. Even if I
could look around the three-dimensional cube that fast, how can one
process information in the mind so quickly? If you could process
information in a one-pass memorization format at 1 second per piece of
information, memorization of the cube could take place in about 30
seconds every time. That, my friend, would be absolutely beautiful.
Also, solving with absolutely no delays is very difficult at that speed.
If I'm moving a cube that fast, I'm focusing on the physical
moving of the cubes. If I slow down a little bit, which might increase
the overall physical execution time of the cube by as little as five
seconds, the execution would be mindless enough for me to think ahead.
Anyway, I have some interesting question regarding the way Marcus did
the solve because 1:22 is 7 seconds faster than my fastest real solve.
Again, sorry for lying to everyone. The algorithm R U2 R2 F2 R' U2
F2 R U' R2 U' R2 U' F2 D R2 D' you used to orient
four corners... where did you find that? Did you find that in A-cube or
something? I'm wondering why you use this algorithm. Is it because
of hand pain or some reason? Because for five moves more, you could
execute that using a two generator (only R and U) and furthermore, the
22-move algorithm for the four corner twist way easier to execute than
that 17 move pain in the butt you're using. Try a "Double Sune
(TM by Lars Petrus Grand Copywriter of All Cubing)" + a
U-permutation. An example of this algorithm is: (R U R' U R U'
R' U R U2 R')(R2 U' R' U' R U R U R U' R).
I know the R' connected to the R2 is redundant, but it illustrates
the connectedness of the two algorithms and the speed at which it could
be done with. I would definitely suggest using this algorithm as opposed
to the 17-move algorithm you have there. I could easily shave off a few
seconds. Just to let you know, F D2 (L' B' L U')x5 D2 F
solves all six-edges much more quickly. Your general solve technique is
very similar to what I used to do. When I started BLD cubing in New
Mexico, especially with the orientations, I favored simplicity over
efficiency. Unfortunately, the sheer number of moves with me moving at
maximum hand speed still produced execution times of around 70 seconds.
I'm much better now that I'm able to find more artful
solutions to corner orientations and edge orientations (see hex-flip).
For the corner orientation in this case, I did y' [(U2 R U2
R')(U R U' R')]x2 y and then solved the remaining three
(which is probably faster unless your pair-corner orientation of Sunes
is absolutely insane). Anyway, you said you memorized this one
relatively fast but didn't give an actual time. I typically
don't know the times of my memorization if I don't look up at
the clock. Anyway, if you had 15 second memorization, that would leave
under 70 seconds for the solve. Your execution must be at the same hand
speed as mine to accomplish this, and you must be lacking delays in
totality. How do you cube through this hand pain? Also, is the reason
that you remember these obscure BLD algorithms, such as odd 4-twists and
corner diagonal permutations, but not OLL and PLL because you practice
BLD more? Why are you using algorithms such as (R2 U F2 U' F2
U' R2 U F2 U F2 U') in favor of more rudimentary algorithms
such as (R' F R F')x3, especially if algorithm retention is
difficult for you? By the way, my actual time for this solve was a big
fat fail. Tyson Mao Astrophysics '06 California Institute of
Technology On Feb 26, 2006, at 9:41 PM, kyuubree wrote: > (look at L
face) R U2 R2 F2 R' U2 F2 R U' R2 U' R2 U' F2 D R2
D' > (look at F face, then D face) U2 R' U' R U'
R' U2 R U2 R U R' U R U2 > R' > (turn quarter turn
clockwise) U2 R' U' R U' R' U2 R U2 R U R' U R
U2 > R' (back to F face) > > D2 R2 (corner cycle UBL UFL UFR) R2 D2
> D' (R2 U F2 U' F2 U' R2 U F2 U F2 U') D > B2
(corner cycle UFL UFR UBR) > (U F2 U' F2 U' R2 U F2 U F2
U' R2) B2 > > F' (R2 D' R2 M2 4(M'U) R2 M2 D R2) F >
F2 (turn quarter turn clockwise) (M' U M' U M' U2 M U M U
M U2) F2 > (back to F face) > > U B' F' (edge cycle forwards)
F B U' > F2 B2 (edge cycle backwards) B2 F2 > D B2 (edge cycle
forwards) B2 D' > D F2 (PLL alg, dual adjacent-edge swap) F2
D' > > > 1:22 > > Memorization was very easy on this one but there
were a lot of > steps; the corner orientations were such that all U/D
colors were on > the L face, and there were two pairs of corresponding
2-1-corner > twist orientations across the U and D faces on the R face.
The > corners took me the longest but in general there wasn't
anything > gross. The edges were very agreeable and didn't have any
real > issues at all -- no pausing needed, especially the last step
which > usually requires a bit of finaggling to get it to work (since
the > edge permutation cycles were in two large cycles, usually I
simplify > until the end and then figure out how to arrange them, but in
this > case it was a quick setup to a PLL alg). > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> > wrote:
>> >> D2 F2 U' F' D2 B' U' L F' D2 L F' L2
B2 F D' F' U2 D2 B D2 L B2 U2 > D' >> >> I scramble white
on top, green in front, and solve the same way. >> >> Tyson Mao >>
Astrophysics '06 >> California Institute of Technology >> >> On Feb
26, 2006, at 2:01 PM, Pedro wrote: >> >>> Tyson...the crowd is asking
for the scramble! Please...(at least > one >>> person...hahahaha) >>>
>>> Pedro >>> >>> Tyson Mao <tmao@...> escreveu: >>> 1 minute 13.37
seconds >>> >>> http://www.astro.caltech.edu/~tmao/73.37BLD.AVI >>> >>>
Tyson Mao >>> Astrophysics '06 >>> California Institute of
Technology >>> >>> >>> >>> SPONSORED LINKS >>> Jigsaw puzzle game Free
puzzle inlay games > Educational >>> game and puzzle Word puzzle game
Kid puzzle game Puzzle > games >>> >>> ---------------------------------
>>> YAHOO! GROUPS LINKS >>> >>> >>> Visit your group
"speedsolvingrubikscube" on the web. >>> >>> To unsubscribe
from this group, send an email to: >>>
speedsolvingrubikscube-unsubscribe@yahoogroups.com >>> >>> Your use of
Yahoo! Groups is subject to the Yahoo! Terms of >>> Service. >>> >>> >>>
--------------------------------- >>> >>> >>> >>> >>> >>>
--------------------------------- >>> Yahoo! Acesso Grátis >>> Internet
rápida e grátis. Instale o discador agora! >>> >>> [Non-text portions of
this message have been removed] >>> >>> >>> >>> >>> Yahoo! Groups Links
>>> >>> >>> >>> >>> >>> >> > > > > > > > > Yahoo! Groups Links > > > > >
> >
2343. Re: [Speed cubing group] bld video From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 22:46:05 -0800
Hey J. Bernett Orlando, Don't download the video. It's fake. I
was just curious what other people would do with the solve, and what
better motivation to get everyone to try it when they think I did a
1:13? Sorry for abusing all of your trust. I'll never do it again—I
promise! Tyson Mao Astrophysics '06 California Institute of
Technology On Feb 26, 2006, at 9:47 PM, JohnLouis Louis wrote: > Dear
Mr.(Mike) Tyson of cube, > Well done, congrats for super human bld
solve!! I > could not download your video as it 16 MB and it takes
minimum 5 hrs > to download. Is there anyway I could watch your video? >
Wow. no cornor is oriented correctly in that scramble! > My best time so
far by your method is 4 min 54.xy sec. > Avg is 5 to 6 min. > j. bernett
orlando > > Tyson Mao <tmao@...> wrote: > D2 F2 U' F' D2
B' U' L F' D2 L F' L2 B2 F D' F' U2 D2 B
D2 L B2 U2 D' > > I scramble white on top, green in front, and
solve the same way. > > Tyson Mao > Astrophysics '06 > California
Institute of Technology > > On Feb 26, 2006, at 2:01 PM, Pedro wrote: >
>> Tyson...the crowd is asking for the scramble! Please...(at least one
>> person...hahahaha) >> >> Pedro >> >> Tyson Mao <tmao@...>
escreveu: >> 1 minute 13.37 seconds >> >>
http://www.astro.caltech.edu/~tmao/73.37BLD.AVI >> >> Tyson Mao >>
Astrophysics '06 >> California Institute of Technology >> >> >> >>
SPONSORED LINKS >> Jigsaw puzzle game Free puzzle inlay games
Educational >> game and puzzle Word puzzle game Kid puzzle game Puzzle
games >> >> --------------------------------- >> YAHOO! GROUPS LINKS >>
>> >> Visit your group "speedsolvingrubikscube" on the web. >>
>> To unsubscribe from this group, send an email to: >>
speedsolvingrubikscube-unsubscribe@yahoogroups.com >> >> Your use of
Yahoo! Groups is subject to the Yahoo! Terms of >> Service. >> >> >>
--------------------------------- >> >> >> >> >> >>
--------------------------------- >> Yahoo! Acesso Grátis >> Internet
rápida e grátis. Instale o discador agora! >> >> [Non-text portions of
this message have been removed] >> >> >> >> >> Yahoo! Groups Links >> >>
>> >> >> >> > > > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle
inlay games Educational > game and puzzle Word puzzle game Kid puzzle
game Puzzle games > > --------------------------------- > YAHOO! GROUPS
LINKS > > > Visit your group "speedsolvingrubikscube" on the
web. > > To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > >
--------------------------------- > > > > > >
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> Yahoo! Messenger Mobile Stay in touch with your buddies all the time.
> > [Non-text portions of this message have been removed] > > > > >
Yahoo! Groups Links > > > > > >
2344. Re: [Speed cubing group] bld video From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Feb 2006 07:16:25 +0000 (GMT)
Dear Mr.(Mike) Tyson of cube, Sorry for hitting the same message 3
times(fighting with my key board). Ha! Ha! At last you bit not only our
ears but also our eyes. Do not take it seriously. It is just fun!!! I
recently watched the video of Mike Tyson biting the ears of his
oppenent. Hmmm. If you learn phonetic sound and its value system,
memorising the cube in sub-20 sec is possible. You need to remember only
10 nouns for EP + CP. I will try my best to prove it. I am motivated and
inspired. J.Bernett Orlando Tyson Mao <tmao@....edu> wrote: Hey J.
Bernett Orlando, Don't download the video. It's fake. I was
just curious what other people would do with the solve, and what better
motivation to get everyone to try it when they think I did a 1:13? Sorry
for abusing all of your trust. I'll never do it againI promise!
Tyson Mao Astrophysics '06 California Institute of Technology On
Feb 26, 2006, at 9:47 PM, JohnLouis Louis wrote: > Dear Mr.(Mike) Tyson
of cube, > Well done, congrats for super human bld solve!! I > could not
download your video as it 16 MB and it takes minimum 5 hrs > to
download. Is there anyway I could watch your video? > Wow. no cornor is
oriented correctly in that scramble! > My best time so far by your
method is 4 min 54.xy sec. > Avg is 5 to 6 min. > j. bernett orlando > >
Tyson Mao wrote: > D2 F2 U' F' D2 B' U' L F' D2
L F' L2 B2 F D' F' U2 D2 B D2 L B2 U2 D' > > I
scramble white on top, green in front, and solve the same way. > > Tyson
Mao > Astrophysics '06 > California Institute of Technology > > On
Feb 26, 2006, at 2:01 PM, Pedro wrote: > >> Tyson...the crowd is asking
for the scramble! Please...(at least one >> person...hahahaha) >> >>
Pedro >> >> Tyson Mao escreveu: >> 1 minute 13.37 seconds >> >>
http://www.astro.caltech.edu/~tmao/73.37BLD.AVI >> >> Tyson Mao >>
Astrophysics '06 >> California Institute of Technology >> >> >> >>
SPONSORED LINKS >> Jigsaw puzzle game Free puzzle inlay games
Educational >> game and puzzle Word puzzle game Kid puzzle game Puzzle
games >> >> --------------------------------- >> YAHOO! GROUPS LINKS >>
>> >> Visit your group "speedsolvingrubikscube" on the web. >>
>> To unsubscribe from this group, send an email to: >>
speedsolvingrubikscube-unsubscribe@yahoogroups.com >> >> Your use of
Yahoo! Groups is subject to the Yahoo! Terms of >> Service. >> >> >>
--------------------------------- >> >> >> >> >> >>
--------------------------------- >> Yahoo! Acesso Grátis >> Internet
rápida e grátis. Instale o discador agora! >> >> [Non-text portions of
this message have been removed] >> >> >> >> >> Yahoo! Groups Links >> >>
>> >> >> >> > > > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle
inlay games Educational > game and puzzle Word puzzle game Kid puzzle
game Puzzle games > > --------------------------------- > YAHOO! GROUPS
LINKS > > > Visit your group "speedsolvingrubikscube" on the
web. > > To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Jiyo cricket on Yahoo! India cricket
> Yahoo! Messenger Mobile Stay in touch with your buddies all the time.
> > [Non-text portions of this message have been removed] > > > > >
Yahoo! Groups Links > > > > > > Yahoo! Groups Links
--------------------------------- Jiyo cricket on Yahoo! India cricket
Yahoo! Messenger Mobile Stay in touch with your buddies all the time.
[Non-text portions of this message have been removed]
2345. off topic (USA memory champioship, 11 mar 2006) From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Feb 2006 07:24:26 +0000 (GMT)
Dear Blindfold solvers, The memory champs in usa might help you. The
defending champion is Ram Prasad, who is a MS student and a friend of my
dad. The only Grand Master of Memory from USA is Scott Hagwood. Plz
visit http://usamemorychampionship.com/ J.Bernett Orlando
--------------------------------- Jiyo cricket on Yahoo! India cricket
Yahoo! Messenger Mobile Stay in touch with your buddies all the time.
[Non-text portions of this message have been removed]
2346. Re: [Speed cubing group] off topic (USA memory champioship, 11
mar 2006) From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 23:34:14 -0800
Also, if you have any links for certain memorization techniques that you
might use, I would be interested in that! -Chris On 2/26/06, JohnLouis
Louis <pjlmem@...> wrote: > > Dear Blindfold solvers, > The memory
champs in usa might help you. The defending champion is Ram > Prasad,
who is a MS student and a friend of my dad. The only Grand Master of >
Memory from USA is Scott Hagwood. Plz visit >
http://usamemorychampionship.com/ > > J.Bernett Orlando > > >
--------------------------------- > Jiyo cricket on Yahoo! India cricket
> Yahoo! Messenger Mobile Stay in touch with your buddies all the time.
> > [Non-text portions of this message have been removed] > > > > >
Yahoo! Groups Links > > > > > > > > [Non-text portions of this message
have been removed]
2347. Re: [Speed cubing group] off topic (USA memory champioship, 11
mar 2006) From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Feb 2006 23:31:26 -0800
Thank you J.Bernett Orlando. After reading about the meeting you had
with Ron, I am extremely impressed by both you and your father's
ability to memorize. Thanks for the link, it is very interesting! -Chris
On 2/26/06, JohnLouis Louis <pjlmem@...> wrote: > > Dear Blindfold
solvers, > The memory champs in usa might help you. The defending
champion is Ram > Prasad, who is a MS student and a friend of my dad.
The only Grand Master of > Memory from USA is Scott Hagwood. Plz visit >
http://usamemorychampionship.com/ > > J.Bernett Orlando > > >
--------------------------------- > Jiyo cricket on Yahoo! India cricket
> Yahoo! Messenger Mobile Stay in touch with your buddies all the time.
> > [Non-text portions of this message have been removed] > > > > >
Yahoo! Groups Links > > > > > > > > [Non-text portions of this message
have been removed]
2348. Most Influential Cuber (Update) From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Feb 2006 07:38:12 -0000
Hello everyone, Life has been extremely busy, but the nominations have
been tallied. A poll will be setup shortly. Thank you all for your
patience! -Richard
2349. Re: [Speed cubing group] off topic (USA memory champioship, 11
mar 2006) From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Feb 2006 07:56:55 +0000 (GMT)
Dear Mr.Chris Hunt, We learnt a lot from Ron uncle. I love him. You can
visit my site www.freewebs.com/bernett. There you can find my techniques
in memory techniques page. I am learning by attending memory workshops
conducted by my dad at various places. I am lucky to attend many
times.it helped me to master it. Now it has started boring to learn the
same techniques again and again. But when I apply the techniques in my
learning school subjects, blindfold cubing, memorising numbers, cards
etc are very interesting. Have fun! J.Bernett Orlando Chris Hunt
<huntca@...> wrote: Also, if you have any links for certain
memorization techniques that you might use, I would be interested in
that! -Chris On 2/26/06, JohnLouis Louis <pjlmem@...> wrote: > > Dear
Blindfold solvers, > The memory champs in usa might help you. The
defending champion is Ram > Prasad, who is a MS student and a friend of
my dad. The only Grand Master of > Memory from USA is Scott Hagwood. Plz
visit > http://usamemorychampionship.com/ > > J.Bernett Orlando > > >
--------------------------------- > Jiyo cricket on Yahoo! India cricket
> Yahoo! Messenger Mobile Stay in touch with your buddies all the time.
> > [Non-text portions of this message have been removed] > > > > >
Yahoo! Groups Links > > > > > > > > [Non-text portions of this message
have been removed] SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay
games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit
your group "speedsolvingrubikscube" on the web. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- Jiyo
cricket on Yahoo! India cricket Yahoo! Messenger Mobile Stay in touch
with your buddies all the time. [Non-text portions of this message have
been removed]
2350. Re: [Speed cubing group] off topic (USA memory champioship, 11
mar 2006) From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Feb 2006 07:57:36 +0000 (GMT)
Dear Mr.Chris Hunt, We learnt a lot from Ron uncle. I love him. You can
visit my site www.freewebs.com/bernett. There you can find my techniques
in memory techniques page. I am learning by attending memory workshops
conducted by my dad at various places. I am lucky to attend many
times.it helped me to master it. Now it has started boring to learn the
same techniques again and again. But when I apply the techniques in my
learning school subjects, blindfold cubing, memorising numbers, cards
etc are very interesting. Have fun! J.Bernett Orlando Chris Hunt
<huntca@...> wrote: Also, if you have any links for certain
memorization techniques that you might use, I would be interested in
that! -Chris On 2/26/06, JohnLouis Louis <pjlmem@...> wrote: > > Dear
Blindfold solvers, > The memory champs in usa might help you. The
defending champion is Ram > Prasad, who is a MS student and a friend of
my dad. The only Grand Master of > Memory from USA is Scott Hagwood. Plz
visit > http://usamemorychampionship.com/ > > J.Bernett Orlando > > >
--------------------------------- > Jiyo cricket on Yahoo! India cricket
> Yahoo! Messenger Mobile Stay in touch with your buddies all the time.
> > [Non-text portions of this message have been removed] > > > > >
Yahoo! Groups Links > > > > > > > > [Non-text portions of this message
have been removed] SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay
games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit
your group "speedsolvingrubikscube" on the web. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- Jiyo
cricket on Yahoo! India cricket Yahoo! Messenger Mobile Stay in touch
with your buddies all the time. [Non-text portions of this message have
been removed]
2351. Re: [Speed cubing group] bld video From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Feb 2006 08:13:32 -0000
Gah I feel like I am always under interrogation by you Tyson, but here
goes: With regards to the corner orienting alg: I suppose you can do it
that way, yes. I just have a set of algs I use for certain corner cases.
This also allows for easier memorization. For instance, when you see a
Sune, you don't think "this corner has a twist of 1, this one
of 2, etc". You see the pattern and know what to execute. This move
doesn't hurt so much because it is nice and smooth for me; I found
the move by using Cube Explorer. "Just to let you know, F D2
(L' B' L U')x5 D2 F solves all six-edges much more
quickly." I have seen this alg somewhere before and it was
interesting, but I tend to avoid moves that involve lots of L's (I
am not very good with my left hand in terms of triggering). I tend to
stick with algs that involve U, R, and F. Also if you wonder about
processing information quickly, I was hoping my DDR videos would help
hint at this. As you build certain reflexes to things you can glance at
them or even do them without much thought. Even if there's a heavy
arrow-load coming up the screen at 600+ beats per minute my fingers will
just go automatically. It's strange when sometimes I will see a
huge gross pattern and my hands are hitting them just fine, but my eyes
are going "how am I reading this? I can't read this
crap!" For example, PSMO is something I can barely see consciously
with my eyes at that speed, but my brain/hands are faster and can read
them more quickly. Consider when someone scares you -- you react before
you consciously know what happened. I never said algorithm retention was
hard, I just didn't care to practice speedcubing much anymore. I do
it once in a while but not for speed. If I want to practice visual+speed
simultaneously I play DDR, lol. As for memorization time, I didn't
take note but I can estimate it was around this: 1.5 seconds for corner
orientation, seeing all the U/D colors on the L face plus the easy pairs
on the R face was too blatant to forget easily (the patterns on the R
face I associate with a mental hook called a devil skull, similar to the
cowskull OLL arrangement only the horns point "up" and not
"out"). 4 seconds for the corners maybe. If you start at
corner 1 you find that it's a very smooth curve as you turn the
cube around, by this I mean you don't have to flip the cube around
crazily each time you see a new corner. It starts on the left side and
generally flows around to the right. I spent an extra second or so
looking for that last corner pair. A quick glance at the D face shows
that everything's fine down there in terms of edge orientation.
There's an glaring orientation error on the F face on the right
side, as well as the back (even more obvious since it's correctly
permuted). The top layer has three wrong but the UF piece has a D color,
so it's fine). This observation took maybe 3.5 seconds. Edge
permutations, I see an arrow shape in terms of vector placements for the
first four edges in the cycle. I keep my fingers on the edges as I
observe. This also helps you keep track and lets you know where not to
look. The second "cycle" curves down to a three-cycle
vector-arrangement of edges going back with yet another curve starting
from UF to DL identical to the one that begins this very cycle (UR to
DF). If you understand vectors much, they can be picked up and thrown
about. The beginning "vector" here is the same as the
"end" vector of the cycle. In all, memorizing this took 7
seconds I am guessing. So a total of 16 seconds for memorization or so.
Mind you that time is unusual and by no means average, but this solve is
just loaded with streams and easy-to-recall patterns. As for handspeed,
it might differ from yours. When I solve I don't stop to think much
unless there's a really disgusting arrangement or parity error.
This solve did not have a parity error, at that. Also in terms of
handspeed, the edges were very fast for me. No awkward setups and very
easy cycles. Try the moves I listed above, they are quick to fly
through. Strangely enough I did not know of (R' F R F')x3! I
will have to try this out. With regard to fast memory techniques, all I
can say is move things into the realm of reflex. Stories and memory
hooks and binary conversions are very effective for relays and larger
cubes, but for the 3x3x3 at least, looking for recognizable corner
patterns and thinking of cycles as visual vectors (Chris Hardwick can
attest for the speedup in memory with this approach) will help tons. It
is also useful to practice learning where a piece should go relative to
the cube. If you see, say a red-and-yellow edge somewhere, you should
instantly know where it should go relative to where you're looking.
This will allow you to make a quicker vector arrangement. I am a little
disappointed though! I thought that was a real solve. Why would you
create a fake video? Anyways hope that answers your questions. --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> Hi Everyone, > > I wanted to let everyone know that my solve was fake.
I did not solve > the Rubik's Cube blindfolded in 1:13.37 seconds.
(Though, when I hit > the timer, I did indeed read 1:13.37. Funny
isn't it?) I saw the > solve and decided to practice a few times
just to see what type of > execution I could do. You'll see that
with a 23 second memorization > time (which of course was fake...) the
execution time was 50 seconds, > which actually is quite doable. Anyway,
this fake solve brought up a > few interesting points. > > I think 23
second memorization is near impossible. You'll notice my > tapping
of the cube. Did I actually look at each piece when i tapped > it? The
tapping, as one may assume, is me going through each piece in > the
cycle. Well, to go from one piece to the next in the cycle, you > have
to look at one position, process the piece, and then look to the > next
position. You'll see that I don't really turn the cube so
I'm not > really "looking" at the next position because I
memorized it > previously, I already knew where it was. This is, of
course, unless my > tapping was fake as well, but that would have been
such a nasty > distraction. > > So I guess I'm very interested in
what type of memory techniques are > used to memorize the cube in under
25 seconds. Even if I could look > around the three-dimensional cube
that fast, how can one process > information in the mind so quickly? If
you could process information > in a one-pass memorization format at 1
second per piece of information, > memorization of the cube could take
place in about 30 seconds every > time. That, my friend, would be
absolutely beautiful. > > Also, solving with absolutely no delays is
very difficult at that > speed. If I'm moving a cube that fast,
I'm focusing on the physical > moving of the cubes. If I slow down
a little bit, which might increase > the overall physical execution time
of the cube by as little as five > seconds, the execution would be
mindless enough for me to think ahead. > > Anyway, I have some
interesting question regarding the way Marcus did > the solve because
1:22 is 7 seconds faster than my fastest real solve. > Again, sorry for
lying to everyone. > > The algorithm R U2 R2 F2 R' U2 F2 R U'
R2 U' R2 U' F2 D R2 D' you used > to orient four
corners... where did you find that? Did you find that > in A-cube or
something? I'm wondering why you use this algorithm. Is > it
because of hand pain or some reason? Because for five moves more, > you
could execute that using a two generator (only R and U) and >
furthermore, the 22-move algorithm for the four corner twist way easier
> to execute than that 17 move pain in the butt you're using. Try a
> "Double Sune (TM by Lars Petrus Grand Copywriter of All
Cubing)" + a > U-permutation. An example of this algorithm is: (R U
R' U R U' R' U R > U2 R')(R2 U' R' U'
R U R U R U' R). I know the R' connected to the R2 > is
redundant, but it illustrates the connectedness of the two > algorithms
and the speed at which it could be done with. I would > definitely
suggest using this algorithm as opposed to the 17-move > algorithm you
have there. I could easily shave off a few seconds. > > Just to let you
know, F D2 (L' B' L U')x5 D2 F solves all six- edges >
much more quickly. > > Your general solve technique is very similar to
what I used to do. > When I started BLD cubing in New Mexico, especially
with the > orientations, I favored simplicity over efficiency.
Unfortunately, the > sheer number of moves with me moving at maximum
hand speed still > produced execution times of around 70 seconds.
I'm much better now > that I'm able to find more artful
solutions to corner orientations and > edge orientations (see hex-flip).
For the corner orientation in this > case, I did y' [(U2 R U2
R')(U R U' R')]x2 y and then solved the > remaining three
(which is probably faster unless your pair-corner > orientation of Sunes
is absolutely insane). > > Anyway, you said you memorized this one
relatively fast but didn't give > an actual time. I typically
don't know the times of my memorization if > I don't look up
at the clock. Anyway, if you had 15 second > memorization, that would
leave under 70 seconds for the solve. Your > execution must be at the
same hand speed as mine to accomplish this, > and you must be lacking
delays in totality. How do you cube through > this hand pain? > > Also,
is the reason that you remember these obscure BLD algorithms, > such as
odd 4-twists and corner diagonal permutations, but not OLL and > PLL
because you practice BLD more? Why are you using algorithms such > as
(R2 U F2 U' F2 U' R2 U F2 U F2 U') in favor of more
rudimentary > algorithms such as (R' F R F')x3, especially if
algorithm retention is > difficult for you? > > By the way, my actual
time for this solve was a big fat fail. > > Tyson Mao > Astrophysics
'06 > California Institute of Technology > > On Feb 26, 2006, at
9:41 PM, kyuubree wrote: > > > (look at L face) R U2 R2 F2 R' U2 F2
R U' R2 U' R2 U' F2 D R2 D' > > (look at F face,
then D face) U2 R' U' R U' R' U2 R U2 R U R' U
R U2 > > R' > > (turn quarter turn clockwise) U2 R' U' R
U' R' U2 R U2 R U R' U R U2 > > R' (back to F face)
> > > > D2 R2 (corner cycle UBL UFL UFR) R2 D2 > > D' (R2 U F2
U' F2 U' R2 U F2 U F2 U') D > > B2 (corner cycle UFL UFR
UBR) > > (U F2 U' F2 U' R2 U F2 U F2 U' R2) B2 > > > >
F' (R2 D' R2 M2 4(M'U) R2 M2 D R2) F > > F2 (turn quarter
turn clockwise) (M' U M' U M' U2 M U M U M U2) F2 > >
(back to F face) > > > > U B' F' (edge cycle forwards) F B
U' > > F2 B2 (edge cycle backwards) B2 F2 > > D B2 (edge cycle
forwards) B2 D' > > D F2 (PLL alg, dual adjacent-edge swap) F2
D' > > > > > > 1:22 > > > > Memorization was very easy on this one
but there were a lot of > > steps; the corner orientations were such
that all U/D colors were on > > the L face, and there were two pairs of
corresponding 2-1-corner > > twist orientations across the U and D faces
on the R face. The > > corners took me the longest but in general there
wasn't anything > > gross. The edges were very agreeable and
didn't have any real > > issues at all -- no pausing needed,
especially the last step which > > usually requires a bit of finaggling
to get it to work (since the > > edge permutation cycles were in two
large cycles, usually I simplify > > until the end and then figure out
how to arrange them, but in this > > case it was a quick setup to a PLL
alg). > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tmao@> > > wrote: > >> > >> D2 F2 U' F' D2
B' U' L F' D2 L F' L2 B2 F D' F' U2 D2 B
D2 L B2 U2 > > D' > >> > >> I scramble white on top, green in
front, and solve the same way. > >> > >> Tyson Mao > >> Astrophysics
'06 > >> California Institute of Technology > >> > >> On Feb 26,
2006, at 2:01 PM, Pedro wrote: > >> > >>> Tyson...the crowd is asking
for the scramble! Please...(at least > > one > >>> person...hahahaha) >
>>> > >>> Pedro > >>> > >>> Tyson Mao <tmao@> escreveu: > >>> 1
minute 13.37 seconds > >>> > >>>
http://www.astro.caltech.edu/~tmao/73.37BLD.AVI > >>> > >>> Tyson Mao >
>>> Astrophysics '06 > >>> California Institute of Technology > >>>
> >>> > >>> > >>> SPONSORED LINKS > >>> Jigsaw puzzle game Free puzzle
inlay games > > Educational > >>> game and puzzle Word puzzle game Kid
puzzle game Puzzle > > games > >>> > >>>
--------------------------------- > >>> YAHOO! GROUPS LINKS > >>> > >>>
> >>> Visit your group "speedsolvingrubikscube" on the web. >
>>> > >>> To unsubscribe from this group, send an email to: > >>>
speedsolvingrubikscube-unsubscribe@yahoogroups.com > >>> > >>> Your use
of Yahoo! Groups is subject to the Yahoo! Terms of > >>> Service. > >>>
> >>> > >>> --------------------------------- > >>> > >>> > >>> > >>> >
>>> > >>> --------------------------------- > >>> Yahoo! Acesso Grátis >
>>> Internet rápida e grátis. Instale o discador agora! > >>> > >>>
[Non-text portions of this message have been removed] > >>> > >>> > >>>
> >>> > >>> Yahoo! Groups Links > >>> > >>> > >>> > >>> > >>> > >>> > >>
> > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > >
> > > > >
2352. Re: hello all! From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Feb 2006 09:29:25 -0000
Hi Kyle, Welcome in this group. If you have any questions, you can post
them in this group, or e-mail me...: jnoort [at] gmail [dot] com. Byeee!
Joël. --- In speedsolvingrubikscube@yahoogroups.com, kyle simmons
<beamfreak314@...> wrote: > > hi, > i joined this group today and
just wanted to introduce > myself. > my name is kyle simmons, im from
Toronto Canada. > i began solving the rubik's cube about nine
months > ago. im not a really serious speedcuber, in that i > dont go to
competitions, but im not that fast anyway. > thats is one reason i
joined this group. the other is > that there is only one other kid that
can solve the > cube in my area. he godsolves anyway. my current >
records are as follows: > 2x2x2 - 19 sec. > 2x2x2 - 53 sec.(one hand) >
3x3x3 - 49 sec. > 3x3x3 - aprox 5 mins(one hand) > 4x4x4 - only solved
once > 5x5x5 - only solved 4 times.(about 40 mins) > > so im not really
very good yet but my goal is to get > to about 30 sec. for 3x3x3. i dont
really practice > much for anything else. > > -kyle simmons > > > > > >
> > __________________________________________________________ > Find
your next car at http://autos.yahoo.ca >
2353. Re: megaminx algs From: "erik_jernqvist" <erik_jernqvist@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Feb 2006 11:43:21 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "erik_jernqvist" >
<erik_jernqvist@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "erik_jernqvist" > > >
<erik_jernqvist@> wrote: > > > > > > > > Ok, not really what you
want, but I'll tell you how I solve the > > > > megaminx: I solve
the minx until the last layer and a corner > > edge- > > > > pair
remains unsolved. I'll then solve the remaining 6 edges w/o > > any
> > > > algs. Next I solve the corners with
URU'L'UR'U'LU'+some easy > > setup > > > >
moves. Works for me. > > > > > > > > > > Can you tell how many moves you
need on average for the edges and > > how > > > many for corners? I just
tried one solve and corners were I think > > > lucky, 18 moves (two
3-cycles). But edges took me way too long I > > think > > > (I
didn't count...). > > > > > > Cheers! > > > Stefan > > > > > > > I
did 10 solves with the edges, and I got these results (in moves): > >
12, 20, 19, 11, 12, 19, 12, 13, 16, 11 > > Avarage: 14.5 moves (I think)
> > Try to position edges in the top layer while bringing bad edges down
> > in the slot. My megaminx kills my wrists. > > > > Thanks! I also did
10 solves now and this is what I got: > 12 12 13 12 14 9 8 9 20 23 > >
I'm so annoyed by the costly mistakes at the end that I refuse to >
compute the average :-) > > But I was terribly slow, I think mainly
getting used to the relative > order of the edges is hard for me now.
I'll practice this further, it > does look very good. Hey Per, any
hints how I can solve some corners > along the last edges on the fly? >
> Cheers! > Stefan > Keep in mind that the cases I did was with 4 or 6
bad edges (since I didn't want any lucky cases). I recently did a
solve with the edges were solved in 7 moves, the corners take way to
many moves, I think. Keeping a 2x2 block in the last layer is very easy,
and could speed up the solving of the corners somewhat.
2354. Re: off topic (USA memory champioship, 11 mar 2006) From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Feb 2006 12:07:00 -0000
This is Creepy... Just yesterday I was thinking about this sort of
thing...hmmm...Only I only thought about maybe numbers...and then this
shows up ?!?!?! Weird... Craig --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...>
wrote: > > Dear Blindfold solvers, > The memory champs in usa might help
you. The defending champion is Ram Prasad, who is a MS student and a
friend of my dad. The only Grand Master of Memory from USA is Scott
Hagwood. Plz visit > http://usamemorychampionship.com/ > > J.Bernett
Orlando > > > --------------------------------- > Jiyo cricket on Yahoo!
India cricket > Yahoo! Messenger Mobile Stay in touch with your buddies
all the time. > > [Non-text portions of this message have been removed]
>
2355. Re: [Speed cubing group] bld video From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Feb 2006 12:08:18 -0000
So when does it premiere? --- In speedsolvingrubikscube@yahoogroups.com,
"mackymakisumi" <mackymakisumi@...> wrote: > > Doesn't
anyone here stalk Tyson? > > > ***spoiler alert*** > From
http://www.xanga.com/FiddleTFM > > > > > > > > > > > > > > > > > >
"Good strong BLD solve: D2 F2 U' F' D2 B' U' L
F' D2 L F' L2 B2 F D' > F' U2 D2 B D2 L B2 U2
D' > > Interesting you try reading the following, and then
attempting the solve. > > Edge Orientation: spot the hex-flip > Corner
Orientation: The 5-corner twist is setup so you don't need to > do
setup moves, but you will have to rotate the cube slightly. Then, >
there are three more corners to deal with. > Corner Permutation: The
first group of 6 should be quick, but try to > fix the corner parity
only using 14 moves. (R' U R U')x3 > Edge Orientation: Just
go!" > > Good job. =) > > Macky > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> wrote: > >
> > D2 F2 U' F' D2 B' U' L F' D2 L F' L2
B2 F D' F' U2 D2 B D2 L B2 U2 D' > > > > I scramble white
on top, green in front, and solve the same way. > > > > Tyson Mao > >
Astrophysics '06 > > California Institute of Technology > > > > On
Feb 26, 2006, at 2:01 PM, Pedro wrote: > > > > > Tyson...the crowd is
asking for the scramble! Please...(at least one > > > person...hahahaha)
> > > > > > Pedro > > > > > > Tyson Mao <tmao@> escreveu: > > > 1
minute 13.37 seconds > > > > > >
http://www.astro.caltech.edu/~tmao/73.37BLD.AVI > > > > > > Tyson Mao >
> > Astrophysics '06 > > > California Institute of Technology > > >
> > > >
2356. Re: [Speed cubing group] bld video From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Feb 2006 12:16:00 -0000
Chris, Do you have yahoo or MSN??? If so add me: yahoo: chbouchard777
MSN: logitewty [AT] hotmail [DOT] com Craig --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > So when does it premiere? > > --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" >
<mackymakisumi@> wrote: > > > > Doesn't anyone here stalk Tyson?
> > > > > > ***spoiler alert*** > > From http://www.xanga.com/FiddleTFM
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
"Good strong BLD solve: D2 F2 U' F' D2 B' U' L
F' D2 L F' L2 B2 F > D' > > F' U2 D2 B D2 L B2 U2
D' > > > > Interesting you try reading the following, and then
attempting the > solve. > > > > Edge Orientation: spot the hex-flip > >
Corner Orientation: The 5-corner twist is setup so you don't need >
to > > do setup moves, but you will have to rotate the cube slightly. >
Then, > > there are three more corners to deal with. > > Corner
Permutation: The first group of 6 should be quick, but try > to > > fix
the corner parity only using 14 moves. (R' U R U')x3 > > Edge
Orientation: Just go!" > > > > Good job. =) > > > > Macky > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> >
wrote: > > > > > > D2 F2 U' F' D2 B' U' L F' D2
L F' L2 B2 F D' F' U2 D2 B D2 L B2 > U2 D' > > > > >
> I scramble white on top, green in front, and solve the same way. > > >
> > > Tyson Mao > > > Astrophysics '06 > > > California Institute
of Technology > > > > > > On Feb 26, 2006, at 2:01 PM, Pedro wrote: > >
> > > > > Tyson...the crowd is asking for the scramble! Please...(at >
least one > > > > person...hahahaha) > > > > > > > > Pedro > > > > > > >
> Tyson Mao <tmao@> escreveu: > > > > 1 minute 13.37 seconds > > > >
> > > > http://www.astro.caltech.edu/~tmao/73.37BLD.AVI > > > > > > > >
Tyson Mao > > > > Astrophysics '06 > > > > California Institute of
Technology > > > > > > > > > > >
2357. Interesting idea for 5x5 and Bigger From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Feb 2006 12:15:09 -0000
Well, Lately I've been solving the bigger cubes (biggest so far is
10x10) I started on thursday I think with 7x7, then friday 8x8, saturday
9x9, and sunday 10x10 (I did a 6x6 too) And I am trying to find the most
efficient way of doing these, and I think it can apply to 5x5 as well.
Ok, here goes... 1: Solve all Centers 2: using the (Ll) F' L F
(Ll)' Solve the white edges and put them in place 3: Put in first
layer (white) corners 4: Solve the "middle" edges (like the
cage) so it solves them directly, and you won't have to solve as
3x3 at the end. 5: Solve LL corners 6: Solve LL edges (using 3 cycles,
or commutators or whatever you want) I haven't tried it yet, but I
woke up this morning and this was the first thing that came to my mind.
It solves all the pieces directly, so you don't have to do anything
extra at the end. I'll try it today sometime hopefully. Craig PS -
This post is long for me...
2358. Re: [Speed cubing group] bld video From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Feb 2006 12:18:37 -0000
OK I added you to MSN. But you're offline :) --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Chris, > > Do you have yahoo or MSN??? If
so add me: yahoo: chbouchard777 > MSN: logitewty [AT] hotmail [DOT] com
> > Craig > > --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley > <no_reply@> wrote: > > > > So when does it
premiere? > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"mackymakisumi" > > <mackymakisumi@> wrote: > > > > > >
Doesn't anyone here stalk Tyson? > > > > > > > > > ***spoiler
alert*** > > > From http://www.xanga.com/FiddleTFM > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > "Good strong BLD solve: D2 F2 U' F' D2
B' U' L F' D2 L F' L2 B2 F > > D' > > > F'
U2 D2 B D2 L B2 U2 D' > > > > > > Interesting you try reading the
following, and then attempting the > > solve. > > > > > > Edge
Orientation: spot the hex-flip > > > Corner Orientation: The 5-corner
twist is setup so you don't need > > to > > > do setup moves, but
you will have to rotate the cube slightly. > > Then, > > > there are
three more corners to deal with. > > > Corner Permutation: The first
group of 6 should be quick, but try > > to > > > fix the corner parity
only using 14 moves. (R' U R U')x3 > > > Edge Orientation:
Just go!" > > > > > > Good job. =) > > > > > > Macky > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > >
wrote: > > > > > > > > D2 F2 U' F' D2 B' U' L
F' D2 L F' L2 B2 F D' F' U2 D2 B D2 L B2 > > U2
D' > > > > > > > > I scramble white on top, green in front, and
solve the same way. > > > > > > > > Tyson Mao > > > > Astrophysics
'06 > > > > California Institute of Technology > > > > > > > > On
Feb 26, 2006, at 2:01 PM, Pedro wrote: > > > > > > > > > Tyson...the
crowd is asking for the scramble! Please...(at > > least one > > > > >
person...hahahaha) > > > > > > > > > > Pedro > > > > > > > > > > Tyson
Mao <tmao@> escreveu: > > > > > 1 minute 13.37 seconds > > > > > > >
> > > http://www.astro.caltech.edu/~tmao/73.37BLD.AVI > > > > > > > > >
> Tyson Mao > > > > > Astrophysics '06 > > > > > California
Institute of Technology > > > > > > > > > > > > > > > >
2359. Re: [Speed cubing group] bld video From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Feb 2006 12:47:57 +0000 (GMT)
I couldn't solve with this...I had 4 edges unoriented... and what
"(turn quarter turn clockwise)" means? Pedro kyuubree
<no_reply@yahoogroups.com> escreveu: (look at L face) R U2 R2 F2
R' U2 F2 R U' R2 U' R2 U' F2 D R2 D' (look at F
face, then D face) U2 R' U' R U' R' U2 R U2 R U
R' U R U2 R' (turn quarter turn clockwise) U2 R' U'
R U' R' U2 R U2 R U R' U R U2 R' (back to F face) D2
R2 (corner cycle UBL UFL UFR) R2 D2 D' (R2 U F2 U' F2 U'
R2 U F2 U F2 U') D B2 (corner cycle UFL UFR UBR) (U F2 U' F2
U' R2 U F2 U F2 U' R2) B2 F' (R2 D' R2 M2
4(M'U) R2 M2 D R2) F F2 (turn quarter turn clockwise) (M' U
M' U M' U2 M U M U M U2) F2 (back to F face) U B' F'
(edge cycle forwards) F B U' F2 B2 (edge cycle backwards) B2 F2 D
B2 (edge cycle forwards) B2 D' D F2 (PLL alg, dual adjacent-edge
swap) F2 D' 1:22 Memorization was very easy on this one but there
were a lot of steps; the corner orientations were such that all U/D
colors were on the L face, and there were two pairs of corresponding
2-1-corner twist orientations across the U and D faces on the R face.
The corners took me the longest but in general there wasn't
anything gross. The edges were very agreeable and didn't have any
real issues at all -- no pausing needed, especially the last step which
usually requires a bit of finaggling to get it to work (since the edge
permutation cycles were in two large cycles, usually I simplify until
the end and then figure out how to arrange them, but in this case it was
a quick setup to a PLL alg). --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> D2 F2 U' F' D2 B' U' L F' D2 L F' L2 B2
F D' F' U2 D2 B D2 L B2 U2 D' > > I scramble white on
top, green in front, and solve the same way. > > Tyson Mao >
Astrophysics '06 > California Institute of Technology > > On Feb
26, 2006, at 2:01 PM, Pedro wrote: > > > Tyson...the crowd is asking for
the scramble! Please...(at least one > > person...hahahaha) > > > >
Pedro > > > > Tyson Mao <tmao@...> escreveu: > > 1 minute 13.37
seconds > > > > http://www.astro.caltech.edu/~tmao/73.37BLD.AVI > > > >
Tyson Mao > > Astrophysics '06 > > California Institute of
Technology > > > > > > > > SPONSORED LINKS > > Jigsaw puzzle game Free
puzzle inlay games Educational > > game and puzzle Word puzzle game Kid
puzzle game Puzzle games > > > > --------------------------------- > >
YAHOO! GROUPS LINKS > > > > > > Visit your group
"speedsolvingrubikscube" on the web. > > > > To unsubscribe
from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > > > > > >
--------------------------------- > > > > > > > > > > > >
--------------------------------- > > Yahoo! Acesso Grátis > > Internet
rápida e grátis. Instale o discador agora! > > > > [Non-text portions of
this message have been removed] > > > > > > > > > > Yahoo! Groups Links
> > > > > > > > > > > > > SPONSORED LINKS Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit
your group "speedsolvingrubikscube" on the web. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! Acesso Grátis Internet rápida e grátis. Instale o discador agora!
[Non-text portions of this message have been removed]
2360. Re: [Speed cubing group] Interesting idea for 5x5 and
Bigger From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Feb 2006 13:14:37 +0000 (GMT)
I found and tried this method in www.speedcubing.com in the links
section in the page
http://www.geocities.com/abcmcfarren/math/rp/RubPro1.htm In my opinion,
it may not be as fast as converting into 3*3*3. I learnt the method but
did not master it as my initial feeling was that "it is not so fast
as the normal 3*3*3 method". When I find time I will try my best.
How long it takes you in both the method? Plz share your views.
J.Bernett Orlando Craig Bouchard <logitewty@...> wrote: Well, Lately
I've been solving the bigger cubes (biggest so far is 10x10) I
started on thursday I think with 7x7, then friday 8x8, saturday 9x9, and
sunday 10x10 (I did a 6x6 too) And I am trying to find the most
efficient way of doing these, and I think it can apply to 5x5 as well.
Ok, here goes... 1: Solve all Centers 2: using the (Ll) F' L F
(Ll)' Solve the white edges and put them in place 3: Put in first
layer (white) corners 4: Solve the "middle" edges (like the
cage) so it solves them directly, and you won't have to solve as
3x3 at the end. 5: Solve LL corners 6: Solve LL edges (using 3 cycles,
or commutators or whatever you want) I haven't tried it yet, but I
woke up this morning and this was the first thing that came to my mind.
It solves all the pieces directly, so you don't have to do anything
extra at the end. I'll try it today sometime hopefully. Craig PS -
This post is long for me... SPONSORED LINKS Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games --------------------------------- YAHOO! GROUPS
LINKS Visit your group "speedsolvingrubikscube" on the web. To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- Jiyo
cricket on Yahoo! India cricket Yahoo! Messenger Mobile Stay in touch
with your buddies all the time. [Non-text portions of this message have
been removed]
2361. Re: Interesting idea for 5x5 and Bigger From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Feb 2006 13:29:55 -0000
Hey Bernett, That method is similar to the method I was talking about,
but not the same. Right now I use a modification of Per's cage
method, and average between 5 and 6 minutes with it. I tried to learn
the convert to 3x3x3 way back when, but didn't want to memorise all
the algorithms for the last 2 edges, I'd be able to do it now
because of my knowledge of 3 cycles and the like. But I think that
solving everything directly like this is a lot like Per's cage
method, except you get more freedom for the centers. THat is pretty much
the only advantage of this over the cage method. I'll try it during
my spare which is next period. I'll let you know what I think about
it. Craig --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > I found and tried this method in
www.speedcubing.com in the links section in the page
http://www.geocities.com/abcmcfarren/math/rp/RubPro1.htm > In my
opinion, it may not be as fast as converting into 3*3*3. I learnt the
method but did not master it as my initial feeling was that "it is
not so fast as the normal 3*3*3 method". When I find time I will
try my best. > > How long it takes you in both the method? Plz share
your views. > J.Bernett Orlando > Craig Bouchard <logitewty@...>
wrote: > Well, > > Lately I've been solving the bigger cubes
(biggest so far is 10x10) I > started on thursday I think with 7x7, then
friday 8x8, saturday 9x9, > and sunday 10x10 (I did a 6x6 too) And I am
trying to find the most > efficient way of doing these, and I think it
can apply to 5x5 as well. > > Ok, here goes... > 1: Solve all Centers >
2: using the (Ll) F' L F (Ll)' Solve the white edges and put
them in place > 3: Put in first layer (white) corners > 4: Solve the
"middle" edges (like the cage) so it solves them > directly,
and you won't have to solve as 3x3 at the end. > 5: Solve LL
corners > 6: Solve LL edges (using 3 cycles, or commutators or whatever
you want) > > I haven't tried it yet, but I woke up this morning
and this was the > first thing that came to my mind. It solves all the
pieces directly, > so you don't have to do anything extra at the
end. I'll try it today > sometime hopefully. > > Craig > > PS -
This post is long for me... > > > > > > SPONSORED LINKS > Jigsaw puzzle
game Free puzzle inlay games Educational game and puzzle Word puzzle
game Kid puzzle game Puzzle games > > ---------------------------------
> YAHOO! GROUPS LINKS > > > Visit your group
"speedsolvingrubikscube" on the web. > > To unsubscribe from
this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Jiyo cricket on Yahoo! India cricket
> Yahoo! Messenger Mobile Stay in touch with your buddies all the time.
> > [Non-text portions of this message have been removed] >
2362. Re: megaminx algs From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Feb 2006 14:41:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"erik_jernqvist" <erik_jernqvist@...> wrote: > > Keep in
mind that the cases I did was with 4 or 6 bad edges (since I >
didn't want any lucky cases). I recently did a solve with the edges
> were solved in 7 moves, the corners take way to many moves, I think. >
Keeping a 2x2 block in the last layer is very easy, and could speed > up
the solving of the corners somewhat. Ah, ok... yeah, I didn't look
for that. I think my first 9-mover had all edge oriented already. The
8-mover had two badly oriented I think, but overall the situation was
easy to solve (obviously :-). What are your times for the whole
Megaminx, and what for those last 6 edges and 6 corners? Cheers! Stefan
2363. Re: hello all! From: thewetdog <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Feb 2006 14:55:54 -0000
--- In speedsolvingrubikscube@yahoogroups.com, kyle simmons
<beamfreak314@...> wrote: > > hi, > i joined this group today and
just wanted to introduce > myself. > my name is kyle simmons, im from
Toronto Canada. > i began solving the rubik's cube about nine
months > ago. im not a really serious speedcuber, in that i > dont go to
competitions, but im not that fast anyway. > thats is one reason i
joined this group. the other is > that there is only one other kid that
can solve the > cube in my area. he godsolves anyway. my current >
records are as follows:> > -kyle simmons > Yes, welcome to the group.
However, if you are from Toronto, Canada, you are mistaken in stating
there is only one other kid in your area that can solve the cube. There
are a few cubers in the GTA. Some are quite fast, too. What does it mean
this other kid of which you speak "godsolves"? Does that have
something to do with God's Algorithm? -Dave Campbell
2364. Re: [Speed cubing group] bld video From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Feb 2006 15:01:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@...> wrote: > > "Just to let you know, F D2 (L'
B' L U')x5 D2 F solves all six-edges > much more
quickly." > > I have seen this alg somewhere before and it was
interesting, but I > tend to avoid moves that involve lots of L's
(I am not very good > with my left hand in terms of triggering). I tend
to stick with > algs that involve U, R, and F. (F E2) (R' F R U)*5
(E2 F') or (R' D' U') (R U R' F)*5 (U D R) or
(my favourite) (z' y') (U R) (R U R' F)*5 (R'
U') (y z) Cheers! Stefan
2365. Re: megaminx algs From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Feb 2006 15:17:43 -0000
Hi Stefan, A while ago, you said you have a 9 move threecycle for the LL
corners (with corners already oriented)... I asked for the alg, but you
didn't give it :s... Can you give me the alg you use for that? -
Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "erik_jernqvist" >
<erik_jernqvist@> wrote: > > > > Keep in mind that the cases I did
was with 4 or 6 bad edges (since I > > didn't want any lucky
cases). I recently did a solve with the edges > > were solved in 7
moves, the corners take way to many moves, I think. > > Keeping a 2x2
block in the last layer is very easy, and could speed > > up the solving
of the corners somewhat. > > Ah, ok... yeah, I didn't look for
that. I think my first 9-mover had > all edge oriented already. The
8-mover had two badly oriented I think, > but overall the situation was
easy to solve (obviously :-). > > What are your times for the whole
Megaminx, and what for those last 6 > edges and 6 corners? > > Cheers! >
Stefan >
2366. Re: megaminx algs From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Feb 2006 15:32:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hi Stefan, > > A while ago, you said you
have a 9 move threecycle for the LL > corners (with corners already
oriented)... I asked for the alg, but > you didn't give it :s...
Can you give me the alg you use for that? > > - Joël. A
"while" ago? Wasn't that just the day before yesterday?
:-) I did answer that it's basically the same as for 3x3, but I
didn't explicitly write it down cause I thought you'd find out
yourself, and more importantly because of the lack of common notation
for Megaminx : -) Ok, I'll try... (R2 DR' R) L2 (R' DR R)
L2' R2 Is that understandable/correct? It's not at all like
I'd execute it, but I tried to use the same faces you and Daniel
used. Cheers! Stefan
2367. Re: megaminx algs From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Feb 2006 15:40:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > Hi Stefan, > > > > A while ago, you said you have a 9
move threecycle for the LL > > corners (with corners already
oriented)... I asked for the alg, but > > you didn't give it :s...
Can you give me the alg you use for that? > > > > - Joël. > > A
"while" ago? Wasn't that just the day before yesterday?
:-) > > I did answer that it's basically the same as for 3x3, but I
didn't > explicitly write it down cause I thought you'd find
out yourself, and > more importantly because of the lack of common
notation for Megaminx : > -) > > Ok, I'll try... > (R2 DR' R)
L2 (R' DR R) L2' R2 Uh, to make it more obvious, let me write
it down as a conjugated commutator: R2' [R' DR' R, L2] R2
For 3x3, it would be (R B' R) F2 (R' B R) F2 R2 or R2 [R'
B' R, F2] R2 Cheers! Stefan
2368. Re: megaminx algs From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Feb 2006 15:47:33 -0000
Hey Stefan, In Daniel Hayes notations, L and DR commute, so do L and
R... So your moves don't really do anything at all... I'll try
to figure it out though.. I also had a hard time with the notation,
btw.. :) - Joël. --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > <joel_vn@>
wrote: > > > > > > Hi Stefan, > > > > > > A while ago, you said you have
a 9 move threecycle for the LL > > > corners (with corners already
oriented)... I asked for the alg, > but > > > you didn't give it
:s... Can you give me the alg you use for that? > > > > > > - Joël. > >
> > A "while" ago? Wasn't that just the day before
yesterday? :-) > > > > I did answer that it's basically the same as
for 3x3, but I didn't > > explicitly write it down cause I thought
you'd find out yourself, > and > > more importantly because of the
lack of common notation for Megaminx > : > > -) > > > > Ok, I'll
try... > > (R2 DR' R) L2 (R' DR R) L2' R2 > > Uh, to make
it more obvious, let me write it down as a conjugated > commutator: >
R2' [R' DR' R, L2] R2 > > For 3x3, it would be > (R
B' R) F2 (R' B R) F2 R2 > or > R2 [R' B' R, F2] R2 >
> Cheers! > Stefan >
2369. Re: megaminx algs From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Feb 2006 15:55:22 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hey Stefan, > > In Daniel Hayes notations, L
and DR commute, so do L and R... So > your moves don't really do
anything at all... I'll try to figure it > out though.. > > I also
had a hard time with the notation, btw.. :) > > - Joël. Yeah ok... comes
from his sick way of holding the Megaminx :-). Looking at his notation
diagram I must replace my R with D, then we have: (D2 DR' D) L2
(D' DR D) L2' D2 Cheers! Stefan
2370. Re: Interesting idea for 5x5 and Bigger From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Feb 2006 17:54:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > but didn't want to
memorise all the > algorithms for the last 2 edges, I'd be able to
do it now because of > my knowledge of 3 cycles and the like. Perhaps
I've misunderstood your proposal: Surely you /will/ still end up
with 2 swapped edges (5x5x5 "wings") in 50% of cases. If so,
3-cycles won't be enough. Mike
2371. Re: Interesting idea for 5x5 and Bigger From: "Joe Allen" <wallen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Feb 2006 19:08:53 -0000
Hey Craig, Oddly enough...I used to be really in to computer cubes and
then took about a two year break. Just last week I got involved again,
and my upcoming goal is to solve the 20x20x20 in sub-2hrs. But anyway, I
use David Barr's applet on www.puzzlingaddiction.com (follow the
links), and the neat thing about it is it will record the times you get
for solving each different cube, and record them in a database. Then if
you visit the best times list, you will find everyone else's solve,
and by clicking on them, you will be able to see how they were solved.
So if you are looking for methods that some people use, I would suggest
checking out that site. By the way, where do go to find those larger
order cubes? Joe Allen --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" <logitewty@...> wrote: > > Well, > >
Lately I've been solving the bigger cubes (biggest so far is 10x10)
I > started on thursday I think with 7x7, then friday 8x8, saturday 9x9,
> and sunday 10x10 (I did a 6x6 too) And I am trying to find the most >
efficient way of doing these, and I think it can apply to 5x5 as well. >
> Ok, here goes... > 1: Solve all Centers > 2: using the (Ll) F' L
F (Ll)' Solve the white edges and put them in place > 3: Put in
first layer (white) corners > 4: Solve the "middle" edges
(like the cage) so it solves them > directly, and you won't have to
solve as 3x3 at the end. > 5: Solve LL corners > 6: Solve LL edges
(using 3 cycles, or commutators or whatever you want) > > I haven't
tried it yet, but I woke up this morning and this was the > first thing
that came to my mind. It solves all the pieces directly, > so you
don't have to do anything extra at the end. I'll try it today
> sometime hopefully. > > Craig > > PS - This post is long for me... >
2372. Re: Interesting idea for 5x5 and Bigger From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Feb 2006 20:31:05 -0000
I'll reply to Mike and Joe in one post: Mike: In that case you
would do the 4x4 parity fix, and yes, it does come up a lot... Joe: I
use Gabbasoft Cube Demo, I don't like the other interface... Craig
--- In speedsolvingrubikscube@yahoogroups.com, "Joe Allen"
<wallen@...> wrote: > > Hey Craig, > > Oddly enough...I used to be
really in to computer cubes and then > took about a two year break. Just
last week I got involved again, and > my upcoming goal is to solve the
20x20x20 in sub-2hrs. But anyway, I > use David Barr's applet on
www.puzzlingaddiction.com (follow the > links), and the neat thing about
it is it will record the times you > get for solving each different
cube, and record them in a database. > Then if you visit the best times
list, you will find everyone else's > solve, and by clicking on
them, you will be able to see how they were > solved. > > So if you are
looking for methods that some people use, I would > suggest checking out
that site. By the way, where do go to find those > larger order cubes? >
> Joe Allen > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > Well, > > > > Lately I've been
solving the bigger cubes (biggest so far is 10x10) I > > started on
thursday I think with 7x7, then friday 8x8, saturday 9x9, > > and sunday
10x10 (I did a 6x6 too) And I am trying to find the most > > efficient
way of doing these, and I think it can apply to 5x5 as well. > > > > Ok,
here goes... > > 1: Solve all Centers > > 2: using the (Ll) F' L F
(Ll)' Solve the white edges and put them in > place > > 3: Put in
first layer (white) corners > > 4: Solve the "middle" edges
(like the cage) so it solves them > > directly, and you won't have
to solve as 3x3 at the end. > > 5: Solve LL corners > > 6: Solve LL
edges (using 3 cycles, or commutators or whatever you want) > > > > I
haven't tried it yet, but I woke up this morning and this was the >
> first thing that came to my mind. It solves all the pieces directly, >
> so you don't have to do anything extra at the end. I'll try
it today > > sometime hopefully. > > > > Craig > > > > PS - This post is
long for me... > > >
2373. re: hello all! From: kyle simmons <beamfreak314@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Feb 2006 15:52:11 -0500 (EST)
--- In speedsolvingrubikscube@yahoogroups.com, kyle simmons
<beamfreak314@...> wrote: > > hi, > i joined this group today and
just wanted to introduce > myself. > my name is kyle simmons, im from
Toronto Canada. > i began solving the rubik's cube about nine
months > ago. im not a really serious speedcuber, in that i > dont go to
competitions, but im not that fast anyway. > thats is one reason i
joined this group. the other is > that there is only one other kid that
can solve the > cube in my area. he godsolves anyway. my current >
records are as follows:> > -kyle simmons > Yes, welcome to the group.
However, if you are from Toronto, Canada, you are mistaken in stating
there is only one other kid in your area that can solve the cube. There
are a few cubers in the GTA. Some are quite fast, too. What does it mean
this other kid of which you speak "godsolves"? Does that have
something to do with God's Algorithm? -Dave Campbell i only mean in
my school or in the etobicoke area that i know. and yes, he solves for
the least moves posible with no time limit, i have heard of this being
called "godsolving". actually, i found out today that he has
joined this group (i think) but has not yet posted. -kyle simmons
__________________________________________________________ Find your
next car at http://autos.yahoo.ca
On 2/27/06, kyle simmons <beamfreak314@...> wrote: > > and yes, he
solves for the least moves posible > with no time limit, i have heard of
this being called > "godsolving". actually, i found out today
that he has > joined this group (i think) but has not yet posted. > >
-kyle simmons That's generally referred to as fewest moves solving
in the cubing community. -Mike [Non-text portions of this message have
been removed]
2375. New Member - Rubik help From: "Kelvin Cracknell" <kelvin@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Feb 2006 21:28:52 -0000
My name is Kelvin Cracknell, I am currently studing for a Bsc(Hons)
degree in software Engineering at Suffolk College in the UK. For my
final project i have decided to research and develop a 2D model of the
3x3 Rubik Cube in VBA in the hope that I Shall be able to provide an
automatic computerised solution to the problem Although in the course of
my research i have found many solution guides to the 3D cube and many 3D
simulations, freely available on the internet, I have discoverd through
my research that many of them although not all, are incorrectly modelled
i was wondering if you would be willing to assist me by providing me
with a rough outline of the mathmatical algorithm for solving the cube.
as a child i could never get close to solving the cube, it is my hope
that develping a two dimentional aproach will not only be able to help
me achive a solution but also help develop my algorithmic problem
solving ability. any assistance you are willing to give is greatfully
recieved. thankyou very much for your time sincerly, Kelvin Cracknell
2376. Re: hello all! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Feb 2006 21:37:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, kyle simmons
<beamfreak314@...> wrote: > > i only mean in my school or in the
etobicoke area that > i know. and yes, he solves for the least moves
posible > with no time limit, i have heard of this being called >
"godsolving". Can you tell how many moves he usually needs
(and how he counts)? Cheers! Stefan
2377. Re: New Member - Rubik help From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Feb 2006 21:39:10 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Kelvin
Cracknell" <kelvin@...> wrote: > > Although in the > course of
my research i have found many solution guides to the 3D > cube and many
3D simulations, freely available on the internet, I > have discoverd
through my research that many of them although not > all, are
incorrectly modelled Can you tell what's incorrect about them?
Cheers! Stefan
2378. Re: [Speed cubing group] New Member - Rubik help From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 27 Feb 2006 22:39:11 +0100
Hi Kelvin, Welcome. Try this page for more info:
http://www.geocities.com/jaapsch/puzzles/compcube.htm Try these pages
for the best programs around:
http://www.kociemba.homepage.t-online.de/cube.htm
http://software.rubikscube.info/JACube/index.html Have fun, Ron -----
Original Message ----- From: Kelvin Cracknell To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, February 27, 2006
10:28 PM Subject: [Speed cubing group] New Member - Rubik help My name
is Kelvin Cracknell, I am currently studing for a Bsc(Hons) degree in
software Engineering at Suffolk College in the UK. For my final project
i have decided to research and develop a 2D model of the 3x3 Rubik Cube
in VBA in the hope that I Shall be able to provide an automatic
computerised solution to the problem Although in the course of my
research i have found many solution guides to the 3D cube and many 3D
simulations, freely available on the internet, I have discoverd through
my research that many of them although not all, are incorrectly modelled
i was wondering if you would be willing to assist me by providing me
with a rough outline of the mathmatical algorithm for solving the cube.
as a child i could never get close to solving the cube, it is my hope
that develping a two dimentional aproach will not only be able to help
me achive a solution but also help develop my algorithmic problem
solving ability. any assistance you are willing to give is greatfully
recieved. thankyou very much for your time sincerly, Kelvin Cracknell
SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational
game and puzzle Word puzzle game Kid puzzle game Puzzle games
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2379. re: hello all! From: kyle simmons <beamfreak314@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Feb 2006 18:23:54 -0500 (EST)
--- In speedsolvingrubikscube@yahoogroups.com, kyle simmons
<beamfreak314@...> wrote: > > i only mean in my school or in the
etobicoke area that > i know. and yes, he solves for the least moves
posible > with no time limit, i have heard of this being called >
"godsolving". Can you tell how many moves he usually needs
(and how he counts)? Cheers! Stefan i have no idea but, i will ask him
tomorrow and reply in the evening. -kyle simmons
__________________________________________________________ Find your
next car at http://autos.yahoo.ca
2380. 4x4 eastsheen hardware problem..HELP!! From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Feb 2006 21:56:29 -0800 (PST)
i JUST bought the 4x4 eastsheen minicube. when I opened it up to lube
it, I hadn't planned on taking out any pieces... but, when I did
so, it ended up knocking a few pieces out. I had to take an hour or so
to re-assemble the cube. When I was done, i was extremely happy.. it
turned great. Today the cube was dropped from approximately 3 ft up onto
carpet (NOT by me), and afterwards, it stopped working. U turns work, D
works, L, R, F, B, etc all work. However, I could not turn horizontally
at the middle. IE, I could not do any u or u' moves. I took off all
the center caps. i tried to figure out what was wrong. I noticed that
when all the center caps are off, you can see through between adjacent
sides. However, between the L and F faces, it seemed there was a piece
jiggling around in there, and I could not see through as I could on
every other edge. I tried to fix it. I couldn't.., all that I was
able to do was end up knocking out tons of pieces, and evnetually I
decided to start ALL over. I disassembled the cube completely. I
reassembled it. It took THREE HOURS. When I was done, after a little bit
of tightening and adjustment, the cube worked great.I was then playing
with it a little bit (using it to simulate a 2x2 cube, so I was doing
only r, l, u, d, moves, etc), when all of a sudden, I noticed that the
same problem was happening again!!!!!!!!!! im about to try and fix it,
but arrrrgghh!! what do I do?? David ---------------------------------
Yahoo! Mail Use Photomail to share photos without annoying attachments.
[Non-text portions of this message have been removed]
2381. Re: [Speed cubing group] 4x4 eastsheen hardware
problem..HELP!! From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Feb 2006 23:27:47 -0800 (PST)
Well it's 2:25AM and I have school at 8.00, but I did manage to get
the cube working again. However, I realized once i put it together that
I switched 2 edges. So, I switched 2 center pieces b.c i figured that
might make it solveable. Is this right? (btw, where is a GOOD
applet/program for solving this cube, beacuse i am TIRED of reading
"left down" "inner right up"...) More importantly:
What do people think about eastsheen 4x4s? Are they as horrible as my
experience with them has been thus far? What can I do to make the best
of my 4x4 experience? Thanks!!! david David Pritts <ladartfrog@...>
wrote: i JUST bought the 4x4 eastsheen minicube. when I opened it up to
lube it, I hadn't planned on taking out any pieces... but, when I
did so, it ended up knocking a few pieces out. I had to take an hour or
so to re-assemble the cube. When I was done, i was extremely happy.. it
turned great. Today the cube was dropped from approximately 3 ft up onto
carpet (NOT by me), and afterwards, it stopped working. U turns work, D
works, L, R, F, B, etc all work. However, I could not turn horizontally
at the middle. IE, I could not do any u or u' moves. I took off all
the center caps. i tried to figure out what was wrong. I noticed that
when all the center caps are off, you can see through between adjacent
sides. However, between the L and F faces, it seemed there was a piece
jiggling around in there, and I could not see through as I could on
every other edge. I tried to fix it. I couldn't.., all that I was
able to do was end up knocking out tons of pieces, and evnetually I
decided to start ALL over. I disassembled the cube completely. I
reassembled it. It took THREE HOURS. When I was done, after a little bit
of tightening and adjustment, the cube worked great.I was then playing
with it a little bit (using it to simulate a 2x2 cube, so I was doing
only r, l, u, d, moves, etc), when all of a sudden, I noticed that the
same problem was happening again!!!!!!!!!! im about to try and fix it,
but arrrrgghh!! what do I do?? David ---------------------------------
Yahoo! Mail Use Photomail to share photos without annoying attachments.
[Non-text portions of this message have been removed] SPONSORED LINKS
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2382. virtual version of the rubik snake From: "elmausselly" <elmausselly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Feb 2006 10:26:31 -0000
hi guys..i just found this site www.fluteys.com they have a version of
the rubik's cube , and also a really nice rubik's snake, which
lets you play witha virtual snake with unlimited number of
pieces...please try it guys.. u can also save and load the snake..ithe
ability to have any number of pieces made me be able to make really big
designs shady el mously
2383. Re: 4x4 eastsheen hardware problem..HELP!! From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Feb 2006 11:31:16 -0000
Look at this thread:
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/27
014 Maybe it helps when you use Macky's page to assable your cube
again... Did you try to assamble it by sqeezing the last few pieces in?
Because that's awkward to do, and it will result in a not-working-
4x4. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@...> wrote: > > i JUST bought the 4x4 eastsheen minicube.
when I opened it up to lube it, I hadn't planned on taking out any
pieces... but, when I did so, it ended up knocking a few pieces out. I
had to take an hour or so to re-assemble the cube. When I was done, i
was extremely happy.. it turned great. > > Today the cube was dropped
from approximately 3 ft up onto carpet (NOT by me), and afterwards, it
stopped working. U turns work, D works, L, R, F, B, etc all work.
However, I could not turn horizontally at the middle. IE, I could not do
any u or u' moves. > > I took off all the center caps. i tried to
figure out what was wrong. I noticed that when all the center caps are
off, you can see through between adjacent sides. However, between the L
and F faces, it seemed there was a piece jiggling around in there, and I
could not see through as I could on every other edge. > > I tried to fix
it. I couldn't.., all that I was able to do was end up knocking out
tons of pieces, and evnetually I decided to start ALL over. I
disassembled the cube completely. > > I reassembled it. It took THREE
HOURS. When I was done, after a little bit of tightening and adjustment,
the cube worked great.I was then playing with it a little bit (using it
to simulate a 2x2 cube, so I was doing only r, l, u, d, moves, etc),
when all of a sudden, I noticed that the same problem was happening
again!!!!!!!!!! > > im about to try and fix it, but arrrrgghh!! what do
I do?? > > David > > > --------------------------------- > Yahoo! Mail >
Use Photomail to share photos without annoying attachments. > >
[Non-text portions of this message have been removed] >
2384. Re: [Speed cubing group] bld video From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Feb 2006 12:03:33 -0000
Here's the full solve (with algs inserted), ready for watching at
http://thearufam.brinkster.net/cube/wrapplet.asp [scramble] D2 F2
U' F' D2 B' U' L F' D2 L F' L2 B2 F
D' F' U2 D2 B D2 L B2 U2 D' [orient corners] y' R U2
R2 F2 R' U2 F2 R U' R2 U' R2 U' F2 D R2 D' y x
U2 R' U' R U' R' U2 R U2 R U R' U R U2 R'
z' U2 R' U' R U' R' U2 R U2 R U R' U R U2
R' z x' [permute corners] D2 R2 (F R' F L2 F' R F L2
F2) R2 D2 D' (R2 U F2 U' F2 U' R2 U F2 U F2 U') D B2
(R B' R F2 R' B R F2 R2) (U F2 U' F2 U' R2 U F2 U F2
U' R2) B2 [orient edges] F' (R2 D' R2 M2 (M'U)*4 R2
M2 D R2) F F2 z' (M' U M' U M' U2 M U M U M U2) z F2
[permute edges] U B' F' (R2 U' S' U2 S U' R2) F
B U' F2 B2 (R2 U S' U2 S U R2) B2 F2 D B2 (R2 U' S'
U2 S U' R2) B2 D' D F2 (M2 U' F2 M2 F2 M2 U M2) F2
D' Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
Pedro <pedrosino1@...> wrote: > > I couldn't solve with this...I
had 4 edges unoriented... > and what "(turn quarter turn
clockwise)" means? > > Pedro > > > kyuubree
<no_reply@yahoogroups.com> escreveu: > (look at L face) R U2 R2 F2
R' U2 F2 R U' R2 U' R2 U' F2 D R2 D' > (look at
F face, then D face) U2 R' U' R U' R' U2 R U2 R U
R' U R U2 > R' > (turn quarter turn clockwise) U2 R'
U' R U' R' U2 R U2 R U R' U R U2 > R' (back to
F face) > > D2 R2 (corner cycle UBL UFL UFR) R2 D2 > D' (R2 U F2
U' F2 U' R2 U F2 U F2 U') D > B2 (corner cycle UFL UFR
UBR) > (U F2 U' F2 U' R2 U F2 U F2 U' R2) B2 > > F'
(R2 D' R2 M2 4(M'U) R2 M2 D R2) F > F2 (turn quarter turn
clockwise) (M' U M' U M' U2 M U M U M U2) F2 > (back to F
face) > > U B' F' (edge cycle forwards) F B U' > F2 B2
(edge cycle backwards) B2 F2 > D B2 (edge cycle forwards) B2 D' > D
F2 (PLL alg, dual adjacent-edge swap) F2 D' > > > 1:22 > >
Memorization was very easy on this one but there were a lot of > steps;
the corner orientations were such that all U/D colors were on > the L
face, and there were two pairs of corresponding 2-1-corner > twist
orientations across the U and D faces on the R face. The > corners took
me the longest but in general there wasn't anything > gross. The
edges were very agreeable and didn't have any real > issues at all
-- no pausing needed, especially the last step which > usually requires
a bit of finaggling to get it to work (since the > edge permutation
cycles were in two large cycles, usually I simplify > until the end and
then figure out how to arrange them, but in this > case it was a quick
setup to a PLL alg). > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > wrote: >
> > > D2 F2 U' F' D2 B' U' L F' D2 L F' L2
B2 F D' F' U2 D2 B D2 L B2 U2 > D' > > > > I scramble
white on top, green in front, and solve the same way. > > > > Tyson Mao
> > Astrophysics '06 > > California Institute of Technology > > > >
On Feb 26, 2006, at 2:01 PM, Pedro wrote: > > > > > Tyson...the crowd is
asking for the scramble! Please...(at least > one > > >
person...hahahaha) > > > > > > Pedro > > > > > > Tyson Mao <tmao@>
escreveu: > > > 1 minute 13.37 seconds > > > > > >
http://www.astro.caltech.edu/~tmao/73.37BLD.AVI > > > > > > Tyson Mao >
> > Astrophysics '06 > > > California Institute of Technology > > >
> > > > > > > > > SPONSORED LINKS > > > Jigsaw puzzle game Free puzzle
inlay games > Educational > > > game and puzzle Word puzzle game Kid
puzzle game Puzzle > games > > > > > > ---------------------------------
> > > YAHOO! GROUPS LINKS > > > > > > > > > Visit your group
"speedsolvingrubikscube" on the web. > > > > > > To
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[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > >
> > > > > > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay
games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games > > --------------------------------- > YAHOO! GROUPS LINKS
> > > Visit your group "speedsolvingrubikscube" on the web. >
> To unsubscribe from this group, send an email to: >
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--------------------------------- > > > > > >
--------------------------------- > Yahoo! Acesso Grátis > Internet
rápida e grátis. Instale o discador agora! > > [Non-text portions of
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2385. Re: [Speed cubing group] bld video From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Feb 2006 12:11:10 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > Here's the full solve
(with algs inserted), ready for watching at >
http://thearufam.brinkster.net/cube/wrapplet.asp > > F2 B2 (R2 U S'
U2 S U R2) B2 F2 Marcus, any particular reason you didn't do this
as (D' S D2 S' D')? Did you purposely restrict yourself
to only PLL algs? If I remember correctly, in a recent post in the
blindsolving forum you made extensive use of that nice 4/5 move 3-cycle
using the S-slice. Cheers! Stefan
2386. Re: virtual version of the rubik snake From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Feb 2006 16:36:52 -0000
Reminds me of one of the KDE screensavers, it's just a 3D rubiks
snake floating about changing shape and colour. Ah, *nix ;) ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "elmausselly"
<elmausselly@...> wrote: > > hi guys..i just found this site > >
www.fluteys.com > > they have a version of the rubik's cube , and
also a really nice > rubik's snake, which lets you play witha
virtual snake with unlimited > number of pieces...please try it guys.. >
> u can also save and load the snake..ithe ability to have any number of
> pieces made me be able to make really big designs > > > > shady el
mously >
2387. Re: 4x4 eastsheen hardware problem..HELP!! From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Feb 2006 22:09:56 -0000
Hi :-) You can also check my page :
http://vakt.idi.ntnu.no/apartment/EastSheen_4x4x4.htm Cheers! -Per > ---
In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Look at this thread: > >
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/27 >
014 > > Maybe it helps when you use Macky's page to assable your
cube > again... > > Did you try to assamble it by sqeezing the last few
pieces in? > Because that's awkward to do, and it will result in a
not-working- > 4x4. > > - Joël. > > --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts > <ladartfrog@>
wrote: > > > > i JUST bought the 4x4 eastsheen minicube. when I opened
it up to > lube it, I hadn't planned on taking out any pieces...
but, when I > did so, it ended up knocking a few pieces out. I had to
take an hour > or so to re-assemble the cube. When I was done, i was
extremely > happy.. it turned great. > > > > Today the cube was dropped
from approximately 3 ft up onto > carpet (NOT by me), and afterwards, it
stopped working. U turns > work, D works, L, R, F, B, etc all work.
However, I could not turn > horizontally at the middle. IE, I could not
do any u or u' moves. > > > > I took off all the center caps. i
tried to figure out what was > wrong. I noticed that when all the center
caps are off, you can see > through between adjacent sides. However,
between the L and F faces, > it seemed there was a piece jiggling around
in there, and I could > not see through as I could on every other edge.
> > > > I tried to fix it. I couldn't.., all that I was able to do
was > end up knocking out tons of pieces, and evnetually I decided to >
start ALL over. I disassembled the cube completely. > > > > I
reassembled it. It took THREE HOURS. When I was done, after a > little
bit of tightening and adjustment, the cube worked great.I was > then
playing with it a little bit (using it to simulate a 2x2 cube, > so I
was doing only r, l, u, d, moves, etc), when all of a sudden, I >
noticed that the same problem was happening again!!!!!!!!!! > > > > im
about to try and fix it, but arrrrgghh!! what do I do?? > > > > David >
> > > > > --------------------------------- > > Yahoo! Mail > > Use
Photomail to share photos without annoying attachments. > > > >
[Non-text portions of this message have been removed] > > >
2388. Re: [Speed cubing group] Re: 4x4 eastsheen hardware
problem..HELP!! From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Feb 2006 15:14:32 -0800 (PST)
Per -- have you had other 4x4's before? I assume you have since you
are not a newbie like me -.-.. even if you only have an eastsheen,
surely you've used the rubik's one. How do you like the
Eastsheen cube? I have used hte Rubik.com 5x5 cubes and it (admittedly)
doesn't get as smooth as the Eastsheen one, but it seemed to never
really lock up. I am aware that the 4x4 and 5x5 are different, but I
assume the rubik's.com 4x4 is similar to the 5x5. Bottom line:
Eastsheen has made a very bad first impression on me, and I just want
some reassurance that I have a quality cube which isn't going to
break quickly or slow me down -.- Thanks! david Per Kristen Fredlund
<aspiring_to_love@...> wrote: Hi :-) You can also check my page :
http://vakt.idi.ntnu.no/apartment/EastSheen_4x4x4.htm Cheers! -Per > ---
In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Look at this thread: > >
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/27 >
014 > > Maybe it helps when you use Macky's page to assable your
cube > again... > > Did you try to assamble it by sqeezing the last few
pieces in? > Because that's awkward to do, and it will result in a
not-working- > 4x4. > > - Joël. > > --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts > <ladartfrog@>
wrote: > > > > i JUST bought the 4x4 eastsheen minicube. when I opened
it up to > lube it, I hadn't planned on taking out any pieces...
but, when I > did so, it ended up knocking a few pieces out. I had to
take an hour > or so to re-assemble the cube. When I was done, i was
extremely > happy.. it turned great. > > > > Today the cube was dropped
from approximately 3 ft up onto > carpet (NOT by me), and afterwards, it
stopped working. U turns > work, D works, L, R, F, B, etc all work.
However, I could not turn > horizontally at the middle. IE, I could not
do any u or u' moves. > > > > I took off all the center caps. i
tried to figure out what was > wrong. I noticed that when all the center
caps are off, you can see > through between adjacent sides. However,
between the L and F faces, > it seemed there was a piece jiggling around
in there, and I could > not see through as I could on every other edge.
> > > > I tried to fix it. I couldn't.., all that I was able to do
was > end up knocking out tons of pieces, and evnetually I decided to >
start ALL over. I disassembled the cube completely. > > > > I
reassembled it. It took THREE HOURS. When I was done, after a > little
bit of tightening and adjustment, the cube worked great.I was > then
playing with it a little bit (using it to simulate a 2x2 cube, > so I
was doing only r, l, u, d, moves, etc), when all of a sudden, I >
noticed that the same problem was happening again!!!!!!!!!! > > > > im
about to try and fix it, but arrrrgghh!! what do I do?? > > > > David >
> > > > > --------------------------------- > > Yahoo! Mail > > Use
Photomail to share photos without annoying attachments. > > > >
[Non-text portions of this message have been removed] > > > SPONSORED
LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and
puzzle Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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---------------------------------
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2389. Eastern Spring Tournament From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Feb 2006 23:53:25 -0000
I will be hosting an Eastern Spring competition on April 22nd (as some
of you may know). Full details are available by the following link:
http://www.geocities.com/rubiks_galaxia/EasternSpring2006.txt If you are
interested in coming please send me an email. Registration forms will be
available shortly. -Richard
2390. Chattahoochee Spring Competition From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Mar 2006 03:11:38 -0000
Anyone else here attending this event?
http://www.speedcubing.com/events/2006/#ChattahoocheeSpring2006 Chris
2391. the godsolving kid (was hello all!) From: kyle simmons <beamfreak314@...> To: cube group <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 28 Feb 2006 22:29:06 -0500 (EST)
Can you tell how many moves he usually needs (and how he counts)?
Cheers! Stefan ok i talked to him today, his best so far is 68 moves. he
counts in his head, or on paper. -kyle simons
__________________________________________________________ Find your
next car at http://autos.yahoo.ca
2392. Re: Chattahoochee Spring Competition From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Mar 2006 03:32:15 -0000
I am I am! Are you going Chris? Chris --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Anyone else here attending this event? > >
http://www.speedcubing.com/events/2006/#ChattahoocheeSpring2006 > >
Chris >
2393. Re: Chattahoochee Spring Competition From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Mar 2006 03:37:24 -0000
Yes! All events except blindfolded. Haven't tackled that one yet.
Look forward to seeing you there. Chris --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > I am I am! > > Are you going Chris? > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > Anyone else here attending this event? > >
> > http://www.speedcubing.com/events/2006/#ChattahoocheeSpring2006 > >
> > Chris > > >
Maybe I can help. What I found happens is that, on the eastsheen 4x4,
the inner edge simulators get dislodged. First, let me clarify.
Eastsheen 4x4s are the same exact things as 5x5's, except the M, E,
and S slices are internal and invisible. Basically, you have to pinpoint
the "problem edges" by seeing which slices can split (ie the M
slice, E slice, S slice), and which edge pairs change a slice from
"bad" to "good". For each edge pair identified as a
"problem", take out the two visible edges along with the inner
edge simulator (IES) that's between them. Then put the IES back in
(easier than a 3x3 edge), slide it to one side and put the edge in that
belongs on the other side. Then, slide the IES dead center, and push the
other edge in. If you get used to it (like I did from the many, many
times mine popped inside), its not bad. I made a little video of it at
http://tinyurl.com/msaaa Now for the other questions Personally...4x4, I
vastly prefer the rubik.com one. It doesn't have that stupid
internal popping that I described above (although it does pop fairly
often). Also, it gets caught on itself less often. 5x5...well, my rubiks
5x5 is semicrappy...well, I can't break it in or I won't be
able to write for a week, it's so stiff right now...but my
eastsheen one aint too bad. Rubiks 4x4 is very different from 5x5. 5x5
is basically a two- layered spherical core, the pieces that come from
the 3x3 go all the way to the center while the others just kinda fit in
around them on the top layer. 4x4 is a ball on the inside with the
centers in little ridges in the ball, with the other pieces fitting in
around them. It might sound similar, but its not really. Hope everything
made sense, it's 11 PM and I've been at play rehearsal since 3
so I might be talking jibberish and not notice. Tim --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts <ladartfrog@...>
wrote: > > Per -- have you had other 4x4's before? I assume you
have since you are not a newbie like me -.-.. even if you only have an
eastsheen, surely you've used the rubik's one. > > How do you
like the Eastsheen cube? I have used hte Rubik.com 5x5 cubes and it
(admittedly) doesn't get as smooth as the Eastsheen one, but it
seemed to never really lock up. I am aware that the 4x4 and 5x5 are
different, but I assume the rubik's.com 4x4 is similar to the 5x5.
> > Bottom line: Eastsheen has made a very bad first impression on me,
and I just want some reassurance that I have a quality cube which
isn't going to break quickly or slow me down -.- > > Thanks! > >
david > > Per Kristen Fredlund <aspiring_to_love@...> wrote: > Hi :-)
> > You can also check my page : > >
http://vakt.idi.ntnu.no/apartment/EastSheen_4x4x4.htm > > Cheers! > >
-Per > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
> <joel_vn@> wrote: > > > > Look at this thread: > > > > >
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/27 >
> 014 > > > > Maybe it helps when you use Macky's page to assable
your cube > > again... > > > > Did you try to assamble it by sqeezing
the last few pieces in? > > Because that's awkward to do, and it
will result in a not- working- > > 4x4. > > > > - Joël. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts > >
<ladartfrog@> wrote: > > > > > > i JUST bought the 4x4 eastsheen
minicube. when I opened it up to > > lube it, I hadn't planned on
taking out any pieces... but, when I > > did so, it ended up knocking a
few pieces out. I had to take an > hour > > or so to re-assemble the
cube. When I was done, i was extremely > > happy.. it turned great. > >
> > > > Today the cube was dropped from approximately 3 ft up onto > >
carpet (NOT by me), and afterwards, it stopped working. U turns > >
work, D works, L, R, F, B, etc all work. However, I could not turn > >
horizontally at the middle. IE, I could not do any u or u' moves. >
> > > > > I took off all the center caps. i tried to figure out what was
> > wrong. I noticed that when all the center caps are off, you can >
see > > through between adjacent sides. However, between the L and F >
faces, > > it seemed there was a piece jiggling around in there, and I
could > > not see through as I could on every other edge. > > > > > > I
tried to fix it. I couldn't.., all that I was able to do was > >
end up knocking out tons of pieces, and evnetually I decided to > >
start ALL over. I disassembled the cube completely. > > > > > > I
reassembled it. It took THREE HOURS. When I was done, after > a > >
little bit of tightening and adjustment, the cube worked great.I > was >
> then playing with it a little bit (using it to simulate a 2x2 > cube,
> > so I was doing only r, l, u, d, moves, etc), when all of a sudden, >
I > > noticed that the same problem was happening again!!!!!!!!!! > > >
> > > im about to try and fix it, but arrrrgghh!! what do I do?? > > > >
> > David > > > > > > > > > --------------------------------- > > >
Yahoo! Mail > > > Use Photomail to share photos without annoying
attachments. > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > SPONSORED LINKS > Jigsaw puzzle game
Free puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games > > --------------------------------- > YAHOO!
GROUPS LINKS > > > Visit your group "speedsolvingrubikscube"
on the web. > > To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > >
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2395. Re: Chattahoochee Spring Competition From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Mar 2006 04:13:32 -0000
Grr...it's opening weekend for my school's musical so I'm
stuck up at home...have fun, wish I could be there... Tim --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Anyone else here attending this event? > >
http://www.speedcubing.com/events/2006/#ChattahoocheeSpring2006 > >
Chris >
2396. 5x5 lubing and loosening tips?? From: "tehguardians" <tehguardians@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Mar 2006 04:41:35 -0000
already put some rubiks lube in there but wanted to know if theres
anything else i can do to get its full potential in terms of being slick
and loose. any suggestions?? ryan
2397. Re: [Speed cubing group] bld video From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Feb 2006 22:07:52 -0800
I'm reminded of how chess masters can be shown a complex chess
position for a fraction of a second, and remember it exactly. Not
because they have fantastic memorization techniques, but because they
UNDERSTAND chess so well. Or how most of us can spot complex emotions on
a face immediately. That one's mostly instinctual, but it shows the
visual/cognitive processing power we have and can tap into. I don't
see any reason why people couldn't, with a lot of talent and years
of dedicated practice, do the same thing with a 3x3x3. It doesn't
hold more information than a face or a chess position. People have only
begun to scratch the surface of what's possible to do in blindfold
cubing. /Lars (tm) On Feb 26, 2006, at 22:45, Tyson Mao wrote: > So I
guess I'm very interested in what type of memory techniques are >
used to memorize the cube in under 25 seconds. Even if I could look >
around the three-dimensional cube that fast, how can one process >
information in the mind so quickly? If you could process information >
in a one-pass memorization format at 1 second per piece of >
information, > memorization of the cube could take place in about 30
seconds every > time. That, my friend, would be absolutely beautiful.
2398. Re: 5x5 lubing and loosening tips?? From: "mattjs522" <matt100@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Mar 2006 06:08:33 -0000
shouldn't you learn to solve a 5x5 before you ask about lubing it?
1.09
2399. Re: Cube Sighting From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Mar 2006 06:19:16 -0000
Finnish curling player Markku Uusipaavalniemi (nice name!) has been
cubing on tv and his best time is 25 seconds. --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@...> wrote:
> > There was a cube on a table during the olympics. It was scrambled
(not > surprising) during a curling game. It was in front of the
announcers. > > Peter Greenwood >
2400. Re: [Speed cubing group] Re: Chattahoochee Spring
Competition From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Feb 2006 22:57:24 -0800
Leyan and I will be attending as well. Tyson Mao Astrophysics '06
California Institute of Technology On Feb 28, 2006, at 8:13 PM, Tim
Reynolds wrote: > Grr...it's opening weekend for my school's
musical so I'm stuck up at > home...have fun, wish I could be
there... > > Tim > > --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley > <no_reply@...> wrote: >> >> Anyone else here
attending this event? >> >>
http://www.speedcubing.com/events/2006/#ChattahoocheeSpring2006 >> >>
Chris >> > > > > > > > > > Yahoo! Groups Links > > > > > >
2401. Re: [Speed cubing group] bld video From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Feb 2006 23:12:30 -0800
Hi Lars, Sure... people have only begun to scratch the surface of
what's possible to do in blindfold cubing, which is why I do not
believe people can memorize in 10 seconds at this point. Maybe later,
but right now, I haven't heard of anyone dedicated enough to the
sport. Someone who could come close to memorizing in 10 seconds, 15, or
even 20 seconds, would have to have practiced the cube very much... just
like the chess masters you're talking about. They would be able to
give us novel insight to the sport. I have yet to see anyone produce
this kind of knowledge regarding blindfold cubing... except for maybe
Stefan. Stefan's just holding back because he doesn't want to
make me feel bad. Tyson Mao Astrophysics '06 California Institute
of Technology On Feb 28, 2006, at 10:07 PM, Lars Petrus wrote: >
I'm reminded of how chess masters can be shown a complex chess >
position for a fraction of a second, and remember it exactly. Not >
because they have fantastic memorization techniques, but because they >
UNDERSTAND chess so well. Or how most of us can spot complex emotions >
on a face immediately. That one's mostly instinctual, but it shows
> the visual/cognitive processing power we have and can tap into. > > I
don't see any reason why people couldn't, with a lot of talent
and > years of dedicated practice, do the same thing with a 3x3x3. It >
doesn't hold more information than a face or a chess position. > >
People have only begun to scratch the surface of what's possible to
> do in blindfold cubing. > > /Lars (tm) > > On Feb 26, 2006, at 22:45,
Tyson Mao wrote: > >> So I guess I'm very interested in what type
of memory techniques are >> used to memorize the cube in under 25
seconds. Even if I could look >> around the three-dimensional cube that
fast, how can one process >> information in the mind so quickly? If you
could process information >> in a one-pass memorization format at 1
second per piece of >> information, >> memorization of the cube could
take place in about 30 seconds every >> time. That, my friend, would be
absolutely beautiful. > > > > > Yahoo! Groups Links > > > > > >
2402. llama llama duck From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 1 Mar 2006 00:59:35 -0800
It has been brought to my attention that some people actually thought
"llama llama duck" is my memorization method. Just to clarify,
that was a joke. To understand this joke, check out the link:
http://www.albinoblacksheep.com/flash/llama.php Yeah... sorry for the
confusion. Don't use the llama method. Tyson Mao Astrophysics
'06 California Institute of Technology
2403. worst possible 4-flip case From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 1 Mar 2006 01:43:57 -0800
Can someone come up with the worst possible case for having to flip four
edges? I'm just wondering if there's anything that requires
more than two setups moves, or more than three, etc... Tyson Mao
Astrophysics '06 California Institute of Technology
2404. edge-orientation generator From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 1 Mar 2006 01:49:15 -0800
Is there an easy way to get edge-orientation scrambles? I remember
Stefan generated a bunch of edge-permutation cases for us... can do you
the same with edge orientation? Tyson Mao Astrophysics '06
California Institute of Technology
2405. Re: [Speed cubing group] edge-orientation generator From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 1 Mar 2006 11:25:20 +0100
You had better go to bed! ----- Original Message ----- From: "Tyson
Mao" <tmao@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Wednesday, March 01, 2006 10:49 AM Subject: [Speed cubing group]
edge-orientation generator > Is there an easy way to get
edge-orientation scrambles? I remember > Stefan generated a bunch of
edge-permutation cases for us... can do you > the same with edge
orientation? > > Tyson Mao > Astrophysics '06 > California
Institute of Technology > > > > > Yahoo! Groups Links > > > > > > >
2406. Re: [Speed cubing group] edge-orientation generator From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 1 Mar 2006 02:40:17 -0800
Yeah, I get that a lot... especially from Dave Jones when I respond to
his e-mails at 4 AM Pacific Standard Time. Tyson Mao Astrophysics
'06 California Institute of Technology On Mar 1, 2006, at 2:25 AM,
Rune Wesström wrote: > You had better go to bed! > ----- Original
Message ----- > From: "Tyson Mao" <tmao@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, March 01,
2006 10:49 AM > Subject: [Speed cubing group] edge-orientation generator
> > >> Is there an easy way to get edge-orientation scrambles? I
remember >> Stefan generated a bunch of edge-permutation cases for us...
can do >> you >> the same with edge orientation? >> >> Tyson Mao >>
Astrophysics '06 >> California Institute of Technology >> >> >> >>
>> Yahoo! Groups Links >> >> >> >> >> >> >> > > > > Yahoo! Groups Links
> > > > > >
2407. Re: [Speed cubing group] virtual version of the rubik
snake From: www dot com <wwwdotcomhere@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 1 Mar 2006 05:07:37 -0800 (PST)
Overall, they are nice programs. However, it feels like it is too dark.
I even tried to make the pieces white but it come out too pale. You can
rotate the whole cube, but you can't hold onto individual layers
like at http://www.math.uu.nl/people/beukers/rubik/rubik.html ---
elmausselly <elmausselly@...> wrote: > hi guys..i just found this
site > > www.fluteys.com > > they have a version of the rubik's
cube , and also a > really nice > rubik's snake, which lets you
play witha virtual > snake with unlimited > number of pieces...please
try it guys.. > > u can also save and load the snake..ithe ability to >
have any number of > pieces made me be able to make really big designs >
> > > shady el mously > > > >
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2408. Re: [Speed cubing group] worst possible 4-flip case From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 1 Mar 2006 10:36:54 -0300 (ART)
hmm...maybe...orient UL, UB, DL, DB...unless you have a special alg for
that, I'd do D2 F2 R2 (4-flip) R2 F2 D2 Pedro Tyson Mao
<tmao@...ch.edu> escreveu: Can someone come up with the worst
possible case for having to flip four edges? I'm just wondering if
there's anything that requires more than two setups moves, or more
than three, etc... Tyson Mao Astrophysics '06 California Institute
of Technology SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
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2409. Re: [Speed cubing group] virtual version of the rubik
snake From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 1 Mar 2006 14:51:26 +0100
----- Original Message ----- From: "www dot com"
<wwwdotcomhere@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Wednesday, March 01, 2006 2:07 PM Subject: Re: [Speed cubing
group] virtual version of the rubik snake > Overall, they are nice
programs. However, it feels > like it is too dark. I even tried to make
the pieces > white but it come out too pale. > > You can rotate the
whole cube, but you can't hold onto > individual layers like at >
http://www.math.uu.nl/people/beukers/rubik/rubik.html > Is it difficult
to implement slice moves? > --- elmausselly <elmausselly@yahoo.com>
wrote: > > > hi guys..i just found this site > > > > www.fluteys.com > >
> > they have a version of the rubik's cube , and also a > > really
nice > > rubik's snake, which lets you play witha virtual > > snake
with unlimited > > number of pieces...please try it guys.. > > > > u can
also save and load the snake..ithe ability to > > have any number of > >
pieces made me be able to make really big designs > > > > > > > > shady
el mously > > > > > > > > > > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com > > > > Yahoo! Groups Links > > > > > > >
2410. Re: [Speed cubing group] worst possible 4-flip case From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Mar 2006 14:07:20 -0000
(L' F' L) (M' U)4 (L' F L) --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > hmm...maybe...orient UL, UB, DL, DB...unless you have a special alg
for that, I'd do D2 F2 R2 (4-flip) R2 F2 D2 > > Pedro > > Tyson Mao
<tmao@...> escreveu: > Can someone come up with the worst possible
case for having to flip > four edges? I'm just wondering if
there's anything that requires more > than two setups moves, or
more than three, etc... > > Tyson Mao > Astrophysics '06 >
California Institute of Technology > > > > SPONSORED LINKS > Jigsaw
puzzle game Free puzzle inlay games Educational game and puzzle Word
puzzle game Kid puzzle game Puzzle games > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Yahoo! Acesso Grátis > Internet
rápida e grátis. Instale o discador agora! > > [Non-text portions of
this message have been removed] >
2411. Re: Chattahoochee Spring Competition From: "Chris Parlette" <cparlett@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Mar 2006 14:09:06 -0000
Hi Chris and Chris, That's 2 Chris's down, and this Chris is
still unsure if he can make the Chris-venture to Tennechris. If any
other Chris's decide to go, we'll have to make jerseys with
our last names just to keep track. I'm pretty sure they should
change the name to the Chris Spring Tournament. -Chris (Parlette) --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Yes! All events except blindfolded.
Haven't tackled that one yet. > Look forward to seeing you there. >
> Chris > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw >
<no_reply@> wrote: > > > > I am I am! > > > > Are you going Chris? >
> > > Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley > > <no_reply@> wrote: > > > > > > Anyone else
here attending this event? > > > > > >
http://www.speedcubing.com/events/2006/#ChattahoocheeSpring2006 > > > >
> > Chris > > > > > >
2412. Re: [Speed cubing group] worst possible 4-flip case From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 1 Mar 2006 14:28:21 +0000 (GMT)
Hey! That's a good one...and you haven't tackled BLD
yet...hehe Pedro christopher_pelley <no_reply@yahoogroups.com>
escreveu: (L' F' L) (M' U)4 (L' F L) --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > hmm...maybe...orient UL, UB, DL, DB...unless you have a special alg
for that, I'd do D2 F2 R2 (4-flip) R2 F2 D2 > > Pedro > > Tyson Mao
<tmao@...> escreveu: > Can someone come up with the worst possible
case for having to flip > four edges? I'm just wondering if
there's anything that requires more > than two setups moves, or
more than three, etc... > > Tyson Mao > Astrophysics '06 >
California Institute of Technology > > > > SPONSORED LINKS > Jigsaw
puzzle game Free puzzle inlay games Educational game and puzzle Word
puzzle game Kid puzzle game Puzzle games > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Yahoo! Acesso Grátis > Internet
rápida e grátis. Instale o discador agora! > > [Non-text portions of
this message have been removed] > SPONSORED LINKS Jigsaw puzzle game
Free puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games --------------------------------- YAHOO! GROUPS
LINKS Visit your group "speedsolvingrubikscube" on the web. To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
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2413. Re: the godsolving kid (was hello all!) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Mar 2006 14:35:00 -0000
--- In speedsolvingrubikscube@yahoogroups.com, kyle simmons
<beamfreak314@...> wrote: > > Can you tell how many moves he usually
needs (and how > he counts)? > > Cheers! > Stefan > > ok i talked to him
today, > his best so far is 68 moves. > he counts in his head, or on
paper. > > -kyle simons Ok, thanks. I guess I should've been more
clear what I meant about how he's counting. I meant for example
whether he counts R2 as one or two moves. But with 68, it doesn't
matter much, sorry to say this but it's very long :-). Cheers!
Stefan
2414. Re: [Speed cubing group] bld video From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Mar 2006 14:41:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > > I have yet to see anyone produce > this kind of knowledge
regarding blindfold cubing... except for maybe > Stefan. Stefan's
just holding back because he doesn't want to make me > feel bad.
Yeah, that's the real reason. My absolute complete laziness is just
a fake excuse I made up. Cheers! Stefan
2415. Re: [Speed cubing group] bld video From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Mar 2006 14:45:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...>
wrote: > > I don't see any reason why people couldn't, with a
lot of talent and > years of dedicated practice, do the same thing with
a 3x3x3. It > doesn't hold more information than a face or a chess
position. Um... I disagree. What you mentioned, that chess players can
memorize a chess situation very quickly, that's only for *real*
chess situations coming from a *real* game that makes sense. If you give
them *random* boards they're not any better than other people (oh
well, probably better than the dumbo on the street who doesn't even
know what chess is). But in blindsolving we're dealing with
*random* cubes, so that's not comparable to chess masters
memorizing a meaningful chess situation. Cheers! Stefan
2416. Re: worst possible 4-flip case From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Mar 2006 14:55:29 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > > Can someone come up with the worst possible case for having
to flip > four edges? I'm just wondering if there's anything
that requires more > than two setups moves, or more than three, etc...
To answer this, we must know some more: - You mean pure flip (like in
BLD) or maybe OLL cases? - What algs do you know? With 2048 algs you
never need setup moves. Cheers! Stefan
2417. Re: edge-orientation generator From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Mar 2006 14:52:51 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > > Is there an easy way to get edge-orientation scrambles? I
remember > Stefan generated a bunch of edge-permutation cases for us...
can do you > the same with edge orientation? Yes, you can tell my
scrambler to turn each of the four things (you know what I mean) on and
off. Here are its example scrambles for edge orientation:
http://tinyurl.com/kdbjh Cheers! Stefan
2418. Re: Chattahoochee Spring Competition From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Mar 2006 14:58:07 -0000
Actually the Chattahoochee (March 11) one is in Georgia. The Tennessee
one is in April. Hope you can make it, the more Chris's the better
:) Chris --- In speedsolvingrubikscube@yahoogroups.com, "Chris
Parlette" <cparlett@...> wrote: > > Hi Chris and Chris, > >
That's 2 Chris's down, and this Chris is still unsure if he
can make > the Chris-venture to Tennechris. If any other Chris's
decide to go, > we'll have to make jerseys with our last names just
to keep track. > I'm pretty sure they should change the name to the
Chris Spring > Tournament. > > -Chris (Parlette) > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > Yes! All events except blindfolded.
Haven't tackled that one yet. > > Look forward to seeing you there.
> > > > Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw > > <no_reply@> wrote: > > > > > > I am I am! > > > > > > Are
you going Chris? > > > > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley > > >
<no_reply@> wrote: > > > > > > > > Anyone else here attending this
event? > > > > > > > >
http://www.speedcubing.com/events/2006/#ChattahoocheeSpring2006 > > > >
> > > > Chris > > > > > > > > > >
2419. Re: [Speed cubing group] worst possible 4-flip case From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Mar 2006 15:04:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > hmm...maybe...orient UL, UB, DL, DB...unless you have a
special alg for that, I'd do D2 F2 R2 (4-flip) R2 F2 D2 > > Pedro
With two setup moves: (f M) (R2 F2 R2 U2 M' U M U2 R2 F2 R2 U)
(M' f') However, "my alg" fits better into your set
moves: D2 F2 R2 (R2 F2 R2 U2 M' U M U2 R2 F2 R2 U) R2 F2 D2 = D2
(R2 U2 M' U M U2 R2 F2 R2 U) R2 F2 D2 Cheers! Stefan
2420. Re: [Speed cubing group] worst possible 4-flip case From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Mar 2006 15:12:17 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > However, "my alg"
fits better into your set moves: > D2 F2 R2 (R2 F2 R2 U2 M' U M U2
R2 F2 R2 U) R2 F2 D2 > = D2 (R2 U2 M' U M U2 R2 F2 R2 U) R2 F2 D2
Umh, better write it like this: D2 (R2 U2 M' U M U2 R2 F2 R2 U R2
F2) D2 Hey, nice "new" 4-flipper in there. Too bad it's
quite slow :-) Cheers! Stefan
2421. Re: [Speed cubing group] bld video From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Mar 2006 15:41:21 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@> > wrote:
> > > > I don't see any reason why people couldn't, with a lot
of talent and > > years of dedicated practice, do the same thing with a
3x3x3. It > > doesn't hold more information than a face or a chess
position. > > Um... I disagree. What you mentioned, that chess players
can memorize > a chess situation very quickly, that's only for
*real* chess > situations coming from a *real* game that makes sense. If
you give > them *random* boards they're not any better than other
people (oh > well, probably better than the dumbo on the street who
doesn't even > know what chess is). But in blindsolving we're
dealing with *random* > cubes, so that's not comparable to chess
masters memorizing a > meaningful chess situation. > > Cheers! > Stefan
> I don't know where I read this first, but now Google quickly
found this: http://www.research.ibm.com/deepblue/learn/html/e.8.1.html
Quote: "[...] human chess masters are far more accurate than
non-chess players at remembering chess board positions taken from real
games, where the placement of pieces arose in strategic play and
represented meaningful tactical positions. However, these masters were
no better than non-chess players at memorizing random arrangements of
pieces." Cheers! Stefan
2422. Re: [Speed cubing group] bld video From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Mar 2006 15:59:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...>
wrote: > > I'm reminded of how chess masters can be shown a complex
chess > position for a fraction of a second, and remember it exactly. Do
you remember a place where I could read about these results? The
research I've found so far allowed 3-5 seconds to look at the
board, then they looked how much the players remembered. And not even
the grand masters remembered the whole board exactly. So that's
quite a different result. Here's two pages I've found
describing results of studies of Chase and Simon as well as of de Groot
(search for "random" inside the pages):
http://www.psy.fsu.edu/faculty/ericsson/ericsson.mem.exp.html
http://jeays.net/files/psychchess.htm Cheers! Stefan
2423. Re: [Speed cubing group] bld video From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 1 Mar 2006 17:02:31 +0100
What do you mean by a "random" board? A board with e.g. three
kings and five bishops on it? In other case I can´t agree with you. Take
e.g. some curious problem "mate in 3 moves" with 20 pieces on
the board. Don´t you think a chess master would catch this position in
less than, say 20 seconds? ----- Original Message ----- From:
"Stefan Pochmann" <pochmann@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, March 01,
2006 3:45 PM Subject: Re: [Speed cubing group] bld video > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> >
wrote: > > > > I don't see any reason why people couldn't,
with a lot of talent and > > years of dedicated practice, do the same
thing with a 3x3x3. It > > doesn't hold more information than a
face or a chess position. > > Um... I disagree. What you mentioned, that
chess players can memorize > a chess situation very quickly, that's
only for *real* chess > situations coming from a *real* game that makes
sense. If you give > them *random* boards they're not any better
than other people (oh > well, probably better than the dumbo on the
street who doesn't even > know what chess is). But in blindsolving
we're dealing with *random* > cubes, so that's not comparable
to chess masters memorizing a > meaningful chess situation. > > Cheers!
> Stefan > > > > > > > > > Yahoo! Groups Links > > > > > >
2424. Re: Chattahoochee Spring Competition From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Mar 2006 16:05:45 -0000
Hey Chris, lol this made me crackup. I was just picturing a scene where
every solver at a timer was a Chris with a jersey on with our last
names, and people in the audience shouting "Go Chris!!" :-)
And yes definitely, you should come! I agree with Chris Pelley, the more
Chris's the better! Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Parlette"
<cparlett@...> wrote: > > Hi Chris and Chris, > > That's 2
Chris's down, and this Chris is still unsure if he can make > the
Chris-venture to Tennechris. If any other Chris's decide to go, >
we'll have to make jerseys with our last names just to keep track.
> I'm pretty sure they should change the name to the Chris Spring >
Tournament. > > -Chris (Parlette)
2425. Re: [Speed cubing group] bld video From: sander hendrickx <sanderhendrickx@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 1 Mar 2006 08:23:02 -0800 (PST)
1) 3 kings isn't a random chess position... it's an
impossible/illegal chess position 2) weird legal things aren't that
hard to come up with, but are hard to memorize because they don't
make sense. for example let's say I can take your queen with my
bisschop, instead I put my knight in front of your rook... it's a
legal move, but it doesn't make sense (and thus let's call it
random), so it's much harder to memorize... just my 2 cents,
euro's, whatever sander --- Rune Wesstr�m <rune.wesstrom@...>
wrote: > What do you mean by a "random" board? A board with >
e.g. three kings and five bishops on it? In other > case I can�t agree
with you. Take e.g. some curious > problem "mate in 3 moves"
with 20 pieces on the > board. Don�t you think a chess master would
catch > this position in less than, say 20 seconds? > ----- Original
Message ----- > From: "Stefan Pochmann" <pochmann@...> >
To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, March
01, 2006 3:45 PM > Subject: Re: [Speed cubing group] bld video > > > >
--- In speedsolvingrubikscube@yahoogroups.com, > Lars Petrus
<lars@...> > > wrote: > > > > > > I don't see any reason why
people couldn't, with > a lot of talent and > > > years of
dedicated practice, do the same thing > with a 3x3x3. It > > >
doesn't hold more information than a face or a > chess position. >
> > > Um... I disagree. What you mentioned, that chess > players can
memorize > > a chess situation very quickly, that's only for >
*real* chess > > situations coming from a *real* game that makes >
sense. If you give > > them *random* boards they're not any better
than > other people (oh > > well, probably better than the dumbo on the
street > who doesn't even > > know what chess is). But in
blindsolving we're > dealing with *random* > > cubes, so
that's not comparable to chess masters > memorizing a > >
meaningful chess situation. > > > > Cheers! > > Stefan > > > > > > > > >
> > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > >
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2426. megaminx crap From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Mar 2006 16:27:30 -0000
Hi, I just got my mefferts megaminx, since there are so few on ebay, I
bought there one. The problem is, that when I turn left, the center
piece acts like a screw drive and the screw is coming out! I could of
course try to solve it by only turning right (clockwise), but that is
not good of course. Stefan, you're an expert, maybe you can help? I
registered for megaminx at GCD, but now I can't even learn it :( If
the crew would be glued to the core, I think it could turn good, but
maybe I glue the center too... Help!
2427. Re: [Speed cubing group] bld video From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 1 Mar 2006 18:05:49 +0100
And what tells you that a "random board" must reflect a legal
chess position? ----- Original Message ----- From: "sander
hendrickx" <sanderhendrickx@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, March 01,
2006 5:23 PM Subject: Re: [Speed cubing group] bld video > 1) 3 kings
isn't a random chess position... it's an > impossible/illegal
chess position > 2) weird legal things aren't that hard to come up
> with, but are hard to memorize because they don't make > sense.
for example let's say I can take your queen > with my bisschop,
instead I put my knight in front of > your rook... it's a legal
move, but it doesn't make > sense (and thus let's call it
random), so it's much > harder to memorize... > > just my 2 cents,
euro's, whatever > sander > > --- Rune Wesström
<rune.wesstrom@hem.utfors.se> wrote: > > > What do you mean by a
"random" board? A board with > > e.g. three kings and five
bishops on it? In other > > case I can´t agree with you. Take e.g. some
curious > > problem "mate in 3 moves" with 20 pieces on the >
> board. Don´t you think a chess master would catch > > this position in
less than, say 20 seconds? > > ----- Original Message ----- > > From:
"Stefan Pochmann" <pochmann@...> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Wednesday, March
01, 2006 3:45 PM > > Subject: Re: [Speed cubing group] bld video > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, > > Lars Petrus
<lars@...> > > > wrote: > > > > > > > > I don't see any reason
why people couldn't, with > > a lot of talent and > > > > years of
dedicated practice, do the same thing > > with a 3x3x3. It > > > >
doesn't hold more information than a face or a > > chess position.
> > > > > > Um... I disagree. What you mentioned, that chess > > players
can memorize > > > a chess situation very quickly, that's only for
> > *real* chess > > > situations coming from a *real* game that makes >
> sense. If you give > > > them *random* boards they're not any
better than > > other people (oh > > > well, probably better than the
dumbo on the street > > who doesn't even > > > know what chess is).
But in blindsolving we're > > dealing with *random* > > > cubes, so
that's not comparable to chess masters > > memorizing a > > >
meaningful chess situation. > > > > > > Cheers! > > > Stefan > > > > > >
> > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > >
> > > > > > > > > > > > > > > > > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com > > > > Yahoo! Groups Links > > > > > >
2428. Re: [Speed cubing group] bld video From: sander hendrickx <sanderhendrickx@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 1 Mar 2006 09:14:04 -0800 (PST)
--- Rune Wesstr�m <rune.wesstrom@...> wrote: > And what tells you
that a "random board" must > reflect a legal chess position?
well when you talk about a random cube, you don't include cubes
with 20 blue and 13 yellow stickers either... so why include chessboards
with 3 kings? it just seemed logical :-) but i'll go read the
articles stefan linked now. maybe they specify it in there...
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of spam? Yahoo! Mail has the best spam protection around
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2429. Re: [Speed cubing group] bld video From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Mar 2006 17:17:51 -0000
Hi all, I play blindfold chess and am now working on blindfold cubing.
I've made my own connection with it; For EP, I memorize edges as a
combination of numbers and letters. I now have it split A-F and 1-6. If
I run into a position that has: D4F3 in sequence, I'm able to
visualize a chess position. Obviously this doesn't work with every
combination of letters/numbers, but my comfort with bld chess helps in
certain situations. I know this probably wasn't the direction the
thread was going, but it works for me because it has personal appeal. I
also used to be a huge basketball fan, so certain combinations of
numbers become useful. (i.e. 23=Jordan, 45=Jordan's return,
21=Duncan, etc, etc.) As previously mentioned, I'm new to bld
cubing, but the above mentioned strategies has helped with getting my EP
under control. Thanks to Tyson for encouraging me to divvy up the
solution. A bit more work with EP and CP and I'll get a successful
solve in. (hopefully) Happy cubing and stay friendly -Richard --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > And what tells you that a "random
board" must reflect a legal chess position? > ----- Original
Message ----- > From: "sander hendrickx"
<sanderhendrickx@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, March 01,
2006 5:23 PM > Subject: Re: [Speed cubing group] bld video > > > > 1) 3
kings isn't a random chess position... it's an > >
impossible/illegal chess position > > 2) weird legal things aren't
that hard to come up > > with, but are hard to memorize because they
don't make > > sense. for example let's say I can take your
queen > > with my bisschop, instead I put my knight in front of > > your
rook... it's a legal move, but it doesn't make > > sense (and
thus let's call it random), so it's much > > harder to
memorize... > > > > just my 2 cents, euro's, whatever > > sander >
> > > --- Rune Wesström <rune.wesstrom@...> wrote: > > > > > What do
you mean by a "random" board? A board with > > > e.g. three
kings and five bishops on it? In other > > > case I can´t agree with
you. Take e.g. some curious > > > problem "mate in 3 moves"
with 20 pieces on the > > > board. Don´t you think a chess master would
catch > > > this position in less than, say 20 seconds? > > > -----
Original Message ----- > > > From: "Stefan Pochmann"
<pochmann@...> > > > To: <speedsolvingrubikscube@yahoogroups.com>
> > > Sent: Wednesday, March 01, 2006 3:45 PM > > > Subject: Re: [Speed
cubing group] bld video > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > > Lars Petrus <lars@> > >
> > wrote: > > > > > > > > > > I don't see any reason why people
couldn't, with > > > a lot of talent and > > > > > years of
dedicated practice, do the same thing > > > with a 3x3x3. It > > > > >
doesn't hold more information than a face or a > > > chess
position. > > > > > > > > Um... I disagree. What you mentioned, that
chess > > > players can memorize > > > > a chess situation very quickly,
that's only for > > > *real* chess > > > > situations coming from a
*real* game that makes > > > sense. If you give > > > > them *random*
boards they're not any better than > > > other people (oh > > > >
well, probably better than the dumbo on the street > > > who
doesn't even > > > > know what chess is). But in blindsolving
we're > > > dealing with *random* > > > > cubes, so that's not
comparable to chess masters > > > memorizing a > > > > meaningful chess
situation. > > > > > > > > Cheers! > > > > Stefan > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
__________________________________________________ > > Do You Yahoo!? >
> Tired of spam? Yahoo! Mail has the best spam protection around > >
http://mail.yahoo.com > > > > > > > > Yahoo! Groups Links > > > > > > >
> > > > > >
2430. Re: [Speed cubing group] megaminx crap From: "David Barr" <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 1 Mar 2006 12:26:50 -0500
I think you can put a couple drops of superglue in the screw hole before
you screw it in, and it should be ok.
2431. Re: [Speed cubing group] bld video From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 1 Mar 2006 18:45:27 +0100
How old are you? ----- Original Message ----- From: "sander
hendrickx" <sanderhendrickx@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, March 01,
2006 6:14 PM Subject: Re: [Speed cubing group] bld video > --- Rune
Wesström <rune.wesstrom@...> wrote: > > > And what tells you that a
"random board" must > > reflect a legal chess position? > >
well when you talk about a random cube, > you don't include cubes
with 20 blue > and 13 yellow stickers either... > so why include
chessboards with 3 kings? > it just seemed logical :-) > > but i'll
go read the articles stefan linked > now. maybe they specify it in
there... > > __________________________________________________ > Do You
Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around
> http://mail.yahoo.com > > > > Yahoo! Groups Links > > > > > >
2432. Instant recognition From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 1 Mar 2006 09:42:14 -0800
On Mar 1, 2006, at 6:45, Stefan Pochmann wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> >
wrote: >> >> I don't see any reason why people couldn't, with
a lot of talent and >> years of dedicated practice, do the same thing
with a 3x3x3. It >> doesn't hold more information than a face or a
chess position. > > Um... I disagree. What you mentioned, that chess
players can memorize > a chess situation very quickly, that's only
for *real* chess > situations coming from a *real* game that makes
sense. If you give > them *random* boards they're not any better
than other people. But in > blindsolving we're dealing with
*random* cubes, so that's not > comparable to > chess masters
memorizing a meaningful chess situation. You're of course right
that it's only for meaningful positions. I'm not sure it
invalidates my claim, but maybe it does. I would argue that to a cuber,
all cube positions are meaningful. Just the fact that they're
random doesn't mean they're hard to memorize/recognize. But
maybe it is somehow fundamentally a much bigger harder problem in some
way. It would be interesting to know how the number of possible
"meaningful" chess positions compares to the number of
possible cube positions. Not that that conclusively proves anything, but
it's an indicator. On Mar 1, 2006, at 7:59, Stefan Pochmann wrote:
> Do you remember a place where I could read about these results? The >
research I've found so far allowed 3-5 seconds to look at the
board, > then they looked how much the players remembered. And not even
the > grand masters remembered the whole board exactly. So that's
quite a > different result. I got the "fraction of a second"
from memory, and as you found that memory was a exaggerated by a factor
of 10. Make your own 'irony' joke. Are there any other
comparable cases of instant recognition that people do? I haven't
had my coffee, so I can't think of any. I'm thinking less of
conscious memorizing of symbols and more about things that plugs into
our instinctive abilities. That's often thousand of times faster. -
- - - - - - - - - - - "The power of accurate observation is
commonly called cynicism by those who have not got it." -- George
Bernard Shaw Lars Petrus - lars@... http://lar5.com
2433. Re: [Speed cubing group] Re: Chattahoochee Spring
Competition From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 1 Mar 2006 10:05:56 -0800
You guys are making me want to come... :) -Chris On 3/1/06, cmhardw
<no_reply@yahoogroups.com> wrote: > Hey Chris, > > lol this made me
crackup. I was just picturing a scene where every > solver at a timer
was a Chris with a jersey on with our last names, > and people in the
audience shouting "Go Chris!!" > > :-) > > And yes definitely,
you should come! I agree with Chris Pelley, the > more Chris's the
better! > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
"Chris Parlette" > <cparlett@...> wrote: > > > > Hi Chris
and Chris, > > > > That's 2 Chris's down, and this Chris is
still unsure if he can make > > the Chris-venture to Tennechris. If any
other Chris's decide to go, > > we'll have to make jerseys
with our last names just to keep track. > > I'm pretty sure they
should change the name to the Chris Spring > > Tournament. > > > >
-Chris (Parlette) > > > > > > > > Yahoo! Groups Links > > > > > > >
2434. [Speed cubing group] Re: Chattahoochee Spring Competition From: "Chris Parlette" <cparlett@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Mar 2006 18:20:24 -0000
So somewhere between work and school, I was assuming you guys meant
"Tennessee" throughout this whole thing. Now that I'm on
the right page, I don't think I can come to the Chattahoochee
competition. However, I am doing my best to get to the Tennessee
competition. Now that there are 4 Chris's in the conversation
(actually, cubesmith makes 5), we might have to make those jerseys a
reality! -Chris Parlette --- In speedsolvingrubikscube@yahoogroups.com,
"Chris Hunt" <huntca@...> wrote: > > You guys are making me
want to come... :) > > -Chris > > On 3/1/06, cmhardw
<no_reply@yahoogroups.com> wrote: > > Hey Chris, > > > > lol this
made me crackup. I was just picturing a scene where every > > solver at
a timer was a Chris with a jersey on with our last names, > > and people
in the audience shouting "Go Chris!!" > > > > :-) > > > > And
yes definitely, you should come! I agree with Chris Pelley, the > > more
Chris's the better! > > > > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Parlette" > >
<cparlett@> wrote: > > > > > > Hi Chris and Chris, > > > > > >
That's 2 Chris's down, and this Chris is still unsure if he
can make > > > the Chris-venture to Tennechris. If any other
Chris's decide to go, > > > we'll have to make jerseys with
our last names just to keep track. > > > I'm pretty sure they
should change the name to the Chris Spring > > > Tournament. > > > > > >
-Chris (Parlette) > > > > > > > > > > > > > > > > Yahoo! Groups Links >
> > > > > > > > > > > > > >
2435. Re: [Speed cubing group] bld video From: sander hendrickx <sanderhendrickx@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 1 Mar 2006 11:43:49 -0800 (PST)
> How old are you? 969, just like methusalem but seriously... a
chessboard with 3 kings isn't a random chessboard at all. it's
a combination of multiple chessboards.
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2436. Re: [Speed cubing group] bld video From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 1 Mar 2006 11:56:43 -0800
It's very easy to put an end to this discussion. Someone out there
should just learn to memorize as good as those chess grand masters are
at memorize a chess board. Tyson Mao Astrophysics '06 California
Institute of Technology On Mar 1, 2006, at 11:43 AM, sander hendrickx
wrote: >> How old are you? > > 969, just like methusalem > > but
seriously... a chessboard with 3 kings isn't > a random chessboard
at all. it's a combination > of multiple chessboards. > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com > > > > Yahoo! Groups Links > > > > > > >
2437. Re: [Speed cubing group] bld video From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Mar 2006 20:10:16 -0000
What was meant is a random but valid situation. That is, put all valid
situations into a big bag, close your eyes, and take one out of it.
Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, Rune
Wesström <rune. wesstrom@...> wrote: > > What do you mean by a
"random" board? A board with e.g. three kings and five bishops
on it? In other case I can´t agree with you. Take e. g. some curious
problem "mate in 3 moves" with 20 pieces on the board. Don´t
you think a chess master would catch this position in less than, say 20
seconds?
2438. Re: Instant recognition From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Mar 2006 20:24:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...>
wrote: > > You're of course right that it's only for
meaningful positions. I'm > not sure it invalidates my claim, but
maybe it does. > > I would argue that to a cuber, all cube positions are
meaningful. > Just the fact that they're random doesn't mean
they're hard to > memorize/recognize. But maybe it is somehow
fundamentally a much > bigger harder problem in some way. I think it is
a fundamentally different thing. Of course you can take a scrambled cube
and interpret some meaning into it (e.g. the four corner orientations in
the L layer look like "the wheel") but so can the chess
masters for random chess boards (e.g. those three pieces are lined up as
"pin"). A chess game always starts with the same state (unless
we're talking about Fischer's random chess) and goes on from
that in meaningful ways. A cube on the other hand starts scrambled, i.e.
is meaningless right from the start, and only becomes "more
meaningful" the closer you get to the solved state. > I got the
"fraction of a second" from memory, and as you found that >
memory was a exaggerated by a factor of 10. Make your own
'irony' joke. Ok... um... damn... I'm not good at joking
when I'm expected to. I also can't tell jokes. > Are there any
other comparable cases of instant recognition that > people do? I
haven't had my coffee, so I can't think of any. I'm >
thinking less of conscious memorizing of symbols and more about > things
that plugs into our instinctive abilities. That's often > thousand
of times faster. An important aspect is that we're looking for
*exact* memorization. You can't make a single mistake or else
you'll get DNF. Also, the memorized object should be
"random" and have many different possible states. I can't
think of any right now, either. Anyone? Cheers! Stefan
2439. Re: megaminx crap From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Mar 2006 20:25:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > Hi, > I just got my mefferts megaminx,
since there are so few on ebay, I > bought there one. The problem is,
that when I turn left, the center > piece acts like a screw drive and
the screw is coming out! I could of > course try to solve it by only
turning right (clockwise), but that is > not good of course. Stefan,
you're an expert, maybe you can help? I > registered for megaminx
at GCD, but now I can't even learn it :( > If the crew would be
glued to the core, I think it could turn good, > but maybe I glue the
center too... > Help! The correct solution is: weaker/shorter springs.
Cheers! Stefan
On 3/1/06, Stefan Pochmann <pochmann@...> wrote: > > An important
aspect is that we're looking for *exact* memorization. > You
can't make a single mistake or else you'll get DNF. Also, the
> memorized object should be "random" and have many different
possible > states. > > I can't think of any right now, either.
Anyone? > BLD driving? :-) [Non-text portions of this message have been
removed]
2441. Re: bld video From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Mar 2006 20:39:04 -0000
> It's very easy to put an end to this discussion. Someone out
there > should just learn to memorize as good as those chess grand
masters are > at memorize a chess board. > > Tyson Mao Oh man would I
love to learn to have a memory that good. To be quite honest this is
actually becoming a hobby level interest with me, to train myself to be
able to memorize well and quickly. I think, honestly, that training a
memory master to be a master level cuber, or training a master level
cuber to be a memory master, would make for some very impressive times
in the blindfold arena. I like using stories so far for big cube
centers, but I think I might need a beter method for my edges to
memorize superfast. Or maybe I just need to work on my visualizing and
learn to use that better. J. Bernett, I've thought about using the
pneumonic number system for the 4x4 edges and 5x5 wing edges, but is
there are easy way to handle the double digit numbers? How would I make
sure in memorizing 19 that I don't accidently confuse it as 1 then
9 instead? In short, memory is awesome, and I can see how training it
isn't that disimilar to training yourself to speedsolve a 3x3x3
cube. All it takes is practice. Just my rambling $0.02 Chris
2442. Re: Instant recognition From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Mar 2006 20:57:39 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@> > wrote:
> > > > Are there any other comparable cases of instant recognition that
> > people do? I haven't had my coffee, so I can't think of
any. I'm > > thinking less of conscious memorizing of symbols and
more about > > things that plugs into our instinctive abilities.
That's often > > thousand of times faster. > > An important aspect
is that we're looking for *exact* memorization. > You can't
make a single mistake or else you'll get DNF. Also, the > memorized
object should be "random" and have many different possible >
states. > > I can't think of any right now, either. Anyone?
Here's one thing that just came to my mind, e.g. memorizing 40 bits
in 1 second:
http://www.recordholders.org/en/records/quick-memory/quick-memory.html
Though, it's more technique and practice than the
"instinctive" you asked for. Cheers! Stefan
2443. Re: [Speed cubing group] Re: megaminx crap From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 1 Mar 2006 14:02:39 -0800 (PST)
I also recently got a Meffert's megaminx, and like you, I was
initially disappointed with it... the thing was impossible to turn. I
lubed it with silicone spray, and I've been wearing it in a little
bit, and it's getting better. Also, on my cube, only one of the
sides (orange) will untwist in the way you described... I assumed it was
designed intentioanlly this way, so that people could easily open it.
Maybe not. I'd be interested in hearing what happens here, since we
have the same product. David Stefan Pochmann <pochmann@...> wrote:
--- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > Hi, > I just got my mefferts megaminx,
since there are so few on ebay, I > bought there one. The problem is,
that when I turn left, the center > piece acts like a screw drive and
the screw is coming out! I could of > course try to solve it by only
turning right (clockwise), but that is > not good of course. Stefan,
you're an expert, maybe you can help? I > registered for megaminx
at GCD, but now I can't even learn it :( > If the crew would be
glued to the core, I think it could turn good, > but maybe I glue the
center too... > Help! The correct solution is: weaker/shorter springs.
Cheers! Stefan SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay
games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit
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[Non-text portions of this message have been removed]
2444. Re: bld video From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Mar 2006 22:09:05 -0000
Chris: Try hexadecimal. --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@...> wrote: > > > It's very easy to put an end
to this discussion. Someone out there > > should just learn to memorize
as good as those chess grand masters > are > > at memorize a chess
board. > > > > Tyson Mao > > > Oh man would I love to learn to have a
memory that good. To be quite > honest this is actually becoming a hobby
level interest with me, to > train myself to be able to memorize well
and quickly. > > I think, honestly, that training a memory master to be
a master level > cuber, or training a master level cuber to be a memory
master, would > make for some very impressive times in the blindfold
arena. > > I like using stories so far for big cube centers, but I think
I might > need a beter method for my edges to memorize superfast. Or
maybe I > just need to work on my visualizing and learn to use that
better. J. > Bernett, I've thought about using the pneumonic number
system for the > 4x4 edges and 5x5 wing edges, but is there are easy way
to handle the > double digit numbers? How would I make sure in
memorizing 19 that I > don't accidently confuse it as 1 then 9
instead? > > In short, memory is awesome, and I can see how training it
isn't that > disimilar to training yourself to speedsolve a 3x3x3
cube. All it > takes is practice. > > Just my rambling $0.02 > > Chris >
2445. Is this 4x4 solveable? From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 1 Mar 2006 14:09:10 -0800 (PST)
http://www.geocities.com/ladartfrog/4x4.jpg ^ the last layer on my 4x4.
Solvable? David --------------------------------- Yahoo! Mail Bring
photos to life! New PhotoMail makes sharing a breeze. [Non-text portions
of this message have been removed]
2446. Re: Is this 4x4 solveable? From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Mar 2006 22:22:05 -0000
As long as you haven't switched any pieces from another 4x4 into
that cube then you should be fine. The only thing required for a 4x4 to
be solvable is for the corner orientation to be solvable. Everything
else is allowed. Chris --- In speedsolvingrubikscube@yahoogroups.com,
David Pritts <ladartfrog@...> wrote: > >
http://www.geocities.com/ladartfrog/4x4.jpg > > ^ the last layer on my
4x4. Solvable? > > David > > > --------------------------------- >
Yahoo! Mail > Bring photos to life! New PhotoMail makes sharing a
breeze. > > [Non-text portions of this message have been removed] >
2447. [Speed cubing group] Re: megaminx crap From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Mar 2006 22:28:23 -0000
With help of Joel van Noort (Thanks Joel!) I glued the screws to the
center. Indeed, the loose centers were: Orange, Light green and Light
pink. I'll mess it up tomorrow for the first time :) We will see
how it is going to behave... --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts <ladartfrog@...>
wrote: > > I also recently got a Meffert's megaminx, and like you,
I was initially disappointed with it... the thing was impossible to
turn. I lubed it with silicone spray, and I've been wearing it in a
little bit, and it's getting better. > > Also, on my cube, only one
of the sides (orange) will untwist in the way you described... I assumed
it was designed intentioanlly this way, so that people could easily open
it. Maybe not. > > I'd be interested in hearing what happens here,
since we have the same product. > > David > > Stefan Pochmann
<pochmann@...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie" >
<megafrikkie@> wrote: > > > > Hi, > > I just got my mefferts
megaminx, since there are so few on ebay, I > > bought there one. The
problem is, that when I turn left, the center > > piece acts like a
screw drive and the screw is coming out! I could > of > > course try to
solve it by only turning right (clockwise), but that > is > > not good
of course. Stefan, you're an expert, maybe you can help? I > >
registered for megaminx at GCD, but now I can't even learn it :( >
> If the crew would be glued to the core, I think it could turn good, >
> but maybe I glue the center too... > > Help! > > The correct solution
is: weaker/shorter springs. > > Cheers! > Stefan > > > > > > > SPONSORED
LINKS > Jigsaw puzzle game Free puzzle inlay games Educational game and
puzzle Word puzzle game Kid puzzle game Puzzle games > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Yahoo! Mail > Bring photos to life!
New PhotoMail makes sharing a breeze. > > [Non-text portions of this
message have been removed] >
2448. 5x5x5 parity issue(the hard way) From: kyle simmons <beamfreak314@...> To: cube group <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 1 Mar 2006 17:38:16 -0500 (EST)
hi, i know this is the slow way of solving the cube but... does anyone
know how to solve the problem in the attachment? (sorry for the bad
drawing) i realize that the wireframe or "outside in" method
is easier than top down or middles then top down, but its what i have to
work with at the moment. the rest of the cube is solved. -kyle simmons
__________________________________________________________ Find your
next car at http://autos.yahoo.ca [Non-text portions of this message
have been removed]
2449. Re: bld video From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Mar 2006 22:59:28 -0000
Hey Marcus, yeah that would certainly minimize the number of two digit
numbers, but I would still have to worry about
10,11,12,13,14,15,16,17,18 if I used hex. I mean maybe this isn't a
problem trying to keep 18 seperate from 1 followed by 8, but I'm
new to this and wanted to ask if there was a good technique in terms of
using those pneumonic word systems. But yeah, maybe doing this in hex
would make things easier, since it gives me 6 fewer pieces to know.
Actually maybe I could include consonant clusters too. So 0-9 could be
the normal stuff, and maybe 10=ch 11=sh 11=st 12=str 13=gl 14=cl 15=sp
16=spl 17=tr 18=fr 19=bl 20=fl 21=shr 22=lm 23=rd 24=th so (1 7 24 19 17
6 20 10 15 9 14 11 3 12 18 21 23 11 8 5 4 22) which is the scramble on
my 4x4 right now could be translated to the sounds: (t ck th bl tr g fl
sh sp b cl st m str fr shr rd st f l r lm) and that could become the
phrases TaCK THe BLue TRue Goo FLaSH. SPee BaCkLe ST (Mouth STReet)
FRies SHRei RD STaFF Lo ReaLM. Ok so that is a pretty nonsensical
phrase, but I break it down like this. "TaCK THe BLue TRue Goo
FLaSH" is not hard to remember because of the alliteration, though
it is meaningless. Just focus on the sounds. "SPee BaCkLe ST (Mouth
STReet)" I picture as a street hotdog vendor on Speebackle St. and
they Fry hotdogs so much better than the staff of the hotdog stand on
Shrei RD that they put them to shame (low realm). Again it sounds weird,
but I think this would be much faster than memorizing visually. My
question is that I highly doubt my number/sound correspondence is proven
to work well. Is there one where I can utilize 24 distinct
sound/consonants/consonant clusters that is proven by memory masters to
work well? Chris --- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@...> wrote: > > Chris: Try hexadecimal. > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@> wrote:
> > > > > It's very easy to put an end to this discussion. Someone
out > there > > > should just learn to memorize as good as those chess
grand > masters > > are > > > at memorize a chess board. > > > > > >
Tyson Mao > > > > > > Oh man would I love to learn to have a memory that
good. To be > quite > > honest this is actually becoming a hobby level
interest with me, > to > > train myself to be able to memorize well and
quickly. > > > > I think, honestly, that training a memory master to be
a master > level > > cuber, or training a master level cuber to be a
memory master, > would > > make for some very impressive times in the
blindfold arena. > > > > I like using stories so far for big cube
centers, but I think I > might > > need a beter method for my edges to
memorize superfast. Or maybe > I > > just need to work on my visualizing
and learn to use that better. > J. > > Bernett, I've thought about
using the pneumonic number system for > the > > 4x4 edges and 5x5 wing
edges, but is there are easy way to handle > the > > double digit
numbers? How would I make sure in memorizing 19 that > I > > don't
accidently confuse it as 1 then 9 instead? > > > > In short, memory is
awesome, and I can see how training it isn't > that > > disimilar
to training yourself to speedsolve a 3x3x3 cube. All it > > takes is
practice. > > > > Just my rambling $0.02 > > > > Chris > > >
2450. 5x5x5 parity issue(the hard way) (re post) now with
attachment! From: kyle simmons <beamfreak314@...> To: cube group <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 1 Mar 2006 18:30:35 -0500 (EST)
hi, i know this is the slow way of solving the cube but... does anyone
know how to solve the problem in the attachment? (sorry for the bad
drawing) i realize that the wireframe or "outside in" method
is easier than top down or middles then top down, but its what i have to
work with at the moment. the rest of the cube is solved. -kyle simmons
re posted due to attachment issues
__________________________________________________________ Find your
next car at http://autos.yahoo.ca [Non-text portions of this message
have been removed]
2451. Re: [Speed cubing group] 5x5x5 parity issue(the hard way) (re
post) now with attachment! From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 1 Mar 2006 15:44:39 -0800 (PST)
still no attachment but i bet this will answer the question anyway
http://www.bigcubes.com/5x5x5/lastedges.html ----- Original Message ----
From: kyle simmons <beamfreak314@...> To: cube group
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, March 1,
2006 3:30:35 PM Subject: [Speed cubing group] 5x5x5 parity issue(the
hard way) (re post) now with attachment! hi, i know this is the slow way
of solving the cube but... does anyone know how to solve the problem in
the attachment? (sorry for the bad drawing) i realize that the wireframe
or "outside in" method is easier than top down or middles then
top down, but its what i have to work with at the moment. the rest of
the cube is solved. -kyle simmons re posted due to attachment issues
__________________________________________________________ Find your
next car at http://autos.yahoo.ca [Non-text portions of this message
have been removed] SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay
games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. [Non-text portions of
this message have been removed]
2452. LL Skip...just thot i'd post From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Mar 2006 00:21:17 -0000
Scramble: B F2 L' F L2 B' D2 B2 D2 R U' R' F R'
L' B2 D' F2 U2 R L2 F2 B2 R2 U' Solve: Cross: U' R2
D2 R' F' Pair 1: R' U R L' U2 L d R' U2 R Pair
2: y' R U2 R' U R U' R' Pair 3: U R' U R d R U
R' Pair 4: L U L' U2 L U' L' U2 38 Move solve: my
original time was 15.74...I know I'm slow... I solve F2L really
weirdly... Craig
2453. Re: bld video From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Mar 2006 00:23:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > I mean maybe this isn't a problem trying to keep 18
seperate from 1 > followed by 8, but I'm new to this and wanted to
ask if there was a > good technique in terms of using those pneumonic
word systems. Try encoding not 0-99 but 00-99, so you don't encode
1 and 8 but 01 and 08. > My question is that I highly doubt my
number/sound correspondence is > proven to work well. Is there one where
I can utilize 24 distinct > sound/consonants/consonant clusters that is
proven by memory masters > to work well? You'll find the exact same
translation from digits to sounds in books of different high-profile
memory masters. I think it's the standard, haven't seen
something with more sounds yet. They probably don't need more, for
memorizing numbers 10 sounds is all they need and the next higher I
think would be playing cards, and I doubt you have 52 enough different
sounds :-) Cheers! Stefan
2454. German Cube Day - map From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Mar 2006 00:26:23 -0000
I made a little map to show some locations:
http://stefan-pochmann.de/foo/gcd2006map.png You can see the train
station, the youth hostel where most of us will be staying, and from
last year to help you get a better picture, the Center hotel and the pub
where we spent the evening before the cube day (note this year
we'll have a seminar room in the youth hostel). Cheers! Stefan
2455. Re: bld video From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Mar 2006 00:29:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > good technique in terms of using those pneumonic word
systems. Btw, it's phonetic, not pneumonic :-) Cheers! Stefan
2456. Re: bld video From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Mar 2006 01:31:25 -0000
Here is something I've been tweaking around with but let me know
what you think. The following is mainly something I've been
thinking about with respect to centers, but it could certainly apply to
edges and the like as long as you define edges in consistent groups of
four: blue = 1 white = 2 red = 3 yellow = 4 orange = 5 green = 6 Now,
say we have the following colors for a group of four elements: blue
green white red Which translates to 16 23 Now, I tried making the
following table with increasing numbers down one side with the first six
most-prevalent consonants in the English language for the main row.
Consider the top number of the previous set, 16, and the bottom, 23. If
the first digit is greater than the second of a given number, subtract
them. If it is smaller, add. Doing so for all possible combinations will
yield the following table (arbitrarily defining a case where if the two
numbers are equal, they become 12): t n s h r d 12 (66) (55) (44) (33)
(22) (11) 1 (65) (54) (43) (32) (21) 2 (64) (53) (42) (31) 3 (63) (52)
(41) (12) 4 (62) (51) (13) 5 (61) (14) (23) 6 (15) (24) 7 (16) (25) (34)
8 (26) (35) 9 (36) (45) 10 (46) 11 (56) To remember the consonants,
think "tin shard" without the vowels. Notice the general
pattern of how the numbers are arranged. This can be reconstructed from
memory if need be. (The general rule: Given your number, after
determining whether or not to add or subtract, the sum/difference will
equal the number on the left. If you subtracted, the left digit will
denote its relative position in the table from the right side, and if
you added, it will be the right digit instead denoting that same
relative position.) Using the above table on the numbers (16) and (23)
from the colors above, we have t7 h5 Changing the righthand numbers to
letters: tghe Forming a wordphrase: tag hoe For this I would imagine
someone playing tag with... a stripper, or maybe a gardener. Your
choice. The idea here is that you can make whatever words (length,
number of words, etc) you want as long as you can extract the letters in
an every-other-letter fashion beginning with the letter of that given
word. For example, "bullseye" would be blsy but "big
tip" would be bgtp due to it being two words. Now, say you're
in the middle of a solve and your memory hook for a side was "Road
Hole" or something (imagining a pothole or something for the hook
itself). Taking every-other letter within a given word we have: ra hl or
r1 h12 or (21) (33) or white blue red red The idea here is to simplify
24 objects into 6 visual phrases that can be easily broken back down.
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Hey Marcus, > > yeah that would certainly minimize the number
of two digit numbers, > but I would still have to worry about
10,11,12,13,14,15,16,17,18 if > I used hex. > > I mean maybe this
isn't a problem trying to keep 18 seperate from 1 > followed by 8,
but I'm new to this and wanted to ask if there was a > good
technique in terms of using those pneumonic word systems. > > But yeah,
maybe doing this in hex would make things easier, since it > gives me 6
fewer pieces to know. > > Actually maybe I could include consonant
clusters too. > > So 0-9 could be the normal stuff, and maybe 10=ch
11=sh 11=st 12=str > 13=gl 14=cl 15=sp 16=spl 17=tr 18=fr 19=bl 20=fl
21=shr 22=lm 23=rd > 24=th > > so (1 7 24 19 17 6 20 10 15 9 14 11 3 12
18 21 23 11 8 5 4 22) which > is the scramble on my 4x4 right now could
be translated to the > sounds: > > (t ck th bl tr g fl sh sp b cl st m
str fr shr rd st f l r lm) > > and that could become the phrases > >
TaCK THe BLue TRue Goo FLaSH. SPee BaCkLe ST (Mouth STReet) FRies >
SHRei RD STaFF Lo ReaLM. > > Ok so that is a pretty nonsensical phrase,
but I break it down like > this. "TaCK THe BLue TRue Goo
FLaSH" is not hard to remember > because of the alliteration,
though it is meaningless. Just focus > on the sounds. "SPee BaCkLe
ST (Mouth STReet)" I picture as a > street hotdog vendor on
Speebackle St. and they Fry hotdogs so much > better than the staff of
the hotdog stand on Shrei RD that they put > them to shame (low realm).
> > Again it sounds weird, but I think this would be much faster than >
memorizing visually. > > My question is that I highly doubt my
number/sound correspondence is > proven to work well. Is there one where
I can utilize 24 distinct > sound/consonants/consonant clusters that is
proven by memory masters > to work well? > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree > <no_reply@> wrote:
> > > > Chris: Try hexadecimal. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > <no_reply@>
wrote: > > > > > > > It's very easy to put an end to this
discussion. Someone out > > there > > > > should just learn to memorize
as good as those chess grand > > masters > > > are > > > > at memorize a
chess board. > > > > > > > > Tyson Mao > > > > > > > > > Oh man would I
love to learn to have a memory that good. To be > > quite > > > honest
this is actually becoming a hobby level interest with me, > > to > > >
train myself to be able to memorize well and quickly. > > > > > > I
think, honestly, that training a memory master to be a master > > level
> > > cuber, or training a master level cuber to be a memory master, > >
would > > > make for some very impressive times in the blindfold arena.
> > > > > > I like using stories so far for big cube centers, but I
think I > > might > > > need a beter method for my edges to memorize
superfast. Or > maybe > > I > > > just need to work on my visualizing
and learn to use that > better. > > J. > > > Bernett, I've thought
about using the pneumonic number system > for > > the > > > 4x4 edges
and 5x5 wing edges, but is there are easy way to > handle > > the > > >
double digit numbers? How would I make sure in memorizing 19 > that > >
I > > > don't accidently confuse it as 1 then 9 instead? > > > > >
> In short, memory is awesome, and I can see how training it isn't
> > that > > > disimilar to training yourself to speedsolve a 3x3x3
cube. All > it > > > takes is practice. > > > > > > Just my rambling
$0.02 > > > > > > Chris > > > > > >
2457. Official World Record Prizes From: "jello33" <chris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Mar 2006 02:32:25 -0000
Official World Record Prizes I'd like to announce that I'll be
awarding a small prize to anyone that breaks an "Official WCA World
Record" as recognized by the WCA and www.speedcubing.com If you
happen to set one of these records in an official arena then I'll
award you one free custom logo set (Option A)! There is a last man
standing rule, meaning that if you set a record you must retain it for
at least 24 hrs before I'll award a prize. This allows for the same
record to be broken at the same tournament or at another tournament the
same day. This wouldn't be necessary but I've seen it happen
before (Tyson/Leyan). Good Luck! Chris
2458. Re: Official World Record Prizes From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Mar 2006 02:55:07 -0000
Hi Chris :-) Why not make it a 2-day rule? Some competitions are over 2
days. Most often Saturday and Sunday ;-) Have fun! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "jello33"
<chris@...> wrote: > > Official World Record Prizes > > I'd like
to announce that I'll be awarding a small prize to anyone > that
breaks an "Official WCA World Record" as recognized by the WCA
> and www.speedcubing.com > > If you happen to set one of these records
in an official arena then > I'll award you one free custom logo set
(Option A)! > > There is a last man standing rule, meaning that if you
set a record > you must retain it for at least 24 hrs before I'll
award a prize. > This allows for the same record to be broken at the
same tournament or > at another tournament the same day. This
wouldn't be necessary but > I've seen it happen before
(Tyson/Leyan). > > Good Luck! > Chris >
2459. Re: [Speed cubing group] 5x5x5 parity issue(the hard way) (re
post) now with attachment! From: kyle simmons <beamfreak314@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 1 Mar 2006 21:56:16 -0500 (EST)
thanks, this did awnser my question, for some reason konqueror did not
allow the file throught or i forgot to hit something. anyway thanks.
-kyle simmons Clancy Cochran <perscription_death@...> wrote: still no
attachment but i bet this will answer the question anyway
http://www.bigcubes.com/5x5x5/lastedges.html ----- Original Message ----
From: kyle simmons <beamfreak314@...> To: cube group
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, March 1,
2006 3:30:35 PM Subject: [Speed cubing group] 5x5x5 parity issue(the
hard way) (re post) now with attachment! hi, i know this is the slow way
of solving the cube but... does anyone know how to solve the problem in
the attachment? (sorry for the bad drawing) i realize that the wireframe
or "outside in" method is easier than top down or middles then
top down, but its what i have to work with at the moment. the rest of
the cube is solved. -kyle simmons re posted due to attachment issues
__________________________________________________________ Find your
next car at http://autos.yahoo.ca [Non-text portions of this message
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2460. Re: [Speed cubing group] Official World Record Prizes From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 1 Mar 2006 18:59:10 -0800
Stupid Leyan. :-P Tyson Mao Astrophysics '06 California Institute
of Technology On Mar 1, 2006, at 6:32 PM, jello33 wrote: > Official
World Record Prizes > > I'd like to announce that I'll be
awarding a small prize to anyone > that breaks an "Official WCA
World Record" as recognized by the WCA > and www.speedcubing.com >
> If you happen to set one of these records in an official arena then >
I'll award you one free custom logo set (Option A)! > > There is a
last man standing rule, meaning that if you set a record > you must
retain it for at least 24 hrs before I'll award a prize. > This
allows for the same record to be broken at the same tournament or > at
another tournament the same day. This wouldn't be necessary but >
I've seen it happen before (Tyson/Leyan). > > Good Luck! > Chris >
> > > > > > > > Yahoo! Groups Links > > > > > >
2461. Re: [Speed cubing group] 5x5x5 parity issue(the hard way) (re
post) now with attachment! From: Anthony Hsu <erwaman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Mar 2006 22:16:04 -0500
Dear Kyle Simmons, I believe that in this Yahoo! group, file attachments
have been disabled. If you want to share a file, you can post it here
-http://games.groups.yahoo.com/group/speedsolvingrubikscube/files/ - or
you can upload it onto the web somewhere and send us a link. Sincerely,
Anthony Hsu ----- Original Message ----- From: "kyle simmons"
<beamfreak314@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Wednesday, March 01, 2006 9:56 PM Subject: Re: [Speed cubing
group] 5x5x5 parity issue(the hard way) (re post) now with attachment! >
thanks, this did awnser my question, for some reason konqueror did not >
allow the file throught or i forgot to hit something. > anyway thanks. >
-kyle simmons
2462. cubesmith tiles -- which ones? From: "stuart.a.hall" <stuart.a.hall@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Mar 2006 22:20:32 -0500
Hi all, Decided to bite the bullet and buy some cubesmith tiles... but
which are the ones to get that you are all raving about? I see standard
rubiks 3x3 tiles, but I also see lexan tiles which are a bit more money.
I assume more money == better tiles, but thought I would ask. Thanks!
2463. Re: [Speed cubing group] cubesmith tiles -- which ones? From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 1 Mar 2006 19:46:13 -0800 (PST)
The ones which are like 50 cents for a set of 18 are not tiles.. those
are stickers, which is probably not what you want., The tiles are the
lexan ones. I like mine a lot.. I haven't tried the textured ones.
David "stuart.a.hall" <stuart.a.hall@...> wrote: Hi all,
Decided to bite the bullet and buy some cubesmith tiles... but which are
the ones to get that you are all raving about? I see standard rubiks 3x3
tiles, but I also see lexan tiles which are a bit more money. I assume
more money == better tiles, but thought I would ask. Thanks! SPONSORED
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2464. 5x5 lubing help From: "tehguardians" <tehguardians@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Mar 2006 04:32:23 -0000
already put some rubiks lube in there but wanted to know if theres
anything else i can do to get its full potential in terms of being slick
and loose. any suggestions?? ryan
2465. Re: cubesmith tiles -- which ones? From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Mar 2006 04:48:29 -0000
the lexan ones are tiles. the vinyl stickers work perfectly fine too.
they last as long as you don't chip them off with your nails etc. I
personally grew to dislike the textured tiles. go for the smooth ones.
the textured ones tend to get slippery... yes, paradoxical.. --- In
speedsolvingrubikscube@yahoogroups.com, "stuart.a.hall"
<stuart.a.hall@...> wrote: > > Hi all, > Decided to bite the bullet
and buy some cubesmith tiles... but which > are the ones to get that you
are all raving about? I see standard > rubiks 3x3 tiles, but I also see
lexan tiles which are a bit more money. > > I assume more money ==
better tiles, but thought I would ask. Thanks! >
2466. Re: [Speed cubing group] Re: bld video From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 2 Mar 2006 05:13:36 +0000 (GMT)
I guess you are all trying to devise a system to memorise the 24 edges
using phonetic sound and its value system. There are only 10 phonetic
sounds, even for memorising 52 playing cards. Let me give you some ideas
for naming all the 24 edges in 4*4*4 using the phonetic sound and its
value( using only 8 sounds). 1). First of all, classify the 24 edges
into 3 categoris based on their positions, say TOP LAYER EDGES(8 EDGES),
MIDDLE LAYER EDGES(8 EDGES) and BOTTOM LAYER EDGES(8 EDGES). 2). Number
them(each laer) from 1 to 8 seperately in any order you like. 3).
Coining/creating word(noun) for each piece. a). Top layer edges name
should start with T, Middle layer edges name should start with M and
Bottom layer edges name should strat with B. b). All layer edges name
should end with the phonetic sound of the number of the edge. c).
Introduce the no value letters( a,e i, o, u, w, h, y or any silent
letter) in between the first letter (T, M or B) and the phonetic sound
lettersto create a noun word which can be easily vizualised as a
picture. d). That is the word for particular piece. Example :- TyRe is
top layer 4th edge MoweR is middle layer 4th edge BeaR is bottom layer
4th edge If you want to memorise 2 pieces in one word, then we should
apply some advanced system using the same 10 phonetic sound and its
value. Hope it makes sense and may be helpful to you all. If not plz
ignore it. John Louis Stefan Pochmann <pochmann@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > I mean maybe this isn't a problem trying to keep 18 seperate
from 1 > followed by 8, but I'm new to this and wanted to ask if
there was a > good technique in terms of using those pneumonic word
systems. Try encoding not 0-99 but 00-99, so you don't encode 1 and
8 but 01 and 08. > My question is that I highly doubt my number/sound
correspondence is > proven to work well. Is there one where I can
utilize 24 distinct > sound/consonants/consonant clusters that is proven
by memory masters > to work well? You'll find the exact same
translation from digits to sounds in books of different high-profile
memory masters. I think it's the standard, haven't seen
something with more sounds yet. They probably don't need more, for
memorizing numbers 10 sounds is all they need and the next higher I
think would be playing cards, and I doubt you have 52 enough different
sounds :-) Cheers! Stefan SPONSORED LINKS Jigsaw puzzle game Free puzzle
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2467. Re: Official World Record Prizes From: "jello33" <chris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Mar 2006 05:19:43 -0000
I think Per is right and I'll have it cover a 2 day period so a
weekend tournament is covered. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "jello33"
<chris@...> wrote: > > Official World Record Prizes > > I'd like
to announce that I'll be awarding a small prize to anyone > that
breaks an "Official WCA World Record" as recognized by the WCA
> and www.speedcubing.com > > If you happen to set one of these records
in an official arena then > I'll award you one free custom logo set
(Option A)! > > There is a last man standing rule, meaning that if you
set a record > you must retain it for at least 24 hrs before I'll
award a prize. > This allows for the same record to be broken at the
same tournament or > at another tournament the same day. This
wouldn't be necessary but > I've seen it happen before
(Tyson/Leyan). > > Good Luck! > Chris >
2468. 4x4x4 blindfold From: "washyourmonkey" <washyourmonkey@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Mar 2006 06:21:44 -0000
im interested in doing the 4x4x4 blindfolded. i understand the concept
because i have been doing the 3x3x3 for a while, but i dont really know
the algs for the center cycling and the edge cycling and i was wanding
if there was a good plac that might have them.
2469. Re: [Speed cubing group] Re: cubesmith tiles -- which
ones? From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 2 Mar 2006 07:58:46 +0100
"the textured ones tend to get slippery" I had the same
problem too, that's why I now use vinyl stickers ;-) Gilles.
2006/3/2, smgfreak_dk <no_reply@yahoogroups.com>: > the lexan ones
are tiles. the vinyl stickers work perfectly fine too. > they last as
long as you don't chip them off with your nails etc. > > I
personally grew to dislike the textured tiles. go for the smooth > ones.
the textured ones tend to get slippery... yes, paradoxical.. > > --- In
speedsolvingrubikscube@yahoogroups.com, "stuart.a.hall" >
<stuart.a.hall@...> wrote: > > > > Hi all, > > Decided to bite the
bullet and buy some cubesmith tiles... but which > > are the ones to get
that you are all raving about? I see standard > > rubiks 3x3 tiles, but
I also see lexan tiles which are a bit more money. > > > > I assume more
money == better tiles, but thought I would ask. Thanks! > > > > > > > >
> > Yahoo! Groups Links > > > > > > > >
2470. Re: LL Skip...just thot i'd post From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Mar 2006 08:54:01 -0000
Only the first pair looks weird to me... I would do that one in 7
moves... But I don't think it will get me a LL skip when I do it.
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > Scramble: > > B F2 L'
F L2 B' D2 B2 D2 R U' R' F R' L' B2 D' F2
U2 R L2 F2 B2 R2 U' > > Solve: > > Cross: U' R2 D2 R'
F' Pair 1: R' U R L' U2 L d R' U2 R Pair 2: y'
R U2 > R' U R U' R' Pair 3: U R' U R d R U R'
Pair 4: L U L' U2 L U' L' U2 > > 38 Move solve: my
original time was 15.74...I know I'm slow... > > I solve F2L really
weirdly... > > Craig >
2471. Re: 4x4x4 blindfold From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Mar 2006 09:04:47 -0000
Hey, As far as I know there are two main, popular, methods for solving
the edges and centers. One is Stefan's method (what doesn't
Stefan do right?) and the other is called freestyle cycling. Also look
out for a new one potentially coming soon, but I'll keep it at
least somewhat quiet until the inventor comes posts about it.
Stefan's approach works exactly like his BLD method does for
permuting pieces on the 3x3, you solve pieces one at a time using a
buffer piece and a location that you always setup an edge/center to. I
know the basics of this method, but I'm not that good at it.
However this method rocks, it's very fast paced and you will be
able to solve the pieces quickly. Freestyle cycling is what I do,
basically you get to know and love commutators and that's all you
use. Just setup two edges (or centers) onto the same slice and one
edge/center off that slice. Then use a commutator to move them. This
approach requires a lot more thought than Stefan's method for each
piece you solve, but it requires many fewer moves. Stefan and I have
raced eachother with both approaches a number of times and they are
pretty much tied. Both of our times were and are very similar, so it
really just depends on which approach you like better. Stefan's
method is all about faster recall and easier mental visualization, where
freestyle cycling as about pure efficiency, but you expend a lot of
thought power per piece trying to figure out how to cycle it. If you
want more specifics then you can check out the BLD group. Also feel free
to e-mail me or Stefan, I'm sure both of us could give you tips for
either method, though my knowledge of his method is fairly basic. Which
method are you interested in first? Then you can decide how to go from
there. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"washyourmonkey" <washyourmonkey@...> wrote: > > im
interested in doing the 4x4x4 blindfolded. i understand the concept >
because i have been doing the 3x3x3 for a while, but i dont really >
know the algs for the center cycling and the edge cycling and i was >
wanding if there was a good plac that might have them. >
2472. Colors for speed From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Mar 2006 09:10:33 -0000
I'm 1 second faster when using my own colors (fluo orange/dark red,
fluo green/dark blue). The question is rarely discussed. It's
surprising, because speedcubing is based on anticipation, and color
perception in fundamental. We'd need some expert in color
discrimination by the human eye to tell the perfect set of colors for
speed-cubing. Black may be one of them. Gilles.
2473. Re: [Speed cubing group] bld video From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 2 Mar 2006 10:32:04 +0100
No idea? Take e.g. some curious problem "mate in 3 moves" with
20 pieces on the board. Don´t you think a chess master would catch this
position in less than, say 20 seconds? Yahoo! Groups Links
2474. Re: Instant recognition From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Mar 2006 09:43:29 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > Here's one thing that
just came to my mind, e.g. memorizing 40 bits in > 1 second: >
http://www.recordholders.org/en/records/quick-memory/quick-memory.html
Interesting -- analogous to memorizing orientations "at a
glance"? You said at some point that a random position is not
"meaningful" information (or something similar) and that
"meaning" increases as the cube is solved. But you can easily
imagine someone breaking up the pattern of orientations into blocks that
they could solve independently of the rest, so that the
"random" pattern of orientations would become
"meaningful" in the context of their solution method. The
permutation is harder, though the cycles could be thought of as the
meaningful content for anyone who solves along cycles. You might imagine
someone being able to memorize a cycle as soon as they had perceived it
(maybe some can do this already?), but the rate limiting step would be
"seeing the cycle" in the first place. Sorry if someone has
already said the same thing in this thread... Mike
2475. Re: Colors for speed From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Mar 2006 10:14:43 -0000
I agree with Gilles, the colors on a regular speedcube are not perfect.
If someone could research which colors are the best, recognition would
be a bit easier. Maybe it is also important that the bottom and top
layer are the most distinctive, for F2L + LL --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > I'm 1 second faster when using my own
colors (fluo orange/dark red, > fluo green/dark blue). > > The question
is rarely discussed. It's surprising, because speedcubing > is
based on anticipation, and color perception in fundamental. > >
We'd need some expert in color discrimination by the human eye to
tell > the perfect set of colors for speed-cubing. Black may be one of
them. > > Gilles. >
2476. Re: [Speed cubing group] Colors for speed From: "Mike Bennett" <mikeisadumbname@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 2 Mar 2006 04:16:17 -0600
On 3/2/06, Gilles Roux <grrroux@...> wrote: > > > I'm 1 second
faster when using my own colors (fluo orange/dark red, > fluo green/dark
blue). > > The question is rarely discussed. It's surprising,
because speedcubing > is based on anticipation, and color perception in
fundamental. > > We'd need some expert in color discrimination by
the human eye to tell > the perfect set of colors for speed-cubing.
Black may be one of them. > > Gilles. It would depend on the method. For
most CFOP solvers, I would imagine they would want the most distinct
possible colors for each face separately, with a possible exception for
a pair of opposite faces (to make opposite color solving easier). For
Roux solving, it would probably work best to try for the maximum amount
of color distinction while still retaining some similarity between
opposite faces, because opposite colors are so important for the method.
It's all down to method preference, really. -Mike [Non-text
portions of this message have been removed]
2477. Re: Colors for speed From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Mar 2006 10:38:05 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > We'd need some expert in color
discrimination by the human eye to tell > the perfect set of colors for
speed-cubing. Black may be one of them. Yes, we do need an expert to
help. But, disregarding that, we could make a start by selecting colours
that are entirely unlike all other colours. For example, you would rule
out purple, because we perceive it as both "bluish" and
"reddish". Those fundamental colours that are unlike all
others are usually called the psychological primaries (PPs). For
centuries, artists have agreed that the PPs are red, yellow, blue, and
green. Lay those 4 out on a circle with R opp G and Y opp B and you can
fit all other colours into the gaps -- as you probably did in art
classes at school. [There is supposed to be a good physiological basis
for the 4 PPs, too: it is /not/ based in the retina -- where there are
only 3 kinds of colour receptor -- but in the way that colour
information is transmitted from eye to brain. My limited understanding
of this is that there is a red/green channel (which transmits EITHER R
OR G information, but not both) and a blue/yellow channel (similarly).]
So that gives 4 colours that it should be hard to confuse in good light.
Perhaps the non-colours black/white could be used for the other 2 faces,
but (personally) I have found that black makes me feel vaguely
uncomfortable -- it looks too "empty" on a cube. Mike
I wonder; could it be a good strategy in memorizing binary digits to
translate them into hexadecimal digits? Then you have unlimited time to
retranslate them. ----- Original Message ----- From:
"mike_go_uk" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, March 02,
2006 10:43 AM Subject: [Speed cubing group] Re: Instant recognition
2479. Re: [Speed cubing group] Re: Colors for speed From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 2 Mar 2006 12:29:40 +0100
And black isn´t too unlike blue (especially in a bad illuminated
environment). ----- Original Message ----- From: "mike_go_uk"
<no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> > > So that gives 4 colours
that it should be hard to confuse in good > light. Perhaps the
non-colours black/white could be used for the other > 2 faces, but
(personally) I have found that black makes me feel vaguely >
uncomfortable -- it looks too "empty" on a cube. > > Mike
2480. Re: Colors for speed From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Mar 2006 11:58:16 -0000
The black stickers work great on a white cube, though (in place of white
stickers). Speaking of which, anyone try the 2006 white cubes (with
arched centers) yet? Mine are due to arrive today. I'll have a full
report later tonight. For corners-first, I preferred the Japanese color
scheme (blue opposite white) and I also liked flourescent orange.
Opposite color recognition did come into play more with that method. For
the last four edges it was easier to see orientation with those colors.
I'm not sure if this was just my preference or a real physiological
factor. With CFOP I use the standard color scheme and regular orange.
Chris --- In speedsolvingrubikscube@yahoogroups.com, mike_go_uk
<no_reply@...> wrote: > 2 faces, but (personally) I have found that
black makes me feel vaguely > uncomfortable -- it looks too
"empty" on a cube.
2481. Re: LL Skip...just thot i'd post From: "caseyp_09" <caseyp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Mar 2006 13:07:58 -0000
Interesting. I tried that scramble and I solved opposite cross
(actually, x-cross). It ended up with a really nice F2L and a PLL skip
(11.15 seconds). Casey --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" <logitewty@...> wrote: > > Scramble: > > B
F2 L' F L2 B' D2 B2 D2 R U' R' F R' L' B2
D' F2 U2 R L2 F2 B2 R2 U' > > Solve: > > Cross: U' R2 D2
R' F' Pair 1: R' U R L' U2 L d R' U2 R Pair 2:
y' R U2 > R' U R U' R' Pair 3: U R' U R d R U
R' Pair 4: L U L' U2 L U' L' U2 > > 38 Move solve:
my original time was 15.74...I know I'm slow... > > I solve F2L
really weirdly... > > Craig >
2482. Re: [Speed cubing group] Instant recognition From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Mar 2006 00:13:45 +1100
On Wed, Mar 01, 2006 at 09:42:14AM -0800, Lars Petrus wrote: > Are there
any other comparable cases of instant recognition that > people do? I
haven't had my coffee, so I can't think of any. I'm >
thinking less of conscious memorizing of symbols and more about > things
that plugs into our instinctive abilities. That's often > thousand
of times faster. This is the massively parallel nature of the brain. An
example is human hearing. In music, we can easily distinguish the
different layers that are being played. The problem is that we start
with a single complex sound wave, and we have to separate it into
different frequencies corresponding to different pitches. Regular PCs
still can't do this as fast as humans can. How do computers do it?
By fourier analysis, a computer can break down a complex wave into pure
sine wave components, each representing a different frequency that is
present in the original signal. How do humans do it? A human ear has
about 20,000 little sensory cells, each tuned to respond to a different
frequency. Each of those sensory cells has immediate recognition of its
own frequency :-) Ryan
2483. Re: [Speed cubing group] Re: LL Skip...just thot i'd
post From: "Sapan Upadhyay" <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 2 Mar 2006 07:19:44 -0600
damn, i bet with xcross it would be good. no skips for me. On 3/2/06,
caseyp_09 <caseyp@...> wrote: > Interesting. I tried that scramble
and I solved opposite cross > (actually, x-cross). It ended up with a
really nice F2L and a PLL skip > (11.15 seconds). > > Casey > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@...> wrote: > > > > Scramble: > > > > B F2 L' F L2
B' D2 B2 D2 R U' R' F R' L' B2 D' F2 U2 R
L2 F2 B2 R2 U' > > > > Solve: > > > > Cross: U' R2 D2 R'
F' Pair 1: R' U R L' U2 L d R' U2 R Pair 2: y'
R U2 > > R' U R U' R' Pair 3: U R' U R d R U R'
Pair 4: L U L' U2 L U' L' U2 > > > > 38 Move solve: my
original time was 15.74...I know I'm slow... > > > > I solve F2L
really weirdly... > > > > Craig > > > > > > > > > > Yahoo! Groups Links
> > > > > > > -- -cubekid
2484. Re: LL Skip...just thot i'd post From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Mar 2006 13:32:16 -0000
Hey Casey, I did the Xcross Opposite too and got the PLL Skip...I can do
the scramble and both solves BLD now...so I get to wow ppl...hehe Craig
--- In speedsolvingrubikscube@yahoogroups.com, "caseyp_09"
<caseyp@...> wrote: > > Interesting. I tried that scramble and I
solved opposite cross > (actually, x-cross). It ended up with a really
nice F2L and a PLL skip > (11.15 seconds). > > Casey > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > Scramble: > > > > B F2 L' F L2
B' D2 B2 D2 R U' R' F R' L' B2 D' F2 U2 R
L2 F2 B2 R2 U' > > > > Solve: > > > > Cross: U' R2 D2 R'
F' Pair 1: R' U R L' U2 L d R' U2 R Pair 2: y'
R U2 > > R' U R U' R' Pair 3: U R' U R d R U R'
Pair 4: L U L' U2 L U' L' U2 > > > > 38 Move solve: my
original time was 15.74...I know I'm slow... > > > > I solve F2L
really weirdly... > > > > Craig > > >
2485. M-15 From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Mar 2006 14:43:00 -0000
Markku Uusipaavalniemi was again cubing on tv. Time was something like 1
minute 18 seconds and still he got applause. Finns know nothing...
2486. Re: M-15 From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Mar 2006 15:13:33 -0000
Contact the tv company and tell them you can do it in sub-15 all the
time. Maybe they want you to come and show off. :-) /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala"
<mahtianssi@...> wrote: > > Markku Uusipaavalniemi was again cubing
on tv. Time was something like > 1 minute 18 seconds and still he got
applause. Finns know nothing... >
2487. Re: bld video From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Mar 2006 15:15:19 -0000
I might also add here that you can figure out the cycles needed by
examining the interplay of the letters of the first word in each visual
set. It would then just be a matter of how quickly you can translate two
letters into two colors using the table. --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...>
wrote: > > Here is something I've been tweaking around with but let
me know > what you think. The following is mainly something I've
been > thinking about with respect to centers, but it could certainly
apply > to edges and the like as long as you define edges in consistent
> groups of four: > > blue = 1 white = 2 red = 3 yellow = 4 orange = 5
green = 6 > > Now, say we have the following colors for a group of four
elements: > > blue green > white red > > Which translates to > > 16 > 23
> > Now, I tried making the following table with increasing numbers down
> one side with the first six most-prevalent consonants in the English >
language for the main row. Consider the top number of the previous >
set, 16, and the bottom, 23. If the first digit is greater than the >
second of a given number, subtract them. If it is smaller, add. > Doing
so for all possible combinations will yield the following > table
(arbitrarily defining a case where if the two numbers are > equal, they
become 12): > > t n s h r d > 12 (66) (55) (44) (33) (22) (11) > 1 (65)
(54) (43) (32) (21) > 2 (64) (53) (42) (31) > 3 (63) (52) (41) (12) > 4
(62) (51) (13) > 5 (61) (14) (23) > 6 (15) (24) > 7 (16) (25) (34) > 8
(26) (35) > 9 (36) (45) > 10 (46) > 11 (56) > > To remember the
consonants, think "tin shard" without the vowels. > > Notice
the general pattern of how the numbers are arranged. This > can be
reconstructed from memory if need be. > > (The general rule: Given your
number, after determining whether or > not to add or subtract, the
sum/difference will equal the number on > the left. If you subtracted,
the left digit will denote its > relative position in the table from the
right side, and if you > added, it will be the right digit instead
denoting that same > relative position.) > > Using the above table on
the numbers (16) and (23) from the colors > above, we have > > t7 > h5 >
> Changing the righthand numbers to letters: > > tghe > Forming a
wordphrase: > tag hoe > > For this I would imagine someone playing tag
with... a stripper, or > maybe a gardener. Your choice. The idea here is
that you can make > whatever words (length, number of words, etc) you
want as long as > you can extract the letters in an every-other-letter
fashion > beginning with the letter of that given word. For > example,
"bullseye" would be blsy but "big tip" would be bgtp
due to > it being two words. > > Now, say you're in the middle of a
solve and your memory hook for a > side was "Road Hole" or
something (imagining a pothole or something > for the hook itself).
Taking every-other letter within a given word > we have: > > ra > hl > >
or > > r1 > h12 > > or > > (21) > (33) > > or > > white blue > red red >
> The idea here is to simplify 24 objects into 6 visual phrases that >
can be easily broken back down. > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@> wrote:
> > > > Hey Marcus, > > > > yeah that would certainly minimize the
number of two digit > numbers, > > but I would still have to worry about
10,11,12,13,14,15,16,17,18 > if > > I used hex. > > > > I mean maybe
this isn't a problem trying to keep 18 seperate from > 1 > >
followed by 8, but I'm new to this and wanted to ask if there was >
a > > good technique in terms of using those pneumonic word systems. > >
> > But yeah, maybe doing this in hex would make things easier, since >
it > > gives me 6 fewer pieces to know. > > > > Actually maybe I could
include consonant clusters too. > > > > So 0-9 could be the normal
stuff, and maybe 10=ch 11=sh 11=st > 12=str > > 13=gl 14=cl 15=sp 16=spl
17=tr 18=fr 19=bl 20=fl 21=shr 22=lm > 23=rd > > 24=th > > > > so (1 7
24 19 17 6 20 10 15 9 14 11 3 12 18 21 23 11 8 5 4 22) > which > > is
the scramble on my 4x4 right now could be translated to the > > sounds:
> > > > (t ck th bl tr g fl sh sp b cl st m str fr shr rd st f l r lm) >
> > > and that could become the phrases > > > > TaCK THe BLue TRue Goo
FLaSH. SPee BaCkLe ST (Mouth STReet) FRies > > SHRei RD STaFF Lo ReaLM.
> > > > Ok so that is a pretty nonsensical phrase, but I break it down >
like > > this. "TaCK THe BLue TRue Goo FLaSH" is not hard to
remember > > because of the alliteration, though it is meaningless. Just
focus > > on the sounds. "SPee BaCkLe ST (Mouth STReet)" I
picture as a > > street hotdog vendor on Speebackle St. and they Fry
hotdogs so > much > > better than the staff of the hotdog stand on Shrei
RD that they > put > > them to shame (low realm). > > > > Again it
sounds weird, but I think this would be much faster than > > memorizing
visually. > > > > My question is that I highly doubt my number/sound
correspondence > is > > proven to work well. Is there one where I can
utilize 24 distinct > > sound/consonants/consonant clusters that is
proven by memory > masters > > to work well? > > > > Chris > > > > ---
In speedsolvingrubikscube@yahoogroups.com, kyuubree > > <no_reply@>
wrote: > > > > > > Chris: Try hexadecimal. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > > <no_reply@>
wrote: > > > > > > > > > It's very easy to put an end to this
discussion. Someone > out > > > there > > > > > should just learn to
memorize as good as those chess grand > > > masters > > > > are > > > >
> at memorize a chess board. > > > > > > > > > > Tyson Mao > > > > > > >
> > > > > Oh man would I love to learn to have a memory that good. To >
be > > > quite > > > > honest this is actually becoming a hobby level
interest with > me, > > > to > > > > train myself to be able to memorize
well and quickly. > > > > > > > > I think, honestly, that training a
memory master to be a > master > > > level > > > > cuber, or training a
master level cuber to be a memory master, > > > would > > > > make for
some very impressive times in the blindfold arena. > > > > > > > > I
like using stories so far for big cube centers, but I think > I > > >
might > > > > need a beter method for my edges to memorize superfast. Or
> > maybe > > > I > > > > just need to work on my visualizing and learn
to use that > > better. > > > J. > > > > Bernett, I've thought
about using the pneumonic number system > > for > > > the > > > > 4x4
edges and 5x5 wing edges, but is there are easy way to > > handle > > >
the > > > > double digit numbers? How would I make sure in memorizing 19
> > that > > > I > > > > don't accidently confuse it as 1 then 9
instead? > > > > > > > > In short, memory is awesome, and I can see how
training it > isn't > > > that > > > > disimilar to training
yourself to speedsolve a 3x3x3 cube. > All > > it > > > > takes is
practice. > > > > > > > > Just my rambling $0.02 > > > > > > > > Chris >
> > > > > > > > >
2488. Re: [Speed cubing group] Re: Official World Record Prizes From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 2 Mar 2006 13:53:17 -0300 (ART)
What if I broke a record 2 times on the same tournament? do I get two
prizes? haha just kidding...I'm probably not going to break any
records... Pedro jello33 <chris@...> escreveu: I think Per is right
and I'll have it cover a 2 day period so a weekend tournament is
covered. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"jello33" <chris@...> wrote: > > Official World Record
Prizes > > I'd like to announce that I'll be awarding a small
prize to anyone > that breaks an "Official WCA World Record"
as recognized by the WCA > and www.speedcubing.com > > If you happen to
set one of these records in an official arena then > I'll award you
one free custom logo set (Option A)! > > There is a last man standing
rule, meaning that if you set a record > you must retain it for at least
24 hrs before I'll award a prize. > This allows for the same record
to be broken at the same tournament or > at another tournament the same
day. This wouldn't be necessary but > I've seen it happen
before (Tyson/Leyan). > > Good Luck! > Chris > SPONSORED LINKS Jigsaw
puzzle game Free puzzle inlay games Educational game and puzzle Word
puzzle game Kid puzzle game Puzzle games
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2489. Re: LL Skip...just thot i'd post From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Mar 2006 17:06:53 -0000
I got a 50-move solve (short for me) but no PLL skip: scramble: B F2
L' F L2 B' D2 B2 D2 R U' R' F R' L' B2
D' F2 U2 R L2 F2 B2 R2 U' xcross: B' U2 R B' r'
F U' F' x' ce2: d L' U' L U2 R U R' ce3:
y2 L2 U2 L U L' U L2 ce4: U' R' U R U y R U' R'
oll: B' R' F R B R' F' R pll: d2 B2 R' U'
R B2 r' B r' U' L2 Chris --- In
speedsolvingrubikscube@yahoogroups.com, "caseyp_09"
<caseyp@...> wrote: > > Interesting. I tried that scramble and I
solved opposite cross > (actually, x-cross). It ended up with a really
nice F2L and a PLL skip > (11.15 seconds). > > Casey > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > Scramble: > > > > B F2 L' F L2
B' D2 B2 D2 R U' R' F R' L' B2 D' F2 U2 R
L2 F2 B2 R2 U' > > > > Solve: > > > > Cross: U' R2 D2 R'
F' Pair 1: R' U R L' U2 L d R' U2 R Pair 2: y'
R U2 > > R' U R U' R' Pair 3: U R' U R d R U R'
Pair 4: L U L' U2 L U' L' U2 > > > > 38 Move solve: my
original time was 15.74...I know I'm slow... > > > > I solve F2L
really weirdly... > > > > Craig > > >
2490. Re: [Speed cubing group] Colors for speed From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 2 Mar 2006 09:14:14 -0800
I suspect different shapes can also help. You could even have opposite
sides have the same color but different shapes. Maybe that's
cheating or a different sport though. In theory I would have thought
that silver/metallic would be good, since it's very distinctive,
but when I try the 25y cube, I'm completely thrown by it. /Lars On
Mar 2, 2006, at 1:10, Gilles Roux wrote: > I'm 1 second faster when
using my own colors (fluo orange/dark red, > fluo green/dark blue). > >
The question is rarely discussed. It's surprising, because
speedcubing > is based on anticipation, and color perception in
fundamental. > > We'd need some expert in color discrimination by
the human eye to tell > the perfect set of colors for speed-cubing.
Black may be one of them. > > Gilles.
2491. Re: [Speed cubing group] bld video From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Mar 2006 17:53:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.
wesstrom@...> wrote: > > No idea? > > Take e.g. some curious problem
"mate in 3 moves" with 20 pieces on the board. > Don´t you
think a chess master would catch this position in less than, > say 20
seconds? Hmm, what message are you referring to? "Up Thread"
leads here: http://games.groups.yahoo.
com/group/speedsolvingrubikscube/message/26956 What do you mean with
"catch"? Cheers! Stefan
2492. Re: M-15 From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Mar 2006 17:53:40 -0000
Yea, I can do a sub 40 solve now. So I wish ... of course I choke under
pressure still. --- In speedsolvingrubikscube@yahoogroups.com,
"Gunnar Krig" <gunkr520@...> wrote: > > Contact the tv
company and tell them you can do it in sub-15 all the > time. Maybe they
want you to come and show off. :-) > > /Gunnar > > --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" >
<mahtianssi@> wrote: > > > > Markku Uusipaavalniemi was again cubing
on tv. Time was something like > > 1 minute 18 seconds and still he got
applause. Finns know nothing... > > >
2493. Re: Instant recognition From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Mar 2006 17:58:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, mike_go_uk
<no_reply@.. .> wrote: > > You said at some point that a random
position is not "meaningful" > information (or something
similar) and that "meaning" increases as the > cube is solved.
> But you can easily imagine someone breaking up the pattern of >
orientations into blocks that they could solve independently of the >
rest, so that the "random" pattern of orientations would >
become "meaningful" in the context of their solution method.
Yes, of course you can interpret some meaning into a random cube. But
like I said before, so can the chess masters with a random board. Still,
for random boards they're no better than weak players. Their
memorization "at a glance" only works for really meaningful
boards, i. e. where they see patterns they know and understand. Cheers!
Stefan
2494. Re: Official World Record Prizes From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Mar 2006 18:08:40 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "jello33"
<chris@...> wrote: > > I'd like to announce that I'll be
awarding a small prize to anyone > that breaks an "Official WCA
World Record" as recognized by the WCA > and www.speedcubing.com
Gosh, why didn't you say that earlier? :-) Cheers! Stefan
2495. Re: bld video From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Mar 2006 18:14:15 -0000
Hmm, I don't fully understand it, but it sounds a bit unnecessarily
complicated to me. You want to take a sequence of four colors and
translate it to one word with four key consonants, right? Why not simply
assign one consonant to each color (e.g. blue=B, green=G, white=W,
red=R, orange=?, yellow=?) and then translate directly? Gets rid of the
computation and the indirection through numbers... Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...>
wrote: > > Here is something I've been tweaking around with but let
me know > what you think. The following is mainly something I've
been > thinking about with respect to centers, but it could certainly
apply > to edges and the like as long as you define edges in consistent
> groups of four: > > blue = 1 white = 2 red = 3 yellow = 4 orange = 5
green = 6 > > Now, say we have the following colors for a group of four
elements: > > blue green > white red > > Which translates to > > 16 > 23
> > Now, I tried making the following table with increasing numbers down
> one side with the first six most-prevalent consonants in the English >
language for the main row. Consider the top number of the previous >
set, 16, and the bottom, 23. If the first digit is greater than the >
second of a given number, subtract them. If it is smaller, add. > Doing
so for all possible combinations will yield the following > table
(arbitrarily defining a case where if the two numbers are > equal, they
become 12): > > t n s h r d > 12 (66) (55) (44) (33) (22) (11) > 1 (65)
(54) (43) (32) (21) > 2 (64) (53) (42) (31) > 3 (63) (52) (41) (12) > 4
(62) (51) (13) > 5 (61) (14) (23) > 6 (15) (24) > 7 (16) (25) (34) > 8
(26) (35) > 9 (36) (45) > 10 (46) > 11 (56) > > To remember the
consonants, think "tin shard" without the vowels. > > Notice
the general pattern of how the numbers are arranged. This > can be
reconstructed from memory if need be. > > (The general rule: Given your
number, after determining whether or > not to add or subtract, the
sum/difference will equal the number on > the left. If you subtracted,
the left digit will denote its > relative position in the table from the
right side, and if you > added, it will be the right digit instead
denoting that same > relative position.) > > Using the above table on
the numbers (16) and (23) from the colors > above, we have > > t7 > h5 >
> Changing the righthand numbers to letters: > > tghe > Forming a
wordphrase: > tag hoe > > For this I would imagine someone playing tag
with... a stripper, or > maybe a gardener. Your choice. The idea here is
that you can make > whatever words (length, number of words, etc) you
want as long as > you can extract the letters in an every-other-letter
fashion > beginning with the letter of that given word. For > example,
"bullseye" would be blsy but "big tip" would be bgtp
due to > it being two words. > > Now, say you're in the middle of a
solve and your memory hook for a > side was "Road Hole" or
something (imagining a pothole or something > for the hook itself).
Taking every-other letter within a given word > we have: > > ra > hl > >
or > > r1 > h12 > > or > > (21) > (33) > > or > > white blue > red red >
> The idea here is to simplify 24 objects into 6 visual phrases that >
can be easily broken back down. > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@> wrote:
> > > > Hey Marcus, > > > > yeah that would certainly minimize the
number of two digit > numbers, > > but I would still have to worry about
10,11,12,13,14,15,16,17,18 > if > > I used hex. > > > > I mean maybe
this isn't a problem trying to keep 18 seperate from > 1 > >
followed by 8, but I'm new to this and wanted to ask if there was >
a > > good technique in terms of using those pneumonic word systems. > >
> > But yeah, maybe doing this in hex would make things easier, since >
it > > gives me 6 fewer pieces to know. > > > > Actually maybe I could
include consonant clusters too. > > > > So 0-9 could be the normal
stuff, and maybe 10=ch 11=sh 11=st > 12=str > > 13=gl 14=cl 15=sp 16=spl
17=tr 18=fr 19=bl 20=fl 21=shr 22=lm > 23=rd > > 24=th > > > > so (1 7
24 19 17 6 20 10 15 9 14 11 3 12 18 21 23 11 8 5 4 22) > which > > is
the scramble on my 4x4 right now could be translated to the > > sounds:
> > > > (t ck th bl tr g fl sh sp b cl st m str fr shr rd st f l r lm) >
> > > and that could become the phrases > > > > TaCK THe BLue TRue Goo
FLaSH. SPee BaCkLe ST (Mouth STReet) FRies > > SHRei RD STaFF Lo ReaLM.
> > > > Ok so that is a pretty nonsensical phrase, but I break it down >
like > > this. "TaCK THe BLue TRue Goo FLaSH" is not hard to
remember > > because of the alliteration, though it is meaningless. Just
focus > > on the sounds. "SPee BaCkLe ST (Mouth STReet)" I
picture as a > > street hotdog vendor on Speebackle St. and they Fry
hotdogs so > much > > better than the staff of the hotdog stand on Shrei
RD that they > put > > them to shame (low realm). > > > > Again it
sounds weird, but I think this would be much faster than > > memorizing
visually. > > > > My question is that I highly doubt my number/sound
correspondence > is > > proven to work well. Is there one where I can
utilize 24 distinct > > sound/consonants/consonant clusters that is
proven by memory > masters > > to work well? > > > > Chris > > > > ---
In speedsolvingrubikscube@yahoogroups.com, kyuubree > > <no_reply@>
wrote: > > > > > > Chris: Try hexadecimal. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > > <no_reply@>
wrote: > > > > > > > > > It's very easy to put an end to this
discussion. Someone > out > > > there > > > > > should just learn to
memorize as good as those chess grand > > > masters > > > > are > > > >
> at memorize a chess board. > > > > > > > > > > Tyson Mao > > > > > > >
> > > > > Oh man would I love to learn to have a memory that good. To >
be > > > quite > > > > honest this is actually becoming a hobby level
interest with > me, > > > to > > > > train myself to be able to memorize
well and quickly. > > > > > > > > I think, honestly, that training a
memory master to be a > master > > > level > > > > cuber, or training a
master level cuber to be a memory master, > > > would > > > > make for
some very impressive times in the blindfold arena. > > > > > > > > I
like using stories so far for big cube centers, but I think > I > > >
might > > > > need a beter method for my edges to memorize superfast. Or
> > maybe > > > I > > > > just need to work on my visualizing and learn
to use that > > better. > > > J. > > > > Bernett, I've thought
about using the pneumonic number system > > for > > > the > > > > 4x4
edges and 5x5 wing edges, but is there are easy way to > > handle > > >
the > > > > double digit numbers? How would I make sure in memorizing 19
> > that > > > I > > > > don't accidently confuse it as 1 then 9
instead? > > > > > > > > In short, memory is awesome, and I can see how
training it > isn't > > > that > > > > disimilar to training
yourself to speedsolve a 3x3x3 cube. > All > > it > > > > takes is
practice. > > > > > > > > Just my rambling $0.02 > > > > > > > > Chris >
> > > > > > > > >
2496. Help w/ the Cross + Pair 1 From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Mar 2006 18:23:56 -0000
I build a cross and my first pair. This takes about ten seconds.
It's awful Can anybody give me tips on how to help w/ this step in
my cubing. Here's an avg of 12 on my cross w/ P1 9.32, 7.77, 9.91,
8.98, 7.92, 6.13, 8.69, (4.50), 8.68, 6.22, (10.60), 8.52 => 8.21
granted this was actually very good for me and if I had not of stopped
on that 6.22 I would of had sub 30 but what do you guys look for that
allow you to do the whole f2l in sub 15?!
2497. Re: [Speed cubing group] M-15 From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 2 Mar 2006 10:41:14 -0800
Contact Markku and offer to show him the ways of the cube. Tyson Mao
Astrophysics '06 California Institute of Technology On Mar 2, 2006,
at 6:43 AM, Anssi Vanhala wrote: > Markku Uusipaavalniemi was again
cubing on tv. Time was something like > 1 minute 18 seconds and still he
got applause. Finns know nothing... > > > > > > > > Yahoo! Groups Links
> > > > > >
2498. Re: bld video From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Mar 2006 18:41:02 -0000
That can work, but the problem is the limited number of letters used. I
was trying to find a way to introduce more letters of the alphabet. Like
I recall reading about a memory hook somewhere where people might say
"Zazu zizo" but of course it could be very easily confused
with "Zazi zuzo" for instance. Although the table seems
"complex" at first, if you memorized it it would make
conversions very fast. Read this:
http://www.slate.com/id/2114925/?GT1=6208
http://c1blog.blogspot.com/2005/03/memory-olympiads.html A lot of
extensive memory methods have seemingly complex bases, and by this I
mean a memory set with multiple associations (one person in the above
article has something associated with all numbers 0- 99). The more you
use the same memory hooks, the easier it is. An extensive base allows
for more unique and easily distuingishable associations. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Hmm, I don't fully understand it, but
it sounds a bit unnecessarily > complicated to me. > > You want to take
a sequence of four colors and translate it to one > word with four key
consonants, right? Why not simply assign one > consonant to each color
(e.g. blue=B, green=G, white=W, red=R, > orange=?, yellow=?) and then
translate directly? Gets rid of the > computation and the indirection
through numbers... > > Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@> > wrote:
> > > > Here is something I've been tweaking around with but let me
know > > what you think. The following is mainly something I've
been > > thinking about with respect to centers, but it could certainly
apply > > to edges and the like as long as you define edges in
consistent > > groups of four: > > > > blue = 1 white = 2 red = 3 yellow
= 4 orange = 5 green = 6 > > > > Now, say we have the following colors
for a group of four elements: > > > > blue green > > white red > > > >
Which translates to > > > > 16 > > 23 > > > > Now, I tried making the
following table with increasing numbers down > > one side with the first
six most-prevalent consonants in the English > > language for the main
row. Consider the top number of the previous > > set, 16, and the
bottom, 23. If the first digit is greater than the > > second of a given
number, subtract them. If it is smaller, add. > > Doing so for all
possible combinations will yield the following > > table (arbitrarily
defining a case where if the two numbers are > > equal, they become 12):
> > > > t n s h r d > > 12 (66) (55) (44) (33) (22) (11) > > 1 (65) (54)
(43) (32) (21) > > 2 (64) (53) (42) (31) > > 3 (63) (52) (41) (12) > > 4
(62) (51) (13) > > 5 (61) (14) (23) > > 6 (15) (24) > > 7 (16) (25) (34)
> > 8 (26) (35) > > 9 (36) (45) > > 10 (46) > > 11 (56) > > > > To
remember the consonants, think "tin shard" without the vowels.
> > > > Notice the general pattern of how the numbers are arranged. This
> > can be reconstructed from memory if need be. > > > > (The general
rule: Given your number, after determining whether or > > not to add or
subtract, the sum/difference will equal the number on > > the left. If
you subtracted, the left digit will denote its > > relative position in
the table from the right side, and if you > > added, it will be the
right digit instead denoting that same > > relative position.) > > > >
Using the above table on the numbers (16) and (23) from the colors > >
above, we have > > > > t7 > > h5 > > > > Changing the righthand numbers
to letters: > > > > tghe > > Forming a wordphrase: > > tag hoe > > > >
For this I would imagine someone playing tag with... a stripper, or > >
maybe a gardener. Your choice. The idea here is that you can make > >
whatever words (length, number of words, etc) you want as long as > >
you can extract the letters in an every-other-letter fashion > >
beginning with the letter of that given word. For > > example,
"bullseye" would be blsy but "big tip" would be bgtp
due to > > it being two words. > > > > Now, say you're in the
middle of a solve and your memory hook for a > > side was "Road
Hole" or something (imagining a pothole or something > > for the
hook itself). Taking every-other letter within a given word > > we have:
> > > > ra > > hl > > > > or > > > > r1 > > h12 > > > > or > > > > (21)
> > (33) > > > > or > > > > white blue > > red red > > > > The idea here
is to simplify 24 objects into 6 visual phrases that > > can be easily
broken back down. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > <no_reply@>
wrote: > > > > > > Hey Marcus, > > > > > > yeah that would certainly
minimize the number of two digit > > numbers, > > > but I would still
have to worry about 10,11,12,13,14,15,16,17,18 > > if > > > I used hex.
> > > > > > I mean maybe this isn't a problem trying to keep 18
seperate from > > 1 > > > followed by 8, but I'm new to this and
wanted to ask if there was > > a > > > good technique in terms of using
those pneumonic word systems. > > > > > > But yeah, maybe doing this in
hex would make things easier, since > > it > > > gives me 6 fewer pieces
to know. > > > > > > Actually maybe I could include consonant clusters
too. > > > > > > So 0-9 could be the normal stuff, and maybe 10=ch 11=sh
11=st > > 12=str > > > 13=gl 14=cl 15=sp 16=spl 17=tr 18=fr 19=bl 20=fl
21=shr 22=lm > > 23=rd > > > 24=th > > > > > > so (1 7 24 19 17 6 20 10
15 9 14 11 3 12 18 21 23 11 8 5 4 22) > > which > > > is the scramble on
my 4x4 right now could be translated to the > > > sounds: > > > > > > (t
ck th bl tr g fl sh sp b cl st m str fr shr rd st f l r lm) > > > > > >
and that could become the phrases > > > > > > TaCK THe BLue TRue Goo
FLaSH. SPee BaCkLe ST (Mouth STReet) FRies > > > SHRei RD STaFF Lo
ReaLM. > > > > > > Ok so that is a pretty nonsensical phrase, but I
break it down > > like > > > this. "TaCK THe BLue TRue Goo
FLaSH" is not hard to remember > > > because of the alliteration,
though it is meaningless. Just focus > > > on the sounds. "SPee
BaCkLe ST (Mouth STReet)" I picture as a > > > street hotdog vendor
on Speebackle St. and they Fry hotdogs so > > much > > > better than the
staff of the hotdog stand on Shrei RD that they > > put > > > them to
shame (low realm). > > > > > > Again it sounds weird, but I think this
would be much faster than > > > memorizing visually. > > > > > > My
question is that I highly doubt my number/sound correspondence > > is >
> > proven to work well. Is there one where I can utilize 24 distinct >
> > sound/consonants/consonant clusters that is proven by memory > >
masters > > > to work well? > > > > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree > > > <no_reply@>
wrote: > > > > > > > > Chris: Try hexadecimal. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > > > <no_reply@>
wrote: > > > > > > > > > > > It's very easy to put an end to this
discussion. Someone > > out > > > > there > > > > > > should just learn
to memorize as good as those chess grand > > > > masters > > > > > are >
> > > > > at memorize a chess board. > > > > > > > > > > > > Tyson Mao >
> > > > > > > > > > > > > > Oh man would I love to learn to have a
memory that good. To > > be > > > > quite > > > > > honest this is
actually becoming a hobby level interest with > > me, > > > > to > > > >
> train myself to be able to memorize well and quickly. > > > > > > > >
> > I think, honestly, that training a memory master to be a > > master
> > > > level > > > > > cuber, or training a master level cuber to be a
memory master, > > > > would > > > > > make for some very impressive
times in the blindfold arena. > > > > > > > > > > I like using stories
so far for big cube centers, but I think > > I > > > > might > > > > >
need a beter method for my edges to memorize superfast. Or > > > maybe >
> > > I > > > > > just need to work on my visualizing and learn to use
that > > > better. > > > > J. > > > > > Bernett, I've thought about
using the pneumonic number system > > > for > > > > the > > > > > 4x4
edges and 5x5 wing edges, but is there are easy way to > > > handle > >
> > the > > > > > double digit numbers? How would I make sure in
memorizing 19 > > > that > > > > I > > > > > don't accidently
confuse it as 1 then 9 instead? > > > > > > > > > > In short, memory is
awesome, and I can see how training it > > isn't > > > > that > > >
> > disimilar to training yourself to speedsolve a 3x3x3 cube. > > All >
> > it > > > > > takes is practice. > > > > > > > > > > Just my rambling
$0.02 > > > > > > > > > > Chris > > > > > > > > > > > > > > >
2499. Re: [Speed cubing group] bld video From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Mar 2006 18:47:58 -0000
> > Take e.g. some curious problem "mate in 3 moves" with 20
pieces on > the board. > > Don´t you think a chess master would catch
this position in less > than, > > say 20 seconds? > > What do you mean
with "catch"? > > Cheers! > Stefan > I guess
"notice" Tim
2500. Re: 4x4x4 blindfold From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Mar 2006 19:01:26 -0000
Some notes: I used stefan's method to solve the 4x4x4 blindfolded
(am I the first? :) ) and it's very, very nice and easy to
understand. You need to visit some of the old posts in the BLD group to
understand it, but it's really simple after that. Basically you
have a buffer that swaps between two places. Don't worry,
you'll get it :) Oh, and Chris is going to Big-Up(tm) his way of
moving blocks of pieces at a time (which i'm trying at the moment),
don't delve in until you understand the basics :) The algs I use:
Parity: R' F' (l' U2) (l' U2) x (U2 l') (U2 r)
x' (U2 r') (U2 l2) F R Edges: R U R' U' (Rr) R'
U R U' (Rr)' (Rr) U R' U' (Rr)' R U R U'
R' Centres: U r' u' r U' r' u r r' u'
r U r' u r U' ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Hey, > > As far as I know there are two main, popular, methods for
solving the > edges and centers. One is Stefan's method (what
doesn't Stefan do > right?) and the other is called freestyle
cycling. Also look out for > a new one potentially coming soon, but
I'll keep it at least somewhat > quiet until the inventor comes
posts about it. > > Stefan's approach works exactly like his BLD
method does for permuting > pieces on the 3x3, you solve pieces one at a
time using a buffer piece > and a location that you always setup an
edge/center to. I know the > basics of this method, but I'm not
that good at it. However this > method rocks, it's very fast paced
and you will be able to solve the > pieces quickly. > > Freestyle
cycling is what I do, basically you get to know and love > commutators
and that's all you use. Just setup two edges (or centers) > onto
the same slice and one edge/center off that slice. Then use a >
commutator to move them. This approach requires a lot more thought >
than Stefan's method for each piece you solve, but it requires many
> fewer moves. > > Stefan and I have raced eachother with both
approaches a number of > times and they are pretty much tied. Both of
our times were and are > very similar, so it really just depends on
which approach you like > better. Stefan's method is all about
faster recall and easier mental > visualization, where freestyle cycling
as about pure efficiency, but > you expend a lot of thought power per
piece trying to figure out how > to cycle it. > > If you want more
specifics then you can check out the BLD group. Also > feel free to
e-mail me or Stefan, I'm sure both of us could give you > tips for
either method, though my knowledge of his method is fairly basic. > >
Which method are you interested in first? Then you can decide how to >
go from there. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "washyourmonkey" >
<washyourmonkey@> wrote: > > > > im interested in doing the 4x4x4
blindfolded. i understand the concept > > because i have been doing the
3x3x3 for a while, but i dont really > > know the algs for the center
cycling and the edge cycling and i was > > wanding if there was a good
plac that might have them. > > >
2501. Re: Colors for speed From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Mar 2006 19:10:26 -0000
I like to keep yellow and white (bright) on the L or R sides for my two
blocks, because since most of the time is in the first two blocks, you
want them standing out. Plus, they're easily distinguished. For my
top layer/bottom layer, I have blue/green. This is because these colours
are the ones most similar to each other on the cube. This is handy for:
Inverted blocks Orientation of the LSE Seeing multiple blocks as the
same block Thinking about the last one, I try and see green/blue as the
same colour, so that when I solve, I can start on a white or yellow
block, with either blue or green at the bottom, and it will not feel
strange. This allows me to start on any one of four blocks, then expand
to a further two different ones. Of course, you need NMCMLL :) Ever
tryed solving on colours you're not used to? baffling. Didn't
used to be when i used petrus, but It felt 'wrong'. Also,
solving on my cube with the weird colour scheme is odd, (orange is
opposite white). ~Thom --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles Roux" <grrroux@...> wrote: > > > I'm 1 second
faster when using my own colors (fluo orange/dark red, > fluo green/dark
blue). > > The question is rarely discussed. It's surprising,
because speedcubing > is based on anticipation, and color perception in
fundamental. > > We'd need some expert in color discrimination by
the human eye to tell > the perfect set of colors for speed-cubing.
Black may be one of them. > > Gilles. >
2502. Re: [Speed cubing group] bld video From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 2 Mar 2006 20:33:41 +0100
Message #27118 (e.g.) With "catch" I meant
"memorize". But skip it! It´s not that important. From:
"Stefan Pochmann" <pochmann@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, March 02,
2006 6:53 PM Subject: Re: [Speed cubing group] bld video --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.
wesstrom@...> wrote: > > No idea? > > Take e.g. some curious problem
"mate in 3 moves" with 20 pieces on the board. > Don´t you
think a chess master would catch this position in less than, > say 20
seconds? Hmm, what message are you referring to? "Up Thread"
leads here: http://games.groups.yahoo.
com/group/speedsolvingrubikscube/message/26956 What do you mean with
"catch"? Cheers! Stefan Yahoo! Groups Links
2503. Re: [Speed cubing group] bld video From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 2 Mar 2006 19:35:05 +0000 (GMT)
Hi Stefan, Nowadays, finding out mate in 3 or 4 or even 5 is a childs
play even when all the pieces are on the board. They know exactly what
to look for and where to look etc ? If you know all the basic end games
in chess, it is a cat's walk!! John Louis Tim Reynolds
<timothy.reynolds2@verizon.net> wrote: > > Take e.g. some curious
problem "mate in 3 moves" with 20 pieces on > the board. > >
Don´t you think a chess master would catch this position in less > than,
> > say 20 seconds? > > What do you mean with "catch"? > >
Cheers! > Stefan > I guess "notice" Tim SPONSORED LINKS Jigsaw
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2504. Re: [Speed cubing group] Re: cubesmith tiles -- which
ones? From: Hai Pham <aznboi1234321@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 2 Mar 2006 11:44:35 -0800 (PST)
get the lexan ones! I have those, and they are great! they havent been
peeling up like the ones that come with hte cube and they are
reallllllly nice! get them! --- In
speedsolvingrubikscube@yahoogroups.com, "stuart.a.hall"
<stuart.a.hall@...> wrote: > > Hi all, > Decided to bite the bullet
and buy some cubesmith tiles... but which > are the ones to get that you
are all raving about? I see standard > rubiks 3x3 tiles, but I also see
lexan tiles which are a bit more money. > > I assume more money ==
better tiles, but thought I would ask. Thanks! > SPONSORED LINKS Jigsaw
puzzle game Free puzzle inlay games Educational game and puzzle Word
puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
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speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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2505. Re: Official World Record Prizes From: "jello33" <chris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Mar 2006 19:44:25 -0000
I'm sure you'll be setting more records this year Stephan. ;)
Chris --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "jello33" <chris@>
> wrote: > > > > I'd like to announce that I'll be awarding a
small prize to anyone > > that breaks an "Official WCA World
Record" as recognized by the WCA > > and www.speedcubing.com > >
Gosh, why didn't you say that earlier? :-) > > Cheers! > Stefan >
2506. Re: bld video From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Mar 2006 20:38:41 -0000
> Read this: > > http://www.slate.com/id/2114925/?GT1=6208 > >
http://c1blog.blogspot.com/2005/03/memory-olympiads.html Oh my god.....
Memorizing a deck of cards in 45 seconds is effectively memorizing two
4x4x4 edge permutations (with 4 pieces solved already, very likely) in
45 seconds. I take about 3:00 for one 4x4x4 edge permutation. Even with
my centers, where I average about 17 pieces unsolved, I still take
1:30-2:00. Oh my god......... Blindfolded cubing is nowhere near
it's limits... not even close by far.... Hardly even beginning to
catch up to what it could be.... Seriously that's depressing, I
feel like a complete newb to BLD memorizing now.... Man, that is at once
inspiring, and also kinda dream crushing. If I could memorize a 4x4x4 in
2:30 and solve in my usual 5:30-6:30 that would be amazing. Wow..... so
much to learn.... Chris
2507. Re: bld video From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Mar 2006 21:00:48 -0000
"They memorize numbers much the same way. Cooke converts every two-
digit number from 00 to 99 into a familiar object or person, so that
every six digits form a sentence. When he sees 342102, Cooke imagines
Frank Sinatra crooning the Britney Spears' song " Baby One
More Time" to an obelisk. When he's doing well, this
translation is happening instantaneously. At his best, he can store
about 300 digits, or 50 sentences, in his head in five minutes."
This is about a digit per second. Now, digits are all of the same
nature. The cube is a little kinder in the sense that it is already
divided up into four elements which we solve (EO, EP, CP, CO). Taking
the total number of pieces to memorize at the maximum (8 corners to
orient, 8 to permute, 12 edges to orient, 12 to permute), this is 40
pieces of data, a far cry from something as large as 300. Not only this,
but 40 is assuming everything needs solving during execution (even then
it would be easy to know that a Superflip would be needed to solve 12
bad edges, but let us assume that more pieces = harder to solve), AND
these 40 pieces of data are already chunked into 4 different elements --
these advantages far outweigh the delays of turning the cube around to
actually inspect the data. --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > > Read this: > > > > http://www.slate.com/id/2114925/?GT1=6208 > > >
> http://c1blog.blogspot.com/2005/03/memory-olympiads.html > > Oh my
god..... > > Memorizing a deck of cards in 45 seconds is effectively
memorizing > two 4x4x4 edge permutations (with 4 pieces solved already,
very > likely) in 45 seconds. > > I take about 3:00 for one 4x4x4 edge
permutation. > > Even with my centers, where I average about 17 pieces
unsolved, I > still take 1:30-2:00. > > Oh my god......... > >
Blindfolded cubing is nowhere near it's limits... not even close by
> far.... Hardly even beginning to catch up to what it could be.... > >
Seriously that's depressing, I feel like a complete newb to BLD >
memorizing now.... Man, that is at once inspiring, and also kinda >
dream crushing. > > If I could memorize a 4x4x4 in 2:30 and solve in my
usual 5:30- 6:30 > that would be amazing. Wow..... so much to learn....
> > Chris >
2508. Ultimate Skewb From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Mar 2006 22:18:20 -0000
Does anyone else speedsolve this? I've been learning mefferts
non-notation method and it seems wasteful. Some of the time you
can't actually finish it with that solution. I looked at
jaap's other solution for a while but couldn't understand it
:S Yeah, i know jaap wrote them both :) I just lubed it and it turns
really nicly, so I'm in the mood for getting into this puzzle :)
~Thom
2509. Re: bld video From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Mar 2006 22:55:06 -0000
> Taking the total number of pieces to memorize at the maximum (8 >
corners to orient, 8 to permute, 12 edges to orient, 12 to permute), >
this is 40 pieces of data, ! 40?!?! I can't watch this... I just
did a BKD solve where I memorised 17 pieces of data.
2510. Re: bld video From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Mar 2006 22:59:22 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > > Taking the total number of pieces to
memorize at the maximum (8 > > corners to orient, 8 to permute, 12 edges
to orient, 12 to permute), > > this is 40 pieces of data, > > ! > >
40?!?! > > I can't watch this... I just did a BKD solve where I
memorised 17 > pieces of data. > Sorry for the typo, I meant BLD solve.
quote: "They memorize numbers much the same way. Cooke converts
every two- digit number from 00 to 99 into a familiar object or person,
so that every six digits form a sentence. When he sees 342102, Cooke
imagines Frank Sinatra crooning the Britney Spears' song "
Baby One More Time" to an obelisk. When he's doing well, this
translation is happening instantaneously. At his best, he can store
about 300 digits, or 50 sentences, in his head in five minutes."
That's cool...! Yeah converting the cube into pieces of information
in my head and backwards isn't going very fast... I hope I can also
do that instantaneously once :). - Joël.
2511. Re: [Speed cubing group] bld video From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Mar 2006 23:57:47 -0000
John, Do you play blindfold chess? If you do, could you send me an
email? :) -Richard --- In speedsolvingrubikscube@yahoogroups.com,
JohnLouis Louis <pjlmem@...> wrote: > > Hi Stefan, > Nowadays,
finding out mate in 3 or 4 or even 5 is a childs play even when all the
pieces are on the board. They know exactly what to look for and where to
look etc ? > If you know all the basic end games in chess, it is a
cat's walk!! > John Louis > > Tim Reynolds
<timothy.reynolds2@...> wrote: > > > Take e.g. some curious problem
"mate in 3 moves" with 20 pieces on > > the board. > > > Don´t
you think a chess master would catch this position in less > > than, > >
> say 20 seconds? > > > > What do you mean with "catch"? > > >
> Cheers! > > Stefan > > > > I guess "notice" > > Tim > > > >
> > SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games > > --------------------------------- > YAHOO! GROUPS LINKS > > >
Visit your group "speedsolvingrubikscube" on the web. > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Jiyo cricket on Yahoo! India cricket
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> > [Non-text portions of this message have been removed] >
2512. Cube Alarm Clock? From: "Sapan Upadhyay" <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 2 Mar 2006 18:16:28 -0600
I saw this on digg:
http://us.gizmodo.com/gadgets/gadgets/puzzle-alarm-clock-presents-mild-challenge-wakes-you-up-157999.php
and after I did, I started thinking if there was a way to create a cube
alarm clock. I mean, that would definitely wake you up. And if it
doesn't wake you up, at least you get some cubing practice. What
are your views? -- -cubekid
2513. Re: bld video From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Mar 2006 00:17:02 -0000
Hey Chris, (and others) I found a yahoo group with people that like to
memorise stuff :). http://groups.yahoo.com/group/memorysports/messages
Maybe they can help us out a little.. :) Maybe I'll try to post a
serious message there tomorrow morning. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > > Read this: > > > > http://www.slate.com/id/2114925/?GT1=6208 > > >
> http://c1blog.blogspot.com/2005/03/memory-olympiads.html > > Oh my
god..... > > Memorizing a deck of cards in 45 seconds is effectively
memorizing > two 4x4x4 edge permutations (with 4 pieces solved already,
very > likely) in 45 seconds. > > I take about 3:00 for one 4x4x4 edge
permutation. > > Even with my centers, where I average about 17 pieces
unsolved, I > still take 1:30-2:00. > > Oh my god......... > >
Blindfolded cubing is nowhere near it's limits... not even close by
> far.... Hardly even beginning to catch up to what it could be.... > >
Seriously that's depressing, I feel like a complete newb to BLD >
memorizing now.... Man, that is at once inspiring, and also kinda >
dream crushing. > > If I could memorize a 4x4x4 in 2:30 and solve in my
usual 5:30- 6:30 > that would be amazing. Wow..... so much to learn....
> > Chris >
2514. Re: bld video From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Mar 2006 00:31:02 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Oh my god......... > > Blindfolded cubing is nowhere near
it's limits... not even close by > far.... Hardly even beginning to
catch up to what it could be.... Oh really? Wow, maybe this can explain
this two years old quote:
http://www.speedcubing.com/records/recs_bf_megaminx.html Cheers! Stefan
2515. Re: [Speed cubing group] bld video From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 2 Mar 2006 17:38:02 -0800 (PST)
i haven't played blindfold chess since highschool, but i have done
it and i do still play regular with a ranking of about 1800-2000
depending on the day. i'd be up for a game sometime :) -----
Original Message ---- From: richy_jr_2000 <richy_jr_2000@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, March 2, 2006
3:57:47 PM Subject: Re: [Speed cubing group] bld video John, Do you play
blindfold chess? If you do, could you send me an email? :) -Richard ---
In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > Hi Stefan, > Nowadays, finding out mate in 3
or 4 or even 5 is a childs play even when all the pieces are on the
board. They know exactly what to look for and where to look etc ? > If
you know all the basic end games in chess, it is a cat's walk!! >
John Louis > > Tim Reynolds <timothy.reynolds2@...> wrote: > > > Take
e.g. some curious problem "mate in 3 moves" with 20 pieces on
> > the board. > > > Don´t you think a chess master would catch this
position in less > > than, > > > say 20 seconds? > > > > What do you
mean with "catch"? > > > > Cheers! > > Stefan > > > > I guess
"notice" > > Tim > > > > > > SPONSORED LINKS > Jigsaw puzzle
game Free puzzle inlay games Educational game and puzzle Word puzzle
game Kid puzzle game Puzzle games > > ---------------------------------
> YAHOO! GROUPS LINKS > > > Visit your group
"speedsolvingrubikscube" on the web. > > To unsubscribe from
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speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
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> Yahoo! Messenger Mobile Stay in touch with your buddies all the time.
> > [Non-text portions of this message have been removed] > SPONSORED
LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and
puzzle Word puzzle game Kid puzzle game Puzzle games YAHOO! GROUPS LINKS
Visit your group "speedsolvingrubikscube" on the web. To
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2516. Re: [Speed cubing group] bld video From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Mar 2006 02:08:02 -0000
Just one question: How do you play BLD chess??? Call out moves??? Craig
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > i haven't played blindfold
chess since highschool, but i have done it and i do still play regular
with a ranking of about 1800-2000 depending on the day. i'd be up
for a game sometime :) > > ----- Original Message ---- > From:
richy_jr_2000 <richy_jr_2000@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, March 2, 2006
3:57:47 PM > Subject: Re: [Speed cubing group] bld video > > John, > Do
you play blindfold chess? If you do, could you send me an > email? :) >
2517. 2006 white cubes w/arched centers From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Mar 2006 03:33:47 -0000
In short these are identical to the 2006 black DIY, but with white
plastic. They have the same new corner caps with gap, but with
manufacturing code (M1005B). The centers are arched, with the new caps.
The washers are white plastic, too. Photo of all piece types:
http://tinyurl.com/lp5q3 Photo of white washers:
http://tinyurl.com/o6dne Photo with Cubesmith tiles:
http://tinyurl.com/madjg It feels very similar to the 2006 DIY, which is
to say excellent. Chris
2518. Re: bld video From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Mar 2006 03:42:04 -0000
> > Maybe I'll try to post a serious message there tomorrow
morning. > > - Joël. I posted this message there, and it is currently
waiting for approval. ------------ Hi, I'm new to this group, I
just joined today. My name is Chris Hardwick and I'm posting here
about a memory sport that has only been around since the invention of
the Rubik's cube, but in recent years has gained a lot of
popularity. I'm a competitive speedcuber, and a number of us
speedcubers have also picked up the event of solving a Rubik's cube
blindfolded. The procedure in an official competition works like this,
you start the timer and begin memorizing your scrambled cube. You then
put on the blindfold and solve and at the end of the solve stop a timer.
The overall time is considered the time for your attempt and we rank
each other for the fastest times. The current world record for doing
this is 1 minute 46.47 seconds. The top blindfolded solvers can memorize
a 3x3x3 Rubik's cube in around 40 seconds or less on a good run,
and probably average 40-50 seconds given distractions or a sub-optimal
solving environment. Our unofficial record for fastest time to memorize
a cube on a successful solve is 27 seconds. We do not have an official
record for this. There is a lot of discussion going on about how to
improve blindfolded cubing. We have alread developed a number of very
efficient and sophisticated solving techniques, but memorization for
most of us is not our strong point. After hearing that some people can
memorize a deck of cards in around 45 seconds or less, I personally
think that us speedcubers are not memorizing very well, and that much
time can be dropped by using a good technique. If you are interested in
reading about speedcubing, our main resource site is www.speedcubing.com
and if you are interested in blindfolded cubing please check out our
yahoo group at
http://games.groups.yahoo.com/group/blindfoldsolving-rubiks-cube/ I
personally have a theory that if either a blindfold cuber learned to
truly train their memory, or if someone who had already mastered their
memory learned one of our very efficient methods for solving a
Rubik's cube blindfolded, that greats things could be done in this
developing competitive memory arena. Again blindfolded cubing has had
most of its popularity in the last 5 years or so, but already 30 people
have officially solved a Rubik's cube blindfolded in competition at
least once in 2005 alone. This is up from 9 in 2004. So go easy on us!
We are an up and coming memory sport, and I would personally like to
wish a warm welcome from the blindfolded cubing community to the memory
sports community. I have lots of questions to ask about memory training
technqiues, and if anyone here is interested in this new area for
showing off your memory I would be personally willing to show you a very
efficient way to solve a cube blindfolded via e-mail coorespondence, or
I can point you to a number of good online resources that show this too.
I hope we can help each other out in some way, and if nothing else I
feel I have so much to learn as far as my memory goes, and I would love
this opportunity for a memory expert to help our blindfolded cubing
community. Regards, Chris ------------------------------ Chris
2519. Re: Ultimate Skewb From: "Chris Parlette" <cparlett@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Mar 2006 04:32:08 -0000
Hi Thom, I've noticed my Ultimate Skewb sitting on my shelf for a
while. I tried using the mefferts solution a while ago, and it took me a
while to get the hang of it. When I get back from my trip this weekend,
maybe I'll look into it more for speedsolving. Let us know (or
email me personally if no one else wants to hear about it, cparlett@...)
if you develop some algorithms and methods. -Chris Parlette --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > Does anyone else speedsolve this? > >
I've been learning mefferts non-notation method and it seems
wasteful. > Some of the time you can't actually finish it with that
solution. I > looked at jaap's other solution for a while but
couldn't understand it :S > > Yeah, i know jaap wrote them both :)
> > I just lubed it and it turns really nicly, so I'm in the mood
for > getting into this puzzle :) > > ~Thom >
2520. Re: [Speed cubing group] 2006 white cubes w/arched
centers From: DT <thunderpants16@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 2 Mar 2006 23:31:38 -0800 (PST)
That is one purty looking cube. Mine is due to arrive anytime now.
Don't know why the washers are white when no one can see them. ---
christopher_pelley <no_reply@yahoogroups.com> wrote: > In short these
are identical to the 2006 black DIY, > but with white > plastic. They
have the same new corner caps with > gap, but with > manufacturing code
(M1005B). The centers are > arched, with the new > caps. The washers are
white plastic, too. > > Photo of all piece types: >
http://tinyurl.com/lp5q3 > > Photo of white washers: >
http://tinyurl.com/o6dne > > Photo with Cubesmith tiles: >
http://tinyurl.com/madjg > > It feels very similar to the 2006 DIY,
which is to > say excellent. > > Chris > > > > > Winners forget
they're in a race, they just love to run.
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
2521. Re: [Speed cubing group] Cube Alarm Clock? From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Mar 2006 08:41:02 +0100
Do you want to have to solve it in order to stop the sound ? :p That
would be a bit more difficult to do lol. Though that's a good idea
;-) GilleS. 2006/3/3, Sapan Upadhyay <cubekid@...>: > I saw this on
digg: > >
http://us.gizmodo.com/gadgets/gadgets/puzzle-alarm-clock-presents-mild-challenge-wakes-you-up-157999.php
> > > and after I did, I started thinking if there was a way to create a
> cube alarm clock. I mean, that would definitely wake you up. And if it
> doesn't wake you up, at least you get some cubing practice. > >
What are your views? > > -- > -cubekid > > > > Yahoo! Groups Links > > >
> > > >
2522. Re: [Speed cubing group] Re: bld video From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Mar 2006 08:51:07 +0100
haha, anyone wants to memorize the cube in 12 seconds ? :p The answer is
just awesome. Moreover he says that some people have already tried to
memorize cubes :-) This is going to be very interesting. Gilles.
2006/3/3, cmhardw <no_reply@yahoogroups.com>: > > > > Maybe I'll
try to post a serious message there tomorrow morning. > > > > - Joël. >
> I posted this message there, and it is currently waiting for >
approval. > > ------------ > > Hi, > > I'm new to this group, I
just joined today. My name is Chris > Hardwick and I'm posting here
about a memory sport that has only > been around since the invention of
the Rubik's cube, but in recent > years has gained a lot of
popularity. > > I'm a competitive speedcuber, and a number of us
speedcubers have > also picked up the event of solving a Rubik's
cube blindfolded. The > procedure in an official competition works like
this, you start the > timer and begin memorizing your scrambled cube.
You then put on the > blindfold and solve and at the end of the solve
stop a timer. The > overall time is considered the time for your attempt
and we rank > each other for the fastest times. The current world record
for > doing this is 1 minute 46.47 seconds. > > The top blindfolded
solvers can memorize a 3x3x3 Rubik's cube in > around 40 seconds or
less on a good run, and probably average 40-50 > seconds given
distractions or a sub-optimal solving environment. > Our unofficial
record for fastest time to memorize a cube on a > successful solve is 27
seconds. We do not have an official record > for this. > > There is a
lot of discussion going on about how to improve > blindfolded cubing. We
have alread developed a number of very > efficient and sophisticated
solving techniques, but memorization for > most of us is not our strong
point. > > After hearing that some people can memorize a deck of cards
in > around 45 seconds or less, I personally think that us speedcubers >
are not memorizing very well, and that much time can be dropped by >
using a good technique. > > If you are interested in reading about
speedcubing, our main > resource site is www.speedcubing.com and if you
are interested in > blindfolded cubing please check out our yahoo group
at > http://games.groups.yahoo.com/group/blindfoldsolving-rubiks-cube/ >
> I personally have a theory that if either a blindfold cuber learned >
to truly train their memory, or if someone who had already mastered >
their memory learned one of our very efficient methods for solving a >
Rubik's cube blindfolded, that greats things could be done in this
> developing competitive memory arena. > > Again blindfolded cubing has
had most of its popularity in the last > 5 years or so, but already 30
people have officially solved a > Rubik's cube blindfolded in
competition at least once in 2005 > alone. This is up from 9 in 2004. So
go easy on us! We are an up > and coming memory sport, and I would
personally like to wish a warm > welcome from the blindfolded cubing
community to the memory sports > community. I have lots of questions to
ask about memory training > technqiues, and if anyone here is interested
in this new area for > showing off your memory I would be personally
willing to show you a > very efficient way to solve a cube blindfolded
via e-mail > coorespondence, or I can point you to a number of good
online > resources that show this too. > > I hope we can help each other
out in some way, and if nothing else I > feel I have so much to learn as
far as my memory goes, and I would > love this opportunity for a memory
expert to help our blindfolded > cubing community. > > Regards, > Chris
> ------------------------------ > > Chris > > > > > > > Yahoo! Groups
Links > > > > > > >
2523. [Speed cubing group] Re: bld video From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Mar 2006 08:13:24 -0000
I tried my best to convert memorizing the cube into a comparable system
for memorizing cards. I hope someone responds. I get the feeling that
the times will be very good with their cube-comparable cards system.
http://groups.yahoo.com/group/memorysports/message/408 Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > haha, anyone wants to
memorize the cube in 12 seconds ? :p > > The answer is just awesome.
Moreover he says that some people have > already tried to memorize cubes
:-) > > This is going to be very interesting. > > Gilles.
2524. Re: Ultimate Skewb From: "Emanuele" <bw.project@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Mar 2006 09:24:35 -0000
I'm interested too! I managed to solve mine with the mefferts
solution twice or three times, but I still don't understand that
method. If you know something, plz, let me know. Emanuele --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Parlette"
<cparlett@...> wrote: > > Hi Thom, > > I've noticed my Ultimate
Skewb sitting on my shelf for a while. I > tried using the mefferts
solution a while ago, and it took me a while > to get the hang of it.
When I get back from my trip this weekend, > maybe I'll look into
it more for speedsolving. Let us know (or email > me personally if no
one else wants to hear about it, > cparlett@...) if you develop some
algorithms and methods. > > -Chris Parlette > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > Does anyone else speedsolve this? > > > >
I've been learning mefferts non-notation method and it seems
wasteful. > > Some of the time you can't actually finish it with
that solution. I > > looked at jaap's other solution for a while
but couldn't understand > it :S > > > > Yeah, i know jaap wrote
them both :) > > > > I just lubed it and it turns really nicly, so
I'm in the mood for > > getting into this puzzle :) > > > > ~Thom >
> >
2525. Re: [Speed cubing group] Re: bld video From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Mar 2006 10:18:04 +0000 (GMT)
Chris, In my opinion, with a good memory technique and a good cube
sighting , 3*3*3 can be memorised in 20 sec and 4*4*4 in 112 sec and
5*5*5 in 184 sec. A piece can be memorised in a sec in 3*3*3 but in 2
sec in 4*4*4 and 5*5*5 respectively. And of course the cuber should be
as enthusiastic as you and as young(old)as you. I am 46. I can not
memorise as fast as you, although I know some memory techniques.(Carl
Lewis can not run 100 mt race in sub 10 sec anymore although he knows
all the tricks and trade of running 100 mt). As you are getting older
speed cuts down but not recalling. How to use the phonetic sound and its
value system to memorise 3*3*3 plz visit www.freewebs.com/bernett. John
Louis cmhardw <no_reply@yahoogroups.com> wrote: I tried my best to
convert memorizing the cube into a comparable system for memorizing
cards. I hope someone responds. I get the feeling that the times will be
very good with their cube-comparable cards system.
http://groups.yahoo.com/group/memorysports/message/408 Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > haha, anyone wants to
memorize the cube in 12 seconds ? :p > > The answer is just awesome.
Moreover he says that some people have > already tried to memorize cubes
:-) > > This is going to be very interesting. > > Gilles. SPONSORED
LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and
puzzle Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
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--------------------------------- --------------------------------- Jiyo
cricket on Yahoo! India cricket Yahoo! Messenger Mobile Stay in touch
with your buddies all the time. [Non-text portions of this message have
been removed]
2526. Re: Help w/ the Cross + Pair 1 From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Mar 2006 12:29:34 -0000
How long have you been cubing? I started April 2004. I usually just plan
white cross. While solving it I usually can see a corner which belongs
to white layer. Then I just turn the cube around to see where is the
edge. My best (and only) F2L average is 8.60 seconds. Cross takes about
2 seconds. Only key is praaaactice. --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer"
<dbeyer816@...> wrote: > > I build a cross and my first pair. > >
This takes about ten seconds. It's awful > > Can anybody give me
tips on how to help w/ this step in my cubing. > > Here's an avg of
12 on my cross w/ P1 > > 9.32, 7.77, 9.91, 8.98, 7.92, 6.13, 8.69,
(4.50), 8.68, 6.22, (10.60), > 8.52 => 8.21 > > granted this was
actually very good for me and if I had not of stopped > on that 6.22 I
would of had sub 30 > > but what do you guys look for that allow you to
do the whole f2l in sub > 15?! >
2527. Re: bld video From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Mar 2006 13:02:54 -0000
Hi Stefan! Aren't you gonna try megaminx blindfolded again?? I can
see that, if it will take you some 5 hours, you don't think
it's worth the effort, but it would be cool if you could lower the
record with a few hours :-) How hard was it to do compared with, say
5*5*5?? Did you go slow during the solve to be sure you didn't mess
up anything? /Gunnar --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote:
> > > > Oh my god......... > > > > Blindfolded cubing is nowhere near
it's limits... not even close by > > far.... Hardly even beginning
to catch up to what it could be.... > > Oh really? Wow, maybe this can
explain this two years old quote: >
http://www.speedcubing.com/records/recs_bf_megaminx.html > > Cheers! >
Stefan >
2528. Interesting idea for 5x5 and Bigger !!!UPDATE!!! From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Mar 2006 14:34:35 -0000
UPDATE!!! Alright, well, this is my primary solving method for 5x5 now,
and I got a time that was 1 second off my PB this morning. My times have
been dropping steadily as I get more used to the method, and I think I
will break my PB during my spare...This is looking to be a good method
in the end... Craig > > > Well, > > > > > > Lately I've been
solving the bigger cubes (biggest so far is 10x10) I > > > started on
thursday I think with 7x7, then friday 8x8, saturday 9x9, > > > and
sunday 10x10 (I did a 6x6 too) And I am trying to find the most > > >
efficient way of doing these, and I think it can apply to 5x5 as well. >
> > > > > Ok, here goes... > > > 1: Solve all Centers > > > 2: using the
(Ll) F' L F (Ll)' Solve the white edges and put them in > >
place > > > 3: Put in first layer (white) corners > > > 4: Solve the
"middle" edges (like the cage) so it solves them > > >
directly, and you won't have to solve as 3x3 at the end. > > > 5:
Solve LL corners > > > 6: Solve LL edges (using 3 cycles, or commutators
or whatever you > want) > > > > > > I haven't tried it yet, but I
woke up this morning and this was the > > > first thing that came to my
mind. It solves all the pieces directly, > > > so you don't have to
do anything extra at the end. I'll try it today > > > sometime
hopefully. > > > > > > Craig > > > > > > PS - This post is long for
me... > > > > > >
2529. Re: bld video From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Mar 2006 15:16:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Hi Stefan! > > Aren't you gonna try
megaminx blindfolded again?? I can see that, if > it will take you some
5 hours, you don't think it's worth the effort, > but it would
be cool if you could lower the record with a few hours :-) > > How hard
was it to do compared with, say 5*5*5?? Did you go slow > during the
solve to be sure you didn't mess up anything? > > /Gunnar Yes, one
day I want to solve megaminx blindfolded again, and much faster. I have
better ideas for execution now, but I'm too lazy to practice
memorization techniques. I want to become better at that before I try
some larger blindsolving things again. I stepped right from 3x3 to
megaminx, no 4x4 or 5x5 in between. The megaminx was my first real heavy
usage of a memorization technique. That's why it took so long.
Also, it's harder to setup pieces. I can't say what's
harder, 5x5 or megaminx, one is easier this way, the other is easier
that way. Hey Chris, you're funny :-). Did you really not know
about these techniques and records until now? I somewhat thought
it's common knowledge at least among the blindcubers now. Btw, why
did you ask that memorizer about memorizing the cube through numbers
again? It's so obvious he'll tell you to *not* use numbers.
Cheers! Stefan
2530. Sunday Contest From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Mar 2006 15:23:35 -0000
Hi Everyone, Last weeks Sunday Contest was the biggest ever... With 46
participants from 13 different countries. I'm encouraging everone
to participate and let's see how big this thing can get! Jon
http://www.nascarjon.us
2531. Colors for speed - the expert's answer :) From: cycastel <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Mar 2006 15:52:16 -0000
Hi, I got the answer from an expert :-) You'll find below the email
I wrote to Rochester's Laboratory dedicated to color science, they
have a webpage where one can ask color scientists about color perception
among many other subjects:
http://www.cis.rit.edu/mcsl/outreach/categories.php So here is a
scientific optimal color scheme, let start peeling our orange stickers
;-) "Thanks for your inquiry. Generally research on color contrast
involves only two colors (such as text on a background), so this is
definitely an interesting question. You have already identified black
and white and they should certainly be included in your set of six. The
next step would be to include 4 chromatic colors that are of
intermediate lightness (i.e., not very dark or very light so that they
are not easily confused with the white or black). While it is difficult
to say what the optimum choices would be, there is probably very little
to gain in performance once the colors are separated into distinct hue
categories that would not be confused. For example, choosing yellow,
green, blue, and red would be about as good as you can do. You just want
to make sure that the blue and green are clearly distinguishable which
might be accomplished best by making the blue slightly purplish. I hope
this helps. -Mark" ... and here was the question I sent to them:
Hi, I am a member of an internet forum dedicated to the Rubik's
cube (I am quite sure you remember this puzzle !), and more precisely to
speedsolving this puzzle. As you may remember, there are 6 different
colors (white, yellow, dark red, orange, dark blue, and dark green), one
for each cube face in the solved state. Each face is divided into 9
squares. Some people are able to solve the cube under 20 secondes on
average, using a 7-step method. Steps 2-7 involve "instant"
recognition of a case (1 out of ~50 for step 6, one out of ~20 for step
7 for example) and the execution of the memorized corresponding moves
sequence. The question is, do you have an idea about the
"ideal" color scheme that one should use for optimizing the
color discrimination ability, hence decreasing the decision time ? This
can be reworded as "what is the set of 6 colors (including
black/white) that human eye is the best (=faster?) to be able to
discriminate ?". I would be very happy if you have any idea or
references about this topic ! Thank you very much for your answer Cyril
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: We'd need some expert in color
discrimination by the human eye to tell the perfect set of colors for
speed-cubing. Black may be one of them. Gilles.
2532. Re: Colors for speed - the expert's answer :) From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Mar 2006 16:09:01 -0000
Wow, so use the standard scheme, but replace orange with black? What if
you use flourescent orange? I would think that provides enough of a
different contrast from dark red. Chris --- In
speedsolvingrubikscube@yahoogroups.com, cycastel <no_reply@...>
wrote: > > Hi, > I got the answer from an expert :-) > You'll find
below the email I wrote to Rochester's Laboratory > dedicated to
color science, they have a webpage where one can ask > color scientists
about color perception among many other subjects: >
http://www.cis.rit.edu/mcsl/outreach/categories.php > > So here is a
scientific optimal color scheme, let start peeling our > orange stickers
;-) > > "Thanks for your inquiry. > > Generally research on color
contrast involves only two colors (such > as text on a background), so
this is definitely an interesting > question. You have already
identified black and white and they > should certainly be included in
your set of six. The next step would > be to include 4 chromatic colors
that are of intermediate lightness > (i.e., not very dark or very light
so that they are not easily > confused with the white or black). While
it is difficult to say what > the optimum choices would be, there is
probably very little to gain > in performance once the colors are
separated into distinct hue > categories that would not be confused. For
example, choosing yellow, > green, blue, and red would be about as good
as you can do. You just > want to make sure that the blue and green are
clearly distinguishable > which might be accomplished best by making the
blue slightly purplish. > > I hope this helps. > > -Mark" > > > ...
and here was the question I sent to them: > > Hi, > I am a member of an
internet forum dedicated to the Rubik's cube (I am > quite sure you
remember this puzzle !), and more precisely to > speedsolving this
puzzle. As you may remember, there are 6 different > colors (white,
yellow, dark red, orange, dark blue, and dark green), > one for each
cube face in the solved state. Each face is divided into > 9 squares.
Some people are able to solve the cube under 20 secondes on > average,
using a 7-step method. Steps 2-7 involve "instant" >
recognition of a case (1 out of ~50 for step 6, one out of ~20 for >
step 7 for example) and the execution of the memorized corresponding >
moves sequence. > The question is, do you have an idea about the
"ideal" color scheme > that one should use for optimizing the
color discrimination ability, > hence decreasing the decision time ?
This can be reworded as "what is > the set of 6 colors (including
black/white) that human eye is the best > (=faster?) to be able to
discriminate ?". I would be very happy if you > have any idea or
references about this topic ! > Thank you very much for your answer > >
Cyril > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
Roux" > <grrroux@> wrote: > > We'd need some expert in
color discrimination by the human eye to tell > the perfect set of
colors for speed-cubing. Black may be one of them. > Gilles. >
2533. Re: Colors for speed - the expert's answer :) From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Mar 2006 17:09:04 -0000
He talks about making blue and green clearly distinguishable. He's
right. Sometimes, when both are a bit dark, it's not easy.
That's why I have bright (fluo) green and dark blue. My other dark
color is red. Even if blue and red are very dark, you can make the
difference because of the hue. And it makes orange very distinct from
red. Brightness is a decisive component, and it depends on the color. I
used to cube with 2 blue sides, one very bright, one very dark. It was
not bad at all! Ask your expert for the best set of 6 HSV vectors!
Gilles. --- In speedsolvingrubikscube@yahoogroups.com, cycastel
<no_reply@...> wrote: > > Hi, > I got the answer from an expert :-) >
You'll find below the email I wrote to Rochester's Laboratory
> dedicated to color science, they have a webpage where one can ask >
color scientists about color perception among many other subjects: >
http://www.cis.rit.edu/mcsl/outreach/categories.php > > So here is a
scientific optimal color scheme, let start peeling our > orange stickers
;-) > > "Thanks for your inquiry. > > Generally research on color
contrast involves only two colors (such > as text on a background), so
this is definitely an interesting > question. You have already
identified black and white and they > should certainly be included in
your set of six. The next step would > be to include 4 chromatic colors
that are of intermediate lightness > (i.e., not very dark or very light
so that they are not easily > confused with the white or black). While
it is difficult to say what > the optimum choices would be, there is
probably very little to gain > in performance once the colors are
separated into distinct hue > categories that would not be confused. For
example, choosing yellow, > green, blue, and red would be about as good
as you can do. You just > want to make sure that the blue and green are
clearly distinguishable > which might be accomplished best by making the
blue slightly purplish. > > I hope this helps. > > -Mark" > > > ...
and here was the question I sent to them: > > Hi, > I am a member of an
internet forum dedicated to the Rubik's cube (I am > quite sure you
remember this puzzle !), and more precisely to > speedsolving this
puzzle. As you may remember, there are 6 different > colors (white,
yellow, dark red, orange, dark blue, and dark green), > one for each
cube face in the solved state. Each face is divided into > 9 squares.
Some people are able to solve the cube under 20 secondes on > average,
using a 7-step method. Steps 2-7 involve "instant" >
recognition of a case (1 out of ~50 for step 6, one out of ~20 for >
step 7 for example) and the execution of the memorized corresponding >
moves sequence. > The question is, do you have an idea about the
"ideal" color scheme > that one should use for optimizing the
color discrimination ability, > hence decreasing the decision time ?
This can be reworded as "what is > the set of 6 colors (including
black/white) that human eye is the best > (=faster?) to be able to
discriminate ?". I would be very happy if you > have any idea or
references about this topic ! > Thank you very much for your answer > >
Cyril > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
Roux" > <grrroux@> wrote: > > We'd need some expert in
color discrimination by the human eye to tell > the perfect set of
colors for speed-cubing. Black may be one of them. > Gilles. >
2534. Re: Ultimate Skewb From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Mar 2006 17:36:13 -0000
Hey I've been pretty much using mefferts method for a bit now, but
I'm sure there's a much better one. Good puzzle, bad methods.
I'm sure there is a better one. ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Parlette"
<cparlett@...> wrote: > > Hi Thom, > > I've noticed my Ultimate
Skewb sitting on my shelf for a while. I > tried using the mefferts
solution a while ago, and it took me a while > to get the hang of it.
When I get back from my trip this weekend, > maybe I'll look into
it more for speedsolving. Let us know (or email > me personally if no
one else wants to hear about it, > cparlett@...) if you develop some
algorithms and methods. > > -Chris Parlette > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > Does anyone else speedsolve this? > > > >
I've been learning mefferts non-notation method and it seems
wasteful. > > Some of the time you can't actually finish it with
that solution. I > > looked at jaap's other solution for a while
but couldn't understand > it :S > > > > Yeah, i know jaap wrote
them both :) > > > > I just lubed it and it turns really nicly, so
I'm in the mood for > > getting into this puzzle :) > > > > ~Thom >
> >
2535. Re: [Speed cubing group] Sunday Contest From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Mar 2006 14:48:51 -0300 (ART)
And I did a 20+ average! Oh, no...the biggest contest ever and I do that
bad...haha Pedro nascarjon2001 <no_reply@yahoogroups.com> escreveu:
Hi Everyone, Last weeks Sunday Contest was the biggest ever... With 46
participants from 13 different countries. I'm encouraging everone
to participate and let's see how big this thing can get! Jon
http://www.nascarjon.us SPONSORED LINKS Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit
your group "speedsolvingrubikscube" on the web. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! Search Dê uma espiadinha e saiba tudo sobre o Big Brother Brasil.
[Non-text portions of this message have been removed]
2536. Re: Help w/ the Cross + Pair 1 From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Mar 2006 18:00:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala"
<mahtianssi@...> wrote: > > How long have you been cubing? I started
April 2004. > I usually just plan white cross. While solving it I
usually can see > a corner which belongs to white layer. Then I just
turn the cube > around to see where is the edge. My best (and only) F2L
average is > 8.60 seconds. Cross takes about 2 seconds. Only key is
praaaactice. I've been speed solving the cube for several years
now. I've been sub 60 for over a year now, since the start of my
Junior year (2004- 2005) Back then I used a LBL method and picked up on
PLL. F2L was the way to go though. January 16, 2006 I started Fridrich
F2L from Hardwick's site It took me two weeks to get all the f2l
cases memorized. I was struggling still at first. It is now March 3 So
I've been using F2L for about 5 weeks. My PB is 27.42 seconds w/
Fridrich I'm learning COLL and redoing my Edge PLLs
2537. Re: [Speed cubing group] Re: Help w/ the Cross + Pair 1 From: "Matt Moberly" <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Mar 2006 13:41:52 -0500
Man. I've been practicing 3LLL with Fridrich F2L for like 6 months
and I'm still averaging in the high 40's. I may have to go to
a competition soon just so I can get some advice on what the heck
I'm doing wrong. On 3/3/06, Daniel Beyer <dbeyer816@...> wrote:
> > --- In speedsolvingrubikscube@yahoogroups.com, "Anssi
Vanhala" > > <mahtianssi@...> wrote: > > > > How long have you
been cubing? I started April 2004. > > I usually just plan white cross.
While solving it I usually can see > > a corner which belongs to white
layer. Then I just turn the cube > > around to see where is the edge. My
best (and only) F2L average is > > 8.60 seconds. Cross takes about 2
seconds. Only key is praaaactice. > > I've been speed solving the
cube for several years now. I've been > sub 60 for over a year now,
since the start of my Junior year (2004- > 2005) > > Back then I used a
LBL method and picked up on PLL. F2L was the way > to go though. > >
January 16, 2006 I started Fridrich F2L from Hardwick's site > It
took me two weeks to get all the f2l cases memorized. I was > struggling
still at first. It is now March 3 So I've been using F2L > for
about 5 weeks. My PB is 27.42 seconds w/ Fridrich > I'm learning
COLL and redoing my Edge PLLs > > [Non-text portions of this message
have been removed]
2538. Re: Ultimate Skewb From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Mar 2006 19:19:07 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > I've been pretty much using mefferts
method for a bit now, but I'm > sure there's a much better
one. > > Good puzzle, bad methods. I'm sure there is a better one.
What is so bad about it? Presumably the authors wanted to present a
simple solution method that could be learnt relatively easily. Their
leaflet does that job. Would it be appropriate for Rubik's Cube to
be boxed with a hefty manual describing the Fridrich method -- and
nothing simpler? Mike
2539. Re: Help w/ the Cross + Pair 1 From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Mar 2006 19:22:20 -0000
Take a video of yourself and look for any hesitations. Work on that
area. It's likely the F2L. I took a video of a dozen or so of my
own solves and watched it, and the hesitation was between each F2L pair.
So that's my current focus. You can also just time each step (C, F,
O, P) separately and see if one needs work. Finally, counting moves
(while solving slowly) is useful to ensure you are using an efficient
set of algorithms. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Matt Moberly" <mmoberly@...> wrote: > > Man. I've
been practicing 3LLL with Fridrich F2L for like 6 months and I'm >
still averaging in the high 40's. I may have to go to a competition
soon > just so I can get some advice on what the heck I'm doing
wrong.
yea, i was hoping most people can't do it in their sleep. iono, it
may be farfetched, but who knows? On 3/3/06, Gilles van den Peereboom
<gillesvdp@...> wrote: > Do you want to have to solve it in order to
stop the sound ? :p > > That would be a bit more difficult to do lol. >
> Though that's a good idea ;-) > > GilleS. > > 2006/3/3, Sapan
Upadhyay <cubekid@gmail.com>: > > I saw this on digg: > > > >
http://us.gizmodo.com/gadgets/gadgets/puzzle-alarm-clock-presents-mild-challenge-wakes-you-up-157999.php
> > > > > > and after I did, I started thinking if there was a way to
create a > > cube alarm clock. I mean, that would definitely wake you
up. And if it > > doesn't wake you up, at least you get some cubing
practice. > > > > What are your views? > > > > -- > > -cubekid > > > > >
> > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > -- -cubekid
2541. Re: Ultimate Skewb From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Mar 2006 22:41:30 -0000
Of course, but it's no good for speedsolving. It does well just as
a method to solve the puzzle. I can't find any others described.
Apart form jaap's other one, and I don't understand that...
meh... ~Thom --- In speedsolvingrubikscube@yahoogroups.com, mike_go_uk
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > I've been pretty much using mefferts
method for a bit now, but I'm > > sure there's a much better
one. > > > > Good puzzle, bad methods. I'm sure there is a better
one. > > What is so bad about it? Presumably the authors wanted to
present a > simple solution method that could be learnt relatively
easily. Their > leaflet does that job. > > Would it be appropriate for
Rubik's Cube to be boxed with a hefty > manual describing the
Fridrich method -- and nothing simpler? > > Mike >
2542. Re: [Speed cubing group] 5x5x5 parity issue(the hard way) (re
post) now with att From: "perscription_death"
<perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Mar 2006 22:54:23 -0000
ok since credits is apparently becoming an important thing, i will
mention it outloud since i don't have the time to complete the page
for it now. this site is pretty much frank morris.com. he gave me all
the instructions, and methods, and proofread did just about everything
but the coding. however some of the last 2 edge algorithms for the
professor were found independently by many other people i'm sure.
thanks and appreciation goes to all the great bigcubers who's work
made the page possible like ron, chris h who also helped with the
proofreading of the 4x4 part, frederick badie, and i'm sure many
others who's work contributed. if you use the page a lot and think
is great, please let frank know because he really let it all out for the
site, and appreciation is always great. :) hopefully i will made some
great additions and upgrades soon, if i ever have the time, and thanks
to all 3,392 unique users who have used the site so far. --- In
speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE <f_badie@...>
wrote: > > Hi Clancy, > > www.bigcubes.com is a cool website > > what
about the credits page ? > > Have fun, > Frédérick > > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran >
<perscription_death@> wrote: > > > > still no attachment but i bet
this will answer the question anyway > > > >
http://www.bigcubes.com/5x5x5/lastedges.html > > > > > > ----- Original
Message ---- > > From: kyle simmons <beamfreak314@> > > To: cube
group <speedsolvingrubikscube@yahoogroups.com> > > Sent: Wednesday,
March 1, 2006 3:30:35 PM > > Subject: [Speed cubing group] 5x5x5 parity
issue(the hard way) (re > post) now with attachment! > > > > hi, > > i
know this is the slow way of solving the cube but... > > does anyone
know how to solve the problem in the > > attachment? (sorry for the bad
drawing) > > i realize that the wireframe or "outside in"
method is > > easier than top down or middles then top down, but its > >
what i have to work with at the moment. the rest of > > the cube is
solved. > > -kyle simmons > > > > re posted due to attachment issues > >
> > > > > > > > > > > >
__________________________________________________________ > > Find your
next car at http://autos.yahoo.ca > > > > [Non-text portions of this
message have been removed] > > > > > > > > SPONSORED LINKS > > Jigsaw
puzzle > game Free puzzle inlay games > Educational game and puzzle >
Word > puzzle game Kid puzzle game > Puzzle games > > > YAHOO! GROUPS
LINKS > > > > Visit your group "speedsolvingrubikscube" on the
web. > > To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > > >
> > > > > > > [Non-text portions of this message have been removed] > >
>
2543. Re: [Speed cubing group] 5x5x5 parity issue(the hard way) (re
post) now with att From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Mar 2006 22:58:37 -0000
Hehe, Clancy what about me for being the Guinea Pig??? hehehe...just
bugging... Craig --- In speedsolvingrubikscube@yahoogroups.com,
"perscription_death" <perscription_death@...> wrote: > > ok
since credits is apparently becoming an important thing, i will >
mention it outloud since i don't have the time to complete the page
> for it now. this site is pretty much frank morris.com. he gave me >
all the instructions, and methods, and proofread did just about >
everything but the coding. however some of the last 2 edge algorithms >
for the professor were found independently by many other people i'm
> sure. thanks and appreciation goes to all the great bigcubers
who's > work made the page possible like ron, chris h who also
helped with the > proofreading of the 4x4 part, frederick badie, and
i'm sure many > others who's work contributed. if you use the
page a lot and think is > great, please let frank know because he really
let it all out for the > site, and appreciation is always great. :)
hopefully i will made some > great additions and upgrades soon, if i
ever have the time, and thanks > to all 3,392 unique users who have used
the site so far. > > --- In speedsolvingrubikscube@yahoogroups.com,
Frédérick BADIE > <f_badie@> wrote: > > > > Hi Clancy, > > > >
www.bigcubes.com is a cool website > > > > what about the credits page ?
> > > > Have fun, > > Frédérick > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > >
<perscription_death@> wrote: > > > > > > still no attachment but i
bet this will answer the question anyway > > > > > >
http://www.bigcubes.com/5x5x5/lastedges.html > > > > > > > > > -----
Original Message ---- > > > From: kyle simmons <beamfreak314@> > > >
To: cube group <speedsolvingrubikscube@yahoogroups.com> > > > Sent:
Wednesday, March 1, 2006 3:30:35 PM > > > Subject: [Speed cubing group]
5x5x5 parity issue(the hard way) (re > > post) now with attachment! > >
> > > > hi, > > > i know this is the slow way of solving the cube but...
> > > does anyone know how to solve the problem in the > > > attachment?
(sorry for the bad drawing) > > > i realize that the wireframe or
"outside in" method is > > > easier than top down or middles
then top down, but its > > > what i have to work with at the moment. the
rest of > > > the cube is solved. > > > -kyle simmons > > > > > > re
posted due to attachment issues > > > > > > > > > > > > > > > > > > > >
> __________________________________________________________ > > > Find
your next car at http://autos.yahoo.ca > > > > > > [Non-text portions of
this message have been removed] > > > > > > > > > > > > SPONSORED LINKS
> > > Jigsaw puzzle > > game Free puzzle inlay games > > Educational
game and puzzle > > Word > > puzzle game Kid puzzle game > > Puzzle
games > > > > > YAHOO! GROUPS LINKS > > > > > > Visit your group
"speedsolvingrubikscube" on the web. > > > To unsubscribe from
this group, send an email to: > > >
speedsolvingrubikscube-unsubscribe@...m > > > Your use of Yahoo! Groups
is subject to the Yahoo! Terms of > > Service. > > > > > > > > > > > > >
> > > > > > > > [Non-text portions of this message have been removed] >
> > > > >
2544. Natural memorisation From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 4 Mar 2006 11:41:57 +1100
I've been reading the various threads about memorisation, and have
to wonder what is appealing about translating information from one
domain into a completely unrelated domain in order to memorise it. We
have discussed memorising a cube using numbers, sentences and cards. Why
not memorise the direct visual imagery that we get by looking at the
cube? With training it should be possible to form memory associations
based on the spatial relativity of same-coloured facelets, and observe
shape outlines formed by these sets of facelets. This is how our brains
are natively wired to perform visual analysis, anyway. By the way, a
sequence of 4 random chords (4 notes each) constrained to a range of
just 2 octaves, contains more data than a single random cube position
(if you only care about the data that allows you to solve the cube). If
you can see visual patterns to the same extent that musicians hear
auditory patterns, then a single random cube shouldn't take more
than a few seconds to memorise. Ryan
2545. Re: [Speed cubing group] Natural memorisation From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Mar 2006 17:04:28 -0800
The is exactly the way that I memorize when doing blindfold. I just
visualize the patch of the cycles, no conversion. I'm slow, about 5
minutes average, but that's because I suck. I know with practice it
could be a lot easier. -Chris On 3/3/06, Ryan Heise <rheise@...>
wrote: > I've been reading the various threads about memorisation,
and have to > wonder what is appealing about translating information
from one domain > into a completely unrelated domain in order to
memorise it. > > We have discussed memorising a cube using numbers,
sentences and cards. > Why not memorise the direct visual imagery that
we get by looking at the > cube? With training it should be possible to
form memory associations > based on the spatial relativity of
same-coloured facelets, and observe > shape outlines formed by these
sets of facelets. This is how our brains > are natively wired to perform
visual analysis, anyway. > > By the way, a sequence of 4 random chords
(4 notes each) constrained to > a range of just 2 octaves, contains more
data than a single random cube > position (if you only care about the
data that allows you to solve the > cube). If you can see visual
patterns to the same extent that musicians > hear auditory patterns,
then a single random cube shouldn't take more > than a few seconds
to memorise. > > Ryan > > > > Yahoo! Groups Links > > > > > > > >
2546. Re: [Speed cubing group] Natural memorisation From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Mar 2006 19:08:47 -0800
On Mar 3, 2006, at 16:41, Ryan Heise wrote: > > We have discussed
memorising a cube using numbers, sentences and > cards. > Why not
memorise the direct visual imagery that we get by looking > at the >
cube? That's what I do. I haven't completed a full solve yet
so who cares. But I hear Leyan does that as well. That's
Leno-Leyan. Haven't heard what Letterman-Leyan uses. The
orientations lend themselves quite nicely to immediate visualization.
Permutations no doubt require more work and experience, since you
can't just look at one piece in isolation and know what to do with
it, you're memorizing relations between pieces. - - - - - - - - - -
- - "Build a man a fire, and he'll be warm for a day. Set a
man on fire, and he'll be warm for the rest of his life." ---
Terry Pratchett Lars Petrus - lars@... http://lar5.com
2547. Re: [Speed cubing group] bld video From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 4 Mar 2006 04:29:45 +0000 (GMT)
Richard, I am sorry richy.It is more than 25 years since I played
competitive chess locally. There is a chapter(chapter-20)HOW MEMORY
IMPROVES YOUR CHESS in how to develop a perfect memory book written by 8
times world champion DOMINIC O'BRIEN. John Louis richy_jr_2000
<richy_jr_2000@yahoo.com> wrote: John, Do you play blindfold chess?
If you do, could you send me an email? :) -Richard --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...>
wrote: > > Hi Stefan, > Nowadays, finding out mate in 3 or 4 or even 5
is a childs play even when all the pieces are on the board. They know
exactly what to look for and where to look etc ? > If you know all the
basic end games in chess, it is a cat's walk!! > John Louis > > Tim
Reynolds <timothy.reynolds2@...> wrote: > > > Take e.g. some curious
problem "mate in 3 moves" with 20 pieces on > > the board. > >
> Don´t you think a chess master would catch this position in less > >
than, > > > say 20 seconds? > > > > What do you mean with
"catch"? > > > > Cheers! > > Stefan > > > > I guess
"notice" > > Tim > > > > > > SPONSORED LINKS > Jigsaw puzzle
game Free puzzle inlay games Educational game and puzzle Word puzzle
game Kid puzzle game Puzzle games > > ---------------------------------
> YAHOO! GROUPS LINKS > > > Visit your group
"speedsolvingrubikscube" on the web. > > To unsubscribe from
this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Jiyo cricket on Yahoo! India cricket
> Yahoo! Messenger Mobile Stay in touch with your buddies all the time.
> > [Non-text portions of this message have been removed] > SPONSORED
LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and
puzzle Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- Jiyo
cricket on Yahoo! India cricket Yahoo! Messenger Mobile Stay in touch
with your buddies all the time. [Non-text portions of this message have
been removed]
2548. Re: Sunday Contest From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Mar 2006 05:55:04 -0000
I will compete with my father and two cousins. --- In
speedsolvingrubikscube@yahoogroups.com, nascarjon2001 <no_reply@...>
wrote: > > Hi Everyone, > > Last weeks Sunday Contest was the biggest
ever... With 46 > participants from 13 different countries. I'm
encouraging everone to > participate and let's see how big this
thing can get! > > Jon > http://www.nascarjon.us >
2549. >>>> Technology Park <<<< From: "dextergoldmanit" <dextergoldmanit@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Mar 2006 07:45:23 -0000
Latest updates on Wireless technology, Telecommunication , Network
Security, VOIP, Voice over IP, Telecomm glossary, Computer Technology,
Web Hosting , Domain Registeration, Dedicated Server. Go to :
http://updatestechpark.blogspot.com/ Good Luck
2550. Re: Natural memorisation From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Mar 2006 12:04:29 -0000
Hello Ryan, That is very good important question! I while ago, I have
been trying to memorise the corners of the cube visually, and that
seemed to work fine... I always thought that making up big stories and
images in your head was something for people that can't memorise
very well. :). But now I found out that people that memorise a deck of
cards in under a minute also use techniques like this, and it
doesn't have to mean you are wasting time at all... So how can that
work? Why is it interesting to transform the information into a story
with things that don't have anything to do with cubing? Well, as
for the method I am trying to learn now, (person, action and object
method): when you are memorising, you are memorising things that the
human brain is used to. All your life, you have been storing memories
with people that you know well, that are doing things. That's just
what your brain can automatically do. Storing images of people doing
things in you head is more 'natural' ;) for the brain to deal
with than a bunch of positions on a cube. That's why I think it
will be feasable to use this system. (John Louis, am I right?). - Joël.
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<rheise@...> wrote: > > I've been reading the various threads
about memorisation, and have to > wonder what is appealing about
translating information from one domain > into a completely unrelated
domain in order to memorise it. > > We have discussed memorising a cube
using numbers, sentences and cards. > Why not memorise the direct visual
imagery that we get by looking at the > cube? With training it should be
possible to form memory associations > based on the spatial relativity
of same-coloured facelets, and observe > shape outlines formed by these
sets of facelets. This is how our brains > are natively wired to perform
visual analysis, anyway. > > By the way, a sequence of 4 random chords
(4 notes each) constrained to > a range of just 2 octaves, contains more
data than a single random cube > position (if you only care about the
data that allows you to solve the > cube). If you can see visual
patterns to the same extent that musicians > hear auditory patterns,
then a single random cube shouldn't take more > than a few seconds
to memorise. > > Ryan >
2551. Re: [Speed cubing group] Re: Natural memorisation From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 4 Mar 2006 13:05:49 +0000 (GMT)
You are perfectly correct Joel, in my opinion. I like to clarify one
more point here. First of all, it is only a beginning. To focus your
attention in the initial period of learning to memorise a cube you are
transforming the information. With more practice, slowly you will be
able to focus your attention when you are memorising without
transforming the information. Only experience will tell you that. I
think some of you like Leyan, Tyson, Macky, David Orser, Jean Pons and
Chris Hardwick are all able to focus their attention and able to
memorise without transforming and more importantly able to retain those
ABSTRACT, INTANGIBLE information until they complete solving the cube.
If you have already reached that stage, that is good. Still I strongly
believe, once you master the P/A/O technique, it will be faster than the
rote memorising. Secondly, By applying P/A/O method combined with a
journey, you can memorise any number of cubes and solve them
blindfolded. I don't think it is possible by rote memory or atleast
P/A/O method will be faster than rote memory. Has anyone using rote
memory to memorise the cube, tried multi-cubes blindfolded except David
Orser ? I don't know which memorisation technique David used for
his 10 cubes BLD. John Louis Joël van Noort <joel_vn@...> wrote:
Hello Ryan, That is very good important question! I while ago, I have
been trying to memorise the corners of the cube visually, and that
seemed to work fine... I always thought that making up big stories and
images in your head was something for people that can't memorise
very well. :). But now I found out that people that memorise a deck of
cards in under a minute also use techniques like this, and it
doesn't have to mean you are wasting time at all... So how can that
work? Why is it interesting to transform the information into a story
with things that don't have anything to do with cubing? Well, as
for the method I am trying to learn now, (person, action and object
method): when you are memorising, you are memorising things that the
human brain is used to. All your life, you have been storing memories
with people that you know well, that are doing things. That's just
what your brain can automatically do. Storing images of people doing
things in you head is more 'natural' ;) for the brain to deal
with than a bunch of positions on a cube. That's why I think it
will be feasable to use this system. (John Louis, am I right?). - Joël.
--- In speedsolvingrubikscube@...m, Ryan Heise <rheise@...> wrote: >
> I've been reading the various threads about memorisation, and
have to > wonder what is appealing about translating information from
one domain > into a completely unrelated domain in order to memorise it.
> > We have discussed memorising a cube using numbers, sentences and
cards. > Why not memorise the direct visual imagery that we get by
looking at the > cube? With training it should be possible to form
memory associations > based on the spatial relativity of same-coloured
facelets, and observe > shape outlines formed by these sets of facelets.
This is how our brains > are natively wired to perform visual analysis,
anyway. > > By the way, a sequence of 4 random chords (4 notes each)
constrained to > a range of just 2 octaves, contains more data than a
single random cube > position (if you only care about the data that
allows you to solve the > cube). If you can see visual patterns to the
same extent that musicians > hear auditory patterns, then a single
random cube shouldn't take more > than a few seconds to memorise. >
> Ryan > SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games --------------------------------- YAHOO! GROUPS LINKS Visit your
group "speedsolvingrubikscube" on the web. To unsubscribe from
this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- Jiyo
cricket on Yahoo! India cricket Yahoo! Messenger Mobile Stay in touch
with your buddies all the time. [Non-text portions of this message have
been removed]
What is P/A/O technique? (And maybe you shouldn´t forget mr Pochmann). R
----- Original Message ----- From: "JohnLouis Louis"
<pjlmem@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Saturday, March 04, 2006 2:05 PM Subject: Re: [Speed cubing group] Re:
Natural memorisation You are perfectly correct Joel, in my opinion. I
like to clarify one more point here. First of all, it is only a
beginning. To focus your attention in the initial period of learning to
memorise a cube you are transforming the information. With more
practice, slowly you will be able to focus your attention when you are
memorising without transforming the information. Only experience will
tell you that. I think some of you like Leyan, Tyson, Macky, David
Orser, Jean Pons and Chris Hardwick are all able to focus their
attention and able to memorise without transforming and more importantly
able to retain those ABSTRACT, INTANGIBLE information until they
complete solving the cube. If you have already reached that stage, that
is good. Still I strongly believe, once you master the P/A/O technique,
it will be faster than the rote memorising. Secondly, By applying P/A/O
method combined with a journey, you can memorise any number of cubes and
solve them blindfolded. I don't think it is possible by rote memory
or atleast P/A/O method will be faster than rote memory. Has anyone
using rote memory to memorise the cube, tried multi-cubes blindfolded
except David Orser ? I don't know which memorisation technique
David used for his 10 cubes BLD. John Louis Joël van Noort
<joel_vn@...> wrote: Hello Ryan, That is very good important
question! I while ago, I have been trying to memorise the corners of the
cube visually, and that seemed to work fine... I always thought that
making up big stories and images in your head was something for people
that can't memorise very well. :). But now I found out that people
that memorise a deck of cards in under a minute also use techniques like
this, and it doesn't have to mean you are wasting time at all... So
how can that work? Why is it interesting to transform the information
into a story with things that don't have anything to do with
cubing? Well, as for the method I am trying to learn now, (person,
action and object method): when you are memorising, you are memorising
things that the human brain is used to. All your life, you have been
storing memories with people that you know well, that are doing things.
That's just what your brain can automatically do. Storing images of
people doing things in you head is more 'natural' ;) for the
brain to deal with than a bunch of positions on a cube. That's why
I think it will be feasable to use this system. (John Louis, am I
right?). - Joël. --- In speedsolvingrubikscube@yahoogroups.com, Ryan
Heise <rheise@...> wrote: > > I've been reading the various
threads about memorisation, and have to > wonder what is appealing about
translating information from one domain > into a completely unrelated
domain in order to memorise it. > > We have discussed memorising a cube
using numbers, sentences and cards. > Why not memorise the direct visual
imagery that we get by looking at the > cube? With training it should be
possible to form memory associations > based on the spatial relativity
of same-coloured facelets, and observe > shape outlines formed by these
sets of facelets. This is how our brains > are natively wired to perform
visual analysis, anyway. > > By the way, a sequence of 4 random chords
(4 notes each) constrained to > a range of just 2 octaves, contains more
data than a single random cube > position (if you only care about the
data that allows you to solve the > cube). If you can see visual
patterns to the same extent that musicians > hear auditory patterns,
then a single random cube shouldn't take more > than a few seconds
to memorise. > > Ryan > SPONSORED LINKS Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit
your group "speedsolvingrubikscube" on the web. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- Jiyo
cricket on Yahoo! India cricket Yahoo! Messenger Mobile Stay in touch
with your buddies all the time. [Non-text portions of this message have
been removed] Yahoo! Groups Links
2553. [Speed cubing group] Re: Natural memorisation From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Mar 2006 13:59:33 -0000
He means the Person/Action/Object technique, which he described in the
BLD yahoo group:
http://games.groups.yahoo.com/group/blindfoldsolving-rubiks-
cube/message/985 - Joël. --- In speedsolvingrubikscube@yahoogroups.com,
Rune Wesström <rune.wesstrom@...> wrote: > > What is P/A/O technique?
> (And maybe you shouldn´t forget mr Pochmann). > R > ----- Original
Message ----- > From: "JohnLouis Louis" <pjlmem@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Saturday, March 04,
2006 2:05 PM > Subject: Re: [Speed cubing group] Re: Natural
memorisation > > > You are perfectly correct Joel, in my opinion. I like
to clarify one more point here. > First of all, it is only a beginning.
To focus your attention in the initial period of learning to memorise a
cube you are transforming the information. With more practice, slowly
you will be able to focus your attention when you are memorising without
transforming the information. Only experience will tell you that. > I
think some of you like Leyan, Tyson, Macky, David Orser, Jean Pons and
Chris Hardwick are all able to focus their attention and able to
memorise without transforming and more importantly able to retain those
ABSTRACT, INTANGIBLE information until they complete solving the cube.
If you have already reached that stage, that is good. Still I strongly
believe, once you master the P/A/O technique, it will be faster than the
rote memorising. > > Secondly, By applying P/A/O method combined with a
journey, you can memorise any number of cubes and solve them
blindfolded. I don't think it is possible by rote memory or atleast
P/A/O method will be faster than rote memory. > Has anyone using rote
memory to memorise the cube, tried multi- cubes blindfolded except David
Orser ? I don't know which memorisation technique David used for
his 10 cubes BLD. > > John Louis > > > Joël van Noort <joel_vn@...>
wrote: > Hello Ryan, > > That is very good important question! I while
ago, I have been > trying to memorise the corners of the cube visually,
and that seemed > to work fine... I always thought that making up big
stories and > images in your head was something for people that
can't memorise > very well. :). But now I found out that people
that memorise a deck > of cards in under a minute also use techniques
like this, and it > doesn't have to mean you are wasting time at
all... > > So how can that work? Why is it interesting to transform the
> information into a story with things that don't have anything to
do > with cubing? > > Well, as for the method I am trying to learn now,
(person, action > and object method): when you are memorising, you are
memorising > things that the human brain is used to. All your life, you
have been > storing memories with people that you know well, that are
doing > things. That's just what your brain can automatically do.
Storing > images of people doing things in you head is more
'natural' ;) for > the brain to deal with than a bunch of
positions on a cube. That's > why I think it will be feasable to
use this system. (John Louis, am > I right?). > > - Joël. > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise > <rheise@> wrote:
> > > > I've been reading the various threads about memorisation,
and have > to > > wonder what is appealing about translating information
from one > domain > > into a completely unrelated domain in order to
memorise it. > > > > We have discussed memorising a cube using numbers,
sentences and > cards. > > Why not memorise the direct visual imagery
that we get by looking > at the > > cube? With training it should be
possible to form memory > associations > > based on the spatial
relativity of same-coloured facelets, and > observe > > shape outlines
formed by these sets of facelets. This is how our > brains > > are
natively wired to perform visual analysis, anyway. > > > > By the way, a
sequence of 4 random chords (4 notes each) > constrained to > > a range
of just 2 octaves, contains more data than a single random > cube > >
position (if you only care about the data that allows you to solve > the
> > cube). If you can see visual patterns to the same extent that >
musicians > > hear auditory patterns, then a single random cube
shouldn't take > more > > than a few seconds to memorise. > > > >
Ryan > > > > > > > > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games > > --------------------------------- > YAHOO! GROUPS LINKS
> > > Visit your group "speedsolvingrubikscube" on the web. >
> To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Jiyo cricket on Yahoo! India cricket
> Yahoo! Messenger Mobile Stay in touch with your buddies all the time.
> > [Non-text portions of this message have been removed] > > > > >
Yahoo! Groups Links >
Group not found. ----- Original Message ----- From: "Joël van
Noort" <joel_vn@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, March 04,
2006 2:59 PM Subject: [Speed cubing group] Re: Natural memorisation He
means the Person/Action/Object technique, which he described in the BLD
yahoo group:
http://games.groups.yahoo.com/group/blindfoldsolving-rubiks-
cube/message/985 - Joël. --- In speedsolvingrubikscube@yahoogroups.com,
Rune Wesström <rune.wesstrom@...> wrote: > > What is P/A/O technique?
> (And maybe you shouldn´t forget mr Pochmann). > R > ----- Original
Message ----- > From: "JohnLouis Louis" <pjlmem@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Saturday, March 04,
2006 2:05 PM > Subject: Re: [Speed cubing group] Re: Natural
memorisation > > > You are perfectly correct Joel, in my opinion. I like
to clarify one more point here. > First of all, it is only a beginning.
To focus your attention in the initial period of learning to memorise a
cube you are transforming the information. With more practice, slowly
you will be able to focus your attention when you are memorising without
transforming the information. Only experience will tell you that. > I
think some of you like Leyan, Tyson, Macky, David Orser, Jean Pons and
Chris Hardwick are all able to focus their attention and able to
memorise without transforming and more importantly able to retain those
ABSTRACT, INTANGIBLE information until they complete solving the cube.
If you have already reached that stage, that is good. Still I strongly
believe, once you master the P/A/O technique, it will be faster than the
rote memorising. > > Secondly, By applying P/A/O method combined with a
journey, you can memorise any number of cubes and solve them
blindfolded. I don't think it is possible by rote memory or atleast
P/A/O method will be faster than rote memory. > Has anyone using rote
memory to memorise the cube, tried multi- cubes blindfolded except David
Orser ? I don't know which memorisation technique David used for
his 10 cubes BLD. > > John Louis > > > Joël van Noort <joel_vn@...>
wrote: > Hello Ryan, > > That is very good important question! I while
ago, I have been > trying to memorise the corners of the cube visually,
and that seemed > to work fine... I always thought that making up big
stories and > images in your head was something for people that
can't memorise > very well. :). But now I found out that people
that memorise a deck > of cards in under a minute also use techniques
like this, and it > doesn't have to mean you are wasting time at
all... > > So how can that work? Why is it interesting to transform the
> information into a story with things that don't have anything to
do > with cubing? > > Well, as for the method I am trying to learn now,
(person, action > and object method): when you are memorising, you are
memorising > things that the human brain is used to. All your life, you
have been > storing memories with people that you know well, that are
doing > things. That's just what your brain can automatically do.
Storing > images of people doing things in you head is more
'natural' ;) for > the brain to deal with than a bunch of
positions on a cube. That's > why I think it will be feasable to
use this system. (John Louis, am > I right?). > > - Joël. > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise > <rheise@> wrote:
> > > > I've been reading the various threads about memorisation,
and have > to > > wonder what is appealing about translating information
from one > domain > > into a completely unrelated domain in order to
memorise it. > > > > We have discussed memorising a cube using numbers,
sentences and > cards. > > Why not memorise the direct visual imagery
that we get by looking > at the > > cube? With training it should be
possible to form memory > associations > > based on the spatial
relativity of same-coloured facelets, and > observe > > shape outlines
formed by these sets of facelets. This is how our > brains > > are
natively wired to perform visual analysis, anyway. > > > > By the way, a
sequence of 4 random chords (4 notes each) > constrained to > > a range
of just 2 octaves, contains more data than a single random > cube > >
position (if you only care about the data that allows you to solve > the
> > cube). If you can see visual patterns to the same extent that >
musicians > > hear auditory patterns, then a single random cube
shouldn't take > more > > than a few seconds to memorise. > > > >
Ryan > > > > > > > > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games > > --------------------------------- > YAHOO! GROUPS LINKS
> > > Visit your group "speedsolvingrubikscube" on the web. >
> To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Jiyo cricket on Yahoo! India cricket
> Yahoo! Messenger Mobile Stay in touch with your buddies all the time.
> > [Non-text portions of this message have been removed] > > > > >
Yahoo! Groups Links > Yahoo! Groups Links
2555. Re: [Speed cubing group] Re: Natural memorisation From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 4 Mar 2006 11:21:20 -0300 (ART)
http://tinyurl.com/frck6 Rune Wesström <rune.wesstrom@...> escreveu:
Group not found. ----- Original Message ----- From: "Joël van
Noort" <joel_vn@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, March 04,
2006 2:59 PM Subject: [Speed cubing group] Re: Natural memorisation He
means the Person/Action/Object technique, which he described in the BLD
yahoo group:
http://games.groups.yahoo.com/group/blindfoldsolving-rubiks-
cube/message/985 - Joël. --- In speedsolvingrubikscube@yahoogroups.com,
Rune Wesström <rune.wesstrom@...> wrote: > > What is P/A/O technique?
> (And maybe you shouldn´t forget mr Pochmann). > R > ----- Original
Message ----- > From: "JohnLouis Louis" <pjlmem@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Saturday, March 04,
2006 2:05 PM > Subject: Re: [Speed cubing group] Re: Natural
memorisation > > > You are perfectly correct Joel, in my opinion. I like
to clarify one more point here. > First of all, it is only a beginning.
To focus your attention in the initial period of learning to memorise a
cube you are transforming the information. With more practice, slowly
you will be able to focus your attention when you are memorising without
transforming the information. Only experience will tell you that. > I
think some of you like Leyan, Tyson, Macky, David Orser, Jean Pons and
Chris Hardwick are all able to focus their attention and able to
memorise without transforming and more importantly able to retain those
ABSTRACT, INTANGIBLE information until they complete solving the cube.
If you have already reached that stage, that is good. Still I strongly
believe, once you master the P/A/O technique, it will be faster than the
rote memorising. > > Secondly, By applying P/A/O method combined with a
journey, you can memorise any number of cubes and solve them
blindfolded. I don't think it is possible by rote memory or atleast
P/A/O method will be faster than rote memory. > Has anyone using rote
memory to memorise the cube, tried multi- cubes blindfolded except David
Orser ? I don't know which memorisation technique David used for
his 10 cubes BLD. > > John Louis > > > Joël van Noort <joel_vn@...>
wrote: > Hello Ryan, > > That is very good important question! I while
ago, I have been > trying to memorise the corners of the cube visually,
and that seemed > to work fine... I always thought that making up big
stories and > images in your head was something for people that
can't memorise > very well. :). But now I found out that people
that memorise a deck > of cards in under a minute also use techniques
like this, and it > doesn't have to mean you are wasting time at
all... > > So how can that work? Why is it interesting to transform the
> information into a story with things that don't have anything to
do > with cubing? > > Well, as for the method I am trying to learn now,
(person, action > and object method): when you are memorising, you are
memorising > things that the human brain is used to. All your life, you
have been > storing memories with people that you know well, that are
doing > things. That's just what your brain can automatically do.
Storing > images of people doing things in you head is more
'natural' ;) for > the brain to deal with than a bunch of
positions on a cube. That's > why I think it will be feasable to
use this system. (John Louis, am > I right?). > > - Joël. > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise > <rheise@> wrote:
> > > > I've been reading the various threads about memorisation,
and have > to > > wonder what is appealing about translating information
from one > domain > > into a completely unrelated domain in order to
memorise it. > > > > We have discussed memorising a cube using numbers,
sentences and > cards. > > Why not memorise the direct visual imagery
that we get by looking > at the > > cube? With training it should be
possible to form memory > associations > > based on the spatial
relativity of same-coloured facelets, and > observe > > shape outlines
formed by these sets of facelets. This is how our > brains > > are
natively wired to perform visual analysis, anyway. > > > > By the way, a
sequence of 4 random chords (4 notes each) > constrained to > > a range
of just 2 octaves, contains more data than a single random > cube > >
position (if you only care about the data that allows you to solve > the
> > cube). If you can see visual patterns to the same extent that >
musicians > > hear auditory patterns, then a single random cube
shouldn't take > more > > than a few seconds to memorise. > > > >
Ryan > > > > > > > > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games > > --------------------------------- > YAHOO! GROUPS LINKS
> > > Visit your group "speedsolvingrubikscube" on the web. >
> To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Jiyo cricket on Yahoo! India cricket
> Yahoo! Messenger Mobile Stay in touch with your buddies all the time.
> > [Non-text portions of this message have been removed] > > > > >
Yahoo! Groups Links > Yahoo! Groups Links SPONSORED LINKS Jigsaw puzzle
game Free puzzle inlay games Educational game and puzzle Word puzzle
game Kid puzzle game Puzzle games ---------------------------------
YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube"
on the web. To unsubscribe from this group, send an email to:
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--------------------------------- ---------------------------------
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[Non-text portions of this message have been removed]
2556. [Speed cubing group] Re: Natural memorisation From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Mar 2006 15:02:10 -0000
Yea, Yahoo groups suck, I know. --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > Group not found. > ----- Original
Message ----- > From: "Joël van Noort" <joel_vn@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Saturday, March 04,
2006 2:59 PM > Subject: [Speed cubing group] Re: Natural memorisation >
> > He means the Person/Action/Object technique, which he described in >
the BLD yahoo group: > >
http://games.groups.yahoo.com/group/blindfoldsolving-rubiks- >
cube/message/985 > > > > - Joël. > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström >
<rune.wesstrom@> wrote: > > > > What is P/A/O technique? > > (And
maybe you shouldn´t forget mr Pochmann). > > R > > ----- Original
Message ----- > > From: "JohnLouis Louis" <pjlmem@> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Saturday, March
04, 2006 2:05 PM > > Subject: Re: [Speed cubing group] Re: Natural
memorisation > > > > > > You are perfectly correct Joel, in my opinion.
I like to clarify > one more point here. > > First of all, it is only a
beginning. To focus your attention in > the initial period of learning
to memorise a cube you are > transforming the information. With more
practice, slowly you will be > able to focus your attention when you are
memorising without > transforming the information. Only experience will
tell you that. > > I think some of you like Leyan, Tyson, Macky, David
Orser, Jean > Pons and Chris Hardwick are all able to focus their
attention and > able to memorise without transforming and more
importantly able to > retain those ABSTRACT, INTANGIBLE information
until they complete > solving the cube. If you have already reached that
stage, that is > good. Still I strongly believe, once you master the
P/A/O technique, > it will be faster than the rote memorising. > > > >
Secondly, By applying P/A/O method combined with a journey, you > can
memorise any number of cubes and solve them blindfolded. I don't >
think it is possible by rote memory or atleast P/A/O method will be >
faster than rote memory. > > Has anyone using rote memory to memorise
the cube, tried multi- > cubes blindfolded except David Orser ? I
don't know which > memorisation technique David used for his 10
cubes BLD. > > > > John Louis > > > > > > Joël van Noort <joel_vn@>
wrote: > > Hello Ryan, > > > > That is very good important question! I
while ago, I have been > > trying to memorise the corners of the cube
visually, and that > seemed > > to work fine... I always thought that
making up big stories and > > images in your head was something for
people that can't memorise > > very well. :). But now I found out
that people that memorise a > deck > > of cards in under a minute also
use techniques like this, and it > > doesn't have to mean you are
wasting time at all... > > > > So how can that work? Why is it
interesting to transform the > > information into a story with things
that don't have anything to > do > > with cubing? > > > > Well, as
for the method I am trying to learn now, (person, action > > and object
method): when you are memorising, you are memorising > > things that the
human brain is used to. All your life, you have > been > > storing
memories with people that you know well, that are doing > > things.
That's just what your brain can automatically do. Storing > >
images of people doing things in you head is more 'natural' ;)
for > > the brain to deal with than a bunch of positions on a cube.
That's > > why I think it will be feasable to use this system.
(John Louis, > am > > I right?). > > > > - Joël. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise > > <rheise@>
wrote: > > > > > > I've been reading the various threads about
memorisation, and > have > > to > > > wonder what is appealing about
translating information from one > > domain > > > into a completely
unrelated domain in order to memorise it. > > > > > > We have discussed
memorising a cube using numbers, sentences and > > cards. > > > Why not
memorise the direct visual imagery that we get by > looking > > at the >
> > cube? With training it should be possible to form memory > >
associations > > > based on the spatial relativity of same-coloured
facelets, and > > observe > > > shape outlines formed by these sets of
facelets. This is how our > > brains > > > are natively wired to perform
visual analysis, anyway. > > > > > > By the way, a sequence of 4 random
chords (4 notes each) > > constrained to > > > a range of just 2
octaves, contains more data than a single > random > > cube > > >
position (if you only care about the data that allows you to > solve > >
the > > > cube). If you can see visual patterns to the same extent that
> > musicians > > > hear auditory patterns, then a single random cube
shouldn't take > > more > > > than a few seconds to memorise. > > >
> > > Ryan > > > > > > > > > > > > > > > > > SPONSORED LINKS > > Jigsaw
puzzle game Free puzzle inlay games Educational > game and puzzle Word
puzzle game Kid puzzle game Puzzle > games > > > >
--------------------------------- > > YAHOO! GROUPS LINKS > > > > > >
Visit your group "speedsolvingrubikscube" on the web. > > > >
To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > >
--------------------------------- > > > > > > > > > > > >
--------------------------------- > > Jiyo cricket on Yahoo! India
cricket > > Yahoo! Messenger Mobile Stay in touch with your buddies all
the > time. > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > >
Yahoo! Groups Links >
Isn´t this (without transforming the information) the same as in BLD
chess? You "see" the pieces in there places, you can analyse a
forced combination e.g. six plies ahead, some pieces being touched in a
certain way, the others untouched. A parallel to a six mover in BLD
cubing? R ----- Original Message ----- From: "JohnLouis Louis"
<pjlmem@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Saturday, March 04, 2006 2:05 PM Subject: Re: [Speed cubing group] Re:
Natural memorisation You are perfectly correct Joel, in my opinion. I
like to clarify one more point here. First of all, it is only a
beginning. To focus your attention in the initial period of learning to
memorise a cube you are transforming the information. With more
practice, slowly you will be able to focus your attention when you are
memorising without transforming the information. Only experience will
tell you that. I think some of you like Leyan, Tyson, Macky, David
Orser, Jean Pons and Chris Hardwick are all able to focus their
attention and able to memorise without transforming and more importantly
able to retain those ABSTRACT, INTANGIBLE information until they
complete solving the cube. If you have already reached that stage, that
is good. Still I strongly believe, once you master the P/A/O technique,
it will be faster than the rote memorising. Secondly, By applying P/A/O
method combined with a journey, you can memorise any number of cubes and
solve them blindfolded. I don't think it is possible by rote memory
or atleast P/A/O method will be faster than rote memory. Has anyone
using rote memory to memorise the cube, tried multi-cubes blindfolded
except David Orser ? I don't know which memorisation technique
David used for his 10 cubes BLD. John Louis Joël van Noort
<joel_vn@...> wrote: Hello Ryan, That is very good important
question! I while ago, I have been trying to memorise the corners of the
cube visually, and that seemed to work fine... I always thought that
making up big stories and images in your head was something for people
that can't memorise very well. :). But now I found out that people
that memorise a deck of cards in under a minute also use techniques like
this, and it doesn't have to mean you are wasting time at all... So
how can that work? Why is it interesting to transform the information
into a story with things that don't have anything to do with
cubing? Well, as for the method I am trying to learn now, (person,
action and object method): when you are memorising, you are memorising
things that the human brain is used to. All your life, you have been
storing memories with people that you know well, that are doing things.
That's just what your brain can automatically do. Storing images of
people doing things in you head is more 'natural' ;) for the
brain to deal with than a bunch of positions on a cube. That's why
I think it will be feasable to use this system. (John Louis, am I
right?). - Joël. --- In speedsolvingrubikscube@yahoogroups.com, Ryan
Heise <rheise@...> wrote: > > I've been reading the various
threads about memorisation, and have to > wonder what is appealing about
translating information from one domain > into a completely unrelated
domain in order to memorise it. > > We have discussed memorising a cube
using numbers, sentences and cards. > Why not memorise the direct visual
imagery that we get by looking at the > cube? With training it should be
possible to form memory associations > based on the spatial relativity
of same-coloured facelets, and observe > shape outlines formed by these
sets of facelets. This is how our brains > are natively wired to perform
visual analysis, anyway. > > By the way, a sequence of 4 random chords
(4 notes each) constrained to > a range of just 2 octaves, contains more
data than a single random cube > position (if you only care about the
data that allows you to solve the > cube). If you can see visual
patterns to the same extent that musicians > hear auditory patterns,
then a single random cube shouldn't take more > than a few seconds
to memorise. > > Ryan > SPONSORED LINKS Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit
your group "speedsolvingrubikscube" on the web. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- Jiyo
cricket on Yahoo! India cricket Yahoo! Messenger Mobile Stay in touch
with your buddies all the time. [Non-text portions of this message have
been removed] Yahoo! Groups Links
2558. Re: Natural memorisation From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Mar 2006 16:15:47 -0000
Hey Ryan, I think doing something like this is alright for the 3x3x3,
you can still get some really fast times, but I would hate the idea of
also using it for the 5x5x5. Storing all that information by rote for
the 5x5x5 would take me twice as long as using the stories I use, and
the stories I use aren't even as good as P/A/O so it could be even
faster with a better method than what I use. Also, after learning more
about the journey method and person/action/object, I think it would be
considerably faster to use this method for a 3x3x3 rather than the
current rote memorization techniques. I've already laid out my
journey with 24 positions (I want to use it for 4x4 and 5x5 centers) and
I'm working on the framework for the actual persons/actions/and
objects right now. I plan on switching my memorization for all cubes to
the P/A/O method, especially after seeing how fast the masters of this
method can memorize things. Also, John Louis is a 4 level method P/A/O/O
or person action object object? The reason I ask, one of the memorisers
at the US competition describe one of his images as "Frank Sinatra
Croons "Baby one more Time" to an Obelisk" and this
appears to me to be P/A/O/O. Since the cube orbits only have 24 pieces
it seems that a 4 level system or even a 5 level system
(person/adverb/action/adjective/object, for example Bob Artistically
Destroys the Red Car) Since the cube orbits are only 24 pieces instead
of 52, why don't we make a more complicated system that fits our
needs? With a 5 level system you could memorize the edge permutation of
a 4x4 or 5x5 in at best 3 images. That would be awesome! Chris --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <rheise@...>
wrote: > > I've been reading the various threads about
memorisation, and have to > wonder what is appealing about translating
information from one domain > into a completely unrelated domain in
order to memorise it. > > We have discussed memorising a cube using
numbers, sentences and cards. > Why not memorise the direct visual
imagery that we get by looking at the > cube? With training it should be
possible to form memory associations > based on the spatial relativity
of same-coloured facelets, and observe > shape outlines formed by these
sets of facelets. This is how our brains > are natively wired to perform
visual analysis, anyway. > > By the way, a sequence of 4 random chords
(4 notes each) constrained to > a range of just 2 octaves, contains more
data than a single random cube > position (if you only care about the
data that allows you to solve the > cube). If you can see visual
patterns to the same extent that musicians > hear auditory patterns,
then a single random cube shouldn't take more > than a few seconds
to memorise. > > Ryan >
2559. Square1 From: "harveyjonathon" <harveyjonathon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Mar 2006 16:17:22 -0000
Hey Cubers! Does anyone know how I might get a hold of a Square-1
puzzle? Are these still in production? My searching so far has come up
with no encouraging results... so, I'm going to the authority on
this one, the wider cubing community, any help would be appreciated !
Jon
2560. Re: Natural memorisation From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Mar 2006 16:51:35 -0000
Yo Chris! Nice that you are also trying to create words and images for a
P/A/O method... I now finished a list with 22 * 3 words (22 names, 22
actions and 22 objects)!!! I am so happy with this.. I really spend a
lot of time on it, because I wanted to have actions and objects that I
can really make a visual image about.. And the list I have now works for
that! I am going to train myself converting the cube into the images and
backwards the next few days... I will let you know how I am doing. -
Joël. --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > Hey Ryan, > > I think doing something like
this is alright for the 3x3x3, you can > still get some really fast
times, but I would hate the idea of also > using it for the 5x5x5.
Storing all that information by rote for > the 5x5x5 would take me twice
as long as using the stories I use, > and the stories I use aren't
even as good as P/A/O so it could be > even faster with a better method
than what I use. > > Also, after learning more about the journey method
and > person/action/object, I think it would be considerably faster to
use > this method for a 3x3x3 rather than the current rote memorization
> techniques. I've already laid out my journey with 24 positions (I
> want to use it for 4x4 and 5x5 centers) and I'm working on the >
framework for the actual persons/actions/and objects right now. > > I
plan on switching my memorization for all cubes to the P/A/O > method,
especially after seeing how fast the masters of this method > can
memorize things. > > Also, John Louis is a 4 level method P/A/O/O or
person action object > object? The reason I ask, one of the memorisers
at the US > competition describe one of his images as "Frank
Sinatra > Croons "Baby one more Time" to an Obelisk" and
this appears to me to > be P/A/O/O. Since the cube orbits only have 24
pieces it seems that > a 4 level system or even a 5 level system >
(person/adverb/action/adjective/object, for example Bob Artistically >
Destroys the Red Car) > > Since the cube orbits are only 24 pieces
instead of 52, why don't we > make a more complicated system that
fits our needs? With a 5 level > system you could memorize the edge
permutation of a 4x4 or 5x5 in at > best 3 images. That would be
awesome! > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
Ryan Heise > <rheise@> wrote: > > > > I've been reading the
various threads about memorisation, and have > to > > wonder what is
appealing about translating information from one > domain > > into a
completely unrelated domain in order to memorise it. > > > > We have
discussed memorising a cube using numbers, sentences and > cards. > >
Why not memorise the direct visual imagery that we get by looking > at
the > > cube? With training it should be possible to form memory >
associations > > based on the spatial relativity of same-coloured
facelets, and > observe > > shape outlines formed by these sets of
facelets. This is how our > brains > > are natively wired to perform
visual analysis, anyway. > > > > By the way, a sequence of 4 random
chords (4 notes each) > constrained to > > a range of just 2 octaves,
contains more data than a single random > cube > > position (if you only
care about the data that allows you to solve > the > > cube). If you can
see visual patterns to the same extent that > musicians > > hear
auditory patterns, then a single random cube shouldn't take > more
> > than a few seconds to memorise. > > > > Ryan > > >
2561. Re: [Speed cubing group] Re: Natural memorisation From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 4 Mar 2006 13:56:09 -0300 (ART)
Hey Joël Which letters are you using? Hmm...maybe it's better to
ask which letters you are not using...haha Pedro Joël van Noort
<joel_vn@...> escreveu: Yo Chris! Nice that you are also trying to
create words and images for a P/A/O method... I now finished a list with
22 * 3 words (22 names, 22 actions and 22 objects)!!! I am so happy with
this.. I really spend a lot of time on it, because I wanted to have
actions and objects that I can really make a visual image about.. And
the list I have now works for that! I am going to train myself
converting the cube into the images and backwards the next few days... I
will let you know how I am doing. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Hey Ryan, > > I think doing something like this is alright for the
3x3x3, you can > still get some really fast times, but I would hate the
idea of also > using it for the 5x5x5. Storing all that information by
rote for > the 5x5x5 would take me twice as long as using the stories I
use, > and the stories I use aren't even as good as P/A/O so it
could be > even faster with a better method than what I use. > > Also,
after learning more about the journey method and > person/action/object,
I think it would be considerably faster to use > this method for a 3x3x3
rather than the current rote memorization > techniques. I've
already laid out my journey with 24 positions (I > want to use it for
4x4 and 5x5 centers) and I'm working on the > framework for the
actual persons/actions/and objects right now. > > I plan on switching my
memorization for all cubes to the P/A/O > method, especially after
seeing how fast the masters of this method > can memorize things. > >
Also, John Louis is a 4 level method P/A/O/O or person action object >
object? The reason I ask, one of the memorisers at the US > competition
describe one of his images as "Frank Sinatra > Croons "Baby
one more Time" to an Obelisk" and this appears to me to > be
P/A/O/O. Since the cube orbits only have 24 pieces it seems that > a 4
level system or even a 5 level system >
(person/adverb/action/adjective/object, for example Bob Artistically >
Destroys the Red Car) > > Since the cube orbits are only 24 pieces
instead of 52, why don't we > make a more complicated system that
fits our needs? With a 5 level > system you could memorize the edge
permutation of a 4x4 or 5x5 in at > best 3 images. That would be
awesome! > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
Ryan Heise > <rheise@> wrote: > > > > I've been reading the
various threads about memorisation, and have > to > > wonder what is
appealing about translating information from one > domain > > into a
completely unrelated domain in order to memorise it. > > > > We have
discussed memorising a cube using numbers, sentences and > cards. > >
Why not memorise the direct visual imagery that we get by looking > at
the > > cube? With training it should be possible to form memory >
associations > > based on the spatial relativity of same-coloured
facelets, and > observe > > shape outlines formed by these sets of
facelets. This is how our > brains > > are natively wired to perform
visual analysis, anyway. > > > > By the way, a sequence of 4 random
chords (4 notes each) > constrained to > > a range of just 2 octaves,
contains more data than a single random > cube > > position (if you only
care about the data that allows you to solve > the > > cube). If you can
see visual patterns to the same extent that > musicians > > hear
auditory patterns, then a single random cube shouldn't take > more
> > than a few seconds to memorise. > > > > Ryan > > > SPONSORED LINKS
Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle
Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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--------------------------------- ---------------------------------
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message have been removed]
2562. [Speed cubing group] Re: Natural memorisation From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Mar 2006 17:02:32 -0000
Hey Pedro, I am not using X, Y, T and Q... --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Hey Joël > > Which letters are you using? Hmm...maybe it's
better to ask which letters you are not using...haha > > Pedro > > Joël
van Noort <joel_vn@...> escreveu: > Yo Chris! > > Nice that you are
also trying to create words and images for a P/A/O > method... > > I now
finished a list with 22 * 3 words (22 names, 22 actions and 22 >
objects)!!! I am so happy with this.. I really spend a lot of time > on
it, because I wanted to have actions and objects that I can > really
make a visual image about.. And the list I have now works for > that! I
am going to train myself converting the cube into the images > and
backwards the next few days... I will let you know how I am > doing. > >
- Joël. > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw >
<no_reply@> wrote: > > > > Hey Ryan, > > > > I think doing something
like this is alright for the 3x3x3, you > can > > still get some really
fast times, but I would hate the idea of > also > > using it for the
5x5x5. Storing all that information by rote for > > the 5x5x5 would take
me twice as long as using the stories I use, > > and the stories I use
aren't even as good as P/A/O so it could be > > even faster with a
better method than what I use. > > > > Also, after learning more about
the journey method and > > person/action/object, I think it would be
considerably faster to > use > > this method for a 3x3x3 rather than the
current rote memorization > > techniques. I've already laid out my
journey with 24 positions (I > > want to use it for 4x4 and 5x5 centers)
and I'm working on the > > framework for the actual
persons/actions/and objects right now. > > > > I plan on switching my
memorization for all cubes to the P/A/O > > method, especially after
seeing how fast the masters of this > method > > can memorize things. >
> > > Also, John Louis is a 4 level method P/A/O/O or person action >
object > > object? The reason I ask, one of the memorisers at the US > >
competition describe one of his images as "Frank Sinatra > > Croons
"Baby one more Time" to an Obelisk" and this appears to
me > to > > be P/A/O/O. Since the cube orbits only have 24 pieces it
seems > that > > a 4 level system or even a 5 level system > >
(person/adverb/action/adjective/object, for example Bob > Artistically >
> Destroys the Red Car) > > > > Since the cube orbits are only 24 pieces
instead of 52, why don't > we > > make a more complicated system
that fits our needs? With a 5 > level > > system you could memorize the
edge permutation of a 4x4 or 5x5 in > at > > best 3 images. That would
be awesome! > > > > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise > > <rheise@>
wrote: > > > > > > I've been reading the various threads about
memorisation, and > have > > to > > > wonder what is appealing about
translating information from one > > domain > > > into a completely
unrelated domain in order to memorise it. > > > > > > We have discussed
memorising a cube using numbers, sentences and > > cards. > > > Why not
memorise the direct visual imagery that we get by > looking > > at the >
> > cube? With training it should be possible to form memory > >
associations > > > based on the spatial relativity of same-coloured
facelets, and > > observe > > > shape outlines formed by these sets of
facelets. This is how our > > brains > > > are natively wired to perform
visual analysis, anyway. > > > > > > By the way, a sequence of 4 random
chords (4 notes each) > > constrained to > > > a range of just 2
octaves, contains more data than a single > random > > cube > > >
position (if you only care about the data that allows you to > solve > >
the > > > cube). If you can see visual patterns to the same extent that
> > musicians > > > hear auditory patterns, then a single random cube
shouldn't take > > more > > > than a few seconds to memorise. > > >
> > > Ryan > > > > > > > > > > > > > SPONSORED LINKS > Jigsaw puzzle
game Free puzzle inlay games Educational game and puzzle Word puzzle
game Kid puzzle game Puzzle games > > ---------------------------------
> YAHOO! GROUPS LINKS > > > Visit your group
"speedsolvingrubikscube" on the web. > > To unsubscribe from
this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Yahoo! doce lar. Faça do Yahoo! sua
homepage. > > [Non-text portions of this message have been removed] >
2563. Re: [Speed cubing group] Re: Natural memorisation From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 4 Mar 2006 17:51:41 +0000 (GMT)
Yes Rune. I have not forgotten Stefan Poachmann. He is one of the
greats.He is the pioneer of P/A/O method. I did not mention his name
just because he is already using the system and very often explaining it
to others. He is not using rote memory. That is why he(only one) solved
Megaminx blindfolded, FOUR 3*3*3 cubes BLD. I don't think it is
possible with rote memory. I am sorry, if it hurts you. John Louis Rune
Wesström <rune.wesstrom@hem.utfors.se> wrote: What is P/A/O
technique? (And maybe you shouldn´t forget mr Pochmann). R -----
Original Message ----- From: "JohnLouis Louis" <pjlmem@...>
To: <speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, March
04, 2006 2:05 PM Subject: Re: [Speed cubing group] Re: Natural
memorisation You are perfectly correct Joel, in my opinion. I like to
clarify one more point here. First of all, it is only a beginning. To
focus your attention in the initial period of learning to memorise a
cube you are transforming the information. With more practice, slowly
you will be able to focus your attention when you are memorising without
transforming the information. Only experience will tell you that. I
think some of you like Leyan, Tyson, Macky, David Orser, Jean Pons and
Chris Hardwick are all able to focus their attention and able to
memorise without transforming and more importantly able to retain those
ABSTRACT, INTANGIBLE information until they complete solving the cube.
If you have already reached that stage, that is good. Still I strongly
believe, once you master the P/A/O technique, it will be faster than the
rote memorising. Secondly, By applying P/A/O method combined with a
journey, you can memorise any number of cubes and solve them
blindfolded. I don't think it is possible by rote memory or atleast
P/A/O method will be faster than rote memory. Has anyone using rote
memory to memorise the cube, tried multi-cubes blindfolded except David
Orser ? I don't know which memorisation technique David used for
his 10 cubes BLD. John Louis Joël van Noort <joel_vn@...> wrote:
Hello Ryan, That is very good important question! I while ago, I have
been trying to memorise the corners of the cube visually, and that
seemed to work fine... I always thought that making up big stories and
images in your head was something for people that can't memorise
very well. :). But now I found out that people that memorise a deck of
cards in under a minute also use techniques like this, and it
doesn't have to mean you are wasting time at all... So how can that
work? Why is it interesting to transform the information into a story
with things that don't have anything to do with cubing? Well, as
for the method I am trying to learn now, (person, action and object
method): when you are memorising, you are memorising things that the
human brain is used to. All your life, you have been storing memories
with people that you know well, that are doing things. That's just
what your brain can automatically do. Storing images of people doing
things in you head is more 'natural' ;) for the brain to deal
with than a bunch of positions on a cube. That's why I think it
will be feasable to use this system. (John Louis, am I right?). - Joël.
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<rheise@...> wrote: > > I've been reading the various threads
about memorisation, and have to > wonder what is appealing about
translating information from one domain > into a completely unrelated
domain in order to memorise it. > > We have discussed memorising a cube
using numbers, sentences and cards. > Why not memorise the direct visual
imagery that we get by looking at the > cube? With training it should be
possible to form memory associations > based on the spatial relativity
of same-coloured facelets, and observe > shape outlines formed by these
sets of facelets. This is how our brains > are natively wired to perform
visual analysis, anyway. > > By the way, a sequence of 4 random chords
(4 notes each) constrained to > a range of just 2 octaves, contains more
data than a single random cube > position (if you only care about the
data that allows you to solve the > cube). If you can see visual
patterns to the same extent that musicians > hear auditory patterns,
then a single random cube shouldn't take more > than a few seconds
to memorise. > > Ryan > SPONSORED LINKS Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit
your group "speedsolvingrubikscube" on the web. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- Jiyo
cricket on Yahoo! India cricket Yahoo! Messenger Mobile Stay in touch
with your buddies all the time. [Non-text portions of this message have
been removed] Yahoo! Groups Links SPONSORED LINKS Jigsaw puzzle game
Free puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games --------------------------------- YAHOO! GROUPS
LINKS Visit your group "speedsolvingrubikscube" on the web. To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- Jiyo
cricket on Yahoo! India cricket Yahoo! Messenger Mobile Stay in touch
with your buddies all the time. [Non-text portions of this message have
been removed]
2564. Re: Square1 From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Mar 2006 18:33:44 -0000
I recall about a year ago there was discussion here about some online
store in the US that had them pretty cheap, but I don't have the
thread and didn't buy one and I think they had some issues with
being slow to ship. But may be worth checking out to see if they still
sell it. There's always eBay; I know you can find some there
(sometimes they are part of a group of other puzzles). and there's
this shop: http://hlavolamy.gumruch.cz/europe.php never bought from
there before but someone here must have and can comment about them. I
got mine at a local thrift shop for $0.50 and it's in great shape,
but I suppose that was just dumb luck. good luck! --Kirk --- In
speedsolvingrubikscube@yahoogroups.com, "harveyjonathon"
<harveyjonathon@...> wrote: > > Hey Cubers! > > Does anyone know how
I might get a hold of a Square-1 puzzle? Are > these still in
production? My searching so far has come up with no > encouraging
results... so, I'm going to the authority on this one, the > wider
cubing community, any help would be appreciated ! > > > Jon >
2565. Re: Natural memorisation From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Mar 2006 18:45:12 -0000
Hey Joël, I hope your words are going well! I have been thinking about
mine for a while and finally finished today. I just used A-X because I
want to be able to know which number I am at when I stop (I plan to use
this for the 4x4 and 5x5 edges). Also I think I will use only the A-L
for the 3x3 edges and M-T for the 3x3 corners. Or at least I'll try
it and see how it works. I'm not sure what I'll use for the
bigger cubes for the corners, probably the same I am using now I guess.
Still unsure how to add all these together for a new approach to
memorizing the 5x5x5 BLD. I haven't memorized my words yet, I just
finished creating them. Now it's off to memorizing them and placing
them onto my 4x4 edges in a way that I like. Hope your solving with your
system goes well, keep us updated! I will try to do them same. Happy
cubing! Chris --- In speedsolvingrubikscube@yahoogroups.com, Joël van
Noort <joel_vn@...> wrote: > > Yo Chris! > > Nice that you are also
trying to create words and images for a P/A/O > method... > > I now
finished a list with 22 * 3 words (22 names, 22 actions and 22 >
objects)!!! I am so happy with this.. I really spend a lot of time > on
it, because I wanted to have actions and objects that I can > really
make a visual image about.. And the list I have now works for > that! I
am going to train myself converting the cube into the images > and
backwards the next few days... I will let you know how I am > doing. > >
- Joël.
2566. Re: Natural memorisation From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Mar 2006 18:46:19 -0000
> I just used A-X because I want to > be able to know which number I am
at when I stop (I plan to use this > for the 4x4 and 5x5 edges). I just
realized that the locations in my journey tell me this, ok nevermind,
I'm still learning heh heh so I'm bound to make mistakes!
Chris
2567. Re: Square1 From: "Ben King" <grsbmd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Mar 2006 20:10:52 -0000
I got mine at dealsafari.com, but once everyone started buying them,
their service got bogged down so I'm not sure how good it is
anymore. -Ben. --- In speedsolvingrubikscube@yahoogroups.com, kirk83616
<no_reply@...> wrote: > > I recall about a year ago there was
discussion here about some online > store in the US that had them pretty
cheap, but I don't have the > thread and didn't buy one and I
think they had some issues with being > slow to ship. But may be worth
checking out to see if they still sell > it. > > There's always
eBay; I know you can find some there (sometimes they > are part of a
group of other puzzles). > > and there's this shop: >
http://hlavolamy.gumruch.cz/europe.php > > never bought from there
before but someone here must have and can > comment about them. > > I
got mine at a local thrift shop for $0.50 and it's in great shape,
> but I suppose that was just dumb luck. > > good luck! > --Kirk > > ---
In speedsolvingrubikscube@yahoogroups.com, "harveyjonathon" >
<harveyjonathon@> wrote: > > > > Hey Cubers! > > > > Does anyone know
how I might get a hold of a Square-1 puzzle? Are > > these still in
production? My searching so far has come up with no > > encouraging
results... so, I'm going to the authority on this one, > the > >
wider cubing community, any help would be appreciated ! > > > > > > Jon
> > >
2568. [Speed cubing group] Re: Natural memorisation From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Mar 2006 20:35:22 -0000
--- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > That is why he(only one) solved Megaminx
blindfolded, FOUR 3*3*3 > cubes BLD. I don't think it is possible
with rote memory. > > John Louis Oh I'm sure it's possible. It
would just be much harder (at least for me, I think). Cheers! Stefan
2569. Re: Natural memorisation From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Mar 2006 20:38:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > With a 5 level > system you could memorize the edge
permutation of a 4x4 or 5x5 in at > best 3 images. That would be
awesome! 5 * 3 = 24 ? Cheers! Stefan
2570. Re: [Speed cubing group] Kind of Off topic From: "Sapan Upadhyay" <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 4 Mar 2006 18:06:37 -0600
lol.... that was posted a LONG time ago. but yea, i agree. though i
don't think it made me barf. the books were better. On 3/4/06,
shamsul khawaja <shamsus2010@...> wrote: > i watched the movie and i
made me barf... i read all the books so far0 and when u make a novel a
movie... the movie sucks and makes the books look bad too > > Chris Hunt
<huntca@...> wrote: I watched it Thursday, opening night. I'm
not a Harry Potter fan...but my > girlfriend is, so I had to go. The
movie was my favorite of the series so > far. > > -Chris > > On
11/24/05, Parth Upadhyay <parth.upadhyay@gmail.com> wrote: > > > >
Hey everyone. I know this is kind of off topic, but is neone here want
to > > see Harry Potter and the Goblet of Fire?!?!?!?! > > the movie
looks sooo good. Though im sure they cant capture the essence of > > the
book in a movie, all the harry potters were made really well. > > > > ne
hp fans!? > > > > -parth > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > > > > Yahoo! Groups Links > > > > >
> > > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay
games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games > > --------------------------------- > YAHOO! GROUPS LINKS
> > > Visit your group "speedsolvingrubikscube" on the web. >
> To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > SHAMSUL > > Khawaja > > >
> --------------------------------- > Enrich your life at Yahoo! Canada
Finance > > [Non-text portions of this message have been removed] > > >
> > Yahoo! Groups Links > > > > > > > -- -cubekid
2571. Re: [Speed cubing group] Re: Natural memorisation From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 5 Mar 2006 12:37:07 +1100
On Sat, Mar 04, 2006 at 04:15:47PM -0000, cmhardw wrote: > Hey Ryan, > >
I think doing something like this is alright for the 3x3x3, you can >
still get some really fast times, but I would hate the idea of also >
using it for the 5x5x5. Storing all that information by rote for > the
5x5x5 would take me twice as long as using the stories I use, To be
clear, I'm not advocating "rote memorisation" either.
That means memorising something using a process of repetition, without
necessarily comprehending what is being memorised. This is also
unappealing to me. What I am talking about is memorisation by analysis
of the material in its native domain. With the amount of brain mass that
is dedicated to visual processing, it is hard to believe that there
isn't enough of it to break down the structure of a cube visually.
Much less of our brain is dedicated to auditory processing, yet in one
second, a human brain can identify and memorise the equivalent of more
than half the information content of 1 cube, within an audio signal.
Ryan
2572. Where is Bob Burton? From: Pedro <pedrosino1@...> To: Lista Speed Cubing
<speedsolvingrubikscube@yahoogroups.com> Date: Sun, 5 Mar 2006 00:20:04 -0300 (ART)
Anybody knows about him? He's been so quiet recently... Pedro
--------------------------------- Yahoo! Acesso Grátis Internet rápida e
grátis. Instale o discador agora! [Non-text portions of this message
have been removed]
2573. learning 5X5X5 From: "aznboi1234321" <aznboi1234321@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Mar 2006 03:31:36 -0000
i got the 5x5x5 cube and it didnt come with an instructions book....:(
anyone kno of a good site with lots of pretty java cube applets? thnx
2574. Re: Where is Bob Burton? From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Mar 2006 04:32:29 -0000
He's a busy man, with his wife and kids... can't always be
posting on forums. --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > Anybody knows about him? He's been
so quiet recently... > > Pedro > > > --------------------------------- >
Yahoo! Acesso Grátis > Internet rápida e grátis. Instale o discador
agora! > > [Non-text portions of this message have been removed] >
2575. white diy cubes From: "Ben King" <grsbmd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Mar 2006 04:50:01 -0000
I just got my white diy cube today and it's really sweet, except
that I'm having a little difficulty with the color recognition.
Does anyone else have that problem, or is it just something that takes
time to get used to? -Ben.
2576. Re: learning 5X5X5 From: "harveyjonathon" <harveyjonathon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Mar 2006 05:14:02 -0000
Hey Don't jump so quickly to an internet site! The beauty of these
puzzles is in working them out yourself! I assume you can do the 3x3
right... so, see how many of those principles apply for the 5x5. If you
can do the 4x4, even better, since the 5x5 is actually easier (if one
regards the fixed centers as making the puzzle easier). Rather than
jumping into a complete solution with 'pretty java cube
applets', here are some hints: 1) Find out the most
'difficult' part of the solution, and do it first: if you
think about this, you should see that the centers are most easily done
first, and, lucky for you :) this is VERY intuitive. After solving the
centers, you naturally ask yourself, 'what is the next most
taxing/difficult' step. Surely it isn't the corners (which
behave as those on the 3x3), so you are left with the 'edge
cubies'. -What would be the most LOGICAL next step? IF you've
thought about it, you'll see that if you can associate every three
edge cubies into a single 'edge triplet', your cube will do
something intriguing... It will behave as a 3x3! You have reduced the
problem of solving the 5x5 to that of solving the 3x3! This is the
method I'd recommend, as it works for all cubes n>3. In fact, for
odd cubes there is only ONE important algorithm you need to workout (in
addition to those on the 3x3), namely one which 'flips'
(swaps) two edge cubies. I'd suggest you work this one out, since
doing so will SHOW you why the position occurs, which is quite
fascinating! Anyway, good luck! Jon > i got the 5x5x5 cube and it didnt
come with an instructions book....: ( > anyone kno of a good site with
lots of pretty java cube applets? thnx >
2577. Re: Natural memorisation From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Mar 2006 07:47:43 -0000
Hi Chris, So far, I am doing well.. I didn't memorise a cube with
my system yet, but I am getting used to the persons and other words... I
do that with a cube in my hands, so I can think of a person (as an image
in my head) immediately when I see a piece. I really try to push my
imagination to work here... I really feel that using your imagination to
create the images in my head will help here... To illustrate this, after
I woke up, and was freshing up in front of the mirror, and I told myself
three little 'stories' in my system (also using the
'journey' around the house I am planning to use), just to
think of a few examples of scenes that could occur with my system... I
wasn't planning on recalling it, but 5 minutes later, on the dinner
table, I was perfectly able to recall the 3 scenes (would be 9 pieces of
information) without a problem. I really had the feeling I was recalling
stuff... And it worked. Today, I will try to get used to the system
more, and also try to use it to solve a few cubes blindfolded... One
thing I am realising now, is that if anyone wants to learn to solve a
cube blindfolded fast, he's also getting into a new hobby:
memorising. It's like a new sport! I got interested by people who
use the phonetic system to read numbers as if they are sounds to
remember numbers easily... I am also interested in learning that too :).
Well g2g now.. Good luck Chris!! - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Hey Joël, > > I hope your words are going well! I have been thinking
about mine for > a while and finally finished today. I just used A-X
because I want to > be able to know which number I am at when I stop (I
plan to use this > for the 4x4 and 5x5 edges). Also I think I will use
only the A-L for > the 3x3 edges and M-T for the 3x3 corners. Or at
least I'll try it > and see how it works. I'm not sure what
I'll use for the bigger cubes > for the corners, probably the same
I am using now I guess. Still > unsure how to add all these together for
a new approach to memorizing > the 5x5x5 BLD. > > I haven't
memorized my words yet, I just finished creating them. Now > it's
off to memorizing them and placing them onto my 4x4 edges in a > way
that I like. > > Hope your solving with your system goes well, keep us
updated! I will > try to do them same. > > Happy cubing! > Chris > > ---
In speedsolvingrubikscube@yahoogroups.com, Joël van Noort >
<joel_vn@> wrote: > > > > Yo Chris! > > > > Nice that you are also
trying to create words and images for a P/A/O > > method... > > > > I
now finished a list with 22 * 3 words (22 names, 22 actions and 22 > >
objects)!!! I am so happy with this.. I really spend a lot of time > >
on it, because I wanted to have actions and objects that I can > >
really make a visual image about.. And the list I have now works for > >
that! I am going to train myself converting the cube into the images > >
and backwards the next few days... I will let you know how I am > >
doing. > > > > - Joël. >
2578. 2003 competitions From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Mar 2006 08:37:22 -0000
What were those Korean and French championships? Where are the results?
2579. Re: [Speed cubing group] 2003 competitions From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 5 Mar 2006 09:55:32 +0100
2003? ----- Original Message ----- From: Anssi Vanhala To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, March 05, 2006 9:37
AM Subject: [Speed cubing group] 2003 competitions What were those
Korean and French championships? Where are the results? SPONSORED LINKS
Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle
Word puzzle game Kid puzzle game Puzzle games
------------------------------------------------------------------------------
YAHOO! GROUPS LINKS a.. Visit your group
"speedsolvingrubikscube" on the web. b.. To unsubscribe from
this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
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------------------------------------------------------------------------------
[Non-text portions of this message have been removed]
What does "WHAT" mean? (In the 3x3x3 avg). ----- Original
Message ----- From: "Stefan Pochmann" <pochmann@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, March 04,
2006 9:35 PM Subject: [Speed cubing group] Re: Natural memorisation >
--- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis >
<pjlmem@...> wrote: > > > > That is why he(only one) solved Megaminx
blindfolded, FOUR 3*3*3 > > cubes BLD. I don't think it is possible
with rote memory. > > > > John Louis > > Oh I'm sure it's
possible. It would just be much harder (at least for > me, I think). > >
Cheers! > Stefan > > > > > > > > Yahoo! Groups Links > > > > > > >
2581. Re: learning 5X5X5 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Mar 2006 11:54:46 -0000
How can you seriously first suggest he works it out himself (I
completely agree) and then show him a method right here??? Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "harveyjonathon"
<harveyjonathon@...> wrote: > > Hey > > Don't jump so quickly to
an internet site! The beauty of these puzzles > is in working them out
yourself! I assume you can do the 3x3 right.. . > so, see how many of
those principles apply for the 5x5. If you can do > the 4x4, even
better, since the 5x5 is actually easier (if one regards > the fixed
centers as making the puzzle easier). > > Rather than jumping into a
complete solution with 'pretty java cube > applets', here are
some hints: > > 1) Find out the most 'difficult' part of the
solution, and do it first: > if you think about this, you should see
that the centers are most > easily done first, and, lucky for you :)
this is VERY intuitive. > > After solving the centers, you naturally ask
yourself, 'what is the > next most taxing/difficult' step.
Surely it isn't the corners (which > behave as those on the 3x3),
so you are left with the 'edge cubies'. > > -What would be the
most LOGICAL next step? IF you've thought about it, > you'll
see that if you can associate every three edge cubies into a > single
'edge triplet', your cube will do something intriguing... It >
will behave as a 3x3! You have reduced the problem of solving the 5x5 >
to that of solving the 3x3! This is the method I'd recommend, as it
> works for all cubes n>3. In fact, for odd cubes there is only ONE >
important algorithm you need to workout (in addition to those on the >
3x3), namely one which 'flips' (swaps) two edge cubies.
I'd suggest > you work this one out, since doing so will SHOW you
why the position > occurs, which is quite fascinating! > > Anyway, good
luck! > > Jon > > > > i got the 5x5x5 cube and it didnt come with an
instructions book.. ..: > ( > > anyone kno of a good site with lots of
pretty java cube applets? thnx > > >
2582. [Speed cubing group] Re: Natural memorisation From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Mar 2006 11:59:54 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.
wesstrom@...> wrote: > > What does "WHAT" mean? (In the 3x3x3
avg). It's a shocked, surprised "WHAT?!?" that I said to
myself when I saw my result (I only write down my times during the
average and let my computer do the stats *afterwards*). Btw, I'm
actually more shocked about the 17.61 avg100 than the 15.77 avg10...
Cheers! Stefan
2583. Re: Where is Bob Burton? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Mar 2006 12:02:13 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Anybody knows about him? He's been so quiet recently...
> > Pedro I've also wondered... sent him an email a week or two ago
when I noticed he hadn't posted for a month. But no reply yet. If
anyone is in contact with him, please just make him say 'hi'
or whatever... he's making me worried a bit... Stefan
2584. Re: [Speed cubing group] Re: Where is Bob Burton? From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 5 Mar 2006 04:07:07 -0800
He's alive and will. I'll expect $10,000 USD in non-sequential
unmarked two dollar bills by the end of this week, or else... the beard
is getting shaved. Tyson Mao Astrophysics '06 California Institute
of Technology On Mar 5, 2006, at 4:02 AM, Stefan Pochmann wrote: > ---
In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> >
wrote: >> >> Anybody knows about him? He's been so quiet
recently... >> >> Pedro > > I've also wondered... sent him an email
a week or two ago when I > noticed he hadn't posted for a month.
But no reply yet. If anyone is > in contact with him, please just make
him say 'hi' or whatever... he's > making me worried a
bit... > > Stefan > > > > > > > > > Yahoo! Groups Links > > > > > >
2585. Re: 2003 competitions From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Mar 2006 12:16:12 -0000
Speedcubing.com news archives. --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > 2003? > > ----- Original Message ----- > From:
Anssi Vanhala > To: speedsolvingrubikscube@yahoogroups.com > Sent:
Sunday, March 05, 2006 9:37 AM > Subject: [Speed cubing group] 2003
competitions > > > What were those Korean and French championships?
Where are the results? > > > > > > SPONSORED LINKS Jigsaw puzzle game
Free puzzle inlay games Educational game and puzzle > Word puzzle game
Kid puzzle game Puzzle games > > >
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----------- > YAHOO! GROUPS LINKS > > a.. Visit your group
"speedsolvingrubikscube" on the web. > > b.. To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
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----------- > > > > [Non-text portions of this message have been
removed] >
2586. Re: white diy cubes From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Mar 2006 12:39:09 -0000
There's an adjustment you have to make mentally, but I find that I
can make the switch without affecting my times. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Ben King"
<grsbmd@...> wrote: > > I just got my white diy cube today and
it's really sweet, except that > I'm having a little
difficulty with the color recognition. > > Does anyone else have that
problem, or is it just something that takes > time to get used to? > >
-Ben. >
2587. Re: [Speed cubing group] Re: learning 5X5X5 From: Hai Pham <aznboi1234321@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 5 Mar 2006 05:20:26 -0800 (PST)
I am brain dead. I cannot do this without a solution guide becuase
wiithout it my brain dies on me... but thnx for the method ill try to
intuitivly figure it out... Stefan Pochmann <pochmann@...> wrote: How
can you seriously first suggest he works it out himself (I completely
agree) and then show him a method right here??? Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "harveyjonathon"
<harveyjonathon@...> wrote: > > Hey > > Don't jump so quickly to
an internet site! The beauty of these puzzles > is in working them out
yourself! I assume you can do the 3x3 right.. . > so, see how many of
those principles apply for the 5x5. If you can do > the 4x4, even
better, since the 5x5 is actually easier (if one regards > the fixed
centers as making the puzzle easier). > > Rather than jumping into a
complete solution with 'pretty java cube > applets', here are
some hints: > > 1) Find out the most 'difficult' part of the
solution, and do it first: > if you think about this, you should see
that the centers are most > easily done first, and, lucky for you :)
this is VERY intuitive. > > After solving the centers, you naturally ask
yourself, 'what is the > next most taxing/difficult' step.
Surely it isn't the corners (which > behave as those on the 3x3),
so you are left with the 'edge cubies'. > > -What would be the
most LOGICAL next step? IF you've thought about it, > you'll
see that if you can associate every three edge cubies into a > single
'edge triplet', your cube will do something intriguing... It >
will behave as a 3x3! You have reduced the problem of solving the 5x5 >
to that of solving the 3x3! This is the method I'd recommend, as it
> works for all cubes n>3. In fact, for odd cubes there is only ONE >
important algorithm you need to workout (in addition to those on the >
3x3), namely one which 'flips' (swaps) two edge cubies.
I'd suggest > you work this one out, since doing so will SHOW you
why the position > occurs, which is quite fascinating! > > Anyway, good
luck! > > Jon > > > > i got the 5x5x5 cube and it didnt come with an
instructions book.. ..: > ( > > anyone kno of a good site with lots of
pretty java cube applets? thnx > > > SPONSORED LINKS Jigsaw puzzle game
Free puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games --------------------------------- YAHOO! GROUPS
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2588. Re: [Speed cubing group] Re: 2003 competitions From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 5 Mar 2006 14:35:07 +0100
Hi Anssi, Those competitions were both unofficial. The Stackmat timer
was first used during WC2003. Here are some parts of a report on the
French championship 2003: " The organizers were "Winning
moves", they are the only ones to sell Rubik's cubes in
France. Their goal was not to organize an OFFICIAL championship, but it
was to reveal come talented cubists, and send the best of them to
Toronto. " " The first five cubists in this championships were
from the french group (!!!!) (Nicolas/ J-B / Thomas Templier / Frederic
Badie (and me)). J-B was the last of us with an average time of 58
seconds, all the other cubists (about 15) were above the minute, and
AMAZED when they saw the first 30-40 seconds time. " See attachment
for a picture of the group. Adam Géhin won with a best time of 15
seconds. The times were measured with a stopwatch. I posted a short item
on the Korean championship 2003, including the results and a video.
Check out http://www.speedcubing.com/events/unofficial Have fun, Ron
----- Original Message ----- From: Anssi Vanhala To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, March 05, 2006 1:16
PM Subject: [Speed cubing group] Re: 2003 competitions Speedcubing.com
news archives. --- In speedsolvingrubikscube@yahoogroups.com, "Ron
van Bruchem" <ron@...> wrote: > > 2003? > > ----- Original
Message ----- > From: Anssi Vanhala > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, March 05, 2006
9:37 AM > Subject: [Speed cubing group] 2003 competitions > > > What
were those Korean and French championships? Where are the results? > > >
> > > SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle > Word puzzle game Kid puzzle game Puzzle
games > > >
-------------------------------------------------------------------
----------- > YAHOO! GROUPS LINKS > > a.. Visit your group
"speedsolvingrubikscube" on the web. > > b.. To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
-------------------------------------------------------------------
----------- > > > > [Non-text portions of this message have been
removed] > SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. [Non-text portions of
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2589. Re: Where is Bob Burton? From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Mar 2006 13:48:45 -0000
I talked to Bob a week or two or maybe more ago, and hes still alive,
but hes busy with school, and he says his interest in cubing isn't
as strong as it was before...:( I'll tell him you are all looking
for him... Craig --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote:
> > > > Anybody knows about him? He's been so quiet recently... > >
> > Pedro > > I've also wondered... sent him an email a week or two
ago when I > noticed he hadn't posted for a month. But no reply
yet. If anyone is > in contact with him, please just make him say
'hi' or whatever... he's > making me worried a bit... > >
Stefan >
2590. [Speed cubing group] Re: Natural memorisation From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Mar 2006 13:49:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: >I only write down my times
during the average and let my > computer do the stats *afterwards*). > >
Cheers! > Stefan Is it so that you don't get nervous if you have a
great rolling average coming? I've noticed that I'm not even
close to as nervous when I write down the times, as when I put them into
JNetCube after each solve and am able to see my session average. /Gunnar
2591. [Speed cubing group] Re: Natural memorisation From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Mar 2006 14:08:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > >I only write down my times during the average
and let my > > computer do the stats *afterwards*). > > > > Cheers! > >
Stefan > > > Is it so that you don't get nervous if you have a
great rolling > average coming? I've noticed that I'm not even
close to as nervous > when I write down the times, as when I put them
into JNetCube after > each solve and am able to see my session average.
> > /Gunnar No, that's not the intention. I just prefer to store
all times in text files and then run a program that I wrote to do the
stats. This lets me keep all data and if I improve the program I just
delete the stats files and run it again and it will compute the improved
stats for all data again. I also like to include some comments sometimes
and now I always include the scramble as well. For example I take the
Sunday Contest scrambles and copy them into an editor: R U D' ... L
F' L2 D U' F ... B R2 F R2 F R' ... L F2 U' Then I
solve and add the times and comments if I want to, e.g.: =16.97 R U
D' ... L F' L2 =12.34 D U' F ... B R2 F (PLL=U')
=23.45 R2 F R' ... L F2 U' (I suck) Cheers! Stefan
2592. 2006 pop rules From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Mar 2006 15:14:48 -0000
Under the new pop rules, does it count as a puzzle defect if a center
cap of a 3x3x3 comes off during a solve? The puzzle can still be
completed normally when this happens, but does it count? Or do you have
to retrieve the cap and snap it back in place for the solve to count? In
other words, should I glue my caps prior to competition if there is even
a remote chance of them coming off during an attempt? Chris
2593. Re: 2006 pop rules From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Mar 2006 15:18:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Under the new pop rules, does it count as a
puzzle defect if a center > cap of a 3x3x3 comes off during a solve? The
puzzle can still be > completed normally when this happens, but does it
count? Or do you > have to retrieve the cap and snap it back in place
for the solve to > count? > > In other words, should I glue my caps
prior to competition if there is > even a remote chance of them coming
off during an attempt? > > Chris 5b5) If after the solve a non
functional part of the puzzle is still defect (like a center cap of a
cube) or not fully rotated (like a 5x5x5 center piece twisted in its
spot), but the puzzle is otherwise unambiguously solved, the puzzle is
considered solved, under discretion of the main judge. Cheers! Stefan
2594. Re: 2006 pop rules From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Mar 2006 15:20:42 -0000
Okay so I'm going to answer my own question: WCA Article 5b5:
"If after the solve a non functional part of the puzzle is still
defect (like a center cap of a cube) or not fully rotated (like a 5x5x5
center piece twisted in its spot), but the puzzle is otherwise
unambiguously solved, the puzzle is considered solved, under discretion
of the main judge." So I guess it's not a big deal, and I
don't have to glue the caps. Chris --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Under the new pop rules, does it count as a
puzzle defect if a center > cap of a 3x3x3 comes off during a solve? The
puzzle can still be > completed normally when this happens, but does it
count? Or do you > have to retrieve the cap and snap it back in place
for the solve to > count? > > In other words, should I glue my caps
prior to competition if there is > even a remote chance of them coming
off during an attempt? > > Chris >
2595. Re: [Speed cubing group] Re: Where is Bob Burton? From: "Sapan Upadhyay" <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 5 Mar 2006 11:15:32 -0600
he updated his facebook photo.... not that it really matters much On
3/5/06, Craig Bouchard <logitewty@...> wrote: > I talked to Bob a
week or two or maybe more ago, and hes still alive, > but hes busy with
school, and he says his interest in cubing isn't as > strong as it
was before...:( I'll tell him you are all looking for him... > >
Craig > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > >
wrote: > > > > > > Anybody knows about him? He's been so quiet
recently... > > > > > > Pedro > > > > I've also wondered... sent
him an email a week or two ago when I > > noticed he hadn't posted
for a month. But no reply yet. If anyone is > > in contact with him,
please just make him say 'hi' or whatever... he's > >
making me worried a bit... > > > > Stefan > > > > > > > > > > Yahoo!
Groups Links > > > > > > > -- -cubekid
2596. Re: [Speed cubing group] Re: white diy cubes From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 5 Mar 2006 18:32:02 +0100
At the beginning it's a bit strange, but you'll get used to it
;-) Gilles. 2006/3/5, christopher_pelley <no_reply@yahoogroups.com>:
> There's an adjustment you have to make mentally, but I find that
I > can make the switch without affecting my times. > > Chris > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Ben King" >
<grsbmd@...> wrote: > > > > I just got my white diy cube today and
it's really sweet, except > that > > I'm having a little
difficulty with the color recognition. > > > > Does anyone else have
that problem, or is it just something that > takes > > time to get used
to? > > > > -Ben. > > > > > > > > > > Yahoo! Groups Links > > > > > > >
2597. [Speed cubing group] Re: Natural memorisation From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Mar 2006 18:35:07 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" >
<gunkr520@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > >I only write down my times during the average
and let my > > > computer do the stats *afterwards*). > > > > > >
Cheers! > > > Stefan > > > > > > Is it so that you don't get
nervous if you have a great rolling > > average coming? I've
noticed that I'm not even close to as nervous > > when I write down
the times, as when I put them into JNetCube after > > each solve and am
able to see my session average. > > > > /Gunnar > > No, that's not
the intention. I just prefer to store all times in text > files and then
run a program that I wrote to do the stats. This lets > me keep all data
and if I improve the program I just delete the stats > files and run it
again and it will compute the improved stats for all > data again. I
also like to include some comments sometimes and now I > always include
the scramble as well. For example I take the Sunday > Contest scrambles
and copy them into an editor: > > R U D' ... L F' L2 > D
U' F ... B R2 F > R2 F R' ... L F2 U' > > Then I solve
and add the times and comments if I want to, e.g.: > > =16.97 R U
D' ... L F' L2 > =12.34 D U' F ... B R2 F (PLL=U') >
=23.45 R2 F R' ... L F2 U' (I suck) > > Cheers! > Stefan > Hi
Stefan! Great idea to write a program that do the stats. I think
I'm gonna do such a program myself. /Gunnar
2598. Ugly average From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube
<speedsolvingrubikscube@yahoogroups.com> Date: Sun, 5 Mar 2006 11:16:10 -0800
I woke up this morning and took an average...this was the most
inconstant average of my life. After about 15 solves I was pretty
consistent, but these first 12 were all over the place. Does this happen
to anyone else when they first start cubing at the beginning of the day?
Average: 19.13 seconds Individual Times: 22.39, 16.99, 16.35, 20.78,
18.54, (30.30), 19.12, (14.25), 17.61, 17.53, 18.00, 24.00
2599. [Speed cubing group] Re: white diy cubes From: "Ben King" <grsbmd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Mar 2006 19:33:45 -0000
I guess it is just a matter of adjusting to it. I managed to get my
second best average ever with it this morning. -Ben --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > At the beginning it's
a bit strange, but you'll get used to it ;-) > > Gilles. > >
2006/3/5, christopher_pelley <no_reply@yahoogroups.com>: > >
There's an adjustment you have to make mentally, but I find that I
> > can make the switch without affecting my times. > > > > Chris > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Ben
King" > > <grsbmd@> wrote: > > > > > > I just got my white diy
cube today and it's really sweet, except > > that > > > I'm
having a little difficulty with the color recognition. > > > > > > Does
anyone else have that problem, or is it just something that > > takes >
> > time to get used to? > > > > > > -Ben. > > > > > > > > > > > > > > >
> > > > Yahoo! Groups Links > > > > > > > > > > > > > > >
2600. TurkZeka 2006/1 Puzzle Competition From: "yilmazekici2002" <bilgi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Mar 2006 19:49:41 -0000
TurkZeka 2006/1 Puzzle Competition has started today (4 March 2006). New
puzzles will be posted bi weekly on Saturday at 22:00:00 GMT (Greenwich
Mean Time). More Details:
http://www.turkzeka.com/zeka/comp05/q/comp0511.asp Good luck...
http://www.turkzeka.com
2601. Re: [Speed cubing group] Square1 From: eric hatch <washyourmonkey@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 5 Mar 2006 13:02:30 -0800 (PST)
if you really want one check ebay but there is no telling how much
you'll pay for it. i think i got mine for like 10 dollars but i got
lucky. harveyjonathon <harveyjonathon@...> wrote: Hey Cubers! Does
anyone know how I might get a hold of a Square-1 puzzle? Are these still
in production? My searching so far has come up with no encouraging
results... so, I'm going to the authority on this one, the wider
cubing community, any help would be appreciated ! Jon SPONSORED LINKS
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2602. Speedcube From: "bballkid2076" <bballkid2076@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Mar 2006 00:56:13 -0000
My 3x3 cube wont stop popping. I am going to buy a new speedcube any
suggestions about what cube I should buy and where I can get it? Thanks
2603. Re: [Speed cubing group] Ugly average From: "Sapan Upadhyay" <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 5 Mar 2006 19:18:09 -0600
usually when i start solving, my first avg consists of times from 17-32
seconds. :-/ On 3/5/06, Chris Hunt <huntca@...> wrote: > I woke up
this morning and took an average...this was the most > inconstant
average of my life. After about 15 solves I was pretty > consistent, but
these first 12 were all over the place. Does this > happen to anyone
else when they first start cubing at the beginning of > the day? > >
Average: 19.13 seconds > Individual Times: 22.39, 16.99, 16.35, 20.78,
18.54, (30.30), 19.12, > (14.25), 17.61, 17.53, 18.00, 24.00 > > > >
Yahoo! Groups Links > > > > > > > -- -cubekid
2604. Re: [Speed cubing group] Speedcube From: "Sapan Upadhyay" <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 5 Mar 2006 19:26:32 -0600
white DIY cube from rubiks.com apparently they're good? though im
pretty happy with my 25th anniversary one. On 3/5/06, bballkid2076
<bballkid2076@yahoo.com> wrote: > My 3x3 cube wont stop popping. I am
going to buy a new speedcube any > suggestions about what cube I should
buy and where I can get it? > > Thanks > > > > > > > Yahoo! Groups Links
> > > > > > > -- -cubekid
2605. Us championships From: "bballkid2076" <bballkid2076@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Mar 2006 02:26:32 -0000
Does anyone have any info on when and where the US championships will
be. Also does anyone know if there will be a Horace Mann Tourney? Thanks
2606. Re: [Speed cubing group] Us championships From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 5 Mar 2006 18:28:43 -0800
I'm still working on Vegas, and Caltech is the backup. Tyson Mao
Astrophysics '06 California Institute of Technology On Mar 5, 2006,
at 6:26 PM, bballkid2076 wrote: > Does anyone have any info on when and
where the US championships will > be. Also does anyone know if there
will be a Horace Mann Tourney? > > Thanks > > > > > > > > Yahoo! Groups
Links > > > > > >
2607. Re: [Speed cubing group] Speedcube From: "tehguardians" <tehguardians@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Mar 2006 04:31:40 -0000
i found the white diy's to be extremely annoying. theyre non arched
centers so it continuously pops. i'd suggest a black diy however, i
believe they are already all sold out after what seemed like a lifetime
for them to be back in stock. -ryan
2608. my podcast interview From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 6 Mar 2006 00:59:01 -0800
http://www.justmyshow.com/Current_Show.html Tyson Mao Astrophysics
'06 California Institute of Technology
2609. Re: [Speed cubing group] my podcast interview From: DT <thunderpants16@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 6 Mar 2006 02:06:48 -0800 (PST)
How many hours did it take you to teach Will Smith to solve the cube on
his own without asking for help? What was his fastest time? --- Tyson
Mao <tmao@...> wrote: > http://www.justmyshow.com/Current_Show.html >
> Tyson Mao > Astrophysics '06 > California Institute of Technology
> > Winners forget they're in a race, they just love to run.
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
2610. [Speed cubing group] Re: Natural memorisation From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Mar 2006 11:11:19 -0000
That doesn't help me whatsoever.... I got all jittery and screwed
up so badly for several averages. The most exciting one was when I did 5
solves all sub 14 (several 11's and 12's too)... then boom,
everything goes down the hill. I just insert them into MS Excel and then
use the average function. Darren --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > >I only write down my times during the average
and let my > > computer do the stats *afterwards*). > > > > Cheers! > >
Stefan > > > Is it so that you don't get nervous if you have a
great rolling > average coming? I've noticed that I'm not even
close to as nervous > when I write down the times, as when I put them
into JNetCube after > each solve and am able to see my session average.
> > /Gunnar >
2611. Re: [Speed cubing group] Speedcube From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Mar 2006 12:14:22 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "tehguardians"
<tehguardians@...> wrote: > > i found the white diy's to be
extremely annoying. theyre non arched > centers They don't have
arched centers? Are you saying everybody else is lying and faking
pictures? Stefan
2612. Re: [Speed cubing group] Speedcube From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Mar 2006 12:21:16 -0000
As of the beginning of this year, the white ones have arched centers.
Last year they didn't. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "tehguardians"
<tehguardians@...> wrote: > > i found the white diy's to be
extremely annoying. theyre non arched > centers so it continuously pops.
i'd suggest a black diy however, i > believe they are already all
sold out after what seemed like a > lifetime for them to be back in
stock. > > -ryan >
2613. dream ? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Mar 2006 12:31:45 -0000
Last night I dreamed about a Rubik's competition. It was huge, a
big area full of cubers, I estimate 2000-3000. Was it just a dream or a
look into the future? Cupstackers were already close to 1000 last year:
http://tinyurl.com/oa5q7 Cheers! Stefan
2614. Re: [Speed cubing group] dream ? From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 6 Mar 2006 14:32:08 +0100
Yes, but look at the competition list! In the event 3-3-3 e.g. there
were 150 participants, one from UK, one from Australia, two from Germany
and 146(!) from USA. Apparently, no world sport (yet). Btw, a German won
this class. Congrats! R ----- Original Message ----- From: "Stefan
Pochmann" <pochmann@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, March 06, 2006
1:31 PM Subject: [Speed cubing group] dream ? > Last night I dreamed
about a Rubik's competition. It was huge, a big > area full of
cubers, I estimate 2000-3000. Was it just a dream or a > look into the
future? Cupstackers were already close to 1000 last > year: >
http://tinyurl.com/oa5q7 > > Cheers! > Stefan > > > > > > > > Yahoo!
Groups Links > > > > > >
2615. Re: [Speed cubing group] dream ? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Mar 2006 15:13:05 -0000
Yeah... after reading that text I think it's not even an American
sport but more like a Colorado sport. Besides the one German kid they
mention 8 others, *all* from Colorado. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.
wesstrom@...> wrote: > > Yes, but look at the competition list! In the
event 3-3-3 e.g. there were 150 participants, one from UK, one from
Australia, two from Germany and 146(!) from USA. Apparently, no world
sport (yet). Btw, a German won this class. Congrats! > R > -----
Original Message ----- > From: "Stefan Pochmann"
<pochmann@...> > To: <speedsolvingrubikscube@yahoogroups.com> >
Sent: Monday, March 06, 2006 1:31 PM > Subject: [Speed cubing group]
dream ? > > > > Last night I dreamed about a Rubik's competition.
It was huge, a big > > area full of cubers, I estimate 2000-3000. Was it
just a dream or a > > look into the future? Cupstackers were already
close to 1000 last > > year: > > http://tinyurl.com/oa5q7 > > > >
Cheers! > > Stefan > > > > > > > > > > > > > > > > Yahoo! Groups Links >
> > > > > > > > > > > >
2616. Re: [Speed cubing group] dream ? From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Mar 2006 16:32:31 -0000
It seems that the reason why they attract more people is because
cupstacking doesn't require any significant memorizing or learning,
like solving the cube does. It's more about pure dexterity. Chris
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > Yeah... after reading that
text I think it's not even an American > sport but more like a
Colorado sport. Besides the one German kid they > mention 8 others,
*all* from Colorado. > > Cheers! > Stefan >
2617. arched centers? From: "aznboi1234321" <aznboi1234321@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Mar 2006 20:40:55 -0000
ive seen many people saying stuff about arched centers and stuff, can
anyone tell me hte advantage of having a cube with arched centers? thnx
2618. DIY cube From: ary_2155 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Mar 2006 21:07:04 -0000
got it a couple of days ago and by far teh best cube ive ever had!!!!
2619. Re: [Speed cubing group] dream ? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Mar 2006 21:18:29 -0000
Yes :-) I think we see some of the same in the cubing community. Those
who like the magic are also keen on cupstacking. Both are about
dexterity :-) Have fun! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > It seems that the reason why they attract
more people is because > cupstacking doesn't require any
significant memorizing or learning, > like solving the cube does.
It's more about pure dexterity. > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > Yeah... after reading that text I think
it's not even an American > > sport but more like a Colorado sport.
Besides the one German kid > they > > mention 8 others, *all* from
Colorado. > > > > Cheers! > > Stefan > > >
2620. Re: arched centers? From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Mar 2006 21:54:46 -0000
With arched centers, the track in which each face rotates is perfectly
circular. With flat centers, the track is more octagonal. The octagonal
tracks have less friction but the tension is somewhat uneven, and the
edge pieces can "pop" out of the cube during speedsolving. The
arched centers tend to hold the pieces in better, but will also catch
more often if adjacent faces are not well-aligned. It totally depends on
your cubing style. I never used to pop with flat centers, so I preferred
them. Now I've changed my style and I pop them all the time, so I
switched to arched centers and I never pop. Once you improve your
turning accuracy, the arched centers are generally the preferred cube to
use. One other note is that the arched centers are somewhat quieter.
Chris --- In speedsolvingrubikscube@yahoogroups.com,
"aznboi1234321" <aznboi1234321@...> wrote: > > ive seen
many people saying stuff about arched centers and stuff, can > anyone
tell me hte advantage of having a cube with arched centers? thnx >
2621. Yoyo From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Mar 2006 21:58:24 -0000
Just found some interesting videos pertaining to other "hobby-
oriented" communities (in this case, one that also deals with a lot
of eye-hand coordination)... with this I'd like to show you a
really cool yoyo video: http://www.wimp.com/yoyotricks/
2622. Draughon's Eastern competition; April 22nd, 2006 From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Mar 2006 22:17:12 -0000
Hi all, The final schedule is up. The following events will be carried
out at the competition: *3x3 Speed *3x3 One-handed *3x3 BLD *4x4 Speed
*4x4 BLD *5x5 Speed Full Details of the competition can be found at the
following link:
http://www.geocities.com/rubiks_galaxia/EasternSpring2006.txt I also
have a registration form available. If you are interested in coming
please fill it out. If you are a 'maybe' or
'probable' for the competition, feel free to fill it out also.
(Just note your status on the form)
http://www.geocities.com/rubiks_galaxia/registration.txt I hope to hear
from a lot of you! Happy Cubing :) -Richard Patterson richy_jr_2000@...
2623. Most Influential Cuber From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Mar 2006 22:31:59 -0000
I tallied up the nominations, and have finally created a poll for Most
Influential Cuber. Sorry for the gigantic delay in doing this. Have fun!
http://www.geocities.com/rubiks_galaxia/poll.html -Richard Patterson
richy_jr_2000@...
2624. Noob Cuber looking for new solution... From: "harrierfalcon" <harrierfalcon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Mar 2006 02:07:58 -0000
I have only started cubing recently and have taken a great liking to it;
however, the only solution I have memorized is Blake O'Hares at
nerdparadise.com I like the way Blake presented the algorithoms, with
little cubes because I still can't "speak" all that
"R' F G'" junk. This solution only has you memorize
around 12 algorithoms, but takes forever. My average time is around
1:15-1:25. I'm looking for a new speedcubing solution but with the
fewest algorithoms to memorize. Any suggestions? PLEASE don't tell
me the Fridich system becauese my friend is trying to memorize it, and I
think he's nuts because there are "60+" algorithoms to
memorize.
2625. Re: [Speed cubing group] my podcast interview From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Mar 2006 02:30:40 -0000
It took me about 2 lessons, 3 hours total to teach him the very basics.
He had some trouble remembering the last layer algorithms. His fastest
time was around 2-3 Minutes. He was able to understand the concept of
the cube very quickly. He's a smart dude. --- In
speedsolvingrubikscube@...m, DT <thunderpants16@...> wrote: > > How
many hours did it take you to teach Will Smith to > solve the cube on
his own without asking for help? > What was his fastest time? > > ---
Tyson Mao <tmao@...> wrote: > > >
http://www.justmyshow.com/Current_Show.html > > > > Tyson Mao > >
Astrophysics '06 > > California Institute of Technology > > > > > >
> Winners forget they're in a race, they just love to run. > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com >
2626. Re: Noob Cuber looking for new solution... From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Mar 2006 03:00:06 -0000
Ok, well... I averaged about low 30s with the following method: Cross,
insert FL corners, not caring about orientation, and either learn the 11
or w/e algs for F2L with corner inserted...then: 17 basic LL algs for
4LLL(everytime) (some on the next page too)
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/24999
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/25002
With practice this can become fast, and then you can just get intuitive
for the last of F2L and eliminate a few of the steps. I now average
around 24 seconds and I know all except 4 PLLs and a handful of OLLs,
and full F2L...its all what you want to take the time to learn... Craig
P.S. - I started doing BLD yesterday, and I've come SOOOOO close
SOOOO many times...Stefan: YOU ROCK!!! Ur method is soooo easy :) --- In
speedsolvingrubikscube@yahoogroups.com, "harrierfalcon"
<harrierfalcon@...> wrote: > > I have only started cubing recently
and have taken a great liking to > it; however, the only solution I have
memorized is Blake O'Hares at > nerdparadise.com I like the way
Blake presented the algorithoms, > with little cubes because I still
can't "speak" all that "R' F G'" >
junk. This solution only has you memorize around 12 algorithoms, > but
takes forever. My average time is around 1:15-1:25. I'm looking >
for a new speedcubing solution but with the fewest algorithoms to >
memorize. Any suggestions? PLEASE don't tell me the Fridich system
> becauese my friend is trying to memorize it, and I think he's
nuts > because there are "60+" algorithoms to memorize. >
2627. Re: [Speed cubing group] Draughon's Eastern competition;
April 22nd, 2006 From: "Mike Bennett" <mikeisadumbname@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 6 Mar 2006 23:10:27 -0600
See attached file, fucker. My status would be probably leaning towards
definitely. -Mike On 3/6/06, richy_jr_2000 <richy_jr_2000@...> wrote:
> > Hi all, > > The final schedule is up. The following events will be
carried out at > the competition: > > *3x3 Speed > *3x3 One-handed >
*3x3 BLD > *4x4 Speed > *4x4 BLD > *5x5 Speed > > Full Details of the
competition can be found at the following link: > >
http://www.geocities.com/rubiks_galaxia/EasternSpring2006.txt > > I also
have a registration form available. If you are interested in > coming
please fill it out. If you are a 'maybe' or
'probable' for the > competition, feel free to fill it out
also. (Just note your status on > the form) > >
http://www.geocities.com/rubiks_galaxia/registration.txt > > I hope to
hear from a lot of you! Happy Cubing :) > > -Richard Patterson >
richy_jr_2000@... ---------- Draughons Eastern Competition, Spring 2005
April 22nd, 2006 (Saturday) (PRE)REGISTRATION FORM NAME: STATE: EMAIL:
DATE: ====================================================== CHECK ALL
THE EVENTS YOU ARE INTERESTED IN. INCLUDE YOUR APPROXIMATE TIMES AS
WELL. THIS IS USED TO BEST ACCOMODATE THE SCHEDULE. THANK YOU. EVENTS:
APPROX. TIMES [X] 3x3 Speed [ ~20 ] [X] 3x3 One-Handed [ ~60 ] [ ] 3x3
Blindfolded [ ] [X] 4x4 Speed [ ~95-100 ] [ ] 4x4 Blindfolded [ ] [ ]
5x5 Speed [ ] ====================================================== **
After filling out this form in notepad, please email it to me in .txt
format. [richy_jr_2000@...] ** [Non-text portions of this message have
been removed]
2628. Re: [Speed cubing group] Draughon's Eastern competition;
April 22nd, 2006 From: "Mike Bennett" <mikeisadumbname@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 6 Mar 2006 23:13:29 -0600
Fuck. Ignore that last one, as I sent the wrong version of the file.
Here's the real one. -Mike P.S. I will help scramble as necessary,
even for big cubes. P.P.S. If you would be willing to house me, I would
be much more inclined to make it. On 3/6/06, Mike Bennett
<mikeisadumbname@...> wrote: > > See attached file, fucker. My status
would be probably leaning towards > definitely. > > -Mike > > > On
3/6/06, richy_jr_2000 <richy_jr_2000@...> wrote: > > > > Hi all, > >
> > The final schedule is up. The following events will be carried out
at > > the competition: > > > > *3x3 Speed > > *3x3 One-handed > > *3x3
BLD > > *4x4 Speed > > *4x4 BLD > > *5x5 Speed > > > > Full Details of
the competition can be found at the following link: > > > >
http://www.geocities.com/rubiks_galaxia/EasternSpring2006.txt > > > > I
also have a registration form available. If you are interested in > >
coming please fill it out. If you are a 'maybe' or
'probable' for the > > competition, feel free to fill it out
also. (Just note your status on > > the form) > > > >
http://www.geocities.com/rubiks_galaxia/registration.txt > > > > I hope
to hear from a lot of you! Happy Cubing :) > > > > -Richard Patterson >
> richy_jr_2000@... > > > > ---------- Draughons Eastern Competition,
Spring 2005 April 22nd, 2006 (Saturday) (PRE)REGISTRATION FORM NAME:
Mike Bennett STATE: Iowa EMAIL: mikeisadumbname@... DATE: March 6th,
2006 ====================================================== CHECK ALL
THE EVENTS YOU ARE INTERESTED IN. INCLUDE YOUR APPROXIMATE TIMES AS
WELL. THIS IS USED TO BEST ACCOMODATE THE SCHEDULE. THANK YOU. EVENTS:
APPROX. TIMES [X] 3x3 Speed [ ~20 ] [X] 3x3 One-Handed [ ~60 ] [ ] 3x3
Blindfolded [ ] [X] 4x4 Speed [ ~95-100 ] [ ] 4x4 Blindfolded [ ] [ ]
5x5 Speed [ ] ====================================================== **
After filling out this form in notepad, please email it to me in .txt
format. [richy_jr_2000@...] ** [Non-text portions of this message have
been removed]
2629. Re: Noob Cuber looking for new solution... From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Mar 2006 10:41:26 -0000
Hi 1. learn the language. It's not that hard. 2. if you insist: use
my favelet, that's even easier
http://vanderblonk.com/cube/favelet/index.htm Then you won't be
bothered with algorithm junk 3. Or, use my applet page if you'r
handier with urls http://vanderblonk.com/cube/cubeapplet.asp e.g.
http://vanderblonk.com/cube/cubeapplet.asp?alg=(ME)4 good luck Michiel
--- In speedsolvingrubikscube@yahoogroups.com, "harrierfalcon"
<harrierfalcon@...> wrote: > > I have only started cubing recently
and have taken a great liking to > it; however, the only solution I have
memorized is Blake O'Hares at > nerdparadise.com I like the way
Blake presented the algorithoms, > with little cubes because I still
can't "speak" all that "R' F G'" >
junk. This solution only has you memorize around 12 algorithoms, > but
takes forever. My average time is around 1:15-1:25. I'm looking >
for a new speedcubing solution but with the fewest algorithoms to >
memorize. Any suggestions? PLEASE don't tell me the Fridich system
> becauese my friend is trying to memorize it, and I think he's
nuts > because there are "60+" algorithoms to memorize. >
2630. FAQ From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Mar 2006 11:02:08 -0000
I added an FAQ database to the db section. Please all help to -
enlighten newbies who keep asking questions about 1. how to solve the
cube 2. how to use the forum 3. how to get faster 4. how to get as good
as that guy from Letterman - shamelessly plug your website That way,
when a newbie asks one of these questions we can just direct them to the
FAQ. Michiel
2631. Re: FAQ From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Mar 2006 12:35:28 -0000
This is a great idea, we just need to fill it... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Michiel van der
Blonk" <blonkm@...> wrote: > > I added an FAQ database to the db
section. Please all help to > > - enlighten newbies who keep asking
questions about > 1. how to solve the cube > 2. how to use the forum >
3. how to get faster > 4. how to get as good as that guy from Letterman
> - shamelessly plug your website > > That way, when a newbie asks one
of these questions we can just direct > them to the FAQ. > > Michiel >
2632. Megaminx Last Layer From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Mar 2006 17:12:54 -0000
Hi, I'm new to megaminx, my best time yet is 6:22.12, my biggest
problem is the last layer. I'm mostly at around 5 min. when I have
to solve last layer, using avg. more than 1:30 for last layer is very
much... I use: Orient Edges (FURU'R'F' things), Permutate
Edges, Orient Corners (with B R'B'R things), permutate
Corners. I want to: Orient Edges (FURU'R'F' things),
Orient Corners (Sune Like things), Permutate Edges, Permutate Corners.
The problem is that I don't know how to do the Permutation part, I
know it can be done by commutators, but I'm not good at them and
most commutators are too long. Where can I get the Permutation algs?
Erik Akkersdijk
2633. Re: [Speed cubing group] Draughon's Eastern competition;
April 22nd, 2006 From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Mar 2006 21:19:15 +0100
Waw, good luck to the guys who are going to solve the 4x4 Blindfolded at
7:40 AM :D Looks like a nice competition ;-) Gilles. 2006/3/7, Mike
Bennett <mikeisadumbname@...>: > Fuck. Ignore that last one, as I
sent the wrong version of the file. > Here's the real one. > >
-Mike > > P.S. I will help scramble as necessary, even for big cubes. >
P.P.S. If you would be willing to house me, I would be much more
inclined > to make it. > > On 3/6/06, Mike Bennett
<mikeisadumbname@...> wrote: > > > > See attached file, fucker. My
status would be probably leaning towards > > definitely. > > > > -Mike >
> > > > > On 3/6/06, richy_jr_2000 <richy_jr_2000@...> wrote: > > > >
> > Hi all, > > > > > > The final schedule is up. The following events
will be carried out at > > > the competition: > > > > > > *3x3 Speed > >
> *3x3 One-handed > > > *3x3 BLD > > > *4x4 Speed > > > *4x4 BLD > > >
*5x5 Speed > > > > > > Full Details of the competition can be found at
the following link: > > > > > >
http://www.geocities.com/rubiks_galaxia/EasternSpring2006.txt > > > > >
> I also have a registration form available. If you are interested in >
> > coming please fill it out. If you are a 'maybe' or
'probable' for the > > > competition, feel free to fill it out
also. (Just note your status on > > > the form) > > > > > >
http://www.geocities.com/rubiks_galaxia/registration.txt > > > > > > I
hope to hear from a lot of you! Happy Cubing :) > > > > > > -Richard
Patterson > > > richy_jr_2000@... > > > > > > > > > > ---------- > >
Draughons Eastern Competition, Spring 2005 > April 22nd, 2006 (Saturday)
> > > (PRE)REGISTRATION FORM > > > NAME: Mike Bennett > > STATE: Iowa >
> EMAIL: mikeisadumbname@... > > DATE: March 6th, 2006 > >
====================================================== > > CHECK ALL THE
EVENTS YOU ARE INTERESTED IN. INCLUDE > YOUR APPROXIMATE TIMES AS WELL.
THIS IS USED TO BEST > ACCOMODATE THE SCHEDULE. THANK YOU. > > EVENTS:
APPROX. TIMES > > [X] 3x3 Speed [ ~20 ] > [X] 3x3 One-Handed [ ~60 ] > [
] 3x3 Blindfolded [ ] > [X] 4x4 Speed [ ~95-100 ] > [ ] 4x4 Blindfolded
[ ] > [ ] 5x5 Speed [ ] > >
====================================================== > > ** After
filling out this form in notepad, please email > it to me in .txt
format. [richy_jr_2000@...] ** > > > [Non-text portions of this message
have been removed] > > > > > Yahoo! Groups Links > > > > > > >
2634. Re: Megaminx Last Layer From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Mar 2006 21:42:10 -0000
Hi Erik, This is exactly the method I currently use... Do you have
problems with permuting the corners, or just permuting the edges without
destroying other things (like corner orientation)? Well.. I guess we
should meet on MSN. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > Hi, > I'm new to megaminx, my best
time yet is 6:22.12, my biggest problem > is the last layer. I'm
mostly at around 5 min. when I have to solve > last layer, using avg.
more than 1:30 for last layer is very much... I > use: Orient Edges
(FURU'R'F' things), Permutate Edges, Orient Corners >
(with > B R'B'R things), permutate Corners. I want to: Orient
Edges (FURU'R'F' > things), Orient Corners (Sune Like
things), Permutate Edges, Permutate > Corners. The problem is that I
don't know how to do the Permutation > part, I know it can be done
by commutators, but I'm not good at them > and most commutators are
too long. Where can I get the Permutation algs? > > Erik Akkersdijk >
2635. Re: [Speed cubing group] Draughon's Eastern competition;
April 22nd, 2006 From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Mar 2006 21:59:32 -0000
Mike, You'll notice on the bottom of the form it says to *email*
the completed form to me. You didn't complete the form or email it
to me. Please follow directions :) -Richard --- In
speedsolvingrubikscube@...m, "Mike Bennett"
<mikeisadumbname@...> wrote: > > See attached file, fucker. My status
would be probably leaning towards > definitely. > > -Mike > > On 3/6/06,
richy_jr_2000 <richy_jr_2000@...> wrote: > > > > Hi all, > > > > The
final schedule is up. The following events will be carried out at > >
the competition: > > > > *3x3 Speed > > *3x3 One-handed > > *3x3 BLD > >
*4x4 Speed > > *4x4 BLD > > *5x5 Speed > > > > Full Details of the
competition can be found at the following link: > > > >
http://www.geocities.com/rubiks_galaxia/EasternSpring2006.txt > > > > I
also have a registration form available. If you are interested in > >
coming please fill it out. If you are a 'maybe' or
'probable' for the > > competition, feel free to fill it out
also. (Just note your status on > > the form) > > > >
http://www.geocities.com/rubiks_galaxia/registration.txt > > > > I hope
to hear from a lot of you! Happy Cubing :) > > > > -Richard Patterson >
> richy_jr_2000@... > > ---------- > > Draughons Eastern Competition,
Spring 2005 > April 22nd, 2006 (Saturday) > > > (PRE)REGISTRATION FORM >
> > NAME: > > STATE: > > EMAIL: > > DATE: > >
====================================================== > > CHECK ALL THE
EVENTS YOU ARE INTERESTED IN. INCLUDE > YOUR APPROXIMATE TIMES AS WELL.
THIS IS USED TO BEST > ACCOMODATE THE SCHEDULE. THANK YOU. > > EVENTS:
APPROX. TIMES > > [X] 3x3 Speed [ ~20 ] > [X] 3x3 One-Handed [ ~60 ] > [
] 3x3 Blindfolded [ ] > [X] 4x4 Speed [ ~95-100 ] > [ ] 4x4 Blindfolded
[ ] > [ ] 5x5 Speed [ ] > >
====================================================== > > ** After
filling out this form in notepad, please email > it to me in .txt
format. [richy_jr_2000@...] ** > > > [Non-text portions of this message
have been removed] >
2636. Re: [Speed cubing group] my podcast interview From: DT <thunderpants16@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Mar 2006 15:33:39 -0800 (PST)
Sorry no way Im not buying this one. Ok to learn it couple lessons
whatever even that is a stretch for the fresh prince but to do it after
you've just learned it in 2-3 min is tall fish tale. I know Will is
not dumb but I find it hard to believe. Reason why I was curious is Im
the same age as Will + - a month. Guess I'll have to ask him myself
what really went down. --- goodxy2002 <goodxy2002@...> wrote: > It
took me about 2 lessons, 3 hours total to teach > him the very > basics.
He had some trouble remembering the last > layer algorithms. His >
fastest time was around 2-3 Minutes. He was able to > understand the >
concept of the cube very quickly. He's a smart dude. > > --- In
speedsolvingrubikscube@yahoogroups.com, DT > <thunderpants16@...> >
wrote: > > > > How many hours did it take you to teach Will Smith > to >
> solve the cube on his own without asking for help? > > What was his
fastest time? > > > > --- Tyson Mao <tmao@...> wrote: > > > > >
http://www.justmyshow.com/Current_Show.html > > > > > > Tyson Mao > > >
Astrophysics '06 > > > California Institute of Technology > > > > >
> > > > > > > Winners forget they're in a race, they just love > to
run. > > > > __________________________________________________ > > Do
You Yahoo!? > > Tired of spam? Yahoo! Mail has the best spam >
protection around > > http://mail.yahoo.com > > > > > > > > Winners
forget they're in a race, they just love to run.
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
2637. Re: [Speed cubing group] my podcast interview From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Mar 2006 00:28:27 -0000
Not if the lessons were separated by a day or two. I learned very
quickly with only a crude set of notes as my only hints, and could solve
in 3 minutes in almost no time. Granted, I had plenty of time as a
schoolkid on summer vacation. Plus, he had Tyson as a teacher...
that's kinda like having a top trainer, isn't it? Chris --- In
speedsolvingrubikscube@yahoogroups.com, DT <thunderpants16@...>
wrote: > > Sorry no way Im not buying this one. Ok to learn it > couple
lessons whatever even that is a stretch for the > fresh prince but to do
it after you've just learned it > in 2-3 min is tall fish tale. I
know Will is not dumb > but I find it hard to believe. Reason why I was
> curious is Im the same age as Will + - a month. > Guess I'll have
to ask him myself what really went > down. > > --- goodxy2002
<goodxy2002@...> wrote: > > > It took me about 2 lessons, 3 hours
total to teach > > him the very > > basics. He had some trouble
remembering the last > > layer algorithms. His > > fastest time was
around 2-3 Minutes. He was able to > > understand the > > concept of the
cube very quickly. He's a smart dude. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, DT > > <thunderpants16@> > >
wrote: > > > > > > How many hours did it take you to teach Will Smith >
> to > > > solve the cube on his own without asking for help? > > > What
was his fastest time? > > > > > > --- Tyson Mao <tmao@> wrote: > > >
> > > > http://www.justmyshow.com/Current_Show.html > > > > > > > >
Tyson Mao > > > > Astrophysics '06 > > > > California Institute of
Technology > > > > > > > > > > > > > > > > > Winners forget they're
in a race, they just love > > to run. > > > > > >
__________________________________________________ > > > Do You Yahoo!?
> > > Tired of spam? Yahoo! Mail has the best spam > > protection around
> > > http://mail.yahoo.com > > > > > > > > > > > > > > > > > > Winners
forget they're in a race, they just love to run. > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com >
2638. Re: [Speed cubing group] my podcast interview From: "bballkid2076" <bballkid2076@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Mar 2006 01:02:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: >Didn't WIll Smith get accepted into MIT?
I heard this somewhere and was wondering if its true? > Not if the
lessons were separated by a day or two. I learned very > quickly with
only a crude set of notes as my only hints, and could > solve in 3
minutes in almost no time. Granted, I had plenty of time > as a
schoolkid on summer vacation. > > Plus, he had Tyson as a teacher...
that's kinda like having a top > trainer, isn't it? > > Chris
> > > --- In speedsolvingrubikscube@yahoogroups.com, DT >
<thunderpants16@> wrote: > > > > Sorry no way Im not buying this one.
Ok to learn it > > couple lessons whatever even that is a stretch for
the > > fresh prince but to do it after you've just learned it > >
in 2-3 min is tall fish tale. I know Will is not dumb > > but I find it
hard to believe. Reason why I was > > curious is Im the same age as Will
+ - a month. > > Guess I'll have to ask him myself what really went
> > down. > > > > --- goodxy2002 <goodxy2002@> wrote: > > > > > It
took me about 2 lessons, 3 hours total to teach > > > him the very > > >
basics. He had some trouble remembering the last > > > layer algorithms.
His > > > fastest time was around 2-3 Minutes. He was able to > > >
understand the > > > concept of the cube very quickly. He's a smart
dude. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, DT > >
> <thunderpants16@> > > > wrote: > > > > > > > > How many hours did
it take you to teach Will Smith > > > to > > > > solve the cube on his
own without asking for help? > > > > What was his fastest time? > > > >
> > > > --- Tyson Mao <tmao@> wrote: > > > > > > > > >
http://www.justmyshow.com/Current_Show.html > > > > > > > > > > Tyson
Mao > > > > > Astrophysics '06 > > > > > California Institute of
Technology > > > > > > > > > > > > > > > > > > > > > > Winners forget
they're in a race, they just love > > > to run. > > > > > > > >
__________________________________________________ > > > > Do You
Yahoo!? > > > > Tired of spam? Yahoo! Mail has the best spam > > >
protection around > > > > http://mail.yahoo.com > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Winners forget they're in a race,
they just love to run. > > > >
__________________________________________________ > > Do You Yahoo!? >
> Tired of spam? Yahoo! Mail has the best spam protection around > >
http://mail.yahoo.com > > >
2639. Re: [Speed cubing group] my podcast interview From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Mar 2006 01:07:55 -0000
I recall some interviews where he said he was indeed accepted (offered a
scholarship), but turned it down to pursue acting. He's always
liked math/science-related things. I don't think it's
unrealistic to learn how to solve the cube in a day's tutoring. ---
In speedsolvingrubikscube@yahoogroups.com, "bballkid2076"
<bballkid2076@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > >Didn't WIll Smith get accepted into MIT? I
heard this somewhere and > was wondering if its true? > > > > > > Not if
the lessons were separated by a day or two. I learned very > > quickly
with only a crude set of notes as my only hints, and could > > solve in
3 minutes in almost no time. Granted, I had plenty of time > > as a
schoolkid on summer vacation. > > > > Plus, he had Tyson as a teacher...
that's kinda like having a top > > trainer, isn't it? > > > >
Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, DT > >
<thunderpants16@> wrote: > > > > > > Sorry no way Im not buying this
one. Ok to learn it > > > couple lessons whatever even that is a stretch
for the > > > fresh prince but to do it after you've just learned
it > > > in 2-3 min is tall fish tale. I know Will is not dumb > > > but
I find it hard to believe. Reason why I was > > > curious is Im the same
age as Will + - a month. > > > Guess I'll have to ask him myself
what really went > > > down. > > > > > > --- goodxy2002 <goodxy2002@>
wrote: > > > > > > > It took me about 2 lessons, 3 hours total to teach
> > > > him the very > > > > basics. He had some trouble remembering the
last > > > > layer algorithms. His > > > > fastest time was around 2-3
Minutes. He was able to > > > > understand the > > > > concept of the
cube very quickly. He's a smart dude. > > > > > > > > --- In
speedsolvingrubikscube@...m, DT > > > > <thunderpants16@> > > > >
wrote: > > > > > > > > > > How many hours did it take you to teach Will
Smith > > > > to > > > > > solve the cube on his own without asking for
help? > > > > > What was his fastest time? > > > > > > > > > > --- Tyson
Mao <tmao@> wrote: > > > > > > > > > > >
http://www.justmyshow.com/Current_Show.html > > > > > > > > > > > >
Tyson Mao > > > > > > Astrophysics '06 > > > > > > California
Institute of Technology > > > > > > > > > > > > > > > > > > > > > > > >
> > > Winners forget they're in a race, they just love > > > > to
run. > > > > > > > > > >
__________________________________________________ > > > > > Do You
Yahoo!? > > > > > Tired of spam? Yahoo! Mail has the best spam > > > >
protection around > > > > > http://mail.yahoo.com > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > Winners forget
they're in a race, they just love to run. > > > > > >
__________________________________________________ > > > Do You Yahoo!?
> > > Tired of spam? Yahoo! Mail has the best spam protection around > >
> http://mail.yahoo.com > > > > > >
2640. Re: [Speed cubing group] my podcast interview From: DT <thunderpants16@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Mar 2006 17:09:26 -0800 (PST)
Now-now, we were talking about Will Smith not you. Do you think
that's a fair comparsion? a geek and a rapper. If Will taught you
how to rap or dance, do you think you learn it as fast as another
rapper/dancer like Usher? --- christopher_pelley
<no_reply@yahoogroups.com> wrote: > Not if the lessons were separated
by a day or two. > I learned very > quickly with only a crude set of
notes as my only > hints, and could > solve in 3 minutes in almost no
time. Granted, I > had plenty of time > as a schoolkid on summer
vacation. > > Plus, he had Tyson as a teacher... that's kinda like
> having a top > trainer, isn't it? > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, DT > <thunderpants16@...>
wrote: > > > > Sorry no way Im not buying this one. Ok to learn > it > >
couple lessons whatever even that is a stretch for > the > > fresh
prince but to do it after you've just > learned it > > in 2-3 min
is tall fish tale. I know Will is not > dumb > > but I find it hard to
believe. Reason why I was > > curious is Im the same age as Will + - a
month. > > Guess I'll have to ask him myself what really went > >
down. > > > > --- goodxy2002 <goodxy2002@...> wrote: > > > > > It
took me about 2 lessons, 3 hours total to > teach > > > him the very > >
> basics. He had some trouble remembering the last > > > layer
algorithms. His > > > fastest time was around 2-3 Minutes. He was able >
to > > > understand the > > > concept of the cube very quickly.
He's a smart > dude. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > DT > > > <thunderpants16@>
> > > wrote: > > > > > > > > How many hours did it take you to teach
Will > Smith > > > to > > > > solve the cube on his own without asking
for > help? > > > > What was his fastest time? > > > > > > > > --- Tyson
Mao <tmao@> wrote: > > > > > > > > >
http://www.justmyshow.com/Current_Show.html > > > > > > > > > > Tyson
Mao > > > > > Astrophysics '06 > > > > > California Institute of
Technology > > > > > > > > > > > > > > > > > > > > > > Winners forget
they're in a race, they just > love > > > to run. > > > > > > > > >
__________________________________________________ > > > > Do You
Yahoo!? > > > > Tired of spam? Yahoo! Mail has the best spam > > >
protection around > > > > http://mail.yahoo.com > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Winners forget they're in a race,
they just love > to run. > > > >
__________________________________________________ > > Do You Yahoo!? >
> Tired of spam? Yahoo! Mail has the best spam > protection around > >
http://mail.yahoo.com > > > > > > > Winners forget they're in a
race, they just love to run.
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
2641. Re: [Speed cubing group] my podcast interview From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Mar 2006 01:31:34 -0000
Did you not read the other posts??? A) Toby taught Will, not Tyson B)
Will got accepted to MIT, so hes not stupid... C) Why are you calling
Chris a geek??? do you know him??? Not many cubers are full on geeks,
except of course Tyson (at least thats what the officials say) But i
don't think he is... Read posts, before posting, and don't
call ppl names... Craig --- In speedsolvingrubikscube@yahoogroups.com,
DT <thunderpants16@...> wrote: > > Now-now, we were talking about
Will Smith not you. Do > you think that's a fair comparsion? a geek
and a > rapper. > If Will taught you how to rap or dance, do you think >
you learn it as fast as another rapper/dancer like > Usher? > > ---
christopher_pelley <no_reply@yahoogroups.com> > wrote: > > > Not if
the lessons were separated by a day or two. > > I learned very > >
quickly with only a crude set of notes as my only > > hints, and could >
> solve in 3 minutes in almost no time. Granted, I > > had plenty of
time > > as a schoolkid on summer vacation. > > > > Plus, he had Tyson
as a teacher... that's kinda like > > having a top > > trainer,
isn't it? > > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, DT > > <thunderpants16@>
wrote: > > > > > > Sorry no way Im not buying this one. Ok to learn > >
it > > > couple lessons whatever even that is a stretch for > > the > >
> fresh prince but to do it after you've just > > learned it > > >
in 2-3 min is tall fish tale. I know Will is not > > dumb > > > but I
find it hard to believe. Reason why I was > > > curious is Im the same
age as Will + - a month. > > > Guess I'll have to ask him myself
what really went > > > down. > > > > > > --- goodxy2002 <goodxy2002@>
wrote: > > > > > > > It took me about 2 lessons, 3 hours total to > >
teach > > > > him the very > > > > basics. He had some trouble
remembering the last > > > > layer algorithms. His > > > > fastest time
was around 2-3 Minutes. He was able > > to > > > > understand the > > >
> concept of the cube very quickly. He's a smart > > dude. > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, > > DT > > > >
<thunderpants16@> > > > > wrote: > > > > > > > > > > How many hours
did it take you to teach Will > > Smith > > > > to > > > > > solve the
cube on his own without asking for > > help? > > > > > What was his
fastest time? > > > > > > > > > > --- Tyson Mao <tmao@> wrote: > > >
> > > > > > > > http://www.justmyshow.com/Current_Show.html > > > > > >
> > > > > > Tyson Mao > > > > > > Astrophysics '06 > > > > > >
California Institute of Technology > > > > > > > > > > > > > > > > > > >
> > > > > > > > Winners forget they're in a race, they just > >
love > > > > to run. > > > > > > > > > > > >
__________________________________________________ > > > > > Do You
Yahoo!? > > > > > Tired of spam? Yahoo! Mail has the best spam > > > >
protection around > > > > > http://mail.yahoo.com > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > Winners forget
they're in a race, they just love > > to run. > > > > > >
__________________________________________________ > > > Do You Yahoo!?
> > > Tired of spam? Yahoo! Mail has the best spam > > protection around
> > > http://mail.yahoo.com > > > > > > > > > > > > > > > > Winners
forget they're in a race, they just love to run. > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com >
2642. Re: [Speed cubing group] my podcast interview From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Mar 2006 17:59:20 -0800
Say whatever you want, but I know that Will Smith could solve the cube
in 2 minutes flat while talking trash about you. He certainly did that
while beating down the arrogant extras who thought they were hot stuff.
Some people are just naturally talented at things. Some people pick up
things better than others. Some people struggle very hard at certain
things. It's how the world works. Tyson Mao Astrophysics '06
California Institute of Technology On Mar 7, 2006, at 5:31 PM, Craig
Bouchard wrote: > Did you not read the other posts??? > > A) Toby taught
Will, not Tyson > > B) Will got accepted to MIT, so hes not stupid... >
> C) Why are you calling Chris a geek??? do you know him??? Not many >
cubers are full on geeks, except of course Tyson (at least thats what >
the officials say) But i don't think he is... > > Read posts,
before posting, and don't call ppl names... > > Craig > > > > ---
In speedsolvingrubikscube@yahoogroups.com, DT <thunderpants16@...> >
wrote: >> >> Now-now, we were talking about Will Smith not you. Do >>
you think that's a fair comparsion? a geek and a >> rapper. >> If
Will taught you how to rap or dance, do you think >> you learn it as
fast as another rapper/dancer like >> Usher? >> >> ---
christopher_pelley <no_reply@yahoogroups.com> >> wrote: >> >>> Not if
the lessons were separated by a day or two. >>> I learned very >>>
quickly with only a crude set of notes as my only >>> hints, and could
>>> solve in 3 minutes in almost no time. Granted, I >>> had plenty of
time >>> as a schoolkid on summer vacation. >>> >>> Plus, he had Tyson
as a teacher... that's kinda like >>> having a top >>> trainer,
isn't it? >>> >>> Chris >>> >>> >>> --- In
speedsolvingrubikscube@yahoogroups.com, DT >>> <thunderpants16@>
wrote: >>>> >>>> Sorry no way Im not buying this one. Ok to learn >>> it
>>>> couple lessons whatever even that is a stretch for >>> the >>>>
fresh prince but to do it after you've just >>> learned it >>>> in
2-3 min is tall fish tale. I know Will is not >>> dumb >>>> but I find
it hard to believe. Reason why I was >>>> curious is Im the same age as
Will + - a month. >>>> Guess I'll have to ask him myself what
really went >>>> down. >>>> >>>> --- goodxy2002 <goodxy2002@> wrote:
>>>> >>>>> It took me about 2 lessons, 3 hours total to >>> teach >>>>>
him the very >>>>> basics. He had some trouble remembering the last
>>>>> layer algorithms. His >>>>> fastest time was around 2-3 Minutes.
He was able >>> to >>>>> understand the >>>>> concept of the cube very
quickly. He's a smart >>> dude. >>>>> >>>>> --- In
speedsolvingrubikscube@yahoogroups.com, >>> DT >>>>>
<thunderpants16@> >>>>> wrote: >>>>>> >>>>>> How many hours did it
take you to teach Will >>> Smith >>>>> to >>>>>> solve the cube on his
own without asking for >>> help? >>>>>> What was his fastest time?
>>>>>> >>>>>> --- Tyson Mao <tmao@> wrote: >>>>>> >>>>>>>
http://www.justmyshow.com/Current_Show.html >>>>>>> >>>>>>> Tyson Mao
>>>>>>> Astrophysics '06 >>>>>>> California Institute of Technology
>>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> Winners forget they're in a
race, they just >>> love >>>>> to run. >>>>>> >>>>>> >>>
__________________________________________________ >>>>>> Do You Yahoo!?
>>>>>> Tired of spam? Yahoo! Mail has the best spam >>>>> protection
around >>>>>> http://mail.yahoo.com >>>>>> >>>>> >>>>> >>>>> >>>>> >>>>>
>>>>> >>>> >>>> >>>> Winners forget they're in a race, they just
love >>> to run. >>>> >>>>
__________________________________________________ >>>> Do You Yahoo!?
>>>> Tired of spam? Yahoo! Mail has the best spam >>> protection around
>>>> http://mail.yahoo.com >>>> >>> >>> >>> >>> >>> >> >> >> Winners
forget they're in a race, they just love to run. >> >>
__________________________________________________ >> Do You Yahoo!? >>
Tired of spam? Yahoo! Mail has the best spam protection around >>
http://mail.yahoo.com >> > > > > > > > > Yahoo! Groups Links > > > > > >
2643. Re: [Speed cubing group] my podcast interview From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Mar 2006 02:37:34 -0000
I thought both Tyson and Toby taught him (that's what the podcast
said). As for my own geekiness... I do own a slide rule-- does that
count? :) Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" <logitewty@...> wrote: > > Did you not
read the other posts??? > > A) Toby taught Will, not Tyson > > B) Will
got accepted to MIT, so hes not stupid... > > C) Why are you calling
Chris a geek??? do you know him??? Not many > cubers are full on geeks,
except of course Tyson (at least thats what > the officials say) But i
don't think he is... > > Read posts, before posting, and don't
call ppl names... > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, DT <thunderpants16@> > wrote:
> > > > Now-now, we were talking about Will Smith not you. Do > > you
think that's a fair comparsion? a geek and a > > rapper. > > If
Will taught you how to rap or dance, do you think > > you learn it as
fast as another rapper/dancer like > > Usher? > > > > ---
christopher_pelley <no_reply@yahoogroups.com> > > wrote: > > > > >
Not if the lessons were separated by a day or two. > > > I learned very
> > > quickly with only a crude set of notes as my only > > > hints, and
could > > > solve in 3 minutes in almost no time. Granted, I > > > had
plenty of time > > > as a schoolkid on summer vacation. > > > > > >
Plus, he had Tyson as a teacher... that's kinda like > > > having a
top > > > trainer, isn't it? > > > > > > Chris > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, DT > > >
<thunderpants16@> wrote: > > > > > > > > Sorry no way Im not buying
this one. Ok to learn > > > it > > > > couple lessons whatever even that
is a stretch for > > > the > > > > fresh prince but to do it after
you've just > > > learned it > > > > in 2-3 min is tall fish tale.
I know Will is not > > > dumb > > > > but I find it hard to believe.
Reason why I was > > > > curious is Im the same age as Will + - a month.
> > > > Guess I'll have to ask him myself what really went > > > >
down. > > > > > > > > --- goodxy2002 <goodxy2002@> wrote: > > > > > >
> > > It took me about 2 lessons, 3 hours total to > > > teach > > > > >
him the very > > > > > basics. He had some trouble remembering the last
> > > > > layer algorithms. His > > > > > fastest time was around 2-3
Minutes. He was able > > > to > > > > > understand the > > > > > concept
of the cube very quickly. He's a smart > > > dude. > > > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, > > > DT > > > > >
<thunderpants16@> > > > > > wrote: > > > > > > > > > > > > How many
hours did it take you to teach Will > > > Smith > > > > > to > > > > > >
solve the cube on his own without asking for > > > help? > > > > > >
What was his fastest time? > > > > > > > > > > > > --- Tyson Mao
<tmao@> wrote: > > > > > > > > > > > > >
http://www.justmyshow.com/Current_Show.html > > > > > > > > > > > > > >
Tyson Mao > > > > > > > Astrophysics '06 > > > > > > > California
Institute of Technology > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > Winners forget they're in a race, they just > > >
love > > > > > to run. > > > > > > > > > > > > > > >
__________________________________________________ > > > > > > Do You
Yahoo!? > > > > > > Tired of spam? Yahoo! Mail has the best spam > > > >
> protection around > > > > > > http://mail.yahoo.com > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > Winners forget they're in a race, they just love > > > to
run. > > > > > > > > __________________________________________________
> > > > Do You Yahoo!? > > > > Tired of spam? Yahoo! Mail has the best
spam > > > protection around > > > > http://mail.yahoo.com > > > > > > >
> > > > > > > > > > > > > > > > > > Winners forget they're in a
race, they just love to run. > > > >
__________________________________________________ > > Do You Yahoo!? >
> Tired of spam? Yahoo! Mail has the best spam protection around > >
http://mail.yahoo.com > > >
2644. Re: [Speed cubing group] my podcast interview From: DT <thunderpants16@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Mar 2006 18:41:09 -0800 (PST)
a) Hey I heard Tyson's voice on the podcast from his link c) Who
said geek was a bad thing, esp when it's used so commonly on these
grounds. geez take it ez officer. --- Craig Bouchard <logitewty@...>
wrote: > Did you not read the other posts??? > > A) Toby taught Will,
not Tyson > > B) Will got accepted to MIT, so hes not stupid... > > C)
Why are you calling Chris a geek??? do you know > him??? Not many >
cubers are full on geeks, except of course Tyson (at > least thats what
> the officials say) But i don't think he is... > > Read posts,
before posting, and don't call ppl > names... > > Craig > > > > ---
In speedsolvingrubikscube@yahoogroups.com, DT > <thunderpants16@...>
> wrote: > > > > Now-now, we were talking about Will Smith not you. > Do
> > you think that's a fair comparsion? a geek and a > > rapper. >
> If Will taught you how to rap or dance, do you > think > > you learn
it as fast as another rapper/dancer like > > Usher? > > > > ---
christopher_pelley <no_reply@yahoogroups.com> > > wrote: > > > > >
Not if the lessons were separated by a day or > two. > > > I learned
very > > > quickly with only a crude set of notes as my > only > > >
hints, and could > > > solve in 3 minutes in almost no time. Granted, >
I > > > had plenty of time > > > as a schoolkid on summer vacation. > >
> > > > Plus, he had Tyson as a teacher... that's kinda > like > >
> having a top > > > trainer, isn't it? > > > > > > Chris > > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, > DT > > >
<thunderpants16@> wrote: > > > > > > > > Sorry no way Im not buying
this one. Ok to > learn > > > it > > > > couple lessons whatever even
that is a stretch > for > > > the > > > > fresh prince but to do it
after you've just > > > learned it > > > > in 2-3 min is tall fish
tale. I know Will is > not > > > dumb > > > > but I find it hard to
believe. Reason why I > was > > > > curious is Im the same age as Will +
- a > month. > > > > Guess I'll have to ask him myself what really
> went > > > > down. > > > > > > > > --- goodxy2002 <goodxy2002@>
wrote: > > > > > > > > > It took me about 2 lessons, 3 hours total to >
> > teach > > > > > him the very > > > > > basics. He had some trouble
remembering the > last > > > > > layer algorithms. His > > > > > fastest
time was around 2-3 Minutes. He was > able > > > to > > > > > understand
the > > > > > concept of the cube very quickly. He's a > smart > >
> dude. > > > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com, > > > DT > > > > >
<thunderpants16@> > > > > > wrote: > > > > > > > > > > > > How many
hours did it take you to teach > Will > > > Smith > > > > > to > > > > >
> solve the cube on his own without asking > for > > > help? > > > > > >
What was his fastest time? > > > > > > > > > > > > --- Tyson Mao
<tmao@> wrote: > > > > > > > > > > > > > >
http://www.justmyshow.com/Current_Show.html > > > > > > > > > > > > > >
Tyson Mao > > > > > > > Astrophysics '06 > > > > > > > California
Institute of Technology > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > Winners forget they're in a race, they > just > > >
love > > > > > to run. > > > > > > > > > > > > > > > >
__________________________________________________ > > > > > > Do You
Yahoo!? > > > > > > Tired of spam? Yahoo! Mail has the best > spam > > >
> > protection around > > > > > > http://mail.yahoo.com > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > Winners forget they're in a race, they just > love > > > to
run. > > > > > > > > >
__________________________________________________ > > > > Do You
Yahoo!? > > > > Tired of spam? Yahoo! Mail has the best spam > > >
protection around > > > > http://mail.yahoo.com > > > > > > > > > > > >
> > > > > > > > > > > > > Winners forget they're in a race, they
just love > to run. > > > >
__________________________________________________ > > Do You Yahoo!? >
> Tired of spam? Yahoo! Mail has the best spam > protection around > >
http://mail.yahoo.com > > > > > > > Winners forget they're in a
race, they just love to run.
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
2645. Re: [Speed cubing group] my podcast interview From: DT <thunderpants16@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Mar 2006 18:47:28 -0800 (PST)
No shit man. And it's good to know you knew that I did not use geek
as an insult but as a comparison from a background point of view. Wow
there some really high strung ppl around here. --- christopher_pelley
<no_reply@yahoogroups.com> wrote: > I thought both Tyson and Toby
taught him (that's > what the podcast > said). As for my own
geekiness... I do own a slide > rule-- does that > count? > > :) > >
Chris > > --- In speedsolvingrubikscube@yahoogroups.com, > "Craig
Bouchard" > <logitewty@...> wrote: > > > > Did you not read the
other posts??? > > > > A) Toby taught Will, not Tyson > > > > B) Will
got accepted to MIT, so hes not stupid... > > > > C) Why are you calling
Chris a geek??? do you know > him??? Not many > > cubers are full on
geeks, except of course Tyson > (at least thats > what > > the officials
say) But i don't think he is... > > > > Read posts, before posting,
and don't call ppl > names... > > > > Craig > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, DT > <thunderpants16@> > >
wrote: > > > > > > Now-now, we were talking about Will Smith not > you.
Do > > > you think that's a fair comparsion? a geek and a > > >
rapper. > > > If Will taught you how to rap or dance, do you > think > >
> you learn it as fast as another rapper/dancer > like > > > Usher? > >
> > > > --- christopher_pelley > <no_reply@yahoogroups.com> > > >
wrote: > > > > > > > Not if the lessons were separated by a day or >
two. > > > > I learned very > > > > quickly with only a crude set of
notes as my > only > > > > hints, and could > > > > solve in 3 minutes
in almost no time. > Granted, I > > > > had plenty of time > > > > as a
schoolkid on summer vacation. > > > > > > > > Plus, he had Tyson as a
teacher... that's > kinda like > > > > having a top > > > >
trainer, isn't it? > > > > > > > > Chris > > > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, > DT > > > >
<thunderpants16@> wrote: > > > > > > > > > > Sorry no way Im not
buying this one. Ok to > learn > > > > it > > > > > couple lessons
whatever even that is a > stretch for > > > > the > > > > > fresh prince
but to do it after you've just > > > > learned it > > > > > in 2-3
min is tall fish tale. I know Will is > not > > > > dumb > > > > > but I
find it hard to believe. Reason why I > was > > > > > curious is Im the
same age as Will + - a > month. > > > > > Guess I'll have to ask
him myself what > really went > > > > > down. > > > > > > > > > > ---
goodxy2002 <goodxy2002@> wrote: > > > > > > > > > > > It took me
about 2 lessons, 3 hours total > to > > > > teach > > > > > > him the
very > > > > > > basics. He had some trouble remembering > the last > >
> > > > layer algorithms. His > > > > > > fastest time was around 2-3
Minutes. He > was able > > > > to > > > > > > understand the > > > > > >
concept of the cube very quickly. He's a > smart > > > > dude. > >
> > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com, > >
> > DT > > > > > > <thunderpants16@> > > > > > > wrote: > > > > > > >
> > > > > > > How many hours did it take you to teach > Will > > > >
Smith > > > > > > to > > > > > > > solve the cube on his own without
asking > for > > > > help? > > > > > > > What was his fastest time? > >
> > > > > > > > > > > > --- Tyson Mao <tmao@> wrote: > > > > > > > >
> > > > > > > > http://www.justmyshow.com/Current_Show.html > > > > > >
> > > > > > > > > > Tyson Mao > > > > > > > > Astrophysics '06 > >
> > > > > > California Institute of Technology > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > Winners forget
they're in a race, they > just > > > > love > > > > > > to run. > >
> > > > > > > > > > > > > > > > >
__________________________________________________ > > > > > > > Do You
Yahoo!? > > > > > > > Tired of spam? Yahoo! Mail has the best > spam > >
> > > > protection around > > > > > > > http://mail.yahoo.com > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Winners forget they're in a race,
they just > love > > > > to run. > > > > > > > > > > >
__________________________________________________ > > > > > Do You
Yahoo!? > > > > > Tired of spam? Yahoo! Mail has the best > spam > > > >
protection around > > > > > http://mail.yahoo.com > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > Winners forget
they're in a race, they just love > to run. > > > > > > >
__________________________________________________ > > > Do You Yahoo!?
> > > Tired of spam? Yahoo! Mail has the best spam > protection around >
> > http://mail.yahoo.com > > > > > > > > > > Winners forget
they're in a race, they just love to run.
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
2646. Re: [Speed cubing group] my podcast interview From: DT <thunderpants16@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Mar 2006 18:53:51 -0800 (PST)
2 mins I believe it, anyone can after couple days or a week with
practice. The part I did not fully accept was he did it on the same day
or next day after he was trained. But if he did hey the boy is talented
in many ways. --- Tyson Mao <tmao@...> wrote: > Say whatever you
want, but I know that Will Smith > could solve the cube > in 2 minutes
flat while talking trash about you. He > certainly did that > while
beating down the arrogant extras who thought > they were hot stuff. > >
Some people are just naturally talented at things. > Some people pick up
> things better than others. Some people struggle > very hard at certain
> things. It's how the world works. > > Tyson Mao > Astrophysics
'06 > California Institute of Technology > > On Mar 7, 2006, at
5:31 PM, Craig Bouchard wrote: > > > Did you not read the other posts???
> > > > A) Toby taught Will, not Tyson > > > > B) Will got accepted to
MIT, so hes not stupid... > > > > C) Why are you calling Chris a geek???
do you know > him??? Not many > > cubers are full on geeks, except of
course Tyson > (at least thats what > > the officials say) But i
don't think he is... > > > > Read posts, before posting, and
don't call ppl > names... > > > > Craig > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, DT > <thunderpants16@...> > >
wrote: > >> > >> Now-now, we were talking about Will Smith not > you. Do
> >> you think that's a fair comparsion? a geek and a > >> rapper.
> >> If Will taught you how to rap or dance, do you > think > >> you
learn it as fast as another rapper/dancer > like > >> Usher? > >> > >>
--- christopher_pelley <no_reply@yahoogroups.com> > >> wrote: > >> >
>>> Not if the lessons were separated by a day or > two. > >>> I learned
very > >>> quickly with only a crude set of notes as my > only > >>>
hints, and could > >>> solve in 3 minutes in almost no time. Granted, >
I > >>> had plenty of time > >>> as a schoolkid on summer vacation. >
>>> > >>> Plus, he had Tyson as a teacher... that's kinda > like >
>>> having a top > >>> trainer, isn't it? > >>> > >>> Chris > >>> >
>>> > >>> --- In speedsolvingrubikscube@yahoogroups.com, > DT > >>>
<thunderpants16@> wrote: > >>>> > >>>> Sorry no way Im not buying
this one. Ok to > learn > >>> it > >>>> couple lessons whatever even
that is a stretch > for > >>> the > >>>> fresh prince but to do it after
you've just > >>> learned it > >>>> in 2-3 min is tall fish tale. I
know Will is > not > >>> dumb > >>>> but I find it hard to believe.
Reason why I was > >>>> curious is Im the same age as Will + - a month.
> >>>> Guess I'll have to ask him myself what really > went > >>>>
down. > >>>> > >>>> --- goodxy2002 <goodxy2002@> wrote: > >>>> >
>>>>> It took me about 2 lessons, 3 hours total to > >>> teach > >>>>>
him the very > >>>>> basics. He had some trouble remembering the > last
> >>>>> layer algorithms. His > >>>>> fastest time was around 2-3
Minutes. He was > able > >>> to > >>>>> understand the > >>>>> concept
of the cube very quickly. He's a smart > >>> dude. > >>>>> > >>>>>
--- In speedsolvingrubikscube@yahoogroups.com, > >>> DT > >>>>>
<thunderpants16@> > >>>>> wrote: > >>>>>> > >>>>>> How many hours did
it take you to teach Will > >>> Smith > >>>>> to > >>>>>> solve the cube
on his own without asking for > >>> help? > >>>>>> What was his fastest
time? > >>>>>> > >>>>>> --- Tyson Mao <tmao@> wrote: > >>>>>> >
>>>>>>> http://www.justmyshow.com/Current_Show.html > >>>>>>> > >>>>>>>
Tyson Mao > >>>>>>> Astrophysics '06 > >>>>>>> California Institute
of Technology > >>>>>>> > >>>>>>> > >>>>>> > >>>>>> > >>>>>> Winners
forget they're in a race, they just > >>> love > >>>>> to run. >
>>>>>> > >>>>>> > >>> >
__________________________________________________ > >>>>>> Do You
Yahoo!? > >>>>>> Tired of spam? Yahoo! Mail has the best spam > >>>>>
protection around > >>>>>> http://mail.yahoo.com > >>>>>> > >>>>> >
>>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>> > >>>> > >>>> Winners
forget they're in a race, they just > love > >>> to run. > >>>> >
>>>> > __________________________________________________ > >>>> Do You
Yahoo!? > >>>> Tired of spam? Yahoo! Mail has the best spam > >>>
protection around > >>>> http://mail.yahoo.com > >>>> > >>> > >>> > >>>
> >>> > >>> > >> > >> > >> Winners forget they're in a race, they
just love > to run. > >> > >> >
__________________________________________________ > >> Do You Yahoo!? >
>> Tired of spam? Yahoo! Mail has the best spam > protection around > >>
http://mail.yahoo.com > >> > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > Winners forget they're in a race,
they just love to run.
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
2647. Re: [Speed cubing group] my podcast interview From: "Sapan Upadhyay" <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Mar 2006 21:00:36 -0600
hmm... i taught my friend f2l in 15 minutes. he could solve f2l in 2
minutes after that the same day. it's not unheard of. On 3/7/06, DT
<thunderpants16@...> wrote: > 2 mins I believe it, anyone can after
couple days or a > week with practice. The part I did not fully accept >
was he did it on the same day or next day after he was > trained. > But
if he did hey the boy is talented in many ways. > > > --- Tyson Mao
<tmao@...> wrote: > > > Say whatever you want, but I know that Will
Smith > > could solve the cube > > in 2 minutes flat while talking trash
about you. He > > certainly did that > > while beating down the arrogant
extras who thought > > they were hot stuff. > > > > Some people are just
naturally talented at things. > > Some people pick up > > things better
than others. Some people struggle > > very hard at certain > > things.
It's how the world works. > > > > Tyson Mao > > Astrophysics
'06 > > California Institute of Technology > > > > On Mar 7, 2006,
at 5:31 PM, Craig Bouchard wrote: > > > > > Did you not read the other
posts??? > > > > > > A) Toby taught Will, not Tyson > > > > > > B) Will
got accepted to MIT, so hes not stupid... > > > > > > C) Why are you
calling Chris a geek??? do you know > > him??? Not many > > > cubers are
full on geeks, except of course Tyson > > (at least thats what > > > the
officials say) But i don't think he is... > > > > > > Read posts,
before posting, and don't call ppl > > names... > > > > > > Craig >
> > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, DT
> > <thunderpants16@...> > > > wrote: > > >> > > >> Now-now, we were
talking about Will Smith not > > you. Do > > >> you think that's a
fair comparsion? a geek and a > > >> rapper. > > >> If Will taught you
how to rap or dance, do you > > think > > >> you learn it as fast as
another rapper/dancer > > like > > >> Usher? > > >> > > >> ---
christopher_pelley <no_reply@yahoogroups.com> > > >> wrote: > > >> >
> >>> Not if the lessons were separated by a day or > > two. > > >>> I
learned very > > >>> quickly with only a crude set of notes as my > >
only > > >>> hints, and could > > >>> solve in 3 minutes in almost no
time. Granted, > > I > > >>> had plenty of time > > >>> as a schoolkid
on summer vacation. > > >>> > > >>> Plus, he had Tyson as a teacher...
that's kinda > > like > > >>> having a top > > >>> trainer,
isn't it? > > >>> > > >>> Chris > > >>> > > >>> > > >>> --- In
speedsolvingrubikscube@yahoogroups.com, > > DT > > >>>
<thunderpants16@> wrote: > > >>>> > > >>>> Sorry no way Im not buying
this one. Ok to > > learn > > >>> it > > >>>> couple lessons whatever
even that is a stretch > > for > > >>> the > > >>>> fresh prince but to
do it after you've just > > >>> learned it > > >>>> in 2-3 min is
tall fish tale. I know Will is > > not > > >>> dumb > > >>>> but I find
it hard to believe. Reason why I was > > >>>> curious is Im the same age
as Will + - a month. > > >>>> Guess I'll have to ask him myself
what really > > went > > >>>> down. > > >>>> > > >>>> --- goodxy2002
<goodxy2002@> wrote: > > >>>> > > >>>>> It took me about 2 lessons, 3
hours total to > > >>> teach > > >>>>> him the very > > >>>>> basics. He
had some trouble remembering the > > last > > >>>>> layer algorithms.
His > > >>>>> fastest time was around 2-3 Minutes. He was > > able > >
>>> to > > >>>>> understand the > > >>>>> concept of the cube very
quickly. He's a smart > > >>> dude. > > >>>>> > > >>>>> --- In
speedsolvingrubikscube@yahoogroups.com, > > >>> DT > > >>>>>
<thunderpants16@> > > >>>>> wrote: > > >>>>>> > > >>>>>> How many
hours did it take you to teach Will > > >>> Smith > > >>>>> to > >
>>>>>> solve the cube on his own without asking for > > >>> help? > >
>>>>>> What was his fastest time? > > >>>>>> > > >>>>>> --- Tyson Mao
<tmao@> wrote: > > >>>>>> > > >>>>>>>
http://www.justmyshow.com/Current_Show.html > > >>>>>>> > > >>>>>>>
Tyson Mao > > >>>>>>> Astrophysics '06 > > >>>>>>> California
Institute of Technology > > >>>>>>> > > >>>>>>> > > >>>>>> > > >>>>>> >
> >>>>>> Winners forget they're in a race, they just > > >>> love >
> >>>>> to run. > > >>>>>> > > >>>>>> > > >>> > >
__________________________________________________ > > >>>>>> Do You
Yahoo!? > > >>>>>> Tired of spam? Yahoo! Mail has the best spam > >
>>>>> protection around > > >>>>>> http://mail.yahoo.com > > >>>>>> > >
>>>>> > > >>>>> > > >>>>> > > >>>>> > > >>>>> > > >>>>> > > >>>> > >
>>>> > > >>>> Winners forget they're in a race, they just > > love
> > >>> to run. > > >>>> > > >>>> > >
__________________________________________________ > > >>>> Do You
Yahoo!? > > >>>> Tired of spam? Yahoo! Mail has the best spam > > >>>
protection around > > >>>> http://mail.yahoo.com > > >>>> > > >>> > >
>>> > > >>> > > >>> > > >>> > > >> > > >> > > >> Winners forget
they're in a race, they just love > > to run. > > >> > > >> > >
__________________________________________________ > > >> Do You Yahoo!?
> > >> Tired of spam? Yahoo! Mail has the best spam > > protection
around > > >> http://mail.yahoo.com > > >> > > > > > > > > > > > > > > >
> > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > >
> > > > > > > > Winners forget they're in a race, they just love to
run. > > __________________________________________________ > Do You
Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around
> http://mail.yahoo.com > > > > Yahoo! Groups Links > > > > > > > > --
-cubekid
2648. Re: [Speed cubing group] Draughon's Eastern competition;
April 22nd, 2006 From: "Mike Bennett" <mikeisadumbname@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Mar 2006 21:01:17 -0600
Crap. Did I reply that one to the group? It was a long night... -Mike On
3/7/06, richy_jr_2000 <richy_jr_2000@...> wrote: > > Mike, > >
You'll notice on the bottom of the form it says to *email* the >
completed form to me. You didn't complete the form or email it to
me. > Please follow directions :) > > -Richard [Non-text portions of
this message have been removed]
2649. Re: [Speed cubing group] my podcast interview From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Mar 2006 03:04:26 -0000
Yep. I taught my girlfriend the cube a long time ago -- a "vanilla-
layer method" I think it's called for beginning solvers. Took
her maybe 25 minutes to fully catch on and be able to solve it
consistently. Smart cookie, she is :D --- In
speedsolvingrubikscube@yahoogroups.com, "Sapan Upadhyay"
<cubekid@...> wrote: > > hmm... > > i taught my friend f2l in 15
minutes. he could solve f2l in 2 minutes > after that the same day. > >
it's not unheard of. > > On 3/7/06, DT <thunderpants16@...>
wrote: > > 2 mins I believe it, anyone can after couple days or a > >
week with practice. The part I did not fully accept > > was he did it on
the same day or next day after he was > > trained. > > But if he did hey
the boy is talented in many ways. > > > > > > --- Tyson Mao
<tmao@...> wrote: > > > > > Say whatever you want, but I know that
Will Smith > > > could solve the cube > > > in 2 minutes flat while
talking trash about you. He > > > certainly did that > > > while beating
down the arrogant extras who thought > > > they were hot stuff. > > > >
> > Some people are just naturally talented at things. > > > Some people
pick up > > > things better than others. Some people struggle > > > very
hard at certain > > > things. It's how the world works. > > > > > >
Tyson Mao > > > Astrophysics '06 > > > California Institute of
Technology > > > > > > On Mar 7, 2006, at 5:31 PM, Craig Bouchard wrote:
> > > > > > > Did you not read the other posts??? > > > > > > > > A)
Toby taught Will, not Tyson > > > > > > > > B) Will got accepted to MIT,
so hes not stupid... > > > > > > > > C) Why are you calling Chris a
geek??? do you know > > > him??? Not many > > > > cubers are full on
geeks, except of course Tyson > > > (at least thats what > > > > the
officials say) But i don't think he is... > > > > > > > > Read
posts, before posting, and don't call ppl > > > names... > > > > >
> > > Craig > > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, DT > > > <thunderpants16@> >
> > > wrote: > > > >> > > > >> Now-now, we were talking about Will Smith
not > > > you. Do > > > >> you think that's a fair comparsion? a
geek and a > > > >> rapper. > > > >> If Will taught you how to rap or
dance, do you > > > think > > > >> you learn it as fast as another
rapper/dancer > > > like > > > >> Usher? > > > >> > > > >> ---
christopher_pelley <no_reply@yahoogroups.com> > > > >> wrote: > > >
>> > > > >>> Not if the lessons were separated by a day or > > > two. >
> > >>> I learned very > > > >>> quickly with only a crude set of notes
as my > > > only > > > >>> hints, and could > > > >>> solve in 3 minutes
in almost no time. Granted, > > > I > > > >>> had plenty of time > > >
>>> as a schoolkid on summer vacation. > > > >>> > > > >>> Plus, he had
Tyson as a teacher... that's kinda > > > like > > > >>> having a
top > > > >>> trainer, isn't it? > > > >>> > > > >>> Chris > > >
>>> > > > >>> > > > >>> --- In speedsolvingrubikscube@yahoogroups.com, >
> > DT > > > >>> <thunderpants16@> wrote: > > > >>>> > > > >>>> Sorry
no way Im not buying this one. Ok to > > > learn > > > >>> it > > > >>>>
couple lessons whatever even that is a stretch > > > for > > > >>> the >
> > >>>> fresh prince but to do it after you've just > > > >>>
learned it > > > >>>> in 2-3 min is tall fish tale. I know Will is > > >
not > > > >>> dumb > > > >>>> but I find it hard to believe. Reason why
I was > > > >>>> curious is Im the same age as Will + - a month. > > >
>>>> Guess I'll have to ask him myself what really > > > went > > >
>>>> down. > > > >>>> > > > >>>> --- goodxy2002 <goodxy2002@> wrote:
> > > >>>> > > > >>>>> It took me about 2 lessons, 3 hours total to > >
> >>> teach > > > >>>>> him the very > > > >>>>> basics. He had some
trouble remembering the > > > last > > > >>>>> layer algorithms. His > >
> >>>>> fastest time was around 2-3 Minutes. He was > > > able > > > >>>
to > > > >>>>> understand the > > > >>>>> concept of the cube very
quickly. He's a smart > > > >>> dude. > > > >>>>> > > > >>>>> ---
In speedsolvingrubikscube@yahoogroups.com, > > > >>> DT > > > >>>>>
<thunderpants16@> > > > >>>>> wrote: > > > >>>>>> > > > >>>>>> How
many hours did it take you to teach Will > > > >>> Smith > > > >>>>> to
> > > >>>>>> solve the cube on his own without asking for > > > >>>
help? > > > >>>>>> What was his fastest time? > > > >>>>>> > > > >>>>>>
--- Tyson Mao <tmao@> wrote: > > > >>>>>> > > > >>>>>>>
http://www.justmyshow.com/Current_Show.html > > > >>>>>>> > > > >>>>>>>
Tyson Mao > > > >>>>>>> Astrophysics '06 > > > >>>>>>> California
Institute of Technology > > > >>>>>>> > > > >>>>>>> > > > >>>>>> > > >
>>>>>> > > > >>>>>> Winners forget they're in a race, they just > >
> >>> love > > > >>>>> to run. > > > >>>>>> > > > >>>>>> > > > >>> > > >
__________________________________________________ > > > >>>>>> Do You
Yahoo!? > > > >>>>>> Tired of spam? Yahoo! Mail has the best spam > > >
>>>>> protection around > > > >>>>>> http://mail.yahoo.com > > > >>>>>>
> > > >>>>> > > > >>>>> > > > >>>>> > > > >>>>> > > > >>>>> > > > >>>>>
> > > >>>> > > > >>>> > > > >>>> Winners forget they're in a race,
they just > > > love > > > >>> to run. > > > >>>> > > > >>>> > > >
__________________________________________________ > > > >>>> Do You
Yahoo!? > > > >>>> Tired of spam? Yahoo! Mail has the best spam > > >
>>> protection around > > > >>>> http://mail.yahoo.com > > > >>>> > > >
>>> > > > >>> > > > >>> > > > >>> > > > >>> > > > >> > > > >> > > > >>
Winners forget they're in a race, they just love > > > to run. > >
> >> > > > >> > > > __________________________________________________ >
> > >> Do You Yahoo!? > > > >> Tired of spam? Yahoo! Mail has the best
spam > > > protection around > > > >> http://mail.yahoo.com > > > >> > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > Winners forget they're in a race, they just love to
run. > > > > __________________________________________________ > > Do
You Yahoo!? > > Tired of spam? Yahoo! Mail has the best spam protection
around > > http://mail.yahoo.com > > > > > > > > Yahoo! Groups Links > >
> > > > > > > > > > > > > > > > > -- > -cubekid >
2650. Re: [Speed cubing group] my podcast interview From: "Mike Bennett" <mikeisadumbname@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Mar 2006 21:07:46 -0600
My girlfriend learned to solve the complete cube in under 90 minutes.
After a day of practice, she could solve it under 2 minutes. After two
weeks, she was under 1 minute. -Mike On 3/7/06, kyuubree
<no_reply@yahoogroups.com> wrote: > > Yep. I taught my girlfriend the
cube a long time ago -- a "vanilla- > layer method" I think
it's called for beginning solvers. Took her > maybe 25 minutes to
fully catch on and be able to solve it > consistently. Smart cookie, she
is :D [Non-text portions of this message have been removed]
2651. Re: [Speed cubing group] my podcast interview From: DT <thunderpants16@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Mar 2006 19:16:30 -0800 (PST)
Dear Lord, Please forgive me for I have sinned and trespassed against
the ways of the cube community for I have not known of my crime. ---
Tyson Mao <tmao@...> wrote: > Say whatever you want, but I know that
Will Smith > could solve the cube > in 2 minutes flat while talking
trash about you. He > certainly did that > while beating down the
arrogant extras who thought > they were hot stuff. > > Some people are
just naturally talented at things. > Some people pick up > things better
than others. Some people struggle > very hard at certain > things.
It's how the world works. > > Tyson Mao > Astrophysics '06 >
California Institute of Technology > > On Mar 7, 2006, at 5:31 PM, Craig
Bouchard wrote: > > > Did you not read the other posts??? > > > > A)
Toby taught Will, not Tyson > > > > B) Will got accepted to MIT, so hes
not stupid... > > > > C) Why are you calling Chris a geek??? do you know
> him??? Not many > > cubers are full on geeks, except of course Tyson >
(at least thats what > > the officials say) But i don't think he
is... > > > > Read posts, before posting, and don't call ppl >
names... > > > > Craig > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, DT > <thunderpants16@...> > >
wrote: > >> > >> Now-now, we were talking about Will Smith not > you. Do
> >> you think that's a fair comparsion? a geek and a > >> rapper.
> >> If Will taught you how to rap or dance, do you > think > >> you
learn it as fast as another rapper/dancer > like > >> Usher? > >> > >>
--- christopher_pelley <no_reply@yahoogroups.com> > >> wrote: > >> >
>>> Not if the lessons were separated by a day or > two. > >>> I learned
very > >>> quickly with only a crude set of notes as my > only > >>>
hints, and could > >>> solve in 3 minutes in almost no time. Granted, >
I > >>> had plenty of time > >>> as a schoolkid on summer vacation. >
>>> > >>> Plus, he had Tyson as a teacher... that's kinda > like >
>>> having a top > >>> trainer, isn't it? > >>> > >>> Chris > >>> >
>>> > >>> --- In speedsolvingrubikscube@yahoogroups.com, > DT > >>>
<thunderpants16@> wrote: > >>>> > >>>> Sorry no way Im not buying
this one. Ok to > learn > >>> it > >>>> couple lessons whatever even
that is a stretch > for > >>> the > >>>> fresh prince but to do it after
you've just > >>> learned it > >>>> in 2-3 min is tall fish tale. I
know Will is > not > >>> dumb > >>>> but I find it hard to believe.
Reason why I was > >>>> curious is Im the same age as Will + - a month.
> >>>> Guess I'll have to ask him myself what really > went > >>>>
down. > >>>> > >>>> --- goodxy2002 <goodxy2002@> wrote: > >>>> >
>>>>> It took me about 2 lessons, 3 hours total to > >>> teach > >>>>>
him the very > >>>>> basics. He had some trouble remembering the > last
> >>>>> layer algorithms. His > >>>>> fastest time was around 2-3
Minutes. He was > able > >>> to > >>>>> understand the > >>>>> concept
of the cube very quickly. He's a smart > >>> dude. > >>>>> > >>>>>
--- In speedsolvingrubikscube@yahoogroups.com, > >>> DT > >>>>>
<thunderpants16@> > >>>>> wrote: > >>>>>> > >>>>>> How many hours did
it take you to teach Will > >>> Smith > >>>>> to > >>>>>> solve the cube
on his own without asking for > >>> help? > >>>>>> What was his fastest
time? > >>>>>> > >>>>>> --- Tyson Mao <tmao@> wrote: > >>>>>> >
>>>>>>> http://www.justmyshow.com/Current_Show.html > >>>>>>> > >>>>>>>
Tyson Mao > >>>>>>> Astrophysics '06 > >>>>>>> California Institute
of Technology > >>>>>>> > >>>>>>> > >>>>>> > >>>>>> > >>>>>> Winners
forget they're in a race, they just > >>> love > >>>>> to run. >
>>>>>> > >>>>>> > >>> >
__________________________________________________ > >>>>>> Do You
Yahoo!? > >>>>>> Tired of spam? Yahoo! Mail has the best spam > >>>>>
protection around > >>>>>> http://mail.yahoo.com > >>>>>> > >>>>> >
>>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>> > >>>> > >>>> Winners
forget they're in a race, they just > love > >>> to run. > >>>> >
>>>> > __________________________________________________ > >>>> Do You
Yahoo!? > >>>> Tired of spam? Yahoo! Mail has the best spam > >>>
protection around > >>>> http://mail.yahoo.com > >>>> > >>> > >>> > >>>
> >>> > >>> > >> > >> > >> Winners forget they're in a race, they
just love > to run. > >> > >> >
__________________________________________________ > >> Do You Yahoo!? >
>> Tired of spam? Yahoo! Mail has the best spam > protection around > >>
http://mail.yahoo.com > >> > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > Winners forget they're in a race,
they just love to run.
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
2652. Re: [Speed cubing group] my podcast interview From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Mar 2006 20:05:24 -0800
Here's how I remember it. Toby and I taught him on day 1. On the
second day, Toby couldn't make it, so it was only me. Both days for
an hour or so. At the end he could solve the whole cube, with help of
some notes. I never made it back after that, but I think I heard that a
while later he needed a little final refresher on the last layer. And
after that he was rock solid. I presume because he practiced by himself.
I've taught a lot of people to cube, and very few learn faster than
Will. And if you think about it, the job of an actor is in large part to
memorize a lot of dialog and other skills, so it's not all that
unexpected that he'd be good at it.. /Lars On Mar 7, 2006, at
18:37, christopher_pelley wrote: > I thought both Tyson and Toby taught
him (that's what the podcast > said). As for my own geekiness... I
do own a slide rule-- does that > count? > > :) > > Chris
2653. Re: [Speed cubing group] my podcast interview From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Mar 2006 04:14:39 -0000
Hey thunderpants? Who are you? When did I say that he solved it 2-3 mins
on the same day? I didn't. Honestly, don't start a flame war
until you've read all the posts throughly. Either that or work on
your reading comprehension. I taught him, i should know how fast he
solves.
2654. Re: [Speed cubing group] my podcast interview From: DT <thunderpants16@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Mar 2006 20:55:20 -0800 (PST)
Ok fair enough. But should you know that according to Lars he spent the
2nd day with Will which you did not mention in your original post which
made it seem like Will learned it one day after you trained him. Did you
forget that or was not aware of it. --- goodxy2002 <goodxy2002@...>
wrote: > Hey thunderpants? Who are you? When did I say that > he solved
> it 2-3 mins on the same day? I didn't. Honestly, > don't
start a flame > war until you've read all the posts throughly. >
Either that or work on > your reading comprehension. I taught him, i
should > know how fast he > solves. > > > > Winners forget they're
in a race, they just love to run.
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
2655. M1005B and new DIY From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Mar 2006 11:51:50 -0000
Well I finally got curious enough to take apart one of my
"M1005B" cubes from Restoration Hardware. (I had never taken
it apart because it turned so smoothly out of the box). As I suspected,
they use the same parts that are included in the new 2006 DIY kits (but
presumably with rivets, not screws). Basically this means they have the
new corner caps (with gap) which results in even turning on all three
internal faces of each corner. I've seen at least one M1005B cube
in Hasbro packaging as well, so the new parts are beginning to make
their way into retail. I applaud Seven Towns for their continuous
improvement of the cube mechanism these past couple years. Chris
2656. Re: Most Influential Cuber From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Mar 2006 20:37:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000"
<richy_jr_2000@...> wrote: > > I tallied up the nominations, and have
finally created a poll for Most > Influential Cuber. Sorry for the
gigantic delay in doing this. Have > fun! > >
http://www.geocities.com/rubiks_galaxia/poll.html > > -Richard Patterson
> richy_jr_2000@... > Just out of curiosity - wouldn't Erno Rubik
be the most influential cuber? After all if he hadn't cubed
arguably nobody else on this group would have.
2657. Re: [Speed cubing group] Re: Most Influential Cuber From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 8 Mar 2006 12:46:11 -0800
Can you consider him a cuber? I know he invented the thing, but did he
actually solve? That's also like asking the question 'Who is
the most influential author that you have read?' and then saying
that it must be the inventor of the printing press because without him
there would be no books! :) -Chris On 3/8/06, GameOfDeath2
<no_reply@yahoogroups.com> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000"
<richy_jr_2000@...> > wrote: > > > > I tallied up the nominations,
and have finally created a poll for Most > > Influential Cuber. Sorry
for the gigantic delay in doing this. Have > > fun! > > > >
http://www.geocities.com/rubiks_galaxia/poll.html > > > > -Richard
Patterson > > richy_jr_2000@... > > > > Just out of curiosity -
wouldn't Erno Rubik be the most influential cuber? After all if he
> hadn't cubed arguably nobody else on this group would have. > > >
> > > > Yahoo! Groups Links > > > > > > >
2658. [Speed cubing group] Re: Most Influential Cuber From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Mar 2006 20:47:01 -0000
I'd have to find it but I remember reading somewhere that his first
cube was made of wood and took him a month to solve. --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@...> wrote: > > Can you consider him a cuber? I know he
invented the thing, but did he > actually solve? > > That's also
like asking the question 'Who is the most influential > author that
you have read?' and then saying that it must be the > inventor of
the printing press because without him there would be no > books! :) > >
-Chris > > On 3/8/06, GameOfDeath2 <no_reply@yahoogroups.com> wrote:
> > --- In speedsolvingrubikscube@yahoogroups.com,
"richy_jr_2000" <richy_jr_2000@> > > wrote: > > > > > > I
tallied up the nominations, and have finally created a poll for Most > >
> Influential Cuber. Sorry for the gigantic delay in doing this. Have >
> > fun! > > > > > > http://www.geocities.com/rubiks_galaxia/poll.html >
> > > > > -Richard Patterson > > > richy_jr_2000@ > > > > > > > Just out
of curiosity - wouldn't Erno Rubik be the most influential cuber?
After all if he > > hadn't cubed arguably nobody else on this group
would have. > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > >
> > > > > > > > >
2659. [Speed cubing group] Re: Most Influential Cuber From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Mar 2006 23:36:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@...> wrote: > > Can you consider him a cuber? I know he
invented the thing, but did he > actually solve? > He could/can solve. >
That's also like asking the question 'Who is the most
influential > author that you have read?' and then saying that it
must be the > inventor of the printing press because without him there
would be no > books! :) > > -Chris > There were books before the
printing press. > On 3/8/06, GameOfDeath2 <no_reply@yahoogroups.com>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com,
"richy_jr_2000" <richy_jr_2000@> > > wrote: > > > > > > I
tallied up the nominations, and have finally created a poll for Most > >
> Influential Cuber. Sorry for the gigantic delay in doing this. Have >
> > fun! > > > > > > http://www.geocities.com/rubiks_galaxia/poll.html >
> > > > > -Richard Patterson > > > richy_jr_2000@ > > > > > > > Just out
of curiosity - wouldn't Erno Rubik be the most influential cuber?
After all if he > > hadn't cubed arguably nobody else on this group
would have. > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > >
> > > > > > > > >
2660. Re: [Speed cubing group] Re: Most Influential Cuber From: "Sapan Upadhyay" <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 8 Mar 2006 17:53:08 -0600
yea, he could solve it. he did a corner's first method. and it was
made out of wood. only reason i know it is because i did a research
project on it two years ago. but... he never was a speedcuber...:-/ On
3/8/06, GameOfDeath2 <no_reply@yahoogroups.com> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@...> wrote: > > > > Can you consider him a cuber? I know he
invented the thing, but did he > > actually solve? > > > > He could/can
solve. > > > That's also like asking the question 'Who is the
most influential > > author that you have read?' and then saying
that it must be the > > inventor of the printing press because without
him there would be no > > books! :) > > > > -Chris > > > > There were
books before the printing press. > > > On 3/8/06, GameOfDeath2
<no_reply@yahoogroups.com> wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000"
<richy_jr_2000@> > > > wrote: > > > > > > > > I tallied up the
nominations, and have finally created a poll for Most > > > >
Influential Cuber. Sorry for the gigantic delay in doing this. Have > >
> > fun! > > > > > > > >
http://www.geocities.com/rubiks_galaxia/poll.html > > > > > > > >
-Richard Patterson > > > > richy_jr_2000@ > > > > > > > > > > Just out
of curiosity - wouldn't Erno Rubik be the most influential cuber?
After all if he > > > hadn't cubed arguably nobody else on this
group would have. > > > > > > > > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> Yahoo! Groups Links > > > > > > > > -- -cubekid
2661. [Speed cubing group] Re: Most Influential Cuber From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Mar 2006 23:59:04 -0000
Hi :-) If the question is the most influential cuber i would vote Stefan
Pochmann. Because he is into so many different puzzles and he is so good
at them. And he has contributed lots with new methods and so on. If
it's more a matter of the most influential person in the cubing
community i would vote for Ron. All his dedicated work. If it
weren't for him we would never hav gotten this far. Lots of
competitions and so on :-) About Macky. What is his contributions apart
from being able to solve fast? Not much that i know ... But of course he
is an amazing cuber. Im not gonna take that away ... :-) Have fun guys!
-Per > --- In speedsolvingrubikscube@yahoogroups.com, "Chris
Hunt" <huntca@...> wrote: > > Can you consider him a cuber? I
know he invented the thing, but did he > actually solve? > > That's
also like asking the question 'Who is the most influential > author
that you have read?' and then saying that it must be the > inventor
of the printing press because without him there would be no > books! :)
> > -Chris > > On 3/8/06, GameOfDeath2 <no_reply@yahoogroups.com>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com,
"richy_jr_2000" <richy_jr_2000@> > > wrote: > > > > > > I
tallied up the nominations, and have finally created a poll for Most > >
> Influential Cuber. Sorry for the gigantic delay in doing this. Have >
> > fun! > > > > > > http://www.geocities.com/rubiks_galaxia/poll.html >
> > > > > -Richard Patterson > > > richy_jr_2000@ > > > > > > > Just out
of curiosity - wouldn't Erno Rubik be the most influential cuber?
After all if he > > hadn't cubed arguably nobody else on this group
would have. > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > >
> > > > > > > > >
2662. Re: [Speed cubing group] my podcast interview From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Mar 2006 03:02:21 -0000
Of course I was aware. He spent 2 hours with me, and around 1 hour with
Lars. What's your point? 3 hours total. --- In
speedsolvingrubikscube@yahoogroups.com, DT <thunderpants16@...>
wrote: > > Ok fair enough. But should you know that according to > Lars
he spent the 2nd day with Will which you did not > mention in your
original post which made it seem like > Will learned it one day after
you trained him. Did you > forget that or was not aware of it. > > ---
goodxy2002 <goodxy2002@...> wrote: > > > Hey thunderpants? Who are
you? When did I say that > > he solved > > it 2-3 mins on the same day?
I didn't. Honestly, > > don't start a flame > > war until
you've read all the posts throughly. > > Either that or work on > >
your reading comprehension. I taught him, i should > > know how fast he
> > solves. > > > > > > > > > > > Winners forget they're in a race,
they just love to run. > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com >
2663. [Speed cubing group] Re: Most Influential Cuber From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Mar 2006 05:26:53 -0000
I'm puzzled as to why Tyson's name did not make it on the
list. He was the first to organize a competition after 2003, and I would
say that Caltech Winter 2004 set the standard for all local competitions
as we know today. Without someone like him, we may have had to wait till
2009 for the next competition! I can say with confidence that I would
have been _nothing_ without his tremendous efforts in organizing the
Caltech competitions. Macky --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > If the question is the
most influential cuber i would vote Stefan > Pochmann. Because he is
into so many different puzzles and he is so > good at them. And he has
contributed lots with new methods and so > on. If it's more a
matter of the most influential person in the > cubing community i would
vote for Ron. All his dedicated work. If it > weren't for him we
would never hav gotten this far. Lots of > competitions and so on :-) >
> About Macky. What is his contributions apart from being able to >
solve fast? Not much that i know ... But of course he is an amazing >
cuber. Im not gonna take that away ... :-) > > Have fun guys! > > -Per >
2664. [Speed cubing group] Re: Most Influential Cuber From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Mar 2006 05:35:44 -0000
Hi Per, > About Macky. What is his contributions apart from being able
to > solve fast? Not much that i know ... But of course he is an amazing
> cuber. Im not gonna take that away ... :-) > > Have fun guys! > > -Per
You're right, not much. One thought I amuse myself with is that I
took part in filling California with lots of blindfold cubers. =) Macky
2665. Re: [Speed cubing group] Re: Most Influential Cuber From: "Sapan Upadhyay" <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 8 Mar 2006 23:55:44 -0600
yea, why isn't tyson's name there? the cube definitely
wouldn't be as big as it is without him. though i guess for me,
chris hardwick is most influential. after all, i didn't even know
speedcubing was a sport till i saw his video. On 3/8/06, mackymakisumi
<mackymakisumi@...> wrote: > Hi Per, > > > About Macky. What is his
contributions apart from being able to > > solve fast? Not much that i
know ... But of course he is an amazing > > cuber. Im not gonna take
that away ... :-) > > > > Have fun guys! > > > > -Per > > You're
right, not much. One thought I amuse myself with is that I took > part
in filling California with lots of blindfold cubers. =) > > Macky > > >
> > > > Yahoo! Groups Links > > > > > > > -- -cubekid
2666. [Speed cubing group] Re: Most Influential Cuber From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Mar 2006 06:14:20 -0000
For me, Chris Hardwick and Dan Knights. Dan Knight's speedcubing
video was the first Rubik's Cube video I ever saw and it amazed
me... I used his site to learn quite a bit. Chris has also given a lot
of great tips and tricks over time and I can definitely say these two
have done a lot in my eyes. --- In
speedsolvingrubikscube@yahoogroups.com, "Sapan Upadhyay"
<cubekid@...> wrote: > > yea, why isn't tyson's name there?
the cube definitely wouldn't be as > big as it is without him. > >
though i guess for me, chris hardwick is most influential. after all, >
i didn't even know speedcubing was a sport till i saw his video. >
> On 3/8/06, mackymakisumi <mackymakisumi@...> wrote: > > Hi Per, > >
> > > About Macky. What is his contributions apart from being able to >
> > solve fast? Not much that i know ... But of course he is an amazing
> > > cuber. Im not gonna take that away ... :-) > > > > > > Have fun
guys! > > > > > > -Per > > > > You're right, not much. One thought
I amuse myself with is that I took > > part in filling California with
lots of blindfold cubers. =) > > > > Macky > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > > > > > > -- > -cubekid >
2667. Re: [Speed cubing group] Re: Most Influential Cuber From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 9 Mar 2006 09:52:23 +0100
Why such a poll? The only result is that 25% will find the nomination
correct, 75% wrong. ----- Original Message ----- From:
"GameOfDeath2" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, March 08,
2006 9:37 PM Subject: [Speed cubing group] Re: Most Influential Cuber >
--- In speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000"
<richy_jr_2000@...> > wrote: > > > > I tallied up the nominations,
and have finally created a poll for Most > > Influential Cuber. Sorry
for the gigantic delay in doing this. Have > > fun! > > > >
http://www.geocities.com/rubiks_galaxia/poll.html > > > > -Richard
Patterson > > richy_jr_2000@... > > > > Just out of curiosity -
wouldn't Erno Rubik be the most influential cuber? After all if he
> hadn't cubed arguably nobody else on this group would have. > > >
> > > > Yahoo! Groups Links > > > > > >
2668. Re: [Speed cubing group] Re: Megaminx Last Layer From: "Peter Douthwright"
<pdouthwright0513@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 9 Mar 2006 05:47:30 -0500
Where can I find the best solution to slove the megaminx? Can anyone
help? ----- Original Message ----- From: Joël van Noort To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, March 07, 2006
4:42 PM Subject: [Speed cubing group] Re: Megaminx Last Layer Hi Erik,
This is exactly the method I currently use... Do you have problems with
permuting the corners, or just permuting the edges without destroying
other things (like corner orientation)? Well.. I guess we should meet on
MSN. - Joël. --- In speedsolvingrubikscube@yahoogroups.com,
"megafrikkie" <megafrikkie@...> wrote: > > Hi, > I'm
new to megaminx, my best time yet is 6:22.12, my biggest problem > is
the last layer. I'm mostly at around 5 min. when I have to solve >
last layer, using avg. more than 1:30 for last layer is very much... I >
use: Orient Edges (FURU'R'F' things), Permutate Edges,
Orient Corners > (with > B R'B'R things), permutate Corners. I
want to: Orient Edges (FURU'R'F' > things), Orient
Corners (Sune Like things), Permutate Edges, Permutate > Corners. The
problem is that I don't know how to do the Permutation > part, I
know it can be done by commutators, but I'm not good at them > and
most commutators are too long. Where can I get the Permutation algs? > >
Erik Akkersdijk > SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay
games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games
------------------------------------------------------------------------------
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"speedsolvingrubikscube" on the web. b.. To unsubscribe from
this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
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2669. [Speed cubing group] Re: Megaminx Last Layer From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Mar 2006 12:04:27 -0000
Hey Peter, Long time no hear!!! You can solve almost the whole thing as
a 3x3. http://www.grant.tregay.net/cube/solutions/megaminx/index.html
Grant Tregay's site has some good stuff for the LL. Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Peter Douthwright"
<pdouthwright0513@...> wrote: > > Where can I find the best solution
to slove the megaminx? Can anyone help? > ----- Original Message ----- >
From: Joël van Noort > To: speedsolvingrubikscube@yahoogroups.com >
Sent: Tuesday, March 07, 2006 4:42 PM > Subject: [Speed cubing group]
Re: Megaminx Last Layer > > > Hi Erik, > > This is exactly the method I
currently use... Do you have problems > with permuting the corners, or
just permuting the edges without > destroying other things (like corner
orientation)? > > Well.. I guess we should meet on MSN. > > - Joël. > >
--- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" >
<megafrikkie@> wrote: > > > > Hi, > > I'm new to megaminx, my
best time yet is 6:22.12, my biggest > problem > > is the last layer.
I'm mostly at around 5 min. when I have to solve > > last layer,
using avg. more than 1:30 for last layer is very > much... I > > use:
Orient Edges (FURU'R'F' things), Permutate Edges, Orient
> Corners > > (with > > B R'B'R things), permutate Corners. I
want to: Orient Edges > (FURU'R'F' > > things), Orient
Corners (Sune Like things), Permutate Edges, > Permutate > > Corners.
The problem is that I don't know how to do the Permutation > >
part, I know it can be done by commutators, but I'm not good at >
them > > and most commutators are too long. Where can I get the
Permutation > algs? > > > > Erik Akkersdijk > > > > > > > > > SPONSORED
LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and
puzzle > Word puzzle game Kid puzzle game Puzzle games > > >
------------------------------------------------------------------------------
> YAHOO! GROUPS LINKS > > a.. Visit your group
"speedsolvingrubikscube" on the web. > > b.. To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
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> > > > [Non-text portions of this message have been removed] >
2670. [Speed cubing group] Re: Most Influential Cuber From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Mar 2006 14:18:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Sapan
Upadhyay" <cubekid@...> wrote: > > yea, he could solve it. he
did a corner's first method. and it was > made out of wood. > >
only reason i know it is because i did a research project on it two
years ago. > > but... he never was a speedcuber...:-/ What do you mean?
Rubik was the fastest cuber on the planet for a while ! Cheers! Stefan
2671. [Speed cubing group] Re: Most Influential Cuber From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Mar 2006 14:49:43 -0000
Ha ha! True. And the reason he used corners-first, is because he
actually built a 2x2x2 prototype first. So apparently that one was
solved first. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > What do you
mean? > Rubik was the fastest cuber on the planet for a while ! > >
Cheers! > Stefan >
2672. Re: [Speed cubing group] Re: Most Influential Cuber From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 9 Mar 2006 16:01:42 +0100
There are some different definitions of a speedcuber, but I don´t think
any of them would classify Rubik as such one. ----- Original Message
----- From: "Stefan Pochmann" <pochmann@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, March 09,
2006 3:18 PM Subject: [Speed cubing group] Re: Most Influential Cuber >
--- In speedsolvingrubikscube@yahoogroups.com, "Sapan
Upadhyay" > <cubekid@...> wrote: > > > > yea, he could solve it.
he did a corner's first method. and it was > > made out of wood. >
> > > only reason i know it is because i did a research project on it
two > years ago. > > > > but... he never was a speedcuber...:-/ > > >
What do you mean? > Rubik was the fastest cuber on the planet for a
while ! > > Cheers! > Stefan > > > > > > > > > Yahoo! Groups Links > > >
> > >
2673. Re: Most Influential Cuber From: "skeneegee" <skeneegee@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Mar 2006 16:57:17 -0000
I thought Jessica would win this for sure. Her basic method is used by
the majority of world class speedcubers. If her method wasn't used
at all, what would the world record be today? -mike --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000"
<richy_jr_2000@...> wrote: > > I tallied up the nominations, and have
finally created a poll for Most > Influential Cuber. Sorry for the
gigantic delay in doing this. Have > fun! > >
http://www.geocities.com/rubiks_galaxia/poll.html > > -Richard Patterson
> richy_jr_2000@... >
2674. Re: [Speed cubing group] Re: Most Influential Cuber From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 9 Mar 2006 18:07:15 +0100
Better, maybe. ----- Original Message ----- From: "skeneegee"
<skeneegee@hotmail.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, March 09,
2006 5:57 PM Subject: [Speed cubing group] Re: Most Influential Cuber >
I thought Jessica would win this for sure. Her basic method is used by >
the majority of world class speedcubers. If her method wasn't used
at > all, what would the world record be today? > > -mike > > > --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000" >
<richy_jr_2000@...> wrote: > > > > I tallied up the nominations, and
have finally created a poll for Most > > Influential Cuber. Sorry for
the gigantic delay in doing this. Have > > fun! > > > >
http://www.geocities.com/rubiks_galaxia/poll.html > > > > -Richard
Patterson > > richy_jr_2000@... > > > > > > > > > > Yahoo! Groups Links
> > > > > >
2675. [Speed cubing group] Re: Most Influential Cuber From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Mar 2006 18:55:04 -0000
Hej Rune! Maybe you already know this! Everybody here was invited to
nominate "their" most influential cuber, so I think most of
the community have their nominee in the poll, and therefore think the
nomination is OK. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com,
Rune Wesström <rune.wesstrom@...> wrote: > > Why such a poll? The
only result is that 25% will find the nomination correct, 75% wrong. >
----- Original Message ----- > From: "GameOfDeath2"
<no_reply@yahoogroups.com> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, March 08,
2006 9:37 PM > Subject: [Speed cubing group] Re: Most Influential Cuber
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"richy_jr_2000" <richy_jr_2000@> > > wrote: > > > > > > I
tallied up the nominations, and have finally created a poll for Most > >
> Influential Cuber. Sorry for the gigantic delay in doing this. Have >
> > fun! > > > > > > http://www.geocities.com/rubiks_galaxia/poll.html >
> > > > > -Richard Patterson > > > richy_jr_2000@ > > > > > > > Just out
of curiosity - wouldn't Erno Rubik be the most influential cuber?
After all if he > > hadn't cubed arguably nobody else on this group
would have. > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > >
> > > > > > >
2676. Re: [Speed cubing group] Re: Most Influential Cuber From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 9 Mar 2006 20:18:01 +0100
Up till now there are 86 votes. Most of the community? ----- Original
Message ----- From: "Gunnar Krig" <gunkr520@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, March 09,
2006 7:55 PM Subject: [Speed cubing group] Re: Most Influential Cuber
Hej Rune! Maybe you already know this! Everybody here was invited to
nominate "their" most influential cuber, so I think most of
the community have their nominee in the poll, and therefore think the
nomination is OK. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com,
Rune Wesström <rune.wesstrom@...> wrote: > > Why such a poll? The
only result is that 25% will find the nomination correct, 75% wrong. >
----- Original Message ----- > From: "GameOfDeath2"
<no_reply@yahoogroups.com> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, March 08,
2006 9:37 PM > Subject: [Speed cubing group] Re: Most Influential Cuber
> > > > --- In speedsolvingrubikscube@...m, "richy_jr_2000"
<richy_jr_2000@> > > wrote: > > > > > > I tallied up the nominations,
and have finally created a poll for Most > > > Influential Cuber. Sorry
for the gigantic delay in doing this. Have > > > fun! > > > > > >
http://www.geocities.com/rubiks_galaxia/poll.html > > > > > > -Richard
Patterson > > > richy_jr_2000@ > > > > > > > Just out of curiosity -
wouldn't Erno Rubik be the most influential cuber? After all if he
> > hadn't cubed arguably nobody else on this group would have. > >
> > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > >
Yahoo! Groups Links
2677. Eastsheen 4x4 too loose From: "David " <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Mar 2006 19:33:50 -0000
I cannot stop my 4x4 cube from getting too loose. If I tighten all of
the screws as tight as possible, it gets a bit better... however, after
a little bit of usage, the cube becomes ridiculously loose and is very
unpleasant to use.. it seems like it's practically falling apart.
My cube is only a few weeks old. Is this normal? It's incredibly
irritating. What can I do? David
2678. Re: Most Influential Cuber From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Mar 2006 22:41:04 -0000
Hi :-) The record would be pretty much the same. People would use
another fast method. Im in no doubt that other methods can be just as
fast :D The good thing about the Fridrich method is that it can be
learnt in steps. Increasing complexity. Increasing number of algorithms.
And from Fridrich u can extend it to even more complex methods. So
there's no wonder it's such a popular method ;-) Have fun!
-Per > --- In speedsolvingrubikscube@yahoogroups.com,
"skeneegee" <skeneegee@...> wrote: > > I thought Jessica
would win this for sure. Her basic method is used by > the majority of
world class speedcubers. If her method wasn't used at > all, what
would the world record be today? > > -mike > > > --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000" >
<richy_jr_2000@> wrote: > > > > I tallied up the nominations, and
have finally created a poll for Most > > Influential Cuber. Sorry for
the gigantic delay in doing this. Have > > fun! > > > >
http://www.geocities.com/rubiks_galaxia/poll.html > > > > -Richard
Patterson > > richy_jr_2000@ > > >
2679. Re: Most Influential Cuber From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Mar 2006 23:04:17 -0000
Ugh, I hate to be the Devil's Advocate but: I'm just gunna say
1 cent, if i give you my 2 cents or more, this could turn into more...
The method most people use is CFOP...sure, its called Fridrich by most,
but she...didn't completely invent it, she just made it well known.
Other people found this same method. Don't shoot me...The devil
sent me... Craig --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi
:-) > > The record would be pretty much the same. People would use
another > fast method. Im in no doubt that other methods can be just as
fast :D > > The good thing about the Fridrich method is that it can be
learnt in > steps. Increasing complexity. Increasing number of
algorithms. And > from Fridrich u can extend it to even more complex
methods. So > there's no wonder it's such a popular method ;-)
> > Have fun! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "skeneegee" >
<skeneegee@> wrote: > > > > I thought Jessica would win this for
sure. Her basic method is > used by > > the majority of world class
speedcubers. If her method wasn't used > at > > all, what would the
world record be today? > > > > -mike > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000" > >
<richy_jr_2000@> wrote: > > > > > > I tallied up the nominations, and
have finally created a poll > for Most > > > Influential Cuber. Sorry
for the gigantic delay in doing this. > Have > > > fun! > > > > > >
http://www.geocities.com/rubiks_galaxia/poll.html > > > > > > -Richard
Patterson > > > richy_jr_2000@ > > > > > >
2680. Re: Most Influential Cuber From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Mar 2006 00:25:55 -0000
> Don't shoot me...The devil sent me... What kind of reasoning is
this? The devil sent you, so you can be trusted? I say: shoot to kill!
2681. Re: New Member - Rubik help From: "Kelvin Cracknell" <kelvin@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Mar 2006 00:36:49 -0000
> Can you tell what's incorrect about them? > > Cheers! > Stefan >
firstly let me state i am not a cuber unfortunately due to my physical
disability i was never able to get on with the standard cube i am
however completing a degree in software engineering and thought that
this would be an interesting problem to look at for my final project.
the main problem i have with many of the simulations i've found for
comparison centres around the middle row and orientation issues many of
the simulations found including some examples in the files section of
the croup allow the middle rows of the 3x3x3 cube to move independently
like the outer rows. These moves would seem to be physically impssible
on an actual cube. the only way you could simulate a move on the middle
rows is to rotate the two outer faces and alter the orientation of the
cube. implying that each middle row move would actually have to be
counted as two moves rather than one. and would only be correct at all
if the cube was viewed from one fixed position. the fact that in many
cases in these simulations you can perform a move on the centre lines
and aulter the orientation view of the cube would seem from a new user
perspective to be incorrect am i thinking along the right lines, can tou
think of some other reason for implementing this functionality Many
thanks kelvin
2682. Re: [Speed cubing group] Re: Most Influential Cuber From: "Sapan Upadhyay" <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 9 Mar 2006 18:41:19 -0600
yup. kill the messenger. lol. jk On 3/9/06, Michiel van der Blonk
<blonkm@...> wrote: > > Don't shoot me...The devil sent me... >
What kind of reasoning is this? The devil sent you, so you can be >
trusted? I say: shoot to kill! > > > > > > > > Yahoo! Groups Links > > >
> > > > > -- -cubekid
2683. Cube competition DVD From: "Ian" <iwinoky@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Mar 2006 01:32:23 -0000
Hi folks, I'm doing some spring cleaning and I came across about a
million Horace Mann Tournament DVDs that I still have. If you want one,
send five bucks to cover the cost of an envelope and postage. Any that
are still left in my basement at the end of the month are getting used
for target practice. Details from the DVD (and my mailing address) are
at: http://home.manhattan.edu/~ian.winokur/DVD/dvd.html Watch as Tyson
pops during his first ever official BLD solve before he became a beast!
Ian
2684. Rubik's Cube Song From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Mar 2006 02:41:41 -0000
http://www.amiright.com/parody/60s/marypoppins10.shtml Hmm, maybe I
better stop cubing...just kidding :) Peter Greenwood
2685. Re: [Speed cubing group] Re: New Member - Rubik help From: "Mike Bennett" <mikeisadumbname@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 9 Mar 2006 23:53:12 -0600
On a real cube, hold two sides, then push a middle 'slice'
with your finger to achieve this effect. It's not only possible,
it's very fast. -Mike On 3/9/06, Kelvin Cracknell <kelvin@...>
wrote: > > > many of the simulations found including some examples in
the files > section of the croup allow the middle rows of the 3x3x3 cube
to move > independently like the outer rows. These moves would seem to
be > physically impssible on an actual cube. the only way you could >
simulate a move on the middle rows is to rotate the two outer faces >
and alter the orientation of the cube. implying that each middle row >
move would actually have to be counted as two moves rather than one. >
and would only be correct at all if the cube was viewed from one > fixed
position. > > Many thanks kelvin [Non-text portions of this message have
been removed]
2686. [Speed cubing group] Re: Most Influential Cuber From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Mar 2006 08:13:01 -0000
Hi all, I merely counted the votes to decide the top 5 finalists for the
poll. This poll is more for fun than anything else. I will eventually
release the comments that were included in all nominations and honorable
mentions. These comments will of course be on an anoymous basis. There
are a few ways to look at this phrase: "most influential
cuber". Indeed there are those who have contributed great things to
the community! On the other hand, a relatively unknown cuber can be an
influence on a more direct and personal basis. This is an amazing idea,
that we do not need to be the world's best to touch the life of
another cuber and inspire excellence within him or her. We all have this
grand ability within us to influence others; just remember that and
smile :) Jindagi acchi hai! -Richard --- In
speedsolvingrubikscube@yahoogroups.com, "Sapan Upadhyay"
<cubekid@...> wrote: > > yea, why isn't tyson's name there?
the cube definitely wouldn't be as > big as it is without him. > >
though i guess for me, chris hardwick is most influential. after all, >
i didn't even know speedcubing was a sport till i saw his video. >
> On 3/8/06, mackymakisumi <mackymakisumi@...> wrote: > > Hi Per, > >
> > > About Macky. What is his contributions apart from being able to >
> > solve fast? Not much that i know ... But of course he is an amazing
> > > cuber. Im not gonna take that away ... :-) > > > > > > Have fun
guys! > > > > > > -Per > > > > You're right, not much. One thought
I amuse myself with is that I took > > part in filling California with
lots of blindfold cubers. =) > > > > Macky > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > > > > > > -- > -cubekid >
2687. [Speed cubing group] Re: Most Influential Cuber From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Mar 2006 08:23:03 -0000
Rune, I did not receive an email from you voting for someone, but you
care enough to post challenging a relatively harmless poll? Perhaps the
most influential cuber in your eyes -- is you :P Surely this effort can
be used for more productive things. Happy Cubing, -Richard --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > Up till now there are 86 votes. Most
of the community? > ----- Original Message ----- > From: "Gunnar
Krig" <gunkr520@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Thursday, March 09,
2006 7:55 PM > Subject: [Speed cubing group] Re: Most Influential Cuber
> > > Hej Rune! > > Maybe you already know this! Everybody here was
invited to > nominate "their" most influential cuber, so I
think most of the > community have their nominee in the poll, and
therefore think the > nomination is OK. > > /Gunnar > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström >
<rune.wesstrom@> wrote: > > > > Why such a poll? The only result is
that 25% will find the > nomination correct, 75% wrong. > > -----
Original Message ----- > > From: "GameOfDeath2"
<no_reply@yahoogroups.com> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Wednesday, March
08, 2006 9:37 PM > > Subject: [Speed cubing group] Re: Most Influential
Cuber > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"richy_jr_2000" > <richy_jr_2000@> > > > wrote: > > > > > >
> > I tallied up the nominations, and have finally created a poll > for
Most > > > > Influential Cuber. Sorry for the gigantic delay in doing >
this. Have > > > > fun! > > > > > > > >
http://www.geocities.com/rubiks_galaxia/poll.html > > > > > > > >
-Richard Patterson > > > > richy_jr_2000@ > > > > > > > > > > Just out
of curiosity - wouldn't Erno Rubik be the most > influential cuber?
After all if he > > > hadn't cubed arguably nobody else on this
group would have. > > > > > > > > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
Yahoo! Groups Links >
2688. Re: New Member - Rubik help From: "Kelvin Cracknell" <kelvin@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Mar 2006 09:43:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Mike Bennett"
<mikeisadumbname@...> wrote: > > On a real cube, hold two sides, then
push a middle 'slice' with your finger > to achieve this
effect. It's not only possible, it's very fast. > i can see
that... but as the cube has a fixed centre you are still effectivly
rotating the two sides and orienting the cube. the method you discribed
may be fast but you are still effectivly performing two moves at once...
two face rotations and an orientation the fact that you are holding the
two side faces. fixes the orientation angle to one location im sorry if
im babbling but this is a interesting point.
2689. Re: [Speed cubing group] Re: Most Influential Cuber From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 10 Mar 2006 10:51:31 +0100
I don´t know very much in life and of course I didn´t know that I had to
send you an email to vote. I simply cast my vote there, where five names
are shown. I just now checked, If I had voted (skleros, you know), by
voting once more and got the answer: "you cannot vote
repeatly". So what did I wrong? Should I have sent you an email
with a detailed argumentation why voting on mr Z? The most influential
cuber? Long ago I taught a girl to assamble the cube. In Her eyes *I* am
the most influential cuber in the world. (Like the boy here, who voted
on mr X, "for he learnt cubing from his video". If "the
most influential cuber" is chosen after such argumentations, the
poll is not only "harmless" but even funny and as such, has
the right to be laughed at). R ----- Original Message ----- From:
"richy_jr_2000" <richy_jr_2000@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, March 10, 2006
9:23 AM Subject: [Speed cubing group] Re: Most Influential Cuber Rune, I
did not receive an email from you voting for someone, but you care
enough to post challenging a relatively harmless poll? Perhaps the most
influential cuber in your eyes -- is you :P Surely this effort can be
used for more productive things. Happy Cubing, -Richard --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > Up till now there are 86 votes. Most
of the community? > ----- Original Message ----- > From: "Gunnar
Krig" <gunkr520@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Thursday, March 09,
2006 7:55 PM > Subject: [Speed cubing group] Re: Most Influential Cuber
> > > Hej Rune! > > Maybe you already know this! Everybody here was
invited to > nominate "their" most influential cuber, so I
think most of the > community have their nominee in the poll, and
therefore think the > nomination is OK. > > /Gunnar > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström >
<rune.wesstrom@> wrote: > > > > Why such a poll? The only result is
that 25% will find the > nomination correct, 75% wrong. > > -----
Original Message ----- > > From: "GameOfDeath2"
<no_reply@yahoogroups.com> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Wednesday, March
08, 2006 9:37 PM > > Subject: [Speed cubing group] Re: Most Influential
Cuber > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"richy_jr_2000" > <richy_jr_2000@> > > > wrote: > > > > > >
> > I tallied up the nominations, and have finally created a poll > for
Most > > > > Influential Cuber. Sorry for the gigantic delay in doing >
this. Have > > > > fun! > > > > > > > >
http://www.geocities.com/rubiks_galaxia/poll.html > > > > > > > >
-Richard Patterson > > > > richy_jr_2000@ > > > > > > > > > > Just out
of curiosity - wouldn't Erno Rubik be the most > influential cuber?
After all if he > > > hadn't cubed arguably nobody else on this
group would have. > > > > > > > > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
Yahoo! Groups Links > Yahoo! Groups Links
2690. Re: Cube competition DVD From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Mar 2006 09:53:50 -0000
Do you accept paypal? :) ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@...>
wrote: > > Hi folks, > > I'm doing some spring cleaning and I came
across about a million > Horace Mann Tournament DVDs that I still have.
If you want one, send > five bucks to cover the cost of an envelope and
postage. Any that are > still left in my basement at the end of the
month are getting used for > target practice. > > Details from the DVD
(and my mailing address) are at: > >
http://home.manhattan.edu/~ian.winokur/DVD/dvd.html > > Watch as Tyson
pops during his first ever official BLD solve before he > became a
beast! > > Ian >
2691. Re: [Speed cubing group] Re: Most Influential Cuber From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 10 Mar 2006 11:01:48 +0100
Hej Per, You seem to be the only cuber in Norway now. What do you think,
Per, cubing is in general too complicated for a Norwegian? Rune -----
Original Message ----- From: "Per Kristen Fredlund"
<aspiring_to_love@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, March 09,
2006 11:41 PM Subject: [Speed cubing group] Re: Most Influential Cuber >
Hi :-) > > The record would be pretty much the same. People would use
another > fast method. Im in no doubt that other methods can be just as
fast :D > > The good thing about the Fridrich method is that it can be
learnt in > steps. Increasing complexity. Increasing number of
algorithms. And > from Fridrich u can extend it to even more complex
methods. So > there's no wonder it's such a popular method ;-)
> > Have fun! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "skeneegee" >
<skeneegee@...> wrote: > > > > I thought Jessica would win this for
sure. Her basic method is > used by > > the majority of world class
speedcubers. If her method wasn't used > at > > all, what would the
world record be today? > > > > -mike > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000" > >
<richy_jr_2000@> wrote: > > > > > > I tallied up the nominations, and
have finally created a poll > for Most > > > Influential Cuber. Sorry
for the gigantic delay in doing this. > Have > > > fun! > > > > > >
http://www.geocities.com/rubiks_galaxia/poll.html > > > > > > -Richard
Patterson > > > richy_jr_2000@ > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > >
2692. [Speed cubing group] Re: Most Influential Cuber From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Mar 2006 10:32:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > I don´t know very much in life and of
course I didn´t know that I >had to send you an email to vote. I simply
cast my vote there, where >five names are shown. I just now checked, If
I had voted (skleros, >you know), by voting once more and got the
answer: "you cannot vote >repeatly". So what did I wrong?
Should I have sent you an email with >a detailed argumentation why
voting on mr Z? I have no idea what you're trying to ask here;
sorry :) I have professionals decoding the message right now however. >
The most influential cuber? Long ago I taught a girl to assamble >the
cube. In Her eyes *I* am the most influential cuber in the world. That
is excellent! >(Like the boy here, who voted on mr X, "for he
learnt cubing from >his video". If "the most influential
cuber" is chosen after such >argumentations, the poll is not only
"harmless" but even funny and >as such, has the right to be
laughed at). You have just conceded that this poll is indeed harmless.
Very good! Then why the fixation on it? As far as the laughter goes;
your antics alone provide comic relief you sly dog! -Richard > R > -----
Original Message ----- > From: "richy_jr_2000"
<richy_jr_2000@...> > To: <speedsolvingrubikscube@yahoogroups.com>
> Sent: Friday, March 10, 2006 9:23 AM > Subject: [Speed cubing group]
Re: Most Influential Cuber > > > Rune, > > I did not receive an email
from you voting for someone, but you care > enough to post challenging a
relatively harmless poll? Perhaps the > most influential cuber in your
eyes -- is you :P > > Surely this effort can be used for more productive
things. > > Happy Cubing, > > -Richard > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström >
<rune.wesstrom@> wrote: > > > > Up till now there are 86 votes. Most
of the community? > > ----- Original Message ----- > > From:
"Gunnar Krig" <gunkr520@> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Thursday, March
09, 2006 7:55 PM > > Subject: [Speed cubing group] Re: Most Influential
Cuber > > > > > > Hej Rune! > > > > Maybe you already know this!
Everybody here was invited to > > nominate "their" most
influential cuber, so I think most of the > > community have their
nominee in the poll, and therefore think the > > nomination is OK. > > >
> /Gunnar > > > > --- In speedsolvingrubikscube@yahoogroups.com, Rune
Wesström > > <rune.wesstrom@> wrote: > > > > > > Why such a poll? The
only result is that 25% will find the > > nomination correct, 75% wrong.
> > > ----- Original Message ----- > > > From: "GameOfDeath2"
<no_reply@yahoogroups.com> > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > Sent: Wednesday, March
08, 2006 9:37 PM > > > Subject: [Speed cubing group] Re: Most
Influential Cuber > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000" > >
<richy_jr_2000@> > > > > wrote: > > > > > > > > > > I tallied up the
nominations, and have finally created a poll > > for Most > > > > >
Influential Cuber. Sorry for the gigantic delay in doing > > this. Have
> > > > > fun! > > > > > > > > > >
http://www.geocities.com/rubiks_galaxia/poll.html > > > > > > > > > >
-Richard Patterson > > > > > richy_jr_2000@ > > > > > > > > > > > > >
Just out of curiosity - wouldn't Erno Rubik be the most > >
influential cuber? After all if he > > > > hadn't cubed arguably
nobody else on this group would have. > > > > > > > > > > > > > > > > >
> > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > Yahoo! Groups Links >
2693. [Speed cubing group] Re: Most Influential Cuber From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Mar 2006 10:36:59 -0000
Stefan, Wasn't he the worst cuber on the planet for a while too? :P
-Richard --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Sapan Upadhyay" >
<cubekid@> wrote: > > > > yea, he could solve it. he did a
corner's first method. and it was > > made out of wood. > > > >
only reason i know it is because i did a research project on it two >
years ago. > > > > but... he never was a speedcuber...:-/ > > > What do
you mean? > Rubik was the fastest cuber on the planet for a while ! > >
Cheers! > Stefan >
2694. Re: Most Influential Cuber From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Mar 2006 10:46:02 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000"
<richy_jr_2000@...> wrote: > Jindagi acchi hai! Bless you. Mike
2695. [Speed cubing group] Re: Most Influential Cuber From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Mar 2006 10:53:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.
wesstrom@...> wrote: > > I don´t know very much in life and of course I
didn´t know that I had to send you an email to vote. I simply cast my
vote there, where five names are shown. I just now checked, If I had
voted (skleros, you know), by voting once more and got the answer:
"you cannot vote repeatly". Richard had asked here about 2
months ago to send him emails voting for your top 1-2 cubers, *that*
poll was meant, not the current one which is a result from the first.
Cheers! Stefan
2696. Re: New Member - Rubik help From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Mar 2006 10:55:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Kelvin
Cracknell" <kelvin@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Mike Bennett" >
<mikeisadumbname@> wrote: > > > > On a real cube, hold two sides,
then push a middle 'slice' with your > finger > > to achieve
this effect. It's not only possible, it's very fast. > > > > i
can see that... but as the cube has a fixed centre you are still >
effectivly rotating the two sides and orienting the cube. Maybe
that's what *you* are effectively doing, but certainly Mike and I
(and many others) are really doing the middle slice turn, nothing else.
Btw, if you don't like that in the simulations, maybe don't
use it? Cheers! Stefan
2697. [Speed cubing group] Re: Most Influential Cuber From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Mar 2006 10:56:23 -0000
Don't forget about Eivind Fonn ;). --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > Hej Per, > You seem to be the only
cuber in Norway now. What do you think, Per, cubing is in general too
complicated for a Norwegian? > Rune > ----- Original Message ----- >
From: "Per Kristen Fredlund" <aspiring_to_love@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Thursday, March 09,
2006 11:41 PM > Subject: [Speed cubing group] Re: Most Influential Cuber
> > > > Hi :-) > > > > The record would be pretty much the same. People
would use another > > fast method. Im in no doubt that other methods can
be just as fast :D > > > > The good thing about the Fridrich method is
that it can be learnt in > > steps. Increasing complexity. Increasing
number of algorithms. And > > from Fridrich u can extend it to even more
complex methods. So > > there's no wonder it's such a popular
method ;-) > > > > Have fun! > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "skeneegee" > >
<skeneegee@> wrote: > > > > > > I thought Jessica would win this for
sure. Her basic method is > > used by > > > the majority of world class
speedcubers. If her method wasn't used > > at > > > all, what would
the world record be today? > > > > > > -mike > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000" > > >
<richy_jr_2000@> wrote: > > > > > > > > I tallied up the nominations,
and have finally created a poll > > for Most > > > > Influential Cuber.
Sorry for the gigantic delay in doing this. > > Have > > > > fun! > > >
> > > > > http://www.geocities.com/rubiks_galaxia/poll.html > > > > > >
> > -Richard Patterson > > > > richy_jr_2000@ > > > > > > > > > > > > >
> > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > >
2698. Re: [Speed cubing group] Re: New Member - Rubik help From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Mar 2006 22:01:13 +1100
On Fri, Mar 10, 2006 at 09:43:37AM -0000, Kelvin Cracknell wrote: > the
method you discribed may be fast but you are still effectivly >
performing two moves at once... two face rotations and an orientation
Right, Rubik's cube allows for simultaneous movements along
parallel planes. On a 20x20x20 cube, we could theoretically perform 19
movements simultaneously (if we had enough hands/fingers) since there
are 19 parallel "cut planes" along any axis. 19 simultaneous
movements could be performed in the same time as 1 simple move, but
would also require exerting 19 times more force. We do not normally
think of a cube rotation (orientation as you call it) as a move. One
explanation is that it involves zero cut planes. The move you describe
can be described as two simultaneous movements without any need for a
cube rotation, i.e. r' for the first cut plane, and R for the
second cut plane, performed simultaneously. I wouldn't say that
methods involving such movements are "incorrectly modelled",
however. It is very practical in the description of those methods to
describe such movements as single moves rather than two simultaneous
moves. Edges last methods tend to keep corners fixed, and move the edges
around independently through the middle slices (using "slice"
moves). The other kinds of simultaneous movements that are possible on a
Rubik's cube (e.g. "anti-slice" moves) are not so common,
and I don't know of any standard metric that counts them as one
move (even though they are often just as easy to perform as other kinds
of simultaneous movement, e.g. r2'R as a simultaneous movement).
Ryan
2699. Re: [Speed cubing group] Re: Most Influential Cuber From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 10 Mar 2006 12:10:27 +0100
Yes, I had expected that it must be at least too! ----- Original Message
----- From: "Joël van Noort" <joel_vn@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, March 10, 2006
11:56 AM Subject: [Speed cubing group] Re: Most Influential Cuber
Don't forget about Eivind Fonn ;). --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > Hej Per, > You seem to be the only
cuber in Norway now. What do you think, Per, cubing is in general too
complicated for a Norwegian? > Rune > ----- Original Message ----- >
From: "Per Kristen Fredlund" <aspiring_to_love@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Thursday, March 09,
2006 11:41 PM > Subject: [Speed cubing group] Re: Most Influential Cuber
> > > > Hi :-) > > > > The record would be pretty much the same. People
would use another > > fast method. Im in no doubt that other methods can
be just as fast :D > > > > The good thing about the Fridrich method is
that it can be learnt in > > steps. Increasing complexity. Increasing
number of algorithms. And > > from Fridrich u can extend it to even more
complex methods. So > > there's no wonder it's such a popular
method ;-) > > > > Have fun! > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "skeneegee" > >
<skeneegee@> wrote: > > > > > > I thought Jessica would win this for
sure. Her basic method is > > used by > > > the majority of world class
speedcubers. If her method wasn't used > > at > > > all, what would
the world record be today? > > > > > > -mike > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000" > > >
<richy_jr_2000@> wrote: > > > > > > > > I tallied up the nominations,
and have finally created a poll > > for Most > > > > Influential Cuber.
Sorry for the gigantic delay in doing this. > > Have > > > > fun! > > >
> > > > > http://www.geocities.com/rubiks_galaxia/poll.html > > > > > >
> > -Richard Patterson > > > > richy_jr_2000@ > > > > > > > > > > > > >
> > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > >
Yahoo! Groups Links
2700. Re: [Speed cubing group] Re: New Member - Rubik help From: "Mike Bennett" <mikeisadumbname@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Mar 2006 05:22:30 -0600
In terms of complexity, middle slice moves on a 3x3 cube change 4 edges
and 4 center pieces, or 12 stickers. Rotating a single face on a cube
rotates at least 4 edges and 4 corner pieces (and a center in position),
or 20 stickers, and a center. Following your logic, a double layer turn
would count as two moves. That hardly seems correct. -Mike On 3/10/06,
Kelvin Cracknell <kelvin@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Mike Bennett" >
<mikeisadumbname@...> wrote: > > > > On a real cube, hold two sides,
then push a middle 'slice' with your > finger > > to achieve
this effect. It's not only possible, it's very fast. > > > > i
can see that... but as the cube has a fixed centre you are still >
effectivly rotating the two sides and orienting the cube. > > the method
you discribed may be fast but you are still effectivly > performing two
moves at once... two face rotations and an orientation > > the fact that
you are holding the two side faces. fixes the orientation > angle to one
location > > im sorry if im babbling but this is a interesting point.
[Non-text portions of this message have been removed]
2701. Re: [Speed cubing group] Re: Most Influential Cuber From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 10 Mar 2006 12:35:37 +0100
Thank you! You have the ability - and habit - to disentangle mysteries
for a second person (which in fact exist for a third). ----- Original
Message ----- From: "Stefan Pochmann" <pochmann@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, March 10, 2006
11:53 AM Subject: [Speed cubing group] Re: Most Influential Cuber --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.
wesstrom@...> wrote: > > I don´t know very much in life and of course I
didn´t know that I had to send you an email to vote. I simply cast my
vote there, where five names are shown. I just now checked, If I had
voted (skleros, you know), by voting once more and got the answer:
"you cannot vote repeatly". Richard had asked here about 2
months ago to send him emails voting for your top 1-2 cubers, *that*
poll was meant, not the current one which is a result from the first.
Cheers! Stefan Yahoo! Groups Links
2702. Re: [Speed cubing group] Re: Most Influential Cuber From: "Sapan Upadhyay" <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Mar 2006 05:41:35 -0600
okay, im really confused as to why this conversation is even going on.
it just seems as if people are bickering over absolutely nothing. just
give it up. it's not that big of a deal. On 3/10/06, richy_jr_2000
<richy_jr_2000@...> wrote: > Stefan, > > Wasn't he the worst
cuber on the planet for a while too? :P > > -Richard > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Sapan Upadhyay" > >
<cubekid@> wrote: > > > > > > yea, he could solve it. he did a
corner's first method. and it was > > > made out of wood. > > > > >
> only reason i know it is because i did a research project on it > two
> > years ago. > > > > > > but... he never was a speedcuber...:-/ > > >
> > > What do you mean? > > Rubik was the fastest cuber on the planet
for a while ! > > > > Cheers! > > Stefan > > > > > > > > > > Yahoo!
Groups Links > > > > > > > -- -cubekid
2703. Re: [Speed cubing group] Re: New Member - Rubik help From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Mar 2006 22:56:43 +1100
On Fri, Mar 10, 2006 at 05:22:30AM -0600, Mike Bennett wrote: > In terms
of complexity, middle slice moves on a 3x3 cube change 4 edges and > 4
center pieces, or 12 stickers. Rotating a single face on a cube rotates
> at least 4 edges and 4 corner pieces (and a center in position), or 20
> stickers, and a center. His observation wasn't about complexity,
though. It was about physics. In terms of complexity, a slice move is
less complex than a face move because it leaves corners (collectively,
the most complex pieces) untouched. In terms of physics, a slice move is
more involved than a face move because it involves movements along two
cut planes instead of one. Ryan
2704. Re: Cube competition DVD From: "Ian" <iwinoky@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Mar 2006 14:45:04 -0000
I accept paypal payments at ian.winokur@... Ian --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > Do you accept paypal? > > :) > > ~Thom > >
--- In speedsolvingrubikscube@yahoogroups.com, "Ian"
<iwinoky@> wrote: > > > > Hi folks, > > > > I'm doing some
spring cleaning and I came across about a million > > Horace Mann
Tournament DVDs that I still have. If you want one, send > > five bucks
to cover the cost of an envelope and postage. Any that are > > still
left in my basement at the end of the month are getting used for > >
target practice. > > > > Details from the DVD (and my mailing address)
are at: > > > > http://home.manhattan.edu/~ian.winokur/DVD/dvd.html > >
> > Watch as Tyson pops during his first ever official BLD solve before
he > > became a beast! > > > > Ian > > >
2705. Re: Cube competition DVD From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Mar 2006 14:47:41 -0000
Ian, Do you not use Yahoo anymore??? I haven't seen you online in
ages. Craig --- In speedsolvingrubikscube@yahoogroups.com,
"Ian" <iwinoky@...> wrote: > > I accept paypal payments at
ian.winokur@... > > Ian > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > Do you accept paypal? > > > > :) > > > >
~Thom > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Ian" <iwinoky@> wrote: > > > > > > Hi folks, > > > > > >
I'm doing some spring cleaning and I came across about a million >
> > Horace Mann Tournament DVDs that I still have. If you want one, send
> > > five bucks to cover the cost of an envelope and postage. Any that
are > > > still left in my basement at the end of the month are getting
used for > > > target practice. > > > > > > Details from the DVD (and my
mailing address) are at: > > > > > >
http://home.manhattan.edu/~ian.winokur/DVD/dvd.html > > > > > > Watch as
Tyson pops during his first ever official BLD solve before he > > >
became a beast! > > > > > > Ian > > > > > >
2706. Stefan's BLD method and the standard for a lucky
case From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Mar 2006 14:46:31 -0000
Hey Stefan, I thought you would be the one to ask about this. With your
method, when are corners considered lucky, and when are edges considered
lucky. Of course you can't use the standard on speedcubing.com
becuase it is for a 4 step solving. I just did a 2:33.10 (started using
your method on sunday, PS, it rocks) and I solved 7 corners and 7
edges...Could you please let me know. Thanks in advance, Craig
2707. Re: Stefan's BLD method and the standard for a lucky
case From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Mar 2006 15:07:06 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > Hey Stefan, > > I thought
you would be the one to ask about this. With your method, > when are
corners considered lucky, and when are edges considered > lucky. Of
course you can't use the standard on speedcubing.com > becuase it
is for a 4 step solving. I just did a 2:33.10 (started > using your
method on sunday, PS, it rocks) and I solved 7 corners and > 7
edges...Could you please let me know. > > Thanks in advance, > Craig
Does that include time for memorization? Even with only 7 edges that
would be very impressive for that short amount of practice... I'd
say with this method a piece is only lucky if it's solved, i.e. at
the correct place with the correct orientation. How many are allowed to
be solved to still call it non-lucky? I don't know :-). To be
honest, I don't (yet) care much about this because I'm not
(yet) fast enough for it to matter. If I'm under 1:30 and I'd
claim one of the top spots, then I'll think about what's lucky
:-) Cheers! Stefan
2708. Re: Stefan's BLD method and the standard for a lucky
case From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Mar 2006 17:13:23 -0000
Well any chance you can enlighten me??? Because yes, that time does
include memorisation. I have done a lot of times just over 3 minutes,
and I think 3 sub-3s. My meorisation is good...i think... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > Hey Stefan, > > > > I thought you would
be the one to ask about this. With your method, > > when are corners
considered lucky, and when are edges considered > > lucky. Of course you
can't use the standard on speedcubing.com > > becuase it is for a 4
step solving. I just did a 2:33.10 (started > > using your method on
sunday, PS, it rocks) and I solved 7 corners > and > > 7 edges...Could
you please let me know. > > > > Thanks in advance, > > Craig > > Does
that include time for memorization? Even with only 7 edges that > would
be very impressive for that short amount of practice... > > I'd say
with this method a piece is only lucky if it's solved, i.e. at >
the correct place with the correct orientation. How many are allowed >
to be solved to still call it non-lucky? I don't know :-). To be >
honest, I don't (yet) care much about this because I'm not
(yet) fast > enough for it to matter. If I'm under 1:30 and
I'd claim one of the > top spots, then I'll think about
what's lucky :-) > > Cheers! > Stefan >
2709. Sudokube From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Mar 2006 18:40:56 -0000
http://www.prezzybox.com/products/index.aspx?pid=3698 "The most
popular puzzle of all time!" If you respect the constraints of the
sudoku, how many different solved states are there? Gilles.
2710. [Speed cubing group] Re: Most Influential Cuber From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Mar 2006 19:05:12 -0000
Isn't Terje Kristensen from Norway? /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > Yes, I had expected that it must be at
least too! > ----- Original Message ----- > From: "Joël van
Noort" <joel_vn@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Friday, March 10,
2006 11:56 AM > Subject: [Speed cubing group] Re: Most Influential Cuber
> > > Don't forget about Eivind Fonn ;). > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström >
<rune.wesstrom@> wrote: > > > > Hej Per, > > You seem to be the only
cuber in Norway now. What do you think, > Per, cubing is in general too
complicated for a Norwegian? > > Rune > > ----- Original Message ----- >
> From: "Per Kristen Fredlund" <aspiring_to_love@> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Thursday, March
09, 2006 11:41 PM > > Subject: [Speed cubing group] Re: Most Influential
Cuber > > > > > > > Hi :-) > > > > > > The record would be pretty much
the same. People would use > another > > > fast method. Im in no doubt
that other methods can be just as > fast :D > > > > > > The good thing
about the Fridrich method is that it can be > learnt in > > > steps.
Increasing complexity. Increasing number of algorithms. > And > > > from
Fridrich u can extend it to even more complex methods. So > > >
there's no wonder it's such a popular method ;-) > > > > > >
Have fun! > > > > > > -Per > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "skeneegee" > > >
<skeneegee@> wrote: > > > > > > > > I thought Jessica would win this
for sure. Her basic method is > > > used by > > > > the majority of
world class speedcubers. If her method wasn't > used > > > at > > >
> all, what would the world record be today? > > > > > > > > -mike > > >
> > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"richy_jr_2000" > > > > <richy_jr_2000@> wrote: > > > > > >
> > > > I tallied up the nominations, and have finally created a > poll
> > > for Most > > > > > Influential Cuber. Sorry for the gigantic delay
in doing > this. > > > Have > > > > > fun! > > > > > > > > > >
http://www.geocities.com/rubiks_galaxia/poll.html > > > > > > > > > >
-Richard Patterson > > > > > richy_jr_2000@ > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links >
2711. Re: Stefan's BLD method and the standard for a lucky
case From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Mar 2006 19:44:24 -0000
Wow, how much have you practiced? And how do you memorize? I don't
know the reasoning behind the numbers you can see in the SCC rules. You
might try to directly apply those rules to my method. Just be aware that
(in)correct orientation doesn't exist for pieces at the wrong
"position" and that a piece is only correctly positioned if
it's both at the correct position and with the correct orientation.
So you get: For blindfold solving a lucky case is defined by: 1) more
than 5 corners are solved, or 2) more than 8 edges are solved, or 3)
more than 3 corners are solved, or 4) more than 4 edges are solved.
Which then collapses into: For blindfold solving a lucky case is defined
by: a) more than 3 corners are solved, or b) more than 4 edges are
solved. Note this is just a quick suggestion and by no means do I claim
this is the way it should be done. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Well any chance you can enlighten me???
Because yes, that time does > include memorisation. I have done a lot of
times just over 3 minutes, > and I think 3 sub-3s. My meorisation is
good...i think... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > >
<logitewty@> wrote: > > > > > > Hey Stefan, > > > > > > I thought you
would be the one to ask about this. With your method, > > > when are
corners considered lucky, and when are edges considered > > > lucky. Of
course you can't use the standard on speedcubing.com > > > becuase
it is for a 4 step solving. I just did a 2:33.10 (started > > > using
your method on sunday, PS, it rocks) and I solved 7 corners > > and > >
> 7 edges...Could you please let me know. > > > > > > Thanks in advance,
> > > Craig > > > > Does that include time for memorization? Even with
only 7 edges that > > would be very impressive for that short amount of
practice... > > > > I'd say with this method a piece is only lucky
if it's solved, i. e. at > > the correct place with the correct
orientation. How many are allowed > > to be solved to still call it
non-lucky? I don't know :-). To be > > honest, I don't (yet)
care much about this because I'm not (yet) fast > > enough for it
to matter. If I'm under 1:30 and I'd claim one of the > > top
spots, then I'll think about what's lucky :-) > > > > Cheers!
> > Stefan > > >
2712. Re: Sudokube From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Mar 2006 19:47:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > >
http://www.prezzybox.com/products/index.aspx?pid=3698 Quote about
Rubik's Cube: "Not bad for something developed by a poor
Hungarian waiter!" WHAT ?!? Waiter ?!? Stefan
2713. Re: Most Influential Cuber From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Mar 2006 19:53:37 -0000
Hi Richard, try to click "view results"... I get an error
message: This Account Has Been Suspended Please contact the
billing/support department as soon as possible. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000"
<richy_jr_2000@...> wrote: > > I tallied up the nominations, and have
finally created a poll for Most > Influential Cuber. Sorry for the
gigantic delay in doing this. Have > fun! > >
http://www.geocities.com/rubiks_galaxia/poll.html > > -Richard Patterson
> richy_jr_2000@... >
2714. Re: Stefan's BLD method and the standard for a lucky
case From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Mar 2006 19:54:41 -0000
Ummm, I'd say I've practice quite a fair bit. And I memorize a
story for the corners, and then store it in "long term"
memory. Then for edges, I kind of say a story that I sub-conciously
memorize, but I make a mental image of the cube in my head, and the
order that they will go. Neither is a hardfast memorisation, and I
couldn't tell you the story more than 2 minutes after the solve. I
do memorisation quickly, and then think and twist at the same time, cept
for corners...For corners I go through the story once, just to see where
everything is. Then I go through, trying to remember, and counting for
parity, and then I usually do it once more just to make sure its in my
head. If its a difficult solve, say maybe 3 or 4 cycles (which may I add
are evil) I'll take a little longer to make sure its in my head.
Then edges its basic memo. Just long enough to put the blindfold on and
do the edges, then I forget it. For 2x2 BLD the most you can have
unsolved is 7. So I just memorize a set of colours, a lot like I do
edges for 3x3. its at most a string of 6 colours. One solve I did (had 3
corners solved) was Green Green Red Red. So you agree that the more than
4 corrected is lucky...hmmm...intriguing... Your method rocks Stefan,
and if you can can you jump on yahoo??? Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Wow, how much have you practiced? And how
do you memorize? > > I don't know the reasoning behind the numbers
you can see in the SCC > rules. You might try to directly apply those
rules to my method. Just > be aware that (in)correct orientation
doesn't exist for pieces at the > wrong "position" and
that a piece is only correctly positioned if it's > both at the
correct position and with the correct orientation. So you > get: > > For
blindfold solving a lucky case is defined by: > 1) more than 5 corners
are solved, or > 2) more than 8 edges are solved, or > 3) more than 3
corners are solved, or > 4) more than 4 edges are solved. > > Which then
collapses into: > > For blindfold solving a lucky case is defined by: >
a) more than 3 corners are solved, or > b) more than 4 edges are solved.
> > Note this is just a quick suggestion and by no means do I claim this
> is the way it should be done. > > Cheers! > Stefan
2715. Re: Sudokube From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Mar 2006 19:57:03 -0000
This cube doesn't stick to the rules of Sudoku. In theory there
shouldn't be the same number in the same row or column or anything.
But the corners have two 1s on some of them...so not possible. Craig ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@> wrote: > > > > > >
http://www.prezzybox.com/products/index.aspx?pid=3698 > > Quote about
Rubik's Cube: "Not bad for something developed by a poor >
Hungarian waiter!" > > WHAT ?!? Waiter ?!? > > Stefan >
2716. Re: Stefan's BLD method and the standard for a lucky
case From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Mar 2006 20:02:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > For 2x2 BLD the most you
can have unsolved is 7. So I just memorize a > set of colours, a lot
like I do edges for 3x3. its at most a string > of 6 colours. One solve
I did (had 3 corners solved) was Green Green > Red Red. Hmm... only a
string of colors? I memorize a string of color pairs. Do you only
memorize the color of the "main" sticker, i.e. the first color
in each of my pairs? And then I guess you also store the additional
information somewhat intuitively visually? That would be an interesting
new approach... > Your method rocks Stefan, and if you can can you jump
on yahoo??? Thanks, and no, I need to learn quite a bit for an exam in
10 days, so no chatting for me now (in addition to the general
no-chatting-for-me rule :-), sorry... Cheers! Stefan
2717. Re: Stefan's BLD method and the standard for a lucky
case From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Mar 2006 20:05:00 -0000
For 2x2 I use a string of colours. It wouldn't work for the bigger
stuff. But for 3x3 I memorise the pairs like described on your site.
Alright...you better pass then... Craig --- In
speedsolvingrubikscube@...m, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > For 2x2 BLD the most you can have
unsolved is 7. So I just memorize > a > > set of colours, a lot like I
do edges for 3x3. its at most a string > > of 6 colours. One solve I did
(had 3 corners solved) was Green > Green > > Red Red. > > Hmm... only a
string of colors? I memorize a string of color pairs. Do > you only
memorize the color of the "main" sticker, i.e. the first >
color in each of my pairs? And then I guess you also store the >
additional information somewhat intuitively visually? That would be an >
interesting new approach... > > > Your method rocks Stefan, and if you
can can you jump on yahoo??? > > Thanks, and no, I need to learn quite a
bit for an exam in 10 days, so > no chatting for me now (in addition to
the general no-chatting-for-me > rule :-), sorry... > > Cheers! > Stefan
>
2718. Re: Stefan's BLD method and the standard for a lucky
case From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Mar 2006 20:32:14 -0000
In Thom Barlow's quote on the UWR page for 2x2 BLD he mentions
doing a turn then getting an easier case. So I decided to try this. A
cube that started out with 6 unsolved pieces, I did L', to make 4
unsolved pieces, memorised Green Orange Orange, and solved in 30.59. :D
Craig --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > For 2x2 I use a string of
colours. It wouldn't work for the bigger > stuff. But for 3x3 I
memorise the pairs like described on your site. > > Alright...you better
pass then... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > >
<logitewty@> wrote: > > > > > > For 2x2 BLD the most you can have
unsolved is 7. So I just memorize > > a > > > set of colours, a lot like
I do edges for 3x3. its at most a string > > > of 6 colours. One solve I
did (had 3 corners solved) was Green > > Green > > > Red Red. > > > >
Hmm... only a string of colors? I memorize a string of color pairs. Do >
> you only memorize the color of the "main" sticker, i.e. the
first > > color in each of my pairs? And then I guess you also store the
> > additional information somewhat intuitively visually? That would be
an > > interesting new approach... > > > > > Your method rocks Stefan,
and if you can can you jump on yahoo??? > > > > Thanks, and no, I need
to learn quite a bit for an exam in 10 days, so > > no chatting for me
now (in addition to the general no-chatting-for-me > > rule :-),
sorry... > > > > Cheers! > > Stefan > > >
2719. [Speed cubing group] Re: New Member - Rubik help From: "Kelvin Cracknell" <kelvin@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Mar 2006 23:58:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<rheise@...> wrote: > > On Fri, Mar 10, 2006 at 05:22:30AM -0600,
Mike Bennett wrote: > > In terms of complexity, middle slice moves on a
3x3 cube change 4 edges and > > 4 center pieces, or 12 stickers.
Rotating a single face on a cube rotates > > at least 4 edges and 4
corner pieces (and a center in position), or 20 > > stickers, and a
center. > > His observation wasn't about complexity, though. It was
about physics. > > In terms of complexity, a slice move is less complex
than a face move > because it leaves corners (collectively, the most
complex pieces) > untouched. > > In terms of physics, a slice move is
more involved than a face move > because it involves movements along two
cut planes instead of one. > > > Ryan > please understand it is not my
intention to offend but the brief of my project is to design and build a
2D model with all its physical properties and limitations and to build a
solution algorithm into it. to demo my thinking i have just uploaded the
design specs of my sim into the files section under Rubik 2D directory
in a hope that you can better understand my problem. i am not looking at
this in a speed cubing prospective just a research project into a
problem i could never solve. your input and responces over the last few
days have been of immense value to me.. if anyone is willing i would
like to be able to post my simulator which is working as a basic sim
only for some of you to respond to.. i would greatly welcome any
comments on in consistancies that you find in my work. many thanks again
Kelvin
2720. Re: [Speed cubing group] Re: Sudokube From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Mar 2006 00:01:04 +0000
On Fri, 10 Mar 2006 19:47:15 -0000, "Stefan Pochmann"
<pochmann@...> said: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@...> wrote: > > > > > >
[1]http://www.prezzybox.com/products/index.aspx?pid=3698 > Quote about
Rubik's Cube: "Not bad for something developed by a poor >
Hungarian waiter!" > > WHAT ?!? Waiter ?!? > Stefan Maybe Mr Rubik
had a part-time job in a restaurant when he was a young architecture
student?? Or maybe the person who wrote that doesn't have a clue
and doesn't know how to use Google?? ;) Jasmine
http://speedcuber.blogspot.com -- http://www.fastmail.fm - Does exactly
what it says on the tin
2721. Tutorial Videos now on Google From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Mar 2006 00:39:11 -0000
CO: http://tinyurl.com/q4g7j CP: http://tinyurl.com/pyxkq EO:
http://tinyurl.com/mcfwn EP: http://tinyurl.com/pu6gr Solve:
http://tinyurl.com/pfk2a Diagram of different CO cases:
http://tinyurl.com/r7vrc
2722. Re: Stefan's BLD method and the standard for a lucky
case From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Mar 2006 09:41:30 -0000
You did do this after putting on the blindfold though, right? ~Thom ---
In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > In Thom Barlow's quote on the UWR
page for 2x2 BLD he mentions doing a > turn then getting an easier case.
So I decided to try this. A cube > that started out with 6 unsolved
pieces, I did L', to make 4 unsolved > pieces, memorised Green
Orange Orange, and solved in 30.59. :D > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > For 2x2 I use a string of colours. It
wouldn't work for the bigger > > stuff. But for 3x3 I memorise the
pairs like described on your site. > > > > Alright...you better pass
then... > > > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > > >
<logitewty@> wrote: > > > > > > > > For 2x2 BLD the most you can have
unsolved is 7. So I just > memorize > > > a > > > > set of colours, a
lot like I do edges for 3x3. its at most a string > > > > of 6 colours.
One solve I did (had 3 corners solved) was Green > > > Green > > > > Red
Red. > > > > > > Hmm... only a string of colors? I memorize a string of
color > pairs. Do > > > you only memorize the color of the
"main" sticker, i.e. the first > > > color in each of my
pairs? And then I guess you also store the > > > additional information
somewhat intuitively visually? That would > be an > > > interesting new
approach... > > > > > > > Your method rocks Stefan, and if you can can
you jump on yahoo??? > > > > > > Thanks, and no, I need to learn quite a
bit for an exam in 10 > days, so > > > no chatting for me now (in
addition to the general no-chatting-for-me > > > rule :-), sorry... > >
> > > > Cheers! > > > Stefan > > > > > >
2723. Re: [Speed cubing group] Re: Sudokube From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 11 Mar 2006 14:54:45 +0100
In the different biographies of Erno Rubik the word "waiter"
can only be found in one place. It´s the episode, when Laczi had stopped
at a small-town cafe between Vienna and Budapest and caugh sight of a
cube at the {waiter}. R ----- Original Message ----- From: "Jasmine
Lee" <speedcuber@fastmail.fm> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, March 11,
2006 1:01 AM Subject: Re: [Speed cubing group] Re: Sudokube > > On Fri,
10 Mar 2006 19:47:15 -0000, "Stefan Pochmann"
<pochmann@...> > said: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" > >
<grrroux@...> wrote: > > > > > > > > >
[1]http://www.prezzybox.com/products/index.aspx?pid=3698 > > Quote about
Rubik's Cube: "Not bad for something developed by a poor > >
Hungarian waiter!" > > > > WHAT ?!? Waiter ?!? > > Stefan > > Maybe
Mr Rubik had a part-time job in a restaurant when he was a young >
architecture student?? Or maybe the person who wrote that doesn't
have a > clue and doesn't know how to use Google?? ;) > > Jasmine >
http://speedcuber.blogspot.com > > -- > http://www.fastmail.fm - Does
exactly what it says on the tin > > > > > Yahoo! Groups Links > > > > >
>
2724. Re: Stefan's BLD method and the standard for a lucky
case From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Mar 2006 14:09:44 -0000
Of course, otherwise it would be cheating... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > You did do this after putting on the
blindfold though, right? > > ~Thom > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > In Thom Barlow's quote on the UWR
page for 2x2 BLD he mentions doing a > > turn then getting an easier
case. So I decided to try this. A cube > > that started out with 6
unsolved pieces, I did L', to make 4 unsolved > > pieces, memorised
Green Orange Orange, and solved in 30.59. :D > > > > Craig
2725. Re: [Speed cubing group] Re: Sudokube From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 11 Mar 2006 14:22:30 -0000
Posted that I had one of these a while ago. Very tricky. Clearly the
intent is that each face is solved as a sudoku puizzle so they do
respect the rules. As for how many solutions - I'm still not sure -
it may depend on whether you allow a solution with the numbers wrongly
oriented with respect to each other on a given face. Duncan -----
Original Message ----- From: "Craig Bouchard"
<logitewty@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Friday, March 10, 2006 7:57 PM Subject: [Speed cubing group] Re:
Sudokube > This cube doesn't stick to the rules of Sudoku. In
theory there > shouldn't be the same number in the same row or
column or anything. > But the corners have two 1s on some of them...so
not possible. > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@...> wrote: >> >> --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >>
<grrroux@> wrote: >> > >> > >> >
http://www.prezzybox.com/products/index.aspx?pid=3698 >> >> Quote about
Rubik's Cube: "Not bad for something developed by a poor >>
Hungarian waiter!" >> >> WHAT ?!? Waiter ?!? >> >> Stefan >> > > >
> > > > > Yahoo! Groups Links > > > > > > > >
2726. Re: [Speed cubing group] Re: Sudokube From: "Sapan Upadhyay" <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Mar 2006 08:56:12 -0600
correct me if i'm wrong, but isn't a sudokube essentially just
a supercube? On 3/11/06, Duncan Dicks <duncan@...> wrote: > Posted
that I had one of these a while ago. Very tricky. Clearly the > intent
is that each face is solved as a sudoku puizzle so they do respect > the
rules. As for how many solutions - I'm still not sure - it may
depend > on whether you allow a solution with the numbers wrongly
oriented with > respect to each other on a given face. > > Duncan > > >
----- Original Message ----- > From: "Craig Bouchard"
<logitewty@...> > To: <speedsolvingrubikscube@yahoogroups.com> >
Sent: Friday, March 10, 2006 7:57 PM > Subject: [Speed cubing group] Re:
Sudokube > > > > This cube doesn't stick to the rules of Sudoku. In
theory there > > shouldn't be the same number in the same row or
column or anything. > > But the corners have two 1s on some of them...so
not possible. > > > > Craig > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@...> wrote: > >> > >> --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" > >>
<grrroux@> wrote: > >> > > >> > > >> >
http://www.prezzybox.com/products/index.aspx?pid=3698 > >> > >> Quote
about Rubik's Cube: "Not bad for something developed by a poor
> >> Hungarian waiter!" > >> > >> WHAT ?!? Waiter ?!? > >> > >>
Stefan > >> > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > >
> > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > >
-- -cubekid
2727. Sub-20 average. From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Mar 2006 16:00:08 -0000
19.38 19.36 22.06 17.70 18.97 (17.43) 21.02 (26.18) 17.86 23.45 20.85
18.21 ==> 19.78 Pulled out all the stops for this one :D (the 26.18 was
a pop) Thanks; Gilles, Dan, Paul, #rubik, etc. Roux is definatly my
favourite method now. Finally I can join the (not-so)-elite. I'm 18
tomorrow, so this is the best present I could have had :) Next I'm
after sub-3 for BLD. I got a 3:13 today but meh... ~Thom
2728. Re: [Speed cubing group] Re: Sudokube From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 11 Mar 2006 18:02:36 -0000
There is more than one way of getting a solved sudoku on each face (I
believe). The question of oreintation of the numbers applies not just to
centres but to all the numbers. Duncan ----- Original Message -----
From: "Sapan Upadhyay" <cubekid@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, March 11,
2006 2:56 PM Subject: Re: [Speed cubing group] Re: Sudokube > correct me
if i'm wrong, but isn't a sudokube essentially just a >
supercube? > > On 3/11/06, Duncan Dicks <duncan@...> wrote: >> Posted
that I had one of these a while ago. Very tricky. Clearly the >> intent
is that each face is solved as a sudoku puizzle so they do respect >>
the rules. As for how many solutions - I'm still not sure - it may
>> depend >> on whether you allow a solution with the numbers wrongly
oriented with >> respect to each other on a given face. >> >> Duncan >>
>> >> ----- Original Message ----- >> From: "Craig Bouchard"
<logitewty@...> >> To: <speedsolvingrubikscube@yahoogroups.com> >>
Sent: Friday, March 10, 2006 7:57 PM >> Subject: [Speed cubing group]
Re: Sudokube >> >> >> > This cube doesn't stick to the rules of
Sudoku. In theory there >> > shouldn't be the same number in the
same row or column or anything. >> > But the corners have two 1s on some
of them...so not possible. >> > >> > Craig >> > >> > >> > >> > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >> >
<pochmann@...> wrote: >> >> >> >> --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >> >>
<grrroux@> wrote: >> >> > >> >> > >> >> >
http://www.prezzybox.com/products/index.aspx?pid=3698 >> >> >> >> Quote
about Rubik's Cube: "Not bad for something developed by a poor
>> >> Hungarian waiter!" >> >> >> >> WHAT ?!? Waiter ?!? >> >> >>
>> Stefan >> >> >> > >> > >> > >> > >> > >> > >> > >> > Yahoo! Groups
Links >> > >> > >> > >> > >> > >> > >> > >> > >> >> >> >> >> >> >>
Yahoo! Groups Links >> >> >> >> >> >> >> > > > -- > -cubekid > > > >
Yahoo! Groups Links > > > > > > > >
2729. Re: [Speed cubing group] Sub-20 average. From: Hai Pham <aznboi1234321@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Mar 2006 10:40:01 -0800 (PST)
nice job! where did u find ure solution for the roux method? I'm
thinking of learning it thomkirjava <snkenjoi@...> wrote: 19.38 19.36
22.06 17.70 18.97 (17.43) 21.02 (26.18) 17.86 23.45 20.85 18.21 ==>
19.78 Pulled out all the stops for this one :D (the 26.18 was a pop)
Thanks; Gilles, Dan, Paul, #rubik, etc. Roux is definatly my favourite
method now. Finally I can join the (not-so)-elite. I'm 18 tomorrow,
so this is the best present I could have had :) Next I'm after
sub-3 for BLD. I got a 3:13 today but meh... ~Thom SPONSORED LINKS
Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle
Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- [Non-text portions of this message
have been removed]
2730. DIY Cubes From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Mar 2006 18:51:51 -0000
I hear the DIY cubes are supposed to be quite good... is this what
everyone is talking about?
https://secure.rubiks.com/lvl3/index_lvl3.cfm?
lan=eng&lvl1=produc&lvl2=rubbrn&lvl3=diykit&lvl4=cubkit
I'd really like to get a better cube that turns smoothly and
doesn't lock up so easily. Is this the best 3x3 around, you think?
2731. Re: [Speed cubing group] Sub-20 average. From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Mar 2006 19:15:17 -0000
I'm pretty sure Roux's site himself. Kir uses some advanced
stuff though. Not just the basic method. Roux's site is:
http://grrroux.free.fr/ Hes got everything on there Craig --- In
speedsolvingrubikscube@yahoogroups.com, Hai Pham <aznboi1234321@...>
wrote: > > nice job! where did u find ure solution for the roux method?
I'm thinking of learning it > > thomkirjava <snkenjoi@...>
wrote: 19.38 19.36 22.06 17.70 18.97 (17.43) 21.02 (26.18) 17.86 23.45
20.85 > 18.21 ==> 19.78 > > Pulled out all the stops for this one :D
(the 26.18 was a pop) > > Thanks; Gilles, Dan, Paul, #rubik, etc. > >
Roux is definatly my favourite method now. > > Finally I can join the
(not-so)-elite. > > I'm 18 tomorrow, so this is the best present I
could have had :) > > Next I'm after sub-3 for BLD. I got a 3:13
today but meh... > > ~Thom > > > > > > SPONSORED LINKS > Jigsaw puzzle
game Free puzzle inlay games Educational game and puzzle Word puzzle
game Kid puzzle game Puzzle games > > ---------------------------------
> YAHOO! GROUPS LINKS > > > Visit your group
"speedsolvingrubikscube" on the web. > > To unsubscribe from
this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > [Non-text portions of this
message have been removed] >
2732. 2 world records today (Chattahoochee) From: varkmaster2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Mar 2006 19:34:35 -0000
Chattahoochee Spring Competition 2006 Blindfolded 3x3 88sec Leyan Lo
Blindfolded 5x5 55mm Chris Hardwick Tyson Mao also had a great
blindfolded 3x3 solve.
2733. Re: [Speed cubing group] Re: Sudokube From: "Sapan Upadhyay" <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Mar 2006 13:48:24 -0600
Ahh okay. that's cool. maybe cubesmith will start creating sudokube
stickers. maybe not. On 3/11/06, Duncan Dicks <duncan@....uk> wrote:
> There is more than one way of getting a solved sudoku on each face (I
> believe). The question of oreintation of the numbers applies not just
to > centres but to all the numbers. > > Duncan > ----- Original Message
----- > From: "Sapan Upadhyay" <cubekid@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Saturday, March 11,
2006 2:56 PM > Subject: Re: [Speed cubing group] Re: Sudokube > > > >
correct me if i'm wrong, but isn't a sudokube essentially just
a > > supercube? > > > > On 3/11/06, Duncan Dicks <duncan@...> wrote:
> >> Posted that I had one of these a while ago. Very tricky. Clearly
the > >> intent is that each face is solved as a sudoku puizzle so they
do respect > >> the rules. As for how many solutions - I'm still
not sure - it may > >> depend > >> on whether you allow a solution with
the numbers wrongly oriented with > >> respect to each other on a given
face. > >> > >> Duncan > >> > >> > >> ----- Original Message ----- > >>
From: "Craig Bouchard" <logitewty@...m> > >> To:
<speedsolvingrubikscube@yahoogroups.com> > >> Sent: Friday, March 10,
2006 7:57 PM > >> Subject: [Speed cubing group] Re: Sudokube > >> > >> >
>> > This cube doesn't stick to the rules of Sudoku. In theory
there > >> > shouldn't be the same number in the same row or column
or anything. > >> > But the corners have two 1s on some of them...so not
possible. > >> > > >> > Craig > >> > > >> > > >> > > >> > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >>
> <pochmann@...> wrote: > >> >> > >> >> --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" > >> >>
<grrroux@> wrote: > >> >> > > >> >> > > >> >> >
http://www.prezzybox.com/products/index.aspx?pid=3698 > >> >> > >> >>
Quote about Rubik's Cube: "Not bad for something developed by
a poor > >> >> Hungarian waiter!" > >> >> > >> >> WHAT ?!? Waiter
?!? > >> >> > >> >> Stefan > >> >> > >> > > >> > > >> > > >> > > >> > >
>> > > >> > > >> > Yahoo! Groups Links > >> > > >> > > >> > > >> > > >>
> > >> > > >> > > >> > > >> > >> > >> > >> > >> > >> > >> Yahoo! Groups
Links > >> > >> > >> > >> > >> > >> > >> > > > > > > -- > > -cubekid > >
> > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > >
> > > Yahoo! Groups Links > > > > > > > > -- -cubekid
2734. Re: [Speed cubing group] DIY Cubes From: "Sapan Upadhyay" <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Mar 2006 13:50:06 -0600
omg they're back in stock. but yea, it's a matter of
preference. some people prefer the Rubik's Games that you can buy
on ebay to these. others prefer these to anything else. some even prefer
regular cubes. but yes, these are supposed to be good. On 3/11/06,
kyuubree <no_reply@yahoogroups.com> wrote: > I hear the DIY cubes are
supposed to be quite good... is this what > everyone is talking about? >
> https://secure.rubiks.com/lvl3/index_lvl3.cfm? >
lan=eng&lvl1=produc&lvl2=rubbrn&lvl3=diykit&lvl4=cubkit
> > I'd really like to get a better cube that turns smoothly and
doesn't > lock up so easily. Is this the best 3x3 around, you
think? > > > > > > > > Yahoo! Groups Links > > > > > > > -- -cubekid
2735. Re: [Speed cubing group] Sub-20 average. From: "Sapan Upadhyay" <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Mar 2006 13:51:45 -0600
sweet! congrats. maybe ill go sub-20 this week. On 3/11/06, Craig
Bouchard <logitewty@...> wrote: > I'm pretty sure Roux's
site himself. Kir uses some advanced stuff > though. Not just the basic
method. Roux's site is: > > http://grrroux.free.fr/ > > Hes got
everything on there > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, Hai Pham >
<aznboi1234321@...> wrote: > > > > nice job! where did u find ure
solution for the roux method? I'm > thinking of learning it > > > >
thomkirjava <snkenjoi@...> wrote: 19.38 19.36 22.06 17.70 18.97 >
(17.43) 21.02 (26.18) 17.86 23.45 20.85 > > 18.21 ==> 19.78 > > > >
Pulled out all the stops for this one :D (the 26.18 was a pop) > > > >
Thanks; Gilles, Dan, Paul, #rubik, etc. > > > > Roux is definatly my
favourite method now. > > > > Finally I can join the (not-so)-elite. > >
> > I'm 18 tomorrow, so this is the best present I could have had
:) > > > > Next I'm after sub-3 for BLD. I got a 3:13 today but
meh... > > > > ~Thom > > > > > > > > > > > > SPONSORED LINKS > > Jigsaw
puzzle > game Free puzzle inlay games > Educational game and puzzle >
Word > puzzle game Kid puzzle game > Puzzle games > > > > >
--------------------------------- > > YAHOO! GROUPS LINKS > > > > > >
Visit your group "speedsolvingrubikscube" on the web. > > > >
To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > >
--------------------------------- > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > Yahoo!
Groups Links > > > > > > > -- -cubekid
2736. Re: 2 world records today (Chattahoochee) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Mar 2006 20:12:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, varkmaster2
<no_reply@. ..> wrote: > > Blindfolded 5x5 55mm Chris Hardwick sniff,
sniff... goodbye, my precious, goodbye... argh, bullshit, was about time
somebody destroyed that crappy old record :-) Cheers! Stefan
2737. Re: 2 world records today (Chattahoochee) From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Mar 2006 20:32:45 -0000
O_O HOLY COW. Macky --- In speedsolvingrubikscube@yahoogroups.com,
varkmaster2 <no_reply@...> wrote: > > Chattahoochee Spring
Competition 2006 > > Blindfolded 3x3 88sec Leyan Lo > Blindfolded 5x5
55mm Chris Hardwick > > Tyson Mao also had a great blindfolded 3x3
solve. >
2738. Re: 2 world records today (Chattahoochee) From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Mar 2006 20:39:07 -0000
My exact reaction...Just think Macky, if you had been there you could
have gotten Sub-1!!! Maybe it was lucky...hmmm...thats insane...and
Chris, What happened??? 35 minutes in practice...hehe...I'm just
bugging :D YOU ROCK!!!!!!!! And the 4x4??? what happened to it??? Craig
--- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > > O_O > > HOLY COW. > > Macky > > --- In
speedsolvingrubikscube@yahoogroups.com, varkmaster2 > <no_reply@>
wrote: > > > > Chattahoochee Spring Competition 2006 > > > > Blindfolded
3x3 88sec Leyan Lo > > Blindfolded 5x5 55mm Chris Hardwick > > > > Tyson
Mao also had a great blindfolded 3x3 solve. > > >
2739. Re: [Speed cubing group] 2 world records today
(Chattahoochee) From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Mar 2006 18:06:28 -0300 (ART)
Oh, no...now I'll never beat the 3x3x3 bld record...haha Congratz
Leyan Pedro varkmaster2 <no_reply@yahoogroups.com> escreveu:
Chattahoochee Spring Competition 2006 Blindfolded 3x3 88sec Leyan Lo
Blindfolded 5x5 55mm Chris Hardwick Tyson Mao also had a great
blindfolded 3x3 solve. SPONSORED LINKS Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit
your group "speedsolvingrubikscube" on the web. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! Acesso Grátis Internet rápida e grátis. Instale o discador agora!
[Non-text portions of this message have been removed]
2740. Re: [Speed cubing group] 2 world records today
(Chattahoochee) From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Mar 2006 21:08:10 -0000
Nice job, you two. Chris are you ever gonna try for the 4x4 record? ---
In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Oh, no...now I'll never beat the 3x3x3 bld record...haha
> > Congratz Leyan > > Pedro > > varkmaster2
<no_reply@yahoogroups.com> escreveu: > Chattahoochee Spring
Competition 2006 > > Blindfolded 3x3 88sec Leyan Lo > Blindfolded 5x5
55mm Chris Hardwick > > Tyson Mao also had a great blindfolded 3x3
solve. > > > > > > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games > > --------------------------------- > YAHOO! GROUPS LINKS
> > > Visit your group "speedsolvingrubikscube" on the web. >
> To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Yahoo! Acesso Grátis > Internet
rápida e grátis. Instale o discador agora! > > [Non-text portions of
this message have been removed] >
2741. Re: Sub-20 average. From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Mar 2006 21:26:41 -0000
I mostly use the stuff from http://grrroux.free.fr/. I take some stuff
from http://geocities.com/cubiks_ruber/ and sebastian's
multislotting algs (second block) Use pure CMLL, learning NMCMLL
(http://tinyurl.com/mjn9v) I think I'm the only sub-20 roux cuber
who uses non-matching blocks :D I also use opposite blocks and inverted
blocks, I don't think there are pages for any of these, because
half of roux is finding out stuff yourself. ~Thom (18 tomorrow!) --- In
speedsolvingrubikscube@yahoogroups.com, Hai Pham <aznboi1234321@...>
wrote: > > nice job! where did u find ure solution for the roux method?
I'm thinking of learning it > > thomkirjava <snkenjoi@...>
wrote: 19.38 19.36 22.06 17.70 18.97 (17.43) 21.02 (26.18) 17.86 23.45
20.85 > 18.21 ==> 19.78 > > Pulled out all the stops for this one :D
(the 26.18 was a pop) > > Thanks; Gilles, Dan, Paul, #rubik, etc. > >
Roux is definatly my favourite method now. > > Finally I can join the
(not-so)-elite. > > I'm 18 tomorrow, so this is the best present I
could have had :) > > Next I'm after sub-3 for BLD. I got a 3:13
today but meh... > > ~Thom > > > > > > SPONSORED LINKS > Jigsaw puzzle
game Free puzzle inlay games Educational game and puzzle Word puzzle
game Kid puzzle game Puzzle games > > ---------------------------------
> YAHOO! GROUPS LINKS > > > Visit your group
"speedsolvingrubikscube" on the web. > > To unsubscribe from
this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > [Non-text portions of this
message have been removed] >
2742. Re: 2 world records today (Chattahoochee) From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Mar 2006 21:30:38 -0000
Nah, Leyan owns me now. Macky --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > My exact reaction...Just think Macky, if
you had been there you could > have gotten Sub-1!!! Maybe it was
lucky...hmmm...thats insane...and > Chris, What happened??? 35 minutes
in practice...hehe...I'm just > bugging :D YOU ROCK!!!!!!!! And the
4x4??? what happened to it??? > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" >
<mackymakisumi@> wrote: > > > > O_O > > > > HOLY COW. > > > > Macky >
> > > --- In speedsolvingrubikscube@yahoogroups.com, varkmaster2 > >
<no_reply@> wrote: > > > > > > Chattahoochee Spring Competition 2006
> > > > > > Blindfolded 3x3 88sec Leyan Lo > > > Blindfolded 5x5 55mm
Chris Hardwick > > > > > > Tyson Mao also had a great blindfolded 3x3
solve.
2743. Re: 2 world records today (Chattahoochee) From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Mar 2006 21:59:56 -0000
Congrats Leyan!! That's a fantastic time. And I say congratulations
to Chris too. It's a great achievement to just have solved 5*5*5
blindfolded, and doing it at a competition iseven more impressive.
/Gunnar --- In speedsolvingrubikscube@yahoogroups.com, varkmaster2
<no_reply@...> wrote: > > Chattahoochee Spring Competition 2006 > >
Blindfolded 3x3 88sec Leyan Lo > Blindfolded 5x5 55mm Chris Hardwick > >
Tyson Mao also had a great blindfolded 3x3 solve. >
2744. Re: 2 world records today (Chattahoochee) From: "jello33" <chris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Mar 2006 23:51:29 -0000
Congratulations Leyan and Chris! Those are simple amazing times.
I'll be in touch about your custom logo stickers soon. Chris
www.cubesmith.com --- In speedsolvingrubikscube@yahoogroups.com,
varkmaster2 <no_reply@...> wrote: > > Chattahoochee Spring
Competition 2006 > > Blindfolded 3x3 88sec Leyan Lo > Blindfolded 5x5
55mm Chris Hardwick > > Tyson Mao also had a great blindfolded 3x3
solve. >
2745. [Speed cubing group] Re: Sudokube From: "jello33" <chris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Mar 2006 23:52:29 -0000
That ones on the short list for sure. Chris www.cubesmith.com --- In
speedsolvingrubikscube@yahoogroups.com, "Sapan Upadhyay"
<cubekid@...> wrote: > > Ahh okay. that's cool. > > maybe
cubesmith will start creating sudokube stickers. > > maybe not. > > On
3/11/06, Duncan Dicks <duncan@...> wrote: > > There is more than one
way of getting a solved sudoku on each face (I > > believe). The
question of oreintation of the numbers applies not just to > > centres
but to all the numbers. > > > > Duncan > > ----- Original Message -----
> > From: "Sapan Upadhyay" <cubekid@...> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Saturday, March
11, 2006 2:56 PM > > Subject: Re: [Speed cubing group] Re: Sudokube > >
> > > > > correct me if i'm wrong, but isn't a sudokube
essentially just a > > > supercube? > > > > > > On 3/11/06, Duncan Dicks
<duncan@...> wrote: > > >> Posted that I had one of these a while
ago. Very tricky. Clearly the > > >> intent is that each face is solved
as a sudoku puizzle so they do respect > > >> the rules. As for how many
solutions - I'm still not sure - it may > > >> depend > > >> on
whether you allow a solution with the numbers wrongly oriented with > >
>> respect to each other on a given face. > > >> > > >> Duncan > > >> >
> >> > > >> ----- Original Message ----- > > >> From: "Craig
Bouchard" <logitewty@...> > > >> To:
<speedsolvingrubikscube@yahoogroups.com> > > >> Sent: Friday, March
10, 2006 7:57 PM > > >> Subject: [Speed cubing group] Re: Sudokube > >
>> > > >> > > >> > This cube doesn't stick to the rules of Sudoku.
In theory there > > >> > shouldn't be the same number in the same
row or column or anything. > > >> > But the corners have two 1s on some
of them...so not possible. > > >> > > > >> > Craig > > >> > > > >> > > >
>> > > > >> > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > > >> > <pochmann@> wrote: > > >> >> > >
>> >> --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
Roux" > > >> >> <grrroux@> wrote: > > >> >> > > > >> >> > > > >>
>> > http://www.prezzybox.com/products/index.aspx?pid=3698 > > >> >> > >
>> >> Quote about Rubik's Cube: "Not bad for something
developed by a poor > > >> >> Hungarian waiter!" > > >> >> > > >>
>> WHAT ?!? Waiter ?!? > > >> >> > > >> >> Stefan > > >> >> > > >> > > >
>> > > > >> > > > >> > > > >> > > > >> > > > >> > > > >> > Yahoo! Groups
Links > > >> > > > >> > > > >> > > > >> > > > >> > > > >> > > > >> > > >
>> > > > >> > > >> > > >> > > >> > > >> > > >> > > >> Yahoo! Groups
Links > > >> > > >> > > >> > > >> > > >> > > >> > > >> > > > > > > > > >
-- > > > -cubekid > > > > > > > > > > > > Yahoo! Groups Links > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > > > > > > > -- > -cubekid >
2746. Re: [Speed cubing group] 2 world records today
(Chattahoochee) From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Mar 2006 03:42:36 -0000
Chris did try for 4x4x4 after all the other events were over. I think it
ended in DNF, either that or they ran out of time. I got Leyan's
3x3x3 bld record on video, as well as Tyson's almost- tie. I also
got some of Chris doing his 5x5x5 memorizing, but he completed the solve
only moments after Leyan's record, so I only got the aftermath
(lots of cheering!) on tape. I'll post clips when I get back home.
As for me, I got my first sub-30 solve in an official competition, so I
was happy :) It was a small but very well-organized event. Leyan also
won the 3x3x3 competition. Chris Pelley --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...>
wrote: > > Nice job, you two. Chris are you ever gonna try for the 4x4
record? > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro >
<pedrosino1@> wrote: > > > > Oh, no...now I'll never beat the
3x3x3 bld record...haha > > > > Congratz Leyan > > > > Pedro > > > >
varkmaster2 <no_reply@yahoogroups.com> escreveu: > > Chattahoochee
Spring Competition 2006 > > > > Blindfolded 3x3 88sec Leyan Lo > >
Blindfolded 5x5 55mm Chris Hardwick > > > > Tyson Mao also had a great
blindfolded 3x3 solve. > > > > > > > > > > > > > > SPONSORED LINKS > >
Jigsaw puzzle game Free puzzle inlay games Educational > game and puzzle
Word puzzle game Kid puzzle game Puzzle > games > > > >
--------------------------------- > > YAHOO! GROUPS LINKS > > > > > >
Visit your group "speedsolvingrubikscube" on the web. > > > >
To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > >
--------------------------------- > > > > > > > > > > > >
--------------------------------- > > Yahoo! Acesso Grátis > > Internet
rápida e grátis. Instale o discador agora! > > > > [Non-text portions of
this message have been removed] > > >
2747. Re: [Speed cubing group] 2 world records today
(Chattahoochee) From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Mar 2006 04:21:45 +0000 (GMT)
well done and cograts to Mr.Chris Hardwick, Mr.Leyon Lo & Mr.Tyson
Mao!!!!!! J.Bernett Orlando varkmaster2 <no_reply@yahoogroups.com>
wrote: Chattahoochee Spring Competition 2006 Blindfolded 3x3 88sec Leyan
Lo Blindfolded 5x5 55mm Chris Hardwick Tyson Mao also had a great
blindfolded 3x3 solve. SPONSORED LINKS Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit
your group "speedsolvingrubikscube" on the web. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- Jiyo
cricket on Yahoo! India cricket Yahoo! Messenger Mobile Stay in touch
with your buddies all the time. [Non-text portions of this message have
been removed]
2748. Re: [Speed cubing group] Sub-20 average. From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Mar 2006 04:27:41 +0000 (GMT)
Hi, nice feeling, isn't it ? I experienced the same last month.
Happy cubing J.Bernett Orlando thomkirjava <snkenjoi@...> wrote:
19.38 19.36 22.06 17.70 18.97 (17.43) 21.02 (26.18) 17.86 23.45 20.85
18.21 ==> 19.78 Pulled out all the stops for this one :D (the 26.18 was
a pop) Thanks; Gilles, Dan, Paul, #rubik, etc. Roux is definatly my
favourite method now. Finally I can join the (not-so)-elite. I'm 18
tomorrow, so this is the best present I could have had :) Next I'm
after sub-3 for BLD. I got a 3:13 today but meh... ~Thom SPONSORED LINKS
Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle
Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- Jiyo
cricket on Yahoo! India cricket Yahoo! Messenger Mobile Stay in touch
with your buddies all the time. [Non-text portions of this message have
been removed]
2749. Re: [Speed cubing group] 2 world records today
(Chattahoochee) From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Mar 2006 04:48:31 -0000
I posted some photos of the event here: http://tinyurl.com/pajhy Chris
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Chris did try for 4x4x4 after all the other
events were over. I > think it ended in DNF, either that or they ran out
of time. > > I got Leyan's 3x3x3 bld record on video, as well as
Tyson's almost- > tie. I also got some of Chris doing his 5x5x5
memorizing, but he > completed the solve only moments after Leyan's
record, so I only got > the aftermath (lots of cheering!) on tape.
I'll post clips when I > get back home. > > As for me, I got my
first sub-30 solve in an official competition, > so I was happy :) It
was a small but very well-organized event. > Leyan also won the 3x3x3
competition. > > Chris Pelley > > > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree > <no_reply@> wrote:
> > > > Nice job, you two. Chris are you ever gonna try for the 4x4 >
record? > > > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro > >
<pedrosino1@> wrote: > > > > > > Oh, no...now I'll never beat
the 3x3x3 bld record...haha > > > > > > Congratz Leyan > > > > > > Pedro
> > > > > > varkmaster2 <no_reply@yahoogroups.com> escreveu: > > >
Chattahoochee Spring Competition 2006 > > > > > > Blindfolded 3x3 88sec
Leyan Lo > > > Blindfolded 5x5 55mm Chris Hardwick > > > > > > Tyson Mao
also had a great blindfolded 3x3 solve. > > > > > > > > > > > > > > > >
> > > > > SPONSORED LINKS > > > Jigsaw puzzle game Free puzzle inlay
games > Educational > > game and puzzle Word puzzle game Kid puzzle game
Puzzle > > games > > > > > > --------------------------------- > > >
YAHOO! GROUPS LINKS > > > > > > > > > Visit your group
"speedsolvingrubikscube" on the web. > > > > > > To
unsubscribe from this group, send an email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > Your use
of Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > > > >
> > > > > --------------------------------- > > > > > > > > > > > > > >
> > > > --------------------------------- > > > Yahoo! Acesso Grátis > >
> Internet rápida e grátis. Instale o discador agora! > > > > > >
[Non-text portions of this message have been removed] > > > > > >
2750. Re: [Speed cubing group] Re: 2 world records today
(Chattahoochee) From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Mar 2006 10:17:04 -0300 (ART)
Does someone has the scrambles from the bld competition? Pedro
mackymakisumi <mackymakisumi@...> escreveu: Nah, Leyan owns me now.
Macky --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > My exact reaction...Just
think Macky, if you had been there you could > have gotten Sub-1!!!
Maybe it was lucky...hmmm...thats insane...and > Chris, What happened???
35 minutes in practice...hehe...I'm just > bugging :D YOU
ROCK!!!!!!!! And the 4x4??? what happened to it??? > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" >
<mackymakisumi@> wrote: > > > > O_O > > > > HOLY COW. > > > > Macky >
> > > --- In speedsolvingrubikscube@yahoogroups.com, varkmaster2 > >
<no_reply@> wrote: > > > > > > Chattahoochee Spring Competition 2006
> > > > > > Blindfolded 3x3 88sec Leyan Lo > > > Blindfolded 5x5 55mm
Chris Hardwick > > > > > > Tyson Mao also had a great blindfolded 3x3
solve. SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games --------------------------------- YAHOO! GROUPS LINKS Visit your
group "speedsolvingrubikscube" on the web. To unsubscribe from
this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! doce lar. Faça do Yahoo! sua homepage. [Non-text portions of this
message have been removed]
2751. Re: [Speed cubing group] Re: 2 world records today
(Chattahoochee) From: "Sapan Upadhyay" <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Mar 2006 10:04:42 -0600
Man, that competition sounds like it was fun. Wish I could have come :(
On 3/12/06, Pedro <pedrosino1@...> wrote: > Does someone has the
scrambles from the bld competition? > > Pedro > > mackymakisumi
<mackymakisumi@...> escreveu: > Nah, Leyan owns me now. > > Macky > >
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" > <logitewty@...> wrote: > > > > My exact
reaction...Just think Macky, if you had been there you could > > have
gotten Sub-1!!! Maybe it was lucky...hmmm...thats insane...and > >
Chris, What happened??? 35 minutes in practice...hehe...I'm just >
> bugging :D YOU ROCK!!!!!!!! And the 4x4??? what happened to it??? > >
> > Craig > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"mackymakisumi" > > <mackymakisumi@> wrote: > > > > > > O_O
> > > > > > HOLY COW. > > > > > > Macky > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, varkmaster2 > > > <no_reply@>
wrote: > > > > > > > > Chattahoochee Spring Competition 2006 > > > > > >
> > Blindfolded 3x3 88sec Leyan Lo > > > > Blindfolded 5x5 55mm Chris
Hardwick > > > > > > > > Tyson Mao also had a great blindfolded 3x3
solve. > > > > > > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games > > --------------------------------- > YAHOO! GROUPS LINKS
> > > Visit your group "speedsolvingrubikscube" on the web. >
> To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Yahoo! doce lar. Faça do Yahoo! sua
homepage. > > [Non-text portions of this message have been removed] > >
> > > Yahoo! Groups Links > > > > > > > -- -cubekid
2752. Re: 2 world records today (Chattahoochee) From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Mar 2006 18:48:53 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Sapan
Upadhyay" <cubekid@...> wrote: > > Man, that competition sounds
like it was fun. > > Wish I could have come :( > Maybe you would have
won. ~Thom
2753. improving intuitive F2L From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Mar 2006 10:52:23 -0800 (PST)
I'm working on my intuitive F2L right now and can usually solve the
F2L in between 35-60 seconds (i know, a broad range). I have a list of
the algs, and I have deconstructed them and learned new techniques from
them.. however, since they are optimized, there are some cases which are
simply not intuitive. Has someone made a site which shows exactly how a
good cubist would solve difficult cases intuitively? I don't want
to memorize these algs, so how should I deal with these cases? I can
certainly solve them, but it's slow. In some of these cases, I
think it might be faster/easier to use the newbie method, solving the
corner first and using an 8-move alg to insert the edge. Is that a good
way of dealing with these cases? In general, after understanding the
basics of intuitive F2L, how do I improve? (besides practice, practice,
practice). Are there more advanced techniques? David ps--how many moves
(90 degree) does it take you guys to solve the F2L (not including
cross)? --------------------------------- Relax. Yahoo! Mail virus
scanning helps detect nasty viruses! [Non-text portions of this message
have been removed]
2754. Re: [Speed cubing group] Re: 2 world records today
(Chattahoochee) From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Mar 2006 12:22:31 -0800
I'll put up scrambles in a bit. Interestingly, none of the BLD
scrambles were lucky... or even particularly easy. I'm quite
confused as to why the times were so fast. I think we're just
getting better. Tyson Mao Astrophysics '06 California Institute of
Technology On Mar 12, 2006, at 10:48 AM, thomkirjava wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Sapan Upadhyay" >
<cubekid@...> wrote: >> >> Man, that competition sounds like it was
fun. >> >> Wish I could have come :( >> > > Maybe you would have won. >
> ~Thom > > > > > > > Yahoo! Groups Links > > > > > > >
2755. I'm Just Counting Numbers... From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Mar 2006 20:34:52 -0000
Hey Everyone, I was just thinking about this, and don't know where
the idea came from, but who on here would be interested if I restarted
the Sunday Blindfold Contest that Chris Hardwick used to host? I would
run it sort of like Chris did, with some minor differences. Right now I
am just asking to see if you are interested. So far the people that said
they might enter are: Joël Van Noort Thom Barlow Leyan Lo(maybe) Craig
Bouchard Casey Pernsteiner Chris Brownlee Either e-mail me at
logitewty@... or repsond here. I'm sure there are many others that
would be interested. I would run this like Jon Morris runs his Sunday
Contest. I'll put up the scrambles. You do them, and send in your
times. There will be different divisions, depending on what you want to
do. Like I said, this is just a preliminary count to see if there would
be enough interest to consider hosting this. Thanks for reading my
nonsense, Craig Bouchard
2756. Nice scramble From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Mar 2006 20:55:58 -0000
Hey guys, I don't know if anyone cares, but I had a very nice time
on this scramble...: R F U' D2 R' D2 L F' B U R2 L2 B L
F' L2 R' F L F' D R2 F' B' L2 Maybe someone
wants to try it.. - Joël.
2757. Re: [Speed cubing group] Re: 2 world records today
(Chattahoochee) From: "Sapan Upadhyay" <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Mar 2006 14:58:55 -0600
heh, there's no way i would have won. i just like going to
competitions. and since i don't live in california, there's
not many opportunities for me to attend contests. oh well. that'll
change next year, so i'm not too worried. On 3/12/06, Tyson Mao
<tmao@...> wrote: > I'll put up scrambles in a bit.
Interestingly, none of the BLD > scrambles were lucky... or even
particularly easy. I'm quite confused > as to why the times were so
fast. I think we're just getting better. > > Tyson Mao >
Astrophysics '06 > California Institute of Technology > > On Mar
12, 2006, at 10:48 AM, thomkirjava wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Sapan Upadhyay" > >
<cubekid@...> wrote: > >> > >> Man, that competition sounds like it
was fun. > >> > >> Wish I could have come :( > >> > > > > Maybe you
would have won. > > > > ~Thom > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > >
> > > > -- -cubekid
2758. Re: improving intuitive F2L From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Mar 2006 22:40:51 -0000
Here's a few ideas: For cases that have both pieces already in F2L,
try just taking the pieces out (e.g. R U R' U') and solving
regularly For instance, R U R' U' R U2 R' U' R U
R' for C2 (on Macky's page: http://tinyurl.com/jbt67) M2 can
be solved by doing R U2 R' F' U2 F U2 F' U F Also, the
case where the edge is flipped and the corner is solved can be solved by
doing R U R' U2 R U2 R' U F' U' F These are slightly
longer than algs but I prefer many of them (except the one for M2: I
like the F2L alg yU2L2U2LUL'UL2 listed on Macky's page) Hope
this helps! Tim --- In speedsolvingrubikscube@yahoogroups.com, David
Pritts <ladartfrog@...> wrote: > > I'm working on my intuitive
F2L right now and can usually solve the F2L in between 35-60 seconds (i
know, a broad range). I have a list of the algs, and I have
deconstructed them and learned new techniques from them.. however, since
they are optimized, there are some cases which are simply not intuitive.
> > Has someone made a site which shows exactly how a good cubist would
solve difficult cases intuitively? > > I don't want to memorize
these algs, so how should I deal with these cases? I can certainly solve
them, but it's slow. In some of these cases, I think it might be
faster/easier to use the newbie method, solving the corner first and
using an 8-move alg to insert the edge. Is that a good way of dealing
with these cases? > > In general, after understanding the basics of
intuitive F2L, how do I improve? (besides practice, practice, practice).
Are there more advanced techniques? > > David > > ps--how many moves (90
degree) does it take you guys to solve the F2L (not including cross)? >
> > --------------------------------- > Relax. Yahoo! Mail virus
scanning helps detect nasty viruses! > > [Non-text portions of this
message have been removed] >
2759. Re: [Speed cubing group] I'm Just Counting
Numbers... From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Mar 2006 21:40:52 -0300 (ART)
How was it? I'll probably be very interested on participating...I
have more chances of winning than the Sunday Contest...:-) Pedro PS.: I
added you on msn, Craig my email is pedrosino1@... Craig Bouchard
<logitewty@...> escreveu: Hey Everyone, I was just thinking about
this, and don't know where the idea came from, but who on here
would be interested if I restarted the Sunday Blindfold Contest that
Chris Hardwick used to host? I would run it sort of like Chris did, with
some minor differences. Right now I am just asking to see if you are
interested. So far the people that said they might enter are: Joël Van
Noort Thom Barlow Leyan Lo(maybe) Craig Bouchard Casey Pernsteiner Chris
Brownlee Either e-mail me at logitewty@... or repsond here. I'm
sure there are many others that would be interested. I would run this
like Jon Morris runs his Sunday Contest. I'll put up the scrambles.
You do them, and send in your times. There will be different divisions,
depending on what you want to do. Like I said, this is just a
preliminary count to see if there would be enough interest to consider
hosting this. Thanks for reading my nonsense, Craig Bouchard SPONSORED
LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and
puzzle Word puzzle game Kid puzzle game Puzzle games
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2760. Re: [Speed cubing group] I'm Just Counting
Numbers... From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Mar 2006 16:46:53 -0800
This would motivate me to practice, so I'm in. -Chris On 3/12/06,
Craig Bouchard <logitewty@...> wrote: > Hey Everyone, > > I was just
thinking about this, and don't know where the idea came > from, but
who on here would be interested if I restarted the Sunday > Blindfold
Contest that Chris Hardwick used to host? > > I would run it sort of
like Chris did, with some minor differences. > Right now I am just
asking to see if you are interested. So far the > people that said they
might enter are: > > Joël Van Noort > Thom Barlow > Leyan Lo(maybe) >
Craig Bouchard > Casey Pernsteiner > Chris Brownlee > > Either e-mail me
at logitewty@... or repsond here. I'm sure > there are many others
that would be interested. I would run this like > Jon Morris runs his
Sunday Contest. I'll put up the scrambles. You > do them, and send
in your times. There will be different divisions, > depending on what
you want to do. Like I said, this is just a > preliminary count to see
if there would be enough interest to consider > hosting this. > > Thanks
for reading my nonsense, > Craig Bouchard > > > > > > > > Yahoo! Groups
Links > > > > > > > >
2761. Re: [Speed cubing group] I'm Just Counting
Numbers... From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 00:58:29 -0000
Count me in too. I am so happy, I bought a new DIY from Rubik's and
some extra stickers for durability. --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@...> wrote: > > This would motivate me to practice, so
I'm in. > > -Chris > > On 3/12/06, Craig Bouchard
<logitewty@...> wrote: > > Hey Everyone, > > > > I was just thinking
about this, and don't know where the idea came > > from, but who on
here would be interested if I restarted the Sunday > > Blindfold Contest
that Chris Hardwick used to host? > > > > I would run it sort of like
Chris did, with some minor differences. > > Right now I am just asking
to see if you are interested. So far the > > people that said they might
enter are: > > > > Joël Van Noort > > Thom Barlow > > Leyan Lo(maybe) >
> Craig Bouchard > > Casey Pernsteiner > > Chris Brownlee > > > > Either
e-mail me at logitewty@... or repsond here. I'm sure > > there are
many others that would be interested. I would run this like > > Jon
Morris runs his Sunday Contest. I'll put up the scrambles. You > >
do them, and send in your times. There will be different divisions, > >
depending on what you want to do. Like I said, this is just a > >
preliminary count to see if there would be enough interest to consider >
> hosting this. > > > > Thanks for reading my nonsense, > > Craig
Bouchard > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > >
> > > > > > > > > > >
2762. Re: I'm Just Counting Numbers... From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 01:18:24 -0000
Count me in as well. Chris --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...>
wrote: > > Count me in too. I am so happy, I bought a new DIY from
Rubik's and > some extra stickers for durability. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" >
<huntca@> wrote: > > > > This would motivate me to practice, so
I'm in. > > > > -Chris
2763. Re: Sub-20 average. From: "Stacie Wood" <pawsnwhiskers@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 02:14:33 -0000
Thom, I was looking at the multislotting images in the file section of
this group and was having a hard time deciphering them. It doesn't
seem that all the cases are shown. Is this method basically pairing up a
second pair as you insert the first pair? Any tips to decipher? Thanks.
Roger Wood --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" <snkenjoi@...> wrote: > > I mostly use the
stuff from http://grrroux.free.fr/. > > I take some stuff from
http://geocities.com/cubiks_ruber/ and > sebastian's multislotting
algs (second block) > > Use pure CMLL, learning NMCMLL
(http://tinyurl.com/mjn9v) > > I think I'm the only sub-20 roux
cuber who uses non-matching blocks :D > > I also use opposite blocks and
inverted blocks, I don't think there > are pages for any of these,
because half of roux is finding out stuff > yourself. > > ~Thom > > (18
tomorrow!) > > --- In speedsolvingrubikscube@yahoogroups.com, Hai Pham >
<aznboi1234321@> wrote: > > > > nice job! where did u find ure
solution for the roux method? I'm > thinking of learning it > > > >
thomkirjava <snkenjoi@> wrote: 19.38 19.36 22.06 17.70 18.97 >
(17.43) 21.02 (26.18) 17.86 23.45 20.85 > > 18.21 ==> 19.78 > > > >
Pulled out all the stops for this one :D (the 26.18 was a pop) > > > >
Thanks; Gilles, Dan, Paul, #rubik, etc. > > > > Roux is definatly my
favourite method now. > > > > Finally I can join the (not-so)-elite. > >
> > I'm 18 tomorrow, so this is the best present I could have had
:) > > > > Next I'm after sub-3 for BLD. I got a 3:13 today but
meh... > > > > ~Thom > > > > > > > > > > > > SPONSORED LINKS > > Jigsaw
puzzle > game Free puzzle inlay games > Educational game and puzzle >
Word > puzzle game Kid puzzle game > Puzzle games > > > > >
--------------------------------- > > YAHOO! GROUPS LINKS > > > > > >
Visit your group "speedsolvingrubikscube" on the web. > > > >
To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > >
--------------------------------- > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > >
2764. distractions From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Mar 2006 18:48:36 -0800
Competition solving is certainly interesting. However, with practice,
maybe some day, some of you will be able to withstand the most serious
of all distractions:
http://photos-n-00.facebook.com/n14/78/78/1113600018/
n1113600018_30013462_7163.jpg Tyson Mao Astrophysics '06 California
Institute of Technology
2765. [Speed cubing group] Re: 2 world records today
(Chattahoochee) From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 02:48:13 -0000
Woah, Tyson...what happened? Solve 4 in the finals was
59.97...where'd that come from? Was that a bad pop that you fixed
and kept going? Or did you just...mess up badly? Or are the results on
speedcubing.com wrong? --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tmao@...> wrote: > > I'll put up scrambles in a bit.
Interestingly, none of the BLD > scrambles were lucky... or even
particularly easy. I'm quite confused > as to why the times were so
fast. I think we're just getting better. > > Tyson Mao >
Astrophysics '06 > California Institute of Technology > > On Mar
12, 2006, at 10:48 AM, thomkirjava wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Sapan Upadhyay" > >
<cubekid@> wrote: > >> > >> Man, that competition sounds like it was
fun. > >> > >> Wish I could have come :( > >> > > > > Maybe you would
have won. > > > > ~Thom > > > > > > > > > > > > > > Yahoo! Groups Links
> > > > > > > > > > > > > > >
2766. Re: [Speed cubing group] Re: 2 world records today
(Chattahoochee) From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Mar 2006 18:55:02 -0800
The solve was around 24 seconds. It was going to be my slowest solve so
I figured I might as well try and get as close to 60 seconds as
possible. Though if someone asks, it's because I looked up and saw
Leyan grinning at me. Tyson Mao Astrophysics '06 California
Institute of Technology On Mar 12, 2006, at 6:48 PM, Tim Reynolds wrote:
> Woah, Tyson...what happened? > > Solve 4 in the finals was
59.97...where'd that come from? Was that > a bad pop that you fixed
and kept going? Or did you just...mess up > badly? Or are the results on
speedcubing.com wrong? > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> > wrote:
>> >> I'll put up scrambles in a bit. Interestingly, none of the
BLD >> scrambles were lucky... or even particularly easy. I'm quite
> confused >> as to why the times were so fast. I think we're just
getting > better. >> >> Tyson Mao >> Astrophysics '06 >> California
Institute of Technology >> >> On Mar 12, 2006, at 10:48 AM, thomkirjava
wrote: >> >>> --- In speedsolvingrubikscube@yahoogroups.com, "Sapan
Upadhyay" >>> <cubekid@> wrote: >>>> >>>> Man, that competition
sounds like it was fun. >>>> >>>> Wish I could have come :( >>>> >>> >>>
Maybe you would have won. >>> >>> ~Thom >>> >>> >>> >>> >>> >>> >>>
Yahoo! Groups Links >>> >>> >>> >>> >>> >>> >>> >> > > > > > > > >
Yahoo! Groups Links > > > > > >
2767. Re: [Speed cubing group] distractions From: "Sapan Upadhyay" <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Mar 2006 21:25:27 -0600
yea... i don't get it... can someone help me out? On 3/12/06, Tyson
Mao <tmao@...> wrote: > Competition solving is certainly interesting.
However, with practice, > maybe some day, some of you will be able to
withstand the most serious > of all distractions: > >
http://photos-n-00.facebook.com/n14/78/78/1113600018/ >
n1113600018_30013462_7163.jpg > > Tyson Mao > Astrophysics '06 >
California Institute of Technology > > > > > Yahoo! Groups Links > > > >
> > > -- -cubekid
2768. Re: [Speed cubing group] distractions From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Mar 2006 19:34:15 -0800
Look at the Leyan staring at me. Tyson Mao Astrophysics '06
California Institute of Technology On Mar 12, 2006, at 7:25 PM, Sapan
Upadhyay wrote: > yea... i don't get it... can someone help me out?
> > On 3/12/06, Tyson Mao <tmao@...> wrote: >> Competition solving is
certainly interesting. However, with practice, >> maybe some day, some
of you will be able to withstand the most serious >> of all
distractions: >> >>
http://photos-n-00.facebook.com/n14/78/78/1113600018/ >>
n1113600018_30013462_7163.jpg >> >> Tyson Mao >> Astrophysics '06
>> California Institute of Technology >> >> >> >> >> Yahoo! Groups Links
>> >> >> >> >> >> >> > > > -- > -cubekid > > > > Yahoo! Groups Links > >
> > > >
2769. Re: [Speed cubing group] distractions From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 04:10:46 -0000
7b) Audience must be at least 1.50 meter away from the competitors.
maybe that saves us a bit.. a bit.. horrible experience. did an average
on stackmat standing up with cold fingers: 17.10, 19.51, (15.64), 21.91,
19.66, 18.54, (22.20), 17.82, 20.81, 17.70, 20.08, 15.83 --> 18.90
average I better practice standing. Darren --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> Look at the Leyan staring at me. > > Tyson Mao > Astrophysics '06
> California Institute of Technology > > On Mar 12, 2006, at 7:25 PM,
Sapan Upadhyay wrote: > > > yea... i don't get it... can someone
help me out? > > > > On 3/12/06, Tyson Mao <tmao@...> wrote: > >>
Competition solving is certainly interesting. However, with practice, >
>> maybe some day, some of you will be able to withstand the most
serious > >> of all distractions: > >> > >>
http://photos-n-00.facebook.com/n14/78/78/1113600018/ > >>
n1113600018_30013462_7163.jpg > >> > >> Tyson Mao > >> Astrophysics
'06 > >> California Institute of Technology > >> > >> > >> > >> >
>> Yahoo! Groups Links > >> > >> > >> > >> > >> > >> > >> > > > > > > --
> > -cubekid > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > >
>
2770. Re: [Speed cubing group] Re: I'm Just Counting
Numbers... From: "Mike Bennett" <mikeisadumbname@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 00:31:09 -0600
Ditto that. -Mike On 3/12/06, cmhardw <no_reply@yahoogroups.com>
wrote: > > Count me in as well. > > Chris [Non-text portions of this
message have been removed]
2771. SV: [Speed cubing group] Re: Most Influential Cuber From: "Terje Kristensen"
<terje.kristensen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 13 Mar 2006 13:14:29 +0100
Sure is :) Terje -----Opprinnelig melding----- Fra:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] På vegne av Gunnar Krig
Sendt: 10. mars 2006 20:05 Til: speedsolvingrubikscube@yahoogroups.com
Emne: [Speed cubing group] Re: Most Influential Cuber Isn't Terje
Kristensen from Norway? /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > Yes, I had expected that it must be at
least too! > ----- Original Message ----- > From: "Joël van
Noort" <joel_vn@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Friday, March 10,
2006 11:56 AM > Subject: [Speed cubing group] Re: Most Influential Cuber
> > > Don't forget about Eivind Fonn ;). > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström >
<rune.wesstrom@> wrote: > > > > Hej Per, > > You seem to be the only
cuber in Norway now. What do you think, > Per, cubing is in general too
complicated for a Norwegian? > > Rune > > ----- Original Message ----- >
> From: "Per Kristen Fredlund" <aspiring_to_love@> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Thursday, March
09, 2006 11:41 PM > > Subject: [Speed cubing group] Re: Most Influential
Cuber > > > > > > > Hi :-) > > > > > > The record would be pretty much
the same. People would use > another > > > fast method. Im in no doubt
that other methods can be just as > fast :D > > > > > > The good thing
about the Fridrich method is that it can be > learnt in > > > steps.
Increasing complexity. Increasing number of algorithms. > And > > > from
Fridrich u can extend it to even more complex methods. So > > >
there's no wonder it's such a popular method ;-) > > > > > >
Have fun! > > > > > > -Per > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "skeneegee" > > >
<skeneegee@> wrote: > > > > > > > > I thought Jessica would win this
for sure. Her basic method is > > > used by > > > > the majority of
world class speedcubers. If her method wasn't > used > > > at > > >
> all, what would the world record be today? > > > > > > > > -mike > > >
> > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"richy_jr_2000" > > > > <richy_jr_2000@> wrote: > > > > > >
> > > > I tallied up the nominations, and have finally created a > poll
> > > for Most > > > > > Influential Cuber. Sorry for the gigantic delay
in doing > this. > > > Have > > > > > fun! > > > > > > > > > >
http://www.geocities.com/rubiks_galaxia/poll.html > > > > > > > > > >
-Richard Patterson > > > > > richy_jr_2000@ > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links >
SPONSORED LINKS Jigsaw
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7KhBMA> games _____ YAHOO! GROUPS LINKS * Visit your group
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<http://groups.yahoo.com/group/speedsolvingrubikscube> " on the
web. * To unsubscribe from this group, send an email to:
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2772. Re: [Speed cubing group] 2 world records today
(Chattahoochee) From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 13:10:40 -0000
Here is the video of Leyan's 3x3x3 blindfold record:
http://tinyurl.com/nv3vx Chris --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > I posted some photos of the event here: > >
http://tinyurl.com/pajhy > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > Chris did try for 4x4x4 after all the
other events were over. I > > think it ended in DNF, either that or they
ran out of time. > > > > I got Leyan's 3x3x3 bld record on video,
as well as Tyson's almost- > > tie. I also got some of Chris doing
his 5x5x5 memorizing, but he > > completed the solve only moments after
Leyan's record, so I only > got > > the aftermath (lots of
cheering!) on tape. I'll post clips when I > > get back home. > > >
> As for me, I got my first sub-30 solve in an official competition, > >
so I was happy :) It was a small but very well-organized event. > >
Leyan also won the 3x3x3 competition. > > > > Chris Pelley > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, kyuubree > >
<no_reply@> wrote: > > > > > > Nice job, you two. Chris are you ever
gonna try for the 4x4 > > record? > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro > > > <pedrosino1@>
wrote: > > > > > > > > Oh, no...now I'll never beat the 3x3x3 bld
record...haha > > > > > > > > Congratz Leyan > > > > > > > > Pedro > > >
> > > > > varkmaster2 <no_reply@yahoogroups.com> escreveu: > > > >
Chattahoochee Spring Competition 2006 > > > > > > > > Blindfolded 3x3
88sec Leyan Lo > > > > Blindfolded 5x5 55mm Chris Hardwick > > > > > > >
> Tyson Mao also had a great blindfolded 3x3 solve. > > > > > > > > > >
> > > > > > > > > > > > > > > > > > SPONSORED LINKS > > > > Jigsaw
puzzle game Free puzzle inlay games > > Educational > > > game and
puzzle Word puzzle game Kid puzzle game Puzzle > > > games > > > > > > >
> --------------------------------- > > > > YAHOO! GROUPS LINKS > > > >
> > > > > > > > Visit your group "speedsolvingrubikscube" on
the web. > > > > > > > > To unsubscribe from this group, send an email
to: > > > > speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > >
> > > Your use of Yahoo! Groups is subject to the Yahoo! Terms > of > >
> Service. > > > > > > > > > > > > --------------------------------- > >
> > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > > Yahoo! Acesso Grátis > > > >
Internet rápida e grátis. Instale o discador agora! > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
>
2773. Re: [Speed cubing group] 2 world records today
(Chattahoochee) From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 13:36:06 -0000
And here is the video of Chris Hardwick's 5x5x5 blindfold record:
http://tinyurl.com/s26so Chris --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Here is the video of Leyan's 3x3x3
blindfold record: > > http://tinyurl.com/nv3vx > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > I posted some photos of the event here: >
> > > http://tinyurl.com/pajhy > > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley > >
<no_reply@> wrote: > > > > > > Chris did try for 4x4x4 after all the
other events were over. I > > > think it ended in DNF, either that or
they ran out of time. > > > > > > I got Leyan's 3x3x3 bld record on
video, as well as Tyson's > almost- > > > tie. I also got some of
Chris doing his 5x5x5 memorizing, but > he > > > completed the solve
only moments after Leyan's record, so I only > > got > > > the
aftermath (lots of cheering!) on tape. I'll post clips when > I > >
> get back home. > > > > > > As for me, I got my first sub-30 solve in
an official > competition, > > > so I was happy :) It was a small but
very well-organized > event. > > > Leyan also won the 3x3x3 competition.
> > > > > > Chris Pelley > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree > > > <no_reply@>
wrote: > > > > > > > > Nice job, you two. Chris are you ever gonna try
for the 4x4 > > > record? > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro > > > > <pedrosino1@>
wrote: > > > > > > > > > > Oh, no...now I'll never beat the 3x3x3
bld record...haha > > > > > > > > > > Congratz Leyan > > > > > > > > > >
Pedro > > > > > > > > > > varkmaster2 <no_reply@yahoogroups.com>
escreveu: > > > > > Chattahoochee Spring Competition 2006 > > > > > > >
> > > Blindfolded 3x3 88sec Leyan Lo > > > > > Blindfolded 5x5 55mm
Chris Hardwick > > > > > > > > > > Tyson Mao also had a great
blindfolded 3x3 solve. > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > SPONSORED LINKS > > > > > Jigsaw puzzle game Free
puzzle inlay games > > > Educational > > > > game and puzzle Word puzzle
game Kid puzzle game > Puzzle > > > > games > > > > > > > > > >
--------------------------------- > > > > > YAHOO! GROUPS LINKS > > > >
> > > > > > > > > > > Visit your group
"speedsolvingrubikscube" on the web. > > > > > > > > > > To
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Your use of Yahoo! Groups is subject to the Yahoo! Terms > > of > > > >
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> Internet rápida e grátis. Instale o discador agora! > > > > > > > > >
> [Non-text portions of this message have been removed] > > > > > > > >
> > > > > > >
2774. Re: [Speed cubing group] Re: I'm Just Counting
Numbers... From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 07:03:31 -0800 (PST)
I'm game cmhardw <no_reply@yahoogroups.com> wrote: Count me in
as well. Chris --- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@...> wrote: > > Count me in too. I am so happy, I bought a
new DIY from Rubik's and > some extra stickers for durability. > >
--- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" >
<huntca@> wrote: > > > > This would motivate me to practice, so
I'm in. > > > > -Chris SPONSORED LINKS Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games --------------------------------- YAHOO! GROUPS
LINKS Visit your group "speedsolvingrubikscube" on the web. To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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2775. Re: [Speed cubing group] 2 world records today
(Chattahoochee) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 15:08:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Here is the video of Leyan's 3x3x3
blindfold record: > > http://tinyurl.com/nv3vx > > Chris For obvious
reasons, I vote for incorporating guns into video cameras. Thanks!
Stefan
2776. Re: [Speed cubing group] 2 world records today
(Chattahoochee) From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 15:14:01 -0000
I second that notion...my dad wants a Bazooka on the hood of his car
too...to blow those cars (especially taxis) outta the way when they
block the lane. Stefan, I need to talk to you about something. What
e-mail should I send to??? Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > Here is the video of Leyan's 3x3x3
blindfold record: > > > > http://tinyurl.com/nv3vx > > > > Chris > > >
For obvious reasons, I vote for incorporating guns into video cameras. >
> Thanks! > Stefan >
2777. Re: [Speed cubing group] 2 world records today
(Chattahoochee) From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 15:45:35 -0000
And Stefan, we could then move to Florida, so that we would be allowed
to use them. I feel threatened by someone walking in front of my
camera... HAHAHAHA... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > Here is the video of Leyan's 3x3x3
blindfold record: > > > > http://tinyurl.com/nv3vx > > > > Chris > > >
For obvious reasons, I vote for incorporating guns into video cameras. >
> Thanks! > Stefan >
2778. Workshop and television interview From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 17:23:53 -0000
This weekend we're doing a Rubik's cube workshop for anyone
interested on Aruba (I know most of you are not living on Aruba LOL).
Anyway, I wanted to ask people who have done such a thing before for
some pointers. We are having a maximum of 14 people, and I have no idea
who is going to show up. It's going to be part of a day of events,
and there might be kids and grown ups together. Since I don't have
that many cubes we also asked anyone to bring a cube if they have one.
The workshop is only half an hour, so I guess I should really stick to
people solving their cube once, and not really "teaching it",
or expect them to be able to solve it on their own. I will hand out a
version of Jasmine's or my own simple solotion. This afternoon
there will be a local TV interview about the workshop. Any tips about
what to do/say in the interview is also appreciated. It's probably
going to be quite brief. Michiel
2779. Re: Workshop and television interview From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 18:14:03 -0000
If they ask: "Who is the best cuber in the world?" respond:
"Richard Patterson, and he's looking for sponsors." ---
In speedsolvingrubikscube@yahoogroups.com, "Michiel van der
Blonk" <blonkm@...> wrote: > > This weekend we're doing a
Rubik's cube workshop for anyone interested > on Aruba (I know most
of you are not living on Aruba LOL). > > Anyway, I wanted to ask people
who have done such a thing before for > some pointers. We are having a
maximum of 14 people, and I have no > idea who is going to show up.
It's going to be part of a day of > events, and there might be kids
and grown ups together. Since I don't > have that many cubes we
also asked anyone to bring a cube if they have > one. > > The workshop
is only half an hour, so I guess I should really stick to > people
solving their cube once, and not really "teaching it", or >
expect them to be able to solve it on their own. I will hand out a >
version of Jasmine's or my own simple solotion. > > This afternoon
there will be a local TV interview about the workshop. > Any tips about
what to do/say in the interview is also appreciated. > It's
probably going to be quite brief. > > Michiel >
2780. Re: improving intuitive F2L From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 18:16:41 -0000
If I can count 180 degree turns as well...I would say I average 29-30
turns for the f2l. -Richard --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts <ladartfrog@...>
wrote: > > I'm working on my intuitive F2L right now and can
usually solve the F2L in between 35-60 seconds (i know, a broad range).
I have a list of the algs, and I have deconstructed them and learned new
techniques from them.. however, since they are optimized, there are some
cases which are simply not intuitive. > > Has someone made a site which
shows exactly how a good cubist would solve difficult cases intuitively?
> > I don't want to memorize these algs, so how should I deal with
these cases? I can certainly solve them, but it's slow. In some of
these cases, I think it might be faster/easier to use the newbie method,
solving the corner first and using an 8-move alg to insert the edge. Is
that a good way of dealing with these cases? > > In general, after
understanding the basics of intuitive F2L, how do I improve? (besides
practice, practice, practice). Are there more advanced techniques? > >
David > > ps--how many moves (90 degree) does it take you guys to solve
the F2L (not including cross)? > > > --------------------------------- >
Relax. Yahoo! Mail virus scanning helps detect nasty viruses! > >
[Non-text portions of this message have been removed] >
2781. Re: [Speed cubing group] 2 world records today
(Chattahoochee) From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 18:17:00 +0000 (GMT)
Thank you Chris! You're a good guy...but...that other
guy...pfff...and Leyan is also a bad guy...how would I beat that record?
haha Pedro christopher_pelley <no_reply@yahoogroups.com> escreveu:
Here is the video of Leyan's 3x3x3 blindfold record:
http://tinyurl.com/nv3vx Chris --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > I posted some photos of the event here: > >
http://tinyurl.com/pajhy > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > Chris did try for 4x4x4 after all the
other events were over. I > > think it ended in DNF, either that or they
ran out of time. > > > > I got Leyan's 3x3x3 bld record on video,
as well as Tyson's almost- > > tie. I also got some of Chris doing
his 5x5x5 memorizing, but he > > completed the solve only moments after
Leyan's record, so I only > got > > the aftermath (lots of
cheering!) on tape. I'll post clips when I > > get back home. > > >
> As for me, I got my first sub-30 solve in an official competition, > >
so I was happy :) It was a small but very well-organized event. > >
Leyan also won the 3x3x3 competition. > > > > Chris Pelley > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, kyuubree > >
<no_reply@> wrote: > > > > > > Nice job, you two. Chris are you ever
gonna try for the 4x4 > > record? > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro > > > <pedrosino1@>
wrote: > > > > > > > > Oh, no...now I'll never beat the 3x3x3 bld
record...haha > > > > > > > > Congratz Leyan > > > > > > > > Pedro > > >
> > > > > varkmaster2 <no_reply@yahoogroups.com> escreveu: > > > >
Chattahoochee Spring Competition 2006 > > > > > > > > Blindfolded 3x3
88sec Leyan Lo > > > > Blindfolded 5x5 55mm Chris Hardwick > > > > > > >
> Tyson Mao also had a great blindfolded 3x3 solve. > > > > > > > > > >
> > > > > > > > > > > > > > > > > > SPONSORED LINKS > > > > Jigsaw
puzzle game Free puzzle inlay games > > Educational > > > game and
puzzle Word puzzle game Kid puzzle game Puzzle > > > games > > > > > > >
> --------------------------------- > > > > YAHOO! GROUPS LINKS > > > >
> > > > > > > > Visit your group "speedsolvingrubikscube" on
the web. > > > > > > > > To unsubscribe from this group, send an email
to: > > > > speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > >
> > > Your use of Yahoo! Groups is subject to the Yahoo! Terms > of > >
> Service. > > > > > > > > > > > > --------------------------------- > >
> > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > > Yahoo! Acesso Grátis > > > >
Internet rápida e grátis. Instale o discador agora! > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational
game and puzzle Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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[Non-text portions of this message have been removed]
2782. Re: [Speed cubing group] 2 world records today
(Chattahoochee) From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 10:26:06 -0800
Practice. It's doable. Just don't be stupid and do the right
N-permutation. Tyson Mao Astrophysics '06 California Institute of
Technology On Mar 13, 2006, at 10:17 AM, Pedro wrote: > Thank you Chris!
You're a good guy...but...that other guy...pfff...and > Leyan is
also a bad guy...how would I beat that record? haha > > Pedro > >
christopher_pelley <no_reply@yahoogroups.com> escreveu: > Here is the
video of Leyan's 3x3x3 blindfold record: > >
http://tinyurl.com/nv3vx > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@...> wrote: >> >> I posted some photos of the event here:
>> >> http://tinyurl.com/pajhy >> >> Chris >> >> >> --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >>
<no_reply@> wrote: >>> >>> Chris did try for 4x4x4 after all the
other events were over. I >>> think it ended in DNF, either that or they
ran out of time. >>> >>> I got Leyan's 3x3x3 bld record on video,
as well as Tyson's > almost- >>> tie. I also got some of Chris
doing his 5x5x5 memorizing, but > he >>> completed the solve only
moments after Leyan's record, so I only >> got >>> the aftermath
(lots of cheering!) on tape. I'll post clips when > I >>> get back
home. >>> >>> As for me, I got my first sub-30 solve in an official >
competition, >>> so I was happy :) It was a small but very
well-organized > event. >>> Leyan also won the 3x3x3 competition. >>>
>>> Chris Pelley >>> >>> >>> --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree >>> <no_reply@>
wrote: >>>> >>>> Nice job, you two. Chris are you ever gonna try for the
4x4 >>> record? >>>> >>>> --- In speedsolvingrubikscube@yahoogroups.com,
Pedro >>>> <pedrosino1@> wrote: >>>>> >>>>> Oh, no...now I'll
never beat the 3x3x3 bld record...haha >>>>> >>>>> Congratz Leyan >>>>>
>>>>> Pedro >>>>> >>>>> varkmaster2 <no_reply@yahoogroups.com>
escreveu: >>>>> Chattahoochee Spring Competition 2006 >>>>> >>>>>
Blindfolded 3x3 88sec Leyan Lo >>>>> Blindfolded 5x5 55mm Chris Hardwick
>>>>> >>>>> Tyson Mao also had a great blindfolded 3x3 solve. >>>>>
>>>>> >>>>> >>>>> >>>>> >>>>> >>>>> SPONSORED LINKS >>>>> Jigsaw puzzle
game Free puzzle inlay games >>> Educational >>>> game and puzzle Word
puzzle game Kid puzzle game > Puzzle >>>> games >>>>> >>>>>
--------------------------------- >>>>> YAHOO! GROUPS LINKS >>>>> >>>>>
>>>>> Visit your group "speedsolvingrubikscube" on the web.
>>>>> >>>>> To unsubscribe from this group, send an email to: >>>>>
speedsolvingrubikscube-unsubscribe@yahoogroups.com >>>>> >>>>> Your use
of Yahoo! Groups is subject to the Yahoo! Terms >> of >>>> Service.
>>>>> >>>>> >>>>> --------------------------------- >>>>> >>>>> >>>>>
>>>>> >>>>> >>>>> --------------------------------- >>>>> Yahoo! Acesso
Grátis >>>>> Internet rápida e grátis. Instale o discador agora! >>>>>
>>>>> [Non-text portions of this message have been removed] >>>>> >>>>
>>> >> > > > > > > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle
inlay games Educational > game and puzzle Word puzzle game Kid puzzle
game Puzzle games > > --------------------------------- > YAHOO! GROUPS
LINKS > > > Visit your group "speedsolvingrubikscube" on the
web. > > To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Yahoo! Acesso Grátis > Internet
rápida e grátis. Instale o discador agora! > > [Non-text portions of
this message have been removed] > > > > > Yahoo! Groups Links > > > > >
> >
2783. Re: [Speed cubing group] 2 world records today
(Chattahoochee) From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 18:27:35 -0000
LoL...maybe you should remember??? Hehehe...its fine, you'll beat
it sometime Tyson...and when can I talk to you one on one about BLD???
Craig --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@...> wrote: > > Practice. It's doable. Just don't be
stupid and do the right > N-permutation. > > Tyson Mao > Astrophysics
'06 > California Institute of Technology > > On Mar 13, 2006, at
10:17 AM, Pedro wrote: > > > Thank you Chris! You're a good
guy...but...that other guy...pfff...and > > Leyan is also a bad
guy...how would I beat that record? haha > > > > Pedro > > > >
christopher_pelley <no_reply@yahoogroups.com> escreveu: > > Here is
the video of Leyan's 3x3x3 blindfold record: > > > >
http://tinyurl.com/nv3vx > > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley > >
<no_reply@> wrote: > >> > >> I posted some photos of the event here:
> >> > >> http://tinyurl.com/pajhy > >> > >> Chris > >> > >> > >> --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley > >>
<no_reply@> wrote: > >>> > >>> Chris did try for 4x4x4 after all the
other events were over. I > >>> think it ended in DNF, either that or
they ran out of time. > >>> > >>> I got Leyan's 3x3x3 bld record on
video, as well as Tyson's > > almost- > >>> tie. I also got some of
Chris doing his 5x5x5 memorizing, but > > he > >>> completed the solve
only moments after Leyan's record, so I only > >> got > >>> the
aftermath (lots of cheering!) on tape. I'll post clips when > > I >
>>> get back home. > >>> > >>> As for me, I got my first sub-30 solve in
an official > > competition, > >>> so I was happy :) It was a small but
very well-organized > > event. > >>> Leyan also won the 3x3x3
competition. > >>> > >>> Chris Pelley > >>> > >>> > >>> --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree > >>> <no_reply@>
wrote: > >>>> > >>>> Nice job, you two. Chris are you ever gonna try for
the 4x4 > >>> record? > >>>> > >>>> --- In
speedsolvingrubikscube@yahoogroups.com, Pedro > >>>> <pedrosino1@>
wrote: > >>>>> > >>>>> Oh, no...now I'll never beat the 3x3x3 bld
record...haha > >>>>> > >>>>> Congratz Leyan > >>>>> > >>>>> Pedro >
>>>>> > >>>>> varkmaster2 <no_reply@yahoogroups.com> escreveu: >
>>>>> Chattahoochee Spring Competition 2006 > >>>>> > >>>>> Blindfolded
3x3 88sec Leyan Lo > >>>>> Blindfolded 5x5 55mm Chris Hardwick > >>>>> >
>>>>> Tyson Mao also had a great blindfolded 3x3 solve. > >>>>> > >>>>>
> >>>>> > >>>>> > >>>>> > >>>>> > >>>>> SPONSORED LINKS > >>>>> Jigsaw
puzzle game Free puzzle inlay games > >>> Educational > >>>> game and
puzzle Word puzzle game Kid puzzle game > > Puzzle > >>>> games > >>>>>
> >>>>> --------------------------------- > >>>>> YAHOO! GROUPS LINKS >
>>>>> > >>>>> > >>>>> Visit your group
"speedsolvingrubikscube" on the web. > >>>>> > >>>>> To
unsubscribe from this group, send an email to: > >>>>>
speedsolvingrubikscube-unsubscribe@yahoogroups.com > >>>>> > >>>>> Your
use of Yahoo! Groups is subject to the Yahoo! Terms > >> of > >>>>
Service. > >>>>> > >>>>> > >>>>> --------------------------------- >
>>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>
--------------------------------- > >>>>> Yahoo! Acesso Grátis > >>>>>
Internet rápida e grátis. Instale o discador agora! > >>>>> > >>>>>
[Non-text portions of this message have been removed] > >>>>> > >>>> >
>>> > >> > > > > > > > > > > > > > > SPONSORED LINKS > > Jigsaw puzzle
game Free puzzle inlay games Educational > > game and puzzle Word puzzle
game Kid puzzle game Puzzle games > > > >
--------------------------------- > > YAHOO! GROUPS LINKS > > > > > >
Visit your group "speedsolvingrubikscube" on the web. > > > >
To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > > > > > >
--------------------------------- > > > > > > > > > > > >
--------------------------------- > > Yahoo! Acesso Grátis > > Internet
rápida e grátis. Instale o discador agora! > > > > [Non-text portions of
this message have been removed] > > > > > > > > > > Yahoo! Groups Links
> > > > > > > > > > > > > > >
2784. Re: [Speed cubing group] 2 world records today
(Chattahoochee) From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 15:35:59 -0300 (ART)
Haha...no...when I do the N-perm on bld solves, I do it very slowly to
make sure it's correct... and the scrambles? we (well, at least me)
are waiting... Pedro Tyson Mao <tmao@...> escreveu: Practice.
It's doable. Just don't be stupid and do the right
N-permutation. Tyson Mao Astrophysics '06 California Institute of
Technology On Mar 13, 2006, at 10:17 AM, Pedro wrote: > Thank you Chris!
You're a good guy...but...that other guy...pfff...and > Leyan is
also a bad guy...how would I beat that record? haha > > Pedro > >
christopher_pelley <no_reply@yahoogroups.com> escreveu: > Here is the
video of Leyan's 3x3x3 blindfold record: > >
http://tinyurl.com/nv3vx > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@...> wrote: >> >> I posted some photos of the event here:
>> >> http://tinyurl.com/pajhy >> >> Chris >> >> >> --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >>
<no_reply@> wrote: >>> >>> Chris did try for 4x4x4 after all the
other events were over. I >>> think it ended in DNF, either that or they
ran out of time. >>> >>> I got Leyan's 3x3x3 bld record on video,
as well as Tyson's > almost- >>> tie. I also got some of Chris
doing his 5x5x5 memorizing, but > he >>> completed the solve only
moments after Leyan's record, so I only >> got >>> the aftermath
(lots of cheering!) on tape. I'll post clips when > I >>> get back
home. >>> >>> As for me, I got my first sub-30 solve in an official >
competition, >>> so I was happy :) It was a small but very
well-organized > event. >>> Leyan also won the 3x3x3 competition. >>>
>>> Chris Pelley >>> >>> >>> --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree >>> <no_reply@>
wrote: >>>> >>>> Nice job, you two. Chris are you ever gonna try for the
4x4 >>> record? >>>> >>>> --- In speedsolvingrubikscube@yahoogroups.com,
Pedro >>>> <pedrosino1@> wrote: >>>>> >>>>> Oh, no...now I'll
never beat the 3x3x3 bld record...haha >>>>> >>>>> Congratz Leyan >>>>>
>>>>> Pedro >>>>> >>>>> varkmaster2 <no_reply@yahoogroups.com>
escreveu: >>>>> Chattahoochee Spring Competition 2006 >>>>> >>>>>
Blindfolded 3x3 88sec Leyan Lo >>>>> Blindfolded 5x5 55mm Chris Hardwick
>>>>> >>>>> Tyson Mao also had a great blindfolded 3x3 solve. >>>>>
>>>>> >>>>> >>>>> >>>>> >>>>> >>>>> SPONSORED LINKS >>>>> Jigsaw puzzle
game Free puzzle inlay games >>> Educational >>>> game and puzzle Word
puzzle game Kid puzzle game > Puzzle >>>> games >>>>> >>>>>
--------------------------------- >>>>> YAHOO! GROUPS LINKS >>>>> >>>>>
>>>>> Visit your group "speedsolvingrubikscube" on the web.
>>>>> >>>>> To unsubscribe from this group, send an email to: >>>>>
speedsolvingrubikscube-unsubscribe@yahoogroups.com >>>>> >>>>> Your use
of Yahoo! Groups is subject to the Yahoo! Terms >> of >>>> Service.
>>>>> >>>>> >>>>> --------------------------------- >>>>> >>>>> >>>>>
>>>>> >>>>> >>>>> --------------------------------- >>>>> Yahoo! Acesso
Grátis >>>>> Internet rápida e grátis. Instale o discador agora! >>>>>
>>>>> [Non-text portions of this message have been removed] >>>>> >>>>
>>> >> > > > > > > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle
inlay games Educational > game and puzzle Word puzzle game Kid puzzle
game Puzzle games > > --------------------------------- > YAHOO! GROUPS
LINKS > > > Visit your group "speedsolvingrubikscube" on the
web. > > To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Yahoo! Acesso Grátis > Internet
rápida e grátis. Instale o discador agora! > > [Non-text portions of
this message have been removed] > > > > > Yahoo! Groups Links > > > > >
> > SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games --------------------------------- YAHOO! GROUPS LINKS Visit your
group "speedsolvingrubikscube" on the web. To unsubscribe from
this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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2785. Re: [Speed cubing group] 2 world records today
(Chattahoochee) From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 10:37:36 -0800
I dunno, depends what type of questions you have. If it's something
involved, you might as well do it via e-mail so I have a chance to think
about it. The worst thing about BLD competitions is if you have this
amazing fail, it still shows up as DNF. Without being arrogant, I really
have to post this picture, just for my own emotional release, because it
was *that* close. http://photos-n-00.facebook.com/n14/78/78/1113600018/
n1113600018_30013456_4843.jpg Tyson Mao Astrophysics '06 California
Institute of Technology On Mar 13, 2006, at 10:27 AM, Craig Bouchard
wrote: > LoL...maybe you should remember??? Hehehe...its fine,
you'll beat it > sometime Tyson...and when can I talk to you one on
one about BLD??? > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> > wrote:
>> >> Practice. It's doable. Just don't be stupid and do the
right >> N-permutation. >> >> Tyson Mao >> Astrophysics '06 >>
California Institute of Technology >> >> On Mar 13, 2006, at 10:17 AM,
Pedro wrote: >> >>> Thank you Chris! You're a good guy...but...that
other > guy...pfff...and >>> Leyan is also a bad guy...how would I beat
that record? haha >>> >>> Pedro >>> >>> christopher_pelley
<no_reply@yahoogroups.com> escreveu: >>> Here is the video of
Leyan's 3x3x3 blindfold record: >>> >>> http://tinyurl.com/nv3vx
>>> >>> Chris >>> >>> >>> --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley >>> <no_reply@> wrote: >>>> >>>> I posted some
photos of the event here: >>>> >>>> http://tinyurl.com/pajhy >>>> >>>>
Chris >>>> >>>> >>>> --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley >>>> <no_reply@> wrote: >>>>> >>>>> Chris did try
for 4x4x4 after all the other events were over. I >>>>> think it ended
in DNF, either that or they ran out of time. >>>>> >>>>> I got
Leyan's 3x3x3 bld record on video, as well as Tyson's >>>
almost- >>>>> tie. I also got some of Chris doing his 5x5x5 memorizing,
but >>> he >>>>> completed the solve only moments after Leyan's
record, so I only >>>> got >>>>> the aftermath (lots of cheering!) on
tape. I'll post clips when >>> I >>>>> get back home. >>>>> >>>>>
As for me, I got my first sub-30 solve in an official >>> competition,
>>>>> so I was happy :) It was a small but very well-organized >>>
event. >>>>> Leyan also won the 3x3x3 competition. >>>>> >>>>> Chris
Pelley >>>>> >>>>> >>>>> --- In speedsolvingrubikscube@yahoogroups.com,
kyuubree >>>>> <no_reply@> wrote: >>>>>> >>>>>> Nice job, you two.
Chris are you ever gonna try for the 4x4 >>>>> record? >>>>>> >>>>>> ---
In speedsolvingrubikscube@yahoogroups.com, Pedro >>>>>> <pedrosino1@>
wrote: >>>>>>> >>>>>>> Oh, no...now I'll never beat the 3x3x3 bld
record...haha >>>>>>> >>>>>>> Congratz Leyan >>>>>>> >>>>>>> Pedro
>>>>>>> >>>>>>> varkmaster2 <no_reply@yahoogroups.com> escreveu:
>>>>>>> Chattahoochee Spring Competition 2006 >>>>>>> >>>>>>>
Blindfolded 3x3 88sec Leyan Lo >>>>>>> Blindfolded 5x5 55mm Chris
Hardwick >>>>>>> >>>>>>> Tyson Mao also had a great blindfolded 3x3
solve. >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> SPONSORED
LINKS >>>>>>> Jigsaw puzzle game Free puzzle inlay games >>>>>
Educational >>>>>> game and puzzle Word puzzle game Kid puzzle game >>>
Puzzle >>>>>> games >>>>>>> >>>>>>> ---------------------------------
>>>>>>> YAHOO! GROUPS LINKS >>>>>>> >>>>>>> >>>>>>> Visit your group
"speedsolvingrubikscube" on the web. >>>>>>> >>>>>>> To
unsubscribe from this group, send an email to: >>>>>>>
speedsolvingrubikscube-unsubscribe@yahoogroups.com >>>>>>> >>>>>>> Your
use of Yahoo! Groups is subject to the Yahoo! Terms >>>> of >>>>>>
Service. >>>>>>> >>>>>>> >>>>>>> ---------------------------------
>>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>>
--------------------------------- >>>>>>> Yahoo! Acesso Grátis >>>>>>>
Internet rápida e grátis. Instale o discador agora! >>>>>>> >>>>>>>
[Non-text portions of this message have been removed] >>>>>>> >>>>>>
>>>>> >>>> >>> >>> >>> >>> >>> >>> >>> SPONSORED LINKS >>> Jigsaw puzzle
game Free puzzle inlay games Educational >>> game and puzzle Word puzzle
game Kid puzzle game Puzzle games >>> >>>
--------------------------------- >>> YAHOO! GROUPS LINKS >>> >>> >>>
Visit your group "speedsolvingrubikscube" on the web. >>> >>>
To unsubscribe from this group, send an email to: >>>
speedsolvingrubikscube-unsubscribe@yahoogroups.com >>> >>> Your use of
Yahoo! Groups is subject to the Yahoo! Terms of >>> Service. >>> >>> >>>
--------------------------------- >>> >>> >>> >>> >>> >>>
--------------------------------- >>> Yahoo! Acesso Grátis >>> Internet
rápida e grátis. Instale o discador agora! >>> >>> [Non-text portions of
this message have been removed] >>> >>> >>> >>> >>> Yahoo! Groups Links
>>> >>> >>> >>> >>> >>> >>> >> > > > > > > > > Yahoo! Groups Links > > >
> > >
2786. Re: [Speed cubing group] 2 world records today
(Chattahoochee) From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 10:39:35 -0800
If you do it slow, the clock ticks past 1:28. Tyson Mao Astrophysics
'06 California Institute of Technology On Mar 13, 2006, at 10:35
AM, Pedro wrote: > Haha...no...when I do the N-perm on bld solves, I do
it very slowly to > make sure it's correct... > > and the
scrambles? we (well, at least me) are waiting... > > Pedro > > Tyson Mao
<tmao@...> escreveu: > Practice. It's doable. Just don't be
stupid and do the right > N-permutation. > > Tyson Mao > Astrophysics
'06 > California Institute of Technology > > On Mar 13, 2006, at
10:17 AM, Pedro wrote: > >> Thank you Chris! You're a good
guy...but...that other guy...pfff...and >> Leyan is also a bad guy...how
would I beat that record? haha >> >> Pedro >> >> christopher_pelley
<no_reply@yahoogroups.com> escreveu: >> Here is the video of
Leyan's 3x3x3 blindfold record: >> >> http://tinyurl.com/nv3vx >>
>> Chris >> >> >> --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley >> <no_reply@...> wrote: >>> >>> I posted some
photos of the event here: >>> >>> http://tinyurl.com/pajhy >>> >>> Chris
>>> >>> >>> --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley >>> <no_reply@> wrote: >>>> >>>> Chris did try for
4x4x4 after all the other events were over. I >>>> think it ended in
DNF, either that or they ran out of time. >>>> >>>> I got Leyan's
3x3x3 bld record on video, as well as Tyson's >> almost- >>>> tie.
I also got some of Chris doing his 5x5x5 memorizing, but >> he >>>>
completed the solve only moments after Leyan's record, so I only
>>> got >>>> the aftermath (lots of cheering!) on tape. I'll post
clips when >> I >>>> get back home. >>>> >>>> As for me, I got my first
sub-30 solve in an official >> competition, >>>> so I was happy :) It
was a small but very well-organized >> event. >>>> Leyan also won the
3x3x3 competition. >>>> >>>> Chris Pelley >>>> >>>> >>>> --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree >>>> <no_reply@>
wrote: >>>>> >>>>> Nice job, you two. Chris are you ever gonna try for
the 4x4 >>>> record? >>>>> >>>>> --- In
speedsolvingrubikscube@yahoogroups.com, Pedro >>>>> <pedrosino1@>
wrote: >>>>>> >>>>>> Oh, no...now I'll never beat the 3x3x3 bld
record...haha >>>>>> >>>>>> Congratz Leyan >>>>>> >>>>>> Pedro >>>>>>
>>>>>> varkmaster2 <no_reply@yahoogroups.com> escreveu: >>>>>>
Chattahoochee Spring Competition 2006 >>>>>> >>>>>> Blindfolded 3x3
88sec Leyan Lo >>>>>> Blindfolded 5x5 55mm Chris Hardwick >>>>>> >>>>>>
Tyson Mao also had a great blindfolded 3x3 solve. >>>>>> >>>>>> >>>>>>
>>>>>> >>>>>> >>>>>> >>>>>> SPONSORED LINKS >>>>>> Jigsaw puzzle game
Free puzzle inlay games >>>> Educational >>>>> game and puzzle Word
puzzle game Kid puzzle game >> Puzzle >>>>> games >>>>>> >>>>>>
--------------------------------- >>>>>> YAHOO! GROUPS LINKS >>>>>>
>>>>>> >>>>>> Visit your group "speedsolvingrubikscube" on the
web. >>>>>> >>>>>> To unsubscribe from this group, send an email to:
>>>>>> speedsolvingrubikscube-unsubscribe@yahoogroups.com >>>>>> >>>>>>
Your use of Yahoo! Groups is subject to the Yahoo! Terms >>> of >>>>>
Service. >>>>>> >>>>>> >>>>>> --------------------------------- >>>>>>
>>>>>> >>>>>> >>>>>> >>>>>> >>>>>> ---------------------------------
>>>>>> Yahoo! Acesso Grátis >>>>>> Internet rápida e grátis. Instale o
discador agora! >>>>>> >>>>>> [Non-text portions of this message have
been removed] >>>>>> >>>>> >>>> >>> >> >> >> >> >> >> >> SPONSORED LINKS
>> Jigsaw puzzle game Free puzzle inlay games Educational >> game and
puzzle Word puzzle game Kid puzzle game Puzzle games >> >>
--------------------------------- >> YAHOO! GROUPS LINKS >> >> >> Visit
your group "speedsolvingrubikscube" on the web. >> >> To
unsubscribe from this group, send an email to: >>
speedsolvingrubikscube-unsubscribe@yahoogroups.com >> >> Your use of
Yahoo! Groups is subject to the Yahoo! Terms of >> Service. >> >> >>
--------------------------------- >> >> >> >> >> >>
--------------------------------- >> Yahoo! Acesso Grátis >> Internet
rápida e grátis. Instale o discador agora! >> >> [Non-text portions of
this message have been removed] >> >> >> >> >> Yahoo! Groups Links >> >>
>> >> >> >> >> > > > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle
inlay games Educational > game and puzzle Word puzzle game Kid puzzle
game Puzzle games > > --------------------------------- > YAHOO! GROUPS
LINKS > > > Visit your group "speedsolvingrubikscube" on the
web. > > To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Yahoo! Search > Dê uma espiadinha e
saiba tudo sobre o Big Brother Brasil. > > [Non-text portions of this
message have been removed] > > > > > Yahoo! Groups Links > > > > > >
2787. Re: [Speed cubing group] Re: I'm Just Counting
Numbers... From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 20:07:38 +0100
that would motivate me :-) Nice idea ;-) Gilles. 2006/3/13, Frank Morris
<ephem825@...>: > I'm game > > cmhardw
<no_reply@yahoogroups.com> wrote: Count me in as well. > > Chris > >
--- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@...> > wrote: > > > > Count me in too. I am so happy, I
bought a new DIY from Rubik's and > > some extra stickers for
durability. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Chris Hunt" > > <huntca@> wrote: > > > > > > This would
motivate me to practice, so I'm in. > > > > > > -Chris > > > > > >
> > SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games > > --------------------------------- > YAHOO! GROUPS LINKS > > >
Visit your group "speedsolvingrubikscube" on the web. > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Yahoo! Mail > Use Photomail to share
photos without annoying attachments. > > [Non-text portions of this
message have been removed] > > > > > Yahoo! Groups Links > > > > > > > >
2788. Re: 2 world records today (Chattahoochee) From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 19:16:30 -0000
Well Tyson at least you know that breaking that record is not
unattainable -- you'll have plenty more chances. Would that 1:27 be
a personal best had it been correct? --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> If you do it slow, the clock ticks past 1:28. > > Tyson Mao >
Astrophysics '06 > California Institute of Technology > > On Mar
13, 2006, at 10:35 AM, Pedro wrote: > > > Haha...no...when I do the
N-perm on bld solves, I do it very slowly to > > make sure it's
correct... > > > > and the scrambles? we (well, at least me) are
waiting... > > > > Pedro > > > > Tyson Mao <tmao@...> escreveu: > >
Practice. It's doable. Just don't be stupid and do the right >
> N-permutation. > > > > Tyson Mao > > Astrophysics '06 > >
California Institute of Technology > > > > On Mar 13, 2006, at 10:17 AM,
Pedro wrote: > > > >> Thank you Chris! You're a good
guy...but...that other guy...pfff...and > >> Leyan is also a bad
guy...how would I beat that record? haha > >> > >> Pedro > >> > >>
christopher_pelley <no_reply@yahoogroups.com> escreveu: > >> Here is
the video of Leyan's 3x3x3 blindfold record: > >> > >>
http://tinyurl.com/nv3vx > >> > >> Chris > >> > >> > >> --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley > >>
<no_reply@> wrote: > >>> > >>> I posted some photos of the event
here: > >>> > >>> http://tinyurl.com/pajhy > >>> > >>> Chris > >>> > >>>
> >>> --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
> >>> <no_reply@> wrote: > >>>> > >>>> Chris did try for 4x4x4 after
all the other events were over. I > >>>> think it ended in DNF, either
that or they ran out of time. > >>>> > >>>> I got Leyan's 3x3x3 bld
record on video, as well as Tyson's > >> almost- > >>>> tie. I also
got some of Chris doing his 5x5x5 memorizing, but > >> he > >>>>
completed the solve only moments after Leyan's record, so I only >
>>> got > >>>> the aftermath (lots of cheering!) on tape. I'll post
clips when > >> I > >>>> get back home. > >>>> > >>>> As for me, I got
my first sub-30 solve in an official > >> competition, > >>>> so I was
happy :) It was a small but very well-organized > >> event. > >>>> Leyan
also won the 3x3x3 competition. > >>>> > >>>> Chris Pelley > >>>> > >>>>
> >>>> --- In speedsolvingrubikscube@yahoogroups.com, kyuubree > >>>>
<no_reply@> wrote: > >>>>> > >>>>> Nice job, you two. Chris are you
ever gonna try for the 4x4 > >>>> record? > >>>>> > >>>>> --- In
speedsolvingrubikscube@yahoogroups.com, Pedro > >>>>> <pedrosino1@>
wrote: > >>>>>> > >>>>>> Oh, no...now I'll never beat the 3x3x3 bld
record...haha > >>>>>> > >>>>>> Congratz Leyan > >>>>>> > >>>>>> Pedro >
>>>>>> > >>>>>> varkmaster2 <no_reply@yahoogroups.com> escreveu: >
>>>>>> Chattahoochee Spring Competition 2006 > >>>>>> > >>>>>>
Blindfolded 3x3 88sec Leyan Lo > >>>>>> Blindfolded 5x5 55mm Chris
Hardwick > >>>>>> > >>>>>> Tyson Mao also had a great blindfolded 3x3
solve. > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>>
SPONSORED LINKS > >>>>>> Jigsaw puzzle game Free puzzle inlay games >
>>>> Educational > >>>>> game and puzzle Word puzzle game Kid puzzle
game > >> Puzzle > >>>>> games > >>>>>> > >>>>>>
--------------------------------- > >>>>>> YAHOO! GROUPS LINKS > >>>>>>
> >>>>>> > >>>>>> Visit your group "speedsolvingrubikscube" on
the web. > >>>>>> > >>>>>> To unsubscribe from this group, send an email
to: > >>>>>> speedsolvingrubikscube-unsubscribe@yahoogroups.com > >>>>>>
> >>>>>> Your use of Yahoo! Groups is subject to the Yahoo! Terms > >>>
of > >>>>> Service. > >>>>>> > >>>>>> > >>>>>>
--------------------------------- > >>>>>> > >>>>>> > >>>>>> > >>>>>> >
>>>>>> > >>>>>> --------------------------------- > >>>>>> Yahoo! Acesso
Grátis > >>>>>> Internet rápida e grátis. Instale o discador agora! >
>>>>>> > >>>>>> [Non-text portions of this message have been removed] >
>>>>>> > >>>>> > >>>> > >>> > >> > >> > >> > >> > >> > >> > >> SPONSORED
LINKS > >> Jigsaw puzzle game Free puzzle inlay games Educational > >>
game and puzzle Word puzzle game Kid puzzle game Puzzle games > >> > >>
--------------------------------- > >> YAHOO! GROUPS LINKS > >> > >> >
>> Visit your group "speedsolvingrubikscube" on the web. > >>
> >> To unsubscribe from this group, send an email to: > >>
speedsolvingrubikscube-unsubscribe@yahoogroups.com > >> > >> Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > >> Service. > >> > >>
> >> --------------------------------- > >> > >> > >> > >> > >> > >>
--------------------------------- > >> Yahoo! Acesso Grátis > >>
Internet rápida e grátis. Instale o discador agora! > >> > >> [Non-text
portions of this message have been removed] > >> > >> > >> > >> > >>
Yahoo! Groups Links > >> > >> > >> > >> > >> > >> > >> > > > > > > > >
SPONSORED LINKS > > Jigsaw puzzle game Free puzzle inlay games
Educational > > game and puzzle Word puzzle game Kid puzzle game Puzzle
games > > > > --------------------------------- > > YAHOO! GROUPS LINKS
> > > > > > Visit your group "speedsolvingrubikscube" on the
web. > > > > To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > > > > > >
--------------------------------- > > > > > > > > > > > >
--------------------------------- > > Yahoo! Search > > Dê uma
espiadinha e saiba tudo sobre o Big Brother Brasil. > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > >
2789. Re: [Speed cubing group] Re: 2 world records today
(Chattahoochee) From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 12:23:50 -0800
Yes, my personal best is 1:29. Strangely, the 1:29 felt way faster than
1:27 DNF. Tyson Mao Astrophysics '06 California Institute of
Technology On Mar 13, 2006, at 11:16 AM, kyuubree wrote: > Well Tyson at
least you know that breaking that record is not > unattainable --
you'll have plenty more chances. Would that 1:27 be > a personal
best had it been correct? > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> > wrote:
>> >> If you do it slow, the clock ticks past 1:28. >> >> Tyson Mao >>
Astrophysics '06 >> California Institute of Technology >> >> On Mar
13, 2006, at 10:35 AM, Pedro wrote: >> >>> Haha...no...when I do the
N-perm on bld solves, I do it very > slowly to >>> make sure it's
correct... >>> >>> and the scrambles? we (well, at least me) are
waiting... >>> >>> Pedro >>> >>> Tyson Mao <tmao@...> escreveu: >>>
Practice. It's doable. Just don't be stupid and do the right
>>> N-permutation. >>> >>> Tyson Mao >>> Astrophysics '06 >>>
California Institute of Technology >>> >>> On Mar 13, 2006, at 10:17 AM,
Pedro wrote: >>> >>>> Thank you Chris! You're a good
guy...but...that other > guy...pfff...and >>>> Leyan is also a bad
guy...how would I beat that record? haha >>>> >>>> Pedro >>>> >>>>
christopher_pelley <no_reply@yahoogroups.com> escreveu: >>>> Here is
the video of Leyan's 3x3x3 blindfold record: >>>> >>>>
http://tinyurl.com/nv3vx >>>> >>>> Chris >>>> >>>> >>>> --- In
speedsolvingrubikscube@yahoogroups.com, > christopher_pelley >>>>
<no_reply@> wrote: >>>>> >>>>> I posted some photos of the event
here: >>>>> >>>>> http://tinyurl.com/pajhy >>>>> >>>>> Chris >>>>> >>>>>
>>>>> --- In speedsolvingrubikscube@yahoogroups.com, >
christopher_pelley >>>>> <no_reply@> wrote: >>>>>> >>>>>> Chris did
try for 4x4x4 after all the other events were > over. I >>>>>> think it
ended in DNF, either that or they ran out of time. >>>>>> >>>>>> I got
Leyan's 3x3x3 bld record on video, as well as Tyson's >>>>
almost- >>>>>> tie. I also got some of Chris doing his 5x5x5 memorizing,
but >>>> he >>>>>> completed the solve only moments after Leyan's
record, so I > only >>>>> got >>>>>> the aftermath (lots of cheering!)
on tape. I'll post clips > when >>>> I >>>>>> get back home. >>>>>>
>>>>>> As for me, I got my first sub-30 solve in an official >>>>
competition, >>>>>> so I was happy :) It was a small but very
well-organized >>>> event. >>>>>> Leyan also won the 3x3x3 competition.
>>>>>> >>>>>> Chris Pelley >>>>>> >>>>>> >>>>>> --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree >>>>>> <no_reply@>
wrote: >>>>>>> >>>>>>> Nice job, you two. Chris are you ever gonna try
for the 4x4 >>>>>> record? >>>>>>> >>>>>>> --- In
speedsolvingrubikscube@yahoogroups.com, Pedro >>>>>>> <pedrosino1@>
wrote: >>>>>>>> >>>>>>>> Oh, no...now I'll never beat the 3x3x3 bld
record...haha >>>>>>>> >>>>>>>> Congratz Leyan >>>>>>>> >>>>>>>> Pedro
>>>>>>>> >>>>>>>> varkmaster2 <no_reply@yahoogroups.com> escreveu:
>>>>>>>> Chattahoochee Spring Competition 2006 >>>>>>>> >>>>>>>>
Blindfolded 3x3 88sec Leyan Lo >>>>>>>> Blindfolded 5x5 55mm Chris
Hardwick >>>>>>>> >>>>>>>> Tyson Mao also had a great blindfolded 3x3
solve. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>
SPONSORED LINKS >>>>>>>> Jigsaw puzzle game Free puzzle inlay games
>>>>>> Educational >>>>>>> game and puzzle Word puzzle game Kid puzzle
game >>>> Puzzle >>>>>>> games >>>>>>>> >>>>>>>>
--------------------------------- >>>>>>>> YAHOO! GROUPS LINKS >>>>>>>>
>>>>>>>> >>>>>>>> Visit your group "speedsolvingrubikscube" on
the web. >>>>>>>> >>>>>>>> To unsubscribe from this group, send an email
to: >>>>>>>> speedsolvingrubikscube-unsubscribe@yahoogroups.com >>>>>>>>
>>>>>>>> Your use of Yahoo! Groups is subject to the Yahoo! Terms >>>>>
of >>>>>>> Service. >>>>>>>> >>>>>>>> >>>>>>>>
--------------------------------- >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>
>>>>>>>> >>>>>>>> --------------------------------- >>>>>>>> Yahoo!
Acesso Grátis >>>>>>>> Internet rápida e grátis. Instale o discador
agora! >>>>>>>> >>>>>>>> [Non-text portions of this message have been
removed] >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>>> >>>> >>>> >>>> >>>>
>>>> SPONSORED LINKS >>>> Jigsaw puzzle game Free puzzle inlay games >
Educational >>>> game and puzzle Word puzzle game Kid puzzle game Puzzle
> games >>>> >>>> --------------------------------- >>>> YAHOO! GROUPS
LINKS >>>> >>>> >>>> Visit your group "speedsolvingrubikscube"
on the web. >>>> >>>> To unsubscribe from this group, send an email to:
>>>> speedsolvingrubikscube-unsubscribe@yahoogroups.com >>>> >>>> Your
use of Yahoo! Groups is subject to the Yahoo! Terms of >>>> Service.
>>>> >>>> >>>> --------------------------------- >>>> >>>> >>>> >>>>
>>>> >>>> --------------------------------- >>>> Yahoo! Acesso Grátis
>>>> Internet rápida e grátis. Instale o discador agora! >>>> >>>>
[Non-text portions of this message have been removed] >>>> >>>> >>>>
>>>> >>>> Yahoo! Groups Links >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>> >>>
>>> >>> SPONSORED LINKS >>> Jigsaw puzzle game Free puzzle inlay games >
Educational >>> game and puzzle Word puzzle game Kid puzzle game Puzzle
> games >>> >>> --------------------------------- >>> YAHOO! GROUPS
LINKS >>> >>> >>> Visit your group "speedsolvingrubikscube" on
the web. >>> >>> To unsubscribe from this group, send an email to: >>>
speedsolvingrubikscube-unsubscribe@yahoogroups.com >>> >>> Your use of
Yahoo! Groups is subject to the Yahoo! Terms of >>> Service. >>> >>> >>>
--------------------------------- >>> >>> >>> >>> >>> >>>
--------------------------------- >>> Yahoo! Search >>> Dê uma
espiadinha e saiba tudo sobre o Big Brother Brasil. >>> >>> [Non-text
portions of this message have been removed] >>> >>> >>> >>> >>> Yahoo!
Groups Links >>> >>> >>> >>> >>> >>> >> > > > > > > > > > Yahoo! Groups
Links > > > > > >
2790. Re: 2 world records today (Chattahoochee) From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 20:30:42 -0000
What is your general approach for memorizing/executing CO? I have issues
with bad CO cases --- In speedsolvingrubikscube@yahoogroups.com, Tyson
Mao <tmao@...> wrote: > > Yes, my personal best is 1:29. Strangely,
the 1:29 felt way faster > than 1:27 DNF. > > Tyson Mao > Astrophysics
'06 > California Institute of Technology > > On Mar 13, 2006, at
11:16 AM, kyuubree wrote: > > > Well Tyson at least you know that
breaking that record is not > > unattainable -- you'll have plenty
more chances. Would that 1:27 be > > a personal best had it been
correct? > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson
Mao <tmao@> > > wrote: > >> > >> If you do it slow, the clock ticks
past 1:28. > >> > >> Tyson Mao > >> Astrophysics '06 > >>
California Institute of Technology > >> > >> On Mar 13, 2006, at 10:35
AM, Pedro wrote: > >> > >>> Haha...no...when I do the N-perm on bld
solves, I do it very > > slowly to > >>> make sure it's correct...
> >>> > >>> and the scrambles? we (well, at least me) are waiting... >
>>> > >>> Pedro > >>> > >>> Tyson Mao <tmao@> escreveu: > >>>
Practice. It's doable. Just don't be stupid and do the right >
>>> N-permutation. > >>> > >>> Tyson Mao > >>> Astrophysics '06 >
>>> California Institute of Technology > >>> > >>> On Mar 13, 2006, at
10:17 AM, Pedro wrote: > >>> > >>>> Thank you Chris! You're a good
guy...but...that other > > guy...pfff...and > >>>> Leyan is also a bad
guy...how would I beat that record? haha > >>>> > >>>> Pedro > >>>> >
>>>> christopher_pelley <no_reply@yahoogroups.com> escreveu: > >>>>
Here is the video of Leyan's 3x3x3 blindfold record: > >>>> > >>>>
http://tinyurl.com/nv3vx > >>>> > >>>> Chris > >>>> > >>>> > >>>> --- In
speedsolvingrubikscube@yahoogroups.com, > > christopher_pelley > >>>>
<no_reply@> wrote: > >>>>> > >>>>> I posted some photos of the event
here: > >>>>> > >>>>> http://tinyurl.com/pajhy > >>>>> > >>>>> Chris >
>>>>> > >>>>> > >>>>> --- In speedsolvingrubikscube@yahoogroups.com, > >
christopher_pelley > >>>>> <no_reply@> wrote: > >>>>>> > >>>>>> Chris
did try for 4x4x4 after all the other events were > > over. I > >>>>>>
think it ended in DNF, either that or they ran out of time. > >>>>>> >
>>>>>> I got Leyan's 3x3x3 bld record on video, as well as
Tyson's > >>>> almost- > >>>>>> tie. I also got some of Chris doing
his 5x5x5 memorizing, but > >>>> he > >>>>>> completed the solve only
moments after Leyan's record, so I > > only > >>>>> got > >>>>>>
the aftermath (lots of cheering!) on tape. I'll post clips > > when
> >>>> I > >>>>>> get back home. > >>>>>> > >>>>>> As for me, I got my
first sub-30 solve in an official > >>>> competition, > >>>>>> so I was
happy :) It was a small but very well-organized > >>>> event. > >>>>>>
Leyan also won the 3x3x3 competition. > >>>>>> > >>>>>> Chris Pelley >
>>>>>> > >>>>>> > >>>>>> --- In speedsolvingrubikscube@yahoogroups.com,
kyuubree > >>>>>> <no_reply@> wrote: > >>>>>>> > >>>>>>> Nice job,
you two. Chris are you ever gonna try for the 4x4 > >>>>>> record? >
>>>>>>> > >>>>>>> --- In speedsolvingrubikscube@yahoogroups.com, Pedro >
>>>>>>> <pedrosino1@> wrote: > >>>>>>>> > >>>>>>>> Oh, no...now
I'll never beat the 3x3x3 bld record...haha > >>>>>>>> > >>>>>>>>
Congratz Leyan > >>>>>>>> > >>>>>>>> Pedro > >>>>>>>> > >>>>>>>>
varkmaster2 <no_reply@yahoogroups.com> escreveu: > >>>>>>>>
Chattahoochee Spring Competition 2006 > >>>>>>>> > >>>>>>>> Blindfolded
3x3 88sec Leyan Lo > >>>>>>>> Blindfolded 5x5 55mm Chris Hardwick >
>>>>>>>> > >>>>>>>> Tyson Mao also had a great blindfolded 3x3 solve. >
>>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> >
>>>>>>>> SPONSORED LINKS > >>>>>>>> Jigsaw puzzle game Free puzzle inlay
games > >>>>>> Educational > >>>>>>> game and puzzle Word puzzle game
Kid puzzle game > >>>> Puzzle > >>>>>>> games > >>>>>>>> > >>>>>>>>
--------------------------------- > >>>>>>>> YAHOO! GROUPS LINKS >
>>>>>>>> > >>>>>>>> > >>>>>>>> Visit your group
"speedsolvingrubikscube" on the web. > >>>>>>>> > >>>>>>>> To
unsubscribe from this group, send an email to: > >>>>>>>>
speedsolvingrubikscube-unsubscribe@yahoogroups.com > >>>>>>>> > >>>>>>>>
Your use of Yahoo! Groups is subject to the Yahoo! Terms > >>>>> of >
>>>>>>> Service. > >>>>>>>> > >>>>>>>> > >>>>>>>>
--------------------------------- > >>>>>>>> > >>>>>>>> > >>>>>>>> >
>>>>>>>> > >>>>>>>> > >>>>>>>> --------------------------------- >
>>>>>>>> Yahoo! Acesso Grátis > >>>>>>>> Internet rápida e grátis.
Instale o discador agora! > >>>>>>>> > >>>>>>>> [Non-text portions of
this message have been removed] > >>>>>>>> > >>>>>>> > >>>>>> > >>>>> >
>>>> > >>>> > >>>> > >>>> > >>>> > >>>> > >>>> SPONSORED LINKS > >>>>
Jigsaw puzzle game Free puzzle inlay games > > Educational > >>>> game
and puzzle Word puzzle game Kid puzzle game Puzzle > > games > >>>> >
>>>> --------------------------------- > >>>> YAHOO! GROUPS LINKS > >>>>
> >>>> > >>>> Visit your group "speedsolvingrubikscube" on the
web. > >>>> > >>>> To unsubscribe from this group, send an email to: >
>>>> speedsolvingrubikscube-unsubscribe@yahoogroups.com > >>>> > >>>>
Your use of Yahoo! Groups is subject to the Yahoo! Terms of > >>>>
Service. > >>>> > >>>> > >>>> --------------------------------- > >>>> >
>>>> > >>>> > >>>> > >>>> > >>>> --------------------------------- >
>>>> Yahoo! Acesso Grátis > >>>> Internet rápida e grátis. Instale o
discador agora! > >>>> > >>>> [Non-text portions of this message have
been removed] > >>>> > >>>> > >>>> > >>>> > >>>> Yahoo! Groups Links >
>>>> > >>>> > >>>> > >>>> > >>>> > >>>> > >>>> > >>> > >>> > >>> > >>>
SPONSORED LINKS > >>> Jigsaw puzzle game Free puzzle inlay games > >
Educational > >>> game and puzzle Word puzzle game Kid puzzle game
Puzzle > > games > >>> > >>> --------------------------------- > >>>
YAHOO! GROUPS LINKS > >>> > >>> > >>> Visit your group
"speedsolvingrubikscube" on the web. > >>> > >>> To
unsubscribe from this group, send an email to: > >>>
speedsolvingrubikscube-unsubscribe@...m > >>> > >>> Your use of Yahoo!
Groups is subject to the Yahoo! Terms of > >>> Service. > >>> > >>> >
>>> --------------------------------- > >>> > >>> > >>> > >>> > >>> >
>>> --------------------------------- > >>> Yahoo! Search > >>> Dê uma
espiadinha e saiba tudo sobre o Big Brother Brasil. > >>> > >>>
[Non-text portions of this message have been removed] > >>> > >>> > >>>
> >>> > >>> Yahoo! Groups Links > >>> > >>> > >>> > >>> > >>> > >>> > >>
> > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > >
> > > > >
2791. Re: 2 world records today (Chattahoochee) From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 21:02:49 -0000
I was just wondering, is there a set standard as to what you use to
cover your eyes when you are doing a BLD solve in competition??? Do I
have to go to a sex shop and buy one of those blindfolds??? I want one,
but for now I am using a bandana to cover my eyes...I don't know
what else to use... Craig --- In speedsolvingrubikscube@yahoogroups.com,
kyuubree <no_reply@...> wrote: > > What is your general approach for
memorizing/executing CO? I have > issues with bad CO cases > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > wrote: >
> > > Yes, my personal best is 1:29. Strangely, the 1:29 felt way >
faster > > than 1:27 DNF. > > > > Tyson Mao > > Astrophysics '06 >
> California Institute of Technology > > > > On Mar 13, 2006, at 11:16
AM, kyuubree wrote: > > > > > Well Tyson at least you know that breaking
that record is not > > > unattainable -- you'll have plenty more
chances. Would that > 1:27 be > > > a personal best had it been correct?
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@> > > > wrote: > > >> > > >> If you do it slow, the clock ticks
past 1:28. > > >> > > >> Tyson Mao > > >> Astrophysics '06 > > >>
California Institute of Technology > > >> > > >> On Mar 13, 2006, at
10:35 AM, Pedro wrote: > > >> > > >>> Haha...no...when I do the N-perm
on bld solves, I do it very > > > slowly to > > >>> make sure it's
correct... > > >>> > > >>> and the scrambles? we (well, at least me) are
waiting... > > >>> > > >>> Pedro > > >>> > > >>> Tyson Mao <tmao@>
escreveu: > > >>> Practice. It's doable. Just don't be stupid
and do the > right > > >>> N-permutation. > > >>> > > >>> Tyson Mao > >
>>> Astrophysics '06 > > >>> California Institute of Technology > >
>>> > > >>> On Mar 13, 2006, at 10:17 AM, Pedro wrote: > > >>> > > >>>>
Thank you Chris! You're a good guy...but...that other > > >
guy...pfff...and > > >>>> Leyan is also a bad guy...how would I beat
that record? haha > > >>>> > > >>>> Pedro > > >>>> > > >>>>
christopher_pelley <no_reply@yahoogroups.com> escreveu: > > >>>> Here
is the video of Leyan's 3x3x3 blindfold record: > > >>>> > > >>>>
http://tinyurl.com/nv3vx > > >>>> > > >>>> Chris > > >>>> > > >>>> > >
>>>> --- In speedsolvingrubikscube@yahoogroups.com, > > >
christopher_pelley > > >>>> <no_reply@> wrote: > > >>>>> > > >>>>> I
posted some photos of the event here: > > >>>>> > > >>>>>
http://tinyurl.com/pajhy > > >>>>> > > >>>>> Chris > > >>>>> > > >>>>> >
> >>>>> --- In speedsolvingrubikscube@yahoogroups.com, > > >
christopher_pelley > > >>>>> <no_reply@> wrote: > > >>>>>> > > >>>>>>
Chris did try for 4x4x4 after all the other events were > > > over. I >
> >>>>>> think it ended in DNF, either that or they ran out of time. > >
>>>>>> > > >>>>>> I got Leyan's 3x3x3 bld record on video, as well
as Tyson's > > >>>> almost- > > >>>>>> tie. I also got some of
Chris doing his 5x5x5 memorizing, > but > > >>>> he > > >>>>>> completed
the solve only moments after Leyan's record, so I > > > only > >
>>>>> got > > >>>>>> the aftermath (lots of cheering!) on tape.
I'll post clips > > > when > > >>>> I > > >>>>>> get back home. > >
>>>>>> > > >>>>>> As for me, I got my first sub-30 solve in an official
> > >>>> competition, > > >>>>>> so I was happy :) It was a small but
very well-organized > > >>>> event. > > >>>>>> Leyan also won the 3x3x3
competition. > > >>>>>> > > >>>>>> Chris Pelley > > >>>>>> > > >>>>>> >
> >>>>>> --- In speedsolvingrubikscube@yahoogroups.com, kyuubree > >
>>>>>> <no_reply@> wrote: > > >>>>>>> > > >>>>>>> Nice job, you two.
Chris are you ever gonna try for the > 4x4 > > >>>>>> record? > >
>>>>>>> > > >>>>>>> --- In speedsolvingrubikscube@yahoogroups.com, Pedro
> > >>>>>>> <pedrosino1@> wrote: > > >>>>>>>> > > >>>>>>>> Oh,
no...now I'll never beat the 3x3x3 bld record...haha > > >>>>>>>> >
> >>>>>>>> Congratz Leyan > > >>>>>>>> > > >>>>>>>> Pedro > > >>>>>>>> >
> >>>>>>>> varkmaster2 <no_reply@yahoogroups.com> escreveu: > >
>>>>>>>> Chattahoochee Spring Competition 2006 > > >>>>>>>> > > >>>>>>>>
Blindfolded 3x3 88sec Leyan Lo > > >>>>>>>> Blindfolded 5x5 55mm Chris
Hardwick > > >>>>>>>> > > >>>>>>>> Tyson Mao also had a great
blindfolded 3x3 solve. > > >>>>>>>> > > >>>>>>>> > > >>>>>>>> > >
>>>>>>>> > > >>>>>>>> > > >>>>>>>> > > >>>>>>>> SPONSORED LINKS > >
>>>>>>>> Jigsaw puzzle game Free puzzle inlay games > > >>>>>>
Educational > > >>>>>>> game and puzzle Word puzzle game Kid puzzle game
> > >>>> Puzzle > > >>>>>>> games > > >>>>>>>> > > >>>>>>>>
--------------------------------- > > >>>>>>>> YAHOO! GROUPS LINKS > >
>>>>>>>> > > >>>>>>>> > > >>>>>>>> Visit your group
"speedsolvingrubikscube" on the web. > > >>>>>>>> > > >>>>>>>>
To unsubscribe from this group, send an email to: > > >>>>>>>>
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >>>>>>>> > >
>>>>>>>> Your use of Yahoo! Groups is subject to the Yahoo! > Terms > >
>>>>> of > > >>>>>>> Service. > > >>>>>>>> > > >>>>>>>> > > >>>>>>>>
--------------------------------- > > >>>>>>>> > > >>>>>>>> > > >>>>>>>>
> > >>>>>>>> > > >>>>>>>> > > >>>>>>>> ---------------------------------
> > >>>>>>>> Yahoo! Acesso Grátis > > >>>>>>>> Internet rápida e grátis.
Instale o discador agora! > > >>>>>>>> > > >>>>>>>> [Non-text portions
of this message have been removed] > > >>>>>>>> > > >>>>>>> > > >>>>>> >
> >>>>> > > >>>> > > >>>> > > >>>> > > >>>> > > >>>> > > >>>> > > >>>>
SPONSORED LINKS > > >>>> Jigsaw puzzle game Free puzzle inlay games > >
> Educational > > >>>> game and puzzle Word puzzle game Kid puzzle game
> Puzzle > > > games > > >>>> > > >>>> ---------------------------------
> > >>>> YAHOO! GROUPS LINKS > > >>>> > > >>>> > > >>>> Visit your group
"speedsolvingrubikscube" on the web. > > >>>> > > >>>> To
unsubscribe from this group, send an email to: > > >>>>
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >>>> > > >>>>
Your use of Yahoo! Groups is subject to the Yahoo! Terms > of > > >>>>
Service. > > >>>> > > >>>> > > >>>> --------------------------------- >
> >>>> > > >>>> > > >>>> > > >>>> > > >>>> > > >>>>
--------------------------------- > > >>>> Yahoo! Acesso Grátis > > >>>>
Internet rápida e grátis. Instale o discador agora! > > >>>> > > >>>>
[Non-text portions of this message have been removed] > > >>>> > > >>>>
> > >>>> > > >>>> > > >>>> Yahoo! Groups Links > > >>>> > > >>>> > >
>>>> > > >>>> > > >>>> > > >>>> > > >>>> > > >>> > > >>> > > >>> > > >>>
SPONSORED LINKS > > >>> Jigsaw puzzle game Free puzzle inlay games > > >
Educational > > >>> game and puzzle Word puzzle game Kid puzzle game
Puzzle > > > games > > >>> > > >>> --------------------------------- > >
>>> YAHOO! GROUPS LINKS > > >>> > > >>> > > >>> Visit your group
"speedsolvingrubikscube" on the web. > > >>> > > >>> To
unsubscribe from this group, send an email to: > > >>>
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >>> > > >>> Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > > >>> Service.
> > >>> > > >>> > > >>> --------------------------------- > > >>> > >
>>> > > >>> > > >>> > > >>> > > >>> --------------------------------- >
> >>> Yahoo! Search > > >>> Dê uma espiadinha e saiba tudo sobre o Big
Brother Brasil. > > >>> > > >>> [Non-text portions of this message have
been removed] > > >>> > > >>> > > >>> > > >>> > > >>> Yahoo! Groups
Links > > >>> > > >>> > > >>> > > >>> > > >>> > > >>> > > >> > > > > > >
> > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > >
> > > > > > > > > > > > > > > >
2792. Re: 2 world records today (Chattahoochee) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 21:14:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > I was just wondering, is
there a set standard as to what you use to > cover your eyes when you
are doing a BLD solve in competition??? Do I > have to go to a sex shop
and buy one of those blindfolds??? I want > one, but for now I am using
a bandana to cover my eyes...I don't know > what else to use... > >
Craig You could use your girlfriend. Just cube quietly, she might not
like it when she finds out you're cubing behind her back while
kissing her. Cheers! Stefan
2793. Re: 2 world records today (Chattahoochee) From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 21:18:44 -0000
I actually tried this once on her own dare. Didn't get far much.
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > I was just wondering, is there a set
standard as to what you use to > > cover your eyes when you are doing a
BLD solve in competition??? Do > I > > have to go to a sex shop and buy
one of those blindfolds??? I want > > one, but for now I am using a
bandana to cover my eyes...I don't > know > > what else to use... >
> > > Craig > > You could use your girlfriend. Just cube quietly, she
might not like > it when she finds out you're cubing behind her
back while kissing her. > > Cheers! > Stefan >
2794. Re: 2 world records today (Chattahoochee) From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 21:31:15 -0000
Wow stefan, you really do think of everything don't you...I checked
out your M2 method, and it seems cool, but difficult to master... Craig
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > I was just wondering, is there a set
standard as to what you use to > > cover your eyes when you are doing a
BLD solve in competition??? Do > I > > have to go to a sex shop and buy
one of those blindfolds??? I want > > one, but for now I am using a
bandana to cover my eyes...I don't > know > > what else to use... >
> > > Craig > > You could use your girlfriend. Just cube quietly, she
might not like > it when she finds out you're cubing behind her
back while kissing her. > > Cheers! > Stefan >
2795. Re: 2 world records today (Chattahoochee) From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 21:31:38 -0000
And btw, I'd need a girlfriend to begin with... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > I was just wondering, is there a set
standard as to what you use to > > cover your eyes when you are doing a
BLD solve in competition??? Do > I > > have to go to a sex shop and buy
one of those blindfolds??? I want > > one, but for now I am using a
bandana to cover my eyes...I don't > know > > what else to use... >
> > > Craig > > You could use your girlfriend. Just cube quietly, she
might not like > it when she finds out you're cubing behind her
back while kissing her. > > Cheers! > Stefan >
2796. Fix Magic From: "Sapan Upadhyay" <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 15:33:20 -0600
Okay, so I'm trying to fix my magic. I used the one on
www.twistypuzzles.com , but it ends up being not strong enough and
breaks really, really easily. Can anyone help me out on fixing this? --
-cubekid
2797. Re: [Speed cubing group] Re: 2 world records today
(Chattahoochee) From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 13:34:09 -0800
And typing on Rubik's Cube forums is the premiere way to remedy
that. Tyson Mao Astrophysics '06 California Institute of Technology
On Mar 13, 2006, at 1:31 PM, Craig Bouchard wrote: > And btw, I'd
need a girlfriend to begin with... > > Craig > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@...> wrote: >> >> --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >>
<logitewty@> wrote: >>> >>> I was just wondering, is there a set
standard as to what you use to >>> cover your eyes when you are doing a
BLD solve in competition??? Do >> I >>> have to go to a sex shop and buy
one of those blindfolds??? I want >>> one, but for now I am using a
bandana to cover my eyes...I don't >> know >>> what else to use...
>>> >>> Craig >> >> You could use your girlfriend. Just cube quietly,
she might not like >> it when she finds out you're cubing behind
her back while kissing her. >> >> Cheers! >> Stefan >> > > > > > > > >
Yahoo! Groups Links > > > > > > >
2798. Re: 2 world records today (Chattahoochee) From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 21:42:11 -0000
http://tinyurl.com/or69m I think they sell these at some drugstores,
too. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > I was just wondering, is
there a set standard as to what you use to > cover your eyes when you
are doing a BLD solve in competition??? Do I > have to go to a sex shop
and buy one of those blindfolds??? I want > one, but for now I am using
a bandana to cover my eyes...I don't know > what else to use... > >
Craig > > --- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@> > wrote: > > > > What is your general approach for
memorizing/executing CO? I have > > issues with bad CO cases > > > > ---
In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > >
wrote: > > > > > > Yes, my personal best is 1:29. Strangely, the 1:29
felt way > > faster > > > than 1:27 DNF. > > > > > > Tyson Mao > > >
Astrophysics '06 > > > California Institute of Technology > > > > >
> On Mar 13, 2006, at 11:16 AM, kyuubree wrote: > > > > > > > Well Tyson
at least you know that breaking that record is not > > > > unattainable
-- you'll have plenty more chances. Would that > > 1:27 be > > > >
a personal best had it been correct? > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > > > >
wrote: > > > >> > > > >> If you do it slow, the clock ticks past 1:28. >
> > >> > > > >> Tyson Mao > > > >> Astrophysics '06 > > > >>
California Institute of Technology > > > >> > > > >> On Mar 13, 2006, at
10:35 AM, Pedro wrote: > > > >> > > > >>> Haha...no...when I do the
N-perm on bld solves, I do it very > > > > slowly to > > > >>> make sure
it's correct... > > > >>> > > > >>> and the scrambles? we (well, at
least me) are waiting... > > > >>> > > > >>> Pedro > > > >>> > > > >>>
Tyson Mao <tmao@> escreveu: > > > >>> Practice. It's doable.
Just don't be stupid and do the > > right > > > >>> N-permutation.
> > > >>> > > > >>> Tyson Mao > > > >>> Astrophysics '06 > > > >>>
California Institute of Technology > > > >>> > > > >>> On Mar 13, 2006,
at 10:17 AM, Pedro wrote: > > > >>> > > > >>>> Thank you Chris!
You're a good guy...but...that other > > > > guy...pfff...and > > >
>>>> Leyan is also a bad guy...how would I beat that record? haha > > >
>>>> > > > >>>> Pedro > > > >>>> > > > >>>> christopher_pelley
<no_reply@yahoogroups.com> escreveu: > > > >>>> Here is the video of
Leyan's 3x3x3 blindfold record: > > > >>>> > > > >>>>
http://tinyurl.com/nv3vx > > > >>>> > > > >>>> Chris > > > >>>> > > >
>>>> > > > >>>> --- In speedsolvingrubikscube@yahoogroups.com, > > > >
christopher_pelley > > > >>>> <no_reply@> wrote: > > > >>>>> > > >
>>>>> I posted some photos of the event here: > > > >>>>> > > > >>>>>
http://tinyurl.com/pajhy > > > >>>>> > > > >>>>> Chris > > > >>>>> > > >
>>>>> > > > >>>>> --- In speedsolvingrubikscube@yahoogroups.com, > > > >
christopher_pelley > > > >>>>> <no_reply@> wrote: > > > >>>>>> > > >
>>>>>> Chris did try for 4x4x4 after all the other events were > > > >
over. I > > > >>>>>> think it ended in DNF, either that or they ran out
of time. > > > >>>>>> > > > >>>>>> I got Leyan's 3x3x3 bld record
on video, as well as Tyson's > > > >>>> almost- > > > >>>>>> tie. I
also got some of Chris doing his 5x5x5 memorizing, > > but > > > >>>> he
> > > >>>>>> completed the solve only moments after Leyan's record,
so I > > > > only > > > >>>>> got > > > >>>>>> the aftermath (lots of
cheering!) on tape. I'll post clips > > > > when > > > >>>> I > > >
>>>>>> get back home. > > > >>>>>> > > > >>>>>> As for me, I got my
first sub-30 solve in an official > > > >>>> competition, > > > >>>>>>
so I was happy :) It was a small but very well- organized > > > >>>>
event. > > > >>>>>> Leyan also won the 3x3x3 competition. > > > >>>>>> >
> > >>>>>> Chris Pelley > > > >>>>>> > > > >>>>>> > > > >>>>>> --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree > > > >>>>>>
<no_reply@> wrote: > > > >>>>>>> > > > >>>>>>> Nice job, you two.
Chris are you ever gonna try for the > > 4x4 > > > >>>>>> record? > > >
>>>>>>> > > > >>>>>>> --- In speedsolvingrubikscube@yahoogroups.com,
Pedro > > > >>>>>>> <pedrosino1@> wrote: > > > >>>>>>>> > > >
>>>>>>>> Oh, no...now I'll never beat the 3x3x3 bld record...haha >
> > >>>>>>>> > > > >>>>>>>> Congratz Leyan > > > >>>>>>>> > > > >>>>>>>>
Pedro > > > >>>>>>>> > > > >>>>>>>> varkmaster2
<no_reply@yahoogroups.com> escreveu: > > > >>>>>>>> Chattahoochee
Spring Competition 2006 > > > >>>>>>>> > > > >>>>>>>> Blindfolded 3x3
88sec Leyan Lo > > > >>>>>>>> Blindfolded 5x5 55mm Chris Hardwick > > >
>>>>>>>> > > > >>>>>>>> Tyson Mao also had a great blindfolded 3x3
solve. > > > >>>>>>>> > > > >>>>>>>> > > > >>>>>>>> > > > >>>>>>>> > > >
>>>>>>>> > > > >>>>>>>> > > > >>>>>>>> SPONSORED LINKS > > > >>>>>>>>
Jigsaw puzzle game Free puzzle inlay games > > > >>>>>> Educational > >
> >>>>>>> game and puzzle Word puzzle game Kid puzzle game > > > >>>>
Puzzle > > > >>>>>>> games > > > >>>>>>>> > > > >>>>>>>>
--------------------------------- > > > >>>>>>>> YAHOO! GROUPS LINKS > >
> >>>>>>>> > > > >>>>>>>> > > > >>>>>>>> Visit your group
"speedsolvingrubikscube" on the web. > > > >>>>>>>> > > >
>>>>>>>> To unsubscribe from this group, send an email to: > > >
>>>>>>>> speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
>>>>>>>> > > > >>>>>>>> Your use of Yahoo! Groups is subject to the
Yahoo! > > Terms > > > >>>>> of > > > >>>>>>> Service. > > > >>>>>>>> >
> > >>>>>>>> > > > >>>>>>>> --------------------------------- > > >
>>>>>>>> > > > >>>>>>>> > > > >>>>>>>> > > > >>>>>>>> > > > >>>>>>>> > >
> >>>>>>>> --------------------------------- > > > >>>>>>>> Yahoo!
Acesso Grátis > > > >>>>>>>> Internet rápida e grátis. Instale o
discador agora! > > > >>>>>>>> > > > >>>>>>>> [Non-text portions of this
message have been removed] > > > >>>>>>>> > > > >>>>>>> > > > >>>>>> > >
> >>>>> > > > >>>> > > > >>>> > > > >>>> > > > >>>> > > > >>>> > > >
>>>> > > > >>>> SPONSORED LINKS > > > >>>> Jigsaw puzzle game Free
puzzle inlay games > > > > Educational > > > >>>> game and puzzle Word
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> > >>>> > > > >>>> > > > >>>> Visit your group
"speedsolvingrubikscube" on the web. > > > >>>> > > > >>>> To
unsubscribe from this group, send an email to: > > > >>>>
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >>>> > > > >>>>
Your use of Yahoo! Groups is subject to the Yahoo! Terms > > of > > >
>>>> Service. > > > >>>> > > > >>>> > > > >>>>
--------------------------------- > > > >>>> > > > >>>> > > > >>>> > > >
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>>>> Yahoo! Groups Links > > > >>>> > > > >>>> > > > >>>> > > > >>>> > >
> >>>> > > > >>>> > > > >>>> > > > >>> > > > >>> > > > >>> > > > >>>
SPONSORED LINKS > > > >>> Jigsaw puzzle game Free puzzle inlay games > >
> > Educational > > > >>> game and puzzle Word puzzle game Kid puzzle
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--------------------------------- > > > >>> YAHOO! GROUPS LINKS > > >
>>> > > > >>> > > > >>> Visit your group
"speedsolvingrubikscube" on the web. > > > >>> > > > >>> To
unsubscribe from this group, send an email to: > > > >>>
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >>> > > > >>>
Your use of Yahoo! Groups is subject to the Yahoo! Terms of > > > >>>
Service. > > > >>> > > > >>> > > > >>> ---------------------------------
> > > >>> > > > >>> > > > >>> > > > >>> > > > >>> > > > >>>
--------------------------------- > > > >>> Yahoo! Search > > > >>> Dê
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>>> [Non-text portions of this message have been removed] > > > >>> > >
> >>> > > > >>> > > > >>> > > > >>> Yahoo! Groups Links > > > >>> > > >
>>> > > > >>> > > > >>> > > > >>> > > > >>> > > > >> > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
2799. [Speed cubing group] Re: 2 world records today
(Chattahoochee) From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 21:45:50 -0000
Yah, well... I made this joke... Rubik's Cubes are like STDs, once
you have them, you can't get a girlfriend... And then I said, you
know, there are actually 2 types of girls...The ones explained above,
and the ones that think its amazing are like...MARRY ME!!! Then I was
like, just imagine, the perfect person, she is a GIRL and she can solve
Cube...and if she can do it sub-30 sweet...sub-20...not fair shes faster
than me...sub-15...i don't want to go near her...she's more
obsessed than me...sub-12, no comment... Hehehe...I'm so
bored...march break can do that to you... Craig --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> And typing on Rubik's Cube forums is the premiere way to remedy
that. > > Tyson Mao > Astrophysics '06 > California Institute of
Technology > > On Mar 13, 2006, at 1:31 PM, Craig Bouchard wrote: > > >
And btw, I'd need a girlfriend to begin with... > > > > Craig > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > > <pochmann@> wrote: > >> > >> --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > >>
<logitewty@> wrote: > >>> > >>> I was just wondering, is there a set
standard as to what you use to > >>> cover your eyes when you are doing
a BLD solve in competition??? Do > >> I > >>> have to go to a sex shop
and buy one of those blindfolds??? I want > >>> one, but for now I am
using a bandana to cover my eyes...I don't > >> know > >>> what
else to use... > >>> > >>> Craig > >> > >> You could use your
girlfriend. Just cube quietly, she might not like > >> it when she finds
out you're cubing behind her back while kissing her. > >> > >>
Cheers! > >> Stefan > >> > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > >
2800. [Speed cubing group] Re: 2 world records today
(Chattahoochee) From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 21:46:33 -0000
Don't take that post too seriously, I was bored and joking around
with someone...so... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Yah, well... > > I made this joke... > >
Rubik's Cubes are like STDs, once you have them, you can't get
a > girlfriend... > > And then I said, you know, there are actually 2
types of girls...The > ones explained above, and the ones that think its
amazing are > like...MARRY ME!!! > > Then I was like, just imagine, the
perfect person, she is a GIRL and > she can solve Cube...and if she can
do it sub-30 sweet...sub-20...not > fair shes faster than
me...sub-15...i don't want to go near > her...she's more
obsessed than me...sub-12, no comment... > > Hehehe...I'm so
bored...march break can do that to you... > > Craig
2801. [Speed cubing group] Re: 2 world records today
(Chattahoochee) From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 22:30:55 -0000
Hehehe mine thought it was cool. She wanted to learn and she could solve
it under a minute or so, but that was about it and she stopped messing
around with the cube, really. But no, a Rubik's Cube is not a
girl-repellant, haha. --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" <logitewty@...> wrote: > > Yah, well... >
> I made this joke... > > Rubik's Cubes are like STDs, once you
have them, you can't get a > girlfriend... > > And then I said, you
know, there are actually 2 types of girls...The > ones explained above,
and the ones that think its amazing are > like...MARRY ME!!! > > Then I
was like, just imagine, the perfect person, she is a GIRL and > she can
solve Cube...and if she can do it sub-30 sweet...sub- 20...not > fair
shes faster than me...sub-15...i don't want to go near >
her...she's more obsessed than me...sub-12, no comment... > >
Hehehe...I'm so bored...march break can do that to you... > > Craig
> > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@>
wrote: > > > > And typing on Rubik's Cube forums is the premiere
way to remedy that. > > > > Tyson Mao > > Astrophysics '06 > >
California Institute of Technology > > > > On Mar 13, 2006, at 1:31 PM,
Craig Bouchard wrote: > > > > > And btw, I'd need a girlfriend to
begin with... > > > > > > Craig > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
> <pochmann@> wrote: > > >> > > >> --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > >
>> <logitewty@> wrote: > > >>> > > >>> I was just wondering, is there
a set standard as to what you use to > > >>> cover your eyes when you
are doing a BLD solve in competition??? Do > > >> I > > >>> have to go
to a sex shop and buy one of those blindfolds??? I want > > >>> one, but
for now I am using a bandana to cover my eyes...I don't > > >> know
> > >>> what else to use... > > >>> > > >>> Craig > > >> > > >> You
could use your girlfriend. Just cube quietly, she might not like > > >>
it when she finds out you're cubing behind her back while kissing >
her. > > >> > > >> Cheers! > > >> Stefan > > >> > > > > > > > > > > > >
> > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > >
> > > > > > > > > >
2802. Re: 2 world records today (Chattahoochee) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 22:48:59 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > And btw, I'd need a
girlfriend to begin with... You could also use your mother. Cheers!
Stefan
2803. Re: 2 world records today (Chattahoochee) From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 22:50:08 -0000
Ewww, and no... Craig --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > And btw, I'd need a girlfriend to
begin with... > > You could also use your mother. > > Cheers! > Stefan >
2804. Re: [Speed cubing group] distractions From: "Parth Upadhyay" <parth.upadhyay@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 17:46:04 -0600
too bad i dont have facebook. not old enough. distractions?? have you
heard the song? by Greg Pac (Klutz) http://klutz.vgmidi.com/music.php
great site cya [Non-text portions of this message have been removed]
i learned intuitive f2l too, and like i think the best way to get faster
is to just practic (tho im not anywhere near fast). and also, sometimes
just sit down with the cube, and look at it. try to find a new way to
solve that position. try out new things, different ways to solve the
same positions. this will often improve your current method of solving a
certain case or even spur a new idea, that helps later. i dunno how many
moves i avg, but i average like somewhere around 18 seconds or so for
f2l. good luck :-) -parth [Non-text portions of this message have been
removed]
2806. [Speed cubing group] Re: 2 world records today
(Chattahoochee) From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Mar 2006 01:07:30 -0000
My boyfriend once kissed me mid-solve in an attempt to get my eyes off
the cube. I think he was jealous... Shelley --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...>
wrote: > > Hehehe mine thought it was cool. She wanted to learn and she
could > solve it under a minute or so, but that was about it and she
stopped > messing around with the cube, really. But no, a Rubik's
Cube is not > a girl-repellant, haha. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > Yah, well... > > > > I made this joke...
> > > > Rubik's Cubes are like STDs, once you have them, you
can't get a > > girlfriend... > > > > And then I said, you know,
there are actually 2 types of > girls...The > > ones explained above,
and the ones that think its amazing are > > like...MARRY ME!!! > > > >
Then I was like, just imagine, the perfect person, she is a GIRL > and >
> she can solve Cube...and if she can do it sub-30 sweet...sub- >
20...not > > fair shes faster than me...sub-15...i don't want to go
near > > her...she's more obsessed than me...sub-12, no comment...
> > > > Hehehe...I'm so bored...march break can do that to you... >
> > > Craig > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson
Mao <tmao@> > wrote: > > > > > > And typing on Rubik's Cube
forums is the premiere way to remedy > that. > > > > > > Tyson Mao > > >
Astrophysics '06 > > > California Institute of Technology > > > > >
> On Mar 13, 2006, at 1:31 PM, Craig Bouchard wrote: > > > > > > > And
btw, I'd need a girlfriend to begin with... > > > > > > > > Craig >
> > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan > Pochmann" > > > > <pochmann@> wrote: > > > >> > >
> >> --- In speedsolvingrubikscube@yahoogroups.com, "Craig >
Bouchard" > > > >> <logitewty@> wrote: > > > >>> > > > >>> I was
just wondering, is there a set standard as to what you > use to > > >
>>> cover your eyes when you are doing a BLD solve in > competition???
Do > > > >> I > > > >>> have to go to a sex shop and buy one of those
blindfolds??? > I want > > > >>> one, but for now I am using a bandana
to cover my eyes...I > don't > > > >> know > > > >>> what else to
use... > > > >>> > > > >>> Craig > > > >> > > > >> You could use your
girlfriend. Just cube quietly, she might > not like > > > >> it when she
finds out you're cubing behind her back while > kissing > > her. >
> > >> > > > >> Cheers! > > > >> Stefan > > > >> > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > >
2807. Re: [Speed cubing group] Re: 2 world records today
(Chattahoochee) From: "Mike Bennett" <mikeisadumbname@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 19:28:39 -0600
Did it work? -Mike On 3/13/06, aznseashell <no_reply@yahoogroups.com>
wrote: > > My boyfriend once kissed me mid-solve in an attempt to get my
eyes off > the cube. I think he was jealous... > > Shelley [Non-text
portions of this message have been removed]
2808. Re: [Speed cubing group] I'm Just Counting
Numbers... From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Mar 2006 13:08:53 +1100
On Sun, Mar 12, 2006 at 08:34:52PM -0000, Craig Bouchard wrote: > I
would run it sort of like Chris did, with some minor differences. Hi
Craig, Will you run with the standard format (i.e. "best of
three") or, if there are minor differences, what kind of
differences do you have in mind? Thanks, Ryan
2809. Re: [Speed cubing group] I'm Just Counting
Numbers... From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Mar 2006 02:19:16 -0000
Hey Ryan, and everyone else, I posted a few days ago about this. I am
looking into starting the Weekly (Sunday) Blindfold Contest again. Chris
Hardwick used to run this, and I am looking to take it off his hands,
and reopen it. I have 2 options, and I am just wondering which you would
prefer. I am going to use an automated system to create the results
tables. This is for the 3x3 "competition." Option 1: Like in
an Official Competition. Do 3 solves (or just one and say the others are
DNS)and your Best of the 3 is what determines your rank, and therefore
the winner, for the week. Option 2: Each scramble is its own
"competition." Whoever comes in first place in Scramble 1 will
be awarded n points, second place, x points, third place y points, and
so on... Scramble 2 will be awarded points the same way. Scramble 3 the
same as well. The Winner for the week would be the one with the highest
total number of points. I am just asking because I want to know which of
the two people would prefer. Also, I am thinking of having an Open
Division where you can do any puzzle that you want (cube size or other
puzzle) and input the time. You would only do 1 scramble per week for
the Open Division per puzzle. Does this sound reasonable for everyone???
And which of the 2 options would you like more??? I was leaning towards
Option 2, but I've heard from others to go for Option 1, and so I
am asking you, the Blindfold community, which you would prefer. Also, I
could set it up to determine the winner for the year, and have some kind
of prize (of course thats long term...), and I need to get the contest
up and running first. Thanks for reading my nonsense, Craig Bouchard May
the cube be with you...
2810. Re: [Speed cubing group] I'm Just Counting
Numbers... From: Anthony Hsu <erwaman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 21:22:50 -0500
I vote for option 1. -Anthony Hsu
2811. cube dragon speaks From: "timmotonforge" <timmotonforge@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Mar 2006 04:09:41 -0000
hey guys! I just finished my first 11x11 my 3x3 time bites though 42 and
dropping
2812. Looking for some help From: "scotty623398" <scotty623398@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Mar 2006 05:25:13 -0000
Hello, Just trying to find some methods to drop my time down... I am
still over i minute and have looked at alot of the methods online but
dont understand the way things are worded and some of the concepts.... I
learn better with someone showing me and someone that i can ask
questions and get an answer... I am solving by layers and my first layer
time is usually what hurts the most... although there must be faster
ways to do it .... unless the only faster ways are to learn all those
different moves for what pattern may be on the cube at that time... is
that the case????
2813. Re: [Speed cubing group] I'm Just Counting
Numbers... From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 21:47:38 -0800
I would prefer option 1 -Chris On 3/13/06, Craig Bouchard
<logitewty@hotmail.com> wrote: > Hey Ryan, and everyone else, > > I
posted a few days ago about this. > > I am looking into starting the
Weekly (Sunday) Blindfold Contest > again. Chris Hardwick used to run
this, and I am looking to take it > off his hands, and reopen it. > > I
have 2 options, and I am just wondering which you would prefer. I > am
going to use an automated system to create the results tables. > This is
for the 3x3 "competition." > > Option 1: > Like in an Official
Competition. > > Do 3 solves (or just one and say the others are DNS)and
your Best of > the 3 is what determines your rank, and therefore the
winner, for the > week. > > Option 2: > Each scramble is its own
"competition." Whoever comes in first place > in Scramble 1
will be awarded n points, second place, x points, third > place y
points, and so on... > Scramble 2 will be awarded points the same way. >
Scramble 3 the same as well. > > The Winner for the week would be the
one with the highest total number > of points. > > I am just asking
because I want to know which of the two people would > prefer. > > Also,
I am thinking of having an Open Division where you can do any > puzzle
that you want (cube size or other puzzle) and input the time. > You
would only do 1 scramble per week for the Open Division per > puzzle.
Does this sound reasonable for everyone??? And which of the > 2 options
would you like more??? I was leaning towards Option 2, but > I've
heard from others to go for Option 1, and so I am asking you, the >
Blindfold community, which you would prefer. > > Also, I could set it up
to determine the winner for the year, and have > some kind of prize (of
course thats long term...), and I need to get > the contest up and
running first. > > Thanks for reading my nonsense, > > Craig Bouchard >
May the cube be with you... > > > > > > > > Yahoo! Groups Links > > > >
> > >
2814. Re: [Speed cubing group] I'm Just Counting
Numbers... From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 22:08:00 -0800
I'm going to modify my vote... I now prefer option 2. -Chris On
3/13/06, Chris Hunt <huntca@...> wrote: > I would prefer option 1 > >
-Chris > > On 3/13/06, Craig Bouchard <logitewty@...> wrote: > > Hey
Ryan, and everyone else, > > > > I posted a few days ago about this. > >
> > I am looking into starting the Weekly (Sunday) Blindfold Contest > >
again. Chris Hardwick used to run this, and I am looking to take it > >
off his hands, and reopen it. > > > > I have 2 options, and I am just
wondering which you would prefer. I > > am going to use an automated
system to create the results tables. > > This is for the 3x3
"competition." > > > > Option 1: > > Like in an Official
Competition. > > > > Do 3 solves (or just one and say the others are
DNS)and your Best of > > the 3 is what determines your rank, and
therefore the winner, for the > > week. > > > > Option 2: > > Each
scramble is its own "competition." Whoever comes in first
place > > in Scramble 1 will be awarded n points, second place, x
points, third > > place y points, and so on... > > Scramble 2 will be
awarded points the same way. > > Scramble 3 the same as well. > > > >
The Winner for the week would be the one with the highest total number >
> of points. > > > > I am just asking because I want to know which of
the two people would > > prefer. > > > > Also, I am thinking of having
an Open Division where you can do any > > puzzle that you want (cube
size or other puzzle) and input the time. > > You would only do 1
scramble per week for the Open Division per > > puzzle. Does this sound
reasonable for everyone??? And which of the > > 2 options would you like
more??? I was leaning towards Option 2, but > > I've heard from
others to go for Option 1, and so I am asking you, the > > Blindfold
community, which you would prefer. > > > > Also, I could set it up to
determine the winner for the year, and have > > some kind of prize (of
course thats long term...), and I need to get > > the contest up and
running first. > > > > Thanks for reading my nonsense, > > > > Craig
Bouchard > > May the cube be with you... > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > > > >
2815. Re: [Speed cubing group] Looking for some help From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Mar 2006 22:10:18 -0800 (PST)
I'm no expert.. probably not better than you. But, it sounds like
you are solving the first two layers seperately. If this is the case,
and your last layer is fast, you should prolly learn to solve the first
two layers simultaneously using corner-edge pairs. The site that worked
for me was:
http://www.snkenjoi.com/wikicube/mediawiki-1.5.3/index.php?title=Intuitive_F2L
I'm still learning this, and a good F2L time for me is 30
seconds... but, it is the method that most of the sweet cubists here
use, and it's possible to solve the F2L in 10 seconds w/ this
method. Use a list of F2L algorithms to help you learn how to do them
intuitively. David scotty623398 <scotty623398@...> wrote: Hello, Just
trying to find some methods to drop my time down... I am still over i
minute and have looked at alot of the methods online but dont understand
the way things are worded and some of the concepts.... I learn better
with someone showing me and someone that i can ask questions and get an
answer... I am solving by layers and my first layer time is usually what
hurts the most... although there must be faster ways to do it ....
unless the only faster ways are to learn all those different moves for
what pattern may be on the cube at that time... is that the case????
SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational
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2816. Re: 2 world records today (BLD practice) From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Mar 2006 12:12:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > And btw, I'd need a
girlfriend to begin with... > > Craig Hmm... have you seen the February
entry in Stefan's diary? http://www.stefan-pochmann.de/spocc/ Now
we know why he's gone hunting. Mike
2817. Re: [Speed cubing group] I'm Just Counting
Numbers... From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Mar 2006 00:38:12 +1100
On Tue, Mar 14, 2006 at 02:19:16AM -0000, Craig Bouchard wrote: > Also,
I am thinking of having an Open Division where you can do any > puzzle
that you want (cube size or other puzzle) and input the time. > You
would only do 1 scramble per week for the Open Division per > puzzle.
Does this sound reasonable for everyone??? How do you then rank the
results? Does someone who solves the 2x2x2 in 1:30 beat someone who
solves the 3x3x3 in 1:40? Ryan
2818. Re: [Speed cubing group] Re: 2 world records today (BLD
practice) From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 14 Mar 2006 14:53:08 +0100
What´s "it"? ----- Original Message ----- From:
"mike_go_uk" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, March 14,
2006 1:12 PM Subject: [Speed cubing group] Re: 2 world records today
(BLD practice) > --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" > <logitewty@...> wrote: > > > > And btw,
I'd need a girlfriend to begin with... > > > > Craig > > Hmm...
have you seen the February entry in Stefan's diary? > >
http://www.stefan-pochmann.de/spocc/ > > Now we know why he's gone
hunting. > > Mike > > > > > > > > > Yahoo! Groups Links > > > > > >
2819. Re: 2 world records today (Chattahoochee) From: thewetdog <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Mar 2006 14:10:44 -0000
--- kyuubree wrote:> > I actually tried this once on her own dare.
Didn't get far much. > --- "Stefan Pochmann" wrote: > >
You could use your girlfriend. Just cube quietly, she might not > like >
> it when she finds out you're cubing behind her back while kissing
> her. > > > > Cheers! > > Stefan > > Do you mean with the solve, or
with the girl? -Dave Campbell
2820. Re: [Speed cubing group] I'm Just Counting
Numbers... From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Mar 2006 14:24:05 -0000
Hey Ryan, No, the results would be in the same table, but grouped
together for that specific puzzle. There wouldn't be a first place,
second place, and such. Well, technically there would, but for the Open
Division there is no "winner," it is more friendly competition
to see who beats who. Of course if one of the puzzles in the Open
Division becomes popular enough I can make a new Division just for that
puzzle. Craig --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<rheise@...> wrote: > > On Tue, Mar 14, 2006 at 02:19:16AM -0000,
Craig Bouchard wrote: > > Also, I am thinking of having an Open Division
where you can do any > > puzzle that you want (cube size or other
puzzle) and input the time. > > You would only do 1 scramble per week
for the Open Division per > > puzzle. Does this sound reasonable for
everyone??? > > How do you then rank the results? Does someone who
solves the 2x2x2 in > 1:30 beat someone who solves the 3x3x3 in 1:40? >
> Ryan >
2821. New OLL algorithm (?) From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Mar 2006 15:16:16 -0000
Hey guys, I dont know if this is new, but I've been playing with a
new OLL algorithm... Actually, it's a commutator that was shown to
me by Per, but I optimized it for my hands, and found out that it can be
done quite fast. z' (U' R U2 r' U) L2 (U' r U2
R' U) L2 z The last L2 is just to make it a commutator... I
speedcubing it's not needed. One of the nice things about using
this as an OLL is that for people that recognise the PLL with blocks, is
that you can see where parts of a block will occur even before starting
OLL, and also during OLL. You can also use the alg to create some funny
patters with stripes btw :D. Well, I hope someone like this... Happy
cubing, Joël.
2822. Re: [Speed cubing group] New OLL algorithm (?) From: "Sapan Upadhyay" <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Mar 2006 09:34:18 -0600
sweeet. i like this alg. now to practice it a billion times and get good
at it. On 3/14/06, Joël van Noort <joel_vn@...> wrote: > Hey guys, >
> I dont know if this is new, but I've been playing with a new OLL
> algorithm... Actually, it's a commutator that was shown to me by
Per, > but I optimized it for my hands, and found out that it can be
done > quite fast. > > z' (U' R U2 r' U) L2 (U' r U2
R' U) L2 z > > The last L2 is just to make it a commutator... I
speedcubing it's not > needed. One of the nice things about using
this as an OLL is that for > people that recognise the PLL with blocks,
is that you can see where > parts of a block will occur even before
starting OLL, and also during > OLL. You can also use the alg to create
some funny patters with > stripes btw :D. > > Well, I hope someone like
this... > > Happy cubing, > > Joël. > > > > > > > Yahoo! Groups Links >
> > > > > > -- -cubekid
2823. Re: [Speed cubing group] I'm Just Counting
Numbers... From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Mar 2006 14:17:49 -0300 (ART)
I vote for option 2...it looks like more competitive, like F1...hehe
Pedro Chris Hunt <huntca@...> escreveu: I'm going to modify my
vote... I now prefer option 2. -Chris On 3/13/06, Chris Hunt
<huntca@gmail.com> wrote: > I would prefer option 1 > > -Chris > > On
3/13/06, Craig Bouchard <logitewty@...> wrote: > > Hey Ryan, and
everyone else, > > > > I posted a few days ago about this. > > > > I am
looking into starting the Weekly (Sunday) Blindfold Contest > > again.
Chris Hardwick used to run this, and I am looking to take it > > off his
hands, and reopen it. > > > > I have 2 options, and I am just wondering
which you would prefer. I > > am going to use an automated system to
create the results tables. > > This is for the 3x3
"competition." > > > > Option 1: > > Like in an Official
Competition. > > > > Do 3 solves (or just one and say the others are
DNS)and your Best of > > the 3 is what determines your rank, and
therefore the winner, for the > > week. > > > > Option 2: > > Each
scramble is its own "competition." Whoever comes in first
place > > in Scramble 1 will be awarded n points, second place, x
points, third > > place y points, and so on... > > Scramble 2 will be
awarded points the same way. > > Scramble 3 the same as well. > > > >
The Winner for the week would be the one with the highest total number >
> of points. > > > > I am just asking because I want to know which of
the two people would > > prefer. > > > > Also, I am thinking of having
an Open Division where you can do any > > puzzle that you want (cube
size or other puzzle) and input the time. > > You would only do 1
scramble per week for the Open Division per > > puzzle. Does this sound
reasonable for everyone??? And which of the > > 2 options would you like
more??? I was leaning towards Option 2, but > > I've heard from
others to go for Option 1, and so I am asking you, the > > Blindfold
community, which you would prefer. > > > > Also, I could set it up to
determine the winner for the year, and have > > some kind of prize (of
course thats long term...), and I need to get > > the contest up and
running first. > > > > Thanks for reading my nonsense, > > > > Craig
Bouchard > > May the cube be with you... > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > > > > SPONSORED LINKS Jigsaw
puzzle game Free puzzle inlay games Educational game and puzzle Word
puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! Acesso Grátis Internet rápida e grátis. Instale o discador agora!
[Non-text portions of this message have been removed]
2824. Re: [Speed cubing group] I'm Just Counting
Numbers... From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Mar 2006 19:30:44 -0000
I like option 2 as well. That way accuracy is taken into account as well
as speed. Shelley --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > I vote for option 2...it looks like more
competitive, like F1...hehe > > Pedro > > Chris Hunt <huntca@...>
escreveu: > I'm going to modify my vote... > > I now prefer option
2. > > -Chris > > On 3/13/06, Chris Hunt <huntca@...> wrote: > > I
would prefer option 1 > > > > -Chris > > > > On 3/13/06, Craig Bouchard
<logitewty@...> wrote: > > > Hey Ryan, and everyone else, > > > > > >
I posted a few days ago about this. > > > > > > I am looking into
starting the Weekly (Sunday) Blindfold Contest > > > again. Chris
Hardwick used to run this, and I am looking to take it > > > off his
hands, and reopen it. > > > > > > I have 2 options, and I am just
wondering which you would prefer. I > > > am going to use an automated
system to create the results tables. > > > This is for the 3x3
"competition." > > > > > > Option 1: > > > Like in an Official
Competition. > > > > > > Do 3 solves (or just one and say the others are
DNS)and your Best of > > > the 3 is what determines your rank, and
therefore the winner, for the > > > week. > > > > > > Option 2: > > >
Each scramble is its own "competition." Whoever comes in first
place > > > in Scramble 1 will be awarded n points, second place, x
points, third > > > place y points, and so on... > > > Scramble 2 will
be awarded points the same way. > > > Scramble 3 the same as well. > > >
> > > The Winner for the week would be the one with the highest total
number > > > of points. > > > > > > I am just asking because I want to
know which of the two people would > > > prefer. > > > > > > Also, I am
thinking of having an Open Division where you can do any > > > puzzle
that you want (cube size or other puzzle) and input the time. > > > You
would only do 1 scramble per week for the Open Division per > > >
puzzle. Does this sound reasonable for everyone??? And which of the > >
> 2 options would you like more??? I was leaning towards Option 2, but >
> > I've heard from others to go for Option 1, and so I am asking
you, the > > > Blindfold community, which you would prefer. > > > > > >
Also, I could set it up to determine the winner for the year, and have >
> > some kind of prize (of course thats long term...), and I need to get
> > > the contest up and running first. > > > > > > Thanks for reading
my nonsense, > > > > > > Craig Bouchard > > > May the cube be with
you... > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > > > > > > > > > > > SPONSORED
LINKS > Jigsaw puzzle game Free puzzle inlay games Educational game and
puzzle Word puzzle game Kid puzzle game Puzzle games > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Yahoo! Acesso Grátis > Internet
rápida e grátis. Instale o discador agora! > > [Non-text portions of
this message have been removed] >
2825. Re: [Speed cubing group] I'm Just Counting
Numbers... From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Mar 2006 20:17:25 -0000
And that way Tyson and Leyan can't do 1 solve and walk away with
the win :p Hehehe, of course they would never do that... Thank you for
reading my nonsense, Craig Bouchard May the Cube be with you... --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...>
wrote: > > I like option 2 as well. That way accuracy is taken into
account as > well as speed. > > Shelley > > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote:
> > > > I vote for option 2...it looks like more competitive, like
F1...hehe > > > > Pedro > > > > Chris Hunt <huntca@> escreveu: > >
I'm going to modify my vote... > > > > I now prefer option 2. > > >
> -Chris > > > > On 3/13/06, Chris Hunt <huntca@> wrote: > > > I
would prefer option 1 > > > > > > -Chris > > > > > > On 3/13/06, Craig
Bouchard <logitewty@> wrote: > > > > Hey Ryan, and everyone else, > >
> > > > > > I posted a few days ago about this. > > > > > > > > I am
looking into starting the Weekly (Sunday) Blindfold Contest > > > >
again. Chris Hardwick used to run this, and I am looking to take it > >
> > off his hands, and reopen it. > > > > > > > > I have 2 options, and
I am just wondering which you would prefer. I > > > > am going to use an
automated system to create the results tables. > > > > This is for the
3x3 "competition." > > > > > > > > Option 1: > > > > Like in
an Official Competition. > > > > > > > > Do 3 solves (or just one and
say the others are DNS)and your Best of > > > > the 3 is what determines
your rank, and therefore the winner, > for the > > > > week. > > > > > >
> > Option 2: > > > > Each scramble is its own "competition."
Whoever comes in first > place > > > > in Scramble 1 will be awarded n
points, second place, x points, > third > > > > place y points, and so
on... > > > > Scramble 2 will be awarded points the same way. > > > >
Scramble 3 the same as well. > > > > > > > > The Winner for the week
would be the one with the highest total > number > > > > of points. > >
> > > > > > I am just asking because I want to know which of the two
people > would > > > > prefer. > > > > > > > > Also, I am thinking of
having an Open Division where you can do any > > > > puzzle that you
want (cube size or other puzzle) and input the time. > > > > You would
only do 1 scramble per week for the Open Division per > > > > puzzle.
Does this sound reasonable for everyone??? And which > of the > > > > 2
options would you like more??? I was leaning towards Option 2, but > > >
> I've heard from others to go for Option 1, and so I am asking >
you, the > > > > Blindfold community, which you would prefer. > > > > >
> > > Also, I could set it up to determine the winner for the year, >
and have > > > > some kind of prize (of course thats long term...), and
I need to get > > > > the contest up and running first. > > > > > > > >
Thanks for reading my nonsense, > > > > > > > > Craig Bouchard > > > >
May the cube be with you... > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > SPONSORED LINKS > > Jigsaw
puzzle game Free puzzle inlay games Educational > game and puzzle Word
puzzle game Kid puzzle game Puzzle games > > > >
--------------------------------- > > YAHOO! GROUPS LINKS > > > > > >
Visit your group "speedsolvingrubikscube" on the web. > > > >
To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > >
--------------------------------- > > > > > > > > > > > >
--------------------------------- > > Yahoo! Acesso Grátis > > Internet
rápida e grátis. Instale o discador agora! > > > > [Non-text portions of
this message have been removed] > > >
2826. The DIY cubes + lube From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Mar 2006 22:46:26 -0000
I bought a DIY kit from Rubiks.com and it comes with stickers and lube.
Is the lube any good?
2827. 11x11 From: "timmotonforge" <timmotonforge@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Mar 2006 00:17:30 -0000
i did a 11x11 yesterday! 3x3 time is only 42, it bites a lot
2828. Re: The DIY cubes + lube From: "Ben King" <grsbmd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Mar 2006 00:23:08 -0000
It's good, but it just feels completely different than the way
silicone feels. -Ben. --- In speedsolvingrubikscube@yahoogroups.com,
kyuubree <no_reply@...> wrote: > > I bought a DIY kit from Rubiks.com
and it comes with stickers and > lube. Is the lube any good? >
2829. Re: The DIY cubes + lube From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Mar 2006 00:42:45 -0000
You mean it is *not* silicone? Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Ben King"
<grsbmd@...> wrote: > > It's good, but it just feels completely
different than the way silicone > feels. > > -Ben. > > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@> > wrote:
> > > > I bought a DIY kit from Rubiks.com and it comes with stickers
and > > lube. Is the lube any good? > > >
2830. Re: Looking for some help From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Mar 2006 01:18:49 -0000
> Hello, Just trying to find some methods to drop my time down... I am >
still over i minute and have looked at alot of the methods online[..]
First, read the FAQ:
http://games.groups.yahoo.com/group/speedsolvingrubikscube/database?
method=reportRows&tbl=26 If you still have specific problems you can
email some of the 'masters'. Just look up anyone in the world
record list on speedcubing.com and get in touch. I hear Craig Bouchard
has some extra time left to answer questions ;-) Michiel
2831. Re: New OLL algorithm (?) From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Mar 2006 01:22:28 -0000
> z' (U' R U2 r' U) L2 (U' r U2 R' U) L2 z
nice! Michiel
2832. Re: The DIY cubes + lube From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Mar 2006 01:31:30 -0000
How is it different? I just need a lube that will allow for fast speeds
with little lockup of the cube. --- In speedsolvingrubikscube@...m,
"Ben King" <grsbmd@...> wrote: > > It's good, but it
just feels completely different than the way silicone > feels. > > -Ben.
> > --- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@> > wrote: > > > > I bought a DIY kit from Rubiks.com and
it comes with stickers and > > lube. Is the lube any good? > > >
2833. A perm (or all LL?) on R From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Mar 2006 01:39:30 -0000
(U r) (l U L' U') (R U) (L U' L' R2 U')
I'm solving F2L with cross on left. Have been thinking about doing
LL with F2L still on left. Has anyone considered/examined that before?
Cheers! Stefan
2834. Re: A perm (or all LL?) on R From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Mar 2006 01:43:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > (U r) (l U L' U')
(R U) (L U' L' R2 U') > > I'm solving F2L with cross
on left. Have been thinking about doing LL > with F2L still on left. Has
anyone considered/examined that before? > > Cheers! > Stefan > Hahaha,
of course it can also be done like this: (U R) (L U L' U') (R
U) (L U' L' R2 U') Cheers! Stefan
2835. Re: The DIY cubes + lube From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Mar 2006 02:47:54 -0000
The Rubik's lube is good, and it even smells good. And I thought it
was silicone, just a very liquidy suspension of it. It's so liquidy
that you almost have to let it dry out for a while after lubing it.
Personally I prefer heavy weight silicone oil, like Shock Oil in hobby
stores. It's odorless and the cube can be used right away. But if
you already have the Rubik's lube in hand, give it a shot.
It's good stuff, and you can always try the silicone oil later.
Chris --- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@...> wrote: > > How is it different? I just need a lube
that will allow for fast > speeds with little lockup of the cube. > >
--- In speedsolvingrubikscube@yahoogroups.com, "Ben King"
<grsbmd@> > wrote: > > > > It's good, but it just feels
completely different than the way > silicone > > feels. > > > > -Ben. >
> > > --- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@> > > wrote: > > > > > > I bought a DIY kit from Rubiks.com
and it comes with stickers and > > > lube. Is the lube any good? > > > >
> >
2836. Re: The DIY cubes + lube From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Mar 2006 02:57:48 -0000
What other brands of lube do you all use and where could I find some
online for a relatively cheap price? I am a poor college student, here
;-; --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > The Rubik's lube is good, and it even
smells good. And I thought it > was silicone, just a very liquidy
suspension of it. It's so liquidy > that you almost have to let it
dry out for a while after lubing it. > > Personally I prefer heavy
weight silicone oil, like Shock Oil in > hobby stores. It's
odorless and the cube can be used right away. > > But if you already
have the Rubik's lube in hand, give it a shot. > It's good
stuff, and you can always try the silicone oil later. > > Chris > > >
--- In speedsolvingrubikscube@yahoogroups.com, kyuubree > <no_reply@>
wrote: > > > > How is it different? I just need a lube that will allow
for fast > > speeds with little lockup of the cube. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ben King" >
<grsbmd@> > > wrote: > > > > > > It's good, but it just feels
completely different than the way > > silicone > > > feels. > > > > > >
-Ben. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
kyuubree > <no_reply@> > > > wrote: > > > > > > > > I bought a DIY
kit from Rubiks.com and it comes with stickers > and > > > > lube. Is
the lube any good? > > > > > > > > > >
2837. Re: [Speed cubing group] Re: The DIY cubes + lube From: Hai Pham <aznboi1234321@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Mar 2006 19:08:46 -0800 (PST)
the rubik's cube lube, how do i apply it? could i just assemble the
cube and seep the lube through the cracks or do i have to apply it to
each one one by one? i use silicone lubricant spray but lately it seems
like my cube is deteriorating from it even tho it says its safe on
plastic --- kyuubree <no_reply@yahoogroups.com> wrote: > What other
brands of lube do you all use and where > could I find some > online for
a relatively cheap price? I am a poor > college student, > here ;-; > >
--- In speedsolvingrubikscube@yahoogroups.com, > christopher_pelley >
<no_reply@...> wrote: > > > > The Rubik's lube is good, and it
even smells good. > And I thought > it > > was silicone, just a very
liquidy suspension of > it. It's so > liquidy > > that you almost
have to let it dry out for a while > after lubing > it. > > > >
Personally I prefer heavy weight silicone oil, > like Shock Oil in > >
hobby stores. It's odorless and the cube can be > used right away.
> > > > But if you already have the Rubik's lube in hand, > give it
a shot. > > It's good stuff, and you can always try the > silicone
oil later. > > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > kyuubree > > <no_reply@>
wrote: > > > > > > How is it different? I just need a lube that > will
allow for fast > > > speeds with little lockup of the cube. > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, > "Ben King" >
> <grsbmd@> > > > wrote: > > > > > > > > It's good, but it just
feels completely > different than the way > > > silicone > > > > feels.
> > > > > > > > -Ben. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > kyuubree > > <no_reply@> >
> > > wrote: > > > > > > > > > > I bought a DIY kit from Rubiks.com and
it > comes with > stickers > > and > > > > > lube. Is the lube any good?
> > > > > > > > > > > > > > > > > > >
2838. Re: The DIY cubes + lube From: "Ben King" <grsbmd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Mar 2006 03:15:11 -0000
I figured it was the lube that felt different. I guess it must be the
white plastic... But they describe their lube as a wax, which (I'm
not up on my organic chem, however) I didn't think silicone was?
-Ben. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > You mean it is *not*
silicone? > > Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ben King"
<grsbmd@> > wrote: > > > > It's good, but it just feels
completely different than the way > silicone > > feels. > > > > -Ben. >
> > > --- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@> > > wrote: > > > > > > I bought a DIY kit from Rubiks.com
and it comes with stickers and > > > lube. Is the lube any good? > > > >
> >
2839. Re: [Speed cubing group] 2 world records today
(Chattahoochee) From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Mar 2006 04:19:44 -0000
Here's the video of Tyson's almost-WR for 3x3x3 bld:
http://tinyurl.com/lhy89 Chris --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> Practice. It's doable. Just don't be stupid and do the right
> N-permutation. > > Tyson Mao > Astrophysics '06 > California
Institute of Technology > > On Mar 13, 2006, at 10:17 AM, Pedro wrote: >
> > Thank you Chris! You're a good guy...but...that other
guy...pfff...and > > Leyan is also a bad guy...how would I beat that
record? haha > > > > Pedro > > > > christopher_pelley
<no_reply@yahoogroups.com> escreveu: > > Here is the video of
Leyan's 3x3x3 blindfold record: > > > > http://tinyurl.com/nv3vx >
> > > Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley > > <no_reply@> wrote: > >> > >> I posted some
photos of the event here: > >> > >> http://tinyurl.com/pajhy > >> > >>
Chris > >> > >> > >> --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley > >> <no_reply@> wrote: > >>> > >>> Chris did try
for 4x4x4 after all the other events were over. I > >>> think it ended
in DNF, either that or they ran out of time. > >>> > >>> I got
Leyan's 3x3x3 bld record on video, as well as Tyson's > >
almost- > >>> tie. I also got some of Chris doing his 5x5x5 memorizing,
but > > he > >>> completed the solve only moments after Leyan's
record, so I only > >> got > >>> the aftermath (lots of cheering!) on
tape. I'll post clips when > > I > >>> get back home. > >>> > >>>
As for me, I got my first sub-30 solve in an official > > competition, >
>>> so I was happy :) It was a small but very well-organized > > event.
> >>> Leyan also won the 3x3x3 competition. > >>> > >>> Chris Pelley >
>>> > >>> > >>> --- In speedsolvingrubikscube@yahoogroups.com, kyuubree
> >>> <no_reply@> wrote: > >>>> > >>>> Nice job, you two. Chris are
you ever gonna try for the 4x4 > >>> record? > >>>> > >>>> --- In
speedsolvingrubikscube@yahoogroups.com, Pedro > >>>> <pedrosino1@>
wrote: > >>>>> > >>>>> Oh, no...now I'll never beat the 3x3x3 bld
record...haha > >>>>> > >>>>> Congratz Leyan > >>>>> > >>>>> Pedro >
>>>>> > >>>>> varkmaster2 <no_reply@yahoogroups.com> escreveu: >
>>>>> Chattahoochee Spring Competition 2006 > >>>>> > >>>>> Blindfolded
3x3 88sec Leyan Lo > >>>>> Blindfolded 5x5 55mm Chris Hardwick > >>>>> >
>>>>> Tyson Mao also had a great blindfolded 3x3 solve. > >>>>> > >>>>>
> >>>>> > >>>>> > >>>>> > >>>>> > >>>>> SPONSORED LINKS > >>>>> Jigsaw
puzzle game Free puzzle inlay games > >>> Educational > >>>> game and
puzzle Word puzzle game Kid puzzle game > > Puzzle > >>>> games > >>>>>
> >>>>> --------------------------------- > >>>>> YAHOO! GROUPS LINKS >
>>>>> > >>>>> > >>>>> Visit your group
"speedsolvingrubikscube" on the web. > >>>>> > >>>>> To
unsubscribe from this group, send an email to: > >>>>>
speedsolvingrubikscube-unsubscribe@yahoogroups.com > >>>>> > >>>>> Your
use of Yahoo! Groups is subject to the Yahoo! Terms > >> of > >>>>
Service. > >>>>> > >>>>> > >>>>> --------------------------------- >
>>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>
--------------------------------- > >>>>> Yahoo! Acesso Grátis > >>>>>
Internet rápida e grátis. Instale o discador agora! > >>>>> > >>>>>
[Non-text portions of this message have been removed] > >>>>> > >>>> >
>>> > >> > > > > > > > > > > > > > > SPONSORED LINKS > > Jigsaw puzzle
game Free puzzle inlay games Educational > > game and puzzle Word puzzle
game Kid puzzle game Puzzle games > > > >
--------------------------------- > > YAHOO! GROUPS LINKS > > > > > >
Visit your group "speedsolvingrubikscube" on the web. > > > >
To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > > > > > >
--------------------------------- > > > > > > > > > > > >
--------------------------------- > > Yahoo! Acesso Grátis > > Internet
rápida e grátis. Instale o discador agora! > > > > [Non-text portions of
this message have been removed] > > > > > > > > > > Yahoo! Groups Links
> > > > > > > > > > > > > > >
2840. F2L numbers From: "Stacie Wood" <pawsnwhiskers@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Mar 2006 04:20:35 -0000
Greetings. I've been starting to count the number of moves I
utilize in solving the F2L. Counting 180 degree turns as 1 move,
I'm averaging around 25- 29 moves for the F2L. Is this reasonable,
or should I be at a lower amount and am missing some shortcuts? Thanks.
Roger Wood
2841. Re: The DIY cubes + lube From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Mar 2006 04:21:00 -0000
Once again, silicone oil. A small bottle is only about $3 or $4 USD, and
it will last for ages since you only need a drop or two at a time. Chris
--- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@...> wrote: > > What other brands of lube do you all use
and where could I find some > online for a relatively cheap price? I am
a poor college student, > here ;-; > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > The Rubik's lube is good, and it even
smells good. And I thought > it > > was silicone, just a very liquidy
suspension of it. It's so > liquidy > > that you almost have to let
it dry out for a while after lubing > it. > > > > Personally I prefer
heavy weight silicone oil, like Shock Oil in > > hobby stores. It's
odorless and the cube can be used right away. > > > > But if you already
have the Rubik's lube in hand, give it a shot. > > It's good
stuff, and you can always try the silicone oil later. > > > > Chris > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, kyuubree > >
<no_reply@> wrote: > > > > > > How is it different? I just need a
lube that will allow for fast > > > speeds with little lockup of the
cube. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Ben King" > > <grsbmd@> > > > wrote: > > > > > > > >
It's good, but it just feels completely different than the way > >
> silicone > > > > feels. > > > > > > > > -Ben. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree > > <no_reply@> > >
> > wrote: > > > > > > > > > > I bought a DIY kit from Rubiks.com and it
comes with > stickers > > and > > > > > lube. Is the lube any good? > >
> > > > > > > > > > > > >
2842. RE: [Speed cubing group] F2L numbers From: "James Stuber" <jestuber@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 14 Mar 2006 20:54:31 -0800
If you're counting the cross, that's amazing. If not,
that's totally reasonable. _____ From:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Stacie Wood
Sent: Tuesday, March 14, 2006 8:21 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] F2L
numbers Greetings. I've been starting to count the number of moves
I utilize in solving the F2L. Counting 180 degree turns as 1 move,
I'm averaging around 25- 29 moves for the F2L. Is this reasonable,
or should I be at a lower amount and am missing some shortcuts? Thanks.
Roger Wood SPONSORED LINKS Jigsaw
<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam
e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+g
ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw
> puzzle game Free
<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl
e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puz
zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6
ReWEw> puzzle inlay games Educational
<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p
uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word
+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R
94IVKMFNQ> game and puzzle Word
<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&
w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+gam
e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
puzzle game Kid
<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w
2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game
&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
puzzle game Puzzle
<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F
ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5
=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
games _____ YAHOO! GROUPS LINKS * Visit your group
"speedsolvingrubikscube
<http://groups.yahoo.com/group/speedsolvingrubikscube> " on the
web. * To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscri
be> * Your use of Yahoo! Groups is subject to the Yahoo!
<http://docs.yahoo.com/info/terms/> Terms of Service. _____ [Non-text
portions of this message have been removed]
2843. Re: [Speed cubing group] 2 world records today
(Chattahoochee) From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Mar 2006 05:52:48 -0000
The hug by Leyan makes it all better...Man poor Tyson...must have been a
long ride home...And the end, where he's being annoyed...classic...
Too bad, Craig --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley <no_reply@...> wrote: > > Here's the video of
Tyson's almost-WR for 3x3x3 bld: > > http://tinyurl.com/lhy89 > >
Chris > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@> > wrote: > > > > Practice. It's doable. Just don't
be stupid and do the right > > N-permutation. > > > > Tyson Mao > >
Astrophysics '06 > > California Institute of Technology > > > > On
Mar 13, 2006, at 10:17 AM, Pedro wrote: > > > > > Thank you Chris!
You're a good guy...but...that other > guy...pfff...and > > > Leyan
is also a bad guy...how would I beat that record? haha > > > > > > Pedro
> > > > > > christopher_pelley <no_reply@yahoogroups.com> escreveu: >
> > Here is the video of Leyan's 3x3x3 blindfold record: > > > > >
> http://tinyurl.com/nv3vx > > > > > > Chris > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley > > >
<no_reply@> wrote: > > >> > > >> I posted some photos of the event
here: > > >> > > >> http://tinyurl.com/pajhy > > >> > > >> Chris > > >>
> > >> > > >> --- In speedsolvingrubikscube@yahoogroups.com, >
christopher_pelley > > >> <no_reply@> wrote: > > >>> > > >>> Chris
did try for 4x4x4 after all the other events were over. > I > > >>>
think it ended in DNF, either that or they ran out of time. > > >>> > >
>>> I got Leyan's 3x3x3 bld record on video, as well as
Tyson's > > > almost- > > >>> tie. I also got some of Chris doing
his 5x5x5 memorizing, but > > > he > > >>> completed the solve only
moments after Leyan's record, so I > only > > >> got > > >>> the
aftermath (lots of cheering!) on tape. I'll post clips > when > > >
I > > >>> get back home. > > >>> > > >>> As for me, I got my first
sub-30 solve in an official > > > competition, > > >>> so I was happy :)
It was a small but very well-organized > > > event. > > >>> Leyan also
won the 3x3x3 competition. > > >>> > > >>> Chris Pelley > > >>> > > >>>
> > >>> --- In speedsolvingrubikscube@yahoogroups.com, kyuubree > > >>>
<no_reply@> wrote: > > >>>> > > >>>> Nice job, you two. Chris are you
ever gonna try for the 4x4 > > >>> record? > > >>>> > > >>>> --- In
speedsolvingrubikscube@yahoogroups.com, Pedro > > >>>> <pedrosino1@>
wrote: > > >>>>> > > >>>>> Oh, no...now I'll never beat the 3x3x3
bld record...haha > > >>>>> > > >>>>> Congratz Leyan > > >>>>> > > >>>>>
Pedro > > >>>>> > > >>>>> varkmaster2 <no_reply@yahoogroups.com>
escreveu: > > >>>>> Chattahoochee Spring Competition 2006 > > >>>>> > >
>>>>> Blindfolded 3x3 88sec Leyan Lo > > >>>>> Blindfolded 5x5 55mm
Chris Hardwick > > >>>>> > > >>>>> Tyson Mao also had a great
blindfolded 3x3 solve. > > >>>>> > > >>>>> > > >>>>> > > >>>>> > > >>>>>
> > >>>>> > > >>>>> SPONSORED LINKS > > >>>>> Jigsaw puzzle game Free
puzzle inlay games > > >>> Educational > > >>>> game and puzzle Word
puzzle game Kid puzzle game > > > Puzzle > > >>>> games > > >>>>> > >
>>>>> --------------------------------- > > >>>>> YAHOO! GROUPS LINKS >
> >>>>> > > >>>>> > > >>>>> Visit your group
"speedsolvingrubikscube" on the web. > > >>>>> > > >>>>> To
unsubscribe from this group, send an email to: > > >>>>>
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >>>>> > > >>>>>
Your use of Yahoo! Groups is subject to the Yahoo! Terms > > >> of > >
>>>> Service. > > >>>>> > > >>>>> > > >>>>>
--------------------------------- > > >>>>> > > >>>>> > > >>>>> > >
>>>>> > > >>>>> > > >>>>> --------------------------------- > > >>>>>
Yahoo! Acesso Grátis > > >>>>> Internet rápida e grátis. Instale o
discador agora! > > >>>>> > > >>>>> [Non-text portions of this message
have been removed] > > >>>>> > > >>>> > > >>> > > >> > > > > > > > > > >
> > > > > > > > > > > SPONSORED LINKS > > > Jigsaw puzzle game Free
puzzle inlay games > Educational > > > game and puzzle Word puzzle game
Kid puzzle game Puzzle > games > > > > > >
--------------------------------- > > > YAHOO! GROUPS LINKS > > > > > >
> > > Visit your group "speedsolvingrubikscube" on the web. >
> > > > > To unsubscribe from this group, send an email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > Your use
of Yahoo! Groups is subject to the Yahoo! Terms of > > > Service. > > >
> > > > > > --------------------------------- > > > > > > > > > > > > >
> > > > > --------------------------------- > > > Yahoo! Acesso Grátis >
> > Internet rápida e grátis. Instale o discador agora! > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > >
> > > >
2844. Anyone other new guys here that average about 1 minute? From: broncoviper <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Mar 2006 06:30:47 -0000
If you are new at this like me, and want to race, let me know. Send me
an email to pjkcards[at]gmail.com. Thanks!
2845. Re: The DIY cubes + lube From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Mar 2006 10:00:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ben King"
<grsbmd@...> wrote: > > But they describe their lube as a wax, which
(I'm not up on my > organic chem, however) I didn't think
silicone was? > > -Ben. That's right, silicone is no wax. Neither
is it a spray. Neither is it oil. Silicone is silicone. Just like paper
is not a book. Stefan
2846. Re: [Speed cubing group] Re: The DIY cubes + lube From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 15 Mar 2006 11:48:14 +0100
I think you are mixing up silicon and silicone(s). ----- Original
Message ----- From: "Stefan Pochmann" <pochmann@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, March 15,
2006 11:00 AM Subject: [Speed cubing group] Re: The DIY cubes + lube >
--- In speedsolvingrubikscube@yahoogroups.com, "Ben King"
<grsbmd@...> > wrote: > > > > But they describe their lube as a wax,
which (I'm not up on my > > organic chem, however) I didn't
think silicone was? > > > > -Ben. > > That's right, silicone is no
wax. Neither is it a spray. Neither is it > oil. Silicone is silicone.
Just like paper is not a book. > > Stefan > > > > > > > > > Yahoo!
Groups Links > > > > > >
2847. [Speed cubing group] Re: The DIY cubes + lube From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Mar 2006 11:04:01 -0000
Yes I was, thanks for clearing that up :-). I've been aware that I
didn't know whether to spell it with the 'e', but I
didn't think both versions are correct and mean very different
things. But I claim the statement is correct for both versions, except
the paper/book analogy (which was terrible anyway...). Meant to just say
silicon(e) is not one fixed product but comes in many different ways...
Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, Rune
Wesström <rune. wesstrom@...> wrote: > > I think you are mixing up
silicon and silicone(s). > > ----- Original Message ----- > From:
"Stefan Pochmann" <pochmann@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, March 15,
2006 11:00 AM > Subject: [Speed cubing group] Re: The DIY cubes + lube >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Ben
King" <grsbmd@> > > wrote: > > > > > > But they describe their
lube as a wax, which (I'm not up on my > > > organic chem, however)
I didn't think silicone was? > > > > > > -Ben. > > > > That's
right, silicone is no wax. Neither is it a spray. Neither is it > > oil.
Silicone is silicone. Just like paper is not a book. > > > > Stefan > >
> > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > >
> > >
2848. Re: [Speed cubing group] F2L numbers From: "Stacie Wood" <pawsnwhiskers@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Mar 2006 11:29:50 -0000
Yeah, I wish it were counting the cross, but it's not. Thanks.
Roger Wood --- In speedsolvingrubikscube@yahoogroups.com, "James
Stuber" <jestuber@...> wrote: > > If you're counting the
cross, that's amazing. If not, that's totally > reasonable. >
> > > _____ > > From: speedsolvingrubikscube@yahoogroups.com >
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Stacie Wood
> Sent: Tuesday, March 14, 2006 8:21 PM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group]
F2L numbers > > > > Greetings. > > I've been starting to count the
number of moves I utilize in solving > the F2L. Counting 180 degree
turns as 1 move, I'm averaging around 25- > 29 moves for the F2L.
Is this reasonable, or should I be at a lower > amount and am missing
some shortcuts? > > Thanks. > > Roger Wood > > > > > > > > SPONSORED
LINKS > > > Jigsaw > <http://groups.yahoo.com/gads?
t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam >
e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+p
uzzle+g >
ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytE
CiSfUCw > > puzzle game > > Free > <http://groups.yahoo.com/gads?
t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl >
e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=W
ord+puz >
zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk3
1uvuXI6 > ReWEw> puzzle inlay games > > Educational >
<http://groups.yahoo.com/gads?
t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p >
uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&
w4=Word >
+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_
4zOte4R > 94IVKMFNQ> game and puzzle > > > Word >
<http://groups.yahoo.com/gads?
t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game& >
w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puz
zle+gam >
e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgI
x9QRg> > puzzle game > > Kid > <http://groups.yahoo.com/gads?
t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w >
2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzz
le+game >
&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-
DgzSlkRkTyIak1hdhkgQ> > puzzle game > > Puzzle >
<http://groups.yahoo.com/gads?
t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F >
ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+
game&w5 >
=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBM
A> > games > > > > _____ > > YAHOO! GROUPS LINKS > > > > * Visit your
group "speedsolvingrubikscube >
<http://groups.yahoo.com/group/speedsolvingrubikscube> " on the
web. > > * To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?
subject=Unsubscri > be> > > * Your use of Yahoo! Groups is subject to
the Yahoo! > <http://docs.yahoo.com/info/terms/> Terms of Service. >
> > > _____ > > > > [Non-text portions of this message have been
removed] >
2849. Re: [Speed cubing group] Re: The DIY cubes + lube From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 15 Mar 2006 12:58:29 +0100
I think everybody will agree with you that a statement of type
"silicone is silicone" is correct. But the statement
"neither it is oil" is correct, only if you with siliconE
understand silicon. (*You* must know). ----- Original Message -----
From: "Stefan Pochmann" <pochmann@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, March 15,
2006 12:04 PM Subject: [Speed cubing group] Re: The DIY cubes + lube Yes
I was, thanks for clearing that up :-). I've been aware that I
didn't know whether to spell it with the 'e', but I
didn't think both versions are correct and mean very different
things. But I claim the statement is correct for both versions, except
the paper/book analogy (which was terrible anyway...). Meant to just say
silicon(e) is not one fixed product but comes in many different ways...
Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, Rune
Wesström <rune. wesstrom@...> wrote: > > I think you are mixing up
silicon and silicone(s). > > ----- Original Message ----- > From:
"Stefan Pochmann" <pochmann@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, March 15,
2006 11:00 AM > Subject: [Speed cubing group] Re: The DIY cubes + lube >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Ben
King" <grsbmd@> > > wrote: > > > > > > But they describe their
lube as a wax, which (I'm not up on my > > > organic chem, however)
I didn't think silicone was? > > > > > > -Ben. > > > > That's
right, silicone is no wax. Neither is it a spray. Neither is it > > oil.
Silicone is silicone. Just like paper is not a book. > > > > Stefan > >
> > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > >
> > > Yahoo! Groups Links
2850. [Speed cubing group] Re: The DIY cubes + lube From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Mar 2006 12:29:28 -0000
Well, silicone contains silicon. http://en.wikipedia.org/wiki/Silicone
The article explains how it can take on different properties for
different applications. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > I think everybody will agree with you
that a statement of type "silicone is silicone" is correct.
But the statement "neither it is oil" is correct, only if you
with siliconE understand silicon. (*You* must know). > ----- Original
Message ----- > From: "Stefan Pochmann" <pochmann@...> >
To: <speedsolvingrubikscube@...m> > Sent: Wednesday, March 15, 2006
12:04 PM > Subject: [Speed cubing group] Re: The DIY cubes + lube > > >
Yes I was, thanks for clearing that up :-). I've been aware that I
> didn't know whether to spell it with the 'e', but I
didn't think both > versions are correct and mean very different
things. But I claim the > statement is correct for both versions, except
the paper/book analogy > (which was terrible anyway...). Meant to just
say silicon(e) is not > one fixed product but comes in many different
ways... > > Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune. >
wesstrom@> wrote: > > > > I think you are mixing up silicon and
silicone(s). > > > > ----- Original Message ----- > > From: "Stefan
Pochmann" <pochmann@> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Wednesday, March
15, 2006 11:00 AM > > Subject: [Speed cubing group] Re: The DIY cubes +
lube > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Ben King" > <grsbmd@> > > > wrote: > > > > > > > > But
they describe their lube as a wax, which (I'm not up on my > > > >
organic chem, however) I didn't think silicone was? > > > > > > > >
-Ben. > > > > > > That's right, silicone is no wax. Neither is it a
spray. Neither > is it > > > oil. Silicone is silicone. Just like paper
is not a book. > > > > > > Stefan > > > > > > > > > > > > > > > > > > >
> > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > Yahoo! Groups Links >
2851. Re: [Speed cubing group] Re: The DIY cubes + lube From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 15 Mar 2006 14:23:56 +0100
Thank you for the excellent videos from the BLD competion. In the
future, couldn´t you in due time tighten two ropes from your camera to
the corners of the competition table? It´s a pity that such videos
should be damaged by too curious spectators. (My question is serious).
----- Original Message ----- From: "christopher_pelley"
<no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, March 15,
2006 1:29 PM Subject: [Speed cubing group] Re: The DIY cubes + lube
Well, silicone contains silicon. As the word silicone contains the word
silicon. http://en.wikipedia.org/wiki/Silicone The article explains how
it can take on different properties for different applications. Chris
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > I think everybody will agree with you
that a statement of type "silicone is silicone" is correct.
But the statement "neither it is oil" is correct, only if you
with siliconE understand silicon. (*You* must know). > ----- Original
Message ----- > From: "Stefan Pochmann" <pochmann@...> >
To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, March
15, 2006 12:04 PM > Subject: [Speed cubing group] Re: The DIY cubes +
lube > > > Yes I was, thanks for clearing that up :-). I've been
aware that I > didn't know whether to spell it with the
'e', but I didn't think both > versions are correct and
mean very different things. But I claim the > statement is correct for
both versions, except the paper/book analogy > (which was terrible
anyway...). Meant to just say silicon(e) is not > one fixed product but
comes in many different ways... > > Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune. >
wesstrom@> wrote: > > > > I think you are mixing up silicon and
silicone(s). > > > > ----- Original Message ----- > > From: "Stefan
Pochmann" <pochmann@> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Wednesday, March
15, 2006 11:00 AM > > Subject: [Speed cubing group] Re: The DIY cubes +
lube > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Ben King" > <grsbmd@> > > > wrote: > > > > > > > > But
they describe their lube as a wax, which (I'm not up on my > > > >
organic chem, however) I didn't think silicone was? > > > > > > > >
-Ben. > > > > > > That's right, silicone is no wax. Neither is it a
spray. Neither > is it > > > oil. Silicone is silicone. Just like paper
is not a book. > > > > > > Stefan > > > > > > > > > > > > > > > > > > >
> > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > Yahoo! Groups Links > Yahoo! Groups Links
2852. [Speed cubing group] Re: The DIY cubes + lube From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Mar 2006 14:18:25 -0000
Yes, the spectators had the run of the place to some degree. It was an
informal atmosphere, which was fun. Sort of the opposite extreme from
WC05, where the cameras prevented the front row spectators from seeing
ANYTHING during the finals. (There's some killer footage out there
somewhere; hopefully these documentaries will come to fruition!) If I
ever organize a competition (and I've thought about it), I would
like to have multiple cameras set up and rolling, like one per timer.
Maybe an arrangement of tables in a square would prevent people from
blocking the view. Then everyone would have a nice high quality closeup
video of each solve, and any records would be well- documented. Chris
Hunt did a great job of documenting the Dallas event last summer.
I'm envisioning something at least that good. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > Thank you for the excellent videos
from the BLD competion. In the future, couldn´t you in due time tighten
two ropes from your camera to the corners of the competition table? It´s
a pity that such videos should be damaged by too curious spectators. (My
question is serious). > ----- Original Message ----- > From:
"christopher_pelley" <no_reply@yahoogroups.com> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, March 15,
2006 1:29 PM > Subject: [Speed cubing group] Re: The DIY cubes + lube >
> > Well, silicone contains silicon. > As the word silicone contains the
word silicon. > http://en.wikipedia.org/wiki/Silicone > > The article
explains how it can take on different properties for > different
applications. > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström >
<rune.wesstrom@> wrote: > > > > I think everybody will agree with you
that a statement of > type "silicone is silicone" is correct.
But the statement "neither > it is oil" is correct, only if
you with siliconE understand silicon. > (*You* must know). > > -----
Original Message ----- > > From: "Stefan Pochmann"
<pochmann@> > > To: <speedsolvingrubikscube@yahoogroups.com> > >
Sent: Wednesday, March 15, 2006 12:04 PM > > Subject: [Speed cubing
group] Re: The DIY cubes + lube > > > > > > Yes I was, thanks for
clearing that up :-). I've been aware that I > > didn't know
whether to spell it with the 'e', but I didn't think >
both > > versions are correct and mean very different things. But I
claim > the > > statement is correct for both versions, except the
paper/book > analogy > > (which was terrible anyway...). Meant to just
say silicon(e) is > not > > one fixed product but comes in many
different ways... > > > > Cheers! > > Stefan > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune. > >
wesstrom@> wrote: > > > > > > I think you are mixing up silicon and
silicone(s). > > > > > > ----- Original Message ----- > > > From:
"Stefan Pochmann" <pochmann@> > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > Sent: Wednesday, March
15, 2006 11:00 AM > > > Subject: [Speed cubing group] Re: The DIY cubes
+ lube > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ben King" > >
<grsbmd@> > > > > wrote: > > > > > > > > > > But they describe their
lube as a wax, which (I'm not up on > my > > > > > organic chem,
however) I didn't think silicone was? > > > > > > > > > > -Ben. > >
> > > > > > That's right, silicone is no wax. Neither is it a
spray. > Neither > > is it > > > > oil. Silicone is silicone. Just like
paper is not a book. > > > > > > > > Stefan > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > Yahoo! Groups Links > > > > > > > > > > Yahoo! Groups Links >
2853. Re: A perm (or all LL?) on R From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Mar 2006 14:34:31 -0000
Hmm.. Yeah.. Well, for some cases, I can solve them with LL on the R
face.. Some sunes for example.. Maybe you like this one (OLL):
F'U' (R'URU'R'U) R b (F' with right thumb,
U' with left index please). Or maybe you already knew that... Also,
I start one of the PLL's with LL on the right: RUR'U' R
U2 Z' Y' RUR'U' Y X L'U'LU L2 (try to make
the cube rotations together with the moves here...) Well, I hope you
didn't know these yet :). - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > (U r) (l U L' U') (R U) (L
U' L' R2 U') > > I'm solving F2L with cross on left.
Have been thinking about doing LL > with F2L still on left. Has anyone
considered/examined that before? > > Cheers! > Stefan >
2854. Re: [Speed cubing group] A perm (or all LL?) on R From: eric stalter <ericdstalter@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Mar 2006 10:49:09 -0800 (PST)
I solve the F2L with Petrus, then OLL-PLL. I do all my OLL with the F2L
still on the left then put the LL on top to figure out the PLL. I think
it goes quite fast that way. my average a month ago was 58s, now is 43s
my $.02 ERic --- Stefan Pochmann <pochmann@...> wrote: > (U r) (l U
L' U') (R U) (L U' L' R2 U') > > I'm
solving F2L with cross on left. Have been > thinking about doing LL >
with F2L still on left. Has anyone > considered/examined that before? >
> Cheers! > Stefan > > > > >
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
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2855. broken homer cube From: "aznboi1234321" <aznboi1234321@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Mar 2006 20:45:53 -0000
i have a broken homer simpson cube that isnt really broken just tooken
apart. Anyone kno how to put it back together? thnx!
2856. Re: 11x11 From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Mar 2006 20:47:46 -0000
Congratualtions! Now do 40x40 :P Peter Greenwood --- In
speedsolvingrubikscube@yahoogroups.com, "timmotonforge"
<timmotonforge@...> wrote: > > i did a 11x11 yesterday! 3x3 time is
only 42, it bites a lot >
2857. Re: [Speed cubing group] broken homer cube From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Mar 2006 21:52:38 +0100
I think it just works like a 2x2x2. I'm not sure though. But have a
look at this ;-) Gilles. 2006/3/15, aznboi1234321
<aznboi1234321@...>: > i have a broken homer simpson cube that isnt
really broken just tooken > apart. Anyone kno how to put it back
together? thnx! > > > > > > > Yahoo! Groups Links > > > > > > >
2858. cool parity alg for the 5x5 From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Mar 2006 21:06:16 -0000
I highly doubt this is a new alg. Basically Frank Morris and Doug Li
both gave me a very cool alg to do the parity on wing edges as cycling
lUF<->lUB and I forgot it both times. I've been racking my brain
to remember it, but instead found a different one that I also like.
(Rr)2 U2 (Ll) U2 (Rr)' U2 (Rr) U2 F2 (Rr) F2 (Ll)' (Rr)2 Again
this has probably already been discovered/found out, but I thought I
would post it in case someone hasn't seen it and likes it. Chris
2859. Re: cool parity alg for the 5x5 From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Mar 2006 21:09:57 -0000
Thats really similar to the one on the 4x4...You don't go on yahoo
anymore...hmmmm...But sounds cool...I'll try it... *tries it* Never
mind...does something COMPLETELY different...hmmm... Craig --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > I highly doubt this is a new alg. > > Basically Frank Morris and
Doug Li both gave me a very cool alg to do > the parity on wing edges as
cycling lUF<->lUB and I forgot it both > times. > > I've been
racking my brain to remember it, but instead found a > different one
that I also like. > > (Rr)2 U2 (Ll) U2 (Rr)' U2 (Rr) U2 F2 (Rr) F2
(Ll)' (Rr)2 > > Again this has probably already been
discovered/found out, but I > thought I would post it in case someone
hasn't seen it and likes it. > > Chris >
2860. Re: cool parity alg for the 5x5 From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Mar 2006 22:22:16 -0000
Hey Chris! Thanks! This is the first 5x5 parity alg I learned that I can
use for the last edges. :) I don't know if it's new.. but
it's cool! And pretty easy too! - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > I highly doubt this is a new alg. > > Basically Frank Morris and
Doug Li both gave me a very cool alg to do > the parity on wing edges as
cycling lUF<->lUB and I forgot it both > times. > > I've been
racking my brain to remember it, but instead found a > different one
that I also like. > > (Rr)2 U2 (Ll) U2 (Rr)' U2 (Rr) U2 F2 (Rr) F2
(Ll)' (Rr)2 > > Again this has probably already been
discovered/found out, but I > thought I would post it in case someone
hasn't seen it and likes it. > > Chris >
2861. New Black Diy From: "bballkid2076" <bballkid2076@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Mar 2006 00:12:14 -0000
Can someone help to explain how to build up center pieces on the new
black diys. Ive been to Ton and Jon morris's sites and still cant
figure it out.
2862. Re: broken homer cube From: "skeneegee" <skeneegee@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Mar 2006 00:20:22 -0000
I think the back left(maybe right) of his head has a round piece which
covers a screw. I think you have to ruin the round plug to take the
screw out to take it apart that way. If you got it apart without
breaking anything, that's amazing! Maybe you can just slide it back
together without taking the screw out. try this link
http://www.rubiks.com/images/lvl4/produc/template/free_downloads/jpg/2x2_reassembly.html
good luck! --- In speedsolvingrubikscube@yahoogroups.com,
"aznboi1234321" <aznboi1234321@...> wrote: > > i have a
broken homer simpson cube that isnt really broken just tooken > apart.
Anyone kno how to put it back together? thnx! >
2863. Re: [Speed cubing group] Re: broken homer cube From: Hai Pham <aznboi1234321@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Mar 2006 16:53:51 -0800 (PST)
thnx for the help but the simpson's cube is kinda like that but hte
core peice has this tihngy majiggy that i cant really explain lol if
anyone has a simpsons cube htat they pput back together i need
instructions! thnx for the help from everyone tho skeneegee
<skeneegee@...> wrote: I think the back left(maybe right) of his head
has a round piece which covers a screw. I think you have to ruin the
round plug to take the screw out to take it apart that way. If you got
it apart without breaking anything, that's amazing! Maybe you can
just slide it back together without taking the screw out. try this link
http://www.rubiks.com/images/lvl4/produc/template/free_downloads/jpg/2x2_reassembly.html
good luck! --- In speedsolvingrubikscube@yahoogroups.com,
"aznboi1234321" <aznboi1234321@...> wrote: > > i have a
broken homer simpson cube that isnt really broken just tooken > apart.
Anyone kno how to put it back together? thnx! > SPONSORED LINKS Jigsaw
puzzle game Free puzzle inlay games Educational game and puzzle Word
puzzle game Kid puzzle game Puzzle games
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2864. Rubik's Cube song From: "Jasmine" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Mar 2006 01:16:54 -0000
Hi Guys, I know this question has been asked before, but when searching
the group I couldn't find the message, so I'm asking again. I
had a copy of a Rubik's Cube song, but now can't find it or
remember where I got it, or find it in the quick Google search I just
did. Anyway, the lyrics include something like this: "I've
never peeled off the stickers or taken apart the pieces or looked at any
books with a solution. But I'm gonna get that bottom line if it
takes all my time. Don't wanna add to next year's
resolutions." Jasmine http://speedcuber.blogspot.com
2865. Re: 11x11 From: "timmotonforge" <timmotonforge@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Mar 2006 02:46:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@...>
wrote: > > Congratualtions! Now do 40x40 :P > > Peter Greenwood > > ---
In speedsolvingrubikscube@yahoogroups.com, "timmotonforge" >
<timmotonforge@> wrote: > > > > i did a 11x11 yesterday! 3x3 time is
only 42, it bites a lot > > > Hey, man thanks for the suggestion.
I'm only 14 and that would take days with my method. YOur humbled
friend Tico
2866. cross help From: "Stacie Wood" <pawsnwhiskers@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Mar 2006 02:44:13 -0000
Greetings. I've been counting my number of moves to make the cross
on the bottom layer and I think they suck. Generally, I've been
averaging 7-9 moves and it seems most can be constructed in 5-6 (at
least from what I've read). Could one of the experienced cubers
mentor me by giving me some scrambles and then get back on how they
would assemble that cross on the given scramble? I think I'm
missing something. Thanks. Roger Wood
2867. Re: [Speed cubing group] cross help From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Mar 2006 20:12:22 -0800
It would probably be better if you posted scrambles with YOUR solution
and then others tell you what THEY did. -Chris On 3/15/06, Stacie Wood
<pawsnwhiskers@...> wrote: > Greetings. > > I've been counting
my number of moves to make the cross on the bottom > layer and I think
they suck. Generally, I've been averaging 7-9 moves > and it seems
most can be constructed in 5-6 (at least from what I've > read). >
> Could one of the experienced cubers mentor me by giving me some >
scrambles and then get back on how they would assemble that cross on >
the given scramble? I think I'm missing something. > > Thanks. > >
Roger Wood > > > > > > > > Yahoo! Groups Links > > > > > > >
2868. Re: [Speed cubing group] cross help From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Mar 2006 20:13:43 -0800
Also, look at this for exactly what you requested:
http://www.cosine-systems.com/cubestation/cross/crossexamples.html
-Chris On 3/15/06, Chris Hunt <huntca@...> wrote: > It would probably
be better if you posted scrambles with YOUR solution > and then others
tell you what THEY did. > > -Chris > > On 3/15/06, Stacie Wood
<pawsnwhiskers@...> wrote: > > Greetings. > > > > I've been
counting my number of moves to make the cross on the bottom > > layer
and I think they suck. Generally, I've been averaging 7-9 moves > >
and it seems most can be constructed in 5-6 (at least from what
I've > > read). > > > > Could one of the experienced cubers mentor
me by giving me some > > scrambles and then get back on how they would
assemble that cross on > > the given scramble? I think I'm missing
something. > > > > Thanks. > > > > Roger Wood > > > > > > > > > > > > >
> > > Yahoo! Groups Links > > > > > > > > > > > > > > >
2869. Re: 11x11 From: "Joe Allen" <wallen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Mar 2006 05:55:37 -0000
I'll take that challenge.... I just need to find a good day to
start. Joe Allen --- In speedsolvingrubikscube@yahoogroups.com, pjgat09
<no_reply@...> wrote: > > Congratualtions! Now do 40x40 :P > > Peter
Greenwood > > --- In speedsolvingrubikscube@yahoogroups.com,
"timmotonforge" > <timmotonforge@> wrote: > > > > i did a
11x11 yesterday! 3x3 time is only 42, it bites a lot > > >
2870. Re: [Speed cubing group] Re: 11x11 From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Mar 2006 21:57:24 -0800
You might as well chug a gallon of whole milk. Tyson Mao Astrophysics
'06 California Institute of Technology On Mar 15, 2006, at 9:55 PM,
Joe Allen wrote: > I'll take that challenge.... > > I just need to
find a good day to start. > > Joe Allen > > > --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@...> >
wrote: >> >> Congratualtions! Now do 40x40 :P >> >> Peter Greenwood >>
>> --- In speedsolvingrubikscube@yahoogroups.com,
"timmotonforge" >> <timmotonforge@> wrote: >>> >>> i did a
11x11 yesterday! 3x3 time is only 42, it bites a lot >>> >> > > > > > >
> > > Yahoo! Groups Links > > > > > >
2871. Re: [Speed cubing group] Rubik's Cube song From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 16 Mar 2006 09:26:10 +0100
Do yuo mean #19817? ----- Original Message ----- From:
"Jasmine" <speedcuber@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, March 16,
2006 2:16 AM Subject: [Speed cubing group] Rubik's Cube song > Hi
Guys, > > I know this question has been asked before, but when searching
the > group I couldn't find the message, so I'm asking again.
I had a copy > of a Rubik's Cube song, but now can't find it
or remember where I got > it, or find it in the quick Google search I
just did. > > Anyway, the lyrics include something like this: > >
"I've never peeled off the stickers > or taken apart the
pieces > or looked at any books with a solution. > But I'm gonna
get that bottom line > if it takes all my time. > Don't wanna add
to next year's resolutions." > > Jasmine >
http://speedcuber.blogspot.com > > > > > > > > > Yahoo! Groups Links > >
> > > >
2872. Re: Rubik's Cube song From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Mar 2006 16:43:32 -0000
The song is "Rubiks Cube" by Amateur Lovers. I have a copy of
it I can post somewhere if you like :) -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine"
<speedcuber@...> wrote: > > Hi Guys, > > I know this question has
been asked before, but when searching the > group I couldn't find
the message, so I'm asking again. I had a copy > of a Rubik's
Cube song, but now can't find it or remember where I got > it, or
find it in the quick Google search I just did. > > Anyway, the lyrics
include something like this: > > "I've never peeled off the
stickers > or taken apart the pieces > or looked at any books with a
solution. > But I'm gonna get that bottom line > if it takes all my
time. > Don't wanna add to next year's resolutions." > >
Jasmine > http://speedcuber.blogspot.com >
2873. Re: cool parity alg for the 5x5 From: "mmwfung1985" <mmwfung1985@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Mar 2006 17:43:10 -0000
I use this alg: (Rr)' U2 (Rr)' U2 B2 (Rr)' B2 (Ll) U2
(Ll)' U2 (Rr)2 ==> (Rr)' U2 (Rr)' U2 x' U2
(Rr)' U2 (m'Rr) U2 (Ll)' U2 (Rr)2 (m is the layer between
r and l) Btw, does someone have an parity alg that will "flip"
3 edges: LFe, RFe and BRe (e is the layer between u and d)? Michael Fung
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > I highly doubt this is a new alg. > > Basically Frank Morris
and Doug Li both gave me a very cool alg to do > the parity on wing
edges as cycling lUF<->lUB and I forgot it both > times. > >
I've been racking my brain to remember it, but instead found a >
different one that I also like. > > (Rr)2 U2 (Ll) U2 (Rr)' U2 (Rr)
U2 F2 (Rr) F2 (Ll)' (Rr)2 > > Again this has probably already been
discovered/found out, but I > thought I would post it in case someone
hasn't seen it and likes it. > > Chris >
2874. Re: Rubik's Cube song From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Mar 2006 17:51:11 -0000
Yeah, please do. I'd like to hear it. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@...> wrote: > > The song is "Rubiks Cube" by
Amateur Lovers. > > I have a copy of it I can post somewhere if you like
:) > > -Daniel > > --- In speedsolvingrubikscube@yahoogroups.com,
"Jasmine" > <speedcuber@> wrote: > > > > Hi Guys, > > > > I
know this question has been asked before, but when searching the > >
group I couldn't find the message, so I'm asking again. I had
a copy > > of a Rubik's Cube song, but now can't find it or
remember where I got > > it, or find it in the quick Google search I
just did. > > > > Anyway, the lyrics include something like this: > > >
> "I've never peeled off the stickers > > or taken apart the
pieces > > or looked at any books with a solution. > > But I'm
gonna get that bottom line > > if it takes all my time. > > Don't
wanna add to next year's resolutions." > > > > Jasmine > >
http://speedcuber.blogspot.com > > >
2875. Re: [Speed cubing group] Re: cool parity alg for the 5x5 From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Mar 2006 09:51:55 -0800 (PST)
I am looking for the same alg. can anyone help??? mmwfung1985
<mmwfung1985@...> wrote: I use this alg: (Rr)' U2 (Rr)' U2
B2 (Rr)' B2 (Ll) U2 (Ll)' U2 (Rr)2 ==> (Rr)' U2
(Rr)' U2 x' U2 (Rr)' U2 (m'Rr) U2 (Ll)' U2
(Rr)2 (m is the layer between r and l) Btw, does someone have an parity
alg that will "flip" 3 edges: LFe, RFe and BRe (e is the layer
between u and d)? Michael Fung --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > I highly doubt this is a new alg. > > Basically Frank Morris and
Doug Li both gave me a very cool alg to do > the parity on wing edges as
cycling lUF<->lUB and I forgot it both > times. > > I've been
racking my brain to remember it, but instead found a > different one
that I also like. > > (Rr)2 U2 (Ll) U2 (Rr)' U2 (Rr) U2 F2 (Rr) F2
(Ll)' (Rr)2 > > Again this has probably already been
discovered/found out, but I > thought I would post it in case someone
hasn't seen it and likes it. > > Chris > SPONSORED LINKS Jigsaw
puzzle game Free puzzle inlay games Educational game and puzzle Word
puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
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speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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--------------------------------- ---------------------------------
Relax. Yahoo! Mail virus scanning helps detect nasty viruses! [Non-text
portions of this message have been removed]
2876. 4x4x4 parity algs if only one edge is correctly orientated on LL
after FL2 From: "mmwfung1985" <mmwfung1985@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Mar 2006 18:04:20 -0000
Hi, A couple of weeks ago I found these two algs for the 4x4x4: 1.
B' R' [(Rr)2 B2 U2 (Ll) U2 (Rr)' U2 (Rr) U2 F2 (Rr) F2
(Ll)' B2 (Rr)2] R B 2. B' R' F' [(Rr)2 B2 U2 (Ll) U2
(Rr)' U2 (Rr) U2 F2 (Rr) F2 (Ll)' B2 (Rr)2] F R B I don't
use these algs for speedcubing (unless I see that I would have a OLL
skip after using one the algs), but maybe it is useful for the people
who still use a 3look-LL (EO, CO, PLL) or a 4look-LL for the 3x3x3.
Michael Fung
2877. Re: 4x4x4 parity algs if only one edge is correctly orientated on
LL after FL2 From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Mar 2006 18:16:59 -0000
I like them...So simple, but yet, soooo beautiful... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "mmwfung1985"
<mmwfung1985@...> wrote: > > Hi, > A couple of weeks ago I found
these two algs for the 4x4x4: > > 1. B' R' [(Rr)2 B2 U2 (Ll)
U2 (Rr)' U2 (Rr) U2 F2 (Rr) F2 (Ll)' B2 > (Rr)2] R B > > 2.
B' R' F' [(Rr)2 B2 U2 (Ll) U2 (Rr)' U2 (Rr) U2 F2
(Rr) F2 (Ll)' B2 > (Rr)2] F R B > > I don't use these algs for
speedcubing (unless I see that I would have > a OLL skip after using one
the algs), but maybe it is useful for the > people who still use a
3look-LL (EO, CO, PLL) or a 4look-LL for the 3x3x3. > > Michael Fung >
2878. Re: 4x4x4 parity algs if only one edge is correctly orientated on
LL after FL2 From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Mar 2006 18:29:12 -0000
Hey Micheal, Too bad we couldn't see each other much lately... Will
you be comming to Alexanders party, the 26th? - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "mmwfung1985"
<mmwfung1985@...> wrote: > > Hi, > A couple of weeks ago I found
these two algs for the 4x4x4: > > 1. B' R' [(Rr)2 B2 U2 (Ll)
U2 (Rr)' U2 (Rr) U2 F2 (Rr) F2 (Ll)' B2 > (Rr)2] R B > > 2.
B' R' F' [(Rr)2 B2 U2 (Ll) U2 (Rr)' U2 (Rr) U2 F2
(Rr) F2 (Ll)' B2 > (Rr)2] F R B > > I don't use these algs for
speedcubing (unless I see that I would have > a OLL skip after using one
the algs), but maybe it is useful for the > people who still use a
3look-LL (EO, CO, PLL) or a 4look-LL for the 3x3x3. > > Michael Fung >
2879. 5x5 solution From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Mar 2006 19:12:31 -0000
Hi there, I just got a 5x5 (east sheen). I'm able to solve it now,
but I need to have a better way for the centers and pairing up the
edges. Also I'm interested in centers last, but to find anything
about that is almost impossible...
2880. Re: 5x5 solution From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Mar 2006 19:29:12 -0000
I've tried out most of the methods out there...including a hybrid
one I made myself. http://www.bigcubes.com has a good solution.
http://idahocubers.com/video/55512036.wmv Watch that video. It is
probably the top 5x5 solver in the world doing a full 5x5 Average. Just
by watching you can learn a lot...(PS, the bigcubes website is on his
method) Craig --- In speedsolvingrubikscube@yahoogroups.com,
"megafrikkie" <megafrikkie@...> wrote: > > Hi there, > I
just got a 5x5 (east sheen). I'm able to solve it now, but I need
to > have a better way for the centers and pairing up the edges. Also
I'm > interested in centers last, but to find anything about that
is almost > impossible... >
2881. Re: Rubik's Cube song From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Mar 2006 20:29:12 -0000
It's from the album "Virgin White Lies", which was
released way back in 1997. You can purchase the album from both
Amazon.com (used) and cdconnection.com (new). Samples from the album are
available at both sites - sounds like a fun pop album. I'll put the
MP3 in the "Files" section of this group, then post here with
the link. yeff --- In speedsolvingrubikscube@yahoogroups.com,
"Daniel Hayes" <swedishlf@...> wrote: > > The song is
"Rubiks Cube" by Amateur Lovers. > > I have a copy of it I can
post somewhere if you like :) > > -Daniel > > --- In
speedsolvingrubikscube@...m, "Jasmine" > <speedcuber@>
wrote: > > > > Hi Guys, > > > > I know this question has been asked
before, but when searching the > > group I couldn't find the
message, so I'm asking again. I had a copy > > of a Rubik's
Cube song, but now can't find it or remember where I got > > it, or
find it in the quick Google search I just did. > > > > Anyway, the
lyrics include something like this: > > > > "I've never peeled
off the stickers > > or taken apart the pieces > > or looked at any
books with a solution. > > But I'm gonna get that bottom line > >
if it takes all my time. > > Don't wanna add to next year's
resolutions." > > > > Jasmine > > http://speedcuber.blogspot.com >
> >
2882. Re: Rubik's Cube song From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Mar 2006 20:32:14 -0000
Well apparently the group is out of space, even for a 3MB MP3. If anyone
clears out space, let me know and I'll retry. yeff --- In
speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe"
<yeff@...> wrote: > > It's from the album "Virgin White
Lies", which was released way back > in 1997. > > You can purchase
the album from both Amazon.com (used) and > cdconnection.com (new).
Samples from the album are available at both > sites - sounds like a fun
pop album. > > I'll put the MP3 in the "Files" section of
this group, then post > here with the link. > > yeff > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" >
<swedishlf@> wrote: > > > > The song is "Rubiks Cube" by
Amateur Lovers. > > > > I have a copy of it I can post somewhere if you
like :) > > > > -Daniel > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine" > >
<speedcuber@> wrote: > > > > > > Hi Guys, > > > > > > I know this
question has been asked before, but when searching > the > > > group I
couldn't find the message, so I'm asking again. I had a > copy
> > > of a Rubik's Cube song, but now can't find it or
remember where > I got > > > it, or find it in the quick Google search I
just did. > > > > > > Anyway, the lyrics include something like this: >
> > > > > "I've never peeled off the stickers > > > or taken
apart the pieces > > > or looked at any books with a solution. > > > But
I'm gonna get that bottom line > > > if it takes all my time. > > >
Don't wanna add to next year's resolutions." > > > > > >
Jasmine > > > http://speedcuber.blogspot.com > > > > > >
2883. Re: Rubik's Cube song From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Mar 2006 20:59:47 -0000
That's actually pretty catchy. "Seems so redundant to solve
same puzzle faster." (Not for us!) Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe"
<yeff@...> wrote: > > It's from the album "Virgin White
Lies", which was released way back > in 1997. > > You can purchase
the album from both Amazon.com (used) and > cdconnection.com (new).
Samples from the album are available at both > sites - sounds like a fun
pop album. > > I'll put the MP3 in the "Files" section of
this group, then post > here with the link. > > yeff > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" >
<swedishlf@> wrote: > > > > The song is "Rubiks Cube" by
Amateur Lovers. > > > > I have a copy of it I can post somewhere if you
like :) > > > > -Daniel > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine" > >
<speedcuber@> wrote: > > > > > > Hi Guys, > > > > > > I know this
question has been asked before, but when searching > the > > > group I
couldn't find the message, so I'm asking again. I had a > copy
> > > of a Rubik's Cube song, but now can't find it or
remember where > I got > > > it, or find it in the quick Google search I
just did. > > > > > > Anyway, the lyrics include something like this: >
> > > > > "I've never peeled off the stickers > > > or taken
apart the pieces > > > or looked at any books with a solution. > > > But
I'm gonna get that bottom line > > > if it takes all my time. > > >
Don't wanna add to next year's resolutions." > > > > > >
Jasmine > > > http://speedcuber.blogspot.com > > > > > >
2884. [Speed cubing group] Re: 11x11 From: "timmotonforge" <timmotonforge@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Mar 2006 23:04:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > > You might as well chug a gallon of whole milk. > > Tyson Mao
> Astrophysics '06 > California Institute of Technology > > On Mar
15, 2006, at 9:55 PM, Joe Allen wrote: > > > I'll take that
challenge.... > > > > I just need to find a good day to start. > > > >
Joe Allen > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
pjgat09 <no_reply@> > > wrote: > >> > >> Congratualtions! Now do
40x40 :P > >> > >> Peter Greenwood > >> > >> --- In
speedsolvingrubikscube@yahoogroups.com, "timmotonforge" > >>
<timmotonforge@> wrote: > >>> > >>> i did a 11x11 yesterday! 3x3 time
is only 42, it bites a lot > >>> > >> > > > > > > > >Timmoton forge Hey,
I can do that too! J/K Tyson (Thanks for the suggestion) I found it a
twisty puzzles megasite labeled as 'box size 11' > > > > > > >
> > > Yahoo! Groups Links > > > > > > > > > > > > >
2885. [Speed cubing group] Re: cool parity alg for the 5x5 From: Frédérick BADIE <f_badie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Mar 2006 23:04:51 -0000
Hi Frank, I hope this is this what you need : (Rr) U2 (Ll)' U2 F2
(Rr) U2 (Ll)2 B2 (Ll)' B2 (Ll) F2 D2 (Ll)2 Have fun, Frédérick. ---
In speedsolvingrubikscube@yahoogroups.com, Frank Morris
<ephem825@...> wrote: > > I am looking for the same alg. can anyone
help??? > > mmwfung1985 <mmwfung1985@...> wrote: I use this alg: >
(Rr)' U2 (Rr)' U2 B2 (Rr)' B2 (Ll) U2 (Ll)' U2 (Rr)2
> ==> (Rr)' U2 (Rr)' U2 x' U2 (Rr)' U2 (m'Rr)
U2 (Ll)' U2 (Rr)2 > (m is the layer between r and l) > > Btw, does
someone have an parity alg that will "flip" 3 edges: LFe, >
RFe and BRe (e is the layer between u and d)? > > Michael Fung > > > ---
In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> >
wrote: > > > > I highly doubt this is a new alg. > > > > Basically Frank
Morris and Doug Li both gave me a very cool alg to do > > the parity on
wing edges as cycling lUF<->lUB and I forgot it both > > times. > > >
> I've been racking my brain to remember it, but instead found a >
> different one that I also like. > > > > (Rr)2 U2 (Ll) U2 (Rr)' U2
(Rr) U2 F2 (Rr) F2 (Ll)' (Rr)2 > > > > Again this has probably
already been discovered/found out, but I > > thought I would post it in
case someone hasn't seen it and likes it. > > > > Chris > > > > > >
> > > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games > > --------------------------------- > YAHOO! GROUPS LINKS > > >
Visit your group "speedsolvingrubikscube" on the web. > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Relax. Yahoo! Mail virus scanning
helps detect nasty viruses! > > [Non-text portions of this message have
been removed] >
2886. Re: [Speed cubing group] Re: cool parity alg for the 5x5 From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Mar 2006 15:23:15 -0800 (PST)
nice alg, frederick, maybe you could explain to us all how you get these
and other edge algs using the cube solver applets, i'm very
interested to hear the details ----- Original Message ---- From:
Frédérick BADIE <f_badie@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, March 16, 2006
3:04:51 PM Subject: [Speed cubing group] Re: cool parity alg for the 5x5
Hi Frank, I hope this is this what you need : (Rr) U2 (Ll)' U2 F2
(Rr) U2 (Ll)2 B2 (Ll)' B2 (Ll) F2 D2 (Ll)2 Have fun, Frédérick. ---
In speedsolvingrubikscube@yahoogroups.com, Frank Morris
<ephem825@...> wrote: > > I am looking for the same alg. can anyone
help??? > > mmwfung1985 <mmwfung1985@...> wrote: I use this alg: >
(Rr)' U2 (Rr)' U2 B2 (Rr)' B2 (Ll) U2 (Ll)' U2 (Rr)2
> ==> (Rr)' U2 (Rr)' U2 x' U2 (Rr)' U2 (m'Rr)
U2 (Ll)' U2 (Rr)2 > (m is the layer between r and l) > > Btw, does
someone have an parity alg that will "flip" 3 edges: LFe, >
RFe and BRe (e is the layer between u and d)? > > Michael Fung > > > ---
In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> >
wrote: > > > > I highly doubt this is a new alg. > > > > Basically Frank
Morris and Doug Li both gave me a very cool alg to do > > the parity on
wing edges as cycling lUF<->lUB and I forgot it both > > times. > > >
> I've been racking my brain to remember it, but instead found a >
> different one that I also like. > > > > (Rr)2 U2 (Ll) U2 (Rr)' U2
(Rr) U2 F2 (Rr) F2 (Ll)' (Rr)2 > > > > Again this has probably
already been discovered/found out, but I > > thought I would post it in
case someone hasn't seen it and likes it. > > > > Chris > > > > > >
> > > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games > > --------------------------------- > YAHOO! GROUPS LINKS > > >
Visit your group "speedsolvingrubikscube" on the web. > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Relax. Yahoo! Mail virus scanning
helps detect nasty viruses! > > [Non-text portions of this message have
been removed] > SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay
games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. [Non-text portions of
this message have been removed]
2887. [Speed cubing group] Re: cool parity alg for the 5x5 From: "mmwfung1985" <mmwfung1985@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Mar 2006 00:05:45 -0000
Hi, Very nice alg :). Do you also have a good alg for this (non-parity)
case for the last two edge tripples? OY GR GR OY OY GR Now I do this in
two quick steps: (Dd)(RF'UR'F)(Dd)'
(Uue')'(RF'UR'F)(Dd) Michael Fung --- In
speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE <f_badie@...>
wrote: > > Hi Frank, > > I hope this is this what you need : > > (Rr) U2
(Ll)' U2 F2 (Rr) U2 (Ll)2 B2 (Ll)' B2 (Ll) F2 D2 (Ll)2 > >
Have fun, > Frédérick. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris > <ephem825@>
wrote: > > > > I am looking for the same alg. can anyone help??? > > > >
mmwfung1985 <mmwfung1985@> wrote: I use this alg: > > (Rr)' U2
(Rr)' U2 B2 (Rr)' B2 (Ll) U2 (Ll)' U2 (Rr)2 > > ==>
(Rr)' U2 (Rr)' U2 x' U2 (Rr)' U2 (m'Rr) U2
(Ll)' U2 (Rr)2 > > (m is the layer between r and l) > > > > Btw,
does someone have an parity alg that will "flip" 3 edges: LFe,
> > RFe and BRe (e is the layer between u and d)? > > > > Michael Fung >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@> > > wrote: > > > > > > I highly doubt this is a new alg.
> > > > > > Basically Frank Morris and Doug Li both gave me a very cool
alg to do > > > the parity on wing edges as cycling lUF<->lUB and I
forgot it both > > > times. > > > > > > I've been racking my brain
to remember it, but instead found a > > > different one that I also
like. > > > > > > (Rr)2 U2 (Ll) U2 (Rr)' U2 (Rr) U2 F2 (Rr) F2
(Ll)' (Rr)2 > > > > > > Again this has probably already been
discovered/found out, but I > > > thought I would post it in case
someone hasn't seen it and likes it. > > > > > > Chris > > > > > >
> > > > > > > > > > > > > SPONSORED LINKS > > Jigsaw puzzle game Free
puzzle inlay games Educational > game and puzzle Word puzzle game Kid
puzzle game Puzzle games > > > > --------------------------------- > >
YAHOO! GROUPS LINKS > > > > > > Visit your group
"speedsolvingrubikscube" on the web. > > > > To unsubscribe
from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > >
--------------------------------- > > > > > > > > > > > >
--------------------------------- > > Relax. Yahoo! Mail virus scanning
helps detect nasty viruses! > > > > [Non-text portions of this message
have been removed] > > >
2888. Re: [Speed cubing group] broken homer cube From: matteo miller-nicolato <maltmn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Mar 2006 16:47:26 -0800 (PST)
tooken?? well, the homer cube is exactly like a 2X2 so use the link that
one guy had --- aznboi1234321 <aznboi1234321@...> wrote: > i have a
broken homer simpson cube that isnt really > broken just tooken > apart.
Anyone kno how to put it back together? thnx! > > > > im "The
Guy" - they call me kibbles... they call me maltmn, they call me
Cat... sometimes i meow and sometimes i mew... and i cant play golf for
the brim of my hat... my cat plays guitar by the way, i saw her one
day... just in the corner of my room, getting swept by a broom... some
people dont think this rhymes... its not spossed to.......
meow...meow...prrr...meow....mee-yow! you might question if im a guy at
first sight....mew! prrr... i solve Rubik's cube in 1 minute....
and i solve it faster behind my back... who really cares? perhaps my
cat... my mom thinks im a lowbro retard...... ah well, thats
life....dont read this, its just my signature..... speaking of
signatures, i sign backwards.....it says meow... yea, ok, so bye for
now.......... __________________________________________________ Do You
Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
2889. [Speed cubing group] Re: cool parity alg for the 5x5 From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Mar 2006 01:40:56 -0000
Hey, (Rr)2 (Ff)2 U2 r2 U2 (Ff)2 (Rr)2 Thats how I do it... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "mmwfung1985"
<mmwfung1985@...> wrote: > > Hi, > Very nice alg :). Do you also have
a good alg for this (non-parity) > case for the last two edge tripples?
> > OY GR > GR OY > OY GR > > Now I do this in two quick steps: >
(Dd)(RF'UR'F)(Dd)'
(Uue')'(RF'UR'F)(Dd) > > Michael Fung > > > --- In
speedsolvingrubikscube@...m, Frédérick BADIE > <f_badie@> wrote: > >
> > Hi Frank, > > > > I hope this is this what you need : > > > > (Rr)
U2 (Ll)' U2 F2 (Rr) U2 (Ll)2 B2 (Ll)' B2 (Ll) F2 D2 (Ll)2 > >
> > Have fun, > > Frédérick. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris > > <ephem825@>
wrote: > > > > > > I am looking for the same alg. can anyone help??? > >
> > > > mmwfung1985 <mmwfung1985@> wrote: I use this alg: > > >
(Rr)' U2 (Rr)' U2 B2 (Rr)' B2 (Ll) U2 (Ll)' U2 (Rr)2
> > > ==> (Rr)' U2 (Rr)' U2 x' U2 (Rr)' U2
(m'Rr) U2 (Ll)' U2 (Rr)2 > > > (m is the layer between r and
l) > > > > > > Btw, does someone have an parity alg that will
"flip" 3 edges: LFe, > > > RFe and BRe (e is the layer between
u and d)? > > > > > > Michael Fung > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > > >
wrote: > > > > > > > > I highly doubt this is a new alg. > > > > > > > >
Basically Frank Morris and Doug Li both gave me a very cool alg > to do
> > > > the parity on wing edges as cycling lUF<->lUB and I forgot it
both > > > > times. > > > > > > > > I've been racking my brain to
remember it, but instead found a > > > > different one that I also like.
> > > > > > > > (Rr)2 U2 (Ll) U2 (Rr)' U2 (Rr) U2 F2 (Rr) F2
(Ll)' (Rr)2 > > > > > > > > Again this has probably already been
discovered/found out, but I > > > > thought I would post it in case
someone hasn't seen it and likes it. > > > > > > > > Chris > > > >
> > > > > > > > > > > > > > > > > > > > > > > > SPONSORED LINKS > > >
Jigsaw puzzle game Free puzzle inlay games Educational > > game and
puzzle Word puzzle game Kid puzzle game Puzzle games > > > > > >
--------------------------------- > > > YAHOO! GROUPS LINKS > > > > > >
> > > Visit your group "speedsolvingrubikscube" on the web. >
> > > > > To unsubscribe from this group, send an email to: > > >
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of Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > > > >
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> > > > --------------------------------- > > > Relax. Yahoo! Mail virus
scanning helps detect nasty viruses! > > > > > > [Non-text portions of
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2890. Re: [Speed cubing group] Re: cool parity alg for the 5x5 From: matteo miller-nicolato <maltmn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Mar 2006 17:45:39 -0800 (PST)
dont you ppl know how to spell parody??!! --- Craig Bouchard
<logitewty@...> wrote: > Hey, > > (Rr)2 (Ff)2 U2 r2 U2 (Ff)2 (Rr)2 >
> Thats how I do it... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, > "mmwfung1985" >
<mmwfung1985@...> wrote: > > > > Hi, > > Very nice alg :). Do you
also have a good alg for > this (non-parity) > > case for the last two
edge tripples? > > > > OY GR > > GR OY > > OY GR > > > > Now I do this
in two quick steps: > > (Dd)(RF'UR'F)(Dd)'
(Uue')'(RF'UR'F)(Dd) > > > > Michael Fung > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, > Fr�d�rick BADIE >
> <f_badie@> wrote: > > > > > > Hi Frank, > > > > > > I hope this is
this what you need : > > > > > > (Rr) U2 (Ll)' U2 F2 (Rr) U2 (Ll)2
B2 (Ll)' B2 > (Ll) F2 D2 (Ll)2 > > > > > > Have fun, > > >
Fr�d�rick. > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > Frank Morris > > >
<ephem825@> wrote: > > > > > > > > I am looking for the same alg. can
anyone > help??? > > > > > > > > mmwfung1985 <mmwfung1985@> wrote: I
use this > alg: > > > > (Rr)' U2 (Rr)' U2 B2 (Rr)' B2
(Ll) U2 (Ll)' U2 > (Rr)2 > > > > ==> (Rr)' U2 (Rr)' U2
x' U2 (Rr)' U2 (m'Rr) U2 > (Ll)' U2 (Rr)2 > > > > (m
is the layer between r and l) > > > > > > > > Btw, does someone have an
parity alg that will > "flip" 3 edges: LFe, > > > > RFe and
BRe (e is the layer between u and d)? > > > > > > > > Michael Fung > > >
> > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, >
cmhardw <no_reply@> > > > > wrote: > > > > > > > > > > I highly doubt
this is a new alg. > > > > > > > > > > Basically Frank Morris and Doug
Li both gave > me a very cool alg > > to do > > > > > the parity on wing
edges as cycling > lUF<->lUB and I forgot it > both > > > > > times.
> > > > > > > > > > I've been racking my brain to remember it, >
but instead found a > > > > > different one that I also like. > > > > >
> > > > > (Rr)2 U2 (Ll) U2 (Rr)' U2 (Rr) U2 F2 (Rr) F2 > (Ll)'
(Rr)2 > > > > > > > > > > Again this has probably already been >
discovered/found out, but I > > > > > thought I would post it in case
someone > hasn't seen it and > likes it. > > > > > > > > > > Chris
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> SPONSORED LINKS > > > > Jigsaw puzzle game Free puzzle inlay > games
Educational > > > game and puzzle Word puzzle game Kid > puzzle game
Puzzle games > > > > > > > > --------------------------------- > > > >
YAHOO! GROUPS LINKS > > > > > > > > > > > > Visit your group
"speedsolvingrubikscube" > on the web. > > > > > > > > To
unsubscribe from this group, send an > email to: > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > Your
use of Yahoo! Groups is subject to > the Yahoo! Terms of > > > Service.
> > > > > > > > > > > > --------------------------------- > > > > > > >
> > > > > > > > > > > > > > > > > --------------------------------- > >
> > Relax. Yahoo! Mail virus scanning helps detect > nasty viruses! > >
> > > > > > [Non-text portions of this message have been > removed] > >
> > > > > > > > > > > > im "The Guy" - they call me kibbles...
they call me maltmn, they call me Cat... sometimes i meow and sometimes
i mew... and i cant play golf for the brim of my hat... my cat plays
guitar by the way, i saw her one day... just in the corner of my room,
getting swept by a broom... some people dont think this rhymes... its
not spossed to....... meow...meow...prrr...meow....mee-yow! you might
question if im a guy at first sight....mew! prrr... i solve Rubik's
cube in 1 minute.... and i solve it faster behind my back... who really
cares? perhaps my cat... my mom thinks im a lowbro retard...... ah well,
thats life....dont read this, its just my signature..... speaking of
signatures, i sign backwards.....it says meow... yea, ok, so bye for
now.......... __________________________________________________ Do You
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2891. Re: [Speed cubing group] Re: cool parity alg for the 5x5 From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Mar 2006 18:56:59 -0800
Yeah, it's parity. Tyson Mao Astrophysics '06 California
Institute of Technology On Mar 16, 2006, at 5:45 PM, matteo
miller-nicolato wrote: > dont you ppl know how to spell parody??!! > >
--- Craig Bouchard <logitewty@hotmail.com> wrote: > >> Hey, >> >>
(Rr)2 (Ff)2 U2 r2 U2 (Ff)2 (Rr)2 >> >> Thats how I do it... >> >> Craig
>> >> --- In speedsolvingrubikscube@yahoogroups.com, >>
"mmwfung1985" >> <mmwfung1985@...> wrote: >>> >>> Hi, >>>
Very nice alg :). Do you also have a good alg for >> this (non-parity)
>>> case for the last two edge tripples? >>> >>> OY GR >>> GR OY >>> OY
GR >>> >>> Now I do this in two quick steps: >>>
(Dd)(RF'UR'F)(Dd)'
(Uue')'(RF'UR'F)(Dd) >>> >>> Michael Fung >>> >>>
>>> --- In speedsolvingrubikscube@yahoogroups.com, >> Frédérick BADIE
>>> <f_badie@> wrote: >>>> >>>> Hi Frank, >>>> >>>> I hope this is
this what you need : >>>> >>>> (Rr) U2 (Ll)' U2 F2 (Rr) U2 (Ll)2 B2
(Ll)' B2 >> (Ll) F2 D2 (Ll)2 >>>> >>>> Have fun, >>>> Frédérick.
>>>> >>>> >>>> >>>> --- In speedsolvingrubikscube@yahoogroups.com, >>
Frank Morris >>>> <ephem825@> wrote: >>>>> >>>>> I am looking for the
same alg. can anyone >> help??? >>>>> >>>>> mmwfung1985
<mmwfung1985@> wrote: I use this >> alg: >>>>> (Rr)' U2
(Rr)' U2 B2 (Rr)' B2 (Ll) U2 (Ll)' U2 >> (Rr)2 >>>>> ==>
(Rr)' U2 (Rr)' U2 x' U2 (Rr)' U2 (m'Rr) U2 >>
(Ll)' U2 (Rr)2 >>>>> (m is the layer between r and l) >>>>> >>>>>
Btw, does someone have an parity alg that will >> "flip" 3
edges: LFe, >>>>> RFe and BRe (e is the layer between u and d)? >>>>>
>>>>> Michael Fung >>>>> >>>>> >>>>> --- In
speedsolvingrubikscube@yahoogroups.com, >> cmhardw <no_reply@> >>>>>
wrote: >>>>>> >>>>>> I highly doubt this is a new alg. >>>>>> >>>>>>
Basically Frank Morris and Doug Li both gave >> me a very cool alg >>>
to do >>>>>> the parity on wing edges as cycling >> lUF<->lUB and I
forgot it >> both >>>>>> times. >>>>>> >>>>>> I've been racking my
brain to remember it, >> but instead found a >>>>>> different one that I
also like. >>>>>> >>>>>> (Rr)2 U2 (Ll) U2 (Rr)' U2 (Rr) U2 F2 (Rr)
F2 >> (Ll)' (Rr)2 >>>>>> >>>>>> Again this has probably already
been >> discovered/found out, but I >>>>>> thought I would post it in
case someone >> hasn't seen it and >> likes it. >>>>>> >>>>>> Chris
>>>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> SPONSORED LINKS
>>>>> Jigsaw puzzle game Free puzzle inlay >> games Educational >>>>
game and puzzle Word puzzle game Kid >> puzzle game Puzzle games >>>>>
>>>>> --------------------------------- >>>>> YAHOO! GROUPS LINKS >>>>>
>>>>> >>>>> Visit your group "speedsolvingrubikscube" >> on
the web. >>>>> >>>>> To unsubscribe from this group, send an >> email
to: >>>>> >> speedsolvingrubikscube-unsubscribe@yahoogroups.com >>>>>
>>>>> Your use of Yahoo! Groups is subject to >> the Yahoo! Terms of
>>>> Service. >>>>> >>>>> >>>>> --------------------------------- >>>>>
>>>>> >>>>> >>>>> >>>>> >>>>> --------------------------------- >>>>>
Relax. Yahoo! Mail virus scanning helps detect >> nasty viruses! >>>>>
>>>>> [Non-text portions of this message have been >> removed] >>>>>
>>>> >>> >> >> >> >> >> > > > im "The Guy" - they call me
kibbles... > they call me maltmn, they call me Cat... > sometimes i meow
and sometimes i mew... > and i cant play golf for the brim of my hat...
> my cat plays guitar by the way, i saw her one day... > just in the
corner of my room, getting swept by a broom... > some people dont think
this rhymes... its not spossed to....... >
meow...meow...prrr...meow....mee-yow! > you might question if im a guy
at first sight....mew! prrr... > i solve Rubik's cube in 1
minute.... > and i solve it faster behind my back... > who really cares?
perhaps my cat... > my mom thinks im a lowbro retard...... > ah well,
thats life....dont read this, its just my signature..... > speaking of
signatures, i sign backwards.....it says meow... > yea, ok, so bye for
now.......... > > __________________________________________________ >
Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection
around > http://mail.yahoo.com > > > > Yahoo! Groups Links > > > > > > >
2892. Re: [Speed cubing group] Re: cool parity alg for the 5x5 From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Mar 2006 20:08:40 -0800 (PST)
Frederick, That is excellent. Thank you very much. Hope all is well,
Frank Frédérick BADIE <f_badie@...> wrote: Hi Frank, I hope this is
this what you need : (Rr) U2 (Ll)' U2 F2 (Rr) U2 (Ll)2 B2
(Ll)' B2 (Ll) F2 D2 (Ll)2 Have fun, Frédérick. --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...>
wrote: > > I am looking for the same alg. can anyone help??? > >
mmwfung1985 <mmwfung1985@...> wrote: I use this alg: > (Rr)' U2
(Rr)' U2 B2 (Rr)' B2 (Ll) U2 (Ll)' U2 (Rr)2 > ==>
(Rr)' U2 (Rr)' U2 x' U2 (Rr)' U2 (m'Rr) U2
(Ll)' U2 (Rr)2 > (m is the layer between r and l) > > Btw, does
someone have an parity alg that will "flip" 3 edges: LFe, >
RFe and BRe (e is the layer between u and d)? > > Michael Fung > > > ---
In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> >
wrote: > > > > I highly doubt this is a new alg. > > > > Basically Frank
Morris and Doug Li both gave me a very cool alg to do > > the parity on
wing edges as cycling lUF<->lUB and I forgot it both > > times. > > >
> I've been racking my brain to remember it, but instead found a >
> different one that I also like. > > > > (Rr)2 U2 (Ll) U2 (Rr)' U2
(Rr) U2 F2 (Rr) F2 (Ll)' (Rr)2 > > > > Again this has probably
already been discovered/found out, but I > > thought I would post it in
case someone hasn't seen it and likes it. > > > > Chris > > > > > >
> > > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games > > --------------------------------- > YAHOO! GROUPS LINKS > > >
Visit your group "speedsolvingrubikscube" on the web. > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Relax. Yahoo! Mail virus scanning
helps detect nasty viruses! > > [Non-text portions of this message have
been removed] > SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay
games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit
your group "speedsolvingrubikscube" on the web. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
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2893. Re: Rubik's Cube song From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Mar 2006 04:48:26 -0000
Sorry it took so long to get back to you guys, my poor fiancee had her
wisdom teeth out today so I've been playing nurse-maid. Jasmine, I
e-mailed it to you, but I have made it available here:
http://members.cox.net/swedishlf/Amateur%20Lovers%20-%20Rubik's%20Cube.mp3
or rather: http://tinyurl.com/q7gqd I don't know how much bandwidth
I have as it's just my basic cox account webspace, but I'll
keep it up for a few days. Cheers, Daniel
2894. Australian speedcubers From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Mar 2006 07:29:42 +0000
Hi People, I was interesting in finding out more about other Australia
speedcubers. I've set up a database over in the Australian
speedcubers yahoo group
(http://au.groups.yahoo.com/group/australianspeedcubers/) and was
wondering if there are any Australian speedcubers here, if they
wouldn't popping over and filling it out! :) Jasmine
http://speedcuber.blogpspot.com -- http://www.fastmail.fm - Email
service worth paying for. Try it for free
2895. Re: [Speed cubing group] Re: Rubik's Cube song From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Mar 2006 07:31:31 +0000
Hi Daniel, Got the email. Thanks heaps for that. It's my favourite
of the cube related songs I've heard! :) Hope your fiancee is
feeling better! Jasmine http://speedcuber.blogspot.com On Fri, 17 Mar
2006 04:48:26 -0000, "Daniel Hayes" <swedishlf@...> said: >
> Sorry it took so long to get back to you guys, my poor fiancee had her
> wisdom teeth out today so I've been playing nurse-maid. Jasmine,
I > e-mailed it to you, but I have made it available here: >
[1]http://members.cox.net/swedishlf/Amateur%20Lovers%20-%20Rubik's%20Cube.mp3
> or rather: > [2]http://tinyurl.com/q7gqd > I don't know how much
bandwidth I have as it's just my basic cox > account webspace, but
I'll keep it up for a few days. > Cheers, > Daniel --
http://www.fastmail.fm - Choose from over 50 domains or use your own
2896. [Speed cubing group] Re: cool parity alg for the 5x5 From: "mmwfung1985" <mmwfung1985@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Mar 2006 13:43:05 -0000
That is not the case I mean. Michael Fung --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Hey, > > (Rr)2 (Ff)2 U2 r2 U2 (Ff)2 (Rr)2
> > Thats how I do it... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "mmwfung1985" >
<mmwfung1985@> wrote: > > > > Hi, > > Very nice alg :). Do you also
have a good alg for this (non-parity) > > case for the last two edge
tripples? > > > > OY GR > > GR OY > > OY GR > > > > Now I do this in two
quick steps: > > (Dd)(RF'UR'F)(Dd)'
(Uue')'(RF'UR'F)(Dd) > > > > Michael Fung > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE > >
<f_badie@> wrote: > > > > > > Hi Frank, > > > > > > I hope this is
this what you need : > > > > > > (Rr) U2 (Ll)' U2 F2 (Rr) U2 (Ll)2
B2 (Ll)' B2 (Ll) F2 D2 (Ll)2 > > > > > > Have fun, > > > Frédérick.
> > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
Frank Morris > > > <ephem825@> wrote: > > > > > > > > I am looking
for the same alg. can anyone help??? > > > > > > > > mmwfung1985
<mmwfung1985@> wrote: I use this alg: > > > > (Rr)' U2
(Rr)' U2 B2 (Rr)' B2 (Ll) U2 (Ll)' U2 (Rr)2 > > > > ==>
(Rr)' U2 (Rr)' U2 x' U2 (Rr)' U2 (m'Rr) U2
(Ll)' U2 (Rr)2 > > > > (m is the layer between r and l) > > > > > >
> > Btw, does someone have an parity alg that will "flip" 3
edges: LFe, > > > > RFe and BRe (e is the layer between u and d)? > > >
> > > > > Michael Fung > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > > > >
wrote: > > > > > > > > > > I highly doubt this is a new alg. > > > > > >
> > > > Basically Frank Morris and Doug Li both gave me a very cool alg
> > to do > > > > > the parity on wing edges as cycling lUF<->lUB and
I forgot it > both > > > > > times. > > > > > > > > > > I've been
racking my brain to remember it, but instead found a > > > > > different
one that I also like. > > > > > > > > > > (Rr)2 U2 (Ll) U2 (Rr)' U2
(Rr) U2 F2 (Rr) F2 (Ll)' (Rr)2 > > > > > > > > > > Again this has
probably already been discovered/found out, but I > > > > > thought I
would post it in case someone hasn't seen it and > likes it. > > >
> > > > > > > Chris > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > SPONSORED LINKS > > > > Jigsaw puzzle game Free
puzzle inlay games Educational > > > game and puzzle Word puzzle game
Kid puzzle game Puzzle games > > > > > > > >
--------------------------------- > > > > YAHOO! GROUPS LINKS > > > > >
> > > > > > > Visit your group "speedsolvingrubikscube" on the
web. > > > > > > > > To unsubscribe from this group, send an email to: >
> > > speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > >
Your use of Yahoo! Groups is subject to the Yahoo! Terms of > > >
Service. > > > > > > > > > > > > --------------------------------- > > >
> > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > > Relax. Yahoo! Mail virus
scanning helps detect nasty viruses! > > > > > > > > [Non-text portions
of this message have been removed] > > > > > > > > > >
2897. cool parity alg for the 5x5 From: "perscription_death"
<perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Mar 2006 17:22:35 -0000
nice alg, frederick, maybe you could explain to us all how you get these
and other edge algs using the cube solver applets, i'm very
interested to hear the details
2898. Re: [Speed cubing group] Re: cool parity alg for the 5x5 From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Mar 2006 09:36:27 -0800 (PST)
i to am looking for an alg for this dreaded 10th case. i am doing it in
2 parts also, (well at least the 2 times its come up) its pretty rare
but i would like to find a good way to take care of it, maybe if
frederick is nice enough to explain the process on the applets he uses
we can all experiment a little bit. ----- Original Message ---- From:
mmwfung1985 <mmwfung1985@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, March 17, 2006
5:43:05 AM Subject: [Speed cubing group] Re: cool parity alg for the 5x5
That is not the case I mean. Michael Fung --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Hey, > > (Rr)2 (Ff)2 U2 r2 U2 (Ff)2 (Rr)2
> > Thats how I do it... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "mmwfung1985" >
<mmwfung1985@> wrote: > > > > Hi, > > Very nice alg :). Do you also
have a good alg for this (non-parity) > > case for the last two edge
tripples? > > > > OY GR > > GR OY > > OY GR > > > > Now I do this in two
quick steps: > > (Dd)(RF'UR'F)(Dd)'
(Uue')'(RF'UR'F)(Dd) > > > > Michael Fung > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE > >
<f_badie@> wrote: > > > > > > Hi Frank, > > > > > > I hope this is
this what you need : > > > > > > (Rr) U2 (Ll)' U2 F2 (Rr) U2 (Ll)2
B2 (Ll)' B2 (Ll) F2 D2 (Ll)2 > > > > > > Have fun, > > > Frédérick.
> > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
Frank Morris > > > <ephem825@> wrote: > > > > > > > > I am looking
for the same alg. can anyone help??? > > > > > > > > mmwfung1985
<mmwfung1985@> wrote: I use this alg: > > > > (Rr)' U2
(Rr)' U2 B2 (Rr)' B2 (Ll) U2 (Ll)' U2 (Rr)2 > > > > ==>
(Rr)' U2 (Rr)' U2 x' U2 (Rr)' U2 (m'Rr) U2
(Ll)' U2 (Rr)2 > > > > (m is the layer between r and l) > > > > > >
> > Btw, does someone have an parity alg that will "flip" 3
edges: LFe, > > > > RFe and BRe (e is the layer between u and d)? > > >
> > > > > Michael Fung > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > > > >
wrote: > > > > > > > > > > I highly doubt this is a new alg. > > > > > >
> > > > Basically Frank Morris and Doug Li both gave me a very cool alg
> > to do > > > > > the parity on wing edges as cycling lUF<->lUB and
I forgot it > both > > > > > times. > > > > > > > > > > I've been
racking my brain to remember it, but instead found a > > > > > different
one that I also like. > > > > > > > > > > (Rr)2 U2 (Ll) U2 (Rr)' U2
(Rr) U2 F2 (Rr) F2 (Ll)' (Rr)2 > > > > > > > > > > Again this has
probably already been discovered/found out, but I > > > > > thought I
would post it in case someone hasn't seen it and > likes it. > > >
> > > > > > > Chris > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > SPONSORED LINKS > > > > Jigsaw puzzle game Free
puzzle inlay games Educational > > > game and puzzle Word puzzle game
Kid puzzle game Puzzle games > > > > > > > >
--------------------------------- > > > > YAHOO! GROUPS LINKS > > > > >
> > > > > > > Visit your group "speedsolvingrubikscube" on the
web. > > > > > > > > To unsubscribe from this group, send an email to: >
> > > speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > >
Your use of Yahoo! Groups is subject to the Yahoo! Terms of > > >
Service. > > > > > > > > > > > > --------------------------------- > > >
> > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > > Relax. Yahoo! Mail virus
scanning helps detect nasty viruses! > > > > > > > > [Non-text portions
of this message have been removed] > > > > > > > > > > SPONSORED LINKS
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2899. Re: [Speed cubing group] Re: cool parity alg for the 5x5 From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Mar 2006 11:54:45 -0800 (PST)
i'm fully aware of what i said and i meant everything i said, its
fine if you're not interested in sharing the details of your
process, when i think about it i'd like to work it out myself,
however you don't have turn it into a personal attack and post
private messages between us in the group. i think i was polite during
our exchange until about end of the third message when i was tired of
even hearing about it. furthermore, after speaking with ron who said you
very well may have discovered a lot of those algs originally using his
cubesolver, i did post a message in the group that included you. granted
you weren't the spotlight of the message, but there is a lot more
to bigcubes.com then the last 2 edge algs for 5x5. since you wanted to
show half the conversation i'll be sure to have your side at the
end of this post. finally and most importantly, i'm currently
experimenting with ron's cubesolve to work on these cases, when i
have a definate process of move restrictions and ignored pieces, and/or
more algs i will post them for all. sorry to all about the dirty laundry
being aired on the forum. #1 > Hi Clancy, > > i'm happy to see my
5*5*5 algs on your page > >
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/12920
> > No problem if tou put my name on them... > > Have fun, > > Frédérick
#2 I understand your position. You don't have to mention anybody if
you don't want to do it. No problem. Just learn how to say hello,
and to get a clue within the sites that already exist. Macky and Stephan
had the courtesy to mention the origins of the algs they had
published.... An other point, what do you mean with "get a
clue" ? And it's another problem than ego to say I'm a
liar. All algs on your page came from my post on the international
forum, I publish them for the first time on the french forum, the others
on your page are the trivial case without the parity problem. I will
forward a mail I had with Stephan..... Why don't you publish the
alg to correct the double parity error for the 444 ? It's the same
than one of the 555. Anybody can use a cube solver applet ? Nope for the
big cubes. A cube solver gave many solutions for a configuration. Why
chose one or an others ? It's just a personnal choice. So why
it's my algs you decided to publish ? Have fun, Frederick. -----
Original Message ---- From: Frédérick BADIE <f_badie@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, March 17, 2006
10:17:00 AM Subject: [Speed cubing group] Re: cool parity alg for the
5x5 --- In speedsolvingrubikscube@yahoogroups.com,
"perscription_death" <perscription_death@...> wrote: > >
nice alg, frederick, maybe you could explain to us all how you get >
these and other edge algs using the cube solver applets, i'm very >
interested to hear the details Hi Clancy, all parity algs on your
website come from me (message 12920 on this forum), except Chris
Hardwick's one which is longer than mine. Few months ago, I asked
you a friendly question about the credit page of bigcubes.com According
to your answers ( with no polite words, like "hello" by
example), you doubted I found them by myself, and you said anybody could
find algs because it's easy with computers. So, if it's so
easy, do it by yourself, publish your own algs or respect the others. I
can refresh your memory if you don't remember what your answers
were. You said : ""well i have never even seen the page you
posted, i got all of those algorithms from frank morris, he said some of
them came may have come from ron, stefan, chris and others, including
you, although you are the only one that feels the need to claim any
credit for these. feel free to ask frank about his involvement in this
project. if some algs trickled down to him from you great, but i really
doubt you found every single one of those on your own, since lots of
people could and can solve the professor long before you....and
furthermore i don't think anyone "owns" algorithms....the
reason i mentioned his name is because he actually helped me, and
didn't just want credit for something anyone could have found, lots
of people know how to run cube solver applets. I haven't really
given anyone credit for anything yet, i was more concerned with
bettering the cubing community and getting more people into solving
larger cubes than an ego trip."" ""again i NEVER saw
the post u showed me, ask frank morris he sent me all of those algs. and
i will be happy to give credit to anyone that has contributed to the big
cube community, but as i said the site isn't done, i wanted to give
people that information since i had seen repeated frequent posts
regarding those last 2 sets of edges. i plan on expanding the site site
to 4x4 also, but since there is already a decent method method on this
on chris' site the 5x5 was my first focus. again i don't claim
to have made these up, honestly i don't care who did, i'm
interested in providing the information to everyone. and yes everyone
can use a solver for larger cubes, you're not the only one capable
of writing or using solving programs. for the fourth time, i didn't
choose any of these algorithms, as i said they were given to me by
frank. i said get a clue because these are not YOUR algs. they are
everyone's. i thought all cubers were less selfish than that and
more concerned about helping everyone to get as good as they can be. but
be rest assured when i get to the credits page which is my LAST priorty,
your name will surely be mentioned as i am fully aware of your
contributions to the big cube community. it seems a litte ridiculous
that within no time of that being posted all that you are concerned
about credit for algs that many people have and use. Feel free to
message me if u want to continue this conversation, also i'm sure
frank can vouch for the fact that EVERY SINGLE last 2 edge algorithm on
that page, was given to me by him. now i'm kind of busy trying to
make the best site for larger cubes on the net, so kindly excuse me if i
don't have time to give credit to everyone who thinks they
discovered something that was around long before they had picked a cube
up."" For your "dreaded 10th case", I posted : (F2)
(Rr) D2 (Rr)' F2 U2 F2 (Ll) B2 (Ll)' F2 It's in the
message 12920. Have fun, Frédérick. SPONSORED LINKS Jigsaw puzzle game
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2900. Re: [Speed cubing group] Re: cool parity alg for the 5x5 From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Mar 2006 12:03:35 -0800 (PST)
hey micheal, i don't know if you saw it in that long post anywhere
so i'll repost it for you this is FREDERICK BADIE'S ALG: For
your "dreaded 10th case", I posted : (F2) (Rr) D2 (Rr)'
F2 U2 F2 (Ll) B2 (Ll)' F2 It's in the message 12920. -----
Original Message ---- From: mmwfung1985 <mmwfung1985@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, March 17, 2006
5:43:05 AM Subject: [Speed cubing group] Re: cool parity alg for the 5x5
That is not the case I mean. Michael Fung --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Hey, > > (Rr)2 (Ff)2 U2 r2 U2 (Ff)2 (Rr)2
> > Thats how I do it... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "mmwfung1985" >
<mmwfung1985@> wrote: > > > > Hi, > > Very nice alg :). Do you also
have a good alg for this (non-parity) > > case for the last two edge
tripples? > > > > OY GR > > GR OY > > OY GR > > > > Now I do this in two
quick steps: > > (Dd)(RF'UR'F)(Dd)'
(Uue')'(RF'UR'F)(Dd) > > > > Michael Fung > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE > >
<f_badie@> wrote: > > > > > > Hi Frank, > > > > > > I hope this is
this what you need : > > > > > > (Rr) U2 (Ll)' U2 F2 (Rr) U2 (Ll)2
B2 (Ll)' B2 (Ll) F2 D2 (Ll)2 > > > > > > Have fun, > > > Frédérick.
> > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
Frank Morris > > > <ephem825@> wrote: > > > > > > > > I am looking
for the same alg. can anyone help??? > > > > > > > > mmwfung1985
<mmwfung1985@> wrote: I use this alg: > > > > (Rr)' U2
(Rr)' U2 B2 (Rr)' B2 (Ll) U2 (Ll)' U2 (Rr)2 > > > > ==>
(Rr)' U2 (Rr)' U2 x' U2 (Rr)' U2 (m'Rr) U2
(Ll)' U2 (Rr)2 > > > > (m is the layer between r and l) > > > > > >
> > Btw, does someone have an parity alg that will "flip" 3
edges: LFe, > > > > RFe and BRe (e is the layer between u and d)? > > >
> > > > > Michael Fung > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > > > >
wrote: > > > > > > > > > > I highly doubt this is a new alg. > > > > > >
> > > > Basically Frank Morris and Doug Li both gave me a very cool alg
> > to do > > > > > the parity on wing edges as cycling lUF<->lUB and
I forgot it > both > > > > > times. > > > > > > > > > > I've been
racking my brain to remember it, but instead found a > > > > > different
one that I also like. > > > > > > > > > > (Rr)2 U2 (Ll) U2 (Rr)' U2
(Rr) U2 F2 (Rr) F2 (Ll)' (Rr)2 > > > > > > > > > > Again this has
probably already been discovered/found out, but I > > > > > thought I
would post it in case someone hasn't seen it and > likes it. > > >
> > > > > > > Chris > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > SPONSORED LINKS > > > > Jigsaw puzzle game Free
puzzle inlay games Educational > > > game and puzzle Word puzzle game
Kid puzzle game Puzzle games > > > > > > > >
--------------------------------- > > > > YAHOO! GROUPS LINKS > > > > >
> > > > > > > Visit your group "speedsolvingrubikscube" on the
web. > > > > > > > > To unsubscribe from this group, send an email to: >
> > > speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > >
Your use of Yahoo! Groups is subject to the Yahoo! Terms of > > >
Service. > > > > > > > > > > > > --------------------------------- > > >
> > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > > Relax. Yahoo! Mail virus
scanning helps detect nasty viruses! > > > > > > > > [Non-text portions
of this message have been removed] > > > > > > > > > > SPONSORED LINKS
Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle
Word puzzle game Kid puzzle game Puzzle games YAHOO! GROUPS LINKS Visit
your group "speedsolvingrubikscube" on the web. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. [Non-text portions of
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2901. Random Post about Popping From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Mar 2006 20:36:50 -0000
If you go to stop the timer and as you stop the timer a piece comes out
of the cube, like you pull it out as you let go of the cube...Does that
count as a pop??? Cuz its technically after the solve is over... Thanks
for reading my nonsense, Craig Bouchard May the Cube be with you... PS:
Go Clancy, oh, and I like ur car too :p
2902. Re: [Speed cubing group] Random Post about Popping From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Mar 2006 18:05:04 -0300 (ART)
I think that counts as a DNF Pedro Craig Bouchard
<logitewty@hotmail.com> escreveu: If you go to stop the timer and as
you stop the timer a piece comes out of the cube, like you pull it out
as you let go of the cube...Does that count as a pop??? Cuz its
technically after the solve is over... Thanks for reading my nonsense,
Craig Bouchard May the Cube be with you... PS: Go Clancy, oh, and I like
ur car too :p SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games --------------------------------- YAHOO! GROUPS LINKS Visit your
group "speedsolvingrubikscube" on the web. To unsubscribe from
this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
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[Non-text portions of this message have been removed]
2903. First BLD Video From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Mar 2006 01:32:34 -0000
Hey All, My parents have been in Hawaii for a week...and I've been
asked to make a video...So I did one go...
http://s39.yousendit.com/d.aspx?id=0EUKYS3A69SC923IMN85HO8LWI The time
isn't sub-200, or sup-200...which I find really
weird...3:20.00...hmmm... Anyways...yah...blah blah blah...if you wanna
talk to me about BLD that would rock...add me to an instant messenger...
Thanks for reading my nonsense, Craig Bouchard May the cube be with
you...
2904. Rubik's cube workshop and website From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Mar 2006 04:13:29 -0000
http://vanderblonk.com/cube/yy/ This is a website I made especially for
the workshop I am doing tomorrow, but I think it would make a nice
beginners site too. Let me know what you guys think of it. I try to keep
things really simple. Maybe one thing I am missing is situation cube
images (like the 2D images with arrows). I also made a Dutch version:
http://vanderblonk.com/cube/yy/index_nl.html Michiel
2905. Re: First BLD Video From: "caseyp_09" <caseyp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Mar 2006 04:15:33 -0000
Nice solve. --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > Hey All, > > My parents
have been in Hawaii for a week...and I've been asked to > make a
video...So I did one go... > >
http://s39.yousendit.com/d.aspx?id=0EUKYS3A69SC923IMN85HO8LWI > > The
time isn't sub-200, or sup-200...which I find really >
weird...3:20.00...hmmm... > > Anyways...yah...blah blah blah...if you
wanna talk to me about BLD > that would rock...add me to an instant
messenger... > > Thanks for reading my nonsense, > > Craig Bouchard >
May the cube be with you... >
2906. Re: [Speed cubing group] Random Post about Popping From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Mar 2006 12:44:10 -0800
My guess is that it would be a DNF because the timer is stopped and when
the judge looks at the cube, it's not solved. -Chris On 3/17/06,
Craig Bouchard <logitewty@...> wrote: > If you go to stop the timer
and as you stop the timer a piece comes > out of the cube, like you pull
it out as you let go of the cube...Does > that count as a pop??? Cuz its
technically after the solve is over... > > Thanks for reading my
nonsense, > > Craig Bouchard > May the Cube be with you... > > PS: Go
Clancy, oh, and I like ur car too :p > > > > > > > > Yahoo! Groups Links
> > > > > > >
2907. Re: [Speed cubing group] Random Post about Popping From: "Evan Gates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Mar 2006 00:32:44 -0800
If only a single piece comes out, or even an edge and a corner,
couldn't it still count as solved? The orientation and permutation
of the last edge and last corner are forced, so even if they aren't
in the cube, it is possible to tell whether or not the cube is solved.
Doesn't it say in the WCA rules that a cube still counts as solved
if a defect such as a center cap falling off or a center twisting in a
5x5x5 occurs? So wouldn't this be the same idea? The puzzle _is_
unambiguously solved. Just my thoughts -Evan Until next time, Happy
Cubing http://www.deepcube.net On 3/17/06, Chris Hunt <huntca@...>
wrote: > > My guess is that it would be a DNF because the timer is
stopped and > when the judge looks at the cube, it's not solved. >
> -Chris > > > On 3/17/06, Craig Bouchard <logitewty@...> wrote: > >
If you go to stop the timer and as you stop the timer a piece comes > >
out of the cube, like you pull it out as you let go of the cube...Does >
> that count as a pop??? Cuz its technically after the solve is over...
> > > > Thanks for reading my nonsense, > > > > Craig Bouchard > > May
the Cube be with you... > > > > PS: Go Clancy, oh, and I like ur car too
:p > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > >
> > > > > > > > SPONSORED LINKS > Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
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> on the web. > > - To unsubscribe from this group, send an email to: >
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2908. [Speed cubing group] Re: cool parity alg for the 5x5 From: Frédérick BADIE <f_badie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Mar 2006 08:34:04 -0000
I found shorter 14-algs but I thought they're not more easy to
perform. (Rr)2 D2 (Ll)' U2 (Rr)' B2 (Ll)2 U2 (Rr) B2
(Rr)' F2 U2 (Rr)' (Ll)2 B2 (Ll)' F2 (Ll) B2 D2 (Rr)2 D2
(Ll) F2 (Ll) D2 (Rr)' (Ll)2 D2 (Ll)' B2 (Ll) D2 B2 (Ll)2 B2
(Ll) F2 (Rr) U2 (Rr)' (Ll)2 D2 (Rr)' U2 (Ll) D2 (Ll)2 F2
(Ll)' B2 (Rr)' D2 B2 (Rr)' Maybe, they sound better for
you Have fun, Frédérick --- In speedsolvingrubikscube@yahoogroups.com,
Frank Morris <ephem825@...> wrote: > > Frederick, > > That is
excellent. Thank you very much. > > Hope all is well, > > Frank > >
Frédérick BADIE <f_badie@...> wrote: > Hi Frank, > > I hope this is
this what you need : > > (Rr) U2 (Ll)' U2 F2 (Rr) U2 (Ll)2 B2
(Ll)' B2 (Ll) F2 D2 (Ll)2 > > Have fun, > Frédérick.
2909. Cubing community in Asia From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Mar 2006 11:18:26 -0000
http://bbs.mf8.com.cn/ WOW!! :D
2910. Re: First BLD Video From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Mar 2006 11:24:29 -0000
Yo Craig!! Well done.. First BLD video, yet I saw you do it first ;). -
Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > Hey All, > > My parents
have been in Hawaii for a week...and I've been asked to > make a
video...So I did one go... > >
http://s39.yousendit.com/d.aspx?id=0EUKYS3A69SC923IMN85HO8LWI > > The
time isn't sub-200, or sup-200...which I find really >
weird...3:20.00...hmmm... > > Anyways...yah...blah blah blah...if you
wanna talk to me about BLD > that would rock...add me to an instant
messenger... > > Thanks for reading my nonsense, > > Craig Bouchard >
May the cube be with you... >
2911. Re: [Speed cubing group] Cubing community in Asia From: Anthony Hsu <erwaman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Mar 2006 09:51:28 -0500
I like the pattern on the Megaminx. -Anthony Hsu ----- Original Message
----- From: "Jo�l van Noort" <joel_vn@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, March 18,
2006 6:18 AM Subject: [Speed cubing group] Cubing community in Asia >
http://bbs.mf8.com.cn/ > > WOW!! :D
2912. New WR at the cube contest in Norrköping, Sweden today!!! From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Mar 2006 16:58:03 -0000
Hi!! First day of the swedish cube contest in Norrköping is over. Anssi
set a new WR for foot solving with an amazing time of 1:18.??.
(Don't remember the hundreds). Anssi also set new european records
for one-handed solving with a best time of 25.17 and an average of
30.99. All of the results will be posted on speedcubing.com tomorrow or
on monday. /Gunnar
2913. Re: [Speed cubing group] Random Post about Popping From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Mar 2006 09:42:17 -0800
I think what's described happened to me at the last competition.
The cube popped during my final move, and before I realized it I had
stopped the timer. And that's a DNF, of course Technically, the
solve isn't over until you've stopped the timer. /Lars On Mar
17, 2006, at 12:44, Chris Hunt wrote: > My guess is that it would be a
DNF because the timer is stopped and > when the judge looks at the cube,
it's not solved. > > -Chris > > On 3/17/06, Craig Bouchard
<logitewty@...> wrote: >> If you go to stop the timer and as you stop
the timer a piece comes >> out of the cube, like you pull it out as you
let go of the >> cube...Does >> that count as a pop??? Cuz its
technically after the solve is >> over... >> >> Thanks for reading my
nonsense, >> >> Craig Bouchard >> May the Cube be with you... >> >> PS:
Go Clancy, oh, and I like ur car too :p
2914. Re: [Speed cubing group] Random Post about Popping From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Mar 2006 18:15:59 -0000
Hey Lars, What I am describing is when you have finished the cube, you
go to let go of it to stop the timer, and you accidentally pull a piece
out. Its not in any way a result of the solve... Craig --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote:
> > I think what's described happened to me at the last
competition. > > The cube popped during my final move, and before I
realized it I had > stopped the timer. > > And that's a DNF, of
course Technically, the solve isn't over until > you've
stopped the timer. > > /Lars > > On Mar 17, 2006, at 12:44, Chris Hunt
wrote: > > > My guess is that it would be a DNF because the timer is
stopped and > > when the judge looks at the cube, it's not solved.
> > > > -Chris > > > > On 3/17/06, Craig Bouchard <logitewty@...>
wrote: > >> If you go to stop the timer and as you stop the timer a
piece comes > >> out of the cube, like you pull it out as you let go of
the > >> cube...Does > >> that count as a pop??? Cuz its technically
after the solve is > >> over... > >> > >> Thanks for reading my
nonsense, > >> > >> Craig Bouchard > >> May the Cube be with you... > >>
> >> PS: Go Clancy, oh, and I like ur car too :p >
2915. Re: First BLD Video From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Mar 2006 18:17:28 -0000
Thanks Joel, I have another video, now on Strangepuzzle.com, its been
edited, but I made another video for Peter Greenwood cuz he was doubting
my times so I did the scramble and everything on tape for
him...3:45.94...on strangepuzzle.com if you wanna see it... Craig --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Yo Craig!! > > Well done.. First BLD video, yet I saw you do
it first ;). > > - Joël. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > Hey All, > > > > My parents have been in
Hawaii for a week...and I've been asked to > > make a video...So I
did one go... > > > >
http://s39.yousendit.com/d.aspx?id=0EUKYS3A69SC923IMN85HO8LWI > > > >
The time isn't sub-200, or sup-200...which I find really > >
weird...3:20.00...hmmm... > > > > Anyways...yah...blah blah blah...if
you wanna talk to me about BLD > > that would rock...add me to an
instant messenger... > > > > Thanks for reading my nonsense, > > > >
Craig Bouchard > > May the cube be with you... > > >
2916. Re: [Speed cubing group] New WR at the cube contest in
Norrköping, Sweden today!!! From: "Parth Upadhyay" <parth.upadhyay@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Mar 2006 12:20:07 -0600
1:18???? thats amazing!! Congratulations Anssi!!!!!!!!! great job thats
amazing -parth [Non-text portions of this message have been removed]
2917. Petrus, Be that you? From: "timmotonforge" <timmotonforge@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Mar 2006 23:39:04 -0000
I saw your name and wondered if you made the website. If it is, say
hello. Thanks for the awesome method. My record was barely under a
minute with layering, but I switched to yours and its been dropping
consistently. (Record = 37 sec.) Later!
2918. Re: [Speed cubing group] Random Post about Popping From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Mar 2006 15:40:27 -0800
But you stopped the timer. Stopping the timer is the recognition that
you are happy with the resting state of the cube. If you were more
careful, you could put the cube down, take a couple seconds to examine
everything, and then stop the timer. Instead, because you choose to stop
the timer quickly, you risk suffering those consequences. Tyson Mao
Astrophysics '06 California Institute of Technology On Mar 18,
2006, at 10:15 AM, Craig Bouchard wrote: > Hey Lars, > > What I am
describing is when you have finished the cube, you go to let > go of it
to stop the timer, and you accidentally pull a piece out. > Its not in
any way a result of the solve... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> >
wrote: >> >> I think what's described happened to me at the last
competition. >> >> The cube popped during my final move, and before I
realized it I had >> stopped the timer. >> >> And that's a DNF, of
course Technically, the solve isn't over until >> you've
stopped the timer. >> >> /Lars >> >> On Mar 17, 2006, at 12:44, Chris
Hunt wrote: >> >>> My guess is that it would be a DNF because the timer
is stopped and >>> when the judge looks at the cube, it's not
solved. >>> >>> -Chris >>> >>> On 3/17/06, Craig Bouchard
<logitewty@...> wrote: >>>> If you go to stop the timer and as you
stop the timer a piece comes >>>> out of the cube, like you pull it out
as you let go of the >>>> cube...Does >>>> that count as a pop??? Cuz
its technically after the solve is >>>> over... >>>> >>>> Thanks for
reading my nonsense, >>>> >>>> Craig Bouchard >>>> May the Cube be with
you... >>>> >>>> PS: Go Clancy, oh, and I like ur car too :p >> > > > >
> > > > > Yahoo! Groups Links > > > > > > >
2919. Re: [Speed cubing group] Random Post about Popping From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Mar 2006 00:41:02 +0000
During the Rubik's Clock event I actually do something a bit like
this. It's easy to accidentally leave one clock on the back side
unsolved and not realise it, so I always give each side a quick check at
the end, before I hit the timer. It does mean I waste 1-2 seconds, but
since I'm not going to be breaking any world records anyway,
I'd rather accept the extra 1-2 seconds than have a DNF! :) Jasmine
http://speedcuber.blogspot.com On Sat, 18 Mar 2006 15:40:27 -0800,
"Tyson Mao" <tmao@...> said: > > But you stopped the timer.
Stopping the timer is the recognition that > you are happy with the
resting state of the cube. If you were more > careful, you could put the
cube down, take a couple seconds to examine > everything, and then stop
the timer. Instead, because you choose to > stop the timer quickly, you
risk suffering those consequences. > Tyson Mao > Astrophysics '06 >
California Institute of Technology > On Mar 18, 2006, at 10:15 AM, Craig
Bouchard wrote: > > Hey Lars, > > > > What I am describing is when you
have finished the cube, you go to let > > go of it to stop the timer,
and you accidentally pull a piece out. > > Its not in any way a result
of the solve... > > > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> > >
wrote: > >> > >> I think what's described happened to me at the
last competition. > >> > >> The cube popped during my final move, and
before I realized it I had > >> stopped the timer. > >> > >> And
that's a DNF, of course Technically, the solve isn't over
until > >> you've stopped the timer. > >> > >> /Lars > >> > >> On
Mar 17, 2006, at 12:44, Chris Hunt wrote: > >> > >>> My guess is that it
would be a DNF because the timer is stopped and > >>> when the judge
looks at the cube, it's not solved. > >>> > >>> -Chris > >>> > >>>
On 3/17/06, Craig Bouchard <logitewty@...> wrote: > >>>> If you go to
stop the timer and as you stop the timer a piece comes > >>>> out of the
cube, like you pull it out as you let go of the > >>>> cube...Does >
>>>> that count as a pop??? Cuz its technically after the solve is >
>>>> over... > >>>> > >>>> Thanks for reading my nonsense, > >>>> > >>>>
Craig Bouchard > >>>> May the Cube be with you... > >>>> > >>>> PS: Go
Clancy, oh, and I like ur car too :p > >> > > > > > > > > > > > > > > >
> > > Yahoo! Groups Links > > > > > > > > > > > > > > > > SPONSORED
LINKS > > [1]Jigsaw puzzle game [2]Free puzzle inlay games
[3]Educational game and > puzzle > [4]Word puzzle game [5]Kid puzzle
game [6]Puzzle games >
____________________________________________________________ > > YAHOO!
GROUPS LINKS > > * Visit your group
"[7]speedsolvingrubikscube" on the web. > > * To unsubscribe
from this group, send an email to: >
[8]speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the [9]Yahoo! Terms of > Service. >
____________________________________________________________ > >
References > > 1. >
http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw
> 2. >
http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw
> 3. >
http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ
> 4. >
http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg
> 5. >
http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ
> 6. >
http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA
> 7. http://groups.yahoo.com/group/speedsolvingrubikscube > 8. >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe
> 9. http://docs.yahoo.com/info/terms/ -- http://www.fastmail.fm - Or
how I learned to stop worrying and love email again
2920. Get Me Noticed! From: "timmotonforge" <timmotonforge@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Mar 2006 02:25:08 -0000
Hey I was wondering where I could get on some records pages. I'm
already on several of Chris Hardwick's, but I haven't been
able to find many more. (If you get the impression that I have an ego
problem, let me know!) Tyler Dicou
2921. Re: First BLD Video From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Mar 2006 02:38:04 -0000
Hi again, Peter Greenwood insisted that I do a video where he sees the
scramble, and my hands while solving...so here it is...and if anyone was
wondering, Peter and a few others don't believe my times...
http://s38.yousendit.com/d.aspx?id=0IG1K38M7C9SS21PRTHLQTN9JK Time:
3:45.94 Thanks for reading my nonsense, Craig Bouchard May the cube be
with you... --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > Hey All, > > My parents
have been in Hawaii for a week...and I've been asked to > make a
video...So I did one go... > >
http://s39.yousendit.com/d.aspx?id=0EUKYS3A69SC923IMN85HO8LWI > > The
time isn't sub-200, or sup-200...which I find really >
weird...3:20.00...hmmm... > > Anyways...yah...blah blah blah...if you
wanna talk to me about BLD > that would rock...add me to an instant
messenger... > > Thanks for reading my nonsense, > > Craig Bouchard >
May the cube be with you... >
2922. multislotting help From: "Stacie Wood" <pawsnwhiskers@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Mar 2006 02:50:16 -0000
Does anyone know of a good website where there is a decent explanation
of multi-slotting and when to use the algs? I've not been able to
piece it together thus far. Thanks. Roger Wood
2923. Re: First BLD Video From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Mar 2006 13:58:20 -0000
Thanks Joel, I made another one right after for Peter Greenwood showing
the scrambling process...He was doubting my times...so I hope he'll
leave me alone now...
http://strangepuzzle.com/videos.php?firstName=Craig&lastName=Bouchard&puzzleType=blindfold&solveTime=225.94&range=%3D
Its on Strangepuzzle now (the new one)... Thanks for reading my
nonsense, Craig Bouchard May the cube be with you... --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Yo Craig!! > > Well done.. First BLD video, yet I saw you do
it first ;). > > - Joël. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > Hey All, > > > > My parents have been in
Hawaii for a week...and I've been asked to > > make a video...So I
did one go... > > > >
http://s39.yousendit.com/d.aspx?id=0EUKYS3A69SC923IMN85HO8LWI > > > >
The time isn't sub-200, or sup-200...which I find really > >
weird...3:20.00...hmmm... > > > > Anyways...yah...blah blah blah...if
you wanna talk to me about BLD > > that would rock...add me to an
instant messenger... > > > > Thanks for reading my nonsense, > > > >
Craig Bouchard > > May the cube be with you... > > >
2924. NEW FANTASTIC WORLD RECORD BY ANSSI VANHALA FOR 3x3x3
AVARAGE!!! From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Mar 2006 16:23:08 -0000
Hi everybody!! Today at the swedish cube contest Anssi Vanhala from
Finland, broke the world record for "3*3*3 - average of 5" two
times. Fiurst with 14.40 in the semifinals and later with a fantastic
time of 13.22 seconds in the final round. No, I didn't write the
time wrong. He averaged 13.22!!!!! It was just amazing. I had three
times below 13 seconds and 2 times just above 14 seconds. Best time was
12.47, and alot of his solves are captured on video, so you will be able
to see them soon. The scrmbles will also be available soon. /Gunnar Krig
2925. Re: First BLD Video From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Mar 2006 16:33:07 -0000
Sorry for the multiple different posts on the same thing...I posted
these days ago and they are just showing up...hmmmm Yahoo doesn't
like me... Craig --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" <logitewty@...> wrote: > > Thanks Joel, >
> I made another one right after for Peter Greenwood showing the >
scrambling process...He was doubting my times...so I hope he'll
leave > me alone now... > >
http://strangepuzzle.com/videos.php?firstName=Craig&lastName=Bouchard&puzzleType=blindfold&solveTime=225.94&range=%3D
> > Its on Strangepuzzle now (the new one)... > > Thanks for reading my
nonsense, > > Craig Bouchard > May the cube be with you... > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > Yo Craig!! > > > > Well done.. First BLD video, yet I saw
you do it first ;). > > > > - Joël. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > >
<logitewty@> wrote: > > > > > > Hey All, > > > > > > My parents have
been in Hawaii for a week...and I've been asked to > > > make a
video...So I did one go... > > > > > >
http://s39.yousendit.com/d.aspx?id=0EUKYS3A69SC923IMN85HO8LWI > > > > >
> The time isn't sub-200, or sup-200...which I find really > > >
weird...3:20.00...hmmm... > > > > > > Anyways...yah...blah blah
blah...if you wanna talk to me about BLD > > > that would rock...add me
to an instant messenger... > > > > > > Thanks for reading my nonsense, >
> > > > > Craig Bouchard > > > May the cube be with you... > > > > > >
2926. Re: [Speed cubing group] NEW FANTASTIC WORLD RECORD BY ANSSI
VANHALA FOR 3x3x3 AVARAGE!!! From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Mar 2006 08:41:55 -0800 (PST)
all I have to say is... HOLY SHIT! pardon my language, but I feel that
the news is worthy of it.. heheh.. Great job Anssi. Gunnar Krig
<gunkr520@...> wrote: Hi everybody!! Today at the swedish cube
contest Anssi Vanhala from Finland, broke the world record for
"3*3*3 - average of 5" two times. Fiurst with 14.40 in the
semifinals and later with a fantastic time of 13.22 seconds in the final
round. No, I didn't write the time wrong. He averaged 13.22!!!!! It
was just amazing. I had three times below 13 seconds and 2 times just
above 14 seconds. Best time was 12.47, and alot of his solves are
captured on video, so you will be able to see them soon. The scrmbles
will also be available soon. /Gunnar Krig SPONSORED LINKS Jigsaw puzzle
game Free puzzle inlay games Educational game and puzzle Word puzzle
game Kid puzzle game Puzzle games ---------------------------------
YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube"
on the web. To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! Travel Find great deals to the top 10 hottest destinations!
[Non-text portions of this message have been removed]
2927. Re: NEW FANTASTIC WORLD RECORD BY ANSSI VANHALA FOR 3x3x3
AVARAGE!!! From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Mar 2006 17:03:46 -0000
Wow!! Congratulations to Anssi Vanhala! It's good to hear this
great news! (Even though is makes me a bit jealous :p). - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Hi everybody!! > > Today at the swedish
cube contest Anssi Vanhala from Finland, broke > the world record for
"3*3*3 - average of 5" two times. Fiurst with > 14.40 in the
semifinals and later with a fantastic time of 13.22 > seconds in the
final round. No, I didn't write the time wrong. He > averaged
13.22!!!!! > > It was just amazing. I had three times below 13 seconds
and 2 times > just above 14 seconds. Best time was 12.47, and alot of
his solves are > captured on video, so you will be able to see them
soon. The scrmbles > will also be available soon. > > /Gunnar Krig >
2928. Re: Get Me Noticed! From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Mar 2006 17:06:25 -0000
Hmm.. www.speedcubing.com -> unofficial world records Is that what you
mean? --- In speedsolvingrubikscube@yahoogroups.com,
"timmotonforge" <timmotonforge@...> wrote: > > Hey I was
wondering where I could get on some records pages. I'm > already on
several of Chris Hardwick's, but I haven't been able to > find
many more. (If you get the impression that I have an ego > problem, let
me know!) > > Tyler Dicou >
2929. Re: [Speed cubing group] NEW FANTASTIC WORLD RECORD BY ANSSI
VANHALA FOR 3x3x3 AVARAGE!!! From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Mar 2006 17:14:13 +0000
Congratulations Anssi!! Spectacular result!!! :D Jasmine
http://speedcuber.blogspot.com On Sun, 19 Mar 2006 16:23:08 -0000,
"Gunnar Krig" <gunkr520@...> said: > > Hi everybody!! >
Today at the swedish cube contest Anssi Vanhala from Finland, broke >
the world record for "3*3*3 - average of 5" two times. Fiurst
with > 14.40 in the semifinals and later with a fantastic time of 13.22
> seconds in the final round. No, I didn't write the time wrong. He
> averaged 13.22!!!!! > It was just amazing. I had three times below 13
seconds and 2 times > just above 14 seconds. Best time was 12.47, and
alot of his solves are > captured on video, so you will be able to see
them soon. The scrmbles > will also be available soon. > /Gunnar Krig >
> SPONSORED LINKS > > [1]Jigsaw puzzle game [2]Free puzzle inlay games
[3]Educational game and > puzzle > [4]Word puzzle game [5]Kid puzzle
game [6]Puzzle games >
____________________________________________________________ > > YAHOO!
GROUPS LINKS > > * Visit your group
"[7]speedsolvingrubikscube" on the web. > > * To unsubscribe
from this group, send an email to: >
[8]speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the [9]Yahoo! Terms of > Service. >
____________________________________________________________ > >
References > > 1. >
http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw
> 2. >
http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw
> 3. >
http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ
> 4. >
http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg
> 5. >
http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ
> 6. >
http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA
> 7. http://groups.yahoo.com/group/speedsolvingrubikscube > 8. >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe
> 9. http://docs.yahoo.com/info/terms/ -- http://www.fastmail.fm - The
professional email service
2930. Re: NEW FANTASTIC WORLD RECORD BY ANSSI VANHALA FOR 3x3x3
AVARAGE!!! From: teemu_tiinanen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Mar 2006 17:15:42 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Hi everybody!! > > Today at the swedish
cube contest Anssi Vanhala from Finland, broke > the world record for
"3*3*3 - average of 5" two times. Fiurst with > 14.40 in the
semifinals and later with a fantastic time of 13.22 > seconds in the
final round. No, I didn't write the time wrong. He > averaged
13.22!!!!! > > It was just amazing. I had three times below 13 seconds
and 2 times > just above 14 seconds. Best time was 12.47, and alot of
his solves are > captured on video, so you will be able to see them
soon. The scrmbles > will also be available soon. > > /Gunnar Krig >
WOW, that's simply stunning! Congratulations Anssi! I saw him
cubing at Finnish Cube Meeting a couple months ago and he is incredibly
fast, so this World Record was just a matter of time ;) although I must
admit that I didn't expect this to happen so soon. Seems like Anssi
has very good nerves when it comes to solving in competitions. If I
remember correctly, this wasn't his first time when he beat his
personal record in a competition. But I still can't understand how
he can solve so quickly with so bad stickers :).
2931. Re: NEW FANTASTIC WORLD RECORD BY ANSSI VANHALA FOR 3x3x3
AVARAGE!!! From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Mar 2006 17:27:09 -0000
Of course I meant "he had..." when I wrote "I
had...". /Gunnar Krig --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Hi everybody!! > > Today at the swedish
cube contest Anssi Vanhala from Finland, broke > the world record for
"3*3*3 - average of 5" two times. Fiurst with > 14.40 in the
semifinals and later with a fantastic time of 13.22 > seconds in the
final round. No, I didn't write the time wrong. He > averaged
13.22!!!!! > > It was just amazing. I had three times below 13 seconds
and 2 times > just above 14 seconds. Best time was 12.47, and alot of
his solves are > captured on video, so you will be able to see them
soon. The scrmbles > will also be available soon. > > /Gunnar Krig >
2932. Re: NEW FANTASTIC WORLD RECORD BY ANSSI VANHALA FOR 3x3x3
AVARAGE!!! From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Mar 2006 17:46:36 -0000
This average is simply incredible. Congratulations to you, Anssi. Sven
--- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Of course I meant "he had..."
when I wrote "I had...". > > /Gunnar Krig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" >
<gunkr520@> wrote: > > > > Hi everybody!! > > > > Today at the
swedish cube contest Anssi Vanhala from Finland, broke > > the world
record for "3*3*3 - average of 5" two times. Fiurst with > >
14.40 in the semifinals and later with a fantastic time of 13.22 > >
seconds in the final round. No, I didn't write the time wrong. He >
> averaged 13.22!!!!! > > > > It was just amazing. I had three times
below 13 seconds and 2 times > > just above 14 seconds. Best time was
12.47, and alot of his solves are > > captured on video, so you will be
able to see them soon. The scrmbles > > will also be available soon. > >
> > /Gunnar Krig > > >
2933. Re: NEW FANTASTIC WORLD RECORD BY ANSSI VANHALA FOR 3x3x3
AVARAGE!!! From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Mar 2006 18:16:22 -0000
Unreal! Can't wait to see the videos... Congratulations Anssi!
Chris --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar
Krig" <gunkr520@...> wrote: > > Hi everybody!! > > Today at the
swedish cube contest Anssi Vanhala from Finland, broke > the world
record for "3*3*3 - average of 5" two times. Fiurst with >
14.40 in the semifinals and later with a fantastic time of 13.22 >
seconds in the final round. No, I didn't write the time wrong. He >
averaged 13.22!!!!! > > It was just amazing. I had three times below 13
seconds and 2 times > just above 14 seconds. Best time was 12.47, and
alot of his solves are > captured on video, so you will be able to see
them soon. The scrmbles > will also be available soon. > > /Gunnar Krig
>
2934. Re: NEW FANTASTIC WORLD RECORD BY ANSSI VANHALA FOR 3x3x3
AVARAGE!!! From: "Anders Larsson" <anders.larsson@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Mar 2006 19:06:24 -0000
The individual times were 14.08 12.81 12.77 12.47 14.09. /Anders --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Hi everybody!! > > Today at the swedish
cube contest Anssi Vanhala from Finland, broke > the world record for
"3*3*3 - average of 5" two times. Fiurst with > 14.40 in the
semifinals and later with a fantastic time of 13.22 > seconds in the
final round. No, I didn't write the time wrong. He > averaged
13.22!!!!! > > It was just amazing. I had three times below 13 seconds
and 2 times > just above 14 seconds. Best time was 12.47, and alot of
his solves are > captured on video, so you will be able to see them
soon. The scrmbles > will also be available soon. > > /Gunnar Krig >
2935. 4x4x4 Parity Algs From: "Dwayne A Dollard" <ddollard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Mar 2006 20:24:57 -0000
Hey All, Does anyone know of a site that has more 4x4x4 parity error
algs other than the ones on BigCubes.com. I've learned all of them
on the site and would like to have different ones or even other algs for
the ones on the site to have some that may potentially be better for my
fingers? Thanks Dwayne
2936. Re: NEW FANTASTIC WORLD RECORD BY ANSSI VANHALA FOR 3x3x3
AVARAGE!!! From: "karekrig" <karkr936@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Mar 2006 20:30:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Hi everybody!! > > Today at the swedish
cube contest Anssi Vanhala from Finland, broke > the world record for
"3*3*3 - average of 5" two times. Fiurst with > 14.40 in the
semifinals and later with a fantastic time of 13.22 > seconds in the
final round. No, I didn't write the time wrong. He > averaged
13.22!!!!! > > It was just amazing. I had three times below 13 seconds
and 2 times > just above 14 seconds. Best time was 12.47, and alot of
his solves are > captured on video, so you will be able to see them
soon. The scrmbles > will also be available soon. > > /Gunnar Krig >
Gunnar finished in second place with an average of 17.95. In the semis
he set a new national record with an average of 17.55. When I see them
solve live I think it looks like Gunnar turns faster. Anssi's
turning just looks so relaxed, like he is not going at full speed. But
put them next to each other and its obvious that Anssi's way is far
more efficient. /Kåre
2937. Re: [Speed cubing group] NEW FANTASTIC WORLD RECORD BY ANSSI
VANHALA FOR 3x3x3 AVARAGE!!! From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Mar 2006 22:42:04 +0200
Wow! Congratulations Anssi, that's unbelievable!! I can't
imagine anyone beating that record soon! - Johannes Laire On 3/19/06,
Gunnar Krig <gunkr520@...> wrote: > > Hi everybody!! > > Today at the
swedish cube contest Anssi Vanhala from Finland, broke > the world
record for "3*3*3 - average of 5" two times. Fiurst with >
14.40 in the semifinals and later with a fantastic time of 13.22 >
seconds in the final round. No, I didn't write the time wrong. He >
averaged 13.22!!!!! > > It was just amazing. I had three times below 13
seconds and 2 times > just above 14 seconds. Best time was 12.47, and
alot of his solves are > captured on video, so you will be able to see
them soon. The scrmbles > will also be available soon. > > /Gunnar Krig
> > > > > > SPONSORED LINKS > Jigsaw puzzle
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Free > puzzle inlay
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2938. Re: 4x4x4 Parity Algs From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Mar 2006 20:49:48 -0000
http://www.speedcubing.com/chris/4speedsolve3.html Thats got most of
them... Craig --- In speedsolvingrubikscube@yahoogroups.com,
"Dwayne A Dollard" <ddollard@...> wrote: > > Hey All, > >
Does anyone know of a site that has more 4x4x4 parity error algs > other
than the ones on BigCubes.com. I've learned all of them on the >
site and would like to have different ones or even other algs for the >
ones on the site to have some that may potentially be better for my >
fingers? > > Thanks Dwayne >
2939. Re: NEW FANTASTIC WORLD RECORD BY ANSSI VANHALA FOR 3x3x3
AVARAGE!!! From: "Anders Larsson" <anders.larsson@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Mar 2006 21:00:31 -0000
...and the scrambles were 1) F' D' L' D L B F' L
R' D' F2 D L R D' U2 L R F' R B2 F2 L F2 U' 2)
R' F2 L B U L R D2 L' B' F2 U2 B' D U2 R2 F2 L2 R2
U2 F2 R' D F' U' 3) B L' R' U2 B F D U2 B
F' L' R F2 U' B' F' R2 B L' R' D2 L2
R2 B2 F2 4) B' F2 U' B F' R B U R' D2 U2 L U2
F' D' U2 F2 L2 U F D' B U2 L R' 5) D2 L R2 B2 D B2 F
D' R B D U R' D' U' L' B2 F2 D' U B'
D2 U R' B' /Anders --- In
speedsolvingrubikscube@yahoogroups.com, "Anders Larsson"
<anders.larsson@...> wrote: > > The individual times were 14.08 12.81
12.77 12.47 14.09. > > /Anders > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" >
<gunkr520@> wrote: > > > > Hi everybody!! > > > > Today at the
swedish cube contest Anssi Vanhala from Finland, broke > > the world
record for "3*3*3 - average of 5" two times. Fiurst with > >
14.40 in the semifinals and later with a fantastic time of 13.22 > >
seconds in the final round. No, I didn't write the time wrong. He >
> averaged 13.22!!!!! > > > > It was just amazing. I had three times
below 13 seconds and 2 times > > just above 14 seconds. Best time was
12.47, and alot of his solves > are > > captured on video, so you will
be able to see them soon. The > scrmbles > > will also be available
soon. > > > > /Gunnar Krig > > >
2940. Re: [Speed cubing group] Re: NEW FANTASTIC WORLD RECORD BY ANSSI
VANHALA FOR 3x3x3 AVARAGE!!! From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Mar 2006 22:22:06 +0100
I'm not sure I want to try those scrambles, I don't want to be
ridiculous :D Congratulations :p GIlles. 2006/3/19, Anders Larsson
<anders.larsson@ieee.org>: > ...and the scrambles were > > 1) F'
D' L' D L B F' L R' D' F2 D L R D' U2 L R
F' R B2 F2 L F2 U' > 2) R' F2 L B U L R D2 L'
B' F2 U2 B' D U2 R2 F2 L2 R2 U2 F2 R' D F' > U'
> 3) B L' R' U2 B F D U2 B F' L' R F2 U'
B' F' R2 B L' R' D2 L2 R2 B2 > F2 > 4) B' F2
U' B F' R B U R' D2 U2 L U2 F' D' U2 F2 L2 U F
D' B U2 L R' > 5) D2 L R2 B2 D B2 F D' R B D U R'
D' U' L' B2 F2 D' U B' D2 U R' B' > >
/Anders > > --- In speedsolvingrubikscube@yahoogroups.com, "Anders
Larsson" > <anders.larsson@...> wrote: > > > > The individual
times were 14.08 12.81 12.77 12.47 14.09. > > > > /Anders > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > >
<gunkr520@> wrote: > > > > > > Hi everybody!! > > > > > > Today at
the swedish cube contest Anssi Vanhala from Finland, > broke > > > the
world record for "3*3*3 - average of 5" two times. Fiurst >
with > > > 14.40 in the semifinals and later with a fantastic time of
13.22 > > > seconds in the final round. No, I didn't write the time
wrong. He > > > averaged 13.22!!!!! > > > > > > It was just amazing. I
had three times below 13 seconds and 2 > times > > > just above 14
seconds. Best time was 12.47, and alot of his > solves > > are > > >
captured on video, so you will be able to see them soon. The > >
scrmbles > > > will also be available soon. > > > > > > /Gunnar Krig > >
> > > > > > > > > > > > Yahoo! Groups Links > > > > > > >
2941. Re: NEW FANTASTIC WORLD RECORD BY ANSSI VANHALA FOR 3x3x3
AVARAGE!!! From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Mar 2006 17:05:05 -0000
Btw... You should check your capslock.. every once in a while. --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Hi everybody!! > > Today at the swedish
cube contest Anssi Vanhala from Finland, broke > the world record for
"3*3*3 - average of 5" two times. Fiurst with > 14.40 in the
semifinals and later with a fantastic time of 13.22 > seconds in the
final round. No, I didn't write the time wrong. He > averaged
13.22!!!!! > > It was just amazing. I had three times below 13 seconds
and 2 times > just above 14 seconds. Best time was 12.47, and alot of
his solves are > captured on video, so you will be able to see them
soon. The scrmbles > will also be available soon. > > /Gunnar Krig >
2942. Re: NEW FANTASTIC WORLD RECORD BY ANSSI VANHALA FOR 3x3x3
AVARAGE!!! From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Mar 2006 12:09:46 -0000
There were no skips and I lost about second in the 5th solve's OLL,
so it's not perfect. The secret is: be bit nervous, tired and
hungry. Nobody noticed my other WRs? --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Hi everybody!! > > Today at the swedish
cube contest Anssi Vanhala from Finland, broke > the world record for
"3*3*3 - average of 5" two times. Fiurst with > 14.40 in the
semifinals and later with a fantastic time of 13.22 > seconds in the
final round. No, I didn't write the time wrong. He > averaged
13.22!!!!! > > It was just amazing. I had three times below 13 seconds
and 2 times > just above 14 seconds. Best time was 12.47, and alot of
his solves are > captured on video, so you will be able to see them
soon. The scrmbles > will also be available soon. > > /Gunnar Krig >
2943. Re: [Speed cubing group] Re: NEW FANTASTIC WORLD RECORD BY ANSSI
VANHALA FOR 3x3x3 AVARAGE!!! From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 20 Mar 2006 14:14:58 +0100
Have you missed post #27622? ----- Original Message ----- From:
"Anssi Vanhala" <mahtianssi@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, March 20, 2006
1:09 PM Subject: [Speed cubing group] Re: NEW FANTASTIC WORLD RECORD BY
ANSSI VANHALA FOR 3x3x3 AVARAGE!!! > There were no skips and I lost
about second in the 5th solve's OLL, > so it's not perfect.
The secret is: be bit nervous, tired and hungry. > Nobody noticed my
other WRs? > > --- In speedsolvingrubikscube@yahoogroups.com,
"Gunnar Krig" > <gunkr520@...> wrote: > > > > Hi
everybody!! > > > > Today at the swedish cube contest Anssi Vanhala from
Finland, broke > > the world record for "3*3*3 - average of 5"
two times. Fiurst with > > 14.40 in the semifinals and later with a
fantastic time of 13.22 > > seconds in the final round. No, I
didn't write the time wrong. He > > averaged 13.22!!!!! > > > > It
was just amazing. I had three times below 13 seconds and 2 times > >
just above 14 seconds. Best time was 12.47, and alot of his solves > are
> > captured on video, so you will be able to see them soon. The >
scrmbles > > will also be available soon. > > > > /Gunnar Krig > > > > >
> > > > > Yahoo! Groups Links > > > > > > >
2944. Re: [Speed cubing group] Re: NEW FANTASTIC WORLD RECORD BY ANSSI
VANHALA FOR 3x3x3 AVARAGE!!! From: "Sachin Shirwalkar" <sachinss@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Mar 2006 19:21:47 +0530
Congrats man! I have been stuck at 35 secs for the last 3 months :( So u
dont have any competitin from me , hehe Sachin. On 3/20/06, Rune
Wesström <rune.wesstrom@...> wrote: > Have you missed post #27622? >
----- Original Message ----- > From: "Anssi Vanhala"
<mahtianssi@...> > To: <speedsolvingrubikscube@yahoogroups.com> >
Sent: Monday, March 20, 2006 1:09 PM > Subject: [Speed cubing group] Re:
NEW FANTASTIC WORLD RECORD BY ANSSI VANHALA FOR 3x3x3 AVARAGE!!! > > > >
There were no skips and I lost about second in the 5th solve's OLL,
> > so it's not perfect. The secret is: be bit nervous, tired and
hungry. > > Nobody noticed my other WRs? > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > >
<gunkr520@...> wrote: > > > > > > Hi everybody!! > > > > > > Today at
the swedish cube contest Anssi Vanhala from Finland, broke > > > the
world record for "3*3*3 - average of 5" two times. Fiurst with
> > > 14.40 in the semifinals and later with a fantastic time of 13.22 >
> > seconds in the final round. No, I didn't write the time wrong.
He > > > averaged 13.22!!!!! > > > > > > It was just amazing. I had
three times below 13 seconds and 2 times > > > just above 14 seconds.
Best time was 12.47, and alot of his solves > > are > > > captured on
video, so you will be able to see them soon. The > > scrmbles > > > will
also be available soon. > > > > > > /Gunnar Krig > > > > > > > > > > > >
> > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > >
2945. One hundred people are sub-20!! From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Mar 2006 14:57:26 -0000
I jsut noticed that there is now 100 people listed in speedcubings
unofficial ranking that has a sub-20 average. Quite a milestone I think.
:-) Compare this with May 23, 2003. Then only 39 people in the ranking,
had a BEST time that was sub-20. I just can't get enough of
statistics showing how the community is growing. :-) /Gunnar
2946. Re: One hundred people are sub-20!! From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Mar 2006 17:37:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > I jsut noticed that there is now 100 people
listed in speedcubings > unofficial ranking that has a sub-20 average.
Quite a milestone I > think. :-) > > Compare this with May 23, 2003.
Then only 39 people in the ranking, > had a BEST time that was sub-20. I
just can't get enough of statistics > showing how the community is
growing. :-) > > /Gunnar > Before I submitted mine, there were 99,
making me the 100th. That's my 15 seconds of fame ;) ~Thom
2947. Re: [Speed cubing group] Re: One hundred people are
sub-20!! From: "Matt Moberly" <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Mar 2006 13:28:56 -0500
This is curious to me. How much work does it take a sub-20 cuber to stay
in shape? Daily practice? Weekly? Do you start forgetting algorithms, or
just get slower? On 3/20/06, kyuubree <no_reply@yahoogroups.com>
wrote: > > Technically there are still 99 -- my average used to be sub20
but > now it's not (but I just got my new DIY so maybe this will
change > once I get going :D). > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > >
<snkenjoi@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > >
<gunkr520@> wrote: > > > > > > I jsut noticed that there is now 100
people listed in > speedcubings > > > unofficial ranking that has a
sub-20 average. Quite a milestone I > > > think. :-) > > > > > > Compare
this with May 23, 2003. Then only 39 people in the > ranking, > > > had
a BEST time that was sub-20. I just can't get enough of >
statistics > > > showing how the community is growing. :-) > > > > > >
/Gunnar > > > > > > > Before I submitted mine, there were 99, making me
the 100th. > > > > That's my 15 seconds of fame ;) > > > > ~Thom >
> > > > > > > ------------------------------ > YAHOO! GROUPS LINKS > > >
- Visit your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
2948. [Speed cubing group] Re: One hundred people are sub-20!! From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Mar 2006 18:35:30 -0000
I deleted that message because I realized I actually hadn't
submitted an average to that list! lol. As for the cubing I stopped
doing it for nearly a year or so, I guess. I mainly just forgot a bunch
of algorithms and got slower (that and my old cube is awful). --- In
speedsolvingrubikscube@yahoogroups.com, "Matt Moberly"
<mmoberly@...> wrote: > > This is curious to me. How much work does
it take a sub-20 cuber to stay in > shape? Daily practice? Weekly? Do
you start forgetting algorithms, or > just get slower? > > On 3/20/06,
kyuubree <no_reply@yahoogroups.com> wrote: > > > > Technically there
are still 99 -- my average used to be sub20 but > > now it's not
(but I just got my new DIY so maybe this will change > > once I get
going :D). > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" > > > > <snkenjoi@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > > >
<gunkr520@> wrote: > > > > > > > > I jsut noticed that there is now
100 people listed in > > speedcubings > > > > unofficial ranking that
has a sub-20 average. Quite a milestone I > > > > think. :-) > > > > > >
> > Compare this with May 23, 2003. Then only 39 people in the > >
ranking, > > > > had a BEST time that was sub-20. I just can't get
enough of > > statistics > > > > showing how the community is growing.
:-) > > > > > > > > /Gunnar > > > > > > > > > > Before I submitted mine,
there were 99, making me the 100th. > > > > > > That's my 15
seconds of fame ;) > > > > > > ~Thom > > > > > > > > > > > > > > >
------------------------------ > > YAHOO! GROUPS LINKS > > > > > > -
Visit your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolv
ingrubikscube>" > > on the web. > > > > - To unsubscribe from this
group, send an email to: > > speedsolvingrubikscube-
unsubscribe@yahoogroups.com<speedsolvingrubikscube-
unsubscribe@yahoogroups.com?subject=Unsubscribe> > > > > - Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > > Service
<http://docs.yahoo.com/info/terms/>. > > > > > >
------------------------------ > > > > > > -- >
http://procool.blogspot.com > > > [Non-text portions of this message
have been removed] >
2949. DIY assembly From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Mar 2006 18:36:42 -0000
So I look at all these sites and there are supposedly two sets of
washers? I only got one set of tiny plastic ones... do I seriously need
super glue to get this thing going? What's the best way to go about
doing this? Different sites tell me different things
2950. Re: [Speed cubing group] DIY assembly From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Mar 2006 11:07:42 -0800 (PST)
I think the old sites correspond to the first set of DIY's that
were sold. Now, the screws have a fatter head, so a second set of
washers is not necessary. As for the glue for the center caps, I heard
that you can use paper to kind of, stuff the cap into place, but I still
use super glue. I haven't had to adjust mine very often, so gluing
isnt a problem for me. I hope this helps some. Frank kyuubree
<no_reply@yahoogroups.com> wrote: So I look at all these sites and
there are supposedly two sets of washers? I only got one set of tiny
plastic ones... do I seriously need super glue to get this thing going?
What's the best way to go about doing this? Different sites tell me
different things SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay
games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit
your group "speedsolvingrubikscube" on the web. To unsubscribe
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speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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--------------------------------- ---------------------------------
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[Non-text portions of this message have been removed]
2951. Re: [Speed cubing group] One hundred people are sub-20!! From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Mar 2006 19:10:40 +0000 (GMT)
>Compare this with May 23, 2003. Wow! may 23, 2003 ? That was my 7th
birth day. I had never seen a cube then. But, now I am one among you in
the top-100. Thanks Gunner for your ststistics. I am inspired by you
all. I may be the youngest. Who is the oldest? How old is he/she? How
many are under 15 , under 12 and under 10. Just a curiosity to know.
J.Bernett Orlando Gunnar Krig <gunkr520@...> wrote: I jsut noticed
that there is now 100 people listed in speedcubings unofficial ranking
that has a sub-20 average. Quite a milestone I think. :-) Compare this
with May 23, 2003. Then only 39 people in the ranking, had a BEST time
that was sub-20. I just can't get enough of statistics showing how
the community is growing. :-) /Gunnar ---------------------------------
YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube"
on the web. To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- Jiyo
cricket on Yahoo! India cricket Yahoo! Messenger Mobile Stay in touch
with your buddies all the time. [Non-text portions of this message have
been removed]
2952. Re: NEW FANTASTIC WORLD RECORD BY ANSSI VANHALA FOR 3x3x3
AVARAGE!!! From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Mar 2006 19:42:28 -0000
Hi ! With the given times : 14.08 12.81 12.77 12.47 14.09 and
anssi's claim of losing out 1 sec on the last solve due to a bad
OLL this avg could have been: (14.08) 12.81 (12.77) 12.47 13.09 => 12.79
OMG! A sub 13 competition average!! Even if not a full 12/10 average
that would have been absolutely crazy ;-) Congratz Anssi :D 13.22 aint
so bad either :-P -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Anders Larsson" <anders.larsson@...> wrote: > > ...and the
scrambles were > > 1) F' D' L' D L B F' L R'
D' F2 D L R D' U2 L R F' R B2 F2 L F2 U' > 2)
R' F2 L B U L R D2 L' B' F2 U2 B' D U2 R2 F2 L2 R2
U2 F2 R' D F' > U' > 3) B L' R' U2 B F D U2 B
F' L' R F2 U' B' F' R2 B L' R' D2 L2
R2 B2 > F2 > 4) B' F2 U' B F' R B U R' D2 U2 L U2
F' D' U2 F2 L2 U F D' B U2 L R' > 5) D2 L R2 B2 D B2
F D' R B D U R' D' U' L' B2 F2 D' U
B' D2 U R' B' > > /Anders > > --- In
speedsolvingrubikscube@yahoogroups.com, "Anders Larsson" >
<anders.larsson@> wrote: > > > > The individual times were 14.08
12.81 12.77 12.47 14.09. > > > > /Anders > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > >
<gunkr520@> wrote: > > > > > > Hi everybody!! > > > > > > Today at
the swedish cube contest Anssi Vanhala from Finland, > broke > > > the
world record for "3*3*3 - average of 5" two times. Fiurst >
with > > > 14.40 in the semifinals and later with a fantastic time of
13.22 > > > seconds in the final round. No, I didn't write the time
wrong. He > > > averaged 13.22!!!!! > > > > > > It was just amazing. I
had three times below 13 seconds and 2 > times > > > just above 14
seconds. Best time was 12.47, and alot of his > solves > > are > > >
captured on video, so you will be able to see them soon. The > >
scrmbles > > > will also be available soon. > > > > > > /Gunnar Krig > >
> > > >
2953. Re: [Speed cubing group] DIY assembly From: "Matt Moberly" <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Mar 2006 14:50:06 -0500
I can't believe the Rubik's site actually links to Ton's
site for assembling a DIY cube. First of all, unless Ton is property of
Rubiks.com, they have no guarantee that he's going to continue
hosting his content. And second, none of his advice has anything to do
with assembling a new DIY cube. The washer goes in first, then the
spring, then the screw. No glue is needed to assemble the internals of
the cube. On 3/20/06, Frank Morris <ephem825@...> wrote: > > I think
the old sites correspond to the first set of DIY's that were >
sold. Now, the screws have a fatter head, so a second set of washers is
not > necessary. As for the glue for the center caps, I heard that you
can use > paper to kind of, stuff the cap into place, but I still use
super glue. I > haven't had to adjust mine very often, so gluing
isnt a problem for me. I > hope this helps some. > > Frank > > >
kyuubree <no_reply@yahoogroups.com> wrote: > So I look at all these
sites and there are supposedly two sets of > washers? I only got one set
of tiny plastic ones... do I seriously > need super glue to get this
thing going? What's the best way to go > about doing this?
Different sites tell me different things > > > > > > SPONSORED LINKS >
Jigsaw puzzle game Free puzzle inlay games Educational game > and puzzle
Word puzzle game Kid puzzle game Puzzle games > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Yahoo! Travel > Find great deals to
the top 10 hottest destinations! > > [Non-text portions of this message
have been removed] > > > > SPONSORED LINKS > Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
2954. Re: [Speed cubing group] Re: NEW FANTASTIC WORLD RECORD BY ANSSI
VANHALA FOR 3x3x3 AVARAGE!!! From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Mar 2006 12:00:30 -0800 (PST)
hey per, usually we drop the highest and lowest :P so more like (14.08)
12.81 12.77 (12.47) 13.09 av=12.89, still INSANE ----- Original Message
---- From: Per Kristen Fredlund <aspiring_to_love@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, March 20, 2006
11:42:28 AM Subject: [Speed cubing group] Re: NEW FANTASTIC WORLD RECORD
BY ANSSI VANHALA FOR 3x3x3 AVARAGE!!! Hi ! With the given times : 14.08
12.81 12.77 12.47 14.09 and anssi's claim of losing out 1 sec on
the last solve due to a bad OLL this avg could have been: (14.08) 12.81
(12.77) 12.47 13.09 => 12.79 OMG! A sub 13 competition average!! Even if
not a full 12/10 average that would have been absolutely crazy ;-)
Congratz Anssi :D 13.22 aint so bad either :-P -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Anders Larsson"
<anders.larsson@...> wrote: > > ...and the scrambles were > > 1)
F' D' L' D L B F' L R' D' F2 D L R D'
U2 L R F' R B2 F2 L F2 U' > 2) R' F2 L B U L R D2 L'
B' F2 U2 B' D U2 R2 F2 L2 R2 U2 F2 R' D F' > U'
> 3) B L' R' U2 B F D U2 B F' L' R F2 U'
B' F' R2 B L' R' D2 L2 R2 B2 > F2 > 4) B' F2
U' B F' R B U R' D2 U2 L U2 F' D' U2 F2 L2 U F
D' B U2 L R' > 5) D2 L R2 B2 D B2 F D' R B D U R'
D' U' L' B2 F2 D' U B' D2 U R' B' > >
/Anders > > --- In speedsolvingrubikscube@yahoogroups.com, "Anders
Larsson" > <anders.larsson@> wrote: > > > > The individual times
were 14.08 12.81 12.77 12.47 14.09. > > > > /Anders > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > >
<gunkr520@> wrote: > > > > > > Hi everybody!! > > > > > > Today at
the swedish cube contest Anssi Vanhala from Finland, > broke > > > the
world record for "3*3*3 - average of 5" two times. Fiurst >
with > > > 14.40 in the semifinals and later with a fantastic time of
13.22 > > > seconds in the final round. No, I didn't write the time
wrong. He > > > averaged 13.22!!!!! > > > > > > It was just amazing. I
had three times below 13 seconds and 2 > times > > > just above 14
seconds. Best time was 12.47, and alot of his > solves > > are > > >
captured on video, so you will be able to see them soon. The > >
scrmbles > > > will also be available soon. > > > > > > /Gunnar Krig > >
> > > > SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. [Non-text portions of
this message have been removed]
2955. [Speed cubing group] Re: NEW FANTASTIC WORLD RECORD BY ANSSI
VANHALA FOR 3x3x3 AVARAGE!!! From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Mar 2006 20:18:20 -0000
Haha ... One can tell im not having my best day ... a light flue .. and
im tired ... ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com,
Clancy Cochran <perscription_death@...> wrote: > > > hey per, usually
we drop the highest and lowest :P > > so more like > (14.08) 12.81 12.77
(12.47) 13.09 > > av=12.89, still INSANE > ----- Original Message ---- >
From: Per Kristen Fredlund <aspiring_to_love@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, March 20, 2006
11:42:28 AM > Subject: [Speed cubing group] Re: NEW FANTASTIC WORLD
RECORD BY ANSSI VANHALA FOR 3x3x3 AVARAGE!!! > > Hi ! > > With the given
times : 14.08 12.81 12.77 12.47 14.09 and anssi's > claim of losing
out 1 sec on the last solve due to a bad OLL this > avg could have been:
> > (14.08) 12.81 (12.77) 12.47 13.09 => 12.79 > > OMG! A sub 13
competition average!! Even if not a full 12/10 average > that would have
been absolutely crazy ;-) > > Congratz Anssi :D 13.22 aint so bad either
:-P > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Anders Larsson" > <anders.larsson@> wrote: > > > > ...and
the scrambles were > > > > 1) F' D' L' D L B F' L
R' D' F2 D L R D' U2 L R F' R B2 F2 L F2 U' > >
2) R' F2 L B U L R D2 L' B' F2 U2 B' D U2 R2 F2 L2
R2 U2 F2 R' D > F' > > U' > > 3) B L' R' U2 B F
D U2 B F' L' R F2 U' B' F' R2 B L' R'
D2 L2 R2 > B2 > > F2 > > 4) B' F2 U' B F' R B U R'
D2 U2 L U2 F' D' U2 F2 L2 U F D' B U2 L > R' > > 5)
D2 L R2 B2 D B2 F D' R B D U R' D' U' L' B2 F2
D' U B' D2 U R' > B' > > > > /Anders > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Anders Larsson" > >
<anders.larsson@> wrote: > > > > > > The individual times were 14.08
12.81 12.77 12.47 14.09. > > > > > > /Anders > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > > >
<gunkr520@> wrote: > > > > > > > > Hi everybody!! > > > > > > > >
Today at the swedish cube contest Anssi Vanhala from Finland, > > broke
> > > > the world record for "3*3*3 - average of 5" two times.
Fiurst > > with > > > > 14.40 in the semifinals and later with a
fantastic time of > 13.22 > > > > seconds in the final round. No, I
didn't write the time wrong. > He > > > > averaged 13.22!!!!! > > >
> > > > > It was just amazing. I had three times below 13 seconds and 2
> > times > > > > just above 14 seconds. Best time was 12.47, and alot
of his > > solves > > > are > > > > captured on video, so you will be
able to see them soon. The > > > scrmbles > > > > will also be available
soon. > > > > > > > > /Gunnar Krig > > > > > > > > > > > > > > > >
SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games Educational
game and puzzle Word puzzle game Kid puzzle game Puzzle games > YAHOO!
GROUPS LINKS > > Visit your group "speedsolvingrubikscube" on
the web. > To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. > > > > > > >
[Non-text portions of this message have been removed] >
2956. Re: [Speed cubing group] Re: NEW FANTASTIC WORLD RECORD BY ANSSI
VANHALA FOR 3x3x3 AVARAGE!!! From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Mar 2006 12:27:59 -0800 (PST)
haha just giving a hard time, hope you feel better ----- Original
Message ---- From: Per Kristen Fredlund <aspiring_to_love@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, March 20, 2006
12:18:20 PM Subject: [Speed cubing group] Re: NEW FANTASTIC WORLD RECORD
BY ANSSI VANHALA FOR 3x3x3 AVARAGE!!! Haha ... One can tell im not
having my best day ... a light flue .. and im tired ... ;-) -Per > ---
In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > > hey per, usually we drop the
highest and lowest :P > > so more like > (14.08) 12.81 12.77 (12.47)
13.09 > > av=12.89, still INSANE > ----- Original Message ---- > From:
Per Kristen Fredlund <aspiring_to_love@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, March 20, 2006
11:42:28 AM > Subject: [Speed cubing group] Re: NEW FANTASTIC WORLD
RECORD BY ANSSI VANHALA FOR 3x3x3 AVARAGE!!! > > Hi ! > > With the given
times : 14.08 12.81 12.77 12.47 14.09 and anssi's > claim of losing
out 1 sec on the last solve due to a bad OLL this > avg could have been:
> > (14.08) 12.81 (12.77) 12.47 13.09 => 12.79 > > OMG! A sub 13
competition average!! Even if not a full 12/10 average > that would have
been absolutely crazy ;-) > > Congratz Anssi :D 13.22 aint so bad either
:-P > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Anders Larsson" > <anders.larsson@> wrote: > > > > ...and
the scrambles were > > > > 1) F' D' L' D L B F' L
R' D' F2 D L R D' U2 L R F' R B2 F2 L F2 U' > >
2) R' F2 L B U L R D2 L' B' F2 U2 B' D U2 R2 F2 L2
R2 U2 F2 R' D > F' > > U' > > 3) B L' R' U2 B F
D U2 B F' L' R F2 U' B' F' R2 B L' R'
D2 L2 R2 > B2 > > F2 > > 4) B' F2 U' B F' R B U R'
D2 U2 L U2 F' D' U2 F2 L2 U F D' B U2 L > R' > > 5)
D2 L R2 B2 D B2 F D' R B D U R' D' U' L' B2 F2
D' U B' D2 U R' > B' > > > > /Anders > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Anders Larsson" > >
<anders.larsson@> wrote: > > > > > > The individual times were 14.08
12.81 12.77 12.47 14.09. > > > > > > /Anders > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > > >
<gunkr520@> wrote: > > > > > > > > Hi everybody!! > > > > > > > >
Today at the swedish cube contest Anssi Vanhala from Finland, > > broke
> > > > the world record for "3*3*3 - average of 5" two times.
Fiurst > > with > > > > 14.40 in the semifinals and later with a
fantastic time of > 13.22 > > > > seconds in the final round. No, I
didn't write the time wrong. > He > > > > averaged 13.22!!!!! > > >
> > > > > It was just amazing. I had three times below 13 seconds and 2
> > times > > > > just above 14 seconds. Best time was 12.47, and alot
of his > > solves > > > are > > > > captured on video, so you will be
able to see them soon. The > > > scrmbles > > > > will also be available
soon. > > > > > > > > /Gunnar Krig > > > > > > > > > > > > > > > >
SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games Educational
game and puzzle Word puzzle game Kid puzzle game Puzzle games > YAHOO!
GROUPS LINKS > > Visit your group "speedsolvingrubikscube" on
the web. > To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. > > > > > > >
[Non-text portions of this message have been removed] > SPONSORED LINKS
Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle
Word puzzle game Kid puzzle game Puzzle games YAHOO! GROUPS LINKS Visit
your group "speedsolvingrubikscube" on the web. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. [Non-text portions of
this message have been removed]
2957. Re: [Speed cubing group] Re: One hundred people are
sub-20!! From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Mar 2006 22:24:11 +0000
I know I'm not quite in the category you're asking about, but
I can tell you that around the time of Worlds last year (Nov) I was
practising quite regularly and I was averaging ~28.xx-29.xx. I
haven't cubed much in the months since Worlds and did my first big
cube session last weekend. I did ~160 solves and the average was ~30.7x.
:( Also, I'd forgotten about 5-6 of the OLLs I'd learnt around
the time of Worlds. :( Basically, any algs that hadn't moved into
my long term memory by the time of Worlds have since been forgotten! So,
I know I need to practice regular to maintain my average! On the plus
side though, I'm confident that it will be pretty easy to re-learn
the algs that I have forgotten. Also, I don't think it will take
too long to get my average back down to 28.xx. For me, the thing that
most excites and inspires me is cubing events and meeting up with other
cubers. Late last year was great - Dutch Open in October, Worlds and
Hungary in Nov, UK speedcubers meeting in Dec - plenty of speedcubing
events to keep me going! Since I'm not going to the German Open
(I'd *really* love to be there, but it's the same day as my
brother's wedding!) it means I haven't practiced as much in
recent months. I'm worried that my next big cubing event might not
be till Dutch Open 2006!! That's so far away. I don't know if
I can wait that long!! :D Jasmine http://speedcuber.blogspot.com On Mon,
20 Mar 2006 13:28:56 -0500, "Matt Moberly" <mmoberly@...>
said: > > This is curious to me. How much work does it take a sub-20
cuber to stay > in > shape? Daily practice? Weekly? Do you start
forgetting algorithms, or > just get slower? > On 3/20/06, kyuubree
<no_reply@yahoogroups.com> wrote: > > > > Technically there are still
99 -- my average used to be sub20 but > > now it's not (but I just
got my new DIY so maybe this will change > > once I get going :D). > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
> > > > <snkenjoi@...> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > > >
<gunkr520@> wrote: > > > > > > > > I jsut noticed that there is now
100 people listed in > > speedcubings > > > > unofficial ranking that
has a sub-20 average. Quite a milestone I > > > > think. :-) > > > > > >
> > Compare this with May 23, 2003. Then only 39 people in the > >
ranking, > > > > had a BEST time that was sub-20. I just can't get
enough of > > statistics > > > > showing how the community is growing.
:-) > > > > > > > > /Gunnar > > > > > > > > > > Before I submitted mine,
there were 99, making me the 100th. > > > > > > That's my 15
seconds of fame ;) > > > > > > ~Thom > > > > > > > > > > > > > > >
------------------------------ > > YAHOO! GROUPS LINKS > > > > > > -
Visit your group
"speedsolvingrubikscube<[1]http://groups.yahoo.com/group/speedsolvingrubikscube>"
> > on the web. > > > > - To unsubscribe from this group, send an email
to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > > > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
> Service <[2]http://docs.yahoo.com/info/terms/>. > > > > > >
------------------------------ > > > -- > [3]http://procool.blogspot.com
> [Non-text portions of this message have been removed] >
____________________________________________________________ > > YAHOO!
GROUPS LINKS > > * Visit your group
"[4]speedsolvingrubikscube" on the web. > > * To unsubscribe
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____________________________________________________________ > >
References > > 1. http://groups.yahoo.com/group/speedsolvingrubikscube >
2. http://docs.yahoo.com/info/terms/ > 3. http://procool.blogspot.com/ >
4. http://groups.yahoo.com/group/speedsolvingrubikscube > 5. >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe
> 6. http://docs.yahoo.com/info/terms/ -- http://www.fastmail.fm - A
fast, anti-spam email service.
2958. [Speed cubing group] Re: One hundred people are sub-20!! From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Mar 2006 22:55:59 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Matt Moberly"
<mmoberly@...> wrote: > > This is curious to me. How much work does
it take a sub-20 cuber to stay in > shape? Daily practice? Weekly? Do
you start forgetting algorithms, or > just get slower? Hey, Well.. I
don't need daily 3x3 practice to stay sub-20... But that's
because I am much faster than 20 seconds.. Usually, after not practicing
for a week or two, I usually feel I lost 2 or 3 seconds or so when I
pick up the cube again.. But after a nice amount of solves, it all gets
back to me quickly. But during the first few cubes, I always feel like I
lost my 'touch'. I think I've done all my CFOP algorithms
somany times that I can't ever forget them... - Joël.
2959. BATG3 From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Mar 2006 18:47:01 -0800
If anyone here is interested in participating in Beauty and the Geek 3,
let me know. I'll help you through the application process. Tyson
Mao Astrophysics '06 California Institute of Technology
2960. Re: [Speed cubing group] BATG3 From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Mar 2006 18:47:26 -0800
Oh, and hopefully your partner studies so you don't get kicked off
early. Tyson Mao Astrophysics '06 California Institute of
Technology On Mar 20, 2006, at 6:47 PM, Tyson Mao wrote: > If anyone
here is interested in participating in Beauty and the Geek 3, > let me
know. I'll help you through the application process. > > Tyson Mao
> Astrophysics '06 > California Institute of Technology > > > > >
Yahoo! Groups Links > > > > > > >
2961. Re: [Speed cubing group] BATG3 From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Mar 2006 03:04:52 -0000
Oooooh...thats harsh...Any age/country requirements??? Craig --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> Oh, and hopefully your partner studies so you don't get kicked
off > early. > > Tyson Mao > Astrophysics '06 > California
Institute of Technology > > On Mar 20, 2006, at 6:47 PM, Tyson Mao
wrote: > > > If anyone here is interested in participating in Beauty and
the Geek 3, > > let me know. I'll help you through the application
process. > > > > Tyson Mao > > Astrophysics '06 > > California
Institute of Technology > > > > > > > > > > Yahoo! Groups Links > > > >
> > > > > > > > > > >
2962. Re: [Speed cubing group] BATG3 [OT] From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Mar 2006 19:31:33 -0800
Hey, they hand picked those girls specifically to be bad studiers... So
I assume BATG3 will not be the one with geeky girls and beautiful boys?
/Lars On Mar 20, 2006, at 18:47, Tyson Mao wrote: > Oh, and hopefully
your partner studies so you don't get kicked off > early. > > > On
Mar 20, 2006, at 6:47 PM, Tyson Mao wrote: > >> If anyone here is
interested in participating in Beauty and the >> Geek 3, >> let me know.
I'll help you through the application process. >> >> Tyson Mao >>
Astrophysics '06 >> California Institute of Technology
2963. Re: [Speed cubing group] BATG3 [OT] From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Mar 2006 19:35:06 -0800
Hey Lars, That's true. The roles will still be the same, so
they're looking for geeky men, and well, I figured if I was on
there, someone in this forum might fit as well. You have to be 21 years
old. Tyson Mao Astrophysics '06 California Institute of Technology
On Mar 20, 2006, at 7:31 PM, Lars Petrus wrote: > Hey, they hand picked
those girls specifically to be bad studiers... > > So I assume BATG3
will not be the one with geeky girls and beautiful > boys? > > /Lars > >
On Mar 20, 2006, at 18:47, Tyson Mao wrote: > >> Oh, and hopefully your
partner studies so you don't get kicked off >> early. >> >> >> On
Mar 20, 2006, at 6:47 PM, Tyson Mao wrote: >> >>> If anyone here is
interested in participating in Beauty and the >>> Geek 3, >>> let me
know. I'll help you through the application process. >>> >>> Tyson
Mao >>> Astrophysics '06 >>> California Institute of Technology > >
> > Yahoo! Groups Links > > > > > >
2964. Re: One hundred people are sub-20!! From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Mar 2006 13:14:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Matt Moberly" >
<mmoberly@> wrote: > > > > This is curious to me. How much work does
it take a sub-20 cuber > to stay in > > shape? Daily practice? Weekly?
Do you start forgetting > algorithms, or > > just get slower? > > Hey, >
> Well.. I don't need daily 3x3 practice to stay sub-20... But
that's > because I am much faster than 20 seconds.. Usually, after
not > practicing for a week or two, I usually feel I lost 2 or 3 seconds
> or so when I pick up the cube again.. But after a nice amount of >
solves, it all gets back to me quickly. But during the first few >
cubes, I always feel like I lost my 'touch'. > > I think
I've done all my CFOP algorithms somany times that I can't >
ever forget them... > > - Joël. > Hi, I think that when your old,
busted, wrinkled, delusional, losing your memory and have hands like
stiff twigs; you get a cube in your hands, you can still remember almost
any algorithm from back when you were speedcubing :P Erik
2965. Re: [Speed cubing group] Re: NEW FANTASTIC WORLD RECORD BY ANSSI
VANHALA FOR 3x3x3 AVARAGE!!! From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Mar 2006 16:35:56 +0000 (GMT)
And where are the videos? I really want to see this crazy fast solves
Pedro Anders Larsson <anders.larsson@...> escreveu: ...and the
scrambles were 1) F' D' L' D L B F' L R'
D' F2 D L R D' U2 L R F' R B2 F2 L F2 U' 2) R'
F2 L B U L R D2 L' B' F2 U2 B' D U2 R2 F2 L2 R2 U2 F2
R' D F' U' 3) B L' R' U2 B F D U2 B F'
L' R F2 U' B' F' R2 B L' R' D2 L2 R2 B2 F2
4) B' F2 U' B F' R B U R' D2 U2 L U2 F' D'
U2 F2 L2 U F D' B U2 L R' 5) D2 L R2 B2 D B2 F D' R B D U
R' D' U' L' B2 F2 D' U B' D2 U R'
B' /Anders --- In speedsolvingrubikscube@yahoogroups.com,
"Anders Larsson" <anders.larsson@...> wrote: > > The
individual times were 14.08 12.81 12.77 12.47 14.09. > > /Anders > > ---
In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" >
<gunkr520@> wrote: > > > > Hi everybody!! > > > > Today at the
swedish cube contest Anssi Vanhala from Finland, broke > > the world
record for "3*3*3 - average of 5" two times. Fiurst with > >
14.40 in the semifinals and later with a fantastic time of 13.22 > >
seconds in the final round. No, I didn't write the time wrong. He >
> averaged 13.22!!!!! > > > > It was just amazing. I had three times
below 13 seconds and 2 times > > just above 14 seconds. Best time was
12.47, and alot of his solves > are > > captured on video, so you will
be able to see them soon. The > scrmbles > > will also be available
soon. > > > > /Gunnar Krig > > > SPONSORED LINKS Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games --------------------------------- YAHOO! GROUPS
LINKS Visit your group "speedsolvingrubikscube" on the web. To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! Acesso Grátis Internet rápida e grátis. Instale o discador agora!
[Non-text portions of this message have been removed]
2966. [Speed cubing group] Re: NEW FANTASTIC WORLD RECORD BY ANSSI
VANHALA FOR 3x3x3 A From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Mar 2006 17:22:26 -0000
Anssis father filmed a lot, I guess all of Anssis solves. I hope he will
put them on internet for downloading. There was also a swede that filmed
a lot, and I think he is lokking for somewhere to put the clips.
I'm not sure if he has started to edit it yet. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > And where are the videos? I really want to see this crazy fast
solves > > Pedro > > Anders Larsson <anders.larsson@...> escreveu: >
...and the scrambles were > > 1) F' D' L' D L B F' L
R' D' F2 D L R D' U2 L R F' R B2 F2 L F2 U' >
2) R' F2 L B U L R D2 L' B' F2 U2 B' D U2 R2 F2 L2
R2 U2 F2 R' D F' > U' > 3) B L' R' U2 B F D U2
B F' L' R F2 U' B' F' R2 B L' R' D2
L2 R2 B2 > F2 > 4) B' F2 U' B F' R B U R' D2 U2 L U2
F' D' U2 F2 L2 U F D' B U2 L R' > 5) D2 L R2 B2 D B2
F D' R B D U R' D' U' L' B2 F2 D' U
B' D2 U R' B' > > /Anders > > --- In
speedsolvingrubikscube@yahoogroups.com, "Anders Larsson" >
<anders.larsson@> wrote: > > > > The individual times were 14.08
12.81 12.77 12.47 14.09. > > > > /Anders > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > >
<gunkr520@> wrote: > > > > > > Hi everybody!! > > > > > > Today at
the swedish cube contest Anssi Vanhala from Finland, > broke > > > the
world record for "3*3*3 - average of 5" two times. Fiurst >
with > > > 14.40 in the semifinals and later with a fantastic time of
13.22 > > > seconds in the final round. No, I didn't write the time
wrong. He > > > averaged 13.22!!!!! > > > > > > It was just amazing. I
had three times below 13 seconds and 2 > times > > > just above 14
seconds. Best time was 12.47, and alot of his > solves > > are > > >
captured on video, so you will be able to see them soon. The > >
scrmbles > > > will also be available soon. > > > > > > /Gunnar Krig > >
> > > > > > > > > > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games > > --------------------------------- > YAHOO! GROUPS LINKS
> > > Visit your group "speedsolvingrubikscube" on the web. >
> To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Yahoo! Acesso Grátis > Internet
rápida e grátis. Instale o discador agora! > > [Non-text portions of
this message have been removed] >
2967. finger frenzy game From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Mar 2006 17:29:31 -0000
I guess some of you will be really fast at this. My record upto now is
3.9s http://www.offthewrist.com/frenzy/index.jsp Michiel
2968. Re: finger frenzy game From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Mar 2006 17:56:12 -0000
Hey Michiel, Great game! I'm up to 2.894 so far. My routine has an
ok beginning, a great middle, and a horrible end though. I can see how
this can be made much faster. Need to work on a better way to begin and
end, but I like my middle third a lot! Gonna keep working at this. Chris
--- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der
Blonk" <blonkm@...> wrote: > > I guess some of you will be
really fast at this. My record upto now is > 3.9s > >
http://www.offthewrist.com/frenzy/index.jsp > > Michiel >
2969. Re: [Speed cubing group] Re: finger frenzy game From: "Matt Moberly" <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Mar 2006 13:13:23 -0500
There's no way to keep this fair. Obviously the people in the high
score list didn't play on an "honest" keyboard. If you
re-map your keyboard from QWERTY to ABCDEF, there's no challenge.
But it is a great game. If it would be possible to enforce one of a few
keyboard configurations, I'd keep at it. But already the records
are corrupt, so there's really no way to gauge what a competitive
time would be. That's why I like the cube so much. It's
impossible to cheat! :-) On 3/21/06, cmhardw
<no_reply@yahoogroups.com> wrote: > > Hey Michiel, > > Great game!
I'm up to 2.894 so far. My routine has an ok beginning, > a great
middle, and a horrible end though. I can see how this can be > made much
faster. > > Need to work on a better way to begin and end, but I like my
middle > third a lot! > > Gonna keep working at this. > > Chris > > ---
In speedsolvingrubikscube@yahoogroups.com, "Michiel van der
Blonk" > > <blonkm@...> wrote: > > > > I guess some of you will
be really fast at this. My record upto now > is > > 3.9s > > > >
http://www.offthewrist.com/frenzy/index.jsp > > > > Michiel > > > > > >
> > > > > SPONSORED LINKS > Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > [Non-text portions of this message have
been removed]
2970. my own site, own notation system, easy roux method description on
german From: "thomasstadlerschweiz"
<thomasstadler@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Mar 2006 18:52:12 -0000
hi, got created my own site. it's on german and specially for swiss
cubers, because the official swiss record is more than 80 seconds :-)
look inside and write the guestbook. thx thomas stadler (aus der schweiz
:-)
2971. my own site, own notation system, easy roux method description on
german From: "thomasstadlerschweiz"
<thomasstadler@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Mar 2006 18:55:01 -0000
www.speedcubingschweiz.cabanova.de thomas
2972. Re: finger frenzy game From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Mar 2006 18:58:01 -0000
hehe, me and quinn played this a while ago, I got down to 1.8 and he got
down to 1.5, I think. the video high score list is the only decent one,
you can see no cheating then. Oh, and there's a better way to
cheat, write a program to send keypresses :) ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "Matt Moberly"
<mmoberly@...> wrote: > > There's no way to keep this fair.
Obviously the people in the high score > list didn't play on an
"honest" keyboard. If you re-map your keyboard from > QWERTY
to ABCDEF, there's no challenge. > > But it is a great game. If it
would be possible to enforce one of a few > keyboard configurations,
I'd keep at it. But already the records are > corrupt, so
there's really no way to gauge what a competitive time would > be.
That's why I like the cube so much. It's impossible to cheat!
:-) > > > On 3/21/06, cmhardw <no_reply@yahoogroups.com> wrote: > > >
> Hey Michiel, > > > > Great game! I'm up to 2.894 so far. My
routine has an ok beginning, > > a great middle, and a horrible end
though. I can see how this can be > > made much faster. > > > > Need to
work on a better way to begin and end, but I like my middle > > third a
lot! > > > > Gonna keep working at this. > > > > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michiel van der
Blonk" > > > > <blonkm@> wrote: > > > > > > I guess some of you
will be really fast at this. My record upto now > > is > > > 3.9s > > >
> > > http://www.offthewrist.com/frenzy/index.jsp > > > > > > Michiel >
> > > > > > > > > > > > > > > > > > > > SPONSORED LINKS > > Jigsaw
puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle > >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> > ------------------------------ > > YAHOO! GROUPS LINKS > > > > > > -
Visit your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> > on the web. > > > > - To unsubscribe from this group, send an email
to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > > > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
> Service <http://docs.yahoo.com/info/terms/>. > > > > > >
------------------------------ > > > > > [Non-text portions of this
message have been removed] >
2973. Re: [Speed cubing group] Re: finger frenzy game From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Mar 2006 12:32:31 -0800
What about dvorak? That should be easily legal. Tyson Mao Astrophysics
'06 California Institute of Technology On Mar 21, 2006, at 10:58
AM, thomkirjava wrote: > hehe, > > me and quinn played this a while ago,
I got down to 1.8 and he got > down to 1.5, I think. > > the video high
score list is the only decent one, you can see no > cheating then. > >
Oh, and there's a better way to cheat, write a program to send >
keypresses :) > > ~Thom > > --- In
speedsolvingrubikscube@yahoogroups.com, "Matt Moberly" >
<mmoberly@...> wrote: >> >> There's no way to keep this fair.
Obviously the people in the high > score >> list didn't play on an
"honest" keyboard. If you re-map your > keyboard from >>
QWERTY to ABCDEF, there's no challenge. >> >> But it is a great
game. If it would be possible to enforce one of a >> few >> keyboard
configurations, I'd keep at it. But already the records are >>
corrupt, so there's really no way to gauge what a competitive time
>> would >> be. That's why I like the cube so much. It's
impossible to cheat! >> :-) >> >> >> On 3/21/06, cmhardw
<no_reply@yahoogroups.com> wrote: >>> >>> Hey Michiel, >>> >>> Great
game! I'm up to 2.894 so far. My routine has an ok beginning, >>> a
great middle, and a horrible end though. I can see how this can be >>>
made much faster. >>> >>> Need to work on a better way to begin and end,
but I like my middle >>> third a lot! >>> >>> Gonna keep working at
this. >>> >>> Chris >>> >>> --- In
speedsolvingrubikscube@yahoogroups.com, "Michiel van der >>>
Blonk" >>> >>> <blonkm@> wrote: >>>> >>>> I guess some of you
will be really fast at this. My record upto now >>> is >>>> 3.9s >>>>
>>>> http://www.offthewrist.com/frenzy/index.jsp >>>> >>>> Michiel >>>>
>>> >>> >>> >>> >>> >>> >>> >>> >>> SPONSORED LINKS >>> Jigsaw puzzle >
game<http://groups.yahoo.com/gads? >
t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+ga
>
mes&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+ga
>
me&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
> Free >>> puzzle inlay > games<http://groups.yahoo.com/gads? >
t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inl
>
ay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzz
>
le+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
> Educational >>> game and > puzzle<http://groups.yahoo.com/gads? >
t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle
>
+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+
>
puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
> Word >>> puzzle > game<http://groups.yahoo.com/gads? >
t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+game
>
s&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game
>
&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
> Kid >>> puzzle > game<http://groups.yahoo.com/gads? >
t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games
>
&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&
> w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ> >
Puzzle >>> > games<http://groups.yahoo.com/gads? >
t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3
>
=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=
> Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA> >>>
------------------------------ >>> YAHOO! GROUPS LINKS >>> >>> >>> -
Visit your group >
"speedsolvingrubikscube<http://groups.yahoo.com/group/ >
speedsolvingrubikscube>" >>> on the web. >>> >>> - To unsubscribe
from this group, send an email to: >>> > speedsolvingrubikscube- >
unsubscribe@yahoogroups.com<speedsolvingrubikscube- >
unsubscribe@yahoogroups.com?subject=Unsubscribe> >>> >>> - Your use of
Yahoo! Groups is subject to the Yahoo! Terms of >>> Service
<http://docs.yahoo.com/info/terms/>. >>> >>> >>>
------------------------------ >>> >> >> >> [Non-text portions of this
message have been removed] >> > > > > > > > > Yahoo! Groups Links > > >
> > >
2974. OH MAN I love DIY!! From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Mar 2006 21:18:56 -0000
So I arrange my DIY into a nice tidy little package and give it a go.
MAN do these things fly! It's so effortless to move thing around! I
studied a few speedsolving algs, gave the speedcubing another go, and
the strain is so much less than it is with my old cube. In other news I
just recently had a breakup with my girlfriend :( I am not very happy
right now.
2975. Re: [Speed cubing group] OH MAN I love DIY!! From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Mar 2006 13:31:58 -0800
Sorry to hear about that. Did you lube the cube to get it to fly nicely?
Do you think that these DIY cubes are all amazing, or that you got lucky
with a good one? Tyson Mao Astrophysics '06 California Institute of
Technology On Mar 21, 2006, at 1:18 PM, kyuubree wrote: > So I arrange
my DIY into a nice tidy little package and give it a go. > MAN do these
things fly! It's so effortless to move thing around! I > studied a
few speedsolving algs, gave the speedcubing another go, and > the strain
is so much less than it is with my old cube. > > In other news I just
recently had a breakup with my girlfriend :( I am > not very happy right
now. > > > > > > > Yahoo! Groups Links > > > > > >
2976. Re: [Speed cubing group] OH MAN I love DIY!! From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Mar 2006 21:37:27 -0000
The DIY is good by itself but the lube makes it go a little smoother as
well. I don't know what good silicone feels like yet but I am on
the lookout for the Prestone brand. --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> Sorry to hear about that. > > Did you lube the cube to get it to fly
nicely? Do you think that these > DIY cubes are all amazing, or that you
got lucky with a good one? > > Tyson Mao > Astrophysics '06 >
California Institute of Technology > > On Mar 21, 2006, at 1:18 PM,
kyuubree wrote: > > > So I arrange my DIY into a nice tidy little
package and give it a go. > > MAN do these things fly! It's so
effortless to move thing around! I > > studied a few speedsolving algs,
gave the speedcubing another go, and > > the strain is so much less than
it is with my old cube. > > > > In other news I just recently had a
breakup with my girlfriend : ( I am > > not very happy right now. > > >
> > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > >
2977. Re: [Speed cubing group] OH MAN I love DIY!! From: "bballkid2076" <bballkid2076@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Mar 2006 21:47:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@...> wrote: > > How could you figure out how to put them
together?I just bought a white and black diy and using jon morris and
ton's site i could not put them together The DIY is good by itself
but the lube makes it go a little smoother > as well. I don't know
what good silicone feels like yet but I am on > the lookout for the
Prestone brand. > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson
Mao <tmao@> > wrote: > > > > Sorry to hear about that. > > > > Did
you lube the cube to get it to fly nicely? Do you think that > these > >
DIY cubes are all amazing, or that you got lucky with a good one? > > >
> Tyson Mao > > Astrophysics '06 > > California Institute of
Technology > > > > On Mar 21, 2006, at 1:18 PM, kyuubree wrote: > > > >
> So I arrange my DIY into a nice tidy little package and give it > a
go. > > > MAN do these things fly! It's so effortless to move thing
> around! I > > > studied a few speedsolving algs, gave the speedcubing
another > go, and > > > the strain is so much less than it is with my
old cube. > > > > > > In other news I just recently had a breakup with
my girlfriend : > ( I am > > > not very happy right now. > > > > > > > >
> > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > >
> > > > > > > >
2978. Re: [Speed cubing group] OH MAN I love DIY!! From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Mar 2006 22:26:53 -0000
I like to assemble as follows: 1. Put the springs on the screws,
followed by the washer. Make the flat side of the washer face the
spring. Insert the screw/spring/washer into the center. Do that for all
six. 2. Using a screwdriver, push the screw all the way into one of the
centers (compressing the spring all the way), then screw it into the
burr. Make sure you screw it in as straight as possible. Stop when you
get about 0.5 mm from the burr. Do that for all six. 3. Assemble the
edges and corners to complete the cube. 4. Cut six square pieces of
paper the same size as the center (use the center caps to trace the
outline onto paper before cutting). Lay each square so it covers the
center. It should rest neatly between the surrounding four edge pieces.
Mash the cap onto the center, deforming the paper as you press it in.
The tension will keep the cap in place nicely. Do that for all six. 5.
Break the cube in before lubing, to remove any stray plastic shavings.
Don't worry if it feels too tight. 6. Turn two adjacent faces a
tiny bit, to create an opening near a center. Drop a few drops of
silicone oil into the opening, then scramble the cube thoroughly.
Careful not to get the paper pieces wet (replace them if they do). 7.
Adjust the tension by temporarily removing the center caps and loosening
each screw the same amount. 8. Sticker and enjoy! Chris --- In
speedsolvingrubikscube@yahoogroups.com, "bballkid2076"
<bballkid2076@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@> > wrote:
> > > > How could you figure out how to put them together?I just bought
a > white and black diy and using jon morris and ton's site i could
not > put them together > > > > > The DIY is good by itself but the lube
makes it go a little smoother > > as well. I don't know what good
silicone feels like yet but I am on > > the lookout for the Prestone
brand. > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@> > > wrote: > > > > > > Sorry to hear about that. > > > > > >
Did you lube the cube to get it to fly nicely? Do you think that > >
these > > > DIY cubes are all amazing, or that you got lucky with a good
one? > > > > > > Tyson Mao > > > Astrophysics '06 > > > California
Institute of Technology > > > > > > On Mar 21, 2006, at 1:18 PM,
kyuubree wrote: > > > > > > > So I arrange my DIY into a nice tidy
little package and give it > > a go. > > > > MAN do these things fly!
It's so effortless to move thing > > around! I > > > > studied a
few speedsolving algs, gave the speedcubing another > > go, and > > > >
the strain is so much less than it is with my old cube. > > > > > > > >
In other news I just recently had a breakup with my girlfriend : > > ( I
am > > > > not very happy right now. > > > > > > > > > > > > > > > > > >
> > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > >
2979. [Speed cubing group] Re: finger frenzy game From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Mar 2006 23:06:09 -0000
No, I assume it'd produce different results, either slower or
faster. Dvorak is fun, I had a serious go at trying to convert to it a
while ago, no luck though, and now I'm on a laptop. No new layout
for me :( ~Thom --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@...> wrote: > > What about dvorak? That should be easily legal.
> > Tyson Mao > Astrophysics '06 > California Institute of
Technology > > On Mar 21, 2006, at 10:58 AM, thomkirjava wrote: > > >
hehe, > > > > me and quinn played this a while ago, I got down to 1.8
and he got > > down to 1.5, I think. > > > > the video high score list
is the only decent one, you can see no > > cheating then. > > > > Oh,
and there's a better way to cheat, write a program to send > >
keypresses :) > > > > ~Thom > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Matt Moberly" > >
<mmoberly@> wrote: > >> > >> There's no way to keep this fair.
Obviously the people in the high > > score > >> list didn't play on
an "honest" keyboard. If you re-map your > > keyboard from >
>> QWERTY to ABCDEF, there's no challenge. > >> > >> But it is a
great game. If it would be possible to enforce one of a > >> few > >>
keyboard configurations, I'd keep at it. But already the records
are > >> corrupt, so there's really no way to gauge what a
competitive time > >> would > >> be. That's why I like the cube so
much. It's impossible to cheat! > >> :-) > >> > >> > >> On 3/21/06,
cmhardw <no_reply@yahoogroups.com> wrote: > >>> > >>> Hey Michiel, >
>>> > >>> Great game! I'm up to 2.894 so far. My routine has an ok
beginning, > >>> a great middle, and a horrible end though. I can see
how this can be > >>> made much faster. > >>> > >>> Need to work on a
better way to begin and end, but I like my middle > >>> third a lot! >
>>> > >>> Gonna keep working at this. > >>> > >>> Chris > >>> > >>> ---
In speedsolvingrubikscube@yahoogroups.com, "Michiel van der > >>>
Blonk" > >>> > >>> <blonkm@> wrote: > >>>> > >>>> I guess some
of you will be really fast at this. My record upto now > >>> is > >>>>
3.9s > >>>> > >>>> http://www.offthewrist.com/frenzy/index.jsp > >>>> >
>>>> Michiel > >>>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> >
>>> SPONSORED LINKS > >>> Jigsaw puzzle > >
game<http://groups.yahoo.com/gads? > >
t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+ga
> >
mes&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+ga
> >
me&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
> > Free > >>> puzzle inlay > > games<http://groups.yahoo.com/gads? >
>
t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inl
> >
ay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzz
> >
le+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
> > Educational > >>> game and > >
puzzle<http://groups.yahoo.com/gads? > >
t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle
> >
+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+
> >
puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
> > Word > >>> puzzle > > game<http://groups.yahoo.com/gads? > >
t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+game
> >
s&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game
> >
&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
> > Kid > >>> puzzle > > game<http://groups.yahoo.com/gads? > >
t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games
> >
&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&
> > w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ> >
> Puzzle > >>> > > games<http://groups.yahoo.com/gads? > >
t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3
> >
=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=
> > Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA> >
>>> ------------------------------ > >>> YAHOO! GROUPS LINKS > >>> > >>>
> >>> - Visit your group > >
"speedsolvingrubikscube<http://groups.yahoo.com/group/ > >
speedsolvingrubikscube>" > >>> on the web. > >>> > >>> - To
unsubscribe from this group, send an email to: > >>> > >
speedsolvingrubikscube- > >
unsubscribe@yahoogroups.com<speedsolvingrubikscube- > >
unsubscribe@yahoogroups.com?subject=Unsubscribe> > >>> > >>> - Your use
of Yahoo! Groups is subject to the Yahoo! Terms of > >>> Service
<http://docs.yahoo.com/info/terms/>. > >>> > >>> > >>>
------------------------------ > >>> > >> > >> > >> [Non-text portions
of this message have been removed] > >> > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > >
2980. Re: finger frenzy game From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Mar 2006 23:23:06 -0000
Pff.. My first try was about 15 seconds.. hahaha.. I am not a very fast
typist.. Maybe I'll try again. --- In speedsolvingrubikscube@...m,
"Michiel van der Blonk" <blonkm@...> wrote: > > I guess
some of you will be really fast at this. My record upto now is > 3.9s >
> http://www.offthewrist.com/frenzy/index.jsp > > Michiel >
2981. Re: finger frenzy game From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Mar 2006 23:27:31 -0000
Ok, 8.016... It takes some practice :) --- In
speedsolvingrubikscube@yahoogroups.com, "Michiel van der
Blonk" <blonkm@...> wrote: > > I guess some of you will be
really fast at this. My record upto now is > 3.9s > >
http://www.offthewrist.com/frenzy/index.jsp > > Michiel >
2982. Re: finger frenzy game From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Mar 2006 23:47:18 -0000
Allright... 5.64 is my record now.. I usually forget the S in the end
part somehow.. But its fun to practice this :) --- In
speedsolvingrubikscube@yahoogroups.com, "Michiel van der
Blonk" <blonkm@...> wrote: > > I guess some of you will be
really fast at this. My record upto now is > 3.9s > >
http://www.offthewrist.com/frenzy/index.jsp > > Michiel >
2983. Re: finger frenzy game From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Mar 2006 00:03:46 -0000
> > Allright... 5.64 is my record now.. > > I usually forget the S in
the end part somehow.. But its fun to > practice this :) > Hey Joel,
Don't try to type it correctly, try to view it as a finger trick on
the cube. I use QWERTY and I did this, Start with left hand ring finger
on "A", left hand index finger on "D" right hand
index finger on "C" and right hand middle finger on
"B". Now press the keys in order and then press "E"
with you left index then drag your right index finger over "F"
"G" and "H" hitting all three, then hit
"I" with your left index while pausing your right index
finger. Once you've hit "I" continue dragging your right
index finger over "J" "K" "L" hitting all
three. Then I drag for "M" and "N" then also for
"O" and "P" then for Q-Z I just hit the keys
alternating left and right hand fingers. That's the part I
don't have a routine for, and the end is much slower than my
beginning. I can see how doing it with dragging for hitting groups of
nearby keys can help. For example if you have to hit "Q" then
"R" then "S" just drag your left index from
"Q" to "R" hitting all keys in between then drag
back over "E" then diagonal to "S". Don't worry
that you hit more keys, the program has no penalty for this and also you
can hit them faster this way than by conventional typing. Just my
thoughts, no idea how to get this under 2 seconds. I imagine you have to
use a better routine than what I do. Also I like the idea of mapping the
keyboard to ABCDEFGH and just dragging a finger across each row, hitting
all keys in 0.1 seconds or something :-) But of course that would be
cheating. I wonder if QWERTY or DVORAK would be faster, which has keys
grouped together well for dragging your finger across them? Either way
this is fun, it's like trying to find a fast way to do a cube PL
alg, we have the moves, now how do we do them quickly? Chris
2984. Re: finger frenzy game From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Mar 2006 00:11:59 -0000
2.719 - 1599th on the table thingy. I won't try to improve unless a
cuber beats it :) DanH :)
2985. Re: [Speed cubing group] finger frenzy game From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Mar 2006 11:23:09 +1100
On Tue, Mar 21, 2006 at 05:29:31PM -0000, Michiel van der Blonk wrote: >
I guess some of you will be really fast at this. My record upto now is >
3.9s > > http://www.offthewrist.com/frenzy/index.jsp > > Michiel
2.41102392s Ryan
2986. Re: finger frenzy game From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Mar 2006 00:47:46 -0000
I can't believe you wrote all that for typing some stupid alfabet!
Whaha... I cant really type without using the 10 finger system... It
feels like I am doing something really bad.. :D... whhaha.. I got my
record down to 3.453 by now.. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > > > > Allright... 5.64 is my record now.. > > > > I usually forget
the S in the end part somehow.. But its fun to > > practice this :) > >
> > Hey Joel, > > Don't try to type it correctly, try to view it as
a finger trick on > the cube. > > I use QWERTY and I did this, > > Start
with left hand ring finger on "A", left hand index finger on
"D" > right hand index finger on "C" and right hand
middle finger on "B". > > Now press the keys in order and then
press "E" with you left index > then drag your right index
finger over "F" "G" and "H" hitting all >
three, then hit "I" with your left index while pausing your
right > index finger. Once you've hit "I" continue
dragging your right index > finger over "J" "K"
"L" hitting all three. > > Then I drag for "M" and
"N" then also for "O" and "P" then for Q-Z
I > just hit the keys alternating left and right hand fingers.
That's the > part I don't have a routine for, and the end is
much slower than my > beginning. > > I can see how doing it with
dragging for hitting groups of nearby keys > can help. For example if
you have to hit "Q" then "R" then "S" just
> drag your left index from "Q" to "R" hitting all
keys in between then > drag back over "E" then diagonal to
"S". > > Don't worry that you hit more keys, the program
has no penalty for > this and also you can hit them faster this way than
by conventional > typing. > > Just my thoughts, no idea how to get this
under 2 seconds. I imagine > you have to use a better routine than what
I do. > > Also I like the idea of mapping the keyboard to ABCDEFGH and
just > dragging a finger across each row, hitting all keys in 0.1
seconds or > something :-) But of course that would be cheating. > > I
wonder if QWERTY or DVORAK would be faster, which has keys grouped >
together well for dragging your finger across them? > > Either way this
is fun, it's like trying to find a fast way to do a > cube PL alg,
we have the moves, now how do we do them quickly? > > Chris >
2987. Re: [Speed cubing group] OH MAN I love DIY!! From: DT <thunderpants16@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Mar 2006 17:30:29 -0800 (PST)
Do you know why is it that the corners are loose even though I tightened
the screws on each center piece as tight as possible without breaking it
and yet the corners feel loose. --- christopher_pelley
<no_reply@yahoogroups.com> wrote: > I like to assemble as follows: >
> 1. Put the springs on the screws, followed by the > washer. Make the >
flat side of the washer face the spring. Insert the > >
screw/spring/washer into the center. Do that for > all six. > > 2. Using
a screwdriver, push the screw all the way > into one of the > centers
(compressing the spring all the way), then > screw it into the > burr.
Make sure you screw it in as straight as > possible. Stop when > you get
about 0.5 mm from the burr. Do that for all > six. > > 3. Assemble the
edges and corners to complete the > cube. > > 4. Cut six square pieces
of paper the same size as > the center (use > the center caps to trace
the outline onto paper > before cutting). > Lay each square so it covers
the center. It should > rest neatly > between the surrounding four edge
pieces. Mash the > cap onto the > center, deforming the paper as you
press it in. The > tension will > keep the cap in place nicely. Do that
for all six. > > 5. Break the cube in before lubing, to remove any >
stray plastic > shavings. Don't worry if it feels too tight. > > 6.
Turn two adjacent faces a tiny bit, to create an > opening near a >
center. Drop a few drops of silicone oil into the > opening, then >
scramble the cube thoroughly. Careful not to get > the paper pieces >
wet (replace them if they do). > > 7. Adjust the tension by temporarily
removing the > center caps and > loosening each screw the same amount. >
> 8. Sticker and enjoy! > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "bballkid2076" >
<bballkid2076@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > kyuubree <no_reply@> > >
wrote: > > > > > > How could you figure out how to put them > together?I
just bought a > > white and black diy and using jon morris and
ton's > site i could not > > put them together > > > > > > > > > >
The DIY is good by itself but the lube makes it go > a little > smoother
> > > as well. I don't know what good silicone feels > like yet but
I > am on > > > the lookout for the Prestone brand. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > Tyson Mao <tmao@> > > >
wrote: > > > > > > > > Sorry to hear about that. > > > > > > > > Did you
lube the cube to get it to fly nicely? > Do you think > that > > > these
> > > > DIY cubes are all amazing, or that you got > lucky with a good >
one? > > > > > > > > Tyson Mao > > > > Astrophysics '06 > > > >
California Institute of Technology > > > > > > > > On Mar 21, 2006, at
1:18 PM, kyuubree wrote: > > > > > > > > > So I arrange my DIY into a
nice tidy little > package and give > it > > > a go. > > > > > MAN do
these things fly! It's so effortless > to move thing > > > around!
I > > > > > studied a few speedsolving algs, gave the > speedcubing >
another > > > go, and > > > > > the strain is so much less than it is
with > my old cube. > > > > > > > > > > In other news I just recently
had a breakup > with my > girlfriend : > > > ( I am > > > > > not very
happy right now. > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > Winners forget
they're in a race, they just love to run.
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
2988. Re: finger frenzy game From: "zarqa156" <zarqa156@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Mar 2006 01:55:17 -0000
If you all think that is fun, then you should try the backwards
frenzy..that is so much more fun...
http://www.offthewrist.com/frenzy/index.jsp?gameId=1 my best time is
5.922s. ---Zarqa-- --- In speedsolvingrubikscube@yahoogroups.com,
"Michiel van der Blonk" <blonkm@...> wrote: > > I guess
some of you will be really fast at this. My record upto now is > 3.9s >
> http://www.offthewrist.com/frenzy/index.jsp > > Michiel >
2989. Re: [Speed cubing group] Re: finger frenzy game From: matteo miller-nicolato <maltmn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Mar 2006 19:02:33 -0800 (PST)
3.96!!!! w00t!! --- Jo�l van Noort <joel_vn@...> wrote: > Ok,
8.016... > > It takes some practice :) > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Michiel van der
Blonk" > <blonkm@...> wrote: > > > > I guess some of you will be
really fast at this. > My record upto now > is > > 3.9s > > > >
http://www.offthewrist.com/frenzy/index.jsp > > > > Michiel > > > > > >
> im "The Guy" - they call me kibbles... they call me maltmn,
they call me Cat... sometimes i meow and sometimes i mew... and i cant
play golf for the brim of my hat... my cat plays guitar by the way, i
saw her one day... just in the corner of my room, getting swept by a
broom... some people dont think this rhymes... its not spossed to.......
meow...meow...prrr...meow....mee-yow! you might question if im a guy at
first sight....mew! prrr... i solve Rubik's cube in 1 minute....
and i solve it faster behind my back... who really cares? perhaps my
cat... my mom thinks im a lowbro retard...... ah well, thats
life....dont read this, its just my signature..... speaking of
signatures, i sign backwards.....it says meow... yea, ok, so bye for
now.......... __________________________________________________ Do You
Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
2990. Re: [Speed cubing group] OH MAN I love DIY!! From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Mar 2006 03:35:44 -0000
Did you use the washers? There may be a tiny rattle when you shake the
cube, but not much. It's probably due to the lack of that annoying
tab that the old ones had. That made the corners not rattle, but it also
made for very uneven tightness, depending on the orientation of adjacent
corners. I test a cube by doing the following: Grab the BUL and BUR
corners and pry the L and R faces apart from each other. The gap between
these two corners and the BU edge should be about 2mm. Then when you
release them, they should spring back and touch the BU edge again. If
the cube is too loose, it won't spring back properly, leaving a gap
between corner and edge (a lot of store-bought cubes suffer this
problem). If it's too tight, you will barely be able to get them
apart 2mm. I'm not using a micrometer or anything, so it may be
more like 1.7mm or something. And of course, everyone has a different
preference depending on their cubing style. Chris --- In
speedsolvingrubikscube@yahoogroups.com, DT <thunderpants16@...>
wrote: > > Do you know why is it that the corners are loose even >
though I tightened the screws on each center piece as > tight as
possible without breaking it and yet the > corners feel loose. > > ---
christopher_pelley <no_reply@yahoogroups.com> > wrote: > > > I like
to assemble as follows: > > > > 1. Put the springs on the screws,
followed by the > > washer. Make the > > flat side of the washer face
the spring. Insert the > > > > screw/spring/washer into the center. Do
that for > > all six. > > > > 2. Using a screwdriver, push the screw all
the way > > into one of the > > centers (compressing the spring all the
way), then > > screw it into the > > burr. Make sure you screw it in as
straight as > > possible. Stop when > > you get about 0.5 mm from the
burr. Do that for all > > six. > > > > 3. Assemble the edges and corners
to complete the > > cube. > > > > 4. Cut six square pieces of paper the
same size as > > the center (use > > the center caps to trace the
outline onto paper > > before cutting). > > Lay each square so it covers
the center. It should > > rest neatly > > between the surrounding four
edge pieces. Mash the > > cap onto the > > center, deforming the paper
as you press it in. The > > tension will > > keep the cap in place
nicely. Do that for all six. > > > > 5. Break the cube in before lubing,
to remove any > > stray plastic > > shavings. Don't worry if it
feels too tight. > > > > 6. Turn two adjacent faces a tiny bit, to
create an > > opening near a > > center. Drop a few drops of silicone
oil into the > > opening, then > > scramble the cube thoroughly. Careful
not to get > > the paper pieces > > wet (replace them if they do). > > >
> 7. Adjust the tension by temporarily removing the > > center caps and
> > loosening each screw the same amount. > > > > 8. Sticker and enjoy!
> > > > Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
> > "bballkid2076" > > <bballkid2076@> wrote: > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, > > kyuubree
<no_reply@> > > > wrote: > > > > > > > > How could you figure out how
to put them > > together?I just bought a > > > white and black diy and
using jon morris and ton's > > site i could not > > > put them
together > > > > > > > > > > > > > > > The DIY is good by itself but the
lube makes it go > > a little > > smoother > > > > as well. I don't
know what good silicone feels > > like yet but I > > am on > > > > the
lookout for the Prestone brand. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > Tyson Mao <tmao@> > > > >
wrote: > > > > > > > > > > Sorry to hear about that. > > > > > > > > > >
Did you lube the cube to get it to fly nicely? > > Do you think > > that
> > > > these > > > > > DIY cubes are all amazing, or that you got > >
lucky with a good > > one? > > > > > > > > > > Tyson Mao > > > > >
Astrophysics '06 > > > > > California Institute of Technology > > >
> > > > > > > On Mar 21, 2006, at 1:18 PM, kyuubree wrote: > > > > > > >
> > > > So I arrange my DIY into a nice tidy little > > package and give
> > it > > > > a go. > > > > > > MAN do these things fly! It's so
effortless > > to move thing > > > > around! I > > > > > > studied a few
speedsolving algs, gave the > > speedcubing > > another > > > > go, and
> > > > > > the strain is so much less than it is with > > my old cube.
> > > > > > > > > > > > In other news I just recently had a breakup > >
with my > > girlfriend : > > > > ( I am > > > > > > not very happy right
now. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > Winners forget they're in a race, they just love to
run. > > __________________________________________________ > Do You
Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around
> http://mail.yahoo.com >
2991. Re: [Speed cubing group] Re: finger frenzy game From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Mar 2006 19:45:41 -0800
Wow. After writing a rock paper scissors program, this game was the
second program I ever wrote. Or possibly it was a memory test program,
where you're shown a number of digits, and have to retype them, and
I think a similar thing was posted here a while back too. This was in
BASIC in 1975. I remember getting insanely fast, which I think that 2
seconds and change. That's the Swedish 28 character alphabet. We
don't use W, so that's where I get stuck on this one. And I
don't do any of the 'cde', 'fgh',
'jkl' slides yet. But it's still programmed in the old
brain. My best time in 10 minutes i 3.84 - - - - - - - - - - - -
"Reality is what refuses to go away when you stop believing in
it" --- Philip K Dick Lars Petrus, lars@... http://lar5.com
2992. Re: [Speed cubing group] Re: finger frenzy game From: matteo miller-nicolato <maltmn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Mar 2006 20:18:40 -0800 (PST)
i poaned ur record after getting 3.13! =0 yoda says: loads do i poan ---
Lars Petrus <lars@...> wrote: > Wow. After writing a rock paper
scissors program, > this game was the > second program I ever wrote. Or
possibly it was a > memory test > program, where you're shown a
number of digits, and > have to retype > them, and I think a similar
thing was posted here a > while back too. > This was in BASIC in 1975. >
> I remember getting insanely fast, which I think that > 2 seconds and >
change. That's the Swedish 28 character alphabet. We > don't
use W, so > that's where I get stuck on this one. And I don't
do > any of the > 'cde', 'fgh', 'jkl'
slides yet. But it's still > programmed in the old > brain. My best
time in 10 minutes i 3.84 > > > - - - - - - - - - - - - > "Reality
is what refuses to go away when you stop > believing in it" > ---
Philip K Dick > > Lars Petrus, lars@... http://lar5.com > > im "The
Guy" - they call me kibbles... they call me maltmn, they call me
Cat... sometimes i meow and sometimes i mew... and i cant play golf for
the brim of my hat... my cat plays guitar by the way, i saw her one
day... just in the corner of my room, getting swept by a broom... some
people dont think this rhymes... its not spossed to.......
meow...meow...prrr...meow....mee-yow! you might question if im a guy at
first sight....mew! prrr... i solve Rubik's cube in 1 minute....
and i solve it faster behind my back... who really cares? perhaps my
cat... my mom thinks im a lowbro retard...... ah well, thats
life....dont read this, its just my signature..... speaking of
signatures, i sign backwards.....it says meow... yea, ok, so bye for
now.......... __________________________________________________ Do You
Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
2993. eastsheen From: "Evan" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Mar 2006 04:22:24 -0000
So is it possible to buy eastsheen cubes directly from eastsheen? Or do
you have to buy through some other retailer? I can't find anything
on their site about it. -Evan
2994. Back to it after 25 years From: "mark" <markspangler@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Mar 2006 05:32:12 -0000
Got my original cube way long ago. Learned to solve and had average of
about 40 seconds in the 80's (which was pretty cool for everyone I
knew) - now my 10 year old son is interested, but he can't have my
original Hungarian cube. Seems every cube we find is a hunk of junk with
what I consider messed up colors. Here is what I have and can anybody
give me a lead on what to buy that is like it or better. Smooth action -
seems to be made of a softer plastic with very smooth mechanism. All
other cubes I pick up are terrible. Colors - red opposite orange, yellow
opposite white and blue opposite green. (is this standard color or am I
working in the dark ages) I always hated the cubes that have white and
yellow together - doesn't seem to be enough contrast on
white/yellow and green/blue. Let me know about ideas thanks mark
2995. Re: eastsheen From: "skeneegee" <skeneegee@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Mar 2006 06:35:25 -0000
Mefferts.com Free shipping! --- In
speedsolvingrubikscube@yahoogroups.com, "Evan"
<evan.gates@...> wrote: > > So is it possible to buy eastsheen cubes
directly from eastsheen? Or > do you have to buy through some other
retailer? I can't find anything > on their site about it. > > -Evan
>
2996. Re: [Speed cubing group] Back to it after 25 years From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 22 Mar 2006 07:58:44 -0000
Your preferred colouring is the same as mine Mark - shows what old
cubers we are! You are right, generally hard to get that combination
these days. Duncan ----- Original Message ----- From: "mark"
<markspangler@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Wednesday, March 22, 2006 5:32 AM Subject: [Speed cubing group]
Back to it after 25 years > Got my original cube way long ago. Learned
to solve and had average > of about 40 seconds in the 80's (which
was pretty cool for everyone I > knew) - now my 10 year old son is
interested, but he can't have my > original Hungarian cube. > >
Seems every cube we find is a hunk of junk with what I consider > messed
up colors. > > Here is what I have and can anybody give me a lead on
what to buy > that is like it or better. > > Smooth action - seems to be
made of a softer plastic with very smooth > mechanism. All other cubes I
pick up are terrible. > > Colors - red opposite orange, yellow opposite
white and blue opposite > green. (is this standard color or am I working
in the dark ages) I > always hated the cubes that have white and yellow
together - doesn't > seem to be enough contrast on white/yellow and
green/blue. > > Let me know about ideas > thanks > mark > > > > > > >
Yahoo! Groups Links > > > > > > > >
2997. Re: finger frenzy game From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Mar 2006 08:39:52 -0000
My first attempt was over 10 seconds, but I got it down to 3.594s. sub-3
seems very hard but not impossible. /Gunnar > --- In
speedsolvingrubikscube@yahoogroups.com, "Michiel van der
Blonk" > <blonkm@> wrote: > > I guess some of you will be really
fast at this. My record upto now > is > 3.9s > >
http://www.offthewrist.com/frenzy/index.jsp > > Michiel
2998. [Speed cubing group] Re: finger frenzy game From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Mar 2006 08:47:08 -0000
I just get my record down to 3.453, but my way of doing q-z is awful.
The middle part is like 10 letters/second. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, matteo miller-nicolato
<maltmn@...> wrote: > > i poaned ur record after getting 3.13! =0 > >
yoda says: loads do i poan > > --- Lars Petrus <lars@...> wrote: > >
> Wow. After writing a rock paper scissors program, > > this game was
the > > second program I ever wrote. Or possibly it was a > > memory
test > > program, where you're shown a number of digits, and > >
have to retype > > them, and I think a similar thing was posted here a >
> while back too. > > This was in BASIC in 1975. > > > > I remember
getting insanely fast, which I think that > > 2 seconds and > > change.
That's the Swedish 28 character alphabet. We > > don't use W,
so > > that's where I get stuck on this one. And I don't do >
> any of the > > 'cde', 'fgh', 'jkl'
slides yet. But it's still > > programmed in the old > > brain. My
best time in 10 minutes i 3.84 > > > > > > - - - - - - - - - - - - > >
"Reality is what refuses to go away when you stop > > believing in
it" > > --- Philip K Dick > > > > Lars Petrus, lars@...
http://lar5.com > > > > > > > im "The Guy" - they call me
kibbles... > they call me maltmn, they call me Cat... > sometimes i meow
and sometimes i mew... > and i cant play golf for the brim of my hat...
> my cat plays guitar by the way, i saw her one day... > just in the
corner of my room, getting swept by a broom... > some people dont think
this rhymes... its not spossed to....... >
meow...meow...prrr...meow....mee-yow! > you might question if im a guy
at first sight....mew! prrr... > i solve Rubik's cube in 1
minute.... > and i solve it faster behind my back... > who really cares?
perhaps my cat... > my mom thinks im a lowbro retard...... > ah well,
thats life....dont read this, its just my signature..... > speaking of
signatures, i sign backwards.....it says meow... > yea, ok, so bye for
now.......... > > __________________________________________________ >
Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection
around > http://mail.yahoo.com >
2999. Re: Back to it after 25 years From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Mar 2006 09:16:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@...> wrote: > Your preferred colouring is the same as mine
Mark - shows what old cubers we > are! You are right, generally hard to
get that combination these days. Don't most people here use white
opp yellow? I didn't think it was a sign of old age. The 25th
anniversary cubes (at any rate the ones in Tesco in the UK right now)
have white opp yellow... it might be a special "retro"
edition, I suppose. Pity the quality isn't also "retro".
:( Mike
3000. Re: [Speed cubing group] Re: Back to it after 25 years From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 22 Mar 2006 11:02:27 +0100
I have bought the 25th from different places and they all have the
"old" combinations. But it´s a myth that the old ones
absolutly were good ones. R ----- Original Message ----- From:
"mike_go_uk" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, March 22,
2006 10:16 AM Subject: [Speed cubing group] Re: Back to it after 25
years > --- In speedsolvingrubikscube@yahoogroups.com, "Duncan
Dicks" > <duncan@...> wrote: > > Your preferred colouring is the
same as mine Mark - shows what old > cubers we > > are! You are right,
generally hard to get that combination these > days. > > Don't most
people here use white opp yellow? I didn't think it was a > sign of
old age. > > The 25th anniversary cubes (at any rate the ones in Tesco
in the UK > right now) have white opp yellow... it might be a special
"retro" > edition, I suppose. Pity the quality isn't also
"retro". :( > > Mike > > > > > > > Yahoo! Groups Links > > > >
> > >
3001. Re: [Speed cubing group] finger frenzy game From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Mar 2006 12:35:47 +0200
I just got 2.327. Gonna practice until get sub-2... - Johannes Laire On
3/21/06, Michiel van der Blonk <blonkm@...> wrote: > > I guess some
of you will be really fast at this. My record upto now is > 3.9s > >
http://www.offthewrist.com/frenzy/index.jsp > > Michiel > > > > > >
SPONSORED LINKS > Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > [Non-text portions of this message have
been removed]
3002. Re: [Speed cubing group] Re: Back to it after 25 years From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Mar 2006 12:36:20 +0100
Though, some old cubes have the BYO color scheme, instead of the BOY
which is nowadays the most common. No ? Gilles. 2006/3/22, Rune Wesström
<rune.wesstrom@...>: > I have bought the 25th from different places
and they all have the "old" combinations. But it´s a myth that
the old ones absolutly were good ones. > R > ----- Original Message
----- > From: "mike_go_uk" <no_reply@yahoogroups.com> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, March 22,
2006 10:16 AM > Subject: [Speed cubing group] Re: Back to it after 25
years > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Duncan Dicks" > > <duncan@...> wrote: > > > Your preferred
colouring is the same as mine Mark - shows what old > > cubers we > > >
are! You are right, generally hard to get that combination these > >
days. > > > > Don't most people here use white opp yellow? I
didn't think it was a > > sign of old age. > > > > The 25th
anniversary cubes (at any rate the ones in Tesco in the UK > > right
now) have white opp yellow... it might be a special "retro" >
> edition, I suppose. Pity the quality isn't also
"retro". :( > > > > Mike > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > >
> > > > > >
3003. Re: [Speed cubing group] finger frenzy game From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Mar 2006 13:42:38 +0200
OMG!! 1,89385180. - Johannes laire On 3/22/06, Johannes Laire
<johannes.laire@...> wrote: > > I just got 2.327. Gonna practice
until get sub-2... > > - > Johannes Laire > > > On 3/21/06, Michiel van
der Blonk <blonkm@...> wrote: > > > > I guess some of you will be
really fast at this. My record upto now is > > 3.9s > > > >
http://www.offthewrist.com/frenzy/index.jsp > > > > Michiel > > > > > >
> > > > > > SPONSORED LINKS > > Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle > >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> > ------------------------------ > > YAHOO! GROUPS LINKS > > > > > > -
Visit your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> > on the web. > > > > - To unsubscribe from this group, send an email
to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > > > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
> Service <http://docs.yahoo.com/info/terms/>. > > > > > >
------------------------------ > > > > [Non-text portions of this
message have been removed]
3004. Re: [Speed cubing group] Re: Back to it after 25 years From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 22 Mar 2006 13:21:40 +0100
Yes, quite right. If you bought a cube in the early 80ies, you got, as I
see it, with a 50% chance a BOY or BYO cube. (Now I never get a BYO
cube). R From: "Gilles van den Peereboom"
<gillesvdp@gmail.com> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Wednesday, March 22, 2006 12:36 PM Subject: Re: [Speed cubing
group] Re: Back to it after 25 years Though, some old cubes have the BYO
color scheme, instead of the BOY which is nowadays the most common. No ?
Gilles. 2006/3/22, Rune Wesström <rune.wesstrom@...>: > I have bought
the 25th from different places and they all have the "old"
combinations. But it´s a myth that the old ones absolutly were good
ones. > R > ----- Original Message ----- > From: "mike_go_uk"
<no_reply@yahoogroups.com> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, March 22,
2006 10:16 AM > Subject: [Speed cubing group] Re: Back to it after 25
years > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Duncan Dicks" > > <duncan@...> wrote: > > > Your preferred
colouring is the same as mine Mark - shows what old > > cubers we > > >
are! You are right, generally hard to get that combination these > >
days. > > > > Don't most people here use white opp yellow? I
didn't think it was a > > sign of old age. > > > > The 25th
anniversary cubes (at any rate the ones in Tesco in the UK > > right
now) have white opp yellow... it might be a special "retro" >
> edition, I suppose. Pity the quality isn't also
"retro". :( > > > > Mike > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > >
> > > > > > Yahoo! Groups Links
3005. Re: Back to it after 25 years From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Mar 2006 14:05:59 -0000
Sounds like a Studio Cube would fit your needs. Head over to
TwistyPuzzles.com and check the marketplace forum. Or look on Ebay. The
Rubik's Studio cubes are essentially identical to the best
1980's cubes (complete with vinyl stickers, flourescent orange, old
logo, the color scheme you like, and soft plastic). It's basically
like having access to a time machine to the 80s! But cube technology has
improved, and you might find a DIY kit better in the long run for
serious speedcubing. Also don't forget cubesmith.com for sticker
replacements. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"mark" <markspangler@...> wrote: > Smooth action - seems to
be made of a softer plastic with very smooth > mechanism. All other
cubes I pick up are terrible. > > Colors - red opposite orange, yellow
opposite white and blue opposite > green. (is this standard color or am
I working in the dark ages) I > always hated the cubes that have white
and yellow together - doesn't > seem to be enough contrast on
white/yellow and green/blue. > > Let me know about ideas > thanks > mark
>
3006. Re: Back to it after 25 years From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Mar 2006 16:51:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > I have bought the 25th from different
places and they all have the "old" combinations. But it´s a
myth that the old ones absolutly were good ones. No, it wasn't
meant as an absolute endorsement of the old cubes. But the 25th now
being sold in the Tesco supermarkets here can be /truly/ awful. The
rivets have been hammered in so tight that the cube will barely turn --
even a mediocre old cube would be better! Mike
3007. Re: Back to it after 25 years From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Mar 2006 18:13:25 -0000
I often read enthusiastic posts about cube X or cube Y. But: 1) Quality
is not a constant. 2) It depends on personal preference or dexterity
(mood...). For example I liked the soft plastic of Studio cubes a lot,
but I can't use them because of the "pop" factor. But
Studio cubes are perfect for other cubers. There's no such thing as
a perfect speedcube. I agree that the perfect speedcubes from the
eighties are a myth. By the way, I remember Jessica telling me that one
of the reasons why speedcubers are now faster may be the quality of
cubes regarding speed. I would recommend buying a Rubik's DIY cube.
Because you assemble it (with screws), you'll get something
that's at least good enough. My problem comes from the 4^3. I
bought 4 cubes, and they're all good for nothing. I wanted to
practice to get faster, but with such a piece of crap, I can't
average sub-90. Fred Badie and Frank Morris told me they were given very
good cubes in Toronto, still usable and fast. Mine become loose after 2
weeks! I give up. Gilles.
3008. Re: Back to it after 25 years From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Mar 2006 18:57:02 -0000
Agreed! My own enthusiasm comes from the fact that for many years during
the 90s, it seemed difficult to find the perfect cube. I had a few cubes
from 1981-82, but for collector's purposes I didn't want to
continue beating them up. Yet the new ones (OzzdOn) had terrible
stickers. Meffert's assembly cubes were good from an aesthetic
standpoint, but not for speedcubing. Now it seems that we are in a
golden age of cubing, where we not only have access to various excellent
cubes (anniversary, DIY, white DIY, studio, Eastsheen) but also cheap
access to the technology to improve and customize them even further
(CubeSmith, silicone oil, etc.) And I agree that the new cubes have
probably contributed significantly to the ability for top cubers to
achieve the (formerly) unimaginably fast solve times. Still, the quest
for the perfect cube continues. And of course, many of us still dream of
an electronic cube, with LED or LCD panels for stickers, built-in timer,
recognition of solved state, instant randomize, etc. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > I often read enthusiastic posts about cube
X or cube Y. > But: > 1) Quality is not a constant. > 2) It depends on
personal preference or dexterity (mood...)
3009. Re: [Speed cubing group] Re: Back to it after 25 years From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 22 Mar 2006 20:42:27 +0100
----- Original Message ----- From: "mike_go_uk"
<no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, March 22,
2006 5:51 PM Subject: [Speed cubing group] Re: Back to it after 25 years
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > I have bought the 25th from different
places and they all have the "old" combinations. But it´s a
myth that the old ones absolutly were good ones. No, it wasn't
meant as an absolute endorsement of the old cubes. But the 25th now
being sold in the Tesco supermarkets here can be /truly/ awful. The
rivets have been hammered in so tight that the cube will barely turn --
even a mediocre old cube would be better! Mike Yes, the old screws (and
the new) do have there advantage. IF you can open the cap and adjust
them. It happened to me more than once that I had to saw it away, only
to see that the middle was filled up with glue.Many, many in the old
times bought themselves only one cube and to get such a failure must
have been very frustrating.. R Yahoo! Groups Links
3010. Re: [Speed cubing group] Re: The DIY cubes + lube From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 22 Mar 2006 21:06:44 +0100
Would you say that a statement like: "H2O can be water" is
bad? I can agree that it might be a bad language but it must be
logically correct. R ----- Original Message ----- From: "Stefan
Pochmann" <pochmann@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, March 22,
2006 7:20 PM Subject: [Speed cubing group] Re: The DIY cubes + lube
Actually let me correct my statement from an hour ago. Saying
"silicone can be oil" is just as bad as "silicone is
oil". What I meant was "If you have some (specific) silicone,
it can be oil.". But I should better just say "some silicones
are oil". Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.
wesstrom@...> wrote: > > I think everybody will agree with you that a
statement of type "silicone is silicone" is correct. But the
statement "neither it is oil" is correct, only if you with
siliconE understand silicon. (*You* must know). > ----- Original Message
----- > From: "Stefan Pochmann" <pochmann@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, March 15,
2006 12:04 PM > Subject: [Speed cubing group] Re: The DIY cubes + lube >
> > Yes I was, thanks for clearing that up :-). I've been aware
that I > didn't know whether to spell it with the 'e',
but I didn't think both > versions are correct and mean very
different things. But I claim the > statement is correct for both
versions, except the paper/book analogy > (which was terrible
anyway...). Meant to just say silicon(e) is not > one fixed product but
comes in many different ways... > > Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune. >
wesstrom@> wrote: > > > > I think you are mixing up silicon and
silicone(s). > > > > ----- Original Message ----- > > From: "Stefan
Pochmann" <pochmann@> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Wednesday, March
15, 2006 11:00 AM > > Subject: [Speed cubing group] Re: The DIY cubes +
lube > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Ben King" > <grsbmd@> > > > wrote: > > > > > > > > But
they describe their lube as a wax, which (I'm not up on my > > > >
organic chem, however) I didn't think silicone was? > > > > > > > >
-Ben. > > > > > > That's right, silicone is no wax. Neither is it a
spray. Neither > is it > > > oil. Silicone is silicone. Just like paper
is not a book. > > > > > > Stefan > > > > > > > > > > > > > > > > > > >
> > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > Yahoo! Groups Links > Yahoo! Groups Links
3011. one handed solving speed... From: "ericdstalter" <ericdstalter@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Mar 2006 20:59:26 -0000
I just tried one handed for the first time and timed myself. Did 3
solves, (2:23, 2:28, 2:19) (avr. w/2hands = 45s) I know that practice
will bring my times down and when my solving 2hand time comes down, but
do most solvers use a different method? I use Petrus. if people do use a
different method, to make it easier to do alg's, then where is that
information on the web? Eric
3012. Re: cool parity alg for the 5x5 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Mar 2006 21:14:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > hey micheal, i don't know if
you saw it in that long post anywhere so i'll repost it for you > >
this is FREDERICK BADIE'S ALG: > > For your "dreaded 10th
case", I posted : > (F2) (Rr) D2 (Rr)' F2 U2 F2 (Ll) B2
(Ll)' F2 > It's in the message 12920. Some more ideas... The
alg Craig posted but with proper setup moves: R U' F (Rr)2 (Ff)2 U2
r2 U2 (Ff)2 (Rr)2 Please try on 3x3 and translate to 5x5 (hope you get
the idea): U' 2*(R2' U' r2 U F2) U Cheers! Stefan
3013. Re: cool parity alg for the 5x5 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Mar 2006 22:08:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > Please try on 3x3 and
translate to 5x5 (hope you get the idea): > U' 2*(R2' U'
r2 U F2) U I just realized the inner part might be interesting for some
orient-first 3x3 blindcubers: 2 * (R2' U' r2 U F2) And of
course also its various variations, e.g. 2 * (F2 R2' U' r2 U)
2 * (U F2 R2' U' r2) 2 * (L2 U l2 U' F2) Cheers! Stefan
3014. Re: [Speed cubing group] Re: finger frenzy game From: matteo miller-nicolato <maltmn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Mar 2006 20:08:50 -0800 (PST)
2.63 hah beat that --- Dan <dan_j_harris@...> wrote: > 2.719 - 1599th
on the table thingy. I won't try to > improve unless a > cuber
beats it :) > > DanH :) > > > > > im "The Guy" - they call me
kibbles... they call me maltmn, they call me Cat... sometimes i meow and
sometimes i mew... and i cant play golf for the brim of my hat... my cat
plays guitar by the way, i saw her one day... just in the corner of my
room, getting swept by a broom... some people dont think this rhymes...
its not spossed to....... meow...meow...prrr...meow....mee-yow! you
might question if im a guy at first sight....mew! prrr... i solve
Rubik's cube in 1 minute.... and i solve it faster behind my
back... who really cares? perhaps my cat... my mom thinks im a lowbro
retard...... ah well, thats life....dont read this, its just my
signature..... speaking of signatures, i sign backwards.....it says
meow... yea, ok, so bye for now..........
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
3015. [Speed cubing group] Re: finger frenzy game From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Mar 2006 08:52:26 -0000
Well, my best time is 2.61, and I've been sub-2.7 10 times or so.
:-) /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, matteo
miller-nicolato <maltmn@...> wrote: > > 2.63 hah beat that > > ---
Dan <dan_j_harris@...> wrote: > > > 2.719 - 1599th on the table
thingy. I won't try to > > improve unless a > > cuber beats it :) >
> > > DanH :) > > > > > > > > > > > > > im "The Guy" - they
call me kibbles... > they call me maltmn, they call me Cat... >
sometimes i meow and sometimes i mew... > and i cant play golf for the
brim of my hat... > my cat plays guitar by the way, i saw her one day...
> just in the corner of my room, getting swept by a broom... > some
people dont think this rhymes... its not spossed to....... >
meow...meow...prrr...meow....mee-yow! > you might question if im a guy
at first sight....mew! prrr... > i solve Rubik's cube in 1
minute.... > and i solve it faster behind my back... > who really cares?
perhaps my cat... > my mom thinks im a lowbro retard...... > ah well,
thats life....dont read this, its just my signature..... > speaking of
signatures, i sign backwards.....it says meow... > yea, ok, so bye for
now.......... > > __________________________________________________ >
Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection
around > http://mail.yahoo.com >
3016. some of you owe me From: Tyson Mao <tmao@...> To: caltechrubiks@yahoogroups.com Date: Thu, 23 Mar 2006 01:10:47 -0800
Okay, so this is what happened. Originally, I was going to do US
Nationals at Caltech, and everything was going to be very quick and
easy, but then someone, and I think his name begins with a
"Mike," spoke up and said that something like Vegas would be
really fun. Then more of you guys, (rhymes with badam) chimed in and
agreed that US Nationals 2006 in Vegas would be really fun. I'm
really close to this. However, I need help from you guys. Basically,
I'm going to look like a fool if we can't draw 100
competitors, so please help me out. The competition is scheduled for
August 5 and 6. That's a weekend, Saturday to Sunday. We had 56
people for US Nationals. Everyone native to California is within driving
distance of Vegas. That should be 100 people right there. PLEASE HELP
ME! I'm putting a lot on the line here. If this thing flops, I look
like a big fool, people get pissed at me, and all that other stuff, and
it just sucks a lot for me. So yeah, tell your friends, get people
addicted to cubing, get people to go to US Nationals. Look at your
calendars, try to keep August 5 to 6 free, and yes... The goal... 100
competitors, or else Tyson sucks. I'll look really bad if 20 people
show up to this thing. Is money your problem? I have ideas to help you
raise money. If you can find a large group of people who want to learn
how to cube, I'll try to work out a way so that you can get cubes
for cheap, sell them, and make some money to go to Vegas. Or do what
Frank Morris does and get a company to sponsor you. Please come! Note —
Vegas is not finalized yet, but it's getting really close, and
I'm going to be very nervous if it does get finalized... because
I'm basically promising them 100 competitors. We had 56 in San
Francisco... we should be able to do 100 for a national competition.
Tyson Mao Astrophysics '06 California Institute of Technology
3017. US Nationals 2006 From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Mar 2006 01:19:05 -0800
Hi Everyone, Just so the non-United States people know about this, the
US National 2006 competition will be open to everyone. We're going
to host international competitors in a "separate" bracket so
the press doesn't get confused. Two years ago, we had some article
about Chotaru Makiyzumi being disqualified for being Japanese. So,
international competitors will be in their own bracket, but we'll
compile the results so you can see where you would have stacked up.
Tyson Mao Astrophysics '06 California Institute of Technology
3018. [Speed cubing group] Re: finger frenzy game From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Mar 2006 10:20:44 -0000
My computer at home is too slow, so when I'm done it goes on till
all letters have passed, the times there are like 10 sec... Now I am in
computer science class (with faster computers), my best time is 2.824.
Nice game, I did it a couple of months ago too. Funny that it's now
popular among speedcubers. Erik --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Well, my best time is 2.61, and I've
been sub-2.7 10 times or so. :- ) > > /Gunnar > > --- In
speedsolvingrubikscube@yahoogroups.com, matteo miller- nicolato >
<maltmn@> wrote: > > > > 2.63 hah beat that > > > > --- Dan
<dan_j_harris@> wrote: > > > > > 2.719 - 1599th on the table thingy.
I won't try to > > > improve unless a > > > cuber beats it :) > > >
> > > DanH :) > > > > > > > > > > > > > > > > > > > > > im "The
Guy" - they call me kibbles... > > they call me maltmn, they call
me Cat... > > sometimes i meow and sometimes i mew... > > and i cant
play golf for the brim of my hat... > > my cat plays guitar by the way,
i saw her one day... > > just in the corner of my room, getting swept by
a broom... > > some people dont think this rhymes... its not spossed
to....... > > meow...meow...prrr...meow....mee-yow! > > you might
question if im a guy at first sight....mew! prrr... > > i solve
Rubik's cube in 1 minute.... > > and i solve it faster behind my
back... > > who really cares? perhaps my cat... > > my mom thinks im a
lowbro retard...... > > ah well, thats life....dont read this, its just
my signature..... > > speaking of signatures, i sign backwards.....it
says meow... > > yea, ok, so bye for now.......... > > > >
__________________________________________________ > > Do You Yahoo!? >
> Tired of spam? Yahoo! Mail has the best spam protection around > >
http://mail.yahoo.com > > >
3019. Re: US Nationals 2006 From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Mar 2006 12:12:00 -0000
Hey Tyson, I'm trying really hard to come, but I dunno if I'm
going to be able to make it. I've wanted to since I heard about it,
but I'll have to wait and see. I'm also looking into finally
going to some other competitions soon...:) Craig --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> Hi Everyone, > > Just so the non-United States people know about this,
the US National > 2006 competition will be open to everyone. We're
going to host > international competitors in a "separate"
bracket so the press doesn't > get confused. Two years ago, we had
some article about Chotaru > Makiyzumi being disqualified for being
Japanese. > > So, international competitors will be in their own
bracket, but we'll > compile the results so you can see where you
would have stacked up. > > Tyson Mao > Astrophysics '06 >
California Institute of Technology >
3020. [Speed cubing group] Re: finger frenzy game From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Mar 2006 12:44:47 -0000
I improved my record, it's now 1.828 sec. I think I can't go
any faster... Erik --- In speedsolvingrubikscube@yahoogroups.com,
"megafrikkie" <megafrikkie@...> wrote: > > My computer at
home is too slow, so when I'm done it goes on till all > letters
have passed, the times there are like 10 sec... Now I am in > computer
science class (with faster computers), my best time is 2.824. > Nice
game, I did it a couple of months ago too. Funny that it's now >
popular among speedcubers. > > Erik > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" >
<gunkr520@> wrote: > > > > Well, my best time is 2.61, and I've
been sub-2.7 10 times or so. :- > ) > > > > /Gunnar > > > > --- In
speedsolvingrubikscube@yahoogroups.com, matteo miller- > nicolato > >
<maltmn@> wrote: > > > > > > 2.63 hah beat that > > > > > > --- Dan
<dan_j_harris@> wrote: > > > > > > > 2.719 - 1599th on the table
thingy. I won't try to > > > > improve unless a > > > > cuber beats
it :) > > > > > > > > DanH :) > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > im "The Guy" - they call me kibbles... > > >
they call me maltmn, they call me Cat... > > > sometimes i meow and
sometimes i mew... > > > and i cant play golf for the brim of my hat...
> > > my cat plays guitar by the way, i saw her one day... > > > just in
the corner of my room, getting swept by a broom... > > > some people
dont think this rhymes... its not spossed to....... > > >
meow...meow...prrr...meow....mee-yow! > > > you might question if im a
guy at first sight....mew! prrr... > > > i solve Rubik's cube in 1
minute.... > > > and i solve it faster behind my back... > > > who
really cares? perhaps my cat... > > > my mom thinks im a lowbro
retard...... > > > ah well, thats life....dont read this, its just my
signature..... > > > speaking of signatures, i sign backwards.....it
says meow... > > > yea, ok, so bye for now.......... > > > > > >
__________________________________________________ > > > Do You Yahoo!?
> > > Tired of spam? Yahoo! Mail has the best spam protection around > >
> http://mail.yahoo.com > > > > > >
3021. Re: [Speed cubing group] Re: finger frenzy game From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 23 Mar 2006 14:15:54 +0100
If plenty of time, why not try to beat Les Stewart´s record?
(Typewriting). ----- Original Message ----- From: "Gunnar
Krig" <gunkr520@...u.se> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, March 23,
2006 9:52 AM Subject: [Speed cubing group] Re: finger frenzy game >
Well, my best time is 2.61, and I've been sub-2.7 10 times or so.
:-) > > /Gunnar > > --- In speedsolvingrubikscube@yahoogroups.com,
matteo miller-nicolato > <maltmn@...> wrote: > > > > 2.63 hah beat
that > > > > --- Dan <dan_j_harris@...> wrote: > > > > > 2.719 -
1599th on the table thingy. I won't try to > > > improve unless a >
> > cuber beats it :) > > > > > > DanH :) > > > > > > > > > > > > > > >
> > > > > > im "The Guy" - they call me kibbles... > > they
call me maltmn, they call me Cat... > > sometimes i meow and sometimes i
mew... > > and i cant play golf for the brim of my hat... > > my cat
plays guitar by the way, i saw her one day... > > just in the corner of
my room, getting swept by a broom... > > some people dont think this
rhymes... its not spossed to....... > >
meow...meow...prrr...meow....mee-yow! > > you might question if im a guy
at first sight....mew! prrr... > > i solve Rubik's cube in 1
minute.... > > and i solve it faster behind my back... > > who really
cares? perhaps my cat... > > my mom thinks im a lowbro retard...... > >
ah well, thats life....dont read this, its just my signature..... > >
speaking of signatures, i sign backwards.....it says meow... > > yea,
ok, so bye for now.......... > > > >
__________________________________________________ > > Do You Yahoo!? >
> Tired of spam? Yahoo! Mail has the best spam protection around > >
http://mail.yahoo.com > > > > > > > > > > Yahoo! Groups Links > > > > >
> >
3022. Newbie seeking tips on Fridrich F2L From: "Aron Stansvik" <elvstone@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Mar 2006 14:37:12 +0100
Hello cubeheads! This is my first mail to the list, I just joined
yesterday. I'm 22 years old and solved the cube for the first time
a few months ago, using a beginner layer-by-layer method. I haven't
started my speedcubing carrier very intensively, just cubing a little
here and there, so my average is around 60 seconds, still with the
beginner method. Recently I started looking at improving my cross speed,
solving the cross in D and the Fridrich F2L algos. If any of you
wickedly fast out there can remember what it was like when you first
learned the F2L, and have any tips/suggestions et.c. you're more
than welcome to share them with me. At first I started with having the
algos for the 41 cases beside me, printed on a piece of paper.. But the
last couple of days I'm starting to think that it's better to
work out them out intuitively. What was your approach? Trying to figure
them out by myself, it feels as if I learn them better, as if they
"stick" better in my head, but I'm worried that often I
make unneccessary moves, that could fast turn into a bad habit. Anyway,
glad I found this fine sport. It kills off time when I'm sitting in
my bookshop with no customers ;) I'm sure there are more questions
for this list that I've thought of, but can't remember at the
moment. Best regards, Aron Stansvik
3023. Re: [Speed cubing group] some of you owe me From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Mar 2006 16:24:27 +0100
Is it going to be an open or a closed competition ? I don't promise
at all that I'll come, but I guess that you might have some
canadian guys who would be interested in that championship. Just a
thought. Just a small note : hotels in Las Vegas are quite cheap,
what's expensive is the casino :D Congratulations Tyson for this
organisation that looks like a quite big event. Have fun ! Gilles
2006/3/23, Tyson Mao <tmao@...>: > Okay, so this is what happened.
Originally, I was going to do US > Nationals at Caltech, and everything
was going to be very quick and > easy, but then someone, and I think his
name begins with a "Mike," > spoke up and said that something
like Vegas would be really fun. Then > more of you guys, (rhymes with
badam) chimed in and agreed that US > Nationals 2006 in Vegas would be
really fun. > > I'm really close to this. However, I need help from
you guys. > Basically, I'm going to look like a fool if we
can't draw 100 > competitors, so please help me out. The
competition is scheduled for > August 5 and 6. That's a weekend,
Saturday to Sunday. > > We had 56 people for US Nationals. Everyone
native to California is > within driving distance of Vegas. That should
be 100 people right > there. PLEASE HELP ME! I'm putting a lot on
the line here. If this > thing flops, I look like a big fool, people get
pissed at me, and all > that other stuff, and it just sucks a lot for
me. > > So yeah, tell your friends, get people addicted to cubing, get
people > to go to US Nationals. Look at your calendars, try to keep
August 5 to > 6 free, and yes... > > The goal... 100 competitors, or
else Tyson sucks. I'll look really bad > if 20 people show up to
this thing. > > Is money your problem? I have ideas to help you raise
money. If you > can find a large group of people who want to learn how
to cube, I'll > try to work out a way so that you can get cubes for
cheap, sell them, > and make some money to go to Vegas. > > Or do what
Frank Morris does and get a company to sponsor you. > > Please come! > >
Note — Vegas is not finalized yet, but it's getting really close,
and > I'm going to be very nervous if it does get finalized...
because I'm > basically promising them 100 competitors. We had 56
in San > Francisco... we should be able to do 100 for a national
competition. > > Tyson Mao > Astrophysics '06 > California
Institute of Technology > > > > Yahoo! Groups Links > > > > > > > >
3024. Re: [Speed cubing group] some of you owe me From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Mar 2006 16:26:16 +0100
Sorry, I just read the other post. 2006/3/23, Gilles van den Peereboom
<gillesvdp@...>: > Is it going to be an open or a closed competition
? > I don't promise at all that I'll come, but I guess that
you might have > some canadian guys who would be interested in that
championship. > > Just a thought. > > Just a small note : hotels in Las
Vegas are quite cheap, what's > expensive is the casino :D >
Congratulations Tyson for this organisation that looks like a quite big
event. > > Have fun ! > Gilles > > 2006/3/23, Tyson Mao <tmao@...>: >
> Okay, so this is what happened. Originally, I was going to do US > >
Nationals at Caltech, and everything was going to be very quick and > >
easy, but then someone, and I think his name begins with a
"Mike," > > spoke up and said that something like Vegas would
be really fun. Then > > more of you guys, (rhymes with badam) chimed in
and agreed that US > > Nationals 2006 in Vegas would be really fun. > >
> > I'm really close to this. However, I need help from you guys. >
> Basically, I'm going to look like a fool if we can't draw
100 > > competitors, so please help me out. The competition is scheduled
for > > August 5 and 6. That's a weekend, Saturday to Sunday. > > >
> We had 56 people for US Nationals. Everyone native to California is >
> within driving distance of Vegas. That should be 100 people right > >
there. PLEASE HELP ME! I'm putting a lot on the line here. If this
> > thing flops, I look like a big fool, people get pissed at me, and
all > > that other stuff, and it just sucks a lot for me. > > > > So
yeah, tell your friends, get people addicted to cubing, get people > >
to go to US Nationals. Look at your calendars, try to keep August 5 to >
> 6 free, and yes... > > > > The goal... 100 competitors, or else Tyson
sucks. I'll look really bad > > if 20 people show up to this thing.
> > > > Is money your problem? I have ideas to help you raise money. If
you > > can find a large group of people who want to learn how to cube,
I'll > > try to work out a way so that you can get cubes for cheap,
sell them, > > and make some money to go to Vegas. > > > > Or do what
Frank Morris does and get a company to sponsor you. > > > > Please come!
> > > > Note — Vegas is not finalized yet, but it's getting really
close, and > > I'm going to be very nervous if it does get
finalized... because I'm > > basically promising them 100
competitors. We had 56 in San > > Francisco... we should be able to do
100 for a national competition. > > > > Tyson Mao > > Astrophysics
'06 > > California Institute of Technology > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > > > > >
3025. RE: [Speed cubing group] some of you owe me From: "Mark Spangler" <markspangler@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 23 Mar 2006 08:53:00 -0700
Is there info on a web page - or can you send direct for us newbees.....
-----Original Message----- From: speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Tyson Mao
Sent: Thursday, March 23, 2006 2:11 AM To: caltechrubiks@yahoogroups.com
Cc: speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
some of you owe me Okay, so this is what happened. Originally, I was
going to do US Nationals at Caltech, and everything was going to be very
quick and easy, but then someone, and I think his name begins with a
"Mike," spoke up and said that something like Vegas would be
really fun. Then more of you guys, (rhymes with badam) chimed in and
agreed that US Nationals 2006 in Vegas would be really fun. I'm
really close to this. However, I need help from you guys. Basically,
I'm going to look like a fool if we can't draw 100
competitors, so please help me out. The competition is scheduled for
August 5 and 6. That's a weekend, Saturday to Sunday. We had 56
people for US Nationals. Everyone native to California is within driving
distance of Vegas. That should be 100 people right there. PLEASE HELP
ME! I'm putting a lot on the line here. If this thing flops, I look
like a big fool, people get pissed at me, and all that other stuff, and
it just sucks a lot for me. So yeah, tell your friends, get people
addicted to cubing, get people to go to US Nationals. Look at your
calendars, try to keep August 5 to 6 free, and yes... The goal... 100
competitors, or else Tyson sucks. I'll look really bad if 20 people
show up to this thing. Is money your problem? I have ideas to help you
raise money. If you can find a large group of people who want to learn
how to cube, I'll try to work out a way so that you can get cubes
for cheap, sell them, and make some money to go to Vegas. Or do what
Frank Morris does and get a company to sponsor you. Please come! Note -
Vegas is not finalized yet, but it's getting really close, and
I'm going to be very nervous if it does get finalized... because
I'm basically promising them 100 competitors. We had 56 in San
Francisco... we should be able to do 100 for a national competition.
Tyson Mao Astrophysics '06 California Institute of Technology
Yahoo! Groups Links
3026. Re: finger frenzy game From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Mar 2006 16:05:27 -0000
Yeah...! I got sub3.. 2.7xx Only now I bought a new keyboard...:
http://www.pixmania.be/be/nl/158021/art/microsoft/natural-ergonomic-
keyboar.html Now I really have to get used to this... - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Michiel van der
Blonk" <blonkm@...> wrote: > > I guess some of you will be
really fast at this. My record upto now is > 3.9s > >
http://www.offthewrist.com/frenzy/index.jsp > > Michiel >
3027. Re: [Speed cubing group] one handed solving speed... From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 23 Mar 2006 17:22:31 -0000
Hi Eric I use the same method one handed as two but you prbably will
want to optimise some algorithms as you get better. Chris Hardwick has a
lot of tips on http://www.speedcubing.com/chris/3x3onehand.html Good
luck Duncan ----- Original Message ----- From: "ericdstalter"
<ericdstalter@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Wednesday, March 22, 2006 8:59 PM Subject: [Speed cubing group]
one handed solving speed... >I just tried one handed for the first time
and timed myself. Did 3 > solves, (2:23, 2:28, 2:19) (avr. w/2hands =
45s) > > I know that practice will bring my times down and when my
solving > 2hand time comes down, but do most solvers use a different
method? I > use Petrus. if people do use a different method, to make it
easier to > do alg's, then where is that information on the web? >
> Eric > > > > > > > Yahoo! Groups Links > > > > > > > >
3028. Anssi's world record on video From: "Anders Larsson" <anders.larsson@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Mar 2006 17:52:08 -0000
Cubers, Here's a video of Anssi's 3x3x3 average world record.
http://video.google.com/videoplay?docid=-1645563721887617159 /Anders
3029. Re: [Speed cubing group] Anssi's world record on
video From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Mar 2006 17:59:07 +0000 (GMT)
Oh, man...that's impressive! and he just walks away as if it was
nothing special...haha Pedro Anders Larsson <anders.larsson@...>
escreveu: Cubers, Here's a video of Anssi's 3x3x3 average
world record.
http://video.google.com/videoplay?docid=-1645563721887617159 /Anders
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3030. new 4x4x4 edges method From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Mar 2006 18:26:12 -0000
Hey everyone, I've been working a lot on my 4x4x4 edges method and
I have found a new approach that I really like a lot and have switched
to. I used to use only RDdL turns to pair up my edges, and occasionaly I
would change my storage and pairing layers if I saw something better to
pair. Then I saw that Yuki (from what I have seen on his videos, and
again I could be wrong) seems to use RuUL turns to do most of his
pairing. I tried doing this and often got fast times, but sometimes I
would still have slow edges because of not being able to find a piece I
needed. Then I tried mixing the best parts of both and I have to say I
like this better. I now view the edges in a way of just trying to pair
two edges up. I do this however is convenient based on how I am holding
the cube. So I mostly use rUudDL moves to do my pairing. I also move
around the cube a lot and don't stick to just the d and u layers to
pair. If I see other pieces I like somewhere else I switch to them
instead of sticking with my 2 pair chain like on my 4x4x4 speed solve
solution page. My philosopy used to be to be a little less efficient but
to have a mindless process that I can do without having to think. Now I
like to make it a little more efficient, and add a little more thought
into it, but it seems to be working so far. I don't know what my
times will be doing it this way, but I can only hope it will be faster.
I feel like getting a sub-60 solve this way is much easier than with my
old method, and I've even gotten a sub- 60 double parity solve
using this new approach, so I want to work on it. I don't know if
others use this idea, but my philosophy has changed for 4x4 edges. I now
just pair up whatever I see, instead of following a rigid chain like I
used to. Not sure if anyone already does this, but I feel like I can
improve and move past the barrier I am at by trying this. Hope this
helps for anyone interested in the 4x4x4. Chris P.S. Now if only I could
stop being lazy and work on my centers, they're 2-3 seconds slower
than most people I've talked to :-( Does anyone have a good centers
approach? I feel like my edges must be fairly good to overcome my slower
than average centers, anyone willing to trade centers tricks for some
edges tricks?
3031. Re: Anssi's world record on video From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Mar 2006 20:03:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Anders
Larsson" <anders.larsson@...> wrote: > > Cubers, > > Here's
a video of Anssi's 3x3x3 average world record. > >
http://video.google.com/videoplay?docid=-1645563721887617159 > > >
/Anders > Oh your god!!! After watching the video, I think I should stop
speedcubing (but not cubing). I would feel like running behind Carl
Lewis, or chasing a Testarossa with my Renault Mégane! (-> ridiculous)
Gilles.
3032. Re: [Speed cubing group] Re: Anssi's world record on
video From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Mar 2006 20:46:34 +0000 (GMT)
Oh, I don't feel like that...I feel more motivated by knowing that
is posible to be that fast. Well, maybe someday I'll get close to
that...haha Pedro Gilles Roux <grrroux@...> escreveu: --- In
speedsolvingrubikscube@yahoogroups.com, "Anders Larsson"
<anders.larsson@...> wrote: > > Cubers, > > Here's a video of
Anssi's 3x3x3 average world record. > >
http://video.google.com/videoplay?docid=-1645563721887617159 > > >
/Anders > Oh your god!!! After watching the video, I think I should stop
speedcubing (but not cubing). I would feel like running behind Carl
Lewis, or chasing a Testarossa with my Renault Mégane! (-> ridiculous)
Gilles. --------------------------------- YAHOO! GROUPS LINKS Visit your
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3033. Re: [Speed cubing group] new 4x4x4 edges method From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Mar 2006 20:54:16 +0000 (GMT)
I think Stefan has a good approach to centers...it's on his site
Pedro cmhardw <no_reply@yahoogroups.com> escreveu: P.S. Now if only I
could stop being lazy and work on my centers, they're 2-3 seconds
slower than most people I've talked to :-( Does anyone have a good
centers approach? I feel like my edges must be fairly good to overcome
my slower than average centers, anyone willing to trade centers tricks
for some edges tricks? --------------------------------- YAHOO! GROUPS
LINKS Visit your group "speedsolvingrubikscube" on the web. To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! Acesso Grátis Internet rápida e grátis. Instale o discador agora!
[Non-text portions of this message have been removed]
3034. Re: [Speed cubing group] Re: Anssi's world record on
video From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Mar 2006 13:01:05 -0800
Yeah, well, it all depends how much time you're willing to put into
it right? Just be where you're supposed to be and you won't
lose 50 dkp. That's a 50 dkp minus! Tyson Mao Astrophysics '06
California Institute of Technology On Mar 23, 2006, at 12:46 PM, Pedro
wrote: > Oh, I don't feel like that...I feel more motivated by
knowing that is > posible to be that fast. Well, maybe someday I'll
get close to > that...haha > > Pedro > > Gilles Roux <grrroux@...>
escreveu: > --- In speedsolvingrubikscube@yahoogroups.com, "Anders
Larsson" > <anders.larsson@...> wrote: >> >> Cubers, >> >>
Here's a video of Anssi's 3x3x3 average world record. >> >>
http://video.google.com/videoplay?docid=-1645563721887617159 >> >> >>
/Anders >> > > > Oh your god!!! > > After watching the video, I think I
should stop speedcubing (but not > cubing). I would feel like running
behind Carl Lewis, or chasing a > Testarossa with my Renault Mégane! (->
ridiculous) > > Gilles. > > > > > > > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > >
--------------------------------- > > > > > >
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this message have been removed] > > > > > Yahoo! Groups Links > > > > >
> >
3035. I have decided to learn the Roux method, am I making the right
choice? From: "athefre" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Mar 2006 21:07:20 -0000
I see his method and his 13.88 average and it just amazes me. I think
it's great that he was able to come up with a new method that is
(or seems to be) as fast as Fridrich. I don't really want to learn
Fridrich because there are so many people using it and I thought I would
try something else. Also, someone has to test his method. I also thought
about learning Petrus (and using the algorithms Josef Jelinek made) but
it seems like it is slower. What kind of averages should I expect to
get? I haven't seen anyone have an average close to Lars with his
method so is the same thing going to happen with this and not many
people are going to get sub 20? I've been working on it and I
finally figured out how to use Gilles corners table (after asking him
how). My fastest time with it so far is only 53 seconds. I am really
slow in the beginning building the blocks but in the end I am really
fast. I haven't learned all of the corners algorithms yet either.
Hopefully I'll get more help here than I did on twistypuzzles.
3036. Re: [Speed cubing group] Re: Anssi's world record on
video From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Mar 2006 18:24:17 -0300 (ART)
Sorry by my ignorance, but what's "dkp"? Pedro Tyson Mao
<tmao@its.caltech.edu> escreveu: Yeah, well, it all depends how much
time you're willing to put into it right? Just be where you're
supposed to be and you won't lose 50 dkp. That's a 50 dkp
minus! Tyson Mao Astrophysics '06 California Institute of
Technology On Mar 23, 2006, at 12:46 PM, Pedro wrote: > Oh, I don't
feel like that...I feel more motivated by knowing that is > posible to
be that fast. Well, maybe someday I'll get close to > that...haha >
> Pedro > > Gilles Roux <grrroux@...> escreveu: > --- In
speedsolvingrubikscube@yahoogroups.com, "Anders Larsson" >
<anders.larsson@...> wrote: >> >> Cubers, >> >> Here's a video
of Anssi's 3x3x3 average world record. >> >>
http://video.google.com/videoplay?docid=-1645563721887617159 >> >> >>
/Anders >> > > > Oh your god!!! > > After watching the video, I think I
should stop speedcubing (but not > cubing). I would feel like running
behind Carl Lewis, or chasing a > Testarossa with my Renault Mégane! (->
ridiculous) > > Gilles. > > > > > > > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > >
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this message have been removed] > > > > > Yahoo! Groups Links > > > > >
> > --------------------------------- YAHOO! GROUPS LINKS Visit your
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3037. Puck Puzzles From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Mar 2006 21:29:14 -0000
a little off topic, but just curious whether anyone here has played
around with puck puzzles and if so, what your opinions of them were.
I'd never seen them until just the other day and don't really
know anything about them. thanks --Kirk
3038. Re: Newbie seeking tips on Fridrich F2L From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Mar 2006 21:58:42 -0000
Welcome, Aron I tried that method (printing out the F2L algs and looking
at the sheet as I did them). everyone learns differently, but for me
that didn't help because there were just too many and I just got
confused. better approach for me was to learn a few at a time and also
explore intuitively so I understood what the alg does. Also helpful is
meeting up with other cubers to learn from them directly-- don't
know where you are, but these days it seems odds are good there's
another cuber somewhere relatively close. I don't know all of the
algs, but I know enough for where I'm at as a cuber. If you learn a
handful really well, and you get a case for an alg you don't know
yet, with very little practice you can usually manipulate it rather
easily into a case for which you do know the alg. [I suppose that could
be viewed as knowing an alg for that case, just not an optimal alg].
Good luck! --Kirk --- In speedsolvingrubikscube@...m, "Aron
Stansvik" <elvstone@...> wrote: > > Hello cubeheads! > > This is
my first mail to the list, I just joined yesterday. I'm 22 > years
old and solved the cube for the first time a few months ago, > using a
beginner layer-by-layer method. I haven't started my > speedcubing
carrier very intensively, just cubing a little here and > there, so my
average is around 60 seconds, still with the beginner > method. > >
Recently I started looking at improving my cross speed, solving the >
cross in D and the Fridrich F2L algos. If any of you wickedly fast out >
there can remember what it was like when you first learned the F2L, >
and have any tips/suggestions et.c. you're more than welcome to
share > them with me. > > At first I started with having the algos for
the 41 cases beside me, > printed on a piece of paper.. But the last
couple of days I'm starting > to think that it's better to
work out them out intuitively. What was > your approach? Trying to
figure them out by myself, it feels as if I > learn them better, as if
they "stick" better in my head, but I'm > worried that
often I make unneccessary moves, that could fast turn > into a bad
habit. > > Anyway, glad I found this fine sport. It kills off time when
I'm > sitting in my bookshop with no customers ;) > > I'm sure
there are more questions for this list that I've thought of, > but
can't remember at the moment. > > Best regards, > Aron Stansvik >
3039. Re: [Speed cubing group] Re: Newbie seeking tips on Fridrich
F2L From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Mar 2006 14:50:39 -0800 (PST)
I'm not much better than you, but I think the following site helped
me a lot:
http://www.snkenjoi.com/wikicube/mediawiki-1.5.3/index.php?title=Intuitive_F2L
I have been working on it for around a month now (or so?) and am really
just now starting to understand how to do it well, and my times are
finally decreasing a lot from where they were when I used layer-by-layer
method. I also have a sheet with the 41 algs, and they help a LOT to
show you how to do it efficiently. Once you get the basics down of
intuitive F2L, start using the alg sheet and understanding how it works.
David kirk83616 <no_reply@yahoogroups.com> wrote: Welcome, Aron I
tried that method (printing out the F2L algs and looking at the sheet as
I did them). everyone learns differently, but for me that didn't
help because there were just too many and I just got confused. better
approach for me was to learn a few at a time and also explore
intuitively so I understood what the alg does. Also helpful is meeting
up with other cubers to learn from them directly-- don't know where
you are, but these days it seems odds are good there's another
cuber somewhere relatively close. I don't know all of the algs, but
I know enough for where I'm at as a cuber. If you learn a handful
really well, and you get a case for an alg you don't know yet, with
very little practice you can usually manipulate it rather easily into a
case for which you do know the alg. [I suppose that could be viewed as
knowing an alg for that case, just not an optimal alg]. Good luck!
--Kirk --- In speedsolvingrubikscube@yahoogroups.com, "Aron
Stansvik" <elvstone@...> wrote: > > Hello cubeheads! > > This is
my first mail to the list, I just joined yesterday. I'm 22 > years
old and solved the cube for the first time a few months ago, > using a
beginner layer-by-layer method. I haven't started my > speedcubing
carrier very intensively, just cubing a little here and > there, so my
average is around 60 seconds, still with the beginner > method. > >
Recently I started looking at improving my cross speed, solving the >
cross in D and the Fridrich F2L algos. If any of you wickedly fast out >
there can remember what it was like when you first learned the F2L, >
and have any tips/suggestions et.c. you're more than welcome to
share > them with me. > > At first I started with having the algos for
the 41 cases beside me, > printed on a piece of paper.. But the last
couple of days I'm starting > to think that it's better to
work out them out intuitively. What was > your approach? Trying to
figure them out by myself, it feels as if I > learn them better, as if
they "stick" better in my head, but I'm > worried that
often I make unneccessary moves, that could fast turn > into a bad
habit. > > Anyway, glad I found this fine sport. It kills off time when
I'm > sitting in my bookshop with no customers ;) > > I'm sure
there are more questions for this list that I've thought of, > but
can't remember at the moment. > > Best regards, > Aron Stansvik >
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- New
Yahoo! Messenger with Voice. Call regular phones from your PC for low,
low rates. [Non-text portions of this message have been removed]
3040. Re: new 4x4x4 edges method From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Mar 2006 22:52:41 -0000
Hi Chris, My average for the centers is around 15 seconds, so you may be
faster than that, ubt I can tell you what my approach is. First I build
the white and yellow centers on opposite sides, then I build whatever
center that seems fast to build, having the yellow centers to the right.
I have remembered the order that the colors are coming in if I rotate
the cube along the x-axis, Green-Red-Blue-Purple (Meffert's color
scheme), and I build them in that way. Piece of cake... :-D /Gunnar Krig
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Hey everyone, > > I've been working a lot on my 4x4x4
edges method and I have found a > new approach that I really like a lot
and have switched to. > > I used to use only RDdL turns to pair up my
edges, and occasionaly I > would change my storage and pairing layers if
I saw something better > to pair. > > Then I saw that Yuki (from what I
have seen on his videos, and again > I could be wrong) seems to use RuUL
turns to do most of his pairing. > > I tried doing this and often got
fast times, but sometimes I would > still have slow edges because of not
being able to find a piece I > needed. > > Then I tried mixing the best
parts of both and I have to say I like > this better. I now view the
edges in a way of just trying to pair > two edges up. I do this however
is convenient based on how I am > holding the cube. So I mostly use
rUudDL moves to do my pairing. I > also move around the cube a lot and
don't stick to just the d and u > layers to pair. If I see other
pieces I like somewhere else I > switch to them instead of sticking with
my 2 pair chain like on my > 4x4x4 speed solve solution page. > > My
philosopy used to be to be a little less efficient but to have a >
mindless process that I can do without having to think. Now I like > to
make it a little more efficient, and add a little more thought > into
it, but it seems to be working so far. > > I don't know what my
times will be doing it this way, but I can only > hope it will be
faster. I feel like getting a sub-60 solve this way > is much easier
than with my old method, and I've even gotten a sub- > 60 double
parity solve using this new approach, so I want to work on > it. > > I
don't know if others use this idea, but my philosophy has changed >
for 4x4 edges. I now just pair up whatever I see, instead of > following
a rigid chain like I used to. > > Not sure if anyone already does this,
but I feel like I can improve > and move past the barrier I am at by
trying this. > > Hope this helps for anyone interested in the 4x4x4. > >
Chris > > P.S. Now if only I could stop being lazy and work on my
centers, > they're 2-3 seconds slower than most people I've
talked to :-( Does > anyone have a good centers approach? I feel like my
edges must be > fairly good to overcome my slower than average centers,
anyone > willing to trade centers tricks for some edges tricks? >
3041. Re: I have decided to learn the Roux method, am I making the
right choice? From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Mar 2006 23:03:43 -0000
I think you have the mentality that I had "everyone is doing
fridrich, I'll be the cool one who does something different".
Which is fun, but less support is avaliable for roux. This is actually
an advantage. You find out everything yourself and a lot of the time you
invent looads of little tricks. basically you're gonna wanna go
over his page time and time again and extract every single word you can
from it, reading the archived versions of the page will help aswell.
I've knocked off a second on average on the trip down here just by
seeing a sentence on that page and having a different way of going about
a step. Mike Bennetts page is fun, too. It's worth reading his
algs. Fast times with this method are entirly possable, as i've
acheived a sub-20 average with it in under a year of cubing. probibly
from about 4 - 5 months of roux. Don't worry about being at a
minate right now, I went up to about 1:20 from 30 seconds (when i used
petrus), and i belive Gilles went from under 20 to about 1:30 or
something. Low times are entirly possable with this method, and
apparently possable for sub-20's with a two look corners. You
should learn a lot of tricks and shortcuts, here are the ones I use;
CMLL ELL Apply the concept of multislotting, not using anything solidly
learnt opposite block building (being able to choose to start on a white
or a yellow block) inverted block building (being able to build those
two sets of blocks upside-down) non-matching blocks (being able to build
different blocks form each other) NMCMLL (solve teh top corners in one
look when non-matching blocks are applyed - the big table under CMLL -
about 30% done) simultaneous block building (looking after a corner edge
while you build the first block) AWOL centres in the LSE (rare) Placing
UF + UB instead of UL and UR (rare) This along with hundereds of special
configurations during the second block that you'll find out
yourself gave me a sub-20 average, but I don't advise using pretty
much any of it, you should keep it simple untli you get to about 18, as
I'm trying to use all thses at teh same time while working on my
speed and it's given me slower overall progress. But, the final
result will be muuch faster. That's all the juice I have for now :)
~Thom --- In speedsolvingrubikscube@yahoogroups.com, "athefre"
<athefre@...> wrote: > > I see his method and his 13.88 average and
it just amazes me. I think > it's great that he was able to come up
with a new method that is (or > seems to be) as fast as Fridrich. I
don't really want to learn > Fridrich because there are so many
people using it and I thought I > would try something else. Also,
someone has to test his method. > > I also thought about learning Petrus
(and using the algorithms Josef > Jelinek made) but it seems like it is
slower. > > What kind of averages should I expect to get? I haven't
seen anyone > have an average close to Lars with his method so is the
same thing > going to happen with this and not many people are going to
get sub 20? > > I've been working on it and I finally figured out
how to use Gilles > corners table (after asking him how). My fastest
time with it so far > is only 53 seconds. I am really slow in the
beginning building the > blocks but in the end I am really fast. I
haven't learned all of the > corners algorithms yet either. > >
Hopefully I'll get more help here than I did on twistypuzzles. >
3042. Re: [Speed cubing group] some of you owe me From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Mar 2006 00:39:15 -0000
Hi Everyone, To make a long story short... The place that I worked at
for the past 10 years closed. Not only does this put me out of a job,
but I also lost my sponsor. So I most likely will not be able to make it
to Nationals. Jon http://www.nascarjon.us
3043. Re: US Nationals 2006 From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Mar 2006 00:41:15 -0000
Tyson -- It sounds like you essentially want to have a separate
"World" Division/Competition that runs in parallel with the US
Championships. A question would be: do the top 24/16/8 overall
competitors advance to the next round, or do the top 24/16/8 US
competitors advance along with the top 24/16/8 "World"
competitors? I think it's a nice model, that of having a World
Division along with the US division ("this is a friendly sport, all
nations are welcome in the world of competitive speedcubing").
I'd just suggest working out the details ahead of time and making
them public, both to competitors and to the media. Awesome job, Tyson!
Maybe you can make a career out of competitive speedcubing. Heck, Bob
Fox makes a living from competitive cup stacking. yeff --- In
speedsolvingrubikscube@...m, Tyson Mao <tmao@...> wrote: > > Hi
Everyone, > > Just so the non-United States people know about this, the
US National > 2006 competition will be open to everyone. We're
going to host > international competitors in a "separate"
bracket so the press doesn't > get confused. Two years ago, we had
some article about Chotaru > Makiyzumi being disqualified for being
Japanese. > > So, international competitors will be in their own
bracket, but we'll > compile the results so you can see where you
would have stacked up. > > Tyson Mao > Astrophysics '06 >
California Institute of Technology >
3044. Re: [Speed cubing group] some of you owe me From: "Sapan Upadhyay" <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Mar 2006 18:43:04 -0600
:( hope it works out for the best. On 3/23/06, nascarjon2001
<no_reply@yahoogroups.com> wrote: > Hi Everyone, > > To make a long
story short... The place that I worked at for the > past 10 years
closed. Not only does this put me out of a job, but I > also lost my
sponsor. So I most likely will not be able to make it to > Nationals. >
> Jon > http://www.nascarjon.us > > > > > > > > Yahoo! Groups Links > >
> > > > > -- -cubekid
3045. Re: some of you owe me From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Mar 2006 00:57:14 -0000
Tyson -- First of all: You Are Amazing! Pulling off a Nationals at the
Palms in Vegas (along with all the tournaments you've helped
organized before this) I think earns you some serious write-in votes for
Most Influential Cuber. I know the tournaments are why I got back into
cubing and have stayed involved. Second: I looked back through some
competitions in the past. SF 2006 was the largest US competition (56
people in 3x), but at Worlds there were about 150 people in 3x, 100 of
whom were listed as from the US. 100 at Vegas might be a stretch, but
let's go for it! Third: Eating competitions and Worlds Strongest
Person only have 8- 12 competitors, and they're popular. Fourth:
Maybe it's time to try to get ESPN2 involved? Anyone have any
contacts? (perhaps the folks who ran Worlds2005 could help, since it was
at a Disney park and CapCities owns Disney and ESPN2). Great work,
Tyson. If Palms happens, let's all try to make it a great
competition. yeff --- In speedsolvingrubikscube@yahoogroups.com, Tyson
Mao <tmao@...> wrote: > > Okay, so this is what happened. Originally,
I was going to do US > Nationals at Caltech, and everything was going to
be very quick and > easy, but then someone, and I think his name begins
with a "Mike," > spoke up and said that something like Vegas
would be really fun. Then > more of you guys, (rhymes with badam) chimed
in and agreed that US > Nationals 2006 in Vegas would be really fun. > >
I'm really close to this. However, I need help from you guys. >
Basically, I'm going to look like a fool if we can't draw 100
> competitors, so please help me out. The competition is scheduled for >
August 5 and 6. That's a weekend, Saturday to Sunday. > > We had 56
people for US Nationals. Everyone native to California is > within
driving distance of Vegas. That should be 100 people right > there.
PLEASE HELP ME! I'm putting a lot on the line here. If this > thing
flops, I look like a big fool, people get pissed at me, and all > that
other stuff, and it just sucks a lot for me. > > So yeah, tell your
friends, get people addicted to cubing, get people > to go to US
Nationals. Look at your calendars, try to keep August 5 to > 6 free, and
yes... > > The goal... 100 competitors, or else Tyson sucks. I'll
look really bad > if 20 people show up to this thing. > > Is money your
problem? I have ideas to help you raise money. If you > can find a large
group of people who want to learn how to cube, I'll > try to work
out a way so that you can get cubes for cheap, sell them, > and make
some money to go to Vegas. > > Or do what Frank Morris does and get a
company to sponsor you. > > Please come! > > Note Vegas is not
finalized yet, but it's getting really close, and > I'm going
to be very nervous if it does get finalized... because I'm >
basically promising them 100 competitors. We had 56 in San >
Francisco... we should be able to do 100 for a national competition. > >
Tyson Mao > Astrophysics '06 > California Institute of Technology >
3046. Re: [Speed cubing group] Re: finger frenzy game From: matteo miller-nicolato <maltmn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Mar 2006 17:13:47 -0800 (PST)
NOOO just when i got to 2.25 seconds too ='( --- megafrikkie
<megafrikkie@...> wrote: > I improved my record, it's now 1.828
sec. I think I > can't go any > faster... > Erik > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "megafrikkie" >
<megafrikkie@...> wrote: > > > > My computer at home is too slow, so
when I'm done > it goes on till > all > > letters have passed, the
times there are like 10 > sec... Now I am in > > computer science class
(with faster computers), my > best time is > 2.824. > > Nice game, I did
it a couple of months ago too. > Funny that it's now > > popular
among speedcubers. > > > > Erik > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Gunnar Krig" > >
<gunkr520@> wrote: > > > > > > Well, my best time is 2.61, and
I've been > sub-2.7 10 times or > so. :- > > ) > > > > > > /Gunnar
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com, > matteo
miller- > > nicolato > > > <maltmn@> wrote: > > > > > > > > 2.63 hah
beat that > > > > > > > > --- Dan <dan_j_harris@> wrote: > > > > > >
> > > 2.719 - 1599th on the table thingy. I won't > try to > > > >
> improve unless a > > > > > cuber beats it :) > > > > > > > > > > DanH
:) > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > im "The Guy" - they call me kibbles... > > > > they call
me maltmn, they call me Cat... > > > > sometimes i meow and sometimes i
mew... > > > > and i cant play golf for the brim of my hat... > > > > my
cat plays guitar by the way, i saw her one > day... > > > > just in the
corner of my room, getting swept > by a broom... > > > > some people
dont think this rhymes... its not > spossed to....... > > > >
meow...meow...prrr...meow....mee-yow! > > > > you might question if im a
guy at first > sight....mew! prrr... > > > > i solve Rubik's cube
in 1 minute.... > > > > and i solve it faster behind my back... > > > >
who really cares? perhaps my cat... > > > > my mom thinks im a lowbro
retard...... > > > > ah well, thats life....dont read this, its > just
my > signature..... > > > > speaking of signatures, i sign >
backwards.....it says meow... > > > > yea, ok, so bye for now..........
> > > > > > > > > __________________________________________________ > >
> > Do You Yahoo!? > > > > Tired of spam? Yahoo! Mail has the best spam
> protection around > > > > http://mail.yahoo.com > > > > > > > > > > >
> > > im "The Guy" - they call me kibbles... they call me
maltmn, they call me Cat... sometimes i meow and sometimes i mew... and
i cant play golf for the brim of my hat... my cat plays guitar by the
way, i saw her one day... just in the corner of my room, getting swept
by a broom... some people dont think this rhymes... its not spossed
to....... meow...meow...prrr...meow....mee-yow! you might question if im
a guy at first sight....mew! prrr... i solve Rubik's cube in 1
minute.... and i solve it faster behind my back... who really cares?
perhaps my cat... my mom thinks im a lowbro retard...... ah well, thats
life....dont read this, its just my signature..... speaking of
signatures, i sign backwards.....it says meow... yea, ok, so bye for
now.......... __________________________________________________ Do You
Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
3047. Re: I have decided to learn the Roux method, am I making the
right choice? From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Mar 2006 01:15:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "athefre"
<athefre@...> wrote: > > I see his method and his 13.88 average and
it just amazes me. I think I never completely trust unofficial averages.
Competition results are the only ones that should matter now. >
it's great that... Gilles.
3048. [Speed cubing group] Re: Anssi's world record on
video From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Mar 2006 02:55:36 -0000
http://en.wikipedia.org/wiki/DKP_(Point_System) Chris --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Sorry by my ignorance, but what's "dkp"? > > Pedro >
> Tyson Mao <tmao@...> escreveu: > Yeah, well, it all depends how
much time you're willing to put into it > right? Just be where
you're supposed to be and you won't lose 50 dkp. > That's
a 50 dkp minus! > > Tyson Mao > Astrophysics '06 > California
Institute of Technology > > On Mar 23, 2006, at 12:46 PM, Pedro wrote: >
> > Oh, I don't feel like that...I feel more motivated by knowing
that is > > posible to be that fast. Well, maybe someday I'll get
close to > > that...haha > > > > Pedro > > > > Gilles Roux
<grrroux@...> escreveu: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Anders Larsson" > >
<anders.larsson@> wrote: > >> > >> Cubers, > >> > >> Here's a
video of Anssi's 3x3x3 average world record. > >> > >>
http://video.google.com/videoplay?docid=-1645563721887617159 > >> > >> >
>> /Anders > >> > > > > > > Oh your god!!! > > > > After watching the
video, I think I should stop speedcubing (but not > > cubing). I would
feel like running behind Carl Lewis, or chasing a > > Testarossa with my
Renault Mégane! (-> ridiculous) > > > > Gilles. > > > > > > > > > > > >
> > > > --------------------------------- > > YAHOO! GROUPS LINKS > > >
> > > Visit your group "speedsolvingrubikscube" on the web. >
> > > To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > > > > > >
--------------------------------- > > > > > > > > > > > >
--------------------------------- > > Yahoo! Acesso Grátis > > Internet
rápida e grátis. Instale o discador agora! > > > > [Non-text portions of
this message have been removed] > > > > > > > > > > Yahoo! Groups Links
> > > > > > > > > > > > > > > > > > --------------------------------- >
YAHOO! GROUPS LINKS > > > Visit your group
"speedsolvingrubikscube" on the web. > > To unsubscribe from
this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Yahoo! Search > Dê uma espiadinha e
saiba tudo sobre o Big Brother Brasil. > > [Non-text portions of this
message have been removed] >
3049. Minus 50 DKP From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Mar 2006 04:31:52 -0000
http://onyserious.ytmnsfw.com/ rofl
3050. Re: [Speed cubing group] Re: I have decided to learn the Roux
method, am I making the right choice? From: "Mike Bennett" <mikeisadumbname@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Mar 2006 01:06:32 -0600
The method is fantastic. It's nice that it averages fewer moves,
and for someone who enjoys slice moves, it can't be beat. If you
don't like them now, try Roux for a month. You'll be hooked.
M'U is so fast it's scary. There are lots of things you can do
with this method to improve. His page and method are great, but the
beginner/intermediate step 4 on the archived page will be easier to pick
up. Using that, and CLL for corners, you can average sub 20. I made it
down to 19 for a while, but I had some extra tricks thrown in. Your
mileage may vary. The real secret is to practice. But if you find that
you like the idea behind the method, or you're seeing good results,
steady practice will multiply the good results many times over. So, go
slow, and get the method down as good as you can. Don't worry about
times. Eventually, with enough practice, the decisions (what take up the
time) will become almost instant. The small decisions in this method are
fantastic for that. So practice, and kick some butt. Good luck, and
happy cubing. -Mike [Non-text portions of this message have been
removed]
3051. Re: [Speed cubing group] Re: Newbie seeking tips on Fridrich
F2L From: "Aron Stansvik" <elvstone@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Mar 2006 10:22:33 +0100
On 3/23/06, kirk83616 <no_reply@yahoogroups.com> wrote: > Welcome,
Aron > > I tried that method (printing out the F2L algs and looking at
the > sheet as I did them). everyone learns differently, but for me that
> didn't help because there were just too many and I just got >
confused. better approach for me was to learn a few at a time and > also
explore intuitively so I understood what the alg does. Also > helpful is
meeting up with other cubers to learn from them directly-- > don't
know where you are, but these days it seems odds are good > there's
another cuber somewhere relatively close. Okay. When learning just a few
of the algorithms, do you train them "back and forth", i.e.
doing them and then doing their reverse and so on? Or is that a bad way
to practice? Should I just cube along and if one of the cases I'm
training comes up, I'll do the algorithm, and if it's another
case I'll solve it using my old layer-by-layer method? This is what
I'm doing now. I'm in Sweden, and I had plans to go to the
Swedish Championships last week, to meet some other cubers for the first
time, but I'd forgot that I was booked up that weekend. I'll
be going to Chalmers Open though, also here in Sweden. > I don't
know all of the algs, but I know enough for where I'm at as > a
cuber. If you learn a handful really well, and you get a case for > an
alg you don't know yet, with very little practice you can usually >
manipulate it rather easily into a case for which you do know the > alg.
[I suppose that could be viewed as knowing an alg for that > case, just
not an optimal alg]. Yea, pretty often I can do that, or I can resort to
doing what I did using the layer-by-layer method, though that
doesn't really count, as the side is not layed down simultaneously
with the corner :) > Good luck! Thanks! Aron PS. Do people want to also
be Cc:d messages to the list? Different lists have different rules. DS.
> --- In speedsolvingrubikscube@yahoogroups.com, "Aron
Stansvik" > <elvstone@...> wrote: > > > > Hello cubeheads! > > >
> This is my first mail to the list, I just joined yesterday. I'm
22 > > years old and solved the cube for the first time a few months
ago, > > using a beginner layer-by-layer method. I haven't started
my > > speedcubing carrier very intensively, just cubing a little here
and > > there, so my average is around 60 seconds, still with the
beginner > > method. > > > > Recently I started looking at improving my
cross speed, solving the > > cross in D and the Fridrich F2L algos. If
any of you wickedly fast > out > > there can remember what it was like
when you first learned the F2L, > > and have any tips/suggestions et.c.
you're more than welcome to > share > > them with me. > > > > At
first I started with having the algos for the 41 cases beside > me, > >
printed on a piece of paper.. But the last couple of days I'm >
starting > > to think that it's better to work out them out
intuitively. What > was > > your approach? Trying to figure them out by
myself, it feels as if > I > > learn them better, as if they
"stick" better in my head, but I'm > > worried that often
I make unneccessary moves, that could fast turn > > into a bad habit. >
> > > Anyway, glad I found this fine sport. It kills off time when
I'm > > sitting in my bookshop with no customers ;) > > > >
I'm sure there are more questions for this list that I've
thought > of, > > but can't remember at the moment. > > > > Best
regards, > > Aron Stansvik > > > > > > > > > > Yahoo! Groups Links > > >
> > > > >
3052. Re: [Speed cubing group] Re: Newbie seeking tips on Fridrich
F2L From: "Aron Stansvik" <elvstone@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Mar 2006 10:28:32 +0100
On 3/23/06, David Pritts <ladartfrog@...> wrote: > I'm not much
better than you, but I think the following site helped me a lot: > >
http://www.snkenjoi.com/wikicube/mediawiki-1.5.3/index.php?title=Intuitive_F2L
Thanks. Haven't seen that wiki before. I'll check it out. > I
have been working on it for around a month now (or so?) and am really
just now starting to understand how to do it well, and my times are
finally decreasing a lot from where they were when I used layer-by-layer
method. Okay. I think that I'm at a stage now where when I'm
solving using the few F2L algos that I've got in my head, I'm
about the same when it comes to speed as with the old LBL method. This
is only due to some inspection overhead, which I'm hoping to get
rid of real soon :) > I also have a sheet with the 41 algs, and they
help a LOT to show you how to do it efficiently. Once you get the basics
down of intuitive F2L, start using the alg sheet and understanding how
it works. Yea. At first I had the sheet nearby, and successively
corrected how I was doing things, but maybe it's better to let the
intuitive F2L sink in a bit, then match it with the "optimal"
F2L. Thanks a lot for your advice. Aron > kirk83616
<no_reply@yahoogroups.com> wrote: > Welcome, Aron > > I tried that
method (printing out the F2L algs and looking at the > sheet as I did
them). everyone learns differently, but for me that > didn't help
because there were just too many and I just got > confused. better
approach for me was to learn a few at a time and > also explore
intuitively so I understood what the alg does. Also > helpful is meeting
up with other cubers to learn from them directly-- > don't know
where you are, but these days it seems odds are good > there's
another cuber somewhere relatively close. > > I don't know all of
the algs, but I know enough for where I'm at as > a cuber. If you
learn a handful really well, and you get a case for > an alg you
don't know yet, with very little practice you can usually >
manipulate it rather easily into a case for which you do know the > alg.
[I suppose that could be viewed as knowing an alg for that > case, just
not an optimal alg]. > > Good luck! > --Kirk > > --- In
speedsolvingrubikscube@yahoogroups.com, "Aron Stansvik" >
<elvstone@...> wrote: > > > > Hello cubeheads! > > > > This is my
first mail to the list, I just joined yesterday. I'm 22 > > years
old and solved the cube for the first time a few months ago, > > using a
beginner layer-by-layer method. I haven't started my > >
speedcubing carrier very intensively, just cubing a little here and > >
there, so my average is around 60 seconds, still with the beginner > >
method. > > > > Recently I started looking at improving my cross speed,
solving the > > cross in D and the Fridrich F2L algos. If any of you
wickedly fast > out > > there can remember what it was like when you
first learned the F2L, > > and have any tips/suggestions et.c.
you're more than welcome to > share > > them with me. > > > > At
first I started with having the algos for the 41 cases beside > me, > >
printed on a piece of paper.. But the last couple of days I'm >
starting > > to think that it's better to work out them out
intuitively. What > was > > your approach? Trying to figure them out by
myself, it feels as if > I > > learn them better, as if they
"stick" better in my head, but I'm > > worried that often
I make unneccessary moves, that could fast turn > > into a bad habit. >
> > > Anyway, glad I found this fine sport. It kills off time when
I'm > > sitting in my bookshop with no customers ;) > > > >
I'm sure there are more questions for this list that I've
thought > of, > > but can't remember at the moment. > > > > Best
regards, > > Aron Stansvik > > > > > > > > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > New Yahoo! Messenger with Voice.
Call regular phones from your PC for low, low rates. > > [Non-text
portions of this message have been removed] > > > > > Yahoo! Groups
Links > > > > > > > >
3053. Re: [Speed cubing group] Re: Newbie seeking tips on Fridrich
F2L From: "Aron Stansvik" <elvstone@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Mar 2006 10:37:56 +0100
Oh I forgot one question I meant to ask. When I'm inserting the F2L
pair, I seem to do it not like what is normally described. For instance:
U R U' R' .. when I do: R' F R F'.. Is there
something inherently better with the first approach? Maybe I'm
holding the cube a bit differently.. Aron On 3/23/06, kirk83616
<no_reply@yahoogroups.com> wrote: > Welcome, Aron > > I tried that
method (printing out the F2L algs and looking at the > sheet as I did
them). everyone learns differently, but for me that > didn't help
because there were just too many and I just got > confused. better
approach for me was to learn a few at a time and > also explore
intuitively so I understood what the alg does. Also > helpful is meeting
up with other cubers to learn from them directly-- > don't know
where you are, but these days it seems odds are good > there's
another cuber somewhere relatively close. > > I don't know all of
the algs, but I know enough for where I'm at as > a cuber. If you
learn a handful really well, and you get a case for > an alg you
don't know yet, with very little practice you can usually >
manipulate it rather easily into a case for which you do know the > alg.
[I suppose that could be viewed as knowing an alg for that > case, just
not an optimal alg]. > > Good luck! > --Kirk > > --- In
speedsolvingrubikscube@yahoogroups.com, "Aron Stansvik" >
<elvstone@...> wrote: > > > > Hello cubeheads! > > > > This is my
first mail to the list, I just joined yesterday. I'm 22 > > years
old and solved the cube for the first time a few months ago, > > using a
beginner layer-by-layer method. I haven't started my > >
speedcubing carrier very intensively, just cubing a little here and > >
there, so my average is around 60 seconds, still with the beginner > >
method. > > > > Recently I started looking at improving my cross speed,
solving the > > cross in D and the Fridrich F2L algos. If any of you
wickedly fast > out > > there can remember what it was like when you
first learned the F2L, > > and have any tips/suggestions et.c.
you're more than welcome to > share > > them with me. > > > > At
first I started with having the algos for the 41 cases beside > me, > >
printed on a piece of paper.. But the last couple of days I'm >
starting > > to think that it's better to work out them out
intuitively. What > was > > your approach? Trying to figure them out by
myself, it feels as if > I > > learn them better, as if they
"stick" better in my head, but I'm > > worried that often
I make unneccessary moves, that could fast turn > > into a bad habit. >
> > > Anyway, glad I found this fine sport. It kills off time when
I'm > > sitting in my bookshop with no customers ;) > > > >
I'm sure there are more questions for this list that I've
thought > of, > > but can't remember at the moment. > > > > Best
regards, > > Aron Stansvik > > > > > > > > > > Yahoo! Groups Links > > >
> > > > >
3054. Re: [Speed cubing group] Anssi's world record on
video From: "Aron Stansvik" <elvstone@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Mar 2006 10:57:29 +0100
"We're sorry, but this video may not be available." :(
Aron On 3/23/06, Anders Larsson <anders.larsson@...> wrote: > Cubers,
> > Here's a video of Anssi's 3x3x3 average world record. > >
http://video.google.com/videoplay?docid=-1645563721887617159 > > >
/Anders > > > > > > > Yahoo! Groups Links > > > > > > > >
3055. Re: Anssi's world record on video From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Mar 2006 12:34:41 -0000
I got the same thing... --- In speedsolvingrubikscube@yahoogroups.com,
"Aron Stansvik" <elvstone@...> wrote: > > "We're
sorry, but this video may not be available." > > :( > > Aron > > On
3/23/06, Anders Larsson <anders.larsson@...> wrote: > > Cubers, > > >
> Here's a video of Anssi's 3x3x3 average world record. > > >
> http://video.google.com/videoplay?docid=-1645563721887617159 > > > > >
> /Anders > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > >
> > > > > > > > > >
3056. Re: new 4x4x4 edges method From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Mar 2006 14:40:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > So I mostly use rUudDL moves to do my pairing. I don't
really get it, particularly I wonder why use r instead of Rr. Can you
give a concrete example algorithm? > P.S. Now if only I could stop being
lazy and work on my centers, > they're 2-3 seconds slower than most
people I've talked to :-( How fast are you? Cheers! Stefan
3057. [Speed cubing group] Re: Newbie seeking tips on Fridrich
F2L From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Mar 2006 16:11:35 -0000
both get the job done, but have different effect on the OLL edges.
I'm trying to pay attention to this as I insert the last F2L pair
to anticipate (and manipulate) what kind of OLL I'll end up with,
but that's about where I'm at as a cuber. --- In
speedsolvingrubikscube@yahoogroups.com, "Aron Stansvik"
<elvstone@...> wrote: > > Oh I forgot one question I meant to ask.
When I'm inserting the F2L > pair, I seem to do it not like what is
normally described. For > instance: U R U' R' .. when I do:
R' F R F'.. Is there something > inherently better with the
first approach? Maybe I'm holding the cube > a bit differently.. >
> Aron > > On 3/23/06, kirk83616 <no_reply@yahoogroups.com> wrote: >
> Welcome, Aron > > > > I tried that method (printing out the F2L algs
and looking at the > > sheet as I did them). everyone learns
differently, but for me that > > didn't help because there were
just too many and I just got > > confused. better approach for me was to
learn a few at a time and > > also explore intuitively so I understood
what the alg does. Also > > helpful is meeting up with other cubers to
learn from them directly-- > > don't know where you are, but these
days it seems odds are good > > there's another cuber somewhere
relatively close. > > > > I don't know all of the algs, but I know
enough for where I'm at as > > a cuber. If you learn a handful
really well, and you get a case for > > an alg you don't know yet,
with very little practice you can usually > > manipulate it rather
easily into a case for which you do know the > > alg. [I suppose that
could be viewed as knowing an alg for that > > case, just not an optimal
alg]. > > > > Good luck! > > --Kirk > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Aron Stansvik" > >
<elvstone@> wrote: > > > > > > Hello cubeheads! > > > > > > This is
my first mail to the list, I just joined yesterday. I'm 22 > > >
years old and solved the cube for the first time a few months ago, > > >
using a beginner layer-by-layer method. I haven't started my > > >
speedcubing carrier very intensively, just cubing a little here and > >
> there, so my average is around 60 seconds, still with the beginner > >
> method. > > > > > > Recently I started looking at improving my cross
speed, solving the > > > cross in D and the Fridrich F2L algos. If any
of you wickedly fast > > out > > > there can remember what it was like
when you first learned the F2L, > > > and have any tips/suggestions
et.c. you're more than welcome to > > share > > > them with me. > >
> > > > At first I started with having the algos for the 41 cases beside
> > me, > > > printed on a piece of paper.. But the last couple of days
I'm > > starting > > > to think that it's better to work out
them out intuitively. What > > was > > > your approach? Trying to figure
them out by myself, it feels as if > > I > > > learn them better, as if
they "stick" better in my head, but I'm > > > worried
that often I make unneccessary moves, that could fast turn > > > into a
bad habit. > > > > > > Anyway, glad I found this fine sport. It kills
off time when I'm > > > sitting in my bookshop with no customers ;)
> > > > > > I'm sure there are more questions for this list that
I've thought > > of, > > > but can't remember at the moment. >
> > > > > Best regards, > > > Aron Stansvik > > > > > > > > > > > > > >
> > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > >
3058. [Speed cubing group] Re: Newbie seeking tips on Fridrich
F2L From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Mar 2006 16:25:55 -0000
definitely practice just the algs you're working on over and over,
and their reverses (and the inverse and its reverse if applicable).
often the reverse, or set up moves, is an alg you're going to want
to know anyway, esp. in OLL and PLL, though sometimes they can differ
from what you'll do with the other case. i.e., when I'm
practicing some new OLL algs, start with solved cube, do an OLL alg you
know and you're left with a different OLL case (call it the first
OLL's pair). you can do those moves in reverse order to get back to
solved and again to set up the OLL case you know, or if you know a
different OLL alg for the pair, just do that alg 2x, then the first
one's alg 2x and you can get some good practice on just those algs.
also helpful for me was to not even look at the cube (hold it under your
desk), and see how fast you can do the algs over and over again several
times, then look at the cube at the end to make sure you did it right. I
know I'm not alone in saying I find it helpful to sometimes just
focus on F2L algs over and over again (and later OLL, PLL, etc.). and
then put it all together for some solves. good luck --Kirk --- In
speedsolvingrubikscube@yahoogroups.com, "Aron Stansvik"
<elvstone@...> wrote: > > On 3/23/06, kirk83616
<no_reply@yahoogroups.com> wrote: > > Welcome, Aron > > > > I tried
that method (printing out the F2L algs and looking at the > > sheet as I
did them). everyone learns differently, but for me that > > didn't
help because there were just too many and I just got > > confused.
better approach for me was to learn a few at a time and > > also explore
intuitively so I understood what the alg does. Also > > helpful is
meeting up with other cubers to learn from them directly-- > >
don't know where you are, but these days it seems odds are good > >
there's another cuber somewhere relatively close. > > Okay. When
learning just a few of the algorithms, do you train them > "back
and forth", i.e. doing them and then doing their reverse and so >
on? Or is that a bad way to practice? Should I just cube along and if >
one of the cases I'm training comes up, I'll do the algorithm,
and if > it's another case I'll solve it using my old
layer-by-layer method? > This is what I'm doing now. > > I'm
in Sweden, and I had plans to go to the Swedish Championships last >
week, to meet some other cubers for the first time, but I'd forgot
> that I was booked up that weekend. I'll be going to Chalmers Open
> though, also here in Sweden. > > > I don't know all of the algs,
but I know enough for where I'm at as > > a cuber. If you learn a
handful really well, and you get a case for > > an alg you don't
know yet, with very little practice you can usually > > manipulate it
rather easily into a case for which you do know the > > alg. [I suppose
that could be viewed as knowing an alg for that > > case, just not an
optimal alg]. > > Yea, pretty often I can do that, or I can resort to
doing what I did > using the layer-by-layer method, though that
doesn't really count, as > the side is not layed down
simultaneously with the corner :) > > > Good luck! > > Thanks! > > Aron
> > PS. Do people want to also be Cc:d messages to the list? Different >
lists have different rules. DS. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Aron Stansvik" > >
<elvstone@> wrote: > > > > > > Hello cubeheads! > > > > > > This is
my first mail to the list, I just joined yesterday. I'm 22 > > >
years old and solved the cube for the first time a few months ago, > > >
using a beginner layer-by-layer method. I haven't started my > > >
speedcubing carrier very intensively, just cubing a little here and > >
> there, so my average is around 60 seconds, still with the beginner > >
> method. > > > > > > Recently I started looking at improving my cross
speed, solving the > > > cross in D and the Fridrich F2L algos. If any
of you wickedly fast > > out > > > there can remember what it was like
when you first learned the F2L, > > > and have any tips/suggestions
et.c. you're more than welcome to > > share > > > them with me. > >
> > > > At first I started with having the algos for the 41 cases beside
> > me, > > > printed on a piece of paper.. But the last couple of days
I'm > > starting > > > to think that it's better to work out
them out intuitively. What > > was > > > your approach? Trying to figure
them out by myself, it feels as if > > I > > > learn them better, as if
they "stick" better in my head, but I'm > > > worried
that often I make unneccessary moves, that could fast turn > > > into a
bad habit. > > > > > > Anyway, glad I found this fine sport. It kills
off time when I'm > > > sitting in my bookshop with no customers ;)
> > > > > > I'm sure there are more questions for this list that
I've thought > > of, > > > but can't remember at the moment. >
> > > > > Best regards, > > > Aron Stansvik > > > > > > > > > > > > > >
> > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > >
3059. Re: new 4x4x4 edges method From: "mmwfung1985" <mmwfung1985@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Mar 2006 16:45:48 -0000
Hi, I use the same method as Gunnar (except that I hold the white
centers on the right face after building the white and yellow centers).
If I am in shape I can do sub-14 avg for the centers. During the centers
I also try to look ahead, so that I can make my next step so easy as
possible. But my weak point is that I can't start with every color,
I can only start with white or yellow. Michael Fung --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Hi Chris, > > My average for the centers is
around 15 seconds, so you may be faster > than that, ubt I can tell you
what my approach is. > > First I build the white and yellow centers on
opposite sides, then I > build whatever center that seems fast to build,
having the yellow > centers to the right. I have remembered the order
that the colors are > coming in if I rotate the cube along the x-axis,
Green-Red-Blue-Purple > (Meffert's color scheme), and I build them
in that way. > > Piece of cake... :-D > > /Gunnar Krig > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote:
> > > > Hey everyone, > > > > I've been working a lot on my 4x4x4
edges method and I have found a > > new approach that I really like a
lot and have switched to. > > > > I used to use only RDdL turns to pair
up my edges, and occasionaly I > > would change my storage and pairing
layers if I saw something better > > to pair. > > > > Then I saw that
Yuki (from what I have seen on his videos, and again > > I could be
wrong) seems to use RuUL turns to do most of his pairing. > > > > I
tried doing this and often got fast times, but sometimes I would > >
still have slow edges because of not being able to find a piece I > >
needed. > > > > Then I tried mixing the best parts of both and I have to
say I like > > this better. I now view the edges in a way of just trying
to pair > > two edges up. I do this however is convenient based on how I
am > > holding the cube. So I mostly use rUudDL moves to do my pairing.
I > > also move around the cube a lot and don't stick to just the d
and u > > layers to pair. If I see other pieces I like somewhere else I
> > switch to them instead of sticking with my 2 pair chain like on my >
> 4x4x4 speed solve solution page. > > > > My philosopy used to be to be
a little less efficient but to have a > > mindless process that I can do
without having to think. Now I like > > to make it a little more
efficient, and add a little more thought > > into it, but it seems to be
working so far. > > > > I don't know what my times will be doing it
this way, but I can only > > hope it will be faster. I feel like getting
a sub-60 solve this way > > is much easier than with my old method, and
I've even gotten a sub- > > 60 double parity solve using this new
approach, so I want to work on > > it. > > > > I don't know if
others use this idea, but my philosophy has changed > > for 4x4 edges. I
now just pair up whatever I see, instead of > > following a rigid chain
like I used to. > > > > Not sure if anyone already does this, but I feel
like I can improve > > and move past the barrier I am at by trying this.
> > > > Hope this helps for anyone interested in the 4x4x4. > > > >
Chris > > > > P.S. Now if only I could stop being lazy and work on my
centers, > > they're 2-3 seconds slower than most people I've
talked to :-( Does > > anyone have a good centers approach? I feel like
my edges must be > > fairly good to overcome my slower than average
centers, anyone > > willing to trade centers tricks for some edges
tricks? > > >
3060. Re: [Speed cubing group] Re: Newbie seeking tips on Fridrich
F2L From: "Aron Stansvik" <elvstone@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Mar 2006 17:55:00 +0100
On 3/24/06, kirk83616 <no_reply@yahoogroups.com> wrote: > both get
the job done, but have different effect on the OLL edges. > I'm
trying to pay attention to this as I insert the last F2L pair to >
anticipate (and manipulate) what kind of OLL I'll end up with, but
> that's about where I'm at as a cuber. I just realized that.
Maybe I'll try to practice with both to keep me fast on either of
them until the day when I start to worry about Fridrich OLL/PLL (just
using a couple of simple algos at the moment). Aron > --- In
speedsolvingrubikscube@yahoogroups.com, "Aron Stansvik" >
<elvstone@...> wrote: > > > > Oh I forgot one question I meant to
ask. When I'm inserting the F2L > > pair, I seem to do it not like
what is normally described. For > > instance: U R U' R' ..
when I do: R' F R F'.. Is there something > > inherently
better with the first approach? Maybe I'm holding the > cube > > a
bit differently.. > > > > Aron > > > > On 3/23/06, kirk83616
<no_reply@yahoogroups.com> wrote: > > > Welcome, Aron > > > > > > I
tried that method (printing out the F2L algs and looking at the > > >
sheet as I did them). everyone learns differently, but for me > that > >
> didn't help because there were just too many and I just got > > >
confused. better approach for me was to learn a few at a time > and > >
> also explore intuitively so I understood what the alg does. Also > > >
helpful is meeting up with other cubers to learn from them > directly--
> > > don't know where you are, but these days it seems odds are
good > > > there's another cuber somewhere relatively close. > > >
> > > I don't know all of the algs, but I know enough for where
I'm at > as > > > a cuber. If you learn a handful really well, and
you get a case > for > > > an alg you don't know yet, with very
little practice you can > usually > > > manipulate it rather easily into
a case for which you do know the > > > alg. [I suppose that could be
viewed as knowing an alg for that > > > case, just not an optimal alg].
> > > > > > Good luck! > > > --Kirk > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Aron Stansvik" > > >
<elvstone@> wrote: > > > > > > > > Hello cubeheads! > > > > > > > >
This is my first mail to the list, I just joined yesterday. > I'm
22 > > > > years old and solved the cube for the first time a few months
> ago, > > > > using a beginner layer-by-layer method. I haven't
started my > > > > speedcubing carrier very intensively, just cubing a
little > here and > > > > there, so my average is around 60 seconds,
still with the > beginner > > > > method. > > > > > > > > Recently I
started looking at improving my cross speed, > solving the > > > > cross
in D and the Fridrich F2L algos. If any of you wickedly > fast > > > out
> > > > there can remember what it was like when you first learned the >
F2L, > > > > and have any tips/suggestions et.c. you're more than
welcome to > > > share > > > > them with me. > > > > > > > > At first I
started with having the algos for the 41 cases > beside > > > me, > > >
> printed on a piece of paper.. But the last couple of days I'm > >
> starting > > > > to think that it's better to work out them out
intuitively. > What > > > was > > > > your approach? Trying to figure
them out by myself, it feels > as if > > > I > > > > learn them better,
as if they "stick" better in my head, but > I'm > > > >
worried that often I make unneccessary moves, that could fast > turn > >
> > into a bad habit. > > > > > > > > Anyway, glad I found this fine
sport. It kills off time when > I'm > > > > sitting in my bookshop
with no customers ;) > > > > > > > > I'm sure there are more
questions for this list that I've > thought > > > of, > > > > but
can't remember at the moment. > > > > > > > > Best regards, > > > >
Aron Stansvik > > > > > > > > > > > > > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > Yahoo! Groups Links > > > > > > > >
3061. Re: [Speed cubing group] Re: Newbie seeking tips on Fridrich
F2L From: "Aron Stansvik" <elvstone@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Mar 2006 18:01:37 +0100
On 3/24/06, kirk83616 <no_reply@yahoogroups.com> wrote: > definitely
practice just the algs you're working on over and over, > and their
reverses (and the inverse and its reverse if applicable). > often the
reverse, or set up moves, is an alg you're going to want > to know
anyway, esp. in OLL and PLL, though sometimes they can > differ from
what you'll do with the other case. i.e., when I'm >
practicing some new OLL algs, start with solved cube, do an OLL alg >
you know and you're left with a different OLL case (call it the >
first OLL's pair). you can do those moves in reverse order to get >
back to solved and again to set up the OLL case you know, or if you >
know a different OLL alg for the pair, just do that alg 2x, then the >
first one's alg 2x and you can get some good practice on just those
> algs. That's a great idea! Come to think of it, I think I
sometimes trained OLL/PLL algos that I actually know that way, back when
I first learned them. They're only a few so far though, trying to
focus on F2L. > also helpful for me was to not even look at the cube
(hold it under > your desk), and see how fast you can do the algs over
and over again > several times, then look at the cube at the end to make
sure you did > it right. I'll try it out. > I know I'm not
alone in saying I find it helpful to sometimes just > focus on F2L algs
over and over again (and later OLL, PLL, etc.). > and then put it all
together for some solves. Yes, I'm not doing any LL at the moment,
just a few solves here and there for good spirit :) > good luck Is it
really luck? hehe :) Aron > --- In
speedsolvingrubikscube@yahoogroups.com, "Aron Stansvik" >
<elvstone@...> wrote: > > > > On 3/23/06, kirk83616
<no_reply@yahoogroups.com> wrote: > > > Welcome, Aron > > > > > > I
tried that method (printing out the F2L algs and looking at the > > >
sheet as I did them). everyone learns differently, but for me > that > >
> didn't help because there were just too many and I just got > > >
confused. better approach for me was to learn a few at a time > and > >
> also explore intuitively so I understood what the alg does. Also > > >
helpful is meeting up with other cubers to learn from them > directly--
> > > don't know where you are, but these days it seems odds are
good > > > there's another cuber somewhere relatively close. > > >
> Okay. When learning just a few of the algorithms, do you train them >
> "back and forth", i.e. doing them and then doing their
reverse and > so > > on? Or is that a bad way to practice? Should I just
cube along and > if > > one of the cases I'm training comes up,
I'll do the algorithm, and > if > > it's another case
I'll solve it using my old layer-by-layer method? > > This is what
I'm doing now. > > > > I'm in Sweden, and I had plans to go to
the Swedish Championships > last > > week, to meet some other cubers for
the first time, but I'd forgot > > that I was booked up that
weekend. I'll be going to Chalmers Open > > though, also here in
Sweden. > > > > > I don't know all of the algs, but I know enough
for where I'm at > as > > > a cuber. If you learn a handful really
well, and you get a case > for > > > an alg you don't know yet,
with very little practice you can > usually > > > manipulate it rather
easily into a case for which you do know the > > > alg. [I suppose that
could be viewed as knowing an alg for that > > > case, just not an
optimal alg]. > > > > Yea, pretty often I can do that, or I can resort
to doing what I > did > > using the layer-by-layer method, though that
doesn't really count, > as > > the side is not layed down
simultaneously with the corner :) > > > > > Good luck! > > > > Thanks! >
> > > Aron > > > > PS. Do people want to also be Cc:d messages to the
list? Different > > lists have different rules. DS. > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Aron Stansvik" > > >
<elvstone@> wrote: > > > > > > > > Hello cubeheads! > > > > > > > >
This is my first mail to the list, I just joined yesterday. > I'm
22 > > > > years old and solved the cube for the first time a few months
> ago, > > > > using a beginner layer-by-layer method. I haven't
started my > > > > speedcubing carrier very intensively, just cubing a
little > here and > > > > there, so my average is around 60 seconds,
still with the > beginner > > > > method. > > > > > > > > Recently I
started looking at improving my cross speed, > solving the > > > > cross
in D and the Fridrich F2L algos. If any of you wickedly > fast > > > out
> > > > there can remember what it was like when you first learned the >
F2L, > > > > and have any tips/suggestions et.c. you're more than
welcome to > > > share > > > > them with me. > > > > > > > > At first I
started with having the algos for the 41 cases > beside > > > me, > > >
> printed on a piece of paper.. But the last couple of days I'm > >
> starting > > > > to think that it's better to work out them out
intuitively. > What > > > was > > > > your approach? Trying to figure
them out by myself, it feels > as if > > > I > > > > learn them better,
as if they "stick" better in my head, but > I'm > > > >
worried that often I make unneccessary moves, that could fast > turn > >
> > into a bad habit. > > > > > > > > Anyway, glad I found this fine
sport. It kills off time when > I'm > > > > sitting in my bookshop
with no customers ;) > > > > > > > > I'm sure there are more
questions for this list that I've > thought > > > of, > > > > but
can't remember at the moment. > > > > > > > > Best regards, > > > >
Aron Stansvik > > > > > > > > > > > > > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > Yahoo! Groups Links > > > > > > >
3062. [Speed cubing group] Re: I have decided to learn the Roux method,
am I making the right choice? From: "athefre" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Mar 2006 19:09:11 -0000
Thanks Mike and Thom. What are the archived pages both of you talked
about? Gilles, are you saying your average isn't 13.88?
3063. Most Influential Cuber (Update) From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Mar 2006 20:14:33 -0000
Hi all, The poll has been closed and the results final. Ron van Bruchem
has been voted the most influential cuber. In retrospect, I feel I
should not have ran this poll. It demeans the ideal that I emphasized
the most; All cubers who have influenced one other, or influenced many,
have achieved a great thing. The original intent of this effort will
still be maintained and I will give another update in the next few days.
On a side note, I've started another poll, and I would appreciate
everyones vote: www.geocities.com/rubiks_galaxia/poll2 This will give me
a better understanding of what the community wants :) Best Regards,
-Richard
3064. move count on bigger cubes From: "ericdstalter" <ericdstalter@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Mar 2006 20:51:11 -0000
What is an average move count on the 4x4x4 and 5x5x5? I have only done 5
solves on the 4x4x4 while counting and keeping track and so far am
averaging about 150 moves. I have not had a chance to try the 5x5. I did
this with my 3x3 and brought my average from 85 moves to 53 moves.(my
times also dropped) Can't find move count information on the web.
ERic
3065. Strange yahoo group copy From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Mar 2006 21:21:05 -0000
Anyone know what this is:
http://news.gmane.org/group/gmane.games.rubiks.speedsolving/last=/force_load=t
I found it via a google search. It looks like a slightly outdated copy
of this yahoo group. Anyone know anymore about it? Peter Greenwood
3066. YOUNGEST From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Mar 2006 21:44:40 +0000 (GMT)
Indeed, I am very happy that so many kids are lured to cubing. I was
amazed today when I was browsing the youngest to solve 3*3*3 cube page
in www.speedcubing.com. Thanks to some nice and wonderful cubers like
Stefan, Ron, Chris Hradwick, Bob Burton, Dan Harris, Joel et al for
influencing cubing among the kids. It is good for the cubing sport and
also for its future. However, when I view it from other angle, as a
teacher, parent and memory trainer, are the kids enjoying it ? are they
taking it as fun ? or are they forced by their parents/teachers ? I
think we have to wait and only time will answer this question. How many
are going to sustain or stick ? As far as Bernett is concerned, he is
enjoying it till this moment. It is fun for him. But, I have my own
doubt how long he is going to sustain it ? I am doing my best to keep
himmotivated. Thanks to Stefan Poachmann for guiding him in such a way
since beginning. (Although, he was over ambitious last year for
blindsolving, he realised his mistake and corrected it). After meeting
Ron, his interest is multiplied. Let us hope, like Bernett every kid is
enjoying cubing. I remember, someone from Japan pointed out to have a
seperate cubing event for kids in RWC-2005 ? Chess have U-8, U-10, U-12,
U-14, U-16, U-25 categories. Even memory sports have junior category.
The number of memory athletes in this world are negligible when compared
to number of cubers/cubists. I like to know how the other people in this
group think about very young kids taking cubing as a hobby or sport. How
is the world cube organisation going to keep them motivated ? We all
know, priority changes for kids very often. Kudos to all young kids,
their parents (and trainers if any). John Louis
--------------------------------- Jiyo cricket on Yahoo! India cricket
Yahoo! Messenger Mobile Stay in touch with your buddies all the time.
[Non-text portions of this message have been removed]
3067. Re: Strange yahoo group copy From: "Andreas Renberg" <rubikssites@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Mar 2006 21:51:40 -0000
I think that that is a place where someone is either storing RSS feeds
of all the messages to back them up, or it is a branch where yahoo
groups stores its messages for mayn groups... Because, if you look at
the post recently, all the newest posts in this group are all there... I
wonder, Andreas --- In speedsolvingrubikscube@yahoogroups.com, pjgat09
<no_reply@...> wrote: > > Anyone know what this is: >
http://news.gmane.org/group/gmane.games.rubiks.speedsolving/last=/force_
load=t > I found it via a google search. It looks like a slightly
outdated copy > of this yahoo group. Anyone know anymore about it? > >
Peter Greenwood >
3068. Re: Anssi's world record on video From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Mar 2006 22:41:49 -0000
Me, too. Can we get it from some other place? Btw, what does "MAY
not be available" mean, don't they know what they have or
what?!? Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"megafrikkie" <megafrikkie@...> wrote: > > I got the same
thing... > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Aron Stansvik" > <elvstone@> wrote: > > > >
"We're sorry, but this video may not be available." > > >
> :( > > > > Aron > > > > On 3/23/06, Anders Larsson
<anders.larsson@> wrote: > > > Cubers, > > > > > > Here's a
video of Anssi's 3x3x3 average world record. > > > > > >
http://video.google.com/videoplay?docid=-1645563721887617159 > > > > > >
> > > /Anders > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > > > > > > > > > > > >
3069. Re: Strange yahoo group copy From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Mar 2006 00:06:48 -0000
I actually kind of like the format of that, easy to find replies to
posts...hehehe Craig --- In speedsolvingrubikscube@yahoogroups.com,
"Andreas Renberg" <rubikssites@...> wrote: > > I think that
that is a place where someone is either storing RSS feeds > of all the
messages to back them up, or it is a branch where yahoo > groups stores
its messages for mayn groups... > > Because, if you look at the post
recently, all the newest posts in this > group are all there... > > I
wonder, > Andreas > > --- In speedsolvingrubikscube@yahoogroups.com,
pjgat09 <no_reply@> > wrote: > > > > Anyone know what this is: > > >
http://news.gmane.org/group/gmane.games.rubiks.speedsolving/last=/force_
> load=t > > I found it via a google search. It looks like a slightly
outdated copy > > of this yahoo group. Anyone know anymore about it? > >
> > Peter Greenwood > > >
3070. Re: Anssi's world record on video From: "m.gson" <geezen88@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Mar 2006 00:45:40 -0000
I've got many videos från SveKub Annual Meeting competition 2006
including all of Anssi's 5 solves in his world record average.
Unfourtanley i've got no good place too upload them. Only found
rapidshare.de but it's not super. Anyway here's the fastest
solve in his WR average:
http://rapidshare.de/files/16347878/Anssi_12.47.wmv.html (press
"free" and then wait 20 sec before you can download the file)
/Marcus --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > Me, too. Can we get it from
some other place? Btw, what does "MAY not > be available"
mean, don't they know what they have or what?!? > > Cheers! >
Stefan > > --- In speedsolvingrubikscube@yahoogroups.com,
"megafrikkie" > <megafrikkie@> wrote: > > > > I got the
same thing... > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Aron Stansvik" > >
<elvstone@> wrote: > > > > > > "We're sorry, but this video
may not be available." > > > > > > :( > > > > > > Aron > > > > > >
On 3/23/06, Anders Larsson <anders.larsson@> wrote: > > > > Cubers, >
> > > > > > > Here's a video of Anssi's 3x3x3 average world
record. > > > > > > > >
http://video.google.com/videoplay?docid=-1645563721887617159 > > > > > >
> > > > > > /Anders > > > > > > > > > > > > > > > > > > > > > > > > > >
> > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > >
3071. Re: [Speed cubing group] YOUNGEST From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Mar 2006 16:51:54 -0800
The problem I feel with having age divisions, like in chess, is that
cubing is not something that takes many years to mature. In other words,
the best cuber in the world isn't an experienced veteran who's
played the game for 20 years. People like Anssi and Macky are just
kids... What's the point of having an U-18 category, when basically
U-18 is where all the crazy people are? Tyson Mao Astrophysics '06
California Institute of Technology On Mar 24, 2006, at 1:44 PM,
JohnLouis Louis wrote: > Indeed, I am very happy that so many kids are
lured to cubing. I was > amazed today when I was browsing the youngest
to solve 3*3*3 cube page > in www.speedcubing.com. Thanks to some nice
and wonderful cubers like > Stefan, Ron, Chris Hradwick, Bob Burton, Dan
Harris, Joel et al for > influencing cubing among the kids. It is good
for the cubing sport and > also for its future. > However, when I view
it from other angle, as a teacher, parent and > memory trainer, are the
kids enjoying it ? are they taking it as fun ? > or are they forced by
their parents/teachers ? I think we have to wait > and only time will
answer this question. How many are going to sustain > or stick ? > As
far as Bernett is concerned, he is enjoying it till this moment. > It is
fun for him. But, I have my own doubt how long he is going to > sustain
it ? I am doing my best to keep himmotivated. Thanks to Stefan >
Poachmann for guiding him in such a way since beginning. (Although, he >
was over ambitious last year for blindsolving, he realised his mistake >
and corrected it). After meeting Ron, his interest is multiplied. Let >
us hope, like Bernett every kid is enjoying cubing. > > I remember,
someone from Japan pointed out to have a seperate cubing > event for
kids in RWC-2005 ? Chess have U-8, U-10, U-12, U-14, U-16, > U-25
categories. Even memory sports have junior category. The number > of
memory athletes in this world are negligible when compared to > number
of cubers/cubists. > > I like to know how the other people in this group
think about very > young kids taking cubing as a hobby or sport. How is
the world cube > organisation going to keep them motivated ? We all
know, priority > changes for kids very often. > Kudos to all young kids,
their parents (and trainers if any). > > John Louis > > > >
--------------------------------- > Jiyo cricket on Yahoo! India cricket
> Yahoo! Messenger Mobile Stay in touch with your buddies all the time.
> > [Non-text portions of this message have been removed] > > > > >
Yahoo! Groups Links > > > > > >
3072. Re: [Speed cubing group] YOUNGEST From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Mar 2006 01:16:50 -0000
To give the old farts a chance :p Craig --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> The problem I feel with having age divisions, like in chess, is that >
cubing is not something that takes many years to mature. In other >
words, the best cuber in the world isn't an experienced veteran
who's > played the game for 20 years. People like Anssi and Macky
are just > kids... > > What's the point of having an U-18 category,
when basically U-18 is > where all the crazy people are? > > Tyson Mao >
Astrophysics '06 > California Institute of Technology > > On Mar
24, 2006, at 1:44 PM, JohnLouis Louis wrote: > > > Indeed, I am very
happy that so many kids are lured to cubing. I was > > amazed today when
I was browsing the youngest to solve 3*3*3 cube page > > in
www.speedcubing.com. Thanks to some nice and wonderful cubers like > >
Stefan, Ron, Chris Hradwick, Bob Burton, Dan Harris, Joel et al for > >
influencing cubing among the kids. It is good for the cubing sport and >
> also for its future. > > However, when I view it from other angle, as
a teacher, parent and > > memory trainer, are the kids enjoying it ? are
they taking it as fun ? > > or are they forced by their parents/teachers
? I think we have to wait > > and only time will answer this question.
How many are going to sustain > > or stick ? > > As far as Bernett is
concerned, he is enjoying it till this moment. > > It is fun for him.
But, I have my own doubt how long he is going to > > sustain it ? I am
doing my best to keep himmotivated. Thanks to Stefan > > Poachmann for
guiding him in such a way since beginning. (Although, he > > was over
ambitious last year for blindsolving, he realised his mistake > > and
corrected it). After meeting Ron, his interest is multiplied. Let > > us
hope, like Bernett every kid is enjoying cubing. > > > > I remember,
someone from Japan pointed out to have a seperate cubing > > event for
kids in RWC-2005 ? Chess have U-8, U-10, U-12, U-14, U-16, > > U-25
categories. Even memory sports have junior category. The number > > of
memory athletes in this world are negligible when compared to > > number
of cubers/cubists. > > > > I like to know how the other people in this
group think about very > > young kids taking cubing as a hobby or sport.
How is the world cube > > organisation going to keep them motivated ? We
all know, priority > > changes for kids very often. > > Kudos to all
young kids, their parents (and trainers if any). > > > > John Louis > >
> > > > > > --------------------------------- > > Jiyo cricket on Yahoo!
India cricket > > Yahoo! Messenger Mobile Stay in touch with your
buddies all the time. > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > > > >
> > > >
3073. Re: [Speed cubing group] YOUNGEST From: "David Skolnik" <lockjaw17des@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Mar 2006 03:20:39 -0000
As a young cuber, I would like to give my two cents. Well, I'm 14
and I have been cubing for about 8-9 months, and although I'm no
where near some of the other cubers in my age group I am still
completely motivated in becoming better. I can also speak for a couple
of my friends who are speedcubers. We all plan to cube for the rest of
our lives. We were not taught by anyone, this is all self-motivated. In
fact, my parents could not care less. I tried teaching my dad how to
solve the magic and he had no patience for it. Anyways, on my and many
other cuber's behaves I can say that this is something that is
bound to stick with us. -David
3074. Re: [Speed cubing group] YOUNGEST From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Mar 2006 04:10:37 +0000 (GMT)
Once agin well done Anssi and Macky. Indeed, they are the biggest
inspiration for many others. > cubing is not something that takes many
years to mature. That is why, I feel you can lure more kids to this
sport by having age wise category, like in chess. In future we can
expect many more Anssis' and Mackys'. >the best cuber in the
world isn't an experienced veteran who's played the game for
20 years. A veteran need not be the best cuber in the world. A newbie
need not be in the botom of the ranking list. It all depends on their
commitment, practice and updating themselves with the latest techniques
you veteran show them. Just my thoughts. John Louis Tyson Mao
<tmao@...> wrote: The problem I feel with having age divisions, like
in chess, is that cubing is not something that takes many years to
mature. In other words, the best cuber in the world isn't an
experienced veteran who's played the game for 20 years. People like
Anssi and Macky are just kids... What's the point of having an U-18
category, when basically U-18 is where all the crazy people are? Tyson
Mao Astrophysics '06 California Institute of Technology On Mar 24,
2006, at 1:44 PM, JohnLouis Louis wrote: > Indeed, I am very happy that
so many kids are lured to cubing. I was > amazed today when I was
browsing the youngest to solve 3*3*3 cube page > in www.speedcubing.com.
Thanks to some nice and wonderful cubers like > Stefan, Ron, Chris
Hradwick, Bob Burton, Dan Harris, Joel et al for > influencing cubing
among the kids. It is good for the cubing sport and > also for its
future. > However, when I view it from other angle, as a teacher, parent
and > memory trainer, are the kids enjoying it ? are they taking it as
fun ? > or are they forced by their parents/teachers ? I think we have
to wait > and only time will answer this question. How many are going to
sustain > or stick ? > As far as Bernett is concerned, he is enjoying it
till this moment. > It is fun for him. But, I have my own doubt how long
he is going to > sustain it ? I am doing my best to keep himmotivated.
Thanks to Stefan > Poachmann for guiding him in such a way since
beginning. (Although, he > was over ambitious last year for
blindsolving, he realised his mistake > and corrected it). After meeting
Ron, his interest is multiplied. Let > us hope, like Bernett every kid
is enjoying cubing. > > I remember, someone from Japan pointed out to
have a seperate cubing > event for kids in RWC-2005 ? Chess have U-8,
U-10, U-12, U-14, U-16, > U-25 categories. Even memory sports have
junior category. The number > of memory athletes in this world are
negligible when compared to > number of cubers/cubists. > > I like to
know how the other people in this group think about very > young kids
taking cubing as a hobby or sport. How is the world cube > organisation
going to keep them motivated ? We all know, priority > changes for kids
very often. > Kudos to all young kids, their parents (and trainers if
any). > > John Louis > > > > --------------------------------- > Jiyo
cricket on Yahoo! India cricket > Yahoo! Messenger Mobile Stay in touch
with your buddies all the time. > > [Non-text portions of this message
have been removed] > > > > > Yahoo! Groups Links > > > > > >
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- Jiyo
cricket on Yahoo! India cricket Yahoo! Messenger Mobile Stay in touch
with your buddies all the time. [Non-text portions of this message have
been removed]
3075. Re: [Speed cubing group] YOUNGEST From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Mar 2006 04:19:24 +0000 (GMT)
Once agin well done Anssi and Macky. Indeed, they are the biggest
inspiration for many others. > cubing is not something that takes many
years to mature. That is why, I feel more kids can be lured to this
sport by having age wise category, like in chess. In future we can
expect many more Anssis' and Mackys'. The championships are
not only just finding the best and crowning him/her, but also should
influence and motivate others. >the best cuber in the world isn't
an experienced veteran who's played the game for 20 years. A
veteran need not be the best cuber in the world. A newbie need not be in
the botom of the ranking list. It all depends on their commitment,
practice and updating themselves with the latest techniques you veteran
show them. Just my thoughts. John Louis Tyson Mao <tmao@...> wrote:
The problem I feel with having age divisions, like in chess, is that
cubing is not something that takes many years to mature. In other words,
the best cuber in the world isn't an experienced veteran who's
played the game for 20 years. People like Anssi and Macky are just
kids... What's the point of having an U-18 category, when basically
U-18 is where all the crazy people are? Tyson Mao Astrophysics '06
California Institute of Technology On Mar 24, 2006, at 1:44 PM,
JohnLouis Louis wrote: > Indeed, I am very happy that so many kids are
lured to cubing. I was > amazed today when I was browsing the youngest
to solve 3*3*3 cube page > in www.speedcubing.com. Thanks to some nice
and wonderful cubers like > Stefan, Ron, Chris Hradwick, Bob Burton, Dan
Harris, Joel et al for > influencing cubing among the kids. It is good
for the cubing sport and > also for its future. > However, when I view
it from other angle, as a teacher, parent and > memory trainer, are the
kids enjoying it ? are they taking it as fun ? > or are they forced by
their parents/teachers ? I think we have to wait > and only time will
answer this question. How many are going to sustain > or stick ? > As
far as Bernett is concerned, he is enjoying it till this moment. > It is
fun for him. But, I have my own doubt how long he is going to > sustain
it ? I am doing my best to keep himmotivated. Thanks to Stefan >
Poachmann for guiding him in such a way since beginning. (Although, he >
was over ambitious last year for blindsolving, he realised his mistake >
and corrected it). After meeting Ron, his interest is multiplied. Let >
us hope, like Bernett every kid is enjoying cubing. > > I remember,
someone from Japan pointed out to have a seperate cubing > event for
kids in RWC-2005 ? Chess have U-8, U-10, U-12, U-14, U-16, > U-25
categories. Even memory sports have junior category. The number > of
memory athletes in this world are negligible when compared to > number
of cubers/cubists. > > I like to know how the other people in this group
think about very > young kids taking cubing as a hobby or sport. How is
the world cube > organisation going to keep them motivated ? We all
know, priority > changes for kids very often. > Kudos to all young kids,
their parents (and trainers if any). > > John Louis > > > >
--------------------------------- > Jiyo cricket on Yahoo! India cricket
> Yahoo! Messenger Mobile Stay in touch with your buddies all the time.
> > [Non-text portions of this message have been removed] > > > > >
Yahoo! Groups Links > > > > > > --------------------------------- YAHOO!
GROUPS LINKS Visit your group "speedsolvingrubikscube" on the
web. To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- Jiyo
cricket on Yahoo! India cricket Yahoo! Messenger Mobile Stay in touch
with your buddies all the time. [Non-text portions of this message have
been removed]
3076. Re: YOUNGEST From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Mar 2006 12:14:09 -0000
I agree with John here. I still remember, a couple of years a 7 year old
boy came to our chessclub, I was 13 then. I already played several years
and was kind of one of the better players at my club. After 1 year the
boy was almost as good as I was. He went to the Dutch Championships of
his age, he finished 2nd (after 1 year playing chess!). Now, he
doesn't play chess anymore because he doesn't like being
pushed. I don't say that we should leave those talented young boys
alone, carefull we don't push them, support is always a good thing.
Age is irrelevant indeed in cubing, aswell as the time you've been
cubing. (which is different in chess, because still it takes a
supertalented boy a couple of years to get all knowledge). Youngsters
are often even better than the veterans, in cubing it is the same I
think. How older you get, the more stiff your fingers get (I think).
Erik --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > Once agin well done Anssi and Macky. Indeed,
they are the biggest inspiration for many others. > > cubing is not
something that takes many years to mature. > That is why, I feel more
kids can be lured to this sport by having age wise category, like in
chess. In future we can expect many more Anssis' and Mackys'.
> The championships are not only just finding the best and crowning
him/her, but also should influence and motivate others. > > >the best
cuber in the world isn't an experienced veteran who's played
the game for 20 years. > A veteran need not be the best cuber in the
world. A newbie need not be in the botom of the ranking list. It all
depends on their commitment, practice and updating themselves with the
latest techniques you veteran show them. > Just my thoughts. > > John
Louis > > > > Tyson Mao <tmao@...> wrote: > The problem I feel with
having age divisions, like in chess, is that > cubing is not something
that takes many years to mature. In other > words, the best cuber in the
world isn't an experienced veteran who's > played the game for
20 years. People like Anssi and Macky are just > kids... > > What's
the point of having an U-18 category, when basically U-18 is > where all
the crazy people are? > > Tyson Mao > Astrophysics '06 > California
Institute of Technology > > On Mar 24, 2006, at 1:44 PM, JohnLouis Louis
wrote: > > > Indeed, I am very happy that so many kids are lured to
cubing. I was > > amazed today when I was browsing the youngest to solve
3*3*3 cube page > > in www.speedcubing.com. Thanks to some nice and
wonderful cubers like > > Stefan, Ron, Chris Hradwick, Bob Burton, Dan
Harris, Joel et al for > > influencing cubing among the kids. It is good
for the cubing sport and > > also for its future. > > However, when I
view it from other angle, as a teacher, parent and > > memory trainer,
are the kids enjoying it ? are they taking it as fun ? > > or are they
forced by their parents/teachers ? I think we have to wait > > and only
time will answer this question. How many are going to sustain > > or
stick ? > > As far as Bernett is concerned, he is enjoying it till this
moment. > > It is fun for him. But, I have my own doubt how long he is
going to > > sustain it ? I am doing my best to keep himmotivated.
Thanks to Stefan > > Poachmann for guiding him in such a way since
beginning. (Although, he > > was over ambitious last year for
blindsolving, he realised his mistake > > and corrected it). After
meeting Ron, his interest is multiplied. Let > > us hope, like Bernett
every kid is enjoying cubing. > > > > I remember, someone from Japan
pointed out to have a seperate cubing > > event for kids in RWC-2005 ?
Chess have U-8, U-10, U-12, U-14, U-16, > > U-25 categories. Even memory
sports have junior category. The number > > of memory athletes in this
world are negligible when compared to > > number of cubers/cubists. > >
> > I like to know how the other people in this group think about very >
> young kids taking cubing as a hobby or sport. How is the world cube >
> organisation going to keep them motivated ? We all know, priority > >
changes for kids very often. > > Kudos to all young kids, their parents
(and trainers if any). > > > > John Louis > > > > > > > >
--------------------------------- > > Jiyo cricket on Yahoo! India
cricket > > Yahoo! Messenger Mobile Stay in touch with your buddies all
the time. > > > > [Non-text portions of this message have been removed]
> > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Jiyo cricket on Yahoo! India cricket
> Yahoo! Messenger Mobile Stay in touch with your buddies all the time.
> > [Non-text portions of this message have been removed] >
3077. Re: Strange yahoo group copy From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Mar 2006 12:42:15 -0000
It's just a mailing list archive. ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@...> wrote:
> > Anyone know what this is: >
http://news.gmane.org/group/gmane.games.rubiks.speedsolving/last=/force_load=t
> I found it via a google search. It looks like a slightly outdated copy
> of this yahoo group. Anyone know anymore about it? > > Peter Greenwood
>
3078. [Speed cubing group] Re: I have decided to learn the Roux method,
am I making th From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Mar 2006 12:44:10 -0000
Put in archive.org and enter gilles' page. As for the average, I
trust Gilles and belive it's real, but as for others, he's
saying you can't be too sure how accurate theyt are, and only the
official ones give a complete idea of how good people are. I disagree,
people can do worse in competitions ;) I belive the best method is
video, but even that can't be trusted. ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "athefre"
<athefre@...> wrote: > > Thanks Mike and Thom. What are the archived
pages both of you talked > about? > > Gilles, are you saying your
average isn't 13.88? >
3079. Re: Anssi's world record on video From: "rubikorkow" <calcdude@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Mar 2006 14:04:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "m.gson"
<geezen88@...> wrote: > > I've got many videos från SveKub
Annual Meeting competition 2006 > including all of Anssi's 5 solves
in his world record average. > Unfourtanley i've got no good place
too upload them. Only found > rapidshare.de but it's not super. > >
Anyway here's the fastest solve in his WR average: >
http://rapidshare.de/files/16347878/Anssi_12.47.wmv.html > (press
"free" and then wait 20 sec before you can download the file)
> > /Marcus > You could make them into a torrent. Those don't
require anymore than about a few kb's of uploading. If you want, I
could do it for you if you sent me the files to korkow@...
3080. Re: YOUNGEST From: makimoto2000us <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Mar 2006 15:43:53 -0000
Hi, I suggested age category a while ago and am exploring how should we
set. >The problem I feel with having age divisions, like in chess, is
that >cubing is not something that takes many years to mature. In other
>words, the best cuber in the world isn't an experienced veteran
who's >played the game for 20 years. People like Anssi and Macky
are just >kids... #1 Learing periods Tyson is partly right. For
teenagers, it may be easy to achieve world class speed in short term.
Yes, this is one of good things in cubing. But it isn't true for
all the people. Anssi and Macky are great kids. However, even Macky took
4 years to achieve first sub20 average accoring to unofficial records. I
think 4 year is not short for kids. Macky quickly stretched his records
after he participated in wc2003. He must be motivated by participating
in wc2003. #2 Cubing and Chess And I think cubing requires more physical
ability than chess. That's why all the cubers at final of wc2005
was under30 except Jon. #3 Some rewards for kids It is great thing for
kids to participate in the same competition with the world champion. But
they should be more motivated for speed if he could be rewarded. #4
Future of cubing community And I am not sure how long I can contribute
for cubing community. I don't know how long Ron, Tyson, and Gilles
can do as same as for now. Someone may take over those role but we
should set age categories, and lure more kids to cube and seed for
future. #5 Difference in each country and area I don't understand
why U-18 was raised for discussion. I feel the situation is different
between California and the other region. Obviously, there is Caltech
Cube Club and I believe there are many high school and university
students in California. In case of Japan, there are not many student
cubers, unfortunately, although we wished for someone to establish cube
clubs in universities and high schools. Instead, many Japanese kids are
started cubing and listed on unofficial youngest solvers. Those kids are
encouraged to cube by seeing their name on unofficial list. Think that
we started unofficial record lists, could not be satisfied with it, and
finally established official lists. They should want to have that kinds.
#6 My suggestion is following. ###1 12 and under 12 To my knowledge,
those kids go to elementary school. A few kids may go to junior high.
But the start of school year is different in each country, categorizing
by age must be better. ###2 10 and under 10 To our experience, there are
a few very fast (20-30 sec) kids at 12 year-old. Since most of those
kids solve in 1-3 min, this may be good to to motivate relatively slow
kids. Masayuki P.S. Please consider senior group there are several
cubers more than 70- year-old in Japan. And I am 40 now.
3081. Re: YOUNGEST From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Mar 2006 16:12:53 -0000
--- In speedsolvingrubikscube@yahoogroups.com, makimoto2000us
<no_reply@...> wrote: > > #2 Cubing and Chess > And I think cubing
requires more physical ability than chess. > That's why all the
cubers at final of wc2005 was under30 except Jon. Right, physical
ability is the only thing that differs. It's not like youngsters
have way more spare time to practice.
3082. Re: [Speed cubing group] Re: YOUNGEST From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 25 Mar 2006 19:15:52 +0100
There is also an economical factor. A six year old boy may get some
dubiuos cube as an Xmas gift, but he is hardly in the position to run to
some eBay auction for finding anything better. R ----- Original Message
----- From: "Stefan Pochmann" <pochmann@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, March 25,
2006 5:12 PM Subject: [Speed cubing group] Re: YOUNGEST > --- In
speedsolvingrubikscube@yahoogroups.com, makimoto2000us >
<no_reply@...> wrote: > > > > #2 Cubing and Chess > > And I think
cubing requires more physical ability than chess. > > That's why
all the cubers at final of wc2005 was under30 except Jon. > > Right,
physical ability is the only thing that differs. It's not like >
youngsters have way more spare time to practice. > > > > > > > > Yahoo!
Groups Links > > > > > > >
3083. Re: YOUNGEST From: Gaétan Guimond <rubiks99ca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Mar 2006 19:40:50 -0000
The chess gamer look for the best move my explanation is easy and real
no ? Only to realize that nobody controls it completely the fewest move
on the smallest or 2x2x2, it's magic. My average of 3 consecutive
game on swedish club on the web is 11,9,9. I presume for this club, the
best cuber is the fastest physical ability, time reaction, memorisation,
not for me. I pushed the limit of cartesian on tv show with my cube
3x3x3=27. open your spririt. My contribution is inspiration +
frustration. I'm the first behind his back on tv or this web is not
important I don't know anyway my game look super fast. I was not
declared normal I was the first. I was a sun direct on dead zone time.
My friend inventor 5x5x5 in 1981, patent, paper and machine is ++$10000.
100 % aluminium smooth and stable. On ne cherche pas des sponsors et
personne nous a offert un billet d'avion. This communauty look for
egotrip only sorry innocent maybe and I wish. "I studied variations
of a 2x2x2 cube. I was immediately struck by the wealth that could be
sensed only from this start " (Erno Rubik). M. Rubik had only an
intuition that there must be a method. He started out by aligning the
eight corner cubies correctly on the rubik's cube 3x3x3". My
primate picture on Toronto on this web is a curious hazard only for you
This world is English universal language or podium. I'm better now
maybe:) Where is the cube 99 x 99 x 99 anyway the number of corner on
this imaginary cube is 8 too. The news paper or the spectator is a
neophyte he look the fast hand only. The 2x2x2 is not the puzzle for me
because never cube exist without him. I like Sergio Leone use the
serious and humor. This life is fragile and important. The 2x2x2 look
easy too. Many webmaster or cuber is very poor with my link and my show
is special.. I'm a cartesian of cube me too. Anyway who is the
better u, me or him, is my perception and the 3x3x3 is only a cube for
the beast on thescene but the 2x2x2 is the son of god, do you see god
cube ? I like the stairway to heaven version of Frank Zappa song. GG PS:
The 99 is not the fast on the ice but he is fast with the puck. My best
visitor is the young Uwe Wong. --- In
speedsolvingrubikscube@yahoogroups.com, makimoto2000us <no_reply@...>
wrote: > > Hi, > > I suggested age category a while ago and am exploring
how should we > set. > > >The problem I feel with having age divisions,
like in chess, is > that > >cubing is not something that takes many
years to mature. In other > >words, the best cuber in the world
isn't an experienced veteran > who's > >played the game for 20
years. People like Anssi and Macky are just > >kids... > #1 Learing
periods > Tyson is partly right. > For teenagers, it may be easy to
achieve world class speed in short > term. > Yes, this is one of good
things in cubing. > > But it isn't true for all the people. > Anssi
and Macky are great kids. > However, even Macky took 4 years to achieve
first sub20 average > accoring to unofficial records. > I think 4 year
is not short for kids. > Macky quickly stretched his records after he
participated in wc2003. > He must be motivated by participating in
wc2003. > > #2 Cubing and Chess > And I think cubing requires more
physical ability than chess. > That's why all the cubers at final
of wc2005 was under30 except Jon. > > #3 Some rewards for kids > It is
great thing for kids to participate in the same competition > with the
world champion. > But they should be more motivated for speed if he
could be rewarded. > > > #4 Future of cubing community > And I am not
sure how long I can contribute for cubing community. > I don't know
how long Ron, Tyson, and Gilles can do as same as for > now. > Someone
may take over those role but we should set age categories, > and lure
more kids to cube and seed for future. > > #5 Difference in each country
and area > I don't understand why U-18 was raised for discussion. >
I feel the situation is different between California and the other >
region. > Obviously, there is Caltech Cube Club and I believe there are
many > high school and university students in California. > In case of
Japan, there are not many student cubers, unfortunately, > although we
wished for someone to establish cube clubs in > universities and high
schools. > Instead, many Japanese kids are started cubing and listed on
> unofficial youngest solvers. > Those kids are encouraged to cube by
seeing their name on unofficial > list. > > Think that we started
unofficial record lists, could not be > satisfied with it, and finally
established official lists. > They should want to have that kinds. > > >
#6 My suggestion is following. > ###1 12 and under 12 > To my knowledge,
those kids go to elementary school. A few kids may > go to junior high.
> But the start of school year is different in each country, >
categorizing by age must be better. > > ###2 10 and under 10 > To our
experience, there are a few very fast (20-30 sec) kids at 12 > year-old.
> Since most of those kids solve in 1-3 min, this may be good to to >
motivate relatively slow kids. > > > Masayuki > > P.S. > Please consider
senior group there are several cubers more than 70- > year-old in Japan.
> And I am 40 now. >
3084. Re: [Speed cubing group] Re: YOUNGEST From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Mar 2006 12:08:59 -0800
The fancifle 3x3x3 sticker is indeed a 3x3x3 = 27, but sometimes in my
inspiration, I solve +1 to be dominant 28 denomination. The spirit
transcends the PVC, and the class-1 Lever of the metatarsals used to
manipulate said item becomes credit card plastic. Blindfold it is must,
and D2 R2 is reverse of Starwars droid, so it must be magic. But then we
consider, with intrepid imagination, the journey to the dead zone called
sun, where SPF protection orders of magnitude greater than 3x3x3 is not
27, but is far higher, so we look at 5x5x5, the inventor who died trying
to +1 to 126. Sun is main sequence dwarf, and 8 corners Mr. Rubik
aligned, and realized Yoda grammar is not funny, but the cube he solved.
Though our webskills decline, not everyone has privilege of cartesian
design. My website is in cylindrical, and my friends use polar. Convert
formats and coordinates by paying Russian college math students we must,
but even so, the best average for the Moldovan club still exceeds 8
seconds, and 8 is 2x2x2. Magic? No? Yes... maybe. Probably, maybe, will
you go to prom with me? If 2x2x2 is the son of god, then 3x3x3 is the
incarnation of god, and humans transcend the ultimate deity in our sport
by aligning the pretty colors, which look so pretty, how ever pretty,
when one takes acid. But solve cube alfresco with redivivus chagrin and
sometimes gaucherie panache. I sit on toilet and have lots of logorrhea,
sometimes smells very assiduous, but brown sylvan eats my magic, and
food voluptuary tickles inure organ. I have fun! Because sometimes,
control is auspicious, and if English is the universal language, then
tmesis is the solution, carapace can be used to protect us because Leroy
Jenkins is paladin and hales and needs sacrosanct melange of sword to
find vainglory. Stupid! Nonsense, and hogwash! But arctic tundra finds
sub rosa digerati and confrere is NOT A NEOPHYTE becomes querulous and
vociferous with cube, we find pot full of boiling water and cook our own
brother, but find ourselves thrown into a firmament because The Bible
was real, and flackja can jollification and find benefaction and good
feelings, without orgasm, apposite from cynosure and quiddity, but the
perquisite, is to eat Hogmanay. But the toilet also has room for
http://dictionary.reference.com/wordoftheday/archive/2005/12/. All
right, what's the point of all of this? The message is hardly
intelligible, but if you're trying to prove something, that
you're the fastest in the world, or that you're the father of
blindfolding, or that you're the best blindfold cuber in the world,
I welcome you to our competition, where I will eagerly await the
challenge of setting a blindfold time less than half of yours. I solved
one in 1:20 last night. Let's go. Tyson Mao Astrophysics '06
California Institute of Technology On Mar 25, 2006, at 11:40 AM, Gaétan
Guimond wrote: > The chess gamer look for the best move my explanation
is easy and > real no ? Only to realize that nobody controls it
completely the > fewest move on the smallest or 2x2x2, it's magic.
> > My average of 3 consecutive game on swedish club on the web is >
11,9,9. > > I presume for this club, the best cuber is the fastest
physical > ability, time reaction, memorisation, not for me. > I pushed
the limit of cartesian on tv show with my cube 3x3x3=27. > open your
spririt. My contribution is inspiration + frustration. I'm > the
first behind his back on tv or this web is not important I don't >
know anyway my game look super fast. I was not declared normal I was >
the first. > I was a sun direct on dead zone time. > My friend inventor
5x5x5 in 1981, patent, paper and machine is > ++$10000. 100 % aluminium
smooth and stable. > On ne cherche pas des sponsors et personne nous a
offert un billet > d'avion. > This communauty look for egotrip only
sorry innocent maybe and I > wish. > > "I studied variations of a
2x2x2 cube. I was immediately struck by > the wealth that could be
sensed only from this start " (Erno Rubik). > > M. Rubik had only
an intuition that there must be a method. He > started out by aligning
the eight corner cubies correctly on the > rubik's cube
3x3x3". > > My primate picture on Toronto on this web is a curious
hazard only > for you > > This world is English universal language or
podium. I'm better now > maybe:) > > Where is the cube 99 x 99 x 99
anyway the number of corner on this > imaginary cube is 8 too. > > The
news paper or the spectator is a neophyte he look the fast hand > only.
The 2x2x2 is not the puzzle for me because never cube exist > without
him. > > I like Sergio Leone use the serious and humor. This life is
fragile > and important. The 2x2x2 look easy too. > > Many webmaster or
cuber is very poor with my link and my show is > special.. I'm a
cartesian of cube me too. Anyway who is the better > u, me or him, is my
perception and the 3x3x3 is only a cube for the > beast on thescene but
the 2x2x2 is the son of god, do you see god > cube ? I like the stairway
to heaven version of Frank Zappa song. > > GG > > PS: The 99 is not the
fast on the ice but he is fast with the puck. > My best visitor is the
young Uwe Wong. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, makimoto2000us >
<no_reply@...> wrote: >> >> Hi, >> >> I suggested age category a
while ago and am exploring how should > we >> set. >> >>> The problem I
feel with having age divisions, like in chess, is >> that >>> cubing is
not something that takes many years to mature. In > other >>> words, the
best cuber in the world isn't an experienced veteran >> who's
>>> played the game for 20 years. People like Anssi and Macky are > just
>>> kids... >> #1 Learing periods >> Tyson is partly right. >> For
teenagers, it may be easy to achieve world class speed in > short >>
term. >> Yes, this is one of good things in cubing. >> >> But it
isn't true for all the people. >> Anssi and Macky are great kids.
>> However, even Macky took 4 years to achieve first sub20 average >>
accoring to unofficial records. >> I think 4 year is not short for kids.
>> Macky quickly stretched his records after he participated in >
wc2003. >> He must be motivated by participating in wc2003. >> >> #2
Cubing and Chess >> And I think cubing requires more physical ability
than chess. >> That's why all the cubers at final of wc2005 was
under30 except > Jon. >> >> #3 Some rewards for kids >> It is great
thing for kids to participate in the same competition >> with the world
champion. >> But they should be more motivated for speed if he could be
> rewarded. >> >> >> #4 Future of cubing community >> And I am not sure
how long I can contribute for cubing community. >> I don't know how
long Ron, Tyson, and Gilles can do as same as for >> now. >> Someone may
take over those role but we should set age categories, >> and lure more
kids to cube and seed for future. >> >> #5 Difference in each country
and area >> I don't understand why U-18 was raised for discussion.
>> I feel the situation is different between California and the other >>
region. >> Obviously, there is Caltech Cube Club and I believe there are
many >> high school and university students in California. >> In case of
Japan, there are not many student cubers, > unfortunately, >> although
we wished for someone to establish cube clubs in >> universities and
high schools. >> Instead, many Japanese kids are started cubing and
listed on >> unofficial youngest solvers. >> Those kids are encouraged
to cube by seeing their name on > unofficial >> list. >> >> Think that
we started unofficial record lists, could not be >> satisfied with it,
and finally established official lists. >> They should want to have that
kinds. >> >> >> #6 My suggestion is following. >> ###1 12 and under 12
>> To my knowledge, those kids go to elementary school. A few kids > may
>> go to junior high. >> But the start of school year is different in
each country, >> categorizing by age must be better. >> >> ###2 10 and
under 10 >> To our experience, there are a few very fast (20-30 sec)
kids at > 12 >> year-old. >> Since most of those kids solve in 1-3 min,
this may be good to to >> motivate relatively slow kids. >> >> >>
Masayuki >> >> P.S. >> Please consider senior group there are several
cubers more than 70- >> year-old in Japan. >> And I am 40 now. >> > > >
> > > > > > Yahoo! Groups Links > > > > > >
3085. Re: [Speed cubing group] Re: YOUNGEST From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Mar 2006 10:13:11 +1100
On Sat, Mar 25, 2006 at 03:43:53PM -0000, makimoto2000us wrote: > #6 My
suggestion is following. > ###1 12 and under 12 I have also been
thinking about divisions, but maybe they should be based on rankings
rather than age. For example, one division for all the sub-20 cubists,
and another for over 20. Ryan
3086. Re: [Speed cubing group] Re: YOUNGEST From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Mar 2006 15:29:28 -0800
What do the divisions do though? Is it just a separate competition pool?
Would people expect prizes for the lower division? If there were prizes
involved, I see the problem of people "sandbagging." Is that
the right use of the term? Someone who averages 19 would want to compete
in the over 20 seconds category, because he would get killed by the 17
second cubers, but could take a top position in the lesser category.
So... what's the point of all of this? Just to have a division for
the sake of having a division, or do people actually want to accomplish
something? One possibility is that we could change the format a little
bit. Everyone competes, the "elite" group goes on into their
own bracket which would then determine the winner of the competition.
The other group would have a chance to compete against each other. The
motivation for this is that the slowest people get more than one chance
to record an average. Tyson Mao Astrophysics '06 California
Institute of Technology On Mar 25, 2006, at 3:13 PM, Ryan Heise wrote: >
On Sat, Mar 25, 2006 at 03:43:53PM -0000, makimoto2000us wrote: >> #6 My
suggestion is following. >> ###1 12 and under 12 > > I have also been
thinking about divisions, but maybe they should be > based on rankings
rather than age. For example, one division for all > the > sub-20
cubists, and another for over 20. > > Ryan > > > > Yahoo! Groups Links >
> > > > > >
3087. [Speed cubing group] Re: I have decided to learn the Roux method,
am I making th From: "athefre" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Mar 2006 00:44:15 -0000
Thanks. How do you use the NMCMLL table? I looked at it last night and I
understand that it's showing you what the top and sides are going
to look like for the corners but I'm not sure what I'm
supposed to do with it. I hope you know what I'm trying to say
because I don't completely know myself. Why would someone build
non-matching blocks? Would you just do it at times where you find that
there is a corner edge pair that isn't really what you are looking
for? What about building the 2nd block on top, how would you move that
to the side and how would you solve it from there?
3088. extended cross solutions From: "Stacie Wood" <pawsnwhiskers@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Mar 2006 02:55:45 -0000
Greetings. I've been looking over Chris Hardwick's extended
cross ideas and intrigued by the prospect of being able to save 4-5
moves by this method. Chris or others, have you been using this and had
good success with it? It seems that your speed will to some degree be
dictated in the end by the number of moves used in the solve, so if one
uses maneuvers to decrease moves, speed will increase. Thanks. Roger
Wood
3089. Re: extended cross solutions From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Mar 2006 03:59:32 -0000
Hey Roger, I solve with the extended cross very frequently actually,
especially after picking up Richard Patter's dual solving idea,
where I solve either white or yellow cross each time. I did a 100
average one time counting the number of moves for different steps of my
solve and found that 28/100 or 28% of those solves were extended style
cross solves. One of those solves was a double extended cross, or 1% of
the total. I did all solves solving only with a white cross, so without
dual solving. With dual solving ideally I should solve an extended cross
1-(1-0.28) ^2=48.16% of the time. Also with a 1% double extended corss
percentage on one color I should ideally do a double extended cross
1-(1-0.01)^2=1.99% of the time. I would say that those numbers feel
about right for me, I end up doing some sort of Xcross type solve
roughly half the time now and I occasionaly get a double Xcross as well.
I average about 9-10 seconds for the F2L, but the really good guys
average 8 seconds. Without using Xcross and dual solving (always
choosing the better setup color between white and yellow as my cross)
there is no way I could average sub-10 seconds. Just solving the same
color every time and not doing Xcross I consistently average 12-13
seconds for F2L. But again there are people who don't do Xcross
often or use dual solving who average very fast, maybe even some of the
8 second people solve that way. So in short I don't know what to
say other than to find a strategy that works best for you. There's
no way I can average under even 11 seconds without using Xcross or dual
solving (and I've tried for years!) but with both Xcross and dual
solving I can often get to 9 seconds average for F2L. It's all
about finding what works for you, if Xcross works for you stick with it,
if it just slows you down then scrap it and try something else.
Personally I swear by the combination of using Xcross and dual solving
together, and I won't ever switch back to a more
"regular" approach. Hope that helps, Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Stacie Wood"
<pawsnwhiskers@...> wrote: > > Greetings. > > I've been looking
over Chris Hardwick's extended cross ideas and > intrigued by the
prospect of being able to save 4-5 moves by this > method. > > Chris or
others, have you been using this and had good success with it? > > It
seems that your speed will to some degree be dictated in the end by >
the number of moves used in the solve, so if one uses maneuvers to >
decrease moves, speed will increase. > > Thanks. > > Roger Wood >
3090. Re: [Speed cubing group] Re: I have decided to learn the Roux
method, am I making th From: "Mike Bennett" <mikeisadumbname@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Mar 2006 03:48:58 -0600
I think he means more that competition results matter more, because
anyone can be great at their desk. My best home average is over 4
seconds faster than my fastest competition solve. For his table, you use
the side column to see which corners need to flip. Use the top row to
determine which corners need to switch. If there is a certain
orientation, you run across the row to see which corners need to switch,
and use the alg there. Easy as pie. Also, Gilles himself doesn't
even use non-matching blocks. He said it was too hard in a chat the
other night. After my mammoth difficulties, I'm inclined to believe
him. Besides, concentrating on regular block is plenty fast, and hard
enough. -Mike [Non-text portions of this message have been removed]
3091. Re: extended cross solutions From: "Stacie Wood" <pawsnwhiskers@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Mar 2006 11:34:39 -0000
Thanks for the reply, Chris. I'm nowhere near as fast in my F2L yet
(average about 40 secs), but I guess I've been thinking about
strategies to decrease moves so if I can pick up some "good"
habits now, the strategies will pay off in decreased time in the end. It
seems like most F2L algs involve 7-8 moves (except for the very few
simple cases). With extended cross, one might be able to save 4- 5 moves
on average. Have you done any averages using moves to extended cross vs.
cross and optimal first pair? Later, Roger Wood --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Hey Roger, > > I solve with the extended cross very frequently
actually, especially > after picking up Richard Patter's dual
solving idea, where I solve > either white or yellow cross each time. >
> I did a 100 average one time counting the number of moves for >
different steps of my solve and found that 28/100 or 28% of those >
solves were extended style cross solves. One of those solves was a >
double extended cross, or 1% of the total. I did all solves solving >
only with a white cross, so without dual solving. > > With dual solving
ideally I should solve an extended cross 1-(1- 0.28) > ^2=48.16% of the
time. > > Also with a 1% double extended corss percentage on one color I
> should ideally do a double extended cross 1-(1-0.01)^2=1.99% of the >
time. > > I would say that those numbers feel about right for me, I end
up > doing some sort of Xcross type solve roughly half the time now and
I > occasionaly get a double Xcross as well. > > I average about 9-10
seconds for the F2L, but the really good guys > average 8 seconds.
Without using Xcross and dual solving (always > choosing the better
setup color between white and yellow as my > cross) there is no way I
could average sub-10 seconds. Just solving > the same color every time
and not doing Xcross I consistently > average 12-13 seconds for F2L. > >
But again there are people who don't do Xcross often or use dual >
solving who average very fast, maybe even some of the 8 second > people
solve that way. > > So in short I don't know what to say other than
to find a strategy > that works best for you. There's no way I can
average under even 11 > seconds without using Xcross or dual solving
(and I've tried for > years!) but with both Xcross and dual solving
I can often get to 9 > seconds average for F2L. > > It's all about
finding what works for you, if Xcross works for you > stick with it, if
it just slows you down then scrap it and try > something else. > >
Personally I swear by the combination of using Xcross and dual > solving
together, and I won't ever switch back to a more
"regular" > approach. > > Hope that helps, > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stacie Wood" >
<pawsnwhiskers@> wrote: > > > > Greetings. > > > > I've been
looking over Chris Hardwick's extended cross ideas and > >
intrigued by the prospect of being able to save 4-5 moves by this > >
method. > > > > Chris or others, have you been using this and had good
success > with it? > > > > It seems that your speed will to some degree
be dictated in the > end by > > the number of moves used in the solve,
so if one uses maneuvers to > > decrease moves, speed will increase. > >
> > Thanks. > > > > Roger Wood > > >
3092. Non-matching blocks tutorial - Re: Roux method From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Mar 2006 14:20:00 -0000
He's talking about the NMCMLL table, not the CMLL one :) My method
for the corners when using non-matching blocks has changed and is much
better now. I can pretty much solve them in one move. Lets do a
non-matching solve. Green on top, orange on front. F2 L' R2 U2 D
R' F R' F2 R' L' U' F B' R U2 B D2 L2 R U2
R2 D U' F2 Now, on the left I see the block i normally would create
and solve. But! on the right is pretty much all of another block.
Problem is, it's the upside-down version of one of the regular
blocks we use. (At this point, I'd like to mention that if you
always start on one block, you're limiting your times a lot. You
should definatly use an L and R block, and if you're brave, expand
to the 4 that I use - L, R, Upside down L, upside down R. This is one of
the big advantages to non-matching blocks - loads of cases to take
advantages of. This is also a big help in the second block) this block
will be built and we'll try to preserve the other blockso we can
built that much quicker than normal aswell. F'M2FU'R'Uxy2
First block done, now we create the second one, but upside down. Another
cool thing is that I imagine blue and green as the top and bottom
colours, and because you see them as a group in step 4 anyway, it's
easy to see them as one now. The four blocks all look teh same to me.
Ur'U'RUMU'rU'R' And you have your two blocks!
It's important to note at this stage that we orientated centres
aswell, as they pretty much cost nothing to do. Lets look at the
corners.... Ok, it's a sune case and one that I don't know the
quick colour combinations of. I've been trying to learn all teh
ways the patterns come up in different block combinations. This is one i
don't know, if I did I'd be executing the alg :) so lets fall
back into failsafe mode. You can see the two corners nearest to you need
swapping, as the top two are in place. not a single rotation for this
one :D It's C4 (we don't think this, we think "this
alg" - BLD people know what I mean :)
URU'L'UR'U'L' Corners done! :D One of my
favourite algs. If this were practise we'd make a note of the
colour configurations, the white and yellow and red and orange and green
and blue. It's odd, because it's the same colour configuration
as the normal CMLL case, I only found this out when i went to check over
the solve - didn't catch it the first time. Then you continue as
normal, after a while, the LSE is surprisingly normal....
MUMUM'UM' - Orient and pair U'M2UMU2LR - Insert, fix
permutation, fix blocks My first and only attempt at solving it, not
even optimised! 38 moves, yeah, this is kinda a lower bound for speed
solving, but still :) (Using the metric where one turn = one turn ;) The
NMCMLL table isn't too helpful. You can find it all out yourself.
Thanks ~Thom
3093. Non-matching blocks tutorial - Re: Roux method From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Mar 2006 17:24:29 -0000
Whoops corners alg is URU'L'UR'U'L - thanks tomasu.
~Thom --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" <snkenjoi@...> wrote: > > He's talking
about the NMCMLL table, not the CMLL one :) > > My method for the
corners when using non-matching blocks has changed > and is much better
now. I can pretty much solve them in one move. > > Lets do a
non-matching solve. > > Green on top, orange on front. > > F2 L' R2
U2 D R' F R' F2 R' L' U' F B' R U2 B D2 L2
R U2 R2 D U' F2 > > Now, on the left I see the block i normally
would create and solve. > But! on the right is pretty much all of
another block. Problem is, > it's the upside-down version of one of
the regular blocks we use. (At > this point, I'd like to mention
that if you always start on one block, > you're limiting your times
a lot. You should definatly use an L and R > block, and if you're
brave, expand to the 4 that I use - L, R, Upside > down L, upside down
R. This is one of the big advantages to > non-matching blocks - loads of
cases to take advantages of. This is > also a big help in the second
block) this block will be built and > we'll try to preserve the
other blockso we can built that much quicker > than normal aswell. > >
F'M2FU'R'Uxy2 > > First block done, now we create the
second one, but upside down. > Another cool thing is that I imagine blue
and green as the top and > bottom colours, and because you see them as a
group in step 4 anyway, > it's easy to see them as one now. The
four blocks all look teh same to me. > >
Ur'U'RUMU'rU'R' > > And you have your two
blocks! > > It's important to note at this stage that we orientated
centres > aswell, as they pretty much cost nothing to do. > > Lets look
at the corners.... > > Ok, it's a sune case and one that I
don't know the quick colour > combinations of. I've been
trying to learn all teh ways the patterns > come up in different block
combinations. This is one i don't know, if > I did I'd be
executing the alg :) so lets fall back into failsafe mode. > > You can
see the two corners nearest to you need swapping, as the top > two are
in place. not a single rotation for this one :D > > It's C4 (we
don't think this, we think "this alg" - BLD people know >
what I mean :) > > URU'L'UR'U'L' > > Corners
done! :D One of my favourite algs. If this were practise we'd >
make a note of the colour configurations, the white and yellow and red >
and orange and green and blue. It's odd, because it's the same
colour > configuration as the normal CMLL case, I only found this out
when i > went to check over the solve - didn't catch it the first
time. > > Then you continue as normal, after a while, the LSE is
surprisingly > normal.... > > MUMUM'UM' - Orient and pair >
U'M2UMU2LR - Insert, fix permutation, fix blocks > > My first and
only attempt at solving it, not even optimised! > > 38 moves, yeah, this
is kinda a lower bound for speed solving, but > still :) > > (Using the
metric where one turn = one turn ;) > > The NMCMLL table isn't too
helpful. You can find it all out yourself. > > Thanks > > ~Thom >
3094. Re: new 4x4x4 edges method From: Frédérick BADIE <f_badie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Mar 2006 22:07:19 -0000
Hi Chris, I'm working a lot on my 4x4x4 edges method too. The idea
was to find an alg for each lenght of cycle with the same start
position. I set up the first pair, the second, the third ect... until
the 10th always by the same way, but I use the appropriate alg if the
cycle is shorter than 10. I try to calculate the parity during this
step. In average, it leaves 3 or 4 pairs unsolved then I fix them and
parity with the appropriate alg. Here's the website :
frederickbadie.free.fr , I wrote it quickly. Any comments are welcome.
Frederick. --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > Hey everyone, > > I've been working a
lot on my 4x4x4 edges method and I have found a > new approach that I
really like a lot and have switched to. > > I used to use only RDdL
turns to pair up my edges, and occasionaly I > would change my storage
and pairing layers if I saw something better > to pair. > > Then I saw
that Yuki (from what I have seen on his videos, and again > I could be
wrong) seems to use RuUL turns to do most of his pairing. > > I tried
doing this and often got fast times, but sometimes I would > still have
slow edges because of not being able to find a piece I > needed. > >
Then I tried mixing the best parts of both and I have to say I like >
this better. I now view the edges in a way of just trying to pair > two
edges up. I do this however is convenient based on how I am > holding
the cube. So I mostly use rUudDL moves to do my pairing. I > also move
around the cube a lot and don't stick to just the d and u > layers
to pair. If I see other pieces I like somewhere else I > switch to them
instead of sticking with my 2 pair chain like on my > 4x4x4 speed solve
solution page. > > My philosopy used to be to be a little less efficient
but to have a > mindless process that I can do without having to think.
Now I like > to make it a little more efficient, and add a little more
thought > into it, but it seems to be working so far. > > I don't
know what my times will be doing it this way, but I can only > hope it
will be faster. I feel like getting a sub-60 solve this way > is much
easier than with my old method, and I've even gotten a sub- > 60
double parity solve using this new approach, so I want to work on > it.
> > I don't know if others use this idea, but my philosophy has
changed > for 4x4 edges. I now just pair up whatever I see, instead of >
following a rigid chain like I used to. > > Not sure if anyone already
does this, but I feel like I can improve > and move past the barrier I
am at by trying this. > > Hope this helps for anyone interested in the
4x4x4. > > Chris > > P.S. Now if only I could stop being lazy and work
on my centers, > they're 2-3 seconds slower than most people
I've talked to :-( Does > anyone have a good centers approach? I
feel like my edges must be > fairly good to overcome my slower than
average centers, anyone > willing to trade centers tricks for some edges
tricks? >
3095. Sreadsheet? From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Mar 2006 23:01:13 -0000
Hey guys, I'm trying to find a spreadsheet I've seen. It
starts as just a registration sheet. You enter the competitor's
names and what events they are in. After that you press a button, and it
makes a cheet for each of the events with all oc the correct names in
them. Anyone seen this and know where I can get it? It would be a great
help! Thanks in advance. Peter Greenwood
3096. Non-matching blocks tutorial - Re: Roux method From: "athefre" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Mar 2006 02:38:06 -0000
Why would someone use non-matching blocks? Just when there happens to be
a little bit of one already made for you when you complete the left
block?
3097. Re: [Speed cubing group] Re: YOUNGEST From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Mar 2006 14:58:48 +1100
On Sat, Mar 25, 2006 at 03:29:28PM -0800, Tyson Mao wrote: > What do the
divisions do though? What I was thinking is similar to the B-grade
competitions of many other sports. They allow you to compete with others
of similar skill. > If there were prizes involved, I see the problem of
people > "sandbagging." Is that the right use of the term?
Someone who > averages 19 would want to compete in the over 20 seconds
category, > because he would get killed by the 17 second cubers, but
could take a > top position in the lesser category. Maybe we can have a
look at how other sports sort people into divisions. I'm not really
sure how it is done, but they seem to have a system that works. Ryan
3098. [Speed cubing group] Re: YOUNGEST From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Mar 2006 04:28:56 -0000
I would prefer Tyson's idea of giving another round to those who
don't advance to the second round rather than creating a separate
division. Most people would try to qualify for the second round rather
than win among those that didn't qualify. If we really want a
separate division, it should be based on official records alone. Once
WCA website can do things like calculate all-time competition average
for each cuber, it'll be easy to create separate divisions by
setting appropriate promotion/relegation stats. Of course, the problem
then is how to deal with really fast cubers that compete for the first
time. Macky --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> wrote: > > On Sat, Mar 25, 2006 at 03:29:28PM -0800, Tyson
Mao wrote: > > What do the divisions do though? > > What I was thinking
is similar to the B-grade competitions of many other > sports. They
allow you to compete with others of similar skill. > > > If there were
prizes involved, I see the problem of people > >
"sandbagging." Is that the right use of the term? Someone who
> > averages 19 would want to compete in the over 20 seconds category, >
> because he would get killed by the 17 second cubers, but could take a
> > top position in the lesser category. > > Maybe we can have a look at
how other sports sort people into divisions. > I'm not really sure
how it is done, but they seem to have a system that > works. > > Ryan >
3099. [Speed cubing group] Re: I have decided to learn the Roux method,
am I making th From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Mar 2006 07:47:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "athefre"
<athefre@...> wrote: > > Thanks Mike and Thom. What are the archived
pages both of you talked > about? > > Gilles, are you saying your
average isn't 13.88? > I mean that if you're asking for a fast
method, you want evidence of how fast it is, how consistent it can be,
with solves timed officially, compared to cubes solved with other
methods in the same conditions. But you're right, my best average
isn't 13.88s. (*) Gilles. (*) It now is 13.44s :-)
3100. [Speed cubing group] Re: YOUNGEST From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Mar 2006 12:39:19 -0000
Or cubers who were previously slow at competitions, but have improved a
lot since their previous competition. I would hate to be stuck competing
in the wrong division based only my previous "track record."
There should definitely be a way for everyone to progress to the
"real" final round if you are capable of it (regardless of
track record). In practice, these type of mini-competitions between
cubers of similar skill spring up informally at every competition
I've attended. So why not just organize them, since that's
what we obviously enjoy? Of course it might take more judges to make it
actually happen. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"mackymakisumi" <mackymakisumi@...> wrote: > > divisions by
setting appropriate promotion/relegation stats. Of > course, the problem
then is how to deal with really fast cubers that > compete for the first
time. > > Macky
3101. [Speed cubing group] Re: YOUNGEST From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Mar 2006 12:47:25 -0000
General question: The suggested purpose of age (or any other) divisions
is to let you compare yourself to others with about the same speed,
right? Can't you get that simply by looking around you in the
overall ranklist?
3102. 4x4 parity fix (does anyone have an optimized alg?) From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Mar 2006 14:29:25 -0000
Hey everybody, I have been practicing 4x4 a bit today.. And yesterday on
a meeting with the Dutch guys, Ron showed me how he did the
(orientation) parity fix. The way I do it is really awkward... Does
anyone have an algorithm (or a version of the same algorithm I use) that
is optimized for good fingertricks? - Joël.
3103. Re: 4x4 parity fix (does anyone have an optimized alg?) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Mar 2006 15:34:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hey everybody, > > I have been practicing
4x4 a bit today.. And yesterday on a meeting > with the Dutch guys, Ron
showed me how he did the (orientation) parity > fix. The way I do it is
really awkward... Does anyone have an > algorithm (or a version of the
same algorithm I use) that is optimized > for good fingertricks? > > -
Joël. For a few minutes, I tried to read your mind to find out what alg
you're using. I failed, I don't feel strong enough right now.
This one was 4.27 seconds (not counting the start/end rotation):
http://stefan-pochmann.de/foo/4x4opf.wmv Cheers! Stefan
3104. Re: [Speed cubing group] Re: YOUNGEST From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Mar 2006 08:17:45 -0800
If we had the resources, it would be amazing to have a website where you
could sort the data. Tyson Mao Astrophysics '06 California
Institute of Technology On Mar 27, 2006, at 4:47 AM, Stefan Pochmann
wrote: > General question: The suggested purpose of age (or any other) >
divisions is to let you compare yourself to others with about the same >
speed, right? Can't you get that simply by looking around you in
the > overall ranklist? > > > > > > > > > Yahoo! Groups Links > > > > >
>
3105. Re: [Speed cubing group] Re: 4x4 parity fix (does anyone have an
optimized alg?) From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Mar 2006 13:44:29 -0300 (ART)
LOL! Can you tell us what are you doing? It's so fast that I
can't understand anything...well...just the x' (Uu)'
R2' at the start...haha Pedro Stefan Pochmann <pochmann@...>
escreveu: --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hey everybody, > > I have been practicing
4x4 a bit today.. And yesterday on a meeting > with the Dutch guys, Ron
showed me how he did the (orientation) parity > fix. The way I do it is
really awkward... Does anyone have an > algorithm (or a version of the
same algorithm I use) that is optimized > for good fingertricks? > > -
Joël. For a few minutes, I tried to read your mind to find out what alg
you're using. I failed, I don't feel strong enough right now.
This one was 4.27 seconds (not counting the start/end rotation):
http://stefan-pochmann.de/foo/4x4opf.wmv Cheers! Stefan SPONSORED LINKS
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[Non-text portions of this message have been removed]
3106. Re: 4x4 parity fix (does anyone have an optimized alg?) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Mar 2006 16:46:43 -0000
Hi :-) I believe Ron is doing a double fix for the orientation parity.
This means his fix is actually fixing both tha orientation and
permutation parities. This is what he has done in the past anyway. Since
the chance of permutation parity is 50/50 this is still not bad.
Especially if this double-fix is faster to perform than the sole
orientation parity fix. And anyway, u can ask Ron which alg he was
actually showing u. I assume that the permutation parity can be fixed in
about 1.5 to 2.0 secs. It can be done either as : r2 U2 r2 (Uu)2 r2 u2
(Chris Hardwick) or (Rr)2 (Ff)2 U2 r2 U2 (Ff)2 (Rr)2 (Stefan Pochmann)
In any case it should be productive to recognize whether one/both or
none of the parities occur ;-) If both do actually occur then do a
double fix alg directly :D Being able to see this should be more
productive than being able to eliminate the orientation parity when
pairing up the edges :-) Have fun! -Per PS! For my cage method there is
actually only 1 parity anyway. So what do i care? ;-) > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > Hey everybody, > > > > I have been practicing 4x4 a bit
today.. And yesterday on a meeting > > with the Dutch guys, Ron showed
me how he did the (orientation) > parity > > fix. The way I do it is
really awkward... Does anyone have an > > algorithm (or a version of the
same algorithm I use) that is > optimized > > for good fingertricks? > >
> > - Joël. > > For a few minutes, I tried to read your mind to find out
what alg > you're using. I failed, I don't feel strong enough
right now. > > This one was 4.27 seconds (not counting the start/end
rotation): > http://stefan-pochmann.de/foo/4x4opf.wmv > > Cheers! >
Stefan >
3107. Re: 4x4 parity fix (does anyone have an optimized alg?) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Mar 2006 17:24:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > (Rr)2 (Ff)2 U2 r2 U2
(Ff)2 (Rr)2 (Stefan Pochmann) Geez, that's the (slow) 5x5 version
of this 4x4 alg: (Uu)2 (Rr)2 U2 r2 U2 (Rr)2 (Uu)2 Don't make me
look worse than I am...
3108. Re: [Speed cubing group] Re: YOUNGEST From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Mar 2006 18:42:47 +0100 (BST)
It is not just comparision. The age wise division, irrespective of the
level one has already achieved, will definetly lure more kids and youth
into cubing sport. This is how chess flourished. John Louis Stefan
Pochmann <pochmann@...> wrote: General question: The suggested
purpose of age (or any other) divisions is to let you compare yourself
to others with about the same speed, right? Can't you get that
simply by looking around you in the overall ranklist? SPONSORED LINKS
Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle
Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- Jiyo
cricket on Yahoo! India cricket Yahoo! Messenger Mobile Stay in touch
with your buddies all the time. [Non-text portions of this message have
been removed]
3109. Re: 4x4 parity fix (does anyone have an optimized alg?) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Mar 2006 18:19:14 -0000
Haha ... okay okay ... Yes as u can see i'm more focused on the
5x5x5 than the 4x4x4 ;-) I like the slow 5x5x5 version cause it's
kinder to the centers. And it extends nicely to larger cubes as well :-)
-Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@> wrote: > > > > (Rr)2 (Ff)2 U2 r2 U2 (Ff)2 (Rr)2
(Stefan Pochmann) > > Geez, that's the (slow) 5x5 version of this
4x4 alg: > (Uu)2 (Rr)2 U2 r2 U2 (Rr)2 (Uu)2 > Don't make me look
worse than I am... >
3110. Wonderful Puzzler From: "Evan" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Mar 2006 18:24:58 -0000
Does anyone know if the Wonderful Puzzler brand cubes are any good? Just
curious, any feedback would be much appreciated. -Evan Until next time,
Happy Cubing http://www.deepcube.net
3111. [Speed cubing group] Re: YOUNGEST From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Mar 2006 18:36:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > It is not just comparision. The age wise
division, irrespective > of the level one has already achieved, will
definetly lure more > kids and youth into cubing sport. Why?
3112. Non-matching blocks tutorial - Re: Roux method From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Mar 2006 18:46:59 -0000
http://www.snkenjoi.com/videos/Kirjava-NMBlocks.wmv Less moves, luckyer
cases etc. Also, people don't have a clue what you're doing :)
~Thom --- In speedsolvingrubikscube@yahoogroups.com, "athefre"
<athefre@...> wrote: > > Why would someone use non-matching blocks?
Just when there happens to > be a little bit of one already made for you
when you complete the left > block? >
3113. Re: Wonderful Puzzler From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Mar 2006 18:56:32 -0000
Most people would say no good. However they're not terrible. My
first cube was a Wonderful Puzzler and it was plenty fast once I broke
it in. The mechanism is the same as an Ideal cube but the plastic is
different and the corners have no caps. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Evan"
<evan.gates@...> wrote: > > Does anyone know if the Wonderful Puzzler
brand cubes are any good? > Just curious, any feedback would be much
appreciated. > > -Evan > Until next time, Happy Cubing >
http://www.deepcube.net >
3114. Re: 4x4 parity fix (does anyone have an optimized alg?) From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Mar 2006 20:29:57 -0000
Ok.. I learned a new alg today: r2 B2 r' U2 r' U2 B2 r'
B2 r B2 r' B2 r2 B2 Much better than what I used to do :D. - Joël
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Haha ... okay okay
... > > Yes as u can see i'm more focused on the 5x5x5 than the
4x4x4 ;-) I > like the slow 5x5x5 version cause it's kinder to the
centers. And it > extends nicely to larger cubes as well :-) > > -Per >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" > > <aspiring_to_love@> wrote: > > > > > > (Rr)2 (Ff)2
U2 r2 U2 (Ff)2 (Rr)2 (Stefan Pochmann) > > > > Geez, that's the
(slow) 5x5 version of this 4x4 alg: > > (Uu)2 (Rr)2 U2 r2 U2 (Rr)2 (Uu)2
> > Don't make me look worse than I am... > > >
3115. Re: 4x4 parity fix (does anyone have an optimized alg?) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Mar 2006 21:05:30 -0000
Hey Joel :-) That's a double parity fixer actually ;-) And besides,
it works nicely on 5x5x5 too. I like it :D Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Ok.. I learned a new alg today: > > r2 B2 r' U2 r'
U2 B2 r' B2 r B2 r' B2 r2 B2 > > Much better than what I used
to do :D. > > - Joël > > --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen > Fredlund" <aspiring_to_love@> wrote: > > > >
Haha ... okay okay ... > > > > Yes as u can see i'm more focused on
the 5x5x5 than the 4x4x4 ;- ) > I > > like the slow 5x5x5 version cause
it's kinder to the centers. And > it > > extends nicely to larger
cubes as well :-) > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > >
Fredlund" > > > <aspiring_to_love@> wrote: > > > > > > > > (Rr)2
(Ff)2 U2 r2 U2 (Ff)2 (Rr)2 (Stefan Pochmann) > > > > > > Geez,
that's the (slow) 5x5 version of this 4x4 alg: > > > (Uu)2 (Rr)2 U2
r2 U2 (Rr)2 (Uu)2 > > > Don't make me look worse than I am... > > >
> > >
3116. [Speed cubing group] Re: I have decided to learn the Roux method,
am I making th From: "athefre" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Mar 2006 21:10:03 -0000
> I mean that if you're asking for a fast method, you want evidence
of > how fast it is, how consistent it can be, with solves timed >
officially, compared to cubes solved with other methods in the same >
conditions. Thanks for clearing that up. > But you're right, my
best average isn't 13.88s. (*) > > Gilles. > > (*) It now is 13.44s
:-) > Haha. Man, you're great. So, you will be 4th in the
unofficial records when you post it.
3117. Non-matching blocks tutorial - Re: Roux method From: "athefre" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Mar 2006 21:20:05 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > >
http://www.snkenjoi.com/videos/Kirjava-NMBlocks.wmv > > Less moves,
luckyer cases etc. > > Also, people don't have a clue what
you're doing :) > > ~Thom Hmm, I'll work on that for a few
days and see what I get out of it. What kind of non-matching blocks
should I do? Do you (once you complete the left block) just all of a
sudden think "I think I'll do one upside down this time"
or "I'm going to do a sideways one"?
3118. Non-matching blocks tutorial - Re: Roux method From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Mar 2006 21:42:48 -0000
Don't bother trying it just yet, you're gonna wanna do this
when you get pretty advanced. You probibly shouldn't try it at all,
Gilles doesn't. basically, after the first block I go into solving
the normal next block. But if I see a pair of something else or an
easyer NM block, and I'm feeling especially reckless, I'll do
that. Oh, I only build upside-down blocks. Sideways is a little too
'out-there' for me. Maybe when I'm sub-15 :D ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "athefre"
<athefre@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > >
http://www.snkenjoi.com/videos/Kirjava-NMBlocks.wmv > > > > Less moves,
luckyer cases etc. > > > > Also, people don't have a clue what
you're doing :) > > > > ~Thom > > > > Hmm, I'll work on that
for a few days and see what I get out of it. > What kind of non-matching
blocks should I do? Do you (once you > complete the left block) just all
of a sudden think "I think I'll do > one upside down this
time" or "I'm going to do a sideways one"? >
3119. Non-matching blocks tutorial - Re: Roux method From: "athefre" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Mar 2006 22:19:18 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > Don't bother trying it just yet,
you're gonna wanna do this when you > get pretty advanced. You
probibly shouldn't try it at all, Gilles doesn't. I can't
believe you said that, especially in your "Non-matching blocks
tutorial ". [Non-text portions of this message have been removed]
3120. categorizing OLL? From: "Matt Moberly" <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Mar 2006 17:43:24 -0500
I'm trying to finish learning OLL and would like to use some kind
of categorization to divide and conquer the algorithms. Does anyone have
a helpful way to keep all those algorithms straight while learning them?
Now that I'm familiar with PLL, when I see a case I just know what
to do, but while learning them, I relied heavily on the PLL names (H, Z,
E, F, etc.) to associate an algorithm with each case. I've come up
with similar names the OE cases (+, L, and -) and the OC cases (C, I, E,
F, J, Y), and each OLL case can be reduced to a combination of an edge
case and a corner case (for example, E- or CL), but this is not a
perfect system because two cases can be different combinations of the
same edge case and corner case, with the edges oriented differently in
relation to the corners. I'm curious what has worked for others
while learning OLL. Thanks, Matt [Non-text portions of this message have
been removed]
3121. Re: categorizing OLL? From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Mar 2006 23:23:58 -0000
Hey Matt, I categorised the OLL-algorithms according their algorithm -
structure:
http://www.math.leidenuniv.nl/~jnoort/index.php?location=tutorial4 I
didn't really do this while I was learning it, but people that
learn OLL from my page say it's useful. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Matt Moberly"
<mmoberly@...> wrote: > > I'm trying to finish learning OLL and
would like to use some kind of > categorization to divide and conquer
the algorithms. Does anyone have a > helpful way to keep all those
algorithms straight while learning them? Now > that I'm familiar
with PLL, when I see a case I just know what to do, but > while learning
them, I relied heavily on the PLL names (H, Z, E, F, etc.) to >
associate an algorithm with each case. > > I've come up with
similar names the OE cases (+, L, and -) and the OC cases > (C, I, E, F,
J, Y), and each OLL case can be reduced to a combination of an > edge
case and a corner case (for example, E- or CL), but this is not a >
perfect system because two cases can be different combinations of the
same > edge case and corner case, with the edges oriented differently in
relation > to the corners. I'm curious what has worked for others
while learning OLL. > > Thanks, > Matt > > > [Non-text portions of this
message have been removed] >
3122. [Speed cubing group] Re: YOUNGEST From: makimoto2000us <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Mar 2006 23:30:08 -0000
According to the regulation, we can have only one event for each
category. If we devide only one division may be official and the other
unofficial. It is good for kids if we could have division. But it is
also good to see 5 yr kid, 70 yr old man, and the champion competing
together. Actually, we had two unofficial events for kids (U-12, U-15)
in Osaka2006 while we scramle big cubes for the final. I would like to
give kids a chance to set world official records and recognize by age
group. For fastest, it should be easy. We only need the inforamtion of
their age. For average, they may not qualifiy for semifinal and final.
In case, we need to set another round for them based on their 1st round
results. Shall we start official 3x3x3 fastest list for U12 in 2006? If
we see a lot of kids cubers on the list, we may need to think something
like another round in 2007. Masayuki P.S. I supposed U-12 include age of
12 and under 12. Am I correct?
3123. [Speed cubing group] Re: YOUNGEST From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Mar 2006 23:47:25 -0000
Maybe separate results charts + prizes? So you solve your cubes like
regular and then, during the awards ceremony, the top three or whatever
are recognized + awarded like usual, then first (and, depending on size
of competition, second)-placed U12 and U15 get recognized + awarded as
well. Speedcubing.com could show these charts as well. Of course, things
like this can be completely up to the organizer if no additional cubes
are solved. You could also do things like "Best first-time
competitor" and (this would work for contests that occur on a
regular basis like Caltech or German Cube Day) "Most improved since
last contest" Things like these make people who aren't the
fastest overall but impressive in their own way get recognized. Tim
gah i'll just throw my cents in and say that adding categories
based on age isn't a good idea. it doesn't accomplish anything
except make things much more complicated than they need to be. i think
keeping everyone on a level playing field is the way to go. -----
Original Message ---- From: Tim Reynolds <timothy.reynolds2@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, March 27, 2006
3:47:25 PM Subject: [Speed cubing group] Re: YOUNGEST Maybe separate
results charts + prizes? So you solve your cubes like regular and then,
during the awards ceremony, the top three or whatever are recognized +
awarded like usual, then first (and, depending on size of competition,
second)-placed U12 and U15 get recognized + awarded as well.
Speedcubing.com could show these charts as well. Of course, things like
this can be completely up to the organizer if no additional cubes are
solved. You could also do things like "Best first-time
competitor" and (this would work for contests that occur on a
regular basis like Caltech or German Cube Day) "Most improved since
last contest" Things like these make people who aren't the
fastest overall but impressive in their own way get recognized. Tim
YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube"
on the web. To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. [Non-text portions of
this message have been removed]
3125. # of moves From: "jond93" <jond93@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Mar 2006 02:54:50 -0000
How can I get less moves on my solve other than doing the last layer in
an alg or 2? Right now I'm at about 100 +,- 15 moves and I'm
really slow (average of 1 min 15 sec). I solve the cube using a working
corner and anywhere from 4-11 moves on the last corner.
3126. Re: 4x4 parity fix (does anyone have an optimized alg?) From: "Stacie Wood" <pawsnwhiskers@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Mar 2006 03:48:54 -0000
Greetings. Please excuse my ignorance, but what exactly is parity?
Thanks. Roger Wood --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" <aspiring_to_love@...> wrote: > >
Hey Joel :-) > > That's a double parity fixer actually ;-) > > And
besides, it works nicely on 5x5x5 too. I like it :D > > Cheers! > > -Per
> > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort >
<joel_vn@> wrote: > > > > Ok.. I learned a new alg today: > > > > r2
B2 r' U2 r' U2 B2 r' B2 r B2 r' B2 r2 B2 > > > >
Much better than what I used to do :D. > > > > - Joël > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > >
Fredlund" <aspiring_to_love@> wrote: > > > > > > Haha ... okay
okay ... > > > > > > Yes as u can see i'm more focused on the 5x5x5
than the 4x4x4 ;- > ) > > I > > > like the slow 5x5x5 version cause
it's kinder to the centers. > And > > it > > > extends nicely to
larger cubes as well :-) > > > > > > -Per > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan > Pochmann" >
> > <pochmann@> wrote: > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > >
Fredlund" > > > > <aspiring_to_love@> wrote: > > > > > > > > > >
(Rr)2 (Ff)2 U2 r2 U2 (Ff)2 (Rr)2 (Stefan Pochmann) > > > > > > > > Geez,
that's the (slow) 5x5 version of this 4x4 alg: > > > > (Uu)2 (Rr)2
U2 r2 U2 (Rr)2 (Uu)2 > > > > Don't make me look worse than I am...
> > > > > > > > > >
3127. 5x5x5 News From: "Frank" <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Mar 2006 04:48:24 -0000
Hi everyone, I don't normally post or brag or whatever about my
achievements, but I did something really cool today. I was able to
average 1:57.61 for an average of 10 on the 5x5x5. There were no lucky
times, and the best average of 5 wasn't too different from the
overall average, so it shows a lot of consistency. I am really happy
with the result. The limit for the 5x5x5 is a long way away. Let's
get some more interest in this puzzle! I am always willing to give
advice or whatever anyone may need. Frank Morris
3128. Re: 5x5x5 News From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Mar 2006 05:16:56 -0000
I'd like to know your approach, lol. When I solve a 5x5x5 I solve
the centers intuitively (and usually end up doing a lot of BS switching
on the last two centers until it works), pair up wings and edges
(although I do it in a long way) in an intuitive fashion, and solve as a
big 3x3x3. But it takes me forever to solve this thing this way. --- In
speedsolvingrubikscube@yahoogroups.com, "Frank"
<ephem825@...> wrote: > > Hi everyone, > > I don't normally post
or brag or whatever about my achievements, but I > did something really
cool today. I was able to average 1:57.61 for an > average of 10 on the
5x5x5. There were no lucky times, and the best > average of 5
wasn't too different from the overall average, so it > shows a lot
of consistency. I am really happy with the result. > > The limit for the
5x5x5 is a long way away. Let's get some more > interest in this
puzzle! I am always willing to give advice or > whatever anyone may
need. > > Frank Morris >
3129. tiles From: "Evan" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Mar 2006 06:13:30 -0000
So I just got my first set of cubesmith tiles and put them on a blank
cube I had, and they are amazing. But at the same time, they are more
just stiff stickers than actual tiles. I was wondering if there is
anywhere to get tiles more like those on a deluxe cube. I use to have a
bunch of cheep cubes with tiles, but the tiles broke easily and now
I'm out. So if anyone knows anything, just let me know. Thank you,
-Evan Until next time, Happy Cubing http://www.deepcube.net
3130. Re: 5x5x5 News From: "Frank" <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Mar 2006 06:39:39 -0000
My approach is the same. Solve centers, then edges, and finish with the
3x3.. You can see some more detailed info at www.bigcubes.com.
3131. Re: # of moves From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Mar 2006 08:39:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "jond93"
<jond93@...> wrote: > How can I get less moves on my solve other than
doing the last layer > in an alg or 2? Right now I'm at about 100
+,- 15 moves and I'm > really slow (average of 1 min 15 sec). I
solve the cube using a > working corner and anywhere from 4-11 moves on
the last corner. Try to eliminate wasteful moves during F2L (including
cross). [This currently takes me about 40 turns on average using WC, and
less if I go slowly.] Practice very slowly indeed -- think of minimizing
the moves as a puzzle in itself: makes it more interesting. Try to
remember how you dealt with the "awkward" cases, especially
when they are cases that come up frequently. When solving the F2L, keep
an eye open for a likely next piece to solve. This is much easier for WC
than with Fridrich, as you only have to find one candidate piece! For
the last layer, investigate a 3-look method. These don't take too
much learning and probably average under 30 turns for the LL. Mike
3132. Re: categorizing OLL? From: "Paul Nixon" <yahoo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Mar 2006 09:27:13 -0000
matt i agree with joel. i've recently learnt most (well, ok 45 or
so) olls. thanks to joel's excellent resource i minted through them
in about a month. the only problem i have is that i've learnt all
of the 'easy ones', for example, the sune variants and am now
struggling to find the motivation to learn the not so nice ones. dan
harris also has a great oll resource (http://www.cubestation.co.uk/) and
recommends a different order starting with horrible ones precisely, i
suspect, for the reason i now don't know them all :-). however, for
me, 57 algs looked like a bit of a learning burden so i wanted to get
off to a flying start. i have 'summarised' and re-grouped
joel's olls a bit into a spreadsheet. if you're interested i
can email it. cheers and good luck paul --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Hey Matt, > > I categorised the OLL-algorithms according
their algorithm - > structure: > >
http://www.math.leidenuniv.nl/~jnoort/index.php?location=tutorial4 > > I
didn't really do this while I was learning it, but people that >
learn OLL from my page say it's useful. > > - Joël. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Matt Moberly" >
<mmoberly@> wrote: > > > > I'm trying to finish learning OLL and
would like to use some kind > of > > categorization to divide and
conquer the algorithms. Does anyone > have a > > helpful way to keep all
those algorithms straight while learning > them? Now > > that I'm
familiar with PLL, when I see a case I just know what to > do, but > >
while learning them, I relied heavily on the PLL names (H, Z, E, > F,
etc.) to > > associate an algorithm with each case. > > > > I've
come up with similar names the OE cases (+, L, and -) and the > OC cases
> > (C, I, E, F, J, Y), and each OLL case can be reduced to a >
combination of an > > edge case and a corner case (for example, E- or
CL), but this is > not a > > perfect system because two cases can be
different combinations of > the same > > edge case and corner case, with
the edges oriented differently in > relation > > to the corners.
I'm curious what has worked for others while > learning OLL. > > >
> Thanks, > > Matt > > > > > > [Non-text portions of this message have
been removed] > > >
3133. Re: categorizing OLL? From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Mar 2006 09:54:27 -0000
Joël's page is really good (I was able to learn all the OLL algs
from his page in 3 weeks with 1 hour practice per day). Also, I
recommend using another resource such as Dan Harris' website to
repeat the algorithms and store them in your long term memory. Then a
lot of practice is needed to put them in your "reflex zone".
Good luck with that, Sven --- In speedsolvingrubikscube@yahoogroups.com,
"Paul Nixon" <yahoo@...> wrote: > > matt > > i agree with
joel. i've recently learnt most (well, ok 45 or so) > olls. thanks
to joel's excellent resource i minted through them in > about a
month. > > the only problem i have is that i've learnt all of the
'easy ones', > for example, the sune variants and am now
struggling to find the > motivation to learn the not so nice ones. > >
dan harris also has a great oll resource >
(http://www.cubestation.co.uk/) and recommends a different order >
starting with horrible ones precisely, i suspect, for the reason i now >
don't know them all :-). however, for me, 57 algs looked like a bit
> of a learning burden so i wanted to get off to a flying start. > > i
have 'summarised' and re-grouped joel's olls a bit into a
> spreadsheet. if you're interested i can email it. > > cheers and
good luck > > paul > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > Hey Matt, > > > > I categorised the OLL-algorithms
according their algorithm - > > structure: > > > >
http://www.math.leidenuniv.nl/~jnoort/index.php?location=tutorial4 > > >
> I didn't really do this while I was learning it, but people that
> > learn OLL from my page say it's useful. > > > > - Joël. > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Matt Moberly"
> > <mmoberly@> wrote: > > > > > > I'm trying to finish learning
OLL and would like to use some kind > > of > > > categorization to
divide and conquer the algorithms. Does anyone > > have a > > > helpful
way to keep all those algorithms straight while learning > > them? Now >
> > that I'm familiar with PLL, when I see a case I just know what
to > > do, but > > > while learning them, I relied heavily on the PLL
names (H, Z, E, > > F, etc.) to > > > associate an algorithm with each
case. > > > > > > I've come up with similar names the OE cases (+,
L, and -) and the > > OC cases > > > (C, I, E, F, J, Y), and each OLL
case can be reduced to a > > combination of an > > > edge case and a
corner case (for example, E- or CL), but this is > > not a > > > perfect
system because two cases can be different combinations of > > the same >
> > edge case and corner case, with the edges oriented differently in >
> relation > > > to the corners. I'm curious what has worked for
others while > > learning OLL. > > > > > > Thanks, > > > Matt > > > > >
> > > > [Non-text portions of this message have been removed] > > > > >
>
3134. Re: 5x5x5 News From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Mar 2006 09:59:10 -0000
Hey Frank, Thats great to hear. Just admit it, it's cool to brag
about your results... :D. You worked hard for it, so it's just cool
if you share your good results. I've been working on the larger
cubes myself lately... If I ever need help, I'll let you know. -
Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Frank"
<ephem825@...> wrote: > > Hi everyone, > > I don't normally post
or brag or whatever about my achievements, but I > did something really
cool today. I was able to average 1:57.61 for an > average of 10 on the
5x5x5. There were no lucky times, and the best > average of 5
wasn't too different from the overall average, so it > shows a lot
of consistency. I am really happy with the result. > > The limit for the
5x5x5 is a long way away. Let's get some more > interest in this
puzzle! I am always willing to give advice or > whatever anyone may
need. > > Frank Morris >
3135. Re: categorizing OLL? From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Mar 2006 10:02:05 -0000
Hey Paul, I am also interested in that, actually! If you think it need
some adjustments, tell me. Could you mail that spreadsheet to jnoort
[at] gmail [dot] com? Thanks! Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Paul Nixon"
<yahoo@...> wrote: > > matt > > i agree with joel. i've recently
learnt most (well, ok 45 or so) > olls. thanks to joel's excellent
resource i minted through them in > about a month. > > the only problem
i have is that i've learnt all of the 'easy ones', > for
example, the sune variants and am now struggling to find the >
motivation to learn the not so nice ones. > > dan harris also has a
great oll resource > (http://www.cubestation.co.uk/) and recommends a
different order > starting with horrible ones precisely, i suspect, for
the reason i now > don't know them all :-). however, for me, 57
algs looked like a bit > of a learning burden so i wanted to get off to
a flying start. > > i have 'summarised' and re-grouped
joel's olls a bit into a > spreadsheet. if you're interested i
can email it. > > cheers and good luck > > paul > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > Hey Matt, > > > > I categorised the OLL-algorithms
according their algorithm - > > structure: > > > >
http://www.math.leidenuniv.nl/~jnoort/index.php? location=tutorial4 > >
> > I didn't really do this while I was learning it, but people
that > > learn OLL from my page say it's useful. > > > > - Joël. >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Matt
Moberly" > > <mmoberly@> wrote: > > > > > > I'm trying to
finish learning OLL and would like to use some kind > > of > > >
categorization to divide and conquer the algorithms. Does anyone > >
have a > > > helpful way to keep all those algorithms straight while
learning > > them? Now > > > that I'm familiar with PLL, when I see
a case I just know what to > > do, but > > > while learning them, I
relied heavily on the PLL names (H, Z, E, > > F, etc.) to > > >
associate an algorithm with each case. > > > > > > I've come up
with similar names the OE cases (+, L, and -) and the > > OC cases > > >
(C, I, E, F, J, Y), and each OLL case can be reduced to a > >
combination of an > > > edge case and a corner case (for example, E- or
CL), but this is > > not a > > > perfect system because two cases can be
different combinations of > > the same > > > edge case and corner case,
with the edges oriented differently in > > relation > > > to the
corners. I'm curious what has worked for others while > > learning
OLL. > > > > > > Thanks, > > > Matt > > > > > > > > > [Non-text portions
of this message have been removed] > > > > > >
3136. Re: 4x4 parity fix (does anyone have an optimized alg?) From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Mar 2006 12:23:56 +0200
It's a case that cannot happen on a 3x3 such as one edge flipped,
or only 2 pieces swapped. Gilles. 2006/3/28, Stacie Wood
<pawsnwhiskers@...>: > Greetings. > > Please excuse my ignorance, but
what exactly is parity? > > Thanks. > > Roger Wood > > --- In
speedsolvingrubikscube@...m, "Per Kristen > Fredlund"
<aspiring_to_love@...> wrote: > > > > Hey Joel :-) > > > >
That's a double parity fixer actually ;-) > > > > And besides, it
works nicely on 5x5x5 too. I like it :D > > > > Cheers! > > > > -Per > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > >
<joel_vn@> wrote: > > > > > > Ok.. I learned a new alg today: > > > >
> > r2 B2 r' U2 r' U2 B2 r' B2 r B2 r' B2 r2 B2 > >
> > > > Much better than what I used to do :D. > > > > > > - Joël > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
> > Fredlund" <aspiring_to_love@> wrote: > > > > > > > > Haha
... okay okay ... > > > > > > > > Yes as u can see i'm more focused
on the 5x5x5 than the > 4x4x4 ;- > > ) > > > I > > > > like the slow
5x5x5 version cause it's kinder to the centers. > > And > > > it >
> > > extends nicely to larger cubes as well :-) > > > > > > > > -Per >
> > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan > > Pochmann" > > > > <pochmann@> wrote: > > > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen > > > > Fredlund" > > > > > <aspiring_to_love@> wrote: >
> > > > > > > > > > > (Rr)2 (Ff)2 U2 r2 U2 (Ff)2 (Rr)2 (Stefan Pochmann)
> > > > > > > > > > Geez, that's the (slow) 5x5 version of this 4x4
alg: > > > > > (Uu)2 (Rr)2 U2 r2 U2 (Rr)2 (Uu)2 > > > > > Don't
make me look worse than I am... > > > > > > > > > > > > > > > > > > > >
> > > Yahoo! Groups Links > > > > > > > >
3137. Re: 5x5x5 News From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Mar 2006 12:29:18 -0000
There is only one reason Frank is faster than us All... His Cube...IT IS
AMAZING!!! He can do finger tricks like on a 3x3...its sick to watch...
Hehehe...Just kidding Frank, you are amazing at solving it too :D But
your 5x5s do rock... Craig --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Hey Frank, > > Thats great to hear. Just admit it, it's
cool to brag about your > results... :D. You worked hard for it, so
it's just cool if you > share your good results. > > I've been
working on the larger cubes myself lately... If I ever > need help,
I'll let you know. > > - Joël. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Frank" >
<ephem825@> wrote: > > > > Hi everyone, > > > > I don't normally
post or brag or whatever about my achievements, > but I > > did
something really cool today. I was able to average 1:57.61 > for an > >
average of 10 on the 5x5x5. There were no lucky times, and the > best >
> average of 5 wasn't too different from the overall average, so it
> > shows a lot of consistency. I am really happy with the result. > > >
> The limit for the 5x5x5 is a long way away. Let's get some more >
> interest in this puzzle! I am always willing to give advice or > >
whatever anyone may need. > > > > Frank Morris > > >
Thanks Joel... very nice page. Since I've already learned the
corners-only and edges-only algorithms, learning the rest by their
similarity to the ones I already know is probably a much better way than
naming them. I picked up 5 or 6 more really quickly last night! On
3/28/06, Joël van Noort <joel_vn@...> wrote: > > Hey Paul, > > I am
also interested in that, actually! If you think it need some >
adjustments, tell me. > > Could you mail that spreadsheet to jnoort [at]
gmail [dot] com? > > Thanks! > > Joël. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Paul Nixon" > >
<yahoo@...> wrote: > > > > matt > > > > i agree with joel. i've
recently learnt most (well, ok 45 or so) > > olls. thanks to joel's
excellent resource i minted through them in > > about a month. > > > >
the only problem i have is that i've learnt all of the 'easy
ones', > > for example, the sune variants and am now struggling to
find the > > motivation to learn the not so nice ones. > > > > dan
harris also has a great oll resource > > (http://www.cubestation.co.uk/)
<http://www.cubestation.co.uk/%29> and > recommends a different order
> > starting with horrible ones precisely, i suspect, for the reason i >
now > > don't know them all :-). however, for me, 57 algs looked
like a > bit > > of a learning burden so i wanted to get off to a flying
start. > > > > i have 'summarised' and re-grouped joel's
olls a bit into a > > spreadsheet. if you're interested i can email
it. > > > > cheers and good luck > > > > paul > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > <joel_vn@>
wrote: > > > > > > Hey Matt, > > > > > > I categorised the
OLL-algorithms according their algorithm - > > > structure: > > > > > >
http://www.math.leidenuniv.nl/~jnoort/index.php?<http://www.math.leidenuniv.nl/%7Ejnoort/index.php?>
> location=tutorial4 > > > > > > I didn't really do this while I
was learning it, but people that > > > learn OLL from my page say
it's useful. > > > > > > - Joël. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Matt Moberly" > > >
<mmoberly@> wrote: > > > > > > > > I'm trying to finish learning
OLL and would like to use some > kind > > > of > > > > categorization to
divide and conquer the algorithms. Does > anyone > > > have a > > > >
helpful way to keep all those algorithms straight while > learning > > >
them? Now > > > > that I'm familiar with PLL, when I see a case I
just know what > to > > > do, but > > > > while learning them, I relied
heavily on the PLL names (H, Z, > E, > > > F, etc.) to > > > > associate
an algorithm with each case. > > > > > > > > I've come up with
similar names the OE cases (+, L, and -) and > the > > > OC cases > > >
> (C, I, E, F, J, Y), and each OLL case can be reduced to a > > >
combination of an > > > > edge case and a corner case (for example, E-
or CL), but this > is > > > not a > > > > perfect system because two
cases can be different combinations > of > > > the same > > > > edge
case and corner case, with the edges oriented differently > in > > >
relation > > > > to the corners. I'm curious what has worked for
others while > > > learning OLL. > > > > > > > > Thanks, > > > > Matt >
> > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > > > > SPONSORED LINKS > Jigsaw puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw>
Free > puzzle inlay
games<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw>
Educational > game and
puzzle<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ>
Word > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
Kid > puzzle
game<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
Puzzle >
games<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
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------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
3139. Re: 5x5x5 News From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Mar 2006 16:58:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Frank"
<ephem825@...> wrote: > > I was able to average 1:57.61 for an >
average of 10 on the 5x5x5. There were no lucky times, and the best >
average of 5 wasn't too different from the overall average Was the
best average of 5 better or worse than the overall average?
3140. Re: [Speed cubing group] Re: 5x5x5 News From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Mar 2006 09:17:07 -0800 (PST)
It was better. Stefan Pochmann <pochmann@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, "Frank"
<ephem825@...> wrote: > > I was able to average 1:57.61 for an >
average of 10 on the 5x5x5. There were no lucky times, and the best >
average of 5 wasn't too different from the overall average Was the
best average of 5 better or worse than the overall average? SPONSORED
LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and
puzzle Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
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3141. Re: [Speed cubing group] Re: 5x5x5 News From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Mar 2006 19:43:09 +0200
Just a math question : is it possible than the best average of 5 out of
an average of 12 could be worse than the average of 12 ? My feeling is
that it's impossible. But how could we prove this mathematically ?
Gilles. 2006/3/28, Frank Morris <ephem825@...>: > It was better. > >
> Stefan Pochmann <pochmann@...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Frank"
<ephem825@...> > wrote: > > > > I was able to average 1:57.61 for an
> > average of 10 on the 5x5x5. There were no lucky times, and the best
> > average of 5 wasn't too different from the overall average > >
Was the best average of 5 better or worse than the overall average? > >
> > > > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games > > --------------------------------- > YAHOO! GROUPS LINKS > > >
Visit your group "speedsolvingrubikscube" on the web. > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Yahoo! Messenger with Voice. Make
PC-to-Phone Calls to the US (and 30+ countries) for 2¢/min or less. > >
[Non-text portions of this message have been removed] > > > > > Yahoo!
Groups Links > > > > > > > >
3142. [Speed cubing group] Re: 5x5x5 News From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Mar 2006 18:26:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Just a math question : is
it possible than the best average of 5 out > of an average of 12 could
be worse than the average of 12 ? > > My feeling is that it's
impossible. > But how could we prove this mathematically ? > > Gilles. 1
2 2 2 2 2 2 2 2 2 2 1
Show the same with two extreme values descarded! ----- Original Message
----- From: "Stefan Pochmann" <pochmann@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, March 28,
2006 8:26 PM Subject: [Speed cubing group] Re: 5x5x5 News > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den >
Peereboom" <gillesvdp@...> wrote: > > > > Just a math question :
is it possible than the best average of 5 out > > of an average of 12
could be worse than the average of 12 ? > > > > My feeling is that
it's impossible. > > But how could we prove this mathematically ? >
> > > Gilles. > > 1 2 2 2 2 2 2 2 2 2 2 1 > > > > > > > > > Yahoo!
Groups Links > > > > > >
3144. Competition and Division Models (was re: YOUNGEST) From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Mar 2006 19:30:48 -0000
All -- I think the point would be to build interest in speedcubing by
providing a couple more avenues for younger or older competitors (or for
"newbies") to get some recognition when competing against the
"professionals". Here's three models I can think of,
leveraged from other competitions: - Age Grouping. This is often done in
athletic competitions (swimming, running, etc). Everyone runs the same
race and there is an overall winner, but also there is recognition for
Under-12, Under-18, 18-25, 25-35, etc. For cubing, you have the one
standard competition but at the end, recognize the top 12-and-under, the
best 40-and-over, and any other age categories. So, a John Louis might
be 22nd, but the top 12-and- under. And I can dream of one day beating
Lars in the 40-and-over. - Competition Result Grouping. This is done in
crossword competitions. You are a rookie until you're one of the
top 4-8 rookies in a competition, then you move up to C division, then B
division, etc (up to Open division). Everyone does the same competition,
but recognition is done based on the divisions. You can also self-place
in divisions, if you are new but good and want a shot at being in a
higher division. But once you self-place, you're in that division
for future competitions. This requires tracking past competition
results, which we have on speedcubing.com, but also requires having
large enough competitions so that you aren't in top 4-8 with a big
time. Probably not as workable right now, except at the big
competitions. - Self-Grouping. This is how some european football
leagues run. When you sign up, you put yourself in a division. If you
place high enough in that division, you move up. Similar to Competition
Result Grouping, but with self-placing. Personally, I like the concept
of adding a couple age divisions (Youth and Masters). But that could be
because I'm now over 40! And if it makes the competitions more
complicated, forget it - they're already complicated enough as it
is. yeff --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@...> wrote: > So... what's the point of all of this? Just
to have a division for the > sake of having a division, or do people
actually want to accomplish > something?
3145. Re: [Speed cubing group] Competition and Division Models (was re:
YOUNGEST) From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Mar 2006 11:46:11 -0800
The Rubik's Cube is VERY easy to master and age has nothing to do
with a person's ability to master it. It is not a physical sport
and young or old competitors do not have any disadvantage. I think
having separate divisions is not necessary. Those who dedicate more
effort towards mastering the cube will win, that's how it should
be!! There is no reason to celebrate those who did not achieve top
rankings because they have an equal opportunity to reach those
positions, if they put in the effort. I remember when I first started
cubing, I was waaaaaaaay slower than everyone else. I thought sub-20 was
completely unattainable for me. Knowing that I had to get to that point
to be competitive was a motivation and I got faster because of it. If we
celebrate mediocrity, then people will have no reason to practice! The
best cuber is the one who puts forth the more effort...and wins!
That's how it should be. -Chris On 3/28/06, Jeff Soesbe
<yeff@...> wrote: > All -- > > I think the point would be to build
interest in speedcubing by > providing a couple more avenues for younger
or older competitors (or > for "newbies") to get some
recognition when competing against > the "professionals". > >
Here's three models I can think of, leveraged from other
competitions: > > - Age Grouping. This is often done in athletic
competitions (swimming, > running, etc). Everyone runs the same race and
there is an overall > winner, but also there is recognition for
Under-12, Under-18, 18-25, > 25-35, etc. > > For cubing, you have the
one standard competition but at the end, > recognize the top
12-and-under, the best 40-and-over, and any other > age categories. So,
a John Louis might be 22nd, but the top 12-and- > under. And I can dream
of one day beating Lars in the 40-and-over. > > > - Competition Result
Grouping. This is done in crossword competitions. > You are a rookie
until you're one of the top 4-8 rookies in a > competition, then
you move up to C division, then B division, etc (up > to Open division).
Everyone does the same competition, but recognition > is done based on
the divisions. > > You can also self-place in divisions, if you are new
but good and want > a shot at being in a higher division. But once you
self-place, you're > in that division for future competitions. > >
This requires tracking past competition results, which we have on >
speedcubing.com, but also requires having large enough competitions so >
that you aren't in top 4-8 with a big time. Probably not as
workable > right now, except at the big competitions. > > > -
Self-Grouping. This is how some european football leagues run. When >
you sign up, you put yourself in a division. If you place high enough >
in that division, you move up. Similar to Competition Result Grouping, >
but with self-placing. > > > Personally, I like the concept of adding a
couple age divisions (Youth > and Masters). But that could be because
I'm now over 40! And if it > makes the competitions more
complicated, forget it - they're already > complicated enough as it
is. > > yeff > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson
Mao <tmao@...> > wrote: > > So... what's the point of all of
this? Just to have a division for > the > > sake of having a division,
or do people actually want to accomplish > > something? > > > > > > > >
Yahoo! Groups Links > > > > > > >
3146. Re: 5x5x5 News From: "rubikorkow" <calcdude@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Mar 2006 19:52:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > There is only one reason
Frank is faster than us All... > > His Cube...IT IS AMAZING!!! He can do
finger tricks like on a > 3x3...its sick to watch... > > Hehehe...Just
kidding Frank, you are amazing at solving it too :D But > your 5x5s do
rock... > > Craig > Lol, the thing I regret the most for not doing when
I when to the Caltech winter competition was not asking to feel/try out
Frank's 5x5. Oh, how I loath not doing that. (FYI Frank, I was the
13 year old hanging out with Bob and Clancy most of the time.)
3147. Re: [Speed cubing group] Re: 5x5x5 News From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Mar 2006 11:58:22 -0800 (PST)
Heheh... I remember you. Crazy fast magic solver. You should have asked,
I would have let you. :) rubikorkow <calcdude@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > There is only one reason Frank is faster
than us All... > > His Cube...IT IS AMAZING!!! He can do finger tricks
like on a > 3x3...its sick to watch... > > Hehehe...Just kidding Frank,
you are amazing at solving it too :D But > your 5x5s do rock... > >
Craig > Lol, the thing I regret the most for not doing when I when to
the Caltech winter competition was not asking to feel/try out
Frank's 5x5. Oh, how I loath not doing that. (FYI Frank, I was the
13 year old hanging out with Bob and Clancy most of the time.)
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speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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3148. [Speed cubing group] Re: 5x5x5 News From: "mmwfung1985" <mmwfung1985@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Mar 2006 20:10:51 -0000
Hi Gilles, Yes, it is possible. It already happened to me almost two
moths ago. These where the times: 2:17.80 (1:53.35) 2:10.04 2:10.49
(2:44.40) 2:15.10 2:17.15 2:20.49 2:07.47 2:08.84 2:12.41 2:00.79 The
average of 10 is 2:12.06. Try to find out a better average of 5 (7
solves, discarding best and worst times) :). Michael Fung --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Just a math question : is
it possible than the best average of 5 out > of an average of 12 could
be worse than the average of 12 ? > > My feeling is that it's
impossible. > But how could we prove this mathematically ? > > Gilles. >
> 2006/3/28, Frank Morris <ephem825@...>: > > It was better. > > > >
> > Stefan Pochmann <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Frank" <ephem825@>
> > wrote: > > > > > > I was able to average 1:57.61 for an > > >
average of 10 on the 5x5x5. There were no lucky times, and the best > >
> average of 5 wasn't too different from the overall average > > >
> Was the best average of 5 better or worse than the overall average? >
> > > > > > > > > > > > > SPONSORED LINKS > > Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games > > > > --------------------------------- > >
YAHOO! GROUPS LINKS > > > > > > Visit your group
"speedsolvingrubikscube" on the web. > > > > To unsubscribe
from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@...m > > > > Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. > > > > > >
--------------------------------- > > > > > > > > > > > >
--------------------------------- > > Yahoo! Messenger with Voice. Make
PC-to-Phone Calls to the US (and 30+ countries) for 2¢/min or less. > >
> > [Non-text portions of this message have been removed] > > > > > > >
> > > Yahoo! Groups Links > > > > > > > > > > > > > > > > >
3149. Re: [Speed cubing group] Competition and Division Models (was re:
YOUNGEST) From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Mar 2006 21:02:50 -0000
True, but you have to admit there is something special (if just for
spectators) about an under-12 or "kids" division. And as long
as everyone is still competing in the same event, anyone in the kids
division can still place 1st in the whole thing if they're good
enough. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Chris
Hunt" <huntca@...> wrote: > > The Rubik's Cube is VERY easy
to master and age has nothing to do with > a person's ability to
master it. It is not a physical sport and young > or old competitors do
not have any disadvantage.
3150. Re: [Speed cubing group] Competition and Division Models (was re:
YOUNGEST) From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 28 Mar 2006 23:34:12 +0200
Hi guys, Lots of great ideas. But personally I do not understand which
problem we are trying to solve. It is already a great joy to be among
other cubers! Competitions are like reunions. For the bigger
competitions we often have trophies for the youngest and oldest solver,
or for the person travelling the longest distance to the competition. We
also keep track of the youngest (and soon when I find the time, also the
oldest) solver in a competition for the WCA world records. And we could
also add a trophy for a special achievement, which could be for
anything, including age, style, bad luck, being physically challenged or
whatever. Noone should be ashamed of his times. If you solve you are
already among the top 2% (rough estimate) of the population. In this
case I prefer the Olympic slogan: participating is more important than
winning. :-) Have fun, Ron ----- Original Message ----- From:
christopher_pelley To: speedsolvingrubikscube@yahoogroups.com Sent:
Tuesday, March 28, 2006 11:02 PM Subject: Re: [Speed cubing group]
Competition and Division Models (was re: YOUNGEST) True, but you have to
admit there is something special (if just for spectators) about an
under-12 or "kids" division. And as long as everyone is still
competing in the same event, anyone in the kids division can still place
1st in the whole thing if they're good enough. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@...> wrote: > > The Rubik's Cube is VERY easy to master
and age has nothing to do with > a person's ability to master it.
It is not a physical sport and young > or old competitors do not have
any disadvantage. SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay
games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games
------------------------------------------------------------------------------
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3151. Re: [Speed cubing group] Competition and Division Models (was re:
YOUNGEST) From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Mar 2006 22:42:34 +0100
I don't think I'm really for this non-puzzle-related
categorisation either. Obviously we need to categorise events based on
different puzzles, and different types of solving (e.g. regular
speedsolving, one-handed, BLD, etc.), but any categorisation other than
this seems a bit random to me. If we were going to categorise on age,
then why not gender? (No, I don't think we should, I'm just
using the gender example to illustrate a point.) If it's about
encouraging other demographics to get involved with cubing then I reckon
there are far fewer females into cubing than there are young kids! Even
though categorising based on gender would obviously work in my favour, I
don't really think it's needed. I'm happy to compete
directly against the guys (of any age!) Also, age categorisation sounds
like it'd be even *more* work for the competition organisers who
are just volunteers and have enough to do already! Jasmine
http://speedcuber.blogspot.com On Tue, 28 Mar 2006 11:46:11 -0800,
"Chris Hunt" <huntca@...> said: > > The Rubik's Cube
is VERY easy to master and age has nothing to do with > a person's
ability to master it. It is not a physical sport and young > or old
competitors do not have any disadvantage. I think having > separate
divisions is not necessary. Those who dedicate more effort > towards
mastering the cube will win, that's how it should be!! There > is
no reason to celebrate those who did not achieve top rankings > because
they have an equal opportunity to reach those positions, if > they put
in the effort. > I remember when I first started cubing, I was
waaaaaaaay slower than > everyone else. I thought sub-20 was completely
unattainable for me. > Knowing that I had to get to that point to be
competitive was a > motivation and I got faster because of it. If we
celebrate mediocrity, > then people will have no reason to practice! >
The best cuber is the one who puts forth the more effort...and wins! >
That's how it should be. > -Chris > On 3/28/06, Jeff Soesbe
<yeff@...> wrote: > > All -- > > > > I think the point would be to
build interest in speedcubing by > > providing a couple more avenues for
younger or older competitors (or > > for "newbies") to get
some recognition when competing against > > the
"professionals". > > > > Here's three models I can think
of, leveraged from other competitions: > > > > - Age Grouping. This is
often done in athletic competitions (swimming, > > running, etc).
Everyone runs the same race and there is an overall > > winner, but also
there is recognition for Under-12, Under-18, 18-25, > > 25-35, etc. > >
> > For cubing, you have the one standard competition but at the end, >
> recognize the top 12-and-under, the best 40-and-over, and any other >
> age categories. So, a John Louis might be 22nd, but the top 12-and- >
> under. And I can dream of one day beating Lars in the 40-and-over. > >
> > > > - Competition Result Grouping. This is done in crossword
competitions. > > You are a rookie until you're one of the top 4-8
rookies in a > > competition, then you move up to C division, then B
division, etc (up > > to Open division). Everyone does the same
competition, but recognition > > is done based on the divisions. > > > >
You can also self-place in divisions, if you are new but good and want >
> a shot at being in a higher division. But once you self-place,
you're > > in that division for future competitions. > > > > This
requires tracking past competition results, which we have on > >
speedcubing.com, but also requires having large enough competitions so >
> that you aren't in top 4-8 with a big time. Probably not as
workable > > right now, except at the big competitions. > > > > > > -
Self-Grouping. This is how some european football leagues run. When > >
you sign up, you put yourself in a division. If you place high enough >
> in that division, you move up. Similar to Competition Result Grouping,
> > but with self-placing. > > > > > > Personally, I like the concept of
adding a couple age divisions (Youth > > and Masters). But that could be
because I'm now over 40! And if it > > makes the competitions more
complicated, forget it - they're already > > complicated enough as
it is. > > > > yeff > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> > >
wrote: > > > So... what's the point of all of this? Just to have a
division for > > the > > > sake of having a division, or do people
actually want to accomplish > > > something? > > > > > > > > > > > > > >
> > Yahoo! Groups Links > > > > > > > > > > > > > > > > SPONSORED LINKS
> > [1]Jigsaw puzzle game [2]Free puzzle inlay games [3]Educational game
and > puzzle > [4]Word puzzle game [5]Kid puzzle game [6]Puzzle games >
____________________________________________________________ > > YAHOO!
GROUPS LINKS > > * Visit your group
"[7]speedsolvingrubikscube" on the web. > > * To unsubscribe
from this group, send an email to: >
[8]speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the [9]Yahoo! Terms of > Service. >
____________________________________________________________ > >
References > > 1. >
http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw
> 2. >
http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw
> 3. >
http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ
> 4. >
http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg
> 5. >
http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ
> 6. >
http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA
> 7. http://groups.yahoo.com/group/speedsolvingrubikscube > 8. >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe
> 9. http://docs.yahoo.com/info/terms/ -- http://www.fastmail.fm - I
mean, what is it about a decent email service?
3152. [Speed cubing group] Re: 5x5x5 News From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Mar 2006 22:45:52 -0000
Gilles! Ur question was not really what u wanted to ask i guess. U meant
to ask if it's possible that the best 7/5 average out of 12
consecutive solves is worse than the full 12/10 avg. And nope, that is
not possible. It's not too trivial to prove it rigorously but
it's intuitive nevertheless ;-) One would have to use something
like the pigeonhole principle :-) Or arrive at a contradiction somehow
... Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den >
Peereboom" <gillesvdp@> wrote: > > > > Just a math question : is
it possible than the best average of 5 out > > of an average of 12 could
be worse than the average of 12 ? > > > > My feeling is that it's
impossible. > > But how could we prove this mathematically ? > > > >
Gilles. > > 1 2 2 2 2 2 2 2 2 2 2 1 >
3153. [Speed cubing group] Re: 5x5x5 News From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Mar 2006 22:57:00 -0000
What about my counterexample below? --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Gilles! > > Ur question was not
really what u wanted to ask i guess. U meant to > ask if it's
possible that the best 7/5 average out of 12 consecutive > solves is
worse than the full 12/10 avg. And nope, that is not > possible.
It's not too trivial to prove it rigorously but it's >
intuitive nevertheless ;-) One would have to use something like the >
pigeonhole principle :-) Or arrive at a contradiction somehow ... > >
Cheers! > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > <pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > >
Peereboom" <gillesvdp@> wrote: > > > > > > Just a math question
: is it possible than the best average of 5 > out > > > of an average of
12 could be worse than the average of 12 ? > > > > > > My feeling is
that it's impossible. > > > But how could we prove this
mathematically ? > > > > > > Gilles. > > > > 1 2 2 2 2 2 2 2 2 2 2 1 > >
>
3154. [Speed cubing group] Re: 5x5x5 News From: "mmwfung1985" <mmwfung1985@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Mar 2006 22:57:15 -0000
Hi Per, Your are not right. Stefan and I already give an counterexample.
In Stefan's example: the 12/10 average is 1.95, while all the six
7/5 averages are 2. Michael Fung --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Gilles! > > Ur question was not
really what u wanted to ask i guess. U meant to > ask if it's
possible that the best 7/5 average out of 12 consecutive > solves is
worse than the full 12/10 avg. And nope, that is not > possible.
It's not too trivial to prove it rigorously but it's >
intuitive nevertheless ;-) One would have to use something like the >
pigeonhole principle :-) Or arrive at a contradiction somehow ... > >
Cheers! > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > <pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > >
Peereboom" <gillesvdp@> wrote: > > > > > > Just a math question
: is it possible than the best average of 5 > out > > > of an average of
12 could be worse than the average of 12 ? > > > > > > My feeling is
that it's impossible. > > > But how could we prove this
mathematically ? > > > > > > Gilles. > > > > 1 2 2 2 2 2 2 2 2 2 2 1 > >
>
3155. [Speed cubing group] Re: 5x5x5 News From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Mar 2006 23:36:54 -0000
2:15.10 2:17.15 (2:20.49) 2:07.47 2:08.84 2:12.41 (2:00.79) That the
best 5??? Hmmm...lemme calculate in my head...a minute
later.........Yah, that would be about 2:12.3x or 2:12.4x...its not far
off...but still... Craig --- In speedsolvingrubikscube@yahoogroups.com,
"mmwfung1985" <mmwfung1985@...> wrote: > > Hi Gilles, >
Yes, it is possible. It already happened to me almost two moths ago. >
These where the times: > > 2:17.80 (1:53.35) 2:10.04 2:10.49 (2:44.40)
2:15.10 2:17.15 2:20.49 > 2:07.47 2:08.84 2:12.41 2:00.79 > > The
average of 10 is 2:12.06. Try to find out a better average of 5 (7 >
solves, discarding best and worst times) :). > > Michael Fung > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Gilles van den >
Peereboom" <gillesvdp@> wrote: > > > > Just a math question : is
it possible than the best average of 5 out > > of an average of 12 could
be worse than the average of 12 ? > > > > My feeling is that it's
impossible. > > But how could we prove this mathematically ? > > > >
Gilles. > > > > 2006/3/28, Frank Morris <ephem825@>: > > > It was
better. > > > > > > > > > Stefan Pochmann <pochmann@> wrote: > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Frank"
<ephem825@> > > > wrote: > > > > > > > > I was able to average
1:57.61 for an > > > > average of 10 on the 5x5x5. There were no lucky
times, and the best > > > > average of 5 wasn't too different from
the overall average > > > > > > Was the best average of 5 better or
worse than the overall average? > > > > > > > > > > > > > > > > > > > >
> SPONSORED LINKS > > > Jigsaw puzzle game Free puzzle inlay games
Educational > game and puzzle Word puzzle game Kid puzzle game Puzzle
games > > > > > > --------------------------------- > > > YAHOO! GROUPS
LINKS > > > > > > > > > Visit your group
"speedsolvingrubikscube" on the web. > > > > > > To
unsubscribe from this group, send an email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > Your use
of Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > >
> > > > --------------------------------- > > > > > > > > > > > > > > >
> > > --------------------------------- > > > Yahoo! Messenger with
Voice. Make PC-to-Phone Calls to the US (and > 30+ countries) for 2¢/min
or less. > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > >
> > > > > > > > > > > > > > > > > > > >
3156. Re: [Speed cubing group] Competition and Division Models (was re:
YOUNGEST) From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Mar 2006 23:45:03 -0000
Ummm...One question that will end this debate... What is the average age
in the top 10 (15,20, whatever you want)...and what are the highest and
lowest...I guarantee they range from 14-30+...AGE DOESN'T MATTER...
The end... --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine
Lee" <speedcuber@...> wrote: > > I don't think I'm
really for this non-puzzle-related categorisation > either. Obviously we
need to categorise events based on different > puzzles, and different
types of solving (e.g. regular speedsolving, > one-handed, BLD, etc.),
but any categorisation other than this seems a > bit random to me. If we
were going to categorise on age, then why not > gender? (No, I
don't think we should, I'm just using the gender example > to
illustrate a point.) If it's about encouraging other demographics
to > get involved with cubing then I reckon there are far fewer females
into > cubing than there are young kids! > > Even though categorising
based on gender would obviously work in my > favour, I don't really
think it's needed. I'm happy to compete directly > against the
guys (of any age!) > > Also, age categorisation sounds like it'd be
even *more* work for the > competition organisers who are just
volunteers and have enough to do > already! > > Jasmine >
http://speedcuber.blogspot.com > > > On Tue, 28 Mar 2006 11:46:11 -0800,
"Chris Hunt" <huntca@...> > said: > > > > The Rubik's
Cube is VERY easy to master and age has nothing to do with > > a
person's ability to master it. It is not a physical sport and young
> > or old competitors do not have any disadvantage. I think having > >
separate divisions is not necessary. Those who dedicate more effort > >
towards mastering the cube will win, that's how it should be!!
There > > is no reason to celebrate those who did not achieve top
rankings > > because they have an equal opportunity to reach those
positions, if > > they put in the effort. > > I remember when I first
started cubing, I was waaaaaaaay slower than > > everyone else. I
thought sub-20 was completely unattainable for me. > > Knowing that I
had to get to that point to be competitive was a > > motivation and I
got faster because of it. If we celebrate mediocrity, > > then people
will have no reason to practice! > > The best cuber is the one who puts
forth the more effort...and wins! > > That's how it should be. > >
-Chris > > On 3/28/06, Jeff Soesbe <yeff@...> wrote: > > > All -- > >
> > > > I think the point would be to build interest in speedcubing by >
> > providing a couple more avenues for younger or older competitors (or
> > > for "newbies") to get some recognition when competing
against > > > the "professionals". > > > > > > Here's
three models I can think of, leveraged from other competitions: > > > >
> > - Age Grouping. This is often done in athletic competitions
(swimming, > > > running, etc). Everyone runs the same race and there is
an overall > > > winner, but also there is recognition for Under-12,
Under-18, 18-25, > > > 25-35, etc. > > > > > > For cubing, you have the
one standard competition but at the end, > > > recognize the top
12-and-under, the best 40-and-over, and any other > > > age categories.
So, a John Louis might be 22nd, but the top 12-and- > > > under. And I
can dream of one day beating Lars in the 40-and-over. > > > > > > > > >
- Competition Result Grouping. This is done in crossword competitions. >
> > You are a rookie until you're one of the top 4-8 rookies in a >
> > competition, then you move up to C division, then B division, etc
(up > > > to Open division). Everyone does the same competition, but
recognition > > > is done based on the divisions. > > > > > > You can
also self-place in divisions, if you are new but good and want > > > a
shot at being in a higher division. But once you self-place, you're
> > > in that division for future competitions. > > > > > > This
requires tracking past competition results, which we have on > > >
speedcubing.com, but also requires having large enough competitions so >
> > that you aren't in top 4-8 with a big time. Probably not as
workable > > > right now, except at the big competitions. > > > > > > >
> > - Self-Grouping. This is how some european football leagues run.
When > > > you sign up, you put yourself in a division. If you place
high enough > > > in that division, you move up. Similar to Competition
Result Grouping, > > > but with self-placing. > > > > > > > > >
Personally, I like the concept of adding a couple age divisions (Youth >
> > and Masters). But that could be because I'm now over 40! And if
it > > > makes the competitions more complicated, forget it -
they're already > > > complicated enough as it is. > > > > > > yeff
> > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson
Mao <tmao@> > > > wrote: > > > > So... what's the point of all
of this? Just to have a division for > > > the > > > > sake of having a
division, or do people actually want to accomplish > > > > something? >
> > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > >
> > > > > > > > > > > > > > > > > > > > > > SPONSORED LINKS > > > >
[1]Jigsaw puzzle game [2]Free puzzle inlay games [3]Educational game and
> > puzzle > > [4]Word puzzle game [5]Kid puzzle game [6]Puzzle games >
> ____________________________________________________________ > > > >
YAHOO! GROUPS LINKS > > > > * Visit your group
"[7]speedsolvingrubikscube" on the web. > > > > * To
unsubscribe from this group, send an email to: > >
[8]speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > * Your use
of Yahoo! Groups is subject to the [9]Yahoo! Terms of > > Service. > >
____________________________________________________________ > > > >
References > > > > 1. > >
http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw
> > 2. > >
http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6ReWEw
> > 3. > >
http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R94IVKMFNQ
> > 4. > >
http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg
> > 5. > >
http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ
> > 6. > >
http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA
> > 7. http://groups.yahoo.com/group/speedsolvingrubikscube > > 8. > >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe
> > 9. http://docs.yahoo.com/info/terms/ > > -- > http://www.fastmail.fm
- I mean, what is it about a decent email service? >
3157. Re: [Speed cubing group] Re: 5x5x5 News From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Mar 2006 02:03:33 +0200
2006/3/28, Stefan Pochmann <pochmann@...>: > 1 2 2 2 2 2 2 2 2 2 2 1
With this, the average of 12 (so removing th best and the worst) is 1.9
and the best of average of 5 (so removing the best and the worst out of
these 5 times) is always 2.0 So your example doesn't prove that the
best average of 5 can be worse than the average of 12 ;-) (maybe my
first question was not so clear) GIlles
3158. [Speed cubing group] Re: 5x5x5 News From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Mar 2006 00:11:29 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > 2006/3/28, Stefan Pochmann
<pochmann@...>: > > > 1 2 2 2 2 2 2 2 2 2 2 1 > > > With this, the
average of 12 (so removing th best and the worst) is 1.9 > and the best
of average of 5 (so removing the best and the worst out > of these 5
times) is always 2.0 > > So your example doesn't prove that the
best average of 5 can be worse > than the average of 12 ;-) (maybe my
first question was not so clear) > > GIlles Now I'm really
confused. Are you saying 2.0 is not worse than 1.9? If for some reason
you say better=larger then replace the 1's by 3's.
3159. Re: [Speed cubing group] Re: 5x5x5 News From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Mar 2006 11:31:23 +1100
On Tue, Mar 28, 2006 at 07:43:09PM +0200, Gilles van den Peereboom
wrote: > Just a math question : is it possible than the best average of
5 out > of an average of 12 could be worse than the average of 12 ? > >
My feeling is that it's impossible. > But how could we prove this
mathematically ? Do you mean average of 12, or average of the middle 10
of 12? And, Do you mean average of 5, or average of the middle 3 of 5?
Ryan
3160. Re: tiles From: "qwertyelmer123" <qwertyelmer123@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Mar 2006 05:35:35 -0000
> Try Mefferts.com <http://www.mefferts.com> . The assembly cube
isn't anything impressive, but they have sets of ABS plastic tiles
for sale > > Ben > --- In speedsolvingrubikscube@yahoogroups.com,
"Evan" <evan.gates@...> wrote: > > So I just got my first
set of cubesmith tiles and put them on a blank > cube I had, and they
are amazing. But at the same time, they are more > just stiff stickers
than actual tiles. I was wondering if there is > anywhere to get tiles
more like those on a deluxe cube. I use to have > a bunch of cheep cubes
with tiles, but the tiles broke easily and now > I'm out. So if
anyone knows anything, just let me know. > > Thank you, > -Evan > >
Until next time, Happy Cubing > http://www.deepcube.net > [Non-text
portions of this message have been removed]
3161. Re: new 4x4x4 edges method From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Mar 2006 07:09:55 -0000
Hey Frederick and Stefan and everyone, I've been still working on
this new pairing technique and I really do like it. I think it will be
faster, but I don't have proof of that yet. I've been working
on doing some stop/start solves and I either get the edges right and
really fast or I screw them up and get a slow time. So take it as you
will. I did a stop start average stopping for centers/edges/3x3x3 to
record the time. The total is on the right. 15.16 23.62 24.02 = 62.80 no
parities 14.31 20.66 28.03 = 63.00 both parities 14.18 31.75 32.25 =
78.18 OLL parity 14.69 24.92 23.00 = 62.61 no parities Again the times
are in the format centers/edges/3x3. those times aren't much
evidence, but I'm getting fairly tired. I'll try to do this
some more. It seems I either mess up my edges and get 1:20+ or I get
them right and like just now I got a 63.87 solve with both parities. So
my times are all over the place. In short I hope it will be faster in
the long run, but for now it is slower. I want to try it anyway, since I
think it is fun. Now as to what I do, I either do d R U R' d'
or u' R U R' u rather than always doing d R U R' d'
type moves. This seems like a really insignificant change, but it is
more looking than I am used to, but I think it will be worth it. Again
it sounds like a small change, but I think it will speed me up
personally. Also, Frederick, I like your idea how is it working out for
you? I like the ability to just solve a significant groups of edges all
together without having to do 2 pairing or 6 pairing the usual way. Does
it seem like it will be faster, or is it faster for you already? I think
the 4x4 can really get to sub-60 but man it still seems like a long way
away. Heck, I wouldn't be surprised if it's already been done
but no one has posted it. Just my ramblings in case anyone is
interested. Chris --- In speedsolvingrubikscube@yahoogroups.com,
Frédérick BADIE <f_badie@...> wrote: > > Hi Chris, > > I'm
working a lot on my 4x4x4 edges method too. > > The idea was to find an
alg for each lenght of cycle with the same > start position. > > I set
up the first pair, the second, the third ect... until the 10th > always
by the same way, but I use the appropriate alg if the cycle is > shorter
than 10. > I try to calculate the parity during this step. > In average,
it leaves 3 or 4 pairs unsolved then I fix them and parity > with the
appropriate alg. > > Here's the website : frederickbadie.free.fr ,
I wrote it quickly. > > Any comments are welcome. > > Frederick. >
Are you serious (or joking as Stefan)? ----- Original Message -----
From: "mmwfung1985" <mmwfung1985@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, March 28,
2006 10:10 PM Subject: [Speed cubing group] Re: 5x5x5 News Hi Gilles,
Yes, it is possible. It already happened to me almost two moths ago.
These where the times: 2:17.80 (1:53.35) 2:10.04 2:10.49 (2:44.40)
2:15.10 2:17.15 2:20.49 2:07.47 2:08.84 2:12.41 2:00.79 The average of
10 is 2:12.06. Try to find out a better average of 5 (7 solves,
discarding best and worst times) :). Michael Fung --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Just a math question : is
it possible than the best average of 5 out > of an average of 12 could
be worse than the average of 12 ? > > My feeling is that it's
impossible. > But how could we prove this mathematically ? > > Gilles. >
> 2006/3/28, Frank Morris <ephem825@...>: > > It was better. > > > >
> > Stefan Pochmann <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Frank" <ephem825@>
> > wrote: > > > > > > I was able to average 1:57.61 for an > > >
average of 10 on the 5x5x5. There were no lucky times, and the best > >
> average of 5 wasn't too different from the overall average > > >
> Was the best average of 5 better or worse than the overall average? >
> > > > > > > > > > > > > SPONSORED LINKS > > Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games > > > > --------------------------------- > >
YAHOO! GROUPS LINKS > > > > > > Visit your group
"speedsolvingrubikscube" on the web. > > > > To unsubscribe
from this group, send an email to: > >
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Groups Links
3163. Re: 5x5x5 News From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Mar 2006 08:11:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > 2006/3/28, Stefan Pochmann
<pochmann@...>: > > > 1 2 2 2 2 2 2 2 2 2 2 1 > > With this, the
average of 12 (so removing th best and the worst) is 1.9 > and the best
of average of 5 (so removing the best and the worst out > of these 5
times) is always 2.0 > > So your example doesn't prove that the
best average of 5 can be worse > than the average of 12 ;-) (maybe my
first question was not so clear) Er... are you just worrying about the
fact that the averages of 5 are all the same, so there is no single
"best" average of 5? If this is the problem, just add a little
"random noise" to Stefan's numbers: 1.089206578
2.055663178 2.052116335 2.081878728 2.051945906 2.068590858 2.007672076
2.034954337 2.043153836 2.020417679 2.054760135 1.031008413 Best average
of 5/7 = 2.032191612 Average of 10/12 = 1.947848092 Mike
3164. [Speed cubing group] Re: 5x5x5 News From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Mar 2006 08:17:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > Are you serious (or joking as Stefan)?
It's a serious (and interesting!) point. ;) For 12 times drawn from
a given, fixed distribution (Gaussian, say), what is the probability
that the best average of 5/7 is bigger than the average of 10/12? I
would have to answer this question by running a simulation... Mike
3165. Re: [Speed cubing group] Competition and Division Models (was re:
YOUNGEST) From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 29 Mar 2006 10:34:28 +0200
----- Original Message ----- From: "Chris Hunt"
<huntca@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Tuesday, March 28, 2006 9:46 PM Subject: Re: [Speed cubing group]
Competition and Division Models (was re: YOUNGEST) > The Rubik's
Cube is VERY easy to master and age has nothing to do with a
person's ability to master it. Wait 50 years or so and repeat your
statement! (But still, I think the idea with age divisions is nonsens. I
would rather prefer to take part in a local contest, competing with all,
than to go to a WC and be placed in a group for feeble-minded). R
3166. Re: [Speed cubing group] Competition and Division Models (was re:
YOUNGEST) From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Mar 2006 00:53:52 -0800
Fair enough. I will reply in the year 2056 :) -Chris On 3/29/06, Rune
Wesström <rune.wesstrom@...> wrote: > Wait 50 years or so and repeat
your statement! > (But still, I think the idea with age divisions is
nonsens. I would rather prefer to take part in a local contest,
competing with all, than to go to a WC and be placed in a group for
feeble-minded). > R
3167. Re: [Speed cubing group] Competition and Division Models (was re:
YOUNGEST) From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 29 Mar 2006 13:45:57 +0200
I´ll be waiting. ----- Original Message ----- From: "Chris
Hunt" <huntca@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, March 29,
2006 10:53 AM Subject: Re: [Speed cubing group] Competition and Division
Models (was re: YOUNGEST) Fair enough. I will reply in the year 2056 :)
-Chris On 3/29/06, Rune Wesström <rune.wesstrom@...> wrote: > Wait 50
years or so and repeat your statement! > (But still, I think the idea
with age divisions is nonsens. I would rather prefer to take part in a
local contest, competing with all, than to go to a WC and be placed in a
group for feeble-minded). > R Yahoo! Groups Links
3168. Re: [Speed cubing group] Competition and Division Models (was re:
YOUNGEST) From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Mar 2006 12:10:05 -0000
Rune, Were you just saying that in 50 years the beginner methods will be
Fridrich and Petrus, and the advanced will be like...something insane???
So beginners will take longer to learn?!?! Whats the difference between
now and 50 years???(I know you are older than us...but I think that
young and old alike can learn at whatever pace they want to) Craig ---
In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > I´ll be waiting. > ----- Original
Message ----- > From: "Chris Hunt" <huntca@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, March 29,
2006 10:53 AM > Subject: Re: [Speed cubing group] Competition and
Division Models (was re: YOUNGEST) > > > Fair enough. I will reply in
the year 2056 :) > > -Chris > > On 3/29/06, Rune Wesström
<rune.wesstrom@...> wrote: > > Wait 50 years or so and repeat your
statement! > > (But still, I think the idea with age divisions is
nonsens. I would rather prefer to take part in a local contest,
competing with all, than to go to a WC and be placed in a group for
feeble-minded). > > R > > > > Yahoo! Groups Links >
3169. [Speed cubing group] Re: 5x5x5 News From: "mmwfung1985" <mmwfung1985@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Mar 2006 12:58:39 -0000
Hi, This average is not a joke. Michael Fung --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > Are you serious (or joking as Stefan)?
> ----- Original Message ----- > From: "mmwfung1985"
<mmwfung1985@...> > To: <speedsolvingrubikscube@yahoogroups.com> >
Sent: Tuesday, March 28, 2006 10:10 PM > Subject: [Speed cubing group]
Re: 5x5x5 News > > > Hi Gilles, > Yes, it is possible. It already
happened to me almost two moths ago. > These where the times: > >
2:17.80 (1:53.35) 2:10.04 2:10.49 (2:44.40) 2:15.10 2:17.15 2:20.49 >
2:07.47 2:08.84 2:12.41 2:00.79 > > The average of 10 is 2:12.06. Try to
find out a better average of 5 (7 > solves, discarding best and worst
times) :). > > Michael Fung > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den >
Peereboom" <gillesvdp@> wrote: > > > > Just a math question : is
it possible than the best average of 5 out > > of an average of 12 could
be worse than the average of 12 ? > > > > My feeling is that it's
impossible. > > But how could we prove this mathematically ? > > > >
Gilles. > > > > 2006/3/28, Frank Morris <ephem825@>: > > > It was
better. > > > > > > > > > Stefan Pochmann <pochmann@> wrote: > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Frank"
<ephem825@> > > > wrote: > > > > > > > > I was able to average
1:57.61 for an > > > > average of 10 on the 5x5x5. There were no lucky
times, and the best > > > > average of 5 wasn't too different from
the overall average > > > > > > Was the best average of 5 better or
worse than the overall average? > > > > > > > > > > > > > > > > > > > >
> SPONSORED LINKS > > > Jigsaw puzzle game Free puzzle inlay games
Educational > game and puzzle Word puzzle game Kid puzzle game Puzzle
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Links >
3170. Re: [Speed cubing group] Competition and Division Models (was re:
YOUNGEST) From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 29 Mar 2006 15:05:00 +0200
Craig, you are drawing strange conclusions from what I have said! Chris
is 22 now and telling us that cubing ability has nothing to do with age.
HOw can he be so sure? That´s why I asked him (indirectly) to confirm
his statement after half a century. (And what do you mean by "young
and old alike can learn at whatever pace they want to"? If I
understand you correctly (I often misunderstand things nowadays), you
yourself can - if you wish - get an average e.g. under ten sec. So why
not go ahead! I´m waiting with exitement.) Rune ----- Original Message
----- From: "Craig Bouchard" <logitewty@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, March 29,
2006 2:10 PM Subject: Re: [Speed cubing group] Competition and Division
Models (was re: YOUNGEST) Rune, Were you just saying that in 50 years
the beginner methods will be Fridrich and Petrus, and the advanced will
be like...something insane??? So beginners will take longer to learn?!?!
Whats the difference between now and 50 years???(I know you are older
than us...but I think that young and old alike can learn at whatever
pace they want to) Craig --- In speedsolvingrubikscube@yahoogroups.com,
Rune Wesström <rune.wesstrom@...> wrote: > > I´ll be waiting. > -----
Original Message ----- > From: "Chris Hunt" <huntca@...> >
To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, March
29, 2006 10:53 AM > Subject: Re: [Speed cubing group] Competition and
Division Models (was re: YOUNGEST) > > > Fair enough. I will reply in
the year 2056 :) > > -Chris > > On 3/29/06, Rune Wesström
<rune.wesstrom@...> wrote: > > Wait 50 years or so and repeat your
statement! > > (But still, I think the idea with age divisions is
nonsens. I would rather prefer to take part in a local contest,
competing with all, than to go to a WC and be placed in a group for
feeble-minded). > > R > > > > Yahoo! Groups Links > Yahoo! Groups Links
I thougt two extreme values were supposed to have been descarded, when
the question is given. In that case it´s close to an axiom that the
overall average can´t be better than the best average of 5. Is it clear
that the "best average of 5" implies discarding of two extreme
values? But the interesting thing is why the question on the whole was
given? Could the reason be anything else than to give someone a little
puzzling? R From: "mike_go_uk" <no_reply@yahoogroups.com>
To: <speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, March
29, 2006 10:17 AM Subject: [Speed cubing group] Re: 5x5x5 News --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > Are you serious (or joking as Stefan)?
It's a serious (and interesting!) point. ;) For 12 times drawn from
a given, fixed distribution (Gaussian, say), what is the probability
that the best average of 5/7 is bigger than the average of 10/12? I
would have to answer this question by running a simulation... Mike
Yahoo! Groups Links
3172. Re: [Speed cubing group] Competition and Division Models (was re:
YOUNGEST) From: François Sechet <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Mar 2006 15:49:39 +0200
No, I think he meant that some people learn more or less quickly,
depending on motivation, free time, etc. but not necessarily age. For
example, some people learn the full set of 21PLL in, say, 3 days, and it
takes some people 2 weeks or longer, because either they don't have
much spare time or are bad at remembering things or just don't
practice enough or whatnot. And while I'm at it, I might as well
give my opinion. Unless you have a physical or technical excuse to not
being fast, with more or less practice, just about anyone (at any age)
can be fast at cubing. Fast being, sub-20 at least, and I do believe
it's quite easy with some motivation to get sub-15. But let's
say sub-20 is already considered as good. However, with getting older
some problems start coming, like, I dunno, sight problems, your reflexes
get slower, why not Parkinson while we are at it, but that's
something I consider as a technicality rather than an age issue. And as
for any other sport, there will be the elite, for example the sub-15
guys (that's not being that much of an elite nowadays...), but see,
I don't see why someone aged 13 would be starting off with an
advantage on someone aged 45. On a lesser extent, take the current
unofficial top-10. I don't know everyone, but being French, I do
know most of these guys (hehe... sorry.) The first 2 are around 20-21,
then Macky (I'm not 100% sure so I wouldn't want to upset him
by telling a wrong age), Thibault Jacquinot (should be around 17),
Nathan is somewhere near 20, the next 2 I have no idea, then take
Gilles, he speedsolves cubes in lesser moves (STM, although... it might
work in HTM too?) than his age (in years) on a daily basis and is still
fast! So my point is: cubing is one of those "cool" things.
Many cubers cube because, yeah, it's fun, it's fast, it's
impressive and why not, it gets you chicks (although that's not a
proved fact). But for (many of, I don't want to upset anyone,
I'm just pretty sure a good part of) those aged 30+, cubing was
"cool" in the 80es, and most likely they either picked up the
habit since to just cube around or they put it aside for 20 years and
then found it in a corner of the house. But you won't find a lot of
new cubers aged 30 (although that's still feasible), 40 or 50.
Therefore, with less people with possibly less free time than High
School kids, and other things to worry about, you get to a smaller pool
of competitive people. Now, say you start of with 1000 kids in good
physical shape (pool A) aged between 10 and 20 and 1000 random people in
good physical shape (pool B) between 30 and 60, all of these 2000 people
having the same motivation and same interest in cubing, now give each of
these guys/girls a good cube and the same amount of free time, come
back, say, one year later, do you really think the good people from pool
A will be that much better than the good people from pool B? I think
it's all a matter of time you put into cubing rather than a matter
of age. You can be good at whatever age you want if you don't miss
a thumb or an arm and if you practice enough. The only thing that really
differs is probably the method of learning which can be fairly different
between two people (not the solving method, I don't care about it).
I was probably a slow learner, and more than that, a lazy learner, the
least algs I knew the better, took me one year to get under 20s. But
many here get sub-16 in one year, and know a couple different methods
plus blindfolded plus own about a dozen different cubes and are good at
each one of them. I'm not. I don't know the OLL, nor any fancy
trick for solving the F2L, I just solve it routinely and that's all
I want. Different aims, different purposes. That, or I'm completely
off-topic and have been spaming everyone about a discussion I
haven't been completely following since its beginning. If
that's the case, just ignore me. I've been writing for too
long and I definitely had better things to do. Like, practicing what is
going to not become my job it I keep being so lazy. F. Rune Wesström a
écrit : > Craig, > you are drawing strange conclusions from what I have
said! Chris is > 22 now and telling us that cubing ability has nothing
to do with age. > HOw can he be so sure? That´s why I asked him
(indirectly) to confirm > his statement after half a century. (And what
do you mean by "young > and old alike can learn at whatever pace
they want to"? If I > understand you correctly (I often
misunderstand things nowadays), you > yourself can - if you wish - get
an average e.g. under ten sec. > So why not go ahead! I´m waiting with
exitement.) > Rune > > ----- Original Message ----- > From: "Craig
Bouchard" <logitewty@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, March 29,
2006 2:10 PM > Subject: Re: [Speed cubing group] Competition and
Division Models (was > re: YOUNGEST) > > > Rune, > > Were you just
saying that in 50 years the beginner methods will be > Fridrich and
Petrus, and the advanced will be like...something > insane??? So
beginners will take longer to learn?!?! Whats the > difference between
now and 50 years???(I know you are older than > us...but I think that
young and old alike can learn at whatever pace > they want to) > > Craig
> > --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström >
<rune.wesstrom@...> wrote: > > > > I´ll be waiting. > > -----
Original Message ----- > > From: "Chris Hunt" <huntca@...>
> > To: <speedsolvingrubikscube@yahoogroups.com> > > Sent: Wednesday,
March 29, 2006 10:53 AM > > Subject: Re: [Speed cubing group]
Competition and Division Models > (was re: YOUNGEST) > > > > > > Fair
enough. I will reply in the year 2056 :) > > > > -Chris > > > > On
3/29/06, Rune Wesström <rune.wesstrom@...> wrote: > > > Wait 50 years
or so and repeat your statement! > > > (But still, I think the idea with
age divisions is nonsens. I > would rather prefer to take part in a
local contest, competing with > all, than to go to a WC and be placed in
a group for feeble-minded). > > > R > > > > > > > > Yahoo! Groups Links
> > > > > > > > > > > Yahoo! Groups Links > > > > > > > > >
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3173. Hi guys From: eduardo_de_cisse <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Mar 2006 13:55:07 -0000
lol hi ppl. i am kinda new to this Rubik's cube thingy i have YET
to solve it. =) I am aiming to learn how to solve the cube by say a
minute's time in 1 year and i would much appreciate it if someone
could teach me how to even solve it =P. Thanks.
3174. Re: [Speed cubing group] Hi guys From: "Aron Stansvik" <elvstone@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Mar 2006 16:09:17 +0200
There are many good website with newbie solutions, most of them are so
called layer-by-layer methods. Just google around a bit and you should
find something. I had never solved the cube 3 months ago, and now
I'm averaging around 60 seconds, and I'm not cubing that much,
so I think your aim at one year for just solving it is a bit low :) Good
luck! Aron On 3/29/06, eduardo_de_cisse <no_reply@yahoogroups.com>
wrote: > lol hi ppl. i am kinda new to this Rubik's cube thingy i
have YET to > solve it. =) I am aiming to learn how to solve the cube by
say a > minute's time in 1 year and i would much appreciate it if
someone > could teach me how to even solve it =P. > > Thanks. > > > > >
> > > Yahoo! Groups Links > > > > > > > >
3175. Re: [Speed cubing group] Re: 5x5x5 News From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Mar 2006 16:38:09 +0200
I should have done this from the beginning : an excel sheet ! Times Best
1 1 1 2 2 Worst 2 3 2 4 2 5 2 Average of 12 : 1,9 6 2 Average of 5 : 2 7
2 8 2 9 2 10 2 11 2 12 1 SI this proves that my first statement was
wrong. THank you very much everybody and excuse me for being stubborn :p
GIlles. 2006/3/29, Rune Wesström <rune.wesstrom@...>: > I thougt two
extreme values were supposed to have been descarded, when the question
is given. In that case it´s close to an axiom that the overall average
can´t be better than the best average of 5. Is it clear that the
"best average of 5" implies discarding of two extreme values?
> But the interesting thing is why the question on the whole was given?
Could the reason be anything else than to give someone a little
puzzling? > R From: "mike_go_uk" <no_reply@yahoogroups.com>
> To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday,
March 29, 2006 10:17 AM > Subject: [Speed cubing group] Re: 5x5x5 News >
> > --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström >
<rune.wesstrom@...> wrote: > > Are you serious (or joking as Stefan)?
> > It's a serious (and interesting!) point. ;) > > For 12 times
drawn from a given, fixed distribution (Gaussian, say), > what is the
probability that the best average of 5/7 is bigger than the > average of
10/12? I would have to answer this question by running a > simulation...
> > Mike > > > > > > > Yahoo! Groups Links > > > > > > > > > > > Yahoo!
Groups Links > > > > > > >
And What was your first statement? (It seemes to me that you have
pointed out the worst average). ----- Original Message ----- From:
"Gilles van den Peereboom" <gillesvdp@...> To:
<speedsolvingrubikscube@...m> Sent: Wednesday, March 29, 2006 4:38 PM
Subject: Re: [Speed cubing group] Re: 5x5x5 News I should have done this
from the beginning : an excel sheet ! Times Best 1 1 1 2 2 Worst 2 3 2 4
2 5 2 Average of 12 : 1,9 6 2 Average of 5 : 2 7 2 8 2 9 2 10 2 11 2 12
1 SI this proves that my first statement was wrong. THank you very much
everybody and excuse me for being stubborn :p GIlles. 2006/3/29, Rune
Wesström <rune.wesstrom@hem.utfors.se>: > I thougt two extreme values
were supposed to have been descarded, when the question is given. In
that case it´s close to an axiom that the overall average can´t be
better than the best average of 5. Is it clear that the "best
average of 5" implies discarding of two extreme values? > But the
interesting thing is why the question on the whole was given? Could the
reason be anything else than to give someone a little puzzling? > R
From: "mike_go_uk" <no_reply@yahoogroups.com> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, March 29,
2006 10:17 AM > Subject: [Speed cubing group] Re: 5x5x5 News > > > ---
In speedsolvingrubikscube@yahoogroups.com, Rune Wesström >
<rune.wesstrom@...> wrote: > > Are you serious (or joking as Stefan)?
> > It's a serious (and interesting!) point. ;) > > For 12 times
drawn from a given, fixed distribution (Gaussian, say), > what is the
probability that the best average of 5/7 is bigger than the > average of
10/12? I would have to answer this question by running a > simulation...
> > Mike > > > > > > > Yahoo! Groups Links > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > Yahoo! Groups Links
3177. Re: [Speed cubing group] Competition and Division Models (was re:
YOUNGEST) From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Mar 2006 16:32:37 -0000
Many fast cubers seem to consider that sub-20 is just a matter of
practice. You dare to say sub-15? It reminds me Stefan's page
claiming that everyone can memorize a 3x3x3 and solve a cube blindfolded
(it looks so difficult to me, when I read this page I feel insulted and
sad :-) ). My opinion differs. Some (or a majority of) people may be
talented and think things are easy to achieve, but others may have much
more problems, without suffering from a mental disease or global
dexterity problem! > Now, say you start of with 1000 kids in good >
physical shape (pool A) aged between 10 and 20 and 1000 random people in
> good physical shape (pool B) between 30 and 60, all of these 2000
people > having the same motivation and same interest in cubing, now
give each of > these guys/girls a good cube and the same amount of free
time, come > back, say, one year later, do you really think the good
people from pool > A will be that much better than the good people from
pool B? Yes I do. Definitely! Gilles.
3178. [Speed cubing group] Re: 5x5x5 News From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Mar 2006 17:53:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.
wesstrom@...> wrote: > > But the interesting thing is why the question
on the whole was > given? Could the reason be anything else than to give
someone a > little puzzling? > R If you mean my question then yeah, sole
reason was that I thought people would believe it's not possible
for the shorter average to be worse.
3179. Re: 5x5x5 News (probability) From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Mar 2006 17:57:13 -0000
--- In speedsolvingrubikscube@yahoogroups.com, mike_go_uk
<no_reply@...> wrote: > For 12 times drawn from a given, fixed
distribution (Gaussian, say), > what is the probability that the best
average of 5/7 is bigger than the > average of 10/12? I would have to
answer this question by running a > simulation... OK, I did the
simulation for Gaussian- and uniformly-distributed random numbers, using
10,000,000 trials each time. The probability that the best average of
5/7 is greater than the average of 10/12 comes out as Gaussian: 0.05550
+/- 0.00007 Uniform: 0.05467 +/- 0.00007 Surprising (maybe) that the
results are so similar for the two distributions -- about 5.5% in each
case. Mike
3180. Re: [Speed cubing group] Re: 5x5x5 News From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Mar 2006 21:39:58 +0200
THat's exactly that Stefan, thank you :-) Gilles. 2006/3/29, Stefan
Pochmann <pochmann@...>: > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune. >
wesstrom@...> wrote: > > > > But the interesting thing is why the
question on the whole was > > given? Could the reason be anything else
than to give someone a > > little puzzling? > > R > > If you mean my
question then yeah, sole reason was that I thought > people would
believe it's not possible for the shorter average to be > worse. >
> > > > > > > > Yahoo! Groups Links > > > > > > >
3181. Re: [Speed cubing group] Competition and Division Models (was re:
YOUNGEST) From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 29 Mar 2006 22:06:01 +0200
----- Original Message ----- From: "Gilles Roux"
<grrroux@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Wednesday, March 29, 2006 6:32 PM Subject: Re: [Speed cubing group]
Competition and Division Models (was re: YOUNGEST) > > Many fast cubers
seem to consider that sub-20 is just a matter of > practice. You dare to
say sub-15? > > It reminds me Stefan's page claiming that everyone
can memorize a > 3x3x3 and solve a cube blindfolded (it looks so
difficult to me, when > I read this page I feel insulted and sad :-) ).
> > My opinion differs. > > Some (or a majority of) people may be
talented and think things are > easy to achieve, but others may have
much more problems, without > suffering from a mental disease or global
dexterity problem! > > > > Now, say you start of with 1000 kids in good
> > physical shape (pool A) aged between 10 and 20 and 1000 random >
people in > > good physical shape (pool B) between 30 and 60, all of
these 2000 > people > > having the same motivation and same interest in
cubing, now give > each of > > these guys/girls a good cube and the same
amount of free time, come > > back, say, one year later, do you really
think the good people from > pool > > A will be that much better than
the good people from pool B? > > Yes I do. > Definitely! > > > Gilles. >
It´s always pleasant to find someone to agree with. If we now change the
above conditions a little so that the participants in pool A are in the
ages 20-30 and we are no longer talking about cubers but sprinters,
Francois would say: "Oh, it´s not the same!" It *is* the same.
The muscles in the fingers are fundamentally the same as in the legs,
like the nerves (and the brain) behind. They are all subject of aging
(which begins at birth). The difference is that the deterioration in the
fingers goes so slow that we notice it relatively late. Just a
remark.Gilles and I may be the only ones that solve the cube in lesser
moves than our ages respectively show, but His method must be
exceptional. R > > > Yahoo! Groups Links > > > > > >
3182. Re: [Speed cubing group] Competition and Division Models (was re:
YOUNGEST) From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Mar 2006 12:41:50 -0800
How do you explain musicians? The muscles in the fingers do age, but the
muscles aren't being pushed to their physical limits. Tyson Mao
Astrophysics '06 California Institute of Technology On Mar 29,
2006, at 12:06 PM, Rune Wesström wrote: > > ----- Original Message -----
> From: "Gilles Roux" <grrroux@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, March 29,
2006 6:32 PM > Subject: Re: [Speed cubing group] Competition and
Division Models (was > re: YOUNGEST) > > >> >> Many fast cubers seem to
consider that sub-20 is just a matter of >> practice. You dare to say
sub-15? >> >> It reminds me Stefan's page claiming that everyone
can memorize a >> 3x3x3 and solve a cube blindfolded (it looks so
difficult to me, when >> I read this page I feel insulted and sad :-) ).
>> >> My opinion differs. >> >> Some (or a majority of) people may be
talented and think things are >> easy to achieve, but others may have
much more problems, without >> suffering from a mental disease or global
dexterity problem! >> >> >>> Now, say you start of with 1000 kids in
good >>> physical shape (pool A) aged between 10 and 20 and 1000 random
>> people in >>> good physical shape (pool B) between 30 and 60, all of
these 2000 >> people >>> having the same motivation and same interest in
cubing, now give >> each of >>> these guys/girls a good cube and the
same amount of free time, come >>> back, say, one year later, do you
really think the good people from >> pool >>> A will be that much better
than the good people from pool B? >> >> Yes I do. >> Definitely! >> >>
>> Gilles. >> > It´s always pleasant to find someone to agree with. If
we now change > the above conditions a little so that the participants
in pool A are > in the ages 20-30 and we are no longer talking about
cubers but > sprinters, Francois would say: "Oh, it´s not the
same!" It *is* the > same. The muscles in the fingers are
fundamentally the same as in the > legs, like the nerves (and the brain)
behind. They are all subject of > aging (which begins at birth). The
difference is that the > deterioration in the fingers goes so slow that
we notice it relatively > late. > Just a remark.Gilles and I may be the
only ones that solve the cube in > lesser moves than our ages
respectively show, but His method must be > exceptional. > R >> >> >>
Yahoo! Groups Links >> >> >> >> >> >> > > > > Yahoo! Groups Links > > >
> > >
3183. Re: [Speed cubing group] Hi guys From: "cocoa32301" <cocoa32301@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Mar 2006 21:31:33 -0000
Personally, I learned from the little purple book thingy that came with
my cube. Your time in a year is totally dependent on how long you want
to spend cubing every day. I started(I think) on January 28th of this
year and am currently averaging in the low 30's. I spend at least
two hours cubing every day. I have a friend who started a week after I
did, and still goes above 2 minutes because he only cubes every couple
of days. So be persistant and have fun! Mike <elvstone@...> wrote: >
> There are many good website with newbie solutions, most of them are so
> called layer-by-layer methods. Just google around a bit and you should
> find something. I had never solved the cube 3 months ago, and now
I'm > averaging around 60 seconds, and I'm not cubing that
much, so I think > your aim at one year for just solving it is a bit low
:) > > Good luck! > > Aron > > On 3/29/06, eduardo_de_cisse
<no_reply@yahoogroups.com> wrote: > > lol hi ppl. i am kinda new to
this Rubik's cube thingy i have YET to > > solve it. =) I am aiming
to learn how to solve the cube by say a > > minute's time in 1 year
and i would much appreciate it if someone > > could teach me how to even
solve it =P. > > > > Thanks. > > > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > > > > >
3184. One-handed slice moves? From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Mar 2006 22:00:19 -0000
Is this even possable to do fast? I find myself doing rR' way too
much :S i've developed a method where i use my thumb and hold teh
cube with the other fingers, and rotate around z depending on what
direction teh move is going in, but it's slow and inefficient. Yet,
this is the fastest way I can think of doing it. Thanks ~Thom
3185. My first successful blindfolded solve!!!! From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Mar 2006 22:07:53 -0000
Hi everybody!! I just did my first succesful blindfolded solve in a time
of 7:53.86. :-D It was like my 10th try so I´m really happy to finally
make it all the way, and don't mess up anything with the
setup-moves. I memorized the permutation of the pieces as cycles and for
the orientation I just memorized them as how I´m going to solve them.
/Gunnar
3186. Re: [Speed cubing group] My first successful blindfolded
solve!!!! From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Mar 2006 19:13:31 -0300 (ART)
Congratulations! Is a really good feel to open your eyes and see the
cube solved, no? Pedro Gunnar Krig <gunkr520@...> escreveu: Hi
everybody!! I just did my first succesful blindfolded solve in a time of
7:53.86. :-D It was like my 10th try so I´m really happy to finally make
it all the way, and don't mess up anything with the setup-moves. I
memorized the permutation of the pieces as cycles and for the
orientation I just memorized them as how I´m going to solve them.
/Gunnar SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
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3187. Re: [Speed cubing group] My first successful blindfolded
solve!!!! From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Mar 2006 22:25:41 -0000
Yes, it surely is a good feeling. My excitement when I saw the solved
cube is in quite a big contrast to my disappointment when I failed my
first 10 tries. :-) /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Congratulations! > > Is a really good feel to open your eyes and see
the cube solved, no? > > Pedro > > Gunnar Krig <gunkr520@...>
escreveu: > Hi everybody!! > > I just did my first succesful blindfolded
solve in a time of 7:53.86. :-D > It was like my 10th try so I´m really
happy to finally make it all the > way, and don't mess up anything
with the setup-moves. > > I memorized the permutation of the pieces as
cycles and for the > orientation I just memorized them as how I´m going
to solve them. > > /Gunnar > > > > > > SPONSORED LINKS > Jigsaw puzzle
game Free puzzle inlay games Educational game and puzzle Word puzzle
game Kid puzzle game Puzzle games > > ---------------------------------
> YAHOO! GROUPS LINKS > > > Visit your group
"speedsolvingrubikscube" on the web. > > To unsubscribe from
this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Yahoo! Messenger com voz - Instale
agora e faça ligações de graça. > > [Non-text portions of this message
have been removed] >
3188. Re: [Speed cubing group] Hi guys From: "jond93" <jond93@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Mar 2006 22:37:40 -0000
I use an open corner and do the last lair in a max of 4 algs. I started
on Christmas of last year, practice over 4 hours on all days except
Wednesdays (church), and I'm still at 50 sec- 1 min 10 sec. How do
you do that? I learned from NerdParadise.com, but that is pretty muh
erased from my memory now. -toad "cocoa32301"
<cocoa32301@...> wrote: > > Personally, I learned from the little
purple book thingy that came > with my cube. Your time in a year is
totally dependent on how long you > want to spend cubing every day. I
started(I think) on January 28th of > this year and am currently
averaging in the low 30's. I spend at least > two hours cubing
every day. I have a friend who started a week after I > did, and still
goes above 2 minutes because he only cubes every couple > of days. So be
persistant and have fun! > > Mike > > > <elvstone@> wrote: > > > >
There are many good website with newbie solutions, most of them are so >
> called layer-by-layer methods. Just google around a bit and you should
> > find something. I had never solved the cube 3 months ago, and now
I'm > > averaging around 60 seconds, and I'm not cubing that
much, so I think > > your aim at one year for just solving it is a bit
low :) > > > > Good luck! > > > > Aron > > > > On 3/29/06,
eduardo_de_cisse <no_reply@yahoogroups.com> wrote: > > > lol hi ppl.
i am kinda new to this Rubik's cube thingy i have YET to > > >
solve it. =) I am aiming to learn how to solve the cube by say a > > >
minute's time in 1 year and i would much appreciate it if someone >
> > could teach me how to even solve it =P. > > > > > > Thanks. > > > >
> > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > >
> > > > > > > > > > > > > > > > > > > > >
L2 U S U2 S' U L2 is really pretty easily accomplished with one
hand. Way back in the day I used to use it for speedsolving. I think
that describes the way you're doing it. -Mike On 3/29/06,
thomkirjava <snkenjoi@...> wrote: > > Is this even possable to do
fast? I find myself doing rR' way too much :S > > i've
developed a method where i use my thumb and hold teh cube with > the
other fingers, and rotate around z depending on what direction teh >
move is going in, but it's slow and inefficient. Yet, this is the >
fastest way I can think of doing it. > > Thanks > > ~Thom > > > > > > >
> Yahoo! Groups Links > > > > > > > [Non-text portions of this message
have been removed]
3190. Re: Hi guys From: "Mike Stewart" <cocoa32301@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Mar 2006 00:46:44 -0000
For F2L, I developed my own method that involves inserting a corner
sideways(for instance, if you're solving the FR corner-edge pair,
put the corner in so the D color faces right. Then, with the middle
layer edge in the last layer, you can either turn the corner up to meet
the edge with a simple R turn, or, if the edge is upside down when you
do that, place it in the UR position and do [RUR'U']x2. This
way, you only need to practice FRF'R' for insertion of a
correctly aligned pair or RUR'U' for a malaligned pair. On my
LL, I know all of the algorithms for when the edges are oriented
correctly, so I use combos of FRUR'U'F' to orient the
edges, then execute an OLL. From there I just use a Fridrich PLL to
solve it. "jond93" <jond93@...> wrote: > > I use an open
corner and do the last lair in a max of 4 algs. I > started on Christmas
of last year, practice over 4 hours on all days > except Wednesdays
(church), and I'm still at 50 sec- 1 min 10 sec. > How do you do
that? > > I learned from NerdParadise.com, but that is pretty muh erased
from > my memory now. > > -toad > "cocoa32301"
<cocoa32301@> wrote: > > > > Personally, I learned from the little
purple book thingy that came > > with my cube. Your time in a year is
totally dependent on how long > you > > want to spend cubing every day.
I started(I think) on January 28th > of > > this year and am currently
averaging in the low 30's. I spend at > least > > two hours cubing
every day. I have a friend who started a week > after I > > did, and
still goes above 2 minutes because he only cubes every > couple > > of
days. So be persistant and have fun! > > > > Mike > > > > > >
<elvstone@> wrote: > > > > > > There are many good website with
newbie solutions, most of them > are so > > > called layer-by-layer
methods. Just google around a bit and you > should > > > find something.
I had never solved the cube 3 months ago, and now > I'm > > >
averaging around 60 seconds, and I'm not cubing that much, so I >
think > > > your aim at one year for just solving it is a bit low :) > >
> > > > Good luck! > > > > > > Aron > > > > > > On 3/29/06,
eduardo_de_cisse <no_reply@yahoogroups.com> wrote: > > > > lol hi
ppl. i am kinda new to this Rubik's cube thingy i have > YET to > >
> > solve it. =) I am aiming to learn how to solve the cube by say a > >
> > minute's time in 1 year and i would much appreciate it if >
someone > > > > could teach me how to even solve it =P. > > > > > > > >
Thanks. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > >
3191. Re: Hi guys From: "jond93" <jond93@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Mar 2006 02:11:37 -0000
Do you put the cross on the D lair, L lair, or U lair? I just tried the
alg you posted and it messed up another corner edge pair the I already
placed. Or do you just not use a cross at all? I sometimes use the 2x2
block method. "Mike Stewart" <cocoa32301@...> wrote: > >
For F2L, I developed my own method that involves inserting a corner >
sideways(for instance, if you're solving the FR corner-edge pair,
put > the corner in so the D color faces right. Then, with the middle
layer > edge in the last layer, you can either turn the corner up to
meet the > edge with a simple R turn, or, if the edge is upside down
when you do > that, place it in the UR position and do
[RUR'U']x2. This way, you > only need to practice
FRF'R' for insertion of a correctly aligned pair > or
RUR'U' for a malaligned pair. > On my LL, I know all of the
algorithms for when the edges are oriented > correctly, so I use combos
of FRUR'U'F' to orient the edges, then > execute an OLL.
>From there I just use a Fridrich PLL to solve it. > >
"jond93" <jond93@> wrote: > > > > I use an open corner and
do the last lair in a max of 4 algs. I > > started on Christmas of last
year, practice over 4 hours on all days > > except Wednesdays (church),
and I'm still at 50 sec- 1 min 10 sec. > > How do you do that? > >
> > I learned from NerdParadise.com, but that is pretty muh erased from
> > my memory now. > > > > -toad > > "cocoa32301"
<cocoa32301@> wrote: > > > > > > Personally, I learned from the
little purple book thingy that came > > > with my cube. Your time in a
year is totally dependent on how long > > you > > > want to spend cubing
every day. I started(I think) on January 28th > > of > > > this year and
am currently averaging in the low 30's. I spend at > > least > > >
two hours cubing every day. I have a friend who started a week > > after
I > > > did, and still goes above 2 minutes because he only cubes every
> > couple > > > of days. So be persistant and have fun! > > > > > >
Mike > > > > > > > > > <elvstone@> wrote: > > > > > > > > There are
many good website with newbie solutions, most of them > > are so > > > >
called layer-by-layer methods. Just google around a bit and you > >
should > > > > find something. I had never solved the cube 3 months ago,
and now > > I'm > > > > averaging around 60 seconds, and I'm
not cubing that much, so I > > think > > > > your aim at one year for
just solving it is a bit low :) > > > > > > > > Good luck! > > > > > > >
> Aron > > > > > > > > On 3/29/06, eduardo_de_cisse
<no_reply@yahoogroups.com> wrote: > > > > > lol hi ppl. i am kinda
new to this Rubik's cube thingy i have > > YET to > > > > > solve
it. =) I am aiming to learn how to solve the cube by say a > > > > >
minute's time in 1 year and i would much appreciate it if > >
someone > > > > > could teach me how to even solve it =P. > > > > > > >
> > > Thanks. > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
3192. Favorite Cube, and 3x3 you're best at From: "jond93" <jond93@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Mar 2006 02:18:34 -0000
What is your favorite Rubik's Cube (no pyraminx, etc...)? Mine is
the 2x2, except that my only one was broken at a concert and I wont see
another one for a week. I'm surprisingly better at a keychain 3x3
than a regular 3x3...and it takes less silacone and speedcube making
than a regular one :)
3193. 2 or 3 Look LL algs From: "jond93" <jond93@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Mar 2006 02:26:50 -0000
Where can I find some? I've looked on a bunch of sites, but
can't find any. Or mabey I'm just really clueless and have
seen hundreds and not known it...
3194. Re: 2 or 3 Look LL algs From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Mar 2006 03:32:43 -0000
http://cubewhiz.com/oll.html http://cubewhiz.com/pll.html If you
don't like all of the sequences listed on that site, then try from
the 16 links at the bottom of the page. You'll find ones that you
like :) For a typical 2-look LL you need 57 orientation (OLL) and 21
permutation (PLL) algorithms. Generally, 3-look LL is orient edges (3
algs), orient corners (7 algs), and then PLL (21). Try different sites;
mix and match to make your own list of algorithms. Also, start with a
4-look LL and build up to a 2--don't dive right into OLL and expect
to learn it easily. Hope this helps, Tim --- In
speedsolvingrubikscube@yahoogroups.com, "jond93"
<jond93@...> wrote: > > Where can I find some? I've looked on a
bunch of sites, but can't find > any. Or mabey I'm just really
clueless and have seen hundreds and not > known it... >
3195. Re: [Speed cubing group] Favorite Cube, and 3x3 you're best
at From: Anthony Hsu <erwaman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Mar 2006 22:38:09 -0500
----- Original Message ----- From: "jond93" <jond93@...>
To: <speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, March
29, 2006 9:18 PM Subject: [Speed cubing group] Favorite Cube, and 3x3
you're best at > What is your favorite Rubik's Cube (no
pyraminx, etc...)? The 3x3x3, without a doubt. It's the classic
cube that started it all. Definitely my favorite by far. Anthony Hsu
3196. Re: [Speed cubing group] 2 or 3 Look LL algs From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Mar 2006 19:36:48 -0800 (PST)
Any site has LL algs. If you want a 2LLL, learn all of the algorithms on
one of these sites... 78 algs in all. For a 3LLL, you simply learn the
algs which orient only edges, th ose which orient only corners, and you
learn all the permutation algs. http://www.cubewhiz.com/pll.html learn
all 21 cases for a 3LLL or 2LLL http://www.cubewhiz.com/oll.html learn
the first 10 cases for a 3LLL I dont think I'll ever even try to
learn a full 2LLL. I am just finishing learning a full 3LLL and from
what I've heard, that is good enough to average sub-20, and I dont
plan on ever geting that good even,... so ya. I learned a 4LLL first. I
am able to average around a minute with a 4LLL, so maybe do that first
if you haven't yet... but maybe i'm making an ass of myself,
and you can already average better than a minute.. hehe (for a 4LLL, you
learn only the first 7 of the algs on the PLL page) good luck David
jond93 <jond93@...> wrote: Where can I find some? I've looked on
a bunch of sites, but can't find any. Or mabey I'm just really
clueless and have seen hundreds and not known it... SPONSORED LINKS
Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle
Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
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3197. Re: [Speed cubing group] Re: 2 or 3 Look LL algs From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Mar 2006 19:39:24 -0800 (PST)
And Tim responded before me and gave you exactly the same links and
info. Oh well :) Too bad it is taking a while for these messages to
deliver. Good luck Tim Reynolds <timothy.reynolds2@...> wrote:
http://cubewhiz.com/oll.html http://cubewhiz.com/pll.html If you
don't like all of the sequences listed on that site, then try from
the 16 links at the bottom of the page. You'll find ones that you
like :) For a typical 2-look LL you need 57 orientation (OLL) and 21
permutation (PLL) algorithms. Generally, 3-look LL is orient edges (3
algs), orient corners (7 algs), and then PLL (21). Try different sites;
mix and match to make your own list of algorithms. Also, start with a
4-look LL and build up to a 2--don't dive right into OLL and expect
to learn it easily. Hope this helps, Tim --- In
speedsolvingrubikscube@yahoogroups.com, "jond93"
<jond93@...> wrote: > > Where can I find some? I've looked on a
bunch of sites, but can't find > any. Or mabey I'm just really
clueless and have seen hundreds and not > known it... >
--------------------------------- YAHOO! GROUPS LINKS Visit your group
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starting at 1��/min. [Non-text portions of this message have been
removed]
3198. Re: Hi guys From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Mar 2006 03:37:15 -0000
Hello Mike. For your method, it should always have no more than 4 moves
per corner, and the edge is 6-7 moves, so you end up with 38 moves after
the cross on average just for the first two layers. Now, a normal LBL
method would use only a couple more. Do you use any of the other easy
ones like when the edge is already inserted correctly and the easy
connected pair ones? Because I really don't see too much of an
advantage with this method. Tim --- In
speedsolvingrubikscube@yahoogroups.com, "Mike Stewart"
<cocoa32301@...> wrote: > > For F2L, I developed my own method that
involves inserting a corner > sideways(for instance, if you're
solving the FR corner-edge pair, put > the corner in so the D color
faces right. Then, with the middle layer > edge in the last layer, you
can either turn the corner up to meet the > edge with a simple R turn,
or, if the edge is upside down when you do > that, place it in the UR
position and do [RUR'U']x2. This way, you > only need to
practice FRF'R' for insertion of a correctly aligned pair > or
RUR'U' for a malaligned pair. > On my LL, I know all of the
algorithms for when the edges are oriented > correctly, so I use combos
of FRUR'U'F' to orient the edges, then > execute an OLL.
From there I just use a Fridrich PLL to solve it. > > "jond93"
<jond93@> wrote: > > > > I use an open corner and do the last lair in
a max of 4 algs. I > > started on Christmas of last year, practice over
4 hours on all days > > except Wednesdays (church), and I'm still
at 50 sec- 1 min 10 sec. > > How do you do that? > > > > I learned from
NerdParadise.com, but that is pretty muh erased from > > my memory now.
> > > > -toad > > "cocoa32301" <cocoa32301@> wrote: > > > >
> > Personally, I learned from the little purple book thingy that came >
> > with my cube. Your time in a year is totally dependent on how long >
> you > > > want to spend cubing every day. I started(I think) on
January 28th > > of > > > this year and am currently averaging in the
low 30's. I spend at > > least > > > two hours cubing every day. I
have a friend who started a week > > after I > > > did, and still goes
above 2 minutes because he only cubes every > > couple > > > of days. So
be persistant and have fun! > > > > > > Mike > > > > > > > > >
<elvstone@> wrote: > > > > > > > > There are many good website with
newbie solutions, most of them > > are so > > > > called layer-by-layer
methods. Just google around a bit and you > > should > > > > find
something. I had never solved the cube 3 months ago, and now > >
I'm > > > > averaging around 60 seconds, and I'm not cubing
that much, so I > > think > > > > your aim at one year for just solving
it is a bit low :) > > > > > > > > Good luck! > > > > > > > > Aron > > >
> > > > > On 3/29/06, eduardo_de_cisse <no_reply@yahoogroups.com>
wrote: > > > > > lol hi ppl. i am kinda new to this Rubik's cube
thingy i have > > YET to > > > > > solve it. =) I am aiming to learn how
to solve the cube by say a > > > > > minute's time in 1 year and i
would much appreciate it if > > someone > > > > > could teach me how to
even solve it =P. > > > > > > > > > > Thanks. > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
3199. Re: [Speed cubing group] Favorite Cube, and 3x3 you're best
at From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Mar 2006 03:42:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Anthony Hsu
<erwaman@...> wrote: > > ----- Original Message ----- > From:
"jond93" <jond93@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, March 29,
2006 9:18 PM > Subject: [Speed cubing group] Favorite Cube, and 3x3
you're best at > > What is your favorite Rubik's Cube (no
pyraminx, etc...)? > > The 3x3x3, without a doubt. It's the classic
cube that started it all. > Definitely my favorite by far. > > Anthony
Hsu > 5x5x5. I figured it out all by myself, that's why I like it.
:) Bleh, if all Rubik's puzzles allowed, it'd have to be Magic
or Megaminx.
3200. Re: Hi guys From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Mar 2006 03:50:28 -0000
Hi Tim If you're doing Fridrich's method, 56 moves is average
according to her page (http://tinyurl.com/mwcb) I'm not sure about
that claim of the average for LBL being just over 38...doing a standard
LBL with no F2L with 4LLL would be somewhere around 90 moves. The
(RUR'U')*2 sequence can be done quite quickly, which is an
advantage. Also, what makes sense to one person might not make a whole
lot of sense to another (which makes teaching the cube difficult). If it
works for him, and makes sense to him, good. Self-developed methods make
infinite amounts of sense to the inventor, making them powerful in that
sense. Tim --- In speedsolvingrubikscube@yahoogroups.com, "Timothy
Sun" <linkpoke@...> wrote: > > Hello Mike. > > For your method,
it should always have no more than 4 moves per > corner, and the edge is
6-7 moves, so you end up with 38 moves after > the cross on average just
for the first two layers. Now, a normal > LBL method would use only a
couple more. Do you use any of the other > easy ones like when the edge
is already inserted correctly and the > easy connected pair ones?
Because I really don't see too much of an > advantage with this
method. > > Tim > > --- In speedsolvingrubikscube@yahoogroups.com,
"Mike Stewart" > <cocoa32301@> wrote: > > > > For F2L, I
developed my own method that involves inserting a corner > >
sideways(for instance, if you're solving the FR corner-edge pair, >
put > > the corner in so the D color faces right. Then, with the middle
> layer > > edge in the last layer, you can either turn the corner up to
meet > the > > edge with a simple R turn, or, if the edge is upside down
when you > do > > that, place it in the UR position and do
[RUR'U']x2. This way, you > > only need to practice
FRF'R' for insertion of a correctly aligned > pair > > or
RUR'U' for a malaligned pair. > > On my LL, I know all of the
algorithms for when the edges are > oriented > > correctly, so I use
combos of FRUR'U'F' to orient the edges, then > > execute
an OLL. From there I just use a Fridrich PLL to solve it. > > > >
"jond93" <jond93@> wrote: > > > > > > I use an open corner
and do the last lair in a max of 4 algs. I > > > started on Christmas of
last year, practice over 4 hours on all > days > > > except Wednesdays
(church), and I'm still at 50 sec- 1 min 10 > sec. > > > How do you
do that? > > > > > > I learned from NerdParadise.com, but that is pretty
muh erased > from > > > my memory now. > > > > > > -toad > > >
"cocoa32301" <cocoa32301@> wrote: > > > > > > > >
Personally, I learned from the little purple book thingy that > came > >
> > with my cube. Your time in a year is totally dependent on how > long
> > > you > > > > want to spend cubing every day. I started(I think) on
January > 28th > > > of > > > > this year and am currently averaging in
the low 30's. I spend > at > > > least > > > > two hours cubing
every day. I have a friend who started a week > > > after I > > > > did,
and still goes above 2 minutes because he only cubes > every > > >
couple > > > > of days. So be persistant and have fun! > > > > > > > >
Mike > > > > > > > > > > > > <elvstone@> wrote: > > > > > > > > > >
There are many good website with newbie solutions, most of > them > > >
are so > > > > > called layer-by-layer methods. Just google around a bit
and > you > > > should > > > > > find something. I had never solved the
cube 3 months ago, > and now > > > I'm > > > > > averaging around
60 seconds, and I'm not cubing that much, > so I > > > think > > >
> > your aim at one year for just solving it is a bit low :) > > > > > >
> > > > Good luck! > > > > > > > > > > Aron > > > > > > > > > > On
3/29/06, eduardo_de_cisse <no_reply@yahoogroups.com> > wrote: > > > >
> > lol hi ppl. i am kinda new to this Rubik's cube thingy i > have
> > > YET to > > > > > > solve it. =) I am aiming to learn how to solve
the cube by > say a > > > > > > minute's time in 1 year and i would
much appreciate it if > > > someone > > > > > > could teach me how to
even solve it =P. > > > > > > > > > > > > Thanks. > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> >
3201. Re: Favorite Cube, and 3x3 you're best at From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Mar 2006 03:55:14 -0000
Bleagh, I'll be dull and say 3x3. I take longer to solve 2x2 than
3x3 and my 5x5 times are even more despicable. 4x4 is second-placed, but
I usually stick to the 3. Best cube? Rubiks.com DIY. Although my PB is
with a cube from...eh...yeah, I don't remember where I got it. I
think it was a birthday present a few years back. Not sure, really, at
all where I got it. Keychain is too small for my hands. --- In
speedsolvingrubikscube@yahoogroups.com, "jond93"
<jond93@...> wrote: > > What is your favorite Rubik's Cube (no
pyraminx, etc...)? Mine is the > 2x2, except that my only one was broken
at a concert and I wont see > another one for a week. > > I'm
surprisingly better at a keychain 3x3 than a regular 3x3...and it >
takes less silacone and speedcube making than a regular one :) >
3202. Re: Hi guys From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Mar 2006 04:04:41 -0000
Hello Tim. :P Hrm. It seems that the corners on LBL takes more moves
than I thought. It should be something like 50 for the F2L minus cross.
:/ I meant a few over 38 for the corners on first layer and middle
edges. Well, she claims 56, but it doesn't take into account for 1)
setting up each corner pair on F2L 2) positioning move in between OLL
and PLL. I tried out the method described here (improperly placing
corners) the night before reading that message, actually. :P It seemed
to work pretty well, except I came to parts with improperly orient
corners in the wrong place. When I'm doing this method, where I put
the edges match with the centers, for example: DFR corner twisted so
that D sticker is at F. Where I put the edge on the U-layer depends on
the sticker that's not at U. If that sticker is an F-sticker, then
I put it at UB, if it's R, UR. If the corner is in the wrong place,
it gets harder, since I don't have the centers as reference points.
Bleh, I hate making mistakes in this method. Is there any easier way of
doing this? Tim --- In speedsolvingrubikscube@yahoogroups.com, "Tim
Reynolds" <timothy.reynolds2@...> wrote: > > Hi Tim > > If
you're doing Fridrich's method, 56 moves is average according
to > her page > (http://tinyurl.com/mwcb) > I'm not sure about that
claim of the average for LBL being just over > 38...doing a standard LBL
with no F2L with 4LLL would be somewhere > around 90 moves. The
(RUR'U')*2 sequence can be done quite quickly, > which is an
advantage. Also, what makes sense to one person might > not make a whole
lot of sense to another (which makes teaching the > cube difficult). If
it works for him, and makes sense to him, > good. Self-developed methods
make infinite amounts of sense to the > inventor, making them powerful
in that sense. > > Tim
3203. Re: [Speed cubing group] One-handed slice moves? From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Mar 2006 20:15:00 -0800
I do one handed slice moves, and I think it's pretty efficient.
Assume the right hand. You put your thumb on the F sticker of the UF
edge, and the middle finger on the opposite sticker on UB. Then
simultaneously move the L and R layer using the index and ring fingers.
That's it! It's a pretty good grip to keep doing other moves
with too. /Lars On Mar 29, 2006, at 14:00, thomkirjava wrote: > Is this
even possable to do fast? I find myself doing rR' way too > much :S
> > i've developed a method where i use my thumb and hold teh cube
with > the other fingers, and rotate around z depending on what
direction teh > move is going in, but it's slow and inefficient.
Yet, this is the > fastest way I can think of doing it. > > Thanks > >
~Thom
3204. Re: [Speed cubing group] Competition and Division Models (was re:
YOUNGEST) From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Mar 2006 20:28:51 -0800
Do you know how musicians' performance change with their age? I
know dancers retire at around 40, but that's an extreme form. I
wouldn't expect much in the way of extreme virtuoso performances
from the over 40 crowd, but maybe I'm wrong? It's another
matter that older musicians can play better is some ways due to their
life experience and emotional maturity etc. Personally I don't
*feel* any slower than 25 years ago, but I would guess that I probably
am. It's very hard to notice a (say) 1% per year degradation. The
biggest difference is probably that I just don't care nearly as
much, and that I have 10 times as many other things to preoccupy my mind
with. /Lars On Mar 29, 2006, at 12:41, Tyson Mao wrote: > How do you
explain musicians? The muscles in the fingers do age, but > the muscles
aren't being pushed to their physical limits. > > Tyson Mao >
Astrophysics '06 > California Institute of Technology
3205. Re: [Speed cubing group] Competition and Division Models (was re:
YOUNGEST) From: François Sechet <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Mar 2006 07:39:50 +0200
Rune, well, being a cellist, I think I know quite well what fingers can
or can't do at certain ages. Rostropovitch kinda stopped playing,
he still conducts though, but he can't play anymore (I heard him
the other day, it wasn't that nice, let's say he had an easy
and uncontrolled vibrato...). But he's almost 80 and not in his
best shape. And again, that's more a physical constraint than just
an age issue. He can't play anymore, well, then he just
doesn't play, that's all. A runner with no legs, no matter
what age, wouldn't run. Jacqueline Du Pré died at age 42, she was
probably able to play until she was 30 or so. Then she quit. You know,
if I feel I can't do a particular passage at a certain pace, I
either go slower or practice some more. Let me reformulate my example.
Give all people in both pools not the same amount of time, but the very
amount they think they need to get good. If someone is a quick learner,
he/she will need less time, and if someone is a slow learner, he/she
will need more time. You'll get a few very good people in each
pool, and I must insist on the fact everyone has about the same
motivation and dedication in learning, I believe you'll get good
people of about the same level in both pools. Gilles, your argument
about not being able to solve a cube blindfolded isn't right. I
mean, have you (and I mean you personally) ever tried Stefan's
method at least a bit seriously? So how many numbers are you using on a
daily basis? credit card, that's 4 digits, pin code of your cell
phone, 4 again, your phone number, that's 10, maybe your entrance
code (yeah I know you don't have one...), that would be around 4,
and a few passwords. That's way over 24 numbers for permutations,
and for orientation, photographic memory would do. Then you just go
through these numbers and solve them one at a time. Where's the
difficulty? Of course, I'm not good at it, I'm slow, I
don't succeed every time, but I *can* solve *a* cube blindfolded.
In other words, I know how to, I've already solved a cube
blindfolded. It just takes some motivation, and again, practice. As for
music, I get that feeling of "I'm sorry, but I heard that guy
play this concerto, and I'm positive I can't play it"
every time I open a new music. Then I get myself to work, start slowly,
it sounds bad, then after a while it eventually gets better, I get it up
to tempo, I feel safer, I start playing music and not just notes. When I
teach musicians how to cube, I often like to compare cubing to
sightreading. Sight reading is playing through a piece for the first
time, for those who aren't into music. You don't know
what's coming next, but you set a pace at the beginning, and
don't want to stop, miss something, fail a spot, whatnot. And it
seems weird, but sight reading is actually a full-time job in itself.
You can learn how to sight read, you can get better at it, of course
with being a better player but not only, with practicing sight reading.
I once heard a guy accompanying a singer on the piano who was rehearsing
his part on some random Wagner opera, you know, one of these huge pieces
that last forever with some guy in the middle who's singing while
he's taking about 35minutes to die. Anyway. The pianist came in,
said "ok, what are we going to play today", the singer tells
him, "ah, Parsifal, ok, let's see". The pianist opens the
piano, takes the orchestra score and opens it, and starts reducing the
40 parts or so (a typical Wagner orchestra), while playing a minor third
lower because it was too high for the singer otherwise, and sings along
the bass part. That guy was no particular genius, it just took him a
while to learn. It's all a matter of dedication, really, and you
can probably start off by being a bit more predisposed to a certain type
of work, but that's all. I just doubt all the middle aged people
here take as much time to practice their cubing skills as the rest of
the kids. Back in High School, I used to cube around 3 or 4 hours a day,
counting the bus rides and the solves under the table during the
philosophy lesson. I can't afford to lose that much time now,
I'm already having enough trouble with fitting my girlfriend into
my schedule. Gilles, you're fast, that's a fact, but honestly
(I don't know the answer to that question, I could be surprised,
but I doubt it), how much have you been practicing, lately? As a
musician, I practice around 6h/day. Or at least that's the plan,
but I try not to fall under 4h. If I did only one hour each day, I
don't even know where I would be now. How many of you above 30
practice more than 2 or 3 hours a day? On a side note, I had a nice
concert tonight. We played in the Gaveau Hall in Paris, wonderful sound,
Schubert's "Unfinished" symphony (who's the idiot
who started calling it unfinished?) and Beethoven's 5th piano
concerto. Since we recorded that exact same program last month, we might
get a CD shortly, if anyone is interested, email me. Oh and pff, I
don't care about it, why did I reply, after all? Does it really
matter to you? I mean, if it's a physical issue, then there's
nothing we can do about, perhaps having a paralympics sort of event, if
you feel you're slow, practice more, if you know that you're
slow and don't care, where's the problem, and if you think
you're fast, good for you. It's that simple. I think I'll
stop replying, considering the time it takes me. I have to wake up in
5h17mins, I think I better fall asleep before. F. Rune Wesström a écrit
: > > ----- Original Message ----- > From: "Gilles Roux"
<grrroux@free.fr> > To: <speedsolvingrubikscube@yahoogroups.com> >
Sent: Wednesday, March 29, 2006 6:32 PM > Subject: Re: [Speed cubing
group] Competition and Division Models (was > re: YOUNGEST) > > > > > >
Many fast cubers seem to consider that sub-20 is just a matter of > >
practice. You dare to say sub-15? > > > > It reminds me Stefan's
page claiming that everyone can memorize a > > 3x3x3 and solve a cube
blindfolded (it looks so difficult to me, when > > I read this page I
feel insulted and sad :-) ). > > > > My opinion differs. > > > > Some
(or a majority of) people may be talented and think things are > > easy
to achieve, but others may have much more problems, without > >
suffering from a mental disease or global dexterity problem! > > > > > >
> Now, say you start of with 1000 kids in good > > > physical shape
(pool A) aged between 10 and 20 and 1000 random > > people in > > > good
physical shape (pool B) between 30 and 60, all of these 2000 > > people
> > > having the same motivation and same interest in cubing, now give >
> each of > > > these guys/girls a good cube and the same amount of free
time, come > > > back, say, one year later, do you really think the good
people from > > pool > > > A will be that much better than the good
people from pool B? > > > > Yes I do. > > Definitely! > > > > > >
Gilles. > > > It´s always pleasant to find someone to agree with. If we
now change > the above conditions a little so that the participants in
pool A are > in the ages 20-30 and we are no longer talking about cubers
but > sprinters, Francois would say: "Oh, it´s not the same!"
It *is* the > same. The muscles in the fingers are fundamentally the
same as in the > legs, like the nerves (and the brain) behind. They are
all subject of > aging (which begins at birth). The difference is that
the > deterioration in the fingers goes so slow that we notice it
relatively > late. > Just a remark.Gilles and I may be the only ones
that solve the cube in > lesser moves than our ages respectively show,
but His method must be > exceptional. > R > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > >
------------------------------------------------------------------------
> YAHOO! GROUPS LINKS > > * Visit your group
"speedsolvingrubikscube >
<http://groups.yahoo.com/group/speedsolvingrubikscube>" on the
web. > > * To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > * Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------------------------------------------------
> [Non-text portions of this message have been removed]
3206. Re: Favorite Cube, and 3x3 you're best at From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Mar 2006 06:32:43 -0000
4x4x4 is by far my favorite cube. I mean the edge pieces are completely
independent of the rest of the cube, you can swap two edges without
affecting any other piece at all. I just can't get over that.
It's like having two different puzzles glued together where a turn
on one puzzle will affect pieces in the other one, but both puzzles are
still technically completely independent of eachother. So cool! I like
the 25th anniversary 3x3's. I've had a bad experience with the
DIY so far, but I will get another one with my next cube purchase and
see how it goes. Chris
3207. Anywhere to get cubes in London? From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Mar 2006 07:01:51 -0000
I lost my cube on a recent flight into London. The cube dropped from my
seat and, because the seatbelt signs were on, I couldn't look for
it. Also, because the plane had been delayed for a day and a half (being
the recent snow storm in NYC), I didn't have time to do a search
for it after the plane landed. So now I need a new cube. I'm sure
there must be a place to get one in London, but I've never bought
one here before.
3208. Re: [Speed cubing group] Anywhere to get cubes in London? From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 30 Mar 2006 08:08:33 +0100
Try Hamleys in Regent Street. Duncan ----- Original Message ----- From:
"GameOfDeath2" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, March 30,
2006 8:01 AM Subject: [Speed cubing group] Anywhere to get cubes in
London? > > I lost my cube on a recent flight into London. The cube
dropped from my > seat and, > because the seatbelt signs were on, I
couldn't look for it. Also, because > the plane had been > delayed
for a day and a half (being the recent snow storm in NYC), I >
didn't have time to do > a search for it after the plane landed. >
So now I need a new cube. I'm sure there must be a place to get one
in > London, but I've > never bought one here before. > > > > > > >
Yahoo! Groups Links > > > > > > > >
3209. Re: [Speed cubing group] My first successful blindfolded
solve!!!! From: "Aron Stansvik" <elvstone@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Mar 2006 10:28:16 +0200
On 3/30/06, Gunnar Krig <gunkr520@...> wrote: > Hi everybody!! > > I
just did my first succesful blindfolded solve in a time of 7:53.86. :-D
Congratulations man! Trägen vinner. Aron
3210. Re: [Speed cubing group] Competition and Division Models (was re:
YOUNGEST) From: "bmcgaugh49 MCGAUGH" <bmcgaugh49@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Mar 2006 00:35:19 -0800
Hey, I can solve the cube averaging less moves than my age, too ;-) I am
56, and average about 54 moves per solve...54 slooow moves ;-) about 2
turns per second. As far as aging effects, my best average was about 29
in the 1980's, with a very consistent 14 second average for the
first 2 layers (with working corner) and a really poor 4 stage last
layer... Now, my first two layers are about 17 average on good days, and
my best average is about 24.5 for the entire cube with my 2 look last
layer. My first two layers are MUCH more efficient now, and my cubes are
much better, but my hand speed is terrible...my time spent practicing is
about the same... the hand speed thing seems to be due to aging...
People that have seen me cube will say, "sure he's slow, but
he doesn't use fingertricks"... and I am working on that...but
the point is, I didn't use them averaging 14 for the F2L in 1985...
Bill McGaugh >From: Rune Wesstr�m <rune.wesstrom@...> >Reply-To:
speedsolvingrubikscube@yahoogroups.com >To:
<speedsolvingrubikscube@yahoogroups.com> >Subject: Re: [Speed cubing
group] Competition and Division Models (was re: >YOUNGEST) >Date: Wed,
29 Mar 2006 22:06:01 +0200 > > >----- Original Message ----- >From:
"Gilles Roux" <grrroux@...> >To:
<speedsolvingrubikscube@yahoogroups.com> >Sent: Wednesday, March 29,
2006 6:32 PM >Subject: Re: [Speed cubing group] Competition and Division
Models (was re: >YOUNGEST) > > > > > > Many fast cubers seem to consider
that sub-20 is just a matter of > > practice. You dare to say sub-15? >
> > > It reminds me Stefan's page claiming that everyone can
memorize a > > 3x3x3 and solve a cube blindfolded (it looks so difficult
to me, when > > I read this page I feel insulted and sad :-) ). > > > >
My opinion differs. > > > > Some (or a majority of) people may be
talented and think things are > > easy to achieve, but others may have
much more problems, without > > suffering from a mental disease or
global dexterity problem! > > > > > > > Now, say you start of with 1000
kids in good > > > physical shape (pool A) aged between 10 and 20 and
1000 random > > people in > > > good physical shape (pool B) between 30
and 60, all of these 2000 > > people > > > having the same motivation
and same interest in cubing, now give > > each of > > > these guys/girls
a good cube and the same amount of free time, come > > > back, say, one
year later, do you really think the good people from > > pool > > > A
will be that much better than the good people from pool B? > > > > Yes I
do. > > Definitely! > > > > > > Gilles. > > >It�s always pleasant to
find someone to agree with. If we now change the >above conditions a
little so that the participants in pool A are in the >ages 20-30 and we
are no longer talking about cubers but sprinters, >Francois would say:
"Oh, it�s not the same!" It *is* the same. The muscles >in the
fingers are fundamentally the same as in the legs, like the nerves >(and
the brain) behind. They are all subject of aging (which begins at
>birth). The difference is that the deterioration in the fingers goes so
>slow that we notice it relatively late. >Just a remark.Gilles and I may
be the only ones that solve the cube in >lesser moves than our ages
respectively show, but His method must be >exceptional. >R > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > > > > >Yahoo! Groups Links >
> > > > >
3211. 5x5x5 supercubing algs for the 6th center From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Mar 2006 08:53:09 -0000
Hey everyone, I just wrote an e-mail sending these to Clancy, but I
figured if anyone else was interested I would post here too. Here are
some of the algs I use for the 6th center for the 5x5x5. I really just
use commutators here, so the center should be all intuitive. But for
those looking for just some algs to look at/learn here are the ones I
use. Notation: lowercase m,e,s stand for the centralmost slice only. So
m is just the inner m slice only. Uppercase M is the turn (l m r')
and uppercase S is the turn (f s b') etc.. ------------
edge/+center parity fix: [(Rr)' U2]x4 (Rr)' ------------ 3
cycles: Xcenters: (Rr)2 (Bb)2 (Rr) F (Rr)' (Bb)2 (Rr) F' (Rr)
(Rr)' F (Rr)' (Bb)2 (Rr) F' (Rr)' (Bb)2 (Rr)2 and
any other commutator you like here, don't have to use rigid algs
here. +centers: (Rr) (Ll) e2 (Ll)' U (Ll) e2 (Ll)' U'
(Rr)' and any other commutator you like here, don't have to
use rigid algs here. blocks: (Ff)' r' (eu') r U r'
(e'u) r U' (Ff) and any other commutator you like here,
don't have to use rigid algs here. -------------- 2 swaps: E perm
on X centers: (Rr)' u' R (Dd)' L' u' (Rr) U2
(Rr)' u L (Dd) R' u (Rr) Z perm on + centers: m s (Dd) s'
(Dd)2 m' U2 m (Dd)2 s (Dd)' s' m' H perm on
+centers: (Rr) (Ll) e2 (Ll)' (Rr)' U (Rr) (Ll) e2 (Ll)'
(Rr)' H perm on Xcenters: (Rr) (Ll) (Dd)2 (Ll)' (Rr)' U
(Rr) (Ll) (Dd)2 (Ll)' (Rr)' ----------------- Chris
3212. Re: [Speed cubing group] Competition and Division Models (was re:
YOUNGEST) From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 30 Mar 2006 12:30:17 +0200
I wrote "may". Your 54 moves in average with that speed is
astonishing. It´s better than "official" fridrich. And your
first two layers in 17 moves is really fantastic. You must describe the
method! R PS. I think I´m mistaken. You surely mean 17 sec! (But that´s
good too). ----- Original Message ----- From: "bmcgaugh49
MCGAUGH" <bmcgaugh49@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, March 30,
2006 10:35 AM Subject: Re: [Speed cubing group] Competition and Division
Models (was re: YOUNGEST) > > Hey, > > I can solve the cube averaging
less moves than my age, too ;-) > > I am 56, and average about 54 moves
per solve...54 slooow moves ;-) > about 2 turns per second. > > As far
as aging effects, my best average was about 29 in the 1980's, >
with a very consistent 14 second average for the first 2 layers (with >
working corner) and > a really poor 4 stage last layer... > > Now, my
first two layers are about 17 average on good days, and my > best
average is about 24.5 for the entire cube with my 2 look last layer. > >
My first two layers are MUCH more efficient now, and my cubes are much >
better, but my hand speed is terrible...my time spent practicing is
about > the same... > the hand speed thing seems to be due to aging... >
> People that have seen me cube will say, "sure he's slow, but
he doesn't use > fingertricks"... > and I am working on
that...but the point is, I didn't use them averaging 14 > for the
F2L in 1985... > > > Bill McGaugh > > >From: Rune Wesström
<rune.wesstrom@...> > >Reply-To:
speedsolvingrubikscube@yahoogroups.com > >To:
<speedsolvingrubikscube@yahoogroups.com> > >Subject: Re: [Speed
cubing group] Competition and Division Models (was re: > >YOUNGEST) >
>Date: Wed, 29 Mar 2006 22:06:01 +0200 > > > > > >----- Original Message
----- > >From: "Gilles Roux" <grrroux@free.fr> > >To:
<speedsolvingrubikscube@yahoogroups.com> > >Sent: Wednesday, March
29, 2006 6:32 PM > >Subject: Re: [Speed cubing group] Competition and
Division Models (was re: > >YOUNGEST) > > > > > > > > > > Many fast
cubers seem to consider that sub-20 is just a matter of > > > practice.
You dare to say sub-15? > > > > > > It reminds me Stefan's page
claiming that everyone can memorize a > > > 3x3x3 and solve a cube
blindfolded (it looks so difficult to me, when > > > I read this page I
feel insulted and sad :-) ). > > > > > > My opinion differs. > > > > > >
Some (or a majority of) people may be talented and think things are > >
> easy to achieve, but others may have much more problems, without > > >
suffering from a mental disease or global dexterity problem! > > > > > >
> > > > Now, say you start of with 1000 kids in good > > > > physical
shape (pool A) aged between 10 and 20 and 1000 random > > > people in >
> > > good physical shape (pool B) between 30 and 60, all of these 2000
> > > people > > > > having the same motivation and same interest in
cubing, now give > > > each of > > > > these guys/girls a good cube and
the same amount of free time, come > > > > back, say, one year later, do
you really think the good people from > > > pool > > > > A will be that
much better than the good people from pool B? > > > > > > Yes I do. > >
> Definitely! > > > > > > > > > Gilles. > > > > >It´s always pleasant to
find someone to agree with. If we now change the > >above conditions a
little so that the participants in pool A are in the > >ages 20-30 and
we are no longer talking about cubers but sprinters, > >Francois would
say: "Oh, it´s not the same!" It *is* the same. The muscles >
>in the fingers are fundamentally the same as in the legs, like the
nerves > >(and the brain) behind. They are all subject of aging (which
begins at > >birth). The difference is that the deterioration in the
fingers goes so > >slow that we notice it relatively late. > >Just a
remark.Gilles and I may be the only ones that solve the cube in >
>lesser moves than our ages respectively show, but His method must be >
>exceptional. > >R > > > > > > > > > Yahoo! Groups Links > > > > > > > >
> > > > > > > > > > > > > > > > > >Yahoo! Groups Links > > > > > > > > >
> > > > > > > > > Yahoo! Groups Links > > > > > > >
3213. Re: [Speed cubing group] Competition and Division Models (was re:
YOUNGEST) From: François Sechet <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Mar 2006 12:47:18 +0200
Of course I meant you have to memorize a string of 20 numbers for
permutation, not 24... realized that when I woke up this morning. And I
forgot to add something, that was nothing against both of you. But
that's funny, because I didn't read Tyson's post before
(which was, btw, much more concise than mine) nor Lars' (I believe
it was Lars'?) about the possible age "limit" in music,
and I think I answered both of them at the same time... Anyway. My last
comment would be, take it easy, cubing is supposed to be fun, isn't
it? (yeah I know, considering these 2 long posts I wrote, I don't
quite sound like it...) F. Fran�ois Sechet a �crit : > "
That's way over 24 numbers for permutations, and for > orientation,
photographic memory would do."
___________________________________________________________________________
Nouveau : t�l�phonez moins cher avec Yahoo! Messenger ! D�couvez
les tarifs exceptionnels pour appeler la France et l'international.
T�l�chargez sur http://fr.messenger.yahoo.com
Can you do M as well as M´ this way? (If it is so called). -----
Original Message ----- From: "Lars Petrus" <lars@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, March 30,
2006 6:15 AM Subject: Re: [Speed cubing group] One-handed slice moves? >
I do one handed slice moves, and I think it's pretty efficient. > >
Assume the right hand. You put your thumb on the F sticker of the UF >
edge, and the middle finger on the opposite sticker on UB. Then >
simultaneously move the L and R layer using the index and ring >
fingers. That's it! > > It's a pretty good grip to keep doing
other moves with too. > > /Lars > > On Mar 29, 2006, at 14:00,
thomkirjava wrote: > > > Is this even possable to do fast? I find myself
doing rR' way too > > much :S > > > > i've developed a method
where i use my thumb and hold teh cube with > > the other fingers, and
rotate around z depending on what direction teh > > move is going in,
but it's slow and inefficient. Yet, this is the > > fastest way I
can think of doing it. > > > > Thanks > > > > ~Thom > > > > > Yahoo!
Groups Links > > > > > >
I finally finished my page about the Hungarian Championships that Dan,
Jasmine and I visited a few months ago:
http://stefan-pochmann.de/spocc/events/budapest2005/ Includes report and
pictures as well as links, some to pages with nice videos. Cheers!
Stefan
3216. Re: [Speed cubing group] Competition and Division Models (was re:
YOUNGEST) From: "bmcgaugh49 MCGAUGH" <bmcgaugh49@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Mar 2006 07:24:48 -0800
yes...I did mean 17 seconds for the first two layers...sorry to be
unclear. >From: Rune Wesstr�m <rune.wesstrom@...> >Reply-To:
speedsolvingrubikscube@yahoogroups.com >To:
<speedsolvingrubikscube@yahoogroups.com> >Subject: Re: [Speed cubing
group] Competition and Division Models (was re: >YOUNGEST) >Date: Thu,
30 Mar 2006 12:30:17 +0200 > >I wrote "may". Your 54 moves in
average with that speed is astonishing. >It�s better than
"official" fridrich. And your first two layers in 17 moves >is
really fantastic. You must describe the method! >R >PS. I think I�m
mistaken. You surely mean 17 sec! (But that�s good too). >----- Original
Message ----- >From: "bmcgaugh49 MCGAUGH" <bmcgaugh49@...>
>To: <speedsolvingrubikscube@yahoogroups.com> >Sent: Thursday, March
30, 2006 10:35 AM >Subject: Re: [Speed cubing group] Competition and
Division Models (was re: >YOUNGEST) > > > > > > Hey, > > > > I can solve
the cube averaging less moves than my age, too ;-) > > > > I am 56, and
average about 54 moves per solve...54 slooow moves ;-) > > about 2 turns
per second. > > > > As far as aging effects, my best average was about
29 in the 1980's, > > with a very consistent 14 second average for
the first 2 layers (with > > working corner) and > > a really poor 4
stage last layer... > > > > Now, my first two layers are about 17
average on good days, and my > > best average is about 24.5 for the
entire cube with my 2 look last >layer. > > > > My first two layers are
MUCH more efficient now, and my cubes are much > > better, but my hand
speed is terrible...my time spent practicing is >about > > the same... >
> the hand speed thing seems to be due to aging... > > > > People that
have seen me cube will say, "sure he's slow, but he
doesn't >use > > fingertricks"... > > and I am working on
that...but the point is, I didn't use them averaging >14 > > for
the F2L in 1985... > > > > > > Bill McGaugh > > > > >From: Rune Wesstr�m
<rune.wesstrom@...> > > >Reply-To:
speedsolvingrubikscube@yahoogroups.com > > >To:
<speedsolvingrubikscube@yahoogroups.com> > > >Subject: Re: [Speed
cubing group] Competition and Division Models (was >re: > > >YOUNGEST) >
> >Date: Wed, 29 Mar 2006 22:06:01 +0200 > > > > > > > > >----- Original
Message ----- > > >From: "Gilles Roux" <grrroux@...> > >
>To: <speedsolvingrubikscube@yahoogroups.com> > > >Sent: Wednesday,
March 29, 2006 6:32 PM > > >Subject: Re: [Speed cubing group]
Competition and Division Models (was >re: > > >YOUNGEST) > > > > > > > >
> > > > > > Many fast cubers seem to consider that sub-20 is just a
matter of > > > > practice. You dare to say sub-15? > > > > > > > > It
reminds me Stefan's page claiming that everyone can memorize a > >
> > 3x3x3 and solve a cube blindfolded (it looks so difficult to me,
>when > > > > I read this page I feel insulted and sad :-) ). > > > > >
> > > My opinion differs. > > > > > > > > Some (or a majority of) people
may be talented and think things are > > > > easy to achieve, but others
may have much more problems, without > > > > suffering from a mental
disease or global dexterity problem! > > > > > > > > > > > > > Now, say
you start of with 1000 kids in good > > > > > physical shape (pool A)
aged between 10 and 20 and 1000 random > > > > people in > > > > > good
physical shape (pool B) between 30 and 60, all of these 2000 > > > >
people > > > > > having the same motivation and same interest in cubing,
now give > > > > each of > > > > > these guys/girls a good cube and the
same amount of free time, >come > > > > > back, say, one year later, do
you really think the good people >from > > > > pool > > > > > A will be
that much better than the good people from pool B? > > > > > > > > Yes I
do. > > > > Definitely! > > > > > > > > > > > > Gilles. > > > > > >
>It�s always pleasant to find someone to agree with. If we now change
>the > > >above conditions a little so that the participants in pool A
are in the > > >ages 20-30 and we are no longer talking about cubers but
sprinters, > > >Francois would say: "Oh, it�s not the same!"
It *is* the same. The >muscles > > >in the fingers are fundamentally the
same as in the legs, like the >nerves > > >(and the brain) behind. They
are all subject of aging (which begins at > > >birth). The difference is
that the deterioration in the fingers goes so > > >slow that we notice
it relatively late. > > >Just a remark.Gilles and I may be the only ones
that solve the cube in > > >lesser moves than our ages respectively
show, but His method must be > > >exceptional. > > >R > > > > > > > > >
> > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > >Yahoo! Groups Links > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > >
> > > > > > > >Yahoo! Groups Links > > > > > >
3217. Re: [Speed cubing group] One-handed slice moves? From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Mar 2006 08:01:53 -0800
No. You'd have to switch hand, but most one handed competitions
won't allow that. But you can do M U2 M' U2 easily. /Lars On
Mar 30, 2006, at 4:16, Rune Wesström wrote: > Can you do M as well as M´
this way? (If it is so called). > ----- Original Message ----- > From:
"Lars Petrus" <lars@netgate.net> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Thursday, March 30,
2006 6:15 AM > Subject: Re: [Speed cubing group] One-handed slice moves?
> > >> I do one handed slice moves, and I think it's pretty
efficient. >> >> Assume the right hand. You put your thumb on the F
sticker of the UF >> edge, and the middle finger on the opposite sticker
on UB. Then >> simultaneously move the L and R layer using the index and
ring >> fingers. That's it! >> >> It's a pretty good grip to
keep doing other moves with too. >> >> /Lars >> >> On Mar 29, 2006, at
14:00, thomkirjava wrote: >> >>> Is this even possable to do fast? I
find myself doing rR' way too >>> much :S >>> >>> i've
developed a method where i use my thumb and hold teh cube with >>> the
other fingers, and rotate around z depending on what >>> direction teh
>>> move is going in, but it's slow and inefficient. Yet, this is
the >>> fastest way I can think of doing it. >>> >>> Thanks >>> >>>
~Thom >>
3218. Re: Anywhere to get cubes in London? From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Mar 2006 16:48:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@...> wrote: > > Try Hamleys in Regent Street. > > Duncan
Thanks - I'll check them out. You wouldn't happen to know (off
hand) where I can get strangely coloured nail varnish (green, yellow
etc.) to paint it? Last time I had to do that I was living on the
desolate Isle Of Man which had such a store but I suspect that green and
yellow are not common in general. > ----- Original Message ----- > From:
"GameOfDeath2" <no_reply@yahoogroups.com> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Thursday, March 30,
2006 8:01 AM > Subject: [Speed cubing group] Anywhere to get cubes in
London? > > > > > > I lost my cube on a recent flight into London. The
cube dropped from my > > seat and, > > because the seatbelt signs were
on, I couldn't look for it. Also, because > > the plane had been >
> delayed for a day and a half (being the recent snow storm in NYC), I >
> didn't have time to do > > a search for it after the plane
landed. > > So now I need a new cube. I'm sure there must be a
place to get one in > > London, but I've > > never bought one here
before. > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > >
> > > > > > > > >
3219. Re: [Speed cubing group] Competition and Division Models (was re:
YOUNGEST) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Mar 2006 17:17:54 -0000
Hehe ... Average of 17 moves for f2l is better than most fewest moves
experts can normally do :-o So im delighted u didn't make us look
like beginners there :-P Have fun ! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "bmcgaugh49 MCGAUGH"
<bmcgaugh49@...> wrote: > > yes...I did mean 17 seconds for the first
two layers...sorry to be unclear. > > >From: Rune Wesström
<rune.wesstrom@...> > >Reply-To:
speedsolvingrubikscube@yahoogroups.com > >To:
<speedsolvingrubikscube@yahoogroups.com> > >Subject: Re: [Speed
cubing group] Competition and Division Models (was re: > >YOUNGEST) >
>Date: Thu, 30 Mar 2006 12:30:17 +0200 > > > >I wrote "may".
Your 54 moves in average with that speed is astonishing. > >It´s better
than "official" fridrich. And your first two layers in 17
moves > >is really fantastic. You must describe the method! > >R > >PS.
I think I´m mistaken. You surely mean 17 sec! (But that´s good too). >
>----- Original Message ----- > >From: "bmcgaugh49 MCGAUGH"
<bmcgaugh49@...> > >To: <speedsolvingrubikscube@yahoogroups.com> >
>Sent: Thursday, March 30, 2006 10:35 AM > >Subject: Re: [Speed cubing
group] Competition and Division Models (was re: > >YOUNGEST) > > > > > >
> > > > Hey, > > > > > > I can solve the cube averaging less moves than
my age, too ;-) > > > > > > I am 56, and average about 54 moves per
solve...54 slooow moves ;-) > > > about 2 turns per second. > > > > > >
As far as aging effects, my best average was about 29 in the
1980's, > > > with a very consistent 14 second average for the
first 2 layers (with > > > working corner) and > > > a really poor 4
stage last layer... > > > > > > Now, my first two layers are about 17
average on good days, and my > > > best average is about 24.5 for the
entire cube with my 2 look last > >layer. > > > > > > My first two
layers are MUCH more efficient now, and my cubes are much > > > better,
but my hand speed is terrible...my time spent practicing is > >about > >
> the same... > > > the hand speed thing seems to be due to aging... > >
> > > > People that have seen me cube will say, "sure he's
slow, but he doesn't > >use > > > fingertricks"... > > > and I
am working on that...but the point is, I didn't use them averaging
> >14 > > > for the F2L in 1985... > > > > > > > > > Bill McGaugh > > >
> > > >From: Rune Wesström <rune.wesstrom@...> > > > >Reply-To:
speedsolvingrubikscube@yahoogroups.com > > > >To:
<speedsolvingrubikscube@yahoogroups.com> > > > >Subject: Re: [Speed
cubing group] Competition and Division Models (was > >re: > > >
>YOUNGEST) > > > >Date: Wed, 29 Mar 2006 22:06:01 +0200 > > > > > > > >
> > > >----- Original Message ----- > > > >From: "Gilles Roux"
<grrroux@...> > > > >To: <speedsolvingrubikscube@yahoogroups.com>
> > > >Sent: Wednesday, March 29, 2006 6:32 PM > > > >Subject: Re:
[Speed cubing group] Competition and Division Models (was > >re: > > >
>YOUNGEST) > > > > > > > > > > > > > > > > > > Many fast cubers seem to
consider that sub-20 is just a matter of > > > > > practice. You dare to
say sub-15? > > > > > > > > > > It reminds me Stefan's page
claiming that everyone can memorize a > > > > > 3x3x3 and solve a cube
blindfolded (it looks so difficult to me, > >when > > > > > I read this
page I feel insulted and sad :-) ). > > > > > > > > > > My opinion
differs. > > > > > > > > > > Some (or a majority of) people may be
talented and think things are > > > > > easy to achieve, but others may
have much more problems, without > > > > > suffering from a mental
disease or global dexterity problem! > > > > > > > > > > > > > > > >
Now, say you start of with 1000 kids in good > > > > > > physical shape
(pool A) aged between 10 and 20 and 1000 random > > > > > people in > >
> > > > good physical shape (pool B) between 30 and 60, all of these
2000 > > > > > people > > > > > > having the same motivation and same
interest in cubing, now give > > > > > each of > > > > > > these
guys/girls a good cube and the same amount of free time, > >come > > > >
> > back, say, one year later, do you really think the good people >
>from > > > > > pool > > > > > > A will be that much better than the
good people from pool B? > > > > > > > > > > Yes I do. > > > > >
Definitely! > > > > > > > > > > > > > > > Gilles. > > > > > > > > >It´s
always pleasant to find someone to agree with. If we now change > >the >
> > >above conditions a little so that the participants in pool A are in
the > > > >ages 20-30 and we are no longer talking about cubers but
sprinters, > > > >Francois would say: "Oh, it´s not the same!"
It *is* the same. The > >muscles > > > >in the fingers are fundamentally
the same as in the legs, like the > >nerves > > > >(and the brain)
behind. They are all subject of aging (which begins at > > > >birth).
The difference is that the deterioration in the fingers goes so > > >
>slow that we notice it relatively late. > > > >Just a remark.Gilles and
I may be the only ones that solve the cube in > > > >lesser moves than
our ages respectively show, but His method must be > > > >exceptional. >
> > >R > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> >Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > >
> > > > > > > > > > > > > > > > > > > >Yahoo! Groups Links > > > > > > >
> > > > > >
3220. Evil Twin on ebay From: "skeneegee" <skeneegee@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Mar 2006 17:36:06 -0000
I know most of you aren't interested in custom puzzles, but it
seems like this one appeals to speedcubers because of it's solved
state. http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=6047440475
thanks -mg
3221. Re: [Speed cubing group] One-handed slice moves? From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Mar 2006 18:29:45 -0000
Yeah, you kinda need ot be able to do M and M'.... ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote:
> > No. You'd have to switch hand, but most one handed competitions
won't > allow that. > > But you can do M U2 M' U2 easily. > >
/Lars > > On Mar 30, 2006, at 4:16, Rune Wesström wrote: > > > Can you
do M as well as M´ this way? (If it is so called). > > ----- Original
Message ----- > > From: "Lars Petrus" <lars@...> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Thursday, March
30, 2006 6:15 AM > > Subject: Re: [Speed cubing group] One-handed slice
moves? > > > > > >> I do one handed slice moves, and I think it's
pretty efficient. > >> > >> Assume the right hand. You put your thumb on
the F sticker of the UF > >> edge, and the middle finger on the opposite
sticker on UB. Then > >> simultaneously move the L and R layer using the
index and ring > >> fingers. That's it! > >> > >> It's a
pretty good grip to keep doing other moves with too. > >> > >> /Lars >
>> > >> On Mar 29, 2006, at 14:00, thomkirjava wrote: > >> > >>> Is this
even possable to do fast? I find myself doing rR' way too > >>>
much :S > >>> > >>> i've developed a method where i use my thumb
and hold teh cube with > >>> the other fingers, and rotate around z
depending on what > >>> direction teh > >>> move is going in, but
it's slow and inefficient. Yet, this is the > >>> fastest way I can
think of doing it. > >>> > >>> Thanks > >>> > >>> ~Thom > >> >
3222. Re: [Speed cubing group] Competition and Division Models (was re:
YOUNGEST) From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 30 Mar 2006 21:02:52 +0200
"People", was it Macky et consortes? ----- Original Message
----- From: "bmcgaugh49 MCGAUGH" <bmcgaugh49@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, March 30,
2006 10:35 AM Subject: Re: [Speed cubing group] Competition and Division
Models (was re: YOUNGEST) > People that have seen me cube will say,
"sure he's slow, but he doesn't use >
fingertricks"...
3223. Re: [Speed cubing group] Favorite Cube, and 3x3 you're best
at From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Mar 2006 19:33:59 -0000
Hi :-) Megaminx is not a rubik's puzzle. I wouldn't really
call the 5x5x5 a rubik's puzzle either since it was invented by Udo
Krell in 1983. Likewise the 4x4x4 was invented by Peter Sebesteny in
1982. However rubiks.com do sell those 2 latter puzzles and have right
to do so ;-) Megaminx is invented by Uwe Meffert and sold by Mefferts
;-) My favorite is also the 5x5x5 cube, at least when it comes to
speedcubing. I also like fewest moves puzling on various puzzles,
particularly on the 3x3x3 6-color cube (and supercube). Cheers! -Per >
--- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Anthony Hsu > <erwaman@>
wrote: > > > > ----- Original Message ----- > > From: "jond93"
<jond93@> > > To: <speedsolvingrubikscube@yahoogroups.com> > >
Sent: Wednesday, March 29, 2006 9:18 PM > > Subject: [Speed cubing
group] Favorite Cube, and 3x3 you're best at > > > What is your
favorite Rubik's Cube (no pyraminx, etc...)? > > > > The 3x3x3,
without a doubt. It's the classic cube that started it > all. > >
Definitely my favorite by far. > > > > Anthony Hsu > > > > 5x5x5. I
figured it out all by myself, that's why I like it. :) Bleh, > if
all Rubik's puzzles allowed, it'd have to be Magic or
Megaminx. >
3224. Re: [Speed cubing group] Favorite Cube, and 3x3 you're best
at From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Mar 2006 20:14:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Megaminx is invented
by Uwe Meffert and sold by Mefferts ;-) Sure? Have a look at the
introductory quotes:
http://www.geocities.com/jaapsch/puzzles/megaminx.htm
3225. Re: Hi guys From: "Mike Stewart" <cocoa32301@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Mar 2006 21:33:59 -0000
Whoops. Sorry about my first post, it wasn't quite detailed enough.
I do it with the cross on the bottom, and I meant FR'F'R
instead of FRF'R'. Sorry about that. What I put was the bare
outline of what I do. If the edge is placed and oriented correctly, I
pull it out with the corner while I'm placing it, and most of the
time line the two up in the process. If my D color is facing up, I do
the [RUR'U']x3. If the edge is placed, but not oriented, I
either line it up with the corner(D color facing up), or pull it out
while inserting my corner. For different corner orientations, I do
different algorithms to insert it(like RU'R'). I also normally
try to put the corner and edge im more favorable positions before I try
to insert the corner(Example: Corner in FRU with D color up, and edge in
UL position, F color up. I do U'RU'R'U before inserting
the corner, because if you do the RUR'U' to place the corner
right off the bat, the edge goes in with it. -Mike <linkpoke@...>
wrote: > > Hello Tim. :P > > Hrm. It seems that the corners on LBL takes
more moves than I > thought. It should be something like 50 for the F2L
minus cross. :/ > I meant a few over 38 for the corners on first layer
and middle > edges. > > Well, she claims 56, but it doesn't take
into account for 1) setting > up each corner pair on F2L 2) positioning
move in between OLL and > PLL. > > I tried out the method described here
(improperly placing corners) > the night before reading that message,
actually. :P It seemed to > work pretty well, except I came to parts
with improperly orient > corners in the wrong place. When I'm doing
this method, where I put > the edges match with the centers, for
example: DFR corner twisted so > that D sticker is at F. Where I put the
edge on the U-layer depends > on the sticker that's not at U. If
that sticker is an F-sticker, > then I put it at UB, if it's R, UR.
If the corner is in the wrong > place, it gets harder, since I
don't have the centers as reference > points. Bleh, I hate making
mistakes in this method. Is there any > easier way of doing this? > >
Tim > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim
Reynolds" > <timothy.reynolds2@> wrote: > > > > Hi Tim > > > >
If you're doing Fridrich's method, 56 moves is average
according > to > > her page > > (http://tinyurl.com/mwcb) > > I'm
not sure about that claim of the average for LBL being just > over > >
38...doing a standard LBL with no F2L with 4LLL would be somewhere > >
around 90 moves. The (RUR'U')*2 sequence can be done quite >
quickly, > > which is an advantage. Also, what makes sense to one person
might > > not make a whole lot of sense to another (which makes teaching
the > > cube difficult). If it works for him, and makes sense to him, >
> good. Self-developed methods make infinite amounts of sense to > the >
> inventor, making them powerful in that sense. > > > > Tim >
3226. Re: [Speed cubing group] Favorite Cube, and 3x3 you're best
at From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Mar 2006 22:10:10 -0000
AAhhh .... Okay, i have actually heard of something called the
Halpern-Meier pyramid. But anyway, my point was that the Megaminx is not
a rubik invention ;-) His name is credited to far too many puzzles. This
actually brings the real inventors into discredit and is not fair. We as
a community should know better than the average man in the street and
should honor the proper originators of each puzzle :-) This should be
reflected in how we refer to the various puzzles. Adding rubik to the
"name" of all kinds of possible 3d-twisting puzzles does not
make sense ;-) Greets! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@> wrote: > > > > Megaminx is invented by Uwe
Meffert and sold by Mefferts ;-) > > Sure? Have a look at the
introductory quotes: >
http://www.geocities.com/jaapsch/puzzles/megaminx.htm >
3227. Re: [Speed cubing group] Favorite Cube, and 3x3 you're best
at From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Mar 2006 22:15:07 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > AAhhh .... > > Okay,
i have actually heard of something called the Halpern-Meier > pyramid.
But anyway, my point was that the Megaminx is not a rubik > invention
;-) His name is credited to far too many puzzles. This > actually brings
the real inventors into discredit and is not fair. We > as a community
should know better than the average man in the street > and should honor
the proper originators of each puzzle :-) This should > be reflected in
how we refer to the various puzzles. Adding rubik to > the
"name" of all kinds of possible 3d-twisting puzzles does not
make > sense ;-) > > Greets! > > -Per It does make sense if you
don't see "Rubik" strictly only as the name of the person
but as the name of the genre. Compare to this, look at both definitions:
http://dictionary.reference.com/search?q=kleenex&btnG=Go+Dictionary
Cheers! Stefan
3228. Ambidexterity From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Mar 2006 22:37:28 -0000
I've been trying to become ambidextrous for a while now, and
I'm thinking of starting to apply it to cubing, even if it's
only handy so you don't have to change your hand positions.
I've learnt the T-perm with the left hand and am trying
fingertricks to build up skills. The thing is, methods in general are
one-handed. You do most of the moves with one hand and most tricks.
Maybe if you get good at both hands you can apply tricks and maybe do
things simultaneously? Thing is, when you get to a senario where
you're just using U and M, you use both hands a lot. Mostly for U,
as M is a bit weird about being used :P So do you think there are any
advanges to this? I can't think of anything particularly good, but
maybe someone knows something. Less U rotations during PLL/OLL maybe? I
can imagine it'd help you mirrors algs more easily though :) ~Thom
3229. Re: Ambidexterity From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Mar 2006 23:01:11 -0000
Hey Thom, I've also been trying to become more ambidextrous, in all
things not just cubing. I can write slowly left handed with poorer
handwriting but still legible and am almost to the point where I can
throw a baseball left handed with some speed, but it still feels weird
to me. As for ambi-cubing I think it helps definitely. I've found
that I'm not really ambidextrous, but that my hands are better at
different things. My right hand is good with dextrous hand/wrist
movements. Triggers like [(R U') (R' U)] which are
"harder triggers" than somthing like (R U R') I tend to
prefer right handed. More finger based triggers (LUF type algs) and also
finger things like cup stacking or one-handed cubing I tend to be better
at left handed. I cup stack left handed and I do my T perm (LUF alg)
left handed. I've even tried to get my right handed T perm as fast
as my left handed one and I can't do it, my lefty T is faster by a
quarter of a second consistently. As to your question, I think
ambi-cubing is a really good idea. Even if you don't do everything
with both hands equally well, try to find the strengths for each of your
hands. I tend to use hand/wrist movements with my right hand and finger
triggers with my left when I have a choice. Just my rambling 0.02 Chris
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > I've been trying to become
ambidextrous for a while now, and I'm > thinking of starting to
apply it to cubing, even if it's only handy so > you don't
have to change your hand positions. > > I've learnt the T-perm with
the left hand and am trying fingertricks > to build up skills. > > The
thing is, methods in general are one-handed. You do most of the > moves
with one hand and most tricks. Maybe if you get good at both > hands you
can apply tricks and maybe do things simultaneously? > > Thing is, when
you get to a senario where you're just using U and M, > you use
both hands a lot. Mostly for U, as M is a bit weird about > being used
:P > > So do you think there are any advanges to this? I can't
think of > anything particularly good, but maybe someone knows
something. Less U > rotations during PLL/OLL maybe? > > I can imagine
it'd help you mirrors algs more easily though :) > > ~Thom >
3230. Re: [Speed cubing group] Re: Favorite Cube, and 3x3 you're
best at From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Mar 2006 10:20:21 +1100
On Thu, Mar 30, 2006 at 06:32:43AM -0000, cmhardw wrote: > 4x4x4 is by
far my favorite cube. --- 8< --- > It's like having two
different puzzles glued together where a turn on > one puzzle will
affect pieces in the other one, I think it is 4 puzzles glued together:
1. Corners 2. Left edges 3. Right edges 4. Centres where the left/right
edges run around the same orbit, but are out of phase. Maybe you can
consider it three puzzles if the left/right edge distinction
doesn't matter. Ryan
3231. Re: Ambidexterity From: "athefre" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Mar 2006 00:00:30 -0000
I've also been trying to do this with cubing. My Ls, L's,
U's, and F's are pretty fast but I still have a hard time with
M. I can do M' fast but not M. The cube tends to get mis-aligned.
3232. Re: [Speed cubing group] One-handed slice moves? From: "athefre" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Mar 2006 00:07:38 -0000
A couple of weeks ago I was trying to figure out ways to do slices one
handed and I came up with a great way for both M and M'. For M, I
put my ring finger on the back left line of stickers and my middle
finger on the back right line and that creates a gap and I push on the
DF sticker. For M', I lay the DF edge at bottom of my fingers and
hold onto UBL and UBR with my ring and index finger and I have my thumb
on the UR line of stickers and my pinky on the left side for grip. I
then pull down on the UB sticker with my middle finger.
3233. Re: Evil Twin on ebay From: "athefre" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Mar 2006 00:10:39 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "skeneegee"
<skeneegee@...> wrote: > > I know most of you aren't interested
in custom puzzles, but it seems > like this one appeals to speedcubers
because of it's solved state. > >
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=6047440475 > >
thanks -mg > Do you have a guide on how to make that? That is amazing.
It looks like it is supposed to fall apart when you scramble it.
3234. Re: [Speed cubing group] Re: Ambidexterity From: "Mike Bennett" <mikeisadumbname@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Mar 2006 18:24:59 -0600
I have exactly the same experience as Chris with left and right
handedness, as far as cubing is concerned. It's one of the reasons
I prefer algs in LUR, instead of RUF(D) like a lot of people. A lot of
commutators and COLL cases are very nice reflections of others that way,
and things of that nature. I even know a lot of algs from both
directions, or even multiple directions (a lot of Sune type cases, some
corner swaps, and some miscellaneous orientations). More angles means
fewer rotations means less time lost means faster solves. Go for it.
-Mike On 3/30/06, cmhardw <no_reply@yahoogroups.com> wrote: > > Hey
Thom, > > I've also been trying to become more ambidextrous, in all
things not > just cubing. I can write slowly left handed with poorer
handwriting > but still legible and am almost to the point where I can
throw a > baseball left handed with some speed, but it still feels weird
to me. > > As for ambi-cubing I think it helps definitely. I've
found that I'm > not really ambidextrous, but that my hands are
better at different > things. My right hand is good with dextrous
hand/wrist movements. > Triggers like [(R U') (R' U)] which
are "harder triggers" than > somthing like (R U R') I
tend to prefer right handed. More finger > based triggers (LUF type
algs) and also finger things like cup > stacking or one-handed cubing I
tend to be better at left handed. I > cup stack left handed and I do my
T perm (LUF alg) left handed. > I've even tried to get my right
handed T perm as fast as my left > handed one and I can't do it, my
lefty T is faster by a quarter of a > second consistently. > > As to
your question, I think ambi-cubing is a really good idea. > Even if you
don't do everything with both hands equally well, try to > find the
strengths for each of your hands. I tend to use hand/wrist > movements
with my right hand and finger triggers with my left when I > have a
choice. > > Just my rambling 0.02 > > Chris [Non-text portions of this
message have been removed]
3235. Re: [Speed cubing group] Re: Ambidexterity From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Mar 2006 22:13:06 -0300 (ART)
Some time ago I tought: "I'll do T perm
left-handed"...well, my right-handed version is way
faster...haha...but this can be useful, surely. But my left hand is a
bit egotistic...it wants to do all the moves...haha that, or my right
hand is jealous, and don't want to help the left...haha...LOL maybe
I just have to practice doing at least the U with the right... Pedro
Mike Bennett <mikeisadumbname@...> escreveu: I have exactly the same
experience as Chris with left and right handedness, as far as cubing is
concerned. It's one of the reasons I prefer algs in LUR, instead of
RUF(D) like a lot of people. A lot of commutators and COLL cases are
very nice reflections of others that way, and things of that nature. I
even know a lot of algs from both directions, or even multiple
directions (a lot of Sune type cases, some corner swaps, and some
miscellaneous orientations). More angles means fewer rotations means
less time lost means faster solves. Go for it. -Mike On 3/30/06, cmhardw
<no_reply@yahoogroups.com> wrote: > > Hey Thom, > > I've also
been trying to become more ambidextrous, in all things not > just
cubing. I can write slowly left handed with poorer handwriting > but
still legible and am almost to the point where I can throw a > baseball
left handed with some speed, but it still feels weird to me. > > As for
ambi-cubing I think it helps definitely. I've found that I'm >
not really ambidextrous, but that my hands are better at different >
things. My right hand is good with dextrous hand/wrist movements. >
Triggers like [(R U') (R' U)] which are "harder
triggers" than > somthing like (R U R') I tend to prefer right
handed. More finger > based triggers (LUF type algs) and also finger
things like cup > stacking or one-handed cubing I tend to be better at
left handed. I > cup stack left handed and I do my T perm (LUF alg) left
handed. > I've even tried to get my right handed T perm as fast as
my left > handed one and I can't do it, my lefty T is faster by a
quarter of a > second consistently. > > As to your question, I think
ambi-cubing is a really good idea. > Even if you don't do
everything with both hands equally well, try to > find the strengths for
each of your hands. I tend to use hand/wrist > movements with my right
hand and finger triggers with my left when I > have a choice. > > Just
my rambling 0.02 > > Chris [Non-text portions of this message have been
removed] SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
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3236. Re: Hi guys From: "jond93" <jond93@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Mar 2006 02:08:41 -0000
I tried this way befor, it was reall effective for me until i had an
upside-down one. I just tried the UR and then RUR'U' and it
messed up another corner edge pair next to it. Do you do your cross on
the bottom or the top? I do mine on the top, but I'm trying to get
out of it, I'm starting to do on the left every now and then but I
try to put it on the bottom. "Mike Stewart"
<cocoa32301@...> wrote: > > For F2L, I developed my own method that
involves inserting a corner > sideways(for instance, if you're
solving the FR corner-edge pair, put > the corner in so the D color
faces right. Then, with the middle layer > edge in the last layer, you
can either turn the corner up to meet the > edge with a simple R turn,
or, if the edge is upside down when you do > that, place it in the UR
position and do [RUR'U']x2. This way, you > only need to
practice FRF'R' for insertion of a correctly aligned pair > or
RUR'U' for a malaligned pair. > On my LL, I know all of the
algorithms for when the edges are oriented > correctly, so I use combos
of FRUR'U'F' to orient the edges, then > execute an OLL.
From there I just use a Fridrich PLL to solve it. > > "jond93"
<jond93@> wrote: > > > > I use an open corner and do the last lair in
a max of 4 algs. I > > started on Christmas of last year, practice over
4 hours on all days > > except Wednesdays (church), and I'm still
at 50 sec- 1 min 10 sec. > > How do you do that? > > > > I learned from
NerdParadise.com, but that is pretty muh erased from > > my memory now.
> > > > -toad > > "cocoa32301" <cocoa32301@> wrote: > > > >
> > Personally, I learned from the little purple book thingy that came >
> > with my cube. Your time in a year is totally dependent on how long >
> you > > > want to spend cubing every day. I started(I think) on
January 28th > > of > > > this year and am currently averaging in the
low 30's. I spend at > > least > > > two hours cubing every day. I
have a friend who started a week > > after I > > > did, and still goes
above 2 minutes because he only cubes every > > couple > > > of days. So
be persistant and have fun! > > > > > > Mike > > > > > > > > >
<elvstone@> wrote: > > > > > > > > There are many good website with
newbie solutions, most of them > > are so > > > > called layer-by-layer
methods. Just google around a bit and you > > should > > > > find
something. I had never solved the cube 3 months ago, and now > >
I'm > > > > averaging around 60 seconds, and I'm not cubing
that much, so I > > think > > > > your aim at one year for just solving
it is a bit low :) > > > > > > > > Good luck! > > > > > > > > Aron > > >
> > > > > On 3/29/06, eduardo_de_cisse <no_reply@yahoogroups.com>
wrote: > > > > > lol hi ppl. i am kinda new to this Rubik's cube
thingy i have > > YET to > > > > > solve it. =) I am aiming to learn how
to solve the cube by say a > > > > > minute's time in 1 year and i
would much appreciate it if > > someone > > > > > could teach me how to
even solve it =P. > > > > > > > > > > Thanks. > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
3237. Leyan Lo 1:28.82 Blindfold World Record From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube
<speedsolvingrubikscube@yahoogroups.com> Date: Thu, 30 Mar 2006 17:54:57 -0800
Does anyone have this on video? It was from the Chattahoochee Spring
Competition 2006. Thanks, -Chris
3238. Re: Hi guys From: "Mike Stewart" <cocoa32301@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Mar 2006 01:59:39 -0000
If you put the piece in the UR position(where the U face meets the R
face) and do RUR'U'RUR'U' it should solve the
corner-edge pair. Out of curiousity, what do you mean by "an
upside-down one"? Oh, and my cross is on the bottom. Mike
"jond93" <jond93@...> wrote: > > I tried this way befor, it
was reall effective for me until i had an > upside-down one. > > I just
tried the UR and then RUR'U' and it messed up another corner >
edge pair next to it. Do you do your cross on the bottom or the top? > >
I do mine on the top, but I'm trying to get out of it, I'm
starting > to do on the left every now and then but I try to put it on
the > bottom. > > "Mike Stewart" <cocoa32301@> wrote: > > >
> For F2L, I developed my own method that involves inserting a corner >
> sideways(for instance, if you're solving the FR corner-edge pair,
> put > > the corner in so the D color faces right. Then, with the
middle > layer > > edge in the last layer, you can either turn the
corner up to meet > the > > edge with a simple R turn, or, if the edge
is upside down when you > do > > that, place it in the UR position and
do [RUR'U']x2. This way, you > > only need to practice
FRF'R' for insertion of a correctly aligned > pair > > or
RUR'U' for a malaligned pair. > > On my LL, I know all of the
algorithms for when the edges are > oriented > > correctly, so I use
combos of FRUR'U'F' to orient the edges, then > > execute
an OLL. From there I just use a Fridrich PLL to solve it. > > > >
"jond93" <jond93@> wrote: > > > > > > I use an open corner
and do the last lair in a max of 4 algs. I > > > started on Christmas of
last year, practice over 4 hours on all > days > > > except Wednesdays
(church), and I'm still at 50 sec- 1 min 10 > sec. > > > How do you
do that? > > > > > > I learned from NerdParadise.com, but that is pretty
muh erased > from > > > my memory now. > > > > > > -toad > > >
"cocoa32301" <cocoa32301@> wrote: > > > > > > > >
Personally, I learned from the little purple book thingy that > came > >
> > with my cube. Your time in a year is totally dependent on how > long
> > > you > > > > want to spend cubing every day. I started(I think) on
January > 28th > > > of > > > > this year and am currently averaging in
the low 30's. I spend > at > > > least > > > > two hours cubing
every day. I have a friend who started a week > > > after I > > > > did,
and still goes above 2 minutes because he only cubes every > > > couple
> > > > of days. So be persistant and have fun! > > > > > > > > Mike > >
> > > > > > > > > > <elvstone@> wrote: > > > > > > > > > > There are
many good website with newbie solutions, most of > them > > > are so > >
> > > called layer-by-layer methods. Just google around a bit and > you
> > > should > > > > > find something. I had never solved the cube 3
months ago, and > now > > > I'm > > > > > averaging around 60
seconds, and I'm not cubing that much, so > I > > > think > > > > >
your aim at one year for just solving it is a bit low :) > > > > > > > >
> > Good luck! > > > > > > > > > > Aron > > > > > > > > > > On 3/29/06,
eduardo_de_cisse <no_reply@yahoogroups.com> wrote: > > > > > > lol hi
ppl. i am kinda new to this Rubik's cube thingy i > have > > > YET
to > > > > > > solve it. =) I am aiming to learn how to solve the cube
by > say a > > > > > > minute's time in 1 year and i would much
appreciate it if > > > someone > > > > > > could teach me how to even
solve it =P. > > > > > > > > > > > > Thanks. > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
>
3239. Re: Leyan Lo 1:28.82 Blindfold World Record From: "Mike Stewart" <cocoa32301@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Mar 2006 02:01:20 -0000
Right here:
http://www.its.caltech.edu/~leyanlo/LeyanLo3x3x3bldrecordCHS.wmv Mike
"Chris Hunt" <huntca@...> wrote: > > Does anyone have this
on video? It was from the Chattahoochee Spring > Competition 2006. > >
Thanks, > > -Chris >
3240. Re: [Speed cubing group] Re: Leyan Lo 1:28.82 Blindfold World
Record From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Mar 2006 18:04:50 -0800
I'm glad I asked :) Thanks -Chris On 3/30/06, Mike Stewart
<cocoa32301@yahoo.com> wrote: > Right here: >
http://www.its.caltech.edu/~leyanlo/LeyanLo3x3x3bldrecordCHS.wmv > >
Mike > > "Chris Hunt" <huntca@...> wrote: > > > > Does
anyone have this on video? It was from the Chattahoochee Spring > >
Competition 2006. > > > > Thanks, > > > > -Chris > > > > > > > > > >
Yahoo! Groups Links > > > > > > >
3241. Re: [Speed cubing group] Competition and Division Models (was re:
YOUNGEST) From: François Sechet <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Mar 2006 01:43:23 +0200
Rune, well, being a cellist, I think I know quite well what fingers can
or can't do at certain ages. Rostropovitch kinda stopped playing,
he still conducts though, but he can't play anymore (I heard him
the other day, it wasn't that nice, let's say he had an easy
and uncontrolled vibrato...). But he's almost 80 and not in his
best shape. And again, that's more a physical constraint than just
an age issue. He can't play anymore, well, then he just
doesn't play, that's all. A runner with no legs, no matter
what age, wouldn't run. Jacqueline Du Pré died at age 42, she was
probably able to play until she was 30 or so. Then she quit. You know,
if I feel I can't do a particular passage at a certain pace, I
either go slower or practice some more. Let me reformulate my example.
Give all people in both pools not the same amount of time, but the very
amount they think they need to get good. If someone is a quick learner,
he/she will need less time, and if someone is a slow learner, he/she
will need more time. You'll get a few very good people in each
pool, and I must insist on the fact everyone has about the same
motivation and dedication in learning, I believe you'll get good
people of about the same level in both pools. Gilles, your argument
about not being able to solve a cube blindfolded isn't right. I
mean, have you (and I mean you personally) ever tried Stefan's
method at least a bit seriously? So how many numbers are you using on a
daily basis? credit card, that's 4 digits, pin code of your cell
phone, 4 again, your phone number, that's 10, maybe your entrance
code (yeah I know you don't have one...), that would be around 4,
and a few passwords. That's way over 24 numbers for permutations,
and for orientation, photographic memory would do. Then you just go
through these numbers and solve them one at a time. Where's the
difficulty? Of course, I'm not good at it, I'm slow, I
don't succeed every time, but I *can* solve *a* cube blindfolded.
In other words, I know how to, I've already solved a cube
blindfolded. It just takes some motivation, and again, practice. As for
music, I get that feeling of "I'm sorry, but I heard that guy
play this concerto, and I'm positive I can't play it"
every time I open a new music. Then I get myself to work, start slowly,
it sounds bad, then after a while it eventually gets better, I get it up
to tempo, I feel safer, I start playing music and not just notes. When I
teach musicians how to cube, I often like to compare cubing to
sightreading. Sight reading is playing through a piece for the first
time, for those who aren't into music. You don't know
what's coming next, but you set a pace at the beginning, and
don't want to stop, miss something, fail a spot, whatnot. And it
seems weird, but sight reading is actually a full-time job in itself.
You can learn how to sight read, you can get better at it, of course
with being a better player but not only, with practicing sight reading.
I once heard a guy accompanying a singer on the piano who was rehearsing
his part on some random Wagner opera, you know, one of these huge pieces
that last forever with some guy in the middle who's singing while
he's taking about 35minutes to die. Anyway. The pianist came in,
said "ok, what are we going to play today", the singer tells
him, "ah, Parsifal, ok, let's see". The pianist opens the
piano, takes the orchestra score and opens it, and starts reducing the
40 parts or so (a typical Wagner orchestra), while playing a minor third
lower because it was too high for the singer otherwise, and sings along
the bass part. That guy was no particular genius, it just took him a
while to learn. It's all a matter of dedication, really, and you
can probably start off by being a bit more predisposed to a certain type
of work, but that's all. I just doubt all the middle aged people
here take as much time to practice their cubing skills as the rest of
the kids. Back in High School, I used to cube around 3 or 4 hours a day,
counting the bus rides and the solves under the table during the
philosophy lesson. I can't afford to lose that much time now,
I'm already having enough trouble with fitting my girlfriend into
my schedule. Gilles, you're fast, that's a fact, but honestly
(I don't know the answer to that question, I could be surprised,
but I doubt it), how much have you been practicing, lately? As a
musician, I practice around 6h/day. Or at least that's the plan,
but I try not to fall under 4h. If I did only one hour each day, I
don't even know where I would be now. How many of you above 30
practice more than 2 or 3 hours a day? On a side note, I had a nice
concert tonight. We played in the Gaveau Hall in Paris, wonderful sound,
Schubert's "Unfinished" symphony (who's the idiot
who started calling it unfinished?) and Beethoven's 5th piano
concerto. Since we recorded that exact same program last month, we might
get a CD shortly, if anyone is interested, email me. Oh and pff, I
don't care about it, why did I reply, after all? Does it really
matter to you? I mean, if it's a physical issue, then there's
nothing we can do about, perhaps having a paralympics sort of event, if
you feel you're slow, practice more, if you know that you're
slow and don't care, where's the problem, and if you think
you're fast, good for you. It's that simple. I think I'll
stop replying, considering the time it takes me. I have to wake up in
5h17mins, I think I better fall asleep before. F. Rune Wesström a écrit
: > > ----- Original Message ----- > From: "Gilles Roux"
<grrroux@free.fr> > To: <speedsolvingrubikscube@yahoogroups.com> >
Sent: Wednesday, March 29, 2006 6:32 PM > Subject: Re: [Speed cubing
group] Competition and Division Models (was > re: YOUNGEST) > > > > > >
Many fast cubers seem to consider that sub-20 is just a matter of > >
practice. You dare to say sub-15? > > > > It reminds me Stefan's
page claiming that everyone can memorize a > > 3x3x3 and solve a cube
blindfolded (it looks so difficult to me, when > > I read this page I
feel insulted and sad :-) ). > > > > My opinion differs. > > > > Some
(or a majority of) people may be talented and think things are > > easy
to achieve, but others may have much more problems, without > >
suffering from a mental disease or global dexterity problem! > > > > > >
> Now, say you start of with 1000 kids in good > > > physical shape
(pool A) aged between 10 and 20 and 1000 random > > people in > > > good
physical shape (pool B) between 30 and 60, all of these 2000 > > people
> > > having the same motivation and same interest in cubing, now give >
> each of > > > these guys/girls a good cube and the same amount of free
time, come > > > back, say, one year later, do you really think the good
people from > > pool > > > A will be that much better than the good
people from pool B? > > > > Yes I do. > > Definitely! > > > > > >
Gilles. > > > It´s always pleasant to find someone to agree with. If we
now change > the above conditions a little so that the participants in
pool A are > in the ages 20-30 and we are no longer talking about cubers
but > sprinters, Francois would say: "Oh, it´s not the same!"
It *is* the > same. The muscles in the fingers are fundamentally the
same as in the > legs, like the nerves (and the brain) behind. They are
all subject of > aging (which begins at birth). The difference is that
the > deterioration in the fingers goes so slow that we notice it
relatively > late. > Just a remark.Gilles and I may be the only ones
that solve the cube in > lesser moves than our ages respectively show,
but His method must be > exceptional. > R > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > >
------------------------------------------------------------------------
> YAHOO! GROUPS LINKS > > * Visit your group
"speedsolvingrubikscube >
<http://groups.yahoo.com/group/speedsolvingrubikscube>" on the
web. > > * To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > * Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------------------------------------------------
> [Non-text portions of this message have been removed]
3242. Re: Favorite Cube, and 3x3 you're best at From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Mar 2006 04:53:52 -0000
Hey Ryan, Well the reason I said two puzzles is more related to the
4x4x4 supercube than the regular cube (though the regular one in a weird
way is a supercube). Even though you can't see it, to change the
parity of the corners you absolutely *must* change the parity of the
centers too. This can't be noticed on a regular 4x4x4 but it still
happens. So the least destructive effect you can do is to swap two
corners and two center pieces. Even though this isn't noticable you
still had to do it, that's why I grouped corners and edges
together. Also, left/right distinction for the edges is just an
arbitrary definition, there really is no difference between them at all,
they are all edges in the same orbital. So I guess to allow the fact
that you can't actually "see" the odd permutation you
perform on the centers then yes it would be: 1) corners 2) edges 3)
centers But I like it much better to view it as a physical object where
all 24 centers are actually distinct (they really are since they occupy
different points in space), but we don't consider them to be since
the sticker colors are the same. This message is probably a little too
nit-picky, but I just wanted to say how I view the 4x4 and why it is my
favorite lol. I view it as (corners + edges) tied together since the
parity of one *has* to be the same as the parity of the other, and the
edge orbit which does it's own thing and doesn't listen to
anybody else lol. Chris --- In speedsolvingrubikscube@yahoogroups.com,
Ryan Heise <ryan@...> wrote: > > On Thu, Mar 30, 2006 at 06:32:43AM
-0000, cmhardw wrote: > > 4x4x4 is by far my favorite cube. > --- 8<
--- > > It's like having two different puzzles glued together where
a turn on > > one puzzle will affect pieces in the other one, > > I
think it is 4 puzzles glued together: > > 1. Corners > 2. Left edges >
3. Right edges > 4. Centres
3243. Santa Ana Tournament? From: "darereck" <darereck@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Mar 2006 05:12:46 -0000
I just noticed there was a tournament for Santa Ana on April 7. But now
its not on the speedcubing.com website. Was it cancelled?
3244. Re: [Speed cubing group] Santa Ana Tournament? From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Mar 2006 23:19:26 -0800
We're going to re-announce it as an unofficial competition. Tyson
Mao Astrophysics '06 California Institute of Technology On Mar 30,
2006, at 9:12 PM, darereck wrote: > I just noticed there was a
tournament for Santa Ana on April 7. But > now its not on the
speedcubing.com website. Was it cancelled? > > > > > > > Yahoo! Groups
Links > > > > > >
3245. Re: [Speed cubing group] Competition and Division Models (was re:
YOUNGEST) From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Mar 2006 08:30:39 -0000
I think I've read this post before... Yahoo has gone yahoo?!
Yesterday, a message I wrote got lost. --- In
speedsolvingrubikscube@yahoogroups.com, François Sechet
<frsechet@...> wrote: > > Rune, > well, being a cellist, I think I
know quite well what fingers can or > can't do at certain ages.
Rostropovitch kinda stopped playing, he still > conducts though, but he
can't play anymore (I heard him the other day, > it wasn't
that nice, let's say he had an easy and uncontrolled > vibrato...).
But he's almost 80 and not in his best shape. And again, >
that's more a physical constraint than just an age issue. He
can't play > anymore, well, then he just doesn't play,
that's all. A runner with no > legs, no matter what age,
wouldn't run. Jacqueline Du Pré died at age > 42, she was probably
able to play until she was 30 or so. Then she quit. > You know, if I
feel I can't do a particular passage at a certain pace, I > either
go slower or practice some more. Let me reformulate my example. > Give
all people in both pools not the same amount of time, but the very >
amount they think they need to get good. If someone is a quick learner,
> he/she will need less time, and if someone is a slow learner, he/she >
will need more time. You'll get a few very good people in each
pool, and > I must insist on the fact everyone has about the same
motivation and > dedication in learning, I believe you'll get good
people of about the > same level in both pools. > Gilles, your argument
about not being able to solve a cube blindfolded > isn't right. I
mean, have you (and I mean you personally) ever tried > Stefan's
method at least a bit seriously? So how many numbers are you > using on
a daily basis? credit card, that's 4 digits, pin code of your >
cell phone, 4 again, your phone number, that's 10, maybe your
entrance > code (yeah I know you don't have one...), that would be
around 4, and a > few passwords. That's way over 24 numbers for
permutations, and for > orientation, photographic memory would do. Then
you just go through > these numbers and solve them one at a time.
Where's the difficulty? Of > course, I'm not good at it,
I'm slow, I don't succeed every time, but I > *can* solve *a*
cube blindfolded. In other words, I know how to, I've > already
solved a cube blindfolded. It just takes some motivation, and > again,
practice. > As for music, I get that feeling of "I'm sorry,
but I heard that guy > play this concerto, and I'm positive I
can't play it" every time I open > a new music. Then I get
myself to work, start slowly, it sounds bad, > then after a while it
eventually gets better, I get it up to tempo, I > feel safer, I start
playing music and not just notes. When I teach > musicians how to cube,
I often like to compare cubing to sightreading. > Sight reading is
playing through a piece for the first time, for those > who aren't
into music. You don't know what's coming next, but you set a >
pace at the beginning, and don't want to stop, miss something, fail
a > spot, whatnot. And it seems weird, but sight reading is actually a >
full-time job in itself. You can learn how to sight read, you can get >
better at it, of course with being a better player but not only, with >
practicing sight reading. I once heard a guy accompanying a singer on >
the piano who was rehearsing his part on some random Wagner opera, you >
know, one of these huge pieces that last forever with some guy in the >
middle who's singing while he's taking about 35minutes to die.
Anyway. > The pianist came in, said "ok, what are we going to play
today", the > singer tells him, "ah, Parsifal, ok, let's
see". The pianist opens the > piano, takes the orchestra score and
opens it, and starts reducing the > 40 parts or so (a typical Wagner
orchestra), while playing a minor third > lower because it was too high
for the singer otherwise, and sings along > the bass part. That guy was
no particular genius, it just took him a > while to learn. It's all
a matter of dedication, really, and you can > probably start off by
being a bit more predisposed to a certain type of > work, but
that's all. > I just doubt all the middle aged people here take as
much time to > practice their cubing skills as the rest of the kids.
Back in High > School, I used to cube around 3 or 4 hours a day,
counting the bus rides > and the solves under the table during the
philosophy lesson. I can't > afford to lose that much time now,
I'm already having enough trouble > with fitting my girlfriend into
my schedule. Gilles, you're fast, that's > a fact, but
honestly (I don't know the answer to that question, I could > be
surprised, but I doubt it), how much have you been practicing, lately? >
As a musician, I practice around 6h/day. Or at least that's the
plan, > but I try not to fall under 4h. If I did only one hour each day,
I don't > even know where I would be now. How many of you above 30
practice more > than 2 or 3 hours a day? > On a side note, I had a nice
concert tonight. We played in the Gaveau > Hall in Paris, wonderful
sound, Schubert's "Unfinished" symphony (who's > the
idiot who started calling it unfinished?) and Beethoven's 5th piano
> concerto. Since we recorded that exact same program last month, we
might > get a CD shortly, if anyone is interested, email me. > Oh and
pff, I don't care about it, why did I reply, after all? Does it >
really matter to you? I mean, if it's a physical issue, then
there's > nothing we can do about, perhaps having a paralympics
sort of event, if > you feel you're slow, practice more, if you
know that you're slow and > don't care, where's the
problem, and if you think you're fast, good for > you. It's
that simple. > I think I'll stop replying, considering the time it
takes me. I have to > wake up in 5h17mins, I think I better fall asleep
before. > F. > > > Rune Wesström a écrit : > > > > ----- Original
Message ----- > > From: "Gilles Roux" <grrroux@...> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Wednesday, March
29, 2006 6:32 PM > > Subject: Re: [Speed cubing group] Competition and
Division Models (was > > re: YOUNGEST) > > > > > > > > > > Many fast
cubers seem to consider that sub-20 is just a matter of > > > practice.
You dare to say sub-15? > > > > > > It reminds me Stefan's page
claiming that everyone can memorize a > > > 3x3x3 and solve a cube
blindfolded (it looks so difficult to me, when > > > I read this page I
feel insulted and sad :-) ). > > > > > > My opinion differs. > > > > > >
Some (or a majority of) people may be talented and think things are > >
> easy to achieve, but others may have much more problems, without > > >
suffering from a mental disease or global dexterity problem! > > > > > >
> > > > Now, say you start of with 1000 kids in good > > > > physical
shape (pool A) aged between 10 and 20 and 1000 random > > > people in >
> > > good physical shape (pool B) between 30 and 60, all of these 2000
> > > people > > > > having the same motivation and same interest in
cubing, now give > > > each of > > > > these guys/girls a good cube and
the same amount of free time, come > > > > back, say, one year later, do
you really think the good people from > > > pool > > > > A will be that
much better than the good people from pool B? > > > > > > Yes I do. > >
> Definitely! > > > > > > > > > Gilles. > > > > > It´s always pleasant
to find someone to agree with. If we now change > > the above conditions
a little so that the participants in pool A are > > in the ages 20-30
and we are no longer talking about cubers but > > sprinters, Francois
would say: "Oh, it´s not the same!" It *is* the > > same. The
muscles in the fingers are fundamentally the same as in the > > legs,
like the nerves (and the brain) behind. They are all subject of > >
aging (which begins at birth). The difference is that the > >
deterioration in the fingers goes so slow that we notice it relatively >
> late. > > Just a remark.Gilles and I may be the only ones that solve
the cube in > > lesser moves than our ages respectively show, but His
method must be > > exceptional. > > R > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > > > > > > >
------------------------------------------------------------------------
> > YAHOO! GROUPS LINKS > > > > * Visit your group
"speedsolvingrubikscube > >
<http://groups.yahoo.com/group/speedsolvingrubikscube>" on the
web. > > > > * To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > > > * Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
> Service <http://docs.yahoo.com/info/terms/>. > > > > > >
------------------------------------------------------------------------
> > > > > > [Non-text portions of this message have been removed] >
3246. Re: [Speed cubing group] Anssi's world record on
video From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 31 Mar 2006 10:43:35 +0200
Better have a look at http://tinyurl.com/k8ky3 ----- Original Message
----- From: "Anders Larsson" <anders.larsson@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, March 23,
2006 7:52 PM Subject: [Speed cubing group] Anssi's world record on
video > Cubers, > > Here's a video of Anssi's 3x3x3 average
world record. > >
http://video.google.com/videoplay?docid=-1645563721887617159 > > >
/Anders > > > > > > > Yahoo! Groups Links > > > > > > >
3247. Re: Ambidexterity From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Mar 2006 09:59:15 -0000
Hi Thom, I use my left hand a lot to help my right hand a litte. It can
work very fast if both of my hand cooperate.. I have noticed that both
of my hands are dexterous, only they can do different types of moves. -
Joël. --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" <snkenjoi@...> wrote: > > I've been
trying to become ambidextrous for a while now, and I'm > thinking
of starting to apply it to cubing, even if it's only handy so > you
don't have to change your hand positions. > > I've learnt the
T-perm with the left hand and am trying fingertricks > to build up
skills. > > The thing is, methods in general are one-handed. You do most
of the > moves with one hand and most tricks. Maybe if you get good at
both > hands you can apply tricks and maybe do things simultaneously? >
> Thing is, when you get to a senario where you're just using U and
M, > you use both hands a lot. Mostly for U, as M is a bit weird about >
being used :P > > So do you think there are any advanges to this? I
can't think of > anything particularly good, but maybe someone
knows something. Less U > rotations during PLL/OLL maybe? > > I can
imagine it'd help you mirrors algs more easily though :) > > ~Thom
>
1 inner slice move is not the difficulty, the problem comes as always
from full sequences. For example, who can set the best time for
MU2M'UM2UM'U'MU'MU2M'U ? (of course, feel free
to use RE instead of MU, or face moves) Gilles. --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote:
> > I do one handed slice moves, and I think it's pretty efficient.
> > Assume the right hand. You put your thumb on the F sticker of the UF
> edge, and the middle finger on the opposite sticker on UB. Then >
simultaneously move the L and R layer using the index and ring >
fingers. That's it! > > It's a pretty good grip to keep doing
other moves with too. > > /Lars > > On Mar 29, 2006, at 14:00,
thomkirjava wrote: > > > Is this even possable to do fast? I find myself
doing rR' way too > > much :S > > > > i've developed a method
where i use my thumb and hold teh cube with > > the other fingers, and
rotate around z depending on what direction teh > > move is going in,
but it's slow and inefficient. Yet, this is the > > fastest way I
can think of doing it. > > > > Thanks > > > > ~Thom >
3249. The funniest WCA regulation From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Mar 2006 21:59:17 +1100
(4e) A competitor can choose to insert orientations into the beginning
of the scrambling sequence that he/she hasn't seen beforehand. Ryan
3250. Re: The funniest WCA regulation From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Mar 2006 11:49:03 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > A competitor can choose to insert orientations into the
beginning of the > scrambling sequence that he/she hasn't seen
beforehand. Sounds weird. What does it mean? Mike
3251. Re: [Speed cubing group] Re: The funniest WCA regulation From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Mar 2006 23:03:24 +1100
On Fri, Mar 31, 2006 at 11:49:03AM -0000, mike_go_uk wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> >
wrote: > > A competitor can choose to insert orientations into the
beginning of > > the scrambling sequence that he/she hasn't seen
beforehand. > > Sounds weird. What does it mean? Suppose you are at a
competition. Your cube will be scrambled by the sequence
?????????????????? which is unknown to you. This regulation gives you
the option to ask for ?????????????????? to be changed to
x'yz?????????????????? if, say, you are unhappy with
????????????????. EVEN THOUGH YOU DON'T KNOW WHAT ???????????????
is! Ryan
3252. Re: [Speed cubing group] Re: The funniest WCA regulation From: "Aron Stansvik" <elvstone@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Mar 2006 14:20:18 +0200
Hrm. Sounds weird, I've never been to a competition. Is the cube
orientation before the scramble always the same? If the scramble is
always performed with say white in U and green in R, maybe some
competitor would like say a z' in the beginning because he/she
thinks that it might increase the chances of the cube being handed to
him/her in a certain orientation, and that in turn would benefit his/her
inspection in some way. Note that his is a VERY far fetched stab at
explaining a rule that does not make sense to me ;) Aron On 3/31/06,
Ryan Heise <ryan@...> wrote: > On Fri, Mar 31, 2006 at 11:49:03AM
-0000, mike_go_uk wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> > >
wrote: > > > A competitor can choose to insert orientations into the
beginning of > > > the scrambling sequence that he/she hasn't seen
beforehand. > > > > Sounds weird. What does it mean? > > Suppose you are
at a competition. Your cube will be scrambled by the > sequence
?????????????????? which is unknown to you. This regulation > gives you
the option to ask for ?????????????????? to be changed to >
x'yz?????????????????? if, say, you are unhappy with
????????????????. > > EVEN THOUGH YOU DON'T KNOW WHAT
??????????????? is! > > Ryan > > > > Yahoo! Groups Links > > > > > > > >
3253. Re: [Speed cubing group] Re: Ambidexterity From: "Mike Bennett" <mikeisadumbname@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Mar 2006 07:03:49 -0600
I forgot another good piece of advice: Try one handed cubing with both
hands. It helps a ton. -Mike [Non-text portions of this message have
been removed]
3254. Re: [Speed cubing group] Re: The funniest WCA regulation From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 31 Mar 2006 15:07:17 +0200
Doesn´t it mean that he has the right to choose e.g. red up or...? -----
Original Message ----- From: "Ryan Heise" <ryan@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, March 31, 2006
2:03 PM Subject: Re: [Speed cubing group] Re: The funniest WCA
regulation > On Fri, Mar 31, 2006 at 11:49:03AM -0000, mike_go_uk wrote:
> > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> > > wrote: > > > A competitor can choose to insert
orientations into the beginning of > > > the scrambling sequence that
he/she hasn't seen beforehand. > > > > Sounds weird. What does it
mean? > > Suppose you are at a competition. Your cube will be scrambled
by the > sequence ?????????????????? which is unknown to you. This
regulation > gives you the option to ask for ?????????????????? to be
changed to > x'yz?????????????????? if, say, you are unhappy with
????????????????. > > EVEN THOUGH YOU DON'T KNOW WHAT
??????????????? is! > > Ryan > > > > Yahoo! Groups Links > > > > > > >
3255. [Speed cubing group] Re: The funniest WCA regulation From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Mar 2006 14:25:30 -0000
It makes sense to me. I believe it's designed to ensure fairness,
since not everyone starts with a white cross. If you use Japanese color
scheme, and start with a blue cross, you might choose (x2) +scramble.
Chris --- In speedsolvingrubikscube@yahoogroups.com, "Aron
Stansvik" <elvstone@...> wrote: > > Hrm. Sounds weird, I've
never been to a competition. Is the cube > orientation before the
scramble always the same? If the scramble is > always performed with say
white in U and green in R, maybe some > competitor would like say a
z' in the beginning because he/she thinks > that it might increase
the chances of the cube being handed to him/her > in a certain
orientation, and that in turn would benefit his/her > inspection in some
way. Note that his is a VERY far fetched stab at > explaining a rule
that does not make sense to me ;) > > Aron > > On 3/31/06, Ryan Heise
<ryan@...> wrote: > > On Fri, Mar 31, 2006 at 11:49:03AM -0000,
mike_go_uk wrote: > > > --- In speedsolvingrubikscube@yahoogroups.com,
Ryan Heise <ryan@> > > > wrote: > > > > A competitor can choose to
insert orientations into the beginning of > > > > the scrambling
sequence that he/she hasn't seen beforehand. > > > > > > Sounds
weird. What does it mean? > > > > Suppose you are at a competition. Your
cube will be scrambled by the > > sequence ?????????????????? which is
unknown to you. This regulation > > gives you the option to ask for
?????????????????? to be changed to > > x'yz?????????????????? if,
say, you are unhappy with ????????????????. > > > > EVEN THOUGH YOU
DON'T KNOW WHAT ??????????????? is! > > > > Ryan > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > > > > > >
Very cool. Did you get to meet Rubik? Which photos are from the actual
Rubik Studio? Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > I finally
finished my page about the Hungarian Championships that Dan, > Jasmine
and I visited a few months ago: > >
http://stefan-pochmann.de/spocc/events/budapest2005/ > > Includes report
and pictures as well as links, some to pages with nice > videos. > >
Cheers! > Stefan >
3257. Re: [Speed cubing group] Competition and Division Models (was re:
YOUNGEST) From: "blindfoldcubist" <jmittan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Mar 2006 14:50:23 -0000
Actually musicians (especially pianists) do age, and it does show in
their playing. There are certain pieces for the piano that do stress the
muscles to their limit, such as most of the Etudes by Liszt,
Ravel's "Gaspard de la nuit", and Rachmaninoff's
Third Piano Concerto. The performer becomes totally out of breath from
the exertion. When you compare performances of these pieces, you will
find that younger performers are able to play faster and more
accurately. Older performers play a bit slower and with more
"emotional maturity". In speedcubing, faster is all that
matters. I would love to say that my cubing has gained in emotional
maturity over the 25 years that I have been cubing, but I frankly
don't have a clue what "cubing with emotional maturity"
could possibly mean. I suspect that the idea of divisions based on age
will appeal to you once you are a bit older. Maybe some day we will have
enough data from competitions to do a study to determine some
statistical trends that relate age to fastest times in competition.
It's true that we don't have that many years of data from
competitions, but then again, humanity hasn't been around long
enough to see a star go through its entire lifecycle, and yet
astronomers know plenty about the lifecyle of stars. Might it be
possible to use a similar process to determine the lifecycle of a
typical cubist? Is Leyan likely to continue to get faster? Is Rune
slowing down? Does anyone know of a young astrophysicist who might be
willing to tackle this project? (Just don't stop organizing
competitions if you decide to do this.) Jim Mittan --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> How do you explain musicians? The muscles in the fingers do age, but >
the muscles aren't being pushed to their physical limits. > > Tyson
Mao > Astrophysics '06 > California Institute of Technology > > On
Mar 29, 2006, at 12:06 PM, Rune Wesström wrote: > > > > > ----- Original
Message ----- > > From: "Gilles Roux" <grrroux@...> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Wednesday, March
29, 2006 6:32 PM > > Subject: Re: [Speed cubing group] Competition and
Division Models (was > > re: YOUNGEST) > > > > > >> > >> Many fast
cubers seem to consider that sub-20 is just a matter of > >> practice.
You dare to say sub-15? > >> > >> It reminds me Stefan's page
claiming that everyone can memorize a > >> 3x3x3 and solve a cube
blindfolded (it looks so difficult to me, when > >> I read this page I
feel insulted and sad :-) ). > >> > >> My opinion differs. > >> > >>
Some (or a majority of) people may be talented and think things are > >>
easy to achieve, but others may have much more problems, without > >>
suffering from a mental disease or global dexterity problem! > >> > >> >
>>> Now, say you start of with 1000 kids in good > >>> physical shape
(pool A) aged between 10 and 20 and 1000 random > >> people in > >>>
good physical shape (pool B) between 30 and 60, all of these 2000 > >>
people > >>> having the same motivation and same interest in cubing, now
give > >> each of > >>> these guys/girls a good cube and the same amount
of free time, come > >>> back, say, one year later, do you really think
the good people from > >> pool > >>> A will be that much better than the
good people from pool B? > >> > >> Yes I do. > >> Definitely! > >> > >>
> >> Gilles. > >> > > It´s always pleasant to find someone to agree
with. If we now change > > the above conditions a little so that the
participants in pool A are > > in the ages 20-30 and we are no longer
talking about cubers but > > sprinters, Francois would say: "Oh,
it´s not the same!" It *is* the > > same. The muscles in the
fingers are fundamentally the same as in the > > legs, like the nerves
(and the brain) behind. They are all subject of > > aging (which begins
at birth). The difference is that the > > deterioration in the fingers
goes so slow that we notice it relatively > > late. > > Just a
remark.Gilles and I may be the only ones that solve the cube in > >
lesser moves than our ages respectively show, but His method must be > >
exceptional. > > R > >> > >> > >> Yahoo! Groups Links > >> > >> > >> >
>> > >> > >> > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > >
>
3258. [Speed cubing group] Re: The funniest WCA regulation From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Mar 2006 14:59:00 -0000
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > It makes sense to me. I believe it's
designed to ensure fairness, > since not everyone starts with a white
cross. If you use Japanese > color scheme, and start with a blue cross,
you might choose (x2) > +scramble. > > Chris Fairness can't be the
point. In your example, the blue-crosser tries to get the
"same" scramble as the white-crossers. WHY? Does he think
otherwise he'll get a "harder scramble"? Crap, it could
just as well turn out to be easier. And there's no way to know. The
only explanation that makes sense to me is friends who use the same
method but with different colors who want to get the "same"
scramble for personal rivalry comparison.
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Very cool. Did you get to meet Rubik? Which
photos are from the > actual Rubik Studio? > > Chris No, he wasn't
there. But maybe we breathed the same air he had breathed (maybe I
should've taken some with me in some jam glass and sold it on
Ebay?). The Russian art thing and the two mastermagic pictures are from
the Studio. I have some more but we were asked not to make them public,
I only show these three because I specifically asked for permission and
got an ok.
3260. Re: [Speed cubing group] Re: The funniest WCA regulation From: "Matt Moberly" <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Mar 2006 10:06:46 -0500
How about inspection time? If you're used to blue being on top,
could inspection time be wasted reorienting the cube? This is probably
negligible, but it's the only other valid reason I can think of. It
does seem like whether orientation is done before or after the scramble
is completely arbitrary. Kind of like "burning" a card in
poker when the deck is already randomly shuffled. Silly superstitions.
Maybe there should be a regulation for how many lucky charms cubers are
allowed to have on the table during their solve. :-) On 3/31/06, Stefan
Pochmann <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley > >
<no_reply@...> wrote: > > > > It makes sense to me. I believe
it's designed to ensure fairness, > > since not everyone starts
with a white cross. If you use Japanese > > color scheme, and start with
a blue cross, you might choose (x2) > > +scramble. > > > > Chris > >
Fairness can't be the point. In your example, the blue-crosser
tries > to get the "same" scramble as the white-crossers. WHY?
Does he think > otherwise he'll get a "harder scramble"?
Crap, it could just as well > turn out to be easier. And there's no
way to know. > > The only explanation that makes sense to me is friends
who use the > same method but with different colors who want to get the
"same" > scramble for personal rivalry comparison. > > > > > >
------------------------------ > YAHOO! GROUPS LINKS > > > - Visit your
group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
3261. Re: [Speed cubing group] Competition and Division Models (was re:
YOUNGEST) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Mar 2006 15:11:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > Yesterday, a message I wrote got lost. I bet
it'll turn up the next 48 hours. Sometimes it just does that. I
posted about an update of my Budapest page yesterday which hasn't
appeared yet but I'm expecting it to do so soon...
3262. Re: [Speed cubing group] Competition and Division Models (was re:
YOUNGEST) From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 31 Mar 2006 17:43:15 +0200
----- Original Message ----- From: "blindfoldcubist"
<jmittan@....com> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, March 31, 2006 4:50 PM Subject: Re: [Speed cubing group]
Competition and Division Models (was re: YOUNGEST) Does anyone know of a
young astrophysicist who might be willing to tackle this project? Isn´t
Tyson the right man for that?
3263. Re: [Speed cubing group] Re: The funniest WCA regulation From: "Aron Stansvik" <elvstone@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Mar 2006 18:20:20 +0200
On 3/31/06, Matt Moberly <mmoberly@...> wrote: > How about inspection
time? If you're used to blue being on top, could > inspection time
be wasted reorienting the cube? This is probably > negligible, but
it's the only other valid reason I can think of. That was what I
was thinking, my post above was pretty unclear now that I read it :) But
I mean, is there really any guarantees that the cube will be handed to
you with blue in U, just because the scramble started out with blue in
U? Or is that also a regulation? "The cube shall be placed before
the contestant in the orientation used during scrambling."?.. it
sounds very far fetched.. If this was really the reason for the
regulation, why not just "The contestant may choose the initial
cube orientation after scrambling."? :) Aron > It does seem like
whether orientation is done before or after the scramble > is completely
arbitrary. Kind of like "burning" a card in poker when the >
deck is already randomly shuffled. Silly superstitions. Maybe there
should > be a regulation for how many lucky charms cubers are allowed to
have on the > table during their solve. :-) > > On 3/31/06, Stefan
Pochmann <pochmann@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley > > > >
<no_reply@...> wrote: > > > > > > It makes sense to me. I believe
it's designed to ensure fairness, > > > since not everyone starts
with a white cross. If you use Japanese > > > color scheme, and start
with a blue cross, you might choose (x2) > > > +scramble. > > > > > >
Chris > > > > Fairness can't be the point. In your example, the
blue-crosser tries > > to get the "same" scramble as the
white-crossers. WHY? Does he think > > otherwise he'll get a
"harder scramble"? Crap, it could just as well > > turn out to
be easier. And there's no way to know. > > > > The only explanation
that makes sense to me is friends who use the > > same method but with
different colors who want to get the "same" > > scramble for
personal rivalry comparison. > > > > > > > > > > > >
------------------------------ > > YAHOO! GROUPS LINKS > > > > > > -
Visit your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> > on the web. > > > > - To unsubscribe from this group, send an email
to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > > > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
> Service <http://docs.yahoo.com/info/terms/>. > > > > > >
------------------------------ > > > > > > -- >
http://procool.blogspot.com > > > [Non-text portions of this message
have been removed] > > > > > Yahoo! Groups Links > > > > > > >
3264. Re: [Speed cubing group] Re: The funniest WCA regulation From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 31 Mar 2006 18:57:13 +0200
Why discuss? Somebody must have written it. May he explain. -----
Original Message ----- From: "Aron Stansvik" <elvstone@...>
To: <speedsolvingrubikscube@yahoogroups.com> Sent: Friday, March 31,
2006 6:20 PM Subject: Re: [Speed cubing group] Re: The funniest WCA
regulation > On 3/31/06, Matt Moberly <mmoberly@...> wrote: > > How
about inspection time? If you're used to blue being on top, could >
> inspection time be wasted reorienting the cube? This is probably > >
negligible, but it's the only other valid reason I can think of. >
> That was what I was thinking, my post above was pretty unclear now >
that I read it :) But I mean, is there really any guarantees that the >
cube will be handed to you with blue in U, just because the scramble >
started out with blue in U? Or is that also a regulation? "The cube
> shall be placed before the contestant in the orientation used during >
scrambling."?.. it sounds very far fetched.. If this was really the
> reason for the regulation, why not just "The contestant may
choose the > initial cube orientation after scrambling."? > > :) >
> Aron > > > It does seem like whether orientation is done before or
after the scramble > > is completely arbitrary. Kind of like
"burning" a card in poker when the > > deck is already
randomly shuffled. Silly superstitions. Maybe there should > > be a
regulation for how many lucky charms cubers are allowed to have on the >
> table during their solve. :-) > > > > On 3/31/06, Stefan Pochmann
<pochmann@...> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley > > > > > >
<no_reply@...> wrote: > > > > > > > > It makes sense to me. I believe
it's designed to ensure fairness, > > > > since not everyone starts
with a white cross. If you use Japanese > > > > color scheme, and start
with a blue cross, you might choose (x2) > > > > +scramble. > > > > > >
> > Chris > > > > > > Fairness can't be the point. In your example,
the blue-crosser tries > > > to get the "same" scramble as the
white-crossers. WHY? Does he think > > > otherwise he'll get a
"harder scramble"? Crap, it could just as well > > > turn out
to be easier. And there's no way to know. > > > > > > The only
explanation that makes sense to me is friends who use the > > > same
method but with different colors who want to get the "same" >
> > scramble for personal rivalry comparison. > > > > > > > > > > > > >
> > > > > ------------------------------ > > > YAHOO! GROUPS LINKS > > >
> > > > > > - Visit your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> > > on the web. > > > > > > - To unsubscribe from this group, send an
email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > > > > > - Your use of Yahoo! Groups is subject to the Yahoo! Terms
of > > > Service <http://docs.yahoo.com/info/terms/>. > > > > > > > >
> ------------------------------ > > > > > > > > > > > -- > >
http://procool.blogspot.com > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > Yahoo! Groups Links > > >
> > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > >
3265. [Speed cubing group] Re: Ambidexterity From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Mar 2006 17:11:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Mike Bennett"
<mikeisadumbname@...> wrote: > > I forgot another good piece of
advice: > > Try one handed cubing with both hands. It helps a ton. > >
-Mike > > > [Non-text portions of this message have been removed] > I
had to read that twice before I got it :P yeah, of course I use my left
hand to do some algs, and it's better at some things than my right
hand. But I'm after true ambidexterity, where I can do any move
with either hand. I'm happy for a compromise, though. This
isn't really related to cubing too much, it's mroe of a life
goal, but i wondered if it'd help. I do do one-handed with my
'weak' hand though. On another note, I did my maths lesson
with my left hand again today :D ~Thom
3266. Re: Ambidexterity From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Mar 2006 18:23:29 -0000
Interesting, since I do the same. I'm left-handed, yet I feel more
comfortable on my right hand. I've never seen any one-hand cubers
use their right hands... and I don't think there are that many
lefties, are there? --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" <snkenjoi@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Mike Bennett" >
<mikeisadumbname@> wrote: > > > > I forgot another good piece of
advice: > > > > Try one handed cubing with both hands. It helps a ton. >
> > > -Mike > > > > > > [Non-text portions of this message have been
removed] > > > > I had to read that twice before I got it :P > > yeah,
of course I use my left hand to do some algs, and it's better at >
some things than my right hand. But I'm after true ambidexterity, >
where I can do any move with either hand. I'm happy for a
compromise, > though. > > This isn't really related to cubing too
much, it's mroe of a life > goal, but i wondered if it'd help.
> > I do do one-handed with my 'weak' hand though. > > On
another note, I did my maths lesson with my left hand again today :D > >
~Thom >
That is so cool. You got to visit the Rubik Studio! I always wondered
what that place looked like. Which photo(s) in particular are from
there? And did you get to meet Rubik himself? Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > I finally finished my page about the
Hungarian Championships that Dan, > Jasmine and I visited a few months
ago: > > http://stefan-pochmann.de/spocc/events/budapest2005/ > >
Includes report and pictures as well as links, some to pages with nice >
videos. > > Cheers! > Stefan >
That is so cool. Did you get to meet Rubik himself? Which photos are
from the actual Rubik Studio? Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > I finally finished my page about the
Hungarian Championships that Dan, > Jasmine and I visited a few months
ago: > > http://stefan-pochmann.de/spocc/events/budapest2005/ > >
Includes report and pictures as well as links, some to pages with nice >
videos. > > Cheers! > Stefan >
All these posts are coming through a day late. Sorry for the multiple
posts, but this forum is screwed up :( Chris --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > That is so cool. Did you get to meet Rubik
himself? Which photos are > from the actual Rubik Studio? > > Chris > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@> wrote: > > > > I finally finished my
page about the Hungarian Championships that > Dan, > > Jasmine and I
visited a few months ago: > > > >
http://stefan-pochmann.de/spocc/events/budapest2005/ > > > > Includes
report and pictures as well as links, some to pages with > nice > >
videos. > > > > Cheers! > > Stefan > > >
Very mysterious! Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > Studio. I have
some more but we were asked not to make them public,
3271. BATG2 In the Netherlands From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Mar 2006 20:24:40 -0000
Hey guys, Looks like the 2nd season of Beauty and the Geek 2 will be
broadcasted here in Holland... The first episode is next monday. I am
gonna watch it for sure :). - Joël.
3272. Me on TV... From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Mar 2006 20:35:18 -0000
Hey all, The show I taped a LONG time ago...probably mid-December...will
be airing on April 6, at 7:00 PM on CBC on a show called "On the
Road Again." There is a little bit of information on:
http://www.cbc.ca/ontheroadagain And I will most likely be getting a
copy of the episode on DVD...just thought I'd let anyone who might
wanna watch it know... Craig
Update: Added a link to the website of Olivér Nagy, Hungarian
competitor. He has lots of photos, newspaper scans and videos:
http://www.freeweb.hu/rubikkocka/versenykepek.html Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > I finally finished my page about the
Hungarian Championships that Dan, > Jasmine and I visited a few months
ago: > > http://stefan-pochmann.de/spocc/events/budapest2005/ > >
Includes report and pictures as well as links, some to pages with nice >
videos. > > Cheers! > Stefan >
3274. Re: [Speed cubing group] Re: Ambidexterity From: "Mike Bennett" <mikeisadumbname@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Mar 2006 16:32:43 -0600
I use either hand depending on which feels better. I generally switch
off every other. They're pretty close in speed. I did my three
solves in Orlando with my left, right, and right again. -Mike [Non-text
portions of this message have been removed]
Thanks to Joel's website, I have a basic, rudimentary idea of
commutators. My question is how does one find useful algs on a cube
using this principle? Is it trial and error or is there a strategy? I
guess for instance, does one sit down with a cube and start doing moves
and then do restorative moves to see what cubies are moved? Thanks.
Roger Wood
3276. (off topic) I rediscovered an old hobby of mine From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 01 Apr 2006 06:15:38 -0000
Hey everyone, this is really, really off topic, but as eclectic as our
group is I figured I'd have a chance of meeting someone else here
who might do this too. I used to really practice blowgun shooting when I
was younger, but stopped when I was about 13. Well, after trying to go
through some boxes and clean up I finally found my old blowgun, some
darts, and my target! I decided to take a bunch of shots and determine
my accuracy. Here is what I did: The blowgun I use is a 40 caliber Vyper
with a 31in (78.74cm) barrel and looks a lot like this
http://tinyurl.com/rg87q only it shoots 4.25in (10.80cm) metal darts
instead of paintballs. My target is 11.44in (29.06cm) across and split
up into 5 areas. It looks like the one on this page
http://tinyurl.com/kzsd5 only it doesn't have the outermost ring as
the one on that website, mine is 1 ring smaller. Bullseye measures
2.00in (5.08cm) diameter within the first ring including the bullseye
has a diameter of 4.38in (11.13cm) within the second ring up to bullseye
has a diameter 6.63in (16.84cm) within the third ring up to bullseye has
a diameter 9.13in (23.19cm) and the whole target again has diameter
11.44in (29.06cm) When shooting at it I placed it at one end of my house
and I shot from the furthest end away I could get to which measured out
to 30 feet 2 inches almost exactly or 9.19 meters. This distance is from
the target itself to the end of the barrel on the blowgun from where I
was shooting. Here were my stats with this setup. Overall tonight I took
301 shots at the target from that distance and hit the various areas the
following number of times: bullseye: 41 hits 1st ring only: 105 hits 2nd
ring only: 87 hits 3rd ring only: 52 hits 4th ring only: 10 hits missed
the target completely: 4 shots So I got the bullseye (3.14in^2 or
20.26cm^2) with 13.6% accuracy 1st ring + bullseye (15.08in^2 or
97.29cm^2) with 48.5% accuracy bulls + 1st ring + 2nd ring (34.52in^2 or
222.71cm^2) with 77.4% accuracy bulls + 1st + 2nd + 3rd (65.47in^2 or
422.39cm^2) with 94.7% accuracy whole target (102.79in^2 or 663.16cm^2)
with 98.7% accuracy I don't know what the standard is for blowgun
shooting but I feel like this must be not bad at least. I'm rusty
from when I used to practice a lot, but I feel like with practice I
could improve on this. I think the 98.7% accuracy on hitting a target
roughly 11.5in (29.06cm) diameter from 30 feet away must be pretty good,
and I'm happy with the 13.6% accuracy on the bullseye which is only
2in (5.08cm) diameter from the same distance. Does anyone else practice
target shooting with blowguns here? Are these numbers good or am I a
rookie compared to the real pros? Just wanted to ask, I was happy with
the results but I guess the pros who do this all the time must be
insanely good, like any sport that people do a lot. Anyway I was very
happy to rediscover an old hobby and wanted to see if anyone else does
this. Chris
----- Original Message ----- From: "Timothy Sun"
<linkpoke@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Friday, March 31, 2006 8:23 PM Subject: [Speed cubing group] Re:
Ambidexterity > Interesting, since I do the same. I'm left-handed,
yet I feel more > comfortable on my right hand. I've never seen any
one-hand cubers > use their right hands... and I don't think there
are that many > lefties, are there? > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Mike Bennett" > >
<mikeisadumbname@> wrote: > > > > > > I forgot another good piece of
advice: > > > > > > Try one handed cubing with both hands. It helps a
ton. And here another piece of advice: ......To be able to use both
hands equally well, practice is the key. During the day, use your left
hand more (if you're right-handed) by consciously switching when
you're about ready to do something -- pouring a glass of milk,
bouncing a ball, flipping and picking up coins, hammering a nail,
cutting and buttering bread, stirring your coffee, swirling water in a
glass, twisting off bottle caps, etc. Wherever you would use your one
hand, use the other instead -- putting a key in the door, combing your
hair, brushing your teeth, shaving, grasping objects, etc. When putting
on your clothes, put your other hand or foot into the garment first.
Thread your belt around your waist in the opposite direction. Put your
watch on your other hand. Use your other hand in sports -- hitting a
baseball or a tennis ball, throwing a football, shooting a basketball,
etc. Practice stirring 2 cups of tea simultaneously, swirling 2 half
filled glasses of water clockwise and counterclockwise, and bouncing two
balls at the same time. Get used to the kinesthetic feeling of using the
muscles of both your hands and arms together. Catch 2 balls thrown to
you at the same time. Throw 2 paper wads at the same time into the same
paper basket -- one underhand and the other overhand. Throw 2 darts
simultaneously at a dart board with both hands. Write with both hands at
the same time. Draw a butterfly, a vase or a geometric figure using both
hands simultaneously, but keep practicing these exercises.
3278. Re: [Speed cubing group] Competition and Division Models (was re:
YOUNGEST) From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Mar 2006 23:51:11 -0800
I think Tyson is busy trying to find a date for his Friday nights. Tyson
Mao Astrophysics '06 California Institute of Technology On Mar 31,
2006, at 7:43 AM, Rune Wesström wrote: > > ----- Original Message -----
> From: "blindfoldcubist" <jmittan@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Friday, March 31,
2006 4:50 PM > Subject: Re: [Speed cubing group] Competition and
Division Models (was > re: YOUNGEST) > > > > Does anyone know of a young
> astrophysicist who might be willing to tackle this project? > > >
Isn´t Tyson the right man for that? > > > > > > > Yahoo! Groups Links >
> > > > >
For the real scientist the Science must stand above all! ----- Original
Message ----- From: "Tyson Mao" <tmao@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, April 01,
2006 9:51 AM Subject: Re: [Speed cubing group] Competition and Division
Models (was re: YOUNGEST) I think Tyson is busy trying to find a date
for his Friday nights. Tyson Mao Astrophysics '06 California
Institute of Technology On Mar 31, 2006, at 7:43 AM, Rune Wesström
wrote: > > ----- Original Message ----- > From:
"blindfoldcubist" <jmittan@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Friday, March 31,
2006 4:50 PM > Subject: Re: [Speed cubing group] Competition and
Division Models (was > re: YOUNGEST) > > > > Does anyone know of a young
> astrophysicist who might be willing to tackle this project? > > >
Isn´t Tyson the right man for that? > > > > > > > Yahoo! Groups Links >
> > > > > Yahoo! Groups Links
Hello Roger, Well, you see, the formula XyX^-1y^-1, X actually has a
specific function. For example, the three edge cycle: X:
MSDS'D2M' y: U Let's say the commuter applies to the
three edges ABC. A being at UF, B being at UR, C at UB. "X"
swaps A and B, leaving the top layer untouched, and the rest of it in
whatever mess it is. Then, "y" is applied, the top layer is
moved, which is allowed, since it's not any of the part messed up,
and the process is reversed, fixing everything that was messed up. So
few cubies were moved in the entire process. --- In
speedsolvingrubikscube@yahoogroups.com, "Stacie Wood"
<pawsnwhiskers@...> wrote: > > Thanks to Joel's website, I have
a basic, rudimentary idea of > commutators. > > My question is how does
one find useful algs on a cube using this > principle? Is it trial and
error or is there a strategy? > > I guess for instance, does one sit
down with a cube and start doing > moves and then do restorative moves
to see what cubies are moved? > > Thanks. > > Roger Wood >
3281. Re: [Speed cubing group] BATG2 In the Netherlands From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 1 Apr 2006 13:27:43 +0200
Are they going to translate it in dutch ? (so that we can hear Tyson
"speak" dutch ?) :D Gilles. 2006/3/31, Joël van Noort
<joel_vn@...>: > Hey guys, > > Looks like the 2nd season of Beauty
and the Geek 2 will be broadcasted > here in Holland... The first
episode is next monday. I am gonna watch > it for sure :). > > - Joël. >
> > > > > > > Yahoo! Groups Links > > > > > > >
3282. Re: [Speed cubing group] Favorite Cube, and 3x3 you're best
at From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 01 Apr 2006 11:29:51 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Megaminx
is not a rubik's puzzle. I wouldn't really call the 5x5x5 a >
rubik's puzzle either since it was invented by Udo Krell in 1983. >
Likewise the 4x4x4 was invented by Peter Sebesteny in 1982. However >
rubiks.com do sell those 2 latter puzzles and have right to do so ;-) >
> Megaminx is invented by Uwe Meffert and sold by Mefferts ;-) > > My
favorite is also the 5x5x5 cube, at least when it comes to >
speedcubing. I also like fewest moves puzling on various puzzles, >
particularly on the 3x3x3 6-color cube (and supercube). > > Cheers! > >
-Per Well you see, once you put it to Prof. Rubik's puzzles only,
we're limited to only a handful. :P
I think I understand what you are saying, X will accomplish a three edge
swap in the upper layer, keeping the corners and remaining edge in their
correct orientation and permutation, is this correct? Then U changes
their position on the cube and then the process is undone to get a
solved cube with the 3 edges in a location. Is this correct? So how does
one intuitively find these x algs that make these changes? Is there some
strategy to this? Roger Wood- -- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > Hello Roger, > > Well, you see, the formula
XyX^-1y^-1, X actually has a specific > function. For example, the three
edge cycle: > > X: MSDS'D2M' > y: U > > Let's say the
commuter applies to the three edges ABC. A being at > UF, B being at UR,
C at UB. "X" swaps A and B, leaving the top layer > untouched,
and the rest of it in whatever mess it is. Then, "y" is >
applied, the top layer is moved, which is allowed, since it's not >
any of the part messed up, and the process is reversed, fixing >
everything that was messed up. So few cubies were moved in the > entire
process. > > --- In speedsolvingrubikscube@yahoogroups.com, "Stacie
Wood" > <pawsnwhiskers@> wrote: > > > > Thanks to Joel's
website, I have a basic, rudimentary idea of > > commutators. > > > > My
question is how does one find useful algs on a cube using this > >
principle? Is it trial and error or is there a strategy? > > > > I guess
for instance, does one sit down with a cube and start > doing > > moves
and then do restorative moves to see what cubies are moved? > > > >
Thanks. > > > > Roger Wood > > >
3284. Re: (off topic) I rediscovered an old hobby of mine From: "Mike Stewart" <cocoa32301@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 01 Apr 2006 15:30:25 -0000
Sounds fun! Even though it's not really much like blowgun shooting,
I used to be really into archery... until the day when one of my arrows
knicked my target, hit the chainlink fence, and flew into the roof of a
shed that belongs to the crazy lady in my neighborhood. I've been
grounded from it since. Anyways, I have a Cherokee-made blowgun sitting
somewhere in my basement, but I don't have any good-condition darts
for it. I'll have to pick some up sometime. Mike cmhardw
<no_reply@...> wrote: > > Hey everyone, > > this is really, really
off topic, but as eclectic as our group is I > figured I'd have a
chance of meeting someone else here who might do > this too. > > I used
to really practice blowgun shooting when I was younger, but > stopped
when I was about 13. Well, after trying to go through some > boxes and
clean up I finally found my old blowgun, some darts, and > my target! I
decided to take a bunch of shots and determine my > accuracy. > > Here
is what I did: > > The blowgun I use is a 40 caliber Vyper with a 31in
(78.74cm) barrel > and looks a lot like this > http://tinyurl.com/rg87q
> > only it shoots 4.25in (10.80cm) metal darts instead of paintballs. >
> My target is 11.44in (29.06cm) across and split up into 5 areas. It >
looks like the one on this page http://tinyurl.com/kzsd5 only it >
doesn't have the outermost ring as the one on that website, mine is
> 1 ring smaller. > > Bullseye measures 2.00in (5.08cm) diameter >
within the first ring including the bullseye has a diameter of > 4.38in
(11.13cm) > within the second ring up to bullseye has a diameter 6.63in
(16.84cm) > within the third ring up to bullseye has a diameter 9.13in
(23.19cm) > and the whole target again has diameter 11.44in (29.06cm) >
> When shooting at it I placed it at one end of my house and I shot >
from the furthest end away I could get to which measured out to 30 >
feet 2 inches almost exactly or 9.19 meters. This distance is from > the
target itself to the end of the barrel on the blowgun from where > I was
shooting. > > Here were my stats with this setup. > > Overall tonight I
took 301 shots at the target from that distance > and hit the various
areas the following number of times: > > bullseye: 41 hits > 1st ring
only: 105 hits > 2nd ring only: 87 hits > 3rd ring only: 52 hits > 4th
ring only: 10 hits > missed the target completely: 4 shots > > So I got
the bullseye (3.14in^2 or 20.26cm^2) with 13.6% accuracy > 1st ring +
bullseye (15.08in^2 or 97.29cm^2) with 48.5% accuracy > bulls + 1st ring
+ 2nd ring (34.52in^2 or 222.71cm^2) with 77.4% > accuracy > bulls + 1st
+ 2nd + 3rd (65.47in^2 or 422.39cm^2) with 94.7% accuracy > whole target
(102.79in^2 or 663.16cm^2) with 98.7% accuracy > > I don't know
what the standard is for blowgun shooting but I feel > like this must be
not bad at least. I'm rusty from when I used to > practice a lot,
but I feel like with practice I could improve on > this. I think the
98.7% accuracy on hitting a target roughly 11.5in > (29.06cm) diameter
from 30 feet away must be pretty good, and I'm > happy with the
13.6% accuracy on the bullseye which is only 2in > (5.08cm) diameter
from the same distance. > > Does anyone else practice target shooting
with blowguns here? Are > these numbers good or am I a rookie compared
to the real pros? Just > wanted to ask, I was happy with the results but
I guess the pros who > do this all the time must be insanely good, like
any sport that > people do a lot. > > Anyway I was very happy to
rediscover an old hobby and wanted to see > if anyone else does this. >
> Chris >
3285. Re: [Speed cubing group] BATG2 In the Netherlands From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 01 Apr 2006 16:23:28 -0000
There will only be subtitles. --- In speedsolvingrubikscube@...m,
"Gilles van den Peereboom" <gillesvdp@...> wrote: > > Are
they going to translate it in dutch ? (so that we can hear Tyson >
"speak" dutch ?) :D > > Gilles. > > 2006/3/31, Joël van Noort
<joel_vn@...>: > > Hey guys, > > > > Looks like the 2nd season of
Beauty and the Geek 2 will be broadcasted > > here in Holland... The
first episode is next monday. I am gonna watch > > it for sure :). > > >
> - Joël. > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > >
> > > > > > > > > >
3286. Re: [Speed cubing group] Anssi's world record on
video From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 01 Apr 2006 17:37:22 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.
wesstrom@...> wrote: > > Better have a look at http://tinyurl.com/k8ky3
Usually I don't like to install new software (Google video player
in this case) but at least it was quick 'n easy and these videos
are well worth it. Didn't someone say Anssi looks slow (compared to
Gunnar, I think)?? I can't agree :-). I only wish the cameraman had
zoomed in more closely in more of the videos... I especially like
Anssi's one-handed solve, crazy fast twisting around 10 seconds
into the video! Cheers! Stefan
3287. Re: Hi guys From: "jond93" <jond93@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 01 Apr 2006 19:06:45 -0000
upside down i meant not placed right. you have to do the
RUR'U'RUR'U move to fix it. hard to explain, hope you
know what i mean. i messed up because i had the corner in the B layer
instead, so the next time i had it like that i put the corner edge pair
in the F layer and did F'U'FUF'U'FU "Mike
Stewart" <cocoa32301@...> wrote: > > If you put the piece in the
UR position(where the U face meets the R > face) and do
RUR'U'RUR'U' it should solve the corner-edge pair.
Out of > curiousity, what do you mean by "an upside-down one"?
Oh, and my cross > is on the bottom. > > Mike > > "jond93"
<jond93@> wrote: > > > > I tried this way befor, it was reall
effective for me until i had an > > upside-down one. > > > > I just
tried the UR and then RUR'U' and it messed up another corner >
> edge pair next to it. Do you do your cross on the bottom or the top? >
> > > I do mine on the top, but I'm trying to get out of it,
I'm starting > > to do on the left every now and then but I try to
put it on the > > bottom. > > > > "Mike Stewart"
<cocoa32301@> wrote: > > > > > > For F2L, I developed my own method
that involves inserting a corner > > > sideways(for instance, if
you're solving the FR corner-edge pair, > > put > > > the corner in
so the D color faces right. Then, with the middle > > layer > > > edge
in the last layer, you can either turn the corner up to meet > > the > >
> edge with a simple R turn, or, if the edge is upside down when you > >
do > > > that, place it in the UR position and do [RUR'U']x2.
This way, you > > > only need to practice FRF'R' for insertion
of a correctly aligned > > pair > > > or RUR'U' for a
malaligned pair. > > > On my LL, I know all of the algorithms for when
the edges are > > oriented > > > correctly, so I use combos of
FRUR'U'F' to orient the edges, then > > > execute an OLL.
From there I just use a Fridrich PLL to solve it. > > > > > >
"jond93" <jond93@> wrote: > > > > > > > > I use an open
corner and do the last lair in a max of 4 algs. I > > > > started on
Christmas of last year, practice over 4 hours on all > > days > > > >
except Wednesdays (church), and I'm still at 50 sec- 1 min 10 > >
sec. > > > > How do you do that? > > > > > > > > I learned from
NerdParadise.com, but that is pretty muh erased > > from > > > > my
memory now. > > > > > > > > -toad > > > > "cocoa32301"
<cocoa32301@> wrote: > > > > > > > > > > Personally, I learned from
the little purple book thingy that > > came > > > > > with my cube. Your
time in a year is totally dependent on how > > long > > > > you > > > >
> want to spend cubing every day. I started(I think) on January > > 28th
> > > > of > > > > > this year and am currently averaging in the low
30's. I spend > > at > > > > least > > > > > two hours cubing every
day. I have a friend who started a week > > > > after I > > > > > did,
and still goes above 2 minutes because he only cubes every > > > >
couple > > > > > of days. So be persistant and have fun! > > > > > > > >
> > Mike > > > > > > > > > > > > > > > <elvstone@> wrote: > > > > > >
> > > > > > There are many good website with newbie solutions, most of >
> them > > > > are so > > > > > > called layer-by-layer methods. Just
google around a bit and > > you > > > > should > > > > > > find
something. I had never solved the cube 3 months ago, and > > now > > > >
I'm > > > > > > averaging around 60 seconds, and I'm not
cubing that much, so > > I > > > > think > > > > > > your aim at one
year for just solving it is a bit low :) > > > > > > > > > > > > Good
luck! > > > > > > > > > > > > Aron > > > > > > > > > > > > On 3/29/06,
eduardo_de_cisse <no_reply@yahoogroups.com> wrote: > > > > > > > lol
hi ppl. i am kinda new to this Rubik's cube thingy i > > have > > >
> YET to > > > > > > > solve it. =) I am aiming to learn how to solve
the cube by > > say a > > > > > > > minute's time in 1 year and i
would much appreciate it if > > > > someone > > > > > > > could teach me
how to even solve it =P. > > > > > > > > > > > > > > Thanks. > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > >
3288. SPAM messages on the group From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 01 Apr 2006 21:33:00 -0000
Hey everyone, I just wanted to send a message to address something that
comes up fairly frequently. If you see an inappropriate SPAM post on the
group or in your inbox with the group address on it please know that one
of the moderators will delete the message and ban the poster upon
finding out about it. Please do not reply to the inappropriate message,
as this makes more work for the moderators to also have to delete your
reply as well as the original message itself. If a message seems
inappropriate or offensive and you cannot wait please e-mail me chris
[at] speedcubing [dot] com or IM me over yahoo messenger at cmhardw and
I will take care of it as soon as possible. Please do not reply to the
message in question. This is not directed at any one person in
particular, and is something that has happened often by a number of
people on the group. Thanks, Chris (moderator)
3289. Cube quality/preparation and Solving times From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 1 Apr 2006 15:17:47 -0800 (PST)
Hey guys/gals/pals, When I started cubing, I used a super stiff cube.
Now, though, my special cube is super loose. I just tried a few averages
with a stiff cube (really stiff), and some averages using a super loose
cube. With the really stiff cube, I got averages ranging between 16-18
seconds. A few 16.xy averages, with effort. However, solving with stiff
cubes required different techniques than solving with a super loose cube
(which I'll mention soon). A rather "brute force" moving
style was needed, and some good times came up with the stiff cube- but
didn't come up as often as a loose cube. With a super loose cube, I
found it much easier to average sub 16. This "brute force"
approach is useless with a super loose cube- you have to be _very_
gentle, it seems, and the slices/pieces move very easily. It takes a
little practice to get used to the super loose style, however, which
isn't a big deal with practice. **Stiff Cubes** -------- -(My)
Average times: 16.5-18.00 -Advantages: Virtually 0% lockups [stiff +
smooth]. A "brute force" moving style (which I like), which in
the end could possibly lead to faster moves/second. Less room for moving
errors, due to smoothness and no lockups. -Disantages to stiff cubes:
harder to get faster times (though still possible for a few single
times). Requires some different techniques (takes practice to get used
to). **Super loose cubes** ------ -(My) Average times: (best ever:
13.88); usually range from 15-16. -Advantages to super loose cubes:
Capable of very fast times, very often. -Disantages to super loose
cubes: almost always atleast 1 lockup, which takes away time. POPs, too,
are very often. Requires different techniques (takes practice to get
used to). So, I ask everyone, what type of cube do you use for speed?
Hopefully everyone can answer, so a statistic can be gathered. Maybe
these results are different for each person, but I'm just
suggesting that a possiblity for better times is the quality/preparation
of the cube itself. Does anyone else have opinions about this? Please
reply if you do. Anyhow, peace out friends/fellaz. :) -Brent Morgan :)
--Brent --------------------------------- How low will we go? Check out
Yahoo! Messengers low PC-to-Phone call rates. [Non-text portions of this
message have been removed]
3290. Re: [Speed cubing group] Cube quality/preparation and Solving
times From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 1 Apr 2006 22:29:52 -0300 (ART)
Hey Brent I don't know if my main speedcube is a "super
loose" one, but the other one feels stiffer. I prefer the loose
one, 'cause I need less effort to turn the sides. But those stupid
flat centers (is the old white DIY) makes it pops a lot...but I think it
can be avoided...well...not totally...haha but, strangely, I most use my
stiffer cube for one-handed cubing...I think the other is kinda
"nervous", unstable when I'm cubing one-handed...and
maybe because I take the stiffer cube to school, so that people can
borrow and play with it... Also, I use the stiffer one more on BLD
cubing, so I have less risk of poping...which is very bad on BLD...
I'm thinking about buying a new DIY kit...btw, does someone know
how the PVC stickers from Rubiks are? are they much better than the
(horrible) paper ones? or should I just buy the one without stickers and
put on cubesmith stickers/tiles? Pedro Brent Morgan
<brentmorganmaster@...> escreveu: Hey guys/gals/pals, When I started
cubing, I used a super stiff cube. Now, though, my special cube is super
loose. I just tried a few averages with a stiff cube (really stiff), and
some averages using a super loose cube. With the really stiff cube, I
got averages ranging between 16-18 seconds. A few 16.xy averages, with
effort. However, solving with stiff cubes required different techniques
than solving with a super loose cube (which I'll mention soon). A
rather "brute force" moving style was needed, and some good
times came up with the stiff cube- but didn't come up as often as a
loose cube. With a super loose cube, I found it much easier to average
sub 16. This "brute force" approach is useless with a super
loose cube- you have to be _very_ gentle, it seems, and the
slices/pieces move very easily. It takes a little practice to get used
to the super loose style, however, which isn't a big deal with
practice. **Stiff Cubes** -------- -(My) Average times: 16.5-18.00
-Advantages: Virtually 0% lockups [stiff + smooth]. A "brute
force" moving style (which I like), which in the end could possibly
lead to faster moves/second. Less room for moving errors, due to
smoothness and no lockups. -Disantages to stiff cubes: harder to get
faster times (though still possible for a few single times). Requires
some different techniques (takes practice to get used to). **Super loose
cubes** ------ -(My) Average times: (best ever: 13.88); usually range
from 15-16. -Advantages to super loose cubes: Capable of very fast
times, very often. -Disantages to super loose cubes: almost always
atleast 1 lockup, which takes away time. POPs, too, are very often.
Requires different techniques (takes practice to get used to). So, I ask
everyone, what type of cube do you use for speed? Hopefully everyone can
answer, so a statistic can be gathered. Maybe these results are
different for each person, but I'm just suggesting that a
possiblity for better times is the quality/preparation of the cube
itself. Does anyone else have opinions about this? Please reply if you
do. Anyhow, peace out friends/fellaz. :) -Brent Morgan :) --Brent
--------------------------------- How low will we go? Check out Yahoo!
Messengers low PC-to-Phone call rates. [Non-text portions of this
message have been removed] --------------------------------- YAHOO!
GROUPS LINKS Visit your group "speedsolvingrubikscube" on the
web. To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- Abra
sua conta no Yahoo! Mail - 1GB de espaço, alertas de e-mail no celular e
anti-spam realmente eficaz. [Non-text portions of this message have been
removed]
Well, the X in my example has a defined function: Switch two edges,
while leaving the rest of the layer untouched. http://grrroux.free.fr/
Gilles Roux's site taught me commuters, hopefully, it helps you,
too. --- In speedsolvingrubikscube@yahoogroups.com, "Stacie
Wood" <pawsnwhiskers@...> wrote: > > I think I understand what
you are saying, X will accomplish a three > edge swap in the upper
layer, keeping the corners and remaining edge > in their correct
orientation and permutation, is this correct? Then > U changes their
position on the cube and then the process is undone > to get a solved
cube with the 3 edges in a location. Is this > correct? > > So how does
one intuitively find these x algs that make these > changes? Is there
some strategy to this? > > Roger Wood- > > -- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" >
<linkpoke@> wrote: > > > > Hello Roger, > > > > Well, you see, the
formula XyX^-1y^-1, X actually has a specific > > function. For example,
the three edge cycle: > > > > X: MSDS'D2M' > > y: U > > > >
Let's say the commuter applies to the three edges ABC. A being at >
> UF, B being at UR, C at UB. "X" swaps A and B, leaving the
top > layer > > untouched, and the rest of it in whatever mess it is.
Then, "y" is > > applied, the top layer is moved, which is
allowed, since it's not > > any of the part messed up, and the
process is reversed, fixing > > everything that was messed up. So few
cubies were moved in the > > entire process. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stacie Wood" > >
<pawsnwhiskers@> wrote: > > > > > > Thanks to Joel's website, I
have a basic, rudimentary idea of > > > commutators. > > > > > > My
question is how does one find useful algs on a cube using > this > > >
principle? Is it trial and error or is there a strategy? > > > > > > I
guess for instance, does one sit down with a cube and start > > doing >
> > moves and then do restorative moves to see what cubies are moved? >
> > > > > Thanks. > > > > > > Roger Wood > > > > > >
3292. Re: [Speed cubing group] Anssi's world record on
video From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 02 Apr 2006 08:04:42 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > Didn't someone say
Anssi looks slow (compared to Gunnar, I think)?? I > can't agree
:-) Just to clarify: Didn't mean to say Gunnar looks slow,
either... particularly not in that 13.64 solve, of course. Cheers!
Stefan
3293. Re: [Speed cubing group] Anssi's world record on
video From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 02 Apr 2006 09:51:12 -0000
Thanx! :-) By the way, I did 11.30 without luck yesterday, during my
16.78 average of 50. :-D /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > Didn't someone say Anssi looks slow
(compared to Gunnar, I think)?? > I > > can't agree :-) > > Just to
clarify: Didn't mean to say Gunnar looks slow, either... >
particularly not in that 13.64 solve, of course. > > Cheers! > Stefan >
3294. NEw 4x4 approach? From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 02 Apr 2006 10:29:24 -0000
HEllo ALL until last week, I hadn't touched my 4x4 since San
Francisco. I averaged 2:13 there with a best time of 1:40. USing
standard centers first strategy, pairing up edges. This is my new way
I've been solving the 4x4 1. Build a 4x3x1 block (most of the white
layer) [20 s] 2. Finish remaining 5 centers [15s] 3. Pair up 6 edges [15
s] This is really pairing up 3, and then pairing up 3 more as you
restore the centers. I do this the same way as Frank Morris shows in his
video (this is where I learned how- about a week ago). However, I think
that here it is slightly easier, because the edges are rarely on the
Left side. They are usually on the right and easy to spot. 4. Pair up
remaining 3 edges. [10 s] I do this by doing 1 pair, and then doing the
other 2 on way back. just like when you do 3, and then 3 on the way
back. Sometimes you'll get "lucky" and have only 2
unpaired edges. put in U slice oriented correctly and
do(R'r')(U'RU)M'(UR'U')(Rr) I like getting
3 better, but either way, pairing up all 9 edges is a 2 step process. 5.
build Block 2 (13 moves) [5 s] 6. CLL (9 moves) [5 s] 7. Last 6 edges
(13 moves) [10] NOTE ON CENTERS Right now I build white and yellow
centers, and then build my 4x3x1 block on the white side. Then do the 4
remaing centers. I would like to just solve the 4x3x1 block directly,
and then build centers with Stefans method. but I dont know if I can use
this method, and keep my block intact. I like this method because you
can mostly use R r U moves. Because everything takes place on one side
of the CUbe (the RIGHT side), it simplifies things a bit. FOr example, I
only use U R'U' and U'R U to insert edges. THis is really
only useful if you use Roux. If you use CFOP, it's like having your
cross done already when you finish pairing up edges. I would go so far
as to say that is equivalent to having an xcross already. I didn't
really account for the parities in my time estimates. Using my rough
estimates for time, one should be able to avg 80-90s no problem. LONG
POST>> Jason K DOES anyone else use this approach already? Or did I
finally do something original?
For a while, I toyed with doing centers, then pairing/placing the edges
of the first layer correctly to start. After that, pair the middle layer
edges, and use F2L to solve the pairs. Then, pair up the U edges using
commutators. My best times were under 2 minutes with this, but I
didn't work on it long. It's very much the same as traditional
centers first, but you have the added bonus of good recognition for all
steps always, and your F2L and cross are made easier. Anyone else played
with this at all? -Mike [Non-text portions of this message have been
removed]
3296. Re: NEw 4x4 approach? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 02 Apr 2006 13:39:38 -0000
Umm ... looks interesting ... Btw, are the moves and times given
averages or maximums. If they are maximums i can't believe it ;-)
How would u for instance flip the last 6 edges in 13 turns? Or would u
be able to avoid those bad cases? Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@...> wrote: > > HEllo ALL > > until last week, I
hadn't touched my 4x4 since San Francisco. I > averaged 2:13 there
with a best time of 1:40. USing standard centers > first strategy,
pairing up edges. > > This is my new way I've been solving the 4x4
> > 1. Build a 4x3x1 block (most of the white layer) [20 s] > > 2.
Finish remaining 5 centers [15s] > > 3. Pair up 6 edges [15 s] > This is
really pairing up 3, and then pairing up 3 more as you > restore the
centers. I do this the same way as Frank Morris shows in > his video
(this is where I learned how- about a week ago). However, I > think that
here it is slightly easier, because the edges are rarely on > the Left
side. They are usually on the right and easy to spot. > > 4. Pair up
remaining 3 edges. [10 s] > I do this by doing 1 pair, and then doing
the other 2 on way back. > just like when you do 3, and then 3 on the
way back. Sometimes > you'll get "lucky" and have only 2
unpaired edges. put in U slice > oriented correctly and
do(R'r')(U'RU)M'(UR'U')(Rr) > I like
getting 3 better, but either way, pairing up all 9 edges is a 2 > step
process. > > 5. build Block 2 (13 moves) [5 s] > > 6. CLL (9 moves) [5
s] > > 7. Last 6 edges (13 moves) [10] > > > > > > NOTE ON CENTERS >
Right now I build white and yellow centers, and then build my 4x3x1 >
block on the white side. Then do the 4 remaing centers. > I would like
to just solve the 4x3x1 block directly, and then build > centers with
Stefans method. but I dont know if I can use this method, > and keep my
block intact. > > > I like this method because you can mostly use R r U
moves. Because > everything takes place on one side of the CUbe (the
RIGHT side), it > simplifies things a bit. FOr example, I only use U
R'U' and U'R U to > insert edges. > > THis is really only
useful if you use Roux. If you use CFOP, it's > like having your
cross done already when you finish pairing up edges. > I would go so far
as to say that is equivalent to having an xcross > already. > I
didn't really account for the parities in my time estimates. >
Using my rough estimates for time, one should be able to avg 80- 90s no
> problem. > > > > > > LONG POST>> > > Jason K > > > DOES anyone else
use this approach already? Or did I finally do > something original? >
3297. Spring Tournament From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 02 Apr 2006 14:05:32 -0000
Hi all, Just a quick reminder that I will be hosting a Spring
competition in Murfreesboro,TN on April 22nd. If you're attending
please fill out a registration form in advance. There have been a few
small changes in the details and the schedule of the tournament as well,
so if you haven't checked recently please do so. And of course if
you have any questions email me: richy_jr_2000@....
www.geocities.com/rubiks_galaxia -Richard
3298. I created a new group From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 02 Apr 2006 17:05:48 -0000
http://games.groups.yahoo.com/group/rubikinkuutio/ It's for Finnish
cubers mostly.
3299. Re: [Speed cubing group] I created a new group From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 2 Apr 2006 20:41:05 +0200
You could do me a great favour, Anssi, if you could find out the
ethymological background of the Finnish "kuutio" (cube).
Learned men (Finnish) here in Sweden maintain that it comes from
"kuusi" (six, (not spruce)), but I don´t believe them. (I have
a feeling that it comes from Russian "кость" (bone). Rune
----- Original Message ----- From: "Anssi Vanhala"
<mahtianssi@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Sunday, April 02, 2006 7:05 PM Subject: [Speed cubing group] I
created a new group > http://games.groups.yahoo.com/group/rubikinkuutio/
> > It's for Finnish cubers mostly. > > > > > > > Yahoo! Groups
Links > > > > > >
3300. Re: Cube quality/preparation and Solving times From: "Aron Stansvik" <elvstone@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 2 Apr 2006 21:14:29 +0200
I'm pretty new to cubing, and I've never felt another
speedcubers cube, so I have nothing to compare with. My guess is that my
cube is "close to really loose". Just a couple of days I got
my new stickers, and took the time to lubricate the cube again (I use
silicone spray). I must say, my cube is feeling better than ever and
I've been doing personal bests for a couple of days (still only
around 40-45 seconds, since I'm new). I know that I _definately_
can't cube with the cubes without some lubrication (I've only
used 25th anniversary cubes), then again I'm a programmer, I have
no arm muscles :) Regards, Aron On 4/2/06, Brent Morgan
<brentmorganmaster@...> wrote: > Hey guys/gals/pals, > When I started
cubing, I used a super stiff cube. Now, though, my > special cube is
super loose. I just tried a few averages with a stiff cube > (really
stiff), and some averages using a super loose cube. With the really >
stiff cube, I got averages ranging between 16-18 seconds. A few 16.xy >
averages, with effort. However, solving with stiff cubes required
different > techniques than solving with a super loose cube (which
I'll mention soon). > A rather "brute force" moving style
was needed, and some good times came up > with the stiff cube- but
didn't come up as often as a loose cube. > With a super loose cube,
I found it much easier to average sub 16. > This "brute force"
approach is useless with a super loose cube- you have to > be _very_
gentle, it seems, and the slices/pieces move very easily. It > takes a
little practice to get used to the super loose style, however, which >
isn't a big deal with practice. > > **Stiff Cubes** > -------- >
-(My) Average times: 16.5-18.00 > -Advantages: Virtually 0% lockups
[stiff + smooth]. A "brute force" > moving style (which I
like), which in the end could possibly lead to faster > moves/second.
Less room for moving errors, due to smoothness and no > lockups. >
-Disantages to stiff cubes: harder to get faster times (though still >
possible for a few single times). Requires some different techniques
(takes > practice to get used to). > > **Super loose cubes** > ------ >
-(My) Average times: (best ever: 13.88); usually range from 15-16. >
-Advantages to super loose cubes: Capable of very fast times, very
often. > -Disantages to super loose cubes: almost always atleast 1
lockup, which > takes away time. POPs, too, are very often. Requires
different techniques > (takes practice to get used to). > > So, I ask
everyone, what type of cube do you use for speed? Hopefully > everyone
can answer, so a statistic can be gathered. Maybe these results > are
different for each person, but I'm just suggesting that a
possiblity for > better times is the quality/preparation of the cube
itself. > > Does anyone else have opinions about this? Please reply if
you do. > > Anyhow, peace out friends/fellaz. :) > -Brent Morgan > > >
:) > --Brent > > --------------------------------- > How low will we go?
Check out Yahoo! Messenger's low PC-to-Phone call > rates. > >
[Non-text portions of this message have been removed] > > > > > Yahoo!
Groups Links > > > > > > >
3301. New scramble algorithm From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 02 Apr 2006 19:19:12 -0000
It's a fast one. http://grrroux.free.fr/me/scr.avi Gilles.
3305. Re: New scramble algorithm From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 02 Apr 2006 21:43:52 -0000
Haha, cube got pwned. It's the same box of matches as the one from
the flambée video, right? I think i spend too much time on your site :P
~Thom --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
Roux" <grrroux@...> wrote: > > > > It's a fast one. > >
http://grrroux.free.fr/me/scr.avi > > Gilles. >
3306. Re: New scramble algorithm From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 02 Apr 2006 21:49:35 -0000
Any chance someone can convert that to WMV??? My computer doesn't
like AVIs :( Craig --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" <snkenjoi@...> wrote: > > Haha, cube got
pwned. > > It's the same box of matches as the one from the flambée
video, right? > > I think i spend too much time on your site :P > >
~Thom > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
Roux" > <grrroux@> wrote: > > > > > > > > It's a fast one.
> > > > http://grrroux.free.fr/me/scr.avi > > > > Gilles. > > >
3307. Re: NEw 4x4 approach? From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 02 Apr 2006 22:32:39 -0000
Hello Per. The times listed were just estimates. I've only just
started using this method, But I think I can get to 80 sec with it in no
time. The move estimates are averages. 9 for CLL, 13 for L6E, 13 for B2.
FLIPPING 6 edges in 9 moves: (RU')MU'M'U(rUr')
typical roux solve. set up: M2U2M2UMU'M'
Execution:(M'UM'U2)(MU)(M'U')(M2U2M2) another
typical roux solve set up: M'U2MUMU2M'UM'U'M
Execution: (M'U)(MU')(MU2)(M'U')(M'U2M) Getting
4 bad edges is the best situation If I get the orientation parity, I try
to influence edges. Because you finish every solve with the M slice, the
permutation parity is easy to recognize. I use U2 r2 U2 r2 u2 r2 u2 HERE
IS A POST WORTH LOOKING AT.
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/23725
Jason KOvacic --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen Fredlund" <aspiring_to_love@...> wrote: > > Umm ...
looks interesting ... > > Btw, are the moves and times given averages or
maximums. If they are > maximums i can't believe it ;-) How would u
for instance flip the > last 6 edges in 13 turns? Or would u be able to
avoid those bad > cases? > > Cheers! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81" >
<kovacic81@> wrote: > > > > HEllo ALL > > > > until last week, I
hadn't touched my 4x4 since San Francisco. I > > averaged 2:13
there with a best time of 1:40. USing standard > centers > > first
strategy, pairing up edges. > > > > This is my new way I've been
solving the 4x4 > > > > 1. Build a 4x3x1 block (most of the white layer)
[20 s] > > > > 2. Finish remaining 5 centers [15s] > > > > 3. Pair up 6
edges [15 s] > > This is really pairing up 3, and then pairing up 3 more
as you > > restore the centers. I do this the same way as Frank Morris
shows > in > > his video (this is where I learned how- about a week
ago). > However, I > > think that here it is slightly easier, because
the edges are > rarely on > > the Left side. They are usually on the
right and easy to spot. > > > > 4. Pair up remaining 3 edges. [10 s] > >
I do this by doing 1 pair, and then doing the other 2 on way > back. > >
just like when you do 3, and then 3 on the way back. Sometimes > >
you'll get "lucky" and have only 2 unpaired edges. put in
U slice > > oriented correctly and
do(R'r')(U'RU)M'(UR'U')(Rr) > > I like
getting 3 better, but either way, pairing up all 9 edges is > a 2 > >
step process. > > > > 5. build Block 2 (13 moves) [5 s] > > > > 6. CLL
(9 moves) [5 s] > > > > 7. Last 6 edges (13 moves) [10] > > > > > > > >
> > > > NOTE ON CENTERS > > Right now I build white and yellow centers,
and then build my 4x3x1 > > block on the white side. Then do the 4
remaing centers. > > I would like to just solve the 4x3x1 block
directly, and then build > > centers with Stefans method. but I dont
know if I can use this > method, > > and keep my block intact. > > > > >
> I like this method because you can mostly use R r U moves. Because > >
everything takes place on one side of the CUbe (the RIGHT side), it > >
simplifies things a bit. FOr example, I only use U R'U' and
U'R U > to > > insert edges. > > > > THis is really only useful if
you use Roux. If you use CFOP, it's > > like having your cross done
already when you finish pairing up > edges. > > I would go so far as to
say that is equivalent to having an > xcross > > already. > > I
didn't really account for the parities in my time estimates. > >
Using my rough estimates for time, one should be able to avg 80- > 90s
no > > problem. > > > > > > > > > > > > LONG POST>> > > > > Jason K > >
> > > > DOES anyone else use this approach already? Or did I finally do
> > something original? > > >
3308. Re: [Speed cubing group] Cube quality/preparation and Solving
times From: "jond93" <jond93@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 03 Apr 2006 00:25:13 -0000
Plastic PVC stickers for all cubes are $4.99 USD. You get 3 sets of
stickers for the 2x2, 3x3, 4x4, and 5x5, each 3 sets cost $4.99. They
are a ton better than the paper-the paper stickers come off with the
protectors in about 4 days, the PVC protectors go off fast but the color
is extremely hard to get off (I scratched at one color for 10 minutes
with no effect). -toad Pedro <pedrosino1@...> wrote: > > Hey Brent >
> I don't know if my main speedcube is a "super loose"
one, but the other one feels stiffer. I prefer the loose one,
'cause I need less effort to turn the sides. But those stupid flat
centers (is the old white DIY) makes it pops a lot...but I think it can
be avoided...well...not totally...haha > > but, strangely, I most use my
stiffer cube for one-handed cubing...I think the other is kinda
"nervous", unstable when I'm cubing one-handed...and
maybe because I take the stiffer cube to school, so that people can
borrow and play with it... > > Also, I use the stiffer one more on BLD
cubing, so I have less risk of poping...which is very bad on BLD... > >
I'm thinking about buying a new DIY kit...btw, does someone know
how the PVC stickers from Rubiks are? are they much better than the
(horrible) paper ones? or should I just buy the one without stickers and
put on cubesmith stickers/tiles? > > Pedro > > Brent Morgan
<brentmorganmaster@...> escreveu: > Hey guys/gals/pals, > When I
started cubing, I used a super stiff cube. Now, though, my special cube
is super loose. I just tried a few averages with a stiff cube (really
stiff), and some averages using a super loose cube. With the really
stiff cube, I got averages ranging between 16-18 seconds. A few 16.xy
averages, with effort. However, solving with stiff cubes required
different techniques than solving with a super loose cube (which
I'll mention soon). A rather "brute force" moving style
was needed, and some good times came up with the stiff cube- but
didn't come up as often as a loose cube. > With a super loose cube,
I found it much easier to average sub 16. This "brute force"
approach is useless with a super loose cube- you have to be _very_
gentle, it seems, and the slices/pieces move very easily. It takes a
little practice to get used to the super loose style, however, which
isn't a big deal with practice. > > **Stiff Cubes** > -------- >
-(My) Average times: 16.5-18.00 > -Advantages: Virtually 0% lockups
[stiff + smooth]. A "brute force" moving style (which I like),
which in the end could possibly lead to faster moves/second. Less room
for moving errors, due to smoothness and no lockups. > -Disantages to
stiff cubes: harder to get faster times (though still possible for a few
single times). Requires some different techniques (takes practice to get
used to). > > **Super loose cubes** > ------ > -(My) Average times:
(best ever: 13.88); usually range from 15- 16. > -Advantages to super
loose cubes: Capable of very fast times, very often. > -Disantages to
super loose cubes: almost always atleast 1 lockup, which takes away
time. POPs, too, are very often. Requires different techniques (takes
practice to get used to). > > So, I ask everyone, what type of cube do
you use for speed? Hopefully everyone can answer, so a statistic can be
gathered. Maybe these results are different for each person, but
I'm just suggesting that a possiblity for better times is the
quality/preparation of the cube itself. > > Does anyone else have
opinions about this? Please reply if you do. > > Anyhow, peace out
friends/fellaz. :) > -Brent Morgan > > > :) > --Brent > >
--------------------------------- > How low will we go? Check out Yahoo!
Messenger's low PC-to-Phone call rates. > > [Non-text portions of
this message have been removed] > > > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Abra sua conta no Yahoo! Mail - 1GB
de espaço, alertas de e-mail no celular e anti-spam realmente eficaz. >
> [Non-text portions of this message have been removed] >
3309. Re: [Speed cubing group] Cube quality/preparation and Solving
times From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 2 Apr 2006 21:31:06 -0300 (ART)
But when you buy the PVC stickers with the DIY kit, they cost $2.00
(10.99 - 8.99), and you get 2 sets...I was wondering what is
better...buy the cube that comes just with the lube, and put cubesmith
stickers; or buy the one that comes with 2 sets of PVC stickers... Pedro
jond93 <jond93@yahoo.com> escreveu: Plastic PVC stickers for all
cubes are $4.99 USD. You get 3 sets of stickers for the 2x2, 3x3, 4x4,
and 5x5, each 3 sets cost $4.99. They are a ton better than the
paper-the paper stickers come off with the protectors in about 4 days,
the PVC protectors go off fast but the color is extremely hard to get
off (I scratched at one color for 10 minutes with no effect). -toad
Pedro <pedrosino1@...> wrote: > > Hey Brent > > I don't know if
my main speedcube is a "super loose" one, but the other one
feels stiffer. I prefer the loose one, 'cause I need less effort to
turn the sides. But those stupid flat centers (is the old white DIY)
makes it pops a lot...but I think it can be avoided...well...not
totally...haha > > but, strangely, I most use my stiffer cube for
one-handed cubing...I think the other is kinda "nervous",
unstable when I'm cubing one-handed...and maybe because I take the
stiffer cube to school, so that people can borrow and play with it... >
> Also, I use the stiffer one more on BLD cubing, so I have less risk of
poping...which is very bad on BLD... > > I'm thinking about buying
a new DIY kit...btw, does someone know how the PVC stickers from Rubiks
are? are they much better than the (horrible) paper ones? or should I
just buy the one without stickers and put on cubesmith stickers/tiles? >
> Pedro > > Brent Morgan <brentmorganmaster@...> escreveu: > Hey
guys/gals/pals, > When I started cubing, I used a super stiff cube. Now,
though, my special cube is super loose. I just tried a few averages with
a stiff cube (really stiff), and some averages using a super loose cube.
With the really stiff cube, I got averages ranging between 16-18
seconds. A few 16.xy averages, with effort. However, solving with stiff
cubes required different techniques than solving with a super loose cube
(which I'll mention soon). A rather "brute force" moving
style was needed, and some good times came up with the stiff cube- but
didn't come up as often as a loose cube. > With a super loose cube,
I found it much easier to average sub 16. This "brute force"
approach is useless with a super loose cube- you have to be _very_
gentle, it seems, and the slices/pieces move very easily. It takes a
little practice to get used to the super loose style, however, which
isn't a big deal with practice. > > **Stiff Cubes** > -------- >
-(My) Average times: 16.5-18.00 > -Advantages: Virtually 0% lockups
[stiff + smooth]. A "brute force" moving style (which I like),
which in the end could possibly lead to faster moves/second. Less room
for moving errors, due to smoothness and no lockups. > -Disantages to
stiff cubes: harder to get faster times (though still possible for a few
single times). Requires some different techniques (takes practice to get
used to). > > **Super loose cubes** > ------ > -(My) Average times:
(best ever: 13.88); usually range from 15- 16. > -Advantages to super
loose cubes: Capable of very fast times, very often. > -Disantages to
super loose cubes: almost always atleast 1 lockup, which takes away
time. POPs, too, are very often. Requires different techniques (takes
practice to get used to). > > So, I ask everyone, what type of cube do
you use for speed? Hopefully everyone can answer, so a statistic can be
gathered. Maybe these results are different for each person, but
I'm just suggesting that a possiblity for better times is the
quality/preparation of the cube itself. > > Does anyone else have
opinions about this? Please reply if you do. > > Anyhow, peace out
friends/fellaz. :) > -Brent Morgan > > > :) > --Brent > >
--------------------------------- > How low will we go? Check out Yahoo!
Messenger's low PC-to-Phone call rates. > > [Non-text portions of
this message have been removed] > > > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Abra sua conta no Yahoo! Mail - 1GB
de espaço, alertas de e-mail no celular e anti-spam realmente eficaz. >
> [Non-text portions of this message have been removed] > SPONSORED
LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and
puzzle Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! Acesso Grátis Internet rápida e grátis. Instale o discador agora!
[Non-text portions of this message have been removed]
3310. RE: [Speed cubing group] Cube quality/preparation and Solving
times From: "James Stuber" <jestuber@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 02 Apr 2006 17:34:26 -0700
Cubesmith stickers definitely. IMO of course. _____ From:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Pedro Sent:
Sunday, April 02, 2006 5:31 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
Cube quality/preparation and Solving times But when you buy the PVC
stickers with the DIY kit, they cost $2.00 (10.99 - 8.99), and you get 2
sets...I was wondering what is better...buy the cube that comes just
with the lube, and put cubesmith stickers; or buy the one that comes
with 2 sets of PVC stickers... Pedro jond93 <jond93@...> escreveu:
Plastic PVC stickers for all cubes are $4.99 USD. You get 3 sets of
stickers for the 2x2, 3x3, 4x4, and 5x5, each 3 sets cost $4.99. They
are a ton better than the paper-the paper stickers come off with the
protectors in about 4 days, the PVC protectors go off fast but the color
is extremely hard to get off (I scratched at one color for 10 minutes
with no effect). -toad Pedro <pedrosino1@...> wrote: > > Hey Brent >
> I don't know if my main speedcube is a "super loose"
one, but the other one feels stiffer. I prefer the loose one,
'cause I need less effort to turn the sides. But those stupid flat
centers (is the old white DIY) makes it pops a lot...but I think it can
be avoided...well...not totally...haha > > but, strangely, I most use my
stiffer cube for one-handed cubing...I think the other is kinda
"nervous", unstable when I'm cubing one-handed...and
maybe because I take the stiffer cube to school, so that people can
borrow and play with it... > > Also, I use the stiffer one more on BLD
cubing, so I have less risk of poping...which is very bad on BLD... > >
I'm thinking about buying a new DIY kit...btw, does someone know
how the PVC stickers from Rubiks are? are they much better than the
(horrible) paper ones? or should I just buy the one without stickers and
put on cubesmith stickers/tiles? > > Pedro > > Brent Morgan
<brentmorganmaster@...> escreveu: > Hey guys/gals/pals, > When I
started cubing, I used a super stiff cube. Now, though, my special cube
is super loose. I just tried a few averages with a stiff cube (really
stiff), and some averages using a super loose cube. With the really
stiff cube, I got averages ranging between 16-18 seconds. A few 16.xy
averages, with effort. However, solving with stiff cubes required
different techniques than solving with a super loose cube (which
I'll mention soon). A rather "brute force" moving style
was needed, and some good times came up with the stiff cube- but
didn't come up as often as a loose cube. > With a super loose cube,
I found it much easier to average sub 16. This "brute force"
approach is useless with a super loose cube- you have to be _very_
gentle, it seems, and the slices/pieces move very easily. It takes a
little practice to get used to the super loose style, however, which
isn't a big deal with practice. > > **Stiff Cubes** > -------- >
-(My) Average times: 16.5-18.00 > -Advantages: Virtually 0% lockups
[stiff + smooth]. A "brute force" moving style (which I like),
which in the end could possibly lead to faster moves/second. Less room
for moving errors, due to smoothness and no lockups. > -Disantages to
stiff cubes: harder to get faster times (though still possible for a few
single times). Requires some different techniques (takes practice to get
used to). > > **Super loose cubes** > ------ > -(My) Average times:
(best ever: 13.88); usually range from 15- 16. > -Advantages to super
loose cubes: Capable of very fast times, very often. > -Disantages to
super loose cubes: almost always atleast 1 lockup, which takes away
time. POPs, too, are very often. Requires different techniques (takes
practice to get used to). > > So, I ask everyone, what type of cube do
you use for speed? Hopefully everyone can answer, so a statistic can be
gathered. Maybe these results are different for each person, but
I'm just suggesting that a possiblity for better times is the
quality/preparation of the cube itself. > > Does anyone else have
opinions about this? Please reply if you do. > > Anyhow, peace out
friends/fellaz. :) > -Brent Morgan > > > :) > --Brent > >
--------------------------------- > How low will we go? Check out Yahoo!
Messenger's low PC-to-Phone call rates. > > [Non-text portions of
this message have been removed] > > > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Abra sua conta no Yahoo! Mail - 1GB
de espaço, alertas de e-mail no celular e anti-spam realmente eficaz. >
> [Non-text portions of this message have been removed] > SPONSORED
LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and
puzzle Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! Acesso Grátis Internet rápida e grátis. Instale o discador agora!
[Non-text portions of this message have been removed] SPONSORED LINKS
Jigsaw
<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam
e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+g
ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw
> puzzle game Free
<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl
e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puz
zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6
ReWEw> puzzle inlay games Educational
<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p
uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word
+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R
94IVKMFNQ> game and puzzle Word
<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&
w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+gam
e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
puzzle game Kid
<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w
2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game
&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
puzzle game Puzzle
<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F
ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5
=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
games _____ YAHOO! GROUPS LINKS * Visit your group
"speedsolvingrubikscube
<http://groups.yahoo.com/group/speedsolvingrubikscube> " on the
web. * To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscri
be> * Your use of Yahoo! Groups is subject to the Yahoo!
<http://docs.yahoo.com/info/terms/> Terms of Service. _____ [Non-text
portions of this message have been removed]
Done. Wow, they really DID make you guys dress funny. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> http://characters.usanetwork.com/portal/characters/4028.html > > Vote
5's for me please! > > Tyson Mao > Astrophysics '06 >
California Institute of Technology >
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > > http://characters.usanetwork.com/portal/characters/4028.html
Noncubers might think "What the f*!% is he talking about, 1:58?
He's doing it in 0:55 right here!".
3313. Re: [Speed cubing group] Cube quality/preparation and Solving
times From: "jond93" <jond93@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 03 Apr 2006 16:43:41 -0000
In paper stickers, they all come off with the protectos, with the PVC,
they don't. -toad Pedro <pedrosino1@...> wrote: > > But when you
buy the PVC stickers with the DIY kit, they cost $2.00 (10.99 - 8.99),
and you get 2 sets...I was wondering what is better...buy the cube that
comes just with the lube, and put cubesmith stickers; or buy the one
that comes with 2 sets of PVC stickers... > > Pedro > > jond93
<jond93@...> escreveu: > Plastic PVC stickers for all cubes are $4.99
USD. You get 3 sets of > stickers for the 2x2, 3x3, 4x4, and 5x5, each 3
sets cost $4.99. > > They are a ton better than the paper-the paper
stickers come off > with the protectors in about 4 days, the PVC
protectors go off fast > but the color is extremely hard to get off (I
scratched at one color > for 10 minutes with no effect). > > -toad > >
Pedro <pedrosino1@> wrote: > > > > Hey Brent > > > > I don't
know if my main speedcube is a "super loose" one, but > the
other one feels stiffer. I prefer the loose one, 'cause I need >
less effort to turn the sides. But those stupid flat centers (is the >
old white DIY) makes it pops a lot...but I think it can be >
avoided...well...not totally...haha > > > > but, strangely, I most use
my stiffer cube for one-handed > cubing...I think the other is kinda
"nervous", unstable when I'm > cubing one-handed...and
maybe because I take the stiffer cube to > school, so that people can
borrow and play with it... > > > > Also, I use the stiffer one more on
BLD cubing, so I have less > risk of poping...which is very bad on
BLD... > > > > I'm thinking about buying a new DIY kit...btw, does
someone know > how the PVC stickers from Rubiks are? are they much
better than the > (horrible) paper ones? or should I just buy the one
without stickers > and put on cubesmith stickers/tiles? > > > > Pedro >
> > > Brent Morgan <brentmorganmaster@> escreveu: > > Hey
guys/gals/pals, > > When I started cubing, I used a super stiff cube.
Now, > though, my special cube is super loose. I just tried a few
averages > with a stiff cube (really stiff), and some averages using a
super > loose cube. With the really stiff cube, I got averages ranging >
between 16-18 seconds. A few 16.xy averages, with effort. However, >
solving with stiff cubes required different techniques than solving >
with a super loose cube (which I'll mention soon). A rather
"brute > force" moving style was needed, and some good times
came up with the > stiff cube- but didn't come up as often as a
loose cube. > > With a super loose cube, I found it much easier to
average > sub 16. This "brute force" approach is useless with
a super loose > cube- you have to be _very_ gentle, it seems, and the
slices/pieces > move very easily. It takes a little practice to get used
to the > super loose style, however, which isn't a big deal with
practice. > > > > **Stiff Cubes** > > -------- > > -(My) Average times:
16.5-18.00 > > -Advantages: Virtually 0% lockups [stiff + smooth]. A
"brute > force" moving style (which I like), which in the end
could possibly > lead to faster moves/second. Less room for moving
errors, due to > smoothness and no lockups. > > -Disantages to stiff
cubes: harder to get faster times (though > still possible for a few
single times). Requires some different > techniques (takes practice to
get used to). > > > > **Super loose cubes** > > ------ > > -(My) Average
times: (best ever: 13.88); usually range from 15- > 16. > > -Advantages
to super loose cubes: Capable of very fast times, > very often. > >
-Disantages to super loose cubes: almost always atleast 1 > lockup,
which takes away time. POPs, too, are very often. Requires > different
techniques (takes practice to get used to). > > > > So, I ask everyone,
what type of cube do you use for speed? > Hopefully everyone can answer,
so a statistic can be gathered. > Maybe these results are different for
each person, but I'm just > suggesting that a possiblity for better
times is the > quality/preparation of the cube itself. > > > > Does
anyone else have opinions about this? Please reply if you > do. > > > >
Anyhow, peace out friends/fellaz. :) > > -Brent Morgan > > > > > > :) >
> --Brent > > > > --------------------------------- > > How low will we
go? Check out Yahoo! Messenger's low PC-to- Phone > call rates. > >
> > [Non-text portions of this message have been removed] > > > > > > >
> --------------------------------- > > YAHOO! GROUPS LINKS > > > > > >
Visit your group "speedsolvingrubikscube" on the web. > > > >
To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > >
--------------------------------- > > > > > > > > > > > >
--------------------------------- > > Abra sua conta no Yahoo! Mail -
1GB de espaço, alertas de e- mail > no celular e anti-spam realmente
eficaz. > > > > [Non-text portions of this message have been removed] >
> > > > > > > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay
games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games > > --------------------------------- > YAHOO! GROUPS LINKS
> > > Visit your group "speedsolvingrubikscube" on the web. >
> To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Yahoo! Acesso Grátis > Internet
rápida e grátis. Instale o discador agora! > > [Non-text portions of
this message have been removed] >
3314. Re: Anywhere to get cubes in London? From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 03 Apr 2006 16:50:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@...> wrote: > > Try Hamleys in Regent Street. I checked it
out. I ended up not leaving with a 3x3x3 but with a 5x5x5 instead. Not
the best colour scheme (white opposite yellow!) and also with a purplish
side. I guess I need to paint it some time. Unfortunately at least one
of the centre caps came off as well. No good for blindfolding if that
happens. Maybe I'll have to glue it on. Is glue generally OK to use
on plastic? It does seem to turn quite well, even though it isn't
lubricated yet, which could be a good sign. > > Duncan > ----- Original
Message ----- > From: "GameOfDeath2"
<no_reply@yahoogroups.com> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Thursday, March 30,
2006 8:01 AM > Subject: [Speed cubing group] Anywhere to get cubes in
London? > > > > > > I lost my cube on a recent flight into London. The
cube dropped from my > > seat and, > > because the seatbelt signs were
on, I couldn't look for it. Also, because > > the plane had been >
> delayed for a day and a half (being the recent snow storm in NYC), I >
> didn't have time to do > > a search for it after the plane
landed. > > So now I need a new cube. I'm sure there must be a
place to get one in > > London, but I've > > never bought one here
before. > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > >
> > > > > > > > >
3315. Re: New scramble algorithm From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 03 Apr 2006 17:22:02 -0000
Wait, you popped! ~Thom --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles Roux" <grrroux@...> wrote: > > > > It's a fast
one. > > http://grrroux.free.fr/me/scr.avi > > Gilles. >
3316. 5*5*5 edge pairing up From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 3 Apr 2006 19:39:28 +0100 (BST)
How does Mr.Frank Morris go about soving 5*5*5 edges. Is he solving all
yellow triplets first, followed by white tripplets and finally the rest?
What is his best and worst edge pairing up time? Does he spend 10 + sec
in the last 2 pairs, if pairity arise or is he having any knack of
eliminating pairity ? J.Bernett Orlando
--------------------------------- Jiyo cricket on Yahoo! India cricket
Yahoo! Messenger Mobile Stay in touch with your buddies all the time.
[Non-text portions of this message have been removed]
3317. 4*4*4 blindfold methods comparision - STEFAN vs CHRIS
HARDWICK From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 3 Apr 2006 20:31:33 +0100 (BST)
PBP METHOD(Piece By Piece) or STEFAN POACHMANN METHOD :- I memorise
centers, edges and corners and solves them in the same order. I solve
one piece at a time. I solve corners using T- permutation algm. If it
happens to be odd number of times, then I swap UL and UR edges at the
end. In this method the solving phase is almost continuous without
stopping for thinking and peak concentration is not required. The set up
and reset up moves are almost a second nature after practicing a
while.But the number of turns is much more than any other method. The
percentage of success is very high. The perfect solve is a pleasure even
if the time taken is more. Well done Stefan! FC METHOD (Free Cycling) or
CHRIS HARDWICK METHOD :- The memorisation is same as the previous
method. Solves 2 centers and 2 edges at a time by free cycling. The
steps are all intutive. Every step has different algm. After every
cycle, I have to pause to think about my next cycle and posssible
commutator or algm. This pause supercede the time taken for solving by
Stefan's method. But the idea behind it and the pleasure I derive
by thinking on the spot is inexplicable. It is a challenge. Peak
concentration is a must throughout the solve. You have to be a very
confident person. The percentage of success is not so high as the PBP
method for me. I am yet to master this method. However, this method
forces me to think a lot and develops my confidence about myself. Well
done Chris Hardwick ! process--------..................stefan
method..............chris hardwick method 1. memorisation
time...........same ........................ same 2. thinking
time....................less............................more 3.solving
time.....................more...........................less
4.concentration level........... low is enough..............peak level
is required 5.accuracy-------------------------% is
high.................... I have to test myself (depends much on
concentration level) I am learning chris hardwicks' method and
practicing nowadays. The free cycling idea is fantastic. I havealready
mastered Stefans method. Thanks to both of them. I like to hear all your
experiences with these 2 methods and your tips to improve my free
cycling method and any more idea. J.Bernett Orlando
--------------------------------- Jiyo cricket on Yahoo! India cricket
Yahoo! Messenger Mobile Stay in touch with your buddies all the time.
[Non-text portions of this message have been removed]
i know frank is pretty busy today so he might not be able to respond,
but from what i know he has gotten past strictly using white and yellow
first, but he does 8 sets of edges, using the E (u e d) ring as the work
layers and storing on U and D. Then finishes the last 4, i'll be
updating bigcubes with the better edge method sometime this week
hopefully, which should demonstrate the first 8 edges method. the last 4
can be pretty complex to do all at once, so usually you can just break
it down into a couple smaller cases. as far as the parity goes, it would
be pretty hard to eliminate it entirely (counting cycles on this would
be impossible for me anyway) i know he uses the stuff from bigcubes.com
final edges index, some algs from other people (like the 3 middle edge
flip from frederick), as well as some advanced stuff he has come up with
to get those last 4 done quicker, as of right now i know he's still
working on that so its not on bigcubes and won't be public for a
while. His typical breakdown is around 35 centers 55 edges and 25 final
solve. feel free to throw up, i know i did. ;) ----- Original Message
---- From: JohnLouis Louis <pjlmem@...> To:
speedsolvingrubikscube@yahoogroups.comf Sent: Monday, April 3, 2006
11:39:28 AM Subject: [Speed cubing group] 5*5*5 edge pairing up How does
Mr.Frank Morris go about soving 5*5*5 edges. Is he solving all yellow
triplets first, followed by white tripplets and finally the rest? What
is his best and worst edge pairing up time? Does he spend 10 + sec in
the last 2 pairs, if pairity arise or is he having any knack of
eliminating pairity ? J.Bernett Orlando
--------------------------------- Jiyo cricket on Yahoo! India cricket
Yahoo! Messenger Mobile Stay in touch with your buddies all the time.
[Non-text portions of this message have been removed] YAHOO! GROUPS
LINKS Visit your group "speedsolvingrubikscube" on the web. To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. [Non-text portions of
this message have been removed]
3319. Re: [Speed cubing group] 5*5*5 edge pairing up From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 3 Apr 2006 13:02:05 -0700 (PDT)
Yeah, what Clancy said :) I am pretty busy, but I took an
"average" of the phases over 7 solves, and here are the stats.
Centers: (41.17), 34.38, 41.12, (39.18), 33.29, 38.01, 34.20 = 36.2 avg
Edges: (48.22), 55.11, 57.10, 53.78, (61.47), 55.88, 49.69 = 54.31 avg
3x3 Solve: 21.57, 23.29, 25.81, 25.82, 25.43, (26.33), (20.62) = 24.38
avg I am adjusting some things in my method, and those are evident in
some areas, such as the 41's in the centers, and the 61 on edges.
There is still alot of improvement left. Hope this is of some help, or
whatever. Frank Clancy Cochran <perscription_death@...> wrote: i know
frank is pretty busy today so he might not be able to respond, but from
what i know he has gotten past strictly using white and yellow first,
but he does 8 sets of edges, using the E (u e d) ring as the work layers
and storing on U and D. Then finishes the last 4, i'll be updating
bigcubes with the better edge method sometime this week hopefully, which
should demonstrate the first 8 edges method. the last 4 can be pretty
complex to do all at once, so usually you can just break it down into a
couple smaller cases. as far as the parity goes, it would be pretty hard
to eliminate it entirely (counting cycles on this would be impossible
for me anyway) i know he uses the stuff from bigcubes.com final edges
index, some algs from other people (like the 3 middle edge flip from
frederick), as well as some advanced stuff he has come up with to get
those last 4 done quicker, as of right now i know he's still
working on that so its not on bigcubes and won't be public for a
while. His typical breakdown is around 35 centers 55 edges and 25 final
solve. feel free to throw up, i know i did. ;) ----- Original Message
---- From: JohnLouis Louis <pjlmem@...> To:
speedsolvingrubikscube@yahoogroups.comf Sent: Monday, April 3, 2006
11:39:28 AM Subject: [Speed cubing group] 5*5*5 edge pairing up How does
Mr.Frank Morris go about soving 5*5*5 edges. Is he solving all yellow
triplets first, followed by white tripplets and finally the rest? What
is his best and worst edge pairing up time? Does he spend 10 + sec in
the last 2 pairs, if pairity arise or is he having any knack of
eliminating pairity ? J.Bernett Orlando
--------------------------------- Jiyo cricket on Yahoo! India cricket
Yahoo! Messenger Mobile Stay in touch with your buddies all the time.
[Non-text portions of this message have been removed] YAHOO! GROUPS
LINKS Visit your group "speedsolvingrubikscube" on the web. To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. [Non-text portions of
this message have been removed] SPONSORED LINKS Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games --------------------------------- YAHOO! GROUPS
LINKS Visit your group "speedsolvingrubikscube" on the web. To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- New
Yahoo! Messenger with Voice. Call regular phones from your PC and save
big. [Non-text portions of this message have been removed]
3320. Re: [Speed cubing group] Cube quality/preparation and Solving
times From: "Mike Stewart" <cocoa32301@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 03 Apr 2006 21:05:07 -0000
I have no idea how to describe my cube. I just scrubbed and lubed it
last night, and today, it does double turns with about the same strength
it took me to do a quarter turn. Sometimes my U layer moves a half turn
when doing RUR'U' now. Anyways, my times have ranged from high
fifties(first solve with it) to a 27.xx (best time). I still don't
know whether I want to "unlube" it or try to get used to it as
it is. Mike "jond93" <jond93@...> wrote: > > In paper
stickers, they all come off with the protectos, with the > PVC, they
don't. > > -toad > > Pedro <pedrosino1@> wrote: > > > > But when
you buy the PVC stickers with the DIY kit, they cost > $2.00 (10.99 -
8.99), and you get 2 sets...I was wondering what is > better...buy the
cube that comes just with the lube, and put > cubesmith stickers; or buy
the one that comes with 2 sets of PVC > stickers... > > > > Pedro > > >
> jond93 <jond93@> escreveu: > > Plastic PVC stickers for all cubes
are $4.99 USD. You get 3 > sets of > > stickers for the 2x2, 3x3, 4x4,
and 5x5, each 3 sets cost $4.99. > > > > They are a ton better than the
paper-the paper stickers come off > > with the protectors in about 4
days, the PVC protectors go off > fast > > but the color is extremely
hard to get off (I scratched at one > color > > for 10 minutes with no
effect). > > > > -toad > > > > Pedro <pedrosino1@> wrote: > > > > > >
Hey Brent > > > > > > I don't know if my main speedcube is a
"super loose" one, but > > the other one feels stiffer. I
prefer the loose one, 'cause I need > > less effort to turn the
sides. But those stupid flat centers (is > the > > old white DIY) makes
it pops a lot...but I think it can be > > avoided...well...not
totally...haha > > > > > > but, strangely, I most use my stiffer cube
for one-handed > > cubing...I think the other is kinda
"nervous", unstable when I'm > > cubing one-handed...and
maybe because I take the stiffer cube to > > school, so that people can
borrow and play with it... > > > > > > Also, I use the stiffer one more
on BLD cubing, so I have less > > risk of poping...which is very bad on
BLD... > > > > > > I'm thinking about buying a new DIY kit...btw,
does someone > know > > how the PVC stickers from Rubiks are? are they
much better than > the > > (horrible) paper ones? or should I just buy
the one without > stickers > > and put on cubesmith stickers/tiles? > >
> > > > Pedro > > > > > > Brent Morgan <brentmorganmaster@> escreveu:
> > > Hey guys/gals/pals, > > > When I started cubing, I used a super
stiff cube. Now, > > though, my special cube is super loose. I just
tried a few > averages > > with a stiff cube (really stiff), and some
averages using a super > > loose cube. With the really stiff cube, I got
averages ranging > > between 16-18 seconds. A few 16.xy averages, with
effort. > However, > > solving with stiff cubes required different
techniques than > solving > > with a super loose cube (which I'll
mention soon). A > rather "brute > > force" moving style was
needed, and some good times came up with > the > > stiff cube- but
didn't come up as often as a loose cube. > > > With a super loose
cube, I found it much easier to > average > > sub 16. This "brute
force" approach is useless with a super loose > > cube- you have to
be _very_ gentle, it seems, and the > slices/pieces > > move very
easily. It takes a little practice to get used to the > > super loose
style, however, which isn't a big deal with practice. > > > > > >
**Stiff Cubes** > > > -------- > > > -(My) Average times: 16.5-18.00 > >
> -Advantages: Virtually 0% lockups [stiff + smooth]. A "brute > >
force" moving style (which I like), which in the end could >
possibly > > lead to faster moves/second. Less room for moving errors,
due to > > smoothness and no lockups. > > > -Disantages to stiff cubes:
harder to get faster times (though > > still possible for a few single
times). Requires some different > > techniques (takes practice to get
used to). > > > > > > **Super loose cubes** > > > ------ > > > -(My)
Average times: (best ever: 13.88); usually range from 15- > > 16. > > >
-Advantages to super loose cubes: Capable of very fast times, > > very
often. > > > -Disantages to super loose cubes: almost always atleast 1 >
> lockup, which takes away time. POPs, too, are very often. > Requires >
> different techniques (takes practice to get used to). > > > > > > So,
I ask everyone, what type of cube do you use for speed? > > Hopefully
everyone can answer, so a statistic can be gathered. > > Maybe these
results are different for each person, but I'm just > > suggesting
that a possiblity for better times is the > > quality/preparation of the
cube itself. > > > > > > Does anyone else have opinions about this?
Please reply if > you > > do. > > > > > > Anyhow, peace out
friends/fellaz. :) > > > -Brent Morgan > > > > > > > > > :) > > >
--Brent > > > > > > --------------------------------- > > > How low will
we go? Check out Yahoo! Messenger's low PC-to- > Phone > > call
rates. > > > > > > [Non-text portions of this message have been removed]
> > > > > > > > > > > > --------------------------------- > > > YAHOO!
GROUPS LINKS > > > > > > > > > Visit your group
"speedsolvingrubikscube" on the web. > > > > > > To
unsubscribe from this group, send an email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > Your use
of Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > > > >
> > > > > --------------------------------- > > > > > > > > > > > > > >
> > > > --------------------------------- > > > Abra sua conta no Yahoo!
Mail - 1GB de espaço, alertas de e- > mail > > no celular e anti-spam
realmente eficaz. > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > > > > > > > > SPONSORED LINKS > >
Jigsaw puzzle game Free puzzle inlay games Educational > game and puzzle
Word puzzle game Kid puzzle game Puzzle > games > > > >
--------------------------------- > > YAHOO! GROUPS LINKS > > > > > >
Visit your group "speedsolvingrubikscube" on the web. > > > >
To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > >
--------------------------------- > > > > > > > > > > > >
--------------------------------- > > Yahoo! Acesso Grátis > > Internet
rápida e grátis. Instale o discador agora! > > > > [Non-text portions of
this message have been removed] > > >
3321. Does anybody have a site of Compiled CMLL Algs? From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 03 Apr 2006 21:46:53 -0000
I'm wondering because Roux's site is sorta compacted by
(D1)' and sym notation. So does anybody actually have a site where
the algs are typed rather than looking here and connecting the dots?
3322. Re: Cube quality/preparation and Solving times From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 03 Apr 2006 22:33:06 -0000
Hey Brent, Well... I can say I prefer cubes that are super loose, and I
also have a 'gentle style', that is adjusted to this loose
cube. I prefer loose and smooth cubes (internals should be smooth), and
I also like it when the lube is still a little wet.. :). To illustrate
how loose it is, and how I adjusted my style to it: I barely ever pop
with my cube, but when I gave my cube to Ton Dennebroek at a Dutch
meeting recently, he popped after 5 seconds. I think this is quite
typical... In order to cube, I have to be extremely relaxed and smooth.
I kinda trained myself a relaxed and focussed style... (inspired by some
cool cubers). I also have some new DIY's, that are quite loose, but
not smooth inside yet, and with those cubes I can't come at the
same speed that I have with my main speedcube. With the main speedcube,
I average under 15 seconds quite frequently now, but with the newer
cubes, sub16 is pretty hard. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@...> wrote: > > Hey guys/gals/pals, > When I
started cubing, I used a super stiff cube. Now, though, my special cube
is super loose. I just tried a few averages with a stiff cube (really
stiff), and some averages using a super loose cube. With the really
stiff cube, I got averages ranging between 16-18 seconds. A few 16.xy
averages, with effort. However, solving with stiff cubes required
different techniques than solving with a super loose cube (which
I'll mention soon). A rather "brute force" moving style
was needed, and some good times came up with the stiff cube- but
didn't come up as often as a loose cube. > With a super loose cube,
I found it much easier to average sub 16. This "brute force"
approach is useless with a super loose cube- you have to be _very_
gentle, it seems, and the slices/pieces move very easily. It takes a
little practice to get used to the super loose style, however, which
isn't a big deal with practice. > > **Stiff Cubes** > -------- >
-(My) Average times: 16.5-18.00 > -Advantages: Virtually 0% lockups
[stiff + smooth]. A "brute force" moving style (which I like),
which in the end could possibly lead to faster moves/second. Less room
for moving errors, due to smoothness and no lockups. > -Disantages to
stiff cubes: harder to get faster times (though still possible for a few
single times). Requires some different techniques (takes practice to get
used to). > > **Super loose cubes** > ------ > -(My) Average times:
(best ever: 13.88); usually range from 15- 16. > -Advantages to super
loose cubes: Capable of very fast times, very often. > -Disantages to
super loose cubes: almost always atleast 1 lockup, which takes away
time. POPs, too, are very often. Requires different techniques (takes
practice to get used to). > > So, I ask everyone, what type of cube do
you use for speed? Hopefully everyone can answer, so a statistic can be
gathered. Maybe these results are different for each person, but
I'm just suggesting that a possiblity for better times is the
quality/preparation of the cube itself. > > Does anyone else have
opinions about this? Please reply if you do. > > Anyhow, peace out
friends/fellaz. :) > -Brent Morgan > > > :) > --Brent > >
--------------------------------- > How low will we go? Check out Yahoo!
Messenger's low PC-to-Phone call rates. > > [Non-text portions of
this message have been removed] >
3323. who is this? From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 3 Apr 2006 21:11:54 -0700
I'll give a quarter to the first person who correctly names who
this is:
http://photos-705.facebook.com/images/profile/231/53/n8803705_14392.jpg
Don't cheat by using facebook. Tyson Mao Astrophysics '06
California Institute of Technology
3324. Re: [Speed cubing group] who is this? From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 3 Apr 2006 21:15:25 -0700 (PDT)
omg is that bob? ----- Original Message ---- From: Tyson Mao
<tmao@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday,
April 3, 2006 9:11:54 PM Subject: [Speed cubing group] who is this?
I'll give a quarter to the first person who correctly names who
this is:
http://photos-705.facebook.com/images/profile/231/53/n8803705_14392.jpg
Don't cheat by using facebook. Tyson Mao Astrophysics '06
California Institute of Technology YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. [Non-text portions of
this message have been removed]
3325. Re: [Speed cubing group] who is this? From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 3 Apr 2006 21:18:29 -0700 (PDT)
Heheh.. I want to say Bob Burton.. :) Tyson Mao <tmao@...> wrote:
I'll give a quarter to the first person who correctly names who
this is:
http://photos-705.facebook.com/images/profile/231/53/n8803705_14392.jpg
Don't cheat by using facebook. Tyson Mao Astrophysics '06
California Institute of Technology ---------------------------------
YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube"
on the web. To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- New
Yahoo! Messenger with Voice. Call regular phones from your PC and save
big. [Non-text portions of this message have been removed]
3326. Re: [Speed cubing group] who is this? From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 3 Apr 2006 21:59:49 -0700
For those of us with facebook.... -Chris On 4/3/06, Tyson Mao
<tmao@its.caltech.edu> wrote: > I'll give a quarter to the first
person who correctly names who this is: > >
http://photos-705.facebook.com/images/profile/231/53/n8803705_14392.jpg
> > Don't cheat by using facebook. > > Tyson Mao > Astrophysics
'06 > California Institute of Technology > > > > > Yahoo! Groups
Links > > > > > > >
3327. Re: [Speed cubing group] who is this? From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 4 Apr 2006 08:38:37 +0200
It looks like Bob without....hair :D Gilles. 2006/4/4, Chris Hunt
<huntca@...>: > For those of us with facebook.... > > -Chris > > On
4/3/06, Tyson Mao <tmao@...> wrote: > > I'll give a quarter to
the first person who correctly names who this is: > > > >
http://photos-705.facebook.com/images/profile/231/53/n8803705_14392.jpg
> > > > Don't cheat by using facebook. > > > > Tyson Mao > >
Astrophysics '06 > > California Institute of Technology > > > > > >
> > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > >
3328. Re: [Speed cubing group] 5*5*5 edge pairing up From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 4 Apr 2006 10:09:21 +0100 (BST)
Thanks to Mr.Clancy and Mr.Frank. Wow! 55 sec avg for edges! That is
incredible. I am pretty close with frank's centers and 3*3*3 solve.
But in edges I am far behind, say 60 to 80 sec. I must practice a lot
and I will try my best. J.Bernett Orlando Frank Morris <ephem825@...>
wrote: Yeah, what Clancy said :) I am pretty busy, but I took an
"average" of the phases over 7 solves, and here are the stats.
Centers: (41.17), 34.38, 41.12, (39.18), 33.29, 38.01, 34.20 = 36.2 avg
Edges: (48.22), 55.11, 57.10, 53.78, (61.47), 55.88, 49.69 = 54.31 avg
3x3 Solve: 21.57, 23.29, 25.81, 25.82, 25.43, (26.33), (20.62) = 24.38
avg I am adjusting some things in my method, and those are evident in
some areas, such as the 41's in the centers, and the 61 on edges.
There is still alot of improvement left. Hope this is of some help, or
whatever. Frank Clancy Cochran <perscription_death@...> wrote: i know
frank is pretty busy today so he might not be able to respond, but from
what i know he has gotten past strictly using white and yellow first,
but he does 8 sets of edges, using the E (u e d) ring as the work layers
and storing on U and D. Then finishes the last 4, i'll be updating
bigcubes with the better edge method sometime this week hopefully, which
should demonstrate the first 8 edges method. the last 4 can be pretty
complex to do all at once, so usually you can just break it down into a
couple smaller cases. as far as the parity goes, it would be pretty hard
to eliminate it entirely (counting cycles on this would be impossible
for me anyway) i know he uses the stuff from bigcubes.com final edges
index, some algs from other people (like the 3 middle edge flip from
frederick), as well as some advanced stuff he has come up with to get
those last 4 done quicker, as of right now i know he's still
working on that so its not on bigcubes and won't be public for a
while. His typical breakdown is around 35 centers 55 edges and 25 final
solve. feel free to throw up, i know i did. ;) ----- Original Message
---- From: JohnLouis Louis <pjlmem@...> To:
speedsolvingrubikscube@yahoogroups.comf Sent: Monday, April 3, 2006
11:39:28 AM Subject: [Speed cubing group] 5*5*5 edge pairing up How does
Mr.Frank Morris go about soving 5*5*5 edges. Is he solving all yellow
triplets first, followed by white tripplets and finally the rest? What
is his best and worst edge pairing up time? Does he spend 10 + sec in
the last 2 pairs, if pairity arise or is he having any knack of
eliminating pairity ? J.Bernett Orlando
--------------------------------- Jiyo cricket on Yahoo! India cricket
Yahoo! Messenger Mobile Stay in touch with your buddies all the time.
[Non-text portions of this message have been removed] YAHOO! GROUPS
LINKS Visit your group "speedsolvingrubikscube" on the web. To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. [Non-text portions of
this message have been removed] SPONSORED LINKS Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games --------------------------------- YAHOO! GROUPS
LINKS Visit your group "speedsolvingrubikscube" on the web. To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- New
Yahoo! Messenger with Voice. Call regular phones from your PC and save
big. [Non-text portions of this message have been removed]
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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--------------------------------- --------------------------------- Jiyo
cricket on Yahoo! India cricket Yahoo! Messenger Mobile Stay in touch
with your buddies all the time. [Non-text portions of this message have
been removed]
3329. Re: [Speed cubing group] who is this? From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 04 Apr 2006 11:12:58 -0000
That was the first thing that popped into my mind too! I don't
think it really is though? Chris --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...>
wrote: > > Heheh.. I want to say Bob Burton.. :) > > Tyson Mao
<tmao@...> wrote: I'll give a quarter to the first person who
correctly names who this is: > > http://photos-
705.facebook.com/images/profile/231/53/n8803705_14392.jpg > > Don't
cheat by using facebook. > > Tyson Mao > Astrophysics '06 >
California Institute of Technology > > > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > New Yahoo! Messenger with Voice.
Call regular phones from your PC and save big. > > [Non-text portions of
this message have been removed] >
3330. Re: Does anybody have a site of Compiled CMLL Algs? From: "athefre" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 04 Apr 2006 12:21:05 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer"
<dbeyer816@...> wrote: > > I'm wondering because Roux's
site is sorta compacted by (D1)' and sym > notation. So does
anybody actually have a site where the algs are > typed rather than
looking here and connecting the dots? > I think it's better to
learn them the way he has it. That way you don't have to learn 48
algorithms. You can just practice doing ones you already know,
backwards, and a few of them symmetrically.
3332. Re: [Speed cubing group] OH MAN I love DIY!! From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 4 Apr 2006 16:28:26 +0200
Hello Chris, To-day I got my DIYs (four black sets) and with your
excellent guidance even I succeeded in assembling the cubes.
Unfortunately, in one set there were only five washers, in another four
(I Have looked in the edge pieces). But for the first, such things
always happen to me, so why shouldn´t it happen this time? For the
second, Stefan´s washers seem to fit, so there is nothing to worry
about. Well, thank you! Rune ----- Original Message ----- From:
"christopher_pelley" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, March 22,
2006 12:26 AM Subject: Re: [Speed cubing group] OH MAN I love DIY!! > I
like to assemble as follows: > > 1. Put the springs on the screws,
followed by the washer. Make the > flat side of the washer face the
spring. Insert the > screw/spring/washer into the center. Do that for
all six. > > 2. Using a screwdriver, push the screw all the way into one
of the > centers (compressing the spring all the way), then screw it
into the > burr. Make sure you screw it in as straight as possible. Stop
when > you get about 0.5 mm from the burr. Do that for all six. > > 3.
Assemble the edges and corners to complete the cube. > > 4. Cut six
square pieces of paper the same size as the center (use > the center
caps to trace the outline onto paper before cutting). > Lay each square
so it covers the center. It should rest neatly > between the surrounding
four edge pieces. Mash the cap onto the > center, deforming the paper as
you press it in. The tension will > keep the cap in place nicely. Do
that for all six. > > 5. Break the cube in before lubing, to remove any
stray plastic > shavings. Don't worry if it feels too tight. > > 6.
Turn two adjacent faces a tiny bit, to create an opening near a >
center. Drop a few drops of silicone oil into the opening, then >
scramble the cube thoroughly. Careful not to get the paper pieces > wet
(replace them if they do). > > 7. Adjust the tension by temporarily
removing the center caps and > loosening each screw the same amount. > >
8. Sticker and enjoy! > > Chris
3333. Re: [Speed cubing group] OH MAN I love DIY!! From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 04 Apr 2006 14:45:51 -0000
Rune, Regarding the missing washers: I was sure that I had a missing one
too. I know you said you checked the edge pieces, but take each one and
bang it on a hard surface. Mine was actually lodged deep inside the foot
of an edge piece and it wasn't rattling around. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > Hello Chris, > To-day I got my DIYs
(four black sets) and with your excellent guidance even I succeeded in
assembling the cubes. Unfortunately, in one set there were only five
washers, in another four (I Have looked in the edge pieces). But for the
first, such things always happen to me, so why shouldn´t it happen this
time? For the second, Stefan´s washers seem to fit, so there is nothing
to worry about. > Well, thank you! > Rune > ----- Original Message -----
> From: "christopher_pelley" <no_reply@yahoogroups.com> >
To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, March
22, 2006 12:26 AM > Subject: Re: [Speed cubing group] OH MAN I love
DIY!! > > > > I like to assemble as follows: > > > > 1. Put the springs
on the screws, followed by the washer. Make the > > flat side of the
washer face the spring. Insert the > > screw/spring/washer into the
center. Do that for all six. > > > > 2. Using a screwdriver, push the
screw all the way into one of the > > centers (compressing the spring
all the way), then screw it into the > > burr. Make sure you screw it in
as straight as possible. Stop when > > you get about 0.5 mm from the
burr. Do that for all six. > > > > 3. Assemble the edges and corners to
complete the cube. > > > > 4. Cut six square pieces of paper the same
size as the center (use > > the center caps to trace the outline onto
paper before cutting). > > Lay each square so it covers the center. It
should rest neatly > > between the surrounding four edge pieces. Mash
the cap onto the > > center, deforming the paper as you press it in. The
tension will > > keep the cap in place nicely. Do that for all six. > >
> > 5. Break the cube in before lubing, to remove any stray plastic > >
shavings. Don't worry if it feels too tight. > > > > 6. Turn two
adjacent faces a tiny bit, to create an opening near a > > center. Drop
a few drops of silicone oil into the opening, then > > scramble the cube
thoroughly. Careful not to get the paper pieces > > wet (replace them if
they do). > > > > 7. Adjust the tension by temporarily removing the
center caps and > > loosening each screw the same amount. > > > > 8.
Sticker and enjoy! > > > > Chris >
3334. AW: [Speed cubing group] Does anybody have a site of Compiled
CMLL Algs? From: "thomasstadler" <thomasstadler@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 4 Apr 2006 18:13:58 +0200
Hi, on my site i've got a CMLL table to download (Lösung Roux/CMLL)
Some algs i've changed. Attention: i've written it in my own
notation. 1= R 2= R' 3= L 4= L' 5= F 6= F' 7= U 8=
U' 9=B 0=B' x= D y= D' My notation you will find on my
site. Look at it. Perhaps it helps.. Cheers Thomas (Switzerland)
-----Ursprüngliche Nachricht----- Von:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] Im Auftrag von Daniel
Beyer Gesendet: Montag, 3. April 2006 23:47 An:
speedsolvingrubikscube@yahoogroups.com Betreff: [Speed cubing group]
Does anybody have a site of Compiled CMLL Algs? I'm wondering
because Roux's site is sorta compacted by (D1)' and sym
notation. So does anybody actually have a site where the algs are typed
rather than looking here and connecting the dots? Yahoo! Groups Links
3335. WG: [Speed cubing group] Does anybody have a site of Compiled
CMLL Algs? From: "thomasstadler" <thomasstadler@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 4 Apr 2006 18:16:02 +0200
-----Ursprüngliche Nachricht----- Von: thomasstadler
[mailto:thomasstadler@...] Gesendet: Dienstag, 4. April 2006 18:14 An:
'speedsolvingrubikscube@yahoogroups.com' Betreff: AW: [Speed
cubing group] Does anybody have a site of Compiled CMLL Algs? Hi, on my
site i've got a CMLL table to download (Lösung Roux/CMLL) Some algs
i've changed. Attention: i've written it in my own notation.
1= R 2= R' 3= L 4= L' 5= F 6= F' 7= U 8= U' 9=B
0=B' x= D y= D' My notation you will find on my site. Look at
it. Perhaps it helps.. Cheers Thomas (Switzerland)
www.speedcubingschweiz.cabanova.de -----Ursprüngliche Nachricht-----
Von: speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] Im Auftrag von Daniel
Beyer Gesendet: Montag, 3. April 2006 23:47 An:
speedsolvingrubikscube@yahoogroups.com Betreff: [Speed cubing group]
Does anybody have a site of Compiled CMLL Algs? I'm wondering
because Roux's site is sorta compacted by (D1)' and sym
notation. So does anybody actually have a site where the algs are typed
rather than looking here and connecting the dots? Yahoo! Groups Links
3336. AW: [Speed cubing group] Does anybody have a site of Compiled
CMLL Algs? From: "thomasstadler" <thomasstadler@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 4 Apr 2006 18:17:31 +0200
Hi, on my site i've got a CMLL table to download (Lösung Roux/CMLL)
Some algs i've changed. Attention: i've written it in my own
notation. 1= R 2= R' 3= L 4= L' 5= F 6= F' 7= U 8=
U' 9=B 0=B' x= D y= D' My notation you will find on my
site. Look at it. Perhaps it helps.. Cheers Thomas (Switzerland) Here my
Site: www.speedcubingschweiz.cabanova.de -----Ursprüngliche
Nachricht----- Von: speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] Im Auftrag von Daniel
Beyer Gesendet: Montag, 3. April 2006 23:47 An:
speedsolvingrubikscube@yahoogroups.com Betreff: [Speed cubing group]
Does anybody have a site of Compiled CMLL Algs? I'm wondering
because Roux's site is sorta compacted by (D1)' and sym
notation. So does anybody actually have a site where the algs are typed
rather than looking here and connecting the dots? Yahoo! Groups Links
3337. Chalmers Open 2006 From: "Anders Larsson" <anders.larsson@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 04 Apr 2006 17:12:52 -0000
Cubers, The registration has open for Chalmers Open, 10 June in
Gothenburg, Sweden: http://tinyurl.com/n3xe4. For those of you who do
not understand Swedish, please consult nearest viking in your
neighbourhood. /Anders
3338. Times for F2L/LL From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 04 Apr 2006 19:15:19 -0000
Hey guys, I have a feeling that my F2L is just too slow. (I mean
relatively) I took some F2L averages, and I could barely get under 10
seconds. I did some LL averages, and got a sub5 average (this does not
include recognition of the OLL btw). Anyways, do any of you faster guys
(sub16 or faster) ever take F2L/LL averages..? I have a feeling my F2L
should be faster. - Joël.
3339. Re: [Speed cubing group] Times for F2L/LL From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 4 Apr 2006 12:31:35 -0700 (PDT)
Hi Joel, I'm not necessarily a "fast" guy, but I am in
the same situation that you are. I can average sub 5 for the LL, but I
struggle to get under 10 seconds on average for the F2L. I wish I knew
where to improve my F2L.. Frank Joël van Noort <joel_vn@...> wrote:
Hey guys, I have a feeling that my F2L is just too slow. (I mean
relatively) I took some F2L averages, and I could barely get under 10
seconds. I did some LL averages, and got a sub5 average (this does not
include recognition of the OLL btw). Anyways, do any of you faster guys
(sub16 or faster) ever take F2L/LL averages..? I have a feeling my F2L
should be faster. - Joël. --------------------------------- YAHOO!
GROUPS LINKS Visit your group "speedsolvingrubikscube" on the
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Yahoo! Messenger with Voice. Call regular phones from your PC and save
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3340. Re: [Speed cubing group] Times for F2L/LL From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 4 Apr 2006 12:49:30 -0700 (PDT)
Yo Joel, This relates to my issue on "super loose cubes" and
stiffer cubes. On my faster cube (which happens to be the super loose
one), I can average sub 9 [www.speedcubing.com records-->f2l avg]. I
think 10 secs would be an "average average" most likely... But
it is an ideal time nonetheless. -Brent M Frank Morris <ephem825@...>
wrote: Hi Joel, I'm not necessarily a "fast" guy, but I
am in the same situation that you are. I can average sub 5 for the LL,
but I struggle to get under 10 seconds on average for the F2L. I wish I
knew where to improve my F2L.. Frank Joël van Noort <joel_vn@...>
wrote: Hey guys, I have a feeling that my F2L is just too slow. (I mean
relatively) I took some F2L averages, and I could barely get under 10
seconds. I did some LL averages, and got a sub5 average (this does not
include recognition of the OLL btw). Anyways, do any of you faster guys
(sub16 or faster) ever take F2L/LL averages..? I have a feeling my F2L
should be faster. - Joël. --------------------------------- YAHOO!
GROUPS LINKS Visit your group "speedsolvingrubikscube" on the
web. To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- New
Yahoo! Messenger with Voice. Call regular phones from your PC and save
big. [Non-text portions of this message have been removed]
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- :) --Brent
--------------------------------- New Yahoo! Messenger with Voice. Call
regular phones from your PC and save big. [Non-text portions of this
message have been removed]
3341. Re: [Speed cubing group] OH MAN I love DIY!! From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 4 Apr 2006 22:24:28 +0200
OK, I didn´t bang the pieces in the table but so far it seems to work
with the help of Stefan´s washers. And may the hidden washers - if they
are hidden - sleep an eternal sleep in the inner dark of some edge
pieces. (Maybe they will be snoring). Rune ----- Original Message -----
From: "christopher_pelley" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, April 04,
2006 4:45 PM Subject: Re: [Speed cubing group] OH MAN I love DIY!! Rune,
Regarding the missing washers: I was sure that I had a missing one too.
I know you said you checked the edge pieces, but take each one and bang
it on a hard surface. Mine was actually lodged deep inside the foot of
an edge piece and it wasn't rattling around. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > Hello Chris, > To-day I got my DIYs
(four black sets) and with your excellent guidance even I succeeded in
assembling the cubes. Unfortunately, in one set there were only five
washers, in another four (I Have looked in the edge pieces). But for the
first, such things always happen to me, so why shouldn´t it happen this
time? For the second, Stefan´s washers seem to fit, so there is nothing
to worry about. > Well, thank you! > Rune > ----- Original Message -----
> From: "christopher_pelley" <no_reply@yahoogroups.com> >
To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, March
22, 2006 12:26 AM > Subject: Re: [Speed cubing group] OH MAN I love
DIY!! > > > > I like to assemble as follows: > > > > 1. Put the springs
on the screws, followed by the washer. Make the > > flat side of the
washer face the spring. Insert the > > screw/spring/washer into the
center. Do that for all six. > > > > 2. Using a screwdriver, push the
screw all the way into one of the > > centers (compressing the spring
all the way), then screw it into the > > burr. Make sure you screw it in
as straight as possible. Stop when > > you get about 0.5 mm from the
burr. Do that for all six. > > > > 3. Assemble the edges and corners to
complete the cube. > > > > 4. Cut six square pieces of paper the same
size as the center (use > > the center caps to trace the outline onto
paper before cutting). > > Lay each square so it covers the center. It
should rest neatly > > between the surrounding four edge pieces. Mash
the cap onto the > > center, deforming the paper as you press it in. The
tension will > > keep the cap in place nicely. Do that for all six. > >
> > 5. Break the cube in before lubing, to remove any stray plastic > >
shavings. Don't worry if it feels too tight. > > > > 6. Turn two
adjacent faces a tiny bit, to create an opening near a > > center. Drop
a few drops of silicone oil into the opening, then > > scramble the cube
thoroughly. Careful not to get the paper pieces > > wet (replace them if
they do). > > > > 7. Adjust the tension by temporarily removing the
center caps and > > loosening each screw the same amount. > > > > 8.
Sticker and enjoy! > > > > Chris > Yahoo! Groups Links
3342. Re: who is this? From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 04 Apr 2006 20:58:54 -0000
Is that you, Tyson? --- In speedsolvingrubikscube@yahoogroups.com, Tyson
Mao <tmao@...> wrote: > > I'll give a quarter to the first
person who correctly names who this is: > > http://photos-
705.facebook.com/images/profile/231/53/n8803705_14392.jpg > > Don't
cheat by using facebook. > > Tyson Mao > Astrophysics '06 >
California Institute of Technology >
3343. Re: Times for F2L/LL From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 04 Apr 2006 20:09:44 -0000
I'm also not really a "fast guy" but my F2L tends to be
low 10.x or sub-10 very consistently. I guess that qualifies me as
"struggling for sub-10" since I often get 10 second averages,
but if I am concentrating well I can do a sub-10 without a huge amount
effort it seems. I've never been sub-9 for F2L on average. My LL is
bad compared to my F2L. A really good average is about 6.00 seconds or
very slightly sub-6 (5.9x). I found that even when I use the same algs
(like the T perm) as you fast LL guys I can't seem to do the
triggers as fast. Wish I had faster fingers :-P If you want to help your
F2L consider Xcross and dual solving combined. A roughly 50% chance for
an Xcross on any given solve sped me up considerably. I average about
12-13 seconds on F2L if I always solve the same color cross and never do
Xcross. Chris --- In speedsolvingrubikscube@yahoogroups.com, Brent
Morgan <brentmorganmaster@...> wrote: > > Yo Joel, > This relates to
my issue on "super loose cubes" and stiffer cubes. On my
faster cube (which happens to be the super loose one), I can average sub
9 [www.speedcubing.com records-->f2l avg]. I think 10 secs would be an
"average average" most likely... But it is an ideal time
nonetheless. > -Brent M >
3344. Re: 4*4*4 blindfold methods comparision - STEFAN vs CHRIS
HARDWICK From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 04 Apr 2006 23:02:35 -0000
What is free cycling?
3345. Re: [Speed cubing group] Times for F2L/LL From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 4 Apr 2006 20:22:36 -0300 (ART)
I wish I had a F2L avg like that...haha... I don't want to make F2L
averages, 'cause if I get a really good, I'll think: "Oh,
no...that could have been a great time..." Pedro Joël van Noort
<joel_vn@...> escreveu: Hey guys, I have a feeling that my F2L is
just too slow. (I mean relatively) I took some F2L averages, and I could
barely get under 10 seconds. I did some LL averages, and got a sub5
average (this does not include recognition of the OLL btw). Anyways, do
any of you faster guys (sub16 or faster) ever take F2L/LL averages..? I
have a feeling my F2L should be faster. - Joël.
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- Abra
sua conta no Yahoo! Mail - 1GB de espaço, alertas de e-mail no celular e
anti-spam realmente eficaz. [Non-text portions of this message have been
removed]
3346. First Layer From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 05 Apr 2006 15:31:17 -0000
Hello, I'm currently learning Duncan Dick's L2L4 method on his
site, and wondering: is there a faster way than cross->corners? Because
according to him, in order for this method to be effective you can only
have a 15-17 move first layer, and I'm getting stuff like 25-27.
Are there any alternatives to the traditional method? Thanks in advance,
Tim
3347. Re: 4*4*4 blindfold methods comparision - STEFAN vs CHRIS
HARDWICK From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 05 Apr 2006 17:07:40 -0000
Hi J. Bernett and Richard, Richard: I define a "freestyle
commutator" to be a commutator used on the cube for blindfolded
purposes where one of the permutation parts of the commutator is only a
single slice turn, and the other is what I call an "insert
alg". So if you have PQP'Q' then either P or Q, but not
both, is only a single slice turn, and the other part inserts one piece
onto the slice that the slice turn affects. That doesn't sound
clear to me, so it would be that say P is a slice turn and Q inserts one
piece onto the slice that P turns leaving the rest of the slice
unaffected. Same with the vice versa switching P and Q. J. Bernett:
That's awesome that you're getting more interested in the free
cycling approach! I personally like it a whole lot, and as far as ways
to practice it and get better just try to find different
"types" of commutators that you can use. The more types you
have the more options you'll see during your solve. Here are some
of the most important types of commutators I use: Edges: Slide on the
bottom: r' D r U2 r' D' r U2 direct insert: R'
d' R U R' d R U' mostly face move type 1: R U R'
u' R U' R' u mostly face move type 2: R U2 R' d R U2
R' d' pull from the lower middle: R' d R U R'
d' R U' pull from the upper middle: R' u' R U
R' u R U' merry-go-round: U R u R' U R u' R' U2
Centers: cycle on opposite faces: b2 r F r' b2 r F' r' on
3 different faces: r U2 r' d r U2 r' d' on 2 faces type
1: r' d r U r' d' r U' on 2 faces type 2: r' d
r U2 r' d' r U2 on 1 face: (do 1 setup turn to make it cycling
on opposite faces or a on 2 faces type) center blocks: on 2 different
faces: r' (ud') r U2 r' (du') r U2 on 3 different
faces: r U2 r' (u'd) r U2 r' (ud') Edge blocks: if
NO corner parity: Do as two commutators. If you have (PQ)(ST) as the
pieces that swap do the commutator cycle (PQS) followed by (PTS) to
solve those two 2swaps. if corner parity: finish this two edge groups
and the 2 corners together using a T permutation or something similar
from the 3x3x3 when you run into parity on a 3x3x3 solve. You MUST do
this after solving the centers, since fixing the corner parity
*requires* that you perform an odd cycle on the centers. If your centers
are unsolved, you must account for this fix, which is a pain. Be careful
that the two edge groups are "flipped" the same way as per the
3x3, or else you'll end the cube with two edges swapped. The trick
is being able to view these commutators as "types" rather than
as algs. For example the alg above mostly face move type 2: R U2 R'
d R U2 R' d' is just a type. I would also do "mostly face
move type 2" like this also: 1) R' F2 R f R' F2 R f'
2) F R2 F' l F R2 F' l' 3) R' D2 R u' R'
D2 R u 4) B L2 B' r B L2 B' r' 5) R B2 R' b' R
B2 R' b 6) etc.. and the same goes for every type above. Be able to
do each of the "types" from any possible angle and on any face
combination. Do not limit yourself to using them as I wrote them, be
able to do them on all faces, and be comfortable looking for them
everywhere. ---------- Example: (fUR->rUF->dFR) This situation for edges
looks like you need to do the setup move f' then use the "pull
from the lower middle" type of edge commutator. But in fact this is
already a "merry-go-round" without any setup turns. Use the
merry-go-round type like this: F' L f2 L' F' L f2 L'
F2 ----------- The basic premise of freestyle cycling is to try to
never, ever ever ever never ever ever do setup moves. This isn't
possible of course, you need right at 1.0 on average. However, try your
best to never ever do any setup moves whatsoever. This will speed up
your solve since the setup moves are not like for Stefan's method,
they create a whole new setup and make you rethink which pieces cycle
where. Also the setup moves are not, and cannot be memorized like for
Stefan's method, since you always have two other pieces in random
positions of the cube to try to preserve, or account for if your setup
moves include moving one of them too. So in short, just have a lot of
types of freestyle commutators and avoid setup moves whenever possible
and as much as possible. Hope this helps, Chris --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 <no_reply@...>
wrote: > > What is free cycling? >
3348. Re: [Speed cubing group] First Layer From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 5 Apr 2006 19:32:49 +0100
Hi Tim, Lots of ideas for this. I suggest something like one edge (say
the UL edge), then pairing up the next corner and edge (UFL and UF) and
putting them in, then the next (UFR and UR) and the next (URD and UD).
This leaves you with a singe corner which you can use for a traditional
pair if you like. there are other ways but this is pretty efficient.
Good luck. Duncan PS Will improve the site to all those who have asked -
I promise. Might get a pro to do it for me. ----- Original Message -----
From: "Timothy Sun" <linkpoke@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, April 05,
2006 4:31 PM Subject: [Speed cubing group] First Layer > Hello, > >
I'm currently learning Duncan Dick's L2L4 method on his site,
and > wondering: is there a faster way than cross->corners? Because >
according to him, in order for this method to be effective you can >
only have a 15-17 move first layer, and I'm getting stuff like
25-27. > Are there any alternatives to the traditional method? > >
Thanks in advance, > > Tim > > > > > > > > Yahoo! Groups Links > > > > >
> > > >
3349. Re: [Speed cubing group] First Layer From: "Mike Bennett" <mikeisadumbname@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 5 Apr 2006 16:35:03 -0500
Duncan, I have somewhat of a silly request for you. I'm in the
process of switching to a method where you coompletely orient all edges
at the beginning of a solve. As such, it leaves one with all edges
oriented throughout the F2L steps. For many cases, the final corner is
already in place, but an edge is still in the U layer. As the algs to
preserve the orientation, while inserting that edge are not very fast, I
was thinking that perhaps it would be good to palce that edge and
simultaneously orient the U corners, or even permute them instead. Do
you have any algs that place the final edge and orient or permute
corners without affecting edge orientation? -Mike On 4/5/06, Duncan
Dicks <duncan@...> wrote: > > Hi Tim, > Lots of ideas for this. I
suggest something like one edge (say the UL > edge), then pairing up the
next corner and edge (UFL and UF) and putting > them in, then the next
(UFR and UR) and the next (URD and UD). This > leaves > you with a singe
corner which you can use for a traditional pair if you > like. there are
other ways but this is pretty efficient. > > Good luck. > > Duncan > PS
Will improve the site to all those who have asked - I promise. Might >
get > a pro to do it for me. [Non-text portions of this message have
been removed]
3350. F2L next step From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 5 Apr 2006 18:46:09 -0700 (PDT)
Hey guys, I started using intuitive fridrich F2L about 2.5 months ago,
and I am now finally at the point where I can look at most of the 41
cases and know an optimized way to solve it. The only ones for which I
can not quickly see an optimized (or close) solution are the ones where
the corner and edege are incorrectly placed, but in the correct slot...
for these cases, I just remove them from that slot and solve them
normally, wasting a few moves. My best F2L times are ~25 seconds, but
average is closer to 40 seconds, and sometimes even slower than that. My
overall average is now under a minute (yesterday i was averaging around
56-57 seconds).. Although I know I will get better with more practice, I
want to keep learning new things. I know how advanced and complicated
this F2L solving can get, and I was wondering what tricks I should start
learning next. What is the best way to handle cases (for example) where
both of my pieces aren't in the LL ? When I have a corner in the
LL, and an edge which isn't, I usually rotate the LL and then bring
the edge up so that I can get one of the R U R' moves, or F'
U' F. I bet this isn't the best way to handle these. When I
have an edge which is on the LL, and a corner which is not, i rotate the
LL until I can bring my corner up and form a U' F' U F case. I
know I can be better!! Let me know, and of course general tips for
anything are welcome as well! Thanks, David
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message have been removed]
3351. Back to cubing after 3 months... any suggestions? From: "master_bater_0000"
<master_bater_0000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 06 Apr 2006 04:39:07 -0000
hello everyone, i stopped cubing for about 3 months, because i had some
other things to worry about. but now im back doing it, and love it. but
my time has slowed since i havent been doing it (obviously). i can get
between 60 and 75 seconds, using layer by layer. its slow, and i would
like to know what the easiest way to improve my time would be. i was
thinking f2l, but couldnt find an easy, clear site to go off of. if
anyone has a specific method or tips to help me get into maybe the
40's or 50's that would be great. thansk in advance -adam
3352. Re: [Speed cubing group] Back to cubing after 3 months... any
suggestions? From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 5 Apr 2006 21:53:53 -0700 (PDT)
If you don't know all the algs for a 4LLL, you should prolly learn
those. A while back when I wanted to learn 4LLL, Craig Bouchard compiled
a list of all the verions of the algs that he thought would be easiest
to perform for a beginner. These are all the algs you need for a 4LLL:
----------- Orient Edges(the cross): http://www.cubewhiz.com/oll.html
Cases 1 and 2 http://www.geocities.com/rubiks_galaxia/OLL5.html the
first case on there... Orient Corners: http://www.cubewhiz.com/oll.html
Cases 4-10 (all good) Permute Corners:
http://www.cosine-systems.com/cubestation/permutations/permutationslist.php
Cases 3 and 4 http://www.cubewhiz.com/pll.html Case 3 Permute Edges:
http://cubefreak.hp.infoseek.co.jp/PLL.html Case 1 and 2 and 6
(Dan's Cubestation)
http://www.cosine-systems.com/cubestation/permutations/permutationslist.php
Case 5 the first algorithm that begins with the x... ------------ petty
simple, just one alg for every orientation of the corners, for every
orientation of the edges, every corner permutation, and every edge
permutation. I'm not an expert, but i average in the 50's now,
and my average is dropping like 2 seconds per day, which is really
exciting. the most important thing is F2L though.. i am just getting
started with Fridrich F2L (well, i've been doing it for 2-3 months,
but I'm just starting to be able to use it well), and i will say
that it makes cubing much more fun. Using the LBL method is really,
really boring. Ya, there is no clear site to go off of, b/c it's
intuitive. Sadly, Doug Reed's page (which offered a decent
explnation) and WikiCube (which is the same thing) are BOTH down right
now, and have been for a few days... all you do really is learn to
recognize 2 cases (4 cases, 2 of them are mirrors)
http://speedcubing.com/f2l_crossbottom.html cases: b02 b04 b13 b15 It is
obvious how those algorithms work... understand it, and how to recognize
it. Then, the fun part is to take corner-edge pairs, get them into the
last layer (IE, not into random F2L slots), and then pair them up so
that they look like one of those 4 cases... then solve them. Print out
that whole page too, all 41 algorithms... after an hour or so of
tinkering, use the cheat-sheet to help you see the fastest way to get
any situation into a pair. hope this helps david master_bater_0000
<master_bater_0000@...> wrote: hello everyone, i stopped cubing for
about 3 months, because i had some other things to worry about. but now
im back doing it, and love it. but my time has slowed since i havent
been doing it (obviously). i can get between 60 and 75 seconds, using
layer by layer. its slow, and i would like to know what the easiest way
to improve my time would be. i was thinking f2l, but couldnt find an
easy, clear site to go off of. if anyone has a specific method or tips
to help me get into maybe the 40's or 50's that would be
great. thansk in advance -adam SPONSORED LINKS Jigsaw puzzle game Free
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puzzle game Puzzle games --------------------------------- YAHOO! GROUPS
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starting at 1��/min. [Non-text portions of this message have been
removed]
3353. Re: 4*4*4 blindfold methods comparision - STEFAN vs CHRIS
HARDWICK From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 06 Apr 2006 06:05:59 -0000
Hi :-) Reading about Chris' freestyle cycles approach sounds almost
like i do most of the stuff for my cage method. I't all about being
able to make up various kinds of 3-cycles on the fly. Here are some
rules of thumb regarding when setup moves are necessary: - all 3 cubies
are on the same slice, then setup move(s) is needed ... must bring at
least one cubie out of the slice that will be turned by Q
(PQP'Q') - none of the 3 cubies are on the same slice, then
setup move(s) is needed ... must bring 2 cubies into same slice - even
if 2 cubies are on the same slice, those 2 cubies must be
rotation-invariant by the move Q ... those 2 cubies must lie on the same
orbital on that slice Example : for an edge 3-cycle ... assuming 2 of
the edges are URf and ULf ... they are rotation invariant if Q is moving
the f layer, but NOT rotation invariant if Q moves U ... if the
locations were URf and ULb they are rotation invariant on the U layer :D
Actually for the most part i will have Q moving an outer layer when
doing my commutator 3-cycles. It just seems easier to me ;-) Cheers!
-Per > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > Hi J. Bernett and Richard, > > Richard: I
define a "freestyle commutator" to be a commutator used on >
the cube for blindfolded purposes where one of the permutation parts >
of the commutator is only a single slice turn, and the other is what I >
call an "insert alg". So if you have PQP'Q' then
either P or Q, but > not both, is only a single slice turn, and the
other part inserts one > piece onto the slice that the slice turn
affects. That doesn't sound > clear to me, so it would be that say
P is a slice turn and Q inserts > one piece onto the slice that P turns
leaving the rest of the slice > unaffected. Same with the vice versa
switching P and Q. > > J. Bernett: That's awesome that you're
getting more interested in the > free cycling approach! I personally
like it a whole lot, and as far > as ways to practice it and get better
just try to find > different "types" of commutators that you
can use. The more types you > have the more options you'll see
during your solve. > > Here are some of the most important types of
commutators I use: > > Edges: > Slide on the bottom: r' D r U2
r' D' r U2 > direct insert: R' d' R U R' d R
U' > mostly face move type 1: R U R' u' R U' R'
u > mostly face move type 2: R U2 R' d R U2 R' d' > pull
from the lower middle: R' d R U R' d' R U' > pull
from the upper middle: R' u' R U R' u R U' >
merry-go-round: U R u R' U R u' R' U2 > > Centers: >
cycle on opposite faces: b2 r F r' b2 r F' r' > on 3
different faces: r U2 r' d r U2 r' d' > on 2 faces type
1: r' d r U r' d' r U' > on 2 faces type 2: r'
d r U2 r' d' r U2 > on 1 face: (do 1 setup turn to make it
cycling on opposite faces or a > on 2 faces type) > > center blocks: >
on 2 different faces: r' (ud') r U2 r' (du') r U2 >
on 3 different faces: r U2 r' (u'd) r U2 r' (ud') >
> Edge blocks: > if NO corner parity: Do as two commutators. If you have
(PQ)(ST) as > the pieces that swap do the commutator cycle (PQS)
followed by (PTS) > to solve those two 2swaps. > > if corner parity:
finish this two edge groups and the 2 corners > together using a T
permutation or something similar from the 3x3x3 > when you run into
parity on a 3x3x3 solve. You MUST do this after > solving the centers,
since fixing the corner parity *requires* that > you perform an odd
cycle on the centers. If your centers are > unsolved, you must account
for this fix, which is a pain. Be careful > that the two edge groups are
"flipped" the same way as per the 3x3, or > else you'll
end the cube with two edges swapped. > > The trick is being able to view
these commutators as "types" rather > than as algs. For
example the alg above > > mostly face move type 2: R U2 R' d R U2
R' d' > > is just a type. I would also do "mostly face
move type 2" like this > also: > 1) R' F2 R f R' F2 R
f' > 2) F R2 F' l F R2 F' l' > 3) R' D2 R
u' R' D2 R u > 4) B L2 B' r B L2 B' r' > 5) R
B2 R' b' R B2 R' b > 6) etc.. > > and the same goes for
every type above. Be able to do each of > the "types" from any
possible angle and on any face combination. Do > not limit yourself to
using them as I wrote them, be able to do them > on all faces, and be
comfortable looking for them everywhere. > > ---------- > > Example: > >
(fUR->rUF->dFR) > > This situation for edges looks like you need to do
the setup move f' > then use the "pull from the lower
middle" type of edge commutator. > But in fact this is already a
"merry-go-round" without any setup turns. > > Use the
merry-go-round type like this: > F' L f2 L' F' L f2
L' F2 > > ----------- > > The basic premise of freestyle cycling is
to try to never, ever ever > ever never ever ever do setup moves. This
isn't possible of course, > you need right at 1.0 on average.
However, try your best to never > ever do any setup moves whatsoever.
This will speed up your solve > since the setup moves are not like for
Stefan's method, they create a > whole new setup and make you
rethink which pieces cycle where. Also > the setup moves are not, and
cannot be memorized like for Stefan's > method, since you always
have two other pieces in random positions of > the cube to try to
preserve, or account for if your setup moves > include moving one of
them too. > > So in short, just have a lot of types of freestyle
commutators and > avoid setup moves whenever possible and as much as
possible. > > Hope this helps, > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > <no_reply@>
wrote: > > > > What is free cycling? > > >
3354. Re: [Speed cubing group] Anssi's world record on
video From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 6 Apr 2006 08:37:57 +0200
----- Original Message ----- From: "Stefan Pochmann"
<pochmann@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Saturday, April 01, 2006 7:37 PM Subject: Re: [Speed cubing group]
Anssi's world record on video > Better have a look at
http://tinyurl.com/k8ky3 Usually I don't like to install new
software (Google video player in this case) but at least it was quick
'n easy and these videos are well worth it. Didn't someone say
Anssi looks slow (compared to Gunnar, I think)?? I can't agree :-).
I only wish the cameraman had zoomed in more closely in more of the
videos... I especially like Anssi's one-handed solve, crazy fast
twisting around 10 seconds into the video! Cheers! Stefan "Finnish
Artistry in Swedish Design" (And another Clarity at
http://rapidshare.de/files/17063002/Arsmotes_tavling.zip.html ) Yahoo!
Groups Links
3355. Re: [Speed cubing group] Back to cubing after 3 months... any
suggestions? From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 06 Apr 2006 11:25:06 -0000
HEy David, (and Adam) This is a better list of them...because the Orient
Corners some of them aren't as beautiful as they could be...I
swiched the Orient Corners to what it should be (these are the ones I
gave you David, way back...) Orient Edges(the cross):
http://www.cubewhiz.com/oll.html Cases 1 and 2
http://www.geocities.com/rubiks_galaxia/OLL5.html the first case on
there... Orient Corners: http://www.cubewhiz.com/oll.html Only use 4, 6,
7 and 9 from this page...
http://www.cosine-systems.com/cubestation/orientations/ollprintablepage.html
Case 52, 50(the one that is (R U R' U R U' R' U R)(U2
R')) http://www.speedcubing.com/chris/3-orientations.html Case 36B)
b) Permute Corners:
http://www.cosine-systems.com/cubestation/permutations/permutationslist.php
Cases 3 and 4 http://www.cubewhiz.com/pll.html Case 3 Permute Edges:
http://cubefreak.hp.infoseek.co.jp/PLL.html Case 1 and 2 and 6
(Dan's Cubestation)
http://www.cosine-systems.com/cubestation/permutations/permutationslist.php
Case 5 the first algorithm that begins with the x... Hope you like...
Craig
3356. Short Parade Magazine piece about speedcubing From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 06 Apr 2006 14:49:29 -0000
There was a tiny blurb about speedcubing in the Parade Magazine this
week: http://www.parade.com/articles/editions/2006/edition_04-02-
2006/Ask_Marilyn For ease: http://tinyurl.com/za79x Chris
3357. Re: Short Parade Magazine piece about speedcubing From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 06 Apr 2006 15:53:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > There was a tiny blurb about speedcubing in
the Parade Magazine this > week: > >
http://www.parade.com/articles/editions/2006/edition_04-02- >
2006/Ask_Marilyn > > For ease: > > http://tinyurl.com/za79x > > Chris >
Wow, Marilyn became sloppy. Assumption 1 is not included in the question
at all and the "most" in assumption 2 isn't, either. Real
newbie mistakes...
3358. Re: Anssi's world record on video From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 06 Apr 2006 16:27:34 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.
wesstrom@...> wrote: > > (And another Clarity at http://rapidshare.
de/files/17063002/Arsmotes_tavling.zip.html ) All those videos give me
the impression there was always just one person solving at a time. Is
that correct? Anssi, can you tell the PLL algorithm of your 14.08 solve?
The ending looks sweet.
3359. Re: Times for F2L/LL From: "zemalinou" <l_f_l_x@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 06 Apr 2006 19:57:28 -0000
hi all, it seems we all have had the same problem to improve our F2L and
LL steps. My experience in this domain isnt huge but it seems that F2L
can be relatively easily mastered under 10s of average but doing it sub9
requires a lot of practice and regular practice. I spend 2 monthes
without cubing and my F2L times decrease a lot. I think you should have
a particular feeling with F2L especially with the cross-1st slot
transition, this will drop f2l times under 9s. for LL, sub5 is really
respectable but sub4 could be a reasonable goal for motivated persons.
To my mind transitions are the most important things with the fridrich
method. PS:franck and joel, join me on messenger we could have a talk on
this. KEEP ON CUBING SEBASTIEN
3360. Re: [Speed cubing group] Re: Times for F2L/LL From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 6 Apr 2006 17:23:31 -0300 (ART)
Hi Sebastien I'm also a (not very fast) speedcuber. My normal
average is about 17-19 seconds, with a PB of 17.12. Can I add you on
messenger so you can give me some tips? thanks Pedro zemalinou
<l_f_l_x@hotmail.com> escreveu: hi all, it seems we all have had the
same problem to improve our F2L and LL steps. My experience in this
domain isnt huge but it seems that F2L can be relatively easily mastered
under 10s of average but doing it sub9 requires a lot of practice and
regular practice. I spend 2 monthes without cubing and my F2L times
decrease a lot. I think you should have a particular feeling with F2L
especially with the cross-1st slot transition, this will drop f2l times
under 9s. for LL, sub5 is really respectable but sub4 could be a
reasonable goal for motivated persons. To my mind transitions are the
most important things with the fridrich method. PS:franck and joel, join
me on messenger we could have a talk on this. KEEP ON CUBING SEBASTIEN
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3361. Re: Anssi's world record on video From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 06 Apr 2006 21:10:20 -0000
Yeah that one is incredible. The last few turns, it looks like the cube
is twisting itself! His right hand is already heading towards the timer
pad. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune. >
wesstrom@> wrote: > > > > (And another Clarity at http://rapidshare. >
de/files/17063002/Arsmotes_tavling.zip.html ) > > All those videos give
me the impression there was always just one > person solving at a time.
Is that correct? > > Anssi, can you tell the PLL algorithm of your 14.08
solve? The ending > looks sweet. >
3362. Re: [Speed cubing group] First Layer From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 7 Apr 2006 10:39:03 +0200
Hi Mike, You wrote: "As the algs to preserve the orientation, while
inserting that edge are not very fast". I think
R'U'R'U'R' URUR is fast. Have fun, Ron -----
Original Message ----- From: Mike Bennett To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, April 05, 2006
11:35 PM Subject: Re: [Speed cubing group] First Layer Duncan, I have
somewhat of a silly request for you. I'm in the process of
switching to a method where you coompletely orient all edges at the
beginning of a solve. As such, it leaves one with all edges oriented
throughout the F2L steps. For many cases, the final corner is already in
place, but an edge is still in the U layer. As the algs to preserve the
orientation, while inserting that edge are not very fast, I was thinking
that perhaps it would be good to palce that edge and simultaneously
orient the U corners, or even permute them instead. Do you have any algs
that place the final edge and orient or permute corners without
affecting edge orientation? -Mike On 4/5/06, Duncan Dicks
<duncan@...> wrote: > > Hi Tim, > Lots of ideas for this. I suggest
something like one edge (say the UL > edge), then pairing up the next
corner and edge (UFL and UF) and putting > them in, then the next (UFR
and UR) and the next (URD and UD). This > leaves > you with a singe
corner which you can use for a traditional pair if you > like. there are
other ways but this is pretty efficient. > > Good luck. > > Duncan > PS
Will improve the site to all those who have asked - I promise. Might >
get > a pro to do it for me. [Non-text portions of this message have
been removed]
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3363. Re: [Speed cubing group] First Layer From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 7 Apr 2006 01:41:51 -0700
Yeah, that one is fast. It's basically a truncated version of the
2-gen U-permutation. Useful in blindfolding... though you probably want
to add a U. Tyson Mao Astrophysics '06 California Institute of
Technology On Apr 7, 2006, at 1:39 AM, Ron van Bruchem wrote: > Hi Mike,
> > You wrote: "As the algs to preserve the orientation, while
inserting > that edge are not very fast". > > I think
R'U'R'U'R' URUR is fast. > > Have fun, > > Ron
> ----- Original Message ----- > From: Mike Bennett > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, April 05, 2006
11:35 PM > Subject: Re: [Speed cubing group] First Layer > > > Duncan, I
have somewhat of a silly request for you. I'm in the > process of >
switching to a method where you coompletely orient all edges at the >
beginning of a solve. As such, it leaves one with all edges oriented >
throughout the F2L steps. > > For many cases, the final corner is
already in place, but an edge is > still > in the U layer. As the algs
to preserve the orientation, while > inserting > that edge are not very
fast, I was thinking that perhaps it would be > good to > palce that
edge and simultaneously orient the U corners, or even > permute > them
instead. Do you have any algs that place the final edge and > orient or
> permute corners without affecting edge orientation? > > -Mike > > On
4/5/06, Duncan Dicks <duncan@...> wrote: >> >> Hi Tim, >> Lots of
ideas for this. I suggest something like one edge (say the UL >> edge),
then pairing up the next corner and edge (UFL and UF) and >> putting >>
them in, then the next (UFR and UR) and the next (URD and UD). This >>
leaves >> you with a singe corner which you can use for a traditional
pair if >> you >> like. there are other ways but this is pretty
efficient. >> >> Good luck. >> >> Duncan >> PS Will improve the site to
all those who have asked - I promise. >> Might >> get >> a pro to do it
for me. > > > [Non-text portions of this message have been removed] > >
> >
-----------------------------------------------------------------------
> ------- > YAHOO! GROUPS LINKS > > a.. Visit your group
"speedsolvingrubikscube" on the web. > > b.. To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > >
-----------------------------------------------------------------------
> ------- > > > > [Non-text portions of this message have been removed]
> > > > > Yahoo! Groups Links > > > > > >
3364. Re: [Speed cubing group] First Layer From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 Apr 2006 11:14:51 -0000
Hi :-) B2 D2 F2 L' F2 D2 B2 R' is shorter but horrible to
perform ;-) By first turning the cube physically it's faster
performed as: L2 D2 R2 F' R2 D2 L2 B' :D Still not as fast as
the 2-g solution though! Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi Mike, > > You wrote: "As the algs to
preserve the orientation, while inserting > that edge are not very
fast". > > I think R'U'R'U'R' URUR is
fast. > > Have fun, > > Ron > ----- Original Message ----- > From: Mike
Bennett > To: speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday,
April 05, 2006 11:35 PM > Subject: Re: [Speed cubing group] First Layer
> > > Duncan, I have somewhat of a silly request for you. I'm in
the process of > switching to a method where you coompletely orient all
edges at the > beginning of a solve. As such, it leaves one with all
edges oriented > throughout the F2L steps. > > For many cases, the final
corner is already in place, but an edge is still > in the U layer. As
the algs to preserve the orientation, while inserting > that edge are
not very fast, I was thinking that perhaps it would be good to > palce
that edge and simultaneously orient the U corners, or even permute >
them instead. Do you have any algs that place the final edge and orient
or > permute corners without affecting edge orientation? > > -Mike > >
On 4/5/06, Duncan Dicks <duncan@...> wrote: > > > > Hi Tim, > > Lots
of ideas for this. I suggest something like one edge (say the UL > >
edge), then pairing up the next corner and edge (UFL and UF) and putting
> > them in, then the next (UFR and UR) and the next (URD and UD). This
> > leaves > > you with a singe corner which you can use for a
traditional pair if you > > like. there are other ways but this is
pretty efficient. > > > > Good luck. > > > > Duncan > > PS Will improve
the site to all those who have asked - I promise. Might > > get > > a
pro to do it for me. > > > [Non-text portions of this message have been
removed] > > > >
-------------------------------------------------------------------
----------- > YAHOO! GROUPS LINKS > > a.. Visit your group
"speedsolvingrubikscube" on the web. > > b.. To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
-------------------------------------------------------------------
----------- > > > > [Non-text portions of this message have been
removed] >
3365. Re: [Speed cubing group] First Layer From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 Apr 2006 11:39:19 -0000
Hi :-) Actually this one is probably the best version : (R2 u2 R2
F')*2 Just adjust the cube appropriately first. (R2 u2 R2 F)*2 is
useful too ;-) Have fun! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > B2 D2 F2 L' F2 D2
B2 R' is shorter but horrible to perform ;-) > > By first turning
the cube physically it's faster performed as: > > L2 D2 R2 F'
R2 D2 L2 B' :D > > Still not as fast as the 2-g solution though! >
> Cheers! > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Ron van Bruchem" > <ron@> wrote: > > > > Hi Mike, > > > >
You wrote: "As the algs to preserve the orientation, while >
inserting > > that edge are not very fast". > > > > I think
R'U'R'U'R' URUR is fast. > > > > Have fun, > >
> > Ron > > ----- Original Message ----- > > From: Mike Bennett > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Wednesday, April 05,
2006 11:35 PM > > Subject: Re: [Speed cubing group] First Layer > > > >
> > Duncan, I have somewhat of a silly request for you. I'm in the
> process of > > switching to a method where you coompletely orient all
edges at > the > > beginning of a solve. As such, it leaves one with all
edges > oriented > > throughout the F2L steps. > > > > For many cases,
the final corner is already in place, but an > edge is still > > in the
U layer. As the algs to preserve the orientation, while > inserting > >
that edge are not very fast, I was thinking that perhaps it > would be
good to > > palce that edge and simultaneously orient the U corners, or
even > permute > > them instead. Do you have any algs that place the
final edge > and orient or > > permute corners without affecting edge
orientation? > > > > -Mike > > > > On 4/5/06, Duncan Dicks <duncan@>
wrote: > > > > > > Hi Tim, > > > Lots of ideas for this. I suggest
something like one edge > (say the UL > > > edge), then pairing up the
next corner and edge (UFL and UF) > and putting > > > them in, then the
next (UFR and UR) and the next (URD and > UD). This > > > leaves > > >
you with a singe corner which you can use for a traditional > pair if
you > > > like. there are other ways but this is pretty efficient. > > >
> > > Good luck. > > > > > > Duncan > > > PS Will improve the site to
all those who have asked - I > promise. Might > > > get > > > a pro to
do it for me. > > > > > > [Non-text portions of this message have been
removed] > > > > > > > >
----------------------------------------------------------------- -- >
----------- > > YAHOO! GROUPS LINKS > > > > a.. Visit your group
"speedsolvingrubikscube" on the web. > > > > b.. To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > c.. Your use
of Yahoo! Groups is subject to the Yahoo! Terms > of Service. > > > > >
> ----------------------------------------------------------------- -- >
----------- > > > > > > > > [Non-text portions of this message have been
removed] > > >
I recently bought a couple of DIY cubes from rubiks.com Nomatter how
I've tried I cant get em to work properly. Compared to the
rubik.com DIY's I bought 4 months ago there's a HUGE
difference. The ones bought in december are my absolute favourite ones.
The ones I got home last week is barely usable nomatter how much time
I've spent trying to adjust the springs, lubricate, and cut uneven
plastic-edges away. The difference in weight between thoose cubes are
also big. The plastic material also seems to be different. E.g there are
two different type of cubes I got here. Is this something I have to
calculate with when ordering cubes online? Is anyoneelse having the same
experience ? Anyone know how to get thoose recently bought cubes to a
good state? I've contacted rubiks.com but havent received any
answer yet. Thanx in advance. /// Jonas
--- In speedsolvingrubikscube@yahoogroups.com, "yasheeve"
<j6@...> wrote: > > I recently bought a couple of DIY cubes from
rubiks.com > Nomatter how I've tried I cant get em to work
properly. > > Compared to the rubik.com DIY's I bought 4 months ago
there's a HUGE > difference. > The ones bought in december are my
absolute favourite ones. > The ones I got home last week is barely
usable nomatter how much time > I've spent trying to adjust the
springs, lubricate, and cut uneven > plastic-edges away. > > The
difference in weight between thoose cubes are also big. Can you tell the
weight of the new cubes?
Hmmm... well the kits that went on sale at the beginning of 2006 are of
a different manufacture. But in my opinion the new ones are better. They
are lighter (the plastic walls are thinner than last year), and the
manufacturing of each piece is more precise. Refer to message 26318 for
some photos and descriptions I posted. See if those match what you
received. I've been extremely happy with mine-- it's basically
all I use now. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"yasheeve" <j6@...> wrote: > > I recently bought a couple
of DIY cubes from rubiks.com > Nomatter how I've tried I cant get
em to work properly. > > Compared to the rubik.com DIY's I bought 4
months ago there's a HUGE > difference. > The ones bought in
december are my absolute favourite ones. > The ones I got home last week
is barely usable nomatter how much time > I've spent trying to
adjust the springs, lubricate, and cut uneven > plastic-edges away. > >
The difference in weight between thoose cubes are also big. > The
plastic material also seems to be different. > E.g there are two
different type of cubes I got here. > > Is this something I have to
calculate with when ordering cubes online? > Is anyoneelse having the
same experience ? > Anyone know how to get thoose recently bought cubes
to a good state? > > I've contacted rubiks.com but havent received
any answer yet. > > Thanx in advance. > > /// Jonas >
3369. Re: [Speed cubing group] First Layer From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 Apr 2006 15:37:51 -0000
Hello Duncan, I've tried something similar, but do you have tips on
how to actually connect them together? Because as of right now, I'm
getting something around my original average. --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@...> wrote: > > Hi Tim, > Lots of ideas for this. I suggest
something like one edge (say the UL > edge), then pairing up the next
corner and edge (UFL and UF) and putting > them in, then the next (UFR
and UR) and the next (URD and UD). This leaves > you with a singe corner
which you can use for a traditional pair if you > like. there are other
ways but this is pretty efficient. > > Good luck. > > Duncan > PS Will
improve the site to all those who have asked - I promise. Might get > a
pro to do it for me. > > ----- Original Message ----- > From:
"Timothy Sun" <linkpoke@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, April 05,
2006 4:31 PM > Subject: [Speed cubing group] First Layer > > > > Hello,
> > > > I'm currently learning Duncan Dick's L2L4 method on
his site, and > > wondering: is there a faster way than cross->corners?
Because > > according to him, in order for this method to be effective
you can > > only have a 15-17 move first layer, and I'm getting
stuff like 25- 27. > > Are there any alternatives to the traditional
method? > > > > Thanks in advance, > > > > Tim > > > > > > > > > > > > >
> > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > >
3370. Re: [Speed cubing group] First Layer From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 7 Apr 2006 17:04:32 +0100
Hi Tim, Suppose you have UL in place. Then I place UF in the FL position
(U sticker on the F face) and then position the UFL corner next to it in
the FDL position. Then F puts them in place. (Or this whole process
mirror image on B instead of F). Each pair should be 3-5 moves I think.
The moves to position the corner next to the edge are pretty quick and
intuitive and I haven't written them all out but there aren't
any especially difficult cases - certainly easier than some F2L pairs!
You should definitely average under 20 like this and with practice of
spotting moves you should get in the 15-17 region. Personally if it
looks like a tricky case that I don't spot quickly I am likely to
miss 1, 2 or 3 corners and use L2L1, or 2 instead or L2L4. But this
shouldnt' be necessary! I think it was Paul Nixon who suggested
that an adaption of the Petrus start would be a good way to start the
first layer too but I haven't tried this. The fastest L2L method is
to combine steps 2 and 3 of the L2L4 - moves found but not on the site.
this allows you to leave one first layer corner unfinished and put in
F2L pair there instead. Good luck again - keep trying and if you are
still struggling e-mail me private and I will try to write out the FL
cases (promises promises - not got much time!) Duncan ----- Original
Message ----- From: "Timothy Sun" <linkpoke@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, April 07, 2006
4:37 PM Subject: Re: [Speed cubing group] First Layer > Hello Duncan, >
> I've tried something similar, but do you have tips on how to
actually > connect them together? Because as of right now, I'm
getting something > around my original average. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" >
<duncan@...> wrote: >> >> Hi Tim, >> Lots of ideas for this. I
suggest something like one edge (say the > UL >> edge), then pairing up
the next corner and edge (UFL and UF) and > putting >> them in, then the
next (UFR and UR) and the next (URD and UD). This > leaves >> you with a
singe corner which you can use for a traditional pair if > you >> like.
there are other ways but this is pretty efficient. >> >> Good luck. >>
>> Duncan >> PS Will improve the site to all those who have asked - I
promise. > Might get >> a pro to do it for me. >> >> ----- Original
Message ----- >> From: "Timothy Sun" <linkpoke@...> >> To:
<speedsolvingrubikscube@yahoogroups.com> >> Sent: Wednesday, April
05, 2006 4:31 PM >> Subject: [Speed cubing group] First Layer >> >> >> >
Hello, >> > >> > I'm currently learning Duncan Dick's L2L4
method on his site, and >> > wondering: is there a faster way than
cross->corners? Because >> > according to him, in order for this method
to be effective you can >> > only have a 15-17 move first layer, and
I'm getting stuff like 25- > 27. >> > Are there any alternatives to
the traditional method? >> > >> > Thanks in advance, >> > >> > Tim >> >
>> > >> > >> > >> > >> > >> > >> > Yahoo! Groups Links >> > >> > >> > >>
> >> > >> > >> > >> > >> > >> > > > > > > > > > Yahoo! Groups Links > >
> > > > > > >
3371. Re: [Speed cubing group] First Layer From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 Apr 2006 16:19:06 -0000
Hi Duncan, Wow, that was a lot of help in just a few lines. :) I was
thinking up a way using L2L4 in the same order of steps, such that when
you finish your FL, you already have 1-3 of the 2nd layer edges in
already (which conflicts with the current L2L4 system). The best, IMO,
would be a Corners-Edges LL system, since skipping one or two edges in
more common. For 1 edge in already, you do steps 1-3 (preserving, of
course), and then do one of the three edge PLL algorithms. For 2, you do
1-2 preserving, and do all the edges in one algorithm. In the rare case
of 3-4 edges in, just step 1 (instead of 3) and do one of two of the
corner permutation algors and go on with the edges. Four edges, well,
consider yourself lucky to have a 35/37-move cube. :P What are your
thoughts on this? Tim --- In speedsolvingrubikscube@yahoogroups.com,
"Duncan Dicks" <duncan@...> wrote: > > Hi Tim, > Suppose
you have UL in place. Then I place UF in the FL position (U sticker > on
the F face) and then position the UFL corner next to it in the FDL >
position. Then F puts them in place. (Or this whole process mirror image
> on B instead of F). Each pair should be 3-5 moves I think. The moves
to > position the corner next to the edge are pretty quick and intuitive
and I > haven't written them all out but there aren't any
especially difficult > cases - certainly easier than some F2L pairs! You
should definitely average > under 20 like this and with practice of
spotting moves you should get in the > 15-17 region. Personally if it
looks like a tricky case that I don't spot > quickly I am likely to
miss 1, 2 or 3 corners and use L2L1, or 2 instead or > L2L4. But this
shouldnt' be necessary! > I think it was Paul Nixon who suggested
that an adaption of the Petrus start > would be a good way to start the
first layer too but I haven't tried this. > The fastest L2L method
is to combine steps 2 and 3 of the L2L4 - moves found > but not on the
site. this allows you to leave one first layer corner > unfinished and
put in F2L pair there instead. > > Good luck again - keep trying and if
you are still struggling e-mail me > private and I will try to write out
the FL cases (promises promises - not > got much time!) > > Duncan
It seems like I have the same type of pieces as shown at the pics in
message #26318. Hopefully I was to quick with my negative oppinion about
this new type of cube. I reassembled my six new cubes. scrambled all the
pieces and rebuilt them from scratch. I made 2 cubes with realy
"hard" springs. 2 with loose springs and two with normal
(something inbetween hard and loose). It seems like the ones with hard
springs works fine now. The ones with loose springs isn't working
at all. (stucking all the time when twisting) It feels like you have to
have screw in thoose screws more than you're used to from the old
cubies to get them to work fine. So if you're used to realy loose
springs (as I) it might be a problem. one more thing; you realy need to
glue thoose centercaps... no way they are staying in right place
otherwise. I gotta fix my other cubes now. I'm quite sure
they're going to work much better with more tensed springs. Reg
Jonas --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Hmmm... well the kits that went on sale at
the beginning of 2006 are > of a different manufacture. But in my
opinion the new ones are > better. They are lighter (the plastic walls
are thinner than last > year), and the manufacturing of each piece is
more precise. Refer > to message 26318 for some photos and descriptions
I posted. See if > those match what you received. I've been
extremely happy with mine-- > it's basically all I use now. > >
Chris > > > --- In speedsolvingrubikscube@yahoogroups.com,
"yasheeve" <j6@> > wrote: > > > > I recently bought a
couple of DIY cubes from rubiks.com > > Nomatter how I've tried I
cant get em to work properly. > > > > Compared to the rubik.com
DIY's I bought 4 months ago there's a > HUGE > > difference. >
> The ones bought in december are my absolute favourite ones. > > The
ones I got home last week is barely usable nomatter how much > time > >
I've spent trying to adjust the springs, lubricate, and cut uneven
> > plastic-edges away. > > > > The difference in weight between thoose
cubes are also big. > > The plastic material also seems to be different.
> > E.g there are two different type of cubes I got here. > > > > Is
this something I have to calculate with when ordering cubes > online? >
> Is anyoneelse having the same experience ? > > Anyone know how to get
thoose recently bought cubes to a good > state? > > > > I've
contacted rubiks.com but havent received any answer yet. > > > > Thanx
in advance. > > > > /// Jonas > > >
> It feels like you have to have screw in thoose screws more than
you're > used to from the old cubies to get them to work fine. Yes,
that's true. It used to be about 1mm was good. Now it's more
like 0.5mm depending on your preference. The old DIY when assembled were
actually slightly less than 57mm. The new ones seem to be back to
standard size again. I think the pieces are just a fraction larger. Of
course it probably depends on the particular batch, but I really believe
they updated the molds for these latest parts. > one more thing; you
realy need to glue thoose centercaps... no way > they are staying in
right place otherwise. Nah, just cut a square piece of paper to fit over
the center (including the walls) and mash the cap onto it. Mine have
stayed put for several weeks now like that. That was one of the best
improvements of the new manufacture-- caps that don't need glue!
(Right, Stefan?) Actually I found that the old caps can be modified by
breaking off the two tabs with pliers. Then they behave like the new
ones. Chris
3374. Re: [Speed cubing group] Re: Anssi's world record on
video From: Gustav Fredell <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 Apr 2006 19:26:28 +0200
In the final there were four competitors and we decided to have them
solve one at a time since we only have one display. BTW I'm the
judge in the background :) /Gustav Stefan Pochmann skrev: >--- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesstr�m <rune.
>wesstrom@...> wrote: > > >>(And another Clarity at http://rapidshare.
>> >> >de/files/17063002/Arsmotes_tavling.zip.html ) > >All those videos
give me the impression there was always just one >person solving at a
time. Is that correct? > >Anssi, can you tell the PLL algorithm of your
14.08 solve? The ending >looks sweet. > > > > > > > > >Yahoo! Groups
Links > > > > > > > >__________ NOD32 1.1454 (20060321) Information
__________ > >This message was checked by NOD32 antivirus system.
>http://www.nod32.com > > > > >
3375. Re: [Speed cubing group] Re: Anssi's world record on
video From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 7 Apr 2006 20:16:40 +0200
We are interested, Anssi. Answer please! ----- Original Message -----
From: "Gustav Fredell" <gufr5747@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, April 07, 2006
7:26 PM Subject: Re: [Speed cubing group] Re: Anssi's world record
on video > In the final there were four competitors and we decided to
have them > solve one at a time since we only have one display. BTW
I'm the judge in > the background :) > > /Gustav > > Stefan
Pochmann skrev: > > >--- In speedsolvingrubikscube@yahoogroups.com, Rune
Wesström <rune. > >wesstrom@...> wrote: > > > > > >>(And another
Clarity at http://rapidshare.de/files/17063002/arsmotes_.zip.html > >All
those videos give me the impression there was always just one > >person
solving at a time. Is that correct? > > > >Anssi, can you tell the PLL
algorithm of your 14.08 solve? The ending > >looks sweet. > > > > > > >
> > > > > > > > > > >Yahoo! Groups Links > > > > > > > > > > > > > > >
>__________ NOD32 1.1454 (20060321) Information __________ > > > >This
message was checked by NOD32 antivirus system. > >http://www.nod32.com >
> > > > > > > > > > > > > Yahoo! Groups Links > > > > > >
3376. Fw: [Speed cubing group] Re: Anssi's world record on
video From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 7 Apr 2006 20:43:03 +0200
----- Original Message ----- From: "Rune Wesström"
<Rune.Wesstrom@hem.utfors.se> To: "Rune Wesström"
<Rune.Wesstrom@...> Sent: Friday, April 07, 2006 8:40 PM Subject: Re:
[Speed cubing group] Re: Anssi's world record on video The link is
obviously wrong. It should be:
http://rapidshare.de/files/17063002/Arsmotes_tavling.zip.html We are
interested, Anssi. Answer please! ----- Original Message ----- From:
"Gustav Fredell" <gufr5747@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, April 07, 2006
7:26 PM Subject: Re: [Speed cubing group] Re: Anssi's world record
on video > In the final there were four competitors and we decided to
have them > solve one at a time since we only have one display. BTW
I'm the judge in > the background :) > > /Gustav > > Stefan
Pochmann skrev: > > >--- In speedsolvingrubikscube@yahoogroups.com, Rune
Wesström <rune. > >wesstrom@...> wrote: > > > > > >>(And another
Clarity at http://rapidshare.de/files/17063002/Arsmotes_tavling.zip.html
> >All those videos give me the impression there was always just one >
>person solving at a time. Is that correct? > > > >Anssi, can you tell
the PLL algorithm of your 14.08 solve? The ending > >looks sweet.
3377. Re: [Speed cubing group] First Layer From: "Mike Bennett" <mikeisadumbname@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 7 Apr 2006 18:02:53 -0500
That's a neat alg, Per. I'm going to steal that and play with
it. And I know that the 2 gen alg Ron posted can be quite fast, but the
corners only come up oriented 1/27 of the time. I'm looking for
algs to help transform the Sune, Double Sune, and Bruno cases into
U/T/L/skips for corner orientation. This is all done very easily and
intuitively for the cases with a normal pair to insert (case 1 or 13
from Chris Hardwick's ZBF2L page), but I'm looking for a
better way to influence corner orientation from the edge and corner
correctly placed cases than just taking them out and putting them back
in. -Mike On 4/7/06, Per Kristen Fredlund <aspiring_to_love@...>
wrote: > > Hi :-) > > Actually this one is probably the best version : >
> (R2 u2 R2 F')*2 > > Just adjust the cube appropriately first. > >
(R2 u2 R2 F)*2 is useful too ;-) > > Have fun! > > -Per > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > >
<ron@> wrote: > > > > > > Hi Mike, > > > > > > You wrote: "As
the algs to preserve the orientation, while > > inserting > > > that
edge are not very fast". > > > > > > I think
R'U'R'U'R' URUR is fast. > > > > > > Have fun,
> > > > > > Ron > > > > > > Duncan, I have somewhat of a silly request
for you. I'm in > the > > process of > > > switching to a method
where you coompletely orient all edges > at > > the > > > beginning of a
solve. As such, it leaves one with all edges > > oriented > > >
throughout the F2L steps. > > > > > > For many cases, the final corner
is already in place, but an > > edge is still > > > in the U layer. As
the algs to preserve the orientation, > while > > inserting > > > that
edge are not very fast, I was thinking that perhaps it > > would be good
to > > > palce that edge and simultaneously orient the U corners, or >
even > > permute > > > them instead. Do you have any algs that place the
final edge > > and orient or > > > permute corners without affecting
edge orientation? > > > > > > -Mike [Non-text portions of this message
have been removed]
3378. Rubik's Game From: "Evan" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 08 Apr 2006 01:17:15 -0000
So something just hit me... There exists to my knowledge one multiplayer
game involving the Rubik's cube, and that is the Rubik's Game,
the cube with the holes and the pegs. So why on earth, at tournaments,
is there not a Rubik's Game competition!?!? There are 2-6 players,
there can be brackets, or points for getting a certain place with a
certain number of people, etc. Just an idea -Evan Until next time, Happy
Cubing http://www.deepcube.net
3379. cubes on amazon.com From: "Stacie Wood" <pawsnwhiskers@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 08 Apr 2006 02:47:25 -0000
Does anyone know anything about the 4x4 and 5x5 available on amazon.com?
Are these rubik variety or some cheap knock-off? Thanks. Roger Wood
3380. Re: [Speed cubing group] Re: 4*4*4 blindfold methods comparision
- STEFAN vs CHRIS HARDWICK From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 8 Apr 2006 05:07:39 +0100 (BST)
Thanks a lot to Chris Hardwick and Per kristen Fredlund for all the
interesting tips. I not only like it but also enjoy doing it. J.Bernett
Orlando Per Kristen Fredlund <aspiring_to_love@...> wrote: Hi :-)
Reading about Chris' freestyle cycles approach sounds almost like i
do most of the stuff for my cage method. I't all about being able
to make up various kinds of 3-cycles on the fly. Here are some rules of
thumb regarding when setup moves are necessary: - all 3 cubies are on
the same slice, then setup move(s) is needed ... must bring at least one
cubie out of the slice that will be turned by Q (PQP'Q') -
none of the 3 cubies are on the same slice, then setup move(s) is needed
... must bring 2 cubies into same slice - even if 2 cubies are on the
same slice, those 2 cubies must be rotation-invariant by the move Q ...
those 2 cubies must lie on the same orbital on that slice Example : for
an edge 3-cycle ... assuming 2 of the edges are URf and ULf ... they are
rotation invariant if Q is moving the f layer, but NOT rotation
invariant if Q moves U ... if the locations were URf and ULb they are
rotation invariant on the U layer :D Actually for the most part i will
have Q moving an outer layer when doing my commutator 3-cycles. It just
seems easier to me ;-) Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Hi J. Bernett and Richard, > > Richard: I define a "freestyle
commutator" to be a commutator used on > the cube for blindfolded
purposes where one of the permutation parts > of the commutator is only
a single slice turn, and the other is what I > call an "insert
alg". So if you have PQP'Q' then either P or Q, but > not
both, is only a single slice turn, and the other part inserts one >
piece onto the slice that the slice turn affects. That doesn't
sound > clear to me, so it would be that say P is a slice turn and Q
inserts > one piece onto the slice that P turns leaving the rest of the
slice > unaffected. Same with the vice versa switching P and Q. > > J.
Bernett: That's awesome that you're getting more interested in
the > free cycling approach! I personally like it a whole lot, and as
far > as ways to practice it and get better just try to find > different
"types" of commutators that you can use. The more types you >
have the more options you'll see during your solve. > > Here are
some of the most important types of commutators I use: > > Edges: >
Slide on the bottom: r' D r U2 r' D' r U2 > direct
insert: R' d' R U R' d R U' > mostly face move type
1: R U R' u' R U' R' u > mostly face move type 2: R
U2 R' d R U2 R' d' > pull from the lower middle: R'
d R U R' d' R U' > pull from the upper middle: R'
u' R U R' u R U' > merry-go-round: U R u R' U R
u' R' U2 > > Centers: > cycle on opposite faces: b2 r F
r' b2 r F' r' > on 3 different faces: r U2 r' d r U2
r' d' > on 2 faces type 1: r' d r U r' d' r
U' > on 2 faces type 2: r' d r U2 r' d' r U2 > on 1
face: (do 1 setup turn to make it cycling on opposite faces or a > on 2
faces type) > > center blocks: > on 2 different faces: r'
(ud') r U2 r' (du') r U2 > on 3 different faces: r U2
r' (u'd) r U2 r' (ud') > > Edge blocks: > if NO
corner parity: Do as two commutators. If you have (PQ)(ST) as > the
pieces that swap do the commutator cycle (PQS) followed by (PTS) > to
solve those two 2swaps. > > if corner parity: finish this two edge
groups and the 2 corners > together using a T permutation or something
similar from the 3x3x3 > when you run into parity on a 3x3x3 solve. You
MUST do this after > solving the centers, since fixing the corner parity
*requires* that > you perform an odd cycle on the centers. If your
centers are > unsolved, you must account for this fix, which is a pain.
Be careful > that the two edge groups are "flipped" the same
way as per the 3x3, or > else you'll end the cube with two edges
swapped. > > The trick is being able to view these commutators as
"types" rather > than as algs. For example the alg above > >
mostly face move type 2: R U2 R' d R U2 R' d' > > is just
a type. I would also do "mostly face move type 2" like this >
also: > 1) R' F2 R f R' F2 R f' > 2) F R2 F' l F R2
F' l' > 3) R' D2 R u' R' D2 R u > 4) B L2
B' r B L2 B' r' > 5) R B2 R' b' R B2 R' b
> 6) etc.. > > and the same goes for every type above. Be able to do
each of > the "types" from any possible angle and on any face
combination. Do > not limit yourself to using them as I wrote them, be
able to do them > on all faces, and be comfortable looking for them
everywhere. > > ---------- > > Example: > > (fUR->rUF->dFR) > > This
situation for edges looks like you need to do the setup move f' >
then use the "pull from the lower middle" type of edge
commutator. > But in fact this is already a "merry-go-round"
without any setup turns. > > Use the merry-go-round type like this: >
F' L f2 L' F' L f2 L' F2 > > ----------- > > The
basic premise of freestyle cycling is to try to never, ever ever > ever
never ever ever do setup moves. This isn't possible of course, >
you need right at 1.0 on average. However, try your best to never > ever
do any setup moves whatsoever. This will speed up your solve > since the
setup moves are not like for Stefan's method, they create a > whole
new setup and make you rethink which pieces cycle where. Also > the
setup moves are not, and cannot be memorized like for Stefan's >
method, since you always have two other pieces in random positions of >
the cube to try to preserve, or account for if your setup moves >
include moving one of them too. > > So in short, just have a lot of
types of freestyle commutators and > avoid setup moves whenever possible
and as much as possible. > > Hope this helps, > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > <no_reply@>
wrote: > > > > What is free cycling? > > >
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3381. cube injury - help please From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 8 Apr 2006 05:15:00 +0100 (BST)
OMG! My hands are paining very severly right from my shoulder. I did not
sleep last night at all. My parents are worried now. But, I could not
break or stop cubing, because i enjoy it. As I am a bit improved cuber
after meeting Ron uncle, I am not hurting my fingers anymore. But my
hands are paining a lot. How can I overcome this please ? J.Bernett
Orlando --------------------------------- Jiyo cricket on Yahoo! India
cricket Yahoo! Messenger Mobile Stay in touch with your buddies all the
time. [Non-text portions of this message have been removed]
3382. Re: Rubik's Game From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 08 Apr 2006 07:25:48 -0000
Well uh, you see, it's multi-player, unlike all the other events in
the competition. But also, where can you find a Rubik's Game today
anyways? --- In speedsolvingrubikscube@yahoogroups.com, "Evan"
<evan.gates@...> wrote: > > So something just hit me... > There
exists to my knowledge one multiplayer game involving the > Rubik's
cube, and that is the Rubik's Game, the cube with the holes > and
the pegs. So why on earth, at tournaments, is there not a Rubik's >
Game competition!?!? There are 2-6 players, there can be brackets, or >
points for getting a certain place with a certain number of people, >
etc. Just an idea > > -Evan > > Until next time, Happy Cubing >
http://www.deepcube.net >
3383. Re: [Speed cubing group] cube injury - help please From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 8 Apr 2006 09:42:15 +0200
Hello, I've had some troubles with my hands a while ago, the only
good medicine I can advice is rest. These days I'm resting my hands
a lot because they will have a tough month (German Open, Belgian Open).
If it is very painful (as it seems), maybe you should ask a doctor.
Recover well, Gilles. 2006/4/8, JohnLouis Louis <pjlmem@...>: > OMG!
My hands are paining very severly right from my shoulder. I did not
sleep last night at all. My parents are worried now. But, I could not
break or stop cubing, because i enjoy it. > As I am a bit improved cuber
after meeting Ron uncle, I am not hurting my fingers anymore. But my
hands are paining a lot. > How can I overcome this please ? > >
J.Bernett Orlando > > > --------------------------------- > Jiyo cricket
on Yahoo! India cricket > Yahoo! Messenger Mobile Stay in touch with
your buddies all the time. > > [Non-text portions of this message have
been removed] > > > > > Yahoo! Groups Links > > > > > > >
3384. Re: [Speed cubing group] Re: Rubik's Game From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 8 Apr 2006 09:43:07 +0200
on ebay...sometimes... :D Gilles 2006/4/8, Timothy Sun
<linkpoke@...m>: > Well uh, you see, it's multi-player, unlike
all the other events in > the competition. But also, where can you find
a Rubik's Game today > anyways? > > --- In
speedsolvingrubikscube@yahoogroups.com, "Evan" >
<evan.gates@...> wrote: > > > > So something just hit me... > > There
exists to my knowledge one multiplayer game involving the > >
Rubik's cube, and that is the Rubik's Game, the cube with the
> holes > > and the pegs. So why on earth, at tournaments, is there not
a > Rubik's > > Game competition!?!? There are 2-6 players, there
can be > brackets, or > > points for getting a certain place with a
certain number of > people, > > etc. Just an idea > > > > -Evan > > > >
Until next time, Happy Cubing > > http://www.deepcube.net > > > > > > >
> > > > Yahoo! Groups Links > > > > > > > >
3385. Re: cubes on amazon.com From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 08 Apr 2006 11:41:42 -0000
They are Winning Moves, which is officially Rubik licensed. CHris --- In
speedsolvingrubikscube@yahoogroups.com, "Stacie Wood"
<pawsnwhiskers@...> wrote: > > Does anyone know anything about the
4x4 and 5x5 available on > amazon.com? Are these rubik variety or some
cheap knock-off? > > Thanks. > > Roger Wood >
3386. [Speed cubing group] Re: Rubik's Game From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 08 Apr 2006 14:17:51 -0000
On ebay quite a bit. I have 4 of them. Jon
3387. Re: cube injury - help please From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 08 Apr 2006 14:38:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > OMG! My hands are paining very severly right
from my shoulder. I did not sleep last night at all. My parents are
worried now. But, I could not break or stop cubing, because i enjoy it.
> As I am a bit improved cuber after meeting Ron uncle, I am not hurting
my fingers anymore. But my hands are paining a lot. > How can I overcome
this please ? > > J.Bernett Orlando If you haven't yet, tell your
dad about it. Maybe you should really go to a doctor, it sounds very
bad. Even if it's not dangerous, he can give you the best advice
what to do and not to do. Stop cubing and other hand/arm straining
activities for a while. Maybe read books, practice memorization, ...
3388. Re: [Speed cubing group] Re: cube injury - help please From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 8 Apr 2006 09:44:03 -0700
You need to take a break. Cubing through pain can only exacerbate the
condition. I don't know of any sports where one would continue to
train through an injury. Doing so can only risk permanent damage to your
body. Tyson Mao Astrophysics '06 California Institute of Technology
On Apr 8, 2006, at 7:38 AM, Stefan Pochmann wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis >
<pjlmem@...> wrote: >> >> OMG! My hands are paining very severly
right from my shoulder. I did > not sleep last night at all. My parents
are worried now. But, I could > not break or stop cubing, because i
enjoy it. >> As I am a bit improved cuber after meeting Ron uncle, I am
not > hurting my fingers anymore. But my hands are paining a lot. >> How
can I overcome this please ? >> >> J.Bernett Orlando > > If you
haven't yet, tell your dad about it. Maybe you should really go >
to a doctor, it sounds very bad. Even if it's not dangerous, he can
> give you the best advice what to do and not to do. Stop cubing and >
other hand/arm straining activities for a while. Maybe read books, >
practice memorization, ... > > > > > > > > Yahoo! Groups Links > > > > >
> >
3389. Roux Cube Stool?? From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 8 Apr 2006 10:03:52 -0700
Is this from one of his videos? http://www.shopnbc.com/product/?
familyid=V38641&storeid=1&track=-51003&oasid=1000 - - - - -
- - - - - - - "A closed mouth gathers no foot" Lars Petrus -
lars@... http://lar5.com
----- Original Message ----- From: "JohnLouis Louis"
<pjlmem@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Saturday, April 08, 2006 6:15 AM Subject: [Speed cubing group] cube
injury - help please > OMG! My hands are paining very severly right from
my shoulder. I did not sleep last night at all. My parents are worried
now. But, I could not break or stop cubing, because i enjoy it. > As I
am a bit improved cuber after meeting Ron uncle, I am not hurting my
fingers anymore. But my hands are paining a lot. > How can I overcome
this please ? > > J.Bernett Orlando I would stop cubing for at least ONE
MONTH, even if the condition seems to improve. Don't play with your
health. I guess over-cubing could induce tendinitis, and other
bone/nerve/tendon injuries. I wonder if it could induce CTS (carpal
tunnel syndrome), like for the people who use a keyboard intensively. If
I had your problems I would check my symptoms against CTS. If CTS is
suspected, I would definitely stop cubing and switch to sudoku. Good
luck. -- Francois.
3391. Re: [Speed cubing group] Re: cube injury - help please From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 8 Apr 2006 19:44:54 +0100 (BST)
Thanks for all your suggestions and advise. Yes, I am taking a break
now. I informed my dad and he is taking me to our doctor tomorrow.
School is closed for 75 days for summer vacation. It is too hot here
nowadays(42 degree celcius). So I can not go out to play also. I already
had a mild pain. But since solving 142 cubes in an hour a few days ago,
the pain was severe. My mum applied some pain reliever today. But still
it is paining severely. My dad was joking that he also has severe pain
because he scrambled 142 cubes so fast. I am wooried taking a break
might slow down my speed when I restart. So this forced me to do
something different today. I found an old VCD in my mums table marked
John Louis WEDS Poulin Selvarani, 19 MAY 1989. I watched this hour long
cd fully again and again. It was all fun. My mum and dad looked very
different. My grand parents were looking young and I could not identify
many of my relatives and my dads friends. I was really surprised to see
such a big crowd in my parents wedding day and my mum told me that my
dad has many good friends and that is his only wealth. Anybody has the
chance to watch your parents wedding vcd ? J.Bernett Orlando Tyson Mao
<tmao@...> wrote: You need to take a break. Cubing through pain can
only exacerbate the condition. I don't know of any sports where one
would continue to train through an injury. Doing so can only risk
permanent damage to your body. Tyson Mao Astrophysics '06
California Institute of Technology On Apr 8, 2006, at 7:38 AM, Stefan
Pochmann wrote: > --- In speedsolvingrubikscube@yahoogroups.com,
JohnLouis Louis > <pjlmem@...> wrote: >> >> OMG! My hands are paining
very severly right from my shoulder. I did > not sleep last night at
all. My parents are worried now. But, I could > not break or stop
cubing, because i enjoy it. >> As I am a bit improved cuber after
meeting Ron uncle, I am not > hurting my fingers anymore. But my hands
are paining a lot. >> How can I overcome this please ? >> >> J.Bernett
Orlando > > If you haven't yet, tell your dad about it. Maybe you
should really go > to a doctor, it sounds very bad. Even if it's
not dangerous, he can > give you the best advice what to do and not to
do. Stop cubing and > other hand/arm straining activities for a while.
Maybe read books, > practice memorization, ... > > > > > > > > Yahoo!
Groups Links > > > > > > > --------------------------------- YAHOO!
GROUPS LINKS Visit your group "speedsolvingrubikscube" on the
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cricket on Yahoo! India cricket Yahoo! Messenger Mobile Stay in touch
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Hehe. I read that "roux cubes" were very useful in cooking
too, but I don't know exactly what they are. Some funny quotes I
found on the web: - "I used a quick roux substitute method I'd
read about on another cooking website". - "Many Cajun
grandmothers have switched over to instant roux because it is easier and
quicker". - "I suppose you could make a roux in the microwave,
and I guess that with practice you can learn how to do it properly. But
it seems like a pretty dicey proposition to me." Roux is such a
common name (about 60000 Rouxes in France), it's not very
surprising some have given their name to things like cube objects.
Gilles. --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus
<lars@...> wrote: > > Is this from one of his videos? > >
http://www.shopnbc.com/product/? >
familyid=V38641&storeid=1&track=-51003&oasid=1000 > > > - -
- - - - - - - - - - > "A closed mouth gathers no foot" > >
Lars Petrus - lars@... http://lar5.com >
3393. Re: [Speed cubing group] Re: cube injury - help please From: Anthony Hsu <erwaman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 08 Apr 2006 15:06:19 -0400
Maybe you could practice feet-solving :-). Anthony
3394. Country WRs From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 08 Apr 2006 19:24:49 -0000
Yet another useless statistic I was curios about... wrote this program
since I'm too lazy to count and because I just like Perl hacks like
that: map{$c{$2}++ if /(<td>(.*?)<\/td>){4}/}<>;
for(sort{$c{$b}<=>$c{$a}}keys(%c)){ print "$c{$_} $_\n"; }
Applied to http://www.speedcubing.com/rankings/worldrecords.html 11 USA
5 Germany 4 Finland 3 Japan 2 Belgium 2 Sweden 2 Norway 1 Poland 1 Czech
Republic 1 Netherlands 1 France 1 Israel Germany+Finland close behind
USA :-)
3395. Re: [Speed cubing group] cube injury - help please From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 8 Apr 2006 12:38:04 -0700 (PDT)
My mom is a physical therapist and is very knowledgeable with these
problems. She says you need to get exercise (especially something that
can involve your arms/wrists). You also need to stretch the affected
areas every day (Try different kinds of stretches and be sure you are
getting all of the muscles) She also recommends a break from cubing, but
I know you wont do that. Perhaps just cube less for a week or two. David
JohnLouis Louis <pjlmem@...> wrote: OMG! My hands are paining very
severly right from my shoulder. I did not sleep last night at all. My
parents are worried now. But, I could not break or stop cubing, because
i enjoy it. As I am a bit improved cuber after meeting Ron uncle, I am
not hurting my fingers anymore. But my hands are paining a lot. How can
I overcome this please ? J.Bernett Orlando
--------------------------------- Jiyo cricket on Yahoo! India cricket
Yahoo! Messenger Mobile Stay in touch with your buddies all the time.
[Non-text portions of this message have been removed]
--------------------------------- YAHOO! GROUPS LINKS Visit your group
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3396. Re: [Speed cubing group] cube injury - help please From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 8 Apr 2006 12:38:03 -0700 (PDT)
My mom is a physical therapist and is very knowledgeable with these
problems. She says you need to get exercise (especially something that
can involve your arms/wrists). You also need to stretch the affected
areas every day (Try different kinds of stretches and be sure you are
getting all of the muscles) She also recommends a break from cubing, but
I know you wont do that. Perhaps just cube less for a week or two. David
JohnLouis Louis <pjlmem@...> wrote: OMG! My hands are paining very
severly right from my shoulder. I did not sleep last night at all. My
parents are worried now. But, I could not break or stop cubing, because
i enjoy it. As I am a bit improved cuber after meeting Ron uncle, I am
not hurting my fingers anymore. But my hands are paining a lot. How can
I overcome this please ? J.Bernett Orlando
--------------------------------- Jiyo cricket on Yahoo! India cricket
Yahoo! Messenger Mobile Stay in touch with your buddies all the time.
[Non-text portions of this message have been removed]
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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Yahoo! Messenger with Voice. Call regular phones from your PC and save
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3397. Re: Country WRs From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 08 Apr 2006 20:35:56 -0000
Hopefully Sweden will get one more when I break the WR for 2*2*2
average. :-) Weel, that is at least my goal. If I don't break it at
German Open I'm going to switch to a more complex, and faster,
method so I can get closer. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Yet another useless statistic I was curios
about... wrote this program > since I'm too lazy to count and
because I just like Perl hacks like > that: > > map{$c{$2}++ if
/(<td>(.*?)<\/td>){4}/}<>; >
for(sort{$c{$b}<=>$c{$a}}keys(%c)){ > print "$c{$_} $_\n";
> } > > Applied to http://www.speedcubing.com/rankings/worldrecords.html
> > 11 USA > 5 Germany > 4 Finland > 3 Japan > 2 Belgium > 2 Sweden > 2
Norway > 1 Poland > 1 Czech Republic > 1 Netherlands > 1 France > 1
Israel > > Germany+Finland close behind USA :-) >
3398. How did I scramble that ?!? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 08 Apr 2006 20:56:31 -0000
I just scrambled randomly while reading something, like I usually do.
Then I looked at the cube and all edges and one corner are solved, the
other seven corners are scrambled. Anybody else had this before? The
best explanation I have is that I might have solved the edges before the
scrambling and then applied an identity scrambling by unconsciously
perfectly repeating some sequence and stopping exactly when reaching the
initial state. I'm currently practicing my blindsolving method
sighted and start with the edges, so that could be. Though, I usually do
the whole solve, I don't think I'd stop after the edges and
scramble... weird.
The same thing happened to me like a week ago. I just took a break for
24-36 hrs and it went away. Just stretch and relax ;) --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts <ladartfrog@...>
wrote: > > My mom is a physical therapist and is very knowledgeable with
these problems. She says you need to get exercise (especially something
that can involve your arms/wrists). You also need to stretch the
affected areas every day (Try different kinds of stretches and be sure
you are getting all of the muscles) > > She also recommends a break from
cubing, but I know you wont do that. Perhaps just cube less for a week
or two. > > David > > JohnLouis Louis <pjlmem@...> wrote: > OMG! My
hands are paining very severly right from my shoulder. I did not sleep
last night at all. My parents are worried now. But, I could not break or
stop cubing, because i enjoy it. > As I am a bit improved cuber after
meeting Ron uncle, I am not hurting my fingers anymore. But my hands are
paining a lot. > How can I overcome this please ? > > J.Bernett Orlando
> > > --------------------------------- > Jiyo cricket on Yahoo! India
cricket > Yahoo! Messenger Mobile Stay in touch with your buddies all
the time. > > [Non-text portions of this message have been removed] > >
> > --------------------------------- > YAHOO! GROUPS LINKS > > > Visit
your group "speedsolvingrubikscube" on the web. > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Yahoo! Messenger with Voice.
PC-to-Phone calls for ridiculously low rates. > > [Non-text portions of
this message have been removed] >
3400. Belgian Open 2006 From: "gillesvdp" <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 09 Apr 2006 08:19:31 -0000
Hello everyone, As you know there is a Belgian Open in Brussels the 6
May. We have the following events : 2x2, 3x3, 3x3 BLD, 3x3 OHD, 4x4,
5x5, Clock, Magic, MasterMagic, Square-1, Megaminx and a special event
in the evening : a cupe-cup. I just would like to remind you that the
registration closes on 26 April. If you intend to compete, please
register as soon as possible. If you have already registered, please
talk to other cubers so that they will come. I'll look forward to
you all at this championship. :-) Gilles.
3401. Re: [Speed cubing group] How did I scramble that ?!? From: "FD-Rubik" <fdrubik@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 9 Apr 2006 11:23:02 +0200
If I consult the logs of my spycam in your room, here's what you
did : 1. You scrambled with (RUR'U'L')^9.L 2. the initial
state was a solved cube. 3. you should stop "reading" hustler
while scrambling, you loose concentration and the scrambles are poor. --
FD. ----- Original Message ----- From: "Stefan Pochmann"
<pochmann@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Saturday, April 08, 2006 10:56 PM Subject: [Speed cubing group] How did
I scramble that ?!? > I just scrambled randomly while reading something,
like I usually do. > Then I looked at the cube and all edges and one
corner are solved, the > other seven corners are scrambled. Anybody else
had this before? > > The best explanation I have is that I might have
solved the edges > before the scrambling and then applied an identity
scrambling by > unconsciously perfectly repeating some sequence and
stopping exactly > when reaching the initial state. I'm currently
practicing my > blindsolving method sighted and start with the edges, so
that could > be. Though, I usually do the whole solve, I don't
think I'd stop after > the edges and scramble... weird.
About two months ago, I started feeling pains in my right thumb,
directly after playing with my EXTREMELY stiff Rubik's 5*5*5. It
didn't go away, so I had a break from cubing for 3-4 weeks. Then I
started practicing for the Swedish cube competition. I can still feel it
every once in a while, but it's not as bad as it was. I usually
feel it while cubing, so I don't practice as much now as I did
before. After German Open I'm thinking of tkeing a break for a
month or so to see if it dissappears, so I can tart training for the
European Championships. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, broncoviper <no_reply@...>
wrote: > > The same thing happened to me like a week ago. I just took a
break > for 24-36 hrs and it went away. Just stretch and relax ;) > >
--- In speedsolvingrubikscube@yahoogroups.com, David Pritts >
<ladartfrog@> wrote: > > > > My mom is a physical therapist and is
very knowledgeable with > these problems. She says you need to get
exercise (especially > something that can involve your arms/wrists). You
also need to > stretch the affected areas every day (Try different kinds
of > stretches and be sure you are getting all of the muscles) > > > >
She also recommends a break from cubing, but I know you wont do > that.
Perhaps just cube less for a week or two. > > > > David > > > >
JohnLouis Louis <pjlmem@> wrote: > > OMG! My hands are paining very
severly right from my shoulder. I > did not sleep last night at all. My
parents are worried now. But, I > could not break or stop cubing,
because i enjoy it. > > As I am a bit improved cuber after meeting Ron
uncle, I am not > hurting my fingers anymore. But my hands are paining a
lot. > > How can I overcome this please ? > > > > J.Bernett Orlando > >
> > > > --------------------------------- > > Jiyo cricket on Yahoo!
India cricket > > Yahoo! Messenger Mobile Stay in touch with your
buddies all the > time. > > > > [Non-text portions of this message have
been removed] > > > > > > > > --------------------------------- > >
YAHOO! GROUPS LINKS > > > > > > Visit your group
"speedsolvingrubikscube" on the web. > > > > To unsubscribe
from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > >
--------------------------------- > > > > > > > > > > > >
--------------------------------- > > Yahoo! Messenger with Voice.
PC-to-Phone calls for ridiculously > low rates. > > > > [Non-text
portions of this message have been removed] > > >
3403. Re: Belgian Open 2006 From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 09 Apr 2006 10:25:44 -0000
I'm thinking about going to the Belgian open, also because I
can't make it to the German Open (again...). The only problem I
have is I have to be back at home saturday night because of a concert
sunday. - Koen --- In speedsolvingrubikscube@yahoogroups.com,
"gillesvdp" <gillesvdp@...> wrote: > > Hello everyone, > >
As you know there is a Belgian Open in Brussels the 6 May. > > We have
the following events : 2x2, 3x3, 3x3 BLD, 3x3 OHD, 4x4, 5x5, > Clock,
Magic, MasterMagic, Square-1, Megaminx and a special event in > the
evening : a cupe-cup. > > I just would like to remind you that the
registration closes on 26 April. > > If you intend to compete, please
register as soon as possible. > If you have already registered, please
talk to other cubers so that > they will come. > > I'll look
forward to you all at this championship. :-) > > Gilles. >
3404. Re: Country WRs From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 09 Apr 2006 11:37:20 -0000
Wow, the UK sucks record-wise. Thank god for our good looks. ;) ~Thom
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > Yet another useless
statistic I was curios about... wrote this program > since I'm too
lazy to count and because I just like Perl hacks like > that: > >
map{$c{$2}++ if /(<td>(.*?)<\/td>){4}/}<>; >
for(sort{$c{$b}<=>$c{$a}}keys(%c)){ > print "$c{$_} $_\n";
> } > > Applied to http://www.speedcubing.com/rankings/worldrecords.html
> > 11 USA > 5 Germany > 4 Finland > 3 Japan > 2 Belgium > 2 Sweden > 2
Norway > 1 Poland > 1 Czech Republic > 1 Netherlands > 1 France > 1
Israel > > Germany+Finland close behind USA :-) >
3405. Re: How did I scramble that ?!? From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 09 Apr 2006 11:38:34 -0000
I've had similar things before. But i usually have all corners
solved instead, as I scramble with a lot fo slice moves. ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > I just scrambled randomly while reading
something, like I usually do. > Then I looked at the cube and all edges
and one corner are solved, the > other seven corners are scrambled.
Anybody else had this before? > > The best explanation I have is that I
might have solved the edges > before the scrambling and then applied an
identity scrambling by > unconsciously perfectly repeating some sequence
and stopping exactly > when reaching the initial state. I'm
currently practicing my > blindsolving method sighted and start with the
edges, so that could > be. Though, I usually do the whole solve, I
don't think I'd stop after > the edges and scramble... weird.
>
Hey Thom - but we used to hold two in the 80s and 90s :) Maybe we
weren't so good looking then! Duncan ----- Original Message -----
From: "thomkirjava" <snkenjoi@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, April 09, 2006
12:37 PM Subject: [Speed cubing group] Re: Country WRs > Wow, the UK
sucks record-wise. > > Thank god for our good looks. ;) > > ~Thom > >
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@...> wrote: >> >> Yet another useless
statistic I was curios about... wrote this program >> since I'm too
lazy to count and because I just like Perl hacks like >> that: >> >>
map{$c{$2}++ if /(<td>(.*?)<\/td>){4}/}<>; >>
for(sort{$c{$b}<=>$c{$a}}keys(%c)){ >> print "$c{$_} $_\n";
>> } >> >> Applied to
http://www.speedcubing.com/rankings/worldrecords.html >> >> 11 USA >> 5
Germany >> 4 Finland >> 3 Japan >> 2 Belgium >> 2 Sweden >> 2 Norway >>
1 Poland >> 1 Czech Republic >> 1 Netherlands >> 1 France >> 1 Israel >>
>> Germany+Finland close behind USA :-) >> > > > > > > > > > Yahoo!
Groups Links > > > > > > > > >
3407. [Speed cubing group] Re: Country WRs From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 09 Apr 2006 13:26:19 -0000
We were, everyone else just got uglyer :P ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@...> wrote: > > Hey Thom - but we used to hold two in the 80s
and 90s :) > Maybe we weren't so good looking then! > Duncan > > >
----- Original Message ----- > From: "thomkirjava"
<snkenjoi@...> > To: <speedsolvingrubikscube@yahoogroups.com> >
Sent: Sunday, April 09, 2006 12:37 PM > Subject: [Speed cubing group]
Re: Country WRs > > > > Wow, the UK sucks record-wise. > > > > Thank god
for our good looks. ;) > > > > ~Thom > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > >> > >> Yet another useless statistic I was
curios about... wrote this program > >> since I'm too lazy to count
and because I just like Perl hacks like > >> that: > >> > >>
map{$c{$2}++ if /(<td>(.*?)<\/td>){4}/}<>; > >>
for(sort{$c{$b}<=>$c{$a}}keys(%c)){ > >> print "$c{$_}
$_\n"; > >> } > >> > >> Applied to
http://www.speedcubing.com/rankings/worldrecords.html > >> > >> 11 USA >
>> 5 Germany > >> 4 Finland > >> 3 Japan > >> 2 Belgium > >> 2 Sweden >
>> 2 Norway > >> 1 Poland > >> 1 Czech Republic > >> 1 Netherlands > >>
1 France > >> 1 Israel > >> > >> Germany+Finland close behind USA :-) >
>> > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > >
> > > > > > > > > > > >
3408. Re: [Speed cubing group] Re: Country WRs From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 9 Apr 2006 14:43:55 +0100 (BST)
Where is India ? No one so far!!! Perhaps, UK & India are good in
CRICKET atleast. J.Bernett Orlando Duncan Dicks <duncan@...> wrote:
Hey Thom - but we used to hold two in the 80s and 90s :) Maybe we
weren't so good looking then! Duncan ----- Original Message -----
From: "thomkirjava" <snkenjoi@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, April 09, 2006
12:37 PM Subject: [Speed cubing group] Re: Country WRs > Wow, the UK
sucks record-wise. > > Thank god for our good looks. ;) > > ~Thom > >
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@...> wrote: >> >> Yet another useless
statistic I was curios about... wrote this program >> since I'm too
lazy to count and because I just like Perl hacks like >> that: >> >>
map{$c{$2}++ if /(<td>(.*?)<\/td>){4}/}<>; >>
for(sort{$c{$b}<=>$c{$a}}keys(%c)){ >> print "$c{$_} $_\n";
>> } >> >> Applied to
http://www.speedcubing.com/rankings/worldrecords.html >> >> 11 USA >> 5
Germany >> 4 Finland >> 3 Japan >> 2 Belgium >> 2 Sweden >> 2 Norway >>
1 Poland >> 1 Czech Republic >> 1 Netherlands >> 1 France >> 1 Israel >>
>> Germany+Finland close behind USA :-) >> > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > SPONSORED LINKS Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games --------------------------------- YAHOO! GROUPS
LINKS Visit your group "speedsolvingrubikscube" on the web. To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- Jiyo
cricket on Yahoo! India cricket Yahoo! Messenger Mobile Stay in touch
with your buddies all the time. [Non-text portions of this message have
been removed]
Hey, if there are any cubers at Harvey Mudd, I'm going to be there
today and tomorrow (April 9-10). I'm going to the admitted student
thing and doing the overnighter in someone's dorm. Hopefully
I'll be able to check email to I get any responses, so let me know.
-Evan Until next time, Happy Cubing http://www.deepcube.net
One more thing, I'll be wearing a bright orange US Rubik's
Cube Championships 2004 shirt. -Evan On 4/9/06, Evan <evan.gates@...>
wrote: > > Hey, if there are any cubers at Harvey Mudd, I'm going
to be there > today and tomorrow (April 9-10). I'm going to the
admitted student > thing and doing the overnighter in someone's
dorm. Hopefully I'll be > able to check email to I get any
responses, so let me know. > > -Evan > > Until next time, Happy Cubing >
http://www.deepcube.net > > > > > > ------------------------------ >
YAHOO! GROUPS LINKS > > > - Visit your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > [Non-text portions of this message have
been removed]
3411. New average record From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 09 Apr 2006 16:04:18 -0000
11.37 LC (11.31) 12.69 13.19 15.05 11.53 14.55 13.30 13.18 13.02 12.42
(18.51) => 13.03 Five days ago my best average was 14.17 seconds.. I
probably averaged 8 seconds or even less for F2L.
3412. Re: [Speed cubing group] New average record From: "FD-Rubik" <fdrubik@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 9 Apr 2006 20:23:53 +0200
----- Original Message ----- From: "Anssi Vanhala"
<mahtianssi@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Sunday, April 09, 2006 6:04 PM Subject: [Speed cubing group] New
average record > 11.37 LC (11.31) 12.69 13.19 15.05 11.53 14.55 13.30
13.18 13.02 12.42 > (18.51) => 13.03 > Five days ago my best average was
14.17 seconds.. > I probably averaged 8 seconds or even less for F2L.
Congrats. All you have to do now is to be the first below 12. If your
progression is linear, that'll be before next sunday. Good luck. --
FD.
3413. Re: [Speed cubing group] How did I scramble that ?!? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 09 Apr 2006 20:25:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "FD-Rubik"
<fdrubik@... > wrote: > > If I consult the logs of my spycam in your
room, here's > what you did : > 1. You scrambled with
(RUR'U'L')^9.L > 2. the initial state was a solved cube.
Right... apart from the camera, that's the much better explanation.
Now I feel a bit stupid :-) > 3. you should stop "reading"
hustler while scrambling, > you loose concentration and the scrambles
are poor. Ok, in the future I'll print computer generated scrambles
on its pages and use those.
3414. Rutgers spring 2006 From: "bballkid2076" <bballkid2076@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 00:56:50 -0000
I was wondering if anyone knows if there will be a rutgers spring
competition. If so does anyone have any details Thanks
3415. Re: Rutgers spring 2006 From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 01:14:07 -0000
Last I talked to Bob, it will be near the end of April, not sure when
though. Peter Greenwood --- In speedsolvingrubikscube@yahoogroups.com,
"bballkid2076" <bballkid2076@...> wrote: > > I was
wondering if anyone knows if there will be a rutgers spring >
competition. If so does anyone have any details > > Thanks >
3416. Re: Anssi's world record on video From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 10:35:30 -0000
Peter Jansen's case 16-1 + U2 --- In speedsolvingrubikscube@...m,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune. >
wesstrom@> wrote: > > > > (And another Clarity at http://rapidshare. >
de/files/17063002/Arsmotes_tavling.zip.html ) > > All those videos give
me the impression there was always just one > person solving at a time.
Is that correct? > > Anssi, can you tell the PLL algorithm of your 14.08
solve? The ending > looks sweet. >
3417. Re: Anssi's world record on video From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 14:43:51 -0000
Ah, ok... thanks. I already thought you ended with R' U R U'
but the U2 ending explains even better why the right hand seems to be
done much earlier than the left. --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala"
<mahtianssi@...> wrote: > > Peter Jansen's case 16-1 + U2 > >
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune. > >
wesstrom@> wrote: > > > > > > (And another Clarity at http://rapidshare.
> > de/files/17063002/Arsmotes_tavling.zip.html ) > > > > All those
videos give me the impression there was always just one > > person
solving at a time. Is that correct? > > > > Anssi, can you tell the PLL
algorithm of your 14.08 solve? The > ending > > looks sweet. > > >
3418. Cubing in Paris From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 16:04:08 -0000
In Paris, if you need inspiration, there are some interesting places.
For 5x5x5ing: http://grrroux.free.fr/arche.jpg For masterballing:
http://grrroux.free.fr/geode.jpg For pyraminxing:
http://grrroux.free.fr/pyra.jpg The european champ should take place
close to one of these sites... Gilles.
3419. starting/stopping the timer From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 16:13:03 -0000
I wonder how many people violate the WCA rules when starting and
stopping the timer. http://www.speedcubing.com/events/regulations.html
We must start and stop with our *fingers*, not with the palms. I noticed
even some top cubers do it wrong, including Chris doing it completely
wrong in his competition tutorial videos (sorry, Chris :-)
http://www.speedcubing.com/chris/competitiontutorial.html Those first
two screenshots are missing the text "this is how it's *NOT*
done". Cheers! Stefan
3420. Re: [Speed cubing group] starting/stopping the timer From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 10 Apr 2006 18:29:01 +0200
Hi Stefan, The intention of the regulations (stopping with fingers) is
that you cannot manipulate the puzzle when you use your fingers to stop
the timer. If you use your palms you can (un)intentionally cheat. Have
fun, Ron ----- Original Message ----- From: Stefan Pochmann To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, April 10, 2006 6:13
PM Subject: [Speed cubing group] starting/stopping the timer I wonder
how many people violate the WCA rules when starting and stopping the
timer. http://www.speedcubing.com/events/regulations.html We must start
and stop with our *fingers*, not with the palms. I noticed even some top
cubers do it wrong, including Chris doing it completely wrong in his
competition tutorial videos (sorry, Chris :-)
http://www.speedcubing.com/chris/competitiontutorial.html Those first
two screenshots are missing the text "this is how it's *NOT*
done". Cheers! Stefan SPONSORED LINKS Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games
------------------------------------------------------------------------------
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3421. Re: [Speed cubing group] Cubing in Paris From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 10 Apr 2006 19:43:49 +0200
And in the whole Paris, nothing for 3x3x3ing!? ----- Original Message
----- From: Gilles Roux To: speedsolvingrubikscube@yahoogroups.com Sent:
Monday, April 10, 2006 6:04 PM Subject: [Speed cubing group] Cubing in
Paris In Paris, if you need inspiration, there are some interesting
places. For 5x5x5ing: http://grrroux.free.fr/arche.jpg For
masterballing: http://grrroux.free.fr/geode.jpg For pyraminxing:
http://grrroux.free.fr/pyra.jpg The european champ should take place
close to one of these sites... Gilles.
------------------------------------------------------------------------------
YAHOO! GROUPS LINKS a.. Visit your group
"speedsolvingrubikscube" on the web. b.. To unsubscribe from
this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
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3422. Re: starting/stopping the timer From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 18:08:12 -0000
Hey everyone, Ok I have a question about this now. I just got back from
the sport stacking world championships and they allow their competitors
to start and stop the timer anywhere above the wrist. You can use palms,
fingers, palm on one hand and fingers and the other etc. Why do we even
have this rule anyway? I can't think of the logic behind it. Even
being able to start the timer with your palms for sport stacking has
your hands closer to the cups than if you start with fingers but they
allow it and it is totally fine. So why do we have to start and stop
with our fingers? To be honest this doesn't make sense to me. I can
understand how this might be an issue for the magic, but then again
sport stacking is just like doing the magic (do the same thing every
time) and if they allow it why don't we? How is it cheating for us
and not for them? Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > I wonder how
many people violate the WCA rules when starting and > stopping the
timer. > http://www.speedcubing.com/events/regulations.html > > We must
start and stop with our *fingers*, not with the palms. I > noticed even
some top cubers do it wrong, including Chris doing it > completely wrong
in his competition tutorial videos (sorry, Chris :-) >
http://www.speedcubing.com/chris/competitiontutorial.html > > Those
first two screenshots are missing the text "this is how it's >
*NOT* done". > > Cheers! > Stefan >
3423. Re: [Speed cubing group] starting/stopping the timer From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 18:13:28 -0000
I didn't see this post by Ron before posting my other one, but I
still have more comments. There was a competitior at the sport stacking
championships who had his fingers touching the last stack of cups each
time he stopped the timer with his palms. The judges noticed this each
time he did it and disqualified those attempts. Having seen that they
can handle it, why can't we train our judges to notice if the cuber
uses their fingers to manipulate the cubes as they stop the timer?
Seriously, if their sport is much harder to judge than ours (it really
is, by far) then why can't we also train our judges to allow
competitors to stop above the wrist and just watch for if they touch the
cube as they stop? I really do not like the stop with the figners rule
at all. Having seen that even sport stacking competitions don't
this rule (much more ability to "cheat" by our definition),
then really why do we have the rule at all for us? I really want to
campaign for us to get rid of this rule. Sorry to be a pain, but I feel
very strongly about this issue now. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi Stefan, > > The intention of the regulations
(stopping with fingers) is that you cannot manipulate the puzzle when
you use your fingers to stop the timer. > If you use your palms you can
(un)intentionally cheat. > > Have fun, > > Ron
3424. Re: starting/stopping the timer From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 18:14:11 -0000
Yeah I would think the rule about not being able to touch both the timer
and puzzle at the same time covers the issue. Although if someone were
skilled enough I guess they could squeak an extra half- twist in without
the judge noticing. I always use my fingers on the pads anyway-- seems
more natural. Plus it makes better contact so you get fewer false
starts/stops. Chris --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@...> wrote: > > Hey everyone, > > Ok I have a
question about this now. I just got back from the sport > stacking world
championships and they allow their competitors to start > and stop the
timer anywhere above the wrist. You can use palms, > fingers, palm on
one hand and fingers and the other etc. > > Why do we even have this
rule anyway? I can't think of the logic > behind it. Even being
able to start the timer with your palms for > sport stacking has your
hands closer to the cups than if you start > with fingers but they allow
it and it is totally fine. > > So why do we have to start and stop with
our fingers? To be honest > this doesn't make sense to me. > > I
can understand how this might be an issue for the magic, but then >
again sport stacking is just like doing the magic (do the same thing >
every time) and if they allow it why don't we? How is it cheating
for > us and not for them? > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > I wonder how many people violate the WCA
rules when starting and > > stopping the timer. > >
http://www.speedcubing.com/events/regulations.html > > > > We must start
and stop with our *fingers*, not with the palms. I > > noticed even some
top cubers do it wrong, including Chris doing it > > completely wrong in
his competition tutorial videos (sorry, Chris :-) > >
http://www.speedcubing.com/chris/competitiontutorial.html > > > > Those
first two screenshots are missing the text "this is how it's >
> *NOT* done". > > > > Cheers! > > Stefan > > >
3425. Re: starting/stopping the timer From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 18:23:44 -0000
For unofficial purposes, I don't follow WCA regulations, but I do
follow the UWR rules. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > I wonder how many people violate the WCA
rules when starting and > stopping the timer. >
http://www.speedcubing.com/events/regulations.html > > We must start and
stop with our *fingers*, not with the palms. I > noticed even some top
cubers do it wrong, including Chris doing it > completely wrong in his
competition tutorial videos (sorry, Chris :-) >
http://www.speedcubing.com/chris/competitiontutorial.html > > Those
first two screenshots are missing the text "this is how it's >
*NOT* done". > > Cheers! > Stefan >
i'm on board with chris here, i think that finding a good way to
stop the timer, as well as getting to puzzle quickly is all part of the
strategy for the magic. obviously the palms are closer to the timer so
it just makes sense to use them. i think that it is totally feasible
(especially with magic) for the judges to be able to see if a
competitior is touching the puzzle and the timer at the same time. now
if we can just get downi what a true DNF is we will be all set. :) -----
Original Message ---- From: cmhardw <no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, April 10, 2006
11:13:28 AM Subject: Re: [Speed cubing group] starting/stopping the
timer I didn't see this post by Ron before posting my other one,
but I still have more comments. There was a competitior at the sport
stacking championships who had his fingers touching the last stack of
cups each time he stopped the timer with his palms. The judges noticed
this each time he did it and disqualified those attempts. Having seen
that they can handle it, why can't we train our judges to notice if
the cuber uses their fingers to manipulate the cubes as they stop the
timer? Seriously, if their sport is much harder to judge than ours (it
really is, by far) then why can't we also train our judges to allow
competitors to stop above the wrist and just watch for if they touch the
cube as they stop? I really do not like the stop with the figners rule
at all. Having seen that even sport stacking competitions don't
this rule (much more ability to "cheat" by our definition),
then really why do we have the rule at all for us? I really want to
campaign for us to get rid of this rule. Sorry to be a pain, but I feel
very strongly about this issue now. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi Stefan, > > The intention of the regulations
(stopping with fingers) is that you cannot manipulate the puzzle when
you use your fingers to stop the timer. > If you use your palms you can
(un)intentionally cheat. > > Have fun, > > Ron YAHOO! GROUPS LINKS Visit
your group "speedsolvingrubikscube" on the web. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. [Non-text portions of
this message have been removed]
3427. Re: starting/stopping the timer From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 18:26:52 -0000
Hey everyone, Here is a scenario I want you to follow with me. A person
walks up to the timer, does a successful solve but stops the timer with
their palms. They do not touch the cube as they stop the timer. This
person's time should be a DNF and thrown out. They did not
successfully solve their cube by competitions standards. They picked up
and solve their cube successfully instead of picking up and solving
their cube "successfully". How can that make sense? Why have
we not had a false stop DNF in a tournament yet? By this rule none of my
times should count for any tournament I've ever competed in. So why
am I still officially ranked? As much work as it takes to train a judge
to look for our current rule, you could easily train them to look for
whether they touched the cube as they stopped the timer with their palms
or fingers or whatever. Imagine the future for cubing. Some day when our
sport takes off we could possibly be filmed for TV (maybe ESPN2 will
film us one day). So now while ESPN if filming someone solve their cube
in an awesome 12.xx seconds on camera, clearly solved (no +2 penalty)
and the audience goes crazy after seeing the clearly good solve and the
fast time. Then the judge throws out the solve because the right hand
was touching the timer with the top part of the palm. How can we ever
convince anyone that that is not a successful solve of a Rubik's
cube? This rule hinders the future of our sport's credibility. Take
this rule to its conclusion in the future. You could easily have the
world record solve filmed by a TV company be thrown out because the
right hand touhed the timer pad with the upper part of the palm. And by
this rule that solve had *better* be a DNF, since if you count it you
undermine the credibility of *all* our records. Upper part of the palm
is not the same as fingers, so if that person's time is not thrown
out as a DNF then we are not a consistent sport and don't deserve
to be filmed. See what I mean about this rule? Chris --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Yeah I would think the rule about not being
able to touch both the > timer and puzzle at the same time covers the
issue. Although if > someone were skilled enough I guess they could
squeak an extra half- > twist in without the judge noticing. I always
use my fingers on the > pads anyway-- seems more natural. Plus it makes
better contact so > you get fewer false starts/stops. > > Chris
3428. Re: [Speed cubing group] starting/stopping the timer From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 18:29:26 -0000
I kinda agree with you, Chris... As long as the competitor is not
touching the puzzle before the timer started, and after it stopped, I
also don't see any problems... - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > I didn't see this post by Ron before posting my other one, but
I still > have more comments. > > There was a competitior at the sport
stacking championships who had > his fingers touching the last stack of
cups each time he stopped the > timer with his palms. The judges noticed
this each time he did it and > disqualified those attempts. > > Having
seen that they can handle it, why can't we train our judges to >
notice if the cuber uses their fingers to manipulate the cubes as they >
stop the timer? > > Seriously, if their sport is much harder to judge
than ours (it really > is, by far) then why can't we also train our
judges to allow > competitors to stop above the wrist and just watch for
if they touch > the cube as they stop? > > I really do not like the stop
with the figners rule at all. Having > seen that even sport stacking
competitions don't this rule (much more > ability to
"cheat" by our definition), then really why do we have the >
rule at all for us? I really want to campaign for us to get rid of >
this rule. > > Sorry to be a pain, but I feel very strongly about this
issue now. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
"Ron van Bruchem" > <ron@> wrote: > > > > Hi Stefan, > > >
> The intention of the regulations (stopping with fingers) is that you >
cannot manipulate the puzzle when you use your fingers to stop the >
timer. > > If you use your palms you can (un)intentionally cheat. > > >
> Have fun, > > > > Ron >
Hi Ron, no need to tell me, *I* know this... I hope you didn't
think I'm against it. I'm somewhat neutral here, seeing
reasons both for and against it. I just noticed some people don't
follow it and wanted to get the rule some attention (it worked :-) so we
can do something about this. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi Stefan, > > The intention of the regulations
(stopping with fingers) is that you cannot manipulate the puzzle when
you use your fingers to stop the timer. > If you use your palms you can
(un)intentionally cheat. > > Have fun, > > Ron > > ----- Original
Message ----- > From: Stefan Pochmann > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, April 10, 2006
6:13 PM > Subject: [Speed cubing group] starting/stopping the timer > >
> I wonder how many people violate the WCA rules when starting and >
stopping the timer. > http://www.speedcubing.com/events/regulations.html
> > We must start and stop with our *fingers*, not with the palms. I >
noticed even some top cubers do it wrong, including Chris doing it >
completely wrong in his competition tutorial videos (sorry, Chris :-) >
http://www.speedcubing.com/chris/competitiontutorial.html > > Those
first two screenshots are missing the text "this is how it's >
*NOT* done". > > Cheers! > Stefan > > > > > > > SPONSORED LINKS
Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle >
Word puzzle game Kid puzzle game Puzzle games > > >
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-------- > > > > [Non-text portions of this message have been removed] >
3430. Re: starting/stopping the timer From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 19:13:04 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Why have we not had a false stop DNF in a tournament yet? By
this > rule none of my times should count for any tournament I've
ever > competed in. So why am I still officially ranked? That's an
easy one to answer: Because sadly neither you nor your judges knew or
cared about the rule. Which is my main point. Stefan P.S. Does your
confession mean I'll get my BLD5x5 record back? ;-)
3431. Re: [Speed cubing group] Re: starting/stopping the timer From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 12:19:16 -0700
Just to be clear, what about the start of a competition? Are you upset
about the rule for that as well? Tyson Mao Astrophysics '06
California Institute of Technology On Apr 10, 2006, at 12:13 PM, Stefan
Pochmann wrote: > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> > wrote: >> >> Why have we not had a false stop DNF in
a tournament yet? By this >> rule none of my times should count for any
tournament I've ever >> competed in. So why am I still officially
ranked? > > That's an easy one to answer: > > Because sadly neither
you nor your judges knew or cared about the > rule. Which is my main
point. > > Stefan > > P.S. Does your confession mean I'll get my
BLD5x5 record back? ;-) > > > > > > > > > Yahoo! Groups Links > > > > >
> >
3432. Re: starting/stopping the timer From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 19:33:55 -0000
> > Why have we not had a false stop DNF in a tournament yet? By this >
> rule none of my times should count for any tournament I've ever >
> competed in. So why am I still officially ranked? > > That's an
easy one to answer: > > Because sadly neither you nor your judges knew
or cared about the > rule. Which is my main point. I think it is good
that we are dicussing this rule, because I do agree, having a rule on
the books that is not being enforced is not a good thing. I think we
should either 1) train judges to notice whether or not the competitor
uses their fingers to stop the timer on both hands and enforce all DNF
disqualifications on solves where they use their palms with *either*
hand or both. or 2) Allow the competitiors to stop the timer above the
wrist, same as for sport stacing, and train the judges to notice whether
or not the competitor is touching the puzzle when the time stops. I
really could not be more against option 1 than I am right now. If that
is the direction we go in then I think it will change our sport in a
very weird direction. Think of the implications for future TV events or
for documentaries even. The biggest problem I see with option 1 is a
judge who is not well trained. If they have a world class competitor
come up and the world class competitor actually *does* stop the timer
with the upper part of their palm on their right hand and the judge
throws out the solve don't you think the competitor could easily
intimidate the judge by yelling or getting very angry at them? Maybe the
next time the judge wouldn't even call out the competitor even if
the competitor did cheat and use their palm. Also what if a judge who is
not very competent disqualifies a good solve that was very close (lower
part of the fingers but not the upper palm). For close calls like this
the WSSA has a video review option since they film all solves in the
final rounds. I'll say this, I will stop campaigning for the
fingers rule to be removed if we also film all solves for every
competitor in the final round. Spotting something like this is very
difficult, and even a judge who is competent could still make mistakes
in enforcing this. If we include video review and filming of all solves
in a final round I think the fingers rule will be ok, albeit very very
weird in my own personal opinion. If we do not include the option to
video review a solve that is questionable then I will be very vocal and
adamamantly against the enforcement of the fingers only stop rule. What
if the judge was paid off by another competitor to disqualify a high
level competitor who has a shot to win the competition? How could we
protect against this without video evidence to show that the judge was
in fact lying? Chris > > Stefan > > P.S. Does your confession mean
I'll get my BLD5x5 record back? ;-) > ****P.S. response***** That
wasn't on a stackmat though. So I guess, so far, that solve is my
only non-DNF solve since 2003 ;-)
3433. [Speed cubing group] Re: starting/stopping the timer From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 19:46:17 -0000
Hey Tyson, If you are referring to the start of a solve then yes I also
think that is a bit weird to require a fingers only start. My question
is, what are we trying to prevent by enforcing that? For sport stacking
their times are done by repetition of the same sequence, so starting
with palms on the timer has your fingers closer to the first stack of
cups. And you had better start with palms on the timer in a competition
if you hope to get the best time you can get. I didn't see a single
person start with their fingers on the timer in any of the higher age
divisions, you hurt yourself to do that since your hand has to travel
further to reach the cups. Some people did use the middle of their
hands, sort of half palm and half fingers, but I didn't see anyone
choose to use a fingers only start. Now if you started with your palms
on the timer and your fingers were already touching the cups your judge
would be very unhappy with you and would force you to stop if you had
already started the stacking sequence or would not allow you to start if
you had not yet started. I'm asking, what are we preventing by
making people start with their fingers on the pads? I mean standardizing
the start is one reason I've heard. But do we enforce this rule
fully? How far can the competitors push this? What if I start the timer
with the lower part of my fingers all the time? Should the judge DNF my
solve if I accidently had part of my upper palm touching the timer pad
as I started? If so then I would be unhappy if judges didn't keep
their head level with the timer pads to make sure competitiors follow
this. I just wonder that if we keep this rule we make it harder for the
judges to judge our solves than the sport stackers do. If by our
definition they are cheating (their fingers are too close to the cups
before they start, that's what I here is cheating for us) then why
does every single cup stacker start that way? Is it cheating if everyone
does it? Maybe I'm not wording this well, but I really don't
understand this rule. Why is it in place at all? Or more appropriately
what situation occured at tournaments or in the planning of tournaments
that this rule was brought up and implimented? Chris --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> Just to be clear, what about the start of a competition? Are you upset
> about the rule for that as well? > > Tyson Mao > Astrophysics '06
> California Institute of Technology
3434. Re: [Speed cubing group] Re: starting/stopping the timer From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 12:47:40 -0700
Chris... What's to prevent anyone from paying me off? There needs
to be trust in the role of the WCA delegate at the competition that
he/she is making sure the competition abides by all rules and is run
honestly. Tyson Mao Astrophysics '06 California Institute of
Technology On Apr 10, 2006, at 12:33 PM, cmhardw wrote: >>> Why have we
not had a false stop DNF in a tournament yet? By this >>> rule none of
my times should count for any tournament I've ever >>> competed in.
So why am I still officially ranked? >> >> That's an easy one to
answer: >> >> Because sadly neither you nor your judges knew or cared
about the >> rule. Which is my main point. > > I think it is good that
we are dicussing this rule, because I do > agree, having a rule on the
books that is not being enforced is not a > good thing. > > I think we
should either > 1) train judges to notice whether or not the competitor
uses their > fingers to stop the timer on both hands and enforce all DNF
> disqualifications on solves where they use their palms with *either* >
hand or both. > > or > > 2) Allow the competitiors to stop the timer
above the wrist, same as > for sport stacing, and train the judges to
notice whether or not the > competitor is touching the puzzle when the
time stops. > > I really could not be more against option 1 than I am
right now. If > that is the direction we go in then I think it will
change our sport > in a very weird direction. Think of the implications
for future TV > events or for documentaries even. > > The biggest
problem I see with option 1 is a judge who is not well > trained. If
they have a world class competitor come up and the world > class
competitor actually *does* stop the timer with the upper part of > their
palm on their right hand and the judge throws out the solve > don't
you think the competitor could easily intimidate the judge by > yelling
or getting very angry at them? Maybe the next time the judge >
wouldn't even call out the competitor even if the competitor did
cheat > and use their palm. > > Also what if a judge who is not very
competent disqualifies a good > solve that was very close (lower part of
the fingers but not the upper > palm). For close calls like this the
WSSA has a video review option > since they film all solves in the final
rounds. > > I'll say this, I will stop campaigning for the fingers
rule to be > removed if we also film all solves for every competitor in
the final > round. Spotting something like this is very difficult, and
even a > judge who is competent could still make mistakes in enforcing
this. > > If we include video review and filming of all solves in a
final round > I think the fingers rule will be ok, albeit very very
weird in my own > personal opinion. > > If we do not include the option
to video review a solve that is > questionable then I will be very vocal
and adamamantly against the > enforcement of the fingers only stop rule.
What if the judge was paid > off by another competitor to disqualify a
high level competitor who > has a shot to win the competition? How could
we protect against this > without video evidence to show that the judge
was in fact lying? > > Chris > >> >> Stefan >> >> P.S. Does your
confession mean I'll get my BLD5x5 record back? ;-) >> > > ****P.S.
response***** > > That wasn't on a stackmat though. So I guess, so
far, that solve is > my only non-DNF solve since 2003 ;-) > > > > > > >
> Yahoo! Groups Links > > > > > > >
3435. Re: [Speed cubing group] Re: starting/stopping the timer From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 12:50:48 -0700
The spirit of the rule is that the hands are completely flat on the
timing pad so that the puzzle cannot be manipulated at all before the
timer is started. This is why I think Generation 2 timers are a problem.
Tyson Mao Astrophysics '06 California Institute of Technology On
Apr 10, 2006, at 12:46 PM, cmhardw wrote: > Hey Tyson, > > If you are
referring to the start of a solve then yes I also think > that is a bit
weird to require a fingers only start. > > My question is, what are we
trying to prevent by enforcing that? > > For sport stacking their times
are done by repetition of the same > sequence, so starting with palms on
the timer has your fingers > closer to the first stack of cups. And you
had better start with > palms on the timer in a competition if you hope
to get the best time > you can get. I didn't see a single person
start with their fingers > on the timer in any of the higher age
divisions, you hurt yourself > to do that since your hand has to travel
further to reach the cups. > Some people did use the middle of their
hands, sort of half palm and > half fingers, but I didn't see
anyone choose to use a fingers only > start. > > Now if you started with
your palms on the timer and your fingers > were already touching the
cups your judge would be very unhappy with > you and would force you to
stop if you had already started the > stacking sequence or would not
allow you to start if you had not yet > started. > > I'm asking,
what are we preventing by making people start with their > fingers on
the pads? I mean standardizing the start is one reason > I've
heard. But do we enforce this rule fully? How far can the > competitors
push this? What if I start the timer with the lower > part of my fingers
all the time? Should the judge DNF my solve if I > accidently had part
of my upper palm touching the timer pad as I > started? If so then I
would be unhappy if judges didn't keep their > head level with the
timer pads to make sure competitiors follow this. > > I just wonder that
if we keep this rule we make it harder for the > judges to judge our
solves than the sport stackers do. If by our > definition they are
cheating (their fingers are too close to the > cups before they start,
that's what I here is cheating for us) then > why does every single
cup stacker start that way? Is it cheating if > everyone does it? > >
Maybe I'm not wording this well, but I really don't understand
this > rule. Why is it in place at all? Or more appropriately what >
situation occured at tournaments or in the planning of tournaments >
that this rule was brought up and implimented? > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> > wrote:
>> >> Just to be clear, what about the start of a competition? Are you >
upset >> about the rule for that as well? >> >> Tyson Mao >>
Astrophysics '06 >> California Institute of Technology > > > > > >
> > Yahoo! Groups Links > > > > > > >
3436. Re: [Speed cubing group] Re: starting/stopping the timer From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 12:48:56 -0700
We are trying to prevent people from touching the puzzle before the
timer starts. Tyson Mao Astrophysics '06 California Institute of
Technology On Apr 10, 2006, at 12:46 PM, cmhardw wrote: > My question
is, what are we trying to prevent by enforcing that?
3437. [Speed cubing group] Re: starting/stopping the timer From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 19:58:13 -0000
So DQ the solve if they touch the puzzle before the timer starts. Have
the judge watch for that. I guess I don't see why doing that
instead is a bad thing, that seems like in the long run it would require
less training than watching exactly where the competitor's palm is
resting so as to not be on the timer pads. You watch the puzzle (1
thing) rather than both palms (two things spread apart). Chris --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> We are trying to prevent people from touching the puzzle before the >
timer starts. > > Tyson Mao > Astrophysics '06 > California
Institute of Technology > > On Apr 10, 2006, at 12:46 PM, cmhardw wrote:
> > > My question is, what are we trying to prevent by enforcing that? >
3438. [Speed cubing group] Re: starting/stopping the timer From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 19:56:03 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > > Chris... > > What's to prevent anyone from paying me
off? There needs to be trust > in the role of the WCA delegate at the
competition that he/she is > making sure the competition abides by all
rules and is run honestly. > That's very true, paying someone off
is a long stretch (I meant it to be) but does exist as a problem in all
aspects of a competition. But, the delegate can't disqualify two of
the 5 solves of a competitor's final round attempts because they
want to. A judge who wanted to by the fingers only stop rule could call
2 of Macky's or Leyan's 5 solves in the final a false palm
stop and they would be disqualified. What's worse is there there
would be no video evidence to refute the judge's word. Think of
cubing 10 years down the line, what if the #2 competitior paid off the
judges to disqualify the #1 competitor via false stops? There's no
video evidence to say the judge is not lying... That far fetched but
still possible situation sucks in my opinion. How can we get around this
situation if the fingers only rule is a good one to keep? My suggestion
I think does it well enough, video tape all final round solves. The
downside to this is that a new world record solve set in the first or
second round doesn't count (same as for sport stacking, an official
world record has to be captured on video). But that downside is better
than disqualifying someone who is fast just because you want to (were
paid off or whatever). Why not just allow people to start and stop up to
the wrist? We've modeled ourselves after sport stacking in the
past, why are we changing this one particular rule when the nature of
our events are similar (do something with the hands as fast as
possible). Chris
3439. Re: [Speed cubing group] Re: starting/stopping the timer From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 10 Apr 2006 22:55:30 +0200
Hi Chris, I see two different situations: 1) competitor stops timer with
palms while still doing moves 2) competitor stops timer with palms
without still doing moves In the first case I would give a DNF. In the
second case I would give a warning first, and would give a DNF later in
the competition for that competitor. This is what I have done, even at
WC 2005. Your solution looks simple: just allow to stop with your palms.
But it isn't. Even with the best training situation 1 is hard to
detect. Just remember the video of the former Rubik's Magic record.
I really do not want video analysis. At least not until we really need
it. I think having two degrees is still the best. In case of small doubt
(palms only) you can give a warning first, in case of serious doubt
(palms and possible movements) you can DNF immediately. Have fun, Ron
----- Original Message ----- From: cmhardw To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, April 10, 2006 8:26
PM Subject: [Speed cubing group] Re: starting/stopping the timer Hey
everyone, Here is a scenario I want you to follow with me. A person
walks up to the timer, does a successful solve but stops the timer with
their palms. They do not touch the cube as they stop the timer. This
person's time should be a DNF and thrown out. They did not
successfully solve their cube by competitions standards. They picked up
and solve their cube successfully instead of picking up and solving
their cube "successfully". How can that make sense? Why have
we not had a false stop DNF in a tournament yet? By this rule none of my
times should count for any tournament I've ever competed in. So why
am I still officially ranked? As much work as it takes to train a judge
to look for our current rule, you could easily train them to look for
whether they touched the cube as they stopped the timer with their palms
or fingers or whatever. Imagine the future for cubing. Some day when our
sport takes off we could possibly be filmed for TV (maybe ESPN2 will
film us one day). So now while ESPN if filming someone solve their cube
in an awesome 12.xx seconds on camera, clearly solved (no +2 penalty)
and the audience goes crazy after seeing the clearly good solve and the
fast time. Then the judge throws out the solve because the right hand
was touching the timer with the top part of the palm. How can we ever
convince anyone that that is not a successful solve of a Rubik's
cube? This rule hinders the future of our sport's credibility. Take
this rule to its conclusion in the future. You could easily have the
world record solve filmed by a TV company be thrown out because the
right hand touhed the timer pad with the upper part of the palm. And by
this rule that solve had *better* be a DNF, since if you count it you
undermine the credibility of *all* our records. Upper part of the palm
is not the same as fingers, so if that person's time is not thrown
out as a DNF then we are not a consistent sport and don't deserve
to be filmed. See what I mean about this rule? Chris --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Yeah I would think the rule about not being
able to touch both the > timer and puzzle at the same time covers the
issue. Although if > someone were skilled enough I guess they could
squeak an extra half- > twist in without the judge noticing. I always
use my fingers on the > pads anyway-- seems more natural. Plus it makes
better contact so > you get fewer false starts/stops. > > Chris
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3440. New Here :-) From: "johnadams182" <johnadams182@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 20:58:36 -0000
Hello all, I'm new here (new to message boards actually). I am not
that good with a Rubiks Cube BUT if anyone watched Beautya nd the Geek,
one of teh contestants was REALLY good with one. Wish I could do that!
-John http://www.imaginationrunway.com/puzzle/
yeah the start especially is easy to govern, in all of these cases i
believe it is easier to watch for touching of the puzzle before/after
the solve, then trying to see where the hands are on timer. there have
to be better ways to regulate this then by stiffling the technique. i
should be able to get as close as possible while still having the timer
set as long as i'm not touching the puzzle, and i should be able to
stop the timer with my palms as long as i have finished the final
transform. ----- Original Message ---- From: cmhardw
<no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com
Sent: Monday, April 10, 2006 12:58:13 PM Subject: [Speed cubing group]
Re: starting/stopping the timer So DQ the solve if they touch the puzzle
before the timer starts. Have the judge watch for that. I guess I
don't see why doing that instead is a bad thing, that seems like in
the long run it would require less training than watching exactly where
the competitor's palm is resting so as to not be on the timer pads.
You watch the puzzle (1 thing) rather than both palms (two things spread
apart). Chris --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@...> wrote: > > We are trying to prevent people from touching
the puzzle before the > timer starts. > > Tyson Mao > Astrophysics
'06 > California Institute of Technology > > On Apr 10, 2006, at
12:46 PM, cmhardw wrote: > > > My question is, what are we trying to
prevent by enforcing that? > YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. [Non-text portions of
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3442. Re: [Speed cubing group] Re: starting/stopping the timer From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 10 Apr 2006 23:02:02 +0200
Hi Chris, I just read your report on the sport stacking world
championship. Great stuff! A difference I see is that stacking is done
with your hands, whereas cubing can be done with fingers. The movements
are much wider and bigger than in speedcubing. Also the end position of
speedstacks is better defined (standing stacks) than in speedcubing
(just thrown down your puzzle). This IMHO makes it harder in speedcubing
to detect movements while stopping the timer. Have fun, Ron -----
Original Message ----- From: cmhardw To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, April 10, 2006 8:08
PM Subject: [Speed cubing group] Re: starting/stopping the timer Hey
everyone, Ok I have a question about this now. I just got back from the
sport stacking world championships and they allow their competitors to
start and stop the timer anywhere above the wrist. You can use palms,
fingers, palm on one hand and fingers and the other etc. Why do we even
have this rule anyway? I can't think of the logic behind it. Even
being able to start the timer with your palms for sport stacking has
your hands closer to the cups than if you start with fingers but they
allow it and it is totally fine. So why do we have to start and stop
with our fingers? To be honest this doesn't make sense to me. I can
understand how this might be an issue for the magic, but then again
sport stacking is just like doing the magic (do the same thing every
time) and if they allow it why don't we? How is it cheating for us
and not for them? Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > I wonder how
many people violate the WCA rules when starting and > stopping the
timer. > http://www.speedcubing.com/events/regulations.html > > We must
start and stop with our *fingers*, not with the palms. I > noticed even
some top cubers do it wrong, including Chris doing it > completely wrong
in his competition tutorial videos (sorry, Chris :-) >
http://www.speedcubing.com/chris/competitiontutorial.html > > Those
first two screenshots are missing the text "this is how it's >
*NOT* done". > > Cheers! > Stefan >
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3443. [Speed cubing group] Re: starting/stopping the timer From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 21:01:13 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > > Chris... > > What's to prevent anyone from paying me
off? That depends... What do you charge? <evil grin> Chris
Your solution looks simple: just allow to stop with your palms. But it
isn't. Even with the best training situation 1 is hard to detect.
Just remember the video of the former Rubik's Magic record. maybe
it is a little difficult to detect, but it's not fair for the great
magicers to hinder their times, because its not easy for judges. also i
dont' see how you could stop the timer and still be doing moves
without it being pretty obvious. has this rule ever been brought up for
a vote? [Non-text portions of this message have been removed]
3445. [Speed cubing group] Re: starting/stopping the timer From: "Ron" <ron@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 21:10:42 -0000
Hi Clancy, I like it when you say "hinder". :-) "Not easy
for judges" is your interpretation. I would have said "More
fair to competitors". If we want the times to go down, then we
could always start with the Magic in the hand and the palms on the
timer. No, this has never been brought up for a vote, because there has
never been a vote at all. Everyone was asked to give feedback on the
regulations several times in the past. As far as I know noone has ever
given feedback on this regulation. Last feedback round was in January
2006. Have fun, Ron --- In speedsolvingrubikscube@yahoogroups.com,
Clancy Cochran <perscription_death@...> wrote: > > Your solution
looks simple: just allow to stop with your palms. > But it isn't.
Even with the best training situation 1 is hard to detect. > Just
remember the video of the former Rubik's Magic record. > > > maybe
it is a little difficult to detect, but it's not fair for the great
magicers to hinder their times, because its not easy for judges. also i
dont' see how you could stop the timer and still be doing moves
without it being pretty obvious. has this rule ever been brought up for
a vote? > > > > > [Non-text portions of this message have been removed]
>
yes but that cross the fine line between touching it and not touching
it. the magic is currently a competition that involves picking it up,
transforming it, then setting it down and stopping the timer. actually
think that it is very easy for judges to see actually, as well as if
there is any fumbling at the end, the magic is such a fast puzzle it
should be no problem for the judges to see anything that is unfair and
maintain concentraition for the couple seconds it takes. maybe we should
cut everyones fingers down so everyone has the same length and there is
no advantage for anyone. hopefully there will be a feedback session
soon, so we can take a group vote or something to find out what the
masses think is fair and best. any other top magicers have an opinions
on this? (especially if you are for the rule, in case there is something
i'm not seeing in previous posts supporting the rule) -----
Original Message ---- From: Ron <ron@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, April 10, 2006
2:10:42 PM Subject: [Speed cubing group] Re: starting/stopping the timer
Hi Clancy, I like it when you say "hinder". :-) "Not easy
for judges" is your interpretation. I would have said "More
fair to competitors". If we want the times to go down, then we
could always start with the Magic in the hand and the palms on the
timer. No, this has never been brought up for a vote, because there has
never been a vote at all. Everyone was asked to give feedback on the
regulations several times in the past. As far as I know noone has ever
given feedback on this regulation. Last feedback round was in January
2006. Have fun, Ron --- In speedsolvingrubikscube@yahoogroups.com,
Clancy Cochran <perscription_death@...> wrote: > > Your solution
looks simple: just allow to stop with your palms. > But it isn't.
Even with the best training situation 1 is hard to detect. > Just
remember the video of the former Rubik's Magic record. > > > maybe
it is a little difficult to detect, but it's not fair for the great
magicers to hinder their times, because its not easy for judges. also i
dont' see how you could stop the timer and still be doing moves
without it being pretty obvious. has this rule ever been brought up for
a vote? > > > > > [Non-text portions of this message have been removed]
> YAHOO! GROUPS LINKS Visit your group
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3447. [Speed cubing group] Re: starting/stopping the timer From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 21:22:08 -0000
Hey Ron, I agree that differentiating situation 1 from situation 2 is
hard, but I think we overestimate how hard that would be. The judges at
the sport stacking event had to watch for corrected fumbles during a 7-8
second cycle. *THAT* is hard (trust me I know, I had to be trained to do
it too). Despite the difficulty they still trust judges to do it since
they are rigorously trained. If you up stack your 3 then your 6 then
your 3 and the top cup of the 6 pyramid falls off, the judge has to
determine whether or not the last 3 pyramid was up stacked or not (if
not then it's a fumble and has to be fixed, and if the 3 was
finished then it's a clean stack still). When someone does the
cycle in 7 seconds, this particular situation can all happen in less
than 0.10 second. I think having the judge visually spot whether or not
a move is being done on the cube as the timer is stopped would be no
different than determining if a fumble occurs in the transition from the
3-6-3 into the 6-6 (the spot where fumbles are hardest to catch). I wish
I could let you guys have seen what this event was like. Compared to our
judges, sport stacking judges are much more qualified and have so many
more responsibilities. I think we're so used to the judge not
really having to do anything, that the idea of having the judge spot a
complicated situation seems too far fetched, but I assure you they can
do it with some training beforehand. I still think if a sport stacking
judge can spot a fumnle in the 3-6-3 into the 6-6 transition during the
cycle, then spotting a move done on the cube as the timer stops would
easily be manageable by a cubing judge as well. We just need to train
them that their role does not stop after the person starts solving, they
must stay focused on the cube until the point where it is put down and
the timer is stopped. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi Chris, > > I see two different situations: >
1) competitor stops timer with palms while still doing moves > 2)
competitor stops timer with palms without still doing moves > > In the
first case I would give a DNF. > In the second case I would give a
warning first, and would give a DNF later in the competition for that
competitor. > This is what I have done, even at WC 2005. > > Your
solution looks simple: just allow to stop with your palms. > But it
isn't. Even with the best training situation 1 is hard to detect. >
Just remember the video of the former Rubik's Magic record. > > I
really do not want video analysis. At least not until we really need it.
> > I think having two degrees is still the best. > In case of small
doubt (palms only) you can give a warning first, in case of serious
doubt (palms and possible movements) you can DNF immediately. > > Have
fun, > > Ron
I'm not upset about any rule. (Or did you mean Chris? You replied
to *my* message...) Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> Just to be clear, what about the start of a competition? Are you upset
> about the rule for that as well? > > Tyson Mao > Astrophysics '06
> California Institute of Technology > > On Apr 10, 2006, at 12:13 PM,
Stefan Pochmann wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > >
wrote: > >> > >> Why have we not had a false stop DNF in a tournament
yet? By this > >> rule none of my times should count for any tournament
I've ever > >> competed in. So why am I still officially ranked? >
> > > That's an easy one to answer: > > > > Because sadly neither
you nor your judges knew or cared about the > > rule. Which is my main
point. > > > > Stefan > > > > P.S. Does your confession mean I'll
get my BLD5x5 record back? ;-)
3449. [Speed cubing group] Re: starting/stopping the timer From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 21:32:30 -0000
Hey Ron, I mean this as respectfully as I can, my goal here is not to be
a nuisance but to really bring up an issue I think we are all facing. I
see what you mean about how someone could do a U or U' trigger
while their palms are still on the timer pads, but I assure you a judge
could notice this. Again, please see my other post about the situation a
judge faces during a fumble from the 3-6-3 into the 6-6 transition. If
they can spot a fumble there in 0.10 second, I know a cubing judge could
easily watch for a move done before the timer starts if they are trained
to know that this is a situation they *must* watch for everyone on every
solve. They train all sport stacking judges to watch the 6 pyramid and
the final 3 pyramid during the 3-6-3 into the 6-6 transition to make
sure they catch all the most likely fumble possibilities. Also they are
farily flexible about the stacks at the end like we are. If the stacks
are all wobbling and about to topple over as you stop the timer, but
they come to a standing resting state on their own, that is just as
clean of a run as if you stopped and they were all standing perfectly.
It's just like we do it, resting state is all that matters, only
for us the resting state can be on the floor and for them it has to be
on the mat. I just know that a judge can be trained to see the
situations that we want to avoid with the timer starts and stops,
because the job of a sport stacking judge involves some very intense
decisions over situations that happen very quickly. All the judges I
dealt with were well trained and comfortable with making these decisions
when they came up. One of the judges in the final was able to notice
that one of the competitors had his finger on one of the 3 stacks during
his stop in the final rounds. This is also a fast paced situation, and
his decision proved to be correct based on the video analysis. I think
as long as we include a stricter training regimen for judges, or a video
for them to watch showing what to look for, then we can avoid the
problem situations we want to avoid without having to limit all
competitors by forcing them to start and stop the same way. Again I mean
to disagree as respectfully as I can, but I fully disagree with how
difficult it would be to have a judge watch for these situations, I
think they could easily manage it *IF* we train them better than we do
now. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" <ron@...> wrote: > > Hi Chris, > > I just read your
report on the sport stacking world championship. Great stuff! > > A
difference I see is that stacking is done with your hands, whereas
cubing can be done with fingers. The movements are much wider and bigger
than in speedcubing. > Also the end position of speedstacks is better
defined (standing stacks) than in speedcubing (just thrown down your
puzzle). > This IMHO makes it harder in speedcubing to detect movements
while stopping the timer. > > Have fun, > > Ron
I think I agree with Chris. As long as the timer starts/stops without
the competitor touching the puzzle then it shouldn't matter how
they stop it. I was curious and looked at the speedstacking rules on
stopping/starting and they state "The timer starts when the stacker
lifts one or both hands from the touch pads and stops when the stacker
places both hands back on the touch pads (Note:Starting&Stopping
hand positions - A stacker may use any part of the hand(s)(from below
the wrist to the fingertips) on the touchpad but may not be in contact
with any cups...." I also agree with Chris that it would be very
hard to prove without video of the finishes - especially in the final
round. Unless there was a seasoned judge in the area that wasn't
biased. Even then you'd have to have something to look at if the
cuber wanted to challenge the judges decision. Hehe I like Clancy's
note about chopping everyones fingers off to make it even - another idea
may be (not as gruesome) is to designate a spot on the mat that all
cubes have to start from - therefore it wouldn't matter if it was a
fingertip or palm start/stop. Designate a square on the mat (like the
square on a basketball backboard) where the cube must lie within at the
start - an equal distance from the timer for everyone. On a side note:
What about one handed solving? Can a competitor leave one hand on the
touchpads while they cube with the other? --- Ron <ron@...> wrote: >
Hi Clancy, > > I like it when you say "hinder". :-) >
"Not easy for judges" is your interpretation. I > would have >
said "More fair to competitors". If we want the > times to go
down, > then we could always start with the Magic in the > hand and the
palms > on the timer. > > No, this has never been brought up for a vote,
> because there has > never been a vote at all. Everyone was asked to
give > feedback on the > regulations several times in the past. As far
as I > know noone has > ever given feedback on this regulation. Last >
feedback round was in > January 2006. > > Have fun, > > Ron > > --- In
speedsolvingrubikscube@yahoogroups.com, > Clancy Cochran >
<perscription_death@...> wrote: > > > > Your solution looks simple:
just allow to stop > with your palms. > > But it isn't. Even with
the best training > situation 1 is hard to > detect. > > Just remember
the video of the former Rubik's > Magic record. > > > > > > maybe
it is a little difficult to detect, but it's > not fair for > the
great magicers to hinder their times, because > its not easy for >
judges. also i dont' see how you could stop the > timer and still
be > doing moves without it being pretty obvious. has > this rule ever >
been brought up for a vote? > > > > > > > > > > [Non-text portions of
this message have been > removed] > > > > > > > > "Hope you have
the time of your life" - GD Christy (Crispy)
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
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--- In speedsolvingrubikscube@yahoogroups.com, "Ron"
<ron@...> wrote: > > As far as I know noone has ever given feedback
on this regulation. I think I gave "feedfront" :-). That is,
been involved in the creation (or rather clarification by giving
feedback on an earlier version). Cheers! Stefan
3452. [Speed cubing group] Re: starting/stopping the timer From: "Ron" <ron@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 21:42:25 -0000
Hi Chris, I agree with you that in the future we should try and improve
our judging. But this is a matter of time and money. I am happy that the
regulations are relatively simple and that we can train our voluntary
judges in a short time frame. I don't have the time and money to
hire judges or professionally train judges. Judges are still human. Even
after a lot of training. Mistakes are made. The regulations had better
be simple. I was the judge for the former Magic world record. I am
relatively well trained, and I only saw the mistake when I rewatched the
video. You could criticise me for not paying enough attention. But in
that case you would criticise the average judge in a competition. I
think that would be overreacting to the issue we are now talking about.
I do not fully agree about the fumbling. Yes, it would be great if an
experienced judge would see incorrect fumbling and give a DNF. On the
other hand it would be really bad if some correct fumbling would be
given a DNF. My personal feeling in competitions has always been that I
should be sure before I judge negatively. So I sometimes give someone
the benefit of the doubt (i.e. give a warning). Anyway, everyone is free
to make a good proposal for upcoming versions of the WCA regulations.
Criticising is OK, coming with good proposals is better. Have fun, Ron
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Hey Ron, > > I agree that differentiating situation 1 from
situation 2 is hard, but > I think we overestimate how hard that would
be. > > The judges at the sport stacking event had to watch for
corrected > fumbles during a 7-8 second cycle. *THAT* is hard (trust me
I know, I > had to be trained to do it too). Despite the difficulty they
still > trust judges to do it since they are rigorously trained. > > If
you up stack your 3 then your 6 then your 3 and the top cup of the > 6
pyramid falls off, the judge has to determine whether or not the > last
3 pyramid was up stacked or not (if not then it's a fumble and >
has to be fixed, and if the 3 was finished then it's a clean stack
> still). When someone does the cycle in 7 seconds, this particular >
situation can all happen in less than 0.10 second. > > I think having
the judge visually spot whether or not a move is being > done on the
cube as the timer is stopped would be no different than > determining if
a fumble occurs in the transition from the 3-6-3 into > the 6-6 (the
spot where fumbles are hardest to catch). > > I wish I could let you
guys have seen what this event was like. > Compared to our judges, sport
stacking judges are much more qualified > and have so many more
responsibilities. I think we're so used to the > judge not really
having to do anything, that the idea of having the > judge spot a
complicated situation seems too far fetched, but I assure > you they can
do it with some training beforehand. > > I still think if a sport
stacking judge can spot a fumnle in the 3- 6-3 > into the 6-6 transition
during the cycle, then spotting a move done on > the cube as the timer
stops would easily be manageable by a cubing > judge as well. We just
need to train them that their role does not > stop after the person
starts solving, they must stay focused on the > cube until the point
where it is put down and the timer is stopped. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" >
<ron@> wrote: > > > > Hi Chris, > > > > I see two different
situations: > > 1) competitor stops timer with palms while still doing
moves > > 2) competitor stops timer with palms without still doing moves
> > > > In the first case I would give a DNF. > > In the second case I
would give a warning first, and would give a > DNF later in the
competition for that competitor. > > This is what I have done, even at
WC 2005. > > > > Your solution looks simple: just allow to stop with
your palms. > > But it isn't. Even with the best training situation
1 is hard to detect. > > Just remember the video of the former
Rubik's Magic record. > > > > I really do not want video analysis.
At least not until we really > need it. > > > > I think having two
degrees is still the best. > > In case of small doubt (palms only) you
can give a warning first, in > case of serious doubt (palms and possible
movements) you can DNF > immediately. > > > > Have fun, > > > > Ron >
3453. Re: [Speed cubing group] New Here :-) From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 14:44:59 -0700
Yeah, I kind of which I could be like that too. Tyson Mao Astrophysics
'06 California Institute of Technology On Apr 10, 2006, at 1:58 PM,
johnadams182 wrote: > Hello all, I'm new here (new to message
boards actually). I am not that > good with a Rubiks Cube BUT if anyone
watched Beautya nd the Geek, one > of teh contestants was REALLY good
with one. > > Wish I could do that! > > -John >
http://www.imaginationrunway.com/puzzle/ > > > > > > > > Yahoo! Groups
Links > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > but it's not fair for the
great magicers to hinder their times Not sure I'm still in that
group, but I like the rule as it is. And actually helped making it the
way it is particularly because of the magic. Using palms, I do not even
trust *myself* to not cheat (unintentionally, of course). Cheers! Stefan
3455. Isn't there a public explaination? From: Crispy <redivre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 15:01:28 -0700 (PDT)
It has been a while since I have read and posted here and I am catching
up from ALL the past emails and I see that the 2006 official records
were posted. I know there was an issue back in Jan about Frank
Morris's 5x5 times at the Caltech Winter Tournament. The final
results used to say that they were all official times but then right
before the 2006 official results were posted his 5x5 times were posted
as unofficial on the final results of that competition. I know the
"reason" they were not posted as official, but I think it
shows poor form of the WCA board to not make some sort of public
announcement or comment on the final results page of that competition as
to why his times did not count. I didn't read all the commentary of
why it ended up being unofficial - but I can state that I didn't
agree with the final result - especially for no explanation to the
general cube community. Granted those involved and the few that heard
the rumors have their own opinion but doesn't something like that
deserve an explanation? "There needs to be trust in the role of the
WCA..." That is an interesting comment. "Hope you have the
time of your life" - GD Christy (Crispy)
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
3456. Re: starting/stopping the timer From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 22:05:59 -0000
> Hehe I like Clancy's note about chopping everyones > fingers off
to make it even - another idea may be (not > as gruesome) is to
designate a spot on the mat that > all cubes have to start from -
therefore it wouldn't > matter if it was a fingertip or palm
start/stop. > Designate a square on the mat (like the square on a >
basketball backboard) where the cube must lie within > at the start - an
equal distance from the timer for > everyone. This I like a lot, this
could really resolve a lot of issues. When starting, have a sqaure set
up on the mat (marked in tape) and NO part of the hand may touch the
line of the square or be inside it. You could start with palms or
fingers, as long as your hand is not inside the square. When finishing
you put down the cube and stop the timer any way you like. If your hand
is touching the cube as you stop the timer than that solve is a DNF
(same if you have a hand on the cups when you stop in stacking). This
would be easy for the judges, only at the end of the solve must they
watch to make sure the hands do not touch the cube as the timer stops.
For the beginning, any possiblity of cheating is relieved by the start
sqaure. The only thing we would have to decide is a good position of the
square to accomodate both children and adults. Perhaps just a few
centimeters away from the actual timer itself and in the center? This
means that most likely you would have to start with fingers anyway, but
if you can wrap your hands around the square as long as you are not
within the square things would be ok. The square itself could be done
with thin tape applied to the mat, so as not to damage it or mark it for
when we send them back to speedstacks, and the dimensions could be just
just a few millimeters larger than the largest puzzle (5x5x5 cube I
would guess). We could also designate the bottom line of the square (the
one closest to the timer) as the no pass line for magicing. If you
fingers pass that line it is an illegal start, but if not then you can
start however you want as long as fingers don't cross the line.
What do you guys think? Chris
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > If you up stack your 3 then your 6 then your 3 and the top
cup of the > 6 pyramid falls off, the judge has to determine whether or
not the > last 3 pyramid was up stacked or not (if not then it's a
fumble and > has to be fixed, and if the 3 was finished then it's a
clean stack > still). When someone does the cycle in 7 seconds, this
particular > situation can all happen in less than 0.10 second. I dare
to claim if someone does the cycle in 7 seconds then there was no such
mistake :-) Where's your report that Ron mentioned? Cheers! Stefan
3458. Re: [Speed cubing group] Isn't there a public
explaination? From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 15:10:10 -0700
We talked to Frank about it. Isn't he the main person that needs to
know? Tyson Mao Astrophysics '06 California Institute of Technology
On Apr 10, 2006, at 3:01 PM, Crispy wrote: > It has been a while since I
have read and posted here > and I am catching up from ALL the past
emails and I > see that the 2006 official records were posted. > > I
know there was an issue back in Jan about Frank > Morris's 5x5
times at the Caltech Winter Tournament. > The final results used to say
that they were all > official times but then right before the 2006
official > results were posted his 5x5 times were posted as > unofficial
on the final results of that competition. > > I know the
"reason" they were not posted as official, > but I think it
shows poor form of the WCA board to not > make some sort of public
announcement or comment on > the final results page of that competition
as to why > his times did not count. > > I didn't read all the
commentary of why it ended up > being unofficial - but I can state that
I didn't agree > with the final result - especially for no
explanation > to the general cube community. Granted those involved >
and the few that heard the rumors have their own > opinion but
doesn't something like that deserve an > explanation? > >
"There needs to be trust in the role of the WCA..." > > That
is an interesting comment. > > > "Hope you have the time of your
life" - GD > Christy (Crispy) > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com > > > > Yahoo! Groups Links > > > > > > >
3459. Re: [Speed cubing group] Isn't there a public
explaination? From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 15:12:27 -0700
Yeah, I'm not really sure it matters if you agree. Frank agrees,
and we agree. You have absolutely nothing to do with that record. I do
not believe you have ever participated in a 5x5x5 competition. Tyson Mao
Astrophysics '06 California Institute of Technology On Apr 10,
2006, at 3:01 PM, Crispy wrote: > It has been a while since I have read
and posted here > and I am catching up from ALL the past emails and I >
see that the 2006 official records were posted. > > I know there was an
issue back in Jan about Frank > Morris's 5x5 times at the Caltech
Winter Tournament. > The final results used to say that they were all >
official times but then right before the 2006 official > results were
posted his 5x5 times were posted as > unofficial on the final results of
that competition. > > I know the "reason" they were not posted
as official, > but I think it shows poor form of the WCA board to not >
make some sort of public announcement or comment on > the final results
page of that competition as to why > his times did not count. > > I
didn't read all the commentary of why it ended up > being
unofficial - but I can state that I didn't agree > with the final
result - especially for no explanation > to the general cube community.
Granted those involved > and the few that heard the rumors have their
own > opinion but doesn't something like that deserve an >
explanation? > > "There needs to be trust in the role of the
WCA..." > > That is an interesting comment. > > > "Hope you
have the time of your life" - GD > Christy (Crispy) > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com > > > > Yahoo! Groups Links > > > > > > >
3460. Re: [Speed cubing group] New Here :-) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 22:21:45 -0000
Forget it, those TV celebs are too cool for you. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> Yeah, I kind of which I could be like that too. > > Tyson Mao >
Astrophysics '06 > California Institute of Technology > > On Apr
10, 2006, at 1:58 PM, johnadams182 wrote: > > > Hello all, I'm new
here (new to message boards actually). I am not that > > good with a
Rubiks Cube BUT if anyone watched Beautya nd the Geek, one > > of teh
contestants was REALLY good with one. > > > > Wish I could do that! > >
> > -John > > http://www.imaginationrunway.com/puzzle/
3461. Re: starting/stopping the timer From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 22:22:29 -0000
> > I dare to claim if someone does the cycle in 7 seconds then there
was > no such mistake :-) Hey Stefan, Yeah to get a 7 second cycle those
people had a pretty much flawless execution, but a few of the really
fast people did still get 8.xx seconds with a fumble. It was absolutely
crazy to watch, kind of like Macky's sub-20 pop solve in
competition; it just blew everyone away. The fastest cycle time I heard
of at the tournament was a 6.70 done during warmups. So their records
still have a long way to go, a lot of people have beaten Emily's
7.43 record unofficially, but none have done it officially yet. Kind of
like our 9's in the UWR list but 11.13 is the official record. > >
Where's your report that Ron mentioned? > I sent an e-mail to the
WCA board members about my experience there as it relates to cubing
tournaments. I still plan on writing a report about my experience there
in general. It was a very awesome event, and I highly recommend anyone
who is interested in stacking try a local tournament if you get the
chance, it was an absolute blast! Stefan, if you get a chance you should
talk to some of the guys on the German team. A few of them know of you
already through Boris Konrad and blindfolded cubing. Also Dennis
Schleussner is a world class yo-yo person and he knew of you too. Those
guys were really cool, I had a chance to hang out with them some. If
you're still interested in stacking you should look them up, they
were very nice people and very fun to hang out with. Chris > Cheers! >
Stefan >
3462. Re: starting/stopping the timer From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 22:21:31 -0000
1) We want to make sure there's no move done before the timer
starts or after the timer stops. 2) If I control the pads with my
wrists, I can execute the whole solve without starting the timer. If I
control the pads with my wrists, I can still make moves after the timer
stops. 3) Controling the pads with fingers prevents people from
cheating, intentionaly or not. Of course, when the competitor stops the
timer with his wrists/palms and the puzzle is 31.41 centimeters away,
there's no reason for disqualification. We should make the rule
more clear about this point. On your page
(http://www.speedcubing.com/chris/competitiontutorial.html) you show 2
videos of solves. On both of them, you stop the timer with the cube
under your fingers! Video analyzis only can tell if you're cheating
or not. I think a juge should warn you the first time. And the next
time, you should stop the timer with your fingers, or end with the cube
far away, unless you want to risk DNF. By the way, I wanted an even more
standardized way of starting, with a minimum distance between fingers
and the puzzle. The others decided is wasn't required. Gilles.
(Wow, 30 left to read on this subject...) --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Hey everyone, > > Ok I have a question about this now. I just got
back from the sport > stacking world championships and they allow their
competitors to start > and stop the timer anywhere above the wrist. You
can use palms, > fingers, palm on one hand and fingers and the other
etc. > > Why do we even have this rule anyway? I can't think of the
logic > behind it. Even being able to start the timer with your palms
for > sport stacking has your hands closer to the cups than if you start
> with fingers but they allow it and it is totally fine. > > So why do
we have to start and stop with our fingers? To be honest > this
doesn't make sense to me. > > I can understand how this might be an
issue for the magic, but then > again sport stacking is just like doing
the magic (do the same thing > every time) and if they allow it why
don't we? How is it cheating for > us and not for them? > > Chris >
> --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@> wrote: > > > > I wonder how many people
violate the WCA rules when starting and > > stopping the timer. > >
http://www.speedcubing.com/events/regulations.html > > > > We must start
and stop with our *fingers*, not with the palms. I > > noticed even some
top cubers do it wrong, including Chris doing it > > completely wrong in
his competition tutorial videos (sorry, Chris :-) > >
http://www.speedcubing.com/chris/competitiontutorial.html > > > > Those
first two screenshots are missing the text "this is how it's >
> *NOT* done". > > > > Cheers! > > Stefan > > >
3463. Re: [Speed cubing group] New Here :-) From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 15:29:08 -0700
Yeah, those losers. Tyson Mao Astrophysics '06 California Institute
of Technology On Apr 10, 2006, at 3:21 PM, Stefan Pochmann wrote: >
Forget it, those TV celebs are too cool for you. > > Cheers! > Stefan >
> --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
> wrote: >> >> Yeah, I kind of which I could be like that too. >> >>
Tyson Mao >> Astrophysics '06 >> California Institute of Technology
>> >> On Apr 10, 2006, at 1:58 PM, johnadams182 wrote: >> >>> Hello all,
I'm new here (new to message boards actually). I am not > that >>>
good with a Rubiks Cube BUT if anyone watched Beautya nd the Geek, > one
>>> of teh contestants was REALLY good with one. >>> >>> Wish I could do
that! >>> >>> -John >>> http://www.imaginationrunway.com/puzzle/ > > > >
> > > > Yahoo! Groups Links > > > > > > >
3464. Re: starting/stopping the timer From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 22:34:40 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > We could also designate the bottom line of the square (the
one closest > to the timer) as the no pass line for magicing.
That's not a "could", that's a "must". And
not just for magic. Otherwise you could start with your fingers around
the square and the judge says "ok" and then you move your
fingers into the square by rotating your hands and *before* leaving the
sensors. Cheers! Stefan
3465. Re: [Speed cubing group] Isn't there a public
explaination? From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 15:36:27 -0700
Actually, I have the perfect solution to this. Frank's times were
not counted as official because of a mistake I made at the competition.
Frank didn't register until late and so I guess it was my fault
that I didn't have advance warning that he was coming and
didn't squeeze in the 5x5x5 round appropriately. I guess it's
also my fault that I cut some 4x4x4 solves out of the competition just
so that Frank would have time to solve the 5x5x5. It's also my
fault that I scrapped the 2x2x2 in favor of the 5x5x5 because Frank is
very good at that event. In the end, there was a mixup with the
regulations and it's completely my fault that Frank's times
didn't count. The simple solution will be to not do a 5x5x5 event
at my competitions, because I'm sick of people like you complaining
and whining about every little thing, when I actually go through extra
efforts in an attempt to accommodate Frank's presence at the
competition. Tyson Mao Astrophysics '06 California Institute of
Technology On Apr 10, 2006, at 3:01 PM, Crispy wrote: > It has been a
while since I have read and posted here > and I am catching up from ALL
the past emails and I > see that the 2006 official records were posted.
> > I know there was an issue back in Jan about Frank > Morris's
5x5 times at the Caltech Winter Tournament. > The final results used to
say that they were all > official times but then right before the 2006
official > results were posted his 5x5 times were posted as > unofficial
on the final results of that competition. > > I know the
"reason" they were not posted as official, > but I think it
shows poor form of the WCA board to not > make some sort of public
announcement or comment on > the final results page of that competition
as to why > his times did not count. > > I didn't read all the
commentary of why it ended up > being unofficial - but I can state that
I didn't agree > with the final result - especially for no
explanation > to the general cube community. Granted those involved >
and the few that heard the rumors have their own > opinion but
doesn't something like that deserve an > explanation? > >
"There needs to be trust in the role of the WCA..." > > That
is an interesting comment. > > > "Hope you have the time of your
life" - GD > Christy (Crispy) > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com > > > > Yahoo! Groups Links > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > ... > I think having the judge visually spot whether or not a
move is being > done on the cube as the timer is stopped would be no
different than > determining if a fumble occurs in the transition from
the 3-6-3 into > the 6-6 (the spot where fumbles are hardest to catch).
> ... I remember that one of the main reasons why the WCA refused to
give Eric Johanson's timer (http://www.mission-designs.com/timer) a
chance was because of the "free move" possibility. Stackmats
were supposed to make such a cheat impossible. Hearing now that the
judge should make a decision based on visual criteria is very amusing.
Gilles.
--- In speedsolvingrubikscube@yahoogroups.com, "Ron"
<ron@...> wrote: > > Anyway, everyone is free to make a good proposal
for upcoming > versions of the WCA regulations. Criticising is OK,
coming with good > proposals is better. I'm gonna do that in a
moment, but in the WCA forum. In case someone doesn't know,
it's here: http://www.worldcubeassociation.org/forum/ Cheers!
Stefan
3468. Re: [Speed cubing group] Isn't there a public
explaination? From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 15:55:34 -0700 (PDT)
well that's seems a little unfair to all of us, why is there never
enough time for the 5x5? other countries have great setups where you are
given 1 solve, if its under a certain time you go on, if not ur done.
that seems to be the best then those that want to just get a solve in
can, and those looking to break/set records also have their shot,
without tying up too much competition time. i think that as long as at
least 2 people are preregistered for the event it should happen. i
don't think this was a matter of anything except the exploratorium
pushing us to be done faster than was really possible, and unfortunatly
frank had to suffer for it. hopefully at caltech or future tournamtents
we can accomadate this from the participant side by being on time and
registered, and the competition starting on time, 6 hrs should be enough
with a lunch break to get all the events in. also tyson, you are awesome
and have helped out the community not to mention me personally a lot,
but try and watch the anger buddy, you're too cool to be flipping
on people for asking ?'s, if you can put up with my constant potty
mouth then it should be no problem ;) again no offense intended. ---
Original Message ---- From: Tyson Mao <tmao@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, April 10, 2006
3:36:27 PM Subject: Re: [Speed cubing group] Isn't there a public
explaination? Actually, I have the perfect solution to this.
Frank's times were not counted as official because of a mistake I
made at the competition. Frank didn't register until late and so I
guess it was my fault that I didn't have advance warning that he
was coming and didn't squeeze in the 5x5x5 round appropriately. I
guess it's also my fault that I cut some 4x4x4 solves out of the
competition just so that Frank would have time to solve the 5x5x5.
It's also my fault that I scrapped the 2x2x2 in favor of the 5x5x5
because Frank is very good at that event. In the end, there was a mixup
with the regulations and it's completely my fault that Frank's
times didn't count. The simple solution will be to not do a 5x5x5
event at my competitions, because I'm sick of people like you
complaining and whining about every little thing, when I actually go
through extra efforts in an attempt to accommodate Frank's presence
at the competition. Tyson Mao Astrophysics '06 California Institute
of Technology On Apr 10, 2006, at 3:01 PM, Crispy wrote: > It has been a
while since I have read and posted here > and I am catching up from ALL
the past emails and I > see that the 2006 official records were posted.
> > I know there was an issue back in Jan about Frank > Morris's
5x5 times at the Caltech Winter Tournament. > The final results used to
say that they were all > official times but then right before the 2006
official > results were posted his 5x5 times were posted as > unofficial
on the final results of that competition. > > I know the
"reason" they were not posted as official, > but I think it
shows poor form of the WCA board to not > make some sort of public
announcement or comment on > the final results page of that competition
as to why > his times did not count. > > I didn't read all the
commentary of why it ended up > being unofficial - but I can state that
I didn't agree > with the final result - especially for no
explanation > to the general cube community. Granted those involved >
and the few that heard the rumors have their own > opinion but
doesn't something like that deserve an > explanation? > >
"There needs to be trust in the role of the WCA..." > > That
is an interesting comment. > > > "Hope you have the time of your
life" - GD > Christy (Crispy) > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com > > > > Yahoo! Groups Links > > > > > > > YAHOO!
GROUPS LINKS Visit your group "speedsolvingrubikscube" on the
web. To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. [Non-text portions of
this message have been removed]
3469. Re: [Speed cubing group] Isn't there a public
explaination? From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 16:02:55 -0700
Sure, we screwed up. We underestimated the number of participants at the
Exploratorium. Again, our mistake. What more do you want? We try our
hardest, and things don't happen every time. There's no reason
to accuse anyone of dishonesty. Tyson Mao Astrophysics '06
California Institute of Technology On Apr 10, 2006, at 3:55 PM, Clancy
Cochran wrote: > well that's seems a little unfair to all of us,
why is there never > enough time for the 5x5? other countries have great
setups where you > are given 1 solve, if its under a certain time you go
on, if not ur > done. that seems to be the best then those that want to
just get a > solve in can, and those looking to break/set records also
have their > shot, without tying up too much competition time. i think
that as long > as at least 2 people are preregistered for the event it
should happen. > i don't think this was a matter of anything except
the exploratorium > pushing us to be done faster than was really
possible, and > unfortunatly frank had to suffer for it. hopefully at
caltech or > future tournamtents we can accomadate this from the
participant side > by being on time and registered, and the competition
starting on time, > 6 hrs should be enough with a lunch break to get all
the events in. > also tyson, you are awesome and have helped out the
community not to > mention me personally a lot, > but try and watch the
anger buddy, you're too cool to be flipping on > people for asking
?'s, if you can put up with my constant potty mouth > then it
should be no problem ;) again no offense intended. > > > > > ---
Original Message ---- > From: Tyson Mao <tmao@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, April 10, 2006
3:36:27 PM > Subject: Re: [Speed cubing group] Isn't there a public
explaination? > > Actually, I have the perfect solution to this. > >
Frank's times were not counted as official because of a mistake I
made > at the competition. Frank didn't register until late and so
I guess > it > was my fault that I didn't have advance warning that
he was coming and > didn't squeeze in the 5x5x5 round
appropriately. I guess it's also my > fault that I cut some 4x4x4
solves out of the competition just so that > Frank would have time to
solve the 5x5x5. It's also my fault that I > scrapped the 2x2x2 in
favor of the 5x5x5 because Frank is very good at > that event. > > In
the end, there was a mixup with the regulations and it's completely
> my fault that Frank's times didn't count. The simple
solution will be > to not do a 5x5x5 event at my competitions, because
I'm sick of people > like you complaining and whining about every
little thing, when I > actually go through extra efforts in an attempt
to accommodate Frank's > presence at the competition. > > Tyson Mao
> Astrophysics '06 > California Institute of Technology > > On Apr
10, 2006, at 3:01 PM, Crispy wrote: > >> It has been a while since I
have read and posted here >> and I am catching up from ALL the past
emails and I >> see that the 2006 official records were posted. >> >> I
know there was an issue back in Jan about Frank >> Morris's 5x5
times at the Caltech Winter Tournament. >> The final results used to say
that they were all >> official times but then right before the 2006
official >> results were posted his 5x5 times were posted as >>
unofficial on the final results of that competition. >> >> I know the
"reason" they were not posted as official, >> but I think it
shows poor form of the WCA board to not >> make some sort of public
announcement or comment on >> the final results page of that competition
as to why >> his times did not count. >> >> I didn't read all the
commentary of why it ended up >> being unofficial - but I can state that
I didn't agree >> with the final result - especially for no
explanation >> to the general cube community. Granted those involved >>
and the few that heard the rumors have their own >> opinion but
doesn't something like that deserve an >> explanation? >> >>
"There needs to be trust in the role of the WCA..." >> >> That
is an interesting comment. >> >> >> "Hope you have the time of your
life" - GD >> Christy (Crispy) >> >>
__________________________________________________ >> Do You Yahoo!? >>
Tired of spam? Yahoo! Mail has the best spam protection around >>
http://mail.yahoo.com >> >> >> >> Yahoo! Groups Links >> >> >> >> >> >>
>> > > > YAHOO! GROUPS LINKS > > Visit your group
"speedsolvingrubikscube" on the web. > To unsubscribe from
this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > Your use of Yahoo!
Groups is subject to the Yahoo! Terms of > Service. > > > > > > >
[Non-text portions of this message have been removed] > > > > > Yahoo!
Groups Links > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> wrote:
> > > > Anyway, everyone is free to make a good proposal for upcoming >
> versions of the WCA regulations. Criticising is OK, coming with good >
> proposals is better. > > I'm gonna do that in a moment, but in
the WCA forum. Ok, have a look here now:
http://www.worldcubeassociation.org/forum/viewtopic.php?t=62 Cheers!
Stefan
3471. Re: [Speed cubing group] Isn't there a public
explaination? From: Crispy <redivre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 17:20:01 -0700 (PDT)
--- Tyson Mao <tmao@...> wrote: >We talked to Frank about it.
Isn't he the main >person that needs to know? Yea he is the main
person that needs to know but at the same time what about the people who
wonder and just want to ask? You could of simply said something to the
effect of "the WCA board spoke with Frank about the situation and
he understands the reasoning...blah blah blah" >Yeah, I'm not
really sure it matters if you agree. >Frank agrees, and we agree. You
have absolutely >nothing to do with that record. I do >not believe you
have ever participated in a 5x5x5 >competition. I'm not saying it
matters if I agree or not, obviously it is my opinion that is all. You
are right, I don't have anything to do with that record. I
didn't set it. But what if I had (in like a million years). What if
I had been the one that set a new record and then had it taken away. I
would want some public explaination about the whole thing. Since I see
the final results of the competition and the 2006 official records - I
guess I was just asking for an explaination. I have heard several
answers/rumors about it but thought I'd ask the ones who knew
-which in this case is you all. I don't believe if I have competed
in a 5x5 competition is relevant here. >Actually, I have the perfect
solution to this. >Frank's times were not counted as official
because >of a mistake I made at the competition. Frank >didn't
register until late and so I guess it >was my fault that I didn't
have advance warning that >he was coming and didn't squeeze in the
5x5x5 round >appropriately. I guess it's also my fault that I >cut
some 4x4x4 solves out of the competition just so >that Frank would have
time to solve the 5x5x5. It's >also my fault that I scrapped the
2x2x2 in favor of >the 5x5x5 because Frank is very good at that event. I
can say that was a thoughtful and generous gesture. Attempting to bend
and be flexible enough to attempt to allow a 5x5 is awesome coordination
on your part I'm not saying you didn't try. But at the same
time, since he registered late - why punish the rest of the competitors
who registered on time by scrapping or shortening the other events?
Granted if someone is very good at an event and they register late,
whose fault is that? If someone registers late can they request an event
be added? Just like college, if you register late for classes - you have
to settle with what is available. >In the end, there was a mixup with
the regulations >and it's completely my fault that Frank's
times >didn't count. And in the end that is all I needed to hear.
Just a simple reason for the discrepancy. >The simple solution will be
to not do a 5x5x5 event >at my competitions, because I'm sick of
people >like you complaining and whining about every little >thing, when
I actually go through extra efforts in >an attempt to accommodate
Frank's presence at the >competition. Hey if you wish to not hold
5x5 competitions that is your perogative. You have been doing
competitions for a while now and with the popularity of the puzzle there
are going to be certain things or aspects that need to change. They are
your competitions and you can do what you want. If you took my curiosity
as "whining and complaining" that is all you. All I asked was
a question and you apparently felt personally attacked -which of course
was not my intent. I admire the fact that you attempting to work in an
event for someone who is good at it. As for "people like me"
some of us are born to ask questions and figure out the how, why things
are the way they are. If I have a question, I am going to ask it,
I'm not going to sit and just wonder, not my style. You don't
have to like me or "people like me" - such is life, I am sure
everyone feels that way towards someone at one point or another. > Sure,
we screwed up. We underestimated the number > of participants at the
Exploratorium. Again, our > mistake. What more do you want? We try > our
hardest, and things don't happen every time. > There's no
reason to accuse anyone of dishonesty. Again that is all that needed to
be said "We underestimated the number of participants at the
Exploratorium. Our mistake" I just wanted an explaination. As for
accusing anyone of being dishonest...to me changing the results of
anything without an explaination - either to the public or a side note
on the bottom of the final results page seems a little sneaky - like
something was trying to be avoided (perhaps an email string like this).
"Hope you have the time of your life" - GD Christy (Crispy)
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3472. Re: [Speed cubing group] New Here :-) From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 17:36:55 -0700
It's just a TV trick. He can't really solve the thing. That
guy was such a poser. -Chris On 4/10/06, johnadams182
<johnadams182@...> wrote: > Hello all, I'm new here (new to
message boards actually). I am not that > good with a Rubiks Cube BUT if
anyone watched Beautya nd the Geek, one > of teh contestants was REALLY
good with one. > > Wish I could do that! > > -John >
http://www.imaginationrunway.com/puzzle/ > > > > > > > > Yahoo! Groups
Links > > > > > > > >
3473. Re: [Speed cubing group] New Here :-) From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 Apr 2006 00:50:20 -0000
Hahahahaha John...We all can :) Hes what some may count as
"slow" lol... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@...> wrote: > > It's just a TV trick. He can't
really solve the thing. That guy was > such a poser. > > -Chris > > On
4/10/06, johnadams182 <johnadams182@...> wrote: > > Hello all,
I'm new here (new to message boards actually). I am not that > >
good with a Rubiks Cube BUT if anyone watched Beautya nd the Geek, one >
> of teh contestants was REALLY good with one. > > > > Wish I could do
that! > > > > -John > > http://www.imaginationrunway.com/puzzle/ > > > >
> > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > >
> > >
3474. Re: [Speed cubing group] Re: starting/stopping the timer From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 17:52:01 -0700 (PDT)
I have a say on this topic, as I experienced something in WC2005 that
relates to this issue. When walking up to the timer, I put my hands on
the timer as usual (like I always and usually do), and the judge did the
following: 1) Put my fingers on the pads AND 2) Placed the cube _away_
from my fingers. there is no way I can prove distance between the cube
and my fingers in this post, but there lies an issue in this principle.
This issue on "starting" and "stopping" the timer
DOES need to be defined, and I completely agree with Chris on this. The
"minimal distance between pad and cube" and "taped
square" where the cube should be are all good ideas. As long as
your not touching the cube, starting the timer and stopping the timer
should not matter at all- the ideal is to solve the cube, not deal with
such matters as "how our hands should be placed." With
hundreds of people competing nowadays, this can be a weird thing to
regulate through the judges- and like Ron said, costs $ to train such
judges to watch for this. In conclusion, the whole point boils down to
this: we, the cubing community, need a new timer. A new timer would
define such a situation enough to resolve this problem. Though, I
believe a defined set of rules, such as "minimal distance from the
touch-pads" or "cube in a particular square" is good, in
addition to using hands/palms of course (or using hands on the pads in
any way you wish). I will continue this in the WCA forum. These are just
my two cents... Thanks, -Brent Morgan Stefan Pochmann <pochmann@...>
wrote: --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> wrote:
> > > > Anyway, everyone is free to make a good proposal for upcoming >
> versions of the WCA regulations. Criticising is OK, coming with good >
> proposals is better. > > I'm gonna do that in a moment, but in
the WCA forum. Ok, have a look here now:
http://www.worldcubeassociation.org/forum/viewtopic.php?t=62 Cheers!
Stefan --------------------------------- YAHOO! GROUPS LINKS Visit your
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--------------------------------- :) --Brent
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3475. Re: [Speed cubing group] Isn't there a public
explaination? From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 18:03:26 -0700 (PDT)
i never accused anyone of being dishonest. i believe that everyone
involved in the judgeing has high moral character and fiber. and as a
participant i know i'm not always on time and registered and i will
work hard to amend that. i know you guys do everything you can to make
it go off without a hitch, and you always do a great job. hope we can
all work together to make it even better. ----- Original Message ----
From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com
Sent: Monday, April 10, 2006 4:02:55 PM Subject: Re: [Speed cubing
group] Isn't there a public explaination? Sure, we screwed up. We
underestimated the number of participants at the Exploratorium. Again,
our mistake. What more do you want? We try our hardest, and things
don't happen every time. There's no reason to accuse anyone of
dishonesty. Tyson Mao Astrophysics '06 California Institute of
Technology On Apr 10, 2006, at 3:55 PM, Clancy Cochran wrote: > well
that's seems a little unfair to all of us, why is there never >
enough time for the 5x5? other countries have great setups where you >
are given 1 solve, if its under a certain time you go on, if not ur >
done. that seems to be the best then those that want to just get a >
solve in can, and those looking to break/set records also have their >
shot, without tying up too much competition time. i think that as long >
as at least 2 people are preregistered for the event it should happen. >
i don't think this was a matter of anything except the
exploratorium > pushing us to be done faster than was really possible,
and > unfortunatly frank had to suffer for it. hopefully at caltech or >
future tournamtents we can accomadate this from the participant side >
by being on time and registered, and the competition starting on time, >
6 hrs should be enough with a lunch break to get all the events in. >
also tyson, you are awesome and have helped out the community not to >
mention me personally a lot, > but try and watch the anger buddy,
you're too cool to be flipping on > people for asking ?'s, if
you can put up with my constant potty mouth > then it should be no
problem ;) again no offense intended. > > > > > --- Original Message
---- > From: Tyson Mao <tmao@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, April 10, 2006
3:36:27 PM > Subject: Re: [Speed cubing group] Isn't there a public
explaination? > > Actually, I have the perfect solution to this. > >
Frank's times were not counted as official because of a mistake I
made > at the competition. Frank didn't register until late and so
I guess > it > was my fault that I didn't have advance warning that
he was coming and > didn't squeeze in the 5x5x5 round
appropriately. I guess it's also my > fault that I cut some 4x4x4
solves out of the competition just so that > Frank would have time to
solve the 5x5x5. It's also my fault that I > scrapped the 2x2x2 in
favor of the 5x5x5 because Frank is very good at > that event. > > In
the end, there was a mixup with the regulations and it's completely
> my fault that Frank's times didn't count. The simple
solution will be > to not do a 5x5x5 event at my competitions, because
I'm sick of people > like you complaining and whining about every
little thing, when I > actually go through extra efforts in an attempt
to accommodate Frank's > presence at the competition. > > Tyson Mao
> Astrophysics '06 > California Institute of Technology > > On Apr
10, 2006, at 3:01 PM, Crispy wrote: > >> It has been a while since I
have read and posted here >> and I am catching up from ALL the past
emails and I >> see that the 2006 official records were posted. >> >> I
know there was an issue back in Jan about Frank >> Morris's 5x5
times at the Caltech Winter Tournament. >> The final results used to say
that they were all >> official times but then right before the 2006
official >> results were posted his 5x5 times were posted as >>
unofficial on the final results of that competition. >> >> I know the
"reason" they were not posted as official, >> but I think it
shows poor form of the WCA board to not >> make some sort of public
announcement or comment on >> the final results page of that competition
as to why >> his times did not count. >> >> I didn't read all the
commentary of why it ended up >> being unofficial - but I can state that
I didn't agree >> with the final result - especially for no
explanation >> to the general cube community. Granted those involved >>
and the few that heard the rumors have their own >> opinion but
doesn't something like that deserve an >> explanation? >> >>
"There needs to be trust in the role of the WCA..." >> >> That
is an interesting comment. >> >> >> "Hope you have the time of your
life" - GD >> Christy (Crispy) >> >>
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3476. Re: [Speed cubing group] Re: starting/stopping the timer From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 19:57:09 -0700 (PDT)
I don't think anyone would ever even *try* to cheat in this
manner... not if judges were trained to look for it. No world class
cubist would risk it (assuming a raised awareness), and they are the
only ones where the extra 0.10 second would actually matter. If judges
were trained to look for this, not only would they probably become more
qualified, but it would act as a deterent and the problem would probably
never happen in the first place. Quite frankly I don't really care,
b/c a fraction of a second has never meant much to me, but i know for
some people, this time does matter. my 2 cents David cmhardw
<no_reply@yahoogroups.com> wrote: > > I dare to claim if someone does
the cycle in 7 seconds then there was > no such mistake :-) Hey Stefan,
Yeah to get a 7 second cycle those people had a pretty much flawless
execution, but a few of the really fast people did still get 8.xx
seconds with a fumble. It was absolutely crazy to watch, kind of like
Macky's sub-20 pop solve in competition; it just blew everyone
away. The fastest cycle time I heard of at the tournament was a 6.70
done during warmups. So their records still have a long way to go, a lot
of people have beaten Emily's 7.43 record unofficially, but none
have done it officially yet. Kind of like our 9's in the UWR list
but 11.13 is the official record. > > Where's your report that Ron
mentioned? > I sent an e-mail to the WCA board members about my
experience there as it relates to cubing tournaments. I still plan on
writing a report about my experience there in general. It was a very
awesome event, and I highly recommend anyone who is interested in
stacking try a local tournament if you get the chance, it was an
absolute blast! Stefan, if you get a chance you should talk to some of
the guys on the German team. A few of them know of you already through
Boris Konrad and blindfolded cubing. Also Dennis Schleussner is a world
class yo-yo person and he knew of you too. Those guys were really cool,
I had a chance to hang out with them some. If you're still
interested in stacking you should look them up, they were very nice
people and very fun to hang out with. Chris > Cheers! > Stefan >
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3477. Re: [Speed cubing group] Isn't there a public
explaination? From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Apr 2006 20:32:28 -0700 (PDT)
I feel kind of obligated to post my thoughts here....although, I am a
little apprehensive since I can only imagine all of the retorts I will
recieve. When I found out that I would be able to go to the comp in
January, I asked for a 5x5 event, with full belief that there would not
be one. I know it isn't everyone's favorite event, and I know
that a big turnout was expected. However, I believe that it never hurts
to ask. Luckily, Tyson worked hard to fit an event in for me, and made
other sacrifices as well. Next time I won't ask if I am coming to
an event on short notice. My fault. Do I agree with the ruling? No.
However, I know that fighting it was a losing battle, and I made a
statement off the top of my head which helps that battle. I respect the
WCA board and will just let it go. Am I still bitter? Yes. I won't
lie, it sucks. However, I know that there are other opportunities to
compete, and possibly to better than I did in January. Let's just
drop this before anymore is said here. If you want to bash on what I
have said here, send me a personal email. The harsh words, sarcasm and
all the bullshit may make some people not want to ask questions. I know
I am hesitant sometimes. In the meantime, I will just be busting my ass
on the 5x5. Clancy Cochran <perscription_death@...> wrote: i never
accused anyone of being dishonest. i believe that everyone involved in
the judgeing has high moral character and fiber. and as a participant i
know i'm not always on time and registered and i will work hard to
amend that. i know you guys do everything you can to make it go off
without a hitch, and you always do a great job. hope we can all work
together to make it even better. ----- Original Message ---- From: Tyson
Mao <tmao@its.caltech.edu> To: speedsolvingrubikscube@yahoogroups.com
Sent: Monday, April 10, 2006 4:02:55 PM Subject: Re: [Speed cubing
group] Isn't there a public explaination? Sure, we screwed up. We
underestimated the number of participants at the Exploratorium. Again,
our mistake. What more do you want? We try our hardest, and things
don't happen every time. There's no reason to accuse anyone of
dishonesty. Tyson Mao Astrophysics '06 California Institute of
Technology On Apr 10, 2006, at 3:55 PM, Clancy Cochran wrote: > well
that's seems a little unfair to all of us, why is there never >
enough time for the 5x5? other countries have great setups where you >
are given 1 solve, if its under a certain time you go on, if not ur >
done. that seems to be the best then those that want to just get a >
solve in can, and those looking to break/set records also have their >
shot, without tying up too much competition time. i think that as long >
as at least 2 people are preregistered for the event it should happen. >
i don't think this was a matter of anything except the
exploratorium > pushing us to be done faster than was really possible,
and > unfortunatly frank had to suffer for it. hopefully at caltech or >
future tournamtents we can accomadate this from the participant side >
by being on time and registered, and the competition starting on time, >
6 hrs should be enough with a lunch break to get all the events in. >
also tyson, you are awesome and have helped out the community not to >
mention me personally a lot, > but try and watch the anger buddy,
you're too cool to be flipping on > people for asking ?'s, if
you can put up with my constant potty mouth > then it should be no
problem ;) again no offense intended. > > > > > --- Original Message
---- > From: Tyson Mao <tmao@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, April 10, 2006
3:36:27 PM > Subject: Re: [Speed cubing group] Isn't there a public
explaination? > > Actually, I have the perfect solution to this. > >
Frank's times were not counted as official because of a mistake I
made > at the competition. Frank didn't register until late and so
I guess > it > was my fault that I didn't have advance warning that
he was coming and > didn't squeeze in the 5x5x5 round
appropriately. I guess it's also my > fault that I cut some 4x4x4
solves out of the competition just so that > Frank would have time to
solve the 5x5x5. It's also my fault that I > scrapped the 2x2x2 in
favor of the 5x5x5 because Frank is very good at > that event. > > In
the end, there was a mixup with the regulations and it's completely
> my fault that Frank's times didn't count. The simple
solution will be > to not do a 5x5x5 event at my competitions, because
I'm sick of people > like you complaining and whining about every
little thing, when I > actually go through extra efforts in an attempt
to accommodate Frank's > presence at the competition. > > Tyson Mao
> Astrophysics '06 > California Institute of Technology > > On Apr
10, 2006, at 3:01 PM, Crispy wrote: > >> It has been a while since I
have read and posted here >> and I am catching up from ALL the past
emails and I >> see that the 2006 official records were posted. >> >> I
know there was an issue back in Jan about Frank >> Morris's 5x5
times at the Caltech Winter Tournament. >> The final results used to say
that they were all >> official times but then right before the 2006
official >> results were posted his 5x5 times were posted as >>
unofficial on the final results of that competition. >> >> I know the
"reason" they were not posted as official, >> but I think it
shows poor form of the WCA board to not >> make some sort of public
announcement or comment on >> the final results page of that competition
as to why >> his times did not count. >> >> I didn't read all the
commentary of why it ended up >> being unofficial - but I can state that
I didn't agree >> with the final result - especially for no
explanation >> to the general cube community. Granted those involved >>
and the few that heard the rumors have their own >> opinion but
doesn't something like that deserve an >> explanation? >> >>
"There needs to be trust in the role of the WCA..." >> >> That
is an interesting comment. >> >> >> "Hope you have the time of your
life" - GD >> Christy (Crispy) >> >>
__________________________________________________ >> Do You Yahoo!? >>
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3478. Re: [Speed cubing group] Isn't there a public
explaination? From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 Apr 2006 04:13:48 -0000
I agree with Christy that this is relevant to the community and a lot of
us are curious about it. At a minimum, it should be a learning
opportunity for others who try to organize tournaments so that they are
cognizant of some of the more obscure (and questionable) rules of the
WCA. This mistake shouldn't happen again if people are informed,
but if no one mentions it, the mistakes of history are doomed to be
repeated. But don't beat yourself up, Tyson; it's one mistake,
and after all you have done, I think you're entitled to make a
mistake or two. We all make mistakes. I don't think anyone was
attacking you or complaining about your efforts; we all should be very
grateful for all you have done to promote cubing -- from tournaments to
tv and everything in between -- (I know I am). But open and frank dialog
(no pun intended) is good for the community, and may ensure that no one
else has to go through what Frank had to go through. Happy cubing,
--Kirk --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@...> wrote: > > Yeah, I'm not really sure it matters if
you agree. Frank agrees, and > we agree. You have absolutely nothing to
do with that record. I do > not believe you have ever participated in a
5x5x5 competition. > > Tyson Mao > Astrophysics '06 > California
Institute of Technology > > On Apr 10, 2006, at 3:01 PM, Crispy wrote: >
> > It has been a while since I have read and posted here > > and I am
catching up from ALL the past emails and I > > see that the 2006
official records were posted. > > > > I know there was an issue back in
Jan about Frank > > Morris's 5x5 times at the Caltech Winter
Tournament. > > The final results used to say that they were all > >
official times but then right before the 2006 official > > results were
posted his 5x5 times were posted as > > unofficial on the final results
of that competition. > > > > I know the "reason" they were not
posted as official, > > but I think it shows poor form of the WCA board
to not > > make some sort of public announcement or comment on > > the
final results page of that competition as to why > > his times did not
count. > > > > I didn't read all the commentary of why it ended up
> > being unofficial - but I can state that I didn't agree > > with
the final result - especially for no explanation > > to the general cube
community. Granted those involved > > and the few that heard the rumors
have their own > > opinion but doesn't something like that deserve
an > > explanation? > > > > "There needs to be trust in the role of
the WCA..." > > > > That is an interesting comment. > > > > > >
"Hope you have the time of your life" - GD > > Christy
(Crispy) > > > > __________________________________________________ > >
Do You Yahoo!? > > Tired of spam? Yahoo! Mail has the best spam
protection around > > http://mail.yahoo.com > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > > >
3479. Centers + pairing up edges avg (4x4x4) From: "mmwfung1985" <mmwfung1985@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 Apr 2006 17:23:56 -0000
Hi, I have a question for the fast 4x4x4 cubers. How long do you need to
solve the centers and pairing up the edges for the 4x4x4? Today I took a
(rolling) average for this. The times were: 32.92 36.13 46.87 32.87
36.06 36.66 (1:01.40) 34.59 35.54 36.99 (30.51) 32.74 ==> 36.14 seconds
(The 46.87 and 1:01.40 was because I made a mistake.) For pairing up the
edges I used this method: I solve the first six pairs at once. After
this I (usually) do four pairs at once. And then the last two pairs if
necessary. Michael Fung
3480. picture from the different methodes From: "thomasstadlerschweiz"
<thomasstadler@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 Apr 2006 17:43:38 -0000
hi at all, a few days ago i've seen a picture in the web, that
shows the different methodes for solving the 3x3x3. (fridrich, roux,
petrus, ZB,...)All methodes explained on one site. does anyone knows the
internet site? thx thomas
3481. Re: [Speed cubing group] picture from the different
methodes From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 11 Apr 2006 19:35:12 +0100
Hi Thomas, I think that might be Chris Hardwick's speedcubing.com
page http://www.speedcubing.com/chris/index.html#newmethods Unless
someone else knows better? Duncan ----- Original Message ----- From:
"thomasstadlerschweiz" <thomasstadler@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, April 11,
2006 6:43 PM Subject: [Speed cubing group] picture from the different
methodes > hi at all, > a few days ago i've seen a picture in the
web, that shows the > different methodes for solving the 3x3x3.
(fridrich, roux, petrus, > ZB,...)All methodes explained on one site. >
does anyone knows the internet site? > thx > > thomas > > > > > > > >
Yahoo! Groups Links > > > > > > > > >
3482. Re: [Speed cubing group] Cubing in Paris From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 Apr 2006 18:39:40 -0000
Since you asked, it seems the organizers decided to build something near
the competition venue... http://grrroux.free.fr/build3.jpg :-) Gilles.
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > And in the whole Paris, nothing for
3x3x3ing!? > ----- Original Message ----- > From: Gilles Roux > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, April 10, 2006
6:04 PM > Subject: [Speed cubing group] Cubing in Paris > > > > In
Paris, if you need inspiration, there are some interesting places. > >
For 5x5x5ing: http://grrroux.free.fr/arche.jpg > For masterballing:
http://grrroux.free.fr/geode.jpg > For pyraminxing:
http://grrroux.free.fr/pyra.jpg > > The european champ should take place
close to one of these sites... > > > Gilles. > > > > > > > > >
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> YAHOO! GROUPS LINKS > > a.. Visit your group
"speedsolvingrubikscube" on the web. > > b.. To unsubscribe
from this group, send an email to: >
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3483. Re: [Speed cubing group] Cubing in Paris From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 11 Apr 2006 21:22:01 +0200
Fantastic! But I doubt. A photomontage? ----- Original Message -----
From: Gilles Roux To: speedsolvingrubikscube@yahoogroups.com Sent:
Tuesday, April 11, 2006 8:39 PM Subject: Re: [Speed cubing group] Cubing
in Paris Since you asked, it seems the organizers decided to build
something near the competition venue...
http://grrroux.free.fr/build3.jpg :-) Gilles. --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > And in the whole Paris, nothing for
3x3x3ing!? > ----- Original Message ----- > From: Gilles Roux > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, April 10, 2006
6:04 PM > Subject: [Speed cubing group] Cubing in Paris > > > > In
Paris, if you need inspiration, there are some interesting places. > >
For 5x5x5ing: http://grrroux.free.fr/arche.jpg > For masterballing:
http://grrroux.free.fr/geode.jpg > For pyraminxing:
http://grrroux.free.fr/pyra.jpg > > The european champ should take place
close to one of these sites... > > > Gilles. > > > > > > > > >
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"speedsolvingrubikscube" on the web. > > b.. To unsubscribe
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Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
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3484. Re: [Speed cubing group] Cubing in Paris From: François Sechet <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 Apr 2006 22:27:43 +0200
Not at all, I took a picture from several angles, that cube is really on
the facade of the European Champs venue. We've been dreaming about
customizing it for the champs, but I doubt they let us do it.
http://sylmuzox.free.fr/CSI/CIMG2963.jpg
http://sylmuzox.free.fr/CSI/CIMG2968.jpg François Rune Wesström a écrit
: > Fantastic! But I doubt. A photomontage? > ----- Original Message
----- > From: Gilles Roux > To: speedsolvingrubikscube@yahoogroups.com >
Sent: Tuesday, April 11, 2006 8:39 PM > Subject: Re: [Speed cubing
group] Cubing in Paris > > > > Since you asked, it seems the organizers
decided to build something > near the competition venue... > >
http://grrroux.free.fr/build3.jpg > > :-) > > Gilles. > > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström >
<rune.wesstrom@...> wrote: > > > > And in the whole Paris, nothing
for 3x3x3ing!? > > ----- Original Message ----- > > From: Gilles Roux >
> To: speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, April 10,
2006 6:04 PM > > Subject: [Speed cubing group] Cubing in Paris > > > > >
> > > In Paris, if you need inspiration, there are some interesting >
places. > > > > For 5x5x5ing: http://grrroux.free.fr/arche.jpg > > For
masterballing: http://grrroux.free.fr/geode.jpg > > For pyraminxing:
http://grrroux.free.fr/pyra.jpg > > > > The european champ should take
place close to one of these sites... > > > > > > Gilles. > > > > > > > >
> > > > > > > > > > > >
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of Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > >
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3485. Re: [Speed cubing group] Cubing in Paris From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 Apr 2006 22:41:56 +0200
I always liked that place in Paris, but I didn't know why. Now I
know :D Gilles. PS : it's really a really nice place :-) 2006/4/11,
François Sechet <frsechet@...>: > Not at all, I took a picture from
several angles, that cube is really on > the facade of the European
Champs venue. We've been dreaming about > customizing it for the
champs, but I doubt they let us do it. >
http://sylmuzox.free.fr/CSI/CIMG2963.jpg >
http://sylmuzox.free.fr/CSI/CIMG2968.jpg > François > > Rune Wesström a
écrit : > > Fantastic! But I doubt. A photomontage? > > ----- Original
Message ----- > > From: Gilles Roux > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, April 11, 2006
8:39 PM > > Subject: Re: [Speed cubing group] Cubing in Paris > > > > >
> > > Since you asked, it seems the organizers decided to build
something > > near the competition venue... > > > >
http://grrroux.free.fr/build3.jpg > > > > :-) > > > > Gilles. > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström > >
<rune.wesstrom@...> wrote: > > > > > > And in the whole Paris,
nothing for 3x3x3ing!? > > > ----- Original Message ----- > > > From:
Gilles Roux > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent:
Monday, April 10, 2006 6:04 PM > > > Subject: [Speed cubing group]
Cubing in Paris > > > > > > > > > > > > In Paris, if you need
inspiration, there are some interesting > > places. > > > > > > For
5x5x5ing: http://grrroux.free.fr/arche.jpg > > > For masterballing:
http://grrroux.free.fr/geode.jpg > > > For pyraminxing:
http://grrroux.free.fr/pyra.jpg > > > > > > The european champ should
take place close to one of these sites... > > > > > > > > > Gilles. > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > >
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> > Yahoo! Groups Links > > > > > > > >
3486. Re: [Speed cubing group] picture from the different
methodes From: "Mike Bennett" <mikeisadumbname@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 Apr 2006 19:48:26 -0500
And if that wasn't it, perhaps it was the cubing wiki? -Mike On
4/11/06, Duncan Dicks <duncan@...> wrote: > > Hi Thomas, > I think
that might be Chris Hardwick's speedcubing.com page >
http://www.speedcubing.com/chris/index.html#newmethods > Unless someone
else knows better? > > Duncan [Non-text portions of this message have
been removed]
3487. Re: [Speed cubing group] cube injury - help please From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 12 Apr 2006 05:20:33 +0100 (BST)
I am feeling fine. My pain is reduced a lot. I am completely keeping
away from cubing for the 6th day. My doctor told me not to worry. Thanks
everyone for your suggestion and advise. J.Bernett Orlando Gunnar Krig
<gunkr520@...> wrote: About two months ago, I started feeling pains
in my right thumb, directly after playing with my EXTREMELY stiff
Rubik's 5*5*5. It didn't go away, so I had a break from cubing
for 3-4 weeks. Then I started practicing for the Swedish cube
competition. I can still feel it every once in a while, but it's
not as bad as it was. I usually feel it while cubing, so I don't
practice as much now as I did before. After German Open I'm
thinking of tkeing a break for a month or so to see if it dissappears,
so I can tart training for the European Championships. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, broncoviper <no_reply@...>
wrote: > > The same thing happened to me like a week ago. I just took a
break > for 24-36 hrs and it went away. Just stretch and relax ;) > >
--- In speedsolvingrubikscube@yahoogroups.com, David Pritts >
<ladartfrog@> wrote: > > > > My mom is a physical therapist and is
very knowledgeable with > these problems. She says you need to get
exercise (especially > something that can involve your arms/wrists). You
also need to > stretch the affected areas every day (Try different kinds
of > stretches and be sure you are getting all of the muscles) > > > >
She also recommends a break from cubing, but I know you wont do > that.
Perhaps just cube less for a week or two. > > > > David > > > >
JohnLouis Louis <pjlmem@> wrote: > > OMG! My hands are paining very
severly right from my shoulder. I > did not sleep last night at all. My
parents are worried now. But, I > could not break or stop cubing,
because i enjoy it. > > As I am a bit improved cuber after meeting Ron
uncle, I am not > hurting my fingers anymore. But my hands are paining a
lot. > > How can I overcome this please ? > > > > J.Bernett Orlando > >
> > > > --------------------------------- > > Jiyo cricket on Yahoo!
India cricket > > Yahoo! Messenger Mobile Stay in touch with your
buddies all the > time. > > > > [Non-text portions of this message have
been removed] > > > > > > > > --------------------------------- > >
YAHOO! GROUPS LINKS > > > > > > Visit your group
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from this group, send an email to: > >
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--------------------------------- > > > > > > > > > > > >
--------------------------------- > > Yahoo! Messenger with Voice.
PC-to-Phone calls for ridiculously > low rates. > > > > [Non-text
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--------------------------------- YAHOO! GROUPS LINKS Visit your group
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3488. 11.13 video From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 12 Apr 2006 01:15:43 -0700
Hi Everyone, Do you remember who took the other video of the 11.13
second solve? Tyson Mao Astrophysics '06 California Institute of
Technology
3489. Re: [Speed cubing group] 11.13 video From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 12 Apr 2006 01:28:34 -0700
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/26821
On 4/12/06, Tyson Mao <tmao@...> wrote: > Hi Everyone, > > Do you
remember who took the other video of the 11.13 second solve? > > Tyson
Mao > Astrophysics '06 > California Institute of Technology > > > >
> Yahoo! Groups Links > > > > > > > >
3490. Re: [Speed cubing group] Cubing in Paris From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 12 Apr 2006 10:34:13 +0200
In that case it only remains to you to go there some dark night and
colour it in suitable colours (why not flourescent?). R ----- Original
Message ----- From: François Sechet To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, April 11, 2006
10:27 PM Subject: Re: [Speed cubing group] Cubing in Paris Not at all, I
took a picture from several angles, that cube is really on the facade of
the European Champs venue. We've been dreaming about customizing it
for the champs, but I doubt they let us do it.
http://sylmuzox.free.fr/CSI/CIMG2963.jpg
http://sylmuzox.free.fr/CSI/CIMG2968.jpg François Rune Wesström a écrit
: > Fantastic! But I doubt. A photomontage? > ----- Original Message
----- > From: Gilles Roux > To: speedsolvingrubikscube@yahoogroups.com >
Sent: Tuesday, April 11, 2006 8:39 PM > Subject: Re: [Speed cubing
group] Cubing in Paris > > > > Since you asked, it seems the organizers
decided to build something > near the competition venue... > >
http://grrroux.free.fr/build3.jpg > > :-) > > Gilles. > > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström >
<rune.wesstrom@...> wrote: > > > > And in the whole Paris, nothing
for 3x3x3ing!? > > ----- Original Message ----- > > From: Gilles Roux >
> To: speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, April 10,
2006 6:04 PM > > Subject: [Speed cubing group] Cubing in Paris > > > > >
> > > In Paris, if you need inspiration, there are some interesting >
places. > > > > For 5x5x5ing: http://grrroux.free.fr/arche.jpg > > For
masterballing: http://grrroux.free.fr/geode.jpg > > For pyraminxing:
http://grrroux.free.fr/pyra.jpg > > > > The european champ should take
place close to one of these sites... > > > > > > Gilles. > > > > > > > >
> > > > > > > > > > > >
------------------------------------------------------------------------------
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"speedsolvingrubikscube" on the web. > > > > b.. To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > c.. Your use
of Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > >
> > >
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3491. Re: Video of Rubik's Cube 3x3 World Record (11.13)
~~ From: "Tyson Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 12 Apr 2006 08:43:51 -0000
Is this John Lwin? Could I get the raw file for this solve? Rubik's
wants to put it on their website. --- In speedsolvingrubikscube@...m,
"cwlin1010" <cubepuzzle@...> wrote: > > The video of new
World Record (11.13). > > http://www.youtube.com/?v=QAZ20aL9E84 > > :p
3492. Re: [Speed cubing group] Video of Rubik's Cube 3x3 World
Record (11.13) ~~ From: "uweren2000" <rune.wesstrom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 12 Apr 2006 08:45:01 -0000
May be you´ll find it here? --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> I'm an idiot. > > Tyson Mao > Astrophysics '06 > California
Institute of Technology > > On Feb 23, 2006, at 10:11 AM, cwlin1010
wrote: > > > --- In speedsolvingrubikscube@yahoogroups.com, "Chris
Hunt" > > huntca@ wrote: > >> > >> http://tinyurl.com/gszbn > >> >
>> -Chris
3493. Re: [Speed cubing group] Video of Rubik's Cube 3x3 World
Record (11.13) ~~ From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 12 Apr 2006 01:52:42 -0700
I need the actual raw file... can't be compressed. Tyson Mao
Astrophysics '06 California Institute of Technology On Apr 12,
2006, at 1:45 AM, uweren2000 wrote: > May be you´ll find it here? > ---
In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> >
wrote: >> >> I'm an idiot. >> >> Tyson Mao >> Astrophysics '06
>> California Institute of Technology >> >> On Feb 23, 2006, at 10:11
AM, cwlin1010 wrote: >> >>> --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" >>>
huntca@ wrote: >>>> >>>> http://tinyurl.com/gszbn >>>> >>>> -Chris > > >
> > > > > > Yahoo! Groups Links > > > > > > >
3494. Re: [Speed cubing group] Video of Rubik's Cube 3x3 World
Record (11.13) ~~ From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 12 Apr 2006 01:53:16 -0700
And further more, it can't be from that angle. Tyson Mao
Astrophysics '06 California Institute of Technology On Apr 12,
2006, at 1:45 AM, uweren2000 wrote: > May be you´ll find it here? > ---
In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> >
wrote: >> >> I'm an idiot. >> >> Tyson Mao >> Astrophysics '06
>> California Institute of Technology >> >> On Feb 23, 2006, at 10:11
AM, cwlin1010 wrote: >> >>> --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" >>>
huntca@ wrote: >>>> >>>> http://tinyurl.com/gszbn >>>> >>>> -Chris > > >
> > > > > > Yahoo! Groups Links > > > > > > >
3495. starting pairs with incorrectly oriented cross From: "Matt Moberly" <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 12 Apr 2006 14:43:13 -0400
This is happening less and less, but it still happens. I get my first
pair or two done and realize that I forgot to orient the cross before
starting my pairs. If the cross is incorrectly oriented by a half-twist,
I can correct the situation without messing up my solved pairs by
flipping the cube upside down and doing an H perm when I'm done. Is
there anything I can do if I'm only a quarter twist off? Do you
typically just call it a DNF as soon as you realize the cross is wrong
and move on, or try to fix it and take that solve as (hopefully) your
worst time? I'm just talking about doing unofficial averages of 10,
but I'd be interested in your opinion when this happens in a
competition setting as well. - Matt [Non-text portions of this message
have been removed]
3496. Re: starting pairs with incorrectly oriented cross From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 12 Apr 2006 19:08:03 -0000
Oh man I hated it when this happens. If you've only done 1 or 2
pairs, you can take them out and reorient, then put them back in. But
obviously the best thing is to work on never doing it at all. I did one
just earlier today, so I shouldn't talk! Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Matt Moberly"
<mmoberly@...> wrote: > > This is happening less and less, but it
still happens. I get my first pair > or two done and realize that I
forgot to orient the cross before starting my > pairs. If the cross is
incorrectly oriented by a half-twist, I can correct > the situation
without messing up my solved pairs by flipping the cube upside > down
and doing an H perm when I'm done. Is there anything I can do if
I'm > only a quarter twist off? > > Do you typically just call it a
DNF as soon as you realize the cross is > wrong and move on, or try to
fix it and take that solve as (hopefully) your > worst time? I'm
just talking about doing unofficial averages of 10, but I'd > be
interested in your opinion when this happens in a competition setting as
> well. > > - Matt > > > [Non-text portions of this message have been
removed] >
As soon as you notice, fix it. If you already have f2l done, then you
could flip it over and do a zperm, then flip it back over so that U is
where it's suppose to be, and do M2 U2 M2 Your cross will be fixed
and you can continue with the last layer. It truly sucks when this
happens...I hate it. -Chris On 4/12/06, Matt Moberly <mmoberly@...>
wrote: > This is happening less and less, but it still happens. I get my
first pair > or two done and realize that I forgot to orient the cross
before starting my > pairs. If the cross is incorrectly oriented by a
half-twist, I can correct > the situation without messing up my solved
pairs by flipping the cube upside > down and doing an H perm when
I'm done. Is there anything I can do if I'm > only a quarter
twist off? > > Do you typically just call it a DNF as soon as you
realize the cross is > wrong and move on, or try to fix it and take that
solve as (hopefully) your > worst time? I'm just talking about
doing unofficial averages of 10, but I'd > be interested in your
opinion when this happens in a competition setting as > well. > > - Matt
> > > [Non-text portions of this message have been removed] > > > > >
Yahoo! Groups Links > > > > > > >
0.10 seconds does matter a lot to those not in the finals. I wouldve
made it to semifinals at WC2005 if I was .06 seconds faster. -James
Stuber _____ From: speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of David
Pritts Sent: Monday, April 10, 2006 7:57 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
Re: starting/stopping the timer I don't think anyone would ever
even *try* to cheat in this manner... not if judges were trained to look
for it. No world class cubist would risk it (assuming a raised
awareness), and they are the only ones where the extra 0.10 second would
actually matter. If judges were trained to look for this, not only would
they probably become more qualified, but it would act as a deterent and
the problem would probably never happen in the first place. Quite
frankly I don't really care, b/c a fraction of a second has never
meant much to me, but i know for some people, this time does matter. my
2 cents David cmhardw <no_reply@yahoogroups.com> wrote: > > I dare to
claim if someone does the cycle in 7 seconds then there was > no such
mistake :-) Hey Stefan, Yeah to get a 7 second cycle those people had a
pretty much flawless execution, but a few of the really fast people did
still get 8.xx seconds with a fumble. It was absolutely crazy to watch,
kind of like Macky's sub-20 pop solve in competition; it just blew
everyone away. The fastest cycle time I heard of at the tournament was a
6.70 done during warmups. So their records still have a long way to go,
a lot of people have beaten Emily's 7.43 record unofficially, but
none have done it officially yet. Kind of like our 9's in the UWR
list but 11.13 is the official record. > > Where's your report that
Ron mentioned? > I sent an e-mail to the WCA board members about my
experience there as it relates to cubing tournaments. I still plan on
writing a report about my experience there in general. It was a very
awesome event, and I highly recommend anyone who is interested in
stacking try a local tournament if you get the chance, it was an
absolute blast! Stefan, if you get a chance you should talk to some of
the guys on the German team. A few of them know of you already through
Boris Konrad and blindfolded cubing. Also Dennis Schleussner is a world
class yo-yo person and he knew of you too. Those guys were really cool,
I had a chance to hang out with them some. If you're still
interested in stacking you should look them up, they were very nice
people and very fun to hang out with. Chris > Cheers! > Stefan >
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--- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@.. .> wrote: > > As soon as you notice, fix it. If you
already have f2l done, then you > could flip it over and do a zperm,
then flip it back over so that U is > where it's suppose to be, and
do M2 U2 M2 > > Your cross will be fixed and you can continue with the
last layer. How about (M2 S2 U M2 S2) instead? Cheers! Stefan
I GUESS that will work :) -Chris On 4/12/06, Stefan Pochmann
<pochmann@gmx.de> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@.. > .> wrote: > > > > As soon as you notice, fix it. If you
already have f2l done, then > you > > could flip it over and do a zperm,
then flip it back over so that U > is > > where it's suppose to be,
and do M2 U2 M2 > > > > Your cross will be fixed and you can continue
with the last layer. > > How about (M2 S2 U M2 S2) instead? > > Cheers!
> Stefan > > > > > > > > > Yahoo! Groups Links > > > > > > >
Very similar to a certain German man. ----- Original Message ----- From:
Joël van Noort To: speedsolvingrubikscube@yahoogroups.com Sent:
Thursday, April 13, 2006 2:47 PM Subject: [Speed cubing group] Re: Cool?
http://tinyurl.com/oqy8y Nice.. maybe my uncle likes this :) --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...>
wrote: > > http://webserver.ifdesign.de/beitrag_details.php? >
offset=4&sprache=1&award_id=115&beitrag_id=27284 > SPONSORED
LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and
puzzle Word puzzle game Kid puzzle game Puzzle games
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3505. Re: [Speed cubing group] New Here :-) From: "johnadams182" <johnadams182@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 13 Apr 2006 13:26:48 -0000
really? that sucks. What is teh fasted time someone has solved a cube?
--- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@...> wrote: > > It's just a TV trick. He can't
really solve the thing. That guy was > such a poser. > > -Chris > > On
4/10/06, johnadams182 <johnadams182@...> wrote: > > Hello all,
I'm new here (new to message boards actually). I am not that > >
good with a Rubiks Cube BUT if anyone watched Beautya nd the Geek, one >
> of teh contestants was REALLY good with one. > > > > Wish I could do
that! > > > > -John > > http://www.imaginationrunway.com/puzzle/ > > > >
> > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > >
> > >
3506. Re: [Speed cubing group] New Here :-) From: "Matt Moberly" <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 13 Apr 2006 09:47:12 -0400
Take a look at the records pages on speedcubing.com. Or maybe it's
better if you don't. Sometimes it just makes me feel depressed. ;-)
And Chris was joking. "That guy" (Tyson Mao) is the real deal.
On 4/13/06, johnadams182 <johnadams182@...> wrote: > > really? that
sucks. What is teh fasted time someone has solved a cube? > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" >
<huntca@...> wrote: > > > > It's just a TV trick. He can't
really solve the thing. That guy was > > such a poser. > > > > -Chris >
> > > On 4/10/06, johnadams182 <johnadams182@...> wrote: > > > Hello
all, I'm new here (new to message boards actually). I am > not that
> > > good with a Rubiks Cube BUT if anyone watched Beautya nd the >
Geek, one > > > of teh contestants was REALLY good with one. > > > > > >
Wish I could do that! > > > > > > -John > > >
http://www.imaginationrunway.com/puzzle/ > > > > > > > > > > > > > > > >
> > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > ------------------------------ > YAHOO!
GROUPS LINKS > > > - Visit your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > -- http://procool.blogspot.com
[Non-text portions of this message have been removed]
3507. Re: [Speed cubing group] New Here :-) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 13 Apr 2006 15:45:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Matt Moberly"
<mmoberly@...> wrote: > > And Chris was joking. "That guy"
(Tyson Mao) is the real deal. Party pooper...
3508. Re: [Speed cubing group] New Here :-) From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 13 Apr 2006 10:10:53 -0700
Have you not been noticing how I sign my e-mails? Tyson Mao Astrophysics
'06 California Institute of Technology On Apr 13, 2006, at 8:45 AM,
Stefan Pochmann wrote: > --- In speedsolvingrubikscube@yahoogroups.com,
"Matt Moberly" > <mmoberly@...> wrote: >> >> And Chris was
joking. "That guy" (Tyson Mao) is the real deal. > > Party
pooper... > > > > > > > > Yahoo! Groups Links > > > > > > >
3509. Re: [Speed cubing group] New Here :-) From: "zarqa156" <zarqa156@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 13 Apr 2006 21:48:20 -0000
The record for the fastest single solve is 8.91 by Casey Pernsteiner.
Like Matt said it might make you depressed or it might make you want to
work harder...either way..good look! lol..I can't believe you feel
for that...:D --Zarqa Malik--- --- In
speedsolvingrubikscube@yahoogroups.com, "Matt Moberly"
<mmoberly@...> wrote: > > Take a look at the records pages on
speedcubing.com. Or maybe it's better > if you don't.
Sometimes it just makes me feel depressed. ;-) > > And Chris was joking.
"That guy" (Tyson Mao) is the real deal. > > > On 4/13/06,
johnadams182 <johnadams182@...> wrote: > > > > really? that sucks.
What is teh fasted time someone has solved a cube? > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" > >
<huntca@> wrote: > > > > > > It's just a TV trick. He can't
really solve the thing. That guy was > > > such a poser. > > > > > >
-Chris > > > > > > On 4/10/06, johnadams182 <johnadams182@> wrote: >
> > > Hello all, I'm new here (new to message boards actually). I
am > > not that > > > > good with a Rubiks Cube BUT if anyone watched
Beautya nd the > > Geek, one > > > > of teh contestants was REALLY good
with one. > > > > > > > > Wish I could do that! > > > > > > > > -John >
> > > http://www.imaginationrunway.com/puzzle/ > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > ------------------------------ > > YAHOO! GROUPS LINKS > > >
> > > - Visit your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolv
ingrubikscube>" > > on the web. > > > > - To unsubscribe from this
group, send an email to: > > speedsolvingrubikscube-
unsubscribe@yahoogroups.com<speedsolvingrubikscube-
unsubscribe@yahoogroups.com?subject=Unsubscribe> > > > > - Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > > Service
<http://docs.yahoo.com/info/terms/>. > > > > > >
------------------------------ > > > > > > -- >
http://procool.blogspot.com > > > [Non-text portions of this message
have been removed] >
3510. Re: [Speed cubing group] New Here :-) From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 13 Apr 2006 22:30:21 -0000
8.91s for 51 moves. If you consider the time to start/stop the timer.
That's at least 6 moves/s on average. I suppose she's got a
lube that prevents overheating. Gilles. --- In
speedsolvingrubikscube@yahoogroups.com, "zarqa156"
<zarqa156@...> wrote: > > The record for the fastest single solve is
8.91 by Casey > Pernsteiner. Like Matt said it might make you depressed
or it might > make you want to work harder...either way..good look! > >
lol..I can't believe you feel for that...:D > > --Zarqa Malik--- >
> --- In speedsolvingrubikscube@yahoogroups.com, "Matt
Moberly" > <mmoberly@> wrote: > > > > Take a look at the records
pages on speedcubing.com. Or maybe > it's better > > if you
don't. Sometimes it just makes me feel depressed. ;-) > > > > And
Chris was joking. "That guy" (Tyson Mao) is the real deal. > >
> > > > On 4/13/06, johnadams182 <johnadams182@> wrote: > > > > > >
really? that sucks. What is teh fasted time someone has solved > a cube?
> > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Chris Hunt" > > > <huntca@> wrote: > > > > > > > >
It's just a TV trick. He can't really solve the thing. That >
guy was > > > > such a poser. > > > > > > > > -Chris > > > > > > > > On
4/10/06, johnadams182 <johnadams182@> wrote: > > > > > Hello all,
I'm new here (new to message boards actually). I > am > > > not
that > > > > > good with a Rubiks Cube BUT if anyone watched Beautya nd
the > > > Geek, one > > > > > of teh contestants was REALLY good with
one. > > > > > > > > > > Wish I could do that! > > > > > > > > > > -John
> > > > > http://www.imaginationrunway.com/puzzle/ > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
------------------------------ > > > YAHOO! GROUPS LINKS > > > > > > > >
> - Visit your > group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolv
> ingrubikscube>" > > > on the web. > > > > > > - To unsubscribe
from this group, send an email to: > > > speedsolvingrubikscube- >
unsubscribe@yahoogroups.com<speedsolvingrubikscube- >
unsubscribe@yahoogroups.com?subject=Unsubscribe> > > > > > > - Your use
of Yahoo! Groups is subject to the Yahoo! Terms of > > > Service
<http://docs.yahoo.com/info/terms/>. > > > > > > > > >
------------------------------ > > > > > > > > > > > -- > >
http://procool.blogspot.com > > > > > > [Non-text portions of this
message have been removed] > > >
3511. German open - 2006 From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 14 Apr 2006 09:24:31 +0100 (BST)
Exactly a week is away from German Open-2006. Before asking my question,
let me wish everyone all the very best. Could you plz share how are you
tuning yourself mentally and keeping fit physically for the event? And
how you feel emotionally ?!?! What is the climatic condition in Germany
nowadays? How big the tournament hall is ? How many are competing in
each category ? Who is the hot favorite for each event ? J.Bernett
Orlando --------------------------------- Jiyo cricket on Yahoo! India
cricket Yahoo! Messenger Mobile Stay in touch with your buddies all the
time. [Non-text portions of this message have been removed]
3512. Re: [Speed cubing group] German open - 2006 From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 14 Apr 2006 10:45:04 +0200
Hi Bernett, Thanks, I am sure we will have a lot of fun over there! Of
course I am practicing more than average shortly before a competition.
But I am also busy with the preparation of the competition itself. A lot
of small things still need to be done. In the past I tried to mentally
prepare for competitions. Now I do not do anything anymore. When I am on
stage I just try to feel like I am at home on the sofa. It is now around
10-12 degrees Celsius around here during day time. The competition hall
has the size of a basketball hall. At the back is a large starge, in the
front we will have the tables for puzzle market. You can find
information on the registrations at
http://www.speedcubing.com/events/gcd2006. 49 competitors from 10
countries. 32 people in 4x4x4! When you check the list you can see the
favorites for each event. Have fun, Ron ----- Original Message -----
From: JohnLouis Louis To: speedsolvingrubikscube@yahoogroups.com Sent:
Friday, April 14, 2006 10:24 AM Subject: [Speed cubing group] German
open - 2006 Exactly a week is away from German Open-2006. Before asking
my question, let me wish everyone all the very best. Could you plz share
how are you tuning yourself mentally and keeping fit physically for the
event? And how you feel emotionally ?!?! What is the climatic condition
in Germany nowadays? How big the tournament hall is ? How many are
competing in each category ? Who is the hot favorite for each event ?
J.Bernett Orlando --------------------------------- Jiyo cricket on
Yahoo! India cricket Yahoo! Messenger Mobile Stay in touch with your
buddies all the time. [Non-text portions of this message have been
removed] SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games
------------------------------------------------------------------------------
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3513. Re: [Speed cubing group] German open - 2006 From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 14 Apr 2006 16:14:31 +0100 (BST)
My favorites are as follows 1).333 speed solve - Someone from France
2).444 speed solve - Ron/Lars Vandenberg/Oliver Goucher. 3).555 speed
solve - Ron/Lars Vandenberg/Oliver Goucher. 4).333 bld - Joel Van
Noort/Jean Pons. 5).Megaminx - Stefan Poachmann 6).Square-1 - Lars
Vandenberg 7).Clock - Stefan Poachmann 8).Magic - Stefan Poachmann
9).444 bld - ------------------------- 10).555 bld -
----------------------- J.Bernett Orlando JohnLouis Louis
<pjlmem@...> wrote: Exactly a week is away from German Open-2006.
Before asking my question, let me wish everyone all the very best. Could
you plz share how are you tuning yourself mentally and keeping fit
physically for the event? And how you feel emotionally ?!?! What is the
climatic condition in Germany nowadays? How big the tournament hall is ?
How many are competing in each category ? Who is the hot favorite for
each event ? J.Bernett Orlando --------------------------------- Jiyo
cricket on Yahoo! India cricket Yahoo! Messenger Mobile Stay in touch
with your buddies all the time. [Non-text portions of this message have
been removed] SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games --------------------------------- YAHOO! GROUPS LINKS Visit your
group "speedsolvingrubikscube" on the web. To unsubscribe from
this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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--------------------------------- --------------------------------- Jiyo
cricket on Yahoo! India cricket Yahoo! Messenger Mobile Stay in touch
with your buddies all the time. [Non-text portions of this message have
been removed]
3514. Re: [Speed cubing group] German open - 2006 From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 14 Apr 2006 17:56:10 +0200
----- Original Message ----- From: JohnLouis Louis To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, April 14, 2006 5:14
PM Subject: Re: [Speed cubing group] German open - 2006 My favorites are
as follows 1).333 speed solve - Someone from France Did you know that
Anssi will not come? a..
------------------------------------------------------------------------------
[Non-text portions of this message have been removed]
3515. Re: [Speed cubing group] German open - 2006 From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 14 Apr 2006 16:35:18 -0000
If he isn't preregistered he can't... --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > > ----- Original Message ----- > From:
JohnLouis Louis > To: speedsolvingrubikscube@yahoogroups.com > Sent:
Friday, April 14, 2006 5:14 PM > Subject: Re: [Speed cubing group]
German open - 2006 > > > My favorites are as follows > > 1).333 speed
solve - Someone from France > > Did you know that Anssi will not come? >
> > > > > > a.. > > >
------------------------------------------------------------------------------
> > > > [Non-text portions of this message have been removed] >
3516. Re: [Speed cubing group] German open - 2006 From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 14 Apr 2006 19:27:11 +0200
Did you understand me, Craig? (I just said: "Anssi will not
come"). Rune ----- Original Message ----- From: Craig Bouchard To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, April 14, 2006 6:35
PM Subject: Re: [Speed cubing group] German open - 2006 If he isn't
preregistered he can't... --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > > ----- Original Message ----- > From:
JohnLouis Louis > To: speedsolvingrubikscube@yahoogroups.com > Sent:
Friday, April 14, 2006 5:14 PM > Subject: Re: [Speed cubing group]
German open - 2006 > > > My favorites are as follows > > 1).333 speed
solve - Someone from France > > Did you know that Anssi will not come? >
> > > > > > a.. > > >
------------------------------------------------------------------------------
> > > > [Non-text portions of this message have been removed] >
SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational
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3517. Re: [Speed cubing group] German open - 2006 From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 14 Apr 2006 19:14:59 +0100 (BST)
I find, not only Annssi is pre-registered but also no one from France
pre-registered. In such case I bet on Joel/Ron. Wow! 32 for 444 and 22
for 555 and 19 for 333 bld are registered. It is going to be all fun
there. I will be missing everything! Thanks Ron uncle, for all your
informations. I will be right there in the hall with you all mentally,
but you all could not see me!!!!! J.BERNETT ORLANDO Rune Wesström
<rune.wesstrom@...> wrote: ----- Original Message ----- From:
JohnLouis Louis To: speedsolvingrubikscube@yahoogroups.com Sent: Friday,
April 14, 2006 5:14 PM Subject: Re: [Speed cubing group] German open -
2006 My favorites are as follows 1).333 speed solve - Someone from
France Did you know that Anssi will not come? a..
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3518. Re: [Speed cubing group] German open - 2006 From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 14 Apr 2006 20:12:56 +0100 (BST)
>It is now around 10-12 degrees Celsius around here during day time. I
might be freezing at this temp. I may not be able to cube at all at this
temperature. I had never experienced below 16 degrees celsius. Best
wishes Ron uncle. J.Bernett Orlando Ron van Bruchem <ron@...> wrote:
Hi Bernett, Thanks, I am sure we will have a lot of fun over there! Of
course I am practicing more than average shortly before a competition.
But I am also busy with the preparation of the competition itself. A lot
of small things still need to be done. In the past I tried to mentally
prepare for competitions. Now I do not do anything anymore. When I am on
stage I just try to feel like I am at home on the sofa. It is now around
10-12 degrees Celsius around here during day time. The competition hall
has the size of a basketball hall. At the back is a large starge, in the
front we will have the tables for puzzle market. You can find
information on the registrations at
http://www.speedcubing.com/events/gcd2006. 49 competitors from 10
countries. 32 people in 4x4x4! When you check the list you can see the
favorites for each event. Have fun, Ron ----- Original Message -----
From: JohnLouis Louis To: speedsolvingrubikscube@yahoogroups.com Sent:
Friday, April 14, 2006 10:24 AM Subject: [Speed cubing group] German
open - 2006 Exactly a week is away from German Open-2006. Before asking
my question, let me wish everyone all the very best. Could you plz share
how are you tuning yourself mentally and keeping fit physically for the
event? And how you feel emotionally ?!?! What is the climatic condition
in Germany nowadays? How big the tournament hall is ? How many are
competing in each category ? Who is the hot favorite for each event ?
J.Bernett Orlando --------------------------------- Jiyo cricket on
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3519. Re: [Speed cubing group] German open - 2006 From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 14 Apr 2006 20:50:08 -0000
I, myself, practice a lot on 222, 333 of course and 333 one-handed. The
other events I practice a little but my focus is on those three events.
I'm hoping to do a great average for 222, unless I din't get
to nervous. Most of the french cubers are going to the french
championships, so I guess my money is on Joël van Norrt for the main
event, but there are a lot of fast cubers. My goal is to get to the
finals. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis
Louis <pjlmem@...> wrote: > > My favorites are as follows > > 1).333
speed solve - Someone from France > 2).444 speed solve - Ron/Lars
Vandenberg/Oliver Goucher. > 3).555 speed solve - Ron/Lars
Vandenberg/Oliver Goucher. > 4).333 bld - Joel Van Noort/Jean Pons. >
5).Megaminx - Stefan Poachmann > 6).Square-1 - Lars Vandenberg >
7).Clock - Stefan Poachmann > 8).Magic - Stefan Poachmann > 9).444 bld -
------------------------- > 10).555 bld - ----------------------- > >
J.Bernett Orlando > > JohnLouis Louis <pjlmem@...> wrote: > Exactly a
week is away from German Open-2006. Before asking my question, let me
wish everyone all the very best. > > Could you plz share how are you
tuning yourself mentally and keeping fit physically for the event? And
how you feel emotionally ?!?! > > What is the climatic condition in
Germany nowadays? How big the tournament hall is ? How many are
competing in each category ? > > Who is the hot favorite for each event
? > > J.Bernett Orlando > > > --------------------------------- > Jiyo
cricket on Yahoo! India cricket > Yahoo! Messenger Mobile Stay in touch
with your buddies all the time. > > [Non-text portions of this message
have been removed] > > > > SPONSORED LINKS > Jigsaw puzzle game Free
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GROUPS LINKS > > > Visit your group "speedsolvingrubikscube"
on the web. > > To unsubscribe from this group, send an email to: >
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3520. Re: [Speed cubing group] German open - 2006 From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 14 Apr 2006 20:54:05 -0000
The competition will be held indoors, so the outside temperature is no
problem. :-) Keeping your fingers warm is important however, so
I'll bring my gloves. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...>
wrote: > > >It is now around 10-12 degrees Celsius around here during
day time. > > I might be freezing at this temp. I may not be able to
cube at all at this temperature. I had never experienced below 16
degrees celsius. > > Best wishes Ron uncle. > J.Bernett Orlando > > >
Ron van Bruchem <ron@...> wrote: > Hi Bernett, > > Thanks, I am sure
we will have a lot of fun over there! > > Of course I am practicing more
than average shortly before a competition. But I am also busy with the
preparation of the competition itself. A lot of small things still need
to be done. In the past I tried to mentally prepare for competitions.
Now I do not do anything anymore. When I am on stage I just try to feel
like I am at home on the sofa. > > It is now around 10-12 degrees
Celsius around here during day time. > The competition hall has the size
of a basketball hall. At the back is a large starge, in the front we
will have the tables for puzzle market. > You can find information on
the registrations at http://www.speedcubing.com/events/gcd2006. 49
competitors from 10 countries. 32 people in 4x4x4! > When you check the
list you can see the favorites for each event. > > Have fun, > > Ron > >
> ----- Original Message ----- > From: JohnLouis Louis > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Friday, April 14, 2006
10:24 AM > Subject: [Speed cubing group] German open - 2006 > > >
Exactly a week is away from German Open-2006. Before asking my question,
let me wish everyone all the very best. > > Could you plz share how are
you tuning yourself mentally and keeping fit physically for the event?
And how you feel emotionally ?!?! > > What is the climatic condition in
Germany nowadays? How big the tournament hall is ? How many are
competing in each category ? > > Who is the hot favorite for each event
? > > J.Bernett Orlando > > > --------------------------------- > Jiyo
cricket on Yahoo! India cricket > Yahoo! Messenger Mobile Stay in touch
with your buddies all the time. > > [Non-text portions of this message
have been removed] > > > > SPONSORED LINKS Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle > Word puzzle game Kid
puzzle game Puzzle games > > >
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3521. Does anyone have this 3x3 cube? From: "cwlin1010" <cubepuzzle@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 15 Apr 2006 05:49:16 -0000
Hi, all Does anyone have this 3x3 cube? http://tinyurl.com/sxs22
<http://tinyurl.com/sxs22> Is this one suitable for speedcubing?
Thank you for replying. :) [Non-text portions of this message have been
removed]
3522. Re: [Speed cubing group] German open - 2006 From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 15 Apr 2006 06:57:59 -0000
-20 celsius is quite normal here during the winter... Finnish record is
about -55, I think. Here +16 celsius is warm. --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...>
wrote: > > >It is now around 10-12 degrees Celsius around here during
day time. > > I might be freezing at this temp. I may not be able to
cube at all at this temperature. I had never experienced below 16
degrees celsius. > > Best wishes Ron uncle. > J.Bernett Orlando >
3523. Re: [Speed cubing group] German open - 2006 From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 15 Apr 2006 09:13:26 -0000
Here, it's 8-10 celsius nowadays. The spring is delayed a little
bit, but it's getting warmer now I think. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala"
<mahtianssi@...> wrote: > > -20 celsius is quite normal here during
the winter... > Finnish record is about -55, I think. > Here +16 celsius
is warm. > > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis
Louis > <pjlmem@> wrote: > > > > >It is now around 10-12 degrees
Celsius around here during day time. > > > > I might be freezing at this
temp. I may not be able to cube at all > at this temperature. I had
never experienced below 16 degrees celsius. > > > > Best wishes Ron
uncle. > > J.Bernett Orlando > > >
3524. Re: [Speed cubing group] German open - 2006 From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 15 Apr 2006 10:24:33 +0100 (BST)
Today it is +37 degree celsius here. Yesterday it was 40. You people are
lucky to have very cool climate. Even cubing makes you tired here. We
have only 3 seasons - hot, hotter , hottest. Wish u good luck Gunner.
J.Bernett Orlando Gunnar Krig <gunkr520@...> wrote: Here, it's
8-10 celsius nowadays. The spring is delayed a little bit, but it's
getting warmer now I think. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala"
<mahtianssi@...> wrote: > > -20 celsius is quite normal here during
the winter... > Finnish record is about -55, I think. > Here +16 celsius
is warm. > > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis
Louis > <pjlmem@> wrote: > > > > >It is now around 10-12 degrees
Celsius around here during day time. > > > > I might be freezing at this
temp. I may not be able to cube at all > at this temperature. I had
never experienced below 16 degrees celsius. > > > > Best wishes Ron
uncle. > > J.Bernett Orlando > > > ---------------------------------
YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube"
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3525. Re: German open - 2006 From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 15 Apr 2006 09:41:21 -0000
Here in Finland it has never been over 35.9 celsius degrees. --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...>
wrote: > > Today it is +37 degree celsius here. Yesterday it was 40. You
people are lucky to have very cool climate. Even cubing makes you tired
here. We have only 3 seasons - hot, hotter , hottest. > > Wish u good
luck Gunner. > > J.Bernett Orlando > > Gunnar Krig <gunkr520@...>
wrote: > Here, it's 8-10 celsius nowadays. The spring is delayed a
little bit, > but it's getting warmer now I think. > > /Gunnar > >
--- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala"
> <mahtianssi@> wrote: > > > > -20 celsius is quite normal here
during the winter... > > Finnish record is about -55, I think. > > Here
+16 celsius is warm. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > > <pjlmem@>
wrote: > > > > > > >It is now around 10-12 degrees Celsius around here
during day time. > > > > > > I might be freezing at this temp. I may not
be able to cube at all > > at this temperature. I had never experienced
below 16 degrees celsius. > > > > > > Best wishes Ron uncle. > > >
J.Bernett Orlando > > > > > > > > > > > > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Jiyo cricket on Yahoo! India cricket
> Yahoo! Messenger Mobile Stay in touch with your buddies all the time.
> > [Non-text portions of this message have been removed] >
3526. Re: Does anyone have this 3x3 cube? From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 15 Apr 2006 11:15:20 -0000
Yes, I have one. At least I have one that appears identical to that
photo. See here: http://tinyurl.com/efwkb And no, they are terrible for
speedcubing. It's a shame because the centers have arches and the
plastic is nice and soft. But there is no way to get the proper tension
due to lack of springs/screws. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "cwlin1010"
<cubepuzzle@...> wrote: > > > Hi, all > > Does anyone have this 3x3
cube? http://tinyurl.com/sxs22 > <http://tinyurl.com/sxs22> > > Is
this one suitable for speedcubing? > > Thank you for replying. :) > > >
> [Non-text portions of this message have been removed] >
3527. Re: [Speed cubing group] Re: German open - 2006 From: "Sachin Shirwalkar" <sachinss@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 15 Apr 2006 21:34:18 +0530
I dont check this group quite as often as earlier, but i just wanted to
wish everyone good luck. May everyone fulfill their wishes in this
competition. Lets see some more records broken this time :-) As
mentioned in the rules, the first three qualifying guys will have the
honour to send me cubes of their liking. My address will be given to
them later :P Sachin. On 4/15/06, Anssi Vanhala <mahtianssi@...>
wrote: > Here in Finland it has never been over 35.9 celsius degrees. >
> --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis >
<pjlmem@...> wrote: > > > > Today it is +37 degree celsius here.
Yesterday it was 40. You > people are lucky to have very cool climate.
Even cubing makes you > tired here. We have only 3 seasons - hot, hotter
, hottest. > > > > Wish u good luck Gunner. > > > > J.Bernett Orlando >
> > > Gunnar Krig <gunkr520@...> wrote: > > Here, it's 8-10
celsius nowadays. The spring is delayed a little > bit, > > but
it's getting warmer now I think. > > > > /Gunnar > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" > >
<mahtianssi@> wrote: > > > > > > -20 celsius is quite normal here
during the winter... > > > Finnish record is about -55, I think. > > >
Here +16 celsius is warm. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > > >
<pjlmem@> wrote: > > > > > > > > >It is now around 10-12 degrees
Celsius around here during day > time. > > > > > > > > I might be
freezing at this temp. I may not be able to cube > at all > > > at this
temperature. I had never experienced below 16 degrees > celsius. > > > >
> > > > Best wishes Ron uncle. > > > > J.Bernett Orlando > > > > > > > >
> > > > > > > > > > > > > > > --------------------------------- > >
YAHOO! GROUPS LINKS > > > > > > Visit your group
"speedsolvingrubikscube" on the web. > > > > To unsubscribe
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--------------------------------- > > Jiyo cricket on Yahoo! India
cricket > > Yahoo! Messenger Mobile Stay in touch with your buddies all
the > time. > > > > [Non-text portions of this message have been
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Hi Michael, I took an average and here was the result.. (36.78), 41.20,
42.97, 39.32, 40.10, 41.18, 40.32, 44.78, 39.01, (45.60), 37.10, 43.78 =
40.97 Average I guess I have a long way to go. Frank --- In
speedsolvingrubikscube@yahoogroups.com, "mmwfung1985"
<mmwfung1985@...> wrote: > > Hi, > I have a question for the fast
4x4x4 cubers. How long do you need to > solve the centers and pairing up
the edges for the 4x4x4? > > Today I took a (rolling) average for this.
The times were: > 32.92 36.13 46.87 32.87 36.06 36.66 (1:01.40) 34.59
35.54 36.99 > (30.51) 32.74 ==> 36.14 seconds > > (The 46.87 and 1:01.40
was because I made a mistake.) > > For pairing up the edges I used this
method: I solve the first six > pairs at once. After this I (usually) do
four pairs at once. And then > the last two pairs if necessary. > >
Michael Fung >
3529. Results 4/15 From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 15 Apr 2006 17:50:28 -0700
http://tinyurl.com/zg8e4 Ryan Patricio is a monster. Tyson Mao
Astrophysics '06 California Institute of Technology
I agree. He was amazing. His fingers are seriously like twice as long as
mine. That's probably why he's so damn good at one handed. ---
In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > > http://tinyurl.com/zg8e4 > > Ryan Patricio is a monster. > >
Tyson Mao > Astrophysics '06 > California Institute of Technology >
3531. US Nationals From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 15 Apr 2006 18:46:10 -0700
San Francisco Exploratorium, Aug. 4, 5, 6. More details to come after I
sleep. Tyson Mao Astrophysics '06 California Institute of
Technology
3532. Re: [Speed cubing group] Results 4/15 From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 Apr 2006 02:47:32 +0000 (GMT)
Oh, man...it seems that it was a great tournament...a lot of sub-15
avgs... that 20.09 is VERY fast...does someone got it on video? And
what's that "B Final" thing? Pedro Tyson Mao
<tmao@...> escreveu: http://tinyurl.com/zg8e4 Ryan Patricio is a
monster. Tyson Mao Astrophysics '06 California Institute of
Technology SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
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3533. Re: [Speed cubing group] Results 4/15 From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 Apr 2006 02:48:34 +0000 (GMT)
And what are those 99999 times? Pedro Pedro <pedrosino1@...>
escreveu: Oh, man...it seems that it was a great tournament...a lot of
sub-15 avgs... that 20.09 is VERY fast...does someone got it on video?
And what's that "B Final" thing? Pedro Tyson Mao
<tmao@....edu> escreveu: http://tinyurl.com/zg8e4 Ryan Patricio is a
monster. Tyson Mao Astrophysics '06 California Institute of
Technology SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games --------------------------------- YAHOO! GROUPS LINKS Visit your
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Yahoo! doce lar. Faça do Yahoo! sua homepage. [Non-text portions of this
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just figured i'd let you know my 4x4 times aren't on the sheet
so they can make it on speedcubing :D ----- Original Message ---- From:
Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com
Sent: Saturday, April 15, 2006 7:48:34 PM Subject: Re: [Speed cubing
group] Results 4/15 And what are those 99999 times? Pedro Pedro
<pedrosino1@yahoo.com.br> escreveu: Oh, man...it seems that it was a
great tournament...a lot of sub-15 avgs... that 20.09 is VERY
fast...does someone got it on video? And what's that "B
Final" thing? Pedro Tyson Mao <tmao@...> escreveu:
http://tinyurl.com/zg8e4 Ryan Patricio is a monster. Tyson Mao
Astrophysics '06 California Institute of Technology SPONSORED LINKS
Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle
Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
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Yahoo! doce lar. Faça do Yahoo! sua homepage. [Non-text portions of this
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3535. No Subject From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 15 Apr 2006 20:20:09 -0700 (PDT)
and by the way, another big thanks to the caltech crew that put this
together, it was an amazing tournament, i saw probably 10 12 second
solves, its nice to see the progress that the organization as a whole
and individual cubers have made. nationals will be absolutely amazing
i'm sure so i hope everyone can make it. :) [Non-text portions of
this message have been removed]
3536. Re: [Speed cubing group] Results 4/15 From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 15 Apr 2006 22:39:37 -0700
The "B final" was for everyone who didn't advance into
the second round who wanted to participate. Tyson Mao Astrophysics
'06 California Institute of Technology On Apr 15, 2006, at 7:47 PM,
Pedro wrote: > Oh, man...it seems that it was a great tournament...a lot
of sub-15 > avgs... > that 20.09 is VERY fast...does someone got it on
video? > And what's that "B Final" thing? > > Pedro > >
Tyson Mao <tmao@...> escreveu: > http://tinyurl.com/zg8e4 > > Ryan
Patricio is a monster. > > Tyson Mao > Astrophysics '06 >
California Institute of Technology > > > > SPONSORED LINKS > Jigsaw
puzzle game Free puzzle inlay games Educational > game and puzzle Word
puzzle game Kid puzzle game Puzzle games > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
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Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > >
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homepage. > > [Non-text portions of this message have been removed] > >
> > > Yahoo! Groups Links > > > > > >
3537. Re: [Speed cubing group] Re: Centers + pairing up edges avg
(4x4x4) From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 Apr 2006 09:23:19 +0100 (BST)
Mr.Michael & Mr.Frank, (42.05), 47.59, (51.54), 45.57, 48.25, 50.69,
42.21, 49.24, 44.78, 49.96, 51.19, 41.92 sec. Avg = 47.94 sec. Normally
my avg is around 40 sec. This avg was taken when I was not in cubing
mood at all. I am happy with the result. J.bernett Orlando Frank
<ephem825@...> wrote: Hi Michael, I took an average and here was the
result.. (36.78), 41.20, 42.97, 39.32, 40.10, 41.18, 40.32, 44.78,
39.01, (45.60), 37.10, 43.78 = 40.97 Average I guess I have a long way
to go. Frank --- In speedsolvingrubikscube@yahoogroups.com,
"mmwfung1985" <mmwfung1985@...> wrote: > > Hi, > I have a
question for the fast 4x4x4 cubers. How long do you need to > solve the
centers and pairing up the edges for the 4x4x4? > > Today I took a
(rolling) average for this. The times were: > 32.92 36.13 46.87 32.87
36.06 36.66 (1:01.40) 34.59 35.54 36.99 > (30.51) 32.74 ==> 36.14
seconds > > (The 46.87 and 1:01.40 was because I made a mistake.) > >
For pairing up the edges I used this method: I solve the first six >
pairs at once. After this I (usually) do four pairs at once. And then >
the last two pairs if necessary. > > Michael Fung > SPONSORED LINKS
Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle
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>From where did Daniel Lo come? (Who won the B final). ----- Original
Message ----- From: Tyson Mao To: speedsolvingrubikscube@yahoogroups.com
Sent: Sunday, April 16, 2006 7:39 AM Subject: Re: [Speed cubing group]
Results 4/15 The "B final" was for everyone who didn't
advance into the second round who wanted to participate. Tyson Mao
Astrophysics '06 California Institute of Technology On Apr 15,
2006, at 7:47 PM, Pedro wrote: > Oh, man...it seems that it was a great
tournament...a lot of sub-15 > avgs... > that 20.09 is VERY fast...does
someone got it on video? > And what's that "B Final"
thing? > > Pedro > > Tyson Mao <tmao@...> escreveu: >
http://tinyurl.com/zg8e4 > > Ryan Patricio is a monster. > > Tyson Mao >
Astrophysics '06 > California Institute of Technology > > > >
SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games Educational
> game and puzzle Word puzzle game Kid puzzle game Puzzle games > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Yahoo! doce lar. Faça do Yahoo! sua
homepage. > > [Non-text portions of this message have been removed] > >
> > > Yahoo! Groups Links > > > > > >
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3539. Re: [Speed cubing group] Results 4/15 From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 Apr 2006 05:04:36 -0700
The "B final" was for everyone who didn't advance into
the second round who wanted to participate. Daniel Lo was attending the
competition and did not advance to the second round. Daniel Lo decided
he wanted to participate in the Pool B final. Tyson Mao Astrophysics
'06 California Institute of Technology On Apr 16, 2006, at 1:44 AM,
Rune Wesström wrote: > From where did Daniel Lo come? (Who won the B
final). > ----- Original Message ----- > From: Tyson Mao > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, April 16, 2006
7:39 AM > Subject: Re: [Speed cubing group] Results 4/15 > > > The
"B final" was for everyone who didn't advance into the
second > round > who wanted to participate. > > Tyson Mao > Astrophysics
'06 > California Institute of Technology > > On Apr 15, 2006, at
7:47 PM, Pedro wrote: > >> Oh, man...it seems that it was a great
tournament...a lot of sub-15 >> avgs... >> that 20.09 is VERY
fast...does someone got it on video? >> And what's that "B
Final" thing? >> >> Pedro >> >> Tyson Mao <tmao@...> escreveu:
>> http://tinyurl.com/zg8e4 >> >> Ryan Patricio is a monster. >> >>
Tyson Mao >> Astrophysics '06 >> California Institute of Technology
>> >> >> >> SPONSORED LINKS >> Jigsaw puzzle game Free puzzle inlay
games Educational >> game and puzzle Word puzzle game Kid puzzle game
Puzzle games >> >> --------------------------------- >> YAHOO! GROUPS
LINKS >> >> >> Visit your group "speedsolvingrubikscube" on
the web. >> >> To unsubscribe from this group, send an email to: >>
speedsolvingrubikscube-unsubscribe@yahoogroups.com >> >> Your use of
Yahoo! Groups is subject to the Yahoo! Terms of >> Service. >> >> >>
--------------------------------- >> >> >> >> >> >>
--------------------------------- >> Yahoo! doce lar. Faça do Yahoo! sua
homepage. >> >> [Non-text portions of this message have been removed] >>
>> >> >> >> Yahoo! Groups Links >> >> >> >> >> >> > > > >
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> > > > > Yahoo! Groups Links > > > > > >
I think rune is wondering why he wasn't in round one. No need to be
rude. ~Thom --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@...> wrote: > > The "B final" was for everyone who
didn't advance into the second round > who wanted to participate. >
> Daniel Lo was attending the competition and did not advance to the >
second round. Daniel Lo decided he wanted to participate in the Pool B >
final. > > Tyson Mao > Astrophysics '06 > California Institute of
Technology > > On Apr 16, 2006, at 1:44 AM, Rune Wesström wrote: > > >
From where did Daniel Lo come? (Who won the B final). > > ----- Original
Message ----- > > From: Tyson Mao > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Sunday, April 16, 2006
7:39 AM > > Subject: Re: [Speed cubing group] Results 4/15 > > > > > >
The "B final" was for everyone who didn't advance into
the second > > round > > who wanted to participate. > > > > Tyson Mao >
> Astrophysics '06 > > California Institute of Technology > > > >
On Apr 15, 2006, at 7:47 PM, Pedro wrote: > > > >> Oh, man...it seems
that it was a great tournament...a lot of sub-15 > >> avgs... > >> that
20.09 is VERY fast...does someone got it on video? > >> And what's
that "B Final" thing? > >> > >> Pedro > >> > >> Tyson Mao
<tmao@...> escreveu: > >> http://tinyurl.com/zg8e4 > >> > >> Ryan
Patricio is a monster. > >> > >> Tyson Mao > >> Astrophysics '06 >
>> California Institute of Technology > >> > >> > >> > >> SPONSORED
LINKS > >> Jigsaw puzzle game Free puzzle inlay games Educational > >>
game and puzzle Word puzzle game Kid puzzle game Puzzle games > >> > >>
--------------------------------- > >> YAHOO! GROUPS LINKS > >> > >> >
>> Visit your group "speedsolvingrubikscube" on the web. > >>
> >> To unsubscribe from this group, send an email to: > >>
speedsolvingrubikscube-unsubscribe@yahoogroups.com > >> > >> Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > >> Service. > >> > >>
> >> --------------------------------- > >> > >> > >> > >> > >> > >>
--------------------------------- > >> Yahoo! doce lar. Faça do Yahoo!
sua homepage. > >> > >> [Non-text portions of this message have been
removed] > >> > >> > >> > >> > >> Yahoo! Groups Links > >> > >> > >> >
>> > >> > >> > > > > > > > >
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speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > c.. Your use
of Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > > > >
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>
Right you are, sir! ----- Original Message ----- From: thomkirjava To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, April 16, 2006 2:32
PM Subject: Re: [Speed cubing group] Results 4/15 I think rune is
wondering why he wasn't in round one. No need to be rude. ~Thom ---
In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > > The "B final" was for everyone who didn't
advance into the second round > who wanted to participate. > > Daniel Lo
was attending the competition and did not advance to the > second round.
Daniel Lo decided he wanted to participate in the Pool B > final. > >
Tyson Mao > Astrophysics '06 > California Institute of Technology >
> On Apr 16, 2006, at 1:44 AM, Rune Wesström wrote: > > > From where did
Daniel Lo come? (Who won the B final). > > ----- Original Message -----
> > From: Tyson Mao > > To: speedsolvingrubikscube@yahoogroups.com > >
Sent: Sunday, April 16, 2006 7:39 AM > > Subject: Re: [Speed cubing
group] Results 4/15 > > > > > > The "B final" was for everyone
who didn't advance into the second > > round > > who wanted to
participate. > > > > Tyson Mao > > Astrophysics '06 > > California
Institute of Technology > > > > On Apr 15, 2006, at 7:47 PM, Pedro
wrote: > > > >> Oh, man...it seems that it was a great tournament...a
lot of sub-15 > >> avgs... > >> that 20.09 is VERY fast...does someone
got it on video? > >> And what's that "B Final" thing? >
>> > >> Pedro > >> > >> Tyson Mao <tmao@...> escreveu: > >>
http://tinyurl.com/zg8e4 > >> > >> Ryan Patricio is a monster. > >> > >>
Tyson Mao > >> Astrophysics '06 > >> California Institute of
Technology > >> > >> > >> > >> SPONSORED LINKS > >> Jigsaw puzzle game
Free puzzle inlay games Educational > >> game and puzzle Word puzzle
game Kid puzzle game Puzzle games > >> > >>
--------------------------------- > >> YAHOO! GROUPS LINKS > >> > >> >
>> Visit your group "speedsolvingrubikscube" on the web. > >>
> >> To unsubscribe from this group, send an email to: > >>
speedsolvingrubikscube-unsubscribe@yahoogroups.com > >> > >> Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > >> Service. > >> > >>
> >> --------------------------------- > >> > >> > >> > >> > >> > >>
--------------------------------- > >> Yahoo! doce lar. Faça do Yahoo!
sua homepage. > >> > >> [Non-text portions of this message have been
removed] > >> > >> > >> > >> > >> Yahoo! Groups Links > >> > >> > >> >
>> > >> > >> > > > > > > > >
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>
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Daniel Lo was the organizer. That's also why Tyson could compete in
speedsolving. Macky > I think rune is wondering why he wasn't in
round one. > > No need to be rude. > > ~Thom
3543. Re: [Speed cubing group] German open - 2006 From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 Apr 2006 17:22:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > My favorites are as follows > > 1).333 speed
solve - Someone from France I would be quite surprised if that happens,
since nobody from France is comming ;).
3544. Re: [Speed cubing group] German open - 2006 From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 16 Apr 2006 20:15:50 +0200
Have you missed this, Joël? ----- Original Message ----- From: JohnLouis
Louis To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, April 14,
2006 8:14 PM Subject: Re: [Speed cubing group] German open - 2006 I
find, not only Annssi is pre-registered but also no one from France
pre-registered. In such case I bet on Joel/Ron. Wow! 32 for 444 and 22
for 555 and 19 for 333 bld are registered. It is going to be all fun
there. I will be missing everything! Thanks Ron uncle, for all your
informations. I will be right there in the hall with you all mentally,
but you all could not see me!!!!! J.BERNETT ORLANDO Rune Wesström
<rune.wesstrom@...> wrote: ----- Original Message ----- From:
JohnLouis Louis To: speedsolvingrubikscube@yahoogroups.com Sent: Friday,
April 14, 2006 5:14 PM Subject: Re: [Speed cubing group] German open -
2006 My favorites are as follows 1).333 speed solve - Someone from
France Did you know that Anssi will not come? a..
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It should be noted, however, that Tyson was still doing the annoucements
as well as scrambling and judging in puzzles in which he didn't
compete. Macky --- In speedsolvingrubikscube@yahoogroups.com,
"mackymakisumi" <mackymakisumi@...> wrote: > > Daniel Lo
was the organizer. That's also why Tyson could compete in >
speedsolving. > > Macky > > > > I think rune is wondering why he
wasn't in round one. > > > > No need to be rude. > > > > ~Thom
3547. Re: [Speed cubing group] Results 4/15 From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 Apr 2006 14:03:34 -0700
I try not to use that as an excuse for my third round results. Tyson Mao
Astrophysics '06 California Institute of Technology On Apr 16,
2006, at 12:48 PM, mackymakisumi wrote: > It should be noted, however,
that Tyson was still doing the > annoucements as well as scrambling and
judging in puzzles in which he > didn't compete. > > Macky > > ---
In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" >
<mackymakisumi@...> wrote: >> >> Daniel Lo was the organizer.
That's also why Tyson could compete in >> speedsolving. >> >> Macky
>> >> >>> I think rune is wondering why he wasn't in round one. >>>
>>> No need to be rude. >>> >>> ~Thom > > > > > > > Yahoo! Groups Links
> > > > > >
That is unbelievably cool, I wish I had the machine skills and funding
to make one. Higher order cubes possible like this? -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, "Joe Allen"
<wallen@...> wrote: > > http://tinyurl.com/s74h4 > > I don't
know if you guys have seen this already...but pretty neat none > the
less. >
3549. Ryan Patricio 3x3x3 one-handed 20.09 From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube
<speedsolvingrubikscube@yahoogroups.com> Date: Sun, 16 Apr 2006 15:54:09 -0700
Does anyone have this video? Thanks, -Chris
3550. Kernel density estimate... From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 Apr 2006 23:50:44 -0000
Hey, http://www.wessa.net/rwasp_density.wasp I think this is pretty
cool... Just enter a few (preferably a lot) of consecutive times in the
'Data' box, and click 'compute'. I made this one,
based on my latest average of 100 cubes:
http://www.math.leidenuniv.nl/~jnoort/kernel_density_estimate.png
I'd like to compare this to others... - Joël.
3551. solving cross and first F2L pair From: "Stacie Wood" <pawsnwhiskers@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Apr 2006 00:56:52 -0000
Greetings. Slowly, my average times have been coming down to around 80
secs and I think sub 60 is possible with good OLL and PLL. I've
been working a lot on the cross and my question is what strategy does
one take when looking for the first pair after the cross? Do most people
follow corners and focus on a corner in the U layer during
pre-inspection? Or some other method? Thanks. Roger Wood
3552. Re: [Speed cubing group] Ryan Patricio 3x3x3 one-handed
20.09 From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 Apr 2006 18:24:39 -0700
Someone has the video. Hopefully they'll step forward soon. Tyson
Mao Astrophysics '06 California Institute of Technology On Apr 16,
2006, at 3:54 PM, Chris Hunt wrote: > Does anyone have this video? > >
Thanks, > > -Chris > > > > Yahoo! Groups Links > > > > > >
3553. Re: [Speed cubing group] Results 4/15 From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 Apr 2006 22:47:51 -0300 (ART)
And what's that 99999,00 times? Pedro Tyson Mao <tmao@....edu>
escreveu: http://tinyurl.com/zg8e4 Ryan Patricio is a monster. Tyson Mao
Astrophysics '06 California Institute of Technology SPONSORED LINKS
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sua conta no Yahoo! Mail - 1GB de espaço, alertas de e-mail no celular e
anti-spam realmente eficaz. [Non-text portions of this message have been
removed]
I believe those are DNF's. For the purposes of an average of 5, the
spreadsheet counts it as the worst time. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > And what's that 99999,00 times? > > Pedro > > Tyson Mao
<tmao@...> escreveu: > http://tinyurl.com/zg8e4 > > Ryan Patricio is
a monster. > > Tyson Mao > Astrophysics '06 > California Institute
of Technology > > > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games > > --------------------------------- > YAHOO! GROUPS LINKS
> > > Visit your group "speedsolvingrubikscube" on the web. >
> To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Abra sua conta no Yahoo! Mail - 1GB
de espaço, alertas de e-mail no celular e anti-spam realmente eficaz. >
> [Non-text portions of this message have been removed] >
^_^ http://www.youtube.com/watch?v=IaDY80TsTuQ --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@...> wrote: > > That is unbelievably cool, I wish I had
the machine skills and funding > to make one. Higher order cubes
possible like this? > > -Daniel > > --- In
speedsolvingrubikscube@yahoogroups.com, "Joe Allen" >
<wallen@> wrote: > > > > http://tinyurl.com/s74h4 > > > > I
don't know if you guys have seen this already...but pretty neat
none > > the less. > > >
3556. Re: solving cross and first F2L pair From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Apr 2006 02:05:45 -0000
Usually, when you start off with the Fridrich method, you should do a
"slow cross", this allows you to search for the pair while
forming the cross. As you do this more and more, you'll starting
picking it up sooner. It'll all come with time and practice. -Toby
--- In speedsolvingrubikscube@yahoogroups.com, "Stacie Wood"
<pawsnwhiskers@...> wrote: > > Greetings. > > Slowly, my average
times have been coming down to around 80 secs and I > think sub 60 is
possible with good OLL and PLL. > > I've been working a lot on the
cross and my question is what strategy > does one take when looking for
the first pair after the cross? Do > most people follow corners and
focus on a corner in the U layer during > pre-inspection? Or some other
method? > > Thanks. > > Roger Wood >
http://www.flickr.com/photos/garyfixler/tags/rubikscube/
http://www.instructables.com/ex/i/C3178D8E1D0910299AD7001143E7E506/ ---
In speedsolvingrubikscube@yahoogroups.com, "cwlin1010"
<cubepuzzle@...> wrote: > > ^_^ > >
http://www.youtube.com/watch?v=IaDY80TsTuQ > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" >
<swedishlf@> wrote: > > > > That is unbelievably cool, I wish I had
the machine skills and funding > > to make one. Higher order cubes
possible like this? > > > > -Daniel > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Joe Allen" > >
<wallen@> wrote: > > > > > > http://tinyurl.com/s74h4 > > > > > > I
don't know if you guys have seen this already...but pretty neat >
none > > > the less. > > > > > >
Hello all. I have always thought that the Rubik's Cube was a cool
hobby but never got into it. I am now an owner of one and would
appreciate any help that you all would give a begginer. Beginner
solutions, advice, and any other info is accepted. Thanks for anyone who
replies. Kelly from Oklahoma.
All -- Well, I have to say that after all the flame wars back and forth
on topics like this (B final, tiering, age divisions, etc), you guys
found a very reasonable way to do it: "Didn't make second
round? Want to keep competing? Join in the B final!" I know I would
have given it another shot! Well done - looks like it was a great
competition, yeff --- In speedsolvingrubikscube@yahoogroups.com, Tyson
Mao <tmao@...> wrote: > > The "B final" was for everyone
who didn't advance into the second round > who wanted to
participate.
You shld try developing your own solution. Take some time to figure it
out, itll be worth it in the end. But if you really need some tutorials,
you should goto www.solvethecube.co.uk
<http://www.solvethecube.co.uk/> an look for the solution there. Good
luck! _____ From: speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of juggle508
Sent: Sunday, April 16, 2006 10:51 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
Hello/New Beginner. Hello all. I have always thought that the
Rubik's Cube was a cool hobby but never got into it. I am now an
owner of one and would appreciate any help that you all would give a
begginer. Beginner solutions, advice, and any other info is accepted.
Thanks for anyone who replies. Kelly from Oklahoma. SPONSORED LINKS
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Now, all I need is an "Old Folks" category and I'll have
two chances for some glory. Also, nice job on recognition of top
under-15 solvers with the prizes. yeff --- In
speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe"
<yeff@...> wrote: > > All -- > > Well, I have to say that after all
the flame wars back and forth on topics like this (B final, > tiering,
age divisions, etc), you guys found a very reasonable way to do it:
"Didn't make > second round? Want to keep competing? Join in
the B final!" I know I would have given it > another shot! > > Well
done - looks like it was a great competition, > > yeff > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> wrote: > >
> > The "B final" was for everyone who didn't advance
into the second round > > who wanted to participate. >
3562. Re: US Nationals From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Apr 2006 03:04:03 -0000
Excellent! I'll block it out on the calendar right now. Uh oh - did
I promise to consider making some sort of show? Darn me and my foolish
tongue. Let me think about it and try out some test runs with video and
imac and I'll see what I can do. yeff --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> San Francisco Exploratorium, Aug. 4, 5, 6. More details to come after
> I sleep. > > Tyson Mao > Astrophysics '06 > California Institute
of Technology >
3563. Re: [Speed cubing group] German open - 2006 From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Apr 2006 05:42:50 +0100 (BST)
Wish you all the very best Joel. You/Ron are my hot favorite for 333 and
you are the one for 333 bld. J.Bernett Orlando Rune Wesström
<rune.wesstrom@...> wrote: Have you missed this, Joël? ----- Original
Message ----- From: JohnLouis Louis To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, April 14, 2006 8:14
PM Subject: Re: [Speed cubing group] German open - 2006 I find, not only
Annssi is pre-registered but also no one from France pre-registered. In
such case I bet on Joel/Ron. Wow! 32 for 444 and 22 for 555 and 19 for
333 bld are registered. It is going to be all fun there. I will be
missing everything! Thanks Ron uncle, for all your informations. I will
be right there in the hall with you all mentally, but you all could not
see me!!!!! J.BERNETT ORLANDO Rune Wesström <rune.wesstrom@...>
wrote: ----- Original Message ----- From: JohnLouis Louis To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, April 14, 2006 5:14
PM Subject: Re: [Speed cubing group] German open - 2006 My favorites are
as follows 1).333 speed solve - Someone from France Did you know that
Anssi will not come? a..
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3564. Re: Kernel density estimate... From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Apr 2006 10:36:51 -0000
Although my times do not compare, my kernel density is quite funny
looking. http://tinyurl.com/zofva Sven --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Hey, > > http://www.wessa.net/rwasp_density.wasp > > I think
this is pretty cool... Just enter a few (preferably a lot) of >
consecutive times in the 'Data' box, and click
'compute'. > > I made this one, based on my latest average of
100 cubes: > >
http://www.math.leidenuniv.nl/~jnoort/kernel_density_estimate.png > >
I'd like to compare this to others... > > - Joël. >
3565. time distribution - quick questions From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Apr 2006 09:10:32 -0700 (PDT)
Im sure this has been discussed before.. but... What is the average time
distribution for the best cubists in terms of F2L/LL? How long does
Macky take to solve the F2L on average? How about cubists who average 20
seconds, and those who average around 30 seconds? How many moves does it
take you? (does this include cross?) Just wondering... I average around
45-50 right now. David --------------------------------- Talk is cheap.
Use Yahoo! Messenger to make PC-to-Phone calls. Great rates starting at
1��/min. [Non-text portions of this message have been removed]
3566. Re: [Speed cubing group] time distribution - quick
questions From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Apr 2006 18:37:56 +0200
I'm around 19-20 seconds, and usualle F2L takes me usually 12
seconds, and LL 78 seconds... but it's getting better :-) Gilles.
2006/4/17, David Pritts <ladartfrog@...>: > Im sure this has been
discussed before.. but... > > What is the average time distribution for
the best cubists in terms of F2L/LL? How long does Macky take to solve
the F2L on average? > > How about cubists who average 20 seconds, and
those who average around 30 seconds? > > How many moves does it take
you? (does this include cross?) > > Just wondering... I average around
45-50 right now. > > David > > > --------------------------------- >
Talk is cheap. Use Yahoo! Messenger to make PC-to-Phone calls. Great
rates starting at 1¢/min. > > [Non-text portions of this message have
been removed] > > > > > Yahoo! Groups Links > > > > > > >
3567. Help! Megaminx minor calamity... From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Apr 2006 16:44:41 -0000
Hi All -- I've had a minor calamity with my megaminx, and could use
a couple pointers in the right direction. I have a 12-color tiled
megaminx, and the tiles fall off with some regularity (i'm an ape
with my turning style). So, I usually glue them back on and all is fine.
Well, I was gluing on a tile (using Krazy Glue) and the glue was warmer
than I thought it was so it *shot* out of the bottle, went right onto
the Megaminx, and started seeping in the cracks between faces! Panicked,
I quickly turned it upside down and sopped up as much glue as I could
but I wasn't fast enough. As a result, three cubies (a corner and
two edges) are currently *cemented* to a center. I'm currently
planning on trying to saw through the cement with a scalpel or razor
blade, but I realize it would be easier if the Megaminx was taken apart
(at least partially). However, I can't find disassembly
instructions. I found Grant and Jaap's web pages with solutions, I
found Stefan's web page with various puzzle disassembly
instructions (but no megaminx) and I found the speedcubing records for
assembly (implying that Stefan and Parker have taken one apart). Alas,
no posted disassembly instructions. If someone could send me a link or
some instructions, I'd greatly appreciate it! My email is yeff@....
yeff
3568. Re: time distribution - quick questions From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Apr 2006 16:50:54 -0000
David -- I'm definitely not one of the "best" cubists,
but I average slightly under 35 seconds. Cross/F2L takes a little under
20 seconds, my 4- step LL takes about 10-15 seconds. Overall move count
is 70-80, split up as 40 for Cross/F2L and 30-40 for 4-step LL. LL
specifics: Method is Orient Edges, Permute Corners, Orient Corners,
Permute Edges; Worst case move count for LL would be about 50 (longest
algs, quarter turn measurement); worst case time would be about 17
seconds (longest algs, no mistakes). yeff --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts <ladartfrog@...>
wrote: > How about cubists who average 20 seconds, and those who average
around 30 seconds? > > How many moves does it take you? (does this
include cross?)
3569. Re: [Speed cubing group] Help! Megaminx minor calamity... From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Apr 2006 09:53:36 -0700 (PDT)
Hi Jeff, You can disassemble the minx similar to the 3x3. If the minx is
too tight, then you can pop a center cap off, and loosen the screws.
Hope this helps! Frank Jeff Soesbe <yeff@...> wrote: Hi All --
I've had a minor calamity with my megaminx, and could use a couple
pointers in the right direction. I have a 12-color tiled megaminx, and
the tiles fall off with some regularity (i'm an ape with my turning
style). So, I usually glue them back on and all is fine. Well, I was
gluing on a tile (using Krazy Glue) and the glue was warmer than I
thought it was so it *shot* out of the bottle, went right onto the
Megaminx, and started seeping in the cracks between faces! Panicked, I
quickly turned it upside down and sopped up as much glue as I could but
I wasn't fast enough. As a result, three cubies (a corner and two
edges) are currently *cemented* to a center. I'm currently planning
on trying to saw through the cement with a scalpel or razor blade, but I
realize it would be easier if the Megaminx was taken apart (at least
partially). However, I can't find disassembly instructions. I found
Grant and Jaap's web pages with solutions, I found Stefan's
web page with various puzzle disassembly instructions (but no megaminx)
and I found the speedcubing records for assembly (implying that Stefan
and Parker have taken one apart). Alas, no posted disassembly
instructions. If someone could send me a link or some instructions,
I'd greatly appreciate it! My email is yeff@.... yeff SPONSORED
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3570. Re: [Speed cubing group] Help! Megaminx minor calamity... From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Apr 2006 10:17:45 -0700 (PDT)
The mefferts megaminx I have (I assume this is the one you have) will
pop if it is poorly lined up... just disalign one of the faces, and then
turn another one to cut through that face... it should create a lot of
tension, and certain pieces will soon pop... obviously once one piece is
out it is easy to get the rest of them out. good luck!! David Frank
Morris <ephem825@...> wrote: Hi Jeff, You can disassemble the minx
similar to the 3x3. If the minx is too tight, then you can pop a center
cap off, and loosen the screws. Hope this helps! Frank Jeff Soesbe
<yeff@...> wrote: Hi All -- I've had a minor calamity with my
megaminx, and could use a couple pointers in the right direction. I have
a 12-color tiled megaminx, and the tiles fall off with some regularity
(i'm an ape with my turning style). So, I usually glue them back on
and all is fine. Well, I was gluing on a tile (using Krazy Glue) and the
glue was warmer than I thought it was so it *shot* out of the bottle,
went right onto the Megaminx, and started seeping in the cracks between
faces! Panicked, I quickly turned it upside down and sopped up as much
glue as I could but I wasn't fast enough. As a result, three cubies
(a corner and two edges) are currently *cemented* to a center. I'm
currently planning on trying to saw through the cement with a scalpel or
razor blade, but I realize it would be easier if the Megaminx was taken
apart (at least partially). However, I can't find disassembly
instructions. I found Grant and Jaap's web pages with solutions, I
found Stefan's web page with various puzzle disassembly
instructions (but no megaminx) and I found the speedcubing records for
assembly (implying that Stefan and Parker have taken one apart). Alas,
no posted disassembly instructions. If someone could send me a link or
some instructions, I'd greatly appreciate it! My email is yeff@....
yeff SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
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Hello cubers, I know the LL is not the main key its F2L but if you have
a F2l of 12 sec and a LL of 20 thats not good :) So this Tool came up to
me.And started working on it with David Barr. You can Download the LL
trainer here. http://members.chello.nl/~a.ooms4/LL-trainer1.9.zip There
will be some changes in the future but i stick to this for a while. i
hope you all like this and any commands is good. Greets to all Alexander
I will probably use this program, thanks. However, what is the point of
having a 15 second countdown? I don't see why any countdown is
really necessary.. at least I'm able to turn it off though. I am
also not sure why anyone would need to have a picture of the cube.....
seems to me that it makes the time less realistic, b/c even if you try
not to look at it, you already have a slight advantage in terms of
recognition time. perhaps in future versions, the user will be able to
turn the picture off? thanks David a_ooms75
<no_reply@yahoogroups.com> wrote: Hello cubers, I know the LL is not
the main key its F2L but if you have a F2l of 12 sec and a LL of 20
thats not good :) So this Tool came up to me.And started working on it
with David Barr. You can Download the LL trainer here.
http://members.chello.nl/~a.ooms4/LL-trainer1.9.zip There will be some
changes in the future but i stick to this for a while. i hope you all
like this and any commands is good. Greets to all Alexander
--------------------------------- YAHOO! GROUPS LINKS Visit your group
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Blab-away for as little as 1¢/min. Make PC-to-Phone Calls using Yahoo!
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3573. Re: time distribution - quick questions From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Apr 2006 18:04:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > I'm around 19-20
seconds, and usualle F2L takes me usually 12 seconds, > and LL 78
seconds... > but it's getting better :-) > > Gilles. Shame that it
takes you over a minute to do LL...Or did you mean 7-8 seconds? :-) Me,
I'm around 20-25 seconds. F2L is usually 15-16 seconds, LL 7-9
seconds. Did an average of 10 for each: F2L Average: 15.84 seconds
Individual Times: 15.08, 18.94, (11.90), 14.40, 14.41, 12.39, 17.82,
17.83, 15.75, 19.10, 12.68, (22.90) LL Average: 07.75 seconds Individual
Times: 08.71, 08.35, 07.79, (09.29), 09.06, 07.96, (05.53), 07.96,
05.96, 06.98, 07.21, 07.48 So I seriously need to work on F2L. I get
sub-15 F2L if I don't hesitate or mess up. In other words, I messed
up and/or hesitated on nearly every F2L solve. That sup-20 was pathetic.
Screwed up the cross, put the wrong corner in the first F2L
slot...bleagh. Tim
3574. Re: [Speed cubing group] LL trainer From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Apr 2006 15:17:41 -0300 (ART)
Well...you can just put a piece of paper over the picture...haha
But...does the countdown has sound? mine is not making any sound...
Pedro David Pritts <ladartfrog@...> escreveu: I will probably use
this program, thanks. However, what is the point of having a 15 second
countdown? I don't see why any countdown is really necessary.. at
least I'm able to turn it off though. I am also not sure why anyone
would need to have a picture of the cube..... seems to me that it makes
the time less realistic, b/c even if you try not to look at it, you
already have a slight advantage in terms of recognition time. perhaps in
future versions, the user will be able to turn the picture off? thanks
David a_ooms75 <no_reply@yahoogroups.com> wrote: Hello cubers, I know
the LL is not the main key its F2L but if you have a F2l of 12 sec and a
LL of 20 thats not good :) So this Tool came up to me.And started
working on it with David Barr. You can Download the LL trainer here.
http://members.chello.nl/~a.ooms4/LL-trainer1.9.zip There will be some
changes in the future but i stick to this for a while. i hope you all
like this and any commands is good. Greets to all Alexander
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sua conta no Yahoo! Mail - 1GB de espaço, alertas de e-mail no celular e
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No there is no sound yet sorry :( --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Well...you can just put a piece of paper over the picture...haha > >
But...does the countdown has sound? mine is not making any sound... > >
Pedro > > David Pritts <ladartfrog@...> escreveu: > I will probably
use this program, thanks. > > However, what is the point of having a 15
second countdown? I don't see why any countdown is really
necessary.. at least I'm able to turn it off though. > > I am also
not sure why anyone would need to have a picture of the cube..... seems
to me that it makes the time less realistic, b/c even if you try not to
look at it, you already have a slight advantage in terms of recognition
time. > > perhaps in future versions, the user will be able to turn the
picture off? > > thanks > > David > a_ooms75
<no_reply@yahoogroups.com> wrote: > Hello cubers, > > I know the LL
is not the main key its F2L but if you have a F2l of > 12 sec and a LL
of 20 thats not good :) > > So this Tool came up to me.And started
working on it with David Barr. > > > You can Download the LL trainer
here. > http://members.chello.nl/~a.ooms4/LL-trainer1.9.zip > > There
will be some changes in the future but i stick to this for a > while. >
> i hope you all like this and any commands is good. > > Greets to all >
> Alexander > > > > > > > > --------------------------------- > YAHOO!
GROUPS LINKS > > > Visit your group "speedsolvingrubikscube"
on the web. > > To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Blab-away for as little as 1¢/min.
Make PC-to-Phone Calls using Yahoo! Messenger with Voice. > > [Non-text
portions of this message have been removed] > > > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Abra sua conta no Yahoo! Mail - 1GB
de espaço, alertas de e-mail no celular e anti-spam realmente eficaz. >
> [Non-text portions of this message have been removed] >
Turn the pic off is a nice thing.I add it to the to do list :) --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts <ladartfrog@...>
wrote: > > I will probably use this program, thanks. > > However, what
is the point of having a 15 second countdown? I don't see why any
countdown is really necessary.. at least I'm able to turn it off
though. > > I am also not sure why anyone would need to have a picture
of the cube..... seems to me that it makes the time less realistic, b/c
even if you try not to look at it, you already have a slight advantage
in terms of recognition time. > > perhaps in future versions, the user
will be able to turn the picture off? > > thanks > > David > a_ooms75
<no_reply@yahoogroups.com> wrote: > Hello cubers, > > I know the LL
is not the main key its F2L but if you have a F2l of > 12 sec and a LL
of 20 thats not good :) > > So this Tool came up to me.And started
working on it with David Barr. > > > You can Download the LL trainer
here. > http://members.chello.nl/~a.ooms4/LL-trainer1.9.zip > > There
will be some changes in the future but i stick to this for a > while. >
> i hope you all like this and any commands is good. > > Greets to all >
> Alexander > > > > > > > > --------------------------------- > YAHOO!
GROUPS LINKS > > > Visit your group "speedsolvingrubikscube"
on the web. > > To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Blab-away for as little as 1¢/min.
Make PC-to-Phone Calls using Yahoo! Messenger with Voice. > > [Non-text
portions of this message have been removed] >
3577. Re: time distribution - quick questions From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Apr 2006 18:55:18 -0000
I'm near the 30-second mark; mine takes roughly 20 for F2L, 10 for
LL. You can see the breakdown on the subtitles on this clip:
http://tinyurl.com/epbd3 Chris --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts <ladartfrog@...>
wrote: > > Im sure this has been discussed before.. but... > > What is
the average time distribution for the best cubists in terms of F2L/LL?
How long does Macky take to solve the F2L on average? > > How about
cubists who average 20 seconds, and those who average around 30 seconds?
> > How many moves does it take you? (does this include cross?) > > Just
wondering... I average around 45-50 right now. > > David > > >
--------------------------------- > Talk is cheap. Use Yahoo! Messenger
to make PC-to-Phone calls. Great rates starting at 1¢/min. > >
[Non-text portions of this message have been removed] >
3578. Re: [Speed cubing group] German open - 2006 From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Apr 2006 18:58:24 -0000
Yes, I would put my money on Joel too... maybe if I do that he will get
nervous and give me a chance ;) Hehe not really of course :) I am really
looking forward to seeing all of you again! DanH :) PS Sorry I have been
away for a while, but hopefully you will see and hear more from me again
now. Well, perhaps that should be unfortunately, I don't want to
sound arrogant or anything ;) --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...>
wrote: > > Wish you all the very best Joel. You/Ron are my hot favorite
for 333 and you are the one for 333 bld. > > J.Bernett Orlando > > Rune
Wesström <rune.wesstrom@...> wrote: > Have you missed this, Joël? >
----- Original Message ----- > From: JohnLouis Louis > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Friday, April 14, 2006
8:14 PM > Subject: Re: [Speed cubing group] German open - 2006 > > > I
find, not only Annssi is pre-registered but also no one from France
pre-registered. In such case I bet on Joel/Ron. > > Wow! 32 for 444 and
22 for 555 and 19 for 333 bld are registered. It is going to be all fun
there. I will be missing everything! > > Thanks Ron uncle, for all your
informations. I will be right there in the hall with you all mentally,
but you all could not see me!!!!! > > J.BERNETT ORLANDO > > > Rune
Wesström <rune.wesstrom@...> wrote: > > ----- Original Message -----
> From: JohnLouis Louis > To: speedsolvingrubikscube@yahoogroups.com >
Sent: Friday, April 14, 2006 5:14 PM > Subject: Re: [Speed cubing group]
German open - 2006 > > > My favorites are as follows > > 1).333 speed
solve - Someone from France > > Did you know that Anssi will not come? >
> > > > > > a.. > > >
-----------------------------------------------------------------
------------- > > > > [Non-text portions of this message have been
removed] > > > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay
games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games > > --------------------------------- > YAHOO! GROUPS LINKS
> > > Visit your group "speedsolvingrubikscube" on the web. >
> To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Jiyo cricket on Yahoo! India cricket
> Yahoo! Messenger Mobile Stay in touch with your buddies all the time.
> > [Non-text portions of this message have been removed] > > > >
-------------------------------------------------------------------
----------- > YAHOO! GROUPS LINKS > > a.. Visit your group
"speedsolvingrubikscube" on the web. > > b.. To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
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----------- > > > > [Non-text portions of this message have been
removed] > > > > --------------------------------- > YAHOO! GROUPS LINKS
> > > Visit your group "speedsolvingrubikscube" on the web. >
> To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Jiyo cricket on Yahoo! India cricket
> Yahoo! Messenger Mobile Stay in touch with your buddies all the time.
> > [Non-text portions of this message have been removed] >
3579. Re: [Speed cubing group] German open - 2006 From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Apr 2006 20:24:41 +0100
Hi Everyone, Have a great time at the German Comp this weekend. I would
be going too if the date didn't clash with my brother's
wedding! So instead, I'm now sitting at Heathrow airport waiting
for my flight to Australia. I'll be back in the UK next month, but
unfortunately not in time for the Belgium comp, so I'll miss that
too! I think I'll probably be able to make it to the Dutch Open
though, so maybe I'll see you all in The Netherlands later this
year. :) Jasmine http://speedcuber.blogspot.com On Mon, 17 Apr 2006
18:58:24 -0000, "Dan" <dan_j_harris@...> said: > > Yes, I
would put my money on Joel too... maybe if I do that he will > get
nervous and give me a chance ;) > Hehe not really of course :) I am
really looking forward to seeing > all of you again! > DanH :) > PS
Sorry I have been away for a while, but hopefully you will see > and
hear more from me again now. Well, perhaps that should be >
unfortunately, I don't want to sound arrogant or anything ;) > ---
In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis >
<pjlmem@...> wrote: > > > > Wish you all the very best Joel. You/Ron
are my hot favorite for > 333 and you are the one for 333 bld. > > > >
J.Bernett Orlando > > > > Rune Wesström <rune.wesstrom@...> wrote: >
> Have you missed this, Joël? > > ----- Original Message ----- > > From:
JohnLouis Louis > > To: speedsolvingrubikscube@yahoogroups.com > > Sent:
Friday, April 14, 2006 8:14 PM > > Subject: Re: [Speed cubing group]
German open - 2006 > > > > > > I find, not only Annssi is pre-registered
but also no one from > France pre-registered. In such case I bet on
Joel/Ron. > > > > Wow! 32 for 444 and 22 for 555 and 19 for 333 bld are
> registered. It is going to be all fun there. I will be missing >
everything! > > > > Thanks Ron uncle, for all your informations. I will
be right > there in the hall with you all mentally, but you all could
not see > me!!!!! > > > > J.BERNETT ORLANDO > > > > > > Rune Wesström
<rune.wesstrom@...> wrote: > > > > ----- Original Message ----- > >
From: JohnLouis Louis > > To: speedsolvingrubikscube@yahoogroups.com > >
Sent: Friday, April 14, 2006 5:14 PM > > Subject: Re: [Speed cubing
group] German open - 2006 > > > > > > My favorites are as follows > > >
> 1).333 speed solve - Someone from France > > > > Did you know that
Anssi will not come? > > > > > > > > > > > > > > a.. > > > > > >
----------------------------------------------------------------- >
------------- > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > SPONSORED LINKS > > Jigsaw puzzle game
Free puzzle inlay games > Educational game and puzzle Word puzzle game
Kid puzzle game > Puzzle games > > > > ---------------------------------
> > YAHOO! GROUPS LINKS > > > > > > Visit your group
"speedsolvingrubikscube" on the web. > > > > To unsubscribe
from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > >
--------------------------------- > > > > > > > > > > > >
--------------------------------- > > Jiyo cricket on Yahoo! India
cricket > > Yahoo! Messenger Mobile Stay in touch with your buddies all
the > time. > > > > [Non-text portions of this message have been
removed] > > > > > > > >
------------------------------------------------------------------- >
----------- > > YAHOO! GROUPS LINKS > > > > a.. Visit your group
"speedsolvingrubikscube" on the web. > > > > b.. To
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speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > c.. Your use
of Yahoo! Groups is subject to the Yahoo! Terms > of Service. > > > > >
> ------------------------------------------------------------------- >
----------- > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > --------------------------------- > > YAHOO!
GROUPS LINKS > > > > > > Visit your group
"speedsolvingrubikscube" on the web. > > > > To unsubscribe
from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
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--------------------------------- > > > > > > > > > > > >
--------------------------------- > > Jiyo cricket on Yahoo! India
cricket > > Yahoo! Messenger Mobile Stay in touch with your buddies all
the > time. > > > > [Non-text portions of this message have been
removed] > > >
____________________________________________________________ > > YAHOO!
GROUPS LINKS > > * Visit your group
"[1]speedsolvingrubikscube" on the web. > > * To unsubscribe
from this group, send an email to: >
[2]speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the [3]Yahoo! Terms of > Service. >
____________________________________________________________ > >
References > > 1. http://groups.yahoo.com/group/speedsolvingrubikscube >
2. >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe
> 3. http://docs.yahoo.com/info/terms/ -- http://www.fastmail.fm - One
of many happy users: http://www.fastmail.fm/docs/quotes.html
Hey Alexander could you tell ur mail id, i just had some questions abt
the program, and also some bugs i found. Lets talk personally. Sachin.
On 4/18/06, a_ooms75 <no_reply@yahoogroups.com> wrote: > Turn the pic
off is a nice thing.I add it to the to do list :) > > --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts >
<ladartfrog@...> wrote: > > > > I will probably use this program,
thanks. > > > > However, what is the point of having a 15 second
countdown? I > don't see why any countdown is really necessary.. at
least I'm able > to turn it off though. > > > > I am also not sure
why anyone would need to have a picture of > the cube..... seems to me
that it makes the time less realistic, b/c > even if you try not to look
at it, you already have a slight > advantage in terms of recognition
time. > > > > perhaps in future versions, the user will be able to turn
the > picture off? > > > > thanks > > > > David > > a_ooms75
<no_reply@yahoogroups.com> wrote: > > Hello cubers, > > > > I know
the LL is not the main key its F2L but if you have a F2l of > > 12 sec
and a LL of 20 thats not good :) > > > > So this Tool came up to me.And
started working on it with David > Barr. > > > > > > You can Download
the LL trainer here. > >
http://members.chello.nl/~a.ooms4/LL-trainer1.9.zip > > > > There will
be some changes in the future but i stick to this for a > > while. > > >
> i hope you all like this and any commands is good. > > > > Greets to
all > > > > Alexander > > > > > > > > > > > > > > > >
--------------------------------- > > YAHOO! GROUPS LINKS > > > > > >
Visit your group "speedsolvingrubikscube" on the web. > > > >
To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > >
--------------------------------- > > > > > > > > > > > >
--------------------------------- > > Blab-away for as little as 1¢/min.
Make PC-to-Phone Calls using > Yahoo! Messenger with Voice. > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > Yahoo! Groups Links > > > > > > >
My adress is talesatchellodotnl or go here
http://www.freejavachat.com/chat.php?chan=Rubik im there alot :) --- In
speedsolvingrubikscube@yahoogroups.com, "Sachin Shirwalkar"
<sachinss@...> wrote: > > Hey Alexander could you tell ur mail id, i
just had some questions abt > the program, and also some bugs i found.
Lets talk personally. > > Sachin. > > On 4/18/06, a_ooms75
<no_reply@yahoogroups.com> wrote: > > Turn the pic off is a nice
thing.I add it to the to do list :) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts > >
<ladartfrog@> wrote: > > > > > > I will probably use this program,
thanks. > > > > > > However, what is the point of having a 15 second
countdown? I > > don't see why any countdown is really necessary..
at least I'm able > > to turn it off though. > > > > > > I am also
not sure why anyone would need to have a picture of > > the cube.....
seems to me that it makes the time less realistic, b/c > > even if you
try not to look at it, you already have a slight > > advantage in terms
of recognition time. > > > > > > perhaps in future versions, the user
will be able to turn the > > picture off? > > > > > > thanks > > > > > >
David > > > a_ooms75 <no_reply@yahoogroups.com> wrote: > > > Hello
cubers, > > > > > > I know the LL is not the main key its F2L but if you
have a F2l of > > > 12 sec and a LL of 20 thats not good :) > > > > > >
So this Tool came up to me.And started working on it with David > >
Barr. > > > > > > > > > You can Download the LL trainer here. > > >
http://members.chello.nl/~a.ooms4/LL-trainer1.9.zip > > > > > > There
will be some changes in the future but i stick to this for a > > >
while. > > > > > > i hope you all like this and any commands is good. >
> > > > > Greets to all > > > > > > Alexander > > > > > > > > > > > > >
> > > > > > > > > > > --------------------------------- > > > YAHOO!
GROUPS LINKS > > > > > > > > > Visit your group
"speedsolvingrubikscube" on the web. > > > > > > To
unsubscribe from this group, send an email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > Your use
of Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > > > >
> > > > > --------------------------------- > > > > > > > > > > > > > >
> > > > --------------------------------- > > > Blab-away for as little
as 1¢/min. Make PC-to-Phone Calls using > > Yahoo! Messenger with Voice.
> > > > > > [Non-text portions of this message have been removed] > > >
> > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > >
> > > > > > >
Hey, that worked! Popping an edge was my first thought, but the Megaminx
was a little resistant so I wasn't sure if that was the case.
Spurred on by Frank's endorsement, I put more force into it and it
worked just fine. Thanks, Frank! yeff ps - and yes, I'll be more
careful with the Krazy Glue in the future. --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...>
wrote: > > Hi Jeff, > > You can disassemble the minx similar to the 3x3.
If the minx is too tight, then you can pop a center cap off, and loosen
the screws. Hope this helps! > > Frank > > Jeff Soesbe <yeff@...>
wrote: > Hi All -- > > I've had a minor calamity with my megaminx,
and could use a couple > pointers in the right direction. > > I have a
12-color tiled megaminx, and the tiles fall off with some > regularity
(i'm an ape with my turning style). So, I usually glue > them back
on and all is fine. > > Well, I was gluing on a tile (using Krazy Glue)
and the glue was > warmer than I thought it was so it *shot* out of the
bottle, went > right onto the Megaminx, and started seeping in the
cracks between > faces! > > Panicked, I quickly turned it upside down
and sopped up as much glue > as I could but I wasn't fast enough.
As a result, three cubies (a > corner and two edges) are currently
*cemented* to a center. > > I'm currently planning on trying to saw
through the cement with a > scalpel or razor blade, but I realize it
would be easier if the > Megaminx was taken apart (at least partially).
However, I can't find > disassembly instructions. > > I found Grant
and Jaap's web pages with solutions, I found Stefan's > web
page with various puzzle disassembly instructions (but no > megaminx)
and I found the speedcubing records for assembly (implying > that Stefan
and Parker have taken one apart). Alas, no posted > disassembly
instructions. > > If someone could send me a link or some instructions,
I'd greatly > appreciate it! My email is yeff@... > > yeff > > > >
> > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Puzzle games Game puzzle >
> --------------------------------- > YAHOO! GROUPS LINKS > > > Visit
your group "speedsolvingrubikscube" on the web. > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Yahoo! Messenger with Voice.
PC-to-Phone calls for ridiculously low rates. > > [Non-text portions of
this message have been removed] >
3583. new celebrity cuber (or wannabe) From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Apr 2006 20:20:55 -0000
Folks -- On the back of a recent issue of The New Yorker, there's
an American Express ad featuring M. Night Shyamalan (director of
"Sixth Sense", "Unbreakable", "Signs",
etc). The ad consists of a picture of Shyamalan, along with his
apparently handwritten responses to various questions. To the question
of "Childhood Ambition", his response is "Rubik's
cube champion." You can see the ad at the URL:
http://www.mylifemycard.com/mylifemycard.html. In the picture box at the
lower middle, move the mouse to the sides until you see a guy sitting at
a chair with a pad in his lap (his signature will be on the right).
Click on the picture to bring up the ad. yeff
3584. Re: [Speed cubing group] German open - 2006 From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Apr 2006 20:29:20 -0000
If you want to have a chance, just stand 3 meters in front of me (or the
minimum distance WCA will allow), and shout: 'JOEL JOEL JOEL WE
LOVE YOU!!!', as I am solving. ;) --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Yes, I would put my money on Joel
too... maybe if I do that he will > get nervous and give me a chance ;)
> Hehe not really of course :) I am really looking forward to seeing >
all of you again! > > DanH :) > > PS Sorry I have been away for a while,
but hopefully you will see > and hear more from me again now. Well,
perhaps that should be > unfortunately, I don't want to sound
arrogant or anything ;) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > <pjlmem@>
wrote: > > > > Wish you all the very best Joel. You/Ron are my hot
favorite for > 333 and you are the one for 333 bld. > > > > J.Bernett
Orlando > > > > Rune Wesström <rune.wesstrom@> wrote: > > Have you
missed this, Joël? > > ----- Original Message ----- > > From: JohnLouis
Louis > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Friday,
April 14, 2006 8:14 PM > > Subject: Re: [Speed cubing group] German open
- 2006 > > > > > > I find, not only Annssi is pre-registered but also no
one from > France pre-registered. In such case I bet on Joel/Ron. > > >
> Wow! 32 for 444 and 22 for 555 and 19 for 333 bld are > registered. It
is going to be all fun there. I will be missing > everything! > > > >
Thanks Ron uncle, for all your informations. I will be right > there in
the hall with you all mentally, but you all could not see > me!!!!! > >
> > J.BERNETT ORLANDO > > > > > > Rune Wesström <rune.wesstrom@>
wrote: > > > > ----- Original Message ----- > > From: JohnLouis Louis >
> To: speedsolvingrubikscube@yahoogroups.com > > Sent: Friday, April 14,
2006 5:14 PM > > Subject: Re: [Speed cubing group] German open - 2006 >
> > > > > My favorites are as follows > > > > 1).333 speed solve -
Someone from France > > > > Did you know that Anssi will not come? > > >
> > > > > > > > > > > a.. > > > > > >
--------------------------------------------------------------- -- >
------------- > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > SPONSORED LINKS > > Jigsaw puzzle game
Free puzzle inlay games > Educational game and puzzle Word puzzle game
Kid puzzle game > Puzzle games > > > > ---------------------------------
> > YAHOO! GROUPS LINKS > > > > > > Visit your group
"speedsolvingrubikscube" on the web. > > > > To unsubscribe
from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > >
--------------------------------- > > > > > > > > > > > >
--------------------------------- > > Jiyo cricket on Yahoo! India
cricket > > Yahoo! Messenger Mobile Stay in touch with your buddies all
the > time. > > > > [Non-text portions of this message have been
removed] > > > > > > > >
----------------------------------------------------------------- -- >
----------- > > YAHOO! GROUPS LINKS > > > > a.. Visit your group
"speedsolvingrubikscube" on the web. > > > > b.. To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > c.. Your use
of Yahoo! Groups is subject to the Yahoo! Terms > of Service. > > > > >
> ----------------------------------------------------------------- -- >
----------- > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > --------------------------------- > > YAHOO!
GROUPS LINKS > > > > > > Visit your group
"speedsolvingrubikscube" on the web. > > > > To unsubscribe
from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > >
--------------------------------- > > > > > > > > > > > >
--------------------------------- > > Jiyo cricket on Yahoo! India
cricket > > Yahoo! Messenger Mobile Stay in touch with your buddies all
the > time. > > > > [Non-text portions of this message have been
removed] > > >
3585. Re: [Speed cubing group] German open - 2006 From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Apr 2006 21:57:48 -0000
Joel, the only problem is, some of us might actually mean it :(
Hehehehe...u know what I'm talking about :p Craig --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > If you want to have a chance, just stand 3 meters in front of
me (or > the minimum distance WCA will allow), and shout: 'JOEL
JOEL JOEL WE > LOVE YOU!!!', as I am solving. > > ;) > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@> wrote: > > > > Yes, I would put my money on Joel
too... maybe if I do that he will > > get nervous and give me a chance
;) > > Hehe not really of course :) I am really looking forward to
seeing > > all of you again! > > > > DanH :) > > > > PS Sorry I have
been away for a while, but hopefully you will see > > and hear more from
me again now. Well, perhaps that should be > > unfortunately, I
don't want to sound arrogant or anything ;) > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > > <pjlmem@>
wrote: > > > > > > Wish you all the very best Joel. You/Ron are my hot
favorite for > > 333 and you are the one for 333 bld. > > > > > >
J.Bernett Orlando > > > > > > Rune Wesström <rune.wesstrom@> wrote: >
> > Have you missed this, Joël? > > > ----- Original Message ----- > > >
From: JohnLouis Louis > > > To: speedsolvingrubikscube@yahoogroups.com >
> > Sent: Friday, April 14, 2006 8:14 PM > > > Subject: Re: [Speed
cubing group] German open - 2006 > > > > > > > > > I find, not only
Annssi is pre-registered but also no one from > > France pre-registered.
In such case I bet on Joel/Ron. > > > > > > Wow! 32 for 444 and 22 for
555 and 19 for 333 bld are > > registered. It is going to be all fun
there. I will be missing > > everything! > > > > > > Thanks Ron uncle,
for all your informations. I will be right > > there in the hall with
you all mentally, but you all could not > see > > me!!!!! > > > > > >
J.BERNETT ORLANDO > > > > > > > > > Rune Wesström <rune.wesstrom@>
wrote: > > > > > > ----- Original Message ----- > > > From: JohnLouis
Louis > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent:
Friday, April 14, 2006 5:14 PM > > > Subject: Re: [Speed cubing group]
German open - 2006 > > > > > > > > > My favorites are as follows > > > >
> > 1).333 speed solve - Someone from France > > > > > > Did you know
that Anssi will not come? > > > > > > > > > > > > > > > > > > > > > a..
> > > > > > > > >
--------------------------------------------------------------- > -- > >
------------- > > > > > > > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > > > > SPONSORED LINKS > > > Jigsaw
puzzle game Free puzzle inlay games > > Educational game and puzzle Word
puzzle game Kid puzzle > game > > Puzzle games > > > > > >
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Okay, I have learned how to do the first layer but i can;t keep the
pieces in the "T" as in this figure.
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html (at the
spot that says "This is what the first layer should look like when
finished." right before it says THE MIDDLE LAYER. Why cant i do
this? I don;t get it....whats the matter? Kelly.
3587. Re: [Speed cubing group] German open - 2006 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Apr 2006 23:45:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > If you want to have a chance, just stand 3
meters in front of me (or > the minimum distance WCA will allow), and
shout: 'JOEL JOEL JOEL WE > LOVE YOU!!!', as I am solving.
Looking forward to that. Cheers! Stefan
Maybe for the next version. But for the sound it will take a while for
me :) im not that good at programming :) --- In
speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@...>
wrote: > > No there is no sound yet sorry :( > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro > <pedrosino1@> wrote:
> > > > Well...you can just put a piece of paper over the picture...haha
> > > > But...does the countdown has sound? mine is not making any >
sound... > > > > Pedro > > > > David Pritts <ladartfrog@> escreveu: >
> I will probably use this program, thanks. > > > > However, what is the
point of having a 15 second countdown? I > don't see why any
countdown is really necessary.. at least I'm able > to turn it off
though. > > > > I am also not sure why anyone would need to have a
picture of > the cube..... seems to me that it makes the time less
realistic, b/c > even if you try not to look at it, you already have a
slight > advantage in terms of recognition time. > > > > perhaps in
future versions, the user will be able to turn the > picture off? > > >
> thanks > > > > David > > a_ooms75 <no_reply@yahoogroups.com> wrote:
> > Hello cubers, > > > > I know the LL is not the main key its F2L but
if you have a F2l of > > 12 sec and a LL of 20 thats not good :) > > > >
So this Tool came up to me.And started working on it with David > Barr.
> > > > > > You can Download the LL trainer here. > >
http://members.chello.nl/~a.ooms4/LL-trainer1.9.zip > > > > There will
be some changes in the future but i stick to this for a > > while. > > >
> i hope you all like this and any commands is good. > > > > Greets to
all > > > > Alexander > > > > > > > > > > > > > > > >
--------------------------------- > > YAHOO! GROUPS LINKS > > > > > >
Visit your group "speedsolvingrubikscube" on the web. > > > >
To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > >
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--------------------------------- > > Blab-away for as little as 1¢/min.
Make PC-to-Phone Calls using > Yahoo! Messenger with Voice. > > > >
[Non-text portions of this message have been removed] > > > > > > > >
--------------------------------- > > YAHOO! GROUPS LINKS > > > > > >
Visit your group "speedsolvingrubikscube" on the web. > > > >
To unsubscribe from this group, send an email to: > >
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Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > >
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--------------------------------- > > Abra sua conta no Yahoo! Mail -
1GB de espaço, alertas de e- mail > no celular e anti-spam realmente
eficaz. > > > > [Non-text portions of this message have been removed] >
> >
3589. Re: Hello/New Beginner. From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 Apr 2006 10:22:14 -0000
Hi Kelly, First of all, you should look for a piece that is in the D
layer (the last layer), that has to go to the middle layer. Look what
colors that piece has. In the example, red blue is chosen, so the cube
is rotated with red to the left, and blue to the front. But if the piece
you found is blue/orange, you have to rotate, so the blue center (the
blue face) is at the left, and orange is on the front. Then rotate that
piece in the D layer under it's corresponding center (so the colors
match). The T pattern can be on the LEFT face, in that case, D L D'
L' D' F' D F will solve the edge piece to the middle
layer. If the T pattern is on the FRONT face, D' F' D F D L
D' L' will bring the piece to the middle layer. Also read the
part about "What if the edge piece is not in the last layer?"
on the website! If you still have difficulties, try my website:
http://www.math.leidenuniv.nl/~jnoort/index.php?location=tutorial1 I
think this tutorial is quite beginner friendly... Good luck! Joël. ---
In speedsolvingrubikscube@yahoogroups.com, "juggle508"
<kellyhickman508@...> wrote: > > Okay, I have learned how to do the
first layer but i can;t keep the > pieces in the "T" as in
this figure. >
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html > (at the
spot that says "This is what the first layer should look like >
when finished." right before it says THE MIDDLE LAYER. Why cant i
do > this? I don;t get it....whats the matter? Kelly. >
3590. Re: Hello/New Beginner. From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 Apr 2006 10:26:38 -0000
Sorry, the last part has gone wrong.. It should be: The T pattern can be
on the FRONT face, in that case, D L D' L' D' F' D F
will solve the edge piece to the middle layer. If the T pattern is on
the LEFT face, D' F' D F D L D' L' will bring the
piece to the middle layer. It's because of the L and F faces that
are used, instead of F and R.. Why Jasmine..? :p - Joël --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Hi Kelly, > > First of all, you should look for a piece that
is in the D layer (the > last layer), that has to go to the middle
layer. Look what colors that > piece has. In the example, red blue is
chosen, so the cube is rotated > with red to the left, and blue to the
front. But if the piece you > found is blue/orange, you have to rotate,
so the blue center (the blue > face) is at the left, and orange is on
the front. Then rotate that > piece in the D layer under it's
corresponding center (so the colors > match). The T pattern can be on
the LEFT face, in that case, D L D' L' > D' F' D F
will solve the edge piece to the middle layer. If the T > pattern is on
the FRONT face, D' F' D F D L D' L' will bring the
piece > to the middle layer. > > Also read the part about "What if
the edge piece is not in the last > layer?" on the website! > > If
you still have difficulties, try my website: > >
http://www.math.leidenuniv.nl/~jnoort/index.php?location=tutorial1 > > I
think this tutorial is quite beginner friendly... > > Good luck! > >
Joël. > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"juggle508" > <kellyhickman508@> wrote: > > > > Okay, I
have learned how to do the first layer but i can;t keep the > > pieces
in the "T" as in this figure. > >
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html > > (at
the spot that says "This is what the first layer should look > like
> > when finished." right before it says THE MIDDLE LAYER. Why cant
i do > > this? I don;t get it....whats the matter? Kelly. > > >
3591. Re: solving cross and first F2L pair From: "Stacie Wood" <pawsnwhiskers@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Apr 2006 00:37:00 -0000
I guess what I'm thinking is that I've heard people on this
forum suggest that during the 15 sec pre-inspection, they have the cross
solution in their head + the first pair in the F2L. Is there any
particular strategy people use? To me, it would seem logical to follow
the corners of the D layer, as they seem easy to spot on the U layer,
however, I was seeing if anyone else had thoughts. Thanks. Roger Wood
--- In speedsolvingrubikscube@yahoogroups.com, "goodxy2002"
<goodxy2002@...> wrote: > > Usually, when you start off with the
Fridrich method, you should do a > "slow cross", this allows
you to search for the pair while forming the > cross. As you do this
more and more, you'll starting picking it up > sooner. It'll
all come with time and practice. > -Toby > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stacie Wood" >
<pawsnwhiskers@> wrote: > > > > Greetings. > > > > Slowly, my average
times have been coming down to around 80 secs and I > > think sub 60 is
possible with good OLL and PLL. > > > > I've been working a lot on
the cross and my question is what strategy > > does one take when
looking for the first pair after the cross? Do > > most people follow
corners and focus on a corner in the U layer during > > pre-inspection?
Or some other method? > > > > Thanks. > > > > Roger Wood > > >
3592. SPeed DIstributiOn... How do you get to sub 15? From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Apr 2006 08:27:36 -0000
HEllo All It has been a while since I had looked at speedcubing.com and
WOW! 25 people have a sub 15 average! 17 people are sub 14.. That means
that there are 25 people that can help me. I got too frustrated timing
myself, so I have not taken an average in a while. And my stackmat
broke. I was always sub 25 but never sub 20. How does a 13 sec average
break down? Cross 1.5 P1 1.5 P2 1.5 P3 1.5 P4 1.5 OLL 2.5 PLL 3.0
3593. My 4x4 IDEA From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Apr 2006 08:55:04 -0000
HEllo I recently posted about a 4x4 approach. I don't know if
anyone else uses this approach, but I like it.
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/28011
NEw 4x4 approach? BASICALLY: 1. 4x3x1 block 2. 5 centers 3. pair up 9
edges 4. finish with a roux solve (35 moves w/o accounting for parities)
I have been using this and have done pretty well with it. I always start
with the same 4x3x1 block (white/orange), which makes center recognition
easier (I do Green, Red, Orange, Blue). I pair up 6 edges and then pair
up 3more to make the 3x3. I can do the edges very fast now. I waste a
lot of time on building the block (30s?) and a lot of time on the
centers (20s?) RIght now I can only average about 2:10. Best time is
around 90 seconds. Lots of sub 2min solves Jason Kovacic QUESTIONS What
is a good goal for a 4x3x1 block on a 4x4? 15 s? What is the fastest way
to do the ORIENTATION PARITY?
3594. My new 4x4 IDEA From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Apr 2006 09:33:13 -0000
HEllo Again THIS method doesn't require that you do the centers and
then pair up edges. The Idea instead is to do the corners first, and
then do centers and edges simultaneously at the end. THE 4x4 is my new
favorite cube. It can be a 4x4, a 3x3 or a 2x2. Usually we transform a
scrambled 4x4 into a scrambled 3x3. WHy not instead transform the
scrambled 4x4 into a scrambled 2x2? You would have to look at each
corner as its own entity, and try to link 3 edges and 3 centers to each
corner. If this can be successfully done, then you are left with nothing
but a 2x2. 20 moves is a lot better than 55... Orientation parity
can't occur. It doesn't seem like the permutation parity would
come up either. If I can take a New 4x4 and scramble it into a 2x2, and
then scramble it into randomness... DOes it stand to reason that I
should be able to do these steps in reverse order? Is this a possible
method? Has anyone else tried this? Can anyone help me with this Jason
Kovacic
3595. Re: My 4x4 IDEA From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Apr 2006 10:49:05 -0000
Hi :-) I can do a complete first layer in sub 15 secs on a good day. So
a good target for the 4x3x1 block is maybe 12 secs. Note that u will
probably be slower cause u have to be selective what pieces u solve,
whereas while doing a complete layer there is more freedom in how to
solve the various cubies :-) Regarding orientation parity it depends on
what u have to preserve. For a pure version check out the ones on Stefan
Pochmanns site: http://www.stefan-
pochmann.de/spocc/other_stuff/4x4_5x5_algs/#FixOrientationParity Good
luck !! -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"kovacic81" <kovacic81@...> wrote: > > HEllo > > I recently
posted about a 4x4 approach. I don't know if anyone else > uses
this approach, but I like it. > >
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/28
011 > NEw 4x4 approach? > > BASICALLY: > 1. 4x3x1 block > 2. 5 centers >
3. pair up 9 edges > 4. finish with a roux solve (35 moves w/o
accounting for parities) > > > I have been using this and have done
pretty well with it. I always > start with the same 4x3x1 block
(white/orange), which makes center > recognition easier (I do Green,
Red, Orange, Blue). I pair up 6 edges > and then pair up 3more to make
the 3x3. I can do the edges very fast > now. I waste a lot of time on
building the block (30s?) and a lot of > time on the centers (20s?) > >
RIght now I can only average about 2:10. > Best time is around 90
seconds. Lots of sub 2min solves > > > Jason Kovacic > > QUESTIONS >
What is a good goal for a 4x3x1 block on a 4x4? 15 s? > What is the
fastest way to do the ORIENTATION PARITY? >
3596. Re: My new 4x4 IDEA From: "athefre" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Apr 2006 12:07:14 -0000
What a coincidence. I have been working on this idea for the 5x5x5. My
plan was to fix all of the corners into big corners and have the edges
be 3 connected parts and it acts like a 3x3x3. Maybe this is already
online somewhere, I don't read much about the 5x5x5. --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@...> wrote: > > HEllo Again > > THIS method doesn't
require that you do the centers and then pair up > edges. The Idea
instead is to do the corners first, and then do > centers and edges
simultaneously at the end. > > THE 4x4 is my new favorite cube. It can
be a 4x4, a 3x3 or a 2x2. > Usually we transform a scrambled 4x4 into a
scrambled 3x3. WHy not > instead transform the scrambled 4x4 into a
scrambled 2x2? > > You would have to look at each corner as its own
entity, and try to > link 3 edges and 3 centers to each corner. If this
can be > successfully done, then you are left with nothing but a 2x2. 20
moves > is a lot better than 55... > Orientation parity can't
occur. It doesn't seem like the permutation > parity would come up
either. > > If I can take a New 4x4 and scramble it into a 2x2, and then
scramble > it into randomness... DOes it stand to reason that I should
be able > to do these steps in reverse order? > > Is this a possible
method? > Has anyone else tried this? > Can anyone help me with this > >
Jason Kovacic >
3597. Re: SPeed DIstributiOn... How do you get to sub 15? From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Apr 2006 13:34:42 -0000
So if you divide 56 (avg on Fridrich) moves by 13, you get rougly 4.
3moves/sec. That means: Cross 1.6 [.93] CE1 1.7 [.69] CE2 1.7 [.69] CE3
1.7 [.69] CE4 1.7 [.69] OLL 2.1 [1.39] PLL 2.5 [2.09] Total 13.0 [7.17]
(Brackets indicate fastest possible, which is a just-for-fun statistic)
Which looks pretty good, except there's a problem: between steps.
Jean Pons' average of 100: 14.19 Average F2L: 8.08 So, that means
something like 6.1 seconds for the last ~20 moves. So basically, your
F2L has to be pretty fast, perhaps faster than what I told you to get
13sec solves.
3598. HAPPY BIRTH DAY From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Apr 2006 14:35:57 +0100 (BST)
One of the most influential cubers in the world, who travels a lot,
motivating every other cuber, fun loving person and the only cuber I
have met so far is celebrating his 39th birth day on 20 th April 2006.
Can you all guess who is it ? Let me FIRST wish him "A HAPPY BIRTH
DAY". and may GOD bless him with all strength, love and power he
needs to live happily. Have a nice day Ron uncle. J.Bernett Orlando
--------------------------------- Jiyo cricket on Yahoo! India cricket
Yahoo! Messenger Mobile Stay in touch with your buddies all the time.
[Non-text portions of this message have been removed]
3599. Re: My new 4x4 IDEA From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Apr 2006 13:35:13 -0000
Hi :-) I also had ur idea at some point a few yrs ago. Around the same
time i developed my cage-system. There are a few reasons why i think it
won't work well: - There will be more parts to "line up"
than for any other system. One will have to line up 8
corner-2x2x2-blocks as well as 12 2x2- edges. I can't see how this
will be possible without very problematic recognition. I see this
approach to be interesting mostly from a theoretical point of view. - I
also think there will be a slightly problematic parity issue with such a
method. Normal parity fix will either completely ignore centers (as for
my cage method) or be based upon preserving the centers. With the
proposed method neither is really feasible :-o There might exist slight
adjustments to this approach that will _solve_ the above mentioned
problems ... :-) Let me know if this approach leads to something
interesting :D Kind regards, -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre"
<athefre@...> wrote: > > What a coincidence. I have been working on
this idea for the 5x5x5. > My plan was to fix all of the corners into
big corners and have the > edges be 3 connected parts and it acts like a
3x3x3. Maybe this is > already online somewhere, I don't read much
about the 5x5x5. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"kovacic81" > <kovacic81@> wrote: > > > > HEllo Again > > >
> THIS method doesn't require that you do the centers and then pair
up > > edges. The Idea instead is to do the corners first, and then do >
> centers and edges simultaneously at the end. > > > > THE 4x4 is my new
favorite cube. It can be a 4x4, a 3x3 or a 2x2. > > Usually we transform
a scrambled 4x4 into a scrambled 3x3. WHy not > > instead transform the
scrambled 4x4 into a scrambled 2x2? > > > > You would have to look at
each corner as its own entity, and try to > > link 3 edges and 3 centers
to each corner. If this can be > > successfully done, then you are left
with nothing but a 2x2. 20 moves > > is a lot better than 55... > >
Orientation parity can't occur. It doesn't seem like the
permutation > > parity would come up either. > > > > If I can take a New
4x4 and scramble it into a 2x2, and then scramble > > it into
randomness... DOes it stand to reason that I should be able > > to do
these steps in reverse order? > > > > Is this a possible method? > > Has
anyone else tried this? > > Can anyone help me with this > > > > Jason
Kovacic > > >
Hey i didnt know today was Ron's bday. Anyways many happy returns
of the day! And talking abt influential, what happened to that poll
which was started? What were its results? Sachin. On 4/19/06, JohnLouis
Louis <pjlmem@yahoo.co.in> wrote: > One of the most influential
cubers in the world, who travels a lot, motivating every other cuber,
fun loving person and the only cuber I have met so far is celebrating
his 39th birth day on 20 th April 2006. > > Can you all guess who is it
? > > Let me FIRST wish him "A HAPPY BIRTH DAY". and may GOD
bless him with all strength, love and power he needs to live happily. >
> Have a nice day Ron uncle. > J.Bernett Orlando > > >
--------------------------------- > Jiyo cricket on Yahoo! India cricket
> Yahoo! Messenger Mobile Stay in touch with your buddies all the time.
> > [Non-text portions of this message have been removed] > > > > >
Yahoo! Groups Links > > > > > > >
3601. Rutgers Spring 2006 tournament From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Apr 2006 16:17:08 -0000
Rutgers will be hosting its Spring 2006 tournament on Saturday, April
29, 2006 at Rutgers University. The tournament will run from 10am -
4:30pm and registration will be from 9am - 10am. Admission is free and
there is a rumor that there MAY be free pizza (depends on how much money
is left over). The competition will be held at Scott Hall, Room 123 on
the College Ave Campus on College Avenue itself (it is between Seminary
Place and Hamilton Street). I know where it is, so if you need
directions, e-mail me. The events include 3x3, 4x4, 5x5, 3x3 one-handed,
3x3 blindfold, magic, and master magic (though 5x5 will be the first to
be dropped if there are time constraints). You may pre-register (this
will save you time on competition day) by e-mailing me with your Name,
Country of representation (if not USA) and events you are participating
in. My e-mail address is bob@.... If you have any questions, e-mail me.
~ Bob
3602. Re: [Speed cubing group] OH MAN I love DIY!! From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Apr 2006 21:30:27 -0300 (ART)
Hi Chris How long do I need to break the cube in? a week? 2? a month?
Pedro christopher_pelley <no_reply@yahoogroups.com> escreveu: I like
to assemble as follows: 1. Put the springs on the screws, followed by
the washer. Make the flat side of the washer face the spring. Insert the
screw/spring/washer into the center. Do that for all six. 2. Using a
screwdriver, push the screw all the way into one of the centers
(compressing the spring all the way), then screw it into the burr. Make
sure you screw it in as straight as possible. Stop when you get about
0.5 mm from the burr. Do that for all six. 3. Assemble the edges and
corners to complete the cube. 4. Cut six square pieces of paper the same
size as the center (use the center caps to trace the outline onto paper
before cutting). Lay each square so it covers the center. It should rest
neatly between the surrounding four edge pieces. Mash the cap onto the
center, deforming the paper as you press it in. The tension will keep
the cap in place nicely. Do that for all six. 5. Break the cube in
before lubing, to remove any stray plastic shavings. Don't worry if
it feels too tight. 6. Turn two adjacent faces a tiny bit, to create an
opening near a center. Drop a few drops of silicone oil into the
opening, then scramble the cube thoroughly. Careful not to get the paper
pieces wet (replace them if they do). 7. Adjust the tension by
temporarily removing the center caps and loosening each screw the same
amount. 8. Sticker and enjoy! Chris --- In
speedsolvingrubikscube@yahoogroups.com, "bballkid2076"
<bballkid2076@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@> > wrote:
> > > > How could you figure out how to put them together?I just bought
a > white and black diy and using jon morris and ton's site i could
not > put them together > > > > > The DIY is good by itself but the lube
makes it go a little smoother > > as well. I don't know what good
silicone feels like yet but I am on > > the lookout for the Prestone
brand. > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@> > > wrote: > > > > > > Sorry to hear about that. > > > > > >
Did you lube the cube to get it to fly nicely? Do you think that > >
these > > > DIY cubes are all amazing, or that you got lucky with a good
one? > > > > > > Tyson Mao > > > Astrophysics '06 > > > California
Institute of Technology > > > > > > On Mar 21, 2006, at 1:18 PM,
kyuubree wrote: > > > > > > > So I arrange my DIY into a nice tidy
little package and give it > > a go. > > > > MAN do these things fly!
It's so effortless to move thing > > around! I > > > > studied a
few speedsolving algs, gave the speedcubing another > > go, and > > > >
the strain is so much less than it is with my old cube. > > > > > > > >
In other news I just recently had a breakup with my girlfriend : > > ( I
am > > > > not very happy right now. > > > > > > > > > > > > > > > > > >
> > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > SPONSORED LINKS Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games --------------------------------- YAHOO! GROUPS
LINKS Visit your group "speedsolvingrubikscube" on the web. To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- Abra
sua conta no Yahoo! Mail - 1GB de espaço, alertas de e-mail no celular e
anti-spam realmente eficaz. [Non-text portions of this message have been
removed]
lol... man.... that's so awesome that I share the same birthday as
Ron. at least it outweighs the other bad things that happen/happened on
this day (Hitler's birthday, Columbine Shooting, "Get
High" Day, etc.) On 4/19/06, Sachin Shirwalkar <sachinss@...>
wrote: > Hey i didnt know today was Ron's bday. Anyways many happy
returns of the day! > > And talking abt influential, what happened to
that poll which was > started? What were its results? > > Sachin. > > On
4/19/06, JohnLouis Louis <pjlmem@...> wrote: > > One of the most
influential cubers in the world, who travels a lot, motivating every
other cuber, fun loving person and the only cuber I have met so far is
celebrating his 39th birth day on 20 th April 2006. > > > > Can you all
guess who is it ? > > > > Let me FIRST wish him "A HAPPY BIRTH
DAY". and may GOD bless him with all strength, love and power he
needs to live happily. > > > > Have a nice day Ron uncle. > > J.Bernett
Orlando > > > > > > --------------------------------- > > Jiyo cricket
on Yahoo! India cricket > > Yahoo! Messenger Mobile Stay in touch with
your buddies all the time. > > > > [Non-text portions of this message
have been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > >
> > > > > > > > > > > Yahoo! Groups Links > > > > > > > > -- -cubekid
3604. Re: [Speed cubing group] HAPPY BIRTH DAY From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 Apr 2006 05:59:49 +0100 (BST)
Happy Birth Day to you too Mr.Sapan Upadhyay. Have a nice day. J.Bernett
Orlando Sapan Upadhyay <cubekid@...> wrote: lol... man....
that's so awesome that I share the same birthday as Ron. at least
it outweighs the other bad things that happen/happened on this day
(Hitler's birthday, Columbine Shooting, "Get High" Day,
etc.) On 4/19/06, Sachin Shirwalkar <sachinss@...> wrote: > Hey i
didnt know today was Ron's bday. Anyways many happy returns of the
day! > > And talking abt influential, what happened to that poll which
was > started? What were its results? > > Sachin. > > On 4/19/06,
JohnLouis Louis <pjlmem@...> wrote: > > One of the most influential
cubers in the world, who travels a lot, motivating every other cuber,
fun loving person and the only cuber I have met so far is celebrating
his 39th birth day on 20 th April 2006. > > > > Can you all guess who is
it ? > > > > Let me FIRST wish him "A HAPPY BIRTH DAY". and
may GOD bless him with all strength, love and power he needs to live
happily. > > > > Have a nice day Ron uncle. > > J.Bernett Orlando > > >
> > > --------------------------------- > > Jiyo cricket on Yahoo! India
cricket > > Yahoo! Messenger Mobile Stay in touch with your buddies all
the time. > > > > [Non-text portions of this message have been removed]
> > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > >
> > Yahoo! Groups Links > > > > > > > > -- -cubekid
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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--------------------------------- --------------------------------- Jiyo
cricket on Yahoo! India cricket Yahoo! Messenger Mobile Stay in touch
with your buddies all the time. [Non-text portions of this message have
been removed]
3605. Re: ANOTHER SPEEDCUBIST? From: "uweren2000" <rune.wesstrom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 Apr 2006 08:30:01 -0000
Some good old words... --- In speedsolvingrubikscube@yahoogroups.com,
jessica_fridrich <no_reply@...> wrote: > > There seems to be way too
much emphasis being put on the method or > individual algorithms,
whether they can be performed in 1.5 sec. or > 1.9 sec., and other not
really essential details. Here is my personal > observation - pick the
10 fastest people, who will all be sub-20 > consistently BTW, and I am
quite sure you would find out a surprising > variety in their systems,
algorithms, finger shortcuts, cubing > styles, cross on a side or
bottom, corners first, by layers, God > knows what else. > > You can
study all chess books, replay all games, memorize a huge > amount of
information, but still you may not play great chess. > Because after
all, it is the person, his ingenuity, talent, and > physical and mental
abilities, who plays the chess, not the system. > > Furthermore, I do
not mean this to be directed to any particular > person, but in all
sports there is certain distribution of > performance among contestants
no matter how hard we practice. We all > have our limits in everything,
different gifts, degree of > determination and motivation. There will be
those who can achieve > with ease and those who have to work hard for
their success. That's > life. > > Good luck with the cube to
everybody and turn more to yourself for > answers because this is where
the real answers are ... > > Sorry for sounding like a mentor, but I
just could not stand back > anymore. > > Finally, Eligeon, I encourage
you to try the corners-first system. It > is possible that the by-layer
system "does not fit" your mind. Josef > Jelinek's
(Gloom) site has quite a collection of useful moves for > this system.
Keep us posted on your progress. > > Jessica
3606. Re: [Speed cubing group] OH MAN I love DIY!! From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 Apr 2006 11:17:58 -0000
I'd say just do maybe the equivalent of 6-12 solves before lubing
it, just to make sure any minor bumps in the plastic get worn down or
shaved off. These M1005B parts are so precise that this step is almost
unnecessary. Chris --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > Hi Chris > > How long do I need to break
the cube in? a week? 2? a month? > > Pedro > > christopher_pelley
<no_reply@yahoogroups.com> escreveu: > I like to assemble as follows:
> > 1. Put the springs on the screws, followed by the washer. Make the >
flat side of the washer face the spring. Insert the >
screw/spring/washer into the center. Do that for all six. > > 2. Using a
screwdriver, push the screw all the way into one of the > centers
(compressing the spring all the way), then screw it into the > burr.
Make sure you screw it in as straight as possible. Stop when > you get
about 0.5 mm from the burr. Do that for all six. > > 3. Assemble the
edges and corners to complete the cube. > > 4. Cut six square pieces of
paper the same size as the center (use > the center caps to trace the
outline onto paper before cutting). > Lay each square so it covers the
center. It should rest neatly > between the surrounding four edge
pieces. Mash the cap onto the > center, deforming the paper as you press
it in. The tension will > keep the cap in place nicely. Do that for all
six. > > 5. Break the cube in before lubing, to remove any stray plastic
> shavings. Don't worry if it feels too tight. > > 6. Turn two
adjacent faces a tiny bit, to create an opening near a > center. Drop a
few drops of silicone oil into the opening, then > scramble the cube
thoroughly. Careful not to get the paper pieces > wet (replace them if
they do). > > 7. Adjust the tension by temporarily removing the center
caps and > loosening each screw the same amount. > > 8. Sticker and
enjoy! > > Chris > > > --- In speedsolvingrubikscube@yahoogroups.com,
"bballkid2076" > <bballkid2076@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@> > >
wrote: > > > > > > How could you figure out how to put them together?I
just bought a > > white and black diy and using jon morris and
ton's site i could not > > put them together > > > > > > > > > >
The DIY is good by itself but the lube makes it go a little > smoother >
> > as well. I don't know what good silicone feels like yet but I >
am on > > > the lookout for the Prestone brand. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > > >
wrote: > > > > > > > > Sorry to hear about that. > > > > > > > > Did you
lube the cube to get it to fly nicely? Do you think > that > > > these >
> > > DIY cubes are all amazing, or that you got lucky with a good >
one? > > > > > > > > Tyson Mao > > > > Astrophysics '06 > > > >
California Institute of Technology > > > > > > > > On Mar 21, 2006, at
1:18 PM, kyuubree wrote: > > > > > > > > > So I arrange my DIY into a
nice tidy little package and give > it > > > a go. > > > > > MAN do
these things fly! It's so effortless to move thing > > > around! I
> > > > > studied a few speedsolving algs, gave the speedcubing >
another > > > go, and > > > > > the strain is so much less than it is
with my old cube. > > > > > > > > > > In other news I just recently had
a breakup with my > girlfriend : > > > ( I am > > > > > not very happy
right now. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > SPONSORED LINKS > Jigsaw
puzzle game Free puzzle inlay games Educational game and puzzle Word
puzzle game Kid puzzle game Puzzle games > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Abra sua conta no Yahoo! Mail - 1GB
de espaço, alertas de e-mail no celular e anti-spam realmente eficaz. >
> [Non-text portions of this message have been removed] >
3607. Re: [Speed cubing group] OH MAN I love DIY!! From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 Apr 2006 12:44:04 -0000
Hi :-) One should of course inspect each cubie carefully before
assembling the DIY. Molding imperfections and such should be removed
with a sharp knife/stanley or something. Also all tuning of tension
should be done before attaching the centercaps. Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > I'd say just do maybe the equivalent
of 6-12 solves before lubing > it, just to make sure any minor bumps in
the plastic get worn down > or shaved off. These M1005B parts are so
precise that this step is > almost unnecessary. > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro > <pedrosino1@> wrote:
> > > > Hi Chris > > > > How long do I need to break the cube in? a
week? 2? a month? > > > > Pedro > > > > christopher_pelley
<no_reply@yahoogroups.com> escreveu: > > I like to assemble as
follows: > > > > 1. Put the springs on the screws, followed by the
washer. Make > the > > flat side of the washer face the spring. Insert
the > > screw/spring/washer into the center. Do that for all six. > > >
> 2. Using a screwdriver, push the screw all the way into one of the > >
centers (compressing the spring all the way), then screw it into > the >
> burr. Make sure you screw it in as straight as possible. Stop > when >
> you get about 0.5 mm from the burr. Do that for all six. > > > > 3.
Assemble the edges and corners to complete the cube. > > > > 4. Cut six
square pieces of paper the same size as the center (use > > the center
caps to trace the outline onto paper before cutting). > > Lay each
square so it covers the center. It should rest neatly > > between the
surrounding four edge pieces. Mash the cap onto the > > center,
deforming the paper as you press it in. The tension will > > keep the
cap in place nicely. Do that for all six. > > > > 5. Break the cube in
before lubing, to remove any stray plastic > > shavings. Don't
worry if it feels too tight. > > > > 6. Turn two adjacent faces a tiny
bit, to create an opening near a > > center. Drop a few drops of
silicone oil into the opening, then > > scramble the cube thoroughly.
Careful not to get the paper pieces > > wet (replace them if they do). >
> > > 7. Adjust the tension by temporarily removing the center caps and
> > loosening each screw the same amount. > > > > 8. Sticker and enjoy!
> > > > Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"bballkid2076" > > <bballkid2076@> wrote: > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, kyuubree > <no_reply@> > >
> wrote: > > > > > > > > How could you figure out how to put them
together?I just > bought a > > > white and black diy and using jon
morris and ton's site i could > not > > > put them together > > > >
> > > > > > > > > > > The DIY is good by itself but the lube makes it go
a little > > smoother > > > > as well. I don't know what good
silicone feels like yet but I > > am on > > > > the lookout for the
Prestone brand. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tmao@> > > > >
wrote: > > > > > > > > > > Sorry to hear about that. > > > > > > > > > >
Did you lube the cube to get it to fly nicely? Do you think > > that > >
> > these > > > > > DIY cubes are all amazing, or that you got lucky
with a good > > one? > > > > > > > > > > Tyson Mao > > > > >
Astrophysics '06 > > > > > California Institute of Technology > > >
> > > > > > > On Mar 21, 2006, at 1:18 PM, kyuubree wrote: > > > > > > >
> > > > So I arrange my DIY into a nice tidy little package and > give >
> it > > > > a go. > > > > > > MAN do these things fly! It's so
effortless to move thing > > > > around! I > > > > > > studied a few
speedsolving algs, gave the speedcubing > > another > > > > go, and > >
> > > > the strain is so much less than it is with my old cube. > > > >
> > > > > > > > In other news I just recently had a breakup with my > >
girlfriend : > > > > ( I am > > > > > > not very happy right now. > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > SPONSORED LINKS > > Jigsaw puzzle game Free puzzle inlay games
Educational > game and puzzle Word puzzle game Kid puzzle game Puzzle >
games > > > > --------------------------------- > > YAHOO! GROUPS LINKS
> > > > > > Visit your group "speedsolvingrubikscube" on the
web. > > > > To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > >
--------------------------------- > > > > > > > > > > > >
--------------------------------- > > Abra sua conta no Yahoo! Mail -
1GB de espaço, alertas de e- mail > no celular e anti-spam realmente
eficaz. > > > > [Non-text portions of this message have been removed] >
> >
3608. Re: HAPPY BIRTH DAY From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 Apr 2006 13:03:47 -0000
Happy Birthday Ron!!!! Have a great day today Erik Akkersdijk --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...>
wrote: > > One of the most influential cubers in the world, who travels
a lot, motivating every other cuber, fun loving person and the only
cuber I have met so far is celebrating his 39th birth day on 20 th April
2006. > > Can you all guess who is it ? > > Let me FIRST wish him
"A HAPPY BIRTH DAY". and may GOD bless him with all strength,
love and power he needs to live happily. > > Have a nice day Ron uncle.
> J.Bernett Orlando > > > --------------------------------- > Jiyo
cricket on Yahoo! India cricket > Yahoo! Messenger Mobile Stay in touch
with your buddies all the time. > > [Non-text portions of this message
have been removed] >
3609. Re: HAPPY BIRTH DAY From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 Apr 2006 14:33:28 -0000
Happy birthday Ron! > --- In speedsolvingrubikscube@yahoogroups.com,
JohnLouis Louis > <pjlmem@> wrote: > > > > One of the most
influential cubers in the world, who travels a lot, > motivating every
other cuber, fun loving person and the only cuber I > have met so far is
celebrating his 39th birth day on 20 th April 2006. > > > > Can you all
guess who is it ? > > > > Let me FIRST wish him "A HAPPY BIRTH
DAY". and may GOD bless him > with all strength, love and power he
needs to live happily. > > > > Have a nice day Ron uncle. > > J.Bernett
Orlando > > > > > > --------------------------------- > > Jiyo cricket
on Yahoo! India cricket > > Yahoo! Messenger Mobile Stay in touch with
your buddies all the time. > > > > [Non-text portions of this message
have been removed] > > >
How do you get the centers off? Tim > Frank Morris <ephem825@...>
wrote: > Hi Jeff, > > You can disassemble the minx similar to the 3x3.
If the minx is too tight, then you can pop a center cap off, and loosen
the screws. Hope this helps! > > Frank
3611. Re: [Speed cubing group] Help! Megaminx minor calamity... From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 Apr 2006 08:05:04 -0700 (PDT)
My center caps pop off rather easily. A thumbnail or a screwdriver under
the cap and a little pressure will pop it right off. Frank Timothy Sun
<linkpoke@...> wrote: How do you get the centers off? Tim > Frank
Morris <ephem825@...> wrote: > Hi Jeff, > > You can disassemble the
minx similar to the 3x3. If the minx is too tight, then you can pop a
center cap off, and loosen the screws. Hope this helps! > > Frank
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- Talk
is cheap. Use Yahoo! Messenger to make PC-to-Phone calls. Great rates
starting at 1��/min. [Non-text portions of this message have been
removed]
3612. Re: [Speed cubing group] OH MAN I love DIY!! From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 Apr 2006 17:14:17 +0000 (GMT)
Oh...I think I made that already...maybe even more...: ) I'll do
some more twisting, 'cause I can't really solve them!
They're all black!...hahahaha just kidding oh, another thing... you
said to stop when you have 0.5mm from the burr, and after lubing, loose
each screw the same amount...is that really necessary? isn't it
better to adjust the tension at the beggining? Pedro christopher_pelley
<no_reply@yahoogroups.com> escreveu: I'd say just do maybe the
equivalent of 6-12 solves before lubing it, just to make sure any minor
bumps in the plastic get worn down or shaved off. These M1005B parts are
so precise that this step is almost unnecessary. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Hi Chris > > How long do I need to break the cube in? a week? 2? a
month? > > Pedro > > christopher_pelley <no_reply@yahoogroups.com>
escreveu: > I like to assemble as follows: > > 1. Put the springs on the
screws, followed by the washer. Make the > flat side of the washer face
the spring. Insert the > screw/spring/washer into the center. Do that
for all six. > > 2. Using a screwdriver, push the screw all the way into
one of the > centers (compressing the spring all the way), then screw it
into the > burr. Make sure you screw it in as straight as possible. Stop
when > you get about 0.5 mm from the burr. Do that for all six. > > 3.
Assemble the edges and corners to complete the cube. > > 4. Cut six
square pieces of paper the same size as the center (use > the center
caps to trace the outline onto paper before cutting). > Lay each square
so it covers the center. It should rest neatly > between the surrounding
four edge pieces. Mash the cap onto the > center, deforming the paper as
you press it in. The tension will > keep the cap in place nicely. Do
that for all six. > > 5. Break the cube in before lubing, to remove any
stray plastic > shavings. Don't worry if it feels too tight. > > 6.
Turn two adjacent faces a tiny bit, to create an opening near a >
center. Drop a few drops of silicone oil into the opening, then >
scramble the cube thoroughly. Careful not to get the paper pieces > wet
(replace them if they do). > > 7. Adjust the tension by temporarily
removing the center caps and > loosening each screw the same amount. > >
8. Sticker and enjoy! > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "bballkid2076" >
<bballkid2076@> wrote: > > > > --- In speedsolvingrubikscube@...m,
kyuubree <no_reply@> > > wrote: > > > > > > How could you figure out
how to put them together?I just bought a > > white and black diy and
using jon morris and ton's site i could not > > put them together >
> > > > > > > > > The DIY is good by itself but the lube makes it go a
little > smoother > > > as well. I don't know what good silicone
feels like yet but I > am on > > > the lookout for the Prestone brand. >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@> > > > wrote: > > > > > > > > Sorry to hear about that. > > >
> > > > > Did you lube the cube to get it to fly nicely? Do you think >
that > > > these > > > > DIY cubes are all amazing, or that you got
lucky with a good > one? > > > > > > > > Tyson Mao > > > > Astrophysics
'06 > > > > California Institute of Technology > > > > > > > > On
Mar 21, 2006, at 1:18 PM, kyuubree wrote: > > > > > > > > > So I arrange
my DIY into a nice tidy little package and give > it > > > a go. > > > >
> MAN do these things fly! It's so effortless to move thing > > >
around! I > > > > > studied a few speedsolving algs, gave the
speedcubing > another > > > go, and > > > > > the strain is so much less
than it is with my old cube. > > > > > > > > > > In other news I just
recently had a breakup with my > girlfriend : > > > ( I am > > > > > not
very happy right now. > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > SPONSORED
LINKS > Jigsaw puzzle game Free puzzle inlay games Educational game and
puzzle Word puzzle game Kid puzzle game Puzzle games > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Abra sua conta no Yahoo! Mail - 1GB
de espaço, alertas de e-mail no celular e anti-spam realmente eficaz. >
> [Non-text portions of this message have been removed] > SPONSORED
LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and
puzzle Word puzzle game Puzzle games Game puzzle
--------------------------------- YAHOO! GROUPS LINKS Visit your group
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3613. New file uploaded to speedsolvingrubikscube From: speedsolvingrubikscube@yahoogroups.com To: speedsolvingrubikscube@yahoogroups.com Date: 20 Apr 2006 17:15:37 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /france2006_mod.xls Uploaded by : gogozergus <grrroux@...>
Description : France 2006 - Results You can access this file at the URL:
http://groups.yahoo.com/group/speedsolvingrubikscube/files/france2006_mod.xls
To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files Regards, gogozergus
<grrroux@...>
3614. Re: [Speed cubing group] OH MAN I love DIY!! From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 Apr 2006 14:16:22 -0300 (ART)
Hmm...I didn't really check all the cubies...but yeah, I still
didn't attach the centercaps...I'll just do that when the
tension is nice Pedro Per Kristen Fredlund <aspiring_to_love@...>
escreveu: Hi :-) One should of course inspect each cubie carefully
before assembling the DIY. Molding imperfections and such should be
removed with a sharp knife/stanley or something. Also all tuning of
tension should be done before attaching the centercaps. Cheers! -Per >
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > I'd say just do maybe the equivalent
of 6-12 solves before lubing > it, just to make sure any minor bumps in
the plastic get worn down > or shaved off. These M1005B parts are so
precise that this step is > almost unnecessary. > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro > <pedrosino1@> wrote:
> > > > Hi Chris > > > > How long do I need to break the cube in? a
week? 2? a month? > > > > Pedro > > > > christopher_pelley
<no_reply@yahoogroups.com> escreveu: > > I like to assemble as
follows: > > > > 1. Put the springs on the screws, followed by the
washer. Make > the > > flat side of the washer face the spring. Insert
the > > screw/spring/washer into the center. Do that for all six. > > >
> 2. Using a screwdriver, push the screw all the way into one of the > >
centers (compressing the spring all the way), then screw it into > the >
> burr. Make sure you screw it in as straight as possible. Stop > when >
> you get about 0.5 mm from the burr. Do that for all six. > > > > 3.
Assemble the edges and corners to complete the cube. > > > > 4. Cut six
square pieces of paper the same size as the center (use > > the center
caps to trace the outline onto paper before cutting). > > Lay each
square so it covers the center. It should rest neatly > > between the
surrounding four edge pieces. Mash the cap onto the > > center,
deforming the paper as you press it in. The tension will > > keep the
cap in place nicely. Do that for all six. > > > > 5. Break the cube in
before lubing, to remove any stray plastic > > shavings. Don't
worry if it feels too tight. > > > > 6. Turn two adjacent faces a tiny
bit, to create an opening near a > > center. Drop a few drops of
silicone oil into the opening, then > > scramble the cube thoroughly.
Careful not to get the paper pieces > > wet (replace them if they do). >
> > > 7. Adjust the tension by temporarily removing the center caps and
> > loosening each screw the same amount. > > > > 8. Sticker and enjoy!
> > > > Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"bballkid2076" > > <bballkid2076@> wrote: > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, kyuubree > <no_reply@> > >
> wrote: > > > > > > > > How could you figure out how to put them
together?I just > bought a > > > white and black diy and using jon
morris and ton's site i could > not > > > put them together > > > >
> > > > > > > > > > > The DIY is good by itself but the lube makes it go
a little > > smoother > > > > as well. I don't know what good
silicone feels like yet but I > > am on > > > > the lookout for the
Prestone brand. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tmao@> > > > >
wrote: > > > > > > > > > > Sorry to hear about that. > > > > > > > > > >
Did you lube the cube to get it to fly nicely? Do you think > > that > >
> > these > > > > > DIY cubes are all amazing, or that you got lucky
with a good > > one? > > > > > > > > > > Tyson Mao > > > > >
Astrophysics '06 > > > > > California Institute of Technology > > >
> > > > > > > On Mar 21, 2006, at 1:18 PM, kyuubree wrote: > > > > > > >
> > > > So I arrange my DIY into a nice tidy little package and > give >
> it > > > > a go. > > > > > > MAN do these things fly! It's so
effortless to move thing > > > > around! I > > > > > > studied a few
speedsolving algs, gave the speedcubing > > another > > > > go, and > >
> > > > the strain is so much less than it is with my old cube. > > > >
> > > > > > > > In other news I just recently had a breakup with my > >
girlfriend : > > > > ( I am > > > > > > not very happy right now. > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > SPONSORED LINKS > > Jigsaw puzzle game Free puzzle inlay games
Educational > game and puzzle Word puzzle game Kid puzzle game Puzzle >
games > > > > --------------------------------- > > YAHOO! GROUPS LINKS
> > > > > > Visit your group "speedsolvingrubikscube" on the
web. > > > > To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > >
--------------------------------- > > > > > > > > > > > >
--------------------------------- > > Abra sua conta no Yahoo! Mail -
1GB de espaço, alertas de e- mail > no celular e anti-spam realmente
eficaz. > > > > [Non-text portions of this message have been removed] >
> > SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Puzzle games Game puzzle
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3615. Re: [Speed cubing group] OH MAN I love DIY!! From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 Apr 2006 18:05:55 -0000
Well I like to start it off tight to wear it in, then loosen it to my
preference. It's an art, not a science :) Chris --- In
speedsolvingrubikscube@yahoogroups.com, Pedro > oh, another thing... >
you said to stop when you have 0.5mm from the burr, and after lubing,
loose each screw the same amount...is that really necessary? isn't
it better to adjust the tension at the beggining? > > Pedro
3616. Re: [Speed cubing group] OH MAN I love DIY!! From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 Apr 2006 18:20:20 +0000 (GMT)
Hmm...I see...well, I think that each one has to do what's better
for himself thanks for your tutorial I hope this new DIY kits turn at
least as good as my white one (with flat centers) Pedro
christopher_pelley <no_reply@yahoogroups.com> escreveu: Well I like
to start it off tight to wear it in, then loosen it to my preference.
It's an art, not a science :) Chris --- In
speedsolvingrubikscube@yahoogroups.com, Pedro > oh, another thing... >
you said to stop when you have 0.5mm from the burr, and after lubing,
loose each screw the same amount...is that really necessary? isn't
it better to adjust the tension at the beggining? > > Pedro
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3617. Re: [Speed cubing group] HAPPY BIRTH DAY From: François Sechet <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 Apr 2006 20:43:35 +0200
Yet another Birthday you may classify as a "good" or
"bad" thing (as you wish) on April 20th: Carmen Electra! F.
Sapan Upadhyay a écrit : > lol... man.... that's so awesome that I
share the same birthday as > Ron. at least it outweighs the other bad
things that happen/happened > on this day (Hitler's birthday,
Columbine Shooting, "Get High" Day, > etc.) > > On 4/19/06,
Sachin Shirwalkar <sachinss@...> wrote: > > Hey i didnt know today
was Ron's bday. Anyways many happy returns of > the day! > > > >
And talking abt influential, what happened to that poll which was > >
started? What were its results? > > > > Sachin. > > > > On 4/19/06,
JohnLouis Louis <pjlmem@...> wrote: > > > One of the most influential
cubers in the world, who travels a > lot, motivating every other cuber,
fun loving person and the only > cuber I have met so far is celebrating
his 39th birth day on 20 th > April 2006. > > > > > > Can you all guess
who is it ? > > > > > > Let me FIRST wish him "A HAPPY BIRTH
DAY". and may GOD bless him > with all strength, love and power he
needs to live happily. > > > > > > Have a nice day Ron uncle. > > >
J.Bernett Orlando > > > > > > > > > --------------------------------- >
> > Jiyo cricket on Yahoo! India cricket > > > Yahoo! Messenger Mobile
Stay in touch with your buddies all the time. > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > > > > >
> Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > -- >
-cubekid > >
------------------------------------------------------------------------
> YAHOO! GROUPS LINKS > > * Visit your group
"speedsolvingrubikscube >
<http://groups.yahoo.com/group/speedsolvingrubikscube>" on the
web. > > * To unsubscribe from this group, send an email to: >
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> > * Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------------------------------------------------
> [Non-text portions of this message have been removed]
3618. Re: [Speed cubing group] HAPPY BIRTH DAY From: François Sechet <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 Apr 2006 20:48:16 +0200
oops, forgot to add before sending: happy birthday Ron! F. François
Sechet a écrit : > Yet another Birthday you may classify as a
"good" or "bad" thing (as you > wish) on April 20th:
Carmen Electra! > F. > > Sapan Upadhyay a écrit : > > lol... man....
that's so awesome that I share the same birthday as > > Ron. at
least it outweighs the other bad things that happen/happened > > on this
day (Hitler's birthday, Columbine Shooting, "Get High"
Day, > > etc.) > > > > On 4/19/06, Sachin Shirwalkar <sachinss@...>
wrote: > > > Hey i didnt know today was Ron's bday. Anyways many
happy returns of > > the day! > > > > > > And talking abt influential,
what happened to that poll which was > > > started? What were its
results? > > > > > > Sachin. > > > > > > On 4/19/06, JohnLouis Louis
<pjlmem@...> wrote: > > > > One of the most influential cubers in the
world, who travels a > > lot, motivating every other cuber, fun loving
person and the only > > cuber I have met so far is celebrating his 39th
birth day on 20 th > > April 2006. > > > > > > > > Can you all guess who
is it ? > > > > > > > > Let me FIRST wish him "A HAPPY BIRTH
DAY". and may GOD bless him > > with all strength, love and power
he needs to live happily. > > > > > > > > Have a nice day Ron uncle. > >
> > J.Bernett Orlando > > > > > > > > > > > >
--------------------------------- > > > > Jiyo cricket on Yahoo! India
cricket > > > > Yahoo! Messenger Mobile Stay in touch with your buddies
all the > time. > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > -- > > -cubekid > > > >
------------------------------------------------------------------------
> > YAHOO! GROUPS LINKS > > > > * Visit your group
"speedsolvingrubikscube > >
<http://groups.yahoo.com/group/speedsolvingrubikscube>" on the >
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speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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3619. FRANCE-2006 From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 Apr 2006 19:06:43 +0100 (BST)
Well done and congrats to all winners. 333 speed solve avg = Thibaut 333
bld = Jean Pons 444 speed solve avg = Clement 555 speed solve avg =
Clement Could you Plz share your experience with us ? J.Bernett Orlando
--------------------------------- Jiyo cricket on Yahoo! India cricket
Yahoo! Messenger Mobile Stay in touch with your buddies all the time.
[Non-text portions of this message have been removed]
Let them have a well deserved rest and answer the media, it was a busy
day you know :-) --- In speedsolvingrubikscube@yahoogroups.com,
JohnLouis Louis <pjlmem@...> wrote: > > Well done and congrats to all
winners. > 333 speed solve avg = Thibaut > 333 bld = Jean Pons > 444
speed solve avg = Clement > 555 speed solve avg = Clement > Could you
Plz share your experience with us ? > J.Bernett Orlando > > >
--------------------------------- > Jiyo cricket on Yahoo! India cricket
> Yahoo! Messenger Mobile Stay in touch with your buddies all the time.
> > [Non-text portions of this message have been removed] >
3621. Olympicubes now gone? From: "athefre" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 Apr 2006 23:37:19 -0000
Olympicube.com doesn't appear to exist anymore. Doesn't really
surprise me. When twistypuzzles members asked him when they would be
out, he would always say "soon" or "In a couple of
months". Is there a new site?
3622. Re: Olympicubes now gone? From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 Apr 2006 23:43:29 -0000
They'll be out soon enough, they gotta mass produce enough to fill
the first orders...that will probably take a while...and they may want
final testing to be safe... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "athefre"
<athefre@...> wrote: > > Olympicube.com doesn't appear to exist
anymore. > > Doesn't really surprise me. When twistypuzzles members
asked him when > they would be out, he would always say "soon"
or "In a couple of > months". > > Is there a new site? >
3623. Re: [Speed cubing group] Re: Olympicubes now gone? From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 Apr 2006 17:55:32 -0700 (PDT)
http://www.olympicube.gr They were having server problems, but all is
well. Frank Craig Bouchard <logitewty@...> wrote: They'll be out
soon enough, they gotta mass produce enough to fill the first
orders...that will probably take a while...and they may want final
testing to be safe... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "athefre"
<athefre@...> wrote: > > Olympicube.com doesn't appear to exist
anymore. > > Doesn't really surprise me. When twistypuzzles members
asked him when > they would be out, he would always say "soon"
or "In a couple of > months". > > Is there a new site? >
--------------------------------- YAHOO! GROUPS LINKS Visit your group
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3624. Re: Olympicubes now gone? From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 Apr 2006 00:53:50 -0000
What Craig said... Also see http://www.olympicube.gr Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > They'll be out soon enough, they
gotta mass produce enough to fill the > first orders...that will
probably take a while...and they may want > final testing to be safe...
> > Craig > > --- In speedsolvingrubikscube@yahoogroups.com,
"athefre" <athefre@> > wrote: > > > > Olympicube.com
doesn't appear to exist anymore. > > > > Doesn't really
surprise me. When twistypuzzles members asked him when > > they would be
out, he would always say "soon" or "In a couple of > >
months". > > > > Is there a new site? > > >
3625. Stickers in Competition From: "bballkid2076" <bballkid2076@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 Apr 2006 01:03:03 -0000
I was watching some videos and a thought popped into my head that im
sure has been talked about before but i was wondering if someone who has
worn down stickers could potentially be able to recognize an edge or
corner piece by only seeing one side. They may subconciously know that
for example, the edge piece with the worn red is the red/yellow cubie.
This may help looking ahead during f2l. This does not really affect me
because I use Cubesmith stickers which don't really come off, but i
know i used to subconciously do this. I was just wondering if anything
has been done about this or if its just another part of cubing. Thanks
and I hope to see many people at Rutgers in a week
3626. Re: Stickers in Competition From: "Ben King" <grsbmd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 Apr 2006 01:44:53 -0000
There's a WCA regulation that says that the color of the sticker is
the only thing that is supposed to distinguish different pieces. This is
why you can't mix black cubes and white cubes and also why most
people have to replace their stickers before entering a competition.
-Ben. --- In speedsolvingrubikscube@yahoogroups.com,
"bballkid2076" <bballkid2076@...> wrote: > > I was watching
some videos and a thought popped into my head that im > sure has been
talked about before but i was wondering if someone who > has worn down
stickers could potentially be able to recognize an edge > or corner
piece by only seeing one side. They may subconciously know > that for
example, the edge piece with the worn red is the red/yellow > cubie.
This may help looking ahead during f2l. This does not really > affect me
because I use Cubesmith stickers which don't really come > off, but
i know i used to subconciously do this. I was just wondering > if
anything has been done about this or if its just another part of >
cubing. > > Thanks and I hope to see many people at Rutgers in a week >
3627. Re: Stickers in Competition From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 Apr 2006 02:57:53 -0000
True, but if you use a Rubik's Game or Deluxe cube from the
80's, the tiles stick out so far that you can see the "far
side" of pieces if the cube is at the right angle. I guess in the
end, it doesn't matter too much since all the fastest guys can
mentally "see" and deduce what color must be on the back side
of an edge, etc. I'm getting to the point where I can do it near
the end of the F2L quite easily. On a similar note, I'm surprised
no one has ever complained about the use of flourescent orange stickers
(whether 80's, Studio, or Cubesmith). These have a distinctly
different feel from the other 5 vinyl colors, and that could
theoretically aid in blindfolded solving. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Ben King"
<grsbmd@...> wrote: > > There's a WCA regulation that says that
the color of the sticker is the > only thing that is supposed to
distinguish different pieces. > > This is why you can't mix black
cubes and white cubes and also why most > people have to replace their
stickers before entering a competition. > > -Ben. > > --- In
speedsolvingrubikscube@yahoogroups.com, "bballkid2076" >
<bballkid2076@> wrote: > > > > I was watching some videos and a
thought popped into my head that im > > sure has been talked about
before but i was wondering if someone who > > has worn down stickers
could potentially be able to recognize an edge > > or corner piece by
only seeing one side. They may subconciously know > > that for example,
the edge piece with the worn red is the red/yellow > > cubie. This may
help looking ahead during f2l. This does not really > > affect me
because I use Cubesmith stickers which don't really come > > off,
but i know i used to subconciously do this. I was just wondering > > if
anything has been done about this or if its just another part of > >
cubing. > > > > Thanks and I hope to see many people at Rutgers in a
week > > >
3628. Re: [Speed cubing group] Re: Stickers in Competition From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 Apr 2006 03:05:58 +0000 (GMT)
How can the bright orange help on BLD? Pedro christopher_pelley
<no_reply@yahoogroups.com> escreveu: True, but if you use a
Rubik's Game or Deluxe cube from the 80's, the tiles stick out
so far that you can see the "far side" of pieces if the cube
is at the right angle. I guess in the end, it doesn't matter too
much since all the fastest guys can mentally "see" and deduce
what color must be on the back side of an edge, etc. I'm getting to
the point where I can do it near the end of the F2L quite easily. On a
similar note, I'm surprised no one has ever complained about the
use of flourescent orange stickers (whether 80's, Studio, or
Cubesmith). These have a distinctly different feel from the other 5
vinyl colors, and that could theoretically aid in blindfolded solving.
Chris --- In speedsolvingrubikscube@yahoogroups.com, "Ben
King" <grsbmd@...> wrote: > > There's a WCA regulation that
says that the color of the sticker is the > only thing that is supposed
to distinguish different pieces. > > This is why you can't mix
black cubes and white cubes and also why most > people have to replace
their stickers before entering a competition. > > -Ben. > > --- In
speedsolvingrubikscube@yahoogroups.com, "bballkid2076" >
<bballkid2076@> wrote: > > > > I was watching some videos and a
thought popped into my head that im > > sure has been talked about
before but i was wondering if someone who > > has worn down stickers
could potentially be able to recognize an edge > > or corner piece by
only seeing one side. They may subconciously know > > that for example,
the edge piece with the worn red is the red/yellow > > cubie. This may
help looking ahead during f2l. This does not really > > affect me
because I use Cubesmith stickers which don't really come > > off,
but i know i used to subconciously do this. I was just wondering > > if
anything has been done about this or if its just another part of > >
cubing. > > > > Thanks and I hope to see many people at Rutgers in a
week > > > --------------------------------- YAHOO! GROUPS LINKS Visit
your group "speedsolvingrubikscube" on the web. To unsubscribe
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sua conta no Yahoo! Mail - 1GB de espaço, alertas de e-mail no celular e
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removed]
Well done Mr.Gilles Roux for organising a national championship. Hope
you too are very tired. Yes I shall wait. I am disappointed to note that
Mr.Oliver Goucher and Mr.Fredrick............both could not make it.
J.Bernett Orlando Gilles Roux <grrroux@...> wrote: Let them have a
well deserved rest and answer the media, it was a busy day you know :-)
--- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > Well done and congrats to all winners. > 333
speed solve avg = Thibaut > 333 bld = Jean Pons > 444 speed solve avg =
Clement > 555 speed solve avg = Clement > Could you Plz share your
experience with us ? > J.Bernett Orlando > > >
--------------------------------- > Jiyo cricket on Yahoo! India cricket
> Yahoo! Messenger Mobile Stay in touch with your buddies all the time.
> > [Non-text portions of this message have been removed] >
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cricket on Yahoo! India cricket Yahoo! Messenger Mobile Stay in touch
with your buddies all the time. [Non-text portions of this message have
been removed]
Winning Moves was the organizer of this championship, with the
assistance of Seven Towns. I helped a bit, and thanks to those who
volunteered for the scrambles! I guess Olivier and Frédérick will give
their best at the European Championship in September. By the way, Dave
Jones and Thierry Karpiel confirmed we are going here:
http://www.citedessciences.fr/english/indexFLASH.htm
http://grrroux.free.fr/geode.jpg Official information soon. Gilles. ---
In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > Well done Mr.Gilles Roux for organising a
national championship. Hope you too are very tired. Yes I shall wait. >
I am disappointed to note that Mr.Oliver Goucher and
Mr.Fredrick............both could not make it. > > J.Bernett Orlando >
Gilles Roux <grrroux@...> wrote: > > Let them have a well deserved
rest and answer the media, it was a busy > day you know :-) > > > --- In
speedsolvingrubikscube@...m, JohnLouis Louis > <pjlmem@> wrote: > > >
> Well done and congrats to all winners. > > 333 speed solve avg =
Thibaut > > 333 bld = Jean Pons > > 444 speed solve avg = Clement > >
555 speed solve avg = Clement > > Could you Plz share your experience
with us ? > > J.Bernett Orlando > > > > > >
--------------------------------- > > Jiyo cricket on Yahoo! India
cricket > > Yahoo! Messenger Mobile Stay in touch with your buddies all
the time. > > > > [Non-text portions of this message have been removed]
> > > > > > > > > --------------------------------- > YAHOO! GROUPS
LINKS > > > Visit your group "speedsolvingrubikscube" on the
web. > > To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Jiyo cricket on Yahoo! India cricket
> Yahoo! Messenger Mobile Stay in touch with your buddies all the time.
> > [Non-text portions of this message have been removed] >
3631. [Speed cubing group] Re: Stickers in Competition From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 Apr 2006 08:39:20 -0000
Because it feels different, so you can tell orange apart with your eyes
closed. I mean, that alone could not allow you to solve the cube
blindfolded, of course. But in case you ever got accidentally
"lost" during a solve, the location of the orange stickers
might help you re-orient yourself. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > How can the bright orange help on BLD? > > Pedro > >
christopher_pelley <no_reply@yahoogroups.com> escreveu: > True, but
if you use a Rubik's Game or Deluxe cube from the 80's, > the
tiles stick out so far that you can see the "far side" of
pieces > if the cube is at the right angle. I guess in the end, it
doesn't > matter too much since all the fastest guys can mentally
"see" and > deduce what color must be on the back side of an
edge, etc. I'm > getting to the point where I can do it near the
end of the F2L quite > easily. > > On a similar note, I'm surprised
no one has ever complained about > the use of flourescent orange
stickers (whether 80's, Studio, or > Cubesmith). These have a
distinctly different feel from the other 5 > vinyl colors, and that
could theoretically aid in blindfolded > solving. > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ben King" >
<grsbmd@> wrote: > > > > There's a WCA regulation that says that
the color of the sticker > is the > > only thing that is supposed to
distinguish different pieces. > > > > This is why you can't mix
black cubes and white cubes and also why > most > > people have to
replace their stickers before entering a > competition. > > > > -Ben. >
> > > --- In speedsolvingrubikscube@yahoogroups.com,
"bballkid2076" > > <bballkid2076@> wrote: > > > > > > I was
watching some videos and a thought popped into my head > that im > > >
sure has been talked about before but i was wondering if someone > who >
> > has worn down stickers could potentially be able to recognize an >
edge > > > or corner piece by only seeing one side. They may
subconciously > know > > > that for example, the edge piece with the
worn red is the > red/yellow > > > cubie. This may help looking ahead
during f2l. This does not > really > > > affect me because I use
Cubesmith stickers which don't really > come > > > off, but i know
i used to subconciously do this. I was just > wondering > > > if
anything has been done about this or if its just another part > of > > >
cubing. > > > > > > Thanks and I hope to see many people at Rutgers in a
week > > > > > > > > > > > > --------------------------------- > YAHOO!
GROUPS LINKS > > > Visit your group "speedsolvingrubikscube"
on the web. > > To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Abra sua conta no Yahoo! Mail - 1GB
de espaço, alertas de e-mail no celular e anti-spam realmente eficaz. >
> [Non-text portions of this message have been removed] >
3632. Cubing and caffeine From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 Apr 2006 08:42:51 -0000
How many cubers here have correlated coffee as a key to quicker cubing?
I personally search out the local Starbucks near any competition venue.
If caffeine's not your thing, what other
"performance-enhancing drugs" do you use? Can of Red Bull?
Couple puffs of a cigarette (or other smokable)? Good stiff drink to
relax the nerves? Come on people, let's get the truth on the table!
My name is Christopher Pelley, and I am a cubaholic...
Nobody did sub-15 average... French = bad nerves? --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...>
wrote: > > Well done and congrats to all winners. > 333 speed solve avg
= Thibaut > 333 bld = Jean Pons > 444 speed solve avg = Clement > 555
speed solve avg = Clement > Could you Plz share your experience with us
? > J.Bernett Orlando > > > --------------------------------- > Jiyo
cricket on Yahoo! India cricket > Yahoo! Messenger Mobile Stay in touch
with your buddies all the time. > > [Non-text portions of this message
have been removed] >
3634. Re: Cubing and caffeine From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 Apr 2006 11:19:45 -0000
Hahaha, this rocks... I dunno, I've been thinking about this, and I
usually have a Half French Vanilla Half Hot Chocolate in the morning
before I start cubing, and it seems to give me better times...I think in
competition though, red bull would be my solution...but I dunno if
I'd need anything to get me excited :p My name is Craig Bouchard,
and I'm a cubaholic... I also got a 13.02 non-lucky yesterday, and
did over 700 solves between Sunday, Monday and Tuesday...and I am going
to Bob's Tournament... --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > How many cubers here have correlated coffee
as a key to quicker > cubing? I personally search out the local
Starbucks near any > competition venue. If caffeine's not your
thing, what > other "performance-enhancing drugs" do you use?
Can of Red Bull? > Couple puffs of a cigarette (or other smokable)? Good
stiff drink to > relax the nerves? Come on people, let's get the
truth on the table! > > My name is Christopher Pelley, and I am a
cubaholic... >
3635. Re: Cubing and caffeine From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 Apr 2006 11:30:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > How many cubers here have correlated coffee
as a key to quicker > cubing? I personally search out the local
Starbucks near any > competition venue. If caffeine's not your
thing, what > other "performance-enhancing drugs" do you use?
Can of Red Bull? > Couple puffs of a cigarette (or other smokable)? Good
stiff drink to > relax the nerves? Come on people, let's get the
truth on the table! > > My name is Christopher Pelley, and I am a
cubaholic... > Red Bull. All the way.
3636. Re: [Speed cubing group] OH MAN I love DIY!! From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 Apr 2006 10:54:43 -0300 (ART)
Well...the cubes are lubed, and one is stickered (actually
tiled)...and...they don't feel like my old white one...but
that's normal, right? They shouldn't be really good at the
beggining, they need some work...or no? Pedro christopher_pelley
<no_reply@yahoogroups.com> escreveu: I'd say just do maybe the
equivalent of 6-12 solves before lubing it, just to make sure any minor
bumps in the plastic get worn down or shaved off. These M1005B parts are
so precise that this step is almost unnecessary. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Hi Chris > > How long do I need to break the cube in? a week? 2? a
month? > > Pedro > > christopher_pelley <no_reply@yahoogroups.com>
escreveu: > I like to assemble as follows: > > 1. Put the springs on the
screws, followed by the washer. Make the > flat side of the washer face
the spring. Insert the > screw/spring/washer into the center. Do that
for all six. > > 2. Using a screwdriver, push the screw all the way into
one of the > centers (compressing the spring all the way), then screw it
into the > burr. Make sure you screw it in as straight as possible. Stop
when > you get about 0.5 mm from the burr. Do that for all six. > > 3.
Assemble the edges and corners to complete the cube. > > 4. Cut six
square pieces of paper the same size as the center (use > the center
caps to trace the outline onto paper before cutting). > Lay each square
so it covers the center. It should rest neatly > between the surrounding
four edge pieces. Mash the cap onto the > center, deforming the paper as
you press it in. The tension will > keep the cap in place nicely. Do
that for all six. > > 5. Break the cube in before lubing, to remove any
stray plastic > shavings. Don't worry if it feels too tight. > > 6.
Turn two adjacent faces a tiny bit, to create an opening near a >
center. Drop a few drops of silicone oil into the opening, then >
scramble the cube thoroughly. Careful not to get the paper pieces > wet
(replace them if they do). > > 7. Adjust the tension by temporarily
removing the center caps and > loosening each screw the same amount. > >
8. Sticker and enjoy! > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "bballkid2076" >
<bballkid2076@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@> > >
wrote: > > > > > > How could you figure out how to put them together?I
just bought a > > white and black diy and using jon morris and
ton's site i could not > > put them together > > > > > > > > > >
The DIY is good by itself but the lube makes it go a little > smoother >
> > as well. I don't know what good silicone feels like yet but I >
am on > > > the lookout for the Prestone brand. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > > >
wrote: > > > > > > > > Sorry to hear about that. > > > > > > > > Did you
lube the cube to get it to fly nicely? Do you think > that > > > these >
> > > DIY cubes are all amazing, or that you got lucky with a good >
one? > > > > > > > > Tyson Mao > > > > Astrophysics '06 > > > >
California Institute of Technology > > > > > > > > On Mar 21, 2006, at
1:18 PM, kyuubree wrote: > > > > > > > > > So I arrange my DIY into a
nice tidy little package and give > it > > > a go. > > > > > MAN do
these things fly! It's so effortless to move thing > > > around! I
> > > > > studied a few speedsolving algs, gave the speedcubing >
another > > > go, and > > > > > the strain is so much less than it is
with my old cube. > > > > > > > > > > In other news I just recently had
a breakup with my > girlfriend : > > > ( I am > > > > > not very happy
right now. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > SPONSORED LINKS > Jigsaw
puzzle game Free puzzle inlay games Educational game and puzzle Word
puzzle game Kid puzzle game Puzzle games > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Abra sua conta no Yahoo! Mail - 1GB
de espaço, alertas de e-mail no celular e anti-spam realmente eficaz. >
> [Non-text portions of this message have been removed] > SPONSORED
LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and
puzzle Word puzzle game Puzzle games Game puzzle
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu
celular. Registre seu aparelho agora! [Non-text portions of this message
have been removed]
Maybe you are one of the very few, Anssi, not suffering from
"French nerves". ----- Original Message ----- From: Anssi
Vanhala To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, April
21, 2006 1:03 PM Subject: [Speed cubing group] Re: FRANCE-2006 Nobody
did sub-15 average... French = bad nerves? --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...>
wrote: > > Well done and congrats to all winners. > 333 speed solve avg
= Thibaut > 333 bld = Jean Pons > 444 speed solve avg = Clement > 555
speed solve avg = Clement > Could you Plz share your experience with us
? > J.Bernett Orlando > > > --------------------------------- > Jiyo
cricket on Yahoo! India cricket > Yahoo! Messenger Mobile Stay in touch
with your buddies all the time. > > [Non-text portions of this message
have been removed] >
------------------------------------------------------------------------------
YAHOO! GROUPS LINKS a.. Visit your group
"speedsolvingrubikscube" on the web. b.. To unsubscribe from
this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service.
------------------------------------------------------------------------------
[Non-text portions of this message have been removed]
3638. Re: Cubing and caffeine From: "Jonas Andersson" <j6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 Apr 2006 15:01:00 -0000
At weekends I prefer drinking "cube". I have to admit it adds
abit of "randomness" to your cubing times. Probably because of
the alcohol ;) Have a quick look at
http://www.carlsberg.se/wbch3.exe?p=1001344 (all info in swedish though)
Have a nice cubing weekend. /// Jonas --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > How many cubers here have correlated
coffee as a key to quicker > > cubing? I personally search out the local
Starbucks near any > > competition venue. If caffeine's not your
thing, what > > other "performance-enhancing drugs" do you
use? Can of Red Bull? > > Couple puffs of a cigarette (or other
smokable)? Good stiff drink to > > relax the nerves? Come on people,
let's get the truth on the table! > > > > My name is Christopher
Pelley, and I am a cubaholic... > > > > Red Bull. All the way. >
Four people have done it so far. You, and the rest are in Southern
California! =), Macky --- In speedsolvingrubikscube@yahoogroups.com,
"Anssi Vanhala" <mahtianssi@...> wrote: > > Nobody did
sub-15 average... > French = bad nerves? >
3640. First time in a competition From: "bballkid2076" <bballkid2076@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 Apr 2006 16:16:26 -0000
Next Satudrday I will be in my first competition. I was wondering if
anyone has any tips on when to lube my cube and how much practicing i
should be doing. I am worried about tiring my hands, but I also do not
want to become rusty. Also I don't want my cube to be too tight or
loose. If anyone has any tips it would be greatly appreciated. Thankss
3641. Rutgers Spring 2006 website From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 Apr 2006 16:58:02 -0000
I made a website for the Spring 2006 tournament:
http://www.cubewhiz.com/rutgers/ Enjoy. ~ Bob
Hi, Yes, right ;). Guillaume. --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala"
<mahtianssi@...> wrote: > > Nobody did sub-15 average... > French =
bad nerves? > > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis
Louis > <pjlmem@> wrote: > > > > Well done and congrats to all
winners. > > 333 speed solve avg = Thibaut > > 333 bld = Jean Pons > >
444 speed solve avg = Clement > > 555 speed solve avg = Clement > >
Could you Plz share your experience with us ? > > J.Bernett Orlando > >
> > > > --------------------------------- > > Jiyo cricket on Yahoo!
India cricket > > Yahoo! Messenger Mobile Stay in touch with your
buddies all the time. > > > > [Non-text portions of this message have
been removed] > > >
3643. Re: [Speed cubing group] OH MAN I love DIY!! From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 22 Apr 2006 00:36:53 -0000
Well if your old one has flat centers, the new one (with arched centers)
will feel different, and may take some getting used to. But it should
pop a lot less. "Good" is a subjective term. In my experience,
the new DIY kits are good right away (once tuned and lubed). No
significant break-in should be required. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Well...the cubes are lubed, and one is stickered (actually
tiled)...and...they don't feel like my old white one...but
that's normal, right? They shouldn't be really good at the
beggining, they need some work...or no? > > Pedro > > christopher_pelley
<no_reply@yahoogroups.com> escreveu: > I'd say just do maybe the
equivalent of 6-12 solves before lubing > it, just to make sure any
minor bumps in the plastic get worn down > or shaved off. These M1005B
parts are so precise that this step is > almost unnecessary. > > Chris >
> > --- In speedsolvingrubikscube@yahoogroups.com, Pedro >
<pedrosino1@> wrote: > > > > Hi Chris > > > > How long do I need to
break the cube in? a week? 2? a month? > > > > Pedro > > > >
christopher_pelley <no_reply@yahoogroups.com> escreveu: > > I like to
assemble as follows: > > > > 1. Put the springs on the screws, followed
by the washer. Make > the > > flat side of the washer face the spring.
Insert the > > screw/spring/washer into the center. Do that for all six.
> > > > 2. Using a screwdriver, push the screw all the way into one of
the > > centers (compressing the spring all the way), then screw it into
> the > > burr. Make sure you screw it in as straight as possible. Stop
> when > > you get about 0.5 mm from the burr. Do that for all six. > >
> > 3. Assemble the edges and corners to complete the cube. > > > > 4.
Cut six square pieces of paper the same size as the center (use > > the
center caps to trace the outline onto paper before cutting). > > Lay
each square so it covers the center. It should rest neatly > > between
the surrounding four edge pieces. Mash the cap onto the > > center,
deforming the paper as you press it in. The tension will > > keep the
cap in place nicely. Do that for all six. > > > > 5. Break the cube in
before lubing, to remove any stray plastic > > shavings. Don't
worry if it feels too tight. > > > > 6. Turn two adjacent faces a tiny
bit, to create an opening near a > > center. Drop a few drops of
silicone oil into the opening, then > > scramble the cube thoroughly.
Careful not to get the paper pieces > > wet (replace them if they do). >
> > > 7. Adjust the tension by temporarily removing the center caps and
> > loosening each screw the same amount. > > > > 8. Sticker and enjoy!
> > > > Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"bballkid2076" > > <bballkid2076@> wrote: > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, kyuubree > <no_reply@> > >
> wrote: > > > > > > > > How could you figure out how to put them
together?I just > bought a > > > white and black diy and using jon
morris and ton's site i could > not > > > put them together > > > >
> > > > > > > > > > > The DIY is good by itself but the lube makes it go
a little > > smoother > > > > as well. I don't know what good
silicone feels like yet but I > > am on > > > > the lookout for the
Prestone brand. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tmao@> > > > >
wrote: > > > > > > > > > > Sorry to hear about that. > > > > > > > > > >
Did you lube the cube to get it to fly nicely? Do you think > > that > >
> > these > > > > > DIY cubes are all amazing, or that you got lucky
with a good > > one? > > > > > > > > > > Tyson Mao > > > > >
Astrophysics '06 > > > > > California Institute of Technology > > >
> > > > > > > On Mar 21, 2006, at 1:18 PM, kyuubree wrote: > > > > > > >
> > > > So I arrange my DIY into a nice tidy little package and > give >
> it > > > > a go. > > > > > > MAN do these things fly! It's so
effortless to move thing > > > > around! I > > > > > > studied a few
speedsolving algs, gave the speedcubing > > another > > > > go, and > >
> > > > the strain is so much less than it is with my old cube. > > > >
> > > > > > > > In other news I just recently had a breakup with my > >
girlfriend : > > > > ( I am > > > > > > not very happy right now. > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > SPONSORED LINKS > > Jigsaw puzzle game Free puzzle inlay games
Educational > game and puzzle Word puzzle game Kid puzzle game Puzzle >
games > > > > --------------------------------- > > YAHOO! GROUPS LINKS
> > > > > > Visit your group "speedsolvingrubikscube" on the
web. > > > > To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > >
--------------------------------- > > > > > > > > > > > >
--------------------------------- > > Abra sua conta no Yahoo! Mail -
1GB de espaço, alertas de e- mail > no celular e anti-spam realmente
eficaz. > > > > [Non-text portions of this message have been removed] >
> > > > > > > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay
games Educational game and puzzle Word puzzle game Puzzle games Game
puzzle > > --------------------------------- > YAHOO! GROUPS LINKS > > >
Visit your group "speedsolvingrubikscube" on the web. > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu celular. Registre seu aparelho agora!
> > [Non-text portions of this message have been removed] >
3644. Re: [Speed cubing group] OH MAN I love DIY!! From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 Apr 2006 21:46:31 -0300 (ART)
Well...so I guess is the difference between the arched and flat
centers...and between the cubesmith's stickers (on the old one) and
tiles (on the new ones) but the other one is a lot more used, so it
might be better...Joël told me that his DIY was good after a month or
two...or three, I don't remember...: ) but the cubes surely have a
lot of potential Pedro christopher_pelley <no_reply@yahoogroups.com>
escreveu: Well if your old one has flat centers, the new one (with
arched centers) will feel different, and may take some getting used to.
But it should pop a lot less. "Good" is a subjective term. In
my experience, the new DIY kits are good right away (once tuned and
lubed). No significant break-in should be required. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Well...the cubes are lubed, and one is stickered (actually
tiled)...and...they don't feel like my old white one...but
that's normal, right? They shouldn't be really good at the
beggining, they need some work...or no? > > Pedro > > christopher_pelley
<no_reply@yahoogroups.com> escreveu: > I'd say just do maybe the
equivalent of 6-12 solves before lubing > it, just to make sure any
minor bumps in the plastic get worn down > or shaved off. These M1005B
parts are so precise that this step is > almost unnecessary. > > Chris >
> > --- In speedsolvingrubikscube@yahoogroups.com, Pedro >
<pedrosino1@> wrote: > > > > Hi Chris > > > > How long do I need to
break the cube in? a week? 2? a month? > > > > Pedro > > > >
christopher_pelley <no_reply@yahoogroups.com> escreveu: > > I like to
assemble as follows: > > > > 1. Put the springs on the screws, followed
by the washer. Make > the > > flat side of the washer face the spring.
Insert the > > screw/spring/washer into the center. Do that for all six.
> > > > 2. Using a screwdriver, push the screw all the way into one of
the > > centers (compressing the spring all the way), then screw it into
> the > > burr. Make sure you screw it in as straight as possible. Stop
> when > > you get about 0.5 mm from the burr. Do that for all six. > >
> > 3. Assemble the edges and corners to complete the cube. > > > > 4.
Cut six square pieces of paper the same size as the center (use > > the
center caps to trace the outline onto paper before cutting). > > Lay
each square so it covers the center. It should rest neatly > > between
the surrounding four edge pieces. Mash the cap onto the > > center,
deforming the paper as you press it in. The tension will > > keep the
cap in place nicely. Do that for all six. > > > > 5. Break the cube in
before lubing, to remove any stray plastic > > shavings. Don't
worry if it feels too tight. > > > > 6. Turn two adjacent faces a tiny
bit, to create an opening near a > > center. Drop a few drops of
silicone oil into the opening, then > > scramble the cube thoroughly.
Careful not to get the paper pieces > > wet (replace them if they do). >
> > > 7. Adjust the tension by temporarily removing the center caps and
> > loosening each screw the same amount. > > > > 8. Sticker and enjoy!
> > > > Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"bballkid2076" > > <bballkid2076@> wrote: > > > > > > ---
In speedsolvingrubikscube@...m, kyuubree > <no_reply@> > > > wrote: >
> > > > > > > How could you figure out how to put them together?I just >
bought a > > > white and black diy and using jon morris and ton's
site i could > not > > > put them together > > > > > > > > > > > > > > >
The DIY is good by itself but the lube makes it go a little > > smoother
> > > > as well. I don't know what good silicone feels like yet but
I > > am on > > > > the lookout for the Prestone brand. > > > > > > > >
--- In speedsolvingrubikscube@...m, Tyson Mao > <tmao@> > > > >
wrote: > > > > > > > > > > Sorry to hear about that. > > > > > > > > > >
Did you lube the cube to get it to fly nicely? Do you think > > that > >
> > these > > > > > DIY cubes are all amazing, or that you got lucky
with a good > > one? > > > > > > > > > > Tyson Mao > > > > >
Astrophysics '06 > > > > > California Institute of Technology > > >
> > > > > > > On Mar 21, 2006, at 1:18 PM, kyuubree wrote: > > > > > > >
> > > > So I arrange my DIY into a nice tidy little package and > give >
> it > > > > a go. > > > > > > MAN do these things fly! It's so
effortless to move thing > > > > around! I > > > > > > studied a few
speedsolving algs, gave the speedcubing > > another > > > > go, and > >
> > > > the strain is so much less than it is with my old cube. > > > >
> > > > > > > > In other news I just recently had a breakup with my > >
girlfriend : > > > > ( I am > > > > > > not very happy right now. > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > SPONSORED LINKS > > Jigsaw puzzle game Free puzzle inlay games
Educational > game and puzzle Word puzzle game Kid puzzle game Puzzle >
games > > > > --------------------------------- > > YAHOO! GROUPS LINKS
> > > > > > Visit your group "speedsolvingrubikscube" on the
web. > > > > To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > >
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> > > > > > > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay
games Educational game and puzzle Word puzzle game Puzzle games Game
puzzle > > --------------------------------- > YAHOO! GROUPS LINKS > > >
Visit your group "speedsolvingrubikscube" on the web. > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
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alertas de novas mensagens no seu celular. Registre seu aparelho agora!
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3645. Re: Cubing and caffeine From: "skeneegee" <skeneegee@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 22 Apr 2006 03:22:39 -0000
I try to drink as much coffee as I can before a tournament. I think I
focus easier and time itself seems to slow down all around me. --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > How many cubers here have correlated coffee
as a key to quicker > cubing? I personally search out the local
Starbucks near any > competition venue. If caffeine's not your
thing, what > other "performance-enhancing drugs" do you use?
Can of Red Bull? > Couple puffs of a cigarette (or other smokable)? Good
stiff drink to > relax the nerves? Come on people, let's get the
truth on the table! > > My name is Christopher Pelley, and I am a
cubaholic... >
3646. Re: [Speed cubing group] OH MAN I love DIY!! From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 22 Apr 2006 03:25:01 +0000 (GMT)
Chris, could you tell me your email adress so that we can talk a bit
more about the DIY kits? thanks again Pedro Pedro
<pedrosino1@yahoo.com.br> escreveu: Well...so I guess is the
difference between the arched and flat centers...and between the
cubesmith's stickers (on the old one) and tiles (on the new ones)
but the other one is a lot more used, so it might be better...Joël told
me that his DIY was good after a month or two...or three, I don't
remember...: ) but the cubes surely have a lot of potential Pedro
christopher_pelley <no_reply@yahoogroups.com> escreveu: Well if your
old one has flat centers, the new one (with arched centers) will feel
different, and may take some getting used to. But it should pop a lot
less. "Good" is a subjective term. In my experience, the new
DIY kits are good right away (once tuned and lubed). No significant
break-in should be required. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Well...the cubes are lubed, and one is stickered (actually
tiled)...and...they don't feel like my old white one...but
that's normal, right? They shouldn't be really good at the
beggining, they need some work...or no? > > Pedro > > christopher_pelley
<no_reply@yahoogroups.com> escreveu: > I'd say just do maybe the
equivalent of 6-12 solves before lubing > it, just to make sure any
minor bumps in the plastic get worn down > or shaved off. These M1005B
parts are so precise that this step is > almost unnecessary. > > Chris >
> > --- In speedsolvingrubikscube@yahoogroups.com, Pedro >
<pedrosino1@> wrote: > > > > Hi Chris > > > > How long do I need to
break the cube in? a week? 2? a month? > > > > Pedro > > > >
christopher_pelley <no_reply@yahoogroups.com> escreveu: > > I like to
assemble as follows: > > > > 1. Put the springs on the screws, followed
by the washer. Make > the > > flat side of the washer face the spring.
Insert the > > screw/spring/washer into the center. Do that for all six.
> > > > 2. Using a screwdriver, push the screw all the way into one of
the > > centers (compressing the spring all the way), then screw it into
> the > > burr. Make sure you screw it in as straight as possible. Stop
> when > > you get about 0.5 mm from the burr. Do that for all six. > >
> > 3. Assemble the edges and corners to complete the cube. > > > > 4.
Cut six square pieces of paper the same size as the center (use > > the
center caps to trace the outline onto paper before cutting). > > Lay
each square so it covers the center. It should rest neatly > > between
the surrounding four edge pieces. Mash the cap onto the > > center,
deforming the paper as you press it in. The tension will > > keep the
cap in place nicely. Do that for all six. > > > > 5. Break the cube in
before lubing, to remove any stray plastic > > shavings. Don't
worry if it feels too tight. > > > > 6. Turn two adjacent faces a tiny
bit, to create an opening near a > > center. Drop a few drops of
silicone oil into the opening, then > > scramble the cube thoroughly.
Careful not to get the paper pieces > > wet (replace them if they do). >
> > > 7. Adjust the tension by temporarily removing the center caps and
> > loosening each screw the same amount. > > > > 8. Sticker and enjoy!
> > > > Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"bballkid2076" > > <bballkid2076@> wrote: > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, kyuubree > <no_reply@> > >
> wrote: > > > > > > > > How could you figure out how to put them
together?I just > bought a > > > white and black diy and using jon
morris and ton's site i could > not > > > put them together > > > >
> > > > > > > > > > > The DIY is good by itself but the lube makes it go
a little > > smoother > > > > as well. I don't know what good
silicone feels like yet but I > > am on > > > > the lookout for the
Prestone brand. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tmao@> > > > >
wrote: > > > > > > > > > > Sorry to hear about that. > > > > > > > > > >
Did you lube the cube to get it to fly nicely? Do you think > > that > >
> > these > > > > > DIY cubes are all amazing, or that you got lucky
with a good > > one? > > > > > > > > > > Tyson Mao > > > > >
Astrophysics '06 > > > > > California Institute of Technology > > >
> > > > > > > On Mar 21, 2006, at 1:18 PM, kyuubree wrote: > > > > > > >
> > > > So I arrange my DIY into a nice tidy little package and > give >
> it > > > > a go. > > > > > > MAN do these things fly! It's so
effortless to move thing > > > > around! I > > > > > > studied a few
speedsolving algs, gave the speedcubing > > another > > > > go, and > >
> > > > the strain is so much less than it is with my old cube. > > > >
> > > > > > > > In other news I just recently had a breakup with my > >
girlfriend : > > > > ( I am > > > > > > not very happy right now. > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > SPONSORED LINKS > > Jigsaw puzzle game Free puzzle inlay games
Educational > game and puzzle Word puzzle game Kid puzzle game Puzzle >
games > > > > --------------------------------- > > YAHOO! GROUPS LINKS
> > > > > > Visit your group "speedsolvingrubikscube" on the
web. > > > > To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@...m > > > > Your use of Yahoo!
Groups is subject to the Yahoo! Terms of > Service. > > > > > >
--------------------------------- > > > > > > > > > > > >
--------------------------------- > > Abra sua conta no Yahoo! Mail -
1GB de espaço, alertas de e- mail > no celular e anti-spam realmente
eficaz. > > > > [Non-text portions of this message have been removed] >
> > > > > > > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay
games Educational game and puzzle Word puzzle game Puzzle games Game
puzzle > > --------------------------------- > YAHOO! GROUPS LINKS > > >
Visit your group "speedsolvingrubikscube" on the web. > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
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alertas de novas mensagens no seu celular. Registre seu aparelho agora!
> > [Non-text portions of this message have been removed] >
--------------------------------- YAHOO! GROUPS LINKS Visit your group
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[Non-text portions of this message have been removed]
--------------------------------- YAHOO! GROUPS LINKS Visit your group
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3647. Re: Cubing and caffeine From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 22 Apr 2006 04:12:55 -0000
i inject excess lube --- In speedsolvingrubikscube@yahoogroups.com,
"skeneegee" <skeneegee@...> wrote: > > I try to drink as
much coffee as I can before a tournament. I think I > focus easier and
time itself seems to slow down all around me. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > How many cubers here have correlated
coffee as a key to quicker > > cubing? I personally search out the local
Starbucks near any > > competition venue. If caffeine's not your
thing, what > > other "performance-enhancing drugs" do you
use? Can of Red Bull? > > Couple puffs of a cigarette (or other
smokable)? Good stiff drink to > > relax the nerves? Come on people,
let's get the truth on the table! > > > > My name is Christopher
Pelley, and I am a cubaholic... > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala"
<mahtianssi@...> wrote: > > Nobody did sub-15 average... > French =
bad nerves? Perhaps... But finishing 1st and 2nd in a world championship
requires nerves, don't you think? Jean had a lot of pressure put on
him. Journalists, interviews, TV cameras. Everybody was looking at him
as the world champion who can beat records. Between the 2 rounds, his
average improved a lot. 1.78s. Thibaut improved much more. A third round
could have made a sub-15 average possible. I don't know. During the
Swedish competition, you had 3 rounds. With about thrice the number of
competitors, we only had 2. Gilles.
3649. Re: Cubing and caffeine From: "Ryan Patricio" <ryn_patricio@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 22 Apr 2006 05:38:44 -0000
I have a confession to make...I drank 6 red bull the day of the Caltech
Spring Competition...I don't deserve 2nd place. I'm not really
sub 15. I really suck ; ) Ryan --- In
speedsolvingrubikscube@yahoogroups.com, "goodxy2002"
<goodxy2002@...> wrote: > > i inject excess lube > > --- In
speedsolvingrubikscube@yahoogroups.com, "skeneegee" >
<skeneegee@> wrote: > > > > I try to drink as much coffee as I can
before a tournament. I think I > > focus easier and time itself seems to
slow down all around me. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley > >
<no_reply@> wrote: > > > > > > How many cubers here have correlated
coffee as a key to quicker > > > cubing? I personally search out the
local Starbucks near any > > > competition venue. If caffeine's not
your thing, what > > > other "performance-enhancing drugs" do
you use? Can of Red Bull? > > > Couple puffs of a cigarette (or other
smokable)? Good stiff drink to > > > relax the nerves? Come on people,
let's get the truth on the table! > > > > > > My name is
Christopher Pelley, and I am a cubaholic... > > > > > >
3650. Fun Forum From: "marc7760" <digiretreat@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 22 Apr 2006 08:18:44 -0000
Hi, I'd like to invite you to a great forum board called
digiretreat. It's packed with members like you from all across the
globe. It's a fairly new venture and we are looking to expand on
the site and would love YOU to be part of it. We cover everything from
music to TV, soaps to movies, politics to pets. In fact anything you
want on the web you will find it at digiretreat. We are gtowing everyday
but would love to have you join! Check us out at www.digiretreat.tk Look
forward to seeing you soon!
3651. [Speed cubing group] Re: Olympicubes now gone? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 22 Apr 2006 10:26:11 -0000
Hey :-) With all the agitated interest and demand for the olympicube(s)
to become available (!!) it's no wonder that it is
"dangerous" to set a day for the release. I'm still
confident at least the 6x6x6 will finally be made widely available. Too
much work has gone into it to stop it now. And surely, if money is the
issue there will be a solution somehow :-) Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...>
wrote: > > http://www.olympicube.gr > > They were having server
problems, but all is well. > > Frank > > Craig Bouchard
<logitewty@...> wrote: > They'll be out soon enough, they gotta
mass produce enough to fill the > first orders...that will probably take
a while...and they may want > final testing to be safe... > > Craig > >
--- In speedsolvingrubikscube@yahoogroups.com, "athefre"
<athefre@> > wrote: > > > > Olympicube.com doesn't appear to
exist anymore. > > > > Doesn't really surprise me. When
twistypuzzles members asked him when > > they would be out, he would
always say "soon" or "In a couple of > > months". >
> > > Is there a new site? > > > > > > > > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Talk is cheap. Use Yahoo! Messenger
to make PC-to-Phone calls. Great rates starting at 1¢/min. > >
[Non-text portions of this message have been removed] >
3652. Re: Cubing and caffeine From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 22 Apr 2006 11:17:25 -0000
Is that good for ur health??? It might kill you...how are you still
alive??? --- In speedsolvingrubikscube@yahoogroups.com,
"goodxy2002" <goodxy2002@...> wrote: > > i inject excess
lube > > --- In speedsolvingrubikscube@yahoogroups.com,
"skeneegee" > <skeneegee@> wrote: > > > > I try to drink as
much coffee as I can before a tournament. I think I > > focus easier and
time itself seems to slow down all around me. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley > >
<no_reply@> wrote: > > > > > > How many cubers here have correlated
coffee as a key to quicker > > > cubing? I personally search out the
local Starbucks near any > > > competition venue. If caffeine's not
your thing, what > > > other "performance-enhancing drugs" do
you use? Can of Red Bull? > > > Couple puffs of a cigarette (or other
smokable)? Good stiff drink to > > > relax the nerves? Come on people,
let's get the truth on the table! > > > > > > My name is
Christopher Pelley, and I am a cubaholic... > > > > > >
3653. AC Method From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 22 Apr 2006 11:35:57 -0000
Hey everyone, today I'm competing at the Draughons Spring
competition. When we arrived at the hotel, I was surprised that the air
conditioning unit used the same method preferred by many top cubers:
http://tinyurl.com/pz797 Wish me luck! Chris
3654. Re: AC Method From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 22 Apr 2006 11:47:24 -0000
Hahaha Chris, only you...good luck man...u better win... Craig --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Hey everyone, today I'm competing at
the Draughons Spring > competition. When we arrived at the hotel, I was
surprised that the > air conditioning unit used the same method
preferred by many top > cubers: > > http://tinyurl.com/pz797 > > Wish me
luck! > Chris >
3655. rule question From: François Sechet <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 22 Apr 2006 13:48:51 +0200
Hey, so at the French champs, I finished a 4x4 solve with a pop during
the last couple of moves but decided to keep going with a finger in
place of the missing edge piece that I kinda put back in place but not
completely before stopping the timer, then stopped the timer. I thought
it would be no problem since I *did* solve the cube, only an edge piece
was kinda not completely "inside" the cube. I talked to the
judges, and after not finding anything in the rules about it, we decided
to give me a 2 seconds penalty. I didn't really care, because I
wasn't in the race for victory, so I accepted the penalty and
everyone was happy. But in case this happens again, what shall we do
(yeah I know, put the edge correctly back in...)? Tyson, Ron? F.
___________________________________________________________________________
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I think that there was a big pressure during this championship, and
knowing there is 7 persons that can eventually win increase the
pressure. I dont want to decrease anssi performance but i think there
was less cameras at the swedish open and less sub20 competitors, so I
say RDV to the european championships for everybody and we'll see
the real pressure:) keep on cubing sebastien
There's something in the rules, read 10d). Rule 5b5) applies to non
functional parts of the puzzle only, not edge pieces. *** The defect
should have been fully fixed *** But since it was a slight defect (edge
piece not perfectly put back in its slot), and otherwise the cube was
unambiguously solved, we decided to accept it with a +2 penalty. Now I
regret, it should have been declared DNF, but at this moment, it looked
a bit cruel. And with a DNF, I would have taken your place ;-) Gilles.
--- In speedsolvingrubikscube@yahoogroups.com, François Sechet
<frsechet@...> wrote: > > Hey, > so at the French champs, I finished
a 4x4 solve with a pop during the > last couple of moves but decided to
keep going with a finger in place of > the missing edge piece that I
kinda put back in place but not completely > before stopping the timer,
then stopped the timer. I thought it would be > no problem since I *did*
solve the cube, only an edge piece was kinda > not completely
"inside" the cube. I talked to the judges, and after not >
finding anything in the rules about it, we decided to give me a 2 >
seconds penalty. I didn't really care, because I wasn't in the
race for > victory, so I accepted the penalty and everyone was happy.
But in case > this happens again, what shall we do (yeah I know, put the
edge > correctly back in...)? > Tyson, Ron? > F. > > > > > > >
___________________________________________________________________________
> Faites de Yahoo! votre page d'accueil sur le web pour retrouver
directement vos services préférés : vérifiez vos nouveaux mails, lancez
vos recherches et suivez l'actualité en temps réel. > Rendez-vous
sur http://fr.yahoo.com/set >
HAHAHAHA rofl lol hyark hyark hyark..... ok, je saurai pour la prochaine
fois, et puis bon, tu es devant pour le 3x3x3, comme dirait la dame, le
premier francilien est à la 4e place... F. Gilles Roux a écrit : > >
There's something in the rules, read 10d). > Rule 5b5) applies to
non functional parts of the puzzle only, not edge > pieces. > *** The
defect should have been fully fixed *** > > But since it was a slight
defect (edge piece not perfectly put back in > its slot), and otherwise
the cube was unambiguously solved, we decided > to accept it with a +2
penalty. > > Now I regret, it should have been declared DNF, but at this
moment, it > looked a bit cruel. > And with a DNF, I would have taken
your place ;-) > > Gilles. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, François Sechet >
<frsechet@...> wrote: > > > > Hey, > > so at the French champs, I
finished a 4x4 solve with a pop during the > > last couple of moves but
decided to keep going with a finger in > place of > > the missing edge
piece that I kinda put back in place but not > completely > > before
stopping the timer, then stopped the timer. I thought it > would be > >
no problem since I *did* solve the cube, only an edge piece was kinda >
> not completely "inside" the cube. I talked to the judges,
and after not > > finding anything in the rules about it, we decided to
give me a 2 > > seconds penalty. I didn't really care, because I
wasn't in the race for > > victory, so I accepted the penalty and
everyone was happy. But in case > > this happens again, what shall we do
(yeah I know, put the edge > > correctly back in...)? > > Tyson, Ron? >
> F. > > > > > > > > > > > > > > >
___________________________________________________________________________
> > > Faites de Yahoo! votre page d'accueil sur le web pour
retrouver > directement vos services préférés : vérifiez vos nouveaux
mails, > lancez vos recherches et suivez l'actualité en temps réel.
> > Rendez-vous sur http://fr.yahoo.com/set > > > > > > > >
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> YAHOO! GROUPS LINKS > > * Visit your group
"speedsolvingrubikscube >
<http://groups.yahoo.com/group/speedsolvingrubikscube>" on the
web. > > * To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > * Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
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> [Non-text portions of this message have been removed]
3659. Re: AC Method From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 22 Apr 2006 15:28:36 -0000
Hehe, same thing at my music school, I notice that every week at my
violin lesson ;) sadly it worked too well over the winter, to the point
of me becoming overheated and slightly dizzy. Is that a sign that the
Fridrich method is too powerful? I doubt it. By the way, how did the
7:40 AM BLD round go? Were there way more DNF's due to the timing?
Or did people get over that? Personally I detest solving in any form
before 10 AM; however, the only time I succeeded in solving 2 cubes BLD
was at about 7:50 AM. BLD'ers at Draughons, what do you think? Wish
I coulda gone *grumble* but due to the two upcoming, more convenient
contests in the northeast (Rutgers, Trumbull) I had to let this one go.
Tim --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Hey everyone, today I'm competing at
the Draughons Spring > competition. When we arrived at the hotel, I was
surprised that the > air conditioning unit used the same method
preferred by many top > cubers: > > http://tinyurl.com/pz797 > > Wish me
luck! > Chris >
3660. Re: [Speed cubing group] Re: FRANCE-2006 From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 22 Apr 2006 10:02:16 -0700
Though, a big part of pressure is really all just in the head, and this
fact is undeniable. For myself, I don't really care too much and
I'm just having a good time so my competition times generally
reflect my top performances unofficially. The lesson is really just to
have fun, be happy, and not worry too much. Tyson Mao Astrophysics
'06 California Institute of Technology On Apr 22, 2006, at 5:00 AM,
zemalinou wrote: > I think that there was a big pressure during this
championship, and > knowing there is 7 persons that can eventually win
increase the > pressure. I dont want to decrease anssi performance but i
think there > was less cameras at the swedish open and less sub20
competitors, so I > say RDV to the european championships for everybody
and we'll see the > real pressure:) > > keep on cubing > >
sebastien > > > > > > > Yahoo! Groups Links > > > > > >
It's cruel, but then again, you could have taken less than 2
seconds to put the puzzle back together right? Tyson Mao Astrophysics
'06 California Institute of Technology On Apr 22, 2006, at 8:10 AM,
François Sechet wrote: > HAHAHAHA rofl lol hyark hyark hyark..... > ok,
je saurai pour la prochaine fois, et puis bon, tu es devant pour le >
3x3x3, comme dirait la dame, le premier francilien est à la 4e place...
> F. > > Gilles Roux a écrit : >> >> There's something in the
rules, read 10d). >> Rule 5b5) applies to non functional parts of the
puzzle only, not edge >> pieces. >> *** The defect should have been
fully fixed *** >> >> But since it was a slight defect (edge piece not
perfectly put back in >> its slot), and otherwise the cube was
unambiguously solved, we decided >> to accept it with a +2 penalty. >>
>> Now I regret, it should have been declared DNF, but at this moment,
it >> looked a bit cruel. >> And with a DNF, I would have taken your
place ;-) >> >> Gilles. >> >> >> >> --- In
speedsolvingrubikscube@yahoogroups.com, François Sechet >>
<frsechet@...> wrote: >>> >>> Hey, >>> so at the French champs, I
finished a 4x4 solve with a pop during the >>> last couple of moves but
decided to keep going with a finger in >> place of >>> the missing edge
piece that I kinda put back in place but not >> completely >>> before
stopping the timer, then stopped the timer. I thought it >> would be >>>
no problem since I *did* solve the cube, only an edge piece was kinda
>>> not completely "inside" the cube. I talked to the judges,
and after >>> not >>> finding anything in the rules about it, we decided
to give me a 2 >>> seconds penalty. I didn't really care, because I
wasn't in the race >>> for >>> victory, so I accepted the penalty
and everyone was happy. But in >>> case >>> this happens again, what
shall we do (yeah I know, put the edge >>> correctly back in...)? >>>
Tyson, Ron? >>> F. >>> >>> >>> >>> >>> >>> >>> >>
______________________________________________________________________
>> _____ >> >>> Faites de Yahoo! votre page d'accueil sur le web
pour retrouver >> directement vos services préférés : vérifiez vos
nouveaux mails, >> lancez vos recherches et suivez l'actualité en
temps réel. >>> Rendez-vous sur http://fr.yahoo.com/set >>> >> >> >> >>
>> >>
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>> -- >> YAHOO! GROUPS LINKS >> >> * Visit your group
"speedsolvingrubikscube >>
<http://groups.yahoo.com/group/speedsolvingrubikscube>" on the
>> web. >> >> * To unsubscribe from this group, send an email to: >>
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subject=Unsubscribe> >> >> * Your use of Yahoo! Groups is subject to the
Yahoo! Terms of >> Service <http://docs.yahoo.com/info/terms/>. >> >>
>>
----------------------------------------------------------------------
>> -- >> > > > > [Non-text portions of this message have been removed] >
> > > > Yahoo! Groups Links > > > > > >
yeah, well, I'll know better next time. I did really think it
didn't matter that much so I didn't really care about put it
back in. F. Tyson Mao a �crit : > It's cruel, but then again, you
could have taken less than 2 seconds to > put the puzzle back together
right? > > Tyson Mao > Astrophysics '06 > California Institute of
Technology > > On Apr 22, 2006, at 8:10 AM, Fran�ois Sechet wrote: > >
> HAHAHAHA rofl lol hyark hyark hyark..... > > ok, je saurai pour la
prochaine fois, et puis bon, tu es devant pour le > > 3x3x3, comme
dirait la dame, le premier francilien est � la 4e place... > > F. > >
> > Gilles Roux a �crit : > >> > >> There's something in the
rules, read 10d). > >> Rule 5b5) applies to non functional parts of the
puzzle only, not edge > >> pieces. > >> *** The defect should have been
fully fixed *** > >> > >> But since it was a slight defect (edge piece
not perfectly put back in > >> its slot), and otherwise the cube was
unambiguously solved, we decided > >> to accept it with a +2 penalty. >
>> > >> Now I regret, it should have been declared DNF, but at this
moment, it > >> looked a bit cruel. > >> And with a DNF, I would have
taken your place ;-) > >> > >> Gilles. > >> > >> > >> > >> --- In
speedsolvingrubikscube@yahoogroups.com, Fran�ois Sechet > >>
<frsechet@...> wrote: > >>> > >>> Hey, > >>> so at the French champs,
I finished a 4x4 solve with a pop during the > >>> last couple of moves
but decided to keep going with a finger in > >> place of > >>> the
missing edge piece that I kinda put back in place but not > >>
completely > >>> before stopping the timer, then stopped the timer. I
thought it > >> would be > >>> no problem since I *did* solve the cube,
only an edge piece was kinda > >>> not completely "inside" the
cube. I talked to the judges, and after > >>> not > >>> finding anything
in the rules about it, we decided to give me a 2 > >>> seconds penalty.
I didn't really care, because I wasn't in the race > >>> for >
>>> victory, so I accepted the penalty and everyone was happy. But in >
>>> case > >>> this happens again, what shall we do (yeah I know, put
the edge > >>> correctly back in...)? > >>> Tyson, Ron? > >>> F. > >>> >
>>> > >>> > >>> > >>> > >>> > >>> > >>
______________________________________________________________________ >
>> _____ > >> > >>> Faites de Yahoo! votre page d'accueil sur le
web pour retrouver > >> directement vos services pr�f�r�s :
v�rifiez vos nouveaux mails, > >> lancez vos recherches et suivez
l'actualit� en temps r�el. > >>> Rendez-vous sur
http://fr.yahoo.com/set > >>> > >> > >> > >> > >> > >> > >>
---------------------------------------------------------------------- >
>> -- > >> YAHOO! GROUPS LINKS > >> > >> * Visit your group
"speedsolvingrubikscube > >>
<http://groups.yahoo.com/group/speedsolvingrubikscube>" on the >
>> web. > >> > >> * To unsubscribe from this group, send an email to: >
>> speedsolvingrubikscube-unsubscribe@yahoogroups.com > >> > >>
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? > >>
subject=Unsubscribe> > >> > >> * Your use of Yahoo! Groups is subject to
the Yahoo! Terms of > >> Service <http://docs.yahoo.com/info/terms/>.
> >> > >> > >>
---------------------------------------------------------------------- >
>> -- > >> > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > >
> > >
------------------------------------------------------------------------
> YAHOO! GROUPS LINKS > > * Visit your group
"speedsolvingrubikscube >
<http://groups.yahoo.com/group/speedsolvingrubikscube>" on the
web. > > * To unsubscribe from this group, send an email to: >
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<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > * Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
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___________________________________________________________________________
Faites de Yahoo! votre page d'accueil sur le web pour retrouver
directement vos services pr�f�r�s : v�rifiez vos nouveaux mails,
lancez vos recherches et suivez l'actualit� en temps r�el.
Rendez-vous sur http://fr.yahoo.com/set
only ten people going? --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" <logitewty@...> wrote: > > Just add your
name to the list... > > 1. Craig Bouchard - Canada - 3x3,4x4,5x5,3x3 OH,
3x3 BLD, magic, > master magic > 2. > 3. > 4. > 5. > 6. > 7. > 8. > 9. >
10. >
3665. play the da vinci code puzzle From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 22 Apr 2006 18:09:07 -0000
3666. [Speed cubing group] Re: Olympicubes now gone? From: "athefre" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 22 Apr 2006 19:28:01 -0000
Oh good, I'm glad to know that it's not gone. I am very
interested in getting one also. I wonder how long it would take to solve
one of those 11x11's. 15 minutes? --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hey :-) > > With all the agitated
interest and demand for the olympicube(s) to > become available (!!)
it's no wonder that it is "dangerous" to set a > day for
the release. I'm still confident at least the 6x6x6 will > finally
be made widely available. Too much work has gone into it to > stop it
now. And surely, if money is the issue there will be a > solution
somehow :-) > > Cheers! > > -Per > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris > <ephem825@>
wrote: > > > > http://www.olympicube.gr > > > > They were having server
problems, but all is well. > > > > Frank > > > > Craig Bouchard
<logitewty@> wrote: > > They'll be out soon enough, they gotta
mass produce enough to > fill the > > first orders...that will probably
take a while...and they may want > > final testing to be safe... > > > >
Craig > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"athefre" <athefre@> > > wrote: > > > > > > Olympicube.com
doesn't appear to exist anymore. > > > > > > Doesn't really
surprise me. When twistypuzzles members asked > him when > > > they
would be out, he would always say "soon" or "In a couple
of > > > months". > > > > > > Is there a new site? > > > > > > > >
> > > > > > > > > --------------------------------- > > YAHOO! GROUPS
LINKS > > > > > > Visit your group "speedsolvingrubikscube" on
the web. > > > > To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > >
--------------------------------- > > > > > > > > > > > >
--------------------------------- > > Talk is cheap. Use Yahoo!
Messenger to make PC-to-Phone calls. > Great rates starting at
1¢/min. > > > > [Non-text portions of this message have been
removed] > > >
If more than 10 ppl reply, then they can add numbers, not impossible u
know... --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" <snkenjoi@...> wrote: > > only ten people
going? > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" > <logitewty@> wrote: > > > > Just add your name to
the list... > > > > 1. Craig Bouchard - Canada - 3x3,4x4,5x5,3x3 OH, 3x3
BLD, magic, > > master magic > > 2. > > 3. > > 4. > > 5. > > 6. > > 7. >
> 8. > > 9. > > 10. > > >
3668. Re: A nice forum... From: broncoviper <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 22 Apr 2006 20:04:31 -0000
Here is what the forums looks like: http://rubiks.has.it --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > > Hello speedcubing friends, > > This is just a proposal, to
see if anyone agrees with me. Most > conversations between speedcubers
are probably done online. That's > why a discussion group or forum
is very valueable for the > speedcubing community. However, I must say,
I don't really enjoy > posting on this yahoo group. It's not
very organized, the replies on > one specific topic are hard to find,
there are too many ads etc. I > also heard another cuber say he would
post more if there was a > better forum. I think I would also have a lot
more fun posting on a > speedcubing forum if we just had a good looking,
organized forum. > For an example, take a look at this forum: >
http://www.phpbb.com/styles/demo.php. > > As an example of what I have
in mind, I have been fooling around > with this free forum today:
http://speedcubing.proboards20.com/. > > DON'T get me wrong! I
don't want everybody to agree with me, of > course. If you really
like this yahoo group, that's fine with me... > I am just
interested in your opinion! Am I the only one used to nice > forums? :)
> > I am also not saying that the example I made is perfect, but
it's > just an example. > > Happy cubing, > > Joël. >
3669. Re: A nice forum... From: "athefre" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 22 Apr 2006 20:17:25 -0000
I've been wanting a better forum too. I mean, this is great but it
just doesn't feel right. --- In
speedsolvingrubikscube@yahoogroups.com, broncoviper <no_reply@...>
wrote: > > Here is what the forums looks like: > http://rubiks.has.it >
> --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort >
<joel_vn@> wrote: > > > > > > Hello speedcubing friends, > > > > This
is just a proposal, to see if anyone agrees with me. Most > >
conversations between speedcubers are probably done online. That's
> > why a discussion group or forum is very valueable for the > >
speedcubing community. However, I must say, I don't really enjoy >
> posting on this yahoo group. It's not very organized, the replies
on > > one specific topic are hard to find, there are too many ads etc.
I > > also heard another cuber say he would post more if there was a > >
better forum. I think I would also have a lot more fun posting on a > >
speedcubing forum if we just had a good looking, organized forum. > >
For an example, take a look at this forum: > >
http://www.phpbb.com/styles/demo.php. > > > > As an example of what I
have in mind, I have been fooling around > > with this free forum today:
http://speedcubing.proboards20.com/. > > > > DON'T get me wrong! I
don't want everybody to agree with me, of > > course. If you really
like this yahoo group, that's fine with me... > > I am just
interested in your opinion! Am I the only one used to nice > > forums?
:) > > > > I am also not saying that the example I made is perfect, but
it's > > just an example. > > > > Happy cubing, > > > > Joël. > > >
I kind of agree, but there's one more thing to consider; people
using their e-mail client to read/post to the forum. You know this is
also a mailing list, and I'm using my Gmail to read/post. Am I
alone? Regards, Aron On 4/22/06, broncoviper
<no_reply@yahoogroups.com> wrote: > Here is what the forums looks
like: > http://rubiks.has.it > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort >
<joel_vn@...> wrote: > > > > > > Hello speedcubing friends, > > > >
This is just a proposal, to see if anyone agrees with me. Most > >
conversations between speedcubers are probably done online. That's
> > why a discussion group or forum is very valueable for the > >
speedcubing community. However, I must say, I don't really enjoy >
> posting on this yahoo group. It's not very organized, the replies
on > > one specific topic are hard to find, there are too many ads etc.
I > > also heard another cuber say he would post more if there was a > >
better forum. I think I would also have a lot more fun posting on a > >
speedcubing forum if we just had a good looking, organized forum. > >
For an example, take a look at this forum: > >
http://www.phpbb.com/styles/demo.php. > > > > As an example of what I
have in mind, I have been fooling around > > with this free forum today:
http://speedcubing.proboards20.com/. > > > > DON'T get me wrong! I
don't want everybody to agree with me, of > > course. If you really
like this yahoo group, that's fine with me... > > I am just
interested in your opinion! Am I the only one used to nice > > forums?
:) > > > > I am also not saying that the example I made is perfect, but
it's > > just an example. > > > > Happy cubing, > > > > Joël. > > >
> > > > > > > Yahoo! Groups Links > > > > > > >
I don't think I'll be making it to this one. I'm going to
hold off for the Trumball spring competition which is a bit closer.
Hopefully there will be a large turnout. Anyone here planning on going
to it? --Chris --- In speedsolvingrubikscube@yahoogroups.com,
"bballkid2076" <bballkid2076@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > If more than 10 ppl reply, then they can
add numbers, not impossible u > > know... > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > >
<snkenjoi@> wrote: > > > > > > only ten people going? > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
> > <logitewty@> wrote: > > > > > > > > Just add your name to the
list... > > > > > > > > 1. Craig Bouchard - Canada - 3x3,4x4,5x5,3x3 OH,
3x3 BLD, magic, > > > > master magic > > > > 2. Andrew Spelman-USA-
definitely 3x3, maybe bld and 4x4 I am > not officially registered
though, but I will most likely be there. > > > > 3. > > > > 4. > > > >
5. > > > > 6. > > > > 7. > > > > 8. > > > > 9. > > > > 10. > > > > > > >
> > >
3673. quick lucky solve question From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 22 Apr 2006 14:49:08 -0700 (PDT)
[I am sorry if this message gets sent twice, my yahoo! mail is screwed
up and i dont think it sent the first time] I use 3LLL and just obtained
a 31.58 solve with a edge-orientation skip. When using a 3LLL, does a
1/2 OLL skip count as lucky? They occur fairly regularly. thanks David
--------------------------------- Blab-away for as little as 1¢/min.
Make PC-to-Phone Calls using Yahoo! Messenger with Voice. [Non-text
portions of this message have been removed]
Unfortunately, yes (oh, how I hate good lucky solves...) Your LL has 3
steps. The solve you're describing had 2. Since the probability of
skipping edge orientation is 1/8, skipping it would be lucky
(P<0.20). Tim --- In speedsolvingrubikscube@yahoogroups.com, David
Pritts <ladartfrog@...> wrote: > > [I am sorry if this message gets
sent twice, my yahoo! mail is screwed up and i dont think it sent the
first time] > > I use 3LLL and just obtained a 31.58 solve with a edge-
orientation skip. > > When using a 3LLL, does a 1/2 OLL skip count as
lucky? They occur fairly regularly. > > thanks > > David > > >
--------------------------------- > Blab-away for as little as 1¢/min.
Make PC-to-Phone Calls using Yahoo! Messenger with Voice. > > [Non-text
portions of this message have been removed] >
You are not alone. I use my gmail account and much prefer the mailing
list to a forum. -Chris On 4/22/06, Aron Stansvik <elvstone@...>
wrote: > I kind of agree, but there's one more thing to consider;
people using > their e-mail client to read/post to the forum. You know
this is also a > mailing list, and I'm using my Gmail to read/post.
Am I alone? > > Regards, > Aron
3677. [Speed cubing group] Re: A nice forum... From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 22 Apr 2006 23:32:27 -0000
ditto. I like to read things using my email client, not a browser.
Michiel --- In speedsolvingrubikscube@yahoogroups.com, "Chris
Hunt" <huntca@...> wrote: > > You are not alone. I use my gmail
account and much prefer the mailing > list to a forum. > > -Chris > > On
4/22/06, Aron Stansvik <elvstone@...> wrote: > > I kind of agree, but
there's one more thing to consider; people using > > their e-mail
client to read/post to the forum. You know this is also a > > mailing
list, and I'm using my Gmail to read/post. Am I alone? > > > >
Regards, > > Aron >
I've got my own lucky solve question. If you use the ZB method to
insert the final pair in F2L, but after that use regular CFOP, is an OLL
skip considered lucky? Afterall, you are way more likely to have an OLL
skip with ZB than when using pure Fridrich. It happens often, so
it's not vey lucky. -David
So your last F2L -> LL method is this: (1) Insert CE pair while
orienting LL edges (2) Orient LL corners (3) Permute LL Your situation
describes skipping step 2. That probability (I believe) is 1/27.
I'm afraid that's still lucky. Tim --- In
speedsolvingrubikscube@yahoogroups.com, "David Skolnik"
<lockjaw17des@...> wrote: > > I've got my own lucky solve
question. If you use the ZB method to > insert the final pair in F2L,
but after that use regular CFOP, is an > OLL skip considered lucky?
Afterall, you are way more likely to have > an OLL skip with ZB than
when using pure Fridrich. It happens often, > so it's not vey
lucky. > -David >
3680. Re: A nice forum... From: broncoviper <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Apr 2006 02:02:23 -0000
I have had quite a few people say that they prefer reading messages
through email, and not having to browse the forums. To those people (it
seems like few compared to the overall "cubing population", I
think the main reason is because this is how Yahoo is setup and has been
for so long), I can come up with at least 2 options: 1) Have you ever
tried browsing a forum? I used to like reading everything out of the
email too, but a forum is quite nifty. You may want to give it a try. 2)
In the forums, you can subscribe to forums/posts that interest you. Of
course, the whole point of having a forum in that format is so posts can
easily be read right off the forum. But you can do that if nothing else.
3) I am seeing if I can get a script that works just like Yahoo! so that
ALL messages can be emailed off the forums. But not sure if that is
possible. Thanks, Patrick --- In speedsolvingrubikscube@yahoogroups.com,
"Michiel van der Blonk" <blonkm@...> wrote: > > ditto. I
like to read things using my email client, not a browser. > > Michiel >
> --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
> <huntca@> wrote: > > > > You are not alone. I use my gmail account
and much prefer the mailing > > list to a forum. > > > > -Chris > > > >
On 4/22/06, Aron Stansvik <elvstone@> wrote: > > > I kind of agree,
but there's one more thing to consider; people > using > > > their
e-mail client to read/post to the forum. You know this is > also a > > >
mailing list, and I'm using my Gmail to read/post. Am I alone? > >
> > > > Regards, > > > Aron > > >
Howdy! I actually spend most of my days on a forum! It happens to be a
photography forum that has about 1400+ users active at any given time of
the day. There are hundreds of posts made every minute and the forum is
a great way to divide those posts and make it a manageable community.
The only reason why I prefer this email group to a speedcubing forum is
because the speedcubing community is relatively small. We have very few
people that post, and those that do, don't post 100 messages a day.
I enjoy reading every single post that people make to the group and
it's not hard to manage because there is so few posts! If I was to
go to a speedcubing forum, then there would be the same relatively low
post count, but it would be divided among many different
'subject' forums and I would have to search through every
forum on a daily basis and try to find all the new posts that were made.
I realize I can subscribe to particular threads and get an email
notification when it is modified, however, I would rather subscribe to
ALL threads in ALL forums and receive an email notification instantly
when ANY posts are made. The yahoo group allows all this. I like forums,
I just think it would be much more difficult to read and contribute to
all the active conversations. I don't talk that much, but I
certainly read everything :) -Chris On 4/22/06, broncoviper
<no_reply@yahoogroups.com> wrote: > I have had quite a few people say
that they prefer reading messages > through email, and not having to
browse the forums. To those people > (it seems like few compared to the
overall "cubing population", I > think the main reason is
because this is how Yahoo is setup and has > been for so long), I can
come up with at least 2 options: > 1) Have you ever tried browsing a
forum? I used to like reading > everything out of the email too, but a
forum is quite nifty. You may > want to give it a try. > 2) In the
forums, you can subscribe to forums/posts that interest you. > Of
course, the whole point of having a forum in that format is so > posts
can easily be read right off the forum. But you can do that if > nothing
else. > 3) I am seeing if I can get a script that works just like Yahoo!
so > that ALL messages can be emailed off the forums. But not sure if
that > is possible. > > Thanks, > Patrick > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michiel van der
Blonk" > <blonkm@...> wrote: > > > > ditto. I like to read
things using my email client, not a browser. > > > > Michiel > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" > >
<huntca@> wrote: > > > > > > You are not alone. I use my gmail
account and much prefer the mailing > > > list to a forum. > > > > > >
-Chris > > > > > > On 4/22/06, Aron Stansvik <elvstone@> wrote: > > >
> I kind of agree, but there's one more thing to consider; people >
> using > > > > their e-mail client to read/post to the forum. You know
this is > > also a > > > > mailing list, and I'm using my Gmail to
read/post. Am I alone? > > > > > > > > Regards, > > > > Aron > > > > > >
> > > > > > > Yahoo! Groups Links > > > > > > >
I haven't registered yet, but I believe I will go to this one since
it is closer for me than other events have been. I haven't been to
any cube competitions yet, or even touched a Stackmat. I certainly am
not fast enough to win any events. I will be there mainly for the
experience and meeting people. I haven't decided about Trumbull. -
Bruce Norskog --- In speedsolvingrubikscube@yahoogroups.com, "Tim
Reynolds" <timothy.reynolds2@...> wrote: > > I'm doing
both. I live kinda in the middle of Rutgers + Trumbull > (half hour
closer to Trumbull) so neither is really inconvenient. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..." >
<s2chris2@> wrote: > > > > I don't think I'll be making it
to this one. I'm going to hold off > for > > the Trumball spring
competition which is a bit closer. Hopefully > there > > will be a large
turnout. Anyone here planning on going to it? > > > > --Chris > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "bballkid2076"
> > <bballkid2076@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > > >
<logitewty@> wrote: > > > > > > > > If more than 10 ppl reply, then
they can add numbers, not > impossible u > > > > know... > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
> > > <snkenjoi@> wrote: > > > > > > > > > > only ten people going? >
> > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Craig > Bouchard" > > > > > <logitewty@> wrote: > > > > >
> > > > > > > Just add your name to the list... > > > > > > > > > > > >
1. Craig Bouchard - Canada - 3x3,4x4,5x5,3x3 OH, 3x3 BLD, > magic, > > >
> > > master magic > > > > > > 2. Andrew Spelman-USA- definitely 3x3,
maybe bld and 4x4 I > am > > > not officially registered though, but I
will most likely be > there. > > > > > > 3. Tim Reynolds-USA-3x3, 3x3OH,
3x3BLD, 4x4 > > > > > > 4. Bruce Norskog-USA-3x3, maybe 4x4 or 5x5 > > >
> > > 5. > > > > > > 6. > > > > > > 7. > > > > > > 8. > > > > > > 9. > >
> > > > 10. > > > > > > 11. > > > > > > 12. > > > > > > 13. > > > > > >
14. > > > > > > 15. > > > > > > 16. > > > > > > 17. > > > > > > 18. > >
> > > > 19. > > > > > > 20. > > > > > > > > > > > > > > > > > > > > >
3683. Re: [Speed cubing group] Rutgers Competition - Who's
going??? From: Anthony Hsu <erwaman@...> To: Speedsolving Group
<speedsolvingrubikscube@yahoogroups.com> Date: Sun, 23 Apr 2006 01:56:41 -0400
Just add your name to the list... 1. Craig Bouchard - Canada -
3x3,4x4,5x5,3x3 OH, 3x3 BLD, magic, master magic 2. Andrew Spelman-USA-
definitely 3x3, maybe bld and 4x4 I am not officially registered though,
but I will most likely be there. 3. Anthony Hsu - USA - everything
except the magics 4. 5. 6. 7. 8. 9. 10. [Non-text portions of this
message have been removed]
3684. can somebody help me with this notations for the algorithms of
square-1 From: James Benedict Caares <ben41sbr2@...> To: speedsolving rubikscube
<speedsolvingrubikscube@yahoogroups.com> Date: Sun, 23 Apr 2006 02:42:02 -0700 (PDT)
can anybody teach me the notations for the algoritms of the
square-1......i really need help.....tnx!!!!
--------------------------------- Love cheap thrills? Enjoy PC-to-Phone
calls to 30+ countries for just 2¢/min with Yahoo! Messenger with Voice.
[Non-text portions of this message have been removed]
----- Original Message ----- From: Chris Hunt To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, April 23, 2006 4:28
AM Subject: Re: [Speed cubing group] Re: A nice forum... Howdy! The only
reason why I prefer this email group to a speedcubing forum is because
the speedcubing community is relatively small. We have very few people
that post, and those that do, don't post 100 messages a day. I
enjoy reading every single post that people make to the group and
it's not hard to manage because there is so few posts! I totally
agree. R
------------------------------------------------------------------------------
[Non-text portions of this message have been removed]
3686. GERMAN OPEN-2006 From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Apr 2006 11:06:05 +0100 (BST)
Kudos to the organisers. Congrats to all winners and well done all
participants. Thanks to Ron uncle for updating the results immediately.
I remember, my geography miss was telling us in the class, that is when
altitude changes, the performance of the athletes vary to a great
extent. Is it same with the cubers also? The performance of the same
cuber vary widely in America and Europe. What is the altitude of
Orlando, Paris and Germany (Sorry, the name of the venue is not sticking
in my mind)? How altitude affects performance ? How much does it affect
? Is it due to change in gravitational force ? I am curious. J.Bernett
Orlando --------------------------------- Jiyo cricket on Yahoo! India
cricket Yahoo! Messenger Mobile Stay in touch with your buddies all the
time. [Non-text portions of this message have been removed]
3687. Re: GERMAN OPEN-2006 From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Apr 2006 10:28:23 -0000
I think it depends on the person. Personally, I prefer less oxygen when
i solve. This keeps me on my feet so that I'm completely focused on
the next edge/corner pair. I also like it when my cube is lighter. I
feel I have my control over it. --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...>
wrote: > > Kudos to the organisers. Congrats to all winners and well
done all participants. Thanks to Ron uncle for updating the results
immediately. > > I remember, my geography miss was telling us in the
class, that is when altitude changes, the performance of the athletes
vary to a great extent. Is it same with the cubers also? The performance
of the same cuber vary widely in America and Europe. What is the
altitude of Orlando, Paris and Germany (Sorry, the name of the venue is
not sticking in my mind)? > > How altitude affects performance ? How
much does it affect ? Is it due to change in gravitational force ? I am
curious. > > J.Bernett Orlando > > > > ---------------------------------
> Jiyo cricket on Yahoo! India cricket > Yahoo! Messenger Mobile Stay in
touch with your buddies all the time. > > [Non-text portions of this
message have been removed] >
3688. shadow championship From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Apr 2006 11:29:48 +0100 (BST)
As I could not compete in any championship anywhere, I preferred to run
a parallel shadow championship in my house itself. To start with I did
one yesterday imagining as if I am competing in German open. In fact, it
was a great feeling to move around with great cubers in my imagination
shaking hands, discussing with them etc. It was all together different
from solving at home. Has anyone tried before like this? If so what is
your outcome ? Do you think, will it help in real championship ?
J.Bernett Orlando --------------------------------- Jiyo cricket on
Yahoo! India cricket Yahoo! Messenger Mobile Stay in touch with your
buddies all the time. [Non-text portions of this message have been
removed]
3689. Re: can somebody help me with this notations for the algorithms
of square-1 From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Apr 2006 10:50:14 -0000
(x,y) means turn the top layer (x * 30) degrees clockwise and the bottom
layer (y*30) degrees clockwise, and then make the twist. At least I
think it's that. :\
On 4/23/06, broncoviper <no_reply@yahoogroups.com> wrote: > I have
had quite a few people say that they prefer reading messages > through
email, and not having to browse the forums. To those people > (it seems
like few compared to the overall "cubing population", I >
think the main reason is because this is how Yahoo is setup and has >
been for so long), I can come up with at least 2 options: I guess to
each his own :) I subscribe to 15+ other mailing lists and I guess I
like having everything accessible from one clean, (nearly) ad-free
interface. > 1) Have you ever tried browsing a forum? I used to like
reading > everything out of the email too, but a forum is quite nifty.
You may > want to give it a try. I browse a lot of forums, and the fact
that, over the years, they've started show up more and more
frequently in my Google searches, is not making my that happy. I
can't quite pinpoint it, but I find the majority of forums
(probably phpBB installations) clunky, slow and not so user friendly.
Maybe it's the content of the forums that I bump into that I
don't like :) > 2) In the forums, you can subscribe to forums/posts
that interest you. > Of course, the whole point of having a forum in
that format is so > posts can easily be read right off the forum. But
you can do that if > nothing else. I have to agree with Chris and Rune
here. The volume of this list does not warrant a fine grained
classification of the messages. If a particularly interesting, high
volume thread comes up, as it is now I would just 'star' it in
the Gmail interface, which will notify me of any new replies to it. This
is specific to the Gmail e-mail client, but think about it; having the
messages as e-mail allows people to use whatever interface they prefer,
be it a threaded e-mail client, a mailing list archive interface or the
yahoo interface, and it allows users to filter the messages any way they
want. > 3) I am seeing if I can get a script that works just like Yahoo!
so > that ALL messages can be emailed off the forums. But not sure if
that > is possible. Maybe there's some nifty forum software out
there that already does this, running a forum/mailing list in tandem.
Don't reinvent the wheel ;) Regards, Aron > > Thanks, > Patrick > >
--- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der
Blonk" > <blonkm@...> wrote: > > > > ditto. I like to read
things using my email client, not a browser. > > > > Michiel > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" > >
<huntca@> wrote: > > > > > > You are not alone. I use my gmail
account and much prefer the mailing > > > list to a forum. > > > > > >
-Chris > > > > > > On 4/22/06, Aron Stansvik <elvstone@> wrote: > > >
> I kind of agree, but there's one more thing to consider; people >
> using > > > > their e-mail client to read/post to the forum. You know
this is > > also a > > > > mailing list, and I'm using my Gmail to
read/post. Am I alone? > > > > > > > > Regards, > > > > Aron > > > > > >
> > > > > > > Yahoo! Groups Links > > > > > > >
3691. Re: GERMAN OPEN-2006 From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Apr 2006 12:12:15 -0000
Orlando is basically right at sea level (like most of Florida). I think
the outdoor stage facing east into the morning sun played a bigger
factor at WC05. Chris --- In speedsolvingrubikscube@yahoogroups.com,
JohnLouis Louis <pjlmem@...> wrote: the same cuber vary widely in
America and Europe. What is the altitude of Orlando, Paris and Germany
(Sorry, the name of the
3692. help!!! will somebody teach me the square - 1 algorithms
notations From: "ben41sbr2" <ben41sbr2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Apr 2006 12:31:34 -0000
help!!! will somebody teach me the square - 1 algorithms notations, i
would really appreciate it...........tanx!!!
Just add your name to the list... 1. Craig Bouchard - Canada -
3x3,4x4,5x5,3x3 OH, 3x3 BLD, magic, master magic 2. Andrew Spelman-USA-
definitely 3x3, maybe bld and 4x4 I am not officially registered though,
but I will most likely be there. 3. Anthony Hsu - USA - everything
except the magics 4. Tim Reynolds-USA-3x3, 3x3OH, 3x3BLD, 4x4 5. Bruce
Norskog-USA-3x3, maybe 4x4 or 5x5 6. 7. 8. 9. 10. Just to make it nice
and clean :)
3694. Re: [Speed cubing group] help!!! will somebody teach me the
square - 1 algorithms notations From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Apr 2006 14:18:50 +0100 (BST)
You can get both types of notations- descriptive notation and Japp
scherphuis notation in the following link.
http://www.geocities.com/abcmcfarren/math/sq1/sq1xf.htm J.Bernett
Orlando ben41sbr2 <ben41sbr2@...> wrote: help!!! will somebody teach
me the square - 1 algorithms notations, i would really appreciate
it...........tanx!!! --------------------------------- YAHOO! GROUPS
LINKS Visit your group "speedsolvingrubikscube" on the web. To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- Jiyo
cricket on Yahoo! India cricket Yahoo! Messenger Mobile Stay in touch
with your buddies all the time. [Non-text portions of this message have
been removed]
3695. Re: [Speed cubing group] German open - 2006 From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 23 Apr 2006 15:50:59 +0200
----- Original Message ----- From: Stefan Pochmann To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, April 18, 2006
1:45 AM Subject: Re: [Speed cubing group] German open - 2006 Looking
forward to that. Cheers! Stefan I´m looking at your results in 333:
18.84,18.65,18.31,19.16,19.34 It must be the less standard deviation in
an official contest? R SPONSORED LINKS Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Puzzle games
Game puzzle
------------------------------------------------------------------------------
YAHOO! GROUPS LINKS a.. Visit your group
"speedsolvingrubikscube" on the web. b.. To unsubscribe from
this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service.
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[Non-text portions of this message have been removed]
:) > Just add your name to the list... > > 1. Craig Bouchard - Canada -
3x3,4x4,5x5,3x3 OH, 3x3 BLD, magic, > master magic > 2. Andrew
Spelman-USA- definitely 3x3, maybe bld and 4x4 I am > not officially
registered though, but I will most likely be there. > 3. Tim
Reynolds-USA-3x3, 3x3OH, 3x3BLD, 4x4 > 4. Bruce Norskog-USA-3x3, maybe
4x4 or 5x5 > 5. Bob Burton - USA - Magic, master magic :P > 6. > 7. > 8.
> 9. > 10. > 11. > 12. > 13. > 14. > 15. > 16. > 17. > 18. > 19. > 20.
3697. Re: [Speed cubing group] German open - 2006 From: "gillesvdp" <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Apr 2006 15:07:20 -0000
Hello everyone, I just came back this morning from the German Open and I
must say I had a really good time there ! Thank you everyne for this
wonderful moment :-) I posted a few pictures on my website if you want :
http://www.belgiancubes.be/pictures/GermanOpen2006/index.htm
Congratulations to all the competitors and see you soon ! Gilles.
3698. Re: rule question From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Apr 2006 17:25:27 -0000
Hi :-) I never liked silly or overly strict rules. A single missing
cubie and the cube is still unambiguously solved :-) So why at all a +2
sec penalty? Or even a DNF?? To me it doesn't make sense. If some
wanna believe that all puzzle defects are caused by the puzzler, then so
be it ... Well, this topic has been discussed far too many times
already. R.I.P. -Per > --- In speedsolvingrubikscube@yahoogroups.com,
François Sechet <frsechet@...> wrote: > > yeah, well, I'll know
better next time. I did really think it didn't > matter that much
so I didn't really care about put it back in. > F. > > Tyson Mao a
écrit : > > It's cruel, but then again, you could have taken less
than 2 seconds to > > put the puzzle back together right? > > > > Tyson
Mao > > Astrophysics '06 > > California Institute of Technology > >
> > On Apr 22, 2006, at 8:10 AM, François Sechet wrote: > > > > >
HAHAHAHA rofl lol hyark hyark hyark..... > > > ok, je saurai pour la
prochaine fois, et puis bon, tu es devant pour le > > > 3x3x3, comme
dirait la dame, le premier francilien est à la 4e place... > > > F. > >
> > > > Gilles Roux a écrit : > > >> > > >> There's something in
the rules, read 10d). > > >> Rule 5b5) applies to non functional parts
of the puzzle only, not edge > > >> pieces. > > >> *** The defect should
have been fully fixed *** > > >> > > >> But since it was a slight defect
(edge piece not perfectly put back in > > >> its slot), and otherwise
the cube was unambiguously solved, we decided > > >> to accept it with a
+2 penalty. > > >> > > >> Now I regret, it should have been declared
DNF, but at this moment, it > > >> looked a bit cruel. > > >> And with a
DNF, I would have taken your place ;-) > > >> > > >> Gilles. > > >> > >
>> > > >> > > >> --- In speedsolvingrubikscube@yahoogroups.com, François
Sechet > > >> <frsechet@> wrote: > > >>> > > >>> Hey, > > >>> so at
the French champs, I finished a 4x4 solve with a pop during the > > >>>
last couple of moves but decided to keep going with a finger in > > >>
place of > > >>> the missing edge piece that I kinda put back in place
but not > > >> completely > > >>> before stopping the timer, then
stopped the timer. I thought it > > >> would be > > >>> no problem since
I *did* solve the cube, only an edge piece was kinda > > >>> not
completely "inside" the cube. I talked to the judges, and
after > > >>> not > > >>> finding anything in the rules about it, we
decided to give me a 2 > > >>> seconds penalty. I didn't really
care, because I wasn't in the race > > >>> for > > >>> victory, so
I accepted the penalty and everyone was happy. But in > > >>> case > >
>>> this happens again, what shall we do (yeah I know, put the edge > >
>>> correctly back in...)? > > >>> Tyson, Ron? > > >>> F. > > >>> > >
>>> > > >>> > > >>> > > >>> > > >>> > > >>> > > >>
_____________________________________________________________________ _
> > >> _____ > > >> > > >>> Faites de Yahoo! votre page d'accueil
sur le web pour retrouver > > >> directement vos services préférés :
vérifiez vos nouveaux mails, > > >> lancez vos recherches et suivez
l'actualité en temps réel. > > >>> Rendez-vous sur
http://fr.yahoo.com/set > > >>> > > >> > > >> > > >> > > >> > > >> > >
>> --------------------------------------------------------------
-------- > > >> -- > > >> YAHOO! GROUPS LINKS > > >> > > >> * Visit your
group "speedsolvingrubikscube > > >>
<http://groups.yahoo.com/group/speedsolvingrubikscube>" on the >
> >> web. > > >> > > >> * To unsubscribe from this group, send an email
to: > > >> speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >> > >
>> <mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? > > >>
subject=Unsubscribe> > > >> > > >> * Your use of Yahoo! Groups is
subject to the Yahoo! Terms of > > >> Service
<http://docs.yahoo.com/info/terms/>. > > >> > > >> > > >>
-------------------------------------------------------------- --------
> > >> -- > > >> > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > > > > > > > > >
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"speedsolvingrubikscube > >
<http://groups.yahoo.com/group/speedsolvingrubikscube>" on the
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speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
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the Yahoo! Terms of > > Service <http://docs.yahoo.com/info/terms/>.
> > > > > >
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_____________________________________________________________________
______ > Faites de Yahoo! votre page d'accueil sur le web pour
retrouver directement vos services préférés : vérifiez vos nouveaux
mails, lancez vos recherches et suivez l'actualité en temps réel. >
Rendez-vous sur http://fr.yahoo.com/set >
3699. taking off megaminx tiles From: "tehguardians" <tehguardians@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Apr 2006 17:26:30 -0000
does anyone have any tips for removing megaminx tiles? ive tried using a
chisel and that didnt work too well. any suggestions???
3700. Re: [Speed cubing group] German open - 2006 From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Apr 2006 19:41:20 -0000
Hi Gilles, Thanks for the pictures.. They are very nice... I barely took
any pictures of the events on saturday, because I was so busy competing
or preparing for events. It was great to meet everybody.. I saw a lot of
new faces in this competition. The sport is definately growing :). It
was also great winning the 3x3 competition. It's great to beat some
of the fastest cubers in competition. During the races we had before the
competition, I was very close to Lars, Ron (allthough I only raced him
on friday, he was very fast!), Michel, Gunnar and Dan... So the
competition was pretty exciting. I had a nice time, and I have some new
ideas to work on my 3x3 speedsolving... I also took some pictures, and I
will publish the good ones on my site soon... But right now I am really
tired :). Cheers ears!! (whatever that means) Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp"
<gillesvdp@...> wrote: > > Hello everyone, > > I just came back this
morning from the German Open and I must say I > had a really good time
there ! > > Thank you everyne for this wonderful moment :-) > > I posted
a few pictures on my website if you want : >
http://www.belgiancubes.be/pictures/GermanOpen2006/index.htm > >
Congratulations to all the competitors and see you soon ! > > Gilles. >
3701. Cubers in Portugal From: "Ron" <ron@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Apr 2006 19:54:27 -0000
Hi guys, Any cubers from Portugal around here? I will be in
Lisboa/Estoril in the week of June 6, maybe we could meet? Have fun, Ron
Last weekend I was at the German cube day. I noticed Gunnar had a
different way of solving the 2x2 cube. Maybe Gunnar or someone else can
explain this method or give a link where I can find it. Tobias
3703. Pictures of the German cube day From: "cubewizzard" <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Apr 2006 22:16:01 -0000
I also have a lot of pictures of the German cube day 2006. Sadly, I
don't have a weblog so if you want to see them, send a mail and
i'll mail you them.
I'd hope so - you are the WCA delegate :) --Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > I will be at Trumbull. > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" >
<timothy.reynolds2@> wrote: > > > > I'm doing both. I live kinda
in the middle of Rutgers + Trumbull > > (half hour closer to Trumbull)
so neither is really inconvenient. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..." > >
<s2chris2@> wrote: > > > > > > I don't think I'll be making
it to this one. I'm going to hold off > > for > > > the Trumball
spring competition which is a bit closer. Hopefully > > there > > > will
be a large turnout. Anyone here planning on going to it? > > > > > >
--Chris > > >
3706. Re: [Speed cubing group] German open - 2006 From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 Apr 2006 03:28:02 +0100 (BST)
Well done Joel. Keep it up. Looking forward to your report with pictures
in your site. Last week you were my hot favorite and now you are the
winner. Gilles, your pictures are not opening up in my computer. Could
you help me ? J.bernett Orlando Joël van Noort <joel_vn@...> wrote:
Hi Gilles, Thanks for the pictures.. They are very nice... I barely took
any pictures of the events on saturday, because I was so busy competing
or preparing for events. It was great to meet everybody.. I saw a lot of
new faces in this competition. The sport is definately growing :). It
was also great winning the 3x3 competition. It's great to beat some
of the fastest cubers in competition. During the races we had before the
competition, I was very close to Lars, Ron (allthough I only raced him
on friday, he was very fast!), Michel, Gunnar and Dan... So the
competition was pretty exciting. I had a nice time, and I have some new
ideas to work on my 3x3 speedsolving... I also took some pictures, and I
will publish the good ones on my site soon... But right now I am really
tired :). Cheers ears!! (whatever that means) Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp"
<gillesvdp@...> wrote: > > Hello everyone, > > I just came back this
morning from the German Open and I must say I > had a really good time
there ! > > Thank you everyne for this wonderful moment :-) > > I posted
a few pictures on my website if you want : >
http://www.belgiancubes.be/pictures/GermanOpen2006/index.htm > >
Congratulations to all the competitors and see you soon ! > > Gilles. >
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- Jiyo
cricket on Yahoo! India cricket Yahoo! Messenger Mobile Stay in touch
with your buddies all the time. [Non-text portions of this message have
been removed]
my little sister will be there too to school you (and me) in the magics.
:P --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > Just add your name to the
list... > > 1. Craig Bouchard - Canada - 3x3,4x4,5x5,3x3 OH, 3x3 BLD,
magic, > master magic > 2. Andrew Spelman-USA- definitely 3x3, maybe bld
and 4x4 I am not > officially registered though, but I will most likely
be there. > 3. Anthony Hsu - USA - everything except the magics > 4. Tim
Reynolds-USA-3x3, 3x3OH, 3x3BLD, 4x4 > 5. Bruce Norskog-USA-3x3, maybe
4x4 or 5x5 > 6. Bob Burton - USA - magic, master magic > 7. Lacey Burton
- USA - magic, master magic > 8. > 9. > 10. > > Just to make it nice and
clean :) >
3708. Re: [Speed cubing group] Cubing and caffeine From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Apr 2006 22:00:43 -0700
I always get caffeine in some form, lately usually Diet Red Bull. I have
no evidence that it helps me, but I think it does, and it feels good to
have "done something" to help. Some scientifically minded
cuber with time on their hands could easily test this. Just measure
averages before and after a cup of coffee, which is randomly caffeinated
and decaffed. Try not to know which is which. Repeat 20 times or so and
look at the numbers. Oh, and don't do all 20 experiments the same
day... I suspect the more potent helper drug would be Ritalin. Since
it's prescribed to a huge percent of teenage boys, I'm sure
it's already in use in competition. /Lars On Apr 21, 2006, at 1:42,
christopher_pelley wrote: > How many cubers here have correlated coffee
as a key to quicker > cubing? I personally search out the local
Starbucks near any > competition venue. If caffeine's not your
thing, what > other "performance-enhancing drugs" do you use?
Can of Red Bull? > Couple puffs of a cigarette (or other smokable)? Good
stiff drink to > relax the nerves? Come on people, let's get the
truth on the table! > > My name is Christopher Pelley, and I am a
cubaholic...
3709. CAL Day From: Jeremy Fleischman <jeremyfleischman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Apr 2006 23:05:46 -0700 (PDT)
I just got back from Berkeley's "Cal Day', and I was very
impressed by how well it was run. Heck, it convinced my to go there next
year! I'm very excited about the school. My only complaint is that
while I was touring the Foothill Dorms, I saw three guys walk by, each
with a cube in their hand. However, I was unable to grab intercept them
to ask some questions. I hindsight, I wish I had asked them about the
cubing scene at Berkeley. If I remember correctely, there were three or
four guys from Berkeley at the Caltech Spring competition (if you guys
are out there, send me an email). Anyone who knows if Berkeley has a
cube club, or if there is some sort of unofficial group, please let me
know. Or if you're at Berkeley, or are going there next year, let
me know! Thanks a bunch! Jeremy Fleischman PS: I'm looking to
reassemble a 2x2x2 with what I believe is the Eastsheen mechanism on the
inside. I can get all the way to the last corner and psuedo-edge piece,
which I can't seem to get back in together. I can reassemble the
whole cube with one psuedo-edge piece out, but how do I get that last
one in? Thanks again! [Non-text portions of this message have been
removed]
3710. Re: [Speed cubing group] German open - 2006 From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 24 Apr 2006 08:43:57 +0200
----- Original Message ----- From: JohnLouis Louis To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, April 24, 2006 4:28
AM Subject: Re: [Speed cubing group] German open - 2006 Well done Joel.
Keep it up. Looking forward to your report with pictures in your site.
Last week you were my hot favorite and now you are the winner. Gilles,
your pictures are not opening up in my computer. Could you help me ?
J.bernett Orlando In my too. [Non-text portions of this message have
been removed]
3711. Re: Cubing and caffeine From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 Apr 2006 07:53:59 -0000
Hey lars, where were you for the competition? We missed ya --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote:
> > I always get caffeine in some form, lately usually Diet Red Bull. I
> have no evidence that it helps me, but I think it does, and it feels >
good to have "done something" to help. > > Some scientifically
minded cuber with time on their hands could > easily test this. Just
measure averages before and after a cup of > coffee, which is randomly
caffeinated and decaffed. Try not to know > which is which. Repeat 20
times or so and look at the numbers. > > Oh, and don't do all 20
experiments the same day... > > I suspect the more potent helper drug
would be Ritalin. Since it's > prescribed to a huge percent of
teenage boys, I'm sure it's already > in use in competition. >
> /Lars > > On Apr 21, 2006, at 1:42, christopher_pelley wrote: > > >
How many cubers here have correlated coffee as a key to quicker > >
cubing? I personally search out the local Starbucks near any > >
competition venue. If caffeine's not your thing, what > > other
"performance-enhancing drugs" do you use? Can of Red Bull? > >
Couple puffs of a cigarette (or other smokable)? Good stiff drink to > >
relax the nerves? Come on people, let's get the truth on the table!
> > > > My name is Christopher Pelley, and I am a cubaholic... >
3712. Name That Cuber From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 Apr 2006 00:58:30 -0700
http://photos-705.facebook.com/images/profile/231/53/n8803705_11478.jpg
Tyson Mao Astrophysics '06 California Institute of Technology
Well, the line has to be drawn somewhere. Maybe you finish a solve with
a missing edge piece and a missing corner piece. Since an edge can only
go in the edge hole and the corner in the corner hole, would the cube
still be unambiguously solved? Though they may seem overly strict, the
intent of the rules is to avoid gray areas like this. Shelley --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > I never liked silly or
overly strict rules. A single missing cubie > and the cube is still
unambiguously solved :-) So why at all a +2 > sec penalty? Or even a
DNF?? To me it doesn't make sense. If some > wanna believe that all
puzzle defects are caused by the puzzler, > then so be it ... Well, this
topic has been discussed far too many > times already. R.I.P. > > -Per >
> > --- In speedsolvingrubikscube@yahoogroups.com, François Sechet >
<frsechet@> wrote: > > > > yeah, well, I'll know better next
time. I did really think it > didn't > > matter that much so I
didn't really care about put it back in. > > F. > > > > Tyson Mao a
écrit : > > > It's cruel, but then again, you could have taken less
than 2 > seconds to > > > put the puzzle back together right? > > > > >
> Tyson Mao > > > Astrophysics '06 > > > California Institute of
Technology > > > > > > On Apr 22, 2006, at 8:10 AM, François Sechet
wrote: > > > > > > > HAHAHAHA rofl lol hyark hyark hyark..... > > > >
ok, je saurai pour la prochaine fois, et puis bon, tu es > devant pour
le > > > > 3x3x3, comme dirait la dame, le premier francilien est à la
4e > place... > > > > F. > > > > > > > > Gilles Roux a écrit : > > > >>
> > > >> There's something in the rules, read 10d). > > > >> Rule
5b5) applies to non functional parts of the puzzle only, > not edge > >
> >> pieces. > > > >> *** The defect should have been fully fixed *** >
> > >> > > > >> But since it was a slight defect (edge piece not
perfectly > put back in > > > >> its slot), and otherwise the cube was
unambiguously solved, > we decided > > > >> to accept it with a +2
penalty. > > > >> > > > >> Now I regret, it should have been declared
DNF, but at this > moment, it > > > >> looked a bit cruel. > > > >> And
with a DNF, I would have taken your place ;-) > > > >> > > > >> Gilles.
> > > >> > > > >> > > > >> > > > >> --- In
speedsolvingrubikscube@yahoogroups.com, François Sechet > > > >>
<frsechet@> wrote: > > > >>> > > > >>> Hey, > > > >>> so at the
French champs, I finished a 4x4 solve with a pop > during the > > > >>>
last couple of moves but decided to keep going with a finger > in > > >
>> place of > > > >>> the missing edge piece that I kinda put back in
place but not > > > >> completely > > > >>> before stopping the timer,
then stopped the timer. I thought > it > > > >> would be > > > >>> no
problem since I *did* solve the cube, only an edge piece > was kinda > >
> >>> not completely "inside" the cube. I talked to the
judges, > and after > > > >>> not > > > >>> finding anything in the
rules about it, we decided to give > me a 2 > > > >>> seconds penalty. I
didn't really care, because I wasn't in > the race > > > >>>
for > > > >>> victory, so I accepted the penalty and everyone was happy.
> But in > > > >>> case > > > >>> this happens again, what shall we do
(yeah I know, put the > edge > > > >>> correctly back in...)? > > > >>>
Tyson, Ron? > > > >>> F. > > > >>> > > > >>> > > > >>> > > > >>> > > >
>>> > > > >>> > > > >>> > > > >> >
_____________________________________________________________________ >
_ > > > >> _____ > > > >> > > > >>> Faites de Yahoo! votre page
d'accueil sur le web pour > retrouver > > > >> directement vos
services préférés : vérifiez vos nouveaux > mails, > > > >> lancez vos
recherches et suivez l'actualité en temps réel. > > > >>>
Rendez-vous sur http://fr.yahoo.com/set > > > >>> > > > >> > > > >> > >
> >> > > > >> > > > >> > > > >>
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portions of this message have been removed] > > > > > > > > > > > > > >
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> > > > > > > > > > > > >
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_____________________________________________________________________ >
______ > > Faites de Yahoo! votre page d'accueil sur le web pour
retrouver > directement vos services préférés : vérifiez vos nouveaux
mails, > lancez vos recherches et suivez l'actualité en temps réel.
> > Rendez-vous sur http://fr.yahoo.com/set > > >
I also don't see what's so difficult about making sure the
cube is solved. It's like you go along running the 1500, and
you're completely dominating everyone, and then with 10 meters to
go, you trip and fall. Even if someone else trips you, it's not
"it wasn't my fault, so I should have fun" deal.
http://www.sporting-heroes.net/files_athletics/
EL_GUERROUJ_H_19980719_GH_L.jpg That man, Hicham el Guerrouj, lost the
1996 Olympic gold medal as a result of something like that.
http://www.scottchernis.com/images/olym/1.jpg What about Steven
Bradburry? Didn't he win the 1000 meters short track speed skating
in 2002? Why? Didn't some Chinese skater fall, and trip over a
Korean, who then knocked down Apolo Anton Ohno? And this was with maybe
30 meters to go. Apolo Anton Ohno then scrambles, and finishes second.
These athletes don't ask for pity when something happens to them.
They wouldn't ask for pity especially if their equipment failed.
Tyson Mao Astrophysics '06 California Institute of Technology On
Apr 24, 2006, at 2:24 AM, aznseashell wrote: > Well, the line has to be
drawn somewhere. Maybe you finish a solve > with a missing edge piece
and a missing corner piece. Since an edge > can only go in the edge hole
and the corner in the corner hole, would > the cube still be
unambiguously solved? Though they may seem overly > strict, the intent
of the rules is to avoid gray areas like this. > > Shelley > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@...> wrote: >> >> Hi :-) >> >> I never liked
silly or overly strict rules. A single missing cubie >> and the cube is
still unambiguously solved :-) So why at all a +2 >> sec penalty? Or
even a DNF?? To me it doesn't make sense. If some >> wanna believe
that all puzzle defects are caused by the puzzler, >> then so be it ...
Well, this topic has been discussed far too many >> times already.
R.I.P. >> >> -Per >> >>> --- In speedsolvingrubikscube@yahoogroups.com,
François Sechet >> <frsechet@> wrote: >>> >>> yeah, well, I'll
know better next time. I did really think it >> didn't >>> matter
that much so I didn't really care about put it back in. >>> F. >>>
>>> Tyson Mao a écrit : >>>> It's cruel, but then again, you could
have taken less than 2 >> seconds to >>>> put the puzzle back together
right? >>>> >>>> Tyson Mao >>>> Astrophysics '06 >>>> California
Institute of Technology >>>> >>>> On Apr 22, 2006, at 8:10 AM, François
Sechet wrote: >>>> >>>>> HAHAHAHA rofl lol hyark hyark hyark..... >>>>>
ok, je saurai pour la prochaine fois, et puis bon, tu es >> devant pour
le >>>>> 3x3x3, comme dirait la dame, le premier francilien est à la 4e
>> place... >>>>> F. >>>>> >>>>> Gilles Roux a écrit : >>>>>> >>>>>>
There's something in the rules, read 10d). >>>>>> Rule 5b5) applies
to non functional parts of the puzzle only, >> not edge >>>>>> pieces.
>>>>>> *** The defect should have been fully fixed *** >>>>>> >>>>>> But
since it was a slight defect (edge piece not perfectly >> put back in
>>>>>> its slot), and otherwise the cube was unambiguously solved, >> we
decided >>>>>> to accept it with a +2 penalty. >>>>>> >>>>>> Now I
regret, it should have been declared DNF, but at this >> moment, it
>>>>>> looked a bit cruel. >>>>>> And with a DNF, I would have taken
your place ;-) >>>>>> >>>>>> Gilles. >>>>>> >>>>>> >>>>>> >>>>>> --- In
speedsolvingrubikscube@yahoogroups.com, François Sechet >>>>>>
<frsechet@> wrote: >>>>>>> >>>>>>> Hey, >>>>>>> so at the French
champs, I finished a 4x4 solve with a pop >> during the >>>>>>> last
couple of moves but decided to keep going with a finger >> in >>>>>>
place of >>>>>>> the missing edge piece that I kinda put back in place
but not >>>>>> completely >>>>>>> before stopping the timer, then
stopped the timer. I thought >> it >>>>>> would be >>>>>>> no problem
since I *did* solve the cube, only an edge piece >> was kinda >>>>>>>
not completely "inside" the cube. I talked to the judges, >>
and after >>>>>>> not >>>>>>> finding anything in the rules about it, we
decided to give >> me a 2 >>>>>>> seconds penalty. I didn't really
care, because I wasn't in >> the race >>>>>>> for >>>>>>> victory,
so I accepted the penalty and everyone was happy. >> But in >>>>>>> case
>>>>>>> this happens again, what shall we do (yeah I know, put the >>
edge >>>>>>> correctly back in...)? >>>>>>> Tyson, Ron? >>>>>>> F.
>>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>> >>
_____________________________________________________________________ >>
_ >>>>>> _____ >>>>>> >>>>>>> Faites de Yahoo! votre page d'accueil
sur le web pour >> retrouver >>>>>> directement vos services préférés :
vérifiez vos nouveaux >> mails, >>>>>> lancez vos recherches et suivez
l'actualité en temps réel. >>>>>>> Rendez-vous sur
http://fr.yahoo.com/set >>>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>>
>>>>>> -------------------------------------------------------------- >>
-------- >>>>>> -- >>>>>> YAHOO! GROUPS LINKS >>>>>> >>>>>> * Visit your
group "speedsolvingrubikscube >>>>>>
<http://groups.yahoo.com/group/speedsolvingrubikscube>" >> on
the >>>>>> web. >>>>>> >>>>>> * To unsubscribe from this group, send an
email to: >>>>>> speedsolvingrubikscube-unsubscribe@yahoogroups.com
>>>>>> >>>>>>
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? >>>>>>
subject=Unsubscribe> >>>>>> >>>>>> * Your use of Yahoo! Groups is
subject to the Yahoo! >> Terms of >>>>>> Service
<http://docs.yahoo.com/info/terms/>. >>>>>> >>>>>> >>>>>>
-------------------------------------------------------------- >>
-------- >>>>>> -- >>>>>> >>>>> >>>>> >>>>> >>>>> [Non-text portions of
this message have been removed] >>>>> >>>>> >>>>> >>>>> >>>>> Yahoo!
Groups Links >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>> >>>> >>>>
----------------------------------------------------------------- >>
------- >>>> YAHOO! GROUPS LINKS >>>> >>>> * Visit your group
"speedsolvingrubikscube >>>>
<http://groups.yahoo.com/group/speedsolvingrubikscube>" on >>
the web. >>>> >>>> * To unsubscribe from this group, send an email to:
>>>> speedsolvingrubikscube-unsubscribe@yahoogroups.com >>>>
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? >>
subject=Unsubscribe> >>>> >>>> * Your use of Yahoo! Groups is subject to
the Yahoo! Terms >> of >>>> Service
<http://docs.yahoo.com/info/terms/>. >>>> >>>> >>>>
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_____________________________________________________________________ >>
______ >>> Faites de Yahoo! votre page d'accueil sur le web pour
retrouver >> directement vos services préférés : vérifiez vos nouveaux
mails, >> lancez vos recherches et suivez l'actualité en temps
réel. >>> Rendez-vous sur http://fr.yahoo.com/set >>> >> > > > > > > > >
> Yahoo! Groups Links > > > > > > >
3715. Re: Name That Cuber From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 Apr 2006 10:12:14 -0000
Uh, what was the answer to the last one? :P --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> http://photos-705.facebook.com/images/profile/231/53/n8803705_11478.
jpg > > Tyson Mao > Astrophysics '06 > California Institute of
Technology >
--- In speedsolvingrubikscube@yahoogroups.com, "cubewizzard"
<cubewizzard@...> wrote: > > Last weekend I was at the German cube
day. I noticed Gunnar had a > different way of solving the 2x2 cube.
Maybe Gunnar or someone else > can explain this method or give a link
where I can find it. > > Tobias > First Layer OLL PLL Well, at least
that's how I see it, and what he says it to be. :P Tim
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > [...] > > It's like you go along running the 1500, and
you're completely > dominating everyone, and then with 10 meters to
go, you trip and fall. > Even if someone else trips you, it's not
"it wasn't my fault, so I > should have fun" deal. > >
[...] :-) Sometimes, crossing the line requires efforts:
http://www.prostfan.com/photos/wri/270786.jpg (A.Prost out of fuel,
Hockenheim, 1986) Gilles.
3718. Re: Name That Cuber From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 Apr 2006 11:18:56 -0000
Clearly its Bob Burton, cuz it says Rutgers on it, and just cuz u
can't see those menacing eyes, its still him... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > Uh, what was the answer to the last one? :P
> > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@>
> wrote: > > > >
http://photos-705.facebook.com/images/profile/231/53/n8803705_11478. >
jpg > > > > Tyson Mao > > Astrophysics '06 > > California Institute
of Technology > > >
3719. Help with a 2-generator sequence From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 Apr 2006 12:27:49 -0000
Here's a sequence that twists all 4 corners of the U face: (R
U') R U R U (R' U')(R' U')(R2 U' R U
R' U' R U' R') It is a little long, but I like the
fact that it contains only one half- turn, and the last 9 turns run
together smoothly. But R U R U is awkward. I do the U turns with right
index finger, but this leaves my hand badly placed for the following R
or R' turns. Any hints for R U R U? Mike
3720. Re: [Speed cubing group] Help with a 2-generator sequence From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 Apr 2006 15:53:35 +0300
I would group the moves differently. (R U' R U) (R U R')
U' (R' U' R2) U' (R U R') U' (R U'
R') First four moves are maybe hard to do fast at first, but
it's easy after some practice. (R' U' R2) here I would do
the U' with right thumb, but left index finger is ok too. I like
this alg... I'll use it for bld-solving in the future. - Johannes
Laire On 4/24/06, mike_go_uk <no_reply@yahoogroups.com> wrote: > >
Here's a sequence that twists all 4 corners of the U face: > > (R
U') R U R U (R' U')(R' U')(R2 U' R U
R' U' R U' R') > > It is a little long, but I like
the fact that it contains only one half- > turn, and the last 9 turns
run together smoothly. > > But R U R U is awkward. I do the U turns with
right index finger, but > this leaves my hand badly placed for the
following R or R' turns. > > Any hints for R U R U? > > Mike > > >
> > > ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit
your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
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Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > [Non-text portions of this message have
been removed]
Just add your name to the list... 1. Craig Bouchard - Canada -
3x3,4x4,5x5,3x3 OH, 3x3 BLD, magic, master magic 2. Andrew Spelman-USA-
definitely 3x3, maybe bld and 4x4 I am not officially registered though,
but I will most likely be there. 3. Anthony Hsu - USA - everything
except the magics 4. Tim Reynolds-USA-3x3, 3x3OH, 3x3BLD, 4x4 5. Bruce
Norskog-USA-3x3, maybe 4x4 or 5x5 6. Bob Burton - USA - magic, master
magic 7. Lacey Burton - USA - magic, master magic 8. David Barr - USA -
3x3, 4x4, 5x5, Magic, Master Magic. 9. 10.
3722. French Championship videos - codec? From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 Apr 2006 13:29:30 -0000
Has anyone been able to play the videos posted on speedcubing.com of the
French Championship? My PC doesn't recognize the codec. When I view
the clip properties, it says this: Width: 320 pixels Height: 240 pixels
Duration: 2:10 Audio format: Windows Media Audio V2 Video frame rate:
1000 frames/second Video Data rate: 53kbps Obviously the 1000
frames/second can't be right! I have the Divx codec, Flash codec,
etc. What do I need for these? Chris
On 4/22/06, broncoviper <no_reply@yahoogroups.com> wrote: > > 1) Have
you ever tried browsing a forum? I used to like reading > everything out
of the email too, but a forum is quite nifty. You may > want to give it
a try. Yes, I have tried forums. I prefer mailing lists to forums,
mostly because forums don't keep track of which individual messages
I have read. With mailing lists, I usually scan through the list subject
lines every day or so and read posts that I think are the most
interesting. I don't usually have time to read every message every
day, especially if I miss a few days. Later on, I can go back and read
the messages that missed. With a forum, this style of reading
wouldn't be possible. As soon as I log off without reading all the
messages, I'd lose the indicators of what messages I haven't
read yet. [Non-text portions of this message have been removed]
3724. Re: [Speed cubing group] Help with a 2-generator sequence From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 Apr 2006 13:54:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes
Laire" <johannes.laire@...> wrote: > I would group the moves
differently. > > (R U' R U) (R U R') U' (R' U'
R2) U' (R U R') U' (R U' R') Thanks! -- it is a
definite improvement for the part I was finding difficult. Mike
3725. RE: [Speed cubing group] French Championship videos -
codec? From: François Sechet <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 Apr 2006 16:12:20 +0200 (CEST)
Hey Chris, I'm hosting the videos, and when I told Ron about it, he
then got back to me with the same kind of comments. I have absolutely no
idea. It works fine on my computer. I actually got it in .wmv format,
but windows media player kept telling me something about the ending not
being right, ut it would still be able to read it. I then sent the files
to Gilles who got the same issue, renamed it .avi, and it was fine. I
did the same thing, works fine here and on a few other computers around,
but some people keep having this problem. I don't know what to do,
if anyone knows, let me know and I'll reupload a readable file. Ron
told me, it works fine with nero, and Iwould suggest trying with vlc,
just in case, but I don't know if that works too. Sorry about it!
François christopher_pelley <no_reply@yahoogroups.com> a écrit : Has
anyone been able to play the videos posted on speedcubing.com of the
French Championship? My PC doesn't recognize the codec. When I view
the clip properties, it says this: Width: 320 pixels Height: 240 pixels
Duration: 2:10 Audio format: Windows Media Audio V2 Video frame rate:
1000 frames/second Video Data rate: 53kbps Obviously the 1000
frames/second can't be right! I have the Divx codec, Flash codec,
etc. What do I need for these? Chris ---------------------------------
YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube"
on the web. To unsubscribe from this group, send an email to:
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Faites de Yahoo! votre page d'accueil sur le web pour retrouver
directement vos services préférés : vérifiez vos nouveaux mails, lancez
vos recherches et suivez l'actualité en temps réel. Cliquez ici.
[Non-text portions of this message have been removed]
3726. Re: Name That Cuber From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 Apr 2006 14:10:59 -0000
What menacing eyes? I am such a happy fellow!
http://www.cubewhiz.com/images/football.jpg :P ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Clearly its Bob Burton, cuz it says
Rutgers on it, and just cuz u > can't see those menacing eyes, its
still him... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" >
<linkpoke@> wrote: > > > > Uh, what was the answer to the last one?
:P > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@> > > wrote: > > > > > >
http://photos-705.facebook.com/images/profile/231/53/n8803705_11478. > >
jpg > > > > > > Tyson Mao > > > Astrophysics '06 > > > California
Institute of Technology > > > > > >
3727. Re: French Championship videos - codec? From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 Apr 2006 14:53:18 -0000
Thanks, the VLC player is able to play it fine. Chris --- In
speedsolvingrubikscube@yahoogroups.com, François Sechet
<frsechet@...> wrote: > > Hey Chris, > I'm hosting the videos,
and when I told Ron about it, he then got back to me with the same kind
of comments. I have absolutely no idea. It works fine on my computer. I
actually got it in .wmv format, but windows media player kept telling me
something about the ending not being right, ut it would still be able to
read it. I then sent the files to Gilles who got the same issue, renamed
it .avi, and it was fine. I did the same thing, works fine here and on a
few other computers around, but some people keep having this problem. I
don't know what to do, if anyone knows, let me know and I'll
reupload a readable file. > Ron told me, it works fine with nero, and
Iwould suggest trying with vlc, just in case, but I don't know if
that works too. > Sorry about it! > François > > christopher_pelley
<no_reply@yahoogroups.com> a écrit : Has anyone been able to play the
videos posted on speedcubing.com of > the French Championship? My PC
doesn't recognize the codec. When I > view the clip properties, it
says this: > > Width: 320 pixels > Height: 240 pixels > Duration: 2:10 >
Audio format: Windows Media Audio V2 > Video frame rate: 1000
frames/second > Video Data rate: 53kbps > > Obviously the 1000
frames/second can't be right! I have the Divx > codec, Flash codec,
etc. What do I need for these? > > Chris > > > > > > > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Faites de Yahoo! votre page
d'accueil sur le web pour retrouver directement vos services
préférés : vérifiez vos nouveaux mails, lancez vos recherches et suivez
l'actualité en temps réel. Cliquez ici. > > [Non-text portions of
this message have been removed] >
Just add your name to the list... 1. Craig Bouchard - Canada -
3x3,4x4,5x5,3x3 OH, 3x3 BLD, magic, master magic 2. Andrew Spelman-USA-
definitely 3x3, maybe bld and 4x4 I am not officially registered though,
but I will most likely be there. 3. Anthony Hsu - USA - everything
except the magics 4. Tim Reynolds-USA-3x3, 3x3OH, 3x3BLD, 4x4 5. Bruce
Norskog-USA-3x3, maybe 4x4 or 5x5 6. Bob Burton - USA - magic, master
magic 7. Lacey Burton - USA - magic, master magic 8. David Barr - USA -
3x3, 4x4, 5x5, Magic, Master Magic. 9. Chris Parlette - USA - 3x3, 4x4,
5x5 10.
3729. Re: Cubing and caffeine From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 Apr 2006 20:30:45 -0000
Hi :-) I get my doses of tea every day. Sometimes as much as 5 or 6
cups. >From what im told black tea has more coffeine than coffee. Im not
sure about that though. At least i use only sweetener normally, and
lemon juice. No sugar. I try to use many kinds of tea for the variation.
I don't like coffee :D Far too bitter for me. Love its smell
though. I know many feel the same way ... Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote:
> > I always get caffeine in some form, lately usually Diet Red Bull. I
> have no evidence that it helps me, but I think it does, and it feels >
good to have "done something" to help. > > Some scientifically
minded cuber with time on their hands could > easily test this. Just
measure averages before and after a cup of > coffee, which is randomly
caffeinated and decaffed. Try not to know > which is which. Repeat 20
times or so and look at the numbers. > > Oh, and don't do all 20
experiments the same day... > > I suspect the more potent helper drug
would be Ritalin. Since it's > prescribed to a huge percent of
teenage boys, I'm sure it's already > in use in competition. >
> /Lars > > On Apr 21, 2006, at 1:42, christopher_pelley wrote: > > >
How many cubers here have correlated coffee as a key to quicker > >
cubing? I personally search out the local Starbucks near any > >
competition venue. If caffeine's not your thing, what > > other
"performance-enhancing drugs" do you use? Can of Red Bull? > >
Couple puffs of a cigarette (or other smokable)? Good stiff drink to > >
relax the nerves? Come on people, let's get the truth on the table!
> > > > My name is Christopher Pelley, and I am a cubaholic... >
3730. Re: [Speed cubing group] German open - 2006 From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 Apr 2006 22:37:58 +0200
I'll try to find a solution, but for the time being you can access
the pictures from here : http://tinyurl.com/n8t8e Have fun ! Gilles. :-)
2006/4/24, Rune Wesström <rune.wesstrom@...>: > > ----- Original
Message ----- > From: JohnLouis Louis > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, April 24, 2006
4:28 AM > Subject: Re: [Speed cubing group] German open - 2006 > > >
Well done Joel. Keep it up. Looking forward to your report with pictures
in your site. > Last week you were my hot favorite and now you are the
winner. > Gilles, your pictures are not opening up in my computer. Could
you help me ? > > J.bernett Orlando > > > In my too. > > > > > > >
[Non-text portions of this message have been removed] > > > > > Yahoo!
Groups Links > > > > > > > >
Hi everybody!! I just saw the results from Draughons Eastern competition
and noiced that there were three rouns where all competitiors proceeded
to the next round. I don't know about you, but I think that this is
a verystrange way of organizing a competition. The first two rounds
doesn't mean anything!!! What does the rules have to say about
competition format?? My point is that, either we have a traditional
format where some people do not proceed to the next round, or otherwise
we can feel free tto have as many rounds as we want in each competition,
and let everybody do as many solves as they want. That way we will soon
have those perfect times as world records, but it won't be a lot
like a competition if you ask me. So, what's your opinions about
this?? /Gunnar
3732. Re: [Speed cubing group] Competition formats From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 Apr 2006 18:05:10 -0300 (ART)
I guess they did that 'cause there were a small number of
participants...but, yeah, looks strange to me too... Pedro Gunnar Krig
<gunkr520@student.liu.se> escreveu: Hi everybody!! I just saw the
results from Draughons Eastern competition and noiced that there were
three rouns where all competitiors proceeded to the next round. I
don't know about you, but I think that this is a verystrange way of
organizing a competition. The first two rounds doesn't mean
anything!!! What does the rules have to say about competition format??
My point is that, either we have a traditional format where some people
do not proceed to the next round, or otherwise we can feel free tto have
as many rounds as we want in each competition, and let everybody do as
many solves as they want. That way we will soon have those perfect times
as world records, but it won't be a lot like a competition if you
ask me. So, what's your opinions about this?? /Gunnar SPONSORED
LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and
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Well the same thing happened at the Chattahoochee Spring competition
last month. I suppose there ought to be a regulation if that's an
issue. I figured it just came down to a time issue. If there are dozens
of competitors, obviously you wouldn't have time to advance
everyone. But since both of these competitions were fairly small, it was
feasible to allow everyone to advance. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Hi everybody!! > > I just saw the results
from Draughons Eastern competition and noiced > that there were three
rouns where all competitiors proceeded to the > next round. I don't
know about you, but I think that this is a > verystrange way of
organizing a competition. The first two rounds > doesn't mean
anything!!! What does the rules have to say about > competition format??
> > My point is that, either we have a traditional format where some >
people do not proceed to the next round, or otherwise we can feel free >
tto have as many rounds as we want in each competition, and let >
everybody do as many solves as they want. That way we will soon have >
those perfect times as world records, but it won't be a lot like a
> competition if you ask me. > > So, what's your opinions about
this?? > > /Gunnar >
I've already talked to Ron and Tyson about this, there will be some
guidelines added to the WCA rules regarding it. Because of the small
number of competitors I decided to advance everyone. If I thought this
action would compromise the integrity of the organization I
wouldn't have done it. In retrospect, I should have only done two
rounds. Sorry. At the chattahooche (sp?) competition all competitors
advanced to the final round. Yes there were only two rounds at THAT
tournament, but the point is that everyone in that tournament advanced
to the final, and everyone at my tournament advanced to the final. These
questions could have been raised over a month ago. -Richard --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Hi everybody!! > > I just saw the results
from Draughons Eastern competition and noiced > that there were three
rouns where all competitiors proceeded to the > next round. I don't
know about you, but I think that this is a > verystrange way of
organizing a competition. The first two rounds > doesn't mean
anything!!! What does the rules have to say about > competition format??
> > My point is that, either we have a traditional format where some >
people do not proceed to the next round, or otherwise we can feel free >
tto have as many rounds as we want in each competition, and let >
everybody do as many solves as they want. That way we will soon have >
those perfect times as world records, but it won't be a lot like a
> competition if you ask me. > > So, what's your opinions about
this?? > > /Gunnar >
I guess I didn't notice that chattahooche competition had a similar
format. I can see that it can be nice for people to get more than one
attempt, even if they are not among the very best cubers in the world,
because there are not that many possibilities each year to get to a
competition. By the way, congratulations everybody who made some great
achievements at the competition. I don't want to take away your
chances of competing. Just wanted to raise this question. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000"
<richy_jr_2000@...> wrote: > > I've already talked to Ron and
Tyson about this, there will be some > guidelines added to the WCA rules
regarding it. > > Because of the small number of competitors I decided
to advance > everyone. If I thought this action would compromise the
integrity > of the organization I wouldn't have done it. > > In
retrospect, I should have only done two rounds. Sorry. > > At the
chattahooche (sp?) competition all competitors advanced to > the final
round. Yes there were only two rounds at THAT tournament, > but the
point is that everyone in that tournament advanced to the > final, and
everyone at my tournament advanced to the final. These > questions could
have been raised over a month ago. > > -Richard > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" >
<gunkr520@> wrote: > > > > Hi everybody!! > > > > I just saw the
results from Draughons Eastern competition and > noiced > > that there
were three rouns where all competitiors proceeded to the > > next round.
I don't know about you, but I think that this is a > > verystrange
way of organizing a competition. The first two rounds > > doesn't
mean anything!!! What does the rules have to say about > > competition
format?? > > > > My point is that, either we have a traditional format
where some > > people do not proceed to the next round, or otherwise we
can feel > free > > tto have as many rounds as we want in each
competition, and let > > everybody do as many solves as they want. That
way we will soon > have > > those perfect times as world records, but it
won't be a lot like a > > competition if you ask me. > > > > So,
what's your opinions about this?? > > > > /Gunnar > > >
yeah i don't think it should matter at all how many rounds, there
is still only 1 winner and that's really all that counts. i think
its nice everyone got 3 chances to record a good average. and at least
there weren't any weird made up events being done, like 3 cubes at
once or 2x2 oh....i'm more concerned about random events being
added just to get wr at them because no one else does them than about
comps where everyone gets a couple chances. ----- Original Message ----
From: Gunnar Krig <gunkr520@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, April 24, 2006
2:28:04 PM Subject: [Speed cubing group] Re: Competition formats I guess
I didn't notice that chattahooche competition had a similar format.
I can see that it can be nice for people to get more than one attempt,
even if they are not among the very best cubers in the world, because
there are not that many possibilities each year to get to a competition.
By the way, congratulations everybody who made some great achievements
at the competition. I don't want to take away your chances of
competing. Just wanted to raise this question. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000"
<richy_jr_2000@...> wrote: > > I've already talked to Ron and
Tyson about this, there will be some > guidelines added to the WCA rules
regarding it. > > Because of the small number of competitors I decided
to advance > everyone. If I thought this action would compromise the
integrity > of the organization I wouldn't have done it. > > In
retrospect, I should have only done two rounds. Sorry. > > At the
chattahooche (sp?) competition all competitors advanced to > the final
round. Yes there were only two rounds at THAT tournament, > but the
point is that everyone in that tournament advanced to the > final, and
everyone at my tournament advanced to the final. These > questions could
have been raised over a month ago. > > -Richard > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" >
<gunkr520@> wrote: > > > > Hi everybody!! > > > > I just saw the
results from Draughons Eastern competition and > noiced > > that there
were three rouns where all competitiors proceeded to the > > next round.
I don't know about you, but I think that this is a > > verystrange
way of organizing a competition. The first two rounds > > doesn't
mean anything!!! What does the rules have to say about > > competition
format?? > > > > My point is that, either we have a traditional format
where some > > people do not proceed to the next round, or otherwise we
can feel > free > > tto have as many rounds as we want in each
competition, and let > > everybody do as many solves as they want. That
way we will soon > have > > those perfect times as world records, but it
won't be a lot like a > > competition if you ask me. > > > > So,
what's your opinions about this?? > > > > /Gunnar > > > SPONSORED
LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and
puzzle Word puzzle game Puzzle games Game puzzle YAHOO! GROUPS LINKS
Visit your group "speedsolvingrubikscube" on the web. To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. [Non-text portions of
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About "wierd" events, I guess you are thinking about the
swedish competitions. We didn't choose to have them to get WRs. We
just felt it would be fun to compete in events like 2*2 OH and 3 in a
row because there are a few swedes that have been practicing that and
discussing the results in the swedish cube site. I don't mind if
they don't count as official WRs. As a matter of fact, I think
it's better to keep these odd events off the WR table, until they
have appeared at several competitions. The "3 in a row"-event
was just added because we had some time left. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > yeah i don't think it should
matter at all how many rounds, there is still only 1 winner and
that's really all that counts. i think its nice everyone got 3
chances to record a good average. and at least there weren't any
weird made up events being done, like 3 cubes at once or 2x2
oh....i'm more concerned about random events being added just to
get wr at them because no one else does them than about comps where
everyone gets a couple chances. > > ----- Original Message ---- > From:
Gunnar Krig <gunkr520@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, April 24, 2006
2:28:04 PM > Subject: [Speed cubing group] Re: Competition formats > > I
guess I didn't notice that chattahooche competition had a similar >
format. I can see that it can be nice for people to get more than one >
attempt, even if they are not among the very best cubers in the world, >
because there are not that many possibilities each year to get to a >
competition. > > By the way, congratulations everybody who made some
great achievements > at the competition. I don't want to take away
your chances of > competing. Just wanted to raise this question. > >
/Gunnar > > --- In speedsolvingrubikscube@yahoogroups.com,
"richy_jr_2000" > <richy_jr_2000@> wrote: > > > > I've
already talked to Ron and Tyson about this, there will be some > >
guidelines added to the WCA rules regarding it. > > > > Because of the
small number of competitors I decided to advance > > everyone. If I
thought this action would compromise the integrity > > of the
organization I wouldn't have done it. > > > > In retrospect, I
should have only done two rounds. Sorry. > > > > At the chattahooche
(sp?) competition all competitors advanced to > > the final round. Yes
there were only two rounds at THAT tournament, > > but the point is that
everyone in that tournament advanced to the > > final, and everyone at
my tournament advanced to the final. These > > questions could have been
raised over a month ago. > > > > -Richard > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > >
<gunkr520@> wrote: > > > > > > Hi everybody!! > > > > > > I just saw
the results from Draughons Eastern competition and > > noiced > > > that
there were three rouns where all competitiors proceeded to the > > >
next round. I don't know about you, but I think that this is a > >
> verystrange way of organizing a competition. The first two rounds > >
> doesn't mean anything!!! What does the rules have to say about >
> > competition format?? > > > > > > My point is that, either we have a
traditional format where some > > > people do not proceed to the next
round, or otherwise we can feel > > free > > > tto have as many rounds
as we want in each competition, and let > > > everybody do as many
solves as they want. That way we will soon > > have > > > those perfect
times as world records, but it won't be a lot like a > > >
competition if you ask me. > > > > > > So, what's your opinions
about this?? > > > > > > /Gunnar > > > > > > > > > > > > SPONSORED LINKS
> Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle
Word puzzle game Puzzle games Game puzzle > YAHOO! GROUPS LINKS > >
Visit your group "speedsolvingrubikscube" on the web. > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. > > > > > > >
[Non-text portions of this message have been removed] >
nah its cool, just no one complain when i get my longest haired biggest
bearded most tattooed fastest solve world record :P ----- Original
Message ---- From: Gunnar Krig <gunkr520@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, April 24, 2006
2:51:32 PM Subject: [Speed cubing group] Re: Competition formats About
"wierd" events, I guess you are thinking about the swedish
competitions. We didn't choose to have them to get WRs. We just
felt it would be fun to compete in events like 2*2 OH and 3 in a row
because there are a few swedes that have been practicing that and
discussing the results in the swedish cube site. I don't mind if
they don't count as official WRs. As a matter of fact, I think
it's better to keep these odd events off the WR table, until they
have appeared at several competitions. The "3 in a row"-event
was just added because we had some time left. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > yeah i don't think it should
matter at all how many rounds, there is still only 1 winner and
that's really all that counts. i think its nice everyone got 3
chances to record a good average. and at least there weren't any
weird made up events being done, like 3 cubes at once or 2x2
oh....i'm more concerned about random events being added just to
get wr at them because no one else does them than about comps where
everyone gets a couple chances. > > ----- Original Message ---- > From:
Gunnar Krig <gunkr520@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, April 24, 2006
2:28:04 PM > Subject: [Speed cubing group] Re: Competition formats > > I
guess I didn't notice that chattahooche competition had a similar >
format. I can see that it can be nice for people to get more than one >
attempt, even if they are not among the very best cubers in the world, >
because there are not that many possibilities each year to get to a >
competition. > > By the way, congratulations everybody who made some
great achievements > at the competition. I don't want to take away
your chances of > competing. Just wanted to raise this question. > >
/Gunnar > > --- In speedsolvingrubikscube@yahoogroups.com,
"richy_jr_2000" > <richy_jr_2000@> wrote: > > > > I've
already talked to Ron and Tyson about this, there will be some > >
guidelines added to the WCA rules regarding it. > > > > Because of the
small number of competitors I decided to advance > > everyone. If I
thought this action would compromise the integrity > > of the
organization I wouldn't have done it. > > > > In retrospect, I
should have only done two rounds. Sorry. > > > > At the chattahooche
(sp?) competition all competitors advanced to > > the final round. Yes
there were only two rounds at THAT tournament, > > but the point is that
everyone in that tournament advanced to the > > final, and everyone at
my tournament advanced to the final. These > > questions could have been
raised over a month ago. > > > > -Richard > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > >
<gunkr520@> wrote: > > > > > > Hi everybody!! > > > > > > I just saw
the results from Draughons Eastern competition and > > noiced > > > that
there were three rouns where all competitiors proceeded to the > > >
next round. I don't know about you, but I think that this is a > >
> verystrange way of organizing a competition. The first two rounds > >
> doesn't mean anything!!! What does the rules have to say about >
> > competition format?? > > > > > > My point is that, either we have a
traditional format where some > > > people do not proceed to the next
round, or otherwise we can feel > > free > > > tto have as many rounds
as we want in each competition, and let > > > everybody do as many
solves as they want. That way we will soon > > have > > > those perfect
times as world records, but it won't be a lot like a > > >
competition if you ask me. > > > > > > So, what's your opinions
about this?? > > > > > > /Gunnar > > > > > > > > > > > > SPONSORED LINKS
> Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle
Word puzzle game Puzzle games Game puzzle > YAHOO! GROUPS LINKS > >
Visit your group "speedsolvingrubikscube" on the web. > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. > > > > > > >
[Non-text portions of this message have been removed] > YAHOO! GROUPS
LINKS Visit your group "speedsolvingrubikscube" on the web. To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. [Non-text portions of
this message have been removed]
What's the problem with "wierd" events? If someone works
very hard at home on a particular puzzle that isn't one of the main
puzzles, why can't they go and set a WR with it? After it's
been set, maybe it will encourage others to work on that puzzle too, and
someday it may become a main event at competitions. I would love it if
someone worked hard on the Rainbow cube and asked to solve it in a
competition to try and beat my record. Not only would it encourage me to
work harder, but I could then talk to that person about the puzzle
instead of always having to talk about the 3x3x3. I'm sure record
holders in other events feel the same way. Don't put down other
puzzles or events just because you don't like them. Keep working on
your main puzzles if you want, and I'll work on whatever I choose,
and let's all have some fun. -Chris Parlette --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > About "wierd" events, I guess you
are thinking about the swedish > competitions. We didn't choose to
have them to get WRs. We just felt > it would be fun to compete in
events like 2*2 OH and 3 in a row > because there are a few swedes that
have been practicing that and > discussing the results in the swedish
cube site. I don't mind if they > don't count as official WRs.
As a matter of fact, I think it's better > to keep these odd events
off the WR table, until they have appeared at > several competitions.
The "3 in a row"-event was just added because we > had some
time left. > > /Gunnar > > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran >
<perscription_death@> wrote: > > > > yeah i don't think it
should matter at all how many rounds, there is > still only 1 winner and
that's really all that counts. i think its > nice everyone got 3
chances to record a good average. and at least > there weren't any
weird made up events being done, like 3 cubes at > once or 2x2
oh....i'm more concerned about random events being added > just to
get wr at them because no one else does them than about comps > where
everyone gets a couple chances. > > > > ----- Original Message ---- > >
From: Gunnar Krig <gunkr520@> > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, April 24, 2006
2:28:04 PM > > Subject: [Speed cubing group] Re: Competition formats > >
> > I guess I didn't notice that chattahooche competition had a
similar > > format. I can see that it can be nice for people to get more
than one > > attempt, even if they are not among the very best cubers in
the world, > > because there are not that many possibilities each year
to get to a > > competition. > > > > By the way, congratulations
everybody who made some great achievements > > at the competition. I
don't want to take away your chances of > > competing. Just wanted
to raise this question. > > > > /Gunnar > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000" > >
<richy_jr_2000@> wrote: > > > > > > I've already talked to Ron
and Tyson about this, there will be some > > > guidelines added to the
WCA rules regarding it. > > > > > > Because of the small number of
competitors I decided to advance > > > everyone. If I thought this
action would compromise the integrity > > > of the organization I
wouldn't have done it. > > > > > > In retrospect, I should have
only done two rounds. Sorry. > > > > > > At the chattahooche (sp?)
competition all competitors advanced to > > > the final round. Yes there
were only two rounds at THAT tournament, > > > but the point is that
everyone in that tournament advanced to the > > > final, and everyone at
my tournament advanced to the final. These > > > questions could have
been raised over a month ago. > > > > > > -Richard > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > > >
<gunkr520@> wrote: > > > > > > > > Hi everybody!! > > > > > > > > I
just saw the results from Draughons Eastern competition and > > > noiced
> > > > that there were three rouns where all competitiors proceeded to
the > > > > next round. I don't know about you, but I think that
this is a > > > > verystrange way of organizing a competition. The first
two rounds > > > > doesn't mean anything!!! What does the rules
have to say about > > > > competition format?? > > > > > > > > My point
is that, either we have a traditional format where some > > > > people
do not proceed to the next round, or otherwise we can feel > > > free >
> > > tto have as many rounds as we want in each competition, and let >
> > > everybody do as many solves as they want. That way we will soon >
> > have > > > > those perfect times as world records, but it won't
be a lot like a > > > > competition if you ask me. > > > > > > > > So,
what's your opinions about this?? > > > > > > > > /Gunnar > > > > >
> > > > > > > > > > > > > > > > SPONSORED LINKS > > Jigsaw puzzle > game
Free puzzle inlay games > Educational game and puzzle > Word > puzzle
game Puzzle games > Game puzzle > > > YAHOO! GROUPS LINKS > > > > Visit
your group "speedsolvingrubikscube" on the web. > > To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > > >
> > > > > > > [Non-text portions of this message have been removed] > >
>
i think so too, i think any sort of twistypuzzle is eligible and should
be considered. however many many variations of that puzzle usually
aren't really necessary, i don't see the point in disguishing
who can solve it 3 times in row standing on one foot the fastest. :)
----- Original Message ---- From: Chris Parlette <cparlett@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, April 24, 2006
3:34:24 PM Subject: [Speed cubing group] Re: Competition formats
What's the problem with "wierd" events? If someone works
very hard at home on a particular puzzle that isn't one of the main
puzzles, why can't they go and set a WR with it? After it's
been set, maybe it will encourage others to work on that puzzle too, and
someday it may become a main event at competitions. I would love it if
someone worked hard on the Rainbow cube and asked to solve it in a
competition to try and beat my record. Not only would it encourage me to
work harder, but I could then talk to that person about the puzzle
instead of always having to talk about the 3x3x3. I'm sure record
holders in other events feel the same way. Don't put down other
puzzles or events just because you don't like them. Keep working on
your main puzzles if you want, and I'll work on whatever I choose,
and let's all have some fun. -Chris Parlette --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > About "wierd" events, I guess you
are thinking about the swedish > competitions. We didn't choose to
have them to get WRs. We just felt > it would be fun to compete in
events like 2*2 OH and 3 in a row > because there are a few swedes that
have been practicing that and > discussing the results in the swedish
cube site. I don't mind if they > don't count as official WRs.
As a matter of fact, I think it's better > to keep these odd events
off the WR table, until they have appeared at > several competitions.
The "3 in a row"-event was just added because we > had some
time left. > > /Gunnar > > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran >
<perscription_death@> wrote: > > > > yeah i don't think it
should matter at all how many rounds, there is > still only 1 winner and
that's really all that counts. i think its > nice everyone got 3
chances to record a good average. and at least > there weren't any
weird made up events being done, like 3 cubes at > once or 2x2
oh....i'm more concerned about random events being added > just to
get wr at them because no one else does them than about comps > where
everyone gets a couple chances. > > > > ----- Original Message ---- > >
From: Gunnar Krig <gunkr520@> > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, April 24, 2006
2:28:04 PM > > Subject: [Speed cubing group] Re: Competition formats > >
> > I guess I didn't notice that chattahooche competition had a
similar > > format. I can see that it can be nice for people to get more
than one > > attempt, even if they are not among the very best cubers in
the world, > > because there are not that many possibilities each year
to get to a > > competition. > > > > By the way, congratulations
everybody who made some great achievements > > at the competition. I
don't want to take away your chances of > > competing. Just wanted
to raise this question. > > > > /Gunnar > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000" > >
<richy_jr_2000@> wrote: > > > > > > I've already talked to Ron
and Tyson about this, there will be some > > > guidelines added to the
WCA rules regarding it. > > > > > > Because of the small number of
competitors I decided to advance > > > everyone. If I thought this
action would compromise the integrity > > > of the organization I
wouldn't have done it. > > > > > > In retrospect, I should have
only done two rounds. Sorry. > > > > > > At the chattahooche (sp?)
competition all competitors advanced to > > > the final round. Yes there
were only two rounds at THAT tournament, > > > but the point is that
everyone in that tournament advanced to the > > > final, and everyone at
my tournament advanced to the final. These > > > questions could have
been raised over a month ago. > > > > > > -Richard > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > > >
<gunkr520@> wrote: > > > > > > > > Hi everybody!! > > > > > > > > I
just saw the results from Draughons Eastern competition and > > > noiced
> > > > that there were three rouns where all competitiors proceeded to
the > > > > next round. I don't know about you, but I think that
this is a > > > > verystrange way of organizing a competition. The first
two rounds > > > > doesn't mean anything!!! What does the rules
have to say about > > > > competition format?? > > > > > > > > My point
is that, either we have a traditional format where some > > > > people
do not proceed to the next round, or otherwise we can feel > > > free >
> > > tto have as many rounds as we want in each competition, and let >
> > > everybody do as many solves as they want. That way we will soon >
> > have > > > > those perfect times as world records, but it won't
be a lot like a > > > > competition if you ask me. > > > > > > > > So,
what's your opinions about this?? > > > > > > > > /Gunnar > > > > >
> > > > > > > > > > > > > > > > SPONSORED LINKS > > Jigsaw puzzle > game
Free puzzle inlay games > Educational game and puzzle > Word > puzzle
game Puzzle games > Game puzzle > > > YAHOO! GROUPS LINKS > > > > Visit
your group "speedsolvingrubikscube" on the web. > > To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > > >
> > > > > > > [Non-text portions of this message have been removed] > >
> YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. [Non-text portions of
this message have been removed]
I agree, but if the wierdest thing is the 3-in-a-row, I think we're
still doing well. That and the 2x2OH aren't too farfetched. I do
think the next WC should have an official "Drunk Cubing" event
on Friday night, just for hilarity. -Chris Parlette --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > i think so too, i think any sort
of twistypuzzle is eligible and should be considered. however many many
variations of that puzzle usually aren't really necessary, i
don't see the point in disguishing who can solve it 3 times in row
standing on one foot the fastest. :) > > ----- Original Message ---- >
From: Chris Parlette <cparlett@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, April 24, 2006
3:34:24 PM > Subject: [Speed cubing group] Re: Competition formats > >
What's the problem with "wierd" events? If someone works
very hard at > home on a particular puzzle that isn't one of the
main puzzles, why > can't they go and set a WR with it? After
it's been set, maybe it > will encourage others to work on that
puzzle too, and someday it may > become a main event at competitions. >
> I would love it if someone worked hard on the Rainbow cube and asked >
to solve it in a competition to try and beat my record. Not only > would
it encourage me to work harder, but I could then talk to that > person
about the puzzle instead of always having to talk about the > 3x3x3.
I'm sure record holders in other events feel the same way. > >
Don't put down other puzzles or events just because you don't
like > them. Keep working on your main puzzles if you want, and
I'll work on > whatever I choose, and let's all have some fun.
> > -Chris Parlette > > --- In speedsolvingrubikscube@yahoogroups.com,
"Gunnar Krig" > <gunkr520@> wrote: > > > > About
"wierd" events, I guess you are thinking about the swedish > >
competitions. We didn't choose to have them to get WRs. We just
felt > > it would be fun to compete in events like 2*2 OH and 3 in a row
> > because there are a few swedes that have been practicing that and >
> discussing the results in the swedish cube site. I don't mind if
they > > don't count as official WRs. As a matter of fact, I think
it's better > > to keep these odd events off the WR table, until
they have appeared at > > several competitions. The "3 in a
row"-event was just added because we > > had some time left. > > >
> /Gunnar > > > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy
Cochran > > <perscription_death@> wrote: > > > > > > yeah i
don't think it should matter at all how many rounds, there is > >
still only 1 winner and that's really all that counts. i think its
> > nice everyone got 3 chances to record a good average. and at least >
> there weren't any weird made up events being done, like 3 cubes
at > > once or 2x2 oh....i'm more concerned about random events
being added > > just to get wr at them because no one else does them
than about comps > > where everyone gets a couple chances. > > > > > >
----- Original Message ---- > > > From: Gunnar Krig <gunkr520@> > > >
To: speedsolvingrubikscube@yahoogroups.com > > > Sent: Monday, April 24,
2006 2:28:04 PM > > > Subject: [Speed cubing group] Re: Competition
formats > > > > > > I guess I didn't notice that chattahooche
competition had a similar > > > format. I can see that it can be nice
for people to get more than one > > > attempt, even if they are not
among the very best cubers in the > world, > > > because there are not
that many possibilities each year to get to a > > > competition. > > > >
> > By the way, congratulations everybody who made some great >
achievements > > > at the competition. I don't want to take away
your chances of > > > competing. Just wanted to raise this question. > >
> > > > /Gunnar > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000" > > >
<richy_jr_2000@> wrote: > > > > > > > > I've already talked to
Ron and Tyson about this, there will be > some > > > > guidelines added
to the WCA rules regarding it. > > > > > > > > Because of the small
number of competitors I decided to advance > > > > everyone. If I
thought this action would compromise the integrity > > > > of the
organization I wouldn't have done it. > > > > > > > > In
retrospect, I should have only done two rounds. Sorry. > > > > > > > >
At the chattahooche (sp?) competition all competitors advanced to > > >
> the final round. Yes there were only two rounds at THAT > tournament,
> > > > but the point is that everyone in that tournament advanced to
the > > > > final, and everyone at my tournament advanced to the final.
These > > > > questions could have been raised over a month ago. > > > >
> > > > -Richard > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > > > >
<gunkr520@> wrote: > > > > > > > > > > Hi everybody!! > > > > > > > >
> > I just saw the results from Draughons Eastern competition and > > >
> noiced > > > > > that there were three rouns where all competitiors
proceeded > to the > > > > > next round. I don't know about you,
but I think that this is a > > > > > verystrange way of organizing a
competition. The first two rounds > > > > > doesn't mean
anything!!! What does the rules have to say about > > > > > competition
format?? > > > > > > > > > > My point is that, either we have a
traditional format where some > > > > > people do not proceed to the
next round, or otherwise we can > feel > > > > free > > > > > tto have
as many rounds as we want in each competition, and let > > > > >
everybody do as many solves as they want. That way we will soon > > > >
have > > > > > those perfect times as world records, but it won't
be a lot > like a > > > > > competition if you ask me. > > > > > > > > >
> So, what's your opinions about this?? > > > > > > > > > > /Gunnar
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > SPONSORED
LINKS > > > Jigsaw puzzle > > game Free puzzle inlay games > >
Educational game and puzzle > > Word > > puzzle game Puzzle games > >
Game puzzle > > > > > YAHOO! GROUPS LINKS > > > > > > Visit your group
"speedsolvingrubikscube" on the web. > > > To unsubscribe from
this group, send an email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > > > > > >
> > > > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > > > YAHOO! GROUPS LINKS > > Visit your
group "speedsolvingrubikscube" on the web. > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. > > > > > > >
[Non-text portions of this message have been removed] >
I still don't understand why no one will let me do a 2x2 BLD
record...I've wanted to for a LONG time...meh... --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Parlette"
<cparlett@...> wrote: > > I agree, but if the wierdest thing is the
3-in-a-row, I think we're > still doing well. That and the 2x2OH
aren't too farfetched. I do > think the next WC should have an
official "Drunk Cubing" event on > Friday night, just for
hilarity. > > -Chris Parlette > > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran >
<perscription_death@> wrote: > > > > i think so too, i think any sort
of twistypuzzle is eligible and > should be considered. however many
many variations of that puzzle > usually aren't really necessary, i
don't see the point in disguishing > who can solve it 3 times in
row standing on one foot the fastest. :) > > > > ----- Original Message
---- > > From: Chris Parlette <cparlett@> > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, April 24, 2006
3:34:24 PM > > Subject: [Speed cubing group] Re: Competition formats > >
> > What's the problem with "wierd" events? If someone
works very > hard at > > home on a particular puzzle that isn't one
of the main puzzles, why > > can't they go and set a WR with it?
After it's been set, maybe it > > will encourage others to work on
that puzzle too, and someday it may > > become a main event at
competitions. > > > > I would love it if someone worked hard on the
Rainbow cube and asked > > to solve it in a competition to try and beat
my record. Not only > > would it encourage me to work harder, but I
could then talk to that > > person about the puzzle instead of always
having to talk about the > > 3x3x3. I'm sure record holders in
other events feel the same way. > > > > Don't put down other
puzzles or events just because you don't like > > them. Keep
working on your main puzzles if you want, and I'll work on > >
whatever I choose, and let's all have some fun. > > > > -Chris
Parlette > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Gunnar Krig" > > <gunkr520@> wrote: > > > > > > About
"wierd" events, I guess you are thinking about the swedish > >
> competitions. We didn't choose to have them to get WRs. We just
felt > > > it would be fun to compete in events like 2*2 OH and 3 in a
row > > > because there are a few swedes that have been practicing that
and > > > discussing the results in the swedish cube site. I don't
mind if they > > > don't count as official WRs. As a matter of
fact, I think it's better > > > to keep these odd events off the WR
table, until they have > appeared at > > > several competitions. The
"3 in a row"-event was just added > because we > > > had some
time left. > > > > > > /Gunnar > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > > >
<perscription_death@> wrote: > > > > > > > > yeah i don't think
it should matter at all how many rounds, > there is > > > still only 1
winner and that's really all that counts. i think its > > > nice
everyone got 3 chances to record a good average. and at least > > >
there weren't any weird made up events being done, like 3 cubes at
> > > once or 2x2 oh....i'm more concerned about random events
being added > > > just to get wr at them because no one else does them
than about comps > > > where everyone gets a couple chances. > > > > > >
> > ----- Original Message ---- > > > > From: Gunnar Krig <gunkr520@>
> > > > To: speedsolvingrubikscube@yahoogroups.com > > > > Sent: Monday,
April 24, 2006 2:28:04 PM > > > > Subject: [Speed cubing group] Re:
Competition formats > > > > > > > > I guess I didn't notice that
chattahooche competition had a > similar > > > > format. I can see that
it can be nice for people to get more > than one > > > > attempt, even
if they are not among the very best cubers in the > > world, > > > >
because there are not that many possibilities each year to get > to a >
> > > competition. > > > > > > > > By the way, congratulations everybody
who made some great > > achievements > > > > at the competition. I
don't want to take away your chances of > > > > competing. Just
wanted to raise this question. > > > > > > > > /Gunnar > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000"
> > > > <richy_jr_2000@> wrote: > > > > > > > > > > I've already
talked to Ron and Tyson about this, there will be > > some > > > > >
guidelines added to the WCA rules regarding it. > > > > > > > > > >
Because of the small number of competitors I decided to advance > > > >
> everyone. If I thought this action would compromise the > integrity >
> > > > of the organization I wouldn't have done it. > > > > > > >
> > > In retrospect, I should have only done two rounds. Sorry. > > > >
> > > > > > At the chattahooche (sp?) competition all competitors >
advanced to > > > > > the final round. Yes there were only two rounds at
THAT > > tournament, > > > > > but the point is that everyone in that
tournament advanced > to the > > > > > final, and everyone at my
tournament advanced to the final. > These > > > > > questions could have
been raised over a month ago. > > > > > > > > > > -Richard > > > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar
Krig" > > > > > <gunkr520@> wrote: > > > > > > > > > > > > Hi
everybody!! > > > > > > > > > > > > I just saw the results from
Draughons Eastern competition and > > > > > noiced > > > > > > that
there were three rouns where all competitiors proceeded > > to the > > >
> > > next round. I don't know about you, but I think that this is
a > > > > > > verystrange way of organizing a competition. The first two
> rounds > > > > > > doesn't mean anything!!! What does the rules
have to say about > > > > > > competition format?? > > > > > > > > > > >
> My point is that, either we have a traditional format > where some > >
> > > > people do not proceed to the next round, or otherwise we can > >
feel > > > > > free > > > > > > tto have as many rounds as we want in
each competition, > and let > > > > > > everybody do as many solves as
they want. That way we will > soon > > > > > have > > > > > > those
perfect times as world records, but it won't be a lot > > like a >
> > > > > competition if you ask me. > > > > > > > > > > > > So,
what's your opinions about this?? > > > > > > > > > > > > /Gunnar >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > SPONSORED LINKS > > > > Jigsaw puzzle > > > game Free puzzle inlay
games > > > Educational game and puzzle > > > Word > > > puzzle game
Puzzle games > > > Game puzzle > > > > > > > YAHOO! GROUPS LINKS > > > >
> > > > Visit your group "speedsolvingrubikscube" on the web.
> > > > To unsubscribe from this group, send an email to: > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > > > Service. > > > > >
> > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > > > > > > > > > >
YAHOO! GROUPS LINKS > > > > Visit your group
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>
Hmm... thinking... what exactly was the point of having a third round at
RWC 2005? I do understand the first/second round separation, saved the
time for two solves of many slow cubers. But after the second round the
top people already had an average and the fastest could've been
declared winner. Why wasn't he? And just in case the reason was to
give people more opportunities to do a fast average, why didn't the
faster one count? Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Hi everybody!! > > I just saw the results
from Draughons Eastern competition and noiced > that there were three
rouns where all competitiors proceeded to the > next round. I don't
know about you, but I think that this is a > verystrange way of
organizing a competition. The first two rounds > doesn't mean
anything!!! What does the rules have to say about > competition format??
> > My point is that, either we have a traditional format where some >
people do not proceed to the next round, or otherwise we can feel free >
tto have as many rounds as we want in each competition, and let >
everybody do as many solves as they want. That way we will soon have >
those perfect times as world records, but it won't be a lot like a
> competition if you ask me. > > So, what's your opinions about
this?? > > /Gunnar >
Hi everyone, I am really against rounds where all competitiors proceeded
to the next round. Because in a competition the most important factor is
competition pressure. And in these rounds this kind of pressure are
missing. But I think I have a good alternative. For example if you have
8 competitiors and you want do 3 rounds you can use this system: The 4
fastest competiors in the first round will proceede to group A in the
second round and the 4 slowest competiors to group B. Then the second
round: the 2 fastest competiors in group A will compete for the first
and second places in the third round and the two slowest competiors in
group A compete for the places 3 and 4. Further the 2 fastest competiors
in group B will compete for the places 5 and 6 in the third round and
the two slowest competiors in group B compete for the places 7 and 8.
With this system every competitior will compete in three rounds and
there is still competition pressure. What do you think about this?
Michael Fung --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar
Krig" <gunkr520@...> wrote: > > Hi everybody!! > > I just saw
the results from Draughons Eastern competition and noiced > that there
were three rouns where all competitiors proceeded to the > next round. I
don't know about you, but I think that this is a > verystrange way
of organizing a competition. The first two rounds > doesn't mean
anything!!! What does the rules have to say about > competition format??
> > My point is that, either we have a traditional format where some >
people do not proceed to the next round, or otherwise we can feel free >
tto have as many rounds as we want in each competition, and let >
everybody do as many solves as they want. That way we will soon have >
those perfect times as world records, but it won't be a lot like a
> competition if you ask me. > > So, what's your opinions about
this?? > > /Gunnar >
3745. [Speed cubing group] Re: Chattahoochee Spring Competition From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 25 Apr 2006 01:15:30 -0000
Too bad you didn't make it to Tennessee. We only had 20%
Chris's at the competition! Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Parlette"
<cparlett@...> wrote: > > So somewhere between work and school, I was
assuming you guys meant > "Tennessee" throughout this whole
thing. Now that I'm on the right > page, I don't think I can
come to the Chattahoochee competition. > However, I am doing my best to
get to the Tennessee competition. Now > that there are 4 Chris's in
the conversation (actually, cubesmith > makes 5), we might have to make
those jerseys a reality! > > -Chris Parlette
Haha I wish I could have been there, it would have been way better than
what I was doing instead (2 compsci programs due within 24hrs of each
other on saturday). We'll have to do those jerseys some other time.
-Chris Parlette --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley <no_reply@...> wrote: > > Too bad you didn't
make it to Tennessee. We only had 20% Chris's at > the competition!
> > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Chris
Parlette" > <cparlett@> wrote: > > > > So somewhere between work
and school, I was assuming you guys meant > > "Tennessee"
throughout this whole thing. Now that I'm on the right > > page, I
don't think I can come to the Chattahoochee competition. > >
However, I am doing my best to get to the Tennessee competition. Now > >
that there are 4 Chris's in the conversation (actually, cubesmith >
> makes 5), we might have to make those jerseys a reality! > > > >
-Chris Parlette >
3747. Re: Help with a 2-generator sequence From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 25 Apr 2006 02:36:28 -0000
R U R' U R U' R' U R U2 R' Wait, what kind of four
corner orientation? Preserving edges, or what? --- In
speedsolvingrubikscube@yahoogroups.com, mike_go_uk <no_reply@...>
wrote: > > Here's a sequence that twists all 4 corners of the U
face: > > (R U') R U R U (R' U')(R' U')(R2
U' R U R' U' R U' R') > > It is a little long,
but I like the fact that it contains only one half- > turn, and the last
9 turns run together smoothly. > > But R U R U is awkward. I do the U
turns with right index finger, but > this leaves my hand badly placed
for the following R or R' turns. > > Any hints for R U R U? > >
Mike >
Has anyone has a program or software for scrambling a square-1? Thanks
3749. Re: CAL Day From: "morethanfourlove"
<morethanfourlove@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 25 Apr 2006 05:48:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Jeremy Fleischman
<jeremyfleischman@...> wrote: > Are there any other cube clubs at any
other colleges besides Caltech? That may help people's decision in
picking colleges..=] > I just got back from Berkeley's "Cal
Day', and I was very impressed by how well it was run. Heck, it
convinced my to go there next year! I'm very excited about the
school. > > My only complaint is that while I was touring the Foothill
Dorms, I saw three guys walk by, each with a cube in their hand.
However, I was unable to grab intercept them to ask some questions. I
hindsight, I wish I had asked them about the cubing scene at Berkeley.
If I remember correctely, there were three or four guys from Berkeley at
the Caltech Spring competition (if you guys are out there, send me an
email). Anyone who knows if Berkeley has a cube club, or if there is
some sort of unofficial group, please let me know. Or if you're at
Berkeley, or are going there next year, let me know! > > Thanks a bunch!
> Jeremy Fleischman > > PS: I'm looking to reassemble a 2x2x2 with
what I believe is the Eastsheen mechanism on the inside. I can get all
the way to the last corner and psuedo-edge piece, which I can't
seem to get back in together. I can reassemble the whole cube with one
psuedo-edge piece out, but how do I get that last one in? > > Thanks
again! > > > [Non-text portions of this message have been removed] >
3750. Re: Help with a 2-generator sequence From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 25 Apr 2006 07:25:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > what kind of four corner orientation? >
Preserving edges, or what? Yes, preserving edges. Mike
--- In speedsolvingrubikscube@yahoogroups.com, unscarred1925
<no_reply@...> wrote: > Has anyone has a program or software for
scrambling a square-1? Thanks Try Jaap's -
http://www.geocities.com/jaapsch/scramblesq1.htm Mike
This is what you are looking for
http://www.geocities.com/jaapsch/scramblesq1.htm // Dennis
www.cubeloop.com > Has anyone has a program or software for scrambling a
square-1? Thanks
I agree that qualification rounds where every one is sure to qualify to
the next round is a bit strange. If there is time to let everyone make
two averages I think a better way is to let the top cubers qualify for
the final and let the slower ones go to a B final. Mabye with the two
fastest from the b final geting a place in the a final. /Kåre --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > I guess I didn't notice that
chattahooche competition had a similar > format. I can see that it can
be nice for people to get more than one > attempt, even if they are not
among the very best cubers in the world, > because there are not that
many possibilities each year to get to a > competition. > > By the way,
congratulations everybody who made some great achievements > at the
competition. I don't want to take away your chances of > competing.
Just wanted to raise this question. > > /Gunnar > > --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000" >
<richy_jr_2000@> wrote: > > > > I've already talked to Ron and
Tyson about this, there will be some > > guidelines added to the WCA
rules regarding it. > > > > Because of the small number of competitors I
decided to advance > > everyone. If I thought this action would
compromise the integrity > > of the organization I wouldn't have
done it. > > > > In retrospect, I should have only done two rounds.
Sorry. > > > > At the chattahooche (sp?) competition all competitors
advanced to > > the final round. Yes there were only two rounds at THAT
tournament, > > but the point is that everyone in that tournament
advanced to the > > final, and everyone at my tournament advanced to the
final. These > > questions could have been raised over a month ago. > >
> > -Richard > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Gunnar Krig" > > <gunkr520@> wrote: > > > > > > Hi
everybody!! > > > > > > I just saw the results from Draughons Eastern
competition and > > noiced > > > that there were three rouns where all
competitiors proceeded to the > > > next round. I don't know about
you, but I think that this is a > > > verystrange way of organizing a
competition. The first two rounds > > > doesn't mean anything!!!
What does the rules have to say about > > > competition format?? > > > >
> > My point is that, either we have a traditional format where some > >
> people do not proceed to the next round, or otherwise we can feel > >
free > > > tto have as many rounds as we want in each competition, and
let > > > everybody do as many solves as they want. That way we will
soon > > have > > > those perfect times as world records, but it
won't be a lot like a > > > competition if you ask me. > > > > > >
So, what's your opinions about this?? > > > > > > /Gunnar > > > > >
>
Gunnar, you must be the right man to give an exhaustive answer to this.
----- Original Message ----- From: Timothy Sun To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, April 24, 2006
12:14 PM Subject: [Speed cubing group] Re: 2x2 cube method --- In
speedsolvingrubikscube@yahoogroups.com, "cubewizzard"
<cubewizzard@...> wrote: > > Last weekend I was at the German cube
day. I noticed Gunnar had a > different way of solving the 2x2 cube.
Maybe Gunnar or someone else > can explain this method or give a link
where I can find it. > > Tobias > First Layer OLL PLL Well, at least
that's how I see it, and what he says it to be. :P Tim
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Hi!!! My method is like this: Step 1: Orientate one side. Any color.
Intuitive. Step 2: Orientate the opposite side. 7 algs. Step 3:
Permutate everything. 5 algs. That's the basic. What I try to do
during inspection is to see what the second step will be and if I can
execute Step 1+2 as one move. I also look for cancelling moves, meaning
that I see that some, or all, of the turn I have to do in first step is
the start of step 2 backwards. That way I can sometimes do step 1+2 in
5-7 moves. Now I'm planning to learn how to do step 2+3 in one
move. A lot of algs to learn :-/ /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > Gunnar, you must be the right man to
give an exhaustive answer to this. > > ----- Original Message ----- >
From: Timothy Sun > To: speedsolvingrubikscube@yahoogroups.com > Sent:
Monday, April 24, 2006 12:14 PM > Subject: [Speed cubing group] Re: 2x2
cube method > > > --- In speedsolvingrubikscube@yahoogroups.com,
"cubewizzard" > <cubewizzard@> wrote: > > > > Last weekend
I was at the German cube day. I noticed Gunnar had a > > different way
of solving the 2x2 cube. Maybe Gunnar or someone else > > can explain
this method or give a link where I can find it. > > > > Tobias > > > >
First Layer > OLL > PLL > > Well, at least that's how I see it, and
what he says it to be. :P > > Tim > > > > > > >
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"speedsolvingrubikscube" on the web. > > b.. To unsubscribe
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Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
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> > > > [Non-text portions of this message have been removed] >
--- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Hi!!! > > My method is like this: > > Step
1: Orientate one side. Any color. Intuitive. > Step 2: Orientate the
opposite side. 7 algs. > Step 3: Permutate everything. 5 algs. >
http://rubikscube.info/ortega.html > That's the basic. What I try
to do during inspection is to see what > the second step will be and if
I can execute Step 1+2 as one move. I > also look for cancelling moves,
meaning that I see that some, or all, > of the turn I have to do in
first step is the start of step 2 > backwards. That way I can sometimes
do step 1+2 in 5-7 moves. > > Now I'm planning to learn how to do
step 2+3 in one move. A lot of > algs to learn :-/ 8x6x3 cases (minus
symmetries), right? This method is for the courageous, but it looks like
the fastest possible 2^3 strategy to me. > > /Gunnar > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström >
<rune.wesstrom@> wrote: > > > > Gunnar, you must be the right man to
give an exhaustive answer to this. > > > > ----- Original Message -----
> > From: Timothy Sun > > To: speedsolvingrubikscube@yahoogroups.com > >
Sent: Monday, April 24, 2006 12:14 PM > > Subject: [Speed cubing group]
Re: 2x2 cube method > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "cubewizzard" > >
<cubewizzard@> wrote: > > > > > > Last weekend I was at the German
cube day. I noticed Gunnar had a > > > different way of solving the 2x2
cube. Maybe Gunnar or someone else > > > can explain this method or give
a link where I can find it. > > > > > > Tobias > > > > > > > First Layer
> > OLL > > PLL > > > > Well, at least that's how I see it, and
what he says it to be. :P > > > > Tim > > > > > > > > > > > > > > >
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> >
Hey everyone, I'm back from the Draughons Eastern competition. It
was small but we had a good showing of some serious cubers, and it was a
ton of fun. I did my best ever in a competition with a sub-30 average in
the finals. Thanks to Richard Patterson and Chris Hardwick for their
work in organizing and running this one. I took 5 hours of video, which
will take some time to go through and edit. Here's a neat clip to
start with, though. It's Frank Morris doing a 5x5x5, 4x4x4, 3x3x3,
2x2x2 relay. It was not an official event but still pretty wicked to
witness: http://tinyurl.com/nvtm9 It was 3:53.12, only 25 seconds shy of
his unofficial record. Enjoy! Chris
3758. Re: [Speed cubing group] Re: CAL Day From: "Evan Gates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 25 Apr 2006 07:06:05 -0700
I'm not sure if they have one at Carnegie Mellon, but if they
don't, then I'm definitely starting one next year. -Evan Until
next time, Happy Cubing http://www.deepcube.net On 4/24/06,
morethanfourlove <morethanfourlove@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Jeremy Fleischman >
<jeremyfleischman@...> wrote: > > > Are there any other cube clubs at
any other colleges besides > Caltech? That may help people's
decision in picking colleges..=] > > > I just got back from
Berkeley's "Cal Day', and I was very > impressed by how
well it was run. Heck, it convinced my to go there > next year! I'm
very excited about the school. > > > > My only complaint is that while I
was touring the Foothill > Dorms, I saw three guys walk by, each with a
cube in their hand. > However, I was unable to grab intercept them to
ask some questions. > I hindsight, I wish I had asked them about the
cubing scene at > Berkeley. If I remember correctely, there were three
or four guys > from Berkeley at the Caltech Spring competition (if you
guys are out > there, send me an email). Anyone who knows if Berkeley
has a cube > club, or if there is some sort of unofficial group, please
let me > know. Or if you're at Berkeley, or are going there next
year, let me > know! > > > > Thanks a bunch! > > Jeremy Fleischman > > >
> PS: I'm looking to reassemble a 2x2x2 with what I believe is the
> Eastsheen mechanism on the inside. I can get all the way to the last >
corner and psuedo-edge piece, which I can't seem to get back in >
together. I can reassemble the whole cube with one psuedo-edge piece >
out, but how do I get that last one in? > > > > Thanks again! > > > > >
> [Non-text portions of this message have been removed] > > > > > > > >
> SPONSORED LINKS > Jigsaw puzzle
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Puzzle >
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Ortega method, in QTM, boasts a nice 20 move average, which is pretty
good. Outlined here: Orient any color, disregard permutation (this part
I like. :P) Orient other side, 7 algorithms. Permute all at once, 5 (?)
algorithms. Very nice. :P http://www.rubikscube.info Josef Jelinek has
those algorithms there. @Gunnar: Why does your PLL have five algorithms?
I only see the need for two: Cycle 3, Swap two pairs.
I want to compete in the biggest beard category; although, I just had it
trimmed. :( ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, Clancy
Cochran <perscription_death@...> wrote: > > nah its cool, just no one
complain when i get my longest haired biggest bearded most tattooed
fastest solve world record :P > > ----- Original Message ---- > From:
Gunnar Krig <gunkr520@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, April 24, 2006
2:51:32 PM > Subject: [Speed cubing group] Re: Competition formats > >
About "wierd" events, I guess you are thinking about the
swedish > competitions. We didn't choose to have them to get WRs.
We just felt > it would be fun to compete in events like 2*2 OH and 3 in
a row > because there are a few swedes that have been practicing that
and > discussing the results in the swedish cube site. I don't mind
if they > don't count as official WRs. As a matter of fact, I think
it's better > to keep these odd events off the WR table, until they
have appeared at > several competitions. The "3 in a
row"-event was just added because we > had some time left. > >
/Gunnar > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy
Cochran > <perscription_death@> wrote: > > > > yeah i don't
think it should matter at all how many rounds, there is > still only 1
winner and that's really all that counts. i think its > nice
everyone got 3 chances to record a good average. and at least > there
weren't any weird made up events being done, like 3 cubes at > once
or 2x2 oh....i'm more concerned about random events being added >
just to get wr at them because no one else does them than about comps >
where everyone gets a couple chances. > > > > ----- Original Message
---- > > From: Gunnar Krig <gunkr520@> > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, April 24, 2006
2:28:04 PM > > Subject: [Speed cubing group] Re: Competition formats > >
> > I guess I didn't notice that chattahooche competition had a
similar > > format. I can see that it can be nice for people to get more
than one > > attempt, even if they are not among the very best cubers in
the world, > > because there are not that many possibilities each year
to get to a > > competition. > > > > By the way, congratulations
everybody who made some great achievements > > at the competition. I
don't want to take away your chances of > > competing. Just wanted
to raise this question. > > > > /Gunnar > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000" > >
<richy_jr_2000@> wrote: > > > > > > I've already talked to Ron
and Tyson about this, there will be some > > > guidelines added to the
WCA rules regarding it. > > > > > > Because of the small number of
competitors I decided to advance > > > everyone. If I thought this
action would compromise the integrity > > > of the organization I
wouldn't have done it. > > > > > > In retrospect, I should have
only done two rounds. Sorry. > > > > > > At the chattahooche (sp?)
competition all competitors advanced to > > > the final round. Yes there
were only two rounds at THAT tournament, > > > but the point is that
everyone in that tournament advanced to the > > > final, and everyone at
my tournament advanced to the final. These > > > questions could have
been raised over a month ago. > > > > > > -Richard > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > > >
<gunkr520@> wrote: > > > > > > > > Hi everybody!! > > > > > > > > I
just saw the results from Draughons Eastern competition and > > > noiced
> > > > that there were three rouns where all competitiors proceeded to
the > > > > next round. I don't know about you, but I think that
this is a > > > > verystrange way of organizing a competition. The first
two rounds > > > > doesn't mean anything!!! What does the rules
have to say about > > > > competition format?? > > > > > > > > My point
is that, either we have a traditional format where some > > > > people
do not proceed to the next round, or otherwise we can feel > > > free >
> > > tto have as many rounds as we want in each competition, and let >
> > > everybody do as many solves as they want. That way we will soon >
> > have > > > > those perfect times as world records, but it won't
be a lot like a > > > > competition if you ask me. > > > > > > > > So,
what's your opinions about this?? > > > > > > > > /Gunnar > > > > >
> > > > > > > > > > > > > > > > SPONSORED LINKS > > Jigsaw puzzle > game
Free puzzle inlay games > Educational game and puzzle > Word > puzzle
game Puzzle games > Game puzzle > > > YAHOO! GROUPS LINKS > > > > Visit
your group "speedsolvingrubikscube" on the web. > > To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > > >
> > > > > > > [Non-text portions of this message have been removed] > >
> > > > > > YAHOO! GROUPS LINKS > > Visit your group
"speedsolvingrubikscube" on the web. > To unsubscribe from
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[Non-text portions of this message have been removed] >
3762. Re: CAL Day From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 25 Apr 2006 14:28:05 -0000
We have a cube club at Rutgers. The club owns 4 stackmats & 4
displays. We hope to buy some puzzles in the Fall and 2 more each of
mats & displays. :) ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "morethanfourlove"
<morethanfourlove@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Jeremy Fleischman >
<jeremyfleischman@> wrote: > > > Are there any other cube clubs at
any other colleges besides > Caltech? That may help people's
decision in picking colleges..=] > > I just got back from
Berkeley's "Cal Day', and I was very > impressed by how
well it was run. Heck, it convinced my to go there > next year! I'm
very excited about the school. > > > > My only complaint is that while I
was touring the Foothill > Dorms, I saw three guys walk by, each with a
cube in their hand. > However, I was unable to grab intercept them to
ask some questions. > I hindsight, I wish I had asked them about the
cubing scene at > Berkeley. If I remember correctely, there were three
or four guys > from Berkeley at the Caltech Spring competition (if you
guys are out > there, send me an email). Anyone who knows if Berkeley
has a cube > club, or if there is some sort of unofficial group, please
let me > know. Or if you're at Berkeley, or are going there next
year, let me > know! > > > > Thanks a bunch! > > Jeremy Fleischman > > >
> PS: I'm looking to reassemble a 2x2x2 with what I believe is the
> Eastsheen mechanism on the inside. I can get all the way to the last >
corner and psuedo-edge piece, which I can't seem to get back in >
together. I can reassemble the whole cube with one psuedo-edge piece >
out, but how do I get that last one in? > > > > Thanks again! > > > > >
> [Non-text portions of this message have been removed] > > >
Unfortunately, no. The school only lets me schedule events at Rutgers
during the academic year. If there was a summer competition, it would
have to be at a different location. Since I am the one who holds on to
the club's equipment, though, I would still have the mats &
displays, etc. Just not the venue. ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > Will there be a Rutgers Summer competition?
I'll be in NJ there at that > time. >
Please read the messages before answering. I already gave the link to
the method on Josef's site and Gunnar do not use "PLL".
Gilles. --- In speedsolvingrubikscube@yahoogroups.com, "Timothy
Sun" <linkpoke@...> wrote: > > Ortega method, in QTM, boasts a
nice 20 move average, which is pretty > good. > > Outlined here: > >
Orient any color, disregard permutation (this part I like. :P) > Orient
other side, 7 algorithms. > Permute all at once, 5 (?) algorithms. > >
Very nice. :P > > http://www.rubikscube.info > > Josef Jelinek has those
algorithms there. > > @Gunnar: Why does your PLL have five algorithms? I
only see the need > for two: Cycle 3, Swap two pairs. >
Because I have to permutate both U and D layers. During step 1+2 I only
solve two opposite SIDES, not LAYERS. It's faster and also gives
shorter algorithms in step 3. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > @Gunnar: Why does your PLL have five
algorithms? I only see the need > for two: Cycle 3, Swap two pairs. >
Thanks Gilles, this method seems much faster than the one layer+ oll +
pll method, wich I use. To be fast every time you should know coll,
otherwise fast times are the result of a bit of luck. I'll start
learning the algoritmes now. Tobias ----- Message d'origine ---- De
: Gilles Roux <grrroux@free.fr> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Mardi, 25 Avril 2006,
11h56mn 04s Objet : [Speed cubing group] Re: 2x2 cube method --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Hi!!! > > My method is like this: > > Step
1: Orientate one side. Any color. Intuitive. > Step 2: Orientate the
opposite side. 7 algs. > Step 3: Permutate everything. 5 algs. >
http://rubikscube.info/ortega.html > That's the basic. What I try
to do during inspection is to see what > the second step will be and if
I can execute Step 1+2 as one move. I > also look for cancelling moves,
meaning that I see that some, or all, > of the turn I have to do in
first step is the start of step 2 > backwards. That way I can sometimes
do step 1+2 in 5-7 moves. > > Now I'm planning to learn how to do
step 2+3 in one move. A lot of > algs to learn :-/ 8x6x3 cases (minus
symmetries), right? This method is for the courageous, but it looks like
the fastest possible 2^3 strategy to me. > > /Gunnar > > --- In
speedsolvingrubikscube@...m, Rune Wesström > <rune.wesstrom@> wrote:
> > > > Gunnar, you must be the right man to give an exhaustive answer
to this. > > > > ----- Original Message ----- > > From: Timothy Sun > >
To: speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, April 24,
2006 12:14 PM > > Subject: [Speed cubing group] Re: 2x2 cube method > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"cubewizzard" > > <cubewizzard@> wrote: > > > > > > Last
weekend I was at the German cube day. I noticed Gunnar had a > > >
different way of solving the 2x2 cube. Maybe Gunnar or someone else > >
> can explain this method or give a link where I can find it. > > > > >
> Tobias > > > > > > > First Layer > > OLL > > PLL > > > > Well, at
least that's how I see it, and what he says it to be. :P > > > >
Tim > > > > > > > > > > > > > > >
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> > YAHOO! GROUPS LINKS > > > > a.. Visit your group
"speedsolvingrubikscube" on the web. > > > > b.. To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > c.. Your use
of Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > >
> >
------------------------------------------------------------------------------
> > > > > > > > [Non-text portions of this message have been removed] >
> > SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Puzzle games Game puzzle
YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube"
on the web. To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. [Non-text portions of
this message have been removed]
Check out Article 4 here:
http://www.speedcubing.com/events/regulations.html Theres many handy
scramblers there. Peter Greenwood --- In
speedsolvingrubikscube@yahoogroups.com, "Dennis Nilsson"
<massimo@...> wrote: > > This is what you are looking for >
http://www.geocities.com/jaapsch/scramblesq1.htm > > // Dennis >
www.cubeloop.com > > > Has anyone has a program or software for
scrambling a square-1? Thanks >
3768. Re: CAL Day From: "morethanfourlove"
<morethanfourlove@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 25 Apr 2006 19:23:25 -0000
How about california schools? UCs maybe =] --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > We have a cube club at Rutgers. The club owns 4
stackmats & 4 > displays. We hope to buy some puzzles in the Fall
and 2 more each of > mats & displays. :) > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, "morethanfourlove" >
<morethanfourlove@> wrote: > > > > --- In
speedsolvingrubikscube@...m, Jeremy Fleischman > >
<jeremyfleischman@> wrote: > > > > > Are there any other cube clubs
at any other colleges besides > > Caltech? That may help people's
decision in picking colleges..=] > > > I just got back from
Berkeley's "Cal Day', and I was very > > impressed by how
well it was run. Heck, it convinced my to go there > > next year!
I'm very excited about the school. > > > > > > My only complaint is
that while I was touring the Foothill > > Dorms, I saw three guys walk
by, each with a cube in their hand. > > However, I was unable to grab
intercept them to ask some questions. > > I hindsight, I wish I had
asked them about the cubing scene at > > Berkeley. If I remember
correctely, there were three or four guys > > from Berkeley at the
Caltech Spring competition (if you guys are out > > there, send me an
email). Anyone who knows if Berkeley has a cube > > club, or if there is
some sort of unofficial group, please let me > > know. Or if you're
at Berkeley, or are going there next year, let me > > know! > > > > > >
Thanks a bunch! > > > Jeremy Fleischman > > > > > > PS: I'm looking
to reassemble a 2x2x2 with what I believe is the > > Eastsheen mechanism
on the inside. I can get all the way to the last > > corner and
psuedo-edge piece, which I can't seem to get back in > > together.
I can reassemble the whole cube with one psuedo-edge piece > > out, but
how do I get that last one in? > > > > > > Thanks again! > > > > > > > >
> [Non-text portions of this message have been removed] > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Step 1: Orientate one side. Any color.
Intuitive. > Step 2: Orientate the opposite side. 7 algs. Not addressed
to you in particular, I've just seen this too many times from too
many people now: http://englishplus.com/grammar/00000245.htm Cheers!
Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" >
<gunkr520@> wrote: > > > > Step 1: Orientate one side. Any color.
Intuitive. > > Step 2: Orientate the opposite side. 7 algs. > > Not
addressed to you in particular, I've just seen this too many times
> from too many people now: >
http://englishplus.com/grammar/00000245.htm > > Cheers! > Stefan > Man,
learn to grammar! ~Thom
This is the original way I learned to do the cube ("JEff solves the
cube in 45 seconds") In one look, you need to know how to orient 4
corners and to know how many correct edges you have ahead of time (and
where they are). You can do step 1 in less than 5 moves on avg You can
do step 2 in 6 moves on avg You can then do step 3 in less than 7 moves
on avg I think that this is a good method, but I think that FL + CLL has
potential to be faster. Marc Waterman used to avg 16 sec with FL + CLL
(he used around 500 algs for the edges-- I only know 12 of them) I
previously used this for CF method. I was going to start learning lots
of algs, but then I saw that someone had come up with a much faster way
to make a Corners First Configuration. And an easier, more intuitive way
of finishing it. jASON kOVACIc --- In
speedsolvingrubikscube@yahoogroups.com, Tobias Daneels
<cubewizzard@...> wrote: > > Thanks Gilles, this method seems much
faster than the one layer+ oll + pll method, wich I use. To be fast
every time you should know coll, otherwise fast times are the result of
a bit of luck. > > I'll start learning the algoritmes now. > >
Tobias > > ----- Message d'origine ---- > De : Gilles Roux
<grrroux@...> > À : speedsolvingrubikscube@yahoogroups.com > Envoyé
le : Mardi, 25 Avril 2006, 11h56mn 04s > Objet : [Speed cubing group]
Re: 2x2 cube method > > --- In speedsolvingrubikscube@yahoogroups.com,
"Gunnar Krig" > <gunkr520@> wrote: > > > > Hi!!! > > > > My
method is like this: > > > > Step 1: Orientate one side. Any color.
Intuitive. > > Step 2: Orientate the opposite side. 7 algs. > > Step 3:
Permutate everything. 5 algs. > > > > > > > > That's the basic.
What I try to do during inspection is to see what > > the second step
will be and if I can execute Step 1+2 as one move. I > > also look for
cancelling moves, meaning that I see that some, or all, > > of the turn
I have to do in first step is the start of step 2 > > backwards. That
way I can sometimes do step 1+2 in 5-7 moves. > > > > Now I'm
planning to learn how to do step 2+3 in one move. A lot of > > algs to
learn :-/ > > > 8x6x3 cases (minus symmetries), right? > This method is
for the courageous, but it looks like the fastest > possible 2^3
strategy to me. > > > > > > /Gunnar > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström > >
<rune.wesstrom@> wrote: > > > > > > Gunnar, you must be the right man
to give an exhaustive answer to > this. > > > > > > ----- Original
Message ----- > > > From: Timothy Sun > > > To:
speedsolvingrubikscube@yahoogroups.com > > > Sent: Monday, April 24,
2006 12:14 PM > > > Subject: [Speed cubing group] Re: 2x2 cube method >
> > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"cubewizzard" > > > <cubewizzard@> wrote: > > > > > > > >
Last weekend I was at the German cube day. I noticed Gunnar had a > > >
> different way of solving the 2x2 cube. Maybe Gunnar or someone > else
> > > > can explain this method or give a link where I can find it. > >
> > > > > > Tobias > > > > > > > > > > First Layer > > > OLL > > > PLL >
> > > > > Well, at least that's how I see it, and what he says it
to be. :P > > > > > > Tim > > > > > > > > > > > > > > > > > > > > > > >
>
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unsubscribe from this group, send an email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > c.. Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > >
> > > > > > > > > >
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> > > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > SPONSORED LINKS > Jigsaw puzzle game
Free puzzle inlay games Educational game and puzzle Word puzzle game
Puzzle games Game puzzle > YAHOO! GROUPS LINKS > > Visit your group
"speedsolvingrubikscube" on the web. > To unsubscribe from
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speedsolvingrubikscube-unsubscribe@yahoogroups.com > Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. > > > > > > >
[Non-text portions of this message have been removed] >
I can see the advantage of something like this but then it brings up the
question of time. Are people going to have 3x3 A and B finals and then
not have enough time for the other events? --- karekrig
<karkr936@...> wrote: > > I agree that qualification rounds where
every one is > sure to qualify > to the next round is a bit strange. If
there is time > to let everyone > make two averages I think a better way
is to let the > top cubers > qualify for the final and let the slower
ones go to > a B final. Mabye > with the two fastest from the b final
geting a place > in the a final. > > /K�re > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Gunnar Krig" >
<gunkr520@...> wrote: > > > > I guess I didn't notice that
chattahooche > competition had a similar > > format. I can see that it
can be nice for people > to get more than one > > attempt, even if they
are not among the very best > cubers in the world, > > because there are
not that many possibilities each > year to get to a > > competition. > >
> > By the way, congratulations everybody who made > some great
achievements > > at the competition. I don't want to take away >
your chances of > > competing. Just wanted to raise this question. > > >
> /Gunnar > > > > --- In speedsolvingrubikscube@yahoogroups.com, >
"richy_jr_2000" > > <richy_jr_2000@> wrote: > > > > > >
I've already talked to Ron and Tyson about this, > there will be
some > > > guidelines added to the WCA rules regarding it. > > > > > >
Because of the small number of competitors I > decided to advance > > >
everyone. If I thought this action would > compromise the integrity > >
> of the organization I wouldn't have done it. > > > > > > In
retrospect, I should have only done two > rounds. Sorry. > > > > > > At
the chattahooche (sp?) competition all > competitors advanced to > > >
the final round. Yes there were only two rounds > at THAT tournament, >
> > but the point is that everyone in that > tournament advanced to the
> > > final, and everyone at my tournament advanced to > the final.
These > > > questions could have been raised over a month > ago. > > > >
> > -Richard > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
> "Gunnar Krig" > > > <gunkr520@> wrote: > > > > > > > > Hi
everybody!! > > > > > > > > I just saw the results from Draughons
Eastern > competition and > > > noiced > > > > that there were three
rouns where all > competitiors proceeded to the > > > > next round. I
don't know about you, but I > think that this is a > > > >
verystrange way of organizing a competition. > The first two rounds > >
> > doesn't mean anything!!! What does the rules > have to say
about > > > > competition format?? > > > > > > > > My point is that,
either we have a traditional > format where some > > > > people do not
proceed to the next round, or > otherwise we can feel > > > free > > > >
tto have as many rounds as we want in each > competition, and let > > >
> everybody do as many solves as they want. That > way we will soon > >
> have > > > > those perfect times as world records, but it > won't
be a lot like a > > > > competition if you ask me. > > > > > > > > So,
what's your opinions about this?? > > > > > > > > /Gunnar > > > > >
> > > > > > > > > > "Hope you have the time of your life" - GD
Christy (Crispy) __________________________________________________ Do
You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection
around http://mail.yahoo.com
3773. Re: CAL Day From: "skeneegee" <skeneegee@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Apr 2006 05:36:56 -0000
I can't believe I missed it! when was this? --- In
speedsolvingrubikscube@yahoogroups.com, "morethanfourlove"
<morethanfourlove@...> wrote: > > How about california schools? UCs
maybe =] > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <bob@> > wrote: > > > > We have a cube club at Rutgers.
The club owns 4 stackmats & 4 > > displays. We hope to buy some
puzzles in the Fall and 2 more each > of > > mats & displays. :) > >
> > ~ Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"morethanfourlove" > > <morethanfourlove@> wrote: > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, Jeremy Fleischman > > >
<jeremyfleischman@> wrote: > > > > > > > Are there any other cube
clubs at any other colleges besides > > > Caltech? That may help
people's decision in picking colleges..=] > > > > I just got back
from Berkeley's "Cal Day', and I was very > > > impressed
by how well it was run. Heck, it convinced my to go > there > > > next
year! I'm very excited about the school. > > > > > > > > My only
complaint is that while I was touring the Foothill > > > Dorms, I saw
three guys walk by, each with a cube in their hand. > > > However, I was
unable to grab intercept them to ask some > questions. > > > I
hindsight, I wish I had asked them about the cubing scene at > > >
Berkeley. If I remember correctely, there were three or four guys > > >
from Berkeley at the Caltech Spring competition (if you guys are > out >
> > there, send me an email). Anyone who knows if Berkeley has a cube >
> > club, or if there is some sort of unofficial group, please let me >
> > know. Or if you're at Berkeley, or are going there next year,
let > me > > > know! > > > > > > > > Thanks a bunch! > > > > Jeremy
Fleischman > > > > > > > > PS: I'm looking to reassemble a 2x2x2
with what I believe is > the > > > Eastsheen mechanism on the inside. I
can get all the way to the > last > > > corner and psuedo-edge piece,
which I can't seem to get back in > > > together. I can reassemble
the whole cube with one psuedo-edge > piece > > > out, but how do I get
that last one in? > > > > > > > > Thanks again! > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
>
Robert Burchfield, for many years the Chief Editor of the Oxford English
Dictionary, has written that "I have decided to use the shorter
form myself in all contexts, but the saving is not great. And one can
have no fundamental quarrel with anyone who decides to use the longer of
the two words." ----- Original Message ----- From: thomkirjava To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, April 26, 2006
12:04 AM Subject: [Speed cubing group] Re: 2x2 cube method --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" >
<gunkr520@> wrote: > > > > Step 1: Orientate one side. Any color.
Intuitive. > > Step 2: Orientate the opposite side. 7 algs. > > Not
addressed to you in particular, I've just seen this too many times
> from too many people now: >
http://englishplus.com/grammar/00000245.htm > > Cheers! > Stefan > Man,
learn to grammar! ~Thom SPONSORED LINKS Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Puzzle games
Game puzzle
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Funny you would mention that. I use to say orient, but while writing
that very message I thought: "Wait a minute!! Isn't it
'orientate'?? Yes, it is!!" :-) I checked it up in a
swedish-english dictionary online, that said both were OK. But I see now
on "your" page, that I should use "orient". /Gunnar
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" >
<gunkr520@> wrote: > > > > Step 1: Orientate one side. Any color.
Intuitive. > > Step 2: Orientate the opposite side. 7 algs. > > Not
addressed to you in particular, I've just seen this too many times
> from too many people now: >
http://englishplus.com/grammar/00000245.htm > > Cheers! > Stefan >
----- Original Message ----- From: Gunnar Krig To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, April 26, 2006
10:06 AM Subject: [Speed cubing group] Re: 2x2 cube method Funny you
would mention that. I use to say orient, but while writing that very
message I thought: "Wait a minute!! Isn't it
'orientate'?? Yes, it is!!" :-) I checked it up in a
swedish-english dictionary online, that said both were OK. But I see now
on "your" page, that I should use "orient". /Gunnar
I can´t follow you, Gunnar. Are you joking? R
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--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > > ----- Original Message ----- > From:
Gunnar Krig > To: speedsolvingrubikscube@yahoogroups.com > Sent:
Wednesday, April 26, 2006 10:06 AM > Subject: [Speed cubing group] Re:
2x2 cube method > > > Funny you would mention that. I use to say orient,
but while writing > that very message I thought: "Wait a minute!!
Isn't it 'orientate'?? > Yes, it is!!" :-) > > I
checked it up in a swedish-english dictionary online, that said both >
were OK. But I see now on "your" page, that I should use
"orient". > > /Gunnar > > I can´t follow you, Gunnar. Are you
joking? > R What is unclear? I don't see what you would think is a
joke. I went to this page: http://lexikon.nada.kth.se/cgi-bin/swe-eng
and searched for the swedish word for orientate, and it sure was
"orientera". I was satisfied with that. Now, reading on the
page Stefan gave me, I see that: "Orientate is more widely accepted
in the U.K. than in the U.S.A., but it should be avoided in any formal
or standard writing", so I guess that means I better use
"orient". A moment ago, when I searched for the translation,
on "my" page, for "orient", I got the same
translation as "orientate", but it also says orient (more
commonly orientate) /Gunnar
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" >
<gunkr520@> wrote: > > Step 1: Orientate one side. Any color.
Intuitive. > > Step 2: Orientate the opposite side. 7 algs. > > Not
addressed to you in particular, I've just seen this too many times
> from too many people now: Orientate is the usual form in British
English. Even if it really is a back formation, it is debatable whether
that is a bad thing: if we didn't allow it, we wouldn't even
be able to use the noun "pea", for example! Mike
3779. Hong Kong From: "Daniel Harris" <dan_j_harris@...> To: <speedsolvingrubikscube@yahoogroups.com>,
<fewestmoveschalenge@yahoogroups.com> Date: Wed, 26 Apr 2006 10:52:30 +0100
Hi everybody, I am off to Hong Kong for a week, to give speedcubing
demonstrations at the HK TDC Gifts & Premium Fair 28 April - 1 May
2006. I will have limited access to my email, but will post occasionally
on my blog or website if I can find an Internet café, which is likely :)
Ill be back on the 4th of May, and I promise to restart the FMC when I
get back! Dan H :) www.cubestation.co.uk [Non-text portions of this
message have been removed]
3780. Re : Re : [Speed cubing group] Re: 2x2 cube method From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Apr 2006 11:36:05 +0000 (GMT)
I think it isn't really usefull to learn 500 algoritmes when your
goal is to solve the 2x2 cube in an average of 16 seconds. ----- Message
d'origine ---- De : kovacic81 <kovacic81@...> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Mercredi, 26 Avril
2006, 1h57mn 46s Objet : Re : [Speed cubing group] Re: 2x2 cube method
This is the original way I learned to do the cube ("JEff solves the
cube in 45 seconds") In one look, you need to know how to orient 4
corners and to know how many correct edges you have ahead of time (and
where they are). You can do step 1 in less than 5 moves on avg You can
do step 2 in 6 moves on avg You can then do step 3 in less than 7 moves
on avg I think that this is a good method, but I think that FL + CLL has
potential to be faster. Marc Waterman used to avg 16 sec with FL + CLL
(he used around 500 algs for the edges-- I only know 12 of them) I
previously used this for CF method. I was going to start learning lots
of algs, but then I saw that someone had come up with a much faster way
to make a Corners First Configuration. And an easier, more intuitive way
of finishing it. jASON kOVACIc --- In
speedsolvingrubikscube@yahoogroups.com, Tobias Daneels
<cubewizzard@...> wrote: > > Thanks Gilles, this method seems much
faster than the one layer+ oll + pll method, wich I use. To be fast
every time you should know coll, otherwise fast times are the result of
a bit of luck. > > I'll start learning the algoritmes now. > >
Tobias > > ----- Message d'origine ---- > De : Gilles Roux
<grrroux@...> > À : speedsolvingrubikscube@yahoogroups.com > Envoyé
le : Mardi, 25 Avril 2006, 11h56mn 04s > Objet : [Speed cubing group]
Re: 2x2 cube method > > --- In speedsolvingrubikscube@yahoogroups.com,
"Gunnar Krig" > <gunkr520@> wrote: > > > > Hi!!! > > > > My
method is like this: > > > > Step 1: Orientate one side. Any color.
Intuitive. > > Step 2: Orientate the opposite side. 7 algs. > > Step 3:
Permutate everything. 5 algs. > > > > > > > > That's the basic.
What I try to do during inspection is to see what > > the second step
will be and if I can execute Step 1+2 as one move. I > > also look for
cancelling moves, meaning that I see that some, or all, > > of the turn
I have to do in first step is the start of step 2 > > backwards. That
way I can sometimes do step 1+2 in 5-7 moves. > > > > Now I'm
planning to learn how to do step 2+3 in one move. A lot of > > algs to
learn :-/ > > > 8x6x3 cases (minus symmetries), right? > This method is
for the courageous, but it looks like the fastest > possible 2^3
strategy to me. > > > > > > /Gunnar > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström > >
<rune.wesstrom@> wrote: > > > > > > Gunnar, you must be the right man
to give an exhaustive answer to > this. > > > > > > ----- Original
Message ----- > > > From: Timothy Sun > > > To:
speedsolvingrubikscube@yahoogroups.com > > > Sent: Monday, April 24,
2006 12:14 PM > > > Subject: [Speed cubing group] Re: 2x2 cube method >
> > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"cubewizzard" > > > <cubewizzard@> wrote: > > > > > > > >
Last weekend I was at the German cube day. I noticed Gunnar had a > > >
> different way of solving the 2x2 cube. Maybe Gunnar or someone > else
> > > > can explain this method or give a link where I can find it. > >
> > > > > > Tobias > > > > > > > > > > First Layer > > > OLL > > > PLL >
> > > > > Well, at least that's how I see it, and what he says it
to be. :P > > > > > > Tim > > > > > > > > > > > > > > > > > > > > > > >
>
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> > > > > > > > > >
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Puzzle games Game puzzle > YAHOO! GROUPS LINKS > > Visit your group
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3781. Re : Re : [Speed cubing group] Re: 2x2 cube method From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Apr 2006 11:39:50 -0000
Except its more like 160-170 and his goal is for 4 second average Craig
--- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels
<cubewizzard@...> wrote: > > I think it isn't really usefull to
learn 500 algoritmes when your goal is to solve the 2x2 cube in an
average of 16 seconds. > > ----- Message d'origine ---- > De :
kovacic81 <kovacic81@...> > À :
speedsolvingrubikscube@yahoogroups.com > Envoyé le : Mercredi, 26 Avril
2006, 1h57mn 46s > Objet : Re : [Speed cubing group] Re: 2x2 cube method
> > > This is the original way I learned to do the cube ("JEff
solves the > cube in 45 seconds") > > In one look, you need to know
how to orient 4 corners and to know how > many correct edges you have
ahead of time (and where they are). > You can do step 1 in less than 5
moves on avg > You can do step 2 in 6 moves on avg > You can then do
step 3 in less than 7 moves on avg > > I think that this is a good
method, but I think that FL + CLL has > potential to be faster. Marc
Waterman used to avg 16 sec with FL + > CLL (he used around 500 algs for
the edges-- I only know 12 of them) > > I previously used this for CF
method. I was going to start learning > lots of algs, but then I saw
that someone had come up with a much > faster way to make a Corners
First Configuration. And an easier, more > intuitive way of finishing
it. > > > > jASON kOVACIc > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tobias Daneels >
<cubewizzard@> wrote: > > > > Thanks Gilles, this method seems much
faster than the one layer+ oll > + pll method, wich I use. To be fast
every time you should know coll, > otherwise fast times are the result
of a bit of luck. > > > > I'll start learning the algoritmes now. >
> > > Tobias > > > > ----- Message d'origine ---- > > De : Gilles
Roux <grrroux@> > > À : speedsolvingrubikscube@yahoogroups.com > >
Envoyé le : Mardi, 25 Avril 2006, 11h56mn 04s > > Objet : [Speed cubing
group] Re: 2x2 cube method > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > >
<gunkr520@> wrote: > > > > > > Hi!!! > > > > > > My method is like
this: > > > > > > Step 1: Orientate one side. Any color. Intuitive. > >
> Step 2: Orientate the opposite side. 7 algs. > > > Step 3: Permutate
everything. 5 algs. > > > > > > > > > > > > > > That's the basic.
What I try to do during inspection is to see what > > > the second step
will be and if I can execute Step 1+2 as one move. I > > > also look for
cancelling moves, meaning that I see that some, or all, > > > of the
turn I have to do in first step is the start of step 2 > > > backwards.
That way I can sometimes do step 1+2 in 5-7 moves. > > > > > > Now
I'm planning to learn how to do step 2+3 in one move. A lot of > >
> algs to learn :-/ > > > > > > 8x6x3 cases (minus symmetries), right? >
> This method is for the courageous, but it looks like the fastest > >
possible 2^3 strategy to me. > > > > > > > > > > /Gunnar > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, Rune Wesström > > >
<rune.wesstrom@> wrote: > > > > > > > > Gunnar, you must be the right
man to give an exhaustive answer to > > this. > > > > > > > > -----
Original Message ----- > > > > From: Timothy Sun > > > > To:
speedsolvingrubikscube@yahoogroups.com > > > > Sent: Monday, April 24,
2006 12:14 PM > > > > Subject: [Speed cubing group] Re: 2x2 cube method
> > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"cubewizzard" > > > > <cubewizzard@> wrote: > > > > > > > >
> > Last weekend I was at the German cube day. I noticed Gunnar > had a
> > > > > different way of solving the 2x2 cube. Maybe Gunnar or someone
> > else > > > > > can explain this method or give a link where I can
find it. > > > > > > > > > > Tobias > > > > > > > > > > > > > First
Layer > > > > OLL > > > > PLL > > > > > > > > Well, at least that's
how I see it, and what he says it to be. :P > > > > > > > > Tim > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
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Your use of Yahoo! Groups is subject to the Yahoo! > Terms of > > >
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been removed] > > > > > > > > > > > > > > > > > > > > > SPONSORED LINKS
> > Jigsaw puzzle > game Free puzzle inlay games > Educational game and
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> > > > > > YAHOO! GROUPS LINKS > > Visit your group
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[Non-text portions of this message have been removed] >
> Funny you would mention that. I use to say orient, but while writing >
that very message I thought: "Wait a minute!! Isn't it
'orientate'?? > Yes, it is!!" :-) > > I checked it up in
a swedish-english dictionary online, that said both > were OK. But I see
now on "your" page, that I should use "orient". > >
/Gunnar > > I can´t follow you, Gunnar. Are you joking? > R What is
unclear? I don't see what you would think is a joke. Can´t you see
the absurdity here? Some besserwisser is critizicing your use of a fully
acceptable word (btw. choosing one or another word has nothing to do
with "grammer") and you are ready to fall on your knees and
subserviently accept "his" variant. This is supposed to be a
international forum, where English is the compulsory language. At the
same time the language is used here by some English spoken people on a
certain continent to show there Grandness by breaking all laws valid for
a correct English: spelling, slang,allusions to things that can be known
only in an inner ciircle etc., etc. and in that way (with some
consciousness?) making the message not understandable to many members.
Tons (correct me, Thom!) of mistakes are made but nobody has never
complained. Shall we, Gunnar, once for all accept the superiority of a
certain nation and humbly take there behavior for good and all there
words for granted? R SPONSORED LINKS Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games
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--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > > > Funny you would mention that. I
use to say orient, but while writing > > that very message I thought:
"Wait a minute!! Isn't it 'orientate'?? > > Yes, it
is!!" :-) > > > > I checked it up in a swedish-english dictionary
online, that said both > > were OK. But I see now on "your"
page, that I should use "orient". > > > > /Gunnar > > > > I
can´t follow you, Gunnar. Are you joking? > > R > > What is unclear? I
don't see what you would think is a joke. > > Can´t you see the
absurdity here? Some besserwisser is critizicing your use of a fully
acceptable word (btw. choosing one or another word has nothing to do
with "grammer") and you are ready to fall on your knees and
subserviently accept "his" variant. > This is supposed to be a
international forum, where English is the compulsory language. At the
same time the language is used here by some English spoken people on a
certain continent to show there Grandness by breaking all laws valid for
a correct English: spelling, slang,allusions to things that can be known
only in an inner ciircle etc., etc. and in that way (with some
consciousness?) making the message not understandable to many members.
Tons (correct me, Thom!) of mistakes are made but nobody has never
complained. Shall we, Gunnar, once for all accept the superiority of a
certain nation and humbly take there behavior for good and all there
words for granted? > R OK, I see your point, Rune!! The fact that I
instantly accepted Stefan's suggestion, is that I know I'm not
an expert on english, so I just assumed that he knew better, otherwise
he wouldn't have corrected me. Let's drop this topic now.
/Gunnar
3784. Re: Hong Kong From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Apr 2006 12:19:18 -0000
Hello Dan, The last I was in Hong Kong (a month ago), the hotel I stayed
at had internet. Most hotels there have internet, so you shouldn't
have much of a problem. Come visit me! (I'm only two hours plane
from HK) --- In speedsolvingrubikscube@yahoogroups.com, "Daniel
Harris" <dan_j_harris@...> wrote: > > Hi everybody, > > > > I am
off to Hong Kong for a week, to give speedcubing demonstrations at the >
HK TDC Gifts & Premium Fair 28 April - 1 May 2006. > > > > I will
have limited access to my email, but will post occasionally on my > blog
or website if I can find an Internet caf? which is likely :) > > > >
I'll be back on the 4th of May, and I promise to restart the FMC
when I get > back! > > > > Dan H :) ?www.cubestation.co.uk > > > >
[Non-text portions of this message have been removed] >
--- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Because I have to permutate both U and D
layers. During step 1+2 I > only solve two opposite SIDES, not LAYERS.
It's faster and also gives > shorter algorithms in step 3. > >
/Gunnar > Bleh, I still only see six. But whatever, you ARE doing the
Ortega method. :P
----- Original Message ----- From: Gunnar Krig To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, April 26, 2006
2:19 PM Subject: [Speed cubing group] Re: 2x2 cube method OK, I see your
point, Rune!! The fact that I instantly accepted Stefan's
suggestion, is that I know I'm not an expert on english, so I just
assumed that he knew better, otherwise he wouldn't have corrected
me. Gunnar Has STefan said it, I´ll excuse you. R SPONSORED LINKS Jigsaw
puzzle game Free puzzle inlay games Educational game and puzzle Word
puzzle game Kid puzzle game Puzzle games
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3787. Timer for Speedcubing From: "cwlin1010" <cubepuzzle@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Apr 2006 15:14:46 -0000
Hi all http://rubiks.tw/timer/ It was made by Taiwan cuber. Welcome to
join us. :)
3788. Re: [Speed cubing group] Timer for Speedcubing From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Apr 2006 12:51:15 -0300 (ART)
Nice timer man! You could just change that "Three! Two! One!"
for a beep...hehe Pedro cwlin1010 <cubepuzzle@...> escreveu: Hi all
http://rubiks.tw/timer/ It was made by Taiwan cuber. Welcome to join us.
:) --------------------------------- YAHOO! GROUPS LINKS Visit your
group "speedsolvingrubikscube" on the web. To unsubscribe from
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speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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--------------------------------- ---------------------------------
Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu
celular. Registre seu aparelho agora! [Non-text portions of this message
have been removed]
--- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > The fact that I instantly accepted
Stefan's suggestion, is that > I know I'm not an expert on
english, so I just assumed that he > knew better, otherwise he
wouldn't have corrected me. You guys took that quite seriously :-).
I'm no expert, either. It just somehow always sounded wrong to me
and the link I showed was the first result of a Google search for
"orientate". And Google finds 30 times as many pages with
"orient", though that might have another reason. But also 24
times as many with "permute" as with "permutate"...
Cheers! Stefan
3790. Re: [Speed cubing group] Timer for Speedcubing From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Apr 2006 12:58:39 -0300 (ART)
Btw, I just set a new PB on your timer! avg of 16.82, 0.01 better than
my last one. Pedro cwlin1010 <cubepuzzle@...> escreveu: Hi all
http://rubiks.tw/timer/ It was made by Taiwan cuber. Welcome to join us.
:) --------------------------------- YAHOO! GROUPS LINKS Visit your
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--------------------------------- --------------------------------- Abra
sua conta no Yahoo! Mail - 1GB de espaço, alertas de e-mail no celular e
anti-spam realmente eficaz. [Non-text portions of this message have been
removed]
Hi, Now everything is back. ...and a major update in the next three
months. www.olympicube.com www.olympicube.gr athefre <athefre@...>
wrote: Oh good, I'm glad to know that it's not gone. I am very
interested in getting one also. I wonder how long it would take to solve
one of those 11x11's. 15 minutes? --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hey :-) > > With all the agitated
interest and demand for the olympicube(s) to > become available (!!)
it's no wonder that it is "dangerous" to set a > day for
the release. I'm still confident at least the 6x6x6 will > finally
be made widely available. Too much work has gone into it to > stop it
now. And surely, if money is the issue there will be a > solution
somehow :-) > > Cheers! > > -Per > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris > <ephem825@>
wrote: > > > > http://www.olympicube.gr > > > > They were having server
problems, but all is well. > > > > Frank > > > > Craig Bouchard
<logitewty@> wrote: > > They'll be out soon enough, they gotta
mass produce enough to > fill the > > first orders...that will probably
take a while...and they may want > > final testing to be safe... > > > >
Craig > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"athefre" <athefre@> > > wrote: > > > > > > Olympicube.com
doesn't appear to exist anymore. > > > > > > Doesn't really
surprise me. When twistypuzzles members asked > him when > > > they
would be out, he would always say "soon" or "In a couple
of > > > months". > > > > > > Is there a new site? > > > > > > > >
> > > > > > > > > --------------------------------- > > YAHOO! GROUPS
LINKS > > > > > > Visit your group "speedsolvingrubikscube" on
the web. > > > > To unsubscribe from this group, send an email to: > >
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Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > >
--------------------------------- > > > > > > > > > > > >
--------------------------------- > > Talk is cheap. Use Yahoo!
Messenger to make PC-to-Phone calls. > Great rates starting at 1��/min.
> > > > [Non-text portions of this message have been removed] > > >
--------------------------------- YAHOO! GROUPS LINKS Visit your group
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--------------------------------- ---------------------------------
Yahoo! Mail goes everywhere you do. Get it on your phone. [Non-text
portions of this message have been removed]
3792. Re: [Speed cubing group] Re: CAL Day From: Jeremy Fleischman <jeremyfleischman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Apr 2006 10:26:07 -0700 (PDT)
Do you mean CAL Day? It was over the weekend (Saturday, the 22nd). Are
you thinking about going to Berkeley? Jeremy Fleischman skeneegee
<skeneegee@...> wrote: I can't believe I missed it! when was
this? --- In speedsolvingrubikscube@yahoogroups.com,
"morethanfourlove" <morethanfourlove@...> wrote: > > How
about california schools? UCs maybe =] > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> wrote: > > > > We have a cube club at Rutgers. The club owns 4
stackmats & 4 > > displays. We hope to buy some puzzles in the Fall
and 2 more each > of > > mats & displays. :) > > > > ~ Bob > > > >
--- In speedsolvingrubikscube@yahoogroups.com,
"morethanfourlove" > > <morethanfourlove@> wrote: > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, Jeremy Fleischman > > >
<jeremyfleischman@> wrote: > > > > > > > Are there any other cube
clubs at any other colleges besides > > > Caltech? That may help
people's decision in picking colleges..=] > > > > I just got back
from Berkeley's "Cal Day', and I was very > > > impressed
by how well it was run. Heck, it convinced my to go > there > > > next
year! I'm very excited about the school. > > > > > > > > My only
complaint is that while I was touring the Foothill > > > Dorms, I saw
three guys walk by, each with a cube in their hand. > > > However, I was
unable to grab intercept them to ask some > questions. > > > I
hindsight, I wish I had asked them about the cubing scene at > > >
Berkeley. If I remember correctely, there were three or four guys > > >
from Berkeley at the Caltech Spring competition (if you guys are > out >
> > there, send me an email). Anyone who knows if Berkeley has a cube >
> > club, or if there is some sort of unofficial group, please let me >
> > know. Or if you're at Berkeley, or are going there next year,
let > me > > > know! > > > > > > > > Thanks a bunch! > > > > Jeremy
Fleischman > > > > > > > > PS: I'm looking to reassemble a 2x2x2
with what I believe is > the > > > Eastsheen mechanism on the inside. I
can get all the way to the > last > > > corner and psuedo-edge piece,
which I can't seem to get back in > > > together. I can reassemble
the whole cube with one psuedo-edge > piece > > > out, but how do I get
that last one in? > > > > > > > > Thanks again! > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> --------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
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3793. No Subject From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Apr 2006 12:52:46 -0700 (PDT)
hey just an update for everyone, frank and i have put some new material
up on bigcubes and done some revising and whatnot. the process is still
in progress, but since the majority of the big changes/add on's are
done, the new stuff has been uploaded. please excuse the lack of design
as is always the case with bigcubes as well as any spelling or
grammatical erros, as i haven't got that far yet :) among the
updates are advanced applets for 4x4 and 5x5 edge pairing, a 5x5 edge
pairing video, progress gauges and some updates to the final edges
index. if anyone notices parts of the site being weird over the next
week or so, its probably because its being worked on. thanks again to
everyone that comes to bigcubes and links to/recommends us, we have been
doubleing the unique hits we get everymonth, last month had 450 new
uniques! as we aim to please we were wondering if there was anything
users look for on the site we are missing. we have added a lot of stuff
so be sure to look it over before suggesting anything. also on the slate
is a dis/re assembly page and a faq page (which we would like to collect
?'s from users as well) and a recommended links page. thanks to
everyone again that has made bigcubes as popular as it is. [Non-text
portions of this message have been removed]
3794. Re: Olympicubes now gone? From: "athefre" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Apr 2006 20:36:04 -0000
I can't wait. When they are put on sale, will all sizes be
available? --- In speedsolvingrubikscube@yahoogroups.com, KOSTAS VERDES
<verdk2003@...> wrote: > > Hi, > Now everything is back. > ...and a
major update in the next three months. > www.olympicube.com >
www.olympicube.gr > > > athefre <athefre@...> wrote: > Oh good,
I'm glad to know that it's not gone. I am very interested > in
getting one also. > > I wonder how long it would take to solve one of
those 11x11's. 15 > minutes? > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@> wrote: > > > > Hey :-) > > > > With all the
agitated interest and demand for the olympicube(s) to > > become
available (!!) it's no wonder that it is "dangerous" to
set > a > > day for the release. I'm still confident at least the
6x6x6 will > > finally be made widely available. Too much work has gone
into it to > > stop it now. And surely, if money is the issue there will
be a > > solution somehow :-) > > > > Cheers! > > > > -Per > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Frank Morris > >
<ephem825@> wrote: > > > > > > http://www.olympicube.gr > > > > > >
They were having server problems, but all is well. > > > > > > Frank > >
> > > > Craig Bouchard <logitewty@> wrote: > > > They'll be out
soon enough, they gotta mass produce enough to > > fill the > > > first
orders...that will probably take a while...and they may want > > > final
testing to be safe... > > > > > > Craig > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" >
<athefre@> > > > wrote: > > > > > > > > Olympicube.com doesn't
appear to exist anymore. > > > > > > > > Doesn't really surprise
me. When twistypuzzles members asked > > him when > > > > they would be
out, he would always say "soon" or "In a couple > of > >
> > months". > > > > > > > > Is there a new site? > > > > > > > > >
> > > > > > > > > > > > > > > > --------------------------------- > > >
YAHOO! GROUPS LINKS > > > > > > > > > Visit your group
"speedsolvingrubikscube" on the web. > > > > > > To
unsubscribe from this group, send an email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > Your use
of Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > > > >
> > > > > --------------------------------- > > > > > > > > > > > > > >
> > > > --------------------------------- > > > Talk is cheap. Use
Yahoo! Messenger to make PC-to-Phone calls. > > Great rates starting at
1¢/min. > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > --------------------------------- >
YAHOO! GROUPS LINKS > > > Visit your group
"speedsolvingrubikscube" on the web. > > To unsubscribe from
this group, send an email to: >
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--------------------------------- > > > > > >
--------------------------------- > Yahoo! Mail goes everywhere you do.
Get it on your phone. > > [Non-text portions of this message have been
removed] >
3795. No Subject From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Apr 2006 20:44:20 -0000
Very nice. I really like how you added descriptions of how the last sets
of 5x5x5 edges algorithms work. I always find it easier to learn
something with an understanding than by rote. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > hey just an update for everyone,
frank and i have put some new material up on bigcubes and done some
revising and whatnot. the process is still in progress, but since the
majority of the big changes/add on's are done, the new stuff has
been uploaded. please excuse the lack of design as is always the case
with bigcubes as well as any spelling or grammatical erros, as i
haven't got that far yet :) among the updates are advanced applets
for 4x4 and 5x5 edge pairing, a 5x5 edge pairing video, progress gauges
and some updates to the final edges index. if anyone notices parts of
the site being weird over the next week or so, its probably because its
being worked on. thanks again to everyone that comes to bigcubes and
links to/recommends us, we have been doubleing the unique hits we get
everymonth, last month had 450 new uniques! as we aim to please we were
wondering if there was anything users look for on the site we are
missing. we have added a lot of stuff so be sure to > look it over
before suggesting anything. also on the slate is a dis/re assembly page
and a faq page (which we would like to collect ?'s from users as
well) and a recommended links page. thanks to everyone again that has
made bigcubes as popular as it is. > > > > [Non-text portions of this
message have been removed] >
This is maybe a stupid question but where can I find these uploads and
5x5 methods?? ----- Message d'origine ---- De : christopher_pelley
<no_reply@yahoogroups.com> À : speedsolvingrubikscube@yahoogroups.com
Envoyé le : Mercredi, 26 Avril 2006, 10h44mn 20s Objet : [Speed cubing
group] (unknown) Very nice. I really like how you added descriptions of
how the last sets of 5x5x5 edges algorithms work. I always find it
easier to learn something with an understanding than by rote. Chris ---
In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > hey just an update for everyone,
frank and i have put some new material up on bigcubes and done some
revising and whatnot. the process is still in progress, but since the
majority of the big changes/add on's are done, the new stuff has
been uploaded. please excuse the lack of design as is always the case
with bigcubes as well as any spelling or grammatical erros, as i
haven't got that far yet :) among the updates are advanced applets
for 4x4 and 5x5 edge pairing, a 5x5 edge pairing video, progress gauges
and some updates to the final edges index. if anyone notices parts of
the site being weird over the next week or so, its probably because its
being worked on. thanks again to everyone that comes to bigcubes and
links to/recommends us, we have been doubleing the unique hits we get
everymonth, last month had 450 new uniques! as we aim to please we were
wondering if there was anything users look for on the site we are
missing. we have added a lot of stuff so be sure to > look it over
before suggesting anything. also on the slate is a dis/re assembly page
and a faq page (which we would like to collect ?'s from users as
well) and a recommended links page. thanks to everyone again that has
made bigcubes as popular as it is. > > > > [Non-text portions of this
message have been removed] > SPONSORED LINKS Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. [Non-text portions of
this message have been removed]
haha sorry www.bigcubes.com ----- Original Message ---- From: Tobias
Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com
Sent: Wednesday, April 26, 2006 2:24:54 PM Subject: Re : [Speed cubing
group] (unknown) This is maybe a stupid question but where can I find
these uploads and 5x5 methods?? ----- Message d'origine ---- De :
christopher_pelley <no_reply@yahoogroups.com> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Mercredi, 26 Avril
2006, 10h44mn 20s Objet : [Speed cubing group] (unknown) Very nice. I
really like how you added descriptions of how the last sets of 5x5x5
edges algorithms work. I always find it easier to learn something with
an understanding than by rote. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > hey just an update for everyone,
frank and i have put some new material up on bigcubes and done some
revising and whatnot. the process is still in progress, but since the
majority of the big changes/add on's are done, the new stuff has
been uploaded. please excuse the lack of design as is always the case
with bigcubes as well as any spelling or grammatical erros, as i
haven't got that far yet :) among the updates are advanced applets
for 4x4 and 5x5 edge pairing, a 5x5 edge pairing video, progress gauges
and some updates to the final edges index. if anyone notices parts of
the site being weird over the next week or so, its probably because its
being worked on. thanks again to everyone that comes to bigcubes and
links to/recommends us, we have been doubleing the unique hits we get
everymonth, last month had 450 new uniques! as we aim to please we were
wondering if there was anything users look for on the site we are
missing. we have added a lot of stuff so be sure to > look it over
before suggesting anything. also on the slate is a dis/re assembly page
and a faq page (which we would like to collect ?'s from users as
well) and a recommended links page. thanks to everyone again that has
made bigcubes as popular as it is. > > > > [Non-text portions of this
message have been removed] > SPONSORED LINKS Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. [Non-text portions of
this message have been removed] YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. [Non-text portions of
this message have been removed]
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" >
<gunkr520@> wrote: > > > > The fact that I instantly accepted
Stefan's suggestion, is that > > I know I'm not an expert on
english, so I just assumed that he > > knew better, otherwise he
wouldn't have corrected me. > > You guys took that quite seriously
:-). I'm no expert, either. It just > somehow always sounded wrong
to me and the link I showed was the first > result of a Google search
for "orientate". And Google finds 30 times > as many pages
with "orient", though that might have another reason. > But
also 24 times as many with "permute" as with
"permutate"... > > Cheers! > Stefan > Rune: Tonnes? I
don't know, I'm awful at grammar and spelling :) To note:
orientate is in the oxford english dictionary. (you can even check it
online) as is permutate. http://tinyurl.com/fpmwk
http://tinyurl.com/zp5nb As you can see from the links, it appears
either case can be used in any situation. The oxford english dictionary
is about as official as it gets for the english language. Craig: now you
can shut up, I was right ;). And you can't even spell colour... :P
~Thom
3799. No Subject From: "athefre" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Apr 2006 01:40:39 -0000
I just got a 5x5 cube 2 days ago and I solved it a couple of times (I
had a pretty hard time figuring it out) then checked that site to see if
there was a faster way of doing it but there wasn't many
algorithms. But now you are adding more. Thanks for updating. --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Very nice. I really like how you added
descriptions of how the last > sets of 5x5x5 edges algorithms work. I
always find it easier to > learn something with an understanding than by
rote. > > Chris > > > --- In speedsolvingrubikscube@yahoogroups.com,
Clancy Cochran > <perscription_death@> wrote: > > > > hey just an
update for everyone, frank and i have put some new > material up on
bigcubes and done some revising and whatnot. the > process is still in
progress, but since the majority of the big > changes/add on's are
done, the new stuff has been uploaded. please > excuse the lack of
design as is always the case with bigcubes as > well as any spelling or
grammatical erros, as i haven't got that far > yet :) among the
updates are advanced applets for 4x4 and 5x5 edge > pairing, a 5x5 edge
pairing video, progress gauges and some updates > to the final edges
index. if anyone notices parts of the site being > weird over the next
week or so, its probably because its being > worked on. thanks again to
everyone that comes to bigcubes and > links to/recommends us, we have
been doubleing the unique hits we > get everymonth, last month had 450
new uniques! as we aim to please > we were wondering if there was
anything users look for on the site > we are missing. we have added a
lot of stuff so be sure to > > look it over before suggesting anything.
also on the slate is a > dis/re assembly page and a faq page (which we
would like to > collect ?'s from users as well) and a recommended
links page. thanks > to everyone again that has made bigcubes as popular
as it is. > > > > > > > > [Non-text portions of this message have been
removed] > > >
--- In speedsolvingrubikscube@yahoogroups.com, mike_go_uk
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, unscarred1925 > <no_reply@>
wrote: > > Has anyone has a program or software for scrambling a
square-1? Thanks > > Try Jaap's - > >
http://www.geocities.com/jaapsch/scramblesq1.htm > > Mike > Thanks for
the help guys! Ironically I happened to find it after I post my Message.
:) Thanks anyway!
3801. Vancouver Area Speed Cubers From: "l3a1r0g" <l3a1r0g@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Apr 2006 05:02:15 -0000
Hello everyone, I've only been cubing for 3 1/2 months but im
hopelessly addicted. I'm solving in about 60 seconds on my 3x3 and
im looking for other addicts in the greater Vancouver area. If anyone
wants to get together for some cubing some weekend and live in the
greater vancouver please reply with a city, average time, and method. I
live in South Surrey and I used petrus for 2 months and got a best
average of 62.xx seconds. I'm currently learning fridrich and after
a week and a half im at about 80-90 seconds (fridrich cross/f2l but
petrus LL).
3802. [Speed cubing group] Re: CAL Day From: "skeneegee" <skeneegee@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Apr 2006 05:48:25 -0000
lol I thought it was a cube thing, sorry for my confusion. --- In
speedsolvingrubikscube@yahoogroups.com, Jeremy Fleischman
<jeremyfleischman@...> wrote: > > Do you mean CAL Day? It was over
the weekend (Saturday, the 22nd). Are you thinking about going to
Berkeley? > > Jeremy Fleischman > > skeneegee <skeneegee@...> wrote:
> I can't believe I missed it! when was this? > > > --- In
speedsolvingrubikscube@yahoogroups.com, "morethanfourlove" >
<morethanfourlove@> wrote: > > > > How about california schools? UCs
maybe =] > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Bob Burton" <bob@> > > wrote: > > > > > > We have a cube
club at Rutgers. The club owns 4 stackmats & 4 > > > displays. We
hope to buy some puzzles in the Fall and 2 more each > > of > > > mats
& displays. :) > > > > > > ~ Bob > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "morethanfourlove" > >
> <morethanfourlove@> wrote: > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Jeremy Fleischman > > > >
<jeremyfleischman@> wrote: > > > > > > > > > Are there any other cube
clubs at any other colleges besides > > > > Caltech? That may help
people's decision in picking colleges..=] > > > > > I just got back
from Berkeley's "Cal Day', and I was very > > > >
impressed by how well it was run. Heck, it convinced my to go > > there
> > > > next year! I'm very excited about the school. > > > > > > >
> > > My only complaint is that while I was touring the Foothill > > > >
Dorms, I saw three guys walk by, each with a cube in their hand. > > > >
However, I was unable to grab intercept them to ask some > > questions.
> > > > I hindsight, I wish I had asked them about the cubing scene at >
> > > Berkeley. If I remember correctely, there were three or four guys
> > > > from Berkeley at the Caltech Spring competition (if you guys are
> > out > > > > there, send me an email). Anyone who knows if Berkeley
has a cube > > > > club, or if there is some sort of unofficial group,
please let me > > > > know. Or if you're at Berkeley, or are going
there next year, let > > me > > > > know! > > > > > > > > > > Thanks a
bunch! > > > > > Jeremy Fleischman > > > > > > > > > > PS: I'm
looking to reassemble a 2x2x2 with what I believe is > > the > > > >
Eastsheen mechanism on the inside. I can get all the way to the > > last
> > > > corner and psuedo-edge piece, which I can't seem to get
back in > > > > together. I can reassemble the whole cube with one
psuedo-edge > > piece > > > > out, but how do I get that last one in? >
> > > > > > > > > Thanks again! > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > > > > >
> > > > > > > --------------------------------- > YAHOO! GROUPS LINKS >
> > Visit your group "speedsolvingrubikscube" on the web. > >
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > [Non-text portions of this
message have been removed] >
3803. [Speed cubing group] Re: CAL Day From: "skeneegee" <skeneegee@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Apr 2006 05:46:19 -0000
I live in Emeryville and can see the university from my balcony. I wish
I would have known.... --- In speedsolvingrubikscube@yahoogroups.com,
Jeremy Fleischman <jeremyfleischman@...> wrote: > > Do you mean CAL
Day? It was over the weekend (Saturday, the 22nd). Are you thinking
about going to Berkeley? > > Jeremy Fleischman > > skeneegee
<skeneegee@...> wrote: > I can't believe I missed it! when was
this? > > > --- In speedsolvingrubikscube@yahoogroups.com,
"morethanfourlove" > <morethanfourlove@> wrote: > > > > How
about california schools? UCs maybe =] > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> > wrote: > > > > > > We have a cube club at Rutgers. The club owns 4
stackmats & 4 > > > displays. We hope to buy some puzzles in the
Fall and 2 more each > > of > > > mats & displays. :) > > > > > > ~
Bob > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"morethanfourlove" > > > <morethanfourlove@> wrote: > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, Jeremy Fleischman
> > > > <jeremyfleischman@> wrote: > > > > > > > > > Are there any
other cube clubs at any other colleges besides > > > > Caltech? That may
help people's decision in picking colleges..=] > > > > > I just got
back from Berkeley's "Cal Day', and I was very > > > >
impressed by how well it was run. Heck, it convinced my to go > > there
> > > > next year! I'm very excited about the school. > > > > > > >
> > > My only complaint is that while I was touring the Foothill > > > >
Dorms, I saw three guys walk by, each with a cube in their hand. > > > >
However, I was unable to grab intercept them to ask some > > questions.
> > > > I hindsight, I wish I had asked them about the cubing scene at >
> > > Berkeley. If I remember correctely, there were three or four guys
> > > > from Berkeley at the Caltech Spring competition (if you guys are
> > out > > > > there, send me an email). Anyone who knows if Berkeley
has a cube > > > > club, or if there is some sort of unofficial group,
please let me > > > > know. Or if you're at Berkeley, or are going
there next year, let > > me > > > > know! > > > > > > > > > > Thanks a
bunch! > > > > > Jeremy Fleischman > > > > > > > > > > PS: I'm
looking to reassemble a 2x2x2 with what I believe is > > the > > > >
Eastsheen mechanism on the inside. I can get all the way to the > > last
> > > > corner and psuedo-edge piece, which I can't seem to get
back in > > > > together. I can reassemble the whole cube with one
psuedo-edge > > piece > > > > out, but how do I get that last one in? >
> > > > > > > > > Thanks again! > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > > > > >
> > > > > > > --------------------------------- > YAHOO! GROUPS LINKS >
> > Visit your group "speedsolvingrubikscube" on the web. > >
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > [Non-text portions of this
message have been removed] >
3804. Re: [Speed cubing group] Re: CAL Day From: Jeremy Fleischman <jeremyfleischman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Apr 2006 00:21:11 -0700 (PDT)
No problem, it was like an open house for potential freshmen. So, are
there any Berkeley cubers out there? And can anyone tell me how to put
together my 2x2x2 with an Eastsheen inside? Jeremy Fleischman skeneegee
<skeneegee@...> wrote: lol I thought it was a cube thing, sorry for
my confusion. --- In speedsolvingrubikscube@yahoogroups.com, Jeremy
Fleischman <jeremyfleischman@...> wrote: > > Do you mean CAL Day? It
was over the weekend (Saturday, the 22nd). Are you thinking about going
to Berkeley? > > Jeremy Fleischman > > skeneegee <skeneegee@...>
wrote: > I can't believe I missed it! when was this? > > > --- In
speedsolvingrubikscube@yahoogroups.com, "morethanfourlove" >
<morethanfourlove@> wrote: > > > > How about california schools? UCs
maybe =] > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Bob Burton" <bob@> > > wrote: > > > > > > We have a cube
club at Rutgers. The club owns 4 stackmats & 4 > > > displays. We
hope to buy some puzzles in the Fall and 2 more each > > of > > > mats
& displays. :) > > > > > > ~ Bob > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "morethanfourlove" > >
> <morethanfourlove@> wrote: > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Jeremy Fleischman > > > >
<jeremyfleischman@> wrote: > > > > > > > > > Are there any other cube
clubs at any other colleges besides > > > > Caltech? That may help
people's decision in picking colleges..=] > > > > > I just got back
from Berkeley's "Cal Day', and I was very > > > >
impressed by how well it was run. Heck, it convinced my to go > > there
> > > > next year! I'm very excited about the school. > > > > > > >
> > > My only complaint is that while I was touring the Foothill > > > >
Dorms, I saw three guys walk by, each with a cube in their hand. > > > >
However, I was unable to grab intercept them to ask some > > questions.
> > > > I hindsight, I wish I had asked them about the cubing scene at >
> > > Berkeley. If I remember correctely, there were three or four guys
> > > > from Berkeley at the Caltech Spring competition (if you guys are
> > out > > > > there, send me an email). Anyone who knows if Berkeley
has a cube > > > > club, or if there is some sort of unofficial group,
please let me > > > > know. Or if you're at Berkeley, or are going
there next year, let > > me > > > > know! > > > > > > > > > > Thanks a
bunch! > > > > > Jeremy Fleischman > > > > > > > > > > PS: I'm
looking to reassemble a 2x2x2 with what I believe is > > the > > > >
Eastsheen mechanism on the inside. I can get all the way to the > > last
> > > > corner and psuedo-edge piece, which I can't seem to get
back in > > > > together. I can reassemble the whole cube with one
psuedo-edge > > piece > > > > out, but how do I get that last one in? >
> > > > > > > > > Thanks again! > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > > > > >
> > > > > > > --------------------------------- > YAHOO! GROUPS LINKS >
> > Visit your group "speedsolvingrubikscube" on the web. > >
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > > [Non-text portions of this
message have been removed] > SPONSORED LINKS Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games --------------------------------- YAHOO! GROUPS
LINKS Visit your group "speedsolvingrubikscube" on the web. To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- [Non-text portions of this message
have been removed]
3805. Re: [Speed cubing group] Re: CAL Day From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Apr 2006 00:28:04 -0700
US News Collegiate Rankings Blindfold Rubik's Cube Programs 1.
California Institute of Technology 2. University of North Carolina 3.
University of Southern California 4. Pacific Lutheran University 5.
University of California Berkeley These lists were compiled based on
Blindfold Rubik's Cube facilities, professors, and overall student
happiness. Tyson Mao Astrophysics '06 California Institute of
Technology On Apr 27, 2006, at 12:21 AM, Jeremy Fleischman wrote: > No
problem, it was like an open house for potential freshmen. > So, are
there any Berkeley cubers out there? And can anyone tell me > how to put
together my 2x2x2 with an Eastsheen inside? > > Jeremy Fleischman > >
skeneegee <skeneegee@...> wrote: > lol I thought it was a cube thing,
sorry for my confusion. > > --- In
speedsolvingrubikscube@yahoogroups.com, Jeremy Fleischman >
<jeremyfleischman@...> wrote: >> >> Do you mean CAL Day? It was over
the weekend (Saturday, the 22nd). > Are you thinking about going to
Berkeley? >> >> Jeremy Fleischman >> >> skeneegee <skeneegee@...>
wrote: >> I can't believe I missed it! when was this? >> >> >> ---
In speedsolvingrubikscube@yahoogroups.com, "morethanfourlove"
>> <morethanfourlove@> wrote: >>> >>> How about california schools?
UCs maybe =] >>> >>> >>> --- In speedsolvingrubikscube@yahoogroups.com,
"Bob Burton" <bob@> >>> wrote: >>>> >>>> We have a cube
club at Rutgers. The club owns 4 stackmats & 4 >>>> displays. We
hope to buy some puzzles in the Fall and 2 more each >>> of >>>> mats
& displays. :) >>>> >>>> ~ Bob >>>> >>>> --- In
speedsolvingrubikscube@yahoogroups.com, "morethanfourlove"
>>>> <morethanfourlove@> wrote: >>>>> >>>>> --- In
speedsolvingrubikscube@yahoogroups.com, Jeremy Fleischman >>>>>
<jeremyfleischman@> wrote: >>>>>> >>>>> Are there any other cube
clubs at any other colleges besides >>>>> Caltech? That may help
people's decision in picking colleges..=] >>>>>> I just got back
from Berkeley's "Cal Day', and I was very >>>>> impressed
by how well it was run. Heck, it convinced my to go >>> there >>>>> next
year! I'm very excited about the school. >>>>>> >>>>>> My only
complaint is that while I was touring the Foothill >>>>> Dorms, I saw
three guys walk by, each with a cube in their hand. >>>>> However, I was
unable to grab intercept them to ask some >>> questions. >>>>> I
hindsight, I wish I had asked them about the cubing scene at >>>>>
Berkeley. If I remember correctely, there were three or four guys >>>>>
from Berkeley at the Caltech Spring competition (if you guys are >>> out
>>>>> there, send me an email). Anyone who knows if Berkeley has a cube
>>>>> club, or if there is some sort of unofficial group, please let me
>>>>> know. Or if you're at Berkeley, or are going there next year,
let >>> me >>>>> know! >>>>>> >>>>>> Thanks a bunch! >>>>>> Jeremy
Fleischman >>>>>> >>>>>> PS: I'm looking to reassemble a 2x2x2 with
what I believe is >>> the >>>>> Eastsheen mechanism on the inside. I can
get all the way to the >>> last >>>>> corner and psuedo-edge piece,
which I can't seem to get back in >>>>> together. I can reassemble
the whole cube with one psuedo-edge >>> piece >>>>> out, but how do I
get that last one in? >>>>>> >>>>>> Thanks again! >>>>>> >>>>>> >>>>>>
[Non-text portions of this message have been removed] >>>>>> >>>>> >>>>
>>> >> >> >> >> >> >> >> --------------------------------- >> YAHOO!
GROUPS LINKS >> >> >> Visit your group
"speedsolvingrubikscube" on the web. >> >> To unsubscribe from
this group, send an email to: >>
speedsolvingrubikscube-unsubscribe@yahoogroups.com >> >> Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. >> >> >>
--------------------------------- >> >> >> >> >> >> [Non-text portions
of this message have been removed] >> > > > > > > > SPONSORED LINKS >
Jigsaw puzzle game Free puzzle inlay games Educational > game and puzzle
Word puzzle game Kid puzzle game Puzzle games > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > >
--------------------------------- > > > > > > [Non-text portions of this
message have been removed] > > > > > Yahoo! Groups Links > > > > > > >
3806. Re: [Speed cubing group] Re: CAL Day From: Jeremy Fleischman <jeremyfleischman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Apr 2006 01:38:51 -0700 (PDT)
Hahahaha!....it's funny how many college ranking lists there are
out there. I think the best advice I got early into the college process
was not to put too much stock in the rankings. You should go wherever
feels best. Jeremy Fleischman Tyson Mao <tmao@...> wrote: US News
Collegiate Rankings Blindfold Rubik's Cube Programs 1. California
Institute of Technology 2. University of North Carolina 3. University of
Southern California 4. Pacific Lutheran University 5. University of
California Berkeley These lists were compiled based on Blindfold
Rubik's Cube facilities, professors, and overall student happiness.
Tyson Mao Astrophysics '06 California Institute of Technology On
Apr 27, 2006, at 12:21 AM, Jeremy Fleischman wrote: > No problem, it was
like an open house for potential freshmen. > So, are there any Berkeley
cubers out there? And can anyone tell me > how to put together my 2x2x2
with an Eastsheen inside? > > Jeremy Fleischman > > skeneegee
<skeneegee@...> wrote: > lol I thought it was a cube thing, sorry for
my confusion. > > --- In speedsolvingrubikscube@yahoogroups.com, Jeremy
Fleischman > <jeremyfleischman@...> wrote: >> >> Do you mean CAL Day?
It was over the weekend (Saturday, the 22nd). > Are you thinking about
going to Berkeley? >> >> Jeremy Fleischman >> >> skeneegee
<skeneegee@...> wrote: >> I can't believe I missed it! when was
this? >> >> >> --- In speedsolvingrubikscube@yahoogroups.com,
"morethanfourlove" >> <morethanfourlove@> wrote: >>> >>>
How about california schools? UCs maybe =] >>> >>> >>> --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
>>> wrote: >>>> >>>> We have a cube club at Rutgers. The club owns 4
stackmats & 4 >>>> displays. We hope to buy some puzzles in the Fall
and 2 more each >>> of >>>> mats & displays. :) >>>> >>>> ~ Bob >>>>
>>>> --- In speedsolvingrubikscube@yahoogroups.com,
"morethanfourlove" >>>> <morethanfourlove@> wrote: >>>>>
>>>>> --- In speedsolvingrubikscube@yahoogroups.com, Jeremy Fleischman
>>>>> <jeremyfleischman@> wrote: >>>>>> >>>>> Are there any other
cube clubs at any other colleges besides >>>>> Caltech? That may help
people's decision in picking colleges..=] >>>>>> I just got back
from Berkeley's "Cal Day', and I was very >>>>> impressed
by how well it was run. Heck, it convinced my to go >>> there >>>>> next
year! I'm very excited about the school. >>>>>> >>>>>> My only
complaint is that while I was touring the Foothill >>>>> Dorms, I saw
three guys walk by, each with a cube in their hand. >>>>> However, I was
unable to grab intercept them to ask some >>> questions. >>>>> I
hindsight, I wish I had asked them about the cubing scene at >>>>>
Berkeley. If I remember correctely, there were three or four guys >>>>>
from Berkeley at the Caltech Spring competition (if you guys are >>> out
>>>>> there, send me an email). Anyone who knows if Berkeley has a cube
>>>>> club, or if there is some sort of unofficial group, please let me
>>>>> know. Or if you're at Berkeley, or are going there next year,
let >>> me >>>>> know! >>>>>> >>>>>> Thanks a bunch! >>>>>> Jeremy
Fleischman >>>>>> >>>>>> PS: I'm looking to reassemble a 2x2x2 with
what I believe is >>> the >>>>> Eastsheen mechanism on the inside. I can
get all the way to the >>> last >>>>> corner and psuedo-edge piece,
which I can't seem to get back in >>>>> together. I can reassemble
the whole cube with one psuedo-edge >>> piece >>>>> out, but how do I
get that last one in? >>>>>> >>>>>> Thanks again! >>>>>> >>>>>> >>>>>>
[Non-text portions of this message have been removed] >>>>>> >>>>> >>>>
>>> >> >> >> >> >> >> >> --------------------------------- >> YAHOO!
GROUPS LINKS >> >> >> Visit your group
"speedsolvingrubikscube" on the web. >> >> To unsubscribe from
this group, send an email to: >>
speedsolvingrubikscube-unsubscribe@yahoogroups.com >> >> Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. >> >> >>
--------------------------------- >> >> >> >> >> >> [Non-text portions
of this message have been removed] >> > > > > > > > SPONSORED LINKS >
Jigsaw puzzle game Free puzzle inlay games Educational > game and puzzle
Word puzzle game Kid puzzle game Puzzle games > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
group "speedsolvingrubikscube" on the web. > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > >
--------------------------------- > > > > > > [Non-text portions of this
message have been removed] > > > > > Yahoo! Groups Links > > > > > > >
SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational
game and puzzle Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- [Non-text portions of this message
have been removed]
3807. Re: [Speed cubing group] Re: CAL Day From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Apr 2006 01:44:53 -0700
Is there someone else at PLU that I don't know about?...or is
Pacific Lutheran University's ranking created entirely because of
me? :) -Chris On 4/27/06, Tyson Mao <tmao@...> wrote: > US News
Collegiate Rankings > Blindfold Rubik's Cube Programs > > 1.
California Institute of Technology > 2. University of North Carolina >
3. University of Southern California > 4. Pacific Lutheran University >
5. University of California Berkeley > > These lists were compiled based
on Blindfold Rubik's Cube facilities, > professors, and overall
student happiness. > > Tyson Mao > Astrophysics '06 > California
Institute of Technology > > On Apr 27, 2006, at 12:21 AM, Jeremy
Fleischman wrote: > > > No problem, it was like an open house for
potential freshmen. > > So, are there any Berkeley cubers out there? And
can anyone tell me > > how to put together my 2x2x2 with an Eastsheen
inside? > > > > Jeremy Fleischman > > > > skeneegee <skeneegee@...>
wrote: > > lol I thought it was a cube thing, sorry for my confusion. >
> > > --- In speedsolvingrubikscube@yahoogroups.com, Jeremy Fleischman >
> <jeremyfleischman@...> wrote: > >> > >> Do you mean CAL Day? It was
over the weekend (Saturday, the 22nd). > > Are you thinking about going
to Berkeley? > >> > >> Jeremy Fleischman > >> > >> skeneegee
<skeneegee@...> wrote: > >> I can't believe I missed it! when
was this? > >> > >> > >> --- In speedsolvingrubikscube@yahoogroups.com,
"morethanfourlove" > >> <morethanfourlove@> wrote: > >>> >
>>> How about california schools? UCs maybe =] > >>> > >>> > >>> --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> >>> wrote: > >>>> > >>>> We have a cube club at Rutgers. The club owns
4 stackmats & 4 > >>>> displays. We hope to buy some puzzles in the
Fall and 2 more each > >>> of > >>>> mats & displays. :) > >>>> >
>>>> ~ Bob > >>>> > >>>> --- In speedsolvingrubikscube@yahoogroups.com,
"morethanfourlove" > >>>> <morethanfourlove@> wrote: >
>>>>> > >>>>> --- In speedsolvingrubikscube@yahoogroups.com, Jeremy
Fleischman > >>>>> <jeremyfleischman@> wrote: > >>>>>> > >>>>> Are
there any other cube clubs at any other colleges besides > >>>>>
Caltech? That may help people's decision in picking colleges..=] >
>>>>>> I just got back from Berkeley's "Cal Day', and I
was very > >>>>> impressed by how well it was run. Heck, it convinced my
to go > >>> there > >>>>> next year! I'm very excited about the
school. > >>>>>> > >>>>>> My only complaint is that while I was touring
the Foothill > >>>>> Dorms, I saw three guys walk by, each with a cube
in their hand. > >>>>> However, I was unable to grab intercept them to
ask some > >>> questions. > >>>>> I hindsight, I wish I had asked them
about the cubing scene at > >>>>> Berkeley. If I remember correctely,
there were three or four guys > >>>>> from Berkeley at the Caltech
Spring competition (if you guys are > >>> out > >>>>> there, send me an
email). Anyone who knows if Berkeley has a cube > >>>>> club, or if
there is some sort of unofficial group, please let me > >>>>> know. Or
if you're at Berkeley, or are going there next year, let > >>> me >
>>>>> know! > >>>>>> > >>>>>> Thanks a bunch! > >>>>>> Jeremy Fleischman
> >>>>>> > >>>>>> PS: I'm looking to reassemble a 2x2x2 with what I
believe is > >>> the > >>>>> Eastsheen mechanism on the inside. I can
get all the way to the > >>> last > >>>>> corner and psuedo-edge piece,
which I can't seem to get back in > >>>>> together. I can
reassemble the whole cube with one psuedo-edge > >>> piece > >>>>> out,
but how do I get that last one in? > >>>>>> > >>>>>> Thanks again! >
>>>>>> > >>>>>> > >>>>>> [Non-text portions of this message have been
removed] > >>>>>> > >>>>> > >>>> > >>> > >> > >> > >> > >> > >> > >> >
>> --------------------------------- > >> YAHOO! GROUPS LINKS > >> > >>
> >> Visit your group "speedsolvingrubikscube" on the web. >
>> > >> To unsubscribe from this group, send an email to: > >>
speedsolvingrubikscube-unsubscribe@yahoogroups.com > >> > >> Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > >> > >> >
>> --------------------------------- > >> > >> > >> > >> > >> > >>
[Non-text portions of this message have been removed] > >> > > > > > > >
> > > > > > > SPONSORED LINKS > > Jigsaw puzzle game Free puzzle inlay
games Educational > > game and puzzle Word puzzle game Kid puzzle game
Puzzle games > > > > --------------------------------- > > YAHOO! GROUPS
LINKS > > > > > > Visit your group "speedsolvingrubikscube" on
the web. > > > > To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > > > > > >
--------------------------------- > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links >
> > > > > > >
3808. Re: [Speed cubing group] Re: CAL Day From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Apr 2006 01:54:20 -0700
You solved sub-6 in competition. :-P I don't know of anyone else
besides Caltech people, Chris Hardwick, and Chris Kreuger who's
done it faster who's attending college in the US. Tyson Mao
Astrophysics '06 California Institute of Technology On Apr 27,
2006, at 1:44 AM, Chris Hunt wrote: > Is there someone else at PLU that
I don't know about?...or is Pacific > Lutheran University's
ranking created entirely because of me? :) > > -Chris > > On 4/27/06,
Tyson Mao <tmao@...> wrote: >> US News Collegiate Rankings >>
Blindfold Rubik's Cube Programs >> >> 1. California Institute of
Technology >> 2. University of North Carolina >> 3. University of
Southern California >> 4. Pacific Lutheran University >> 5. University
of California Berkeley >> >> These lists were compiled based on
Blindfold Rubik's Cube facilities, >> professors, and overall
student happiness. >> >> Tyson Mao >> Astrophysics '06 >>
California Institute of Technology >> >> On Apr 27, 2006, at 12:21 AM,
Jeremy Fleischman wrote: >> >>> No problem, it was like an open house
for potential freshmen. >>> So, are there any Berkeley cubers out there?
And can anyone tell me >>> how to put together my 2x2x2 with an
Eastsheen inside? >>> >>> Jeremy Fleischman >>> >>> skeneegee
<skeneegee@...> wrote: >>> lol I thought it was a cube thing, sorry
for my confusion. >>> >>> --- In speedsolvingrubikscube@yahoogroups.com,
Jeremy Fleischman >>> <jeremyfleischman@...> wrote: >>>> >>>> Do you
mean CAL Day? It was over the weekend (Saturday, the 22nd). >>> Are you
thinking about going to Berkeley? >>>> >>>> Jeremy Fleischman >>>> >>>>
skeneegee <skeneegee@...> wrote: >>>> I can't believe I missed
it! when was this? >>>> >>>> >>>> --- In
speedsolvingrubikscube@yahoogroups.com, "morethanfourlove"
>>>> <morethanfourlove@> wrote: >>>>> >>>>> How about california
schools? UCs maybe =] >>>>> >>>>> >>>>> --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
>>>>> wrote: >>>>>> >>>>>> We have a cube club at Rutgers. The club owns
4 stackmats & 4 >>>>>> displays. We hope to buy some puzzles in the
Fall and 2 more each >>>>> of >>>>>> mats & displays. :) >>>>>>
>>>>>> ~ Bob >>>>>> >>>>>> --- In
speedsolvingrubikscube@yahoogroups.com, "morethanfourlove"
>>>>>> <morethanfourlove@> wrote: >>>>>>> >>>>>>> --- In
speedsolvingrubikscube@yahoogroups.com, Jeremy Fleischman >>>>>>>
<jeremyfleischman@> wrote: >>>>>>>> >>>>>>> Are there any other cube
clubs at any other colleges besides >>>>>>> Caltech? That may help
people's decision in picking colleges..=] >>>>>>>> I just got back
from Berkeley's "Cal Day', and I was very >>>>>>>
impressed by how well it was run. Heck, it convinced my to go >>>>>
there >>>>>>> next year! I'm very excited about the school.
>>>>>>>> >>>>>>>> My only complaint is that while I was touring the
Foothill >>>>>>> Dorms, I saw three guys walk by, each with a cube in
their hand. >>>>>>> However, I was unable to grab intercept them to ask
some >>>>> questions. >>>>>>> I hindsight, I wish I had asked them about
the cubing scene at >>>>>>> Berkeley. If I remember correctely, there
were three or four guys >>>>>>> from Berkeley at the Caltech Spring
competition (if you guys are >>>>> out >>>>>>> there, send me an email).
Anyone who knows if Berkeley has a cube >>>>>>> club, or if there is
some sort of unofficial group, please let me >>>>>>> know. Or if
you're at Berkeley, or are going there next year, let >>>>> me
>>>>>>> know! >>>>>>>> >>>>>>>> Thanks a bunch! >>>>>>>> Jeremy
Fleischman >>>>>>>> >>>>>>>> PS: I'm looking to reassemble a 2x2x2
with what I believe is >>>>> the >>>>>>> Eastsheen mechanism on the
inside. I can get all the way to the >>>>> last >>>>>>> corner and
psuedo-edge piece, which I can't seem to get back in >>>>>>>
together. I can reassemble the whole cube with one psuedo-edge >>>>>
piece >>>>>>> out, but how do I get that last one in? >>>>>>>> >>>>>>>>
Thanks again! >>>>>>>> >>>>>>>> >>>>>>>> [Non-text portions of this
message have been removed] >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>>> >>>>
>>>> >>>> >>>> >>>> --------------------------------- >>>> YAHOO! GROUPS
LINKS >>>> >>>> >>>> Visit your group "speedsolvingrubikscube"
on the web. >>>> >>>> To unsubscribe from this group, send an email to:
>>>> speedsolvingrubikscube-unsubscribe@yahoogroups.com >>>> >>>> Your
use of Yahoo! Groups is subject to the Yahoo! Terms of >>> Service. >>>>
>>>> >>>> --------------------------------- >>>> >>>> >>>> >>>> >>>>
>>>> [Non-text portions of this message have been removed] >>>> >>> >>>
>>> >>> >>> >>> >>> SPONSORED LINKS >>> Jigsaw puzzle game Free puzzle
inlay games Educational >>> game and puzzle Word puzzle game Kid puzzle
game Puzzle games >>> >>> --------------------------------- >>> YAHOO!
GROUPS LINKS >>> >>> >>> Visit your group
"speedsolvingrubikscube" on the web. >>> >>> To unsubscribe
from this group, send an email to: >>>
speedsolvingrubikscube-unsubscribe@yahoogroups.com >>> >>> Your use of
Yahoo! Groups is subject to the Yahoo! Terms of >>> Service. >>> >>> >>>
--------------------------------- >>> >>> >>> >>> >>> >>> [Non-text
portions of this message have been removed] >>> >>> >>> >>> >>> Yahoo!
Groups Links >>> >>> >>> >>> >>> >>> >>> >> >> >> >> >> Yahoo! Groups
Links >> >> >> >> >> >> >> >> > > > > Yahoo! Groups Links > > > > > >
3809. Re: [Speed cubing group] OH MAN I love DIY!! From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 27 Apr 2006 12:24:51 +0200
----- Original Message ----- From: christopher_pelley To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, April 20, 2006
8:05 PM Subject: Re: [Speed cubing group] OH MAN I love DIY!! Well I
like to start it off tight to wear it in, then loosen it to my
preference. It's an art, not a science :) Chris I have now worn in
two of four new DIY cubes but no dust can be seen in the cubes. The
plastic here must be of an other type than in the old ones. Do you have
the same impression? R
------------------------------------------------------------------------------
YAHOO! GROUPS LINKS a.. Visit your group
"speedsolvingrubikscube" on the web. b.. To unsubscribe from
this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service.
------------------------------------------------------------------------------
[Non-text portions of this message have been removed]
3810. Re: [Speed cubing group] OH MAN I love DIY!! From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Apr 2006 11:38:23 -0000
Yes, definitely. They even make a different sound. I think the plastic
must be a stronger type since they made the walls of the pieces a bit
thinner. Chris --- In speedsolvingrubikscube@yahoogroups.com, Rune
Wesström <rune.wesstrom@...> wrote: > I have now worn in two of four
new DIY cubes but no dust can be seen in the cubes. The plastic here
must be of an other type than in the old ones. Do you have the same
impression? > R
3811. Re: [Speed cubing group] Timer for Speedcubing From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Apr 2006 11:39:11 -0000
Was that using your 2006 DIY? Chris --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Btw, I just set a new PB on your timer! avg of 16.82, 0.01 better
than my last one. > > Pedro > > cwlin1010 <cubepuzzle@...> escreveu:
> Hi all > > http://rubiks.tw/timer/ > > It was made by Taiwan cuber.
Welcome to join us. > :) > > > > > > --------------------------------- >
YAHOO! GROUPS LINKS > > > Visit your group
"speedsolvingrubikscube" on the web. > > To unsubscribe from
this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Abra sua conta no Yahoo! Mail - 1GB
de espaço, alertas de e-mail no celular e anti-spam realmente eficaz. >
> [Non-text portions of this message have been removed] >
3812. Solution of Rubik's World Puzzle From: "cwlin1010" <cubepuzzle@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Apr 2006 15:04:48 -0000
Hi, all I have some trouble for solving Rubik's World Puzzle. (
http://twistypuzzles.com/cgi-bin/puzzle.cgi?pid=589 ) Where can I get
the solution of this puzzle? I'll appreciate if anyone could tell
me. Thanks.
3813. Re: [Speed cubing group] Solution of Rubik's World
Puzzle From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Apr 2006 17:44:41 +0200
Hello, I had never seen one of these before the German Open and I could
solve in about 20-30 minutes. Here is how I proceed : 1. Solve the south
pole (= 1st layer) 2. Fix the midle layer centers (make sure you
won't have a tricky parity, you can fix it by looking for a center
which has some blue on it, it's Africa.) 3. Solve the middle layer
edges And here is the last layer, one of the most difficult part : 4.
Oriente edges 5. Permute edges 6. Permute corners 7. Oriente corners But
you will be easily lose track of where you are in the algorithm as you
perform it. Therefore I suggest you to have a 3x3 next to you and to
perform algorithms one move after the other on the cube world and the
3x3 at the same time so that you don't get lost. 8. Solve the
centers (orientation - not all of them need to be fixed : some are
completely black but some of them are not :p) Good luck ! Gilles.
2006/4/27, cwlin1010 <cubepuzzle@...>: > Hi, all > I have some
trouble for solving Rubik's World Puzzle. > (
http://twistypuzzles.com/cgi-bin/puzzle.cgi?pid=589 ) > Where can I get
the solution of this puzzle? > I'll appreciate if anyone could tell
me. > Thanks. > > > > > > > > Yahoo! Groups Links > > > > > > >
3814. Re: Timer for Speedcubing From: "cwlin1010" <cubepuzzle@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Apr 2006 17:36:34 -0000
We add a column of country in rank list. It is clearly to show the
cubers come from http://rubiks.tw/timer/index.php?action=ranklist --- In
speedsolvingrubikscube@yahoogroups.com, "cwlin1010"
<cubepuzzle@...> wrote: > > Hi all > > http://rubiks.tw/timer/ > > It
was made by Taiwan cuber. Welcome to join us. > :) >
3815. Re: [Speed cubing group] Timer for Speedcubing From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Apr 2006 15:16:59 -0300 (ART)
Yes, it was...but the cube says M1005B...so I guess it was made last
year Pedro christopher_pelley <no_reply@yahoogroups.com> escreveu:
Was that using your 2006 DIY? Chris --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Btw, I just set a new PB on your timer! avg of 16.82, 0.01 better
than my last one. > > Pedro > > cwlin1010 <cubepuzzle@...> escreveu:
> Hi all > > http://rubiks.tw/timer/ > > It was made by Taiwan cuber.
Welcome to join us. > :) > > > > > > --------------------------------- >
YAHOO! GROUPS LINKS > > > Visit your group
"speedsolvingrubikscube" on the web. > > To unsubscribe from
this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Abra sua conta no Yahoo! Mail - 1GB
de espaço, alertas de e-mail no celular e anti-spam realmente eficaz. >
> [Non-text portions of this message have been removed] > SPONSORED
LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and
puzzle Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- Abra
sua conta no Yahoo! Mail - 1GB de espaço, alertas de e-mail no celular e
anti-spam realmente eficaz. [Non-text portions of this message have been
removed]
3816. Re: [Speed cubing group] Solution of Rubik's World
Puzzle From: "cwlin1010" <cubepuzzle@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Apr 2006 20:22:28 -0000
Hi, Gilles I had solved it successfully. Thank you. :) --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Hello, > > I had never
seen one of these before the German Open and I could solve > in about
20-30 minutes. > > Here is how I proceed : > 1. Solve the south pole (=
1st layer) > 2. Fix the midle layer centers (make sure you won't
have a tricky > parity, you can fix it by looking for a center which has
some blue on > it, it's Africa.) > 3. Solve the middle layer edges
> > And here is the last layer, one of the most difficult part : > 4.
Oriente edges > 5. Permute edges > 6. Permute corners > 7. Oriente
corners > > But you will be easily lose track of where you are in the
algorithm as > you perform it. Therefore I suggest you to have a 3x3
next to you and > to perform algorithms one move after the other on the
cube world and > the 3x3 at the same time so that you don't get
lost. > > 8. Solve the centers (orientation - not all of them need to be
fixed : > some are completely black but some of them are not :p) > >
Good luck ! > Gilles. > > 2006/4/27, cwlin1010 <cubepuzzle@...>: > >
Hi, all > > I have some trouble for solving Rubik's World Puzzle. >
> ( http://twistypuzzles.com/cgi-bin/puzzle.cgi?pid=589 ) > > Where can
I get the solution of this puzzle? > > I'll appreciate if anyone
could tell me. > > Thanks. > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > >
3817. OT: Math Songs From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Apr 2006 20:27:04 -0000
Hey guys, I hope you don't mind my making a bit off topic post real
quick. I stumbled across some rather catchy math songs and thought
I'd send them along for 2 reasons: 1. A bunch of us math nerds on
here will probably like them. 2. If *anyone* would know where to get
better copies of these it would be you guys (specifically the derivative
song and the delta-epsilon song). Without further ado:
http://www.haverford.edu/physics-astro/songs/lehrer/physrev.htm Again,
if you guys know where to get better ones, I'd appreciate it!
Enjoy! Daniel
3818. Belgian Open - registering closes by the end of the
week-end From: "gillesvdp" <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 Apr 2006 06:35:50 -0000
Hello guys, I just wanted to let you know that the registration for the
Belgian Open (6 May in Brussels) will close on monday. So for those of
you who haven't register yet, please do so (if you intend to come
of course :p) For the moment we have 18 competitors (+ guests). So this
is more like a small and friendly championship. If you have any
question, feel free to ask. Belgian Open website :
http://www.belgiancubes.be/belgianopen2006/ See you there ! Gilles.
3819. Re: [Speed cubing group] OH MAN I love DIY!! From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 Apr 2006 14:39:48 -0000
Do the rubiks.com DIY's have screws?
3820. My New Method From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 Apr 2006 16:31:28 -0000
As of only a couple days ago, I was imagining up a method that requires
338 algorithms and is potentially just as fast as ZB and has easier case
recognition. Unfortunately, my mind can't store so many algorithms,
so I reduced the work into six steps instead of five. It combines Petrus
(2x2x3), Duncan Dicks (place m-edges doing something to the LL), and
Razoux-Schultz (ELL). Here goes: Intuitive let's say in 3tps,
algorithms 3.5tps. Step 1: 2x2x2 5.5 moves, 1.8sec Step 2: 2x2x3 6.5
moves, 2.2sec Step 3: Finish First Layer 8-9 moves, 2.7-3sec <---
needs work Step 4: Insert Middle Edge, Orienting Corners 8.5 moves,
2.4sec, 27 algorithms Step 5: Insert Middle Edge, Permuting Corners 10.5
moves, 3sec, 7 algorithms (not 8 :D, since
FUFUFU'F'U'F' is in both Step 4 and 5) Step 6: Edges
of Last Layer 11.2 moves, 3.2sec, 19 algorithms 52-53 moves
15.9-16.2sec, 53 algorithms Reasons for making this: -I like the ideas
on L2L4, but can't do step 4 permuting edges -I like intuition,
just not the Fridrich style -My Fridrich F2L is horrible -My Fridrich LL
is horrible -My first layer on L2L4 is horrible -My steps 4-7 on Petrus
is horrible -My case recognition on CLL is horrible Any ways to make it
faster? Tim
3821. Re: [Speed cubing group] OH MAN I love DIY!! From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 Apr 2006 17:09:12 -0000
Yes, although sometimes (in the past) they have additionally included
rivets. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Timothy Sun" <linkpoke@...> wrote: > > Do the rubiks.com
DIY's have screws? >
3822. Re: My New Method From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 Apr 2006 06:25:26 -0000
Update with algorithms: Step 4 notation: 0: no twist 1: - twist 2: +
twist Cx: make a clockwise turn on the x-face. 012 is...: x 1 2 0 000 F
U F U F U' F' U' F' 001 F' L R' F'
L' F R F 002 U R U R' U' F' U' F 010 CD F R2 U
R U' R2 F' 020 F U F U F U' F' R U' R'
F' 100 CR U' R' U L U L' U' R U 200 CD L F U L
F L' U' F' L' 011 U R U' R' F R'
F' R 012 U R U' R' U' F' U F 021 U F'
R' U' R F R' U R 022 F' U' F U' F'
L' U' L U2 F 101 U F R' F' R F' U' F 102
F' R' F U' F' U R F 201 F R F' U' F'
U F R' 202 L R' D' F D L' F R F' 110 F U'
L F L' F' U' F U2 F' 120 F U2 L F L' U2 F'
210 U' L F U L F2 L' U' F' L' 220 L U D F'
U' F D' L' 111 F D' R' D F' D' R D
112 U R U' R' F R' F L F L' F R 121 F' L
R' F' L' F R U' L' U L F 122 L F' R'
F' R F L' U R U R' 211 F' U F U F' U F U'
F' U' F 212 U F R' F' R F U F U F' U F 221 CU
U' F L U' R U L' U R' U' F' 222 U B'
U' B L2 D F D' L2 These haven't been optimized for finger
tricks yet. Step 5 notation: 2 is the URB corner 3 is the ULF corner 4
is the URF corner 234 looks like: x 2 3 4 234: F U F U F U' F'
U' F' (Step 4's 000) 243: U' F' U' F U R
U' R' U2 F' U' F 432: R U' R' U2 F'
U' F U R U' R' 324: CD CB F R U R' F' U2 R
U' L' U R' U2 CF CU 342: U F' U' F' L
F' R2 F L' F' R2 F' 423: U R U' R' U2 R
U' R' U' F R' F' R (Eh, longer than 10.5 moves,
and actually 5 algorithms) Step 6 is on Bernard Helmstetter's
lists. --- In speedsolvingrubikscube@yahoogroups.com, "Timothy
Sun" <linkpoke@...> wrote: > > As of only a couple days ago, I
was imagining up a method that > requires 338 algorithms and is
potentially just as fast as ZB and has > easier case recognition.
Unfortunately, my mind can't store so many > algorithms, so I
reduced the work into six steps instead of five. It > combines Petrus
(2x2x3), Duncan Dicks (place m-edges doing something > to the LL), and
Razoux-Schultz (ELL). Here goes: > > Intuitive let's say in 3tps,
algorithms 3.5tps. > > Step 1: 2x2x2 > 5.5 moves, 1.8sec > > Step 2:
2x2x3 > 6.5 moves, 2.2sec > > Step 3: Finish First Layer > 8-9 moves,
2.7-3sec <--- needs work > > Step 4: Insert Middle Edge, Orienting
Corners > 8.5 moves, 2.4sec, 27 algorithms > > Step 5: Insert Middle
Edge, Permuting Corners > 10.5 moves, 3sec, 7 algorithms (not 8 :D,
since FUFUFU'F'U'F' is in > both Step 4 and 5) > >
Step 6: Edges of Last Layer > 11.2 moves, 3.2sec, 19 algorithms > >
52-53 moves 15.9-16.2sec, 53 algorithms > > Reasons for making this: >
-I like the ideas on L2L4, but can't do step 4 permuting edges > -I
like intuition, just not the Fridrich style > -My Fridrich F2L is
horrible > -My Fridrich LL is horrible > -My first layer on L2L4 is
horrible > -My steps 4-7 on Petrus is horrible > -My case recognition on
CLL is horrible > > Any ways to make it faster? > > Tim >
3823. Rubik's Solver 2x2x2 to 8x8x8 and Megaminx Solver on
Ebay From: "hua_jz" <hua_jz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 Apr 2006 08:37:19 -0000
3824. Re: [Speed cubing group] Belgian Open - registering closes by the
end of the week-end From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 Apr 2006 19:03:14 +0200
Here is a little update for you competitors : We now have prizes to be
divided among winners of categories : 3x3 : Cup Other categories :
Special Medal I thought you would be interested :p See you soon ! Gilles
2006/4/28, gillesvdp <gillesvdp@...>: > Hello guys, > > I just wanted
to let you know that the registration for the Belgian > Open (6 May in
Brussels) will close on monday. > So for those of you who haven't
register yet, please do so (if you > intend to come of course :p) > >
For the moment we have 18 competitors (+ guests). So this is more like >
a small and friendly championship. If you have any question, feel free >
to ask. > > Belgian Open website :
http://www.belgiancubes.be/belgianopen2006/ > > See you there ! >
Gilles. > > > > > > > Yahoo! Groups Links > > > > > > >
3825. RE: [Speed cubing group] Re: My New Method From: "James Stuber" <jestuber@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 29 Apr 2006 12:52:50 -0700
What would the 5 step method be? -James Stuber _____ From:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Timothy Sun
Sent: Friday, April 28, 2006 11:25 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
My New Method Update with algorithms: Step 4 notation: 0: no twist 1: -
twist 2: + twist Cx: make a clockwise turn on the x-face. 012 is...: x 1
2 0 000 F U F U F U' F' U' F' 001 F' L R'
F' L' F R F 002 U R U R' U' F' U' F 010 CD
F R2 U R U' R2 F' 020 F U F U F U' F' R U'
R' F' 100 CR U' R' U L U L' U' R U 200 CD
L F U L F L' U' F' L' 011 U R U' R' F
R' F' R 012 U R U' R' U' F' U F 021 U
F' R' U' R F R' U R 022 F' U' F U'
F' L' U' L U2 F 101 U F R' F' R F' U'
F 102 F' R' F U' F' U R F 201 F R F' U'
F' U F R' 202 L R' D' F D L' F R F' 110 F
U' L F L' F' U' F U2 F' 120 F U2 L F L' U2
F' 210 U' L F U L F2 L' U' F' L' 220 L U D
F' U' F D' L' 111 F D' R' D F'
D' R D 112 U R U' R' F R' F L F L' F R 121
F' L R' F' L' F R U' L' U L F 122 L
F' R' F' R F L' U R U R' 211 F' U F U
F' U F U' F' U' F 212 U F R' F' R F U F U
F' U F 221 CU U' F L U' R U L' U R' U'
F' 222 U B' U' B L2 D F D' L2 These haven't
been optimized for finger tricks yet. Step 5 notation: 2 is the URB
corner 3 is the ULF corner 4 is the URF corner 234 looks like: x 2 3 4
234: F U F U F U' F' U' F' (Step 4's 000) 243:
U' F' U' F U R U' R' U2 F' U' F 432:
R U' R' U2 F' U' F U R U' R' 324: CD CB F
R U R' F' U2 R U' L' U R' U2 CF CU 342: U
F' U' F' L F' R2 F L' F' R2 F' 423: U
R U' R' U2 R U' R' U' F R' F' R (Eh,
longer than 10.5 moves, and actually 5 algorithms) Step 6 is on Bernard
Helmstetter's lists. --- In speedsolvingrubikscube@yahoogroups.com,
"Timothy Sun" <linkpoke@...> wrote: > > As of only a couple
days ago, I was imagining up a method that > requires 338 algorithms and
is potentially just as fast as ZB and has > easier case recognition.
Unfortunately, my mind can't store so many > algorithms, so I
reduced the work into six steps instead of five. It > combines Petrus
(2x2x3), Duncan Dicks (place m-edges doing something > to the LL), and
Razoux-Schultz (ELL). Here goes: > > Intuitive let's say in 3tps,
algorithms 3.5tps. > > Step 1: 2x2x2 > 5.5 moves, 1.8sec > > Step 2:
2x2x3 > 6.5 moves, 2.2sec > > Step 3: Finish First Layer > 8-9 moves,
2.7-3sec <--- needs work > > Step 4: Insert Middle Edge, Orienting
Corners > 8.5 moves, 2.4sec, 27 algorithms > > Step 5: Insert Middle
Edge, Permuting Corners > 10.5 moves, 3sec, 7 algorithms (not 8 :D,
since FUFUFU'F'U'F' is in > both Step 4 and 5) > >
Step 6: Edges of Last Layer > 11.2 moves, 3.2sec, 19 algorithms > >
52-53 moves 15.9-16.2sec, 53 algorithms > > Reasons for making this: >
-I like the ideas on L2L4, but can't do step 4 permuting edges > -I
like intuition, just not the Fridrich style > -My Fridrich F2L is
horrible > -My Fridrich LL is horrible > -My first layer on L2L4 is
horrible > -My steps 4-7 on Petrus is horrible > -My case recognition on
CLL is horrible > > Any ways to make it faster? > > Tim > SPONSORED
LINKS Jigsaw
<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam
e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+g
ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw
> puzzle game Free
<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl
e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puz
zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6
ReWEw> puzzle inlay games Educational
<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p
uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word
+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R
94IVKMFNQ> game and puzzle Word
<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&
w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+gam
e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
puzzle game Kid
<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w
2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game
&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
puzzle game Puzzle
<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F
ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5
=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
games _____ YAHOO! GROUPS LINKS * Visit your group
"speedsolvingrubikscube
<http://groups.yahoo.com/group/speedsolvingrubikscube> " on the
web. * To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscri
be> * Your use of Yahoo! Groups is subject to the Yahoo!
<http://docs.yahoo.com/info/terms/> Terms of Service. _____ [Non-text
portions of this message have been removed]
3826. [Speed cubing group] Re: My New Method From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 Apr 2006 19:54:57 -0000
I was thinking of combining 1-3 into one step, but it seems like
it's too much. --- In speedsolvingrubikscube@yahoogroups.com,
"James Stuber" <jestuber@...> wrote: > > What would the 5
step method be? > > > > -James Stuber > > > > _____ > > From:
speedsolvingrubikscube@...m >
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Timothy Sun
> Sent: Friday, April 28, 2006 11:25 PM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group]
Re: My New Method > > > > Update with algorithms: > > Step 4 notation: >
> 0: no twist > 1: - twist > 2: + twist > Cx: make a clockwise turn on
the x-face. > > 012 is...: > > x 1 > > 2 0 > > > 000 F U F U F U'
F' U' F' > 001 F' L R' F' L' F R F >
002 U R U R' U' F' U' F > 010 CD F R2 U R U' R2
F' > 020 F U F U F U' F' R U' R' F' > 100
CR U' R' U L U L' U' R U > 200 CD L F U L F L'
U' F' L' > 011 U R U' R' F R' F' R >
012 U R U' R' U' F' U F > 021 U F' R'
U' R F R' U R > 022 F' U' F U' F' L'
U' L U2 F > 101 U F R' F' R F' U' F > 102
F' R' F U' F' U R F > 201 F R F' U'
F' U F R' > 202 L R' D' F D L' F R F' >
110 F U' L F L' F' U' F U2 F' > 120 F U2 L F
L' U2 F' > 210 U' L F U L F2 L' U' F'
L' > 220 L U D F' U' F D' L' > 111 F D'
R' D F' D' R D > 112 U R U' R' F R' F L F
L' F R > 121 F' L R' F' L' F R U' L'
U L F > 122 L F' R' F' R F L' U R U R' > 211
F' U F U F' U F U' F' U' F > 212 U F R'
F' R F U F U F' U F > 221 CU U' F L U' R U L' U
R' U' F' > 222 U B' U' B L2 D F D' L2 > >
These haven't been optimized for finger tricks yet. > > Step 5
notation: > > 2 is the URB corner > 3 is the ULF corner > 4 is the URF
corner > > 234 looks like: > > x 2 > > 3 4 > > 234: F U F U F U'
F' U' F' (Step 4's 000) > 243: U' F'
U' F U R U' R' U2 F' U' F > 432: R U'
R' U2 F' U' F U R U' R' > 324: CD CB F R U
R' F' U2 R U' L' U R' U2 CF CU > 342: U F'
U' F' L F' R2 F L' F' R2 F' > 423: U R
U' R' U2 R U' R' U' F R' F' R > (Eh,
longer than 10.5 moves, and actually 5 algorithms) > > > Step 6 is on
Bernard Helmstetter's lists. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" >
<linkpoke@> wrote: > > > > As of only a couple days ago, I was
imagining up a method that > > requires 338 algorithms and is
potentially just as fast as ZB and > has > > easier case recognition.
Unfortunately, my mind can't store so many > > algorithms, so I
reduced the work into six steps instead of five. It > > combines Petrus
(2x2x3), Duncan Dicks (place m-edges doing something > > to the LL), and
Razoux-Schultz (ELL). Here goes: > > > > Intuitive let's say in
3tps, algorithms 3.5tps. > > > > Step 1: 2x2x2 > > 5.5 moves, 1.8sec > >
> > Step 2: 2x2x3 > > 6.5 moves, 2.2sec > > > > Step 3: Finish First
Layer > > 8-9 moves, 2.7-3sec <--- needs work > > > > Step 4: Insert
Middle Edge, Orienting Corners > > 8.5 moves, 2.4sec, 27 algorithms > >
> > Step 5: Insert Middle Edge, Permuting Corners > > 10.5 moves, 3sec,
7 algorithms (not 8 :D, since FUFUFU'F'U'F' is in >
> both Step 4 and 5) > > > > Step 6: Edges of Last Layer > > 11.2 moves,
3.2sec, 19 algorithms > > > > 52-53 moves 15.9-16.2sec, 53 algorithms >
> > > Reasons for making this: > > -I like the ideas on L2L4, but
can't do step 4 permuting edges > > -I like intuition, just not the
Fridrich style > > -My Fridrich F2L is horrible > > -My Fridrich LL is
horrible > > -My first layer on L2L4 is horrible > > -My steps 4-7 on
Petrus is horrible > > -My case recognition on CLL is horrible > > > >
Any ways to make it faster? > > > > Tim > > > > > > > > > > SPONSORED
LINKS > > > Jigsaw > <http://groups.yahoo.com/gads?
t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam >
e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+pu
zzle+g >
ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.
sig=irjrM9wdJDBnytECiSfUCw > > puzzle game > > Free >
<http://groups.yahoo.com/gads?
t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl >
e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Wo
rd+puz >
zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.
sig=5IEF0wvHk31uvuXI6 > ReWEw> puzzle inlay games > > Educational >
<http://groups.yahoo.com/gads?
t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p >
uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w
4=Word >
+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.
sig=37T2K_4zOte4R > 94IVKMFNQ> game and puzzle > > > Word >
<http://groups.yahoo.com/gads?
t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game& >
w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzz
le+gam >
e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.
sig=3DsIilZKH4dSS_WgIx9QRg> > puzzle game > > Kid >
<http://groups.yahoo.com/gads?
t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w >
2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzl
e+game >
&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-
DgzSlkRkTyIak1hdhkgQ> > puzzle game > > Puzzle >
<http://groups.yahoo.com/gads?
t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F >
ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+g
ame&w5 >
=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.
sig=EJHY58oeC85Up2uB7KhBMA> > games > > > > _____ > > YAHOO! GROUPS
LINKS > > > > * Visit your group "speedsolvingrubikscube >
<http://groups.yahoo.com/group/speedsolvingrubikscube> " on the
web. > > * To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?
subject=Unsubscri > be> > > * Your use of Yahoo! Groups is subject to
the Yahoo! > <http://docs.yahoo.com/info/terms/> Terms of Service. >
> > > _____ > > > > [Non-text portions of this message have been
removed] >
3827. Rutgers Spring 2006 From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 Apr 2006 23:55:05 -0000
I just got back from Rutgers Spring 2006, and I had a lot of fun. Bob
was a great host, and I would like to thank him for another great
competition. It was great to see some of the new england cubers again. I
can't wait for Rutgers Fall. Thanks again Bob! Peter Greenwood
3828. how many algorithms do you know? From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 Apr 2006 17:32:11 -0700 (PDT)
I know a 3LLL, which is 31 algs.. plus, when I was learning fridrich
F2L, there were a few cases which I just memorized since they were
difficult/annoying.. So there are around 35 algs that I know and
actively use (i still remember some from my old beginner method but dont
use them) I was just curious about how many some of you guys know,
especially b/c I was looking at some algs today and I saw that some of
the websites of the cubing gods recommend memorizing more than one
algorithm for different cases (like in PLL) to minimize AUF (and this
seems ridiculous to me, but I guess once you get the fast, it can help).
And I know that a lot of you guys have more than one method for solving.
just wondering David --------------------------------- How low will we
go? Check out Yahoo! Messengers low PC-to-Phone call rates. [Non-text
portions of this message have been removed]
3829. Re: how many algorithms do you know? From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Apr 2006 00:44:40 -0000
I actually know very few algs. I know 21 for roux, 5 for BLD solving,
and a few misc algs that I rarely use. My best 3x3 avg is 25.16, and my
best BLD time is 5:41. Peter Greenwood --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts <ladartfrog@...>
wrote: > > I know a 3LLL, which is 31 algs.. plus, when I was learning
fridrich F2L, there were a few cases which I just memorized since they
were difficult/annoying.. > > So there are around 35 algs that I know
and actively use (i still remember some from my old beginner method but
dont use them) > > I was just curious about how many some of you guys
know, especially b/c I was looking at some algs today and I saw that
some of the websites of the cubing gods recommend memorizing more than
one algorithm for different cases (like in PLL) to minimize AUF (and
this seems ridiculous to me, but I guess once you get the fast, it can
help). > > And I know that a lot of you guys have more than one method
for solving. > > just wondering > > David > > >
--------------------------------- > How low will we go? Check out Yahoo!
Messenger's low PC-to-Phone call rates. > > [Non-text portions of
this message have been removed] >
3830. Re: Rutgers Spring 2006 From: "Ian" <iwinoky@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Apr 2006 01:35:07 -0000
I also want to thank Bob. It was great seeing the northeast crew again.
Congrats to Corey and Anthony for taking 1st and 2nd in just about every
event. I still can't believe a child won the Magic event (I think
Lacey is only about 8 years old!). After not cubing since the Rutgers
tournament in December, my times have somehow improved on the 3x3 and
the one-handed. I'm going to take the next few years off; maybe
I'll be sub 15 when I get back into cubing in 2010! Take it easy,
guys. Ian --- In speedsolvingrubikscube@yahoogroups.com, pjgat09
<no_reply@...> wrote: > > I just got back from Rutgers Spring 2006,
and I had a lot of fun. Bob > was a great host, and I would like to
thank him for another great > competition. It was great to see some of
the new england cubers again. > I can't wait for Rutgers Fall.
Thanks again Bob! > > Peter Greenwood >
3831. Re: how many algorithms do you know? From: broncoviper <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Apr 2006 04:06:30 -0000
I know around 60, that is use all the time. And that is barely a touch
on the ones I need to know. I have a few left on the f2l I need to know,
I only have maybe 5-6 of the OLL (out of 57 I need to know), and I have
like 5-7 PLL algs out of 13 or so. I also learned a few simple algs for
the 4x4 and 5x5. Right now I average 35-40 seconds. My PLL is by far the
slowest time, as my f2l is around 20-25 seconds and that includes a 4-7
second cross on average :(. --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@...> wrote:
> > I actually know very few algs. I know 21 for roux, 5 for BLD
solving, > and a few misc algs that I rarely use. My best 3x3 avg is
25.16, and > my best BLD time is 5:41. > > Peter Greenwood > > > --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts > <ladartfrog@>
wrote: > > > > I know a 3LLL, which is 31 algs.. plus, when I was
learning fridrich > F2L, there were a few cases which I just memorized
since they were > difficult/annoying.. > > > > So there are around 35
algs that I know and actively use (i still > remember some from my old
beginner method but dont use them) > > > > I was just curious about how
many some of you guys know, > especially b/c I was looking at some algs
today and I saw that some of > the websites of the cubing gods recommend
memorizing more than one > algorithm for different cases (like in PLL)
to minimize AUF (and this > seems ridiculous to me, but I guess once you
get the fast, it can help). > > > > And I know that a lot of you guys
have more than one method for > solving. > > > > just wondering > > > >
David > > > > > > --------------------------------- > > How low will we
go? Check out Yahoo! Messenger's low PC-to-Phone > call rates. > >
> > [Non-text portions of this message have been removed] > > >
I don't post very often in here...but i'm pretty excited about
what I solved today. I sat down at 1:00, and finished a 40x40x40 at
about 9:10 (8hrs 10min 59sec). I took about 20min worth of breaks
during. See www.puzzlingaddiction.com Doing this really makes me
appreciate the stamina someone must have to attempt a 24hr cube
marathon. or an 8hr marathon, for that matter (didn't Lars V. do
one sometime back?) crazy. my brain is still scrambled.
3833. about the scrambles of the sunday contest From: "Emanuele" <bw.project@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Apr 2006 09:30:51 -0000
Hi everyone! I'm just wondering: when you scramble the cube for the
sunday contest do you ALWAYS keep the same faces as U, F and R, or do
you just execute the given scramble no matter which face is U, F and R?
In this case the scrambled cube wouldn't be identical for all
competitors. Am I right?
3834. Re: about the scrambles of the sunday contest From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Apr 2006 10:49:28 -0000
Well, it doesn't really matter, since some people are color neutral
(Petrus, for example), but I think it's more important that
it's random than uniform throughout the cubes. --- In
speedsolvingrubikscube@yahoogroups.com, "Emanuele" <bw.
project@...> wrote: > > Hi everyone! > I'm just wondering: when you
scramble the cube for the sunday contest > do you ALWAYS keep the same
faces as U, F and R, or do you just > execute the given scramble no
matter which face is U, F and R? > In this case the scrambled cube
wouldn't be identical for all > competitors. Am I right? >
3835. Re: about the scrambles of the sunday contest From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Apr 2006 11:38:01 -0000
As long as you are consistent with your scrambles, that's fine. As
for myself, I use the WCA regulations on scrambles: "4d) Cubes are
generally scrambled with the white (or the lightest colour) face on top
and green (or blue or the darkest face) on the front." Sven --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > Well, it doesn't really matter, since
some people are color neutral > (Petrus, for example), but I think
it's more important that it's > random than uniform throughout
the cubes. > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Emanuele" <bw. > project@> wrote: > > > > Hi everyone! > >
I'm just wondering: when you scramble the cube for the sunday >
contest > > do you ALWAYS keep the same faces as U, F and R, or do you
just > > execute the given scramble no matter which face is U, F and R?
> > In this case the scrambled cube wouldn't be identical for all >
> competitors. Am I right? > > >
3836. Re: Rutgers Spring 2006 From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Apr 2006 12:15:30 -0000
Hey All, I didn't get back until quite late last night, so I
didn't get the chance to jump on here. I too would like to thank
Bob for a fun tournament (not including the slight problems :p) Cory and
Anthony Cleaned up, and I was kicking at their heels in every event
almost :p Oh, and I know what I did wrong on all 3 BLD
attempts...Stefan, we need to talk... Anyways, I got 7 national records
about what I was hoping for: 4x4x4 - 1:20.94 4x4x4 Average - 1:43.71
5x5x5 - 3:20.31 5x5x5 Average - 3:33.62 Master Magic - 3.09 Master Magic
Average - 4.32 Magic - 1.18 (second fastest ever in competition) Theres
a good whackload of video out there someone took, but I dunno if and
when it will surface. I screwed up magic cuz I did a 1.12 the attempt
before my official attempts, and everyone saw it...humph...anyways... I
got some times I was really happy with too...I think I'm the only
person that can say they were in every single round of the competition
:p It was a busy day, but I had a lot of fun...Lacey, this isn't
over... Craig --- In speedsolvingrubikscube@yahoogroups.com,
"Ian" <iwinoky@...> wrote: > > I also want to thank Bob. It
was great seeing the northeast crew > again. Congrats to Corey and
Anthony for taking 1st and 2nd in just > about every event. I still
can't believe a child won the Magic event > (I think Lacey is only
about 8 years old!). > > After not cubing since the Rutgers tournament
in December, my times > have somehow improved on the 3x3 and the
one-handed. I'm going to > take the next few years off; maybe
I'll be sub 15 when I get back into > cubing in 2010! > > Take it
easy, guys. > > Ian > > --- In speedsolvingrubikscube@yahoogroups.com,
pjgat09 <no_reply@> > wrote: > > > > I just got back from Rutgers
Spring 2006, and I had a lot of fun. Bob > > was a great host, and I
would like to thank him for another great > > competition. It was great
to see some of the new england cubers again. > > I can't wait for
Rutgers Fall. Thanks again Bob! > > > > Peter Greenwood > > >
3837. Re: about the scrambles of the sunday contest From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Apr 2006 12:15:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Emanuele"
<bw.project@...> wrote: > > Hi everyone! > I'm just wondering:
when you scramble the cube for the sunday contest > do you ALWAYS keep
the same faces as U, F and R, or do you just > execute the given
scramble no matter which face is U, F and R? > In this case the
scrambled cube wouldn't be identical for all > competitors. Am I
right? > Random orientation, throwing the cube in the air. When you make
a video, it (almost) proves you can't cheat. Given that all
competitors do not have the same color scheme, scrambles can't be
identical. (yeah, that's a problem) Gilles.
3838. Re: about the scrambles of the sunday contest From: "Emanuele" <bw.project@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Apr 2006 13:36:27 -0000
Yeah, throwing the cube in the air is undoubtedly good when making a
video, but I think it's a good thing to follow WCA regulations, I
mean, just like in a real contest, where every cube is scrambled by the
same person (or with the same techniques) for every competitor. Up to
now I applied a given scramble randomly, because I didn't know, but
from now on I think I'll follow this simple rule ;) --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Emanuele" >
<bw.project@> wrote: > > > > Hi everyone! > > I'm just
wondering: when you scramble the cube for the sunday contest > > do you
ALWAYS keep the same faces as U, F and R, or do you just > > execute the
given scramble no matter which face is U, F and R? > > In this case the
scrambled cube wouldn't be identical for all > > competitors. Am I
right? > > > > Random orientation, throwing the cube in the air. When
you make a > video, it (almost) proves you can't cheat. > Given
that all competitors do not have the same color scheme, > scrambles
can't be identical. (yeah, that's a problem) > > Gilles. >
3839. Re: Rutgers Spring 2006 From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Apr 2006 14:38:34 -0000
You could have gotten an 8th NR if your warmup magic times had
counted...heck, maybe even WR's for magic single + average. I know
why you didn't do so well: my dad wasn't judging you ;) Oh,
don't blame Stefan for his BLD method. It worked fine for me ;) I
did horribly on 4x4 in my first two solves. First one was a pop that
killed my concentration, not to mention that I put the corner in wrong,
then when I fixed it I did that wrong. Second was ridiculous: I did
centers in the wrong order and it took me forever to notice that red was
next to orange. My 3x3 DNF in round 2 was a 2-piece pop as I set the
cube down. It was 24.xx so I'd have dropped it anyway. Nice job
everyone, especially cory on almost getting a 12.40 average ;) Too bad
it was actually 19.xx. By the way, what on earth do you plan on doing
with your 54 cubesmith logo stickers?? Thanks very much, Bob, that was a
great contest. Can't wait for May 27! Tim --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Hey All, > > I didn't get back until
quite late last night, so I didn't get the > chance to jump on
here. I too would like to thank Bob for a fun > tournament (not
including the slight problems :p) Cory and Anthony > Cleaned up, and I
was kicking at their heels in every event almost :p > Oh, and I know
what I did wrong on all 3 BLD attempts...Stefan, we > need to talk... >
> Anyways, I got 7 national records about what I was hoping for: > 4x4x4
- 1:20.94 > 4x4x4 Average - 1:43.71 > 5x5x5 - 3:20.31 > 5x5x5 Average -
3:33.62 > Master Magic - 3.09 > Master Magic Average - 4.32 > Magic -
1.18 (second fastest ever in competition) > > Theres a good whackload of
video out there someone took, but I dunno > if and when it will surface.
I screwed up magic cuz I did a 1.12 the > attempt before my official
attempts, and everyone saw > it...humph...anyways... > > I got some
times I was really happy with too...I think I'm the only > person
that can say they were in every single round of the competition > :p It
was a busy day, but I had a lot of fun...Lacey, this isn't over...
> > Craig > > --- In speedsolvingrubikscube@yahoogroups.com,
"Ian" <iwinoky@> wrote: > > > > I also want to thank Bob.
It was great seeing the northeast crew > > again. Congrats to Corey and
Anthony for taking 1st and 2nd in just > > about every event. I still
can't believe a child won the Magic event > > (I think Lacey is
only about 8 years old!). > > > > After not cubing since the Rutgers
tournament in December, my times > > have somehow improved on the 3x3
and the one-handed. I'm going to > > take the next few years off;
maybe I'll be sub 15 when I get back into > > cubing in 2010! > > >
> Take it easy, guys. > > > > Ian > > > > --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> > >
wrote: > > > > > > I just got back from Rutgers Spring 2006, and I had a
lot of fun. Bob > > > was a great host, and I would like to thank him
for another great > > > competition. It was great to see some of the new
england cubers again. > > > I can't wait for Rutgers Fall. Thanks
again Bob! > > > > > > Peter Greenwood > > > > > >
3840. Re: Rutgers Spring 2006 From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Apr 2006 15:16:41 -0000
I think there is a problem with one of my times. I clearly remember
getting a 2:15.00 on one of my 4x4x4 solves. Craig, I believe I showed
you, right? Bob, if you read this can you double check that? Thanks.
Peter Greenwood --- In speedsolvingrubikscube@yahoogroups.com, "Tim
Reynolds" <timothy.reynolds2@...> wrote: > > You could have
gotten an 8th NR if your warmup magic times had > counted...heck, maybe
even WR's for magic single + average. I know > why you didn't
do so well: my dad wasn't judging you ;) > > Oh, don't blame
Stefan for his BLD method. It worked fine for me ;) > > I did horribly
on 4x4 in my first two solves. First one was a pop > that killed my
concentration, not to mention that I put the corner > in wrong, then
when I fixed it I did that wrong. Second was > ridiculous: I did centers
in the wrong order and it took me forever > to notice that red was next
to orange. > > My 3x3 DNF in round 2 was a 2-piece pop as I set the cube
down. It > was 24.xx so I'd have dropped it anyway. > > Nice job
everyone, especially cory on almost getting a 12.40 > average ;) Too bad
it was actually 19.xx. By the way, what on > earth do you plan on doing
with your 54 cubesmith logo stickers?? > > Thanks very much, Bob, that
was a great contest. > Can't wait for May 27! > Tim > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > Hey All, > > > > I didn't get back
until quite late last night, so I didn't get the > > chance to jump
on here. I too would like to thank Bob for a fun > > tournament (not
including the slight problems :p) Cory and Anthony > > Cleaned up, and I
was kicking at their heels in every event > almost :p > > Oh, and I know
what I did wrong on all 3 BLD attempts...Stefan, we > > need to talk...
> > > > Anyways, I got 7 national records about what I was hoping for: >
> 4x4x4 - 1:20.94 > > 4x4x4 Average - 1:43.71 > > 5x5x5 - 3:20.31 > >
5x5x5 Average - 3:33.62 > > Master Magic - 3.09 > > Master Magic Average
- 4.32 > > Magic - 1.18 (second fastest ever in competition) > > > >
Theres a good whackload of video out there someone took, but I > dunno >
> if and when it will surface. I screwed up magic cuz I did a 1.12 > the
> > attempt before my official attempts, and everyone saw > >
it...humph...anyways... > > > > I got some times I was really happy with
too...I think I'm the only > > person that can say they were in
every single round of the > competition > > :p It was a busy day, but I
had a lot of fun...Lacey, this isn't > over... > > > > Craig > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Ian"
<iwinoky@> > wrote: > > > > > > I also want to thank Bob. It was
great seeing the northeast > crew > > > again. Congrats to Corey and
Anthony for taking 1st and 2nd in > just > > > about every event. I
still can't believe a child won the Magic > event > > > (I think
Lacey is only about 8 years old!). > > > > > > After not cubing since
the Rutgers tournament in December, my > times > > > have somehow
improved on the 3x3 and the one-handed. I'm going > to > > > take
the next few years off; maybe I'll be sub 15 when I get > back into
> > > cubing in 2010! > > > > > > Take it easy, guys. > > > > > > Ian >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com, pjgat09 >
<no_reply@> > > > wrote: > > > > > > > > I just got back from Rutgers
Spring 2006, and I had a lot of > fun. Bob > > > > was a great host, and
I would like to thank him for another > great > > > > competition. It
was great to see some of the new england > cubers again. > > > > I
can't wait for Rutgers Fall. Thanks again Bob! > > > > > > > >
Peter Greenwood > > > > > > > > > >
3841. Re: Rutgers Spring 2006 From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Apr 2006 15:32:32 -0000
yes Peter I saw that :) And Tim, good job pointing out all the
highlights of the day...haha...any ones you missed...trying to think...
--- In speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@...>
wrote: > > I think there is a problem with one of my times. I clearly
remember > getting a 2:15.00 on one of my 4x4x4 solves. Craig, I believe
I showed > you, right? Bob, if you read this can you double check that?
Thanks. > > Peter Greenwood > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" >
<timothy.reynolds2@> wrote: > > > > You could have gotten an 8th NR
if your warmup magic times had > > counted...heck, maybe even WR's
for magic single + average. I know > > why you didn't do so well:
my dad wasn't judging you ;) > > > > Oh, don't blame Stefan
for his BLD method. It worked fine for me ;) > > > > I did horribly on
4x4 in my first two solves. First one was a pop > > that killed my
concentration, not to mention that I put the corner > > in wrong, then
when I fixed it I did that wrong. Second was > > ridiculous: I did
centers in the wrong order and it took me forever > > to notice that red
was next to orange. > > > > My 3x3 DNF in round 2 was a 2-piece pop as I
set the cube down. It > > was 24.xx so I'd have dropped it anyway.
> > > > Nice job everyone, especially cory on almost getting a 12.40 > >
average ;) Too bad it was actually 19.xx. By the way, what on > > earth
do you plan on doing with your 54 cubesmith logo stickers?? > > > >
Thanks very much, Bob, that was a great contest. > > Can't wait for
May 27! > > Tim > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" > > <logitewty@> wrote: > > > > > > Hey
All, > > > > > > I didn't get back until quite late last night, so
I didn't get the > > > chance to jump on here. I too would like to
thank Bob for a fun > > > tournament (not including the slight problems
:p) Cory and Anthony > > > Cleaned up, and I was kicking at their heels
in every event > > almost :p > > > Oh, and I know what I did wrong on
all 3 BLD attempts...Stefan, we > > > need to talk... > > > > > >
Anyways, I got 7 national records about what I was hoping for: > > >
4x4x4 - 1:20.94 > > > 4x4x4 Average - 1:43.71 > > > 5x5x5 - 3:20.31 > >
> 5x5x5 Average - 3:33.62 > > > Master Magic - 3.09 > > > Master Magic
Average - 4.32 > > > Magic - 1.18 (second fastest ever in competition) >
> > > > > Theres a good whackload of video out there someone took, but I
> > dunno > > > if and when it will surface. I screwed up magic cuz I
did a 1.12 > > the > > > attempt before my official attempts, and
everyone saw > > > it...humph...anyways... > > > > > > I got some times
I was really happy with too...I think I'm the only > > > person
that can say they were in every single round of the > > competition > >
> :p It was a busy day, but I had a lot of fun...Lacey, this isn't
> > over... > > > > > > Craig > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@> >
> wrote: > > > > > > > > I also want to thank Bob. It was great seeing
the northeast > > crew > > > > again. Congrats to Corey and Anthony for
taking 1st and 2nd in > > just > > > > about every event. I still
can't believe a child won the Magic > > event > > > > (I think
Lacey is only about 8 years old!). > > > > > > > > After not cubing
since the Rutgers tournament in December, my > > times > > > > have
somehow improved on the 3x3 and the one-handed. I'm going > > to >
> > > take the next few years off; maybe I'll be sub 15 when I get
> > back into > > > > cubing in 2010! > > > > > > > > Take it easy,
guys. > > > > > > > > Ian > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 > > <no_reply@> > > >
> wrote: > > > > > > > > > > I just got back from Rutgers Spring 2006,
and I had a lot of > > fun. Bob > > > > > was a great host, and I would
like to thank him for another > > great > > > > > competition. It was
great to see some of the new england > > cubers again. > > > > > I
can't wait for Rutgers Fall. Thanks again Bob! > > > > > > > > > >
Peter Greenwood > > > > > > > > > > > > > > >
3842. Re: Rutgers Spring 2006 From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Apr 2006 15:46:44 -0000
I just checked, it was ur 3rd solve, and it gets dropped anyways :p But
yah, 0s can be mistaken for 6s easy :p --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@...> wrote:
> > I think there is a problem with one of my times. I clearly remember
> getting a 2:15.00 on one of my 4x4x4 solves. Craig, I believe I showed
> you, right? Bob, if you read this can you double check that? Thanks. >
> Peter Greenwood > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Tim Reynolds" > <timothy.reynolds2@> wrote: > > > > You
could have gotten an 8th NR if your warmup magic times had > >
counted...heck, maybe even WR's for magic single + average. I know
> > why you didn't do so well: my dad wasn't judging you ;) >
> > > Oh, don't blame Stefan for his BLD method. It worked fine for
me ;) > > > > I did horribly on 4x4 in my first two solves. First one
was a pop > > that killed my concentration, not to mention that I put
the corner > > in wrong, then when I fixed it I did that wrong. Second
was > > ridiculous: I did centers in the wrong order and it took me
forever > > to notice that red was next to orange. > > > > My 3x3 DNF in
round 2 was a 2-piece pop as I set the cube down. It > > was 24.xx so
I'd have dropped it anyway. > > > > Nice job everyone, especially
cory on almost getting a 12.40 > > average ;) Too bad it was actually
19.xx. By the way, what on > > earth do you plan on doing with your 54
cubesmith logo stickers?? > > > > Thanks very much, Bob, that was a
great contest. > > Can't wait for May 27! > > Tim > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > >
<logitewty@> wrote: > > > > > > Hey All, > > > > > > I didn't
get back until quite late last night, so I didn't get the > > >
chance to jump on here. I too would like to thank Bob for a fun > > >
tournament (not including the slight problems :p) Cory and Anthony > > >
Cleaned up, and I was kicking at their heels in every event > > almost
:p > > > Oh, and I know what I did wrong on all 3 BLD attempts...Stefan,
we > > > need to talk... > > > > > > Anyways, I got 7 national records
about what I was hoping for: > > > 4x4x4 - 1:20.94 > > > 4x4x4 Average -
1:43.71 > > > 5x5x5 - 3:20.31 > > > 5x5x5 Average - 3:33.62 > > > Master
Magic - 3.09 > > > Master Magic Average - 4.32 > > > Magic - 1.18
(second fastest ever in competition) > > > > > > Theres a good whackload
of video out there someone took, but I > > dunno > > > if and when it
will surface. I screwed up magic cuz I did a 1.12 > > the > > > attempt
before my official attempts, and everyone saw > > >
it...humph...anyways... > > > > > > I got some times I was really happy
with too...I think I'm the only > > > person that can say they were
in every single round of the > > competition > > > :p It was a busy day,
but I had a lot of fun...Lacey, this isn't > > over... > > > > > >
Craig > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Ian" <iwinoky@> > > wrote: > > > > > > > > I also want to
thank Bob. It was great seeing the northeast > > crew > > > > again.
Congrats to Corey and Anthony for taking 1st and 2nd in > > just > > > >
about every event. I still can't believe a child won the Magic > >
event > > > > (I think Lacey is only about 8 years old!). > > > > > > >
> After not cubing since the Rutgers tournament in December, my > >
times > > > > have somehow improved on the 3x3 and the one-handed.
I'm going > > to > > > > take the next few years off; maybe
I'll be sub 15 when I get > > back into > > > > cubing in 2010! > >
> > > > > > Take it easy, guys. > > > > > > > > Ian > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, pjgat09 > > <no_reply@> >
> > > wrote: > > > > > > > > > > I just got back from Rutgers Spring
2006, and I had a lot of > > fun. Bob > > > > > was a great host, and I
would like to thank him for another > > great > > > > > competition. It
was great to see some of the new england > > cubers again. > > > > > I
can't wait for Rutgers Fall. Thanks again Bob! > > > > > > > > > >
Peter Greenwood > > > > > > > > > > > > > > >
3843. Re: Rutgers Spring 2006 From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Apr 2006 15:54:58 -0000
I've had a few people ask me similar questions so I'm making a
FAQ :p Q: What Happened on the 98.35? A: I was doing a good solve, about
to be 20.xx, doing the A perm when 3-4 pieces flew outta my cube, so I
found them on the ground, shoved them back in (didn't know how, so
I just stuck them in randomly) and so I had to redo almost the whole
solve, so by now it is about 35-40 and I'm restarting the solve,
and I get to OLL and see that an edge is flipped, so I orient my edges,
then I go to orient my corners, and they are wrongly put it, so I have
to fix those, then I go to PLL, and theres a 3 edge cycle with a 2
corner cycle, so I have to pull out some pieces, put them back in, and
do the F perm...and then bam I'm done :) Q: Why did all your BLD
solves DNF? A: I am slowly moving over into a more advanced version that
Pochmann and I are making, and I use 1 alg so far, cuz its quite
good...it is: x' R2 U' R' U l' F' U' F R U
R' U', I was doing it as: x' R U' R' U l'
F' U' F R U R' U', so it didn't work...you can
figure out why the one didn't work :) and it screws everything
up...and I had that in all 3 solves, weirdly enuff... Any more
questions??? Craig --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" <logitewty@...> wrote: > > I just checked,
it was ur 3rd solve, and it gets dropped anyways :p > But yah, 0s can be
mistaken for 6s easy :p > > --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> > wrote:
> > > > I think there is a problem with one of my times. I clearly
remember > > getting a 2:15.00 on one of my 4x4x4 solves. Craig, I
believe I showed > > you, right? Bob, if you read this can you double
check that? Thanks. > > > > Peter Greenwood
3844. Re: [Speed cubing group] Re: about the scrambles of the sunday
contest From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Apr 2006 09:13:38 -0700
Does anyone think that results from any competitions would be different
if each competitor was just gives an individual random mix? I certainly
don't. It's cute that we do this, and it's for some
reason really important to people who know nothing about cubing. But
it's just a gimmick, nothing more. - - - - - - - - - - - -
Curiosity was framed; ignorance killed the cat. Lars Petrus - lars@...
http://lar5.com
3845. [Speed cubing group] Re: about the scrambles of the sunday
contest From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Apr 2006 16:30:05 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...>
wrote: > > Does anyone think that results from any competitions would be
> different if each competitor was just gives an individual random mix?
> I certainly don't. I like the idea of giving every competitor the
same cubes, the very same color configurations. But it's impossible
with different color schemes. I share your opinion. Averages only make
results fair, we all know this. Gilles.
3846. 36 year old cube.. From: "Jonas Andersson" <yasheeve@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Apr 2006 17:12:24 -0000
intresting. Feels like a "back to the future"-thing :)
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=6054689746
3847. Re: [Speed cubing group] Re: about the scrambles of the sunday
contest From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Apr 2006 10:17:21 -0700
In blindfolding, it starts to matter a lot more, and I think this
applies to all methods out there. The reason is because the permutation
length is color neutral. So, someone who gets an 8-cycle + 12-cycle will
definitely have a harder time than someone getting a 5 + 2 and a 6. We
can't really have different standards for solving the cube that are
dependent on method, so if it matters a little, it should be there.
Tyson Mao Astrophysics '06 California Institute of Technology On
Apr 30, 2006, at 9:30 AM, Gilles Roux wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> >
wrote: >> >> Does anyone think that results from any competitions would
be >> different if each competitor was just gives an individual random
mix? >> I certainly don't. > > I like the idea of giving every
competitor the same cubes, the very > same color configurations. But
it's impossible with different color > schemes. > > I share your
opinion. Averages only make results fair, we all know > this. > >
Gilles. > > > > > > > > > Yahoo! Groups Links > > > > > >
3848. Re: [Speed cubing group] Re: about the scrambles of the sunday
contest From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Apr 2006 10:33:42 -0700
Actually, now that I think about it, I think it completely matters in
blindfolding. In speed solving, unless you're grotesquely obvious,
there probably isn't an advantage you can give me so that I could
beat Macky. (Even if I started with a cross every time... though I feel
that would be grotesquely obvious.) I'm pretty sure if we took 6
random scrambles, and I get to pick three based on the "parameters
of the solve" (in other words, they tell me the size of the
cycles), and Leyan has to solve the other three, I would win in a
blindfold competition. On the other hand, if he gets to choose, he would
win. Tyson Mao Astrophysics '06 California Institute of Technology
On Apr 30, 2006, at 10:17 AM, Tyson Mao wrote: > In blindfolding, it
starts to matter a lot more, and I think this > applies to all methods
out there. The reason is because the > permutation length is color
neutral. So, someone who gets an 8-cycle + > 12-cycle will definitely
have a harder time than someone getting a 5 + > 2 and a 6. > > We
can't really have different standards for solving the cube that are
> dependent on method, so if it matters a little, it should be there. >
> Tyson Mao > Astrophysics '06 > California Institute of Technology
> > On Apr 30, 2006, at 9:30 AM, Gilles Roux wrote: > >> --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> >>
wrote: >>> >>> Does anyone think that results from any competitions
would be >>> different if each competitor was just gives an individual
random mix? >>> I certainly don't. >> >> I like the idea of giving
every competitor the same cubes, the very >> same color configurations.
But it's impossible with different color >> schemes. >> >> I share
your opinion. Averages only make results fair, we all know >> this. >>
>> Gilles. >> >> >> >> >> >> >> >> >> Yahoo! Groups Links >> >> >> >> >>
>> > > > > > Yahoo! Groups Links > > > > > >
3849. Re: 36 year old cube.. From: leftoverlinguine <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Apr 2006 18:23:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Jonas
Andersson" <yasheeve@...> wrote: > > intresting. > > Feels like
a "back to the future"-thing :) > >
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=6054689746 >
Until just recently I was using my mom's cube from the early
'80s, but had to get a new one because it kept poopping like 2+
times per solve.
3850. 36 year old cube.. From: "Jonas Andersson" <yasheeve@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Apr 2006 19:45:28 -0000
intresting. Feels like a "back to the future"-thing :)
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=6054689746
3851. Cube Art - may be off topic here From: h_kociemba <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Apr 2006 20:22:45 -0000
Next time I go to Paris I will have a look at this:
http://www.flickr.com/photos/meteorry/61205994/
http://www.flickr.com/photos/meteorry/61205995/in/set-124207/ H.
Kociemba
3852. Re: [Speed cubing group] Cube Art - may be off topic here From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 30 Apr 2006 22:53:07 +0200
Has mr Roux missed this? ----- Original Message ----- From: h_kociemba
To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, April 30, 2006
10:22 PM Subject: [Speed cubing group] Cube Art - may be off topic here
Next time I go to Paris I will have a look at this:
http://www.flickr.com/photos/meteorry/61205994/
http://www.flickr.com/photos/meteorry/61205995/in/set-124207/ H.
Kociemba SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games
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3853. Re: Cube Art - may be off topic here -- Incredible! From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Apr 2006 20:53:36 -0000
What? It was a shock when I looked at the photograph!!! "Passage de
la Bonne Graine", that's where I live!!! The proof? I just
went in the street with my camera, the cubes are only 100m away from my
flat :-) http://grrroux.free.fr/bonnegraine.jpg Gilles (who just entered
the twilight zone) --- In speedsolvingrubikscube@yahoogroups.com,
h_kociemba <no_reply@...> wrote: > > Next time I go to Paris I will
have a look at this: > > http://www.flickr.com/photos/meteorry/61205994/
> > http://www.flickr.com/photos/meteorry/61205995/in/set-124207/ > > >
H. Kociemba >
3854. Re: Cube Art - may be off topic here -- Incredible! From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Apr 2006 21:00:07 -0000
http://grrroux.free.fr/adr.bmp ...#?!#... Is it a joke? A riddle? There
are 2000 streets in Paris. They choosed mine, one of the smallest.
...?!#!!... --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
Roux" <grrroux@...> wrote: > > > What? It was a shock when I
looked at the photograph!!! > "Passage de la Bonne Graine",
that's where I live!!! > > The proof? I just went in the street
with my camera, the cubes are > only 100m away from my flat :-) > >
http://grrroux.free.fr/bonnegraine.jpg > > > Gilles (who just entered
the twilight zone) > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, h_kociemba > <no_reply@>
wrote: > > > > Next time I go to Paris I will have a look at this: > > >
> http://www.flickr.com/photos/meteorry/61205994/ > > > >
http://www.flickr.com/photos/meteorry/61205995/in/set-124207/ > > > > >
> H. Kociemba > > >
3855. Re: Cube Art - may be off topic here -- Incredible! From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Apr 2006 21:22:13 -0000
We have those invader things all over manchester... ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > http://grrroux.free.fr/adr.bmp > >
...#?!#... > > Is it a joke? A riddle? > There are 2000 streets in
Paris. > They choosed mine, one of the smallest. > > ...?!#!!... > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@> wrote: > > > > > > What? It was a shock when I looked at
the photograph!!! > > "Passage de la Bonne Graine",
that's where I live!!! > > > > The proof? I just went in the street
with my camera, the cubes are > > only 100m away from my flat :-) > > >
> http://grrroux.free.fr/bonnegraine.jpg > > > > > > Gilles (who just
entered the twilight zone) > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, h_kociemba > > <no_reply@>
wrote: > > > > > > Next time I go to Paris I will have a look at this: >
> > > > > http://www.flickr.com/photos/meteorry/61205994/ > > > > > >
http://www.flickr.com/photos/meteorry/61205995/in/set-124207/ > > > > >
> > > > H. Kociemba > > > > > >
I took apart my Rubiks 4x4 to lube it and i am not sure how to
reassemble it. Can anyone explain how to do so or direct me to a site
that explains it. Thanks
3857. Re: 4x4 reassemble From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 May 2006 00:22:17 -0000
I am actually right now working on my 4x4 reassembly site. I will be
sure to link everyone when it is ready. For now, you can join the chat
room. It is #rubik on irc.ircstorm.net 6667, or here:
http://www.strangepuzzle.com/chat.php My nick is pjgat09, feel free to
ask me. Peter Greenwood --- In speedsolvingrubikscube@yahoogroups.com,
"bballkid2076" <bballkid2076@...> wrote: > > I took apart
my Rubiks 4x4 to lube it and i am not sure how to > reassemble it. Can
anyone explain how to do so or direct me to a site > that explains it. >
> Thanks >
3858. Re: 4x4 reassemble From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 May 2006 02:22:34 -0000
Look around in the "photos" section on the left. There's
a 4x4 assembly folder. Tim --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@...> wrote:
> > I am actually right now working on my 4x4 reassembly site. I will be
> sure to link everyone when it is ready. For now, you can join the chat
> room. It is #rubik on irc.ircstorm.net 6667, or here: >
http://www.strangepuzzle.com/chat.php > My nick is pjgat09, feel free to
ask me. > > Peter Greenwood > > > --- In speedsolvingrubikscube@...m,
"bballkid2076" > <bballkid2076@> wrote: > > > > I took
apart my Rubiks 4x4 to lube it and i am not sure how to > > reassemble
it. Can anyone explain how to do so or direct me to a site > > that
explains it. > > > > Thanks > > >
3859. Re: Rutgers Spring 2006 From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 May 2006 03:26:41 -0000
As Craig had mentioned, someone took a "whackload" of video at
Rutgers. That was me. I've extracted some highlights and converted
them to MPEG1 (1.4 megabits/sec). I also downloaded the DIVX converter.
It produced somewhat smaller files, or to get much smaller file size
than MPEG, I had had to use the quality setting aimed at handheld
devices. Still, the files are too big to upload to the files section, so
I am asking for suggestions on what to do with videos. The following
list is around 55 megabytes total (MPEG1) or around 13 megabytes for
low-quality DIVX. 1. Craig's Canadian record 4x4x4 solve
(pre-inspection + last 35+ seconds). 2. Cory's 1:29.85 4x4x4 solve.
3. Lacey's final Master Magic attempt. 4. Anthony's sub-15
second solve. 5. Anthony's winning BLD solve I have lots of other
video as well. Let me know what you want to see. I wish to add my thanks
to Bob Burton and all who helped out to make the event happen. I also
want to thank those who used my camera to take videos of me. - Bruce
Norskog --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > yes Peter I saw that :) And
Tim, good job pointing out all the > highlights of the day...haha...any
ones you missed...trying to think... > > --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> > wrote:
> > > > I think there is a problem with one of my times. I clearly
remember > > getting a 2:15.00 on one of my 4x4x4 solves. Craig, I
believe I showed > > you, right? Bob, if you read this can you double
check that? Thanks. > > > > Peter Greenwood > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" > >
<timothy.reynolds2@> wrote: > > > > > > You could have gotten an 8th
NR if your warmup magic times had > > > counted...heck, maybe even
WR's for magic single + average. I know > > > why you didn't
do so well: my dad wasn't judging you ;) > > > > > > Oh, don't
blame Stefan for his BLD method. It worked fine for me ;) > > > > > > I
did horribly on 4x4 in my first two solves. First one was a pop > > >
that killed my concentration, not to mention that I put the corner > > >
in wrong, then when I fixed it I did that wrong. Second was > > >
ridiculous: I did centers in the wrong order and it took me forever > >
> to notice that red was next to orange. > > > > > > My 3x3 DNF in round
2 was a 2-piece pop as I set the cube down. It > > > was 24.xx so
I'd have dropped it anyway. > > > > > > Nice job everyone,
especially cory on almost getting a 12.40 > > > average ;) Too bad it
was actually 19.xx. By the way, what on > > > earth do you plan on doing
with your 54 cubesmith logo stickers?? > > > > > > Thanks very much,
Bob, that was a great contest. > > > Can't wait for May 27! > > >
Tim > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" > > > <logitewty@> wrote: > > > > > > > >
Hey All, > > > > > > > > I didn't get back until quite late last
night, so I didn't get the > > > > chance to jump on here. I too
would like to thank Bob for a fun > > > > tournament (not including the
slight problems :p) Cory and Anthony > > > > Cleaned up, and I was
kicking at their heels in every event > > > almost :p > > > > Oh, and I
know what I did wrong on all 3 BLD attempts...Stefan, we > > > > need to
talk... > > > > > > > > Anyways, I got 7 national records about what I
was hoping for: > > > > 4x4x4 - 1:20.94 > > > > 4x4x4 Average - 1:43.71
> > > > 5x5x5 - 3:20.31 > > > > 5x5x5 Average - 3:33.62 > > > > Master
Magic - 3.09 > > > > Master Magic Average - 4.32 > > > > Magic - 1.18
(second fastest ever in competition) > > > > > > > > Theres a good
whackload of video out there someone took, but I > > > dunno > > > > if
and when it will surface. I screwed up magic cuz I did a 1.12 > > > the
> > > > attempt before my official attempts, and everyone saw > > > >
it...humph...anyways... > > > > > > > > I got some times I was really
happy with too...I think I'm the only > > > > person that can say
they were in every single round of the > > > competition > > > > :p It
was a busy day, but I had a lot of fun...Lacey, this isn't > > >
over... > > > > > > > > Craig > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@> >
> > wrote: > > > > > > > > > > I also want to thank Bob. It was great
seeing the northeast > > > crew > > > > > again. Congrats to Corey and
Anthony for taking 1st and 2nd in > > > just > > > > > about every
event. I still can't believe a child won the Magic > > > event > >
> > > (I think Lacey is only about 8 years old!). > > > > > > > > > >
After not cubing since the Rutgers tournament in December, my > > >
times > > > > > have somehow improved on the 3x3 and the one-handed.
I'm going > > > to > > > > > take the next few years off; maybe
I'll be sub 15 when I get > > > back into > > > > > cubing in 2010!
> > > > > > > > > > Take it easy, guys. > > > > > > > > > > Ian > > > >
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com, pjgat09 > > >
<no_reply@> > > > > > wrote: > > > > > > > > > > > > I just got back
from Rutgers Spring 2006, and I had a lot of > > > fun. Bob > > > > > >
was a great host, and I would like to thank him for another > > > great
> > > > > > competition. It was great to see some of the new england > >
> cubers again. > > > > > > I can't wait for Rutgers Fall. Thanks
again Bob! > > > > > > > > > > > > Peter Greenwood > > > > > > > > > > >
> > > > > > > > > >
3860. Re: Rutgers Spring 2006 From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 May 2006 03:47:16 -0000
You're welcome. Thank you to all who came, judged, scrambled,
competed, helped out, and watched. I think the tournament was a great
success and it was great to meet some new cubers. :) How about
strangepuzzle.com for the videos? ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > As Craig had mentioned, someone took a
"whackload" of video at > Rutgers. That was me. I've
extracted some highlights and > converted them to MPEG1 (1.4
megabits/sec). I also downloaded > the DIVX converter. It produced
somewhat smaller files, or to get > much smaller file size than MPEG, I
had had to use the quality > setting aimed at handheld devices. > >
Still, the files are too big to upload to the files section, so > I am
asking for suggestions on what to do with videos. The > following list
is around 55 megabytes total (MPEG1) or > around 13 megabytes for
low-quality DIVX. > > 1. Craig's Canadian record 4x4x4 solve
(pre-inspection + last 35+ > seconds). > 2. Cory's 1:29.85 4x4x4
solve. > 3. Lacey's final Master Magic attempt. > 4. Anthony's
sub-15 second solve. > 5. Anthony's winning BLD solve > > I have
lots of other video as well. Let me know what you want to see. > > I
wish to add my thanks to Bob Burton and all who helped out to > make the
event happen. I also want to thank those who used my > camera to take
videos of me. > > - Bruce Norskog > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > yes Peter I saw that :) And Tim, good job
pointing out all the > > highlights of the day...haha...any ones you
missed...trying to think... > > > > --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> > >
wrote: > > > > > > I think there is a problem with one of my times. I
clearly remember > > > getting a 2:15.00 on one of my 4x4x4 solves.
Craig, I believe I showed > > > you, right? Bob, if you read this can
you double check that? Thanks. > > > > > > Peter Greenwood > > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Tim
Reynolds" > > > <timothy.reynolds2@> wrote: > > > > > > > > You
could have gotten an 8th NR if your warmup magic times had > > > >
counted...heck, maybe even WR's for magic single + average. I know
> > > > why you didn't do so well: my dad wasn't judging you
;) > > > > > > > > Oh, don't blame Stefan for his BLD method. It
worked fine for me ;) > > > > > > > > I did horribly on 4x4 in my first
two solves. First one was a pop > > > > that killed my concentration,
not to mention that I put the corner > > > > in wrong, then when I fixed
it I did that wrong. Second was > > > > ridiculous: I did centers in the
wrong order and it took me forever > > > > to notice that red was next
to orange. > > > > > > > > My 3x3 DNF in round 2 was a 2-piece pop as I
set the cube down. It > > > > was 24.xx so I'd have dropped it
anyway. > > > > > > > > Nice job everyone, especially cory on almost
getting a 12.40 > > > > average ;) Too bad it was actually 19.xx. By the
way, what on > > > > earth do you plan on doing with your 54 cubesmith
logo stickers?? > > > > > > > > Thanks very much, Bob, that was a great
contest. > > > > Can't wait for May 27! > > > > Tim > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" > > > > <logitewty@> wrote: > > > > > > > > > > Hey
All, > > > > > > > > > > I didn't get back until quite late last
night, so I didn't get the > > > > > chance to jump on here. I too
would like to thank Bob for a fun > > > > > tournament (not including
the slight problems :p) Cory and > Anthony > > > > > Cleaned up, and I
was kicking at their heels in every event > > > > almost :p > > > > >
Oh, and I know what I did wrong on all 3 BLD attempts...Stefan, we > > >
> > need to talk... > > > > > > > > > > Anyways, I got 7 national
records about what I was hoping for: > > > > > 4x4x4 - 1:20.94 > > > > >
4x4x4 Average - 1:43.71 > > > > > 5x5x5 - 3:20.31 > > > > > 5x5x5
Average - 3:33.62 > > > > > Master Magic - 3.09 > > > > > Master Magic
Average - 4.32 > > > > > Magic - 1.18 (second fastest ever in
competition) > > > > > > > > > > Theres a good whackload of video out
there someone took, but I > > > > dunno > > > > > if and when it will
surface. I screwed up magic cuz I did a 1.12 > > > > the > > > > >
attempt before my official attempts, and everyone saw > > > > >
it...humph...anyways... > > > > > > > > > > I got some times I was
really happy with too...I think I'm the > only > > > > > person
that can say they were in every single round of the > > > > competition
> > > > > :p It was a busy day, but I had a lot of fun...Lacey, this
isn't > > > > over... > > > > > > > > > > Craig > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Ian"
<iwinoky@> > > > > wrote: > > > > > > > > > > > > I also want to
thank Bob. It was great seeing the northeast > > > > crew > > > > > >
again. Congrats to Corey and Anthony for taking 1st and 2nd in > > > >
just > > > > > > about every event. I still can't believe a child
won the Magic > > > > event > > > > > > (I think Lacey is only about 8
years old!). > > > > > > > > > > > > After not cubing since the Rutgers
tournament in December, my > > > > times > > > > > > have somehow
improved on the 3x3 and the one-handed. I'm going > > > > to > > >
> > > take the next few years off; maybe I'll be sub 15 when I get
> > > > back into > > > > > > cubing in 2010! > > > > > > > > > > > >
Take it easy, guys. > > > > > > > > > > > > Ian > > > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, pjgat09 > > > >
<no_reply@> > > > > > > wrote: > > > > > > > > > > > > > > I just got
back from Rutgers Spring 2006, and I had a lot of > > > > fun. Bob > > >
> > > > was a great host, and I would like to thank him for another > >
> > great > > > > > > > competition. It was great to see some of the new
england > > > > cubers again. > > > > > > > I can't wait for
Rutgers Fall. Thanks again Bob! > > > > > > > > > > > > > > Peter
Greenwood > > > > > > > > > > > > > > > > > > > > > > > > > > > >
3861. Lube From: "mhsablotny" <mhsablotny@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 May 2006 06:34:28 -0000
I know its probably been asked before, but what is a good lubricant to
use for speedcubing? I tried both the rubiks.com cube lube and a
silicone based car tire wax, and both didn't really seem to loosen
my cube up much. Any suggestions as to how i can get my cube to be a
little quicker?
This works great for me, and one bottle lasts forever:
http://www.castleproductsonline.com/silicone_lubricant.html -Chris On
4/30/06, mhsablotny <mhsablotny@...> wrote: > I know its probably
been asked before, but what is a good lubricant to > use for
speedcubing? I tried both the rubiks.com cube lube and a > silicone
based car tire wax, and both didn't really seem to loosen my > cube
up much. Any suggestions as to how i can get my cube to be a > little
quicker? > > > > > > > > Yahoo! Groups Links > > > > > > >
3863. Re: Cube Art - may be off topic here -- Incredible! From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 May 2006 14:45:34 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > We have those invader things all over
manchester... Ah, thanks. I had wondered what those were. :D By the way,
do you know what happened to that group of figures in bronze in St
Peter's Square? Their gender-deprived condition perhaps symbolized
the hideous after-effects of nuclear war:
http://www.geograph.org.uk/photo/3704 Not a very good picture. The
official title of the piece was something clunky like "Nuclear
Family", so it was fun now and then to think up better names for
the sculpture. Mike
3864. Re: Cube Art - may be off topic here -- Incredible! From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 May 2006 14:56:18 -0000
Probibly got nicked. Look at this.... no more arguments! :D
http://img400.imageshack.us/my.php?image=pwned0fl.jpg ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, mike_go_uk <no_reply@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" > <snkenjoi@> wrote: > > > > We have those
invader things all over manchester... > > Ah, thanks. I had wondered
what those were. :D > > By the way, do you know what happened to that
group of figures in > bronze in St Peter's Square? Their
gender-deprived condition perhaps > symbolized the hideous after-effects
of nuclear war: > > http://www.geograph.org.uk/photo/3704 > > Not a very
good picture. The official title of the piece was something > clunky
like "Nuclear Family", so it was fun now and then to think up
> better names for the sculpture. > > Mike >
3865. Re: Cube Art - may be off topic here -- Incredible! From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 May 2006 15:09:59 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > Look at this.... > no more arguments! :D Oh,
noooo-oo-o-o-o! Please don't resurrect that one. :) Mike
3866. Re: Cube Art - may be off topic here -- Incredible! From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 May 2006 15:15:41 -0000
Haha, i think i've put the final nail in the coffin. --- In
speedsolvingrubikscube@yahoogroups.com, mike_go_uk <no_reply@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" > <snkenjoi@> wrote: > > Look at this.... > >
no more arguments! :D > > Oh, noooo-oo-o-o-o! Please don't
resurrect that one. :) > > Mike >
3867. Re: Cube Art - may be off topic here -- Incredible! From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 May 2006 14:59:51 -0000
--- In speedsolvingrubikscube@yahoogroups.com, mike_go_uk
<no_reply@...> wrote: > Not a very good picture. The official title
of the piece was ...even worse than I remembered. A better picture:
http://tinyurl.com/fauvk Mike
3868. Re: [Speed cubing group] Re: Rutgers Spring 2006 From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 1 May 2006 17:32:28 +0200
----- Original Message ----- From: Craig Bouchard To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, April 30, 2006 5:54
PM Subject: [Speed cubing group] Re: Rutgers Spring 2006 I've had a
few people ask me similar questions so I'm making a FAQ :p Q: What
Happened on the 98.35? A: I was doing a good solve, about to be 20.xx,
doing the A perm when 3-4 pieces flew outta my cube, so I found them on
the ground, shoved them back in (didn't know how, so I just stuck
them in randomly) and so I had to redo almost the whole solve, so by now
it is about 35-40 and I'm restarting the solve, and I get to OLL
and see that an edge is flipped, so I orient my edges, then I go to
orient my corners, and they are wrongly put it, so I have to fix those,
then I go to PLL, and theres a 3 edge cycle with a 2 corner cycle, so I
have to pull out some pieces, put them back in, and do the F perm...and
then bam I'm done :) Should this solve really be approved? Speaking
highly theoretically, if four pieces "flew outta your cube",
you can rearrange them to get a better situation than you had earlier.
What does the law say in this case? R SPONSORED LINKS Jigsaw puzzle game
Free puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games
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3869. [Speed cubing group] Re: Rutgers Spring 2006 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 May 2006 18:04:29 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.
wesstrom@...> wrote: > > Should this solve really be approved? Speaking
highly theoretically, if four pieces "flew outta your cube",
you can rearrange them to get a better situation than you had earlier.
What does the law say in this case? > R It says: "5b2) During the
repairing of the puzzle, the competitor may not intentionally make the
position easier to solve than before the defect." Dang... for a
moment I thought there's a way for me to get the Square-1 world
record... Cheers! Stefan
3870. Quick rules check From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 May 2006 19:13:21 -0000
I had this problem at Rutgers Spring. Sometimes I would be handed a
scramble where the sides were not aligned to the point that if I turned
an adjacent side, it would lock up. The sides were turned enought that I
knew where they were, but they were not aligned. Am I allowed to
straighten them while inspecting? (I didn't do it at Rutgers as I
wasn't sure) Just want to know for my next competition. Peter
Greenwood
3871. Re: 4x4 reassemble From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 May 2006 19:14:07 -0000
For now, you can look at the pictures I have taken which will be in the
page. http://cube.ionws.com/peter/images/4x4/PA290053.JPG The pictures
range from 53-92. Change the number to suit your needs. Good luck! Peter
Greenwood --- In speedsolvingrubikscube@yahoogroups.com, pjgat09
<no_reply@...> wrote: > > I am actually right now working on my 4x4
reassembly site. I will be > sure to link everyone when it is ready. For
now, you can join the chat > room. It is #rubik on irc.ircstorm.net
6667, or here: > http://www.strangepuzzle.com/chat.php > My nick is
pjgat09, feel free to ask me. > > Peter Greenwood > > > --- In
speedsolvingrubikscube@yahoogroups.com, "bballkid2076" >
<bballkid2076@> wrote: > > > > I took apart my Rubiks 4x4 to lube it
and i am not sure how to > > reassemble it. Can anyone explain how to do
so or direct me to a site > > that explains it. > > > > Thanks > > >
3872. Re: [Speed cubing group] Quick rules check From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 1 May 2006 12:33:00 -0700
If you aren't sure, you can always ask the judge to straighten the
cube? Tyson Mao Astrophysics '06 California Institute of Technology
On May 1, 2006, at 12:13 PM, pjgat09 wrote: > I had this problem at
Rutgers Spring. Sometimes I would be handed a > scramble where the sides
were not aligned to the point that if I > turned an adjacent side, it
would lock up. The sides were turned > enought that I knew where they
were, but they were not aligned. Am I > allowed to straighten them while
inspecting? (I didn't do it at > Rutgers as I wasn't sure)
Just want to know for my next competition. > > Peter Greenwood > > > > >
> > > Yahoo! Groups Links > > > > > >
3873. Re: [Speed cubing group] Quick rules check From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 May 2006 20:32:29 -0000
Hey everyone, I'll be perfectly honest about this, I've always
just straightened the faces on my cube when that happens. According to
the rules I should have been disqualified immediately for doing this
(something I didn't know until just now). "During this
inspection time, the competitor is allowed to pick up the puzzle, but he
may not manipulate the puzzle in anyway. If the competitor manipulates
the puzzle, the solve is disqualified." Is the best solution to
finish the inspection time. Then say that I would like the faces to be
realigned? Also, am I disqualified if I look at the cube to make sure
the judge is realigning them correctly? (I could be looking for an
Xcross, or a better cross). I think it would be nice to allow
competitors to straighten the faces, but if it would be better to have
the judge do this I'll start doing that in the future. Also, maybe
judges should be trained to make sure the cube is perfectly aligned
before they set it down. And if something happens and the cube is
misaligned the competitor can request it at the end of the 15 seconds?
Chris --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@...> wrote: > > If you aren't sure, you can always ask the
judge to straighten the cube? > > Tyson Mao > Astrophysics '06 >
California Institute of Technology > > On May 1, 2006, at 12:13 PM,
pjgat09 wrote: > > > I had this problem at Rutgers Spring. Sometimes I
would be handed a > > scramble where the sides were not aligned to the
point that if I > > turned an adjacent side, it would lock up. The sides
were turned > > enought that I knew where they were, but they were not
aligned. Am I > > allowed to straighten them while inspecting? (I
didn't do it at > > Rutgers as I wasn't sure) Just want to
know for my next competition. > > > > Peter Greenwood > > > > > > > > >
> > > > > > > Yahoo! Groups Links > > > > > > > > > > > > >
Doesn't that waste precious inspection time? Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> If you aren't sure, you can always ask the judge to straighten
the cube? > > Tyson Mao > Astrophysics '06 > California Institute
of Technology > > On May 1, 2006, at 12:13 PM, pjgat09 wrote: > > > I
had this problem at Rutgers Spring. Sometimes I would be handed a > >
scramble where the sides were not aligned to the point that if I > >
turned an adjacent side, it would lock up. The sides were turned > >
enought that I knew where they were, but they were not aligned. Am I > >
allowed to straighten them while inspecting? (I didn't do it at > >
Rutgers as I wasn't sure) Just want to know for my next
competition. > > > > Peter Greenwood > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > >
3875. Re: Rutgers Spring 2006 From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 May 2006 21:45:25 -0000
I looked at strangepuzzle.com, and that site appears to require the
videos to be available online already (temporarily, anyway). So I looked
for a free site I could put them on. I also noticed that the files on
strangepuzzle.com (the few I looked at) were .wmv files. So I downloaded
some software that would convert my AVI files to that format. So
I've made available .wmv files of the videos I mentioned before at
the URLs listed below. If someone (particular the solver in the video
clip) wants to archive them to strangepuzzle.com, that is fine with me.
These URLs should work for at least 31 days (actually 31 days from the
time someone last downloads the particular file). I have these five
files currently available. The links bring up a web page that will allow
you to download the file. Craig444_12094.wmv http://tinyurl.com/pz8nw
Cory444_12985.wmv http://tinyurl.com/lflmr Lacey.wmv
http://tinyurl.com/q74t8 Anthony1484.wmv http://tinyurl.com/ny9ho
AnthonyBLD.wmv http://tinyurl.com/mgs26 Let me know if you want me to
put up any other videos from the Rutgers event. If I taped it I should
be able to locate it and post it. (I do not have Cory's 2:12.93
5x5x5 solve.) I can also post files as MPEG if you want higher quality
(and larger file sizes). - Bruce Norskog --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > You're welcome. Thank you to all who came,
judged, scrambled, > competed, helped out, and watched. I think the
tournament was a great > success and it was great to meet some new
cubers. :) > > How about strangepuzzle.com for the videos? > > ~ Bob > >
--- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
> <brnorsk@> wrote: > > > > As Craig had mentioned, someone took a
"whackload" of video at > > Rutgers. That was me. I've
extracted some highlights and > > converted them to MPEG1 (1.4
megabits/sec). I also downloaded > > the DIVX converter. It produced
somewhat smaller files, or to get > > much smaller file size than MPEG,
I had had to use the quality > > setting aimed at handheld devices. > >
> > Still, the files are too big to upload to the files section, so > >
I am asking for suggestions on what to do with videos. The > > following
list is around 55 megabytes total (MPEG1) or > > around 13 megabytes for
low-quality DIVX. > > > > 1. Craig's Canadian record 4x4x4 solve
(pre-inspection + last 35+ > > seconds). > > 2. Cory's 1:29.85
4x4x4 solve. > > 3. Lacey's final Master Magic attempt. > > 4.
Anthony's sub-15 second solve. > > 5. Anthony's winning BLD
solve > > > > I have lots of other video as well. Let me know what you
want to see. > > > > I wish to add my thanks to Bob Burton and all who
helped out to > > make the event happen. I also want to thank those who
used my > > camera to take videos of me. > > > > - Bruce Norskog > > ---
In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
> <logitewty@> wrote: > > > > > > yes Peter I saw that :) And Tim,
good job pointing out all the > > > highlights of the day...haha...any
ones you missed...trying to > think... > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> > > >
wrote: > > > > > > > > I think there is a problem with one of my times.
I clearly remember > > > > getting a 2:15.00 on one of my 4x4x4 solves.
Craig, I believe I > showed > > > > you, right? Bob, if you read this
can you double check that? Thanks. > > > > > > > > Peter Greenwood > > >
> > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Tim Reynolds" > > > > <timothy.reynolds2@> wrote: > > > >
> > > > > > You could have gotten an 8th NR if your warmup magic times
had > > > > > counted...heck, maybe even WR's for magic single +
average. I > know > > > > > why you didn't do so well: my dad
wasn't judging you ;) > > > > > > > > > > Oh, don't blame
Stefan for his BLD method. It worked fine for > me ;) > > > > > > > > >
> I did horribly on 4x4 in my first two solves. First one was a > pop >
> > > > that killed my concentration, not to mention that I put the >
corner > > > > > in wrong, then when I fixed it I did that wrong. Second
was > > > > > ridiculous: I did centers in the wrong order and it took
me > forever > > > > > to notice that red was next to orange. > > > > >
> > > > > My 3x3 DNF in round 2 was a 2-piece pop as I set the cube >
down. It > > > > > was 24.xx so I'd have dropped it anyway. > > > >
> > > > > > Nice job everyone, especially cory on almost getting a 12.40
> > > > > average ;) Too bad it was actually 19.xx. By the way, what on
> > > > > earth do you plan on doing with your 54 cubesmith logo
stickers?? > > > > > > > > > > Thanks very much, Bob, that was a great
contest. > > > > > Can't wait for May 27! > > > > > Tim > > > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" > > > > > <logitewty@> wrote: > > > > > > > > > > > >
Hey All, > > > > > > > > > > > > I didn't get back until quite late
last night, so I didn't > get the > > > > > > chance to jump on
here. I too would like to thank Bob for a fun > > > > > > tournament
(not including the slight problems :p) Cory and > > Anthony > > > > > >
Cleaned up, and I was kicking at their heels in every event > > > > >
almost :p > > > > > > Oh, and I know what I did wrong on all 3 BLD >
attempts...Stefan, we > > > > > > need to talk... > > > > > > > > > > >
> Anyways, I got 7 national records about what I was hoping for: > > > >
> > 4x4x4 - 1:20.94 > > > > > > 4x4x4 Average - 1:43.71 > > > > > >
5x5x5 - 3:20.31 > > > > > > 5x5x5 Average - 3:33.62 > > > > > > Master
Magic - 3.09 > > > > > > Master Magic Average - 4.32 > > > > > > Magic -
1.18 (second fastest ever in competition) > > > > > > > > > > > > Theres
a good whackload of video out there someone took, but I > > > > > dunno
> > > > > > if and when it will surface. I screwed up magic cuz I did a
> 1.12 > > > > > the > > > > > > attempt before my official attempts,
and everyone saw > > > > > > it...humph...anyways... > > > > > > > > > >
> > I got some times I was really happy with too...I think I'm the
> > only > > > > > > person that can say they were in every single round
of the > > > > > competition > > > > > > :p It was a busy day, but I had
a lot of fun...Lacey, this > isn't > > > > > over... > > > > > > >
> > > > > Craig > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@> >
> > > > wrote: > > > > > > > > > > > > > > I also want to thank Bob. It
was great seeing the northeast > > > > > crew > > > > > > > again.
Congrats to Corey and Anthony for taking 1st and > 2nd in > > > > > just
> > > > > > > about every event. I still can't believe a child won
the > Magic > > > > > event > > > > > > > (I think Lacey is only about 8
years old!). > > > > > > > > > > > > > > After not cubing since the
Rutgers tournament in December, my > > > > > times > > > > > > > have
somehow improved on the 3x3 and the one-handed. I'm > going > > > >
> to > > > > > > > take the next few years off; maybe I'll be sub
15 when I get > > > > > back into > > > > > > > cubing in 2010! > > > >
> > > > > > > > > > Take it easy, guys. > > > > > > > > > > > > > > Ian
> > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 > > > > > <no_reply@>
> > > > > > > wrote: > > > > > > > > > > > > > > > > I just got back
from Rutgers Spring 2006, and I had a > lot of > > > > > fun. Bob > > >
> > > > > was a great host, and I would like to thank him for another >
> > > > great > > > > > > > > competition. It was great to see some of
the new england > > > > > cubers again. > > > > > > > > I can't
wait for Rutgers Fall. Thanks again Bob! > > > > > > > > > > > > > > > >
Peter Greenwood > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > >
3876. Re: Rutgers Spring 2006 From: "bballkid2076" <bballkid2076@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 May 2006 21:54:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > Hey Bruce, great videos. I was wondering if
you have any videos of me solving (andrew spelman) as for i have never
seen myself cube before and would find it interesting. If you could send
it to me at bballkid2076@aim.com I would greatly appreciate it. Thanks!!
> I looked at strangepuzzle.com, and that site appears to require the >
videos to be available online already (temporarily, anyway). So I >
looked for a free site I could put them on. I also noticed that the >
files on strangepuzzle.com (the few I looked at) were .wmv files. So I >
downloaded some software that would convert my AVI files to that >
format. So I've made available .wmv files of the videos I mentioned
> before at the URLs listed below. If someone (particular the solver in
> the video clip) wants to archive them to strangepuzzle.com, that is >
fine with me. These URLs should work for at least 31 days (actually 31 >
days from the time someone last downloads the particular file). > > I
have these five files currently available. The links bring up a web >
page that will allow you to download the file. > > Craig444_12094.wmv >
http://tinyurl.com/pz8nw > > Cory444_12985.wmv >
http://tinyurl.com/lflmr > > Lacey.wmv > http://tinyurl.com/q74t8 > >
Anthony1484.wmv > http://tinyurl.com/ny9ho > > AnthonyBLD.wmv >
http://tinyurl.com/mgs26 > > Let me know if you want me to put up any
other videos from the Rutgers > event. If I taped it I should be able to
locate it and post it. (I do > not have Cory's 2:12.93 5x5x5
solve.) I can also post files as MPEG if > you want higher quality (and
larger file sizes). > > - Bruce Norskog > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> wrote: > > > > You're welcome. Thank you to all who came, judged,
scrambled, > > competed, helped out, and watched. I think the tournament
was a great > > success and it was great to meet some new cubers. :) > >
> > How about strangepuzzle.com for the videos? > > > > ~ Bob > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
> > <brnorsk@> wrote: > > > > > > As Craig had mentioned, someone
took a "whackload" of video at > > > Rutgers. That was me.
I've extracted some highlights and > > > converted them to MPEG1
(1.4 megabits/sec). I also downloaded > > > the DIVX converter. It
produced somewhat smaller files, or to get > > > much smaller file size
than MPEG, I had had to use the quality > > > setting aimed at handheld
devices. > > > > > > Still, the files are too big to upload to the files
section, so > > > I am asking for suggestions on what to do with videos.
The > > > following list is around 55 megabytes total (MPEG1) or > > >
around 13 megabytes for low-quality DIVX. > > > > > > 1. Craig's
Canadian record 4x4x4 solve (pre-inspection + last 35+ > > > seconds). >
> > 2. Cory's 1:29.85 4x4x4 solve. > > > 3. Lacey's final
Master Magic attempt. > > > 4. Anthony's sub-15 second solve. > > >
5. Anthony's winning BLD solve > > > > > > I have lots of other
video as well. Let me know what you want to see. > > > > > > I wish to
add my thanks to Bob Burton and all who helped out to > > > make the
event happen. I also want to thank those who used my > > > camera to
take videos of me. > > > > > > - Bruce Norskog > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > > >
<logitewty@> wrote: > > > > > > > > yes Peter I saw that :) And Tim,
good job pointing out all the > > > > highlights of the day...haha...any
ones you missed...trying to > > think... > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> > > > >
wrote: > > > > > > > > > > I think there is a problem with one of my
times. I clearly > remember > > > > > getting a 2:15.00 on one of my
4x4x4 solves. Craig, I believe I > > showed > > > > > you, right? Bob,
if you read this can you double check that? > Thanks. > > > > > > > > >
> Peter Greenwood > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" > > > >
> <timothy.reynolds2@> wrote: > > > > > > > > > > > > You could have
gotten an 8th NR if your warmup magic times had > > > > > >
counted...heck, maybe even WR's for magic single + average. I > >
know > > > > > > why you didn't do so well: my dad wasn't
judging you ;) > > > > > > > > > > > > Oh, don't blame Stefan for
his BLD method. It worked fine for > > me ;) > > > > > > > > > > > > I
did horribly on 4x4 in my first two solves. First one was a > > pop > >
> > > > that killed my concentration, not to mention that I put the > >
corner > > > > > > in wrong, then when I fixed it I did that wrong.
Second was > > > > > > ridiculous: I did centers in the wrong order and
it took me > > forever > > > > > > to notice that red was next to
orange. > > > > > > > > > > > > My 3x3 DNF in round 2 was a 2-piece pop
as I set the cube > > down. It > > > > > > was 24.xx so I'd have
dropped it anyway. > > > > > > > > > > > > Nice job everyone, especially
cory on almost getting a 12.40 > > > > > > average ;) Too bad it was
actually 19.xx. By the way, what on > > > > > > earth do you plan on
doing with your 54 cubesmith logo > stickers?? > > > > > > > > > > > >
Thanks very much, Bob, that was a great contest. > > > > > > Can't
wait for May 27! > > > > > > Tim > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > > >
> > > <logitewty@> wrote: > > > > > > > > > > > > > > Hey All, > > >
> > > > > > > > > > > I didn't get back until quite late last
night, so I didn't > > get the > > > > > > > chance to jump on
here. I too would like to thank Bob for > a fun > > > > > > > tournament
(not including the slight problems :p) Cory and > > > Anthony > > > > >
> > Cleaned up, and I was kicking at their heels in every event > > > >
> > almost :p > > > > > > > Oh, and I know what I did wrong on all 3 BLD
> > attempts...Stefan, we > > > > > > > need to talk... > > > > > > > >
> > > > > > Anyways, I got 7 national records about what I was hoping
for: > > > > > > > 4x4x4 - 1:20.94 > > > > > > > 4x4x4 Average - 1:43.71
> > > > > > > 5x5x5 - 3:20.31 > > > > > > > 5x5x5 Average - 3:33.62 > >
> > > > > Master Magic - 3.09 > > > > > > > Master Magic Average - 4.32
> > > > > > > Magic - 1.18 (second fastest ever in competition) > > > >
> > > > > > > > > > Theres a good whackload of video out there someone
took, > but I > > > > > > dunno > > > > > > > if and when it will
surface. I screwed up magic cuz I did a > > 1.12 > > > > > > the > > > >
> > > attempt before my official attempts, and everyone saw > > > > > >
> it...humph...anyways... > > > > > > > > > > > > > > I got some times I
was really happy with too...I think I'm the > > > only > > > > > >
> person that can say they were in every single round of the > > > > > >
competition > > > > > > > :p It was a busy day, but I had a lot of
fun...Lacey, this > > isn't > > > > > > over... > > > > > > > > > >
> > > > Craig > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ian" > <iwinoky@>
> > > > > > wrote: > > > > > > > > > > > > > > > > I also want to thank
Bob. It was great seeing the > northeast > > > > > > crew > > > > > > >
> again. Congrats to Corey and Anthony for taking 1st and > > 2nd in > >
> > > > just > > > > > > > > about every event. I still can't
believe a child won the > > Magic > > > > > > event > > > > > > > > (I
think Lacey is only about 8 years old!). > > > > > > > > > > > > > > > >
After not cubing since the Rutgers tournament in > December, my > > > >
> > times > > > > > > > > have somehow improved on the 3x3 and the
one-handed. I'm > > going > > > > > > to > > > > > > > > take the
next few years off; maybe I'll be sub 15 when I > get > > > > > >
back into > > > > > > > > cubing in 2010! > > > > > > > > > > > > > > >
> Take it easy, guys. > > > > > > > > > > > > > > > > Ian > > > > > > >
> > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, pjgat09
> > > > > > <no_reply@> > > > > > > > > wrote: > > > > > > > > > > >
> > > > > > > I just got back from Rutgers Spring 2006, and I had a > >
lot of > > > > > > fun. Bob > > > > > > > > > was a great host, and I
would like to thank him for > another > > > > > > great > > > > > > > >
> competition. It was great to see some of the new england > > > > > >
cubers again. > > > > > > > > > I can't wait for Rutgers Fall.
Thanks again Bob! > > > > > > > > > > > > > > > > > > Peter Greenwood >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > >
3877. Re: Quick rules check From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 May 2006 22:10:53 -0000
Hey Peter, I also had one occasion where this happened during the German
Open... I am not sure which puzzle it was, but it might have been the
megaminx (which pops very nasty, if faces are not aligned perfectly). It
just needed a tiny little press of a finger to make sure that
didn't happen on the first move... And I'll also admit that I
did that... I think it should be allowed. Making a move of 1 milimeter
is clearly different from making a full move, so judges should not have
any trouble judging this. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@...> wrote:
> > I had this problem at Rutgers Spring. Sometimes I would be handed a
> scramble where the sides were not aligned to the point that if I >
turned an adjacent side, it would lock up. The sides were turned >
enought that I knew where they were, but they were not aligned. Am I >
allowed to straighten them while inspecting? (I didn't do it at >
Rutgers as I wasn't sure) Just want to know for my next
competition. > > Peter Greenwood >
3878. Re: Quick rules check From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 May 2006 22:31:12 -0000
Hey Peter, I noticed this too, and as I picked it up I just squeezed the
cube, and you couldn't tell I did it...I just squeezed as I picked
up, and it was fixed... Craig --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Hey Peter, > > I also had one occasion where this happened
during the German Open... > I am not sure which puzzle it was, but it
might have been the megaminx > (which pops very nasty, if faces are not
aligned perfectly). It just > needed a tiny little press of a finger to
make sure that didn't happen > on the first move... And I'll
also admit that I did that... I think it > should be allowed. Making a
move of 1 milimeter is clearly different > from making a full move, so
judges should not have any trouble judging > this. > > - Joël. > > ---
In speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> >
wrote: > > > > I had this problem at Rutgers Spring. Sometimes I would
be handed a > > scramble where the sides were not aligned to the point
that if I > > turned an adjacent side, it would lock up. The sides were
turned > > enought that I knew where they were, but they were not
aligned. Am I > > allowed to straighten them while inspecting? (I
didn't do it at > > Rutgers as I wasn't sure) Just want to
know for my next competition. > > > > Peter Greenwood > > >
3879. Re: [Speed cubing group] Quick rules check From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 May 2006 00:00:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > "During this inspection time, the competitor is allowed
to pick up the > puzzle, but he may not manipulate the puzzle in anyway.
If the > competitor manipulates the puzzle, the solve is
disqualified." I hardly think squeezing the cube would count as
"manipulating" the puzzle. I'm sure that rule is there to
prevent people from doing trial twists during inspection, etc.
Nevertheless it would probably make sense to have a regulation
instructing the judge to ensure correct alignment prior to inspection.
Chris
3880. Re: Rutgers Spring 2006 From: "Chris Parlette" <cparlett@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 May 2006 00:40:50 -0000
Hey Bruce, Thanks for linking to those videos, I enjoyed watching them.
If you get a chance to put any more up let us know, I for one would love
to watch them. As a personal request, if you happen to have any of me,
could I get some slightly uncompressed versions? Let me know at
cparlett@....edu. Also, thanks again to Bob for running a great
tournament. It was great to see everyone there (either again or for the
first time). We had a wide range of ages, regions, and cubing experience
represented, which made for a great mix. Also, I was the only Chris
there, but the first few times they called me I wasn't sure if they
meant me or one of the 6 other Chris's. -Chris Parlette --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > I looked at strangepuzzle.com, and that site
appears to require the > videos to be available online already
(temporarily, anyway). So I > looked for a free site I could put them
on. I also noticed that the > files on strangepuzzle.com (the few I
looked at) were .wmv files. So I > downloaded some software that would
convert my AVI files to that > format. So I've made available .wmv
files of the videos I mentioned > before at the URLs listed below. If
someone (particular the solver in > the video clip) wants to archive
them to strangepuzzle.com, that is > fine with me. These URLs should
work for at least 31 days (actually 31 > days from the time someone last
downloads the particular file). > > I have these five files currently
available. The links bring up a web > page that will allow you to
download the file. > > Craig444_12094.wmv > http://tinyurl.com/pz8nw > >
Cory444_12985.wmv > http://tinyurl.com/lflmr > > Lacey.wmv >
http://tinyurl.com/q74t8 > > Anthony1484.wmv > http://tinyurl.com/ny9ho
> > AnthonyBLD.wmv > http://tinyurl.com/mgs26 > > Let me know if you
want me to put up any other videos from the Rutgers > event. If I taped
it I should be able to locate it and post it. (I do > not have
Cory's 2:12.93 5x5x5 solve.) I can also post files as MPEG if > you
want higher quality (and larger file sizes). > > - Bruce Norskog > ---
In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@> > wrote: > > > > You're welcome. Thank you to all who
came, judged, scrambled, > > competed, helped out, and watched. I think
the tournament was a great > > success and it was great to meet some new
cubers. :) > > > > How about strangepuzzle.com for the videos? > > > > ~
Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce
Norskog" > > <brnorsk@> wrote: > > > > > > As Craig had
mentioned, someone took a "whackload" of video at > > >
Rutgers. That was me. I've extracted some highlights and > > >
converted them to MPEG1 (1.4 megabits/sec). I also downloaded > > > the
DIVX converter. It produced somewhat smaller files, or to get > > > much
smaller file size than MPEG, I had had to use the quality > > > setting
aimed at handheld devices. > > > > > > Still, the files are too big to
upload to the files section, so > > > I am asking for suggestions on
what to do with videos. The > > > following list is around 55 megabytes
total (MPEG1) or > > > around 13 megabytes for low-quality DIVX. > > > >
> > 1. Craig's Canadian record 4x4x4 solve (pre-inspection + last
35+ > > > seconds). > > > 2. Cory's 1:29.85 4x4x4 solve. > > > 3.
Lacey's final Master Magic attempt. > > > 4. Anthony's sub-15
second solve. > > > 5. Anthony's winning BLD solve > > > > > > I
have lots of other video as well. Let me know what you want to see. > >
> > > > I wish to add my thanks to Bob Burton and all who helped out to
> > > make the event happen. I also want to thank those who used my > >
> camera to take videos of me. > > > > > > - Bruce Norskog > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > > >
<logitewty@> wrote: > > > > > > > > yes Peter I saw that :) And Tim,
good job pointing out all the > > > > highlights of the day...haha...any
ones you missed...trying to > > think... > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> > > > >
wrote: > > > > > > > > > > I think there is a problem with one of my
times. I clearly > remember > > > > > getting a 2:15.00 on one of my
4x4x4 solves. Craig, I believe I > > showed > > > > > you, right? Bob,
if you read this can you double check that? > Thanks. > > > > > > > > >
> Peter Greenwood > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" > > > >
> <timothy.reynolds2@> wrote: > > > > > > > > > > > > You could have
gotten an 8th NR if your warmup magic times had > > > > > >
counted...heck, maybe even WR's for magic single + average. I > >
know > > > > > > why you didn't do so well: my dad wasn't
judging you ;) > > > > > > > > > > > > Oh, don't blame Stefan for
his BLD method. It worked fine for > > me ;) > > > > > > > > > > > > I
did horribly on 4x4 in my first two solves. First one was a > > pop > >
> > > > that killed my concentration, not to mention that I put the > >
corner > > > > > > in wrong, then when I fixed it I did that wrong.
Second was > > > > > > ridiculous: I did centers in the wrong order and
it took me > > forever > > > > > > to notice that red was next to
orange. > > > > > > > > > > > > My 3x3 DNF in round 2 was a 2-piece pop
as I set the cube > > down. It > > > > > > was 24.xx so I'd have
dropped it anyway. > > > > > > > > > > > > Nice job everyone, especially
cory on almost getting a 12.40 > > > > > > average ;) Too bad it was
actually 19.xx. By the way, what on > > > > > > earth do you plan on
doing with your 54 cubesmith logo > stickers?? > > > > > > > > > > > >
Thanks very much, Bob, that was a great contest. > > > > > > Can't
wait for May 27! > > > > > > Tim > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > > >
> > > <logitewty@> wrote: > > > > > > > > > > > > > > Hey All, > > >
> > > > > > > > > > > I didn't get back until quite late last
night, so I didn't > > get the > > > > > > > chance to jump on
here. I too would like to thank Bob for > a fun > > > > > > > tournament
(not including the slight problems :p) Cory and > > > Anthony > > > > >
> > Cleaned up, and I was kicking at their heels in every event > > > >
> > almost :p > > > > > > > Oh, and I know what I did wrong on all 3 BLD
> > attempts...Stefan, we > > > > > > > need to talk... > > > > > > > >
> > > > > > Anyways, I got 7 national records about what I was hoping
for: > > > > > > > 4x4x4 - 1:20.94 > > > > > > > 4x4x4 Average - 1:43.71
> > > > > > > 5x5x5 - 3:20.31 > > > > > > > 5x5x5 Average - 3:33.62 > >
> > > > > Master Magic - 3.09 > > > > > > > Master Magic Average - 4.32
> > > > > > > Magic - 1.18 (second fastest ever in competition) > > > >
> > > > > > > > > > Theres a good whackload of video out there someone
took, > but I > > > > > > dunno > > > > > > > if and when it will
surface. I screwed up magic cuz I did a > > 1.12 > > > > > > the > > > >
> > > attempt before my official attempts, and everyone saw > > > > > >
> it...humph...anyways... > > > > > > > > > > > > > > I got some times I
was really happy with too...I think I'm the > > > only > > > > > >
> person that can say they were in every single round of the > > > > > >
competition > > > > > > > :p It was a busy day, but I had a lot of
fun...Lacey, this > > isn't > > > > > > over... > > > > > > > > > >
> > > > Craig > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ian" > <iwinoky@>
> > > > > > wrote: > > > > > > > > > > > > > > > > I also want to thank
Bob. It was great seeing the > northeast > > > > > > crew > > > > > > >
> again. Congrats to Corey and Anthony for taking 1st and > > 2nd in > >
> > > > just > > > > > > > > about every event. I still can't
believe a child won the > > Magic > > > > > > event > > > > > > > > (I
think Lacey is only about 8 years old!). > > > > > > > > > > > > > > > >
After not cubing since the Rutgers tournament in > December, my > > > >
> > times > > > > > > > > have somehow improved on the 3x3 and the
one-handed. I'm > > going > > > > > > to > > > > > > > > take the
next few years off; maybe I'll be sub 15 when I > get > > > > > >
back into > > > > > > > > cubing in 2010! > > > > > > > > > > > > > > >
> Take it easy, guys. > > > > > > > > > > > > > > > > Ian > > > > > > >
> > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, pjgat09
> > > > > > <no_reply@> > > > > > > > > wrote: > > > > > > > > > > >
> > > > > > > I just got back from Rutgers Spring 2006, and I had a > >
lot of > > > > > > fun. Bob > > > > > > > > > was a great host, and I
would like to thank him for > another > > > > > > great > > > > > > > >
> competition. It was great to see some of the new england > > > > > >
cubers again. > > > > > > > > > I can't wait for Rutgers Fall.
Thanks again Bob! > > > > > > > > > > > > > > > > > > Peter Greenwood >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > >
3881. Re: [Speed cubing group] Re: Rutgers Spring 2006 From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 2 May 2006 01:18:43 +0000 (GMT)
You could put them at www.youtube.com it's great Pedro Bruce
Norskog <brnorsk@...> escreveu: I looked at strangepuzzle.com, and
that site appears to require the videos to be available online already
(temporarily, anyway). So I looked for a free site I could put them on.
I also noticed that the files on strangepuzzle.com (the few I looked at)
were .wmv files. So I downloaded some software that would convert my AVI
files to that format. So I've made available .wmv files of the
videos I mentioned before at the URLs listed below. If someone
(particular the solver in the video clip) wants to archive them to
strangepuzzle.com, that is fine with me. These URLs should work for at
least 31 days (actually 31 days from the time someone last downloads the
particular file). I have these five files currently available. The links
bring up a web page that will allow you to download the file.
Craig444_12094.wmv http://tinyurl.com/pz8nw Cory444_12985.wmv
http://tinyurl.com/lflmr Lacey.wmv http://tinyurl.com/q74t8
Anthony1484.wmv http://tinyurl.com/ny9ho AnthonyBLD.wmv
http://tinyurl.com/mgs26 Let me know if you want me to put up any other
videos from the Rutgers event. If I taped it I should be able to locate
it and post it. (I do not have Cory's 2:12.93 5x5x5 solve.) I can
also post files as MPEG if you want higher quality (and larger file
sizes). - Bruce Norskog --- In speedsolvingrubikscube@yahoogroups.com,
"Bob Burton" <bob@...> wrote: > > You're welcome.
Thank you to all who came, judged, scrambled, > competed, helped out,
and watched. I think the tournament was a great > success and it was
great to meet some new cubers. :) > > How about strangepuzzle.com for
the videos? > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com,
"Bruce Norskog" > <brnorsk@> wrote: > > > > As Craig had
mentioned, someone took a "whackload" of video at > > Rutgers.
That was me. I've extracted some highlights and > > converted them
to MPEG1 (1.4 megabits/sec). I also downloaded > > the DIVX converter.
It produced somewhat smaller files, or to get > > much smaller file size
than MPEG, I had had to use the quality > > setting aimed at handheld
devices. > > > > Still, the files are too big to upload to the files
section, so > > I am asking for suggestions on what to do with videos.
The > > following list is around 55 megabytes total (MPEG1) or > >
around 13 megabytes for low-quality DIVX. > > > > 1. Craig's
Canadian record 4x4x4 solve (pre-inspection + last 35+ > > seconds). > >
2. Cory's 1:29.85 4x4x4 solve. > > 3. Lacey's final Master
Magic attempt. > > 4. Anthony's sub-15 second solve. > > 5.
Anthony's winning BLD solve > > > > I have lots of other video as
well. Let me know what you want to see. > > > > I wish to add my thanks
to Bob Burton and all who helped out to > > make the event happen. I
also want to thank those who used my > > camera to take videos of me. >
> > > - Bruce Norskog > > --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" > > <logitewty@> wrote: > > > > > > yes
Peter I saw that :) And Tim, good job pointing out all the > > >
highlights of the day...haha...any ones you missed...trying to >
think... > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
pjgat09 <no_reply@> > > > wrote: > > > > > > > > I think there is a
problem with one of my times. I clearly remember > > > > getting a
2:15.00 on one of my 4x4x4 solves. Craig, I believe I > showed > > > >
you, right? Bob, if you read this can you double check that? Thanks. > >
> > > > > > Peter Greenwood > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" > > > >
<timothy.reynolds2@> wrote: > > > > > > > > > > You could have gotten
an 8th NR if your warmup magic times had > > > > > counted...heck, maybe
even WR's for magic single + average. I > know > > > > > why you
didn't do so well: my dad wasn't judging you ;) > > > > > > >
> > > Oh, don't blame Stefan for his BLD method. It worked fine for
> me ;) > > > > > > > > > > I did horribly on 4x4 in my first two
solves. First one was a > pop > > > > > that killed my concentration,
not to mention that I put the > corner > > > > > in wrong, then when I
fixed it I did that wrong. Second was > > > > > ridiculous: I did
centers in the wrong order and it took me > forever > > > > > to notice
that red was next to orange. > > > > > > > > > > My 3x3 DNF in round 2
was a 2-piece pop as I set the cube > down. It > > > > > was 24.xx so
I'd have dropped it anyway. > > > > > > > > > > Nice job everyone,
especially cory on almost getting a 12.40 > > > > > average ;) Too bad
it was actually 19.xx. By the way, what on > > > > > earth do you plan
on doing with your 54 cubesmith logo stickers?? > > > > > > > > > >
Thanks very much, Bob, that was a great contest. > > > > > Can't
wait for May 27! > > > > > Tim > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > > >
> > <logitewty@> wrote: > > > > > > > > > > > > Hey All, > > > > > >
> > > > > > I didn't get back until quite late last night, so I
didn't > get the > > > > > > chance to jump on here. I too would
like to thank Bob for a fun > > > > > > tournament (not including the
slight problems :p) Cory and > > Anthony > > > > > > Cleaned up, and I
was kicking at their heels in every event > > > > > almost :p > > > > >
> Oh, and I know what I did wrong on all 3 BLD > attempts...Stefan, we >
> > > > > need to talk... > > > > > > > > > > > > Anyways, I got 7
national records about what I was hoping for: > > > > > > 4x4x4 -
1:20.94 > > > > > > 4x4x4 Average - 1:43.71 > > > > > > 5x5x5 - 3:20.31
> > > > > > 5x5x5 Average - 3:33.62 > > > > > > Master Magic - 3.09 > >
> > > > Master Magic Average - 4.32 > > > > > > Magic - 1.18 (second
fastest ever in competition) > > > > > > > > > > > > Theres a good
whackload of video out there someone took, but I > > > > > dunno > > > >
> > if and when it will surface. I screwed up magic cuz I did a > 1.12 >
> > > > the > > > > > > attempt before my official attempts, and
everyone saw > > > > > > it...humph...anyways... > > > > > > > > > > > >
I got some times I was really happy with too...I think I'm the > >
only > > > > > > person that can say they were in every single round of
the > > > > > competition > > > > > > :p It was a busy day, but I had a
lot of fun...Lacey, this > isn't > > > > > over... > > > > > > > >
> > > > Craig > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@> >
> > > > wrote: > > > > > > > > > > > > > > I also want to thank Bob. It
was great seeing the northeast > > > > > crew > > > > > > > again.
Congrats to Corey and Anthony for taking 1st and > 2nd in > > > > > just
> > > > > > > about every event. I still can't believe a child won
the > Magic > > > > > event > > > > > > > (I think Lacey is only about 8
years old!). > > > > > > > > > > > > > > After not cubing since the
Rutgers tournament in December, my > > > > > times > > > > > > > have
somehow improved on the 3x3 and the one-handed. I'm > going > > > >
> to > > > > > > > take the next few years off; maybe I'll be sub
15 when I get > > > > > back into > > > > > > > cubing in 2010! > > > >
> > > > > > > > > > Take it easy, guys. > > > > > > > > > > > > > > Ian
> > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 > > > > > <no_reply@>
> > > > > > > wrote: > > > > > > > > > > > > > > > > I just got back
from Rutgers Spring 2006, and I had a > lot of > > > > > fun. Bob > > >
> > > > > was a great host, and I would like to thank him for another >
> > > > great > > > > > > > > competition. It was great to see some of
the new england > > > > > cubers again. > > > > > > > > I can't
wait for Rutgers Fall. Thanks again Bob! > > > > > > > > > > > > > > > >
Peter Greenwood > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay
games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit
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3882. Re: South Florida Cubers From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 May 2006 02:51:43 -0000
Better late than never!
http://www.chrisandkori.us/fw/main/G_Wiz_Fall_2006-1502.html Chris ---
In speedsolvingrubikscube@yahoogroups.com, "thebunze"
<thebunze@...> wrote: > > Anyone from South Florida? Hollywood area
perhaps? > > Also, any South Florida Cube Competitions coming up soon? >
3883. Re: [Speed cubing group] Quick rules check From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 1 May 2006 20:26:30 -0700
Except that judging when a cube is perfectly aligned is not a trivial
thing. Maybe it's not even an objective thing. I can feel when my
cube is in perfect harmony, and I can fix it while inspecting - you
won't even notice, except that there'll be a bit more
squeaking than usual. If it's misaligned after that, it's my
fault. If it's the judges responsibility, all sorts of problems
with perceived or real disadvantages, random or intentional, can occur.
One of the very best things with modern cubing is that you get to supply
your own cube. Thus you have no one to blame if it performs badly or not
to your taste. I would just keep things simple, and treat this
similarly. The only regulation would be that you can't make actual
moves (duh!), and that you have to retain the cubic shape - not start
with the first move quarter done. /Lars On May 1, 2006, at 17:00,
christopher_pelley wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> >
wrote: >> >> "During this inspection time, the competitor is
allowed to pick up > the >> puzzle, but he may not manipulate the puzzle
in anyway. If the >> competitor manipulates the puzzle, the solve is
disqualified." > > > I hardly think squeezing the cube would count
as "manipulating" the > puzzle. I'm sure that rule is
there to prevent people from doing > trial twists during inspection,
etc. Nevertheless it would probably > make sense to have a regulation
instructing the judge to ensure > correct alignment prior to inspection.
> > Chris
3884. Re: [Speed cubing group] Noob Cuber looking for new
solution... From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 2 May 2006 17:02:45 +1000
On Tue, Mar 07, 2006 at 02:07:58AM -0000, harrierfalcon wrote: >
I'm looking for a new speedcubing solution but with the fewest >
algorithoms to memorize. Any suggestions?
http://www.ryanheise.com/cube/method.html Ryan
3885. Re: [Speed cubing group] Noob Cuber looking for new
solution... From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 May 2006 08:03:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > On Tue, Mar 07, 2006 at 02:07:58AM -0000, harrierfalcon
wrote: > > I'm looking for a new speedcubing solution but with the
fewest > > algorithoms to memorize. Any suggestions? > >
http://www.ryanheise.com/cube/method.html > > Ryan > Man that new design
is hot stuff, and better. :D
3886. Re: [Speed cubing group] Noob Cuber looking for new
solution... From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 2 May 2006 18:03:06 +1000
On Tue, May 02, 2006 at 05:02:45PM +1000, Ryan Heise wrote: > On Tue,
Mar 07, 2006 at 02:07:58AM -0000, harrierfalcon wrote: > > I'm
looking for a new speedcubing solution but with the fewest > >
algorithoms to memorize. Any suggestions? > >
http://www.ryanheise.com/cube/method.html I have also put up a
description of the Human Thistlethwaite algorithm which I described here
a few years ago: http://www.ryanheise.com/cube/ I'm no longer
developing it, but maybe someone else will find it useful. Ryan
3887. Re: [Speed cubing group] Noob Cuber looking for new
solution... From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 May 2006 08:14:08 -0000
It looks well explained and nice looking. Except "Solving the edges
plus 2 corners", it's maybe the most difficult stage, but
there are not a lot of details :-) Great new page Ryan!!! Gilles. --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote:
> > On Tue, Mar 07, 2006 at 02:07:58AM -0000, harrierfalcon wrote: > >
I'm looking for a new speedcubing solution but with the fewest > >
algorithoms to memorize. Any suggestions? > >
http://www.ryanheise.com/cube/method.html > > Ryan >
3888. Re: [Speed cubing group] OH MAN I love DIY!! From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 2 May 2006 13:22:33 +0200
Hi, I have the impression that my DIY cubes work better without washers.
With washers the cubes seem more fragile and are a little
"bouncing". Any comments? R ----- Original Message ----- From:
"christopher_pelley" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, March 22,
2006 12:26 AM Subject: Re: [Speed cubing group] OH MAN I love DIY!! > I
like to assemble as follows: > > 1. Put the springs on the screws,
followed by the washer. Make the > flat side of the washer face the
spring. Insert the > screw/spring/washer into the center. Do that for
all six.
3889. Re : [Speed cubing group] Re: Rutgers Spring 2006 From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 2 May 2006 15:42:39 +0000 (GMT)
I didn't knew this site. It's very easy to upload some videos.
Thanks man. ----- Message d'origine ---- De : Pedro
<pedrosino1@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le
: Mardi, 2 Mai 2006, 3h18mn 43s Objet : Re: [Speed cubing group] Re:
Rutgers Spring 2006 You could put them at www.youtube.com it's
great Pedro Bruce Norskog <brnorsk@...> escreveu: I looked at
strangepuzzle.com, and that site appears to require the videos to be
available online already (temporarily, anyway). So I looked for a free
site I could put them on. I also noticed that the files on
strangepuzzle.com (the few I looked at) were .wmv files. So I downloaded
some software that would convert my AVI files to that format. So
I've made available .wmv files of the videos I mentioned before at
the URLs listed below. If someone (particular the solver in the video
clip) wants to archive them to strangepuzzle.com, that is fine with me.
These URLs should work for at least 31 days (actually 31 days from the
time someone last downloads the particular file). I have these five
files currently available. The links bring up a web page that will allow
you to download the file. Craig444_12094.wmv http://tinyurl.com/pz8nw
Cory444_12985.wmv http://tinyurl.com/lflmr Lacey.wmv
http://tinyurl.com/q74t8 Anthony1484.wmv http://tinyurl.com/ny9ho
AnthonyBLD.wmv http://tinyurl.com/mgs26 Let me know if you want me to
put up any other videos from the Rutgers event. If I taped it I should
be able to locate it and post it. (I do not have Cory's 2:12.93
5x5x5 solve.) I can also post files as MPEG if you want higher quality
(and larger file sizes). - Bruce Norskog --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > You're welcome. Thank you to all who came,
judged, scrambled, > competed, helped out, and watched. I think the
tournament was a great > success and it was great to meet some new
cubers. :) > > How about strangepuzzle.com for the videos? > > ~ Bob > >
--- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
> <brnorsk@> wrote: > > > > As Craig had mentioned, someone took a
"whackload" of video at > > Rutgers. That was me. I've
extracted some highlights and > > converted them to MPEG1 (1.4
megabits/sec). I also downloaded > > the DIVX converter. It produced
somewhat smaller files, or to get > > much smaller file size than MPEG,
I had had to use the quality > > setting aimed at handheld devices. > >
> > Still, the files are too big to upload to the files section, so > >
I am asking for suggestions on what to do with videos. The > > following
list is around 55 megabytes total (MPEG1) or > > around 13 megabytes for
low-quality DIVX. > > > > 1. Craig's Canadian record 4x4x4 solve
(pre-inspection + last 35+ > > seconds). > > 2. Cory's 1:29.85
4x4x4 solve. > > 3. Lacey's final Master Magic attempt. > > 4.
Anthony's sub-15 second solve. > > 5. Anthony's winning BLD
solve > > > > I have lots of other video as well. Let me know what you
want to see. > > > > I wish to add my thanks to Bob Burton and all who
helped out to > > make the event happen. I also want to thank those who
used my > > camera to take videos of me. > > > > - Bruce Norskog > > ---
In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
> <logitewty@> wrote: > > > > > > yes Peter I saw that :) And Tim,
good job pointing out all the > > > highlights of the day...haha...any
ones you missed...trying to > think... > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> > > >
wrote: > > > > > > > > I think there is a problem with one of my times.
I clearly remember > > > > getting a 2:15.00 on one of my 4x4x4 solves.
Craig, I believe I > showed > > > > you, right? Bob, if you read this
can you double check that? Thanks. > > > > > > > > Peter Greenwood > > >
> > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Tim Reynolds" > > > > <timothy.reynolds2@> wrote: > > > >
> > > > > > You could have gotten an 8th NR if your warmup magic times
had > > > > > counted...heck, maybe even WR's for magic single +
average. I > know > > > > > why you didn't do so well: my dad
wasn't judging you ;) > > > > > > > > > > Oh, don't blame
Stefan for his BLD method. It worked fine for > me ;) > > > > > > > > >
> I did horribly on 4x4 in my first two solves. First one was a > pop >
> > > > that killed my concentration, not to mention that I put the >
corner > > > > > in wrong, then when I fixed it I did that wrong. Second
was > > > > > ridiculous: I did centers in the wrong order and it took
me > forever > > > > > to notice that red was next to orange. > > > > >
> > > > > My 3x3 DNF in round 2 was a 2-piece pop as I set the cube >
down. It > > > > > was 24.xx so I'd have dropped it anyway. > > > >
> > > > > > Nice job everyone, especially cory on almost getting a 12.40
> > > > > average ;) Too bad it was actually 19.xx. By the way, what on
> > > > > earth do you plan on doing with your 54 cubesmith logo
stickers?? > > > > > > > > > > Thanks very much, Bob, that was a great
contest. > > > > > Can't wait for May 27! > > > > > Tim > > > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" > > > > > <logitewty@> wrote: > > > > > > > > > > > >
Hey All, > > > > > > > > > > > > I didn't get back until quite late
last night, so I didn't > get the > > > > > > chance to jump on
here. I too would like to thank Bob for a fun > > > > > > tournament
(not including the slight problems :p) Cory and > > Anthony > > > > > >
Cleaned up, and I was kicking at their heels in every event > > > > >
almost :p > > > > > > Oh, and I know what I did wrong on all 3 BLD >
attempts...Stefan, we > > > > > > need to talk... > > > > > > > > > > >
> Anyways, I got 7 national records about what I was hoping for: > > > >
> > 4x4x4 - 1:20.94 > > > > > > 4x4x4 Average - 1:43.71 > > > > > >
5x5x5 - 3:20.31 > > > > > > 5x5x5 Average - 3:33.62 > > > > > > Master
Magic - 3.09 > > > > > > Master Magic Average - 4.32 > > > > > > Magic -
1.18 (second fastest ever in competition) > > > > > > > > > > > > Theres
a good whackload of video out there someone took, but I > > > > > dunno
> > > > > > if and when it will surface. I screwed up magic cuz I did a
> 1.12 > > > > > the > > > > > > attempt before my official attempts,
and everyone saw > > > > > > it...humph...anyways... > > > > > > > > > >
> > I got some times I was really happy with too...I think I'm the
> > only > > > > > > person that can say they were in every single round
of the > > > > > competition > > > > > > :p It was a busy day, but I had
a lot of fun...Lacey, this > isn't > > > > > over... > > > > > > >
> > > > > Craig > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@> >
> > > > wrote: > > > > > > > > > > > > > > I also want to thank Bob. It
was great seeing the northeast > > > > > crew > > > > > > > again.
Congrats to Corey and Anthony for taking 1st and > 2nd in > > > > > just
> > > > > > > about every event. I still can't believe a child won
the > Magic > > > > > event > > > > > > > (I think Lacey is only about 8
years old!). > > > > > > > > > > > > > > After not cubing since the
Rutgers tournament in December, my > > > > > times > > > > > > > have
somehow improved on the 3x3 and the one-handed. I'm > going > > > >
> to > > > > > > > take the next few years off; maybe I'll be sub
15 when I get > > > > > back into > > > > > > > cubing in 2010! > > > >
> > > > > > > > > > Take it easy, guys. > > > > > > > > > > > > > > Ian
> > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 > > > > > <no_reply@>
> > > > > > > wrote: > > > > > > > > > > > > > > > > I just got back
from Rutgers Spring 2006, and I had a > lot of > > > > > fun. Bob > > >
> > > > > was a great host, and I would like to thank him for another >
> > > > great > > > > > > > > competition. It was great to see some of
the new england > > > > > cubers again. > > > > > > > > I can't
wait for Rutgers Fall. Thanks again Bob! > > > > > > > > > > > > > > > >
Peter Greenwood > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay
games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit
your group "speedsolvingrubikscube" on the web. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- Abra
sua conta no Yahoo! Mail - 1GB de espaço, alertas de e-mail no celular e
anti-spam realmente eficaz. [Non-text portions of this message have been
removed] SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. [Non-text portions of
this message have been removed]
3890. Canadian Cubers? From: "Sachin Shirwalkar" <sachinss@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 2 May 2006 23:09:11 +0530
Hello all. Just caught up with the group after almost a week and now im
updating myself for the last half hour :-( Why do you ppl write soo many
mails after all? Hehe Anyways, i have a friend whos coming to Canada
this summer, in may. He will be doing a project at the University of
British Columbia in Vancouver. Do we have any cubers in that area? It
would be nice to have some acquaintance there. Also since hes a very
good friend of mine, im going to tell him to get a lot of cubes for me
:-) Could anyone tell me any specific places where i could tell him to
go and buy the cubes? Please let me know if you have any ideas. Sachin.
3891. Re: [Speed cubing group] Quick rules check From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 May 2006 17:58:14 -0000
Hi :-) Scramblers doing that should be sacked! ;-) Hehe ... :D But
seriously if some layers are not aligned, it must be possible to sort
that out before the inspection time commenses? Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Doesn't that waste precious inspection
time? > > Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > wrote: >
> > > If you aren't sure, you can always ask the judge to
straighten the > cube? > > > > Tyson Mao > > Astrophysics '06 > >
California Institute of Technology > > > > On May 1, 2006, at 12:13 PM,
pjgat09 wrote: > > > > > I had this problem at Rutgers Spring. Sometimes
I would be handed > a > > > scramble where the sides were not aligned to
the point that if I > > > turned an adjacent side, it would lock up. The
sides were turned > > > enought that I knew where they were, but they
were not aligned. Am > I > > > allowed to straighten them while
inspecting? (I didn't do it at > > > Rutgers as I wasn't sure)
Just want to know for my next > competition. > > > > > > Peter Greenwood
> > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > >
> > > > > > > > > > > > > > > > > > >
3892. Re: Canadian Cubers? From: thewetdog <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 May 2006 18:45:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Sachin
Shirwalkar" <sachinss@...> wrote: > Anyways, i have a friend
whos coming to Canada this summer, in may. He > will be doing a project
at the University of British Columbia in > Vancouver. Do we have any
cubers in that area? > It would be nice to have some acquaintance there.
> > Also since hes a very good friend of mine, im going to tell him to
get > a lot of cubes for me :-) Could anyone tell me any specific places
> where i could tell him to go and buy the cubes? > > Please let me know
if you have any ideas. > Sachin. I am not sure if we do have cubers in
Vancouver or not. Sorry, I think the bulk of us are on the eastern side
of the continent. As for a place to buy cubes, Toys R Us is always good,
if you are going for the pre-packaged cube angle. And I know there are
some in Vancouver (see website for details). http://tinyurl.com/fbt9a Of
course, if he is here long enough, tell him to order some DIY kits from
rubiks.com since it is easy and cheap to have it shipped within the
country. -Dave Campbell
3893. Re: Quick rules check From: "skeneegee" <skeneegee@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 May 2006 22:40:38 -0000
Is it allowed to just push a crooked side onto the table? Kind of like
how you would do a deck of cards. --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@...> wrote:
> > I had this problem at Rutgers Spring. Sometimes I would be handed a
> scramble where the sides were not aligned to the point that if I >
turned an adjacent side, it would lock up. The sides were turned >
enought that I knew where they were, but they were not aligned. Am I >
allowed to straighten them while inspecting? (I didn't do it at >
Rutgers as I wasn't sure) Just want to know for my next
competition. > > Peter Greenwood >
3894. 2 gen f2l algs From: "bballkid2076" <bballkid2076@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 May 2006 23:49:16 -0000
Does anyone know a site with 2 generator f2l algs? Thanks
3895. Re: Noob Cuber looking for new solution... From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 May 2006 01:29:16 -0000
Ryan, I *highly* recommend splitting that page up (into 2 or 3). If
I'm having trouble loading the page, then I'd bet a majority
of people have the same issue, although it might be localized to IE6. I
suspect you are using more applets than the designer orignally intended
to be on the same page simutaneously. It maxed out my CPU and caused my
*new* computer to crash. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote:
> > On Tue, Mar 07, 2006 at 02:07:58AM -0000, harrierfalcon wrote: > >
I'm looking for a new speedcubing solution but with the fewest > >
algorithoms to memorize. Any suggestions? > >
http://www.ryanheise.com/cube/method.html > > Ryan >
3896. Re: [Speed cubing group] Re: Noob Cuber looking for new
solution... From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 3 May 2006 13:51:44 +1000
On Wed, May 03, 2006 at 01:29:16AM -0000, d_funny007 wrote: > I suspect
you are using more applets than the designer orignally > intended to be
on the same page simutaneously. It maxed out my CPU and > caused my
*new* computer to crash. I've now converted most of the still
applets into still images: http://www.ryanheise.com/cube/method.html
Does it still crash for you? Ryan
3897. [Speed cubing group] Re: Noob Cuber looking for new
solution... From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 May 2006 05:28:33 -0000
Hi :-) I was having almost the same problem when using Internet
Explorer. The page was extremely slow and used 100% cpu. When i reopened
the page in Firefox 2.0 it worked fine, despite the high number of
applets :-) Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote:
> > On Wed, May 03, 2006 at 01:29:16AM -0000, d_funny007 wrote: > > I
suspect you are using more applets than the designer orignally > >
intended to be on the same page simutaneously. It maxed out my CPU and >
> caused my *new* computer to crash. > > I've now converted most of
the still applets into still images: > >
http://www.ryanheise.com/cube/method.html > > Does it still crash for
you? > > Ryan >
3898. Re: Noob Cuber looking for new solution... From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 May 2006 12:26:37 -0000
No, it loaded just fine now. Now that I can see it, I recommend
splitting it into roughly 6 sections since it takes about 18 pages to
print it all. It would split nicely into 4 I can see. A lot of very well
organized and useful information all in one place, I like what you did.
On a related note... http://software.rubikscube.info/AnimCube/index.html
freezes for me. It's got to be my system or the stability of that
applet. I wonder if anybody else had touble with his site. (6 minutes
later, hem... so it does finish loading) -Doug --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote:
> > On Wed, May 03, 2006 at 01:29:16AM -0000, d_funny007 wrote: > > I
suspect you are using more applets than the designer orignally > >
intended to be on the same page simutaneously. It maxed out my CPU and >
> caused my *new* computer to crash. > > I've now converted most of
the still applets into still images: > >
http://www.ryanheise.com/cube/method.html > > Does it still crash for
you? > > Ryan >
3899. G-Wiz Fall 2006 Competition (Sarasota, Florida) From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 May 2006 14:18:00 -0000
I'm proud to announce that I will be hosting an official
competition in Florida this fall (October 21) at the G-Wiz Hands-On
Science Museum in Sarasota, Florida. The museum is right on beautiful
Sarasota Bay, so if you're looking for a good excuse to vacation in
Florida, here's your chance! Details and online registration can be
found here: http://www.chrisandkori.us/fw/main/G_Wiz_Fall_2006-1502.html
Chris Pelley
3900. Cube signed by Erno Rubik and a rare Domino on eBay From: Gustav Fredell <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 May 2006 18:31:52 +0200
Hi all, This is a bit of shameless self-promotion, but at the moment I
have a Studio Cube signed by Erno Rubik and an unusual Domino clone by
Wonderful Puzzler on eBay. You'll find them on
http://tinyurl.com/ejxfq and feel free to ask any questions. /Gustav
3901. Re: Noob Cuber looking for new solution (Josef's
applet) From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 May 2006 17:19:51 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > On a related note... >
http://software.rubikscube.info/AnimCube/index.html freezes for me. >
It's got to be my system or the stability of that applet. I wonder
> if anybody else had touble with his site. Yes, I have that problem,
using IE6 under Windows XP, with an up-to- date version of Java from
Sun. Mike
3902. Nice algorithm for the V-permutation From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 May 2006 17:31:52 -0000
Hey everybody, I recently found this nice alg for the V permutation:
R' U R' U' z' U R' U' R U' z y R2
U' R2 d R2 I still prefer my old alg for, but I am going to use
this for OH cubing.. The cube rotations are much easier.. I hope someone
likes it. - Joël.
3903. Re: Cube signed by Erno Rubik and a rare Domino on eBay From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 May 2006 17:30:08 -0000
How/where was it signed? Give us a story :) ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, Gustav Fredell <gufr5747@...>
wrote: > > Hi all, > > This is a bit of shameless self-promotion, but at
the moment I have a > Studio Cube signed by Erno Rubik and an unusual
Domino clone by > Wonderful Puzzler on eBay. You'll find them on
http://tinyurl.com/ejxfq > and feel free to ask any questions. > >
/Gustav >
3904. Re: Cube signed by Erno Rubik and a rare Domino on eBay From: "skeneegee" <skeneegee@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 May 2006 17:39:51 -0000
http://twistypuzzles.com/forum/viewtopic.php?p=18611&highlight=#18611
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > How/where was it signed? > > Give us a
story :) > ~Thom > > --- In speedsolvingrubikscube@yahoogroups.com,
Gustav Fredell > <gufr5747@> wrote: > > > > Hi all, > > > > This is a
bit of shameless self-promotion, but at the moment I have a > > Studio
Cube signed by Erno Rubik and an unusual Domino clone by > > Wonderful
Puzzler on eBay. You'll find them on http://tinyurl.com/ejxfq > >
and feel free to ask any questions. > > > > /Gustav > > >
3905. Re: [Speed cubing group] Re: Cube signed by Erno Rubik and a rare
Domino on eBay From: Gustav Fredell <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 May 2006 20:17:48 +0200
Yup. Thats the story. Thanks for posting. /Gustav skeneegee skrev:
>http://twistypuzzles.com/forum/viewtopic.php?p=18611&highlight=#18611
> >--- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" ><snkenjoi@...> wrote: > > >>How/where was it
signed? >> >>Give us a story :) >> >> > > > >>~Thom >> >>--- In
speedsolvingrubikscube@yahoogroups.com, Gustav Fredell >><gufr5747@>
wrote: >> >> >>>Hi all, >>> >>>This is a bit of shameless
self-promotion, but at the moment I have a >>>Studio Cube signed by Erno
Rubik and an unusual Domino clone by >>>Wonderful Puzzler on eBay.
You'll find them on >>> >>> >http://tinyurl.com/ejxfq > > >>>and
feel free to ask any questions. >>> >>>/Gustav >>> >>> >>> > > > > > > >
> >Yahoo! Groups Links > > > > > > > >__________ NOD32 1.1454 (20060321)
Information __________ > >This message was checked by NOD32 antivirus
system. >http://www.nod32.com > > > > >
3906. Master magic UWR single solve Broken. From: a_ooms75 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 May 2006 21:08:33 -0000
Broke the single MM UWR of 2.53 from BOB burton. I set it today on 2.49
Here is the Vid http://members.chello.nl/~a.ooms4/MM249.wmv
<http://members.chello.nl/~a.ooms4/MM249.wmv> Greets Alexander Ooms
[Non-text portions of this message have been removed]
3907. Re: Master magic UWR single solve Broken. From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 May 2006 21:17:01 -0000
it's 2.54 :P But yeah, congrats. So you say this method has
potential? :D ~Thom --- In speedsolvingrubikscube@yahoogroups.com,
a_ooms75 <no_reply@...> wrote: > > > Broke the single MM UWR of 2.53
from BOB burton. > I set it today on 2.49 > > Here is the Vid >
http://members.chello.nl/~a.ooms4/MM249.wmv >
<http://members.chello.nl/~a.ooms4/MM249.wmv> > > Greets > Alexander
Ooms > > > > [Non-text portions of this message have been removed] >
3908. Re: [Speed cubing group] Re: Master magic UWR single solve
Broken. From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 3 May 2006 23:25:14 +0200
Can you do this next saturday please ? Thank you :D and congratulations
by the way :p Gilles. 2006/5/3, thomkirjava <snkenjoi@...>: >
it's 2.54 :P > > But yeah, congrats. So you say this method has
potential? :D > > ~Thom > > --- In
speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@...> >
wrote: > > > > > > Broke the single MM UWR of 2.53 from BOB burton. > >
I set it today on 2.49 > > > > Here is the Vid > >
http://members.chello.nl/~a.ooms4/MM249.wmv > >
<http://members.chello.nl/~a.ooms4/MM249.wmv> > > > > Greets > >
Alexander Ooms > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > >
3909. [Speed cubing group] Re: Noob Cuber looking for new
solution... From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 May 2006 21:44:16 -0000
I didn't have any problems at all using Avant Browser, which uses
IE's engine. Jon > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise > <ryan@> wrote: >
> > > On Wed, May 03, 2006 at 01:29:16AM -0000, d_funny007 wrote: > > >
I suspect you are using more applets than the designer orignally > > >
intended to be on the same page simutaneously. It maxed out my > CPU and
> > > caused my *new* computer to crash. > > > > I've now converted
most of the still applets into still images: > > > >
http://www.ryanheise.com/cube/method.html > > > > Does it still crash
for you? > > > > Ryan > > >
3910. [Speed cubing group] Re: Master magic UWR single solve
Broken. From: a_ooms75 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 May 2006 22:01:23 -0000
Yeah sorry it was 2.54 :) i hope to do this on Saturday :) and braken
some WR records Alexander --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles van den Peereboom" <gillesvdp@...> wrote: > > Can
you do this next saturday please ? > > Thank you :D > > and
congratulations by the way :p > > Gilles. > > 2006/5/3, thomkirjava
<snkenjoi@...>: > > it's 2.54 :P > > > > But yeah, congrats. So
you say this method has potential? :D > > > > ~Thom > > > > --- In
speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@> > >
wrote: > > > > > > > > > Broke the single MM UWR of 2.53 from BOB
burton. > > > I set it today on 2.49 > > > > > > Here is the Vid > > >
http://members.chello.nl/~a.ooms4/MM249.wmv > > >
<http://members.chello.nl/~a.ooms4/MM249.wmv> > > > > > > Greets > >
> Alexander Ooms > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > > >
3911. [Speed cubing group] Re: Noob Cuber looking for new
solution... From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 May 2006 22:42:30 -0000
Fine in lynx... ;) ~Thom --- In speedsolvingrubikscube@yahoogroups.com,
nascarjon2001 <no_reply@...> wrote: > > I didn't have any
problems at all using Avant Browser, which uses > IE's engine. > >
Jon > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Ryan
Heise > > <ryan@> wrote: > > > > > > On Wed, May 03, 2006 at
01:29:16AM -0000, d_funny007 wrote: > > > > I suspect you are using more
applets than the designer > orignally > > > > intended to be on the same
page simutaneously. It maxed out my > > CPU and > > > > caused my *new*
computer to crash. > > > > > > I've now converted most of the still
applets into still images: > > > > > >
http://www.ryanheise.com/cube/method.html > > > > > > Does it still
crash for you? > > > > > > Ryan > > > > > >
3912. Re: Canadian Cubers? From: "l3a1r0g" <l3a1r0g@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 May 2006 23:06:13 -0000
--- In speedsolvingrubikscube@yahoogroups.com, thewetdog
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Sachin Shirwalkar" >
<sachinss@> wrote: > > Anyways, i have a friend whos coming to Canada
this summer, in > may. He > > will be doing a project at the University
of British Columbia in > > Vancouver. Do we have any cubers in that
area? > > It would be nice to have some acquaintance there. > > > > Also
since hes a very good friend of mine, im going to tell him to > get > >
a lot of cubes for me :-) Could anyone tell me any specific places > >
where i could tell him to go and buy the cubes? > > > > Please let me
know if you have any ideas. > > Sachin. > > > I am not sure if we do
have cubers in Vancouver or not. Sorry, I > think the bulk of us are on
the eastern side of the continent. As > for a place to buy cubes, Toys R
Us is always good, if you are going > for the pre-packaged cube angle.
And I know there are some in > Vancouver (see website for details). > >
http://tinyurl.com/fbt9a > > Of course, if he is here long enough, tell
him to order some DIY > kits from rubiks.com since it is easy and cheap
to have it shipped > within the country. > > -Dave Campbell > Hey
Sachin, I live in Vancouver BC. If you budy is a cuber i would love to
meet up with him and share methods and tricks. Im a resomably new cuber
and have been cubing for 4 months (3 speed cubing, 2 petrus, 1 fridrich)
and just made a 56.xx avg earlyer today. As for a good place to buy
cubes, Toys R Us is your best bet for 3x3 cubes but if your looking for
4x4 or 5x5 cubes the only place you can find them is at the Sience and
Nature store.
http://www.shopwillowbrook.com:8080/wma/store_detail.jsp?storeId=153
Revenge is $30.77CND after taxes and a Professor is $36CND before tax(I
think). I myself am also looking for Vancouver area cubers so if you
find any please contact me. Hope this is helpful, Balrog
3913. Re: Noob Cuber looking for new solution (Josef's
applet) From: "Lars Vandenbergh"
<lars.vandenbergh@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 May 2006 11:50:49 -0000
It works fine here (Safari/Mac OS X), but looking at the Java Console
reveals that this applet uses a HUGE amount of threads (205!!), which
may explain why it's not that stable. I'm going to write Jozef
about this issue, because surely 205 threads for drawing an image is
overkill. Regards, Lars --- In speedsolvingrubikscube@yahoogroups.com,
mike_go_uk <no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@>
wrote: > > On a related note... > >
http://software.rubikscube.info/AnimCube/index.html freezes for me. > >
It's got to be my system or the stability of that applet. I wonder
> > if anybody else had touble with his site. > > Yes, I have that
problem, using IE6 under Windows XP, with an up-to- > date version of
Java from Sun. > > Mike >
3914. Re: Noob Cuber looking for new solution (Josef's
applet) From: "Lars Vandenbergh"
<lars.vandenbergh@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 May 2006 11:58:53 -0000
Ahum... Scrolling down the page I realized that there are about 20
instances of that applet running on the same page, which explains why
there are so many threads alive :). So forget about what I just said.
Regards, Lars --- In speedsolvingrubikscube@yahoogroups.com, "Lars
Vandenbergh" <lars.vandenbergh@...> wrote: > > It works fine
here (Safari/Mac OS X), but looking at the Java Console reveals that
this > applet uses a HUGE amount of threads (205!!), which may explain
why it's not that stable. > > I'm going to write Jozef about
this issue, because surely 205 threads for drawing an image > is
overkill. > > Regards, > Lars > > --- In
speedsolvingrubikscube@yahoogroups.com, mike_go_uk <no_reply@> wrote:
> > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > >
<no_reply@> wrote: > > > On a related note... > > >
http://software.rubikscube.info/AnimCube/index.html freezes for me. > >
> It's got to be my system or the stability of that applet. I
wonder > > > if anybody else had touble with his site. > > > > Yes, I
have that problem, using IE6 under Windows XP, with an up-to- > > date
version of Java from Sun. > > > > Mike > > >
3915. Re: Master magic UWR single solve Broken. From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 May 2006 12:37:31 -0000
Alex, Congrats! This means I have to come out of retirement. :P I just
need a couple more days. I finish finals on Monday. ;) ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@...>
wrote: > > > Broke the single MM UWR of 2.53 from BOB burton. > I set it
today on 2.49 > > Here is the Vid >
http://members.chello.nl/~a.ooms4/MM249.wmv >
<http://members.chello.nl/~a.ooms4/MM249.wmv> > > Greets > Alexander
Ooms > > > > [Non-text portions of this message have been removed] >
3916. Re: [Speed cubing group] Re: Noob Cuber looking for new solution
(Josef's applet) From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 4 May 2006 22:51:11 +1000
On Thu, May 04, 2006 at 11:58:53AM -0000, Lars Vandenbergh wrote: >
Ahum... Scrolling down the page I realized that there are about 20 >
instances of that applet running on the same page, which explains why >
there are so many threads alive :). The problem is more subtle since
only the first applet on that page is using a thread continously (the
one in demo mode). All of the other applets are idle until you click on
one of their animation buttons, at which time a temporary thread is
created, just for as long as it takes to perform the animation of
that(/those) move(s). So where are all those other threads coming from?
The Java environment itself needs some threads itself to manage GUI
events. Unfortunately, it appears that 100 Java environments have been
created on that page to manage 100 applets, and so there are 100 times
more system threads than should really be necessary. Ideally, there
should be one set of system threads per application (i.e. the browser),
not one set per applet. Ryan
3917. Working on PLL recognition during OLL recognition From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 May 2006 15:22:22 -0000
Hey everybody, I have recenty been speeding up my PLL recognition by
recognising a part of it during OLL recognition. It maybe doesnt work
for a lot of OLLs, but with some OLLs, some stickers stay together
during the execution. One of the nicest examples is: Setup: R'
U' F R' F' R U R OLL alg: R'U' R'FRF'
U R. Notice after setup moves, the UFR, UBR and UR stickers have the
same color! They will all end up on the left side. If you recognise the
PLL in blocks, this will often give you a good clue about where one of
the 'blocks' might end up. At the same time, after the setup
moves, the FLU and FU stickers are the same.. They will end up on the R
face. When I get this case, I can often use this to get a clue about
what kind of PLL it is... (Often I can exclude that it's an E
permuation :D). And I really feel that it speeds up the PLL
recognition... After the OLL, I can often adjust U exactly right without
looking. Another nice example you really should see is: Setup: r U2
R' U' R U' r'. Here, the UF and UFR stickers are the
same.. Also the UBR/UR and LU/LUF stickers. You can often see something
comming here.. Well.. I hope someone likes this idea.. There are many
more examples.. It doesnt really take a long time to learn, because once
you have seen it once or twice, you know it... - Joël.
3918. Re: [Speed cubing group] Working on PLL recognition during OLL
recognition From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 4 May 2006 17:33:42 +0200
I have been trying to do this too, and looking ahead is always the same
thing : it is good :D What I hate is when I see a 1x3 block solved,
because then I hope to have a PLL skip, which is rarely the case... But
keep working :-) GIlles. 2006/5/4, Joël van Noort <joel_vn@...>: >
Hey everybody, > > I have recenty been speeding up my PLL recognition by
recognising a > part of it during OLL recognition. It maybe doesnt work
for a lot of > OLLs, but with some OLLs, some stickers stay together
during the > execution. One of the nicest examples is: > > Setup:
R' U' F R' F' R U R > > OLL alg: R'U'
R'FRF' U R. > > Notice after setup moves, the UFR, UBR and UR
stickers have the same > color! They will all end up on the left side.
If you recognise the > PLL in blocks, this will often give you a good
clue about where one > of the 'blocks' might end up. > > At
the same time, after the setup moves, the FLU and FU stickers are > the
same.. They will end up on the R face. > > When I get this case, I can
often use this to get a clue about what > kind of PLL it is... (Often I
can exclude that it's an E > permuation :D). And I really feel that
it speeds up the PLL > recognition... After the OLL, I can often adjust
U exactly right > without looking. > > Another nice example you really
should see is: > > Setup: r U2 R' U' R U' r'. > >
Here, the UF and UFR stickers are the same.. Also the UBR/UR and >
LU/LUF stickers. You can often see something comming here.. > > Well.. I
hope someone likes this idea.. There are many more > examples.. It
doesnt really take a long time to learn, because once > you have seen it
once or twice, you know it... > > - Joël. > > > > > > > > Yahoo! Groups
Links > > > > > > >
3919. Re: [Speed cubing group] Working on PLL recognition during OLL
recognition From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 May 2006 15:37:50 -0000
Haha.. If I see that, I hope for a U PLL :) --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > I have been trying to do
this too, and looking ahead is always the > same thing : it is good :D >
> What I hate is when I see a 1x3 block solved, because then I hope to >
have a PLL skip, which is rarely the case... > > But keep working :-) >
> GIlles. > > 2006/5/4, Joël van Noort <joel_vn@...>: > > Hey
everybody, > > > > I have recenty been speeding up my PLL recognition by
recognising a > > part of it during OLL recognition. It maybe doesnt
work for a lot of > > OLLs, but with some OLLs, some stickers stay
together during the > > execution. One of the nicest examples is: > > >
> Setup: R' U' F R' F' R U R > > > > OLL alg:
R'U' R'FRF' U R. > > > > Notice after setup moves,
the UFR, UBR and UR stickers have the same > > color! They will all end
up on the left side. If you recognise the > > PLL in blocks, this will
often give you a good clue about where one > > of the 'blocks'
might end up. > > > > At the same time, after the setup moves, the FLU
and FU stickers are > > the same.. They will end up on the R face. > > >
> When I get this case, I can often use this to get a clue about what >
> kind of PLL it is... (Often I can exclude that it's an E > >
permuation :D). And I really feel that it speeds up the PLL > >
recognition... After the OLL, I can often adjust U exactly right > >
without looking. > > > > Another nice example you really should see is:
> > > > Setup: r U2 R' U' R U' r'. > > > > Here, the
UF and UFR stickers are the same.. Also the UBR/UR and > > LU/LUF
stickers. You can often see something comming here.. > > > > Well.. I
hope someone likes this idea.. There are many more > > examples.. It
doesnt really take a long time to learn, because once > > you have seen
it once or twice, you know it... > > > > - Joël. > > > > > > > > > > > >
> > > > Yahoo! Groups Links > > > > > > > > > > > > > > >
3920. Re : [Speed cubing group] Master magic UWR single solve
Broken. From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 4 May 2006 16:18:31 +0000 (GMT)
Proficiat Alexander, it's really great to watch you solve a master
magic. You did it at the German cube day the first evening and I was
very impressed. ----- Message d'origine ---- De : a_ooms75
<no_reply@yahoogroups.com> À : speedsolvingrubikscube@yahoogroups.com
Envoyé le : Mercredi, 3 Mai 2006, 11h08mn 33s Objet : [Speed cubing
group] Master magic UWR single solve Broken. Broke the single MM UWR of
2.53 from BOB burton. I set it today on 2.49 Here is the Vid
http://members.chello.nl/~a.ooms4/MM249.wmv
<http://members.chello.nl/~a.ooms4/MM249.wmv> Greets Alexander Ooms
[Non-text portions of this message have been removed] SPONSORED LINKS
Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle
Word puzzle game Kid puzzle game Puzzle games YAHOO! GROUPS LINKS Visit
your group "speedsolvingrubikscube" on the web. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. [Non-text portions of
this message have been removed]
3921. Re: Working on PLL recognition during OLL recognition From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 May 2006 16:30:06 -0000
A low number of cases in steps (N) and (N+1) allows you to anticipate
(N+1) at the beginning of (N) or while executing the sequence. And with
experience, you can anticipate move cancelations between (N) and (N+1),
and even sometimes choose a (N) or (N+1) sequence that make cancelations
possible, when there's choice. That's why methods based on
many simple steps are not that slow, and the potential advantage of
methods using a huge number of sequences is not as big as it seems to
be. But with (OLL) and (PLL), I think there are too many cases. Long
ago, when I was doing (corners orientatation) and (PLL), I tried to
anticipate permutations too, and optimize some. With the full scope of
OLLs, I hope you have courage and patience if you want to acquire enough
knowledge to cover a significant part of them! FR-Gilles --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Hey everybody, > > I have recenty been speeding up my PLL
recognition by recognising a > part of it during OLL recognition. It
maybe doesnt work for a lot of > OLLs, but with some OLLs, some stickers
stay together during the > execution. One of the nicest examples is: > >
Setup: R' U' F R' F' R U R > > OLL alg:
R'U' R'FRF' U R. > > Notice after setup moves, the
UFR, UBR and UR stickers have the same > color! They will all end up on
the left side. If you recognise the > PLL in blocks, this will often
give you a good clue about where one > of the 'blocks' might
end up. > > At the same time, after the setup moves, the FLU and FU
stickers are > the same.. They will end up on the R face. > > When I get
this case, I can often use this to get a clue about what > kind of PLL
it is... (Often I can exclude that it's an E > permuation :D). And
I really feel that it speeds up the PLL > recognition... After the OLL,
I can often adjust U exactly right > without looking. > > Another nice
example you really should see is: > > Setup: r U2 R' U' R
U' r'. > > Here, the UF and UFR stickers are the same.. Also
the UBR/UR and > LU/LUF stickers. You can often see something comming
here.. > > Well.. I hope someone likes this idea.. There are many more >
examples.. It doesnt really take a long time to learn, because once >
you have seen it once or twice, you know it... > > - Joël. >
3922. Re: Master magic UWR single solve Broken. From: a_ooms75 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 May 2006 17:07:34 -0000
Good luck with your finals. What method are you gonna use. the one i
used is my new method. Its totaly not the same as the method of
stefan+mod Greets Alexander --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > Alex, > > Congrats! This means I have to come
out of retirement. :P I just > need a couple more days. I finish finals
on Monday. ;) > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@> > wrote:
> > > > > > Broke the single MM UWR of 2.53 from BOB burton. > > I set
it today on 2.49 > > > > Here is the Vid > >
http://members.chello.nl/~a.ooms4/MM249.wmv > >
<http://members.chello.nl/~a.ooms4/MM249.wmv> > > > > Greets > >
Alexander Ooms > > > > > > > > [Non-text portions of this message have
been removed] > > >
3923. Re: Re : [Speed cubing group] Master magic UWR single solve
Broken. From: a_ooms75 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 May 2006 17:17:46 -0000
Tnx for the compliment.It was a very great time at GCD.It has realy been
fun. I have that puzzle for so long and played many times with it. i
know 4 solutions/methods for the MM 3 i figger it out on my own the
other solution is stefans method my last method came because of the
Magic Ball's and all i did was trying to fit some trick of that
puzzle in the MM and it works but backwards hehe :) its cool to see
there are more solutions/method for solving the MM maybe there are more.
greets Alexander --- In speedsolvingrubikscube@yahoogroups.com, Tobias
Daneels <cubewizzard@...> wrote: > > Proficiat Alexander, > >
it's really great to watch you solve a master magic. > You did it
at the German cube day the first evening and I was very impressed. > > >
----- Message d'origine ---- > De : a_ooms75
<no_reply@yahoogroups.com> > À :
speedsolvingrubikscube@yahoogroups.com > Envoyé le : Mercredi, 3 Mai
2006, 11h08mn 33s > Objet : [Speed cubing group] Master magic UWR single
solve Broken. > > > Broke the single MM UWR of 2.53 from BOB burton. > I
set it today on 2.49 > > Here is the Vid >
http://members.chello.nl/~a.ooms4/MM249.wmv >
<http://members.chello.nl/~a.ooms4/MM249.wmv> > > Greets > Alexander
Ooms > > > > [Non-text portions of this message have been removed] > > >
> SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games > YAHOO! GROUPS LINKS > > Visit your group
"speedsolvingrubikscube" on the web. > To unsubscribe from
this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. > > > > > > >
[Non-text portions of this message have been removed] >
3924. zee tv studio interview in bombay on 27th may From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 4 May 2006 19:34:39 +0100 (BST)
J.Bernett Orlando for cubing and myself for memory skills are invited to
bombay for a studio interview on 27th by ZEE tv. The recording was done
at my residence, Bernett's school, in a public park etc in
dec-2005. In addition the studio interview will be held on 27th may in
bombay. Bombay is 2000 km away from my home town Trichy. Is there any
cuber in this group from Bombay other than Sachin ? Bernett would love
to meet Sachin and co. Perhaps it will be the first ever meet of Indian
cubers. John Louis --------------------------------- Yahoo! India
Answers: Share what you know. Learn something new. Click here [Non-text
portions of this message have been removed]
3925. Re: [Speed cubing group] Working on PLL recognition during OLL
recognition From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 4 May 2006 20:55:51 +0200
----- Original Message ----- From: Joël van Noort To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, May 04, 2006 5:22
PM Subject: [Speed cubing group] Working on PLL recognition during OLL
recognition Hey everybody, I have recenty been speeding up my PLL
recognition by recognising a part of it during OLL recognition. It maybe
doesnt work for a lot of OLLs, but with some OLLs, some stickers stay
together during the execution. One of the nicest examples is: Setup:
R' U' F R' F' R U R OLL alg: R'U'
R'FRF' U R. Joël. I´m sure I´m missing something here, but why
not x´RUBU´B´R´ ? R SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay
games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games
------------------------------------------------------------------------------
YAHOO! GROUPS LINKS a.. Visit your group
"speedsolvingrubikscube" on the web. b.. To unsubscribe from
this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service.
------------------------------------------------------------------------------
[Non-text portions of this message have been removed]
3926. Re: [Speed cubing group] Working on PLL recognition during OLL
recognition From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 4 May 2006 16:57:09 -0300 (ART)
What was that alg supposed to do, Rune? Pedro Rune Wesström
<rune.wesstrom@...> escreveu: ----- Original Message ----- From: Joël
van Noort To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, May
04, 2006 5:22 PM Subject: [Speed cubing group] Working on PLL
recognition during OLL recognition Hey everybody, I have recenty been
speeding up my PLL recognition by recognising a part of it during OLL
recognition. It maybe doesnt work for a lot of OLLs, but with some OLLs,
some stickers stay together during the execution. One of the nicest
examples is: Setup: R' U' F R' F' R U R OLL alg:
R'U' R'FRF' U R. Joël. I´m sure I´m missing
something here, but why not x´RUBU´B´R´ ? R SPONSORED LINKS Jigsaw
puzzle game Free puzzle inlay games Educational game and puzzle Word
puzzle game Kid puzzle game Puzzle games
------------------------------------------------------------------------------
YAHOO! GROUPS LINKS a.. Visit your group
"speedsolvingrubikscube" on the web. b.. To unsubscribe from
this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service.
------------------------------------------------------------------------------
[Non-text portions of this message have been removed] SPONSORED LINKS
Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle
Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- Abra
sua conta no Yahoo! Mail - 1GB de espaço, alertas de e-mail no celular e
anti-spam realmente eficaz. [Non-text portions of this message have been
removed]
3927. Re: Master magic UWR single solve Broken. From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 May 2006 20:23:02 -0000
Thanks, I may need it. For now, I suppose I will stick with the only
method I know. :) ~ Bob --- In speedsolvingrubikscube@yahoogroups.com,
a_ooms75 <no_reply@...> wrote: > > Good luck with your finals. > >
What method are you gonna use. > the one i used is my new method. > >
Its totaly not the same as the method of stefan+mod > > Greets Alexander
> --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@> > wrote: > > > > Alex, > > > > Congrats! This means I have to
come out of retirement. :P I just > > need a couple more days. I finish
finals on Monday. ;) > > > > ~ Bob > > > > --- In
speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@> > >
wrote: > > > > > > > > > Broke the single MM UWR of 2.53 from BOB
burton. > > > I set it today on 2.49 > > > > > > Here is the Vid > > >
http://members.chello.nl/~a.ooms4/MM249.wmv > > >
<http://members.chello.nl/~a.ooms4/MM249.wmv> > > > > > > Greets > >
> Alexander Ooms > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > >
3928. Re: [Speed cubing group] Working on PLL recognition during OLL
recognition From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 May 2006 21:06:39 -0000
> I´m sure I´m missing something here, but why not x´RUBU´B´R´ ? > R Use
the setup as a setup for the OLL.. Setup: R'U'
FR'F'R U R. If you do it on a SOLVED cube, you should get a C
shaped OLL. - Joël.
3929. Re: Working on PLL recognition during OLL recognition From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 May 2006 21:10:29 -0000
Hey Gilles, To make this absolutely clear: I am not talking about
recognising the WHOLE PLL during the OLL recognition... I don't
think that would save me any time... I am talking about recognizing
small blocks of the PLL. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > A low number of cases in steps (N) and
(N+1) allows you to anticipate > (N+1) at the beginning of (N) or while
executing the sequence. > And with experience, you can anticipate move
cancelations between (N) > and (N+1), and even sometimes choose a (N) or
(N+1) sequence that make > cancelations possible, when there's
choice. > > That's why methods based on many simple steps are not
that slow, and > the potential advantage of methods using a huge number
of sequences is > not as big as it seems to be. > > But with (OLL) and
(PLL), I think there are too many cases. Long ago, > when I was doing
(corners orientatation) and (PLL), I tried to > anticipate permutations
too, and optimize some. With the full scope of > OLLs, I hope you have
courage and patience if you want to acquire > enough knowledge to cover
a significant part of them! > > FR-Gilles > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > Hey everybody, > > > > I have recenty been speeding up my
PLL recognition by recognising a > > part of it during OLL recognition.
It maybe doesnt work for a lot of > > OLLs, but with some OLLs, some
stickers stay together during the > > execution. One of the nicest
examples is: > > > > Setup: R' U' F R' F' R U R > >
> > OLL alg: R'U' R'FRF' U R. > > > > Notice after
setup moves, the UFR, UBR and UR stickers have the same > > color! They
will all end up on the left side. If you recognise the > > PLL in
blocks, this will often give you a good clue about where one > > of the
'blocks' might end up. > > > > At the same time, after the
setup moves, the FLU and FU stickers are > > the same.. They will end up
on the R face. > > > > When I get this case, I can often use this to get
a clue about what > > kind of PLL it is... (Often I can exclude that
it's an E > > permuation :D). And I really feel that it speeds up
the PLL > > recognition... After the OLL, I can often adjust U exactly
right > > without looking. > > > > Another nice example you really
should see is: > > > > Setup: r U2 R' U' R U' r'. >
> > > Here, the UF and UFR stickers are the same.. Also the UBR/UR and >
> LU/LUF stickers. You can often see something comming here.. > > > >
Well.. I hope someone likes this idea.. There are many more > >
examples.. It doesnt really take a long time to learn, because once > >
you have seen it once or twice, you know it... > > > > - Joël. > > >
3930. Re: [Speed cubing group] zee tv studio interview in bombay on
27th may From: "Sachin Shirwalkar" <sachinss@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 5 May 2006 03:22:04 +0530
Oh sure! Do let me know the details of ur trip and we'll surely
arrange something out Sachin. On 5/5/06, JohnLouis Louis <pjlmem@...>
wrote: > J.Bernett Orlando for cubing and myself for memory skills are
invited to bombay for a studio interview on 27th by ZEE tv. The
recording was done at my residence, Bernett's school, in a public
park etc in dec-2005. In addition the studio interview will be held on
27th may in bombay. Bombay is 2000 km away from my home town Trichy. >
Is there any cuber in this group from Bombay other than Sachin ? Bernett
would love to meet Sachin and co. Perhaps it will be the first ever meet
of Indian cubers. > > John Louis > > > ---------------------------------
> Yahoo! India Answers: Share what you know. Learn something new. Click
here > > [Non-text portions of this message have been removed] > > > > >
> Yahoo! Groups Links > > > > > > >
3931. Re: [Speed cubing group] Re: Working on PLL recognition during
OLL recognition From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 5 May 2006 07:32:23 +0200
That's what I was talking about. ;-) But, well I didn't really
train on this : I just noticed that when I see solved blocks on the OLL
and if they are at the right position depending on the OLL, the block
will be saved. But I only know the very basic cases... Gilles. 2006/5/4,
Joël van Noort <joel_vn@...>: > Hey Gilles, > > To make this
absolutely clear: I am not talking about recognising > the WHOLE PLL
during the OLL recognition... I don't think that would > save me
any time... I am talking about recognizing small blocks of > the PLL. >
> - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles Roux" > <grrroux@...> wrote: > > > > > > A low
number of cases in steps (N) and (N+1) allows you to > anticipate > >
(N+1) at the beginning of (N) or while executing the sequence. > > And
with experience, you can anticipate move cancelations between > (N) > >
and (N+1), and even sometimes choose a (N) or (N+1) sequence that > make
> > cancelations possible, when there's choice. > > > > That's
why methods based on many simple steps are not that slow, > and > > the
potential advantage of methods using a huge number of > sequences is > >
not as big as it seems to be. > > > > But with (OLL) and (PLL), I think
there are too many cases. Long > ago, > > when I was doing (corners
orientatation) and (PLL), I tried to > > anticipate permutations too,
and optimize some. With the full > scope of > > OLLs, I hope you have
courage and patience if you want to acquire > > enough knowledge to
cover a significant part of them! > > > > FR-Gilles > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > >
<joel_vn@> wrote: > > > > > > Hey everybody, > > > > > > I have
recenty been speeding up my PLL recognition by > recognising a > > >
part of it during OLL recognition. It maybe doesnt work for a > lot of >
> > OLLs, but with some OLLs, some stickers stay together during the > >
> execution. One of the nicest examples is: > > > > > > Setup: R'
U' F R' F' R U R > > > > > > OLL alg: R'U'
R'FRF' U R. > > > > > > Notice after setup moves, the UFR, UBR
and UR stickers have the > same > > > color! They will all end up on the
left side. If you recognise > the > > > PLL in blocks, this will often
give you a good clue about where > one > > > of the 'blocks'
might end up. > > > > > > At the same time, after the setup moves, the
FLU and FU stickers > are > > > the same.. They will end up on the R
face. > > > > > > When I get this case, I can often use this to get a
clue about > what > > > kind of PLL it is... (Often I can exclude that
it's an E > > > permuation :D). And I really feel that it speeds up
the PLL > > > recognition... After the OLL, I can often adjust U exactly
right > > > without looking. > > > > > > Another nice example you really
should see is: > > > > > > Setup: r U2 R' U' R U'
r'. > > > > > > Here, the UF and UFR stickers are the same.. Also
the UBR/UR and > > > LU/LUF stickers. You can often see something
comming here.. > > > > > > Well.. I hope someone likes this idea.. There
are many more > > > examples.. It doesnt really take a long time to
learn, because > once > > > you have seen it once or twice, you know
it... > > > > > > - Joël. > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > >
3932. Re: Master magic UWR single solve Broken. From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 May 2006 14:28:02 -0000
Please stop it, Alexander. Just when I thought I won't waste time
on this puzzle again, you come along with another great solution I have
to practice. Darn. Got 3.84 today after about 50 minutes. Sub3 hopefully
soon, my magic wastes a lot of time in the second half cause it's
not used to the new method yet and does flips I don't want it to.
.. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
a_ooms75 <no_reply@...> wrote: > > > Broke the single MM UWR of 2.53
from BOB burton. > I set it today on 2.49 > > Here is the Vid >
http://members.chello.nl/~a.ooms4/MM249.wmv >
<http://members.chello.nl/~a.ooms4/MM249.wmv> > > Greets > Alexander
Ooms > > > > [Non-text portions of this message have been removed] >
3933. Re: [Speed cubing group] zee tv studio interview in bombay on
27th may From: "zarqa156" <zarqa156@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 May 2006 03:10:33 -0000
Is it on the 27th of May? That stinks, I don't have Zee tv, do you
know if they might play it on Tv Asia, Geo or Sony? That stinks the one
channel I don't have...:( :( :( :( --Zarqa-- --- In
speedsolvingrubikscube@yahoogroups.com, "Sachin Shirwalkar"
<sachinss@...> wrote: > > Oh sure! > > Do let me know the details of
ur trip and we'll surely arrange something out > > Sachin. > > On
5/5/06, JohnLouis Louis <pjlmem@...> wrote: > > J.Bernett Orlando for
cubing and myself for memory skills are invited to bombay for a studio
interview on 27th by ZEE tv. The recording was done at my residence,
Bernett's school, in a public park etc in dec-2005. In addition the
studio interview will be held on 27th may in bombay. Bombay is 2000 km
away from my home town Trichy. > > Is there any cuber in this group from
Bombay other than Sachin ? Bernett would love to meet Sachin and co.
Perhaps it will be the first ever meet of Indian cubers. > > > > John
Louis > > > > > > --------------------------------- > > Yahoo! India
Answers: Share what you know. Learn something new. Click here > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > Yahoo! Groups Links > > > > > > > > > > > > > > >
3934. Re: [Speed cubing group] zee tv studio interview in bombay on
27th may From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 6 May 2006 05:20:26 +0100 (BST)
I don't think they might play it on Tv Asia, Geo or Sony. The
recording is on 27th May and not telecast which will be announced later.
John Louis zarqa156 <zarqa156@...> wrote: Is it on the 27th of May?
That stinks, I don't have Zee tv, do you know if they might play it
on Tv Asia, Geo or Sony? That stinks the one channel I don't
have...:( :( :( :( --Zarqa-- --- In
speedsolvingrubikscube@yahoogroups.com, "Sachin Shirwalkar"
<sachinss@...> wrote: > > Oh sure! > > Do let me know the details of
ur trip and we'll surely arrange something out > > Sachin. > > On
5/5/06, JohnLouis Louis <pjlmem@...> wrote: > > J.Bernett Orlando for
cubing and myself for memory skills are invited to bombay for a studio
interview on 27th by ZEE tv. The recording was done at my residence,
Bernett's school, in a public park etc in dec-2005. In addition the
studio interview will be held on 27th may in bombay. Bombay is 2000 km
away from my home town Trichy. > > Is there any cuber in this group from
Bombay other than Sachin ? Bernett would love to meet Sachin and co.
Perhaps it will be the first ever meet of Indian cubers. > > > > John
Louis > > > > > > --------------------------------- > > Yahoo! India
Answers: Share what you know. Learn something new. Click here > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > Yahoo! Groups Links > > > > > > > > > > > > > > > SPONSORED LINKS
Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle
Word puzzle game Kid puzzle game Puzzle games
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3935. Re: [Speed cubing group] zee tv studio interview in bombay on
27th may From: "Sachin Shirwalkar" <sachinss@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 6 May 2006 10:25:48 +0530
Dont worry. I'll try my best to record it. I think the telecast
will be after a week or so. Sachin. On 5/6/06, JohnLouis Louis
<pjlmem@...> wrote: > I don't think they might play it on Tv
Asia, Geo or Sony. The recording is on 27th May and not telecast which
will be announced later. > > John Louis > > zarqa156 <zarqa156@...>
wrote: > Is it on the 27th of May? That stinks, I don't have Zee
tv, do you > know if they might play it on Tv Asia, Geo or Sony? That
stinks the > one channel I don't have...:( :( :( :( > > --Zarqa-- >
--- In speedsolvingrubikscube@yahoogroups.com, "Sachin
Shirwalkar" > <sachinss@...> wrote: > > > > Oh sure! > > > > Do
let me know the details of ur trip and we'll surely arrange >
something out > > > > Sachin. > > > > On 5/5/06, JohnLouis Louis
<pjlmem@...> wrote: > > > J.Bernett Orlando for cubing and myself for
memory skills are > invited to bombay for a studio interview on 27th by
ZEE tv. The > recording was done at my residence, Bernett's school,
in a public park > etc in dec-2005. In addition the studio interview
will be held on 27th > may in bombay. Bombay is 2000 km away from my
home town Trichy. > > > Is there any cuber in this group from Bombay
other than Sachin ? > Bernett would love to meet Sachin and co. Perhaps
it will be the first > ever meet of Indian cubers. > > > > > > John
Louis > > > > > > > > > --------------------------------- > > > Yahoo!
India Answers: Share what you know. Learn something new. > Click here >
> > > > > [Non-text portions of this message have been removed] > > > >
> > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > SPONSORED LINKS > Jigsaw puzzle
game Free puzzle inlay games Educational game and puzzle Word puzzle
game Kid puzzle game Puzzle games > > ---------------------------------
> YAHOO! GROUPS LINKS > > > Visit your group
"speedsolvingrubikscube" on the web. > > To unsubscribe from
this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Yahoo! India Answers: Share what you
know. Learn something new. Click here > > [Non-text portions of this
message have been removed] > > > > > > Yahoo! Groups Links > > > > > > >
>
3936. Re: Master magic UWR single solve Broken. From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 May 2006 14:32:12 -0000
Hrmm...is there a video of this method online anywhere? I wanna try! :P
~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > Please stop it, Alexander.
Just when I thought I won't waste time on > this puzzle again, you
come along with another great solution I have > to practice. Darn. Got
3.84 today after about 50 minutes. Sub3 > hopefully soon, my magic
wastes a lot of time in the second half cause > it's not used to
the new method yet and does flips I don't want it to. > .. > >
Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com,
a_ooms75 <no_reply@> > wrote: > > > > > > Broke the single MM UWR of
2.53 from BOB burton. > > I set it today on 2.49 > > > > Here is the Vid
> > http://members.chello.nl/~a.ooms4/MM249.wmv > >
<http://members.chello.nl/~a.ooms4/MM249.wmv> > > > > Greets > >
Alexander Ooms > > > > > > > > [Non-text portions of this message have
been removed] > > >
3937. About the cross From: "uweren2000" <rune.wesstrom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 May 2006 14:41:07 -0000
Hi, When counting the number of moves in some system, STM is almost
always presupposed. At the same time the number of moves required for
the cross, (which is "full of" slice moves) is - as far as I
know - only calculated in HTM. It would be interesting to get to know
the distribution of the number of moves required in STM. R
3938. Re: About the cross From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 May 2006 15:10:51 -0000
Actually, most methods assume HTM, and in the cross, who uses
slices?!?!?! I never do...but w/e... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "uweren2000"
<rune.wesstrom@...> wrote: > > Hi, > When counting the number of
moves in some system, STM is almost always > presupposed. At the same
time the number of moves required for the > cross, (which is "full
of" slice moves) is - as far as I know - only > calculated in HTM.
It would be interesting to get to know the > distribution of the number
of moves required in STM. > R >
3939. Re: [Speed cubing group] Re: About the cross From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 6 May 2006 17:24:05 +0200
Then yoy are silly, Craig! Rune ----- Original Message ----- From: Craig
Bouchard To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, May
06, 2006 5:10 PM Subject: [Speed cubing group] Re: About the cross
Actually, most methods assume HTM, and in the cross, who uses
slices?!?!?! I never do...but w/e... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "uweren2000"
<rune.wesstrom@...> wrote: > > Hi, > When counting the number of
moves in some system, STM is almost always > presupposed. At the same
time the number of moves required for the > cross, (which is "full
of" slice moves) is - as far as I know - only > calculated in HTM.
It would be interesting to get to know the > distribution of the number
of moves required in STM. > R > SPONSORED LINKS Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games
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3940. Re: About the cross From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 May 2006 15:35:06 -0000
You never do anything like LR' to place two pieces? Three question
marks and three exclamation marks. :) ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Actually, most methods assume HTM, and in
the cross, who uses > slices?!?!?! I never do...but w/e... > > Craig > >
--- In speedsolvingrubikscube@yahoogroups.com, "uweren2000" >
<rune.wesstrom@> wrote: > > > > Hi, > > When counting the number of
moves in some system, STM is almost always > > presupposed. At the same
time the number of moves required for the > > cross, (which is
"full of" slice moves) is - as far as I know - only > >
calculated in HTM. It would be interesting to get to know the > >
distribution of the number of moves required in STM. > > R > > >
3941. Re: About the cross From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 May 2006 15:52:19 -0000
yes I do LR', but I'd never do M' for that, cuz then
I'd have to do M' x' to put my cross back on bottom,
instead of F... Craig --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" <snkenjoi@...> wrote: > > You never do
anything like LR' to place two pieces? > > Three question marks and
three exclamation marks. :) > > ~Thom
3942. Re: [Speed cubing group] Re: About the cross From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 6 May 2006 18:13:19 +0200
But if that is the very beginning, turn the cube in that way, so the
cross after M´ will be at the bottom! ----- Original Message ----- From:
Craig Bouchard To: speedsolvingrubikscube@yahoogroups.com Sent:
Saturday, May 06, 2006 5:52 PM Subject: [Speed cubing group] Re: About
the cross yes I do LR', but I'd never do M' for that, cuz
then I'd have to do M' x' to put my cross back on bottom,
instead of F... Craig --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" <snkenjoi@...> wrote: > > You never do
anything like LR' to place two pieces? > > Three question marks and
three exclamation marks. :) > > ~Thom SPONSORED LINKS Jigsaw puzzle game
Free puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games
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3943. Re: About the cross From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 May 2006 16:25:11 -0000
LR' == slice move. so you do do them... --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > yes I do LR', but I'd never do
M' for that, cuz then I'd have to do M' > x' to put
my cross back on bottom, instead of F... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > You never do anything like LR' to
place two pieces? > > > > Three question marks and three exclamation
marks. :) > > > > ~Thom >
3944. Re: About the cross From: "athefre" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 May 2006 16:52:14 -0000
I've always thought that LR' wasn't a complete slice
until you do x/x'. Maybe I see things differently but when I do
LR', my M edges don't move at all. Thom, did you get my last
email? --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" <snkenjoi@...> wrote: > > LR' == slice
move. so you do do them... > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > yes I do LR', but I'd never do
M' for that, cuz then I'd have to do M' > > x' to
put my cross back on bottom, instead of F... > > > > Craig > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > >
<snkenjoi@> wrote: > > > > > > You never do anything like LR' to
place two pieces? > > > > > > Three question marks and three exclamation
marks. :) > > > > > > ~Thom > > >
3945. Re: [Speed cubing group] Re: About the cross From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 6 May 2006 18:56:01 +0200
LR´ is *not* a slice move. It´s L followed by R´. The slice move is M´.
----- Original Message ----- From: thomkirjava To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, May 06, 2006 6:25
PM Subject: [Speed cubing group] Re: About the cross LR' == slice
move. so you do do them... --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > yes I do LR', but I'd never do
M' for that, cuz then I'd have to do M' > x' to put
my cross back on bottom, instead of F... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > You never do anything like LR' to
place two pieces? > > > > Three question marks and three exclamation
marks. :) > > > > ~Thom > SPONSORED LINKS Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games
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3946. Re: About the cross From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 May 2006 17:03:20 -0000
Slice moves (actual slice moves) come in handy when part of the cross is
already built on another face. Say three pieces of the cross are built
on the R face. I would do z as my cube rotation before I start and then
do M' E M to place the cross center inside the cross. I've
even had solves where the cross was entirely and correctly built but on
the wrong face, and that trick works really well too. It's a 3 move
cross if you count in STM, and the moves are all pretty quick too. Just
my two cents, Chris --- In speedsolvingrubikscube@yahoogroups.com, Rune
Wesström <rune.wesstrom@...> wrote: > > LR´ is *not* a slice move.
It´s L followed by R´. The slice move is M´. > ----- Original Message
----- > From: thomkirjava > To: speedsolvingrubikscube@yahoogroups.com >
Sent: Saturday, May 06, 2006 6:25 PM > Subject: [Speed cubing group] Re:
About the cross > > > LR' == slice move. so you do do them... >
3947. Re: [Speed cubing group] Rutgers Spring 2006 From: "David Barr" <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 6 May 2006 13:48:44 -0400
I've uploaded the pictures that I took here:
http://puzzlingaddiction.com/pics/rutgers-spring-2006/
3948. Re: About the cross From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 May 2006 17:59:37 -0000
Hi Rune Assuming that you want the cross to have a definite orientation
(so only one "solved" position), I find depth: # positions 0:
1 1: 21 2: 275 3: 2815 4: 21136 5: 88454 6: 76592 7: 786 in SHTM.
Average is 5.27, compared with 5.81 (HTM). I used Jaap's solver for
this. Mike
3949. Re: [Speed cubing group] Re: About the cross From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 6 May 2006 20:37:34 +0200
Thank you, Mike! No 8-movers! (There is a lot of "hidden"
slices moves here. E.g if you take up UR by R and UL by L'U'F,
you are missing a 3-mover in STM). Rune ----- Original Message -----
From: mike_go_uk To: speedsolvingrubikscube@yahoogroups.com Sent:
Saturday, May 06, 2006 7:59 PM Subject: [Speed cubing group] Re: About
the cross Hi Rune Assuming that you want the cross to have a definite
orientation (so only one "solved" position), I find depth: #
positions 0: 1 1: 21 2: 275 3: 2815 4: 21136 5: 88454 6: 76592 7: 786 in
SHTM. Average is 5.27, compared with 5.81 (HTM). I used Jaap's
solver for this. Mike SPONSORED LINKS Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games
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3950. Re: About the cross From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 May 2006 23:13:58 -0000
Hi :-) Any speedsolving method doesn't assume any particular turn
metric ;-) The only applicable metric is time :D (Fewest moves is
another matter however ... ok don't start a discussion on fewest
moves turn metric pls! :-P ) My 2 cents ! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Actually, most methods assume HTM, and in
the cross, who uses > slices?!?!?! I never do...but w/e... > > Craig > >
--- In speedsolvingrubikscube@yahoogroups.com, "uweren2000" >
<rune.wesstrom@> wrote: > > > > Hi, > > When counting the number of
moves in some system, STM is almost always > > presupposed. At the same
time the number of moves required for the > > cross, (which is
"full of" slice moves) is - as far as I know - only > >
calculated in HTM. It would be interesting to get to know the > >
distribution of the number of moves required in STM. > > R > > >
3951. Re: Master magic UWR single solve Broken. From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 07 May 2006 00:06:05 -0000
All of your accomplishments at MM have made me want to start working on
it. One problem, though...I don't own a master magic. Does anyone
know of a website/store where I can purchase one? I know ebay's an
option, but there's none for sale there right now. Any advice would
be greatly appreciated. Thanks! Tim Reynolds --- In
speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@...>
wrote: > > > Broke the single MM UWR of 2.53 from BOB burton. > I set it
today on 2.49 > > Here is the Vid >
http://members.chello.nl/~a.ooms4/MM249.wmv >
<http://members.chello.nl/~a.ooms4/MM249.wmv> > > Greets > Alexander
Ooms > > > > [Non-text portions of this message have been removed] >
3952. Re: A nice forum... From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 07 May 2006 00:22:58 -0000
Just in case there are others like me who until now didn't notice
this new forum has become quite successful by now: have a look at it
(the rubiks.has.it one). Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, broncoviper <no_reply@. ..>
wrote: > > Here is what the forums looks like: > http://rubiks.has.it >
> --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort >
<joel_vn@> wrote: > > > > > > Hello speedcubing friends, > > > > This
is just a proposal, to see if anyone agrees with me. Most > >
conversations between speedcubers are probably done online. That's
> > why a discussion group or forum is very valueable for the > >
speedcubing community. However, I must say, I don't really enjoy >
> posting on this yahoo group. It's not very organized, the replies
on > > one specific topic are hard to find, there are too many ads etc.
I > > also heard another cuber say he would post more if there was a > >
better forum. I think I would also have a lot more fun posting on a > >
speedcubing forum if we just had a good looking, organized forum. > >
For an example, take a look at this forum: > >
http://www.phpbb.com/styles/demo.php. > > > > As an example of what I
have in mind, I have been fooling around > > with this free forum today:
http://speedcubing.proboards20.com/. > > > > DON'T get me wrong! I
don't want everybody to agree with me, of > > course. If you really
like this yahoo group, that's fine with me.. . > > I am just
interested in your opinion! Am I the only one used to nice > > forums?
:) > > > > I am also not saying that the example I made is perfect, but
it's > > just an example. > > > > Happy cubing, > > > > Joël. > > >
3953. ! HELP ! I broke my pocket cube From: casey_drummer <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 07 May 2006 00:24:34 -0000
Could anyone point me towards a resource that can help me put my 2x2x2
back together. (not solve, literally put it together) My lil bro
completely disassembled it!
3954. Re: [Speed cubing group] zee tv studio interview in bombay on
27th may From: "zarqa156" <zarqa156@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 07 May 2006 01:00:06 -0000
Oh well, I was hoping to watch it, but I'll live. :) --Zarqa-- ---
In speedsolvingrubikscube@yahoogroups.com, "Sachin Shirwalkar"
<sachinss@...> wrote: > > Dont worry. I'll try my best to record
it. I think the telecast will > be after a week or so. > > Sachin. > >
On 5/6/06, JohnLouis Louis <pjlmem@...> wrote: > > I don't think
they might play it on Tv Asia, Geo or Sony. The recording is on 27th May
and not telecast which will be announced later. > > > > John Louis > > >
> zarqa156 <zarqa156@...> wrote: > > Is it on the 27th of May? That
stinks, I don't have Zee tv, do you > > know if they might play it
on Tv Asia, Geo or Sony? That stinks the > > one channel I don't
have...:( :( :( :( > > > > --Zarqa-- > > --- In
speedsolvingrubikscube@yahoogroups.com, "Sachin Shirwalkar" >
> <sachinss@> wrote: > > > > > > Oh sure! > > > > > > Do let me know
the details of ur trip and we'll surely arrange > > something out >
> > > > > Sachin. > > > > > > On 5/5/06, JohnLouis Louis <pjlmem@>
wrote: > > > > J.Bernett Orlando for cubing and myself for memory skills
are > > invited to bombay for a studio interview on 27th by ZEE tv. The
> > recording was done at my residence, Bernett's school, in a
public park > > etc in dec-2005. In addition the studio interview will
be held on 27th > > may in bombay. Bombay is 2000 km away from my home
town Trichy. > > > > Is there any cuber in this group from Bombay other
than Sachin ? > > Bernett would love to meet Sachin and co. Perhaps it
will be the first > > ever meet of Indian cubers. > > > > > > > > John
Louis > > > > > > > > > > > > --------------------------------- > > > >
Yahoo! India Answers: Share what you know. Learn something new. > >
Click here > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > SPONSORED LINKS > > Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games > > > > --------------------------------- > >
YAHOO! GROUPS LINKS > > > > > > Visit your group
"speedsolvingrubikscube" on the web. > > > > To unsubscribe
from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > > >
--------------------------------- > > > > > > > > > > > >
--------------------------------- > > Yahoo! India Answers: Share what
you know. Learn something new. Click here > > > > [Non-text portions of
this message have been removed] > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > >
3955. COLL From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 6 May 2006 18:42:30 -0700 (PDT)
ok who has a good alg for the COLL case that is a double sune, and with
the toes toward/away from you, you, one verticle group will be the same
color, and the others will be opposites of each other ( and not the same
opposite group as the first, ie: if the ones that match are both blue,
the others are red/orange) ----- Original Message ---- From: zarqa156
<zarqa156@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Saturday, May 6, 2006 6:00:06 PM Subject: Re: [Speed cubing group] zee
tv studio interview in bombay on 27th may Oh well, I was hoping to watch
it, but I'll live. :) --Zarqa-- --- In
speedsolvingrubikscube@yahoogroups.com, "Sachin Shirwalkar"
<sachinss@...> wrote: > > Dont worry. I'll try my best to record
it. I think the telecast will > be after a week or so. > > Sachin. > >
On 5/6/06, JohnLouis Louis <pjlmem@...> wrote: > > I don't think
they might play it on Tv Asia, Geo or Sony. The recording is on 27th May
and not telecast which will be announced later. > > > > John Louis > > >
> zarqa156 <zarqa156@...> wrote: > > Is it on the 27th of May? That
stinks, I don't have Zee tv, do you > > know if they might play it
on Tv Asia, Geo or Sony? That stinks the > > one channel I don't
have...:( :( :( :( > > > > --Zarqa-- > > --- In
speedsolvingrubikscube@yahoogroups.com, "Sachin Shirwalkar" >
> <sachinss@> wrote: > > > > > > Oh sure! > > > > > > Do let me know
the details of ur trip and we'll surely arrange > > something out >
> > > > > Sachin. > > > > > > On 5/5/06, JohnLouis Louis <pjlmem@>
wrote: > > > > J.Bernett Orlando for cubing and myself for memory skills
are > > invited to bombay for a studio interview on 27th by ZEE tv. The
> > recording was done at my residence, Bernett's school, in a
public park > > etc in dec-2005. In addition the studio interview will
be held on 27th > > may in bombay. Bombay is 2000 km away from my home
town Trichy. > > > > Is there any cuber in this group from Bombay other
than Sachin ? > > Bernett would love to meet Sachin and co. Perhaps it
will be the first > > ever meet of Indian cubers. > > > > > > > > John
Louis > > > > > > > > > > > > --------------------------------- > > > >
Yahoo! India Answers: Share what you know. Learn something new. > >
Click here > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > SPONSORED LINKS > > Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games > > > > --------------------------------- > >
YAHOO! GROUPS LINKS > > > > > > Visit your group
"speedsolvingrubikscube" on the web. > > > > To unsubscribe
from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > > >
--------------------------------- > > > > > > > > > > > >
--------------------------------- > > Yahoo! India Answers: Share what
you know. Learn something new. Click here > > > > [Non-text portions of
this message have been removed] > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > > SPONSORED LINKS Jigsaw puzzle
game Free puzzle inlay games Educational game and puzzle Word puzzle
game Kid puzzle game Puzzle games YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. [Non-text portions of
this message have been removed]
3956. 2x2x2 Eastsheen From: Jeremy Fleischman <jeremyfleischman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 6 May 2006 19:41:34 -0700 (PDT)
Can anyone help me put a 2x2x2 Eastsheen I took apart back together? I
can get most of the way there, but I don't know how to fit the last
corner in. Jeremy [Non-text portions of this message have been removed]
3957. Re: COLL From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 07 May 2006 03:16:21 -0000
>From a different angle. Leyan's alg:
F-RU'R'URU2'R'U'RUR'U'-F' Enjoy,
Macky --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > ok who has a good alg for the
COLL case that is a double sune, and with the toes toward/away from you,
you, one verticle group will be the same color, and the others will be
opposites of each other ( and not the same opposite group as the first,
ie: if the ones that match are both blue, the others are red/orange)
3958. Belgian open -2006 From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 7 May 2006 05:31:28 +0100 (BST)
Congrats to Joel for winning 333. It is heartening to note 2 world
records and 1 europian record tumbled. Congrats to Ron and Lars
Vandenberg. John Louis --------------------------------- Yahoo! India
Answers: Share what you know. Learn something new. Click here [Non-text
portions of this message have been removed]
3959. Re: COLL From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 07 May 2006 05:10:20 -0000
Or combine two famous OLL sequences: (fRUR'U'f')
(R'U'RUx'RU'R'Ux) Only 14 QTM, but not faster.
Gilles. --- In speedsolvingrubikscube@yahoogroups.com,
"mackymakisumi" <mackymakisumi@...> wrote: > > From a
different angle. > Leyan's alg:
F-RU'R'URU2'R'U'RUR'U'-F' > >
Enjoy, > Macky > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy
Cochran > <perscription_death@> wrote: > > > > ok who has a good alg
for the COLL case that is a double sune, and > with the toes toward/away
from you, you, one verticle group will be > the same color, and the
others will be opposites of each other ( and > not the same opposite
group as the first, ie: if the ones that match > are both blue, the
others are red/orange) >
3960. [Speed cubing group] Re: About the cross From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 07 May 2006 12:38:31 -0000
In STM, LR' == 1 move, right? If not, I accept I'm wrong.
Otherwise, it's a slice move :) ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > LR´ is *not* a slice move. It´s L
followed by R´. The slice move is M´. > ----- Original Message ----- >
From: thomkirjava > To: speedsolvingrubikscube@yahoogroups.com > Sent:
Saturday, May 06, 2006 6:25 PM > Subject: [Speed cubing group] Re: About
the cross > > > LR' == slice move. so you do do them... > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > yes I do LR', but I'd never do
M' for that, cuz then I'd have to do M' > > x' to
put my cross back on bottom, instead of F... > > > > Craig > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > >
<snkenjoi@> wrote: > > > > > > You never do anything like LR' to
place two pieces? > > > > > > Three question marks and three exclamation
marks. :) > > > > > > ~Thom > > > > > > > > > SPONSORED LINKS Jigsaw
puzzle game Free puzzle inlay games Educational game and puzzle > Word
puzzle game Kid puzzle game Puzzle games > > >
------------------------------------------------------------------------------
> YAHOO! GROUPS LINKS > > a.. Visit your group
"speedsolvingrubikscube" on the web. > > b.. To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
------------------------------------------------------------------------------
> > > > [Non-text portions of this message have been removed] >
3961. Re: [Speed cubing group] Belgian open -2006 From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 7 May 2006 15:00:31 +0200
Hello there, Here is the video of our appearance in the news (in French)
: http://www.belgiancubes.be/videos/BelgianOpen2006-RTBF.avi I also
wrote a report and posted some pictures over here :
http://www.belgiancubes.be/pictures/BelgianOpen2006/ (I also updated the
pages for those of you who had problems with the German Open pictures.)
It was great to see veryone and to run my first competition :-) See you
! Gilles. 2006/5/7, JohnLouis Louis <pjlmem@...>: > Congrats to Joel
for winning 333. > It is heartening to note 2 world records and 1
europian record tumbled. Congrats to Ron and Lars Vandenberg. > > John
Louis > > > --------------------------------- > Yahoo! India Answers:
Share what you know. Learn something new. Click here > > [Non-text
portions of this message have been removed] > > > > > > Yahoo! Groups
Links > > > > > > >
3962. Sunday Contest. From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 07 May 2006 13:05:02 -0000
Of all of the days for the Sunday Contest page to go down it had to be
today... Sunday and I'm away for the weekend. Luckily I have the
scrambles with me... Here they are: 1. L U' F' U2 L R' D
U2 B' L D F' R2 L F D U' F L2 U2 F' B2 L B R 2. D F
U R2 B2 L' B' R2 B2 R2 D L' U2 L U B D2 R2 D U'
L' U' F' L' D' 3. B F U2 B' F' U2
R' U2 B U' B2 U2 B L D F B' R' L2 F D2 L' U
F' R2 4. F' D' B F D' R' L2 D2 L2 U' F U
F2 L2 U R F2 U2 R2 F2 D F R2 U2 L2 5. F B' U' R' B'
L2 F' B2 R2 U L2 D' U' R2 D2 F B2 D B' L'
D' B2 R' F2 D2 6. L' D' L2 U2 L R2 B' U B2
D' R' D2 L2 R B2 U2 F2 L B' D F' L' U2 R'
U2 7. L' D2 U2 F' D2 R2 L' D U' L' B'
U' D' R' B2 R2 B L' F' R D U F D L2 8. D L F B2
U2 L' R2 U2 D' B2 D2 B' R2 F2 D U R' D' R2 B2
U' B D R2 B2 9. U' L' B F D U B' D' L' U2
B' F2 U2 R F2 R' U' F B D2 F2 U' L' D2 L'
10. U L2 D' F' U' F2 R' L' U2 D' R2
L' D2 U F2 D R' B2 R' L2 U2 F2 R2 F L2 11. B' F2 D
U2 F' D' U' F' U' B2 R2 U2 B2 U' F B2 U B
F R2 U' B' D' F2 R2 12. B' D F2 D' F R B R
F' D2 U2 L2 B U' F2 D' R B2 F2 U' D L B'
R' L' 13. B' R2 D' R2 U2 F U2 R L U2 L2 F B'
D' U2 L2 D2 F2 D U2 L2 D2 L' F' D Sorry about the
inconvenience. I'll get to the bottom of this when I return home
later in the week. Jon
3963. Re: [Speed cubing group] Re: About the cross From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 7 May 2006 15:05:26 +0200
----- Original Message ----- From: thomkirjava To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, May 07, 2006 2:38
PM Subject: [Speed cubing group] Re: About the cross In STM, LR' ==
1 move, right? If not, I accept I'm wrong. Otherwise, it's a
slice move :) ~Thom May Per solve that problem! SPONSORED LINKS Jigsaw
puzzle game Free puzzle inlay games Educational game and puzzle Word
puzzle game Kid puzzle game Puzzle games
------------------------------------------------------------------------------
YAHOO! GROUPS LINKS a.. Visit your group
"speedsolvingrubikscube" on the web. b.. To unsubscribe from
this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service.
------------------------------------------------------------------------------
[Non-text portions of this message have been removed]
3964. Re: ! HELP ! I broke my pocket cube From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 07 May 2006 13:09:56 -0000
If it is a Rubik's, use my page:
http://geocities.com/pjgat09/misc2a_2.html Good luck! Peter Greenwood
--- In speedsolvingrubikscube@...m, casey_drummer <no_reply@...>
wrote: > > Could anyone point me towards a resource that can help me put
my > 2x2x2 back together. (not solve, literally put it together) My lil
> bro completely disassembled it! >
3965. [Speed cubing group] Re: About the cross From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 07 May 2006 14:02:27 -0000
In STM 1 move = M', that same moved, described using LR' would
be LR'x So it is your decision if LR'x is one move or not...
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > > ----- Original Message ----- > From:
thomkirjava > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday,
May 07, 2006 2:38 PM > Subject: [Speed cubing group] Re: About the cross
> > > In STM, LR' == 1 move, right? > > If not, I accept I'm
wrong. Otherwise, it's a slice move :) > > ~Thom > > May Per solve
that problem! > > > > > > SPONSORED LINKS Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle > Word puzzle game Kid puzzle
game Puzzle games > > >
------------------------------------------------------------------------------
> YAHOO! GROUPS LINKS > > a.. Visit your group
"speedsolvingrubikscube" on the web. > > b.. To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
------------------------------------------------------------------------------
> > > > [Non-text portions of this message have been removed] >
3966. Re: [Speed cubing group] Re: Master magic UWR single solve
Broken. From: "David Barr" <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 7 May 2006 14:15:21 -0400
On 5/6/06, Tim Reynolds <timothy.reynolds2@...> wrote: > One problem,
though...I don't own a master magic. Does anyone know > of a
website/store where I can purchase one? I know ebay's an > option,
but there's none for sale there right now. Any advice would > be
greatly appreciated. Buy two regular Rubik's Magics from rubiks.com
and use the instructions on Jaap's puzzle page
(http://www.geocities.com/jaapsch/puzzles/magic.htm) to make a Master
Magic out of their parts. Also, I'd recommend not getting the
Simpsons or Harry Potter version of the magic puzzles, because the
plastic tiles in those puzzles are thinner than the standard version,
and a Master Magic made from these puzzles will tend to not lay as flat
when solved. This could potentially disqualify you if you are trying to
solve by the WCA regulations.
3967. SUB 20 FINALLY ACHIEVED..... From: "chrisbcubing" <chrisbcubing@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 07 May 2006 19:23:22 -0000
Hi all i finally broke the 20 second average barrier... single times are
19.59 (17.72) 18.95 22.80 18.45 17.99 19.32 (25.71) 21.69 19.52 18.40
21.96 average: 19.87 the method i used was pure CFOP no lucky solves in
this average... i just decided to sit down and focus.. I have to give
props to Chris Hardwick for teaching me F2L and giving me confidence
throughout my time cubing... now time to catch stefan pochmann on
megaminx PB single solve 1:49.xx average 2:16.xx lata chris brownlee
3968. Re: Sunday Contest. From: "devlish_cuber" <pdouthwright0513@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 07 May 2006 19:44:28 -0000
How do we submit our times? --- In
speedsolvingrubikscube@yahoogroups.com, nascarjon2001 <no_reply@...>
wrote: > > Of all of the days for the Sunday Contest page to go down it
had to > be today... Sunday and I'm away for the weekend. Luckily I
have > the scrambles with me... Here they are: > > 1. L U' F'
U2 L R' D U2 B' L D F' R2 L F D U' F L2 U2 F'
B2 L B R > 2. D F U R2 B2 L' B' R2 B2 R2 D L' U2 L U B D2
R2 D U' L' U' F' L' D' > 3. B F U2 B'
F' U2 R' U2 B U' B2 U2 B L D F B' R' L2 F D2
L' U F' R2 > 4. F' D' B F D' R' L2 D2 L2
U' F U F2 L2 U R F2 U2 R2 F2 D F R2 U2 L2 > 5. F B' U'
R' B' L2 F' B2 R2 U L2 D' U' R2 D2 F B2 D
B' L' D' B2 R' > F2 D2 > 6. L' D' L2 U2 L
R2 B' U B2 D' R' D2 L2 R B2 U2 F2 L B' D F'
L' U2 > R' U2 > 7. L' D2 U2 F' D2 R2 L' D
U' L' B' U' D' R' B2 R2 B L' F'
R D U F D > L2 > 8. D L F B2 U2 L' R2 U2 D' B2 D2 B' R2
F2 D U R' D' R2 B2 U' B D R2 > B2 > 9. U' L' B
F D U B' D' L' U2 B' F2 U2 R F2 R' U' F B
D2 F2 U' L' D2 > L' > 10. U L2 D' F' U' F2
R' L' U2 D' R2 L' D2 U F2 D R' B2 R' L2 U2
F2 > R2 F L2 > 11. B' F2 D U2 F' D' U' F'
U' B2 R2 U2 B2 U' F B2 U B F R2 U' B' D' > F2
R2 > 12. B' D F2 D' F R B R F' D2 U2 L2 B U' F2
D' R B2 F2 U' D L B' R' L' > 13. B' R2
D' R2 U2 F U2 R L U2 L2 F B' D' U2 L2 D2 F2 D U2 L2 D2
L' > F' D > > > Sorry about the inconvenience. I'll get
to the bottom of this when > I return home later in the week. > > Jon >
3969. Re: Sunday Contest. From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 07 May 2006 20:03:57 -0000
> > How do we submit our times? > As usual submit your times in the
following format to nascarjon(at) gmail(dot)com . Name Average Idividual
times Quote Thanks, Jon
3970. Re: [Speed cubing group] Cube signed by Erno Rubik and a rare
Domino on eBay From: adam kiss <master_bater_0000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 7 May 2006 14:01:43 -0700 (PDT)
thats awesome!! im Hungarian, so the rubik's cube is a big part of
my history. i would love to own a sigend cube by the man himself. that
would be the greatest item i have ever bought :D do you still have the
signed cube? could i please buy it?? send me a response to
jackassinthebox04@... please, thats my other email adress. THANKS A LOT!
Gustav Fredell <gufr5747@...> wrote: Hi all, This is a bit of
shameless self-promotion, but at the moment I have a Studio Cube signed
by Erno Rubik and an unusual Domino clone by Wonderful Puzzler on eBay.
You'll find them on http://tinyurl.com/ejxfq and feel free to ask
any questions. /Gustav --------------------------------- YAHOO! GROUPS
LINKS Visit your group "speedsolvingrubikscube" on the web. To
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[Non-text portions of this message have been removed]
3971. Re: Master magic UWR single solve Broken. From: a_ooms75 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 07 May 2006 21:05:06 -0000
Here is how i do it: http://members.chello.nl/~a.ooms4/MMAO.html
<http://members.chello.nl/~a.ooms4/MMAO.html> greets Alexander --- In
speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@...>
wrote: > > > Broke the single MM UWR of 2.53 from BOB burton. > I set it
today on 2.49 > > Here is the Vid >
http://members.chello.nl/~a.ooms4/MM249.wmv >
<http://members.chello.nl/~a.ooms4/MM249.wmv> > > Greets > Alexander
Ooms > > > > [Non-text portions of this message have been removed] >
[Non-text portions of this message have been removed]
3972. Re: [Speed cubing group] Cube signed by Erno Rubik and a rare
Domino on eBay From: Gustav Fredell <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 07 May 2006 23:33:48 +0200
:) It is awesome. Thats why I'm keeping one for myself. The auction
is still up for almost 5 more days so do bid on it if you really
wan't it. I can't/won't end the auction early to sell it
directly, because that would be unfair towards the other bidders.
/Gustav adam kiss skrev: >thats awesome!! im Hungarian, so the
rubik's cube is a big part of my history. i would love to own a
sigend cube by the man himself. that would be the greatest item i have
ever bought :D > >do you still have the signed cube? could i please buy
it?? > >send me a response to jackassinthebox04@... please, thats my
other email adress. > >THANKS A LOT! > >Gustav Fredell <gufr5747@...>
wrote: Hi all, > > This is a bit of shameless self-promotion, but at the
moment I have a > Studio Cube signed by Erno Rubik and an unusual Domino
clone by > Wonderful Puzzler on eBay. You'll find them on
http://tinyurl.com/ejxfq > and feel free to ask any questions. > >
/Gustav > > >--------------------------------- > YAHOO! GROUPS LINKS > >
> Visit your group "speedsolvingrubikscube" on the web. > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
>--------------------------------- > > > > >
>--------------------------------- >Get amazing travel prices for air
and hotel in one click on Yahoo! FareChase > >[Non-text portions of this
message have been removed] > > > > > >Yahoo! Groups Links > > > > > > >
>__________ NOD32 1.1454 (20060321) Information __________ > >This
message was checked by NOD32 antivirus system. >http://www.nod32.com > >
> > >
3973. [Speed cubing group] Re: Master magic UWR single solve
Broken. From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 07 May 2006 22:10:50 -0000
Thanks. Fortunately I had a few extra magics lying around. Three broken
strings + many frustrating hours later, I'm done. After about 10
solves, my best time's around 13.42 seconds. It'll be a little
while till I catch up to Alexander. Tim Reynolds --- In
speedsolvingrubikscube@yahoogroups.com, "David Barr"
<david20708@...> wrote: > > On 5/6/06, Tim Reynolds
<timothy.reynolds2@...> wrote: > > One problem, though...I don't
own a master magic. Does anyone know > > of a website/store where I can
purchase one? I know ebay's an > > option, but there's none
for sale there right now. Any advice would > > be greatly appreciated. >
> Buy two regular Rubik's Magics from rubiks.com and use the >
instructions on Jaap's puzzle page >
(http://www.geocities.com/jaapsch/puzzles/magic.htm) to make a Master >
Magic out of their parts. Also, I'd recommend not getting the >
Simpsons or Harry Potter version of the magic puzzles, because the >
plastic tiles in those puzzles are thinner than the standard version, >
and a Master Magic made from these puzzles will tend to not lay as >
flat when solved. This could potentially disqualify you if you are >
trying to solve by the WCA regulations. >
3974. Re: Sunday Contest. From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 07 May 2006 23:31:01 -0000
Hello again everyone, I think that i might have had a little problem and
deleted all of the Sunday Contest entries that I recieved on Saturday up
until Sunday evening. Anyone who submitted times during that period
should resend them if possible. I'm sorry for all of the problems
this week. It just hasn't been a great week :( Jon --- In
speedsolvingrubikscube@yahoogroups.com, nascarjon2001 <no_reply@...>
wrote: > > > > > > How do we submit our times? > > > > > As usual submit
your times in the following format to nascarjon(at) > gmail(dot)com . >
> Name > Average > Idividual times > Quote > > Thanks, > Jon >
3975. Re: [Speed cubing group] Cube signed by Erno Rubik and a rare
Domino on eBay From: adam kiss <master_bater_0000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 7 May 2006 16:49:02 -0700 (PDT)
could u send me a link to the auction? i couldnt find it. i understand
why you cant end it, ur right, it would be unfair. im going to hungary
to visit this summer, so im going to meet erno. i know where he lives,
so ill gety some signed, and hopefully even solve it with him :D!! ill
take pics and show everyone :D Gustav Fredell <gufr5747@...> wrote:
:) It is awesome. Thats why I'm keeping one for myself. The auction
is still up for almost 5 more days so do bid on it if you really
wan't it. I can't/won't end the auction early to sell it
directly, because that would be unfair towards the other bidders.
/Gustav adam kiss skrev: >thats awesome!! im Hungarian, so the
rubik's cube is a big part of my history. i would love to own a
sigend cube by the man himself. that would be the greatest item i have
ever bought :D > >do you still have the signed cube? could i please buy
it?? > >send me a response to jackassinthebox04@... please, thats my
other email adress. > >THANKS A LOT! > >Gustav Fredell <gufr5747@...>
wrote: Hi all, > > This is a bit of shameless self-promotion, but at the
moment I have a > Studio Cube signed by Erno Rubik and an unusual Domino
clone by > Wonderful Puzzler on eBay. You'll find them on
http://tinyurl.com/ejxfq > and feel free to ask any questions. > >
/Gustav > > >--------------------------------- > YAHOO! GROUPS LINKS > >
> Visit your group "speedsolvingrubikscube" on the web. > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
>--------------------------------- > > > > >
>--------------------------------- >Get amazing travel prices for air
and hotel in one click on Yahoo! FareChase > >[Non-text portions of this
message have been removed] > > > > > >Yahoo! Groups Links > > > > > > >
>__________ NOD32 1.1454 (20060321) Information __________ > >This
message was checked by NOD32 antivirus system. >http://www.nod32.com > >
> > > SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games --------------------------------- YAHOO! GROUPS LINKS Visit your
group "speedsolvingrubikscube" on the web. To unsubscribe from
this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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Yahoo! Messenger with Voice. Make PC-to-Phone Calls to the US (and 30+
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3976. Re: [Speed cubing group] Cube signed by Erno Rubik and a rare
Domino on eBay From: Gustav Fredell <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 May 2006 02:26:15 +0200
Both my auctions should be visible through this link:
http://tinyurl.com/ejxfq Good luck on getting to meet Erno. From what
I've read though, he's a bit of a loner. /Gustav adam kiss
skrev: >could u send me a link to the auction? i couldnt find it. i
understand why you cant end it, ur right, it would be unfair. im going
to hungary to visit this summer, so im going to meet erno. i know where
he lives, so ill gety some signed, and hopefully even solve it with him
:D!! ill take pics and show everyone :D > >Gustav Fredell
<gufr5747@...> wrote: :) It is awesome. Thats why I'm keeping
one for myself. The auction is > still up for almost 5 more days so do
bid on it if you really wan't it. > I can't/won't end the
auction early to sell it directly, because that > would be unfair
towards the other bidders. > > /Gustav > > adam kiss skrev: > > >thats
awesome!! im Hungarian, so the rubik's cube is a big part of my
history. i would love to own a sigend cube by the man himself. that
would be the greatest item i have ever bought :D > > > >do you still
have the signed cube? could i please buy it?? > > > >send me a response
to jackassinthebox04@... please, thats my other email adress. > > >
>THANKS A LOT! > > > >Gustav Fredell <gufr5747@...> wrote: Hi all, >
> > > This is a bit of shameless self-promotion, but at the moment I
have a > > Studio Cube signed by Erno Rubik and an unusual Domino clone
by > > Wonderful Puzzler on eBay. You'll find them on
http://tinyurl.com/ejxfq > > and feel free to ask any questions. > > > >
/Gustav > > > > > >--------------------------------- > > YAHOO! GROUPS
LINKS > > > > > > Visit your group "speedsolvingrubikscube" on
the web. > > > > To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > >
>--------------------------------- > > > > > > > > > > >
>--------------------------------- > >Get amazing travel prices for air
and hotel in one click on Yahoo! FareChase > > > >[Non-text portions of
this message have been removed] > > > > > > > > > > > >Yahoo! Groups
Links > > > > > > > > > > > > > > > >__________ NOD32 1.1454 (20060321)
Information __________ > > > >This message was checked by NOD32
antivirus system. > >http://www.nod32.com > > > > > > > > > > > > >
SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games Educational
game and puzzle Word puzzle game Kid puzzle game Puzzle games >
>--------------------------------- > YAHOO! GROUPS LINKS > > > Visit
your group "speedsolvingrubikscube" on the web. > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
>--------------------------------- > > > > >
>--------------------------------- >Yahoo! Messenger with Voice. Make
PC-to-Phone Calls to the US (and 30+ countries) for 2�/min or less. >
>[Non-text portions of this message have been removed] > > > > > >Yahoo!
Groups Links > > > > > > > > >__________ NOD32 1.1454 (20060321)
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3977. Re: Sunday Contest. (website down?) From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 May 2006 01:19:10 -0000
Hey Jon -- I can't get to the Sunday Contest website
(www.nascarjon.us/sunday.htm) - is the web server down? If the website
is down, could you post the scrambles here for this week's contest
(due Sunday, May 7) Thanks! yeff --- In
speedsolvingrubikscube@yahoogroups.com, nascarjon2001 <no_reply@...>
wrote: > > Hello again everyone, > > I think that i might have had a
little problem and deleted all of > the Sunday Contest entries that I
recieved on Saturday up until > Sunday evening. Anyone who submitted
times during that period > should resend them if possible. > > I'm
sorry for all of the problems this week. It just hasn't been a >
great week :( > > Jon > > --- In speedsolvingrubikscube@yahoogroups.com,
nascarjon2001 > <no_reply@> wrote: > > > > > > > > > > How do we
submit our times? > > > > > > > > > As usual submit your times in the
following format to nascarjon (at) > > gmail(dot)com . > > > > Name > >
Average > > Idividual times > > Quote > > > > Thanks, > > Jon > > >
3978. Re: Sunday Contest. (website down?) From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 May 2006 01:35:29 -0000
http://tinyurl.com/z58o3 Tim --- In speedsolvingrubikscube@...m,
"Jeff Soesbe" <yeff@...> wrote: > > Hey Jon -- > > I
can't get to the Sunday Contest website >
(www.nascarjon.us/sunday.htm) - is the web server down? > > If the
website is down, could you post the scrambles here for this >
week's contest (due Sunday, May 7) > > Thanks! > > yeff > > --- In
speedsolvingrubikscube@yahoogroups.com, nascarjon2001 > <no_reply@>
wrote: > > > > Hello again everyone, > > > > I think that i might have
had a little problem and deleted all of > > the Sunday Contest entries
that I recieved on Saturday up until > > Sunday evening. Anyone who
submitted times during that period > > should resend them if possible. >
> > > I'm sorry for all of the problems this week. It just
hasn't been > a > > great week :( > > > > Jon > > > > --- In
speedsolvingrubikscube@yahoogroups.com, nascarjon2001 > > <no_reply@>
wrote: > > > > > > > > > > > > > > How do we submit our times? > > > > >
> > > > > > > > As usual submit your times in the following format to
nascarjon > (at) > > > gmail(dot)com . > > > > > > Name > > > Average >
> > Idividual times > > > Quote > > > > > > Thanks, > > > Jon > > > > >
>
3979. Gone for a while From: "Frank" <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 May 2006 03:43:45 -0000
Hey all, If anyone cares, I will be gone for the next 3 weeks. My wife
Christy and I are taking our belated honeymoon to Greece.. I very long
overdue vacation in my eyes... Plus a little business to tend to in
Athens... Take care everyone, Frank
3980. Re: [Speed cubing group] Sunday Contest. From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 7 May 2006 21:16:14 -0700 (PDT)
Name: David Pritts Country: USA Average: 43.87 Times: 40.00, 42.14,
53.78, 45.17, 40.72, (57.88), (POP), 45.39, 41.14, 47.08, 44.03, 39.27,
(39.06) Comment: Very little 3x3 practice this week, but I'm happy
with these times... a little improvement since last week anyways.
nascarjon2001 <no_reply@yahoogroups.com> wrote: Of all of the days
for the Sunday Contest page to go down it had to be today... Sunday and
I'm away for the weekend. Luckily I have the scrambles with me...
Here they are: 1. L U' F' U2 L R' D U2 B' L D
F' R2 L F D U' F L2 U2 F' B2 L B R 2. D F U R2 B2 L'
B' R2 B2 R2 D L' U2 L U B D2 R2 D U' L' U'
F' L' D' 3. B F U2 B' F' U2 R' U2 B
U' B2 U2 B L D F B' R' L2 F D2 L' U F' R2 4.
F' D' B F D' R' L2 D2 L2 U' F U F2 L2 U R F2 U2
R2 F2 D F R2 U2 L2 5. F B' U' R' B' L2 F' B2 R2
U L2 D' U' R2 D2 F B2 D B' L' D' B2 R' F2
D2 6. L' D' L2 U2 L R2 B' U B2 D' R' D2 L2 R B2
U2 F2 L B' D F' L' U2 R' U2 7. L' D2 U2 F'
D2 R2 L' D U' L' B' U' D' R' B2 R2 B
L' F' R D U F D L2 8. D L F B2 U2 L' R2 U2 D' B2 D2
B' R2 F2 D U R' D' R2 B2 U' B D R2 B2 9. U'
L' B F D U B' D' L' U2 B' F2 U2 R F2 R'
U' F B D2 F2 U' L' D2 L' 10. U L2 D' F'
U' F2 R' L' U2 D' R2 L' D2 U F2 D R' B2
R' L2 U2 F2 R2 F L2 11. B' F2 D U2 F' D' U'
F' U' B2 R2 U2 B2 U' F B2 U B F R2 U' B'
D' F2 R2 12. B' D F2 D' F R B R F' D2 U2 L2 B
U' F2 D' R B2 F2 U' D L B' R' L' 13.
B' R2 D' R2 U2 F U2 R L U2 L2 F B' D' U2 L2 D2 F2 D
U2 L2 D2 L' F' D Sorry about the inconvenience. I'll get
to the bottom of this when I return home later in the week. Jon
SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational
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--------------------------------- YAHOO! GROUPS LINKS Visit your group
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--------------------------------- --------------------------------- Love
cheap thrills? Enjoy PC-to-Phone calls to 30+ countries for just 2¢/min
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3981. Re: Sunday contest [[ignore my previous message, sorry]] From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 7 May 2006 21:17:32 -0700 (PDT)
Hit reply button.. meant to reply to Jon, but it replied to whole
group.. lol. Name: David Pritts Country: USA Average: 43.87 Times:
40.00, 42.14, 53.78, 45.17, 40.72, (57.88), (POP), 45.39, 41.14, 47.08,
44.03, 39.27, (39.06) Comment: Very little 3x3 practice this week, but
I'm happy with these times... a little improvement since last week
anyways. nascarjon2001 <no_reply@yahoogroups.com> wrote: Of all of
the days for the Sunday Contest page to go down it had to be today...
Sunday and I'm away for the weekend. Luckily I have the scrambles
with me... Here they are: 1. L U' F' U2 L R' D U2 B'
L D F' R2 L F D U' F L2 U2 F' B2 L B R 2. D F U R2 B2
L' B' R2 B2 R2 D L' U2 L U B D2 R2 D U' L'
U' F' L' D' 3. B F U2 B' F' U2 R' U2
B U' B2 U2 B L D F B' R' L2 F D2 L' U F' R2 4.
F' D' B F D' R' L2 D2 L2 U' F U F2 L2 U R F2 U2
R2 F2 D F R2 U2 L2 5. F B' U' R' B' L2 F' B2 R2
U L2 D' U' R2 D2 F B2 D B' L' D' B2 R' F2
D2 6. L' D' L2 U2 L R2 B' U B2 D' R' D2 L2 R B2
U2 F2 L B' D F' L' U2 R' U2 7. L' D2 U2 F'
D2 R2 L' D U' L' B' U' D' R' B2 R2 B
L' F' R D U F D L2 8. D L F B2 U2 L' R2 U2 D' B2 D2
B' R2 F2 D U R' D' R2 B2 U' B D R2 B2 9. U'
L' B F D U B' D' L' U2 B' F2 U2 R F2 R'
U' F B D2 F2 U' L' D2 L' 10. U L2 D' F'
U' F2 R' L' U2 D' R2 L' D2 U F2 D R' B2
R' L2 U2 F2 R2 F L2 11. B' F2 D U2 F' D' U'
F' U' B2 R2 U2 B2 U' F B2 U B F R2 U' B'
D' F2 R2 12. B' D F2 D' F R B R F' D2 U2 L2 B
U' F2 D' R B2 F2 U' D L B' R' L' 13.
B' R2 D' R2 U2 F U2 R L U2 L2 F B' D' U2 L2 D2 F2 D
U2 L2 D2 L' F' D Sorry about the inconvenience. I'll get
to the bottom of this when I return home later in the week. Jon
SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational
game and puzzle Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
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portions of this message have been removed]
3982. Show us your character From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 May 2006 07:16:39 -0000
Tyson, just saw your "show us your character" commercial (2:15
AM Central on USA) Nice solve, and a well executed commercial. Do you
have a copy of it you could post? Congrats man :) -Daniel
3983. help From: "uweren2000" <rune.wesstrom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 May 2006 08:49:28 -0000
I´m looking out for some #message at speedsolvingrubikscube and
therefore write that number in the square to the left. After
"GO" I (always) get the error message "Python...".
Does that happen only to me? R
3984. Re: help From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 May 2006 10:30:13 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "uweren2000"
<rune.wesstrom@...> wrote: > I´m looking out for some #message at
speedsolvingrubikscube and > therefore write that number in the square
to the left. After "GO" I > (always) get the error message
"Python...". Does that happen only to me? I also get a python
error. Mike
3985. Re: Sunday contest From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 May 2006 12:48:33 -0000
I'm happy to report that the Sunday Contest site is back up and
running. I guess my webhost had a hard drive failure! Jon
http://www.nascarjon.us
3986. Pics of the German Cube Day 2006 From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 May 2006 13:13:57 -0000
Hey everybody, I finally posted my pictures of the German Cube Day 2006.
Well, not many pics from the actual competition, but a lot of pictures
of the surrounding days. It gives a good impression of the great time I
had. Check it out at www.solvethecube.co.uk. - Joël.
3987. Re: help From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 May 2006 13:16:07 -0000
I tried a few times, but no problems here so far :) --- In
speedsolvingrubikscube@yahoogroups.com, mike_go_uk <no_reply@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com,
"uweren2000" > <rune.wesstrom@> wrote: > > I´m looking out
for some #message at speedsolvingrubikscube and > > therefore write that
number in the square to the left. After "GO" I > > (always)
get the error message "Python...". Does that happen only to >
me? > > I also get a python error. > > Mike >
3988. Re: [Speed cubing group] Re: help From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 8 May 2006 15:34:59 +0200
I´m glad for that. (I always think it´s me not understanding things).
Btw, I´m looking for the distribution for the cross moves in HTM to
compare with those in STM but I can´t find it. I´m quite sure I have
seen it here. Rune ----- Original Message ----- From: mike_go_uk To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, May 08, 2006 12:30
PM Subject: [Speed cubing group] Re: help --- In
speedsolvingrubikscube@yahoogroups.com, "uweren2000"
<rune.wesstrom@...> wrote: > I´m looking out for some #message at
speedsolvingrubikscube and > therefore write that number in the square
to the left. After "GO" I > (always) get the error message
"Python...". Does that happen only to me? I also get a python
error. Mike SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games
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3989. Re: Gone for a while From: "Chris Parlette" <cparlett@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 May 2006 15:29:55 -0000
Have fun! -Chris Parlette --- In speedsolvingrubikscube@yahoogroups.com,
"Frank" <ephem825@...> wrote: > > Hey all, > > If anyone
cares, I will be gone for the next 3 weeks. My wife Christy > and I are
taking our belated honeymoon to Greece.. I very long > overdue vacation
in my eyes... Plus a little business to tend to in > Athens... > > Take
care everyone, > > Frank >
3990. Re: Gone for a while From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 May 2006 17:17:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Frank"
<ephem825@...> wrote: > > Hey all, > > If anyone cares, I will be
gone for the next 3 weeks. My wife Christy > and I are taking our
belated honeymoon to Greece.. I very long > overdue vacation in my
eyes... Plus a little business to tend to in > Athens... > > Take care
everyone, > > Frank Hey Frank, will you please bring 6x6 cubes for all
of us? :-) Cheers! Stefan
3991. Re: help From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 May 2006 19:26:41 -0000
Same here. Just go to the address bar to where it says .../message/28708
and change that to the number you want Tim --- In
speedsolvingrubikscube@yahoogroups.com, "uweren2000"
<rune.wesstrom@...> wrote: > > I´m looking out for some #message at
speedsolvingrubikscube and > therefore write that number in the square
to the left. After "GO" I > (always) get the error message
"Python...". Does that happen only to me? > R >
3992. Re: [Speed cubing group] Re: help From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 8 May 2006 21:58:04 +0200
I believe you, but where do I find the address bar saying...? -----
Original Message ----- From: Tim Reynolds To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, May 08, 2006 9:26
PM Subject: [Speed cubing group] Re: help Same here. Just go to the
address bar to where it says .../message/28708 and change that to the
number you want Tim SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay
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3993. [Speed cubing group] Re: help From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 May 2006 20:58:27 -0000
On Internet Explorer it's up here: http://tinyurl.com/npzbd
I'm sorry if it was unclear, but by "..." I was just
omitting the long
http://games.groups.yahoo.com/group/speedsolvingrubikscube that's
in every URL in this group. --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > I believe you, but where do I find the
address bar saying...? > ----- Original Message ----- > From: Tim
Reynolds > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday,
May 08, 2006 9:26 PM > Subject: [Speed cubing group] Re: help > > > Same
here. Just go to the address bar to where it > says .../message/28708
and change that to the number you want > > Tim > > > > > > > > > >
SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational
game and puzzle > Word puzzle game Kid puzzle game Puzzle games > > >
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speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
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----------- > > > > [Non-text portions of this message have been
removed] >
3994. US National Information From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com,
caltechrubiks@yahoogroups.com Date: Mon, 8 May 2006 14:00:01 -0700
3995. sub-2 minutes at last From: "cubewizzard" <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 May 2006 21:18:40 -0000
minutes ago, I solved a 4x4 in less then two minutes. It took me a lot
of efforts to get this sub-2 minutes. Of course I didn't have a
parity wich makes it possible to have a good. Still I'm proud
tough. Just had to say this.
3996. Re: sub-2 minutes at last From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 May 2006 04:27:06 -0000
Congrats on your sub-2 minute solve! It's all downhill from this
point (and in that getting smaller/faster times good way I mean!) Keep
up the good work, and happy cubing! Chris --- In
speedsolvingrubikscube@...m, "cubewizzard"
<cubewizzard@...> wrote: > > minutes ago, I solved a 4x4 in less then
two minutes. It took me a > lot of efforts to get this sub-2 minutes. Of
course I didn't have a > parity wich makes it possible to have a
good. Still I'm proud tough. > > Just had to say this. >
3997. Re: [Speed cubing group] sub-2 minutes at last From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 8 May 2006 21:31:01 -0700 (PDT)
congrats.. i dont think i've ever solved it in less than 5 minutes,
although i only know 3 algorithms, and i have no real system. plus
i've probably only solved it a dozen times total.. lol. that's
mainly b/c i didn't take the time to actually memorize the 3
algorithms until recently, so most of the time i was unable to actually
solve the cube. how long did it take you to get from around 5 minutes to
2 minutes? (i dont care beyond that, because i never plan on being one
of the best cubists on the 4x4 or any cube... but it would be nice to
get down to around 2 minutes) david cubewizzard <cubewizzard@...>
wrote: minutes ago, I solved a 4x4 in less then two minutes. It took me
a lot of efforts to get this sub-2 minutes. Of course I didn't have
a parity wich makes it possible to have a good. Still I'm proud
tough. Just had to say this. SPONSORED LINKS Jigsaw puzzle game Free
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3998. Re: help (cross htm) From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 May 2006 07:37:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > Btw, I´m looking for the distribution
for the cross moves in HTM to compare with those in STM but I can´t find
it. I´m quite sure I have seen it here. You can find it on Dan
Harris's page
http://www.cosine-systems.com/cubestation/cross/cross.php Mike
3999. Re: help (cross htm) From: "uweren2000" <rune.wesstrom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 May 2006 07:46:59 -0000
--- In speedsolvingrubikscube@yahoogroups.com, mike_go_uk
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström >
<rune.wesstrom@> wrote: > > Btw, I´m looking for the distribution for
the cross moves in HTM to > compare with those in STM but I can´t find
it. I´m quite sure I have > seen it here. > > You can find it on Dan
Harris's page > >
http://www.cosine-systems.com/cubestation/cross/cross.php > > Mike >
Thank you! It must be There I have seen it. Rune
4000. Re: help (unoriented cross) From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 May 2006 10:41:46 -0000
Hi Rune For comparison (and because I don't orient the cross
myself), I also found the distributions for the case of an unoriented
cross (4 solved positions): SHTM, unoriented 0: 4 1: 72 2: 812 3: 7144
4: 43040 5: 111500 6: 27492 7: 16 Average: 4.83 HTM, unoriented 0: 4 1:
48 2: 440 3: 3576 4: 21492 5: 74660 6: 81780 7: 8064 8: 16 Average: 5.36
Mike
4001. Re: [Speed cubing group] Re: help (unoriented cross) From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 9 May 2006 13:44:02 +0200
You (and your computer) are working very hard, Mike! The differences
between the averages in the two cases are practically the same.
(Logical)? Rune ----- Original Message ----- From: mike_go_uk To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, May 09, 2006 12:41
PM Subject: [Speed cubing group] Re: help (unoriented cross) Hi Rune For
comparison (and because I don't orient the cross myself), I also
found the distributions for the case of an unoriented cross (4 solved
positions): SHTM, unoriented 0: 4 1: 72 2: 812 3: 7144 4: 43040 5:
111500 6: 27492 7: 16 Average: 4.83 HTM, unoriented 0: 4 1: 48 2: 440 3:
3576 4: 21492 5: 74660 6: 81780 7: 8064 8: 16 Average: 5.36 Mike
SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational
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4002. Re: [Speed cubing group] Re: Gone for a while From: KOSTAS VERDES <verdk2003@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 9 May 2006 05:12:14 -0700 (PDT)
Why don't you come to take it yourself Stefan? Are you afraid of
Greece? Konstantinos Stefan Pochmann <pochmann@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, "Frank"
<ephem825@...> wrote: > > Hey all, > > If anyone cares, I will be
gone for the next 3 weeks. My wife Christy > and I are taking our
belated honeymoon to Greece.. I very long > overdue vacation in my
eyes... Plus a little business to tend to in > Athens... > > Take care
everyone, > > Frank Hey Frank, will you please bring 6x6 cubes for all
of us? :-) Cheers! Stefan SPONSORED LINKS Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit
your group "speedsolvingrubikscube" on the web. To unsubscribe
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4003. [Speed cubing group] Re: help (unoriented cross) From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 May 2006 13:03:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > You (and your computer) are working very
hard, Mike! It was only a few minutes' extra "work" (and
a few seconds' CPU time) to get them. I haven't really thought
about the results yet. Mike
4004. Re: Gone for a while From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 May 2006 14:49:41 -0000
Nah, why should I be afraid? Maybe your famous early philosophers and
mathematicians distort my picture of today's Greece but I thought
it's a quite peaceful and safe country :-). I was just kidding
cause Frank said he'll do a little business over there and
he's into large cubes (doesn't he even have a 6x6 of you
already?). Don't have enough money to visit Greece or buy one of
your prototypes, I'm just hoping your regular production and sales
will start soon so I can finally blindsolve the thing. Any new
estimations about when they'll be ready? Does Meffert's
announcement have something to do with your cubes? Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, KOSTAS VERDES <verdk2003@...>
wrote: > > Why don't you come to take it yourself Stefan? > Are you
afraid of Greece? > > Konstantinos > > Stefan Pochmann <pochmann@...>
wrote: > --- In speedsolvingrubikscube@yahoogroups.com,
"Frank" <ephem825@> > wrote: > > > > Hey all, > > > > If
anyone cares, I will be gone for the next 3 weeks. My wife > Christy > >
and I are taking our belated honeymoon to Greece.. I very long > >
overdue vacation in my eyes... Plus a little business to tend to in > >
Athens... > > > > Take care everyone, > > > > Frank > > > Hey Frank, > >
will you please bring 6x6 cubes for all of us? :-) > > Cheers! > Stefan
> > > > > > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay
games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games > > --------------------------------- > YAHOO! GROUPS LINKS
> > > Visit your group "speedsolvingrubikscube" on the web. >
> To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Get amazing travel prices for air
and hotel in one click on Yahoo! FareChase > > [Non-text portions of
this message have been removed] >
4005. Speed Cuber Volunteer for event May 19 south of Cleveland
Ohio From: "jagwilson7" <gwilson@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 May 2006 14:54:46 -0000
We are organizing an auction/dinner for a local school in Medina, Ohio.
The theme is "The 80's". We thought it would be alot of
fun to have a speed cuber at the event to solve the cube for people
attending. We are located 30 miles south of Cleveland, Ohio. The event
is Friday, May 19, 2006 in Medina, Ohio located on Route 3 south off of
Rt 71. If you have further questions or are willing to help please send
me an email to gwilson@mradvertising.com
4006. Number of moves on 4x4x4? From: "Kenneth Gustavsson" <solkoll@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 May 2006 18:36:44 -0000
Hi cubers! I recently got myself a 4x4x4 cube and now I'm trying to
find a way to solve it. I'm not trying to use the usual centers -
edges 3x3x3 method so I'm intrested in how many moves you guys uses
on average. If I know that, then I also will know if my approach is good
or bad. // Kenneth
4007. Website for US Nationals 2006 From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com,
blindfoldsolving-rubiks-cube@yahoogroups.com,
caltechrubiks@yahoogroups.com Date: Tue, 9 May 2006 14:45:16 -0700
So special thanks to Chris Pelley, we've got a website for US
Nationals 2006:
http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html Go ahead
and register online. The website should contain all the information for
everything. I'm still working on competitor discounts for museum
admission. We'll update that information on the website as it
develops. Tyson Mao Astrophysics '06 California Institute of
Technology
4008. jeopardy From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com,
caltechrubiks@yahoogroups.com Date: Tue, 9 May 2006 16:13:32 -0700
Watch Jeopardy tonight. What is "Caltech". The question was
something about Leyan and what school he went to. Tyson Mao Astrophysics
'06 California Institute of Technology
4009. Tape Jeopardy From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 9 May 2006 16:18:09 -0700
Can someone tape jeopardy tonight and then hopefully put the clip
online? Tyson Mao Astrophysics '06 California Institute of
Technology
4010. Re: Master magic UWR single solve Broken. From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 May 2006 03:39:45 -0000
If I had a dollar for every 2.55 I got today, I would have $5. :( One of
them was on video though. I will hopefully be competition for you soon.
Here is an average I took today: 2.76 3.04 2.84 2.81 2.81 3.10 2.95 3.17
3.15 (3.42) (2.72) 2.74 => 2.94 At least I didn't get slower by not
practicing. :) ~ Bob --- In speedsolvingrubikscube@yahoogroups.com,
a_ooms75 <no_reply@...> wrote: > > > Here is how i do it: > >
http://members.chello.nl/~a.ooms4/MMAO.html >
<http://members.chello.nl/~a.ooms4/MMAO.html> > > greets Alexander >
--- In speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@> >
wrote: > > > > > > Broke the single MM UWR of 2.53 from BOB burton. > >
I set it today on 2.49 > > > > Here is the Vid > >
http://members.chello.nl/~a.ooms4/MM249.wmv > >
<http://members.chello.nl/~a.ooms4/MM249.wmv> > > > > Greets > >
Alexander Ooms > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > [Non-text portions of this message have been
removed] >
4011. Re: Master magic UWR single solve Broken. From: a_ooms75 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 May 2006 08:02:50 -0000
Is this with stefan+mod method or my new method ? nice job by the way :)
--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > If I had a dollar for every 2.55 I got today, I
would have $5. :( One > of them was on video though. I will hopefully be
competition for you > soon. > > Here is an average I took today: > 2.76
3.04 2.84 2.81 2.81 3.10 2.95 3.17 3.15 (3.42) (2.72) 2.74 => 2.94 > >
At least I didn't get slower by not practicing. :) > > ~ Bob > >
--- In speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@> >
wrote: > > > > > > Here is how i do it: > > > >
http://members.chello.nl/~a.ooms4/MMAO.html > >
<http://members.chello.nl/~a.ooms4/MMAO.html> > > > > greets
Alexander > > --- In speedsolvingrubikscube@yahoogroups.com, a_ooms75
<no_reply@> > > wrote: > > > > > > > > > Broke the single MM UWR of
2.53 from BOB burton. > > > I set it today on 2.49 > > > > > > Here is
the Vid > > > http://members.chello.nl/~a.ooms4/MM249.wmv > > >
<http://members.chello.nl/~a.ooms4/MM249.wmv> > > > > > > Greets > >
> Alexander Ooms > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > > [Non-text portions
of this message have been removed] > > >
4012. Anyone have these? From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube
<speedsolvingrubikscube@yahoogroups.com> Date: Wed, 10 May 2006 01:36:43 -0700
Belgian Open 2006 brought some new world records. Does anyone have these
on video? Thanks. Ron van Bruchem 5x5x5 1:47.22 Lars Vandenbergh
Square-1 25.04 -Chris
4013. Re: [Speed cubing group] Re: help (unoriented cross) From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 10 May 2006 10:54:50 +0200
Mayby I don´t fully understand the term "unoriented cross".
However - and if I understand correctly - there exist those "colour
neutral" ones (Chris H e.g.?), who does the easiest cross and at
the end relates it to the middle. In that case a possible slice move is
very frequent and the difference between averages in HTM and STM ought
to be about one move. Or? Rune ----- Original Message ----- From:
mike_go_uk To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, May
09, 2006 3:03 PM Subject: [Speed cubing group] Re: help (unoriented
cross) --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > You (and your computer) are working very
hard, Mike! It was only a few minutes' extra "work" (and
a few seconds' CPU time) to get them. I haven't really thought
about the results yet. Mike SPONSORED LINKS Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games
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4014. Re: Number of moves on 4x4x4? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 May 2006 09:57:20 -0000
Hi Kenneth :-) I did some counting in the past and i was around 150-160
moves on avg as far as i can recall it. The problem with counting is
that u are tempted to do clever moves and now ur normal routine. But i
was counting while solving reasonably fast so it shouldn't be very
biased. I seem to recall that Chris Hardwick did some counting in the
past too and had about 125-130 moves or so on average. I compensate for
my high number of moves with a higher turn rate. I have much easier
recognition with my cage method than with pairing- up edges. So
don't be focused solely on number of moves though it's an ok
measure for what speed u are likely to achieve :-) Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<solkoll@...> wrote: > > Hi cubers! > > I recently got myself a 4x4x4
cube and now I'm trying to find a way to > solve it. I'm not
trying to use the usual centers - edges 3x3x3 method > so I'm
intrested in how many moves you guys uses on average. If I know > that,
then I also will know if my approach is good or bad. > > // Kenneth >
4015. Re: help (unoriented cross) From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 May 2006 10:33:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > the term "unoriented cross".
For a cross on the D face, I simply mean that one further D move may be
needed to get the RFLB colours of the cross to line up with their
respective centres. I use "working corner", so the cross
orientation is unimportant to me. > <versus> the easiest cross
That's a more interesting (and harder) problem. I'll think
about it, but I suspect that the calculation would take a lot of
computer time. Mike
4016. Re: Master magic UWR single solve Broken. From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 May 2006 10:47:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, a_ooms75
<no_reply@...> wrote: > > Is this with stefan+mod method or my new
method ? > > nice job by the way :) > Alexander, your second transform
looks unhealth for the MM. :\ -Tim
I'm confused about "orient" and "orientate" and
"orientation." If I give an orientation, am I orientating or
orienting? You are doing either, for orient and orientate have the same
meaning in non-technical senses. These two verbs, drawn from the same
base (French orienter 'to place facing the east', originally
used of the placement of churches) have developed the same extended
sense 'to familiarize with or adjust to new surroundings or
circumstances'. The shorter form arose in the eighteenth century,
the longer in the nineteenth. Orientate is sometimes criticized, but it
is fully standard and has been used by a variety of major authors,
including W.H. Auden, Margret Mead, Tennessee Williams, and Aldous
Huxley. It is probably more common in England, while orient seems to be
the preferred form in the United States. Robert Burchfield, for many
years the Chief Editor of the Oxford English Dictionary, has written
that "I have decided to use the shorter form myself in all
contexts, but the saving is not great. And one can have no fundamental
quarrel with anyone who decides to use the longer of the two
words." ----- Original Message ----- From: Stefan Pochmann To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, April 25, 2006
11:49 PM Subject: [Speed cubing group] Re: 2x2 cube method --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Step 1: Orientate one side. Any color.
Intuitive. > Step 2: Orientate the opposite side. 7 algs. Not addressed
to you in particular, I've just seen this too many times from too
many people now: http://englishplus.com/grammar/00000245.htm Cheers!
Stefan SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
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NO STOP PLEASE :((((( --- In speedsolvingrubikscube@yahoogroups.com,
Rune Wesström <rune. wesstrom@...> wrote: > > > I'm confused
about "orient" and "orientate" and
"orientation." If I give an orientation, am I orientating or
orienting? > You are doing either, for orient and orientate have the
same meaning in non-technical senses. > > These two verbs, drawn from
the same base (French orienter 'to place facing the east',
originally used of the placement of churches) have developed the same
extended sense 'to familiarize with or adjust to new surroundings
or circumstances'. The shorter form arose in the eighteenth
century, the longer in the nineteenth. Orientate is sometimes
criticized, but it is fully standard and has been used by a variety of
major authors, including W.H. Auden, Margret Mead, Tennessee Williams,
and Aldous Huxley. It is probably more common in England, while orient
seems to be the preferred form in the United States. > > Robert
Burchfield, for many years the Chief Editor of the Oxford English
Dictionary, has written that "I have decided to use the shorter
form myself in all contexts, but the saving is not great. And one can
have no fundamental quarrel with anyone who decides to use the longer of
the two words." > > > ----- Original Message ----- > From: Stefan
Pochmann > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday,
April 25, 2006 11:49 PM > Subject: [Speed cubing group] Re: 2x2 cube
method > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar
Krig" > <gunkr520@> wrote: > > > > Step 1: Orientate one side.
Any color. Intuitive. > > Step 2: Orientate the opposite side. 7 algs. >
> Not addressed to you in particular, I've just seen this too many
times > from too many people now: >
http://englishplus.com/grammar/00000245.htm > > Cheers! > Stefan > > > >
> > > SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle > Word puzzle game Puzzle games Game puzzle
> > >
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>
I have a delete option. Haven´t you? ----- Original Message ----- From:
Timothy Sun To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday,
May 10, 2006 1:14 PM Subject: [Speed cubing group] Re: 2x2 cube method
NO STOP PLEASE :((((( SPONSORED LINKS Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games
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4020. Re: [Speed cubing group] Re: help (unoriented cross) From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 10 May 2006 14:21:33 +0200
----- Original Message ----- From: mike_go_uk To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, May 10, 2006
12:33 PM Subject: [Speed cubing group] Re: help (unoriented cross)
<versus> the easiest cross That's a more interesting (and
harder) problem. I'll think about it, but I suspect that the
calculation would take a lot of computer time. Mike Yes, that must be a
tuff job. The choice of "the easiest cross" is a capricious,
human choice, not so easy (impossible?) to define in a program. Don´t
overstrain yorself! Rune SPONSORED LINKS Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
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4021. DIY cubes From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 May 2006 12:30:26 +0000 (GMT)
Since I'm not an expert in the matter, I probably ask stupid
questions but what is in fact the great deal about these DIY cubes. I
heard they are really fast but I don't know wether this is true or
not. Can someone explain me the difference in cubing experience between
a DIY and a regular cube. [Non-text portions of this message have been
removed]
4022. Re: DIY cubes From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 May 2006 13:10:53 -0000
See message 26318. The big deal is that you can tune them, and the new
parts available this year are better than ever. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Tobias Daneels
<cubewizzard@...> wrote: > > Since I'm not an expert in the
matter, I probably ask stupid questions but what is in fact the great
deal about these DIY cubes. I heard they are really fast but I
don't know wether this is true or not. Can someone explain me the
difference in cubing experience between a DIY and a regular cube. > > >
> [Non-text portions of this message have been removed] >
4023. Re: Number of moves on 4x4x4? From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 May 2006 13:31:27 -0000
This is the first time I've ever counted moves on the 4x4x4.
Here's my running total for each step: centers - 29 2 pairs - 39 2
pairs - 50 2 pairs - 59 2 pairs - 72 2 pairs - 83 2 pairs - 95 cross -
101 F2L 1 - 108 F2L 2 - 112 F2L 3 - 119 F2L 4 - 127 OLL corners - 135
OLL edges - 144 OLL parity - 159 PLL (AUF + G) - 172 Yeah... my times
reflect that high count, too! Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi Kenneth :-) > > I did some
counting in the past and i was around 150-160 moves on > avg as far as i
can recall it. The problem with counting is that u > are tempted to do
clever moves and now ur normal routine. But i was > counting while
solving reasonably fast so it shouldn't be very > biased. I seem to
recall that Chris Hardwick did some counting in > the past too and had
about 125-130 moves or so on average. > > I compensate for my high
number of moves with a higher turn rate. I > have much easier
recognition with my cage method than with pairing- > up edges. So
don't be focused solely on number of moves though it's > an ok
measure for what speed u are likely to achieve :-) > > Cheers! > > -Per
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth >
Gustavsson" <solkoll@> wrote: > > > > Hi cubers! > > > > I
recently got myself a 4x4x4 cube and now I'm trying to find a > way
to > > solve it. I'm not trying to use the usual centers - edges
3x3x3 > method > > so I'm intrested in how many moves you guys uses
on average. If I > know > > that, then I also will know if my approach
is good or bad. > > > > // Kenneth > > >
4024. Re: Master magic UWR single solve Broken. From: a_ooms75 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 May 2006 13:36:57 -0000
Its the same transform i do on the magic but only flat on the table. and
the other way around thats it :) unhealth then i dont know it works fine
for me and fast. but that could be very personal. AO --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@> > wrote:
> > > > Is this with stefan+mod method or my new method ? > > > > nice
job by the way :) > > > > Alexander, your second transform looks
unhealth for the MM. :\ > > -Tim >
4025. Re: Master magic UWR single solve Broken. From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 May 2006 14:13:19 -0000
This is using stefan's method still. I couldn't get the video
you posted to play with picture--it was only sound. ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@...>
wrote: > > Is this with stefan+mod method or my new method ? > > nice
job by the way :) > > --- In speedsolvingrubikscube@yahoogroups.com,
"Bob Burton" > <bob@> wrote: > > > > If I had a dollar for
every 2.55 I got today, I would have $5. :( > One > > of them was on
video though. I will hopefully be competition for > you > > soon. > > >
> Here is an average I took today: > > 2.76 3.04 2.84 2.81 2.81 3.10
2.95 3.17 3.15 (3.42) (2.72) 2.74 => > 2.94 > > > > At least I
didn't get slower by not practicing. :) > > > > ~ Bob > > > > ---
In speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@> > >
wrote: > > > > > > > > > Here is how i do it: > > > > > >
http://members.chello.nl/~a.ooms4/MMAO.html > > >
<http://members.chello.nl/~a.ooms4/MMAO.html> > > > > > > greets
Alexander > > > --- In speedsolvingrubikscube@yahoogroups.com, a_ooms75
> <no_reply@> > > > wrote: > > > > > > > > > > > > Broke the single
MM UWR of 2.53 from BOB burton. > > > > I set it today on 2.49 > > > > >
> > > Here is the Vid > > > >
http://members.chello.nl/~a.ooms4/MM249.wmv > > > >
<http://members.chello.nl/~a.ooms4/MM249.wmv> > > > > > > > > Greets
> > > > Alexander Ooms > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > > > > >
> > > > > [Non-text portions of this message have been removed] > > > >
> >
4026. Re: Master magic UWR single solve Broken. From: a_ooms75 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 May 2006 14:32:28 -0000
i guess you need the codec Indeo AO --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > This is using stefan's method still. I
couldn't get the video you > posted to play with picture--it was
only sound. > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com,
a_ooms75 <no_reply@> > wrote: > > > > Is this with stefan+mod method
or my new method ? > > > > nice job by the way :) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > >
<bob@> wrote: > > > > > > If I had a dollar for every 2.55 I got
today, I would have $5. :( > > One > > > of them was on video though. I
will hopefully be competition for > > you > > > soon. > > > > > > Here
is an average I took today: > > > 2.76 3.04 2.84 2.81 2.81 3.10 2.95
3.17 3.15 (3.42) (2.72) 2.74 => > > 2.94 > > > > > > At least I
didn't get slower by not practicing. :) > > > > > > ~ Bob > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@>
> > > wrote: > > > > > > > > > > > > Here is how i do it: > > > > > > >
> http://members.chello.nl/~a.ooms4/MMAO.html > > > >
<http://members.chello.nl/~a.ooms4/MMAO.html> > > > > > > > > greets
Alexander > > > > --- In speedsolvingrubikscube@yahoogroups.com,
a_ooms75 > > <no_reply@> > > > > wrote: > > > > > > > > > > > > > > >
Broke the single MM UWR of 2.53 from BOB burton. > > > > > I set it
today on 2.49 > > > > > > > > > > Here is the Vid > > > > >
http://members.chello.nl/~a.ooms4/MM249.wmv > > > > >
<http://members.chello.nl/~a.ooms4/MM249.wmv> > > > > > > > > > >
Greets > > > > > Alexander Ooms > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > >
4027. Re: help (unoriented cross) From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 May 2006 15:31:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > The choice of "the easiest
cross" is a capricious, human choice, not so easy (impossible?) to
define in a program. If "easiest" = "the cross that takes
the fewest moves", it is well defined. For choosing between a named
pair of crosses (which I think is what Chris does: yellow/white), the
number of states involved is only (12!/4!) * 2^8 = 5.1e9 For each of
these you'd look up the number of turns needed to solve the 2
crosses, and take the smaller value as being the distance from
"solved". Memory requirements are negligible (just the look-up
table). Mike
4028. Re: Number of moves on 4x4x4? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 May 2006 16:09:56 -0000
Hi Chris! Well, at least u could save some moves if u knew all the OLL
cases so that u reduce that to one single step :-) Actually i believe
that a turn rate of about 3 move/sec should be possible somehow with
lots of practice on a good cube. Main obstacle here i guess is slow
recognition for pairing up edges. A high turnrate is a bit easier on the
other steps. Looking for next (2) edges to pair up while working on the
current pairing is a good strategy. Generally, better lookahead means
higher speed :-) Sometimes it's worth practicing solely on the
lookahead and not worry about the time ;-) Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > This is the first time I've ever
counted moves on the 4x4x4. Here's > my running total for each
step: > > centers - 29 > 2 pairs - 39 > 2 pairs - 50 > 2 pairs - 59 > 2
pairs - 72 > 2 pairs - 83 > 2 pairs - 95 > cross - 101 > F2L 1 - 108 >
F2L 2 - 112 > F2L 3 - 119 > F2L 4 - 127 > OLL corners - 135 > OLL edges
- 144 > OLL parity - 159 > PLL (AUF + G) - 172 > > Yeah... my times
reflect that high count, too! > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" <aspiring_to_love@> wrote: > > > > Hi Kenneth :-) > >
> > I did some counting in the past and i was around 150-160 moves on >
> avg as far as i can recall it. The problem with counting is that u > >
are tempted to do clever moves and now ur normal routine. But i > was >
> counting while solving reasonably fast so it shouldn't be very >
> biased. I seem to recall that Chris Hardwick did some counting in > >
the past too and had about 125-130 moves or so on average. > > > > I
compensate for my high number of moves with a higher turn rate. > I > >
have much easier recognition with my cage method than with pairing- > >
up edges. So don't be focused solely on number of moves though >
it's > > an ok measure for what speed u are likely to achieve :-) >
> > > Cheers! > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth > >
Gustavsson" <solkoll@> wrote: > > > > > > Hi cubers! > > > > > >
I recently got myself a 4x4x4 cube and now I'm trying to find a > >
way to > > > solve it. I'm not trying to use the usual centers -
edges 3x3x3 > > method > > > so I'm intrested in how many moves you
guys uses on average. If > I > > know > > > that, then I also will know
if my approach is good or bad. > > > > > > // Kenneth > > > > > >
4029. Re: help (unoriented cross) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 May 2006 16:19:15 -0000
Hey Mike, Rune, Yes I do always look at yellow and white and choose the
best cross of the two. My choice of cross pretty much always follows
this line of thinking: 1) If one side has an extended cross solution I
will always choose that side. If both sides have an extended cross I
choose the one with the fewer moves (or the faster one, if one involves
a good finger trick in the middle, even if this one is longer in moves).
2) If I don't see an extended cross for either side, I choose the
side with the least number of flipped edges. A flipped edge is defined
as an edge that requires at a minimum two moves to be placed onto the
cross face correctly oriented. 3) If both sides have an equal (or
roughly equal) number of flipped edges, I choose the side that has the
highest number of cross pieces already placed correctly oriented on the
cross face (even if they are not in the correct positions in relation to
eachother). If both sides have some number of flipped edges, and neither
side has any correctly oriented cross pieces on the cross face, I would
always choose the side with the fewer number of flipped edges. If both
have the same number of flipped edges at this point I try to get a feel
for which cross is faster or easier, or will have a corner or an edge
both from the same pair end up in the U layer (I do cross on bottom).
That's pretty much it. I mean you can intuit this during inspection
as a cross just feels "easier" then the other. But if I had to
describe to a computer program what I look for, those steps are what I
would say. Maybe do a search on each cross that is maximum 8-9 moves
deep to look for an extended cross. If that fails on both sides count
the flipped edges. If one side has 2 or more flipped edges than the
other side choose the side with the fewest number of flipped edges. If
both sides are equal, or if one side only has 1 more flipped edge than
the other, then look into the number of correctly oriented cross edges
on the cross face to help with that decision. If that number is equal
choose the side with the fewest flipped edges. If THAT number is also
equal then choose the side with the shorter cross solution. If THAT
numbe is still equal choose the side that uses the msot parallel layer
turns. So stuff like R' L U F2 B2 would be better than B2 R' U
L F2 because the other move uses parallel layer turns rather than
alternating on all axes. You could do this on computer by using the
cross with the shortest STM count. Just my two cents, Chris --- In
speedsolvingrubikscube@yahoogroups.com, mike_go_uk <no_reply@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
> <rune.wesstrom@> wrote: > > The choice of "the easiest
cross" is a capricious, human choice, not > so easy (impossible?)
to define in a program. > > If "easiest" = "the cross
that takes the fewest moves", it is well > defined. For choosing
between a named pair of crosses (which I think > is what Chris does:
yellow/white), the number of states involved is only > > (12!/4!) * 2^8
= 5.1e9 > > For each of these you'd look up the number of turns
needed to solve the > 2 crosses, and take the smaller value as being the
distance > from "solved". Memory requirements are negligible
(just the look- up > table). > > Mike >
4030. Re: [Speed cubing group] Re: help (unoriented cross) From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 10 May 2006 18:21:43 +0200
For each of these you'd look up the number of turns needed to solve
the 2 crosses, and take the smaller value as being the distance from
"solved". Memory requirements are negligible (just the look-up
table). Mike And the problem would be principally the same, if you
analyse six sides (instead of two)? SPONSORED LINKS Jigsaw puzzle game
Free puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games
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4031. Re: help (unoriented cross) From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 May 2006 16:47:05 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > And the problem would be principally the
same, if you analyse six sides (instead of two)? Yes, though it would
take a lot longer. There are approximately 9.8e11 states. Admittedly,
you could reduce that by a factor of nearly 48 (for symmetry)... ChrisH:
Thanks for expanding on your method -- I think I'd just have to go
by the STM distance, as you suggest. Different people will probably have
different heuristics for deciding which cross to do. ;) Mike
4032. Re: Anyone have these? From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 May 2006 19:24:00 -0000
Maybe you should specifically ask this question to Alexander Ooms... His
family came with him to the Belgian Open, and they had a video recorder.
--- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@...> wrote: > > Belgian Open 2006 brought some new world
records. Does anyone have > these on video? Thanks. > > Ron van Bruchem
5x5x5 1:47.22 > Lars Vandenbergh Square-1 25.04 > > -Chris >
4033. broken 5x5 corner From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 May 2006 12:52:27 -0700 (PDT)
What are the implications of a broken corner piece on a rubiks professor
cube? The pieces is basically broken in half, such that the fat part at
the end of the piece is no longer attached to the rest of the piece. The
cube seems to turn fine in all directions regardless... so does it
matter? (and yes, I am aware that single piece replacements are for
sale.. I just dont want to buy any :)) David
--------------------------------- Yahoo! Messenger with Voice. Make
PC-to-Phone Calls to the US (and 30+ countries) for 2¢/min or less.
[Non-text portions of this message have been removed]
4034. Re: [Speed cubing group] broken 5x5 corner From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 May 2006 22:43:26 +0200
Well, as long as the inside piece remains inside the cube, you
won't have any problem because it keeps all the other pieces
aligned and they do not have free place to move around. Si if you intend
to keep it good, I suggest you to leave the inside piece inside the
cube. However I recommend you not to remain in this situation because I
don't think that that cube will be allowed to be used in a
competition. ;-) Gilles. 2006/5/11, David Pritts <ladartfrog@...>: >
> What are the implications of a broken corner piece on a rubiks
professor > cube? The pieces is basically broken in half, such that the
fat part at the > end of the piece is no longer attached to the rest of
the piece. > > The cube seems to turn fine in all directions
regardless... so does it > matter? > > (and yes, I am aware that single
piece replacements are for sale.. I > just dont want to buy any :)) > >
David > > > --------------------------------- > Yahoo! Messenger with
Voice. Make PC-to-Phone Calls to the US (and 30+ > countries) for 2¢/min
or less. > > [Non-text portions of this message have been removed] > > >
> > > Yahoo! Groups Links > > > > > > > [Non-text portions of this
message have been removed]
4035. Re: Number of moves on 4x4x4? From: "morethanfourlove"
<morethanfourlove@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 May 2006 21:14:57 -0000
anyone have instructions for the 4x4x4? --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi Chris! > > Well, at least u
could save some moves if u knew all the OLL cases > so that u reduce
that to one single step :-) > > Actually i believe that a turn rate of
about 3 move/sec should be > possible somehow with lots of practice on a
good cube. Main obstacle > here i guess is slow recognition for pairing
up edges. A high > turnrate is a bit easier on the other steps. Looking
for next (2) > edges to pair up while working on the current pairing is
a good > strategy. Generally, better lookahead means higher speed :-) >
Sometimes it's worth practicing solely on the lookahead and not >
worry about the time ;-) > > Cheers! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > This is the first time I've ever
counted moves on the 4x4x4. > Here's > > my running total for each
step: > > > > centers - 29 > > 2 pairs - 39 > > 2 pairs - 50 > > 2 pairs
- 59 > > 2 pairs - 72 > > 2 pairs - 83 > > 2 pairs - 95 > > cross - 101
> > F2L 1 - 108 > > F2L 2 - 112 > > F2L 3 - 119 > > F2L 4 - 127 > > OLL
corners - 135 > > OLL edges - 144 > > OLL parity - 159 > > PLL (AUF + G)
- 172 > > > > Yeah... my times reflect that high count, too! > > > >
Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen > > Fredlund" <aspiring_to_love@> wrote: > > >
> > > Hi Kenneth :-) > > > > > > I did some counting in the past and i
was around 150-160 moves > on > > > avg as far as i can recall it. The
problem with counting is that > u > > > are tempted to do clever moves
and now ur normal routine. But i > > was > > > counting while solving
reasonably fast so it shouldn't be very > > > biased. I seem to
recall that Chris Hardwick did some counting > in > > > the past too and
had about 125-130 moves or so on average. > > > > > > I compensate for
my high number of moves with a higher turn > rate. > > I > > > have much
easier recognition with my cage method than with > pairing- > > > up
edges. So don't be focused solely on number of moves though > >
it's > > > an ok measure for what speed u are likely to achieve :-)
> > > > > > Cheers! > > > > > > -Per > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth > > >
Gustavsson" <solkoll@> wrote: > > > > > > > > Hi cubers! > > > >
> > > > I recently got myself a 4x4x4 cube and now I'm trying to
find > a > > > way to > > > > solve it. I'm not trying to use the
usual centers - edges > 3x3x3 > > > method > > > > so I'm intrested
in how many moves you guys uses on average. > If > > I > > > know > > >
> that, then I also will know if my approach is good or bad. > > > > > >
> > // Kenneth > > > > > > > > > >
4036. RE: [Speed cubing group] Website for US Nationals 2006 From: "James Stuber" <jestuber@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 11 May 2006 20:25:58 -0700
Just a question about the two days for preliminary rounds: are the
scrambles for both days going to be the same ones? I realize it
doesn't really matter for these preliminary rounds, but it's
interesting as to the fairness of each day. What if Friday gets
incredibly easy scrambles while Saturday gets "unlucky"
scrambles? Discussion? -James Stuber _____ From:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Tyson Mao
Sent: Tuesday, May 09, 2006 2:45 PM To:
speedsolvingrubikscube@yahoogroups.com;
blindfoldsolving-rubiks-cube@yahoogroups.com;
caltechrubiks@yahoogroups.com Cc: Jeanne Marie Acceturo Subject: [Speed
cubing group] Website for US Nationals 2006 So special thanks to Chris
Pelley, we've got a website for US Nationals 2006:
http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html Go ahead
and register online. The website should contain all the information for
everything. I'm still working on competitor discounts for museum
admission. We'll update that information on the website as it
develops. Tyson Mao Astrophysics '06 California Institute of
Technology SPONSORED LINKS Jigsaw
<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam
e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+g
ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw
> puzzle game Free
<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl
e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puz
zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6
ReWEw> puzzle inlay games Educational
<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p
uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word
+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R
94IVKMFNQ> game and puzzle Word
<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&
w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+gam
e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
puzzle game Kid
<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w
2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game
&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
puzzle game Puzzle
<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F
ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5
=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
games _____ YAHOO! GROUPS LINKS * Visit your group
"speedsolvingrubikscube
<http://groups.yahoo.com/group/speedsolvingrubikscube> " on the
web. * To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscri
be> * Your use of Yahoo! Groups is subject to the Yahoo!
<http://docs.yahoo.com/info/terms/> Terms of Service. _____ [Non-text
portions of this message have been removed]
4037. Re: [Speed cubing group] Website for US Nationals 2006 From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 May 2006 21:27:23 -0700
I actually hadn't thought about it. I think different scrambles are
fine. The reason is if you're going to make the finals, you'll
definitely make the second round. The only people who it would affect
are the people on the borderline of making it into the semifinal round,
and those people generally have no chance of placing in the competition
so it will not affect the results of the competition. I like to compare
everything to running. They have the 100 meter sprint finals in a bunch
of heats. But the wind isn't consistent everywhere. In any case,
the fastest runners will easily advance in the worst of conditions.
Tyson Mao Astrophysics '06 California Institute of Technology On
May 11, 2006, at 8:25 PM, James Stuber wrote: > Just a question about
the two days for preliminary rounds: are the > scrambles > for both days
going to be the same ones? I realize it doesn't really > matter >
for these preliminary rounds, but it's interesting as to the
fairness > of > each day. What if Friday gets incredibly easy scrambles
while Saturday > gets > "unlucky" scrambles? > > Discussion? >
> > > -James Stuber > > > > _____ > > From:
speedsolvingrubikscube@yahoogroups.com >
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Tyson Mao >
Sent: Tuesday, May 09, 2006 2:45 PM > To:
speedsolvingrubikscube@yahoogroups.com; >
blindfoldsolving-rubiks-cube@yahoogroups.com; >
caltechrubiks@yahoogroups.com > Cc: Jeanne Marie Acceturo > Subject:
[Speed cubing group] Website for US Nationals 2006 > > > > So special
thanks to Chris Pelley, we've got a website for US Nationals >
2006: > >
http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html > > Go
ahead and register online. The website should contain all the >
information for everything. I'm still working on competitor
discounts > for museum admission. We'll update that information on
the website as > it develops. > > Tyson Mao > Astrophysics '06 >
California Institute of Technology > > > > > SPONSORED LINKS > > >
Jigsaw > <http://groups.yahoo.com/gads? >
t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam >
e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puz
> zle+g >
ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECi
> SfUCw >> puzzle game > > Free > <http://groups.yahoo.com/gads? >
t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl >
e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Wor
> d+puz >
zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31u
> vuXI6 > ReWEw> puzzle inlay games > > Educational >
<http://groups.yahoo.com/gads? >
t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p >
uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4
> =Word >
+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4z
> Ote4R > 94IVKMFNQ> game and puzzle > > > Word >
<http://groups.yahoo.com/gads? >
t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game& >
w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzl
> e+gam >
e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9
> QRg> > puzzle game > > Kid > <http://groups.yahoo.com/gads? >
t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w >
2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle
> +game >
&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-
> DgzSlkRkTyIak1hdhkgQ> > puzzle game > > Puzzle >
<http://groups.yahoo.com/gads? >
t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F >
ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+ga
> me&w5 >
=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> games > > > > _____ > > YAHOO! GROUPS LINKS > > > > * Visit your group
"speedsolvingrubikscube >
<http://groups.yahoo.com/group/speedsolvingrubikscube> " on the
web. > > * To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? >
subject=Unsubscri > be> > > * Your use of Yahoo! Groups is subject to
the Yahoo! > <http://docs.yahoo.com/info/terms/> Terms of Service. >
> > > _____ > > > > [Non-text portions of this message have been
removed] > > > > > > Yahoo! Groups Links > > >
4038. Re: [Speed cubing group] Website for US Nationals 2006 From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 May 2006 21:30:58 -0700
If people feel strongly about this one way or another, I would like to
hear about it though. Tyson Mao Astrophysics '06 California
Institute of Technology On May 11, 2006, at 9:27 PM, Tyson Mao wrote: >
I actually hadn't thought about it. I think different scrambles are
> fine. The reason is if you're going to make the finals,
you'll > definitely make the second round. The only people who it
would affect > are the people on the borderline of making it into the
semifinal round, > and those people generally have no chance of placing
in the competition > so it will not affect the results of the
competition. > > I like to compare everything to running. They have the
100 meter > sprint finals in a bunch of heats. But the wind isn't
consistent > everywhere. In any case, the fastest runners will easily
advance in > the worst of conditions. > > Tyson Mao > Astrophysics
'06 > California Institute of Technology > > On May 11, 2006, at
8:25 PM, James Stuber wrote: > >> Just a question about the two days for
preliminary rounds: are the >> scrambles >> for both days going to be
the same ones? I realize it doesn't really >> matter >> for these
preliminary rounds, but it's interesting as to the fairness >> of
>> each day. What if Friday gets incredibly easy scrambles while
Saturday >> gets >> "unlucky" scrambles? >> >> Discussion? >>
>> >> >> -James Stuber >> >> >> >> _____ >> >> From:
speedsolvingrubikscube@yahoogroups.com >>
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Tyson Mao
>> Sent: Tuesday, May 09, 2006 2:45 PM >> To:
speedsolvingrubikscube@yahoogroups.com; >>
blindfoldsolving-rubiks-cube@yahoogroups.com; >>
caltechrubiks@yahoogroups.com >> Cc: Jeanne Marie Acceturo >> Subject:
[Speed cubing group] Website for US Nationals 2006 >> >> >> >> So
special thanks to Chris Pelley, we've got a website for US >>
Nationals >> 2006: >> >>
http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html >> >> Go
ahead and register online. The website should contain all the >>
information for everything. I'm still working on competitor
discounts >> for museum admission. We'll update that information on
the website as >> it develops. >> >> Tyson Mao >> Astrophysics '06
>> California Institute of Technology >> >> >> >> >> SPONSORED LINKS >>
>> >> Jigsaw >> <http://groups.yahoo.com/gads? >>
t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam >>
e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+pu
>> z >> zle+g >>
ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytEC
>> i >> SfUCw >>> puzzle game >> >> Free >>
<http://groups.yahoo.com/gads? >>
t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl >>
e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Wo
>> r >> d+puz >>
zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31
>> u >> vuXI6 >> ReWEw> puzzle inlay games >> >> Educational >>
<http://groups.yahoo.com/gads? >>
t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p >>
uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w
>> 4 >> =Word >>
+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4
>> z >> Ote4R >> 94IVKMFNQ> game and puzzle >> >> >> Word >>
<http://groups.yahoo.com/gads? >>
t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game& >>
w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzz
>> l >> e+gam >>
e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx
>> 9 >> QRg> >> puzzle game >> >> Kid >>
<http://groups.yahoo.com/gads? >>
t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w >>
2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzl
>> e >> +game >>
&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-
>> DgzSlkRkTyIak1hdhkgQ> >> puzzle game >> >> Puzzle >>
<http://groups.yahoo.com/gads? >>
t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F >>
ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+g
>> a >> me&w5 >>
=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA
>> > >> games >> >> >> >> _____ >> >> YAHOO! GROUPS LINKS >> >> >> >> *
Visit your group "speedsolvingrubikscube >>
<http://groups.yahoo.com/group/speedsolvingrubikscube> " on the
web. >> >> * To unsubscribe from this group, send an email to: >>
speedsolvingrubikscube-unsubscribe@yahoogroups.com >>
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? >>
subject=Unsubscri >> be> >> >> * Your use of Yahoo! Groups is subject to
the Yahoo! >> <http://docs.yahoo.com/info/terms/> Terms of Service.
>> >> >> >> _____ >> >> >> >> [Non-text portions of this message have
been removed] >> >> >> >> >> >> Yahoo! Groups Links >> >> >> > > > > >
Yahoo! Groups Links > > > > > >
4039. RE: [Speed cubing group] Website for US Nationals 2006 From: "James Stuber" <jestuber@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 11 May 2006 22:13:09 -0700
I don't mind; your reasoning is what I thought would be better as
well. -James Stuber _____ From: speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Tyson Mao
Sent: Thursday, May 11, 2006 9:31 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
Website for US Nationals 2006 If people feel strongly about this one way
or another, I would like to hear about it though. Tyson Mao Astrophysics
'06 California Institute of Technology On May 11, 2006, at 9:27 PM,
Tyson Mao wrote: > I actually hadn't thought about it. I think
different scrambles are > fine. The reason is if you're going to
make the finals, you'll > definitely make the second round. The
only people who it would affect > are the people on the borderline of
making it into the semifinal round, > and those people generally have no
chance of placing in the competition > so it will not affect the results
of the competition. > > I like to compare everything to running. They
have the 100 meter > sprint finals in a bunch of heats. But the wind
isn't consistent > everywhere. In any case, the fastest runners
will easily advance in > the worst of conditions. > > Tyson Mao >
Astrophysics '06 > California Institute of Technology > > On May
11, 2006, at 8:25 PM, James Stuber wrote: > >> Just a question about the
two days for preliminary rounds: are the >> scrambles >> for both days
going to be the same ones? I realize it doesn't really >> matter >>
for these preliminary rounds, but it's interesting as to the
fairness >> of >> each day. What if Friday gets incredibly easy
scrambles while Saturday >> gets >> "unlucky" scrambles? >> >>
Discussion? >> >> >> >> -James Stuber >> >> >> >> _____ >> >> From:
speedsolvingrubikscube@yahoogroups.com >>
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Tyson Mao
>> Sent: Tuesday, May 09, 2006 2:45 PM >> To:
speedsolvingrubikscube@yahoogroups.com; >>
blindfoldsolving-rubiks-cube@yahoogroups.com; >>
caltechrubiks@yahoogroups.com >> Cc: Jeanne Marie Acceturo >> Subject:
[Speed cubing group] Website for US Nationals 2006 >> >> >> >> So
special thanks to Chris Pelley, we've got a website for US >>
Nationals >> 2006: >> >>
http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html >> >> Go
ahead and register online. The website should contain all the >>
information for everything. I'm still working on competitor
discounts >> for museum admission. We'll update that information on
the website as >> it develops. >> >> Tyson Mao >> Astrophysics '06
>> California Institute of Technology >> >> >> >> >> SPONSORED LINKS >>
>> >> Jigsaw >> <http://groups.yahoo.com/gads? >>
t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam >>
e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+pu
>> z >> zle+g >>
ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytEC
>> i >> SfUCw >>> puzzle game >> >> Free >>
<http://groups.yahoo.com/gads? >>
t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl >>
e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Wo
>> r >> d+puz >>
zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31
>> u >> vuXI6 >> ReWEw> puzzle inlay games >> >> Educational >>
<http://groups.yahoo.com/gads? >>
t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p >>
uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w
>> 4 >> =Word >>
+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4
>> z >> Ote4R >> 94IVKMFNQ> game and puzzle >> >> >> Word >>
<http://groups.yahoo.com/gads? >>
t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game& >>
w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzz
>> l >> e+gam >>
e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx
>> 9 >> QRg> >> puzzle game >> >> Kid >>
<http://groups.yahoo.com/gads? >>
t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w >>
2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzl
>> e >> +game >>
&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-
>> DgzSlkRkTyIak1hdhkgQ> >> puzzle game >> >> Puzzle >>
<http://groups.yahoo.com/gads? >>
t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F >>
ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+g
>> a >> me&w5 >>
=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA
>> > >> games >> >> >> >> _____ >> >> YAHOO! GROUPS LINKS >> >> >> >> *
Visit your group "speedsolvingrubikscube >>
<http://groups.yahoo.com/group/speedsolvingrubikscube> " on the
web. >> >> * To unsubscribe from this group, send an email to: >>
speedsolvingrubikscube-unsubscribe@yahoogroups.com >>
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? >>
subject=Unsubscri >> be> >> >> * Your use of Yahoo! Groups is subject to
the Yahoo! >> <http://docs.yahoo.com/info/terms/> Terms of Service.
>> >> >> >> _____ >> >> >> >> [Non-text portions of this message have
been removed] >> >> >> >> >> >> Yahoo! Groups Links >> >> >> > > > > >
Yahoo! Groups Links > > > > > > SPONSORED LINKS Jigsaw
<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam
e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+g
ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw
> puzzle game Free
<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl
e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puz
zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6
ReWEw> puzzle inlay games Educational
<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p
uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word
+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R
94IVKMFNQ> game and puzzle Word
<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&
w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+gam
e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
puzzle game Kid
<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w
2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game
&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
puzzle game Puzzle
<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F
ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5
=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
games _____ YAHOO! GROUPS LINKS * Visit your group
"speedsolvingrubikscube
<http://groups.yahoo.com/group/speedsolvingrubikscube> " on the
web. * To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com
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4040. Re: [Speed cubing group] Website for US Nationals 2006 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 May 2006 08:33:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "James Stuber"
<jestuber@...> wrote: > > Just a question about the two days for
preliminary rounds: are the scrambles > for both days going to be the
same ones? I realize it doesn't really matter > for these
preliminary rounds, but it's interesting as to the fairness of >
each day. What if Friday gets incredibly easy scrambles while Saturday
gets > "unlucky" scrambles? More importantly, what if Saturday
gets incredibly easy scrambles while Friday gets "unlucky"
scrambles? Cheers! Stefan
4041. Re: [Speed cubing group] Website for US Nationals 2006 From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 May 2006 11:50:58 +0200
What is the probability to have 5 very easy scrambles (assuming everyone
uses the Fridrich Method and that an easy scramble is defined by a
"2-move cross") while 5 other scrambles will have very bad
crosses (6-move cross let's say). I am curious to know the answer,
but I think it will be close to 1/(10^10) or even lower. Gilles.
2006/5/12, Stefan Pochmann <pochmann@...>: > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Stuber" >
<jestuber@...> wrote: > > > > Just a question about the two days for
preliminary rounds: are the > scrambles > > for both days going to be
the same ones? I realize it doesn't really > matter > > for these
preliminary rounds, but it's interesting as to the > fairness of >
> each day. What if Friday gets incredibly easy scrambles while >
Saturday gets > > "unlucky" scrambles? > > > More importantly,
what if Saturday gets incredibly easy scrambles > while Friday gets
"unlucky" scrambles? > > Cheers! > Stefan > > > > > > > > >
Yahoo! Groups Links > > > > > > > [Non-text portions of this message
have been removed]
4042. Re: [Speed cubing group] Website for US Nationals 2006 From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 12 May 2006 12:03:01 +0200
----- Original Message ----- From: Gilles van den Peereboom To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, May 12, 2006 11:50
AM Subject: Re: [Speed cubing group] Website for US Nationals 2006 What
is the probability to have 5 very easy scrambles (assuming everyone uses
the Fridrich Method and that an easy scramble is defined by a
"2-move cross") while 5 other scrambles will have very bad
crosses (6-move cross let's say). Gilles. Is a 6-move cross really
that bad? R SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
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4043. Re: [Speed cubing group] Website for US Nationals 2006 From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 12 May 2006 13:21:03 +0200
----- Original Message ----- From: Gilles van den Peereboom To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, May 12, 2006 11:50
AM Subject: Re: [Speed cubing group] Website for US Nationals 2006 What
is the probability to have 5 very easy scrambles (assuming everyone uses
the Fridrich Method and that an easy scramble is defined by a
"2-move cross") while 5 other scrambles will have very bad
crosses (6-move cross let's say). Gilles. Is a 6-move cross really
that bad? Btw. You can easily calculate the probabilities. For 1-, 2-,
6- and 7-move cross the probabilities are 0.0000789, 0.0008312, 0.511648
and 0.183954 resp. R SPONSORED LINKS Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
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4044. Re: [Speed cubing group] broken 5x5 corner From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 May 2006 12:27:43 -0000
Hi :-) Unless u intend to tell judges that one of ur corners is broken u
won't run into any problem! Even if u do tell it's broken i
can't see u getting into trouble with it. Just say it's a
modification to make it turn faster. Modified cubes are allowed :-) It
must look like the normal cube and have 6 colors and so on. If that is
ok then the cube is fine for competitions. If someone seriously thinks a
5x5x5 with broken corner is not allowed then let me know what rule(s) in
the regulations say(s) so :D Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Well, as long as the
inside piece remains inside the cube, you won't have > any problem
because it keeps all the other pieces aligned and they do not > have
free place to move around. > > Si if you intend to keep it good, I
suggest you to leave the inside piece > inside the cube. > > However I
recommend you not to remain in this situation because I don't >
think that that cube will be allowed to be used in a competition. ;-) >
> Gilles. > > 2006/5/11, David Pritts <ladartfrog@...>: > > > > What
are the implications of a broken corner piece on a rubiks professor > >
cube? The pieces is basically broken in half, such that the fat part at
the > > end of the piece is no longer attached to the rest of the piece.
> > > > The cube seems to turn fine in all directions regardless... so
does it > > matter? > > > > (and yes, I am aware that single piece
replacements are for sale.. I > > just dont want to buy any :)) > > > >
David > > > > > > --------------------------------- > > Yahoo! Messenger
with Voice. Make PC-to-Phone Calls to the US (and 30+ > > countries) for
2¢/min or less. > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > >
> > > > > > > [Non-text portions of this message have been removed] >
4045. Re: [Speed cubing group] Website for US Nationals 2006 From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 12 May 2006 15:02:11 +0200
----- Original Message ----- From: Rune Wesström To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, May 12, 2006 1:21
PM Subject: Re: [Speed cubing group] Website for US Nationals 2006 -----
Original Message ----- From: Gilles van den Peereboom To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, May 12, 2006 11:50
AM Subject: Re: [Speed cubing group] Website for US Nationals 2006 What
is the probability to have 5 very easy scrambles (assuming everyone uses
the Fridrich Method and that an easy scramble is defined by a
"2-move cross") while 5 other scrambles will have very bad
crosses (6-move cross let's say). Gilles. Is a 6-move cross really
that bad? Btw. You can easily calculate the probabilities. For 1-, 2-,
6- and 7-move cross the probabilities are 0.0000789, 0.0008312, 0.511648
and 0.183954 resp. Ergo: The probability (two moves or less)
(0.0000789+0.0008312)^5=6.24x10^-16 The probability (six moves or more)
(0.511648+0.183954)^5=1.62x10^-1 Proportion roughly 4x10^15 (Which
relevance does Fridrich have here?). R SPONSORED LINKS Jigsaw puzzle
game Free puzzle inlay games Educational game and puzzle Word puzzle
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4046. Re: [Speed cubing group] Website for US Nationals 2006 From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 May 2006 07:19:51 -0700
Hey Stefan, Let's say it does happen... is it anyone's fault?
No one can predict the scrambles for Friday or Saturday. So right now,
at this very moment, the scrambles for Friday and Saturday are both easy
and hard. Furthermore, the difficulty of Saturday's scrambles are
independent of Friday's scrambles. It would be very unfortunate if
Leyan fails to advance to the final round because he competed on Friday
instead of Saturday. But I believe it's fair. No one did anything
intentionally. Consider the scrambles like the weather. Tyson Mao
Astrophysics '06 California Institute of Technology On May 12,
2006, at 1:33 AM, Stefan Pochmann wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "James Stuber" >
<jestuber@...> wrote: >> >> Just a question about the two days for
preliminary rounds: are the > scrambles >> for both days going to be the
same ones? I realize it doesn't really > matter >> for these
preliminary rounds, but it's interesting as to the > fairness of >>
each day. What if Friday gets incredibly easy scrambles while > Saturday
gets >> "unlucky" scrambles? > > > More importantly, what if
Saturday gets incredibly easy scrambles > while Friday gets
"unlucky" scrambles? > > Cheers! > Stefan > > > > > > > > >
Yahoo! Groups Links > > > > > >
4047. Re: [Speed cubing group] Website for US Nationals 2006 From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 May 2006 08:01:18 -0700
On May 12, 2006, at 1:33, Stefan Pochmann wrote: > > > More importantly,
what if Saturday gets incredibly easy scrambles > while Friday gets
"unlucky" scrambles? > > Cheers! > Stefan It seems much more
likely and problematic that somebody will memorize the Friday scrambles
and cheat on Saturday. It's easily done with a digital camera. - -
- - - - - - - - - - "The power of accurate observation is commonly
called cynicism by those who have not got it." -- George Bernard
Shaw Lars Petrus - lars@... http://lar5.com
4048. My square-1 method and algs From: "mmwfung1985" <mmwfung1985@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 May 2006 16:33:56 -0000
Hi, For anyone who is interested in my Square-1 method and the algs I
use: http://www.math.leidenuniv.nl/~mfung/ Then click on Speedcubing ==>
algs ==> square-1. Michael Fung
4049. Re: [Speed cubing group] Website for US Nationals 2006 From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 May 2006 14:27:05 -0300 (ART)
Good point, Lars! I will not compete, but I think that different
scrambles are not a big problem, if they're all random. Pedro Lars
Petrus <lars@...> escreveu: On May 12, 2006, at 1:33, Stefan Pochmann
wrote: > > > More importantly, what if Saturday gets incredibly easy
scrambles > while Friday gets "unlucky" scrambles? > > Cheers!
> Stefan It seems much more likely and problematic that somebody will
memorize the Friday scrambles and cheat on Saturday. It's easily
done with a digital camera. - - - - - - - - - - - - "The power of
accurate observation is commonly called cynicism by those who have not
got it." -- George Bernard Shaw Lars Petrus - lars@...
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--------------------------------- --------------------------------- Abra
sua conta no Yahoo! Mail - 1GB de espaço, alertas de e-mail no celular e
anti-spam realmente eficaz. [Non-text portions of this message have been
removed]
4050. Re: [Speed cubing group] Website for US Nationals 2006 From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 May 2006 17:50:07 -0000
Even if my scramble started with a completed x-cross, Macky would still
beat me. So 43 quintillion = I really don't think it matters. Chris
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > > Hey Stefan, > > Let's say it does happen... is it
anyone's fault? No one can predict > the scrambles for Friday or
Saturday. So right now, at this very > moment, the scrambles for Friday
and Saturday are both easy and hard. > Furthermore, the difficulty of
Saturday's scrambles are independent of > Friday's scrambles.
> > It would be very unfortunate if Leyan fails to advance to the final
> round because he competed on Friday instead of Saturday. But I believe
> it's fair. No one did anything intentionally. Consider the
scrambles > like the weather. > > Tyson Mao > Astrophysics '06 >
California Institute of Technology > > On May 12, 2006, at 1:33 AM,
Stefan Pochmann wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Stuber" > >
<jestuber@> wrote: > >> > >> Just a question about the two days for
preliminary rounds: are the > > scrambles > >> for both days going to be
the same ones? I realize it doesn't really > > matter > >> for
these preliminary rounds, but it's interesting as to the > >
fairness of > >> each day. What if Friday gets incredibly easy scrambles
while > > Saturday gets > >> "unlucky" scrambles? > > > > > >
More importantly, what if Saturday gets incredibly easy scrambles > >
while Friday gets "unlucky" scrambles? > > > > Cheers! > >
Stefan > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > >
> > > > > > > >
4051. Re: My square-1 method and algs From: "cwlin1010" <cubepuzzle@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 May 2006 18:07:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "mmwfung1985"
<mmwfung1985@...> wrote: > > Hi, > For anyone who is interested in my
Square-1 method and the algs I use: >
http://www.math.leidenuniv.nl/~mfung/ > > Then click on Speedcubing ==>
algs ==> square-1. > > Michael Fung > It's good to me. Thanks. --
http://rubiks.tw/timer/ http://rubiks.tw/timer/index.php?action=ranklist
4052. Re: [Speed cubing group] Website for US Nationals 2006 From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 12 May 2006 20:13:57 +0200
----- Original Message ----- From: christopher_pelley To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, May 12, 2006 7:50
PM Subject: Re: [Speed cubing group] Website for US Nationals 2006 Even
if my scramble started with a completed x-cross, Macky would still beat
me. So 43 quintillion = I really don't think it matters. Chris Make
it non open and Macky wouldn´t have a chance! R SPONSORED LINKS Jigsaw
puzzle game Free puzzle inlay games Educational game and puzzle Word
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4053. 4x4x4 eastsheen -- I hate it From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 May 2006 13:30:50 -0700 (PDT)
I'm totally fed up with my small eastsheen 4x4x4. All I have done
to the cube is lube it, but for some reason it won't stay together.
Today I had to take off the center pieces and tighten the cube TWICE
because just using it for 20 minutes causes it to get looser (ie the
screws loosen up, i guess?). If I don't keep tightening it, it gets
so loose that it can't really be used. Just now the cube literally
FELL APART and I had to reconstruct the upper half of it and tighten all
of the screws. The thing is, though, it doesn't even seem like the
amount that the screws loosen is compareable to how loose the cube gets.
It seems that the cube gets looser than it should be given the amount
that the screws come out. Or maybe I'm wrong about that. Has anyone
had any problems like this? I dont even enjoy solving the 4x4 beacuse I
have to be constantly fixing it. David ---------------------------------
Love cheap thrills? Enjoy PC-to-Phone calls to 30+ countries for just
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4054. Re: [Speed cubing group] Website for US Nationals 2006 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 May 2006 20:48:47 -0000
In case you didn't notice, I was of course joking. By now you could
know I believe using the same scrambles is no prerequisite for fairness
at all :-) Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tmao@...> wrote: > > Hey Stefan, > > Let's say it
does happen... is it anyone's fault? No one can predict > the
scrambles for Friday or Saturday. So right now, at this very > moment,
the scrambles for Friday and Saturday are both easy and hard. >
Furthermore, the difficulty of Saturday's scrambles are independent
of > Friday's scrambles. > > It would be very unfortunate if Leyan
fails to advance to the final > round because he competed on Friday
instead of Saturday. But I believe > it's fair. No one did anything
intentionally. Consider the scrambles > like the weather. > > Tyson Mao
> Astrophysics '06 > California Institute of Technology > > On May
12, 2006, at 1:33 AM, Stefan Pochmann wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Stuber" > >
<jestuber@> wrote: > >> > >> Just a question about the two days for
preliminary rounds: are the > > scrambles > >> for both days going to be
the same ones? I realize it doesn't really > > matter > >> for
these preliminary rounds, but it's interesting as to the > >
fairness of > >> each day. What if Friday gets incredibly easy scrambles
while > > Saturday gets > >> "unlucky" scrambles? > > > > > >
More importantly, what if Saturday gets incredibly easy scrambles > >
while Friday gets "unlucky" scrambles? > > > > Cheers! > >
Stefan > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > >
> > > > > > > >
4055. Re: [Speed cubing group] Website for US Nationals 2006 From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 May 2006 14:08:53 -0700 (PDT)
to solve the dispute mail me all scrambles for nationals and i will make
sure they are equally hard or easy :) ----- Original Message ---- From:
Stefan Pochmann <pochmann@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, May 12, 2006
1:48:47 PM Subject: Re: [Speed cubing group] Website for US Nationals
2006 In case you didn't notice, I was of course joking. By now you
could know I believe using the same scrambles is no prerequisite for
fairness at all :-) Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> Hey Stefan, > > Let's say it does happen... is it anyone's
fault? No one can predict > the scrambles for Friday or Saturday. So
right now, at this very > moment, the scrambles for Friday and Saturday
are both easy and hard. > Furthermore, the difficulty of Saturday's
scrambles are independent of > Friday's scrambles. > > It would be
very unfortunate if Leyan fails to advance to the final > round because
he competed on Friday instead of Saturday. But I believe > it's
fair. No one did anything intentionally. Consider the scrambles > like
the weather. > > Tyson Mao > Astrophysics '06 > California
Institute of Technology > > On May 12, 2006, at 1:33 AM, Stefan Pochmann
wrote: > > > --- In speedsolvingrubikscube@yahoogroups.com, "James
Stuber" > > <jestuber@> wrote: > >> > >> Just a question about
the two days for preliminary rounds: are the > > scrambles > >> for both
days going to be the same ones? I realize it doesn't really > >
matter > >> for these preliminary rounds, but it's interesting as
to the > > fairness of > >> each day. What if Friday gets incredibly
easy scrambles while > > Saturday gets > >> "unlucky"
scrambles? > > > > > > More importantly, what if Saturday gets
incredibly easy scrambles > > while Friday gets "unlucky"
scrambles? > > > > Cheers! > > Stefan > > > > > > > > > > > > > > > > >
> Yahoo! Groups Links > > > > > > > > > > > > > YAHOO! GROUPS LINKS
Visit your group "speedsolvingrubikscube" on the web. To
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4056. Re: [Speed cubing group] Website for US Nationals 2006 From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 May 2006 21:08:31 -0000
If advancement to second round was based on average or mean and if the
top 36 out of all results advanced, then I would say you need the same
scrambles from Friday to Saturday. However, since advancement is based
on single fastest time, then different scrambles seems non-problematic.
It also helps avoid the temptation to cheat that Lars mentioned
(videotape Friday, analyze, memorize for Saturday). I'm not quite
sure the 100-meter analogy holds up. Different solves will have
different path lengths depending on how one solves it. If I get a lucky
solve, it increases my chance of advancing. However, that can happen in
the different Friday scrambles as much as between Friday or Saturday.
("Hey, I got a lucky solve on #2). So, it's more like I only
have to run 90 meters in heat #1 versus 100 meters if I had been in heat
#2. Yes, wind/heat have an effect in racing but not the 10-20% effect
that a lucky solve can have. It's not like I'm advancing to
the second round anyway, but it's an interesting question. Quick
confirmation: advancement to second round will be top 36 overall from
both days (not 36 from each day or 18 from each day)?? yeff --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> If people feel strongly about this one way or another, I would like to
> hear about it though. > Tyson Mao > > On May 11, 2006, at 8:25 PM,
James Stuber wrote: > > > >> Just a question about the two days for
preliminary rounds: are the > >> scrambles > >> for both days going to
be the same ones?
4057. Re: 4x4x4 eastsheen -- I hate it From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 May 2006 23:02:33 -0000
Hi :-) I hate it too! Mine is not quite as bad as urs though :-o Have
fun! -Per > --- In speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@...> wrote: > > I'm totally fed up with my small
eastsheen 4x4x4. > > All I have done to the cube is lube it, but for
some reason it won't stay together. Today I had to take off the
center pieces and tighten the cube TWICE because just using it for 20
minutes causes it to get looser (ie the screws loosen up, i guess?). > >
If I don't keep tightening it, it gets so loose that it can't
really be used. Just now the cube literally FELL APART and I had to
reconstruct the upper half of it and tighten all of the screws. > > The
thing is, though, it doesn't even seem like the amount that the
screws loosen is compareable to how loose the cube gets. It seems that
the cube gets looser than it should be given the amount that the screws
come out. Or maybe I'm wrong about that. > > Has anyone had any
problems like this? I dont even enjoy solving the 4x4 beacuse I have to
be constantly fixing it. > > David > > > > >
--------------------------------- > Love cheap thrills? Enjoy
PC-to-Phone calls to 30+ countries for just 2¢/min with Yahoo! Messenger
with Voice. > > [Non-text portions of this message have been removed] >
4058. Rubik's cube on CBS show From: "bballkid2076" <bballkid2076@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 May 2006 01:26:46 -0000
Tonight I watched a magic show on CBS at 8 pm EST. One of the tricks
involved two rubik's cubes. The magician handed one to a celebrity
and the both mixed them up behind their backs and afterwards they were
exactly the same. I assume he told the guy the scramble. I was wondering
if anyone saw it or if anyone thinks he did it differently. Thanks
Andrew P.S He said the rubik's cube had about 43 quintillion
combinations (correct) but he then said that that is about 10^8 which is
very incorrect.
4059. Re: My square-1 method and algs From: "Ben King" <grsbmd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 May 2006 02:00:13 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "mmwfung1985"
<mmwfung1985@...> wrote: > > Hi, > For anyone who is interested in my
Square-1 method and the algs I use: >
http://www.math.leidenuniv.nl/~mfung/ > > Then click on Speedcubing ==>
algs ==> square-1. > > Michael Fung > Do you know all of these
algorithms? -Ben.
4060. Re: [Speed cubing group] Re: 4x4x4 eastsheen -- I hate it From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 May 2006 20:14:24 -0700 (PDT)
Ahhh!! Well at least I'm not the only one who hates it.. does
anybody have any ideas for how to make this cube more useable? Has
nobody else experienced this degree of "looseness" ? It's
horrible. David Per Kristen Fredlund <aspiring_to_love@...> wrote: Hi
:-) I hate it too! Mine is not quite as bad as urs though :-o Have fun!
-Per > --- In speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@...> wrote: > > I'm totally fed up with my small
eastsheen 4x4x4. > > All I have done to the cube is lube it, but for
some reason it won't stay together. Today I had to take off the
center pieces and tighten the cube TWICE because just using it for 20
minutes causes it to get looser (ie the screws loosen up, i guess?). > >
If I don't keep tightening it, it gets so loose that it can't
really be used. Just now the cube literally FELL APART and I had to
reconstruct the upper half of it and tighten all of the screws. > > The
thing is, though, it doesn't even seem like the amount that the
screws loosen is compareable to how loose the cube gets. It seems that
the cube gets looser than it should be given the amount that the screws
come out. Or maybe I'm wrong about that. > > Has anyone had any
problems like this? I dont even enjoy solving the 4x4 beacuse I have to
be constantly fixing it. > > David > > > > >
--------------------------------- > Love cheap thrills? Enjoy
PC-to-Phone calls to 30+ countries for just 2¢/min with Yahoo! Messenger
with Voice. > > [Non-text portions of this message have been removed] >
SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational
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4061. [Speed cubing group] Re: 4x4x4 eastsheen -- I hate it From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 May 2006 04:58:26 -0000
Happens with my minx all the time. So much that it rusted and broke.
4062. [Speed cubing group] Re: 4x4x4 eastsheen -- I hate it From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 May 2006 10:55:03 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > Happens with my minx all the time. So much
that it rusted and broke. I don't know a puzzle with that name so I
guess you have one of these?
http://dictionary.reference.com/search?q=minx&btnG=Go+Dictionary
Cheers! Stefan
4063. Re: Rubik's cube on CBS show From: "cwlin1010" <cubepuzzle@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 May 2006 12:11:47 -0000
is he? http://www.youtube.com/watch?v=6NFYjeJkeis -- Timer:
http://rubiks.tw/timer/ Ranklist: http://tinyurl.com/fsgr4 --- In
speedsolvingrubikscube@yahoogroups.com, "bballkid2076"
<bballkid2076@...> wrote: > > Tonight I watched a magic show on CBS
at 8 pm EST. One of the tricks > involved two rubik's cubes. The
magician handed one to a celebrity and > the both mixed them up behind
their backs and afterwards they were > exactly the same. I assume he
told the guy the scramble. I was > wondering if anyone saw it or if
anyone thinks he did it differently. > > Thanks > Andrew > > > P.S He
said the rubik's cube had about 43 quintillion combinations >
(correct) but he then said that that is about 10^8 which is very >
incorrect. >
4064. [Speed cubing group] Re: 4x4x4 eastsheen -- I hate it From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 May 2006 12:13:28 -0000
Haha Stefan ;-) I guess he means one of following 3 : - megaminx
(dodecahedron puzzle) - pyraminx (tetrahedron/pyramid puzzle) -
tetraminx (like pyraminx without the corners) LOL .... -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" >
<linkpoke@> wrote: > > > > Happens with my minx all the time. So much
that it rusted and broke. > > I don't know a puzzle with that name
so I guess you have one of these? >
http://dictionary.reference.com/search?q=minx&btnG=Go+Dictionary > >
Cheers! > Stefan >
4065. Re: Number of moves on 4x4x4? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 May 2006 12:18:15 -0000
Hi :-) If by instructions u mean a method of solving it, u better just
search using a search engine. Just search rubiks 4x4x4 solution or
rubiks revenge solution. U should find plenty :-) A few starters though:
- www.bigcubes.com - www.speedcubing.com/chris/4-solution.html Hope this
helps ! -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"morethanfourlove" <morethanfourlove@...> wrote: > > anyone
have instructions for the 4x4x4? > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@> wrote: > > > > Hi Chris! > > > > Well, at least
u could save some moves if u knew all the OLL cases > > so that u reduce
that to one single step :-) > > > > Actually i believe that a turn rate
of about 3 move/sec should be > > possible somehow with lots of practice
on a good cube. Main > obstacle > > here i guess is slow recognition for
pairing up edges. A high > > turnrate is a bit easier on the other
steps. Looking for next (2) > > edges to pair up while working on the
current pairing is a good > > strategy. Generally, better lookahead
means higher speed :-) > > Sometimes it's worth practicing solely
on the lookahead and not > > worry about the time ;-) > > > > Cheers! >
> > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley > > <no_reply@> wrote: > > > > > > This is the
first time I've ever counted moves on the 4x4x4. > > Here's >
> > my running total for each step: > > > > > > centers - 29 > > > 2
pairs - 39 > > > 2 pairs - 50 > > > 2 pairs - 59 > > > 2 pairs - 72 > >
> 2 pairs - 83 > > > 2 pairs - 95 > > > cross - 101 > > > F2L 1 - 108 >
> > F2L 2 - 112 > > > F2L 3 - 119 > > > F2L 4 - 127 > > > OLL corners -
135 > > > OLL edges - 144 > > > OLL parity - 159 > > > PLL (AUF + G) -
172 > > > > > > Yeah... my times reflect that high count, too! > > > > >
> Chris > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen > > > Fredlund" <aspiring_to_love@> wrote: > >
> > > > > > Hi Kenneth :-) > > > > > > > > I did some counting in the
past and i was around 150-160 moves > > on > > > > avg as far as i can
recall it. The problem with counting is > that > > u > > > > are tempted
to do clever moves and now ur normal routine. But i > > > was > > > >
counting while solving reasonably fast so it shouldn't be very > >
> > biased. I seem to recall that Chris Hardwick did some counting > >
in > > > > the past too and had about 125-130 moves or so on average. >
> > > > > > > I compensate for my high number of moves with a higher
turn > > rate. > > > I > > > > have much easier recognition with my cage
method than with > > pairing- > > > > up edges. So don't be focused
solely on number of moves though > > > it's > > > > an ok measure
for what speed u are likely to achieve :-) > > > > > > > > Cheers! > > >
> > > > > -Per > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth > > > >
Gustavsson" <solkoll@> wrote: > > > > > > > > > > Hi cubers! > >
> > > > > > > > I recently got myself a 4x4x4 cube and now I'm
trying to find > > a > > > > way to > > > > > solve it. I'm not
trying to use the usual centers - edges > > 3x3x3 > > > > method > > > >
> so I'm intrested in how many moves you guys uses on average. > >
If > > > I > > > > know > > > > > that, then I also will know if my
approach is good or bad. > > > > > > > > > > // Kenneth > > > > > > > >
> > > > > > >
4066. Re: [Speed cubing group] Re: 4x4x4 eastsheen -- I hate it From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 13 May 2006 14:19:42 +0200
----- Original Message ----- From: Stefan Pochmann To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, May 13, 2006
12:55 PM Subject: [Speed cubing group] Re: 4x4x4 eastsheen -- I hate it
--- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > Happens with my minx all the time. So much
that it rusted and broke. I don't know a puzzle with that name so I
guess you have one of these?
http://dictionary.reference.com/search?q=minx&btnG=Go+Dictionary
Cheers! Stefan Or maybe those Minx SPONSORED LINKS Jigsaw puzzle game
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4067. Re: My square-1 method and algs From: "mmwfung1985" <mmwfung1985@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 May 2006 12:28:44 -0000
Hi Ben, Yes I know all these EP-algorithms, but for some EP-cases I
listed two (or more) algs, then I (usually) only know one of this. For
the cubeshapes algs: sometimes I just learn the beginposition and then
perform the alg I learned, othertimes I do it more on intuition.
(Probably I will forget some algs (again), because I don't have the
intention to play with my square-1 in the coming weeks :p) Michael Fung
--- In speedsolvingrubikscube@yahoogroups.com, "Ben King"
<grsbmd@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "mmwfung1985" >
<mmwfung1985@> wrote: > > > > Hi, > > For anyone who is interested in
my Square-1 method and the algs I use: > >
http://www.math.leidenuniv.nl/~mfung/ > > > > Then click on Speedcubing
==> algs ==> square-1. > > > > Michael Fung > > > > Do you know all of
these algorithms? > > -Ben. >
4068. [Speed cubing group] Re: 4x4x4 eastsheen -- I hate it From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 May 2006 12:31:52 -0000
Bleh megaminx. --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" >
<linkpoke@> wrote: > > > > Happens with my minx all the time. So much
that it rusted and broke. > > I don't know a puzzle with that name
so I guess you have one of these? >
http://dictionary.reference.com/search?q=minx&btnG=Go+Dictionary > >
Cheers! > Stefan >
4069. Re: Rubik's cube on CBS show From: "bballkid2076" <bballkid2076@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 May 2006 14:35:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "cwlin1010"
<cubepuzzle@...> wrote: > Nope, the guys name was Keith Barry. And
the two cubes were the same before he touched them again. > is he? > >
http://www.youtube.com/watch?v=6NFYjeJkeis > > -- > Timer:
http://rubiks.tw/timer/ > Ranklist: http://tinyurl.com/fsgr4 > > > ---
In speedsolvingrubikscube@yahoogroups.com, "bballkid2076" >
<bballkid2076@> wrote: > > > > Tonight I watched a magic show on CBS
at 8 pm EST. One of the tricks > > involved two rubik's cubes. The
magician handed one to a celebrity and > > the both mixed them up behind
their backs and afterwards they were > > exactly the same. I assume he
told the guy the scramble. I was > > wondering if anyone saw it or if
anyone thinks he did it differently. > > > > Thanks > > Andrew > > > > >
> P.S He said the rubik's cube had about 43 quintillion
combinations > > (correct) but he then said that that is about 10^8
which is very > > incorrect. > > >
4070. Re: My square-1 method and algs From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 May 2006 16:45:02 -0000
Quick question: What is the fastest way to fix parity? For example,
let's say you know a parity's going to happen at the
beginning; what's the shortest algorithm to fix it? -Tim
4071. Regarding Cubesmith From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 May 2006 16:46:42 -0000
Hello, I was wondering, for those people who use cubesmith stickers, how
quickly does it ship within the US? I plan on getting some for all my
puzzles this summer.
4072. Re: [Speed cubing group] Regarding Cubesmith From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 May 2006 13:51:57 -0300 (ART)
I live in Brazil, South America, and my orders arrived in 2 weeks or
so... for the US it should be really fast Pedro Timothy Sun
<linkpoke@yahoo.com> escreveu: Hello, I was wondering, for those
people who use cubesmith stickers, how quickly does it ship within the
US? I plan on getting some for all my puzzles this summer. SPONSORED
LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and
puzzle Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
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speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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--------------------------------- --------------------------------- Abra
sua conta no Yahoo! Mail - 1GB de espaço, alertas de e-mail no celular e
anti-spam realmente eficaz. [Non-text portions of this message have been
removed]
4073. Re: [Speed cubing group] Regarding Cubesmith From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 May 2006 09:52:27 -0700 (PDT)
I suppose it depends on where you are in the US. It took around 4 days I
think (California --> Ohio) from the day he told me he sent it. However
there was a freak incident once where it took over 2 weeks to ship.. we
thought it had gotten lost. I have ordered from him several times
though, and usually it's pretty fast. David Timothy Sun
<linkpoke@...> wrote: Hello, I was wondering, for those people who
use cubesmith stickers, how quickly does it ship within the US? I plan
on getting some for all my puzzles this summer. SPONSORED LINKS Jigsaw
puzzle game Free puzzle inlay games Educational game and puzzle Word
puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
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speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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4074. Re: [Speed cubing group] Re: 4x4x4 eastsheen -- I hate it From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 May 2006 09:53:42 -0700 (PDT)
Hmm so nobody has any ideas on how to fix my crappy cube? I put a lot of
lube in it when I first got it.. I was thinking maybe lube soaked into
the screws and the area around the screws, causing them to unscrew with
use. You guys think I should take it apart and clean out those areas?
David Rune Wesström <rune.wesstrom@...> wrote: ----- Original Message
----- From: Stefan Pochmann To: speedsolvingrubikscube@yahoogroups.com
Sent: Saturday, May 13, 2006 12:55 PM Subject: [Speed cubing group] Re:
4x4x4 eastsheen -- I hate it --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > Happens with my minx all the time. So much
that it rusted and broke. I don't know a puzzle with that name so I
guess you have one of these?
http://dictionary.reference.com/search?q=minx&btnG=Go+Dictionary
Cheers! Stefan Or maybe those Minx SPONSORED LINKS Jigsaw puzzle game
Free puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games
------------------------------------------------------------------------------
YAHOO! GROUPS LINKS a.. Visit your group
"speedsolvingrubikscube" on the web. b.. To unsubscribe from
this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service.
------------------------------------------------------------------------------
[Non-text portions of this message have been removed] SPONSORED LINKS
Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle
Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
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4075. Re: Regarding Cubesmith From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 May 2006 17:00:48 -0000
It has never taken me more than 3 days to receive them in New Jersey. ~
Bob --- In speedsolvingrubikscube@yahoogroups.com, "Timothy
Sun" <linkpoke@...> wrote: > > Hello, > > I was wondering, for
those people who use cubesmith stickers, how > quickly does it ship
within the US? I plan on getting some for all my > puzzles this summer.
>
4076. Re: Regarding Cubesmith From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 May 2006 17:24:46 -0000
Hey, Not really the answer to the question, but I live in the
Netherlands, and I recieved my orders in about 7-10 days or so... I
think that's quite good. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > Hello, > > I was wondering, for those
people who use cubesmith stickers, how > quickly does it ship within the
US? I plan on getting some for all my > puzzles this summer. >
4077. Re: My square-1 method and algs From: "mmwfung1985" <mmwfung1985@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 May 2006 18:03:32 -0000
Hi, I guess you don't want to mess up the corners? If yes, then
choose one of these below. If no, I don't know. (UF UB)(UL UR) (DF
DB) /(3,3)/(0,-3)/(3,3)/(0,-2)/(-2,4)/(2,-4)/(0,-1)/(3,3)/ [9|22] (UF
UL)(UB UR) (DL DR)
/(3,3)/(3,0)/(-2,-2)/(0,-4)/(-2,4)/(2,-4)/(-1,0)/(-3,-3)/ [9|22] (UF UB)
(DF DB)(DL DR) /(-3,-3)/(3,0)/(-3,-3)/(2,0)/(-4,2)/(4,-2)/(1,0)/(-3,-3)/
[9|22] (UL UR) (DF DL)(DB DR)
/(-3,-3)/(0,-3)/(2,2)/(4,0)/(-4,2)/(4,-2)/(0,1)/(3,3)/ [9|22] (UL UB UR)
(DR DB) /(3,3)/(1,0)/(-2,0)/(-4,0)/(0,-4)/(0,-4)/(0,-2)/(0,5)/(3,3)/
[10|21] (UR UB UL) (DL DB)
/(-3,-3)/(0,-5)/(0,2)/(0,4)/(0,4)/(4,0)(2,0)/(-1,0)/(-3,-3)/ [10|21] (UR
UB) (DL DB DR)
/(-3,-3)/(0,-1)/(0,2)/(0,4)/(4,0)/(4,0)/(2,0)/(-5,0)/(-3,-3)/ [10|21]
(UL UB) (DR DB DL)
/(3,3)/(5,0)/(-2,0)/(-4,0)/(-4,0)/(0,-4)/(0,-2)/(0,1)/(3,3)/ [10|21]
Michael Fung --- In speedsolvingrubikscube@yahoogroups.com,
"Timothy Sun" <linkpoke@...> wrote: > > Quick question: > >
What is the fastest way to fix parity? For example, let's say you
know > a parity's going to happen at the beginning; what's the
shortest > algorithm to fix it? > > -Tim >
4078. Black Diy From: "bballkid2076" <bballkid2076@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 May 2006 18:56:04 -0000
I recently began to put together my new black diy. I put the center
piecs on the axel and then realized i forgot the washers. I can't
seem to get the center pieces and the screws out of the axel. Any ideas?
Thanks Andrew
4079. Re: Black Diy From: "bballkid2076" <bballkid2076@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 May 2006 19:08:04 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "bballkid2076"
<bballkid2076@...> wrote: > > I recently began to put together my new
black diy. I put the center > piecs on the axel and then realized i
forgot the washers. I can't seem > to get the center pieces and the
screws out of the axel. Any ideas? > > Thanks > Andrew > P.S I put
washers on 3 of the screws.
4080. Re: Black Diy From: "bballkid2076" <bballkid2076@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 May 2006 19:11:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "bballkid2076"
<bballkid2076@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "bballkid2076" >
<bballkid2076@> wrote: > > > > I recently began to put together my
new black diy. I put the center > > piecs on the axel and then realized
i forgot the washers. I can't seem > > to get the center pieces and
the screws out of the axel. Any ideas? > > > > Thanks > > Andrew > > >
P.S I put washers on 3 of the screws. > P.P.S? Once i take it back apart
can someone say how to put it together
4081. Re: Black Diy From: "bballkid2076" <bballkid2076@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 May 2006 19:29:40 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "bballkid2076"
<bballkid2076@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "bballkid2076" >
<bballkid2076@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "bballkid2076" > >
<bballkid2076@> wrote: > > > > > > I recently began to put together
my new black diy. I put the center > > > piecs on the axel and then
realized i forgot the washers. I can't seem > > > to get the center
pieces and the screws out of the axel. Any ideas? > > > > > > Thanks > >
> Andrew > > > > > P.S I put washers on 3 of the screws. > > > > P.P.S?
Once i take it back apart can someone say how to put it together >
P.P.P.S Nevermind about all the previous posts. My new question is how
do i properly work it in
It is usually pretty fast. But here's the way I think of it.
He's the best at this, and he has good prices, and he's pretty
fast. Honestly, why would you go anywhere else? On 5/13/06, Joël van
Noort <joel_vn@...> wrote: > Hey, > > Not really the answer to the
question, but I live in the Netherlands, > and I recieved my orders in
about 7-10 days or so... I think that's > quite good. > > - Joël. >
> --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
> <linkpoke@...> wrote: > > > > Hello, > > > > I was wondering, for
those people who use cubesmith stickers, how > > quickly does it ship
within the US? I plan on getting some for all > my > > puzzles this
summer. > > > > > > > > > > > Yahoo! Groups Links > > > > > > > --
-cubekid
4083. Re: Regarding Cubesmith From: broncoviper <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 May 2006 04:21:05 -0000
I received extremely fast. Excellent place to purchase items. Pat --- In
speedsolvingrubikscube@yahoogroups.com, "Sapan Upadhyay"
<cubekid@...> wrote: > > It is usually pretty fast. But here's
the way I think of it. He's the > best at this, and he has good
prices, and he's pretty fast. > > Honestly, why would you go
anywhere else? > > On 5/13/06, Joël van Noort <joel_vn@...> wrote: >
> Hey, > > > > Not really the answer to the question, but I live in the
Netherlands, > > and I recieved my orders in about 7-10 days or so... I
think that's > > quite good. > > > > - Joël. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > >
<linkpoke@> wrote: > > > > > > Hello, > > > > > > I was wondering,
for those people who use cubesmith stickers, how > > > quickly does it
ship within the US? I plan on getting some for all > > my > > > puzzles
this summer. > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > > -- > -cubekid >
4084. Speed cubing simulator From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 May 2006 23:52:16 +1000
Here's a speed cubing "simulator" (for office use):
http://www.ryanheise.com/cube/speed.html I have tried to make the
keyboard bindings closely resemble the way our fingers interact with
real cubes. For example, your index fingers are used to trigger U and
U'. "Sune" becomes IJKJIJJK. It is also possible to
perform two moves simultaneously, provided that they move around the
same axis. My best time so far is about 1:28.29 Ryan
4085. [Speed cubing group] Re: Regarding Cubesmith From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 May 2006 14:06:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Sapan
Upadhyay" <cubekid@...> wrote: > > It is usually pretty fast.
But here's the way I think of it. He's the > best at this, and
he has good prices, and he's pretty fast. > > Honestly, why would
you go anywhere else? > No idea.
4086. Re: Speed cubing simulator From: "bballkid2076" <bballkid2076@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 May 2006 14:25:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > Here's a speed cubing "simulator" (for office
use): > > http://www.ryanheise.com/cube/speed.html > > > I have tried to
make the keyboard bindings closely resemble the way our > fingers
interact with real cubes. For example, your index fingers are > used to
trigger U and U'. "Sune" becomes IJKJIJJK. > > It is also
possible to perform two moves simultaneously, provided that > they move
around the same axis. > > > My best time so far is about 1:28.29 I just
tried it out and it is GREAT the best one I have seen yet. > > Ryan >
----- Original Message ----- From: Per Kristen Fredlund To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, May 14, 2006 5:22
PM Subject: [Speed cubing group] Re: Speed cubing simulator . There must
be some possible workaround to have it work in IE too i guess :-o Still
80% use IE. And 60% of those wouldn't know how to install some
other browser ... -Per Me e.g. SPONSORED LINKS Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games
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4088. 5 Dimensional Rubiks Cube From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 May 2006 15:48:17 -0000
Remember the 4D cube? http://www.gravitation3d.com/magiccube5d/
I've read about this for a while now, but not actually seen a
working copy. Here you go :) ~Thom
4089. Relaunch of the FMC From: "Daniel Harris" <dan_j_harris@...> To: <fewestmoveschallenge@yahoogroups.com>,
<speedsolvingrubikscube@yahoogroups.com>, <ron@...> Date: Sun, 14 May 2006 20:57:15 +0100
Hi everyone, A brand new FMC, #106, will open at midnight tonight. I am
currently working on redesigning my web pages, so currently the FMC page
is just the bare bones, there is a challenge, and a link to a submission
form which works correctly, when all the data is added into it :) You
can access the new competition by clicking on the Fewest Moves Challenge
link at www.cubestation.co.uk <http://www.cubestation.co.uk/> , or by
accessing it directly via
http://www.cubestation.co.uk/cs2/index.php?page=fmc/fmc Good Luck
everybody! Deadline is 12pm next Sunday :) Keep on cubing, hope that you
enjoy the challenge DanH :) [Non-text portions of this message have been
removed]
4090. [Speed cubing group] Re: Speed cubing simulator From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 May 2006 22:17:17 -0000
Here is the workaround for IE. Click the applet once, or twice, make
sure it has focus. After that all works as it should. The solution to
this is a little javascript. Give the applet an id like
id="cubeapplet" and add <script
type="text/javascript">
window.onload=function(){document.getElementById
('cubeapplet').focus();}; </script> Something like that
should do it. Michiel --- In speedsolvingrubikscube@yahoogroups.com,
Rune Wesström <rune.wesstrom@...> wrote: > > > ----- Original Message
----- > From: Per Kristen Fredlund > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, May 14, 2006 5:22
PM > Subject: [Speed cubing group] Re: Speed cubing simulator > > > .
There must be some > possible workaround to have it work in IE too i
guess :-o Still 80% > use IE. And 60% of those wouldn't know how to
install some other > browser ... > -Per > > Me e.g. > > > > > > > > >
SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational
game and puzzle > Word puzzle game Kid puzzle game Puzzle games > > >
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----------- > YAHOO! GROUPS LINKS > > a.. Visit your group
"speedsolvingrubikscube" on the web. > > b.. To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
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----------- > > > > [Non-text portions of this message have been
removed] >
4091. Re: [Speed cubing group] Re: Speed cubing simulator From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 May 2006 08:49:08 +1000
On Sun, May 14, 2006 at 03:22:53PM -0000, Per Kristen Fredlund wrote: >
Well, it works fine in Firefox. In Internet Explorer it doesn't
work > at all :-( After scrambling hitting the spacebar the keys do
nothing > when i use IE. Can you tell me which version of IE/Java you
were using? Thanks, Ryan
4092. Re: [Speed cubing group] Re: Speed cubing simulator From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 May 2006 09:47:46 +1000
On Sun, May 14, 2006 at 03:22:53PM -0000, Per Kristen Fredlund wrote: >
There must be some possible workaround to have it work in IE too i >
guess I've implemented Michiel's suggestion - does it work for
you now? Ryan
4093. Better late than never From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 May 2006 01:42:19 -0000
I posted my reports from Caltech winter and Rutgers spring. They are
available at www.cubewhiz.com/experiences.html ~ Bob
4094. Re: Master magic UWR single solve Broken. From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 May 2006 03:24:29 -0000
Here is the promised video (2.56 seconds)
http://www.cubewhiz.com/videos/burtonmastermagic256.wmv (415KB) ~ Bob
--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > If I had a dollar for every 2.55 I got today, I
would have $5. :( One > of them was on video though. I will hopefully be
competition for you > soon. > > Here is an average I took today: > 2.76
3.04 2.84 2.81 2.81 3.10 2.95 3.17 3.15 (3.42) (2.72) 2.74 => 2.94 > >
At least I didn't get slower by not practicing. :) > > ~ Bob > >
--- In speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@> >
wrote: > > > > > > Here is how i do it: > > > >
http://members.chello.nl/~a.ooms4/MMAO.html > >
<http://members.chello.nl/~a.ooms4/MMAO.html> > > > > greets
Alexander > > --- In speedsolvingrubikscube@yahoogroups.com, a_ooms75
<no_reply@> > > wrote: > > > > > > > > > Broke the single MM UWR of
2.53 from BOB burton. > > > I set it today on 2.49 > > > > > > Here is
the Vid > > > http://members.chello.nl/~a.ooms4/MM249.wmv > > >
<http://members.chello.nl/~a.ooms4/MM249.wmv> > > > > > > Greets > >
> Alexander Ooms > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > > [Non-text portions
of this message have been removed] > > >
4095. Re: [Speed cubing group] 5 Dimensional Rubiks Cube From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 May 2006 09:40:01 +0200
Are you crazy ? :D I don't that much time right now but during the
summer I will definitely work on that one :-) Thanks ! Gilles.
2006/5/14, thomkirjava <snkenjoi@...>: > > Remember the 4D cube? > >
http://www.gravitation3d.com/magiccube5d/ > > I've read about this
for a while now, but not actually seen a working > copy. > > Here you go
:) > > ~Thom > > > > > > > > > Yahoo! Groups Links > > > > > > > >
[Non-text portions of this message have been removed]
4096. Re: Speed cubing simulator From: "Matt M." <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 May 2006 14:24:23 -0000
Excellent! After 10 minutes of practice, it seems very intuitive. My
only suggestion would be adding B and B'... perhaps above D and
D'. I use the back face quite a bit... especially since I can the
back face through your applet. --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote:
> > Here's a speed cubing "simulator" (for office use): >
> http://www.ryanheise.com/cube/speed.html > > > I have tried to make
the keyboard bindings closely resemble the way our > fingers interact
with real cubes. For example, your index fingers are > used to trigger U
and U'. "Sune" becomes IJKJIJJK. > > It is also possible
to perform two moves simultaneously, provided that > they move around
the same axis. > > > My best time so far is about 1:28.29 > > Ryan >
4097. Re: Speed cubing simulator From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 May 2006 20:16:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > Here's a speed cubing "simulator" (for office
use): > > http://www.ryanheise.com/cube/speed.html > > > I have tried to
make the keyboard bindings closely resemble the way our > fingers
interact with real cubes. For example, your index fingers are > used to
trigger U and U'. "Sune" becomes IJKJIJJK. > > It is also
possible to perform two moves simultaneously, provided that > they move
around the same axis. > > > My best time so far is about 1:28.29 > >
Ryan Just got a 1:14.33 with my tenth attempt, slowly but surely getting
better. Could you add a records list? Cheers! Stefan
4098. Re: Speed cubing simulator From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 May 2006 21:36:35 -0000
I like this! I just did a 41.14. How about customizable color schemes? I
also agree that B and B' would be useful. Macky --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > wrote: >
> > > Here's a speed cubing "simulator" (for office use):
> > > > http://www.ryanheise.com/cube/speed.html > > > > Just got a
1:14.33 with my tenth attempt, slowly but surely getting > better. Could
you add a records list? > > Cheers! > Stefan >
4099. Volunteer Needed From: "jagwilson7" <gwilson@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 May 2006 21:43:05 -0000
I posted a message a few weeks ago and I got no response so I thought I
would inquire 1 more time. We are looking for a speed cuber for an event
on Friday May 19, 2006 near Cleveland Ohio. If you know of someone who
speedcubes in our area or are interested yourself email me at
gwilson@mradvertising.com. Thank you!
4100. Re: Speed cubing simulator From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 May 2006 21:53:27 -0000
Wonder who's gonna be the first to solve it BLD? :D ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > > I like this! I just did a 41.14. > How
about customizable color schemes? I also agree that B and B' would
> be useful. > > Macky > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > > wrote:
> > > > > > Here's a speed cubing "simulator" (for office
use): > > > > > > http://www.ryanheise.com/cube/speed.html > > > > > > >
Just got a 1:14.33 with my tenth attempt, slowly but surely getting > >
better. Could you add a records list? > > > > Cheers! > > Stefan > > >
4101. How long does it usually take someone to get sub-20? From: "dwarmaj" <Dwarmaj@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 May 2006 21:54:29 -0000
I've been slowly improving over the last year and have brought my
average times down from 75 seconds to about 35 seconds. I tend to cube
about 4-5 hours a week, which could be why my progress seems so slow to
me... I'm curious as to how long it takes others. Also... I'm
currently concentrating on getting faster with F2L, but seem to take
25-30 seconds. I tried to visualize as much as I can in my 15 second
inspection period, but can only remember 3-4 moves. I use a modified
Petrus F2L+PLL method. Any tips on getting faster appreciated. :)
4102. Re: Speed cubing simulator From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 May 2006 22:10:57 -0000
Quite fun. Now I've just got to get used to the controls a bit
more. The key has a mistake though. Both "E" and "D"
do the move "L'" according to the key, while
"D" actually is "L". And add me to the list of
people who want B and B' :) Tim --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > > I like this! I just did a 41.14. > How
about customizable color schemes? I also agree that B and B' would
> be useful. > > Macky > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > > wrote:
> > > > > > Here's a speed cubing "simulator" (for office
use): > > > > > > http://www.ryanheise.com/cube/speed.html > > > > > > >
Just got a 1:14.33 with my tenth attempt, slowly but surely getting > >
better. Could you add a records list? > > > > Cheers! > > Stefan > > >
4103. Re: [Speed cubing group] Regarding Cubesmith From: eric stalter <ericdstalter@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 May 2006 16:31:35 -0700 (PDT)
I just recently ordered and it took about 3 days, I live in ft. wayne,
IN (northeast) --- Pedro <pedrosino1@...> wrote: > I live in Brazil,
South America, and my orders > arrived in 2 weeks or so... > for the US
it should be really fast > > Pedro > > Timothy Sun <linkpoke@...>
escreveu: > Hello, > > I was wondering, for those people who use
cubesmith > stickers, how > quickly does it ship within the US? I plan
on > getting some for all my > puzzles this summer. > > > > > > >
SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games >
Educational game and puzzle Word puzzle game > Kid puzzle game Puzzle
games > > --------------------------------- > YAHOO! GROUPS LINKS > > >
Visit your group "speedsolvingrubikscube" on the > web. > > To
unsubscribe from this group, send an email > to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the > Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Abra sua conta no Yahoo! Mail - 1GB
de espa�o, > alertas de e-mail no celular e anti-spam realmente >
eficaz. > > [Non-text portions of this message have been > removed] > >
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
4104. Re: [Speed cubing group] Volunteer Needed From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 May 2006 17:51:18 -0700 (PDT)
I live in cleveland... I am not very good by the standards here,
though.. I average around 45 seconds. Let me know if you'd be
interested, and what is this event? David jagwilson7 <gwilson@...>
wrote: I posted a message a few weeks ago and I got no response so I
thought I would inquire 1 more time. We are looking for a speed cuber
for an event on Friday May 19, 2006 near Cleveland Ohio. If you know of
someone who speedcubes in our area or are interested yourself email me
at gwilson@.... Thank you! SPONSORED LINKS Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games --------------------------------- YAHOO! GROUPS
LINKS Visit your group "speedsolvingrubikscube" on the web. To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! Messenger with Voice. PC-to-Phone calls for ridiculously low
rates. [Non-text portions of this message have been removed]
4105. Center Caps From: "bballkid2076" <bballkid2076@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 May 2006 00:57:38 -0000
I remember someone making a post about an alternate way of putting
center caps on without super glue. If anyone remembers or finds the old
post I would appreciatie it because I am worried that if I glue them on
I wont be able to remove them for adjustment Thanks Andrew
4106. Re: [Speed cubing group] Re: Speed cubing simulator From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 May 2006 11:13:40 +1000
On Mon, May 15, 2006 at 02:24:23PM -0000, Matt M. wrote: > My only
suggestion would be adding B and B'... perhaps above D and D'.
> I use the back face quite a bit... especially since I can the back >
face through your applet. I thought long and hard about adding B and
B'. My reason for not adding them is that in real life, our hand
grip indicates that we really perform these as U and U' after a
subtle cube rotation. Admittedly, when I say "we", I mean
"I", and perhaps you. RBR' is: NIJK or VJK or VJR.
RBR'U is: NIJKTJ or really just VJRJ (this corresponds to what our
fingers and thumbs actually do on a real cube). Ryan
4107. Re: [Speed cubing group] Re: Speed cubing simulator From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 May 2006 11:18:58 +1000
On Mon, May 15, 2006 at 08:16:47PM -0000, Stefan Pochmann wrote: > Just
got a 1:14.33 with my tenth attempt, slowly but surely getting > better.
Could you add a records list? An interesting thing is that I would be
able to create a records list that recorded exactly how each person
performed their record including the timing of every move, like a
digital video that only takes 40 bytes. I'm not sure whether people
want to be recorded in that way, though. I think it would be nice,
because spectators can watch how the best people perform. Ryan
4108. [Speed cubing group] Re: Speed cubing simulator From: "bballkid2076" <bballkid2076@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 May 2006 01:38:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > I stink my best time is 2:45.65. How fast can people here do
the sune on the simulator? > On Mon, May 15, 2006 at 08:16:47PM -0000,
Stefan Pochmann wrote: > > Just got a 1:14.33 with my tenth attempt,
slowly but surely getting > > better. Could you add a records list? > >
An interesting thing is that I would be able to create a records list >
that recorded exactly how each person performed their record including >
the timing of every move, like a digital video that only takes 40 bytes.
> > I'm not sure whether people want to be recorded in that way,
though. I > think it would be nice, because spectators can watch how the
best people > perform. > > Ryan >
4109. 2 quick questions From: "mattjs522" <matt100@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 May 2006 04:00:48 -0000
1. When you do an average at home, and you get a pop, do you fix the pop
and count whatever time you get or do you just do an extra solve? 2.
when you're scrambling a 4x4, and you get a lower case letter, like
r, do you treat it as r or (Rr)? i always treat it as r but for some
reason i think i saw the scramblers at the turnament i went too
scrambling it the (Rr) way.
Timed on watch: 1.2sec. I'm no Petrus on simulations yet! :) But I
really suck when it comes to F2L. Petrus method is just way too wierd
for it. --- In speedsolvingrubikscube@yahoogroups.com,
"bballkid2076" <bballkid2076@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > wrote: >
> > I stink my best time is 2:45.65. How fast can people here do the >
sune on the simulator? > > > On Mon, May 15, 2006 at 08:16:47PM -0000,
Stefan Pochmann wrote: > > > Just got a 1:14.33 with my tenth attempt,
slowly but surely getting > > > better. Could you add a records list? >
> > > An interesting thing is that I would be able to create a records
list > > that recorded exactly how each person performed their record
including > > the timing of every move, like a digital video that only
takes 40 bytes. > > > > I'm not sure whether people want to be
recorded in that way, though. I > > think it would be nice, because
spectators can watch how the best people > > perform. > > > > Ryan > > >
4111. Re: How long does it usually take someone to get sub-20? From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 May 2006 11:24:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "dwarmaj"
<Dwarmaj@...> wrote: > I've been slowly improving over the last
year and have brought my > average times down from 75 seconds to about
35 seconds. I tend to cube > about 4-5 hours a week, which could be why
my progress seems so slow > to me... For the past 18 months or so
I've been cubing for about 5-7 hours per week, so I'm just
treating it as a bit of fun. Initial progress was rapid (starting at
around 70-75s), but progress has been poor over the past year. On good
days I've averaged around 40s, but 43s is typical. In my own case
the main problems are "old age" and lack of talent, but also I
haven't spent enough time identifying (and working out strategies
for) the situations that most often cause trouble. The early progress
was due to working quite a lot on those. The more recent, and smaller,
progress is due mainly to improved look-ahead during F2L. Mike
4112. Re: [Speed cubing group] Re: How long does it usually take
someone to get sub-20? From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 16 May 2006 13:50:35 +0200
----- Original Message ----- From: mike_go_uk To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, May 16, 2006 1:24
PM Subject: [Speed cubing group] Re: How long does it usually take
someone to get sub-20? In my own case the main problems are "old
age" and lack of talent Mike ???? R
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4113. [Speed cubing group] Re: How long does it usually take someone to
get sub-20? From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 May 2006 12:34:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > In my own case the main problems are
"old age" and lack of talent > ???? OK, I should never use old
age as an excuse around here. :D Middle age, maybe. By the way, Rune,
how many hours do you practise in a typical week? Mike
4114. Help wanted for an art show From: "painter_daz" <radisa23@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 May 2006 12:35:38 -0000
Hi everybody! I'm a spanish painter based in Milan (Italy).
I'm looking for guys able to solve the 3x3 cube in less than 20
seconds. I've painted some rubiks views in big canvases and now I
need people that can film themselves for free(only hands)solving the
cube to complete my installation. Every volunteer will be mentioned in
the show book. If you're interested just e-mail me at radisa23@...
Thanks!! Rafael
4115. Re: 2 quick questions From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 May 2006 13:41:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "mattjs522"
<matt100@...> wrote: > 2. when you're scrambling a 4x4, and you
get a lower case letter, like > r, do you treat it as r or (Rr)? i
always treat it as r but for some > reason i think i saw the scramblers
at the turnament i went too > scrambling it the (Rr) way. The standard
notation has r representing the r slice only. However, for competition
purposes the WCA has changed the 4x4x4 and 5x5x5 scrambles to only use
double-face turns (no slices). This makes it easier to train people as
scramblers and is faster, too. So in that case r represents (Rr) in
standard notation. Chris
4116. Re: Center Caps From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 May 2006 13:49:59 -0000
See message 27689. --- In speedsolvingrubikscube@yahoogroups.com,
"bballkid2076" <bballkid2076@...> wrote: > > I remember
someone making a post about an alternate way of putting > center caps on
without super glue. If anyone remembers or finds the > old post I would
appreciatie it because I am worried that if I glue > them on I wont be
able to remove them for adjustment > > Thanks > Andrew >
4117. Re: [Speed cubing group] Re: How long does it usually take
someone to get sub-20? From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 16 May 2006 15:35:20 +0200
Many, 20-25 hours/week and for me all weeks are "typical". I
have time for more but it´s meaningless, physically and psychically. I
have reached my asymptot: 32 s (home average) and my aim is to stay
there. It happens sometimes, two -25 in a row, which gives some hope,
but it´s of course only illusions. And I never believed in that nonsens:
"Everybody can with practising become a sub20ie". Rune From:
mike_go_uk To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, May
16, 2006 2:34 PM Subject: [Speed cubing group] Re: How long does it
usually take someone to get sub-20? --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > In my own case the main problems are
"old age" and lack of talent > ???? OK, I should never use old
age as an excuse around here. :D Middle age, maybe. By the way, Rune,
how many hours do you practise in a typical week? Mike
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4118. Re: [Speed cubing group] Help wanted for an art show From: "Evan Gates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 May 2006 07:03:37 -0700
Hello, I don't have any of my sub20 solves on the computer, but
would you be interested in a robot solving it in about 10 seconds?
http://www.deepcube.net/videos/deepcube.AVI (warning: it is a rather
large file) -Evan Until next time, Happy Cubing http://www.deepcube.net
On 5/16/06, painter_daz <radisa23@...> wrote: > > Hi everybody!
I'm a spanish painter based in Milan (Italy). I'm > looking
for guys able to solve the 3x3 cube in less than 20 seconds. > I've
painted some rubiks views in big canvases and now I need people > that
can film themselves for free(only hands)solving the cube to > complete
my installation. Every volunteer will be mentioned in the > show book. >
If you're interested just e-mail me at radisa23@... > > Thanks!! >
Rafael > > > > > ------------------------------ > YAHOO! GROUPS LINKS >
> > - Visit your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an email to: >
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> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > [Non-text portions of this message have
been removed]
On 5/16/06, christopher_pelley <no_reply@yahoogroups.com> wrote: >
The standard notation has r representing the r slice only. However, >
for competition purposes the WCA has changed the 4x4x4 and 5x5x5 >
scrambles to only use double-face turns (no slices). This makes it >
easier to train people as scramblers and is faster, too. So in that >
case r represents (Rr) in standard notation. > > Chris I've written
a scrambler for the 4x4x4 and the 5x5x5, and I can tell you that it
makes a difference what "r" means when you are scrambling. If
you want to be fair, you need to use the same system when scrambling as
was used when the scrambling program was designed. If "r"
means two slices to WCA scramblers, we need to make sure that the
scrambling program they use is updated to match this notation.
Scrambling programs take steps to insure that consecutive turns of
parallel slices in the scrambling algorithm do not cancel each other
out. As a simple example, lets say that the WCA scrambling program
included "R'r" in its output. If the WCA official only
made a single slice turn based on this notation, he has effectively
decreased the length of the scramble by one turn. Another example (for a
4x4x4) would be "r'l". The WCA scrambling program could
generate this sequence because it means to make two slice turns by its
notation. For the WCA official, these turns would cancel each other out.
4120. Re: [Speed cubing group] How long does it usually take someone to
get sub-20? From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 May 2006 07:26:30 -0700
It took me 2 years. -Chris On 5/15/06, dwarmaj <Dwarmaj@...> wrote: >
I'm curious as to how long it takes others.
On 5/16/06, David Barr <david20708@...> wrote: > If you want to be
fair, you need to use the same system when > scrambling as was used when
the scrambling program was designed. If > "r" means two slices
to WCA scramblers, we need to make sure that the > scrambling program
they use is updated to match this notation. I took another look at the
WCA scrambling program. It has a checkbox called "multi". This
controls what the notation means when the scrambles are generated. If
you are running a tournament, and you are telling your scrambling
officials that "r" means multiple slices, make sure that this
box is checked when you print out your scrambles for the tournament,
otherwise you will run into the problems that I described in my previous
post.
4122. Re: [Speed cubing group] How long does it usually take someone to
get sub-20? From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 May 2006 17:54:29 +0100 (BST)
It took 2 years 4 months for Bernett Orlando. Chris Hunt <huntca@...>
wrote: It took me 2 years. -Chris On 5/15/06, dwarmaj <Dwarmaj@...>
wrote: > I'm curious as to how long it takes others.
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4123. Re: [Speed cubing group] How long does it usually take someone to
get sub-20? From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 May 2006 17:01:07 +0000 (GMT)
It took about 6 months to get sub-20 Pedro JohnLouis Louis
<pjlmem@yahoo.co.in> escreveu: It took 2 years 4 months for Bernett
Orlando. Chris Hunt <huntca@...> wrote: It took me 2 years. -Chris On
5/15/06, dwarmaj <Dwarmaj@...> wrote: > I'm curious as to how
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4124. Re: How long does it usually take someone to get sub-20? From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 May 2006 17:59:23 -0000
I guess some are a lot more talented than others, it took me 8 months to
be sub-27 :-P (I usually practice 4-5 hours/week) I just noticed that
during my one week holidays (I practiced 2-3 hours/day), I drop 2.80
seconds of my average (which is a lot for me in such a short time). My
conclusion: "Practice makes better until the point where practice
is not enough" (it's dumm, I know). I agree with Rune on this
one. Good luck getting sub-20, Sven --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > It took about 6 months to get sub-20 > > Pedro > > JohnLouis Louis
<pjlmem@...> escreveu: > It took 2 years 4 months for Bernett
Orlando. > > Chris Hunt <huntca@...> wrote: It took me 2 years. > >
-Chris > > On 5/15/06, dwarmaj <Dwarmaj@...> wrote: > > I'm
curious as to how long it takes others. > > >
--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
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from this group, send an email to: >
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Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Why was V. Sehwag warned by the
BCCI? Share your knowledge on Yahoo! Answers India > Send instant
messages to your online friends - NOW > > [Non-text portions of this
message have been removed] > > > > --------------------------------- >
YAHOO! GROUPS LINKS > > > Visit your group
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--------------------------------- > > > > > >
--------------------------------- > Abra sua conta no Yahoo! Mail - 1GB
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4125. Re: How long does it usually take someone to get sub-20? From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 May 2006 18:31:31 -0000
6 months (approx.) And I cubed about an hour a night, 2-3 at weekends.
I'll be doing a lot more after my exams though, can't really
do much cubing right now. ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote:
> > I guess some are a lot more talented than others, it took me 8
months > to be sub-27 :-P (I usually practice 4-5 hours/week) > > I just
noticed that during my one week holidays (I practiced 2-3 > hours/day),
I drop 2.80 seconds of my average (which is a lot for me > in such a
short time). > > My conclusion: "Practice makes better until the
point where practice > is not enough" (it's dumm, I know). I
agree with Rune on this one. > > Good luck getting sub-20, > > Sven > >
> --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@>
> wrote: > > > > It took about 6 months to get sub-20 > > > > Pedro > >
> > JohnLouis Louis <pjlmem@> escreveu: > > It took 2 years 4 months
for Bernett Orlando. > > > > Chris Hunt <huntca@> wrote: It took me 2
years. > > > > -Chris > > > > On 5/15/06, dwarmaj <Dwarmaj@> wrote: >
> > I'm curious as to how long it takes others. > > > > > >
--------------------------------- > > YAHOO! GROUPS LINKS > > > > > >
Visit your group "speedsolvingrubikscube" on the web. > > > >
To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > >
--------------------------------- > > > > > > > > > > > >
--------------------------------- > > Why was V. Sehwag warned by the
BCCI? Share your knowledge on Yahoo! > Answers India > > Send instant
messages to your online friends - NOW > > > > [Non-text portions of this
message have been removed] > > > > > > > >
--------------------------------- > > YAHOO! GROUPS LINKS > > > > > >
Visit your group "speedsolvingrubikscube" on the web. > > > >
To unsubscribe from this group, send an email to: > >
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> >
4126. Silicone spray heads up From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 May 2006 19:36:15 -0000
Hey guys, I recently ran out of cube lube, so I picked up my usual at
the hardware store: CRC Heavy Duty Silicone Multi-Use Lubricant. It
comes in a red bottle with a black cap. I've used it for 4-5 years
now and it's always worked great. However, when I lubed up a cube
with it this time it became much much worse than it was before. I
checked to make sure I had the right stuff and noticed that label was
slightly different. I checked the warnings and sure enough, the NEW CRC
multi use lubricant has ACETONE in it! I checked this against my other
(older, empty) bottle and it makes no mention of acetone. So not only am
I looking for a new spray (reccomendations welcome), but I may be out
one decent speed-cube. Just a heads up to you guys on this one! Always
check your bottle even if you've used the product before! -Daniel
4127. Re: Silicone spray heads up From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 May 2006 20:04:25 -0000
My recommendation: http://twistypuzzles.com/forum/files/shockoil_928.jpg
100% pure silicone oil As for your cube, if you clean thoroughly, it
should be okay. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Daniel Hayes" <swedishlf@...> wrote: > So not only am I
looking for a new spray (reccomendations welcome), > but I may be out
one decent speed-cube. Just a heads up to you guys > on this one! Always
check your bottle even if you've used the product > before!
4128. Re: How long does it usually take someone to get sub-20? From: "dwarmaj" <Dwarmaj@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 May 2006 22:02:15 -0000
I went through all of my saved log files (01/05-05/06) and created a
graph of my times. It was pretty interesting to see how fast I got to 45
seconds and then slow the impovement has been since. Cube Times:
http://www.serv.net/~kmills/CubeTimes.JPG --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > 6 months (approx.) > > And I cubed about an
hour a night, 2-3 at weekends. > > I'll be doing a lot more after
my exams though, can't really do much > cubing right now. > > ~Thom
> > --- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@>
> wrote: > > > > I guess some are a lot more talented than others, it
took me 8 months > > to be sub-27 :-P (I usually practice 4-5
hours/week) > > > > I just noticed that during my one week holidays (I
practiced 2-3 > > hours/day), I drop 2.80 seconds of my average (which
is a lot for me > > in such a short time). > > > > My conclusion:
"Practice makes better until the point where practice > > is not
enough" (it's dumm, I know). I agree with Rune on this one. >
> > > Good luck getting sub-20, > > > > Sven > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > >
wrote: > > > > > > It took about 6 months to get sub-20 > > > > > >
Pedro > > > > > > JohnLouis Louis <pjlmem@> escreveu: > > > It took 2
years 4 months for Bernett Orlando. > > > > > > Chris Hunt <huntca@>
wrote: It took me 2 years. > > > > > > -Chris > > > > > > On 5/15/06,
dwarmaj <Dwarmaj@> wrote: > > > > I'm curious as to how long it
takes others. > > > > > > > > > --------------------------------- > > >
YAHOO! GROUPS LINKS > > > > > > > > > Visit your group
"speedsolvingrubikscube" on the web. > > > > > > To
unsubscribe from this group, send an email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > Your use
of Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > > > >
> > > > > --------------------------------- > > > > > > > > > > > > > >
> > > > --------------------------------- > > > Why was V. Sehwag warned
by the BCCI? Share your knowledge on Yahoo! > > Answers India > > > Send
instant messages to your online friends - NOW > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > > >
--------------------------------- > > > YAHOO! GROUPS LINKS > > > > > >
> > > Visit your group "speedsolvingrubikscube" on the web. >
> > > > > To unsubscribe from this group, send an email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > Your use
of Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > > > >
> > > > > --------------------------------- > > > > > > > > > > > > > >
> > > > --------------------------------- > > > Abra sua conta no Yahoo!
Mail - 1GB de espaço, alertas de e- mail no > > celular e anti-spam
realmente eficaz. > > > > > > [Non-text portions of this message have
been removed] > > > > > >
4129. Re: How long does it usually take someone to get sub-20? From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 May 2006 22:12:15 -0000
It took me 6 months, but it is different per individual I reckon. Best
way is to be able to perform alg's very fluent and a bit quick.
Find alg's that are good for yourself was very important to me. F2L
is indeed the part which is most important, the biggest lesson I ever
got for solving F2L was from Ron, he said that I had to try to solve
more fluently and only finish a corner-edge pair if you have seen the
next. By the way: my training time is 2 hours a day, sometimes more
sometimes less. Erik --- In speedsolvingrubikscube@yahoogroups.com,
"dwarmaj" <Dwarmaj@...> wrote: > > I've been slowly
improving over the last year and have brought my > average times down
from 75 seconds to about 35 seconds. I tend to cube > about 4-5 hours a
week, which could be why my progress seems so slow > to me... > >
I'm curious as to how long it takes others. > > Also... > I'm
currently concentrating on getting faster with F2L, but seem to > take
25-30 seconds. I tried to visualize as much as I can in my 15 > second
inspection period, but can only remember 3-4 moves. I use a > modified
Petrus F2L+PLL method. > > Any tips on getting faster appreciated. :) >
4130. [Speed cubing group] Re: Speed cubing simulator From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 May 2006 03:00:36 -0000
> An interesting thing is that I would be able to create a records list
> that recorded exactly how each person performed their record including
> the timing of every move, like a digital video that only takes 40
bytes. > > I'm not sure whether people want to be recorded in that
way, though. I > think it would be nice, because spectators can watch
how the best people > perform. > > Ryan > I wouldn't mind being
recorded at all. I like this too much. I just got a 15.68.
http://cubefreak.hp.infoseek.co.jp/pictures/1568.JPG =), Macky
4131. Oldest world records From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 May 2006 05:26:15 -0000
Hey everyone, I was just browsing the official world records list and
thought these two were really cool. The oldest world record now is
Kenneth Brandon on the Siamese cube at 70.96 seconds from the 2003 World
Championships 2003. The next oldest record is Lars Vandenbergh's
Square-1 mean of 3 of 33.21 from the 2004 Dutch Open. I just thought it
was cool to see how those two records had endured for so long, seeing as
how all the other ones are much more recent. I know people are still
very active in the Square-1 but does anyone practice the Siamese cube
still? Have many people since the 2003 World Competition even attempted
the Siamese cube in competition? Just wanted to make the observation.
Chris
4132. Re: [Speed cubing group] Oldest world records From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 May 2006 07:54:53 +0200
The mean of 3 in Square-1 was improved in the German Open 2006 : 32.01,
by Lars Vandenbergh of course. As for the siamese cube, I don't
think there was another competition with that event. Gilles 2006/5/17,
cmhardw <no_reply@yahoogroups.com>: > > Hey everyone, > > I was just
browsing the official world records list and thought these > two were
really cool. > > The oldest world record now is Kenneth Brandon on the
Siamese cube at > 70.96 seconds from the 2003 World Championships 2003.
The next oldest > record is Lars Vandenbergh's Square-1 mean of 3
of 33.21 from the 2004 > Dutch Open. > > I just thought it was cool to
see how those two records had endured > for so long, seeing as how all
the other ones are much more recent. > > I know people are still very
active in the Square-1 but does anyone > practice the Siamese cube
still? Have many people since the 2003 > World Competition even
attempted the Siamese cube in competition? > > Just wanted to make the
observation. > > Chris > > > > > > > > Yahoo! Groups Links > > > > > > >
> [Non-text portions of this message have been removed]
4133. Re: [Speed cubing group] Re: Silicone spray heads up From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 17 May 2006 09:02:40 +0200
----- Original Message ----- From: christopher_pelley To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, May 16, 2006 10:04
PM Subject: [Speed cubing group] Re: Silicone spray heads up My
recommendation: http://twistypuzzles.com/forum/files/shockoil_928.jpg
100% pure silicone oil Chris Can you see if anything is said about the
viscosity there? R SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay
games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games
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4134. Re: [Speed cubing group] Re: Center Caps From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 17 May 2006 09:37:18 +0200
----- Original Message ----- From: christopher_pelley To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, May 16, 2006 3:49
PM Subject: [Speed cubing group] Re: Center Caps See message 27689. And
now Message# functionates! R
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4135. [Speed cubing group] Re: Speed cubing simulator From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 May 2006 09:31:00 -0000
Hi Macky :-) That's a real crazy time. I could barely hit that time
if i was given the scramble on the screen and applied the moves
backwards ;-) Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > > > An interesting thing is that I would
be able to create a records list > > that recorded exactly how each
person performed their record including > > the timing of every move,
like a digital video that only takes 40 bytes. > > > > I'm not sure
whether people want to be recorded in that way, though. I > > think it
would be nice, because spectators can watch how the best people > >
perform. > > > > Ryan > > > > I wouldn't mind being recorded at
all. > > I like this too much. I just got a 15.68. >
http://cubefreak.hp.infoseek.co.jp/pictures/1568.JPG > > =), > Macky >
4136. Re: Oldest world records From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 May 2006 10:41:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > The oldest world record now is Kenneth Brandon on the Siamese
cube at > 70.96 seconds from the 2003 World Championships 2003. The next
oldest > record is Lars Vandenbergh's Square-1 mean of 3 of 33.21
from the 2004 > Dutch Open. Nah, next oldest is Dror's 4x4 BLD from
Euro2004, isn't it? Did you repress that one? :-) Cheers! Stefan
4137. Re: Oldest world records From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 May 2006 16:19:27 -0000
No I honestly just missed it. Also I read Lars' record as 33.21 off
the site, but it is in fact the 32.01 from the German Open, it just
hasn't been updated yet. I wasn't trying to send a message or
anything, I just wanted to make an observation, but I guess I made it
too late at night and messed up way too much ;-) The point about Kenneth
Brandon's record still stands though :-P Chris > > Nah, next oldest
is Dror's 4x4 BLD from Euro2004, isn't it? > Did you repress
that one? :-) > > Cheers! > Stefan >
4138. what is the probability of OLL skip? a LL skip? From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 May 2006 15:47:22 -0700 (PDT)
couldn't find it online anywhere. thanks David
--------------------------------- How low will we go? Check out Yahoo!
Messengers low PC-to-Phone call rates. [Non-text portions of this
message have been removed]
4139. Re: Oldest world records From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 May 2006 23:23:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > I know people are still very active in the Square-1 but does
anyone > practice the Siamese cube still? Have many people since the
2003 > World Competition even attempted the Siamese cube in competition?
I bet the fast Roux solvers could shatter the record easily :-) Cheers!
Stefan
4140. need advice purchasing cubes (3x3/5x5) From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 May 2006 16:55:53 -0700 (PDT)
hey. I want to buy two new 3x3 cubes (different types), and don't
want to spend very much money (not more than US$15). What are my options
and where can I get these? Also -- what do you guys recommend for 5x5? I
have an Eastsheen 4x4 and loath it, so if Eastsheen makes a 5x5 which is
at all comparable, I am probably not interested. I recognize that this
has probably been discussed before, so if anyone knows any good previous
threads, let me know. Thanks! David ps--if a 2x2 cube is available from
any of the sites that you are recommending, let me know what you think
about that particular 2x2 cube.. Is there much difference between the
various 2x2 cubes? I might as well get one of those too :)
--------------------------------- Talk is cheap. Use Yahoo! Messenger to
make PC-to-Phone calls. Great rates starting at 1��/min. [Non-text
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4141. Re: what is the probability of OLL skip? a LL skip? From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 May 2006 00:02:53 -0000
PLL skip - 1/72 OLL skip - 1/216 LL skip - 1/(216*72) ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts <ladartfrog@...>
wrote: > > couldn't find it online anywhere. > > thanks > > David >
> > > --------------------------------- > How low will we go? Check out
Yahoo! Messenger's low PC-to-Phone call rates. > > [Non-text
portions of this message have been removed] >
4142. Always know where your cubes are! From: "l3a1r0g" <l3a1r0g@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 May 2006 01:35:06 -0000
Almost 2 weeks ago I was looking around for my Rubik's Revenge and
couldn't find it. I thought to myself that there are only four
places it could be. It could have fallen out of my backpack at work or
maybe at starbucks while I was waiting for the bus. The last two places
it could have been were on the first or second bus I rode home in which
case I would need to buy a new cube. Early the next morning I arived at
work and looked around the lunch room and failled to see my cube
anywhere. Four hours later its coffee time and I ask the guy who gave me
a lift to starbucks if my cube fell onto the floor of his car. No luck
there either. So I go upstairs to the lunch room and this is what I
find: http://www.speedcubing.com/images/IceCube.jpg Everone laughed at
that one and it isnt much worse for wear (maybe a tad looser). And trust
me, thats alot better then their other idea.... running it over with a
forklift.... >.< Moral of the story, Always know where your cubes
are! PS: Yes, i know, pairity error, thats the last alg i need to
memorise.
4143. Re: what is the probability of OLL skip? a LL skip? From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 May 2006 01:57:30 -0000
If you use partial edge control (making sure you never end up with all
edges incorrectly flipped in the LL after F2L) then your odds are: OLL
skip - 1/189 PLL skip - 1/72 LL skip - 1/(189*72) = 1/13608 Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > PLL skip - 1/72 > OLL skip - 1/216 > LL skip -
1/(216*72) > > ~ Bob
4144. Re: need advice purchasing cubes (3x3/5x5) From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 May 2006 02:43:35 -0000
Let's see...start from the bottom of the food chain, shall we? 2x2:
"Junior cube" at mefferts.com. They're the eastsheen
brand and are quite good. Problem is, to lubricate them is quite hard
since you gotta disassemble it, and that's kinda hard. 3x3:
Rubiks.com DIY kit. It's like $10 or something. Quite good as well.
Cubesmith stickers are good, but I prefer Cubesmith tiles :) 4x4: Go
with Rubiks.com if you want a new one. 5x5: I really can't comment.
I have right now an eastsheen and a rubiks.com one. Eastsheen's
decent, but I'm not a huge fan. A bit too loose/fragile at times.
My rubiks.com one is the completely opposite end of the spectrum, as in
I think I'm going to break my hand if I ever attempt another solve
on it. Hope this helps! Tim --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts <ladartfrog@...>
wrote: > > hey. > > > I want to buy two new 3x3 cubes (different types),
and don't want to spend very much money (not more than US$15). What
are my options and where can I get these? > > Also -- what do you guys
recommend for 5x5? I have an Eastsheen 4x4 and loath it, so if Eastsheen
makes a 5x5 which is at all comparable, I am probably not interested. >
> I recognize that this has probably been discussed before, so if anyone
knows any good previous threads, let me know. > > Thanks! > > David > >
ps--if a 2x2 cube is available from any of the sites that you are
recommending, let me know what you think about that particular 2x2
cube.. Is there much difference between the various 2x2 cubes? I might
as well get one of those too :) > > > ---------------------------------
> Talk is cheap. Use Yahoo! Messenger to make PC-to-Phone calls. Great
rates starting at 1¢/min. > > [Non-text portions of this message have
been removed] >
4145. [Speed cubing group] Re: How long does it usually take someone to
get sub-20? From: "takonan_mutoy" <takonan_mutoy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 May 2006 03:14:23 -0000
> > From: mike_go_uk > To: speedsolvingrubikscube@yahoogroups.com >
Sent: Tuesday, May 16, 2006 2:34 PM > Subject: [Speed cubing group] Re:
How long does it usually take someone to get sub-20? > \ It took me 3
solid months...I don't know what's the secret to it, I guess
it's because I talked to those cubers on the chatroom? And they
helped me along. And browsing around for a good websites with nice algos
and explaination/tips. It's all about the mind, whether you can
recongnize what you're doing "wrong" or just basically
what you need to improve on--then improve it! Also, sub 20 doesn't
require full Fridrich, or other advance system. When I sub 20, I was
using 3 look LL, although I know some other OLL cases, but not many. I
actually went through the OLL cases and in a way memorize what corner
OLL I'm going to get after the EOLL (and I tried to experiment with
different angles and edge orientation algos, so that the cases I usually
get is Sune or anti Sune etc.), therefore there was not much delays
between the 2 oll algos. All this isn't suppose to be directly
done, but it's sort of like subconsciously aware of. Right....I
hope it make sense because right now I'm tired and suppose to be at
bed LOL Harris
4146. Re: How long does it usually take someone to get sub-20? From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 May 2006 05:13:06 -0000
Why not look at the database? ;) ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "dwarmaj"
<Dwarmaj@...> wrote: > > I've been slowly improving over the
last year and have brought my > average times down from 75 seconds to
about 35 seconds. I tend to cube > about 4-5 hours a week, which could
be why my progress seems so slow > to me... > > I'm curious as to
how long it takes others. > > Also... > I'm currently concentrating
on getting faster with F2L, but seem to > take 25-30 seconds. I tried to
visualize as much as I can in my 15 > second inspection period, but can
only remember 3-4 moves. I use a > modified Petrus F2L+PLL method. > >
Any tips on getting faster appreciated. :) >
4147. Re: [Speed cubing group] Re: what is the probability of OLL skip?
a LL skip? From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 18 May 2006 09:43:30 +0200
----- Original Message ----- From: cmhardw To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, May 18, 2006 3:57
AM Subject: [Speed cubing group] Re: what is the probability of OLL
skip? a LL skip? If you use partial edge control (making sure you never
end up with all edges incorrectly flipped in the LL after F2L) then your
odds are: OLL skip - 1/189 PLL skip - 1/72 LL skip - 1/(189*72) =
1/13608 Chris Have you calculated the average move earnings in PEC vs
non-PEC? And PEC preparation must cost Something in F2L. R
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4148. Re: Oldest world records From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 May 2006 08:16:29 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote:
> > > > I know people are still very active in the Square-1 but does
anyone > > practice the Siamese cube still? Have many people since the
2003 > > World Competition even attempted the Siamese cube in
competition? > > I bet the fast Roux solvers could shatter the record
easily :-) > > Cheers! > Stefan > Potentionally, But a problem lies with
the corners at the end. Since their permutation is already correct, you
only have to orientate them. This gives quicker analysis of them, but
the algs for just orientation I use are slower than a lot of the other
ones. 30 seconds would be a good target, I'll have to get myself a
siamese cube :) ~Thom
4149. [Speed cubing group] Re: Speed cubing simulator From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 May 2006 08:22:05 -0000
How about adding M and M'? --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote:
> > On Mon, May 15, 2006 at 08:16:47PM -0000, Stefan Pochmann wrote: > >
Just got a 1:14.33 with my tenth attempt, slowly but surely getting > >
better. Could you add a records list? > > An interesting thing is that I
would be able to create a records list > that recorded exactly how each
person performed their record including > the timing of every move, like
a digital video that only takes 40 bytes. > > I'm not sure whether
people want to be recorded in that way, though. I > think it would be
nice, because spectators can watch how the best people > perform. > >
Ryan >
Hint hint roux method. ;) -Tim --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > How about adding M and M'? > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > wrote: >
> > > On Mon, May 15, 2006 at 08:16:47PM -0000, Stefan Pochmann wrote: >
> > Just got a 1:14.33 with my tenth attempt, slowly but surely getting
> > > better. Could you add a records list? > > > > An interesting thing
is that I would be able to create a records list > > that recorded
exactly how each person performed their record including > > the timing
of every move, like a digital video that only takes 40 bytes. > > > >
I'm not sure whether people want to be recorded in that way,
though. I > > think it would be nice, because spectators can watch how
the best people > > perform. > > > > Ryan > > >
4151. Re: [Speed cubing group] Re: Speed cubing simulator From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 May 2006 13:05:40 +0200
This is very cool. Is it possible to download in order to use it offline
? (for example in course or something :D) Gilles. 2006/5/18, Timothy Sun
<linkpoke@...>: > > Hint hint roux method. ;) > > -Tim > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@...> wrote: > > > > How about adding M and M'? > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > >
wrote: > > > > > > On Mon, May 15, 2006 at 08:16:47PM -0000, Stefan
Pochmann wrote: > > > > Just got a 1:14.33 with my tenth attempt, slowly
but surely > getting > > > > better. Could you add a records list? > > >
> > > An interesting thing is that I would be able to create a records >
list > > > that recorded exactly how each person performed their record
> including > > > the timing of every move, like a digital video that
only takes 40 > bytes. > > > > > > I'm not sure whether people want
to be recorded in that way, > though. I > > > think it would be nice,
because spectators can watch how the best > people > > > perform. > > >
> > > Ryan > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > >
> [Non-text portions of this message have been removed]
4152. Re: [Speed cubing group] Re: Speed cubing simulator From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 May 2006 22:04:31 +1000
On Thu, May 18, 2006 at 08:22:05AM -0000, thomkirjava wrote: > How about
adding M and M'? As with B and B', I have thought long and
hard about this also. The simulator is based on a finger model that
attempts to emulate how fingers interact with a real cube. Every finger
press on the keyboard corresponds to what can be achieved by a single
finger press on a physical cube, where the other hand may or may not be
holding one part of the cube fixed in space. On a real cube, a move such
as U involves -- while holding the bottom two layers steady with the
left hand -- pressing one finger on the top layer with the right hand.
It is performed "J" on my simulator. On a real cube, a move
such as M involves -- while holding the left layer fixed with the left
hand -- pushing down with one finger on the middle layer, while
simultaneously pushing up with one finger (or thumb) on the right layer.
It is performed "M + I" (pressing both keys simultaneously) on
my simulator. If, on a real cube, you only push down with one finger on
the middle layer, while holding the left layer fixed with the left hand,
then the result is that both of the right two layers will move. In my
simulator, this also happens and is performed "M". The physics
model of my simulator also allows any arbitrary rotations to happen
simultaneously, provided that they happen around the same axis. When two
rotations happen simultaneously, they take the same time as a single
primitive move. Ryan
4153. RE: [Speed cubing group] Volunteer Needed From: "Germaine Wilson" <gwilson@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 18 May 2006 10:02:48 -0400
David-I emailed you to your address but did not hear from you. I'll
try you here. We are interested in having youcome but the event is
FRIDAY! ________________________________ From:
speedsolvingrubikscube@yahoogroups.com on behalf of David Pritts Sent:
Mon 5/15/2006 8:51 PM To: speedsolvingrubikscube@yahoogroups.com
Subject: Re: [Speed cubing group] Volunteer Needed I live in
cleveland... I am not very good by the standards here, though.. I
average around 45 seconds. Let me know if you'd be interested, and
what is this event? David jagwilson7 <gwilson@...> wrote: I posted a
message a few weeks ago and I got no response so I thought I would
inquire 1 more time. We are looking for a speed cuber for an event on
Friday May 19, 2006 near Cleveland Ohio. If you know of someone who
speedcubes in our area or are interested yourself email me at
gwilson@.... Thank you! SPONSORED LINKS Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
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4154. Help needed New York June 20/21/22. From: "davehj999" <davej@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 May 2006 15:40:59 -0000
Dear All. Seven Towns has a third-party licensing agent in the USA (The
Sharpe Co) who are promoting Rubik on their stand at the Licensing Show
in New York (Javitz Centre)June 20th to 22nd. Ian Winokur is going to do
some speed solving on the 20th but the more the merrier if anyone else
would be interested in coming along to show them how it's done ?
I'll need to get you registered for passes to the show and will
provide some goodies as a "thank you", we should also have
Rubik T- shirts which are going into Urban Outfitters in a month or so -
so you might get to model them if you wanted to ! E-mail me direct if
you can help. Many thanks Dave Seven Towns davidj@seventowns.com
4155. Re: How long does it usually take someone to get sub-20? From: "dwarmaj" <Dwarmaj@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 May 2006 15:44:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > Why not look at the database? ;) > > ~ Bob > I
saw the entries in the database after I posted... Not many people
actually posted in it and posting a thread generates more discussion on
"how" not just "how long".
4156. Re: what is the probability of OLL skip? a LL skip? From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 May 2006 16:28:53 -0000
> Have you calculated the average move earnings in PEC vs non-PEC? > And
PEC preparation must cost Something in F2L. > R Hey Rune, I think the
average number of moves using partial edge control would have to be more
than without at least for F2L. As for the OLL cases, it seems the all
edges flipped cases are some of the longest ones in terms of number of
moves. Also they tend to be the slowest. I would argue that doing a time
analysis might be a little bit better. The extra time spent actually
making sure you have partial edge control during F2L would be outweighed
I think by avoiding the longer time it takes to execute the, usually,
more awkward OLL cases with all edges flipped. As far as I know though,
no one has actually done the analysis with the time or the number of
moves. I think people just assume the result would be better, either
intuitively or maybe from experience. That's just my guess though,
maybe someone already has looked into this. I like it for the sole
reason that your odds to skip OLL with partial edge control are 1/189
instead of 1/216. I mean that's a small change, but every bit
counts. Chris
4157. Re: what is the probability of OLL skip? a LL skip? From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 May 2006 17:42:03 -0000
Hi Chris, Rune, Although I do F2L with a different method from most I do
use partial edge control in placing the last edge(s) of the FL. (Lower
case letter means slice alone.) For example, if the last edge on the
First Level in in place but flipped over and there are 3 edges flipped
over on the LL. a. If they face me r U r' U' r U2 r ends with
all 4 LL edges upright. b. If they face away r U r' U' r U2 r
ends with 2 adjacent edges flipped. c. If they face right r U r'
U' r U2 r ends with two non-adjacent edges flipped. Thus the same
algorithm has three different results. In this case and many others PEC
doesn't have to cost any moves other than an alignment of the LL.
In my method there's no reason to get to the LL with all four edges
flipped. Cheers, David J --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@...> wrote: > > > Have you calculated the average
move earnings in PEC vs non-PEC? > > And PEC preparation must cost
Something in F2L. > > R > > Hey Rune, > > I think the average number of
moves using partial edge control would > have to be more than without at
least for F2L. > > As for the OLL cases, it seems the all edges flipped
cases are some > of the longest ones in terms of number of moves. Also
they tend to > be the slowest. > > I would argue that doing a time
analysis might be a little bit > better. The extra time spent actually
making sure you have partial > edge control during F2L would be
outweighed I think by avoiding the > longer time it takes to execute
the, usually, more awkward OLL cases > with all edges flipped. > > As
far as I know though, no one has actually done the analysis with > the
time or the number of moves. I think people just assume the > result
would be better, either intuitively or maybe from experience. > >
That's just my guess though, maybe someone already has looked into
> this. > > I like it for the sole reason that your odds to skip OLL
with > partial edge control are 1/189 instead of 1/216. I mean
that's a > small change, but every bit counts. > > Chris >
4158. Re: [Speed cubing group] Re: what is the probability of OLL skip?
a LL skip? From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 18 May 2006 20:50:16 +0200
Hej Chris, I am asking, since long, long ago I had a similar idea. (I
play FL+CLL+the rest). I thougt I had found something - if not fantastic
- so very good. I found that I, putting in the last corner in FL in a
certain way, could correctly orient one corner in LL. Fantastic! Instead
of 1/162 I get the CLL skip 1/54. But... there are five other cases,
where the corners are all correctly orientated, which also became three
times more frequent and which cases I definitely didn´t like. I don´t
remember (it was in the mid 80ies) but the number of algs ought to have
been reduced to one third. But I do remember that I had the impression
that the worst algs were left. In short, I had the impression that the
average number of moves for CLL had increased. But that´s not all! A
skip always (at least for me) leads to some confusion and the gain is
less that it should be theoretically. (Somebody wrote that a skip can
even have an absolutely negative effect). To that came that I often lost
one move (two times of three?) in FL to fix that corner in LL. And
sometimes I missed a "combination" for the two last corners in
FL. In all, I was mistaken and I hope, Chris, that you are not mistaken
in the same way. Rune ----- Original Message ----- From: cmhardw To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, May 18, 2006 6:28
PM Subject: [Speed cubing group] Re: what is the probability of OLL
skip? a LL skip? > Have you calculated the average move earnings in PEC
vs non-PEC? > And PEC preparation must cost Something in F2L. > R Hey
Rune, I think the average number of moves using partial edge control
would have to be more than without at least for F2L. As for the OLL
cases, it seems the all edges flipped cases are some of the longest ones
in terms of number of moves. Also they tend to be the slowest. I would
argue that doing a time analysis might be a little bit better. The extra
time spent actually making sure you have partial edge control during F2L
would be outweighed I think by avoiding the longer time it takes to
execute the, usually, more awkward OLL cases with all edges flipped. As
far as I know though, no one has actually done the analysis with the
time or the number of moves. I think people just assume the result would
be better, either intuitively or maybe from experience. That's just
my guess though, maybe someone already has looked into this. I like it
for the sole reason that your odds to skip OLL with partial edge control
are 1/189 instead of 1/216. I mean that's a small change, but every
bit counts. Chris SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay
games Educational game and puzzle Word puzzle game Kid puzzle game
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4159. [Speed cubing group] Re: what is the probability of OLL skip? a
LL skip? From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 May 2006 19:51:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: >[snip] Instead of 1/162 I get the CLL
skip 1/54. [snip] > Rune Hi Rune, Where do you get those odds? There are
only 45 CLL positions, and one of them is solved. David J > -----
Original Message ----- > From: cmhardw > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, May 18, 2006
6:28 PM > Subject: [Speed cubing group] Re: what is the probability of
OLL skip? a LL skip? > > > > Have you calculated the average move
earnings in PEC vs non-PEC? > > And PEC preparation must cost Something
in F2L. > > R > > Hey Rune, > > I think the average number of moves
using partial edge control would > have to be more than without at least
for F2L. > > As for the OLL cases, it seems the all edges flipped cases
are some > of the longest ones in terms of number of moves. Also they
tend to > be the slowest. > > I would argue that doing a time analysis
might be a little bit > better. The extra time spent actually making
sure you have partial > edge control during F2L would be outweighed I
think by avoiding the > longer time it takes to execute the, usually,
more awkward OLL cases > with all edges flipped. > > As far as I know
though, no one has actually done the analysis with > the time or the
number of moves. I think people just assume the > result would be
better, either intuitively or maybe from experience. > > That's
just my guess though, maybe someone already has looked into > this. > >
I like it for the sole reason that your odds to skip OLL with > partial
edge control are 1/189 instead of 1/216. I mean that's a > small
change, but every bit counts. > > Chris
4160. Re: [Speed cubing group] Re: what is the probability of OLL skip?
a LL skip? From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 18 May 2006 22:28:46 +0200
----- Original Message ----- From: d_j_salvia To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, May 18, 2006 9:51
PM Subject: [Speed cubing group] Re: what is the probability of OLL
skip? a LL skip? --- In speedsolvingrubikscube@yahoogroups.com, Rune
Wesström <rune.wesstrom@...> wrote: >[snip] Instead of 1/162 I get
the CLL skip 1/54. [snip] > Rune Hi Rune, Where do you get those odds?
There are only 45 CLL positions, and one of them is solved. David J P(4
corners correctly oriented) =1/3^3=1/27 P(4 corners correctly permuted)
=1/3!=1/6 1/27x1/6=1/162 R SPONSORED LINKS Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games
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4161. Re: [Speed cubing group] Re: what is the probability of OLL skip?
a LL skip? From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 18 May 2006 21:08:19 +0200
----- Original Message ----- From: cmhardw To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, May 18, 2006 6:28
PM Subject: [Speed cubing group] Re: what is the probability of OLL
skip? a LL skip? Sorry, wrote "orientated". Should be
"oriented". R . SPONSORED LINKS Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games
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4162. Reassemble 4x4 From: "bballkid2076" <bballkid2076@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 May 2006 22:22:33 -0000
Does anyone know of a site that explains how to reassemble a
rubik's brand 4x4 Thanks Andrew
4163. Re: Reassemble 4x4 From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 May 2006 22:53:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "bballkid2076"
<bballkid2076@...> wrote: > > Does anyone know of a site that
explains how to reassemble a rubik's > brand 4x4 > > Thanks Andrew
> I found this on rubiks.com quite a while ago...
http://tinyurl.com/htn5s Don't think it is still on their site so I
uploaded it to the files section of the group. Hope it helps. Jon
http://www.nascarjon.us
4164. [Speed cubing group] Re: what is the probability of OLL skip? a
LL skip? From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 May 2006 23:25:24 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > > ----- Original Message ----- > From:
d_j_salvia > To: speedsolvingrubikscube@yahoogroups.com > Sent:
Thursday, May 18, 2006 9:51 PM > Subject: [Speed cubing group] Re: what
is the probability of OLL skip? a LL skip? > > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström >
<rune.wesstrom@> wrote: > >[snip] Instead of 1/162 I get the CLL skip
1/54. [snip] > > Rune > > Hi Rune, > > Where do you get those odds?
There are only 45 CLL positions, and one > of them is solved. > > David
J > > > P(4 corners correctly oriented) =1/3^3=1/27 > P(4 corners
correctly permuted) =1/3!=1/6 > 1/27x1/6=1/162 > R Thanks, Rune I get
the general idea. Corners Oriented: number of occurrances All up: 1 3
down (clockwise): 4 3 down (counter clockwise): 4 Headlights: 4
Sidelights: 4 Oddlights: 4 Wheels: 4 Barrow: 4 That looks like 29 to me,
not 27. Regards, David J
4165. The IRC channel From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 May 2006 23:34:18 -0000
As some of you may know, the IRC channel is having a bit of a network
problem. I dont know what is wrong as I am not part of the staff. If you
do join, please try and ignore the bans. I will let everyone know when
it is fixed. Peter Greenwood
4166. Re: [Speed cubing group] Re: what is the probability of OLL skip?
a LL skip? From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 May 2006 16:49:43 -0700
Your method of approach is very different. First of all, it's hard
to comment because I don't know the positions to which these names
are associated with. In any case, what's likely wrong is that not
all of these occur with the same probability, so you can't just say
the probability is 1 over the number of cases. A similar example would
be what is the probability of getting two heads. You can't say,
well, you can get two heads, you can get two tails, or you can get one
head and one tail, so the probability is 1/3. Tyson Mao Astrophysics
'06 California Institute of Technology On May 18, 2006, at 4:25 PM,
d_j_salvia wrote: > --- In speedsolvingrubikscube@yahoogroups.com, Rune
Wesström > <rune.wesstrom@...> wrote: >> >> >> ----- Original Message
----- >> From: d_j_salvia >> To: speedsolvingrubikscube@yahoogroups.com
>> Sent: Thursday, May 18, 2006 9:51 PM >> Subject: [Speed cubing group]
Re: what is the probability of OLL > skip? a LL skip? >> >> >> --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström >>
<rune.wesstrom@> wrote: >>> [snip] Instead of 1/162 I get the CLL
skip 1/54. [snip] >>> Rune >> >> Hi Rune, >> >> Where do you get those
odds? There are only 45 CLL positions, and >> one >> of them is solved.
>> >> David J >> >> >> P(4 corners correctly oriented) =1/3^3=1/27 >>
P(4 corners correctly permuted) =1/3!=1/6 >> 1/27x1/6=1/162 >> R > >
Thanks, Rune I get the general idea. > > Corners Oriented: number of
occurrances > All up: 1 > 3 down (clockwise): 4 > 3 down (counter
clockwise): 4 > Headlights: 4 > Sidelights: 4 > Oddlights: 4 > Wheels: 4
> Barrow: 4 > > That looks like 29 to me, not 27. > > Regards, > > David
J > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > >
4167. Re: The IRC channel From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 May 2006 23:55:38 -0000
Ok, it seems the problem has been fixed. Fee free to join us: #rubik
irc.ircstorm.net 6667 or http://strangepuzzle.com/chat.php Peter
Greenwood --- In speedsolvingrubikscube@yahoogroups.com, pjgat09
<no_reply@...> wrote: > > As some of you may know, the IRC channel is
having a bit of a network > problem. I dont know what is wrong as I am
not part of the staff. If > you do join, please try and ignore the bans.
I will let everyone know > when it is fixed. > > Peter Greenwood >
4168. [Speed cubing group] Re: what is the probability of OLL skip? a
LL skip? From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 May 2006 00:41:58 -0000
For the orientatation case H on
http://grrroux.free.fr/method/Step_3.html you should have 2, not 4.
1(A)+4(B)+4(C)+4(D)+4(E)+4(F)+4(G)+2(H) = 27 (= 3^3 of course) Gilles. >
Corners Oriented: number of occurrances > All up: 1 > 3 down
(clockwise): 4 > 3 down (counter clockwise): 4 > Headlights: 4 >
Sidelights: 4 > Oddlights: 4 > Wheels: 4 > Barrow: 4 > > That looks like
29 to me, not 27. > > Regards, > > David J >
4169. Re: [Speed cubing group] Re: what is the probability of OLL skip?
a LL skip? From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 19 May 2006 09:47:45 +0200
Thanks for supporting! R ----- Original Message ----- From: Gilles Roux
To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, May 19, 2006
2:41 AM Subject: [Speed cubing group] Re: what is the probability of OLL
skip? a LL skip? For the orientatation case H on
http://grrroux.free.fr/method/Step_3.html you should have 2, not 4.
1(A)+4(B)+4(C)+4(D)+4(E)+4(F)+4(G)+2(H) = 27 (= 3^3 of course) Gilles. >
Corners Oriented: number of occurrances > All up: 1 > 3 down
(clockwise): 4 > 3 down (counter clockwise): 4 > Headlights: 4 >
Sidelights: 4 > Oddlights: 4 > Wheels: 4 > Barrow: 4 > > That looks like
29 to me, not 27. > > Regards, > > David J > SPONSORED LINKS Jigsaw
puzzle game Free puzzle inlay games Educational game and puzzle Word
puzzle game Kid puzzle game Puzzle games
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4170. Re: [Speed cubing group] Re: what is the probability of OLL skip?
a LL skip? From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 19 May 2006 10:53:42 +0200
Hi Rune, Where do you get those odds? There are only 45 CLL positions,
and one of them is solved. David J From where that number 45? I count
and count but find only 43 distinct CLL positions (of which one is
solved). 39 of them are found in 4 different shapes (4 colours), 2 of
them in 2 different shapes (2 complement colours) and 2 unique cases
(the solved case and the "diagonal" case). Hence:
39x4+2x2+2x1=162 Is something wrong? Rune SPONSORED LINKS Jigsaw puzzle
game Free puzzle inlay games Educational game and puzzle Word puzzle
game Kid puzzle game Puzzle games
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4171. [Speed cubing group] Re: what is the probability of OLL skip? a
LL skip? From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 May 2006 12:14:53 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > > Hi Rune, > > Where do you get those
odds? There are only 45 CLL positions, and one > of them is solved. > >
David J > > From where that number 45? I count and count but find only
43 distinct CLL positions (of which one is solved). > 39 of them are
found in 4 different shapes (4 colours), 2 of them in 2 different shapes
(2 complement colours) and 2 unique cases (the solved case and the
"diagonal" case). > Hence: 39x4+2x2+2x1=162 > Is something
wrong? Nothing. - A2=A3=A4=A5 - H2=H4 - H3=H5 6x8 - 5 clones = 43 The
cases have been available on many sites for many years (speedcubing.com
for example), why are we still counting them? :-) Gilles. > Rune > > > >
> > > > > > > SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle > Word puzzle game Kid puzzle game Puzzle
games > > >
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4172. [Speed cubing group] Re: what is the probability of OLL skip? a
LL skip? From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 May 2006 12:43:57 -0000
True. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
Roux" <grrroux@...> wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström >
<rune.wesstrom@> wrote: > > > > > > Hi Rune, > > > > Where do you get
those odds? There are only 45 CLL positions, and > one > > of them is
solved. > > > > David J > > > > From where that number 45? I count and
count but find only 43 > distinct CLL positions (of which one is
solved). > > 39 of them are found in 4 different shapes (4 colours), 2
of them in 2 > different shapes (2 complement colours) and 2 unique
cases (the solved > case and the "diagonal" case). > > Hence:
39x4+2x2+2x1=162 > > Is something wrong? > > Nothing. > - A2=A3=A4=A5 >
- H2=H4 > - H3=H5 > 6x8 - 5 clones = 43 > > The cases have been
available on many sites for many years > (speedcubing.com for example),
why are we still counting them? :-) > > Gilles. > > > > Rune > > > > > >
> > > > > > > > > > > > > > > > SPONSORED LINKS Jigsaw puzzle game Free
puzzle inlay games > Educational game and puzzle > > Word puzzle game
Kid puzzle game Puzzle games > > > > > > >
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removed] > > >
4173. 3x3 vs Megaminx From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 May 2006 13:10:32 -0000
I got the following alg from Milan Baticz, who is working on the
Megaminx. He said it can be used for 3x3 as well so I tried it on both
puzzles. I was quite surprised by the different results. Check it out
yourself. Then explain it to me :-) R U R' U' L' U'
L U2 R U' R' U' L' U L Cheers! Stefan
4174. Re: [Speed cubing group] Re: what is the probability of OLL skip?
a LL skip? From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 19 May 2006 16:12:09 +0200
> The cases have been available on many sites for many years >
(speedcubing.com for example), why are we still counting them? :-) > >
Gilles. Maybe nothing to do but counting them over and over again...
Rune SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games
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4175. [Speed cubing group] Re: what is the probability of OLL skip? a
LL skip? From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 May 2006 15:50:02 -0000
Hi Tyson, The nicknames and their meanings: All up: the color of the Up
side of all the corners is the same as the center of the Up side. 3 down
(clockwise): One corner is upright and the other three corners are
rotated clockwise from upright. 3 down (counterclockwise): One corner is
up and the other three corners are rotated counterclockwise from
upright. Headlights: two adjacent corners are upright and the other two
are rotated to face the same way, like headlights on a car. Sidelights:
two adjacent corners are upright and the other two are rotated to face
the opposite way, like sidelights on some cars. Oddlights: two
non-adjacent corners are upright and the other two are rotated to face
one direction, kind of like a fish, but named to keep with the
"lights" theme. Wheels: Four corners are rotated so that the
two pair of asjacent corners face away from each other like the wheels
on a car. Barrow: Four corners are rotated and it reminds me of a wheel
barrow the two corners facing away from each other are the wheels and
the two facing the same direction are the handles. *** By counting as I
did I'm raising a question. I had questions about how to count the
symetrical case, wheels, (and others) but I thought that its occurrance
might be at the same frequency, that is, the way the other occurrances
of rotated corners are counted. What I mean to say is that it makes
sense to treat all of those occurance equally. In "3 down" you
turn three corners clockwise and you count the position, you turn them
again you count the position. In "headlights" you turn two
corners in opposite directions and you count it as a position, you turn
them again they become "sidelights" and you count them again.
In "oddlights" you rotate two corners and count it, rotate
them again and don't count it. In wheels you rotate four corners,
you count the position (and cut in in half) rotate the corners again and
don't count the position. So it seems to me that though symetries
exist such that even though a position is repeated, that repetition
occurs mathematically. It's as though a census taker counted twins
as one person. Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> Your method of approach is very different. First of all, it's
hard to > comment because I don't know the positions to which these
names are > associated with. > > In any case, what's likely wrong
is that not all of these occur with > the same probability, so you
can't just say the probability is 1 over > the number of cases. > >
A similar example would be what is the probability of getting two heads.
> > You can't say, well, you can get two heads, you can get two
tails, or > you can get one head and one tail, so the probability is
1/3. > > Tyson Mao > Astrophysics '06 > California Institute of
Technology > > On May 18, 2006, at 4:25 PM, d_j_salvia wrote: > > > ---
In speedsolvingrubikscube@yahoogroups.com, Rune Wesström > >
<rune.wesstrom@> wrote: > >> > >> > >> ----- Original Message ----- >
>> From: d_j_salvia > >> To: speedsolvingrubikscube@yahoogroups.com > >>
Sent: Thursday, May 18, 2006 9:51 PM > >> Subject: [Speed cubing group]
Re: what is the probability of OLL > > skip? a LL skip? > >> > >> > >>
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström > >>
<rune.wesstrom@> wrote: > >>> [snip] Instead of 1/162 I get the CLL
skip 1/54. [snip] > >>> Rune > >> > >> Hi Rune, > >> > >> Where do you
get those odds? There are only 45 CLL positions, and > >> one > >> of
them is solved. > >> > >> David J > >> > >> > >> P(4 corners correctly
oriented) =1/3^3=1/27 > >> P(4 corners correctly permuted) =1/3!=1/6 >
>> 1/27x1/6=1/162 > >> R > > > > Thanks, Rune I get the general idea. >
> > > Corners Oriented: number of occurrances > > All up: 1 > > 3 down
(clockwise): 4 > > 3 down (counter clockwise): 4 > > Headlights: 4 > >
Sidelights: 4 > > Oddlights: 4 > > Wheels: 4 > > Barrow: 4 > > > > That
looks like 29 to me, not 27. > > > > Regards, > > > > David J > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > >
4176. double parity 4x4 From: a_ooms75 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 May 2006 16:02:17 -0000
this is what i have came up with. this is the normale single parity:
(Rr)2 B2 U2 l U2 r' U2 r U2 F2 r F2 l' B2 (Rr)2 this is the
normale switch parity: (Rr)2 B2 U2 r2 U2 B2 (Rr)2 double parity: (Rr)2
B2 U2 r2 l U2 r' U2 r U2 F2 r F2 l' B2 (Rr)2 as you can see
its the single parity + the r2 on the 4th move what i just did mix them
:) you can also use it on the speed version but diffrent affect :) ~AO
4177. [Speed cubing group] Re: what is the probability of OLL skip? a
LL skip? From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 May 2006 16:06:33 -0000
Hi Rune, et all, Sorry, I meant 44 cases including solved, not 45. I get
44 from going through the cases one by one. Here's a page of my
solutions. (not necessarily optimal, just the best I have worked out to
the time of its posting. http://cubefreak.hp.infoseek.co.jp/CLL.html
Cheers, David J --- In speedsolvingrubikscube@yahoogroups.com, Rune
Wesström <rune.wesstrom@...> wrote: > > > Hi Rune, > > Where do you
get those odds? There are only 45 CLL positions, and one > of them is
solved. > > David J > > From where that number 45? I count and count but
find only 43 distinct CLL positions (of which one is solved). > 39 of
them are found in 4 different shapes (4 colours), 2 of them in 2
different shapes (2 complement colours) and 2 unique cases (the solved
case and the "diagonal" case). > Hence: 39x4+2x2+2x1=162 > Is
something wrong? > Rune > >
4178. Re: [Speed cubing group] Re: what is the probability of OLL skip?
a LL skip? From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 May 2006 09:21:21 -0700
I really think it's safer to count the way that Rune is counting.
The patters are made up by the probability of the individual pieces. You
run no risk of miscounting this way. Tyson Mao Astrophysics '06
California Institute of Technology On May 19, 2006, at 9:06 AM,
d_j_salvia wrote: > Hi Rune, et all, > > Sorry, I meant 44 cases
including solved, not 45. I get 44 from going > through the cases one by
one. Here's a page of my solutions. (not > necessarily optimal,
just the best I have worked out to the time of > its posting. > >
http://cubefreak.hp.infoseek.co.jp/CLL.html > > Cheers, > > David J > >
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström >
<rune.wesstrom@...> wrote: >> >> >> Hi Rune, >> >> Where do you get
those odds? There are only 45 CLL positions, and >> one >> of them is
solved. >> >> David J >> >> From where that number 45? I count and count
but find only 43 > distinct CLL positions (of which one is solved). >>
39 of them are found in 4 different shapes (4 colours), 2 of them > in 2
different shapes (2 complement colours) and 2 unique cases (the > solved
case and the "diagonal" case). >> Hence: 39x4+2x2+2x1=162 >>
Is something wrong? >> Rune >> >> > > > > > > > > > > Yahoo! Groups
Links > > > > > > >
4179. [Speed cubing group] Re: what is the probability of OLL skip? a
LL skip? From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 May 2006 16:34:58 -0000
Hi Tyson, Rune, et al, I get 43 cases including solved. In stepping
through my CLL page I find that 14 is a duplicate of 12. Sorry for the
error. Tyson, you wrote> You run no risk of miscounting this way. <
Apparently I run the risk of miscounting no matter how I do it! :p
Regards, David J --- In speedsolvingrubikscube@yahoogroups.com, Tyson
Mao <tmao@...> wrote: > > I really think it's safer to count the
way that Rune is counting. The > patters are made up by the probability
of the individual pieces. You > run no risk of miscounting this way. > >
Tyson Mao > Astrophysics '06 > California Institute of Technology >
> On May 19, 2006, at 9:06 AM, d_j_salvia wrote: > > > Hi Rune, et all,
> > > > Sorry, I meant 44 cases including solved, not 45. I get 44 from
going > > through the cases one by one. Here's a page of my
solutions. (not > > necessarily optimal, just the best I have worked out
to the time of > > its posting. > > > >
http://cubefreak.hp.infoseek.co.jp/CLL.html > > > > Cheers, > > > >
David J > > > > --- In speedsolvingrubikscube@yahoogroups.com, Rune
Wesström > > <rune.wesstrom@> wrote: > >> > >> > >> Hi Rune, > >> >
>> Where do you get those odds? There are only 45 CLL positions, and >
>> one > >> of them is solved. > >> > >> David J > >> > >> From where
that number 45? I count and count but find only 43 > > distinct CLL
positions (of which one is solved). > >> 39 of them are found in 4
different shapes (4 colours), 2 of them > > in 2 different shapes (2
complement colours) and 2 unique cases (the > > solved case and the
"diagonal" case). > >> Hence: 39x4+2x2+2x1=162 > >> Is
something wrong? > >> Rune > >> > >> > > > > > > > > > > > > > > > > > >
> > Yahoo! Groups Links > > > > > > > > > > > > > > >
4180. Re: double parity 4x4 From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 May 2006 16:43:42 -0000
Ha !! :D I never thought of simply combing them like that. Then again, i
never use them anyway cause i use a different method. Only have a single
parity w my method on 4x4x4. U should look into combining permutation
parity fix with Fredericks orientation parity fix because it avoids
using B-moves, which i think is good for speeding :-) Have fun! -Per >
--- In speedsolvingrubikscube@yahoogroups.com, a_ooms75
<no_reply@...> wrote: > > this is what i have came up with. > > this
is the normale single parity: > (Rr)2 B2 U2 l U2 r' U2 r U2 F2 r F2
l' B2 (Rr)2 > > this is the normale switch parity: > (Rr)2 B2 U2 r2
U2 B2 (Rr)2 > > double parity: > (Rr)2 B2 U2 r2 l U2 r' U2 r U2 F2
r F2 l' B2 (Rr)2 > > as you can see its the single parity + the r2
on the 4th move > what i just did mix them :) > > you can also use it on
the speed version but diffrent affect :) > > ~AO >
4181. Re: [Speed cubing group] Re: what is the probability of OLL skip?
a LL skip? From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 19 May 2006 18:22:45 +0200
Hi Rune, et al, I got them from solving all the cases I ran across.
Here's a page with the cases and my solution.
http://cubefreak.hp.infoseek.co.jp/CLL.html Tell me which cases are
repeats. Cheers, David J Et al loves such problems. Rune SPONSORED LINKS
Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle
Word puzzle game Kid puzzle game Puzzle games
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4182. Re: 3x3 vs Megaminx From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 May 2006 16:57:46 -0000
Hi Stefan :-) U joker! U know the answer to this ;-) The 2 puzzles
don't "connect at the back" the same way ... That's
why. I don't have my Megaminx here though. I'd like to see the
effect on that puzzle. 15 moves is not very efficient for that edge
3-cycle on the 3x3x3. Shorter U/R only alg does exist ;-) (R' U
R' U' R' U' R' U R U R2) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > I got the following alg from Milan Baticz,
who is working on the > Megaminx. He said it can be used for 3x3 as well
so I tried it on both > puzzles. I was quite surprised by the different
results. Check it out > yourself. Then explain it to me :-) > > R U
R' U' L' U' L U2 R U' R' U' L' U
L > > Cheers! > Stefan >
4183. Re: Speed cubing simulator From: "Matt M." <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 May 2006 21:28:30 -0000
Dude. I'm LOVING the new high score thing. This is an awesome
enhancement. Nice work!!! --- In speedsolvingrubikscube@yahoogroups.com,
Ryan Heise <ryan@...> wrote: > > Here's a speed cubing
"simulator" (for office use): > >
http://www.ryanheise.com/cube/speed.html > > > I have tried to make the
keyboard bindings closely resemble the way our > fingers interact with
real cubes. For example, your index fingers are > used to trigger U and
U'. "Sune" becomes IJKJIJJK. > > It is also possible to
perform two moves simultaneously, provided that > they move around the
same axis. > > > My best time so far is about 1:28.29 > > Ryan >
4184. Re: Speed cubing simulator From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 May 2006 22:17:09 -0000
Can we request double layer d turns as well? So Dc and Dc'? I
didn't realize how often I do double layer d turns in my F2L until
I tried the applet and couldn't use them! Awesome applet, but it
makes my brain hurt. My best time is 1:50 so far. Chris --- In
speedsolvingrubikscube@...m, "Matt M." <mmoberly@...>
wrote: > > Dude. I'm LOVING the new high score thing. This is an
awesome > enhancement. Nice work!!! > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > wrote: >
> > > Here's a speed cubing "simulator" (for office use):
> > > > http://www.ryanheise.com/cube/speed.html > > > > > > I have
tried to make the keyboard bindings closely resemble the way our > >
fingers interact with real cubes. For example, your index fingers are >
> used to trigger U and U'. "Sune" becomes IJKJIJJK. > >
> > It is also possible to perform two moves simultaneously, provided
that > > they move around the same axis. > > > > > > My best time so far
is about 1:28.29 > > > > Ryan > > >
4185. Re: 3x3 vs Megaminx From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 May 2006 23:59:43 -0000
No I don't know the answer. You should see the effect on the
Megaminx first, *then* make fun of me :-) Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi Stefan :-) > > U joker! U know
the answer to this ;-) The 2 puzzles don't "connect > at the
back" the same way ... That's why. I don't have my
Megaminx > here though. I'd like to see the effect on that puzzle.
15 moves is > not very efficient for that edge 3-cycle on the 3x3x3.
Shorter U/R > only alg does exist ;-) (R' U R' U' R'
U' R' U R U R2) > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > I got the following alg from Milan Baticz,
who is working on the > > Megaminx. He said it can be used for 3x3 as
well so I tried it on > both > > puzzles. I was quite surprised by the
different results. Check it > out > > yourself. Then explain it to me
:-) > > > > R U R' U' L' U' L U2 R U' R'
U' L' U L > > > > Cheers! > > Stefan > > >
4186. Re: Speed cubing simulator From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 May 2006 00:04:39 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Matt M."
<mmoberly@... > wrote: > > Dude. I'm LOVING the new high score
thing. This is an awesome > enhancement. Nice work!!! Yeah, replay is
great! Macky..cough..pll skip.. cough cough.. Cheers! Stefan
4187. Re: [Speed cubing group] Re: Speed cubing simulator From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 May 2006 21:17:09 -0300 (ART)
Wouldn't it be Dw and D'w (or Dw')? I think the
"c" means "cube", so Uc is y and so... but I also
vote for double layer turns Pedro cmhardw <no_reply@yahoogroups.com>
escreveu: Can we request double layer d turns as well? So Dc and
Dc'? I didn't realize how often I do double layer d turns in
my F2L until I tried the applet and couldn't use them! Awesome
applet, but it makes my brain hurt. My best time is 1:50 so far. Chris
--- In speedsolvingrubikscube@yahoogroups.com, "Matt M."
<mmoberly@...> wrote: > > Dude. I'm LOVING the new high score
thing. This is an awesome > enhancement. Nice work!!! > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > wrote: >
> > > Here's a speed cubing "simulator" (for office use):
> > > > http://www.ryanheise.com/cube/speed.html > > > > > > I have
tried to make the keyboard bindings closely resemble the way our > >
fingers interact with real cubes. For example, your index fingers are >
> used to trigger U and U'. "Sune" becomes IJKJIJJK. > >
> > It is also possible to perform two moves simultaneously, provided
that > > they move around the same axis. > > > > > > My best time so far
is about 1:28.29 > > > > Ryan > > > SPONSORED LINKS Jigsaw puzzle game
Free puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games --------------------------------- YAHOO! GROUPS
LINKS Visit your group "speedsolvingrubikscube" on the web. To
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4188. Re: [Speed cubing group] Re: Speed cubing simulator From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 May 2006 11:19:58 +1000
On Fri, May 19, 2006 at 09:17:09PM -0300, Pedro wrote: > Wouldn't
it be Dw and D'w (or Dw')? > I think the "c" means
"cube", so Uc is y and so... > > but I also vote for double
layer turns > > Pedro > > cmhardw <no_reply@yahoogroups.com>
escreveu: > Can we request double layer d turns as well? So Dc and
Dc'? > > I didn't realize how often I do double layer d turns
in my F2L until I > tried the applet and couldn't use them! > >
Awesome applet, but it makes my brain hurt. My best time is 1:50 so far.
I'd like to keep the number of keys at the bare minimum, and you
can already do this with: Dc' "F+;" and Dc is
"J+A". (Hit the keys simultaneously, and they'll be
performed at the same time). Have fun :-) Ryan
4189. Guimond method help From: "agousev" <agousev@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 May 2006 03:12:38 -0000
I have tried using the Guimond system at http://www.rubikscuberecord.com
to solve a 2x2x2 cube, and I simply can't understand the first
step. Some of the algorithms work, and others don't. I heard that
the french version is more understandable, but I unfortunately
don't speak french, and an online translator didn't help much.
Help please! Also, on a seperate but related topic, is the Guimond
method the most efficient/fastest way to solve a 2x2x2 cube? Or would a
First layer, OLL, PLL work better?
4190. link change From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 May 2006 13:31:19 +1000
My old home page (http://www.progsoc.uts.edu.au/~rheise/) which I have
had since 1995, is finally closing down. My new address is:
http://www.ryanheise.com/cube/ Just grepping through my logs, below are
the pages who may have links to my old URL, which may stop working soon:
http://blog.xuite.net/cwlin/iloveheikko/5954613
http://grrroux.free.fr/links/links.html
http://jrourees.iespana.es/links2.html?1
http://junyiguo.myweb.hinet.net/Links.html
http://s92788564.onlinehome.us/RyanMethod.htm
http://s92788564.onlinehome.us/cubelinks.html
http://s92788564.onlinehome.us/methods.html
http://www.civil.iitb.ac.in/~d3sachin/cubing/cubelinks.html
http://www.cubeloop.com/WebSite/cube/cubelinks1.htm
http://www.cubeloop.com/php/links/links.php
http://www.davidguo.idv.tw/Cube/Links.html
http://www.freespaces.com/jasa86/cube/links.htm
http://www.freeweb.hu/rubikkocka/linkek.html
http://www.geocities.com/jaapsch/puzzles/puzzlink.htm
http://www.physicsforums.com/showthread.php?t=82647
http://www.speedcubing.com/chris/ http://www.speedcubing.com/links.html
http://www.svekub.se/component/option,com_weblinks/catid,14/Itemid,4/
http://www.ws.binghamton.edu/fridrich/links.html
http://www40.brinkster.com/patjk/fast.html Thanks, Ryan
4191. [Speed cubing group] Re: Speed cubing simulator From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 May 2006 04:19:48 -0000
Hey Ryan, Yeah doing "F+;" and "J+A" works perfectly
well for double layer d turns, I've been using them just fine now.
Also how do you guys get so fast? I must have done 20-25 solves so far
and my best is 1:14.xx. How the heck do you do this applet in under 20
seconds? That's just incredible. Did you guys just do 100 solves or
so to get used to the keys? Or is my brain just broken? Chris > >
I'd like to keep the number of keys at the bare minimum, and you
can > already do this with: Dc' "F+;" and Dc is
"J+A". (Hit the keys > simultaneously, and they'll be
performed at the same time). > > Have fun :-) > > Ryan >
4192. Re: [Speed cubing group] Re: Speed cubing simulator From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 May 2006 07:41:36 +0200
Hehe, It's just like everything else : training helps. My best time
so far is 27.05 but I average about 35 seconds now. The bad thing is
that I have a AZERTY keybord so some moves like r' are really weird
to do but you can get used to it. The good thing about this applet is
that you can use your left hand just as fast as the right hand. This
show me that I should develop more algorithms that uses my left hand.
Gilles. cmhardw a �crit : > Hey Ryan, > > Yeah doing "F+;"
and "J+A" works perfectly well for double layer d > turns,
I've been using them just fine now. > > Also how do you guys get so
fast? I must have done 20-25 solves so > far and my best is 1:14.xx. How
the heck do you do this applet in > under 20 seconds? That's just
incredible. Did you guys just do 100 > solves or so to get used to the
keys? Or is my brain just broken? > > Chris > > >> I'd like to keep
the number of keys at the bare minimum, and you can >> already do this
with: Dc' "F+;" and Dc is "J+A". (Hit the keys
>> simultaneously, and they'll be performed at the same time). >>
>> Have fun :-) >> >> Ryan >> >> > > > > > > > > > Yahoo! Groups Links >
> > > > > > > >
4193. Re: [Speed cubing group] Re: 3x3 vs Megaminx From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 May 2006 07:48:32 +0200
This is very weird. :D But this find its explanation in the fact that
the megaminx last layer has 5 sides whereas the cube has only 4.
Everything changes in the U2 move (I do not advise you to do U'
U', but do U U :D). That's all I can think of for the reason
at this point. I will keep this algorithm in mind, it might help some
day :D Gilles. Stefan Pochmann a �crit : > No I don't know the
answer. You should see the effect on the Megaminx > first, *then* make
fun of me :-) > > Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@...> wrote: > >> Hi Stefan :-) >> >> U joker! U
know the answer to this ;-) The 2 puzzles don't "connect >> at
the back" the same way ... That's why. I don't have my
Megaminx >> here though. I'd like to see the effect on that puzzle.
15 moves is >> not very efficient for that edge 3-cycle on the 3x3x3.
Shorter U/R >> only alg does exist ;-) (R' U R' U'
R' U' R' U R U R2) >> >> -Per >> >> >>> --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >>>
>> <pochmann@> wrote: >> >>> I got the following alg from Milan
Baticz, who is working on the >>> Megaminx. He said it can be used for
3x3 as well so I tried it on >>> >> both >> >>> puzzles. I was quite
surprised by the different results. Check it >>> >> out >> >>> yourself.
Then explain it to me :-) >>> >>> R U R' U' L' U' L
U2 R U' R' U' L' U L >>> >>> Cheers! >>> Stefan >>>
>>> > > > > > > > > > > Yahoo! Groups Links > > > > > > > >
4194. [Speed cubing group] Re: 3x3 vs Megaminx From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 May 2006 06:13:21 -0000
Yeah, U2 is very ambiguous, making it a problem, and the fact that 4 F
turns, for example, will not work. A lot of 3x3 algorithms I use
don't work on the Megaminx because of those two problems. -Tim ---
In speedsolvingrubikscube@yahoogroups.com, Gilles van den Peereboom
<gillesvdp@...> wrote: > > This is very weird. :D > But this find its
explanation in the fact that the megaminx last layer > has 5 sides
whereas the cube has only 4. > > Everything changes in the U2 move (I do
not advise you to do U' U', but > do U U :D). > That's
all I can think of for the reason at this point. > > I will keep this
algorithm in mind, it might help some day :D > Gilles. > > Stefan
Pochmann a écrit : > > No I don't know the answer. You should see
the effect on the Megaminx > > first, *then* make fun of me :-) > > > >
Cheers! > > Stefan > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> > <aspiring_to_love@> wrote: > > > >> Hi Stefan :-) > >> > >> U
joker! U know the answer to this ;-) The 2 puzzles don't
"connect > >> at the back" the same way ... That's why. I
don't have my Megaminx > >> here though. I'd like to see the
effect on that puzzle. 15 moves is > >> not very efficient for that edge
3-cycle on the 3x3x3. Shorter U/ R > >> only alg does exist ;-) (R'
U R' U' R' U' R' U R U R2) > >> > >> -Per > >>
> >> > >>> --- In speedsolvingrubikscube@...m, "Stefan
Pochmann" > >>> > >> <pochmann@> wrote: > >> > >>> I got the
following alg from Milan Baticz, who is working on the > >>> Megaminx.
He said it can be used for 3x3 as well so I tried it on > >>> > >> both
> >> > >>> puzzles. I was quite surprised by the different results.
Check it > >>> > >> out > >> > >>> yourself. Then explain it to me :-) >
>>> > >>> R U R' U' L' U' L U2 R U' R'
U' L' U L > >>> > >>> Cheers! > >>> Stefan > >>> > >>> > > > >
> > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > >
> > > > > > >
4195. [Speed cubing group] Re: 3x3 vs Megaminx From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 May 2006 11:14:39 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > Yeah, U2 is very ambiguous Not at all. If
you mistake it for U2' or U3, that's clearly *your* fault.
Stefan
4196. Re: 3x3 vs Megaminx From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 May 2006 11:28:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > I got the following alg from
Milan Baticz, who is working on the > Megaminx. He said it can be used
for 3x3 as well so I tried it on both > puzzles. I was quite surprised
by the different results. Check it out > yourself. Then explain it to me
:-) > > R U R' U' L' U' L U2 R U' R'
U' L' U L Ok, since not everybody has a megaminx, I'll
just say it. Both puzzles are very similar, in terms of mechanism as
well as how to solve it. Many useful algorithms work on both puzzles and
have the same effect. This algorithm, however, is special. On both
puzzles, it's a pure 3-cycle of pieces. But while it cycles three
*edges* for the 3x3, it cycles three *corners* for the megaminx. I had
never seen something like this and I'm quite surprised. Btw
it's easy to remember written as four standard fingertricks: (R U
R' U') (L' U' L U) (U R U' R') (U'
L' U L) Still doesn't explain it to me, though. I'd like
to understand how it works and explain why it cycles edges on one puzzle
and corners on the other. Cheers! Stefan
4197. Re: 3x3 vs Megaminx From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 May 2006 11:44:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > I got the following alg from Milan Baticz,
who is working on the > > Megaminx. He said it can be used for 3x3 as
well so I tried it on > both > > puzzles. I was quite surprised by the
different results. Check it > out > > yourself. Then explain it to me
:-) > > > > R U R' U' L' U' L U2 R U' R'
U' L' U L > > > Ok, since not everybody has a megaminx,
I'll just say it. Both puzzles > are very similar, in terms of
mechanism as well as how to solve it. > Many useful algorithms work on
both puzzles and have the same effect. > > This algorithm, however, is
special. On both puzzles, it's a pure > 3-cycle of pieces. But
while it cycles three *edges* for the 3x3, it > cycles three *corners*
for the megaminx. I had never seen something > like this and I'm
quite surprised. > > Btw it's easy to remember written as four
standard fingertricks: > (R U R' U') (L' U' L U) (U
R U' R') (U' L' U L) > > Still doesn't explain
it to me, though. I'd like to understand how it > works and explain
why it cycles edges on one puzzle and corners on the > other. > >
Cheers! > Stefan > Oh is that what it does. o_o Well, that's
awesome because I need that.
4198. Re: 3x3 vs Megaminx From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 May 2006 11:52:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > Btw it's easy to
remember written as four standard fingertricks: > (R U R' U')
(L' U' L U) (U R U' R') (U' L' U L) > >
Still doesn't explain it to me, though. I'd like to understand
how it > works and explain why it cycles edges on one puzzle and corners
on the > other. Ok, for Megaminx it's not so hard to see now.
It's an unusual commutator PQP'Q' with P=RUR'U'
and Q=L'U'LU. Their effects only overlap at a single corner at
the back of the U layer, which you can see if you only do P. This corner
has the "correct orientation" after P, i.e. U sticker on U
face, which is important because otherwise the corners would end up
disoriented. On the 3x3 it's harder, the overlap is larger. Well,
the corner that P brings to the back of U is actually a corner/edge
*pair*. The edge of the pair isn't reached by Q on the Megaminx,
but it is on the 3x3. And this creates the edge 3-cycle on the 3x3 for
the same explanation the corner 3-cycle was created on the Megaminx.
However, the effects overlap for 3x3 is more than just that edge. Two
corners are involved, too, UBL and UBR are swapped and disoriented.
Clearly after four swaps they're at the correct position again,
actually already after two of course. They're also oriented
correctly after PQ, because P preserves the orientation of UBR while it
moves to UBL, and UBL is oriented counterclockwise. Mirrorly Q preserves
orientation of UBL while it moves back to UBR and orients UBR on its way
back to UBL. So one corner has its orientation preserved both ways and
the other gets oriented and back. The key observation and thus
explanation for me now is that two CEC triples overlap and on the
megaminx they're adjacent ones (which overlap at one corner) and on
the 3x3 they're the same (overlap at one edge, with side effect
overlap of two corners) because of the one fewer side around U. Cheers!
Stefan
4199. SV: [Speed cubing group] Guimond method help From: "Dennis Nilssson" <massimo@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 20 May 2006 16:35:33 +0200
Gaetan's method is really efficient on the 2x2. Another good method
is Ortega's (http://www.rubikscube.info/). First step is indeed
very easy. Say your cube has white opposite yellow. Then place 3 cubies
with either white or yellow on the D face (so they form an
"L"). It doesnt matter how many pieces of each colour (white
or yellow) you place in the "L". Never place 4 cubies in the
bottom face with yellow or white! Then D, D' or D2 your bottom
layer so the non white/yellow cubie is in DLB. Now look at the DLB
corner it will have a white or yellow sticker pointing either left or
back. If it's pointing left then follow the images to find the
corresponding algorithm. If it's pointing back you will find the
cases at the bottom of the page. Then go on orient and permute all
pieces. A nice thing is that the permutation step for both methods is
the same. Another nice tutorial for Gaetan's method is here (in
Swedish) http://www.svekub.se/content/view/100/29/ Hope it makes sense
:) // Dennis Visit www.cubeloop.com -----Ursprungligt meddelande-----
Från: speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] För agousev Skickat: den
20 maj 2006 05:13 Till: speedsolvingrubikscube@yahoogroups.com Ämne:
[Speed cubing group] Guimond method help I have tried using the Guimond
system at http://www.rubikscuberecord.com to solve a 2x2x2 cube, and I
simply can't understand the first step. Some of the algorithms
work, and others don't. I heard that the french version is more
understandable, but I unfortunately don't speak french, and an
online translator didn't help much. Help please! Also, on a
seperate but related topic, is the Guimond method the most
efficient/fastest way to solve a 2x2x2 cube? Or would a First layer,
OLL, PLL work better? Yahoo! Groups Links
4200. Re: SV: [Speed cubing group] Guimond method help From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 May 2006 11:49:07 -0300 (ART)
Ah, now it makes sense to me...I was doing it wrong...turning the cube
to look at the D face...thank you Dennis Pedro Dennis Nilssson
<massimo@cubeloop.com> escreveu: Gaetan's method is really
efficient on the 2x2. Another good method is Ortega's
(http://www.rubikscube.info/). First step is indeed very easy. Say your
cube has white opposite yellow. Then place 3 cubies with either white or
yellow on the D face (so they form an "L"). It doesnt matter
how many pieces of each colour (white or yellow) you place in the
"L". Never place 4 cubies in the bottom face with yellow or
white! Then D, D' or D2 your bottom layer so the non white/yellow
cubie is in DLB. Now look at the DLB corner it will have a white or
yellow sticker pointing either left or back. If it's pointing left
then follow the images to find the corresponding algorithm. If it's
pointing back you will find the cases at the bottom of the page. Then go
on orient and permute all pieces. A nice thing is that the permutation
step for both methods is the same. Another nice tutorial for
Gaetan's method is here (in Swedish)
http://www.svekub.se/content/view/100/29/ Hope it makes sense :) //
Dennis Visit www.cubeloop.com -----Ursprungligt meddelande----- Från:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] För agousev Skickat: den
20 maj 2006 05:13 Till: speedsolvingrubikscube@...m Ämne: [Speed cubing
group] Guimond method help I have tried using the Guimond system at
http://www.rubikscuberecord.com to solve a 2x2x2 cube, and I simply
can't understand the first step. Some of the algorithms work, and
others don't. I heard that the french version is more
understandable, but I unfortunately don't speak french, and an
online translator didn't help much. Help please! Also, on a
seperate but related topic, is the Guimond method the most
efficient/fastest way to solve a 2x2x2 cube? Or would a First layer,
OLL, PLL work better? Yahoo! Groups Links SPONSORED LINKS Jigsaw puzzle
game Free puzzle inlay games Educational game and puzzle Word puzzle
game Kid puzzle game Puzzle games ---------------------------------
YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube"
on the web. To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- Abra
sua conta no Yahoo! Mail - 1GB de espaço, alertas de e-mail no celular e
anti-spam realmente eficaz. [Non-text portions of this message have been
removed]
4201. Re: SV: [Speed cubing group] Guimond method help From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 May 2006 15:12:45 -0000
What is the average on Guimond? On Ortega, HTM of 18, I believe. --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Ah, now it makes sense to me...I was doing it wrong...turning the
cube to look at the D face...thank you Dennis > > Pedro > > Dennis
Nilssson <massimo@...> escreveu: > Gaetan's method is really
efficient on the 2x2. Another good method is > Ortega's
(http://www.rubikscube.info/). > > First step is indeed very easy. Say
your cube has white opposite yellow. > Then place 3 cubies with either
white or yellow on the D face (so they form > an "L"). It
doesn't matter how many pieces of each colour (white or yellow) >
you place in the "L". Never place 4 cubies in the bottom face
with yellow or > white! Then D, D' or D2 your bottom layer so the
non white/yellow cubie is > in DLB. Now look at the DLB corner it will
have a white or yellow sticker > pointing either left or back. If
it's pointing left then follow the images > to find the
corresponding algorithm. If it's pointing back you will find the >
cases at the bottom of the page. Then go on orient and permute all
pieces. A > nice thing is that the permutation step for both methods is
the same. > > Another nice tutorial for Gaetan's method is here (in
Swedish) > http://www.svekub.se/content/view/100/29/ > > Hope it makes
sense :) > // Dennis > Visit www.cubeloop.com > > > > >
-----Ursprungligt meddelande----- > Från:
speedsolvingrubikscube@yahoogroups.com >
[mailto:speedsolvingrubikscube@yahoogroups.com] För agousev > Skickat:
den 20 maj 2006 05:13 > Till: speedsolvingrubikscube@yahoogroups.com >
Ämne: [Speed cubing group] Guimond method help > > I have tried using
the Guimond system at > http://www.rubikscuberecord.com to solve a 2x2x2
cube, and I simply > can't understand the first step. Some of the
algorithms work, and > others don't. I heard that the french
version is more understandable, > but I unfortunately don't speak
french, and an online translator > didn't help much. Help please! >
Also, on a seperate but related topic, is the Guimond method the > most
efficient/fastest way to solve a 2x2x2 cube? Or would a First > layer,
OLL, PLL work better? > > > > > > > > > Yahoo! Groups Links > > > > > >
> > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games > > --------------------------------- > YAHOO! GROUPS LINKS > > >
Visit your group "speedsolvingrubikscube" on the web. > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Abra sua conta no Yahoo! Mail - 1GB
de espaço, alertas de e-mail no celular e anti-spam realmente eficaz. >
> [Non-text portions of this message have been removed] >
4202. Re: Working on PLL recognition during OLL recognition From: "uweren2000" <rune.wesstrom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 May 2006 15:42:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hey everybody, > > I have recenty been
speeding up my PLL recognition by recognising a > part of it during OLL
recognition. Hey Joël, I have hesitated very long before deciding to
comment on this post. Firstly, me giving advice to a sub15ie can easily
be understood as some form of hypocrisy. Secondly, I play in princip
CLL+ELL. I say "in princip", for after CLL I do not do ELL,
but the analyze of the U layer must be about the same. But as I
understand, the very idea in my case must - at least theoretically - be
applicable in your case. Before executing the appropriate Cll alg (I
have only a dozen), I observe, which edge will go to UR and with which
orientation. I also observe the coming colour of URF and URB though not
so important. (Once you have learnt which edge goes to UR, the
recognition will soon be unconscious and take no time). Now, I have
arranged all my Cll algs so, that the last move of the alg is always
some R move. It means that under executing this last move, I can
"quietly" read the picture(UF,UL,UB) and when the R move is
done, I should be ready to execute the appropriate ELL. That´s all. Rune
4203. selecting a square-one method From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 May 2006 13:58:21 -0700 (PDT)
Sometime very soon I am going to purchase a square-one (anyone have any
suggestions on that, as well?), and need to learn a good system.
Apparently Lars V. is a badass at solving it, so naturally I went to his
site and found his proposed solution. However, I have no concept of the
different "levels" of methods for solving square one, and his
site seemed to recommend memorizing a lot of algorithms. Obviously there
are different "tiers" of systems for all puzzles, such as a
beginner method vs. a 4LLL vs a 2LLL, etc. I know I saw a square-one
solution somewhere which said it required only 3 algorithms. I forget
where it was, but I think I want to learn more a slightly better system
than this, because I would be willing to put some time into memorization
and practice. What system do you guys recommend in terms of a basic but
GOOD way to solve the square-one? please provide links. Thanks! David
--------------------------------- Blab-away for as little as 1¢/min.
Make PC-to-Phone Calls using Yahoo! Messenger with Voice. [Non-text
portions of this message have been removed]
4204. looking ahead F2L From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 May 2006 15:33:02 -0700 (PDT)
this has probably been asked before, so if someone already wrote some
really good stuff on this, perhaps someone could help me find these
posts.. anyways, my F2L usually takes between 20-30 seconds, which is
obviously not very good by the standards here, and I am starting to feel
very dissatisfied with it as well. The problem isn't that I dont
know which moves to make, beacuse (although I dont know many
"shortcuts", I can effectively utilize open slots, and I know
most of the 41 "algorithms"... Most of my lost time is spent
not turning the cube at all -- searching for my next move. I need to get
rid of this, but I'm not sure what the best way is. Someone
recommended solving each pair with eyes closed, such that I free myself
from having to watch, and I can then start looking for the next one.
what is the best way to work on looking ahead? thanks David
--------------------------------- How low will we go? Check out Yahoo!
Messengers low PC-to-Phone call rates. [Non-text portions of this
message have been removed]
Well, Start not to look at the pieces you are solving, i.e. target the
next corner/edge pieces to solve WHILE your hands are solving the
current corner/edge pieces. Since you know all the standard algorithms
and some shortcuts you will be able to do this. I start looking at the
next pair as soon as I see the pair I'm currently is solving since
my finger already know what to do. Next step may be to know how your F2L
algs affect certain corners and edges or learn to look on only one (or
two) colors on a cubie to determine which on it is. But I'm no
expert, me as well need some more hints and tricks! // Dennis visit
www.cubeloop.com
4206. Silicone Woes From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 May 2006 23:22:33 -0000
Hey everyone, Ok... I'm starting to get frustrated. I'm on an
adventure hunt to find some silicone spray, since I lost my last can
somewhere and now don't have any. I also can't find Prestone
brand silicone anymore. I called up the Prestone company's customer
service line but it was after hours. I'll call back again when they
are working and ask if it can be ordered over the phone. I went to two
different Walmart stores, a Target, Lowes Home Improvement, Advance auto
parts, and Pep Boys Auto and was not able to find a silicone spray that
did not contain either Acetone or Petroleum Distillates. I was also able
to find a silcone goop used for plumbing, but I would much rather have
an aerosol spray than a gel. Some of the brands I saw listed the
specific petroleum distillate in the mix, and I was wondering if all
petroleum distillates have a tendency to eat the plastic of the cube, or
only some? If only some, which ones specifically? Also, is the
teflon/silicone spray ok to use on a cube, or does it also eat the
plastic? My only option if petroleum distillates are not ok for using on
the cube is to either order 12 cans of Snap spray online, but it appears
that I have to order in bulk (12 cans), or to ask if anyone on this
group has some silicone I can buy. And I really am serious about that,
my area appears to not have snap or prestone silicone anywhere, and I
don't want to use anything that could damage my cubes (petroleum
distillates and/or acetone). Thanks for any help, Chris
4207. Re: looking ahead F2L From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 May 2006 23:34:58 -0000
Google's answers: -
http://cubefreak.hp.infoseek.co.jp/speedcubing_tips.html -
http://cubefreak.hp.infoseek.co.jp/faq.html -
http://www.math.leidenuniv.nl/~jnoort/index.php?location=tutorial5 My
answers: - 18 months - 2 hours/day Gilles. --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts <ladartfrog@...>
wrote: > > this has probably been asked before, so if someone already
wrote some really good stuff on this, perhaps someone could help me find
these posts.. > > anyways, my F2L usually takes between 20-30 seconds,
which is obviously not very good by the standards here, and I am
starting to feel very dissatisfied with it as well. The problem
isn't that I dont know which moves to make, beacuse (although I
dont know many "shortcuts", I can effectively utilize open
slots, and I know most of the 41 "algorithms"... > > Most of
my lost time is spent not turning the cube at all -- searching for my
next move. I need to get rid of this, but I'm not sure what the
best way is. Someone recommended solving each pair with eyes closed,
such that I free myself from having to watch, and I can then start
looking for the next one. > > what is the best way to work on looking
ahead? > > thanks > > David > > > --------------------------------- >
How low will we go? Check out Yahoo! Messenger's low PC-to-Phone
call rates. > > [Non-text portions of this message have been removed] >
4208. Re: Speed cubing simulator From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 May 2006 00:36:28 -0000
Hey, come on. I've already done a non-lucky sub-16. =) Macky --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Matt M."
<mmoberly@ > > wrote: > > > > Dude. I'm LOVING the new high
score thing. This is an awesome > > enhancement. Nice work!!! > > Yeah,
replay is great! Macky..cough..pll skip.. cough cough.. > > Cheers! >
Stefan >
4209. Off-topic: Apple store From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 May 2006 01:22:05 -0000
http://www.apple.com/retail/fifthavenue/
4210. cube looks slanted? From: "tonycheese2007" <tonycheese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 May 2006 01:45:34 -0000
i feel kind of stupid asking this, but have any of you experienced this
before? i started cubing about two months ago, and starting yesterday,
after i concentrate on the cube for about twenty minutes, it starts to
look really slanted when it's moving and scrambled. if i look
really hard when it's complete, it looks like a normal cube. but
when it moves around it looks like it's a diamond shape all over,
it's really weird. have any of you ever seen your cube this way
after a while? or am i just going completely crazy? thanks, tony
4211. Re: cube looks slanted? From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 May 2006 02:05:48 -0000
Hey Tony, That is so weird to see someone else write this, I've
gotten this a couple of times too. I get it whenever I get "cube
high". I wrote about it on my site a long time ago. Sometimes when
I am especially in the zone, and am getting really good times (for me),
I will see the cube slanted also. The cube slants vertically for me, so
it appears to be wider left to right and shorter back to front. How does
it slant for you? Chris P.S. No you're not weird in my opinion,
I've had that too. But maybe you and I are weird in others'
opinions ;-) --- In speedsolvingrubikscube@yahoogroups.com,
"tonycheese2007" <tonycheese@...> wrote: > > i feel kind of
stupid asking this, but have any of you experienced > this before? i
started cubing about two months ago, and starting > yesterday, after i
concentrate on the cube for about twenty minutes, > it starts to look
really slanted when it's moving and scrambled. if i > look really
hard when it's complete, it looks like a normal cube. but > when it
moves around it looks like it's a diamond shape all over, it's
> really weird. > > have any of you ever seen your cube this way after a
while? or am i > just going completely crazy? > > thanks, > tony >
You're both weird. ;) -Chris On 5/20/06, cmhardw <no_reply@...m>
wrote: > Hey Tony, > > That is so weird to see someone else write this,
I've gotten this a > couple of times too. I get it whenever I get
"cube high". I wrote > about it on my site a long time ago. >
> Sometimes when I am especially in the zone, and am getting really good
> times (for me), I will see the cube slanted also. > > The cube slants
vertically for me, so it appears to be wider left to > right and shorter
back to front. > > How does it slant for you? > > Chris > > P.S. No
you're not weird in my opinion, I've had that too. But maybe >
you and I are weird in others' opinions ;-) > > --- In
speedsolvingrubikscube@yahoogroups.com, "tonycheese2007" >
<tonycheese@...> wrote: > > > > i feel kind of stupid asking this,
but have any of you experienced > > this before? i started cubing about
two months ago, and starting > > yesterday, after i concentrate on the
cube for about twenty minutes, > > it starts to look really slanted when
it's moving and scrambled. if i > > look really hard when it's
complete, it looks like a normal cube. but > > when it moves around it
looks like it's a diamond shape all over, it's > > really
weird. > > > > have any of you ever seen your cube this way after a
while? or am i > > just going completely crazy? > > > > thanks, > > tony
> > > > > > > > > > > Yahoo! Groups Links > > > > > > >
4213. Re: cube looks slanted? From: "tonycheese2007" <tonycheese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 May 2006 02:15:52 -0000
oh, phew. okay well when it first slanted it, the top and front face
kind of tilted to the left. so kinda like ____ \ \ \___\ except not as
badly but not i'm starting to get this thing where the edges kind
of curl out. like, it's like a square with circular curves on all
the sides, so the corners of each face look more pointed than normal.
less than 90 degree angles. it's so weird... i'm glad i'm
not alone heh... tony --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@...> wrote: > > Hey Tony, > > That is so weird to
see someone else write this, I've gotten this a > couple of times
too. I get it whenever I get "cube high". I wrote > about it
on my site a long time ago. > > Sometimes when I am especially in the
zone, and am getting really good > times (for me), I will see the cube
slanted also. > > The cube slants vertically for me, so it appears to be
wider left to > right and shorter back to front. > > How does it slant
for you? > > Chris > > P.S. No you're not weird in my opinion,
I've had that too. But maybe > you and I are weird in others'
opinions ;-) > > --- In speedsolvingrubikscube@yahoogroups.com,
"tonycheese2007" > <tonycheese@> wrote: > > > > i feel kind
of stupid asking this, but have any of you experienced > > this before?
i started cubing about two months ago, and starting > > yesterday, after
i concentrate on the cube for about twenty minutes, > > it starts to
look really slanted when it's moving and scrambled. if i > > look
really hard when it's complete, it looks like a normal cube. but >
> when it moves around it looks like it's a diamond shape all over,
it's > > really weird. > > > > have any of you ever seen your cube
this way after a while? or am i > > just going completely crazy? > > > >
thanks, > > tony > > >
4214. Re: cube looks slanted? From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 May 2006 02:16:32 -0000
> P.S. No you're not weird in my opinion, I've had that too.
But maybe > you and I are weird in others' opinions ;-) Two
possibilities, choose the right one: 1- Because you cube too fast, too
close to the speed of light, space is bending. 2- You're definitely
weird. Gilles.
4215. Re: cube looks slanted? From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 May 2006 02:33:54 -0000
Hey Tony, wow this is really cool. For me it was like I had done a
quarter turn of the cube counterclockwise (so that the cube is sort of
diagonal with the front face on the right and the left face on the left
side of the dividing line facing me (the FL edge line of the cube). From
this point it was like I had taken the BR edge of the cube and squished
it towards the FL edge, so that the cube ended up diamond shaped. That
was the part that weirded me out when you wrote your message, because I
also thought of the cube as being suddenly "diamond shaped"
also. For me the feeling that the cube was somehow rotated
counterclockwise just the tiniest bit was also very strong too, like I
was holding the cube on a weird tilt, in addition to it appearing
diamond shaped. Even though in reality I was holding the cube perfectly
normal. I have never had the thing where the corners looked overly
pointed, but that sounds cool too. Yeah the diamond thing for me is
actually a good sign, it so far has only come when I was in a weirdly
heightened state of concentration (much more than my normal). Now that
this has been brought up I wonder if others have felt/had this? Chris
--- In speedsolvingrubikscube@yahoogroups.com,
"tonycheese2007" <tonycheese@...> wrote: > > oh, phew. >
okay well when it first slanted it, the top and front face kind of >
tilted to the left. so kinda like > ____ > \ \ > \___\ except not as
badly > > but not i'm starting to get this thing where the edges
kind of curl > out. like, it's like a square with circular curves
on all the sides, > so the corners of each face look more pointed than
normal. less than > 90 degree angles. it's so weird... > > i'm
glad i'm not alone heh... > > tony
4216. Re: cube looks slanted? From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 May 2006 02:37:37 -0000
haha I think I have to say that in my case it has to be option 2, I only
wish I could cube in reasonable fractions of the c constant :-D Or also
consider option 3: 3) The almost incomrehensibly miniscule chance that
the cube would quantum tunnel out of our hands to the left 1 foot almost
happened. However, it was a slightly less incomrehensibly miniscule
chance that the cube just warped in shape for a few minutes instead ;-)
Chris --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
Roux" <grrroux@...> wrote: > > > > P.S. No you're not weird
in my opinion, I've had that too. But maybe > > you and I are weird
in others' opinions ;-) > > > Two possibilities, choose the right
one: > 1- Because you cube too fast, too close to the speed of light,
space is > bending. > 2- You're definitely weird. > > Gilles. >
4217. Re: cube looks slanted? From: "tonycheese2007" <tonycheese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 May 2006 02:42:25 -0000
lol well slanted cube or not, you're all weird. =) --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > haha I think I have to say that in my case it has to be option 2, I
> only wish I could cube in reasonable fractions of the c constant :-D >
> Or also consider option 3: > > 3) The almost incomrehensibly miniscule
chance that the cube would > quantum tunnel out of our hands to the left
1 foot almost happened. > However, it was a slightly less
incomrehensibly miniscule chance that > the cube just warped in shape
for a few minutes instead > > ;-) > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@> wrote: > > > > > > > P.S. No you're not weird in my
opinion, I've had that too. But maybe > > > you and I are weird in
others' opinions ;-) > > > > > > Two possibilities, choose the
right one: > > 1- Because you cube too fast, too close to the speed of
light, space is > > bending. > > 2- You're definitely weird. > > >
> Gilles. > > >
4218. Re: cube looks slanted? From: "tonycheese2007" <tonycheese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 May 2006 02:52:50 -0000
oh yeah, i forgot to say... i read your story about the cube high thing!
i've gone through a couple of links at your site, actually. i
don't remember seeing anything about slanted cubes, though... i
have a headache tho. that might be the allergies... --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > haha I think I have to say that in my case it has to be option 2, I
> only wish I could cube in reasonable fractions of the c constant :-D >
> Or also consider option 3: > > 3) The almost incomrehensibly miniscule
chance that the cube would > quantum tunnel out of our hands to the left
1 foot almost happened. > However, it was a slightly less
incomrehensibly miniscule chance that > the cube just warped in shape
for a few minutes instead > > ;-) > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@> wrote: > > > > > > > P.S. No you're not weird in my
opinion, I've had that too. But maybe > > > you and I are weird in
others' opinions ;-) > > > > > > Two possibilities, choose the
right one: > > 1- Because you cube too fast, too close to the speed of
light, space is > > bending. > > 2- You're definitely weird. > > >
> Gilles. > > >
4219. Ryan Heise's blindfolded cubing contest From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 May 2006 03:29:17 -0000
Hi everyone, We've successfully completed two weeks on Ryan's
blindfolded contest. I posted about it on the new forum, and on the
blindfolded group and we're slowly getting more people, but I
wanted to let people know about it here too. The competition is entirely
automated, you just submit your time and it is posted at the end of the
week. http://www.ryanheise.com/competitions For those looking for a
blindfolded competition this one is very nice! Chris
4220. Getting startled during a solve From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 May 2006 06:32:59 -0000
Hey everyone I had something kinda interesting happen while I was
practicing tonight. I was doing the 4x4x4 and unknowingly had my sound
on my computer speakers turned up pretty loud. Then one of the programs
on my computer, during a solve, made a loud sound and it really freaked
me out for a second. I was in the middle of the solve and literally
jumped in my chair. Then when I realized that it was just the computer,
I had the sort of rush of adrenaleine, rapid heart beat, etc. I noticed
that right at that point all of a sudden I sort of went into a
heightened focus on my solve. I was about half way through the solve and
noticed that I sped up a really good bit from the speed I was going and
finished strong with a really fast time. Anyway it was just cool how
being really startled enough that I jumped made me really focus on that
cube and actually speed up a lot and finish really strong. I had never
had anything like that happen to me during a solve, it was really kinda
cool! Chris
4221. Re: [Speed cubing group] Off-topic: Apple store From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 May 2006 09:08:43 +0100
Haha! Yes, I saw this yesterday too. I was wondering how long it would
be before someone posted it here! :) For those who haven't looked
at Gilles' link yet, yes it is definitely cube related! Check out
this pic of the store entry: http://tinyurl.com/hm7ss BTW, I've
been away and travelling for a while, and it's proving quite a
challenge to catch up on all the posts here!! Jasmine
http://speedcuber.blogspot.com On Sun, 21 May 2006 01:22:05 -0000,
"Gilles Roux" <grrroux@...> said: > >
http://www.apple.com/retail/fifthavenue/ -- http://www.fastmail.fm - Or
how I learned to stop worrying and love email again
4222. Re: Getting startled during a solve From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 May 2006 11:40:34 -0000
Hi Chris :D That's cool. But what was the time u got from that
solve?? Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@...> wrote: > > Hey everyone I had something kinda
interesting happen while I was > practicing tonight. I was doing the
4x4x4 and unknowingly had my > sound on my computer speakers turned up
pretty loud. Then one of the > programs on my computer, during a solve,
made a loud sound and it > really freaked me out for a second. I was in
the middle of the solve > and literally jumped in my chair. Then when I
realized that it was > just the computer, I had the sort of rush of
adrenaleine, rapid heart > beat, etc. I noticed that right at that point
all of a sudden I sort > of went into a heightened focus on my solve. I
was about half way > through the solve and noticed that I sped up a
really good bit from > the speed I was going and finished strong with a
really fast time. > > Anyway it was just cool how being really startled
enough that I jumped > made me really focus on that cube and actually
speed up a lot and > finish really strong. > > I had never had anything
like that happen to me during a solve, it was > really kinda cool! > >
Chris >
4223. Re: Getting startled during a solve From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 May 2006 13:27:03 -0000
It was 55.xx seconds, which is really good for me. The start of the
solve wasn't in line with a time that fast though, it took me
speeding up halfway through to get it. No sub-50 or anything amazing
like that, but I was still quite happy with it :-P :-D Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi Chris :D > > That's cool.
But what was the time u got from that solve?? > > Cheers! > > -Per > > >
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@>
wrote: > > > > Hey everyone I had something kinda interesting happen
while I was > > practicing tonight. I was doing the 4x4x4 and
unknowingly had my > > sound on my computer speakers turned up pretty
loud. Then one of > the > > programs on my computer, during a solve,
made a loud sound and it > > really freaked me out for a second. I was
in the middle of the > solve > > and literally jumped in my chair. Then
when I realized that it was > > just the computer, I had the sort of
rush of adrenaleine, rapid > heart > > beat, etc. I noticed that right
at that point all of a sudden I > sort > > of went into a heightened
focus on my solve. I was about half way > > through the solve and
noticed that I sped up a really good bit from > > the speed I was going
and finished strong with a really fast time. > > > > Anyway it was just
cool how being really startled enough that I > jumped > > made me really
focus on that cube and actually speed up a lot and > > finish really
strong. > > > > I had never had anything like that happen to me during a
solve, it > was > > really kinda cool! > > > > Chris > > >
4224. Re: [Speed cubing group] Re: Getting startled during a
solve From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 21 May 2006 15:47:11 +0200
----- Original Message ----- From: cmhardw To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, May 21, 2006 3:27
PM Subject: [Speed cubing group] Re: Getting startled during a solve It
was 55.xx seconds, which is really good for me. The start of the solve
wasn't in line with a time that fast though, it took me speeding up
halfway through to get it. No sub-50 or anything amazing like that, but
I was still quite happy with it :-P Are you waiting for 48.xx, before
sending it to "Fastest Times"? R SPONSORED LINKS Jigsaw puzzle
game Free puzzle inlay games Educational game and puzzle Word puzzle
game Kid puzzle game Puzzle games
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4225. [Speed cubing group] Re: Getting startled during a solve From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 May 2006 15:06:32 -0000
> Are you waiting for 48.xx, before sending it to "Fastest
Times"? > R Hey Rune, No I asked Ron to remove all of my records
related to official categories - Richard Patterson also did the same. I
did this for a number of reasons, but mainly I wanted to try to help
take the focus off the unofficial records and put it more on the
official records. Also I found that in training for the 4x4x4 and 5x5x5
unofficial blindfolded records I was severely handicapping myself for
solving those cubes blindfolded in competition. I felt that maybe
training speedsolving averages of 10 for all cube sizes was doing the
same for speedsolving to some extent as well. I don't expect
everyone to agree with my reasons, but it is something I wanted to do.
Chris
4226. Re: [Speed cubing group] Getting startled during a solve From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 May 2006 16:30:48 +0100 (BST)
Yes, I am back to cubing almost after a month. I really enjoyed my
vacation. Even I felt like chris hardwick sometime. But, I was not
disturbed by any sound like you mentioned. Instead, Whenever I realise I
am slower than my normal speed during any stage of solve, I am Shocked.
Then suddenly, I am able to focus very well and get very good timings.
J.Bernett Orlando cmhardw <no_reply@yahoogroups.com> wrote: Hey
everyone I had something kinda interesting happen while I was practicing
tonight. I was doing the 4x4x4 and unknowingly had my sound on my
computer speakers turned up pretty loud. Then one of the programs on my
computer, during a solve, made a loud sound and it really freaked me out
for a second. I was in the middle of the solve and literally jumped in
my chair. Then when I realized that it was just the computer, I had the
sort of rush of adrenaleine, rapid heart beat, etc. I noticed that right
at that point all of a sudden I sort of went into a heightened focus on
my solve. I was about half way through the solve and noticed that I sped
up a really good bit from the speed I was going and finished strong with
a really fast time. Anyway it was just cool how being really startled
enough that I jumped made me really focus on that cube and actually
speed up a lot and finish really strong. I had never had anything like
that happen to me during a solve, it was really kinda cool! Chris
SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational
game and puzzle Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
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speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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4227. Re: [Speed cubing group] Re: Getting startled during a
solve From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 21 May 2006 18:54:01 +0200
----- Original Message ----- From: cmhardw To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, May 21, 2006 5:06
PM Subject: [Speed cubing group] Re: Getting startled during a solve >
Are you waiting for 48.xx, before sending it to "Fastest
Times"? > R Hey Rune, No I asked Ron to remove all of my records
related to official categories - Richard Patterson also did the same. I
did this for a number of reasons, but mainly I wanted to try to help
take the focus off the unofficial records and put it more on the
official records. Chris I see your point. Maybe your "hidden"
gesture didn´t get the attention it deserved. (And you mean of course
"related to Unofficial..."). Rune SPONSORED LINKS Jigsaw
puzzle game Free puzzle inlay games Educational game and puzzle Word
puzzle game Kid puzzle game Puzzle games
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4228. my 333 unofficial rank From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 May 2006 17:49:06 +0100 (BST)
I was ranked 50 th in the month of March. Now it is 62. I have to be sub
17sec to be in the top-50. I am inspired by all of you cubers. Thanks
J.Bernett Orlando --------------------------------- Do you have a
question on a topic you cant find an Answer to. Try Yahoo! Answers India
Get the all new Yahoo! Messenger Beta Now [Non-text portions of this
message have been removed]
4229. Re: Silicone Woes From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 May 2006 18:43:29 -0000
If you see petroleum distillates (specifically hexanes and heptanes) or
acetone in the ingredient list of silicon spray, they're just used
as the solvent so that the silicon can be applied in aerosol form. If
you check the ingredients of SNAP silicon spray you'll see it
contains petroleum distillates too. After you spray it on your cube,
they evaporate, leaving the silicon lubricant behind. When you're
advised not to use petroleum based stuff on your cube, that just refers
to petroleum based lubricants like WD-40. In this case the lubricant
itself is silicon, so you should be ok. Shelley --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Hey everyone, > > Ok... I'm starting to get frustrated. > >
I'm on an adventure hunt to find some silicone spray, since I lost
> my last can somewhere and now don't have any. > > I also
can't find Prestone brand silicone anymore. I called up the >
Prestone company's customer service line but it was after hours. >
I'll call back again when they are working and ask if it can be >
ordered over the phone. > > I went to two different Walmart stores, a
Target, Lowes Home > Improvement, Advance auto parts, and Pep Boys Auto
and was not able > to find a silicone spray that did not contain either
Acetone or > Petroleum Distillates. I was also able to find a silcone
goop used > for plumbing, but I would much rather have an aerosol spray
than a > gel. > > Some of the brands I saw listed the specific petroleum
distillate in > the mix, and I was wondering if all petroleum
distillates have a > tendency to eat the plastic of the cube, or only
some? If only > some, which ones specifically? > > Also, is the
teflon/silicone spray ok to use on a cube, or does it > also eat the
plastic? > > My only option if petroleum distillates are not ok for
using on the > cube is to either order 12 cans of Snap spray online, but
it appears > that I have to order in bulk (12 cans), or to ask if anyone
on this > group has some silicone I can buy. And I really am serious
about > that, my area appears to not have snap or prestone silicone >
anywhere, and I don't want to use anything that could damage my >
cubes (petroleum distillates and/or acetone). > > Thanks for any help, >
Chris >
4230. Re: Silicone Woes From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 May 2006 19:28:27 -0000
Chris, I ordered 3M spray from Parts Express before:
http://tinyurl.com/eu95c Kinda pricey but it's 100% pure silicone.
As you know I switched to oil after discovering Shock Oil (much cheaper
and works better I think). I have a spare can of the 3M if you
don't find anything. Chris --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Hey everyone, > > Ok... I'm starting to get frustrated. > >
I'm on an adventure hunt to find some silicone spray, since I lost
> my last can somewhere and now don't have any. > > I also
can't find Prestone brand silicone anymore. I called up the >
Prestone company's customer service line but it was after hours. >
I'll call back again when they are working and ask if it can be >
ordered over the phone. > > I went to two different Walmart stores, a
Target, Lowes Home > Improvement, Advance auto parts, and Pep Boys Auto
and was not able > to find a silicone spray that did not contain either
Acetone or > Petroleum Distillates. I was also able to find a silcone
goop used > for plumbing, but I would much rather have an aerosol spray
than a > gel. > > Some of the brands I saw listed the specific petroleum
distillate in > the mix, and I was wondering if all petroleum
distillates have a > tendency to eat the plastic of the cube, or only
some? If only > some, which ones specifically? > > Also, is the
teflon/silicone spray ok to use on a cube, or does it > also eat the
plastic? > > My only option if petroleum distillates are not ok for
using on the > cube is to either order 12 cans of Snap spray online, but
it appears > that I have to order in bulk (12 cans), or to ask if anyone
on this > group has some silicone I can buy. And I really am serious
about > that, my area appears to not have snap or prestone silicone >
anywhere, and I don't want to use anything that could damage my >
cubes (petroleum distillates and/or acetone). > > Thanks for any help, >
Chris >
4231. Re: cube looks slanted? From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 May 2006 19:45:43 -0000
Only when I smoked too much canabis. -Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "tonycheese2007"
<tonycheese@...> wrote: > > i feel kind of stupid asking this, but
have any of you experienced > this before? i started cubing about two
months ago, and starting > yesterday, after i concentrate on the cube
for about twenty minutes, > it starts to look really slanted when
it's moving and scrambled. if i > look really hard when it's
complete, it looks like a normal cube. but > when it moves around it
looks like it's a diamond shape all over, it's > really weird.
> > have any of you ever seen your cube this way after a while? or am i
> just going completely crazy? > > thanks, > tony >
4232. Re: Silicone Woes From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 May 2006 22:00:10 -0000
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Chris, > > I ordered 3M spray from Parts
Express before: > > http://tinyurl.com/eu95c > > Kinda pricey but
it's 100% pure silicone. "Pure"? Is it this one?
http://tinyurl.com/h5gma Cheers! Stefan
4233. Re: double parity 4x4 From: a_ooms75 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 May 2006 23:08:11 -0000
If you could see what kind of case you have you can easy pick the alg
you need the normale speed version: (Rr)2 B2 U2 (Ll) U2 (Rr)' U2
(Rr) U2 F2 (Rr) F2 (Ll)' B2 (Rr)2 the double parity fix speed
version: (Rr)2 B2 U2 r2 (Ll) U2 (Rr)' U2 (Rr) U2 F2 (Rr) F2
(Ll)' B2 (Rr)2 greets ~AO --- In
speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@...>
wrote: > > this is what i have came up with. > > this is the normale
single parity: > (Rr)2 B2 U2 l U2 r' U2 r U2 F2 r F2 l' B2
(Rr)2 > > this is the normale switch parity: > (Rr)2 B2 U2 r2 U2 B2
(Rr)2 > > double parity: > (Rr)2 B2 U2 r2 l U2 r' U2 r U2 F2 r F2
l' B2 (Rr)2 > > as you can see its the single parity + the r2 on
the 4th move > what i just did mix them :) > > you can also use it on
the speed version but diffrent affect :) > > ~AO >
4234. Rubik's Fundraising Event From: "rubiks1938" <rubiks1938@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 May 2006 00:14:16 -0000
Hey everyone, I'll be doing a cubing event at a local fair on June
11th to raise money for a good cause. The charity is the Matty Eappen
foundation, dedicated to prevention of shaken baby syndrome. For more
info on this, see www.mattyeappen.org. I will cube for 2 hours and see
how many I can solve. Please sponsor me at the following link:
www.firstgiving.com/andycamann Anything you can contribute will be
appreciated. Thanks. Andy http://andyscubepage.tk
4235. Re: Silicone Woes From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 May 2006 00:16:18 -0000
Hey Chris, I have a can of Prestone spray silicone if you need it. I
used it once and didn't care for it. I too switched to oil ;) If
you want the can of Prestone, email me. Jon http://www.nascarjon.us
4236. Re: Rubik's Fundraising Event From: "jeremy_tkr" <jeremy_tkr@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 May 2006 01:38:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "rubiks1938"
<rubiks1938@...> wrote: > > Hey everyone, > > I'll be doing a
cubing event at a local fair on June 11th to raise money for a good
cause. The > charity is the Matty Eappen foundation, dedicated to
prevention of shaken baby syndrome. > For more info on this, see
www.mattyeappen.org. > > I will cube for 2 hours and see how many I can
solve. > > Please sponsor me at the following link: > >
www.firstgiving.com/andycamann > > Anything you can contribute will be
appreciated. Thanks. > > Andy > > http://andyscubepage.tk > Hey Andy, i
also thought of a fund raising event by doing rubik's cube in
Singapore. ( i have been cubing like less than 2 months getting times
like 1:16 - 1:30) but the idea of the event is to let the general public
bring their cubes to us and we solve it for them and they can make a
donation kinda thing. haha.,. wat do u think? Jeremy
4237. cubes on rubiks.com From: "Jason Baum" <speedrunningcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 May 2006 06:19:58 -0000
Hi everyone, Does anybody know if the standard 3x3x3 cubes from
rubiks.com have flat centers or arched centers? I really prefer flat
centers but they're so hard to find anymore. By the way, I
haven't posted here in a while, hopefully some of you remember me.
I've been pretty inactive in terms of my cubing for a few months,
but seeing some of the great times being posted has motivated me to drop
my average to sub 15. Hopefully I can achieve this before US Nationals!
-Jason
On 5/22/06, jeremy_tkr <jeremy_tkr@...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "rubiks1938" >
<rubiks1938@...> wrote: > > > > Hey everyone, > > > > I'll be
doing a cubing event at a local fair on June 11th to raise > money for a
good cause. The > > charity is the Matty Eappen foundation, dedicated to
prevention of > shaken baby syndrome. > > For more info on this, see
www.mattyeappen.org. > > > > I will cube for 2 hours and see how many I
can solve. > > > > Please sponsor me at the following link: > > > >
www.firstgiving.com/andycamann > > > > Anything you can contribute will
be appreciated. Thanks. > > > > Andy > > > > http://andyscubepage.tk > >
> > Hey Andy, > > i also thought of a fund raising event by doing
rubik's cube in > Singapore. ( i have been cubing like less than 2
months getting > times like 1:16 - 1:30) but the idea of the event is to
let the > general public bring their cubes to us and we solve it for
them and > they can make a donation kinda thing. haha.,. wat do u think?
Great idea! I'm from Sweden, but I'm going to Singapore
sometime between July 20 and Aug 3 this summer, to visit a friend of
mine. Any chance the event could be held sometime during this period?
I'm a pretty new cuber too, with averages in the 40s and a PB (from
yesterday!) of 35.86, but I should be able to get some cubes
"sold" ;) Best regards, Aron Stansvik
4239. Re: Silicone Woes From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 May 2006 09:44:59 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > Chris, > > > > I ordered 3M spray from
Parts Express before: > > > > http://tinyurl.com/eu95c > > > > Kinda
pricey but it's 100% pure silicone. > > > "Pure"? Is it
this one? > http://tinyurl.com/h5gma > > Cheers! > Stefan > Is that one
any good? I plan on getting it when I come to the US.
4240. "$200 cube" tiles From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 May 2006 09:59:05 -0000
Hey, look at how they put the tiles:
http://www.luxist.com/media/2006/05/cube6.jpg That's what I was
thinking when I proposed this:
http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/photos/vie\
w/1196?b=5 But they forgot the hole for easy removal :-) Gilles.
4241. Re: selecting a square-one method From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 May 2006 10:11:13 -0000
If you don't yet have a Square 1, it seems much too early to be
visiting solution sites, or contemplating speed solving. ;) However...
--- In speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@...> wrote: > I know I saw a square-one solution
somewhere which said it required only 3 algorithms. There is Ron's
(4 algorithms): http://www.speedcubing.com/square1.html > What system do
you guys recommend in terms of a basic but GOOD way to solve the
square-one? If you get very stuck, try Jaap's page for a variety of
approaches: http://www.geocities.com/jaapsch/puzzles/square1.htm There
are a couple that should be suitable for speed solving. But you
don't need to learn many sequences to average below 1min; just
build up complex cases from the few that you've learnt sequences
for. Mike
Hey, an extremely great idea! It will help the charity and also will
help increase the awareness about cubing. Do let us know how it goes.
Sachin. On 5/22/06, rubiks1938 <rubiks1938@...> wrote: > Hey
everyone, > > I'll be doing a cubing event at a local fair on June
11th to raise money for a good cause. The > charity is the Matty Eappen
foundation, dedicated to prevention of shaken baby syndrome. > For more
info on this, see www.mattyeappen.org. > > I will cube for 2 hours and
see how many I can solve. > > Please sponsor me at the following link: >
> www.firstgiving.com/andycamann > > Anything you can contribute will be
appreciated. Thanks. > > Andy > > http://andyscubepage.tk > > > > > > >
> > Yahoo! Groups Links > > > > > > >
4243. Re: Speed cubing simulator From: "Matt M." <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 May 2006 14:44:16 -0000
This would be great for practicing OLL cases, etc... could we have a
"freestyle" mode where we can just play with the cube instead
of completing a solve? > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > > wrote:
> > > > > > Here's a speed cubing "simulator" (for office
use): > > > > > > http://www.ryanheise.com/cube/speed.html > > > > > >
4244. Re: [Speed cubing group] Rubik's Fundraising Event From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 May 2006 15:39:09 -0000
Great idea, and for a great cause. I'm happy to support it. Good
luck! --Kirk --- In speedsolvingrubikscube@yahoogroups.com, "Sachin
Shirwalkar" <sachinss@...> wrote: > > Hey, an extremely great
idea! > > It will help the charity and also will help increase the
awareness about cubing. > > Do let us know how it goes. > > Sachin. > >
On 5/22/06, rubiks1938 <rubiks1938@...> wrote: > > Hey everyone, > >
> > I'll be doing a cubing event at a local fair on June 11th to
raise money for a good cause. The > > charity is the Matty Eappen
foundation, dedicated to prevention of shaken baby syndrome. > > For
more info on this, see www.mattyeappen.org. > > > > I will cube for 2
hours and see how many I can solve. > > > > Please sponsor me at the
following link: > > > > www.firstgiving.com/andycamann > > > > Anything
you can contribute will be appreciated. Thanks. > > > > Andy > > > >
http://andyscubepage.tk > > > > > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > > >
4245. Re: "$200 cube" tiles From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 May 2006 15:47:21 -0000
that would solve one of the big problems i have with tiles--I've
had a couple of injuries where the sharp corner of a tile jams under my
index fingernail during a solve. It's drawn blood on more than one
occasion. Does that happen to anyone else? Any of those cubes in
production anywhere? --Kirk --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > Hey, look at how they put the tiles: >
http://www.luxist.com/media/2006/05/cube6.jpg > > That's what I was
thinking when I proposed this: >
http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/photos/
vie\ > w/1196?b=5 > > But they forgot the hole for easy removal :-) > >
Gilles. >
4246. FMC #106 Results and FMC #107 From: "Daniel Harris" <dan_j_harris@...> To: <fewestmoveschallenge@yahoogroups.com>,
<speedsolvingrubikscube@yahoogroups.com>, <ron@...> Date: Mon, 22 May 2006 17:44:29 +0100
Hi everyone, The results for the FMC#106 are now available from the new
FMC Pages. just go to
http://www.cubestation.co.uk/cs2/index.php?page=fmc/fmc and select the
FMC Archive from the drop down list! Check them out to see how well
everybody did! A new challenge has also been launched, the 107th FMC
(22/05/06). Hope to see you all there, best of luck! Dan Harris :)
[Non-text portions of this message have been removed]
4247. Re: [Speed cubing group] Re: "$200 cube" tiles From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 May 2006 18:57:50 +0200
I've had such a problem quite a few times. The solution is simple :
no tiles, no short nails. And now : no more problem :D Gilles.Be
2006/5/22, kirk83616 <no_reply@yahoogroups.com>: > > that would solve
one of the big problems i have with tiles--I've had > a couple of
injuries where the sharp corner of a tile jams under my > index
fingernail during a solve. It's drawn blood on more than one >
occasion. Does that happen to anyone else? > > Any of those cubes in
production anywhere? > > --Kirk > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@...> wrote: > > > > > > Hey, look at how they put the tiles:
> > http://www.luxist.com/media/2006/05/cube6.jpg > > > > That's
what I was thinking when I proposed this: > > >
http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/photos/ >
vie\ > > w/1196?b=5 > > > > But they forgot the hole for easy removal
:-) > > > > Gilles. > > > > > > > > > > > Yahoo! Groups Links > > > > >
> > [Non-text portions of this message have been removed]
4248. Re: "$200 cube" tiles From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 May 2006 17:51:11 -0000
I had that issue with the original Cubesmith tiles (with pointy
corners), but after he rounded the corners I haven't drawn a drop
;-) Chris --- In speedsolvingrubikscube@yahoogroups.com, kirk83616
<no_reply@...> wrote: > > that would solve one of the big problems i
have with tiles--I've had > a couple of injuries where the sharp
corner of a tile jams under my > index fingernail during a solve.
It's drawn blood on more than one > occasion. Does that happen to
anyone else? > > Any of those cubes in production anywhere? > > --Kirk >
> --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
> <grrroux@> wrote: > > > > > > Hey, look at how they put the tiles:
> > http://www.luxist.com/media/2006/05/cube6.jpg > > > > That's
what I was thinking when I proposed this: > > >
http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/photos/ >
vie\ > > w/1196?b=5 > > > > But they forgot the hole for easy removal
:-) > > > > Gilles. > > >
4249. Re: cubes on rubiks.com From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 May 2006 17:53:38 -0000
About 7 months ago, I orderd a "blank" 3x3x3 (no stickers, but
assembled) and it was old stock flat-centered. However I think all the
packaged ones are arched now. The DIY definitely are arched (including
white now). Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Jason Baum" <speedrunningcuber@...> wrote: > > Hi
everyone, > > Does anybody know if the standard 3x3x3 cubes from
rubiks.com have > flat centers or arched centers? I really prefer flat
centers but > they're so hard to find anymore. > > By the way, I
haven't posted here in a while, hopefully some of you > remember
me. I've been pretty inactive in terms of my cubing for a > few
months, but seeing some of the great times being posted has > motivated
me to drop my average to sub 15. Hopefully I can achieve > this before
US Nationals! > > -Jason >
4250. Re: "$200 cube" tiles From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 May 2006 20:19:50 -0000
i, too, had more frequent problems with the older tiles. Don't
think i've drawn blood with the newer ones, but i still get them
caught occasionally. I'd love it if someone made a cube with those
embedded tiles. --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley <no_reply@...> wrote: > > I had that issue with
the original Cubesmith tiles (with pointy > corners), but after he
rounded the corners I haven't drawn a drop ;-) > > Chris > > > ---
In speedsolvingrubikscube@yahoogroups.com, kirk83616 > <no_reply@>
wrote: > > > > that would solve one of the big problems i have with
tiles--I've > had > > a couple of injuries where the sharp corner
of a tile jams under > my > > index fingernail during a solve. It's
drawn blood on more than > one > > occasion. Does that happen to anyone
else? > > > > Any of those cubes in production anywhere? > > > > --Kirk
> > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
Roux" > > <grrroux@> wrote: > > > > > > > > > Hey, look at how
they put the tiles: > > > http://www.luxist.com/media/2006/05/cube6.jpg
> > > > > > That's what I was thinking when I proposed this: > > >
> > >
http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/photos/ >
> vie\ > > > w/1196?b=5 > > > > > > But they forgot the hole for easy
removal :-) > > > > > > Gilles. > > > > > >
4251. Re: cubes on rubiks.com From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 May 2006 03:41:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Jason Baum"
<speedrunningcuber@...> wrote: > > Hi everyone, > > Does anybody know
if the standard 3x3x3 cubes from rubiks.com have > flat centers or
arched centers? I really prefer flat centers but > they're so hard
to find anymore. > > By the way, I haven't posted here in a while,
hopefully some of you > remember me. I've been pretty inactive in
terms of my cubing for a > few months, but seeing some of the great
times being posted has > motivated me to drop my average to sub 15.
Hopefully I can achieve > this before US Nationals! > > -Jason To my
knowledge, the cubes on sale at Rubiksdotcom are all arched. The only
official Rubik's brand cubes made today without arches are the
Rubik's Studio cubes. You need to work on them a little so that the
caps don't fall off and the screws don't unscrew while
you're solving. The plastic is excellent. Older cubes from Ideal
are mostly flat under the centers. Some of the ones with the square
white logo sticker on top of the center white sticker are arched. Maybe
you simply never had a good arched cube. Cheers, David J
4252. [Speed cubing group] Re: what is the probability of OLL skip? a
LL skip? From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 May 2006 03:59:07 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > [snip]. > - A2=A3=A4=A5 > - H2=H4 > - H3=H5
> 6x8 - 5 clones = 43 > > The cases have been available on many sites
for many years > (speedcubing.com for example), why are we still
counting them? :-) > > Gilles. > The first time I looked online for how
many cases there were the page said 25; that was a few years ago. The
second page said 25 the third had 30-some the fourth had more. More
recently I ran across page reading 43 cases. Who to trust? I asked a few
times and was either ignored shown the 25 cases page. All that I do on
the cube I work out myself. This means I wan't checking other
people's algorithms until I had a full set. When I wrote mine down
I made sure that I had all the cases, I wasn't looking for
accidental duplication. I showed the page to several people before
making it public and they didn't catch it either. Oh, well...
Anyway, that's why I was still counting them. Cheers, David J
4253. [Speed cubing group] Re: what is the probability of OLL skip? a
LL skip? From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 May 2006 10:21:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@> wrote: > > > > [snip]. > > - A2=A3=A4=A5 > > - H2=H4 > > -
H3=H5 > > 6x8 - 5 clones = 43 > > > > The cases have been available on
many sites for many years > > (speedcubing.com for example), why are we
still counting them? :-) > > > > Gilles. > > > > The first time I looked
online for how many cases there were the page > said 25; that was a few
years ago. The second page said 25 the third > had 30-some the fourth
had more. More recently I ran across page > reading 43 cases. Who to
trust? - An exhaustive list obviously contains 4!.3^3 cases. - If
adjustments of U (before and after the sequence) are free, the list is
much shorter (43). - If you forget about symmetrical cases, it's
even less. - And the shortest list of cases that includes only perfectly
unique unsolved cases (removing cases identical through U adjustments,
symmetries, and reversed sequences) has only 24 cases (see
Helmstetter's for example). --> I know some sites have mistakes,
but it depends on what you're looking for too. Gilles. > I asked a
few times and was either > ignored shown the 25 cases page. > All that I
do on the cube I work out myself. This means I wan't > checking
other people's algorithms until I had a full set. > > When I wrote
mine down I made sure that I had all the cases, I wasn't > looking
for accidental duplication. I showed the page to several > people before
making it public and they didn't catch it either. Oh, > well... > >
Anyway, that's why I was still counting them. > > Cheers, > > David
J >
4254. Interesting Algorithm From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 May 2006 20:01:19 -0000
I'm not sure if this deserves it's own post but this amused
me; L R2 B2 F2 D' U' L' I'll leave you to guess what
it does for a while. ~Thom
4255. Re: Interesting Algorithm From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 May 2006 20:38:27 -0000
Very Very nice...I like it... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > I'm not sure if this deserves
it's own post but this amused me; > > L R2 B2 F2 D' U'
L' > > I'll leave you to guess what it does for a while. > >
~Thom >
4256. Re: [Speed cubing group] Re: Interesting Algorithm From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 May 2006 13:43:09 -0700
It's a massive 4-4-2-2 edge cycle for BLD! Tyson Mao Astrophysics
'06 California Institute of Technology On May 23, 2006, at 1:38 PM,
Craig Bouchard wrote: > Very Very nice...I like it... > > Craig > > ---
In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@...> wrote: >> >> I'm not sure if this deserves
it's own post but this amused me; >> >> L R2 B2 F2 D' U'
L' >> >> I'll leave you to guess what it does for a while. >>
>> ~Thom >> > > > > > > > > > Yahoo! Groups Links > > > > > > >
4257. solvers time breakdown for 4x and 5x From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 May 2006 21:10:04 -0000
Hello 4x and 5x solvers -- I'm working on where to concentrate to
improve my 4x and 5x times, and wondering how others who use the same
approach end up in terms of time for various steps. I do both as: group
centers, match edges, solve like a 3x, fix any parity. For 4x, I'm
at: Group Centers: 30 seconds Match Edges: 1 minute 15 seconds Solve
like 3x: 1 minute Fix Parity: 10-15 seconds This leaves me right around
3 minute range, depending on brain awareness and if any step goes
faster. It feels like the slow step is edge matching - I used to do one
edge pair at a time (averaging about 2:45 for overall solve) and am now
working on doing 2 edge pairs at a time (so overall time hasn't
changed much). For 5x, I'm at: Group Centers: 3 minutes Match
Edges: 3 minutes Solve like 3x: 90 seconds Fix any Parity: 15 seconds
Total time just about 8 minutes. Center matching feels like the slow
step here. So, how does your 4x and 5x time break down? I'm
especially interested in hearing from top solvers (like 4x in 1:15 or
less and 5x in 4 minutes or less). Thanks! yeff
4258. Re: solvers time breakdown for 4x and 5x From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 May 2006 22:36:37 -0000
I'm nothing special...but... 4x4: Centers: 25-30 Edges: 30-40? 3x3:
30-40 Parities: 10ish My times range from 1:30 to 2:00 5x5: Centers:
55-60 Edges: 1:30 - 1:50 (this includes paritites and solving all edges)
3x3: 40-55 My PB is 2:50, so that would be like 50 centers, 1:30 edges,
40 3x3? ish But yah, thats just me, my 4x4 centers need to be better...
Craig --- In speedsolvingrubikscube@yahoogroups.com, "Jeff
Soesbe" <yeff@...> wrote: > > Hello 4x and 5x solvers -- > >
I'm working on where to concentrate to improve my 4x and 5x times,
> and wondering how others who use the same approach end up in terms >
of time for various steps. > > I do both as: group centers, match edges,
solve like a 3x, fix any > parity. > > For 4x, I'm at: > > Group
Centers: 30 seconds > Match Edges: 1 minute 15 seconds > Solve like 3x:
1 minute > Fix Parity: 10-15 seconds > > This leaves me right around 3
minute range, depending on brain > awareness and if any step goes
faster. It feels like the slow step > is edge matching - I used to do
one edge pair at a time (averaging > about 2:45 for overall solve) and
am now working on doing 2 edge > pairs at a time (so overall time
hasn't changed much). > > For 5x, I'm at: > > Group Centers: 3
minutes > Match Edges: 3 minutes > Solve like 3x: 90 seconds > Fix any
Parity: 15 seconds > > Total time just about 8 minutes. Center matching
feels like the slow > step here. > > So, how does your 4x and 5x time
break down? I'm especially > interested in hearing from top solvers
(like 4x in 1:15 or less and > 5x in 4 minutes or less). > > Thanks! > >
yeff >
4259. [Speed cubing group] Re: Interesting Algorithm From: "Ian" <iwinoky@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 May 2006 23:25:34 -0000
It also puts at least one sticker of each color on each face. But if
Tyson says it's useful for BLD, then I believe him! Ian --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> It's a massive 4-4-2-2 edge cycle for BLD! > > Tyson Mao >
Astrophysics '06 > California Institute of Technology > > On May
23, 2006, at 1:38 PM, Craig Bouchard wrote: > > > Very Very nice...I
like it... > > > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > >
<snkenjoi@> wrote: > >> > >> I'm not sure if this deserves
it's own post but this amused me; > >> > >> L R2 B2 F2 D'
U' L' > >> > >> I'll leave you to guess what it does for
a while. > >> > >> ~Thom > >> > > > > > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > > >
4260. Trumbull Spring 2006 From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 May 2006 23:47:16 -0000
Hello everyone, I would just like to update everyone who is coming on
the current status of this competition. The competition will be in the
community room. The door is in the Lord & Taylor's court across
from Ruby Tuesdays. The mall prohibts me from puting signs to direct
you, but I will tell the customer service desk to direct you if you
can't find it. Also, the schedule has been updated.
http://cube.ionws.com/peter/Misc/schedule.txt The biggest update is the
break for lunch. You have an hour for lunch, and the last 10 min will be
magic and master magic. I also rearranged the schedule a bit. If you
have any questions or comments email me back at pjgat09@...m I wish all
of you coming good luck, and I would also like to wish those going to
San Diego good luck. I can't wait to see you all here. Peter
Greenwood
4261. Re: Trumbull Spring 2006 From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 May 2006 02:23:49 -0000
I'm quite excited for this contest. Except for the fact that
I've spent so much time on magic + master magic that I'm
completely out of shape on the cube events. So, who's going? 1. Tim
Reynolds-USA-3x3, 3x3 OH, 3x3 BLD, 4x4, magic, master magic 2. 3. 4. 5.
6. 7. 8. 9. 10. --- In speedsolvingrubikscube@yahoogroups.com, pjgat09
<no_reply@...> wrote: > > Hello everyone, > I would just like to
update everyone who is coming on the current > status of this
competition. The competition will be in the community > room. The door
is in the Lord & Taylor's court across from Ruby > Tuesdays.
The mall prohibts me from puting signs to direct you, but I > will tell
the customer service desk to direct you if you can't find it. >
Also, the schedule has been updated. >
http://cube.ionws.com/peter/Misc/schedule.txt > The biggest update is
the break for lunch. You have an hour for lunch, > and the last 10 min
will be magic and master magic. I also rearranged > the schedule a bit.
If you have any questions or comments email me > back at pjgat09@... > >
I wish all of you coming good luck, and I would also like to wish >
those going to San Diego good luck. I can't wait to see you all
here. > > Peter Greenwood >
4262. Re: [Speed cubing group] Re: Trumbull Spring 2006 From: Anthony Hsu <erwaman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 May 2006 23:55:39 -0400
4264. Re: [Speed cubing group] Re: Interesting Algorithm From: Marcus Trujillo <m_trujillo_t@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 May 2006 21:28:18 -0700 (PDT)
wait wait wait, do i apply it to a solved cube? Craig Bouchard
<logitewty@...> wrote: Very Very nice...I like it... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > I'm not sure if this deserves
it's own post but this amused me; > > L R2 B2 F2 D' U'
L' > > I'll leave you to guess what it does for a while. > >
~Thom > SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games --------------------------------- YAHOO! GROUPS LINKS Visit your
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Messenger with Voice [Non-text portions of this message have been
removed]
4265. [Speed cubing group] Re: Interesting Algorithm From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 May 2006 06:41:44 -0000
Apply the *inverse* to a solved cube to see what case the algorithm
solves. At least that's what I did first of course. Grrr. Stefan
--- In speedsolvingrubikscube@yahoogroups.com, Marcus Trujillo
<m_trujillo_t@...> wrote: > > wait wait wait, do i apply it to a
solved cube? > > Craig Bouchard <logitewty@...> wrote: Very Very
nice...I like it... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > I'm not sure if this deserves
it's own post but this amused me; > > > > L R2 B2 F2 D'
U' L' > > > > I'll leave you to guess what it does for a
while. > > > > ~Thom
4266. Re: solvers time breakdown for 4x and 5x From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 May 2006 08:11:28 -0000
Yes I agree. I made up my own method for solving 5x5 centers. It's
really slow, yet I'm sub 2:30 at it. http://www.bigcubes.com has a
good centers tut, but I'm not going to use it until I get some
lube. : P Where I die is steps 2 and 3; 7:30 on it put together.
(commuters and keyhole) And I don't own a 4x4 yet. -Tim > --- In
speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe" >
<yeff@> wrote: > > > > Hello 4x and 5x solvers -- > > > > I'm
working on where to concentrate to improve my 4x and 5x times, > > and
wondering how others who use the same approach end up in terms > > of
time for various steps. > > > > I do both as: group centers, match
edges, solve like a 3x, fix any > > parity. > > > > For 4x, I'm at:
> > > > Group Centers: 30 seconds > > Match Edges: 1 minute 15 seconds >
> Solve like 3x: 1 minute > > Fix Parity: 10-15 seconds > > > > This
leaves me right around 3 minute range, depending on brain > > awareness
and if any step goes faster. It feels like the slow step > > is edge
matching - I used to do one edge pair at a time (averaging > > about
2:45 for overall solve) and am now working on doing 2 edge > > pairs at
a time (so overall time hasn't changed much). > > > > For 5x,
I'm at: > > > > Group Centers: 3 minutes > > Match Edges: 3 minutes
> > Solve like 3x: 90 seconds > > Fix any Parity: 15 seconds > > > >
Total time just about 8 minutes. Center matching feels like the slow > >
step here. > > > > So, how does your 4x and 5x time break down? I'm
especially > > interested in hearing from top solvers (like 4x in 1:15
or less and > > 5x in 4 minutes or less). > > > > Thanks! > > > > yeff >
> >
4267. Re: [Speed cubing group] Re: solvers time breakdown for 4x and
5x From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 May 2006 10:46:54 +0100 (BST)
STAGE 4*4*4 CUBE 5*5*5 CUBE 1). centers 13 - 18 sec 35 - 50 sec 2).
edges pairing up 25 - 35 sec 60 - 90 sec 3). 3*3*3 25 - 40 sec 25 - 30
sec This is what I got yesterday, when I restarted my cubing after a
month long complete break. My fingers are not moving swiftly because my
look ahead is not so good as before. J,Bernett Orlando Timothy Sun
<linkpoke@ya hoo.com> wrote: Yes I agree. I made up my own method for
solving 5x5 centers. It's really slow, yet I'm sub 2:30 at it.
http://www.bigcubes.com has a good centers tut, but I'm not going
to use it until I get some lube. : P Where I die is steps 2 and 3; 7:30
on it put together. (commuters and keyhole) And I don't own a 4x4
yet. -Tim > --- In speedsolvingrubikscube@yahoogroups.com, "Jeff
Soesbe" > <yeff@> wrote: > > > > Hello 4x and 5x solvers -- > >
> > I'm working on where to concentrate to improve my 4x and 5x
times, > > and wondering how others who use the same approach end up in
terms > > of time for various steps. > > > > I do both as: group
centers, match edges, solve like a 3x, fix any > > parity. > > > > For
4x, I'm at: > > > > Group Centers: 30 seconds > > Match Edges: 1
minute 15 seconds > > Solve like 3x: 1 minute > > Fix Parity: 10-15
seconds > > > > This leaves me right around 3 minute range, depending on
brain > > awareness and if any step goes faster. It feels like the slow
step > > is edge matching - I used to do one edge pair at a time
(averaging > > about 2:45 for overall solve) and am now working on doing
2 edge > > pairs at a time (so overall time hasn't changed much). >
> > > For 5x, I'm at: > > > > Group Centers: 3 minutes > > Match
Edges: 3 minutes > > Solve like 3x: 90 seconds > > Fix any Parity: 15
seconds > > > > Total time just about 8 minutes. Center matching feels
like the slow > > step here. > > > > So, how does your 4x and 5x time
break down? I'm especially > > interested in hearing from top
solvers (like 4x in 1:15 or less and > > 5x in 4 minutes or less). > > >
> Thanks! > > > > yeff > > > SPONSORED LINKS Jigsaw puzzle game Free
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4268. [Speed cubing group] Re: Trumbull Spring 2006 From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 May 2006 11:36:45 -0000
1. Tim Reynolds-USA-3x3, 3x3 OH, 3x3 BLD, 4x4, magic, master magic 2.
Anthony Hsu-USA-3x3, 3x3 OH, 3x3 BLD, 4x4, 5x5, 2x2 3. Bob
Burton-USA-all puzzles 4. Craig Bouchard - Canada - all - Bob's
competing even tho he's a judge ?? sweet...Anthony, we shall meet
again... 5. 6. 7. 8. 9. 10.
4269. Re: [Speed cubing group] Re: Trumbull Spring 2006 From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 24 May 2006 14:52:26 +0200
----- Original Message ----- From: Craig Bouchard To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, May 24, 2006
1:36 PM Subject: [Speed cubing group] Re: Trumbull Spring 2006 I read a
little about Trumbull County. I got to know that the County´s population
is approximately! 225116. R SPONSORED LINKS Jigsaw puzzle game Free
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4270. Re: "$200 cube" tiles From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 May 2006 14:54:11 -0000
Hi guys!! Everyone knows it's a serious offense to be speed-cubing
with long fingernails. So blame urselves if u hurt urselves or damage ur
tiles or stickers cause of that ;-) Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > Hey, look at how they put the tiles: >
http://www.luxist.com/media/2006/05/cube6.jpg > > That's what I was
thinking when I proposed this: >
http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/photos/
vie\ > w/1196?b=5 > > But they forgot the hole for easy removal :-) > >
Gilles. >
4271. Re: [Speed cubing group] Re: Interesting Algorithm From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 May 2006 16:48:30 +0000 (GMT)
Am I so dumb that I can't do the right alg? or is this really
useful? if I do the inverse (or the actual alg), I just see a scrambled
cube... Pedro Stefan Pochmann <pochmann@...> escreveu: Apply the
*inverse* to a solved cube to see what case the algorithm solves. At
least that's what I did first of course. Grrr. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Marcus Trujillo
<m_trujillo_t@...> wrote: > > wait wait wait, do i apply it to a
solved cube? > > Craig Bouchard <logitewty@...> wrote: Very Very
nice...I like it... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > I'm not sure if this deserves
it's own post but this amused me; > > > > L R2 B2 F2 D'
U' L' > > > > I'll leave you to guess what it does for a
while. > > > > ~Thom SPONSORED LINKS Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit
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4272. Re: [Speed cubing group] Re: Interesting Algorithm From: Marcus Trujillo <m_trujillo_t@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 May 2006 10:14:16 -0700 (PDT)
Yeah dont worry about that pedro i dont get it either my friend, or is
that just a way to solve a cube thats randomized in that pattern so you
can get a less than 10 move solve? Pedro <pedrosino1@...> wrote: Am I
so dumb that I can't do the right alg? or is this really useful? if
I do the inverse (or the actual alg), I just see a scrambled cube...
Pedro Stefan Pochmann <pochmann@...> escreveu: Apply the *inverse* to
a solved cube to see what case the algorithm solves. At least
that's what I did first of course. Grrr. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Marcus Trujillo
<m_trujillo_t@...> wrote: > > wait wait wait, do i apply it to a
solved cube? > > Craig Bouchard <logitewty@...> wrote: Very Very
nice...I like it... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > I'm not sure if this deserves
it's own post but this amused me; > > > > L R2 B2 F2 D'
U' L' > > > > I'll leave you to guess what it does for a
while. > > > > ~Thom SPONSORED LINKS Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit
your group "speedsolvingrubikscube" on the web. To unsubscribe
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sua conta no Yahoo! Mail - 1GB de espaço, alertas de e-mail no celular e
anti-spam realmente eficaz. [Non-text portions of this message have been
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4273. [Speed cubing group] Re: Interesting Algorithm From: "Matt M." <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 May 2006 18:28:53 -0000
I see two points of interest... every face has all 6 colors on it and no
two adjacent cubie faces are the same color. It is a nice algorithm for
creating a very "scrambled-looking" cube. I suppose this could
be used for a speedsolving trick to entertain non-cubers, but ultimately
I just like it for aesthetic reasons. --- In
speedsolvingrubikscube@yahoogroups.com, Marcus Trujillo
<m_trujillo_t@...> wrote: > > Yeah dont worry about that pedro i dont
get it either my friend, or is that just a way to solve a cube thats
randomized in that pattern so you can get a less than 10 move solve? > >
Pedro <pedrosino1@...> wrote: Am I so dumb that I can't do the
right alg? or is this really useful? if I do the inverse (or the actual
alg), I just see a scrambled cube... > > Pedro > > Stefan Pochmann
<pochmann@...> escreveu: > Apply the *inverse* to a solved cube to
see what case the algorithm > solves. At least that's what I did
first of course. Grrr. > > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, Marcus Trujillo >
<m_trujillo_t@> wrote: > > > > wait wait wait, do i apply it to a
solved cube? > > > > Craig Bouchard <logitewty@> wrote: Very Very
nice...I like it... > > > > Craig > > > > --- In
speedsolvingrubikscube@...m, "thomkirjava" > > <snkenjoi@>
wrote: > > > > > > I'm not sure if this deserves it's own post
but this amused me; > > > > > > L R2 B2 F2 D' U' L' > > >
> > > I'll leave you to guess what it does for a while. > > > > > >
~Thom > > > > > > > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games > > --------------------------------- > YAHOO! GROUPS LINKS
> > > Visit your group "speedsolvingrubikscube" on the web. >
> To unsubscribe from this group, send an email to: >
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> [Non-text portions of this message have been removed] > > > >
SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games Educational
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--------------------------------- > YAHOO! GROUPS LINKS > > > Visit your
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4274. Re: Interesting Algorithm From: "athefre" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 May 2006 20:02:37 -0000
When I first looked at it I saw that it solves a Sune on each side. But,
I didn't notice that it had each color on every face. Also, do it
twice...pretty neat. --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" <logitewty@...> wrote: > > Very Very
nice...I like it... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > I'm not sure if this deserves
it's own post but this amused me; > > > > L R2 B2 F2 D'
U' L' > > > > I'll leave you to guess what it does for a
while. > > > > ~Thom > > >
4275. DIY White Cubes??? From: "darereck" <darereck@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 May 2006 20:31:32 -0000
What ever happened to the DIY white cubes? They don't sell it
anymore.
4276. Re: Interesting Algorithm From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 May 2006 21:10:21 -0000
Do it 4 times, even neater... --- In speedsolvingrubikscube@...m,
"athefre" <athefre@...> wrote: > > When I first looked at
it I saw that it solves a Sune on each side. > But, I didn't notice
that it had each color on every face. > > Also, do it twice...pretty
neat. > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" > <logitewty@> wrote: > > > > Very Very nice...I like
it... > > > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > >
<snkenjoi@> wrote: > > > > > > I'm not sure if this deserves
it's own post but this amused me; > > > > > > L R2 B2 F2 D'
U' L' > > > > > > I'll leave you to guess what it does
for a while. > > > > > > ~Thom > > > > > >
4277. Re: [Speed cubing group] DIY White Cubes??? From: Marcus Trujillo <m_trujillo_t@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 May 2006 17:04:36 -0700 (PDT)
Yeah i know man i like white a lot better than silver but, man they dont
sell em thats really weak darereck <darereck@...> wrote: What ever
happened to the DIY white cubes? They don't sell it anymore.
SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational
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4278. Re: Trumbull Spring 2006 From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 May 2006 00:30:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > 4. Craig Bouchard - Canada -
all - Bob's competing even tho he's a > judge ??
sweet...Anthony, we shall meet again... I will only be judging after my
solves. It's not like I'm going to scramble my own cube and
then judge myself. :P ~ Bob
4279. Re: [Speed cubing group] DIY White Cubes??? From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 May 2006 01:22:30 +0000 (GMT)
I think he meant the white plastic cubes... Marcus Trujillo
<m_trujillo_t@yahoo.com> escreveu: Yeah i know man i like white a lot
better than silver but, man they dont sell em thats really weak darereck
<darereck@...> wrote: What ever happened to the DIY white cubes? They
don't sell it anymore. SPONSORED LINKS Jigsaw puzzle game Free
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LINKS Visit your group "speedsolvingrubikscube" on the web. To
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--------------------------------- --------------------------------- Be a
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[Non-text portions of this message have been removed] SPONSORED LINKS
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4280. Re: DIY White Cubes??? From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 May 2006 03:28:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "darereck"
<darereck@...> wrote: > > What ever happened to the DIY white cubes?
They don't sell it anymore. > Hmmm... That is strange. They just
recently improved them, too. Weird that they'd be gone, huh? Chris
4281. Trumbull From: "xcstarj" <xcstarj@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 May 2006 04:02:02 -0000
hey everyone. I know of a couple poeple going to Trumbull... Jeffrey
Bergman 2x2 3x3 4x4 3x3 ON Magic Bryan Mytko 2x2 3x3 4x4 5x5 3x3 ON 3x3
BLD Magic Justin Medoy 2x2 3x3 4x4 3x3 ON Magic David Bergman 2x2 3x3
4x4 5x5 3x3 ON 3x3 BLD Will 3x3 Daniel Buckley 3x3 Eileen Busch 2x2 3x3
4x4 3x3 ON There may be a few others coming and I will send out the
posting later.
4282. Re: DIY White Cubes??? From: "Matt M." <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 May 2006 13:03:02 -0000
That really sucks... I was just about to get one for building my own
domino. Maybe there just wasn't enough interest in it? --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "darereck" >
<darereck@> wrote: > > > > What ever happened to the DIY white cubes?
They don't sell it > anymore. > > > > Hmmm... That is strange. They
just recently improved them, too. > Weird that they'd be gone, huh?
> > Chris >
4283. Re: DIY White Cubes??? From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 May 2006 13:29:36 -0000
Well they always limited you to 2 per order. I probably would've
got more at a time. So they limited their own interest. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Matt M."
<mmoberly@...> wrote: > > That really sucks... I was just about to
get one for building my own > domino. Maybe there just wasn't
enough interest in it? >
4284. My first blindfold attempt was a success! From: "Chris Parlette" <cparlett@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 May 2006 14:34:34 -0000
Oh man! I've been reading about blindfold solving for a few weeks
now, and trying out the moves and methods without actually doing it
fully. Well, this morning I decided to just go for it and see what
happens. I was so nervous when I put it down, because I had 2 pairs of
corners, and I had screwed that up the other day when I was trying
things out. But lo, did my eyes witness a beautiful sight indeed when I
stopped the timer! Not only that, but my time was 13:17.75, with about
6:40 or so to memorize and about 6:40 to solve. I'm very happy that
not only was it successful, but it was well below my aim of 20 minutes.
Much thanks to Macky, whose page about blindfold solving was the one I
read the most thoroughly and helped the most. Also, to anyone who
attempted blindfold solving at the Horace Mann competition last year,
because that was where I first saw blindfolding, and it definitly
inspired me even though it took me a year to get around to trying it.
-Chris Parlette
4285. sequence to image translator From: "de_keijzer" <deKeijzer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 May 2006 14:58:25 -0000
Hello everybody, I made a small web-application that translates
sequences as: L R2 B2 F2 D' U' L' to a array of images.
So you can easily practice a move without hard to read letters :) You
can find it at
http://wistniksbeters.net/rubiks/sequencetoimages.php?sequence=L%20R2%20B2%20F2%20D'%20U'%20L'
As you can see it explains itself :)
4286. Re: sequence to image translator From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 May 2006 15:23:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "de_keijzer"
<deKeijzer@...> wrote: > > Hello everybody, I made a small
web-application that translates > sequences as: L R2 B2 F2 D'
U' L' to a array of images. > So you can easily practice a
move without hard to read letters :) > You can find it at >
http://wistniksbeters.net/rubiks/sequencetoimages.php?sequence=L%
20R2%20B2%20F2%20D'%20U'%20L' > > As you can see it
explains itself :) > Oh my god I love you forever.
4287. Re: sequence to image translator From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 May 2006 15:37:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "de_keijzer" >
<deKeijzer@> wrote: > > > > Hello everybody, I made a small
web-application that translates > > sequences as: L R2 B2 F2 D'
U' L' to a array of images. > > So you can easily practice a
move without hard to read letters :) > > You can find it at > >
http://wistniksbeters.net/rubiks/sequencetoimages.php?sequence=L% >
20R2%20B2%20F2%20D'%20U'%20L' > > > > As you can see it
explains itself :) > > > > Oh my god I love you forever. > That's
odd. After playing with it for a few mins and inserting things like
<noframes> it eventually began to parse the HTML O_o. ~Thom
4288. Re: sequence to image translator From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 May 2006 15:45:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "de_keijzer"
<deKeijzer@...> wrote: > > Hello everybody, I made a small
web-application that translates > sequences as: L R2 B2 F2 D'
U' L' to a array of images. > So you can easily practice a
move without hard to read letters :) > You can find it at >
http://wistniksbeters.net/rubiks/sequencetoimages.php?sequence=L%20R2%20B2%20F2%20D'%20U'%20L'
> > As you can see it explains itself :) > Or, use
http://vanderblonk.com/cube/cubeapplet.asp?alg=LR2B2F2D'U'L'
which also explains itself. Agreed, your method is suitable for putting
up lightweight images on a website, but for learning purposes I always
enjoy applets. Oh, and:
http://vanderblonk.com/cube/cubeapplet.asp?alg=LR2B2F2D'U'L'&type=Generator
to start with a solved cube Michiel
4289. Re: DIY White Cubes??? From: "jeremy_tkr" <jeremy_tkr@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 May 2006 15:51:57 -0000
OH this might be bad news for all of you i guess. i just emailed
rubiks.com regarding info about the white cubes. guess wat? "The
white kits are no longer in production and no more stock is
available." gosh.,. --- In speedsolvingrubikscube@yahoogroups.com,
"darereck" <darereck@...> wrote: > > What ever happened to
the DIY white cubes? They don't sell it anymore. >
4290. Re: sequence to image translator From: "de_keijzer" <deKeijzer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 May 2006 15:49:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" >
<linkpoke@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "de_keijzer" > >
<deKeijzer@> wrote: > > > > > > Hello everybody, I made a small
web-application that translates > > > sequences as: L R2 B2 F2 D'
U' L' to a array of images. > > > So you can easily practice a
move without hard to read letters :) > > > You can find it at > > >
http://wistniksbeters.net/rubiks/sequencetoimages.php?sequence=L% > >
20R2%20B2%20F2%20D'%20U'%20L' > > > > > > As you can see
it explains itself :) > > > > > > > Oh my god I love you forever. > > >
> That's odd. After playing with it for a few mins and inserting
things > like <noframes> it eventually began to parse the HTML O_o. >
> ~Thom Nothing odd at all, just a small update from my side ;) I just
added a small htmlentities() :). Just to keep it safe :D
4291. Re: Trumbull From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 May 2006 18:54:39 -0000
Great! More people than I expected! Be sure they register here:
http://www.rival.ionws.com/misc/competition/ It will make registration
on Saturday much faster. Peter Greenwood --- In
speedsolvingrubikscube@yahoogroups.com, "xcstarj"
<xcstarj@...> wrote: > > hey everyone. I know of a couple poeple
going to Trumbull... > > Jeffrey Bergman 2x2 3x3 4x4 3x3 ON Magic >
Bryan Mytko 2x2 3x3 4x4 5x5 3x3 ON 3x3 BLD Magic > Justin Medoy 2x2 3x3
4x4 3x3 ON Magic > David Bergman 2x2 3x3 4x4 5x5 3x3 ON 3x3 BLD > Will
3x3 > Daniel Buckley 3x3 > Eileen Busch 2x2 3x3 4x4 3x3 ON > > There may
be a few others coming and I will send out the posting later. >
4292. Re: sequence to image translator From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 May 2006 18:58:24 -0000
Thats really sweet! Except, f turns only one layer, not the outer and
slice. Besides that, its really awesome. Peter Greenwood --- In
speedsolvingrubikscube@yahoogroups.com, "de_keijzer"
<deKeijzer@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > >
<linkpoke@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "de_keijzer" > > >
<deKeijzer@> wrote: > > > > > > > > Hello everybody, I made a small
web-application that translates > > > > sequences as: L R2 B2 F2 D'
U' L' to a array of images. > > > > So you can easily practice
a move without hard to read letters :) > > > > You can find it at > > >
> http://wistniksbeters.net/rubiks/sequencetoimages.php?sequence=L% > >
> 20R2%20B2%20F2%20D'%20U'%20L' > > > > > > > > As you
can see it explains itself :) > > > > > > > > > > Oh my god I love you
forever. > > > > > > > That's odd. After playing with it for a few
mins and inserting things > > like <noframes> it eventually began to
parse the HTML O_o. > > > > ~Thom > > Nothing odd at all, just a small
update from my side ;) I just added a > small htmlentities() :). Just to
keep it safe :D >
4293. 6x6x6 News From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 May 2006 23:25:37 -0000
Look at olympicube.com for videos of the solving and comments by frank.
Apparently it's out soon! :D 5x5x5 aswell :) Now I'm excited
:) ~Thom
4294. Re: 6x6x6 News From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 May 2006 03:03:51 -0000
Man that's sweet. I've gotta have one...or two...of each.
-Daniel --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" <snkenjoi@...> wrote: > > Look at
olympicube.com for videos of the solving and comments by frank. > >
Apparently it's out soon! :D > > 5x5x5 aswell :) > > Now I'm
excited :) > > ~Thom >
4295. (off topic) Calculus question From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 May 2006 04:20:50 -0000
How do I find the derivative of sin(pi*x) with respect to x specifically
using the following limit? : limit as t approaches x of
[(sin(pi*t)-sin(pi*x)]/(t-x) or in shorter form: lim(t->x)
[(sin(pi*t)-sin(pi*x)]/(t-x) I know the result when you take the
derivative with respect to x, but how do I prove it using that
particular limit? I can't figure it out. I've already proven
lim(h->0) [(sin(pi*(x+h))-sin(pi*x)]/(h) = pi*cos(pi*x) but I can't
figure it out using the lim(t->x) instead. Thanks for any help, Chris
4296. Re: [Speed cubing group] (off topic) Calculus question From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 May 2006 06:51:45 +0200
As far as I remember, this is the exact definition of the derivative of
a fonction : lim(x->a) = ( f(x)-f(a) ) / (x - a) But unfortunately I do
not know how to demonstrate this :-( Sorry, Gilles 2006/5/26, cmhardw
<no_reply@yahoogroups.com>: > > How do I find the derivative of
sin(pi*x) with respect to x > specifically using the following limit? :
> > limit as t approaches x of [(sin(pi*t)-sin(pi*x)]/(t-x) > > or in
shorter form: > lim(t->x) [(sin(pi*t)-sin(pi*x)]/(t-x) > > I know the
result when you take the derivative with respect to x, but > how do I
prove it using that particular limit? I can't figure it out. > >
I've already proven lim(h->0) [(sin(pi*(x+h))-sin(pi*x)]/(h) = >
pi*cos(pi*x) but I can't figure it out using the lim(t->x) instead.
> > Thanks for any help, > Chris > > > > > > > > > Yahoo! Groups Links >
> > > > > > [Non-text portions of this message have been removed]
4297. Re: (off topic) Calculus question From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 May 2006 05:08:00 -0000
notice, lim(h->0) of f(h) = lim(t->x) of f(t-x). Then lim(t->x)
[sin(pi*t)-sin(pi*x)]/(t-x) becomes (upon setting h = t-x) lim(h->0) of
[sin(pi*(h+x))-sin(pi*x)]/h] = pi*cos(pi*x) and you've already
proved that one. That's playing a little fast and loose with
notation, should be using x0's and whatnot then generalizing, but
you get the idea... I'm sure someone on the board can tell me how I
didn't do this right... -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > How do I find the derivative of sin(pi*x) with respect to x >
specifically using the following limit? : > > limit as t approaches x of
[(sin(pi*t)-sin(pi*x)]/(t-x) > > or in shorter form: > lim(t->x)
[(sin(pi*t)-sin(pi*x)]/(t-x) > > I know the result when you take the
derivative with respect to x, but > how do I prove it using that
particular limit? I can't figure it out. > > I've already
proven lim(h->0) [(sin(pi*(x+h))-sin(pi*x)]/(h) = > pi*cos(pi*x) but I
can't figure it out using the lim(t->x) instead. > > Thanks for any
help, > Chris >
4298. phoenix? From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 May 2006 23:30:10 -0700 (PDT)
well i hate to do this too, but here goes...i'll be in phoenix
sunday/monday for business trip and i was wondering if there are any
cubers out there, i think i should have some free time so it would be
cool to get together with anyone from down there and do some cubing.
[Non-text portions of this message have been removed]
4299. Re: (off topic) Calculus question From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 May 2006 09:02:27 -0000
There is a very simple rule to actually solve that limit. It's
called the "Hospital's Rule"
(http://mathworld.wolfram.com/LHospitalsRule.html) and it goes as follow
in our case: Let's put f(t) = sin(pi*t) - sin(pi*x) and g(t) = t-x
Then lim_{t->x} f(x)/g(x) = lim_{t->x} f'(x)/g'(x) =
lim_{t->x} pi*cos(pi*t) = pi*cos(pi*x) Proving the "Hospital's
Rule" is also very simple: if lim_{x->c} f(x) = 0 and lim_{x->c}
g(x) = 0, then f(x)/g(x) = f(x)-f(c) / g(x)-g(c) = (f(x)-f(c))/(x-c) /
(g(x)-g(c))/(x-c) Taking the limit: lim_{x->c} f(x)/g(x) = lim_{x->c}
(f(x)-f(c))/(x-c) / (g(x)-g(c))/(x-c) = lim_{x->c} f'(x)/g'(x)
as lim_{x->c} (f(x)-f(c))/(x-c) is the definition of the derivative at c
of f(x). I guess it is pretty much complete... Sven
4300. Re: sequence to image translator From: "de_keijzer" <deKeijzer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 May 2006 09:58:04 -0000
--- In speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@...>
wrote: > > Thats really sweet! Except, f turns only one layer, not the
outer and > slice. Besides that, its really awesome. > > Peter Greenwood
What do you mean?
http://wistniksbeters.net/rubiks/sequencetoimages.php?sequence=f F
stands for front if I`m not mistaking. At least on the sits that I`ve
read so far.
4301. Re: (off topic) Calculus question From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 May 2006 10:04:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...>
wrote: > There is a very simple rule to actually solve that limit.
It's called > the "Hospital's Rule" So, you think
you like l'Hopital's rule? Try using it on this problem:
Evaluate lim(x->0) of f(x)/g(x) where f(x) = arcsin[arctan(x)] -
arctan[arcsin(x)] g(x) = sin[tan(x)] - tan[sin(x)] Yes, there is an
easier way than using l'Hopital's rule to find the limit in
this case. I'll leave that as a puzzle. :D Mike
4302. Re: (off topic) Calculus question From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 May 2006 12:35:59 -0000
I said that "There is a very simple rule to solve that limit",
I didn't say that L'Hospital's rule was usable for every
limit where f(0)=0 and g(0)=0. BTW, lim(x->0) of f(x)/g(x) where f(x) =
arcsin[arctan(x)] - arctan[arcsin(x)] and g(x) = sin[tan(x)] -
tan[sin(x)] is 1, right? It is indeed a nice puzzle :-) Sven > So, you
think you like l'Hopital's rule? Try using it on this problem:
> > Evaluate lim(x->0) of f(x)/g(x) where > > f(x) = arcsin[arctan(x)] -
arctan[arcsin(x)] > g(x) = sin[tan(x)] - tan[sin(x)]
4303. Re: (off topic) Calculus question From: "edgardo_deza" <edgardo.deza@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 May 2006 12:51:14 -0000
Hi Chris, I would do it the same way as Daniel. Since you've
already proven the derivative with h->0 I would use that: lim(h->0)
[(sin(pi*(x+h))-sin(pi*x)]/(h) = pi*cos(pi*x) Step 1: Let h =t-x, so
lim{(t-x)->0}[(sin(pi*t)-sin(pi*x)]/(t-x) = pi*cos(pi*x) Step 2: Show
that lim{ (t-x)->0}[(sin(pi*t)-sin(pi*x)]/(t-x) is the same as lim
(t->x) [(sin(pi*t)-sin(pi*x)]/(t-x), For step 2 I used the definition
for a limit of a function: Let B be the limit of f(x): B = lim(x-x0)
f(x) <=> { |x-x0| < Delta => |f(x)-f(x0)| < Epsilon} See also
here for the definition:
http://www.math.ucdavis.edu/~kouba/CalcOneDIRECTORY/preciselimdirectory/PreciseL\
imit.html
http://library.thinkquest.org/C006002/Pages/Defining_a_Limit.htm I hope
that makes sense. - Edgardo --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@...> wrote: > > notice, lim(h->0) of f(h) = lim(t->x) of
f(t-x). > > Then lim(t->x) [sin(pi*t)-sin(pi*x)]/(t-x) becomes (upon
setting h = > t-x) lim(h->0) of [sin(pi*(h+x))-sin(pi*x)]/h] =
pi*cos(pi*x) and > you've already proved that one. > > That's
playing a little fast and loose with notation, should be using >
x0's and whatnot then generalizing, but you get the idea...
I'm sure > someone on the board can tell me how I didn't do
this right... > > -Daniel > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote:
> > > > How do I find the derivative of sin(pi*x) with respect to x > >
specifically using the following limit? : > > > > limit as t approaches
x of [(sin(pi*t)-sin(pi*x)]/(t-x) > > > > or in shorter form: > >
lim(t->x) [(sin(pi*t)-sin(pi*x)]/(t-x) > > > > I know the result when
you take the derivative with respect to x, but > > how do I prove it
using that particular limit? I can't figure it out. > > > >
I've already proven lim(h->0) [(sin(pi*(x+h))-sin(pi*x)]/(h) = > >
pi*cos(pi*x) but I can't figure it out using the lim(t->x) instead.
> > > > Thanks for any help, > > Chris > > >
4304. Re: 6x6x6 News From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 May 2006 12:51:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > Look at olympicube.com for videos of the
solving and comments by frank. I knew it, I knew it :-) Well, was rather
obvious... Now I hope my prediction of Meffert selling it soon will also
become true... Cheers! Stefan
4305. Re: (off topic) Calculus question From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 May 2006 12:52:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...>
wrote: > I said Point taken. :) > BTW, lim(x->0) of f(x)/g(x) <...>
is 1, right? Right indeed! > It is indeed a nice puzzle :-) Glad you
like it, though I can't claim originality. It was reported to me
verbally that this example was used in a (somewhat polemical) talk by
V.I. Arnol'd. Another gem from him was: "Bourbaki is used as a
text by those who don't understand calculus to teach students who
will also never understand it" (or similar). Mike
4306. New 5x5x5 and 6x6x6 Review From: "Frank" <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 May 2006 12:53:11 -0000
Hello all, I am home now, and as promised, I have written a review on my
experience with the Olympic Cube 5x5 and 6x6. The review is available
at: www.idahocubers.com/newcubes.htm Please share your thoughts. Frank
4307. Re: (off topic) Calculus question From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 May 2006 13:18:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, mike_go_uk <no_reply@.
..> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, sgowal
<no_reply@> > wrote: > > I said > > Point taken. :) > > > BTW,
lim(x->0) of f(x)/g(x) <...> is 1, right? > > Right indeed! > > > It
is indeed a nice puzzle :-) > > Glad you like it, though I can't
claim originality. It was reported to > me verbally that this example
was used in a (somewhat polemical) talk > by V.I. Arnol'd. Another
gem from him was: "Bourbaki is used as a text > by those who
don't understand calculus to teach students who will also > never
understand it" (or similar). > > Mike > L'Hopital's Rule
and Chain Rule was what I was thinking when I read it, but since
it's solved, whatever. (No I'm not in calculus, but next year)
4308. Re: New 5x5x5 and 6x6x6 Review From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 May 2006 13:23:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Frank"
<ephem825@...> wrote: > > Hello all, > > I am home now, and as
promised, I have written a review on my > experience with the Olympic
Cube 5x5 and 6x6. The review is available > at: > >
www.idahocubers.com/newcubes.htm > > Please share your thoughts. > >
Frank > Wow, that 2x2 is SO big. Also, did you get to keep the puzzles?
:P -Tim
4309. Re: (off topic) Calculus question From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 May 2006 13:29:03 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > L'Hopital's Rule and Chain Rule was
what I was thinking Yes, you /could/ do that, but you need a
surprisingly large number of iterations to get it out, and the chance of
making an error is high (at least, it would be for me). Mike
4310. Re: (off topic) Calculus question From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 May 2006 15:53:29 -0000
Hey everyone, Thanks for the help, I think I will go with the variable
substitution for h=t-x and use the limit as h->0 which I've already
got a proof for. Is it possible using lim(t->x) with a trig identity? Or
maybe you would need either of lim(t->x) sin(t-x)/(t-x) = 1 or
(1-cos(t-x))/(t- x) = 0? Chris P.S. If you want a fun puzzle try this
beast: Do as an indefinite integral integral[(x*e^(2*x))/(2x+1)^2]dx ---
In speedsolvingrubikscube@yahoogroups.com, mike_go_uk <no_reply@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy
Sun" > <linkpoke@> wrote: > > L'Hopital's Rule and
Chain Rule was what I was thinking > > Yes, you /could/ do that, but you
need a surprisingly large number of > iterations to get it out, and the
chance of making an error is high (at > least, it would be for me). > >
Mike >
4311. Re: New 5x5x5 and 6x6x6 Review From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 May 2006 15:54:58 -0000
I'm so incredibly excited about the new 6x6x6! Thanks for the
review and the description Frank! My only worry now is that 1) the
puzzle is amazing, 2) They know that the puzzle is amazing, so 3) How
much will it cost? :-S Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Frank"
<ephem825@...> wrote: > > Hello all, > > I am home now, and as
promised, I have written a review on my > experience with the Olympic
Cube 5x5 and 6x6. The review is available > at: > >
www.idahocubers.com/newcubes.htm > > Please share your thoughts. > >
Frank >
4312. Re: 6x6x6 News From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 May 2006 17:02:10 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > Look at olympicube.com for videos of the
solving and comments by > frank. > > I knew it, I knew it :-) > Well,
was rather obvious... > > Now I hope my prediction of Meffert selling it
soon will also become > true... > > Cheers! > Stefan > How much do you
think they'll cost?? I'm willing to pay quite a lot to get a
6x6x6, anyway! /Gunnar
4313. Re: [Speed cubing group] Re: 6x6x6 News From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 May 2006 19:33:45 +0200
If you want my opinion it is no good saying things like that if you want
a low price :D Gilles. 2006/5/26, Gunnar Krig <gunkr520@...>: > > ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > >
<snkenjoi@> wrote: > > > > > > Look at olympicube.com for videos of
the solving and comments by > > frank. > > > > I knew it, I knew it :-)
> > Well, was rather obvious... > > > > Now I hope my prediction of
Meffert selling it soon will also become > > true... > > > > Cheers! > >
Stefan > > > > How much do you think they'll cost?? I'm
willing to pay quite a lot to > get a 6x6x6, anyway! > > /Gunnar > > > >
> > > > > Yahoo! Groups Links > > > > > > > [Non-text portions of this
message have been removed]
----- Original Message ----- From: mike_go_uk To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, May 26, 2006 2:52
PM Subject: [Speed cubing group] Re: (off topic) Calculus question >
BTW, lim(x->0) of f(x)/g(x) <...> is 1, right? Right indeed! I would
also have answered "1". (Intuitively. Based on the behavour of
sin(x) and tg(x) around zero). But do you take such a answer for an
Answer? R SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games
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4315. [Speed cubing group] Re: 6x6x6 News From: "Matt M." <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 May 2006 18:20:48 -0000
Yeah... I'd definitely only pay $15 or $20 for one. And it would
have to have free shipping. ;-) --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > If you want my opinion it
is no good saying things like that if you want a > low price :D > >
Gilles. > > 2006/5/26, Gunnar Krig <gunkr520@...>: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > > >
<snkenjoi@> wrote: > > > > > > > > Look at olympicube.com for videos
of the solving and comments by > > > frank. > > > > > > I knew it, I
knew it :-) > > > Well, was rather obvious... > > > > > > Now I hope my
prediction of Meffert selling it soon will also become > > > true... > >
> > > > Cheers! > > > Stefan > > > > > > > How much do you think
they'll cost?? I'm willing to pay quite a lot to > > get a
6x6x6, anyway! > > > > /Gunnar > > > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > > > > > > [Non-text portions
of this message have been removed] >
4316. [Speed cubing group] Re: 6x6x6 News From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 May 2006 19:10:32 -0000
I predict around $42. Just use the formula $(N^2 + N), where N is the
order of the cube. Peter Greenwood --- In
speedsolvingrubikscube@yahoogroups.com, "Matt M."
<mmoberly@...> wrote: > > Yeah... I'd definitely only pay $15 or
$20 for one. And it would have > to have free shipping. ;-) > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den >
Peereboom" <gillesvdp@> wrote: > > > > If you want my opinion it
is no good saying things like that if you > want a > > low price :D > >
> > Gilles. > > > > 2006/5/26, Gunnar Krig <gunkr520@>: > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > > > <pochmann@> wrote: > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > > > >
<snkenjoi@> wrote: > > > > > > > > > > Look at olympicube.com for
videos of the solving and comments by > > > > frank. > > > > > > > > I
knew it, I knew it :-) > > > > Well, was rather obvious... > > > > > > >
> Now I hope my prediction of Meffert selling it soon will also become >
> > > true... > > > > > > > > Cheers! > > > > Stefan > > > > > > > > > >
How much do you think they'll cost?? I'm willing to pay quite
a lot to > > > get a 6x6x6, anyway! > > > > > > /Gunnar > > > > > > > >
> > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > >
> > > > > > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > >
4317. Re: [Speed cubing group] DIY White Cubes??? From: Marcus Trujillo <m_trujillo_t@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 May 2006 17:43:47 -0700 (PDT)
oh yeah those things are cool i was going to get one bet it ran out just
when i was going to order, total weaksauce Pedro <pedrosino1@...>
wrote: I think he meant the white plastic cubes... Marcus Trujillo
<m_trujillo_t@...> escreveu: Yeah i know man i like white a lot
better than silver but, man they dont sell em thats really weak darereck
<darereck@gmail.com> wrote: What ever happened to the DIY white
cubes? They don't sell it anymore. SPONSORED LINKS Jigsaw puzzle
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4318. Re: [Speed cubing group] Re: DIY White Cubes??? From: Marcus Trujillo <m_trujillo_t@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 May 2006 17:46:46 -0700 (PDT)
well though its bad news, thanks for the news man, or else i would have
blindly kept waiting for those elusive cubes. jeremy_tkr
<jeremy_tkr@...m.sg> wrote: OH this might be bad news for all of you
i guess. i just emailed rubiks.com regarding info about the white cubes.
guess wat? "The white kits are no longer in production and no more
stock is available." gosh.,. --- In
speedsolvingrubikscube@yahoogroups.com, "darereck"
<darereck@...> wrote: > > What ever happened to the DIY white cubes?
They don't sell it anymore. > SPONSORED LINKS Jigsaw puzzle game
Free puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games --------------------------------- YAHOO! GROUPS
LINKS Visit your group "speedsolvingrubikscube" on the web. To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
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4319. Re: [Speed cubing group] Website for US Nationals 2006 From: Crispy <redivre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 May 2006 18:03:27 -0700 (PDT)
I have a question (surprise I know) and I am wondering about the
schedule for the events. I see that the events on Fri and Sat are pretty
much the same Friday 3x3x3 Speed Solve Preliminary Round Best of 3
solves 36 advance 12:00PM Lunch Break 1:00PM 3x3x3 Blindfold Solve
Qualifying Round Best of 2 solves Successful solve under 10 minutes
advances to finals 1:30PM 4x4x4 Speed Solve Preliminary Round Best of 2
solves 12 advance 2:00PM 5x5x5 Speed Solve Preliminary Round Best of 2
solves 4 advance Sat 11:00AM 3x3x3 Speed Solve Preliminary Round Best of
3 solves 36 advance 12:00PM Lunch Break 1:00PM 3x3x3 Blindfold Solve
Qualifying Round Best of 2 solves Successful solve under 10 minutes
advances to finals 1:30PM 4x4x4 Speed Solve Preliminary Round Best of 2
solves 12 advance 2:00PM 5x5x5 Speed Solve Preliminary Round Best of 2
solves 4 advance I am not real familiar with the larger competition
setups but how does this work. If there are 100 3x3 people are only 50
going to do the preliminary one day and the next 50 the second day? How
does this work? Or if all 100 people do it the first day what it is the
point of having the second day preliminarys? Can someone explain this to
me? --- Tyson Mao <tmao@...> wrote: > So special thanks to Chris
Pelley, we've got a > website for US Nationals > 2006: > >
http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html > > Go
ahead and register online. The website should > contain all the >
information for everything. I'm still working on > competitor
discounts > for museum admission. We'll update that information >
on the website as > it develops. > > Tyson Mao > Astrophysics '06 >
California Institute of Technology > > "Hope you have the time of
your life" - GD Christy (Crispy)
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
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4320. Re: [Speed cubing group] Website for US Nationals 2006 From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 May 2006 02:31:55 -0000
You pick your day, I think. For instance, there's no possible way I
can be there on Friday, so I'll do my prelim's Saturday
(assuming I manage to get there at all). Sadly, that excludes me from
Master Magic, but I'm not going to make Tyson break his back to
accomodate me when he's already done so much to have this contest
anyway. Tim --- In speedsolvingrubikscube@yahoogroups.com, Crispy
<redivre@...> wrote: > > I have a question (surprise I know) and I am
wondering > about the schedule for the events. I see that the > events
on Fri and Sat are pretty much the same > > Friday > 3x3x3 Speed Solve
Preliminary Round > Best of 3 solves > 36 advance > 12:00PM Lunch Break
> 1:00PM 3x3x3 Blindfold Solve Qualifying Round > Best of 2 solves >
Successful solve under 10 minutes advances to finals > > 1:30PM 4x4x4
Speed Solve Preliminary Round > Best of 2 solves > 12 advance > 2:00PM
5x5x5 Speed Solve Preliminary Round > Best of 2 solves > 4 advance > >
Sat > 11:00AM 3x3x3 Speed Solve Preliminary Round > Best of 3 solves >
36 advance > 12:00PM Lunch Break > 1:00PM 3x3x3 Blindfold Solve
Qualifying Round > Best of 2 solves > Successful solve under 10 minutes
advances to finals > > 1:30PM 4x4x4 Speed Solve Preliminary Round > Best
of 2 solves > 12 advance > 2:00PM 5x5x5 Speed Solve Preliminary Round >
Best of 2 solves > 4 advance > > I am not real familiar with the larger
competition > setups but how does this work. If there are 100 3x3 >
people are only 50 going to do the preliminary one day > and the next 50
the second day? How does this work? > Or if all 100 people do it the
first day what it is > the point of having the second day preliminarys?
Can > someone explain this to me? > > --- Tyson Mao <tmao@...> wrote:
> > > So special thanks to Chris Pelley, we've got a > > website
for US Nationals > > 2006: > > > > >
http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html > > > >
Go ahead and register online. The website should > > contain all the > >
information for everything. I'm still working on > > competitor
discounts > > for museum admission. We'll update that information >
> on the website as > > it develops. > > > > Tyson Mao > > Astrophysics
'06 > > California Institute of Technology > > > > > > > "Hope
you have the time of your life" - GD > Christy (Crispy) > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com >
4321. Re: (off topic) Calculus question From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 May 2006 08:45:07 -0000
Hem there's something fishy about this. I checked to see if anyone
flaged you out on this first, but I guess I'll have to be the first
to point out that the proof is flawed. Accepting L'Hospital's
Rule, we still cannot do this: > Let's put f(t) = sin(pi*t) -
sin(pi*x) and g(t) = t-x > Then lim_{t->x} f(x)/g(x) = lim_{t->x}
f'(x)/g'(x) = lim_{t->x} > pi*cos(pi*t) = pi*cos(pi*x) because
here you used the thing you are trying to show. Thus it is circular
logic. Since I'm at it, the more plausible solution using more
traditional tools would be simply to first prove the chain rule. But
just hacking though it, lets see what can happen: lim_{t->x}
((sin(pi*t)-sin(pi*x))/(t-x) == lim_{t->x} (2 sin((pi*t-pi*x)/2)
cos((pi*t+pi*x)/2))/(t-x) == lim_{t->x} (2 sin((pi/2)(t-x))
cos((pi/2)(t+x))/(t-x) == 2 * [lim_{t->x} cos((pi/2)(t+x))/(t-x)] *
[lim_{t->x} sin((pi/2) (t-x))/(t-x)] == 2 * cos(pi*x) * lim_{t->x}
[sin((pi/2)(t-x))/(t-x)] == 2 * cos(pi*x) * lim_{a->0} [sin((pi/2)a)/a]
== 2 * cos(pi*x) * (pi/2) == pi*cos(pi*x) The last limit is a common
lemma, though I'm not sure how to give a simple proof (I'd go
into epsilons and deltas here, hehe). The key was to use the
"difference of sines" trig identity. Hem... I guess to be
rigorous one should show that the function is differentiable in the
first place, or give a reason why it would be before proceeding. -Doug
4322. Re: [Speed cubing group] Website for US Nationals 2006 From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 May 2006 08:58:17 -0000
Yes, I was confused at first as well about that schedule. It says:
"For the main events, you may attend and compete either Friday or
Saturday. You may not compete on both days in these events, but you are
welcome and encouraged to participate as a spectator." So I'm
guessing we are to compete on which ever day we feel most convient
and/or most ready to set a good qualifing times. I believe that the goal
of this format is primarily to allow ppl that want to do several events,
not get overwhelmed, and be able to do some of their events one day, and
the rest the next day. Then the secondary reason is to accomadate such a
high turn-out (well we anticipate 50 ppl I'm sure). I think that it
is best to do as much as you can on the first day, as to ensure that
everybody gets a Round 1 opportunity. That is if you arrive on/before
Friday. Presumably, there will be those few ppl that will unavoidably
arrive Saturday. -Doug p.s. I think I'll arrive Tuesday and leave
Tuesday. I so rarely get to be free from school and work and be so far
away from home. At some point we all need to coordinate something. Has
anyone picked a hotel(s) yet? I guess I really should be reading this
forum more often :/. --- In speedsolvingrubikscube@yahoogroups.com,
Crispy <redivre@...> wrote: > > I have a question (surprise I know)
and I am wondering > about the schedule for the events. I see that the >
events on Fri and Sat are pretty much the same > > Friday > 3x3x3 Speed
Solve Preliminary Round > Best of 3 solves > 36 advance > 12:00PM Lunch
Break > 1:00PM 3x3x3 Blindfold Solve Qualifying Round > Best of 2 solves
> Successful solve under 10 minutes advances to finals > > 1:30PM 4x4x4
Speed Solve Preliminary Round > Best of 2 solves > 12 advance > 2:00PM
5x5x5 Speed Solve Preliminary Round > Best of 2 solves > 4 advance > >
Sat > 11:00AM 3x3x3 Speed Solve Preliminary Round > Best of 3 solves >
36 advance > 12:00PM Lunch Break > 1:00PM 3x3x3 Blindfold Solve
Qualifying Round > Best of 2 solves > Successful solve under 10 minutes
advances to finals > > 1:30PM 4x4x4 Speed Solve Preliminary Round > Best
of 2 solves > 12 advance > 2:00PM 5x5x5 Speed Solve Preliminary Round >
Best of 2 solves > 4 advance > > I am not real familiar with the larger
competition > setups but how does this work. If there are 100 3x3 >
people are only 50 going to do the preliminary one day > and the next 50
the second day? How does this work? > Or if all 100 people do it the
first day what it is > the point of having the second day preliminarys?
Can > someone explain this to me? > > --- Tyson Mao <tmao@...> wrote:
> > > So special thanks to Chris Pelley, we've got a > > website
for US Nationals > > 2006: > > > > >
http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html > > > >
Go ahead and register online. The website should > > contain all the > >
information for everything. I'm still working on > > competitor
discounts > > for museum admission. We'll update that information >
> on the website as > > it develops. > > > > Tyson Mao > > Astrophysics
'06 > > California Institute of Technology > > > > > > > "Hope
you have the time of your life" - GD > Christy (Crispy) > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com >
4323. Re: 6x6x6 News From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 May 2006 09:14:48 -0000
I just watched the three videos very carefully, as well as read over
Frank's thought's on the puzzles. I'm very excited to try
one at some point in the future. Definately getting some priority in the
list of things I must do in life. However, I have a few curiosities.
Will the puzzles be produced in a black plastic? Are there copyrights
against doing so? THe white would totally throw me off. Would it be
illegal to sell them with one/both of the standard color scheme(s).
Either way I bet Cubesmith will have something ready for us in no time,
once it is released. This may have already been asked a few times, but
is there an estimated release date? And how fast are they planning on
punching these badboys out? From Frank's impressions of it, I trust
that they will quickly run out of stock. Hem, I should pre-order one if
that is even possible right now. I'd also like to see the insides
of those puzzles. At this point it seems to be a closely gaurded secret
still. Just to see a stand-alone corner piece (or edge piece) of the 6x6
would rock! MAN! I'm so jealous... :). -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > Look at olympicube.com for videos of the
solving and comments by frank. > > Apparently it's out soon! :D > >
5x5x5 aswell :) > > Now I'm excited :) > > ~Thom >
4324. Re: 6x6x6 News From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 May 2006 12:48:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@.. .> wrote: > > I'd also like to see the insides of
those puzzles. At this point it > seems to be a closely gaurded secret
still. Just to see a stand-alone > corner piece (or edge piece) of the
6x6 would rock! Secret?
http://twistypuzzles.com/forum/viewtopic.php?t=4458 Cheers! Stefan
4325. Re: 6x6x6 News From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 May 2006 13:13:17 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@ > .>
wrote: > > > > I'd also like to see the insides of those puzzles.
At this point it > > seems to be a closely gaurded secret still. Just to
see a > stand-alone > > corner piece (or edge piece) of the 6x6 would
rock! > > Secret? > http://twistypuzzles.com/forum/viewtopic.php?t=4458
> > Cheers! > Stefan > Whoa, that's a 2x2 basically stretched out
to fit a 4x4, etc. There's like, 12 axles. o_o
4326. 3x3x3 Cube Combinations... Permutations From: "none88yoo" <none88yoo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 May 2006 16:50:14 -0000
yeah. i'm korean :) my english is so bad.. i hope you understand my
english... ----------------------------------------------------- simple
question.. why only 2cycle can't exist in 3x3x3 but.. 4x4x4 cube
have only 2cycle...(edge or corner..) explain to me.. :) 왜 2cycle이
333큐브에서 존재하지 않는지를 설명해주세요, 444에서는 2cycle이
존재하잖아요..(코너 또는 엣지가..) 수학적으로 설명해주시면 좋겠어요
4327. unusual parity problem in the 4x4 From: "Emanuele" <bw.project@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 May 2006 17:06:01 -0000
Hi everybody! Does anyone know how to fix the parity case in the 4x4
where UFr has to be exchanged with UBr and then oriented? An image of
this parity problem can be seen here: http://tinyurl.com/z54p2 Any help
is appreciated. Thanks!
4328. Re: 3x3x3 Cube Combinations... Permutations From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 May 2006 17:08:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "none88yoo"
<none88yoo@...> wrote: > > yeah. i'm korean :) my english is so
bad.. i hope you understand my > english... >
----------------------------------------------------- > > > > simple
question.. > > why only 2cycle can't exist in 3x3x3 > > but.. > >
4x4x4 cube have only 2cycle...(edge or corner..) > > explain to me.. :)
> > > ¿Ö 2cycleÀÌ 333Å¥ºê¿¡¼ Á¸ÀçÇÏÁö ¾Ê´ÂÁö¸¦ ¼³¸íÇØÁÖ¼¼¿ä, >
444¿¡¼´Â 2cycleÀÌ Á¸ÀçÇÏÀݾƿä..(ÄÚ³Ê ¶Ç´Â ¿§Áö°¡..) > > > ¼öÇÐÀûÀ¸·Î
¼³¸íÇØÁֽøé ÁÁ°Ú¾î¿ä > My explanation is this: On any given puzzle like
this in which no pieces can turn all by themselves, that, according to
mathematical logic, must have a total of 0mod(number of possibilities).
For example, there are always an even number of twisted edges: [even
number] mod [number of possibilities = 2] = 0. Check. Now, onto the 4x4.
Two corners swapped is the same as two edge-pairs swapped. Permutation
Parity: The "two-cycle" is actually a double swap. The UFl
switches with UBr, and UFr with UBl. You can always do two swaps since 2
swaps MOD 2C1 = 0. Orientation Parity: It's not one twisted edge
pair, but two twisted edges. Same thing again 2 twisted edge MOD 2
possible ways = 0. Hopefully I made that understandable. :x
4329. Re: unusual parity problem in the 4x4 From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 May 2006 17:12:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Emanuele"
<bw. project@...> wrote: > > Hi everybody! > Does anyone know how to
fix the parity case in the 4x4 where UFr has > to be exchanged with UBr
and then oriented? > An image of this parity problem can be seen here: >
> http://tinyurl.com/z54p2 > > Any help is appreciated. Thanks! > First
of all, that's not really parity because you haven't completed
the edges. Second of all, to solve that particular pair, do F U' R
U z y (Dd)' F U F' L F' L' F (Dd). (Thanks a lot,
bigcubes.com) Also, I know probably less than you about the 4x4. :) -Tim
4330. Re: unusual parity problem in the 4x4 From: "mmwfung1985" <mmwfung1985@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 May 2006 18:04:29 -0000
Hi, Try: r' U2 r' U2 B2 r' B2 l U2 l' U2 r2 Another
useful alg: r' U2 r2 U2 r U2 r' U2 r U2 r2 U2 r' and
it's inverse. Michael Fung --- In
speedsolvingrubikscube@yahoogroups.com, "Emanuele"
<bw.project@...> wrote: > > Hi everybody! > Does anyone know how to
fix the parity case in the 4x4 where UFr has > to be exchanged with UBr
and then oriented? > An image of this parity problem can be seen here: >
> http://tinyurl.com/z54p2 > > Any help is appreciated. Thanks! >
4331. Re: (off topic) Calculus question From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 May 2006 19:52:43 -0000
> Chris > > P.S. If you want a fun puzzle try this beast: > > Do as an
indefinite integral > > integral[(x*e^(2*x))/(2x+1)^2]dx >
[(1/4)e^(2x)]/(2x+1)+C The answer has to be of the form ye^(2x).
Differentiating that gives the diffy q: y'+2y=x/(2x+1)^2. From
there I could easily guess that y=c/(2x+1) for some constant c, which
turned out to be 1/4. Macky
4332. Re: [Speed cubing group] Re: 3x3x3 Cube Combinations...
Permutations From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 May 2006 16:53:27 -0700 (PDT)
I didn't understand that at all. :) Timothy Sun <linkpoke@...>
wrote: --- In speedsolvingrubikscube@yahoogroups.com,
"none88yoo" <none88yoo@...> wrote: > > yeah. i'm
korean :) my english is so bad.. i hope you understand my > english... >
----------------------------------------------------- > > > > simple
question.. > > why only 2cycle can't exist in 3x3x3 > > but.. > >
4x4x4 cube have only 2cycle...(edge or corner..) > > explain to me.. :)
> > > ¿Ö 2cycleÀÌ 333Å¥ºê¿¡¼­ Á¸ÀçÇÏÁö ¾Ê´ÂÁö¸¦ ¼³¸íÇØÁÖ¼¼¿ä, >
444¿¡¼Â´Â 2cycleÀÌ Á¸ÀçÇÏÀݾƿä..(ÄÚ³Ê ¶Ç´Â ¿§Áö°¡..) > > > ¼öÇÐÀûÀ¸·Î
¼³¸íÇØÁֽøé ÁÁ°Ú¾î¿ä > My explanation is this: On any given puzzle like
this in which no pieces can turn all by themselves, that, according to
mathematical logic, must have a total of 0mod(number of possibilities).
For example, there are always an even number of twisted edges: [even
number] mod [number of possibilities = 2] = 0. Check. Now, onto the 4x4.
Two corners swapped is the same as two edge-pairs swapped. Permutation
Parity: The "two-cycle" is actually a double swap. The UFl
switches with UBr, and UFr with UBl. You can always do two swaps since 2
swaps MOD 2C1 = 0. Orientation Parity: It's not one twisted edge
pair, but two twisted edges. Same thing again 2 twisted edge MOD 2
possible ways = 0. Hopefully I made that understandable. :x SPONSORED
LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and
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4333. Re: 6x6x6 News From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 May 2006 23:56:48 -0000
Oh man that is sexy.
4334. Re: 6x6x6 News From: "Chris Parlette" <cparlett@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 May 2006 01:42:35 -0000
> However, I have a few curiosities. Will the puzzles be produced in a >
black plastic? Are there copyrights against doing so? THe white would >
totally throw me off. Would it be illegal to sell them with one/both >
of the standard color scheme(s). Either way I bet Cubesmith will have >
something ready for us in no time, once it is released. Hey Doug, As
someone who used a white plastic cube for quite a while, I hope I can
calm your fears about the white throwing you off too badly. It might be
a minor annoyance at first, but you'll quickly get used to it.
I'm thinking the change from white stickers to black will take more
getting used to, since white is my first side that I solve, but even
that shouldn't be too bad to get used to. -Chris Parlette
4335. Re: [Speed cubing group] Website for US Nationals 2006 From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 May 2006 23:10:32 -0700
I can explain it better on the website. There is only one preliminary
round, so it doesn't matter which day you compete. If you can
compete on Friday, it's probably best to show up on Friday. If we
run overtime on Friday or it's busy, then you can compete on
Saturday. This format is to accommodate an estimated of 120 competitors
while still allowing everyone to have 5 solves in the first round. Tyson
Mao Astrophysics '06 California Institute of Technology On May 27,
2006, at 1:58 AM, d_funny007 wrote: > Yes, I was confused at first as
well about that schedule. > > It says: > "For the main events, you
may attend and compete either Friday or > Saturday. You may not compete
on both days in these events, but you > are welcome and encouraged to
participate as a spectator." > > So I'm guessing we are to
compete on which ever day we feel most > convient and/or most ready to
set a good qualifing times. > > I believe that the goal of this format
is primarily to allow ppl > that want to do several events, not get
overwhelmed, and be able to > do some of their events one day, and the
rest the next day. Then the > secondary reason is to accomadate such a
high turn-out (well we > anticipate 50 ppl I'm sure). > > I think
that it is best to do as much as you can on the first day, > as to
ensure that everybody gets a Round 1 opportunity. That is if > you
arrive on/before Friday. Presumably, there will be those few ppl > that
will unavoidably arrive Saturday. > > > -Doug > > p.s. I think I'll
arrive Tuesday and leave Tuesday. I so rarely get > to be free from
school and work and be so far away from home. At > some point we all
need to coordinate something. Has anyone picked a > hotel(s) yet? I
guess I really should be reading this forum more > often :/. > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Crispy <redivre@...> >
wrote: >> >> I have a question (surprise I know) and I am wondering >>
about the schedule for the events. I see that the >> events on Fri and
Sat are pretty much the same >> >> Friday >> 3x3x3 Speed Solve
Preliminary Round >> Best of 3 solves >> 36 advance >> 12:00PM Lunch
Break >> 1:00PM 3x3x3 Blindfold Solve Qualifying Round >> Best of 2
solves >> Successful solve under 10 minutes advances to finals >> >>
1:30PM 4x4x4 Speed Solve Preliminary Round >> Best of 2 solves >> 12
advance >> 2:00PM 5x5x5 Speed Solve Preliminary Round >> Best of 2
solves >> 4 advance >> >> Sat >> 11:00AM 3x3x3 Speed Solve Preliminary
Round >> Best of 3 solves >> 36 advance >> 12:00PM Lunch Break >> 1:00PM
3x3x3 Blindfold Solve Qualifying Round >> Best of 2 solves >> Successful
solve under 10 minutes advances to finals >> >> 1:30PM 4x4x4 Speed Solve
Preliminary Round >> Best of 2 solves >> 12 advance >> 2:00PM 5x5x5
Speed Solve Preliminary Round >> Best of 2 solves >> 4 advance >> >> I
am not real familiar with the larger competition >> setups but how does
this work. If there are 100 3x3 >> people are only 50 going to do the
preliminary one day >> and the next 50 the second day? How does this
work? >> Or if all 100 people do it the first day what it is >> the
point of having the second day preliminarys? Can >> someone explain this
to me? >> >> --- Tyson Mao <tmao@...> wrote: >> >>> So special thanks
to Chris Pelley, we've got a >>> website for US Nationals >>> 2006:
>>> >>> >>
http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html >>> >>>
Go ahead and register online. The website should >>> contain all the >>>
information for everything. I'm still working on >>> competitor
discounts >>> for museum admission. We'll update that information
>>> on the website as >>> it develops. >>> >>> Tyson Mao >>>
Astrophysics '06 >>> California Institute of Technology >>> >>> >>
>> >> "Hope you have the time of your life" - GD >> Christy
(Crispy) >> >> __________________________________________________ >> Do
You Yahoo!? >> Tired of spam? Yahoo! Mail has the best spam protection
around >> http://mail.yahoo.com >> > > > > > > > > > Yahoo! Groups Links
> > > > > > >
4336. Results of FMC#107 From: "Daniel Harris" <dan_j_harris@...> To: <fewestmoveschallenge@yahoogroups.com>,
<speedsolvingrubikscube@yahoogroups.com> Date: Sun, 28 May 2006 13:21:21 +0100
Hi everyone, The results of FMC#107 are out, and it was a very high
standard of entries that I received over the week! 14 participants this
week, so thank you all for taking part! Next challenge #108 will be
launched at midnight tonight. You can check out the results here:
http://www.cubestation.co.uk/cs2/index.php?page=fmc/fmc - and go to the
FMC Archive. Dan :) [Non-text portions of this message have been
removed]
4337. stackmat display - refreshment rate From: "gillesvdp" <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 May 2006 12:21:17 -0000
Hello everyone, I received a few days ago a stackmat tournament display
and I just made this video :
http://www.belgiancubes.be/videos/333-Gilles-16.19.wmv As you can see,
the time is not consistent and is being refreshed. Which framerate is
the most suitable to film a display without having this problem ? Thanks
:-) Gilles.be
4338. Re: 6x6x6 News From: "Stacie Wood" <pawsnwhiskers@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 May 2006 14:36:59 -0000
Frank, I can't believe you didn't get any inside information
on release times. Winter 2006? Roger --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Parlette"
<cparlett@...> wrote: > > > > However, I have a few curiosities. Will
the puzzles be produced in a > > black plastic? Are there copyrights
against doing so? THe white would > > totally throw me off. Would it be
illegal to sell them with one/both > > of the standard color scheme(s).
Either way I bet Cubesmith will have > > something ready for us in no
time, once it is released. > > Hey Doug, > > As someone who used a white
plastic cube for quite a while, I hope I > can calm your fears about the
white throwing you off too badly. It > might be a minor annoyance at
first, but you'll quickly get used to > it. I'm thinking the
change from white stickers to black will take > more getting used to,
since white is my first side that I solve, but > even that
shouldn't be too bad to get used to. > > -Chris Parlette >
4339. Re: unusual parity problem in the 4x4 From: "Emanuele" <bw.project@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 May 2006 15:02:51 -0000
Thank you! Good algs, but I was asking because I don't use the
pairing edge method, so it would be more difficult for me, after those
algs, to go back and fix again corners and other edges that were already
correct. I wanted to find something that preserved the other pieces...
Michael, your r' U2 r' U2 B2 r' B2 l U2 l' U2 r2 in
practice makes it a real parity case, so all I have to do next is to
solve it like a normal parity. Good ;) Thank you! And yes, it's
true, it's not a real parity case... --- In
speedsolvingrubikscube@yahoogroups.com, "mmwfung1985"
<mmwfung1985@...> wrote: > > Hi, > > Try: r' U2 r' U2 B2
r' B2 l U2 l' U2 r2 > > Another useful alg: r' U2 r2 U2 r
U2 r' U2 r U2 r2 U2 r' and it's > inverse. > > Michael
Fung > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy
Sun" <linkpoke@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Emanuele" <bw. >
project@> wrote: > > > > Hi everybody! > > Does anyone know how to fix
the parity case in the 4x4 where UFr has > > to be exchanged with UBr
and then oriented? > > An image of this parity problem can be seen here:
> > > > http://tinyurl.com/z54p2 > > > > Any help is appreciated.
Thanks! > > > > First of all, that's not really parity because you
haven't completed > the edges. Second of all, to solve that
particular pair, do F U' R U z > y (Dd)' F U F' L F'
L' F (Dd). (Thanks a lot, bigcubes.com) Also, I > know probably
less than you about the 4x4. :) > > -Tim >
4340. SCC news From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 May 2006 15:57:37 -0000
Man, quite a few news today on SCC. Congrats to Bob for the Magic WR!
Now that you finally found the secret to consistency, please tell me.
Also congrats to your blindsolve (your first official?). Congrats to
Craig for winning blindfold (practiced the evil alg?) and master magic!
Oh master magic. .. wow, Jimmy Coll brings the old method back at top.
Incredible, I thought it's obsolete now. Also wow, Ryan Patricio
stayed sub30 all his 5 onehanded solves and Leyan Lo far sub2 for all 3
blindsolves. Great stuff. And to dig up some dirt.. watch closely how
Thibaut puts his hands on the sensors at start and (more clearly) at
stop of the timer at the French Nationals which he won:
http://grrroux.free.fr/VideosFrance2006/Felix_Jacquinot.avi Cheers!
Stefan
4341. Re: SCC news From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 May 2006 18:54:04 -0000
> And to dig up some dirt.. watch closely how Thibaut puts his hands on
> the sensors at start and (more clearly) at stop of the timer at the >
French Nationals which he won: >
http://grrroux.free.fr/VideosFrance2006/Felix_Jacquinot.avi I take that
as evidence that it is not possible to enforce this rule consistently by
anyone. It's hard to call that one when you watch it real time, but
when you slow it down on video it's obvious he used his palms. I
think it's a bad rule, and that this video is evidence of that.
Chris > > Cheers! > Stefan >
4342. Re: SCC news From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 May 2006 19:05:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > I take that as evidence that it is not possible to enforce
this rule > consistently by anyone. It's hard to call that one when
you watch it > real time, but when you slow it down on video it's
obvious he used his > palms. Oh, I didn't need to slow it down.
Neither did I need to zoom in or sharpen it. And I noticed it the first
time I watched it since it was rather obvious. Had I been the judge,
standing right next to him, I'm quite sure I would've noticed
it. But it's not because I have good eyes, but because I know the
rule. > I think it's a bad rule, and that this video is evidence of
that. Uh... I'd say it's evidence the rule is *unknown*, not
that it's bad. Stefan
4343. Re: SCC news From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 May 2006 19:18:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > Had I been the judge,
standing right next to him, I'm quite sure I > would've
noticed it. But it's not because I have good eyes, but > because I
know the rule. I did watch it framewise now in order to get the
durations. At the stop the far heels of the hands rest on the sensors
for about 0.30 seconds and at start he holds his position for more than
two seconds. And his judge is sitting right on the side of him.
Don't tell me she couldn't see it! She just didn't even
try to! Actually I don't find it surprising the judges don't
know the rules. After all, many aren't even cubers. But what really
makes me wonder is how even elite cubers don't know them (right now
Thibaut is unofficially the world's #2 both for average of 10 and
100). Stefan
4344. Re: SCC news From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 May 2006 19:18:54 -0000
Hi, My congratulations to Bob Burton, too! To see his world record Magic
average solves, download the video from: http://tinyurl.com/ot7tt (about
8.5 MB). Unfortunately, I do not have Anthony Hsu's WR 2x2x2 solve
on video, only his first three attempts in the 2x2x2 competition. My
congratulations to him, too, of course. - Bruce Norskog --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Man, quite a few news today on SCC. > >
Congrats to Bob for the Magic WR! Now that you finally found the >
secret to consistency, please tell me. Also congrats to your >
blindsolve (your first official?). Congrats to Craig for winning >
blindfold (practiced the evil alg?) and master magic! Oh master magic. >
.. wow, Jimmy Coll brings the old method back at top. Incredible, I >
thought it's obsolete now. Also wow, Ryan Patricio stayed sub30 all
> his 5 onehanded solves and Leyan Lo far sub2 for all 3 blindsolves. >
Great stuff. > > And to dig up some dirt.. watch closely how Thibaut
puts his hands on > the sensors at start and (more clearly) at stop of
the timer at the > French Nationals which he won: >
http://grrroux.free.fr/VideosFrance2006/Felix_Jacquinot.avi > > Cheers!
> Stefan >
4345. Re: SCC news (palm starting and stopping) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 May 2006 19:52:41 -0000
I agree that the rule is largely unknown, and it is unknown because it
has *never* *been* *enforced*. Also, please someone explain to me,
because it has never been satisfactorily explained to me, why stopping
with the palms is so bad that it requires the disqualification of the
entire solve? What situation is being prevented here? This situation is
clearly so bad that it is considered complete and utter cheating, and
its result is that the entire solve is completely invalid. For the life
of me I can't think of anything that is possible to do in the
0.10-0.30 second it can require to stop the timer that is so bad it
means everything for the solve done up to that point is completely
invalid. As to the argument about starting with the palms, I can see how
the worry is that the cuber could do a move on the cube before starting
the timer. Well I offer this solution. Is it even physically possible to
manipulate the cube before removing your hand from the contact pads if
the cube is 2cm away from any part of either hand? If it is, what if you
try 3cm? Say we discover the number where no matter what your hand size,
it is physically impossible to manuever your hand in such a way as to do
a move on the cube without it being glaringly obvious to the judge, or
without it starting the timer. Now take this distance and draw a V on
the timer pad (I will mark this out with tape of my timer and take a
picture if you are confused on what I mean). The cube will be placed
inside this V at the end of the inspection and the width of the V is
such that no hand size can reach the cube without leaving the timer pad.
If you don't see what I mean please say so and I will take a
picture of this done on my timer. I can't see any way it is
possible to manipulate the cube before starting the timer even if you
start with the palms right where they meet the wrist. And I really am
serious, can anyone describe to me a situation where the stopping of the
timer with the palms allows you to cheat in such a way that is so
immoral to the spirit of solving the cube in competition that the entire
solve must be thrown out? Please, just put it into simple words, because
I can't think of anything at all. I have been cubing for 8 years
and I cannot think of a single thing that can be done in 0.10-0.30
seconds when you stop the timer that is *this* bad and is *cheating on
this scale*. And yes if you haven't noticed I think this rule is
absolutely completely and utterly retarded. I am using offensive
language because this rule offends me that much. I don't mean any
offense to any person in particular here, I am just angry in general
that this rule continues to exist when I think it is such a terrible and
horrible rule to have. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > Had I been the judge, standing right next
to him, I'm quite sure I > > would've noticed it. But
it's not because I have good eyes, but > > because I know the rule.
> > I did watch it framewise now in order to get the durations. At the >
stop the far heels of the hands rest on the sensors for about 0.30 >
seconds and at start he holds his position for more than two seconds. >
And his judge is sitting right on the side of him. Don't tell me
she > couldn't see it! She just didn't even try to! > >
Actually I don't find it surprising the judges don't know the
rules. > After all, many aren't even cubers. But what really makes
me wonder is > how even elite cubers don't know them (right now
Thibaut is > unofficially the world's #2 both for average of 10 and
100). > > Stefan >
4346. Re: [Speed cubing group] Re: SCC news (palm starting and
stopping) From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 May 2006 13:07:45 -0700
I've got to get going, and I don't know how in depth I'm
really going to get into this argument. The spirit of the rule is to
prevent people from touching the cube while and after stopping the
timer. All cube manipulations are completely finished and contact with
the cube has ceased when the timer is stopped. That, to me, is the
purpose of the rule. Tyson Mao Astrophysics '06 California
Institute of Technology On May 28, 2006, at 12:52 PM, cmhardw wrote: > I
agree that the rule is largely unknown, and it is unknown because it >
has *never* *been* *enforced*. > > Also, please someone explain to me,
because it has never been > satisfactorily explained to me, why stopping
with the palms is so bad > that it requires the disqualification of the
entire solve? What > situation is being prevented here? This situation
is clearly so bad > that it is considered complete and utter cheating,
and its result is > that the entire solve is completely invalid. > > For
the life of me I can't think of anything that is possible to do in
> the 0.10-0.30 second it can require to stop the timer that is so bad >
it means everything for the solve done up to that point is completely >
invalid. > > As to the argument about starting with the palms, I can see
how the > worry is that the cuber could do a move on the cube before
starting > the timer. > > Well I offer this solution. Is it even
physically possible to > manipulate the cube before removing your hand
from the contact pads if > the cube is 2cm away from any part of either
hand? If it is, what if > you try 3cm? > > Say we discover the number
where no matter what your hand size, it is > physically impossible to
manuever your hand in such a way as to do a > move on the cube without
it being glaringly obvious to the judge, or > without it starting the
timer. > > Now take this distance and draw a V on the timer pad (I will
mark this > out with tape of my timer and take a picture if you are
confused on > what I mean). The cube will be placed inside this V at the
end of the > inspection and the width of the V is such that no hand size
can reach > the cube without leaving the timer pad. > > If you
don't see what I mean please say so and I will take a picture > of
this done on my timer. I can't see any way it is possible to >
manipulate the cube before starting the timer even if you start with >
the palms right where they meet the wrist. > > And I really am serious,
can anyone describe to me a situation where > the stopping of the timer
with the palms allows you to cheat in such a > way that is so immoral to
the spirit of solving the cube in > competition that the entire solve
must be thrown out? Please, just > put it into simple words, because I
can't think of anything at all. I > have been cubing for 8 years
and I cannot think of a single thing that > can be done in 0.10-0.30
seconds when you stop the timer that is > *this* bad and is *cheating on
this scale*. > > And yes if you haven't noticed I think this rule
is absolutely > completely and utterly retarded. I am using offensive
language > because this rule offends me that much. I don't mean any
offense to > any person in particular here, I am just angry in general
that this > rule continues to exist when I think it is such a terrible
and > horrible rule to have. > > Chris > > --- In
speedsolvingrubikscube@...m, "Stefan Pochmann" >
<pochmann@...> wrote: >> >> --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >>
<pochmann@> wrote: >>> >>> Had I been the judge, standing right next
to him, I'm quite sure I >>> would've noticed it. But
it's not because I have good eyes, but >>> because I know the rule.
>> >> I did watch it framewise now in order to get the durations. At the
>> stop the far heels of the hands rest on the sensors for about 0.30 >>
seconds and at start he holds his position for more than two seconds. >>
And his judge is sitting right on the side of him. Don't tell me
she >> couldn't see it! She just didn't even try to! >> >>
Actually I don't find it surprising the judges don't know the
rules. >> After all, many aren't even cubers. But what really makes
me wonder is >> how even elite cubers don't know them (right now
Thibaut is >> unofficially the world's #2 both for average of 10
and 100). >> >> Stefan >> > > > > > > > > > Yahoo! Groups Links > > > >
> >
4347. [Speed cubing group] Re: SCC news (palm starting and
stopping) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 May 2006 20:26:26 -0000
Hey Tyson, Thanks for your response, I am glad that this issue is being
brought up again. I want to ask another question though. If touching the
cube at the same time you stop the timer (not even doing a move, but
having it rest against your hand) is cheating so badly that your entire
solve is disqualified, then why is it even allowed that putting the cube
down one move away from solved is not a DNF? Adding 2 seconds to a cube
that is not solved, and disqualifying someone for simply *touching* the
cube as they put down the timer seems a little weird to me. If I were to
follow a bit of proportional thinking to punish these two problems a bit
more equally, then why don't we consider any cube not completely
solved (up to the allowable misalignment) to be a DNF? Or to me it seems
that putting down an unsolved cube is worse than putting down a solved
cube but touching it accidently, say by proportional thinking if
touching the cube diqualifies the solve, maybe putting down an unsolved
cube should disqualify the cuber from that round entirely? Clearly that
is ridiculous, but you see what I mean in that this situation
doesn't seem to make much sense? Why punish an unsolved cube so
lightly, and someone who ccorrectly and fully solved the cube but
*simply touched it* at the wrong time with a diqualification of that
solve? Again I don't mean any disrespect to you, I am asking this
question to the community in general. How is touching the cube as you
put down the timer cheating so badly that the time is completely
invalid, but putting down a cube that is *not even solved* can be
accepted as a valid time with a penalty? Can someone film themselves
using this to their advantage in such a way that is so immoral to the
spirit of cubing that it is even worse than putting down a cube that is
not solved? In my eyes, not fully solving your cube is a big problem,
and should be penalized like it is. But how is touching the cube, by
accident or on purpose, vastly more immoral than not even solving the
cube? Clearly we view touching the cube as immeasurably worse than
putting down an unsolved cube, because it is punished so much more
harshly (or I should say, were the rule enforced at all, it would be
much more harsh). My recommendation would be to either also disqualify
solves where the cube is not solved within the allowable limit, or to
add a 2 second penalty to a palm stop. Sport stacking throws out an
attempt if you are even touching a cup as you stop the timer. So to be
in line with them (which we have done on a number of cases) that would
say that the +2 penalty needs to be removed a those solves need to be
disqualified completely. I mean they are not cheating any worse than
accidently touching the cube as you stop the timer. They had the brazen
audacity to try to put the cube down a bit too soon. Or maybe it was an
accident. Someone who has the cube resting against their hand either had
the brazen audacity to try to cheat. Or maybe it was an accident. These
situations seem similar to me, so let's handle them similarly is
all I'm saying. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> I've got to get going, and I don't know how in depth
I'm really going > to get into this argument. The spirit of the
rule is to prevent people > from touching the cube while and after
stopping the timer. > > All cube manipulations are completely finished
and contact with the > cube has ceased when the timer is stopped. > >
That, to me, is the purpose of the rule. > > Tyson Mao > Astrophysics
'06 > California Institute of Technology
4348. [Speed cubing group] Re: SCC news (palm starting and
stopping) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 May 2006 20:38:50 -0000
Let me sum up the most important request I wanted to address in my last
post, so it isn't buried in other thoughts. I see 2 issues here:
Issue #1) If stopping with the palms is so bad (I still don't see
why) then maybe we should outright define speedcubing as: a)
"solving a Rubik's cube on a stackmat such that the start at
stopping of the timer must be done with fingers". Therefore what is
so bad about stopping with the palms is that it is not speedcubing.
Speedcubing has for years meant solving a cube as fast as possible, but
now we have to solve on a timer. So I say if this is the option taken,
then speedcubing must be defined as solving on a stackmat while starting
and stopping with the fingers. *ANY* deviation from that is not
speedcubing, and is completely unacceptable in competition. If this
route is taken, judge training must be more strict and this rule *has to
be enforced* Also I would highly recommend video review to be able to
handle the really hard to make judgement calls. If this is the option
taken, I would think that video analysis should be a requirement for
running a tournament. All tournament directors would then have to
provide their own camera equipment and the footage sent to a review
board to check each solve for any potential new world or national record
to make sure no palm starts or stops were made, since that is not
speedcubing. Issue #2) The rules of putting down an unsolved cube and
touching the cube as you stop are both cheating, so why is the worse one
(not even solving your cube) the lightest punishment? Either disqualify
the unsolved cube case, or add a time penalty to the touching the cube
as the timer stops rather than a DQ. The two rules are essentially in
the same vein, but one is punished so much more harshly than the other.
------------ If both of these issue are addressed then I promise I will
not make any more of an issue with this. These two things are what bug
me the most about these rules. Please let us at least discuss both
issues here. Chris
4349. Website for US Nationals 2006 registration problems From: "James Stuber" <jestuber@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 28 May 2006 13:50:15 -0700
Whenever I click "submit registration" nothing happens.
I've tried in FF and IE. Is nothing supposed to happen, or are you
supposed to be taken to a confirmation page? Can I just register by
email? Any help would be appretiated, because I can save money at the
museum etc. -James Stuber _____ From:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Tyson Mao
Sent: Tuesday, May 09, 2006 2:45 PM To:
speedsolvingrubikscube@yahoogroups.com;
blindfoldsolving-rubiks-cube@yahoogroups.com;
caltechrubiks@yahoogroups.com Cc: Jeanne Marie Acceturo Subject: [Speed
cubing group] Website for US Nationals 2006 So special thanks to Chris
Pelley, we've got a website for US Nationals 2006:
http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html Go ahead
and register online. The website should contain all the information for
everything. I'm still working on competitor discounts for museum
admission. We'll update that information on the website as it
develops. Tyson Mao Astrophysics '06 California Institute of
Technology SPONSORED LINKS Jigsaw
<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam
e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+g
ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw
> puzzle game Free
<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl
e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puz
zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6
ReWEw> puzzle inlay games Educational
<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p
uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word
+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R
94IVKMFNQ> game and puzzle Word
<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&
w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+gam
e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
puzzle game Kid
<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w
2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game
&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
puzzle game Puzzle
<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F
ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5
=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
games _____ YAHOO! GROUPS LINKS * Visit your group
"speedsolvingrubikscube
<http://groups.yahoo.com/group/speedsolvingrubikscube> " on the
web. * To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscri
be> * Your use of Yahoo! Groups is subject to the Yahoo!
<http://docs.yahoo.com/info/terms/> Terms of Service. _____ [Non-text
portions of this message have been removed]
4350. Re: [Speed cubing group] Website for US Nationals 2006
registration problems From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 May 2006 14:43:43 -0700 (PDT)
I have the same issue. James Stuber <jestuber@...> wrote: Whenever I
click "submit registration" nothing happens. I've tried
in FF and IE. Is nothing supposed to happen, or are you supposed to be
taken to a confirmation page? Can I just register by email? Any help
would be appretiated, because I can save money at the museum etc. -James
Stuber _____ From: speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Tyson Mao
Sent: Tuesday, May 09, 2006 2:45 PM To:
speedsolvingrubikscube@yahoogroups.com;
blindfoldsolving-rubiks-cube@yahoogroups.com;
caltechrubiks@yahoogroups.com Cc: Jeanne Marie Acceturo Subject: [Speed
cubing group] Website for US Nationals 2006 So special thanks to Chris
Pelley, we've got a website for US Nationals 2006:
http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html Go ahead
and register online. The website should contain all the information for
everything. I'm still working on competitor discounts for museum
admission. We'll update that information on the website as it
develops. Tyson Mao Astrophysics '06 California Institute of
Technology SPONSORED LINKS Jigsaw
<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam
e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+g
ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw
> puzzle game Free
<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl
e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puz
zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6
ReWEw> puzzle inlay games Educational
<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p
uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word
+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R
94IVKMFNQ> game and puzzle Word
<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&
w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+gam
e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
puzzle game Kid
<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w
2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game
&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
puzzle game Puzzle
<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F
ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5
=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
games _____ YAHOO! GROUPS LINKS * Visit your group
"speedsolvingrubikscube
<http://groups.yahoo.com/group/speedsolvingrubikscube> " on the
web. * To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscri
be> * Your use of Yahoo! Groups is subject to the Yahoo!
<http://docs.yahoo.com/info/terms/> Terms of Service. _____ [Non-text
portions of this message have been removed] SPONSORED LINKS Jigsaw
puzzle game Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games Game puzzle --------------------------------- YAHOO! GROUPS
LINKS Visit your group "speedsolvingrubikscube" on the web. To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Blab-away for as little as 1¢/min. Make PC-to-Phone Calls using Yahoo!
Messenger with Voice. [Non-text portions of this message have been
removed]
4351. Re: SCC news (palm starting and stopping) From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 May 2006 22:10:58 -0000
Chris, 1) Rule enforcement (general) A rule that is not enforced is a
bad rule. But the equation is more complex. When a rule is a bit tricky,
or not well known because applying to rare cases, you need trained
people who can instantly judge the right way. 2) Starting the timer I
thought about standardizing the puzzle-fingers distance, because size of
hands may differ, because the puzzle is not everytime at the same place,
because some puzzles are bigger, etc. After all, "fingers on the
pad, and puzzle anywhere" is not so bad: a) You make sure the timer
starts before the competitor manipulates the puzzle. b) It's very
simple, isn't it? A minimum distance may cause more disputes.
It's more natural to seize the puzzle when starting with the palms,
but it's the same conditions for every competitor, and if you want
my opinion, it's even more natural to cube without having to
trigger a timer :-) I don't get why you feel so bad about it. 3)
Stopping the timer We talked about it last time. The spirit of the rule
is "no physical contact with the puzzle when stopping the
timer", and you can't be wrong if you stop it with the
fingers. This unenforced rule should be rewritten. Maybe to "no
physical contact with the puzzle when stopping the timer" or simply
"no move performed while stopping the timer"? 4)
"Stopping when touching" Vs "Penalties" Excellent
point! Leading to the following options: a) +2 penalty for
"stopping when touching" (and DNF when the competitor is
obviously cheating). But what to do when the competitor stops while
*possibly* doing a move, and the puzzle is still one move away from the
solves state? Could be DNF. b) The end of penalties. If I remember
correctly, you like penalties. I tend not to like them, for the same
reasons I'm happy the "extra solve for POP" disappeared.
Here's my point. Top speedcubers are incredibly talented. Taking
the right amount of risks should be one of their skills. I don't
know, it seems so obvious to me. While solving (to prevent a lock up or
anticipation errors) and when finishing the solve before dropping a
fully solved puzzle. When you stop the timer, you physically validate
you have finished your solve. If you're not sure of it, don't
validate. If you're not sure and you still validate, you have taken
too much risk. And if slower cubers sometimes lose 0.3 second making
sure their solve is okay, no bid deal. But it's a different topic.
c) +2 penalty at the judge's discretion, when (s)he can't tell
for sure the competitor stopped the timer before finishing. No need to
shout, we hear you, let's find the best solution. The best means
the most simple and easy to enforce, without making speedcubing a
different sport. And it's difficult in such grey zones, where you
have to rely on human judging. Gilles. --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > I agree that the rule is largely unknown, and it is unknown because
it > has *never* *been* *enforced*. > > Also, please someone explain to
me, because it has never been > satisfactorily explained to me, why
stopping with the palms is so bad > that it requires the
disqualification of the entire solve? What > situation is being
prevented here? This situation is clearly so bad > that it is considered
complete and utter cheating, and its result is > that the entire solve
is completely invalid. > > For the life of me I can't think of
anything that is possible to do in > the 0.10-0.30 second it can require
to stop the timer that is so bad > it means everything for the solve
done up to that point is completely > invalid. > > As to the argument
about starting with the palms, I can see how the > worry is that the
cuber could do a move on the cube before starting > the timer. > > Well
I offer this solution. Is it even physically possible to > manipulate
the cube before removing your hand from the contact pads if > the cube
is 2cm away from any part of either hand? If it is, what if > you try
3cm? > > Say we discover the number where no matter what your hand size,
it is > physically impossible to manuever your hand in such a way as to
do a > move on the cube without it being glaringly obvious to the judge,
or > without it starting the timer. > > Now take this distance and draw
a V on the timer pad (I will mark this > out with tape of my timer and
take a picture if you are confused on > what I mean). The cube will be
placed inside this V at the end of the > inspection and the width of the
V is such that no hand size can reach > the cube without leaving the
timer pad. > > If you don't see what I mean please say so and I
will take a picture > of this done on my timer. I can't see any way
it is possible to > manipulate the cube before starting the timer even
if you start with > the palms right where they meet the wrist. > > And I
really am serious, can anyone describe to me a situation where > the
stopping of the timer with the palms allows you to cheat in such a > way
that is so immoral to the spirit of solving the cube in > competition
that the entire solve must be thrown out? Please, just > put it into
simple words, because I can't think of anything at all. I > have
been cubing for 8 years and I cannot think of a single thing that > can
be done in 0.10-0.30 seconds when you stop the timer that is > *this*
bad and is *cheating on this scale*. > > And yes if you haven't
noticed I think this rule is absolutely > completely and utterly
retarded. I am using offensive language > because this rule offends me
that much. I don't mean any offense to > any person in particular
here, I am just angry in general that this > rule continues to exist
when I think it is such a terrible and > horrible rule to have. > >
Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > Had I been the judge, standing right
next to him, I'm quite sure I > > > would've noticed it. But
it's not because I have good eyes, but > > > because I know the
rule. > > > > I did watch it framewise now in order to get the
durations. At the > > stop the far heels of the hands rest on the
sensors for about 0.30 > > seconds and at start he holds his position
for more than two seconds. > > And his judge is sitting right on the
side of him. Don't tell me she > > couldn't see it! She just
didn't even try to! > > > > Actually I don't find it
surprising the judges don't know the rules. > > After all, many
aren't even cubers. But what really makes me wonder is > > how even
elite cubers don't know them (right now Thibaut is > > unofficially
the world's #2 both for average of 10 and 100). > > > > Stefan > >
>
4352. Re: Website for US Nationals 2006 registration problems From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 May 2006 05:03:09 -0000
I will check into that right away. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "James Stuber"
<jestuber@...> wrote: > > Whenever I click "submit
registration" nothing happens. I've tried in FF and > IE. Is
nothing supposed to happen, or are you supposed to be taken to a >
confirmation page? Can I just register by email? > > > > Any help would
be appretiated, because I can save money at the museum etc. > > > >
-James Stuber > > > > _____ > > From:
speedsolvingrubikscube@yahoogroups.com >
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Tyson Mao >
Sent: Tuesday, May 09, 2006 2:45 PM > To:
speedsolvingrubikscube@yahoogroups.com; >
blindfoldsolving-rubiks-cube@yahoogroups.com;
caltechrubiks@yahoogroups.com > Cc: Jeanne Marie Acceturo > Subject:
[Speed cubing group] Website for US Nationals 2006 > > > > So special
thanks to Chris Pelley, we've got a website for US Nationals >
2006: > >
http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html > > Go
ahead and register online. The website should contain all the >
information for everything. I'm still working on competitor
discounts > for museum admission. We'll update that information on
the website as > it develops. > > Tyson Mao > Astrophysics '06 >
California Institute of Technology > > > > > SPONSORED LINKS > > >
Jigsaw > <http://groups.yahoo.com/gads?
t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam >
e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+p
uzzle+g >
ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytE
CiSfUCw > > puzzle game > > Free > <http://groups.yahoo.com/gads?
t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl >
e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=W
ord+puz >
zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk3
1uvuXI6 > ReWEw> puzzle inlay games > > Educational >
<http://groups.yahoo.com/gads?
t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p >
uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&
w4=Word >
+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_
4zOte4R > 94IVKMFNQ> game and puzzle > > > Word >
<http://groups.yahoo.com/gads?
t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game& >
w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puz
zle+gam >
e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgI
x9QRg> > puzzle game > > Kid > <http://groups.yahoo.com/gads?
t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w >
2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzz
le+game >
&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-
DgzSlkRkTyIak1hdhkgQ> > puzzle game > > Puzzle >
<http://groups.yahoo.com/gads?
t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F >
ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+
game&w5 >
=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBM
A> > games > > > > _____ > > YAHOO! GROUPS LINKS > > > > * Visit your
group "speedsolvingrubikscube >
<http://groups.yahoo.com/group/speedsolvingrubikscube> " on the
web. > > * To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?
subject=Unsubscri > be> > > * Your use of Yahoo! Groups is subject to
the Yahoo! > <http://docs.yahoo.com/info/terms/> Terms of Service. >
> > > _____ > > > > [Non-text portions of this message have been
removed] >
4353. Re: Website for US Nationals 2006 registration problems From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 May 2006 05:20:32 -0000
Okay it's fixed now. Chris --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > I will check into that right away. > >
Chris > > > --- In speedsolvingrubikscube@yahoogroups.com, "James
Stuber" > <jestuber@> wrote: > > > > Whenever I click
"submit registration" nothing happens. I've tried > in FF
and > > IE. Is nothing supposed to happen, or are you supposed to be
taken > to a > > confirmation page? Can I just register by email? > > >
> > > > > Any help would be appretiated, because I can save money at the
> museum etc. > > > > > > > > -James Stuber > > > > > > > > _____ > > >
> From: speedsolvingrubikscube@yahoogroups.com > >
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Tyson > Mao
> > Sent: Tuesday, May 09, 2006 2:45 PM > > To:
speedsolvingrubikscube@yahoogroups.com; > >
blindfoldsolving-rubiks-cube@yahoogroups.com; >
caltechrubiks@yahoogroups.com > > Cc: Jeanne Marie Acceturo > > Subject:
[Speed cubing group] Website for US Nationals 2006 > > > > > > > > So
special thanks to Chris Pelley, we've got a website for US >
Nationals > > 2006: > > > >
http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html > > > >
Go ahead and register online. The website should contain all the > >
information for everything. I'm still working on competitor >
discounts > > for museum admission. We'll update that information
on the > website as > > it develops. > > > > Tyson Mao > > Astrophysics
'06 > > California Institute of Technology > > > > > > > > > >
SPONSORED LINKS > > > > > > Jigsaw > > <http://groups.yahoo.com/gads?
> t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam > > >
e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+p
> uzzle+g > > >
ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytE
> CiSfUCw > > > puzzle game > > > > Free > >
<http://groups.yahoo.com/gads? >
t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl > > >
e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=W
> ord+puz > > >
zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk3
> 1uvuXI6 > > ReWEw> puzzle inlay games > > > > Educational > >
<http://groups.yahoo.com/gads? >
t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p > > >
uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&
> w4=Word > > >
+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_
> 4zOte4R > > 94IVKMFNQ> game and puzzle > > > > > > Word > >
<http://groups.yahoo.com/gads? >
t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game& > > >
w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puz
> zle+gam > > >
e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgI
> x9QRg> > > puzzle game > > > > Kid > >
<http://groups.yahoo.com/gads? >
t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w > > >
2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzz
> le+game > >
&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-
> DgzSlkRkTyIak1hdhkgQ> > > puzzle game > > > > Puzzle > >
<http://groups.yahoo.com/gads? >
t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F > > >
ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+
> game&w5 > > >
=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBM
> A> > > games > > > > > > > > _____ > > > > YAHOO! GROUPS LINKS > > > >
> > > > * Visit your group "speedsolvingrubikscube > >
<http://groups.yahoo.com/group/speedsolvingrubikscube> " on the
> web. > > > > * To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? >
subject=Unsubscri > > be> > > > > * Your use of Yahoo! Groups is subject
to the Yahoo! > > <http://docs.yahoo.com/info/terms/> Terms of
Service. > > > > > > > > _____ > > > > > > > > [Non-text portions of
this message have been removed] > > >
4354. Re: SCC news From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 May 2006 11:04:44 -0000
I just want to say congratulations to Anthony Hsu for breaking my WR for
222. You did a really great average too. Well done!! /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Man, quite a few news today on SCC. > >
Congrats to Bob for the Magic WR! Now that you finally found the >
secret to consistency, please tell me. Also congrats to your >
blindsolve (your first official?). Congrats to Craig for winning >
blindfold (practiced the evil alg?) and master magic! Oh master magic. >
.. wow, Jimmy Coll brings the old method back at top. Incredible, I >
thought it's obsolete now. Also wow, Ryan Patricio stayed sub30 all
> his 5 onehanded solves and Leyan Lo far sub2 for all 3 blindsolves. >
Great stuff. > > And to dig up some dirt.. watch closely how Thibaut
puts his hands on > the sensors at start and (more clearly) at stop of
the timer at the > French Nationals which he won: >
http://grrroux.free.fr/VideosFrance2006/Felix_Jacquinot.avi > > Cheers!
> Stefan >
4355. Re: Website for US Nationals 2006 registration problems From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 May 2006 11:38:16 -0000
Can I register, and then if I don't come it won't harm
anything? Craig --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley <no_reply@...> wrote: > > Okay it's fixed
now. > > Chris > > > --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley > <no_reply@> wrote: > > > > I will check into
that right away. > > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Stuber" > >
<jestuber@> wrote: > > > > > > Whenever I click "submit
registration" nothing happens. I've > tried > > in FF and > >
> IE. Is nothing supposed to happen, or are you supposed to be > taken >
> to a > > > confirmation page? Can I just register by email? > > > > >
> > > > > > > Any help would be appretiated, because I can save money at
the > > museum etc. > > > > > > > > > > > > -James Stuber > > > > > > >
> > > > > _____ > > > > > > From: speedsolvingrubikscube@yahoogroups.com
> > > [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of >
Tyson > > Mao > > > Sent: Tuesday, May 09, 2006 2:45 PM > > > To:
speedsolvingrubikscube@yahoogroups.com; > > >
blindfoldsolving-rubiks-cube@yahoogroups.com; > >
caltechrubiks@yahoogroups.com > > > Cc: Jeanne Marie Acceturo > > >
Subject: [Speed cubing group] Website for US Nationals 2006 > > > > > >
> > > > > > So special thanks to Chris Pelley, we've got a website
for US > > Nationals > > > 2006: > > > > > >
http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html > > > >
> > Go ahead and register online. The website should contain all > the >
> > information for everything. I'm still working on competitor > >
discounts > > > for museum admission. We'll update that information
on the > > website as > > > it develops. > > > > > > Tyson Mao > > >
Astrophysics '06 > > > California Institute of Technology > > > > >
> > > > > > > > > > SPONSORED LINKS > > > > > > > > > Jigsaw > > >
<http://groups.yahoo.com/gads? > >
t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam > > > > > >
e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+p
> > uzzle+g > > > > > >
ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytE
> > CiSfUCw > > > > puzzle game > > > > > > Free > > >
<http://groups.yahoo.com/gads? > >
t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl > > > > > >
e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=W
> > ord+puz > > > > > >
zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk3
> > 1uvuXI6 > > > ReWEw> puzzle inlay games > > > > > > Educational > >
> <http://groups.yahoo.com/gads? > >
t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p > > > > > >
uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&
> > w4=Word > > > > > >
+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_
> > 4zOte4R > > > 94IVKMFNQ> game and puzzle > > > > > > > > > Word > >
> <http://groups.yahoo.com/gads? > >
t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game& > > > > > >
w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puz
> > zle+gam > > > > > >
e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgI
> > x9QRg> > > > puzzle game > > > > > > Kid > > >
<http://groups.yahoo.com/gads? > >
t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w > > > > > >
2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzz
> > le+game > > >
&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-
> > DgzSlkRkTyIak1hdhkgQ> > > > puzzle game > > > > > > Puzzle > > >
<http://groups.yahoo.com/gads? > >
t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F > > > > > >
ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+
> > game&w5 > > > > > >
=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBM
> > A> > > > games > > > > > > > > > > > > _____ > > > > > > YAHOO!
GROUPS LINKS > > > > > > > > > > > > * Visit your group
"speedsolvingrubikscube > > >
<http://groups.yahoo.com/group/speedsolvingrubikscube> " on the
> > web. > > > > > > * To unsubscribe from this group, send an email to:
> > > speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? > >
subject=Unsubscri > > > be> > > > > > > * Your use of Yahoo! Groups is
subject to the Yahoo! > > > <http://docs.yahoo.com/info/terms/> Terms
of Service. > > > > > > > > > > > > _____ > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > >
4356. Re: Website for US Nationals 2006 registration problems From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 May 2006 13:52:53 -0000
I'll let Tyson give the definitive answer, but I assume the
registration is to help accurately gauge the number of competitors. So
if you register and intend to come, but later realize you can't
make it, you could always e-mail and notify the organizer(s) to that
effect. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > Can I register, and then if
I don't come it won't harm anything? > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > Okay it's fixed now. > > > > Chris >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley > > <no_reply@> wrote: > > > > > > I will check
into that right away. > > > > > > Chris > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Stuber" > > >
<jestuber@> wrote: > > > > > > > > Whenever I click "submit
registration" nothing happens. I've > > tried > > > in FF and
> > > > IE. Is nothing supposed to happen, or are you supposed to be > >
taken > > > to a > > > > confirmation page? Can I just register by
email? > > > > > > > > > > > > > > > > Any help would be appretiated,
because I can save money at the > > > museum etc. > > > > > > > > > > >
> > > > > -James Stuber > > > > > > > > > > > > > > > > _____ > > > > >
> > > From: speedsolvingrubikscube@yahoogroups.com > > > >
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of > > Tyson >
> > Mao > > > > Sent: Tuesday, May 09, 2006 2:45 PM > > > > To:
speedsolvingrubikscube@yahoogroups.com; > > > >
blindfoldsolving-rubiks-cube@yahoogroups.com; > > >
caltechrubiks@yahoogroups.com > > > > Cc: Jeanne Marie Acceturo > > > >
Subject: [Speed cubing group] Website for US Nationals 2006 > > > > > >
> > > > > > > > > > So special thanks to Chris Pelley, we've got a
website for US > > > Nationals > > > > 2006: > > > > > > > >
http://www.chrisandkori.us/fw/main/U_S_Nationals_2006- 1504.html > > > >
> > > > Go ahead and register online. The website should contain all > >
the > > > > information for everything. I'm still working on
competitor > > > discounts > > > > for museum admission. We'll
update that information on the > > > website as > > > > it develops. > >
> > > > > > Tyson Mao > > > > Astrophysics '06 > > > > California
Institute of Technology > > > > > > > > > > > > > > > > > > > >
SPONSORED LINKS > > > > > > > > > > > > Jigsaw > > > >
<http://groups.yahoo.com/gads? > > >
t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam > > > > > > > > >
e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+p
> > > uzzle+g > > > > > > > > >
ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytE
> > > CiSfUCw > > > > > puzzle game > > > > > > > > Free > > > >
<http://groups.yahoo.com/gads? > > >
t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl > > > > > > > > >
e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=W
> > > ord+puz > > > > > > > > >
zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk3
> > > 1uvuXI6 > > > > ReWEw> puzzle inlay games > > > > > > > >
Educational > > > > <http://groups.yahoo.com/gads? > > >
t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p > > > > > > > > >
uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&
> > > w4=Word > > > > > > > > >
+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_
> > > 4zOte4R > > > > 94IVKMFNQ> game and puzzle > > > > > > > > > > > >
Word > > > > <http://groups.yahoo.com/gads? > > >
t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game& > > > > > > >
> >
w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puz
> > > zle+gam > > > > > > > > >
e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgI
> > > x9QRg> > > > > puzzle game > > > > > > > > Kid > > > >
<http://groups.yahoo.com/gads? > > >
t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w > > > > > > >
> >
2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzz
> > > le+game > > > >
&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-
> > > DgzSlkRkTyIak1hdhkgQ> > > > > puzzle game > > > > > > > > Puzzle >
> > > <http://groups.yahoo.com/gads? > > >
t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F > > > > > > >
> >
ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+
> > > game&w5 > > > > > > > > >
=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBM
> > > A> > > > > games > > > > > > > > > > > > > > > > _____ > > > > > >
> > YAHOO! GROUPS LINKS > > > > > > > > > > > > > > > > * Visit your
group "speedsolvingrubikscube > > > >
<http://groups.yahoo.com/group/speedsolvingrubikscube> " on the
> > > web. > > > > > > > > * To unsubscribe from this group, send an
email to: > > > > speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
> > <mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? > > >
subject=Unsubscri > > > > be> > > > > > > > > * Your use of Yahoo!
Groups is subject to the Yahoo! > > > >
<http://docs.yahoo.com/info/terms/> Terms of Service. > > > > > > > >
> > > > > > > > _____ > > > > > > > > > > > > > > > > [Non-text portions
of this message have been removed] > > > > > > > > > >
4357. Re: [Speed cubing group] Re: Website for US Nationals 2006
registration problems From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 May 2006 08:50:27 -0700
It's best to register only if you feel that there is a good chance
to go. If you aren't sure if you can make it, feel free to
register. Just don't register if most likely, you can't make
it. So yeah, go ahead and register if there if you think you can go.
Tyson Mao Astrophysics '06 California Institute of Technology On
May 29, 2006, at 4:38 AM, Craig Bouchard wrote: > Can I register, and
then if I don't come it won't harm anything? > > Craig > > ---
In speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@...> wrote: >> >> Okay it's fixed now. >> >> Chris >>
>> >> --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
>> <no_reply@> wrote: >>> >>> I will check into that right away. >>>
>>> Chris >>> >>> >>> --- In speedsolvingrubikscube@yahoogroups.com,
"James Stuber" >>> <jestuber@> wrote: >>>> >>>> Whenever I
click "submit registration" nothing happens. I've >>
tried >>> in FF and >>>> IE. Is nothing supposed to happen, or are you
supposed to be >> taken >>> to a >>>> confirmation page? Can I just
register by email? >>>> >>>> >>>> >>>> Any help would be appretiated,
because I can save money at the >>> museum etc. >>>> >>>> >>>> >>>>
-James Stuber >>>> >>>> >>>> >>>> _____ >>>> >>>> From:
speedsolvingrubikscube@yahoogroups.com >>>>
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of >> Tyson
>>> Mao >>>> Sent: Tuesday, May 09, 2006 2:45 PM >>>> To:
speedsolvingrubikscube@yahoogroups.com; >>>>
blindfoldsolving-rubiks-cube@yahoogroups.com; >>>
caltechrubiks@yahoogroups.com >>>> Cc: Jeanne Marie Acceturo >>>>
Subject: [Speed cubing group] Website for US Nationals 2006 >>>> >>>>
>>>> >>>> So special thanks to Chris Pelley, we've got a website
for US >>> Nationals >>>> 2006: >>>> >>>>
http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html >>>>
>>>> Go ahead and register online. The website should contain all >> the
>>>> information for everything. I'm still working on competitor
>>> discounts >>>> for museum admission. We'll update that
information on the >>> website as >>>> it develops. >>>> >>>> Tyson Mao
>>>> Astrophysics '06 >>>> California Institute of Technology >>>>
>>>> >>>> >>>> >>>> SPONSORED LINKS >>>> >>>> >>>> Jigsaw >>>>
<http://groups.yahoo.com/gads? >>>
t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam >>>> >>> >>
e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+p
>>> uzzle+g >>>> >>> >>
ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytE
>>> CiSfUCw >>>>> puzzle game >>>> >>>> Free >>>>
<http://groups.yahoo.com/gads? >>>
t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl >>>> >>> >>
e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=W
>>> ord+puz >>>> >>> >>
zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk3
>>> 1uvuXI6 >>>> ReWEw> puzzle inlay games >>>> >>>> Educational >>>>
<http://groups.yahoo.com/gads? >>>
t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p >>>> >>> >>
uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&
>>> w4=Word >>>> >>> >>
+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_
>>> 4zOte4R >>>> 94IVKMFNQ> game and puzzle >>>> >>>> >>>> Word >>>>
<http://groups.yahoo.com/gads? >>>
t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game& >>>> >>> >>
w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puz
>>> zle+gam >>>> >>> >>
e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgI
>>> x9QRg> >>>> puzzle game >>>> >>>> Kid >>>>
<http://groups.yahoo.com/gads? >>>
t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w >>>> >>> >>
2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzz
>>> le+game >>>>
&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-
>>> DgzSlkRkTyIak1hdhkgQ> >>>> puzzle game >>>> >>>> Puzzle >>>>
<http://groups.yahoo.com/gads? >>>
t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F >>>> >>> >>
ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+
>>> game&w5 >>>> >>> >>
=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBM
>>> A> >>>> games >>>> >>>> >>>> >>>> _____ >>>> >>>> YAHOO! GROUPS
LINKS >>>> >>>> >>>> >>>> * Visit your group
"speedsolvingrubikscube >>>>
<http://groups.yahoo.com/group/speedsolvingrubikscube> " on the
>>> web. >>>> >>>> * To unsubscribe from this group, send an email to:
>>>> speedsolvingrubikscube-unsubscribe@yahoogroups.com >>>>
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? >>>
subject=Unsubscri >>>> be> >>>> >>>> * Your use of Yahoo! Groups is
subject to the Yahoo! >>>> <http://docs.yahoo.com/info/terms/> Terms
of Service. >>>> >>>> >>>> >>>> _____ >>>> >>>> >>>> >>>> [Non-text
portions of this message have been removed] >>>> >>> >> > > > > > > > >
> Yahoo! Groups Links > > > > > > >
4358. Rules question From: "bballkid2076" <bballkid2076@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 May 2006 16:18:58 -0000
I currently use a black diy, but I only have 5 black center caps. For
the 6th one, can I use an unstickered white center cap on the white
side. If not, does any site sell center caps? Thanks
4359. Re: Rules question From: "bballkid2076" <bballkid2076@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 May 2006 16:22:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "bballkid2076"
<bballkid2076@...> wrote: > > I currently use a black diy, but I only
have 5 black center caps. For > the 6th one, is it legal in a
competition to use an unstickered white center cap on the white side If
not, does any site sell center caps? > > Thanks >
4360. Re: Rules question From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 May 2006 17:01:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "bballkid2076"
<bballkid2076@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "bballkid2076" >
<bballkid2076@> wrote: > > > > I currently use a black diy, but I
only have 5 black center caps. For > > the 6th one, is it legal in a
competition to use an unstickered > white center cap on the white side
If not, does any site sell center caps? > > > > Thanks > > > That's
a point. Would you be able to have a black DIY with white pieces for the
cross pieces for better recognition/faster inspection/resolution of the
cross? Or for the blocks in roux so that you effectivly ignore teh rest
of the cube at first. I dunno if the rules say anything about it.
4361. Czech Open 2006: Some - maybe interesting - info... From: "Josef Jelinek" <josef.jelinek@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 May 2006 17:07:01 -0000
Hello all cubers, just for those that have not noticed or are not
decided... Everyone is welcome to attend Czech Open 2006 that will be
held in Pardubice, Czech Rebulic on Sunday 23rd July 2006. Categories
planned cover the mein events 3x3x3 speedsolving, 3x3x3 blindfold, and
additional events Square-1, 4x4x4, Magics, and depending on participants
and their preferences there may be other ones... There will be one of
the two inventors of Square-1 (Cube 21) Karel Hrsel at the competition,
so you can meet him and get some puzzles signed :-). The Czech Open 2006
- Cube Tournament - is part of Czech Open 2006 (http://czechopen.net) -
International Festival of Chess, Bridge, and Games, whis is a rather big
event 13th to 20th July, so you can enjoy even more than just a cubing
there for even longer time if you want. Pardubice is a city about 1 hour
by train from Prague, which is especially worth seeing if nothing else.
Come on people, go and register to make one more open event in central
Europe happen also the next years and make it more popular in the Czech
Republic too... You can register on http://speedcubing.com Many thanks.
Josef
4362. Re: [Speed cubing group] Re: SCC news From: Anthony Hsu <erwaman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 May 2006 13:28:00 -0400
Thank you, Gunnar. Going into the competition, I really didn't
expect to break any records in the 2x2x2 because I had mostly been
practicing the 3x3x3 and also because this was the first time I would be
competing in the 2x2x2 event. I was quite shocked when I realized I had
set a world record single solve and an American record average. Anthony
----- Original Message ----- From: "Gunnar Krig"
<gunkr520@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Monday, May 29, 2006 7:04 AM Subject: [Speed cubing group] Re: SCC news
>I just want to say congratulations to Anthony Hsu for breaking my WR >
for 222. You did a really great average too. Well done!! > > /Gunnar
4363. Re: Rules question From: "jeremy_tkr" <jeremy_tkr@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 May 2006 17:34:04 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "bballkid2076" >
<bballkid2076@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "bballkid2076" > >
<bballkid2076@> wrote: > > > > > > I currently use a black diy, but I
only have 5 black center caps. For > > > the 6th one, is it legal in a
competition to use an unstickered > > white center cap on the white side
If not, does any site sell center > caps? > > > > > > Thanks > > > > > >
> That's a point. > > Would you be able to have a black DIY with
white pieces for the cross > pieces for better recognition/faster
inspection/resolution of the > cross? Or for the blocks in roux so that
you effectivly ignore teh > rest of the cube at first. > > I dunno if
the rules say anything about it. > Erm....... get a new cube?
4364. Re: SCC news (palm starting and stopping) From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 May 2006 17:39:37 -0000
Hi Chris, Tyson, et al, (him again!) If I may make a suggestion. Since
people's hands come in different sizes: When the contestant
approaches the timer to solve, in a competition, they lay the heel of a
hand just beyond the foward edge of the touch pads. The judge then
places a strip, maybe tape, at the fingertips of the contestant's
hand. The cube must then be placed on or beyond that strip, with no part
of the cube off the strip toward the contestant, both before and after
the solve. Then it doesn't matter what part of the contestants
hands are used to start and stop the timer. If a cube lands off to the
side the same distance, that is, beyond the hand's length, then it
is still fair. Anyway, this would make it impossible to touch the cube
with the hands if the hands are on the touch pads. Wouldn't this be
fair no matter the size of someone's hands? Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > I agree that the rule is largely unknown, and it is unknown because
it > has *never* *been* *enforced*. > > Also, please someone explain to
me, because it has never been > satisfactorily explained to me, why
stopping with the palms is so bad > that it requires the
disqualification of the entire solve? What > situation is being
prevented here? This situation is clearly so bad > that it is considered
complete and utter cheating, and its result is > that the entire solve
is completely invalid. > > For the life of me I can't think of
anything that is possible to do in > the 0.10-0.30 second it can require
to stop the timer that is so bad > it means everything for the solve
done up to that point is completely > invalid. > > As to the argument
about starting with the palms, I can see how the > worry is that the
cuber could do a move on the cube before starting > the timer. > > Well
I offer this solution. Is it even physically possible to > manipulate
the cube before removing your hand from the contact pads if > the cube
is 2cm away from any part of either hand? If it is, what if > you try
3cm? > > Say we discover the number where no matter what your hand size,
it is > physically impossible to manuever your hand in such a way as to
do a > move on the cube without it being glaringly obvious to the judge,
or > without it starting the timer. > > Now take this distance and draw
a V on the timer pad (I will mark this > out with tape of my timer and
take a picture if you are confused on > what I mean). The cube will be
placed inside this V at the end of the > inspection and the width of the
V is such that no hand size can reach > the cube without leaving the
timer pad. > > If you don't see what I mean please say so and I
will take a picture > of this done on my timer. I can't see any way
it is possible to > manipulate the cube before starting the timer even
if you start with > the palms right where they meet the wrist. > > And I
really am serious, can anyone describe to me a situation where > the
stopping of the timer with the palms allows you to cheat in such a > way
that is so immoral to the spirit of solving the cube in > competition
that the entire solve must be thrown out? Please, just > put it into
simple words, because I can't think of anything at all. I > have
been cubing for 8 years and I cannot think of a single thing that > can
be done in 0.10-0.30 seconds when you stop the timer that is > *this*
bad and is *cheating on this scale*. > > And yes if you haven't
noticed I think this rule is absolutely > completely and utterly
retarded. I am using offensive language > because this rule offends me
that much. I don't mean any offense to > any person in particular
here, I am just angry in general that this > rule continues to exist
when I think it is such a terrible and > horrible rule to have. > >
Chris
4365. US Nationals 3x Preliminary Round Format Question From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 May 2006 18:15:57 -0000
Hey Tyson -- A quick clarifying question on format, because information
in a couple postings is contradictory: Is the preliminary round of 3x3x3
going to be: - Three solves, rank by best time of those three solves, or
- Five solves, rank by average (using middle three) We've got both
mentioned in the below thread, so I thought I'd check. The official
website says "Best of 3 solves. 36 advance.". Followup
question: the "36 advance" means you take results from both
days (Fri and Sat), combine them, and the top 36 overall advance.
Correct? Thank you sir! yeff --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
There is only one preliminary round, so it doesn't matter which day
you > compete. > > If you can compete on Friday, it's probably best
to show up on Friday. > If we run overtime on Friday or it's busy,
then you can compete on > Saturday. > > This format is to accommodate an
estimated of 120 competitors while > still allowing everyone to have 5
solves in the first round. > > Tyson Mao > Astrophysics '06 >
California Institute of Technology > >> Friday > >> 3x3x3 Speed Solve
Preliminary Round > >> Best of 3 solves > >> 36 advance > >> Sat > >>
11:00AM 3x3x3 Speed Solve Preliminary Round > >> Best of 3 solves > >>
36 advance
4366. 222 problem From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 May 2006 18:58:25 +0000 (GMT)
Since I am practicing a lot on my 22 cube lately, the cube has really
improved. I can do now a U2, F2, or R2,..etc. with only on little touch.
Therefor my times are improving also. But while practicing on my
stackmat, I kept noticing that my cube sometimes rotates while putting
him down( throwing him down) and then he is unsolved again. Does anyone
know what effect this has in competition? Is this + 2 seconds or
disqualification? And does anyone see a way to change this fluency of my
cube? Thanks Tobias D [Non-text portions of this message have been
removed]
4367. Re: 3x3x3 Cube Combinations... Permutations From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 May 2006 20:07:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "none88yoo"
<none88yoo@...> wrote: > > yeah. i'm korean :) my english is so
bad.. i hope you understand my > english... >
----------------------------------------------------- > > An-nyong
haseyo. I'm not even going to attempt to continue in Korean but
anyway... In a 3x3x3 cube, turning a face involves turning 4 edges and 4
corners. A 4-cycle is an odd permutation (more generally an n-cycle is
an odd permutation if n is even and an even permutation if n is odd) -
that is to say, it is a product of an odd number of 2-cycles. (Any
permutation can be broken down into a product of 2-cycles. For a given
permutation the breakdown will either always involve an odd number of
2-cycles or will always involve an even number of 2-cycles. This can be
proven using determinants of matrices.) (a b c d)=(a b)(a c)(a d) or (a
d)(a c)(a b) depending on which way you prefer to read permutations
(some read left to right, some read right to left). In particular any
quarter turn can be written as a product of 3 2-cycles of corners and 3
2- cycles of edges. So a sequence of n quarter turns amounts to a
product of 3n 2-cycles of corners and 3n 2-cycles of edges. If n is even
then both the corner and edge permutation will be even. If n is odd then
both the corner and edge permutation will be odd. They will both be odd
or they will both be even. Switching 2 corners only (and no edges) is an
odd permutation of corners and an even permutation of edges, so it
isn't possible. Switching 2 edges only (and no corners) is an odd
permutation of edges and an even permutation of corners, so it
isn't possible. On a 4x4x4, turning a face moves 8 edges and 4
corners (and 4 centres). The edge permutation for a quarter turn is a
product of 2 4-cycles, and so of 6 2-cycles, so it is even, but the
permutation of corners is a 4-cycle and so is odd. It is possible to
have an even permutation of one and an odd permutation of the other. To
create an odd permuation of edges, one cannot use only face turns (one
must slice - a quarter slice gives a double 4-cycles of centres (even)
and a single 4-cycle of edges (odd) and doesn't affect the corners
(even).) The corner and centre permutations are thus both odd or both
even (quarter slicing is even for centres and corners, quarter face
turns is odd for centres and corners). It is possible to use slice moves
to create an odd permutation of edges whilst not changing the corners
(or indeed the centres). It is equally possible to create an odd
permutation of corners (and centres) whilst not changing edges. An odd
permutation of corners, of necessity, creates an odd permutation of
centres. A pure switch (leaving centres, edges unchanged) is not
possible. A pure switch of edges is possible. > > simple question.. > >
why only 2cycle can't exist in 3x3x3 > > but.. > > 4x4x4 cube have
only 2cycle...(edge or corner..) > > explain to me.. :) > > > ¿Ö
2cycleÀÌ 333Å¥ºê¿¡¼ Á¸ÀçÇÏÁö ¾Ê´ÂÁö¸¦ ¼³¸íÇØÁÖ¼¼¿ä, > 444¿¡¼´Â
2cycleÀÌ Á¸ÀçÇÏÀݾƿä..(ÄÚ³Ê ¶Ç´Â ¿§Áö°¡..) > > > ¼öÇÐÀûÀ¸·Î
¼³¸íÇØÁֽøé ÁÁ°Ú¾î¿ä >
4368. Re: SCC news (palm starting and stopping) From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 May 2006 22:52:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@...> wrote: > > Hi Chris, Tyson, et al, (him again!) > Hi
David, > If I may make a suggestion. > > Since people's hands come
in different sizes: > When the contestant approaches the timer to solve,
in a competition, > they lay the heel of a hand just beyond the foward
edge of the touch > pads. The judge then places a strip, maybe tape, at
the fingertips of > the contestant's hand. The cube must then be
placed on or beyond that > strip, with no part of the cube off the strip
toward the contestant, > both before and after the solve. Then it
doesn't matter what part of > the contestants hands are used to
start and stop the timer. Ok, you get a relative standard fingers-puzzle
distance. It's fair. I like the idea, theoretically. But I think
the main problem is at the end of the solve. Unless someone explains me
why starting with fingers flat on the pads is so wrong. > If a cube
lands off to the side the same distance, that is, beyond the >
hand's length, then it is still fair. > > Anyway, this would make
it impossible to touch the cube with the hands > if the hands are on the
touch pads. Yes, of course, if you make sure the cube and the hands are
in different locations when stopping, the problem disappears. Judging
becomes easy, very objective, because you put an additional clear
physical constraint. But what kind of constraint is acceptable? Some
cubers want to stop the timer so fast, they don't have time to
think about finishing their last move, or they stop the timer with the
cube in their hand. If you are the man who has to tell them they must
drop the cube beyond a line, hire bodyguards before! Gilles. > >
Wouldn't this be fair no matter the size of someone's hands? >
> Regards, > > David J > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote:
> > > > I agree that the rule is largely unknown, and it is unknown
because it > > has *never* *been* *enforced*. > > > > Also, please
someone explain to me, because it has never been > > satisfactorily
explained to me, why stopping with the palms is so bad > > that it
requires the disqualification of the entire solve? What > > situation is
being prevented here? This situation is clearly so bad > > that it is
considered complete and utter cheating, and its result is > > that the
entire solve is completely invalid. > > > > For the life of me I
can't think of anything that is possible to do in > > the 0.10-0.30
second it can require to stop the timer that is so bad > > it means
everything for the solve done up to that point is completely > >
invalid. > > > > As to the argument about starting with the palms, I can
see how the > > worry is that the cuber could do a move on the cube
before starting > > the timer. > > > > Well I offer this solution. Is it
even physically possible to > > manipulate the cube before removing your
hand from the contact pads if > > the cube is 2cm away from any part of
either hand? If it is, what if > > you try 3cm? > > > > Say we discover
the number where no matter what your hand size, it is > > physically
impossible to manuever your hand in such a way as to do a > > move on
the cube without it being glaringly obvious to the judge, or > > without
it starting the timer. > > > > Now take this distance and draw a V on
the timer pad (I will mark this > > out with tape of my timer and take a
picture if you are confused on > > what I mean). The cube will be placed
inside this V at the end of the > > inspection and the width of the V is
such that no hand size can reach > > the cube without leaving the timer
pad. > > > > If you don't see what I mean please say so and I will
take a picture > > of this done on my timer. I can't see any way it
is possible to > > manipulate the cube before starting the timer even if
you start with > > the palms right where they meet the wrist. > > > >
And I really am serious, can anyone describe to me a situation where > >
the stopping of the timer with the palms allows you to cheat in such a >
> way that is so immoral to the spirit of solving the cube in > >
competition that the entire solve must be thrown out? Please, just > >
put it into simple words, because I can't think of anything at all.
I > > have been cubing for 8 years and I cannot think of a single thing
that > > can be done in 0.10-0.30 seconds when you stop the timer that
is > > *this* bad and is *cheating on this scale*. > > > > And yes if
you haven't noticed I think this rule is absolutely > > completely
and utterly retarded. I am using offensive language > > because this
rule offends me that much. I don't mean any offense to > > any
person in particular here, I am just angry in general that this > > rule
continues to exist when I think it is such a terrible and > > horrible
rule to have. > > > > Chris >
4369. RE: [Speed cubing group] Website for US Nationals 2006
registration problems From: "James Stuber" <jestuber@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 29 May 2006 20:37:46 -0700
It works now. Thank you. _____ From:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Frank
Morris Sent: Sunday, May 28, 2006 2:44 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
Website for US Nationals 2006 registration problems I have the same
issue. James Stuber <jestuber@verizon.net> wrote: Whenever I click
"submit registration" nothing happens. I've tried in FF
and IE. Is nothing supposed to happen, or are you supposed to be taken
to a confirmation page? Can I just register by email? Any help would be
appretiated, because I can save money at the museum etc. -James Stuber
_____ From: speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Tyson Mao
Sent: Tuesday, May 09, 2006 2:45 PM To:
speedsolvingrubikscube@yahoogroups.com;
blindfoldsolving-rubiks-cube@yahoogroups.com;
caltechrubiks@yahoogroups.com Cc: Jeanne Marie Acceturo Subject: [Speed
cubing group] Website for US Nationals 2006 So special thanks to Chris
Pelley, we've got a website for US Nationals 2006:
http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html Go ahead
and register online. The website should contain all the information for
everything. I'm still working on competitor discounts for museum
admission. We'll update that information on the website as it
develops. Tyson Mao Astrophysics '06 California Institute of
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4370. Re: 222 problem From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 May 2006 04:20:45 -0000
Hi Tobias, If the side it turned past a certain point, you will get +2.
It is defined here: http://www.speedcubing.com/events/regulations.html
The best way I have seen to influence the cube can be found here:
http://www.speedcubing.com/chris/competitiontutorial.html Scroll down to
"Putting the cube down after you're done solving". His
videos are great for showing this. Just note, he is not touching the
cube when the timer is stoped. This is very important! Good luck! Peter
Greenwood --- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels
<cubewizzard@...> wrote: > > Since I am practicing a lot on my 22
cube lately, the cube has really improved. I can do now a U2, F2, or
R2,..etc. with only on little touch. Therefor my times are improving
also. But while practicing on my stackmat, I kept noticing that my cube
sometimes rotates while putting him down( throwing him down) and then he
is unsolved again. Does anyone know what effect this has in competition?
Is this + 2 seconds or disqualification? And does anyone see a way to
change this fluency of my cube? > > Thanks > Tobias D > > > > [Non-text
portions of this message have been removed] >
4371. Some videos from the Trumbull competition From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 May 2006 05:32:20 -0000
In addition to Bob Burton's world record Magic performance
(downloadable using http://tinyurl.com/ot7tt), I have made the following
videos from the Trumbull competition available online, downloadable
using the URLs listed. Cory's winning one-handed 27.80-second
solve: http://tinyurl.com/hct7l Cory'S 4.34-second 2x2x2 solve:
http://tinyurl.com/j6cju Craig'S Canadian record 4.93-second 2x2x2
solve: http://tinyurl.com/h9fdx Craig's Magic solves for Canadian
record average (1st/fastest solve missing): http://tinyurl.com/zrhea
Craig's Master Magic solves for Canadian record average:
http://tinyurl.com/e9wm9 Matt's Canadian record 4x4x4 solve (ending
part): http://tinyurl.com/kg7rg Nathaniel's personal best
14.09-second solve: http://tinyurl.com/jgdjj - Bruce Norskog
4372. Re: (off topic) Calculus question From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 May 2006 10:31:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > BTW, lim(x->0) of f(x)/g(x) <...>
is 1, right? > Right indeed! > > I would also have answered
"1". (Intuitively. Based on the > behavour of sin(x) and tg(x)
around zero). You need very little information about how those functions
behave near zero, so it may be possible to explain the result by drawing
a simple diagram. > But do you take such a answer for an Answer? Oh,
/you/ can decide whether you are satisfied with your answer! :) Mike
Mike, In my question was a mild reproach hidden. You put forward a very
intriguing problem, someone guesses the answer and you hurry to say
"correct". And with that the motivation had gone for those,
who would like to try to solve the problem. I myself was fascinated by
such problems for more than a half century ago and was going to try. But
now.. On the other hand you probably saved me from a total failure. Rune
----- Original Message ----- From: mike_go_uk To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, May 30, 2006 12:31
PM Subject: [Speed cubing group] Re: (off topic) Calculus question ---
In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > BTW, lim(x->0) of f(x)/g(x) <...>
is 1, right? > Right indeed! > > I would also have answered
"1". (Intuitively. Based on the > behavour of sin(x) and tg(x)
around zero). You need very little information about how those functions
behave near zero, so it may be possible to explain the result by drawing
a simple diagram. > But do you take such a answer for an Answer? Oh,
/you/ can decide whether you are satisfied with your answer! :) Mike
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4374. Re: unusual parity problem in the 4x4 From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 May 2006 13:28:11 -0000
This IS parity I believe. With regard to the edgeies, there remains a
2-cycle, and a single 2-cycle is parity according to any applicable
mathematical definition I can think of. I use
(l'U2l'U2)(F2l'F2)(rU2r')(U2l2), but really the z2
conjugate to it... I've only recently changed to this alg in the
past few months. It's actaully not that uncommon of a problem, you
*should* run into it one-half of the time, if you don't pair edges
first. Sometimes I don't. Also on the 4x4, the location of a piece
determines/forces its orientation. Thus it was redundant to state taht
they need to be "exchanged and then oriented." (Well the
"then" is wrong too, becasue you can't do one and not the
other.) -Doug --- In speedsolvingrubikscube@yahoogroups.com,
"Emanuele" <bw.project@...> wrote: > > Hi everybody! > Does
anyone know how to fix the parity case in the 4x4 where UFr has > to be
exchanged with UBr and then oriented? > An image of this parity problem
can be seen here: > > http://tinyurl.com/z54p2 > > Any help is
appreciated. Thanks! >
4375. Re: (off topic) Calculus question From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 May 2006 14:05:19 -0000
Hi Rune --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > In my question was a mild reproach
hidden. You put forward a very > intriguing problem, someone guesses the
answer and you hurry to > say "correct". Well, it would be
insulting to write "Correct! Did you guess -- or use Mathematica --
or laboriously manipulate the series expansions -- or what?"
However: > And with that the motivation had gone for those, who would
like > to try to solve the problem. Mmm... the very next reply was from
someone saying "oh, the problem is solved now" (or similar).
The defeatism surprised me. > I <...> was going to try. But now.. The
interest, if any, isn't in the "answer" of 1. Mike
4376. Re: Some videos from the Trumbull competition From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 May 2006 14:43:15 -0000
Just a little correction to what I said in my previous message... I
incorrectly referred to Cory's 27.80-second one-handed solve as a
"winning" solve. The solve was the fastest at the competition
in that event, and Cory did win that event, but his winning was based on
the average of his middle three solves, to my understanding. - Bruce
Norskog --- In speedsolvingrubikscube@yahoogroups.com, "Bruce
Norskog" <brnorsk@...> wrote: > > In addition to Bob
Burton's world record Magic performance > (downloadable using
http://tinyurl.com/ot7tt), I have made > the following videos from the
Trumbull competition available > online, downloadable using the URLs
listed. > > Cory's winning one-handed 27.80-second solve: >
http://tinyurl.com/hct7l > > Cory'S 4.34-second 2x2x2 solve: >
http://tinyurl.com/j6cju > > Craig'S Canadian record 4.93-second
2x2x2 solve: > http://tinyurl.com/h9fdx > > Craig's Magic solves
for Canadian record average (1st/fastest solve > missing): >
http://tinyurl.com/zrhea > > Craig's Master Magic solves for
Canadian record average: > http://tinyurl.com/e9wm9 > > Matt's
Canadian record 4x4x4 solve (ending part): > http://tinyurl.com/kg7rg >
> Nathaniel's personal best 14.09-second solve: >
http://tinyurl.com/jgdjj > > - Bruce Norskog >
4377. OLL parity + OLL with one alg (4x4x4)? From: "mmwfung1985" <mmwfung1985@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 May 2006 14:44:57 -0000
Hi, Does somebody has a straightforward alg to fix the OLL parity +
solve OLL for the following cases (except from fix the OLL parity first
and then perform an OLL alg :p) on a 4x4x4:
http://www.math.leidenuniv.nl/~mfung/speedcubing/rest/Ty2.bmp or
http://www.math.leidenuniv.nl/~mfung/speedcubing/rest/T.bmp I don't
care if the alg will also fix the PLL parity or not. Michael Fung
Supposing you in 1985 began to prove FLT, would you to-day go on with
the same interest? Rune ----- Original Message ----- From: mike_go_uk
To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, May 30, 2006
4:05 PM Subject: [Speed cubing group] Re: (off topic) Calculus question
Hi Rune The interest, if any, isn't in the "answer" of 1.
Mike SPONSORED LINKS Jigsaw puzzle game Educational game and puzzle Word
puzzle game Kid puzzle game Puzzle games Game puzzle
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4379. Re: 222 problem From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 May 2006 15:32:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@...>
wrote: > > Hi Tobias, > If the side it turned past a certain point, you
will get +2. It is > defined here:
http://www.speedcubing.com/events/regulations.html > The best way I have
seen to influence the cube can be found here: >
http://www.speedcubing.com/chris/competitiontutorial.html > Scroll down
to "Putting the cube down after you're done solving". His
> videos are great for showing this. Just note, he is not touching the >
cube when the timer is stoped. This is very important! > > Good luck! >
Peter Greenwood I know not everybody likes the rules they way they are,
but do you think it's a good idea to encourage people to violate
the rules?? Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > Supposing you in 1985 began to prove
FLT, would you to-day > go on with the same interest? I don't see
why someone who was sufficiently interested (and expert) shouldn't
try to find a simpler proof of it. Preferably one that could be
explained to me. ;) In the limit problem, we know before we start that
(1) the "answer" (a number) could always be found by
straightforward (but laborious) methods of hand calculation; e.g.,
l'Hopital's rule, or series expansion. (2) this
"answer" could be found (more easily and reliably) by using a
standard maths package such as Mathematica, without the user ever
knowing the method. So the challenge is not simply to find the answer,
but to find a method that you can feel happy about afterwards.
Rubik's cube was first solved in the 1970s, and solution manuals
have been available for many years. There are even computer programs
that will do it for you. Why would anyone in 2006 want to sit down and
work out a solution for themselves? Mike
4381. Re: SCC news From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 May 2006 19:25:16 -0000
The secret is that I didn't do any warm-up before my solves and I
didn't practice since WC2005. I also sat down (which is different
than usual) and I used my red magic (I usually use black). It could have
been any number of things. :) Indeed, that was my first official
blindfolded solve. I think I had 10 or 11 DNFs before that one. ;) ~ Bob
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > Man, quite a few news today
on SCC. > > Congrats to Bob for the Magic WR! Now that you finally found
the > secret to consistency, please tell me. Also congrats to your >
blindsolve (your first official?). Congrats to Craig for winning >
blindfold (practiced the evil alg?) and master magic! Oh master magic. >
.. wow, Jimmy Coll brings the old method back at top. Incredible, I >
thought it's obsolete now. Also wow, Ryan Patricio stayed sub30 all
> his 5 onehanded solves and Leyan Lo far sub2 for all 3 blindsolves. >
Great stuff. > > And to dig up some dirt.. watch closely how Thibaut
puts his hands on > the sensors at start and (more clearly) at stop of
the timer at the > French Nationals which he won: >
http://grrroux.free.fr/VideosFrance2006/Felix_Jacquinot.avi > > Cheers!
> Stefan >
4382. Re: stackmat display - refreshment rate From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 May 2006 20:23:24 -0000
If you get such consistent flickering on video, I'd say the refresh
rate of both the display and your camera are about the same. I'm
guessing any other framerate should do the trick... --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp"
<gillesvdp@...> wrote: > > Hello everyone, > > I received a few days
ago a stackmat tournament display and I just > made this video :
http://www.belgiancubes.be/videos/333-Gilles-16.19.wmv > > As you can
see, the time is not consistent and is being refreshed. > Which
framerate is the most suitable to film a display without having > this
problem ? > > Thanks :-) > Gilles.be >
4383. Re: stackmat display - refreshment rate From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 May 2006 21:30:14 -0000
You want your shutter speed to be slower than the refresh rate of what
you're filming. If it's the same or higher, you run into this
problem (similar to photographing a CRT image). Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@...> wrote: > > If you get such consistent flickering on
video, I'd say the refresh > rate of both the display and your
camera are about the same. I'm > guessing any other framerate
should do the trick... > > > --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" >
<gillesvdp@> wrote: > > > > Hello everyone, > > > > I received a few
days ago a stackmat tournament display and I just > > made this video :
http://www.belgiancubes.be/videos/333-Gilles- 16.19.wmv > > > > As you
can see, the time is not consistent and is being refreshed. > > Which
framerate is the most suitable to film a display without having > > this
problem ? > > > > Thanks :-) > > Gilles.be > > >
4384. Re: stackmat display - refreshment rate From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 May 2006 22:46:10 -0000
I have an NTSC video camera where the frame rate is supposed to be 29.97
frames per second, and it seems to work fine. I have only been to two
competitions, and both of those competitions used the same displays, to
my understanding. I notice in looking at my videos frame by frame, that
the Stackmat display seems to be updating the number displayed about
every .12 or .13 second or so, so that the same number is displayed in
three or four consecutive frames, and then skips ahead to a different
number. I may get an image that is a combination of both numbers in a
frame where the number is changing. I haven't seen any cases in my
video where a digit that should be active is blank. I know that
manufacturers of electronic/electrical equipment may have slightly
different models for use in different countries, because of language,
line voltage, and line frequency issues. So I don't know if the
Stackmat displays in my videos are just like the one you're using,
Gilles. Also, the shutter speed of the camera may make a difference as
well as the frame rate. A short shutter speed could be part of the
problem you're seeing. - Bruce Norskog --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@...> wrote: > > If you get such consistent flickering on
video, I'd say the refresh > rate of both the display and your
camera are about the same. I'm > guessing any other framerate
should do the trick... > > > --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" >
<gillesvdp@> wrote: > > > > Hello everyone, > > > > I received a few
days ago a stackmat tournament display and I just > > made this video :
http://www.belgiancubes.be/videos/333-Gilles-16.19.wmv > > > > As you
can see, the time is not consistent and is being refreshed. > > Which
framerate is the most suitable to film a display without having > > this
problem ? > > > > Thanks :-) > > Gilles.be > > >
4385. Re: stackmat display - refreshment rate From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 May 2006 22:58:32 -0000
At least you are not having the problem I had at the Dutch Open. :) ~
Bob --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp"
<gillesvdp@...> wrote: > > Hello everyone, > > I received a few days
ago a stackmat tournament display and I just > made this video :
http://www.belgiancubes.be/videos/333-Gilles-16.19.wmv > > As you can
see, the time is not consistent and is being refreshed. > Which
framerate is the most suitable to film a display without having > this
problem ? > > Thanks :-) > Gilles.be >
4386. Re: stackmat display - refreshment rate From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 May 2006 00:02:56 -0000
Bob, You remember me mentioning that happen to me on Saturday? I was
like...ummmm...how does that work? Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > At least you are not having the problem I had at
the Dutch Open. :) > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" >
<gillesvdp@> wrote: > > > > Hello everyone, > > > > I received a few
days ago a stackmat tournament display and I just > > made this video :
http://www.belgiancubes.be/videos/333-Gilles-16.19.wmv > > > > As you
can see, the time is not consistent and is being refreshed. > > Which
framerate is the most suitable to film a display without having > > this
problem ? > > > > Thanks :-) > > Gilles.be > > >
4387. Off-topic: Lady in red From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 May 2006 00:42:43 -0000
http://grrroux.free.fr/red.jpg My first picture with Poser. Yeah I know,
I have to fix her hair... Gilles.
4388. Cubesmith? From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 May 2006 01:10:25 -0000
Has anyone else noticed that cubesmith (the page) isnt there? Any ideas
what is wrong or when it will be back? Thanks. Peter Greenwood
4389. Re: Cubesmith? From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 May 2006 02:06:10 -0000
That's odd, I don't have a problem getting to it Tim Reynolds
--- In speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@...>
wrote: > > Has anyone else noticed that cubesmith (the page) isnt there?
Any > ideas what is wrong or when it will be back? Thanks. > > Peter
Greenwood >
4390. Re: stackmat display - refreshment rate From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 May 2006 02:14:12 -0000
At first I had no clue what kind of Stackmat problem Bob was referring
to. But with Craig's hint, I think I captured this problem on video
twice on Saturday. I think this slow-motion video shows the problem,
although I am unable to see anything on the video to explain why it
happened: http://tinyurl.com/l55ym - Bruce Norskog --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Bob, > > You remember me mentioning that
happen to me on Saturday? I was > like...ummmm...how does that work? > >
Craig > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <bob@> > wrote: > > > > At least you are not having the
problem I had at the Dutch Open. :) > > > > ~ Bob > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > >
<gillesvdp@> wrote: > > > > > > Hello everyone, > > > > > > I
received a few days ago a stackmat tournament display and I just > > >
made this video : >
http://www.belgiancubes.be/videos/333-Gilles-16.19.wmv > > > > > > As
you can see, the time is not consistent and is being refreshed. > > >
Which framerate is the most suitable to film a display without having >
> > this problem ? > > > > > > Thanks :-) > > > Gilles.be > > > > > >
4391. Re: Cubesmith? From: "jeremy_tkr" <jeremy_tkr@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 May 2006 04:30:21 -0000
Hey Peter, YA! i have the same problem! i was about to order some
stickers and the site was gone. last checked 12:30pm +8:00GMT haha.,. do
update! --- In speedsolvingrubikscube@yahoogroups.com, "Tim
Reynolds" <timothy.reynolds2@...> wrote: > > That's odd, I
don't have a problem getting to it > > Tim Reynolds > > --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> > wrote:
> > > > Has anyone else noticed that cubesmith (the page) isnt there?
Any > > ideas what is wrong or when it will be back? Thanks. > > > >
Peter Greenwood > > >
4392. Re: Cubesmith? From: "jeremy_tkr" <jeremy_tkr@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 May 2006 04:30:58 -0000
Hey Peter, YA! i have the same problem! i was about to order some
stickers and the site was gone. last checked 12:30pm +8:00GMT haha.,. do
update! --- In speedsolvingrubikscube@yahoogroups.com, "Tim
Reynolds" <timothy.reynolds2@...> wrote: > > That's odd, I
don't have a problem getting to it > > Tim Reynolds > > --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> > wrote:
> > > > Has anyone else noticed that cubesmith (the page) isnt there?
Any > > ideas what is wrong or when it will be back? Thanks. > > > >
Peter Greenwood > > >
i'm pretty sure he's switching hosting, i'm sure it will
be back soon ----- Original Message ---- From: jeremy_tkr
<jeremy_tkr@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Tuesday, May 30, 2006 9:30:58 PM Subject: [Speed cubing group] Re:
Cubesmith? Hey Peter, YA! i have the same problem! i was about to order
some stickers and the site was gone. last checked 12:30pm +8:00GMT
haha.,. do update! --- In speedsolvingrubikscube@yahoogroups.com,
"Tim Reynolds" <timothy.reynolds2@...> wrote: > >
That's odd, I don't have a problem getting to it > > Tim
Reynolds > > --- In speedsolvingrubikscube@yahoogroups.com, pjgat09
<no_reply@> > wrote: > > > > Has anyone else noticed that cubesmith
(the page) isnt there? Any > > ideas what is wrong or when it will be
back? Thanks. > > > > Peter Greenwood > > > SPONSORED LINKS Jigsaw
puzzle game Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games Game puzzle YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. [Non-text portions of
this message have been removed]
4394. Re: [Speed cubing group] Re: stackmat display - refreshment
rate From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 May 2006 07:09:00 +0200
MMM, the frame rate of this video is pretty poor : 12 images / second,
that makes an image every 0.08 second. I will try again with 25 or 30
frames / second. Thx, Gilles.be 2006/5/31, Bruce Norskog
<brnorsk@...>: > > At first I had no clue what kind of Stackmat
problem Bob was referring > to. But with Craig's hint, I think I
captured this problem on video > twice on Saturday. I think this
slow-motion video shows the problem, > although I am unable to see
anything on the video to explain why it > happened:
http://tinyurl.com/l55ym > > - Bruce Norskog > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@...> wrote: > > > > Bob, > > > > You remember me
mentioning that happen to me on Saturday? I was > > like...ummmm...how
does that work? > > > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> > wrote: > > > > > > At least you are not having the problem I had at
the Dutch Open. :) > > > > > > ~ Bob > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > >
<gillesvdp@> wrote: > > > > > > > > Hello everyone, > > > > > > > > I
received a few days ago a stackmat tournament display and I just > > > >
made this video : > >
http://www.belgiancubes.be/videos/333-Gilles-16.19.wmv > > > > > > > >
As you can see, the time is not consistent and is being refreshed. > > >
> Which framerate is the most suitable to film a display without >
having > > > > this problem ? > > > > > > > > Thanks :-) > > > >
Gilles.be > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > >
> > > > [Non-text portions of this message have been removed]
4395. Re: 3x3x3 Cube Combinations... Permutations - Thanks From: "none88yoo" <none88yoo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 May 2006 10:31:36 -0000
:) just almost(...) understand your reply :) thanks good guys~
4396. Re: Off-topic: Lady in red From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 May 2006 17:17:50 -0000
Haha, Gilles! Is that how she looks right after you solved that cube in
15 seconds? - Joël. --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles Roux" <grrroux@...> wrote: > > >
http://grrroux.free.fr/red.jpg > > My first picture with Poser. > Yeah I
know, I have to fix her hair... > > Gilles. >
4397. Re: Some videos from the Trumbull competition From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 May 2006 18:06:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > In addition to Bob Burton's world
record Magic performance > (downloadable using
http://tinyurl.com/ot7tt), I have made > the following videos from the
Trumbull competition available > online, downloadable using the URLs
listed. > > Cory's winning one-handed 27.80-second solve: >
http://tinyurl.com/hct7l > I think b4 competitions, both judges and
competitors should have very clear instructions about this... - Joël.
4398. Re: Some videos from the Trumbull competition From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 May 2006 18:59:35 -0000
About what? ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, Joël
van Noort <joel_vn@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" >
<brnorsk@> wrote: > > > > In addition to Bob Burton's world
record Magic performance > > (downloadable using
http://tinyurl.com/ot7tt), I have made > > the following videos from the
Trumbull competition available > > online, downloadable using the URLs
listed. > > > > Cory's winning one-handed 27.80-second solve: > >
http://tinyurl.com/hct7l > > > > I think b4 competitions, both judges
and competitors should have very > clear instructions about this... > >
- Joël. >
4399. Re: stackmat display - refreshment rate From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 May 2006 20:00:26 -0000
Hmm, I don't see what's going wrong... Maybe it's that,
when he goes to pick up the cube, his wrist is hitting the Stackmat.
Still hard to tell, though. As for the framerate, we can see that the
timer first displays at 0.09, then around every 0.10 to 0.15 seconds.
Just out of comparison, if you look at http://tinyurl.com/rqndl, the
image for Macky's 12.11 second world record shows his hands
stopping the timer when it says 11.95 on the timer. That means there was
a delay of 0.16 seconds (possibly more) on either the first generation
timer or the first generation display. Tim Reynolds --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > At first I had no clue what kind of Stackmat
problem Bob was referring > to. But with Craig's hint, I think I
captured this problem on video > twice on Saturday. I think this
slow-motion video shows the problem, > although I am unable to see
anything on the video to explain why it > happened:
http://tinyurl.com/l55ym > > - Bruce Norskog > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > Bob, > > > > You remember me mentioning
that happen to me on Saturday? I was > > like...ummmm...how does that
work? > > > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> > wrote: > > > > > > At least you are not having the problem I had at
the Dutch Open. :) > > > > > > ~ Bob > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > >
<gillesvdp@> wrote: > > > > > > > > Hello everyone, > > > > > > > > I
received a few days ago a stackmat tournament display and I just > > > >
made this video : > >
http://www.belgiancubes.be/videos/333-Gilles-16.19.wmv > > > > > > > >
As you can see, the time is not consistent and is being refreshed. > > >
> Which framerate is the most suitable to film a display without >
having > > > > this problem ? > > > > > > > > Thanks :-) > > > >
Gilles.be > > > > > > > > > >
4400. Re: stackmat display - refreshment rate From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 May 2006 20:17:09 -0000
I believe that the display is what lags and the timer keeps real-time. ~
Bob --- In speedsolvingrubikscube@yahoogroups.com, "Tim
Reynolds" <timothy.reynolds2@...> wrote: > > Hmm, I don't
see what's going wrong... > Maybe it's that, when he goes to
pick up the cube, his wrist is > hitting the Stackmat. Still hard to
tell, though. > > As for the framerate, we can see that the timer first
displays at > 0.09, then around every 0.10 to 0.15 seconds. Just out of
> comparison, if you look at http://tinyurl.com/rqndl, the image for >
Macky's 12.11 second world record shows his hands stopping the
timer > when it says 11.95 on the timer. That means there was a delay of
> 0.16 seconds (possibly more) on either the first generation timer or >
the first generation display. > > Tim Reynolds > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" >
<brnorsk@> wrote: > > > > At first I had no clue what kind of
Stackmat problem Bob was > referring > > to. But with Craig's hint,
I think I captured this problem on video > > twice on Saturday. I think
this slow-motion video shows the > problem, > > although I am unable to
see anything on the video to explain why it > > happened:
http://tinyurl.com/l55ym > > > > - Bruce Norskog > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > >
<logitewty@> wrote: > > > > > > Bob, > > > > > > You remember me
mentioning that happen to me on Saturday? I was > > > like...ummmm...how
does that work? > > > > > > Craig > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" >
<bob@> > > > wrote: > > > > > > > > At least you are not having the
problem I had at the Dutch > Open. :) > > > > > > > > ~ Bob > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp"
> > > > <gillesvdp@> wrote: > > > > > > > > > > Hello everyone, > > >
> > > > > > > I received a few days ago a stackmat tournament display
and > I just > > > > > made this video : > > >
http://www.belgiancubes.be/videos/333-Gilles-16.19.wmv > > > > > > > > >
> As you can see, the time is not consistent and is being > refreshed. >
> > > > Which framerate is the most suitable to film a display > without
> > having > > > > > this problem ? > > > > > > > > > > Thanks :-) > > >
> > Gilles.be > > > > > > > > > > > > > > >
4401. Re: Some videos from the Trumbull competition From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 May 2006 20:53:24 -0000
About not starting/stopping the timer with your wrists... I don't
really mind that judges are not too strict about this, or that
competitors don't know all the rules (I also don't know
everything perfectly), but we could at least try to instruct people
about the rules properly. I think the only time i've seen
instructions for competitors was at EC '04... they should do it
more often. - Joël. --- In speedsolvingrubikscube@yahoogroups.com,
"Bob Burton" <bob@...> wrote: > > About what? > > ~ Bob > >
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort >
<joel_vn@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > >
<brnorsk@> wrote: > > > > > > In addition to Bob Burton's world
record Magic performance > > > (downloadable using
http://tinyurl.com/ot7tt), I have made > > > the following videos from
the Trumbull competition available > > > online, downloadable using the
URLs listed. > > > > > > Cory's winning one-handed 27.80-second
solve: > > > http://tinyurl.com/hct7l > > > > > > > I think b4
competitions, both judges and competitors should have very > > clear
instructions about this... > > > > - Joël. > > >
4402. Re: Some videos from the Trumbull competition From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 May 2006 20:58:13 -0000
I *think* Cory's still touching when he stops the timer. I'm
*sure* he stops with the far heels of his hands, his fingers up in the
air, particularly the hand which solved the cube. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > About what? > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Bruce Norskog" > > <brnorsk@> wrote: > > > > > > In
addition to Bob Burton's world record Magic performance > > >
(downloadable using http://tinyurl.com/ot7tt), I have made > > > the
following videos from the Trumbull competition available > > > online,
downloadable using the URLs listed. > > > > > > Cory's winning
one-handed 27.80-second solve: > > > http://tinyurl.com/hct7l > > > > >
> > I think b4 competitions, both judges and competitors should have
very > > clear instructions about this... > > > > - Joël. > > >
4403. Re: Some videos from the Trumbull competition From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 May 2006 21:24:10 -0000
> I think b4 competitions, both judges and competitors should have very
> clear instructions about this... Yes, just like when you take a plane.
It's only a matter of 1 minute or 2 for everybody to remember
perfectly the basic rules for timing, penalties and so on. Gilles.
4404. Re: stackmat display - refreshment rate From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Jun 2006 03:47:48 -0000
Yes, theres that problem too...No, before I was referring to the problem
of the timer skipping a second. It happened to Bob at Dutch Cube Day,
and happened to me on the weekend. Though the problem you mentioned has
happened to me quite a few times now, but only ever on my newer of 2
timers... Craig --- In speedsolvingrubikscube@yahoogroups.com,
"Bruce Norskog" <brnorsk@...> wrote: > > At first I had no
clue what kind of Stackmat problem Bob was referring > to. But with
Craig's hint, I think I captured this problem on video > twice on
Saturday. I think this slow-motion video shows the problem, > although I
am unable to see anything on the video to explain why it > happened:
http://tinyurl.com/l55ym > > - Bruce Norskog > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > Bob, > > > > You remember me mentioning
that happen to me on Saturday? I was > > like...ummmm...how does that
work? > > > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> > wrote: > > > > > > At least you are not having the problem I had at
the Dutch Open. :) > > > > > > ~ Bob > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > >
<gillesvdp@> wrote: > > > > > > > > Hello everyone, > > > > > > > > I
received a few days ago a stackmat tournament display and I just > > > >
made this video : > >
http://www.belgiancubes.be/videos/333-Gilles-16.19.wmv > > > > > > > >
As you can see, the time is not consistent and is being refreshed. > > >
> Which framerate is the most suitable to film a display without >
having > > > > this problem ? > > > > > > > > Thanks :-) > > > >
Gilles.be > > > > > > > > > >
4405. Re: Cubesmith? From: "jeremy_tkr" <jeremy_tkr@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Jun 2006 04:38:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@...>
wrote: > > Has anyone else noticed that cubesmith (the page) isnt there?
Any > ideas what is wrong or when it will be back? Thanks. > > Peter
Greenwood > CUBESMITH IS BACK~!!!
4406. Help for WCA website From: "Ron" <ron@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Jun 2006 06:11:43 -0000
Hi guys, We want the WCA website to be cool and up-to-date. Currently
the website www.worldcubeassociation.org is "ugly", lacks some
important features and is hardly updated. So we need one or two
(serious!) people who make a new design and implementation of the
website. We have tried this before but found out that it takes
dedication from people to make it happen. This is not something that you
do in 1 day and then you are ready. It takes some creativity, design
skills, good knowledge of a popular web content management system and a
lot of time! We want a site that: = looks like what you would expect
from an official organization: professional and interesting = loads fast
= simple to update by non-technical people = uses a popular CMS (see
http://www.opensourcecms.com ) with PHP and MySQL The site will offer
all official stuff and the rest will be a slightly interactive site with
interesting functionality. Ideas: = organization information (board,
reports and so on) = regulations (including tournament information sets)
= events (past and upcoming) = records and rankings = profiles
(interactive stuff) = news = contact information = your ideas... For the
world rankings we need to finalize the competition pages so that we can
put all official results on the WCA site. Josef Jelinek is doing that
part of the site. Example websites: = http://www.iaaf.org/ =
http://www.uefa.com/ = http://www.fina.org/ If you are interested,
serious, are willing to spend the required time and know what it takes
to make the WCA site a big success, then please send me an e-mail.
Thanks! Ron ron@speedcubing.com
4407. Re: Interesting Algorithm From: "uweren2000" <rune.wesstrom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Jun 2006 13:21:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > I'm not sure if this deserves
it's own post but this amused me; > > L R2 B2 F2 D' U'
L' > > I'll leave you to guess what it does for a while. > >
~Thom All of you solving 4x4 and cubes of higher order, why not try to
find corresponding "algs" for those to be used as a standard
"prescrambling"? R
4408. Re: Interesting Algorithm From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Jun 2006 14:45:25 -0000
> --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
> <snkenjoi@> wrote: > > I'll leave you to guess what it does
for a while. Did Thom ever put us out of our misery? Mine is continuing.
Mike
4409. Re: [Speed cubing group] Re: Interesting Algorithm From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 1 Jun 2006 11:50:07 -0300 (ART)
I don't think so...I still didn't find the mean on this alg...
Pedro mike_go_uk <no_reply@yahoogroups.com> escreveu: > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > I'll leave you to guess what it does for
a while. Did Thom ever put us out of our misery? Mine is continuing.
Mike SPONSORED LINKS Jigsaw puzzle game Educational game and puzzle Word
puzzle game Kid puzzle game Puzzle games Game puzzle
--------------------------------- YAHOO! GROUPS LINKS Visit your group
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4410. Re: Interesting Algorithm From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Jun 2006 14:56:53 -0000
--- In speedsolvingrubikscube@yahoogroups.com, mike_go_uk
<no_reply@...> wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > >
<snkenjoi@> wrote: > > > I'll leave you to guess what it does
for a while. > > Did Thom ever put us out of our misery? Mine is
continuing. > > Mike > Sorry, I forgot about that. I think a few people
got it pretty much right in that there was no more than two of each
colour on each side. There were no adjacent matching colours, and you
could see all six colours on each side. :) ~Thom
Misery or mystery? "I see two points of interest... every face has
all 6 colors on it and no two adjacent cubie faces are the same color.
It is a nice algorithm for creating a very "scrambled-looking"
cube. I suppose this could be used for a speedsolving trick to entertain
non-cubers, but ultimately I just like it for aesthetic reasons."
(Matt M) Rune ----- Original Message ----- From: mike_go_uk Did Thom
ever put us out of our misery? Mine is continuing. Mike SPONSORED LINKS
Jigsaw puzzle game Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games Game puzzle
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4412. Re: Interesting Algorithm From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Jun 2006 15:56:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > Sorry, I forgot about that. I think a few
people got it pretty much > right in that there was no more than two of
each colour on each side. > There were no adjacent matching colours, and
you could see all six > colours on each side. Ah, thanks. I saw those
responses, but wondered if you were quietly chuckling while everyone was
barking up the wrong tree. Misery ended. :) Mike
On 6/1/06, thomkirjava <snkenjoi@...> wrote: > Sorry, I forgot about
that. I think a few people got it pretty much > right in that there was
no more than two of each colour on each side. > There were no adjacent
matching colours, and you could see all six > colours on each side. Is
that the shortest sequence that creates these conditions?
4414. square-1 method?? From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 1 Jun 2006 11:34:53 -0700 (PDT)
Is there a square-1 method that requires MORE than 3 algorithms (I dont
want to use that method... too simple, and I'm willing to learn
more algorithms for a better solve). I dont want to use Lars V expert
solution, though.. there are like 52108 algorithms on there and
I';m not dedicating that much time to this puzzle at the moment.
I'd certainly be willing to memorize a dozen algs for this... What
should I do? David --------------------------------- How low will we go?
Check out Yahoo! Messengers low PC-to-Phone call rates. [Non-text
portions of this message have been removed]
4415. [Speed cubing group] Re: Interesting Algorithm From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Jun 2006 18:53:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "David Barr"
<david20708@...> wrote: > > On 6/1/06, thomkirjava <snkenjoi@...>
wrote: > > Sorry, I forgot about that. I think a few people got it
pretty much > > right in that there was no more than two of each colour
on each side. > > There were no adjacent matching colours, and you could
see all six > > colours on each side. > > Is that the shortest sequence
that creates these conditions? > I assume so. The nearest I've seen
to this is 9 moves.
4416. stackmats From: "morethanfourlove"
<morethanfourlove@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Jun 2006 18:56:39 -0000
Where can I buy stackmats? stupid question i know...
4417. Where to buy tiled cubes? From: casey_drummer <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Jun 2006 20:01:09 -0000
Where can I go to buy a tiled cube? Internet or physical store, either
is fine.
4418. Re: stackmats From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Jun 2006 21:02:10 -0000
www.speedstacks.com ~ Bob --- In speedsolvingrubikscube@yahoogroups.com,
"morethanfourlove" <morethanfourlove@...> wrote: > > Where
can I buy stackmats? > > stupid question i know... >
4419. Re: square-1 method?? From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Jun 2006 21:05:34 -0000
Why not learn just the algs required from Lars V's page that are
required? You can solve Square-1 in 1-2 minutes using only like 5 of his
algs...well, I can. And I suck at Square-1. :P ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts <ladartfrog@...>
wrote: > > Is there a square-1 method that requires MORE than 3
algorithms (I dont want to use that method... too simple, and I'm
willing to learn more algorithms for a better solve). > > I dont want to
use Lars V expert solution, though.. there are like 52108 algorithms on
there and I';m not dedicating that much time to this puzzle at the
moment. > > I'd certainly be willing to memorize a dozen algs for
this... > > What should I do? > > David > > >
--------------------------------- > How low will we go? Check out Yahoo!
Messenger's low PC-to-Phone call rates. > > [Non-text portions of
this message have been removed] >
4420. PLL Algorithm Start maybe D. From: "none88yoo" <none88yoo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Jun 2006 22:28:41 -0000
PLL n16 or like this anyone know another algorithm start of D?(D')
I saw Jean Pons using that... Have a good day :)
4421. Re: [Speed cubing group] PLL Algorithm Start maybe D. From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 1 Jun 2006 19:40:46 -0300 (ART)
n16 on which site? none88yoo <none88yoo@...> escreveu: PLL n16 or
like this anyone know another algorithm start of D?(D') I saw Jean
Pons using that... Have a good day :) SPONSORED LINKS Jigsaw puzzle game
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games Game puzzle --------------------------------- YAHOO! GROUPS LINKS
Visit your group "speedsolvingrubikscube" on the web. To
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speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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sua conta no Yahoo! Mail - 1GB de espaço, alertas de e-mail no celular e
anti-spam realmente eficaz. [Non-text portions of this message have been
removed]
4422. Re: PLL Algorithm Start maybe D. From: "Nathan Moreau" <nathan.m@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Jun 2006 22:57:33 -0000
usual alg : (R2' u)(R' U R' U' R u' R2) y'
(R' U R) other alg : (R2 U)(R' U R' U' R U'
R2)U' D(R' U R)U D' variation : [U] D' (R2
U)(R' U R' U' R U' R2)U' D(R' U R)
4423. 2x2x2 disassembly & reassembly From: "agousev" <agousev@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Jun 2006 23:24:29 -0000
Recently, I got an Eastsheen 2x2x2 cube from meffers.com, and it turns
well, although it is hard to perform multiple moves smoothly. I am
assuming that this is because I need to lube it. Recently, I purchased
the lube that can be found at
http://www.castleproductsonline.com/silicone_lubricant.html. What is the
safest way to take apart the 2x2x2, and how do I put it back together
again, once it's lubed?
4424. Re: Help for WCA website From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Jun 2006 02:42:15 -0000
Ron, I am a serious web developer with serious skills and also a serious
lack of free time, and I believe I am not the only one. That's why
I cannot offer to create a website, but why not try the open source idea
of lots of people doing small amounts of work? I am willing to give
advice and occasionally do a little programming or styling. Michiel ---
In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...>
wrote: > > Hi guys, > > We want the WCA website to be cool and
up-to-date. > Currently the website www.worldcubeassociation.org is
"ugly", lacks > some important features and is hardly updated.
> > So we need one or two (serious!) people who make a new design and >
implementation of the website. >
4425. RE: [Speed cubing group] Re: Help for WCA website From: "Drei Harte" <Equinoxexe@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Jun 2006 19:46:36 -0700
Ron, I'm Drei harte on the forums. WHile I might not have perfect
website crafting skills, I certainly can keep the forums up and running,
even take the place of updating. I mean, If I had some time, I could
figure out how to make the site more Appealing. Maybe I can get a
chance? Sorry for just appearing. >From: "Michiel van der
Blonk" <blonkm@...> >Reply-To:
speedsolvingrubikscube@yahoogroups.com >To:
speedsolvingrubikscube@yahoogroups.com >Subject: [Speed cubing group]
Re: Help for WCA website >Date: Fri, 02 Jun 2006 02:42:15 -0000 > >Ron,
> >I am a serious web developer with serious skills and also a serious
>lack of free time, and I believe I am not the only one. That's why
I >cannot offer to create a website, but why not try the open source
>idea of lots of people doing small amounts of work? I am willing to
>give advice and occasionally do a little programming or styling. >
>Michiel > >--- In speedsolvingrubikscube@yahoogroups.com,
"Ron" <ron@...> wrote: > > > > Hi guys, > > > > We want the
WCA website to be cool and up-to-date. > > Currently the website
www.worldcubeassociation.org is "ugly", >lacks > > some
important features and is hardly updated. > > > > So we need one or two
(serious!) people who make a new design and > > implementation of the
website. > > > > > >
4426. Cube Simulator, RSS notification From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 2 Jun 2006 16:22:43 +1000
For those who are unfamiliar with this feature, the RSS feed on
http://www.ryanheise.com/cube/speed.html allows you to be notified (with
appropriate software) whenever someone posts a new record. For example:
http://www.ryanheise.com/cube/rss_notification.png -- Ryan Heise
http://www.ryanheise.com/cube/
4427. Re: [Speed cubing group] Re: stackmat display - refreshment
rate From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 2 Jun 2006 19:49:36 +0200
Finally I made another video with another frame rate and there is no
problem now. :-) (30 frame / second is a good frame rate :-)) Gilles.
2006/6/1, Craig Bouchard <logitewty@...>: > > Yes, theres that
problem too...No, before I was referring to the > problem of the timer
skipping a second. It happened to Bob at Dutch > Cube Day, and happened
to me on the weekend. Though the problem you > mentioned has happened to
me quite a few times now, but only ever on > my newer of 2 timers... > >
Craig > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce
Norskog" > <brnorsk@...> wrote: > > > > At first I had no clue
what kind of Stackmat problem Bob was referring > > to. But with
Craig's hint, I think I captured this problem on video > > twice on
Saturday. I think this slow-motion video shows the problem, > > although
I am unable to see anything on the video to explain why it > > happened:
http://tinyurl.com/l55ym > > > > - Bruce Norskog > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > >
<logitewty@> wrote: > > > > > > Bob, > > > > > > You remember me
mentioning that happen to me on Saturday? I was > > > like...ummmm...how
does that work? > > > > > > Craig > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> > > wrote: > > > > > > > > At least you are not having the problem I
had at the Dutch Open. :) > > > > > > > > ~ Bob > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > > >
<gillesvdp@> wrote: > > > > > > > > > > Hello everyone, > > > > > > >
> > > I received a few days ago a stackmat tournament display and I just
> > > > > made this video : > > >
http://www.belgiancubes.be/videos/333-Gilles-16.19.wmv > > > > > > > > >
> As you can see, the time is not consistent and is being refreshed. > >
> > > Which framerate is the most suitable to film a display without > >
having > > > > > this problem ? > > > > > > > > > > Thanks :-) > > > > >
Gilles.be > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > [Non-text portions of this message have been
removed]
4428. Magic Balls From: "gillesvdp" <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Jun 2006 17:59:43 -0000
Hello there, I finally made a MagicBalls puzzle. I wanted to solve it on
my own before learning a few tricks on this puzzle. I made this video :
http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv As you can see,
my method is a bit "rough" :D (59.07 is an average time for
me, I already had a 35.67 solve but it was "lucky" (how can
you have a lucky case on the magicballs ? :D) because during my first
flips some others were made unwillingly in the right way so I just had
to unfold everything correctly :p Any tips for this puzzle ? Thank you
:-) Gilles.
4429. Re: Magic Balls From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Jun 2006 18:09:49 -0000
Rough indeed. I'll make a slow video. :) ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp"
<gillesvdp@...> wrote: > > Hello there, > > I finally made a
MagicBalls puzzle. > I wanted to solve it on my own before learning a
few tricks on this > puzzle. > I made this video :
http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > As you can
see, my method is a bit "rough" :D > > (59.07 is an average
time for me, I already had a 35.67 solve but it > was "lucky"
(how can you have a lucky case on the magicballs ? :D) > because during
my first flips some others were made unwillingly in the > right way so I
just had to unfold everything correctly :p > > Any tips for this puzzle
? > > Thank you :-) > Gilles. >
4430. Re: Magic Balls From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Jun 2006 19:19:59 -0000
Weird, you're the 3rd person I know thats made one in the last
little bit... Me, Tim Reynolds and you...Last I heard Tim was averaging
around 10 (like 2-3 days after making it) and today, the 2-3 day after
making it I got 7.96 single and 9.03 average...I use Bob's way...or
Alexander's hehe...its alexanders :p Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > Rough indeed. I'll make a slow video. :) >
> ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com,
"gillesvdp" > <gillesvdp@> wrote: > > > > Hello there, > >
> > I finally made a MagicBalls puzzle. > > I wanted to solve it on my
own before learning a few tricks on this > > puzzle. > > I made this
video : > http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > > >
As you can see, my method is a bit "rough" :D > > > > (59.07
is an average time for me, I already had a 35.67 solve but it > > was
"lucky" (how can you have a lucky case on the magicballs ? :D)
> > because during my first flips some others were made unwillingly in
the > > right way so I just had to unfold everything correctly :p > > >
> Any tips for this puzzle ? > > > > Thank you :-) > > Gilles. > > >
4431. Re: [Speed cubing group] Re: Magic Balls From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 2 Jun 2006 21:42:42 +0200
Hehe, just after making it I tried to see one of the videos I could find
to make sure it was solvable but I didn't managed to do the moves
correctly so I just worked on it. I still think that my method has a
very impressive start : double transformation + first flip = 2/3 of the
tiles aligned correctly. But 4 or 5 of them are just on the other side
of where they are supposed to go so it takes a little time :-( Thanks
for the slow video :-) Gilles. 2006/6/2, Craig Bouchard
<logitewty@...>: > > Weird, you're the 3rd person I know thats
made one in the last little > bit... > > Me, Tim Reynolds and you...Last
I heard Tim was averaging around 10 > (like 2-3 days after making it)
and today, the 2-3 day after making it > I got 7.96 single and 9.03
average...I use Bob's way...or Alexander's > hehe...its
alexanders :p > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> > wrote: > > > > Rough indeed. I'll make a slow video.
:) > > > > ~ Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"gillesvdp" > > <gillesvdp@> wrote: > > > > > > Hello
there, > > > > > > I finally made a MagicBalls puzzle. > > > I wanted to
solve it on my own before learning a few tricks on this > > > puzzle. >
> > I made this video : > >
http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > > > > > As
you can see, my method is a bit "rough" :D > > > > > > (59.07
is an average time for me, I already had a 35.67 solve but it > > > was
"lucky" (how can you have a lucky case on the magicballs ? :D)
> > > because during my first flips some others were made unwillingly in
the > > > right way so I just had to unfold everything correctly :p > >
> > > > Any tips for this puzzle ? > > > > > > Thank you :-) > > >
Gilles. > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > >
> [Non-text portions of this message have been removed]
4432. Re: Magic Balls From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Jun 2006 21:21:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp"
<gillesvdp@...> wrote: > > I finally made a MagicBalls puzzle. > I
wanted to solve it on my own before learning a few tricks on this >
puzzle. > I made this video :
http://www.belgiancubes.be/videos/MagicBalls-59. 07.wmv I'd like to
try that, please write down that algorithm. And I like how the dog barks
when at the command of your thumb. Cheers! Stefan
4433. Re: [Speed cubing group] Re: Magic Balls From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 2 Jun 2006 18:34:48 -0300 (ART)
haha, that video is cool looks like you'll break the puzzle at any
time Pedro Stefan Pochmann <pochmann@...> escreveu: --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp"
<gillesvdp@...> wrote: > > I finally made a MagicBalls puzzle. > I
wanted to solve it on my own before learning a few tricks on this >
puzzle. > I made this video :
http://www.belgiancubes.be/videos/MagicBalls-59. 07.wmv I'd like to
try that, please write down that algorithm. And I like how the dog barks
when at the command of your thumb. Cheers! Stefan SPONSORED LINKS Jigsaw
puzzle game Educational game and puzzle Word puzzle game Kid puzzle game
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[Non-text portions of this message have been removed]
4434. Automated FMC System will start from next week (please read
carefully) From: "Daniel Harris" <dan_j_harris@...> To: <fewestmoveschallenge@yahoogroups.com>,
<speedsolvingrubikscube@yahoogroups.com> Date: Fri, 2 Jun 2006 23:03:29 +0100
Hi everyone, Starting from next week the FMC at Dan's CubeStation
will undergo some big changes. The system will be much more automatic
compared to the current system, and has one or two nifty featues. You
now need an FMC Account to submit solutions to the FMC. If you have
participated in the FMC before, then if I have an email address for you,
I will send you your username and password. Sometime after 12pm on
Sunday, I shall launch the new FMC pages, and once they are online, you
will be able to update your user details by logging onto your account
via the FMC control panel. I recommend that you check your details
carefully and make any corrections if I entered anything in wrong. If
you have participated in the FMC before, and haven't received
details of your account, then please send me an email at fmc@... If
you've never participated in the FMC before, then you can easily
create an account to allow you to submit your entries, The new system
will automatically check and validate your solution, and either prevent
you from submitting if your solution is invalid, or count up all the
necessary move counts so all you need to enter is your user/pass and a
quote if you want to. I have to approve solutions before they will be
displayed on the results page after the challenge deadline expires. Only
your most recent solution up until the deadline will count. I am not
expecting the transition to be smooth, I am sure there will be some
glitches along the way, but please bear with me and I am sure that we
will be able to sort them out as they appear. If you find any bugs,
please report them to me on fmc@... If anything major happens, then I
will revert back to the old system, and try to fix it offline :) I
really hope that you will enjoy the new system, thank you for making the
FMC a great competition to run. Many many thanks to Charlie Tsai and
Craig Vincent, without who the new system would not be possible, I am
forever indebted to you guys. DanH :) - www.cubestation.co.uk [Non-text
portions of this message have been removed]
4435. Re: Magic Balls From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Jun 2006 23:06:25 -0000
Actually, it's Jaap's, but Alexander and I have both made mods
to it. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > Weird, you're the 3rd
person I know thats made one in the last little > bit... > > Me, Tim
Reynolds and you...Last I heard Tim was averaging around 10 > (like 2-3
days after making it) and today, the 2-3 day after making it > I got
7.96 single and 9.03 average...I use Bob's way...or
Alexander's > hehe...its alexanders :p > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> wrote: > > > > Rough indeed. I'll make a slow video. :) > > > > ~
Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"gillesvdp" > > <gillesvdp@> wrote: > > > > > > Hello
there, > > > > > > I finally made a MagicBalls puzzle. > > > I wanted to
solve it on my own before learning a few tricks on this > > > puzzle. >
> > I made this video : > >
http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > > > > > As
you can see, my method is a bit "rough" :D > > > > > > (59.07
is an average time for me, I already had a 35.67 solve but it > > > was
"lucky" (how can you have a lucky case on the magicballs ? :D)
> > > because during my first flips some others were made unwillingly in
the > > > right way so I just had to unfold everything correctly :p > >
> > > > Any tips for this puzzle ? > > > > > > Thank you :-) > > >
Gilles. > > > > > >
4436. Re: Magic Balls From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Jun 2006 23:12:19 -0000
I made three videos and all require divX: Slow (15s):
http://www.cubewhiz.com/temp/burtonmagicballssolution.avi Fast (7.49):
http://www.cubewhiz.com/temp/burtonmagicballs749.avi Faster (6.93):
http://www.cubewhiz.com/temp/burtonmagicballs693.avi Unfortunately, I
replaced too many strings for my puzzle to cooperate anymore :( Enjoy. ~
Bob --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <bob@...> wrote: > > Rough indeed. I'll make a slow
video. :) > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com,
"gillesvdp" > <gillesvdp@> wrote: > > > > Hello there, > >
> > I finally made a MagicBalls puzzle. > > I wanted to solve it on my
own before learning a few tricks on this > > puzzle. > > I made this
video : > http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > > >
As you can see, my method is a bit "rough" :D > > > > (59.07
is an average time for me, I already had a 35.67 solve but it > > was
"lucky" (how can you have a lucky case on the magicballs ? :D)
> > because during my first flips some others were made unwillingly in
the > > right way so I just had to unfold everything correctly :p > > >
> Any tips for this puzzle ? > > > > Thank you :-) > > Gilles. > > >
4437. Re: [Speed cubing group] Re: Magic Balls From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Jun 2006 08:27:45 +0200
Thank you very much :-) But there is a very little problem : I cannot
perform the very first flips. As you can see here :
http://www.belgiancubes.be/videos/MagicBalls-Problem.wmv Do I have
problems with my eyes or is there a problem with my puzzle ? :p Thanx :p
Gilles.be :-) Bob Burton a �crit : > I made three videos and all
require divX: > > Slow (15s):
http://www.cubewhiz.com/temp/burtonmagicballssolution.avi > Fast (7.49):
http://www.cubewhiz.com/temp/burtonmagicballs749.avi > Faster (6.93):
http://www.cubewhiz.com/temp/burtonmagicballs693.avi > > Unfortunately,
I replaced too many strings for my puzzle to cooperate > anymore :( > >
Enjoy. > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com,
"Bob Burton" <bob@...> > wrote: > >> Rough indeed.
I'll make a slow video. :) >> >> ~ Bob >> >> --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" >>
<gillesvdp@> wrote: >> >>> Hello there, >>> >>> I finally made a
MagicBalls puzzle. >>> I wanted to solve it on my own before learning a
few tricks on this >>> puzzle. >>> I made this video : >>> >>
http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv >> >>> As you can
see, my method is a bit "rough" :D >>> >>> (59.07 is an
average time for me, I already had a 35.67 solve but it >>> was
"lucky" (how can you have a lucky case on the magicballs ? :D)
>>> because during my first flips some others were made unwillingly in
the >>> right way so I just had to unfold everything correctly :p >>>
>>> Any tips for this puzzle ? >>> >>> Thank you :-) >>> Gilles. >>> >>>
> > > > > > > > > > Yahoo! Groups Links > > > > > > > >
4438. [Speed cubing group] Re: Magic Balls From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Jun 2006 07:29:36 -0000
You've strung your puzzle differently, I think. Do the strings
follow a pattern in the opposite direction as the Magic (and thus the
same as a Master Magic)? I THINK (though I could be wrong) that if you
flipped your puzzle over, you could apply the solution. I'm not
sure whether or not it would solve the puzzle, though. ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den Peereboom
<gillesvdp@...> wrote: > > Thank you very much :-) > But there is a
very little problem : I cannot perform the very first flips. > As you
can see here : >
http://www.belgiancubes.be/videos/MagicBalls-Problem.wmv > > Do I have
problems with my eyes or is there a problem with my puzzle ? :p > >
Thanx :p > Gilles.be :-) > > Bob Burton a écrit : > > I made three
videos and all require divX: > > > > Slow (15s):
http://www.cubewhiz.com/temp/burtonmagicballssolution.avi > > Fast
(7.49): http://www.cubewhiz.com/temp/burtonmagicballs749.avi > > Faster
(6.93): http://www.cubewhiz.com/temp/burtonmagicballs693.avi > > > >
Unfortunately, I replaced too many strings for my puzzle to cooperate >
> anymore :( > > > > Enjoy. > > > > ~ Bob > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> > wrote: > > > >> Rough indeed. I'll make a slow video. :) > >> >
>> ~ Bob > >> > >> --- In speedsolvingrubikscube@yahoogroups.com,
"gillesvdp" > >> <gillesvdp@> wrote: > >> > >>> Hello
there, > >>> > >>> I finally made a MagicBalls puzzle. > >>> I wanted to
solve it on my own before learning a few tricks on this > >>> puzzle. >
>>> I made this video : > >>> > >>
http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > >> > >>> As you
can see, my method is a bit "rough" :D > >>> > >>> (59.07 is
an average time for me, I already had a 35.67 solve but it > >>> was
"lucky" (how can you have a lucky case on the magicballs ? :D)
> >>> because during my first flips some others were made unwillingly in
the > >>> right way so I just had to unfold everything correctly :p >
>>> > >>> Any tips for this puzzle ? > >>> > >>> Thank you :-) > >>>
Gilles. > >>> > >>> > > > > > > > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > > > > >
4439. Re: [Speed cubing group] Re: Magic Balls From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Jun 2006 11:28:59 +0200
When I perform the solution on the other side, at some point (just
before the final transformations), there are lots of tiles that are well
connected. I think I need to adapt the 3 last steps to my special
magicballs puzzle. Just a question : if there is ever a MagicBalls event
in a competition, will I be able to compete with mine ? (I suppose no
but maybe there is another answer that could prevent me from restringing
the entire puzz:le :p) I will tell you if I find anything for the final
steps. Gilles. Bob Burton a �crit : > You've strung your puzzle
differently, I think. Do the strings follow > a pattern in the opposite
direction as the Magic (and thus the same as > a Master Magic)? I THINK
(though I could be wrong) that if you > flipped your puzzle over, you
could apply the solution. I'm not sure > whether or not it would
solve the puzzle, though. > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den > Peereboom
<gillesvdp@...> wrote: > >> Thank you very much :-) >> But there is a
very little problem : I cannot perform the very first >> > flips. > >>
As you can see here : >>
http://www.belgiancubes.be/videos/MagicBalls-Problem.wmv >> >> Do I have
problems with my eyes or is there a problem with my puzzle >> > ? :p >
>> Thanx :p >> Gilles.be :-) >> >> Bob Burton a �crit : >> >>> I made
three videos and all require divX: >>> >>> Slow (15s):
http://www.cubewhiz.com/temp/burtonmagicballssolution.avi >>> Fast
(7.49): http://www.cubewhiz.com/temp/burtonmagicballs749.avi >>> Faster
(6.93): http://www.cubewhiz.com/temp/burtonmagicballs693.avi >>> >>>
Unfortunately, I replaced too many strings for my puzzle to cooperate
>>> anymore :( >>> >>> Enjoy. >>> >>> ~ Bob >>> >>> --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
>>> wrote: >>> >>> >>>> Rough indeed. I'll make a slow video. :)
>>>> >>>> ~ Bob >>>> >>>> --- In speedsolvingrubikscube@yahoogroups.com,
"gillesvdp" >>>> <gillesvdp@> wrote: >>>> >>>> >>>>> Hello
there, >>>>> >>>>> I finally made a MagicBalls puzzle. >>>>> I wanted to
solve it on my own before learning a few tricks on this >>>>> puzzle.
>>>>> I made this video : >>>>> >>>>> >>>>
http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv >>>> >>>> >>>>>
As you can see, my method is a bit "rough" :D >>>>> >>>>>
(59.07 is an average time for me, I already had a 35.67 solve but it
>>>>> was "lucky" (how can you have a lucky case on the
magicballs ? :D) >>>>> because during my first flips some others were
made unwillingly >>>>> > in the > >>>>> right way so I just had to
unfold everything correctly :p >>>>> >>>>> Any tips for this puzzle ?
>>>>> >>>>> Thank you :-) >>>>> Gilles. >>>>> >>>>> >>>>> >>> >>> >>>
>>> >>> >>> >>> >>> Yahoo! Groups Links >>> >>> >>> >>> >>> >>> >>> >>>
>>> > > > > > > > > > > Yahoo! Groups Links > > > > > > > > >
4440. [Speed cubing group] Re: Magic Balls From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Jun 2006 13:33:07 -0000
Hi Gilles, I think I am the best to answer your question, as I restrung
the full thing 2-3 times, half 3-4 times, and just a few pieces 1-2
times...You have the strings on backwards, happened to me my first try.
I was quite bothered, and I still have to fix my puzzle again, as one of
the inserts got twisted 90 degrees on one side...So...yah...I've
gotten a lot better at restringing now tho :):) Craig --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den Peereboom
<gillesvdp@...> wrote: > > When I perform the solution on the other
side, at some point (just > before the final transformations), there are
lots of tiles that are well > connected. I think I need to adapt the 3
last steps to my special > magicballs puzzle. > Just a question : if
there is ever a MagicBalls event in a competition, > will I be able to
compete with mine ? (I suppose no but maybe there is > another answer
that could prevent me from restringing the entire puzz:le :p) > I will
tell you if I find anything for the final steps. > > Gilles. > > Bob
Burton a écrit : > > You've strung your puzzle differently, I
think. Do the strings follow > > a pattern in the opposite direction as
the Magic (and thus the same as > > a Master Magic)? I THINK (though I
could be wrong) that if you > > flipped your puzzle over, you could
apply the solution. I'm not sure > > whether or not it would solve
the puzzle, though. > > > > ~ Bob > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den > > Peereboom
<gillesvdp@> wrote: > > > >> Thank you very much :-) > >> But there
is a very little problem : I cannot perform the very first > >> > >
flips. > > > >> As you can see here : > >>
http://www.belgiancubes.be/videos/MagicBalls-Problem.wmv > >> > >> Do I
have problems with my eyes or is there a problem with my puzzle > >> > >
? :p > > > >> Thanx :p > >> Gilles.be :-) > >> > >> Bob Burton a écrit :
> >> > >>> I made three videos and all require divX: > >>> > >>> Slow
(15s): http://www.cubewhiz.com/temp/burtonmagicballssolution.avi > >>>
Fast (7.49): http://www.cubewhiz.com/temp/burtonmagicballs749.avi > >>>
Faster (6.93): http://www.cubewhiz.com/temp/burtonmagicballs693.avi >
>>> > >>> Unfortunately, I replaced too many strings for my puzzle to
cooperate > >>> anymore :( > >>> > >>> Enjoy. > >>> > >>> ~ Bob > >>> >
>>> --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <bob@> > >>> wrote: > >>> > >>> > >>>> Rough indeed.
I'll make a slow video. :) > >>>> > >>>> ~ Bob > >>>> > >>>> --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > >>>>
<gillesvdp@> wrote: > >>>> > >>>> > >>>>> Hello there, > >>>>> >
>>>>> I finally made a MagicBalls puzzle. > >>>>> I wanted to solve it
on my own before learning a few tricks on this > >>>>> puzzle. > >>>>> I
made this video : > >>>>> > >>>>> > >>>>
http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > >>>> > >>>> >
>>>>> As you can see, my method is a bit "rough" :D > >>>>> >
>>>>> (59.07 is an average time for me, I already had a 35.67 solve but
it > >>>>> was "lucky" (how can you have a lucky case on the
magicballs ? :D) > >>>>> because during my first flips some others were
made unwillingly > >>>>> > > in the > > > >>>>> right way so I just had
to unfold everything correctly :p > >>>>> > >>>>> Any tips for this
puzzle ? > >>>>> > >>>>> Thank you :-) > >>>>> Gilles. > >>>>> > >>>>> >
>>>>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> Yahoo! Groups
Links > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > > > > > >
> > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > >
> > > > > > >
4441. [Speed cubing group] Re: Magic Balls From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Jun 2006 15:38:13 -0000
Don't worry. There is no way the puzzle will ever be in a
competition. It is too rare and hasn't been in production in
forever. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, Gilles van
den Peereboom <gillesvdp@...> wrote: > > When I perform the solution
on the other side, at some point (just > before the final
transformations), there are lots of tiles that are well > connected. I
think I need to adapt the 3 last steps to my special > magicballs
puzzle. > Just a question : if there is ever a MagicBalls event in a
competition, > will I be able to compete with mine ? (I suppose no but
maybe there is > another answer that could prevent me from restringing
the entire puzz:le :p) > I will tell you if I find anything for the
final steps. > > Gilles. > > Bob Burton a écrit : > > You've strung
your puzzle differently, I think. Do the strings follow > > a pattern in
the opposite direction as the Magic (and thus the same as > > a Master
Magic)? I THINK (though I could be wrong) that if you > > flipped your
puzzle over, you could apply the solution. I'm not sure > > whether
or not it would solve the puzzle, though. > > > > ~ Bob > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den > > Peereboom
<gillesvdp@> wrote: > > > >> Thank you very much :-) > >> But there
is a very little problem : I cannot perform the very first > >> > >
flips. > > > >> As you can see here : > >>
http://www.belgiancubes.be/videos/MagicBalls-Problem.wmv > >> > >> Do I
have problems with my eyes or is there a problem with my puzzle > >> > >
? :p > > > >> Thanx :p > >> Gilles.be :-) > >> > >> Bob Burton a écrit :
> >> > >>> I made three videos and all require divX: > >>> > >>> Slow
(15s): http://www.cubewhiz.com/temp/burtonmagicballssolution.avi > >>>
Fast (7.49): http://www.cubewhiz.com/temp/burtonmagicballs749.avi > >>>
Faster (6.93): http://www.cubewhiz.com/temp/burtonmagicballs693.avi >
>>> > >>> Unfortunately, I replaced too many strings for my puzzle to
cooperate > >>> anymore :( > >>> > >>> Enjoy. > >>> > >>> ~ Bob > >>> >
>>> --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <bob@> > >>> wrote: > >>> > >>> > >>>> Rough indeed.
I'll make a slow video. :) > >>>> > >>>> ~ Bob > >>>> > >>>> --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > >>>>
<gillesvdp@> wrote: > >>>> > >>>> > >>>>> Hello there, > >>>>> >
>>>>> I finally made a MagicBalls puzzle. > >>>>> I wanted to solve it
on my own before learning a few tricks on this > >>>>> puzzle. > >>>>> I
made this video : > >>>>> > >>>>> > >>>>
http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > >>>> > >>>> >
>>>>> As you can see, my method is a bit "rough" :D > >>>>> >
>>>>> (59.07 is an average time for me, I already had a 35.67 solve but
it > >>>>> was "lucky" (how can you have a lucky case on the
magicballs ? :D) > >>>>> because during my first flips some others were
made unwillingly > >>>>> > > in the > > > >>>>> right way so I just had
to unfold everything correctly :p > >>>>> > >>>>> Any tips for this
puzzle ? > >>>>> > >>>>> Thank you :-) > >>>>> Gilles. > >>>>> > >>>>> >
>>>>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> Yahoo! Groups
Links > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > > > > > >
> > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > >
> > > > > > >
4442. [Speed cubing group] Re: Magic Balls From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Jun 2006 17:25:34 -0000
Oh Bob, thats where you are wrong my friend :D Message me if u wanna
know whats going on in my mind :p Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > Don't worry. There is no way the puzzle
will ever be in a > competition. It is too rare and hasn't been in
production in forever. > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den > Peereboom
<gillesvdp@> wrote: > > > > When I perform the solution on the other
side, at some point (just > > before the final transformations), there
are lots of tiles that are > well > > connected. I think I need to adapt
the 3 last steps to my special > > magicballs puzzle. > > Just a
question : if there is ever a MagicBalls event in a competition, > >
will I be able to compete with mine ? (I suppose no but maybe there is >
> another answer that could prevent me from restringing the entire >
puzz:le :p) > > I will tell you if I find anything for the final steps.
> > > > Gilles. > > > > Bob Burton a écrit : > > > You've strung
your puzzle differently, I think. Do the strings follow > > > a pattern
in the opposite direction as the Magic (and thus the same as > > > a
Master Magic)? I THINK (though I could be wrong) that if you > > >
flipped your puzzle over, you could apply the solution. I'm not
sure > > > whether or not it would solve the puzzle, though. > > > > > >
~ Bob > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Gilles
van den > > > Peereboom <gillesvdp@> wrote: > > > > > >> Thank you
very much :-) > > >> But there is a very little problem : I cannot
perform the very first > > >> > > > flips. > > > > > >> As you can see
here : > > >> http://www.belgiancubes.be/videos/MagicBalls-Problem.wmv >
> >> > > >> Do I have problems with my eyes or is there a problem with
my puzzle > > >> > > > ? :p > > > > > >> Thanx :p > > >> Gilles.be :-) >
> >> > > >> Bob Burton a écrit : > > >> > > >>> I made three videos and
all require divX: > > >>> > > >>> Slow (15s): >
http://www.cubewhiz.com/temp/burtonmagicballssolution.avi > > >>> Fast
(7.49): http://www.cubewhiz.com/temp/burtonmagicballs749.avi > > >>>
Faster (6.93): http://www.cubewhiz.com/temp/burtonmagicballs693.avi > >
>>> > > >>> Unfortunately, I replaced too many strings for my puzzle to
> cooperate > > >>> anymore :( > > >>> > > >>> Enjoy. > > >>> > > >>> ~
Bob > > >>> > > >>> --- In speedsolvingrubikscube@yahoogroups.com,
"Bob Burton" <bob@> > > >>> wrote: > > >>> > > >>> > > >>>>
Rough indeed. I'll make a slow video. :) > > >>>> > > >>>> ~ Bob >
> >>>> > > >>>> --- In speedsolvingrubikscube@yahoogroups.com,
"gillesvdp" > > >>>> <gillesvdp@> wrote: > > >>>> > > >>>>
> > >>>>> Hello there, > > >>>>> > > >>>>> I finally made a MagicBalls
puzzle. > > >>>>> I wanted to solve it on my own before learning a few
tricks on > this > > >>>>> puzzle. > > >>>>> I made this video : > >
>>>>> > > >>>>> > > >>>>
http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > >>>> > > >>>>
> > >>>>> As you can see, my method is a bit "rough" :D > >
>>>>> > > >>>>> (59.07 is an average time for me, I already had a 35.67
solve > but it > > >>>>> was "lucky" (how can you have a lucky
case on the magicballs ? :D) > > >>>>> because during my first flips
some others were made unwillingly > > >>>>> > > > in the > > > > > >>>>>
right way so I just had to unfold everything correctly :p > > >>>>> > >
>>>>> Any tips for this puzzle ? > > >>>>> > > >>>>> Thank you :-) > >
>>>>> Gilles. > > >>>>> > > >>>>> > > >>>>> > > >>> > > >>> > > >>> > >
>>> > > >>> > > >>> > > >>> > > >>> Yahoo! Groups Links > > >>> > > >>>
> > >>> > > >>> > > >>> > > >>> > > >>> > > >>> > > >>> > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > >
4443. Cross on bottom? From: helloiamchow <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Jun 2006 17:48:49 -0000
I don't quite understand how people are solving it with the cross
on the bottom. I don't get how you are supposed to solve the cross
without really ever looking at it. Do you guys just memorize the bottom
and just build the other edges around it? I tried doing it and it just
doesn't work.
4444. Re: [Speed cubing group] Re: Magic Balls From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 3 Jun 2006 20:22:08 +0200
so basically I just need to unstring everything and make sure the
strings are on the opposite side whan I string it again ? Thx :-)
Gilles. 2006/6/3, Craig Bouchard <logitewty@...>: > > Oh Bob, thats
where you are wrong my friend :D Message me if u wanna > know whats
going on in my mind :p > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> > wrote: > > > > Don't worry. There is no way the
puzzle will ever be in a > > competition. It is too rare and hasn't
been in production in forever. > > > > ~ Bob > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den > > Peereboom
<gillesvdp@> wrote: > > > > > > When I perform the solution on the
other side, at some point (just > > > before the final transformations),
there are lots of tiles that are > > well > > > connected. I think I
need to adapt the 3 last steps to my special > > > magicballs puzzle. >
> > Just a question : if there is ever a MagicBalls event in a >
competition, > > > will I be able to compete with mine ? (I suppose no
but maybe > there is > > > another answer that could prevent me from
restringing the entire > > puzz:le :p) > > > I will tell you if I find
anything for the final steps. > > > > > > Gilles. > > > > > > Bob Burton
a écrit : > > > > You've strung your puzzle differently, I think.
Do the strings > follow > > > > a pattern in the opposite direction as
the Magic (and thus the > same as > > > > a Master Magic)? I THINK
(though I could be wrong) that if you > > > > flipped your puzzle over,
you could apply the solution. I'm not > sure > > > > whether or not
it would solve the puzzle, though. > > > > > > > > ~ Bob > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Gilles van den > > > >
Peereboom <gillesvdp@> wrote: > > > > > > > >> Thank you very much
:-) > > > >> But there is a very little problem : I cannot perform the
very > first > > > >> > > > > flips. > > > > > > > >> As you can see
here : > > > >> http://www.belgiancubes.be/videos/MagicBalls-Problem.wmv
> > > >> > > > >> Do I have problems with my eyes or is there a problem
with my > puzzle > > > >> > > > > ? :p > > > > > > > >> Thanx :p > > >
>> Gilles.be :-) > > > >> > > > >> Bob Burton a écrit : > > > >> > > >
>>> I made three videos and all require divX: > > > >>> > > > >>> Slow
(15s): > > http://www.cubewhiz.com/temp/burtonmagicballssolution.avi > >
> >>> Fast (7.49): http://www.cubewhiz.com/temp/burtonmagicballs749.avi
> > > >>> Faster (6.93): >
http://www.cubewhiz.com/temp/burtonmagicballs693.avi > > > >>> > > > >>>
Unfortunately, I replaced too many strings for my puzzle to > >
cooperate > > > >>> anymore :( > > > >>> > > > >>> Enjoy. > > > >>> > >
> >>> ~ Bob > > > >>> > > > >>> --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> > > >>> wrote: > > > >>> > > > >>> > > > >>>> Rough indeed. I'll
make a slow video. :) > > > >>>> > > > >>>> ~ Bob > > > >>>> > > > >>>>
--- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > >
> >>>> <gillesvdp@> wrote: > > > >>>> > > > >>>> > > > >>>>> Hello
there, > > > >>>>> > > > >>>>> I finally made a MagicBalls puzzle. > > >
>>>>> I wanted to solve it on my own before learning a few tricks on > >
this > > > >>>>> puzzle. > > > >>>>> I made this video : > > > >>>>> > >
> >>>>> > > > >>>>
http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > > >>>> > > >
>>>> > > > >>>>> As you can see, my method is a bit "rough" :D
> > > >>>>> > > > >>>>> (59.07 is an average time for me, I already had
a 35.67 solve > > but it > > > >>>>> was "lucky" (how can you
have a lucky case on the magicballs > ? :D) > > > >>>>> because during
my first flips some others were made unwillingly > > > >>>>> > > > > in
the > > > > > > > >>>>> right way so I just had to unfold everything
correctly :p > > > >>>>> > > > >>>>> Any tips for this puzzle ? > > >
>>>>> > > > >>>>> Thank you :-) > > > >>>>> Gilles. > > > >>>>> > > >
>>>>> > > > >>>>> > > > >>> > > > >>> > > > >>> > > > >>> > > > >>> > >
> >>> > > > >>> > > > >>> Yahoo! Groups Links > > > >>> > > > >>> > > >
>>> > > > >>> > > > >>> > > > >>> > > > >>> > > > >>> > > > >>> > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links >
> > > > > > > [Non-text portions of this message have been removed]
4445. Re: [Speed cubing group] Cross on bottom? From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 3 Jun 2006 20:26:36 +0200
Hello, Well the main thing is that you have to know your color scheme.
With white on the bottome, you have blue -> red -> green -> orange ->
blue ..... (I have a cube with 5 sides lol :D) Plus with training you
will be able to generate the entire sequence of moves to solve the cross
during pre-inspection. (Cases are quite similar even though there are
lots of them.) So I just recommend you to take some time and just train
on it. You will get used to it if you want to use this technique. An
advantage of this technique is that it allows you to foresee some F2L
pieces and of course you do not have to rotate the cube. But everyone
remembers Jean Pons' 11.75 second solve at the Dutch Open 2005....
Have fun ! Gilles. 2006/6/3, helloiamchow <no_reply@yahoogroups.com>:
> > I don't quite understand how people are solving it with the
cross on > the bottom. I don't get how you are supposed to solve
the cross > without really ever looking at it. Do you guys just memorize
the > bottom and just build the other edges around it? I tried doing it
and > it just doesn't work. > > > > > > > > Yahoo! Groups Links > >
> > > > > > [Non-text portions of this message have been removed]
4446. Re: SCC news (palm starting and stopping) From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Jun 2006 19:29:43 -0000
Hi Gilles, --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
Roux" <grrroux@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@> wrote: > > > > Hi Chris, Tyson, et al, (him again!) > >
> > Hi David, > > > If I may make a suggestion. > > > > Since
people's hands come in different sizes: > > When the contestant
approaches the timer to solve, in a competition, > > they lay the heel
of a hand just beyond the foward edge of the touch > > pads. The judge
then places a strip, maybe tape, at the fingertips of > > the
contestant's hand. The cube must then be placed on or beyond that >
> strip, with no part of the cube off the strip toward the contestant, >
> both before and after the solve. Then it doesn't matter what part
of > > the contestants hands are used to start and stop the timer. > >
Ok, you get a relative standard fingers-puzzle distance. It's fair.
I > like the idea, theoretically. OK. So far so good. > But I think the
main problem is at the end of the solve. Unless > someone explains me
why starting with fingers flat on the pads is so > wrong. > > > If a
cube lands off to the side the same distance, that is, beyond the > >
hand's length, then it is still fair. > > > > Anyway, this would
make it impossible to touch the cube with the hands > > if the hands are
on the touch pads. > > Yes, of course, if you make sure the cube and the
hands are in > different locations when stopping, the problem
disappears. > Judging becomes easy, very objective, because you put an
additional > clear physical constraint. > > But what kind of constraint
is acceptable? Well we can't put the pads further apart, can we? Or
have the touch pads up instead of down? That would have to adjustable. >
Some cubers want to stop the timer so fast, they don't have time to
> think about finishing their last move, or they stop the timer with the
> cube in their hand. If you are the man who has to tell them they must
> drop the cube beyond a line, hire bodyguards before! > > Gilles. The
spirit of any rule there would be that the cube is no longer
deliberately changed after the timer is stopped. Conceivably someone
could stop the timer with both palms and still be holding the cube which
was solved. Is seeing this clearly beyond the ken of judges? Could there
be a video camera placed for when there is a need for a judgment call?
Could we be allowed to stop the timer with one hand on one pad and the
press the other pad with the cube itself? The idea I like best: how
about something like a small sticker on the cube, which if someone is
touching the cube and the pad, a connection is made which will prevent
the timer from stopping. Then the contestant must make sure that
he's not touching the cube. Can that be done? Cheers, David J > > >
> Wouldn't this be fair no matter the size of someone's hands?
> > > > Regards, > > > > David J > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > >
wrote: > > > > > > I agree that the rule is largely unknown, and it is
unknown because it > > > has *never* *been* *enforced*. > > > > > >
Also, please someone explain to me, because it has never been > > >
satisfactorily explained to me, why stopping with the palms is so bad >
> > that it requires the disqualification of the entire solve? What > >
> situation is being prevented here? This situation is clearly so bad >
> > that it is considered complete and utter cheating, and its result is
> > > that the entire solve is completely invalid. > > > > > > For the
life of me I can't think of anything that is possible to do in > >
> the 0.10-0.30 second it can require to stop the timer that is so bad >
> > it means everything for the solve done up to that point is
completely > > > invalid. > > > > > > As to the argument about starting
with the palms, I can see how the > > > worry is that the cuber could do
a move on the cube before starting > > > the timer. > > > > > > Well I
offer this solution. Is it even physically possible to > > > manipulate
the cube before removing your hand from the contact pads if > > > the
cube is 2cm away from any part of either hand? If it is, what if > > >
you try 3cm? > > > > > > Say we discover the number where no matter what
your hand size, it is > > > physically impossible to manuever your hand
in such a way as to do a > > > move on the cube without it being
glaringly obvious to the judge, or > > > without it starting the timer.
> > > > > > Now take this distance and draw a V on the timer pad (I will
mark this > > > out with tape of my timer and take a picture if you are
confused on > > > what I mean). The cube will be placed inside this V at
the end of the > > > inspection and the width of the V is such that no
hand size can reach > > > the cube without leaving the timer pad. > > >
> > > If you don't see what I mean please say so and I will take a
picture > > > of this done on my timer. I can't see any way it is
possible to > > > manipulate the cube before starting the timer even if
you start with > > > the palms right where they meet the wrist. > > > >
> > And I really am serious, can anyone describe to me a situation where
> > > the stopping of the timer with the palms allows you to cheat in
such a > > > way that is so immoral to the spirit of solving the cube in
> > > competition that the entire solve must be thrown out? Please, just
> > > put it into simple words, because I can't think of anything
at all. I > > > have been cubing for 8 years and I cannot think of a
single thing that > > > can be done in 0.10-0.30 seconds when you stop
the timer that is > > > *this* bad and is *cheating on this scale*. > >
> > > > And yes if you haven't noticed I think this rule is
absolutely > > > completely and utterly retarded. I am using offensive
language > > > because this rule offends me that much. I don't mean
any offense to > > > any person in particular here, I am just angry in
general that this > > > rule continues to exist when I think it is such
a terrible and > > > horrible rule to have. > > > > > > Chris > > >
4447. [Speed cubing group] Re: Magic Balls From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Jun 2006 19:37:12 -0000
I've inquired about it and that is what I was told. :P ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Oh Bob, thats where you are wrong my
friend :D Message me if u wanna > know whats going on in my mind :p > >
Craig > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <bob@> > wrote: > > > > Don't worry. There is no
way the puzzle will ever be in a > > competition. It is too rare and
hasn't been in production in forever. > > > > ~ Bob > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den > > Peereboom
<gillesvdp@> wrote: > > > > > > When I perform the solution on the
other side, at some point (just > > > before the final transformations),
there are lots of tiles that are > > well > > > connected. I think I
need to adapt the 3 last steps to my special > > > magicballs puzzle. >
> > Just a question : if there is ever a MagicBalls event in a >
competition, > > > will I be able to compete with mine ? (I suppose no
but maybe > there is > > > another answer that could prevent me from
restringing the entire > > puzz:le :p) > > > I will tell you if I find
anything for the final steps. > > > > > > Gilles. > > > > > > Bob Burton
a écrit : > > > > You've strung your puzzle differently, I think.
Do the strings > follow > > > > a pattern in the opposite direction as
the Magic (and thus the > same as > > > > a Master Magic)? I THINK
(though I could be wrong) that if you > > > > flipped your puzzle over,
you could apply the solution. I'm not > sure > > > > whether or not
it would solve the puzzle, though. > > > > > > > > ~ Bob > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Gilles van den > > > >
Peereboom <gillesvdp@> wrote: > > > > > > > >> Thank you very much
:-) > > > >> But there is a very little problem : I cannot perform the
very > first > > > >> > > > > flips. > > > > > > > >> As you can see
here : > > > >> http://www.belgiancubes.be/videos/MagicBalls-Problem.wmv
> > > >> > > > >> Do I have problems with my eyes or is there a problem
with my > puzzle > > > >> > > > > ? :p > > > > > > > >> Thanx :p > > >
>> Gilles.be :-) > > > >> > > > >> Bob Burton a écrit : > > > >> > > >
>>> I made three videos and all require divX: > > > >>> > > > >>> Slow
(15s): > > http://www.cubewhiz.com/temp/burtonmagicballssolution.avi > >
> >>> Fast (7.49): http://www.cubewhiz.com/temp/burtonmagicballs749.avi
> > > >>> Faster (6.93): >
http://www.cubewhiz.com/temp/burtonmagicballs693.avi > > > >>> > > > >>>
Unfortunately, I replaced too many strings for my puzzle to > >
cooperate > > > >>> anymore :( > > > >>> > > > >>> Enjoy. > > > >>> > >
> >>> ~ Bob > > > >>> > > > >>> --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> > > >>> wrote: > > > >>> > > > >>> > > > >>>> Rough indeed. I'll
make a slow video. :) > > > >>>> > > > >>>> ~ Bob > > > >>>> > > > >>>>
--- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > >
> >>>> <gillesvdp@> wrote: > > > >>>> > > > >>>> > > > >>>>> Hello
there, > > > >>>>> > > > >>>>> I finally made a MagicBalls puzzle. > > >
>>>>> I wanted to solve it on my own before learning a few tricks on > >
this > > > >>>>> puzzle. > > > >>>>> I made this video : > > > >>>>> > >
> >>>>> > > > >>>>
http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > > >>>> > > >
>>>> > > > >>>>> As you can see, my method is a bit "rough" :D
> > > >>>>> > > > >>>>> (59.07 is an average time for me, I already had
a 35.67 solve > > but it > > > >>>>> was "lucky" (how can you
have a lucky case on the magicballs > ? :D) > > > >>>>> because during
my first flips some others were made unwillingly > > > >>>>> > > > > in
the > > > > > > > >>>>> right way so I just had to unfold everything
correctly :p > > > >>>>> > > > >>>>> Any tips for this puzzle ? > > >
>>>>> > > > >>>>> Thank you :-) > > > >>>>> Gilles. > > > >>>>> > > >
>>>>> > > > >>>>> > > > >>> > > > >>> > > > >>> > > > >>> > > > >>> > >
> >>> > > > >>> > > > >>> Yahoo! Groups Links > > > >>> > > > >>> > > >
>>> > > > >>> > > > >>> > > > >>> > > > >>> > > > >>> > > > >>> > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
4448. Re: [Speed cubing group] Re: Magic Balls From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 3 Jun 2006 21:44:24 +0200
OK I will try to find time to do that one soon. Basically I will start
with one of the sides and make sure I can do the first flip. If not, i
start agan. If I can do it, then it's OK :-) I will keep you
updated :-) Thx, Gilles. 2006/6/3, Bob Burton <bob@...>: > >
I've inquired about it and that is what I was told. :P > > ~ Bob >
> --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" > <logitewty@...> wrote: > > > > Oh Bob, thats where
you are wrong my friend :D Message me if u wanna > > know whats going on
in my mind :p > > > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> > wrote: > > > > > > Don't worry. There is no way the puzzle will
ever be in a > > > competition. It is too rare and hasn't been in
production in forever. > > > > > > ~ Bob > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den > > > Peereboom
<gillesvdp@> wrote: > > > > > > > > When I perform the solution on
the other side, at some point (just > > > > before the final
transformations), there are lots of tiles that are > > > well > > > >
connected. I think I need to adapt the 3 last steps to my special > > >
> magicballs puzzle. > > > > Just a question : if there is ever a
MagicBalls event in a > > competition, > > > > will I be able to compete
with mine ? (I suppose no but maybe > > there is > > > > another answer
that could prevent me from restringing the entire > > > puzz:le :p) > >
> > I will tell you if I find anything for the final steps. > > > > > >
> > Gilles. > > > > > > > > Bob Burton a écrit : > > > > > You've
strung your puzzle differently, I think. Do the strings > > follow > > >
> > a pattern in the opposite direction as the Magic (and thus the > >
same as > > > > > a Master Magic)? I THINK (though I could be wrong)
that if you > > > > > flipped your puzzle over, you could apply the
solution. I'm not > > sure > > > > > whether or not it would solve
the puzzle, though. > > > > > > > > > > ~ Bob > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den > > > > >
Peereboom <gillesvdp@> wrote: > > > > > > > > > >> Thank you very
much :-) > > > > >> But there is a very little problem : I cannot
perform the very > > first > > > > >> > > > > > flips. > > > > > > > > >
>> As you can see here : > > > > >>
http://www.belgiancubes.be/videos/MagicBalls-Problem.wmv > > > > >> > >
> > >> Do I have problems with my eyes or is there a problem with my > >
puzzle > > > > >> > > > > > ? :p > > > > > > > > > >> Thanx :p > > > >
>> Gilles.be :-) > > > > >> > > > > >> Bob Burton a écrit : > > > > >> >
> > > >>> I made three videos and all require divX: > > > > >>> > > > >
>>> Slow (15s): > > >
http://www.cubewhiz.com/temp/burtonmagicballssolution.avi > > > > >>>
Fast (7.49): > http://www.cubewhiz.com/temp/burtonmagicballs749.avi > >
> > >>> Faster (6.93): > >
http://www.cubewhiz.com/temp/burtonmagicballs693.avi > > > > >>> > > > >
>>> Unfortunately, I replaced too many strings for my puzzle to > > >
cooperate > > > > >>> anymore :( > > > > >>> > > > > >>> Enjoy. > > > >
>>> > > > > >>> ~ Bob > > > > >>> > > > > >>> --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" >
<bob@> > > > > >>> wrote: > > > > >>> > > > > >>> > > > > >>>> Rough
indeed. I'll make a slow video. :) > > > > >>>> > > > > >>>> ~ Bob
> > > > >>>> > > > > >>>> --- In speedsolvingrubikscube@yahoogroups.com,
"gillesvdp" > > > > >>>> <gillesvdp@> wrote: > > > > >>>> >
> > > >>>> > > > > >>>>> Hello there, > > > > >>>>> > > > > >>>>> I
finally made a MagicBalls puzzle. > > > > >>>>> I wanted to solve it on
my own before learning a few tricks on > > > this > > > > >>>>> puzzle.
> > > > >>>>> I made this video : > > > > >>>>> > > > > >>>>> > > > >
>>>> http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > > > >>>>
> > > > >>>> > > > > >>>>> As you can see, my method is a bit
"rough" :D > > > > >>>>> > > > > >>>>> (59.07 is an average
time for me, I already had a 35.67 solve > > > but it > > > > >>>>> was
"lucky" (how can you have a lucky case on the magicballs > > ?
:D) > > > > >>>>> because during my first flips some others were made >
unwillingly > > > > >>>>> > > > > > in the > > > > > > > > > >>>>> right
way so I just had to unfold everything correctly :p > > > > >>>>> > > >
> >>>>> Any tips for this puzzle ? > > > > >>>>> > > > > >>>>> Thank you
:-) > > > > >>>>> Gilles. > > > > >>>>> > > > > >>>>> > > > > >>>>> > >
> > >>> > > > > >>> > > > > >>> > > > > >>> > > > > >>> > > > > >>> > >
> > >>> > > > > >>> Yahoo! Groups Links > > > > >>> > > > > >>> > > > >
>>> > > > > >>> > > > > >>> > > > > >>> > > > > >>> > > > > >>> > > > >
>>> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > >
[Non-text portions of this message have been removed]
4449. [Speed cubing group] Re: Magic Balls From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Jun 2006 03:37:53 -0000
We are talking about 2 different things :P Not really, but u know...
Craig --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <bob@...> wrote: > > I've inquired about it and
that is what I was told. :P > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > Oh Bob, thats where you are wrong my
friend :D Message me if u wanna > > know whats going on in my mind :p >
> > > Craig > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Bob Burton" <bob@> > > wrote: > > > > > > Don't
worry. There is no way the puzzle will ever be in a > > > competition.
It is too rare and hasn't been in production in forever. > > > > >
> ~ Bob > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
Gilles van den > > > Peereboom <gillesvdp@> wrote: > > > > > > > >
When I perform the solution on the other side, at some point (just > > >
> before the final transformations), there are lots of tiles that are >
> > well > > > > connected. I think I need to adapt the 3 last steps to
my special > > > > magicballs puzzle. > > > > Just a question : if there
is ever a MagicBalls event in a > > competition, > > > > will I be able
to compete with mine ? (I suppose no but maybe > > there is > > > >
another answer that could prevent me from restringing the entire > > >
puzz:le :p) > > > > I will tell you if I find anything for the final
steps. > > > > > > > > Gilles. > > > > > > > > Bob Burton a écrit : > >
> > > You've strung your puzzle differently, I think. Do the
strings > > follow > > > > > a pattern in the opposite direction as the
Magic (and thus the > > same as > > > > > a Master Magic)? I THINK
(though I could be wrong) that if you > > > > > flipped your puzzle
over, you could apply the solution. I'm not > > sure > > > > >
whether or not it would solve the puzzle, though. > > > > > > > > > > ~
Bob > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
Gilles van den > > > > > Peereboom <gillesvdp@> wrote: > > > > > > >
> > >> Thank you very much :-) > > > > >> But there is a very little
problem : I cannot perform the very > > first > > > > >> > > > > >
flips. > > > > > > > > > >> As you can see here : > > > > >>
http://www.belgiancubes.be/videos/MagicBalls-Problem.wmv > > > > >> > >
> > >> Do I have problems with my eyes or is there a problem with my > >
puzzle > > > > >> > > > > > ? :p > > > > > > > > > >> Thanx :p > > > >
>> Gilles.be :-) > > > > >> > > > > >> Bob Burton a écrit : > > > > >> >
> > > >>> I made three videos and all require divX: > > > > >>> > > > >
>>> Slow (15s): > > >
http://www.cubewhiz.com/temp/burtonmagicballssolution.avi > > > > >>>
Fast (7.49): > http://www.cubewhiz.com/temp/burtonmagicballs749.avi > >
> > >>> Faster (6.93): > >
http://www.cubewhiz.com/temp/burtonmagicballs693.avi > > > > >>> > > > >
>>> Unfortunately, I replaced too many strings for my puzzle to > > >
cooperate > > > > >>> anymore :( > > > > >>> > > > > >>> Enjoy. > > > >
>>> > > > > >>> ~ Bob > > > > >>> > > > > >>> --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" >
<bob@> > > > > >>> wrote: > > > > >>> > > > > >>> > > > > >>>> Rough
indeed. I'll make a slow video. :) > > > > >>>> > > > > >>>> ~ Bob
> > > > >>>> > > > > >>>> --- In speedsolvingrubikscube@yahoogroups.com,
"gillesvdp" > > > > >>>> <gillesvdp@> wrote: > > > > >>>> >
> > > >>>> > > > > >>>>> Hello there, > > > > >>>>> > > > > >>>>> I
finally made a MagicBalls puzzle. > > > > >>>>> I wanted to solve it on
my own before learning a few tricks on > > > this > > > > >>>>> puzzle.
> > > > >>>>> I made this video : > > > > >>>>> > > > > >>>>> > > > >
>>>> http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > > > >>>>
> > > > >>>> > > > > >>>>> As you can see, my method is a bit
"rough" :D > > > > >>>>> > > > > >>>>> (59.07 is an average
time for me, I already had a 35.67 solve > > > but it > > > > >>>>> was
"lucky" (how can you have a lucky case on the magicballs > > ?
:D) > > > > >>>>> because during my first flips some others were made >
unwillingly > > > > >>>>> > > > > > in the > > > > > > > > > >>>>> right
way so I just had to unfold everything correctly :p > > > > >>>>> > > >
> >>>>> Any tips for this puzzle ? > > > > >>>>> > > > > >>>>> Thank you
:-) > > > > >>>>> Gilles. > > > > >>>>> > > > > >>>>> > > > > >>>>> > >
> > >>> > > > > >>> > > > > >>> > > > > >>> > > > > >>> > > > > >>> > >
> > >>> > > > > >>> Yahoo! Groups Links > > > > >>> > > > > >>> > > > >
>>> > > > > >>> > > > > >>> > > > > >>> > > > > >>> > > > > >>> > > > >
>>> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > >
4450. [Speed cubing group] Re: Magic Balls From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Jun 2006 03:39:27 -0000
Hahaha, that's exactly what I thought. When I did those first 4
tiles I went to make it right...and then bam...it didn't like me,
then one time I used my brain and flipped it under instead of over, and
it worked...I was ready to kill myself... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > OK I will try to find time
to do that one soon. > Basically I will start with one of the sides and
make sure I can do the > first flip. If not, i start agan. If I can do
it, then it's OK :-) > > I will keep you updated :-) > Thx, >
Gilles. > > 2006/6/3, Bob Burton <bob@...>: > > > > I've
inquired about it and that is what I was told. :P > > > > ~ Bob > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" > > <logitewty@> wrote: > > > > > > Oh Bob, thats
where you are wrong my friend :D Message me if u wanna > > > know whats
going on in my mind :p > > > > > > Craig > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> > > wrote: > > > > > > > > Don't worry. There is no way the
puzzle will ever be in a > > > > competition. It is too rare and
hasn't been in production in forever. > > > > > > > > ~ Bob > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, Gilles van den >
> > > Peereboom <gillesvdp@> wrote: > > > > > > > > > > When I
perform the solution on the other side, at some point (just > > > > >
before the final transformations), there are lots of tiles that are > >
> > well > > > > > connected. I think I need to adapt the 3 last steps
to my special > > > > > magicballs puzzle. > > > > > Just a question :
if there is ever a MagicBalls event in a > > > competition, > > > > >
will I be able to compete with mine ? (I suppose no but maybe > > >
there is > > > > > another answer that could prevent me from restringing
the entire > > > > puzz:le :p) > > > > > I will tell you if I find
anything for the final steps. > > > > > > > > > > Gilles. > > > > > > >
> > > Bob Burton a écrit : > > > > > > You've strung your puzzle
differently, I think. Do the strings > > > follow > > > > > > a pattern
in the opposite direction as the Magic (and thus the > > > same as > > >
> > > a Master Magic)? I THINK (though I could be wrong) that if you > >
> > > > flipped your puzzle over, you could apply the solution. I'm
not > > > sure > > > > > > whether or not it would solve the puzzle,
though. > > > > > > > > > > > > ~ Bob > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den > > > > > >
Peereboom <gillesvdp@> wrote: > > > > > > > > > > > >> Thank you very
much :-) > > > > > >> But there is a very little problem : I cannot
perform the very > > > first > > > > > >> > > > > > > flips. > > > > > >
> > > > > >> As you can see here : > > > > > >>
http://www.belgiancubes.be/videos/MagicBalls-Problem.wmv > > > > > >> >
> > > > >> Do I have problems with my eyes or is there a problem with my
> > > puzzle > > > > > >> > > > > > > ? :p > > > > > > > > > > > >>
Thanx :p > > > > > >> Gilles.be :-) > > > > > >> > > > > > >> Bob Burton
a écrit : > > > > > >> > > > > > >>> I made three videos and all require
divX: > > > > > >>> > > > > > >>> Slow (15s): > > > >
http://www.cubewhiz.com/temp/burtonmagicballssolution.avi > > > > > >>>
Fast (7.49): > > http://www.cubewhiz.com/temp/burtonmagicballs749.avi >
> > > > >>> Faster (6.93): > > >
http://www.cubewhiz.com/temp/burtonmagicballs693.avi > > > > > >>> > > >
> > >>> Unfortunately, I replaced too many strings for my puzzle to > >
> > cooperate > > > > > >>> anymore :( > > > > > >>> > > > > > >>>
Enjoy. > > > > > >>> > > > > > >>> ~ Bob > > > > > >>> > > > > > >>> ---
In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > >
<bob@> > > > > > >>> wrote: > > > > > >>> > > > > > >>> > > > > >
>>>> Rough indeed. I'll make a slow video. :) > > > > > >>>> > > >
> > >>>> ~ Bob > > > > > >>>> > > > > > >>>> --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > > > >
>>>> <gillesvdp@> wrote: > > > > > >>>> > > > > > >>>> > > > > >
>>>>> Hello there, > > > > > >>>>> > > > > > >>>>> I finally made a
MagicBalls puzzle. > > > > > >>>>> I wanted to solve it on my own before
learning a few tricks on > > > > this > > > > > >>>>> puzzle. > > > > >
>>>>> I made this video : > > > > > >>>>> > > > > > >>>>> > > > > > >>>>
http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > > > > >>>> >
> > > > >>>> > > > > > >>>>> As you can see, my method is a bit
"rough" :D > > > > > >>>>> > > > > > >>>>> (59.07 is an
average time for me, I already had a 35.67 solve > > > > but it > > > >
> >>>>> was "lucky" (how can you have a lucky case on the
magicballs > > > ? :D) > > > > > >>>>> because during my first flips
some others were made > > unwillingly > > > > > >>>>> > > > > > > in the
> > > > > > > > > > > >>>>> right way so I just had to unfold everything
correctly :p > > > > > >>>>> > > > > > >>>>> Any tips for this puzzle ?
> > > > > >>>>> > > > > > >>>>> Thank you :-) > > > > > >>>>> Gilles. >
> > > > >>>>> > > > > > >>>>> > > > > > >>>>> > > > > > >>> > > > > >
>>> > > > > > >>> > > > > > >>> > > > > > >>> > > > > > >>> > > > > >
>>> > > > > > >>> Yahoo! Groups Links > > > > > >>> > > > > > >>> > > >
> > >>> > > > > > >>> > > > > > >>> > > > > > >>> > > > > > >>> > > > >
> >>> > > > > > >>> > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > >
> > > > > > > > > > > > > > > [Non-text portions of this message have
been removed] >
4451. Re: Magic Balls From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Jun 2006 03:41:16 -0000
Wow, more Magic Balls people! cool! By the way, I got 8.18 the day after
making it and haven't improved since...well, I haven't really
been able to practice since. I definately need to make the transform
that changes shape to a huge rectangle and back better, but my main
point I need to work on is the end, specifically the transform on the
right arm. Bob, your videos will be a tremendous help. Well, I'm
exhausted from ARML, so I'll shut up before I become completely
incoherent. Tim --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" <logitewty@...> wrote: > > Weird,
you're the 3rd person I know thats made one in the last little >
bit... > > Me, Tim Reynolds and you...Last I heard Tim was averaging
around 10 > (like 2-3 days after making it) and today, the 2-3 day after
making it > I got 7.96 single and 9.03 average...I use Bob's
way...or Alexander's > hehe...its alexanders :p > > Craig > > ---
In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@> > wrote: > > > > Rough indeed. I'll make a slow video. :)
> > > > ~ Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"gillesvdp" > > <gillesvdp@> wrote: > > > > > > Hello
there, > > > > > > I finally made a MagicBalls puzzle. > > > I wanted to
solve it on my own before learning a few tricks on this > > > puzzle. >
> > I made this video : > >
http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > > > > > As
you can see, my method is a bit "rough" :D > > > > > > (59.07
is an average time for me, I already had a 35.67 solve but it > > > was
"lucky" (how can you have a lucky case on the magicballs ? :D)
> > > because during my first flips some others were made unwillingly in
the > > > right way so I just had to unfold everything correctly :p > >
> > > > Any tips for this puzzle ? > > > > > > Thank you :-) > > >
Gilles. > > > > > >
4452. Re: Magic Balls From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Jun 2006 04:48:27 -0000
Hey Camel Face (lol) I did a 7.70 :) and I've done 7.96, only 2
sub-8s...hehehe... Bye *TIMOTHY* (haha Bob) Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > Wow, more Magic Balls people!
cool! > By the way, I got 8.18 the day after making it and haven't
improved > since...well, I haven't really been able to practice
since. > > I definately need to make the transform that changes shape to
a huge > rectangle and back better, but my main point I need to work on
is > the end, specifically the transform on the right arm. Bob, your >
videos will be a tremendous help. > > Well, I'm exhausted from
ARML, so I'll shut up before I become > completely incoherent. > >
Tim > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" > <logitewty@> wrote: > > > > Weird, you're the
3rd person I know thats made one in the last > little > > bit... > > > >
Me, Tim Reynolds and you...Last I heard Tim was averaging around 10 > >
(like 2-3 days after making it) and today, the 2-3 day after > making it
> > I got 7.96 single and 9.03 average...I use Bob's way...or >
Alexander's > > hehe...its alexanders :p > > > > Craig > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@> > > wrote: > > > > > > Rough indeed. I'll make a slow
video. :) > > > > > > ~ Bob > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > >
<gillesvdp@> wrote: > > > > > > > > Hello there, > > > > > > > > I
finally made a MagicBalls puzzle. > > > > I wanted to solve it on my own
before learning a few tricks on > this > > > > puzzle. > > > > I made
this video : > > >
http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > > > > > > >
As you can see, my method is a bit "rough" :D > > > > > > > >
(59.07 is an average time for me, I already had a 35.67 solve > but it >
> > > was "lucky" (how can you have a lucky case on the >
magicballs ? :D) > > > > because during my first flips some others were
made > unwillingly in the > > > > right way so I just had to unfold
everything correctly :p > > > > > > > > Any tips for this puzzle ? > > >
> > > > > Thank you :-) > > > > Gilles. > > > > > > > > > >
4453. Re: Magic Balls From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Jun 2006 05:09:55 -0000
Hrmmm...I'm still waiting for Jim to bring up his cube so I can
scramble it. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" <logitewty@...> wrote: > > Hey Camel Face
(lol) > > I did a 7.70 :) and I've done 7.96, only 2
sub-8s...hehehe... > > Bye *TIMOTHY* (haha Bob) > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" >
<timothy.reynolds2@> wrote: > > > > Wow, more Magic Balls people!
cool! > > By the way, I got 8.18 the day after making it and
haven't improved > > since...well, I haven't really been able
to practice since. > > > > I definately need to make the transform that
changes shape to a huge > > rectangle and back better, but my main point
I need to work on is > > the end, specifically the transform on the
right arm. Bob, your > > videos will be a tremendous help. > > > > Well,
I'm exhausted from ARML, so I'll shut up before I become > >
completely incoherent. > > > > Tim > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > >
<logitewty@> wrote: > > > > > > Weird, you're the 3rd person I
know thats made one in the last > > little > > > bit... > > > > > > Me,
Tim Reynolds and you...Last I heard Tim was averaging around 10 > > >
(like 2-3 days after making it) and today, the 2-3 day after > > making
it > > > I got 7.96 single and 9.03 average...I use Bob's way...or
> > Alexander's > > > hehe...its alexanders :p > > > > > > Craig >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <bob@> > > > wrote: > > > > > > > > Rough indeed.
I'll make a slow video. :) > > > > > > > > ~ Bob > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > >
> > <gillesvdp@> wrote: > > > > > > > > > > Hello there, > > > > > >
> > > > I finally made a MagicBalls puzzle. > > > > > I wanted to solve
it on my own before learning a few tricks on > > this > > > > > puzzle.
> > > > > I made this video : > > > >
http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > > > > > > > >
> As you can see, my method is a bit "rough" :D > > > > > > >
> > > (59.07 is an average time for me, I already had a 35.67 solve > >
but it > > > > > was "lucky" (how can you have a lucky case on
the > > magicballs ? :D) > > > > > because during my first flips some
others were made > > unwillingly in the > > > > > right way so I just
had to unfold everything correctly :p > > > > > > > > > > Any tips for
this puzzle ? > > > > > > > > > > Thank you :-) > > > > > Gilles. > > >
> > > > > > > > > > > >
4454. Cube Simulator Average From: "Ian" <iwinoky@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Jun 2006 15:14:03 -0000
Don't know if anyone else has taken any averages of 12 on Ryan
Heise's virtual cube (http://www.ryanheise.com/cube/speed.html) but
I've done about five averages and my best one so far is 22.62. The
individual times were (17.65), 22.35, 22.78, 20.83, (36.19), 18.56,
26.31, 22.20, 21.16, 24.61, 23.66, 23.79. Has anybody beaten this? Ian
4455. Re: [Speed cubing group] Cube Simulator Average From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 5 Jun 2006 12:10:07 +1000
On Sun, Jun 04, 2006 at 03:14:03PM -0000, Ian wrote: > Don't know
if anyone else has taken any averages of 12 on Ryan Heise's >
virtual cube (http://www.ryanheise.com/cube/speed.html) but I've
done > about five averages and my best one so far is 22.62. The
individual > times were (17.65), 22.35, 22.78, 20.83, (36.19), 18.56,
26.31, 22.20, > 21.16, 24.61, 23.66, 23.79. > > Has anybody beaten this?
It sounds like a good idea. Should I add another records database for
averages? -- Ryan Heise http://www.ryanheise.com/cube/
4456. The google calendar of Rubik's Cube Oficial
Cmpetition From: "cwlin1010" <cubepuzzle@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Jun 2006 08:50:18 -0000
XML :
http://www.google.com/calendar/feeds/h8pifseq6odrakenq33r92p4l0@group.ca
lendar.google.com/public/basic ICAL :
http://www.google.com/calendar/ical/h8pifseq6odrakenq33r92p4l0@...
endar.google.com/public/basic
4457. Re: Cubesmith? From: "Ben King" <grsbmd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Jun 2006 14:54:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "jeremy_tkr"
<jeremy_tkr@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> > wrote:
> > > > Has anyone else noticed that cubesmith (the page) isnt there?
Any > > ideas what is wrong or when it will be back? Thanks. > > > >
Peter Greenwood > > > > CUBESMITH IS BACK~!!! > It would seem that
Cubesmith is not the only cubing site that's been down. Anyone
checked out strangepuzzle.com lately? -Ben.
4458. 6x6x6 From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Jun 2006 22:00:28 -0000
Ok, it's midnight 06/06/06 here. In the chill of the night, I feel
something coming. It's big... ...it has 6 sides... ...it's the
AntiCube!!!! rRRRrrraarhahhhhhhhhhhhhhhh No, really, is the 6x6x6 for
today? :-) Gilles.
4459. Re: 6x6x6 From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Jun 2006 22:12:25 -0000
That would be perfect! Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > Ok, it's midnight 06/06/06 here. > >
In the chill of the night, I feel something coming. > It's big... >
...it has 6 sides... > ...it's the AntiCube!!!! >
rRRRrrraarhahhhhhhhhhhhhhhh > > No, really, is the 6x6x6 for today? :-)
> > Gilles. >
4460. Re: Cubesmith? From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Jun 2006 22:56:58 -0000
Yes...and I noticed nothing unusual. ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Ben King"
<grsbmd@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "jeremy_tkr" >
<jeremy_tkr@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> > >
wrote: > > > > > > Has anyone else noticed that cubesmith (the page)
isnt there? Any > > > ideas what is wrong or when it will be back?
Thanks. > > > > > > Peter Greenwood > > > > > > > CUBESMITH IS BACK~!!!
> > > > It would seem that Cubesmith is not the only cubing site
that's been > down. Anyone checked out strangepuzzle.com lately? >
> -Ben. >
4461. strangepuzzle & 6x6x6 From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 5 Jun 2006 16:09:38 -0700 (PDT)
strangepuzzle: it was hacked this morning, looks like chris got it back
up 6x6x6: please olympic cubes? please please please? clancy -----
Original Message ---- From: Bob Burton <bob@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, June 5, 2006
3:56:58 PM Subject: [Speed cubing group] Re: Cubesmith? Yes...and I
noticed nothing unusual. ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Ben King"
<grsbmd@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "jeremy_tkr" >
<jeremy_tkr@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> > >
wrote: > > > > > > Has anyone else noticed that cubesmith (the page)
isnt there? Any > > > ideas what is wrong or when it will be back?
Thanks. > > > > > > Peter Greenwood > > > > > > > CUBESMITH IS BACK~!!!
> > > > It would seem that Cubesmith is not the only cubing site
that's been > down. Anyone checked out strangepuzzle.com lately? >
> -Ben. > [Non-text portions of this message have been removed]
4462. Re: strangepuzzle & 6x6x6 From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Jun 2006 00:16:17 -0000
Is it just me, or is the home page now the video search page? As in,
there's no more news page...hmm. Tim --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > strangepuzzle: it was hacked this
morning, looks like chris got it back up > > > 6x6x6: please olympic
cubes? please please please? > > > clancy > > > ----- Original Message
---- > From: Bob Burton <bob@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, June 5, 2006
3:56:58 PM > Subject: [Speed cubing group] Re: Cubesmith? > > Yes...and
I noticed nothing unusual. > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ben King"
<grsbmd@> > wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "jeremy_tkr" > >
<jeremy_tkr@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> > > >
wrote: > > > > > > > > Has anyone else noticed that cubesmith (the page)
isnt there? Any > > > > ideas what is wrong or when it will be back?
Thanks. > > > > > > > > Peter Greenwood > > > > > > > > > > CUBESMITH IS
BACK~!!! > > > > > > > It would seem that Cubesmith is not the only
cubing site that's been > > down. Anyone checked out
strangepuzzle.com lately? > > > > -Ben. > > > > > > > > > > > [Non-text
portions of this message have been removed] >
4463. Finding Silicone spray in Raleigh, NC is hard!!! From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Jun 2006 00:25:41 -0000
Hey everyone, Thanks for the responses I got from people about silicone.
I had an offer to mail some to me, but I checked the post office
restrictions on hazardous items in the mail, and it looks like you
can't mail flammable liquids (silicone is highly flammable).
However, I'm confused because there is a site online where I can
order silicone to have it shipped to my house (but I have to order
minimum 12 cans at $48) :-( Is it ok to mail silicone via the post
office? If so, I'm going to respond to the offer I got. Because I
cannot find a safe silicone to use for cubing anywhere in my area, and
my cubes badly need to be lubed!! :'-( Chris
4464. Re: [Speed cubing group] 6x6x6 From: "Aron Stansvik" <elvstone@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 6 Jun 2006 00:47:04 +0000
Hahaha. Just great. I had some friends that were (ironically naturally)
celebrating the end of the world (06/06/06 == 666) tonight. But then I
read http://en.wikipedia.org/wiki/616_%28number%29. A 6x6x6 cube would
be a much better reason for celebration. Today I got a look at a 4x4x4
for the first time in my life (got my rubiks.com delivery). Happy cubing
everyone, here at the end of the world. Elvis On 6/5/06, Gilles Roux
<grrroux@...> wrote: > > Ok, it's midnight 06/06/06 here. > > In
the chill of the night, I feel something coming. > It's big... >
...it has 6 sides... > ...it's the AntiCube!!!! >
rRRRrrraarhahhhhhhhhhhhhhhh > > No, really, is the 6x6x6 for today? :-)
> > Gilles. > > > > > > > > > Yahoo! Groups Links > > > > > > > >
That's correct. My index page was destroyed by someone. I'm
fixing it now, but I set the homepage to the video page for the moment
so people can still use the site. -Chris On 6/5/06, Tim Reynolds
<timothy.reynolds2@...> wrote: > > Is it just me, or is the home page
now the video search page? As > in, there's no more news
page...hmm. > > Tim > > --- In speedsolvingrubikscube@yahoogroups.com,
Clancy Cochran > <perscription_death@...> wrote: > > > >
strangepuzzle: it was hacked this morning, looks like chris got it >
back up > > > > > > 6x6x6: please olympic cubes? please please please? >
> > > > > clancy > > > > > > ----- Original Message ---- > > From: Bob
Burton <bob@...> > > To: speedsolvingrubikscube@yahoogroups.com > >
Sent: Monday, June 5, 2006 3:56:58 PM > > Subject: [Speed cubing group]
Re: Cubesmith? > > > > Yes...and I noticed nothing unusual. > > > > ~
Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ben
King" > <grsbmd@> > > wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "jeremy_tkr" > > >
<jeremy_tkr@> wrote: > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 > <no_reply@> > > > >
wrote: > > > > > > > > > > Has anyone else noticed that cubesmith (the
page) isnt > there? Any > > > > > ideas what is wrong or when it will be
back? Thanks. > > > > > > > > > > Peter Greenwood > > > > > > > > > > >
> > CUBESMITH IS BACK~!!! > > > > > > > > > > It would seem that
Cubesmith is not the only cubing site that's > been > > > down.
Anyone checked out strangepuzzle.com lately? > > > > > > -Ben. > > > > >
> > > > > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > [Non-text portions of this message have
been removed]
4466. Format From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Jun 2006 01:35:49 -0000
Is it just me or is the group completely reformatted? Everything seems
different :S Craig
4467. Re: [Speed cubing group] Format From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 5 Jun 2006 18:37:51 -0700
http://groups.yahoo.com/local/newemail.html -Chris On 6/5/06, Craig
Bouchard <logitewty@...> wrote: > > Is it just me or is the group
completely reformatted? Everything seems > different :S > > Craig > > >
[Non-text portions of this message have been removed]
4468. Re: Finding Silicone spray in Raleigh, NC is hard!!! From: "mgwallisa" <mattwallisa@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Jun 2006 02:11:42 -0000
It's been years since I've done this, but I know it's
possible to ship flammable and hazardous materials through USPS and UPS.
The restrictions come down from DOT on what items can be shipped based
on how the materials are classified. They also restrict on how it's
packaged and labeled, and if it can be transported by air, ground, or
rail. If it's still the same as it was eight or nine years ago, I
think UPS only ships hazardous materials from a contracted business. You
really just need to visit a Post Office with a can and ask them if it
can be shipped because everything is classified somewhere in the huge
library of CFR manuals. I would guess you could probably get it through,
but you'd have to talk to the Post Office guys to get the final say
and the labels anyway. --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@...> wrote: > > Hey everyone, > > Thanks for the
responses I got from people about silicone. I had an > offer to mail
some to me, but I checked the post office restrictions > on hazardous
items in the mail, and it looks like you can't mail > flammable
liquids (silicone is highly flammable). However, I'm > confused
because there is a site online where I can order silicone to > have it
shipped to my house (but I have to order minimum 12 cans at > $48) :-( >
> Is it ok to mail silicone via the post office? If so, I'm going
to > respond to the offer I got. Because I cannot find a safe silicone
to > use for cubing anywhere in my area, and my cubes badly need to be >
lubed!! :'-( > > Chris >
4469. cubing in ZEE TV From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 6 Jun 2006 03:22:19 +0100 (BST)
Dear Cubers, I am very glad to share my experience with ZEE TV. Zee tv
is producing a new episode called "SHABASH INDIA" means WELL
DONE INDIA. I am lucky to have been selected for my cubing. Cubing is a
alien sport in India. I know only 3 cubers in entire India. They(Zee tv
crews) came home in dec-2005 and filmed me cubing fast and blindfolded.
They also interviewed my parents, friends, school teachers and principal
etc. They filmed me in the park also. They invited me to Bombay(more
than 2000 km from my home town) for studio interview on 27th may 2006.
They welcomed me to the studio amidst young girls dancing around me.
They asked me how I learnt it. As I do not know HINDI, there was a
interpretor for me. One of the audiences was called upon to scramble a
3*3*3 cube and I was asked to solve blindfolded. I did it perfectly. The
anchor Mr.Hussain, a Bollywood actor was very friendly and jovial. Then
he questioned my dad who was sitting in the audience - how do you feel
about your son's achievement, how you trained him, how he got
interest in it, what is the history behind the invention of the cube
etc. Then he asked me how I memorised the cube, but failed to ask me how
to solve a cube!!!! All the other cubes 4*4*4, 5*5*5, 2*2*2, megaminx
and square-1 were also available on the stage. But he never asked me
anything about them for want of time. My episode is number 3 and will be
telecast in the last week of june-2006. The duration is 30 min and I
shall let you know the exact date and time of telecast as soon as I am
intimated. Hope my cubing show in ZEE TV might inspire many youngsters
in India and other countries to learn cubing. I watched many other
people performing different items. It was all fun. My dad performed 2
items - human calendar(1600 to 9999) and a deck of 52 cards. His episode
is number 22 and will be telecast in august-2006. J.Bernett Orlando Send
instant messages to your online friends http://in.messenger.yahoo.com
Stay connected with your friends even when away from PC. Link:
http://in.mobile.yahoo.com/new/messenger/ [Non-text portions of this
message have been removed]
4470. Re: Format From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Jun 2006 03:33:11 -0000
Urgh, I hate it...it looks horrible and I can't tell which messages
I've read...Yahoo, bring the format back!! --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Is it just me or is the group completely
reformatted? Everything seems > different :S > > Craig >
4471. Re: [Speed cubing group] Re: Format From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 5 Jun 2006 20:39:23 -0700
Yeah, the email format sucks too. Their 'new' format now
includes tons of links at the bottom of the email and plenty of spam.
Pretty lame. -Chris On 6/5/06, Tim Reynolds <timothy.reynolds2@...>
wrote: > > Urgh, I hate it...it looks horrible and I can't tell
which messages > I've read...Yahoo, bring the format back!! > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Craig Bouchard" > > <logitewty@...> wrote: > > > > Is it
just me or is the group completely reformatted? Everything > seems > >
different :S > > > > Craig > > > > > [Non-text portions of this message
have been removed]
4472. Re: [Speed cubing group] Re: Format From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Jun 2006 08:31:50 +0200
That's weird, I don't see anything much different on the
website. I read this group via Thunderbird (I receive separate emails on
my computer) and execpt the links on the right, I do not see any change.
Is that it ? Gilles Chris Hunt a �crit : > > Yeah, the email format
sucks too. Their 'new' format now includes tons of > links at
the bottom of the email and plenty of spam. Pretty lame. > > -Chris > >
On 6/5/06, Tim Reynolds <timothy.reynolds2@... >
<mailto:timothy.reynolds2%40verizon.net>> wrote: > > > > Urgh, I hate
it...it looks horrible and I can't tell which messages > >
I've read...Yahoo, bring the format back!! > > > > --- In
speedsolvingrubikscube@yahoogroups.com >
<mailto:speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>,
> > "Craig Bouchard" > > > > <logitewty@...> wrote: > > > >
> > Is it just me or is the group completely reformatted? Everything > >
seems > > > different :S > > > > > > Craig > > > > > > > > > > >
[Non-text portions of this message have been removed] > >
4473. Re: [Speed cubing group] Re: Format From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 5 Jun 2006 23:57:09 -0700
I don't know :) Do you receive emails in plain text or html? I
receive them in plain text and the formatting is pretty bad. The
messages are still perfectly readable, so I don't mind...the new
email format is just weird. -Chris On 6/5/06, Gilles van den Peereboom
<gillesvdp@...> wrote: > > That's weird, I don't see
anything much different on the website. > I read this group via
Thunderbird (I receive separate emails on my > computer) and execpt the
links on the right, I do not see any change. > Is that it ? > > Gilles >
> Chris Hunt a écrit : > > > > > Yeah, the email format sucks too. Their
'new' format now includes tons > of > > links at the bottom of
the email and plenty of spam. Pretty lame. > > > > -Chris > > > > On
6/5/06, Tim Reynolds
<timothy.reynolds2@...<timothy.reynolds2%40verizon.net> > >
<mailto:timothy.reynolds2%40verizon.net>> wrote: > > > > > > Urgh, I
hate it...it looks horrible and I can't tell which messages > > >
I've read...Yahoo, bring the format back!! > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <mailto:speedsolvin >
grubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>,
> > > > "Craig Bouchard" > > > > > > <logitewty@...> wrote:
> > > > > > > > Is it just me or is the group completely reformatted?
Everything > > > seems > > > > different :S > > > > > > > > Craig > > >
> > > > > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > [Non-text portions of this message have been
removed]
4474. New Magic Idea From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Jun 2006 13:56:57 -0000
Hey All, I have a new idea for a new magic, and I have how it is
executed, but I need a picture for it...It goes from 2x6 to 3x4 anyone
have any ideas? Any would be appreciated... Craig
4475. Re: Some videos from the Trumbull competition From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Jun 2006 14:18:03 -0000
I have uploaded some more videos from the Trumbull competition.
Craig's 5x5x5 solves for a Canadian record average:
http://tinyurl.com/zocyn Matt's Canadian record single 5x5x5 solve:
http://tinyurl.com/zh2av I believe this record was broken a number of
times that day by Matt and Craig, with Matt ending up with the record
when it was over. Three of Anthony's 2x2x2 solves where he set the
American record average time. http://tinyurl.com/f232o Anthony's
14.00-second solve: http://tinyurl.com/kjf2m Three of Matt's 3x3x3
solves for a Canadian record average time, and Matt after finishing his
13.94-second solve. http://tinyurl.com/zg57w Craig's 10.71-second
2x2x2 solve, part of his Canadian record for average time.
http://tinyurl.com/kl98k I had also recorded his 22.74-second solve, but
a judge was blocking the view for most of the solve. (And anyway, even I
can usually solve a 2x2x2 in less time than that.) So I didn't
upload that one. Four of Matt's 4x4x4 solves for a Canadian record
average time. http://tinyurl.com/gwuck Craig's winning BLD solve
for a Canadian record: http://tinyurl.com/h773c I'll also note here
that these links will not work forever. The files may disappear after
not being downloaded during a period of 30 days or so. Enjoy! - Bruce
Norskog --- In speedsolvingrubikscube@yahoogroups.com, "Bruce
Norskog" <brnorsk@...> wrote: > > Just a little correction to
what I said in my previous message... > > I incorrectly referred to
Cory's 27.80-second one-handed solve as a > "winning"
solve. The solve was the fastest at the competition in that > event, and
Cory did win that event, but his winning was based on the > average of
his middle three solves, to my understanding. > > - Bruce Norskog > ---
In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" >
<brnorsk@> wrote: > > > > In addition to Bob Burton's world
record Magic performance > > (downloadable using
http://tinyurl.com/ot7tt), I have made > > the following videos from the
Trumbull competition available > > online, downloadable using the URLs
listed. > > > > Cory's winning one-handed 27.80-second solve: > >
http://tinyurl.com/hct7l > > > > Cory'S 4.34-second 2x2x2 solve: >
> http://tinyurl.com/j6cju > > > > Craig'S Canadian record
4.93-second 2x2x2 solve: > > http://tinyurl.com/h9fdx > > > >
Craig's Magic solves for Canadian record average (1st/fastest solve
> > missing): > > http://tinyurl.com/zrhea > > > > Craig's Master
Magic solves for Canadian record average: > > http://tinyurl.com/e9wm9 >
> > > Matt's Canadian record 4x4x4 solve (ending part): > >
http://tinyurl.com/kg7rg > > > > Nathaniel's personal best
14.09-second solve: > > http://tinyurl.com/jgdjj > > > > - Bruce Norskog
> > >
4476. Re: [Speed cubing group] cubing in ZEE TV From: "Sachin Shirwalkar" <sachinss@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 6 Jun 2006 20:22:00 +0530
Good work! Be sure to record the episode. Sachin. On 6/6/06, JohnLouis
Louis <pjlmem@...> wrote: > Dear Cubers, > I am very glad to share my
experience with ZEE TV. Zee tv is producing a new episode called
"SHABASH INDIA" means WELL DONE INDIA. I am lucky to have been
selected for my cubing. Cubing is a alien sport in India. I know only 3
cubers in entire India. > They(Zee tv crews) came home in dec-2005 and
filmed me cubing fast and blindfolded. They also interviewed my parents,
friends, school teachers and principal etc. They filmed me in the park
also. > They invited me to Bombay(more than 2000 km from my home town)
for studio interview on 27th may 2006. They welcomed me to the studio
amidst young girls dancing around me. They asked me how I learnt it. As
I do not know HINDI, there was a interpretor for me. One of the
audiences was called upon to scramble a 3*3*3 cube and I was asked to
solve blindfolded. I did it perfectly. The anchor Mr.Hussain, a
Bollywood actor was very friendly and jovial. Then he questioned my dad
who was sitting in the audience - how do you feel about your son's
achievement, how you trained him, how he got interest in it, what is the
history behind the invention of the cube etc. Then he asked me how I
memorised the cube, but failed to ask me how to solve a cube!!!! > All
the other cubes 4*4*4, 5*5*5, 2*2*2, megaminx and square-1 were also
available on the stage. But he never asked me anything about them for
want of time. > My episode is number 3 and will be telecast in the last
week of june-2006. The duration is 30 min and I shall let you know the
exact date and time of telecast as soon as I am intimated. > Hope my
cubing show in ZEE TV might inspire many youngsters in India and other
countries to learn cubing. > I watched many other people performing
different items. It was all fun. My dad performed 2 items - human
calendar(1600 to 9999) and a deck of 52 cards. His episode is number 22
and will be telecast in august-2006. > > J.Bernett Orlando > > Send
instant messages to your online friends http://in.messenger.yahoo.com >
> Stay connected with your friends even when away from PC. Link:
http://in.mobile.yahoo.com/new/messenger/ > > [Non-text portions of this
message have been removed] > > > > > > Yahoo! Groups Links > > > > > > >
>
4477. Re: Format From: "bryanosaurus" <bmytko@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Jun 2006 18:02:01 -0000
i like it. my emails come in HTML and i can respond more easily now. ---
In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@...> wrote: > > I don't know :) > > Do you receive
emails in plain text or html? I receive them in plain text > and the
formatting is pretty bad. The messages are still perfectly readable, >
so I don't mind...the new email format is just weird. > > -Chris >
> On 6/5/06, Gilles van den Peereboom <gillesvdp@...> wrote: > > > >
That's weird, I don't see anything much different on the
website. > > I read this group via Thunderbird (I receive separate
emails on my > > computer) and execpt the links on the right, I do not
see any change. > > Is that it ? > > > > Gilles > > > > Chris Hunt a
écrit : > > > > > > > > Yeah, the email format sucks too. Their
'new' format now includes tons > > of > > > links at the
bottom of the email and plenty of spam. Pretty lame. > > > > > > -Chris
> > > > > > On 6/5/06, Tim Reynolds
<timothy.reynolds2@...<timothy.reynolds2% 40verizon.net> > > >
<mailto:timothy.reynolds2%40verizon.net>> wrote: > > > > > > > >
Urgh, I hate it...it looks horrible and I can't tell which messages
> > > > I've read...Yahoo, bring the format back!! > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > > > <mailto:speedsolvin > >
grubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>,
> > > > > > "Craig Bouchard" > > > > > > > > <logitewty@>
wrote: > > > > > > > > > > Is it just me or is the group completely
reformatted? Everything > > > > seems > > > > > different :S > > > > > >
> > > > Craig > > > > > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > > > > >
> [Non-text portions of this message have been removed] >
4478. Re: [Speed cubing group] Re: Format From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 6 Jun 2006 20:29:34 +0200
----- Original Message ----- From: bryanosaurus To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, June 06, 2006 8:02
PM Subject: [Speed cubing group] Re: Format If i try Reply(via web
post), I get "sorry, forbidden". It´s of no importance for me,
I just wonder why. R __.___ Messages in this topic (18) Reply (via web
post) | Start a new topic Messages | Files | Photos | Links | Database |
Polls | Members | Calendar You are receiving Individual Emails Change
Delivery Settings Visit Your Group | Yahoo! Groups Terms of Use |
Unsubscribe We Made Changes Your Yahoo! Groups email is all new. Learn
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Visit Your Group SPONSORED LINKS a.. Jigsaw puzzle game b.. Free puzzle
inlay games c.. Educational game and puzzle d.. Word puzzle game e.. Kid
puzzle game f.. Puzzle games . [Non-text portions of this message have
been removed]
4479. Re: Finding Silicone spray in Raleigh, NC is hard!!! From: "athefre" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Jun 2006 18:40:44 -0000
I also live in NC (Reidsville) and I haven't seen any anywhere
either. I've been using some CRC silicone spray I found at Wal-
mart. But, I heard that it can damage the plastic. --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Hey everyone, > > Thanks for the responses I got from people about
silicone. I had an > offer to mail some to me, but I checked the post
office restrictions > on hazardous items in the mail, and it looks like
you can't mail > flammable liquids (silicone is highly flammable).
However, I'm > confused because there is a site online where I can
order silicone to > have it shipped to my house (but I have to order
minimum 12 cans at > $48) :-( > > Is it ok to mail silicone via the post
office? If so, I'm going to > respond to the offer I got. Because I
cannot find a safe silicone to > use for cubing anywhere in my area, and
my cubes badly need to be > lubed!! :'-( > > Chris >
4480. I hate lubing the bigger cubes From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Jun 2006 20:59:30 -0000
I took apart my 5x5x5 cube to lube it. Never again...! That was torture
putting it back together.
4481. Re: [Speed cubing group] I hate lubing the bigger cubes From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 6 Jun 2006 14:08:09 -0700 (PDT)
lol its not all that bad...i'd rather do prof then revenge any day
----- Original Message ---- From: kyuubree <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, June 6, 2006
1:59:30 PM Subject: [Speed cubing group] I hate lubing the bigger cubes
I took apart my 5x5x5 cube to lube it. Never again...! That was torture
putting it back together. <!-- #ygrp-mlmsg {font:84.5%
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4482. Re: [Speed cubing group] I hate lubing the bigger cubes From: "Mike Stewart" <cocoa32301@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Jun 2006 22:09:27 -0000
All you really have to do is turn one layer one way just a little tiny
bit, then a perpendicular outermost layer just a little bit. You know,
get it so the thing isn't blowing up, but where there's a
little hole in between 4 of the little facelets. Spray some silicon in
each of the little holes on your cube (there's 54 holes possible on
a revenge and 96 holes possible on a professor). That way, you
don't have to deal with assembly. --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > lol its not all that
bad...i'd rather do prof then revenge any day > > ----- Original
Message ---- > From: kyuubree <no_reply@yahoogroups.com> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, June 6, 2006
1:59:30 PM > Subject: [Speed cubing group] I hate lubing the bigger
cubes > > I took apart my 5x5x5 cube to lube it. > > Never again...!
That was torture putting it back together. > > > > > > > > [Non-text
portions of this message have been removed] >
4483. Re: [Speed cubing group] Cube Simulator Average From: "Ian" <iwinoky@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Jun 2006 22:44:49 -0000
Nobody else has replied to this but I think it would be cool if you
could get your program to keep track of rolling averages! Ian --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote:
> > On Sun, Jun 04, 2006 at 03:14:03PM -0000, Ian wrote: > > Don't
know if anyone else has taken any averages of 12 on Ryan Heise's >
> virtual cube (http://www.ryanheise.com/cube/speed.html) but I've
done > > about five averages and my best one so far is 22.62. The
individual > > times were (17.65), 22.35, 22.78, 20.83, (36.19), 18.56,
26.31, 22.20, > > 21.16, 24.61, 23.66, 23.79. > > > > Has anybody beaten
this? > > It sounds like a good idea. Should I add another records
database for > averages? > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ >
4484. Re: [Speed cubing group] Cube Simulator Average From: Anthony Hsu <erwaman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Jun 2006 20:25:19 -0400
I concur. I'm addicted. Anthony ----- Original Message ----- From:
Ian To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, June 06,
2006 6:44 PM Subject: Re: [Speed cubing group] Cube Simulator Average
Nobody else has replied to this but I think it would be cool if you
could get your program to keep track of rolling averages! Ian --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote:
> > On Sun, Jun 04, 2006 at 03:14:03PM -0000, Ian wrote: > > Don't
know if anyone else has taken any averages of 12 on Ryan Heise's >
> virtual cube (http://www.ryanheise.com/cube/speed.html) but I've
done > > about five averages and my best one so far is 22.62. The
individual > > times were (17.65), 22.35, 22.78, 20.83, (36.19), 18.56,
26.31, 22.20, > > 21.16, 24.61, 23.66, 23.79. > > > > Has anybody beaten
this? > > It sounds like a good idea. Should I add another records
database for > averages? > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ > [Non-text portions of this message have
been removed]
4485. Re: square-1 method?? From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Jun 2006 02:05:13 -0000
Hey, I'm certainly not the best sq1 solver in the group, but my
accomplishments have been made using little more than a dozen
algorithms. David; email me directly and I will reply with all the algs
you need to learn. the Square1 is dreadfully unexplored. It's good
to see at least one more person interested in it. -Richard --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > Why not learn just the algs required from Lars
V's page that are > required? You can solve Square-1 in 1-2 minutes
using only like 5 of > his algs...well, I can. And I suck at Square-1.
:P > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com, David
Pritts > <ladartfrog@> wrote: > > > > Is there a square-1 method that
requires MORE than 3 algorithms (I > dont want to use that method... too
simple, and I'm willing to learn > more algorithms for a better
solve). > > > > I dont want to use Lars V expert solution, though..
there are like > 52108 algorithms on there and I';m not dedicating
that much time to > this puzzle at the moment. > > > > I'd
certainly be willing to memorize a dozen algs for this... > > > > What
should I do? > > > > David > > > > > > ---------------------------------
> > How low will we go? Check out Yahoo! Messenger's low
PC-to-Phone > call rates. > > > > [Non-text portions of this message
have been removed] > > >
4486. Re: I hate lubing the bigger cubes From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Jun 2006 11:04:23 -0000
rxdeath how dare you. Professor takes me three times the time (assuming
I have identically lubed cubes) to solve. Also just lube it like Katsu:
he doesn't even disassemble it. -Tim/SwordsmanKirby
4487. Re: [Speed cubing group] I hate lubing the bigger cubes From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 7 Jun 2006 05:59:26 -0700 (PDT)
okay?.... kyuubree <no_reply@yahoogroups.com> wrote: I took apart my
5x5x5 cube to lube it. Never again...! That was torture putting it back
together. __________________________________________________ Do You
Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com [Non-text portions of this message have been
removed]
4488. Re: I hate lubing the bigger cubes From: "Matt M." <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Jun 2006 13:09:42 -0000
Everybody should completely disassemble the revenge and the prof at
least once. The mechanism for the revenge is quite interesting, and the
prof... well, it's just a huge pain in the butt. But now when my
center pieces get twisted during a turn, I at least know what's
going on and how to fix it without being afraid of breaking anything.
I've only completely disassembled both puzzles once. It took me
about 1/2 hour to put the revenge back together, and about an hour for
the prof. It looks like the olympicube cubes are going to be so much
more intuitive and simple to assemble. I wonder how much Frank messed
with assembling/disassembling them. He mentioned intentionally popping
both puzzles in his review. - Matt --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > lol its not all that
bad...i'd rather do prof then revenge any day > > ----- Original
Message ---- > From: kyuubree <no_reply@yahoogroups.com> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, June 6, 2006
1:59:30 PM > Subject: [Speed cubing group] I hate lubing the bigger
cubes > > I took apart my 5x5x5 cube to lube it. > > Never again...!
That was torture putting it back together. > > > > <!-- #ygrp-mlmsg
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#ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq
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removed] >
4489. Re: [Speed cubing group] Re: I hate lubing the bigger
cubes From: "Aron Stansvik" <elvstone@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 7 Jun 2006 18:59:58 +0000
I got my first Revenge yesterday, today I sat down and solved it for the
first time. I got all the way to the permutation of LL before I hit a
parity and actually had to look up a solution on a web page :) I
haven't lubed it so I was just about to ask the list whether I
should lube it or not.. I guess I should? I'm just scared it's
going to pop really easy. Anyone here who _does not_ lube their Revenge?
Regards, Elvis On 6/7/06, Matt M. <mmoberly@...> wrote: > Everybody
should completely disassemble the revenge and the prof at > least once.
The mechanism for the revenge is quite interesting, and > the prof...
well, it's just a huge pain in the butt. But now when my > center
pieces get twisted during a turn, I at least know what's going > on
and how to fix it without being afraid of breaking anything. > >
I've only completely disassembled both puzzles once. It took me
about > 1/2 hour to put the revenge back together, and about an hour for
the prof. > > It looks like the olympicube cubes are going to be so much
more > intuitive and simple to assemble. I wonder how much Frank messed
with > assembling/disassembling them. He mentioned intentionally popping
> both puzzles in his review. > > - Matt > > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran >
<perscription_death@...> wrote: > > > > lol its not all that
bad...i'd rather do prof then revenge any day > > > > -----
Original Message ---- > > From: kyuubree <no_reply@yahoogroups.com> >
> To: speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, June 6,
2006 1:59:30 PM > > Subject: [Speed cubing group] I hate lubing the
bigger cubes > > > > I took apart my 5x5x5 cube to lube it. > > > >
Never again...! That was torture putting it back together. > > > > > > >
> <!-- #ygrp-mlmsg {font:84.5% > arial,helvetica,clean,sans-serif;}
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background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ >
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list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor >
#ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { >
background-color:#eee; margin-bottom:20px; padding:0 8px; } >
#ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ >
font-family:Arial; font-weight:bold; > > color:#628c2a; font-size:100%;
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#ygrp-text tt{ > font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq
{margin:4;} --> > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > > > Yahoo! Groups Links > > > > > > >
4490. New file uploaded to speedsolvingrubikscube From: speedsolvingrubikscube@yahoogroups.com To: speedsolvingrubikscube@yahoogroups.com Date: 7 Jun 2006 20:07:51 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /poppets3b.JPG Uploaded by : al_yyz <anders.larsson@...>
Description : Cube spotting: popped sweets cube? You can access this
file at the URL:
http://groups.yahoo.com/group/speedsolvingrubikscube/files/poppets3b.JPG
To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files Regards, al_yyz
<anders.larsson@...>
4491. [Speed cubing group] Re: I hate lubing the bigger cubes From: "Matt M." <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Jun 2006 20:09:30 -0000
For me, not lubing was not even an option. Even a single solve on either
the revenge or the professor left my hands aching. Playing with either
for an extended amount of time (more than 1/2 hour) caused pain that I
could still feel the next day. If you can comfortably play with your
puzzles without hurting your hands/wrists, then I guess lubing is up to
you. After I took apart and lubed my revenge and prof, they became
completely different puzzles. They're now both very easy to turn,
and neither one has ever popped on me. Does anybody have any stories
about lubing their cubes and making them too loose? I can't imagine
this happening after just lubing the puzzle once. - Matt --- In
speedsolvingrubikscube@yahoogroups.com, "Aron Stansvik"
<elvstone@...> wrote: > > I got my first Revenge yesterday, today I
sat down and solved it for > the first time. I got all the way to the
permutation of LL before I > hit a parity and actually had to look up a
solution on a web page :) I > haven't lubed it so I was just about
to ask the list whether I should > lube it or not.. I guess I should?
I'm just scared it's going to pop > really easy. > > Anyone
here who _does not_ lube their Revenge? > > Regards, > Elvis >
4492. Interview Participants Wanted From: "melissadorc" <mdesouza@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Jun 2006 20:35:41 -0000
Hey serious cubers, We are Plan-it Marketing Intelligence and are
currently conducting some research to learn what cubers like and dislike
about Rubik's Cube, how you play the game, and get your reactions
to some new Rubik's Cube game ideas. We will be conducting phone
interviews with cubers during the week of June 12th. These interviews
will last approximately 30-40 minutes. If you qualify and participate in
the interview, you will be paid $60 for your time. If you're
interested, please email me at mdesouza@... or call (617) 859-2900. When
you contact us, we will ask you a few questions to ensure that you
qualify to participate, and if so, we will set up a time to conduct the
phone interview at your convenience. We would greatly appreciate your
input and feedback. Thanks and we look forward to talking with you.
4493. Re: Magic Balls From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Jun 2006 21:25:38 -0000
Hey guys, you all inspired me to get down to it and make a magic balls.
It's my first magic i've strung, and it's was tedious :)
Here are some pics: http://www.snkenjoi.com/balls --- In
speedsolvingrubikscube@...m, "Bob Burton" <bob@...> wrote:
> > Hrmmm...I'm still waiting for Jim to bring up his cube so I can
> scramble it. > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > Hey Camel Face (lol) > > > > I did a 7.70
:) and I've done 7.96, only 2 sub-8s...hehehe... > > > > Bye
*TIMOTHY* (haha Bob) > > > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" > >
<timothy.reynolds2@> wrote: > > > > > > Wow, more Magic Balls people!
cool! > > > By the way, I got 8.18 the day after making it and
haven't improved > > > since...well, I haven't really been
able to practice since. > > > > > > I definately need to make the
transform that changes shape to a huge > > > rectangle and back better,
but my main point I need to work on is > > > the end, specifically the
transform on the right arm. Bob, your > > > videos will be a tremendous
help. > > > > > > Well, I'm exhausted from ARML, so I'll shut
up before I become > > > completely incoherent. > > > > > > Tim > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" > > > <logitewty@> wrote: > > > > > > > > Weird,
you're the 3rd person I know thats made one in the last > > >
little > > > > bit... > > > > > > > > Me, Tim Reynolds and you...Last I
heard Tim was averaging around 10 > > > > (like 2-3 days after making
it) and today, the 2-3 day after > > > making it > > > > I got 7.96
single and 9.03 average...I use Bob's way...or > > >
Alexander's > > > > hehe...its alexanders :p > > > > > > > > Craig
> > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <bob@> > > > > wrote: > > > > > > > > > > Rough indeed.
I'll make a slow video. :) > > > > > > > > > > ~ Bob > > > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com,
"gillesvdp" > > > > > <gillesvdp@> wrote: > > > > > > > > >
> > > Hello there, > > > > > > > > > > > > I finally made a MagicBalls
puzzle. > > > > > > I wanted to solve it on my own before learning a few
tricks on > > > this > > > > > > puzzle. > > > > > > I made this video :
> > > > > http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > > >
> > > > > > > > As you can see, my method is a bit "rough" :D
> > > > > > > > > > > > (59.07 is an average time for me, I already had
a 35.67 solve > > > but it > > > > > > was "lucky" (how can
you have a lucky case on the > > > magicballs ? :D) > > > > > > because
during my first flips some others were made > > > unwillingly in the > >
> > > > right way so I just had to unfold everything correctly :p > > >
> > > > > > > > > Any tips for this puzzle ? > > > > > > > > > > > >
Thank you :-) > > > > > > Gilles. > > > > > > > > > > > > > > > > > > >
> >
4494. Trumbull 2006 report From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Jun 2006 05:39:30 -0000
I posted my report from the Trumbull 2006 competition. You may view it
here: http://www.cubewhiz.com/experiences.html ~ Bob
4495. Re: [Speed cubing group] Re: I hate lubing the bigger
cubes From: "Aron Stansvik" <elvstone@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 8 Jun 2006 06:56:33 +0000
Okay. Yes I can actually feel some pain after the 3-4 solves I did
yesterday, so I guess that settles it. I forgot to ask another thing;
how do I disassemble the Revenge from rubiks.com? I read in another old
thread that there's supposed to be a screw of some kind behind one
of the center stickers, but I can't figure out which one (I
don't want to needlessly remove a sticker). Am I supposed to feel
this screw underneath the sticker? Is it behind the white center piece
with the Rubik's logo on it? Regards, Elvis On 6/7/06, Matt M.
<mmoberly@...> wrote: > For me, not lubing was not even an option.
Even a single solve on > either the revenge or the professor left my
hands aching. Playing > with either for an extended amount of time (more
than 1/2 hour) caused > pain that I could still feel the next day. > >
If you can comfortably play with your puzzles without hurting your >
hands/wrists, then I guess lubing is up to you. After I took apart > and
lubed my revenge and prof, they became completely different > puzzles.
They're now both very easy to turn, and neither one has ever >
popped on me. > > Does anybody have any stories about lubing their cubes
and making them > too loose? I can't imagine this happening after
just lubing the > puzzle once. > > - Matt > > --- In
speedsolvingrubikscube@yahoogroups.com, "Aron Stansvik" >
<elvstone@...> wrote: > > > > I got my first Revenge yesterday, today
I sat down and solved it for > > the first time. I got all the way to
the permutation of LL before I > > hit a parity and actually had to look
up a solution on a web page :) I > > haven't lubed it so I was just
about to ask the list whether I should > > lube it or not.. I guess I
should? I'm just scared it's going to pop > > really easy. > >
> > Anyone here who _does not_ lube their Revenge? > > > > Regards, > >
Elvis > > > > > > > > > > > Yahoo! Groups Links > > > > > > >
4496. Re: Trumbull 2006 report From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Jun 2006 11:02:26 -0000
The link is going to rutgers spring for me.. ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > I posted my report from the Trumbull 2006
competition. You may view > it here: > >
http://www.cubewhiz.com/experiences.html > > ~ Bob >
4497. Re: Trumbull 2006 report From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Jun 2006 11:50:05 -0000
Sorry. Fixed it. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" <snkenjoi@...> wrote: > > The link is going
to rutgers spring for me.. > > ~Thom > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> wrote: > > > > I posted my report from the Trumbull 2006 competition.
You may view > > it here: > > > >
http://www.cubewhiz.com/experiences.html > > > > ~ Bob > > >
4498. Re: Trumbull 2006 report From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Jun 2006 11:57:53 -0000
http://www.cubewhiz.com/experiences/trumbullspring2006.html == 404 :)
~Thom --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <bob@...> wrote: > > Sorry. Fixed it. > > ~ Bob > > ---
In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > The link is going to rutgers spring for
me.. > > > > ~Thom > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> > wrote: > > > > > > I posted my report from the Trumbull 2006
competition. You may view > > > it here: > > > > > >
http://www.cubewhiz.com/experiences.html > > > > > > ~ Bob > > > > > >
4499. Copyright/Trademark question... From: "hovardt" <hovardt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Jun 2006 12:28:16 -0000
Our company had an idea of using a cube or cube-like icon for one of our
software programs. Does anyone know who I should talk to about the
legality issues of that? It wouldn't be for the company, but just
the program icon. Advice? Thoughts? Does anyone have a collection of
icons anywhere? -Howard
4500. Re: Trumbull 2006 report From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Jun 2006 12:40:01 -0000
Haha ... That should be :
http://www.cubewhiz.com/experiences#trumbullspring2006.html As u can
find out starting from http://www.cubewhiz.com Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > >
http://www.cubewhiz.com/experiences/trumbullspring2006.html == 404 > >
:) > > ~Thom > > --- In speedsolvingrubikscube@yahoogroups.com,
"Bob Burton" <bob@> > wrote: > > > > Sorry. Fixed it. > > >
> ~ Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" > > <snkenjoi@> wrote: > > > > > > The link
is going to rutgers spring for me.. > > > > > > ~Thom > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> > > wrote: > > > > > > > > I posted my report from the Trumbull 2006
competition. You may view > > > > it here: > > > > > > > >
http://www.cubewhiz.com/experiences.html > > > > > > > > ~ Bob > > > > >
> > > > >
4501. Free Giveaway to Bloggers/Group Owners: Nintendo's New Brain
Games From: "amrubin16" <amy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Jun 2006 15:36:09 -0000
Hi, Nintendo recently developed a new series of games specially designed
for grown ups that aim to keep your mind busy, improve memory and give
adults something fun to play. The new "Touch! Generations"
series is a collection of Nintendo DS software that offers a variety of
unique ways to play from solving simple math problems to reading
classic literature out loud. In conjunction with these new games
Nintendo is sponsoring an online community at Gather.com and to get the
community going Nintendo is offering a sneak peak to a select number of
bloggers. The Nintendo community on Gather will launch on June 16th and
the bloggers selected to receive the free game are asked to post a
minimum of two articles about the game in this community and in their
own online community with links back to the community on Gather. If
you're interested in receiving one of the exclusive "Touch!
Generations" games and posting your experience with the new game
online please email amy@... with the following information: name of your
blog or group, page views/group members, game you're interested in
receiving. The following games are available for this free give away:
Brain Age Nintendogs Big Brain Academy Magnetica and Tetris DS True
Swing Golf Sudoku Gridmaster For more information visit
www.touchgenerations.com. Thank you.
4502. Re: Trumbull 2006 report From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Jun 2006 16:12:57 -0000
This time it is fixed for real. ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > >
http://www.cubewhiz.com/experiences/trumbullspring2006.html == 404 > >
:) > > ~Thom > > --- In speedsolvingrubikscube@yahoogroups.com,
"Bob Burton" <bob@> > wrote: > > > > Sorry. Fixed it. > > >
> ~ Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" > > <snkenjoi@> wrote: > > > > > > The link
is going to rutgers spring for me.. > > > > > > ~Thom > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> > > wrote: > > > > > > > > I posted my report from the Trumbull 2006
competition. You may view > > > > it here: > > > > > > > >
http://www.cubewhiz.com/experiences.html > > > > > > > > ~ Bob > > > > >
> > > > >
4503. Re: Trumbull 2006 report From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Jun 2006 23:32:56 -0000
Hey Bob, May I make a correction??? On that page it says "We did
things Stefan should never hear about..." that was only you, and
you used my dad's knife...Crap I've said too much :| Hahaha...
Craig --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <bob@...> wrote: > > This time it is fixed for real. > >
~ Bob > > --- In speedsolvingrubikscube@...m, "thomkirjava" >
<snkenjoi@> wrote: > > > >
http://www.cubewhiz.com/experiences/trumbullspring2006.html == 404 > > >
> :) > > > > ~Thom > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> > wrote: > > > > > > Sorry. Fixed it. > > > > > > ~ Bob > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
> > <snkenjoi@> wrote: > > > > > > > > The link is going to rutgers
spring for me.. > > > > > > > > ~Thom > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> > > > wrote: > > > > > > > > > > I posted my report from the Trumbull
2006 competition. You > may view > > > > > it here: > > > > > > > > > >
http://www.cubewhiz.com/experiences.html > > > > > > > > > > ~ Bob > > >
> > > > > > > > > > > >
4504. Re: Trumbull 2006 report From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jun 2006 00:55:22 -0000
SHHHHHH!!!! --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > Hey Bob, > > May I make a
correction??? On that page it says "We did things Stefan > should
never hear about..." that was only you, and you used my dad's
> knife...Crap I've said too much :| Hahaha... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> wrote: > > > > This time it is fixed for real. > > > > ~ Bob > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
> <snkenjoi@> wrote: > > > > > >
http://www.cubewhiz.com/experiences/trumbullspring2006.html == 404 > > >
> > > :) > > > > > > ~Thom > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> > > wrote: > > > > > > > > Sorry. Fixed it. > > > > > > > > ~ Bob > >
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" > > > > <snkenjoi@> wrote: > > > > > > > > >
> The link is going to rutgers spring for me.. > > > > > > > > > > ~Thom
> > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Bob Burton" <bob@> > > > > > wrote: > > > > > > > > > > >
> I posted my report from the Trumbull 2006 competition. You > > may
view > > > > > > it here: > > > > > > > > > > > >
http://www.cubewhiz.com/experiences.html > > > > > > > > > > > > ~ Bob >
> > > > > > > > > > > > > > > > > > > >
4505. Re: Copyright/Trademark question... From: "Billy Gard" <billygard@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 8 Jun 2006 18:19:42 -0700
Speed Solving Rubik's Cube - All about speed solving the
Rubik's Cube<<< Our company had an idea of using a cube or
cube-like icon for one of our software programs. Does anyone know who I
should talk to about the legality issues of that? It wouldn't be
for the company, but just the program icon. Advice? Thoughts? Does
anyone have a collection of icons anywhere? -Howard >>> You should
contact http://rubicscube.com to get imformation about this.
http://seventowns.com owns the copyright on the image. I did this to get
the permission to use their image on my cube webpage. They are
protective of their symbol and I was told by someone there to use the
official Rubic's color scheme in images and to show a link to their
websites. Since you are a company, there may be more involved. Billy
4506. Re: Finding Silicone spray in Raleigh, NC is hard!!! From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jun 2006 13:33:42 -0000
So what kinds of lube can you get in Walmart?
4507. [Speed cubing group] Re: I hate lubing the bigger cubes From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jun 2006 13:42:29 -0000
Hey elvstone, it's Swordsman_Kirby. :P And uh, it's a VERY
good idea to lube your 4x4. I got my hands on an Eastsheen 4x4 that my
friend has, and it's just about impossible to turn since it's
unlubed. Use your cube for another day, turning it a lot to break it in,
then lube it. --- In speedsolvingrubikscube@yahoogroups.com, "Aron
Stansvik" <elvstone@...> wrote: > > I got my first Revenge
yesterday, today I sat down and solved it for > the first time. I got
all the way to the permutation of LL before I > hit a parity and
actually had to look up a solution on a web page :) I > haven't
lubed it so I was just about to ask the list whether I should > lube it
or not.. I guess I should? I'm just scared it's going to pop >
really easy. > > Anyone here who _does not_ lube their Revenge? > >
Regards, > Elvis > > On 6/7/06, Matt M. <mmoberly@...> wrote: > >
Everybody should completely disassemble the revenge and the prof at > >
least once. The mechanism for the revenge is quite interesting, and > >
the prof... well, it's just a huge pain in the butt. But now when
my > > center pieces get twisted during a turn, I at least know
what's going > > on and how to fix it without being afraid of
breaking anything. > > > > I've only completely disassembled both
puzzles once. It took me about > > 1/2 hour to put the revenge back
together, and about an hour for the prof. > > > > It looks like the
olympicube cubes are going to be so much more > > intuitive and simple
to assemble. I wonder how much Frank messed with > >
assembling/disassembling them. He mentioned intentionally popping > >
both puzzles in his review. > > > > - Matt > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > >
<perscription_death@> wrote: > > > > > > lol its not all that
bad...i'd rather do prof then revenge any day > > > > > > -----
Original Message ---- > > > From: kyuubree <no_reply@yahoogroups.com>
> > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent: Tuesday,
June 6, 2006 1:59:30 PM > > > Subject: [Speed cubing group] I hate
lubing the bigger cubes > > > > > > I took apart my 5x5x5 cube to lube
it. > > > > > > Never again...! That was torture putting it back
together. > > > > > > > > > > > > <!-- #ygrp-mlmsg {font:84.5% > >
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> > > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > >
4508. Re: [Speed cubing group] Re: I hate lubing the bigger
cubes From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 9 Jun 2006 16:35:37 +0200
The one problem with lubed big cubes is that when you
"speedbuild" them, then your hands are really dirty. I
speedbuilded my 5x5 earlier today and got 13 minutes and 57 seconds but
I had a lot of problems. Sub10 is really possible. :p Gilles. 2006/6/9,
Timothy Sun <linkpoke@...>: > > Hey elvstone, it's
Swordsman_Kirby. :P And uh, it's a VERY good idea > to lube your
4x4. I got my hands on an Eastsheen 4x4 that my friend > has, and
it's just about impossible to turn since it's unlubed. Use >
your cube for another day, turning it a lot to break it in, then > lube
it. > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Aron Stansvik" > <elvstone@...> wrote: > > > > I got my
first Revenge yesterday, today I sat down and solved it > for > > the
first time. I got all the way to the permutation of LL before I > > hit
a parity and actually had to look up a solution on a web > page :) I > >
haven't lubed it so I was just about to ask the list whether I >
should > > lube it or not.. I guess I should? I'm just scared
it's going to > pop > > really easy. > > > > Anyone here who _does
not_ lube their Revenge? > > > > Regards, > > Elvis > > > > On 6/7/06,
Matt M. <mmoberly@...> wrote: > > > Everybody should completely
disassemble the revenge and the prof > at > > > least once. The
mechanism for the revenge is quite interesting, > and > > > the prof...
well, it's just a huge pain in the butt. But now > when my > > >
center pieces get twisted during a turn, I at least know what's >
going > > > on and how to fix it without being afraid of breaking
anything. > > > > > > I've only completely disassembled both
puzzles once. It took me > about > > > 1/2 hour to put the revenge back
together, and about an hour for > the prof. > > > > > > It looks like
the olympicube cubes are going to be so much more > > > intuitive and
simple to assemble. I wonder how much Frank > messed with > > >
assembling/disassembling them. He mentioned intentionally > popping > >
> both puzzles in his review. > > > > > > - Matt > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Clancy Cochran > > > <perscription_death@> wrote: > > > > > > > >
lol its not all that bad...i'd rather do prof then revenge any >
day > > > > > > > > ----- Original Message ---- > > > > From: kyuubree
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > > > >
To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > > Sent: Tuesday, June 6, 2006 1:59:30 PM > > > > Subject: [Speed
cubing group] I hate lubing the bigger cubes > > > > > > > > I took
apart my 5x5x5 cube to lube > it. > > > > > > > > Never again...! That
was torture putting it back together. > > > > > > > > > > > > > > > >
<!-- #ygrp-mlmsg {font:84.5% > > > arial,helvetica,clean,sans-serif;}
#ygrp-mlmsg table > > > {font-size:inherit;font:100%;} #ygrp-mlmsg
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> > > padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ > > >
list-style-type:square; padding:6px 0; font-size:77%; } #ygrp- > sponsor
> > > #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor >
#nc { > > > background-color:#eee; margin-bottom:20px; padding:0 8px; }
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font-size:100%; line-height:122%; } #ygrp- > sponsor > > > .ad a{
text-decoration:none; } #ygrp-sponsor .ad a:hover{ > > >
text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o > > >
{font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ > > >
font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq > {margin:4;}
--> > > > > > > > > > > > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > >
> > > > > > > [Non-text portions of this message have been removed]
4509. Re: [Speed cubing group] Re: I hate lubing the bigger
cubes From: "Aron Stansvik" <elvstone@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 9 Jun 2006 16:24:45 +0000
Hey Swordsman_Kirby! Yep that's just what I did and now it's
much better. I'm still reaaaaally slow with the 4x, but that's
just because I do each edge pair one by one, and I only know the most
basic parity fixes.. I'll work on that though! I did a PB on the 3x
today too, 35.39 ;) Regards, Elvis On 6/9/06, Timothy Sun
<linkpoke@...> wrote: > Hey elvstone, it's Swordsman_Kirby. :P
And uh, it's a VERY good idea > to lube your 4x4. I got my hands on
an Eastsheen 4x4 that my friend > has, and it's just about
impossible to turn since it's unlubed. Use > your cube for another
day, turning it a lot to break it in, then > lube it. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Aron Stansvik" >
<elvstone@...> wrote: > > > > I got my first Revenge yesterday, today
I sat down and solved it > for > > the first time. I got all the way to
the permutation of LL before I > > hit a parity and actually had to look
up a solution on a web > page :) I > > haven't lubed it so I was
just about to ask the list whether I > should > > lube it or not.. I
guess I should? I'm just scared it's going to > pop > > really
easy. > > > > Anyone here who _does not_ lube their Revenge? > > > >
Regards, > > Elvis > > > > On 6/7/06, Matt M. <mmoberly@...> wrote: >
> > Everybody should completely disassemble the revenge and the prof >
at > > > least once. The mechanism for the revenge is quite interesting,
> and > > > the prof... well, it's just a huge pain in the butt.
But now > when my > > > center pieces get twisted during a turn, I at
least know what's > going > > > on and how to fix it without being
afraid of breaking anything. > > > > > > I've only completely
disassembled both puzzles once. It took me > about > > > 1/2 hour to put
the revenge back together, and about an hour for > the prof. > > > > > >
It looks like the olympicube cubes are going to be so much more > > >
intuitive and simple to assemble. I wonder how much Frank > messed with
> > > assembling/disassembling them. He mentioned intentionally >
popping > > > both puzzles in his review. > > > > > > - Matt > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > > >
<perscription_death@> wrote: > > > > > > > > lol its not all that
bad...i'd rather do prof then revenge any > day > > > > > > > >
----- Original Message ---- > > > > From: kyuubree
<no_reply@yahoogroups.com> > > > > To:
speedsolvingrubikscube@yahoogroups.com > > > > Sent: Tuesday, June 6,
2006 1:59:30 PM > > > > Subject: [Speed cubing group] I hate lubing the
bigger cubes > > > > > > > > I took apart my 5x5x5 cube to lube > it. >
> > > > > > > Never again...! That was torture putting it back together.
> > > > > > > > > > > > > > > > <!-- #ygrp-mlmsg {font:84.5% > > >
arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table > > >
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background-color:#e0ecee; margin-bottom:20px; > padding:2px > > > 0 8px
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font-weight:bold; > > > color:#333; text-transform:uppercase; }
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list-style-type:none; > clear:both; > > > border:1px solid #e0ecee; }
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float:right; width:2em; text-align:right; > > > padding-right:.5em; }
#ygrp-vital ul li .cat{ font-weight:bold; } > > > #ygrp-vital a {
text-decoration:none; } #ygrp-vital a:hover{ > > >
text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; > > >
font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; > > >
background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor > #ov ul{
> > > padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ > > >
list-style-type:square; padding:6px 0; font-size:77%; } #ygrp- > sponsor
> > > #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor >
#nc { > > > background-color:#eee; margin-bottom:20px; padding:0 8px; }
> > > #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ > > >
font-family:Arial; font-weight:bold; > > > > color:#628c2a;
font-size:100%; line-height:122%; } #ygrp- > sponsor > > > .ad a{
text-decoration:none; } #ygrp-sponsor .ad a:hover{ > > >
text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o > > >
{font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ > > >
font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq > {margin:4;}
--> > > > > > > > > > > > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > >
4510. Re: [Speed cubing group] Re: I hate lubing the bigger
cubes From: "Aron Stansvik" <elvstone@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 9 Jun 2006 16:25:46 +0000
Haha. Speedbuilding, never heard of such a thing ;) Don't think
it's a carrier for me though, so the dirt is not an issue, heh.
Impressive! Elvis On 6/9/06, Gilles van den Peereboom <gillesvdp@...>
wrote: > The one problem with lubed big cubes is that when you
"speedbuild" them, > then your hands are really dirty. > I
speedbuilded my 5x5 earlier today and got 13 minutes and 57 seconds but
I > had a lot of problems. Sub10 is really possible. :p > > Gilles. > >
2006/6/9, Timothy Sun <linkpoke@...>: > > > > Hey elvstone, it's
Swordsman_Kirby. :P And uh, it's a VERY good idea > > to lube your
4x4. I got my hands on an Eastsheen 4x4 that my friend > > has, and
it's just about impossible to turn since it's unlubed. Use > >
your cube for another day, turning it a lot to break it in, then > >
lube it. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Aron Stansvik" > > <elvstone@...> wrote: > > > > > > I
got my first Revenge yesterday, today I sat down and solved it > > for >
> > the first time. I got all the way to the permutation of LL before I
> > > hit a parity and actually had to look up a solution on a web > >
page :) I > > > haven't lubed it so I was just about to ask the
list whether I > > should > > > lube it or not.. I guess I should?
I'm just scared it's going to > > pop > > > really easy. > > >
> > > Anyone here who _does not_ lube their Revenge? > > > > > >
Regards, > > > Elvis > > > > > > On 6/7/06, Matt M. <mmoberly@...>
wrote: > > > > Everybody should completely disassemble the revenge and
the prof > > at > > > > least once. The mechanism for the revenge is
quite interesting, > > and > > > > the prof... well, it's just a
huge pain in the butt. But now > > when my > > > > center pieces get
twisted during a turn, I at least know what's > > going > > > > on
and how to fix it without being afraid of breaking anything. > > > > > >
> > I've only completely disassembled both puzzles once. It took me
> > about > > > > 1/2 hour to put the revenge back together, and about
an hour for > > the prof. > > > > > > > > It looks like the olympicube
cubes are going to be so much more > > > > intuitive and simple to
assemble. I wonder how much Frank > > messed with > > > >
assembling/disassembling them. He mentioned intentionally > > popping >
> > > both puzzles in his review. > > > > > > > > - Matt > > > > > > > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > Clancy Cochran > > > > <perscription_death@> wrote: > > > > > > >
> > > lol its not all that bad...i'd rather do prof then revenge
any > > day > > > > > > > > > > ----- Original Message ---- > > > > >
From: kyuubree
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > > > >
> > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > > > Sent: Tuesday, June 6, 2006 1:59:30 PM > > > > > Subject:
[Speed cubing group] I hate lubing the bigger cubes > > > > > > > > > >
I took apart my 5x5x5 cube to lube > > it. > > > > > > > > > > Never
again...! That was torture putting it back together. > > > > > > > > > >
> > > > > > > > > > <!-- #ygrp-mlmsg {font:84.5% > > > >
arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table > > > >
{font-size:inherit;font:100%;} #ygrp-mlmsg select, input, > > textarea >
> > > {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, > >
code > > > > {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;}
#ygrp- > > text{ > > > > font-family:Georgia; } #ygrp-text p{ margin:0 0
1em 0; } #ygrp- > > tpmsgs{ > > > > font-family:Arial; clear:both; }
#ygrp-vitnav{ padding-top:10px; > > > > font-family:Verdana;
font-size:77%; margin:0; } #ygrp-vitnav a{ > > > > padding:0 1px; }
#ygrp-actbar{ clear:both; margin:25px 0; > > > > white-space:nowrap;
color:#666; text-align:right; } #ygrp-actbar > > > > .left{ float:left;
white-space:nowrap; } .bld{font-weight:bold;} > > > > #ygrp-grft{
font-family:Verdana; font-size:77%; padding:15px 0; } > > > > #ygrp-ft{
font-family:verdana; font-size:77%; border-top:1px > > solid > > > >
#666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } > > > >
#ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; > >
padding:2px > > > > 0 8px 8px; } #ygrp-vital > > > > > #vithd{
font-size:77%; font-family:Verdana; font-weight:bold; > > > >
color:#333; text-transform:uppercase; } #ygrp-vital ul{ > > padding:0; >
> > > margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; > >
clear:both; > > > > border:1px solid #e0ecee; } #ygrp-vital ul li .ct{
font- > > weight:bold; > > > > color:#ff7900; float:right; width:2em;
text-align:right; > > > > padding-right:.5em; } #ygrp-vital ul li .cat{
font-weight:bold; } > > > > #ygrp-vital a { text-decoration:none; }
#ygrp-vital a:hover{ > > > > text-decoration:underline; } #ygrp-sponsor
#hd{ color:#999; > > > > font-size:77%; } #ygrp-sponsor #ov{ padding:6px
13px; > > > > background-color:#e0ecee; margin-bottom:20px; }
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font-size:77%; } #ygrp- > > sponsor > > > > #ov li a{
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background-color:#eee; margin-bottom:20px; padding:0 8px; } > > > >
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font-family:Arial; font-weight:bold; > > > > > color:#628c2a;
font-size:100%; line-height:122%; } #ygrp- > > sponsor > > > > .ad a{
text-decoration:none; } #ygrp-sponsor .ad a:hover{ > > > >
text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o > > > >
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--> > > > > > > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > Yahoo!
Groups Links > > > > > > > >
4511. Re: I hate lubing the bigger cubes From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jun 2006 17:13:18 -0000
Yeah, you should basically do everything on bigcubes.com. :P Learn two
pairs at once, it's pretty fast, and I can get under four minutes
on a crappy, new, non-lubed, BYO color scheme, Eastsheen 4x4. Well,
that's the worst kind of revenge you can get. :D Also, never try to
speed- assemble an Eastsheen anything. How fast are you on the 4x4
though, elvstone? -SK/Tim --- In speedsolvingrubikscube@yahoogroups.com,
"Aron Stansvik" <elvstone@...> wrote: > > Hey
Swordsman_Kirby! Yep that's just what I did and now it's much
> better. I'm still reaaaaally slow with the 4x, but that's
just because > I do each edge pair one by one, and I only know the most
basic parity > fixes.. I'll work on that though! > > I did a PB on
the 3x today too, 35.39 ;) > > Regards, > Elvis
4512. Re: [Speed cubing group] Re: I hate lubing the bigger
cubes From: "Aron Stansvik" <elvstone@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 9 Jun 2006 18:54:44 +0000
Yea I found Chris Hardwick's chained 2-pair thingie. It's the
first thing I'll look at to better my times. I've only done
maybe 5 solves so far, I've been busy working. The first time I
solved it I wanted to see if I could solve it without looking at any
solutions, and I did the entire cube but hit one LL parity with no
chance of just figuring it out by myself, bummer! ;) I timed myself just
with the clock on the wall twice today. The first solve I got confused,
or well I actually forgot an edge pair and didn't realize it until
late into F2L ;) It took me maybe 7-8 minutes. The second solve went
better and was right below 5 minutes. So you see I have some work to do!
Regards, Elvis On 6/9/06, Timothy Sun <linkpoke@...> wrote: > Yeah,
you should basically do everything on bigcubes.com. :P Learn two > pairs
at once, it's pretty fast, and I can get under four minutes on a >
crappy, new, non-lubed, BYO color scheme, Eastsheen 4x4. Well,
that's > the worst kind of revenge you can get. :D Also, never try
to speed- > assemble an Eastsheen anything. How fast are you on the 4x4
though, > elvstone? > > -SK/Tim > > --- In
speedsolvingrubikscube@yahoogroups.com, "Aron Stansvik" >
<elvstone@...> wrote: > > > > Hey Swordsman_Kirby! Yep that's
just what I did and now it's much > > better. I'm still
reaaaaally slow with the 4x, but that's just because > > I do each
edge pair one by one, and I only know the most basic parity > > fixes..
I'll work on that though! > > > > I did a PB on the 3x today too,
35.39 ;) > > > > Regards, > > Elvis > > > > > > > > Yahoo! Groups Links
> > > > > > >
4513. Re: [Speed cubing group] Re: I hate lubing the bigger
cubes From: "Aron Stansvik" <elvstone@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 9 Jun 2006 18:56:58 +0000
My cube is a rubiks.com one btw. On 6/9/06, Timothy Sun
<linkpoke@...> wrote: > Yeah, you should basically do everything on
bigcubes.com. :P Learn two > pairs at once, it's pretty fast, and I
can get under four minutes on a > crappy, new, non-lubed, BYO color
scheme, Eastsheen 4x4. Well, that's > the worst kind of revenge you
can get. :D Also, never try to speed- > assemble an Eastsheen anything.
How fast are you on the 4x4 though, > elvstone? > > -SK/Tim > > --- In
speedsolvingrubikscube@yahoogroups.com, "Aron Stansvik" >
<elvstone@...> wrote: > > > > Hey Swordsman_Kirby! Yep that's
just what I did and now it's much > > better. I'm still
reaaaaally slow with the 4x, but that's just because > > I do each
edge pair one by one, and I only know the most basic parity > > fixes..
I'll work on that though! > > > > I did a PB on the 3x today too,
35.39 ;) > > > > Regards, > > Elvis > > > > > > > > Yahoo! Groups Links
> > > > > > >
4514. Is black on one side allowed in competetions? From: "athefre" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Jun 2006 16:21:22 -0000
I've been using black for a while because I hated my green I had
(rubiks.com vinyl stickers). I really like it and it's easy to find
but I'm not sure if I should keep using it.
4515. Re: Is black on one side allowed in competetions? From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Jun 2006 17:41:40 -0000
As long as all the stickers are made of the same material, I don't
see any problems. Maybe in the bigger official tournaments, the standard
colors have to be used but I'm not sure. - Koen --- In
speedsolvingrubikscube@yahoogroups.com, "athefre"
<athefre@...> wrote: > > I've been using black for a while
because I hated my green I had > (rubiks.com vinyl stickers). I really
like it and it's easy to find > but I'm not sure if I should
keep using it. >
4516. How to master fingering ? From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Jun 2006 18:48:44 +0100 (BST)
Dear cubers, Now, I realise my fingering is not the best or not close to
the best. I get stuck very frequently and stops more often than
necessary. My looking ahead is also not very good. I need help to
improve my focus to look ahead and master my fingering style. Could you
helpme please? J.Bernett Orlando Send instant messages to your online
friends http://in.messenger.yahoo.com Stay connected with your friends
even when away from PC. Link: http://in.mobile.yahoo.com/new/messenger/
[Non-text portions of this message have been removed]
4517. Any sites that show cubes after applying algs? From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Jun 2006 19:27:25 -0000
Is there a place where I can type in an algorithm and have it show me
what it looks like on 3x3/4x4/5x5 cubes? I am trying to learn more algs
for the 5x5x5 cube to see what pieces are affected by certain algorithms
but it's hard for me to tell what pieces change if it's
scrambled since it's chaotic, and it's hard to tell what
pieces change when it's solved since you can't tell when the
centers are solved. This would be a very useful function to me but I
can't find anything that would do this! Any help would be much
appreciated. Thanks.
4518. Re: Any sites that show cubes after applying algs? From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Jun 2006 21:37:01 -0000
For 3x3, you can just use CubeTwister (I don't have the link handy,
just google it.) For 4x4 and 5x5, I suggest you take a RevengePlayer and
ProfessorPlayer by Werner Randelshofer (or something like that). Same
guy who made CubeTwister. You have the parameters page, so you can play
around with that.
4519. Cubing for a good cause tomorrow From: "rubiks1938" <rubiks1938@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Jun 2006 22:13:17 -0000
Hey everyone, I'll be doing my two-hour cube marathon tomorrow as a
fundraiser for the Matty Eappen Foundation (never shake a baby). You can
make (tax-deductible!) contributions at: www.firstgiving.com/andycamann
I'm very close to my goal of raising $2,500.00 for this; please
help out and make a contribution for this worthy cause! Thanks also to
the folks at Winning Moves Corp. for donating a supply of cubes for me
to solve during this event. Wish me luck and fast solving and please
donate whatever you can! Thank you! Andy
4520. Re: Any sites that show cubes after applying algs? From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Jun 2006 22:54:30 -0000
http://thearufam.brinkster.net/cube/wrapplet.asp This is easy to use for
3x3 Tim --- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@...> wrote: > > Is there a place where I can type in an
algorithm and have it show me > what it looks like on 3x3/4x4/5x5 cubes?
I am trying to learn more algs > for the 5x5x5 cube to see what pieces
are affected by certain > algorithms but it's hard for me to tell
what pieces change if it's > scrambled since it's chaotic, and
it's hard to tell what pieces change > when it's solved since
you can't tell when the centers are solved. > This would be a very
useful function to me but I can't find anything > that would do
this! Any help would be much appreciated. Thanks. >
4521. Re: Is black on one side allowed in competetions? From: "athefre" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Jun 2006 23:26:25 -0000
Thanks. I put Black Electrical tape on it and I think it is vinyl so
it's the same material. I probably won't ever go to a
competetion but just in case. --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@...> wrote: > > As long as all the stickers are made of
the same material, I don't see > any problems. Maybe in the bigger
official tournaments, the standard > colors have to be used but I'm
not sure. > > - Koen > > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre"
<athefre@> > wrote: > > > > I've been using black for a while
because I hated my green I had > > (rubiks.com vinyl stickers). I really
like it and it's easy to find > > but I'm not sure if I should
keep using it. > > >
4522. chalmers open-2006 From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jun 2006 18:44:50 +0100 (BST)
Well done Gunner Krig for all your achievements. winning all 2*2*2,
3*3*3, 4*4*4 and 5*5*5 and that too with a world record in 2*2*2. I am
inspired! J.Bernett Orlando Send instant messages to your online friends
http://in.messenger.yahoo.com Stay connected with your friends even when
away from PC. Link: http://in.mobile.yahoo.com/new/messenger/ [Non-text
portions of this message have been removed]
4523. Re: How to master fingering ? From: broncoviper <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jun 2006 18:18:10 -0000
Hello, I am fairly new to this whole speedcubing deal as well. I solved
my first cube in late February, and within a few weeks, Ill have all the
F2L (one slot) algs, PLL algs, and OLL algs down. After that, I'll
work on multislotting the F2L and that will get me sub-20 easily. I
never thought I would be able to pull off finger tricks, but now I can
fairly well. I think it is just practice, practice, and more practice.
Watch some videos of the sub-20 solves, and then that will inspire you
to just go at it. You want to learn algs so that when you see which alg
you need to perform, your fingers just snap at it, without having to
think, or even look at the cube. Good luck. --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...>
wrote: > > Dear cubers, > Now, I realise my fingering is not the best or
not close to the best. I get stuck very frequently and stops more often
than necessary. > My looking ahead is also not very good. > I need help
to improve my focus to look ahead and master my fingering style. Could
you helpme please? > > J.Bernett Orlando > > Send instant messages to
your online friends http://in.messenger.yahoo.com > > Stay connected
with your friends even when away from PC. Link:
http://in.mobile.yahoo.com/new/messenger/ > > [Non-text portions of this
message have been removed] >
4524. Re: chalmers open-2006 From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jun 2006 21:22:47 -0000
Hmmmmm ... David Wesley was doing 3x3x3 speedsolving there. But why he
didn't do the larger cubes ? A mystery indeed :-o Cheers! -Per >
--- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > Well done Gunner Krig for all your
achievements. > winning all 2*2*2, 3*3*3, 4*4*4 and 5*5*5 and that too
with a world record in 2*2*2. I am inspired! > > J.Bernett Orlando > >
Send instant messages to your online friends
http://in.messenger.yahoo.com > > Stay connected with your friends even
when away from PC. Link: http://in.mobile.yahoo.com/new/messenger/ > >
[Non-text portions of this message have been removed] >
4525. Re: chalmers open-2006 From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jun 2006 21:08:16 -0000
Thank you very much. It was just a perfect average. None of the times
were lucky, but they were all very fluid. I was very nervous after three
solves because I knew that one good solve more would give me the WR.
I'm very hppy that I did 5 excellent solves. It's not easy
when you're as nervous as I was. It was nice to meet David Wesley
too. He had been practicing for a week before the contest, so his times
were really great. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...>
wrote: > > Well done Gunner Krig for all your achievements. > winning
all 2*2*2, 3*3*3, 4*4*4 and 5*5*5 and that too with a world record in
2*2*2. I am inspired! > > J.Bernett Orlando > > Send instant messages to
your online friends http://in.messenger.yahoo.com > > Stay connected
with your friends even when away from PC. Link:
http://in.mobile.yahoo.com/new/messenger/ > > [Non-text portions of this
message have been removed] >
4526. Re: chalmers open-2006 From: "karekrig" <karkr936@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jun 2006 23:08:28 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hmmmmm ... > > David
Wesley was doing 3x3x3 speedsolving there. But why he didn't > do
the larger cubes ? A mystery indeed :-o > > Cheers! > > -Per David
wanted to participate in the bigger cubes too. But he had to leave for a
birthday party (I think it was his own). While Gunnar have broken the
national records for 3x3 and 4x4, David's 5x5 times from Toronto
still stands. And I am sure he still can make impressive times.
4527. The Cube Database From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jun 2006 00:32:29 -0000
My latest project: http://www.ryanheise.com/cube/database/ It is
intended to be a database of move sequences for different methods. It is
editable by anyone which means that you can input new sequences into the
database. For the moment, I will trust that people will only input valid
and serious move sequences for each case. I expect there to be bugs, so
please let me know if something weird happens. To input a new move
sequence, you use the same keyboard control as with the Rubik's
Cube Simulator. Try to input sequences close to the way in which you
would perform them on a real physical cube, as the idea is to present
alternative ways of performing the same sequence, or alternative
sequences for the same case. One caveat: when inputting a sequence, it
will not be accepted until the cube is returned to its home orientation.
That is, you must return the cube to the position with red on top and
blue on front. -- Ryan Heise http://www.ryanheise.com/cube/
4528. Re: The Cube Database From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jun 2006 01:51:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise"
<ryan@...> wrote: > > My latest project: > >
http://www.ryanheise.com/cube/database/ Or use the already existing
database on http://alglist.ning.com <http://alglist.ning.com> Michiel
[Non-text portions of this message have been removed]
4529. Re: The Cube Database From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jun 2006 03:17:07 -0000
I'll admit I'm not the first to create a database of move
sequences ;-) Jessica Fridrich and Lars Petrus are to thank for
publishing two of the earliest web listings of sequences, and Lars for
the first one that shows how to move the sides of the cube; Dan Knights
for his video database showing how to perform sequences with the hands;
Doug Li for first proposing the idea of a user-editable database, and
Michiel van der Blonk for realising the idea through Ning's web app
builder; at least 50 others for their move sequence databases. Mine is
yet another one, but its goals are to show how to perform the sequences
with the hands, as best as is possible through computer animation. I am
yet to add the "hands" into the animation, but that is
something I am planning to do. -- Ryan Heise
http://www.ryanheise.com/cube/
4530. need help From: "vegascitygirl" <vegascitygirl@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jun 2006 03:07:27 -0000
A good friend of my sister's gave her a rubiks cube and wrote on
it. I, without thinking, picked it up and messed it up. Now my sister is
very sad and mad at me for changing it. she's away on a trip and i
would really like to get it the way it was before she get's back.
any help would great, thanks.
4531. Re: need help From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jun 2006 04:26:42 -0000
"vegascitygirl" wrote: > > A good friend of my sister's
gave her a rubiks cube and wrote on it. > I, without thinking, picked it
up and messed it up. Now my sister is > very sad and mad at me for
changing it. she's away on a trip and i > would really like to get
it the way it was before she get's back. > any help would great,
thanks. Try rubix repair: http://www.roobik.com/cgi-bin/rubix/rubix.cgi
-- Ryan Heise http://www.ryanheise.com/cube/
4532. (very off topic) Sudoku strategies From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jun 2006 06:27:04 -0000
Hey everyone, I know this is very off topic, so I invite any responses
to my e-mail rather than on the group if you would rather not clutter up
the group. I have been doing sudoku's on and off, and am currently
in an on craze, and doing them a lot. I have a book with a lot of
sudokus, and one of those hand held sudoku generators. I try to only do
the hardest ones from the book, and the highest level on the hand held
game. I'm not fast at all, but I consider myself halfway decent
because I haven't yet found one I can't solve. My question is
about a certain strategy I have been using, I wonder if there are other
(i.e. more efficient) ones. When I get to the point where I can't
look at all the rows and columns and see if I can find that it's
only possible for one space in that row or column to be a certain
number, or to use the same idea with each square in a box, then I call
this "the wall". It's the point where even looking at
every square and seeing which numbers are allowed to fit there and not
finding a new number anywhere doesn't give you a new number to
place. Whenever I get here I look for any situation where there are only
two possibilities. Say a pair of squares can be either (1,4) or the
reverse (4,1). I then mentally place one of the options (say 4,1) and
see what happens. I mentally make a bunch of moves on the board (having
two new squares usually makes finding others easy) and see if I can run
into a contradiction (placing two of the same number in some box, row or
column, or having one square required to be two different numbers). If I
run into a contradiction, I can move forward by placing the other pair.
If I make a lot of moves and don't run into a contradiction I try
the other pair and see if I get a contradction that way. Every time I
have tried this and the first pair led to no contradiction, the second
try (the reverse order) always did. I never write down my test moves, I
always just memorize where I am placing new numbers. I tend to do about
5-15 moves when doing this before either trying the other pair (maybe
there is no contradiction the way I am trying) or finding one if it is
there. Sometimes this can be a very time consuming process (I'm not
fast at all at solving a Sudoku). Is there a better strategy than to
search for a contradiction? I mean specifically for when you hit that
point where even doing an exhaustive search of each square/cell does not
lead to any new information. By exhaustive search I mean looking at what
can fit in all cells, and using information and tricks like some row of
3 cells in a box must contain a 4, so even though a 4 is not there, use
the information that one will have to be there to see if that effects
other boxes/rows/columns. So far I am sticking with this "try to
achieve a contradiction" approach, even if it is very slow. I tend
to use this contradiction approach once every puzzle (I try to only do
the hardest any time I have a choice). I just finished a sudoku that was
literally the hardest one I have ever done. It took me 3.5 hours to do
in three sittings about 1 hour each. I had to use the contradiction
approach three times, and on one of those tries I made 15 mental moves
before finding the contradiction (all done with memory, no writing
down). That puzzle prompted me to ask this question, since this approach
is so time consuming. It absolutely works, but it's slow. Is there
an easier way, or should I stick with this one? Thanks for any help, and
since this post is so off topic feel free to respond to my e-mail at
chris [at] speedcubing [dot] com if you want. Chris
4533. Re: [Speed cubing group] (very off topic) Sudoku
strategies From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 13 Jun 2006 08:13:48 +0100
Hi Chris, The contradiction approach is pretty much a standard technique
at that point so far as I know. Being you I guess you've picked up
pretty much all of the little tricks etc that you can use before you get
to that point (sounds like it). I don't know of anything any
cleverer anyway! by the way have you tried Kakuro - that seems to be the
second biggest 'seller' of that type of puzzle and I think has
more scope and depth than Sudoku. Both great fun though! Duncan -----
Original Message ----- From: cmhardw To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, June 13, 2006 7:27
AM Subject: [Speed cubing group] (very off topic) Sudoku strategies Hey
everyone, I know this is very off topic, so I invite any responses to my
e-mail rather than on the group if you would rather not clutter up the
group. I have been doing sudoku's on and off, and am currently in
an on craze, and doing them a lot. I have a book with a lot of sudokus,
and one of those hand held sudoku generators. I try to only do the
hardest ones from the book, and the highest level on the hand held game.
I'm not fast at all, but I consider myself halfway decent because I
haven't yet found one I can't solve. My question is about a
certain strategy I have been using, I wonder if there are other (i.e.
more efficient) ones. When I get to the point where I can't look at
all the rows and columns and see if I can find that it's only
possible for one space in that row or column to be a certain number, or
to use the same idea with each square in a box, then I call this
"the wall". It's the point where even looking at every
square and seeing which numbers are allowed to fit there and not finding
a new number anywhere doesn't give you a new number to place.
Whenever I get here I look for any situation where there are only two
possibilities. Say a pair of squares can be either (1,4) or the reverse
(4,1). I then mentally place one of the options (say 4,1) and see what
happens. I mentally make a bunch of moves on the board (having two new
squares usually makes finding others easy) and see if I can run into a
contradiction (placing two of the same number in some box, row or
column, or having one square required to be two different numbers). If I
run into a contradiction, I can move forward by placing the other pair.
If I make a lot of moves and don't run into a contradiction I try
the other pair and see if I get a contradction that way. Every time I
have tried this and the first pair led to no contradiction, the second
try (the reverse order) always did. I never write down my test moves, I
always just memorize where I am placing new numbers. I tend to do about
5-15 moves when doing this before either trying the other pair (maybe
there is no contradiction the way I am trying) or finding one if it is
there. Sometimes this can be a very time consuming process (I'm not
fast at all at solving a Sudoku). Is there a better strategy than to
search for a contradiction? I mean specifically for when you hit that
point where even doing an exhaustive search of each square/cell does not
lead to any new information. By exhaustive search I mean looking at what
can fit in all cells, and using information and tricks like some row of
3 cells in a box must contain a 4, so even though a 4 is not there, use
the information that one will have to be there to see if that effects
other boxes/rows/columns. So far I am sticking with this "try to
achieve a contradiction" approach, even if it is very slow. I tend
to use this contradiction approach once every puzzle (I try to only do
the hardest any time I have a choice). I just finished a sudoku that was
literally the hardest one I have ever done. It took me 3.5 hours to do
in three sittings about 1 hour each. I had to use the contradiction
approach three times, and on one of those tries I made 15 mental moves
before finding the contradiction (all done with memory, no writing
down). That puzzle prompted me to ask this question, since this approach
is so time consuming. It absolutely works, but it's slow. Is there
an easier way, or should I stick with this one? Thanks for any help, and
since this post is so off topic feel free to respond to my e-mail at
chris [at] speedcubing [dot] com if you want. Chris [Non-text portions
of this message have been removed]
4534. Re: [Speed cubing group] Re: The Cube Database From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jun 2006 08:50:17 +0200
Hello, This is a very nice applet, but the only problem is that it is
hard to read what is on the buttons (solutions and post a new solution).
Otherwise it is kinda nice, but it would be good to have the algorithm
too. What do you think ? Gilles.be Ryan Heise a �crit : > > I'll
admit I'm not the first to create a database of move sequences ;-)
> > Jessica Fridrich and Lars Petrus are to thank for publishing two of
the > earliest web listings of sequences, and Lars for the first one
that > shows how to move the sides of the cube; Dan Knights for his
video > database showing how to perform sequences with the hands; Doug
Li for > first proposing the idea of a user-editable database, and
Michiel van > der Blonk for realising the idea through Ning's web
app builder; at > least 50 others for their move sequence databases. > >
Mine is yet another one, but its goals are to show how to perform the >
sequences with the hands, as best as is possible through computer >
animation. I am yet to add the "hands" into the animation, but
that is > something I am planning to do. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ <http://www.ryanheise.com/cube/> > >
4535. Re: [Speed cubing group] need help From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jun 2006 21:16:26 -0700
Go ahead and follow Jasmine's tutorial, you should have it solved
in no time! This solution is also easy to memorize if you find yourself
extremely interested in solving the cube :)
http://peter.stillhq.com/jasmine/rubikscubesolution.html -Chris On
6/12/06, vegascitygirl <vegascitygirl@...> wrote: > > A good friend
of my sister's gave her a rubiks cube and wrote on it. > I, without
thinking, picked it up and messed it up. Now my sister is > very sad and
mad at me for changing it. she's away on a trip and i > would
really like to get it the way it was before she get's back. > any
help would great, thanks. > > > [Non-text portions of this message have
been removed]
4536. Re: chalmers open-2006 From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jun 2006 08:18:56 -0000
Hi Per!! He had to leave, so there was no time for him to compete in the
bigger cubes. It would have been nice to see how good he was with the
555. :-) /Gunnar --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" <aspiring_to_love@...> wrote: > >
Hmmmmm ... > > David Wesley was doing 3x3x3 speedsolving there. But why
he didn't > do the larger cubes ? A mystery indeed :-o > > Cheers!
> > -Per
4537. [Speed cubing group] Re: The Cube Database From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jun 2006 08:06:16 -0000
Gilles van den Peereboom wrote: > This is a very nice applet, but the
only problem is that it is > hard to read what is on the buttons
(solutions and post a new > solution). The buttons are supposed to have
white text on black background, but I haven't really tested on
Windows. I've created two test versions, maybe you can tell me if
they work: http://www.ryanheise.com/cube/database/index13.html
http://www.ryanheise.com/cube/database/index14.html The first is another
attempt to get white text on black background for the buttons. The
second is an attempt to make black text on grey background. I'd
prefer the first if it works, but if not, I'll make it the second.
> it would be good to have the algorithm too. The problem is that there
isn't yet any notation to describe the kinds of move that my applet
supports (or moves that my applet may support in the future). This is a
substantial project in itself, and one I hope to get around to. What I
need to do is compile a list of all of the finger tricks that are
presently known, and build them into the notation. That way, I can also
accurately animate how the hands perform a sequence. -- Ryan Heise
http://www.ryanheise.com/cube/
4538. Re: [Speed cubing group] need help From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 13 Jun 2006 10:35:40 +0200
But "he wrote on it". That is it may very well be a supercube.
And in that case even Jasmine doesn´t help. R ----- Original Message
----- From: Chris Hunt To: speedsolvingrubikscube@yahoogroups.com Sent:
Tuesday, June 13, 2006 6:16 AM Subject: Re: [Speed cubing group] need
help Go ahead and follow Jasmine's tutorial, you should have it
solved in no time! This solution is also easy to memorize if you find
yourself extremely interested in solving the cube :)
http://peter.stillhq.com/jasmine/rubikscubesolution.html -Chris ut
[Non-text portions of this message have been removed]
4539. Re: (very off topic) Sudoku strategies From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jun 2006 14:29:46 -0000
Hey Duncan, Thanks for the help. That's good to know that this is a
standard approach. I've never read any strategy books on sudoku, I
just started with the really really easy ones in the book I have and
worked up from there. I was mostly worried that I was missing some
number somewhere whenever I get to that point and decide to use the
contradiction approach. It seems like maybe it's always possible at
that point to find a number somewhere using some clever trick, but
sometimes no matter how hard I look I can't find one. At that point
I figure it would be better to just to find a contradiction. The only
problem with that, is that apparently it's possible to have a
puzzle where that approach is needed more than once (unless I just
missed some number somewhere). I do try to go slowly and carefully,
rather than quickly, but I can still see how maybe a clue was hidden
somewhere and I didn't find it. Thanks for the help, I'll also
give Kakuro a shot. I've never heard of it to be honest, but I
think google can quickly fix that for me ;-) Thanks for the help! Chris
--- In speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@...> wrote: > > Hi Chris, > The contradiction approach is
pretty much a standard technique at that point so far as I know. Being
you I guess you've picked up pretty much all of the little tricks
etc that you can use before you get to that point (sounds like it). I
don't know of anything any cleverer anyway! by the way have you
tried Kakuro - that seems to be the second biggest 'seller' of
that type of puzzle and I think has more scope and depth than Sudoku.
Both great fun though! > > Duncan
4540. Re: [Speed cubing group] (very off topic) Sudoku
strategies From: "David Barr" <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jun 2006 10:16:21 -0400
Try learning the techniques on this page (from sudokuoftheday.com):
http://tinyurl.com/bruad The technique you described is called Nishio.
It sounds like I solve about the same way that you do. I use the easy
through advanced techniques from that site, then I skip over the master
techniques to Nishio. This may be considered cheating, but I usually do
the puzzles using Astraware Sudoku on my PDA with automatic pencil marks
turned on. Then I use the feature that lets you draw notes on the screen
when I want to try a guess and see if it leads to a contradiction. I can
usually get through the Diabolical puzzles in 10-20 minutes. [Non-text
portions of this message have been removed]
4541. Re: [Speed cubing group] (very off topic) Sudoku
strategies From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jun 2006 16:01:54 -0000
Hey David, I feel pretty comfortable with most of those strategies, and
I think I already use almost all of them to at least some extent.
However, I had never really thought about that "swordfish"
one, that's something that I want to try to use! I had never
thought to do that. I think I often use the advanced techniques to find
my options for Nishio if I am getting stuck and no other strategy works.
I have also used the "X-wing" and "forcing chains"
options a lot. I'm surprised I never thought of the swordfish,
which is just a more general type of X-wing idea, but I'm glad I
know about it now! The swordfish thing is probably one that could save
me from doing Nishio when I get stuck and nothing else seems to work.
Nishio works, but it's very, very time consuming! I also seem to be
one of the weirdos, I enjoy doing the puzzles where I only write down
the final numbers in the cells, and try to remember all the pairs, and
Xwings and other options in my head. The downside is that it takes me
some time to come back into a half finished puzzle if I put it down for
a while. I like it though, it's a brain workout, but that probably
explains why I'm very slow at these. 10-20 minutes for a harder
puzzle is awesome! I average about 90 minutes for the hardest level
puzzles, but my record is 25 minutes on one from one of my books. I
don't think it's cheating to write the information you find
out down, it seems like it would be much more efficient. I just like the
memory test of doing it without writing anything down but the final
numbers. I often have to spend some time just memorizing the information
I've found out (usually pairs where I have 2 options to go from
there, and I may use it for a Nishio attempt later). It's fun, but
I'll never win any contest for speed sudoku lol. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "David Barr"
<david20708@...> wrote: > > Try learning the techniques on this page
(from sudokuoftheday.com): > > http://tinyurl.com/bruad > > The
technique you described is called Nishio. > > It sounds like I solve
about the same way that you do. I use the easy > through advanced
techniques from that site, then I skip over the master > techniques to
Nishio. > > This may be considered cheating, but I usually do the
puzzles using > Astraware Sudoku on my PDA with automatic pencil marks
turned on. Then I > use the feature that lets you draw notes on the
screen when I want to try a > guess and see if it leads to a
contradiction. I can usually get through the > Diabolical puzzles in
10-20 minutes. > > > [Non-text portions of this message have been
removed] >
4542. Decreased use of the group From: "Ben King" <grsbmd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jun 2006 18:16:47 -0000
The stats at the bottom of the page are showing a decrease lately in the
usage of this group. And frankly, I haven't read very many
interesting things here lately. We used to have 150 posts per week and
now we have < 75. What's happening? -Ben.
4543. Re: Decreased use of the group From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jun 2006 18:30:30 -0000
We've all passed out from holding our breath for the 6x6x6. Chris
--- In speedsolvingrubikscube@yahoogroups.com, "Ben King"
<grsbmd@...> wrote: > > The stats at the bottom of the page are
showing a decrease lately in > the usage of this group. And frankly, I
haven't read very many > interesting things here lately. > > We
used to have 150 posts per week and now we have < 75. > What's
happening? > > -Ben. >
4544. Re: [Speed cubing group] Re: Decreased use of the group From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jun 2006 12:49:35 -0700 (PDT)
lmao, that is good stuff ----- Original Message ---- From:
christopher_pelley <no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, June 13, 2006
11:30:30 AM Subject: [Speed cubing group] Re: Decreased use of the group
We've all passed out from holding our breath for the 6x6x6. Chris
--- In speedsolvingrubiksc ube@yahoogroups. com, "Ben King"
<grsbmd@...> wrote: > > The stats at the bottom of the page are
showing a decrease lately in > the usage of this group. And frankly, I
haven't read very many > interesting things here lately. > > We
used to have 150 posts per week and now we have < 75. > What's
happening? > > -Ben. > [Non-text portions of this message have been
removed]
4545. Giants Game From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jun 2006 16:44:24 -0700
Is anyone going to the Giants Game on Friday, June 23? It's Giants
vs. A's at 7:15 PM in San Francisco. I'll be solving a cube
during the 7th Inning Stretch. Tyson Mao Astrophysics '06
California Institute of Technology
4546. Re: [Speed cubing group] Giants Game From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jun 2006 18:43:49 -0700 (PDT)
no i'm going on the 19th :( ----- Original Message ---- From: Tyson
Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Tuesday, June 13, 2006 4:44:24 PM Subject: [Speed cubing group] Giants
Game Is anyone going to the Giants Game on Friday, June 23? It's
Giants vs. A's at 7:15 PM in San Francisco. I'll be solving a
cube during the 7th Inning Stretch. Tyson Mao Astrophysics '06
California Institute of Technology [Non-text portions of this message
have been removed]
4547. Re: [Speed cubing group] Giants Game From: "skeneegee" <skeneegee@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Jun 2006 05:09:01 -0000
If you could get me a ticket, I'd be there for sure. I hope you
know all the words to "take me out to the ballgame" Good luck,
I hope the A's pound the Giants. -mg --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > no i'm going on the 19th :(
> > ----- Original Message ---- > From: Tyson Mao <tmao@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, June 13, 2006
4:44:24 PM > Subject: [Speed cubing group] Giants Game > > Is anyone
going to the Giants Game on Friday, June 23? It's Giants vs. >
A's at 7:15 PM in San Francisco. I'll be solving a cube during
the 7th > Inning Stretch. > > Tyson Mao > Astrophysics '06 >
California Institute of Technology > > > > > > > > > [Non-text portions
of this message have been removed] >
4548. Re: Giants Game From: broncoviper <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Jun 2006 05:13:49 -0000
How did you get that setup? Do you go out in the field and do it or
what? I'll try to watch it on TV. Get me Bonds' autograph ;)
Good luck, Patrick --- In speedsolvingrubikscube@yahoogroups.com,
"skeneegee" <skeneegee@...> wrote: > > If you could get me
a ticket, I'd be there for sure. > I hope you know all the words to
"take me out to the ballgame" > > Good luck, I hope the
A's pound the Giants. > > -mg > > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran >
<perscription_death@> wrote: > > > > no i'm going on the 19th :(
> > > > ----- Original Message ---- > > From: Tyson Mao <tmao@> > >
To: speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, June 13,
2006 4:44:24 PM > > Subject: [Speed cubing group] Giants Game > > > > Is
anyone going to the Giants Game on > Friday, June 23? It's Giants
vs. > > A's at 7:15 PM in San Francisco. I'll be solving a
cube during the > 7th > > Inning Stretch. > > > > Tyson Mao > >
Astrophysics '06 > > California Institute of Technology > > > > > >
> > > > > > > > > > > > [Non-text portions of this message have been
removed] > > >
4549. Re: need help From: broncoviper <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Jun 2006 05:16:24 -0000
You can try my guide if you want: http://www.pjk.has.it (then click on
beginners guide on the left) Good luck. Patrick --- In
speedsolvingrubikscube@yahoogroups.com, "vegascitygirl"
<vegascitygirl@...> wrote: > > A good friend of my sister's gave
her a rubiks cube and wrote on it. > I, without thinking, picked it up
and messed it up. Now my sister is > very sad and mad at me for changing
it. she's away on a trip and i > would really like to get it the
way it was before she get's back. > any help would great, thanks. >
4550. Re: [Speed cubing group] Re: The Cube Database From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Jun 2006 07:57:57 +0200
Mmm, weird, now both work very well (yesterday the text was in white)
but now it's black on all versions so it is perfect. :-) Thanks,
Gilles.be Ryan Heise a �crit : > > Gilles van den Peereboom wrote: > >
This is a very nice applet, but the only problem is that it is > > hard
to read what is on the buttons (solutions and post a new > > solution).
> > The buttons are supposed to have white text on black background, but
I > haven't really tested on Windows. > > I've created two
test versions, maybe you can tell me if they work: > >
http://www.ryanheise.com/cube/database/index13.html >
<http://www.ryanheise.com/cube/database/index13.html> >
http://www.ryanheise.com/cube/database/index14.html >
<http://www.ryanheise.com/cube/database/index14.html> > > The first
is another attempt to get white text on black background for > the
buttons. > > The second is an attempt to make black text on grey
background. > > I'd prefer the first if it works, but if not,
I'll make it the second. > > > it would be good to have the
algorithm too. > > The problem is that there isn't yet any notation
to describe the kinds > of move that my applet supports (or moves that
my applet may support > in the future). This is a substantial project in
itself, and one I > hope to get around to. What I need to do is compile
a list of all of > the finger tricks that are presently known, and build
them into the > notation. That way, I can also accurately animate how
the hands > perform a sequence. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ <http://www.ryanheise.com/cube/> > >
4551. [Speed cubing group] Re: Decreased use of the group From: "Matt M." <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Jun 2006 17:16:25 -0000
It's so true! I used to read every single message on this group
(and reply to half of them) and ponder everything that everyone had to
say. Now my morning ritual consists of: 1) Sign on to this email list
and furiously scan the subjects for "6x6x6" 2) Log in to the
twisty puzzle forum and furiously scan new thread subjects for
"6x6x6" 3) Scowl and close my browser. Have there been dry
spells before leading up to the release of a new puzzle? Actually, has
any twisty puzzle ever been this highly anticipated since the creation
of this group? --- In speedsolvingrubikscube@yahoogroups.com, Clancy
Cochran <perscription_death@...> wrote: > > lmao, that is good stuff
> > ----- Original Message ---- > From: christopher_pelley
<no_reply@yahoogroups.com> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, June 13, 2006
11:30:30 AM > Subject: [Speed cubing group] Re: Decreased use of the
group > > We've all passed out from holding our breath for the
6x6x6. > > Chris > > --- In speedsolvingrubiksc ube@yahoogroups. com,
"Ben King" <grsbmd@> > wrote: > > > > The stats at the
bottom of the page are showing a decrease lately in > > the usage of
this group. And frankly, I haven't read very many > > interesting
things here lately. > > > > We used to have 150 posts per week and now
we have < 75. > > What's happening? > > > > -Ben. > > > > > > >
> > > > [Non-text portions of this message have been removed] >
4552. [Speed cubing group] Re: Decreased use of the group From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Jun 2006 17:24:44 -0000
I think perhaps people read but just don't post a lot (like
myself). That, and this year has been busy for a lot of people --
unusually so. --- In speedsolvingrubikscube@yahoogroups.com, "Matt
M." <mmoberly@...> wrote: > > It's so true! I used to read
every single message on this group (and > reply to half of them) and
ponder everything that everyone had to say. > Now my morning ritual
consists of: > > 1) Sign on to this email list and furiously scan the
subjects for "6x6x6" > 2) Log in to the twisty puzzle forum
and furiously scan new thread > subjects for "6x6x6" > 3)
Scowl and close my browser. > > Have there been dry spells before
leading up to the release of a new > puzzle? Actually, has any twisty
puzzle ever been this highly > anticipated since the creation of this
group? > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
> <perscription_death@> wrote: > > > > lmao, that is good stuff > > >
> ----- Original Message ---- > > From: christopher_pelley
<no_reply@yahoogroups.com> > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, June 13, 2006
11:30:30 AM > > Subject: [Speed cubing group] Re: Decreased use of the
group > > > > We've all passed out from holding our > breath for
the 6x6x6. > > > > Chris > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "Ben King" <grsbmd@> > > wrote: > > >
> > > The stats at the bottom of the page are showing a decrease lately
in > > > the usage of this group. And frankly, I haven't read very
many > > > interesting things here lately. > > > > > > We used to have
150 posts per week and now we have < 75. > > > What's happening?
> > > > > > -Ben. > > > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > >
4553. [Speed cubing group] Re: The Cube Database From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Jun 2006 18:04:39 -0000
Gilles van den Peereboom wrote: > Mmm, weird, now both work very well
(yesterday the text was in > white) but now it's black on all
versions so it is perfect. :-) Both are test versions which try to fix
the bug in different ways (and did not exist yesterday, so that's
not so weird). I'm glad they work, but I'm confused that they
both show black text for you. In index13.html I tried to show white text
on a black background. Is this not happening? That is the one I really
hope works. -- Ryan Heise http://www.ryanheise.com/cube/
4554. [Speed cubing group] Re: Decreased use of the group From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Jun 2006 18:13:35 -0000
Hey everyone, I've also been wondering about this, but I think
there are a few reasons. 1) The rubiks forum is a very nice forum, and
is doing very well. If you haven't tried it, give it a shot!
http://rubiks.has.it 2) People seem to be busy even on other groups,
maybe because it's summer? I'm a member of a few different
yahoo groups and they've all been very slow lately. Even the rubiks
forum has been slow lately. The 6x6x6 is also keeping me in suspense,
but I want to post too! ;-) Chris --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...>
wrote: > > I think perhaps people read but just don't post a lot
(like myself). > That, and this year has been busy for a lot of people
-- unusually so. > > --- In speedsolvingrubikscube@yahoogroups.com,
"Matt M." > <mmoberly@> wrote: > > > > It's so true! I
used to read every single message on this group > (and > > reply to half
of them) and ponder everything that everyone had to > say. > > Now my
morning ritual consists of: > > > > 1) Sign on to this email list and
furiously scan the subjects > for "6x6x6" > > 2) Log in to the
twisty puzzle forum and furiously scan new thread > > subjects for
"6x6x6" > > 3) Scowl and close my browser. > > > > Have there
been dry spells before leading up to the release of a new > > puzzle?
Actually, has any twisty puzzle ever been this highly > > anticipated
since the creation of this group? > >
4555. cube simulator From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Jun 2006 20:12:58 -0000
Just looked at http://www.ryanheise.com/cube/speed.html again a moment
ago. Bah, they're now sub14 and I've been kicked out of
top-10. But hey, *all* ten before me either had PLL-skip or edge
3-cycle. Not fair. Then again, my F2L+OLL was kinda easy... Anyway,
I'd be interested in the number of moves, would be nice to see this
in another column. Cheers! Stefan
4556. Re: cube simulator From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Jun 2006 21:41:51 -0000
I'd be interested in the number of moves, too. Andy, Harris, and I
have done 9.xx, 11.xx, and 12.xx respectively with skips. We're not
posting "lucky" times. That said, I don't think it's
possible to go much faster without a very easy case. Ryan, what's
the limit for number of moves per second on this applet? Sometimes I
type the moves for PLL and have to wait for the cubes to finish turning
after I stop typing. Macky --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Just looked at
http://www.ryanheise.com/cube/speed.html again a moment > ago. Bah,
they're now sub14 and I've been kicked out of top-10. But >
hey, *all* ten before me either had PLL-skip or edge 3-cycle. Not >
fair. Then again, my F2L+OLL was kinda easy... > > Anyway, I'd be
interested in the number of moves, would be nice to see > this in
another column. > > Cheers! > Stefan >
4557. how to fix a broken pyraminx From: gotrice9195 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Jun 2006 00:57:48 -0000
Hi, i was wondering if there is any way to salvage my pyraminx.
Essentially, a piece popped out when solving and i lost one of those
black holders that contains a spring and the ball bearing. Now when i
try to turn it, it is extremely loose and I cant solve it without it all
falling apart. Does anyone know a way to fix the pyraminx so that i can
continue using it. I hope it wasnt a waste of 16 bucks.
4558. Re: cube simulator From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Jun 2006 02:14:45 -0000
"mackymakisumi" wrote: > Ryan, what's the limit for
number of moves per second on this > applet? 6 moves per second. >
Sometimes I type the moves for PLL and have to wait for the cubes to >
finish turning after I stop typing. Consider that if I let you perform
moves as fast as you can type them, you could probably achieve 7 second
non-lucky solves(*). That would be an interesting game, but a different
one (that I might set up one day). The grand plan includes actually
having different divisions for different values of the maximum rotation
speed constant. (*) How fast can you perform the sequence
R'ULU'RUL'U' on my applet? -- Ryan Heise
http://www.ryanheise.com/cube/
4559. Re: [Speed cubing group] cubing in ZEE TV on 21st
june-2006 From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Jun 2006 15:20:57 +0100 (BST)
My epidode of cubing will be telecast on 21st june wednesday in SHABASH
INDIA programme in ZEE TV from 10.30 pm to 11 pm Indian Standard time.
Have fun J.Bernett Orlando Sachin Shirwalkar <sachinss@...> wrote:
Good work! Be sure to record the episode. Sachin. On 6/6/06, JohnLouis
Louis <pjlmem@...> wrote: > Dear Cubers, > I am very glad to share my
experience with ZEE TV. Zee tv is producing a new episode called
"SHABASH INDIA" means WELL DONE INDIA. I am lucky to have been
selected for my cubing. Cubing is a alien sport in India. I know only 3
cubers in entire India. > They(Zee tv crews) came home in dec-2005 and
filmed me cubing fast and blindfolded. They also interviewed my parents,
friends, school teachers and principal etc. They filmed me in the park
also. > They invited me to Bombay(more than 2000 km from my home town)
for studio interview on 27th may 2006. They welcomed me to the studio
amidst young girls dancing around me. They asked me how I learnt it. As
I do not know HINDI, there was a interpretor for me. One of the
audiences was called upon to scramble a 3*3*3 cube and I was asked to
solve blindfolded. I did it perfectly. The anchor Mr.Hussain, a
Bollywood actor was very friendly and jovial. Then he questioned my dad
who was sitting in the audience - how do you feel about your son's
achievement, how you trained him, how he got interest in it, what is the
history behind the invention of the cube etc. Then he asked me how I
memorised the cube, but failed to ask me how to solve a cube!!!! > All
the other cubes 4*4*4, 5*5*5, 2*2*2, megaminx and square-1 were also
available on the stage. But he never asked me anything about them for
want of time. > My episode is number 3 and will be telecast in the last
week of june-2006. The duration is 30 min and I shall let you know the
exact date and time of telecast as soon as I am intimated. > Hope my
cubing show in ZEE TV might inspire many youngsters in India and other
countries to learn cubing. > I watched many other people performing
different items. It was all fun. My dad performed 2 items - human
calendar(1600 to 9999) and a deck of 52 cards. His episode is number 22
and will be telecast in august-2006. > > J.Bernett Orlando > > Send
instant messages to your online friends http://in.messenger.yahoo.com >
> Stay connected with your friends even when away from PC. Link:
http://in.mobile.yahoo.com/new/messenger/ > > [Non-text portions of this
message have been removed] > > > > > > Yahoo! Groups Links > > > > > > >
> Send instant messages to your online friends
http://in.messenger.yahoo.com Stay connected with your friends even when
away from PC. Link: http://in.mobile.yahoo.com/new/messenger/ [Non-text
portions of this message have been removed]
4560. Merciful - Andy camann From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Jun 2006 16:38:29 +0100 (BST)
Congrats Andy! It also motivates me to do something like that. j.bernett
orlando Send instant messages to your online friends
http://in.messenger.yahoo.com Stay connected with your friends even when
away from PC. Link: http://in.mobile.yahoo.com/new/messenger/ Send
instant messages to your online friends http://in.messenger.yahoo.com
Stay connected with your friends even when away from PC. Link:
http://in.mobile.yahoo.com/new/messenger/ [Non-text portions of this
message have been removed]
4561. Re: Some videos from the Trumbull competition From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Jun 2006 04:07:41 -0000
The file hosting web site I used for my Trumbull videos apparently moved
to a new server, and the links apparently do not work any more, so I
have uploaded them again. Here are the new links: Cory's 5x5x5
solve with a time of 2:08.86: (I don't think I had this one
uploaded before.) http://ez-files.net/download.php?file=5b57ab40 Bob
Burton's world record Magic performance:
http://ez-files.net/download.php?file=0eb9d65c Cory's one-handed
27.80-second solve - fastest one-handed solve at Trumbull:
http://ez-files.net/download.php?file=7fa4f31c Cory'S 4.34-second
2x2x2 solve: http://ez-files.net/download.php?file=f7a56ec8 Craig'S
Canadian record 4.93-second 2x2x2 solve:
http://ez-files.net/download.php?file=2d7fdbf9 Craig's Magic solves
for Canadian record average (1st/fastest solve missing):
http://ez-files.net/download.php?file=46c9b2a6 Craig's Master Magic
solves for Canadian record average:
http://ez-files.net/download.php?file=7a515334 Matt's Canadian
record 4x4x4 solve (ending part):
http://ez-files.net/download.php?file=2d93df14 Nathaniel's personal
best 14.09-second solve: http://ez-files.net/download.php?file=d6bccba5
Craig's 5x5x5 solves for a Canadian record average:
http://ez-files.net/download.php?file=51180af8 Matt's Canadian
record single 5x5x5 solve:
http://ez-files.net/download.php?file=1ca698f5 Three of Anthony's
2x2x2 solves where he set the American record average time:
http://ez-files.net/download.php?file=6b20a563 Anthony's
14.00-second solve: http://ez-files.net/download.php?file=ebacfb50 Three
of Matt's 3x3x3 solves for a Canadian record average time, and Matt
after finishing his 13.94-second solve.
http://ez-files.net/download.php?file=e4ae308a Craig's 10.71-second
2x2x2 solve, part of his Canadian record for average time:
http://ez-files.net/download.php?file=91fc47d8 Four of Matt's 4x4x4
solves for a Canadian record average time.
http://ez-files.net/download.php?file=b5be307d Craig's winning BLD
solve for a Canadian record:
http://ez-files.net/download.php?file=1f61ba80 Craig's Stackmat
timer stopping problem (two instances, at one-fifth speed):
http://ez-files.net/download.php?file=57f0c834 - Bruce Norskog --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > I have uploaded some more videos from the
Trumbull competition. > > Craig's 5x5x5 solves for a Canadian
record average: > http://tinyurl.com/zocyn > > Matt's Canadian
record single 5x5x5 solve: > http://tinyurl.com/zh2av > > I believe this
record was broken a number of times that day by Matt > and Craig, with
Matt ending up with the record when it was over. > > Three of
Anthony's 2x2x2 solves where he set the American record > average
time. > http://tinyurl.com/f232o > > Anthony's 14.00-second solve:
> http://tinyurl.com/kjf2m > > Three of Matt's 3x3x3 solves for a
Canadian record average time, and > Matt after finishing his
13.94-second solve. > http://tinyurl.com/zg57w > > Craig's
10.71-second 2x2x2 solve, part of his Canadian record for > average
time. > http://tinyurl.com/kl98k > > I had also recorded his
22.74-second solve, but a judge was blocking > the view for most of the
solve. (And anyway, even I can usually solve > a 2x2x2 in less time than
that.) So I didn't upload that one. > > Four of Matt's 4x4x4
solves for a Canadian record average time. > http://tinyurl.com/gwuck >
> Craig's winning BLD solve for a Canadian record: >
http://tinyurl.com/h773c > > I'll also note here that these links
will not work forever. The files > may disappear after not being
downloaded during a period of 30 days or > so. Enjoy! > > - Bruce
Norskog > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce
Norskog" > <brnorsk@> wrote: > > > > Just a little correction to
what I said in my previous message... > > > > I incorrectly referred to
Cory's 27.80-second one-handed solve as a > > "winning"
solve. The solve was the fastest at the competition in that > > event,
and Cory did win that event, but his winning was based on the > >
average of his middle three solves, to my understanding. > > > > - Bruce
Norskog > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce
Norskog" > > <brnorsk@> wrote: > > > > > > In addition to Bob
Burton's world record Magic performance > > > (downloadable using
http://tinyurl.com/ot7tt), I have made > > > the following videos from
the Trumbull competition available > > > online, downloadable using the
URLs listed. > > > > > > Cory's winning one-handed 27.80-second
solve: > > > http://tinyurl.com/hct7l > > > > > > Cory'S
4.34-second 2x2x2 solve: > > > http://tinyurl.com/j6cju > > > > > >
Craig'S Canadian record 4.93-second 2x2x2 solve: > > >
http://tinyurl.com/h9fdx > > > > > > Craig's Magic solves for
Canadian record average (1st/fastest solve > > > missing): > > >
http://tinyurl.com/zrhea > > > > > > Craig's Master Magic solves
for Canadian record average: > > > http://tinyurl.com/e9wm9 > > > > > >
Matt's Canadian record 4x4x4 solve (ending part): > > >
http://tinyurl.com/kg7rg > > > > > > Nathaniel's personal best
14.09-second solve: > > > http://tinyurl.com/jgdjj > > > > > > - Bruce
Norskog > > > > > >
4562. Re: cube simulator From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Jun 2006 11:50:19 -0000
Hi :-) There should be an option to turn off the animation or
alternatively option for animation speed. This can be done with a screen
before the "cube screen" so that the parameters for the applet
can be scripted with the desired animation settings. Cheers! -Per > ---
In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > > I'd be interested in the number
of moves, too. > > Andy, Harris, and I have done 9.xx, 11.xx, and 12.xx
respectively with > skips. We're not posting "lucky"
times. That said, I don't think it's > possible to go much
faster without a very easy case. > > Ryan, what's the limit for
number of moves per second on this applet? > Sometimes I type the moves
for PLL and have to wait for the cubes to > finish turning after I stop
typing. > > Macky > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > <pochmann@> wrote: > > > > Just looked
at http://www.ryanheise.com/cube/speed.html again a moment > > ago. Bah,
they're now sub14 and I've been kicked out of top-10. But > >
hey, *all* ten before me either had PLL-skip or edge 3-cycle. Not > >
fair. Then again, my F2L+OLL was kinda easy... > > > > Anyway, I'd
be interested in the number of moves, would be nice to see > > this in
another column. > > > > Cheers! > > Stefan > > >
4563. Re: cube simulator From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Jun 2006 12:35:42 -0000
Per Kristen Fredlund wrote: > There should be an option to turn off the
animation or alternatively > option for animation speed. This can be
done with a screen before > the "cube screen" so that the
parameters for the applet can be > scripted with the desired animation
settings. Hi Per, there is a "grand plan" which goes as
follows: a multi-player Rubik's Cube game server, where you can
login and compete against other cubists in real time, or against
yourself, either in asynchronous head-to-head battles, or turn based
synchronous battles, and either for speed or few moves, and for either
seeing or blindfolded solving, and for 3 different settings of the
maximum rotation speed constant ("c", "normal",
"slow"). Spectators will be able to login anonymously and
watch realtime battles. Members will have statistics including their
overall rankings. For the current game, the goal is to set the rotation
speed limit close to the apparent physical speed limit. I suspect the
current limit of 6.25 moves per second needs to be at 9 moves per
second, but I don't have enough data to go and changes things --
and invalidate the current list of records -- yet. The order of tasks on
my todo list goes something like this: - add a "lucky solve"
checkbox for submitting lucky solves - add a "rolling average"
records list on the left side of the page - allow simultaneous rotations
on different axes - make 180 degree turns faster - begin work on the
grand plan The "rolling average" feature will give me a better
indication of what the rotation speed limit should be for emulating
physical cubing. There are, however, at the moment, I am busy building
some new features for the cube database: - Allow individual cubists to
mark which sequences they personally use - Use this data to sort
solutions according to their popularity, and also allow users to view
the set of solutions preferred by a particular cubist - Sort solutions
by cube rotation - ... and some other features which overlap with the
speed simulator -- Ryan Heise http://www.ryanheise.com/cube/
4564. 24 hour Group Marathon attempt From: "zbigniew_zborowski"
<zbigniew_zborowski@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Jun 2006 13:31:26 -0000
Hello, Exactly in one week (Friday, June 23rd, 2006, 13:00 GMT) starts
Polish 24 hour Group Marathon! Six speedcubers from Poland are going to
beat all world records in this category. There will be online internet
cameras and results updated every 15 minutes. Join us at
speedcubing.com.pl! Choose Polish marathon (main menu at the left), then
choose english - english version will appear. There are all necessary
details. keep (speed)cubing ;) zz
4565. human sacrifice From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Jun 2006 16:23:52 -0700 (PDT)
just point out who i have to kill for a new 5x5 and a 6x6 from olympic
cubes. seriously any updates from you boys in greece? we can't take
much more of this :) [Non-text portions of this message have been
removed]
4566. Re: human sacrifice From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Jun 2006 01:37:15 -0000
i have guns. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, Clancy
Cochran <perscription_death@...> wrote: > > just point out who i have
to kill for a new 5x5 and a 6x6 from olympic cubes. seriously any
updates from you boys in greece? we can't take much more of this :)
> > > > [Non-text portions of this message have been removed] >
4567. The Zach Stearns Method for Solving a Rubik's Cube (brand
new to America) From: "blynnthumbs" <blynnthumbs@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Jun 2006 05:34:51 -0000
Watch and be amazed http://www.youtube.com/watch?v=ZduHUb3M-sI
4568. Re: cube simulator From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Jun 2006 08:11:55 -0000
Ryan Heise wrote: > - allow simultaneous rotations on different axes > -
make 180 degree turns faster This behaviour is now implemented in the
Cube Database and shows up in many of the PLL sequences:
http://www.ryanheise.com/cube/database/ I will transfer this behaviour
over to the speed version of the applet at some point, except that: the
speed version will execute any move more quickly (not just 180 degree
turns) if there is a backlog of moves waiting to be animated. -- Ryan
Heise http://www.ryanheise.com/cube/
4569. Funny game with cubes and coloured squares From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Jun 2006 19:26:35 -0000
Hey guys, I haven't been posting in this group much anymore...
Actually I haven't been able to do serious training on the cube for
a little while, because of other work I have to do. But today I ran into
a game, and I think a lot of people here will like it:
http://www.microgames.info/game_info.php?products_id=205 enjoy ;) Joël.
4570. Re: Funny game with cubes and coloured squares From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Jun 2006 20:43:18 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hey guys, > > I haven't been posting in
this group much anymore... Actually I > haven't been able to do
serious training on the cube for a little > while, because of other work
I have to do. But today I ran into a > game, and I think a lot of people
here will like it: > >
http://www.microgames.info/game_info.php?products_id=205 > > enjoy ;) >
> Joël. > Peter, Craig, Thom, Fracois, and I were all doing this a
couple days ago.
4571. Re: [Speed cubing group] Re: Funny game with cubes and coloured
squares From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Jun 2006 08:49:14 +0200
Is there a way to resume the game ? I'm stuck at the level 16
(poor, I know) but I kinda have to go now, too bad :-( Gilles.be Timothy
Sun a �crit : > > --- In speedsolvingrubikscube@yahoogroups.com >
<mailto:speedsolvingrubikscube%40yahoogroups.com>, Jo�l van Noort >
<joel_vn@...> wrote: > > > > Hey guys, > > > > I haven't been
posting in this group much anymore... Actually I > > haven't been
able to do serious training on the cube for a little > > while, because
of other work I have to do. But today I ran into a > > game, and I think
a lot of people here will like it: > > > >
http://www.microgames.info/game_info.php?products_id=205 >
<http://www.microgames.info/game_info.php?products_id=205> > > > >
enjoy ;) > > > > Jo�l. > > > > Peter, Craig, Thom, Fracois, and I were
all doing this a couple days > ago. > > > Messages in this topic >
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<http://us.lrd.yahoo.com/_ylc=X3oDMTJjcDljajQ4BF9TAzk3MzU5NzE0BF9wAzUEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE2MDAyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExNTA1NzcwMDk-;_ylg=1/SIG=18vvlk77k/**http%3a//groups.yahoo.com/gads%3ft=ms%26k=Kid%2bpuzzle%2bgame%26w1=Jigsaw%2bpuzzle%2bgame%26w2=Free%2bpuzzle%2binlay%2bgames%26w3=Educational%2bgame%2band%2bpuzzle%26w4=Word%2bpuzzle%2bgame%26w5=Kid%2bpuzzle%2bgame%26w6=Puzzle%2bgames%26c=6%26s=147%26g=2%26.sig=Xy2-YJv-FQmDIi6K7QA9KA>
> * Puzzle games >
<http://us.lrd.yahoo.com/_ylc=X3oDMTJjZXNydWQ1BF9TAzk3MzU5NzE0BF9wAzYEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE2MDAyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExNTA1NzcwMDk-;_ylg=1/SIG=18q5v6op4/**http%3a//groups.yahoo.com/gads%3ft=ms%26k=Puzzle%2bgames%26w1=Jigsaw%2bpuzzle%2bgame%26w2=Free%2bpuzzle%2binlay%2bgames%26w3=Educational%2bgame%2band%2bpuzzle%26w4=Word%2bpuzzle%2bgame%26w5=Kid%2bpuzzle%2bgame%26w6=Puzzle%2bgames%26c=6%26s=147%26g=2%26.sig=ItQthRbCXQk8cyhnfjPx5Q>
> > .
4572. Re: [Speed cubing group] Funny game with cubes and coloured
squares From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 18 Jun 2006 10:50:50 +0200
Once upon a time there was a lively and interesting discussion here
about the Rubik´s cube (3x3x3) . Other entertainments have apparently
now taken it´s place. Are we going back to 1983? R ----- Original
Message ----- From: Joël van Noort To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, June 17, 2006
9:26 PM Subject: [Speed cubing group] Funny game with cubes and coloured
squares Hey guys, I haven't been posting in this group much
anymore... Actually I haven't been able to do serious training on
the cube for a little while, because of other work I have to do. But
today I ran into a game, and I think a lot of people here will like it:
http://www.microgames.info/game_info.php?products_id=205 enjoy ;) Joël.
[Non-text portions of this message have been removed]
4573. Re: [Speed cubing group] Re: Funny game with cubes and coloured
squares From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Jun 2006 09:19:34 -0300 (ART)
Oh, and....yeah...the level 16 is hard...but the 19 is imposible :P
Pedro Gilles van den Peereboom <gillesvdp@...> escreveu: Is there a
way to resume the game ? I'm stuck at the level 16 (poor, I know)
but I kinda have to go now, too bad :-( Gilles.be Timothy Sun a écrit :
> > --- In speedsolvingrubikscube@yahoogroups.com >
<mailto:speedsolvingrubikscube%40yahoogroups.com>, Joël van Noort >
<joel_vn@...> wrote: > > > > Hey guys, > > > > I haven't been
posting in this group much anymore... Actually I > > haven't been
able to do serious training on the cube for a little > > while, because
of other work I have to do. But today I ran into a > > game, and I think
a lot of people here will like it: > > > >
http://www.microgames.info/game_info.php?products_id=205 >
<http://www.microgames.info/game_info.php?products_id=205> > > > >
enjoy ;) > > > > Joël. > > > > Peter, Craig, Thom, Fracois, and I were
all doing this a couple days > ago. > > > Messages in this topic >
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4574. Re: [Speed cubing group] Re: Funny game with cubes and coloured
squares From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Jun 2006 09:18:12 -0300 (ART)
Yes, there's a way. Just clic CONTINUE the next time you open the
game well, worked for me : ) Pedro Gilles van den Peereboom
<gillesvdp@gmail.com> escreveu: Is there a way to resume the game ?
I'm stuck at the level 16 (poor, I know) but I kinda have to go
now, too bad :-( Gilles.be Timothy Sun a écrit : > > --- In
speedsolvingrubikscube@yahoogroups.com >
<mailto:speedsolvingrubikscube%40yahoogroups.com>, Joël van Noort >
<joel_vn@...> wrote: > > > > Hey guys, > > > > I haven't been
posting in this group much anymore... Actually I > > haven't been
able to do serious training on the cube for a little > > while, because
of other work I have to do. But today I ran into a > > game, and I think
a lot of people here will like it: > > > >
http://www.microgames.info/game_info.php?products_id=205 >
<http://www.microgames.info/game_info.php?products_id=205> > > > >
enjoy ;) > > > > Joël. > > > > Peter, Craig, Thom, Fracois, and I were
all doing this a couple days > ago. > > > Messages in this topic >
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4575. Re: Funny game with cubes and coloured squares From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Jun 2006 14:03:56 -0000
Yeah, I got stuck at level 19 also. Sven > Oh, and....yeah...the level
16 is hard...but the 19 is imposible :P > > Pedro > > Gilles van den
Peereboom <gillesvdp@...> escreveu: > Is there a way to resume the
game ? > I'm stuck at the level 16 (poor, I know) but I kinda have
to go now, too > bad :-( > > Gilles.be
4576. Re: Funny game with cubes and coloured squares From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Jun 2006 14:04:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hey guys, > > I haven't been posting in
this group much anymore... Actually I > haven't been able to do
serious training on the cube for a little > while, because of other work
I have to do. But today I ran into a > game, and I think a lot of people
here will like it: > >
http://www.microgames.info/game_info.php?products_id=205 > > enjoy ;) >
> Joël. > That game is really nice, but too simple. Took me around 1½
hours, I think. If more faces of the cube were used, it would be harder.
23 was definately my favourite, it's really beautiful :) - Johannes
Laire
4577. Re: [Speed cubing group] Re: Funny game with cubes and coloured
squares From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Jun 2006 21:47:11 +0200
how many levels are there ? I'am at
27....(http://www.belgiancubes.be/27.jpg) Thx, Gilles.be Johannes Laire
a �crit : > > --- In speedsolvingrubikscube@yahoogroups.com >
<mailto:speedsolvingrubikscube%40yahoogroups.com>, Jo�l van Noort >
<joel_vn@...> wrote: > > > > Hey guys, > > > > I haven't been
posting in this group much anymore... Actually I > > haven't been
able to do serious training on the cube for a little > > while, because
of other work I have to do. But today I ran into a > > game, and I think
a lot of people here will like it: > > > >
http://www.microgames.info/game_info.php?products_id=205 >
<http://www.microgames.info/game_info.php?products_id=205> > > > >
enjoy ;) > > > > Jo�l. > > > > That game is really nice, but too
simple. Took me around 1� hours, I > think. If more faces of the cube
were used, it would be harder. 23 was > definately my favourite,
it's really beautiful :) > > - > Johannes Laire > >
4578. Re: Funny game with cubes and coloured squares From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Jun 2006 20:38:17 -0000
There are 30 levels. I just finished level 30, it took me about an hour
and a half to do all the levels also. That was a very cool game, but
some of the levels were very easy I thought. 23 and 27 were my
favorites, both had very cool solutions. 30 was kind of interesting too,
but not as hard as 23 or 27 for me. Very cool game, are there more like
it? Chris --- In speedsolvingrubikscube@yahoogroups.com, Gilles van den
Peereboom <gillesvdp@...> wrote: > > how many levels are there ? >
I'am at 27....(http://www.belgiancubes.be/27.jpg) > > Thx, >
Gilles.be >
4579. Re: [Speed cubing group] Re: Funny game with cubes and coloured
squares From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 18 Jun 2006 22:56:09 +0200
Hi guys, The game is similar to one of the games on the Rubik's
Games cdrom. Have fun, Ron ----- Original Message ----- From: cmhardw
To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, June 18, 2006
10:38 PM Subject: [Speed cubing group] Re: Funny game with cubes and
coloured squares There are 30 levels. I just finished level 30, it took
me about an hour and a half to do all the levels also. That was a very
cool game, but some of the levels were very easy I thought. 23 and 27
were my favorites, both had very cool solutions. 30 was kind of
interesting too, but not as hard as 23 or 27 for me. Very cool game, are
there more like it? Chris --- In speedsolvingrubikscube@yahoogroups.com,
Gilles van den Peereboom <gillesvdp@...> wrote: > > how many levels
are there ? > I'am at 27....(http://www.belgiancubes.be/27.jpg) > >
Thx, > Gilles.be > [Non-text portions of this message have been removed]
4580. (off topic) How to F2L, New COLL Algorithm. From: "none88yoo" <none88yoo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Jun 2006 05:04:14 -0000
OLD humor.. F2LÇϴ¹ý
http://www.xpert.co.kr/1enjoy/2game/cube/pds/f2l.wmv »õ·Î¿î OLL
http://www.xpert.co.kr/1enjoy/2game/cube/pds/newcoll.wmv
4581. Re: (off topic) How to F2L, New COLL Algorithm. From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Jun 2006 05:15:22 -0000
That COLL one was great! I was literally cracking up out loud! I
don't really think I get the F2L one though :-S Cool videos! Chris
--- In speedsolvingrubikscube@yahoogroups.com, "none88yoo"
<none88yoo@...> wrote: > > OLD humor.. > > > F2LÇϴ¹ý > >
http://www.xpert.co.kr/1enjoy/2game/cube/pds/f2l.wmv > > »õ·Î¿î OLL > >
http://www.xpert.co.kr/1enjoy/2game/cube/pds/newcoll.wmv >
4582. Re: (off topic) How to F2L, New COLL Algorithm. From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Jun 2006 11:54:18 -0000
LOL! That is funny as hell! ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > That COLL one was great! I was literally cracking up out loud! > > I
don't really think I get the F2L one though :-S > > Cool videos! >
> Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
"none88yoo" > <none88yoo@> wrote: > > > > OLD humor.. > > >
> > > F2LÇϴ¹ý > > > >
http://www.xpert.co.kr/1enjoy/2game/cube/pds/f2l.wmv > > > > »õ·Î¿î OLL
> > > > http://www.xpert.co.kr/1enjoy/2game/cube/pds/newcoll.wmv > > >
4583. Re: (off topic) How to F2L, New COLL Algorithm. From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Jun 2006 13:25:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "none88yoo"
<none88yoo@...> wrote: > > OLD humor.. > >
http://www.xpert.co.kr/1enjoy/2game/cube/pds/newcoll.wmv > That's
great! I actually witnessed this going on in one of the 1982
competitions (Chicago Cube-a-Thon). Back then the judging was not one-
on-one, so more shenanigans went on. Fortunately the people that had to
resort to this kind of trickery were slow enough not to advance to
finals. But what's the deal with the F2L video? Chris
4584. Re: (off topic) How to F2L, New COLL Algorithm. From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Jun 2006 13:48:58 -0000
Wow, some ppl are sad...The F2L vieo is just as it says...F2 L
hahaha...that was more funny than the COLL one to me :) Craig
That's great! I actually witnessed this going on in one of the 1982
> competitions (Chicago Cube-a-Thon). Back then the judging was not one-
> on-one, so more shenanigans went on. Fortunately the people that had >
to resort to this kind of trickery were slow enough not to advance to >
finals. > > But what's the deal with the F2L video? > > Chris >
4585. Re: (off topic) How to F2L, New COLL Algorithm. From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Jun 2006 13:55:08 -0000
An explanation of the F2L video: (if you still want to figure it out
yourself, don't read) Note that he turns the front face 180
degrees, then the left side 90 degrees clockwise. In standard notation,
the first turn would be F2 and the second would be L. So, putting them
together, we get...F2 L [F2L] Took me two viewings to get it. I groaned
out loud when I figured it out :) Tim --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "none88yoo" >
<none88yoo@> wrote: > > > > OLD humor.. > > > >
http://www.xpert.co.kr/1enjoy/2game/cube/pds/newcoll.wmv > > > >
That's great! I actually witnessed this going on in one of the 1982
> competitions (Chicago Cube-a-Thon). Back then the judging was not one-
> on-one, so more shenanigans went on. Fortunately the people that had >
to resort to this kind of trickery were slow enough not to advance to >
finals. > > But what's the deal with the F2L video? > > Chris >
4586. Re: (off topic) How to F2L, New COLL Algorithm. From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Jun 2006 14:53:27 -0000
He should make a BLD video. ;) --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Wow, some ppl are sad...The F2L vieo is
just as it says...F2 L > hahaha...that was more funny than the COLL one
to me :) > > Craig > > That's great! I actually witnessed this
going on in one of the 1982 > > competitions (Chicago Cube-a-Thon). Back
then the judging was not > one- > > on-one, so more shenanigans went on.
Fortunately the people that > had > > to resort to this kind of trickery
were slow enough not to advance > to > > finals. > > > > But what's
the deal with the F2L video? > > > > Chris > > >
4587. SV: [Speed cubing group] Re: Funny game with cubes and coloured
squares From: "Terje Kristensen"
<terje.kristensen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 19 Jun 2006 17:47:52 +0200
I got through them all, but i think i used over 2 hours. 16, 19, 23, 27
and 28 felt hard. Terje -----Opprinnelig melding----- Fra: Ron van
Bruchem Sendt: 18. juni 2006 22:56 Til:
speedsolvingrubikscube@yahoogroups.com Emne: Re: [Speed cubing group]
Re: Funny game with cubes and coloured squares Hi guys, The game is
similar to one of the games on the Rubik's Games cdrom. Have fun,
Ron ----- Original Message ----- From: cmhardw To: speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com
Sent: Sunday, June 18, 2006 10:38 PM Subject: [Speed cubing group] Re:
Funny game with cubes and coloured squares There are 30 levels. I just
finished level 30, it took me about an hour and a half to do all the
levels also. That was a very cool game, but some of the levels were very
easy I thought. 23 and 27 were my favorites, both had very cool
solutions. 30 was kind of interesting too, but not as hard as 23 or 27
for me. Very cool game, are there more like it? Chris --- In
speedsolvingrubiksc <mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, Gilles van den Peereboom <gillesvdp@...> wrote:
> > how many levels are there ? > I'am at
27....(http://www.belgianc <http://www.belgiancubes.be/27.jpg>
ubes.be/27.jpg) > > Thx, > Gilles.be > [Non-text portions of this
message have been removed] [Non-text portions of this message have been
removed]
4588. Less risky when going quickly? From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Jun 2006 17:02:40 -0000
Hi everyone, I've been working on the 3x3x3 a lot lately, and have
noticed that I get better averages when I am very, very, very careful
and hardly ever take risks. I do extended cross a lot, with dual solving
I should theoretically do it a little over 50% of the time, but I
don't quite do it 50-50. I'd say closer to 40% of the time.
I've noticed that I often do the extended cross only when I've
spotted the 2x2x2 and have a rough idea of where the other two cross
edges will be as I solve the 2x2x2. Sometimes this ends up being fast,
as I can track the other cross edges while solving the 2x2x2. Other
times though the other cross pieces are out of sight, or blocked by my
hand, and I usually end up having a delay to find them later. I've
noticed that I get better averages when I only do extended cross when I
am certain that I will never have pieces out of sight, or when I can
track all of them during inspection. Sometimes I can just see the
Xcross, so no big deal. Other times, if I only see the 2x2x2, I used to
always do Xcross. Now I only do Xcross when I am certain that I can
track the other two cross edges. I've even done just cross when my
brain was screaming at me to do Xcross, but I still got a fast solve in
the end. It just seems that by not taking any risks, or any gambles,
that I seem to be able to get better averages. Does anyone else notice
they do better when they aren't taking risks? I've always
heard that better people take risks, and in competitions they are meant
to force you to be a little more careful. Well I think maybe I'm
weird or something, but I've noticed that by hardly ever taking
risks I tend to do better. How can I take "good" risks? That
seems to be the key to getting faster averages. Thanks for any help,
Chris
4589. Re: [Speed cubing group] Less risky when going quickly? From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Jun 2006 11:56:23 -0700
Not sure if this answers the exact question you're asking, but
it's at least in the general area. On Jun 19, 2006, at 10:02,
cmhardw wrote: > Does anyone else notice they do better when they
aren't taking risks? > I've always heard that better people
take risks, and in competitions > they are meant to force you to be a
little more careful. Well I think > maybe I'm weird or something,
but I've noticed that by hardly ever > taking risks I tend to do
better. > > How can I take "good" risks? That seems to be the
key to getting > faster averages. My take is that speedsolving is not
the time to take risks. Always going for simple and stupid things is not
the ideal either. I think the best is if you find an interesting
situation like this while speed practicing, stop the timer, and try to
think it through, learn what's interesting about the situation and
how to handle it. Perhaps try speed solving it several times. Then, the
NEXT time to encounter a similar position, it will not be a risky
gamble, but a well known situation that you know how to handle at full
speed. That's of course a lot of work, and I haven't
personally done it much the last 25 years. But back then I spent half my
time trying to solve for fewest moves, which teaches you a LOT that you
can never learn while speeding, and that over time translates into speed
cubing. - - - - - - - - - - - - "Reality is what refuses to go away
when you stop believing in it" --- Philip K Dick Lars Petrus,
lars@... http://lar5.com
4590. Re: [Speed cubing group] Less risky when going quickly? From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Jun 2006 15:57:30 -0300 (ART)
Yeah, that's true...sometimes I try to do a complicated cross (to
use less moves), and end up with a bad time...other times I do the a
more simple cross(using more moves, though), and get a better time at
the end... Pedro cmhardw <no_reply@yahoogroups.com> escreveu: Hi
everyone, I've been working on the 3x3x3 a lot lately, and have
noticed that I get better averages when I am very, very, very careful
and hardly ever take risks. I do extended cross a lot, with dual solving
I should theoretically do it a little over 50% of the time, but I
don't quite do it 50-50. I'd say closer to 40% of the time.
I've noticed that I often do the extended cross only when I've
spotted the 2x2x2 and have a rough idea of where the other two cross
edges will be as I solve the 2x2x2. Sometimes this ends up being fast,
as I can track the other cross edges while solving the 2x2x2. Other
times though the other cross pieces are out of sight, or blocked by my
hand, and I usually end up having a delay to find them later. I've
noticed that I get better averages when I only do extended cross when I
am certain that I will never have pieces out of sight, or when I can
track all of them during inspection. Sometimes I can just see the
Xcross, so no big deal. Other times, if I only see the 2x2x2, I used to
always do Xcross. Now I only do Xcross when I am certain that I can
track the other two cross edges. I've even done just cross when my
brain was screaming at me to do Xcross, but I still got a fast solve in
the end. It just seems that by not taking any risks, or any gambles,
that I seem to be able to get better averages. Does anyone else notice
they do better when they aren't taking risks? I've always
heard that better people take risks, and in competitions they are meant
to force you to be a little more careful. Well I think maybe I'm
weird or something, but I've noticed that by hardly ever taking
risks I tend to do better. How can I take "good" risks? That
seems to be the key to getting faster averages. Thanks for any help,
Chris --------------------------------- Yahoo! doce lar. Faça do Yahoo!
sua homepage. [Non-text portions of this message have been removed]
4591. Re: (off topic) How to F2L, New COLL Algorithm. From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Jun 2006 19:09:02 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > Wow, some ppl are sad...The
F2L vieo is just as it says...F2 L > hahaha...that was more funny than
the COLL one to me :) > GROAN... That is funny!
4592. Some tricks for 4x4x4 From: "mmwfung1985" <mmwfung1985@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Jun 2006 19:22:21 -0000
Hi everyone, I have listed some 4x4x4 tricks at
http://www.math.leidenuniv.nl/~mfung/speedcubing/algs/4x4x4/.
OLLparity+OLL 1flip.doc: To solve the OLL parity and OLL with one alg
(using smart setupmoves) when only one LL-edge needs to be flipped. F2L
+ OLL parity.doc: To solve the last F2L pair and fix the OLL parity with
one alg (using smart setupmoves). OLLparity+OLL 3flip.doc: To solve the
OLL parity and OLL with one alg (using smart setupmoves) when three
LL-edge needs to be flipped. Except from maybe two cases I think this
file is not very interesting. If you think you have some better algs or
new cases let me know. I wish there were good 4x4x4 solvers to find the
optimal algs. Btw, I don't use these tricks myself for speedcubing,
but I thought maybe someone would be interested. Michael Fung
4593. 4x4 tricks From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Jun 2006 13:53:42 -0700 (PDT)
hey michael, thanks a lot, there's a bunch of new ones in there for
me to learn, its always cool for people to share this much information
with others :) [Non-text portions of this message have been removed]
4594. Re: [Speed cubing group] Less risky when going quickly? From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Jun 2006 17:13:23 -0700 (PDT)
I'm not sure if it is the wisest thing to do... But the only way
for me to get my best averages, is to go simply _as_fast_as_possible.
This includes, of course, 'on the edge' seeing ahead and
barely keeping up with a constant super-fast motion. With practice it
can be controlled more often than not, but it takes a lot for me to get
there... So, the faster I go, the more risks I make. but that's me.
-Brent M Lars Petrus <lars@...> wrote: Not sure if this answers the
exact question you're asking, but it's at least in the general
area. On Jun 19, 2006, at 10:02, cmhardw wrote: > Does anyone else
notice they do better when they aren't taking risks? > I've
always heard that better people take risks, and in competitions > they
are meant to force you to be a little more careful. Well I think > maybe
I'm weird or something, but I've noticed that by hardly ever >
taking risks I tend to do better. > > How can I take "good"
risks? That seems to be the key to getting > faster averages. My take is
that speedsolving is not the time to take risks. Always going for simple
and stupid things is not the ideal either. I think the best is if you
find an interesting situation like this while speed practicing, stop the
timer, and try to think it through, learn what's interesting about
the situation and how to handle it. Perhaps try speed solving it several
times. Then, the NEXT time to encounter a similar position, it will not
be a risky gamble, but a well known situation that you know how to
handle at full speed. That's of course a lot of work, and I
haven't personally done it much the last 25 years. But back then I
spent half my time trying to solve for fewest moves, which teaches you a
LOT that you can never learn while speeding, and that over time
translates into speed cubing. - - - - - - - - - - - - "Reality is
what refuses to go away when you stop believing in it" --- Philip K
Dick Lars Petrus, lars@... http://lar5.com :) --Brent
--------------------------------- Do you Yahoo!? Everyone is raving
about the all-new Yahoo! Mail Beta. [Non-text portions of this message
have been removed]
4595. zee tv- WATCH & VOTE From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Jun 2006 16:58:45 +0100 (BST)
I am appearing in Zee TV on 21st June(wednesday) for cubing from 10.30
pm to 11.30 pm Indian Standard Time. If you get a chance, plz watch me
and excercise your VOTE FOR ME. J.Bernett Orlando
--------------------------------- Yahoo! India Answers: Share what you
know. Learn something new Click here Send free SMS to your Friends on
Mobile from your Yahoo! Messenger Download now [Non-text portions of
this message have been removed]
4596. Re: zee tv- WATCH & VOTE From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Jun 2006 17:56:59 -0000
Hi :-) I wish u good luck with your appearance on Zee TV. But i think u
have made enough announcements about it here already. Also u have sent
out email about this to my email. I do not want to receive
"personal mails" targeted for this group as i have
specifically opted out of having message for this group delivered to my
mail :-) Best of luck! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...>
wrote: > > I am appearing in Zee TV on 21st June(wednesday) for cubing
from 10.30 pm to 11.30 pm Indian Standard Time. > If you get a chance,
plz watch me and excercise your VOTE FOR ME. > > J.Bernett Orlando > > >
--------------------------------- > Yahoo! India Answers: Share what you
know. Learn something new Click here > Send free SMS to your Friends on
Mobile from your Yahoo! Messenger Download now > > [Non-text portions of
this message have been removed] >
4597. Re: zee tv- WATCH & VOTE From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Jun 2006 18:07:28 -0000
What is the name of the program will you be on? I'm calculating
that it will be on DISH network TV at 6AM Thursday (Eastern Daylight
Time). Just want to make sure the right program. They have three
different Zee TV channels. Chris --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...>
wrote: > > I am appearing in Zee TV on 21st June(wednesday) for cubing
from 10.30 pm to 11.30 pm Indian Standard Time. > If you get a chance,
plz watch me and excercise your VOTE FOR ME. > > J.Bernett Orlando > > >
--------------------------------- > Yahoo! India Answers: Share what you
know. Learn something new Click here > Send free SMS to your Friends on
Mobile from your Yahoo! Messenger Download now > > [Non-text portions of
this message have been removed] >
4598. Re: [Speed cubing group] Some tricks for 4x4x4 From: "Aron Stansvik" <elvstone@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Jun 2006 18:27:17 +0000
Hi, and thanks a lot! I took the liberty of converting the Word
documents to PDF. Not everyone has Word. I only have OpenOffice and
KWord, no Microsoft Word. I'm attaching the three documents
converted to PDF files and compressed to a Zip archive. Maybe this helps
someone. Best regards, Aron Stansvik PS. I hope I'm allowed to
attach a 114 KB file when posting to this list. DS. On 6/19/06,
mmwfung1985 <mmwfung1985@...> wrote: > Hi everyone, > I have listed
some 4x4x4 tricks at >
http://www.math.leidenuniv.nl/~mfung/speedcubing/algs/4x4x4/. > >
OLLparity+OLL 1flip.doc: > To solve the OLL parity and OLL with one alg
(using smart setupmoves) > when only one LL-edge needs to be flipped. >
> F2L + OLL parity.doc: > To solve the last F2L pair and fix the OLL
parity with one alg (using > smart setupmoves). > > OLLparity+OLL
3flip.doc: > To solve the OLL parity and OLL with one alg (using smart
setupmoves) > when three LL-edge needs to be flipped. Except from maybe
two cases I > think this file is not very interesting. > > If you think
you have some better algs or new cases let me know. I > wish there were
good 4x4x4 solvers to find the optimal algs. Btw, I > don't use
these tricks myself for speedcubing, but I thought maybe > someone would
be interested. > > Michael Fung > > > > > > > > Yahoo! Groups Links > >
> > > > > [Non-text portions of this message have been removed]
4599. Re: (off topic) How to F2L, New COLL Algorithm. From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Jun 2006 00:44:35 -0000
You may all laugh at this, but the first week that I was reading
messages from this group, I kept wondering why everyone was talking
about doing two moves (F2,L). Michiel --- In
speedsolvingrubikscube@yahoogroups.com, "none88yoo"
<none88yoo@...> wrote: > > OLD humor.. > > > F2L�ϴ¹� > >
http://www.xpert.co.kr/1enjoy/2game/cube/pds/f2l.wmv > > ��ο� OLL
> > http://www.xpert.co.kr/1enjoy/2game/cube/pds/newcoll.wmv >
4600. Re: Funny game with cubes and coloured squares From: "none88yoo" <none88yoo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Jun 2006 03:43:41 -0000
yeah.. it's so funny :) this game end, level 30.. about 4hours...
Master this game .. LEVEL 16 and 28 is hard..
4601. Re: Funny game with cubes and coloured squares From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Jun 2006 05:26:12 -0000
16 is really the only one that troubled me. It took the majority of the
time I spent on the game. ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "none88yoo"
<none88yoo@...> wrote: > > yeah.. it's so funny :) > > this game
end, level 30.. > > about 4hours... Master this game .. > > > LEVEL 16
and 28 is hard.. >
4602. (math) Abelianization of the Cube Group From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Jun 2006 05:36:04 -0000
Hi, I have a question for the mathy people here. I just learned that the
commutator subgroup of a group G (denoted by [G,G]) is normal in G, and
that G/[G,G], called the abelianization of G, is an abelian group.
However, I can't seem to find any more information about this in
the book I'm using. So I'm curious: What is the abelianization
of the Cube Group? What product of cyclic groups is it isomorphic to?
Does its structure tell us anything interesting about the Cube Group?
Thanks in advance, Macky
4603. Roux - algorithms ? From: "lupo7669" <mczerberus0815@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Jun 2006 12:49:45 -0000
Hello, i've decided to learn the roux - method. Since im an
absolute newbie, it's very difficult for me to do the first two
blocks "intuitive". For exampple, when i make CE-Pair where
one of the two cubies is flipped, i often don't see, how two flip
it back. My question is: Is there any page with algorithms especially
for the first two blocks (F2B??) or pair building? Or maybe there are
some subsets of algorithms from other methods i can use? I think, it
have to be algs wich make much use of M/M' moves? Sorry for my bad
english.... Thanks, Lupo
4604. Re: [Speed cubing group] Re: zee tv- WATCH & VOTE From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Jun 2006 15:26:46 +0100 (BST)
It is just ZEE TV. (NOT ZEE CINEMA, NOT ZEE CAFE etc). The name of the
programme is SHABASH INDIA. The time is 22.30 to 23.00 hours on
wednesday(21st june) Indian Standard time. I am sorry, if this message
reaches you late. J.Bernett Orlando christopher_pelley
<no_reply@yahoogroups.com> wrote: What is the name of the program
will you be on? I'm calculating that it will be on DISH network TV
at 6AM Thursday (Eastern Daylight Time). Just want to make sure the
right program. They have three different Zee TV channels. Chris --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...>
wrote: > > I am appearing in Zee TV on 21st June(wednesday) for cubing
from 10.30 pm to 11.30 pm Indian Standard Time. > If you get a chance,
plz watch me and excercise your VOTE FOR ME. > > J.Bernett Orlando > > >
--------------------------------- > Yahoo! India Answers: Share what you
know. Learn something new Click here > Send free SMS to your Friends on
Mobile from your Yahoo! Messenger Download now > > [Non-text portions of
this message have been removed] > ---------------------------------
Yahoo! India Answers: Share what you know. Learn something new Click
here [Non-text portions of this message have been removed]
4605. Re: Roux - algorithms ? From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Jun 2006 16:30:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "lupo7669"
<mczerberus0815@...> wrote: > > Hello, > > i've decided to learn
the roux - method. Since im an absolute newbie, > it's very
difficult for me to do the first two blocks "intuitive". > For
exampple, when i make CE-Pair where one of the two cubies is > flipped,
i often don't see, how two flip it back. > > My question is: Is
there any page with algorithms especially for the > first two blocks
(F2B??) or pair building? > Or maybe there are some subsets of
algorithms from other methods i can > use? I think, it have to be algs
wich make much use of M/M' moves? > > Sorry for my bad english....
> Thanks, > > Lupo > If you want to look at just pair-building, go to
http://www.lar5.com/cube There's quite a few hints there, just when
making the first block, don't do it by pairs, but two mini-blocks
that are 1x1x3. Those would be Edge-Center-Edge and Corner-Edge- Corner.
4606. Re: zee tv- WATCH & VOTE From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Jun 2006 16:55:31 -0000
Can anyone tape this, or record it somehow? I'd like to see it too.
Chris --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > It is just ZEE TV. (NOT ZEE CINEMA, NOT ZEE
CAFE etc). The name of the programme is SHABASH INDIA. The time is 22.30
to 23.00 hours on wednesday(21st june) Indian Standard time. > I am
sorry, if this message reaches you late. > > J.Bernett Orlando > >
christopher_pelley <no_reply@yahoogroups.com> wrote: > What is the
name of the program will you be on? I'm calculating > that it will
be on DISH network TV at 6AM Thursday (Eastern Daylight > Time). Just
want to make sure the right program. They have three > different Zee TV
channels. > > Chris
4607. Re: (math) Abelianization of the Cube Group From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Jun 2006 17:45:55 -0000
The commutator subgroup has been shown to contain half of the elements
of the whole cube group - that half for which the corner permutation is
an even permutation (ignoring orientation). (Since the edge permutation
and corner permutation must have the same parity, the same could be said
with regards to the edge permutation.) It is easy to show that if the
corner permutation of an element of the cube group is odd, then it is
not an element of the commutator subgroup, since all commutators must
consist of an even number of quarter turns, and any position reached by
an even number of quarter turns must be contain an even permutation of
the corners. Since the commutator subgroup is half the size of G,
G/[G,G] has two elements, and so it must be isormorphic to the cyclic
group of 2, since any group of order 2 is isormphic to that group. -
Bruce Norskog --- In speedsolvingrubikscube@yahoogroups.com,
"mackymakisumi" <mackymakisumi@...> wrote: > > Hi, > > I
have a question for the mathy people here. I just learned that the >
commutator subgroup of a group G (denoted by [G,G]) is normal in G, >
and that G/[G,G], called the abelianization of G, is an abelian group. >
However, I can't seem to find any more information about this in
the > book I'm using. > > So I'm curious: > What is the
abelianization of the Cube Group? What product of cyclic > groups is it
isomorphic to? Does its structure tell us anything > interesting about
the Cube Group? > > Thanks in advance, > Macky >
4608. Re: Roux - algorithms ? From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Jun 2006 18:43:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "lupo7669"
<mczerberus0815@...> wrote: > > Hello, > > i've decided to learn
the roux - method. Since im an absolute newbie, > it's very
difficult for me to do the first two blocks "intuitive". > For
exampple, when i make CE-Pair where one of the two cubies is > flipped,
i often don't see, how two flip it back. > > My question is: Is
there any page with algorithms especially for the > first two blocks
(F2B??) or pair building? Many times, I thought about writing more about
block building for this method. But it's difficult. It's like
for F2L cases. Only the basic ones (the ones with the pieces not in
unwanted slot) are not enough if you want to master the technique, you
need intuition (i.e. a huge personal practical experience) to find the
shortcuts and anticipation possibilities that make you fast. I may
upload a series of examples like this one:
http://grrroux.free.fr/democomp4.avi Gilles. > Or maybe there are some
subsets of algorithms from other methods i can > use? I think, it have
to be algs wich make much use of M/M' moves? > > Sorry for my bad
english.... > Thanks, > > Lupo >
4609. Re: (math) Abelianization of the Cube Group From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Jun 2006 21:05:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > > Hi, > > I have a question for the
mathy people here. I just learned that the > commutator subgroup of a
group G (denoted by [G,G]) is normal in G, > and that G/[G,G], called
the abelianization of G, is an abelian group. > However, I can't
seem to find any more information about this in the > book I'm
using. Maybe it wants you to try to discover things! (Also [G,G] is
called the derived subgroup.) > > So I'm curious: > What is the
abelianization of the Cube Group? It's pretty clear you can do a
three cycle as a commutator. e.g. (a b)(e f)(a c d)(a b)(e f)(a d c)=(a
d b) (if you read your permutations left to right, or (a b c) if you
read right to left). OK, I didn't need the (e f) here, but read on
and you'll see why I stuck it in. Similarly you can flip twist 2
pieces: flip/twist a,b (a b c) flip/twist^{-1} a,b (a c b) A_n is
generated by 3-cycles and the orientation group by flipping/twisting 2
pieces. Hence any such product of moves is in [G,G]. But if H is the
subgroup generated by such moves (3-cycles and orientations), then
G=<H,{U}>=H U H*{U} and H<=[G,G]. Now U isn't in H as it
induces an odd permutation on corners (and on edges) whereas any element
of H of necessity induces an even permutation. So G:H=2 and since U
isn't in [G,G] either (because elements of [G,G]] also induce even
permutations) then H<=[G,G]<G. So also [G:G]=2 and H={G,G]. Whence
G:[G,G]=2 (so, if you didn't already know it, [G,G] is necessarily
normal in G as any subgroup of index 2 is normal. (Of course [G,G] is
always normal, for any group G which i a simple consequence of
xaba^{-1}b^{-1}x^{-1}=(xax^{-1})(xbx^{-1})(xax^{-1})^{-1}(xbx^{-1})^{-1})
but the above is a different proof for the present group. In fact, [G,G]
is ) So G/[G:G] is isomorphic to C_2. OK. So what can we take from this
in the cube group. Well, above we in fact also showed G'=[G,G]
satisfies G'=[G',G'] (that's why I stuck the (e f)
in because (a b)(e f) is in G'). So G' is its own derived
subgroup. So G is not a soluble group - of course, this is obvious since
S_5 is (isomorphic to) a subgroup of G. > What product of cyclic >
groups is it isomorphic to? Does its structure tell us anything >
interesting about the Cube Group? > > Thanks in advance, > Macky >
4610. Re: Roux - algorithms ? From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Jun 2006 14:48:45 -0000
It's the kind of thing you should learn how to do and get used to.
If you find your own way of doing things you don't have to learn a
full set of algorithms and this way, you understand how things work so
you can do them easily. Over time, you will be glad that you took this
path. That said, it'd be nice to have a complete F2B algorithm set
:) (To my knowledge, one doesn't exist) ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "lupo7669"
<mczerberus0815@...> wrote: > > Hello, > > i've decided to learn
the roux - method. Since im an absolute newbie, > it's very
difficult for me to do the first two blocks "intuitive". > For
exampple, when i make CE-Pair where one of the two cubies is > flipped,
i often don't see, how two flip it back. > > My question is: Is
there any page with algorithms especially for the > first two blocks
(F2B??) or pair building? > Or maybe there are some subsets of
algorithms from other methods i can > use? I think, it have to be algs
wich make much use of M/M' moves? > > Sorry for my bad english....
> Thanks, > > Lupo >
4611. Another music video featuring the cube From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Jun 2006 01:10:31 +1000
This one is from Australia, actually from last year. My brother worked
on the animation for it, and somehow managed to fit in a Rubik's
Cube: http://www.heiseman.com/ The 3rd link, called "Infusion Video
Clip". -- Ryan Heise http://www.ryanheise.com/cube/
4612. Re: zee tv- WATCH & VOTE From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Jun 2006 23:12:09 -0000
The Zee TV channel is broadcast on Dish network here in the U.S.
(Actually all 3 Zee TV channels are on there). I have a friend who is
going to record the time slot. However, if you look on the U.S. site for
Zee TV, it only shows "NEWS" as the program for 10:30pm. So I
don't know if the U.S. schedule is different from the one that runs
in India. I let him know the name of the show (SHABASH INDIA). If he
gets me a tape or disc of it, I will make it available online for you
guys. Chris --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > Can anyone tape this, or record it somehow?
I'd like to see it too. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > <pjlmem@>
wrote: > > > > It is just ZEE TV. (NOT ZEE CINEMA, NOT ZEE CAFE etc).
The name of > the programme is SHABASH INDIA. The time is 22.30 to 23.00
hours on > wednesday(21st june) Indian Standard time. > > I am sorry, if
this message reaches you late. > > > > J.Bernett Orlando > > > >
christopher_pelley <no_reply@yahoogroups.com> wrote: > > What is the
name of the program will you be on? I'm > calculating > > that it
will be on DISH network TV at 6AM Thursday (Eastern > Daylight > >
Time). Just want to make sure the right program. They have three > >
different Zee TV channels. > > > > Chris >
4613. Re: (math) Abelianization of the Cube Group From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Jun 2006 01:26:25 -0000
Hi, Bruce and GoD2. Thank you for your replies. --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > It is easy to > show that if the corner
permutation of an element of the cube group is > odd, then it is not an
element of the commutator subgroup, since all > commutators must consist
of an even number of quarter turns, and any > position reached by an
even number of quarter turns must be contain an > even permutation of
the corners. Ok, that makes sense. And all elements with even
permutation can be written as a product of 3-cycles and 2-piece
orientations, both of which are commutators (as shown in GoD2's
reply). --- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@...> wrote: > A_n is generated by 3-cycles and the
orientation group by flipping/twisting 2 > pieces. > Hence any such
product of moves is in [G,G]. > But if H is the subgroup generated by
such moves (3-cycles and orientations), > then > G=<H,{U}>=H U H*{U}
and H<=[G,G]. > Now U isn't in H as it induces an odd
permutation on corners (and on edges) > whereas any > element of H of
necessity induces an even permutation. > So G:H=2 and since U isn't
in [G,G] either (because elements of [G,G]] also > induce even >
permutations) then H<=[G,G]<G. > So also [G:G]=2 and H={G,G]. >
Whence G:[G,G]=2 I'm a bit lost on the notation here. What is H*?
In the second line from bottom, what is meant by [G:G]=2? Is this
essentially the same as the following argument? If we define f from
[G,G] into G-[G,G] by f(x)=xU, then f is bijective, so [G,G] and G-[G,G]
are of the same order. Hence G:[G,G]=2. > (so, if you didn't
already know it, [G,G] is necessarily normal > in G as any > subgroup of
index 2 is normal. I also just proved this. > (Of course [G,G] is always
normal, for any group G which i a simple consequence > of >
xaba^{-1}b^{-1}x^{-1}=(xax^{-1})(xbx^{-1})(xax^{-1})^{-1}(xbx^{-1})^{-1})
but > the above > is a different proof for the present group. I've
seen that proved by
xaba^{-1}b^{-1}x^{-1}=[(xa)b(xa)^{-1}b^{-1}][bxb^{-1}x^{-1}], but I
didn't know that it could be shown to equal a commutator rather
than a product of commutators. Cool. > OK. So what can we take from this
in the cube group. > Well, above we in fact also showed G'=[G,G]
satisfies G'=[G',G'] (that's why I > stuck the (e f)
> in because (a b)(e f) is in G'). So G' is its own derived
subgroup. > So G is not a soluble group - of course, this is obvious
since S_5 is > (isomorphic to) a > subgroup of G. I don't know what
a soluble group is yet. I guess I'll keep on reading. Thanks so
much for your help! Macky
4614. Re: [Speed cubing group] Another music video featuring the
cube From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Jun 2006 13:08:27 +1000
On Thu, Jun 22, 2006 at 01:10:31AM +1000, Ryan Heise wrote: > This one
is from Australia, actually from last year. My brother worked > on the
animation for it, and somehow managed to fit in a Rubik's Cube: > >
http://www.heiseman.com/ > > The 3rd link, called "Infusion Video
Clip". A streaming version of the above is here:
http://www.fearofdenim.net/ Click on "Natural" (this one
should download more quickly). -- Ryan Heise
http://www.ryanheise.com/cube/
4615. Re: [Speed cubing group] Another music video featuring the
cube From: François Sechet <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Jun 2006 08:36:40 +0200
Grat! but... isn't that a pop? ;-) F. Ryan Heise a écrit : > > On
Thu, Jun 22, 2006 at 01:10:31AM +1000, Ryan Heise wrote: > > This one is
from Australia, actually from last year. My brother worked > > on the
animation for it, and somehow managed to fit in a Rubik's Cube: > >
> > http://www.heiseman.com/ <http://www.heiseman.com/> > > > > The
3rd link, called "Infusion Video Clip". > > A streaming
version of the above is here: > > http://www.fearofdenim.net/
<http://www.fearofdenim.net/> > > Click on "Natural" (this
one should download more quickly). > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ <http://www.ryanheise.com/cube/> > >
[Non-text portions of this message have been removed]
4616. Re: [Speed cubing group] Another music video featuring the
cube From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Jun 2006 10:38:28 -0000
Hah !! That should mean it's POP-music .... hehehehe ... :-P -Per >
--- In speedsolvingrubikscube@yahoogroups.com, François Sechet
<frsechet@...> wrote: > > Grat! but... isn't that a pop? ;-) >
F. > > Ryan Heise a écrit : > > > > On Thu, Jun 22, 2006 at 01:10:31AM
+1000, Ryan Heise wrote: > > > This one is from Australia, actually from
last year. My brother worked > > > on the animation for it, and somehow
managed to fit in a Rubik's Cube: > > > > > >
http://www.heiseman.com/ <http://www.heiseman.com/> > > > > > > The
3rd link, called "Infusion Video Clip". > > > > A streaming
version of the above is here: > > > > http://www.fearofdenim.net/
<http://www.fearofdenim.net/> > > > > Click on "Natural"
(this one should download more quickly). > > > > -- > > Ryan Heise > >
http://www.ryanheise.com/cube/ <http://www.ryanheise.com/cube/> > > >
> > > > > [Non-text portions of this message have been removed] >
4617. Re: (math) Abelianization of the Cube Group From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Jun 2006 21:33:04 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > > Hi, Bruce and GoD2. Thank you for your
replies. > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce
Norskog" > <brnorsk@> wrote: > > It is easy to > > show that if
the corner permutation of an element of the cube group is > > odd, then
it is not an element of the commutator subgroup, since all > >
commutators must consist of an even number of quarter turns, and any > >
position reached by an even number of quarter turns must be contain an >
> even permutation of the corners. > > Ok, that makes sense. And all
elements with even permutation can > be written as a product of 3-cycles
and 2-piece orientations, both > of which are commutators (as shown in
GoD2's reply). > > --- In speedsolvingrubikscube@yahoogroups.com,
GameOfDeath2 > <no_reply@> wrote: > > A_n is generated by 3-cycles
and the orientation group by > flipping/twisting 2 > > pieces. > > Hence
any such product of moves is in [G,G]. > > But if H is the subgroup
generated by such moves (3-cycles and > orientations), > > then > >
G=<H,{U}>=H U H*{U} and H<=[G,G]. > > Now U isn't in H as it
induces an odd permutation on corners (and on > edges) > > whereas any >
> element of H of necessity induces an even permutation. > > So G:H=2
and since U isn't in [G,G] either (because elements of > [G,G]]
also > > induce even > > permutations) then H<=[G,G]<G. > > So
also [G:G]=2 and H={G,G]. > > Whence G:[G,G]=2 > > I'm a bit lost
on the notation here. What is H*? I was using * for the group operation.
I could equally well have written H{U}, i.e. {hU:h in H} - it's
just a coset of H. Given a group G and a subgroup H of G, G is a union
of disjoint cosets of H. The cosets are all of the same cardinality. The
index of H in G is the number of disjoint cosets. In this case, G is a
union of the cosets H and H{U}. Then I go on to say that U isn't in
H so in fact these are the disjoint cosets. Thus G:H=2. >In the second
line > from bottom, what is meant by [G:G]=2? I meant to write G:[G,G]=2
and H=[G,G]. I guess I didn't really need to write "Whence G:
[G,G]=2" since I'd already shown this. >Is this essentially
the same > as the following argument? If we define f from [G,G] into
G-[G,G] by > f(x)=xU, then f is bijective, so [G,G] and G-[G,G] are of
the same > order. Hence G:[G,G]=2. > > > (so, if you didn't already
know it, [G,G] is necessarily normal > > in G as any > > subgroup of
index 2 is normal. > > I also just proved this. Essentially I guess you
showed this. If G=G:H and h is in H, g in G then either g is in H so
ghg^{-1} is in H or else g is not in H. In that case G=H U H{g^{-1}}. If
ghg^{-1} is not in H then for some h' in H, ghg^{-1}=h'g^{-1}
so g=hh'^{-1} is in H after all (thus actually ghg^{-1} must be in
H). > > > (Of course [G,G] is always normal, for any group G which i a
simple > consequence > > of > > >
xaba^{-1}b^{-1}x^{-1}=(xax^{-1})(xbx^{-1})(xax^{-1})^{-1}(xbx^{-1})^{-1})
> but > > the above > > is a different proof for the present group. > >
I've seen that proved by >
xaba^{-1}b^{-1}x^{-1}=[(xa)b(xa)^{-1}b^{-1}][bxb^{-1}x^{-1}], > but I
didn't know that it could be shown to equal a commutator > rather
than a product of commutators. Cool. Moreover for any endomorphism of G,
f, f(aba^{-1}b^{-1})=f(a)f(b)f(a)^{-1}f(b)^{-1} is a commutator. So
[G,G] is a fully characteristic subgroup. > > > OK. So what can we take
from this in the cube group. > > Well, above we in fact also showed
G'=[G,G] satisfies G'=[G',G'] > (that's why I >
> stuck the (e f) > > in because (a b)(e f) is in G'). So G'
is its own derived subgroup. > > So G is not a soluble group - of
course, this is obvious since S_5 is > > (isomorphic to) a > > subgroup
of G. > > I don't know what a soluble group is yet. I guess
I'll keep on reading. In the US its called a solvable group. Such a
group is a group having a composition series whose factors are Abelian.
A polynomial f over a field K is soluble by radicals iff the Galois
group of f over K is soluble. I guess it's not really interesting
here though, as the fact that G has a subgroup isomorphic to S_5 already
shows this. Nonetheless, the fact that [G,G]=[[G,G],[G,G]] is
interesting I guess. > > Thanks so much for your help! > Macky >
4618. Wedding Pictures From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Jun 2006 05:31:47 -0000
Hey all, On June 9th, Lindsay and I got married. You may have met us
both at the Dallas tournament. At any rate, I've been dieing to
share groom's cake pictures with you:
http://members.cox.net/swedishlf/Lindsay%20(350).jpg
http://members.cox.net/swedishlf/Lindsay%20(351).jpg
http://members.cox.net/swedishlf/Lindsay%20(352).jpg
http://members.cox.net/swedishlf/Lindsay%20(463).jpg
http://members.cox.net/swedishlf/Lindsay%20(464).jpg
http://members.cox.net/swedishlf/Lindsay%20(465).jpg Enjoy! Daniel
4619. SV: [Speed cubing group] Wedding Pictures From: "Terje Kristensen"
<terje.kristensen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 23 Jun 2006 07:40:08 +0200
Congratulations :) A cool cake, and a lovely bride :) Terje
-----Opprinnelig melding----- Fra:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] På vegne av Daniel Hayes
Sendt: 23. juni 2006 07:32 Til: speedsolvingrubikscube@yahoogroups.com
Emne: [Speed cubing group] Wedding Pictures Hey all, On June 9th,
Lindsay and I got married. You may have met us both at the Dallas
tournament. At any rate, I've been dieing to share groom's
cake pictures with you: http://members.
<http://members.cox.net/swedishlf/Lindsay%20>
cox.net/swedishlf/Lindsay%20(350).jpg http://members.
<http://members.cox.net/swedishlf/Lindsay%20>
cox.net/swedishlf/Lindsay%20(351).jpg http://members.
<http://members.cox.net/swedishlf/Lindsay%20>
cox.net/swedishlf/Lindsay%20(352).jpg http://members.
<http://members.cox.net/swedishlf/Lindsay%20>
cox.net/swedishlf/Lindsay%20(463).jpg http://members.
<http://members.cox.net/swedishlf/Lindsay%20>
cox.net/swedishlf/Lindsay%20(464).jpg http://members.
<http://members.cox.net/swedishlf/Lindsay%20>
cox.net/swedishlf/Lindsay%20(465).jpg Enjoy! Daniel [Non-text portions
of this message have been removed]
4620. Re: [Speed cubing group] Wedding Pictures From: "Sachin Shirwalkar" <sachinss@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Jun 2006 11:22:31 +0530
Great! Congrats! So how did you eat the cake? Corners first or layer by
layer? :P Sachin. On 6/23/06, Daniel Hayes <swedishlf@...> wrote: >
Hey all, > On June 9th, Lindsay and I got married. You may have met us
both at > the Dallas tournament. At any rate, I've been dieing to
share groom's > cake pictures with you: > >
http://members.cox.net/swedishlf/Lindsay%20(350).jpg >
http://members.cox.net/swedishlf/Lindsay%20(351).jpg >
http://members.cox.net/swedishlf/Lindsay%20(352).jpg >
http://members.cox.net/swedishlf/Lindsay%20(463).jpg >
http://members.cox.net/swedishlf/Lindsay%20(464).jpg >
http://members.cox.net/swedishlf/Lindsay%20(465).jpg > > Enjoy! > Daniel
> > > > > > > > Yahoo! Groups Links > > > > > > >
4621. Re: [Speed cubing group] Wedding Pictures From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Jun 2006 14:38:29 -0000
Layer by layer may have been tough since most people do the bottom layer
first ;) Though corners first may have been tricky too...
Congratulations! Tim --- In speedsolvingrubikscube@yahoogroups.com,
"Sachin Shirwalkar" <sachinss@...> wrote: > > Great! > >
Congrats! > > So how did you eat the cake? Corners first or layer by
layer? :P > > Sachin. > > On 6/23/06, Daniel Hayes <swedishlf@...>
wrote: > > Hey all, > > On June 9th, Lindsay and I got married. You may
have met us both at > > the Dallas tournament. At any rate, I've
been dieing to share groom's > > cake pictures with you: > > > >
http://members.cox.net/swedishlf/Lindsay%20(350).jpg > >
http://members.cox.net/swedishlf/Lindsay%20(351).jpg > >
http://members.cox.net/swedishlf/Lindsay%20(352).jpg > >
http://members.cox.net/swedishlf/Lindsay%20(463).jpg > >
http://members.cox.net/swedishlf/Lindsay%20(464).jpg > >
http://members.cox.net/swedishlf/Lindsay%20(465).jpg > > > > Enjoy! > >
Daniel > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > >
> > > > > > > >
4622. Re: [Speed cubing group] 24 hour Group Marathon attempt From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 23 Jun 2006 17:25:37 +0200
Anybody looking? A rather simple method to estimate the expected number
of cubes solved at the end. R ----- Original Message ----- From:
zbigniew_zborowski To: speedsolvingrubikscube@yahoogroups.com Sent:
Friday, June 16, 2006 3:31 PM Subject: [Speed cubing group] 24 hour
Group Marathon attempt Hello, Exactly in one week (Friday, June 23rd,
2006, 13:00 GMT) starts Polish 24 hour Group Marathon! Six speedcubers
from Poland are going to beat all world records in this category. There
will be online internet cameras and results updated every 15 minutes.
Join us at speedcubing.com.pl! Choose Polish marathon (main menu at the
left), then choose english - english version will appear. There are all
necessary details. keep (speed)cubing ;) zz [Non-text portions of this
message have been removed]
4623. Re: Wedding Pictures From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Jun 2006 16:56:18 -0000
Hi Daniel, Nice pictures! Congratulations, I wish the both of you the
best of luck ;). - Joël. --- In speedsolvingrubikscube@yahoogroups.com,
"Daniel Hayes" <swedishlf@...> wrote: > > Hey all, > On
June 9th, Lindsay and I got married. You may have met us both at > the
Dallas tournament. At any rate, I've been dieing to share
groom's > cake pictures with you: > >
http://members.cox.net/swedishlf/Lindsay%20(350).jpg >
http://members.cox.net/swedishlf/Lindsay%20(351).jpg >
http://members.cox.net/swedishlf/Lindsay%20(352).jpg >
http://members.cox.net/swedishlf/Lindsay%20(463).jpg >
http://members.cox.net/swedishlf/Lindsay%20(464).jpg >
http://members.cox.net/swedishlf/Lindsay%20(465).jpg > > Enjoy! > Daniel
>
4624. Re: Wedding Pictures From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Jun 2006 03:19:57 -0000
Thanks for all the kind words guys! The cake must've been layer by
layer though, cause each one was a different flavor =P. Cheers, Daniel
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hi Daniel, > > Nice pictures!
Congratulations, I wish the both of you the best of > luck ;). > > -
Joël. >
4625. (off-topic) If you feel old... From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Jun 2006 08:51:56 -0000
http://www.grg.org/Adams/E.HTM
4626. Re: (off-topic) If you feel old... From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Jun 2006 11:50:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala"
<mahtianssi@...> wrote: > > http://www.grg.org/Adams/E.HTM > Sweden
is on 46th place. :-D /Gunnar
4627. WR Broken From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Jun 2006 13:25:08 -0000
Zbigniew Zborowski just did 3390 cubes in 24 hours. One of the other
guys did 3355 and in total they did just under 16000 cubes (there were 6
of them). An amazing feat if you ask me :) Craig
4628. Re: [Speed cubing group] WR Broken From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 24 Jun 2006 16:20:20 +0200
An interesting detail: They both played very consistently in 21.5 hours
with an average of about 35 cubes/quarter. Then suddenly, with 2.5 hours
left, both got a slum and began solving 30 cubes/quarter. (Well, ZZ
finished the last quarter with 40 cubes!). That means, had "the
other" (Lukasz Cialon) had just a little more stamina, he could
have won. R ----- Original Message ----- From: Craig Bouchard To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, June 24, 2006
3:25 PM Subject: [Speed cubing group] WR Broken Zbigniew Zborowski just
did 3390 cubes in 24 hours. One of the other guys did 3355 and in total
they did just under 16000 cubes (there were 6 of them). An amazing feat
if you ask me :) Craig [Non-text portions of this message have been
removed]
4629. Re: human sacrifice From: "l3a1r0g" <l3a1r0g@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Jun 2006 14:48:42 -0000
*Cocks shotgun* Now hand over the new cubes before I do something I
might regret..... --- In speedsolvingrubikscube@yahoogroups.com,
"Bob Burton" <bob@...> wrote: > > i have guns. > > ~ Bob >
> --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran >
<perscription_death@> wrote: > > > > just point out who i have to
kill for a new 5x5 and a 6x6 from > olympic cubes. seriously any updates
from you boys in greece? we > can't take much more of this :) > > >
> > > > > [Non-text portions of this message have been removed] > > >
4630. Re: [Speed cubing group] WR Broken From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Jun 2006 08:51:14 -0700
I'm definitely very impressed at the consistency. When Brent Morgan
did this, there wasn't anyone competing against him and he had
broken the world record of 2000 by a lot already so there was no
motivation to push anything because he had broken the record in a little
over 12 hours. I think Andrew Kang of Georgia, USA wanted to try this.
Tyson Mao Astrophysics '06 California Institute of Technology On
Jun 24, 2006, at 7:20 AM, Rune Wesström wrote: > An interesting detail:
They both played very consistently in 21.5 > hours with an average of
about 35 cubes/quarter. Then suddenly, with > 2.5 hours left, both got a
slum and began solving 30 cubes/quarter. > (Well, ZZ finished the last
quarter with 40 cubes!). That means, had > "the other" (Lukasz
Cialon) had just a little more stamina, he could > have won. > R > -----
Original Message ----- > From: Craig Bouchard > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, June 24, 2006
3:25 PM > Subject: [Speed cubing group] WR Broken > > Zbigniew Zborowski
just did 3390 cubes in 24 hours. One of the other > guys did 3355 and in
total they did just under 16000 cubes (there were > 6 of them). An
amazing feat if you ask me :) > > Craig > > [Non-text portions of this
message have been removed] > > >
4631. Re: human sacrifice From: Gaétan Guimond <rubiks99ca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Jun 2006 16:19:54 -0000
-Dear Gaetan, First of all, I would like to thank u for your
interesting. We invented not only a 6x6x6 cube but we invented the NxNxN
cube as u can see in our web page www.olympicube.com We promise that
soon enough all the puzzle fans will have the opportynity to play with
our cubes. Can u please explain me why do i have to communicate with
your friend? If u have any thoughts i would like to discuss them with u
directly. Hope to hear from u soon. With respect Konstantinos Verdes
----- Original Message ----- From: Gaétan Guimond To: Konstantinos
Verdes Sent: Wednesday, June 23, 2004 12:42 PM Subject: Re: new patent
Hi Konstantinos, My poor english!!! Are you inventor of a cube 6x6x6?
Your system or mechanics seems new for me. Does your cube is realized?
he is smooth and stable? Give me a photo color of you and your cube.
Amazing!!! I'm ok for your announce at the present but step 1
contact my friend inventor Gaston St-Pierre on my web site!:)) Gaétan
Guimond Konstantinos Verdes <info@...> wrote: Dear Gaetan, We send u
this to inform u for our work because u are a cube specialist! (see
attached files) The first picture is a photo of our patent as it
published in the monthly magazine of O.B.I (Industrial Property
Organization of Greece) in the issue of May 2004. Anyone can see this if
he goes to http://www.obi.gr/online/edbi.asp and he has a good knowledge
of Greek language. The second one is the translation of our patent
summary as it is registered in the International Bureau of WIPO(World
Intelectual Property Organization) the last month. Can u announce this
news on your web site? Hope to hear from u soon! www.olympicube.com Dear
Gaetan,
http://www.youtube.com/watchv=NG8mvqtWEAw&mode=related&search=Eastwoo
d -- In speedsolvingrubikscube@yahoogroups.com, "l3a1r0g"
<l3a1r0g@...> wrote: > > *Cocks shotgun* > Now hand over the new
cubes before I do something I might regret..... > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> wrote: > > > > i have guns. > > > > ~ Bob > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > >
<perscription_death@> wrote: > > > > > > just point out who i have to
kill for a new 5x5 and a 6x6 from > > olympic cubes. seriously any
updates from you boys in greece? we > > can't take much more of
this :) > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > > > > >
4632. Re: WR Broken From: "gillesvdp" <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Jun 2006 16:38:07 -0000
This is just amazing... How many people were involved ? (counting
scramblers, people who followed each cuber to know how many cube the
solved, people getting the food,....) COngratulations to all of you :-)
Gilles.be --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > Zbigniew Zborowski just did
3390 cubes in 24 hours. One of the other > guys did 3355 and in total
they did just under 16000 cubes (there were > 6 of them). An amazing
feat if you ask me :) > > Craig >
4633. Cube Lubing From: "Robert Jorgenson" <rjorgy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Jun 2006 21:05:47 -0000
I am trying to lube up my rubik's cube(official standard cube). I
went down to home depot and got some Silicon Spray. I disassembled the
cube, applied the silicon to the inside faces of each piece and let dry
for about 15 minutes. I put it back together and it doesn't seem
any better than before. It almost seems like the pieces are set to close
together for luberication to make a difference. I also have another
cube, a non-official "Magic Cube" ... I followed the same
process in lubricating that one, and it turns like a dream. The only
problem with this one is that it was made cheaply, so instead of having
all the inside faces, some of the faces are not there. This causes the
cube to get stuck often when turning quickly. Anyone have any
suggestions for my cube? I was thinking maybe I could sand the inner
faces down a bit, but don't want to go ruining my cube.
4634. Re: Cube Lubing From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Jun 2006 01:00:13 -0000
Give it a few days to work the silicone in. Try doing a few hundred
solves and see if it's any better. ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Robert Jorgenson"
<rjorgy@...> wrote: > > I am trying to lube up my rubik's
cube(official standard cube). I went > down to home depot and got some
Silicon Spray. I disassembled the > cube, applied the silicon to the
inside faces of each piece and let > dry for about 15 minutes. I put it
back together and it doesn't seem > any better than before. It
almost seems like the pieces are set to > close together for
luberication to make a difference. I also have > another cube, a
non-official "Magic Cube" ... I followed the same > process in
lubricating that one, and it turns like a dream. The only > problem with
this one is that it was made cheaply, so instead of > having all the
inside faces, some of the faces are not there. This > causes the cube to
get stuck often when turning quickly. > > Anyone have any suggestions
for my cube? I was thinking maybe I could > sand the inner faces down a
bit, but don't want to go ruining my cube. >
4635. what should I do from here? From: Yee Chern Ng <chern_ny_nrehc@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Jun 2006 02:02:54 +0100 (BST)
Hello !! I've been cubing for quite a while. Recently, I decided
that solving the cube isn't enough, and I want to get faster...
I'm using the petrus method. But I complete the last layer using
only Sune, and Niklas with a bit of my own variation. I have been able
to solve the cube about 50+ seconds on a good run. And on very bad runs,
nearly 90 secs. I average about 68 secs. I was wondering if I should
change and start using the fridrich method instead. What is a good
choice if I want to get sub 30s ? Is it easier to get there with the
fridrich method? or the Petrus method? Which way completes the F2L
faster? Any advice? Thanks ! Chern Send instant messages to your online
friends http://uk.messenger.yahoo.com [Non-text portions of this message
have been removed]
4636. Re: Cube Lubing From: "tonycheese2007" <tonycheese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Jun 2006 02:00:24 -0000
did you loosen the cube first? makes a huge difference... pry off the
caps... somehow... and then take the screws and loosen them a little bit
or something. i wouldn't know; i used a diy kit, so i had
everythign disassembled to begin with. i remember my friend got a
rubik's cube (anniversary? i'm not sure) and actually took it
apart to find that the screws were flat and couldn't be turned with
a screwdriver. if you loosen the cube even without lube it turns pretty
well. and it doesn't catch very much when you're moving it.
good luck, tony --- In speedsolvingrubikscube@yahoogroups.com,
"Robert Jorgenson" <rjorgy@...> wrote: > > I am trying to
lube up my rubik's cube(official standard cube). I went > down to
home depot and got some Silicon Spray. I disassembled the > cube,
applied the silicon to the inside faces of each piece and let > dry for
about 15 minutes. I put it back together and it doesn't seem > any
better than before. It almost seems like the pieces are set to > close
together for luberication to make a difference. I also have > another
cube, a non-official "Magic Cube" ... I followed the same >
process in lubricating that one, and it turns like a dream. The only >
problem with this one is that it was made cheaply, so instead of >
having all the inside faces, some of the faces are not there. This >
causes the cube to get stuck often when turning quickly. > > Anyone have
any suggestions for my cube? I was thinking maybe I could > sand the
inner faces down a bit, but don't want to go ruining my cube. >
4637. Re: [Speed cubing group] Re: Cube Lubing From: Pablo <rjorgy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Jun 2006 19:14:20 -0700
It's actually been about a week since I lubed it up, I have solved
at least 100 times if not more. I tried prying off the end caps too, but
they wouldn't budge. I think they might be glued down. Any other
suggestions? Or should I just get a DIY cube and save myself some
trouble? On 6/24/06, tonycheese2007 <tonycheese@...> wrote: > > did
you loosen the cube first? makes a huge difference... pry off the >
caps... somehow... and then take the screws and loosen them a little >
bit or something. i wouldn't know; i used a diy kit, so i had >
everythign disassembled to begin with. i remember my friend got a >
rubik's cube (anniversary? i'm not sure) and actually took it
apart to > find that the screws were flat and couldn't be turned
with a screwdriver. > > if you loosen the cube even without lube it
turns pretty well. and it > doesn't catch very much when
you're moving it. > > good luck, > tony > > > --- In
speedsolvingrubikscube@yahoogroups.com<https://mail.google.com/mail?view=cm&tf=0&to=speedsolvingrubikscube%40yahoogroups.com&su=Unsubscribe>,
> "Robert Jorgenson" > <rjorgy@...> wrote: > > > > I am
trying to lube up my rubik's cube(official standard cube). I went >
> down to home depot and got some Silicon Spray. I disassembled the > >
cube, applied the silicon to the inside faces of each piece and let > >
dry for about 15 minutes. I put it back together and it doesn't
seem > > any better than before. It almost seems like the pieces are set
to > > close together for luberication to make a difference. I also have
> > another cube, a non-official "Magic Cube" ... I followed
the same > > process in lubricating that one, and it turns like a dream.
The only > > problem with this one is that it was made cheaply, so
instead of > > having all the inside faces, some of the faces are not
there. This > > causes the cube to get stuck often when turning quickly.
> > > > Anyone have any suggestions for my cube? I was thinking maybe I
could > > sand the inner faces down a bit, but don't want to go
ruining my cube. > > > > > [Non-text portions of this message have been
removed]
4638. Re: what should I do from here? From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Jun 2006 07:40:04 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Yee Chern Ng
<chern_ny_nrehc@...> wrote: > > Hello !! > > I've been cubing
for quite a while. Recently, I decided that solving the cube isn't
enough, and I want to get faster... > > I'm using the petrus
method. But I complete the last layer using only Sune, and Niklas with a
bit of my own variation. > > I have been able to solve the cube about
50+ seconds on a good run. And on very bad runs, nearly 90 secs. I
average about 68 secs. > > I was wondering if I should change and start
using the fridrich method instead. What is a good choice if I want to
get sub 30s ? Is it easier to get there with the fridrich method? or the
Petrus method? Which way completes the F2L faster? Any advice? > >
Thanks ! > > Chern > > Send instant messages to your online friends
http://uk.messenger.yahoo.com > > [Non-text portions of this message
have been removed] > Hello, With Petrus you can definately get sub-30.
Just practice F2L and learn 3-look LL, and later maybe 2-look. It's
hard to say which method is easier, but I would say it's better for
you to continue using Petrus because you already know it. I think Petrus
should be faster (but a lot harder) for F2L, but I don't know. -
Johannes Laire
4639. Re: Cube Lubing From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Jun 2006 14:38:57 -0000
Okay you probably have a normal rubiks.com cube. That means you
can't do anything with screws, since there aren't any. Your
only choice is to, I've read, is to stretch out each center and put
two lollipop sticks inbetween the axle and the center. I haven't
tried it myself, though. --- In speedsolvingrubikscube@yahoogroups.com,
Pablo <rjorgy@...> wrote: > > It's actually been about a week
since I lubed it up, I have solved at least > 100 times if not more. I
tried prying off the end caps too, but they > wouldn't budge. I
think they might be glued down. Any other suggestions? Or > should I
just get a DIY cube and save myself some trouble? > > On 6/24/06,
tonycheese2007 <tonycheese@...> wrote: > > > > did you loosen the
cube first? makes a huge difference... pry off the > > caps...
somehow... and then take the screws and loosen them a little > > bit or
something. i wouldn't know; i used a diy kit, so i had > >
everythign disassembled to begin with. i remember my friend got a > >
rubik's cube (anniversary? i'm not sure) and actually took it
apart to > > find that the screws were flat and couldn't be turned
with a screwdriver. > > > > if you loosen the cube even without lube it
turns pretty well. and it > > doesn't catch very much when
you're moving it. > > > > good luck, > > tony > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<https://mail.google.com/mail?
view=cm&tf=0&to=speedsolvingrubikscube%
40yahoogroups.com&su=Unsubscribe>, > > "Robert Jorgenson"
> > <rjorgy@> wrote: > > > > > > I am trying to lube up my
rubik's cube(official standard cube). I went > > > down to home
depot and got some Silicon Spray. I disassembled the > > > cube, applied
the silicon to the inside faces of each piece and let > > > dry for
about 15 minutes. I put it back together and it doesn't seem > > >
any better than before. It almost seems like the pieces are set to > > >
close together for luberication to make a difference. I also have > > >
another cube, a non-official "Magic Cube" ... I followed the
same > > > process in lubricating that one, and it turns like a dream.
The only > > > problem with this one is that it was made cheaply, so
instead of > > > having all the inside faces, some of the faces are not
there. This > > > causes the cube to get stuck often when turning
quickly. > > > > > > Anyone have any suggestions for my cube? I was
thinking maybe I could > > > sand the inner faces down a bit, but
don't want to go ruining my cube. > > > > > > > > > > > > [Non-text
portions of this message have been removed] >
4640. Re: [Speed cubing group] Re: Cube Lubing From: Pablo <rjorgy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Jun 2006 09:04:11 -0700
That suggestion sounds terribly off the wall LOL, has anyone does this?
Are there directions anywhere? Will sanding the sides down not work?
It's sounding like my best option is to turn this cube into a
calendar or something and get a new one LOL Any other thoughts? I'm
anxious to get my time below the minute and a half mark(best time so far
is 1:51. On 6/25/06, Timothy Sun <linkpoke@...> wrote: > > Okay you
probably have a normal rubiks.com cube. That means you > can't do
anything with screws, since there aren't any. Your only > choice is
to, I've read, is to stretch out each center and put two > lollipop
sticks inbetween the axle and the center. I haven't tried > it
myself, though. > > --- In
speedsolvingrubikscube@yahoogroups.com<https://mail.google.com/mail?view=cm&tf=0&to=speedsolvingrubikscube%40yahoogroups.com>,
> Pablo <rjorgy@...> > > wrote: > > > > It's actually been about
a week since I lubed it up, I have solved > at least > > 100 times if
not more. I tried prying off the end caps too, but > they > >
wouldn't budge. I think they might be glued down. Any other >
suggestions? Or > > should I just get a DIY cube and save myself some
trouble? > > > > On 6/24/06, tonycheese2007 <tonycheese@...> wrote: >
> > > > > did you loosen the cube first? makes a huge difference... pry
> off the > > > caps... somehow... and then take the screws and loosen
them a > little > > > bit or something. i wouldn't know; i used a
diy kit, so i had > > > everythign disassembled to begin with. i
remember my friend got a > > > rubik's cube (anniversary? i'm
not sure) and actually took it > apart to > > > find that the screws
were flat and couldn't be turned with a > screwdriver. > > > > > >
if you loosen the cube even without lube it turns pretty well. > and it
> > > doesn't catch very much when you're moving it. > > > > >
> good luck, > > > tony > > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<https://mail.google.com/mail?view=cm&tf=0&to=speedsolvingrubikscube%40yahoogroups.com>
> <https://mail.google.com/mail? >
view=cm&tf=0&to=speedsolvingrubikscube% >
40yahoogroups.com&su=Unsubscribe>, > > > > "Robert
Jorgenson" > > > <rjorgy@> wrote: > > > > > > > > I am trying to
lube up my rubik's cube(official standard > cube). I went > > > >
down to home depot and got some Silicon Spray. I disassembled > the > >
> > cube, applied the silicon to the inside faces of each piece > and
let > > > > dry for about 15 minutes. I put it back together and it >
doesn't seem > > > > any better than before. It almost seems like
the pieces are > set to > > > > close together for luberication to make
a difference. I also > have > > > > another cube, a non-official
"Magic Cube" ... I followed the > same > > > > process in
lubricating that one, and it turns like a dream. > The only > > > >
problem with this one is that it was made cheaply, so instead > of > > >
> having all the inside faces, some of the faces are not there. > This >
> > > causes the cube to get stuck often when turning quickly. > > > > >
> > > Anyone have any suggestions for my cube? I was thinking maybe > I
could > > > > sand the inner faces down a bit, but don't want to go
ruining > my cube. > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > [Non-text portions
of this message have been removed]
I find what works the best in the end is just good old fashion breaking
in. Just continue using the cube, preferably without lube, and it will
eventually become a very good cube. Yes it can be a long and tedious
process, but I generally find that it is worth it. -Evan Until next
time, Happy Cubing http://www.deepcube.net On 6/25/06, Pablo
<rjorgy@...> wrote: > > That suggestion sounds terribly off the wall
LOL, has anyone does this? > Are > there directions anywhere? Will
sanding the sides down not work? It's > sounding like my best
option is to turn this cube into a calendar or > something and get a new
one LOL Any other thoughts? I'm anxious to get my > time below the
minute and a half mark(best time so far is 1:51. > > > On 6/25/06,
Timothy Sun <linkpoke@... <linkpoke%40yahoo.com>> wrote: > > > >
Okay you probably have a normal rubiks.com cube. That means you > >
can't do anything with screws, since there aren't any. Your
only > > choice is to, I've read, is to stretch out each center and
put two > > lollipop sticks inbetween the axle and the center. I
haven't tried > > it myself, though. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> < >
https://mail.google.com/mail?view=cm&tf=0&to=speedsolvingrubikscube%40yahoogroups.com
> >, > > > Pablo <rjorgy@...> > > > > wrote: > > > > > > It's
actually been about a week since I lubed it up, I have solved > > at
least > > > 100 times if not more. I tried prying off the end caps too,
but > > they > > > wouldn't budge. I think they might be glued
down. Any other > > suggestions? Or > > > should I just get a DIY cube
and save myself some trouble? > > > > > > On 6/24/06, tonycheese2007
<tonycheese@...> wrote: > > > > > > > > did you loosen the cube
first? makes a huge difference... pry > > off the > > > > caps...
somehow... and then take the screws and loosen them a > > little > > > >
bit or something. i wouldn't know; i used a diy kit, so i had > > >
> everythign disassembled to begin with. i remember my friend got a > >
> > rubik's cube (anniversary? i'm not sure) and actually took
it > > apart to > > > > find that the screws were flat and couldn't
be turned with a > > screwdriver. > > > > > > > > if you loosen the cube
even without lube it turns pretty well. > > and it > > > > doesn't
catch very much when you're moving it. > > > > > > > > good luck, >
> > > tony > > > > > > > > > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> < >
https://mail.google.com/mail?view=cm&tf=0&to=speedsolvingrubikscube%40yahoogroups.com
> > > > <https://mail.google.com/mail? > >
view=cm&tf=0&to=speedsolvingrubikscube% > >
40yahoogroups.com&su=Unsubscribe>, > > > > > > "Robert
Jorgenson" > > > > <rjorgy@> wrote: > > > > > > > > > > I am
trying to lube up my rubik's cube(official standard > > cube). I
went > > > > > down to home depot and got some Silicon Spray. I
disassembled > > the > > > > > cube, applied the silicon to the inside
faces of each piece > > and let > > > > > dry for about 15 minutes. I
put it back together and it > > doesn't seem > > > > > any better
than before. It almost seems like the pieces are > > set to > > > > >
close together for luberication to make a difference. I also > > have >
> > > > another cube, a non-official "Magic Cube" ... I
followed the > > same > > > > > process in lubricating that one, and it
turns like a dream. > > The only > > > > > problem with this one is that
it was made cheaply, so instead > > of > > > > > having all the inside
faces, some of the faces are not there. > > This > > > > > causes the
cube to get stuck often when turning quickly. > > > > > > > > > > Anyone
have any suggestions for my cube? I was thinking maybe > > I could > > >
> > sand the inner faces down a bit, but don't want to go ruining >
> my cube. > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > [Non-text
portions of this message have been removed]
4642. [Speed cubing group] Re: Cube Lubing From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Jun 2006 16:58:35 -0000
You can do this with *almost* any cube and make a good speedcube. It
depends on how much patience you have. ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates"
<evan.gates@...> wrote: > > I find what works the best in the end is
just good old fashion breaking in. > Just continue using the cube,
preferably without lube, and it will > eventually become a very good
cube. Yes it can be a long and tedious > process, but I generally find
that it is worth it. > > -Evan > > Until next time, Happy Cubing >
http://www.deepcube.net > > > On 6/25/06, Pablo <rjorgy@...> wrote: >
> > > That suggestion sounds terribly off the wall LOL, has anyone does
this? > > Are > > there directions anywhere? Will sanding the sides down
not work? It's > > sounding like my best option is to turn this
cube into a calendar or > > something and get a new one LOL Any other
thoughts? I'm anxious to get my > > time below the minute and a
half mark(best time so far is 1:51. > > > > > > On 6/25/06, Timothy Sun
<linkpoke@... <linkpoke%40yahoo.com>> wrote: > > > > > > Okay you
probably have a normal rubiks.com cube. That means you > > > can't
do anything with screws, since there aren't any. Your only > > >
choice is to, I've read, is to stretch out each center and put two
> > > lollipop sticks inbetween the axle and the center. I haven't
tried > > > it myself, though. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > < > >
https://mail.google.com/mail?view=cm&tf=0&to=speedsolvingrubikscube%40yahoogroups.com
> > >, > > > > > Pablo <rjorgy@> > > > > > > wrote: > > > > > > > >
It's actually been about a week since I lubed it up, I have solved
> > > at least > > > > 100 times if not more. I tried prying off the end
caps too, but > > > they > > > > wouldn't budge. I think they might
be glued down. Any other > > > suggestions? Or > > > > should I just get
a DIY cube and save myself some trouble? > > > > > > > > On 6/24/06,
tonycheese2007 <tonycheese@> wrote: > > > > > > > > > > did you
loosen the cube first? makes a huge difference... pry > > > off the > >
> > > caps... somehow... and then take the screws and loosen them a > >
> little > > > > > bit or something. i wouldn't know; i used a diy
kit, so i had > > > > > everythign disassembled to begin with. i
remember my friend got a > > > > > rubik's cube (anniversary?
i'm not sure) and actually took it > > > apart to > > > > > find
that the screws were flat and couldn't be turned with a > > >
screwdriver. > > > > > > > > > > if you loosen the cube even without
lube it turns pretty well. > > > and it > > > > > doesn't catch
very much when you're moving it. > > > > > > > > > > good luck, > >
> > > tony > > > > > > > > > > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > < > >
https://mail.google.com/mail?view=cm&tf=0&to=speedsolvingrubikscube%40yahoogroups.com
> > > > > > <https://mail.google.com/mail? > > >
view=cm&tf=0&to=speedsolvingrubikscube% > > >
40yahoogroups.com&su=Unsubscribe>, > > > > > > > > "Robert
Jorgenson" > > > > > <rjorgy@> wrote: > > > > > > > > > > > > I
am trying to lube up my rubik's cube(official standard > > > cube).
I went > > > > > > down to home depot and got some Silicon Spray. I
disassembled > > > the > > > > > > cube, applied the silicon to the
inside faces of each piece > > > and let > > > > > > dry for about 15
minutes. I put it back together and it > > > doesn't seem > > > > >
> any better than before. It almost seems like the pieces are > > > set
to > > > > > > close together for luberication to make a difference. I
also > > > have > > > > > > another cube, a non-official "Magic
Cube" ... I followed the > > > same > > > > > > process in
lubricating that one, and it turns like a dream. > > > The only > > > >
> > problem with this one is that it was made cheaply, so instead > > >
of > > > > > > having all the inside faces, some of the faces are not
there. > > > This > > > > > > causes the cube to get stuck often when
turning quickly. > > > > > > > > > > > > Anyone have any suggestions for
my cube? I was thinking maybe > > > I could > > > > > > sand the inner
faces down a bit, but don't want to go ruining > > > my cube. > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > > > > >
> > > [Non-text portions of this message have been removed] > > > > > >
> > > [Non-text portions of this message have been removed] >
4643. Re: what should I do from here? From: "Nathan Moreau" <nathan.m@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Jun 2006 17:18:49 -0000
Hello, You can learn a corner first system too, or Gilles' method,
both are quite easy to learn, and compare. With all three you can be
sub30 or sub 20. Learn what you prefer.
4644. Square 1 probabilities From: "Ben King" <grsbmd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Jun 2006 12:45:56 -0000
Does anyone here know how to calculate the probabilities for edge perm
cases on the square 1? -Ben.
4645. Re: Square 1 probabilities From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Jun 2006 14:35:33 -0000
if you can calculate on a 3x3, you can calculate on a square-1. just
account for cases that have less (or more) symmetry. ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Ben King"
<grsbmd@...> wrote: > > Does anyone here know how to calculate the
probabilities for edge perm > cases on the square 1? > > -Ben. >
4646. How did you discover speedcubing? From: "athefre" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Jun 2006 20:40:25 -0000
I went to K-mart one day to buy some Legos to build models that look
like the old pixelated 2D mario characters. I couldn't find any
there so I decided to go look in different stores. On the way out of the
store I saw a clearance rack and it had a puzzle called a K-Ball. I
decided to buy it to see if I could solve it. I could only solve it
twice, then I looked online for ways of doing it. I then remembered that
when I was little I played with something called a Rubik's Cube and
how people at school said that there were guides online for how to solve
it so I looked it up and I was amazed at how fast people could solve it.
So I saved some money and bought me one. So, without the cube I would
have been into a different type of block- building.
4647. Re: How did you discover speedcubing? From: "m_trujillo_t" <m_trujillo_t@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Jun 2006 21:51:11 -0000
man now that i think about it i dont really know how i got into it... i
think one day i just got the urge to buy one because i had one when i
was younger, i wanted to put my genius to the test because i had bought
brain age the game for nintendo ds, and i think thats what did it, i
solved it a couple times then i just got better and better, when it
would usually take my about 15 minutes, by then i was absorbed by the
cube and i looked online just to do general research, i say speed videos
and instantly knew i wanted to be at that point, and i was then a speed
cuber. --- In speedsolvingrubikscube@yahoogroups.com,
"athefre" <athefre@...> wrote: > > I went to K-mart one day
to buy some Legos to build models that look > like the old pixelated 2D
mario characters. I couldn't find any there > so I decided to go
look in different stores. On the way out of the > store I saw a
clearance rack and it had a puzzle called a K-Ball. I > decided to buy
it to see if I could solve it. I could only solve it > twice, then I
looked online for ways of doing it. I then remembered > that when I was
little I played with something called a Rubik's Cube > and how
people at school said that there were guides online for how to > solve
it so I looked it up and I was amazed at how fast people could > solve
it. So I saved some money and bought me one. > > So, without the cube I
would have been into a different type of block- > building. >
4648. Re: [Speed cubing group] How did you discover
speedcubing? From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Jun 2006 14:55:17 -0700 (PDT)
I got a cube as part of an anniversary present from my girlfriend,
because I had always wanted to use hers. Then we broke up 2 weeks later
(go figure), so I didn't end up using the cube too much. My brother
was incredibly bored at 2AM when he was home on fall break, so he looked
it up online and became "good" at it (avg 3 minutes). I was
impressed, so he decided to teach me on Christmas Day, when we were in
the car driving to Ann Arbor to visit our relatives. I was fascinated by
it and wanted to get faster... I looked it up online, ended up here, and
now I average 45 seconds instead of 3 minutes... though I haven't
been cubing much lately. Btw I got a new and much better girlfriend now,
who coincidentially already knew how to solve a cube. David athefre
<athefre@...> wrote: I went to K-mart one day to buy some Legos to
build models that look like the old pixelated 2D mario characters. I
couldn't find any there so I decided to go look in different
stores. On the way out of the store I saw a clearance rack and it had a
puzzle called a K-Ball. I decided to buy it to see if I could solve it.
I could only solve it twice, then I looked online for ways of doing it.
I then remembered that when I was little I played with something called
a Rubik's Cube and how people at school said that there were guides
online for how to solve it so I looked it up and I was amazed at how
fast people could solve it. So I saved some money and bought me one. So,
without the cube I would have been into a different type of block-
building. --------------------------------- Yahoo! Groups gets better.
Check out the new email design. Plus theres much more to come. [Non-text
portions of this message have been removed]
4649. Re: [Speed cubing group] How did you discover
speedcubing? From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Jun 2006 22:46:48 -0000
For me it was when I was reading a book on 4D theory that happened to
mention a 4D Rubik's Cube. I though to myself "I've never
solved a Rubik's cube, I should do that!" Went out and bought
one, battled with it for about 7 hours straight and finally got it. Then
I though to myself "There's got to be people who can do this
in like under an hour somewhere." I looked it up on the internet
and found Dan Knights's and Chris Hardwick's videos and
immediately decided I HAD to learn to do that. As an interesting side
note, about a year after I started speedcubing, I came across the 4D
cube in the book and subsequently solved that, coming full circle.
Google "Magic Cube 4D" to find it, they also now have a fully
functional 5D cube I think. -Daniel
4650. Re: [Speed cubing group] How did you discover
speedcubing? From: Anthony Hsu <erwaman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Jun 2006 22:32:22 -0400
As a child, I had played with the Rubik's Cube, but the best I
could do was solve one face. Once, while I was playing with it, a piece
popped out, and I disassembled the whole thing, realizing how the
mechanism worked. For some time afterwards, the way I would solve the
cube would be to disassemble it and then reassemble it. One day in April
2004, when I was an 8th grader, I decided that I really wanted to learn
how to solve a Rubik's Cube without disassembling it. So that
night, I went on Google, and I typed in "Rubik's cube
solution" into the search box. The first link returned was of
course Lars Petrus's website. I read about the 1982 world
championships, and I could not believe people could solve a Rubik's
Cube so fast. So I read the terminology and basic concepts of the
Rubik's Cube and then proceeded to spend half the night trying to
follow along the explanations for each step and solve the cube. Many
hours later, when I finally looked up at the clock and it read 4:00 AM,
I was still stuck on step 4. Of course, that same day, I had school
starting in about 4 hours, so I finally decided to call it a night and
get some rest. When the weekend came, and upon revisiting Lars's
site, I was finally able to get past step 4 and eventually solve the
entire cube. I believe my first solve without looking at the solution
guide was 15 minutes! I was so proud :). From then on, I have always
been trying to improve my times, and the Petrus Method has become a part
of me. -Anthony Hsu [Non-text portions of this message have been
removed]
4651. Re: How did you discover speedcubing? From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Jun 2006 03:13:38 -0000
I remember when I was three years old (this was, if I recall correctly,
May 1995) and I saw a Rubik's Cube in my parents' room. At
that time, I luckily got one face, not seeing that there were
"corners" and "edges" instead of just the colored
squares. Accidentally popped it, end of that story. Then, in September
of last year, my friend started cubing, and I decided I'd give it a
shot. He let me borrow his cube overnight and I wasn't content with
solving two layers (which I figured out in about two weeks). Last layer
I just used a 4LLL that took me two months (yes, bad long algorithms) to
memorize. About after a week after that my dad got me my own cube. Then
I started going for a faster method, like Petrus. Now I'm at my own
variant of it averaging 30sec.
4652. Re: [Speed cubing group] How did you discover
speedcubing? From: Pablo <rjorgy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Jun 2006 20:31:06 -0700
A few months ago I was living in Michigan with my friend, who learned
how to solve a Rubik's cube a while before and, at the time, I was
very impressed with his sub-5 minute solve time. I made him teach me, he
was a horrible teacher(as am I) and I just ended up asking him where he
learned and he pointed me to lar5.org/cube which was my main focus of
attention for the next 2 days. When I finally gave up on the site I
could do it as fast as him. At this point I had no clue about
speedcubing or anything. I moved away and didn't have a
Rubik's Cube anymore. I was in walmart about a month ago and saw
one, I had to get it. My first solve out of the package was under 4
minutes which was my fastest time to date. After that I got more into
the whole speedcubing thing and checked out some stuff online, found
this site. I am currently trying to get a decent speedcubing cube, mine
is horrible, it sticks and doesn't turn well. I still have a
problem with the sides catching when I turn it, but I blame that more on
myself that the cube :-P My best time to date is 1:51 with my crappy
cube, but I am on my way! On 6/26/06, Anthony Hsu <erwaman@...>
wrote: > > As a child, I had played with the Rubik's Cube, but the
best I could do > was solve one face. Once, while I was playing with it,
a piece popped out, > and I disassembled the whole thing, realizing how
the mechanism worked. For > some time afterwards, the way I would solve
the cube would be to disassemble > it and then reassemble it. > > One
day in April 2004, when I was an 8th grader, I decided that I really >
wanted to learn how to solve a Rubik's Cube without disassembling
it. So > that night, I went on Google, and I typed in "Rubik's
cube solution" into > the search box. The first link returned was
of course Lars Petrus's website. > I read about the 1982 world
championships, and I could not believe people > could solve a
Rubik's Cube so fast. So I read the terminology and basic >
concepts of the Rubik's Cube and then proceeded to spend half the
night > trying to follow along the explanations for each step and solve
the cube. > Many hours later, when I finally looked up at the clock and
it read 4:00 AM, > I was still stuck on step 4. Of course, that same
day, I had school starting > in about 4 hours, so I finally decided to
call it a night and get some rest. > > When the weekend came, and upon
revisiting Lars's site, I was finally able > to get past step 4 and
eventually solve the entire cube. I believe my first > solve without
looking at the solution guide was 15 minutes! I was so proud > :). From
then on, I have always been trying to improve my times, and the > Petrus
Method has become a part of me. > > -Anthony Hsu > > > [Non-text
portions of this message have been removed] > > > [Non-text portions of
this message have been removed]
4653. Re: [Speed cubing group] How did you discover
speedcubing? From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Jun 2006 03:21:18 -0000
Well I have a similar story to most, except my dad played a big part
into it. He and I are so similar, we do everything the same. Or more so,
I've just taken to doing everything he does, except have kids! So,
it's been like 5 years now I suppose. Since I learned how to solve
the cube. My dad always solved it, I could never solve it like him
because it was an odd method. But like I said I learned LBL, his method
was more similiar to Corners First I strived to get sub 5 sub 4 sub 3
sub 2 sub 1 I've been a sub 60s cuber for over two years now :)
I'm now sub 30. I learned Fridrich f2l algs w/ cross on bottom
January, I've shaved over 30s off my average since then. I'm
now averaging 25s w/ a horrible LL. I can solve every cube now, from a
2x2x2 to a 5x5x5, I have (1) 2cube (2) Rubik's Cubes (1) DIY (2) 4
cubes (2) 5 cubes I just did my first successful BLD this week. I
surpassed my dad ... sadly he doesn't cube much now :(
4654. Re: [Speed cubing group] How did you discover
speedcubing? From: "Evan Gates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Jun 2006 21:47:23 -0700
Long story short, I broke my foot and couldn't play football for
the rest of the season, so I picked up a cube. It ended up making a good
college entrance essay, which is below if you would like to read it.
(Life Lessons)^3 The following began on the night of October 19th 2003.
I was at my grandmother's house for my cousin's 17th birthday.
The atmosphere was cheery, and the room was loud, as it often is when
the whole family is together. Getting distracted from the event at hand,
I decided to take part in a little sibling rivalry. My brother and I
took turns on my grandmother's stationary bike, watching the RPM,
seeing who could go faster. The bike had moving handlebars which could
be used in place of the pedals, which of course led to a hands only
competition. My brother pushed and pulled his way to 73 RPM; then it was
my turn. I hopped on and started up. As my arms pumped like pistons, the
RPM meter rose. The speed shot up to 20, 30, 40, 50 RPM and continued to
rise up past 60, 70, 80 RPM. At 93 RPM, disaster struck. Due to the
torque of my upper body as I fought with the handles, my bare right foot
slipped, and fell into the path of the pedal. The pedal struck my heel
and violently jammed my toes into the foot peg. A trip to the emergency
room revealed a broken foot and broken hopes of playing football any
more that season. To the untrained observer, this event may seem to be
an act of stupidity followed by the deserved punishment. But Winston
Churchill said, "The pessimist sees difficulty in every
opportunity. The optimist sees the opportunity in every
difficulty." And perhaps Dale Carnegie put it better in his well
known quotation "When fate hands you a lemon, make lemonade."
In actuality, this event started me on my most intriguing journey to
date. A day or two later, while surfing the web and chatting with
friends, I came across a video of someone not only solving the
Rubik's cube, but doing so in under 20 seconds. I have a profound
interest in mathematics and computer science, so the idea of the
world's greatest puzzle intrigued me, and I followed up by getting
a Rubik's cube of my own. Sadly, I followed the path of most first
time cubists, and got fed up with the cube after a couple of days. After
a quick search on Google, I found a few simple and a few not-so-simple
solutions to the Rubik's cube online. I added the sites to my
favorites, and then went to sleep for the night. The next day was a
school football game. Because I was confined to the bench for the rest
of the season, I brought my cube along for the twelve hour journey.
During this time I began to understand the basics of the Rubik's
cube. I became highly proficient at following the directions on how to
solve the cube. After a day or two more, I was solving the cube without
the aid of an instruction sheet, taking about three minutes to do so.
The addiction had begun. From that day until the present I have been on
a never ending quest for speed, learning more algorithms (sets of moves
which produce a desired effect on the Rubik's cube) and different
solutions, working my way up. I have attended several official
Rubik's cube competitions, including the 2004 US national
championships, in which I placed 15th out of the 47 cubists who
attended. Currently my personal best time is 17.63 seconds. Now as if
one time and life consuming hobby isn't enough fun, try combining
it with another. This was the basic theory behind my 2004 science
project. I'm fanatical about the Rubik's cube, passionate
about programming, and fervent about robotics. So what type of
diabolical scheme can you come up with that combines all three?
That's right, the world's fastest Rubik's cube solving
robot. My inspiration came from another video I had recently seen.
Originally, I was planning on building a robot with the same basic
design as in the video, but I wasn't content with the speed, or
lack thereof, at which this design solved the Rubik's cube, and I
didn't want to be able to beat my own robot. So I went about
designing something radically different and ended up with an 18 inch
Plexiglas cube that looks like something out of Star Trek. The robot
controlled my life for about two months, over the course of which I
wrote the code for it, built it, and tuned it into a lean mean cube
solving machine. It can now beat the current world record holder and
averages only 11.46 seconds per solve. The robot took me to the
California State Science Fair and led me to create my own website
(www.deepcube.net). It is also unofficially the fastest cube solving
robot in the world, as there has not yet been an official event for
robots. In the end, I was able to turn a negative experience into a
positive one. I set a goal for myself, pursued it, and enjoyed the
journey as well as the destination. Although I have not become the
fastest in the world, my robot has, and I can solve the Rubik's
cube more quickly than I ever thought possible. Although Churchill and
Carnegie provide timeless words of wisdom, perhaps the most memorable
are the immortal words of my mother who has repeated time and time
again, "Always wear shoes while using gym equipment." And
there you have it. Until next time, Happy Cubing -Evan On 6/26/06,
Daniel Beyer <dbeyer816@...> wrote: > > Well I have a similar story
to most, except my dad played a big part > into it. He and I are so
similar, we do everything the same. Or more > so, I've just taken
to doing everything he does, except have kids! > > So, it's been
like 5 years now I suppose. Since I learned how to > solve the cube. > >
My dad always solved it, I could never solve it like him because it >
was an odd method. > > But like I said I learned LBL, his method was
more similiar to Corners > First > > I strived to get sub 5 > sub 4 >
sub 3 > sub 2 > sub 1 > I've been a sub 60s cuber for over two
years now :) > I'm now sub 30. I learned Fridrich f2l algs w/ cross
on bottom > January, I've shaved over 30s off my average since
then. I'm now > averaging 25s w/ a horrible LL. I can solve every
cube now, from a > 2x2x2 to a 5x5x5, I have (1) 2cube (2) Rubik's
Cubes (1) DIY (2) 4 > cubes (2) 5 cubes > > I just did my first
successful BLD this week. I surpassed my dad ... > sadly he doesn't
cube much now :( > > > [Non-text portions of this message have been
removed]
4655. Re: [Speed cubing group] How did you discover
speedcubing? From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Jun 2006 11:58:32 -0000
THAT ESSAY IS AMAZING!!! LOVE IT!!! Ok, well...for me...Its been 1 year,
25 days since I bought my first Rubik's Cube. First time I saw one
was on the school bus about 4-5 days prior. These 2 girls were racing,
and of course, as most people are, they were slow. And I was like, pssh,
I can beat them. Then I asked one of them to teach me. So the one girl
that lived near me agreed, and she taught me LBL. She was acutally
REALLY good at teaching, and I guess I was a really good learner,
because after about 15 minutes I could do Cross, corners, and I knew the
alg to put in the edge pieces. This is when I realized I had a knack for
this type of stuff. She only taught me a little bit more after this, so
I went at lunch one day and bought my own cube. Everyone in my family
still believes that my best friend gave it to me for my birthday, but no
one needs to know that :) Let the addiction...BEGIN!!! So, once I
learned how to solve it, and because of my competitive attitude
(I'm really competitive) we had races on the bus. I quickly
surpassed them, and I was on vacation at the end of July, and got my
second sub-60 time, and then on August 9 I was surfing the internet and
came across Dan Harris' Site. From there I was linked to all sorts
of other peoples sites, and to here. Let the explosion...BEGIN!!! I
looked at Fridrich and was like, ok, well, NOT learning that. So I stuck
with my method, analyzing everything there was to analyze, and I became
really efficient with that method, considering it was really slow. I
knew all the tricks and everything to go as fast as I could, but I was
just like, I want to average faster, because if people can do it in
under 20, I know I can do that too, so that became my goal. Seeing as I
am a HUGE procrastinator, I didn't learn any Fridrich for a while,
until one day I decided to learn the algs for F2L. I only learned a few,
that would work with my idea for a modified method. Basically, you solve
cross, insert a corner in any way you want, then solve the corner and
edge in one go, then do LL. At this point I still hadn't learned
all of the 17 algs for 4LLL. So I was still slow, but once I learned
those algs, my average dropped RAPIDLY (Withing about a week, maybe
less) from 60ish to 40-43. I just kept practicing with this method. I
got it into the mid-30s at one point, but I knew it couldn't get
any faster, even with the cube I had, and my hand speed. The solution
was taking 80+ moves on average. By this time I had been to WC, I had
talked to everyone out there that there was to talk to, and I sat myself
down and learned the 17 algs for 4LLL. And I switched to cross on
bottom. I'd say now, my cross is the strongest point of my solve,
partially thanks to Chris Hardwick for being my F2L mentor, but also
thanks to Dan Harris' site. In mid-December, I asked Chris Hardwick
if he would teach me Intuitive F2L (because enough people had yelled at
me to not learn the algs) and so he agreed, and I learned SOOO Much from
him. I learned F2L intuitively, and efficiently, in about 2 weeks. It
took a little longer to perfect it, but in a little over a month, I was
back to averaging what I used to, and not long afterwards, I was sub-30.
So I'm sitting here wondering. How can I get faster? And then I
decide, PLL. So, during my spare at school, I dub it my "Cubing
Period" and that is when I am going to learn all things cubing,
well, to say the least, didn't happen, I just cubed for over an
hour :S. But I learned all 21 PLLs, and a few OLLs for cases that came
up a lot, and brought my average slowly down. I hit a wall at about 22
seconds, but that first time you get sub-20 single solve is one of the
best feelings ever, and when you hit the average, well, I think that IS
the best feeling ever. So currently, I use Pure Fridrich, Intuitive F2L
+ 26 OLLs + 21 PLLs, and I am about to learn these OLLs, and that is
where I stand today. Of course, as anyone I had my influences too, but
they will remain anonymous :P If you read this, wow...:) Thanks, Craig
--- In speedsolvingrubikscube@yahoogroups.com, "Evan Gates"
<evan.gates@...> wrote: > > Long story short, I broke my foot and
couldn't play football for the rest of > the season, so I picked up
a cube. It ended up making a good college > entrance essay, which is
below if you would like to read it. > > > > > (Life Lessons)^3 > > > The
following began on the night of October 19th 2003. I was at my >
grandmother's house for my cousin's 17th birthday. The
atmosphere was > cheery, and the room was loud, as it often is when the
whole family is > together. Getting distracted from the event at hand, I
decided to take part > in a little sibling rivalry. My brother and I
took turns on my > grandmother's stationary bike, watching the RPM,
seeing who could go faster. > The bike had moving handlebars which could
be used in place of the pedals, > which of course led to a hands only
competition. My brother pushed and > pulled his way to 73 RPM; then it
was my turn. I hopped on and started up. > As my arms pumped like
pistons, the RPM meter rose. The speed shot up to > 20, 30, 40, 50 RPM
and continued to rise up past 60, 70, 80 RPM. At 93 RPM, > disaster
struck. Due to the torque of my upper body as I fought with the >
handles, my bare right foot slipped, and fell into the path of the
pedal. The > pedal struck my heel and violently jammed my toes into the
foot peg. > > A trip to the emergency room revealed a broken foot and
broken > hopes of playing football any more that season. To the
untrained observer, > this event may seem to be an act of stupidity
followed by the deserved > punishment. But Winston Churchill said,
"The pessimist sees difficulty in > every opportunity. The optimist
sees the opportunity in every difficulty." And > perhaps Dale
Carnegie put it better in his well known quotation "When fate >
hands you a lemon, make lemonade." In actuality, this event started
me on > my most intriguing journey to date. > > A day or two later,
while surfing the web and chatting with > friends, I came across a video
of someone not only solving the Rubik's cube, > but doing so in
under 20 seconds. I have a profound interest in mathematics > and
computer science, so the idea of the world's greatest puzzle
intrigued > me, and I followed up by getting a Rubik's cube of my
own. Sadly, I > followed the path of most first time cubists, and got
fed up with the cube > after a couple of days. After a quick search on
Google, I found a few > simple and a few not-so-simple solutions to the
Rubik's cube online. I > added the sites to my favorites, and then
went to sleep for the night. > > The next day was a school football
game. Because I was confined > to the bench for the rest of the season,
I brought my cube along for the > twelve hour journey. During this time
I began to understand the basics of > the Rubik's cube. I became
highly proficient at following the directions on > how to solve the
cube. After a day or two more, I was solving the cube > without the aid
of an instruction sheet, taking about three minutes to do > so. The
addiction had begun. > > From that day until the present I have been on
a never ending > quest for speed, learning more algorithms (sets of
moves which produce a > desired effect on the Rubik's cube) and
different solutions, working my way > up. I have attended several
official Rubik's cube competitions, including > the 2004 US
national championships, in which I placed 15th out of the 47 > cubists
who attended. Currently my personal best time is 17.63 seconds. > > Now
as if one time and life consuming hobby isn't enough fun, > try
combining it with another. This was the basic theory behind my 2004 >
science project. I'm fanatical about the Rubik's cube,
passionate about > programming, and fervent about robotics. So what type
of diabolical scheme > can you come up with that combines all three?
That's right, the world's > fastest Rubik's cube solving
robot. My inspiration came from another video > I had recently seen.
Originally, I was planning on building a robot with > the same basic
design as in the video, but I wasn't content with the speed, > or
lack thereof, at which this design solved the Rubik's cube, and I
didn't > want to be able to beat my own robot. So I went about
designing something > radically different and ended up with an 18 inch
Plexiglas cube that looks > like something out of Star Trek. The robot
controlled my life for about two > months, over the course of which I
wrote the code for it, built it, and > tuned it into a lean mean cube
solving machine. It can now beat the current > world record holder and
averages only 11.46 seconds per solve. The robot > took me to the
California State Science Fair and led me to create my own > website
(www.deepcube.net). It is also unofficially the fastest cube > solving
robot in the world, as there has not yet been an official event for >
robots. > > In the end, I was able to turn a negative experience into a
> positive one. I set a goal for myself, pursued it, and enjoyed the
journey > as well as the destination. Although I have not become the
fastest in the > world, my robot has, and I can solve the Rubik's
cube more quickly than I > ever thought possible. Although Churchill and
Carnegie provide timeless > words of wisdom, perhaps the most memorable
are the immortal words of my > mother who has repeated time and time
again, "Always wear shoes while using > gym equipment." > > >
> > > And there you have it. > > > > Until next time, Happy Cubing > >
-Evan > > > > On 6/26/06, Daniel Beyer <dbeyer816@...> wrote: > > > >
Well I have a similar story to most, except my dad played a big part > >
into it. He and I are so similar, we do everything the same. Or more > >
so, I've just taken to doing everything he does, except have kids!
> > > > So, it's been like 5 years now I suppose. Since I learned
how to > > solve the cube. > > > > My dad always solved it, I could
never solve it like him because it > > was an odd method. > > > > But
like I said I learned LBL, his method was more similiar to Corners > >
First > > > > I strived to get sub 5 > > sub 4 > > sub 3 > > sub 2 > >
sub 1 > > I've been a sub 60s cuber for over two years now :) > >
I'm now sub 30. I learned Fridrich f2l algs w/ cross on bottom > >
January, I've shaved over 30s off my average since then. I'm
now > > averaging 25s w/ a horrible LL. I can solve every cube now, from
a > > 2x2x2 to a 5x5x5, I have (1) 2cube (2) Rubik's Cubes (1) DIY
(2) 4 > > cubes (2) 5 cubes > > > > I just did my first successful BLD
this week. I surpassed my dad ... > > sadly he doesn't cube much
now :( > > > > > > > > > [Non-text portions of this message have been
removed] >
4656. Re: [Speed cubing group] How did you discover
speedcubing? From: "Sapan Upadhyay" <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Jun 2006 10:13:06 -0500
Well, I guess my addiction started when I was in 7th grade. My
grandfather had a rubik's cube which he used to solve in india
(never for speed, just for fun) and he started showing me a couple
things. I didn't know much, so I just messed around with it for a
long time. I ended up figuring out the first two layers without too much
help. Then later I saw one of my friends doing it and asked him to show
me how to solve it. By this time, being a carefree and absent-minded 7th
grader, I had forgotten most of what I had learned, so I had to learn it
all again. I learned a lot of it pretty fast, but my friend kept holding
me back and kept teaching me this convoluted method which was, in
hindsight, not really easy to understand. But after a couple of days, I
could solve it no sweat. Of course, back then I was using a cheap dollar
cube, and my best times were just under 2 minutes, which was pretty good
for us back then (since no one in my school had ever even heard of
speedcubing). I continued to solve it off and on until the end of the
8th grade, when unfortunately I had to move all the way across town,
leaving everything. In my new school, things were totally different. My
old school was very uncompetitive, and in fact in a pretty bad area in
Houston. But my new school was in a more affluent and competitive area.
So it was a complete change for me, going from a school where I never
even had to try to get the best grades to a school where I had to
actually pay attention to do okay. Anyways, during second semester in
Geometry class, there was this one girl (who wasn't really that
bright, no offense) who had a Rubik's cube. She showed the teacher
who was really impressed and asked her to do it for the class. It took
her about 100 seconds or so, and everyone was really, really impressed.
Of course, I still knew how to do it, but wasn't that fast at the
time. 10 minutes later I asked if I could give it a shot, since I used
to know how to do it. So I was working on it, trying to remember how to
do it, when after about 2 minutes she just grabbed it from me and said,
"Here, let me finish it. You don't really know how to do it
anyways." Now if you know me, you know that that will piss me off
beyond a reasonable doubt. I was insanely pissed off that she thought I
was incapable of doing it. Add to it the fact that I felt uncomfortable
by the fact that I was in a new environment, and you have me ready to
really show her up. So I went home and searched online for a fast cube
solution. I finally found the Jeay's solutions, which ended up
working pretty well for me. I relearned how to solve the cube, and was
doing okay for a while. Then a couple days later, my dad showed me a
video he found online. It was Chris Hardwick's 17.88 seconds solve.
After seeing that, there was no turning back. My dad got me a real
Rubik's cube (not the crappy Walgreens ones) and my addiction
started. In about a month, I was around 40 seconds, having learned f2l
and 4look. I have been cubing ever since (I'm about to go to
college, do the math). Unfortunately, my progress has been abysmal.
Since I really didn't have much time during school to cube (due to
orchestra, schoolwork, and various other committments), I have only
progressed to about 22 seconds. I would probably say that 10th grade
onwards, I have only cubed for about 2 or 3 months seriously. I would do
it randomly, but I never really had enough free time that I could just
sit down and cube for hours on end (as I'd like to do). But I have
found time to teach other people and have taught about 30 people to date
(unfortunately, only a couple remember how to do it and even few have
gone for speed). And it also did make for a great college essay (if
you're interested, email me personally and I'll send it to
you). Anyways, thanks for reading, and happy cubing. On 6/27/06, Craig
Bouchard <logitewty@...> wrote: > > THAT ESSAY IS AMAZING!!! LOVE
IT!!! > > Ok, well...for me...Its been 1 year, 25 days since I bought my
first > Rubik's Cube. First time I saw one was on the school bus
about 4-5 > days prior. These 2 girls were racing, and of course, as
most people > are, they were slow. And I was like, pssh, I can beat
them. Then I > asked one of them to teach me. So the one girl that lived
near me > agreed, and she taught me LBL. She was acutally REALLY good at
> teaching, and I guess I was a really good learner, because after about
> 15 minutes I could do Cross, corners, and I knew the alg to put in the
> edge pieces. This is when I realized I had a knack for this type of >
stuff. She only taught me a little bit more after this, so I went at >
lunch one day and bought my own cube. Everyone in my family still >
believes that my best friend gave it to me for my birthday, but no one >
needs to know that :) Let the addiction...BEGIN!!! So, once I > learned
how to solve it, and because of my competitive attitude (I'm >
really competitive) we had races on the bus. I quickly surpassed > them,
and I was on vacation at the end of July, and got my second > sub-60
time, and then on August 9 I was surfing the internet and came > across
Dan Harris' Site. From there I was linked to all sorts of > other
peoples sites, and to here. Let the explosion...BEGIN!!! I > looked at
Fridrich and was like, ok, well, NOT learning that. So I > stuck with my
method, analyzing everything there was to analyze, and I > became really
efficient with that method, considering it was really > slow. I knew all
the tricks and everything to go as fast as I could, > but I was just
like, I want to average faster, because if people can > do it in under
20, I know I can do that too, so that became my goal. > Seeing as I am a
HUGE procrastinator, I didn't learn any Fridrich for > a while,
until one day I decided to learn the algs for F2L. I only > learned a
few, that would work with my idea for a modified method. > Basically,
you solve cross, insert a corner in any way you want, then > solve the
corner and edge in one go, then do LL. At this point I > still
hadn't learned all of the 17 algs for 4LLL. So I was still > slow,
but once I learned those algs, my average dropped RAPIDLY > (Withing
about a week, maybe less) from 60ish to 40-43. I just kept > practicing
with this method. I got it into the mid-30s at one point, > but I knew
it couldn't get any faster, even with the cube I had, and > my hand
speed. The solution was taking 80+ moves on average. By this > time I
had been to WC, I had talked to everyone out there that there > was to
talk to, and I sat myself down and learned the 17 algs for > 4LLL. And I
switched to cross on bottom. I'd say now, my cross is > the
strongest point of my solve, partially thanks to Chris Hardwick > for
being my F2L mentor, but also thanks to Dan Harris' site. In >
mid-December, I asked Chris Hardwick if he would teach me Intuitive >
F2L (because enough people had yelled at me to not learn the algs) and >
so he agreed, and I learned SOOO Much from him. I learned F2L >
intuitively, and efficiently, in about 2 weeks. It took a little >
longer to perfect it, but in a little over a month, I was back to >
averaging what I used to, and not long afterwards, I was sub-30. So >
I'm sitting here wondering. How can I get faster? And then I
decide, > PLL. So, during my spare at school, I dub it my "Cubing
Period" and > that is when I am going to learn all things cubing,
well, to say the > least, didn't happen, I just cubed for over an
hour :S. But I learned > all 21 PLLs, and a few OLLs for cases that came
up a lot, and brought > my average slowly down. I hit a wall at about 22
seconds, but that > first time you get sub-20 single solve is one of the
best feelings > ever, and when you hit the average, well, I think that
IS the best > feeling ever. So currently, I use Pure Fridrich, Intuitive
F2L + 26 > OLLs + 21 PLLs, and I am about to learn these OLLs, and that
is where > I stand today. Of course, as anyone I had my influences too,
but they > will remain anonymous :P > > If you read this, wow...:)
Thanks, > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Evan Gates" > > <evan.gates@...> wrote: > > > > Long
story short, I broke my foot and couldn't play football for the >
rest of > > the season, so I picked up a cube. It ended up making a good
college > > entrance essay, which is below if you would like to read it.
> > > > > > > > > > (Life Lessons)^3 > > > > > > The following began on
the night of October 19th 2003. I was at my > > grandmother's house
for my cousin's 17th birthday. The atmosphere was > > cheery, and
the room was loud, as it often is when the whole family is > > together.
Getting distracted from the event at hand, I decided to > take part > >
in a little sibling rivalry. My brother and I took turns on my > >
grandmother's stationary bike, watching the RPM, seeing who could
go > faster. > > The bike had moving handlebars which could be used in
place of the > pedals, > > which of course led to a hands only
competition. My brother pushed and > > pulled his way to 73 RPM; then it
was my turn. I hopped on and > started up. > > As my arms pumped like
pistons, the RPM meter rose. The speed shot > up to > > 20, 30, 40, 50
RPM and continued to rise up past 60, 70, 80 RPM. At > 93 RPM, > >
disaster struck. Due to the torque of my upper body as I fought > with
the > > handles, my bare right foot slipped, and fell into the path of
the > pedal. The > > pedal struck my heel and violently jammed my toes
into the foot peg. > > > > A trip to the emergency room revealed a
broken foot and > broken > > hopes of playing football any more that
season. To the untrained > observer, > > this event may seem to be an
act of stupidity followed by the deserved > > punishment. But Winston
Churchill said, "The pessimist sees > difficulty in > > every
opportunity. The optimist sees the opportunity in every >
difficulty." And > > perhaps Dale Carnegie put it better in his
well known quotation > "When fate > > hands you a lemon, make
lemonade." In actuality, this event started > me on > > my most
intriguing journey to date. > > > > A day or two later, while surfing
the web and chatting with > > friends, I came across a video of someone
not only solving the > Rubik's cube, > > but doing so in under 20
seconds. I have a profound interest in > mathematics > > and computer
science, so the idea of the world's greatest puzzle > intrigued > >
me, and I followed up by getting a Rubik's cube of my own. Sadly, I
> > followed the path of most first time cubists, and got fed up with >
the cube > > after a couple of days. After a quick search on Google, I
found a few > > simple and a few not-so-simple solutions to the
Rubik's cube online. I > > added the sites to my favorites, and
then went to sleep for the night. > > > > The next day was a school
football game. Because I was > confined > > to the bench for the rest of
the season, I brought my cube along for the > > twelve hour journey.
During this time I began to understand the > basics of > > the
Rubik's cube. I became highly proficient at following the >
directions on > > how to solve the cube. After a day or two more, I was
solving the cube > > without the aid of an instruction sheet, taking
about three minutes > to do > > so. The addiction had begun. > > > >
From that day until the present I have been on a never > ending > >
quest for speed, learning more algorithms (sets of moves which produce a
> > desired effect on the Rubik's cube) and different solutions,
working > my way > > up. I have attended several official Rubik's
cube competitions, > including > > the 2004 US national championships,
in which I placed 15th out of the 47 > > cubists who attended. Currently
my personal best time is 17.63 seconds. > > > > Now as if one time and
life consuming hobby isn't enough > fun, > > try combining it with
another. This was the basic theory behind my 2004 > > science project.
I'm fanatical about the Rubik's cube, passionate about > >
programming, and fervent about robotics. So what type of diabolical >
scheme > > can you come up with that combines all three? That's
right, the world's > > fastest Rubik's cube solving robot. My
inspiration came from > another video > > I had recently seen.
Originally, I was planning on building a robot > with > > the same basic
design as in the video, but I wasn't content with the > speed, > >
or lack thereof, at which this design solved the Rubik's cube, and
I > didn't > > want to be able to beat my own robot. So I went
about designing > something > > radically different and ended up with an
18 inch Plexiglas cube that > looks > > like something out of Star Trek.
The robot controlled my life for > about two > > months, over the course
of which I wrote the code for it, built it, and > > tuned it into a lean
mean cube solving machine. It can now beat the > current > > world
record holder and averages only 11.46 seconds per solve. The > robot > >
took me to the California State Science Fair and led me to create my own
> > website (www.deepcube.net). It is also unofficially the fastest cube
> > solving robot in the world, as there has not yet been an official >
event for > > robots. > > > > In the end, I was able to turn a negative
experience into a > > positive one. I set a goal for myself, pursued it,
and enjoyed the > journey > > as well as the destination. Although I
have not become the fastest > in the > > world, my robot has, and I can
solve the Rubik's cube more quickly > than I > > ever thought
possible. Although Churchill and Carnegie provide timeless > > words of
wisdom, perhaps the most memorable are the immortal words of my > >
mother who has repeated time and time again, "Always wear shoes >
while using > > gym equipment." > > > > > > > > > > > > And there
you have it. > > > > > > > > Until next time, Happy Cubing > > > > -Evan
> > > > > > > > On 6/26/06, Daniel Beyer <dbeyer816@...> wrote: > > >
> > > Well I have a similar story to most, except my dad played a big >
part > > > into it. He and I are so similar, we do everything the same.
Or more > > > so, I've just taken to doing everything he does,
except have kids! > > > > > > So, it's been like 5 years now I
suppose. Since I learned how to > > > solve the cube. > > > > > > My dad
always solved it, I could never solve it like him because it > > > was
an odd method. > > > > > > But like I said I learned LBL, his method was
more similiar to Corners > > > First > > > > > > I strived to get sub 5
> > > sub 4 > > > sub 3 > > > sub 2 > > > sub 1 > > > I've been a
sub 60s cuber for over two years now :) > > > I'm now sub 30. I
learned Fridrich f2l algs w/ cross on bottom > > > January, I've
shaved over 30s off my average since then. I'm now > > > averaging
25s w/ a horrible LL. I can solve every cube now, from a > > > 2x2x2 to
a 5x5x5, I have (1) 2cube (2) Rubik's Cubes (1) DIY (2) 4 > > >
cubes (2) 5 cubes > > > > > > I just did my first successful BLD this
week. I surpassed my dad ... > > > sadly he doesn't cube much now
:( > > > > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > > > > -- -cubekid [Non-text portions of this message
have been removed]
4657. evolution algorithm is slow but it works! From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Jun 2006 23:16:05 -0000
Hi everyone, I'm floating on cloud 9 right now, and wanted to post
about something that I've been doing that seems to work. Ever since
I started, my predominant way to practice the cube is with the evolution
algorithm. I get a stable way of solving, then I change one small thing
and try it for a while and see what happens. If that small change works,
I keep doing whatever it is I changed. If it doesn't work I stop
doing it, and don't ever do it again. Well anyway, this is the main
way I practice, and has been ever since I started cubing. What has me on
cloud 9 is that I finally got sub-15 on average, and I did it using this
practice method! I know sub-15 has been done many times, by many people.
I also know that with sub-13 averages out now, sub-15 is not that great
of a mile marker any more. Still I don't care, I never thought I
would even make it this far! The small change I made to go from 15 to 14
was deep breathing. I figured that thinking this quickly would require
your brain to be functioning at pretty high above normal. So what I did
was to breath very deeply, and throughout the whole average I was
hovering on the line between being dizzy from too much air, and just
regular deep breathing. Well, it sounds weird, but it worked. I found
myself able to focus just that little bit extra, eliminate some pauses
between OLL and PLL, and just generally not lock up as much. I
don't know if anyone here does deep breathing (think almost dizzy
the whole time), but it worked for me, and I plan on keeping it by my
whole evolution algorithm thing. I thought sub-15 was impossible, unless
you were superhuman or a cubing robot, but apparently even a regular joe
like me can get there. If you thought sub-15 was impossible, please
trust me, if I can make it you certainly can. It took me 8 years to get
here, but I finally did it! Here was the average, and no it was not a
rolling average either: 13.93, (12.04), 15.04, 16.35, (17.30), 14.10,
16.64, 15.27, 14.44, 16.88, 13.33, 12.10 = 14.81 Thanks for listening to
my rambling, and I really mean what I said - if I can do this anyone
can, all it takes is practice. If you think it's impossible
you'll never make it, which is what I think happened to me. Tell
yourself you can do it, and you will. I'll get off my soapbox now,
and as always happy cubing everyone! Chris
4658. Re: evolution algorithm is slow but it works! From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Jun 2006 23:43:58 -0000
Am I going crazy or did Chris Hardwick just call himself an
"Average Joe"? Ummm, I'm kinda at a loss for words right
now...Sweet man. Haha, or maybe its just the fact that you put
speedsolving on the top shelp for a while, and now that you brought it
back down you look at it differently :p Haha, Ian... Craig --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Hi everyone, > > I'm floating on cloud 9 right now, and wanted
to post about something > that I've been doing that seems to work.
> > Ever since I started, my predominant way to practice the cube is
with > the evolution algorithm. I get a stable way of solving, then I
change > one small thing and try it for a while and see what happens. If
that > small change works, I keep doing whatever it is I changed. If it
> doesn't work I stop doing it, and don't ever do it again. >
> Well anyway, this is the main way I practice, and has been ever since
> I started cubing. What has me on cloud 9 is that I finally got sub-15
> on average, and I did it using this practice method! > > I know sub-15
has been done many times, by many people. I also know > that with sub-13
averages out now, sub-15 is not that great of a mile > marker any more.
Still I don't care, I never thought I would even > make it this
far! > > The small change I made to go from 15 to 14 was deep breathing.
> > I figured that thinking this quickly would require your brain to be
> functioning at pretty high above normal. So what I did was to breath >
very deeply, and throughout the whole average I was hovering on the >
line between being dizzy from too much air, and just regular deep >
breathing. Well, it sounds weird, but it worked. I found myself able >
to focus just that little bit extra, eliminate some pauses between OLL >
and PLL, and just generally not lock up as much. > > I don't know
if anyone here does deep breathing (think almost dizzy > the whole
time), but it worked for me, and I plan on keeping it by my > whole
evolution algorithm thing. > > I thought sub-15 was impossible, unless
you were superhuman or a > cubing robot, but apparently even a regular
joe like me can get there. > > If you thought sub-15 was impossible,
please trust me, if I can make > it you certainly can. It took me 8
years to get here, but I finally > did it! > > Here was the average, and
no it was not a rolling average either: > 13.93, (12.04), 15.04, 16.35,
(17.30), 14.10, 16.64, 15.27, 14.44, > 16.88, 13.33, 12.10 = 14.81 > >
Thanks for listening to my rambling, and I really mean what I said - >
if I can do this anyone can, all it takes is practice. If you think >
it's impossible you'll never make it, which is what I think
happened > to me. Tell yourself you can do it, and you will. > >
I'll get off my soapbox now, and as always happy cubing everyone! >
Chris >
4659. timer From: "ben41sbr2" <ben41sbr2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Jun 2006 14:50:18 -0000
hello may i just ask if anybody knows where could i download a
rubik's cube timer?? thanks, it would be a great help for my
speedcubing times. jb
4660. timer From: "ben41sbr2" <ben41sbr2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Jun 2006 14:50:22 -0000
hello may i just ask if anybody knows where could i download a
rubik's cube timer?? thanks, it would be a great help for my
speedcubing times. jb
4661. timer From: "ben41sbr2" <ben41sbr2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Jun 2006 14:50:17 -0000
hello may i just ask if anybody knows where could i download a
rubik's cube timer?? thanks, it would be a great help for my
speedcubing times. jb
4662. DIY From: "knotfinley" <knotfinley@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Jun 2006 15:46:06 -0000
Hello, I'm new to the group and have always wanted to solve
rubik's cube. But after reading here I want to do it fast.
I've been working the cross and F2L and I'm getting better at
it. I need to work on LL now and need some suggestions on what method is
good for a newbie. Also, where can you get these DIY cubes? Thanks, Mark
4663. Re: DIY From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Jun 2006 16:22:39 -0000
Hi Mark, First off, DIY kits can be bought from Rubiks.com. Here's
a link: http://tinyurl.com/pv52z Secondly, LL. I'd recommend
Jasmine's beginner solution at http://tinyurl.com/4owc9 That's
a good place to get started. Hope this helps, Tim Reynolds --- In
speedsolvingrubikscube@yahoogroups.com, "knotfinley"
<knotfinley@...> wrote: > > Hello, > > I'm new to the group and
have always wanted to solve rubik's cube. > But after reading here
I want to do it fast. I've been working the > cross and F2L and
I'm getting better at it. I need to work on LL now > and need some
suggestions on what method is good for a newbie. > > Also, where can you
get these DIY cubes? > > Thanks, > Mark >
4664. Re: timer From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Jun 2006 16:16:08 -0000
You can download JNetCube at: http://www.strangepuzzle.com/jnetcube.html
Tim Reynolds --- In speedsolvingrubikscube@yahoogroups.com,
"ben41sbr2" <ben41sbr2@...> wrote: > > hello > > may i just
ask if anybody knows where could i download a rubik's > cube
timer?? thanks, it would be a great help for my speedcubing times. > >
jb >
4665. Re: timer From: "Matt M." <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Jun 2006 16:34:05 -0000
I downloaded JNetCube from strangepuzzle.com:
http://www.strangepuzzle.com/jnetcube.html There are others out there,
too. Check the links section of this group. --- In
speedsolvingrubikscube@yahoogroups.com, "ben41sbr2"
<ben41sbr2@...> wrote: > > hello > > may i just ask if anybody knows
where could i download a rubik's > cube timer?? thanks, it would be
a great help for my speedcubing times. > > jb >
4666. Re: DIY From: "Matt M." <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Jun 2006 16:36:40 -0000
Go to rubiks.com and click "Shop". Scroll down to the
"DIY Kits" section. You want a 3x3 Assembly Cube. You can
order them with or without stickers. --- In
speedsolvingrubikscube@yahoogroups.com, "knotfinley"
<knotfinley@...> wrote: > > Hello, > > I'm new to the group and
have always wanted to solve rubik's cube. > But after reading here
I want to do it fast. I've been working the > cross and F2L and
I'm getting better at it. I need to work on LL now > and need some
suggestions on what method is good for a newbie. > > Also, where can you
get these DIY cubes? > > Thanks, > Mark >
4667. Re: Square 1 probabilities From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Jun 2006 22:18:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > if you can calculate on a 3x3, you can calculate
on a square-1. just > account for cases that have less (or more)
symmetry. > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com,
"Ben King" <grsbmd@> > wrote: > > > > Does anyone here know
how to calculate the probabilities for edge perm > > cases on the square
1? > > > > -Ben. > > > >From Lars Vandenburgh's site, the
algorithms given (I believe incomplete) I calculated the probabilty for:
Solved 1/484 1.1 1/121 1.2 1/242 2.1 1/242 2.2 1/484 2.3 1/121 2.4 1/121
3.1 1/484 3.2 1/484 3.3 1/242 4.1 4/121 4.2 2/121 4.3 1/121 5.1 2/121
5.2 1/121 5.3 4/121 5.4 4/121 5.5 1/121 5.6 1/242 5.7 2/121 5.8 2/121
6.1 1/121 6.2 1/121 6.3 2/121 6.4 1/242 6.5 1/242 6.6 1/121 7.1 1/121
7.2 1/242 7.3 2/121 7.4 2/121 7.5 1/484 7.6 1/121 7.7 1/121 7.8 4/121
7.9 4/121 7.10 4/121 Viola. -Tim
4668. Re: what should I do from here? From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Jun 2006 22:25:25 -0000
If you don't like memorization that much, stick with Petrus, or
hell, try out some Heise method. http://www.ryanheise.com His method is
similar to Petrus in the first couple of steps. Roux is not the best
method to learn for beginners because of its incredible amount of
intuition. On Petrus method, though, learn the Allan, Bruno, Eve, Bert,
and Arne. Without them you won't really get that fast on the last
layer. Additionally, don't follow some things he says; always break
up the blocks if its faster on steps 1-2, and on step four, you can
break up that new 1x2x2 block you made. Practice your 2x2x3 block;
it's the most important part of your solve. -Tim
4669. Re: Square 1 probabilities From: "Ben King" <grsbmd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Jun 2006 23:29:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> wrote: > > > > if you can calculate on a 3x3, you can calculate on a
square-1. just > > account for cases that have less (or more) symmetry.
> > > > ~ Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Ben King" <grsbmd@> > > wrote: > > > > > > Does anyone
here know how to calculate the probabilities for edge > perm > > > cases
on the square 1? > > > > > > -Ben. > > > > > > > From Lars
Vandenburgh's site, the algorithms given (I believe > incomplete) I
calculated the probabilty for: > > Solved 1/484 > > 1.1 1/121 > 1.2
1/242 > > 2.1 1/242 > 2.2 1/484 > 2.3 1/121 > 2.4 1/121 > > 3.1 1/484 >
3.2 1/484 > 3.3 1/242 > > 4.1 4/121 > 4.2 2/121 > 4.3 1/121 > > 5.1
2/121 > 5.2 1/121 > 5.3 4/121 > 5.4 4/121 > 5.5 1/121 > 5.6 1/242 > 5.7
2/121 > 5.8 2/121 > > 6.1 1/121 > 6.2 1/121 > 6.3 2/121 > 6.4 1/242 >
6.5 1/242 > 6.6 1/121 > > 7.1 1/121 > 7.2 1/242 > 7.3 2/121 > 7.4 2/121
> 7.5 1/484 > 7.6 1/121 > 7.7 1/121 > 7.8 4/121 > 7.9 4/121 > 7.10 4/121
> > Viola. > > -Tim > I think there should be 576 total cases. 4!*4! At
least that's what I got. -Ben.
4670. Re: Square 1 probabilities From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jun 2006 03:04:33 -0000
Hrm, that means I'm missing two cases in for example 4.3. :/ --- In
speedsolvingrubikscube@yahoogroups.com, "Ben King"
<grsbmd@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" >
<linkpoke@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> > wrote: > > > > > > if you can calculate on a 3x3, you can calculate
on a square- 1. > just > > > account for cases that have less (or more)
symmetry. > > > > > > ~ Bob > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ben King" >
<grsbmd@> > > > wrote: > > > > > > > > Does anyone here know how to
calculate the probabilities for > edge > > perm > > > > cases on the
square 1? > > > > > > > > -Ben. > > > > > > > > > > > >From Lars
Vandenburgh's site, the algorithms given (I believe > > incomplete)
I calculated the probabilty for: > > > > Solved 1/484 > > > > 1.1 1/121
> > 1.2 1/242 > > > > 2.1 1/242 > > 2.2 1/484 > > 2.3 1/121 > > 2.4
1/121 > > > > 3.1 1/484 > > 3.2 1/484 > > 3.3 1/242 > > > > 4.1 4/121 >
> 4.2 2/121 > > 4.3 1/121 > > > > 5.1 2/121 > > 5.2 1/121 > > 5.3 4/121
> > 5.4 4/121 > > 5.5 1/121 > > 5.6 1/242 > > 5.7 2/121 > > 5.8 2/121 >
> > > 6.1 1/121 > > 6.2 1/121 > > 6.3 2/121 > > 6.4 1/242 > > 6.5 1/242
> > 6.6 1/121 > > > > 7.1 1/121 > > 7.2 1/242 > > 7.3 2/121 > > 7.4
2/121 > > 7.5 1/484 > > 7.6 1/121 > > 7.7 1/121 > > 7.8 4/121 > > 7.9
4/121 > > 7.10 4/121 > > > > Viola. > > > > -Tim > > > > > I think there
should be 576 total cases. 4!*4! > At least that's what I got. > >
-Ben. >
4671. Re: Square 1 probabilities From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jun 2006 10:10:00 -0000
It is all much simpler than that: Solved case = 1/n H-perm = 1/n Z-perm
= 2/n 3-cycle CW = 4/n 3-cycle CCW = 4/n Opposite swap = 2/n Diagonal
swap = 4/n 4-cycle CW = 1/n 4-cycle CCW = 1/n 4-cycle Crazy = 2/n Total
= 22/n = 1 so n = 22. You can have any case in the top or bottom layer,
so to know a particular case, it is just prob(top) * prob(bottom). ie -
H-perm top with Opposite swap bottom = 1/22 * 2/22 = 2/484. Ben: the 576
does not take into account the symmetries, I believe. ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > Hrm, that means I'm missing two cases
in for example 4.3. :/ > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ben King" >
<grsbmd@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > >
<linkpoke@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" >
<bob@> > > > wrote: > > > > > > > > if you can calculate on a 3x3,
you can calculate on a square- > 1. > > just > > > > account for cases
that have less (or more) symmetry. > > > > > > > > ~ Bob > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Ben King" > >
<grsbmd@> > > > > wrote: > > > > > > > > > > Does anyone here know
how to calculate the probabilities for > > edge > > > perm > > > > >
cases on the square 1? > > > > > > > > > > -Ben. > > > > > > > > > > > >
> > > From Lars Vandenburgh's site, the algorithms given (I believe
> > > incomplete) I calculated the probabilty for: > > > > > > Solved
1/484 > > > > > > 1.1 1/121 > > > 1.2 1/242 > > > > > > 2.1 1/242 > > >
2.2 1/484 > > > 2.3 1/121 > > > 2.4 1/121 > > > > > > 3.1 1/484 > > >
3.2 1/484 > > > 3.3 1/242 > > > > > > 4.1 4/121 > > > 4.2 2/121 > > >
4.3 1/121 > > > > > > 5.1 2/121 > > > 5.2 1/121 > > > 5.3 4/121 > > >
5.4 4/121 > > > 5.5 1/121 > > > 5.6 1/242 > > > 5.7 2/121 > > > 5.8
2/121 > > > > > > 6.1 1/121 > > > 6.2 1/121 > > > 6.3 2/121 > > > 6.4
1/242 > > > 6.5 1/242 > > > 6.6 1/121 > > > > > > 7.1 1/121 > > > 7.2
1/242 > > > 7.3 2/121 > > > 7.4 2/121 > > > 7.5 1/484 > > > 7.6 1/121 >
> > 7.7 1/121 > > > 7.8 4/121 > > > 7.9 4/121 > > > 7.10 4/121 > > > > >
> Viola. > > > > > > -Tim > > > > > > > > > I think there should be 576
total cases. 4!*4! > > At least that's what I got. > > > > -Ben. >
> >
4672. Re: Square 1 probabilities From: "Ben King" <grsbmd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jun 2006 12:40:57 -0000
4-cycle crazy should have a probability of 4/n, otherwise that would
imply an 11th case that was a mirror of 4-cycle crazy. I just got done
being taken to school by Michael Fung about this on the other forums.
You can check those if you're interested. -Ben. --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > It is all much simpler than that: > > Solved
case = 1/n > H-perm = 1/n > Z-perm = 2/n > 3-cycle CW = 4/n > 3-cycle
CCW = 4/n > > Opposite swap = 2/n > Diagonal swap = 4/n > 4-cycle CW =
1/n > 4-cycle CCW = 1/n > 4-cycle Crazy = 2/n > > Total = 22/n = 1 so n
= 22. > > You can have any case in the top or bottom layer, so to know a
> particular case, it is just prob(top) * prob(bottom). > > ie - H-perm
top with Opposite swap bottom = 1/22 * 2/22 = 2/484. > > Ben: the 576
does not take into account the symmetries, I believe. > > ~ Bob > > ---
In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" >
<linkpoke@> wrote: > > > > Hrm, that means I'm missing two cases
in for example 4.3. :/ > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ben King" > >
<grsbmd@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > > >
<linkpoke@> wrote: > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > >
<bob@> > > > > wrote: > > > > > > > > > > if you can calculate on a
3x3, you can calculate on a square- > > 1. > > > just > > > > > account
for cases that have less (or more) symmetry. > > > > > > > > > > ~ Bob >
> > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Ben King" > > > <grsbmd@> > > > > > wrote: > > > > > > > >
> > > > Does anyone here know how to calculate the probabilities for > >
> edge > > > > perm > > > > > > cases on the square 1? > > > > > > > > >
> > > -Ben. > > > > > > > > > > > > > > > > > > > From Lars
Vandenburgh's site, the algorithms given (I believe > > > >
incomplete) I calculated the probabilty for: > > > > > > > > Solved
1/484 > > > > > > > > 1.1 1/121 > > > > 1.2 1/242 > > > > > > > > 2.1
1/242 > > > > 2.2 1/484 > > > > 2.3 1/121 > > > > 2.4 1/121 > > > > > >
> > 3.1 1/484 > > > > 3.2 1/484 > > > > 3.3 1/242 > > > > > > > > 4.1
4/121 > > > > 4.2 2/121 > > > > 4.3 1/121 > > > > > > > > 5.1 2/121 > >
> > 5.2 1/121 > > > > 5.3 4/121 > > > > 5.4 4/121 > > > > 5.5 1/121 > >
> > 5.6 1/242 > > > > 5.7 2/121 > > > > 5.8 2/121 > > > > > > > > 6.1
1/121 > > > > 6.2 1/121 > > > > 6.3 2/121 > > > > 6.4 1/242 > > > > 6.5
1/242 > > > > 6.6 1/121 > > > > > > > > 7.1 1/121 > > > > 7.2 1/242 > >
> > 7.3 2/121 > > > > 7.4 2/121 > > > > 7.5 1/484 > > > > 7.6 1/121 > >
> > 7.7 1/121 > > > > 7.8 4/121 > > > > 7.9 4/121 > > > > 7.10 4/121 > >
> > > > > > Viola. > > > > > > > > -Tim > > > > > > > > > > > > > I
think there should be 576 total cases. 4!*4! > > > At least that's
what I got. > > > > > > -Ben. > > > > > >
4673. Help me !!! From: salman ahmed <fatim_alvi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jun 2006 06:05:53 -0700 (PDT)
HI, m salman a very new comer, nd also dont have ability to understand
these very difficult discussions, but very found to play nd to know
them.I wanna solve them but very poor to come to kno them :( Regards,
Salman Ahmad. --------------------------------- Do you Yahoo!? Everyone
is raving about the all-new Yahoo! Mail Beta. [Non-text portions of this
message have been removed]
4674. speed cubing From: "anand_chhettri" <anand_chhettri@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jun 2006 13:42:47 -0000
I have recently started solving the cube..and i can solve it using a set
of beginners algorithms .but i want to reduce my time and for that do i
have to remember some 70-80 algorithms?How does one manage to do that
especially if i were to remember all of jessica friedrich's
algorithm it would take a million more years . can somebod y help me?
4675. Re: speed cubing From: "Matt M." <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jun 2006 14:41:16 -0000
Practice, practice, practice. Spend some time studying the
first-two-layer algorithms. They're simple enough to understand how
they work without just "memorizing" them. Speed doesn't
just come from memorizing algorithms, it comes from understanding what
you're doing, being able to plan ahead, and developing dexterity in
your fingers. You can do all of that without memorizing anything, if you
want. You should easily be able to solve the cube in under a minute even
with your basic solution. But by then you'll be addicted, and
you'll decide it's worth it to memorize 70 algorithms. :-) -
Matt --- In speedsolvingrubikscube@yahoogroups.com,
"anand_chhettri" <anand_chhettri@...> wrote: > > I have
recently started solving the cube..and i can solve it using a > set of
beginners algorithms .but i want to reduce my time and for that > do i
have to remember some 70-80 algorithms?How does one manage to do > that
especially if i were to remember all of jessica friedrich's >
algorithm it would take a million more years . can somebod y help me? >
4676. Re: [Speed cubing group] speed cubing From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Jun 2006 01:20:52 +1000
On Thu, Jun 29, 2006 at 01:42:47PM -0000, anand_chhettri wrote: > I have
recently started solving the cube..and i can solve it using a > set of
beginners algorithms .but i want to reduce my time and for that > do i
have to remember some 70-80 algorithms?How does one manage to do > that
especially if i were to remember all of jessica friedrich's >
algorithm it would take a million more years . can somebod y help me?
Hi, a good understanding of the cube can save you from memorisation. The
solving strategy is an important factor, however. A method such as
Fridrich puts the cube in highly symetric positions in the last stages,
which lends itself well to memorisation but not understanding. If you
would like to apply understanding, then you will want to avoid those
symetric positions. -- Ryan Heise http://www.ryanheise.com/cube/
4677. Re: Square 1 probabilities From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jun 2006 16:35:01 -0000
I disagree. The regular 4-cycle can be solved by looking at it from any
angle, so there is only one of it. Can you give a link to the other
discussion? ~ Bob --- In speedsolvingrubikscube@yahoogroups.com,
"Ben King" <grsbmd@...> wrote: > > 4-cycle crazy should
have a probability of 4/n, otherwise that would > imply an 11th case
that was a mirror of 4-cycle crazy. > > I just got done being taken to
school by Michael Fung about this on > the other forums. You can check
those if you're interested. > > -Ben. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> wrote: > > > > It is all much simpler than that: > > > > Solved case =
1/n > > H-perm = 1/n > > Z-perm = 2/n > > 3-cycle CW = 4/n > > 3-cycle
CCW = 4/n > > > > Opposite swap = 2/n > > Diagonal swap = 4/n > >
4-cycle CW = 1/n > > 4-cycle CCW = 1/n > > 4-cycle Crazy = 2/n > > > >
Total = 22/n = 1 so n = 22. > > > > You can have any case in the top or
bottom layer, so to know a > > particular case, it is just prob(top) *
prob(bottom). > > > > ie - H-perm top with Opposite swap bottom = 1/22 *
2/22 = 2/484. > > > > Ben: the 576 does not take into account the
symmetries, I believe. > > > > ~ Bob > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > >
<linkpoke@> wrote: > > > > > > Hrm, that means I'm missing two
cases in for example 4.3. :/ > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ben King" > > >
<grsbmd@> wrote: > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > > > >
<linkpoke@> wrote: > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > > >
<bob@> > > > > > wrote: > > > > > > > > > > > > if you can calculate
on a 3x3, you can calculate on a > square- > > > 1. > > > > just > > > >
> > account for cases that have less (or more) symmetry. > > > > > > > >
> > > > ~ Bob > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ben King" > > > >
<grsbmd@> > > > > > > wrote: > > > > > > > > > > > > > > Does anyone
here know how to calculate the probabilities > for > > > > edge > > > >
> perm > > > > > > > cases on the square 1? > > > > > > > > > > > > > >
-Ben. > > > > > > > > > > > > > > > > > > > > > > > From Lars
Vandenburgh's site, the algorithms given (I believe > > > > >
incomplete) I calculated the probabilty for: > > > > > > > > > > Solved
1/484 > > > > > > > > > > 1.1 1/121 > > > > > 1.2 1/242 > > > > > > > >
> > 2.1 1/242 > > > > > 2.2 1/484 > > > > > 2.3 1/121 > > > > > 2.4
1/121 > > > > > > > > > > 3.1 1/484 > > > > > 3.2 1/484 > > > > > 3.3
1/242 > > > > > > > > > > 4.1 4/121 > > > > > 4.2 2/121 > > > > > 4.3
1/121 > > > > > > > > > > 5.1 2/121 > > > > > 5.2 1/121 > > > > > 5.3
4/121 > > > > > 5.4 4/121 > > > > > 5.5 1/121 > > > > > 5.6 1/242 > > >
> > 5.7 2/121 > > > > > 5.8 2/121 > > > > > > > > > > 6.1 1/121 > > > >
> 6.2 1/121 > > > > > 6.3 2/121 > > > > > 6.4 1/242 > > > > > 6.5 1/242
> > > > > 6.6 1/121 > > > > > > > > > > 7.1 1/121 > > > > > 7.2 1/242 >
> > > > 7.3 2/121 > > > > > 7.4 2/121 > > > > > 7.5 1/484 > > > > > 7.6
1/121 > > > > > 7.7 1/121 > > > > > 7.8 4/121 > > > > > 7.9 4/121 > > >
> > 7.10 4/121 > > > > > > > > > > Viola. > > > > > > > > > > -Tim > > >
> > > > > > > > > > > > > > I think there should be 576 total cases.
4!*4! > > > > At least that's what I got. > > > > > > > > -Ben. > >
> > > > > > > >
4678. Re: Square 1 probabilities From: "Ben King" <grsbmd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jun 2006 17:27:52 -0000
About probabilities:
http://s12.invisionfree.com/rubiks/index.php?showtopic=313 and arguing
about the total number of perms:
http://s12.invisionfree.com/rubiks/index.php?showtopic=322 I agree that
there is only one of the crazy 4 cycles, but since it's only
rotational symmetry is at 360 degrees, then it should be four times more
likely to occur than a pattern that has symmetry at 90,180,270, and 360.
And if that's true, the total probabilites add up to 24 possible
cases, which is 4!. -Ben. --- In speedsolvingrubikscube@yahoogroups.com,
"Bob Burton" <bob@...> wrote: > > I disagree. The regular
4-cycle can be solved by looking at it from > any angle, so there is
only one of it. Can you give a link to the > other discussion? > > ~ Bob
> > --- In speedsolvingrubikscube@yahoogroups.com, "Ben King"
<grsbmd@> > wrote: > > > > 4-cycle crazy should have a probability of
4/n, otherwise that would > > imply an 11th case that was a mirror of
4-cycle crazy. > > > > I just got done being taken to school by Michael
Fung about this on > > the other forums. You can check those if
you're interested. > > > > -Ben. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> > wrote: > > > > > > It is all much simpler than that: > > > > > >
Solved case = 1/n > > > H-perm = 1/n > > > Z-perm = 2/n > > > 3-cycle CW
= 4/n > > > 3-cycle CCW = 4/n > > > > > > Opposite swap = 2/n > > >
Diagonal swap = 4/n > > > 4-cycle CW = 1/n > > > 4-cycle CCW = 1/n > > >
4-cycle Crazy = 2/n > > > > > > Total = 22/n = 1 so n = 22. > > > > > >
You can have any case in the top or bottom layer, so to know a > > >
particular case, it is just prob(top) * prob(bottom). > > > > > > ie -
H-perm top with Opposite swap bottom = 1/22 * 2/22 = 2/484. > > > > > >
Ben: the 576 does not take into account the symmetries, I believe. > > >
> > > ~ Bob > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Timothy Sun" > > > <linkpoke@> wrote: > > > > > > > > Hrm,
that means I'm missing two cases in for example 4.3. :/ > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Ben King"
> > > > <grsbmd@> wrote: > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > > > >
> <linkpoke@> wrote: > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > > > >
<bob@> > > > > > > wrote: > > > > > > > > > > > > > > if you can
calculate on a 3x3, you can calculate on a > > square- > > > > 1. > > >
> > just > > > > > > > account for cases that have less (or more)
symmetry. > > > > > > > > > > > > > > ~ Bob > > > > > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Ben King" > >
> > > <grsbmd@> > > > > > > > wrote: > > > > > > > > > > > > > > > >
Does anyone here know how to calculate the probabilities > > for > > > >
> edge > > > > > > perm > > > > > > > > cases on the square 1? > > > > >
> > > > > > > > > > > -Ben. > > > > > > > > > > > > > > > > > > > > > >
> > > > > From Lars Vandenburgh's site, the algorithms given (I
believe > > > > > > incomplete) I calculated the probabilty for: > > > >
> > > > > > > > Solved 1/484 > > > > > > > > > > > > 1.1 1/121 > > > > >
> 1.2 1/242 > > > > > > > > > > > > 2.1 1/242 > > > > > > 2.2 1/484 > >
> > > > 2.3 1/121 > > > > > > 2.4 1/121 > > > > > > > > > > > > 3.1
1/484 > > > > > > 3.2 1/484 > > > > > > 3.3 1/242 > > > > > > > > > > >
> 4.1 4/121 > > > > > > 4.2 2/121 > > > > > > 4.3 1/121 > > > > > > > >
> > > > 5.1 2/121 > > > > > > 5.2 1/121 > > > > > > 5.3 4/121 > > > > >
> 5.4 4/121 > > > > > > 5.5 1/121 > > > > > > 5.6 1/242 > > > > > > 5.7
2/121 > > > > > > 5.8 2/121 > > > > > > > > > > > > 6.1 1/121 > > > > >
> 6.2 1/121 > > > > > > 6.3 2/121 > > > > > > 6.4 1/242 > > > > > > 6.5
1/242 > > > > > > 6.6 1/121 > > > > > > > > > > > > 7.1 1/121 > > > > >
> 7.2 1/242 > > > > > > 7.3 2/121 > > > > > > 7.4 2/121 > > > > > > 7.5
1/484 > > > > > > 7.6 1/121 > > > > > > 7.7 1/121 > > > > > > 7.8 4/121
> > > > > > 7.9 4/121 > > > > > > 7.10 4/121 > > > > > > > > > > > >
Viola. > > > > > > > > > > > > -Tim > > > > > > > > > > > > > > > > > >
> > > I think there should be 576 total cases. 4!*4! > > > > > At least
that's what I got. > > > > > > > > > > -Ben. > > > > > > > > > > >
> > > >
4679. Re: speed cubing From: broncoviper <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jun 2006 19:22:03 -0000
Hello, It actually isn't all that bad. I solved my very first cube
in late February of this year. The first solve probably took me around 5
hours total (on and off for about a day and a half). After that, I wrote
up my own little algorithms that I pulled off certain pages. There were
13 in total. I just started practicing them whenever I had a chance. It
took me 1-2 weeks to memorize all 13, and I wasn't really trying to
memorize, they just came to fit my hands. My goal was to get below 1
minute. I reached my goal fairly quickly. Now, I can average under 30
seconds. I typed up a guide that I felt was really easy to understand
and would help newer people learn to solve. Check it out here:
http://www40.brinkster.com/patjk/beginners.html Towards the bottom I
provided an example solve using that method. Once you have that method
mastered, its time to move onto Fridrich. Check out my speedcubing page
at: http://www40.brinkster.com/patjk/fast.html I also provided an
example solve using pure Fridrich towards the bottom there. Learning all
the algorithms sounds tough, but it isn't. When you get time, just
sit down, and learn maybe 1-2 algorithms each day. The F2L is mostly
intiution, so you actually see more about what is happening, and not
really learning an algorithm. I have most F2L cases down, all PLL cases,
and I need maybe 30 more OLL algorithms to memorize. Once I get all the
OLLs, I am going to go back and learn new tricks for the F2L, and that
should take my time don 7-10 seconds. Just practice, practice, practice.
Don't give up. Find a friend to get interested in the cube with so
you can compete against eachother. Good luck, Patrick --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote:
> > On Thu, Jun 29, 2006 at 01:42:47PM -0000, anand_chhettri wrote: > >
I have recently started solving the cube..and i can solve it using a > >
set of beginners algorithms .but i want to reduce my time and for that >
> do i have to remember some 70-80 algorithms?How does one manage to do
> > that especially if i were to remember all of jessica
friedrich's > > algorithm it would take a million more years . can
somebod y help me? > > Hi, a good understanding of the cube can save you
from memorisation. > The solving strategy is an important factor,
however. A method such as > Fridrich puts the cube in highly symetric
positions in the last stages, > which lends itself well to memorisation
but not understanding. If you > would like to apply understanding, then
you will want to avoid those > symetric positions. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ >
4680. CubeStation Links Page From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jun 2006 22:00:16 -0000
Hi everyone, As part of the redesign of CubeStation I have come to
making the links page. I have made the page, although probably will
tweak the design somewhat. Anyway, thats boring, but the cool part is
that you can now add your own links.
http://www.cubestation.co.uk/cs2/index.php?page=links/links - this is
the links page
http://www.cubestation.co.uk/cs2/index.php?page=links/addlinks - Here is
where I would like you to add your link to your website. You can of
course add links to your favourite other websites, and if they fit one
of the categories and I feel it is appropriate I will approve it to be
added to the Links Page. It would be very nice to build up a
comprehensive set of links to reflect the pages in the speedcubing
community. Happy linking! Please get in touch if you have any
concerns/queries/suggestions - dan@... Dan Harris :)
hi, thanks for the information and the encouragement.Just wanted to ask
how many algos do you use to get into the sub 30s.I went thru yer site
.its gr8 and helpful. thanks again bye , Anand broncoviper
<no_reply@yahoogroups.com> wrote: Hello, It actually isn't all
that bad. I solved my very first cube in late February of this year. The
first solve probably took me around 5 hours total (on and off for about
a day and a half). After that, I wrote up my own little algorithms that
I pulled off certain pages. There were 13 in total. I just started
practicing them whenever I had a chance. It took me 1-2 weeks to
memorize all 13, and I wasn't really trying to memorize, they just
came to fit my hands. My goal was to get below 1 minute. I reached my
goal fairly quickly. Now, I can average under 30 seconds. I typed up a
guide that I felt was really easy to understand and would help newer
people learn to solve. Check it out here:
http://www40.brinkster.com/patjk/beginners.html Towards the bottom I
provided an example solve using that method. Once you have that method
mastered, its time to move onto Fridrich. Check out my speedcubing page
at: http://www40.brinkster.com/patjk/fast.html I also provided an
example solve using pure Fridrich towards the bottom there. Learning all
the algorithms sounds tough, but it isn't. When you get time, just
sit down, and learn maybe 1-2 algorithms each day. The F2L is mostly
intiution, so you actually see more about what is happening, and not
really learning an algorithm. I have most F2L cases down, all PLL cases,
and I need maybe 30 more OLL algorithms to memorize. Once I get all the
OLLs, I am going to go back and learn new tricks for the F2L, and that
should take my time don 7-10 seconds. Just practice, practice, practice.
Don't give up. Find a friend to get interested in the cube with so
you can compete against eachother. Good luck, Patrick --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote:
> > On Thu, Jun 29, 2006 at 01:42:47PM -0000, anand_chhettri wrote: > >
I have recently started solving the cube..and i can solve it using a > >
set of beginners algorithms .but i want to reduce my time and for that >
> do i have to remember some 70-80 algorithms?How does one manage to do
> > that especially if i were to remember all of jessica
friedrich's > > algorithm it would take a million more years . can
somebod y help me? > > Hi, a good understanding of the cube can save you
from memorisation. > The solving strategy is an important factor,
however. A method such as > Fridrich puts the cube in highly symetric
positions in the last stages, > which lends itself well to memorisation
but not understanding. If you > would like to apply understanding, then
you will want to avoid those > symetric positions. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ > ---------------------------------
Yahoo! India Answers: Share what you know. Learn something new Click
here Catch all the FIFA World Cup 2006 action on Yahoo! India Click here
[Non-text portions of this message have been removed]
4682. Re: [Speed cubing group] Re: speed cubing From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 30 Jun 2006 08:41:26 +0200
Hi Anand, It is possible to average under 20 seconds with 4 look last
layer. For that you need to learn: EO) Edge orientation (3 cases) CO)
Corner orientation (7 cases) CP) Corner permutation (2 cases) EP) Edge
permutation (4 cases) Total of 16 cases. This will be the first step
towards learning all 78 cases. After that you can combine CP and EP (15
more cases). And slowly combine EO and CO. Like first learn all cases
with 4 flipped edges. F2L is mainly intuitive, although for some tougher
cases most of the guys here use algorithms. Have fun, Ron ----- Original
Message ----- From: anand chhetri To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, June 30, 2006 8:24
AM Subject: Re: [Speed cubing group] Re: speed cubing hi, thanks for the
information and the encouragement.Just wanted to ask how many algos do
you use to get into the sub 30s.I went thru yer site .its gr8 and
helpful. thanks again bye , Anand broncoviper
<no_reply@yahoogroups.com> wrote: Hello, It actually isn't all
that bad. I solved my very first cube in late February of this year. The
first solve probably took me around 5 hours total (on and off for about
a day and a half). After that, I wrote up my own little algorithms that
I pulled off certain pages. There were 13 in total. I just started
practicing them whenever I had a chance. It took me 1-2 weeks to
memorize all 13, and I wasn't really trying to memorize, they just
came to fit my hands. My goal was to get below 1 minute. I reached my
goal fairly quickly. Now, I can average under 30 seconds. I typed up a
guide that I felt was really easy to understand and would help newer
people learn to solve. Check it out here:
http://www40.brinkster.com/patjk/beginners.html Towards the bottom I
provided an example solve using that method. Once you have that method
mastered, its time to move onto Fridrich. Check out my speedcubing page
at: http://www40.brinkster.com/patjk/fast.html I also provided an
example solve using pure Fridrich towards the bottom there. Learning all
the algorithms sounds tough, but it isn't. When you get time, just
sit down, and learn maybe 1-2 algorithms each day. The F2L is mostly
intiution, so you actually see more about what is happening, and not
really learning an algorithm. I have most F2L cases down, all PLL cases,
and I need maybe 30 more OLL algorithms to memorize. Once I get all the
OLLs, I am going to go back and learn new tricks for the F2L, and that
should take my time don 7-10 seconds. Just practice, practice, practice.
Don't give up. Find a friend to get interested in the cube with so
you can compete against eachother. Good luck, Patrick --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote:
> > On Thu, Jun 29, 2006 at 01:42:47PM -0000, anand_chhettri wrote: > >
I have recently started solving the cube..and i can solve it using a > >
set of beginners algorithms .but i want to reduce my time and for that >
> do i have to remember some 70-80 algorithms?How does one manage to do
> > that especially if i were to remember all of jessica
friedrich's > > algorithm it would take a million more years . can
somebod y help me? > > Hi, a good understanding of the cube can save you
from memorisation. > The solving strategy is an important factor,
however. A method such as > Fridrich puts the cube in highly symetric
positions in the last stages, > which lends itself well to memorisation
but not understanding. If you > would like to apply understanding, then
you will want to avoid those > symetric positions. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ > ---------------------------------
Yahoo! India Answers: Share what you know. Learn something new Click
here Catch all the FIFA World Cup 2006 action on Yahoo! India Click here
[Non-text portions of this message have been removed]
4683. Re: [Speed cubing group] Re: speed cubing From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Jun 2006 00:04:19 -0700
On Jun 29, 2006, at 23:41, Ron van Bruchem wrote: > It is possible to
average under 20 seconds with 4 look last layer. LIke I may have said
before: All that learning more than a few (around 5, say) algorithms
will do is to cut 5-15 moves off your solutions. Which should be 10%-30%
of your moves, and less of your time. If this is right, the people
averaging 15 sec should be able to average under 18 using only the basic
algs. Don't know if that's true, but I'd be real
surprised if it's far off. But my point is that there is nothing
wrong in learning algorithms, and you need to know a lot to be real
fast, but it's a very small part of your journey from 1 minute to
sub 20. Really just those 3-5 last seconds. - - - - - - - - - - - -
"The future is here. It's just not widely distributed
yet." --- William Gibson Lars Petrus - lars@... http://lar5.com
4684. [Speed cubing group] Re: speed cubing From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Jun 2006 08:46:08 -0000
Hi :-) About 4-look last layer (LL). I use that for my 3x3x3
speedsolving. In terms of number of moves it's not very efficient
at all (the way i do it at least). There are at least a few reasonable
scenarios for a 4-step LL. - position corners (PC), orient corners (OC),
orient edges (OE) and finally position edges (PE) This is what i do
basically, but there are some bad cases for orienting edges after
solving the corners so i sometimes divert and do 2 edge 3-cycle instead
of OE + PE. Or i may do the edge 4-flip in just 1 alg. A better scenario
is probably: - OE then OC then finally PE and PC in any order. Going
that route leads naturally to the standard 2-look LL: orient all (OLL)
and permute all (PLL). The first 2 steps combine to OLL and the last 2
combine to the PLL step. My best average with my rather poor 4-look LL
strategy is 20.57 secs. My normal avg's are in the range 24-26
secs. Im lazy to change my 25 yr old ways of spedsolving, and im more
interested in the larger cubes for speeding :-) Best of luck! -Per > ---
In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...>
wrote: > > On Jun 29, 2006, at 23:41, Ron van Bruchem wrote: > > > It is
possible to average under 20 seconds with 4 look last layer. > > LIke I
may have said before: > > All that learning more than a few (around 5,
say) algorithms will do > is to cut 5-15 moves off your solutions. Which
should be 10%-30% of > your moves, and less of your time. > > If this is
right, the people averaging 15 sec should be able to > average under 18
using only the basic algs. Don't know if that's > true, but
I'd be real surprised if it's far off. > > But my point is
that there is nothing wrong in learning algorithms, > and you need to
know a lot to be real fast, but it's a very small > part of your
journey from 1 minute to sub 20. Really just those 3- 5 > last seconds.
> > - - - - - - - - - - - - > "The future is here. It's just
not widely distributed yet." > --- William Gibson > > Lars Petrus -
lars@... http://lar5.com >
4685. Re: [Speed cubing group] Re: speed cubing From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 30 Jun 2006 10:50:55 +0200
Hi Per, Yes, there are several scenarios for 4 look last layer. But EO,
CO, CP, EP is bringing you closer to CFOP. Have fun, Ron ----- Original
Message ----- From: Per Kristen Fredlund To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, June 30, 2006 10:46
AM Subject: [Speed cubing group] Re: speed cubing Hi :-) About 4-look
last layer (LL). I use that for my 3x3x3 speedsolving. In terms of
number of moves it's not very efficient at all (the way i do it at
least). There are at least a few reasonable scenarios for a 4-step LL. -
position corners (PC), orient corners (OC), orient edges (OE) and
finally position edges (PE) This is what i do basically, but there are
some bad cases for orienting edges after solving the corners so i
sometimes divert and do 2 edge 3-cycle instead of OE + PE. Or i may do
the edge 4-flip in just 1 alg. A better scenario is probably: - OE then
OC then finally PE and PC in any order. Going that route leads naturally
to the standard 2-look LL: orient all (OLL) and permute all (PLL). The
first 2 steps combine to OLL and the last 2 combine to the PLL step. My
best average with my rather poor 4-look LL strategy is 20.57 secs. My
normal avg's are in the range 24-26 secs. Im lazy to change my 25
yr old ways of spedsolving, and im more interested in the larger cubes
for speeding :-) Best of luck! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote:
> > On Jun 29, 2006, at 23:41, Ron van Bruchem wrote: > > > It is
possible to average under 20 seconds with 4 look last layer. > > LIke I
may have said before: > > All that learning more than a few (around 5,
say) algorithms will do > is to cut 5-15 moves off your solutions. Which
should be 10%-30% of > your moves, and less of your time. > > If this is
right, the people averaging 15 sec should be able to > average under 18
using only the basic algs. Don't know if that's > true, but
I'd be real surprised if it's far off. > > But my point is
that there is nothing wrong in learning algorithms, > and you need to
know a lot to be real fast, but it's a very small > part of your
journey from 1 minute to sub 20. Really just those 3- 5 > last seconds.
> > - - - - - - - - - - - - > "The future is here. It's just
not widely distributed yet." > --- William Gibson > > Lars Petrus -
lars@... http://lar5.com > [Non-text portions of this message have been
removed]
4686. An idea for a new competition format From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Jun 2006 10:32:14 -0000
Instead of timing with a stopwatch, you could use a countdown timer. Set
it to X seconds, you win if your attempt is faster than X seconds.
You'd have a competition just like high jump or pole vault. A
limited number of attempts/competitor, challenges of increasing
difficulty. Take risks, but not too much. That could be a fun and
interesting unofficial event, with competitors racing for the same
challenge solving at the same time under a common timer. Gilles.
4687. [Speed cubing group] Re: speed cubing From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Jun 2006 14:42:14 -0000
Hi :-) That's what i said also. But i Used OE, OC, PC, PE ;-) (!
EO/CO/EP/CP) Learning 4-look LL in this way is a good way to go. Then
learn how to combine PC and PE into 1 step >> PLL (13 algs). This leads
to a 3- look LL. Then when mastering this learn the OLL algs in small
steps until all cases are mastered. Learning just the algs is not
sufficient though. I mean just learning those algs and not how to use
them (recognition of the cases) is rather meaningless :-) When all OLL
is fully mastered u have a true 2-look LL. Other 2-step LL scenarios
possible are CLL(COLL) then ELL(PE). Or like Mirek: make a 2x2x1 block
on last layer and then learn all the algs for the last 5 cubies. I
don't see a good step-up path to this approach however ;-) Cheers!
-Per > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" <ron@...> wrote: > > Hi Per, > > Yes, there are several
scenarios for 4 look last layer. > But EO, CO, CP, EP is bringing you
closer to CFOP. > > Have fun, > > Ron > > ----- Original Message ----- >
From: Per Kristen Fredlund > To: speedsolvingrubikscube@yahoogroups.com
> Sent: Friday, June 30, 2006 10:46 AM > Subject: [Speed cubing group]
Re: speed cubing > > > Hi :-) > > About 4-look last layer (LL). I use
that for my 3x3x3 speedsolving. > In terms of number of moves it's
not very efficient at all (the way > i do it at least). There are at
least a few reasonable scenarios for > a 4-step LL. > > - position
corners (PC), orient corners (OC), orient edges (OE) and > finally
position edges (PE) > > This is what i do basically, but there are some
bad cases for > orienting edges after solving the corners so i sometimes
divert and > do 2 edge 3-cycle instead of OE + PE. Or i may do the edge
4- flip in > just 1 alg. > > A better scenario is probably: > > - OE
then OC then finally PE and PC in any order. > > Going that route leads
naturally to the standard 2-look LL: orient > all (OLL) and permute all
(PLL). The first 2 steps combine to OLL > and the last 2 combine to the
PLL step. > > My best average with my rather poor 4-look LL strategy is
20.57 > secs. My normal avg's are in the range 24-26 secs. Im lazy
to change > my 25 yr old ways of spedsolving, and im more interested in
the > larger cubes for speeding :-) > > Best of luck! > > -Per > > > ---
In speedsolvingrubikscube@yahoogroups.com, Lars Petrus > <lars@>
wrote: > > > > On Jun 29, 2006, at 23:41, Ron van Bruchem wrote: > > > >
> It is possible to average under 20 seconds with 4 look last > layer. >
> > > LIke I may have said before: > > > > All that learning more than a
few (around 5, say) algorithms will > do > > is to cut 5-15 moves off
your solutions. Which should be 10%- 30% > of > > your moves, and less
of your time. > > > > If this is right, the people averaging 15 sec
should be able to > > average under 18 using only the basic algs.
Don't know if that's > > true, but I'd be real surprised
if it's far off. > > > > But my point is that there is nothing
wrong in learning > algorithms, > > and you need to know a lot to be
real fast, but it's a very small > > part of your journey from 1
minute to sub 20. Really just those 3- > 5 > > last seconds. > > > > - -
- - - - - - - - - - > > "The future is here. It's just not
widely distributed yet." > > --- William Gibson > > > > Lars Petrus
- lars@ http://lar5.com > > > > > > > > [Non-text portions of this
message have been removed] >
4688. Travelling to US Nationals? Where are you staying? From: "Frank" <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Jun 2006 17:00:22 -0000
Hey everyone, As I start making final arrangements for the trip to ol
San Fran, I begin to wonder where the majority of travellers are
staying, so that we may be able to lodge in the hotel most populated by
cubers. If you all wouldn't mind, would you please reply with where
you are staying? I am sure alot of other cube freaks may be interested
as well. Thanks! Frank
4689. Re: Travelling to US Nationals? Where are you staying? From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Jun 2006 17:25:12 -0000
As I have told many, we are staying at an Inn about half a mile away
from the Exploratorium. My parents believe it is called: "Coventry
Motor Inn" but don't take my word for it :) It is probably
fairly cheap, cuz we are staying there :) And we are trying to cut costs
as much as possible...It is a 1.2 mile walk... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Frank"
<ephem825@...> wrote: > > Hey everyone, > > As I start making final
arrangements for the trip to ol San Fran, I > begin to wonder where the
majority of travellers are staying, so that > we may be able to lodge in
the hotel most populated by cubers. If you > all wouldn't mind,
would you please reply with where you are staying? > I am sure alot of
other cube freaks may be interested as well. > > Thanks! > > Frank >
4690. Re: Travelling to US Nationals? Where are you staying? From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Jun 2006 21:48:36 -0000
To all that have done it, how much are total expenses (food, airfare,
etc)? When does this event take place? Marcus Stuhr University of
Pennsylvania Wharton & CAS '09 --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > As I have told many, we are staying at an
Inn about half a mile away > from the Exploratorium. My parents believe
it is called: > > "Coventry Motor Inn" but don't take my
word for it :) It is probably > fairly cheap, cuz we are staying there
:) And we are trying to cut > costs as much as possible...It is a 1.2
mile walk... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Frank" <ephem825@>
> wrote: > > > > Hey everyone, > > > > As I start making final
arrangements for the trip to ol San Fran, I > > begin to wonder where
the majority of travellers are staying, so that > > we may be able to
lodge in the hotel most populated by cubers. If you > > all
wouldn't mind, would you please reply with where you are staying? >
> I am sure alot of other cube freaks may be interested as well. > > > >
Thanks! > > > > Frank > > >
4691. Re: [Speed cubing group] Re: Travelling to US Nationals? Where
are you staying? From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Jun 2006 16:30:39 -0700 (PDT)
well for me it entails 20 long miles of travel and at least 1 entire
gallon of gas ----- Original Message ---- From: kyuubree
<no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com
Sent: Friday, June 30, 2006 2:48:36 PM Subject: [Speed cubing group] Re:
Travelling to US Nationals? Where are you staying? To all that have done
it, how much are total expenses (food, airfare, etc)? When does this
event take place? Marcus Stuhr University of Pennsylvania Wharton &
CAS '09 --- In speedsolvingrubiksc ube@yahoogroups. com,
"Craig Bouchard" <logitewty@. ..> wrote: > > As I have told
many, we are staying at an Inn about half a mile away > from the
Exploratorium. My parents believe it is called: > > "Coventry Motor
Inn" but don't take my word for it :) It is probably > fairly
cheap, cuz we are staying there :) And we are trying to cut > costs as
much as possible...It is a 1.2 mile walk... > > Craig > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "Frank"
<ephem825@> > wrote: > > > > Hey everyone, > > > > As I start making
final arrangements for the trip to ol San Fran, I > > begin to wonder
where the majority of travellers are staying, so that > > we may be able
to lodge in the hotel most populated by cubers. If you > > all
wouldn't mind, would you please reply with where you are staying? >
> I am sure alot of other cube freaks may be interested as well. > > > >
Thanks! > > > > Frank > > > [Non-text portions of this message have been
removed]
Hi Per, I didn't know that you > - position corners (PC), orient
corners (OC), orient edges (OE) and finally position edges (PE) < !!
That's what I do, basically. See:
http://www.speedcubing.com/DavidJSalvia.html >From there I went a
different direction: Position and orient corners in one go, solve edges
in one go. CLL ELL. I started to control the LL edge orientation when
placing the 4 FL edges, so I never end up with all four flipped unless I
want them flipped. I did that when I started to develop: position and
orient corners and flip 2 edges over in one go, and position edges. :)
David J --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > About
4-look last layer (LL). I use that for my 3x3x3 speedsolving. > In terms
of number of moves it's not very efficient at all (the way > i do
it at least). There are at least a few reasonable scenarios for > a
4-step LL. > > - position corners (PC), orient corners (OC), orient
edges (OE) and > finally position edges (PE) > > This is what i do
basically, but there are some bad cases for > orienting edges after
solving the corners so i sometimes divert and > do 2 edge 3-cycle
instead of OE + PE. Or i may do the edge 4-flip in > just 1 alg. > > A
better scenario is probably: > > - OE then OC then finally PE and PC in
any order. > > Going that route leads naturally to the standard 2-look
LL: orient > all (OLL) and permute all (PLL). The first 2 steps combine
to OLL > and the last 2 combine to the PLL step. > > My best average
with my rather poor 4-look LL strategy is 20.57 > secs. My normal
avg's are in the range 24-26 secs. Im lazy to change > my 25 yr old
ways of spedsolving, and im more interested in the > larger cubes for
speeding :-) > > Best of luck! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus > <lars@> wrote:
> > > > On Jun 29, 2006, at 23:41, Ron van Bruchem wrote: > > > > > It
is possible to average under 20 seconds with 4 look last > layer. > > >
> LIke I may have said before: > > > > All that learning more than a few
(around 5, say) algorithms will > do > > is to cut 5-15 moves off your
solutions. Which should be 10%-30% > of > > your moves, and less of your
time. > > > > If this is right, the people averaging 15 sec should be
able to > > average under 18 using only the basic algs. Don't know
if that's > > true, but I'd be real surprised if it's far
off. > > > > But my point is that there is nothing wrong in learning >
algorithms, > > and you need to know a lot to be real fast, but
it's a very small > > part of your journey from 1 minute to sub 20.
Really just those 3- > 5 > > last seconds. > > > > - - - - - - - - - - -
- > > "The future is here. It's just not widely distributed
yet." > > --- William Gibson > > > > Lars Petrus - lars@
http://lar5.com > > >
4693. Re: [Speed cubing group] An idea for a new competition
format From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 1 Jul 2006 14:50:56 +1000
On Fri, Jun 30, 2006 at 10:32:14AM -0000, Gilles Roux wrote: > Instead
of timing with a stopwatch, you could use a countdown timer. > Set it to
X seconds, you win if your attempt is faster than X seconds. > >
You'd have a competition just like high jump or pole vault. A
limited > number of attempts/competitor, challenges of increasing
difficulty. > Take risks, but not too much. Sounds fun. I also like the
sound of head-to-head battles, tournament style: - round 1: 32 players,
16 matches (in pairs) - round 2: 16 players, 8 matches - round 3: 8
players, 4 matches - round 4: 4 players, 2 matches - round 5: 2 players,
1 match (grand final) A match could just be one head-to-head battle, or
a series. -- Ryan Heise http://www.ryanheise.com/cube/
4694. Re: [Speed cubing group] An idea for a new competition
format From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 01 Jul 2006 17:53:45 -0000
I don't think he was talking Cube Cup format, I think he meant all
people go at once and first x Done move on...The way you explained it is
faster of 2 moves on. The way he explains it, You have to do it under a
specific time. If you do it, you can move on. There wouldn't be
rounds. I guess technically there would be rounds but not in the way you
mean. Craig --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> wrote: > > On Fri, Jun 30, 2006 at 10:32:14AM -0000,
Gilles Roux wrote: > > Instead of timing with a stopwatch, you could use
a countdown timer. > > Set it to X seconds, you win if your attempt is
faster than X seconds. > > > > You'd have a competition just like
high jump or pole vault. A limited > > number of attempts/competitor,
challenges of increasing difficulty. > > Take risks, but not too much. >
> Sounds fun. > > I also like the sound of head-to-head battles,
tournament style: > > - round 1: 32 players, 16 matches (in pairs) > -
round 2: 16 players, 8 matches > - round 3: 8 players, 4 matches > -
round 4: 4 players, 2 matches > - round 5: 2 players, 1 match (grand
final) > > A match could just be one head-to-head battle, or a series. >
> -- > Ryan Heise > http://www.ryanheise.com/cube/ >
4695. Re: [Speed cubing group] An idea for a new competition
format From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 01 Jul 2006 18:15:58 -0000
> I also like the sound of head-to-head battles, tournament style: Do
you like head-to-head with one battle/round, or average/round? The
reason why I think it's a bad idea is that in cubing, you compete
against yourself, more than against others, so it's not really a
battle. It's very different than races, where there's much
more strategy involved. The "pole vault" competition format
gives more strategy, and it would be the only way for me to beat Anssi,
if he decides to start his competition at sub-12 and fails :-) > A match
could just be one head-to-head battle, or a series. A head-to-head
tournament style with each round based on the "pole vault"
format is a possibility. Gilles.
4696. Re: [Speed cubing group] An idea for a new competition
format From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 2 Jul 2006 11:37:43 +1000
On Sat, Jul 01, 2006 at 05:53:45PM -0000, Craig Bouchard wrote: > I
don't think he was talking Cube Cup format, I think you missed the
part where I said: > I "also" like the sound of ... [ another
idea ] :-) On Sat, Jul 01, 2006 at 06:15:58PM -0000, Gilles Roux wrote:
> The reason why I think it's a bad idea is that in cubing, you
compete > against yourself, more than against others, so it's not
really a > battle. It's very different than races, where
there's much more > strategy involved. Maybe we liked different
things about your idea? One of the things I really liked was this bit: >
competitors racing for the same challenge solving at the same time >
under a common timer. Now, it is true, there is a fundamental problem
with speedcubing as a "sport", which is the element of chance.
And it really affects competing of both kinds, whether it be competing
against yourself, or against others. In both cases, chance can make it
difficult to tell whether you were actually better or worse. It also
means speedcubing isn't inherently better suited to one form or the
other, and really depends on what whether the individual thinks is
"fun". (When I was a student, I found Doom boring, but
multiplayer Doom fun :-) > Do you like head-to-head with one
battle/round, or average/round? I think both can be fun. The
average/round or best-of-set/round can account for chance to some
extent, but would also slow things down. Another thought is that maybe
in the far distant future, speedcubists will be so advanced that they
will eliminate the element of chance all by themselves :-) Supposing
everyone is given the same scramble, everyone is an expert in the cube
and doesn't rely on luck, and everyone has the same opportunities
to take advantage of. -- Ryan Heise http://www.ryanheise.com/cube/
4697. Re: Travelling to US Nationals? Where are you staying? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 02 Jul 2006 03:18:54 -0000
Good for you CA ppl, but for some of us it entails crossing the country.
Wonder who else will be comming from this side of the country besides
Chris, Bob, and me. Anyhow, I have yet to buy tickets. It's getting
close, any word on where everybody is staying? Also what are arrival
times/dates and departure times/dates for other people? I rarely travel
to CA, so I kinda want to spend two full weeks there. Any comments or
suggesutions? Especially that from locals would be appriciated. Like, is
it feasible to rent a car over there? (I typically try to when I'm
on other trips.) How will we get around? Will there be people with cars
there? Or should we just plan on spending a lot on cab fare? -Doug ---
In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > well for me it entails 20 long
miles of travel and at least 1 entire gallon of gas >
4698. Re: [Speed cubing group] Re: Travelling to US Nationals? Where
are you staying? From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 1 Jul 2006 20:43:46 -0700
On Jul 1, 2006, at 20:18, d_funny007 wrote: > How will we get around?
Will there be people with cars there? Or > should we just plan on
spending a lot on cab fare? San Francisco is a surprisingly small city
with pretty good public transport. If you'll spend 2 weeks doing
California, you'll want to rent a car, but in The City it's
mostly a pain having a car. - - - - - - - - - - - - Give a man a fish
and he eats for a day. Teach him to fish and you've sacrificed your
leverage. Lars Petrus - lars@... http://lar5.com
4699. Re: Travelling to US Nationals? Where are you staying? From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 02 Jul 2006 03:55:42 -0000
We arrive on the 3rd, leave on the 9th, we're renting a car and
travelling a bit too. See my other post about the hotel... Craig --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Good for you CA ppl, but for some of us it entails crossing
the > country. Wonder who else will be comming from this side of the
country > besides Chris, Bob, and me. > > Anyhow, I have yet to buy
tickets. It's getting close, any word on > where everybody is
staying? Also what are arrival times/dates and > departure times/dates
for other people? > > I rarely travel to CA, so I kinda want to spend
two full weeks there. > Any comments or suggesutions? Especially that
from locals would be > appriciated. Like, is it feasible to rent a car
over there? (I > typically try to when I'm on other trips.) > > How
will we get around? Will there be people with cars there? Or > should we
just plan on spending a lot on cab fare? > > > -Doug > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran >
<perscription_death@> wrote: > > > > well for me it entails 20 long
miles of travel and at least 1 entire > gallon of gas > > >
4700. Re: Travelling to US Nationals? Where are you staying? From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 02 Jul 2006 05:59:52 -0000
But how expensive is it? I would be traveling alone on my own money and
so I'm curious as to how much it actually costs to really stay
there for a while. Marcus Stuhr University of Pennsylvania Wharton &
CAS '09 --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > We arrive on the 3rd, leave
on the 9th, we're renting a car and > travelling a bit too. See my
other post about the hotel... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@>
wrote: > > > > Good for you CA ppl, but for some of us it entails
crossing the > > country. Wonder who else will be comming from this side
of the country > > besides Chris, Bob, and me. > > > > Anyhow, I have
yet to buy tickets. It's getting close, any word on > > where
everybody is staying? Also what are arrival times/dates and > >
departure times/dates for other people? > > > > I rarely travel to CA,
so I kinda want to spend two full weeks there. > > Any comments or
suggesutions? Especially that from locals would be > > appriciated.
Like, is it feasible to rent a car over there? (I > > typically try to
when I'm on other trips.) > > > > How will we get around? Will
there be people with cars there? Or > > should we just plan on spending
a lot on cab fare? > > > > > > -Doug > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > >
<perscription_death@> wrote: > > > > > > well for me it entails 20
long miles of travel and at least 1 entire > > gallon of gas > > > > > >
4701. Re: Travelling to US Nationals? Where are you staying? From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 02 Jul 2006 13:00:58 -0000
You can check out the website: www.coventrymotorinn.com There is a link
on the left called "Sister Properties" and they are all close
to that general area as well. There are prices and everything on there.
I think the cheapest is $79 per night. --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...>
wrote: > > But how expensive is it? I would be traveling alone on my own
money > and so I'm curious as to how much it actually costs to
really stay > there for a while. > > Marcus Stuhr > University of
Pennsylvania > Wharton & CAS '09 > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > We arrive on the 3rd, leave on the 9th,
we're renting a car and > > travelling a bit too. See my other post
about the hotel... > > > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@>
wrote: > > > > > > Good for you CA ppl, but for some of us it entails
crossing the > > > country. Wonder who else will be comming from this
side of the > country > > > besides Chris, Bob, and me. > > > > > >
Anyhow, I have yet to buy tickets. It's getting close, any word >
on > > > where everybody is staying? Also what are arrival times/dates
and > > > departure times/dates for other people? > > > > > > I rarely
travel to CA, so I kinda want to spend two full weeks > there. > > > Any
comments or suggesutions? Especially that from locals would > be > > >
appriciated. Like, is it feasible to rent a car over there? (I > > >
typically try to when I'm on other trips.) > > > > > > How will we
get around? Will there be people with cars there? Or > > > should we
just plan on spending a lot on cab fare? > > > > > > > > > -Doug > > > >
> > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy
Cochran > > > <perscription_death@> wrote: > > > > > > > > well for
me it entails 20 long miles of travel and at least 1 > entire > > >
gallon of gas > > > > > > > > > >
4702. US 2008 From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com,
caltechrubiks@yahoogroups.com Date: Sun, 2 Jul 2006 18:03:36 -0700
In the WCA forum, I have started a thread opening up the floor for
nominations and suggestion on where to host the 2008 United States
championships. The forum is good, so you should register for it if you
can. I would also suggest registering with your name such as
"FirstnameLastname." Ultimately, it's easier for everyone
when we know who's actually saying what, but of course, I'm
sure a random username who posts often will be well known anyway. Tyson
Mao Astrophysics '06 California Institute of Technology
4703. Re: US 2008 From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 04 Jul 2006 04:23:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > > In the WCA forum, I have started a thread opening up the
floor for > nominations and suggestion on where to host the 2008 United
States > championships. > > The forum is good, so you should register
for it if you can. I would > also suggest registering with your name
such as "FirstnameLastname." > Ultimately, it's easier
for everyone when we know who's actually saying > what, but of
course, I'm sure a random username who posts often will be > well
known anyway. > > Tyson Mao > Astrophysics '06 > California
Institute of Technology > My personal preference is that it should be
held in the east coast; the last two were held in the west. I feel that
way probably because I'm from the east coast. :P -Tim
4704. Re: US 2008 From: "devin1891" <devin1891@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 04 Jul 2006 05:35:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > wrote: >
> > > In the WCA forum, I have started a thread opening up the floor for
> > nominations and suggestion on where to host the 2008 United States >
> championships. > > > > The forum is good, so you should register for
it if you can. I > would > > also suggest registering with your name
such > as "FirstnameLastname." > > Ultimately, it's
easier for everyone when we know who's actually > saying > > what,
but of course, I'm sure a random username who posts often > will be
> > well known anyway. > > > > Tyson Mao > > Astrophysics '06 > >
California Institute of Technology > > > > My personal preference is
that it should be held in the east coast; > the last two were held in
the west. I feel that way probably because > I'm from the east
coast. :P > > -Tim > I think east coast woudl be nice too (and i live in
CA) just because it would be nice to go to new york or something XD what
about hawaii that would be pretty interesting make everyone travel far
ahh yeah and nice job tyson killing the group for a day or 2 XD
4705. program request : BLD practice tool From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 04 Jul 2006 08:10:37 -0000
Hey everyone, I have a question for all you programmers out there. I
have a need for a really simple program that will help me practice one
of the things that makes up a fairly large portion of my DNFs on the
bigger cubes. I need a tool that will generate 4 random letters, with no
repeat letters, and never using the letters Y or Z. So for example, I
could press a key or do some input command and then it would display
something like: RNWX ABCD QLIJ NMJE etc.. But it would never display
something like AECE YDER ZBDU etc.. I have no knowledge of how to do
this, and wanted to humbly ask if anyone would be able to write
something real simple that would do this. It doesn't need to look
fancy, or pretty, or do anything other than give those four letters
after I press a key, or do some input command. Thanks for any help, it
would be very much appreciated. Chris
4706. Re: program request : BLD practice tool From: teemu_tiinanen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 04 Jul 2006 09:37:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Hey everyone, > > I have a question for all you programmers
out there. I have a need > for a really simple program that will help me
practice one of the > things that makes up a fairly large portion of my
DNFs on the bigger > cubes. > > I need a tool that will generate 4
random letters, with no repeat > letters, and never using the letters Y
or Z. > > So for example, I could press a key or do some input command
and then > it would display something like: > RNWX > ABCD > QLIJ > NMJE
> > etc.. > > But it would never display something like > AECE > YDER >
ZBDU > > etc.. > > I have no knowledge of how to do this, and wanted to
humbly ask if > anyone would be able to write something real simple that
would do > this. It doesn't need to look fancy, or pretty, or do
anything other > than give those four letters after I press a key, or do
some input > command. > > Thanks for any help, it would be very much
appreciated. > > Chris > Hi, This is a very simple script that hopefully
will be useful: http://koti.mbnet.fi/~stini/bld.php I didn't do
much testing, so say if there is anything to be fixed.
4707. Re: program request : BLD practice tool From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 04 Jul 2006 10:27:33 -0000
cmhardw wrote: > I need a tool that will generate 4 random letters, with
no repeat > letters, and never using the letters Y or Z. Hi Chris, just
copy and paste this into an html file and open it in your web browser:
<script type="text/javascript"> // Generate a bag of
letters from 'A' to 'X' var bag = new Array(); for
(var i = 0; i < 24; i++) { bag[i] = String.fromCharCode(65 + i); } //
Now randomly pull characters out of the bag for (var i = 24; i > 0; i--)
{ var randomPosition = Math.floor(Math.random()*i); var letter =
bag[randomPosition]; bag.splice(randomPosition, 1);
document.write(letter); document.write(' '); if (i % 4 == 1)
document.write(' '); } </script> -- Ryan Heise
http://www.ryanheise.com/cube/
4708. SV: [Speed cubing group] Re: program request : BLD practice
tool From: "Terje Kristensen"
<terje.kristensen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 4 Jul 2006 12:59:46 +0200
Here is the equivalent one liner in perl :) perl -le '@a=A..X;print
map{splice@a,rand@a,1}0..3' Terje -----Opprinnelig melding-----
Fra: speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] På vegne av Ryan Heise
Sendt: 4. juli 2006 12:28 Til: speedsolvingrubikscube@yahoogroups.com
Emne: [Speed cubing group] Re: program request : BLD practice tool
cmhardw wrote: > I need a tool that will generate 4 random letters, with
no repeat > letters, and never using the letters Y or Z. Hi Chris, just
copy and paste this into an html file and open it in your web browser:
<script type="text/javascript"> // Generate a bag of
letters from 'A' to 'X' var bag = new Array(); for
(var i = 0; i < 24; i++) { bag[i] = String.fromCharCode(65 + i); } //
Now randomly pull characters out of the bag for (var i = 24; i > 0; i--)
{ var randomPosition = Math.floor(Math.random()*i); var letter =
bag[randomPosition]; bag.splice(randomPosition, 1);
document.write(letter); document.write(' '); if (i % 4 == 1)
document.write(' '); } </script> -- Ryan Heise
http://www.ryanheis <http://www.ryanheise.com/cube/> e.com/cube/
[Non-text portions of this message have been removed]
4709. The strangest thing just happened... From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 04 Jul 2006 14:43:17 -0000
Hey ppl, You can never believe what just happened... Matt Walter is
visiting Holland right now, and this morning, I picked him up from the
airport, and went to do some cool stuff in Amsterdam... We were taking a
little tour around the city with a boat, and during that, we also solved
a few cubes.. Suddenly, a guy comes up to me and asks me: 'How fast
do you solve the 3x3?'. I said 'about 15 seconds'. Then,
I suddenly realised how strange his question was. I mean, most ppl would
call it 'that thing', or maybe 'that cube'. But this
sounded like a guy who knew more about cubing... And it turned out his
best friend is a speedcuber (David Bergman, some of you might know him).
Anyways.. It's a small world, apparantly. - Joël.
4710. SV: [Speed cubing group] Re: program request : BLD practice
tool From: zorin_r <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 04 Jul 2006 14:59:19 -0000
Whoho...programming contest :) Who will be first whith a Befunge
(http://en.wikipedia.org/wiki/Befunge) or Brainf**k
(http://en.wikipedia.org/wiki/Brainfuck) solution. My win32 app...
http://users.du.se/%7Eh04danhe/BLDTool.exe --- In
speedsolvingrubikscube@yahoogroups.com, "Terje Kristensen"
<terje.kristensen@...> wrote: > > Here is the equivalent one liner in
perl :) > > perl -le '@a=A..X;print
map{splice@a,rand@a,1}0..3' > > Terje > > -----Opprinnelig
melding----- > Fra: speedsolvingrubikscube@yahoogroups.com >
[mailto:speedsolvingrubikscube@yahoogroups.com] På vegne av Ryan Heise >
Sendt: 4. juli 2006 12:28 > Til: speedsolvingrubikscube@yahoogroups.com
> Emne: [Speed cubing group] Re: program request : BLD practice tool > >
> > cmhardw wrote: > > I need a tool that will generate 4 random
letters, with no repeat > > letters, and never using the letters Y or Z.
> > Hi Chris, just copy and paste this into an html file and open it in
> your web browser: > > <script type="text/javascript"> > >
// Generate a bag of letters from 'A' to 'X' > var
bag = new Array(); > for (var i = 0; i < 24; i++) > { > bag[i] =
String.fromCharCode(65 + i); > } > > // Now randomly pull characters out
of the bag > for (var i = 24; i > 0; i--) > { > var randomPosition =
Math.floor(Math.random()*i); > var letter = bag[randomPosition]; >
bag.splice(randomPosition, 1); > > document.write(letter); >
document.write(' '); > if (i % 4 == 1)
document.write(' '); > } > > </script> > > -- > Ryan
Heise > http://www.ryanheis <http://www.ryanheise.com/cube/>
e.com/cube/ > > > > > > > > [Non-text portions of this message have been
removed] >
4711. Re: The strangest thing just happened... From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 04 Jul 2006 15:09:33 -0000
> You can never believe what just happened... I can. Last month, I was
closing my window, and I had a scrambled cube in the hand. A neighbour
(a window 3 meters away, in front of mine) saw it and ask me to solve
it. He asked me if I was using the Fridrich method. I told him no, a
different one. Now I think he believes I'm using a method from some
canadian guy he saw on the web. Gilles.
4712. Re: program request : BLD practice tool From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 04 Jul 2006 15:45:26 -0000
Hi :-) I made a working page :-) http://cubix.idi.ntnu.no/memo.php
Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan
Heise" <ryan@...> wrote: > > cmhardw wrote: > > I need a tool
that will generate 4 random letters, with no repeat > > letters, and
never using the letters Y or Z. > > Hi Chris, just copy and paste this
into an html file and open it in > your web browser: > > > <script
type="text/javascript"> > > // Generate a bag of letters from
'A' to 'X' > var bag = new Array(); > for (var i =
0; i < 24; i++) > { > bag[i] = String.fromCharCode(65 + i); > } > >
// Now randomly pull characters out of the bag > for (var i = 24; i > 0;
i--) > { > var randomPosition = Math.floor(Math.random()*i); > var
letter = bag[randomPosition]; > bag.splice(randomPosition, 1); > >
document.write(letter); > document.write(' '); > if (i % 4 ==
1) document.write(' '); > } > > </script> > > -- >
Ryan Heise > http://www.ryanheise.com/cube/ >
4713. Re: [Speed cubing group] Re: program request : BLD practice
tool From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 5 Jul 2006 02:07:25 +1000
On Tue, Jul 04, 2006 at 03:45:26PM -0000, Per Kristen Fredlund wrote: >
Hi :-) > > I made a working page :-) > http://cubix.idi.ntnu.no/memo.php
Hi Per, for in-page regeneration, add this: <script
type="text/javascript"> function generateLetters() { //
Generate a bag of letters from 'A' to 'X' var bag =
new Array(); for (var i = 0; i < 24; i++) { bag[i] =
String.fromCharCode(65 + i); } // Now randomly pull characters out of
the bag var html = ''; for (var i = 24; i > 0; i--) { var
randomPosition = Math.floor(Math.random()*i); var letter =
bag[randomPosition]; bag.splice(randomPosition, 1); html += letter; html
+= ' '; if (i % 4 == 1) html += ' '; }
document.getElementById('output').innerHTML = html; }
</script> <div id="output"></div> <input
type="button" value="generate"
onClick="generateLetters();"> <script
type="text/javascript"> generateLetters(); </script> --
Ryan Heise http://www.ryanheise.com/cube/
4714. [Speed cubing group] Re: program request : BLD practice
tool From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 04 Jul 2006 16:45:07 -0000
Yah :D That keeps it purely client-side. If i had changed the filename
from .php to .htm(l) my code runs purely clientside too, but would
indeed refresh the whole window not just the content inside it. I did
like i did to keep the code short ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote:
> > On Tue, Jul 04, 2006 at 03:45:26PM -0000, Per Kristen Fredlund
wrote: > > Hi :-) > > > > I made a working page :-) > >
http://cubix.idi.ntnu.no/memo.php > > Hi Per, for in-page regeneration,
add this: > > > <script type="text/javascript"> > >
function generateLetters() > { > // Generate a bag of letters from
'A' to 'X' > var bag = new Array(); > for (var i =
0; i < 24; i++) > { > bag[i] = String.fromCharCode(65 + i); > } > >
// Now randomly pull characters out of the bag > var html =
''; > for (var i = 24; i > 0; i--) > { > var randomPosition =
Math.floor(Math.random()*i); > var letter = bag[randomPosition]; >
bag.splice(randomPosition, 1); > > html += letter; > html += '
'; > if (i % 4 == 1) html += ' '; > } >
document.getElementById('output').innerHTML = html; > } > >
</script> > > <div id="output"></div> > <input
type="button" value="generate"
onClick="generateLetters();"> > > <script
type="text/javascript"> > generateLetters(); > </script> >
> > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
4715. Re: The strangest thing just happened... From: "tonycheese2007" <tonycheese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 04 Jul 2006 18:58:14 -0000
lol that's very... funny/ironic. =) --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > You can never believe what just
happened... > > I can. > > Last month, I was closing my window, and I
had a scrambled cube in the > hand. A neighbour (a window 3 meters away,
in front of mine) saw it > and ask me to solve it. > He asked me if I
was using the Fridrich method. I told him no, a > different one. Now I
think he believes I'm using a method from some > canadian guy he
saw on the web. > > Gilles. >
4716. Re: The strangest thing just happened... From: "bryanosaurus" <bmytko@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 05 Jul 2006 04:18:19 -0000
David Bergman is one of my best friends, (it was me who turned him on to
speedcubing) - it was so strange reading this post, what a coincedence!
He'll be shocked to read this if he hasnt already --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Hey ppl, > > You can never believe what just happened... Matt
Walter is visiting > Holland right now, and this morning, I picked him
up from the airport, > and went to do some cool stuff in Amsterdam... We
were taking a little > tour around the city with a boat, and during
that, we also solved a > few cubes.. Suddenly, a guy comes up to me and
asks me: 'How fast do > you solve the 3x3?'. I said
'about 15 seconds'. Then, I suddenly > realised how strange
his question was. I mean, most ppl would call > it 'that
thing', or maybe 'that cube'. But this sounded like a guy
who > knew more about cubing... And it turned out his best friend is a >
speedcuber (David Bergman, some of you might know him). > > Anyways..
It's a small world, apparantly. > > - Joël. >
4717. Re: The strangest thing just happened... From: "uweren2000" <rune.wesstrom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 05 Jul 2006 06:54:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > Last month, I was closing my window, and I had
a scrambled cube in the > hand. A neighbour (a window 3 meters away, in
front of mine) saw it > and ask me to solve it. On the other side of the
street?! R
4718. rubiks.tw records list From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 6 Jul 2006 01:14:33 +1000
An Asian speedcubing records list:
http://rubiks.tw/timer/index.php?action=ranklist #1 is surely a fake
record, but what about #2? #4 is for real (Gungz = Yu Jeong-Min) -- Ryan
Heise http://www.ryanheise.com/cube/
4719. Re: rubiks.tw records list From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 05 Jul 2006 16:36:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > An Asian speedcubing records list: > >
http://rubiks.tw/timer/index.php?action=ranklist > > #1 is surely a fake
record, but what about #2? > #4 is for real (Gungz = Yu Jeong-Min) > >
-- > Ryan Heise > http://www.ryanheise.com/cube/ > I'd say
it's a fake. Or at least that crazy average, the others look rather
normal. But who knows...
4720. Re: [Speed cubing group] Re: rubiks.tw records list From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 5 Jul 2006 12:41:20 -0700
Nothing is real until it's done in a competition in front of other
people. Tyson Mao Astrophysics '06 California Institute of
Technology On Jul 5, 2006, at 9:36 AM, Johannes Laire wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> >
wrote: > > > > An Asian speedcubing records list: > > > >
http://rubiks.tw/timer/index.php?action=ranklist > > > > #1 is surely a
fake record, but what about #2? > > #4 is for real (Gungz = Yu
Jeong-Min) > > > > -- > > Ryan Heise > > http://www.ryanheise.com/cube/
> > > > I'd say it's a fake. Or at least that crazy average,
the others look > rather normal. But who knows... > > >
4721. SV: [Speed cubing group] Re: program request : BLD practice
tool From: "Matt M." <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 05 Jul 2006 19:47:04 -0000
--- In speedsolvingrubikscube@yahoogroups.com, zorin_r <no_reply@...>
wrote: > > Whoho...programming contest :) > Who will be first whith a
Befunge > or Brainf**k solution. > I prefer to write in Ook! Ook! Ook!
Ook! Ook? Ook. Ook!
4722. SV: [Speed cubing group] Re: program request : BLD practice
tool From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 05 Jul 2006 21:28:33 -0000
Never tried barinf*, never heard of ook. Have you guys ever seen a
successful program in J though? That's got to be the craziest damn
language I've ever seen! --- In
speedsolvingrubikscube@yahoogroups.com, "Matt M."
<mmoberly@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, zorin_r <no_reply@> > wrote:
> > > > Whoho...programming contest :) > > Who will be first whith a
Befunge > > or Brainf**k solution. > > > > I prefer to write in Ook! > >
Ook! Ook! Ook! Ook? Ook. Ook! >
4723. SV: [Speed cubing group] Re: program request : BLD practice
tool From: zorin_r <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 05 Jul 2006 22:44:51 -0000
I think J is some kind of special language for mathematical programming.
And yes, it is totally crazy. If you want to find the 10001 st prime
number, J can do it with this code: p: 10000 I don´t know how to write
J. Some time ago i found this example and that is all J i can :) Maybe I
should post the code for the same program in Ook! to :) --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@...> wrote: > > Never tried barinf*, never heard of ook.
Have you guys ever seen a > successful program in J though? That's
got to be the craziest damn > language I've ever seen! > > --- In
speedsolvingrubikscube@yahoogroups.com, "Matt M." >
<mmoberly@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, zorin_r <no_reply@> > >
wrote: > > > > > > Whoho...programming contest :) > > > Who will be
first whith a Befunge > > > or Brainf**k solution. > > > > > > > I
prefer to write in Ook! > > > > Ook! Ook! Ook! Ook? Ook. Ook! > > >
4724. SV: [Speed cubing group] Re: program request : BLD practice
tool From: "Terje Kristensen"
<terje.kristensen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 6 Jul 2006 08:49:30 +0200
Brainf**k is a totally cool language, but since it has a total of 8
commands, it's hard to get the random values needed for this
program. Ook is just a crazy version of brainf**k with the same commands
but written differently. If anyone is interrested in different
languages, check out this page with the song "99 bottles of beer on
the wall" programmed in 966 different languages :)
http://www.99-bottles-of-beer.net/ Terje -----Opprinnelig melding-----
Fra: speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] På vegne av zorin_r
Sendt: 6. juli 2006 00:45 Til: speedsolvingrubikscube@yahoogroups.com
Emne: SV: [Speed cubing group] Re: program request : BLD practice tool I
think J is some kind of special language for mathematical programming.
And yes, it is totally crazy. If you want to find the 10001 st prime
number, J can do it with this code: p: 10000 I don´t know how to write
J. Some time ago i found this example and that is all J i can :) Maybe I
should post the code for the same program in Ook! to :) --- In
speedsolvingrubiksc <mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote:
> > Never tried barinf*, never heard of ook. Have you guys ever seen a >
successful program in J though? That's got to be the craziest damn
> language I've ever seen! > > --- In speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, "Matt M." > <mmoberly@> wrote: > > > >
--- In speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, zorin_r <no_reply@> > > wrote: > > > > > >
Whoho...programming contest :) > > > Who will be first whith a Befunge >
> > or Brainf**k solution. > > > > > > > I prefer to write in Ook! > > >
> Ook! Ook! Ook! Ook? Ook. Ook! > > > [Non-text portions of this message
have been removed]
4725. SV: [Speed cubing group] Re: program request : BLD practice
tool From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 06 Jul 2006 10:12:43 -0000
Brainfuck is very cool for an obfuscated programming language. The
countless derivitives are very fun, such as doublefuck and xastha. I
created the latter myself :) If you wanna go crazy obscure, look at
whitespace, dis or malborge. As far as I know, the most advanced program
created in malborge so far was 'Hello World' and that was
generated by a computer. ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "Terje Kristensen"
<terje.kristensen@...> wrote: > > Brainf**k is a totally cool
language, but since it has a total of 8 > commands, it's hard to
get the random values needed for this program. > > Ook is just a crazy
version of brainf**k with the same commands but > written differently. >
> If anyone is interrested in different languages, check out this page >
with the song "99 bottles of beer on the wall" programmed in
966 > different languages :) > > http://www.99-bottles-of-beer.net/ > >
Terje > > -----Opprinnelig melding----- > Fra:
speedsolvingrubikscube@yahoogroups.com >
[mailto:speedsolvingrubikscube@yahoogroups.com] På vegne av zorin_r >
Sendt: 6. juli 2006 00:45 > Til: speedsolvingrubikscube@yahoogroups.com
> Emne: SV: [Speed cubing group] Re: program request : BLD practice tool
> > > > I think J is some kind of special language for mathematical >
programming. And yes, it is totally crazy. If you want to find the >
10001 st prime number, J can do it with this code: > p: 10000 > > I
don´t know how to write J. Some time ago i found this example and > that
is all J i can :) > > Maybe I should post the code for the same program
in Ook! to :) > > --- In speedsolvingrubiksc >
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, > "Daniel Hayes" > <swedishlf@> wrote:
> > > > Never tried barinf*, never heard of ook. Have you guys ever seen
a > > successful program in J though? That's got to be the craziest
damn > > language I've ever seen! > > > > --- In
speedsolvingrubiksc >
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, > "Matt M." > > <mmoberly@> wrote: > >
> > > > --- In speedsolvingrubiksc >
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, > zorin_r <no_reply@> > > > wrote: > > > > > > >
> Whoho...programming contest :) > > > > Who will be first whith a
Befunge > > > > or Brainf**k solution. > > > > > > > > > > I prefer to
write in Ook! > > > > > > Ook! Ook! Ook! Ook? Ook. Ook! > > > > > > > >
> > > > > [Non-text portions of this message have been removed] >
4726. [Speed cubing group] Re: rubiks.tw records list From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 06 Jul 2006 10:28:47 -0000
I think it's a little extreme to say that unless you do it in a
competition it never actually happened, then you're blatently
presuming that people are lying when they post their records. How about
saying that official records are more respectable? I see people saying
unofficial records don't mean anything and the don't matter
any more, but surly you don't think everyone is making up their own
personal records? Maybe one or two, but not too many to compare yourself
to other people with. I've enjoyed being able to compare my times
with other people online and dislike the fact that my times
'don't matter' because I've not been to an official
competion. Wouldn't it be cool to have an unofficial
'video' world records? Then people wouldn't be lying (on
the whole) and we'd see some fantastic things. I'm not looking
for a replacement, just something to look into aswell. The idea I had
was to have a community with users who post their videos and they get
meta-moderated, kinda like slashdot, with ratings. If a video requires
removal the community will meta-mod it down and the moderators will
remove it. It'd be nice to have comments on the video's that
people could write. Then you get a records list with proof to back it up
that's approved by the majority of people. The good thing with
ratings, is people who get rated high, get their own personal rating
changed higher so they get credability. (For example, when posting a
crazy record) Oh, and have videos in flash format, like youtube.
That's always fun, gotta think web 2.0. What do you think? ~Thom
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > > Nothing is real until it's done in a competition in
front of other > people. > > Tyson Mao > Astrophysics '06 >
California Institute of Technology > > On Jul 5, 2006, at 9:36 AM,
Johannes Laire wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > > wrote:
> > > > > > An Asian speedcubing records list: > > > > > >
http://rubiks.tw/timer/index.php?action=ranklist > > > > > > #1 is
surely a fake record, but what about #2? > > > #4 is for real (Gungz =
Yu Jeong-Min) > > > > > > -- > > > Ryan Heise > > >
http://www.ryanheise.com/cube/ > > > > > > > I'd say it's a
fake. Or at least that crazy average, the others look > > rather normal.
But who knows... > > > > > > >
4727. SV: [Speed cubing group] Re: program request : BLD practice
tool From: "Terje Kristensen"
<terje.kristensen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 6 Jul 2006 12:43:03 +0200
Hey Thom. If you look at the link i sent, there is actually made a
malbolge version of "99 bottles of beer", and that is pretty
darn amazing considering the spec of that language. Just creating a
compiler should be almost impossible :) Terje p.s. I guessed that you
meant malbolge, and not malborge :) -----Opprinnelig melding----- Fra:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] På vegne av thomkirjava
Sendt: 6. juli 2006 12:13 Til: speedsolvingrubikscube@yahoogroups.com
Emne: SV: [Speed cubing group] Re: program request : BLD practice tool
Brainfuck is very cool for an obfuscated programming language. The
countless derivitives are very fun, such as doublefuck and xastha. I
created the latter myself :) If you wanna go crazy obscure, look at
whitespace, dis or malborge. As far as I know, the most advanced program
created in malborge so far was 'Hello World' and that was
generated by a computer. ~Thom --- In speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, "Terje Kristensen"
<terje.kristensen@...> wrote: > > Brainf**k is a totally cool
language, but since it has a total of 8 > commands, it's hard to
get the random values needed for this program. > > Ook is just a crazy
version of brainf**k with the same commands but > written differently. >
> If anyone is interrested in different languages, check out this page >
with the song "99 bottles of beer on the wall" programmed in
966 > different languages :) > > http://www.99-
<http://www.99-bottles-of-beer.net/> bottles-of-beer.net/ > > Terje >
> -----Opprinnelig melding----- > Fra: speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com
> [mailto:speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com] På vegne av zorin_r > Sendt: 6. juli 2006 00:45 >
Til: speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com
> Emne: SV: [Speed cubing group] Re: program request : BLD practice tool
> > > > I think J is some kind of special language for mathematical >
programming. And yes, it is totally crazy. If you want to find the >
10001 st prime number, J can do it with this code: > p: 10000 > > I
don´t know how to write J. Some time ago i found this example and > that
is all J i can :) > > Maybe I should post the code for the same program
in Ook! to :) > > --- In speedsolvingrubiksc >
<mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.
<mailto:ube%40yahoogroups.com> com, > "Daniel Hayes" >
<swedishlf@> wrote: > > > > Never tried barinf*, never heard of ook.
Have you guys ever seen a > > successful program in J though?
That's got to be the craziest damn > > language I've ever
seen! > > > > --- In speedsolvingrubiksc >
<mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.
<mailto:ube%40yahoogroups.com> com, > "Matt M." > >
<mmoberly@> wrote: > > > > > > --- In speedsolvingrubiksc >
<mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.
<mailto:ube%40yahoogroups.com> com, > zorin_r <no_reply@> > > >
wrote: > > > > > > > > Whoho...programming contest :) > > > > Who will
be first whith a Befunge > > > > or Brainf**k solution. > > > > > > > >
> > I prefer to write in Ook! > > > > > > Ook! Ook! Ook! Ook? Ook. Ook!
> > > > > > > > > > > > > [Non-text portions of this message have been
removed] > [Non-text portions of this message have been removed]
4728. SV: [Speed cubing group] Re: program request : BLD practice
tool From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 06 Jul 2006 12:17:46 -0000
Hey, yeah, I think I spelt it wrong. The malbolge version of 99 bottle
is actually just a hello world application generated by a computer. It
contains no loop function or decriment statement, and just prints the
text as a single block. In this sense it it just another printf
"Hello World" application. That said, I've not looked at
the site recently, so the version might have changed. I'll look
later. It's still pretty amazing though. To work on malbolge, you
think of it as an encryption challenge, rather than a programming
exercise. ~Thom EDIT: Just looked, you were right. I'm impressed!
--- In speedsolvingrubikscube@yahoogroups.com, "Terje
Kristensen" <terje.kristensen@...> wrote: > > Hey Thom. > > If
you look at the link i sent, there is actually made a malbolge > version
of "99 bottles of beer", and that is pretty darn amazing >
considering the spec of that language. Just creating a compiler should >
be almost impossible :) > > Terje > > p.s. I guessed that you meant
malbolge, and not malborge :) > > -----Opprinnelig melding----- > Fra:
speedsolvingrubikscube@yahoogroups.com >
[mailto:speedsolvingrubikscube@yahoogroups.com] På vegne av thomkirjava
> Sendt: 6. juli 2006 12:13 > Til:
speedsolvingrubikscube@yahoogroups.com > Emne: SV: [Speed cubing group]
Re: program request : BLD practice tool > > > > Brainfuck is very cool
for an obfuscated programming language. The > countless derivitives are
very fun, such as doublefuck and xastha. I > created the latter myself
:) > > If you wanna go crazy obscure, look at whitespace, dis or
malborge. As > far as I know, the most advanced program created in
malborge so far > was 'Hello World' and that was generated by
a computer. > > ~Thom > > --- In speedsolvingrubiksc >
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, > "Terje Kristensen" >
<terje.kristensen@> wrote: > > > > Brainf**k is a totally cool
language, but since it has a total of 8 > > commands, it's hard to
get the random values needed for this program. > > > > Ook is just a
crazy version of brainf**k with the same commands but > > written
differently. > > > > If anyone is interrested in different languages,
check out this page > > with the song "99 bottles of beer on the
wall" programmed in 966 > > different languages :) > > > >
http://www.99- <http://www.99-bottles-of-beer.net/> >
bottles-of-beer.net/ > > > > Terje > > > > -----Opprinnelig melding-----
> > Fra: speedsolvingrubiksc >
<mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com
> > [mailto:speedsolvingrubiksc >
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com] > På vegne av zorin_r > > Sendt: 6. juli 2006 00:45
> > Til: speedsolvingrubiksc >
<mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com
> > Emne: SV: [Speed cubing group] Re: program request : BLD practice
tool > > > > > > > > I think J is some kind of special language for
mathematical > > programming. And yes, it is totally crazy. If you want
to find the > > 10001 st prime number, J can do it with this code: > >
p: 10000 > > > > I don´t know how to write J. Some time ago i found this
example and > > that is all J i can :) > > > > Maybe I should post the
code for the same program in Ook! to :) > > > > --- In
speedsolvingrubiksc > >
<mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups. >
<mailto:ube%40yahoogroups.com> com, > > "Daniel Hayes" > >
<swedishlf@> wrote: > > > > > > Never tried barinf*, never heard of
ook. Have you guys ever seen a > > > successful program in J though?
That's got to be the craziest damn > > > language I've ever
seen! > > > > > > --- In speedsolvingrubiksc > >
<mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups. >
<mailto:ube%40yahoogroups.com> com, > > "Matt M." > > >
<mmoberly@> wrote: > > > > > > > > --- In speedsolvingrubiksc > >
<mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups. >
<mailto:ube%40yahoogroups.com> com, > > zorin_r <no_reply@> > > >
> wrote: > > > > > > > > > > Whoho...programming contest :) > > > > >
Who will be first whith a Befunge > > > > > or Brainf**k solution. > > >
> > > > > > > > > > I prefer to write in Ook! > > > > > > > > Ook! Ook!
Ook! Ook? Ook. Ook! > > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> [Non-text portions of this message have been removed] >
4729. [Speed cubing group] Re: rubiks.tw records list From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 06 Jul 2006 19:17:29 -0000
I like the idea, but I have to play devil's advocate, just cuz.
People can lie with videos. You can practice the same scramble over and
over, and make a video of it. Not everyone has the means to make a
video. People don't film every single solve they do, so chances
are, your PB won't be on video. Craig --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > I think it's a little extreme to say
that unless you do it in a > competition it never actually happened,
then you're blatently > presuming that people are lying when they
post their records. How > about saying that official records are more
respectable? > > I see people saying unofficial records don't mean
anything and the > don't matter any more, but surly you don't
think everyone is making up > their own personal records? Maybe one or
two, but not too many to > compare yourself to other people with.
I've enjoyed being able to > compare my times with other people
online and dislike the fact that my > times 'don't
matter' because I've not been to an official competion. > > >
Wouldn't it be cool to have an unofficial 'video' world
records? Then > people wouldn't be lying (on the whole) and
we'd see some fantastic > things. I'm not looking for a
replacement, just something to look into > aswell. The idea I had was to
have a community with users who post > their videos and they get
meta-moderated, kinda like slashdot, with > ratings. If a video requires
removal the community will meta-mod it > down and the moderators will
remove it. It'd be nice to have comments > on the video's that
people could write. Then you get a records list > with proof to back it
up that's approved by the majority of people. > The good thing with
ratings, is people who get rated high, get their > own personal rating
changed higher so they get credability. (For > example, when posting a
crazy record) Oh, and have videos in flash > format, like youtube.
That's always fun, gotta think web 2.0. > > What do you think? > >
~Thom > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@> wrote: > > > > Nothing is real until it's done in a
competition in front of other > > people. > > > > Tyson Mao > >
Astrophysics '06 > > California Institute of Technology > > > > On
Jul 5, 2006, at 9:36 AM, Johannes Laire wrote: > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > > >
wrote: > > > > > > > > An Asian speedcubing records list: > > > > > > >
> http://rubiks.tw/timer/index.php?action=ranklist > > > > > > > > #1 is
surely a fake record, but what about #2? > > > > #4 is for real (Gungz =
Yu Jeong-Min) > > > > > > > > -- > > > > Ryan Heise > > > >
http://www.ryanheise.com/cube/ > > > > > > > > > > I'd say
it's a fake. Or at least that crazy average, the others look > > >
rather normal. But who knows... > > > > > > > > > > > >
4730. Re: rubiks.tw records list From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 06 Jul 2006 19:48:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > An Asian speedcubing records list: > >
http://rubiks.tw/timer/index.php?action=ranklist > > #1 is surely a fake
record, but what about #2? > #4 is for real (Gungz = Yu Jeong-Min)
Hopefully we'll know in 17 days. Stefan
4731. SV: [Speed cubing group] Re: program request : BLD practice
tool From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 06 Jul 2006 22:25:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Terje
Kristensen" <terje.kristensen@...> wrote: > > Brainf**k is a
totally cool language, but since it has a total of 8 > commands,
it's hard to get the random values needed for this program. > > Ook
is just a crazy version of brainf**k with the same commands but >
written differently. > > If anyone is interrested in different
languages, check out this page > with the song "99 bottles of beer
on the wall" programmed in 966 > different languages :) > >
http://www.99-bottles-of-beer.net/ > > Terje > Do you know where to find
the word-list for the Shakespeare language on this site? >
-----Opprinnelig melding----- > Fra:
speedsolvingrubikscube@yahoogroups.com >
[mailto:speedsolvingrubikscube@yahoogroups.com] På vegne av zorin_r >
Sendt: 6. juli 2006 00:45 > Til: speedsolvingrubikscube@yahoogroups.com
> Emne: SV: [Speed cubing group] Re: program request : BLD practice tool
> > > > I think J is some kind of special language for mathematical >
programming. And yes, it is totally crazy. If you want to find the >
10001 st prime number, J can do it with this code: > p: 10000 > > I
don´t know how to write J. Some time ago i found this example and > that
is all J i can :) > > Maybe I should post the code for the same program
in Ook! to :) > > --- In speedsolvingrubiksc >
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, > "Daniel Hayes" > <swedishlf@> wrote:
> > > > Never tried barinf*, never heard of ook. Have you guys ever seen
a > > successful program in J though? That's got to be the craziest
damn > > language I've ever seen! > > > > --- In
speedsolvingrubiksc >
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, > "Matt M." > > <mmoberly@> wrote: > >
> > > > --- In speedsolvingrubiksc >
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, > zorin_r <no_reply@> > > > wrote: > > > > > > >
> Whoho...programming contest :) > > > > Who will be first whith a
Befunge > > > > or Brainf**k solution. > > > > > > > > > > I prefer to
write in Ook! > > > > > > Ook! Ook! Ook! Ook? Ook. Ook! > > > > > > > >
> > > > > [Non-text portions of this message have been removed] >
4732. Re: How did you discover speedcubing? From: "athefre" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 Jul 2006 02:27:46 -0000
Wow, I enjoy reading these stories. The essay was really good. I
expected most of the stories to be about people having friends that did
it so they got into it because of that. --- In
speedsolvingrubikscube@...m, "Sapan Upadhyay" <cubekid@...>
wrote: > > Well, I guess my addiction started when I was in 7th grade.
My grandfather > had a rubik's cube which he used to solve in india
(never for speed, just > for fun) and he started showing me a couple
things. I didn't know much, so I > just messed around with it for a
long time. I ended up figuring out the > first two layers without too
much help. Then later I saw one of my friends > doing it and asked him
to show me how to solve it. By this time, being a > carefree and
absent-minded 7th grader, I had forgotten most of what I had > learned,
so I had to learn it all again. I learned a lot of it pretty fast, > but
my friend kept holding me back and kept teaching me this convoluted >
method which was, in hindsight, not really easy to understand. But after
a > couple of days, I could solve it no sweat. Of course, back then I
was using > a cheap dollar cube, and my best times were just under 2
minutes, which was > pretty good for us back then (since no one in my
school had ever even heard > of speedcubing). I continued to solve it
off and on until the end of the 8th > grade, when unfortunately I had to
move all the way across town, leaving > everything. > > In my new
school, things were totally different. My old school was very >
uncompetitive, and in fact in a pretty bad area in Houston. But my new >
school was in a more affluent and competitive area. So it was a complete
> change for me, going from a school where I never even had to try to
get the > best grades to a school where I had to actually pay attention
to do okay. > Anyways, during second semester in Geometry class, there
was this one girl > (who wasn't really that bright, no offense) who
had a Rubik's cube. She > showed the teacher who was really
impressed and asked her to do it for the > class. It took her about 100
seconds or so, and everyone was really, really > impressed. Of course, I
still knew how to do it, but wasn't that fast at the > time. 10
minutes later I asked if I could give it a shot, since I used to > know
how to do it. So I was working on it, trying to remember how to do it, >
when after about 2 minutes she just grabbed it from me and said,
"Here, let > me finish it. You don't really know how to do it
anyways." > > Now if you know me, you know that that will piss me
off beyond a reasonable > doubt. I was insanely pissed off that she
thought I was incapable of doing > it. Add to it the fact that I felt
uncomfortable by the fact that I was in a > new environment, and you
have me ready to really show her up. So I went home > and searched
online for a fast cube solution. I finally found the Jeay's >
solutions, which ended up working pretty well for me. I relearned how to
> solve the cube, and was doing okay for a while. Then a couple days
later, my > dad showed me a video he found online. > > It was Chris
Hardwick's 17.88 seconds solve. After seeing that, there was no >
turning back. My dad got me a real Rubik's cube (not the crappy
Walgreens > ones) and my addiction started. In about a month, I was
around 40 seconds, > having learned f2l and 4look. > > I have been
cubing ever since (I'm about to go to college, do the math). >
Unfortunately, my progress has been abysmal. Since I really didn't
have much > time during school to cube (due to orchestra, schoolwork,
and various other > committments), I have only progressed to about 22
seconds. I would probably > say that 10th grade onwards, I have only
cubed for about 2 or 3 months > seriously. I would do it randomly, but I
never really had enough free time > that I could just sit down and cube
for hours on end (as I'd like to do). > But I have found time to
teach other people and have taught about 30 people > to date
(unfortunately, only a couple remember how to do it and even few > have
gone for speed). And it also did make for a great college essay (if >
you're interested, email me personally and I'll send it to
you). > > Anyways, thanks for reading, and happy cubing. > > > On
6/27/06, Craig Bouchard <logitewty@...> wrote: > > > > THAT ESSAY IS
AMAZING!!! LOVE IT!!! > > > > Ok, well...for me...Its been 1 year, 25
days since I bought my first > > Rubik's Cube. First time I saw one
was on the school bus about 4-5 > > days prior. These 2 girls were
racing, and of course, as most people > > are, they were slow. And I was
like, pssh, I can beat them. Then I > > asked one of them to teach me.
So the one girl that lived near me > > agreed, and she taught me LBL.
She was acutally REALLY good at > > teaching, and I guess I was a really
good learner, because after about > > 15 minutes I could do Cross,
corners, and I knew the alg to put in the > > edge pieces. This is when
I realized I had a knack for this type of > > stuff. She only taught me
a little bit more after this, so I went at > > lunch one day and bought
my own cube. Everyone in my family still > > believes that my best
friend gave it to me for my birthday, but no one > > needs to know that
:) Let the addiction...BEGIN!!! So, once I > > learned how to solve it,
and because of my competitive attitude (I'm > > really competitive)
we had races on the bus. I quickly surpassed > > them, and I was on
vacation at the end of July, and got my second > > sub-60 time, and then
on August 9 I was surfing the internet and came > > across Dan
Harris' Site. From there I was linked to all sorts of > > other
peoples sites, and to here. Let the explosion...BEGIN!!! I > > looked at
Fridrich and was like, ok, well, NOT learning that. So I > > stuck with
my method, analyzing everything there was to analyze, and I > > became
really efficient with that method, considering it was really > > slow. I
knew all the tricks and everything to go as fast as I could, > > but I
was just like, I want to average faster, because if people can > > do it
in under 20, I know I can do that too, so that became my goal. > >
Seeing as I am a HUGE procrastinator, I didn't learn any Fridrich
for > > a while, until one day I decided to learn the algs for F2L. I
only > > learned a few, that would work with my idea for a modified
method. > > Basically, you solve cross, insert a corner in any way you
want, then > > solve the corner and edge in one go, then do LL. At this
point I > > still hadn't learned all of the 17 algs for 4LLL. So I
was still > > slow, but once I learned those algs, my average dropped
RAPIDLY > > (Withing about a week, maybe less) from 60ish to 40-43. I
just kept > > practicing with this method. I got it into the mid-30s at
one point, > > but I knew it couldn't get any faster, even with the
cube I had, and > > my hand speed. The solution was taking 80+ moves on
average. By this > > time I had been to WC, I had talked to everyone out
there that there > > was to talk to, and I sat myself down and learned
the 17 algs for > > 4LLL. And I switched to cross on bottom. I'd
say now, my cross is > > the strongest point of my solve, partially
thanks to Chris Hardwick > > for being my F2L mentor, but also thanks to
Dan Harris' site. In > > mid-December, I asked Chris Hardwick if he
would teach me Intuitive > > F2L (because enough people had yelled at me
to not learn the algs) and > > so he agreed, and I learned SOOO Much
from him. I learned F2L > > intuitively, and efficiently, in about 2
weeks. It took a little > > longer to perfect it, but in a little over a
month, I was back to > > averaging what I used to, and not long
afterwards, I was sub-30. So > > I'm sitting here wondering. How
can I get faster? And then I decide, > > PLL. So, during my spare at
school, I dub it my "Cubing Period" and > > that is when I am
going to learn all things cubing, well, to say the > > least,
didn't happen, I just cubed for over an hour :S. But I learned > >
all 21 PLLs, and a few OLLs for cases that came up a lot, and brought >
> my average slowly down. I hit a wall at about 22 seconds, but that > >
first time you get sub-20 single solve is one of the best feelings > >
ever, and when you hit the average, well, I think that IS the best > >
feeling ever. So currently, I use Pure Fridrich, Intuitive F2L + 26 > >
OLLs + 21 PLLs, and I am about to learn these OLLs, and that is where >
> I stand today. Of course, as anyone I had my influences too, but they
> > will remain anonymous :P > > > > If you read this, wow...:) Thanks,
> > > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Evan Gates" > > > > <evan.gates@>
wrote: > > > > > > Long story short, I broke my foot and couldn't
play football for the > > rest of > > > the season, so I picked up a
cube. It ended up making a good college > > > entrance essay, which is
below if you would like to read it. > > > > > > > > > > > > > > > (Life
Lessons)^3 > > > > > > > > > The following began on the night of October
19th 2003. I was at my > > > grandmother's house for my
cousin's 17th birthday. The atmosphere was > > > cheery, and the
room was loud, as it often is when the whole family is > > > together.
Getting distracted from the event at hand, I decided to > > take part >
> > in a little sibling rivalry. My brother and I took turns on my > > >
grandmother's stationary bike, watching the RPM, seeing who could
go > > faster. > > > The bike had moving handlebars which could be used
in place of the > > pedals, > > > which of course led to a hands only
competition. My brother pushed and > > > pulled his way to 73 RPM; then
it was my turn. I hopped on and > > started up. > > > As my arms pumped
like pistons, the RPM meter rose. The speed shot > > up to > > > 20, 30,
40, 50 RPM and continued to rise up past 60, 70, 80 RPM. At > > 93 RPM,
> > > disaster struck. Due to the torque of my upper body as I fought >
> with the > > > handles, my bare right foot slipped, and fell into the
path of the > > pedal. The > > > pedal struck my heel and violently
jammed my toes into the foot peg. > > > > > > A trip to the emergency
room revealed a broken foot and > > broken > > > hopes of playing
football any more that season. To the untrained > > observer, > > > this
event may seem to be an act of stupidity followed by the deserved > > >
punishment. But Winston Churchill said, "The pessimist sees > >
difficulty in > > > every opportunity. The optimist sees the opportunity
in every > > difficulty." And > > > perhaps Dale Carnegie put it
better in his well known quotation > > "When fate > > > hands you a
lemon, make lemonade." In actuality, this event started > > me on >
> > my most intriguing journey to date. > > > > > > A day or two later,
while surfing the web and chatting with > > > friends, I came across a
video of someone not only solving the > > Rubik's cube, > > > but
doing so in under 20 seconds. I have a profound interest in > >
mathematics > > > and computer science, so the idea of the world's
greatest puzzle > > intrigued > > > me, and I followed up by getting a
Rubik's cube of my own. Sadly, I > > > followed the path of most
first time cubists, and got fed up with > > the cube > > > after a
couple of days. After a quick search on Google, I found a few > > >
simple and a few not-so-simple solutions to the Rubik's cube
online. I > > > added the sites to my favorites, and then went to sleep
for the night. > > > > > > The next day was a school football game.
Because I was > > confined > > > to the bench for the rest of the
season, I brought my cube along for the > > > twelve hour journey.
During this time I began to understand the > > basics of > > > the
Rubik's cube. I became highly proficient at following the > >
directions on > > > how to solve the cube. After a day or two more, I
was solving the cube > > > without the aid of an instruction sheet,
taking about three minutes > > to do > > > so. The addiction had begun.
> > > > > > From that day until the present I have been on a never > >
ending > > > quest for speed, learning more algorithms (sets of moves
which produce a > > > desired effect on the Rubik's cube) and
different solutions, working > > my way > > > up. I have attended
several official Rubik's cube competitions, > > including > > > the
2004 US national championships, in which I placed 15th out of the 47 > >
> cubists who attended. Currently my personal best time is 17.63
seconds. > > > > > > Now as if one time and life consuming hobby
isn't enough > > fun, > > > try combining it with another. This was
the basic theory behind my 2004 > > > science project. I'm
fanatical about the Rubik's cube, passionate about > > >
programming, and fervent about robotics. So what type of diabolical > >
scheme > > > can you come up with that combines all three? That's
right, the world's > > > fastest Rubik's cube solving robot.
My inspiration came from > > another video > > > I had recently seen.
Originally, I was planning on building a robot > > with > > > the same
basic design as in the video, but I wasn't content with the > >
speed, > > > or lack thereof, at which this design solved the
Rubik's cube, and I > > didn't > > > want to be able to beat
my own robot. So I went about designing > > something > > > radically
different and ended up with an 18 inch Plexiglas cube that > > looks > >
> like something out of Star Trek. The robot controlled my life for > >
about two > > > months, over the course of which I wrote the code for
it, built it, and > > > tuned it into a lean mean cube solving machine.
It can now beat the > > current > > > world record holder and averages
only 11.46 seconds per solve. The > > robot > > > took me to the
California State Science Fair and led me to create my own > > > website
(www.deepcube.net). It is also unofficially the fastest cube > > >
solving robot in the world, as there has not yet been an official > >
event for > > > robots. > > > > > > In the end, I was able to turn a
negative experience into a > > > positive one. I set a goal for myself,
pursued it, and enjoyed the > > journey > > > as well as the
destination. Although I have not become the fastest > > in the > > >
world, my robot has, and I can solve the Rubik's cube more quickly
> > than I > > > ever thought possible. Although Churchill and Carnegie
provide timeless > > > words of wisdom, perhaps the most memorable are
the immortal words of my > > > mother who has repeated time and time
again, "Always wear shoes > > while using > > > gym
equipment." > > > > > > > > > > > > > > > > > > And there you have
it. > > > > > > > > > > > > Until next time, Happy Cubing > > > > > >
-Evan > > > > > > > > > > > > On 6/26/06, Daniel Beyer <dbeyer816@>
wrote: > > > > > > > > Well I have a similar story to most, except my
dad played a big > > part > > > > into it. He and I are so similar, we
do everything the same. Or more > > > > so, I've just taken to
doing everything he does, except have kids! > > > > > > > > So,
it's been like 5 years now I suppose. Since I learned how to > > >
> solve the cube. > > > > > > > > My dad always solved it, I could never
solve it like him because it > > > > was an odd method. > > > > > > > >
But like I said I learned LBL, his method was more similiar to Corners >
> > > First > > > > > > > > I strived to get sub 5 > > > > sub 4 > > > >
sub 3 > > > > sub 2 > > > > sub 1 > > > > I've been a sub 60s cuber
for over two years now :) > > > > I'm now sub 30. I learned
Fridrich f2l algs w/ cross on bottom > > > > January, I've shaved
over 30s off my average since then. I'm now > > > > averaging 25s
w/ a horrible LL. I can solve every cube now, from a > > > > 2x2x2 to a
5x5x5, I have (1) 2cube (2) Rubik's Cubes (1) DIY (2) 4 > > > >
cubes (2) 5 cubes > > > > > > > > I just did my first successful BLD
this week. I surpassed my dad ... > > > > sadly he doesn't cube
much now :( > > > > > > > > > > > > > > > > > > > > > [Non-text portions
of this message have been removed] > > > > > > > > > > > > > -- >
-cubekid > > > [Non-text portions of this message have been removed] >
4733. SV: [Speed cubing group] Re: program request : BLD practice
tool From: "Terje Kristensen"
<terje.kristensen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 7 Jul 2006 08:41:24 +0200
No, I'm afraid I dont know where to find the word list for that
language. Terje -----Opprinnelig melding----- Fra:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] På vegne av GameOfDeath2
Sendt: 7. juli 2006 00:26 Til: speedsolvingrubikscube@yahoogroups.com
Emne: SV: [Speed cubing group] Re: program request : BLD practice tool
--- In speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, "Terje Kristensen"
<terje.kristensen@...> wrote: > > Brainf**k is a totally cool
language, but since it has a total of 8 > commands, it's hard to
get the random values needed for this program. > > Ook is just a crazy
version of brainf**k with the same commands but > written differently. >
> If anyone is interrested in different languages, check out this page >
with the song "99 bottles of beer on the wall" programmed in
966 > different languages :) > > http://www.99-
<http://www.99-bottles-of-beer.net/> bottles-of-beer.net/ > > Terje >
Do you know where to find the word-list for the Shakespeare language on
this site? > -----Opprinnelig melding----- > Fra: speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com
> [mailto:speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com] På vegne av zorin_r > Sendt: 6. juli 2006 00:45 >
Til: speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com
> Emne: SV: [Speed cubing group] Re: program request : BLD practice tool
> > > > I think J is some kind of special language for mathematical >
programming. And yes, it is totally crazy. If you want to find the >
10001 st prime number, J can do it with this code: > p: 10000 > > I
don´t know how to write J. Some time ago i found this example and > that
is all J i can :) > > Maybe I should post the code for the same program
in Ook! to :) > > --- In speedsolvingrubiksc >
<mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.
<mailto:ube%40yahoogroups.com> com, > "Daniel Hayes" >
<swedishlf@> wrote: > > > > Never tried barinf*, never heard of ook.
Have you guys ever seen a > > successful program in J though?
That's got to be the craziest damn > > language I've ever
seen! > > > > --- In speedsolvingrubiksc >
<mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.
<mailto:ube%40yahoogroups.com> com, > "Matt M." > >
<mmoberly@> wrote: > > > > > > --- In speedsolvingrubiksc >
<mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.
<mailto:ube%40yahoogroups.com> com, > zorin_r <no_reply@> > > >
wrote: > > > > > > > > Whoho...programming contest :) > > > > Who will
be first whith a Befunge > > > > or Brainf**k solution. > > > > > > > >
> > I prefer to write in Ook! > > > > > > Ook! Ook! Ook! Ook? Ook. Ook!
> > > > > > > > > > > > > [Non-text portions of this message have been
removed] > [Non-text portions of this message have been removed]
4734. SV: [Speed cubing group] Re: program request : BLD practice
tool From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 Jul 2006 07:42:32 -0000
Hey everyone, Wow I didn't expect a response quite as big as this.
Just wanted to send a big thank you to all those who wrote a program, I
really appreciate it a lot. Also, do you all mind if I link to each of
your programs, or Ryan in your case create a page on my site with due
credit to you for using the code? I'd like to include these
practice tools on the section of my page that talks about memorizing and
blindfolded cubing. Thanks again! Chris
Hey everyone, I dredged up this older topic because I finally gave the
sudokube a shot. My dad saw one in a Walmart and got it for me to try,
and it took me about an hour of fiddling with it to finally get it. The
sudokube was actually a good bit harder than I expected it to be, and
there were definitely moments of purely sudoku logic while solving it. I
found the solution where all the numbers are all correctly oriented with
respect to all the other numbers on each face. I haven't yet tried
to find solutions allowing the numbers to be misaligned on each face,
but I'll see if I can find any. Anyway, not sure if anyone else has
tried this, but it sure stumped me for an hour until I finally saw a way
to get it. Also, who is the puzzle marketed to? First off to solve it
you need to be able to solve the super cube 3x3x3, and second off,
because of the moments of sudoku logic, you need to be comfortable with
doing 3 cycles that preserve *everything* but the three pieces you move.
Is this puzzle targeted towards cubers? Same as the 4x4 is targeted
towards cubing fans? I can't see a non-cuber figuring this thing
out to be honest, I found it fairly difficult even already being
comfortable with commutators and supercubes! Chris
4736. SV: [Speed cubing group] Re: program request : BLD practice
tool From: zorin_r <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 Jul 2006 08:31:07 -0000
Do what you will whit my program. I´m just happy because someone maby is
going to use a program i have written :) --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Hey everyone, > > Wow I didn't expect a response quite as big
as this. Just wanted to > send a big thank you to all those who wrote a
program, I really > appreciate it a lot. > > Also, do you all mind if I
link to each of your programs, or Ryan in > your case create a page on
my site with due credit to you for using > the code? I'd like to
include these practice tools on the section of > my page that talks
about memorizing and blindfolded cubing. > > Thanks again! > Chris >
4737. Re: rubiks.tw records list From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 Jul 2006 11:14:09 -0000
Oh, of course i know this. But these people will most likly be found out
and have low ratings, making it hard for them to post credible videos in
future. The wonder of the meta-mod system. I know not everyone can
video, even I can't. But it'd be a good thing to have. And
people don't video every solve aswell, that's fine. But having
a video records page is still a plus. So, you think I should start
making it? :) ~Thom --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" <logitewty@...> wrote: > > I like the
idea, but I have to play devil's advocate, just cuz. > > People can
lie with videos. You can practice the same scramble over > and over, and
make a video of it. > > Not everyone has the means to make a video. > >
People don't film every single solve they do, so chances are, your
PB > won't be on video. > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > I think it's a little extreme to say
that unless you do it in a > > competition it never actually happened,
then you're blatently > > presuming that people are lying when they
post their records. How > > about saying that official records are more
respectable? > > > > I see people saying unofficial records don't
mean anything and the > > don't matter any more, but surly you
don't think everyone is making up > > their own personal records?
Maybe one or two, but not too many to > > compare yourself to other
people with. I've enjoyed being able to > > compare my times with
other people online and dislike the fact that my > > times
'don't matter' because I've not been to an official
competion. > > > > > > Wouldn't it be cool to have an unofficial
'video' world records? Then > > people wouldn't be lying
(on the whole) and we'd see some fantastic > > things. I'm not
looking for a replacement, just something to look into > > aswell. The
idea I had was to have a community with users who post > > their videos
and they get meta-moderated, kinda like slashdot, with > > ratings. If a
video requires removal the community will meta-mod it > > down and the
moderators will remove it. It'd be nice to have comments > > on the
video's that people could write. Then you get a records list > >
with proof to back it up that's approved by the majority of people.
> > The good thing with ratings, is people who get rated high, get their
> > own personal rating changed higher so they get credability. (For > >
example, when posting a crazy record) Oh, and have videos in flash > >
format, like youtube. That's always fun, gotta think web 2.0. > > >
> What do you think? > > > > ~Thom > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> wrote: > >
> > > > Nothing is real until it's done in a competition in front
of other > > > people. > > > > > > Tyson Mao > > > Astrophysics '06
> > > California Institute of Technology > > > > > > On Jul 5, 2006, at
9:36 AM, Johannes Laire wrote: > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > > > >
wrote: > > > > > > > > > > An Asian speedcubing records list: > > > > >
> > > > > http://rubiks.tw/timer/index.php?action=ranklist > > > > > > >
> > > #1 is surely a fake record, but what about #2? > > > > > #4 is for
real (Gungz = Yu Jeong-Min) > > > > > > > > > > -- > > > > > Ryan Heise
> > > > > http://www.ryanheise.com/cube/ > > > > > > > > > > > > >
I'd say it's a fake. Or at least that crazy average, the
others > look > > > > rather normal. But who knows... > > > > > > > > >
> > > > > > > > >
Hi Chris, I have to admit I was given one quite a while ago and found it
extremely difficult! We haven't discussed it much on here but its a
much better puzzle than one might expect. Definitely for hard core
cubers! Duncan ----- Original Message ----- From: cmhardw To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, July 07, 2006 8:51
AM Subject: [Speed cubing group] Re: Sudokube Hey everyone, I dredged up
this older topic because I finally gave the sudokube a shot. My dad saw
one in a Walmart and got it for me to try, and it took me about an hour
of fiddling with it to finally get it. The sudokube was actually a good
bit harder than I expected it to be, and there were definitely moments
of purely sudoku logic while solving it. I found the solution where all
the numbers are all correctly oriented with respect to all the other
numbers on each face. I haven't yet tried to find solutions
allowing the numbers to be misaligned on each face, but I'll see if
I can find any. Anyway, not sure if anyone else has tried this, but it
sure stumped me for an hour until I finally saw a way to get it. Also,
who is the puzzle marketed to? First off to solve it you need to be able
to solve the super cube 3x3x3, and second off, because of the moments of
sudoku logic, you need to be comfortable with doing 3 cycles that
preserve *everything* but the three pieces you move. Is this puzzle
targeted towards cubers? Same as the 4x4 is targeted towards cubing
fans? I can't see a non-cuber figuring this thing out to be honest,
I found it fairly difficult even already being comfortable with
commutators and supercubes! Chris [Non-text portions of this message
have been removed]
Hi guys, The first time I solved this one I first checked which sides
where bottom/top before scrambling it. That makes a big difference. I
then solved it in 10 minutes, using blindfolded tricks after solving
first layer. After some practice 5 minutes should be easy. Have fun, Ron
----- Original Message ----- From: Duncan Dicks To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, July 07, 2006 1:55
PM Subject: SPAM: Re: [Speed cubing group] Re: Sudokube Hi Chris, I have
to admit I was given one quite a while ago and found it extremely
difficult! We haven't discussed it much on here but its a much
better puzzle than one might expect. Definitely for hard core cubers!
Duncan ----- Original Message ----- From: cmhardw To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, July 07, 2006 8:51
AM Subject: [Speed cubing group] Re: Sudokube Hey everyone, I dredged up
this older topic because I finally gave the sudokube a shot. My dad saw
one in a Walmart and got it for me to try, and it took me about an hour
of fiddling with it to finally get it. The sudokube was actually a good
bit harder than I expected it to be, and there were definitely moments
of purely sudoku logic while solving it. I found the solution where all
the numbers are all correctly oriented with respect to all the other
numbers on each face. I haven't yet tried to find solutions
allowing the numbers to be misaligned on each face, but I'll see if
I can find any. Anyway, not sure if anyone else has tried this, but it
sure stumped me for an hour until I finally saw a way to get it. Also,
who is the puzzle marketed to? First off to solve it you need to be able
to solve the super cube 3x3x3, and second off, because of the moments of
sudoku logic, you need to be comfortable with doing 3 cycles that
preserve *everything* but the three pieces you move. Is this puzzle
targeted towards cubers? Same as the 4x4 is targeted towards cubing
fans? I can't see a non-cuber figuring this thing out to be honest,
I found it fairly difficult even already being comfortable with
commutators and supercubes! Chris [Non-text portions of this message
have been removed] [Non-text portions of this message have been removed]
4740. Re: [Speed cubing group] rubiks.tw records list From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 7 Jul 2006 14:11:42 +0200
----- Original Message ----- From: Ryan Heise To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, July 05, 2006
5:14 PM Subject: [Speed cubing group] rubiks.tw records list An Asian
speedcubing records list:
http://rubiks.tw/timer/index.php?action=ranklist #1 is surely a fake
record, but what about #2? #4 is for real (Gungz = Yu Jeong-Min) -- If
you don´t look at method "None" but at LBL and Fridrich, all
looks very realistic. R New Message Search Find the message you want
faster. Visit your group to try out the improved message search. Share
feedback on the new changes to Groups Recent Activity a.. 9New Members
b.. 1New Links Visit Your Group . [Non-text portions of this message
have been removed]
4741. SV: [Speed cubing group] Re: program request : BLD practice
tool From: teemu_tiinanen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 Jul 2006 13:06:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Hey everyone, > > Wow I didn't expect a response quite
as big as this. Just wanted to > send a big thank you to all those who
wrote a program, I really > appreciate it a lot. > > Also, do you all
mind if I link to each of your programs, or Ryan in > your case create a
page on my site with due credit to you for using > the code? I'd
like to include these practice tools on the section of > my page that
talks about memorizing and blindfolded cubing. > > Thanks again! > Chris
> You can use my script freely. I can give you the source code so that
you can put it on your server if you want (and possibly modify it).
Don´t insult your friends, Ron! R ----- Original Message ----- From: Ron
van Bruchem To: speedsolvingrubikscube@yahoogroups.com Sent: Friday,
July 07, 2006 2:01 PM Subject: Re: Re: [Speed cubing group] Re: Sudokube
Hi guys, The first time I solved this one I first checked which sides
where bottom/top before scrambling it. That makes a big difference. I
then solved it in 10 minutes, using blindfolded tricks after solving
first layer. After some practice 5 minutes should be easy. Have fun, Ron
---- Original Message ----- From: cmhardw My dad saw one in a Walmart
and got it for me to try, and it took me about an hour of fiddling with
it to finally get it. [Non-text portions of this message have been
removed]
4743. Generators for the nxnxn cube ... From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 Jul 2006 16:10:48 -0000
Hi :-) I was having a nice chat w Chris Hardwick the other day. I asked
him to prove that only 4 layers is not enough to generate the cube-group
for the 3x3x3 group. The proof is quite easy. There's only 2 cases
possible: leaving out 2 opposite layers or leaving out 2 adjacent
layers. The first option makes it impossible to flip edges. While the
second option leaves one edge out of reach :-o So, now the interesting
question. How many layers are needed to generate the full cube-group on
an nxnxn cube? And what layers should they be? I have a few ideas
already but i'd like some input / discussion about this :-) Im not
asking how to solve _optimally_ with a minimal number of generators,
though that's another interesting topic in itself :D Cheers! -Per
4744. Re: SV: [Speed cubing group] Re: program request : BLD practice
tool From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 8 Jul 2006 01:58:13 +1000
On Fri, Jul 07, 2006 at 07:42:32AM -0000, cmhardw wrote: > Also, do you
all mind if I link to each of your programs, or Ryan in > your case
create a page on my site with due credit to you for using > the code?
I'd like to include these practice tools on the section of > my
page that talks about memorizing and blindfolded cubing. Feel free to
use it for any purpose. -- Ryan Heise http://www.ryanheise.com/cube/
Hey guys, Yeah I enjoyed the puzzle a lot. When my dad gave it to me it
was already scrambled, and I had never really payed attention to what
the solves state looked like before when I saw them in a store so I
didn't even get the part about lining the numbers up in the same
orienation until I had been fiddling with it a while. Before that I had
all the faces with a single 1,2,3,4 but I had many of them misaligned. I
then noticed the orienation of the numbers of the corners, and it
clearly gave two faces as "top" and "bottom" so I
solved all the corners, then was able to line up the U and D layers into
the only correct rotation they could have of the possible 4. I then
figured out (sudoku logic here) that two of the centers had to be on
either R or L, and that left the other 4 in the M slice with only 4
possible rotations because of the sudoku rules (because I could switch
the R and L centers legally, effectively changing the parity of the M
slice centers). I was then able to place the E layer edges, which gave
me enough information (all sudoku logic here) to place all 6 centers. At
this point I had been orienting the ones I knew to be solved so I could
remember not to mess those ones up. After that I had to place the S
layer and M layer edges. I was able to place all the S layer edges
really easily after I had the middle layer edges (sudoku here too), and
then that made it easy to finish off the M layer and solve it (also
sudoku here). I'd say knowing the cube, and knowing what
orientation a piece would be in if I moved it to another spot sometimes
made it easy to "cheat" a little and just orient the numbers
correctly rather than think through the sudoku logic of how to get that
piece where it needed to go. Sometimes though there were multiple
options of a piece to use for a location and you had to use sudoku to
figure out which one went there. Overall a very awesome puzzle! I only
wish I could do it again, but after staring at it for an hour I already
have the centers, corners, and most of the edges memorized lol. I guess
I could try to speed solve it, but the cube is fairly low quality. I
figure I'll try my first approach again and see if there is a
solution allowing the numbers to be misaligned with respect to the other
numbers on that face. Overall this puzzle rocked, I enjoyed it very
much, and it was definitely much harder than I expected it to be! Ron, I
still think you're a puzzling genius, or a cube robot and can just
figure out any cube puzzle too quickly ;-) Much respect to you, I
certainly took way longer than 10 minutes to solve mine, but it was
still fun to try! Duncan, Ron, what approach did you guys take to
figuring your cube out? Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi guys, > > The first time I solved this one I
first checked which sides where bottom/top before scrambling it. That
makes a big difference. > I then solved it in 10 minutes, using
blindfolded tricks after solving first layer. > After some practice 5
minutes should be easy. > > Have fun, > > Ron > > > ----- Original
Message ----- > From: Duncan Dicks > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Friday, July 07, 2006
1:55 PM > Subject: SPAM: Re: [Speed cubing group] Re: Sudokube > > > Hi
Chris, > I have to admit I was given one quite a while ago and found it
extremely difficult! We haven't discussed it much on here but its a
much better puzzle than one might expect. Definitely for hard core
cubers! > > Duncan > > ----- Original Message ----- > From: cmhardw >
To: speedsolvingrubikscube@yahoogroups.com > Sent: Friday, July 07, 2006
8:51 AM > Subject: [Speed cubing group] Re: Sudokube > > Hey everyone, >
> I dredged up this older topic because I finally gave the sudokube a >
shot. > > My dad saw one in a Walmart and got it for me to try, and it
took me > about an hour of fiddling with it to finally get it. > > The
sudokube was actually a good bit harder than I expected it to > be, and
there were definitely moments of purely sudoku logic while > solving it.
I found the solution where all the numbers are all > correctly oriented
with respect to all the other numbers on each > face. > > I haven't
yet tried to find solutions allowing the numbers to be > misaligned on
each face, but I'll see if I can find any. > > Anyway, not sure if
anyone else has tried this, but it sure stumped > me for an hour until I
finally saw a way to get it. > > Also, who is the puzzle marketed to?
First off to solve it you need > to be able to solve the super cube
3x3x3, and second off, because of > the moments of sudoku logic, you
need to be comfortable with doing 3 > cycles that preserve *everything*
but the three pieces you move. Is > this puzzle targeted towards cubers?
Same as the 4x4 is targeted > towards cubing fans? I can't see a
non-cuber figuring this thing > out to be honest, I found it fairly
difficult even already being > comfortable with commutators and
supercubes! > > Chris > > [Non-text portions of this message have been
removed] > > > > > > [Non-text portions of this message have been
removed] >
4746. Re: Generators for the nxnxn cube ... From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 08 Jul 2006 00:35:06 -0000
First of all, one must understand what you mean when you say the
"full cube-group on an nxnxn cube." Generally, the positions
of an nxnxn cube do not form a group, unless you mean the nxnxn
super-cube. The ordinary nxnxn cubes (n larger than 3) because of
indistinguishable cubies. I believe the set of positions of one of these
cubes is a coset of the corresponding super-cube group. With GAP, it
seems to be easier to look at the super-cube group. Even-size cubes have
the issue that there are no fixed centers to use as reference points for
your generators. Odd size cubes can use the fixed centers as references
for the various generators, but only if you wish to exclude central
layer moves as generators. If we have a case where we do not have fixed
centers, then it appears to me we have at least three cases to consider.
I'll use the 4x4x4 as an example. 1. We could consider that whole
cube rotations (the set { (U u d' D'), (L l r' R') }
is sufficient if regarded as generators) to be implicit generators, with
the argument that such actions do not change the state of the cube, only
its orientation. With the 4x4x4, the entire super-cube group can be
generated by U, u, and whole cube rotations. 2. We could consider that
the cube has some absolute reference at the start, no whole cube
rotations are allowed at any time, and that the orientation of the end
result does not matter. (Equivalently, we allow one arbitrary whole cube
rotation at the end instead of saying the orientation does not matter.)
Clearly, the generators U, u, d, L, l, r, F, f, and b allow all the
legal positions of the 4x4x4 super-cube to be reached, if we consider
that the orientation of cube at the end does not matter. But we know
that these generators do not allow the DRB corner cubie to be moved from
its initial position and orientation with respect to the absolute
reference established. So these generators do not generate the whole
4x4x4 super-cube group where orientation of the cube is considered to
matter (see case 3 below). 3. We could consider that the cube has some
absolute reference at the start, no whole cube rotations are allowed at
any time, and the orientation of the cube for the end result matters.
This is a group 24 times larger than the group for case 2. While <U,
u, d, L, l, r, F, f, b> does not generate this group, I have found that
this group can still be generated with only six generators (for the
4x4x4 super-cube): <U, u, D, d, L, f>. I used GAP to show this is the
case. With generators being restricted to single-layer moves, I
don't think any combination of five generators is sufficient to
generate this group for the 4x4x4 super-cube. - Bruce Norskog --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > I was having a nice chat
w Chris Hardwick the other day. I asked him > to prove that only 4
layers is not enough to generate the cube-group > for the 3x3x3 group.
The proof is quite easy. There's only 2 cases > possible: leaving
out 2 opposite layers or leaving out 2 adjacent > layers. The first
option makes it impossible to flip edges. While > the second option
leaves one edge out of reach :-o > > So, now the interesting question.
How many layers are needed to > generate the full cube-group on an nxnxn
cube? And what layers > should they be? I have a few ideas already but
i'd like some input / > discussion about this :-) > > Im not asking
how to solve _optimally_ with a minimal number of > generators, though
that's another interesting topic in itself :D > > Cheers! > > -Per
>
4747. Re: [Speed cubing group] How did you discover
speedcubing? From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 7 Jul 2006 21:02:12 -0700
I got a cube for Christmas in 2003, then dedicated the remainder of my
freshman year in college to getting faster. I found the cube a gateway
drug to other things like programing cube timers and messing with
webpages. I need to focus more on school. -Chris On 6/26/06, athefre
<athefre@...> wrote: > > I went to K-mart one day to buy some Legos
to build models that look > like the old pixelated 2D mario characters.
I couldn't find any there > so I decided to go look in different
stores. On the way out of the > store I saw a clearance rack and it had
a puzzle called a K-Ball. I > decided to buy it to see if I could solve
it. I could only solve it > twice, then I looked online for ways of
doing it. I then remembered > that when I was little I played with
something called a Rubik's Cube > and how people at school said
that there were guides online for how to > solve it so I looked it up
and I was amazed at how fast people could > solve it. So I saved some
money and bought me one. > > So, without the cube I would have been into
a different type of block- > building. > > > [Non-text portions of this
message have been removed]
4748. Draft version WCA regulations 2006 v2 From: "Ron" <ron@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 08 Jul 2006 05:30:53 -0000
Fellow cubers, There is a draft version available of the WCA regulations
2006 v2. http://www.speedcubing.com/events/regulations_draft_2006v2.html
Your feedback is very welcome in the WCA forum:
http://www.worldcubeassociation.org/forum The deadline for this new
version is July 22, 2006, so that the regulations can be used starting
with the competitions end of July. The focus areas for this new version
are based on the feedback we had from our community: 1) no extra
attempts anymore for puzzle defects 2) improvements for ending the solve
(penalties instead of DNF, stopping with hands not specifically with
fingers) 3) regulations on the number of rounds and people progressing
to next round 4) No Inspection events not official anymore (focus on one
main event) 5) simpler text where possible The full list of changes can
be found here:
http://www.speedcubing.com/events/regulations_history_draft_2006v2.htm l
It is never possible to make everyone happy. Still we aim that the WCA
regulations are fair and accepted, based on a majority view of our
community. Ron van Bruchem
I think the most important part about the sudokube is to remember a few
things. 1: Top layer is the layer where each edge piece has an even
number and a 2, and each corner has a 1 and 3 and an uneven number. 2:
Every center can be anyplace on the cube because it is allways a 5. 3:
All middle layer edges are pieces with a 4 and a 6. 4: Last layer, the
easiest way to see if the bottem layer corners are correctly oriented is
to look at the numbers on the L R B or F face. If they are placed upside
up, they are correctly oriented. 5: The edges on the last layer all have
an eight. And 1 edge has 2 eights. So when you are looking at the LL and
you see 3 eights, the 2 eights on 1 piece dont need orienting. If you
see 4 eight, they do. Double pieces: There are two 2-8 edge pieces.
There are six 4-6 edge pieces. There are six 5 center pieces.
Hey, I've seen the picture at the start of this thread with the
white sudokube, mine was not the same. Mine is a black cube of extremely
cheap quality and the tiniest bit smaller than the regular 3x3 (maybe
2.0-2.5mm) The centers on my cube are 1,1,4,5,6,7 so only one is a 5,
unlike the white cube where all are 5's. The number stickers are on
pieces like below: 1: 2 centers, 1 edge, 3 corners 2: 4 edges, 2 corners
3: 4 edges, 2 corners 4: 1 center, 2 edges, 3 corners 5: 1 center, 2
edges, 3 corners 6: 1 center, 2 edges, 3 corners 7: 1 center, 2 edges, 3
corners 8: 4 edges, 2 corners 9: 3 edges, 3 corners I agree that white
sudokube I think would be fairly easy to solve because the solved state
is in the pattern where read from left to right and top to bottom the
numbers are in order. When the cube I have is solved the numbers are all
scrambled on every face, though they are all aligned correctly with
respect to each other. For example read from left to right and top to
bottom one of my E layer or side faces is 971 248 536 I think there
would be a huge number of ways to arrange stickers on a sudokube so that
you would have a solvable puzzle. As an upper bound obviously there
can't be more than (9!)^6 * 4. The factor of 4 comes from the
ability to rotate all the stickers on U and D 90 degrees, 180 degrees,
or 270 degrees but leave them in the same order with respect to each
other on each face. Due to symmetry the actual number would be less
though. Also for a different, and harder, problem you could allow faces
to be misaligned, unlike this cube which has 4 adjacent faces on the E
ring all oriented the same way, leaving the U and D layers oriented a
different way, but the same as each other. You could have the
orientations all different too, giving an upper bound of (4 * 9!)^6, and
again both of these actual counts should be less because of certain
symmetrical positions. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "de_keijzer"
<deKeijzer@...> wrote: > > I think the most important part about the
sudokube is to remember a > few things. > > 1: Top layer is the layer
where each edge piece has an even number and > a 2, and each corner has
a 1 and 3 and an uneven number. > > 2: Every center can be anyplace on
the cube because it is allways a 5. > > 3: All middle layer edges are
pieces with a 4 and a 6. > > 4: Last layer, the easiest way to see if
the bottem layer corners are > correctly oriented is to look at the
numbers on the L R B or F face. > If they are placed upside up, they are
correctly oriented. > > 5: The edges on the last layer all have an
eight. And 1 edge has 2 > eights. So when you are looking at the LL and
you see 3 eights, the 2 > eights on 1 piece dont need orienting. If you
see 4 eight, they do. > > Double pieces: > There are two 2-8 edge
pieces. > There are six 4-6 edge pieces. > There are six 5 center
pieces. >
4751. Help me with Acube From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 08 Jul 2006 20:47:49 -0000
Hello Everyone I have started using acube to find CLL sequences. I can
easily input the cases where every corner is in place, just oriented
incorrectly. I have a few questions for anyone who may be able to help
me. 1.how do I input switched corners In a lot of COLL cases, if you do
a U2 adjustment first, they end up perfectly lined up. For Roux, U
adjustments dont matter. 2. Is there any way I can input the corners
with a U2 adjustment? Would that be any different than inputting it
without the U2? 3. Can I input it so that the Top corners end up just
fixed, but not aligned? Can acube ignore adjustments 4. How do I input
corners in general? Thank you for any help Jason
4752. Re: Help me with Acube From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 08 Jul 2006 23:42:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@...> wrote: > > Hello Everyone > > I have started using
acube to find CLL sequences. I can easily input > the cases where every
corner is in place, just oriented incorrectly. > I have a few questions
for anyone who may be able to help me. > > > 1.how do I input switched
corners > > In a lot of COLL cases, if you do a U2 adjustment first,
they end up > perfectly lined up. For Roux, U adjustments dont matter. >
> 2. Is there any way I can input the corners with a U2 adjustment? >
Would that be any different than inputting it without the U2? > > 3. Can
I input it so that the Top corners end up just fixed, but not > aligned?
Can acube ignore adjustments > > 4. How do I input corners in general? >
> > > > Thank you for any help > > Jason > Maybe not the help you need,
but here are ACube3 settings for all my corner cases. # A2 @? @? @? @?
@? ! @? ! ! ! ! ! ! UBL URB ! ! ! ! ! # A6 @? @? @? @? @? ! @? ! ! ! ! !
! ULF ! URB ! ! ! ! # B2 @? @? @? @? @? ! @? ! ! ! ! ! FRU BLU URB LFU !
! ! ! # B6 @? @? @? @? @? ! @? ! ! ! ! ! FRU LFU ! RBU ! ! ! ! # D1 @?
@? @? @? @? ! @? ! ! ! ! ! -! ! +! ! ! ! ! ! # D2 @? @? @? @? @? ! @? !
! ! ! ! -! UBL RBU ! ! ! ! ! # D3 @? @? @? @? @? ! @? ! ! ! ! ! BUR UFR
BLU ! ! ! ! ! # D4 @? @? @? @? @? ! @? ! ! ! ! ! FUL ! +! UFR ! ! ! ! #
D5 @? @? @? @? @? ! @? ! ! ! ! ! -! ! LFU UBL ! ! ! ! # D6 @? @? @? @?
@? ! @? ! ! ! ! ! LUB ! FRU ! ! ! ! ! # E1 @? @? @? @? @? ! @? ! ! ! ! !
! +! -! ! ! ! ! ! # E2 @? @? @? @? @? ! @? ! ! ! ! ! ! BLU BUR ! ! ! ! !
# E3 @? @? @? @? @? ! @? ! ! ! ! ! URB FRU -! ! ! ! ! ! # E4 @? @? @? @?
@? ! @? ! ! ! ! ! ULF +! -! UFR ! ! ! ! # F1 @? @? @? @? @? ! @? ! ! ! !
! ! +! -! ! ! ! ! ! # F2 @? @? @? @? @? ! @? ! ! ! ! ! ! LUB RBU ! ! ! !
! # F3 @? @? @? @? @? ! @? ! ! ! ! ! URB RUF +! ! ! ! ! ! # F4 @? @? @?
@? @? ! @? ! ! ! ! ! ULF -! +! UFR ! ! ! ! # F6 @? @? @? @? @? ! @? ! !
! ! ! ! FUL BLU URB ! ! ! ! # G1 @? @? @? @? @? ! @? ! ! ! ! ! -! +! +!
-! ! ! ! ! # G2 @? @? @? @? @? ! @? ! ! ! ! ! -! BLU RBU -! ! ! ! ! # G3
@? @? @? @? @? ! @? ! ! ! ! ! BUR FRU +! -! ! ! ! ! # G5 @? @? @? @? @?
! @? ! ! ! ! ! -! +! LFU LUB ! ! ! ! # G6 @? @? @? @? @? ! @? ! ! ! ! !
-! LFU +! BUR ! ! ! ! # H1 @? @? @? @? @? ! @? ! ! ! ! ! +! -! +! -! ! !
! ! # H2 @? @? @? @? @? ! @? ! ! ! ! ! +! LUB RBU -! ! ! ! ! # H3 @? @?
@? @? @? ! @? ! ! ! ! ! ! UBL URB ! ! ! ! ! # H4 @? @? @? @? @? ! @? ! !
! ! ! LFU +! -! RUF ! ! ! ! # H5 @? @? @? @? @? ! @? ! ! ! ! ! +! -! LFU
LUB ! ! ! ! # H6 @? @? @? @? @? ! @? ! ! ! ! ! +! FUL +! BUR ! ! ! !
4753. Half trun problem.. I need algorithm :) From: "none88yoo" <none88yoo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 09 Jul 2006 04:25:47 -0000
yeah.. I try to.. only use half trun moving(180 degree), screamble and
solving.. here is one problem... I solved corner first. and solve edge..
using two algorithms... example . R2 U2 R2 U2 R2 U2 or.. M2 U2 M2 U2...
yeah.. everything is half turn.. but... edge 2 cycle(2 swaps..) is exist
in only half trun screamble.. I can't belive it..
http://cubefreak.hp.infoseek.co.jp/pictures/PLL/6.GIF picture.. like
that.. I want to know this PLL solve algorithm only using half turn? I
can't found Half turn alg(2 edge swaps) in my ability... help..
me.. and.. if you know other method(using only 180 degree) introduce to
me... I saw speedcubing.. catagory in half turn solving... P.S I hope
you understand my english.. :) and have a nice day~ ^^
4754. Re: Half trun problem.. I need algorithm :) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 09 Jul 2006 04:50:04 -0000
[U2 (R2 F2)x3]x3 U2 Or if you prefer written out: U2 R2 F2 R2 F2 R2 F2
U2 R2 F2 R2 F2 R2 F2 U2 R2 F2 R2 F2 R2 F2 U2 I would certainly hope that
is not an optimal way to do this, but it is the first I was able to find
after fiddling with it. I'll try to find a shorter way. Chris ---
In speedsolvingrubikscube@yahoogroups.com, "none88yoo"
<none88yoo@...> wrote: > > yeah.. > > I try to.. only use half trun
moving(180 degree), screamble and > solving.. here is one problem... > >
> I solved corner first. > and solve edge.. using two algorithms... > >
example . R2 U2 R2 U2 R2 U2 or.. M2 U2 M2 U2... > > yeah.. everything is
half turn.. > > > but... edge 2 cycle(2 swaps..) is exist in only half
trun screamble.. > > I can't belive it.. > >
http://cubefreak.hp.infoseek.co.jp/pictures/PLL/6.GIF > > picture.. like
that.. > > > I want to know this PLL solve algorithm only using half
turn? > > I can't found Half turn alg(2 edge swaps) in my
ability... > > help.. me.. > > and.. > > if you know other method(using
only 180 degree) > > introduce to me... > > I saw speedcubing.. catagory
in half turn solving... > > > > > > P.S I hope you understand my
english.. :) > > and have a nice day~ ^^ >
4755. Bernett cubing videos on strange puzzle From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 9 Jul 2006 05:49:33 +0100 (BST)
Respected cubers, My cube solving videos - 3*3*3, 3*3*3 bld, 4*4*4,
5*5*5 and square-1 are uploaded in strange puzzle site by Mr,Chris Hunt.
Thanks a lot to him. Plz watch them and send me your feed back for my
improvement to my following email- bencube@... Have fun, J.Bernett
Orlando --------------------------------- Find out what India is talking
about on Yahoo! Answers India. So, whats NEW about the NEW Yahoo!
Messenger? Find out. [Non-text portions of this message have been
removed]
4756. Re: Half trun problem.. I need algorithm :) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 09 Jul 2006 04:54:54 -0000
Haha wow my first alg was long. I just remembered this one, it's an
alg I used to use when I first started speedcubing: B2 L2 D2 (R2 F2)x3
D2 L2 B2 Much shorter than that first one. Chris --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > [U2 (R2 F2)x3]x3 U2 > > Or if you prefer written out: U2 R2 F2 R2 F2
R2 F2 U2 R2 F2 R2 F2 R2 > F2 U2 R2 F2 R2 F2 R2 F2 U2 > > I would
certainly hope that is not an optimal way to do this, but it > is the
first I was able to find after fiddling with it. I'll try to > find
a shorter way. > > Chris
4757. Re: [Speed cubing group] Re: Half trun problem.. I need algorithm
:) From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 9 Jul 2006 08:59:41 +0200
Hi guys, Using Cube Solver I found: R2F2 U2R2U2 F2R2F2 U2F2U2F2 (12,24)
Have fun, Ron ----- Original Message ----- From: cmhardw To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, July 09, 2006 6:54
AM Subject: [Speed cubing group] Re: Half trun problem.. I need
algorithm :) Haha wow my first alg was long. I just remembered this one,
it's an alg I used to use when I first started speedcubing: B2 L2
D2 (R2 F2)x3 D2 L2 B2 Much shorter than that first one. Chris --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > [U2 (R2 F2)x3]x3 U2 > > Or if you prefer written out: U2 R2 F2 R2 F2
R2 F2 U2 R2 F2 R2 F2 R2 > F2 U2 R2 F2 R2 F2 R2 F2 U2 > > I would
certainly hope that is not an optimal way to do this, but it > is the
first I was able to find after fiddling with it. I'll try to > find
a shorter way. > > Chris [Non-text portions of this message have been
removed]
4758. Re: Half trun problem.. I need algorithm :) From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 09 Jul 2006 15:49:30 -0000
Hey, this is fun! I took and average and I was around 20, I got a lot of
times under 10 though. Using: B2 L2 D2 (R2 F2)x3 D2 L2 B2 U2 R2 F2 L2 D2
L2 F2 R2 R2 D2 F2 R2 D2 R2 F2 D2 U2 M2 U2 M2 x U2 M2 U2 M2 U2 M2 U2 M2
(R2 F2) x3 Mostly stolen algs. ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi guys, > > Using Cube Solver I found: > > R2F2
U2R2U2 F2R2F2 U2F2U2F2 (12,24) > > Have fun, > > Ron > > > -----
Original Message ----- > From: cmhardw > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, July 09, 2006
6:54 AM > Subject: [Speed cubing group] Re: Half trun problem.. I need
algorithm :) > > > Haha wow my first alg was long. I just remembered
this one, it's an > alg I used to use when I first started
speedcubing: > > B2 L2 D2 (R2 F2)x3 D2 L2 B2 > > Much shorter than that
first one. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@> > wrote: > > > > [U2 (R2 F2)x3]x3 U2 > > > > Or
if you prefer written out: U2 R2 F2 R2 F2 R2 F2 U2 R2 F2 R2 F2 R2 > > F2
U2 R2 F2 R2 F2 R2 F2 U2 > > > > I would certainly hope that is not an
optimal way to do this, but it > > is the first I was able to find after
fiddling with it. I'll try to > > find a shorter way. > > > > Chris
> > > > > > [Non-text portions of this message have been removed] >
4759. Re: [Speed cubing group] Mountain King Video - DDR From: "David Barr" <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 9 Jul 2006 22:13:44 -0400
That was pretty amazing. I wish I could have seen your feet. [Non-text
portions of this message have been removed]
4760. Re: Half trun problem.. I need algorithm :) From: "none88yoo" <none88yoo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Jul 2006 02:18:36 -0000
Thanks you very much guys :) it is very interesting!!.. thanks :)
4761. Re: rubiks.tw records list From: unscarred1925 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Jul 2006 02:20:06 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > An Asian speedcubing records list: > >
http://rubiks.tw/timer/index.php?action=ranklist > > #1 is surely a fake
record, but what about #2? > #4 is for real (Gungz = Yu Jeong-Min) > >
-- > Ryan Heise > http://www.ryanheise.com/cube/ > I think it's a
good site to have, it even shows where country you from and for the
record lists, well the one that should benifit most is the user for
tracking his/her records. I logged there and share it with cuber's
in my country and hopefully they will be posting soon.
4762. Re: Half trun problem.. I need algorithm :) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Jul 2006 07:44:39 -0000
Hi :-) The half turn group can be completely solved turning only 5 of
the layers !! D2 can be simulated like so : F2 R2 L2 B2 U2 F2 R2 L2 B2.
It's not too hard to see how this works. First 4 moves moves the D
layer onto the U layer ... Now, who likes to speed this
"reduced" half turn group? Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > Hey, this is fun! > > I took and average
and I was around 20, I got a lot of times under 10 > though. > > Using:
> B2 L2 D2 (R2 F2)x3 D2 L2 B2 > U2 R2 F2 L2 D2 L2 F2 R2 > R2 D2 F2 R2 D2
R2 F2 D2 > U2 M2 U2 M2 x U2 M2 U2 M2 > U2 M2 U2 M2 > (R2 F2) x3 > >
Mostly stolen algs. > > ~Thom > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" >
<ron@> wrote: > > > > Hi guys, > > > > Using Cube Solver I found: > >
> > R2F2 U2R2U2 F2R2F2 U2F2U2F2 (12,24) > > > > Have fun, > > > > Ron >
> > > > > ----- Original Message ----- > > From: cmhardw > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Sunday, July 09, 2006
6:54 AM > > Subject: [Speed cubing group] Re: Half trun problem.. I need
> algorithm :) > > > > > > Haha wow my first alg was long. I just
remembered this one, it's an > > alg I used to use when I first
started speedcubing: > > > > B2 L2 D2 (R2 F2)x3 D2 L2 B2 > > > > Much
shorter than that first one. > > > > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > >
wrote: > > > > > > [U2 (R2 F2)x3]x3 U2 > > > > > > Or if you prefer
written out: U2 R2 F2 R2 F2 R2 F2 U2 R2 F2 R2 > F2 R2 > > > F2 U2 R2 F2
R2 F2 R2 F2 U2 > > > > > > I would certainly hope that is not an optimal
way to do this, > but it > > > is the first I was able to find after
fiddling with it. I'll try to > > > find a shorter way. > > > > > >
Chris > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > >
4763. Re: Half trun problem.. I need algorithm :) From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Jul 2006 10:39:35 -0000
you can do teh full furn group without using D or u, can't you? ---
In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > The half
turn group can be completely solved turning only 5 of the > layers !! D2
can be simulated like so : F2 R2 L2 B2 U2 F2 R2 L2 B2. > > It's not
too hard to see how this works. First 4 moves moves the D > layer onto
the U layer ... > > Now, who likes to speed this "reduced"
half turn group? > > Cheers! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > Hey, this is fun! > > > > I took and
average and I was around 20, I got a lot of times under > 10 > > though.
> > > > Using: > > B2 L2 D2 (R2 F2)x3 D2 L2 B2 > > U2 R2 F2 L2 D2 L2 F2
R2 > > R2 D2 F2 R2 D2 R2 F2 D2 > > U2 M2 U2 M2 x U2 M2 U2 M2 > > U2 M2
U2 M2 > > (R2 F2) x3 > > > > Mostly stolen algs. > > > > ~Thom > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" > > <ron@> wrote: > > > > > > Hi guys, > > > > > >
Using Cube Solver I found: > > > > > > R2F2 U2R2U2 F2R2F2 U2F2U2F2
(12,24) > > > > > > Have fun, > > > > > > Ron > > > > > > > > > -----
Original Message ----- > > > From: cmhardw > > > To:
speedsolvingrubikscube@yahoogroups.com > > > Sent: Sunday, July 09, 2006
6:54 AM > > > Subject: [Speed cubing group] Re: Half trun problem.. I
need > > algorithm :) > > > > > > > > > Haha wow my first alg was long.
I just remembered this one, > it's an > > > alg I used to use when
I first started speedcubing: > > > > > > B2 L2 D2 (R2 F2)x3 D2 L2 B2 > >
> > > > Much shorter than that first one. > > > > > > Chris > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@>
> > > wrote: > > > > > > > > [U2 (R2 F2)x3]x3 U2 > > > > > > > > Or if
you prefer written out: U2 R2 F2 R2 F2 R2 F2 U2 R2 F2 > R2 > > F2 R2 > >
> > F2 U2 R2 F2 R2 F2 R2 F2 U2 > > > > > > > > I would certainly hope
that is not an optimal way to do this, > > but it > > > > is the first I
was able to find after fiddling with it. I'll > try to > > > > find
a shorter way. > > > > > > > > Chris > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > >
4764. Re: Half trun problem.. I need algorithm :) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Jul 2006 13:07:47 -0000
Hey ! Yes it's possible to simulate D with the following : R L F2
B2 R' L'.U.R L F2 B2 R' L' or R L' F2 B2 R
L'.U.R' L F2 B2 R' L (7-stm) Im not sure what u mean by
without _u_ however ?? Im talking about the cube group where the centers
are fixed :-) Allowing physically turning the 3x3x3 cube, only 3
"moves" are needed : x,y and F .. hehehe :D Cheers! -Per > ---
In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > you can do teh full furn group without
using D or u, can't you? > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@> wrote: > > > > Hi :-) > > > > The half turn
group can be completely solved turning only 5 of the > > layers !! D2
can be simulated like so : F2 R2 L2 B2 U2 F2 R2 L2 B2. > > > > It's
not too hard to see how this works. First 4 moves moves the D > > layer
onto the U layer ... > > > > Now, who likes to speed this
"reduced" half turn group? > > > > Cheers! > > > > -Per > > >
> > --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" > > <snkenjoi@> wrote: > > > > > > Hey, this
is fun! > > > > > > I took and average and I was around 20, I got a lot
of times under > > 10 > > > though. > > > > > > Using: > > > B2 L2 D2
(R2 F2)x3 D2 L2 B2 > > > U2 R2 F2 L2 D2 L2 F2 R2 > > > R2 D2 F2 R2 D2 R2
F2 D2 > > > U2 M2 U2 M2 x U2 M2 U2 M2 > > > U2 M2 U2 M2 > > > (R2 F2) x3
> > > > > > Mostly stolen algs. > > > > > > ~Thom > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > >
> <ron@> wrote: > > > > > > > > Hi guys, > > > > > > > > Using Cube
Solver I found: > > > > > > > > R2F2 U2R2U2 F2R2F2 U2F2U2F2 (12,24) > >
> > > > > > Have fun, > > > > > > > > Ron > > > > > > > > > > > > -----
Original Message ----- > > > > From: cmhardw > > > > To:
speedsolvingrubikscube@yahoogroups.com > > > > Sent: Sunday, July 09,
2006 6:54 AM > > > > Subject: [Speed cubing group] Re: Half trun
problem.. I need > > > algorithm :) > > > > > > > > > > > > Haha wow my
first alg was long. I just remembered this one, > > it's an > > > >
alg I used to use when I first started speedcubing: > > > > > > > > B2
L2 D2 (R2 F2)x3 D2 L2 B2 > > > > > > > > Much shorter than that first
one. > > > > > > > > Chris > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > <no_reply@> > > >
> wrote: > > > > > > > > > > [U2 (R2 F2)x3]x3 U2 > > > > > > > > > > Or
if you prefer written out: U2 R2 F2 R2 F2 R2 F2 U2 R2 F2 > > R2 > > > F2
R2 > > > > > F2 U2 R2 F2 R2 F2 R2 F2 U2 > > > > > > > > > > I would
certainly hope that is not an optimal way to do this, > > > but it > > >
> > is the first I was able to find after fiddling with it. I'll >
> try to > > > > > find a shorter way. > > > > > > > > > > Chris > > > >
> > > > > > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > >
4765. Re: Bernett cubing videos on strange puzzle From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Jul 2006 20:51:29 -0000
Hi Bernett :-) Thanx for posting those really nice videos. I can see
that u have attacked the spacebar quite a lot. It seems damaged ... lol
... Have fun! - Per > --- In speedsolvingrubikscube@yahoogroups.com,
JohnLouis Louis <pjlmem@...> wrote: > > Respected cubers, > My cube
solving videos - 3*3*3, 3*3*3 bld, 4*4*4, 5*5*5 and square-1 are
uploaded in strange puzzle site by Mr,Chris Hunt. Thanks a lot to him. >
Plz watch them and send me your feed back for my improvement to my
following email- bencube@... > > Have fun, > J.Bernett Orlando > > >
--------------------------------- > Find out what India is talking about
on Yahoo! Answers India. > So, what's NEW about the NEW Yahoo!
Messenger? Find out. > > [Non-text portions of this message have been
removed] >
4766. Rubiks Cube World Record Mini-Documentary Released From: "housesit23" <housesit23@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 Jul 2006 03:55:11 -0000
Hey Folks - I met some of you in January, at the 2006 International
Rubik's Cube Competition in San Francisco where I spoke with
several top competitors about the world of cubing. I was there with my
camera shooting a mini-documentary that has just been released online. I
also happened to catch Leyan Lo setting a new world record for the 3x3x3
solve. You can check out the video by clicking on the link below. If it
collects enough `greenlights' it will be broadcast into some of
Current TV's 20million subscriber homes. Help spread the love for
the Rubik's Cube by forwarding this message to all your cubing
friends! You & your friends can help get this story out there by
`greenlighting' the piece. All you have to do is go to the site,
set up an account (its FREE and you will get NO SPAM, I promise), watch
the pod, and if you like it, give it a GREENLIGHT! Check it out &
GREENLIGHT ME here: http://www.current.tv/studio/media/8971606 Thanks
for your support and keep on solving! Samantha Grant Director/Producer
www.GUSHproductions.com
4767. Re: Help me with Acube From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 Jul 2006 09:49:03 -0000
There are several establish CLL alg sets out there if you want to spare
yourself the trouble. Basically, you can start off with a "~U"
switch to have it treat all the algs that start and/or end with some
sort of U turn as equal length. In reference to Gilles post, starting
off with "@? @? @? @?" tells it that you care/know nothing at
all about the 4 U-edges. He wrote: > # A2 > @? @? @? @? @? ! @? ! ! ! !
! ! UBL URB ! ! ! ! ! It is best to use the "!!" notation to
be able to more clearly see the break between edge specification and
corner specification. Thus I'd have done: @? @? @? @? @? ! @? !! !
UBL URB !! or in your case: ~U @? @? @? @? @? ! @? !! ! UBL URB !! Upon
closer examination of the character sequence, "! UBL URB !!"
defines the corner configuration. The first '!' indicates that
UFR is correctly placed. The '!!' indicates that the last 5
corners are also correct (or more precisely stated "to be left
fixed"), where by last 5, I mean in regards to the given ordering
in the program. The "UBL" means that: in the URB-slot, there
currently lies the UBL- corner, and that it is positioned there in such
a manner that the U- color sticker is on the U-face, B-colored sticker
on the R-face, and L-color sticker on the B-face. Furthermore, do note
that Gilles also used the "#" commenting that ACube
understands, and that it is possible to do things like "face
masking". For example, if you use the "431" switch then
it will look only in the restricted <L,U,R> subgroup (a preference of
some of the fastest cubers). -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@...> wrote: > > Hello Everyone > > I have started using
acube to find CLL sequences. I can easily input > the cases where every
corner is in place, just oriented incorrectly. > I have a few questions
for anyone who may be able to help me. > > > 1.how do I input switched
corners > > In a lot of COLL cases, if you do a U2 adjustment first,
they end up > perfectly lined up. For Roux, U adjustments dont matter. >
> 2. Is there any way I can input the corners with a U2 adjustment? >
Would that be any different than inputting it without the U2? > > 3. Can
I input it so that the Top corners end up just fixed, but not > aligned?
Can acube ignore adjustments > > 4. How do I input corners in general? >
> > > > Thank you for any help > > Jason >
4768. Re: [Speed cubing group] Rubiks Cube World Record
Mini-Documentary Released From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 Jul 2006 05:49:25 -0700
Lars had the best comment :-P. Tyson Mao Astrophysics '06
California Institute of Technology On Jul 10, 2006, at 8:55 PM,
housesit23 wrote: > Hey Folks - > > I met some of you in January, at the
2006 International Rubik's Cube > Competition in San Francisco
where I spoke with several top > competitors about the world of cubing.
I was there with my camera > shooting a mini-documentary that has just
been released online. I > also happened to catch Leyan Lo setting a new
world record for the > 3x3x3 solve. > > You can check out the video by
clicking on the link below. If it > collects enough `greenlights'
it will be broadcast into some of > Current TV's 20million
subscriber homes. Help spread the love for the > Rubik's Cube by
forwarding this message to all your cubing friends! > > You & your
friends can help get this story out there by > `greenlighting' the
piece. All you have to do is go to the site, set > up an account (its
FREE and you will get NO SPAM, I promise), watch > the pod, and if you
like it, give it a GREENLIGHT! > > Check it out & GREENLIGHT ME
here: > > http://www.current.tv/studio/media/8971606 > > Thanks for your
support and keep on solving! > > Samantha Grant > Director/Producer >
www.GUSHproductions.com > > >
4769. Re: [Speed cubing group] Rubiks Cube World Record
Mini-Documentary Released From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 Jul 2006 16:31:40 -0000
Hi, I thought the documentary was very good, and I green lighted it, so
I hope it shows up on TV. My only comment is that the number of unsolved
combinations for the 3x3x3 given is incorrect. The number listed is
43,252,274,489,855,999 when it is in fact 43,252,003,274,489,855,999 The
number given is off by almost a factor of 1,000. And yes I am a total
nerd for having that number memorized, I admit it. Overall I thought the
video was very good, and I hope it is able to appear on TV. Everyone
keep green lighting it! Chris --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> Lars had the best comment :-P. > > Tyson Mao > Astrophysics '06 >
California Institute of Technology > > On Jul 10, 2006, at 8:55 PM,
housesit23 wrote: > > > Hey Folks - > > > > I met some of you in
January, at the 2006 International Rubik's Cube > > Competition in
San Francisco where I spoke with several top > > competitors about the
world of cubing. I was there with my camera > > shooting a
mini-documentary that has just been released online. I > > also happened
to catch Leyan Lo setting a new world record for the > > 3x3x3 solve. >
> > > You can check out the video by clicking on the link below. If it >
> collects enough `greenlights' it will be broadcast into some of >
> Current TV's 20million subscriber homes. Help spread the love for
the > > Rubik's Cube by forwarding this message to all your cubing
friends! > > > > You & your friends can help get this story out
there by > > `greenlighting' the piece. All you have to do is go to
the site, set > > up an account (its FREE and you will get NO SPAM, I
promise), watch > > the pod, and if you like it, give it a GREENLIGHT! >
> > > Check it out & GREENLIGHT ME here: > > > >
http://www.current.tv/studio/media/8971606 > > > > Thanks for your
support and keep on solving! > > > > Samantha Grant > >
Director/Producer > > www.GUSHproductions.com > > > > > > >
4770. Re: [Speed cubing group] Rubiks Cube World Record
Mini-Documentary Released From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 Jul 2006 13:55:33 -0300 (ART)
I can't set up an account...I type the verification code but it
says: "this is not what it says, try again" housesit23
<housesit23@...> escreveu: Hey Folks - I met some of you in January,
at the 2006 International Rubik's Cube Competition in San Francisco
where I spoke with several top competitors about the world of cubing. I
was there with my camera shooting a mini-documentary that has just been
released online. I also happened to catch Leyan Lo setting a new world
record for the 3x3x3 solve. You can check out the video by clicking on
the link below. If it collects enough `greenlights' it will be
broadcast into some of Current TV's 20million subscriber homes.
Help spread the love for the Rubik's Cube by forwarding this
message to all your cubing friends! You & your friends can help get
this story out there by `greenlighting' the piece. All you have to
do is go to the site, set up an account (its FREE and you will get NO
SPAM, I promise), watch the pod, and if you like it, give it a
GREENLIGHT! Check it out & GREENLIGHT ME here:
http://www.current.tv/studio/media/8971606 Thanks for your support and
keep on solving! Samantha Grant Director/Producer
www.GUSHproductions.com --------------------------------- Abra sua conta
no Yahoo! Mail - 1GB de espaço, alertas de e-mail no celular e anti-spam
realmente eficaz. [Non-text portions of this message have been removed]
4771. Re: Rubiks Cube World Record Mini-Documentary Released From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 Jul 2006 18:54:28 -0000
I wish I could simply vote without registering. I'd like to give
you a zero or whatever is the worst possible rating. Cause you know,
most of it is good, but if you tell the sticker peeling "joke"
instead of cursing people who do so, you deserve nothing but the worst
rating. Don't spread that stupidity, fight it. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "housesit23"
<housesit23@...> wrote: > > Hey Folks - > > I met some of you in
January, at the 2006 International Rubik's Cube > Competition in
San Francisco where I spoke with several top > competitors about the
world of cubing. I was there with my camera > shooting a
mini-documentary that has just been released online. I > also happened
to catch Leyan Lo setting a new world record for the > 3x3x3 solve. > >
You can check out the video by clicking on the link below. If it >
collects enough `greenlights' it will be broadcast into some of >
Current TV's 20million subscriber homes. Help spread the love for
the > Rubik's Cube by forwarding this message to all your cubing
friends! > > You & your friends can help get this story out there by
> `greenlighting' the piece. All you have to do is go to the site,
set > up an account (its FREE and you will get NO SPAM, I promise),
watch > the pod, and if you like it, give it a GREENLIGHT! > > Check it
out & GREENLIGHT ME here: > >
http://www.current.tv/studio/media/8971606 > > Thanks for your support
and keep on solving! > > Samantha Grant > Director/Producer >
www.GUSHproductions.com >
4772. Re: [Speed cubing group] Re: Rubiks Cube World Record
Mini-Documentary Released From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 Jul 2006 12:19:30 -0700 (PDT)
lol get em stefan, if i hear one more "peel the stickers"
joke, i am going on a killing spree ----- Original Message ---- From:
Stefan Pochmann <pochmann@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, July 11, 2006
11:54:28 AM Subject: [Speed cubing group] Re: Rubiks Cube World Record
Mini-Documentary Released I wish I could simply vote without
registering. I'd like to give you a zero or whatever is the worst
possible rating. Cause you know, most of it is good, but if you tell the
sticker peeling "joke" instead of cursing people who do so,
you deserve nothing but the worst rating. Don't spread that
stupidity, fight it. Stefan --- In speedsolvingrubiksc ube@yahoogroups.
com, "housesit23" <housesit23@ ...> wrote: > > Hey Folks -
> > I met some of you in January, at the 2006 International Rubik's
Cube > Competition in San Francisco where I spoke with several top >
competitors about the world of cubing. I was there with my camera >
shooting a mini-documentary that has just been released online. I > also
happened to catch Leyan Lo setting a new world record for the > 3x3x3
solve. > > You can check out the video by clicking on the link below. If
it > collects enough `greenlights' it will be broadcast into some
of > Current TV's 20million subscriber homes. Help spread the love
for the > Rubik's Cube by forwarding this message to all your
cubing friends! > > You & your friends can help get this story out
there by > `greenlighting' the piece. All you have to do is go to
the site, set > up an account (its FREE and you will get NO SPAM, I
promise), watch > the pod, and if you like it, give it a GREENLIGHT! > >
Check it out & GREENLIGHT ME here: > > http://www.current.
tv/studio/ media/8971606 > > Thanks for your support and keep on
solving! > > Samantha Grant > Director/Producer > www.GUSHproductions
.com > [Non-text portions of this message have been removed]
4773. [Speed cubing group] Re: Rubiks Cube World Record
Mini-Documentary Released From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 Jul 2006 20:09:02 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > lol get em stefan, if i hear one
more "peel the stickers" joke, > i am going on a killing spree
good to hear from the man with *the* shirt Stefan
4774. Webpage completed (more or less) From: "cue_elf" <cue_elf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 Jul 2006 21:44:39 -0000
After 1 year of procrastination...I managed to complete my website
finally (well more or less). You can view it here at
http://qubef.bravehost.com/rubik.html Thanks for dropping by. Comments
are welcomed! - Tan
Why all the advertisements? I find them very distracting. -Chris On
7/11/06, cue_elf <cue_elf@...> wrote: > > After 1 year of
procrastination...I managed to complete my website > finally (well more
or less). > > You can view it here at > >
http://qubef.bravehost.com/rubik.html > > Thanks for dropping by.
Comments are welcomed! > > - Tan > > > [Non-text portions of this
message have been removed]
That is the price of free hosting. :D - Tan --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@...> wrote: > > Why all the advertisements? I find them very
distracting. > > -Chris > > On 7/11/06, cue_elf <cue_elf@...> wrote:
> > > > After 1 year of procrastination...I managed to complete my
website > > finally (well more or less). > > > > You can view it here at
> > > > http://qubef.bravehost.com/rubik.html > > > > Thanks for
dropping by. Comments are welcomed! > > > > - Tan > > > > > > > > >
[Non-text portions of this message have been removed] >
Ah, ok. :) I didn't see Geocities or anything, so I didn't
know it was free. In that case, ignore my first message. Thanks for the
the site. -Chris On 7/11/06, cue_elf <cue_elf@...> wrote: > > That is
the price of free hosting. :D > > - Tan > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Chris Hunt" > > <huntca@...> wrote: > > > > Why all the
advertisements? I find them very distracting. > > > > -Chris > > > > On
7/11/06, cue_elf <cue_elf@...> wrote: > > > > > > After 1 year of
procrastination...I managed to complete my website > > > finally (well
more or less). > > > > > > You can view it here at > > > > > >
http://qubef.bravehost.com/rubik.html > > > > > > Thanks for dropping
by. Comments are welcomed! > > > > > > - Tan > > > > > > > > > > > > > >
> [Non-text portions of this message have been removed] > > > > >
[Non-text portions of this message have been removed]
Nice site, especially great for beginners. Two other things you could
add: Description of Roux method Average times people can expect to get
to for each method --- In speedsolvingrubikscube@yahoogroups.com,
"Chris Hunt" <huntca@...> wrote: > > Ah, ok. :) > > I
didn't see Geocities or anything, so I didn't know it was
free. In that > case, ignore my first message. Thanks for the the site.
> > -Chris > > On 7/11/06, cue_elf <cue_elf@...> wrote: > > > > That
is the price of free hosting. :D > > > > - Tan > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Chris Hunt" > > > > <huntca@>
wrote: > > > > > > Why all the advertisements? I find them very
distracting. > > > > > > -Chris > > > > > > On 7/11/06, cue_elf
<cue_elf@> wrote: > > > > > > > > After 1 year of procrastination...I
managed to complete my website > > > > finally (well more or less). > >
> > > > > > You can view it here at > > > > > > > >
http://qubef.bravehost.com/rubik.html > > > > > > > > Thanks for
dropping by. Comments are welcomed! > > > > > > > > - Tan > > > > > > >
> > > > > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > [Non-text portions of this message have
been removed] >
4779. Fwd: Teen Choice Awards! From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 12 Jul 2006 13:39:36 -0700
Help please? Beauty and the Geek just got nominated for a Teen Choice
Award. Tyson Mao Astrophysics '06 California Institute of
Technology Begin forwarded message: > I just found out that Beauty and
the Geek was nominated for a Teen > Choice Award! > > Just go
to www.fox.com/teenchoice and vote for Beauty and the Geek for > best
reality show! It would be SO awesome if we won! > > If we can garner
enough interest in the show, perhaps they'll have > us make an
appearance or even present one of the awards! > > Tell everyone you
know! How awesome would it be if we won the award? > I've started
spreading the word on myspace and my blog...don't be shy! > >
<3 Cher
4780. Re: Fwd: Teen Choice Awards! From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 12 Jul 2006 22:34:44 -0000
I would like to add that the site states, that to vote you should be
between the ages of 13 to 19, inclusively as of June 12, 2006. However,
I might not let that stop me :). Though it is meant to be "teean
choice". --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@...> wrote: > > Help please? > > Beauty and the Geek just got
nominated for a Teen Choice Award. > > Tyson Mao > Astrophysics '06
> California Institute of Technology > > Begin forwarded message: > > >
I just found out that Beauty and the Geek was nominated for a Teen > >
Choice Award! > > > > Just go to www.fox.com/teenchoice and vote for
Beauty and the Geek for > > best reality show! It would be SO awesome if
we won! > > > > If we can garner enough interest in the show, perhaps
they'll have > > us make an appearance or even present one of the
awards! > > > > Tell everyone you know! How awesome would it be if we
won the award? > > I've started spreading the word on myspace and
my blog...don't be shy! > > > > <3 Cher >
Thanks for the suggestions. Great idea. I will get to them soon. - Tan
--- In speedsolvingrubikscube@yahoogroups.com, "athefre"
<athefre@...> wrote: > > Nice site, especially great for beginners. >
> Two other things you could add: > > Description of Roux method >
Average times people can expect to get to for each method > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" >
<huntca@> wrote: > > > > Ah, ok. :) > > > > I didn't see
Geocities or anything, so I didn't know it was free. > In that > >
case, ignore my first message. Thanks for the the site. > > > > -Chris >
> > > On 7/11/06, cue_elf <cue_elf@> wrote: > > > > > > That is the
price of free hosting. :D > > > > > > - Tan > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > "Chris Hunt" > > > > > >
<huntca@> wrote: > > > > > > > > Why all the advertisements? I find
them very distracting. > > > > > > > > -Chris > > > > > > > > On
7/11/06, cue_elf <cue_elf@> wrote: > > > > > > > > > > After 1 year
of procrastination...I managed to complete my > website > > > > >
finally (well more or less). > > > > > > > > > > You can view it here at
> > > > > > > > > > http://qubef.bravehost.com/rubik.html > > > > > > >
> > > Thanks for dropping by. Comments are welcomed! > > > > > > > > > >
- Tan > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > > > > >
> > > > > [Non-text portions of this message have been removed] > > >
4782. Re: Fwd: Teen Choice Awards! From: "tonycheese2007" <tonycheese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 13 Jul 2006 02:05:24 -0000
OH YOU'RE THE ONE WHO WAS ON THE SHOW! no wonder... i was kinda
confused when i read this at first lol... it was so annoying... half the
underclassmen at my high school who saw me doing a rubik's cube for
the first time mentioned this show, and this episode... and i was like
uh okay sure (i never saw it). and i was REALLY confused by this email,
and then i took the effort to look it up and it was you who was on the
show! lol! that's pretty cool, actually. congratulations (several
months late or whatever, guess i missed out on that one) that was an
amusing discovery for me... tony --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> Help please? > > Beauty and the Geek just got nominated for a Teen
Choice Award. > > Tyson Mao > Astrophysics '06 > California
Institute of Technology > > Begin forwarded message: > > > I just found
out that Beauty and the Geek was nominated for a Teen > > Choice Award!
> > � > > Just�go to�www.fox.com/teenchoice and vote for Beauty
and the Geek for > > best reality show! It would be SO awesome if we
won! > > � > > If we can garner enough interest in the show, perhaps
they'll have > > us�make an appearance�or even�present one of
the awards! > > � > > Tell everyone you know!� How awesome would it
be if we won the award?� > > I've started spreading the word on
myspace and my blog...don't be shy! > > � > > <3 Cher >
4783. Re: Fwd: Teen Choice Awards! From: "Matt M." <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 14 Jul 2006 19:40:43 -0000
If you think about it, 28 is just eighteen-teen. In fact, that makes me
even EXTRA teen! So I'm doubly-qualified to vote. :-) --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > I would like to add that the site states, that to vote you
should be > between the ages of 13 to 19, inclusively as of June 12,
2006. > > However, I might not let that stop me :). Though it is meant
to > be "teean choice". > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > wrote: >
> > > Help please? > > > > Beauty and the Geek just got nominated for a
Teen Choice Award. > > > > Tyson Mao > > Astrophysics '06 > >
California Institute of Technology > > > > Begin forwarded message: > >
> > > I just found out that Beauty and the Geek was nominated for a >
Teen > > > Choice Award! > > > > > > Just go to www.fox.com/teenchoice
and vote for Beauty and the > Geek for > > > best reality show! It would
be SO awesome if we won! > > > > > > If we can garner enough interest in
the show, perhaps they'll > have > > > us make an appearance or
even present one of the awards! > > > > > > Tell everyone you know! How
awesome would it be if we won the > award? > > > I've started
spreading the word on myspace and my blog...don't > be shy! > > > >
> > <3 Cher > > >
Just in case you want to waste some times reading a discussion of 90%
retards and 10% cubers... or if you'd like to know where
Leyan's bra challenge came from (I assume):
http://tinyurl.com/lpvcc
4785. UK puzzle meeting From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 Jul 2006 17:37:53 -0000
Hi everyone, I have just returned from a meeting of UK puzzlers, very
kindly hosted by Paul Nixon. Thom Barlow won the 3x3x3 event by 0.07
seconds over an average of 12, with 18.52 seconds. Dan Harris came
second, and Paul Nixon third. There were lots of good times set on the
various puzzles, and I for one had a great time, it was very nice to
meet Thom for the first time, and also to see the others, Jasmine, Paul,
Sean, and to meet Paul's wife who was exceptionally nice. I will
post a short report and some pictures and results when I get time,
probaly in the next week or two :) Dan :)
Here is my new method for the 4x4x4 cube:
http://www.snkenjoi.com/k4/index.html I tryed to get an original method,
as Per's centres step can only be done fast by Per. I'd like
to hear what people think. I prefer it to anything else I've used
so far. I'm gonna do move count averages tomorrow. Comments? ~Thom
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > Here is my new method for the 4x4x4 cube: >
> http://www.snkenjoi.com/k4/index.html > > I tryed to get an original
method, as Per's centres step can only be > done fast by Per. > >
I'd like to hear what people think. I prefer it to anything else
I've > used so far. I'm gonna do move count averages tomorrow.
> Comments? > > ~Thom > HELLo THIs is very similar to the way I start. I
do 4x3x1 Block, 5 centers, pair up 6 edges, pair up remaining 3 edges,
(B2, CMLL, Last 6 edges). I thought that I would be able to get to 90
sec fairly easily, but I can only average about 105 sec right now. I
still think that it has great potential to be a fast system. But
I'm not that fast of a cuber. MY Questions to you; HOw do you do
Stefans method with the block there? How long does B1 take you? How fast
can you do the 5 centers? How fast have you gotten with ROUX by the way?
Jason
4788. Re: Help me with Acube From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Jul 2006 04:27:04 -0000
Hello Thank you for the help. I have trouble understanding things of
this nature. So !! means five !'s really. CORNERs are input by
their stickers, starting with the U sticker, and rotating
Counterclockwise for the last 2. UFL ULB UBR URF is that right? so that
much I understand, But How do I start the program off with the ~U ? And
how do you set it up to get as many sequences as possible? Thanks again
Jason --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > There are several establish CLL alg sets
out there if you want to > spare yourself the trouble. > > Basically,
you can start off with a "~U" switch to have it treat all >
the algs that start and/or end with some sort of U turn as equal >
length. > > In reference to Gilles post, starting off with "@? @?
@? @?" tells > it that you care/know nothing at all about the 4
U-edges. > > He wrote: > > # A2 > > @? @? @? @? @? ! @? ! ! ! ! ! ! UBL
URB ! ! ! ! ! > It is best to use the "!!" notation to be able
to more clearly see > the break between edge specification and corner
specification. Thus > I'd have done: > @? @? @? @? @? ! @? !! ! UBL
URB !! > or in your case: > ~U @? @? @? @? @? ! @? !! ! UBL URB !! > >
Upon closer examination of the character sequence, "! UBL URB
!!" > defines the corner configuration. The first '!'
indicates that UFR > is correctly placed. The '!!' indicates
that the last 5 corners are > also correct (or more precisely stated
"to be left fixed"), where by > last 5, I mean in regards to
the given ordering in the program. > > The "UBL" means that:
in the URB-slot, there currently lies the UBL- > corner, and that it is
positioned there in such a manner that the U- > color sticker is on the
U-face, B-colored sticker on the R-face, and > L-color sticker on the
B-face. > > Furthermore, do note that Gilles also used the "#"
commenting that > ACube understands, and that it is possible to do
things like "face > masking". For example, if you use the
"431" switch then it will look > only in the restricted
<L,U,R> subgroup (a preference of some of the > fastest cubers). > >
> -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com,
"kovacic81" > <kovacic81@> wrote: > > > > Hello Everyone >
> > > I have started using acube to find CLL sequences. I can easily >
input > > the cases where every corner is in place, just oriented >
incorrectly. > > I have a few questions for anyone who may be able to
help me. > > > > > > 1.how do I input switched corners > > > > In a lot
of COLL cases, if you do a U2 adjustment first, they end > up > >
perfectly lined up. For Roux, U adjustments dont matter. > > > > 2. Is
there any way I can input the corners with a U2 adjustment? > > Would
that be any different than inputting it without the U2? > > > > 3. Can I
input it so that the Top corners end up just fixed, but > not > >
aligned? Can acube ignore adjustments > > > > 4. How do I input corners
in general? > > > > > > > > > > Thank you for any help > > > > Jason > >
>
Yeah, Gilles told me about that method, but I think after a while on
mine I go off at a tangent :) Really, I only do four centres now without
using pochmann's method (read the optimizations part). B1, you mean
Sune? Here is my latest average with roux; Average: 15.73 seconds
Individual Times: 15.50, (13.89), 15.12, 15.86, 17.45, 16.31, 14.77,
15.28, 17.08, 15.05, (19.45), 14.92 Thanks, ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@> wrote: > > > > Here is my new method for the 4x4x4 cube:
> > > > http://www.snkenjoi.com/k4/index.html > > > > I tryed to get an
original method, as Per's centres step can only be > > done fast by
Per. > > > > I'd like to hear what people think. I prefer it to
anything else I've > > used so far. I'm gonna do move count
averages tomorrow. > > Comments? > > > > ~Thom > > > > HELLo > > THIs is
very similar to the way I start. > > I do 4x3x1 Block, 5 centers, pair
up 6 edges, pair up remaining 3 edges, (B2, CMLL, Last 6 > edges). I
thought that I would be able to get to 90 sec fairly easily, but I can
only average > about 105 sec right now. I still think that it has great
potential to be a fast system. But > I'm not that fast of a cuber.
> > MY Questions to you; HOw do you do Stefans method with the block
there? > How long does B1 take you? > How fast can you do the 5 centers?
> How fast have you gotten with ROUX by the way? > > Jason >
I just got to your site, it looks pretty nice, I once tried such methods
myself but got stuck at the last step, I'll try to remember my
methods again, they were pretty fast i think... On the step you solve
the remaining edges of the middle layer, wouldn't it be faster if
you leave a corner open and then solve about half of the edges already?
would speed up a bit...(like kehole...) --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > Here is my new method for the 4x4x4 cube: >
> http://www.snkenjoi.com/k4/index.html > > I tryed to get an original
method, as Per's centres step can only be > done fast by Per. > >
I'd like to hear what people think. I prefer it to anything else
I've > used so far. I'm gonna do move count averages tomorrow.
> > Comments? > > ~Thom >
I don't think it'd help that much because you have to solve
them anyway, I much prefer the idea of solving the pieces directly to
where they're suppost to go. The last step here is a bit
complicated, is my explanation alright, it wasn't too clear I
donm't think. Usually I solve it in 1-3 algs. ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > I just got to your site, it looks pretty
nice, I once tried such > methods myself but got stuck at the last step,
I'll try to remember my > methods again, they were pretty fast i
think... On the step you solve > the remaining edges of the middle
layer, wouldn't it be faster if you > leave a corner open and then
solve about half of the edges already? > would speed up a bit...(like
kehole...) > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" > <snkenjoi@> wrote: > > > > Here is my new
method for the 4x4x4 cube: > > > > http://www.snkenjoi.com/k4/index.html
> > > > I tryed to get an original method, as Per's centres step
can only be > > done fast by Per. > > > > I'd like to hear what
people think. I prefer it to anything else I've > > used so far.
I'm gonna do move count averages tomorrow. > > > > Comments? > > >
> ~Thom > > >
Now I have arrived on the last step, but this is kind of like alien talk
to me :( --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" <snkenjoi@...> wrote: > > Here is my new
method for the 4x4x4 cube: > > http://www.snkenjoi.com/k4/index.html > >
I tryed to get an original method, as Per's centres step can only
be > done fast by Per. > > I'd like to hear what people think. I
prefer it to anything else I've > used so far. I'm gonna do
move count averages tomorrow. > > Comments? > > ~Thom >
4793. Re: Webpage completed (more or less) From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 Jul 2006 00:05:27 -0000
Greetings Tan, I know my method's not famous or anything, but would
you list it anyway? It's at:
http://www.speedcubing.com/DavidJSalvia.html Cheers, David J --- In
speedsolvingrubikscube@yahoogroups.com, "cue_elf"
<cue_elf@...> wrote: > > After 1 year of procrastination...I managed
to complete my website > finally (well more or less). > > You can view
it here at > > http://qubef.bravehost.com/rubik.html > > Thanks for
dropping by. Comments are welcomed! > > - Tan >
4794. Re: Help me with Acube From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 Jul 2006 00:49:12 -0000
> So !! means five !'s really. it means the rest of the pieces of
that type are correct (or to be left untouched), however many it is, so
in this case that case it was 5. But for example, a completely solved
cube can be entered in as "!! !!" > But How do I start the
program off with the ~U ? before typing the rest of the sequence, just
start by typing "~U " in its command line. > And how do you
set it up to get as many sequences as possible? I run it with the
folloing command from DOS (actually I made an icon for it): "java
-cp ACube3.jar ACube f a o" this optimizes in face turn metrics and
gives only optimal sequences in that turn count, as well as all of them
Replace 'f' with 'q' for quarter turn optimization,
or 's' for slice turn optimization. -Doug
4795. Re: [Speed cubing group] blindcubing
"discussion" From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Jul 2006 23:17:10 -0700
Wow. What a loser. Tyson Mao Astrophysics '06 California Institute
of Technology On Jul 16, 2006, at 8:46 AM, Stefan Pochmann wrote: > Just
in case you want to waste some times reading a discussion of 90% >
retards and 10% cubers... or if you'd like to know where
Leyan's bra > challenge came from (I assume): > >
http://tinyurl.com/lpvcc > > >
4796. Re: 4x4x4 'K4' Method From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 Jul 2006 12:53:20 -0000
Hi :-) If we gonna help u should be more specific what is so alien about
the description. Would u like more detailed examples with diagrams to
show how the edges are shuffled around? Don't u understand the
concept of orbitals? Cheers! - Per > --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > Now I have arrived on the last step, but
this is kind of like alien > talk to me :( > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > Here is my new method for the 4x4x4 cube:
> > > > http://www.snkenjoi.com/k4/index.html > > > > I tryed to get an
original method, as Per's centres step can only be > > done fast by
Per. > > > > I'd like to hear what people think. I prefer it to
anything else I've > > used so far. I'm gonna do move count
averages tomorrow. > > > > Comments? > > > > ~Thom > > >
4797. US Nationals 06 coordination From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Jul 2006 03:05:15 -0000
Hi, For the people that will be arriving early and want to get in touch,
we need a game plan. It also seems that not everybody will be staying at
the same hotel (it wasn't feasible this time). I know that Clancy
is *just* south of SFO, which is very convienent. Maybe we could get
someone local to help cooridnate something. First of all, who's
planning on arriving early? (For this purpose, early is before Thursday
night.) I will be there Monday night (31st). I am especially interested
in getting together with those traveling alone, perhaps do some
sight-seeing? Let's check out grad schools! :) j/k I also would
like to know where those people are staying. Is it possible to meet up
at the Exploratorium sometime Thursday? I would like to remind those
people: "Entry ... half-price with a printed copy of your e-mail
confirmation." I'm sure the organizers have to be there early
to set-up, when will this take place if you don't mind me asking?
And is there anything we early ppl could do to help? Feel free to email
me for private things like cell number. But fyi, I am set for hotel.
I'll rent a car, so if anyone will desperately need a ride... -Doug
4798. Nickname for the 6x6x6? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Jul 2006 02:42:45 -0000
Just to motivate more traffic in this fourm (seems to be quite slow
lately), I want to extend a thread from twistypuzzles forum here. What
should the nickname for the 6x6x6 be? Any suggestions? 2x2x2 => Pocket
3x3x3 => Rubiks 4x4x4 => Master/Revenge 5x5x5 => Professor 6x6x6 =>
Genius? Prodigy? Vendetta? Beast? King? Emperor? Chuck Norris? c.f.
http://twistypuzzles.com/forum/viewtopic.php?t=4340 Also, what is the
current situation with that? When should we expect to see it marketed?
-Doug
4799. Critique? From: Pablo <rjorgy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 Jul 2006 18:37:47 -0700
I was finally able to get a video of me solving a cube. I have only been
doing it since may, so I am not terribly fast, the video is a 1:13
solve. I messed up a bit because my cube isn't that smooth, and my
major flaw is looking for certain pieces. I was wondering if anybody
could check the video and maybe give me some pointers or tell me where I
could have done something different. I am using basic Petrus method ...
Nikolas, Sune, Alan, and Reverse Alan. I am still working on Bert and
Arne but don't know them well enough to incorporate them. Any help
is appreciated =) The Video: http://www.youtube.com/watch?v=baEUlKWHYxY
[Non-text portions of this message have been removed]
haha nice hit doug ;) yeah i do live ultra close to the venue and am
located right next to 2 major public transportation stops. i am going to
iowa this week and i won't be back until that week, but whenever i
get back i will happy to host a get together at my house any(every)
night through the nationals. if there is anything i can do to help
anyone (like if you get lost :) ) feel free to call me at 650-773-3948.
for tourist crap i would say pier39, golden gate park, golden gate
bridge, alcatraz(kinda expensive) are the major ones close to the venue
area. if you can travel some i would say the most spactacular thing
close to here is the muir woods forest preserve filled with massive
redwoods. any particular ideas for a get together on some nights? -----
Original Message ---- From: d_funny007 <no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, July 18, 2006
8:05:15 PM Subject: [Speed cubing group] US Nationals 06 coordination
Hi, For the people that will be arriving early and want to get in touch,
we need a game plan. It also seems that not everybody will be staying at
the same hotel (it wasn't feasible this time). I know that Clancy
is *just* south of SFO, which is very convienent. Maybe we could get
someone local to help cooridnate something. First of all, who's
planning on arriving early? (For this purpose, early is before Thursday
night.) I will be there Monday night (31st). I am especially interested
in getting together with those traveling alone, perhaps do some
sight-seeing? Let's check out grad schools! :) j/k I also would
like to know where those people are staying. Is it possible to meet up
at the Exploratorium sometime Thursday? I would like to remind those
people: "Entry ... half-price with a printed copy of your e-mail
confirmation. " I'm sure the organizers have to be there early
to set-up, when will this take place if you don't mind me asking?
And is there anything we early ppl could do to help? Feel free to email
me for private things like cell number. But fyi, I am set for hotel.
I'll rent a car, so if anyone will desperately need a ride... -Doug
[Non-text portions of this message have been removed]
4801. Re: Nickname for the 6x6x6? From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Jul 2006 06:13:49 -0000
6x6x6: I vote for: Juggernaut, Behemoth, Colossus, Goliath, Titan,
Mastermind, Prodigy, Brute Marcus Stuhr University of Pennsylvania
Wharton & CAS '09 --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Just to motivate more traffic in this fourm (seems to be
quite slow > lately), I want to extend a thread from twistypuzzles forum
here. > > What should the nickname for the 6x6x6 be? Any suggestions? >
> 2x2x2 => Pocket > 3x3x3 => Rubiks > 4x4x4 => Master/Revenge > 5x5x5 =>
Professor > 6x6x6 => Genius? Prodigy? Vendetta? Beast? King? Emperor?
Chuck Norris? > > c.f.
http://twistypuzzles.com/forum/viewtopic.php?t=4340 > > Also, what is
the current situation with that? When should we expect > to see it
marketed? > > > -Doug >
4802. What should we nickname the 6x6x6? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Jul 2006 05:58:24 -0000
Just to motivate some conversation around here (it's been kinda
slow lately), I wanted to extend a thread I found on twisty fourms here.
So it seems that they haven't nicknamed the 6x6x6 yet. How would
you extend this: 2x2x2 => Pocket 3x3x3 => Rubiks 4x4x4 => Master/Revenge
5x5x5 => Professor 6x6x6 => ??? Some suggestions have been given:
Genious, Prodigy, Vendetta (in keeping with Revenge), The Beast (666
number), Devil, King, Emperor, Chuck Norris (lol), and Jedi. What do you
think? c.f. http://twistypuzzles.com/forum/viewtopic.php?t=4340 -Doug
4803. Re: Nickname for the 6x6x6? From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Jul 2006 06:27:02 -0000
Look at it logically: who's above a professor? Above one professor
I know is the dean, the chancellor, the regent, not to mention his wife,
his mistress and his mother. DJ --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Just to motivate more traffic in this fourm (seems to be
quite slow > lately), I want to extend a thread from twistypuzzles forum
here. > > What should the nickname for the 6x6x6 be? Any suggestions? >
> 2x2x2 => Pocket > 3x3x3 => Rubiks > 4x4x4 => Master/Revenge > 5x5x5 =>
Professor > 6x6x6 => Genius? Prodigy? Vendetta? Beast? King? Emperor?
Chuck Norris? > > c.f.
http://twistypuzzles.com/forum/viewtopic.php?t=4340 > > Also, what is
the current situation with that? When should we expect > to see it
marketed? > > > -Doug >
4804. Re: Nickname for the 6x6x6? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Jul 2006 09:01:51 -0000
Hi :-) I would simply vote for Olympicube or maybe Olympic Cube? This is
because it is most likely to be the first of the greek Olympicubes to
hit the market. And it's an easy nice name. Im not sure what i
would call the larger Olympicubes though. Maybe just append the
number/size to the Olympicube name (just like their own naming
convention ... ) ?? Cheers! - Per > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...>
wrote: > > 6x6x6: I vote for: Juggernaut, Behemoth, Colossus, Goliath,
Titan, > Mastermind, Prodigy, Brute > > Marcus Stuhr > University of
Pennsylvania > Wharton & CAS '09 > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@>
wrote: > > > > Just to motivate more traffic in this fourm (seems to be
quite slow > > lately), I want to extend a thread from twistypuzzles
forum here. > > > > What should the nickname for the 6x6x6 be? Any
suggestions? > > > > 2x2x2 => Pocket > > 3x3x3 => Rubiks > > 4x4x4 =>
Master/Revenge > > 5x5x5 => Professor > > 6x6x6 => Genius? Prodigy?
Vendetta? Beast? King? Emperor? Chuck > Norris? > > > > c.f.
http://twistypuzzles.com/forum/viewtopic.php?t=4340 > > > > Also, what
is the current situation with that? When should we > expect > > to see
it marketed? > > > > > > -Doug > > >
4805. Re: Nickname for the 6x6x6? From: "Emanuele" <bw.project@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Jul 2006 10:23:32 -0000
I think Vendetta would be great. Or Mastermind or The Beast. --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > I would simply vote for
Olympicube or maybe Olympic Cube? This is > because it is most likely to
be the first of the greek Olympicubes > to hit the market. And it's
an easy nice name. Im not sure what i > would call the larger
Olympicubes though. Maybe just append the > number/size to the
Olympicube name (just like their own naming > convention ... ) ?? > >
Cheers! > > - Per > > > --- In speedsolvingrubikscube@yahoogroups.com,
kyuubree > <no_reply@> wrote: > > > > 6x6x6: I vote for: Juggernaut,
Behemoth, Colossus, Goliath, Titan, > > Mastermind, Prodigy, Brute > > >
> Marcus Stuhr > > University of Pennsylvania > > Wharton & CAS
'09 > > > > --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 > > <no_reply@> wrote: > > > > > > Just to motivate more
traffic in this fourm (seems to be quite > slow > > > lately), I want to
extend a thread from twistypuzzles forum here. > > > > > > What should
the nickname for the 6x6x6 be? Any suggestions? > > > > > > 2x2x2 =>
Pocket > > > 3x3x3 => Rubiks > > > 4x4x4 => Master/Revenge > > > 5x5x5
=> Professor > > > 6x6x6 => Genius? Prodigy? Vendetta? Beast? King?
Emperor? Chuck > > Norris? > > > > > > c.f.
http://twistypuzzles.com/forum/viewtopic.php?t=4340 > > > > > > Also,
what is the current situation with that? When should we > > expect > > >
to see it marketed? > > > > > > > > > -Doug > > > > > >
4806. Re: Nickname for the 6x6x6? From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Jul 2006 06:54:02 -0000
I like the 'Devil's Cube' ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Just to motivate more traffic in this fourm (seems to be
quite slow > lately), I want to extend a thread from twistypuzzles forum
here. > > What should the nickname for the 6x6x6 be? Any suggestions? >
> 2x2x2 => Pocket > 3x3x3 => Rubiks > 4x4x4 => Master/Revenge > 5x5x5 =>
Professor > 6x6x6 => Genius? Prodigy? Vendetta? Beast? King? Emperor?
Chuck Norris? > > c.f.
http://twistypuzzles.com/forum/viewtopic.php?t=4340 > > Also, what is
the current situation with that? When should we expect > to see it
marketed? > > > -Doug >
4807. Re: Nickname for the 6x6x6? From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Jul 2006 11:04:37 -0000
I didn't know people had the title of 'Pocket' and
'Revenge' I can't see myself saying the regent cube.
~Thom --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" <d_j_salvia@...> wrote: > > Look at it
logically: who's above a professor? > > Above one professor I know
is the dean, the chancellor, the regent, > not to mention his wife, his
mistress and his mother. > > DJ > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@>
wrote: > > > > Just to motivate more traffic in this fourm (seems to be
quite slow > > lately), I want to extend a thread from twistypuzzles
forum here. > > > > What should the nickname for the 6x6x6 be? Any
suggestions? > > > > 2x2x2 => Pocket > > 3x3x3 => Rubiks > > 4x4x4 =>
Master/Revenge > > 5x5x5 => Professor > > 6x6x6 => Genius? Prodigy?
Vendetta? Beast? King? Emperor? Chuck Norris? > > > > c.f.
http://twistypuzzles.com/forum/viewtopic.php?t=4340 > > > > Also, what
is the current situation with that? When should we expect > > to see it
marketed? > > > > > > -Doug > > >
Hi, Well you asked for it... First off, it's usually not a good
sign to blame the cube. Experienced cubers will be able to tell
(combination of accelaration and sound), if a cube is reasonably smooth.
It is clear that that cube is still a bit new. It is true that your
recogntion can be improved, but you are still new at it, so that really
isn't your main concern as I believe that will naturally develop as
you practice. It is more important to track down bad habits at this
point, as well as things that can be seriusly improved upon. First of
all, you're right-handed it seems. After you can cube without much
delays and lockups, consciously focus on becoming more ambidexterous,
that will help in the long run. Your right middle finger is LAZY! I feel
that the most popular way of doing U2 is U with right index and then U
with right middle in rapid succession. Another way of doing U2 is how
DanK wraps around it like loosening a jar lid (I forget which hand,
maybe either). The way I sometimes do it, is U' with right thumb
followed by U' with left index in rapid succession. By the
strictest of cubers, it is probably categorized as bad form or
inefficent to do index-index or thumb-thumb way of turning (with the
exception of rare cases, say that having to do with rapidly altenating
hands). You are not very smooth, an no don't blame the cube here.
Many cubers will practice with less than perfect cubes to develop a sort
of tolorance. I have even practiced with special "weighted"
cubes to increase finger strength. "Accuracy" is a popular
concept among certain cubers. With correct usage of
"underturning" and "overturning", transitions can
become lock-less. BTW, you slipped a few times during that solve, the
major one was at the end. A good cuber will foresee that and compensate
accordingly. For instance it is a common error for a person new at the
DanK/Mirek Z-Perm to slip on the last trigger (D2' F), instead
doing (D' R - R'- D' F). Slipping can be easily
compensated by thrusting your grip (left hand) accordingly. Again, it is
good to note that a more experienced cuber, such as Macky would still be
fast with your cube (once acclimated to it). Thinking addtional turns
ahead will allow for better transitions... On the upside, I did notice
that your RAW turning speed is quite good. Now throw some techno into
your next vid :)! -Doug --- In speedsolvingrubikscube@yahoogroups.com,
Pablo <rjorgy@...> wrote: > > I was finally able to get a video of me
solving a cube. I have only been > doing it since may, so I am not
terribly fast, the video is a 1:13 solve. I > messed up a bit because my
cube isn't that smooth, and my major flaw is > looking for certain
pieces. I was wondering if anybody could check the video > and maybe
give me some pointers or tell me where I could have done something >
different. I am using basic Petrus method ... Nikolas, Sune, Alan, and >
Reverse Alan. I am still working on Bert and Arne but don't know
them well > enough to incorporate them. Any help is appreciated =) > >
The Video: > > http://www.youtube.com/watch?v=baEUlKWHYxY > > >
[Non-text portions of this message have been removed] >
4809. Re: [Speed cubing group] Re: Critique? From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Jul 2006 16:20:47 +0000 (GMT)
I'd say...learnig new algs for the U perm...maybe the 2-gen? R2 U´
R' U' R U R U R U' R R' U R' U' R'
U' R' U R U R2 (the ones I most use for speed) R U' R U R
U R U' R' U' R2 R2' U R U R' U' R'
U' R' U R' (last 2 I use more on BLD) and, of course,
looking ahead (that's not easy :P) I'm not a top cuber, but I
can do 16-17 avgs regularly, with a PB of 15.64 happy cubing Pedro
d_funny007 <no_reply@...m> escreveu: Hi, Well you asked for it...
First off, it's usually not a good sign to blame the cube.
Experienced cubers will be able to tell (combination of accelaration and
sound), if a cube is reasonably smooth. It is clear that that cube is
still a bit new. It is true that your recogntion can be improved, but
you are still new at it, so that really isn't your main concern as
I believe that will naturally develop as you practice. It is more
important to track down bad habits at this point, as well as things that
can be seriusly improved upon. First of all, you're right-handed it
seems. After you can cube without much delays and lockups, consciously
focus on becoming more ambidexterous, that will help in the long run.
Your right middle finger is LAZY! I feel that the most popular way of
doing U2 is U with right index and then U with right middle in rapid
succession. Another way of doing U2 is how DanK wraps around it like
loosening a jar lid (I forget which hand, maybe either). The way I
sometimes do it, is U' with right thumb followed by U' with
left index in rapid succession. By the strictest of cubers, it is
probably categorized as bad form or inefficent to do index-index or
thumb-thumb way of turning (with the exception of rare cases, say that
having to do with rapidly altenating hands). You are not very smooth, an
no don't blame the cube here. Many cubers will practice with less
than perfect cubes to develop a sort of tolorance. I have even practiced
with special "weighted" cubes to increase finger strength.
"Accuracy" is a popular concept among certain cubers. With
correct usage of "underturning" and "overturning",
transitions can become lock-less. BTW, you slipped a few times during
that solve, the major one was at the end. A good cuber will foresee that
and compensate accordingly. For instance it is a common error for a
person new at the DanK/Mirek Z-Perm to slip on the last trigger
(D2' F), instead doing (D' R - R'- D' F). Slipping
can be easily compensated by thrusting your grip (left hand)
accordingly. Again, it is good to note that a more experienced cuber,
such as Macky would still be fast with your cube (once acclimated to
it). Thinking addtional turns ahead will allow for better transitions...
On the upside, I did notice that your RAW turning speed is quite good.
Now throw some techno into your next vid :)! -Doug --- In
speedsolvingrubikscube@yahoogroups.com, Pablo <rjorgy@...> wrote: > >
I was finally able to get a video of me solving a cube. I have only been
> doing it since may, so I am not terribly fast, the video is a 1:13
solve. I > messed up a bit because my cube isn't that smooth, and
my major flaw is > looking for certain pieces. I was wondering if
anybody could check the video > and maybe give me some pointers or tell
me where I could have done something > different. I am using basic
Petrus method ... Nikolas, Sune, Alan, and > Reverse Alan. I am still
working on Bert and Arne but don't know them well > enough to
incorporate them. Any help is appreciated =) > > The Video: > >
http://www.youtube.com/watch?v=baEUlKWHYxY > > > [Non-text portions of
this message have been removed] > ---------------------------------
Yahoo! Search Música para ver e ouvir: You're Beautiful, do James
Blunt [Non-text portions of this message have been removed]
Just practice a lot and you'll get faster. It seems that you are
moving too fast during F2L, and have a lot of pauses. Try going slower
and practise looking ahead. --- In
speedsolvingrubikscube@yahoogroups.com, Pablo <rjorgy@...> wrote: > >
I was finally able to get a video of me solving a cube. I have only been
> doing it since may, so I am not terribly fast, the video is a 1:13
solve. I > messed up a bit because my cube isn't that smooth, and
my major flaw is > looking for certain pieces. I was wondering if
anybody could check the video > and maybe give me some pointers or tell
me where I could have done something > different. I am using basic
Petrus method ... Nikolas, Sune, Alan, and > Reverse Alan. I am still
working on Bert and Arne but don't know them well > enough to
incorporate them. Any help is appreciated =) > > The Video: > >
http://www.youtube.com/watch?v=baEUlKWHYxY > > > [Non-text portions of
this message have been removed] >
4811. Re: Help me with Acube From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Jul 2006 18:19:25 -0000
Thank you for the input. Very helpful info And thanks to Gilles for the
list of inputs. But how do I set Acube up to get as many sequences as
possible? Without DOS? With a mac? Jason --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > > > So !! means five !'s really. > > it means the rest
of the pieces of that type are correct (or to be > left untouched),
however many it is, so in this case that case it > was 5. But for
example, a completely solved cube can be entered in > as "!!
!!" > > > But How do I start the program off with the ~U ? > >
before typing the rest of the sequence, just start by typing "~U
" > in its command line. > > > And how do you set it up to get as
many sequences as possible? > > I run it with the folloing command from
DOS (actually I made an icon > for it): > "java -cp ACube3.jar
ACube f a o" > this optimizes in face turn metrics and gives only
optimal sequences > in that turn count, as well as all of them > >
Replace 'f' with 'q' for quarter turn optimization,
or 's' for slice > turn optimization. > > > -Doug >
4812. Re: Nickname for the 6x6x6? From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Jul 2006 22:55:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > Just to motivate more traffic in this fourm
(seems to be quite slow > lately), I want to extend a thread from
twistypuzzles forum here. > > What should the nickname for the 6x6x6 be?
Any suggestions? > > 2x2x2 => Pocket > 3x3x3 => Rubiks > 4x4x4 =>
Master/Revenge > 5x5x5 => Professor > 6x6x6 => Genius? Prodigy?
Vendetta? Beast? King? Emperor? Chuck Norris? > It's not really any
more difficult than a revenge so, to me, a superlative doesn't
really seem in order (and besides, if they do intend to bring out larger
and larger cubes where does one go next?). Beast is most logical of the
above options in the sense of the number of the beast - but the beast is
a lot worse than a puzzle. Chuck Norris? It's hardly a lethal
weapon! On the other hand, I haven't any decent suggestions. : )
Depending on its stability, maybe it could be called the Collapse. After
all, even the 4x4x4 is prone to breaking up if twisted fast... > c.f.
http://twistypuzzles.com/forum/viewtopic.php?t=4340 > > Also, what is
the current situation with that? When should we expect > to see it
marketed? > > > -Doug >
Hi everybody. The last week I've only been practicing the siamese
3x3x3 and got some nice times. My best time so far is 37.40 seconds and
my best average is 45.92. I thought maybe someone wanted to see a solve,
so I made a video of a 47.84 seconds solve. You can watch it here:
http://video.google.com/videoplay?docid=-649428872961519245 /Gunnar Krig
4814. Re: [Speed cubing group] Re: Nickname for the 6x6x6? From: Marcus Trujillo <m_trujillo_t@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Jul 2006 16:30:56 -0700 (PDT)
yeah... referring to it simply as "6x6x6" is bothersome if one
has to refer to it multiple times during a conversation. Me and my
friend just call it simply the sixer, but if you want a more technical
name you already have my best suggestion so, sorry = ) New Message
Search Find the message you want faster. Visit your group to try out the
improved message search. Share feedback on the new changes to Groups
Recent Activity 4 New Members 2 New Links Visit Your Group SPONSORED
LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and
puzzle Word puzzle game Kid puzzle game Puzzle games .
--------------------------------- Do you Yahoo!? Next-gen email? Have it
all with the all-new Yahoo! Mail Beta. [Non-text portions of this
message have been removed]
Yeah i noticed that once you have the 2x2x3, you cant identify the bad
edges without lining them up in their places, work on that and it will
help. --------------------------------- How low will we go? Check out
Yahoo! Messengers low PC-to-Phone call rates. [Non-text portions of this
message have been removed]
4816. [Speed cubing group] Re: Nickname for the 6x6x6? From: "Ben King" <grsbmd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Jul 2006 23:53:07 -0000
Am I the only one who likes the name the "Chuck Norris Cube"?
It's at least good for informal conversation. Seriously though, I
like the name Olympic Cube. I don't think you can just keep using
greater superlatives to name the cubes. Eventually there will be a
7x7x7, then an 8x8x8, and we'll have this same conversation, except
we'll be trying to think of a name that sounds worse than whatever
the last one was called. -Ben. --- In
speedsolvingrubikscube@yahoogroups.com, Marcus Trujillo
<m_trujillo_t@...> wrote: > > yeah... referring to it simply as
"6x6x6" is bothersome if one has to refer to it multiple times
during a conversation. Me and my friend just call it simply the sixer,
but if you want a more technical name you already have my best
suggestion so, sorry = ) > > > > > > > > New Message Search > Find the
message you want faster. Visit your group to try out the improved
message search. > > > > > Share feedback on the new changes to Groups >
> > Recent Activity > > 4 > New Members > > 2 > New Links > > Visit Your
Group > SPONSORED LINKS > > Jigsaw puzzle game > Free puzzle inlay games
> Educational game and puzzle > Word puzzle game > Kid puzzle game >
Puzzle games > > > . > > > > > > --------------------------------- > Do
you Yahoo!? > Next-gen email? Have it all with the all-new Yahoo! Mail
Beta. > > [Non-text portions of this message have been removed] >
That was awesome! --- In speedsolvingrubikscube@yahoogroups.com,
"Gunnar Krig" <gunkr520@...> wrote: > > Hi everybody. The
last week I've only been practicing the siamese > 3x3x3 and got
some nice times. My best time so far is 37.40 seconds > and my best
average is 45.92. I thought maybe someone wanted to see a > solve, so I
made a video of a 47.84 seconds solve. You can watch it here: > >
http://video.google.com/videoplay?docid=-649428872961519245 > > /Gunnar
Krig >
4818. Re: [Speed cubing group] Re: Critique? From: Pablo <rjorgy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Jul 2006 19:38:14 -0700
That is all some really great tips, thanks =) Doug: You're
absolutely right, I shouldn't blame the cube. I wasn't really
placing blame, but I do think it is part of the reason I was a bit slow
on it, as you said because I don't know how to play the stiff cube
very well. Which is something I am working on. That middle finger trick
is very cool. I was never really good with the finger tricks as most of
my fingers are pretty weak. It takes a pretty strong flick to get it all
the way around, sometimes to the point of me losing my grip. But I
suppose they aren't going to get any stronger by me not using them.
I am definitely pretty sloppy with the cube, I have found accuracy to be
one of the harder parts of speedcubing, but I think will come with
practice as well. My time has actually dropped from an average of
between 2 and 2.5 minutes in the last 3 weeks with the aid of a properly
lubed cube and lots of free time to practice. And thank you for the
compliment on my turning speed, I thought it was actually rather slow
heh, good to know it's not. Pedro: Those algs do seem alot faster,
just reading through them I do them almost as fast as Alan that I have
been practicing for almost 3 months now. Johannes: I have been doing
that alot lately. I was trying to go as fast as possible with what I
knew when making the video though =) Marcus: Thats also something I have
been trying to do, shouldn't be a problem once my brain gets that
CPU upgrade it has been asking for :-P Again, thank you all for the
advice and hopefully the next video will take less time to download :-P
On 7/19/06, Marcus Trujillo <m_trujillo_t@...> wrote: > > Yeah i
noticed that once you have the 2x2x3, you cant identify the bad > edges
without lining them up in their places, work on that and it will help. >
> > --------------------------------- > How low will we go? Check out
Yahoo! Messenger's low PC-to-Phone call > rates. > > > [Non-text
portions of this message have been removed] > > > [Non-text portions of
this message have been removed]
4819. Raise Money for UCP Simply by Searching the Web From: "siferdomm123" <SiferDomm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 Jul 2006 03:37:53 -0000
Hey guys and girls, I hope you don't mind me making a non-cube
related posting. But my friend is the Board President of the Sacramento
affiliate of United Cerebral Palsy and has just joined the GoodSearch
fundraiser. For every search that is made through GoodSearch, they
donate money to the UPC of Sacramento. So, if you guys and girls
don't mind using this search engine, we would really appreciate it.
Thank you, Jeremy
-----------------------------------------------------------------
Subject: Raise Money for UCP Simply by Searching the Web! Dear Friends,
As many of you know, Iâm the Board President of the Sacramento affiliate
of United Cerebral Palsy. If youâd like to support us in a rather
painless fashion, read below and switch your default search engine to
GoodSearch. UCP gets a small amount with each search, but if enough of
you sign up, and forward this note on to others that sign up, etc., etc.
Thanks and âGoodâ searching! p.s. itâs powered by Yahoo search, so itâs
no different than if youâre used to Yahoo! Best regards, Andy Minden
CEMA Solutions, Inc. Consulting, Engineering & Market Analysis
-----------------------------------------------------------------
Picture this: Every time you search for information on the web, whether
for information on cerebral palsy, a new cheesecake recipe, or reviews
on the latest gadget, you earn money for United Cerebral Palsy of
Greater Sacramento. With GoodSearch.com, you can do just that. Each
search generates about a penny for UCP. And since GoodSearch is powered
by Yahoo!, you will get relevant, high-quality search results. If 1,000
supporters, volunteers or employees search twice a day through
GoodSearch.com, United Cerebral Palsy would receive an estimated $7,300
a year to help advocate for the rights of persons with disabilities.
When you select UCP of Greater Sacramento as your charity all the
proceeds generated go directly to support programs in Sacramento and the
5 county region. The earning potential is without limits! To use the
service, open GoodSearch.com, type in "United Cerebral Palsy"
or "UCP" in the "I'm Supporting" textbox, and
click "Verify". Choose "UCP of Greater Sacramento."
Then simply search as you would with any other popular search engine.
The next time you go to GoodSearch.com, the last charity you picked
(hopefully UCP) will already be selected. Last year, search engines
raked in almost $6 billion from advertising. Help United Cerebral Palsy
of Greater Sacramento harness some of that cash by using GoodSearch! We
hope that you will use GoodSearch as your main search engine from now on
and will also pass this message on to your friends and family. The more
people who use this, the more money will go to United Cerebral Palsy to
help advocate for the rights of persons with disabilities.
4820. Re: Nickname for the 6x6x6? From: "l3a1r0g" <l3a1r0g@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 Jul 2006 03:47:06 -0000
Personaly i like the "King Cube." It has a good ring to it i
think :) And back to the other question, does anyone know anything about
release dates? pre-order? Anything to do with getting my hands on
one!?!?!..... im getting desperate --- In
speedsolvingrubikscube@yahoogroups.com, "Emanuele"
<bw.project@...> wrote: > > I think Vendetta would be great. > Or
Mastermind or The Beast. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@> wrote: > > > > Hi :-) > > > > I would simply
vote for Olympicube or maybe Olympic Cube? This is > > because it is
most likely to be the first of the greek Olympicubes > > to hit the
market. And it's an easy nice name. Im not sure what i > > would
call the larger Olympicubes though. Maybe just append the > >
number/size to the Olympicube name (just like their own naming > >
convention ... ) ?? > > > > Cheers! > > > > - Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree > > <no_reply@>
wrote: > > > > > > 6x6x6: I vote for: Juggernaut, Behemoth, Colossus,
Goliath, > Titan, > > > Mastermind, Prodigy, Brute > > > > > > Marcus
Stuhr > > > University of Pennsylvania > > > Wharton & CAS '09
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 >
> > <no_reply@> wrote: > > > > > > > > Just to motivate more traffic
in this fourm (seems to be quite > > slow > > > > lately), I want to
extend a thread from twistypuzzles forum > here. > > > > > > > > What
should the nickname for the 6x6x6 be? Any suggestions? > > > > > > > >
2x2x2 => Pocket > > > > 3x3x3 => Rubiks > > > > 4x4x4 => Master/Revenge
> > > > 5x5x5 => Professor > > > > 6x6x6 => Genius? Prodigy? Vendetta?
Beast? King? Emperor? Chuck > > > Norris? > > > > > > > > c.f.
http://twistypuzzles.com/forum/viewtopic.php?t=4340 > > > > > > > >
Also, what is the current situation with that? When should we > > >
expect > > > > to see it marketed? > > > > > > > > > > > > -Doug > > > >
> > > > > >
hey i have a project for PE and i somehow convinced my teacher that
speedcubing is a sport(it so is XD). so now i have to make a
presentation about the history and rules and i basicly got the rules but
i need a little help with the history Like how did the WCA start and who
started it somthing about the contest back in the early 80s and i dont
know anythin else you woudl like to add thank you -devin
4822. Re: [Speed cubing group] Re: Nickname for the 6x6x6? From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 Jul 2006 11:34:12 -0700
How about the Loch Ness-Cube? They're both just legends at this
point. Tyson Mao Astrophysics '06 California Institute of
Technology On Jul 19, 2006, at 4:04 AM, thomkirjava wrote: > I
didn't know people had the title of 'Pocket' and
'Revenge' > > I can't see myself saying the regent cube.
> > ~Thom > > --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" > <d_j_salvia@...> wrote: > > > > Look at it
logically: who's above a professor? > > > > Above one professor I
know is the dean, the chancellor, the regent, > > not to mention his
wife, his mistress and his mother. > > > > DJ > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@>
wrote: > > > > > > Just to motivate more traffic in this fourm (seems to
be quite > slow > > > lately), I want to extend a thread from
twistypuzzles forum here. > > > > > > What should the nickname for the
6x6x6 be? Any suggestions? > > > > > > 2x2x2 => Pocket > > > 3x3x3 =>
Rubiks > > > 4x4x4 => Master/Revenge > > > 5x5x5 => Professor > > >
6x6x6 => Genius? Prodigy? Vendetta? Beast? King? Emperor? Chuck >
Norris? > > > > > > c.f.
http://twistypuzzles.com/forum/viewtopic.php?t=4340 > > > > > > Also,
what is the current situation with that? When should we > expect > > >
to see it marketed? > > > > > > > > > -Doug > > > > > > > >
4823. Re: [Speed cubing group] Re: Nickname for the 6x6x6? From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 Jul 2006 11:55:06 -0700 (PDT)
I disagree Tyson Mao <tmao@...> wrote: How about the Loch Ness-Cube?
They're both just legends at this point. Tyson Mao Astrophysics
'06 California Institute of Technology On Jul 19, 2006, at 4:04 AM,
thomkirjava wrote: > I didn't know people had the title of
'Pocket' and 'Revenge' > > I can't see myself
saying the regent cube. > > ~Thom > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@...> wrote: > > > > Look at it logically: who's
above a professor? > > > > Above one professor I know is the dean, the
chancellor, the regent, > > not to mention his wife, his mistress and
his mother. > > > > DJ > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@>
wrote: > > > > > > Just to motivate more traffic in this fourm (seems to
be quite > slow > > > lately), I want to extend a thread from
twistypuzzles forum here. > > > > > > What should the nickname for the
6x6x6 be? Any suggestions? > > > > > > 2x2x2 => Pocket > > > 3x3x3 =>
Rubiks > > > 4x4x4 => Master/Revenge > > > 5x5x5 => Professor > > >
6x6x6 => Genius? Prodigy? Vendetta? Beast? King? Emperor? Chuck >
Norris? > > > > > > c.f.
http://twistypuzzles.com/forum/viewtopic.php?t=4340 > > > > > > Also,
what is the current situation with that? When should we > expect > > >
to see it marketed? > > > > > > > > > -Doug > > > > > > > >
--------------------------------- Do you Yahoo!? Everyone is raving
about the all-new Yahoo! Mail Beta. [Non-text portions of this message
have been removed]
4824. WCA regulations version 2006 v2 is now official From: "Ron" <ron@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 Jul 2006 20:58:18 -0000
Fellow cubers, The new version of the WCA regulations is now official.
It is version 2006 v2, and available at
http://www.speedcubing.com/events/regulations.html We kindly request all
translators of former versions to update the regulations in other
languages. If you are interested in translating the WCA regulations to
your language, then please let us know. Starting on July 21, 2006 all
official WCA competitions must follow this new version of the
regulations. Thank you all for your feedback. It is still possible to
give more feedback. Errors will be corrected as soon as possible. Other
feedback will be taken into account for the 2007 version. This version
is planned for December 2006. Happy cubing, Ron
--- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > >
http://video.google.com/videoplay?docid=-649428872961519245 What's
that roughly from seconds 48 to 51? Cheers! Stefan
4826. Re: Nickname for the 6x6x6? From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 Jul 2006 04:31:47 -0000
It's not a myth--you can see the video on their website. In
response to those who are critical of the amount of time it has taken to
bring the 6x6x6 to market, can I just say let's give Olympic cubes
credit for doing what they're doing? it's in their interest to
get a quality cube to market as soon as possible--they have invested a
lot of time, energy and money. anyone out there who can build a better
one, and get it done faster, go for it. with any project of this nature,
there are going to be snags and unanticipated problems that need to be
addressed, but based on what I've heard from people who've
handled them first hand, they're making marvelous progress and the
existing models are good right now (looks encouraging on the videos). I
say give them the time they need to make the product right so it will do
what we all want it to do--turn smoothly, not lock up, not wear out
quickly and not break. I'd rather they do it right than produce
something sub-standard that's no real use to anyone. --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> How about the Loch Ness-Cube? > > They're both just legends at
this point. > > Tyson Mao > Astrophysics '06 > California Institute
of Technology > > On Jul 19, 2006, at 4:04 AM, thomkirjava wrote: > > >
I didn't know people had the title of 'Pocket' and
'Revenge' > > > > I can't see myself saying the regent
cube. > > > > ~Thom > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > >
<d_j_salvia@> wrote: > > > > > > Look at it logically: who's
above a professor? > > > > > > Above one professor I know is the dean,
the chancellor, the regent, > > > not to mention his wife, his mistress
and his mother. > > > > > > DJ > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > <no_reply@>
wrote: > > > > > > > > Just to motivate more traffic in this fourm
(seems to be quite > > slow > > > > lately), I want to extend a thread
from twistypuzzles forum here. > > > > > > > > What should the nickname
for the 6x6x6 be? Any suggestions? > > > > > > > > 2x2x2 => Pocket > > >
> 3x3x3 => Rubiks > > > > 4x4x4 => Master/Revenge > > > > 5x5x5 =>
Professor > > > > 6x6x6 => Genius? Prodigy? Vendetta? Beast? King?
Emperor? Chuck > > Norris? > > > > > > > > c.f.
http://twistypuzzles.com/forum/viewtopic.php?t=4340 > > > > > > > >
Also, what is the current situation with that? When should we > > expect
> > > > to see it marketed? > > > > > > > > > > > > -Doug > > > > > > >
> > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" >
<gunkr520@> wrote: > > > >
http://video.google.com/videoplay?docid=-649428872961519245 > >
What's that roughly from seconds 48 to 51? > > Cheers! > Stefan >
That is me performing Bob Burton's alg for orienting four edges
with M and U. I'm not that good with slice moves, so I perform it
in a different way. /Gunnar
4828. Watch my real profile on yahoo or never, no problem I'm
original man From: "Alien Stranger" <rubiks99ca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 Jul 2006 14:27:11 -0000
4829. video compression request From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 Jul 2006 21:22:23 -0000
Hey everyone, I caught a sub-10 minute 4x4x4 BLD solve on tape today,
but it is huge (about 30 megabytes). Can anyone here compress the file?
I really have no idea about video compression, so I thought I would ask
here. I already uploaded it to yousendit.com, and if anyone can help me
compress the file I can give you the link to the video. Thanks for any
help, Chris
4830. Re: Nickname for the 6x6x6? From: "none88yoo" <none88yoo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 Jul 2006 22:00:20 -0000
HEXISM --- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@...> wrote: > > 6x6x6: I vote for: Juggernaut, Behemoth,
Colossus, Goliath, Titan, > Mastermind, Prodigy, Brute > > Marcus Stuhr
> University of Pennsylvania > Wharton & CAS '09 > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@>
wrote: > > > > Just to motivate more traffic in this fourm (seems to be
quite slow > > lately), I want to extend a thread from twistypuzzles
forum here. > > > > What should the nickname for the 6x6x6 be? Any
suggestions? > > > > 2x2x2 => Pocket > > 3x3x3 => Rubiks > > 4x4x4 =>
Master/Revenge > > 5x5x5 => Professor > > 6x6x6 => Genius? Prodigy?
Vendetta? Beast? King? Emperor? Chuck > Norris? > > > > c.f.
http://twistypuzzles.com/forum/viewtopic.php?t=4340 > > > > Also, what
is the current situation with that? When should we > expect > > to see
it marketed? > > > > > > -Doug > > >
4831. Freebies from cubing =) From: "Minh" <minh144@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 22 Jul 2006 00:58:23 -0000
Hey guys - being from a country where cubing hasn't really taken
off, people are usually astounded when they see me solving one (usually
the first time they've ever seen one solved!), and occasionally, I
get a nice guy who will give me a nice freebie =). I've gotten two
complimentary tickets to an Ice Skating rink ($26) and two coffees ($6),
so, to this date, I have been able to offset the original costs of the
cube =) The majority of the people on this site are MUCH faster than me
-- so, what freebies have you guys managed to rake up? =) On a side
note, for fun, I made this little spoof (for the end of year slideshow
presentation for grade 12) http://www.prwnage.com/BLDSolveXD.rar
Disregarding all your prior cubing knowledge, how authentic does this
look? =D
Lol. I wrote a paper for PE (don't ask me why we even had to write
a paper.... I'm not sure my PE teacher even read that paper) where
I showed how speedcubing was a sport. Fun stuff. If you want to read it,
just email me. On 7/20/06, devin1891 <devin1891@...> wrote: > > hey i
have a project for PE and i somehow convinced my teacher that >
speedcubing is a sport(it so is XD). > > so now i have to make a
presentation about the history and rules and i > basicly got the rules
but i need a little help with the history > > Like how did the WCA start
and who started it > > somthing about the contest back in the early 80s
> > and i dont know anythin else you woudl like to add > > thank you >
-devin > > > -- -cubekid [Non-text portions of this message have been
removed]
--- In speedsolvingrubikscube@yahoogroups.com, "Sapan
Upadhyay" <cubekid@...> wrote: > that doesn't realy help me
XD well unless you happen to know where it is. > Lol. I wrote a paper
for PE (don't ask me why we even had to write a > paper....
I'm not sure my PE teacher even read that paper) where I showed >
how speedcubing was a sport. > > Fun stuff. If you want to read it, just
email me. > > On 7/20/06, devin1891 <devin1891@...> wrote: > > > >
hey i have a project for PE and i somehow convinced my teacher that > >
speedcubing is a sport(it so is XD). > > > > so now i have to make a
presentation about the history and rules and i > > basicly got the rules
but i need a little help with the history > > > > Like how did the WCA
start and who started it > > > > somthing about the contest back in the
early 80s > > > > and i dont know anythin else you woudl like to add > >
> > thank you > > -devin > > > > > > > > > > -- > -cubekid > > >
[Non-text portions of this message have been removed] >
4834. Re: Freebies from cubing =) From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 22 Jul 2006 13:44:32 -0000
> what freebies have you guys managed to rake up? =) > Well, the nicest
thing that I recieved is a 60GB iPod for submitting one of my cube
videos in a contest. Jon
4835. US nationals: transportation From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 22 Jul 2006 14:05:19 -0700 (PDT)
hey everyone, i have a question for those of you who plan on attending
2006 US nationals: is anyone driving through arizona? or maybe even
southern cali so we can meet up? to be honest i don't have much $
to last me the whole trip.. email me personally at brentmorganmaster@...
. otherwise, i guess i could hitchhike.... -Brent M Clancy Cochran
<perscription_death@...> wrote: haha nice hit doug ;) yeah i do live
ultra close to the venue and am located right next to 2 major public
transportation stops. i am going to iowa this week and i won't be
back until that week, but whenever i get back i will happy to host a get
together at my house any(every) night through the nationals. if there is
anything i can do to help anyone (like if you get lost :) ) feel free to
call me at 650-773-3948. for tourist crap i would say pier39, golden
gate park, golden gate bridge, alcatraz(kinda expensive) are the major
ones close to the venue area. if you can travel some i would say the
most spactacular thing close to here is the muir woods forest preserve
filled with massive redwoods. any particular ideas for a get together on
some nights? ----- Original Message ---- From: d_funny007
<no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com
Sent: Tuesday, July 18, 2006 8:05:15 PM Subject: [Speed cubing group] US
Nationals 06 coordination Hi, For the people that will be arriving early
and want to get in touch, we need a game plan. It also seems that not
everybody will be staying at the same hotel (it wasn't feasible
this time). I know that Clancy is *just* south of SFO, which is very
convienent. Maybe we could get someone local to help cooridnate
something. First of all, who's planning on arriving early? (For
this purpose, early is before Thursday night.) I will be there Monday
night (31st). I am especially interested in getting together with those
traveling alone, perhaps do some sight-seeing? Let's check out grad
schools! :) j/k I also would like to know where those people are
staying. Is it possible to meet up at the Exploratorium sometime
Thursday? I would like to remind those people: "Entry ...
half-price with a printed copy of your e-mail confirmation. "
I'm sure the organizers have to be there early to set-up, when will
this take place if you don't mind me asking? And is there anything
we early ppl could do to help? Feel free to email me for private things
like cell number. But fyi, I am set for hotel. I'll rent a car, so
if anyone will desperately need a ride... -Doug [Non-text portions of
this message have been removed] :) --Brent
--------------------------------- How low will we go? Check out Yahoo!
Messengers low PC-to-Phone call rates. [Non-text portions of this
message have been removed]
4836. What happened to the chat? From: "athefre" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Jul 2006 00:44:44 -0000
Seems like I remember there being a chatroom here. Since I joined
I've been waiting until I turned 18 so I could go to it. But, now
that I'm 18 it's not here? Also, does anyone else have a
problem making their yahoo profile? It says I'm not using the right
characters in my "identity".
4837. Spelling survey From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Jul 2006 00:46:40 -0700
My web site log tells me which search words people used to get to my
site. Here are the different spellings of "Rubik's"
people have used the last 5 days: 2755: rubik's 2319: rubix 904:
rubiks 623: rubik 135: rubic's 104: rubic 57: rubics 37:
rubick's I'm really surprised to see that "rubix"
has 35% of the market, and that over 50% is clearly misspelled. And
that's only among the queries that found my page. I assume the
really bad spellings didn't even produce anything useful. Also, I
didn't realize Google had become so good at figuring out what
misspellings really meant. - - - - - - - - - - - - "Reality is what
refuses to go away when you stop believing in it" --- Philip K Dick
Lars Petrus, lars@... http://lar5.com
4838. Re: What happened to the chat? From: a_ooms75 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Jul 2006 22:28:13 -0000
I could say its been moved to a better server and better options. you
can go here: http://www.freejavachat.com/chat.php?chan=Rubik or if you
have mirc or some other chat client here is the info for it: /server
irc.ircstorm.net /join #rubik its fun with 20 people in the channel.
many races done there 2x2 3x3 4x4 5x5 etc.. i hope to see you there and
others :) Greets AO --- In speedsolvingrubikscube@yahoogroups.com,
"athefre" <athefre@...> wrote: > > Seems like I remember
there being a chatroom here. Since I joined I've > been waiting
until I turned 18 so I could go to it. But, now that I'm > 18
it's not here? > > Also, does anyone else have a problem making
their yahoo profile? It > says I'm not using the right characters
in my "identity". >
4839. Re: Freebies from cubing =) From: a_ooms75 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Jul 2006 22:31:40 -0000
When i was waiting for some car fix's i was cubing and the guy was
looking and was saying can you solve it i said yes and want to see it
close.He was so amazed he gave me 15% discount :) --- In
speedsolvingrubikscube@yahoogroups.com, "Minh"
<minh144@...> wrote: > > Hey guys - being from a country where cubing
hasn't really taken off, > people are usually astounded when they
see me solving one (usually the > first time they've ever seen one
solved!), and occasionally, I get a > nice guy who will give me a nice
freebie =). I've gotten two > complimentary tickets to an Ice
Skating rink ($26) and two coffees > ($6), so, to this date, I have been
able to offset the original costs > of the cube =) > > The majority of
the people on this site are MUCH faster than me -- so, > what freebies
have you guys managed to rake up? =) > > > > On a side note, for fun, I
made this little spoof (for the end of year > slideshow presentation for
grade 12) > http://www.prwnage.com/BLDSolveXD.rar > Disregarding all
your prior cubing knowledge, how authentic does this > look? =D >
4840. Re: [Speed cubing group] Re: Freebies from cubing =) From: Marcus Trujillo <m_trujillo_t@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Jul 2006 16:09:26 -0700 (PDT)
so far ive earned many a days of free lunch money. What i do is place
bets (for those who dont give it up willingly) because no one can
believe that a cube is solvable within under 1 minute. Its awesome! oh
and that video is pretty good to the non-cuber a_ooms75
<no_reply@yahoogroups.com> wrote: When i was waiting for some car
fix's i was cubing and the guy was looking and was saying can you
solve it i said yes and want to see it close.He was so amazed he gave me
15% discount :) --- In speedsolvingrubikscube@yahoogroups.com,
"Minh" <minh144@...> wrote: > > Hey guys - being from a
country where cubing hasn't really taken off, > people are usually
astounded when they see me solving one (usually the > first time
they've ever seen one solved!), and occasionally, I get a > nice
guy who will give me a nice freebie =). I've gotten two >
complimentary tickets to an Ice Skating rink ($26) and two coffees >
($6), so, to this date, I have been able to offset the original costs >
of the cube =) > > The majority of the people on this site are MUCH
faster than me -- so, > what freebies have you guys managed to rake up?
=) > > > > On a side note, for fun, I made this little spoof (for the
end of year > slideshow presentation for grade 12) >
http://www.prwnage.com/BLDSolveXD.rar > Disregarding all your prior
cubing knowledge, how authentic does this > look? =D >
--------------------------------- Talk is cheap. Use Yahoo! Messenger to
make PC-to-Phone calls. Great rates starting at 1¢/min. [Non-text
portions of this message have been removed]
4841. Re: What happened to the chat? From: "athefre" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Jul 2006 23:23:30 -0000
Oh, that's the same chat that's on speedcubing.com. I stopped
going to it because someone upset me while I was there. --- In
speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@...>
wrote: > > I could say its been moved to a better server and better
options. > you can go here: >
http://www.freejavachat.com/chat.php?chan=Rubik > > or if you have mirc
or some other chat client here is the > info for it: > /server
irc.ircstorm.net > /join #rubik > > its fun with 20 people in the
channel. > many races done there 2x2 3x3 4x4 5x5 etc.. > > i hope to see
you there and others :) > > Greets AO > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" >
<athefre@> wrote: > > > > Seems like I remember there being a
chatroom here. Since I joined > I've > > been waiting until I
turned 18 so I could go to it. But, now that > I'm > > 18 it's
not here? > > > > Also, does anyone else have a problem making their
yahoo profile? > It > > says I'm not using the right characters in
my "identity". > > >
I once left a solved Alexander's Star in my cupholder whilst
getting an oil change. Came back, the Star was about 3 turns away from
solved and there was about half a quart of oil in the car... they
don't usually give you the left over oil at this place :D. I kinda
felt bad, someone was probably worried. I also always leave it in a
state that looks random, but isn't really when I go to a hotel.
It's about 50-50 whether the staff gives it a couple twists whilst
cleaning. -Daniel
It annoys me sometimes to see people spell it "rubix". > 2755:
rubik's Do you think that number is because people click the
spelling google provides then go to your site? --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote:
> > My web site log tells me which search words people used to get to my
> site. Here are the different spellings of "Rubik's"
people have used > the last 5 days: > > 2755: rubik's > 2319: rubix
> 904: rubiks > 623: rubik > 135: rubic's > 104: rubic > 57: rubics
> 37: rubick's > > I'm really surprised to see that
"rubix" has 35% of the market, and > that over 50% is clearly
misspelled. And that's only among the > queries that found my page.
I assume the really bad spellings didn't > even produce anything
useful. > > Also, I didn't realize Google had become so good at
figuring out what > misspellings really meant. > > > - - - - - - - - - -
- - > "Reality is what refuses to go away when you stop believing
in it" > --- Philip K Dick > > Lars Petrus, lars@...
http://lar5.com >
4844. Re: Freebies from cubing =) From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 Jul 2006 06:06:57 -0000
I've got nothing... --- In speedsolvingrubikscube@yahoogroups.com,
"Minh" <minh144@...> wrote: > > Hey guys - being from a
country where cubing hasn't really taken off, > people are usually
astounded when they see me solving one (usually the > first time
they've ever seen one solved!), and occasionally, I get a > nice
guy who will give me a nice freebie =). I've gotten two >
complimentary tickets to an Ice Skating rink ($26) and two coffees >
($6), so, to this date, I have been able to offset the original costs >
of the cube =) > > The majority of the people on this site are MUCH
faster than me -- so, > what freebies have you guys managed to rake up?
=) > > > > On a side note, for fun, I made this little spoof (for the
end of year > slideshow presentation for grade 12) >
http://www.prwnage.com/BLDSolveXD.rar > Disregarding all your prior
cubing knowledge, how authentic does this > look? =D >
4845. Strange déja vu From: "Lars Vandenbergh"
<lars.vandenbergh@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 Jul 2006 06:49:10 -0000
Hi all, with all the discussions about the spelling of Rubik's and
the way Google corrects it, I came across this page via Google:
http://home.hetnet.nl/~rubik/kubus.htm The minute I saw this page, I got
a déja vu and I immediately recalled this picture from my photo album
from my 6 hour marathon in 2003: http://www.cubezone.be/IM000245.jpg
Does anything stand out? :D Lars
woah shit! the matrix got u. :-D Lars Vandenbergh
<lars.vandenbergh@...> wrote: Hi all, with all the discussions about
the spelling of Rubik's and the way Google corrects it, I came
across this page via Google: http://home.hetnet.nl/~rubik/kubus.htm The
minute I saw this page, I got a déja vu and I immediately recalled this
picture from my photo album from my 6 hour marathon in 2003:
http://www.cubezone.be/IM000245.jpg Does anything stand out? :D Lars
--------------------------------- Do you Yahoo!? Get on board.
You're invited to try the new Yahoo! Mail Beta. [Non-text portions
of this message have been removed]
4847. Re: video compression request From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 Jul 2006 08:21:38 -0000
Hi Chris! Sure i can compress it for u :-) 30 MB for a 10 min vid is not
all that big actually. 3 MB pr minute. That's already a bit
compressed as it is ... hehe ... - Per > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Hey everyone, > > I caught a sub-10 minute 4x4x4 BLD solve on tape
today, but it is huge > (about 30 megabytes). Can anyone here compress
the file? I really > have no idea about video compression, so I thought
I would ask here. > I already uploaded it to yousendit.com, and if
anyone can help me > compress the file I can give you the link to the
video. > > Thanks for any help, > Chris >
4848. Re: Freebies from cubing =) From: "Matt M." <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 Jul 2006 13:36:49 -0000
I won a free lunch from a co-worker once for solving the cube
one-handed. He had already seen me solve it with both hands, so I guess
that just shows how little some people understand about the cube. To me,
that's like betting that I couldn't drive to work with only
one hand on the steering wheel. But, I still took the free lunch. :-D
--- In speedsolvingrubikscube@yahoogroups.com, "Minh"
<minh144@...> wrote: > > Hey guys - being from a country where cubing
hasn't really taken off, > people are usually astounded when they
see me solving one (usually the > first time they've ever seen one
solved!), and occasionally, I get a > nice guy who will give me a nice
freebie =). I've gotten two > complimentary tickets to an Ice
Skating rink ($26) and two coffees > ($6), so, to this date, I have been
able to offset the original costs > of the cube =) > > The majority of
the people on this site are MUCH faster than me -- so, > what freebies
have you guys managed to rake up? =) > > > > On a side note, for fun, I
made this little spoof (for the end of year > slideshow presentation for
grade 12) > http://www.prwnage.com/BLDSolveXD.rar > Disregarding all
your prior cubing knowledge, how authentic does this > look? =D >
4849. new method From: "sakd00" <sakd00@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 Jul 2006 13:39:24 -0000
I propose an alternative method from the Fridich's method to solve
the last layer. Because i'm french I wrote it in french but if you
are interested I'm sure you won't take care ! I managed a 30s
on average with this method, and this without too training hard !
It's a very simple method wich steps are : 1) orient the cross and
one corner 2) save oriented corner and permut the cross 3) finish permut
and orient last 3 (or 2) corners This method only use about 30
algorithms insteas of near 70 for the Fridich's one. There are
videos to see how do better the algorithms. Enjoy reading in french !
The Fish Technic : http://cyberkenny.free.fr/RubiksCube/Method/
Just appeared on local radio as a past world record holder. The BBC were
doing some record attempt last weekend (not cube related) and in honour
local radio decided to interview record holders in the county. Not a
freebie but still kind of fun. Don't have a recording unfortunately
:( Duncan ----- Original Message ----- From: Matt M. To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, July 24, 2006 2:36
PM Subject: [Speed cubing group] Re: Freebies from cubing =) I won a
free lunch from a co-worker once for solving the cube one-handed. He had
already seen me solve it with both hands, so I guess that just shows how
little some people understand about the cube. To me, that's like
betting that I couldn't drive to work with only one hand on the
steering wheel. But, I still took the free lunch. :-D --- In
speedsolvingrubikscube@yahoogroups.com, "Minh"
<minh144@...> wrote: > > Hey guys - being from a country where cubing
hasn't really taken off, > people are usually astounded when they
see me solving one (usually the > first time they've ever seen one
solved!), and occasionally, I get a > nice guy who will give me a nice
freebie =). I've gotten two > complimentary tickets to an Ice
Skating rink ($26) and two coffees > ($6), so, to this date, I have been
able to offset the original costs > of the cube =) > > The majority of
the people on this site are MUCH faster than me -- so, > what freebies
have you guys managed to rake up? =) > > > > On a side note, for fun, I
made this little spoof (for the end of year > slideshow presentation for
grade 12) > http://www.prwnage.com/BLDSolveXD.rar > Disregarding all
your prior cubing knowledge, how authentic does this > look? =D >
[Non-text portions of this message have been removed]
4851. Czech Championship From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 Jul 2006 08:08:11 -0700
Matt Walter traveled all the way there? That's pretty crazy! Tyson
Mao Astrophysics '06 California Institute of Technology
Hi Tyson, Matt is on vacation here in Europe. He visited several
countries and travelled with us to Czech Republic. It is extremely hot
here in Europe at the moment. And so was the venue. Matt did great. Have
fun, Ron --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@...> wrote: > > Matt Walter traveled all the way there?
That's pretty crazy! > > Tyson Mao > Astrophysics '06 >
California Institute of Technology >
easy i'm just getting to grips with solving the 4x4. in fact
there's barely been a moment where i haven't been solving it
since it was kindly donated to me by dan harris. could a more
experienced 4x4'er discuss the merits of 2-pairs-at-a-time versus
6-pairs-at-a-time dedge solving? cheers paul
4854. Re: Freebies from cubing =) From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 Jul 2006 17:58:31 -0000
I've received 2 free beers one night from the bartender, another
night I got two free pitchers, one from the bartender and once from some
random guy, and then another night I got a free shot of Jager from some
guy and a free shot of Patron from this girl he was with. I've also
had a guy say that he would buy me a drink but he doesn't buy
drinks for other guys but he was impressed. Oh, and last night at the
bar, the bartender gave me two free jack and cokes. --- In
speedsolvingrubikscube@yahoogroups.com, "Minh"
<minh144@...> wrote: > > Hey guys - being from a country where cubing
hasn't really taken off, > people are usually astounded when they
see me solving one (usually the > first time they've ever seen one
solved!), and occasionally, I get a > nice guy who will give me a nice
freebie =). I've gotten two > complimentary tickets to an Ice
Skating rink ($26) and two coffees > ($6), so, to this date, I have been
able to offset the original costs > of the cube =) > > The majority of
the people on this site are MUCH faster than me -- so, > what freebies
have you guys managed to rake up? =) > > > > On a side note, for fun, I
made this little spoof (for the end of year > slideshow presentation for
grade 12) > http://www.prwnage.com/BLDSolveXD.rar > Disregarding all
your prior cubing knowledge, how authentic does this > look? =D >
4855. Re: [Speed cubing group] Re: Freebies from cubing =) From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 Jul 2006 11:23:21 -0700
You and I have got to hang out more. I made $1800 for solving a cube and
saying "Taste it, bitches!" on TV :-P. Tyson Mao Astrophysics
'06 California Institute of Technology On Jul 24, 2006, at 10:58
AM, Dan Dzoan wrote: > I've received 2 free beers one night from
the bartender, another night > I got two free pitchers, one from the
bartender and once from some > random guy, and then another night I got
a free shot of Jager from > some guy and a free shot of Patron from this
girl he was with. I've > also had a guy say that he would buy me a
drink but he doesn't buy > drinks for other guys but he was
impressed. Oh, and last night at the > bar, the bartender gave me two
free jack and cokes. > > --- In speedsolvingrubikscube@yahoogroups.com,
"Minh" <minh144@...> > wrote: > > > > Hey guys - being from
a country where cubing hasn't really taken > off, > > people are
usually astounded when they see me solving one (usually > the > > first
time they've ever seen one solved!), and occasionally, I get a > >
nice guy who will give me a nice freebie =). I've gotten two > >
complimentary tickets to an Ice Skating rink ($26) and two coffees > >
($6), so, to this date, I have been able to offset the original > costs
> > of the cube =) > > > > The majority of the people on this site are
MUCH faster than me -- > so, > > what freebies have you guys managed to
rake up? =) > > > > > > > > On a side note, for fun, I made this little
spoof (for the end of > year > > slideshow presentation for grade 12) >
> http://www.prwnage.com/BLDSolveXD.rar > > Disregarding all your prior
cubing knowledge, how authentic does > this > > look? =D > > > > >
4856. Re: 4x4 dedge methods From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 Jul 2006 20:52:07 -0000
Hi :-) Im not really experienced with pairing-up method for 4x4x4 or
5x5x5. But i do understand the concepts well enough. The advantage of
pairing up more than 2 edges at a time is basically to save moves (and
hence time). One pairs up 2 or 3 edges when moving an inner layer
(normally) 1 step one way. And same number of pairs are paired up on
moving that inner layer back the other way. There are a couple of
problems with this however: - recognition (finding the pieces) can be
slow - the piece8s) u want may be already sitting (locked) on another
dedge involved in the pairing process. For these reasons simply pairing
up only 2 edges (dedges) at a time can give much better flow (better
recognition) when solving and also u avoid those possible locking
situations. So even if it takes more moves u save time by doing few
edges "at the same time" ... I know that some people will pair
up first 6 edges, then 4 and finally the last 2. Actually when u have
only 2 "pairs" left u deal with all the special cases, and
possibly (somehow) one could deal with orientation here also. Lars
Vandenbergh uses to do this. I'm not sure whether he still does.
Ron van Bruchem can switch between double-pairing and higher order of
pairing more or less at will (and mood?). Hope this answer is of some
help :-) Cheers! - Per PS! Most cubers find the pairing-up stage to be
the most crucial step because it is usually the most time-consuming :-o
> --- In speedsolvingrubikscube@yahoogroups.com, "Paul Nixon"
<yahoo@...> wrote: > > easy > > i'm just getting to grips with
solving the 4x4. in fact there's > barely been a moment where i
haven't been solving it since it was > kindly donated to me by dan
harris. > > could a more experienced 4x4'er discuss the merits of >
2-pairs-at-a-time versus 6-pairs-at-a-time dedge solving? > > cheers > >
paul >
I've scored a few things thanks to cubing. The most exciting thing
was a trip to Budapest! It happened through an amazing coincidence. The
night before flying out to Florida for RWC2005, Dan Harris and I were
having dinner and cubing together at a restaurant in London. We were
spotted by some other diners who came over for a speedcubing
demonstration. Turned out that these people were the organisers of the
Hungarian Nationals! They were so impressed that they invited Dan and I
to join Stefan and do a 'cube show' as part of the
championships in Budapest! Other than this I've also scored a
t-shirt, drinks, puzzles, and an offer of a job interview. Jasmine
http://speedcuber.blogspot.com/ On Mon, 24 Jul 2006 11:23:21 -0700,
"Tyson Mao" <tmao@...> said: > You and I have got to hang
out more. > > I made $1800 for solving a cube and saying "Taste it,
bitches!" on TV > :-P. > > Tyson Mao > Astrophysics '06 >
California Institute of Technology > > On Jul 24, 2006, at 10:58 AM, Dan
Dzoan wrote: > > > I've received 2 free beers one night from the
bartender, another night > > I got two free pitchers, one from the
bartender and once from some > > random guy, and then another night I
got a free shot of Jager from > > some guy and a free shot of Patron
from this girl he was with. I've > > also had a guy say that he
would buy me a drink but he doesn't buy > > drinks for other guys
but he was impressed. Oh, and last night at the > > bar, the bartender
gave me two free jack and cokes. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Minh"
<minh144@...> > > wrote: > > > > > > Hey guys - being from a country
where cubing hasn't really taken > > off, > > > people are usually
astounded when they see me solving one (usually > > the > > > first time
they've ever seen one solved!), and occasionally, I get a > > >
nice guy who will give me a nice freebie =). I've gotten two > > >
complimentary tickets to an Ice Skating rink ($26) and two coffees > > >
($6), so, to this date, I have been able to offset the original > >
costs > > > of the cube =) > > > > > > The majority of the people on
this site are MUCH faster than me -- > > so, > > > what freebies have
you guys managed to rake up? =) > > > > > > > > > > > > On a side note,
for fun, I made this little spoof (for the end of > > year > > >
slideshow presentation for grade 12) > > >
http://www.prwnage.com/BLDSolveXD.rar > > > Disregarding all your prior
cubing knowledge, how authentic does > > this > > > look? =D > > > > > >
> > > > -- http://www.fastmail.fm - The way an email service should be
4858. Magic record From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 25 Jul 2006 01:20:25 +0200 (CEST)
Congrats at milan with his 1.40 seconds magic worldrecord. Really
incredible. Where will it stop??? [Non-text portions of this message
have been removed]
4859. Re: What happened to the chat? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 25 Jul 2006 00:37:56 -0000
I used to use that mIRC chatroom, but stopped about a year ago, becasue
I couldn't get on and I couldn't figure out why. I feel like
I've tried everything. I cold never get on using the java applet. I
use the mIRC program. I think somehow I have a few layers of hard/soft
firewalls to get through and have to do some sort of port forwarding
things to get though my router. If anybody here is experienced in that
sort of thing (and using mIRC), I would really appriciate some help.
-Doug --- In speedsolvingrubikscube@yahoogroups.com, a_ooms75
<no_reply@...> wrote: > > I could say its been moved to a better
server and better options. > you can go here: >
http://www.freejavachat.com/chat.php?chan=Rubik > > or if you have mirc
or some other chat client here is the > info for it: > /server
irc.ircstorm.net > /join #rubik > > its fun with 20 people in the
channel. > many races done there 2x2 3x3 4x4 5x5 etc.. > > i hope to see
you there and others :) > > Greets AO > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" >
<athefre@> wrote: > > > > Seems like I remember there being a
chatroom here. Since I joined > I've > > been waiting until I
turned 18 so I could go to it. But, now that > I'm > > 18 it's
not here? > > > > Also, does anyone else have a problem making their
yahoo profile? > It > > says I'm not using the right characters in
my "identity". > > >
I highly recommend reading Hardwick's take on this here:
http://www.speedcubing.com/chris/4speedsolve2.html He does 2 at a time
usually and believes that to be the fastest for him, he is also one of
the worlds fastest at 4x4 edges. I am only around 1:45 total on 4x4, but
personally, I just do whatever I feel like at the time. Starting out
with doing 6 is a good way of cleaning everything up to make searching
for the remaing edge pieces much easier/faster. But I'm not yet
convinced either way. I am fairly proficent at 5x5 edges however.
There's much more freedom in edge solving methods there. -Doug ---
In speedsolvingrubikscube@yahoogroups.com, "Paul Nixon"
<yahoo@...> wrote: > > easy > > i'm just getting to grips with
solving the 4x4. in fact there's > barely been a moment where i
haven't been solving it since it was > kindly donated to me by dan
harris. > > could a more experienced 4x4'er discuss the merits of >
2-pairs-at-a-time versus 6-pairs-at-a-time dedge solving? > > cheers > >
paul >
4861. Re: [Speed cubing group] Re: What happened to the chat? From: "David Barr" <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 Jul 2006 22:26:50 -0400
Send me an IM sometime, and I can probably help you figure it out.
yahoo: david3x3x3 On 7/24/06, d_funny007 <no_reply@yahoogroups.com>
wrote: > > I used to use that mIRC chatroom, but stopped about a year
ago, > becasue I couldn't get on and I couldn't figure out
why. I feel like > I've tried everything. I cold never get on using
the java applet. I > use the mIRC program. I think somehow I have a few
layers of > hard/soft firewalls to get through and have to do some sort
of port > forwarding things to get though my router. > > If anybody here
is experienced in that sort of thing (and using > mIRC), I would really
appriciate some help. > > [Non-text portions of this message have been
removed]
4862. Re: Freebies from cubing =) From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 25 Jul 2006 08:42:55 -0000
Wow, $1800. I think you win. AND you were on TV. I'm free to hang
out whenever, if you want, since I'm not working or doing anything
really. --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@...> wrote: > > You and I have got to hang out more. > > I made
$1800 for solving a cube and saying "Taste it, bitches!" on TV
> :-P. > > Tyson Mao > Astrophysics '06 > California Institute of
Technology > > On Jul 24, 2006, at 10:58 AM, Dan Dzoan wrote: > > >
I've received 2 free beers one night from the bartender, another
night > > I got two free pitchers, one from the bartender and once from
some > > random guy, and then another night I got a free shot of Jager
from > > some guy and a free shot of Patron from this girl he was with.
I've > > also had a guy say that he would buy me a drink but he
doesn't buy > > drinks for other guys but he was impressed. Oh, and
last night at the > > bar, the bartender gave me two free jack and
cokes. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Minh" <minh144@> > > wrote: > > > > > > Hey guys - being
from a country where cubing hasn't really taken > > off, > > >
people are usually astounded when they see me solving one (usually > >
the > > > first time they've ever seen one solved!), and
occasionally, I get a > > > nice guy who will give me a nice freebie =).
I've gotten two > > > complimentary tickets to an Ice Skating rink
($26) and two coffees > > > ($6), so, to this date, I have been able to
offset the original > > costs > > > of the cube =) > > > > > > The
majority of the people on this site are MUCH faster than me -- > > so, >
> > what freebies have you guys managed to rake up? =) > > > > > > > > >
> > > On a side note, for fun, I made this little spoof (for the end of
> > year > > > slideshow presentation for grade 12) > > >
http://www.prwnage.com/BLDSolveXD.rar > > > Disregarding all your prior
cubing knowledge, how authentic does > > this > > > look? =D > > > > > >
> > > >
Does anyone have a full algorithm set for the 2x2x2 method in which you
make a face then solve the rest in one? I'm interested in learning
it. ~Thom
4864. Re: Freebies from cubing =) From: "Chris Parlette" <cparlett@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 25 Jul 2006 13:19:31 -0000
I meant to write a post a couple weeks ago about how my cube got me my
new job. In reality, I got this new job because my father worked for
this company for a few years before he moved on, but I met the CEO
because my father was showing off my cubing skills around the office.
His first impression of me was my quick explanation of how I solve it,
and as I was leaving the room he offered me a job. Now my parents are ok
with the fact that I spent 4 years playing with this thing, so if your
parents ever ask where the cube will get you in life, point them to the
things in this thread. -Chris Parlette --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan"
<gvdlfs3@...> wrote: > > Wow, $1800. I think you win. AND you were on
TV. I'm free to hang > out whenever, if you want, since I'm
not working or doing anything really. > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> wrote: > >
> > You and I have got to hang out more. > > > > I made $1800 for
solving a cube and saying "Taste it, bitches!" on TV > > :-P.
> > > > Tyson Mao > > Astrophysics '06 > > California Institute of
Technology > > > > On Jul 24, 2006, at 10:58 AM, Dan Dzoan wrote: > > >
> > I've received 2 free beers one night from the bartender,
another night > > > I got two free pitchers, one from the bartender and
once from some > > > random guy, and then another night I got a free
shot of Jager from > > > some guy and a free shot of Patron from this
girl he was with. I've > > > also had a guy say that he would buy
me a drink but he doesn't buy > > > drinks for other guys but he
was impressed. Oh, and last night at the > > > bar, the bartender gave
me two free jack and cokes. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Minh" <minh144@> >
> > wrote: > > > > > > > > Hey guys - being from a country where cubing
hasn't really taken > > > off, > > > > people are usually astounded
when they see me solving one (usually > > > the > > > > first time
they've ever seen one solved!), and occasionally, I > get a > > > >
nice guy who will give me a nice freebie =). I've gotten two > > >
> complimentary tickets to an Ice Skating rink ($26) and two coffees > >
> > ($6), so, to this date, I have been able to offset the original > >
> costs > > > > of the cube =) > > > > > > > > The majority of the
people on this site are MUCH faster than me -- > > > so, > > > > what
freebies have you guys managed to rake up? =) > > > > > > > > > > > > >
> > > On a side note, for fun, I made this little spoof (for the end of
> > > year > > > > slideshow presentation for grade 12) > > > >
http://www.prwnage.com/BLDSolveXD.rar > > > > Disregarding all your
prior cubing knowledge, how authentic does > > > this > > > > look? =D >
> > > > > > > > > > > > > > >
4865. Re: [Speed cubing group] Re: What happened to the chat? From: "Adam Larsen" <aplarsen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 25 Jul 2006 08:33:24 -0500
The virus scan software I use (McAfee) arbitrarily blocks traffic on
ports 6666 & 6667 from time to time. Give that a shot. I don't
think you need to forward any ports on your router, but I could be
wrong. Adam P. Larsen Graduate Research Assistant Northern Illinois
University Department of Psychology aplarsen@... On 7/24/06, d_funny007
<no_reply@yahoogroups.com> wrote: > > I used to use that mIRC
chatroom, but stopped about a year ago, > becasue I couldn't get on
and I couldn't figure out why. I feel like > I've tried
everything. I cold never get on using the java applet. I > use the mIRC
program. I think somehow I have a few layers of > hard/soft firewalls to
get through and have to do some sort of port > forwarding things to get
though my router. > > If anybody here is experienced in that sort of
thing (and using > mIRC), I would really appriciate some help. > > -Doug
> > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> a_ooms75 > <no_reply@...> wrote: > > > > I could say its been moved
to a better server and better options. > > you can go here: > >
http://www.freejavachat.com/chat.php?chan=Rubik > > > > or if you have
mirc or some other chat client here is the > > info for it: > > /server
irc.ircstorm.net > > /join #rubik > > > > its fun with 20 people in the
channel. > > many races done there 2x2 3x3 4x4 5x5 etc.. > > > > i hope
to see you there and others :) > > > > Greets AO > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "athefre" > > <athefre@> wrote: > > > > > > Seems like I
remember there being a chatroom here. Since I > joined > > I've > >
> been waiting until I turned 18 so I could go to it. But, now > that >
> I'm > > > 18 it's not here? > > > > > > Also, does anyone
else have a problem making their yahoo > profile? > > It > > > says
I'm not using the right characters in my "identity". > >
> > > > > > [Non-text portions of this message have been removed]
Just asking, but what job did you get? You say he offered you the job
for your quick explanation, so are u in marketing or something? On
7/25/06, Chris Parlette <cparlett@...> wrote: > I meant to write a
post a couple weeks ago about how my cube got me my > new job. In
reality, I got this new job because my father worked for > this company
for a few years before he moved on, but I met the CEO > because my
father was showing off my cubing skills around the office. > His first
impression of me was my quick explanation of how I solve > it, and as I
was leaving the room he offered me a job. Now my parents > are ok with
the fact that I spent 4 years playing with this thing, so > if your
parents ever ask where the cube will get you in life, point > them to
the things in this thread. > > -Chris Parlette > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" >
<gvdlfs3@...> wrote: > > > > Wow, $1800. I think you win. AND you
were on TV. I'm free to hang > > out whenever, if you want, since
I'm not working or doing anything > really. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> wrote: > >
> > > > You and I have got to hang out more. > > > > > > I made $1800
for solving a cube and saying "Taste it, bitches!" on TV > > >
:-P. > > > > > > Tyson Mao > > > Astrophysics '06 > > > California
Institute of Technology > > > > > > On Jul 24, 2006, at 10:58 AM, Dan
Dzoan wrote: > > > > > > > I've received 2 free beers one night
from the bartender, another > night > > > > I got two free pitchers, one
from the bartender and once from some > > > > random guy, and then
another night I got a free shot of Jager from > > > > some guy and a
free shot of Patron from this girl he was with. I've > > > > also
had a guy say that he would buy me a drink but he doesn't buy > > >
> drinks for other guys but he was impressed. Oh, and last night > at
the > > > > bar, the bartender gave me two free jack and cokes. > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, "Minh"
<minh144@> > > > > wrote: > > > > > > > > > > Hey guys - being from a
country where cubing hasn't really taken > > > > off, > > > > >
people are usually astounded when they see me solving one > (usually > >
> > the > > > > > first time they've ever seen one solved!), and
occasionally, I > > get a > > > > > nice guy who will give me a nice
freebie =). I've gotten two > > > > > complimentary tickets to an
Ice Skating rink ($26) and two > coffees > > > > > ($6), so, to this
date, I have been able to offset the original > > > > costs > > > > > of
the cube =) > > > > > > > > > > The majority of the people on this site
are MUCH faster than > me -- > > > > so, > > > > > what freebies have
you guys managed to rake up? =) > > > > > > > > > > > > > > > > > > > >
On a side note, for fun, I made this little spoof (for the > end of > >
> > year > > > > > slideshow presentation for grade 12) > > > > >
http://www.prwnage.com/BLDSolveXD.rar > > > > > Disregarding all your
prior cubing knowledge, how authentic does > > > > this > > > > > look?
=D > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > >
Hi, I prefer the 6-pairs method, because I think it have the potenty to
be faster (and also I really don't like the 2-pairs method). People
who prefer the 2-pairs method use this method because of the
'locking situations' that can happen during the 6-pairs
method. But I don't see this 'locking situations' as a
problem, because I (often) know exactly how to handle with this
situations, sothat I can fix it fast enough. After the first 6 pairs I
usually use 4-pairs, unless I see that it wiser to continue with 2-pairs
(for example if there only three pairs left or if I don't thrust
the situation at that moment). I think my big secret to be very fast
with 6-pairs is that I only use R'U'R and L'UL to put an
edge from the U-layer to the E-layers (I don't want to make the
execution of the 6-pairs method to complicated). Further I simply rotate
my cube 180 degrees if an edge that I need is in the D-layer, sothat it
will be in the U-layer. Btw, I don't understand why you can't
have 'locking situations' during the 2-pairs. I tried the
2-pairs a few times and sometimes the edge I need is at the BL or BR
slots (the working slots to pair up are FL and FR). If this happen than
I will always be very confused (this is the main reason I really
don't like the 2-pairs method). Michael Fung --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > I highly recommend reading Hardwick's take on this here:
> http://www.speedcubing.com/chris/4speedsolve2.html > > He does 2 at a
time usually and believes that to be the fastest for > him, he is also
one of the worlds fastest at 4x4 edges. > > I am only around 1:45 total
on 4x4, but personally, I just do > whatever I feel like at the time.
Starting out with doing 6 is a > good way of cleaning everything up to
make searching for the remaing > edge pieces much easier/faster. But
I'm not yet convinced either way. > > I am fairly proficent at 5x5
edges however. There's much more > freedom in edge solving methods
there. > > > -Doug > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Paul Nixon" >
<yahoo@> wrote: > > > > easy > > > > i'm just getting to grips
with solving the 4x4. in fact there's > > barely been a moment
where i haven't been solving it since it was > > kindly donated to
me by dan harris. > > > > could a more experienced 4x4'er discuss
the merits of > > 2-pairs-at-a-time versus 6-pairs-at-a-time dedge
solving? > > > > cheers > > > > paul > > >
I'm not sure if it really got me in to college, but it did lead to
two of the strongest parts of my college application. The essay I wrote
was about my cubing "career" if you can call it that. And my
robot deep cube took me to the science fair and is the basis for my
website. I did get offered and internship at the science fair, but that
was more due to the robot and programming than cubing itself. -Evan
Until next time, Happy Cubing http://www.deepcube.net On 7/25/06, Sachin
Shirwalkar <sachinss@...> wrote: > > Just asking, but what job did
you get? You say he offered you the job > for your quick explanation, so
are u in marketing or something? > > > On 7/25/06, Chris Parlette
<cparlett@... <cparlett%40wam.umd.edu>> > wrote: > > I meant to
write a post a couple weeks ago about how my cube got me my > > new job.
In reality, I got this new job because my father worked for > > this
company for a few years before he moved on, but I met the CEO > >
because my father was showing off my cubing skills around the office. >
> His first impression of me was my quick explanation of how I solve > >
it, and as I was leaving the room he offered me a job. Now my parents >
> are ok with the fact that I spent 4 years playing with this thing, so
> > if your parents ever ask where the cube will get you in life, point
> > them to the things in this thread. > > > > -Chris Parlette > > > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Dan Dzoan" > > <gvdlfs3@...> wrote: > > > > > > Wow,
$1800. I think you win. AND you were on TV. I'm free to hang > > >
out whenever, if you want, since I'm not working or doing anything
> > really. > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Tyson Mao <tmao@> wrote: > > > > > > > > You and I have got to hang
out more. > > > > > > > > I made $1800 for solving a cube and saying
"Taste it, bitches!" on > TV > > > > :-P. > > > > > > > >
Tyson Mao > > > > Astrophysics '06 > > > > California Institute of
Technology > > > > > > > > On Jul 24, 2006, at 10:58 AM, Dan Dzoan
wrote: > > > > > > > > > I've received 2 free beers one night from
the bartender, another > > night > > > > > I got two free pitchers, one
from the bartender and once from some > > > > > random guy, and then
another night I got a free shot of Jager from > > > > > some guy and a
free shot of Patron from this girl he was with. > I've > > > > >
also had a guy say that he would buy me a drink but he doesn't buy
> > > > > drinks for other guys but he was impressed. Oh, and last night
> > at the > > > > > bar, the bartender gave me two free jack and cokes.
> > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Minh" <minh144@> > > > > > wrote: > > > > > > > > > > >
> Hey guys - being from a country where cubing hasn't really taken
> > > > > off, > > > > > > people are usually astounded when they see me
solving one > > (usually > > > > > the > > > > > > first time
they've ever seen one solved!), and occasionally, I > > > get a > >
> > > > nice guy who will give me a nice freebie =). I've gotten
two > > > > > > complimentary tickets to an Ice Skating rink ($26) and
two > > coffees > > > > > > ($6), so, to this date, I have been able to
offset the original > > > > > costs > > > > > > of the cube =) > > > > >
> > > > > > > The majority of the people on this site are MUCH faster
than > > me -- > > > > > so, > > > > > > what freebies have you guys
managed to rake up? =) > > > > > > > > > > > > > > > > > > > > > > > >
On a side note, for fun, I made this little spoof (for the > > end of >
> > > > year > > > > > > slideshow presentation for grade 12) > > > > >
> http://www.prwnage.com/BLDSolveXD.rar > > > > > > Disregarding all
your prior cubing knowledge, how authentic does > > > > > this > > > > >
> look? =D > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > >
> > > > > > [Non-text portions of this message have been removed]
I'm just an intern right now, until I graduate college this
December, but the position is a Systems Engineer doing data storage and
Microsoft/Citrix integration. I think he was more impressed with my
poise and confidence when talking to a CEO than the actual cubing. Also,
as I said, he's known my father for a long time, and they were
looking for "fresh meat" out of college. But the cube
definitly didn't hurt in that it was a way for me to meet new
people and leave an impression. -Chris Parlette --- In
speedsolvingrubikscube@yahoogroups.com, "Sachin Shirwalkar"
<sachinss@...> wrote: > > Just asking, but what job did you get? You
say he offered you the job > for your quick explanation, so are u in
marketing or something? > > On 7/25/06, Chris Parlette <cparlett@...>
wrote: > > I meant to write a post a couple weeks ago about how my cube
got me my > > new job. In reality, I got this new job because my father
worked for > > this company for a few years before he moved on, but I
met the CEO > > because my father was showing off my cubing skills
around the office. > > His first impression of me was my quick
explanation of how I solve > > it, and as I was leaving the room he
offered me a job. Now my parents > > are ok with the fact that I spent 4
years playing with this thing, so > > if your parents ever ask where the
cube will get you in life, point > > them to the things in this thread.
> > > > -Chris Parlette > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" > >
<gvdlfs3@> wrote: > > > > > > Wow, $1800. I think you win. AND you
were on TV. I'm free to hang > > > out whenever, if you want, since
I'm not working or doing anything > > really. > > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> wrote: >
> > > > > > > You and I have got to hang out more. > > > > > > > > I
made $1800 for solving a cube and saying "Taste it, bitches!"
on TV > > > > :-P. > > > > > > > > Tyson Mao > > > > Astrophysics
'06 > > > > California Institute of Technology > > > > > > > > On
Jul 24, 2006, at 10:58 AM, Dan Dzoan wrote: > > > > > > > > > I've
received 2 free beers one night from the bartender, another > > night >
> > > > I got two free pitchers, one from the bartender and once from
some > > > > > random guy, and then another night I got a free shot of
Jager from > > > > > some guy and a free shot of Patron from this girl
he was with. I've > > > > > also had a guy say that he would buy me
a drink but he doesn't buy > > > > > drinks for other guys but he
was impressed. Oh, and last night > > at the > > > > > bar, the
bartender gave me two free jack and cokes. > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Minh" <minh144@> >
> > > > wrote: > > > > > > > > > > > > Hey guys - being from a country
where cubing hasn't really taken > > > > > off, > > > > > > people
are usually astounded when they see me solving one > > (usually > > > >
> the > > > > > > first time they've ever seen one solved!), and
occasionally, I > > > get a > > > > > > nice guy who will give me a nice
freebie =). I've gotten two > > > > > > complimentary tickets to an
Ice Skating rink ($26) and two > > coffees > > > > > > ($6), so, to this
date, I have been able to offset the original > > > > > costs > > > > >
> of the cube =) > > > > > > > > > > > > The majority of the people on
this site are MUCH faster than > > me -- > > > > > so, > > > > > > what
freebies have you guys managed to rake up? =) > > > > > > > > > > > > >
> > > > > > > > > > > On a side note, for fun, I made this little spoof
(for the > > end of > > > > > year > > > > > > slideshow presentation
for grade 12) > > > > > > http://www.prwnage.com/BLDSolveXD.rar > > > >
> > Disregarding all your prior cubing knowledge, how authentic does > >
> > > this > > > > > > look? =D > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > >
> > > > > > > > > > > > > > >
My main college essay was also about the Rubik's Cube. I also
brought the cube itself to my college interviews and did it blindfolded
for the alumni after the main course of the given interview finished up
(~5 minutes a solve, taking time to make sure there were no DNF's).
I don't know how much it helped (my interviewer for Tufts did not
want to see me solve the cube at all... very awkward interview, but that
was the only bad interview and it didn't seem to affect admission
negatively), but I got into all my colleges but one (damn you to Hell,
Princeton). I found the Cube to be a great icebreaker and it allowed for
some really fun discussions and transitions into deeper discussions
pertaining to mathematics/science/art/thought processes/etc. It also got
me ~$200 over time from various bets with classmates, and recently a $20
gain from some coworkers, haha. And, delving into the
too-much-information zone, it also worked magic that I myself cannot
believe :P. Although I worry in general about being labeled as
"that guy who does the Rubik's Cube," because there are
many other hobbies/traits that are a bit more prominent in my case, and
I think it can hurt one in the female department if you get too into it
publicly, so be careful there. Although, there are many girls who find
it genuinely interesting and not so much nerdy, who are themselves
really cool people. A sort of guilty pleasure. The Cube's great!
Very fun and interesting to many. You'll find the Cube does wonders
for your spatial reasoning abilities in general :) Marcus Stuhr Wharton
& CAS '09 University of Pennsylvania --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates"
<evan.gates@...> wrote: > > I'm not sure if it really got me in
to college, but it did lead to two of > the strongest parts of my
college application. The essay I wrote was about > my cubing
"career" if you can call it that. And my robot deep cube took
me > to the science fair and is the basis for my website. I did get
offered and > internship at the science fair, but that was more due to
the robot and > programming than cubing itself. > > -Evan > > Until next
time, Happy Cubing > http://www.deepcube.net > > On 7/25/06, Sachin
Shirwalkar <sachinss@...> wrote: > > > > Just asking, but what job
did you get? You say he offered you the job > > for your quick
explanation, so are u in marketing or something? > > > > > > On 7/25/06,
Chris Parlette <cparlett@... <cparlett%40wam.umd.edu>> > > wrote:
> > > I meant to write a post a couple weeks ago about how my cube got
me my > > > new job. In reality, I got this new job because my father
worked for > > > this company for a few years before he moved on, but I
met the CEO > > > because my father was showing off my cubing skills
around the office. > > > His first impression of me was my quick
explanation of how I solve > > > it, and as I was leaving the room he
offered me a job. Now my parents > > > are ok with the fact that I spent
4 years playing with this thing, so > > > if your parents ever ask where
the cube will get you in life, point > > > them to the things in this
thread. > > > > > > -Chris Parlette > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Dan Dzoan" > > > <gvdlfs3@> wrote: > > > > > > > >
Wow, $1800. I think you win. AND you were on TV. I'm free to hang >
> > > out whenever, if you want, since I'm not working or doing
anything > > > really. > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > Tyson Mao <tmao@> wrote: > > > > > > > > > > You and I have got
to hang out more. > > > > > > > > > > I made $1800 for solving a cube
and saying "Taste it, bitches!" on > > TV > > > > > :-P. > > >
> > > > > > > Tyson Mao > > > > > Astrophysics '06 > > > > >
California Institute of Technology > > > > > > > > > > On Jul 24, 2006,
at 10:58 AM, Dan Dzoan wrote: > > > > > > > > > > > I've received 2
free beers one night from the bartender, another > > > night > > > > > >
I got two free pitchers, one from the bartender and once from some > > >
> > > random guy, and then another night I got a free shot of Jager from
> > > > > > some guy and a free shot of Patron from this girl he was
with. > > I've > > > > > > also had a guy say that he would buy me
a drink but he doesn't buy > > > > > > drinks for other guys but he
was impressed. Oh, and last night > > > at the > > > > > > bar, the
bartender gave me two free jack and cokes. > > > > > > > > > > > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Minh" <minh144@> > > > > > > wrote: > > > > > > > > >
> > > > > Hey guys - being from a country where cubing hasn't
really taken > > > > > > off, > > > > > > > people are usually astounded
when they see me solving one > > > (usually > > > > > > the > > > > > >
> first time they've ever seen one solved!), and occasionally, I >
> > > get a > > > > > > > nice guy who will give me a nice freebie =).
I've gotten two > > > > > > > complimentary tickets to an Ice
Skating rink ($26) and two > > > coffees > > > > > > > ($6), so, to this
date, I have been able to offset the original > > > > > > costs > > > >
> > > of the cube =) > > > > > > > > > > > > > > The majority of the
people on this site are MUCH faster than > > > me -- > > > > > > so, > >
> > > > > what freebies have you guys managed to rake up? =) > > > > > >
> > > > > > > > > > > > > > > > > > > > > > On a side note, for fun, I
made this little spoof (for the > > > end of > > > > > > year > > > > >
> > slideshow presentation for grade 12) > > > > > > >
http://www.prwnage.com/BLDSolveXD.rar > > > > > > > Disregarding all
your prior cubing knowledge, how authentic does > > > > > > this > > > >
> > > look? =D > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] >
4871. [Speed cubing group] Re: What happened to the chat? From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 25 Jul 2006 23:47:11 -0000
Enable DMZ. --- In speedsolvingrubikscube@yahoogroups.com, "Adam
Larsen" <aplarsen@...> wrote: > > The virus scan software I use
(McAfee) arbitrarily blocks traffic on ports > 6666 & 6667 from time
to time. Give that a shot. I don't think you need to > forward any
ports on your router, but I could be wrong. > > Adam P. Larsen >
Graduate Research Assistant > Northern Illinois University > Department
of Psychology > aplarsen@... > > On 7/24/06, d_funny007
<no_reply@yahoogroups.com> wrote: > > > > I used to use that mIRC
chatroom, but stopped about a year ago, > > becasue I couldn't get
on and I couldn't figure out why. I feel like > > I've tried
everything. I cold never get on using the java applet. I > > use the
mIRC program. I think somehow I have a few layers of > > hard/soft
firewalls to get through and have to do some sort of port > > forwarding
things to get though my router. > > > > If anybody here is experienced
in that sort of thing (and using > > mIRC), I would really appriciate
some help. > > > > -Doug > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > a_ooms75 > > <no_reply@> wrote: > > > > > > I could say its been
moved to a better server and better options. > > > you can go here: > >
> http://www.freejavachat.com/chat.php?chan=Rubik > > > > > > or if you
have mirc or some other chat client here is the > > > info for it: > > >
/server irc.ircstorm.net > > > /join #rubik > > > > > > its fun with 20
people in the channel. > > > many races done there 2x2 3x3 4x4 5x5 etc..
> > > > > > i hope to see you there and others :) > > > > > > Greets AO
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "athefre" > > > <athefre@> wrote: > > > > > > > > Seems
like I remember there being a chatroom here. Since I > > joined > > >
I've > > > > been waiting until I turned 18 so I could go to it.
But, now > > that > > > I'm > > > > 18 it's not here? > > > >
> > > > Also, does anyone else have a problem making their yahoo > >
profile? > > > It > > > > says I'm not using the right characters
in my "identity". > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] >
4872. Re: [Speed cubing group] Re: What happened to the chat? From: "David Barr" <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 25 Jul 2006 20:41:23 -0400
Please don't take that advice seriously. :) On 7/25/06, thomkirjava
<snkenjoi@...> wrote: > > > Enable DMZ. > > >
4873. to evan gates the creator of deep cube From: Marcus Trujillo <m_trujillo_t@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 25 Jul 2006 19:10:26 -0700 (PDT)
hey i read your post for the "freebies from cubing" and i also
read about deep cube. i am a novice programmer myself, and i would love
to know what language you programmed it in i.e. C++, Pascal, etc. also
do you still have the source code? i would like to see it, because
disecting these has helped me learn best so far, thank you. Marcus
Trujillo --------------------------------- How low will we go? Check out
Yahoo! Messengers low PC-to-Phone call rates. [Non-text portions of this
message have been removed]
4874. Re: Magic record From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Jul 2006 04:32:34 -0000
I thought I would point out that (to my understanding) the WR for Magic
average was not broken, but rather the existing record held by Bob
Burton was tied. I wonder why the speedcubing.com main page ("News
and links" section) does not indicate it is a tie of a world
record. By not listing it as a tie, they seem to imply the world record
was broken. Tying a world record is still a very worthy accomplishment,
so my congrats to Milán Baticz, too. I'll just note that Bob's
record is the only WR that I've personally captured on video. Now
it appears to me to be a shared world record. (If anyone wants to see
it, I'll probably have to upload it again.) Of course, I am not a
WCA member, so I do not speak on behalf the WCA, who has the official
word. - Bruce Norskog --- In speedsolvingrubikscube@yahoogroups.com,
Tobias Daneels <cubewizzard@...> wrote: > > Congrats at milan with
his 1.40 seconds magic worldrecord. Really incredible. Where will it
stop??? > > > > [Non-text portions of this message have been removed] >
4875. Re: [Speed cubing group] to evan gates the creator of deep
cube From: "Evan Gates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 25 Jul 2006 22:51:53 -0700
Hello, I programmed in C for the most part. The GUI was programmed in
visual studio, so C++. The solving algorithm itself is Mike Reid's
implementation of the Kociemba algorithm, slightly modified to fit the
robot. A copy of my report, with source code in the appendix is
available at http://www.deepcube.net/reports/rubiks_project_2.pdf or you
can get to it by clicking on the deepcube button and then the report
link. If you need any help understanding it just let me know, you can
shoot me an email at evan.gates@... Until next time, Happy Cubing -Evan
http://www.deepcube.net On 7/25/06, Marcus Trujillo
<m_trujillo_t@...> wrote: > > hey i read your post for the
"freebies from cubing" and i also read > about deep cube. i am
a novice programmer myself, and i would love to know > what language you
programmed it in i.e. C++, Pascal, etc. also do you > still have the
source code? i would like to see it, because disecting these > has
helped me learn best so far, thank you. > Marcus Trujillo > > >
--------------------------------- > How low will we go? Check out Yahoo!
Messenger's low PC-to-Phone call > rates. > > [Non-text portions of
this message have been removed] > > > [Non-text portions of this message
have been removed]
4876. 3 year old cuber?! From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Jul 2006 06:10:38 -0000
Quoting from speedcubing.com news: "Video of 3 year old En-xi Xie
from China (born March 21, 2003) solving Rubik's Cube, by Jiang Gan
Yuan. Can anyone confirm?" Oh.......... my......... God!!!!!!!!!!
If this video/solve is for real, then that is easily one of the most
amazing things I have ever seen! I'm speechless.... that was really
incredible! Chris
4877. Disassembling video From: "lupo7669" <mczerberus0815@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Jul 2006 07:15:52 -0000
Hello, i will try to loosen my cube and maybe lubing it. Some time ago,
i have seen a video, where somebody disassembles his cube, but now i
can't find the link anymore. Can anybody help me? I want to see,
how to take off the faces of the center cubies, so that i can see the
screws. Will the stickers be ok after that? Maybe there are some other
tutorials outhere concerning disassembling the cube? Thankyou and sorry
for my english... Tobi
4878. Re: SPAM: [Speed cubing group] Re: Magic record From: "Ron van Bruchem" <ron@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Jul 2006 10:06:53 +0200 (CEST)
Hi Bruce, The reason why it does not say that it was a tie, is that at
that moment I did not know whether I had to write 'equalled'
or 'equaled'. I did not have time to check because I was very
busy with several competition results and a big backlog of e-mails.
Really! :-) On the world record page it does show that Bob and Mil�n
share the record. Magic is a hard puzzle in a competition... Have fun,
Ron > I thought I would point out that (to my understanding) the WR for
> Magic average was not broken, but rather the existing record held by >
Bob Burton was tied. I wonder why the speedcubing.com main page
("News > and links" section) does not indicate it is a tie of
a world record. > By not listing it as a tie, they seem to imply the
world record was > broken. > > Tying a world record is still a very
worthy accomplishment, so my > congrats to Mil�n Baticz, too. > >
I'll just note that Bob's record is the only WR that I've
personally > captured on video. Now it appears to me to be a shared
world record. > (If anyone wants to see it, I'll probably have to
upload it again.) > > Of course, I am not a WCA member, so I do not
speak on behalf the WCA, > who has the official word. > > - Bruce
Norskog > --- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels
> <cubewizzard@...> wrote: >> >> Congrats at milan with his 1.40
seconds magic worldrecord. Really > incredible. Where will it stop??? >>
>> >> >> [Non-text portions of this message have been removed] >> > > >
>
4879. Re: SPAM: [Speed cubing group] Re: Magic record From: "Ron van Bruchem" <ron@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Jul 2006 10:14:48 +0200 (CEST)
Btw. Bruce, I want to congratulate you on your fantastic discovery about
the 5 stage suboptimal Rubik's 4x4x4 Cube solution! Great article!
For those of you who have not seen it, check out:
http://cubezzz.homelinux.org/drupal/ Have fun, Ron
4880. Unofficial Stanford Competition From: Tyson Mao <tmao@...> To: caltechrubiks@yahoogroups.com Date: Wed, 26 Jul 2006 01:42:44 -0700
Hi Everyone, So I'm working at Stanford right now as a counselor,
and there was some interest in an unofficial informal competition. I
have all the StackMat equipment of course. There are two possible dates
we're looking at for hosting an unofficial competition at Stanford:
Saturday evening around 7:30 PM, or Monday at 4:00 PM. We could do
during the week as well, like Tuesday or Wednesday, but I'd prefer
to do it earlier so I can focus more on organizing for nationals. This
unofficial competition would be basically within the next week. Come by
if you'd like some unofficial practice before US Nationals.
I'll send another e-mail once the day is confirmed. I'll buy
dinner for anyone who beat me in the unofficial blindfold competition.
Shelley is of course quite eligible. I think dinner is also warranted
for anyone who beats me in the speed solve competition as long as they
don't share my DNA. Or... just come by and meet some other cubers
before US Nationals and make fun of my students. Boo yow. (It seems like
Saturday would be more desirable.) Tyson Mao Astrophysics '06
California Institute of Technology
4881. Re: [Speed cubing group] 3 year old cuber?! From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Jul 2006 01:55:16 -0700
Hmm... can anyone understand the language in the background? This is
pretty incredible. Though, I hate to be the skeptic and bring up the
easy fact that the birth date could be wrong. The solver could easily be
born be four years old... still an impressive feat nonetheless. Though I
guess the impressiveness of the solve varies inverse exponentially with
the solver's age. Though, on the other hand, and this is a result
of my being raised in the United States, I've never been too fond
of children being drilled and forced to learn things. If the kid enjoys
solving the cube, then fantastic, but I seriously wouldn't
encourage parents to drill cube algorithms into the brain of a two year
old. It's one of those things I've seen a bit with the
olympics. China is preparing for the 2008 Olympics, and it's very
clear that the country is doing a lot of preparation in an attempt to
beat the United States in the medal count. There is certainly much pride
and propaganda at stake. I've never felt that the gold medal means
as much to an athlete who was sent away from home at the age of five to
a government sponsored training facility, and then performs the sport or
athletic skill for the mere pursuit of the country's political
glory in the Olympic Games. Carly Patterson, the all-around gold
medalist from 2004 leads a teenage life. Perhaps not the most normal
teenage life, but she only practices gymnastics five hours a day. That
leaves enough time (not much) to have friends, go to school, watch
movies, and have crushes on Michael Phelps. Our existence in this world
I think benefits from the overall picture. Maximizing the utility
function for happiness and overall world happiness is tricky business.
In the end, it's always important to ask why you do what you do,
and who is it really for? Tyson Mao Astrophysics '06 California
Institute of Technology On Jul 25, 2006, at 11:10 PM, cmhardw wrote: >
Quoting from speedcubing.com news: > "Video of 3 year old En-xi Xie
from China (born March 21, 2003) > solving Rubik's Cube, by Jiang
Gan Yuan. Can anyone confirm?" > > Oh.......... my.........
God!!!!!!!!!! If this video/solve is for > real, then that is easily one
of the most amazing things I have ever > seen! > > I'm
speechless.... that was really incredible! > > Chris > > >
Hi Bruce :-) I have now read the above mentioned article. It's
great! I have a few questions: - how did u come up with those 5 stages?
- how do u make sure u have no "parity" before the last stage?
(for instance UFr and UBl swapped is impossible in the half turn
subgroup) - are u going to make the solver available for the cubing
community? - now how about an analysis for the 5x5x5? - and finally, how
about doing a similar analysis for one of the frequently used common
methods (centers-first -> pairing-up -> 3x3x3+parity)on the 4x4x4? For
the latter u probably have to divide the steps into substeps to make the
state space small enough for full analysis :-) - Per
4883. Puzzle exhibit opening at Indiana University, August 3 From: "Matt M." <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Jul 2006 13:55:24 -0000
The Lilly Library at Indiana University is opening a puzzle exhibition
next week. If you're in driving range, it sounds great.
They'll have a signed cube and a cube prototype from Erno Rubik,
among many other mechanical and burr puzzles. I may bring a hat and try
to do some speedsolving for tips. ;-) Here's details from IU's
calendar: http://tinyurl.com/ftb8m And here's an article with some
pictures: http://tinyurl.com/q82tk - Matt
4884. Re: [Speed cubing group] 3 year old cuber?! From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Jul 2006 09:51:48 -0700 (PDT)
quoting Tyson: "Our existence in this world I think benefits from
the overall picture. Maximizing the utility function for happiness and
overall world happiness is tricky business. In the end, it's always
important to ask why you do what you do, and who is it really for?"
Exactly... -BM Tyson Mao <tmao@...> wrote: Hmm... can anyone
understand the language in the background? This is pretty incredible.
Though, I hate to be the skeptic and bring up the easy fact that the
birth date could be wrong. The solver could easily be born be four years
old... still an impressive feat nonetheless. Though I guess the
impressiveness of the solve varies inverse exponentially with the
solver's age. Though, on the other hand, and this is a result of my
being raised in the United States, I've never been too fond of
children being drilled and forced to learn things. If the kid enjoys
solving the cube, then fantastic, but I seriously wouldn't
encourage parents to drill cube algorithms into the brain of a two year
old. It's one of those things I've seen a bit with the
olympics. China is preparing for the 2008 Olympics, and it's very
clear that the country is doing a lot of preparation in an attempt to
beat the United States in the medal count. There is certainly much pride
and propaganda at stake. I've never felt that the gold medal means
as much to an athlete who was sent away from home at the age of five to
a government sponsored training facility, and then performs the sport or
athletic skill for the mere pursuit of the country's political
glory in the Olympic Games. Carly Patterson, the all-around gold
medalist from 2004 leads a teenage life. Perhaps not the most normal
teenage life, but she only practices gymnastics five hours a day. That
leaves enough time (not much) to have friends, go to school, watch
movies, and have crushes on Michael Phelps. Our existence in this world
I think benefits from the overall picture. Maximizing the utility
function for happiness and overall world happiness is tricky business.
In the end, it's always important to ask why you do what you do,
and who is it really for? Tyson Mao Astrophysics '06 California
Institute of Technology On Jul 25, 2006, at 11:10 PM, cmhardw wrote: >
Quoting from speedcubing.com news: > "Video of 3 year old En-xi Xie
from China (born March 21, 2003) > solving Rubik's Cube, by Jiang
Gan Yuan. Can anyone confirm?" > > Oh.......... my.........
God!!!!!!!!!! If this video/solve is for > real, then that is easily one
of the most amazing things I have ever > seen! > > I'm
speechless.... that was really incredible! > > Chris > > > :) --Brent
--------------------------------- Do you Yahoo!? Get on board.
You're invited to try the new Yahoo! Mail Beta. [Non-text portions
of this message have been removed]
4885. Re: [Speed cubing group] 3 year old cuber?! From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Jul 2006 18:32:54 -0000
Maximizing the universal utility function? Are you Utilitarian? Hehe,
maximizing that function can be dangerous if you examine how it can be
achieved. Anyways, I do agree that it is important to ask why you do
something and who it is for. A parent does not have to drill a child in
order to get something done, but the environment and interest can be
provided and nurtured -- facilitated, if you will. It's probably
the best way for a parent to go about raising an
intelligent/mature/well-rounded child without becoming overbearing. You
simply provide the means and give a push in the right direction until
their inherent curiosity drives them to learn more about what you have
provided. Natural curiosity is perhaps the strongest and most powerful
sense you can fuel in a young child, but it's not something you can
force. It's a simple concept of association. Surround yourself with
dedicated people and you're more likely to excel more than the
person who is not surrounded by such people. I advocate not forcing a
passion, but rather finding that passion and fostering intellectual
curiosity and progress. Especially at a young age, the marginal benefit
from gaining those traits are enormous. Regardless, forcing your kid to
perform some task hours upon hours a day is NOT the answer. True
achievement and passion is something that can only come from within --
it can only derive from one's natural passions. Marcus Stuhr
Wharton & CAS '09 University of Pennsylvania --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@...> wrote: > > quoting Tyson: > "Our
existence in this world I think benefits from the overall picture. >
Maximizing the utility function for happiness and overall world >
happiness is tricky business. In the end, it's always important to
ask > why you do what you do, and who is it really for?" > >
Exactly... > -BM > > Tyson Mao <tmao@...> wrote: > Hmm... can anyone
understand the language in the background? > > This is pretty
incredible. Though, I hate to be the skeptic and bring > up the easy
fact that the birth date could be wrong. The solver could > easily be
born be four years old... still an impressive feat > nonetheless. Though
I guess the impressiveness of the solve varies > inverse exponentially
with the solver's age. > > Though, on the other hand, and this is a
result of my being raised in > the United States, I've never been
too fond of children being drilled > and forced to learn things. If the
kid enjoys solving the cube, then > fantastic, but I seriously
wouldn't encourage parents to drill cube > algorithms into the
brain of a two year old. > > It's one of those things I've
seen a bit with the olympics. China is > preparing for the 2008
Olympics, and it's very clear that the country > is doing a lot of
preparation in an attempt to beat the United States > in the medal
count. There is certainly much pride and propaganda at > stake.
I've never felt that the gold medal means as much to an athlete >
who was sent away from home at the age of five to a government >
sponsored training facility, and then performs the sport or athletic >
skill for the mere pursuit of the country's political glory in the
> Olympic Games. Carly Patterson, the all-around gold medalist from 2004
> leads a teenage life. Perhaps not the most normal teenage life, but >
she only practices gymnastics five hours a day. That leaves enough >
time (not much) to have friends, go to school, watch movies, and have >
crushes on Michael Phelps. > > Our existence in this world I think
benefits from the overall picture. > Maximizing the utility function for
happiness and overall world > happiness is tricky business. In the end,
it's always important to ask > why you do what you do, and who is
it really for? > > Tyson Mao > Astrophysics '06 > California
Institute of Technology > > On Jul 25, 2006, at 11:10 PM, cmhardw wrote:
> > > Quoting from speedcubing.com news: > > "Video of 3 year old
En-xi Xie from China (born March 21, 2003) > > solving Rubik's
Cube, by Jiang Gan Yuan. Can anyone confirm?" > > > > Oh..........
my......... God!!!!!!!!!! If this video/solve is for > > real, then that
is easily one of the most amazing things I have ever > > seen! > > > >
I'm speechless.... that was really incredible! > > > > Chris > > >
> > > > > > > > > :) > --Brent > > --------------------------------- >
Do you Yahoo!? > Get on board. You're invited to try the new Yahoo!
Mail Beta. > > [Non-text portions of this message have been removed] >
4886. Re: [Speed cubing group] 3 year old cuber?! From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Jul 2006 11:51:30 -0700 (PDT)
quoting Marcus: "True achievement and passion is something that can
only come from within -- it can only derive from one's natural
passions." Again, I agree. nice. -BM kyuubree
<no_reply@yahoogroups.com> wrote: Maximizing the universal utility
function? Are you Utilitarian? Hehe, maximizing that function can be
dangerous if you examine how it can be achieved. Anyways, I do agree
that it is important to ask why you do something and who it is for. A
parent does not have to drill a child in order to get something done,
but the environment and interest can be provided and nurtured --
facilitated, if you will. It's probably the best way for a parent
to go about raising an intelligent/mature/well-rounded child without
becoming overbearing. You simply provide the means and give a push in
the right direction until their inherent curiosity drives them to learn
more about what you have provided. Natural curiosity is perhaps the
strongest and most powerful sense you can fuel in a young child, but
it's not something you can force. It's a simple concept of
association. Surround yourself with dedicated people and you're
more likely to excel more than the person who is not surrounded by such
people. I advocate not forcing a passion, but rather finding that
passion and fostering intellectual curiosity and progress. Especially at
a young age, the marginal benefit from gaining those traits are
enormous. Regardless, forcing your kid to perform some task hours upon
hours a day is NOT the answer. True achievement and passion is something
that can only come from within -- it can only derive from one's
natural passions. Marcus Stuhr Wharton & CAS '09 University of
Pennsylvania --- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@...> wrote: > > quoting Tyson: > "Our
existence in this world I think benefits from the overall picture. >
Maximizing the utility function for happiness and overall world >
happiness is tricky business. In the end, it's always important to
ask > why you do what you do, and who is it really for?" > >
Exactly... > -BM > > Tyson Mao <tmao@...> wrote: > Hmm... can anyone
understand the language in the background? > > This is pretty
incredible. Though, I hate to be the skeptic and bring > up the easy
fact that the birth date could be wrong. The solver could > easily be
born be four years old... still an impressive feat > nonetheless. Though
I guess the impressiveness of the solve varies > inverse exponentially
with the solver's age. > > Though, on the other hand, and this is a
result of my being raised in > the United States, I've never been
too fond of children being drilled > and forced to learn things. If the
kid enjoys solving the cube, then > fantastic, but I seriously
wouldn't encourage parents to drill cube > algorithms into the
brain of a two year old. > > It's one of those things I've
seen a bit with the olympics. China is > preparing for the 2008
Olympics, and it's very clear that the country > is doing a lot of
preparation in an attempt to beat the United States > in the medal
count. There is certainly much pride and propaganda at > stake.
I've never felt that the gold medal means as much to an athlete >
who was sent away from home at the age of five to a government >
sponsored training facility, and then performs the sport or athletic >
skill for the mere pursuit of the country's political glory in the
> Olympic Games. Carly Patterson, the all-around gold medalist from 2004
> leads a teenage life. Perhaps not the most normal teenage life, but >
she only practices gymnastics five hours a day. That leaves enough >
time (not much) to have friends, go to school, watch movies, and have >
crushes on Michael Phelps. > > Our existence in this world I think
benefits from the overall picture. > Maximizing the utility function for
happiness and overall world > happiness is tricky business. In the end,
it's always important to ask > why you do what you do, and who is
it really for? > > Tyson Mao > Astrophysics '06 > California
Institute of Technology > > On Jul 25, 2006, at 11:10 PM, cmhardw wrote:
> > > Quoting from speedcubing.com news: > > "Video of 3 year old
En-xi Xie from China (born March 21, 2003) > > solving Rubik's
Cube, by Jiang Gan Yuan. Can anyone confirm?" > > > > Oh..........
my......... God!!!!!!!!!! If this video/solve is for > > real, then that
is easily one of the most amazing things I have ever > > seen! > > > >
I'm speechless.... that was really incredible! > > > > Chris > > >
> > > > > > > > > :) > --Brent > > --------------------------------- >
Do you Yahoo!? > Get on board. You're invited to try the new Yahoo!
Mail Beta. > > [Non-text portions of this message have been removed] >
:) --Brent --------------------------------- Do you Yahoo!? Next-gen
email? Have it all with the all-new Yahoo! Mail Beta. [Non-text portions
of this message have been removed]
4887. Re: [Speed cubing group] 3 year old cuber?! From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Jul 2006 18:56:14 -0000
Time to interject my own quote I came up with a month or two ago:
"When Talent meets passion, wonders will happen, but when passion
meets skill, all you'll get is a thrill." Talent and Skill are
two completely different things. Passion adds another level to each.
That is why (in my opinion) some people are better at cubing. If you
want to talk to me more about my random philosophical beliefs and that
nonsense, hit me up on IM or an e-mail, I've been known to ramble a
lot... Craig Bouchard --- In speedsolvingrubikscube@yahoogroups.com,
Brent Morgan <brentmorganmaster@...> wrote: > > quoting Marcus: >
"True achievement and passion is something > that can only come
from within -- it can only derive from one's > natural
passions." > > Again, I agree. nice. > -BM > > kyuubree
<no_reply@...m> wrote: > Maximizing the universal utility function?
Are you Utilitarian? Hehe, > maximizing that function can be dangerous
if you examine how it can be > achieved. Anyways, I do agree that it is
important to ask why you do > something and who it is for. A parent does
not have to drill a child > in order to get something done, but the
environment and interest can > be provided and nurtured -- facilitated,
if you will. It's probably > the best way for a parent to go about
raising an > intelligent/mature/well-rounded child without becoming
overbearing. > > You simply provide the means and give a push in the
right direction > until their inherent curiosity drives them to learn
more about what > you have provided. Natural curiosity is perhaps the
strongest and > most powerful sense you can fuel in a young child, but
it's not > something you can force. It's a simple concept of
association. > Surround yourself with dedicated people and you're
more likely to > excel more than the person who is not surrounded by
such people. I > advocate not forcing a passion, but rather finding that
passion and > fostering intellectual curiosity and progress. Especially
at a young > age, the marginal benefit from gaining those traits are
enormous. > Regardless, forcing your kid to perform some task hours upon
hours a > day is NOT the answer. True achievement and passion is
something > that can only come from within -- it can only derive from
one's > natural passions. > > Marcus Stuhr > Wharton & CAS
'09 > University of Pennsylvania > > --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan >
<brentmorganmaster@> wrote: > > > > quoting Tyson: > > "Our
existence in this world I think benefits from the overall > picture. > >
Maximizing the utility function for happiness and overall world > >
happiness is tricky business. In the end, it's always important to
ask > > why you do what you do, and who is it really for?" > > > >
Exactly... > > -BM > > > > Tyson Mao <tmao@> wrote: > > Hmm... can
anyone understand the language in the background? > > > > This is pretty
incredible. Though, I hate to be the skeptic and bring > > up the easy
fact that the birth date could be wrong. The solver could > > easily be
born be four years old... still an impressive feat > > nonetheless.
Though I guess the impressiveness of the solve varies > > inverse
exponentially with the solver's age. > > > > Though, on the other
hand, and this is a result of my being raised in > > the United States,
I've never been too fond of children being drilled > > and forced
to learn things. If the kid enjoys solving the cube, then > > fantastic,
but I seriously wouldn't encourage parents to drill cube > >
algorithms into the brain of a two year old. > > > > It's one of
those things I've seen a bit with the olympics. China is > >
preparing for the 2008 Olympics, and it's very clear that the
country > > is doing a lot of preparation in an attempt to beat the
United States > > in the medal count. There is certainly much pride and
propaganda at > > stake. I've never felt that the gold medal means
as much to an athlete > > who was sent away from home at the age of five
to a government > > sponsored training facility, and then performs the
sport or athletic > > skill for the mere pursuit of the country's
political glory in the > > Olympic Games. Carly Patterson, the
all-around gold medalist from 2004 > > leads a teenage life. Perhaps not
the most normal teenage life, but > > she only practices gymnastics five
hours a day. That leaves enough > > time (not much) to have friends, go
to school, watch movies, and have > > crushes on Michael Phelps. > > > >
Our existence in this world I think benefits from the overall picture. >
> Maximizing the utility function for happiness and overall world > >
happiness is tricky business. In the end, it's always important to
ask > > why you do what you do, and who is it really for? > > > > Tyson
Mao > > Astrophysics '06 > > California Institute of Technology > >
> > On Jul 25, 2006, at 11:10 PM, cmhardw wrote: > > > > > Quoting from
speedcubing.com news: > > > "Video of 3 year old En-xi Xie from
China (born March 21, 2003) > > > solving Rubik's Cube, by Jiang
Gan Yuan. Can anyone confirm?" > > > > > > Oh.......... my.........
God!!!!!!!!!! If this video/solve is for > > > real, then that is easily
one of the most amazing things I have ever > > > seen! > > > > > >
I'm speechless.... that was really incredible! > > > > > > Chris >
> > > > > > > > > > > > > > > > > > > > :) > > --Brent > > > >
--------------------------------- > > Do you Yahoo!? > > Get on board.
You're invited to try the new Yahoo! Mail Beta. > > > > [Non-text
portions of this message have been removed] > > > > > > > > > :) >
--Brent > > --------------------------------- > Do you Yahoo!? >
Next-gen email? Have it all with the all-new Yahoo! Mail Beta. > >
[Non-text portions of this message have been removed] >
4888. Re: [Speed cubing group] 3 year old cuber?! From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Jul 2006 16:01:24 -0300 (ART)
Nice post Tyson I agree...if the children want to, very cool...if
not...it's not good to force them Pedro Tyson Mao <tmao@...>
escreveu: Hmm... can anyone understand the language in the background?
This is pretty incredible. Though, I hate to be the skeptic and bring up
the easy fact that the birth date could be wrong. The solver could
easily be born be four years old... still an impressive feat
nonetheless. Though I guess the impressiveness of the solve varies
inverse exponentially with the solver's age. Though, on the other
hand, and this is a result of my being raised in the United States,
I've never been too fond of children being drilled and forced to
learn things. If the kid enjoys solving the cube, then fantastic, but I
seriously wouldn't encourage parents to drill cube algorithms into
the brain of a two year old. It's one of those things I've
seen a bit with the olympics. China is preparing for the 2008 Olympics,
and it's very clear that the country is doing a lot of preparation
in an attempt to beat the United States in the medal count. There is
certainly much pride and propaganda at stake. I've never felt that
the gold medal means as much to an athlete who was sent away from home
at the age of five to a government sponsored training facility, and then
performs the sport or athletic skill for the mere pursuit of the
country's political glory in the Olympic Games. Carly Patterson,
the all-around gold medalist from 2004 leads a teenage life. Perhaps not
the most normal teenage life, but she only practices gymnastics five
hours a day. That leaves enough time (not much) to have friends, go to
school, watch movies, and have crushes on Michael Phelps. Our existence
in this world I think benefits from the overall picture. Maximizing the
utility function for happiness and overall world happiness is tricky
business. In the end, it's always important to ask why you do what
you do, and who is it really for? Tyson Mao Astrophysics '06
California Institute of Technology On Jul 25, 2006, at 11:10 PM, cmhardw
wrote: > Quoting from speedcubing.com news: > "Video of 3 year old
En-xi Xie from China (born March 21, 2003) > solving Rubik's Cube,
by Jiang Gan Yuan. Can anyone confirm?" > > Oh..........
my......... God!!!!!!!!!! If this video/solve is for > real, then that
is easily one of the most amazing things I have ever > seen! > >
I'm speechless.... that was really incredible! > > Chris > > >
--------------------------------- Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu celular. Registre seu aparelho agora!
[Non-text portions of this message have been removed]
4889. Re: [Speed cubing group] 3 year old cuber?! From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 26 Jul 2006 21:19:19 +0200
----- Original Message ----- From: Craig Bouchard To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, July 26, 2006
8:56 PM Subject: Re: [Speed cubing group] 3 year old cuber?! Time to
interject my own quote I came up with a month or two ago: "When
Talent meets passion, wonders will happen, but when passion meets skill,
all you'll get is a thrill." And passion without talent,
without skill - hopelessness? R _._.___ Messages in this topic (6) Reply
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4890. Re: Re: [Speed cubing group] 3 year old cuber?! From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 26 Jul 2006 22:43:28 +0200
Hi guys, Just to let you know that I got a confirmation today of her age
and background. She started learning how to solve 9 months ago. The
video was recorded on July 23, when she was 3 years 4 months and 2 days
old. Her first solve was on July 16, when she was 3 years, 3 months and
25 days old. Her parents are both school teacher. It looks like she is a
happy child. :-) This weekend we will see a 4 year old compete in Tokyo,
to become the youngest to have solved a cube in an official competition.
Also a happy child! Have fun, Ron ----- Original Message ----- From:
Tyson Mao To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday,
July 26, 2006 10:55 AM Subject: SPAM: Re: [Speed cubing group] 3 year
old cuber?! Hmm... can anyone understand the language in the background?
This is pretty incredible. Though, I hate to be the skeptic and bring up
the easy fact that the birth date could be wrong. The solver could
easily be born be four years old... still an impressive feat
nonetheless. Though I guess the impressiveness of the solve varies
inverse exponentially with the solver's age. Though, on the other
hand, and this is a result of my being raised in the United States,
I've never been too fond of children being drilled and forced to
learn things. If the kid enjoys solving the cube, then fantastic, but I
seriously wouldn't encourage parents to drill cube algorithms into
the brain of a two year old. It's one of those things I've
seen a bit with the olympics. China is preparing for the 2008 Olympics,
and it's very clear that the country is doing a lot of preparation
in an attempt to beat the United States in the medal count. There is
certainly much pride and propaganda at stake. I've never felt that
the gold medal means as much to an athlete who was sent away from home
at the age of five to a government sponsored training facility, and then
performs the sport or athletic skill for the mere pursuit of the
country's political glory in the Olympic Games. Carly Patterson,
the all-around gold medalist from 2004 leads a teenage life. Perhaps not
the most normal teenage life, but she only practices gymnastics five
hours a day. That leaves enough time (not much) to have friends, go to
school, watch movies, and have crushes on Michael Phelps. Our existence
in this world I think benefits from the overall picture. Maximizing the
utility function for happiness and overall world happiness is tricky
business. In the end, it's always important to ask why you do what
you do, and who is it really for? Tyson Mao Astrophysics '06
California Institute of Technology On Jul 25, 2006, at 11:10 PM, cmhardw
wrote: > Quoting from speedcubing.com news: > "Video of 3 year old
En-xi Xie from China (born March 21, 2003) > solving Rubik's Cube,
by Jiang Gan Yuan. Can anyone confirm?" > > Oh..........
my......... God!!!!!!!!!! If this video/solve is for > real, then that
is easily one of the most amazing things I have ever > seen! > >
I'm speechless.... that was really incredible! > > Chris > > >
[Non-text portions of this message have been removed]
4891. Re: [Speed cubing group] to evan gates the creator of deep
cube From: Marcus Trujillo <m_trujillo_t@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Jul 2006 14:09:24 -0700 (PDT)
oh yeah, one more thing that i forgot to ask. What compiler did you use?
i have dev-c++ from bloodshed.net. its a good compiler, and i doubt it
would matter what compiler is used but still i am curious nonetheless.
Evan Gates <evan.gates@...> wrote: Hello, I programmed in C for the
most part. The GUI was programmed in visual studio, so C++. The solving
algorithm itself is Mike Reid's implementation of the Kociemba
algorithm, slightly modified to fit the robot. A copy of my report, with
source code in the appendix is available at
http://www.deepcube.net/reports/rubiks_project_2.pdf or you can get to
it by clicking on the deepcube button and then the report link. If you
need any help understanding it just let me know, you can shoot me an
email at evan.gates@... Until next time, Happy Cubing -Evan
http://www.deepcube.net On 7/25/06, Marcus Trujillo
<m_trujillo_t@...> wrote: > > hey i read your post for the
"freebies from cubing" and i also read > about deep cube. i am
a novice programmer myself, and i would love to know > what language you
programmed it in i.e. C++, Pascal, etc. also do you > still have the
source code? i would like to see it, because disecting these > has
helped me learn best so far, thank you. > Marcus Trujillo > > >
--------------------------------- > How low will we go? Check out Yahoo!
Messenger's low PC-to-Phone call > rates. > > [Non-text portions of
this message have been removed] > > > [Non-text portions of this message
have been removed] --------------------------------- How low will we go?
Check out Yahoo! Messengers low PC-to-Phone call rates. [Non-text
portions of this message have been removed]
4892. Re: Re: [Speed cubing group] 3 year old cuber?! From: Marcus Trujillo <m_trujillo_t@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Jul 2006 14:16:12 -0700 (PDT)
I want to see this video for myself, does anyone know where i can find
it? Ron van Bruchem <ron@...> wrote: Hi guys, Just to let you know
that I got a confirmation today of her age and background. She started
learning how to solve 9 months ago. The video was recorded on July 23,
when she was 3 years 4 months and 2 days old. Her first solve was on
July 16, when she was 3 years, 3 months and 25 days old. Her parents are
both school teacher. It looks like she is a happy child. :-) This
weekend we will see a 4 year old compete in Tokyo, to become the
youngest to have solved a cube in an official competition. Also a happy
child! Have fun, Ron ----- Original Message ----- From: Tyson Mao To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, July 26, 2006
10:55 AM Subject: SPAM: Re: [Speed cubing group] 3 year old cuber?!
Hmm... can anyone understand the language in the background? This is
pretty incredible. Though, I hate to be the skeptic and bring up the
easy fact that the birth date could be wrong. The solver could easily be
born be four years old... still an impressive feat nonetheless. Though I
guess the impressiveness of the solve varies inverse exponentially with
the solver's age. Though, on the other hand, and this is a result
of my being raised in the United States, I've never been too fond
of children being drilled and forced to learn things. If the kid enjoys
solving the cube, then fantastic, but I seriously wouldn't
encourage parents to drill cube algorithms into the brain of a two year
old. It's one of those things I've seen a bit with the
olympics. China is preparing for the 2008 Olympics, and it's very
clear that the country is doing a lot of preparation in an attempt to
beat the United States in the medal count. There is certainly much pride
and propaganda at stake. I've never felt that the gold medal means
as much to an athlete who was sent away from home at the age of five to
a government sponsored training facility, and then performs the sport or
athletic skill for the mere pursuit of the country's political
glory in the Olympic Games. Carly Patterson, the all-around gold
medalist from 2004 leads a teenage life. Perhaps not the most normal
teenage life, but she only practices gymnastics five hours a day. That
leaves enough time (not much) to have friends, go to school, watch
movies, and have crushes on Michael Phelps. Our existence in this world
I think benefits from the overall picture. Maximizing the utility
function for happiness and overall world happiness is tricky business.
In the end, it's always important to ask why you do what you do,
and who is it really for? Tyson Mao Astrophysics '06 California
Institute of Technology On Jul 25, 2006, at 11:10 PM, cmhardw wrote: >
Quoting from speedcubing.com news: > "Video of 3 year old En-xi Xie
from China (born March 21, 2003) > solving Rubik's Cube, by Jiang
Gan Yuan. Can anyone confirm?" > > Oh.......... my.........
God!!!!!!!!!! If this video/solve is for > real, then that is easily one
of the most amazing things I have ever > seen! > > I'm
speechless.... that was really incredible! > > Chris > > > [Non-text
portions of this message have been removed]
--------------------------------- Yahoo! Messenger with Voice. Make
PC-to-Phone Calls to the US (and 30+ countries) for 2¢/min or less.
[Non-text portions of this message have been removed]
4893. Re: [Speed cubing group] to evan gates the creator of deep
cube From: "Evan Gates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Jul 2006 15:20:45 -0700
I was using microsoft visual studio 6 I believe, then started using
microsoft visual studio .net 2003 for the GUI -E On 7/26/06, Marcus
Trujillo <m_trujillo_t@...> wrote: > > oh yeah, one more thing that i
forgot to ask. What compiler did you use? > i have dev-c++ from
bloodshed.net. its a good compiler, and i doubt it > would matter what
compiler is used but still i am curious nonetheless. > > Evan Gates
<evan.gates@... <evan.gates%40gmail.com>> wrote: Hello, > > > I
programmed in C for the most part. The GUI was programmed in visual >
studio, so C++. The solving algorithm itself is Mike Reid's
implementation > of the Kociemba algorithm, slightly modified to fit the
robot. A copy of > my > report, with source code in the appendix is
available at > http://www.deepcube.net/reports/rubiks_project_2.pdf or
you can get to it > by > clicking on the deepcube button and then the
report link. If you need any > help understanding it just let me know,
you can shoot me an email at > evan.gates@...
<evan.gates%40deepcube.net> > > Until next time, Happy Cubing > -Evan
> > http://www.deepcube.net > > On 7/25/06, Marcus Trujillo
<m_trujillo_t@...<m_trujillo_t%40yahoo.com>> > wrote: > > > > hey
i read your post for the "freebies from cubing" and i also
read > > about deep cube. i am a novice programmer myself, and i would
love to > know > > what language you programmed it in i.e. C++, Pascal,
etc. also do you > > still have the source code? i would like to see it,
because disecting > these > > has helped me learn best so far, thank
you. > > Marcus Trujillo > > > > > > --------------------------------- >
> How low will we go? Check out Yahoo! Messenger's low PC-to-Phone
call > > rates. > > > > [Non-text portions of this message have been
removed] > > > > > > > > [Non-text portions of this message have been
removed] > > > --------------------------------- > How low will we go?
Check out Yahoo! Messenger's low PC-to-Phone call > rates. > >
[Non-text portions of this message have been removed] > > > [Non-text
portions of this message have been removed]
4894. Re: 2x2x2 Uber-Method From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Jul 2006 22:27:52 -0000
Hi :-) As i understand it, u are going to use an intuitive first layer?
In that case all u need is to learn CLL. The last layer has only corners
;-) When u have gathered all CLL algs u can play around with
transforming all the algs to variants that suit u better. U can always
transform to for instance only U,R,F moves by: L->R (+ cube rotation)
B->F (+ cube rotation) D->U (+ cube rotation) Alternatively use ACube
together with the -a switch to show all optimal algs! Have fun! - Per >
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > Does anyone have a full algorithm set for
the 2x2x2 method in which > you make a face then solve the rest in one?
I'm interested in learning it. > > ~Thom >
Noo, I'm making a face, not a layer. Basically, the first layer can
have one of three permutations. so CLL * 3 for teh algorithms. I am just
wondering if anyone has a set of algs. I already know CLL :) ~Thom ---
In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > As i
understand it, u are going to use an intuitive first layer? In > that
case all u need is to learn CLL. The last layer has only > corners ;-) >
> When u have gathered all CLL algs u can play around with transforming
> all the algs to variants that suit u better. U can always transform to
> for instance only U,R,F moves by: > > L->R (+ cube rotation) > B->F (+
cube rotation) > D->U (+ cube rotation) > > Alternatively use ACube
together with the -a switch to show all > optimal algs! > > Have fun! >
> - Per > > > --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" > <snkenjoi@> wrote: > > > > Does anyone have
a full algorithm set for the 2x2x2 method in which > > you make a face
then solve the rest in one? I'm interested in > learning it. > > >
> ~Thom > > >
4896. Re: Disassembling video From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Jul 2006 23:13:06 -0000
I assume you just want to take your 3x3 cube apart? (and it's a
normal rubik's brand) I was looking for images or something more
helpful instead of giving a discription myself, but this is a quote I
found from http://jeays.net/rubiks.htm#disassembly that might help:
"So you want/need to take your cube apart. Turn a face 45 degrees.
Obtain a fairly flat key or screwdriver. Gently lift the edge piece in
the middle of the rotated face with your thumb, while gently inserting
the screwdriver. Slowly prise the piece out. Do not force it. After one
piece is out the rest come out fairly easily. You might want to take a
good look at the mechanism that holds the cube together; it's quite
interesting. If you were unclear before about how the centers always
have the same relative position, it should be very clear now." The
only thing is that I don't personally recommend using a screwdriver
or anything metal to life the edge piece. The important thing is to turn
a single face 45 degrees. I'd say that >95% of cubes out of the box
can be dissasembled without using any tools, just might take some force.
-Doug --- In speedsolvingrubikscube@yahoogroups.com,
"lupo7669" <mczerberus0815@...> wrote: > > Hello, > > i
will try to loosen my cube and maybe lubing it. Some time ago, i > have
seen a video, where somebody disassembles his cube, but now i >
can't find the link anymore. Can anybody help me? I want to see,
how > to take off the faces of the center cubies, so that i can see the
> screws. > Will the stickers be ok after that? > Maybe there are some
other tutorials outhere concerning disassembling > the cube? > >
Thankyou and sorry for my english... > Tobi >
4897. Unofficial Stanford Competition From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com,
caltechrubiks@yahoogroups.com Date: Wed, 26 Jul 2006 16:23:00 -0700
Date: Saturday, July 29, 2006 Time: 6:30 PM Location: Stanford
University The Enchanted Broccoli Forrest (directions are below) Event:
An unofficial competition for those just wanting some practice before US
Nationals, or for those who just want to meet some other competitors.
Please send me an e-mail if you want to come. Directions: From I-280,
exit Sandhill Road and go east. Make a right on Santa Cruz Ave. and then
an immediate left onto Junipero Serra. There is an entrance to Campus
Drive West on your left. Go past the first light and go to the second
light which is an entrance to Campus Drive East. Take Campus Drive East
by turning left. Pass one driveway, and then enter into the second
driveway which is the Enchanted Broccoli Forrest at 1115 Campus Drive
Rd. From US-101, take the Embarcadero Exit and head west towards
Stanford. Continue on Embarcadero past the Town and Country Plaza, and
go into Stanford University's campus. Turn left onto Campus Drive,
and go near the end of Campus Drive. The entrance is on the right, and
there is a sign that says EBF which should be visible. I would suggest
I-280 if you can. -Tyson
in this case it doesn't really matter does it? i mean a face, is a
layer in this case because there are only two layers, am i right? am i
right? --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" <snkenjoi@...> wrote: > > Noo, I'm
making a face, not a layer. > > Basically, the first layer can have one
of three permutations. so CLL > * 3 for teh algorithms. I am just
wondering if anyone has a set of algs. > > I already know CLL :) > >
~Thom > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi :-) >
> > > As i understand it, u are going to use an intuitive first layer?
In > > that case all u need is to learn CLL. The last layer has only > >
corners ;-) > > > > When u have gathered all CLL algs u can play around
with transforming > > all the algs to variants that suit u better. U can
always transform to > > for instance only U,R,F moves by: > > > > L->R
(+ cube rotation) > > B->F (+ cube rotation) > > D->U (+ cube rotation)
> > > > Alternatively use ACube together with the -a switch to show all
> > optimal algs! > > > > Have fun! > > > > - Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > >
<snkenjoi@> wrote: > > > > > > Does anyone have a full algorithm set
for the 2x2x2 method in which > > > you make a face then solve the rest
in one? I'm interested in > > learning it. > > > > > > ~Thom > > >
> > >
Tyson, unless you have an identical twin or clone running around
somewhere you shouldn't have to worry about someone sharing your
DNA... Shelley --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@...> wrote: > > Hi Everyone, > > So I'm working at
Stanford right now as a counselor, and there was some > interest in an
unofficial informal competition. I have all the > StackMat equipment of
course. There are two possible dates we're > looking at for hosting
an unofficial competition at Stanford: Saturday > evening around 7:30
PM, or Monday at 4:00 PM. We could do during the > week as well, like
Tuesday or Wednesday, but I'd prefer to do it > earlier so I can
focus more on organizing for nationals. This > unofficial competition
would be basically within the next week. > > Come by if you'd like
some unofficial practice before US Nationals. > I'll send another
e-mail once the day is confirmed. I'll buy dinner > for anyone who
beat me in the unofficial blindfold competition. > Shelley is of course
quite eligible. I think dinner is also warranted > for anyone who beats
me in the speed solve competition as long as they > don't share my
DNA. > > Or... just come by and meet some other cubers before US
Nationals and > make fun of my students. Boo yow. > > (It seems like
Saturday would be more desirable.) > > Tyson Mao > Astrophysics '06
> California Institute of Technology >
What he means is this: 1.Make 1 face not worrying about if it matches
around the sides (face not permuted) 2.Use algorithms to orient and
permute top corners and permute bottom corners at the same time. --- In
speedsolvingrubikscube@yahoogroups.com, "m_trujillo_t"
<m_trujillo_t@...> wrote: > > in this case it doesn't really
matter does it? i mean a face, is a > layer in this case because there
are only two layers, am i right? am > i right? > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > Noo, I'm making a face, not a layer.
> > > > Basically, the first layer can have one of three permutations.
so > CLL > > * 3 for teh algorithms. I am just wondering if anyone has a
set of > algs. > > > > I already know CLL :) > > > > ~Thom > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" > > <aspiring_to_love@> wrote: > > > > > > Hi :-) > >
> > > > As i understand it, u are going to use an intuitive first layer?
> In > > > that case all u need is to learn CLL. The last layer has only
> > > corners ;-) > > > > > > When u have gathered all CLL algs u can
play around with > transforming > > > all the algs to variants that suit
u better. U can always > transform to > > > for instance only U,R,F
moves by: > > > > > > L->R (+ cube rotation) > > > B->F (+ cube
rotation) > > > D->U (+ cube rotation) > > > > > > Alternatively use
ACube together with the -a switch to show all > > > optimal algs! > > >
> > > Have fun! > > > > > > - Per > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > > >
<snkenjoi@> wrote: > > > > > > > > Does anyone have a full algorithm
set for the 2x2x2 method in > which > > > > you make a face then solve
the rest in one? I'm interested in > > > learning it. > > > > > > >
> ~Thom > > > > > > > > > >
Ah, Enchanted Broccoli Forest. My last year of grad school I rented a
room in the building that is now EBF. In those days, it was the home of
the Alpha Delts fraternity (aka "Alpha Drugs"). I had a room
off the "Black Hole", a hallway where the walls were entirely
black then had constellations, comets, supernovas, etc painted on them
in glow in the dark paint. Many were the nights I stepped around or over
wasted partygoers who were tripping out to the sights of the Black Hole
while listening to some strain of "space music" (Grateful
Dead, Pink Floyd, etc). I'd love to go to the contest, just for old
time's sake, but will be busy with a kid birthday party. For those
who do go, if you could see if the "Black Hole" still exists
and let me know I'd appreciate it. Thanks and have fun! yeff --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> Date: Saturday, July 29, 2006 > Time: 6:30 PM > Location: Stanford
University > The Enchanted Broccoli Forrest (directions are below)
4902. Re: Re: [Speed cubing group] 3 year old cuber?! From: Anthony Hsu <erwaman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Jul 2006 23:11:56 -0400
There is a link to the video from http://www.speedcubing.com. Anthony
----- Original Message ----- From: Marcus Trujillo To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, July 26, 2006
5:16 PM Subject: Re: Re: [Speed cubing group] 3 year old cuber?! I want
to see this video for myself, does anyone know where i can find it? Ron
van Bruchem <ron@...> wrote: Hi guys, Just to let you know that I got
a confirmation today of her age and background. She started learning how
to solve 9 months ago. The video was recorded on July 23, when she was 3
years 4 months and 2 days old. Her first solve was on July 16, when she
was 3 years, 3 months and 25 days old. Her parents are both school
teacher. It looks like she is a happy child. :-) This weekend we will
see a 4 year old compete in Tokyo, to become the youngest to have solved
a cube in an official competition. Also a happy child! Have fun, Ron
----- Original Message ----- From: Tyson Mao To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, July 26, 2006
10:55 AM Subject: SPAM: Re: [Speed cubing group] 3 year old cuber?!
Hmm... can anyone understand the language in the background? This is
pretty incredible. Though, I hate to be the skeptic and bring up the
easy fact that the birth date could be wrong. The solver could easily be
born be four years old... still an impressive feat nonetheless. Though I
guess the impressiveness of the solve varies inverse exponentially with
the solver's age. Though, on the other hand, and this is a result
of my being raised in the United States, I've never been too fond
of children being drilled and forced to learn things. If the kid enjoys
solving the cube, then fantastic, but I seriously wouldn't
encourage parents to drill cube algorithms into the brain of a two year
old. It's one of those things I've seen a bit with the
olympics. China is preparing for the 2008 Olympics, and it's very
clear that the country is doing a lot of preparation in an attempt to
beat the United States in the medal count. There is certainly much pride
and propaganda at stake. I've never felt that the gold medal means
as much to an athlete who was sent away from home at the age of five to
a government sponsored training facility, and then performs the sport or
athletic skill for the mere pursuit of the country's political
glory in the Olympic Games. Carly Patterson, the all-around gold
medalist from 2004 leads a teenage life. Perhaps not the most normal
teenage life, but she only practices gymnastics five hours a day. That
leaves enough time (not much) to have friends, go to school, watch
movies, and have crushes on Michael Phelps. Our existence in this world
I think benefits from the overall picture. Maximizing the utility
function for happiness and overall world happiness is tricky business.
In the end, it's always important to ask why you do what you do,
and who is it really for? Tyson Mao Astrophysics '06 California
Institute of Technology On Jul 25, 2006, at 11:10 PM, cmhardw wrote: >
Quoting from speedcubing.com news: > "Video of 3 year old En-xi Xie
from China (born March 21, 2003) > solving Rubik's Cube, by Jiang
Gan Yuan. Can anyone confirm?" > > Oh.......... my.........
God!!!!!!!!!! If this video/solve is for > real, then that is easily one
of the most amazing things I have ever > seen! > > I'm
speechless.... that was really incredible! > > Chris > > > [Non-text
portions of this message have been removed]
--------------------------------- Yahoo! Messenger with Voice. Make
PC-to-Phone Calls to the US (and 30+ countries) for 2¢/min or less.
[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed]
4903. Re: [Speed cubing group] to evan gates the creator of deep
cube From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Jul 2006 03:20:13 -0000
Hi Evan -- Nice work on deepcube! Does it travel? I'm sure if you
could get it installed at the Exploratorium during US Nationals, it
would be quite a hit with audience and cubers alike (and fit in well
with the Exploratorium "theme"). I thought I'd toss you
an idea that you might consider for a future project. I've been
interested in an "instrumented" Rubik's cube, one
equipped with internal sensors and a wireless transmitter. The sensor
data would be sent wirelessly to a computer that could use the data to
display the current cube configuration on a simulated cube. Thus, while
someone solved the cube you could be showing their solution in progress,
in real-time, on a simulated and animated cube (jcube, etc). One could
even add a gyro so you could even track the orientation of the cube
itself (ie, I tilt the cube, the animation tilts). I always thought that
would be an interesting and fun project - maybe you'd like to give
it a shot (you mention on your website somehow "turning the project
inside out"). again, nice work on deepcube! yeff > > Evan Gates
<evan.gates@... <evan.gates%40gmail.com>> wrote: Hello, > > A copy
of > > my > > report, with source code in the appendix is available at >
> http://www.deepcube.net/reports/rubiks_project_2.pdf or you can get to
it > > by > > clicking on the deepcube button and then the report link.
If you need any > > help understanding it just let me know, you can
shoot me an email at > > evan.gates@... <evan.gates%40deepcube.net> >
> > > Until next time, Happy Cubing > > -Evan > > > >
http://www.deepcube.net > >
4904. cheap, almost non wear stickers! From: kyle simmons <beamfreak314@...> To: cube group <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 27 Jul 2006 00:00:25 -0400 (EDT)
hi all. okay so im sure that just about everyone has the problem of
their stickers wearing out, and end up buying those sticker-pack-things.
i dont have the money or patience (lol, mostly patience), so i came up
with a funny souloution, thats cheap and long lasting. i took a cheapy
dollar store cube, and removed the coloured plastic squares (used
instead of stickers), and sanded them. then i took what was left of the
original stickers off my cube and then cleaned it. i sanded the cube and
cleaned it again. this was to ensure a good bond between the cube an
plastic bits. and then glued the plastic on the cube. this brings up two
obvoius issues, wich i noted right away. 1. the cube was heavier,
seemingly, alot heavier. probably because i was still so used to my
normal cube. i got used to this in about 30 mins of solving. 2. the cube
is bigger. true, but only by about, 1/8 of an inch, wich i got fully
used to in about an hour or so. this particullar mod cube is lubed with
sewing machine oil. (i experiment with different oils on my cubes and so
far olive oil, and sewing machine oil are my favourites.) apologies if
this is also on the net somewhere, or someone else posted a similar mod
or suggestion. btw, bew record of 42 seconds. (yeah im a newbie) -kyle
simmons --------------------------------- All new Yahoo! Mail -
--------------------------------- Get a sneak peak at messages with a
handy reading pane. [Non-text portions of this message have been
removed]
Does that mean i'll be getting a free dinner? --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...>
wrote: > > Tyson, unless you have an identical twin or clone running
around > somewhere you shouldn't have to worry about someone
sharing your DNA... > > Shelley
4906. Re: cheap, almost non wear stickers! From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Jul 2006 05:12:24 -0000
Do what I do. Peel off the stickers and repaint with nail polish:
http://img206.imageshack.us/img206/7406/1001567jq8.jpg
http://img55.imageshack.us/img55/8977/1001570au1.jpg --- In
speedsolvingrubikscube@yahoogroups.com, kyle simmons
<beamfreak314@...> wrote: > > hi all. > > okay so im sure that just
about everyone has the problem of their stickers wearing out, and end up
buying those sticker-pack-things. i dont have the money or patience
(lol, mostly patience), so i came up with a funny souloution, thats
cheap and long lasting. > > i took a cheapy dollar store cube, and
removed the coloured plastic squares (used instead of stickers), and
sanded them. then i took what was left of the original stickers off my
cube and then cleaned it. i sanded the cube and cleaned it again. this
was to ensure a good bond between the cube an plastic bits. and then
glued the plastic on the cube. > > this brings up two obvoius issues,
wich i noted right away. > 1. the cube was heavier, seemingly, alot
heavier. probably because i was still so used to my normal cube. i got
used to this in about 30 mins of solving. > > 2. the cube is bigger.
true, but only by about, 1/8 of an inch, wich i got fully used to in
about an hour or so. > > this particullar mod cube is lubed with sewing
machine oil. > (i experiment with different oils on my cubes and so far
olive oil, and sewing machine oil are my favourites.) > > apologies if
this is also on the net somewhere, or someone else posted a similar mod
or suggestion. > > btw, bew record of 42 seconds. (yeah im a newbie) > >
-kyle simmons > > > > > --------------------------------- > All new
Yahoo! Mail - > --------------------------------- > Get a sneak peak at
messages with a handy reading pane. > > [Non-text portions of this
message have been removed] >
4907. Re: 2x2x2 Uber-Method From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Jul 2006 07:59:06 -0000
Hi Thom :-) Ur best bet for an "Über method" is maybe simply
like this : - orient all - permute all There's already methods
doing that, but i think the orient all is 2 steps. I do believe
it's feasible to do that in one step only! Good luck :-) - Per >
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > Noo, I'm making a face, not a layer. >
> Basically, the first layer can have one of three permutations. so CLL
> * 3 for teh algorithms. I am just wondering if anyone has a set of
algs. > > I already know CLL :) > > ~Thom > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@> wrote: > > > > Hi :-) > > > > As i understand
it, u are going to use an intuitive first layer? In > > that case all u
need is to learn CLL. The last layer has only > > corners ;-) > > > >
When u have gathered all CLL algs u can play around with transforming >
> all the algs to variants that suit u better. U can always transform to
> > for instance only U,R,F moves by: > > > > L->R (+ cube rotation) > >
B->F (+ cube rotation) > > D->U (+ cube rotation) > > > > Alternatively
use ACube together with the -a switch to show all > > optimal algs! > >
> > Have fun! > > > > - Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > >
<snkenjoi@> wrote: > > > > > > Does anyone have a full algorithm set
for the 2x2x2 method in which > > > you make a face then solve the rest
in one? I'm interested in > > learning it. > > > > > > ~Thom > > >
> > >
4908. Re: [Speed cubing group] Re: cheap, almost non wear
stickers! From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Jul 2006 01:03:01 -0700
No... I have to disagree. If you intend to compete in competitions, do
not use nail polish. Such cubes are not allowed. Tyson Mao Astrophysics
'06 California Institute of Technology On Jul 26, 2006, at 10:12
PM, kyuubree wrote: > Do what I do. Peel off the stickers and repaint
with nail polish: > >
http://img206.imageshack.us/img206/7406/1001567jq8.jpg >
http://img55.imageshack.us/img55/8977/1001570au1.jpg > > --- In
speedsolvingrubikscube@yahoogroups.com, kyle simmons >
<beamfreak314@...> wrote: > > > > hi all. > > > > okay so im sure
that just about everyone has the problem of their > stickers wearing
out, and end up buying those sticker-pack-things. i > dont have the
money or patience (lol, mostly patience), so i came up > with a funny
souloution, thats cheap and long lasting. > > > > i took a cheapy dollar
store cube, and removed the coloured plastic > squares (used instead of
stickers), and sanded them. then i took what > was left of the original
stickers off my cube and then cleaned it. i > sanded the cube and
cleaned it again. this was to ensure a good bond > between the cube an
plastic bits. and then glued the plastic on the > cube. > > > > this
brings up two obvoius issues, wich i noted right away. > > 1. the cube
was heavier, seemingly, alot heavier. probably because i > was still so
used to my normal cube. i got used to this in about 30 > mins of
solving. > > > > 2. the cube is bigger. true, but only by about, 1/8 of
an inch, wich > i got fully used to in about an hour or so. > > > > this
particullar mod cube is lubed with sewing machine oil. > > (i experiment
with different oils on my cubes and so far olive oil, > and sewing
machine oil are my favourites.) > > > > apologies if this is also on the
net somewhere, or someone else > posted a similar mod or suggestion. > >
> > btw, bew record of 42 seconds. (yeah im a newbie) > > > > -kyle
simmons > > > > > > > > > > --------------------------------- > > All
new Yahoo! Mail - > > --------------------------------- > > Get a sneak
peak at messages with a handy reading pane. > > > > [Non-text portions
of this message have been removed] > > > > >
4909. Re: cheap, almost non wear stickers! From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Jul 2006 09:23:06 -0000
Both suggestions (tiles and using nail polish) are fairly common. If
you've been cubing for at least a few years it's likely that
you've tried things like that. Let's see... I've tried
nail polish, certain enamels, things that required some oven-time...,
using textured tiles from a Mefferts assembly cube, tiles from a cheap
knock off cube, the stickers from rubiks.com. All of which I know find
pretty tiresome. Similar stories from other longtime cubers. I must
admit though, using colored electrical tape for a couple years did start
to look really good though. But again, not very convienent, especially
with my high standards for how rounded the corners should be, and the
exact sizing, despite having fortitude for precision use of sissors.
Don't sacrifice convienence for price. I recommend going with
**CUBESMITH** sticker sets. Buy 8 standard sets for just $10, no
shipping and occasionally $1/set at tournaments if you are lucky enough.
Just be sure to get a consistancy with their blue, green, and yellow
(there are at least two variations of those unfortunately). Those
actually last pretty long, plus look amazing. Another point. Do not
support knock-off cubes from say... a dollor store. Those are
technically illigal. Only support true rubik's brand puzzles,
Mefferts, and/or Eastsheen. Educate peeps that don't know better.
-Doug --- In speedsolvingrubikscube@yahoogroups.com, kyle simmons
<beamfreak314@...> wrote: > > hi all. > > okay so im sure that just
about everyone has the problem of their stickers wearing out, and end up
buying those sticker-pack-things. i dont have the money or patience
(lol, mostly patience), so i came up with a funny souloution, thats
cheap and long lasting. > > i took a cheapy dollar store cube, and
removed the coloured plastic squares (used instead of stickers), and
sanded them. then i took what was left of the original stickers off my
cube and then cleaned it. i sanded the cube and cleaned it again. this
was to ensure a good bond between the cube an plastic bits. and then
glued the plastic on the cube. > > this brings up two obvoius issues,
wich i noted right away. > 1. the cube was heavier, seemingly, alot
heavier. probably because i was still so used to my normal cube. i got
used to this in about 30 mins of solving. > > 2. the cube is bigger.
true, but only by about, 1/8 of an inch, wich i got fully used to in
about an hour or so. > > this particullar mod cube is lubed with sewing
machine oil. > (i experiment with different oils on my cubes and so far
olive oil, and sewing machine oil are my favourites.) > > apologies if
this is also on the net somewhere, or someone else posted a similar mod
or suggestion. > > btw, bew record of 42 seconds. (yeah im a newbie) > >
-kyle simmons > > > > > --------------------------------- > All new
Yahoo! Mail - > --------------------------------- > Get a sneak peak at
messages with a handy reading pane. > > [Non-text portions of this
message have been removed] >
4910. Pursuit of Happyness From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Jul 2006 02:34:44 -0700
http://movies.aol.com/movie-trailer-clip/pursuit-of-happyness-will-smith
My brother and I worked on this movie with Will Smith. Lars P. was there
too. I think he got some soy fries. Tyson Mao Astrophysics '06
California Institute of Technology
I know there are methods like this, like ortegas and guimond. But surly
doing it this way would be a lot faster? I thought of the method a step
after that today. Get pieces in their respective layers and orientate
and permutate in one go :P. That would be the ultimate method, but i
doubt it's worth learning the 2000 algorithms needed for it :)
~Thom --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hi Thom :-) > > Ur
best bet for an "Über method" is maybe simply like this : > >
- orient all > - permute all > > There's already methods doing
that, but i think the orient all is 2 > steps. I do believe it's
feasible to do that in one step only! > > Good luck :-) > > - Per > > >
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > Noo, I'm making a face, not a layer.
> > > > Basically, the first layer can have one of three permutations.
so > CLL > > * 3 for teh algorithms. I am just wondering if anyone has a
set of > algs. > > > > I already know CLL :) > > > > ~Thom > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" > > <aspiring_to_love@> wrote: > > > > > > Hi :-) > >
> > > > As i understand it, u are going to use an intuitive first layer?
> In > > > that case all u need is to learn CLL. The last layer has only
> > > corners ;-) > > > > > > When u have gathered all CLL algs u can
play around with > transforming > > > all the algs to variants that suit
u better. U can always > transform to > > > for instance only U,R,F
moves by: > > > > > > L->R (+ cube rotation) > > > B->F (+ cube
rotation) > > > D->U (+ cube rotation) > > > > > > Alternatively use
ACube together with the -a switch to show all > > > optimal algs! > > >
> > > Have fun! > > > > > > - Per > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > > >
<snkenjoi@> wrote: > > > > > > > > Does anyone have a full algorithm
set for the 2x2x2 method in > which > > > > you make a face then solve
the rest in one? I'm interested in > > > learning it. > > > > > > >
> ~Thom > > > > > > > > > >
4912. Re: Pursuit of Happyness From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Jul 2006 10:19:46 -0000
Who can resist tofu fries with peanut sauce? --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> http://movies.aol.com/movie-trailer-clip/pursuit-of-happyness-will-
smith > > My brother and I worked on this movie with Will Smith. Lars P.
was > there too. I think he got some soy fries. > > Tyson Mao >
Astrophysics '06 > California Institute of Technology >
4913. [Speed cubing group] Re: cheap, almost non wear stickers! From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Jul 2006 11:02:41 -0000
Well my suggestion was not given with competitions in mind, but rather a
way to prevent sticker peeling. Nail polish holds up very well. Why
aren't such cubes allowed, by the way? Marcus Stuhr Wharton &
CAS '09 University of Pennsylvania --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> No... I have to disagree. If you intend to compete in competitions, do
> not use nail polish. Such cubes are not allowed. > > Tyson Mao >
Astrophysics '06 > California Institute of Technology > > On Jul
26, 2006, at 10:12 PM, kyuubree wrote: > > > Do what I do. Peel off the
stickers and repaint with nail polish: > > > >
http://img206.imageshack.us/img206/7406/1001567jq8.jpg > >
http://img55.imageshack.us/img55/8977/1001570au1.jpg > > > > --- In
speedsolvingrubikscube@yahoogroups.com, kyle simmons > >
<beamfreak314@> wrote: > > > > > > hi all. > > > > > > okay so im
sure that just about everyone has the problem of their > > stickers
wearing out, and end up buying those sticker-pack-things. i > > dont
have the money or patience (lol, mostly patience), so i came up > > with
a funny souloution, thats cheap and long lasting. > > > > > > i took a
cheapy dollar store cube, and removed the coloured plastic > > squares
(used instead of stickers), and sanded them. then i took what > > was
left of the original stickers off my cube and then cleaned it. i > >
sanded the cube and cleaned it again. this was to ensure a good bond > >
between the cube an plastic bits. and then glued the plastic on the > >
cube. > > > > > > this brings up two obvoius issues, wich i noted right
away. > > > 1. the cube was heavier, seemingly, alot heavier. probably
because i > > was still so used to my normal cube. i got used to this in
about 30 > > mins of solving. > > > > > > 2. the cube is bigger. true,
but only by about, 1/8 of an inch, wich > > i got fully used to in about
an hour or so. > > > > > > this particullar mod cube is lubed with
sewing machine oil. > > > (i experiment with different oils on my cubes
and so far olive oil, > > and sewing machine oil are my favourites.) > >
> > > > apologies if this is also on the net somewhere, or someone else
> > posted a similar mod or suggestion. > > > > > > btw, bew record of
42 seconds. (yeah im a newbie) > > > > > > -kyle simmons > > > > > > > >
> > > > > > > --------------------------------- > > > All new Yahoo!
Mail - > > > --------------------------------- > > > Get a sneak peak at
messages with a handy reading pane. > > > > > > [Non-text portions of
this message have been removed] > > > > > > > > > >
----- Original Message ----- From: thomkirjava To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, July 27, 2006
11:50 AM Subject: [Speed cubing group] Re: 2x2x2 Uber-Method I know
there are methods like this, like ortegas and guimond. But surly doing
it this way would be a lot faster? I thought of the method a step after
that today. Get pieces in their respective layers and orientate and
permutate in one go :P. That would be the ultimate method, but i doubt
it's worth learning the 2000 algorithms needed for it :) ~Thom It´s
a pity that Gunnar doesn´t take part in this discussion. He must be an
expert in this field. R [Non-text portions of this message have been
removed]
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > > ----- Original Message ----- > From:
thomkirjava > To: speedsolvingrubikscube@yahoogroups.com > Sent:
Thursday, July 27, 2006 11:50 AM > Subject: [Speed cubing group] Re:
2x2x2 Uber-Method > > > I know there are methods like this, like ortegas
and guimond. But > surly doing it this way would be a lot faster? > > I
thought of the method a step after that today. Get pieces in their >
respective layers and orientate and permutate in one go :P. That would >
be the ultimate method, but i doubt it's worth learning the 2000 >
algorithms needed for it :) > > ~Thom > > It´s a pity that Gunnar
doesn´t take part in this discussion. He must be an expert in this
field. > > R Actually, Rune, I talked a little with Thom about this
method on the Rubik's chat yesterday. I started learning this
method a few months ago, but by some reason I quit. I will start it up
eventually. I only learned 15-20 algs, but these you guys can see here:
http://www.student.itn.liu.se/~gunkr520/222_avancerad.txt The algs are
numbered like on Bob Burton's COLL-site (except the "1"
in the start). /Gunnar Krig
4916. Re: Re: [Speed cubing group] 3 year old cuber?! From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Jul 2006 13:03:41 +0000 (GMT)
Oh, man...that's amazing!...that girl is super! was that a 2-gen U
perm at the end? I'm almost sure she has some ability with the
cube...and, btw, is it just me or she looks like having bigger hands
than the last little girl (which was older)? Pedro Anthony Hsu
<erwaman@...> escreveu: There is a link to the video from
http://www.speedcubing.com. Anthony ----- Original Message ----- From:
Marcus Trujillo To: speedsolvingrubikscube@yahoogroups.com Sent:
Wednesday, July 26, 2006 5:16 PM Subject: Re: Re: [Speed cubing group] 3
year old cuber?! I want to see this video for myself, does anyone know
where i can find it? Ron van Bruchem <ron@...> wrote: Hi guys, Just
to let you know that I got a confirmation today of her age and
background. She started learning how to solve 9 months ago. The video
was recorded on July 23, when she was 3 years 4 months and 2 days old.
Her first solve was on July 16, when she was 3 years, 3 months and 25
days old. Her parents are both school teacher. It looks like she is a
happy child. :-) This weekend we will see a 4 year old compete in Tokyo,
to become the youngest to have solved a cube in an official competition.
Also a happy child! Have fun, Ron ----- Original Message ----- From:
Tyson Mao To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday,
July 26, 2006 10:55 AM Subject: SPAM: Re: [Speed cubing group] 3 year
old cuber?! Hmm... can anyone understand the language in the background?
This is pretty incredible. Though, I hate to be the skeptic and bring up
the easy fact that the birth date could be wrong. The solver could
easily be born be four years old... still an impressive feat
nonetheless. Though I guess the impressiveness of the solve varies
inverse exponentially with the solver's age. Though, on the other
hand, and this is a result of my being raised in the United States,
I've never been too fond of children being drilled and forced to
learn things. If the kid enjoys solving the cube, then fantastic, but I
seriously wouldn't encourage parents to drill cube algorithms into
the brain of a two year old. It's one of those things I've
seen a bit with the olympics. China is preparing for the 2008 Olympics,
and it's very clear that the country is doing a lot of preparation
in an attempt to beat the United States in the medal count. There is
certainly much pride and propaganda at stake. I've never felt that
the gold medal means as much to an athlete who was sent away from home
at the age of five to a government sponsored training facility, and then
performs the sport or athletic skill for the mere pursuit of the
country's political glory in the Olympic Games. Carly Patterson,
the all-around gold medalist from 2004 leads a teenage life. Perhaps not
the most normal teenage life, but she only practices gymnastics five
hours a day. That leaves enough time (not much) to have friends, go to
school, watch movies, and have crushes on Michael Phelps. Our existence
in this world I think benefits from the overall picture. Maximizing the
utility function for happiness and overall world happiness is tricky
business. In the end, it's always important to ask why you do what
you do, and who is it really for? Tyson Mao Astrophysics '06
California Institute of Technology On Jul 25, 2006, at 11:10 PM, cmhardw
wrote: > Quoting from speedcubing.com news: > "Video of 3 year old
En-xi Xie from China (born March 21, 2003) > solving Rubik's Cube,
by Jiang Gan Yuan. Can anyone confirm?" > > Oh..........
my......... God!!!!!!!!!! If this video/solve is for > real, then that
is easily one of the most amazing things I have ever > seen! > >
I'm speechless.... that was really incredible! > > Chris > > >
[Non-text portions of this message have been removed]
--------------------------------- Yahoo! Messenger with Voice. Make
PC-to-Phone Calls to the US (and 30+ countries) for 2¢/min or less.
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compartilhar seu conhecimento? Experimente o Yahoo! Respostas! [Non-text
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4917. Re: cheap, almost non wear stickers! From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Jul 2006 13:23:21 -0000
Only the polypropylene stickers that come with most cubes will peel that
easily. Polyvinyl chloride (PVC/polychloroethene) stickers from
rubiks.com will not peel. (Although their corners do occasionally fold
if very careless.) I do not recommend purchasing the polypropylene
stickers from rubiks.com, they are basically laminated paper with a dye
in between. So why do they sell both sticker types? The ones that last
longer are muted in brightness and the ones that peel easily are quite
bright and cheerful. The solution: make thicker PVC stickers! In
general, due to their pricing and failure to make PVC stickers thick
enough, I personally boycott them. Instead I opt to buy from
cubesmith.com, which offers superior service and stickers of amazing
quality and lifespan. Also, do note that cubesmith sets are somewhat
"soft," and rubiks.com's PVC ones are rather
"hard." This has trade-offs as well which is probably beyond
the scope of this topic. The problem with painting your cube in anyway,
is that it's going to end up looking terrible. Trust me, I've
tried everyting. Besides, it somehow violates an intrinsic nature of the
pop icon itself. And for the same reason I don't use tiled cubes.
So unless you are going for a special look... I see no reason why any
passionate cuber would want to do that to their cubes, let alone their
main speedcube. On the other hand, is it really not alllowed in
competitions? I was not aware of this. Plus, I'm sure that some one
was using a painted cube at Nationals 04... o_O?? When was this rule
added and why? (Just curious, doesn't really concern me.) Oh, I
almost forgot to mention... rubiks.com has rather crappy service IMHO,
but I've hear varing things from other buyers. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...>
wrote: > > Well my suggestion was not given with competitions in mind,
but rather > a way to prevent sticker peeling. Nail polish holds up very
well. > Why aren't such cubes allowed, by the way? > > Marcus Stuhr
> Wharton & CAS '09 > University of Pennsylvania > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> wrote: > >
> > No... I have to disagree. If you intend to compete in competitions,
do > > not use nail polish. Such cubes are not allowed. > > > > Tyson
Mao > > Astrophysics '06 > > California Institute of Technology > >
> > On Jul 26, 2006, at 10:12 PM, kyuubree wrote: > > > > > Do what I
do. Peel off the stickers and repaint with nail polish: > > > > > >
http://img206.imageshack.us/img206/7406/1001567jq8.jpg > > >
http://img55.imageshack.us/img55/8977/1001570au1.jpg > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, kyle simmons > > >
<beamfreak314@> wrote: > > > > > > > > hi all. > > > > > > > > okay
so im sure that just about everyone has the problem of their > > >
stickers wearing out, and end up buying those sticker-pack- things. i >
> > dont have the money or patience (lol, mostly patience), so i came up
> > > with a funny souloution, thats cheap and long lasting. > > > > > >
> > i took a cheapy dollar store cube, and removed the coloured plastic
> > > squares (used instead of stickers), and sanded them. then i took
what > > > was left of the original stickers off my cube and then
cleaned it. i > > > sanded the cube and cleaned it again. this was to
ensure a good bond > > > between the cube an plastic bits. and then
glued the plastic on the > > > cube. > > > > > > > > this brings up two
obvoius issues, wich i noted right away. > > > > 1. the cube was
heavier, seemingly, alot heavier. probably > because i > > > was still
so used to my normal cube. i got used to this in about 30 > > > mins of
solving. > > > > > > > > 2. the cube is bigger. true, but only by about,
1/8 of an inch, > wich > > > i got fully used to in about an hour or so.
> > > > > > > > this particullar mod cube is lubed with sewing machine
oil. > > > > (i experiment with different oils on my cubes and so far
olive oil, > > > and sewing machine oil are my favourites.) > > > > > >
> > apologies if this is also on the net somewhere, or someone else > >
> posted a similar mod or suggestion. > > > > > > > > btw, bew record of
42 seconds. (yeah im a newbie) > > > > > > > > -kyle simmons > > > > > >
> > > > > > > > > > > > > > --------------------------------- > > > >
All new Yahoo! Mail - > > > > --------------------------------- > > > >
Get a sneak peak at messages with a handy reading pane. > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > >
4918. Re: [Speed cubing group] 3 year old cuber?! From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Jul 2006 13:31:56 -0000
That video was something! Man, I wonder if she excels in a bunch of
other stuff too. BTW, the background voices are in Cantonese. (It was my
first language; I'm fluent still.) > was that a 2-gen U perm at the
end? I was thinking the same thing the first time I watched it... I
think that is a bit unnecessary though. At her hand size/turning speed,
it would have been faster for her to do the slice/Allan version.
Learning that version first is helpful to really understanding algs. I
don't know of any cuber that "understands" the 2-gen
version. I'm not a big supporter of applying algs blindly, I think
it is important to have a solid comprehension of what an alg is doing,
to be able to come up with commutators yourself, and even make up
algorithms on-the-fly like the most expert cubists. But then again,
I'm quite slow at solving, so it appears that applying algs blindly
is what sub-15 cubers do for the most part... Doesn't that just
tear you up inside? -Doug
4919. Re: [Speed cubing group] Re: cheap, almost non wear
stickers! From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Jul 2006 07:56:42 -0700
Rules were changed in 2006. Two main reasons. People who have colors
that "bleed" might be able to use it to their advantage. As
every other sport has standards regarding their equipment, we want some
standard of decency on your cube as well. Tyson Mao Astrophysics
'06 California Institute of Technology On Jul 27, 2006, at 6:23 AM,
d_funny007 wrote: > Only the polypropylene stickers that come with most
cubes will peel > that easily. Polyvinyl chloride (PVC/polychloroethene)
stickers from > rubiks.com will not peel. (Although their corners do
occasionally > fold if very careless.) I do not recommend purchasing the
> polypropylene stickers from rubiks.com, they are basically laminated >
paper with a dye in between. > > So why do they sell both sticker types?
The ones that last longer > are muted in brightness and the ones that
peel easily are quite > bright and cheerful. > > The solution: make
thicker PVC stickers! > > In general, due to their pricing and failure
to make PVC stickers > thick enough, I personally boycott them. Instead
I opt to buy from > cubesmith.com, which offers superior service and
stickers of amazing > quality and lifespan. > > Also, do note that
cubesmith sets are somewhat "soft," and > rubiks.com's
PVC ones are rather "hard." This has trade-offs as well >
which is probably beyond the scope of this topic. > > The problem with
painting your cube in anyway, is that it's going to > end up
looking terrible. Trust me, I've tried everyting. Besides, it >
somehow violates an intrinsic nature of the pop icon itself. And for >
the same reason I don't use tiled cubes. So unless you are going
for > a special look... I see no reason why any passionate cuber would >
want to do that to their cubes, let alone their main speedcube. > > On
the other hand, is it really not alllowed in competitions? I was > not
aware of this. Plus, I'm sure that some one was using a painted >
cube at Nationals 04... o_O?? When was this rule added and why? > (Just
curious, doesn't really concern me.) > > Oh, I almost forgot to
mention... rubiks.com has rather crappy > service IMHO, but I've
hear varing things from other buyers. > > -Doug > > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree > <no_reply@...>
wrote: > > > > Well my suggestion was not given with competitions in
mind, but > rather > > a way to prevent sticker peeling. Nail polish
holds up very well. > > Why aren't such cubes allowed, by the way?
> > > > Marcus Stuhr > > Wharton & CAS '09 > > University of
Pennsylvania > > > > --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tmao@> > wrote: > > > > > > No... I have to disagree. If
you intend to compete in > competitions, do > > > not use nail polish.
Such cubes are not allowed. > > > > > > Tyson Mao > > > Astrophysics
'06 > > > California Institute of Technology > > > > > > On Jul 26,
2006, at 10:12 PM, kyuubree wrote: > > > > > > > Do what I do. Peel off
the stickers and repaint with nail > polish: > > > > > > > >
http://img206.imageshack.us/img206/7406/1001567jq8.jpg > > > >
http://img55.imageshack.us/img55/8977/1001570au1.jpg > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, kyle simmons > > > >
<beamfreak314@> wrote: > > > > > > > > > > hi all. > > > > > > > > >
> okay so im sure that just about everyone has the problem of > their >
> > > stickers wearing out, and end up buying those sticker-pack- >
things. i > > > > dont have the money or patience (lol, mostly
patience), so i > came up > > > > with a funny souloution, thats cheap
and long lasting. > > > > > > > > > > i took a cheapy dollar store cube,
and removed the coloured > plastic > > > > squares (used instead of
stickers), and sanded them. then i > took what > > > > was left of the
original stickers off my cube and then > cleaned it. i > > > > sanded
the cube and cleaned it again. this was to ensure a > good bond > > > >
between the cube an plastic bits. and then glued the plastic > on the >
> > > cube. > > > > > > > > > > this brings up two obvoius issues, wich
i noted right away. > > > > > 1. the cube was heavier, seemingly, alot
heavier. probably > > because i > > > > was still so used to my normal
cube. i got used to this in > about 30 > > > > mins of solving. > > > >
> > > > > > 2. the cube is bigger. true, but only by about, 1/8 of an >
inch, > > wich > > > > i got fully used to in about an hour or so. > > >
> > > > > > > this particullar mod cube is lubed with sewing machine
oil. > > > > > (i experiment with different oils on my cubes and so far
> olive oil, > > > > and sewing machine oil are my favourites.) > > > >
> > > > > > apologies if this is also on the net somewhere, or someone >
else > > > > posted a similar mod or suggestion. > > > > > > > > > >
btw, bew record of 42 seconds. (yeah im a newbie) > > > > > > > > > >
-kyle simmons > > > > > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > > > All new Yahoo! Mail - > > >
> > --------------------------------- > > > > > Get a sneak peak at
messages with a handy reading pane. > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > > > > >
> > > > > > > > > > >
4920. Re: [Speed cubing group] Re: cheap, almost non wear
stickers! From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Jul 2006 08:00:15 -0700
In the United States, there are regulations against having vinyl
products on "toys"... after all, we don't want a
three-year-old eating vinyl. Tyson Mao Astrophysics '06 California
Institute of Technology On Jul 27, 2006, at 6:23 AM, d_funny007 wrote: >
So why do they sell both sticker types? The ones that last longer > are
muted in brightness and the ones that peel easily are quite > bright and
cheerful.
4921. Re: cheap, almost non wear stickers! From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Jul 2006 15:40:04 -0000
> Two main reasons. People who have colors that "bleed" might
be able > to use it to their advantage. Do you mean that bright colors
(which tend to "bleed", i.e. bright orange from cubesmith) are
not allowed or just that "not using stickers or tiles" is not
allowed? In the regulations it states that: "Competitors must use
any normal 6 colour scheme for cube puzzles". I am not too sure
what is intended by normal color scheme. Thanks for any clarifications,
Sven
4922. Re: [Speed cubing group] to evan gates the creator of deep
cube From: "Evan Gates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Jul 2006 09:19:57 -0700
Hey, No, it doesn't travel very well. I would love to bring it to
the nationals, but sadly my parents planned a family vacation that
starts the day before :-( It's been so long since I have been able
to go to a competition. Yeah, I had thought of a cube like that too, but
I was thinking of using it has a remote control for the robot. Why push
buttons to scramble it when you can just scramble a real cube and watch
it happen. Although I was thinking that instead of wireless maybe just
have a wire coming out of a single side back to the computer. I'll
see what I can do. I start school at Carnegie Mellon in the fall, what
better place to make robots, gadgets, and other unnecessary cool
engineering stuff than there? If I do anything cube related it will be
posted, so we'll just have to wait and see. Until next time, Happy
Cubing -Evan http://www.deepcube.net On 7/26/06, Jeff Soesbe
<yeff@...> wrote: > > Hi Evan -- > > Nice work on deepcube! Does it
travel? I'm sure if you could get it > installed at the >
Exploratorium during US Nationals, it would be quite a hit with audience
> and cubers alike > (and fit in well with the Exploratorium
"theme"). > > I thought I'd toss you an idea that you
might consider for a future > project. I've been > interested in an
"instrumented" Rubik's cube, one equipped with internal >
sensors and a > wireless transmitter. The sensor data would be sent
wirelessly to a > computer that could > use the data to display the
current cube configuration on a simulated > cube. > > Thus, while
someone solved the cube you could be showing their solution in >
progress, in > real-time, on a simulated and animated cube (jcube, etc).
> > One could even add a gyro so you could even track the orientation of
the > cube itself (ie, I > tilt the cube, the animation tilts). > > I
always thought that would be an interesting and fun project - maybe >
you'd like to give it > a shot (you mention on your website somehow
"turning the project inside > out"). > > again, nice work on
deepcube! > > yeff > > > > Evan Gates <evan.gates@...
<evan.gates%40gmail.com>> wrote: Hello, > > > > A copy of > > > my >
> > report, with source code in the appendix is available at > > >
http://www.deepcube.net/reports/rubiks_project_2.pdf or you can get to >
it > > > by > > > clicking on the deepcube button and then the report
link. If you need > any > > > help understanding it just let me know,
you can shoot me an email at > > > evan.gates@...
<evan.gates%40deepcube.net> > > > > > > > Until next time, Happy
Cubing > > > -Evan > > > > > > http://www.deepcube.net > > > > > >
[Non-text portions of this message have been removed]
4923. Re: [Speed cubing group] Re: cheap, almost non wear
stickers! From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Jul 2006 09:32:15 -0700
A bright orange from cube smith is allowed. The wording "normal 6
colour scheme" is used to encourage people to use the six standard
colors that come on a Rubik's Cube, also gives the competition
organizer and WCA delegate the option of disallowing cubes with odd
color schemes. In particular, we would be a bit worried about a cube
that has six sides of varying shades of gray which would be very
difficult to distinguish from one another. Determining when the cube is
solved shouldn't take more than a mere glance and that wording
protects against that. Tyson Mao Astrophysics '06 California
Institute of Technology On Jul 27, 2006, at 8:40 AM, sgowal wrote: > >
Two main reasons. People who have colors that "bleed" might be
able > > to use it to their advantage. > > Do you mean that bright
colors (which tend to "bleed", i.e. bright > orange from
cubesmith) are not allowed or just that "not using > stickers or
tiles" is not allowed? > > In the regulations it states that: >
"Competitors must use any normal 6 colour scheme for cube
puzzles". > > I am not too sure what is intended by normal color
scheme. > > Thanks for any clarifications, > > Sven > > >
4924. Notes about Nationals From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Jul 2006 09:57:36 -0700
Competitors should bring a government identification to verify identity
at the competition. Students attending schools in the United States will
be permitted to use their school issued identification. International
competitors should bring a valid passport in order to show valid
citizenship and country eligibility. Tyson Mao Astrophysics '06
California Institute of Technology
4925. [Speed cubing group] Re: cheap, almost non wear stickers! From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Jul 2006 17:30:11 -0000
Understandable but lame -- are you allowed to use other
competitors' cubes at least? Marcus Stuhr Wharton & CAS
'09 University of Pennsylvania --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> Rules were changed in 2006. > > Two main reasons. People who have
colors that "bleed" might be able to > use it to their
advantage. > > As every other sport has standards regarding their
equipment, we want > some standard of decency on your cube as well. > >
Tyson Mao > Astrophysics '06 > California Institute of Technology >
> On Jul 27, 2006, at 6:23 AM, d_funny007 wrote: > > > Only the
polypropylene stickers that come with most cubes will peel > > that
easily. Polyvinyl chloride (PVC/polychloroethene) stickers from > >
rubiks.com will not peel. (Although their corners do occasionally > >
fold if very careless.) I do not recommend purchasing the > >
polypropylene stickers from rubiks.com, they are basically laminated > >
paper with a dye in between. > > > > So why do they sell both sticker
types? The ones that last longer > > are muted in brightness and the
ones that peel easily are quite > > bright and cheerful. > > > > The
solution: make thicker PVC stickers! > > > > In general, due to their
pricing and failure to make PVC stickers > > thick enough, I personally
boycott them. Instead I opt to buy from > > cubesmith.com, which offers
superior service and stickers of amazing > > quality and lifespan. > > >
> Also, do note that cubesmith sets are somewhat "soft," and >
> rubiks.com's PVC ones are rather "hard." This has
trade-offs as well > > which is probably beyond the scope of this topic.
> > > > The problem with painting your cube in anyway, is that it's
going to > > end up looking terrible. Trust me, I've tried
everyting. Besides, it > > somehow violates an intrinsic nature of the
pop icon itself. And for > > the same reason I don't use tiled
cubes. So unless you are going for > > a special look... I see no reason
why any passionate cuber would > > want to do that to their cubes, let
alone their main speedcube. > > > > On the other hand, is it really not
alllowed in competitions? I was > > not aware of this. Plus, I'm
sure that some one was using a painted > > cube at Nationals 04... o_O??
When was this rule added and why? > > (Just curious, doesn't really
concern me.) > > > > Oh, I almost forgot to mention... rubiks.com has
rather crappy > > service IMHO, but I've hear varing things from
other buyers. > > > > -Doug > > > > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree > > <no_reply@>
wrote: > > > > > > Well my suggestion was not given with competitions in
mind, but > > rather > > > a way to prevent sticker peeling. Nail polish
holds up very well. > > > Why aren't such cubes allowed, by the
way? > > > > > > Marcus Stuhr > > > Wharton & CAS '09 > > >
University of Pennsylvania > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > > wrote:
> > > > > > > > No... I have to disagree. If you intend to compete in >
> competitions, do > > > > not use nail polish. Such cubes are not
allowed. > > > > > > > > Tyson Mao > > > > Astrophysics '06 > > > >
California Institute of Technology > > > > > > > > On Jul 26, 2006, at
10:12 PM, kyuubree wrote: > > > > > > > > > Do what I do. Peel off the
stickers and repaint with nail > > polish: > > > > > > > > > >
http://img206.imageshack.us/img206/7406/1001567jq8.jpg > > > > >
http://img55.imageshack.us/img55/8977/1001570au1.jpg > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, kyle simmons > > > > >
<beamfreak314@> wrote: > > > > > > > > > > > > hi all. > > > > > > >
> > > > > okay so im sure that just about everyone has the problem of >
> their > > > > > stickers wearing out, and end up buying those
sticker-pack- > > things. i > > > > > dont have the money or patience
(lol, mostly patience), so i > > came up > > > > > with a funny
souloution, thats cheap and long lasting. > > > > > > > > > > > > i took
a cheapy dollar store cube, and removed the coloured > > plastic > > > >
> squares (used instead of stickers), and sanded them. then i > > took
what > > > > > was left of the original stickers off my cube and then >
> cleaned it. i > > > > > sanded the cube and cleaned it again. this was
to ensure a > > good bond > > > > > between the cube an plastic bits.
and then glued the plastic > > on the > > > > > cube. > > > > > > > > >
> > > this brings up two obvoius issues, wich i noted right away. > > >
> > > 1. the cube was heavier, seemingly, alot heavier. probably > > >
because i > > > > > was still so used to my normal cube. i got used to
this in > > about 30 > > > > > mins of solving. > > > > > > > > > > > >
2. the cube is bigger. true, but only by about, 1/8 of an > > inch, > >
> wich > > > > > i got fully used to in about an hour or so. > > > > > >
> > > > > > this particullar mod cube is lubed with sewing machine oil.
> > > > > > (i experiment with different oils on my cubes and so far > >
olive oil, > > > > > and sewing machine oil are my favourites.) > > > >
> > > > > > > > apologies if this is also on the net somewhere, or
someone > > else > > > > > posted a similar mod or suggestion. > > > > >
> > > > > > > btw, bew record of 42 seconds. (yeah im a newbie) > > > >
> > > > > > > > -kyle simmons > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > --------------------------------- > > > > > > All new
Yahoo! Mail - > > > > > > --------------------------------- > > > > > >
Get a sneak peak at messages with a handy reading pane. > > > > > > > >
> > > > [Non-text portions of this message have been removed] > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
4926. Re: [Speed cubing group] Re: cheap, almost non wear
stickers! From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Jul 2006 10:38:00 -0700
Not if doing so interferes with the progress of the competition. If it
doesn't affect the competition, how would anyone know? Tyson Mao
Astrophysics '06 California Institute of Technology On Jul 27,
2006, at 10:30 AM, kyuubree wrote: > Understandable but lame -- are you
allowed to use other competitors' > cubes at least? > > Marcus
Stuhr > Wharton & CAS '09 > University of Pennsylvania > > ---
In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> >
wrote: > > > > Rules were changed in 2006. > > > > Two main reasons.
People who have colors that "bleed" might be able > to > > use
it to their advantage. > > > > As every other sport has standards
regarding their equipment, we > want > > some standard of decency on
your cube as well. > > > > Tyson Mao > > Astrophysics '06 > >
California Institute of Technology > > > > On Jul 27, 2006, at 6:23 AM,
d_funny007 wrote: > > > > > Only the polypropylene stickers that come
with most cubes will > peel > > > that easily. Polyvinyl chloride
(PVC/polychloroethene) stickers > from > > > rubiks.com will not peel.
(Although their corners do occasionally > > > fold if very careless.) I
do not recommend purchasing the > > > polypropylene stickers from
rubiks.com, they are basically > laminated > > > paper with a dye in
between. > > > > > > So why do they sell both sticker types? The ones
that last longer > > > are muted in brightness and the ones that peel
easily are quite > > > bright and cheerful. > > > > > > The solution:
make thicker PVC stickers! > > > > > > In general, due to their pricing
and failure to make PVC stickers > > > thick enough, I personally
boycott them. Instead I opt to buy from > > > cubesmith.com, which
offers superior service and stickers of > amazing > > > quality and
lifespan. > > > > > > Also, do note that cubesmith sets are somewhat
"soft," and > > > rubiks.com's PVC ones are rather
"hard." This has trade-offs as > well > > > which is probably
beyond the scope of this topic. > > > > > > The problem with painting
your cube in anyway, is that it's going > to > > > end up looking
terrible. Trust me, I've tried everyting. Besides, > it > > >
somehow violates an intrinsic nature of the pop icon itself. And > for >
> > the same reason I don't use tiled cubes. So unless you are
going > for > > > a special look... I see no reason why any passionate
cuber would > > > want to do that to their cubes, let alone their main
speedcube. > > > > > > On the other hand, is it really not alllowed in
competitions? I > was > > > not aware of this. Plus, I'm sure that
some one was using a > painted > > > cube at Nationals 04... o_O?? When
was this rule added and why? > > > (Just curious, doesn't really
concern me.) > > > > > > Oh, I almost forgot to mention... rubiks.com
has rather crappy > > > service IMHO, but I've hear varing things
from other buyers. > > > > > > -Doug > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree > > > <no_reply@>
wrote: > > > > > > > > Well my suggestion was not given with
competitions in mind, but > > > rather > > > > a way to prevent sticker
peeling. Nail polish holds up very > well. > > > > Why aren't such
cubes allowed, by the way? > > > > > > > > Marcus Stuhr > > > > Wharton
& CAS '09 > > > > University of Pennsylvania > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > >
> wrote: > > > > > > > > > > No... I have to disagree. If you intend to
compete in > > > competitions, do > > > > > not use nail polish. Such
cubes are not allowed. > > > > > > > > > > Tyson Mao > > > > >
Astrophysics '06 > > > > > California Institute of Technology > > >
> > > > > > > On Jul 26, 2006, at 10:12 PM, kyuubree wrote: > > > > > >
> > > > > Do what I do. Peel off the stickers and repaint with nail > >
> polish: > > > > > > > > > > > >
http://img206.imageshack.us/img206/7406/1001567jq8.jpg > > > > > >
http://img55.imageshack.us/img55/8977/1001570au1.jpg > > > > > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, kyle simmons > > > >
> > <beamfreak314@> wrote: > > > > > > > > > > > > > > hi all. > > >
> > > > > > > > > > > okay so im sure that just about everyone has the
problem > of > > > their > > > > > > stickers wearing out, and end up
buying those sticker-pack- > > > things. i > > > > > > dont have the
money or patience (lol, mostly patience), so i > > > came up > > > > > >
with a funny souloution, thats cheap and long lasting. > > > > > > > > >
> > > > > i took a cheapy dollar store cube, and removed the > coloured
> > > plastic > > > > > > squares (used instead of stickers), and sanded
them. then i > > > took what > > > > > > was left of the original
stickers off my cube and then > > > cleaned it. i > > > > > > sanded the
cube and cleaned it again. this was to ensure a > > > good bond > > > >
> > between the cube an plastic bits. and then glued the plastic > > >
on the > > > > > > cube. > > > > > > > > > > > > > > this brings up two
obvoius issues, wich i noted right > away. > > > > > > > 1. the cube was
heavier, seemingly, alot heavier. probably > > > > because i > > > > > >
was still so used to my normal cube. i got used to this in > > > about
30 > > > > > > mins of solving. > > > > > > > > > > > > > > 2. the cube
is bigger. true, but only by about, 1/8 of an > > > inch, > > > > wich >
> > > > > i got fully used to in about an hour or so. > > > > > > > > >
> > > > > this particullar mod cube is lubed with sewing machine > oil.
> > > > > > > (i experiment with different oils on my cubes and so far >
> > olive oil, > > > > > > and sewing machine oil are my favourites.) >
> > > > > > > > > > > > > apologies if this is also on the net
somewhere, or someone > > > else > > > > > > posted a similar mod or
suggestion. > > > > > > > > > > > > > > btw, bew record of 42 seconds.
(yeah im a newbie) > > > > > > > > > > > > > > -kyle simmons > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > > > > > All new Yahoo! Mail - >
> > > > > > --------------------------------- > > > > > > > Get a sneak
peak at messages with a handy reading pane. > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > >
4927. Re: 3 year old cuber?! From: "cwlin1010" <cubepuzzle@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Jul 2006 18:24:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Quoting from speedcubing.com news: > "Video of 3 year
old En-xi Xie from China (born March 21, 2003) > solving Rubik's
Cube, by Jiang Gan Yuan. Can anyone confirm?" > > Oh..........
my......... God!!!!!!!!!! If this video/solve is for > real, then that
is easily one of the most amazing things I have ever seen! > > I'm
speechless.... that was really incredible! > > Chris > YouTube
http://www.youtube.com/watch?v=OUH693EBkM8
4928. New Blindfolded Method From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Jul 2006 19:30:31 -0000
I've been working on this method for a while. I've been making
breakthoughs daily. I think I have found the best approach to this
method. Why take on something new? Here are the reason that I believe
you should be interested in learning Simulatenous Block, SB for short,
or as Kyuubree suggested, The Shotgun Method. Here is what this method
offers -- 12 New Algorithms to simultaneously permute a corner and an
edge. -- 2 moves per set -- No annoying parity -- The full method uses
18 Algs Total to solve the cube -- Can be done using 10 Algs, setups
aren't as easy, an extra move maybe -- To solve the cube, only need
to execute 13 algs ... max! -- A Memorization System, that you can build
to suit you The method is prescribed as this. Solve the F and B face + 1
S slice edge Roux Cycle Parity Fix -- Yea, there is a parity ... no big
deal. I figured I'd whet your appetites, while Marcus and I work on
the method.
4929. Re: New Blindfolded Method From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Jul 2006 20:11:06 -0000
May I make a note? This is a new parity. Some may not consider it a
parity. Because most BLDers deal with it all the time, it's
something that you encounter at the end of the solve. But don't
worry, it's no pain to fix, you don't even need a setup move
to fix it.
Hello Per! Here are my answers to the questions you asked. > - how did u
come up with those 5 stages? I used the program called GAP to look at
the sizes of various subgroups (based upon slice turn generators) of the
4x4x4 supercube group. I looked for nested groups for which the quotient
of the respective sizes was less than 1E+13, preferably less than 1E+12.
Based on this, it looked to me that it was within the realm of
possibility to analyze the 4x4x4 supercube using the 5 stages that I
chose. Of course, it made sense to me to limit my actual analysis to the
"ordinary" 4x4x4, since that would be far easier to do and
probably of more general interest. > - how do u make sure u have no
"parity" before the last stage? (for > instance UFr and UBl
swapped is impossible in the half turn subgroup) As for the specific
case you mention, in stage 3, I make sure that the edges end up in an
even permutation (at the completion of that stage). The restricted set
of moves of the later stages do not permit the parity of the edges to
change. If UFr and UBl are swapped (and all other edges are in place),
you have an odd permutation of edges, so that case is not possible when
you get to stage 5. (In fact, I missed the fact that this parity
constraint needed to be part of stage 3 when I initially attempted to do
the stage 3 analysis.) In general, the half-turn subgroup of the 4x4x4
supercube allows certain mutually exclusive sets of eight cubies to be
permuted among themselves. Each of these sets of eight can be further
divided into two sets of four that are permuted among themselves. Of
these 576 permutations, only 96 are reachable with half turns only. For
the ordinary 4x4x4, the 96 permutations of the centers reduce to 12
distinguishable configurations. So there are 96^3 configurations of edge
cubies, 96 configurations of the corner cubies, and 12^3 configurations
of the center cubies that are reachable with half turns only. It turns
out that all combinations (96^3 * 96 * 12^3) of these configurations are
reachable with half turns. (A side note: for the 4x4x4 supercube, only
1/8 of the 96^3 * 96 * 96^3 positions are reachable with half turns.) So
I have to make sure that each of the seven sets of eight cubies get put
into one of the allowable configurations by the end of stage 4. > - are
u going to make the solver available for the cubing community? I'll
comment on this in a separate post later. > - now how about an analysis
for the 5x5x5? Well, I would say I won't be tackling that
immediately. I am thinking of doing all five stages of my 4x4x4 analysis
in terms of "twist turns" as opposed to slice turns.
(I've done this for two of the stages only, so far.) I've also
thought about doing the same five stages for the 4x4x4 supercube. > -
and finally, how about doing a similar analysis for one of the >
frequently used common methods (centers-first -> pairing-up -> >
3x3x3+parity)on the 4x4x4? Jaap Scherphuis has done a 2-stage analysis
of the centers-first part (see message 20514). His analysis assumes
doing two opposite centers first. Pairing edges and fixing edge parities
involve temporarily breaking up the solved centers, so the analysis
would have to allow for that in some way. This adds some complexity to
the analysis, but I imagine that such an analysis could be carried out.
Perhaps after U.S. Nationals I'll at least give a closer look at
the feasibility of these last two suggestions. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi Bruce :-) > > I have now read
the above mentioned article. It's great! I have a > few questions:
> > - how did u come up with those 5 stages? > - how do u make sure u
have no "parity" before the last stage? (for > instance UFr
and UBl swapped is impossible in the half turn subgroup) > - are u going
to make the solver available for the cubing community? > - now how about
an analysis for the 5x5x5? > - and finally, how about doing a similar
analysis for one of the > frequently used common methods (centers-first
-> pairing-up -> > 3x3x3+parity)on the 4x4x4? > > For the latter u
probably have to divide the steps into substeps to > make the state
space small enough for full analysis :-) > > - Per >
Thanks for providing that explanation, Ron. I just wanted to explain
that I didn't think the world records page had been updated yet,
but I think my browser kept showing me a cached old version, instead of
checking if a new version was out there. I should have tried the reload
button. Anyway, I blame myself for not seeing the updated WR page, and
I've changed my browser settings to be more aggressive about
checking for updated pages. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi Bruce, > > The reason why it does not say
that it was a tie, is that at that moment I > did not know whether I had
to write 'equalled' or 'equaled'. I did not > have
time to check because I was very busy with several competition > results
and a big backlog of e-mails. > Really! :-) > > On the world record page
it does show that Bob and Milán share the record. > > Magic is a hard
puzzle in a competition... > > Have fun, > > Ron > > > > I thought I
would point out that (to my understanding) the WR for > > Magic average
was not broken, but rather the existing record held by > > Bob Burton
was tied. I wonder why the speedcubing.com main page ("News > > and
links" section) does not indicate it is a tie of a world record. >
> By not listing it as a tie, they seem to imply the world record was >
> broken. > > > > Tying a world record is still a very worthy
accomplishment, so my > > congrats to Milán Baticz, too. > > > >
I'll just note that Bob's record is the only WR that I've
personally > > captured on video. Now it appears to me to be a shared
world record. > > (If anyone wants to see it, I'll probably have to
upload it again.) > > > > Of course, I am not a WCA member, so I do not
speak on behalf the WCA, > > who has the official word. > > > > - Bruce
Norskog > > --- In speedsolvingrubikscube@yahoogroups.com, Tobias
Daneels > > <cubewizzard@> wrote: > >> > >> Congrats at milan with
his 1.40 seconds magic worldrecord. Really > > incredible. Where will it
stop??? > >> > >> > >> > >> [Non-text portions of this message have been
removed] > >> > > > > > > > > >
4932. [Speed cubing group] Re: cheap, almost non wear stickers! From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 Jul 2006 00:43:57 -0000
What if there is absolutely no polish bleedover? Assume that the exact
area covered by a sticker is then replaced by nail polish -- no
difference in area covered. Are white plastic cubes allowed even though
the way the colors interact with the eyes may differ? What about
differing color schemes? I mean any such things can technically provide
an "advantage" for certain people -- as long as there is no
difference in area of visibility or the nature of the visibility itself
(ie. from any given angle it is no easier or harder to determine a
predefined color on either a stickered or polished edge/corner). Would
this be an unfair request in terms of a modification of the rules?
Polish stays so much easier than stickers and doesn't mess up when
you apply silicone to the cube. Furthermore, stickers for the bigger
cubes are just not up to snuff (I mean technically any peeling of a
sticker on a 5x5x5 cube, for instance, may give a BLD cuber a tactile
advantage, etc). Marcus Stuhr Wharton & CAS '09 University of
Pennsylvania --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@...> wrote: > > Not if doing so interferes with the progress of
the competition. If it > doesn't affect the competition, how would
anyone know? > > Tyson Mao > Astrophysics '06 > California
Institute of Technology > > On Jul 27, 2006, at 10:30 AM, kyuubree
wrote: > > > Understandable but lame -- are you allowed to use other
competitors' > > cubes at least? > > > > Marcus Stuhr > > Wharton
& CAS '09 > > University of Pennsylvania > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > > wrote:
> > > > > > Rules were changed in 2006. > > > > > > Two main reasons.
People who have colors that "bleed" might be able > > to > > >
use it to their advantage. > > > > > > As every other sport has
standards regarding their equipment, we > > want > > > some standard of
decency on your cube as well. > > > > > > Tyson Mao > > > Astrophysics
'06 > > > California Institute of Technology > > > > > > On Jul 27,
2006, at 6:23 AM, d_funny007 wrote: > > > > > > > Only the polypropylene
stickers that come with most cubes will > > peel > > > > that easily.
Polyvinyl chloride (PVC/polychloroethene) stickers > > from > > > >
rubiks.com will not peel. (Although their corners do occasionally > > >
> fold if very careless.) I do not recommend purchasing the > > > >
polypropylene stickers from rubiks.com, they are basically > > laminated
> > > > paper with a dye in between. > > > > > > > > So why do they sell
both sticker types? The ones that last longer > > > > are muted in
brightness and the ones that peel easily are quite > > > > bright and
cheerful. > > > > > > > > The solution: make thicker PVC stickers! > > >
> > > > > In general, due to their pricing and failure to make PVC
stickers > > > > thick enough, I personally boycott them. Instead I opt
to buy from > > > > cubesmith.com, which offers superior service and
stickers of > > amazing > > > > quality and lifespan. > > > > > > > >
Also, do note that cubesmith sets are somewhat "soft," and > >
> > rubiks.com's PVC ones are rather "hard." This has
trade-offs as > > well > > > > which is probably beyond the scope of
this topic. > > > > > > > > The problem with painting your cube in
anyway, is that it's going > > to > > > > end up looking terrible.
Trust me, I've tried everyting. Besides, > > it > > > > somehow
violates an intrinsic nature of the pop icon itself. And > > for > > > >
the same reason I don't use tiled cubes. So unless you are going >
> for > > > > a special look... I see no reason why any passionate cuber
would > > > > want to do that to their cubes, let alone their main
speedcube. > > > > > > > > On the other hand, is it really not alllowed
in competitions? I > > was > > > > not aware of this. Plus, I'm
sure that some one was using a > > painted > > > > cube at Nationals
04... o_O?? When was this rule added and why? > > > > (Just curious,
doesn't really concern me.) > > > > > > > > Oh, I almost forgot to
mention... rubiks.com has rather crappy > > > > service IMHO, but
I've hear varing things from other buyers. > > > > > > > > -Doug >
> > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, kyuubree >
> > > <no_reply@> wrote: > > > > > > > > > > Well my suggestion was
not given with competitions in mind, but > > > > rather > > > > > a way
to prevent sticker peeling. Nail polish holds up very > > well. > > > >
> Why aren't such cubes allowed, by the way? > > > > > > > > > >
Marcus Stuhr > > > > > Wharton & CAS '09 > > > > > University
of Pennsylvania > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > > > >
wrote: > > > > > > > > > > > > No... I have to disagree. If you intend
to compete in > > > > competitions, do > > > > > > not use nail polish.
Such cubes are not allowed. > > > > > > > > > > > > Tyson Mao > > > > >
> Astrophysics '06 > > > > > > California Institute of Technology >
> > > > > > > > > > > On Jul 26, 2006, at 10:12 PM, kyuubree wrote: > >
> > > > > > > > > > > Do what I do. Peel off the stickers and repaint
with nail > > > > polish: > > > > > > > > > > > > > >
http://img206.imageshack.us/img206/7406/1001567jq8.jpg > > > > > > >
http://img55.imageshack.us/img55/8977/1001570au1.jpg > > > > > > > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, kyle simmons > >
> > > > > <beamfreak314@> wrote: > > > > > > > > > > > > > > > > hi
all. > > > > > > > > > > > > > > > > okay so im sure that just about
everyone has the problem > > of > > > > their > > > > > > > stickers
wearing out, and end up buying those sticker-pack- > > > > things. i > >
> > > > > dont have the money or patience (lol, mostly patience), so i >
> > > came up > > > > > > > with a funny souloution, thats cheap and
long lasting. > > > > > > > > > > > > > > > > i took a cheapy dollar
store cube, and removed the > > coloured > > > > plastic > > > > > > >
squares (used instead of stickers), and sanded them. then i > > > > took
what > > > > > > > was left of the original stickers off my cube and
then > > > > cleaned it. i > > > > > > > sanded the cube and cleaned it
again. this was to ensure a > > > > good bond > > > > > > > between the
cube an plastic bits. and then glued the plastic > > > > on the > > > >
> > > cube. > > > > > > > > > > > > > > > > this brings up two obvoius
issues, wich i noted right > > away. > > > > > > > > 1. the cube was
heavier, seemingly, alot heavier. probably > > > > > because i > > > > >
> > was still so used to my normal cube. i got used to this in > > > >
about 30 > > > > > > > mins of solving. > > > > > > > > > > > > > > > >
2. the cube is bigger. true, but only by about, 1/8 of an > > > > inch,
> > > > > wich > > > > > > > i got fully used to in about an hour or so.
> > > > > > > > > > > > > > > > this particullar mod cube is lubed with
sewing machine > > oil. > > > > > > > > (i experiment with different
oils on my cubes and so far > > > > olive oil, > > > > > > > and sewing
machine oil are my favourites.) > > > > > > > > > > > > > > > >
apologies if this is also on the net somewhere, or someone > > > > else
> > > > > > > posted a similar mod or suggestion. > > > > > > > > > > >
> > > > > btw, bew record of 42 seconds. (yeah im a newbie) > > > > > >
> > > > > > > > > > -kyle simmons > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > > > > > > All new Yahoo! Mail -
> > > > > > > > --------------------------------- > > > > > > > > Get a
sneak peak at messages with a handy reading pane. > > > > > > > > > > >
> > > > > [Non-text portions of this message have been removed] > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > >
4933. Re: [Speed cubing group] Re: cheap, almost non wear
stickers! From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Jul 2006 18:41:04 -0700
No, the standards for the cube do not allow for nail polish. Area
coverage by nail polish is subjective and quality of the nail polish job
is also subjective so we want to avoid that. Tyson Mao Astrophysics
'06 California Institute of Technology On Jul 27, 2006, at 5:43 PM,
kyuubree wrote: > What if there is absolutely no polish bleedover?
Assume that the exact > area covered by a sticker is then replaced by
nail polish -- no > difference in area covered. Are white plastic cubes
allowed even > though the way the colors interact with the eyes may
differ? What > about differing color schemes? I mean any such things can
technically > provide an "advantage" for certain people -- as
long as there is no > difference in area of visibility or the nature of
the visibility > itself (ie. from any given angle it is no easier or
harder to > determine a predefined color on either a stickered or
polished > edge/corner). Would this be an unfair request in terms of a >
modification of the rules? Polish stays so much easier than stickers >
and doesn't mess up when you apply silicone to the cube.
Furthermore, > stickers for the bigger cubes are just not up to snuff (I
mean > technically any peeling of a sticker on a 5x5x5 cube, for
instance, > may give a BLD cuber a tactile advantage, etc). > > Marcus
Stuhr > Wharton & CAS '09 > University of Pennsylvania > > ---
In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> >
wrote: > > > > Not if doing so interferes with the progress of the
competition. If > it > > doesn't affect the competition, how would
anyone know? > > > > Tyson Mao > > Astrophysics '06 > > California
Institute of Technology > > > > On Jul 27, 2006, at 10:30 AM, kyuubree
wrote: > > > > > Understandable but lame -- are you allowed to use other
> competitors' > > > cubes at least? > > > > > > Marcus Stuhr > > >
Wharton & CAS '09 > > > University of Pennsylvania > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > >
> wrote: > > > > > > > > Rules were changed in 2006. > > > > > > > > Two
main reasons. People who have colors that "bleed" might be >
able > > > to > > > > use it to their advantage. > > > > > > > > As
every other sport has standards regarding their equipment, we > > > want
> > > > some standard of decency on your cube as well. > > > > > > > >
Tyson Mao > > > > Astrophysics '06 > > > > California Institute of
Technology > > > > > > > > On Jul 27, 2006, at 6:23 AM, d_funny007
wrote: > > > > > > > > > Only the polypropylene stickers that come with
most cubes will > > > peel > > > > > that easily. Polyvinyl chloride
(PVC/polychloroethene) > stickers > > > from > > > > > rubiks.com will
not peel. (Although their corners do > occasionally > > > > > fold if
very careless.) I do not recommend purchasing the > > > > >
polypropylene stickers from rubiks.com, they are basically > > >
laminated > > > > > paper with a dye in between. > > > > > > > > > > So
why do they sell both sticker types? The ones that last > longer > > > >
> are muted in brightness and the ones that peel easily are > quite > >
> > > bright and cheerful. > > > > > > > > > > The solution: make
thicker PVC stickers! > > > > > > > > > > In general, due to their
pricing and failure to make PVC > stickers > > > > > thick enough, I
personally boycott them. Instead I opt to buy > from > > > > >
cubesmith.com, which offers superior service and stickers of > > >
amazing > > > > > quality and lifespan. > > > > > > > > > > Also, do
note that cubesmith sets are somewhat "soft," and > > > > >
rubiks.com's PVC ones are rather "hard." This has
trade-offs > as > > > well > > > > > which is probably beyond the scope
of this topic. > > > > > > > > > > The problem with painting your cube
in anyway, is that it's > going > > > to > > > > > end up looking
terrible. Trust me, I've tried everyting. > Besides, > > > it > > >
> > somehow violates an intrinsic nature of the pop icon itself. > And >
> > for > > > > > the same reason I don't use tiled cubes. So
unless you are > going > > > for > > > > > a special look... I see no
reason why any passionate cuber > would > > > > > want to do that to
their cubes, let alone their main > speedcube. > > > > > > > > > > On
the other hand, is it really not alllowed in competitions? > I > > > was
> > > > > not aware of this. Plus, I'm sure that some one was using
a > > > painted > > > > > cube at Nationals 04... o_O?? When was this
rule added and > why? > > > > > (Just curious, doesn't really
concern me.) > > > > > > > > > > Oh, I almost forgot to mention...
rubiks.com has rather crappy > > > > > service IMHO, but I've hear
varing things from other buyers. > > > > > > > > > > -Doug > > > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, kyuubree > > > > >
<no_reply@> wrote: > > > > > > > > > > > > Well my suggestion was not
given with competitions in mind, > but > > > > > rather > > > > > > a
way to prevent sticker peeling. Nail polish holds up very > > > well. >
> > > > > Why aren't such cubes allowed, by the way? > > > > > > >
> > > > > Marcus Stuhr > > > > > > Wharton & CAS '09 > > > > >
> University of Pennsylvania > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tmao@> > > > > >
wrote: > > > > > > > > > > > > > > No... I have to disagree. If you
intend to compete in > > > > > competitions, do > > > > > > > not use
nail polish. Such cubes are not allowed. > > > > > > > > > > > > > >
Tyson Mao > > > > > > > Astrophysics '06 > > > > > > > California
Institute of Technology > > > > > > > > > > > > > > On Jul 26, 2006, at
10:12 PM, kyuubree wrote: > > > > > > > > > > > > > > > Do what I do.
Peel off the stickers and repaint with > nail > > > > > polish: > > > >
> > > > > > > > > > > >
http://img206.imageshack.us/img206/7406/1001567jq8.jpg > > > > > > > >
http://img55.imageshack.us/img55/8977/1001570au1.jpg > > > > > > > > > >
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com, kyle >
simmons > > > > > > > > <beamfreak314@> wrote: > > > > > > > > > > >
> > > > > > > hi all. > > > > > > > > > > > > > > > > > > okay so im
sure that just about everyone has the > problem > > > of > > > > > their
> > > > > > > > stickers wearing out, and end up buying those >
sticker-pack- > > > > > things. i > > > > > > > > dont have the money or
patience (lol, mostly patience), > so i > > > > > came up > > > > > > >
> with a funny souloution, thats cheap and long lasting. > > > > > > > >
> > > > > > > > > > i took a cheapy dollar store cube, and removed the >
> > coloured > > > > > plastic > > > > > > > > squares (used instead of
stickers), and sanded them. > then i > > > > > took what > > > > > > > >
was left of the original stickers off my cube and then > > > > > cleaned
it. i > > > > > > > > sanded the cube and cleaned it again. this was to
> ensure a > > > > > good bond > > > > > > > > between the cube an
plastic bits. and then glued the > plastic > > > > > on the > > > > > >
> > cube. > > > > > > > > > > > > > > > > > > this brings up two obvoius
issues, wich i noted right > > > away. > > > > > > > > > 1. the cube was
heavier, seemingly, alot heavier. > probably > > > > > > because i > > >
> > > > > was still so used to my normal cube. i got used to this > in >
> > > > about 30 > > > > > > > > mins of solving. > > > > > > > > > > >
> > > > > > > 2. the cube is bigger. true, but only by about, 1/8 > of
an > > > > > inch, > > > > > > wich > > > > > > > > i got fully used to
in about an hour or so. > > > > > > > > > > > > > > > > > > this
particullar mod cube is lubed with sewing machine > > > oil. > > > > > >
> > > (i experiment with different oils on my cubes and so > far > > > >
> olive oil, > > > > > > > > and sewing machine oil are my favourites.)
> > > > > > > > > > > > > > > > > > apologies if this is also on the net
somewhere, or > someone > > > > > else > > > > > > > > posted a similar
mod or suggestion. > > > > > > > > > > > > > > > > > > btw, bew record
of 42 seconds. (yeah im a newbie) > > > > > > > > > > > > > > > > > >
-kyle simmons > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > --------------------------------- > > >
> > > > > > All new Yahoo! Mail - > > > > > > > > >
--------------------------------- > > > > > > > > > Get a sneak peak at
messages with a handy reading > pane. > > > > > > > > > > > > > > > > >
> [Non-text portions of this message have been removed] > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
4934. [Speed cubing group] Re: cheap, almost non wear stickers! From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 Jul 2006 01:48:11 -0000
Technically aren't different types of stickers also prone to an
element of subjective quality? Marcus Stuhr Wharton & CAS '09
University of Pennsylvania --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> No, the standards for the cube do not allow for nail polish. Area >
coverage by nail polish is subjective and quality of the nail polish >
job is also subjective so we want to avoid that. > > Tyson Mao >
Astrophysics '06 > California Institute of Technology > > On Jul
27, 2006, at 5:43 PM, kyuubree wrote: > > > What if there is absolutely
no polish bleedover? Assume that the exact > > area covered by a sticker
is then replaced by nail polish -- no > > difference in area covered.
Are white plastic cubes allowed even > > though the way the colors
interact with the eyes may differ? What > > about differing color
schemes? I mean any such things can technically > > provide an
"advantage" for certain people -- as long as there is no > >
difference in area of visibility or the nature of the visibility > >
itself (ie. from any given angle it is no easier or harder to > >
determine a predefined color on either a stickered or polished > >
edge/corner). Would this be an unfair request in terms of a > >
modification of the rules? Polish stays so much easier than stickers > >
and doesn't mess up when you apply silicone to the cube.
Furthermore, > > stickers for the bigger cubes are just not up to snuff
(I mean > > technically any peeling of a sticker on a 5x5x5 cube, for
instance, > > may give a BLD cuber a tactile advantage, etc). > > > >
Marcus Stuhr > > Wharton & CAS '09 > > University of
Pennsylvania > > > > --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tmao@> > > wrote: > > > > > > Not if doing so interferes
with the progress of the competition. If > > it > > > doesn't
affect the competition, how would anyone know? > > > > > > Tyson Mao > >
> Astrophysics '06 > > > California Institute of Technology > > > >
> > On Jul 27, 2006, at 10:30 AM, kyuubree wrote: > > > > > > >
Understandable but lame -- are you allowed to use other > >
competitors' > > > > cubes at least? > > > > > > > > Marcus Stuhr >
> > > Wharton & CAS '09 > > > > University of Pennsylvania > >
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@> > > > > wrote: > > > > > > > > > > Rules were changed in
2006. > > > > > > > > > > Two main reasons. People who have colors that
"bleed" might be > > able > > > > to > > > > > use it to their
advantage. > > > > > > > > > > As every other sport has standards
regarding their equipment, we > > > > want > > > > > some standard of
decency on your cube as well. > > > > > > > > > > Tyson Mao > > > > >
Astrophysics '06 > > > > > California Institute of Technology > > >
> > > > > > > On Jul 27, 2006, at 6:23 AM, d_funny007 wrote: > > > > > >
> > > > > Only the polypropylene stickers that come with most cubes will
> > > > peel > > > > > > that easily. Polyvinyl chloride
(PVC/polychloroethene) > > stickers > > > > from > > > > > > rubiks.com
will not peel. (Although their corners do > > occasionally > > > > > >
fold if very careless.) I do not recommend purchasing the > > > > > >
polypropylene stickers from rubiks.com, they are basically > > > >
laminated > > > > > > paper with a dye in between. > > > > > > > > > > >
> So why do they sell both sticker types? The ones that last > > longer
> > > > > > are muted in brightness and the ones that peel easily are >
> quite > > > > > > bright and cheerful. > > > > > > > > > > > > The
solution: make thicker PVC stickers! > > > > > > > > > > > > In general,
due to their pricing and failure to make PVC > > stickers > > > > > >
thick enough, I personally boycott them. Instead I opt to buy > > from >
> > > > > cubesmith.com, which offers superior service and stickers of >
> > > amazing > > > > > > quality and lifespan. > > > > > > > > > > > >
Also, do note that cubesmith sets are somewhat "soft," and > >
> > > > rubiks.com's PVC ones are rather "hard." This has
trade-offs > > as > > > > well > > > > > > which is probably beyond the
scope of this topic. > > > > > > > > > > > > The problem with painting
your cube in anyway, is that it's > > going > > > > to > > > > > >
end up looking terrible. Trust me, I've tried everyting. > >
Besides, > > > > it > > > > > > somehow violates an intrinsic nature of
the pop icon itself. > > And > > > > for > > > > > > the same reason I
don't use tiled cubes. So unless you are > > going > > > > for > >
> > > > a special look... I see no reason why any passionate cuber > >
would > > > > > > want to do that to their cubes, let alone their main >
> speedcube. > > > > > > > > > > > > On the other hand, is it really not
alllowed in competitions? > > I > > > > was > > > > > > not aware of
this. Plus, I'm sure that some one was using a > > > > painted > >
> > > > cube at Nationals 04... o_O?? When was this rule added and > >
why? > > > > > > (Just curious, doesn't really concern me.) > > > >
> > > > > > > > Oh, I almost forgot to mention... rubiks.com has rather
crappy > > > > > > service IMHO, but I've hear varing things from
other buyers. > > > > > > > > > > > > -Doug > > > > > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, kyuubree > > > > > >
<no_reply@> wrote: > > > > > > > > > > > > > > Well my suggestion was
not given with competitions in mind, > > but > > > > > > rather > > > >
> > > a way to prevent sticker peeling. Nail polish holds up very > > >
> well. > > > > > > > Why aren't such cubes allowed, by the way? >
> > > > > > > > > > > > > Marcus Stuhr > > > > > > > Wharton & CAS
'09 > > > > > > > University of Pennsylvania > > > > > > > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > >
<tmao@> > > > > > > wrote: > > > > > > > > > > > > > > > > No... I
have to disagree. If you intend to compete in > > > > > > competitions,
do > > > > > > > > not use nail polish. Such cubes are not allowed. > >
> > > > > > > > > > > > > > Tyson Mao > > > > > > > > Astrophysics
'06 > > > > > > > > California Institute of Technology > > > > > >
> > > > > > > > > > On Jul 26, 2006, at 10:12 PM, kyuubree wrote: > > >
> > > > > > > > > > > > > > Do what I do. Peel off the stickers and
repaint with > > nail > > > > > > polish: > > > > > > > > > > > > > > >
> > > http://img206.imageshack.us/img206/7406/1001567jq8.jpg > > > > > >
> > > http://img55.imageshack.us/img55/8977/1001570au1.jpg > > > > > > >
> > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
kyle > > simmons > > > > > > > > > <beamfreak314@> wrote: > > > > > >
> > > > > > > > > > > > > > hi all. > > > > > > > > > > > > > > > > > >
> > okay so im sure that just about everyone has the > > problem > > > >
of > > > > > > their > > > > > > > > > stickers wearing out, and end up
buying those > > sticker-pack- > > > > > > things. i > > > > > > > > >
dont have the money or patience (lol, mostly patience), > > so i > > > >
> > came up > > > > > > > > > with a funny souloution, thats cheap and
long lasting. > > > > > > > > > > > > > > > > > > > > i took a cheapy
dollar store cube, and removed the > > > > coloured > > > > > > plastic
> > > > > > > > > squares (used instead of stickers), and sanded them. >
> then i > > > > > > took what > > > > > > > > > was left of the
original stickers off my cube and then > > > > > > cleaned it. i > > > >
> > > > > sanded the cube and cleaned it again. this was to > > ensure a
> > > > > > good bond > > > > > > > > > between the cube an plastic
bits. and then glued the > > plastic > > > > > > on the > > > > > > > >
> cube. > > > > > > > > > > > > > > > > > > > > this brings up two
obvoius issues, wich i noted right > > > > away. > > > > > > > > > > 1.
the cube was heavier, seemingly, alot heavier. > > probably > > > > > >
> because i > > > > > > > > > was still so used to my normal cube. i got
used to this > > in > > > > > > about 30 > > > > > > > > > mins of
solving. > > > > > > > > > > > > > > > > > > > > 2. the cube is bigger.
true, but only by about, 1/8 > > of an > > > > > > inch, > > > > > > >
wich > > > > > > > > > i got fully used to in about an hour or so. > > >
> > > > > > > > > > > > > > > > > this particullar mod cube is lubed
with sewing machine > > > > oil. > > > > > > > > > > (i experiment with
different oils on my cubes and so > > far > > > > > > olive oil, > > > >
> > > > > and sewing machine oil are my favourites.) > > > > > > > > > >
> > > > > > > > > > apologies if this is also on the net somewhere, or >
> someone > > > > > > else > > > > > > > > > posted a similar mod or
suggestion. > > > > > > > > > > > > > > > > > > > > btw, bew record of
42 seconds. (yeah im a newbie) > > > > > > > > > > > > > > > > > > > >
-kyle simmons > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > > > > > > > > All new Yahoo!
Mail - > > > > > > > > > > --------------------------------- > > > > > >
> > > > Get a sneak peak at messages with a handy reading > > pane. > >
> > > > > > > > > > > > > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
4935. Re: [Speed cubing group] Re: cheap, almost non wear
stickers! From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Jul 2006 18:51:12 -0700
Blindfold stickers are examined before the competition. If stickers are
not satisfactory, we ask that they are replaced before the competition.
This is not possible with nail polish. Tyson Mao Astrophysics '06
California Institute of Technology On Jul 27, 2006, at 6:48 PM, kyuubree
wrote: > Technically aren't different types of stickers also prone
to an > element of subjective quality? > > Marcus Stuhr > Wharton &
CAS '09 > University of Pennsylvania > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> > wrote:
> > > > No, the standards for the cube do not allow for nail polish.
Area > > coverage by nail polish is subjective and quality of the nail
polish > > job is also subjective so we want to avoid that. > > > >
Tyson Mao > > Astrophysics '06 > > California Institute of
Technology > > > > On Jul 27, 2006, at 5:43 PM, kyuubree wrote: > > > >
> What if there is absolutely no polish bleedover? Assume that the >
exact > > > area covered by a sticker is then replaced by nail polish --
no > > > difference in area covered. Are white plastic cubes allowed
even > > > though the way the colors interact with the eyes may differ?
What > > > about differing color schemes? I mean any such things can >
technically > > > provide an "advantage" for certain people --
as long as there is > no > > > difference in area of visibility or the
nature of the visibility > > > itself (ie. from any given angle it is no
easier or harder to > > > determine a predefined color on either a
stickered or polished > > > edge/corner). Would this be an unfair
request in terms of a > > > modification of the rules? Polish stays so
much easier than > stickers > > > and doesn't mess up when you
apply silicone to the cube. > Furthermore, > > > stickers for the bigger
cubes are just not up to snuff (I mean > > > technically any peeling of
a sticker on a 5x5x5 cube, for > instance, > > > may give a BLD cuber a
tactile advantage, etc). > > > > > > Marcus Stuhr > > > Wharton &
CAS '09 > > > University of Pennsylvania > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > > >
wrote: > > > > > > > > Not if doing so interferes with the progress of
the > competition. If > > > it > > > > doesn't affect the
competition, how would anyone know? > > > > > > > > Tyson Mao > > > >
Astrophysics '06 > > > > California Institute of Technology > > > >
> > > > On Jul 27, 2006, at 10:30 AM, kyuubree wrote: > > > > > > > > >
Understandable but lame -- are you allowed to use other > > >
competitors' > > > > > cubes at least? > > > > > > > > > > Marcus
Stuhr > > > > > Wharton & CAS '09 > > > > > University of
Pennsylvania > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tmao@> > > > > >
wrote: > > > > > > > > > > > > Rules were changed in 2006. > > > > > > >
> > > > > Two main reasons. People who have colors that
"bleed" might > be > > > able > > > > > to > > > > > > use it
to their advantage. > > > > > > > > > > > > As every other sport has
standards regarding their > equipment, we > > > > > want > > > > > >
some standard of decency on your cube as well. > > > > > > > > > > > >
Tyson Mao > > > > > > Astrophysics '06 > > > > > > California
Institute of Technology > > > > > > > > > > > > On Jul 27, 2006, at 6:23
AM, d_funny007 wrote: > > > > > > > > > > > > > Only the polypropylene
stickers that come with most cubes > will > > > > > peel > > > > > > >
that easily. Polyvinyl chloride (PVC/polychloroethene) > > > stickers >
> > > > from > > > > > > > rubiks.com will not peel. (Although their
corners do > > > occasionally > > > > > > > fold if very careless.) I do
not recommend purchasing the > > > > > > > polypropylene stickers from
rubiks.com, they are basically > > > > > laminated > > > > > > > paper
with a dye in between. > > > > > > > > > > > > > > So why do they sell
both sticker types? The ones that last > > > longer > > > > > > > are
muted in brightness and the ones that peel easily are > > > quite > > >
> > > > bright and cheerful. > > > > > > > > > > > > > > The solution:
make thicker PVC stickers! > > > > > > > > > > > > > > In general, due
to their pricing and failure to make PVC > > > stickers > > > > > > >
thick enough, I personally boycott them. Instead I opt to > buy > > >
from > > > > > > > cubesmith.com, which offers superior service and
stickers > of > > > > > amazing > > > > > > > quality and lifespan. > >
> > > > > > > > > > > > Also, do note that cubesmith sets are somewhat
"soft," and > > > > > > > rubiks.com's PVC ones are
rather "hard." This has > trade-offs > > > as > > > > > well >
> > > > > > which is probably beyond the scope of this topic. > > > > >
> > > > > > > > > The problem with painting your cube in anyway, is that
> it's > > > going > > > > > to > > > > > > > end up looking
terrible. Trust me, I've tried everyting. > > > Besides, > > > > >
it > > > > > > > somehow violates an intrinsic nature of the pop icon >
itself. > > > And > > > > > for > > > > > > > the same reason I
don't use tiled cubes. So unless you are > > > going > > > > > for
> > > > > > > a special look... I see no reason why any passionate cuber
> > > would > > > > > > > want to do that to their cubes, let alone
their main > > > speedcube. > > > > > > > > > > > > > > On the other
hand, is it really not alllowed in > competitions? > > > I > > > > > was
> > > > > > > not aware of this. Plus, I'm sure that some one was
using > a > > > > > painted > > > > > > > cube at Nationals 04... o_O??
When was this rule added and > > > why? > > > > > > > (Just curious,
doesn't really concern me.) > > > > > > > > > > > > > > Oh, I
almost forgot to mention... rubiks.com has rather > crappy > > > > > > >
service IMHO, but I've hear varing things from other > buyers. > >
> > > > > > > > > > > > -Doug > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree > > > > > > >
<no_reply@> wrote: > > > > > > > > > > > > > > > > Well my suggestion
was not given with competitions in > mind, > > > but > > > > > > >
rather > > > > > > > > a way to prevent sticker peeling. Nail polish
holds up > very > > > > > well. > > > > > > > > Why aren't such
cubes allowed, by the way? > > > > > > > > > > > > > > > > Marcus Stuhr
> > > > > > > > Wharton & CAS '09 > > > > > > > > University of
Pennsylvania > > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > > <tmao@> > > >
> > > > wrote: > > > > > > > > > > > > > > > > > > No... I have to
disagree. If you intend to compete in > > > > > > > competitions, do > >
> > > > > > > not use nail polish. Such cubes are not allowed. > > > > >
> > > > > > > > > > > > > Tyson Mao > > > > > > > > > Astrophysics
'06 > > > > > > > > > California Institute of Technology > > > > >
> > > > > > > > > > > > > On Jul 26, 2006, at 10:12 PM, kyuubree wrote:
> > > > > > > > > > > > > > > > > > > Do what I do. Peel off the
stickers and repaint with > > > nail > > > > > > > polish: > > > > > > >
> > > > > > > > > > > > > >
http://img206.imageshack.us/img206/7406/1001567jq8.jpg > > > > > > > > >
> http://img55.imageshack.us/img55/8977/1001570au1.jpg > > > > > > > > >
> > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
kyle > > > simmons > > > > > > > > > > <beamfreak314@> wrote: > > > >
> > > > > > > > > > > > > > > > > > hi all. > > > > > > > > > > > > > >
> > > > > > > > okay so im sure that just about everyone has the > > >
problem > > > > > of > > > > > > > their > > > > > > > > > > stickers
wearing out, and end up buying those > > > sticker-pack- > > > > > > >
things. i > > > > > > > > > > dont have the money or patience (lol,
mostly > patience), > > > so i > > > > > > > came up > > > > > > > > > >
with a funny souloution, thats cheap and long > lasting. > > > > > > > >
> > > > > > > > > > > > > > i took a cheapy dollar store cube, and
removed the > > > > > coloured > > > > > > > plastic > > > > > > > > > >
squares (used instead of stickers), and sanded them. > > > then i > > >
> > > > took what > > > > > > > > > > was left of the original stickers
off my cube and > then > > > > > > > cleaned it. i > > > > > > > > > >
sanded the cube and cleaned it again. this was to > > > ensure a > > > >
> > > good bond > > > > > > > > > > between the cube an plastic bits.
and then glued the > > > plastic > > > > > > > on the > > > > > > > > >
> cube. > > > > > > > > > > > > > > > > > > > > > > this brings up two
obvoius issues, wich i noted > right > > > > > away. > > > > > > > > > >
> 1. the cube was heavier, seemingly, alot heavier. > > > probably > > >
> > > > > because i > > > > > > > > > > was still so used to my normal
cube. i got used to > this > > > in > > > > > > > about 30 > > > > > > >
> > > mins of solving. > > > > > > > > > > > > > > > > > > > > > > 2.
the cube is bigger. true, but only by about, > 1/8 > > > of an > > > > >
> > inch, > > > > > > > > wich > > > > > > > > > > i got fully used to
in about an hour or so. > > > > > > > > > > > > > > > > > > > > > > this
particullar mod cube is lubed with sewing > machine > > > > > oil. > > >
> > > > > > > > (i experiment with different oils on my cubes and > so >
> > far > > > > > > > olive oil, > > > > > > > > > > and sewing machine
oil are my favourites.) > > > > > > > > > > > > > > > > > > > > > >
apologies if this is also on the net somewhere, or > > > someone > > > >
> > > else > > > > > > > > > > posted a similar mod or suggestion. > > >
> > > > > > > > > > > > > > > > > > > btw, bew record of 42 seconds.
(yeah im a newbie) > > > > > > > > > > > > > > > > > > > > > > -kyle
simmons > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > > > > > > > > > All new Yahoo!
Mail - > > > > > > > > > > > --------------------------------- > > > > >
> > > > > > Get a sneak peak at messages with a handy reading > > >
pane. > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of
this message have been > removed] > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > >
4936. [Speed cubing group] Re: cheap, almost non wear stickers! From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 Jul 2006 01:52:42 -0000
Well, bummer. Looks like I gotta sit this one out, then. Marcus Stuhr
Wharton & CAS '09 University of Pennsylvania --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> Blindfold stickers are examined before the competition. If stickers >
are not satisfactory, we ask that they are replaced before the >
competition. This is not possible with nail polish. > > Tyson Mao >
Astrophysics '06 > California Institute of Technology > > On Jul
27, 2006, at 6:48 PM, kyuubree wrote: > > > Technically aren't
different types of stickers also prone to an > > element of subjective
quality? > > > > Marcus Stuhr > > Wharton & CAS '09 > >
University of Pennsylvania > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > > wrote:
> > > > > > No, the standards for the cube do not allow for nail polish.
Area > > > coverage by nail polish is subjective and quality of the nail
polish > > > job is also subjective so we want to avoid that. > > > > >
> Tyson Mao > > > Astrophysics '06 > > > California Institute of
Technology > > > > > > On Jul 27, 2006, at 5:43 PM, kyuubree wrote: > >
> > > > > What if there is absolutely no polish bleedover? Assume that
the > > exact > > > > area covered by a sticker is then replaced by nail
polish -- no > > > > difference in area covered. Are white plastic cubes
allowed even > > > > though the way the colors interact with the eyes
may differ? What > > > > about differing color schemes? I mean any such
things can > > technically > > > > provide an "advantage" for
certain people -- as long as there is > > no > > > > difference in area
of visibility or the nature of the visibility > > > > itself (ie. from
any given angle it is no easier or harder to > > > > determine a
predefined color on either a stickered or polished > > > > edge/corner).
Would this be an unfair request in terms of a > > > > modification of
the rules? Polish stays so much easier than > > stickers > > > > and
doesn't mess up when you apply silicone to the cube. > >
Furthermore, > > > > stickers for the bigger cubes are just not up to
snuff (I mean > > > > technically any peeling of a sticker on a 5x5x5
cube, for > > instance, > > > > may give a BLD cuber a tactile
advantage, etc). > > > > > > > > Marcus Stuhr > > > > Wharton & CAS
'09 > > > > University of Pennsylvania > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > > > >
wrote: > > > > > > > > > > Not if doing so interferes with the progress
of the > > competition. If > > > > it > > > > > doesn't affect the
competition, how would anyone know? > > > > > > > > > > Tyson Mao > > >
> > Astrophysics '06 > > > > > California Institute of Technology >
> > > > > > > > > On Jul 27, 2006, at 10:30 AM, kyuubree wrote: > > > >
> > > > > > > Understandable but lame -- are you allowed to use other >
> > > competitors' > > > > > > cubes at least? > > > > > > > > > >
> > Marcus Stuhr > > > > > > Wharton & CAS '09 > > > > > >
University of Pennsylvania > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tmao@> > > > >
> > wrote: > > > > > > > > > > > > > > Rules were changed in 2006. > > >
> > > > > > > > > > > Two main reasons. People who have colors that
"bleed" might > > be > > > > able > > > > > > to > > > > > > >
use it to their advantage. > > > > > > > > > > > > > > As every other
sport has standards regarding their > > equipment, we > > > > > > want >
> > > > > > some standard of decency on your cube as well. > > > > > > >
> > > > > > > Tyson Mao > > > > > > > Astrophysics '06 > > > > > >
> California Institute of Technology > > > > > > > > > > > > > > On Jul
27, 2006, at 6:23 AM, d_funny007 wrote: > > > > > > > > > > > > > > >
Only the polypropylene stickers that come with most cubes > > will > > >
> > > peel > > > > > > > > that easily. Polyvinyl chloride
(PVC/polychloroethene) > > > > stickers > > > > > > from > > > > > > > >
rubiks.com will not peel. (Although their corners do > > > >
occasionally > > > > > > > > fold if very careless.) I do not recommend
purchasing the > > > > > > > > polypropylene stickers from rubiks.com,
they are basically > > > > > > laminated > > > > > > > > paper with a
dye in between. > > > > > > > > > > > > > > > > So why do they sell both
sticker types? The ones that last > > > > longer > > > > > > > > are
muted in brightness and the ones that peel easily are > > > > quite > >
> > > > > > bright and cheerful. > > > > > > > > > > > > > > > > The
solution: make thicker PVC stickers! > > > > > > > > > > > > > > > > In
general, due to their pricing and failure to make PVC > > > > stickers >
> > > > > > > thick enough, I personally boycott them. Instead I opt to
> > buy > > > > from > > > > > > > > cubesmith.com, which offers
superior service and stickers > > of > > > > > > amazing > > > > > > > >
quality and lifespan. > > > > > > > > > > > > > > > > Also, do note that
cubesmith sets are somewhat "soft," and > > > > > > > >
rubiks.com's PVC ones are rather "hard." This has > >
trade-offs > > > > as > > > > > > well > > > > > > > > which is probably
beyond the scope of this topic. > > > > > > > > > > > > > > > > The
problem with painting your cube in anyway, is that > > it's > > > >
going > > > > > > to > > > > > > > > end up looking terrible. Trust me,
I've tried everyting. > > > > Besides, > > > > > > it > > > > > > >
> somehow violates an intrinsic nature of the pop icon > > itself. > > >
> And > > > > > > for > > > > > > > > the same reason I don't use
tiled cubes. So unless you are > > > > going > > > > > > for > > > > > >
> > a special look... I see no reason why any passionate cuber > > > >
would > > > > > > > > want to do that to their cubes, let alone their
main > > > > speedcube. > > > > > > > > > > > > > > > > On the other
hand, is it really not alllowed in > > competitions? > > > > I > > > > >
> was > > > > > > > > not aware of this. Plus, I'm sure that some
one was using > > a > > > > > > painted > > > > > > > > cube at
Nationals 04... o_O?? When was this rule added and > > > > why? > > > >
> > > > (Just curious, doesn't really concern me.) > > > > > > > >
> > > > > > > > Oh, I almost forgot to mention... rubiks.com has rather
> > crappy > > > > > > > > service IMHO, but I've hear varing
things from other > > buyers. > > > > > > > > > > > > > > > > -Doug > >
> > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree > > > > > > > >
<no_reply@> wrote: > > > > > > > > > > > > > > > > > > Well my
suggestion was not given with competitions in > > mind, > > > > but > >
> > > > > > rather > > > > > > > > > a way to prevent sticker peeling.
Nail polish holds up > > very > > > > > > well. > > > > > > > > > Why
aren't such cubes allowed, by the way? > > > > > > > > > > > > > >
> > > > Marcus Stuhr > > > > > > > > > Wharton & CAS '09 > > >
> > > > > > University of Pennsylvania > > > > > > > > > > > > > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > > >
<tmao@> > > > > > > > > wrote: > > > > > > > > > > > > > > > > > > >
> No... I have to disagree. If you intend to compete in > > > > > > > >
competitions, do > > > > > > > > > > not use nail polish. Such cubes are
not allowed. > > > > > > > > > > > > > > > > > > > > Tyson Mao > > > > >
> > > > > Astrophysics '06 > > > > > > > > > > California Institute
of Technology > > > > > > > > > > > > > > > > > > > > On Jul 26, 2006,
at 10:12 PM, kyuubree wrote: > > > > > > > > > > > > > > > > > > > > >
Do what I do. Peel off the stickers and repaint with > > > > nail > > >
> > > > > polish: > > > > > > > > > > > > > > > > > > > > > > > >
http://img206.imageshack.us/img206/7406/1001567jq8.jpg > > > > > > > > >
> > http://img55.imageshack.us/img55/8977/1001570au1.jpg > > > > > > > >
> > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, kyle > > > > simmons > > > > > >
> > > > > <beamfreak314@> wrote: > > > > > > > > > > > > > > > > > >
> > > > > > hi all. > > > > > > > > > > > > > > > > > > > > > > > > okay
so im sure that just about everyone has the > > > > problem > > > > > >
of > > > > > > > > their > > > > > > > > > > > stickers wearing out, and
end up buying those > > > > sticker-pack- > > > > > > > > things. i > >
> > > > > > > > > dont have the money or patience (lol, mostly > >
patience), > > > > so i > > > > > > > > came up > > > > > > > > > > >
with a funny souloution, thats cheap and long > > lasting. > > > > > > >
> > > > > > > > > > > > > > > > > i took a cheapy dollar store cube, and
removed the > > > > > > coloured > > > > > > > > plastic > > > > > > > >
> > > squares (used instead of stickers), and sanded them. > > > > then
i > > > > > > > > took what > > > > > > > > > > > was left of the
original stickers off my cube and > > then > > > > > > > > cleaned it. i
> > > > > > > > > > > sanded the cube and cleaned it again. this was to
> > > > ensure a > > > > > > > > good bond > > > > > > > > > > > between
the cube an plastic bits. and then glued the > > > > plastic > > > > > >
> > on the > > > > > > > > > > > cube. > > > > > > > > > > > > > > > > >
> > > > > > > this brings up two obvoius issues, wich i noted > > right
> > > > > > away. > > > > > > > > > > > > 1. the cube was heavier,
seemingly, alot heavier. > > > > probably > > > > > > > > > because i >
> > > > > > > > > > was still so used to my normal cube. i got used to >
> this > > > > in > > > > > > > > about 30 > > > > > > > > > > > mins of
solving. > > > > > > > > > > > > > > > > > > > > > > > > 2. the cube is
bigger. true, but only by about, > > 1/8 > > > > of an > > > > > > > >
inch, > > > > > > > > > wich > > > > > > > > > > > i got fully used to
in about an hour or so. > > > > > > > > > > > > > > > > > > > > > > > >
this particullar mod cube is lubed with sewing > > machine > > > > > >
oil. > > > > > > > > > > > > (i experiment with different oils on my
cubes and > > so > > > > far > > > > > > > > olive oil, > > > > > > > >
> > > and sewing machine oil are my favourites.) > > > > > > > > > > > >
> > > > > > > > > > > > apologies if this is also on the net somewhere,
or > > > > someone > > > > > > > > else > > > > > > > > > > > posted a
similar mod or suggestion. > > > > > > > > > > > > > > > > > > > > > > >
> btw, bew record of 42 seconds. (yeah im a newbie) > > > > > > > > > >
> > > > > > > > > > > > > > -kyle simmons > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > --------------------------------- > > > > > > > > > >
> > All new Yahoo! Mail - > > > > > > > > > > > >
--------------------------------- > > > > > > > > > > > > Get a sneak
peak at messages with a handy reading > > > > pane. > > > > > > > > > >
> > > > > > > > > > > > > > [Non-text portions of this message have been
> > removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> >
4937. Re: cheap, almost non wear stickers! From: "Billy Gard" <billygard@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 27 Jul 2006 18:40:06 -0700
I painted my revenge cube. I took off the stickers and painte with
little jars of model paint, which has an acrylic-like toughness. I see
what you mean about it not looking very good. I guess if I had put thin
tape along all the edges it would have looked fine, as the paint would
form squares much like stickers, rather than covering pretty much the
whole face of the cubie. As for solving the pocket cube, I found from
the "Jeff Conquers the Cube in 45 Seconds" book about what he
calls "correct edges". It is a clever visual shortcut for
corner placement (so that the four sides of the layer are solid, i.e.
correct edges). You have either no correct edges, one correct edge, or
all correct edges. If you have none, just swap two diagonal corners. If
you have one correct edge, swap the two adjacent corners across from it.
That's it. By the way, when doing the second layer the same way,
remember that in 2*2*2 speak, a double parallel swap is equivalent in
effect to a diagonal swap, and a 3-cycle is equivalent to an adjacent
swap. Billy [Non-text portions of this message have been removed]
4938. cube dad From: happydog454 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 Jul 2006 02:05:51 -0000
We got a 3x3 for my daughter. I went through the booklet when we first
got it and solved it with the various prescribed turns and what not. she
messed around with it and left it on her dresser. Six months later
(yesterday) her 8 year old brother picked it up for the first time, and
did it in about an hour. My son was far from interested six months ago,
other than thinking it looked neat. I understand that there are various
methods to solve the cube, from beginner to expert. But are any of them
that intuitive that an eight year old can figure it out without ever
seeing anyone solve it? What's going on here? -Ryan
4939. Re: [Speed cubing group] cube dad From: "Adam Larsen" <aplarsen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Jul 2006 21:13:29 -0500
Yeah, this happens all the time with 8 year olds. It's called
"peeling off the stickers." On 7/27/06, happydog454
<no_reply@yahoogroups.com> wrote: > > We got a 3x3 for my daughter. I
went through the booklet when we first > got it and solved > it with the
various prescribed turns and what not. she messed around with > it and
left it on > her dresser. Six months later (yesterday) her 8 year old
brother picked it > up for the first > time, and did it in about an
hour. My son was far from interested six > months ago, other > than
thinking it looked neat. I understand that there are various methods >
to solve the > cube, from beginner to expert. But are any of them that
intuitive that an > eight year old > can figure it out without ever
seeing anyone solve it? What's going on > here? -Ryan > > >
[Non-text portions of this message have been removed]
4940. Re: cube dad From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 Jul 2006 02:25:08 -0000
It's not unusual for somebody to solve it on their own. He might
have a gift for spacial thinking. He might have intuitively stumbled
upon commutators. It doesn't seem too far fetched at all. -Doug ---
In speedsolvingrubikscube@yahoogroups.com, happydog454 <no_reply@...>
wrote: > > We got a 3x3 for my daughter. I went through the booklet when
we first got it and solved > it with the various prescribed turns and
what not. she messed around with it and left it on > her dresser. Six
months later (yesterday) her 8 year old brother picked it up for the
first > time, and did it in about an hour. My son was far from
interested six months ago, other > than thinking it looked neat. I
understand that there are various methods to solve the > cube, from
beginner to expert. But are any of them that intuitive that an eight
year old > can figure it out without ever seeing anyone solve it?
What's going on here? -Ryan >
4941. [Speed cubing group] Re: cheap, almost non wear stickers! From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 Jul 2006 02:35:12 -0000
Hem, Jon was into painting his cubes a whle back, I was hoping for input
from him. I can understand how you feel. I've argued for as many
non-standard things as any cuber has. It dates back to me wanting to use
a different color scheme in the Toronto Chamionship. However, in this
case I agree with the rules as stated. It's much easier to police
stickers than any sort of paint. Besides, any paint I've used chips
away and quickly looks aweful... Assuming you cube as much as I do, then
it would be cheaper in the long run to buy stickers. Stronger, longer
lasting paints would cost much more than stickers and if you factor in
the life of the cube than it still is not worth it. (I did the math.)
Then again it might not chip off so much if I wasn't solving my
cube >300 times daily, hehe. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...>
wrote: > > Well, bummer. Looks like I gotta sit this one out, then. > >
Marcus Stuhr > Wharton & CAS '09 > University of Pennsylvania >
> --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@>
wrote: > > > > Blindfold stickers are examined before the competition.
If stickers > > are not satisfactory, we ask that they are replaced
before the > > competition. This is not possible with nail polish. > > >
> Tyson Mao > > Astrophysics '06 > > California Institute of
Technology > > > > On Jul 27, 2006, at 6:48 PM, kyuubree wrote: > > > >
> Technically aren't different types of stickers also prone to an >
> > element of subjective quality? > > > > > > Marcus Stuhr > > >
Wharton & CAS '09 > > > University of Pennsylvania > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > >
> wrote: > > > > > > > > No, the standards for the cube do not allow for
nail polish. Area > > > > coverage by nail polish is subjective and
quality of the nail > polish > > > > job is also subjective so we want
to avoid that. > > > > > > > > Tyson Mao > > > > Astrophysics '06 >
> > > California Institute of Technology > > > > > > > > On Jul 27,
2006, at 5:43 PM, kyuubree wrote: > > > > > > > > > What if there is
absolutely no polish bleedover? Assume that the > > > exact > > > > >
area covered by a sticker is then replaced by nail polish -- no > > > >
> difference in area covered. Are white plastic cubes allowed even > > >
> > though the way the colors interact with the eyes may differ? What >
> > > > about differing color schemes? I mean any such things can > > >
technically > > > > > provide an "advantage" for certain
people -- as long as there is > > > no > > > > > difference in area of
visibility or the nature of the visibility > > > > > itself (ie. from
any given angle it is no easier or harder to > > > > > determine a
predefined color on either a stickered or polished > > > > >
edge/corner). Would this be an unfair request in terms of a > > > > >
modification of the rules? Polish stays so much easier than > > >
stickers > > > > > and doesn't mess up when you apply silicone to
the cube. > > > Furthermore, > > > > > stickers for the bigger cubes are
just not up to snuff (I mean > > > > > technically any peeling of a
sticker on a 5x5x5 cube, for > > > instance, > > > > > may give a BLD
cuber a tactile advantage, etc). > > > > > > > > > > Marcus Stuhr > > >
> > Wharton & CAS '09 > > > > > University of Pennsylvania > >
> > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@> > > > > > wrote: > > > > > > > > > > > > Not if doing so
interferes with the progress of the > > > competition. If > > > > > it >
> > > > > doesn't affect the competition, how would anyone know? >
> > > > > > > > > > > Tyson Mao > > > > > > Astrophysics '06 > > >
> > > California Institute of Technology > > > > > > > > > > > > On Jul
27, 2006, at 10:30 AM, kyuubree wrote: > > > > > > > > > > > > >
Understandable but lame -- are you allowed to use other > > > > >
competitors' > > > > > > > cubes at least? > > > > > > > > > > > >
> > Marcus Stuhr > > > > > > > Wharton & CAS '09 > > > > > > >
University of Pennsylvania > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > > <tmao@> > > >
> > > > wrote: > > > > > > > > > > > > > > > > Rules were changed in
2006. > > > > > > > > > > > > > > > > Two main reasons. People who have
colors that "bleed" > might > > > be > > > > > able > > > > >
> > to > > > > > > > > use it to their advantage. > > > > > > > > > > >
> > > > > As every other sport has standards regarding their > > >
equipment, we > > > > > > > want > > > > > > > > some standard of
decency on your cube as well. > > > > > > > > > > > > > > > > Tyson Mao
> > > > > > > > Astrophysics '06 > > > > > > > > California
Institute of Technology > > > > > > > > > > > > > > > > On Jul 27, 2006,
at 6:23 AM, d_funny007 wrote: > > > > > > > > > > > > > > > > > Only the
polypropylene stickers that come with most cubes > > > will > > > > > >
> peel > > > > > > > > > that easily. Polyvinyl chloride
(PVC/polychloroethene) > > > > > stickers > > > > > > > from > > > > > >
> > > rubiks.com will not peel. (Although their corners do > > > > >
occasionally > > > > > > > > > fold if very careless.) I do not
recommend purchasing the > > > > > > > > > polypropylene stickers from
rubiks.com, they are > basically > > > > > > > laminated > > > > > > > >
> paper with a dye in between. > > > > > > > > > > > > > > > > > > So
why do they sell both sticker types? The ones that > last > > > > >
longer > > > > > > > > > are muted in brightness and the ones that peel
easily are > > > > > quite > > > > > > > > > bright and cheerful. > > >
> > > > > > > > > > > > > > > The solution: make thicker PVC stickers! >
> > > > > > > > > > > > > > > > > In general, due to their pricing and
failure to make PVC > > > > > stickers > > > > > > > > > thick enough, I
personally boycott them. Instead I > opt to > > > buy > > > > > from > >
> > > > > > > cubesmith.com, which offers superior service and >
stickers > > > of > > > > > > > amazing > > > > > > > > > quality and
lifespan. > > > > > > > > > > > > > > > > > > Also, do note that
cubesmith sets are somewhat > "soft," and > > > > > > > > >
rubiks.com's PVC ones are rather "hard." This has > > >
trade-offs > > > > > as > > > > > > > well > > > > > > > > > which is
probably beyond the scope of this topic. > > > > > > > > > > > > > > > >
> > The problem with painting your cube in anyway, is that > > >
it's > > > > > going > > > > > > > to > > > > > > > > > end up
looking terrible. Trust me, I've tried everyting. > > > > >
Besides, > > > > > > > it > > > > > > > > > somehow violates an
intrinsic nature of the pop icon > > > itself. > > > > > And > > > > > >
> for > > > > > > > > > the same reason I don't use tiled cubes. So
unless > you are > > > > > going > > > > > > > for > > > > > > > > > a
special look... I see no reason why any passionate > cuber > > > > >
would > > > > > > > > > want to do that to their cubes, let alone their
main > > > > > speedcube. > > > > > > > > > > > > > > > > > > On the
other hand, is it really not alllowed in > > > competitions? > > > > > I
> > > > > > > was > > > > > > > > > not aware of this. Plus, I'm
sure that some one was > using > > > a > > > > > > > painted > > > > > >
> > > cube at Nationals 04... o_O?? When was this rule > added and > > >
> > why? > > > > > > > > > (Just curious, doesn't really concern
me.) > > > > > > > > > > > > > > > > > > Oh, I almost forgot to
mention... rubiks.com has rather > > > crappy > > > > > > > > > service
IMHO, but I've hear varing things from other > > > buyers. > > > >
> > > > > > > > > > > > > > -Doug > > > > > > > > > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, kyuubree > > > > > > > >
> <no_reply@> wrote: > > > > > > > > > > > > > > > > > > > > Well my
suggestion was not given with competitions in > > > mind, > > > > > but
> > > > > > > > > rather > > > > > > > > > > a way to prevent sticker
peeling. Nail polish holds up > > > very > > > > > > > well. > > > > > >
> > > > Why aren't such cubes allowed, by the way? > > > > > > > >
> > > > > > > > > > > > Marcus Stuhr > > > > > > > > > > Wharton &
CAS '09 > > > > > > > > > > University of Pennsylvania > > > > > >
> > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > Tyson Mao > > > > > <tmao@>
> > > > > > > > > wrote: > > > > > > > > > > > > > > > > > > > > > >
No... I have to disagree. If you intend to compete in > > > > > > > > >
competitions, do > > > > > > > > > > > not use nail polish. Such cubes
are not allowed. > > > > > > > > > > > > > > > > > > > > > > Tyson Mao >
> > > > > > > > > > Astrophysics '06 > > > > > > > > > > >
California Institute of Technology > > > > > > > > > > > > > > > > > > >
> > > On Jul 26, 2006, at 10:12 PM, kyuubree wrote: > > > > > > > > > >
> > > > > > > > > > > > > Do what I do. Peel off the stickers and
repaint > with > > > > > nail > > > > > > > > > polish: > > > > > > > >
> > > > > > > > > > > > > > > > > > >
http://img206.imageshack.us/img206/7406/1001567jq8.jpg > > > > > > > > >
> > > > http://img55.imageshack.us/img55/8977/1001570au1.jpg > > > > > >
> > > > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, kyle > > > > > simmons > > > > >
> > > > > > > <beamfreak314@> wrote: > > > > > > > > > > > > > > > >
> > > > > > > > > > hi all. > > > > > > > > > > > > > > > > > > > > > >
> > > > okay so im sure that just about everyone has the > > > > >
problem > > > > > > > of > > > > > > > > > their > > > > > > > > > > > >
stickers wearing out, and end up buying those > > > > > sticker-pack- >
> > > > > > > > things. i > > > > > > > > > > > > dont have the money or
patience (lol, mostly > > > patience), > > > > > so i > > > > > > > > >
came up > > > > > > > > > > > > with a funny souloution, thats cheap and
long > > > lasting. > > > > > > > > > > > > > > > > > > > > > > > > > >
i took a cheapy dollar store cube, and > removed the > > > > > > >
coloured > > > > > > > > > plastic > > > > > > > > > > > > squares (used
instead of stickers), and sanded > them. > > > > > then i > > > > > > >
> > took what > > > > > > > > > > > > was left of the original stickers
off my cube and > > > then > > > > > > > > > cleaned it. i > > > > > > >
> > > > > sanded the cube and cleaned it again. this was to > > > > >
ensure a > > > > > > > > > good bond > > > > > > > > > > > > between the
cube an plastic bits. and then > glued the > > > > > plastic > > > > > >
> > > on the > > > > > > > > > > > > cube. > > > > > > > > > > > > > > >
> > > > > > > > > > > this brings up two obvoius issues, wich i noted >
> > right > > > > > > > away. > > > > > > > > > > > > > 1. the cube was
heavier, seemingly, alot heavier. > > > > > probably > > > > > > > > > >
because i > > > > > > > > > > > > was still so used to my normal cube. i
got used to > > > this > > > > > in > > > > > > > > > about 30 > > > > >
> > > > > > > mins of solving. > > > > > > > > > > > > > > > > > > > > >
> > > > > 2. the cube is bigger. true, but only by about, > > > 1/8 > >
> > > of an > > > > > > > > > inch, > > > > > > > > > > wich > > > > > >
> > > > > > i got fully used to in about an hour or so. > > > > > > > >
> > > > > > > > > > > > > > > > > > this particullar mod cube is lubed
with sewing > > > machine > > > > > > > oil. > > > > > > > > > > > > >
(i experiment with different oils on my cubes > and > > > so > > > > >
far > > > > > > > > > olive oil, > > > > > > > > > > > > and sewing
machine oil are my favourites.) > > > > > > > > > > > > > > > > > > > >
> > > > > > apologies if this is also on the net > somewhere, or > > > >
> someone > > > > > > > > > else > > > > > > > > > > > > posted a
similar mod or suggestion. > > > > > > > > > > > > > > > > > > > > > > >
> > > btw, bew record of 42 seconds. (yeah im a newbie) > > > > > > > >
> > > > > > > > > > > > > > > > > > -kyle simmons > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > --------------------------------- >
> > > > > > > > > > > > All new Yahoo! Mail - > > > > > > > > > > > > >
--------------------------------- > > > > > > > > > > > > > Get a sneak
peak at messages with a handy reading > > > > > pane. > > > > > > > > >
> > > > > > > > > > > > > > > > > [Non-text portions of this message
have been > > > removed] > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
Right now I have two options for a 2x2 from Mefferts. Should I get the
assembly one or the normal one. Getting the assembly one brings out one
question: what if I need to lube it again? The normal one brings out the
question "how would I disassemble it?" Suggestions? -Tim
I wasn't aware they started doing this. Pretty cool though. I would
go for the assembly version. They end up being the same though, same
price too. it does say that for the assembly one: "can not be
disassembled." Thus I assume that it's really the exact same
thing, and the only benefit to getting it dissassembled is so that you
can look at their mechanism, which I would love to, since they
can't normally be disassembled (with the exception of 1 interesting
claim I heard from one Japanese cube site). BTW, I don't think that
either version comes with Lube. Also this type of plastic does not
benefit as much from lubrication as normal cube plastics. So in
conlusion, it matters very little. It is good to have one of those
though. I still use mine a little bit every now and then, Cubesmith
stickers though, cuz the included ones will peel. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > Right now I have two options for a 2x2 from
Mefferts. Should I get the > assembly one or the normal one. Getting the
assembly one brings out > one question: what if I need to lube it again?
The normal one brings > out the question "how would I disassemble
it?" Suggestions? > > -Tim >
4944. Re: cube dad From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 Jul 2006 10:33:18 -0000
Hi :-) I think we have a lot of hyperintelligent aliens out there
camouflaging as humans ;-) Or wait, maybe i have just been dreaming that
or seen it on TV :-P Cheers! - Per > --- In
speedsolvingrubikscube@yahoogroups.com, happydog454 <no_reply@...>
wrote: > > We got a 3x3 for my daughter. I went through the booklet when
we first got it and solved > it with the various prescribed turns and
what not. she messed around with it and left it on > her dresser. Six
months later (yesterday) her 8 year old brother picked it up for the
first > time, and did it in about an hour. My son was far from
interested six months ago, other > than thinking it looked neat. I
understand that there are various methods to solve the > cube, from
beginner to expert. But are any of them that intuitive that an eight
year old > can figure it out without ever seeing anyone solve it?
What's going on here? -Ryan >
4945. Re: cube dad From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 Jul 2006 13:04:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, happydog454
<no_reply@. ..> wrote: > > What's going on here? How about
asking him, can't he speak? That is, how he solved it. Or make a
video and show us. Stefan
And in Sweden: Liten kubfantast! - 2006-07-23 19:39 Min son som nyss
fyllt sex år hittade min gamla kub och efter att han funderat ett tag på
sitt rum så hade han löst den helt på egen hand. Nu undrar jag om någon
vet om detta är vanligt att någon så lite gammal löser kuben, för själv
så tycker jag det verkar smått otroligt. /En stolt mor My son, newly
six, found my old cube and after thinking a while in his room he had
solved it totally on his own. Now I´m wondering, if anybody knows, if it
is usual that such a young one solves the cube, for I myself find it
unbelievable/A proud mother R ----- Original Message ----- From: Stefan
Pochmann To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, July
28, 2006 3:04 PM Subject: [Speed cubing group] Re: cube dad --- In
speedsolvingrubikscube@yahoogroups.com, happydog454 <no_reply@. ..>
wrote: > > What's going on here? How about asking him, can't
he speak? That is, how he solved it. Or make a video and show us. Stefan
[Non-text portions of this message have been removed]
Well, generally, my eastsheen puzzle (5x5) works really well once you
lube it, so I'll just go for the assembly one. -Tim --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > I wasn't aware they started doing this. Pretty cool
though. I would go > for the assembly version. They end up being the
same though, same > price too. it does say that for the assembly one:
"can not be > disassembled." Thus I assume that it's
really the exact same thing, > and the only benefit to getting it
dissassembled is so that you can > look at their mechanism, which I
would love to, since they can't > normally be disassembled (with
the exception of 1 interesting claim I > heard from one Japanese cube
site). > > BTW, I don't think that either version comes with Lube.
Also this type > of plastic does not benefit as much from lubrication as
normal cube > plastics. > > So in conlusion, it matters very little. It
is good to have one of > those though. I still use mine a little bit
every now and then, > Cubesmith stickers though, cuz the included ones
will peel. > > > -Doug > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" >
<linkpoke@> wrote: > > > > Right now I have two options for a 2x2
from Mefferts. Should I get > the > > assembly one or the normal one.
Getting the assembly one brings out > > one question: what if I need to
lube it again? The normal one brings > > out the question "how
would I disassemble it?" Suggestions? > > > > -Tim > > >
4948. new method to solve the 3x3x3 LL From: "joffrey" <sakd00@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 Jul 2006 13:28:15 -0000
Here is the link to my home made method ! Enjoy this fast and simple
method which use only 35 algorithms. Its difficulty is between the
beginner method and the Fridrich's one.
http://cyberkenny.free.fr/RubiksCube/MethodEnglish/
Hello, And now I'll talk about making my solver available to
others. Yes, I intend to make my five-stage available to people who
would like to try it. There are a number of issues to take care of
first, though. First, the program uses huge data files. In its current
form, the files take up a little over 4.7 gigabytes or about 1.4
gigabytes compressed. So it seems rather large for downloading. It seems
more convenient to put on a DVD data disc. It would be possible to
convert the files to pack 5 values per byte, to reduce the total file
size to around 2.7 gigabytes. I'm not sure about the memory
requirements at this point, but I expect at least a 512 MB system would
be required. Second, I'll note the program uses a very simple
algorithm right now. It simply looks for a move that will get it one
move closer to a distance-0 position of the current stage. It repeats
that until it reaches a distance-0 position, and then repeats for the
next stage, and so on through all five stages. There may often be
multiple such moves that will work, and depending on what path is picked
to solve one stage may affect how many moves will be required at the
next stage. So what I'm trying to say is that it could be modified
to try multiple paths in the first four stages in order to find shorter
overall solutions than what it currently produces, at some cost in extra
time required. At present, it also doesn't even simplify redundant
moves that may occur across stage boundaries. I'm also thinking of
modifying it so the boundaries for the five stages are clearly indicated
(if the user desires that). Algorithms that use an iterative deepening
search with pruning tables should be able to provide even shorter
solutions, if what you really want is near optimal solutions. I wrote my
solver to validate my five-stage method. The goal of the solver has not
been to generate near-optimal solutions. Third, it initially just
created random cubes to solve. I've added an ability to parse a
scramble string, but I assume an input format based upon facelet pattern
is desirable, or better, a GUI interface that lets you modify facelets,
rotate slices, and so on. Right now, the program is designed for use in
a command window. Fourth, my program currently uses an absolute path for
where to look for the data files. That needs to be changed. Currently I
have been using a Visual Studio .NET compiler, so I believe it requires
.NET runtime software even though I do not really use any .NET features.
I am not clear if that's much of a problem for Windows users. I am
thinking porting it to Java may make it generally useful on more
platforms. Finally, I want to do some generally cleaning up of the code.
The current program outputs some rather meaningless text that I want to
eliminate, for example. I am planning on being at the U.S. Nationals, so
I will try to have some DVD data discs available at that time. I will
try to have a usable version of the solver and the data on the disc. I
would like to be be given a nominal amount of money for each disc to
cover media cost and the time I spend making them. After U.S. Nationals,
I will try to figure out what to do for people who can't make it
there. - Bruce --- In speedsolvingrubikscube@yahoogroups.com,
"Bruce Norskog" <brnorsk@...> wrote: > > Hello Per! Here
are my answers to the questions you asked. > > > - how did u come up
with those 5 stages? > > I used the program called GAP to look at the
sizes of various > subgroups (based upon slice turn generators) of the
4x4x4 supercube > group. I looked for nested groups for which the
quotient of the > respective sizes was less than 1E+13, preferably less
than 1E+12. > Based on this, it looked to me that it was within the
realm of > possibility to analyze the 4x4x4 supercube using the 5 stages
that I > chose. Of course, it made sense to me to limit my actual
analysis to > the "ordinary" 4x4x4, since that would be far
easier to do and > probably of more general interest. > > > - how do u
make sure u have no "parity" before the last stage? (for > >
instance UFr and UBl swapped is impossible in the half turn subgroup) >
> As for the specific case you mention, in stage 3, I make sure that the
> edges end up in an even permutation (at the completion of that stage).
> The restricted set of moves of the later stages do not permit the >
parity of the edges to change. If UFr and UBl are swapped (and all >
other edges are in place), you have an odd permutation of edges, so >
that case is not possible when you get to stage 5. (In fact, I missed >
the fact that this parity constraint needed to be part of stage 3 when >
I initially attempted to do the stage 3 analysis.) > > In general, the
half-turn subgroup of the 4x4x4 supercube allows > certain mutually
exclusive sets of eight cubies to be permuted among > themselves. Each
of these sets of eight can be further divided into > two sets of four
that are permuted among themselves. Of these 576 > permutations, only 96
are reachable with half turns only. For the > ordinary 4x4x4, the 96
permutations of the centers reduce to 12 > distinguishable
configurations. So there are 96^3 configurations of > edge cubies, 96
configurations of the corner cubies, and 12^3 > configurations of the
center cubies that are reachable with half turns > only. It turns out
that all combinations (96^3 * 96 * 12^3) of these > configurations are
reachable with half turns. (A side note: for the > 4x4x4 supercube, only
1/8 of the 96^3 * 96 * 96^3 positions are > reachable with half turns.)
So I have to make sure that each of the > seven sets of eight cubies get
put into one of the allowable > configurations by the end of stage 4. >
> > - are u going to make the solver available for the cubing community?
> > I'll comment on this in a separate post later. > > > - now how
about an analysis for the 5x5x5? > > Well, I would say I won't be
tackling that immediately. I am thinking > of doing all five stages of
my 4x4x4 analysis in terms of "twist > turns" as opposed to
slice turns. (I've done this for two of the > stages only, so far.)
I've also thought about doing the same five > stages for the 4x4x4
supercube. > > > - and finally, how about doing a similar analysis for
one of the > > frequently used common methods (centers-first ->
pairing-up -> > > 3x3x3+parity)on the 4x4x4? > > Jaap Scherphuis has
done a 2-stage analysis of the centers-first part > (see message 20514).
His analysis assumes doing two opposite centers > first. > > Pairing
edges and fixing edge parities involve temporarily breaking up > the
solved centers, so the analysis would have to allow for that in > some
way. This adds some complexity to the analysis, but I imagine > that
such an analysis could be carried out. > > Perhaps after U.S. Nationals
I'll at least give a closer look at the > feasibility of these last
two suggestions. > > - Bruce > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@> wrote: > > > > Hi Bruce :-) > > > > I have now
read the above mentioned article. It's great! I have a > > few
questions: > > > > - how did u come up with those 5 stages? > > - how do
u make sure u have no "parity" before the last stage? (for > >
instance UFr and UBl swapped is impossible in the half turn subgroup) >
> - are u going to make the solver available for the cubing community? >
> - now how about an analysis for the 5x5x5? > > - and finally, how
about doing a similar analysis for one of the > > frequently used common
methods (centers-first -> pairing-up -> > > 3x3x3+parity)on the 4x4x4? >
> > > For the latter u probably have to divide the steps into substeps
to > > make the state space small enough for full analysis :-) > > > > -
Per > > >
4950. Re: new method to solve the 3x3x3 LL From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 Jul 2006 19:51:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "joffrey"
<sakd00@...> wrote: > > Here is the link to my home made method !
Enjoy this fast and simple > method which use only 35 algorithms. Its
difficulty is between the > beginner method and the Fridrich's one.
> > http://cyberkenny.free.fr/RubiksCube/MethodEnglish/ What are the
advantages over OE+OC+PLL? Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > First, the program uses huge data files. In
its current form, the > files take up a little over 4.7 gigabytes or
about 1.4 gigabytes > compressed. So it seems rather large for
downloading. It seems more > convenient to put on a DVD data disc. I
assume the data was computed? Can't it be computed again on another
computer? Cheers! Stefan
Hi Stefan :-) That's what im thinking also. For example for
Kociemba's Cube Explorer the pruning tables are computed first time
u run the program. Then simply read from disk into memory on successive
runs. Same goes the huge optimal solver that generates even larger
pruning tables. So, yes it must be possible to generate the data on
another computer. Technically there might be some issuse though, when
RAM is limited below the size for the file(s) generated. Many i/o
operations might make the calculations painfully slow ?? Cheers! - Per >
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" >
<brnorsk@> wrote: > > > > First, the program uses huge data files. In
its current form, the > > files take up a little over 4.7 gigabytes or
about 1.4 gigabytes > > compressed. So it seems rather large for
downloading. It seems more > > convenient to put on a DVD data disc. > >
I assume the data was computed? Can't it be computed again on
another > computer? > > Cheers! > Stefan >
4953. Is there a way to figure the number of cases for a step? From: "athefre" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 Jul 2006 22:33:58 -0000
Is there some kind of formula or program somewhere that you can use to
figure out the amount of algorithms needed for certain steps of a
method?
Well, I thought about distributing programs for generating the files,
but here is why I thought otherwise. First, my code for generating the
files assume 1 GB of RAM. So this would mean the user would definitely
need 1 GB of RAM unless I made major changes to the code. Second, the
runtime to generate the files is huge. I was thinking it might be days,
but in checking my log files, it looks like the runtime for all five
stages combined was about 21 hours. This was on a 2.4GHz P4. Third, due
to the way my algorithms squeezed the data into 1 GB, it was necessary
to write disk files after each "step" of processing.
Afterwards, the files from the various steps may have been needed to be
merged into a single file, or for some of the stages, just the last file
would be needed. This created a lot more in the way of disk files than
what was ultimately needed for the solver program. In some cases, extra
file processing steps were performed to convert the files into a more
convenient format. To have the user generate the files, This process
really needs some redesign to make it more automated and convenient for
the user. However, it would take some time for me to do this and test
it. Perhaps sometime after U.S. Nationals, I'll look into doing
this, if people are interested in generating the files themselves after
knowing what the memory requirements are and how much runtime is
involved. - Bruce --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi
Stefan :-) > > That's what im thinking also. For example for
Kociemba's Cube Explorer > the pruning tables are computed first
time u run the program. Then > simply read from disk into memory on
successive runs. Same goes the > huge optimal solver that generates even
larger pruning tables. So, yes > it must be possible to generate the
data on another computer. > Technically there might be some issuse
though, when RAM is limited > below the size for the file(s) generated.
Many i/o operations might > make the calculations painfully slow ?? > >
Cheers! > > - Per > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > <pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > >
<brnorsk@> wrote: > > > > > > First, the program uses huge data
files. In its current form, the > > > files take up a little over 4.7
gigabytes or about 1.4 gigabytes > > > compressed. So it seems rather
large for downloading. It seems more > > > convenient to put on a DVD
data disc. > > > > I assume the data was computed? Can't it be
computed again on > another > > computer? > > > > Cheers! > > Stefan > >
>
4955. Re: Is there a way to figure the number of cases for a
step? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 Jul 2006 01:25:39 -0000
Yes and no.... it depends on how proficent you are at using things like
a computer algebra proogram like GAP, the Burnside Counting Theorem, or
writting a quick bruteforce program to do the count. Really, there is no
quick program that will do what you ask, in general. Typically you
should just post the situation here, as carefully and well defined as
possible. Given a few days I'm sure you will be swampped with right
answers... How consistant these answers are, is going to depend on how
well your question is posed. I'm sure lots of ppl here love
interesting case count questions. To you suprise, it might even be
something previously answered. In most cases, I just count them using
pencil and paper because I've done that sort of thing so much.
Instead of saying "amount of algorithms," something like
"number of distinct cases" would be more precise. Follow that
up with a long list of "disclaimers" as to what should be
counted as distinct. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "athefre"
<athefre@...> wrote: > > Is there some kind of formula or program
somewhere that you can use to > figure out the amount of algorithms
needed for certain steps of a > method? >
4956. Re: Is there a way to figure the number of cases for a
step? From: "athefre" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 Jul 2006 02:21:20 -0000
I'm not sure if I'm ready to post the idea yet...I will anyway
so that I can make my decision for what direction I should take.
Alright, what would be the number of distinct cases for a step like
this: Permute U corners while bringing E edges to E layer and keeping
the orientation of all edges on the cube. All edges on the cube are
already oriented before going to this step. The 4 E-edges may be at UF,
UR, UB, UL, DF, DR, FR, BR, BL, and FL. The algorithm must not mess up
UFL, DL, DBL, DB, DBR, or DFR. The E edges do not have to be placed in
their right places in this step, they only have to be in the layer
somewhere, oriented. The U and D edges do not have to be placed in their
right spots either. The U edges can be at DF, DR, or anywhere in U, it
doesn't matter, as long as they are oriented...same goes for the 2
D edges. The 4 U corners don't have to be lined up with the centers
once the algorithm is done. E layer doesn't have to be lined up
either That is all of the disclaimers I could think about. I don't
know how to do this because I don't know what is possible on the
cube except the basic stuff like there are always an even number of
oriented edges or none at all. I went over every case I could think of 2
nights ago and I got 97 cases, today I counted 80 something. I'm
not sure which of those cases aren't possible though. Kind of like
how you can't have 2 edges in U un-permuted when the rest of the
cube is solved. Also, what about this: Permute 6 edges. The edges are at
UF, UR, UB, UL, DF, and DR. The rest of the cube must not be affected at
all. I really would be surprised if either of those have been answered
before. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > Yes and no.... it depends on how proficent
you are at using things > like a computer algebra proogram like GAP, the
Burnside Counting > Theorem, or writting a quick bruteforce program to
do the count. > > Really, there is no quick program that will do what
you ask, in > general. Typically you should just post the situation
here, as > carefully and well defined as possible. Given a few days
I'm sure > you will be swampped with right answers... How
consistant these > answers are, is going to depend on how well your
question is posed. > > I'm sure lots of ppl here love interesting
case count questions. To > you suprise, it might even be something
previously answered. > > In most cases, I just count them using pencil
and paper because I've > done that sort of thing so much. > >
Instead of saying "amount of algorithms," something like
"number of > distinct cases" would be more precise. Follow
that up with a long > list of "disclaimers" as to what should
be counted as distinct. > > > -Doug > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" >
<athefre@> wrote: > > > > Is there some kind of formula or program
somewhere that you can > use to > > figure out the amount of algorithms
needed for certain steps of a > > method? > > >
Another option is to share the file with Bittorrent. 1.4GB really
isn't that big a file by today's standards. I downloaded a
14GB file with Bittorrent, and it only took a couple days. I'd be
willing to host a tracker for the file if you'd like. On 7/28/06,
Bruce Norskog <brnorsk@...> wrote: > > Perhaps sometime after U.S.
Nationals, I'll look into doing this, if > people are interested in
generating the files themselves after knowing > what the memory
requirements are and how much runtime is involved. >
I'd be interested in a copy. I'll leave my server on and help
seed if need be. ~Thom --- In speedsolvingrubikscube@yahoogroups.com,
"David Barr" <david20708@...> wrote: > > Another option is
to share the file with Bittorrent. 1.4GB really > isn't that big a
file by today's standards. I downloaded a 14GB file > with
Bittorrent, and it only took a couple days. I'd be willing to >
host a tracker for the file if you'd like. > > On 7/28/06, Bruce
Norskog <brnorsk@...> wrote: > > > > Perhaps sometime after U.S.
Nationals, I'll look into doing this, if > > people are interested
in generating the files themselves after knowing > > what the memory
requirements are and how much runtime is involved. > > >
4959. Re: Is there a way to figure the number of cases for a
step? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 Jul 2006 14:58:21 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "athefre"
<athefre@...> wrote: > > All edges on the cube are already oriented
before going to this > step. There's no general definition for
orientation so you need to provide one.
4960. Re: Is there a way to figure the number of cases for a
step? From: "athefre" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 Jul 2006 21:09:57 -0000
I'm not too sure what you mean, but I'm using yellow on top,
blue on the right, orange in the front. All of the yellow and white
edges face the white or yellow center (it doesn't matter) and all
of the blue and green edges are facing the blue or green centers.
It's like Petrus, the edges are oriented that way, and if you do F
or B it messes up 4 edges. Does that help. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre"
<athefre@> > wrote: > > > > All edges on the cube are already
oriented before going to this > > step. > > There's no general
definition for orientation so you need to provide > one. >
4961. Re: Is there a way to figure the number of cases for a
step? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Jul 2006 00:52:28 -0000
That does help. Actually I use a different EO definition... I treat L
and R as flipping 4 edges. Also, could you double check this: "The
algorithm must not mess up UFL, DL, DBL, DB, DBR, or DFR." It
doesn't feel right. Are you sure you don't mean
'DFL' there? Also what would you count as a distinct case? I
could group diagonally-symmetric cases as one. I could even group cases
that use inverse algorithms together. If U layer is not free for the
first turn, than you could get what I like to think of as a single case
counted 4 times. This question sounds familiar, like I've already
heard something similar before, but it is definately a hard one and may
take some time. -Doug --- In speedsolvingrubikscube@yahoogroups.com,
"athefre" <athefre@...> wrote: > > I'm not too sure
what you mean, but I'm using yellow on top, blue on > the right,
orange in the front. All of the yellow and white edges > face the white
or yellow center (it doesn't matter) and all of the > blue and
green edges are facing the blue or green centers. It's like >
Petrus, the edges are oriented that way, and if you do F or B it >
messes up 4 edges. > > Does that help. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre"
<athefre@> > > wrote: > > > > > > All edges on the cube are already
oriented before going to this > > > step. > > > > There's no
general definition for orientation so you need to > provide > > one. > >
>
4962. Re: Is there a way to figure the number of cases for a
step? From: "athefre" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Jul 2006 03:12:40 -0000
Yeah, it was supposed to say "DFL". I don't really
understand or know anything about inverses and mirrors and symmetry and
all of that crazy stuff but hopefully this helps: -Add in the inverses
the stuff like that but tell me how many distinct cases there are with
those included and without. -Don't count U adjustments. I
don't mind having to adjust U before doing an algorithm. So far
I'm thinking it's around 102. If so, no way. I'm going
with my other option. This is what I've been counting: Already
permuted: 17 cases Diagonal swap: 18 cases (1 for E edges already in E)
Adjacent swap: 69 cases (same as above) Is there a site that describes
these kinds of things? --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 <no_reply@...> wrote: > > That does help. Actually I use a
different EO definition... I treat > L and R as flipping 4 edges. > >
Also, could you double check this: "The algorithm must not > mess
up UFL, DL, DBL, DB, DBR, or DFR." It doesn't feel right. Are
> you sure you don't mean 'DFL' there? Also what would
you count as a > distinct case? I could group diagonally-symmetric cases
as one. I > could even group cases that use inverse algorithms together.
If U > layer is not free for the first turn, than you could get what I
like > to think of as a single case counted 4 times. > > This question
sounds familiar, like I've already heard something > similar
before, but it is definately a hard one and may take some > time. > > >
-Doug > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"athefre" > <athefre@> wrote: > > > > I'm not too sure
what you mean, but I'm using yellow on top, blue > on > > the
right, orange in the front. All of the yellow and white edges > > face
the white or yellow center (it doesn't matter) and all of the > >
blue and green edges are facing the blue or green centers. It's >
like > > Petrus, the edges are oriented that way, and if you do F or B
it > > messes up 4 edges. > > > > Does that help. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" >
<athefre@> > > > wrote: > > > > > > > > All edges on the cube are
already oriented before going to this > > > > step. > > > > > >
There's no general definition for orientation so you need to > >
provide > > > one. > > > > > >
4963. Belgian presentation From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Jul 2006 14:51:50 +0000 (GMT)
I'm searching for cubers for a speedcubingpresentation in Gierle,
near Turnhout, Belgium. Together with some fellow cubers I can show the
people all about our art. So if you're Belgian or Dutch, or even
from further away, and you're interested. Just post a reply. There
will be food and a place to stay. It will be on a big summerparty for
the whole village. Just let me know [Non-text portions of this message
have been removed]
4964. Last Minute Stuff for Nationals 06 From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Jul 2006 19:31:16 -0000
Hi, Since I'm about to leave soon, I thought it would be a good
idea to start a thread for people to exchange some last-minute info.
Although most ppl are staying at the Coventry Motor Inn, me, Bob, and
ChrisH worked out something over at the Adante Hotel. My cell num. is
seven three four, 9 tree for, sx 3 sx too. (I am parinoid of internet
bots/cralwers, lol.) Call me if you need a ride, I rented a car and plan
to be there for 2 weeks. Say if you want to be picked up from either
airport, I'll see what I can do, if you contact me a couple hours
prior. Is there anything going on Thursday? Setup and going to see the
Exploratorium would be good to do in the afternoon or something. I
don't know if that would be a welcome idea though. I think that
Thursday night there might be something at either one of the hotel
lobbies or Clancy's place (contact me or him about that). I will be
doing a lot of touristy stuff, and taking a lot of pics becasue I'm
a photography freak. This time I brought my favorite camera and will be
sure to take many pictures of you guys (some vid too). So far I got a
good idea of who is and isn't comming. I do hear that Brent is
having some difficulty with making arrangments, I fear. Perhaps if
someone is driving from TX and can give him a lift... I know San
Francisco pretty well guys, probably as well as any non- local that will
be attending. Btw, the public transit system (BART) is one of the best
in the country. It will take you from the airport to a few blocks from
almost anything I can think of (most notably Berkeley U, Union Square,
and the Wharf/Piers). Well except maybe the Exploratorium... I'm
not sure how to get there using only BART and cable cars (busses
perhaps?). I can help shuttle ppl form the Coventry to the Exploratorium
though if that becomes a problem. I know that not all of you can afford
a hefty series of cab fares. If you want to contact me, call me; I
won't be reading this forum till after I come back. Good luck with
getting things together, and have a safe trip. -Doug (almost packed!!)
4965. Re: Belgian presentation From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Jul 2006 20:36:30 -0000
I'd like to come if I can make it, I'm quite busy, you
didn't say when it was. Maybe you can send me more info... --- In
speedsolvingrubikscube@yahoogroups.com, Tobias Daneels
<cubewizzard@...> wrote: > > I'm searching for cubers for a
speedcubingpresentation in Gierle, near Turnhout, Belgium. > Together
with some fellow cubers I can show the people all about our art. So if
you're Belgian or Dutch, or even from further away, and you're
interested. Just post a reply. There will be food and a place to stay.
It will be on a big summerparty for the whole village. > > Just let me
know > > > > [Non-text portions of this message have been removed] >
4966. Re: [Speed cubing group] Last Minute Stuff for Nationals
06 From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Jul 2006 14:23:05 -0700 (PDT)
It's true... Difficulty with $ this year is INTENSE... If ANYONE is
driving, please email me asap. If $ profit is wanted, that can be
arranged also. Peace out guys. Thanks Doug. -Brent d_funny007
<no_reply@yahoogroups.com> wrote: Hi, Since I'm about to leave
soon, I thought it would be a good idea to start a thread for people to
exchange some last-minute info. Although most ppl are staying at the
Coventry Motor Inn, me, Bob, and ChrisH worked out something over at the
Adante Hotel. My cell num. is seven three four, 9 tree for, sx 3 sx too.
(I am parinoid of internet bots/cralwers, lol.) Call me if you need a
ride, I rented a car and plan to be there for 2 weeks. Say if you want
to be picked up from either airport, I'll see what I can do, if you
contact me a couple hours prior. Is there anything going on Thursday?
Setup and going to see the Exploratorium would be good to do in the
afternoon or something. I don't know if that would be a welcome
idea though. I think that Thursday night there might be something at
either one of the hotel lobbies or Clancy's place (contact me or
him about that). I will be doing a lot of touristy stuff, and taking a
lot of pics becasue I'm a photography freak. This time I brought my
favorite camera and will be sure to take many pictures of you guys (some
vid too). So far I got a good idea of who is and isn't comming. I
do hear that Brent is having some difficulty with making arrangments, I
fear. Perhaps if someone is driving from TX and can give him a lift... I
know San Francisco pretty well guys, probably as well as any non- local
that will be attending. Btw, the public transit system (BART) is one of
the best in the country. It will take you from the airport to a few
blocks from almost anything I can think of (most notably Berkeley U,
Union Square, and the Wharf/Piers). Well except maybe the
Exploratorium... I'm not sure how to get there using only BART and
cable cars (busses perhaps?). I can help shuttle ppl form the Coventry
to the Exploratorium though if that becomes a problem. I know that not
all of you can afford a hefty series of cab fares. If you want to
contact me, call me; I won't be reading this forum till after I
come back. Good luck with getting things together, and have a safe trip.
-Doug (almost packed!!) :) --Brent --------------------------------- Do
you Yahoo!? Next-gen email? Have it all with the all-new Yahoo! Mail
Beta. [Non-text portions of this message have been removed]
4967. US Nationals From: "Ravi Fernando" <rubik12346@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Jul 2006 22:07:02 -0000
I'm also having transportation issues. I probably won't be
able to come. -Ravi
4968. Re: Is there a way to figure the number of cases for a
step? From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Jul 2006 22:35:02 -0000
Hi, >From what I understand, you have 4 corner cubies in the U layer to
be put into correct relative order (orientation doesn't matter).
You have 10 edges that can be permuted around without changing
orientation. Of those 10 edges, 4 are E-layer edges which can be
considered indistinguishable from each other. These E-layer edges are
all required to end up in the E layer. The other set of 6 edges can also
be considered to be indistinguishable from each other. The U layer can
be rotated before (and after, if you want the corners correctly placed
relative to the center) the algorithm. Likewise, the E layer can be
rotated before and after the algorithm. (Rotating after to get the
E-layer centers back into correct position, if needed.) So to count the
different cases you can have, consider the different cases of where the
E-layer edges can be, and count the cases for each of the possible
corner permutation situations (no swap, swap 2 adjacent, swap to
diagonally opposite). First break down the edge cases by how many might
be in each layer. For each possible number of E-layer edges in each of
the layers, determine the number of cases possible for each of the
corner permutation situations. Then build a table of all the
possibilities: (best viewed using fixed-width font) U-E-D no swap adj.
swap diag. swap ----- ------- --------- ---------- 4 0 0 1*1*1 = 1 1*1*1
= 1 1*1*1 = 1 3 1 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 3 0 1 1*1*2 = 2 4*1*2
= 8 2*1*2 = 4 2 2 0 2*2*1 = 4 6*2*1 = 12 4*2*1 = 8 2 1 1 2*1*2 = 4 6*1*2
= 12 4*1*2 = 8 2 0 2 2*1*1 = 2 6*1*1 = 6 4*1*1 = 4 1 3 0 1*1*1 = 1 4*1*1
= 4 2*1*1 = 2 1 2 1 1*2*2 = 4 4*2*2 = 16 2*2*2 = 8 1 1 2 1*1*1 = 1 4*1*1
= 4 2*1*1 = 2 0 4 0 1*1*1 = (1) 1*1*1 = 1 1*1*1 = 1 0 3 1 1*1*2 = 2
1*1*2 = 2 1*1*2 = 2 0 2 2 1*2*1 = 2 1*2*1 = 2 1*2*1 = 2 --- --- --- 25
72 44 So I get 25+72+44 = 141 cases. The 1 in parentheses in the table
indicates the case where no algorithm needs to be performed. So if you
don't count that case, then I get 140. I have not considered the
diagonal symmetry in the above, but then, I understand you were not
asking for that to be taken into consideration. I just thought I would
add my own comments about the edge orientation issue. I agree with Doug
in that the key in what you said was that F and B moves flip four edges.
>From that I assume you mean, that to be oriented: - an edge cubie that
belongs in the M or S slice, and is currently located in one of those
slices, must have its U or D facelet aligned with the U or D center - an
edge cubie that belongs in the M or S slice, and is located in the E
slice, must have it U or D facelet aligned with the F or B center. - an
edge cubie that belongs in the E slice, and is located in the E slice,
must have its F or B facelet aligned with the F or B center (or
equivalently, its R or L face aligned with the R or L center) - an edge
cubie that belongs in the E slice, and is located in the M or S slice,
must have its F or B face aligned with the U or D center. When an edge
is in the inner slice that it belongs to, its usually assumed that the
edge would be oriented if each of its facelets is aligned with the same
color center, or the center that is opposite that center. (Someone could
define edge orientation in a way such that the above would not be the
case, but I would say this is rare.) But when an edge is moved to a
different inner slice than the one it belongs in, it is not generally as
clear what it means to be oriented. Doug mentioned a way of defining
edge orientation such that moving L or R a quarter-turn flips four
edges. There is yet another way of defining edge orientation that I have
used in computer analyses of the cube. You can define edge orientation
such that moving any of the layers U, D, L, R, F, or B a quarter-turn
flips all four edges moved. This is the most symmetrical way of defining
edge orientation. But define edge orientation in the way that makes the
most sense for your situation. With your way, you can keep all edges
oriented simply by avoiding F, F', B, and B' moves (F2 and B2
okay, of course). - Bruce --- In speedsolvingrubikscube@yahoogroups.com,
"athefre" <athefre@...> wrote: > > Yeah, it was supposed to
say "DFL". > > I don't really understand or know anything
about inverses and mirrors > and symmetry and all of that crazy stuff
but hopefully this helps: > > -Add in the inverses the stuff like that
but tell me how many > distinct cases there are with those included and
without. > > -Don't count U adjustments. I don't mind having
to adjust U before > doing an algorithm. > > So far I'm thinking
it's around 102. If so, no way. I'm going with > my other
option. This is what I've been counting: > > Already permuted: 17
cases > Diagonal swap: 18 cases (1 for E edges already in E) > Adjacent
swap: 69 cases (same as above) > > Is there a site that describes these
kinds of things? > > > --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 > <no_reply@> wrote: > > > > That does help. Actually I
use a different EO definition... I treat > > L and R as flipping 4
edges. > > > > Also, could you double check this: "The algorithm
must not > > mess up UFL, DL, DBL, DB, DBR, or DFR." It
doesn't feel right. Are > > you sure you don't mean
'DFL' there? Also what would you count as a > > distinct case?
I could group diagonally-symmetric cases as one. I > > could even group
cases that use inverse algorithms together. If U > > layer is not free
for the first turn, than you could get what I > like > > to think of as
a single case counted 4 times. > > > > This question sounds familiar,
like I've already heard something > > similar before, but it is
definately a hard one and may take some > > time. > > > > > > -Doug > >
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"athefre" > > <athefre@> wrote: > > > > > > I'm not
too sure what you mean, but I'm using yellow on top, blue > > on >
> > the right, orange in the front. All of the yellow and white > edges
> > > face the white or yellow center (it doesn't matter) and all
of > the > > > blue and green edges are facing the blue or green
centers. It's > > like > > > Petrus, the edges are oriented that
way, and if you do F or B it > > > messes up 4 edges. > > > > > > Does
that help. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > > > <pochmann@> wrote: > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "athefre" > >
<athefre@> > > > > wrote: > > > > > > > > > > All edges on the cube
are already oriented before going to > this > > > > > step. > > > > > >
> > There's no general definition for orientation so you need to >
> > provide > > > > one. > > > > > > > > > >
4969. Re: Is there a way to figure the number of cases for a
step? From: "athefre" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Jul 2006 23:16:18 -0000
Thanks. All of what you said sounds right. But there is one thing
I'm not sure if you considered that I may have looked over in your
post. What about the "empty spaces" available in E for the
cases where 2 E edges need to be placed? Like, if you have an empty
space at FR and BR or you can have the spaces at FR and BL (although you
could do R2ER2 before the algorithm). If it really is 140 cases then
that is WAY too many for me to make and learn. I'm definitly going
with my other option. --- In speedsolvingrubikscube@yahoogroups.com,
"Bruce Norskog" <brnorsk@...> wrote: > > Hi, > > From what
I understand, you have 4 corner cubies in the U layer to be > put into
correct relative order (orientation doesn't matter). You have > 10
edges that can be permuted around without changing orientation. Of >
those 10 edges, 4 are E-layer edges which can be considered >
indistinguishable from each other. These E-layer edges are all >
required to end up in the E layer. The other set of 6 edges can also >
be considered to be indistinguishable from each other. The U layer can >
be rotated before (and after, if you want the corners correctly placed >
relative to the center) the algorithm. Likewise, the E layer can be >
rotated before and after the algorithm. (Rotating after to get the >
E-layer centers back into correct position, if needed.) > > So to count
the different cases you can have, consider the different > cases of
where the E-layer edges can be, and count the cases for each > of the
possible corner permutation situations (no swap, swap 2 > adjacent, swap
to diagonally opposite). First break down the edge > cases by how many
might be in each layer. For each possible number of > E-layer edges in
each of the layers, determine the number of cases > possible for each of
the corner permutation situations. > > Then build a table of all the
possibilities: > > (best viewed using fixed-width font) > > U-E-D no
swap adj. swap diag. swap > ----- ------- --------- ---------- > 4 0 0
1*1*1 = 1 1*1*1 = 1 1*1*1 = 1 > 3 1 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > 3
0 1 1*1*2 = 2 4*1*2 = 8 2*1*2 = 4 > 2 2 0 2*2*1 = 4 6*2*1 = 12 4*2*1 = 8
> 2 1 1 2*1*2 = 4 6*1*2 = 12 4*1*2 = 8 > 2 0 2 2*1*1 = 2 6*1*1 = 6 4*1*1
= 4 > 1 3 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > 1 2 1 1*2*2 = 4 4*2*2 = 16
2*2*2 = 8 > 1 1 2 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > 0 4 0 1*1*1 = (1)
1*1*1 = 1 1*1*1 = 1 > 0 3 1 1*1*2 = 2 1*1*2 = 2 1*1*2 = 2 > 0 2 2 1*2*1
= 2 1*2*1 = 2 1*2*1 = 2 > --- --- --- > 25 72 44 > > So I get 25+72+44 =
141 cases. The 1 in parentheses in the table > indicates the case where
no algorithm needs to be performed. So if you > don't count that
case, then I get 140. > > I have not considered the diagonal symmetry in
the above, but then, I > understand you were not asking for that to be
taken into consideration. > > I just thought I would add my own comments
about the edge orientation > issue. > > I agree with Doug in that the
key in what you said was that F and B > moves flip four edges. > > From
that I assume you mean, that to be oriented: > - an edge cubie that
belongs in the M or S slice, and is currently > located in one of those
slices, must have its U or D facelet aligned > with the U or D center >
- an edge cubie that belongs in the M or S slice, and is located in >
the E slice, must have it U or D facelet aligned with the F or B center.
> - an edge cubie that belongs in the E slice, and is located in the E >
slice, must have its F or B facelet aligned with the F or B center (or >
equivalently, its R or L face aligned with the R or L center) > - an
edge cubie that belongs in the E slice, and is located in the M > or S
slice, must have its F or B face aligned with the U or D center. > >
When an edge is in the inner slice that it belongs to, its usually >
assumed that the edge would be oriented if each of its facelets is >
aligned with the same color center, or the center that is opposite >
that center. (Someone could define edge orientation in a way such that >
the above would not be the case, but I would say this is rare.) But >
when an edge is moved to a different inner slice than the one it >
belongs in, it is not generally as clear what it means to be oriented. >
> Doug mentioned a way of defining edge orientation such that moving L >
or R a quarter-turn flips four edges. There is yet another way of >
defining edge orientation that I have used in computer analyses of the >
cube. You can define edge orientation such that moving any of the >
layers U, D, L, R, F, or B a quarter-turn flips all four edges moved. >
This is the most symmetrical way of defining edge orientation. But >
define edge orientation in the way that makes the most sense for your >
situation. With your way, you can keep all edges oriented simply by >
avoiding F, F', B, and B' moves (F2 and B2 okay, of course). >
> - Bruce > --- In speedsolvingrubikscube@yahoogroups.com,
"athefre" <athefre@> > wrote: > > > > Yeah, it was supposed
to say "DFL". > > > > I don't really understand or know
anything about inverses and mirrors > > and symmetry and all of that
crazy stuff but hopefully this helps: > > > > -Add in the inverses the
stuff like that but tell me how many > > distinct cases there are with
those included and without. > > > > -Don't count U adjustments. I
don't mind having to adjust U before > > doing an algorithm. > > >
> So far I'm thinking it's around 102. If so, no way. I'm
going with > > my other option. This is what I've been counting: >
> > > Already permuted: 17 cases > > Diagonal swap: 18 cases (1 for E
edges already in E) > > Adjacent swap: 69 cases (same as above) > > > >
Is there a site that describes these kinds of things? > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@>
wrote: > > > > > > That does help. Actually I use a different EO
definition... I treat > > > L and R as flipping 4 edges. > > > > > >
Also, could you double check this: "The algorithm must not > > >
mess up UFL, DL, DBL, DB, DBR, or DFR." It doesn't feel right.
Are > > > you sure you don't mean 'DFL' there? Also what
would you count as a > > > distinct case? I could group
diagonally-symmetric cases as one. I > > > could even group cases that
use inverse algorithms together. If U > > > layer is not free for the
first turn, than you could get what I > > like > > > to think of as a
single case counted 4 times. > > > > > > This question sounds familiar,
like I've already heard something > > > similar before, but it is
definately a hard one and may take some > > > time. > > > > > > > > >
-Doug > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" > > >
<athefre@> wrote: > > > > > > > > I'm not too sure what you
mean, but I'm using yellow on top, blue > > > on > > > > the right,
orange in the front. All of the yellow and white > > edges > > > > face
the white or yellow center (it doesn't matter) and all of > > the >
> > > blue and green edges are facing the blue or green centers.
It's > > > like > > > > Petrus, the edges are oriented that way,
and if you do F or B it > > > > messes up 4 edges. > > > > > > > > Does
that help. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
> > <pochmann@> wrote: > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" > > >
<athefre@> > > > > > wrote: > > > > > > > > > > > > All edges on the
cube are already oriented before going to > > this > > > > > > step. > >
> > > > > > > > There's no general definition for orientation so
you need to > > > > provide > > > > > one. > > > > > > > > > > > > > > >
4970. Re: Is there a way to figure the number of cases for a
step? From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 31 Jul 2006 00:24:04 -0000
Hi, Yes, you're right. I considered rotations of the E layer, but
not more complicated adjustment moves like R2 E R2. If you allow that,
then the middle multipliers in my table all become 1, and you can just
multiply the first and third number. With that, my 140 cases (excluding
the do-nothing case) get reduced to 111 cases. (I think I did the
arithmetic correctly.) Again, I haven't looked at using mirrors and
inverses to reduce the number of algorithms further. Sorry, it looks
like my table's formatting wasn't preserved, at least if
viewed from the Yahoo web site. You would think the Preview button would
actually show you what your post was going to look like, wouldn't
you? In Preview, it looked fine, but the actual post appears to have all
"redundant" space characters stripped out. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "athefre"
<athefre@...> wrote: > > Thanks. All of what you said sounds right.
But there is one thing > I'm not sure if you considered that I may
have looked over in your > post. > > What about the "empty
spaces" available in E for the cases where 2 E > edges need to be
placed? Like, if you have an empty space at FR and > BR or you can have
the spaces at FR and BL (although you could do > R2ER2 before the
algorithm). > > If it really is 140 cases then that is WAY too many for
me to make > and learn. I'm definitly going with my other option. >
> --- In speedsolvingrubikscube@yahoogroups.com, "Bruce
Norskog" > <brnorsk@> wrote: > > > > Hi, > > > > From what I
understand, you have 4 corner cubies in the U layer to > be > > put into
correct relative order (orientation doesn't matter). You > have > >
10 edges that can be permuted around without changing orientation. > Of
> > those 10 edges, 4 are E-layer edges which can be considered > >
indistinguishable from each other. These E-layer edges are all > >
required to end up in the E layer. The other set of 6 edges can also > >
be considered to be indistinguishable from each other. The U layer > can
> > be rotated before (and after, if you want the corners correctly >
placed > > relative to the center) the algorithm. Likewise, the E layer
can be > > rotated before and after the algorithm. (Rotating after to
get the > > E-layer centers back into correct position, if needed.) > >
> > So to count the different cases you can have, consider the different
> > cases of where the E-layer edges can be, and count the cases for >
each > > of the possible corner permutation situations (no swap, swap 2
> > adjacent, swap to diagonally opposite). First break down the edge >
> cases by how many might be in each layer. For each possible number >
of > > E-layer edges in each of the layers, determine the number of
cases > > possible for each of the corner permutation situations. > > >
> Then build a table of all the possibilities: > > > > (best viewed
using fixed-width font) > > > > U-E-D no swap adj. swap diag. swap > >
----- ------- --------- ---------- > > 4 0 0 1*1*1 = 1 1*1*1 = 1 1*1*1 =
1 > > 3 1 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > 3 0 1 1*1*2 = 2 4*1*2 = 8
2*1*2 = 4 > > 2 2 0 2*2*1 = 4 6*2*1 = 12 4*2*1 = 8 > > 2 1 1 2*1*2 = 4
6*1*2 = 12 4*1*2 = 8 > > 2 0 2 2*1*1 = 2 6*1*1 = 6 4*1*1 = 4 > > 1 3 0
1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > 1 2 1 1*2*2 = 4 4*2*2 = 16 2*2*2 = 8 >
> 1 1 2 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > 0 4 0 1*1*1 = (1) 1*1*1 = 1
1*1*1 = 1 > > 0 3 1 1*1*2 = 2 1*1*2 = 2 1*1*2 = 2 > > 0 2 2 1*2*1 = 2
1*2*1 = 2 1*2*1 = 2 > > --- --- --- > > 25 72 44 > > > > So I get
25+72+44 = 141 cases. The 1 in parentheses in the table > > indicates
the case where no algorithm needs to be performed. So if > you > >
don't count that case, then I get 140. > > > > I have not
considered the diagonal symmetry in the above, but then, > I > >
understand you were not asking for that to be taken into >
consideration. > > > > I just thought I would add my own comments about
the edge > orientation > > issue. > > > > I agree with Doug in that the
key in what you said was that F and B > > moves flip four edges. > > > >
From that I assume you mean, that to be oriented: > > - an edge cubie
that belongs in the M or S slice, and is currently > > located in one of
those slices, must have its U or D facelet > aligned > > with the U or D
center > > - an edge cubie that belongs in the M or S slice, and is
located in > > the E slice, must have it U or D facelet aligned with the
F or B > center. > > - an edge cubie that belongs in the E slice, and is
located in the > E > > slice, must have its F or B facelet aligned with
the F or B center > (or > > equivalently, its R or L face aligned with
the R or L center) > > - an edge cubie that belongs in the E slice, and
is located in the > M > > or S slice, must have its F or B face aligned
with the U or D > center. > > > > When an edge is in the inner slice
that it belongs to, its usually > > assumed that the edge would be
oriented if each of its facelets is > > aligned with the same color
center, or the center that is opposite > > that center. (Someone could
define edge orientation in a way such > that > > the above would not be
the case, but I would say this is rare.) But > > when an edge is moved
to a different inner slice than the one it > > belongs in, it is not
generally as clear what it means to be > oriented. > > > > Doug
mentioned a way of defining edge orientation such that moving L > > or R
a quarter-turn flips four edges. There is yet another way of > >
defining edge orientation that I have used in computer analyses of > the
> > cube. You can define edge orientation such that moving any of the >
> layers U, D, L, R, F, or B a quarter-turn flips all four edges >
moved. > > This is the most symmetrical way of defining edge
orientation. But > > define edge orientation in the way that makes the
most sense for > your > > situation. With your way, you can keep all
edges oriented simply by > > avoiding F, F', B, and B' moves
(F2 and B2 okay, of course). > > > > - Bruce > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre"
<athefre@> > > wrote: > > > > > > Yeah, it was supposed to say
"DFL". > > > > > > I don't really understand or know
anything about inverses and > mirrors > > > and symmetry and all of that
crazy stuff but hopefully this helps: > > > > > > -Add in the inverses
the stuff like that but tell me how many > > > distinct cases there are
with those included and without. > > > > > > -Don't count U
adjustments. I don't mind having to adjust U > before > > > doing
an algorithm. > > > > > > So far I'm thinking it's around 102.
If so, no way. I'm going > with > > > my other option. This is what
I've been counting: > > > > > > Already permuted: 17 cases > > >
Diagonal swap: 18 cases (1 for E edges already in E) > > > Adjacent
swap: 69 cases (same as above) > > > > > > Is there a site that
describes these kinds of things? > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > <no_reply@>
wrote: > > > > > > > > That does help. Actually I use a different EO
definition... I > treat > > > > L and R as flipping 4 edges. > > > > > >
> > Also, could you double check this: "The algorithm must not > >
> > mess up UFL, DL, DBL, DB, DBR, or DFR." It doesn't feel
right. > Are > > > > you sure you don't mean 'DFL' there?
Also what would you count > as a > > > > distinct case? I could group
diagonally-symmetric cases as one. > I > > > > could even group cases
that use inverse algorithms together. If > U > > > > layer is not free
for the first turn, than you could get what I > > > like > > > > to
think of as a single case counted 4 times. > > > > > > > > This question
sounds familiar, like I've already heard > something > > > >
similar before, but it is definately a hard one and may take > some > >
> > time. > > > > > > > > > > > > -Doug > > > > > > > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "athefre" > > >
> <athefre@> wrote: > > > > > > > > > > I'm not too sure what
you mean, but I'm using yellow on top, > blue > > > > on > > > > >
the right, orange in the front. All of the yellow and white > > > edges
> > > > > face the white or yellow center (it doesn't matter) and
all > of > > > the > > > > > blue and green edges are facing the blue or
green centers. > It's > > > > like > > > > > Petrus, the edges are
oriented that way, and if you do F or B > it > > > > > messes up 4
edges. > > > > > > > > > > Does that help. > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan > Pochmann" >
> > > > <pochmann@> wrote: > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" > > > >
<athefre@> > > > > > > wrote: > > > > > > > > > > > > > > All edges
on the cube are already oriented before going > to > > > this > > > > >
> > step. > > > > > > > > > > > > There's no general definition for
orientation so you need > to > > > > > provide > > > > > > one. > > > >
> > > > > > > > > > > > > > > > >
4971. Re: Is there a way to figure the number of cases for a
step? From: "athefre" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 31 Jul 2006 00:45:08 -0000
Thanks, 111 is better than 140, but not much. If you could reduce the
number using mirrors and inverses, how much would it be? If you
don't mind. I've been working hard for a month trying to
perfect everything so I can get to work on finding the algorithms for
the idea I choose. Inverse = backwards Mirror = LUL'ULU2L' is
the mirror of R'U'RU'R'U2R Correct? --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Hi, > > Yes, you're right. I considered
rotations of the E layer, but not more > complicated adjustment moves
like R2 E R2. If you allow that, then the > middle multipliers in my
table all become 1, and you can just multiply > the first and third
number. With that, my 140 cases (excluding the > do-nothing case) get
reduced to 111 cases. (I think I did the > arithmetic correctly.) Again,
I haven't looked at using mirrors and > inverses to reduce the
number of algorithms further. > > Sorry, it looks like my table's
formatting wasn't preserved, at least > if viewed from the Yahoo
web site. You would think the Preview button > would actually show you
what your post was going to look like, > wouldn't you? In Preview,
it looked fine, but the actual post appears > to have all
"redundant" space characters stripped out. > > - Bruce > ---
In speedsolvingrubikscube@yahoogroups.com, "athefre"
<athefre@> > wrote: > > > > Thanks. All of what you said sounds
right. But there is one thing > > I'm not sure if you considered
that I may have looked over in your > > post. > > > > What about the
"empty spaces" available in E for the cases where 2 E > >
edges need to be placed? Like, if you have an empty space at FR and > >
BR or you can have the spaces at FR and BL (although you could do > >
R2ER2 before the algorithm). > > > > If it really is 140 cases then that
is WAY too many for me to make > > and learn. I'm definitly going
with my other option. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > >
<brnorsk@> wrote: > > > > > > Hi, > > > > > > From what I understand,
you have 4 corner cubies in the U layer to > > be > > > put into correct
relative order (orientation doesn't matter). You > > have > > > 10
edges that can be permuted around without changing orientation. > > Of >
> > those 10 edges, 4 are E-layer edges which can be considered > > >
indistinguishable from each other. These E-layer edges are all > > >
required to end up in the E layer. The other set of 6 edges can also > >
> be considered to be indistinguishable from each other. The U layer > >
can > > > be rotated before (and after, if you want the corners
correctly > > placed > > > relative to the center) the algorithm.
Likewise, the E layer can be > > > rotated before and after the
algorithm. (Rotating after to get the > > > E-layer centers back into
correct position, if needed.) > > > > > > So to count the different
cases you can have, consider the different > > > cases of where the
E-layer edges can be, and count the cases for > > each > > > of the
possible corner permutation situations (no swap, swap 2 > > > adjacent,
swap to diagonally opposite). First break down the edge > > > cases by
how many might be in each layer. For each possible number > > of > > >
E-layer edges in each of the layers, determine the number of cases > > >
possible for each of the corner permutation situations. > > > > > > Then
build a table of all the possibilities: > > > > > > (best viewed using
fixed-width font) > > > > > > U-E-D no swap adj. swap diag. swap > > >
----- ------- --------- ---------- > > > 4 0 0 1*1*1 = 1 1*1*1 = 1 1*1*1
= 1 > > > 3 1 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > > 3 0 1 1*1*2 = 2
4*1*2 = 8 2*1*2 = 4 > > > 2 2 0 2*2*1 = 4 6*2*1 = 12 4*2*1 = 8 > > > 2 1
1 2*1*2 = 4 6*1*2 = 12 4*1*2 = 8 > > > 2 0 2 2*1*1 = 2 6*1*1 = 6 4*1*1 =
4 > > > 1 3 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > > 1 2 1 1*2*2 = 4 4*2*2
= 16 2*2*2 = 8 > > > 1 1 2 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > > 0 4 0
1*1*1 = (1) 1*1*1 = 1 1*1*1 = 1 > > > 0 3 1 1*1*2 = 2 1*1*2 = 2 1*1*2 =
2 > > > 0 2 2 1*2*1 = 2 1*2*1 = 2 1*2*1 = 2 > > > --- --- --- > > > 25
72 44 > > > > > > So I get 25+72+44 = 141 cases. The 1 in parentheses in
the table > > > indicates the case where no algorithm needs to be
performed. So if > > you > > > don't count that case, then I get
140. > > > > > > I have not considered the diagonal symmetry in the
above, but then, > > I > > > understand you were not asking for that to
be taken into > > consideration. > > > > > > I just thought I would add
my own comments about the edge > > orientation > > > issue. > > > > > >
I agree with Doug in that the key in what you said was that F and B > >
> moves flip four edges. > > > > > > From that I assume you mean, that
to be oriented: > > > - an edge cubie that belongs in the M or S slice,
and is currently > > > located in one of those slices, must have its U
or D facelet > > aligned > > > with the U or D center > > > - an edge
cubie that belongs in the M or S slice, and is located in > > > the E
slice, must have it U or D facelet aligned with the F or B > > center. >
> > - an edge cubie that belongs in the E slice, and is located in the >
> E > > > slice, must have its F or B facelet aligned with the F or B
center > > (or > > > equivalently, its R or L face aligned with the R or
L center) > > > - an edge cubie that belongs in the E slice, and is
located in the > > M > > > or S slice, must have its F or B face aligned
with the U or D > > center. > > > > > > When an edge is in the inner
slice that it belongs to, its usually > > > assumed that the edge would
be oriented if each of its facelets is > > > aligned with the same color
center, or the center that is opposite > > > that center. (Someone could
define edge orientation in a way such > > that > > > the above would not
be the case, but I would say this is rare.) But > > > when an edge is
moved to a different inner slice than the one it > > > belongs in, it is
not generally as clear what it means to be > > oriented. > > > > > >
Doug mentioned a way of defining edge orientation such that moving L > >
> or R a quarter-turn flips four edges. There is yet another way of > >
> defining edge orientation that I have used in computer analyses of > >
the > > > cube. You can define edge orientation such that moving any of
the > > > layers U, D, L, R, F, or B a quarter-turn flips all four edges
> > moved. > > > This is the most symmetrical way of defining edge
orientation. But > > > define edge orientation in the way that makes the
most sense for > > your > > > situation. With your way, you can keep all
edges oriented simply by > > > avoiding F, F', B, and B' moves
(F2 and B2 okay, of course). > > > > > > - Bruce > > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre"
<athefre@> > > > wrote: > > > > > > > > Yeah, it was supposed to say
"DFL". > > > > > > > > I don't really understand or know
anything about inverses and > > mirrors > > > > and symmetry and all of
that crazy stuff but hopefully this helps: > > > > > > > > -Add in the
inverses the stuff like that but tell me how many > > > > distinct cases
there are with those included and without. > > > > > > > > -Don't
count U adjustments. I don't mind having to adjust U > > before > >
> > doing an algorithm. > > > > > > > > So far I'm thinking
it's around 102. If so, no way. I'm going > > with > > > > my
other option. This is what I've been counting: > > > > > > > >
Already permuted: 17 cases > > > > Diagonal swap: 18 cases (1 for E
edges already in E) > > > > Adjacent swap: 69 cases (same as above) > >
> > > > > > Is there a site that describes these kinds of things? > > >
> > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 > > > > <no_reply@> wrote: > > > > > > > > > > That does
help. Actually I use a different EO definition... I > > treat > > > > >
L and R as flipping 4 edges. > > > > > > > > > > Also, could you double
check this: "The algorithm must not > > > > > mess up UFL, DL, DBL,
DB, DBR, or DFR." It doesn't feel right. > > Are > > > > > you
sure you don't mean 'DFL' there? Also what would you
count > > as a > > > > > distinct case? I could group
diagonally-symmetric cases as one. > > I > > > > > could even group
cases that use inverse algorithms together. If > > U > > > > > layer is
not free for the first turn, than you could get what I > > > > like > >
> > > to think of as a single case counted 4 times. > > > > > > > > > >
This question sounds familiar, like I've already heard > >
something > > > > > similar before, but it is definately a hard one and
may take > > some > > > > > time. > > > > > > > > > > > > > > > -Doug >
> > > > > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" > > > > >
<athefre@> wrote: > > > > > > > > > > > > I'm not too sure what
you mean, but I'm using yellow on top, > > blue > > > > > on > > >
> > > the right, orange in the front. All of the yellow and white > > >
> edges > > > > > > face the white or yellow center (it doesn't
matter) and all > > of > > > > the > > > > > > blue and green edges are
facing the blue or green centers. > > It's > > > > > like > > > > >
> Petrus, the edges are oriented that way, and if you do F or B > > it >
> > > > > messes up 4 edges. > > > > > > > > > > > > Does that help. > >
> > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan > > Pochmann" > > > > > > <pochmann@> wrote: > > >
> > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"athefre" > > > > > <athefre@> > > > > > > > wrote: > > > >
> > > > > > > > > > > > All edges on the cube are already oriented
before going > > to > > > > this > > > > > > > > step. > > > > > > > > >
> > > > > There's no general definition for orientation so you need
> > to > > > > > > provide > > > > > > > one. > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
4972. Re : [Speed cubing group] Re: Belgian presentation From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 31 Jul 2006 03:09:45 +0200 (CEST)
I'll send a document to your e-mail. But what's you're
name and where are you from? ----- Message d'origine ---- De :
megafrikkie <megafrikkie@gmail.com> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Dimanche, 30 Juillet
2006, 10h36mn 30s Objet : [Speed cubing group] Re: Belgian presentation
I'd like to come if I can make it, I'm quite busy, you
didn't say when it was. Maybe you can send me more info... --- In
speedsolvingrubiksc ube@yahoogroups. com, Tobias Daneels
<cubewizzard@ ...> wrote: > > I'm searching for cubers for a
speedcubingpresenta tion in Gierle, near Turnhout, Belgium. > Together
with some fellow cubers I can show the people all about our art. So if
you're Belgian or Dutch, or even from further away, and you're
interested. Just post a reply. There will be food and a place to stay.
It will be on a big summerparty for the whole village. > > Just let me
know > > > > [Non-text portions of this message have been removed] >
[Non-text portions of this message have been removed]
4973. Re: Webpage completed (more or less) From: "cue_elf" <cue_elf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 31 Jul 2006 02:20:13 -0000
Hi David, Yup I will asap when i finish studying your method. Thanks for
the suggestion. -Tan --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" <d_j_salvia@...> wrote: > > Greetings Tan, > >
I know my method's not famous or anything, but would you list it
anyway? > > It's at: > http://www.speedcubing.com/DavidJSalvia.html
> > Cheers, > > David J > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "cue_elf"
<cue_elf@> > wrote: > > > > After 1 year of procrastination...I
managed to complete my website > > finally (well more or less). > > > >
You can view it here at > > > > http://qubef.bravehost.com/rubik.html >
> > > Thanks for dropping by. Comments are welcomed! > > > > - Tan > > >
4974. Re: [Speed cubing group] Last Minute Stuff for Nationals
06 From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Jul 2006 19:41:32 -0700
If you show up at the Exploratorium at 9 AM on Friday, you can get in
free with the rest of the Caltech crew. Tyson Mao Astrophysics '06
California Institute of Technology On Jul 30, 2006, at 12:31 PM,
d_funny007 wrote: > Hi, > > Since I'm about to leave soon, I
thought it would be a good idea to > start a thread for people to
exchange some last-minute info. > > Although most ppl are staying at the
Coventry Motor Inn, me, Bob, and > ChrisH worked out something over at
the Adante Hotel. > > My cell num. is seven three four, 9 tree for, sx 3
sx too. (I am > parinoid of internet bots/cralwers, lol.) Call me if you
need a ride, > I rented a car and plan to be there for 2 weeks. Say if
you want to be > picked up from either airport, I'll see what I can
do, if you contact > me a couple hours prior. > > Is there anything
going on Thursday? Setup and going to see the > Exploratorium would be
good to do in the afternoon or something. I > don't know if that
would be a welcome idea though. I think that > Thursday night there
might be something at either one of the hotel > lobbies or Clancy's
place (contact me or him about that). > > I will be doing a lot of
touristy stuff, and taking a lot of pics > becasue I'm a
photography freak. This time I brought my favorite > camera and will be
sure to take many pictures of you guys (some vid > too). > > So far I
got a good idea of who is and isn't comming. I do hear that > Brent
is having some difficulty with making arrangments, I fear. > Perhaps if
someone is driving from TX and can give him a lift... > > I know San
Francisco pretty well guys, probably as well as any non- > local that
will be attending. Btw, the public transit system (BART) is > one of the
best in the country. It will take you from the airport to a > few blocks
from almost anything I can think of (most notably Berkeley > U, Union
Square, and the Wharf/Piers). Well except maybe the > Exploratorium...
I'm not sure how to get there using only BART and > cable cars
(busses perhaps?). I can help shuttle ppl form the Coventry > to the
Exploratorium though if that becomes a problem. I know that not > all of
you can afford a hefty series of cab fares. > > If you want to contact
me, call me; I won't be reading this forum till > after I come
back. Good luck with getting things together, and have a > safe trip. >
> -Doug (almost packed!!) > > >
4975. Re: [Speed cubing group] Last Minute Stuff for Nationals
06 From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 31 Jul 2006 02:56:23 -0000
I'll probably be there at 8:30 then :) I tend to be really early
for stuff :) I land in San Fran at 4:20 so if anyone wants to do
something on thursday, I know people are doing stuff, just send an
e-mail my way... See you all there, Craig --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> If you show up at the Exploratorium at 9 AM on Friday, you can get in
> free with the rest of the Caltech crew. > > Tyson Mao > Astrophysics
'06 > California Institute of Technology > > On Jul 30, 2006, at
12:31 PM, d_funny007 wrote: > > > Hi, > > > > Since I'm about to
leave soon, I thought it would be a good idea to > > start a thread for
people to exchange some last-minute info. > > > > Although most ppl are
staying at the Coventry Motor Inn, me, Bob, and > > ChrisH worked out
something over at the Adante Hotel. > > > > My cell num. is seven three
four, 9 tree for, sx 3 sx too. (I am > > parinoid of internet
bots/cralwers, lol.) Call me if you need a ride, > > I rented a car and
plan to be there for 2 weeks. Say if you want to be > > picked up from
either airport, I'll see what I can do, if you contact > > me a
couple hours prior. > > > > Is there anything going on Thursday? Setup
and going to see the > > Exploratorium would be good to do in the
afternoon or something. I > > don't know if that would be a welcome
idea though. I think that > > Thursday night there might be something at
either one of the hotel > > lobbies or Clancy's place (contact me
or him about that). > > > > I will be doing a lot of touristy stuff, and
taking a lot of pics > > becasue I'm a photography freak. This time
I brought my favorite > > camera and will be sure to take many pictures
of you guys (some vid > > too). > > > > So far I got a good idea of who
is and isn't comming. I do hear that > > Brent is having some
difficulty with making arrangments, I fear. > > Perhaps if someone is
driving from TX and can give him a lift... > > > > I know San Francisco
pretty well guys, probably as well as any non- > > local that will be
attending. Btw, the public transit system (BART) is > > one of the best
in the country. It will take you from the airport to a > > few blocks
from almost anything I can think of (most notably Berkeley > > U, Union
Square, and the Wharf/Piers). Well except maybe the > > Exploratorium...
I'm not sure how to get there using only BART and > > cable cars
(busses perhaps?). I can help shuttle ppl form the Coventry > > to the
Exploratorium though if that becomes a problem. I know that not > > all
of you can afford a hefty series of cab fares. > > > > If you want to
contact me, call me; I won't be reading this forum till > > after I
come back. Good luck with getting things together, and have a > > safe
trip. > > > > -Doug (almost packed!!) > > > > > > >
Hey Tyson --- How'd the unofficial competition at EBF go? And does
the "Black Hole" still exist? (see previous posting) curious,
yeff --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@...> wrote: > > Date: Saturday, July 29, 2006 > Time: 6:30 PM >
Location: Stanford University > The Enchanted Broccoli Forrest
(directions are below)
4977. Re: Is there a way to figure the number of cases for a
step? From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 31 Jul 2006 04:10:39 -0000
With regard to: > Inverse = backwards > Mirror = LUL'ULU2L' is
the mirror of R'U'RU'R'U2R > > Correct? Not quite.
Yes, inverses means execute the algorithm backwards, so L U F2 R'
would become R F2 U' L', for example. Note the moves
themselves are done backwards, not just the order of the moves. Since
your only symmetry axis is diagonal (BL-FR), the usual way of mirroring
will (generally speaking) not work. Think of it as if you are looking at
the FR corner of the cube instead of looking at the F face. So you get
the following pairs of moves and their mirror counterparts. F R'
F' R F2 R2 L B' L' B L2 B2 U U' D D' U2 U2 D2
D2 This type of mirroring may not be as intuitive to most people and may
take some getting used to. However, if you have an algorithm that does
not have an effect on the edge in the DR position, then it appears to me
that such an algorithm could be mirrored in the "usual" way.
Note that an algorithm that moves the DR cubie would move the DL cubie
if you mirrored the algorithm in the usual left-right fashion. But you
don't allow the DL cubie to be affected, so that mirror algorithm
could not be used. If you do mirroring about the BL-FR axis, however, an
algorithm that moves the DR cubie will move the DF cubie, and that cubie
is allowed to move. Your example LUL'ULU2L' becomes
B'U'BU'B'U2B. Since that alg only affects the U
layer (and specifically not the DR position), your mirror version could
also be used. I'll note that this alg (a version of Sune) does not
affect the order of the U corners or move anything into the E layer, so
it isn't useful for the particular method step you're talking
about, though. (Of course, I know you never claimed that it would be.)
Hope this helps. - Bruce --- In speedsolvingrubikscube@yahoogroups.com,
"athefre" <athefre@...> wrote: > > Thanks, 111 is better
than 140, but not much. > > If you could reduce the number using mirrors
and inverses, how much > would it be? If you don't mind. I've
been working hard for a month > trying to perfect everything so I can
get to work on finding the > algorithms for the idea I choose. > >
Inverse = backwards > Mirror = LUL'ULU2L' is the mirror of
R'U'RU'R'U2R > > Correct? > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" >
<brnorsk@> wrote: > > > > Hi, > > > > Yes, you're right. I
considered rotations of the E layer, but not > more > > complicated
adjustment moves like R2 E R2. If you allow that, then > the > > middle
multipliers in my table all become 1, and you can just > multiply > >
the first and third number. With that, my 140 cases (excluding the > >
do-nothing case) get reduced to 111 cases. (I think I did the > >
arithmetic correctly.) Again, I haven't looked at using mirrors and
> > inverses to reduce the number of algorithms further. > > > > Sorry,
it looks like my table's formatting wasn't preserved, at >
least > > if viewed from the Yahoo web site. You would think the Preview
> button > > would actually show you what your post was going to look
like, > > wouldn't you? In Preview, it looked fine, but the actual
post > appears > > to have all "redundant" space characters
stripped out. > > > > - Bruce > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre"
<athefre@> > > wrote: > > > > > > Thanks. All of what you said sounds
right. But there is one > thing > > > I'm not sure if you
considered that I may have looked over in > your > > > post. > > > > > >
What about the "empty spaces" available in E for the cases
where > 2 E > > > edges need to be placed? Like, if you have an empty
space at FR > and > > > BR or you can have the spaces at FR and BL
(although you could do > > > R2ER2 before the algorithm). > > > > > > If
it really is 140 cases then that is WAY too many for me to > make > > >
and learn. I'm definitly going with my other option. > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
> > > <brnorsk@> wrote: > > > > > > > > Hi, > > > > > > > > From what
I understand, you have 4 corner cubies in the U layer > to > > > be > >
> > put into correct relative order (orientation doesn't matter). >
You > > > have > > > > 10 edges that can be permuted around without
changing > orientation. > > > Of > > > > those 10 edges, 4 are E-layer
edges which can be considered > > > > indistinguishable from each other.
These E-layer edges are all > > > > required to end up in the E layer.
The other set of 6 edges can > also > > > > be considered to be
indistinguishable from each other. The U > layer > > > can > > > > be
rotated before (and after, if you want the corners correctly > > >
placed > > > > relative to the center) the algorithm. Likewise, the E
layer > can be > > > > rotated before and after the algorithm. (Rotating
after to get > the > > > > E-layer centers back into correct position,
if needed.) > > > > > > > > So to count the different cases you can
have, consider the > different > > > > cases of where the E-layer edges
can be, and count the cases > for > > > each > > > > of the possible
corner permutation situations (no swap, swap 2 > > > > adjacent, swap to
diagonally opposite). First break down the > edge > > > > cases by how
many might be in each layer. For each possible > number > > > of > > > >
E-layer edges in each of the layers, determine the number of > cases > >
> > possible for each of the corner permutation situations. > > > > > >
> > Then build a table of all the possibilities: > > > > > > > > (best
viewed using fixed-width font) > > > > > > > > U-E-D no swap adj. swap
diag. swap > > > > ----- ------- --------- ---------- > > > > 4 0 0
1*1*1 = 1 1*1*1 = 1 1*1*1 = 1 > > > > 3 1 0 1*1*1 = 1 4*1*1 = 4 2*1*1 =
2 > > > > 3 0 1 1*1*2 = 2 4*1*2 = 8 2*1*2 = 4 > > > > 2 2 0 2*2*1 = 4
6*2*1 = 12 4*2*1 = 8 > > > > 2 1 1 2*1*2 = 4 6*1*2 = 12 4*1*2 = 8 > > >
> 2 0 2 2*1*1 = 2 6*1*1 = 6 4*1*1 = 4 > > > > 1 3 0 1*1*1 = 1 4*1*1 = 4
2*1*1 = 2 > > > > 1 2 1 1*2*2 = 4 4*2*2 = 16 2*2*2 = 8 > > > > 1 1 2
1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > > > 0 4 0 1*1*1 = (1) 1*1*1 = 1 1*1*1
= 1 > > > > 0 3 1 1*1*2 = 2 1*1*2 = 2 1*1*2 = 2 > > > > 0 2 2 1*2*1 = 2
1*2*1 = 2 1*2*1 = 2 > > > > --- --- --- > > > > 25 72 44 > > > > > > > >
So I get 25+72+44 = 141 cases. The 1 in parentheses in the table > > > >
indicates the case where no algorithm needs to be performed. So > if > >
> you > > > > don't count that case, then I get 140. > > > > > > >
> I have not considered the diagonal symmetry in the above, but > then,
> > > I > > > > understand you were not asking for that to be taken into
> > > consideration. > > > > > > > > I just thought I would add my own
comments about the edge > > > orientation > > > > issue. > > > > > > > >
I agree with Doug in that the key in what you said was that F > and B >
> > > moves flip four edges. > > > > > > > > From that I assume you
mean, that to be oriented: > > > > - an edge cubie that belongs in the M
or S slice, and is > currently > > > > located in one of those slices,
must have its U or D facelet > > > aligned > > > > with the U or D
center > > > > - an edge cubie that belongs in the M or S slice, and is
> located in > > > > the E slice, must have it U or D facelet aligned
with the F or > B > > > center. > > > > - an edge cubie that belongs in
the E slice, and is located in > the > > > E > > > > slice, must have
its F or B facelet aligned with the F or B > center > > > (or > > > >
equivalently, its R or L face aligned with the R or L center) > > > > -
an edge cubie that belongs in the E slice, and is located in > the > > >
M > > > > or S slice, must have its F or B face aligned with the U or D
> > > center. > > > > > > > > When an edge is in the inner slice that it
belongs to, its > usually > > > > assumed that the edge would be
oriented if each of its facelets > is > > > > aligned with the same
color center, or the center that is > opposite > > > > that center.
(Someone could define edge orientation in a way > such > > > that > > >
> the above would not be the case, but I would say this is rare.) > But
> > > > when an edge is moved to a different inner slice than the one it
> > > > belongs in, it is not generally as clear what it means to be > >
> oriented. > > > > > > > > Doug mentioned a way of defining edge
orientation such that > moving L > > > > or R a quarter-turn flips four
edges. There is yet another way > of > > > > defining edge orientation
that I have used in computer analyses > of > > > the > > > > cube. You
can define edge orientation such that moving any of > the > > > > layers
U, D, L, R, F, or B a quarter-turn flips all four edges > > > moved. > >
> > This is the most symmetrical way of defining edge orientation. > But
> > > > define edge orientation in the way that makes the most sense >
for > > > your > > > > situation. With your way, you can keep all edges
oriented > simply by > > > > avoiding F, F', B, and B' moves
(F2 and B2 okay, of course). > > > > > > > > - Bruce > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" >
<athefre@> > > > > wrote: > > > > > > > > > > Yeah, it was supposed
to say "DFL". > > > > > > > > > > I don't really
understand or know anything about inverses and > > > mirrors > > > > >
and symmetry and all of that crazy stuff but hopefully this > helps: > >
> > > > > > > > -Add in the inverses the stuff like that but tell me how
many > > > > > distinct cases there are with those included and without.
> > > > > > > > > > -Don't count U adjustments. I don't mind
having to adjust U > > > before > > > > > doing an algorithm. > > > > >
> > > > > So far I'm thinking it's around 102. If so, no way.
I'm > going > > > with > > > > > my other option. This is what
I've been counting: > > > > > > > > > > Already permuted: 17 cases
> > > > > Diagonal swap: 18 cases (1 for E edges already in E) > > > > >
Adjacent swap: 69 cases (same as above) > > > > > > > > > > Is there a
site that describes these kinds of things? > > > > > > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > > >
<no_reply@> wrote: > > > > > > > > > > > > That does help. Actually I
use a different EO definition... > I > > > treat > > > > > > L and R as
flipping 4 edges. > > > > > > > > > > > > Also, could you double check
this: "The algorithm must not > > > > > > mess up UFL, DL, DBL, DB,
DBR, or DFR." It doesn't feel > right. > > > Are > > > > > >
you sure you don't mean 'DFL' there? Also what would you
> count > > > as a > > > > > > distinct case? I could group
diagonally-symmetric cases as > one. > > > I > > > > > > could even
group cases that use inverse algorithms > together. If > > > U > > > > >
> layer is not free for the first turn, than you could get > what I > >
> > > like > > > > > > to think of as a single case counted 4 times. > >
> > > > > > > > > > This question sounds familiar, like I've
already heard > > > something > > > > > > similar before, but it is
definately a hard one and may > take > > > some > > > > > > time. > > >
> > > > > > > > > > > > > > > -Doug > > > > > > > > > > > > > > > > > >
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"athefre" > > > > > > <athefre@> wrote: > > > > > > > > > >
> > > > I'm not too sure what you mean, but I'm using yellow
on > top, > > > blue > > > > > > on > > > > > > > the right, orange in
the front. All of the yellow and > white > > > > > edges > > > > > > >
face the white or yellow center (it doesn't matter) and > all > > >
of > > > > > the > > > > > > > blue and green edges are facing the blue
or green > centers. > > > It's > > > > > > like > > > > > > >
Petrus, the edges are oriented that way, and if you do F > or B > > > it
> > > > > > > messes up 4 edges. > > > > > > > > > > > > > > Does that
help. > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan > > >
Pochmann" > > > > > > > <pochmann@> wrote: > > > > > > > > > > >
> > > > > --- In > speedsolvingrubikscube@yahoogroups.com,
"athefre" > > > > > > <athefre@> > > > > > > > > wrote: > >
> > > > > > > > > > > > > > > > All edges on the cube are already
oriented before > going > > > to > > > > > this > > > > > > > > > step.
> > > > > > > > > > > > > > > > There's no general definition for
orientation so you > need > > > to > > > > > > > provide > > > > > > > >
one. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> >
4978. Re: Is there a way to figure the number of cases for a
step? From: "athefre" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 31 Jul 2006 04:26:05 -0000
I've been cubing for a long time and doing algorithms backwards
since I started, I just never knew the name. Mirroring is confusing.
Looks like I've got to learn how to do it though. I guess I'll
go with my other idea since this one has so many algorithms. But before
I completely switch, I can mirror algorithms that would place the DR
edge to be able to place DF edges and it would affect the same pieces
that the DR placing algorithm would, right? If I didn't explain
that well enough, I'll email you about it. Thanks for helping me
make my decision Bruce :) --- In speedsolvingrubikscube@yahoogroups.com,
"Bruce Norskog" <brnorsk@...> wrote: > > With regard to: >
> Inverse = backwards > > Mirror = LUL'ULU2L' is the mirror of
R'U'RU'R'U2R > > > > Correct? > > Not quite. > >
Yes, inverses means execute the algorithm backwards, so L U F2 R' >
would become R F2 U' L', for example. Note the moves
themselves are > done backwards, not just the order of the moves. > >
Since your only symmetry axis is diagonal (BL-FR), the usual way of >
mirroring will (generally speaking) not work. Think of it as if you >
are looking at the FR corner of the cube instead of looking at the F
face. > > So you get the following pairs of moves and their mirror
counterparts. > > F R' > F' R > F2 R2 > L B' > L' B
> L2 B2 > U U' > D D' > U2 U2 > D2 D2 > > This type of
mirroring may not be as intuitive to most people and may > take some
getting used to. > > However, if you have an algorithm that does not
have an effect on the > edge in the DR position, then it appears to me
that such an algorithm > could be mirrored in the "usual" way.
> > Note that an algorithm that moves the DR cubie would move the DL
cubie > if you mirrored the algorithm in the usual left-right fashion.
But you > don't allow the DL cubie to be affected, so that mirror
algorithm > could not be used. If you do mirroring about the BL-FR axis,
however, > an algorithm that moves the DR cubie will move the DF cubie,
and that > cubie is allowed to move. > > Your example
LUL'ULU2L' becomes B'U'BU'B'U2B. Since
that alg only > affects the U layer (and specifically not the DR
position), your > mirror version could also be used. I'll note that
this alg (a version > of Sune) does not affect the order of the U
corners or move anything > into the E layer, so it isn't useful for
the particular method step > you're talking about, though. (Of
course, I know you never claimed > that it would be.) > > Hope this
helps. > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com,
"athefre" <athefre@> > wrote: > > > > Thanks, 111 is better
than 140, but not much. > > > > If you could reduce the number using
mirrors and inverses, how much > > would it be? If you don't mind.
I've been working hard for a month > > trying to perfect everything
so I can get to work on finding the > > algorithms for the idea I
choose. > > > > Inverse = backwards > > Mirror = LUL'ULU2L' is
the mirror of R'U'RU'R'U2R > > > > Correct? > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
> > <brnorsk@> wrote: > > > > > > Hi, > > > > > > Yes, you're
right. I considered rotations of the E layer, but not > > more > > >
complicated adjustment moves like R2 E R2. If you allow that, then > >
the > > > middle multipliers in my table all become 1, and you can just
> > multiply > > > the first and third number. With that, my 140 cases
(excluding the > > > do-nothing case) get reduced to 111 cases. (I think
I did the > > > arithmetic correctly.) Again, I haven't looked at
using mirrors and > > > inverses to reduce the number of algorithms
further. > > > > > > Sorry, it looks like my table's formatting
wasn't preserved, at > > least > > > if viewed from the Yahoo web
site. You would think the Preview > > button > > > would actually show
you what your post was going to look like, > > > wouldn't you? In
Preview, it looked fine, but the actual post > > appears > > > to have
all "redundant" space characters stripped out. > > > > > > -
Bruce > > > --- In speedsolvingrubikscube@yahoogroups.com,
"athefre" <athefre@> > > > wrote: > > > > > > > > Thanks.
All of what you said sounds right. But there is one > > thing > > > >
I'm not sure if you considered that I may have looked over in > >
your > > > > post. > > > > > > > > What about the "empty
spaces" available in E for the cases where > > 2 E > > > > edges
need to be placed? Like, if you have an empty space at FR > > and > > >
> BR or you can have the spaces at FR and BL (although you could do > >
> > R2ER2 before the algorithm). > > > > > > > > If it really is 140
cases then that is WAY too many for me to > > make > > > > and learn.
I'm definitly going with my other option. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > >
> <brnorsk@> wrote: > > > > > > > > > > Hi, > > > > > > > > > > From
what I understand, you have 4 corner cubies in the U layer > > to > > >
> be > > > > > put into correct relative order (orientation doesn't
matter). > > You > > > > have > > > > > 10 edges that can be permuted
around without changing > > orientation. > > > > Of > > > > > those 10
edges, 4 are E-layer edges which can be considered > > > > >
indistinguishable from each other. These E-layer edges are all > > > > >
required to end up in the E layer. The other set of 6 edges can > > also
> > > > > be considered to be indistinguishable from each other. The U >
> layer > > > > can > > > > > be rotated before (and after, if you want
the corners correctly > > > > placed > > > > > relative to the center)
the algorithm. Likewise, the E layer > > can be > > > > > rotated before
and after the algorithm. (Rotating after to get > > the > > > > >
E-layer centers back into correct position, if needed.) > > > > > > > >
> > So to count the different cases you can have, consider the > >
different > > > > > cases of where the E-layer edges can be, and count
the cases > > for > > > > each > > > > > of the possible corner
permutation situations (no swap, swap 2 > > > > > adjacent, swap to
diagonally opposite). First break down the > > edge > > > > > cases by
how many might be in each layer. For each possible > > number > > > > of
> > > > > E-layer edges in each of the layers, determine the number of >
> cases > > > > > possible for each of the corner permutation
situations. > > > > > > > > > > Then build a table of all the
possibilities: > > > > > > > > > > (best viewed using fixed-width font)
> > > > > > > > > > U-E-D no swap adj. swap diag. swap > > > > > -----
------- --------- ---------- > > > > > 4 0 0 1*1*1 = 1 1*1*1 = 1 1*1*1 =
1 > > > > > 3 1 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > > > > 3 0 1 1*1*2 =
2 4*1*2 = 8 2*1*2 = 4 > > > > > 2 2 0 2*2*1 = 4 6*2*1 = 12 4*2*1 = 8 > >
> > > 2 1 1 2*1*2 = 4 6*1*2 = 12 4*1*2 = 8 > > > > > 2 0 2 2*1*1 = 2
6*1*1 = 6 4*1*1 = 4 > > > > > 1 3 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > >
> > 1 2 1 1*2*2 = 4 4*2*2 = 16 2*2*2 = 8 > > > > > 1 1 2 1*1*1 = 1 4*1*1
= 4 2*1*1 = 2 > > > > > 0 4 0 1*1*1 = (1) 1*1*1 = 1 1*1*1 = 1 > > > > >
0 3 1 1*1*2 = 2 1*1*2 = 2 1*1*2 = 2 > > > > > 0 2 2 1*2*1 = 2 1*2*1 = 2
1*2*1 = 2 > > > > > --- --- --- > > > > > 25 72 44 > > > > > > > > > >
So I get 25+72+44 = 141 cases. The 1 in parentheses in the table > > > >
> indicates the case where no algorithm needs to be performed. So > > if
> > > > you > > > > > don't count that case, then I get 140. > > >
> > > > > > > I have not considered the diagonal symmetry in the above,
but > > then, > > > > I > > > > > understand you were not asking for
that to be taken into > > > > consideration. > > > > > > > > > > I just
thought I would add my own comments about the edge > > > > orientation >
> > > > issue. > > > > > > > > > > I agree with Doug in that the key in
what you said was that F > > and B > > > > > moves flip four edges. > >
> > > > > > > > From that I assume you mean, that to be oriented: > > >
> > - an edge cubie that belongs in the M or S slice, and is > >
currently > > > > > located in one of those slices, must have its U or D
facelet > > > > aligned > > > > > with the U or D center > > > > > - an
edge cubie that belongs in the M or S slice, and is > > located in > > >
> > the E slice, must have it U or D facelet aligned with the F or > > B
> > > > center. > > > > > - an edge cubie that belongs in the E slice,
and is located in > > the > > > > E > > > > > slice, must have its F or
B facelet aligned with the F or B > > center > > > > (or > > > > >
equivalently, its R or L face aligned with the R or L center) > > > > >
- an edge cubie that belongs in the E slice, and is located in > > the >
> > > M > > > > > or S slice, must have its F or B face aligned with the
U or D > > > > center. > > > > > > > > > > When an edge is in the inner
slice that it belongs to, its > > usually > > > > > assumed that the
edge would be oriented if each of its facelets > > is > > > > > aligned
with the same color center, or the center that is > > opposite > > > > >
that center. (Someone could define edge orientation in a way > > such >
> > > that > > > > > the above would not be the case, but I would say
this is rare.) > > But > > > > > when an edge is moved to a different
inner slice than the one it > > > > > belongs in, it is not generally as
clear what it means to be > > > > oriented. > > > > > > > > > > Doug
mentioned a way of defining edge orientation such that > > moving L > >
> > > or R a quarter-turn flips four edges. There is yet another way > >
of > > > > > defining edge orientation that I have used in computer
analyses > > of > > > > the > > > > > cube. You can define edge
orientation such that moving any of > > the > > > > > layers U, D, L, R,
F, or B a quarter-turn flips all four edges > > > > moved. > > > > >
This is the most symmetrical way of defining edge orientation. > > But >
> > > > define edge orientation in the way that makes the most sense > >
for > > > > your > > > > > situation. With your way, you can keep all
edges oriented > > simply by > > > > > avoiding F, F', B, and
B' moves (F2 and B2 okay, of course). > > > > > > > > > > - Bruce >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"athefre" > > <athefre@> > > > > > wrote: > > > > > > > > >
> > > Yeah, it was supposed to say "DFL". > > > > > > > > > >
> > I don't really understand or know anything about inverses and >
> > > mirrors > > > > > > and symmetry and all of that crazy stuff but
hopefully this > > helps: > > > > > > > > > > > > -Add in the inverses
the stuff like that but tell me how many > > > > > > distinct cases
there are with those included and without. > > > > > > > > > > > >
-Don't count U adjustments. I don't mind having to adjust U >
> > > before > > > > > > doing an algorithm. > > > > > > > > > > > > So
far I'm thinking it's around 102. If so, no way. I'm > >
going > > > > with > > > > > > my other option. This is what I've
been counting: > > > > > > > > > > > > Already permuted: 17 cases > > >
> > > Diagonal swap: 18 cases (1 for E edges already in E) > > > > > >
Adjacent swap: 69 cases (same as above) > > > > > > > > > > > > Is there
a site that describes these kinds of things? > > > > > > > > > > > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > >
> > > <no_reply@> wrote: > > > > > > > > > > > > > > That does help.
Actually I use a different EO definition... > > I > > > > treat > > > >
> > > L and R as flipping 4 edges. > > > > > > > > > > > > > > Also,
could you double check this: "The algorithm must not > > > > > > >
mess up UFL, DL, DBL, DB, DBR, or DFR." It doesn't feel > >
right. > > > > Are > > > > > > > you sure you don't mean
'DFL' there? Also what would you > > count > > > > as a > > >
> > > > distinct case? I could group diagonally-symmetric cases as > >
one. > > > > I > > > > > > > could even group cases that use inverse
algorithms > > together. If > > > > U > > > > > > > layer is not free
for the first turn, than you could get > > what I > > > > > > like > > >
> > > > to think of as a single case counted 4 times. > > > > > > > > >
> > > > > This question sounds familiar, like I've already heard >
> > > something > > > > > > > similar before, but it is definately a
hard one and may > > take > > > > some > > > > > > > time. > > > > > > >
> > > > > > > > > > > > > > -Doug > > > > > > > > > > > > > > > > > > >
> > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"athefre" > > > > > > > <athefre@> wrote: > > > > > > > > >
> > > > > > > I'm not too sure what you mean, but I'm using
yellow on > > top, > > > > blue > > > > > > > on > > > > > > > > the
right, orange in the front. All of the yellow and > > white > > > > > >
edges > > > > > > > > face the white or yellow center (it doesn't
matter) and > > all > > > > of > > > > > > the > > > > > > > > blue and
green edges are facing the blue or green > > centers. > > > > It's
> > > > > > > like > > > > > > > > Petrus, the edges are oriented that
way, and if you do F > > or B > > > > it > > > > > > > > messes up 4
edges. > > > > > > > > > > > > > > > > Does that help. > > > > > > > > >
> > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan > > > > Pochmann" > > > > > > > > <pochmann@>
wrote: > > > > > > > > > > > > > > > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com, "athefre" > > > > > >
> <athefre@> > > > > > > > > > wrote: > > > > > > > > > > > > > > > >
> > > > All edges on the cube are already oriented before > > going > >
> > to > > > > > > this > > > > > > > > > > step. > > > > > > > > > > >
> > > > > > > There's no general definition for orientation so you
> > need > > > > to > > > > > > > > provide > > > > > > > > > one. > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > >
4979. Re: [Speed cubing group] Last Minute Stuff for Nationals
06 From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 31 Jul 2006 05:01:09 -0000
Hi, I have booked at Good Nite Inn SFO. I figure I can bart into the
city. The Exploratorium web site suggests taking bart to Montgomery
Street station, then catch the #30 bus at Market and 3rd Streets. I
arrive at SFO at 4:45 on Thursday. (Maybe I'll see Craig there.)
I'm not sure what I'll do the rest of the day/evening. I may
just stay out at the hotel and practice, unless I meet up with others. -
Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > I'll probably be there
at 8:30 then :) I tend to be really early for > stuff :) I land in San
Fran at 4:20 so if anyone wants to do > something on thursday, I know
people are doing stuff, just send an > e-mail my way... > > See you all
there, > Craig > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tmao@> wrote: > > > > If you show up at the Exploratorium
at 9 AM on Friday, you can get in > > free with the rest of the Caltech
crew. > > > > Tyson Mao > > Astrophysics '06 > > California
Institute of Technology > > > > On Jul 30, 2006, at 12:31 PM, d_funny007
wrote: > > > > > Hi, > > > > > > Since I'm about to leave soon, I
thought it would be a good idea to > > > start a thread for people to
exchange some last-minute info. > > > > > > Although most ppl are
staying at the Coventry Motor Inn, me, Bob, and > > > ChrisH worked out
something over at the Adante Hotel. > > > > > > My cell num. is seven
three four, 9 tree for, sx 3 sx too. (I am > > > parinoid of internet
bots/cralwers, lol.) Call me if you need a ride, > > > I rented a car
and plan to be there for 2 weeks. Say if you want > to be > > > picked
up from either airport, I'll see what I can do, if you contact > >
> me a couple hours prior. > > > > > > Is there anything going on
Thursday? Setup and going to see the > > > Exploratorium would be good
to do in the afternoon or something. I > > > don't know if that
would be a welcome idea though. I think that > > > Thursday night there
might be something at either one of the hotel > > > lobbies or
Clancy's place (contact me or him about that). > > > > > > I will
be doing a lot of touristy stuff, and taking a lot of pics > > > becasue
I'm a photography freak. This time I brought my favorite > > >
camera and will be sure to take many pictures of you guys (some vid > >
> too). > > > > > > So far I got a good idea of who is and isn't
comming. I do hear that > > > Brent is having some difficulty with
making arrangments, I fear. > > > Perhaps if someone is driving from TX
and can give him a lift... > > > > > > I know San Francisco pretty well
guys, probably as well as any non- > > > local that will be attending.
Btw, the public transit system > (BART) is > > > one of the best in the
country. It will take you from the airport > to a > > > few blocks from
almost anything I can think of (most notably Berkeley > > > U, Union
Square, and the Wharf/Piers). Well except maybe the > > >
Exploratorium... I'm not sure how to get there using only BART and
> > > cable cars (busses perhaps?). I can help shuttle ppl form the >
Coventry > > > to the Exploratorium though if that becomes a problem. I
know > that not > > > all of you can afford a hefty series of cab fares.
> > > > > > If you want to contact me, call me; I won't be reading
this forum > till > > > after I come back. Good luck with getting things
together, and have a > > > safe trip. > > > > > > -Doug (almost
packed!!) > > > > > > > > > > > >
4980. Re: 3 year old cuber?! From: "Ravi Fernando" <rubik12346@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 31 Jul 2006 06:49:41 -0000
> > Oh.......... my......... God!!!!!!!!!! Or, as Bob would say,
"JESUS!" It's interesting that the world's youngest
known solver was born on Macky's 13th birthday.
4981. Re: US Nationals From: "Ravi Fernando" <rubik12346@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 31 Jul 2006 06:50:48 -0000
EDIT: I worked out the transportation. I'll arrive on the fourth
and stay at the Presidio Inn. --- In
speedsolvingrubikscube@yahoogroups.com, "Ravi Fernando"
<rubik12346@...> wrote: > > I'm also having transportation
issues. I probably won't be able to come. > > -Ravi >
All -- Minor correction (spurred on by Tyson's "Black
Hole"? question, I checked my facts). The area with dark walls and
stars was called "Deep Space", not "Black Hole".
Hey, it was almost 20 years and many parties ago - my memory can be a
little faulty. Information about EBF (including Deep Space) at:
www.stanford.edu/group/EBF see you in SF next week! yeff --- In
speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe"
<yeff@...> wrote: > > > Ah, Enchanted Broccoli Forest. My last year
of grad school I rented a room in the building > that is now EBF. In
those days, it was the home of the Alpha Delts fraternity (aka
"Alpha > Drugs"). > > I had a room off the "Black
Hole", a hallway where the walls were entirely black then had >
constellations, comets, supernovas, etc painted on them in glow in the
dark paint. Many > were the nights I stepped around or over wasted
partygoers who were tripping out to the > sights of the Black Hole while
listening to some strain of "space music" (Grateful Dead, >
Pink Floyd, etc). > > --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tmao@> wrote: > > > > Date: Saturday, July 29, 2006 > >
Time: 6:30 PM > > Location: Stanford University > > The Enchanted
Broccoli Forrest (directions are below) >
4983. Re: Last Minute Stuff for Nationals 06 From: "skeneegee" <skeneegee@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 31 Jul 2006 15:02:34 -0000
If anyone happens to be crossing the bay bridge towards Oakland at
night, check out what your cube looks like in the tunnel that goes
through Yerba Buena Island. Better yet, try to solve it(not if
you're driving of course). --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Hi, > > Since I'm about to leave soon, I thought it
would be a good idea to > start a thread for people to exchange some
last-minute info. > > Although most ppl are staying at the Coventry
Motor Inn, me, Bob, and > ChrisH worked out something over at the Adante
Hotel. > > My cell num. is seven three four, 9 tree for, sx 3 sx too. (I
am > parinoid of internet bots/cralwers, lol.) Call me if you need a
ride, > I rented a car and plan to be there for 2 weeks. Say if you want
to be > picked up from either airport, I'll see what I can do, if
you contact > me a couple hours prior. > > Is there anything going on
Thursday? Setup and going to see the > Exploratorium would be good to do
in the afternoon or something. I > don't know if that would be a
welcome idea though. I think that > Thursday night there might be
something at either one of the hotel > lobbies or Clancy's place
(contact me or him about that). > > I will be doing a lot of touristy
stuff, and taking a lot of pics > becasue I'm a photography freak.
This time I brought my favorite > camera and will be sure to take many
pictures of you guys (some vid > too). > > So far I got a good idea of
who is and isn't comming. I do hear that > Brent is having some
difficulty with making arrangments, I fear. > Perhaps if someone is
driving from TX and can give him a lift... > > I know San Francisco
pretty well guys, probably as well as any non- > local that will be
attending. Btw, the public transit system (BART) is > one of the best in
the country. It will take you from the airport to a > few blocks from
almost anything I can think of (most notably Berkeley > U, Union Square,
and the Wharf/Piers). Well except maybe the > Exploratorium... I'm
not sure how to get there using only BART and > cable cars (busses
perhaps?). I can help shuttle ppl form the Coventry > to the
Exploratorium though if that becomes a problem. I know that not > all of
you can afford a hefty series of cab fares. > > If you want to contact
me, call me; I won't be reading this forum till > after I come
back. Good luck with getting things together, and have a > safe trip. >
> > -Doug (almost packed!!) >
4984. Re: US Nationals From: "Ravi Fernando" <rubik12346@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 31 Jul 2006 17:26:02 -0000
Another EDIT: I just discovered that visitors described that hotel as
"disgusting", "terrible", and "made me
gag". I'm making reservations for another hotel. -Ravi --- In
speedsolvingrubikscube@yahoogroups.com, "Ravi Fernando"
<rubik12346@...> wrote: > > EDIT: I worked out the transportation.
I'll arrive on the fourth and > stay at the Presidio Inn. > > ---
In speedsolvingrubikscube@yahoogroups.com, "Ravi Fernando" >
<rubik12346@> wrote: > > > > I'm also having transportation
issues. I probably won't be able to > come. > > > > -Ravi > > >
4985. Re: WCA regulations version 2006 v2 is now official From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 31 Jul 2006 17:46:09 -0000
Hi Ron, I had no time to take part in the recent discussions, but I
would like to mention two things for the future. 1.) Have a standard for
difficulty. I suggest that once scrambles are randomly generated for a
tournament that they be run through a few cube solvers. This would allow
you to eliminate those scrambles which are too easy. 2.) Please
reconsider and change the rule counting slice turns as two moves. I
request that this be changed to counting slice turns as one move.
I've always seen each layer as equals, even though a slice turn
doesn't move corners. As it is now you are penalising corners first
solvers and others like me who use a lot of slice moves. Cheers, David J
--- In speedsolvingrubikscube@yahoogroups.com, "Ron"
<ron@...> wrote: > > Fellow cubers, > > The new version of the WCA
regulations is now official. > It is version 2006 v2, and available at >
http://www.speedcubing.com/events/regulations.html > > We kindly request
all translators of former versions to update the > regulations in other
languages. If you are interested in translating > the WCA regulations to
your language, then please let us know. > > Starting on July 21, 2006
all official WCA competitions must follow > this new version of the
regulations. > > Thank you all for your feedback. > > It is still
possible to give more feedback. > Errors will be corrected as soon as
possible. > Other feedback will be taken into account for the 2007
version. This > version is planned for December 2006. > > Happy cubing,
> > Ron >
4986. Re: [Speed cubing group] Re: WCA regulations version 2006 v2 is
now official From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 31 Jul 2006 22:29:40 +0200
Hi David, Thanks for the feedback. It is better to post your feedback on
the WCA forum, because there we can have a better overview of the
discussions. I will put your suggestions on the TODO list for version
2007. For your suggestion of difficulty it is hard to define difficulty.
If your suggestion is to check for in general at least 18 (or x) moves
optimal solution, then this is something we could do. Given a majority.
If your suggestion is to check for easy solutions in CFOP system, then I
think it is not a good idea. In that case you are influencing randomness
for a specific system. We have had several discussions about HTM and
STM, but there was never a conclusion. Therefore we kept it the way it
is now. Have fun, Ron ----- Original Message ----- From: d_j_salvia To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, July 31, 2006 7:46
PM Subject: [Speed cubing group] Re: WCA regulations version 2006 v2 is
now official Hi Ron, I had no time to take part in the recent
discussions, but I would like to mention two things for the future. 1.)
Have a standard for difficulty. I suggest that once scrambles are
randomly generated for a tournament that they be run through a few cube
solvers. This would allow you to eliminate those scrambles which are too
easy. 2.) Please reconsider and change the rule counting slice turns as
two moves. I request that this be changed to counting slice turns as one
move. I've always seen each layer as equals, even though a slice
turn doesn't move corners. As it is now you are penalising corners
first solvers and others like me who use a lot of slice moves. Cheers,
David J --- In speedsolvingrubikscube@yahoogroups.com, "Ron"
<ron@...> wrote: > > Fellow cubers, > > The new version of the WCA
regulations is now official. > It is version 2006 v2, and available at >
http://www.speedcubing.com/events/regulations.html > > We kindly request
all translators of former versions to update the > regulations in other
languages. If you are interested in translating > the WCA regulations to
your language, then please let us know. > > Starting on July 21, 2006
all official WCA competitions must follow > this new version of the
regulations. > > Thank you all for your feedback. > > It is still
possible to give more feedback. > Errors will be corrected as soon as
possible. > Other feedback will be taken into account for the 2007
version. This > version is planned for December 2006. > > Happy cubing,
> > Ron > [Non-text portions of this message have been removed]
4987. [Speed cubing group] Re: WCA regulations version 2006 v2 is now
official From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 31 Jul 2006 22:29:49 -0000
Hi :-) On the practical side, it does take at least 30 minutes
(depending on the computer) to find optimal solution for a given
scramble with Cube Explorer. It quickly finds 20 or 19 move solution(s)
but to really find the shortest proven solution takes a good while. So i
don't think it's feasible to do this for a high number of
scrambles. And then again why check this only for 3x3x3? We could check
also for 4x4x4 or 5x5x5 or square-1 or megaminx ... I think it can be
seen where im going with this. Im not worried about getting easy
scrambles at competitions. I do want everyone to get same scrambles
(possibly with random orientations). That's the most feasible
option as i see it. (Has anyone really studied how optimal solution
length compares version scramble length for a large number of random
scrambles of different lenghths ?? Where do we stop getting
"harder" scrambles by making them longer?) About move
metric,this is only really interesting for fewest moves. And fewest
movers have been dictated by Dan Harris (:-P) to follow htm for a good
while already. I don't see any problem with that. Those who use
inner slice turns heavily will feel punsihed by htm andvice versa those
who are used to thinking in outer turns only will feel that those using
inner slice turns a lot are favored by stm. So we can't satisfy
everyone either way. I see 3 options : htm - because it's simply
most common andmaybe the least controversial,mathematical basis stm -
from a practical point of view maybe the most correct metric, a layer is
a layer whether it's internal or external combined metric - a
salomonic solution, noone should feel heavily favoured or dis-favoured
The latter does most likely require a computer to determine the
metric,and as discussed in another yahoo group it's not immune to
ambiguity ;-) Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi David, > > Thanks for the feedback. > It is
better to post your feedback on the WCA forum, because there we can have
a better overview of the discussions. > > I will put your suggestions on
the TODO list for version 2007. > > For your suggestion of difficulty it
is hard to define difficulty. > If your suggestion is to check for in
general at least 18 (or x) moves optimal solution, then this is
something we could do. Given a majority. > If your suggestion is to
check for easy solutions in CFOP system, then I think it is not a good
idea. In that case you are influencing randomness for a specific system.
> > We have had several discussions about HTM and STM, but there was
never a conclusion. Therefore we kept it the way it is now. > > Have
fun, > > Ron > > > ----- Original Message ----- > From: d_j_salvia > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, July 31, 2006
7:46 PM > Subject: [Speed cubing group] Re: WCA regulations version 2006
v2 is now official > > > Hi Ron, > > I had no time to take part in the
recent discussions, but I would like > to mention two things for the
future. > > 1.) Have a standard for difficulty. > I suggest that once
scrambles are randomly generated for a tournament > that they be run
through a few cube solvers. This would allow you to > eliminate those
scrambles which are too easy. > > 2.) Please reconsider and change the
rule counting slice turns as two > moves. I request that this be changed
to counting slice turns as one > move. > > I've always seen each
layer as equals, even though a slice turn > doesn't move corners.
As it is now you are penalising corners first > solvers and others like
me who use a lot of slice moves. > > Cheers, > > David J > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> wrote:
> > > > Fellow cubers, > > > > The new version of the WCA regulations is
now official. > > It is version 2006 v2, and available at > >
http://www.speedcubing.com/events/regulations.html > > > > We kindly
request all translators of former versions to update the > > regulations
in other languages. If you are interested in translating > > the WCA
regulations to your language, then please let us know. > > > > Starting
on July 21, 2006 all official WCA competitions must follow > > this new
version of the regulations. > > > > Thank you all for your feedback. > >
> > It is still possible to give more feedback. > > Errors will be
corrected as soon as possible. > > Other feedback will be taken into
account for the 2007 version. This > > version is planned for December
2006. > > > > Happy cubing, > > > > Ron > > > > > > > > [Non-text
portions of this message have been removed] >
4988. Re: Is there a way to figure the number of cases for a
step? From: "athefre" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 31 Jul 2006 23:15:35 -0000
Sorry, I meant to say "I guess I'll go with "the"
other idea". --- In speedsolvingrubikscube@yahoogroups.com,
"athefre" <athefre@...> wrote: > > I've been cubing
for a long time and doing algorithms backwards since > I started, I just
never knew the name. > > Mirroring is confusing. Looks like I've
got to learn how to do it > though. > > I guess I'll go with my
other idea since this one has so many > algorithms. But before I
completely switch, I can mirror algorithms > that would place the DR
edge to be able to place DF edges and it > would affect the same pieces
that the DR placing algorithm would, > right? > > If I didn't
explain that well enough, I'll email you about it. > > Thanks for
helping me make my decision Bruce :) > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" >
<brnorsk@> wrote: > > > > With regard to: > > > Inverse = backwards >
> > Mirror = LUL'ULU2L' is the mirror of
R'U'RU'R'U2R > > > > > > Correct? > > > > Not quite.
> > > > Yes, inverses means execute the algorithm backwards, so L U F2
R' > > would become R F2 U' L', for example. Note the
moves themselves are > > done backwards, not just the order of the
moves. > > > > Since your only symmetry axis is diagonal (BL-FR), the
usual way of > > mirroring will (generally speaking) not work. Think of
it as if you > > are looking at the FR corner of the cube instead of
looking at the > F face. > > > > So you get the following pairs of moves
and their mirror > counterparts. > > > > F R' > > F' R > > F2
R2 > > L B' > > L' B > > L2 B2 > > U U' > > D D' > >
U2 U2 > > D2 D2 > > > > This type of mirroring may not be as intuitive
to most people and > may > > take some getting used to. > > > > However,
if you have an algorithm that does not have an effect on > the > > edge
in the DR position, then it appears to me that such an > algorithm > >
could be mirrored in the "usual" way. > > > > Note that an
algorithm that moves the DR cubie would move the DL > cubie > > if you
mirrored the algorithm in the usual left-right fashion. But > you > >
don't allow the DL cubie to be affected, so that mirror algorithm >
> could not be used. If you do mirroring about the BL-FR axis, >
however, > > an algorithm that moves the DR cubie will move the DF
cubie, and > that > > cubie is allowed to move. > > > > Your example
LUL'ULU2L' becomes B'U'BU'B'U2B. Since
that alg only > > affects the U layer (and specifically not the DR
position), your > > mirror version could also be used. I'll note
that this alg (a > version > > of Sune) does not affect the order of the
U corners or move anything > > into the E layer, so it isn't useful
for the particular method step > > you're talking about, though.
(Of course, I know you never claimed > > that it would be.) > > > > Hope
this helps. > > > > - Bruce > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre"
<athefre@> > > wrote: > > > > > > Thanks, 111 is better than 140, but
not much. > > > > > > If you could reduce the number using mirrors and
inverses, how > much > > > would it be? If you don't mind.
I've been working hard for a > month > > > trying to perfect
everything so I can get to work on finding the > > > algorithms for the
idea I choose. > > > > > > Inverse = backwards > > > Mirror =
LUL'ULU2L' is the mirror of R'U'RU'R'U2R >
> > > > > Correct? > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > >
<brnorsk@> wrote: > > > > > > > > Hi, > > > > > > > > Yes,
you're right. I considered rotations of the E layer, but > not > >
> more > > > > complicated adjustment moves like R2 E R2. If you allow
that, > then > > > the > > > > middle multipliers in my table all become
1, and you can just > > > multiply > > > > the first and third number.
With that, my 140 cases (excluding > the > > > > do-nothing case) get
reduced to 111 cases. (I think I did the > > > > arithmetic correctly.)
Again, I haven't looked at using mirrors > and > > > > inverses to
reduce the number of algorithms further. > > > > > > > > Sorry, it looks
like my table's formatting wasn't preserved, at > > > least >
> > > if viewed from the Yahoo web site. You would think the Preview > >
> button > > > > would actually show you what your post was going to
look like, > > > > wouldn't you? In Preview, it looked fine, but
the actual post > > > appears > > > > to have all "redundant"
space characters stripped out. > > > > > > > > - Bruce > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" >
<athefre@> > > > > wrote: > > > > > > > > > > Thanks. All of what you
said sounds right. But there is one > > > thing > > > > > I'm not
sure if you considered that I may have looked over in > > > your > > > >
> post. > > > > > > > > > > What about the "empty spaces"
available in E for the cases > where > > > 2 E > > > > > edges need to
be placed? Like, if you have an empty space at > FR > > > and > > > > >
BR or you can have the spaces at FR and BL (although you > could do > >
> > > R2ER2 before the algorithm). > > > > > > > > > > If it really is
140 cases then that is WAY too many for me to > > > make > > > > > and
learn. I'm definitly going with my other option. > > > > > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Bruce >
Norskog" > > > > > <brnorsk@> wrote: > > > > > > > > > > > > Hi,
> > > > > > > > > > > > From what I understand, you have 4 corner cubies
in the U > layer > > > to > > > > > be > > > > > > put into correct
relative order (orientation doesn't > matter). > > > You > > > > >
have > > > > > > 10 edges that can be permuted around without changing >
> > orientation. > > > > > Of > > > > > > those 10 edges, 4 are E-layer
edges which can be considered > > > > > > indistinguishable from each
other. These E-layer edges are > all > > > > > > required to end up in
the E layer. The other set of 6 edges > can > > > also > > > > > > be
considered to be indistinguishable from each other. The > U > > > layer
> > > > > can > > > > > > be rotated before (and after, if you want the
corners > correctly > > > > > placed > > > > > > relative to the center)
the algorithm. Likewise, the E > layer > > > can be > > > > > > rotated
before and after the algorithm. (Rotating after to > get > > > the > > >
> > > E-layer centers back into correct position, if needed.) > > > > >
> > > > > > > So to count the different cases you can have, consider the
> > > different > > > > > > cases of where the E-layer edges can be, and
count the > cases > > > for > > > > > each > > > > > > of the possible
corner permutation situations (no swap, > swap 2 > > > > > > adjacent,
swap to diagonally opposite). First break down > the > > > edge > > > >
> > cases by how many might be in each layer. For each possible > > >
number > > > > > of > > > > > > E-layer edges in each of the layers,
determine the number > of > > > cases > > > > > > possible for each of
the corner permutation situations. > > > > > > > > > > > > Then build a
table of all the possibilities: > > > > > > > > > > > > (best viewed
using fixed-width font) > > > > > > > > > > > > U-E-D no swap adj. swap
diag. swap > > > > > > ----- ------- --------- ---------- > > > > > > 4
0 0 1*1*1 = 1 1*1*1 = 1 1*1*1 = 1 > > > > > > 3 1 0 1*1*1 = 1 4*1*1 = 4
2*1*1 = 2 > > > > > > 3 0 1 1*1*2 = 2 4*1*2 = 8 2*1*2 = 4 > > > > > > 2
2 0 2*2*1 = 4 6*2*1 = 12 4*2*1 = 8 > > > > > > 2 1 1 2*1*2 = 4 6*1*2 =
12 4*1*2 = 8 > > > > > > 2 0 2 2*1*1 = 2 6*1*1 = 6 4*1*1 = 4 > > > > > >
1 3 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > > > > > 1 2 1 1*2*2 = 4 4*2*2 =
16 2*2*2 = 8 > > > > > > 1 1 2 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > > > > >
0 4 0 1*1*1 = (1) 1*1*1 = 1 1*1*1 = 1 > > > > > > 0 3 1 1*1*2 = 2 1*1*2
= 2 1*1*2 = 2 > > > > > > 0 2 2 1*2*1 = 2 1*2*1 = 2 1*2*1 = 2 > > > > >
> --- --- --- > > > > > > 25 72 44 > > > > > > > > > > > > So I get
25+72+44 = 141 cases. The 1 in parentheses in the > table > > > > > >
indicates the case where no algorithm needs to be > performed. So > > >
if > > > > > you > > > > > > don't count that case, then I get 140.
> > > > > > > > > > > > I have not considered the diagonal symmetry in
the above, > but > > > then, > > > > > I > > > > > > understand you were
not asking for that to be taken into > > > > > consideration. > > > > >
> > > > > > > I just thought I would add my own comments about the edge
> > > > > orientation > > > > > > issue. > > > > > > > > > > > > I agree
with Doug in that the key in what you said was that > F > > > and B > >
> > > > moves flip four edges. > > > > > > > > > > > > From that I
assume you mean, that to be oriented: > > > > > > - an edge cubie that
belongs in the M or S slice, and is > > > currently > > > > > > located
in one of those slices, must have its U or D > facelet > > > > > aligned
> > > > > > with the U or D center > > > > > > - an edge cubie that
belongs in the M or S slice, and is > > > located in > > > > > > the E
slice, must have it U or D facelet aligned with the F > or > > > B > > >
> > center. > > > > > > - an edge cubie that belongs in the E slice, and
is > located in > > > the > > > > > E > > > > > > slice, must have its F
or B facelet aligned with the F or B > > > center > > > > > (or > > > >
> > equivalently, its R or L face aligned with the R or L > center) > >
> > > > - an edge cubie that belongs in the E slice, and is > located in
> > > the > > > > > M > > > > > > or S slice, must have its F or B face
aligned with the U or > D > > > > > center. > > > > > > > > > > > > When
an edge is in the inner slice that it belongs to, its > > > usually > >
> > > > assumed that the edge would be oriented if each of its >
facelets > > > is > > > > > > aligned with the same color center, or the
center that is > > > opposite > > > > > > that center. (Someone could
define edge orientation in a > way > > > such > > > > > that > > > > > >
the above would not be the case, but I would say this is > rare.) > > >
But > > > > > > when an edge is moved to a different inner slice than
the > one it > > > > > > belongs in, it is not generally as clear what
it means to > be > > > > > oriented. > > > > > > > > > > > > Doug
mentioned a way of defining edge orientation such that > > > moving L >
> > > > > or R a quarter-turn flips four edges. There is yet another >
way > > > of > > > > > > defining edge orientation that I have used in
computer > analyses > > > of > > > > > the > > > > > > cube. You can
define edge orientation such that moving any > of > > > the > > > > > >
layers U, D, L, R, F, or B a quarter-turn flips all four > edges > > > >
> moved. > > > > > > This is the most symmetrical way of defining edge >
orientation. > > > But > > > > > > define edge orientation in the way
that makes the most > sense > > > for > > > > > your > > > > > >
situation. With your way, you can keep all edges oriented > > > simply
by > > > > > > avoiding F, F', B, and B' moves (F2 and B2
okay, of course). > > > > > > > > > > > > - Bruce > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" > > >
<athefre@> > > > > > > wrote: > > > > > > > > > > > > > > Yeah, it
was supposed to say "DFL". > > > > > > > > > > > > > > I
don't really understand or know anything about inverses > and > > >
> > mirrors > > > > > > > and symmetry and all of that crazy stuff but
hopefully > this > > > helps: > > > > > > > > > > > > > > -Add in the
inverses the stuff like that but tell me how > many > > > > > > >
distinct cases there are with those included and without. > > > > > > >
> > > > > > > -Don't count U adjustments. I don't mind having
to > adjust U > > > > > before > > > > > > > doing an algorithm. > > > >
> > > > > > > > > > So far I'm thinking it's around 102. If
so, no way. I'm > > > going > > > > > with > > > > > > > my other
option. This is what I've been counting: > > > > > > > > > > > > >
> Already permuted: 17 cases > > > > > > > Diagonal swap: 18 cases (1
for E edges already in E) > > > > > > > Adjacent swap: 69 cases (same as
above) > > > > > > > > > > > > > > Is there a site that describes these
kinds of things? > > > > > > > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > > > > >
<no_reply@> wrote: > > > > > > > > > > > > > > > > That does help.
Actually I use a different EO > definition... > > > I > > > > > treat >
> > > > > > > L and R as flipping 4 edges. > > > > > > > > > > > > > > >
> Also, could you double check this: "The algorithm must > not > >
> > > > > > mess up UFL, DL, DBL, DB, DBR, or DFR." It doesn't
feel > > > right. > > > > > Are > > > > > > > > you sure you don't
mean 'DFL' there? Also what would > you > > > count > > > > >
as a > > > > > > > > distinct case? I could group diagonally-symmetric
cases > as > > > one. > > > > > I > > > > > > > > could even group cases
that use inverse algorithms > > > together. If > > > > > U > > > > > > >
> layer is not free for the first turn, than you could > get > > > what
I > > > > > > > like > > > > > > > > to think of as a single case
counted 4 times. > > > > > > > > > > > > > > > > This question sounds
familiar, like I've already heard > > > > > something > > > > > > >
> similar before, but it is definately a hard one and may > > > take > >
> > > some > > > > > > > > time. > > > > > > > > > > > > > > > > > > > >
> > > > -Doug > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > --- In > speedsolvingrubikscube@yahoogroups.com,
"athefre" > > > > > > > > <athefre@> wrote: > > > > > > > >
> > > > > > > > > > I'm not too sure what you mean, but I'm
using yellow > on > > > top, > > > > > blue > > > > > > > > on > > > > >
> > > > the right, orange in the front. All of the yellow > and > > >
white > > > > > > > edges > > > > > > > > > face the white or yellow
center (it doesn't matter) > and > > > all > > > > > of > > > > > >
> the > > > > > > > > > blue and green edges are facing the blue or
green > > > centers. > > > > > It's > > > > > > > > like > > > > >
> > > > Petrus, the edges are oriented that way, and if you > do F > > >
or B > > > > > it > > > > > > > > > messes up 4 edges. > > > > > > > > >
> > > > > > > > > Does that help. > > > > > > > > > > > > > > > > > >
--- In > speedsolvingrubikscube@yahoogroups.com, "Stefan > > > > >
Pochmann" > > > > > > > > > <pochmann@> wrote: > > > > > > > > >
> > > > > > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com, "athefre" > > > > > >
> > <athefre@> > > > > > > > > > > wrote: > > > > > > > > > > > > > >
> > > > > > > > All edges on the cube are already oriented before > > >
going > > > > > to > > > > > > > this > > > > > > > > > > > step. > > >
> > > > > > > > > > > > > > > > > There's no general definition for
orientation so > you > > > need > > > > > to > > > > > > > > > provide >
> > > > > > > > > one. > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
4989. Re: US Nationals From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 01 Aug 2006 01:47:25 -0000
i'll be staying at the adante hotel. if people wanna get together,
let me know. i get there late thursday night. ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Ravi Fernando"
<rubik12346@...> wrote: > > Another EDIT: > I just discovered that
visitors described that hotel as "disgusting", >
"terrible", and "made me gag". I'm making
reservations for another hotel. > > -Ravi > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ravi Fernando" >
<rubik12346@> wrote: > > > > EDIT: I worked out the transportation.
I'll arrive on the fourth and > > stay at the Presidio Inn. > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Ravi Fernando"
> > <rubik12346@> wrote: > > > > > > I'm also having
transportation issues. I probably won't be able to > > come. > > >
> > > -Ravi > > > > > >
4990. US Nationals 2006 From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 1 Aug 2006 09:51:01 -0700 (PDT)
Hey guys, It is now official: I can't make it to Nationals this
year. Though I really want to, some financial issues are eating me alive
this summer... I can't even get a loan to go, since I'm a
full-time student (lame banks). I'm still cubing, but I simply
don't have the transportation/funds. I considered hitchhiking/bus
routes, but I also have classes for the summer at the university, and it
would take days for that type of transportation. I'm definately not
walking out on the cubing thing. "I'll be back." good
luck everyone. cuberz for life. -Brent Morgan skeneegee
<skeneegee@...> wrote: If anyone happens to be crossing the bay
bridge towards Oakland at night, check out what your cube looks like in
the tunnel that goes through Yerba Buena Island. Better yet, try to
solve it(not if you're driving of course). --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Hi, > > Since I'm about to leave soon, I thought it
would be a good idea to > start a thread for people to exchange some
last-minute info. > > Although most ppl are staying at the Coventry
Motor Inn, me, Bob, and > ChrisH worked out something over at the Adante
Hotel. > > My cell num. is seven three four, 9 tree for, sx 3 sx too. (I
am > parinoid of internet bots/cralwers, lol.) Call me if you need a
ride, > I rented a car and plan to be there for 2 weeks. Say if you want
to be > picked up from either airport, I'll see what I can do, if
you contact > me a couple hours prior. > > Is there anything going on
Thursday? Setup and going to see the > Exploratorium would be good to do
in the afternoon or something. I > don't know if that would be a
welcome idea though. I think that > Thursday night there might be
something at either one of the hotel > lobbies or Clancy's place
(contact me or him about that). > > I will be doing a lot of touristy
stuff, and taking a lot of pics > becasue I'm a photography freak.
This time I brought my favorite > camera and will be sure to take many
pictures of you guys (some vid > too). > > So far I got a good idea of
who is and isn't comming. I do hear that > Brent is having some
difficulty with making arrangments, I fear. > Perhaps if someone is
driving from TX and can give him a lift... > > I know San Francisco
pretty well guys, probably as well as any non- > local that will be
attending. Btw, the public transit system (BART) is > one of the best in
the country. It will take you from the airport to a > few blocks from
almost anything I can think of (most notably Berkeley > U, Union Square,
and the Wharf/Piers). Well except maybe the > Exploratorium... I'm
not sure how to get there using only BART and > cable cars (busses
perhaps?). I can help shuttle ppl form the Coventry > to the
Exploratorium though if that becomes a problem. I know that not > all of
you can afford a hefty series of cab fares. > > If you want to contact
me, call me; I won't be reading this forum till > after I come
back. Good luck with getting things together, and have a > safe trip. >
> > -Doug (almost packed!!) > :) --Brent
--------------------------------- See the all-new, redesigned Yahoo.com.
Check it out. [Non-text portions of this message have been removed]
4991. Re: Is there a way to figure the number of cases for a
step? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 01 Aug 2006 19:59:50 -0000
No, in some cases (I think yours would apply), you should look for
"diagonal mirroring". Although the simple mirroring plus U
rotations *might* be enough/analgous/equivalent, but I have put little
thought into this as I am currently on vacation! As a long time member
of this fourm, I'd like to say that it is very good to see another
hardcore math/cs person like Bruce here! I've been keeping up with
his posts on this other fourm he uses too. Very techincal stuff that I
once wanted to see here, but after further thought, it just
wouldn't fit here. I was always the one rushing to answer math
questions, but I wasn't particularly patient in the past : (. I can
try a verification of his computation when I get the chance. It is most
challenging :). -Doug --- In speedsolvingrubikscube@yahoogroups.com,
"athefre" <athefre@...> wrote: > > Thanks, 111 is better
than 140, but not much. > > If you could reduce the number using mirrors
and inverses, how much > would it be? If you don't mind. I've
been working hard for a month > trying to perfect everything so I can
get to work on finding the > algorithms for the idea I choose. > >
Inverse = backwards > Mirror = LUL'ULU2L' is the mirror of
R'U'RU'R'U2R > > Correct? > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" >
<brnorsk@> wrote: > > > > Hi, > > > > Yes, you're right. I
considered rotations of the E layer, but not > more > > complicated
adjustment moves like R2 E R2. If you allow that, then > the > > middle
multipliers in my table all become 1, and you can just > multiply > >
the first and third number. With that, my 140 cases (excluding the > >
do-nothing case) get reduced to 111 cases. (I think I did the > >
arithmetic correctly.) Again, I haven't looked at using mirrors and
> > inverses to reduce the number of algorithms further. > > > > Sorry,
it looks like my table's formatting wasn't preserved, at >
least > > if viewed from the Yahoo web site. You would think the Preview
> button > > would actually show you what your post was going to look
like, > > wouldn't you? In Preview, it looked fine, but the actual
post > appears > > to have all "redundant" space characters
stripped out. > > > > - Bruce > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre"
<athefre@> > > wrote: > > > > > > Thanks. All of what you said sounds
right. But there is one > thing > > > I'm not sure if you
considered that I may have looked over in > your > > > post. > > > > > >
What about the "empty spaces" available in E for the cases
where > 2 E > > > edges need to be placed? Like, if you have an empty
space at FR > and > > > BR or you can have the spaces at FR and BL
(although you could do > > > R2ER2 before the algorithm). > > > > > > If
it really is 140 cases then that is WAY too many for me to > make > > >
and learn. I'm definitly going with my other option. > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
> > > <brnorsk@> wrote: > > > > > > > > Hi, > > > > > > > > From what
I understand, you have 4 corner cubies in the U layer > to > > > be > >
> > put into correct relative order (orientation doesn't matter). >
You > > > have > > > > 10 edges that can be permuted around without
changing > orientation. > > > Of > > > > those 10 edges, 4 are E-layer
edges which can be considered > > > > indistinguishable from each other.
These E-layer edges are all > > > > required to end up in the E layer.
The other set of 6 edges can > also > > > > be considered to be
indistinguishable from each other. The U > layer > > > can > > > > be
rotated before (and after, if you want the corners correctly > > >
placed > > > > relative to the center) the algorithm. Likewise, the E
layer > can be > > > > rotated before and after the algorithm. (Rotating
after to get > the > > > > E-layer centers back into correct position,
if needed.) > > > > > > > > So to count the different cases you can
have, consider the > different > > > > cases of where the E-layer edges
can be, and count the cases > for > > > each > > > > of the possible
corner permutation situations (no swap, swap 2 > > > > adjacent, swap to
diagonally opposite). First break down the > edge > > > > cases by how
many might be in each layer. For each possible > number > > > of > > > >
E-layer edges in each of the layers, determine the number of > cases > >
> > possible for each of the corner permutation situations. > > > > > >
> > Then build a table of all the possibilities: > > > > > > > > (best
viewed using fixed-width font) > > > > > > > > U-E-D no swap adj. swap
diag. swap > > > > ----- ------- --------- ---------- > > > > 4 0 0
1*1*1 = 1 1*1*1 = 1 1*1*1 = 1 > > > > 3 1 0 1*1*1 = 1 4*1*1 = 4 2*1*1 =
2 > > > > 3 0 1 1*1*2 = 2 4*1*2 = 8 2*1*2 = 4 > > > > 2 2 0 2*2*1 = 4
6*2*1 = 12 4*2*1 = 8 > > > > 2 1 1 2*1*2 = 4 6*1*2 = 12 4*1*2 = 8 > > >
> 2 0 2 2*1*1 = 2 6*1*1 = 6 4*1*1 = 4 > > > > 1 3 0 1*1*1 = 1 4*1*1 = 4
2*1*1 = 2 > > > > 1 2 1 1*2*2 = 4 4*2*2 = 16 2*2*2 = 8 > > > > 1 1 2
1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > > > 0 4 0 1*1*1 = (1) 1*1*1 = 1 1*1*1
= 1 > > > > 0 3 1 1*1*2 = 2 1*1*2 = 2 1*1*2 = 2 > > > > 0 2 2 1*2*1 = 2
1*2*1 = 2 1*2*1 = 2 > > > > --- --- --- > > > > 25 72 44 > > > > > > > >
So I get 25+72+44 = 141 cases. The 1 in parentheses in the table > > > >
indicates the case where no algorithm needs to be performed. So > if > >
> you > > > > don't count that case, then I get 140. > > > > > > >
> I have not considered the diagonal symmetry in the above, but > then,
> > > I > > > > understand you were not asking for that to be taken into
> > > consideration. > > > > > > > > I just thought I would add my own
comments about the edge > > > orientation > > > > issue. > > > > > > > >
I agree with Doug in that the key in what you said was that F > and B >
> > > moves flip four edges. > > > > > > > > From that I assume you
mean, that to be oriented: > > > > - an edge cubie that belongs in the M
or S slice, and is > currently > > > > located in one of those slices,
must have its U or D facelet > > > aligned > > > > with the U or D
center > > > > - an edge cubie that belongs in the M or S slice, and is
> located in > > > > the E slice, must have it U or D facelet aligned
with the F or > B > > > center. > > > > - an edge cubie that belongs in
the E slice, and is located in > the > > > E > > > > slice, must have
its F or B facelet aligned with the F or B > center > > > (or > > > >
equivalently, its R or L face aligned with the R or L center) > > > > -
an edge cubie that belongs in the E slice, and is located in > the > > >
M > > > > or S slice, must have its F or B face aligned with the U or D
> > > center. > > > > > > > > When an edge is in the inner slice that it
belongs to, its > usually > > > > assumed that the edge would be
oriented if each of its facelets > is > > > > aligned with the same
color center, or the center that is > opposite > > > > that center.
(Someone could define edge orientation in a way > such > > > that > > >
> the above would not be the case, but I would say this is rare.) > But
> > > > when an edge is moved to a different inner slice than the one it
> > > > belongs in, it is not generally as clear what it means to be > >
> oriented. > > > > > > > > Doug mentioned a way of defining edge
orientation such that > moving L > > > > or R a quarter-turn flips four
edges. There is yet another way > of > > > > defining edge orientation
that I have used in computer analyses > of > > > the > > > > cube. You
can define edge orientation such that moving any of > the > > > > layers
U, D, L, R, F, or B a quarter-turn flips all four edges > > > moved. > >
> > This is the most symmetrical way of defining edge orientation. > But
> > > > define edge orientation in the way that makes the most sense >
for > > > your > > > > situation. With your way, you can keep all edges
oriented > simply by > > > > avoiding F, F', B, and B' moves
(F2 and B2 okay, of course). > > > > > > > > - Bruce > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" >
<athefre@> > > > > wrote: > > > > > > > > > > Yeah, it was supposed
to say "DFL". > > > > > > > > > > I don't really
understand or know anything about inverses and > > > mirrors > > > > >
and symmetry and all of that crazy stuff but hopefully this > helps: > >
> > > > > > > > -Add in the inverses the stuff like that but tell me how
many > > > > > distinct cases there are with those included and without.
> > > > > > > > > > -Don't count U adjustments. I don't mind
having to adjust U > > > before > > > > > doing an algorithm. > > > > >
> > > > > So far I'm thinking it's around 102. If so, no way.
I'm > going > > > with > > > > > my other option. This is what
I've been counting: > > > > > > > > > > Already permuted: 17 cases
> > > > > Diagonal swap: 18 cases (1 for E edges already in E) > > > > >
Adjacent swap: 69 cases (same as above) > > > > > > > > > > Is there a
site that describes these kinds of things? > > > > > > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > > >
<no_reply@> wrote: > > > > > > > > > > > > That does help. Actually I
use a different EO definition... > I > > > treat > > > > > > L and R as
flipping 4 edges. > > > > > > > > > > > > Also, could you double check
this: "The algorithm must not > > > > > > mess up UFL, DL, DBL, DB,
DBR, or DFR." It doesn't feel > right. > > > Are > > > > > >
you sure you don't mean 'DFL' there? Also what would you
> count > > > as a > > > > > > distinct case? I could group
diagonally-symmetric cases as > one. > > > I > > > > > > could even
group cases that use inverse algorithms > together. If > > > U > > > > >
> layer is not free for the first turn, than you could get > what I > >
> > > like > > > > > > to think of as a single case counted 4 times. > >
> > > > > > > > > > This question sounds familiar, like I've
already heard > > > something > > > > > > similar before, but it is
definately a hard one and may > take > > > some > > > > > > time. > > >
> > > > > > > > > > > > > > > -Doug > > > > > > > > > > > > > > > > > >
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"athefre" > > > > > > <athefre@> wrote: > > > > > > > > > >
> > > > I'm not too sure what you mean, but I'm using yellow
on > top, > > > blue > > > > > > on > > > > > > > the right, orange in
the front. All of the yellow and > white > > > > > edges > > > > > > >
face the white or yellow center (it doesn't matter) and > all > > >
of > > > > > the > > > > > > > blue and green edges are facing the blue
or green > centers. > > > It's > > > > > > like > > > > > > >
Petrus, the edges are oriented that way, and if you do F > or B > > > it
> > > > > > > messes up 4 edges. > > > > > > > > > > > > > > Does that
help. > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan > > >
Pochmann" > > > > > > > <pochmann@> wrote: > > > > > > > > > > >
> > > > > --- In > speedsolvingrubikscube@yahoogroups.com,
"athefre" > > > > > > <athefre@> > > > > > > > > wrote: > >
> > > > > > > > > > > > > > > > All edges on the cube are already
oriented before > going > > > to > > > > > this > > > > > > > > > step.
> > > > > > > > > > > > > > > > There's no general definition for
orientation so you > need > > > to > > > > > > > provide > > > > > > > >
one. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> >
4992. Re: [Speed cubing group] Last Minute Stuff for Nationals
06 From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 01 Aug 2006 20:13:00 -0000
Good tip, but failing that, do bring a print out of your e-mail
registration confirmation in order to exploit their half price admission
offer. I made a reminder a few weeks ago, but even I nearly forgot about
it when I was packing. Anyhow, SanF is *amazing*. It's my first
time here. However, it's rather crowded downtown between 11am to
7pm for my taste. I guess I don't look forward to a dense city as
much as I would if I wasn't from a dense city myself. Still the
archetcture, landscape, and diversity here is great. Just becareful of
getting mugged (this comming form a person who frequents downtowns of
Toronto, Detroit, and New York). I really didn't think it would be
as bad, but I was walking around at 1-2am and it got a bit scary. Do
avoid Civc Center area, as I was later warned by hotel front desk, lol.
Also if you are a big academic freak, then do visit BerkeleyU. It's
one of the top 3 when it comes to most branches of mathematics. The
nieghborhod is reminicent of AA, so it was right up my alley; felt at
home :). Hem, makes me want to plaster that campus with tournament
flyers, cuz I bet we could've gotten +20 audience that way. Have a
safe trip. BTW, your ears might pop riding the subway here... BART takes
you everywhere, it's very convienient. Well the Exploratorium is
requires a 15 minute cab ride though (form the hotels I suspect you will
likely be at). Also, when/where will Mr. Cubesmith be? Hem, Atante has
several computers for internet access, but they charge me a little...
o_O -Doug --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@...> wrote: > > If you show up at the Exploratorium at 9 AM on
Friday, you can get in > free with the rest of the Caltech crew. > >
Tyson Mao > Astrophysics '06 > California Institute of Technology >
> On Jul 30, 2006, at 12:31 PM, d_funny007 wrote: > > > Hi, > > > >
Since I'm about to leave soon, I thought it would be a good idea to
> > start a thread for people to exchange some last-minute info. > > > >
Although most ppl are staying at the Coventry Motor Inn, me, Bob, and >
> ChrisH worked out something over at the Adante Hotel. > > > > My cell
num. is seven three four, 9 tree for, sx 3 sx too. (I am > > parinoid of
internet bots/cralwers, lol.) Call me if you need a ride, > > I rented a
car and plan to be there for 2 weeks. Say if you want to be > > picked
up from either airport, I'll see what I can do, if you contact > >
me a couple hours prior. > > > > Is there anything going on Thursday?
Setup and going to see the > > Exploratorium would be good to do in the
afternoon or something. I > > don't know if that would be a welcome
idea though. I think that > > Thursday night there might be something at
either one of the hotel > > lobbies or Clancy's place (contact me
or him about that). > > > > I will be doing a lot of touristy stuff, and
taking a lot of pics > > becasue I'm a photography freak. This time
I brought my favorite > > camera and will be sure to take many pictures
of you guys (some vid > > too). > > > > So far I got a good idea of who
is and isn't comming. I do hear that > > Brent is having some
difficulty with making arrangments, I fear. > > Perhaps if someone is
driving from TX and can give him a lift... > > > > I know San Francisco
pretty well guys, probably as well as any non- > > local that will be
attending. Btw, the public transit system (BART) is > > one of the best
in the country. It will take you from the airport to a > > few blocks
from almost anything I can think of (most notably Berkeley > > U, Union
Square, and the Wharf/Piers). Well except maybe the > > Exploratorium...
I'm not sure how to get there using only BART and > > cable cars
(busses perhaps?). I can help shuttle ppl form the Coventry > > to the
Exploratorium though if that becomes a problem. I know that not > > all
of you can afford a hefty series of cab fares. > > > > If you want to
contact me, call me; I won't be reading this forum till > > after I
come back. Good luck with getting things together, and have a > > safe
trip. > > > > -Doug (almost packed!!) > > > > > > >
4993. Re: [Speed cubing group] Last Minute Stuff for Nationals
06 From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 01 Aug 2006 20:14:51 -0000
AM/PM? Which day??? Be specific man! --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > I'll probably be there at 8:30 then :)
I tend to be really early for > stuff :) I land in San Fran at 4:20 so
if anyone wants to do > something on thursday, I know people are doing
stuff, just send an > e-mail my way...
4994. Re: Is there a way to figure the number of cases for a
step? From: "athefre" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 01 Aug 2006 20:55:41 -0000
Thanks, I'm sure the number that he got is correct or at least very
close and I'm sure that the amount of cases is at least 100. I
can't learn that many because the other steps in what I'm
doing require algorithms to be learned. I'm glad you and Bruce are
around. It has made things a lot easier. --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > No, in some cases (I think yours would apply), you should
look > for "diagonal mirroring". Although the simple mirroring
plus U > rotations *might* be enough/analgous/equivalent, but I have put
> little thought into this as I am currently on vacation! > > As a long
time member of this fourm, I'd like to say that it is very > good
to see another hardcore math/cs person like Bruce here! I've > been
keeping up with his posts on this other fourm he uses too. Very >
techincal stuff that I once wanted to see here, but after further >
thought, it just wouldn't fit here. I was always the one rushing to
> answer math questions, but I wasn't particularly patient in the
past : > (. > > I can try a verification of his computation when I get
the chance. It > is most challenging :). > > > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" >
<athefre@> wrote: > > > > Thanks, 111 is better than 140, but not
much. > > > > If you could reduce the number using mirrors and inverses,
how much > > would it be? If you don't mind. I've been working
hard for a > month > > trying to perfect everything so I can get to work
on finding the > > algorithms for the idea I choose. > > > > Inverse =
backwards > > Mirror = LUL'ULU2L' is the mirror of
R'U'RU'R'U2R > > > > Correct? > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > >
<brnorsk@> wrote: > > > > > > Hi, > > > > > > Yes, you're right.
I considered rotations of the E layer, but not > > more > > >
complicated adjustment moves like R2 E R2. If you allow that, > then > >
the > > > middle multipliers in my table all become 1, and you can just
> > multiply > > > the first and third number. With that, my 140 cases
(excluding the > > > do-nothing case) get reduced to 111 cases. (I think
I did the > > > arithmetic correctly.) Again, I haven't looked at
using mirrors > and > > > inverses to reduce the number of algorithms
further. > > > > > > Sorry, it looks like my table's formatting
wasn't preserved, at > > least > > > if viewed from the Yahoo web
site. You would think the Preview > > button > > > would actually show
you what your post was going to look like, > > > wouldn't you? In
Preview, it looked fine, but the actual post > > appears > > > to have
all "redundant" space characters stripped out. > > > > > > -
Bruce > > > --- In speedsolvingrubikscube@yahoogroups.com,
"athefre" > <athefre@> > > > wrote: > > > > > > > > Thanks.
All of what you said sounds right. But there is one > > thing > > > >
I'm not sure if you considered that I may have looked over in > >
your > > > > post. > > > > > > > > What about the "empty
spaces" available in E for the cases > where > > 2 E > > > > edges
need to be placed? Like, if you have an empty space at > FR > > and > >
> > BR or you can have the spaces at FR and BL (although you could > do
> > > > R2ER2 before the algorithm). > > > > > > > > If it really is 140
cases then that is WAY too many for me to > > make > > > > and learn.
I'm definitly going with my other option. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > >
> <brnorsk@> wrote: > > > > > > > > > > Hi, > > > > > > > > > > From
what I understand, you have 4 corner cubies in the U > layer > > to > >
> > be > > > > > put into correct relative order (orientation
doesn't matter). > > You > > > > have > > > > > 10 edges that can
be permuted around without changing > > orientation. > > > > Of > > > >
> those 10 edges, 4 are E-layer edges which can be considered > > > > >
indistinguishable from each other. These E-layer edges are all > > > > >
required to end up in the E layer. The other set of 6 edges > can > >
also > > > > > be considered to be indistinguishable from each other.
The U > > layer > > > > can > > > > > be rotated before (and after, if
you want the corners > correctly > > > > placed > > > > > relative to
the center) the algorithm. Likewise, the E layer > > can be > > > > >
rotated before and after the algorithm. (Rotating after to > get > > the
> > > > > E-layer centers back into correct position, if needed.) > > >
> > > > > > > So to count the different cases you can have, consider the
> > different > > > > > cases of where the E-layer edges can be, and
count the cases > > for > > > > each > > > > > of the possible corner
permutation situations (no swap, swap 2 > > > > > adjacent, swap to
diagonally opposite). First break down the > > edge > > > > > cases by
how many might be in each layer. For each possible > > number > > > > of
> > > > > E-layer edges in each of the layers, determine the number of >
> cases > > > > > possible for each of the corner permutation
situations. > > > > > > > > > > Then build a table of all the
possibilities: > > > > > > > > > > (best viewed using fixed-width font)
> > > > > > > > > > U-E-D no swap adj. swap diag. swap > > > > > -----
------- --------- ---------- > > > > > 4 0 0 1*1*1 = 1 1*1*1 = 1 1*1*1 =
1 > > > > > 3 1 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > > > > 3 0 1 1*1*2 =
2 4*1*2 = 8 2*1*2 = 4 > > > > > 2 2 0 2*2*1 = 4 6*2*1 = 12 4*2*1 = 8 > >
> > > 2 1 1 2*1*2 = 4 6*1*2 = 12 4*1*2 = 8 > > > > > 2 0 2 2*1*1 = 2
6*1*1 = 6 4*1*1 = 4 > > > > > 1 3 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > >
> > 1 2 1 1*2*2 = 4 4*2*2 = 16 2*2*2 = 8 > > > > > 1 1 2 1*1*1 = 1 4*1*1
= 4 2*1*1 = 2 > > > > > 0 4 0 1*1*1 = (1) 1*1*1 = 1 1*1*1 = 1 > > > > >
0 3 1 1*1*2 = 2 1*1*2 = 2 1*1*2 = 2 > > > > > 0 2 2 1*2*1 = 2 1*2*1 = 2
1*2*1 = 2 > > > > > --- --- --- > > > > > 25 72 44 > > > > > > > > > >
So I get 25+72+44 = 141 cases. The 1 in parentheses in the > table > > >
> > indicates the case where no algorithm needs to be performed. > So >
> if > > > > you > > > > > don't count that case, then I get 140. >
> > > > > > > > > I have not considered the diagonal symmetry in the
above, but > > then, > > > > I > > > > > understand you were not asking
for that to be taken into > > > > consideration. > > > > > > > > > > I
just thought I would add my own comments about the edge > > > >
orientation > > > > > issue. > > > > > > > > > > I agree with Doug in
that the key in what you said was that F > > and B > > > > > moves flip
four edges. > > > > > > > > > > From that I assume you mean, that to be
oriented: > > > > > - an edge cubie that belongs in the M or S slice,
and is > > currently > > > > > located in one of those slices, must have
its U or D facelet > > > > aligned > > > > > with the U or D center > >
> > > - an edge cubie that belongs in the M or S slice, and is > >
located in > > > > > the E slice, must have it U or D facelet aligned
with the F > or > > B > > > > center. > > > > > - an edge cubie that
belongs in the E slice, and is located > in > > the > > > > E > > > > >
slice, must have its F or B facelet aligned with the F or B > > center >
> > > (or > > > > > equivalently, its R or L face aligned with the R or
L center) > > > > > - an edge cubie that belongs in the E slice, and is
located > in > > the > > > > M > > > > > or S slice, must have its F or
B face aligned with the U or D > > > > center. > > > > > > > > > > When
an edge is in the inner slice that it belongs to, its > > usually > > >
> > assumed that the edge would be oriented if each of its > facelets >
> is > > > > > aligned with the same color center, or the center that is
> > opposite > > > > > that center. (Someone could define edge
orientation in a way > > such > > > > that > > > > > the above would not
be the case, but I would say this is > rare.) > > But > > > > > when an
edge is moved to a different inner slice than the one > it > > > > >
belongs in, it is not generally as clear what it means to be > > > >
oriented. > > > > > > > > > > Doug mentioned a way of defining edge
orientation such that > > moving L > > > > > or R a quarter-turn flips
four edges. There is yet another > way > > of > > > > > defining edge
orientation that I have used in computer > analyses > > of > > > > the >
> > > > cube. You can define edge orientation such that moving any of >
> the > > > > > layers U, D, L, R, F, or B a quarter-turn flips all four
> edges > > > > moved. > > > > > This is the most symmetrical way of
defining edge > orientation. > > But > > > > > define edge orientation
in the way that makes the most sense > > for > > > > your > > > > >
situation. With your way, you can keep all edges oriented > > simply by
> > > > > avoiding F, F', B, and B' moves (F2 and B2 okay, of
course). > > > > > > > > > > - Bruce > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" > >
<athefre@> > > > > > wrote: > > > > > > > > > > > > Yeah, it was
supposed to say "DFL". > > > > > > > > > > > > I don't
really understand or know anything about inverses > and > > > > mirrors
> > > > > > and symmetry and all of that crazy stuff but hopefully this
> > helps: > > > > > > > > > > > > -Add in the inverses the stuff like
that but tell me how > many > > > > > > distinct cases there are with
those included and without. > > > > > > > > > > > > -Don't count U
adjustments. I don't mind having to adjust > U > > > > before > > >
> > > doing an algorithm. > > > > > > > > > > > > So far I'm
thinking it's around 102. If so, no way. I'm > > going > > > >
with > > > > > > my other option. This is what I've been counting:
> > > > > > > > > > > > Already permuted: 17 cases > > > > > > Diagonal
swap: 18 cases (1 for E edges already in E) > > > > > > Adjacent swap:
69 cases (same as above) > > > > > > > > > > > > Is there a site that
describes these kinds of things? > > > > > > > > > > > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > > > >
<no_reply@> wrote: > > > > > > > > > > > > > > That does help.
Actually I use a different EO > definition... > > I > > > > treat > > >
> > > > L and R as flipping 4 edges. > > > > > > > > > > > > > > Also,
could you double check this: "The algorithm must not > > > > > > >
mess up UFL, DL, DBL, DB, DBR, or DFR." It doesn't feel > >
right. > > > > Are > > > > > > > you sure you don't mean
'DFL' there? Also what would you > > count > > > > as a > > >
> > > > distinct case? I could group diagonally-symmetric cases > as > >
one. > > > > I > > > > > > > could even group cases that use inverse
algorithms > > together. If > > > > U > > > > > > > layer is not free
for the first turn, than you could get > > what I > > > > > > like > > >
> > > > to think of as a single case counted 4 times. > > > > > > > > >
> > > > > This question sounds familiar, like I've already heard >
> > > something > > > > > > > similar before, but it is definately a
hard one and may > > take > > > > some > > > > > > > time. > > > > > > >
> > > > > > > > > > > > > > -Doug > > > > > > > > > > > > > > > > > > >
> > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"athefre" > > > > > > > <athefre@> wrote: > > > > > > > > >
> > > > > > > I'm not too sure what you mean, but I'm using
yellow on > > top, > > > > blue > > > > > > > on > > > > > > > > the
right, orange in the front. All of the yellow and > > white > > > > > >
edges > > > > > > > > face the white or yellow center (it doesn't
matter) and > > all > > > > of > > > > > > the > > > > > > > > blue and
green edges are facing the blue or green > > centers. > > > > It's
> > > > > > > like > > > > > > > > Petrus, the edges are oriented that
way, and if you do > F > > or B > > > > it > > > > > > > > messes up 4
edges. > > > > > > > > > > > > > > > > Does that help. > > > > > > > > >
> > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan > > > > Pochmann" > > > > > > > > <pochmann@>
wrote: > > > > > > > > > > > > > > > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com, "athefre" > > > > > >
> <athefre@> > > > > > > > > > wrote: > > > > > > > > > > > > > > > >
> > > > All edges on the cube are already oriented before > > going > >
> > to > > > > > > this > > > > > > > > > > step. > > > > > > > > > > >
> > > > > > > There's no general definition for orientation so you
> > need > > > > to > > > > > > > > provide > > > > > > > > > one. > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > >
4995. Cube Problem From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com,
caltechrubiks@yahoogroups.com Date: Tue, 1 Aug 2006 16:01:25 -0700
I have a major problem on my hands right now. I ordered cubes for the
exploratorium... except they were sent to Pasadena instead of San
Francisco. They should arrive in Pasadena on Thursday morning. If
you're driving up from Southern California and can bring cubes up
for me, please let me know immediately. -Tyson
4996. Re: [Speed cubing group] Last Minute Stuff for Nationals
06 From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 02 Aug 2006 03:21:46 -0000
I land in San Fran at 4:20 PM on Thursday, will be at the hotel by 5:00
probably...e-mail me specifically if you want my cell number...I wanna
do something Thursday night... Craig --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > AM/PM? Which day??? Be specific man! > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > I'll probably be there at 8:30 then :) I
tend to be really early for > > stuff :) I land in San Fran at 4:20 so
if anyone wants to do > > something on thursday, I know people are doing
stuff, just send an > > e-mail my way... >
4997. Re: [Speed cubing group] Last Minute Stuff for Nationals
06 From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 02 Aug 2006 04:17:05 -0000
It's summer right now so there aren't that many people passing
through campus. There will be a decent number of people from Cal that
are competing though. At least there should be. > Also if you are a big
academic freak, then do visit BerkeleyU. It's > one of the top 3
when it comes to most branches of mathematics. The > nieghborhod is
reminicent of AA, so it was right up my alley; felt at > home :). Hem,
makes me want to plaster that campus with tournament > flyers, cuz I bet
we could've gotten +20 audience that way. >
4998. Re: cheap, almost non wear stickers! From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 02 Aug 2006 18:24:23 -0000
Hi Doug, The problem with the bright stickers the cubes come with is the
edges are cut at 90 degrees vertically. If they were cut at an angle
then they wouldn't catch fingertips like they do now. I changed how
I handled a cube so that my fingertips didn't catch the edges and
even with daily usage the stickers lasted a little over a year before
they began to look raggedy. Cheers, David J --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Only the polypropylene stickers that come with most cubes
will peel > that easily. Polyvinyl chloride (PVC/polychloroethene)
stickers from > rubiks.com will not peel. (Although their corners do
occasionally > fold if very careless.) I do not recommend purchasing the
> polypropylene stickers from rubiks.com, they are basically laminated >
paper with a dye in between. > > So why do they sell both sticker types?
The ones that last longer > are muted in brightness and the ones that
peel easily are quite > bright and cheerful. > > The solution: make
thicker PVC stickers! > > In general, due to their pricing and failure
to make PVC stickers > thick enough, I personally boycott them. Instead
I opt to buy from > cubesmith.com, which offers superior service and
stickers of amazing > quality and lifespan. > > Also, do note that
cubesmith sets are somewhat "soft," and > rubiks.com's
PVC ones are rather "hard." This has trade-offs as well >
which is probably beyond the scope of this topic. > > The problem with
painting your cube in anyway, is that it's going to > end up
looking terrible. Trust me, I've tried everyting. Besides, it >
somehow violates an intrinsic nature of the pop icon itself. And for >
the same reason I don't use tiled cubes. So unless you are going
for > a special look... I see no reason why any passionate cuber would >
want to do that to their cubes, let alone their main speedcube. > > On
the other hand, is it really not alllowed in competitions? I was > not
aware of this. Plus, I'm sure that some one was using a painted >
cube at Nationals 04... o_O?? When was this rule added and why? > (Just
curious, doesn't really concern me.) > > Oh, I almost forgot to
mention... rubiks.com has rather crappy > service IMHO, but I've
hear varing things from other buyers. > > > -Doug > > > > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree > <no_reply@> wrote:
> > > > Well my suggestion was not given with competitions in mind, but
> rather > > a way to prevent sticker peeling. Nail polish holds up very
well. > > Why aren't such cubes allowed, by the way? > > > > Marcus
Stuhr > > Wharton & CAS '09 > > University of Pennsylvania > >
> > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@>
> wrote: > > > > > > No... I have to disagree. If you intend to compete
in > competitions, do > > > not use nail polish. Such cubes are not
allowed. > > > > > > Tyson Mao > > > Astrophysics '06 > > >
California Institute of Technology > > > > > > On Jul 26, 2006, at 10:12
PM, kyuubree wrote: > > > > > > > Do what I do. Peel off the stickers
and repaint with nail > polish: > > > > > > > >
http://img206.imageshack.us/img206/7406/1001567jq8.jpg > > > >
http://img55.imageshack.us/img55/8977/1001570au1.jpg > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, kyle simmons > > > >
<beamfreak314@> wrote: > > > > > > > > > > hi all. > > > > > > > > >
> okay so im sure that just about everyone has the problem of > their >
> > > stickers wearing out, and end up buying those sticker-pack- >
things. i > > > > dont have the money or patience (lol, mostly
patience), so i > came up > > > > with a funny souloution, thats cheap
and long lasting. > > > > > > > > > > i took a cheapy dollar store cube,
and removed the coloured > plastic > > > > squares (used instead of
stickers), and sanded them. then i > took what > > > > was left of the
original stickers off my cube and then > cleaned it. i > > > > sanded
the cube and cleaned it again. this was to ensure a > good bond > > > >
between the cube an plastic bits. and then glued the plastic > on the >
> > > cube. > > > > > > > > > > this brings up two obvoius issues, wich
i noted right away. > > > > > 1. the cube was heavier, seemingly, alot
heavier. probably > > because i > > > > was still so used to my normal
cube. i got used to this in > about 30 > > > > mins of solving. > > > >
> > > > > > 2. the cube is bigger. true, but only by about, 1/8 of an >
inch, > > wich > > > > i got fully used to in about an hour or so. > > >
> > > > > > > this particullar mod cube is lubed with sewing machine
oil. > > > > > (i experiment with different oils on my cubes and so far
> olive oil, > > > > and sewing machine oil are my favourites.) > > > >
> > > > > > apologies if this is also on the net somewhere, or someone >
else > > > > posted a similar mod or suggestion. > > > > > > > > > >
btw, bew record of 42 seconds. (yeah im a newbie) > > > > > > > > > >
-kyle simmons > > > > > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > > > All new Yahoo! Mail - > > >
> > --------------------------------- > > > > > Get a sneak peak at
messages with a handy reading pane. > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > > > > >
> > > > > > > > >
4999. [Speed cubing group] Re: WCA regulations version 2006 v2 is now
official From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 02 Aug 2006 19:40:26 -0000
Hi Ron, If your suggestion is to check for in general at least 18 (or x)
moves optimal solution, then this is something we could do. That's
what I meant. I mislaid the URL for the WCA. Concerning HTM and STM,
Please reach a conclusion in favor of STM. :) Thanks, David J --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi David, > > Thanks for the feedback. > It is
better to post your feedback on the WCA forum, because there we can have
a better overview of the discussions. > > I will put your suggestions on
the TODO list for version 2007. > > For your suggestion of difficulty it
is hard to define difficulty. > If your suggestion is to check for in
general at least 18 (or x) moves optimal solution, then this is
something we could do. Given a majority. > If your suggestion is to
check for easy solutions in CFOP system, then I think it is not a good
idea. In that case you are influencing randomness for a specific system.
> > We have had several discussions about HTM and STM, but there was
never a conclusion. Therefore we kept it the way it is now. > > Have
fun, > > Ron > > > ----- Original Message ----- > From: d_j_salvia > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, July 31, 2006
7:46 PM > Subject: [Speed cubing group] Re: WCA regulations version 2006
v2 is now official > > > Hi Ron, > > I had no time to take part in the
recent discussions, but I would like > to mention two things for the
future. > > 1.) Have a standard for difficulty. > I suggest that once
scrambles are randomly generated for a tournament > that they be run
through a few cube solvers. This would allow you to > eliminate those
scrambles which are too easy. > > 2.) Please reconsider and change the
rule counting slice turns as two > moves. I request that this be changed
to counting slice turns as one > move. > > I've always seen each
layer as equals, even though a slice turn > doesn't move corners.
As it is now you are penalising corners first > solvers and others like
me who use a lot of slice moves. > > Cheers, > > David J > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> wrote:
> > > > Fellow cubers, > > > > The new version of the WCA regulations is
now official. > > It is version 2006 v2, and available at > >
http://www.speedcubing.com/events/regulations.html > > > > We kindly
request all translators of former versions to update the > > regulations
in other languages. If you are interested in translating > > the WCA
regulations to your language, then please let us know. > > > > Starting
on July 21, 2006 all official WCA competitions must follow > > this new
version of the regulations. > > > > Thank you all for your feedback. > >
> > It is still possible to give more feedback. > > Errors will be
corrected as soon as possible. > > Other feedback will be taken into
account for the 2007 version. This > > version is planned for December
2006. > > > > Happy cubing, > > > > Ron > > > > > > > > [Non-text
portions of this message have been removed] >
5000. [Speed cubing group] Re: WCA regulations version 2006 v2 is now
official From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 02 Aug 2006 19:52:46 -0000
Hi Per, Thanks for the info, as I am unfamiliar with Cube explorer. I
think that you don't have to start the night before the contest to
test scrambles, couldn't this be started months in advance. You
don't have to only use one computer to test scrambles. If Cube
Explorer can quickly come up with a ballpark figure for difficulty then
that might be adequate. Can it? I mean if the optimum solution is 18
moves, would the "quick and dirty" solution be 20 moves? If
the optimum solution is 12 moves would the quick and dirty sollution be
15 or 16? So my question is how consistent is the program? Perhaps Cube
explorer could be used to determine wheter a particular scramble would
favor HTM or STM. Cheers, David J --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > On the practical side,
it does take at least 30 minutes (depending > on the computer) to find
optimal solution for a given scramble with > Cube Explorer. It quickly
finds 20 or 19 move solution(s) but to > really find the shortest proven
solution takes a good while. So i > don't think it's feasible
to do this for a high number of scrambles. > And then again why check
this only for 3x3x3? We could check also > for 4x4x4 or 5x5x5 or
square-1 or megaminx ... I think it can be > seen where im going with
this. Im not worried about getting easy > scrambles at competitions. I
do want everyone to get same scrambles > (possibly with random
orientations). That's the most feasible option > as i see it. > >
(Has anyone really studied how optimal solution length compares >
version scramble length for a large number of random scrambles of >
different lenghths ?? Where do we stop getting "harder"
scrambles by > making them longer?) > > About move metric,this is only
really interesting for fewest moves. > And fewest movers have been
dictated by Dan Harris (:-P) to follow > htm for a good while already. I
don't see any problem with that. > Those who use inner slice turns
heavily will feel punsihed by htm > andvice versa those who are used to
thinking in outer turns only > will feel that those using inner slice
turns a lot are favored by > stm. So we can't satisfy everyone
either way. > > I see 3 options : > htm - because it's simply most
common andmaybe the least > controversial,mathematical basis > > stm -
from a practical point of view maybe the most correct metric, > a layer
is a layer whether it's internal or external > > combined metric -
a salomonic solution, noone should feel heavily > favoured or
dis-favoured > > The latter does most likely require a computer to
determine the > metric,and as discussed in another yahoo group it's
not immune to > ambiguity ;-) > > Cheers! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" >
<ron@> wrote: > > > > Hi David, > > > > Thanks for the feedback. > >
It is better to post your feedback on the WCA forum, because there > we
can have a better overview of the discussions. > > > > I will put your
suggestions on the TODO list for version 2007. > > > > For your
suggestion of difficulty it is hard to define difficulty. > > If your
suggestion is to check for in general at least 18 (or x) > moves optimal
solution, then this is something we could do. Given a > majority. > > If
your suggestion is to check for easy solutions in CFOP system, > then I
think it is not a good idea. In that case you are influencing >
randomness for a specific system. > > > > We have had several
discussions about HTM and STM, but there was > never a conclusion.
Therefore we kept it the way it is now. > > > > Have fun, > > > > Ron >
> > > > > ----- Original Message ----- > > From: d_j_salvia > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, July 31, 2006
7:46 PM > > Subject: [Speed cubing group] Re: WCA regulations version
2006 > v2 is now official > > > > > > Hi Ron, > > > > I had no time to
take part in the recent discussions, but I > would like > > to mention
two things for the future. > > > > 1.) Have a standard for difficulty. >
> I suggest that once scrambles are randomly generated for a >
tournament > > that they be run through a few cube solvers. This would
allow > you to > > eliminate those scrambles which are too easy. > > > >
2.) Please reconsider and change the rule counting slice turns > as two
> > moves. I request that this be changed to counting slice turns as >
one > > move. > > > > I've always seen each layer as equals, even
though a slice turn > > doesn't move corners. As it is now you are
penalising corners > first > > solvers and others like me who use a lot
of slice moves. > > > > Cheers, > > > > David J > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> >
wrote: > > > > > > Fellow cubers, > > > > > > The new version of the WCA
regulations is now official. > > > It is version 2006 v2, and available
at > > > http://www.speedcubing.com/events/regulations.html > > > > > >
We kindly request all translators of former versions to update > the > >
> regulations in other languages. If you are interested in > translating
> > > the WCA regulations to your language, then please let us know. > >
> > > > Starting on July 21, 2006 all official WCA competitions must >
follow > > > this new version of the regulations. > > > > > > Thank you
all for your feedback. > > > > > > It is still possible to give more
feedback. > > > Errors will be corrected as soon as possible. > > >
Other feedback will be taken into account for the 2007 > version. This >
> > version is planned for December 2006. > > > > > > Happy cubing, > >
> > > > Ron > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > >
5001. Re: Cube Problem From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 02 Aug 2006 20:37:31 -0000
I may have a solution for you, but it wouldn't get them there until
late Friday night. With prelims starting on Friday, obviously that
isn't an ideal solution, but you've at least got this as an
option. Hopefully someone else has a solution to get them there
earlier... --Kirk --- In speedsolvingrubikscube@yahoogroups.com, Tyson
Mao <tmao@...> wrote: > > I have a major problem on my hands right
now. I ordered cubes for the > exploratorium... except they were sent to
Pasadena instead of San > Francisco. They should arrive in Pasadena on
Thursday morning. If > you're driving up from Southern California
and can bring cubes up for > me, please let me know immediately. > >
-Tyson >
5002. Re: [Speed cubing group] Re: Cube Problem From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 2 Aug 2006 13:44:13 -0700
Hi Kirk, What's your solution? If I can get half up on Thursday
night and half up on Friday night, I'd be just fine. -Tyson On Aug
2, 2006, at 1:37 PM, kirk83616 wrote: > I may have a solution for you,
but it wouldn't get them there until > late Friday night. With
prelims starting on Friday, obviously that > isn't an ideal
solution, but you've at least got this as an option. > > Hopefully
someone else has a solution to get them there earlier... > > --Kirk > >
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> >
wrote: > > > > I have a major problem on my hands right now. I ordered
cubes for > the > > exploratorium... except they were sent to Pasadena
instead of San > > Francisco. They should arrive in Pasadena on Thursday
morning. If > > you're driving up from Southern California and can
bring cubes up > for > > me, please let me know immediately. > > > >
-Tyson > > > > >
5003. [Speed cubing group] Re: Cube Problem From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 02 Aug 2006 20:52:50 -0000
just sent you email with my cell #... --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: >
> Hi Kirk, > > What's your solution? If I can get half up on
Thursday night and half > up on Friday night, I'd be just fine. > >
-Tyson > > On Aug 2, 2006, at 1:37 PM, kirk83616 wrote: > > > I may have
a solution for you, but it wouldn't get them there until > > late
Friday night. With prelims starting on Friday, obviously that > >
isn't an ideal solution, but you've at least got this as an
option. > > > > Hopefully someone else has a solution to get them there
earlier... > > > > --Kirk > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > > wrote:
> > > > > > I have a major problem on my hands right now. I ordered
cubes for > > the > > > exploratorium... except they were sent to
Pasadena instead of San > > > Francisco. They should arrive in Pasadena
on Thursday morning. If > > > you're driving up from Southern
California and can bring cubes up > > for > > > me, please let me know
immediately. > > > > > > -Tyson > > > > > > > > > >
Hi, This is about my 4x4x4 solver program that determines a solution for
a scrambled cube in no more than 79 slice turns. Thanks to David for
being willing to help. I haven't used Bittorrent myself. In saying
that you would host a tracker file, does that mean you would store the
files somewhere that would allow Bittorrent to be transfer the files to
others, or are you assuming they would be stored by some other file
hosting site (that your "tracker file" would merely be
referencing)? I now have a version of the solver that may be usable by
others. I added the ability to specify facelet pattern and to specify
the location of the data files. I also eliminated a couple of large
arrays to reduce the amount of memory it uses. Its arrays now use up
about 225 megabytes. Anyways my plan at the moment is to make a few
copies on DVD discs tonight, and bring them to U.S. Nationals for people
who will be there and are interested in it. I may only have about a
half-dozen copies with me. If someone is there who is willing to host
the files, that would be great. Otherwise, I will probably figure out
some way to make them downloadable after returning from U.S. Nationals.
If people out there do not feel downloading is reasonable, I guess they
can email me and we can work something out. I also may create programs
allowing the user to generate the files, if I feel there is sufficient
interest in that alternative. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > I'd be interested in a copy. I'll
leave my server on and help seed if > need be. > > ~Thom > > --- In
speedsolvingrubikscube@yahoogroups.com, "David Barr" >
<david20708@> wrote: > > > > Another option is to share the file with
Bittorrent. 1.4GB really > > isn't that big a file by today's
standards. I downloaded a 14GB file > > with Bittorrent, and it only
took a couple days. I'd be willing to > > host a tracker for the
file if you'd like. > > > > On 7/28/06, Bruce Norskog <brnorsk@>
wrote: > > > > > > Perhaps sometime after U.S. Nationals, I'll look
into doing this, if > > > people are interested in generating the files
themselves after > knowing > > > what the memory requirements are and
how much runtime is involved. > > > > > >
5005. Leaving in 6.5 hours From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 03 Aug 2006 02:38:22 -0000
Hi everyone, I'm leaving in about 6.5 hours to San Francisco.
I'll arrive tomorow Thursday morning at 10:45am San Francisco time.
My cell number is nine 1 niine sevn, five sseven, 7 tree sevnn for. I
also am worried about bots, so I'll follow Doug's example.
I'll be meeting Doug and we'll be doing a bit of sight seeing
until others arrive, and hopefully we can meet up with some other cubers
who are in the area. See you all soon, and have a safe trip everyone!
Chris
5006. Re: WCA regulations version 2006 v2 is now official From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 03 Aug 2006 04:45:46 -0000
Hi, While optimal solvers (for 3x3x3) can take a long time to find the
solution for a deep position, they can determine if a position is within
15 moves (HTM, aka FTM) of solved pretty fast, I believe. That may be
good enough. As they are, they won't automatically stop after a
certain depth, as far as I know. By the way, I believe Cube Explorer
only does HTM metric (but I don't have the latest version). Mike
Reid's optimal solver can be compiled to do either QTM or HTM.
It's not clear to me if you can estimate the optimal length very
well based on a sub-optimal solver's solution length. I think the
issue of "scramble quality" is more important on the 2x2x2.
With less than 4 million positions, I think easy scrambles are likely to
come up once in awhile, if there isn't something in place to
prevent them. There is almost a third of one percent chance of a
randomly chosen position to be depth five or less (HTM). I was in the
room when the current WR 2x2x2 solve occurred. I don't know what
the scramble was for that solve, though, although I assume I also had to
solve the same scramble. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@...> wrote: > > Hi Per, > > Thanks for the info, as I am
unfamiliar with Cube explorer. > > I think that you don't have to
start the night before the contest to > test scrambles, couldn't
this be started months in advance. > > You don't have to only use
one computer to test scrambles. > > If Cube Explorer can quickly come up
with a ballpark figure for > difficulty then that might be adequate. Can
it? I mean if the optimum > solution is 18 moves, would the "quick
and dirty" solution be 20 > moves? If the optimum solution is 12
moves would the quick and dirty > sollution be 15 or 16? So my question
is how consistent is the program? > > Perhaps Cube explorer could be
used to determine wheter a particular > scramble would favor HTM or STM.
> > Cheers, > > David J > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@> wrote: > > > > Hi :-) > > > > On the practical
side, it does take at least 30 minutes (depending > > on the computer)
to find optimal solution for a given scramble with > > Cube Explorer. It
quickly finds 20 or 19 move solution(s) but to > > really find the
shortest proven solution takes a good while. So i > > don't think
it's feasible to do this for a high number of scrambles. > > And
then again why check this only for 3x3x3? We could check also > > for
4x4x4 or 5x5x5 or square-1 or megaminx ... I think it can be > > seen
where im going with this. Im not worried about getting easy > >
scrambles at competitions. I do want everyone to get same scrambles > >
(possibly with random orientations). That's the most feasible
option > > as i see it. > > > > (Has anyone really studied how optimal
solution length compares > > version scramble length for a large number
of random scrambles of > > different lenghths ?? Where do we stop
getting "harder" scrambles by > > making them longer?) > > > >
About move metric,this is only really interesting for fewest moves. > >
And fewest movers have been dictated by Dan Harris (:-P) to follow > >
htm for a good while already. I don't see any problem with that. >
> Those who use inner slice turns heavily will feel punsihed by htm > >
andvice versa those who are used to thinking in outer turns only > >
will feel that those using inner slice turns a lot are favored by > >
stm. So we can't satisfy everyone either way. > > > > I see 3
options : > > htm - because it's simply most common andmaybe the
least > > controversial,mathematical basis > > > > stm - from a
practical point of view maybe the most correct metric, > > a layer is a
layer whether it's internal or external > > > > combined metric - a
salomonic solution, noone should feel heavily > > favoured or
dis-favoured > > > > The latter does most likely require a computer to
determine the > > metric,and as discussed in another yahoo group
it's not immune to > > ambiguity ;-) > > > > Cheers! > > > > -Per >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" > > <ron@> wrote: > > > > > > Hi David, > > > > > >
Thanks for the feedback. > > > It is better to post your feedback on the
WCA forum, because there > > we can have a better overview of the
discussions. > > > > > > I will put your suggestions on the TODO list
for version 2007. > > > > > > For your suggestion of difficulty it is
hard to define difficulty. > > > If your suggestion is to check for in
general at least 18 (or x) > > moves optimal solution, then this is
something we could do. Given a > > majority. > > > If your suggestion is
to check for easy solutions in CFOP system, > > then I think it is not a
good idea. In that case you are influencing > > randomness for a
specific system. > > > > > > We have had several discussions about HTM
and STM, but there was > > never a conclusion. Therefore we kept it the
way it is now. > > > > > > Have fun, > > > > > > Ron > > > > > > > > >
----- Original Message ----- > > > From: d_j_salvia > > > To:
speedsolvingrubikscube@yahoogroups.com > > > Sent: Monday, July 31, 2006
7:46 PM > > > Subject: [Speed cubing group] Re: WCA regulations version
2006 > > v2 is now official > > > > > > > > > Hi Ron, > > > > > > I had
no time to take part in the recent discussions, but I > > would like > >
> to mention two things for the future. > > > > > > 1.) Have a standard
for difficulty. > > > I suggest that once scrambles are randomly
generated for a > > tournament > > > that they be run through a few cube
solvers. This would allow > > you to > > > eliminate those scrambles
which are too easy. > > > > > > 2.) Please reconsider and change the
rule counting slice turns > > as two > > > moves. I request that this be
changed to counting slice turns as > > one > > > move. > > > > > >
I've always seen each layer as equals, even though a slice turn > >
> doesn't move corners. As it is now you are penalising corners > >
first > > > solvers and others like me who use a lot of slice moves. > >
> > > > Cheers, > > > > > > David J > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> > >
wrote: > > > > > > > > Fellow cubers, > > > > > > > > The new version of
the WCA regulations is now official. > > > > It is version 2006 v2, and
available at > > > > http://www.speedcubing.com/events/regulations.html
> > > > > > > > We kindly request all translators of former versions to
update > > the > > > > regulations in other languages. If you are
interested in > > translating > > > > the WCA regulations to your
language, then please let us know. > > > > > > > > Starting on July 21,
2006 all official WCA competitions must > > follow > > > > this new
version of the regulations. > > > > > > > > Thank you all for your
feedback. > > > > > > > > It is still possible to give more feedback. >
> > > Errors will be corrected as soon as possible. > > > > Other
feedback will be taken into account for the 2007 > > version. This > > >
> version is planned for December 2006. > > > > > > > > Happy cubing, >
> > > > > > > Ron > > > > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > >
5007. Purchasing cubes at US nationals From: "agousev" <agousev@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 03 Aug 2006 05:29:56 -0000
Hey everyone, I am planning to attend US nationals on Saturday and
Sunday, but have never been to any cube related event before. I was
wondering if it is generally possible to buy cubes from other cubers
and/or vendors. I am specifically looking for a Square-1, a Rubik's
Magic, a Megaminx, a competition legal 2x2x2 cube, various Siamese/fused
cubes, and a Stackmat timer. Would it be possible to purchase some or
all of these items at the event? And if I register online, and then
purchase some cubes that I didn't have before, can sign up for
additional events during the registration time? -Alexei Gousev
5008. Re: [Speed cubing group] Purchasing cubes at US nationals From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 2 Aug 2006 23:58:47 -0700
You may sign up for additional events at registration time. -Tyson On
Aug 2, 2006, at 10:29 PM, agousev wrote: > Hey everyone, > > I am
planning to attend US nationals on Saturday and Sunday, but > have never
been to any cube related event before. I was wondering if > it is
generally possible to buy cubes from other cubers and/or > vendors. I am
specifically looking for a Square-1, a Rubik's Magic, a > Megaminx,
a competition legal 2x2x2 cube, various Siamese/fused cubes, > and a
Stackmat timer. Would it be possible to purchase some or all of > these
items at the event? And if I register online, and then purchase > some
cubes that I didn't have before, can sign up for additional >
events during the registration time? > > -Alexei Gousev > > >
5009. Re: [Speed cubing group] Last Minute Stuff for Nationals
06 From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 03 Aug 2006 14:30:56 -0000
I'm getting to San Francisco on Friday around noon, so I'll
get to the Exploratorium by 1:30 or 2:00. See you all there! Tim
Reynolds
5010. Good Luck At US Competition From: "rubiks1938" <rubiks1938@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 03 Aug 2006 18:56:29 -0000
Hey, I want to wish everyone who is atteding the US Nationals the best
of luck. Unfortunately, I will not be able to attend this weekend, but I
hope to compete sometime soon. Have fun! Andy http://andyscubepage.tk
5011. Sub-30 ONE-HANDED!!!!!!! From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 03 Aug 2006 19:48:25 -0000
WOOHOO!!!!! I finally got my first sub-30 average fo one-handed solving.
It also is my first sub-29. :-) I'm really happy right now!!
I'm gonna keep practicing one-handed solving and see how good times
I can get in the future. Average: 28.97 seconds Individual Times: 29.31,
33.18, 25.37, 27.10, 31.74, 29.81, (34.43), 30.31, 26.09, 30.11, 26.71,
(22.81) /Gunnar Krig
5012. Re: Sub-30 ONE-HANDED!!!!!!! From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 03 Aug 2006 20:08:22 -0000
How the heck do people do this one-handed? I tried it once and was just
so bad at it -- it's hard to not only grip the cube but to turn
faces at the same time. Getting sub-30 times one-handed just seems
insane to me. Great accomplishment! Marcus Stuhr Wharton & CAS
'09 University of Pennsylvania --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > WOOHOO!!!!! > > I finally got my first
sub-30 average fo one-handed solving. It also > is my first sub-29. :-)
I'm really happy right now!! I'm gonna keep > practicing
one-handed solving and see how good times I can get in the > future. > >
Average: 28.97 seconds > Individual Times: 29.31, 33.18, 25.37, 27.10,
31.74, 29.81, (34.43), > 30.31, 26.09, 30.11, 26.71, (22.81) > > >
/Gunnar Krig >
5013. Re: [Speed cubing group] Sub-30 ONE-HANDED!!!!!!! From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 3 Aug 2006 18:05:03 -0300 (ART)
Nice, Gunnar! One-handed cubing is a lot of fun my best avg is 26.07s,
with a PB of 20.37s (almost sub-20 : ) ) my next goal is to make a
sub-26 avg, but that is very hard...still don't know how Ryan does
24.xx avgs...haha Pedro Gunnar Krig <gunkr520@...> escreveu:
WOOHOO!!!!! I finally got my first sub-30 average fo one-handed solving.
It also is my first sub-29. :-) I'm really happy right now!!
I'm gonna keep practicing one-handed solving and see how good times
I can get in the future. Average: 28.97 seconds Individual Times: 29.31,
33.18, 25.37, 27.10, 31.74, 29.81, (34.43), 30.31, 26.09, 30.11, 26.71,
(22.81) /Gunnar Krig --------------------------------- Novidade no
Yahoo! Mail: receba alertas de novas mensagens no seu celular. Registre
seu aparelho agora! [Non-text portions of this message have been
removed]
5014. Re: Leaving in 6.5 hours From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 03 Aug 2006 21:31:48 -0000
I leave in 30 minutes. I'll be in San Fran tonight around midnight.
You'll see me tomorrow at the comp, but if anybody feels compelled
to call me: two hundred uno, double-8 nine, 4 sicks, sixtee niner ~ Bob
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Hi everyone, > > I'm leaving in about 6.5 hours to San
Francisco. I'll arrive tomorow > Thursday morning at 10:45am San
Francisco time. > > My cell number is nine 1 niine sevn, five sseven, 7
tree sevnn for. I > also am worried about bots, so I'll follow
Doug's example. > > I'll be meeting Doug and we'll be
doing a bit of sight seeing until > others arrive, and hopefully we can
meet up with some other cubers who > are in the area. > > See you all
soon, and have a safe trip everyone! > Chris >
5015. Re: Sub-30 ONE-HANDED!!!!!!! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 Aug 2006 00:05:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@...> wrote: > > How the heck do people do this one-handed?
It's not that hard. > I tried it once And that's exactly your
problem. Stefan
5016. Re: WCA regulations version 2006 v2 is now official From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 Aug 2006 01:40:11 -0000
Thanks, Bruce! DJ --- In speedsolvingrubikscube@yahoogroups.com,
"Bruce Norskog" <brnorsk@...> wrote: > > Hi, > > While
optimal solvers (for 3x3x3) can take a long time to find the > solution
for a deep position, they can determine if a position is > within 15
moves (HTM, aka FTM) of solved pretty fast, I believe. That > may be
good enough. As they are, they won't automatically stop after a >
certain depth, as far as I know. By the way, I believe Cube Explorer >
only does HTM metric (but I don't have the latest version). Mike >
Reid's optimal solver can be compiled to do either QTM or HTM.
It's > not clear to me if you can estimate the optimal length very
well based > on a sub-optimal solver's solution length. > > I think
the issue of "scramble quality" is more important on the >
2x2x2. With less than 4 million positions, I think easy scrambles are >
likely to come up once in awhile, if there isn't something in place
to > prevent them. There is almost a third of one percent chance of a >
randomly chosen position to be depth five or less (HTM). I was in the >
room when the current WR 2x2x2 solve occurred. I don't know what
the > scramble was for that solve, though, although I assume I also had
to > solve the same scramble. > > - Bruce > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@> wrote: > > > > Hi Per, > > > > Thanks for the info, as
I am unfamiliar with Cube explorer. > > > > I think that you don't
have to start the night before the contest to > > test scrambles,
couldn't this be started months in advance. > > > > You don't
have to only use one computer to test scrambles. > > > > If Cube
Explorer can quickly come up with a ballpark figure for > > difficulty
then that might be adequate. Can it? I mean if the optimum > > solution
is 18 moves, would the "quick and dirty" solution be 20 > >
moves? If the optimum solution is 12 moves would the quick and dirty > >
sollution be 15 or 16? So my question is how consistent is the program?
> > > > Perhaps Cube explorer could be used to determine wheter a
particular > > scramble would favor HTM or STM. > > > > Cheers, > > > >
David J > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" > > <aspiring_to_love@> wrote: > > >
> > > Hi :-) > > > > > > On the practical side, it does take at least 30
minutes (depending > > > on the computer) to find optimal solution for a
given scramble with > > > Cube Explorer. It quickly finds 20 or 19 move
solution(s) but to > > > really find the shortest proven solution takes
a good while. So i > > > don't think it's feasible to do this
for a high number of scrambles. > > > And then again why check this only
for 3x3x3? We could check also > > > for 4x4x4 or 5x5x5 or square-1 or
megaminx ... I think it can be > > > seen where im going with this. Im
not worried about getting easy > > > scrambles at competitions. I do
want everyone to get same scrambles > > > (possibly with random
orientations). That's the most feasible option > > > as i see it. >
> > > > > (Has anyone really studied how optimal solution length
compares > > > version scramble length for a large number of random
scrambles of > > > different lenghths ?? Where do we stop getting
"harder" scrambles by > > > making them longer?) > > > > > >
About move metric,this is only really interesting for fewest moves. > >
> And fewest movers have been dictated by Dan Harris (:-P) to follow > >
> htm for a good while already. I don't see any problem with that.
> > > Those who use inner slice turns heavily will feel punsihed by htm
> > > andvice versa those who are used to thinking in outer turns only >
> > will feel that those using inner slice turns a lot are favored by >
> > stm. So we can't satisfy everyone either way. > > > > > > I see
3 options : > > > htm - because it's simply most common andmaybe
the least > > > controversial,mathematical basis > > > > > > stm - from
a practical point of view maybe the most correct metric, > > > a layer
is a layer whether it's internal or external > > > > > > combined
metric - a salomonic solution, noone should feel heavily > > > favoured
or dis-favoured > > > > > > The latter does most likely require a
computer to determine the > > > metric,and as discussed in another yahoo
group it's not immune to > > > ambiguity ;-) > > > > > > Cheers! >
> > > > > -Per > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > >
> <ron@> wrote: > > > >
5017. Re: cheap, almost non wear stickers! From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 Aug 2006 01:49:56 -0000
Cubesmith.com ... stickers only cost $1.25 per set. Over thirty people
have told me to paint my cube. I didn't listen to a single person
because paint feels horrible, and it doesn't look nice... ever. No
matter what you do, a computer can do better than you at making solid
colors. Go Cubesmith. -Tim --- In
speedsolvingrubikscube@yahoogroups.com, "Billy Gard"
<billygard@...> wrote: > > I painted my revenge cube. I took off the
stickers and painte with little jars of model paint, which has an
acrylic-like toughness. I see what you mean about it not looking very
good. I guess if I had put thin tape along all the edges it would have
looked fine, as the paint would form squares much like stickers, rather
than covering pretty much the whole face of the cubie. > > As for
solving the pocket cube, I found from the "Jeff Conquers the Cube
in 45 Seconds" book about what he calls "correct edges".
It is a clever visual shortcut for corner placement (so that the four
sides of the layer are solid, i.e. correct edges). You have either no
correct edges, one correct edge, or all correct edges. If you have none,
just swap two diagonal corners. If you have one correct edge, swap the
two adjacent corners across from it. That's it. By the way, when
doing the second layer the same way, remember that in 2*2*2 speak, a
double parallel swap is equivalent in effect to a diagonal swap, and a
3- cycle is equivalent to an adjacent swap. > > Billy > > > [Non-text
portions of this message have been removed] >
5018. Re: [Speed cubing group] Last Minute Stuff for Nationals
06 From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 Aug 2006 03:15:04 -0000
Hi, I've made it to San Francisco. Unfortunately, my luggage did
not. I'll be just hanging out at my hotel tonight, waiting to see
if my luggage shows up. Fortunately, most critical things I carried on.
I may attempt to get to Exploratorium by 9AM. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > I'm getting to San Francisco
on Friday around noon, so I'll get to the > Exploratorium by 1:30
or 2:00. See you all there! > > Tim Reynolds >
5019. Re: Is there a way to figure the number of cases for a
step? From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 Aug 2006 04:26:03 -0000
Hey guys, I was wondering if it would be possible to create a cube
explorer like program that will solve cubes with undefined points in the
configuration, yet it can still identify isomorphic combinations! That
would be awsome. Also, If you create a static reference, the cases are
reduced significantly, I just compiled 132 roux 2nd Block cases. Yes,
roux is supposed to be intuitive. But, there are just hard cases,
especially to do using the URM subset. All the cases I generated did
this, =D very nice. Anyway, Figure out what is isomorphic (any cube
state with the same moves whether inversed, reflected, or applied from a
different angle) Since we don't have a good hybrid of ACube and
CubeExplorer, just go over the tables you've generated and
recognize the cases for yourself. Btw, the benifit to 2-gen F2B in roux
is that you can identify the CMLL permutation case while permuting the
last C/E pair. Also I'm curious what is your method for? What do
the steps involve? I've worked with the Acube a lot lately,
generating everything from my new BLD algs for a new method, getting
faster btw at execution. Not too far from my goal. Anyway, BLD algs,
Roux F2B algs, a set of 24 algs that would permute the corners and
orient edges on 4th c/e pair insertion. The roux algs are by far the
biggest group, my BLD algs are the deepest, and the C/E pair
(Permute/Orient) algs. Like I said have a reference point, such as in
F2L algs, you align the Corner above the C/E slot to recognize the case.
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > No, in some cases (I think yours would
apply), you should look > for "diagonal mirroring". Although
the simple mirroring plus U > rotations *might* be
enough/analgous/equivalent, but I have put > little thought into this as
I am currently on vacation! > > As a long time member of this fourm,
I'd like to say that it is very > good to see another hardcore
math/cs person like Bruce here! I've > been keeping up with his
posts on this other fourm he uses too. Very > techincal stuff that I
once wanted to see here, but after further > thought, it just
wouldn't fit here. I was always the one rushing to > answer math
questions, but I wasn't particularly patient in the past : > (. > >
I can try a verification of his computation when I get the chance. It >
is most challenging :). > > > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" >
<athefre@> wrote: > > > > Thanks, 111 is better than 140, but not
much. > > > > If you could reduce the number using mirrors and inverses,
how much > > would it be? If you don't mind. I've been working
hard for a > month > > trying to perfect everything so I can get to work
on finding the > > algorithms for the idea I choose. > > > > Inverse =
backwards > > Mirror = LUL'ULU2L' is the mirror of
R'U'RU'R'U2R > > > > Correct? > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > >
<brnorsk@> wrote: > > > > > > Hi, > > > > > > Yes, you're right.
I considered rotations of the E layer, but not > > more > > >
complicated adjustment moves like R2 E R2. If you allow that, > then > >
the > > > middle multipliers in my table all become 1, and you can just
> > multiply > > > the first and third number. With that, my 140 cases
(excluding the > > > do-nothing case) get reduced to 111 cases. (I think
I did the > > > arithmetic correctly.) Again, I haven't looked at
using mirrors > and > > > inverses to reduce the number of algorithms
further. > > > > > > Sorry, it looks like my table's formatting
wasn't preserved, at > > least > > > if viewed from the Yahoo web
site. You would think the Preview > > button > > > would actually show
you what your post was going to look like, > > > wouldn't you? In
Preview, it looked fine, but the actual post > > appears > > > to have
all "redundant" space characters stripped out. > > > > > > -
Bruce > > > --- In speedsolvingrubikscube@yahoogroups.com,
"athefre" > <athefre@> > > > wrote: > > > > > > > > Thanks.
All of what you said sounds right. But there is one > > thing > > > >
I'm not sure if you considered that I may have looked over in > >
your > > > > post. > > > > > > > > What about the "empty
spaces" available in E for the cases > where > > 2 E > > > > edges
need to be placed? Like, if you have an empty space at > FR > > and > >
> > BR or you can have the spaces at FR and BL (although you could > do
> > > > R2ER2 before the algorithm). > > > > > > > > If it really is 140
cases then that is WAY too many for me to > > make > > > > and learn.
I'm definitly going with my other option. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > >
> <brnorsk@> wrote: > > > > > > > > > > Hi, > > > > > > > > > > From
what I understand, you have 4 corner cubies in the U > layer > > to > >
> > be > > > > > put into correct relative order (orientation
doesn't matter). > > You > > > > have > > > > > 10 edges that can
be permuted around without changing > > orientation. > > > > Of > > > >
> those 10 edges, 4 are E-layer edges which can be considered > > > > >
indistinguishable from each other. These E-layer edges are all > > > > >
required to end up in the E layer. The other set of 6 edges > can > >
also > > > > > be considered to be indistinguishable from each other.
The U > > layer > > > > can > > > > > be rotated before (and after, if
you want the corners > correctly > > > > placed > > > > > relative to
the center) the algorithm. Likewise, the E layer > > can be > > > > >
rotated before and after the algorithm. (Rotating after to > get > > the
> > > > > E-layer centers back into correct position, if needed.) > > >
> > > > > > > So to count the different cases you can have, consider the
> > different > > > > > cases of where the E-layer edges can be, and
count the cases > > for > > > > each > > > > > of the possible corner
permutation situations (no swap, swap 2 > > > > > adjacent, swap to
diagonally opposite). First break down the > > edge > > > > > cases by
how many might be in each layer. For each possible > > number > > > > of
> > > > > E-layer edges in each of the layers, determine the number of >
> cases > > > > > possible for each of the corner permutation
situations. > > > > > > > > > > Then build a table of all the
possibilities: > > > > > > > > > > (best viewed using fixed-width font)
> > > > > > > > > > U-E-D no swap adj. swap diag. swap > > > > > -----
------- --------- ---------- > > > > > 4 0 0 1*1*1 = 1 1*1*1 = 1 1*1*1 =
1 > > > > > 3 1 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > > > > 3 0 1 1*1*2 =
2 4*1*2 = 8 2*1*2 = 4 > > > > > 2 2 0 2*2*1 = 4 6*2*1 = 12 4*2*1 = 8 > >
> > > 2 1 1 2*1*2 = 4 6*1*2 = 12 4*1*2 = 8 > > > > > 2 0 2 2*1*1 = 2
6*1*1 = 6 4*1*1 = 4 > > > > > 1 3 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > >
> > 1 2 1 1*2*2 = 4 4*2*2 = 16 2*2*2 = 8 > > > > > 1 1 2 1*1*1 = 1 4*1*1
= 4 2*1*1 = 2 > > > > > 0 4 0 1*1*1 = (1) 1*1*1 = 1 1*1*1 = 1 > > > > >
0 3 1 1*1*2 = 2 1*1*2 = 2 1*1*2 = 2 > > > > > 0 2 2 1*2*1 = 2 1*2*1 = 2
1*2*1 = 2 > > > > > --- --- --- > > > > > 25 72 44 > > > > > > > > > >
So I get 25+72+44 = 141 cases. The 1 in parentheses in the > table > > >
> > indicates the case where no algorithm needs to be performed. > So >
> if > > > > you > > > > > don't count that case, then I get 140. >
> > > > > > > > > I have not considered the diagonal symmetry in the
above, but > > then, > > > > I > > > > > understand you were not asking
for that to be taken into > > > > consideration. > > > > > > > > > > I
just thought I would add my own comments about the edge > > > >
orientation > > > > > issue. > > > > > > > > > > I agree with Doug in
that the key in what you said was that F > > and B > > > > > moves flip
four edges. > > > > > > > > > > From that I assume you mean, that to be
oriented: > > > > > - an edge cubie that belongs in the M or S slice,
and is > > currently > > > > > located in one of those slices, must have
its U or D facelet > > > > aligned > > > > > with the U or D center > >
> > > - an edge cubie that belongs in the M or S slice, and is > >
located in > > > > > the E slice, must have it U or D facelet aligned
with the F > or > > B > > > > center. > > > > > - an edge cubie that
belongs in the E slice, and is located > in > > the > > > > E > > > > >
slice, must have its F or B facelet aligned with the F or B > > center >
> > > (or > > > > > equivalently, its R or L face aligned with the R or
L center) > > > > > - an edge cubie that belongs in the E slice, and is
located > in > > the > > > > M > > > > > or S slice, must have its F or
B face aligned with the U or D > > > > center. > > > > > > > > > > When
an edge is in the inner slice that it belongs to, its > > usually > > >
> > assumed that the edge would be oriented if each of its > facelets >
> is > > > > > aligned with the same color center, or the center that is
> > opposite > > > > > that center. (Someone could define edge
orientation in a way > > such > > > > that > > > > > the above would not
be the case, but I would say this is > rare.) > > But > > > > > when an
edge is moved to a different inner slice than the one > it > > > > >
belongs in, it is not generally as clear what it means to be > > > >
oriented. > > > > > > > > > > Doug mentioned a way of defining edge
orientation such that > > moving L > > > > > or R a quarter-turn flips
four edges. There is yet another > way > > of > > > > > defining edge
orientation that I have used in computer > analyses > > of > > > > the >
> > > > cube. You can define edge orientation such that moving any of >
> the > > > > > layers U, D, L, R, F, or B a quarter-turn flips all four
> edges > > > > moved. > > > > > This is the most symmetrical way of
defining edge > orientation. > > But > > > > > define edge orientation
in the way that makes the most sense > > for > > > > your > > > > >
situation. With your way, you can keep all edges oriented > > simply by
> > > > > avoiding F, F', B, and B' moves (F2 and B2 okay, of
course). > > > > > > > > > > - Bruce > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" > >
<athefre@> > > > > > wrote: > > > > > > > > > > > > Yeah, it was
supposed to say "DFL". > > > > > > > > > > > > I don't
really understand or know anything about inverses > and > > > > mirrors
> > > > > > and symmetry and all of that crazy stuff but hopefully this
> > helps: > > > > > > > > > > > > -Add in the inverses the stuff like
that but tell me how > many > > > > > > distinct cases there are with
those included and without. > > > > > > > > > > > > -Don't count U
adjustments. I don't mind having to adjust > U > > > > before > > >
> > > doing an algorithm. > > > > > > > > > > > > So far I'm
thinking it's around 102. If so, no way. I'm > > going > > > >
with > > > > > > my other option. This is what I've been counting:
> > > > > > > > > > > > Already permuted: 17 cases > > > > > > Diagonal
swap: 18 cases (1 for E edges already in E) > > > > > > Adjacent swap:
69 cases (same as above) > > > > > > > > > > > > Is there a site that
describes these kinds of things? > > > > > > > > > > > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > > > >
<no_reply@> wrote: > > > > > > > > > > > > > > That does help.
Actually I use a different EO > definition... > > I > > > > treat > > >
> > > > L and R as flipping 4 edges. > > > > > > > > > > > > > > Also,
could you double check this: "The algorithm must not > > > > > > >
mess up UFL, DL, DBL, DB, DBR, or DFR." It doesn't feel > >
right. > > > > Are > > > > > > > you sure you don't mean
'DFL' there? Also what would you > > count > > > > as a > > >
> > > > distinct case? I could group diagonally-symmetric cases > as > >
one. > > > > I > > > > > > > could even group cases that use inverse
algorithms > > together. If > > > > U > > > > > > > layer is not free
for the first turn, than you could get > > what I > > > > > > like > > >
> > > > to think of as a single case counted 4 times. > > > > > > > > >
> > > > > This question sounds familiar, like I've already heard >
> > > something > > > > > > > similar before, but it is definately a
hard one and may > > take > > > > some > > > > > > > time. > > > > > > >
> > > > > > > > > > > > > > -Doug > > > > > > > > > > > > > > > > > > >
> > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"athefre" > > > > > > > <athefre@> wrote: > > > > > > > > >
> > > > > > > I'm not too sure what you mean, but I'm using
yellow on > > top, > > > > blue > > > > > > > on > > > > > > > > the
right, orange in the front. All of the yellow and > > white > > > > > >
edges > > > > > > > > face the white or yellow center (it doesn't
matter) and > > all > > > > of > > > > > > the > > > > > > > > blue and
green edges are facing the blue or green > > centers. > > > > It's
> > > > > > > like > > > > > > > > Petrus, the edges are oriented that
way, and if you do > F > > or B > > > > it > > > > > > > > messes up 4
edges. > > > > > > > > > > > > > > > > Does that help. > > > > > > > > >
> > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan > > > > Pochmann" > > > > > > > > <pochmann@>
wrote: > > > > > > > > > > > > > > > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com, "athefre" > > > > > >
> <athefre@> > > > > > > > > > wrote: > > > > > > > > > > > > > > > >
> > > > All edges on the cube are already oriented before > > going > >
> > to > > > > > > this > > > > > > > > > > step. > > > > > > > > > > >
> > > > > > > There's no general definition for orientation so you
> > need > > > > to > > > > > > > > provide > > > > > > > > > one. > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > >
5020. Re: Sub-30 ONE-HANDED!!!!!!! From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 Aug 2006 04:29:15 -0000
Hey, Gunnar congrats, I believe I was in the chatroom as you were doing
that average. Very very nice job. --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > WOOHOO!!!!! > > I finally got my first
sub-30 average fo one-handed solving. It also > is my first sub-29. :-)
I'm really happy right now!! I'm gonna keep > practicing
one-handed solving and see how good times I can get in the > future. > >
Average: 28.97 seconds > Individual Times: 29.31, 33.18, 25.37, 27.10,
31.74, 29.81, (34.43), > 30.31, 26.09, 30.11, 26.71, (22.81) > > >
/Gunnar Krig >
5021. Re: Sub-30 ONE-HANDED!!!!!!! From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 Aug 2006 12:23:29 -0000
It's aal about practice, is everthing else. Right now I'm
timing 30-50 OH solves per day and do some more without timing. I
pracice only LL quite a lot to get the triggers faster. A have averaged
LL in 11.75 seconds one-handed, which I think is quite good. Now I have
to imporve F2L to get even better times. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...>
wrote: > > How the heck do people do this one-handed? I tried it once
and was > just so bad at it -- it's hard to not only grip the cube
but to turn > faces at the same time. Getting sub-30 times one-handed
just seems > insane to me. Great accomplishment! > > Marcus Stuhr >
Wharton & CAS '09 > University of Pennsylvania > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" >
<gunkr520@> wrote: > > > > WOOHOO!!!!! > > > > I finally got my first
sub-30 average fo one-handed solving. It also > > is my first sub-29.
:-) I'm really happy right now!! I'm gonna keep > > practicing
one-handed solving and see how good times I can get in the > > future. >
> > > Average: 28.97 seconds > > Individual Times: 29.31, 33.18, 25.37,
27.10, 31.74, 29.81, (34.43), > > 30.31, 26.09, 30.11, 26.71, (22.81) >
> > > > > /Gunnar Krig > > >
5022. Re: [Speed cubing group] Sub-30 ONE-HANDED!!!!!!! From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 Aug 2006 12:28:44 -0000
Hi, Pedro! Your average is so great. How fast is your F2L and LL on
average for OH solving? My best time so far is 23.94 (the 22.81 in my
avg. was with a PLL-skip). I'm hoping to get more times around 25
seconds in a near future, and hopefully lowering my single record a few
seconds. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > Nice, Gunnar! > One-handed cubing is a
lot of fun > > my best avg is 26.07s, with a PB of 20.37s (almost sub-20
: ) ) > > my next goal is to make a sub-26 avg, but that is very
hard...still don't know how Ryan does 24.xx avgs...haha > > Pedro >
> Gunnar Krig <gunkr520@...> escreveu: > WOOHOO!!!!! > > I finally
got my first sub-30 average fo one-handed solving. It also > is my first
sub-29. :-) I'm really happy right now!! I'm gonna keep >
practicing one-handed solving and see how good times I can get in the >
future. > > Average: 28.97 seconds > Individual Times: 29.31, 33.18,
25.37, 27.10, 31.74, 29.81, (34.43), > 30.31, 26.09, 30.11, 26.71,
(22.81) > > /Gunnar Krig > > > > > > > ---------------------------------
> Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu
celular. Registre seu aparelho agora! > > [Non-text portions of this
message have been removed] >
5023. Nationals From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 Aug 2006 13:16:55 -0000
I'm in San Fran too. Frank is staying at the same hotel as me, we
did a few races last night. He went over to Clancy's while my
parents forced me to go eat food. We are going to eat breakfast soon.
Will be at the exploratorium before 9. Talked to Hardiwck last
night...He'll be there, hope to see anyone there :) Craig
5024. Re: [Speed cubing group] Re: Nickname for the 6x6x6? From: "Parth Upadhyay" <parth.upadhyay@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 4 Aug 2006 08:51:18 -0500
i like vendetta, i think that sounds really cool [Non-text portions of
this message have been removed]
5025. Re: [Speed cubing group] Re: Freebies from cubing =) From: "Parth Upadhyay" <parth.upadhyay@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 4 Aug 2006 08:55:52 -0500
ive gotten two dollars off of someone who bet i couldnt do it under 3
minutes, and im surprised they paid me. :) [Non-text portions of this
message have been removed]
5026. Re: [Speed cubing group] Sub-30 ONE-HANDED!!!!!!! From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 4 Aug 2006 11:33:22 -0300 (ART)
I don't know...never timed separately...I don't like to do
that, 'cause if I get a really nice F2L I'd feel bad thinking
that could be a good overall time :) but I can do some perms fast that
20.37 had a Sune and a corner 3 cycle ; ) Pedro Gunnar Krig
<gunkr520@...> escreveu: Hi, Pedro! Your average is so great. How
fast is your F2L and LL on average for OH solving? My best time so far
is 23.94 (the 22.81 in my avg. was with a PLL-skip). I'm hoping to
get more times around 25 seconds in a near future, and hopefully
lowering my single record a few seconds. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Nice, Gunnar! > One-handed cubing is a lot of fun > > my best avg is
26.07s, with a PB of 20.37s (almost sub-20 : ) ) > > my next goal is to
make a sub-26 avg, but that is very hard...still don't know how
Ryan does 24.xx avgs...haha > > Pedro > > Gunnar Krig <gunkr520@...>
escreveu: > WOOHOO!!!!! > > I finally got my first sub-30 average fo
one-handed solving. It also > is my first sub-29. :-) I'm really
happy right now!! I'm gonna keep > practicing one-handed solving
and see how good times I can get in the > future. > > Average: 28.97
seconds > Individual Times: 29.31, 33.18, 25.37, 27.10, 31.74, 29.81,
(34.43), > 30.31, 26.09, 30.11, 26.71, (22.81) > > /Gunnar Krig > > > >
> > > --------------------------------- > Novidade no Yahoo! Mail:
receba alertas de novas mensagens no seu celular. Registre seu aparelho
agora! > > [Non-text portions of this message have been removed] >
--------------------------------- Você quer respostas para suas
perguntas? Ou você sabe muito e quer compartilhar seu conhecimento?
Experimente o Yahoo! Respostas! [Non-text portions of this message have
been removed]
5027. U.S. Nationals 2006 Results - page posted From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 Aug 2006 18:52:04 -0000
Hi everyone. I couldn't make it to U.S. Nationals this year but I
will be providing semi-live updates as they happen on the web site here:
http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 Good luck to
all competitors! Chris Pelley
5028. Re: [Speed cubing group] Sub-30 ONE-HANDED!!!!!!! From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 4 Aug 2006 21:30:36 +0200
Very nice Gunnar :-) I'm also on my way to sub30...I averaged
around 31 (using only my watch as timer) today. There will be some nice
competition at the European Championship :-) See you ! Gilles. 2006/8/4,
Pedro <pedrosino1@...>: > > I don't know...never timed
separately...I don't like to do that, 'cause > if I get a
really nice F2L I'd feel bad thinking that could be a good >
overall time :) > > but I can do some perms fast > > that 20.37 had a
Sune and a corner 3 cycle ; ) > > > Pedro > > Gunnar Krig
<gunkr520@... <gunkr520%40student.liu.se>> > escreveu: > Hi,
Pedro! > > Your average is so great. How fast is your F2L and LL on
average for > OH solving? > > My best time so far is 23.94 (the 22.81 in
my avg. was with a > PLL-skip). I'm hoping to get more times around
25 seconds in a near > future, and hopefully lowering my single record a
few seconds. > > /Gunnar > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Pedro <pedrosino1@...> > wrote: > > > > Nice, Gunnar! > >
One-handed cubing is a lot of fun > > > > my best avg is 26.07s, with a
PB of 20.37s (almost sub-20 : ) ) > > > > my next goal is to make a
sub-26 avg, but that is very > hard...still don't know how Ryan
does 24.xx avgs...haha > > > > Pedro > > > > Gunnar Krig
<gunkr520@...> escreveu: > > WOOHOO!!!!! > > > > I finally got my
first sub-30 average fo one-handed solving. It also > > is my first
sub-29. :-) I'm really happy right now!! I'm gonna keep > >
practicing one-handed solving and see how good times I can get in the >
> future. > > > > Average: 28.97 seconds > > Individual Times: 29.31,
33.18, 25.37, 27.10, 31.74, 29.81, (34.43), > > 30.31, 26.09, 30.11,
26.71, (22.81) > > > > /Gunnar Krig > > > > > > > > > > > > > >
--------------------------------- > > Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu > celular. Registre seu aparelho
agora! > > > > [Non-text portions of this message have been removed] > >
> > > --------------------------------- > Você quer respostas para suas
perguntas? Ou você sabe muito e quer > compartilhar seu conhecimento?
Experimente o Yahoo! Respostas! > > > [Non-text portions of this message
have been removed] > > > [Non-text portions of this message have been
removed]
5029. Re: U.S. Nationals 2006 Results - page posted From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 Aug 2006 21:37:38 -0000
I just saw that Chris hardwick has broken the WR for 5x5x5 blindfolded
solving qith 38 minutes!! It's a fantastic achievement and I'm
deeply impressed. I hope to see more records be broken during this
weekend. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley <no_reply@...> wrote: > > Hi everyone. I
couldn't make it to U.S. Nationals this year but I > will be
providing semi-live updates as they happen on the web site > here: > >
http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 > > Good luck
to all competitors! > > Chris Pelley >
5030. Re: [Speed cubing group] Sub-30 ONE-HANDED!!!!!!! From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 Aug 2006 21:42:36 -0000
Thank you, Gilles!! I'm looking forward to the one-handed event at
EC. There are so many great OH solvers in Europe now. Me, You, Marc van
Beest, Anssi Vanhala, Joël van Noort and more. Some people may be
training secretly too, so we don't now how good they are. I want it
to be EC now, I can't wait two months!!!!! :-) /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Very nice Gunnar :-) > >
I'm also on my way to sub30...I averaged around 31 (using only my
watch as > timer) today. > There will be some nice competition at the
European Championship :-) > > See you ! > Gilles. > > 2006/8/4, Pedro
<pedrosino1@...>: > > > > I don't know...never timed
separately...I don't like to do that, 'cause > > if I get a
really nice F2L I'd feel bad thinking that could be a good > >
overall time :) > > > > but I can do some perms fast > > > > that 20.37
had a Sune and a corner 3 cycle ; ) > > > > > > Pedro > > > > Gunnar
Krig <gunkr520@... <gunkr520%40student.liu.se>> > > escreveu: > >
Hi, Pedro! > > > > Your average is so great. How fast is your F2L and LL
on average for > > OH solving? > > > > My best time so far is 23.94 (the
22.81 in my avg. was with a > > PLL-skip). I'm hoping to get more
times around 25 seconds in a near > > future, and hopefully lowering my
single record a few seconds. > > > > /Gunnar > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > Pedro <pedrosino1@> > > wrote: > > > > > > Nice, Gunnar! > > >
One-handed cubing is a lot of fun > > > > > > my best avg is 26.07s,
with a PB of 20.37s (almost sub-20 : ) ) > > > > > > my next goal is to
make a sub-26 avg, but that is very > > hard...still don't know how
Ryan does 24.xx avgs...haha > > > > > > Pedro > > > > > > Gunnar Krig
<gunkr520@> escreveu: > > > WOOHOO!!!!! > > > > > > I finally got my
first sub-30 average fo one-handed solving. It also > > > is my first
sub-29. :-) I'm really happy right now!! I'm gonna keep > > >
practicing one-handed solving and see how good times I can get in the >
> > future. > > > > > > Average: 28.97 seconds > > > Individual Times:
29.31, 33.18, 25.37, 27.10, 31.74, 29.81, (34.43), > > > 30.31, 26.09,
30.11, 26.71, (22.81) > > > > > > /Gunnar Krig > > > > > > > > > > > > >
> > > > > > > > --------------------------------- > > > Novidade no
Yahoo! Mail: receba alertas de novas mensagens no seu > > celular.
Registre seu aparelho agora! > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > >
--------------------------------- > > Você quer respostas para suas
perguntas? Ou você sabe muito e quer > > compartilhar seu conhecimento?
Experimente o Yahoo! Respostas! > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > [Non-text portions of this
message have been removed] >
5031. Cube Fever From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 Aug 2006 22:34:04 -0000
Hi all, Check out this short movie by Squogdor Productions:
http://www.youtube.com/watch?v=bF7TGSS1n8Q&NR "Cube Fever"
Hehe. =), Macky
5032. Re: Cube Fever From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 05 Aug 2006 00:25:34 -0000
Hahahah, straight-up ballin', man. Marcus Stuhr Wharton & CAS
'09 University of Pennsylvania --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > > Hi all, > > Check out this short movie
by Squogdor Productions: >
http://www.youtube.com/watch?v=bF7TGSS1n8Q&NR > "Cube
Fever" > > Hehe. > > =), > Macky >
5033. Re: U.S. Nationals 2006 Results - page posted From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 05 Aug 2006 01:52:43 -0000
Yes, and he beat it again on the 2nd attempt-- 28:28.22!!!
Congratulations, Chris! Full results from today are posted now:
http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 Chris Pelley
--- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > I just saw that Chris hardwick has broken
the WR for 5x5x5 blindfolded > solving qith 38 minutes!! It's a
fantastic achievement and I'm deeply > impressed. I hope to see
more records be broken during this weekend. > > /Gunnar > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > Hi everyone. I couldn't make it to
U.S. Nationals this year but I > > will be providing semi-live updates
as they happen on the web site > > here: > > > >
http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 > > > > Good
luck to all competitors! > > > > Chris Pelley > > >
5034. Re: Suboptimal Rubik's 4x4x4 Cube solution From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 05 Aug 2006 02:51:22 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Hi, > > This is about my 4x4x4 solver
program that determines a solution for a > scrambled cube in no more
than 79 slice turns. > > Thanks to David for being willing to help. I
haven't used Bittorrent > myself. In saying that you would host a
tracker file, does that mean > you would store the files somewhere that
would allow Bittorrent > to be transfer the files to others, or are you
assuming they would be > stored by some other file hosting site (that
your "tracker file" would > merely be referencing)? > > I now
have a version of the solver that may be usable by others. I > added the
ability to specify facelet pattern and to specify the > location of the
data files. I also eliminated a couple of large arrays > to reduce the
amount of memory it uses. Its arrays now use up about > 225 megabytes. >
> Anyways my plan at the moment is to make a few copies on DVD discs >
tonight, and bring them to U.S. Nationals for people who will be there >
and are interested in it. I may only have about a half-dozen copies >
with me. If someone is there who is willing to host the files, that >
would be great. Otherwise, I will probably figure out some way to make >
them downloadable after returning from U.S. Nationals. If people out >
there do not feel downloading is reasonable, I guess they can email me >
and we can work something out. I also may create programs allowing the >
user to generate the files, if I feel there is sufficient interest in >
that alternative. > > - Bruce > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > I'd be interested in a copy.
I'll leave my server on and help seed if > > need be. > > > > ~Thom
> > > > --- In speedsolvingrubikscube@yahoogroups.com, "David
Barr" > > <david20708@> wrote: > > > > > > Another option is to
share the file with Bittorrent. 1.4GB really > > > isn't that big a
file by today's standards. I downloaded a 14GB file > > > with
Bittorrent, and it only took a couple days. I'd be willing to > > >
host a tracker for the file if you'd like. > > > > > > On 7/28/06,
Bruce Norskog <brnorsk@> wrote: > > > > > > > > Perhaps sometime
after U.S. Nationals, I'll look into doing > this, if > > > >
people are interested in generating the files themselves after > >
knowing > > > > what the memory requirements are and how much runtime is
involved. > > > > > > > > > > Thom didn't believe me when I said
God's Algorithm for 4x4 should be around 60 moves. It's
probably even less. -Tim
5035. Help with COLL recognition From: "athefre" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 05 Aug 2006 02:55:09 -0000
I can't seem to understand what the letters mean that are next to
the COLL algorithms. Some of them say F in places where I actually have
a U color. Here is something from speedcubing.com that really confuses
me: "If two of the four designated cubies have the same color, then
their color becomes the front color (F)." Why does it have to
become the front color and what does that mean? My normal way of
recognizing corners is too slow. I look for two corners next to each
other that have a common color then imagine I line them up and see if
they (or the other two corners) need to be switched. I searched the
group and found older messages of Tyson and Jason and someone else
asking about this and that didn't help.
5036. Re: Help with COLL recognition From: "athefre" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 05 Aug 2006 03:10:18 -0000
EDIT: I think I got it. I would still like a better explanation just in
case. You have to think of it as something like. Same [F][F] [L][R]
Opposite Instead of thinking of the actual colors. --- In
speedsolvingrubikscube@yahoogroups.com, "athefre"
<athefre@...> wrote: > > I can't seem to understand what the
letters mean that are next to the > COLL algorithms. Some of them say F
in places where I actually have a > U color. Here is something from
speedcubing.com that really confuses > me: > > "If two of the four
designated cubies have the same color, then their > color becomes the
front color (F)." > > Why does it have to become the front color
and what does that mean? > > My normal way of recognizing corners is too
slow. I look for two > corners next to each other that have a common
color then imagine I line > them up and see if they (or the other two
corners) need to be switched. > > I searched the group and found older
messages of Tyson and Jason and > someone else asking about this and
that didn't help. >
5037. Re: U.S. Nationals 2006 Results - page posted From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 05 Aug 2006 03:47:56 -0000
Congrats!!! Marcus Stuhr Wharton & CAS '09 University of
Pennsylvania --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley <no_reply@...> wrote: > > Yes, and he beat it
again on the 2nd attempt-- 28:28.22!!! > Congratulations, Chris! > >
Full results from today are posted now: > >
http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 > > Chris
Pelley > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar
Krig" > <gunkr520@> wrote: > > > > I just saw that Chris
hardwick has broken the WR for 5x5x5 > blindfolded > > solving qith 38
minutes!! It's a fantastic achievement and I'm > deeply > >
impressed. I hope to see more records be broken during this > weekend. >
> > > /Gunnar > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley > > <no_reply@> wrote: > > > > > > Hi everyone. I
couldn't make it to U.S. Nationals this year but > I > > > will be
providing semi-live updates as they happen on the web > site > > > here:
> > > > > > http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 >
> > > > > Good luck to all competitors! > > > > > > Chris Pelley > > > >
> >
5038. Re: Help with COLL recognition From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 05 Aug 2006 05:06:00 -0000
Yea, understanding recognition gave me some problems, I'm actually
going to look into recognizing by configuration case of the L/R faces,
as suggested on Gilles Roux's site. I'm taking on learning a
large system for roux, I'm so sick of my horrible last layer, and
roux has been a big inerest to me. Good luck in learning C*LL, if I can
get CMLL fast, I may go back to learning COLL. An intersting thing is
that my algs that I'm generating for roux are 2-gen, which can
possibly allow you to recognize the permutaiton case for C*LL while
solving the last C/E pair, the great thing about roux, is that with each
step you are able to look ahead to the next! Block 2 - CMLL using 2 gen,
you can recognize the Perm case CMLL - LSE you can recognize orienation
--- In speedsolvingrubikscube@yahoogroups.com, "athefre"
<athefre@...> wrote: > > EDIT: I think I got it. I would still like a
better explanation > just in case. You have to think of it as something
like. > > Same > [F][F] > [L][R] > Opposite > > Instead of thinking of
the actual colors. > > --- In speedsolvingrubikscube@yahoogroups.com,
"athefre" > <athefre@> wrote: > > > > I can't seem to
understand what the letters mean that are next to > the > > COLL
algorithms. Some of them say F in places where I actually > have a > > U
color. Here is something from speedcubing.com that really > confuses > >
me: > > > > "If two of the four designated cubies have the same
color, then > their > > color becomes the front color (F)." > > > >
Why does it have to become the front color and what does that mean? > >
> > My normal way of recognizing corners is too slow. I look for two > >
corners next to each other that have a common color then imagine I >
line > > them up and see if they (or the other two corners) need to be >
switched. > > > > I searched the group and found older messages of Tyson
and Jason > and > > someone else asking about this and that didn't
help. > > >
5039. Re: [Speed cubing group] Sub-30 ONE-HANDED!!!!!!! From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 05 Aug 2006 06:06:43 -0000
Nowadays I can't usually even do sub-40 one-handed. I'm so
afraid that my hands start hurting I do maybe three solves a day. Anyway
my feet-solving record is now 48.11 seconds. Couple days ago I had a pop
few moves before the end. Time would have probably been sub-45... --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Thank you, Gilles!! > > I'm looking
forward to the one-handed event at EC. There are so many > great OH
solvers in Europe now. Me, You, Marc van Beest, Anssi > Vanhala, Joël
van Noort and more. Some people may be training secretly > too, so we
don't now how good they are. > > I want it to be EC now, I
can't wait two months!!!!! :-) > > /Gunnar > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den >
Peereboom" <gillesvdp@> wrote: > > > > Very nice Gunnar :-) > >
> > I'm also on my way to sub30...I averaged around 31 (using only
my > watch as > > timer) today. > > There will be some nice competition
at the European Championship :-) > > > > See you ! > > Gilles. > > > >
2006/8/4, Pedro <pedrosino1@>: > > > > > > I don't know...never
timed separately...I don't like to do that, > 'cause > > > if
I get a really nice F2L I'd feel bad thinking that could be a good
> > > overall time :) > > > > > > but I can do some perms fast > > > > >
> that 20.37 had a Sune and a corner 3 cycle ; ) > > > > > > > > > Pedro
> > > > > > Gunnar Krig <gunkr520@ <gunkr520%40student.liu.se>> >
> > escreveu: > > > Hi, Pedro! > > > > > > Your average is so great. How
fast is your F2L and LL on average for > > > OH solving? > > > > > > My
best time so far is 23.94 (the 22.81 in my avg. was with a > > >
PLL-skip). I'm hoping to get more times around 25 seconds in a near
> > > future, and hopefully lowering my single record a few seconds. > >
> > > > /Gunnar > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > Pedro <pedrosino1@> > > > wrote: > > > > > > > > Nice, Gunnar!
> > > > One-handed cubing is a lot of fun > > > > > > > > my best avg is
26.07s, with a PB of 20.37s (almost sub-20 : ) ) > > > > > > > > my next
goal is to make a sub-26 avg, but that is very > > > hard...still
don't know how Ryan does 24.xx avgs...haha > > > > > > > > Pedro >
> > > > > > > Gunnar Krig <gunkr520@> escreveu: > > > > WOOHOO!!!!! >
> > > > > > > I finally got my first sub-30 average fo one-handed
solving. It also > > > > is my first sub-29. :-) I'm really happy
right now!! I'm gonna keep > > > > practicing one-handed solving
and see how good times I can get > in the > > > > future. > > > > > > >
> Average: 28.97 seconds > > > > Individual Times: 29.31, 33.18, 25.37,
27.10, 31.74, 29.81, (34.43), > > > > 30.31, 26.09, 30.11, 26.71,
(22.81) > > > > > > > > /Gunnar Krig > > > > > > > > > > > > > > > > > >
> > > > > > > > > > --------------------------------- > > > > Novidade
no Yahoo! Mail: receba alertas de novas mensagens no seu > > > celular.
Registre seu aparelho agora! > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > >
--------------------------------- > > > Você quer respostas para suas
perguntas? Ou você sabe muito e quer > > > compartilhar seu
conhecimento? Experimente o Yahoo! Respostas! > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > [Non-text portions of this message have been removed] > > >
5040. Re: [Speed cubing group] Sub-30 ONE-HANDED!!!!!!! From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 05 Aug 2006 08:56:56 -0000
Hi Anssi! Sorry, to hear the you have preblems with your hands.
Can't you cube att all with your hands or is it just one-handed
that is the problem?? I hope you will be able to start cubing again, you
have such a great talent for cubing. Your times with feet are goetting
even crazier I see. :-) /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala"
<mahtianssi@...> wrote: > > Nowadays I can't usually even do
sub-40 one-handed. I'm so afraid that > my hands start hurting I do
maybe three solves a day. Anyway my > feet-solving record is now 48.11
seconds. Couple days ago I had a pop > few moves before the end. Time
would have probably been sub-45... > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" >
<gunkr520@> wrote: > > > > Thank you, Gilles!! > > > > I'm
looking forward to the one-handed event at EC. There are so many > >
great OH solvers in Europe now. Me, You, Marc van Beest, Anssi > >
Vanhala, Joël van Noort and more. Some people may be training secretly >
> too, so we don't now how good they are. > > > > I want it to be
EC now, I can't wait two months!!!!! :-) > > > > /Gunnar > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den >
> Peereboom" <gillesvdp@> wrote: > > > > > > Very nice Gunnar
:-) > > > > > > I'm also on my way to sub30...I averaged around 31
(using only my > > watch as > > > timer) today. > > > There will be some
nice competition at the European Championship :-) > > > > > > See you !
> > > Gilles. > > > > > > 2006/8/4, Pedro <pedrosino1@>: > > > > > >
> > I don't know...never timed separately...I don't like to do
that, > > 'cause > > > > if I get a really nice F2L I'd feel
bad thinking that could be a > good > > > > overall time :) > > > > > >
> > but I can do some perms fast > > > > > > > > that 20.37 had a Sune
and a corner 3 cycle ; ) > > > > > > > > > > > > Pedro > > > > > > > >
Gunnar Krig <gunkr520@ <gunkr520%40student.liu.se>> > > > >
escreveu: > > > > Hi, Pedro! > > > > > > > > Your average is so great.
How fast is your F2L and LL on average for > > > > OH solving? > > > > >
> > > My best time so far is 23.94 (the 22.81 in my avg. was with a > >
> > PLL-skip). I'm hoping to get more times around 25 seconds in a
near > > > > future, and hopefully lowering my single record a few
seconds. > > > > > > > > /Gunnar > > > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > > Pedro <pedrosino1@> > > > > wrote: > > > > > > > > > > Nice,
Gunnar! > > > > > One-handed cubing is a lot of fun > > > > > > > > > >
my best avg is 26.07s, with a PB of 20.37s (almost sub-20 : ) ) > > > >
> > > > > > my next goal is to make a sub-26 avg, but that is very > > >
> hard...still don't know how Ryan does 24.xx avgs...haha > > > > >
> > > > > Pedro > > > > > > > > > > Gunnar Krig <gunkr520@> escreveu:
> > > > > WOOHOO!!!!! > > > > > > > > > > I finally got my first sub-30
average fo one-handed solving. > It also > > > > > is my first sub-29.
:-) I'm really happy right now!! I'm gonna > keep > > > > >
practicing one-handed solving and see how good times I can get > > in
the > > > > > future. > > > > > > > > > > Average: 28.97 seconds > > > >
> Individual Times: 29.31, 33.18, 25.37, 27.10, 31.74, 29.81, > (34.43),
> > > > > 30.31, 26.09, 30.11, 26.71, (22.81) > > > > > > > > > >
/Gunnar Krig > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > --------------------------------- > > > > > Novidade no Yahoo!
Mail: receba alertas de novas mensagens no seu > > > > celular. Registre
seu aparelho agora! > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > > > > > >
--------------------------------- > > > > Você quer respostas para suas
perguntas? Ou você sabe muito e quer > > > > compartilhar seu
conhecimento? Experimente o Yahoo! Respostas! > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > >
5041. Re: [Speed cubing group] Sub-30 ONE-HANDED!!!!!!! From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 5 Aug 2006 11:24:32 +0200
Too bad Anssi :-( I think you should take a rest. That's what I did
last week, I just stopped speedcubing because I had a very hard cubing
month of July (if I can say so :p). However I learned a few algorithms
for blindfolded and one-handed. But nothing that requires more than 10
solves a day. You could also try some cream for your mussles and/or
articulations. It helps ! As for my training for one handed (I want to
be the EC too :p), I made a full table of all cases for LL (OLL and PLL,
not LL in one alg :D - I am not yet that crazy) and I work on every
single case to be able to solve it sub5. (I realized that I could solve
F2L in 15 seconds on average, but then a 15 or even 20 seconds LL just
killed all my times. So a 10 second last layer is a totally reachable
goal.) Anyway, the Polish Open will be a good test just one-week before
the EC to determine how my level will be (there will be less pressure
though). Cube well ! Gilles. 2006/8/5, Gunnar Krig <gunkr520@...>: >
> Hi Anssi! > > Sorry, to hear the you have preblems with your hands.
Can't you cube > att all with your hands or is it just one-handed
that is the problem?? > I hope you will be able to start cubing again,
you have such a great > talent for cubing. Your times with feet are
goetting even crazier I > see. :-) > > /Gunnar > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Anssi Vanhala" > > <mahtianssi@...> wrote: > > > >
Nowadays I can't usually even do sub-40 one-handed. I'm so
afraid that > > my hands start hurting I do maybe three solves a day.
Anyway my > > feet-solving record is now 48.11 seconds. Couple days ago
I had a pop > > few moves before the end. Time would have probably been
sub-45... > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gunnar Krig" > > <gunkr520@> wrote: > > > > > > Thank
you, Gilles!! > > > > > > I'm looking forward to the one-handed
event at EC. There are so many > > > great OH solvers in Europe now. Me,
You, Marc van Beest, Anssi > > > Vanhala, Joël van Noort and more. Some
people may be training secretly > > > too, so we don't now how good
they are. > > > > > > I want it to be EC now, I can't wait two
months!!!!! :-) > > > > > > /Gunnar > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > > > Peereboom" <gillesvdp@> wrote: > >
> > > > > > Very nice Gunnar :-) > > > > > > > > I'm also on my way
to sub30...I averaged around 31 (using only my > > > watch as > > > >
timer) today. > > > > There will be some nice competition at the
European Championship :-) > > > > > > > > See you ! > > > > Gilles. > >
> > > > > > 2006/8/4, Pedro <pedrosino1@>: > > > > > > > > > > I
don't know...never timed separately...I don't like to do that,
> > > 'cause > > > > > if I get a really nice F2L I'd feel bad
thinking that could be a > > good > > > > > overall time :) > > > > > >
> > > > but I can do some perms fast > > > > > > > > > > that 20.37 had
a Sune and a corner 3 cycle ; ) > > > > > > > > > > > > > > > Pedro > >
> > > > > > > > Gunnar Krig <gunkr520@
<gunkr520%40student.liu.se>> > > > > > escreveu: > > > > > Hi, Pedro!
> > > > > > > > > > Your average is so great. How fast is your F2L and
LL on > average for > > > > > OH solving? > > > > > > > > > > My best
time so far is 23.94 (the 22.81 in my avg. was with a > > > > >
PLL-skip). I'm hoping to get more times around 25 seconds in a >
near > > > > > future, and hopefully lowering my single record a few
seconds. > > > > > > > > > > /Gunnar > > > > > > > > > > --- In > > > >
> >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > > > > Pedro
<pedrosino1@> > > > > > wrote: > > > > > > > > > > > > Nice, Gunnar!
> > > > > > One-handed cubing is a lot of fun > > > > > > > > > > > > my
best avg is 26.07s, with a PB of 20.37s (almost sub-20 : ) ) > > > > > >
> > > > > > my next goal is to make a sub-26 avg, but that is very > > >
> > hard...still don't know how Ryan does 24.xx avgs...haha > > > >
> > > > > > > > Pedro > > > > > > > > > > > > Gunnar Krig <gunkr520@>
escreveu: > > > > > > WOOHOO!!!!! > > > > > > > > > > > > I finally got
my first sub-30 average fo one-handed solving. > > It also > > > > > >
is my first sub-29. :-) I'm really happy right now!! I'm gonna
> > keep > > > > > > practicing one-handed solving and see how good
times I can get > > > in the > > > > > > future. > > > > > > > > > > > >
Average: 28.97 seconds > > > > > > Individual Times: 29.31, 33.18,
25.37, 27.10, 31.74, 29.81, > > (34.43), > > > > > > 30.31, 26.09,
30.11, 26.71, (22.81) > > > > > > > > > > > > /Gunnar Krig > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > > > > Novidade no Yahoo! Mail:
receba alertas de novas mensagens > no seu > > > > > celular. Registre
seu aparelho agora! > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > > > Você quer respostas para
suas perguntas? Ou você sabe muito e quer > > > > > compartilhar seu
conhecimento? Experimente o Yahoo! Respostas! > > > > > > > > > > > > >
> > [Non-text portions of this message have been removed] > > > > > > >
> > > > > > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > [Non-text portions of
this message have been removed]
5042. Re: [Speed cubing group] Sub-30 ONE-HANDED!!!!!!! From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 05 Aug 2006 10:41:06 -0000
Hi, Gilles! It seems like a good technique to try to get all cases below
a certain limit. I now some of my LL moves are very slow one-handed
while some I can do in three seconds. I'm gonna do that myself, in
continue to also take averages of LL. For now my goal is to get sub-11
on average for LL, but it is F2L I have to work on the most. /Gunnar ---
In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > As for my training for one
handed (I want to be the EC too :p), I made a > full table of all cases
for LL (OLL and PLL, not LL in one alg :D - I am not > yet that crazy)
and I work on every single case to be able to solve it sub5. > (I
realized that I could solve F2L in 15 seconds on average, but then a 15
> or even 20 seconds LL just killed all my times. So a 10 second last
layer is > a totally reachable goal.) > > Anyway, the Polish Open will
be a good test just one-week before the EC to > determine how my level
will be (there will be less pressure though). > > Cube well ! > Gilles.
5043. Re: Help with COLL recognition From: "athefre" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 05 Aug 2006 20:10:40 -0000
> I'm actually > going to look into recognizing by configuration
case of the L/R > faces, as suggested on Gilles Roux's site. What
do you mean? All I've seen on the site is pictures showing that a
certain side needs to be switched. How is that a way to recognize the
algorithm needed? When you first look at the cube when you have that
case you don't see that a side needs to be switched so what do you
do? Sorry, someone else told me that they do it the way on the site, I
just don't see any description on his site of how to do it, just
pictures. I was using Roux a month ago. I got down to 22 seconds but
I've stopped to work on something of my own. His method is a very
good one so stick with it. --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer"
<dbeyer816@...> wrote: > > Yea, understanding recognition gave me
some problems, I'm actually > going to look into recognizing by
configuration case of the L/R > faces, as suggested on Gilles
Roux's site. > > I'm taking on learning a large system for
roux, I'm so sick of my > horrible last layer, and roux has been a
big inerest to me. > > Good luck in learning C*LL, if I can get CMLL
fast, I may go back to > learning COLL. > > An intersting thing is that
my algs that I'm generating for roux are > 2-gen, which can
possibly allow you to recognize the permutaiton > case for C*LL while
solving the last C/E pair, the great thing about > roux, is that with
each step you are able to look ahead to the next! > Block 2 - CMLL using
2 gen, you can recognize the Perm case > CMLL - LSE you can recognize
orienation > > --- In speedsolvingrubikscube@yahoogroups.com,
"athefre" > <athefre@> wrote: > > > > EDIT: I think I got
it. I would still like a better explanation > > just in case. You have
to think of it as something like. > > > > Same > > [F][F] > > [L][R] > >
Opposite > > > > Instead of thinking of the actual colors. > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "athefre" > >
<athefre@> wrote: > > > > > > I can't seem to understand what
the letters mean that are next > to > > the > > > COLL algorithms. Some
of them say F in places where I actually > > have a > > > U color. Here
is something from speedcubing.com that really > > confuses > > > me: > >
> > > > "If two of the four designated cubies have the same color,
then > > their > > > color becomes the front color (F)." > > > > >
> Why does it have to become the front color and what does that > mean?
> > > > > > My normal way of recognizing corners is too slow. I look for
> two > > > corners next to each other that have a common color then
imagine > I > > line > > > them up and see if they (or the other two
corners) need to be > > switched. > > > > > > I searched the group and
found older messages of Tyson and Jason > > and > > > someone else
asking about this and that didn't help. > > > > > >
5044. AW: [Speed cubing group] Re: Help with COLL recognition From: "thomasstadler" <thomasstadler@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 6 Aug 2006 03:40:26 +0200
Hi, on my site i've written all COLL for the roux method. There you
will see, which peace of the corner i look for to take the right COLL.
You will find it on: Gilles Roux method, at the bottom there is a link
for the CMLL. The notation i take is described on "NOTATION",
first have a look there. Hope you 'll understand it (its in german)
Thomas Here my site: www.speedcubing.ch <http://www.speedcubing.ch/>
_____ Von: speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] Im Auftrag von athefre
Gesendet: Samstag, 5. August 2006 22:11 An:
speedsolvingrubikscube@yahoogroups.com Betreff: [Speed cubing group] Re:
Help with COLL recognition > I'm actually > going to look into
recognizing by configuration case of the L/R > faces, as suggested on
Gilles Roux's site. What do you mean? All I've seen on the
site is pictures showing that a certain side needs to be switched. How
is that a way to recognize the algorithm needed? When you first look at
the cube when you have that case you don't see that a side needs to
be switched so what do you do? Sorry, someone else told me that they do
it the way on the site, I just don't see any description on his
site of how to do it, just pictures. I was using Roux a month ago. I got
down to 22 seconds but I've stopped to work on something of my own.
His method is a very good one so stick with it. --- In
speedsolvingrubiksc <mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, "Daniel Beyer" <dbeyer816@...> wrote:
> > Yea, understanding recognition gave me some problems, I'm
actually > going to look into recognizing by configuration case of the
L/R > faces, as suggested on Gilles Roux's site. > > I'm
taking on learning a large system for roux, I'm so sick of my >
horrible last layer, and roux has been a big inerest to me. > > Good
luck in learning C*LL, if I can get CMLL fast, I may go back to >
learning COLL. > > An intersting thing is that my algs that I'm
generating for roux are > 2-gen, which can possibly allow you to
recognize the permutaiton > case for C*LL while solving the last C/E
pair, the great thing about > roux, is that with each step you are able
to look ahead to the next! > Block 2 - CMLL using 2 gen, you can
recognize the Perm case > CMLL - LSE you can recognize orienation > >
--- In speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, "athefre" > <athefre@> wrote: > > > >
EDIT: I think I got it. I would still like a better explanation > > just
in case. You have to think of it as something like. > > > > Same > >
[F][F] > > [L][R] > > Opposite > > > > Instead of thinking of the actual
colors. > > > > --- In speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, "athefre" > > <athefre@> wrote: > > >
> > > I can't seem to understand what the letters mean that are
next > to > > the > > > COLL algorithms. Some of them say F in places
where I actually > > have a > > > U color. Here is something from
speedcubing.com that really > > confuses > > > me: > > > > > > "If
two of the four designated cubies have the same color, then > > their >
> > color becomes the front color (F)." > > > > > > Why does it
have to become the front color and what does that > mean? > > > > > > My
normal way of recognizing corners is too slow. I look for > two > > >
corners next to each other that have a common color then imagine > I > >
line > > > them up and see if they (or the other two corners) need to be
> > switched. > > > > > > I searched the group and found older messages
of Tyson and Jason > > and > > > someone else asking about this and that
didn't help. > > > > > > [Non-text portions of this message have
been removed]
5045. Re: U.S. Nationals 2006 Results - page posted From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 06 Aug 2006 13:15:25 -0000
Chris Hardwick also set a new world record for 4x4x4 blindfolded.
Results through Saturday night posted here:
http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 Chris Pelley
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Yes, and he beat it again on the 2nd
attempt-- 28:28.22!!! > Congratulations, Chris! > > Full results from
today are posted now: > >
http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 > > Chris
Pelley > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar
Krig" > <gunkr520@> wrote: > > > > I just saw that Chris
hardwick has broken the WR for 5x5x5 > blindfolded > > solving qith 38
minutes!! It's a fantastic achievement and I'm > deeply > >
impressed. I hope to see more records be broken during this > weekend. >
> > > /Gunnar > > > > > > --- In speedsolvingrubikscube@...m,
christopher_pelley > > <no_reply@> wrote: > > > > > > Hi everyone. I
couldn't make it to U.S. Nationals this year but > I > > > will be
providing semi-live updates as they happen on the web > site > > > here:
> > > > > > http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 >
> > > > > Good luck to all competitors! > > > > > > Chris Pelley > > > >
> >
5046. Re: [Speed cubing group] Sub-30 ONE-HANDED!!!!!!! From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 6 Aug 2006 17:33:44 +0200
Mmmm, I'm getting close. :-) Yesterday I sent a 31.40 average to
speedcubing.com but then I worked on a few OLL cases and today I did a
magical 30.58 average. Average: 30.58 seconds Individual Times: 32.95,
28.22, (26.94), 33.87, (40.62), 30.52, 27.56, 31.43, 29.15, 32.59,
31.67, 27.83 There are now 29 / 57 OLL cases I can solve sub5. I
haven't timed my PLLs yet but I know all my G-Perms, 3
corners/edges cyles and N, L and J perms are quite fast. If you want I
can post my pages of OLL and PLL cases so that when you can solve one at
your desired speed, you can make a cross on it. :D (It is very
motivating to see the number of cases you do not know diminishing day
after day.) Would you like it ? Bye bye ! Gilles. 2006/8/5, Gunnar Krig
<gunkr520@...>: > > Hi, Gilles! > > It seems like a good technique to
try to get all cases below a certain > limit. I now some of my LL moves
are very slow one-handed while some I > can do in three seconds.
I'm gonna do that myself, in continue to also > take averages of
LL. For now my goal is to get sub-11 on average for > LL, but it is F2L
I have to work on the most. > > > /Gunnar > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > >
As for my training for one handed (I want to be the EC too :p), I made a
> > full table of all cases for LL (OLL and PLL, not LL in one alg :D -
> I am not > > yet that crazy) and I work on every single case to be
able to solve > it sub5. > > (I realized that I could solve F2L in 15
seconds on average, but > then a 15 > > or even 20 seconds LL just
killed all my times. So a 10 second last > layer is > > a totally
reachable goal.) > > > > Anyway, the Polish Open will be a good test
just one-week before the > EC to > > determine how my level will be
(there will be less pressure though). > > > > Cube well ! > > Gilles. >
> > [Non-text portions of this message have been removed]
5047. Re: [Speed cubing group] Sub-30 ONE-HANDED!!!!!!! From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 6 Aug 2006 18:35:29 +0200
Where are the OH records to be found? R ----- Original Message -----
From: Gilles van den Peereboom To: speedsolvingrubikscube@...m Sent:
Sunday, August 06, 2006 5:33 PM Subject: Re: [Speed cubing group] Sub-30
ONE-HANDED!!!!!!! Mmmm, I'm getting close. :-) Yesterday I sent a
31.40 average to speedcubing.com but then I worked on a few OLL cases
and today I did a magical 30.58 average. Average: 30.58 seconds
Individual Times: 32.95, 28.22, (26.94), 33.87, (40.62), 30.52, 27.56,
31.43, 29.15, 32.59, 31.67, 27.83 _dWwwWhe_._,_._ Messages in this topic
(21) Reply (via web post) | Start a new topic Messages | Files | Photos
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5048. Re: [Speed cubing group] Sub-30 ONE-HANDED!!!!!!! From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 06 Aug 2006 19:22:49 -0000
Hi, Gilles!! Congratulations for your nice average. You'll get a
sub-30 average any day now. I started taking averages for every OLL- and
PLL-case yesterday, and I sort them in excel, to see which cases I need
to work on. My fastest PLL-case so far is the counter-clockwise corner
3-cycle, on which I have averaged 3.57 OH. My fastest attempt was 2.87.
I already have pages with OLL- abd PLL-cases to fill in times in, but
thanks anyway. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles van den Peereboom" <gillesvdp@...> wrote: > > Mmmm,
I'm getting close. :-) > > Yesterday I sent a 31.40 average to
speedcubing.com but then I worked on a > few OLL cases and today I did a
magical 30.58 average. > > Average: 30.58 seconds > Individual Times:
32.95, 28.22, (26.94), 33.87, (40.62), 30.52, 27.56, 31.43, > 29.15,
32.59, 31.67, 27.83 > > There are now 29 / 57 OLL cases I can solve
sub5. > I haven't timed my PLLs yet but I know all my G-Perms, 3
corners/edges cyles > and N, L and J perms are quite fast. > > If you
want I can post my pages of OLL and PLL cases so that when you can >
solve one at your desired speed, you can make a cross on it. :D (It is
very > motivating to see the number of cases you do not know diminishing
day after > day.) > > Would you like it ? > > Bye bye ! > Gilles. > >
2006/8/5, Gunnar Krig <gunkr520@...>: > > > > Hi, Gilles! > > > > It
seems like a good technique to try to get all cases below a certain > >
limit. I now some of my LL moves are very slow one-handed while some I >
> can do in three seconds. I'm gonna do that myself, in continue to
also > > take averages of LL. For now my goal is to get sub-11 on
average for > > LL, but it is F2L I have to work on the most. > > > > >
> /Gunnar > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Gilles van den > > Peereboom" <gillesvdp@> wrote: > >
> > > As for my training for one handed (I want to be the EC too :p), I
made a > > > full table of all cases for LL (OLL and PLL, not LL in one
alg :D - > > I am not > > > yet that crazy) and I work on every single
case to be able to solve > > it sub5. > > > (I realized that I could
solve F2L in 15 seconds on average, but > > then a 15 > > > or even 20
seconds LL just killed all my times. So a 10 second last > > layer is >
> > a totally reachable goal.) > > > > > > Anyway, the Polish Open will
be a good test just one-week before the > > EC to > > > determine how my
level will be (there will be less pressure though). > > > > > > Cube
well ! > > > Gilles. > > > > > > > > > [Non-text portions of this
message have been removed] >
5049. Re: [Speed cubing group] Sub-30 ONE-HANDED!!!!!!! From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 06 Aug 2006 19:25:58 -0000
Under "dexterity" on www.speedcubing.com --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > Where are the OH records to be found?
> R > > ----- Original Message ----- > From: Gilles van den Peereboom >
To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, August 06,
2006 5:33 PM > Subject: Re: [Speed cubing group] Sub-30
ONE-HANDED!!!!!!! > > > Mmmm, I'm getting close. :-) > > Yesterday
I sent a 31.40 average to speedcubing.com but then I worked on a > few
OLL cases and today I did a magical 30.58 average. > > Average: 30.58
seconds > Individual Times: 32.95, 28.22, (26.94), 33.87, (40.62),
30.52, 27.56, 31.43, > 29.15, 32.59, 31.67, 27.83 > > > _dWwwWhe_._,_._
> Messages in this topic (21) Reply (via web post) | Start a new topic >
Messages | Files | Photos | Links | Database | Polls | Members |
Calendar > > You are receiving Individual Emails Change Delivery
Settings > Visit Your Group | Yahoo! Groups Terms of Use | Unsubscribe
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> a.. Jigsaw puzzle game > b.. Educational game and puzzle > c.. Word
puzzle game > d.. Kid puzzle game > e.. Puzzle games > Yahoo! Travel >
View Travel Guides > > Things to do in > > 40,000+ cities > > Yahoo!
360° > Blog Now > > Share your life > > With friends, family > > Yahoo!
TV > "The 9" > > Daily count down > > of top Web finds. > . >
_ssW_,_._,___ > > [Non-text portions of this message have been removed]
>
5050. Darn i need cubes fast :-S (and fast cubes :-P) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 06 Aug 2006 21:15:49 -0000
Hey !! Bad bad bad news ... My 2 best 5x5x5 cubes are broken. On one the
"cap" sitting below on of the middle centers broke (plastic
breakage). This was a good while ago. On the other, one of the rivets
snapped and the cube literally exploded in my face. This is so sad :-o I
soon need to start practising seriously for Paris and a 5x5x5 takes
almost forever to break in. Im not sure what to do now. I have one more
5x5x5 i might try to fix by tightening the rivets. I also have really
bad 4x4x4's that are far too loose. My only good cube is my diy
3x3x3 ... huhu ... And i don't even care that much for 3x3x3
speeding ... grrrr ... *sniff* - Per
5051. A video featuring speedcubing From: "Ben King" <grsbmd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 06 Aug 2006 21:34:20 -0000
If any of you are interested: http://www.youtube.com/watch?v=0uN9lhHfGX0
I'm not very fast, but there it is. -Ben.
5052. Re: Darn i need cubes fast :-S (and fast cubes :-P) From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 06 Aug 2006 21:43:18 -0000
Hi, Per! Why don't you order replacment parts from cubesmith.com.
When I order from there I got my stuff in a week or so. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hey !! > > Bad bad bad news ... My
2 best 5x5x5 cubes are broken. On one > the "cap" sitting
below on of the middle centers broke (plastic > breakage). This was a
good while ago. On the other, one of the rivets > snapped and the cube
literally exploded in my face. This is so sad :-o > I soon need to start
practising seriously for Paris and a 5x5x5 takes > almost forever to
break in. Im not sure what to do now. I have one > more 5x5x5 i might
try to fix by tightening the rivets. I also have > really bad
4x4x4's that are far too loose. My only good cube is my diy > 3x3x3
... huhu ... And i don't even care that much for 3x3x3 > speeding
... grrrr ... > > *sniff* > > - Per >
5053. Re: U.S. Nationals 2006 Results - page posted From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 Aug 2006 00:10:49 -0000
Well the competition is over. The big news is that Leyan Lo won the
3x3x3 speed finals and is the new U.S. champion. However, he lost his
world record crown to Toby Mao who set a new world record of 10.48
seconds! Ryan Patricio finished second, and Toby third. Congrats to all!
Chris Pelley --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley <no_reply@...> wrote: > > Chris Hardwick also set
a new world record for 4x4x4 blindfolded. > Results through Saturday
night posted here: > >
http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 > > Chris
Pelley > > > --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley > <no_reply@> wrote: > > > > Yes, and he beat it
again on the 2nd attempt-- 28:28.22!!! > > Congratulations, Chris! > > >
> Full results from today are posted now: > > > >
http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 > > > > Chris
Pelley > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Gunnar Krig" > > <gunkr520@> wrote: > > > > > > I just saw
that Chris hardwick has broken the WR for 5x5x5 > > blindfolded > > >
solving qith 38 minutes!! It's a fantastic achievement and I'm
> > deeply > > > impressed. I hope to see more records be broken during
this > > weekend. > > > > > > /Gunnar > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley > > >
<no_reply@> wrote: > > > > > > > > Hi everyone. I couldn't make
it to U.S. Nationals this year > but > > I > > > > will be providing
semi-live updates as they happen on the web > > site > > > > here: > > >
> > > > > http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 > >
> > > > > > Good luck to all competitors! > > > > > > > > Chris Pelley >
> > > > > > > > >
5054. Re: [Speed cubing group] Re: U.S. Nationals 2006 Results - page
posted From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 6 Aug 2006 21:52:10 -0300 (ART)
Oh, wow! 10.48! was it lucky or not? also, what about the BLD event? who
won? a new record was set? oh, and...how do you get the information
about the event? ...(oh, man...10.48...that's going to be hard to
beat...)...: ) Pedro christopher_pelley <no_reply@yahoogroups.com>
escreveu: Well the competition is over. The big news is that Leyan Lo
won the 3x3x3 speed finals and is the new U.S. champion. However, he
lost his world record crown to Toby Mao who set a new world record of
10.48 seconds! Ryan Patricio finished second, and Toby third. Congrats
to all! Chris Pelley --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley <no_reply@...> wrote: > > Chris Hardwick also set
a new world record for 4x4x4 blindfolded. > Results through Saturday
night posted here: > >
http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 > > Chris
Pelley > > > --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley > <no_reply@> wrote: > > > > Yes, and he beat it
again on the 2nd attempt-- 28:28.22!!! > > Congratulations, Chris! > > >
> Full results from today are posted now: > > > >
http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 > > > > Chris
Pelley > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Gunnar Krig" > > <gunkr520@> wrote: > > > > > > I just saw
that Chris hardwick has broken the WR for 5x5x5 > > blindfolded > > >
solving qith 38 minutes!! It's a fantastic achievement and I'm
> > deeply > > > impressed. I hope to see more records be broken during
this > > weekend. > > > > > > /Gunnar > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley > > >
<no_reply@> wrote: > > > > > > > > Hi everyone. I couldn't make
it to U.S. Nationals this year > but > > I > > > > will be providing
semi-live updates as they happen on the web > > site > > > > here: > > >
> > > > > http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 > >
> > > > > > Good luck to all competitors! > > > > > > > > Chris Pelley >
> > > > > > > > > --------------------------------- Novidade no Yahoo!
Mail: receba alertas de novas mensagens no seu celular. Registre seu
aparelho agora! [Non-text portions of this message have been removed]
5055. Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page
posted From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 7 Aug 2006 01:03:58 +0000 (GMT)
congrats to all, and toby of course in particular. Are the results
allready updated? ----- Message d'origine ---- De :
christopher_pelley <no_reply@yahoogroups.com> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Lundi, 7 Août 2006,
2h10mn 49s Objet : [Speed cubing group] Re: U.S. Nationals 2006 Results
- page posted Well the competition is over. The big news is that Leyan
Lo won the 3x3x3 speed finals and is the new U.S. champion. However, he
lost his world record crown to Toby Mao who set a new world record of
10.48 seconds! Ryan Patricio finished second, and Toby third. Congrats
to all! Chris Pelley --- In speedsolvingrubiksc ube@yahoogroups. com,
christopher_ pelley <no_reply@.. .> wrote: > > Chris Hardwick also
set a new world record for 4x4x4 blindfolded. > Results through Saturday
night posted here: > > http://www.chrisand kori.us/fw/ main/default.
asp?DocID= 1506 > > Chris Pelley > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, christopher_ pelley > <no_reply@> wrote: > > >
> Yes, and he beat it again on the 2nd attempt-- 28:28.22!!! > >
Congratulations, Chris! > > > > Full results from today are posted now:
> > > > http://www.chrisand kori.us/fw/ main/default. asp?DocID= 1506 >
> > > Chris Pelley > > > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "Gunnar Krig" > > <gunkr520@> wrote:
> > > > > > I just saw that Chris hardwick has broken the WR for 5x5x5 >
> blindfolded > > > solving qith 38 minutes!! It's a fantastic
achievement and I'm > > deeply > > > impressed. I hope to see more
records be broken during this > > weekend. > > > > > > /Gunnar > > > > >
> > > > --- In speedsolvingrubiksc ube@yahoogroups. com, christopher_
pelley > > > <no_reply@> wrote: > > > > > > > > Hi everyone. I
couldn't make it to U.S. Nationals this year > but > > I > > > >
will be providing semi-live updates as they happen on the web > > site >
> > > here: > > > > > > > > http://www.chrisand kori.us/fw/
main/default. asp?DocID= 1506 > > > > > > > > Good luck to all
competitors! > > > > > > > > Chris Pelley > > > > > > > > > > [Non-text
portions of this message have been removed]
5056. Re: Re : [Speed cubing group] Re: U.S. Nationals 2006 Results -
page posted From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 6 Aug 2006 22:13:16 -0300 (ART)
yes, they are check Chris page nice competition also on 3x3x3 one handed
Pedro Tobias Daneels <cubewizzard@...> escreveu: congrats to all, and
toby of course in particular. Are the results allready updated? -----
Message d'origine ---- De : christopher_pelley
<no_reply@yahoogroups.com> À : speedsolvingrubikscube@yahoogroups.com
Envoyé le : Lundi, 7 Août 2006, 2h10mn 49s Objet : [Speed cubing group]
Re: U.S. Nationals 2006 Results - page posted Well the competition is
over. The big news is that Leyan Lo won the 3x3x3 speed finals and is
the new U.S. champion. However, he lost his world record crown to Toby
Mao who set a new world record of 10.48 seconds! Ryan Patricio finished
second, and Toby third. Congrats to all! Chris Pelley --- In
speedsolvingrubiksc ube@yahoogroups. com, christopher_ pelley
<no_reply@.. .> wrote: > > Chris Hardwick also set a new world record
for 4x4x4 blindfolded. > Results through Saturday night posted here: > >
http://www.chrisand kori.us/fw/ main/default. asp?DocID= 1506 > > Chris
Pelley > > > --- In speedsolvingrubiksc ube@yahoogroups. com,
christopher_ pelley > <no_reply@> wrote: > > > > Yes, and he beat it
again on the 2nd attempt-- 28:28.22!!! > > Congratulations, Chris! > > >
> Full results from today are posted now: > > > > http://www.chrisand
kori.us/fw/ main/default. asp?DocID= 1506 > > > > Chris Pelley > > > > >
> --- In speedsolvingrubiksc ube@yahoogroups. com, "Gunnar
Krig" > > <gunkr520@> wrote: > > > > > > I just saw that Chris
hardwick has broken the WR for 5x5x5 > > blindfolded > > > solving qith
38 minutes!! It's a fantastic achievement and I'm > > deeply >
> > impressed. I hope to see more records be broken during this > >
weekend. > > > > > > /Gunnar > > > > > > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, christopher_ pelley > > >
<no_reply@> wrote: > > > > > > > > Hi everyone. I couldn't make
it to U.S. Nationals this year > but > > I > > > > will be providing
semi-live updates as they happen on the web > > site > > > > here: > > >
> > > > > http://www.chrisand kori.us/fw/ main/default. asp?DocID= 1506
> > > > > > > > Good luck to all competitors! > > > > > > > > Chris
Pelley > > > > > > > > > > [Non-text portions of this message have been
removed] __________________________________________________ Fale com
seus amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed]
5057. Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page
posted From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 Aug 2006 03:44:43 -0000
not lucky i think it was 56 moves
5058. Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page
posted From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 Aug 2006 06:07:54 -0000
That was simply amazing. It was like 7 seconds for F2L, then OLL done at
9.xx. Let's find a video so Stefan can figure out all the moves he
did! By the way, does anyone in this group watch The Amazing Race? The
reason I ask is because Tyler, one of the winners of Season 9 (the most
recent season), was at the Exploratorium today watching the contest.
Thanks to Tyson and the rest of the Caltech crew for organizing a great
contest. I had an amazing time!
5059. Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page
posted From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 Aug 2006 07:10:33 -0000
I have video of it I think. I just have to rip it off my camcorder.
Also, I think I'll need a host when I'm ready to upload it so
that I can share it with everyone. Dan --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > That was simply amazing. It was
like 7 seconds for F2L, then OLL done at 9.xx. Let's find a > video
so Stefan can figure out all the moves he did! > > By the way, does
anyone in this group watch The Amazing Race? The reason I ask is because
> Tyler, one of the winners of Season 9 (the most recent season), was at
the Exploratorium > today watching the contest. > > Thanks to Tyson and
the rest of the Caltech crew for organizing a great contest. I had an >
amazing time! >
5060. cube battle game From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 7 Aug 2006 18:52:55 +1000
Since competitive cubing is not so big in Australia and some other parts
of the world, I decided to write this cube battle game. It allows you to
have head-to-head cube battles with other people using 3D virtual cubes
across the Internet. It has a rating system similar to online chess
servers, and keeps track of other statistics such as your running
average and your best time. It also allows you to watch other
head-to-head battles currently being played:
http://www.ryanheise.com/cube/speed/ There are currently 46 registered
uses with 2632 battles played so far, for the two weeks that it has been
running. The keyboard control is the same as the Rubik's Cube
Simulator: http://www.ryanheise.com/cube/speed.html The underlying cube
applet is the same, except that the multiplayer version allows you to
save your preferred colour scheme. Note that it's still BETA
software and still has bugs :-) Sometimes it fails to detect when your
opponent finishes solving and will wait forever, unless you reload the
page. But for the most part, it seems to work quite well. -- Ryan Heise
http://www.ryanheise.com/cube/
5061. Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page
posted From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 Aug 2006 09:45:19 -0000
www.strangepuzzle.com ? --- In speedsolvingrubikscube@yahoogroups.com,
"Dan Dzoan" <gvdlfs3@...> wrote: > > I have video of it I
think. I just have to rip it off my camcorder. > Also, I think I'll
need a host when I'm ready to upload it so that I > can share it
with everyone. > > Dan
5062. Re: Re : [Speed cubing group] Re: U.S. Nationals 2006 Results -
page posted From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 7 Aug 2006 12:25:28 +0200
The thing is that you need to upload it first before sending it
strangepuzzle.com ;-) 2006/8/7, smgfreak_dk
<no_reply@yahoogroups.com>: > > www.strangepuzzle.com ? > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Dan Dzoan" > > <gvdlfs3@...> wrote: > > > > I have video
of it I think. I just have to rip it off my camcorder. > > Also, I think
I'll need a host when I'm ready to upload it so that I > > can
share it with everyone. > > > > Dan > > > [Non-text portions of this
message have been removed]
5063. Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page
posted From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 Aug 2006 10:46:01 -0000
I can host it on the U.S. Nationals site. It can be uploaded to
strangepuzzle from there as well. Chris Pelley --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > The thing is that you need
to upload it first before sending it > strangepuzzle.com ;-) > >
2006/8/7, smgfreak_dk <no_reply@yahoogroups.com>: > > > >
www.strangepuzzle.com ? > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Dan Dzoan" > > > > <gvdlfs3@>
wrote: > > > > > > I have video of it I think. I just have to rip it off
my camcorder. > > > Also, I think I'll need a host when I'm
ready to upload it so that I > > > can share it with everyone. > > > > >
> Dan > > > > > > > > > [Non-text portions of this message have been
removed] >
5064. Re: Darn i need cubes fast :-S (and fast cubes :-P) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 Aug 2006 14:27:44 -0000
Hi Gunnar! U didn't read properly what was broken on my 2 cubes ;-)
In both cases it is parts of the core that is broken. I actually have
plenty of normal spare parts both for 4x4x4 and 5x5x5 cubes :-) If
cubesmith really is selling 5x5x5 cores that's new information for
me. Hmm ... - Per >--- In speedsolvingrubikscube@yahoogroups.com,
"Gunnar Krig" <gunkr520@...> wrote: > > Hi, Per! > > Why
don't you order replacment parts from cubesmith.com. When I order >
from there I got my stuff in a week or so. > > /Gunnar > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@> wrote: > > > > Hey !! > > > > Bad bad bad news
... My 2 best 5x5x5 cubes are broken. On one > > the "cap"
sitting below on of the middle centers broke (plastic > > breakage).
This was a good while ago. On the other, one of the rivets > > snapped
and the cube literally exploded in my face. This is so sad :-o > > I
soon need to start practising seriously for Paris and a 5x5x5 takes > >
almost forever to break in. Im not sure what to do now. I have one > >
more 5x5x5 i might try to fix by tightening the rivets. I also have > >
really bad 4x4x4's that are far too loose. My only good cube is my
diy > > 3x3x3 ... huhu ... And i don't even care that much for
3x3x3 > > speeding ... grrrr ... > > > > *sniff* > > > > - Per > > >
5065. Re: [Speed cubing group] Re: Darn i need cubes fast :-S (and fast
cubes :-P) From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 7 Aug 2006 16:58:19 +0200
Hi Per, Actually I have a spare-parts 5x5x5 cube. Maybe I could sell you
the core center if you are interested. But I have no idea of the
shipping costs. Would you like me to take some information ? Bye !
Gilles. 2006/8/7, Per Kristen Fredlund <aspiring_to_love@...>: > > Hi
Gunnar! > > U didn't read properly what was broken on my 2 cubes
;-) In both > cases it is parts of the core that is broken. I actually
have plenty > of normal spare parts both for 4x4x4 and 5x5x5 cubes :-)
If > cubesmith really is selling 5x5x5 cores that's new information
for > me. > > Hmm ... > > - Per > > >--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gunnar Krig" > > <gunkr520@...> wrote: > > > > Hi, Per!
> > > > Why don't you order replacment parts from cubesmith.com.
When I > order > > from there I got my stuff in a week or so. > > > >
/Gunnar > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Per Kristen > Fredlund" > > <aspiring_to_love@> wrote: >
> > > > > Hey !! > > > > > > Bad bad bad news ... My 2 best 5x5x5 cubes
are broken. On one > > > the "cap" sitting below on of the
middle centers broke (plastic > > > breakage). This was a good while
ago. On the other, one of the > rivets > > > snapped and the cube
literally exploded in my face. This is so > sad :-o > > > I soon need to
start practising seriously for Paris and a 5x5x5 > takes > > > almost
forever to break in. Im not sure what to do now. I have > one > > > more
5x5x5 i might try to fix by tightening the rivets. I also > have > > >
really bad 4x4x4's that are far too loose. My only good cube is >
my diy > > > 3x3x3 ... huhu ... And i don't even care that much for
3x3x3 > > > speeding ... grrrr ... > > > > > > *sniff* > > > > > > - Per
> > > > > > > > [Non-text portions of this message have been removed]
5066. US Nationals - Just to clear everything up... From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 Aug 2006 15:24:12 -0000
So, there were 8 WRs broken OFFICIALLY and about 50 unofficial ones were
broken over the weekend. There are only 7 on speedcubing.com and one of
them is wrong too. The WRs are: Toby Mao 3x3x3 10.48 - 56 Moves, about
5.5 moves per second, he remembers the solution, and they have the
scramble Ryan Patricio 3x3x3 OH Average of 5 24.03 - 27.09 23.17 24.81
21.19 24.11 Frank Morris 5x5x5 Average of 5 1:58.66 - 2:00.23 1:47.40
2:10.01 1:59.53 1:56.23 He is amazing to watch, and was .07 off the
world record with the 1:47.40 Chris Hardwick 5x5x5 BLD 28:28.22 - This
is amazing to watch Chris Hardwick 4x4x4 BLD 12:11.xx (not posted
anywhere yet) Craig Bouchard Magic Single Solve 1.07 - I was mad,
because both rounds I could have easily had the average WR but I threw
it away. Bob Burton Magic Average of 5 1.34 - 1.42 1.21 1.35 1.81 1.26
Craig Bouchard Master Magic Single Solve 2.73 - Again, could have had
the average WR in the first round, but I completely blew the last solve.
Someone has each of these records on video somewhere. A lot of people
were recording throughout the weekend. Also, something that made this
event really interesting was Tyson's idea of the "Mystery
Puzzles" Tyson (maybe) will explain more if everyone is interested
on how all the technicallities of it worked. Basically, if your name was
called, you'd go up on stage and compete against the other teams,
and depending who won, different things would happen. They made up the
most random things, but they were very fun. I also found out that no one
on the Caltech Crew has any respect for the magic, AT ALL. Anyways, I am
thinking of writing my first report ever, because this competition was
AWESOME. As I told Tyson last night at Clancy's, I think the
competition went really smoothly and effectively, and I had a lot of
fun, and it appeared as though everyone else did too. Alright peace,
Craig
5067. Re: US Nationals - Just to clear everything up... From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 Aug 2006 15:55:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > Chris Hardwick 4x4x4 BLD
12:11.xx (not posted anywhere yet) It is posted on the results page as
of this morning. My bad, I didn't catch it, I was already impressed
with the first attempt. Chris H. definitely rocked! Anyway, all 8
records are shown on the results page now. Chris Pelley
5068. Re: Re : [Speed cubing group] Re: U.S. Nationals 2006 Results -
page posted From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 7 Aug 2006 16:25:37 +0000 (GMT)
Oh, man...56 moves in 10.48 seconds...that's more than 5 moves/sec
in avg! do you guys have the scramble for us to try? Pedro goodxy2002
<goodxy2002@...> escreveu: not lucky i think it was 56 moves
--------------------------------- Você quer respostas para suas
perguntas? Ou você sabe muito e quer compartilhar seu conhecimento?
Experimente o Yahoo! Respostas! [Non-text portions of this message have
been removed]
5069. Re: Re : [Speed cubing group] Re: U.S. Nationals 2006 Results -
page posted From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 7 Aug 2006 13:30:43 -0300 (ART)
or you can use rapidshare.de or yousendit.com or something like that,
Dan I'm really excited to see this video! Pedro christopher_pelley
<no_reply@yahoogroups.com> escreveu: I can host it on the U.S.
Nationals site. It can be uploaded to strangepuzzle from there as well.
Chris Pelley --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
van den Peereboom" <gillesvdp@...> wrote: > > The thing is that
you need to upload it first before sending it > strangepuzzle.com ;-) >
> 2006/8/7, smgfreak_dk <no_reply@yahoogroups.com>: > > > >
www.strangepuzzle.com ? > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Dan Dzoan" > > > > <gvdlfs3@>
wrote: > > > > > > I have video of it I think. I just have to rip it off
my camcorder. > > > Also, I think I'll need a host when I'm
ready to upload it so that I > > > can share it with everyone. > > > > >
> Dan > > > > > > > > > [Non-text portions of this message have been
removed] > --------------------------------- Novidade no Yahoo! Mail:
receba alertas de novas mensagens no seu celular. Registre seu aparelho
agora! [Non-text portions of this message have been removed]
So, has anyone brought one of these disks home from Nationals? I'd
like to get my hands on a copy, and I've got a tracker all ready to
go if someone can upload the files. Has anyone else tried out the
program yet? Thanks, David On 8/2/06, Bruce Norskog <brnorsk@...>
wrote: > Anyways my plan at the moment is to make a few copies on DVD
discs > tonight, and bring them to U.S. Nationals for people who will be
there > and are interested in it. I may only have about a half-dozen
copies > with me. If someone is there who is willing to host the files,
that > would be great. Otherwise, I will probably figure out some way to
make > them downloadable after returning from U.S. Nationals. If people
out > there do not feel downloading is reasonable, I guess they can
email me > and we can work something out. I also may create programs
allowing the > user to generate the files, if I feel there is sufficient
interest in > that alternative.
5071. Re: Re : [Speed cubing group] Re: U.S. Nationals 2006 Results -
page posted From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 7 Aug 2006 10:41:13 -0700 (PDT)
dan i can host that if you want to just email it to me rxdeath@... -----
Original Message ---- From: Pedro <pedrosino1@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 7, 2006
9:30:43 AM Subject: Re: Re : [Speed cubing group] Re: U.S. Nationals
2006 Results - page posted or you can use rapidshare.de or yousendit.com
or something like that, Dan I'm really excited to see this video!
Pedro christopher_ pelley <no_reply@yahoogroup s.com> escreveu: I can
host it on the U.S. Nationals site. It can be uploaded to strangepuzzle
from there as well. Chris Pelley --- In speedsolvingrubiksc
ube@yahoogroups. com, "Gilles van den Peereboom"
<gillesvdp@. ..> wrote: > > The thing is that you need to upload it
first before sending it > strangepuzzle. com ;-) > > 2006/8/7,
smgfreak_dk <no_reply@yahoogroup s.com>: > > > > www.strangepuzzle.
com ? > > > > --- In speedsolvingrubiksc ube@yahoogroups.
com<speedsolvingrubiks cube% 40yahoogroups. com>, > > "Dan
Dzoan" > > > > <gvdlfs3@> wrote: > > > > > > I have video of it
I think. I just have to rip it off my camcorder. > > > Also, I think
I'll need a host when I'm ready to upload it so that I > > >
can share it with everyone. > > > > > > Dan > > > > > > > > > [Non-text
portions of this message have been removed] > ------------ ---------
--------- --- Novidade no Yahoo! Mail: receba alertas de novas mensagens
no seu celular. Registre seu aparelho agora! [Non-text portions of this
message have been removed] [Non-text portions of this message have been
removed]
5072. Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page
posted From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 Aug 2006 18:10:12 -0000
Thanks but Tyson said he can host it for me and I already sent it to
him. Hopefully it should be up soon. Unfortunately I missed the first
second and a half but the video is still pretty crazy. Dan --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > dan i can host that if you want
to just email it to me rxdeath@... > > ----- Original Message ---- >
From: Pedro <pedrosino1@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, August 7, 2006
9:30:43 AM > Subject: Re: Re : [Speed cubing group] Re: U.S. Nationals
2006 Results - page posted > > or you can use rapidshare.de or
yousendit.com or something like that, Dan > > I'm really excited to
see this video! > > Pedro > > christopher_ pelley
<no_reply@yahoogroup s.com> escreveu: > I can host it on the U.S.
Nationals site. It can be uploaded to > strangepuzzle from there as
well. > > Chris Pelley > > --- In speedsolvingrubiksc ube@yahoogroups.
com, "Gilles van den > Peereboom" <gillesvdp@ ..> wrote: >
> > > The thing is that you need to upload it first before sending it >
> strangepuzzle. com ;-) > > > > 2006/8/7, smgfreak_dk
<no_reply@yahoogroup s.com>: > > > > > > www.strangepuzzle. com ? > >
> > > > --- In > speedsolvingrubiksc ube@yahoogroups.
com<speedsolvingrubiks cube% > 40yahoogroups. com>, > > > "Dan
Dzoan" > > > > > > <gvdlfs3@> wrote: > > > > > > > > I have
video of it I think. I just have to rip it off my > camcorder. > > > >
Also, I think I'll need a host when I'm ready to upload it so
> that I > > > > can share it with everyone. > > > > > > > > Dan > > > >
> > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > ------------ --------- --------- --- > Novidade no
Yahoo! Mail: receba alertas de novas mensagens no seu celular. Registre
seu aparelho agora! > > [Non-text portions of this message have been
removed] > > > > > > > > > [Non-text portions of this message have been
removed] >
5073. Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page
posted From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 Aug 2006 18:32:28 -0000
whoa... i just watched, thanks dan for taking the video --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan"
<gvdlfs3@...> wrote: > > Thanks but Tyson said he can host it for me
and I already sent it to > him. Hopefully it should be up soon.
Unfortunately I missed the > first second and a half but the video is
still pretty crazy. > > Dan > > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran >
<perscription_death@> wrote: > > > > dan i can host that if you want
to just email it to me rxdeath@ > > > > ----- Original Message ---- > >
From: Pedro <pedrosino1@> > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, August 7, 2006
9:30:43 AM > > Subject: Re: Re : [Speed cubing group] Re: U.S. Nationals
2006 > Results - page posted > > > > or you can use rapidshare.de or >
yousendit.com or something like that, Dan > > > > I'm really
excited to see this video! > > > > Pedro > > > > christopher_ pelley
<no_reply@yahoogroup s.com> escreveu: > > I can host it on the U.S.
Nationals site. It can be > uploaded to > > strangepuzzle from there as
well. > > > > Chris Pelley > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "Gilles van den > > Peereboom"
<gillesvdp@ ..> wrote: > > > > > > The thing is that you need to
upload it first before sending it > > > strangepuzzle. com ;-) > > > > >
> 2006/8/7, smgfreak_dk <no_reply@yahoogroup s.com>: > > > > > > > >
www.strangepuzzle. com ? > > > > > > > > --- In > > speedsolvingrubiksc
ube@yahoogroups. com<speedsolvingrubiks cube% > > 40yahoogroups.
com>, > > > > "Dan Dzoan" > > > > > > > > <gvdlfs3@> wrote:
> > > > > > > > > > I have video of it I think. I just have to rip it
off my > > camcorder. > > > > > Also, I think I'll need a host when
I'm ready to upload it so > > that I > > > > > can share it with
everyone. > > > > > > > > > > Dan > > > > > > > > > > > > > > > > > > >
> > [Non-text portions of this message have been removed] > > > > > > >
> > ------------ --------- --------- --- > > Novidade no Yahoo! Mail:
receba alertas de novas mensagens no seu > celular. Registre seu
aparelho agora! > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > >
5074. Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page
posted From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 Aug 2006 19:05:39 -0000
Sure thing. I think there's someone else out there who has the full
thing. I saw some other people recording. Hopefully somehow you can get
ahold of them and get the whole solve from start to finish. Oh, and
congratulations on the record again. Dan --- In
speedsolvingrubikscube@...m, "goodxy2002" <goodxy2002@...>
wrote: > > whoa... i just watched, thanks dan for taking the video > >
--- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" >
<gvdlfs3@> wrote: > > > > Thanks but Tyson said he can host it for me
and I already sent it > to > > him. Hopefully it should be up soon.
Unfortunately I missed the > > first second and a half but the video is
still pretty crazy. > > > > Dan > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > >
<perscription_death@> wrote: > > > > > > dan i can host that if you
want to just email it to me rxdeath@ > > > > > > ----- Original Message
---- > > > From: Pedro <pedrosino1@> > > > To:
speedsolvingrubikscube@yahoogroups.com > > > Sent: Monday, August 7,
2006 9:30:43 AM > > > Subject: Re: Re : [Speed cubing group] Re: U.S.
Nationals 2006 > > Results - page posted > > > > > > or you can use
rapidshare.de or > > yousendit.com or something like that, Dan > > > > >
> I'm really excited to see this video! > > > > > > Pedro > > > > >
> christopher_ pelley <no_reply@yahoogroup s.com> escreveu: > > > I
can host it on the U.S. Nationals site. It can be > > uploaded to > > >
strangepuzzle from there as well. > > > > > > Chris Pelley > > > > > >
--- In speedsolvingrubiksc ube@yahoogroups. com, "Gilles van > den
> > > Peereboom" <gillesvdp@ ..> wrote: > > > > > > > > The
thing is that you need to upload it first before sending > it > > > >
strangepuzzle. com ;-) > > > > > > > > 2006/8/7, smgfreak_dk
<no_reply@yahoogroup s.com>: > > > > > > > > > > www.strangepuzzle.
com ? > > > > > > > > > > --- In > > > speedsolvingrubiksc
ube@yahoogroups. com<speedsolvingrubiks > cube% > > > 40yahoogroups.
com>, > > > > > "Dan Dzoan" > > > > > > > > > > <gvdlfs3@>
wrote: > > > > > > > > > > > > I have video of it I think. I just have
to rip it off my > > > camcorder. > > > > > > Also, I think I'll
need a host when I'm ready to upload > it so > > > that I > > > > >
> can share it with everyone. > > > > > > > > > > > > Dan > > > > > > >
> > > > > > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > > ------------
--------- --------- --- > > > Novidade no Yahoo! Mail: receba alertas de
novas mensagens no > seu > > celular. Registre seu aparelho agora! > > >
> > > [Non-text portions of this message have been removed] > > > > > >
> > > > > > > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > >
5075. No Subject From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 7 Aug 2006 12:23:33 -0700 (PDT)
hey bruce, i believe i may have found your camera, please let me know
what model it was so i can be sure, and we can work out a way to send it
to you, hope your return trip was good. [Non-text portions of this
message have been removed]
5076. Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page
posted From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 Aug 2006 21:04:17 -0000
Hey Clancy, I emailed you the yousendit link. For everyone else, here it
is also. I hope it doesn't get bombarded too quickly before someone
can download it and rehost it.
http://www.yousendit.com/transfer.php?action=download&ufid=FB2D2998168A80A2
Dan --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > dan i can host that if you want
to just email it to me rxdeath@... > > ----- Original Message ---- >
From: Pedro <pedrosino1@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, August 7, 2006
9:30:43 AM > Subject: Re: Re : [Speed cubing group] Re: U.S. Nationals
2006 Results - page posted > > or you can use rapidshare.de or
yousendit.com or something like that, Dan > > I'm really excited to
see this video! > > Pedro > > christopher_ pelley
<no_reply@yahoogroup s.com> escreveu: > I can host it on the U.S.
Nationals site. It can be uploaded to > strangepuzzle from there as
well. > > Chris Pelley > > --- In speedsolvingrubiksc ube@yahoogroups.
com, "Gilles van den > Peereboom" <gillesvdp@ ..> wrote: >
> > > The thing is that you need to upload it first before sending it >
> strangepuzzle. com ;-) > > > > 2006/8/7, smgfreak_dk
<no_reply@yahoogroup s.com>: > > > > > > www.strangepuzzle. com ? > >
> > > > --- In > speedsolvingrubiksc ube@yahoogroups.
com<speedsolvingrubiks cube% > 40yahoogroups. com>, > > > "Dan
Dzoan" > > > > > > <gvdlfs3@> wrote: > > > > > > > > I have
video of it I think. I just have to rip it off my > camcorder. > > > >
Also, I think I'll need a host when I'm ready to upload it so
> that I > > > > can share it with everyone. > > > > > > > > Dan > > > >
> > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > ------------ --------- --------- --- > Novidade no
Yahoo! Mail: receba alertas de novas mensagens no seu celular. Registre
seu aparelho agora! > > [Non-text portions of this message have been
removed] > > > > > > > > > [Non-text portions of this message have been
removed] >
5077. Re: Re : [Speed cubing group] Re: U.S. Nationals 2006 Results -
page posted From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 7 Aug 2006 14:09:27 -0700 (PDT)
i'm putting it up in two spots to even out the dl's, they are
uploading now, but will be done in about 10 minutes if your birthday is
in jan-jun use this www.rxdeath.com/3x3WR.avi for jul-dec use
www.bigcubes.com/3x3WR.avi ----- Original Message ---- From: Dan Dzoan
<gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Monday, August 7, 2006 2:04:17 PM Subject: Re : [Speed cubing group] Re:
U.S. Nationals 2006 Results - page posted Hey Clancy, I emailed you the
yousendit link. For everyone else, here it is also. I hope it
doesn't get bombarded too quickly before someone can download it
and rehost it. http://www.yousendi t.com/transfer. php?action=
download& ufid=FB2D2998168 A80A2 Dan --- In speedsolvingrubiksc
ube@yahoogroups. com, Clancy Cochran <perscription_ death@... >
wrote: > > dan i can host that if you want to just email it to me
rxdeath@... > > ----- Original Message ---- > From: Pedro
<pedrosino1@ ...> > To: speedsolvingrubiksc ube@yahoogroups. com >
Sent: Monday, August 7, 2006 9:30:43 AM > Subject: Re: Re : [Speed
cubing group] Re: U.S. Nationals 2006 Results - page posted > > or you
can use rapidshare.de or yousendit.com or something like that, Dan > >
I'm really excited to see this video! > > Pedro > > christopher_
pelley <no_reply@yahoogrou p s.com> escreveu: > I can host it on the
U.S. Nationals site. It can be uploaded to > strangepuzzle from there as
well. > > Chris Pelley > > --- In speedsolvingrubiksc ube@yahoogroups.
com, "Gilles van den > Peereboom" <gillesvdp@ ..> wrote: >
> > > The thing is that you need to upload it first before sending it >
> strangepuzzle. com ;-) > > > > 2006/8/7, smgfreak_dk
<no_reply@yahoogrou p s.com>: > > > > > > www.strangepuzzle. com ? >
> > > > > --- In > speedsolvingrubiksc ube@yahoogroups.
com<speedsolvingrub iks cube% > 40yahoogroups. com>, > > > "Dan
Dzoan" > > > > > > <gvdlfs3@> wrote: > > > > > > > > I have
video of it I think. I just have to rip it off my > camcorder. > > > >
Also, I think I'll need a host when I'm ready to upload it so
> that I > > > > can share it with everyone. > > > > > > > > Dan > > > >
> > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > ------------ --------- --------- --- > Novidade no
Yahoo! Mail: receba alertas de novas mensagens no seu celular. Registre
seu aparelho agora! > > [Non-text portions of this message have been
removed] > > > > > > > > > [Non-text portions of this message have been
removed] > [Non-text portions of this message have been removed]
5078. Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page
posted From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 Aug 2006 21:16:47 -0000
Hey ;-) Is the site(s) checking my actual date of birth ? :-P
(Unavoidable post...) - Per > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > i'm putting it up in two
spots to even out the dl's, they are uploading now, but will be
done in about 10 minutes > > if your birthday is in jan-jun use this >
www.rxdeath.com/3x3WR.avi > > for jul-dec use > >
www.bigcubes.com/3x3WR.avi > > ----- Original Message ---- > From: Dan
Dzoan <gvdlfs3@...> > To: speedsolvingrubikscube@yahoogroups.com >
Sent: Monday, August 7, 2006 2:04:17 PM > Subject: Re : [Speed cubing
group] Re: U.S. Nationals 2006 Results - page posted > > Hey Clancy, > I
emailed you the yousendit link. > > For everyone else, here it is also.
I hope it doesn't get bombarded > too quickly before someone can
download it and rehost it. > > http://www.yousendi t.com/transfer.
php?action= download& ufid=FB2D2998168 A80A2 > > Dan > > --- In
speedsolvingrubiksc ube@yahoogroups. com, Clancy Cochran >
<perscription_ death@ > wrote: > > > > dan i can host that if you
want to just email it to me rxdeath@ > > > > ----- Original Message ----
> > From: Pedro <pedrosino1@ ...> > > To: speedsolvingrubiksc
ube@yahoogroups. com > > Sent: Monday, August 7, 2006 9:30:43 AM > >
Subject: Re: Re : [Speed cubing group] Re: U.S. Nationals 2006 > Results
- page posted > > > > or you can use rapidshare.de or > yousendit.com or
something like that, Dan > > > > I'm really excited to see this
video! > > > > Pedro > > > > christopher_ pelley <no_reply@yahoogrou
p s.com> escreveu: > > I can host it on the U.S. Nationals site. It can
be > uploaded to > > strangepuzzle from there as well. > > > > Chris
Pelley > > > > --- In speedsolvingrubiksc ube@yahoogroups. com,
"Gilles van den > > Peereboom" <gillesvdp@ ..> wrote: > > >
> > > The thing is that you need to upload it first before sending it >
> > strangepuzzle. com ;-) > > > > > > 2006/8/7, smgfreak_dk
<no_reply@yahoogrou p s.com>: > > > > > > > > www.strangepuzzle. com
? > > > > > > > > --- In > > speedsolvingrubiksc ube@yahoogroups.
com<speedsolvingrub iks cube% > > 40yahoogroups. com>, > > > >
"Dan Dzoan" > > > > > > > > <gvdlfs3@> wrote: > > > > > > >
> > > I have video of it I think. I just have to rip it off my > >
camcorder. > > > > > Also, I think I'll need a host when I'm
ready to upload it so > > that I > > > > > can share it with everyone. >
> > > > > > > > > Dan > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
------------ --------- --------- --- > > Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu > celular. Registre seu aparelho
agora! > > > > [Non-text portions of this message have been removed] > >
> > > > > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > > [Non-text portions of this message
have been removed] >
5079. No Subject From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 7 Aug 2006 14:17:06 -0700 (PDT)
and tonite when i get home, i will compress the movie for those will
slower dl speeds that can't handle a 31MB file. i will put it at
www.rxdeath.com/3x3WRsmall.avi www.rxdeath.com/3x3WRsmall.avi and it
should be up around 7pm pacific time, the larger files are uploaded
already [Non-text portions of this message have been removed]
5080. CubeStation v 2.0 and stuff From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 Aug 2006 21:45:27 -0000
Hi everyone, Just a short note to say that I am sorry for not keeping up
with stuff on the forums for the last few months, I've really
gotten out of the habit :( I have been working on my new website
however, which I made public today. It is still very unfinished, but I
would appreciate it if you would check it out, and sign my guestbook if
you want to :) I promise to be around more in the future, I miss you
all! DanH :)
5081. US Nationals - results and scrambles From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 Aug 2006 22:42:14 -0000
All -- All US Nationals results from all events, all rounds, are
available at the US Nationals website. URL =
http://www.chrisandkori.us/fw/main/US_Nationals_2006_Results- 1506.html
There is also a link there (at the top of the page) to get all the
scrambles from all rounds, all events. Toby's world record solve
was final round, scramble #5. I was only able to go on Friday, but had a
great time - thanks to all for a great competition and thanks to the
Exploratorium for hosting! yeff
5082. Re: US Nationals - results and scrambles From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 Aug 2006 01:22:36 -0000
Toby Mao's 3x3x3 world record solve video can be viewed here:
http://www.chrisandkori.us/fw/main/Toby_Mao_World_Record_Solve-
1507.html or http://tinyurl.com/ga8ah You can also download the clip if
you wish. Enjoy, it's awesome! Congrats again to Toby :) Chris
Pelley --- In speedsolvingrubikscube@yahoogroups.com, "Jeff
Soesbe" <yeff@...> wrote: > > All -- > > All US Nationals
results from all events, all rounds, are available > at the US Nationals
website. URL = > >
http://www.chrisandkori.us/fw/main/US_Nationals_2006_Results- >
1506.html > > There is also a link there (at the top of the page) to get
all the > scrambles from all rounds, all events. > > Toby's world
record solve was final round, scramble #5. > > I was only able to go on
Friday, but had a great time - thanks to > all for a great competition
and thanks to the Exploratorium for > hosting! > > yeff >
5083. Re: US Nationals - results and scrambles From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 Aug 2006 04:38:57 -0000
The video is also available on www.strangepuzzle.com Craig --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Toby Mao's 3x3x3 world record solve
video can be viewed here: > >
http://www.chrisandkori.us/fw/main/Toby_Mao_World_Record_Solve- >
1507.html > > or > > http://tinyurl.com/ga8ah > > You can also download
the clip if you wish. Enjoy, it's awesome! > Congrats again to Toby
:) > > Chris Pelley > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Jeff Soesbe" > <yeff@> wrote: > > > > All -- > > > > All
US Nationals results from all events, all rounds, are > available > > at
the US Nationals website. URL = > > > >
http://www.chrisandkori.us/fw/main/US_Nationals_2006_Results- > >
1506.html > > > > There is also a link there (at the top of the page) to
get all the > > scrambles from all rounds, all events. > > > >
Toby's world record solve was final round, scramble #5. > > > > I
was only able to go on Friday, but had a great time - thanks to > > all
for a great competition and thanks to the Exploratorium for > > hosting!
> > > > yeff > > >
5084. Re: US Nationals - results and scrambles From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 Aug 2006 04:40:10 -0000
Also, I know that Bruce has many of the WRs on videos. I know Frank
Morris has a lot of videos of a lot of things. There should be a lot of
videos out there cuz I know a lot of ppl had cameras. Craig --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Toby Mao's 3x3x3 world record solve
video can be viewed here: > >
http://www.chrisandkori.us/fw/main/Toby_Mao_World_Record_Solve- >
1507.html > > or > > http://tinyurl.com/ga8ah > > You can also download
the clip if you wish. Enjoy, it's awesome! > Congrats again to Toby
:) > > Chris Pelley > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Jeff Soesbe" > <yeff@> wrote: > > > > All -- > > > > All
US Nationals results from all events, all rounds, are > available > > at
the US Nationals website. URL = > > > >
http://www.chrisandkori.us/fw/main/US_Nationals_2006_Results- > >
1506.html > > > > There is also a link there (at the top of the page) to
get all the > > scrambles from all rounds, all events. > > > >
Toby's world record solve was final round, scramble #5. > > > > I
was only able to go on Friday, but had a great time - thanks to > > all
for a great competition and thanks to the Exploratorium for > > hosting!
> > > > yeff > > >
5085. File or site infected with trojan/virus From: "cornmeow" <cornmeow@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 Aug 2006 05:28:21 -0000
Guys, Sorry I'm new here but - please do NOT download the video
file from ez- files.net unless you have a good incoming virus scanner
and latest Windows updates. I am now stuck with a nasty trojan/virus and
I can no longer start my computer.
5086. Re: Suboptimal Rubik's 4x4x4 Cube solution From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 Aug 2006 05:48:11 -0000
Hi, I loaded my solver program and data files (uncompressing them) onto
Bob Burton's laptop. Doug Li also got one of my DVD's and said
he could host the files. But I am not sure when he returns home. I think
he was staying at least an extra day. I also gave it to someone else
named Bill who told me he tried it, but had trouble inputting a facelet
pattern correctly. I tried to explain to him what the program expected
for the input, so hopefully he now has successfully run it. I'll
have to write up some more documentation on how to run the program. BTW,
the program also accepts a scramble string, or can do randomly generated
scrambles. - Bruce --- In speedsolvingrubikscube@yahoogroups.com,
"David Barr" <david20708@...> wrote: > > So, has anyone
brought one of these disks home from Nationals? I'd > like to get
my hands on a copy, and I've got a tracker all ready to go > if
someone can upload the files. > > Has anyone else tried out the program
yet? > > Thanks, > > David > > On 8/2/06, Bruce Norskog <brnorsk@...>
wrote: > > Anyways my plan at the moment is to make a few copies on DVD
discs > > tonight, and bring them to U.S. Nationals for people who will
be there > > and are interested in it. I may only have about a
half-dozen copies > > with me. If someone is there who is willing to
host the files, that > > would be great. Otherwise, I will probably
figure out some way to make > > them downloadable after returning from
U.S. Nationals. If people out > > there do not feel downloading is
reasonable, I guess they can email me > > and we can work something out.
I also may create programs allowing the > > user to generate the files,
if I feel there is sufficient interest in > > that alternative. >
5087. Re: File or site infected with trojan/virus From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 Aug 2006 06:48:29 -0000
yah, its a script virus, i have a virus blocker and it detected it.
5088. Re: [Speed cubing group] Re: File or site infected with
trojan/virus From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 8 Aug 2006 09:19:44 +0200
ouch, my computer did not detect anything :-( I hope firefox did his
job. Anyway, very nice video :D 2006/8/8, goodxy2002
<goodxy2002@...>: > > yah, its a script virus, i have a virus blocker
and it detected it. > > > [Non-text portions of this message have been
removed]
5089. Re: File or site infected with trojan/virus From: "cornmeow" <cornmeow@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 Aug 2006 08:30:47 -0000
3 hrs of spybotting, adawaring, safe moding, running progs thru task
manager (cuz my taskbar disappeared)...and I think I am finally rid of
the beast (or dozens of beasts in this case). Holy cripes, that was a
nasty. Almost like figuring out the cube for the first time. --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > ouch, my computer did not
detect anything :-( > I hope firefox did his job. > Anyway, very nice
video :D > > 2006/8/8, goodxy2002 <goodxy2002@...>: > > > > yah, its
a script virus, i have a virus blocker and it detected it.
5090. Re: US Nationals - results and scrambles From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 Aug 2006 13:27:42 -0000
I posted Frank's video of Toby's WR here:
http://www.chrisandkori.us/fw/main/default.asp?DocID=1508 Chris Pelley
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > Also, I know that Bruce has
many of the WRs on videos. I know Frank > Morris has a lot of videos of
a lot of things. There should be a lot > of videos out there cuz I know
a lot of ppl had cameras. > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > Toby Mao's 3x3x3 world record solve
video can be viewed here: > > > >
http://www.chrisandkori.us/fw/main/Toby_Mao_World_Record_Solve- > >
1507.html > > > > or > > > > http://tinyurl.com/ga8ah > > > > You can
also download the clip if you wish. Enjoy, it's awesome! > >
Congrats again to Toby :) > > > > Chris Pelley > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe" > >
<yeff@> wrote: > > > > > > All -- > > > > > > All US Nationals
results from all events, all rounds, are > > available > > > at the US
Nationals website. URL = > > > > > >
http://www.chrisandkori.us/fw/main/US_Nationals_2006_Results- > > >
1506.html > > > > > > There is also a link there (at the top of the
page) to get all the > > > scrambles from all rounds, all events. > > >
> > > Toby's world record solve was final round, scramble #5. > > >
> > > I was only able to go on Friday, but had a great time - thanks to
> > > all for a great competition and thanks to the Exploratorium for >
> > hosting! > > > > > > yeff > > > > > >
5091. DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!! From: "Ryan Kinnen" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 Aug 2006 13:51:56 -0000
DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!! THIS WILL
INFECT YOU WITH A REALLY SERIOUS TROJAN! I too am currently suffering
from a PC that has been completly taken down after following this link.
My PC will not boot and I'm trying to figure out what to do next. I
was running Windows XP Professional with ALL of the system updates
up-to-date and installed. I also had Symantec Antivirus running and
up-to-date, as well as Spybot Search- and-destroy, and Ad-aware.
Somehow, this trojan got right by all of this. My day is going to be a
major headache since I really need the data that is on my computer.
5092. Re: US Nationals - results and scrambles From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 Aug 2006 15:25:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > I posted Frank's video of Toby's
WR here: > > http://www.chrisandkori.us/fw/main/default.asp?DocID=1508 >
> Chris Pelley In Opera and Firefox the video gets displayed very small
(like 150x106), can you fix this? Only after downloading it I saw
it's actually 640x480. Cheers! Stefan
5093. Re: [Speed cubing group] DO NOT FOLLOW THE LINK FROM
bruce_norskog !!!!!!!!!!!!!!! From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 8 Aug 2006 16:59:09 +0000 (GMT)
Thank you all for poiting this out now I'm not gonna click that : )
Bruce, could you upload it on another site? like rapidshare or yousendit
(I'm not sure if they are virus-free, but I got no
problem...yet...downloading the video from Dan yesterday) Pedro Ryan
Kinnen <ryan@pixelkitchen.com> escreveu: DO NOT FOLLOW THE LINK FROM
bruce_norskog !!!!!!!!!!!!!!! THIS WILL INFECT YOU WITH A REALLY SERIOUS
TROJAN! I too am currently suffering from a PC that has been completly
taken down after following this link. My PC will not boot and I'm
trying to figure out what to do next. I was running Windows XP
Professional with ALL of the system updates up-to-date and installed. I
also had Symantec Antivirus running and up-to-date, as well as Spybot
Search- and-destroy, and Ad-aware. Somehow, this trojan got right by all
of this. My day is going to be a major headache since I really need the
data that is on my computer. --------------------------------- Yahoo!
Search Música para ver e ouvir: You're Beautiful, do James Blunt
[Non-text portions of this message have been removed]
5094. Re: US Nationals - results and scrambles From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 Aug 2006 17:30:45 -0000
Yes I noticed that, too. I will check into that. It does render
correctly in Internet Explorer. The size is actually not specified
anywhere in the HTML. Instead it is relying on the "AutoSize"
parameter being set to 1. So for whatever reason Firefox is not
respecting that parameter. Chris Pelley --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > I posted Frank's video of Toby's
WR here: > > > >
http://www.chrisandkori.us/fw/main/default.asp?DocID=1508 > > > > Chris
Pelley > > In Opera and Firefox the video gets displayed very small
(like > 150x106), can you fix this? Only after downloading it I saw
it's > actually 640x480. > > Cheers! > Stefan >
5095. Where's the media? From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 8 Aug 2006 10:35:24 -0700
Remember when Leyan beat the WR? It was media mayhem! Now there is not a
SINGLE MENTION of it on Google News, 2 days later. I'm guessing the
news somehow got into the news system then, and then they all started
copying each other. This time it has for some reason not entered the
news stream yet. Fascinating to see how the news machine operates. In
case anyone wondered, I got really sick after the first day qualifier
and missed all the fun being home. I hope no one I talked to caught the
virus. A lot of people at work are home sick with "flu like"
symptoms right now.
5096. Re: DO NOT FOLLOW THE LINK FROM bruce_norskog
!!!!!!!!!!!!!!! From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 Aug 2006 20:01:52 -0000
Hello, I am sorry about people apparently getting a virus infection from
attempting to download my video. I will say that I tried the link myself
just to test the link before posting my message, and I have not seen any
symptoms of virus infection on my computer. As far as I know, MPEG files
are considered "safe" and so it sounds to me like this virus
infection is related to a script on the web site, not my file, and must
have occurred after I posted my message. It may be useful to know what
virus this is, or what malicious files or processes may be created. In
any case, I have generated a different MPEG file using a different
program from my same video tape. This is an MPEG1 rather than MPEG2. I
have uploaded to a different file-hosting site. I guess I will stop
using ez-files.net, as this is the 2nd time I have had issues with this
site, though the other time it was not virus related. For those who are
daring enough to try this copy, the link is: http://tinyurl.com/z577o I
could delete my old file from ez-files.net, but I don't know if
that would protect users using that link from the other post. - Bruce
--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Thank you all for poiting this out > > now I'm not gonna
click that : ) > > Bruce, could you upload it on another site? like
rapidshare or yousendit (I'm not sure if they are virus-free, but I
got no problem...yet...downloading the video from Dan yesterday) > >
Pedro > > Ryan Kinnen <ryan@...> escreveu: > DO NOT FOLLOW THE LINK
FROM bruce_norskog !!!!!!!!!!!!!!! > > THIS WILL INFECT YOU WITH A
REALLY SERIOUS TROJAN! > > I too am currently suffering from a PC that
has been completly taken down after following > this link. My PC will
not boot and I'm trying to figure out what to do next. > > I was
running Windows XP Professional with ALL of the system updates
up-to-date and > installed. I also had Symantec Antivirus running and
up-to-date, as well as Spybot Search- > and-destroy, and Ad-aware.
Somehow, this trojan got right by all of this. My day is going to > be a
major headache since I really need the data that is on my computer. > >
> > > > > --------------------------------- > Yahoo! Search > Música
para ver e ouvir: You're Beautiful, do James Blunt > > [Non-text
portions of this message have been removed] >
5097. Re: DO NOT FOLLOW THE LINK FROM bruce_norskog
!!!!!!!!!!!!!!! From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 Aug 2006 20:06:09 -0000
This link was safe for me. Marcus Stuhr Wharton & CAS '09
University of Pennsylvania --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Hello, > > I am sorry about people
apparently getting a virus infection from > attempting to download my
video. I will say that I tried the link > myself just to test the link
before posting my message, and I have not > seen any symptoms of virus
infection on my computer. As far as I know, > MPEG files are considered
"safe" and so it sounds to me like this > virus infection is
related to a script on the web site, not my file, > and must have
occurred after I posted my message. It may be useful to > know what
virus this is, or what malicious files or processes may be > created. >
> In any case, I have generated a different MPEG file using a different
> program from my same video tape. > This is an MPEG1 rather than MPEG2.
I have uploaded to a different > file-hosting site. I guess I will stop
using ez-files.net, as this is > the 2nd time I have had issues with
this site, though the other time > it was not virus related. For those
who are daring enough to try this > copy, the link is: > >
http://tinyurl.com/z577o > > I could delete my old file from
ez-files.net, but I don't know if that > would protect users using
that link from the other post. > > - Bruce > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote:
> > > > Thank you all for poiting this out > > > > now I'm not
gonna click that : ) > > > > Bruce, could you upload it on another site?
like rapidshare or > yousendit (I'm not sure if they are
virus-free, but I got no > problem...yet...downloading the video from
Dan yesterday) > > > > Pedro > > > > Ryan Kinnen <ryan@> escreveu: >
> DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!! > > > > THIS
WILL INFECT YOU WITH A REALLY SERIOUS TROJAN! > > > > I too am currently
suffering from a PC that has been completly taken > down after following
> > this link. My PC will not boot and I'm trying to figure out
what to > do next. > > > > I was running Windows XP Professional with
ALL of the system updates > up-to-date and > > installed. I also had
Symantec Antivirus running and up-to-date, as > well as Spybot Search- >
> and-destroy, and Ad-aware. Somehow, this trojan got right by all of >
this. My day is going to > > be a major headache since I really need the
data that is on my computer. > > > > > > > > > > > > > >
--------------------------------- > > Yahoo! Search > > Música para ver
e ouvir: You're Beautiful, do James Blunt > > > > [Non-text
portions of this message have been removed] > > >
5098. Re: DO NOT FOLLOW THE LINK FROM bruce_norskog
!!!!!!!!!!!!!!! From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 Aug 2006 20:13:54 -0000
It was safe for me too. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...>
wrote: > > This link was safe for me. > > Marcus Stuhr > Wharton &
CAS '09 > University of Pennsylvania > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" >
<brnorsk@> wrote: > > > > Hello, > > > > I am sorry about people
apparently getting a virus infection from > > attempting to download my
video. I will say that I tried the link > > myself just to test the link
before posting my message, and I have not > > seen any symptoms of virus
infection on my computer. As far as I know, > > MPEG files are
considered "safe" and so it sounds to me like this > > virus
infection is related to a script on the web site, not my file, > > and
must have occurred after I posted my message. It may be useful to > >
know what virus this is, or what malicious files or processes may be > >
created. > > > > In any case, I have generated a different MPEG file
using a different > > program from my same video tape. > > This is an
MPEG1 rather than MPEG2. I have uploaded to a different > > file-hosting
site. I guess I will stop using ez-files.net, as this is > > the 2nd
time I have had issues with this site, though the other time > > it was
not virus related. For those who are daring enough to try this > > copy,
the link is: > > > > http://tinyurl.com/z577o > > > > I could delete my
old file from ez-files.net, but I don't know if that > > would
protect users using that link from the other post. > > > > - Bruce > >
--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> >
> wrote: > > > > > > Thank you all for poiting this out > > > > > > now
I'm not gonna click that : ) > > > > > > Bruce, could you upload it
on another site? like rapidshare or > > yousendit (I'm not sure if
they are virus-free, but I got no > > problem...yet...downloading the
video from Dan yesterday) > > > > > > Pedro > > > > > > Ryan Kinnen
<ryan@> escreveu: > > > DO NOT FOLLOW THE LINK FROM bruce_norskog
!!!!!!!!!!!!!!! > > > > > > THIS WILL INFECT YOU WITH A REALLY SERIOUS
TROJAN! > > > > > > I too am currently suffering from a PC that has been
completly taken > > down after following > > > this link. My PC will not
boot and I'm trying to figure out what to > > do next. > > > > > >
I was running Windows XP Professional with ALL of the system updates > >
up-to-date and > > > installed. I also had Symantec Antivirus running
and up-to-date, as > > well as Spybot Search- > > > and-destroy, and
Ad-aware. Somehow, this trojan got right by all of > > this. My day is
going to > > > be a major headache since I really need the data that is
on my > computer. > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > Yahoo! Search > > > Música para
ver e ouvir: You're Beautiful, do James Blunt > > > > > > [Non-text
portions of this message have been removed] > > > > > >
5099. scrambler From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 Aug 2006 21:07:08 -0000
To motivate myself to do a blindfold average every day, I wrote this
little scrambler: http://www.stefan-pochmann.de/spocc/tools/daily3x3.php
Like said, I intend to use it for blindfold, so 12 solves is enough for
a day. And I want the space to be able to write down comments about
mistakes or whatever, not just the time. It's two pages cause that
allows me to print them on both sides of the same sheet. Cheers! Stefan
5100. Re: [Speed cubing group] scrambler From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 8 Aug 2006 18:13:53 -0300 (ART)
nice stuff, Stefan it's cool to do an avg, but I do so many
mistakes that I'd need 30 solves or so to get it...haha...actually,
I just did it once... so, tell me... how much time do you rest between
the solves? do you do "normal" cubing, or one handed, or other
puzzle or anything? Pedro Stefan Pochmann <pochmann@...> escreveu: To
motivate myself to do a blindfold average every day, I wrote this little
scrambler: http://www.stefan-pochmann.de/spocc/tools/daily3x3.php Like
said, I intend to use it for blindfold, so 12 solves is enough for a
day. And I want the space to be able to write down comments about
mistakes or whatever, not just the time. It's two pages cause that
allows me to print them on both sides of the same sheet. Cheers! Stefan
--------------------------------- Yahoo! Acesso Grátis - Internet rápida
e grátis. Instale o discador agora! [Non-text portions of this message
have been removed]
5101. Re: DO NOT FOLLOW THE LINK FROM bruce_norskog
!!!!!!!!!!!!!!! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 Aug 2006 21:25:13 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > I could delete my old file from
ez-files.net, but I don't know if > that would protect users using
that link from the other post. You could delete that other post. Stefan
5102. Re: [Speed cubing group] scrambler From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 Aug 2006 21:24:51 -0000
PDF Warning! That aside, cool! :) How do you have dynamic content in
this way? ~Thom --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > nice stuff, Stefan > > it's cool to
do an avg, but I do so many mistakes that I'd need 30 solves or so
to get it...haha...actually, I just did it once... > > so, tell me... >
> how much time do you rest between the solves? do you do
"normal" cubing, or one handed, or other puzzle or anything? >
> Pedro > > Stefan Pochmann <pochmann@...> escreveu: > To motivate
myself to do a blindfold average every day, I wrote this > little
scrambler: > > http://www.stefan-pochmann.de/spocc/tools/daily3x3.php >
> Like said, I intend to use it for blindfold, so 12 solves is enough >
for a day. And I want the space to be able to write down comments >
about mistakes or whatever, not just the time. It's two pages cause
> that allows me to print them on both sides of the same sheet. > >
Cheers! > Stefan > > > > > > > --------------------------------- >
Yahoo! Acesso Grátis - Internet rápida e grátis. Instale o discador
agora! > > [Non-text portions of this message have been removed] >
5103. Re: [Speed cubing group] scrambler From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 Aug 2006 21:28:59 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > how much time do you rest between the solves? do you do
"normal" > cubing, or one handed, or other puzzle or anything?
No, I usually do them in a row, only interrupted by writing down the
result and scrambling again. Except for DNF, then I try to analyze what
went wrong. But after a success, I just continue. Cheers! Stefan
5104. Re: [Speed cubing group] scrambler From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 Aug 2006 21:37:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > PDF Warning! > > That aside, cool! :) How
do you have dynamic content in this way? PDF is good (or not?). And it
was the easiest way for me to get two pages. I really wanted two because
that saves trees. Plus I have a printing quota and our printers
can't count pages correctly so 1 page costs the same as 2 pages on
one sheet. Also, I was interested how to generate PDF with PHP. I used
FPDF: http://www.fpdf.org/ Here's the source of my program:
http://www.stefan-pochmann.de/spocc/tools/daily3x3.txt Stefan
5105. Re: [Speed cubing group] scrambler From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 8 Aug 2006 18:42:14 -0300 (ART)
oh, cool I don't like to do this...I'll not focus correctly,
or my mind will be "tired" if I do all solves in a row gotta
learn your concentration techniques...haha Pedro Stefan Pochmann
<pochmann@...> escreveu: --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > how much time do you rest between the solves? do you do
"normal" > cubing, or one handed, or other puzzle or anything?
No, I usually do them in a row, only interrupted by writing down the
result and scrambling again. Except for DNF, then I try to analyze what
went wrong. But after a success, I just continue. Cheers! Stefan
--------------------------------- Yahoo! Acesso Grátis - Internet rápida
e grátis. Instale o discador agora! [Non-text portions of this message
have been removed]
5106. Re: [Speed cubing group] scrambler From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 Aug 2006 21:46:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > I don't like to do this...I'll not focus correctly,
or my mind will be "tired" if I do all solves in a row > >
gotta learn your concentration techniques...haha You do realize
you're like twice as fast as me, right? So maybe *I* am doing it
wrong... Stefan
5107. Re: Help with COLL recognition From: "athefre" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 Aug 2006 22:09:17 -0000
I wish I understood other languages. Do you look at one corner to
determine which COLL algorithm to use? I'm just trying to find
different ways of corner recognition. Is there a way that's just as
fast as the little F, B, L, and R tables? --- In
speedsolvingrubikscube@yahoogroups.com, "thomasstadler"
<thomasstadler@...> wrote: > > Hi, > > on my site i've written
all COLL for the roux method. There you will see, > which peace of the
corner i look for to take the right COLL. > > You will find it on:
Gilles Roux method, at the bottom there is a link for > the CMLL. > >
The notation i take is described on "NOTATION", first have a
look there. > > Hope you 'll understand it (its in german) > > > >
Thomas > > > > Here my site: www.speedcubing.ch
<http://www.speedcubing.ch/> > > > > > > > > > > _____ > > Von:
speedsolvingrubikscube@yahoogroups.com >
[mailto:speedsolvingrubikscube@yahoogroups.com] Im Auftrag von athefre >
Gesendet: Samstag, 5. August 2006 22:11 > An:
speedsolvingrubikscube@yahoogroups.com > Betreff: [Speed cubing group]
Re: Help with COLL recognition > > > > > I'm actually > > going to
look into recognizing by configuration case of the L/R > > faces, as
suggested on Gilles Roux's site. > > What do you mean? All
I've seen on the site is pictures showing that > a certain side
needs to be switched. How is that a way to recognize > the algorithm
needed? When you first look at the cube when you have > that case you
don't see that a side needs to be switched so what do > you do?
Sorry, someone else told me that they do it the way on the > site, I
just don't see any description on his site of how to do it, > just
pictures. > > I was using Roux a month ago. I got down to 22 seconds but
I've > stopped to work on something of my own. His method is a very
good > one so stick with it. > > --- In speedsolvingrubiksc
<mailto:speedsolvingrubikscube% 40yahoogroups.com> >
ube@yahoogroups.com, "Daniel Beyer" > <dbeyer816@> wrote: >
> > > Yea, understanding recognition gave me some problems, I'm
actually > > going to look into recognizing by configuration case of the
L/R > > faces, as suggested on Gilles Roux's site. > > > > I'm
taking on learning a large system for roux, I'm so sick of my > >
horrible last layer, and roux has been a big inerest to me. > > > > Good
luck in learning C*LL, if I can get CMLL fast, I may go back > to > >
learning COLL. > > > > An intersting thing is that my algs that I'm
generating for roux > are > > 2-gen, which can possibly allow you to
recognize the permutaiton > > case for C*LL while solving the last C/E
pair, the great thing > about > > roux, is that with each step you are
able to look ahead to the next! > > Block 2 - CMLL using 2 gen, you can
recognize the Perm case > > CMLL - LSE you can recognize orienation > >
> > --- In speedsolvingrubiksc >
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, > "athefre" > > <athefre@> wrote: > >
> > > > EDIT: I think I got it. I would still like a better explanation
> > > just in case. You have to think of it as something like. > > > > >
> Same > > > [F][F] > > > [L][R] > > > Opposite > > > > > > Instead of
thinking of the actual colors. > > > > > > --- In speedsolvingrubiksc >
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, > "athefre" > > > <athefre@> wrote: >
> > > > > > > I can't seem to understand what the letters mean that
are next > > to > > > the > > > > COLL algorithms. Some of them say F in
places where I actually > > > have a > > > > U color. Here is something
from speedcubing.com that really > > > confuses > > > > me: > > > > > >
> > "If two of the four designated cubies have the same color, then
> > > their > > > > color becomes the front color (F)." > > > > > >
> > Why does it have to become the front color and what does that > >
mean? > > > > > > > > My normal way of recognizing corners is too slow.
I look for > > two > > > > corners next to each other that have a common
color then > imagine > > I > > > line > > > > them up and see if they
(or the other two corners) need to be > > > switched. > > > > > > > > I
searched the group and found older messages of Tyson and > Jason > > >
and > > > > someone else asking about this and that didn't help. >
> > > > > > > > > > > > > > [Non-text portions of this message have been
removed] >
5108. Re: [Speed cubing group] scrambler From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 8 Aug 2006 20:57:20 -0300 (ART)
haha...LOL I think it's important to let your mind "take a
little rest" before another attempt one thing I like to do is
practice OH and BLD at the same time...like...I do 2 or 3 one-handed
solves, then a BLD one, then more oh, then more BLD... Pedro Stefan
Pochmann <pochmann@...> escreveu: --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > I don't like to do this...I'll not focus correctly, or my
mind will be "tired" if I do all solves in a row > > gotta
learn your concentration techniques...haha You do realize you're
like twice as fast as me, right? So maybe *I* am doing it wrong...
Stefan --------------------------------- Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu celular. Registre seu aparelho agora!
[Non-text portions of this message have been removed]
5109. Re: DO NOT FOLLOW THE LINK FROM bruce_norskog
!!!!!!!!!!!!!!! From: "Ryan Kinnen" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 Aug 2006 23:58:23 -0000
>>>>> I am sorry about people apparently getting a virus infection from
attempting to download my video. <<<< Bruce it's ok, I
don't blame you. I guess we've all just learned a lesson about
the internet. My experience was exactly like that described by CornMeow
in another message. I was anxious to see the video. At about the time it
finished downloading, my screen exploded with pop-ups, dialogue boxes,
and MS-DOS commandline windows. My taskbar disappeared too. I quickly
turned my computer off. On restarting my computer, it would no longer
boot up. I did some research and learned how to repair the master boot
record. It would now boot up, but was getting pop-up ads and other
random slowness every few minutes. I've gone through several rounds
of running Symantec Anti-Virus, Spybot, and MS Windows Defender beta.
All of these programs find and destroy a variety of things identified as
"viruses" and "trojan horses". But somehow, the
pop-ups seem to keep coming and new viruses/trojans make their way onto
the computer. There have been MANY of these identified and include names
such as Tagasaurs, Webhancer, and Project1. This is on a computer that
has run for nearly 2 years in which I've never caught any viruses
or adware yet. I keep up with Windows updates and scan frequently with
Spybot and Symantec. This really bothers me because I had thought I had
been doing all of the right things to avoid this sort of problem in the
first place. (Except I now wish I had been using Firefox.) CornMeow I
have been fighting this thing all day, and still haven't defeated
it. Do you have any advice on what you managed to do to remove this
thing?
5110. Guiness? From: "Frank" <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 Aug 2006 00:18:21 -0000
I was just walking through a store, and I noticed that Guiness had
released a 2007 book of records. It still shows that Macky has the
fastest average, and the Leyan has the fastest single, but the part that
pissed me off was that it showed that some guy solved like 45 cubes in
an hour, and they recognize that crap. Is that wack or what? P.S.
Congrats to all the winners and record breakers at Nationals. :) Frank
5111. Re: Guiness? From: "athefre" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 Aug 2006 00:36:29 -0000
Yeah it's kind of annoying to see stuff like that but maybe they
couldn't research it enough to be able to find the real records or
maybe they didn't have enough time to find it. They have to release
the books sometime. --- In speedsolvingrubikscube@yahoogroups.com,
"Frank" <ephem825@...> wrote: > > I was just walking
through a store, and I noticed that Guiness had > released a 2007 book
of records. It still shows that Macky has the > fastest average, and the
Leyan has the fastest single, but the part > that pissed me off was that
it showed that some guy solved like 45 > cubes in an hour, and they
recognize that crap. Is that wack or what? > > P.S. Congrats to all the
winners and record breakers at Nationals. :) > > Frank >
5112. Re: DO NOT FOLLOW THE LINK FROM bruce_norskog
!!!!!!!!!!!!!!! From: "cornmeow" <cornmeow@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 Aug 2006 00:37:20 -0000
I second that "no worries Bruce" as no one could have possibly
guessed that ezfiles was a virus hotel. I'm sure this was just a
stroke of very bad luck. Ryan: here's what I did. unfortunately it
is kind of long and random but I hope some of it will help. It assumes
you have a spare workstation to connect to the internet (since
you're posting, that's a good sign) and a CD writer or flash
drive to transfer files. - start windows in safe mode + command prompt -
hit ctrl-alt-del and open task manager - go to file, run and then
"msconfig" - look at the startup tab and note all the garbage
that is in there. uncheck what you can, although this may not make a
difference. - keep the msconfig open - now, go to task manager again,
file-run. you can now start browsing directories that appear to contain
spyware files, using the msconfig list as a guide. then you can select
and delete them. - still using taskmanager-file-run, try to go into your
windows and windows\system32 directories. delete as much as you can that
looks suspicious. on your spare workstation, google as many weird
sounding .exe files as you can find, and delete anything that you know
is bad. - try running spybot and adaware from task manager.
unfortunately you won't be able to update since your pc won't
be connected. let them do their thing. - try to restart as normal. you
may have to shut your pc off manually, I did. - hopefully by now you
will be able to run spybot normally and maybe even update. do so. you
might still get some popups, ugh - there are two tricky ones that
don't quite go away. * one is "smitfraud.c" for which you
need something called smitfraudfix - check google for it * the other is
webhancer. if you find you can't connect to internet from your main
pc, you may have to track down something called "webhancer
companion," install it on your pc and then uninstall using control
panel. pain - so from here, just keep running spybot & adaware until
things come out clean. you may have to keep googling to research any
weird ones that just keep coming back. Good luck, and let me know if you
need any more tips. --- In speedsolvingrubikscube@yahoogroups.com,
"Ryan Kinnen" <ryan@...> wrote: > CornMeow > I have been
fighting this thing all day, and still haven't defeated it. Do you
have any advice > on what you managed to do to remove this thing?
5113. Re: [Speed cubing group] Re: Guiness? From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 8 Aug 2006 18:07:47 -0700 (PDT)
yeh... especially if they won't even recognize the "24 hour
marathon" category (jess bonde couldn't even get it in). -BM
athefre <athefre@...m> wrote: Yeah it's kind of annoying to see
stuff like that but maybe they couldn't research it enough to be
able to find the real records or maybe they didn't have enough time
to find it. They have to release the books sometime. --- In
speedsolvingrubikscube@yahoogroups.com, "Frank"
<ephem825@...> wrote: > > I was just walking through a store, and I
noticed that Guiness had > released a 2007 book of records. It still
shows that Macky has the > fastest average, and the Leyan has the
fastest single, but the part > that pissed me off was that it showed
that some guy solved like 45 > cubes in an hour, and they recognize that
crap. Is that wack or what? > > P.S. Congrats to all the winners and
record breakers at Nationals. :) > > Frank > :) --Brent
--------------------------------- How low will we go? Check out Yahoo!
Messengers low PC-to-Phone call rates. [Non-text portions of this
message have been removed]
5114. Re: [Speed cubing group] DO NOT FOLLOW THE LINK FROM
bruce_norskog !!!!!!!!!!!!!!! From: Chris Hunt <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 8 Aug 2006 18:40:03 -0700
On Tue, 08 Aug 2006 13:51:56 -0000 "Ryan Kinnen" <ryan@...>
wrote: > DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!! > >
THIS WILL INFECT YOU WITH A REALLY SERIOUS TROJAN! > > I too am
currently suffering from a PC that has been completly taken > down after
following this link. My PC will not boot and I'm trying to > figure
out what to do next. > > I was running Windows XP Professional with ALL
of the system updates > up-to-date and installed. I also had Symantec
Antivirus running and > up-to-date, as well as Spybot Search-
and-destroy, and Ad-aware. > Somehow, this trojan got right by all of
this. My day is going to be > a major headache since I really need the
data that is on my computer. > > > > > > The link worked fine for me...
I run linux. ;) Seriously though, I'm sorry. Why do people waste
their time making these things?? I never know... -Chris [Non-text
portions of this message have been removed]
5115. [Speed cubing group] Re: Guiness? From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 Aug 2006 02:34:36 -0000
All of us speedcubers at least under a minute could beat that 45/hour
record. :) Well, the book is published near the beginning of the year,
then, because it must be in between the caltech competition and svekub
one. They should have the 24hr marathon in there, though. --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@...> wrote: > > yeh... especially if they
won't even recognize the "24 hour marathon" category
(jess bonde couldn't even get it in). > -BM > > athefre
<athefre@...> wrote: > Yeah it's kind of annoying to see stuff
like that but maybe they > couldn't research it enough to be able
to find the real records or > maybe they didn't have enough time to
find it. They have to release > the books sometime. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Frank" <ephem825@>
> wrote: > > > > I was just walking through a store, and I noticed that
Guiness had > > released a 2007 book of records. It still shows that
Macky has the > > fastest average, and the Leyan has the fastest single,
but the part > > that pissed me off was that it showed that some guy
solved like 45 > > cubes in an hour, and they recognize that crap. Is
that wack or what? > > > > P.S. Congrats to all the winners and record
breakers at > Nationals. :) > > > > Frank > > > > > > > > > :) > --Brent
> > --------------------------------- > How low will we go? Check out
Yahoo! Messenger's low PC-to-Phone call rates. > > [Non-text
portions of this message have been removed] >
5116. Re: Where's the media? From: "agousev" <agousev@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 Aug 2006 06:36:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...>
wrote: > > Remember when Leyan beat the WR? It was media mayhem! > > Now
there is not a SINGLE MENTION of it on Google News, 2 days later. > >
I'm guessing the news somehow got into the news system then, and
then > they all started copying each other. This time it has for some
reason > not entered the news stream yet. Fascinating to see how the
news > machine operates. > > > In case anyone wondered, I got really
sick after the first day > qualifier and missed all the fun being home.
I hope no one I talked > to caught the virus. A lot of people at work
are home sick with "flu > like" symptoms right now. > Firstly,
I'd like to congradulate all of the world record breakers and
winners at US nationals. It seems that at every competition, there is a
higher standard than before. Does anyone know if the 3x3x3 speedsolving
WR was a PLL or OLL skip? It didn't seem like it based on the
videos, but still, 10.48 seconds... Also, does anyone have a video of
when my 4x4x4 exploded in a solve. It was on Saturday, in the 4x4x4
preliminary event. Anyway, the event was a lot of fun and went very very
smoothly with very few if any mishaps. Hats off to the Caltech crew.
-Alexei Gousev
5117. Re: [Speed cubing group] Re: Where's the media? From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 8 Aug 2006 23:40:25 -0700
I can explain the lack of media. The exploratorium didn't want to
go too media crazy on this one because they wanted to preserve their
January event for the media hype. Oh well... it's better in their
interest, but not in ours. Obviously, the US National competition is a
bigger deal to us. -Tyson On Aug 8, 2006, at 11:36 PM, agousev wrote: >
--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...>
> wrote: > > > > Remember when Leyan beat the WR? It was media mayhem! >
> > > Now there is not a SINGLE MENTION of it on Google News, 2 days >
later. > > > > I'm guessing the news somehow got into the news
system then, and > then > > they all started copying each other. This
time it has for some > reason > > not entered the news stream yet.
Fascinating to see how the news > > machine operates. > > > > > > In
case anyone wondered, I got really sick after the first day > >
qualifier and missed all the fun being home. I hope no one I talked > >
to caught the virus. A lot of people at work are home sick with
"flu > > like" symptoms right now. > > > > Firstly, I'd
like to congradulate all of the world record > breakers and winners at
US nationals. It seems that at every > competition, there is a higher
standard than before. Does anyone know > if the 3x3x3 speedsolving WR
was a PLL or OLL skip? It didn't seem > like it based on the
videos, but still, 10.48 seconds... Also, does > anyone have a video of
when my 4x4x4 exploded in a solve. It was on > Saturday, in the 4x4x4
preliminary event. Anyway, the event was a lot > of fun and went very
very smoothly with very few if any mishaps. Hats > off to the Caltech
crew. > > -Alexei Gousev > > >
5118. EC From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 Aug 2006 06:45:41 -0000
So, in US champinoship 29.78 solve was enough for semifinal and 19.37
average for final and 15.50 for winning. Will that be enough in EC? At
least I don't think so. Hopefully I don't get french nerves
there...
5119. Re: [Speed cubing group] Re: Where's the media? From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 9 Aug 2006 13:42:00 +0200
Strange, indeed. Are you not allowed to contact the media? R -----
Original Message ----- From: Tyson Mao To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 09, 2006
8:40 AM Subject: Re: [Speed cubing group] Re: Where's the media? I
can explain the lack of media. The exploratorium didn't want to go
too media crazy on this one because they wanted to preserve their
January event for the media hype. Oh well... it's better in their
interest, but not in ours. Obviously, the US National competition is a
bigger deal to us. -Tyson .___ Messages in this topic (10) Reply (via
web post) | Start a new topic Messages | Files | Photos | Links |
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5120. Re : [Speed cubing group] EC From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 9 Aug 2006 11:47:48 +0000 (GMT)
I honestly think that there will be a very fast time at the ec. And not
only 3x3. also 2x2 is going to be very high level. With a large group of
favourites wtih gunnar and erik as the top favourites. ----- Message
d'origine ---- De : Anssi Vanhala <mahtianssi@...> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Mercredi, 9 Août
2006, 8h45mn 41s Objet : [Speed cubing group] EC So, in US champinoship
29.78 solve was enough for semifinal and 19.37 average for final and
15.50 for winning. Will that be enough in EC? At least I don't
think so. Hopefully I don't get french nerves there... [Non-text
portions of this message have been removed]
5121. Re: Re : [Speed cubing group] EC From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 Aug 2006 11:55:08 -0000
I'm honoured to be mentioned as one of the favourites, but
don't forget Thom Barlow. (You are coming to Paris, right?) Then
there are the french guys and Anssi has a great average too. I'm
really looking forward to this competition. It will be my first big
championship and the competition will be harder then ever, which only
makes it more fun. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, Tobias Daneels
<cubewizzard@...> wrote: > > I honestly think that there will be a
very fast time at the ec. And not only 3x3. also 2x2 is going to be very
high level. With a large group of favourites wtih gunnar and erik as the
top favourites.
5122. Qualifying times (was Re: EC) From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 Aug 2006 16:37:48 -0000
During the US Nationals, several of us were predicting what we thought
the cut-off times would be to advance in each round of the 3x3x3. The
consensus was 25 seconds to advance from qualifying to semifinal round,
and 19-20 seconds to advance from semfinal to finals. That was pretty
much the result, and with a few more high-profile people that were
missing it would have definitely been the result. Out of the 36 that
advanced to semifinals, 33 were at 25 seconds or less. At EC, I'd
guess it'd be about the same, if EC has a similar turnout and
format. It will be interesting to see. Good luck to all! yeff --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala"
<mahtianssi@...> wrote: > > So, in US champinoship 29.78 solve was
enough for semifinal and 19.37 > average for final and 15.50 for
winning. Will that be enough in EC? At > least I don't think so.
Hopefully I don't get french nerves there... >
5123. Re: [Speed cubing group] Re: Where's the media? From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 9 Aug 2006 14:10:34 -0300 (ART)
Toby, one of the videos on Chris Pelley's page has a solution at
the end...is that your solution? looks like it is, specially the LL
part... Pedro goodxy2002 <goodxy2002@...> escreveu: if anybody cares
or wants to see, i have the entire solve written down. --- In
speedsolvingrubikscube@yahoogroups.com, "agousev"
<agousev@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@> > wrote:
> > > > Remember when Leyan beat the WR? It was media mayhem! > > > >
Now there is not a SINGLE MENTION of it on Google News, 2 days later. >
> > > I'm guessing the news somehow got into the news system then,
and then > > they all started copying each other. This time it has for
some reason > > not entered the news stream yet. Fascinating to see how
the news > > machine operates. > > > > > > In case anyone wondered, I
got really sick after the first day > > qualifier and missed all the fun
being home. I hope no one I talked > > to caught the virus. A lot of
people at work are home sick with "flu > > like" symptoms
right now. > > > > > Firstly, I'd like to congradulate all of the
world record > breakers and winners at US nationals. It seems that at
every > competition, there is a higher standard than before. Does anyone
know > if the 3x3x3 speedsolving WR was a PLL or OLL skip? It
didn't seem > like it based on the videos, but still, 10.48
seconds... Also, does > anyone have a video of when my 4x4x4 exploded in
a solve. It was on > Saturday, in the 4x4x4 preliminary event. Anyway,
the event was a lot > of fun and went very very smoothly with very few
if any mishaps. Hats > off to the Caltech crew. > > -Alexei Gousev >
--------------------------------- Você quer respostas para suas
perguntas? Ou você sabe muito e quer compartilhar seu conhecimento?
Experimente o Yahoo! Respostas! [Non-text portions of this message have
been removed]
5124. [Speed cubing group] Re: Where's the media? From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 Aug 2006 17:49:24 -0000
Yes, that was the actual solution as recalled from memory by Toby. Sorry
if I didn't make that more clear on the video. I tried the scramble
at home before I had Toby's solution, and later learned he did the
same cross as me (I guess it was fairly straightforward). However, the
solution was quite different from there since he does cross on left. And
his U-perm at the end is so fast! I can't begin to do one that
quickly (even though I use the same alg). How in the world is that
accomplished? Chris --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > Toby, > > one of the videos on Chris
Pelley's page has a solution at the end...is that your solution?
looks like it is, specially the LL part... > > Pedro > > goodxy2002
<goodxy2002@...> escreveu: > if anybody cares or wants to see, i have
the entire solve written down. > > --- In
speedsolvingrubikscube@yahoogroups.com, "agousev"
<agousev@> > wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@> > >
wrote: > > > > > > Remember when Leyan beat the WR? It was media mayhem!
> > > > > > Now there is not a SINGLE MENTION of it on Google News, 2
days later. > > > > > > I'm guessing the news somehow got into the
news system then, and > then > > > they all started copying each other.
This time it has for some > reason > > > not entered the news stream
yet. Fascinating to see how the news > > > machine operates. > > > > > >
> > > In case anyone wondered, I got really sick after the first day > >
> qualifier and missed all the fun being home. I hope no one I talked >
> > to caught the virus. A lot of people at work are home sick with
"flu > > > like" symptoms right now. > > > > > > > > >
Firstly, I'd like to congradulate all of the world record > >
breakers and winners at US nationals. It seems that at every > >
competition, there is a higher standard than before. Does anyone know >
> if the 3x3x3 speedsolving WR was a PLL or OLL skip? It didn't
seem > > like it based on the videos, but still, 10.48 seconds... Also,
does > > anyone have a video of when my 4x4x4 exploded in a solve. It
was on > > Saturday, in the 4x4x4 preliminary event. Anyway, the event
was a lot > > of fun and went very very smoothly with very few if any
mishaps. Hats > > off to the Caltech crew. > > > > -Alexei Gousev > > >
> > > > > > --------------------------------- > Você quer respostas para
suas perguntas? Ou você sabe muito e quer compartilhar seu conhecimento?
Experimente o Yahoo! Respostas! > > [Non-text portions of this message
have been removed] >
5125. Re: [Speed cubing group] Re: Where's the media? From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 9 Aug 2006 11:01:35 -0700
I am allowed to contact the media. However, I do not have the same type
of contacts as a public relationship department of a large educational
organization. -Tyson On Aug 9, 2006, at 4:42 AM, Rune Wesström wrote: >
Strange, indeed. Are you not allowed to contact the media? > R > -----
Original Message ----- > From: Tyson Mao > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, August 09,
2006 8:40 AM > Subject: Re: [Speed cubing group] Re: Where's the
media? > > I can explain the lack of media. > > The exploratorium
didn't want to go too media crazy on this one > because > they
wanted to preserve their January event for the media hype. Oh > well...
it's better in their interest, but not in ours. Obviously, the > US
National competition is a bigger deal to us. > > -Tyson > .___ > >
Messages in this topic (10) Reply (via web post) | Start a new topic >
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5126. Re: DO NOT FOLLOW THE LINK FROM bruce_norskog
!!!!!!!!!!!!!!! From: "Ryan Kinnen" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 Aug 2006 18:04:11 -0000
CornMeow I cannot thank you enough for taking the time to type up the
detailed instructions that you did. I too had been performing similar
repeated research and actions only to have problems keep reappearing. I
followed your steps and that seems to have done the trick. (Particularly
the "Webhancer" part.) I learned a lot from your advice.
I'm a computer programmer, but I've never really been a
Windows troubleshooting guy. Whatever got on my machine seemed to take a
brute force approach of repeatedly installing MANY unique viruses/adware
all over the place. I cannot imagine what a non-techy would have done if
their machine had been infected with this. Luckily I had another
workstation available nearby to research with and download things.
Ultimately I blew an incredible amount of time tackling this probably 6
to 8 hours. After this, I am DONE with Microsoft Windows. My next
computer will be a Mac. Thanks again - --- In
speedsolvingrubikscube@yahoogroups.com, "cornmeow"
<cornmeow@...> wrote: > > I second that "no worries Bruce"
as no one could have possibly > guessed that ezfiles was a virus hotel.
I'm sure this was just a > stroke of very bad luck. > > Ryan:
here's what I did. unfortunately it is kind of long and random >
but I hope some of it will help. It assumes you have a spare >
workstation to connect to the internet (since you're posting,
that's > a good sign) and a CD writer or flash drive to transfer
files. > > - start windows in safe mode + command prompt > - hit
ctrl-alt-del and open task manager > - go to file, run and then
"msconfig" > - look at the startup tab and note all the
garbage that is in there. > uncheck what you can, although this may not
make a difference. > - keep the msconfig open > - now, go to task
manager again, file-run. you can now start > browsing directories that
appear to contain spyware files, using the > msconfig list as a guide.
then you can select and delete them. > - still using
taskmanager-file-run, try to go into your windows and > windows\system32
directories. delete as much as you can that looks > suspicious. on your
spare workstation, google as many weird > sounding .exe files as you can
find, and delete anything that you > know is bad. > - try running spybot
and adaware from task manager. unfortunately > you won't be able to
update since your pc won't be connected. let > them do their thing.
> - try to restart as normal. you may have to shut your pc off >
manually, I did. > - hopefully by now you will be able to run spybot
normally and maybe > even update. do so. you might still get some
popups, ugh > - there are two tricky ones that don't quite go away.
> * one is "smitfraud.c" for which you need something called >
smitfraudfix - check google for it > * the other is webhancer. if you
find you can't connect to internet > from your main pc, you may
have to track down something > called "webhancer companion,"
install it on your pc and then > uninstall using control panel. pain > -
so from here, just keep running spybot & adaware until things come >
out clean. you may have to keep googling to research any weird ones >
that just keep coming back. > > Good luck, and let me know if you need
any more tips. > > --- In speedsolvingrubikscube@yahoogroups.com,
"Ryan Kinnen" > <ryan@> wrote: > > CornMeow > > I have
been fighting this thing all day, and still haven't defeated > it.
Do you have any advice > > on what you managed to do to remove this
thing? >
5127. Re: [Speed cubing group] Re: DO NOT FOLLOW THE LINK FROM
bruce_norskog !!!!!!!!!!!!!!! From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 9 Aug 2006 11:41:40 -0700 (PDT)
its probably not windows (this time) its more IE than anything. it is a
junk web browser open to many exploits. get firefox or even better
opera, and i bet you won't have any problems like that. -----
Original Message ---- From: Ryan Kinnen <ryan@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 9, 2006
11:04:11 AM Subject: [Speed cubing group] Re: DO NOT FOLLOW THE LINK
FROM bruce_norskog !!!!!!!!!!!!!!! CornMeow I cannot thank you enough
for taking the time to type up the detailed instructions that you did. I
too had been performing similar repeated research and actions only to
have problems keep reappearing. I followed your steps and that seems to
have done the trick. (Particularly the "Webhancer" part.) I
learned a lot from your advice. I'm a computer programmer, but
I've never really been a Windows troubleshooting guy. Whatever got
on my machine seemed to take a brute force approach of repeatedly
installing MANY unique viruses/adware all over the place. I cannot
imagine what a non-techy would have done if their machine had been
infected with this. Luckily I had another workstation available nearby
to research with and download things. Ultimately I blew an incredible
amount of time tackling this probably 6 to 8 hours. After this, I am
DONE with Microsoft Windows. My next computer will be a Mac. Thanks
again - --- In speedsolvingrubiksc ube@yahoogroups. com,
"cornmeow" <cornmeow@.. .> wrote: > > I second that
"no worries Bruce" as no one could have possibly > guessed
that ezfiles was a virus hotel. I'm sure this was just a > stroke
of very bad luck. > > Ryan: here's what I did. unfortunately it is
kind of long and random > but I hope some of it will help. It assumes
you have a spare > workstation to connect to the internet (since
you're posting, that's > a good sign) and a CD writer or flash
drive to transfer files. > > - start windows in safe mode + command
prompt > - hit ctrl-alt-del and open task manager > - go to file, run
and then "msconfig" > - look at the startup tab and note all
the garbage that is in there. > uncheck what you can, although this may
not make a difference. > - keep the msconfig open > - now, go to task
manager again, file-run. you can now start > browsing directories that
appear to contain spyware files, using the > msconfig list as a guide.
then you can select and delete them. > - still using taskmanager-
file-run, try to go into your windows and > windows\system32
directories. delete as much as you can that looks > suspicious. on your
spare workstation, google as many weird > sounding .exe files as you can
find, and delete anything that you > know is bad. > - try running spybot
and adaware from task manager. unfortunately > you won't be able to
update since your pc won't be connected. let > them do their thing.
> - try to restart as normal. you may have to shut your pc off >
manually, I did. > - hopefully by now you will be able to run spybot
normally and maybe > even update. do so. you might still get some
popups, ugh > - there are two tricky ones that don't quite go away.
> * one is "smitfraud.c" for which you need something called >
smitfraudfix - check google for it > * the other is webhancer. if you
find you can't connect to internet > from your main pc, you may
have to track down something > called "webhancer companion,"
install it on your pc and then > uninstall using control panel. pain > -
so from here, just keep running spybot & adaware until things come >
out clean. you may have to keep googling to research any weird ones >
that just keep coming back. > > Good luck, and let me know if you need
any more tips. > > --- In speedsolvingrubiksc ube@yahoogroups. com,
"Ryan Kinnen" > <ryan@> wrote: > > CornMeow > > I have been
fighting this thing all day, and still haven't defeated > it. Do
you have any advice > > on what you managed to do to remove this thing?
> [Non-text portions of this message have been removed]
5128. Re: Where's the media? From: "bryanosaurus" <bmytko@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 Aug 2006 22:23:33 -0000
" one of the videos on Chris Pelley's page has a solution at
the end...is that your solution? looks like it is, specially the LL
part." I searched all over Chris Pelley's page for a solution,
and couldn't find it. Does someone have a direct link, or was it
removed? After attempting the scramble a few times, I'm very
curious as to the exact solution Toby used. -bryan --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Toby, > > one of the videos on Chris Pelley's page has a
solution at the end...is that your solution? looks like it is, specially
the LL part... > > Pedro > > goodxy2002 <goodxy2002@...> escreveu: >
if anybody cares or wants to see, i have the entire solve written down.
> > --- In speedsolvingrubikscube@yahoogroups.com, "agousev"
<agousev@> > wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@> > >
wrote: > > > > > > Remember when Leyan beat the WR? It was media mayhem!
> > > > > > Now there is not a SINGLE MENTION of it on Google News, 2
days later. > > > > > > I'm guessing the news somehow got into the
news system then, and > then > > > they all started copying each other.
This time it has for some > reason > > > not entered the news stream
yet. Fascinating to see how the news > > > machine operates. > > > > > >
> > > In case anyone wondered, I got really sick after the first day > >
> qualifier and missed all the fun being home. I hope no one I talked >
> > to caught the virus. A lot of people at work are home sick with
"flu > > > like" symptoms right now. > > > > > > > > >
Firstly, I'd like to congradulate all of the world record > >
breakers and winners at US nationals. It seems that at every > >
competition, there is a higher standard than before. Does anyone know >
> if the 3x3x3 speedsolving WR was a PLL or OLL skip? It didn't
seem > > like it based on the videos, but still, 10.48 seconds... Also,
does > > anyone have a video of when my 4x4x4 exploded in a solve. It
was on > > Saturday, in the 4x4x4 preliminary event. Anyway, the event
was a lot > > of fun and went very very smoothly with very few if any
mishaps. Hats > > off to the Caltech crew. > > > > -Alexei Gousev > > >
> > > > > > --------------------------------- > Você quer respostas para
suas perguntas? Ou você sabe muito e quer compartilhar seu conhecimento?
Experimente o Yahoo! Respostas! > > [Non-text portions of this message
have been removed] >
5129. Re: [Speed cubing group] Re: Where's the media? From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 9 Aug 2006 23:51:51 +0000 (GMT)
Actually it is IN the video, after the solve and all the guys jumping
around and celebrating it shows scramble and then the solution Pedro
bryanosaurus <bmytko@...> escreveu: " one of the videos on Chris
Pelley's page has a solution at the end...is that your solution?
looks like it is, specially the LL part." I searched all over Chris
Pelley's page for a solution, and couldn't find it. Does
someone have a direct link, or was it removed? After attempting the
scramble a few times, I'm very curious as to the exact solution
Toby used. -bryan --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > Toby, > > one of the videos on Chris
Pelley's page has a solution at the end...is that your solution?
looks like it is, specially the LL part... > > Pedro > > goodxy2002
<goodxy2002@...> escreveu: > if anybody cares or wants to see, i have
the entire solve written down. > > --- In
speedsolvingrubikscube@yahoogroups.com, "agousev"
<agousev@> > wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@> > >
wrote: > > > > > > Remember when Leyan beat the WR? It was media mayhem!
> > > > > > Now there is not a SINGLE MENTION of it on Google News, 2
days later. > > > > > > I'm guessing the news somehow got into the
news system then, and > then > > > they all started copying each other.
This time it has for some > reason > > > not entered the news stream
yet. Fascinating to see how the news > > > machine operates. > > > > > >
> > > In case anyone wondered, I got really sick after the first day > >
> qualifier and missed all the fun being home. I hope no one I talked >
> > to caught the virus. A lot of people at work are home sick with
"flu > > > like" symptoms right now. > > > > > > > > >
Firstly, I'd like to congradulate all of the world record > >
breakers and winners at US nationals. It seems that at every > >
competition, there is a higher standard than before. Does anyone know >
> if the 3x3x3 speedsolving WR was a PLL or OLL skip? It didn't
seem > > like it based on the videos, but still, 10.48 seconds... Also,
does > > anyone have a video of when my 4x4x4 exploded in a solve. It
was on > > Saturday, in the 4x4x4 preliminary event. Anyway, the event
was a lot > > of fun and went very very smoothly with very few if any
mishaps. Hats > > off to the Caltech crew. > > > > -Alexei Gousev > > >
> > > > > > --------------------------------- > Você quer respostas para
suas perguntas? Ou você sabe muito e quer compartilhar seu conhecimento?
Experimente o Yahoo! Respostas! > > [Non-text portions of this message
have been removed] > --------------------------------- Novidade no
Yahoo! Mail: receba alertas de novas mensagens no seu celular. Registre
seu aparelho agora! [Non-text portions of this message have been
removed]
5130. Re: DO NOT FOLLOW THE LINK FROM bruce_norskog
!!!!!!!!!!!!!!! From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Aug 2006 00:28:18 -0000
Yes, Opera is the best browser ever. --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > its probably not windows (this
time) its more IE than anything. it is a junk web browser open to many
exploits. get firefox or even better opera, and i bet you won't
have any problems like that. > > ----- Original Message ---- > From:
Ryan Kinnen <ryan@...> > To: speedsolvingrubikscube@yahoogroups.com >
Sent: Wednesday, August 9, 2006 11:04:11 AM > Subject: [Speed cubing
group] Re: DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!! > >
CornMeow > > I cannot thank you enough for taking the time to type up
the > detailed instructions that you did. I too had been performing >
similar repeated research and actions only to have problems keep >
reappearing. I followed your steps and that seems to have done the >
trick. (Particularly the "Webhancer" part.) I learned a lot
from > your advice. I'm a computer programmer, but I've never
really been a > Windows troubleshooting guy. Whatever got on my machine
seemed to > take a brute force approach of repeatedly installing MANY
unique > viruses/adware all over the place. I cannot imagine what a non-
techy > would have done if their machine had been infected with this. >
Luckily I had another workstation available nearby to research with >
and download things. Ultimately I blew an incredible amount of time >
tackling this probably 6 to 8 hours. After this, I am DONE with >
Microsoft Windows. My next computer will be a Mac. > > Thanks again - >
> --- In speedsolvingrubiksc ube@yahoogroups. com, "cornmeow"
> <cornmeow@ .> wrote: > > > > I second that "no worries
Bruce" as no one could have possibly > > guessed that ezfiles was a
virus hotel. I'm sure this was just a > > stroke of very bad luck.
> > > > Ryan: here's what I did. unfortunately it is kind of long
and > random > > but I hope some of it will help. It assumes you have a
spare > > workstation to connect to the internet (since you're
posting, > that's > > a good sign) and a CD writer or flash drive
to transfer files. > > > > - start windows in safe mode + command prompt
> > - hit ctrl-alt-del and open task manager > > - go to file, run and
then "msconfig" > > - look at the startup tab and note all the
garbage that is in > there. > > uncheck what you can, although this may
not make a difference. > > - keep the msconfig open > > - now, go to
task manager again, file-run. you can now start > > browsing directories
that appear to contain spyware files, using > the > > msconfig list as a
guide. then you can select and delete them. > > - still using
taskmanager- file-run, try to go into your windows > and > >
windows\system32 directories. delete as much as you can that > looks > >
suspicious. on your spare workstation, google as many weird > > sounding
.exe files as you can find, and delete anything that you > > know is
bad. > > - try running spybot and adaware from task manager.
unfortunately > > you won't be able to update since your pc
won't be connected. let > > them do their thing. > > - try to
restart as normal. you may have to shut your pc off > > manually, I did.
> > - hopefully by now you will be able to run spybot normally and >
maybe > > even update. do so. you might still get some popups, ugh > > -
there are two tricky ones that don't quite go away. > > * one is
"smitfraud.c" for which you need something called > >
smitfraudfix - check google for it > > * the other is webhancer. if you
find you can't connect to > internet > > from your main pc, you may
have to track down something > > called "webhancer companion,"
install it on your pc and then > > uninstall using control panel. pain >
> - so from here, just keep running spybot & adaware until things >
come > > out clean. you may have to keep googling to research any weird
> ones > > that just keep coming back. > > > > Good luck, and let me
know if you need any more tips. > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "Ryan Kinnen" > > <ryan@> wrote: > >
> CornMeow > > > I have been fighting this thing all day, and still
haven't > defeated > > it. Do you have any advice > > > on what you
managed to do to remove this thing? > > > > > > > > > > > [Non-text
portions of this message have been removed] >
5131. Re: [Speed cubing group] Re: DO NOT FOLLOW THE LINK FROM
bruce_norskog !!!!!!!!!!!!!!! From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 9 Aug 2006 17:32:57 -0700 (PDT)
any browser that you can edit your own cookies on the fly, has an a++ in
my book :) ----- Original Message ---- From: Timothy Sun
<linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Wednesday, August 9, 2006 5:28:18 PM Subject: [Speed cubing group] Re:
DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!! Yes, Opera is
the best browser ever. --- In speedsolvingrubiksc ube@yahoogroups. com,
Clancy Cochran <perscription_ death@... > wrote: > > its probably not
windows (this time) its more IE than anything. it is a junk web browser
open to many exploits. get firefox or even better opera, and i bet you
won't have any problems like that. > > ----- Original Message ----
> From: Ryan Kinnen <ryan@...> > To: speedsolvingrubiksc
ube@yahoogroups. com > Sent: Wednesday, August 9, 2006 11:04:11 AM >
Subject: [Speed cubing group] Re: DO NOT FOLLOW THE LINK FROM
bruce_norskog !!!!!!!!!!!! !!! > > CornMeow > > I cannot thank you
enough for taking the time to type up the > detailed instructions that
you did. I too had been performing > similar repeated research and
actions only to have problems keep > reappearing. I followed your steps
and that seems to have done the > trick. (Particularly the
"Webhancer" part.) I learned a lot from > your advice.
I'm a computer programmer, but I've never really been a >
Windows troubleshooting guy. Whatever got on my machine seemed to > take
a brute force approach of repeatedly installing MANY unique >
viruses/adware all over the place. I cannot imagine what a non- techy >
would have done if their machine had been infected with this. > Luckily
I had another workstation available nearby to research with > and
download things. Ultimately I blew an incredible amount of time >
tackling this probably 6 to 8 hours. After this, I am DONE with >
Microsoft Windows. My next computer will be a Mac. > > Thanks again - >
> --- In speedsolvingrubiksc ube@yahoogroups. com, "cornmeow"
> <cornmeow@ .> wrote: > > > > I second that "no worries
Bruce" as no one could have possibly > > guessed that ezfiles was a
virus hotel. I'm sure this was just a > > stroke of very bad luck.
> > > > Ryan: here's what I did. unfortunately it is kind of long
and > random > > but I hope some of it will help. It assumes you have a
spare > > workstation to connect to the internet (since you're
posting, > that's > > a good sign) and a CD writer or flash drive
to transfer files. > > > > - start windows in safe mode + command prompt
> > - hit ctrl-alt-del and open task manager > > - go to file, run and
then "msconfig" > > - look at the startup tab and note all the
garbage that is in > there. > > uncheck what you can, although this may
not make a difference. > > - keep the msconfig open > > - now, go to
task manager again, file-run. you can now start > > browsing directories
that appear to contain spyware files, using > the > > msconfig list as a
guide. then you can select and delete them. > > - still using
taskmanager- file-run, try to go into your windows > and > >
windows\system32 directories. delete as much as you can that > looks > >
suspicious. on your spare workstation, google as many weird > > sounding
.exe files as you can find, and delete anything that you > > know is
bad. > > - try running spybot and adaware from task manager.
unfortunately > > you won't be able to update since your pc
won't be connected. let > > them do their thing. > > - try to
restart as normal. you may have to shut your pc off > > manually, I did.
> > - hopefully by now you will be able to run spybot normally and >
maybe > > even update. do so. you might still get some popups, ugh > > -
there are two tricky ones that don't quite go away. > > * one is
"smitfraud.c" for which you need something called > >
smitfraudfix - check google for it > > * the other is webhancer. if you
find you can't connect to > internet > > from your main pc, you may
have to track down something > > called "webhancer companion,"
install it on your pc and then > > uninstall using control panel. pain >
> - so from here, just keep running spybot & adaware until things >
come > > out clean. you may have to keep googling to research any weird
> ones > > that just keep coming back. > > > > Good luck, and let me
know if you need any more tips. > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "Ryan Kinnen" > > <ryan@> wrote: > >
> CornMeow > > > I have been fighting this thing all day, and still
haven't > defeated > > it. Do you have any advice > > > on what you
managed to do to remove this thing? > > > > > > > > > > > [Non-text
portions of this message have been removed] > [Non-text portions of this
message have been removed]
5132. Magic WR videos From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Aug 2006 03:59:43 -0000
Hello, I have uploaded my videos of the world records from the Magic
finals of the U.S. Nationals. I have used rapidshare this time as the
file host. Craig Bouchard's 1.07-second single solve:
http://tinyurl.com/rqlwj Craig's video has also been submitted to
StrangePuzzle.com Bob Burton's five solves for 1.34-second average
(of middle three times). high quality (.mpg): http://tinyurl.com/q9w2o
low quality (.wmv): http://tinyurl.com/prl6e These links are not the
link being talked about in the thread "Re: DO NOT FOLLOW THE LINK
FROM bruce_norskog !!!!!!!!!!!!!!!" - Bruce
5133. [Speed cubing group] Re: Where's the media? From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Aug 2006 05:57:26 -0000
For comparison my WR-celebration: Me and my father went by train to
Stockholm, then by ship to Turku and slept badly, then with a 14-year
old Toyota Corolla to home and I went to school bit late. When the
teacher asked "Why you are late?" I replied "I was in
Sweden". What a party. --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Actually it is IN the video, after the solve and all the guys
jumping around and celebrating > > it shows scramble and then the
solution > > Pedro > > bryanosaurus <bmytko@...> escreveu: > "
one of the videos on Chris Pelley's page has a solution at the
end...is that your solution? > looks like it is, specially the LL
part." > > I searched all over Chris Pelley's page for a
solution, and couldn't find it. Does someone > have a direct link,
or was it removed? After attempting the scramble a few times, I'm
very > curious as to the exact solution Toby used. > > -bryan > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> wrote: >
> > > Toby, > > > > one of the videos on Chris Pelley's page has a
solution at the end...is that your > solution? looks like it is,
specially the LL part... > > > > Pedro > > > > goodxy2002
<goodxy2002@> escreveu: > > if anybody cares or wants to see, i have
the entire solve written down. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "agousev"
<agousev@> > > wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@> > > >
wrote: > > > > > > > > Remember when Leyan beat the WR? It was media
mayhem! > > > > > > > > Now there is not a SINGLE MENTION of it on
Google News, 2 days later. > > > > > > > > I'm guessing the news
somehow got into the news system then, and > > then > > > > they all
started copying each other. This time it has for some > > reason > > > >
not entered the news stream yet. Fascinating to see how the news > > > >
machine operates. > > > > > > > > > > > > In case anyone wondered, I got
really sick after the first day > > > > qualifier and missed all the fun
being home. I hope no one I talked > > > > to caught the virus. A lot of
people at work are home sick with "flu > > > > like" symptoms
right now. > > > > > > > > > > > > > Firstly, I'd like to
congradulate all of the world record > > > breakers and winners at US
nationals. It seems that at every > > > competition, there is a higher
standard than before. Does anyone know > > > if the 3x3x3 speedsolving
WR was a PLL or OLL skip? It didn't seem > > > like it based on the
videos, but still, 10.48 seconds... Also, does > > > anyone have a video
of when my 4x4x4 exploded in a solve. It was on > > > Saturday, in the
4x4x4 preliminary event. Anyway, the event was a lot > > > of fun and
went very very smoothly with very few if any mishaps. Hats > > > off to
the Caltech crew. > > > > > > -Alexei Gousev > > > > > > > > > > > > > >
> > > --------------------------------- > > Você quer respostas para
suas perguntas? Ou você sabe muito e quer compartilhar seu >
conhecimento? Experimente o Yahoo! Respostas! > > > > [Non-text portions
of this message have been removed] > > > > > > > > >
--------------------------------- > Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu celular. Registre seu aparelho agora!
> > [Non-text portions of this message have been removed] >
5134. Qualifying times (was Re: EC) From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Aug 2006 07:06:22 -0000
With same format it could be something like 21-23 for semifinal, 16-17
for final and sub-15 for winning. --- In speedsolvingrubikscube@...m,
"Jeff Soesbe" <yeff@...> wrote: > > > During the US
Nationals, several of us were predicting what we thought > the cut-off
times would be to advance in each round of the 3x3x3. > > The consensus
was 25 seconds to advance from qualifying to semifinal > round, and
19-20 seconds to advance from semfinal to finals. > > That was pretty
much the result, and with a few more high-profile > people that were
missing it would have definitely been the result. Out > of the 36 that
advanced to semifinals, 33 were at 25 seconds or less. > > At EC,
I'd guess it'd be about the same, if EC has a similar turnout
> and format. It will be interesting to see. > > Good luck to all! > >
yeff > > --- In speedsolvingrubikscube@yahoogroups.com, "Anssi
Vanhala" > <mahtianssi@> wrote: > > > > So, in US champinoship
29.78 solve was enough for semifinal and 19.37 > > average for final and
15.50 for winning. Will that be enough in EC? > At > > least I
don't think so. Hopefully I don't get french nerves there... >
> >
5135. Qualifying times (was Re: EC) From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Aug 2006 07:29:08 -0000
those are some pretty high expectations --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala"
<mahtianssi@...> wrote: > > With same format it could be something
like 21-23 for semifinal, 16-17 > for final and sub-15 for winning. > >
--- In speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe" >
<yeff@> wrote: > > > > > > During the US Nationals, several of us
were predicting what we thought > > the cut-off times would be to
advance in each round of the 3x3x3. > > > > The consensus was 25 seconds
to advance from qualifying to semifinal > > round, and 19-20 seconds to
advance from semfinal to finals. > > > > That was pretty much the
result, and with a few more high-profile > > people that were missing it
would have definitely been the result. Out > > of the 36 that advanced
to semifinals, 33 were at 25 seconds or less. > > > > At EC, I'd
guess it'd be about the same, if EC has a similar turnout > > and
format. It will be interesting to see. > > > > Good luck to all! > > > >
yeff > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Anssi
Vanhala" > > <mahtianssi@> wrote: > > > > > > So, in US
champinoship 29.78 solve was enough for semifinal and 19.37 > > >
average for final and 15.50 for winning. Will that be enough in EC? > >
At > > > least I don't think so. Hopefully I don't get french
nerves there... > > > > > >
5136. Re: [Speed cubing group] Qualifying times (was Re: EC) From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Aug 2006 02:44:20 -0700
You're basically calling a sub-15 average in the final from
yourself right now. -Tyson On Aug 10, 2006, at 12:29 AM, goodxy2002
wrote: > those are some pretty high expectations > > --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" >
<mahtianssi@...> wrote: > > > > With same format it could be
something like 21-23 for semifinal, > 16-17 > > for final and sub-15 for
winning. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Jeff Soesbe" > > <yeff@> wrote: > > > > > > > > > During
the US Nationals, several of us were predicting what we > thought > > >
the cut-off times would be to advance in each round of the 3x3x3. > > >
> > > The consensus was 25 seconds to advance from qualifying to >
semifinal > > > round, and 19-20 seconds to advance from semfinal to
finals. > > > > > > That was pretty much the result, and with a few more
high-profile > > > people that were missing it would have definitely
been the result. > Out > > > of the 36 that advanced to semifinals, 33
were at 25 seconds or > less. > > > > > > At EC, I'd guess
it'd be about the same, if EC has a similar > turnout > > > and
format. It will be interesting to see. > > > > > > Good luck to all! > >
> > > > yeff > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Anssi Vanhala" > > > <mahtianssi@> wrote: > > > > > > > >
So, in US champinoship 29.78 solve was enough for semifinal and > 19.37
> > > > average for final and 15.50 for winning. Will that be enough in
> EC? > > > At > > > > least I don't think so. Hopefully I
don't get french nerves > there... > > > > > > > > > > > >
5137. Re: [Speed cubing group] Qualifying times (was Re: EC) From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 10 Aug 2006 12:06:21 +0200
At least two will have a sub-15 average in the final. Remember! R -----
Original Message ----- From: Tyson Mao To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, August 10, 2006
11:44 AM Subject: Re: [Speed cubing group] Qualifying times (was Re: EC)
You're basically calling a sub-15 average in the final from
yourself right now. -Tyson _.___ Messages in this topic (7) Reply (via
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5138. Re: Magic WR videos From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Aug 2006 14:44:01 -0000
It won't let me play the videos. I've tried on more than one
computer, in more than one program, :( ell well... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Hello, > > I have uploaded my videos of the
world records from the Magic finals > of the U.S. Nationals. I have used
rapidshare this time as the file host. > > Craig Bouchard's
1.07-second single solve: http://tinyurl.com/rqlwj > > Craig's
video has also been submitted to StrangePuzzle.com > > Bob Burton's
five solves for 1.34-second average (of middle three times). > high
quality (.mpg): http://tinyurl.com/q9w2o > low quality (.wmv):
http://tinyurl.com/prl6e > > These links are not the link being talked
about in the thread "Re: DO > NOT FOLLOW THE LINK FROM
bruce_norskog !!!!!!!!!!!!!!!" > > - Bruce >
5139. Re: Magic WR videos From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Aug 2006 15:01:21 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > It won't let me play
the videos. I've tried on more than one computer, in more than one
> program, :( ell well... > > Craig > > Craig you looked really happy
after your solve. :) Congratulations.
5140. Re: Magic WR videos From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Aug 2006 15:05:28 -0000
I don't remember anything about either WR solve. I just remember
celebrating afterwards...Thanks. Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > It won't let me play the videos.
I've tried on more than one > computer, in more than one > >
program, :( ell well... > > > > Craig > > > > > > Craig you looked
really happy after your solve. :) Congratulations. >
5141. Re: [Speed cubing group] Qualifying times (was Re: EC) From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Aug 2006 08:17:20 -0700 (PDT)
man i am tired of hearing about this. i don't think it will be any
different than the us nationals, because guess what, euro cubers are not
better than american cubers, we are all the same. u have your key
players and some people that arent as fast, so i think getting up on a
pedestal and talking about how the ec's are going to be sooo much
harder is a bunch of narcissistic bs. when i look at the 2004 stats they
are very close to each other, within a second or 2 of each other for
each round's advancement. and while i'm ranting i also think
its crap that ec's are closed. we over here were nice enough to
allow anyone to compete in the US nationals, so i don't know why
the euro's and some other events over there have to be closed,
seems kind of selfish to me. maybe some are just scared an american will
come win 1st place or something. so in conclusion, quiet with the euro
cubers are better crap, and let's try and be fair to each other
with open tournaments for all. ----- Original Message ---- From: Anssi
Vanhala <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com
Sent: Thursday, August 10, 2006 12:06:22 AM Subject: [Speed cubing
group] Qualifying times (was Re: EC) With same format it could be
something like 21-23 for semifinal, 16-17 for final and sub-15 for
winning. --- In speedsolvingrubiksc ube@yahoogroups. com, "Jeff
Soesbe" <yeff@...> wrote: > > > During the US Nationals, several
of us were predicting what we thought > the cut-off times would be to
advance in each round of the 3x3x3. > > The consensus was 25 seconds to
advance from qualifying to semifinal > round, and 19-20 seconds to
advance from semfinal to finals. > > That was pretty much the result,
and with a few more high-profile > people that were missing it would
have definitely been the result. Out > of the 36 that advanced to
semifinals, 33 were at 25 seconds or less. > > At EC, I'd guess
it'd be about the same, if EC has a similar turnout > and format.
It will be interesting to see. > > Good luck to all! > > yeff > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "Anssi Vanhala" >
<mahtianssi@ > wrote: > > > > So, in US champinoship 29.78 solve was
enough for semifinal and 19.37 > > average for final and 15.50 for
winning. Will that be enough in EC? > At > > least I don't think
so. Hopefully I don't get french nerves there... > > > [Non-text
portions of this message have been removed]
5142. [Speed cubing group] Qualifying times (was Re: EC) From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Aug 2006 15:34:53 -0000
YAY FOR USN BEING OPEN!!! Craig --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > man i am tired of hearing about
this. i don't think it will be any different than the us nationals,
because guess what, euro cubers are not better than american cubers, we
are all the same. u have your key players and some people that arent as
fast, so i think getting up on a pedestal and talking about how the
ec's are going to be sooo much harder is a bunch of narcissistic
bs. when i look at the 2004 stats they are very close to each other,
within a second or 2 of each other for each round's advancement.
and while i'm ranting i also think its crap that ec's are
closed. we over here were nice enough to allow anyone to compete in the
US nationals, so i don't know why the euro's and some other
events over there have to be closed, seems kind of selfish to me. maybe
some are just scared an american will come win 1st place or something.
so in conclusion, quiet with the euro cubers are better crap, and
let's try and be fair to each other with open tournaments for all.
> > ----- Original Message ---- > From: Anssi Vanhala
<mahtianssi@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent:
Thursday, August 10, 2006 12:06:22 AM > Subject: [Speed cubing group]
Qualifying times (was Re: EC) > > With same format it could be something
like 21-23 for semifinal, 16-17 > for final and sub-15 for winning. > >
--- In speedsolvingrubiksc ube@yahoogroups. com, "Jeff Soesbe"
> <yeff@> wrote: > > > > > > During the US Nationals, several of us
were predicting what we thought > > the cut-off times would be to
advance in each round of the 3x3x3. > > > > The consensus was 25 seconds
to advance from qualifying to semifinal > > round, and 19-20 seconds to
advance from semfinal to finals. > > > > That was pretty much the
result, and with a few more high-profile > > people that were missing it
would have definitely been the result. Out > > of the 36 that advanced
to semifinals, 33 were at 25 seconds or less. > > > > At EC, I'd
guess it'd be about the same, if EC has a similar turnout > > and
format. It will be interesting to see. > > > > Good luck to all! > > > >
yeff > > > > --- In speedsolvingrubiksc ube@yahoogroups. com,
"Anssi Vanhala" > > <mahtianssi@ > wrote: > > > > > > So,
in US champinoship 29.78 solve was enough for semifinal and 19.37 > > >
average for final and 15.50 for winning. Will that be enough in EC? > >
At > > > least I don't think so. Hopefully I don't get french
nerves there... > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] >
5143. Re: Magic WR videos From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Aug 2006 16:07:32 -0000
Hi, Since Craig had trouble viewing the video of his own WR, I've
converted it to a (fairly high-quality) .wmv file to see if that helps.
The link is: http://tinyurl.com/fkgll - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > I don't remember anything about
either WR solve. I just remember celebrating > afterwards...Thanks. > >
Craig > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy
Sun" <linkpoke@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > >
<logitewty@> wrote: > > > > > > It won't let me play the videos.
I've tried on more than one > > computer, in more than one > > >
program, :( ell well... > > > > > > Craig > > > > > > > > > > Craig you
looked really happy after your solve. :) Congratulations. > > >
5144. Where to find studio cubes in Hungary From: "Marco Garbelini" <garbelini@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Aug 2006 18:09:30 +0200
Hi there, Questions, questions, questions.... How easy (or difficult) is
to find studio cubes in Hungary? I know someone that's going to
Hungary this weekend and I would like to take the opportunity to order
some stuff. Does anybody know any stores where she can find studio
cubes? Do they still come in those blue paper boxes? Cheers, Marco
[Non-text portions of this message have been removed]
5145. Re : [Speed cubing group] Qualifying times (was Re: EC) From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Aug 2006 17:12:28 +0000 (GMT)
I tink you're right. I said that i expect a very fast time at the
ec but i didn't say that Euro cubers are faster then US cubers. And
you're also right about the closed Championships. I think it's
a pitty that you don't support people who are motivated enough to
travel all the way to paris from who knows where. And it's also
more amusing to meet as many cubers possible. For europian cubers and
vice versa, the word champs are almost the only possiblility to meet
other then europina cubers. Thats to bad. I'd really love to see
those worldrecord holders of the US cube. It must be cool. So I think,
listening to this complain, the EC organisation has to improve his
format before the next (2008?) is held. ----- Message d'origine
---- De : Clancy Cochran <perscription_death@...> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Jeudi, 10 Août 2006,
5h17mn 20s Objet : Re: [Speed cubing group] Qualifying times (was Re:
EC) man i am tired of hearing about this. i don't think it will be
any different than the us nationals, because guess what, euro cubers are
not better than american cubers, we are all the same. u have your key
players and some people that arent as fast, so i think getting up on a
pedestal and talking about how the ec's are going to be sooo much
harder is a bunch of narcissistic bs. when i look at the 2004 stats they
are very close to each other, within a second or 2 of each other for
each round's advancement. and while i'm ranting i also think
its crap that ec's are closed. we over here were nice enough to
allow anyone to compete in the US nationals, so i don't know why
the euro's and some other events over there have to be closed,
seems kind of selfish to me. maybe some are just scared an american will
come win 1st place or something. so in conclusion, quiet with the euro
cubers are better crap, and let's try and be fair to each other
with open tournaments for all. ----- Original Message ---- From: Anssi
Vanhala <mahtianssi@yahoo. com> To: speedsolvingrubiksc
ube@yahoogroups. com Sent: Thursday, August 10, 2006 12:06:22 AM
Subject: [Speed cubing group] Qualifying times (was Re: EC) With same
format it could be something like 21-23 for semifinal, 16-17 for final
and sub-15 for winning. --- In speedsolvingrubiksc ube@yahoogroups. com,
"Jeff Soesbe" <yeff@...> wrote: > > > During the US
Nationals, several of us were predicting what we thought > the cut-off
times would be to advance in each round of the 3x3x3. > > The consensus
was 25 seconds to advance from qualifying to semifinal > round, and
19-20 seconds to advance from semfinal to finals. > > That was pretty
much the result, and with a few more high-profile > people that were
missing it would have definitely been the result. Out > of the 36 that
advanced to semifinals, 33 were at 25 seconds or less. > > At EC,
I'd guess it'd be about the same, if EC has a similar turnout
> and format. It will be interesting to see. > > Good luck to all! > >
yeff > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Anssi
Vanhala" > <mahtianssi@ > wrote: > > > > So, in US champinoship
29.78 solve was enough for semifinal and 19.37 > > average for final and
15.50 for winning. Will that be enough in EC? > At > > least I
don't think so. Hopefully I don't get french nerves there... >
> > [Non-text portions of this message have been removed] [Non-text
portions of this message have been removed]
5146. Re: Magic WR videos From: thewetdog <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Aug 2006 17:15:56 -0000
Craig Congratulations on the World Record. Not to detract from the
record itself, but my favorite part of the video has to be at the very
end when you totally hip check an innocent bystander during your
celebration. It is priceless; I keep watching that part in slow motion.
It is like a car accident. Leave it to a Canadian to incorporate body
contact into a World Record celebration. I guess we should just be glad
he didn't have a hockey stick in his hand. -Dave --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > I don't remember anything about
either WR solve. I just remember celebrating > afterwards...Thanks. > >
Craig
5147. Re: Magic WR videos From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Aug 2006 18:17:52 -0000
Oh dude, I haven't laughed that hard in a while. Teared up even. I
didn't hip check her... And that was Eileen, Chris Krueger's
girlfriend I believe. And i turned around and she was there and I was
like WHOA!!! and then went back and did my other two solves, and shanked
them both...why can't I be like toby and get the WR on my last
solve? Craig --- In speedsolvingrubikscube@yahoogroups.com, thewetdog
<no_reply@...> wrote: > > Craig > > Congratulations on the World
Record. Not to detract from the record > itself, but my favorite part of
the video has to be at the very end > when you totally hip check an
innocent bystander during your > celebration. It is priceless; I keep
watching that part in slow > motion. It is like a car accident. Leave it
to a Canadian to > incorporate body contact into a World Record
celebration. I guess we > should just be glad he didn't have a
hockey stick in his hand. > > -Dave > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > I don't remember anything about
either WR solve. I just remember > celebrating > > afterwards...Thanks.
> > > > Craig >
5148. Top Speedcuber/Cuber/Puzzler at USN From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Aug 2006 18:21:21 -0000
Hey All, I took the liberty to make an excel document which gives the
people from 1st-8th points based on rank, and then whoever has the
highest total points is the winner. I split it up into 3 different
categories. Speedcubing - 2x2, 3x3, 4x4 and 5x5 Cubing - Above + 3x3 OH,
3x3 BLD, 4x4 BLD and 5x5 BLD Puzzler - All of the above + Magic, Master
Magic, Megaminx, and Square-1 1st place got 8 points, 2nd 7 points, and
so on until 8th place got 1 point. If you are interested check it out.
Chris Hardwick ended up being Top Puzzler, coming top 6 in all of the
events he competed in, earning him a total of 61 points.
http://www.geocities.com/chbouchard777/USN.xls Anyways, I'll shut
up, Craig
5149. Master Magic WR videos From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Aug 2006 18:22:17 -0000
Does anyone have any videos of the Master Magic WR or even the solves
from either round? Haven't heard any news about any videos that
were taken on Friday. Craig
5150. LED Rubiks Cube From: klcandyman <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Aug 2006 23:13:05 -0000
Has anyone ever heard of a rubiks cube with collored LED's as the
faces. I had the Idea to make one but it would be way to hard for me.
Does anybody know if there has been anyone who has made one?
5151. Re: Master Magic WR videos From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Aug 2006 23:30:22 -0000
Hello, I was recording Chris Hardwick's WR 5x5x5 BLD during the
Preliminary Master Magic competition, so I didn't get any video of
that round, except I did get one attempt by Tim Reynolds. I was
recording when the announcer announced Bob Burton got an American
record. I do have some video of the Finals of the Master Magic, and also
of the regular Magic Preliminary on Friday. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Does anyone have any videos of the Master
Magic WR or even the solves > from either round? Haven't heard any
news about any videos that were > taken on Friday. > > Craig >
5152. Leyan Lo From: "m_trujillo_t" <m_trujillo_t@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Aug 2006 01:14:44 -0000
well, i was thinking and looking at the mass popularity of Leyan Lo and
the cubing community, then i thought of how popular myspace was. The
question i thought of was "does leyan lo have a myspace?" well
he'd be on my top 8 for sure (kind of a stupid thing but oh well)
well im going to do my homework now Marcus Trujillo
5153. cube costs From: "m_trujillo_t" <m_trujillo_t@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Aug 2006 01:26:19 -0000
i was looking over some products and i just saw so much stuff that i
wanted to buy. I also saw a guy who had a whole bag full of cubes it
looked like at least 7 in their. I was wondering how much all you guys
have spent so far on cubing. as for me, ive bought a total of three
cubes two of them costing 5 dollars each at the store and one DIY cube
from the Rubiks website costing around 18 dollars (including shipping)
if i recall. so for me i've only spent about a total of 28 bucks
but how much have you guys spent?
5154. Re: LED Rubiks Cube From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Aug 2006 02:05:55 -0000
I've given this a fair amount of thought. They make tiny LED's
that have the three colors. You could drill small holes in the center of
each square and put the LED there, covered by a white translucent tile.
That way the LED would illuminate the whole tile. The main problem is
powering everything. Putting a battery inside each cubie would make the
cube very heavy and a pain to turn on/off or change batteries. A battery
inside each center seems more logical, but finding a way to distribute
that power to adjacent cubies is tricky. You want the cube to stay
illuminated even in mid-twist (for cubing in the dark!) This project
might be easier with a jumbo cube, bud I'd like to have a
standard-sized one. Chris --- In speedsolvingrubikscube@yahoogroups.com,
klcandyman <no_reply@...> wrote: > > Has anyone ever heard of a
rubiks cube with collored LED's as the > faces. I had the Idea to
make one but it would be way to hard for me. > Does anybody know if
there has been anyone who has made one? >
5155. [Speed cubing group] Qualifying times (was Re: EC) From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Aug 2006 06:00:57 -0000
I wasn't saying that us cubers suck, but if the qualification times
haven't got better in two years it's a bit boring. --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > man i am tired of hearing about
this. i don't think it will be any different than the us nationals,
because guess what, euro cubers are not better than american cubers, we
are all the same. u have your key players and some people that arent as
fast, so i think getting up on a pedestal and talking about how the
ec's are going to be sooo much harder is a bunch of narcissistic
bs. when i look at the 2004 stats they are very close to each other,
within a second or 2 of each other for each round's advancement.
and while i'm ranting i also think its crap that ec's are
closed. we over here were nice enough to allow anyone to compete in the
US nationals, so i don't know why the euro's and some other
events over there have to be closed, seems kind of selfish to me. maybe
some are just scared an american will come win 1st place or something.
so in conclusion, quiet with the euro cubers are better crap, and
let's try and be fair to each other with open tournaments for all.
> > ----- Original Message ---- > From: Anssi Vanhala
<mahtianssi@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent:
Thursday, August 10, 2006 12:06:22 AM > Subject: [Speed cubing group]
Qualifying times (was Re: EC) > > With same format it could be something
like 21-23 for semifinal, 16-17 > for final and sub-15 for winning. > >
--- In speedsolvingrubiksc ube@yahoogroups. com, "Jeff Soesbe"
> <yeff@> wrote: > > > > > > During the US Nationals, several of us
were predicting what we thought > > the cut-off times would be to
advance in each round of the 3x3x3. > > > > The consensus was 25 seconds
to advance from qualifying to semifinal > > round, and 19-20 seconds to
advance from semfinal to finals. > > > > That was pretty much the
result, and with a few more high-profile > > people that were missing it
would have definitely been the result. Out > > of the 36 that advanced
to semifinals, 33 were at 25 seconds or less. > > > > At EC, I'd
guess it'd be about the same, if EC has a similar turnout > > and
format. It will be interesting to see. > > > > Good luck to all! > > > >
yeff > > > > --- In speedsolvingrubiksc ube@yahoogroups. com,
"Anssi Vanhala" > > <mahtianssi@ > wrote: > > > > > > So,
in US champinoship 29.78 solve was enough for semifinal and 19.37 > > >
average for final and 15.50 for winning. Will that be enough in EC? > >
At > > > least I don't think so. Hopefully I don't get french
nerves there... > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] >
5156. Re: Leyan Lo From: "Matt M." <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Aug 2006 14:07:14 -0000
If you want to find speedcubers on myspace, there are at least four
Rubik's cube groups that I know of:
http://groups.myspace.com/speedcube
http://groups.myspace.com/speedcubing
http://groups.myspace.com/httpcuboholicsmyspacecom
http://groups.myspace.com/ilovemyrubikscube The first one has over 100
members. --- In speedsolvingrubikscube@yahoogroups.com,
"m_trujillo_t" <m_trujillo_t@...> wrote: > > well, i was
thinking and looking at the mass popularity of Leyan Lo > and the cubing
community, then i thought of how popular myspace was. > The question i
thought of was "does leyan lo have a myspace?" well >
he'd be on my top 8 for sure (kind of a stupid thing but oh well) >
> well im going to do my homework now > Marcus Trujillo >
5157. [Speed cubing group] Qualifying times (was Re: EC) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Aug 2006 14:44:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > and while i'm ranting i also
think its crap that ec's are closed.
http://www.worldcubeassociation.org/forum/viewtopic.php?t=84 Stefan
5158. Re: [Speed cubing group] Qualifying times (was Re: EC) From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Aug 2006 08:39:51 -0700 (PDT)
preach on, maybe a little more eloquent than my statement but true none
the less. i think its ridiculous to not allow anyone and everyone that
wants to compete in a competition, espeicially based on stuff stuff as
geographical location. if we base stuff on geographical location how
different is that then segregation by race, age, sex, etc.... i guess i
just feel stronger about this issue than most, but it does really bug
me. if i was in europe and there was a competition, i would be most
upset if i wasn't allowed to compete, the format here was titles
were only open to us residents, but all were allowed to compete and
place, and that's about as far as you can be keeping the
'national' aspect alive. ----- Original Message ---- From:
Stefan Pochmann <pochmann@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, August 11, 2006
7:44:15 AM Subject: [Speed cubing group] Qualifying times (was Re: EC)
--- In speedsolvingrubiksc ube@yahoogroups. com, Clancy Cochran
<perscription_ death@... > wrote: > > and while i'm ranting i
also think its crap that ec's are closed. http://www.worldcub
eassociation. org/forum/ viewtopic. php?t=84 Stefan [Non-text portions
of this message have been removed]
5159. Re: [Speed cubing group] Qualifying times (was Re: EC) From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 11 Aug 2006 21:19:58 +0200
In sports - athletics, football, tennis etc - USA is still regarded as a
"country". And so are e.g. Belgium,Germany and the Czech
republic, all countries in Europe. These countries arranged there open
championships in 2006. Reading the massages one could have expected an
invasion from over there to those competitions, but not so. Maybe all
are waiting for the two to come; the Dutch and Polish open. As far as I
know, there was 1 (one) from over there coming to one of those three
opens, Matt Walter from Canada, who btw. won the 3by3 in the Czech
republic. (And we were proud to have such a guest, even if he
"stole" the title). Maybe sadly for many, but there is no
principal difference in this case between USA and e.g. Poland. Country
as country. But Europe is not a country, it´s a *continent*, which
consists of about 40 countries. So there is nothing yet to compare. Let
some country over there in the middle, say Mexico or Venezuela, arrange
the OPen American championship and only than someone can blow his own
trumpet and talk about outstanding openness. R ----- Original Message
----- From: Clancy Cochran To: speedsolvingrubikscube@yahoogroups.com
Sent: Thursday, August 10, 2006 5:17 PM Subject: Re: [Speed cubing
group] Qualifying times (was Re: EC) man i am tired of hearing about
this. i don't think it will be any different than the us nationals,
because guess what, euro cubers are not better than american cubers, we
are all the same. u have your key players and some people that arent as
fast, so i think getting up on a pedestal and talking about how the
ec's are going to be sooo much harder is a bunch of narcissistic
bs. when i look at the 2004 stats they are very close to each other,
within a second or 2 of each other for each round's advancement.
and while i'm ranting i also think its crap that ec's are
closed. we over here were nice enough to allow anyone to compete in the
US nationals, so i don't know why the euro's and some other
events over there have to be closed, seems kind of selfish to me. maybe
some are just scared an american will come win 1st place or something.
so in conclusion, quiet with the euro cubers are better crap, and
let's try and be fair to each other with open tournaments for
all.< br> [Non-text portions of this message have been removed]
[Non-text portions of this message have been removed]
5160. [Speed cubing group] Qualifying times (was Re: EC) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Aug 2006 22:40:03 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > i think its ridiculous to not
allow anyone and everyone that wants > to compete in a competition,
espeicially based on stuff stuff as > geographical location. Yeah, and
it's even worse. To be a little more precise, it's more like
your geographical location AT THE TIME OF YOUR BIRTH. Imagine an
American citizen living in Paris right next to the Euro2006 venue...
can't compete. But the French citizen living in USA? Sure he can.
Stefan
5161. Re: LED Rubiks Cube From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 01:51:24 -0000
HOW about glow in the dark stickers? I've seen Green and Blue, and
orange i think.. If you could get sheets of luminescent (spelling?)
adhesive material, then you'd be in business. solar powered cube..
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > I've given this a fair amount of
thought. They make tiny LED's that > have the three colors. You
could drill small holes in the center of > each square and put the LED
there, covered by a white translucent > tile. That way the LED would
illuminate the whole tile. The main > problem is powering everything.
Putting a battery inside each cubie > would make the cube very heavy and
a pain to turn on/off or change > batteries. A battery inside each
center seems more logical, but > finding a way to distribute that power
to adjacent cubies is tricky. > You want the cube to stay illuminated
even in mid-twist (for cubing in > the dark!) This project might be
easier with a jumbo cube, bud I'd > like to have a standard-sized
one. > > Chris > > > --- In speedsolvingrubikscube@yahoogroups.com,
klcandyman > <no_reply@> wrote: > > > > Has anyone ever heard of a
rubiks cube with collored LED's as the > > faces. I had the Idea to
make one but it would be way to hard for > me. > > Does anybody know if
there has been anyone who has made one? > > >
5162. Re: [Speed cubing group] Qualifying times (was Re: EC) From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Aug 2006 21:25:05 -0700 (PDT)
i don't agree, open is open, and closed is closed, period. just
because we don't have 40 little countries jammed in one space,
doesn't take away from the fact that we allow ANYONE from ANYWHERE
to compete. seems pretty simple to me, whether or not we have a
continental championship is irrelevent. ----- Original Message ----
From: Rune Wesström <rune.wesstrom@...ors.se> To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, August 11, 2006
12:19:58 PM Subject: Re: [Speed cubing group] Qualifying times (was Re:
EC) In sports - athletics, football, tennis etc - USA is still regarded
as a "country". And so are e.g. Belgium,Germany and the Czech
republic, all countries in Europe. These countries arranged there open
championships in 2006. Reading the massages one could have expected an
invasion from over there to those competitions, but not so. Maybe all
are waiting for the two to come; the Dutch and Polish open. As far as I
know, there was 1 (one) from over there coming to one of those three
opens, Matt Walter from Canada, who btw. won the 3by3 in the Czech
republic. (And we were proud to have such a guest, even if he
"stole" the title). Maybe sadly for many, but there is no
principal difference in this case between USA and e.g. Poland. Country
as country. But Europe is not a country, it´s a *continent*, which
consists of about 40 countries. So there is nothing yet to compare. Let
some country over there in the middle, say Mexico or Venezuela, arrange
the OPen American championship and only than someone can blow his own
trumpet and talk about outstanding openness. R ----- Original Message
----- From: Clancy Cochran To: speedsolvingrubiksc ube@yahoogroups. com
Sent: Thursday, August 10, 2006 5:17 PM Subject: Re: [Speed cubing
group] Qualifying times (was Re: EC) man i am tired of hearing about
this. i don't think it will be any different than the us nationals,
because guess what, euro cubers are not better than american cubers, we
are all the same. u have your key players and some people that arent as
fast, so i think getting up on a pedestal and talking about how the
ec's are going to be sooo much harder is a bunch of narcissistic
bs. when i look at the 2004 stats they are very close to each other,
within a second or 2 of each other for each round's advancement.
and while i'm ranting i also think its crap that ec's are
closed. we over here were nice enough to allow anyone to compete in the
US nationals, so i don't know why the euro's and some other
events over there have to be closed, seems kind of selfish to me. maybe
some are just scared an american will come win 1st place or something.
so in conclusion, quiet with the euro cubers are better crap, and
let's try and be fair to each other with open tournaments for
all.< br> [Non-text portions of this message have been removed]
[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed]
5163. Re: [Speed cubing group] Qualifying times (was Re: EC) From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Aug 2006 21:27:37 -0700 (PDT)
yeah its horrible and i really dont' care about much but this does
get to me...john lennon hit it out of the park...imagine no
countries...what a great place that could be. seriously maybe i'll
organize a white guy with tattoos competition just to slim down the
field because its seriously no different then excluding based on
geographics. :P ----- Original Message ---- From: Stefan Pochmann
<pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Friday, August 11, 2006 3:40:03 PM Subject: [Speed cubing group]
Qualifying times (was Re: EC) --- In speedsolvingrubiksc
ube@yahoogroups. com, Clancy Cochran <perscription_ death@... >
wrote: > > i think its ridiculous to not allow anyone and everyone that
wants > to compete in a competition, espeicially based on stuff stuff as
> geographical location. Yeah, and it's even worse. To be a little
more precise, it's more like your geographical location AT THE TIME
OF YOUR BIRTH. Imagine an American citizen living in Paris right next to
the Euro2006 venue... can't compete. But the French citizen living
in USA? Sure he can. Stefan [Non-text portions of this message have been
removed]
5164. Re: [Speed cubing group] scrambler From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 04:41:47 -0000
Whow that is really cool, I might start using those sheets. Thanks for
making it. I had no idea you could generate dynamic PDFs with PHP!
It's incredible. I'll have to give that a try some day. -Doug
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > PDF Warning! > > > > That aside, cool! :)
How do you have dynamic content in this way? > > PDF is good (or not?).
And it was the easiest way for me to get two > pages. I really wanted
two because that saves trees. Plus I have a > printing quota and our
printers can't count pages correctly so 1 page > costs the same as
2 pages on one sheet. > > Also, I was interested how to generate PDF
with PHP. I used FPDF: > http://www.fpdf.org/ > > Here's the source
of my program: > http://www.stefan-pochmann.de/spocc/tools/daily3x3.txt
> > Stefan >
5165. speaking of... From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Aug 2006 22:05:38 -0700 (PDT)
.....guys with tattoos, i think i talked about this at the worlds to
some people, and some people saw it at nationals, i was trying to wait
for it to heal 100% but i can't wait any longer, check out the
link, and please ignore the wicked razor burn :)
http://www.rxdeath.com/leg [Non-text portions of this message have been
removed]
5166. More videos - US Nationals From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 05:17:30 -0000
Hi, I have upladed some more videos from the U.S. Nationals to
rapidshare. First four of Ryan Patricio's five one-handed solves
where he set a WR average time for 3x3x3 one-handed:
http://tinyurl.com/f72du First three of Frank Morris's five 5x5x5
solves, in which he set a WR average time for 5x5x5, including his near
WR solve with a time of 1:47.40: http://tinyurl.com/zbvqd Frank
Morris's near WR 5x5x5 solve (higher quality than the above video):
http://tinyurl.com/hfhuk Chris Hardwick's WR 5x5x5 BLD solve
(28:28.22): http://tinyurl.com/h878r Chris Hardwick's WR 4x4x4 BLD
solve (12:11.79): http://tinyurl.com/evfu9 Last three solves of Frank
Morris in the 4x4x4 final: http://tinyurl.com/hzo8x Alexei, I do not
have any video of pops in the Saturday 4x4x4 preliminaries. I have
limited video of that round because I was trying to get a little
practice in before the next event, my only Saturday event. That reminds
me, did anybody get a video of me "beating the clock?" - Bruce
5167. Re: Top Speedcuber/Cuber/Puzzler at USN From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 05:27:14 -0000
That's kinda cool actually. Cool, and *arbitrary*..., although it
is freaky to see my name ranked ahead of Toby on any listing. I bet you
did that so that you could be 2nd :). I'm 7th on that
"main/cube" events. Frank would be #1 when sorting by the
"main/cube" events, btw. Chris gets an extra but massive boost
from BLD-ing the bigcubes. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Hey All, > > I took the liberty to make an
excel document which gives the people > from 1st-8th points based on
rank, and then whoever has the highest > total points is the winner. > >
I split it up into 3 different categories. > > Speedcubing - 2x2, 3x3,
4x4 and 5x5 > > Cubing - Above + 3x3 OH, 3x3 BLD, 4x4 BLD and 5x5 BLD >
> Puzzler - All of the above + Magic, Master Magic, Megaminx, and
Square-1 > > 1st place got 8 points, 2nd 7 points, and so on until 8th
place got 1 > point. If you are interested check it out. > > Chris
Hardwick ended up being Top Puzzler, coming top 6 in all of the > events
he competed in, earning him a total of 61 points. > >
http://www.geocities.com/chbouchard777/USN.xls > > Anyways, I'll
shut up, > > Craig >
5168. [Speed cubing group] Qualifying times (was Re: EC) From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 05:38:10 -0000
No countries = no national records = boring In my opinion USA should
have state records. --- In speedsolvingrubikscube@yahoogroups.com,
Clancy Cochran <perscription_death@...> wrote: > > yeah its horrible
and i really dont' care about much but this does get to me...john
lennon hit it out of the park...imagine no countries...what a great
place that could be. seriously maybe i'll organize a white guy with
tattoos competition just to slim down the field because its seriously no
different then excluding based on geographics. :P
5169. Re: LED Rubiks Cube From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 05:36:31 -0000
Not really. Monday Mike G. showed me this puzzle (now called the
"Platypus", although his was "super"), and it was
powered by tiny flat "Li" batteries. So I think it's
do-able with individual batteries. Also having it inside and a
distribution system wouldn't be too bad either, just have certain
contact points/tracks. Anyways... this idea isn't original, Gates
came up with something similar a few years ago either as a sequal to
DeepCube (or maybe it was a previous idea that never came into fruition,
I don't quite remember). His version would have had tons of logical
cicuritry to do some other sophisticated stuff too I bet. -Doug >
Putting a battery inside each cubie > would make the cube very heavy and
a pain to turn on/off or change > batteries. A battery inside each
center seems more logical, but > finding a way to distribute that power
to adjacent cubies is tricky. > You want the cube to stay illuminated
even in mid-twist (for cubing in > the dark!) This project might be
easier with a jumbo cube, bud I'd > like to have a standard-sized
one. > > Chris
5170. Re: [Speed cubing group] Qualifying times (was Re: EC) From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Aug 2006 22:52:07 -0700
I like that idea... Best in Washington! :p -Chris On 8/11/06, Anssi
Vanhala <mahtianssi@...> wrote: > > No countries = no national
records = boring > In my opinion USA should have state records. >
[Non-text portions of this message have been removed]
5171. [Speed cubing group] Qualifying times (was Re: EC) From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 05:48:30 -0000
But still I think that open championships are much better (I have never
met a US cuber). --- In speedsolvingrubikscube@yahoogroups.com,
"Anssi Vanhala" <mahtianssi@...> wrote: > > No countries =
no national records = boring > In my opinion USA should have state
records. > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy
Cochran > <perscription_death@> wrote: > > > > yeah its horrible and
i really dont' care about much but this does > get to me...john
lennon hit it out of the park...imagine no > countries...what a great
place that could be. seriously maybe i'll > organize a white guy
with tattoos competition just to slim down the > field because its
seriously no different then excluding based on > geographics. :P >
5172. Re: Leyan Lo From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 05:45:04 -0000
Guys... FYI, for those of you that don't know, Myspace is just a
gigantic data mining operation. Purely for it's inital premise and
intent to exploit, I refuse to support it in any way. I recommend that
it be boycott. Pretty much any other internet "social networking
interface" is totally cool though. (I have a preference towards LJ
and facebook though.) -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Matt M."
<mmoberly@...> wrote: > > If you want to find speedcubers on myspace,
there are at least four > Rubik's cube groups that I know of: > >
http://groups.myspace.com/speedcube >
http://groups.myspace.com/speedcubing >
http://groups.myspace.com/httpcuboholicsmyspacecom >
http://groups.myspace.com/ilovemyrubikscube > > The first one has over
100 members. > > --- In speedsolvingrubikscube@yahoogroups.com,
"m_trujillo_t" > <m_trujillo_t@> wrote: > > > > well, i was
thinking and looking at the mass popularity of Leyan Lo > > and the
cubing community, then i thought of how popular myspace was. > > The
question i thought of was "does leyan lo have a myspace?" well
> > he'd be on my top 8 for sure (kind of a stupid thing but oh
well) > > > > well im going to do my homework now > > Marcus Trujillo >
> >
5173. Re: [Speed cubing group] Qualifying times (was Re: EC) From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Aug 2006 23:00:16 -0700 (PDT)
who cares about national records, i'd be more happy with the
personal acheivement i just attained, then the piece of dirt i was born
on. state records sounds like a pain, i'm lazy. obviously we
aren't abolishing any countries soon, but the idea is a nice one in
my eyes, everyone is just everyone. ----- Original Message ---- From:
Anssi Vanhala <mahtianssi@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, August 11, 2006
10:38:10 PM Subject: [Speed cubing group] Qualifying times (was Re: EC)
No countries = no national records = boring In my opinion USA should
have state records. --- In speedsolvingrubiksc ube@yahoogroups. com,
Clancy Cochran <perscription_ death@... > wrote: > > yeah its
horrible and i really dont' care about much but this does get to
me...john lennon hit it out of the park...imagine no countries... what a
great place that could be. seriously maybe i'll organize a white
guy with tattoos competition just to slim down the field because its
seriously no different then excluding based on geographics. :P [Non-text
portions of this message have been removed]
5174. Re: [Speed cubing group] Re: Leyan Lo From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Aug 2006 23:04:46 -0700
+1 for facebook -Chris On 8/11/06, d_funny007
<no_reply@yahoogroups.com> wrote: > > Guys... FYI, for those of you
that don't know, Myspace is just a > gigantic data mining
operation. Purely for it's inital premise and > intent to exploit,
I refuse to support it in any way. I recommend > that it be boycott. > >
Pretty much any other internet "social networking interface"
is > totally cool though. (I have a preference towards LJ and facebook >
though.) > > -Doug > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Matt M." > > <mmoberly@...> wrote: > > > > If you want
to find speedcubers on myspace, there are at least four > > Rubik's
cube groups that I know of: > > > > http://groups.myspace.com/speedcube
> > http://groups.myspace.com/speedcubing > >
http://groups.myspace.com/httpcuboholicsmyspacecom > >
http://groups.myspace.com/ilovemyrubikscube > > > > The first one has
over 100 members. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "m_trujillo_t" > > <m_trujillo_t@> wrote: > > > > > >
well, i was thinking and looking at the mass popularity of Leyan > Lo >
> > and the cubing community, then i thought of how popular myspace >
was. > > > The question i thought of was "does leyan lo have a
myspace?" > well > > > he'd be on my top 8 for sure (kind of a
stupid thing but oh well) > > > > > > well im going to do my homework
now > > > Marcus Trujillo > > > > > > > > [Non-text portions of this
message have been removed]
5175. 54.33 seconds feetsolve video From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 06:12:50 -0000
5176. RE: [Speed cubing group] Qualifying times (was Re: EC) From: "James Stuber" <jestuber@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 12 Aug 2006 00:06:53 -0700
I second that idea just so I could be best in Oregon :P -James _____
From: speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Chris Hunt
Sent: Friday, August 11, 2006 10:52 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
Qualifying times (was Re: EC) I like that idea... Best in Washington! :p
-Chris On 8/11/06, Anssi Vanhala <mahtianssi@yahoo.
<mailto:mahtianssi%40yahoo.com> com> wrote: > > No countries = no
national records = boring > In my opinion USA should have state records.
> [Non-text portions of this message have been removed] [Non-text
portions of this message have been removed]
5177. Re: [Speed cubing group] Qualifying times (was Re: EC) From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 12 Aug 2006 10:26:43 +0200
Once a year I and my neighbour have a chess match to determine who will
became the Champion of the village for that year. How do you think;
should the joy of victory be shadowed by the fact that we did not invite
Kasparov? R ----- Original Message ----- From: Stefan Pochmann To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 12, 2006
12:40 AM Subject: [Speed cubing group] Qualifying times (was Re: EC)
Imagine an American citizen living in Paris right next to the Euro2006
venue... can't compete. But the French citizen living in USA? Sure
he can. Stefan [Non-text portions of this message have been removed]
5178. [Speed cubing group] Qualifying times (was Re: EC) From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 08:49:32 -0000
"Euro 2006 is open to citizens of the European countries and
Israel." Why Israel, and not the US for example? Israel's part
of Asia. Which reminds me, we should have an open Asian championship.
-Tim --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune. wesstrom@...> wrote: > > Once a year I and my neighbour have a
chess match to determine who will became the Champion of the village for
that year. How do you think; should the joy of victory be shadowed by
the fact that we did not invite Kasparov? > R > > ----- Original Message
----- > From: Stefan Pochmann > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, August 12, 2006
12:40 AM > Subject: [Speed cubing group] Qualifying times (was Re: EC) >
> > > > Imagine an American citizen living in Paris right next to the
Euro2006 > venue... can't compete. But the French citizen living in
USA? Sure he > can. > > Stefan > > > > > > [Non-text portions of this
message have been removed] >
5179. Re: [Speed cubing group] Qualifying times (was Re: EC) From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 12 Aug 2006 11:10:09 +0200
----- Original Message ----- From: Timothy Sun To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 12, 2006
10:49 AM Subject: [Speed cubing group] Qualifying times (was Re: EC) we
should have an open Asian championship. -Tim Fine, but better first an
open American one. [Non-text portions of this message have been removed]
5180. Qualifying times (was Re: EC) From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 10:50:59 -0000
There's a difference between the title of "champion of the
village" and a simple match between kasparov. If you lose to
kasparov but beat your neighbour, you're still the CoV. fyi --- In
speedsolvingrubikscube@...m, Rune Wesström <rune.wesstrom@...> wrote:
> > Once a year I and my neighbour have a chess match to determine who
will became the Champion of the village for that year. How do you think;
should the joy of victory be shadowed by the fact that we did not invite
Kasparov? > R > > ----- Original Message ----- > From: Stefan Pochmann >
To: speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, August 12,
2006 12:40 AM > Subject: [Speed cubing group] Qualifying times (was Re:
EC) > > > > > Imagine an American citizen living in Paris right next to
the Euro2006 > venue... can't compete. But the French citizen
living in USA? Sure he > can. > > Stefan > > > > > > [Non-text portions
of this message have been removed] >
5181. [Speed cubing group] Qualifying times (was Re: EC) From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 11:20:35 -0000
Ah a fellow Oregonian! I challenge thee to a face-off. Marcus Stuhr
Wharton & CAS '09 University of Pennsylvania --- In
speedsolvingrubikscube@yahoogroups.com, "James Stuber"
<jestuber@...> wrote: > > I second that idea just so I could be best
in Oregon :P > > > > -James > > > > _____ > > From:
speedsolvingrubikscube@yahoogroups.com >
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Chris Hunt
> Sent: Friday, August 11, 2006 10:52 PM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: Re: [Speed cubing
group] Qualifying times (was Re: EC) > > > > I like that idea... Best in
Washington! :p > > -Chris > > On 8/11/06, Anssi Vanhala
<mahtianssi@yahoo. <mailto:mahtianssi%40yahoo.com> > com> wrote: >
> > > No countries = no national records = boring > > In my opinion USA
should have state records. > > > > [Non-text portions of this message
have been removed] > > > > > > [Non-text portions of this message have
been removed] >
5182. Re: LED Rubiks Cube From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 11:26:44 -0000
Yeah there are messages dating back to 1981 on the old cube-lovers
mailing list talking about this stuff. Obviously it's not too easy
since the concept has been around that long yet we haven't seen it
come to fruition. I too have the electronic Platypus (originally
Jackpot, also known as Tripod) that lights up when you solve it. I
haven't taken it apart to replace the batteries yet but I'll
study the circuitry when I do. For starters, I'd just be happy with
a regular-size 3x3x3 cube that was LED-illuminated and remained
continuously illuminated as you twist it. Once that has been achieved,
then the next step would be to add the fancy stuff like instant
solve/scramble, etc. (things requiring actual logic circuits and
sensors). Chris --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 <no_reply@...> wrote: > > Not really. Monday Mike G.
showed me this puzzle (now called > the "Platypus", although
his was "super"), and it was powered by tiny > flat
"Li" batteries. So I think it's do-able with individual >
batteries. Also having it inside and a distribution system wouldn't
be > too bad either, just have certain contact points/tracks. > >
Anyways... this idea isn't original, Gates came up with something >
similar a few years ago either as a sequal to DeepCube (or maybe it >
was a previous idea that never came into fruition, I don't quite >
remember). His version would have had tons of logical cicuritry to do >
some other sophisticated stuff too I bet. > > > -Doug
5183. [Speed cubing group] Qualifying times (was Re: EC) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 12:22:59 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > john lennon hit it out of the
park...imagine no countries... > what a great place that could be. Is it
a coincidence you mention this song a few days after I learned about it
or do you read SWIFT, too?
http://www.randi.org/jr/2006-07/072806academic.html#i5 Went to youtube
and of course found it: http://youtube.com/watch?v=zj8LR25HeJA I did
know the song but not the lyrics (have a hard enough time caring for
lyrics of German songs). Yes, immediately became one of my favourite
songs now. Cheers! Stefan
5184. Qualifying times (was Re: EC) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 12:54:07 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.
wesstrom@...> wrote: > > Once a year I and my neighbour have a chess
match to determine who will became the Champion of the village for that
year. How do you think; should the joy of victory be shadowed by the
fact that we did not invite Kasparov? > R Hmm, thought I wrote something
about this on the WCA forum but can't find it. Anyway... I think
that's very different. I do *somewhat* understand *some* closed
competitions, like if you have a cube club in your school and you want
to have a competition among members only. I do see that you'd want
to match with those people you're meeting in the club all the time.
So that's what makes it more "natural", somehow an
extended sibling rivalry. National competitions however do not have this
property. Whether I compete in the German Nationals against a German
cuber nobody ever heard of before or a non-German cuber nobody ever
heard of before, doesn't matter I think. How large is your village?
Uh, and I still think it would be nice to let everyone compete even in
your cube club competition. If another cuber is living nearby, why not
let him join the fun? After all, how many elite cubers do you expect to
live nearby? And how many from far away... well if your club has very
good cubers, then there's no need to fear others and it could make
it more interesting. And if your club has no good cubers, why would an
elite cuber from far away bother to travel to you anyway? How about
making all closed competitions non-official? Cheers! Stefan
5185. [Speed cubing group] Qualifying times (was Re: EC) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 13:04:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala"
<mahtianssi@...> wrote: > > No countries = no national records =
boring Can you explain the second equation? > In my opinion USA should
have state records. Oh yes yes yes, please Germany, too. I'd have
the Hessian 3x3 record and thus could finally feel like I've
achieved something (in that category). Hey why not go further and have
town records, then almost everybody can be the happy owner of a record.
Uh uh uh, let's go even further and have *personal* records, then
really *everybody* will be happy owner of records. Oh wait... we have
that already. Darn, what was my point? Stefan
5186. Qualifying times (was Re: EC) From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 14:05:09 -0000
I would like to know the oldest person and the fastest cuber in every
Finnish town, really. If you want real peace to world the best way is to
kill everyone. Or maybe everyone could have an own country and make
it's laws. --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" >
<mahtianssi@> wrote: > > > > No countries = no national records =
boring > > Can you explain the second equation? > > > In my opinion USA
should have state records. > > Oh yes yes yes, please Germany, too.
I'd have the Hessian 3x3 record > and thus could finally feel like
I've achieved something (in that > category). Hey why not go
further and have town records, then almost > everybody can be the happy
owner of a record. Uh uh uh, let's go even > further and have
*personal* records, then really *everybody* will be > happy owner of
records. Oh wait... we have that already. Darn, what > was my point? > >
Stefan >
5187. Re: More videos - US Nationals From: "armorforsleepnj" <armorforsleepnj@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 14:32:03 -0000
You can't just upload them to YouTube? Its far more convenient. ---
In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Hi, > > I have upladed some more videos from
the U.S. Nationals to rapidshare. > > First four of Ryan Patricio's
five one-handed solves where he set a WR > average time for 3x3x3
one-handed: > http://tinyurl.com/f72du > > First three of Frank
Morris's five 5x5x5 solves, in which he set a WR > average time for
5x5x5, including his near WR solve with a time of > 1:47.40: >
http://tinyurl.com/zbvqd > > Frank Morris's near WR 5x5x5 solve
(higher quality than the above video): > http://tinyurl.com/hfhuk > >
Chris Hardwick's WR 5x5x5 BLD solve (28:28.22): >
http://tinyurl.com/h878r > > Chris Hardwick's WR 4x4x4 BLD solve
(12:11.79): > http://tinyurl.com/evfu9 > > Last three solves of Frank
Morris in the 4x4x4 final: > http://tinyurl.com/hzo8x > > Alexei, I do
not have any video of pops in the Saturday 4x4x4 > preliminaries. I have
limited video of that round because I was trying > to get a little
practice in before the next event, my only Saturday > event. That
reminds me, did anybody get a video of me "beating the clock?"
> > - Bruce >
5188. Megaminx Videos From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 15:15:58 -0000
Does anyone by any chance have a video of any of my megaminx solves from
USN? I feel like having a good laugh, and watching one would give me a
good laugh... Craig
5189. Re: [Speed cubing group] Qualifying times (was Re: EC) From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 12 Aug 2006 18:17:48 +0200
----- Original Message ----- From: Stefan Pochmann To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 12, 2006
2:54 PM Subject: [Speed cubing group] Qualifying times (was Re: EC) ---
In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.
wesstrom@...> wrote: > > Once a year I and my neighbour have a chess
match to determine who will became the Champion of the village for that
year. How do you think; should the joy of victory be shadowed by the
fact that we did not invite Kasparov? > R Hmm, thought I wrote something
about this on the WCA forum but can't find it. Anyway... I think
that's very different. I do *somewhat* understand *some* closed
competitions, like if you have a cube club in your school and you want
to have a competition among members only. I do see that you'd want
to match with those people you're meeting in the club all the time.
So that's what makes it more "natural", somehow an
extended sibling rivalry. How large is your village? It consists of 17
houses. My toughest rival is one year older than me and dying in lung
emphysema (smoking). The youngsters here know only war games on
internet. Just now the EC in athletics is going on in Gothenburg. Could
you guess how many participants there are from USA? And some time ago
there was EC in swimming. The same question there. UEFA and others
arrange all these cups in soccer. They don´t invite e.g. Brazilian teams
to participate. USA arranges there nationals in athletcis (or how it´s
called) and so on and and I hardly believe that a German - even living
in New York - has the right to participate. But correct me, correct me,
I may be wrong! Now, if such established associations can - and
apparently, without disgrace - arrange such great closed tournaments,
why then can´t a tiny little cube society follow there example without
being met with derisive comments? How about making all closed
competitions non-official? It´s a way to punish them. Cubists (maybe not
you) are spurred by the chance of setting (official) records and go that
chance, the motivation to participate will fall. Rune Cheers! Stefan
[Non-text portions of this message have been removed]
5190. Re: speaking of... From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 16:22:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > .....guys with tattoos, i think i
talked about this at the worlds to some people, and some people saw it
at nationals, i was trying to wait for it to heal 100% but i can't
wait any longer, check out the link, and please ignore the wicked razor
burn :) > > http://www.rxdeath.com/leg > > > > [Non-text portions of
this message have been removed] > That is one of the coolest things
I've ever seen.
5191. Re: 54.33 seconds feetsolve video From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 16:31:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala"
<mahtianssi@...> wrote: > > Quite easy cases. > >
http://rapidshare.de/files/29091442/Anssi_5433.avi.html > Anssi you
solve faster with your feet than most do here (Shanghai) with their
hands... Then again, none of them use a speedsolve method like Fridrich,
Petrus, or Roux; they all use a very bland LBL...
5192. [Speed cubing group] Qualifying times (was Re: EC) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 16:40:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.
wesstrom@...> wrote: > > Now, if such established associations can - and
apparently, > without disgrace - arrange such great closed tournaments,
why then > can´t a tiny little cube society follow there example without
being > met with derisive comments? Yes, and them being
"established" is exactly their problem. But we as a relatively
new community have the chance to do things better. Just because people
commonly thought for quite a while that slavery is ok, was it wrong for
some to disagree and do something against it? Also, maybe they´re doing
it for practicality reasons, maybe an open swimming competition would be
too big for them to handle. They´d maybe have to say something like
"we accept 32 fastest who register" and then that´s only
"nonlocal" swimmers and they don´t like that and instead of
some artificial quota even I would prefer to say "all or none"
which leaves only "none". Anyway, we´re still small and that
doesn´t seem to be a problem for us yet. > > How about making all closed
competitions non-official? > > It´s a way to punish them. Cubists (maybe
not you) are spurred by > the chance of setting (official) records and
go that chance, the > motivation to participate will fall. Well yeah, so
just make the competition open. Seriously, what cubing competition
benefits from being closed? Cheers! Stefan
5193. World Record Videos on Strangepuzzle.com From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 16:46:58 -0000
Hey All, Mine and Toby's WR videos are now on strangepuzzle.com
Toby's 10.48 3x3 WR:
http://strangepuzzle.com/videos.php?firstName=Toby&lastName=Mao&puzzleType=3x3x3&solveTime=10.48&range=%3D
My 1.07 Magic WR:
http://strangepuzzle.com/videos.php?firstName=Craig&lastName=Bouchard&puzzleType=magic&solveTime=1.07&range=%3D
Just thought I'd let everyone know, in case they wanna see them,
more will probably start popping up over time. Craig
5194. TURKZEKA 2006/2 INTERNATIONAL PUZZLE COMPETITION From: "turkzeka_com" <turkzeka_com@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 17:09:14 -0000
TURKZEKA 2006/2 INTERNATIONAL PUZZLE COMPETITION - TurkZeka 2006/2
Puzzle Competition is going to start at 12 August 2006 22:00:00 GMT. -
Competition (semi-annual : twice per a year) consists of 10 puzzles and
open to all country. - Competitions will be published in four languages:
Turkish, English, German and Japanese. - New puzzles will be posted bi
weekly on Saturday at 22:00:00 GMT (Greenwich Mean Time). - Certificates
will be sent by e-mail to the Top 10 competitors with the highest
points. For more information about the competition :
http://www.turkzeka.com/zeka/comp05/q/comp0511.asp Site Address :
http://www.turkzeka.com
5195. Re: Nickname for the 6x6x6? From: "mrrubik67" <mrrubik67@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 17:13:54 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ben King"
<grsbmd@...> wrote: > > Am I the only one who likes the name the
"Chuck Norris Cube"? It's > at least good for informal
conversation. > > Seriously though, I like the name Olympic Cube. I
don't think you > can just keep using greater superlatives to name
the cubes. > Eventually there will be a 7x7x7, then an 8x8x8, and
we'll have this > same conversation, except we'll be trying to
think of a name that > sounds worse than whatever the last one was
called. > > -Ben. No, you're not the only one, but would a 6x6x6 be
powerful enough for a name like Chuck Norris? I'm sure that even
with a 6x6x6, he could eat a scambled one and crap it out solved in less
than an hour. If you're going to name a cube after him, you should
give him something that he'll find a REAL challenge. ;-) OK...
assuming that these things are indeed real, and assuming that these
things are indeed going to be released at some as yet unknown time,
I'd say that the 11x11x11 would have to be called Olympus Mons...
home of the ancient gods, and currently the highest known peak in the
solar system, unless there's been a recent change that I'm
unaware of (eg. the discovery of at least 14 new planets, including
Quaoar, Sedna and Xena). L8r.
5196. Stackmat troubles... From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 17:58:42 -0000
A few days after Nationals, I was in my hotel room practicing with the
stackmat, and I ran into a bit of trouble with my Stackmat (Gen 2).
Usually when I'm about to solve, I hold my hands on the timer
longer than needed, just to get my head in the zone and whatnot. My
Stackmat's not letting me do that--about a second after the green
light goes on, it goes crazy. It displays "000000" then
"111111" then "222222" etc., then "------"
then "______" and so on, and then goes back to
"000000" and repeats indefinately. While it's doing this,
you can't turn it off or stop it with the handpads, you can reset
it though. After playing with it for a while (taking batteries out for a
while, leaving off for a while, etc.), I figured I should just buy a new
one. Problem. It seems that now you can only buy stackmats as a set, and
that includes timer, mat, cups, cup bag, and DVD. I already have cups
and really don't need a second set since I barely use the first. I
really just want a timer, and I don't want to pay $40 so I can get
a whole new set of stuff! Is there any known way to either fix my
stackmat's problem or just buy a timer?
5197. RE: [Speed cubing group] Qualifying times (was Re: EC) From: "James Stuber" <jestuber@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 12 Aug 2006 11:10:39 -0700
We shall have a showdown at high noon... -James _____ From:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of kyuubree
Sent: Saturday, August 12, 2006 4:21 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
Qualifying times (was Re: EC) Ah a fellow Oregonian! I challenge thee to
a face-off. Marcus Stuhr Wharton & CAS '09 University of
Pennsylvania --- In speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, "James Stuber" <jestuber@...> wrote: >
> I second that idea just so I could be best in Oregon :P > > > > -James
> > > > _____ > > From: speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com
> [mailto:speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com] On Behalf Of Chris Hunt > Sent: Friday, August 11,
2006 10:52 PM > To: speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com
> Subject: Re: [Speed cubing group] Qualifying times (was Re: EC) > > >
> I like that idea... Best in Washington! :p > > -Chris > > On 8/11/06,
Anssi Vanhala <mahtianssi@yahoo. <mailto:mahtianssi%40yahoo.com> >
com> wrote: > > > > No countries = no national records = boring > > In
my opinion USA should have state records. > > > > [Non-text portions of
this message have been removed] > > > > > > [Non-text portions of this
message have been removed] > [Non-text portions of this message have
been removed]
5198. Re: Stackmat troubles... From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 18:21:14 -0000
Oh, and in case anyone cares, the cap that covers the battery is the
perfect size to hold a Canadian Nickel, and not give it back... Craig
--- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > A few days after Nationals, I was
in my hotel room practicing with the > stackmat, and I ran into a bit of
trouble with my Stackmat (Gen 2). > Usually when I'm about to
solve, I hold my hands on the timer longer > than needed, just to get my
head in the zone and whatnot. My > Stackmat's not letting me do
that--about a second after the green > light goes on, it goes crazy. It
displays "000000" then "111111" > then
"222222" etc., then "------" then "______"
and so on, and then > goes back to "000000" and repeats
indefinately. While it's doing > this, you can't turn it off
or stop it with the handpads, you can > reset it though. After playing
with it for a while (taking batteries > out for a while, leaving off for
a while, etc.), I figured I should > just buy a new one. > > Problem. It
seems that now you can only buy stackmats as a set, and > that includes
timer, mat, cups, cup bag, and DVD. I already have cups > and really
don't need a second set since I barely use the first. I > really
just want a timer, and I don't want to pay $40 so I can get a >
whole new set of stuff! Is there any known way to either fix my >
stackmat's problem or just buy a timer? >
5199. Re: Stackmat troubles... From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 18:19:51 -0000
Hey Tim, I've got worse troubles :) I had one stackmat, and I was
gunna send it back to get fixed, but they just sent me a new one. On
both timers, both reset buttons are now busted. They are still usable,
but the cover that says "reset" is now ripped and I can see
the actual button you are pressing. On one of my mats I have experienced
the same problem as you, and it just means that the battery is loose.
The best way to fix it is to take it out and put it back in. Maybe you
could try buying a new battery? I don't know. But everytime it
happens to me I just take it out fiddle with it a bit, and stick it back
in, and it works. Craig --- In speedsolvingrubikscube@yahoogroups.com,
"Tim Reynolds" <timothy.reynolds2@...> wrote: > > A few
days after Nationals, I was in my hotel room practicing with the >
stackmat, and I ran into a bit of trouble with my Stackmat (Gen 2). >
Usually when I'm about to solve, I hold my hands on the timer
longer > than needed, just to get my head in the zone and whatnot. My >
Stackmat's not letting me do that--about a second after the green >
light goes on, it goes crazy. It displays "000000" then
"111111" > then "222222" etc., then
"------" then "______" and so on, and then > goes
back to "000000" and repeats indefinately. While it's
doing > this, you can't turn it off or stop it with the handpads,
you can > reset it though. After playing with it for a while (taking
batteries > out for a while, leaving off for a while, etc.), I figured I
should > just buy a new one. > > Problem. It seems that now you can only
buy stackmats as a set, and > that includes timer, mat, cups, cup bag,
and DVD. I already have cups > and really don't need a second set
since I barely use the first. I > really just want a timer, and I
don't want to pay $40 so I can get a > whole new set of stuff! Is
there any known way to either fix my > stackmat's problem or just
buy a timer? >
5200. Re: Stackmat troubles... From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 18:23:31 -0000
Where did my other post go :| I posted a post and it never showed up!!!
Craig --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > Oh, > > and in case anyone
cares, the cap that covers the battery is the > perfect size to hold a
Canadian Nickel, and not give it back... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" >
<timothy.reynolds2@> wrote: > > > > A few days after Nationals, I was
in my hotel room practicing with the > > stackmat, and I ran into a bit
of trouble with my Stackmat (Gen 2). > > Usually when I'm about to
solve, I hold my hands on the timer longer > > than needed, just to get
my head in the zone and whatnot. My > > Stackmat's not letting me
do that--about a second after the green > > light goes on, it goes
crazy. It displays "000000" then "111111" > > then
"222222" etc., then "------" then "______"
and so on, and then > > goes back to "000000" and repeats
indefinately. While it's doing > > this, you can't turn it off
or stop it with the handpads, you can > > reset it though. After playing
with it for a while (taking batteries > > out for a while, leaving off
for a while, etc.), I figured I should > > just buy a new one. > > > >
Problem. It seems that now you can only buy stackmats as a set, and > >
that includes timer, mat, cups, cup bag, and DVD. I already have cups >
> and really don't need a second set since I barely use the first.
I > > really just want a timer, and I don't want to pay $40 so I
can get a > > whole new set of stuff! Is there any known way to either
fix my > > stackmat's problem or just buy a timer? > > >
5201. [Speed cubing group] Qualifying times (was Re: EC) From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 18:27:04 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "James Stuber"
<jestuber@...> wrote: > > We shall have a showdown at high noon... >
> > > -James > I'm sorry, but I have to say this reminds me of an
episode of Yu-Gi-Oh...I challenge you...Bring it on...I play my Black
Skull Dragon, you lose...:D Craig
5202. Re: [Speed cubing group] Qualifying times (was Re: EC) From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 12 Aug 2006 21:16:12 +0200
----- Original Message ----- From: Stefan Pochmann To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 12, 2006
6:40 PM Subject: [Speed cubing group] Qualifying times (was Re: EC) ---
In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.
wesstrom@...> wrote: > > Now, if such established associations can - and
apparently, > without disgrace - arrange such great closed tournaments,
why then > can´t a tiny little cube society follow there example without
being > met with derisive comments? Yes, and them being
"established" is exactly their problem. But we as a relatively
new community have the chance to do things better. Funny enough, I
anticipated just that comment, but I am too lazy to find out how to get
around it. Maybe many of us have something of a Caesar in us: "
...I am rather the first here than the second in Rome". That´s why
all those closed competitions. A concrete illustration: a Swedish closed
will surely be won by a Swede, an open almost surely by a Finn. Rune
Cheers! Stefan [Non-text portions of this message have been removed]
5203. [Speed cubing group] Qualifying times (was Re: EC) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 19:22:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.
wesstrom@...> wrote: > > A concrete illustration: a Swedish closed will
surely be won by a > Swede, an open almost surely by a Finn. And which
of the two situations is preferable and for what reason? Cheers! Stefan
5204. Re: Nickname for the 6x6x6? From: "Thomas Le Roux" <tomjackson@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 19:34:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "mrrubik67"
<mrrubik67@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ben King"
<grsbmd@> > wrote: > > > > Am I the only one who likes the name the
"Chuck Norris Cube"? It's > > at least good for informal
conversation. > > > > Seriously though, I like the name Olympic Cube. I
don't think you > > can just keep using greater superlatives to
name the cubes. > > Eventually there will be a 7x7x7, then an 8x8x8, and
we'll have > this > > same conversation, except we'll be
trying to think of a name that > > sounds worse than whatever the last
one was called. > > > > -Ben. > > No, you're not the only one, but
would a 6x6x6 be powerful enough for > a name like Chuck Norris?
I'm sure that even with a 6x6x6, he could > eat a scambled one and
crap it out solved in less than an hour. If > you're going to name
a cube after him, you should give him something > that he'll find a
REAL challenge. ;-) OK... assuming that these things > are indeed real,
and assuming that these things are indeed going to be > released at some
as yet unknown time, I'd say that the 11x11x11 would > have to be
called Olympus Mons... home of the ancient gods, and > currently the
highest known peak in the solar system, unless there's > been a
recent change that I'm unaware of (eg. the discovery of at > least
14 new planets, including Quaoar, Sedna and Xena). L8r. Why not the
Zidane Cube, because it can give you a headache ;-)
5205. Re: [Speed cubing group] Qualifying times (was Re: EC) From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 12 Aug 2006 22:04:55 +0200
----- Original Message ----- From: Stefan Pochmann To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 12, 2006
9:22 PM Subject: [Speed cubing group] Qualifying times (was Re: EC) ---
In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.
wesstrom@...> wrote: > > A concrete illustration: a Swedish closed will
surely be won by a > Swede, an open almost surely by a Finn. And which
of the two situations is preferable and for what reason? Cheers! Stefan
There is always a slighly better chance for publicity, if a Swede wins.
After all the newspapers are very patriotic or rather, they know that
the readers are. And more than that; this closed case is cheaper for the
Finn! Rune Tnnnnn_Th._,_.___ Messages in this topic (38) Reply (via web
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5206. [Speed cubing group] Qualifying times (was Re: EC) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 20:41:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.
wesstrom@...> wrote: > > There is always a slighly better chance for
publicity, if a Swede > wins. After all the newspapers are very
patriotic or rather, they > know that the readers are. Yeah ok.
That's the one reason I understand, being recognized by people who
don't know about cubing. For me, the 20s cuber who's not a
national champion is better than the 30s cuber who is. But I guess if
you want to get into TV or a job or impress a girl or whatever by
mentioning your cubing skills then it can be an advantage to say
you're a national champion even if you suck worldwide. But back to
your scenario: if it's a problem a Finn might win, do it like US
nationals, foreigners can compete but don't count for the title.
Also, what does it help patriotism if a Swede wins a competition where
only Swedes are allowed to participate in the first place? > And more
than that; this closed case is cheaper for the Finn! Well, nobody forces
him to compete, right? But a closed competition forces him to not
compete. Cheers! Stefan
5207. Re: speaking of... From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 20:43:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > .....guys with tattoos, i think i
talked about this at the worlds to some people, and some people saw it
at nationals, i was trying to wait for it to heal 100% but i can't
wait any longer, check out the link, and please ignore the wicked razor
burn :) > > http://www.rxdeath.com/leg You're a geek. Stefan
5208. Re: [Speed cubing group] Qualifying times (was Re: EC) From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 17:56:08 -0300 (ART)
Nice arguments, Stefan I agree with you on this topic I'd be very
sad if I was travelling by Europe and there was a competition that I
couldn't go...even if I'm probably not going to win (well,
maybe next Euro will be open and I'll be faster by there ) I like
the US nationals format...foreigners are allowed to compete and set
records, but they don't take the "US champion" title
Pedro Stefan Pochmann <pochmann@...> escreveu: --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.
wesstrom@...> wrote: > > There is always a slighly better chance for
publicity, if a Swede > wins. After all the newspapers are very
patriotic or rather, they > know that the readers are. Yeah ok.
That's the one reason I understand, being recognized by people who
don't know about cubing. For me, the 20s cuber who's not a
national champion is better than the 30s cuber who is. But I guess if
you want to get into TV or a job or impress a girl or whatever by
mentioning your cubing skills then it can be an advantage to say
you're a national champion even if you suck worldwide. But back to
your scenario: if it's a problem a Finn might win, do it like US
nationals, foreigners can compete but don't count for the title.
Also, what does it help patriotism if a Swede wins a competition where
only Swedes are allowed to participate in the first place? > And more
than that; this closed case is cheaper for the Finn! Well, nobody forces
him to compete, right? But a closed competition forces him to not
compete. Cheers! Stefan --------------------------------- O Yahoo! está
de cara nova. Venha conferir! [Non-text portions of this message have
been removed]
5209. Re: More videos - US Nationals From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 20:57:21 -0000
> You can't just upload them to YouTube? Its far more convenient.
And have any random person stumble on to it and be able to view it,
while you are not able to save a local copy... I think not. YouTube is
pretty horrible for this sort of thing. It's
"stream-based," I believe, so not very desirable. Speaking of
which... I kinda want a download of the MathCamp video with Macky in it.
I used to be able to download streaming media (much more illegal than
regular piracy mind you), with certain tools, but I just want it legit.
Is it availible somewhere else? Is it actually possible to save a local
video off YouTube that I don't know about? Thirdly, did anyone
catch a video of any of my solves (for any puzzle)? -Doug
5210. Re: Nickname for the 6x6x6? From: "bryanosaurus" <bmytko@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 21:05:16 -0000
> No, you're not the only one, but would a 6x6x6 be powerful enough
for > a name like Chuck Norris I say we reserve this name for the ?x?x?
cube --- In speedsolvingrubikscube@yahoogroups.com,
"mrrubik67" <mrrubik67@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ben King"
<grsbmd@> > wrote: > > > > Am I the only one who likes the name the
"Chuck Norris Cube"? It's > > at least good for informal
conversation. > > > > Seriously though, I like the name Olympic Cube. I
don't think you > > can just keep using greater superlatives to
name the cubes. > > Eventually there will be a 7x7x7, then an 8x8x8, and
we'll have > this > > same conversation, except we'll be
trying to think of a name that > > sounds worse than whatever the last
one was called. > > > > -Ben. > > No, you're not the only one, but
would a 6x6x6 be powerful enough for > a name like Chuck Norris?
I'm sure that even with a 6x6x6, he could > eat a scambled one and
crap it out solved in less than an hour. If > you're going to name
a cube after him, you should give him something > that he'll find a
REAL challenge. ;-) OK... assuming that these things > are indeed real,
and assuming that these things are indeed going to be > released at some
as yet unknown time, I'd say that the 11x11x11 would > have to be
called Olympus Mons... home of the ancient gods, and > currently the
highest known peak in the solar system, unless there's > been a
recent change that I'm unaware of (eg. the discovery of at > least
14 new planets, including Quaoar, Sedna and Xena). L8r. >
5211. Re: Nickname for the 6x6x6? From: "bryanosaurus" <bmytko@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 21:06:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "bryanosaurus"
<bmytko@...> wrote: > Those were supposed to be infinity symbols :P >
> No, you're not the only one, but would a 6x6x6 be powerful enough
for > > a name like Chuck Norris > > I say we reserve this name for the
?x?x? cube > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "mrrubik67"
<mrrubik67@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ben King"
<grsbmd@> > > wrote: > > > > > > Am I the only one who likes the name
the "Chuck Norris Cube"? It's > > > at least good for
informal conversation. > > > > > > Seriously though, I like the name
Olympic Cube. I don't think you > > > can just keep using greater
superlatives to name the cubes. > > > Eventually there will be a 7x7x7,
then an 8x8x8, and we'll have > > this > > > same conversation,
except we'll be trying to think of a name that > > > sounds worse
than whatever the last one was called. > > > > > > -Ben. > > > > No,
you're not the only one, but would a 6x6x6 be powerful enough for >
> a name like Chuck Norris? I'm sure that even with a 6x6x6, he
could > > eat a scambled one and crap it out solved in less than an
hour. If > > you're going to name a cube after him, you should give
him something > > that he'll find a REAL challenge. ;-) OK...
assuming that these things > > are indeed real, and assuming that these
things are indeed going to be > > released at some as yet unknown time,
I'd say that the 11x11x11 would > > have to be called Olympus
Mons... home of the ancient gods, and > > currently the highest known
peak in the solar system, unless there's > > been a recent change
that I'm unaware of (eg. the discovery of at > > least 14 new
planets, including Quaoar, Sedna and Xena). L8r. > > >
5212. Re: Stackmat troubles... From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 21:07:25 -0000
Really!? They stopped selling just the timers? That is outragous,
I'm going to have to send them an e-mail if this is the case.
Anyhow, I recommend contacting Speedstacks if you haven't already.
I've found that they are pretty nice about these things. Curious
though..., how long have you had the timer? That Reminds me. A couple of
the gen 2 timers at Nationals where "peeling" at the pads. I
kept avoiding those. Has anyone else expereienced similar problems.
I'm starting to think that I don't use mine very much, because
mine is still in mint condition practically. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > A few days after Nationals, I was
in my hotel room practicing with the > stackmat, and I ran into a bit of
trouble with my Stackmat (Gen 2). > Usually when I'm about to
solve, I hold my hands on the timer longer > than needed, just to get my
head in the zone and whatnot. My > Stackmat's not letting me do
that--about a second after the green > light goes on, it goes crazy. It
displays "000000" then "111111" > then
"222222" etc., then "------" then "______"
and so on, and then > goes back to "000000" and repeats
indefinately. While it's doing > this, you can't turn it off
or stop it with the handpads, you can > reset it though. After playing
with it for a while (taking batteries > out for a while, leaving off for
a while, etc.), I figured I should > just buy a new one. > > Problem. It
seems that now you can only buy stackmats as a set, and > that includes
timer, mat, cups, cup bag, and DVD. I already have cups > and really
don't need a second set since I barely use the first. I > really
just want a timer, and I don't want to pay $40 so I can get a >
whole new set of stuff! Is there any known way to either fix my >
stackmat's problem or just buy a timer? >
5213. Re: Nickname for the 6x6x6? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 21:15:54 -0000
That reminds me. A few years ago, somebody here actually bothered to
come up with a legitimate method to solving an inf-by-inf-by-inf
rubik's cube. Of course it would take an indefinite amount of time.
Thus confirming the unbounded geekiness of ppl that frequent this forum.
-Doug --- In speedsolvingrubikscube@yahoogroups.com,
"bryanosaurus" <bmytko@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "bryanosaurus"
<bmytko@> wrote: > > > Those were supposed to be infinity symbols :P
5214. Sub-20s on one-handed! From: Pedro <pedrosino1@...> To: Lista Speed Cubing
<speedsolvingrubikscube@yahoogroups.com> Date: Sat, 12 Aug 2006 21:22:12 +0000 (GMT)
Hey everyone I was doing some OH practice today and decided to take some
videos...made some good times, but couldn't get a good avg... but I
was able to make a 19.58!!! my first sub-20 time!!! I'm very happy
I could make this and that I got it on video! here's the file
http://rapidshare.de/files/29173376/19.58OH.wmv.html I'll post one
with the scramble and solve after... Pedro
--------------------------------- Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu celular. Registre seu aparelho agora!
[Non-text portions of this message have been removed]
5215. Re: [Speed cubing group] Sub-20s on one-handed! From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 18:35:32 -0300 (ART)
here's the one with scramble and solution at the end
http://rapidshare.de/files/29174491/19.58OH__with_scramble_.wmv.html May
the cube be with you Pedro Pedro <pedrosino1@...> escreveu: Hey
everyone I was doing some OH practice today and decided to take some
videos...made some good times, but couldn't get a good avg... but I
was able to make a 19.58!!! my first sub-20 time!!! I'm very happy
I could make this and that I got it on video! here's the file
http://rapidshare.de/files/29173376/19.58OH.wmv.html I'll post one
with the scramble and solve after... Pedro
--------------------------------- Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu celular. Registre seu aparelho agora!
[Non-text portions of this message have been removed]
--------------------------------- Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu celular. Registre seu aparelho agora!
[Non-text portions of this message have been removed]
5216. Re : [Speed cubing group] Qualifying times (was Re: EC) From: François Sechet <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 15:07:27 -0700 (PDT)
Hey Timothy et all, I'm checking the past month or so of news since
I've been away for a while, and I'm around 30 messages from
being done, so someone has probably already answered this one. Anyway, I
was watching the European Championships from Göteborg in Sweden, and
during the 3000m Steeple Men I believe there was an Israeli, so they
explained that traditionally, everything that's
"European" is open to all countries beetwen Portugal or Island
and Ukraine or Finland or whatever and Israel. That's probably a
result of the old days when Israel was created 50 years ago and
recognized by the UN and such. Everyone (well... probably not everyone,
but a significant percentage of the population) in this part of the
world that was to become Israel (1947 I think? would have to check) had
then a passport from a strictly European country (France, Germany,
Switzerland, Poland, etc.). Not a happy time anyway. But still,
that's the reason why European Championships are always open to any
European country AND Israel. No other reason than that. That or I'm
totally wrong and then please someone correct me. But I think that
should be it. François ----- Message d'origine ---- De : Timothy
Sun <linkpoke@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé
le : Samedi, 12 Août 2006, 10h49mn 32s Objet : [Speed cubing group]
Qualifying times (was Re: EC) "Euro 2006 is open to citizens of the
European countries and Israel." Why Israel, and not the US for
example? Israel's part of Asia. Which reminds me, we should have an
open Asian championship. -Tim --- In speedsolvingrubiksc
ube@yahoogroups. com, Rune Wesström <rune. wesstrom@... > wrote: > >
Once a year I and my neighbour have a chess match to determine who will
became the Champion of the village for that year. How do you think;
should the joy of victory be shadowed by the fact that we did not invite
Kasparov? > R > > ----- Original Message ----- > From: Stefan Pochmann >
To: speedsolvingrubiksc ube@yahoogroups. com > Sent: Saturday, August
12, 2006 12:40 AM > Subject: [Speed cubing group] Qualifying times (was
Re: EC) > > > > > Imagine an American citizen living in Paris right next
to the Euro2006 > venue... can't compete. But the French citizen
living in USA? Sure he > can. > > Stefan > > > > > > [Non-text portions
of this message have been removed] > [Non-text portions of this message
have been removed]
5217. Re: Re : [Speed cubing group] Qualifying times (was Re:
EC) From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 15:15:36 -0700 (PDT)
its still not right to have closed tourneys regardless of who is or
isn't excluded. ----- Original Message ---- From: François Sechet
<frsechet@yahoo.fr> To: speedsolvingrubikscube@yahoogroups.com Sent:
Saturday, August 12, 2006 3:07:27 PM Subject: Re : [Speed cubing group]
Qualifying times (was Re: EC) Hey Timothy et all, I'm checking the
past month or so of news since I've been away for a while, and
I'm around 30 messages from being done, so someone has probably
already answered this one. Anyway, I was watching the European
Championships from Göteborg in Sweden, and during the 3000m Steeple Men
I believe there was an Israeli, so they explained that traditionally,
everything that's "European" is open to all countries
beetwen Portugal or Island and Ukraine or Finland or whatever and
Israel. That's probably a result of the old days when Israel was
created 50 years ago and recognized by the UN and such. Everyone
(well... probably not everyone, but a significant percentage of the
population) in this part of the world that was to become Israel (1947 I
think? would have to check) had then a passport from a strictly European
country (France, Germany, Switzerland, Poland, etc.). Not a happy time
anyway. But still, that's the reason why European Championships are
always open to any European country AND Israel. No other reason than
that. That or I'm totally wrong and then please someone correct me.
But I think that should be it. François ----- Message d'origine
---- De : Timothy Sun <linkpoke@yahoo. com> À : speedsolvingrubiksc
ube@yahoogroups. com Envoyé le : Samedi, 12 Août 2006, 10h49mn 32s Objet
: [Speed cubing group] Qualifying times (was Re: EC) "Euro 2006 is
open to citizens of the European countries and Israel." Why Israel,
and not the US for example? Israel's part of Asia. Which reminds
me, we should have an open Asian championship. -Tim --- In
speedsolvingrubiksc ube@yahoogroups. com, Rune Wesström <rune.
wesstrom@... > wrote: > > Once a year I and my neighbour have a chess
match to determine who will became the Champion of the village for that
year. How do you think; should the joy of victory be shadowed by the
fact that we did not invite Kasparov? > R > > ----- Original Message
----- > From: Stefan Pochmann > To: speedsolvingrubiksc ube@yahoogroups.
com > Sent: Saturday, August 12, 2006 12:40 AM > Subject: [Speed cubing
group] Qualifying times (was Re: EC) > > > > > Imagine an American
citizen living in Paris right next to the Euro2006 > venue... can't
compete. But the French citizen living in USA? Sure he > can. > > Stefan
> > > > > > [Non-text portions of this message have been removed] >
[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed]
no way, the guy that did my tattoo guaranteed me it was the coolest cube
tattoo he'd ever done :) You're a geek. Stefan [Non-text
portions of this message have been removed]
5219. BOB BURTON BLD VIDEO From: Marcus Trujillo <m_trujillo_t@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 16:20:02 -0700 (PDT)
man i just saw Bob Burton's 2x2x2 bld video and that was crap man!
you couldn't even see his solve! for all i know he was just
fumbling around with the cube down there then ditched it at the last
second for a new 2x2x2 cube! i was reallllly disappointed
--------------------------------- How low will we go? Check out Yahoo!
Messengers low PC-to-Phone call rates. [Non-text portions of this
message have been removed]
5220. Re: Re : [Speed cubing group] Qualifying times (was Re:
EC) From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 17:03:06 -0700
I'm pretty sure the actual reason is that Israel got thrown out of
or boycotted in all the Asian sports federations. /Lars On Aug 12, 2006,
at 15:07, François Sechet wrote: > Hey Timothy et all, > I'm
checking the past month or so of news since I've been away for > a
while, and I'm around 30 messages from being done, so someone has >
probably already answered this one. Anyway, I was watching the >
European Championships from Göteborg in Sweden, and during the > 3000m
Steeple Men I believe there was an Israeli, so they explained > that
traditionally, everything that's "European" is open to
all > countries beetwen Portugal or Island and Ukraine or Finland or >
whatever and Israel. That's probably a result of the old days when
> Israel was created 50 years ago and recognized by the UN and such. >
Everyone (well... probably not everyone, but a significant > percentage
of the population) in this part of the world that was to > become Israel
(1947 I think? would have to check) had then a > passport from a
strictly European country (France, Germany, > Switzerland, Poland,
etc.). Not a happy time anyway. But still, > that's the reason why
European Championships are always open to any > European country > AND
Israel. No other reason than that. > That or I'm totally wrong and
then please someone correct me. But I > think that should be it. >
François
5221. Re: Stackmat troubles... From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Aug 2006 00:10:40 -0000
Nah, peeling's not a problem. Still works fine, just don't
look at the timer. :P -Tim --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@. ..>
wrote: > > Really!? They stopped selling just the timers? That is
outragous, > I'm going to have to send them an e-mail if this is
the case. > > Anyhow, I recommend contacting Speedstacks if you
haven't already. > I've found that they are pretty nice about
these things. > > Curious though..., how long have you had the timer? >
> That Reminds me. A couple of the gen 2 timers at Nationals > where
"peeling" at the pads. I kept avoiding those. Has anyone else
> expereienced similar problems. I'm starting to think that I
don't > use mine very much, because mine is still in mint condition
> practically. > > > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" >
<timothy.reynolds2@> wrote: > > > > A few days after Nationals, I was
in my hotel room practicing with > the > > stackmat, and I ran into a
bit of trouble with my Stackmat (Gen > 2). > > Usually when I'm
about to solve, I hold my hands on the timer > longer > > than needed,
just to get my head in the zone and whatnot. My > > Stackmat's not
letting me do that--about a second after the green > > light goes on, it
goes crazy. It displays "000000" then "111111" > >
then "222222" etc., then "------" then
"______" and so on, and > then > > goes back to
"000000" and repeats indefinately. While it's doing > >
this, you can't turn it off or stop it with the handpads, you can >
> reset it though. After playing with it for a while (taking > batteries
> > out for a while, leaving off for a while, etc.), I figured I >
should > > just buy a new one. > > > > Problem. It seems that now you
can only buy stackmats as a set, > and > > that includes timer, mat,
cups, cup bag, and DVD. I already have > cups > > and really don't
need a second set since I barely use the first. > I > > really just want
a timer, and I don't want to pay $40 so I can get > a > > whole new
set of stuff! Is there any known way to either fix my > >
stackmat's problem or just buy a timer? > > >
5222. Re: Stackmat troubles... From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Aug 2006 00:15:39 -0000
Phew, it was just the battery that died...Got a new one and it works
fine. No need to worry. But, yeah, it's really obnoxious for them
not to sell timers alone. Oh well. Tim --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Really!? They stopped selling just the timers? That is
outragous, > I'm going to have to send them an e-mail if this is
the case. > > Anyhow, I recommend contacting Speedstacks if you
haven't already. > I've found that they are pretty nice about
these things. > > Curious though..., how long have you had the timer? >
> That Reminds me. A couple of the gen 2 timers at Nationals > where
"peeling" at the pads. I kept avoiding those. Has anyone else
> expereienced similar problems. I'm starting to think that I
don't > use mine very much, because mine is still in mint condition
> practically. > > > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" >
<timothy.reynolds2@> wrote: > > > > A few days after Nationals, I was
in my hotel room practicing with > the > > stackmat, and I ran into a
bit of trouble with my Stackmat (Gen > 2). > > Usually when I'm
about to solve, I hold my hands on the timer > longer > > than needed,
just to get my head in the zone and whatnot. My > > Stackmat's not
letting me do that--about a second after the green > > light goes on, it
goes crazy. It displays "000000" then "111111" > >
then "222222" etc., then "------" then
"______" and so on, and > then > > goes back to
"000000" and repeats indefinately. While it's doing > >
this, you can't turn it off or stop it with the handpads, you can >
> reset it though. After playing with it for a while (taking > batteries
> > out for a while, leaving off for a while, etc.), I figured I >
should > > just buy a new one. > > > > Problem. It seems that now you
can only buy stackmats as a set, > and > > that includes timer, mat,
cups, cup bag, and DVD. I already have > cups > > and really don't
need a second set since I barely use the first. > I > > really just want
a timer, and I don't want to pay $40 so I can get > a > > whole new
set of stuff! Is there any known way to either fix my > >
stackmat's problem or just buy a timer? > > >
5223. Re: Megaminx Videos From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Aug 2006 00:18:08 -0000
I don't appear to have any of the Megaminx Preliminary on Friday. I
have each of the three contestants finishing their solves (including
you, of course, Craig) in the Final. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Does anyone by any chance have a video of
any of my megaminx solves > from USN? I feel like having a good laugh,
and watching one would > give me a good laugh... > > Craig >
5224. Re: More videos - US Nationals From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Aug 2006 01:17:00 -0000
YouTube also requires registering and giving out some basic personal
information. Many file hosting sites do not require registering. I think
I would also feel more comfortable posting a video to YouTube if the
person in the video tells me its OK with him/her first. Doug,
you're in the video where Frank gets his near WR 5x5x5 solve. I
actually have more of that solve (yours, the beginning part). I know I
have a few more videos of you, too. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > > You can't just upload them to YouTube? Its far more
convenient. > > And have any random person stumble on to it and be able
to view it, > while you are not able to save a local copy... I think
not. YouTube is > pretty horrible for this sort of thing. It's
"stream-based," I > believe, so not very desirable. > >
Speaking of which... I kinda want a download of the MathCamp video >
with Macky in it. I used to be able to download streaming media (much >
more illegal than regular piracy mind you), with certain tools, but I >
just want it legit. Is it availible somewhere else? Is it actually >
possible to save a local video off YouTube that I don't know about?
> > Thirdly, did anyone catch a video of any of my solves (for any
puzzle)? > > > -Doug >
5225. Re: Nickname for the 6x6x6? From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Aug 2006 01:41:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > That reminds me. A few years ago, somebody
here actually bothered to > come up with a legitimate method to solving
an inf-by-inf-by-inf > rubik's cube. Of course it would take an
indefinite amount of time. > Thus confirming the unbounded geekiness of
ppl that frequent this > forum. > > > -Doug Please be more specific?
What kind of method did they come up with? I can see how to solve a cube
of infinite side length assuming the side length has certain order types
(e.g. alpha*+n+alpha, for some ordinal alpha) - in fact, one can easily
come up with a canonical method to do so in type <=max(omega,alpha)
but what about cubes with side lengths that can't be well-ordered
(or maybe can't even be linearly ordered) or infinite Dedekind
finite cubes? It'd be pretty impresive if someone could come up
with a way to solve a cube whose side lengths were indexed by sets that
couldn't be linearly ordered. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" >
<bmytko@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" >
<bmytko@> wrote: > > > > > Those were supposed to be infinity symbols
:P >
5226. Re: Nickname for the 6x6x6? From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Aug 2006 01:51:18 -0000
--- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@> wrote:
> > > > That reminds me. A few years ago, somebody here actually
bothered to > > come up with a legitimate method to solving an
inf-by-inf-by-inf > > rubik's cube. Of course it would take an
indefinite amount of time. > > Thus confirming the unbounded geekiness
of ppl that frequent this > > forum. > > > > > > -Doug > > Please be
more specific? What kind of method did they come up with? > I can see
how to solve a cube of infinite side length assuming the side length has
certain > order types (e.g. alpha*+n+alpha, for some ordinal alpha) - in
fact, one can easily come > up with a canonical method to do so in type
<=max(omega,alpha) but what about cubes > with side lengths that
can't be well-ordered (or maybe can't even be linearly
ordered) or > infinite Dedekind finite cubes? It'd be pretty
impresive if someone could come up with a > way to solve a cube whose
side lengths were indexed by sets that couldn't be linearly >
ordered. > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" > >
<bmytko@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" > >
<bmytko@> wrote: > > > > > > > Those were supposed to be infinity
symbols :P > > > Of course, on an infinite cube if the scramble were
finite then one could probably project the cube onto some nxnxn cube and
solve (assuming one could figure out which slices had been involved).
The infinite cube problem is more of interest only if a) the scramble is
also allowed to be of non-finite length or b) it turns out to be a
difficult problem to reduce the solution to tht of a finite cube if the
scramble were finite.
5227. The Rubik's Chicken (humor) From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Aug 2006 01:54:38 -0000
Something funny from The Onion: "Hasbro Concedes World Not Ready
for Rubik's Chicken"
http://www.theonion.com/content/node/51372 I'm thinking someone
here could probably make one (not out of a *real* chicken, of course).
yeff
5228. Re: Nickname for the 6x6x6? From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Aug 2006 01:56:28 -0000
I find any sized cube easy to solve... let's go through a 7x7
solve: Universal Centers Method: -First, there are only three
"types" of pieces. These would be, on a 7x7, edges (E) centers
(O, for origin) corners (C): CEEEC ECECE EEOEE ECECE CEEEC Now, you
solve all the corners. http://bigcubes.com/4x4x4/centers.html look at
how to swap just two corners, and apply a similar method on the 7x7
centers. Edges all revolve around an algorithm similar to the edge swap
on the last two centers: http://bigcubes.com/5x5x5/centers. html If you
see how that algorithm works, then you can use something similar on any
edge on any center. Universal Edge Grouping: Use any method you like for
the first 10 edges. Last Two Edge Grouping: 1 1 2 2 3 3 4 4 5 5 First,
use a normal 5x5 last two edges algorithm to solve 2, 3, and 4 pieces.
Then treat 2 3 and 4 as the middle edge of a 5x5 (similar to how we
treat the last step as just a 3x3) so it will look like: 1 1 2 2 2 2 2 2
5 5 Now solve 1, 2, and 5 as a normal 5x5 edges. Final solve: Use any
3x3 method you like. On even cubes, remember your parity fixes. This
isn't so hard. ;) -Tim --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 <no_reply@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@> wrote: > > > > That reminds me. A few years ago, somebody
here actually bothered to > > come up with a legitimate method to
solving an inf-by-inf-by-inf > > rubik's cube. Of course it would
take an indefinite amount of time. > > Thus confirming the unbounded
geekiness of ppl that frequent this > > forum. > > > > > > -Doug > >
Please be more specific? What kind of method did they come up with? > I
can see how to solve a cube of infinite side length assuming the side
length has certain > order types (e.g. alpha*+n+alpha, for some ordinal
alpha) - in fact, one can easily come > up with a canonical method to do
so in type <=max(omega,alpha) but what about cubes > with side
lengths that can't be well-ordered (or maybe can't even be
linearly ordered) or > infinite Dedekind finite cubes? It'd be
pretty impresive if someone could come up with a > way to solve a cube
whose side lengths were indexed by sets that couldn't be linearly >
ordered. > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" > >
<bmytko@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" > >
<bmytko@> wrote: > > > > > > > Those were supposed to be infinity
symbols :P > > >
5229. BATG, sorry if everyone's seen this already: From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Aug 2006 02:21:08 -0000
Here's a link to the introductory episode:
http://www.youtube.com/watch?v=b4yC9yHHCVQ Thought it was pretty cool (I
didn't catch the batch on TV when it aired). Cher is easily the
hottest one there, I think... Marcus Stuhr Wharton & CAS '09
University of Pennsylvania
5230. US Nationals results on speedcubing.com From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Aug 2006 03:47:56 -0000
Hi everyone, Ron is currently on vacation, and he asked me to update the
results to the US Nationals on the speedcubing.com page. I'm about
3/4 the way done with this but I haven't had time to finish yet due
to working a lot lately, and also I had to help a friend out today for
several hours. I'm about 3/4 done with the results page, and I
should hopefully have it up very soon - sorry for the long wait. This
update will also include updated National and World records for all
categories, and I'm trying to wait until everything is ready and
just do it all at once rather than a piece at a time. I just wanted to
post in case anyone was wondering what was taking so long, it should be
done shortly. Chris
5231. [Speed cubing group] Re: speaking of... From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Aug 2006 04:07:48 -0000
Do I have to say its probably the only cube tattoo he'd ever done?
or is that implied? Craig (I agree with Stefan, cuz this is the only
time I'll ever get to call you one without having my face
flattened, like my camera almost was) --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > no way, the guy that did my
tattoo guaranteed me it was the coolest cube tattoo he'd ever done
:) > > > You're a geek. > > Stefan > > > > > > > > > [Non-text
portions of this message have been removed] >
5232. Re: Megaminx Videos From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Aug 2006 04:11:49 -0000
Though the preliminary round was faster, I was actually looking for the
one in the finals :) Please let me know if it is available. You rock
Bruce!!! Craig --- In speedsolvingrubikscube@yahoogroups.com,
"Bruce Norskog" <brnorsk@...> wrote: > > I don't
appear to have any of the Megaminx Preliminary on Friday. > > I have
each of the three contestants finishing their solves (including > you,
of course, Craig) in the Final. > > - Bruce > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > Does anyone by any chance have a video of
any of my megaminx solves > > from USN? I feel like having a good laugh,
and watching one would > > give me a good laugh... > > > > Craig > > >
lol i think it was implied ----- Original Message ---- From: Craig
Bouchard <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com
Sent: Saturday, August 12, 2006 9:07:48 PM Subject: [Speed cubing group]
Re: speaking of... Do I have to say its probably the only cube tattoo
he'd ever done? or is that implied? Craig (I agree with Stefan, cuz
this is the only time I'll ever get to call you one without having
my face flattened, like my camera almost was) --- In speedsolvingrubiksc
ube@yahoogroups. com, Clancy Cochran <perscription_ death@... >
wrote: > > no way, the guy that did my tattoo guaranteed me it was the
coolest cube tattoo he'd ever done :) > > > You're a geek. > >
Stefan > > > > > > > > > [Non-text portions of this message have been
removed] > [Non-text portions of this message have been removed]
5234. Re: Nickname for the 6x6x6? From: "mrrubik67" <mrrubik67@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Aug 2006 06:18:59 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Thomas Le
Roux" <tomjackson@...> wrote: > Why not the Zidane Cube, because
it can give you a headache ;-) After thinking about this some more, I
was thinking perhaps Chronos Cube, after the father of Zeus, Titan of
Time, because of how long it's been since the 5x5x5 was originally
released, and how long it's been to get them to release this since
they first announced it, apparently back on July 8th, 2003 (message 5194
is the first reference I see to it here). I thought the TwistyPuzzles
people had it bad, but it was actually announced/discovered here almost
a full year before them even. For those of you who were here all that
time and waiting since the beginning, you have my sincere
sympathies/condolences. Waiting for 2 years for the release is bad
enough, but 3!... Another name I came up with for the 6x6x6 is the
Tantalus Cube, as that's effectively how I feel we've been
treated by the Olympicubes bunch. For those not up on the mythology,
Tantalus was a human who did something to anger Zeus and all the other
gods (what it was depends on which version of the myth you subscribe
to). As punishment, he was cast down into Tartarus with a never ending
hunger and unquenchable thirst. He was forced to stand for all eternity
in a pool of water below a fruit bearing tree. When he reached up to
grab the fruit, it would raise up out of his reach, and the water would
recede away whenever he bent over to take a drink. I'm not sure why
Olympicubes is doing what they're doing, but that is basically us.
L8r.
5235. Re: [Speed cubing group] Re: Nickname for the 6x6x6? From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Aug 2006 23:29:26 -0700 (PDT)
man i heard your same whining and 'l8r' crap on the twisty
forum. unless you're going to make a 6x6 faster than olympic cubes,
shut up. i want one now and i want one that works, if i can't have
them both then i know which one i pick. i don't think that you can
comprehend the immense time and monetary resources a develpement like
this takes, especially for 2 lone guys trying to provide the world with
something they have wanted for 20+ years, but no one else is smart
enough to figure out how to do. if konstantinos needs another year to
make it perfect, then i will gladly wait for it, as long as i don't
have to hear whiners going the whole time about how bad they want one. .
----- Original Message ---- From: mrrubik67 <mrrubik67@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 12, 2006
11:18:59 PM Subject: [Speed cubing group] Re: Nickname for the 6x6x6?
--- In speedsolvingrubiksc ube@yahoogroups. com, "Thomas Le
Roux" <tomjackson@ ...> wrote: > Why not the Zidane Cube,
because it can give you a headache ;-) After thinking about this some
more, I was thinking perhaps Chronos Cube, after the father of Zeus,
Titan of Time, because of how long it's been since the 5x5x5 was
originally released, and how long it's been to get them to release
this since they first announced it, apparently back on July 8th, 2003
(message 5194 is the first reference I see to it here). I thought the
TwistyPuzzles people had it bad, but it was actually announced/discovere
d here almost a full year before them even. For those of you who were
here all that time and waiting since the beginning, you have my sincere
sympathies/condolen ces. Waiting for 2 years for the release is bad
enough, but 3!... Another name I came up with for the 6x6x6 is the
Tantalus Cube, as that's effectively how I feel we've been
treated by the Olympicubes bunch. For those not up on the mythology,
Tantalus was a human who did something to anger Zeus and all the other
gods (what it was depends on which version of the myth you subscribe
to). As punishment, he was cast down into Tartarus with a never ending
hunger and unquenchable thirst. He was forced to stand for all eternity
in a pool of water below a fruit bearing tree. When he reached up to
grab the fruit, it would raise up out of his reach, and the water would
recede away whenever he bent over to take a drink. I'm not sure why
Olympicubes is doing what they're doing, but that is basically us.
L8r. [Non-text portions of this message have been removed]
5236. HELP ME WITH BLINDFOLD CUBING From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Aug 2006 06:45:09 -0000
Hello Everyone I have decided to start learning to do the cube
blindfolded. It was very motivating to see Chris Hardwicks 12 min 4x4
solve at nationals. Im just gonna learn the 3x3 though... I've
decided to learn how to solve all of the edges first. SO i solve the
corners and then fx the centers, and THEN look at the edges. Which
method should i use? What's the best way to memorize edges? I
already know lots of edge orientation algs, so maybe i should learn the
OE/PE numbers method. I like the idea of Stephan's method, but I
can't figure out how to actually do it. With either method, I dont
know how to permute the edges. Maybe I can orient all edges, and then
use Stepans method to permute? I have looked at Cubefreak and Stephans
site. are there a lot of pages on blindfolding? Jason
5237. RE: [Speed cubing group] Re: More videos - US Nationals From: "James Stuber" <jestuber@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 12 Aug 2006 23:37:40 -0700
There's an extension for FireFox called video downloader that can
save get youtube movies as a .flv file I believe. -James _____ From:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of d_funny007
Sent: Saturday, August 12, 2006 1:57 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
More videos - US Nationals > You can't just upload them to YouTube?
Its far more convenient. And have any random person stumble on to it and
be able to view it, while you are not able to save a local copy... I
think not. YouTube is pretty horrible for this sort of thing. It's
"stream-based," I believe, so not very desirable. Speaking of
which... I kinda want a download of the MathCamp video with Macky in it.
I used to be able to download streaming media (much more illegal than
regular piracy mind you), with certain tools, but I just want it legit.
Is it availible somewhere else? Is it actually possible to save a local
video off YouTube that I don't know about? Thirdly, did anyone
catch a video of any of my solves (for any puzzle)? -Doug [Non-text
portions of this message have been removed]
5238. [Speed cubing group] Re: Nickname for the 6x6x6? From: "mrrubik67" <mrrubik67@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Aug 2006 07:25:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > man i heard your same whining and
'l8r' crap on the twisty forum. unless you're going to
make a 6x6 faster than olympic cubes, shut up. Blow me, Clancy. At least
I'm not volunteering/threatening to murder people to get my hands
on one like you are. Or have you already forgotten what you posted in
message number 29300? If you have, I quote: > just point out who i have
to kill for a new 5x5 and a 6x6 from olympic cubes. > i want one now and
i want one that works, if i can't have them both then i know which
one i pick. i don't think that you can comprehend the immense time
and monetary resources a develpement like this takes, especially for 2
lone guys trying to provide the world with something they have wanted
for 20+ years, but no one else is smart enough to figure out how to do.
No one else except at least TBTTyler, Wayne Johnson, Lamont Blanc... >
if konstantinos needs another year to make it perfect, then i will
gladly wait for it, as long as i don't have to hear whiners going
the whole time about how bad they want one. Also from message 29300: >
any updates from you boys in greece? we can't take much more of
this and from message 29195: > 6x6x6: please olympic cubes? please
please please? In short, you're a hypocrite. L8r.
5239. Re: [Speed cubing group] Qualifying times (was Re: EC) From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 13 Aug 2006 11:04:58 +0200
----- Original Message ----- From: Stefan Pochmann To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 12, 2006
10:41 PM Subject: [Speed cubing group] Qualifying times (was Re: EC) ---
In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.
wesstrom@...> wrote: > > There is always a slighly better chance for
publicity, if a Swede > wins. After all the newspapers are very
patriotic or rather, they > know that the readers are. Yeah ok.
That's the one reason I understand, being recognized by people who
don't know about cubing. For me, the 20s cuber who's not a
national champion is better than the 30s cuber who is. But I guess if
you want to get into TV or a job or impress a girl or whatever by
mentioning your cubing skills then it can be an advantage to say
you're a national champion even if you suck worldwide. Also, what
does it help patriotism if a Swede wins a competition where only Swedes
are allowed to participate in the first place? It helps, but don´t ask
me why! > And more than that; this closed case is cheaper for the Finn!
Well, nobody forces him to compete, right? But a closed competition
forces him to not compete. Don´t say. Every Finn has an inherent,
irresistible wish to beat any Swede. Be the money there, he is forced to
go. Rune Cheers! Stefan [Non-text portions of this message have been
removed]
5240. [Speed cubing group] Re: Nickname for the 6x6x6? From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Aug 2006 10:36:18 -0000
Well you actually thought he was serious. --- In
speedsolvingrubikscube@yahoogroups.com, "mrrubik67"
<mrrubik67@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran >
<perscription_death@> wrote: > > > > man i heard your same whining
and 'l8r' crap on the twisty forum. > unless you're going
to make a 6x6 faster than olympic cubes, shut up. > > > Blow me, Clancy.
At least I'm not volunteering/threatening to murder > people to get
my hands on one like you are. Or have you already > forgotten what you
posted in message number 29300? If you have, I > quote: > > > just point
out who i have to kill for a new 5x5 and a 6x6 from > olympic cubes. > >
> i want one now and i want one that works, if i can't have them >
both then i know which one i pick. i don't think that you can >
comprehend the immense time and monetary resources a develpement like >
this takes, especially for 2 lone guys trying to provide the world >
with something they have wanted for 20+ years, but no one else is >
smart enough to figure out how to do. > > No one else except at least
TBTTyler, Wayne Johnson, Lamont Blanc... > > > if konstantinos needs
another year to make it perfect, then i will > gladly wait for it, as
long as i don't have to hear whiners going the > whole time about
how bad they want one. > > Also from message 29300: > > > any updates
from you boys in greece? we can't take much more of this > > and
from message 29195: > > > 6x6x6: please olympic cubes? please please
please? > > In short, you're a hypocrite. L8r. >
5241. Re: Nickname for the 6x6x6? From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Aug 2006 13:15:19 -0000
Sure, it's not so hard to solve a 7x7x7 - but Doug was talking
about solving infinite cubes and 7 is most definitely finite. I was
asking Doug because he'd mentioned that a few years back someone
had come up with legitimate method of solving infinite cubes and I was
enquiring as to this because it seems to be easier in certain cases than
others, particularly whether the lengths of the sides can be
well-ordered. --- In speedsolvingrubikscube@yahoogroups.com,
"Timothy Sun" <linkpoke@...> wrote: > > I find any sized
cube easy to solve... let's go through a 7x7 solve: > > Universal
Centers Method: > > -First, there are only three "types" of
pieces. These would be, on a > 7x7, edges (E) centers (O, for origin)
corners (C): > > CEEEC > ECECE > EEOEE > ECECE > CEEEC > > Now, you
solve all the corners. http://bigcubes.com/4x4x4/centers.html > look at
how to swap just two corners, and apply a similar method on > the 7x7
centers. Edges all revolve around an algorithm similar to the > edge
swap on the last two centers: http://bigcubes.com/5x5x5/centers. > html
If you see how that algorithm works, then you can use something >
similar on any edge on any center. > > Universal Edge Grouping: > > Use
any method you like for the first 10 edges. > > Last Two Edge Grouping:
> > 1 1 > 2 2 > 3 3 > 4 4 > 5 5 > > First, use a normal 5x5 last two
edges algorithm to solve 2, 3, and 4 > pieces. Then treat 2 3 and 4 as
the middle edge of a 5x5 (similar to > how we treat the last step as
just a 3x3) so it will look like: > > 1 1 > 2 2 > 2 2 > 2 2 > 5 5 > >
Now solve 1, 2, and 5 as a normal 5x5 edges. > > Final solve: > > Use
any 3x3 method you like. On even cubes, remember your parity > fixes. >
> This isn't so hard. ;) > > -Tim > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > <no_reply@>
wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
> <no_reply@> wrote: > > > > > > That reminds me. A few years ago,
somebody here actually bothered > to > > > come up with a legitimate
method to solving an inf-by-inf-by-inf > > > rubik's cube. Of
course it would take an indefinite amount of > time. > > > Thus
confirming the unbounded geekiness of ppl that frequent this > > >
forum. > > > > > > > > > -Doug > > > > Please be more specific? What
kind of method did they come up with? > > I can see how to solve a cube
of infinite side length assuming the > side length has certain > > order
types (e.g. alpha*+n+alpha, for some ordinal alpha) - in fact, > one can
easily come > > up with a canonical method to do so in type
<=max(omega,alpha) but > what about cubes > > with side lengths that
can't be well-ordered (or maybe can't even be > linearly
ordered) or > > infinite Dedekind finite cubes? It'd be pretty
impresive if someone > could come up with a > > way to solve a cube
whose side lengths were indexed by sets that > couldn't be linearly
> > ordered. > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" > > >
<bmytko@> wrote: > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" > > >
<bmytko@> wrote: > > > > > > > > > Those were supposed to be infinity
symbols :P > > > > > >
5242. Re: HELP ME WITH BLINDFOLD CUBING From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Aug 2006 13:49:45 -0000
Don't do Orient edges Permute using Pochmann, because you'll
be wasting your time orienting them. Either Use one method or the other,
because Orient Permute does things in a different way than Pochmann. I
am a Pochmann user, though I am going to switch over soon, if you wanna
contact me to ask me questions please feel free to. Craig --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@...> wrote: > > Hello Everyone > > I have decided to start
learning to do the cube blindfolded. It was > very motivating to see
Chris Hardwicks 12 min 4x4 solve at nationals. > Im just gonna learn the
3x3 though... > > I've decided to learn how to solve all of the
edges first. SO i solve > the corners and then fx the centers, and THEN
look at the edges. > Which method should i use? What's the best way
to memorize edges? > > I already know lots of edge orientation algs, so
maybe i should learn > the OE/PE numbers method. I like the idea of
Stephan's method, but I > can't figure out how to actually do
it. With either method, I dont > know how to permute the edges. > >
Maybe I can orient all edges, and then use Stepans method to permute? >
> I have looked at Cubefreak and Stephans site. > are there a lot of
pages on blindfolding? > > Jason >
5243. 5x5 scrambles ? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Aug 2006 14:37:25 -0000
I want to practice 5x5 again and use Jaap's scrambler:
http://www.geocities.com/jaapsch/scramble_cube.htm It offers that
"Multi Slice" option. Question: what is the *official* way to
scramble? Stefan
5244. Re: 5x5 scrambles ? From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Aug 2006 15:25:22 -0000
Well, assuming that you know what multi slice means :D Last I heard
official way was multi slice...I am checking now...Yah, competition
scrambles use Multi-Slice. Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > I want to practice 5x5 again and use
Jaap's scrambler: >
http://www.geocities.com/jaapsch/scramble_cube.htm > > It offers that
"Multi Slice" option. Question: what is the *official* > way
to scramble? > > Stefan >
5245. Re: [Speed cubing group] Re: Nickname for the 6x6x6? From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 13 Aug 2006 18:00:12 +0200
----- Original Message ----- From: GameOfDeath2 To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, August 13, 2006
3:15 PM Subject: [Speed cubing group] Re: Nickname for the 6x6x6? Sure,
it's not so hard to solve a 7x7x7 - but Doug was talking about
solving infinite cubes Sounds tough. Can you even in infinite time find
the first corner? (With the probability one there is always an edge
lying before it). R _,_.___ Messages in this topic (29) Reply (via web
post) | Start a new topic Messages | Files | Photos | Links | Database |
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portions of this message have been removed]
5246. Re: [Speed cubing group] US Nationals results on
speedcubing.com From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Aug 2006 18:31:50 +0200
Do you know when Ron is coming back from vacation ? Thx, Gilles.
2006/8/13, cmhardw <no_reply@yahoogroups.com>: > > Hi everyone, > >
Ron is currently on vacation, and he asked me to update the results to >
the US Nationals on the speedcubing.com page. I'm about 3/4 the way
> done with this but I haven't had time to finish yet due to
working a > lot lately, and also I had to help a friend out today for
several hours. > > I'm about 3/4 done with the results page, and I
should hopefully have > it up very soon - sorry for the long wait. This
update will also > include updated National and World records for all
categories, and I'm > trying to wait until everything is ready and
just do it all at once > rather than a piece at a time. > > I just
wanted to post in case anyone was wondering what was taking so > long,
it should be done shortly. > > Chris > > > [Non-text portions of this
message have been removed]
5247. Re: [Speed cubing group] HELP ME WITH BLINDFOLD CUBING From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Aug 2006 13:43:27 -0300 (ART)
Nice, Jason another BLDer well...I'm using orient/permute system
for some time now...and I like it I'd recommend you to practice the
separate stages (OC, OE, PC, PE) alone firstly, if you're going
with this system...was what I did when I started and Craig is right. If
you're going to orient the edges, so don't use Stefan's
system...use either the "normal" 3-cycly one or Stefan's
M2 method or just use Stefan's method, without orienting
anything... good luck Pedro kovacic81 <kovacic81@yahoo.com> escreveu:
Hello Everyone I have decided to start learning to do the cube
blindfolded. It was very motivating to see Chris Hardwicks 12 min 4x4
solve at nationals. Im just gonna learn the 3x3 though... I've
decided to learn how to solve all of the edges first. SO i solve the
corners and then fx the centers, and THEN look at the edges. Which
method should i use? What's the best way to memorize edges? I
already know lots of edge orientation algs, so maybe i should learn the
OE/PE numbers method. I like the idea of Stephan's method, but I
can't figure out how to actually do it. With either method, I dont
know how to permute the edges. Maybe I can orient all edges, and then
use Stepans method to permute? I have looked at Cubefreak and Stephans
site. are there a lot of pages on blindfolding? Jason
--------------------------------- O Yahoo! está de cara nova. Venha
conferir! [Non-text portions of this message have been removed]
5248. Re: [Speed cubing group] Re: Nickname for the 6x6x6? From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Aug 2006 10:20:04 -0700 (PDT)
no, i'm not, because i'm not slamming their efforts like you,
saying that they are being unfair and rude to us somehow by trying to
bring something new to us. all you do is whine about how they are soooo
unfair and what a bum rap it is. i had asked a couple times about it but
i surely never got rude towards them, like you seem to do everytime you
post about it, go cry somewhere else baby L8R ----- Original Message
---- From: mrrubik67 <mrrubik67@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, August 13, 2006
12:25:35 AM Subject: [Speed cubing group] Re: Nickname for the 6x6x6?
--- In speedsolvingrubiksc ube@yahoogroups. com, Clancy Cochran
<perscription_ death@... > wrote: > > man i heard your same whining
and 'l8r' crap on the twisty forum. unless you're going
to make a 6x6 faster than olympic cubes, shut up. Blow me, Clancy. At
least I'm not volunteering/ threatening to murder people to get my
hands on one like you are. Or have you already forgotten what you posted
in message number 29300? If you have, I quote: > just point out who i
have to kill for a new 5x5 and a 6x6 from olympic cubes. > i want one
now and i want one that works, if i can't have them both then i
know which one i pick. i don't think that you can comprehend the
immense time and monetary resources a develpement like this takes,
especially for 2 lone guys trying to provide the world with something
they have wanted for 20+ years, but no one else is smart enough to
figure out how to do. No one else except at least TBTTyler, Wayne
Johnson, Lamont Blanc... > if konstantinos needs another year to make it
perfect, then i will gladly wait for it, as long as i don't have to
hear whiners going the whole time about how bad they want one. Also from
message 29300: > any updates from you boys in greece? we can't take
much more of this and from message 29195: > 6x6x6: please olympic cubes?
please please please? In short, you're a hypocrite. L8r. [Non-text
portions of this message have been removed]
5249. Re: HELP ME WITH BLINDFOLD CUBING From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Aug 2006 20:00:44 -0000
Why do you want to switch? Is Stephan's method too slow, too hard,
not hard enough? I could go either way, because i know EO algs and I
know the PLL algs already. but Setup moves seem hard for both systems...
If i do choose Macky's method, I want to change the defenition of
edge orientation so that you can turn L and R with quarter turns. then F
and B must only experience half turns, instead of L and R. will this
still work? what about memorization? Should I memorize numbers, or
should i make a story in my head? What's the best way to do
corners? any help is greatly appreciated Jason --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Don't do Orient edges Permute using
Pochmann, because you'll be > wasting your time orienting them.
Either Use one method or the other, > because Orient Permute does things
in a different way than Pochmann. > I am a Pochmann user, though I am
going to switch over soon, if you > wanna contact me to ask me questions
please feel free to. > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81" >
<kovacic81@> wrote: > > > > Hello Everyone > > > > I have decided to
start learning to do the cube blindfolded. It was > > very motivating to
see Chris Hardwicks 12 min 4x4 solve at nationals. > > Im just gonna
learn the 3x3 though... > > > > I've decided to learn how to solve
all of the edges first. SO i solve > > the corners and then fx the
centers, and THEN look at the edges. > > Which method should i use?
What's the best way to memorize edges? > > > > I already know lots
of edge orientation algs, so maybe i should learn > > the OE/PE numbers
method. I like the idea of Stephan's method, but I > > can't
figure out how to actually do it. With either method, I dont > > know
how to permute the edges. > > > > Maybe I can orient all edges, and then
use Stepans method to permute? > > > > I have looked at Cubefreak and
Stephans site. > > are there a lot of pages on blindfolding? > > > >
Jason > > >
5250. [Speed cubing group] Re: More videos - US Nationals From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Aug 2006 20:12:13 -0000
Hi, I have two more videos from U.S. Nationals available for download
from rapidshare. Megaminx final (11365 KB): http://tinyurl.com/k969n
Master Magic Final (27725 KB): http://tinyurl.com/l2s6a - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "James Stuber"
<jestuber@...> wrote: > > There's an extension for FireFox
called video downloader that can save get > youtube movies as a .flv
file I believe. > > > > -James > > > > _____ > > From:
speedsolvingrubikscube@yahoogroups.com >
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of d_funny007
> Sent: Saturday, August 12, 2006 1:57 PM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group]
Re: More videos - US Nationals > > > > > You can't just upload them
to YouTube? Its far more convenient. > > And have any random person
stumble on to it and be able to view it, > while you are not able to
save a local copy... I think not. YouTube is > pretty horrible for this
sort of thing. It's "stream-based," I > believe, so not
very desirable. > > Speaking of which... I kinda want a download of the
MathCamp video > with Macky in it. I used to be able to download
streaming media (much > more illegal than regular piracy mind you), with
certain tools, but I > just want it legit. Is it availible somewhere
else? Is it actually > possible to save a local video off YouTube that I
don't know about? > > Thirdly, did anyone catch a video of any of
my solves (for any puzzle)? > > -Doug > > > > > > [Non-text portions of
this message have been removed] >
5251. Re: HELP ME WITH BLINDFOLD CUBING From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Aug 2006 21:22:45 -0000
Stefan's method is great -- very easy execution, and very few setup
moves. It does have its limit though as it solves one piece at a time,
and so it uses more moves overall. The other approach uses more mental
power but fewer moves. And yes, making F and B your full-turn faces is
perfectly fine. Our brains are not built well for numbers normally, so
it helps to make up memory systems for the different steps of your
approach. As for corners, many people do different things here. People
like Tyson, for instance, memorize the flip-sequences that need to be
done (like -+- or +++, etc). It's really whatever works best for
you. Some people do better with rote, while others would prefer a
system. Marcus Stuhr Wharton & CAS '09 University of
Pennsylvania --- In speedsolvingrubikscube@yahoogroups.com,
"kovacic81" <kovacic81@...> wrote: > > > > > Why do you
want to switch? > Is Stephan's method too slow, too hard, not hard
enough? > > I could go either way, because i know EO algs and I know the
PLL algs > already. but Setup moves seem hard for both systems... > > If
i do choose Macky's method, I want to change the defenition of edge
> orientation so that you can turn L and R with quarter turns. then F >
and B must only experience half turns, instead of L and R. will this >
still work? > > what about memorization? > Should I memorize numbers, or
should i make a story in my head? > > What's the best way to do
corners? > > any help is greatly appreciated > > Jason > > > > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" > <logitewty@> wrote: > > > > Don't do Orient
edges Permute using Pochmann, because you'll be > > wasting your
time orienting them. Either Use one method or the other, > > because
Orient Permute does things in a different way than Pochmann. > > I am a
Pochmann user, though I am going to switch over soon, if you > > wanna
contact me to ask me questions please feel free to. > > > > Craig > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "kovacic81" >
> <kovacic81@> wrote: > > > > > > Hello Everyone > > > > > > I have
decided to start learning to do the cube blindfolded. It was > > > very
motivating to see Chris Hardwicks 12 min 4x4 solve at nationals. > > >
Im just gonna learn the 3x3 though... > > > > > > I've decided to
learn how to solve all of the edges first. SO i solve > > > the corners
and then fx the centers, and THEN look at the edges. > > > Which method
should i use? What's the best way to memorize edges? > > > > > > I
already know lots of edge orientation algs, so maybe i should learn > >
> the OE/PE numbers method. I like the idea of Stephan's method,
but I > > > can't figure out how to actually do it. With either
method, I dont > > > know how to permute the edges. > > > > > > Maybe I
can orient all edges, and then use Stepans method to permute? > > > > >
> I have looked at Cubefreak and Stephans site. > > > are there a lot of
pages on blindfolding? > > > > > > Jason > > > > > >
5252. RE: [Speed cubing group] Re: HELP ME WITH BLINDFOLD
CUBING From: "James Stuber" <jestuber@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 13 Aug 2006 17:36:07 -0700
I use L and R quarter turns instead of F and B in my BLD solving and
it's just fine. As for memorization; do whatever you find works
best. I'm not anywhere near the top blindfolded cubers, but I
visualize a path that the pieces need to follow (I use cycle method),
and visualize which pieces need to be oriented which direction. I think
its quicker to use such a direct method of memorization, but its harder
to retain the information. -James _____ From:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of kovacic81
Sent: Sunday, August 13, 2006 1:01 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
HELP ME WITH BLINDFOLD CUBING Why do you want to switch? Is
Stephan's method too slow, too hard, not hard enough? I could go
either way, because i know EO algs and I know the PLL algs already. but
Setup moves seem hard for both systems... If i do choose Macky's
method, I want to change the defenition of edge orientation so that you
can turn L and R with quarter turns. then F and B must only experience
half turns, instead of L and R. will this still work? what about
memorization? Should I memorize numbers, or should i make a story in my
head? What's the best way to do corners? any help is greatly
appreciated Jason --- In speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, "Craig Bouchard" <logitewty@...>
wrote: > > Don't do Orient edges Permute using Pochmann, because
you'll be > wasting your time orienting them. Either Use one method
or the other, > because Orient Permute does things in a different way
than Pochmann. > I am a Pochmann user, though I am going to switch over
soon, if you > wanna contact me to ask me questions please feel free to.
> > Craig > > --- In speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, "kovacic81" > <kovacic81@> wrote: > >
> > Hello Everyone > > > > I have decided to start learning to do the
cube blindfolded. It was > > very motivating to see Chris Hardwicks 12
min 4x4 solve at nationals. > > Im just gonna learn the 3x3 though... >
> > > I've decided to learn how to solve all of the edges first. SO
i solve > > the corners and then fx the centers, and THEN look at the
edges. > > Which method should i use? What's the best way to
memorize edges? > > > > I already know lots of edge orientation algs, so
maybe i should learn > > the OE/PE numbers method. I like the idea of
Stephan's method, but I > > can't figure out how to actually
do it. With either method, I dont > > know how to permute the edges. > >
> > Maybe I can orient all edges, and then use Stepans method to
permute? > > > > I have looked at Cubefreak and Stephans site. > > are
there a lot of pages on blindfolding? > > > > Jason > > > [Non-text
portions of this message have been removed]
5253. i need help solving with the final layer From: "dan67448" <dan67448@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Aug 2006 01:15:29 -0000
I can solve the bottom and the first two layers very fast but need
something faster for the top layer. Any ideas?
5254. [Speed cubing group] Re: More videos - US Nationals From: "mistiz0858" <mistizo858@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Aug 2006 01:57:33 -0000
Cool thanks for that video! i placed 2nd in that event. I am the US 2006
Megaminx Champion! Adam Zamora --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Hi, > > I have two more videos from U.S.
Nationals available for download from > rapidshare. > > Megaminx final
(11365 KB): > http://tinyurl.com/k969n > > Master Magic Final (27725
KB): > http://tinyurl.com/l2s6a > > - Bruce > --- In
speedsolvingrubikscube@yahoogroups.com, "James Stuber" >
<jestuber@> wrote: > > > > There's an extension for FireFox
called video downloader that can > save get > > youtube movies as a .flv
file I believe. > > > > > > > > -James > > > > > > > > _____ > > > >
From: speedsolvingrubikscube@yahoogroups.com > >
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of d_funny007
> > Sent: Saturday, August 12, 2006 1:57 PM > > To:
speedsolvingrubikscube@yahoogroups.com > > Subject: [Speed cubing group]
Re: More videos - US Nationals > > > > > > > > > You can't just
upload them to YouTube? Its far more convenient. > > > > And have any
random person stumble on to it and be able to view it, > > while you are
not able to save a local copy... I think not. YouTube is > > pretty
horrible for this sort of thing. It's "stream-based," I >
> believe, so not very desirable. > > > > Speaking of which... I kinda
want a download of the MathCamp video > > with Macky in it. I used to be
able to download streaming media (much > > more illegal than regular
piracy mind you), with certain tools, but I > > just want it legit. Is
it availible somewhere else? Is it actually > > possible to save a local
video off YouTube that I don't know about? > > > > Thirdly, did
anyone catch a video of any of my solves (for any puzzle)? > > > > -Doug
> > > > > > > > > > > > [Non-text portions of this message have been
removed] > > >
5255. Re: Nickname for the 6x6x6? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Aug 2006 05:51:33 -0000
GameOfDeath2: I think that was *you* that mentioned it way back. It was
highly technical so I never really tried to grasp it. Maybe it
wasn't a full solution. BTW, who are you? You are a long time
poster whose identity I have been wondering about for a 3 years. In
light of the anonymity the internet provides, as a moderator, I'd
like to know who you are. Besides it is nice to leave a name at the end
of a post. As a long time reader of your post I wonder if you have a
good math background, like a PhD maybe. (optional, but I have bets on it
:) ) -Doug --- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@...> wrote: > > > Sure, it's not so hard to solve a
7x7x7 - but Doug was talking about solving infinite cubes > and 7 is
most definitely finite. > I was asking Doug because he'd mentioned
that a few years back someone had come up > with legitimate method of
solving infinite cubes and I was enquiring as to this because it > seems
to be easier in certain cases than others, particularly whether the
lengths of the > sides can be well-ordered. > >
5256. REVIEW OF FORUM RULES From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Aug 2006 06:21:18 -0000
This needs to be done every now and then I think. Oh and congragulations
to FrankM, Chris, Leyan, Toby, Ryan, Ravi, Craig, and Bob for their
exemplary performance at this year's Nationals. If you have been
cubing in a cave for the past 2 weeks: ***TOBY MAO sets the NEW WORLD
RECORD of 10.48 seconds.***, piety it's not in the media as strong
as we'd expect. ==================================================
mrrubik67: your message 29990 has been deleted for inappropriate
personal attack towards another member (2 strikes). Do watch what you
say, this will not be tolorated. In slightly related news..., try to
respect various countries and their cubers. It should be made fairly
clear if a person is just joking around, or being sarcastic. Other
things I must point out: * Every post should have a decent subject line
(you know who you are o_O). (And change it when a thread drifts too
much.) * No spam, soliciting, or other propaganda... duh. * No links to
auctions before they are closed, unless of course you are the seller (to
honor twistyfourm's policy). * Do not directly quote information
you have received in a private communication without the expressed
permission of the other party(s). * No swear words, threats, racism,
sexism, and the like... use your best judgement noting that there are
people that read from a great range of age and ethnicity. * off-topic
posts are welcome (more or less), but should be labeled as such * Due to
the huge delay in posts showing up, many have been double/multi-
posting. This is okay, the second post will usually be deleted by a
moderator momentarily (yes, someone checks every half hour becasue I
have no life), unless it was meant as an edit or has extra material.
Thus, try to reply to the first post only. Also, due to it's
unreliablity, you might want to save what you post to a text file just
as a temporary backup. * Posts <= 4 chracters are automatically
deleted. * Posts that don't really add anything to a topic will be
deleted at our discretion. (The younger members here should note this,
seeing as a majority of this infraction seems to be made by minors - by
leaving quick remarks.) * Three infractions and you will be banned
(though not set in stone). * "Double Posts" - posting more
than once at a time. Many other fourms frown on this. However this is
actually a good thing here. If you have things to say in multiple
threads, it is best to post replys to each separately even if they
looked closely stacked together in time. * Have a standard "is of a
graphic nature" warning/disclaimer before posting [links to]
pictures of not yet healed tattos... * Side-note: if you've been
posting here for over 3 years and we still aren't entirely sure
your real identity, that is bad (actually there is nothing we can do
about it, lol). (this list is subject to changes from Chris of course)
That is all I can think of off the top of my head, I'm sure Chris
can make a *more offical* listing. In general, just try to respect other
members. BTW, Chris and I love seeing how activity here seems to be
rebounding lately. -Doug p.s. I won 3rd place on 5x5, and 4th on 2x2 at
Nations! Go Me :).
5257. Forum Milestone! (passed 30000) From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Aug 2006 06:30:25 -0000
Congratulations to Clancy for unknowingly making post #30000. Yippy!!!
Hem..., 1650 members (most of which are people who have lost their
passwords and/or no longer visit I suspect, but still). -Doug
5258. Re: i need help solving with the final layer From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Aug 2006 06:34:29 -0000
What are you currently using to attack the "Final Layer
Problem"? I don't know anything about the way you solve or
your times/background, but I'm guessing that many people will
recommend learning a 2-step Orientation followed by PLL (permute all,
~13 cases) in order to head towards the mainstream. Personally, I also
offer the route of learning CLL/ELL (all corners, then all edges), but
it's much more exotic these days. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "dan67448"
<dan67448@...> wrote: > > I can solve the bottom and the first two
layers very fast but need > something faster for the top layer. Any
ideas?
5259. Re: The Rubik's Chicken (humor) From: "Josef Jelinek" <josef.jelinek@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Aug 2006 10:29:14 -0000
This reminds me of a one year old strip from wulffmorgenthaler
http://wulffmorgenthaler.com/strip.aspx?id=707567e7-75dc-4f60-bbe5-a77452087926
Very funny to a cuber, right? ;-) Josef --- In
speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe"
<yeff@...> wrote: > > > Something funny from The Onion: > >
"Hasbro Concedes World Not Ready for Rubik's Chicken" > >
http://www.theonion.com/content/node/51372 > > I'm thinking someone
here could probably make one (not out of a *real* > chicken, of course).
> > yeff >
5260. Re: REVIEW OF FORUM RULES From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Aug 2006 12:15:13 -0000
> mrrubik67: your message 29990 has been deleted for inappropriate >
personal attack towards another member (2 strikes). Do watch what > you
say, this will not be tolorated. In slightly related news..., > try to
respect various countries and their cubers. That's right, hide it
away so they cannot discuss it normally so that the issue is not
resolved. > * No swear words My views on this issue have been posted on
the other forum. > * Have a standard "is of a graphic nature"
warning/disclaimer before > posting [links to] pictures of not yet
healed tattos... Graphic? Graphic?! I'll show you graphic... Aside
from this the rest seem to stand up quite well. I wasn't aware that
there were rules here and I seemed to get on quite well :) Maybe some
people need babysitting. ~Thom
5261. Re: Forum Milestone! (passed 30000) From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Aug 2006 14:52:29 -0000
It is a shame that such a milestone should be reached with such an
unhappy post, including the line "go cry somewhere else baby
L8R". Is this a sign of the direction our community has headed? ---
In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Congratulations to Clancy for unknowingly making post #30000.
Yippy!!! > Hem..., 1650 members (most of which are people who have lost
their > passwords and/or no longer visit I suspect, but still). > > >
-Doug >
5262. Limericks From: "uweren2000" <rune.wesstrom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Aug 2006 15:36:25 -0000
Why not start a contest in limericks related to the cube? Here just a
prototype: There is a young man from Germany, who is cubing in harmony.
He´s the best of us all. May his star not fall very, very suddenly! R
5263. Re: [Speed cubing group] Re: Forum Milestone! (passed
30000) From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Aug 2006 08:56:51 -0700
On Aug 14, 2006, at 7:52, Tim Reynolds wrote: > It is a shame that such
a milestone should be reached with such an > unhappy post, including the
line "go cry somewhere else baby L8R". Is > this a sign of the
direction our community has headed? No, it was just an isolated
incident. Glad I could help. - - - - - - - - - - - - "The mind is
like a parachute. It doesn't work unless it's open." ---
Frank Zappa Lars Petrus - lars@... http://lar5.com
5264. Re: [Speed cubing group] Re: Forum Milestone! (passed
30000) From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Aug 2006 09:08:16 -0700 (PDT)
sorry if the nature of my post offends anyone, the constant slamming of
olympic cubes makes me feel the same way, its horrible to rip on the
efforts of someone else trying to create something. i know mrrubik is a
puzzle builder himself, but if he would have had to buy the mass
production machines to make the tiles, printouts, and strings for his
double create the cube, i'm sure he'd be singing a different
song. ----- Original Message ---- From: Tim Reynolds
<timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com
Sent: Monday, August 14, 2006 7:52:29 AM Subject: [Speed cubing group]
Re: Forum Milestone! (passed 30000) It is a shame that such a milestone
should be reached with such an unhappy post, including the line "go
cry somewhere else baby L8R". Is this a sign of the direction our
community has headed? --- In speedsolvingrubiksc ube@yahoogroups. com,
d_funny007 <no_reply@.. .> wrote: > > Congratulations to Clancy for
unknowingly making post #30000. Yippy!!! > Hem..., 1650 members (most of
which are people who have lost their > passwords and/or no longer visit
I suspect, but still). > > > -Doug > [Non-text portions of this message
have been removed]
5265. Re: Limericks From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Aug 2006 19:52:34 -0000
I'll give it a shot: Cubing in an public place A man invaded my
space. He said with a scoff "just peel the stickers off!" So I
punched him right in the face. The Rubik's Cube's an
addiction, The source of much spousal friction. I've been
practicing plenty. If I could just get sub 20! Perhaps that would end
this affliction! (ok, not true about spousal friction) Let's hear
some more! Daniel --- In speedsolvingrubikscube@yahoogroups.com,
"uweren2000" <rune.wesstrom@...> wrote: > > Why not start a
contest in limericks related to the cube? > Here just a prototype: > >
There is a young man from Germany, > who is cubing in harmony. > He´s
the best of us all. > May his star not fall > very, very suddenly! > > R
>
5266. Re: Nickname for the 6x6x6? From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Aug 2006 20:01:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > GameOfDeath2: I think that was *you* that
mentioned it way back. It > was highly technical so I never really tried
to grasp it. Maybe it > wasn't a full solution. Can't have
been me. I posted something on infinite cubes but it was earlier this
year, not years ago. My post only looked at infinire cubes with side
length of a certain order type, but it was a full solution for those
order types. > > BTW, who are you? You are a long time poster whose
identity I have > been wondering about for a 3 years. In light of the
anonymity the > internet provides, as a moderator, I'd like to know
who you are. > Besides it is nice to leave a name at the end of a post.
I'm not really a cubist - I'm just a mathematician - at least
I used to be. > > As a long time reader of your post I wonder if you
have a good math > background, like a PhD maybe. (optional, but I have
bets on it :) ) > I'm not taking that bet. Don't want to lose.
: ) Game Of Death 2 > > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > <no_reply@>
wrote: > > > > > > Sure, it's not so hard to solve a 7x7x7 - but
Doug was talking > about solving infinite cubes > > and 7 is most
definitely finite. > > I was asking Doug because he'd mentioned
that a few years back > someone had come up > > with legitimate method
of solving infinite cubes and I was > enquiring as to this because it >
> seems to be easier in certain cases than others, particularly >
whether the lengths of the > > sides can be well-ordered. > > > > >
5267. Re: Nickname for the 6x6x6? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Aug 2006 20:51:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@.. .> wrote: > > As a long time reader of your post I
wonder if you have a good math > background, like a PhD maybe.
(optional, but I have bets on it :) ) How could you forget this epic
battle? http://tinyurl.com/fnwq3 Stefan
5268. Re: Nickname for the 6x6x6? From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Aug 2006 22:06:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@ > .>
wrote: > > > > As a long time reader of your post I wonder if you have a
good math > > background, like a PhD maybe. (optional, but I have bets
on it :) ) > > How could you forget this epic battle? >
http://tinyurl.com/fnwq3 > > Stefan > I'd forgotten about that!
5269. Nickname for the 6x6x6 = Devil Cube? From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 15 Aug 2006 05:40:05 -0000
All -- Just out of curiousity, could one nickname for the 6x6x6 cube be
"Devil Cube"? Seems obvious, given the 6-6-6 symbolism.
I'd bet this has been mentioned before. I'd also bet many
folks of a more religious bent might not be too thrilled with the
nickname. Just thought I'd toss it out there, yeff
5270. Lost Items at Nationals (I lost my Magic) From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 15 Aug 2006 08:19:42 -0000
I'm suprised this hasn't been started already, but I guess
that is a good thing. I did hear that plenty of people left things at
Clancy's place though, but that is all taken care of I think. Okay
so I know this is a total shoot in the dark, but: Going through my stuff
again, I am now pretty sure that I lost my main speed-Magic. It is a
Harry Potter magic in relatively good condition. I have now started to
place logo stickers on my magic- inserts to identify them in
competitions, but this one doesn't have any markings. I would
definately recognize it if I saw it up close for certain scratches
though. I re-strung it in a distinctive way (for those of you that
string). I have no idea what happened to it. I know I had it Sunday
afternoon, and didn't have it Tuesday. Likely candidates are that I
left it at one of the local's place, or that Craig or Bob
ininvertantly took it (things shuffling around in the trunk perhaps?). I
suppose I could have left it in the competition area... that would suck,
because it would then be practically untraceable. Looking at the bigger
picture, I have 5 brand new magics that I could start using. Thus
it's not *that* big of a deal. Now if it was my main 3x3 or 5x5
then I'd certainly be out for blood! -Doug
5271. Question From: "uweren2000" <rune.wesstrom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 15 Aug 2006 08:30:53 -0000
How to swap two adjacent edges in the last layer, not disturbing the
other two? R
5272. Re: Limericks From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 15 Aug 2006 10:27:10 -0000
First limerick applies to me, except I swore at him. Hahaha, spousal
friction. --- In speedsolvingrubikscube@yahoogroups.com, "Daniel
Hayes" <swedishlf@... > wrote: > > I'll give it a shot: > >
Cubing in an public place > A man invaded my space. > He said with a
scoff > "just peel the stickers off!" > So I punched him right
in the face. > > The Rubik's Cube's an addiction, > The source
of much spousal friction. > I've been practicing plenty. > If I
could just get sub 20! > Perhaps that would end this affliction! > >
(ok, not true about spousal friction) > > Let's hear some more! >
Daniel > > > --- In speedsolvingrubikscube@yahoogroups.com,
"uweren2000" > <rune.wesstrom@> wrote: > > > > Why not
start a contest in limericks related to the cube? > > Here just a
prototype: > > > > There is a young man from Germany, > > who is cubing
in harmony. > > He´s the best of us all. > > May his star not fall > >
very, very suddenly! > > > > R > > >
5273. Re: Question From: "Tyson Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 15 Aug 2006 15:41:41 -0000
The best way is to probably take apart your cube and swap two edges.
It's far faster than using the 3x3x3 edge-parity algorithm. --- In
speedsolvingrubikscube@yahoogroups.com, "uweren2000"
<rune.wesstrom@...> wrote: > > > How to swap two adjacent edges in
the last layer, not disturbing the > other two? > R >
5274. Re: Question From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 15 Aug 2006 16:00:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "uweren2000"
<rune.wesstrom@...> wrote: > > > How to swap two adjacent edges in
the last layer, not disturbing the > other two? > R > R' U L'
U2 R U' R' U2 R L U' swaps UB and UL, for example.
5275. Re: [Speed cubing group] Re: Question From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 15 Aug 2006 18:17:08 +0200
It´s a newbie trying to solve the cube for the first time in his life,
who asked me. Shall I advice him to throw the cube away? R From: Tyson
Mao To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 15,
2006 5:41 PM Subject: [Speed cubing group] Re: Question The best way is
to probably take apart your cube and swap two edges. It's far
faster than using the 3x3x3 edge-parity algorithm. --- In
speedsolvingrubikscube@yahoogroups.com, "uweren2000"
<rune.wesstrom@...> wrote: > > > How to swap two adjacent edges in
the last layer, not disturbing the > other two? > R > [Non-text portions
of this message have been removed]
5276. Re: [Speed cubing group] Re: Question From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 15 Aug 2006 19:48:44 +0200
You are an angel! (Not everebody is). R ----- Original Message -----
From: Johannes Laire To: speedsolvingrubikscube@yahoogroups.com Sent:
Tuesday, August 15, 2006 6:00 PM Subject: [Speed cubing group] Re:
Question --- In speedsolvingrubikscube@yahoogroups.com,
"uweren2000" <rune.wesstrom@...> wrote: > > > How to swap
two adjacent edges in the last layer, not disturbing the > other two? >
R > R' U L' U2 R U' R' U2 R L U' swaps UB and
UL, for example. [Non-text portions of this message have been removed]
5277. Re: Lost Items at Nationals (I lost my Magic) From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 15 Aug 2006 20:11:52 -0000
I checked my bag, no Potter Magic. Sorry to hear that man. ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > I'm suprised this hasn't been started already, but
I guess that is a > good thing. I did hear that plenty of people left
things at Clancy's > place though, but that is all taken care of I
think. > > Okay so I know this is a total shoot in the dark, but: > >
Going through my stuff again, I am now pretty sure that I lost my > main
speed-Magic. It is a Harry Potter magic in relatively good > condition.
I have now started to place logo stickers on my magic- > inserts to
identify them in competitions, but this one doesn't have > any
markings. I would definately recognize it if I saw it up close > for
certain scratches though. I re-strung it in a distinctive way > (for
those of you that string). > > I have no idea what happened to it. I
know I had it Sunday > afternoon, and didn't have it Tuesday. > >
Likely candidates are that I left it at one of the local's place,
or > that Craig or Bob ininvertantly took it (things shuffling around in
> the trunk perhaps?). I suppose I could have left it in the >
competition area... that would suck, because it would then be >
practically untraceable. > > Looking at the bigger picture, I have 5
brand new magics that I > could start using. Thus it's not *that*
big of a deal. Now if it was > my main 3x3 or 5x5 then I'd
certainly be out for blood! > > > -Doug >
5278. Re: BOB BURTON BLD VIDEO From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 15 Aug 2006 20:12:31 -0000
hahaha sorry. i'll make a real one. :P ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, Marcus Trujillo
<m_trujillo_t@...> wrote: > > man i just saw Bob Burton's 2x2x2
bld video and that was crap man! you couldn't even see his solve!
for all i know he was just fumbling around with the cube down there then
ditched it at the last second for a new 2x2x2 cube! i was reallllly
disappointed > > > --------------------------------- > How low will we
go? Check out Yahoo! Messenger's low PC-to-Phone call rates. > >
[Non-text portions of this message have been removed] >
5279. PLL HELP/ Blindfold hElp From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 Aug 2006 02:47:27 -0000
HELLO EVERYONE first of all thank you to those who responded to my
blindfold/help wanted post. After 2 days i have decided to definitely
use Stephan's method for blind folding. I like the idea of 24
objects for the edges, and using a story instead of numbers. When I have
to remember numbers, i usually need to come up with a story anyway. I
want to use a different edge for buffering (same 2 corners). I'm
experimenting with using different slots on the top slice. Setup moves
are easier for some pieces, but harder for others. I don't know why
i feel the need to differ. WHAT is a good PLL for switching URF/URB, and
UF/UB? I have found some online for URB/ULB and UR/UL, but I would like
to have no set up moves. (I don't use PLLs; This is for
Blindfolding) Thanks again Jason K
5280. Re: PLL HELP/ Blindfold hElp From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 Aug 2006 03:25:24 -0000
I don't see what's wrong with just using the PLL, it's
pretty fast. This probably won't help you much, but I would just
do: y' ((R'URU')R2) y' (R'U'RU) z'y
(RUR'U') (Rld') Oh and for the record, I don't use
PLL in my nomral speedsolving much either, but I do like to use this for
BLD. Although I prefer to setup into either T-Perm, Y-Perm, N-Perm, or
one of the J/L's (in that order of preference). I am less prone to
mistakes with those. I can't remember that much information at
once, about the 24 edge stickers. It's just so convienent with
things like hex-flips to get rid of EO in the first 5s after donning the
bld. But I want to point out that I no longer use numbers either. I
stopped using them for CP a while ago, and have been trying to not use
them for EP either not. For both cO and EO I plan out all the turns in
advanced and try to get that out of the way as fast as possible. Well I
use numbers for 4x4 edges :), and stores for the centers I guess. -Doug
--- In speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@...> wrote: > > HELLO EVERYONE > > first of all > thank
you to those who responded to my blindfold/help wanted post. > > After 2
days i have decided to definitely use Stephan's method for > blind
folding. I like the idea of 24 objects for the edges, and using > a
story instead of numbers. When I have to remember numbers, i > usually
need to come up with a story anyway. > > I want to use a different edge
for buffering (same 2 corners). > I'm experimenting with using
different slots on the top slice. Setup > moves are easier for some
pieces, but harder for others. I don't know > why i feel the need
to differ. > > WHAT is a good PLL for switching URF/URB, and UF/UB? > >
I have found some online for URB/ULB and UR/UL, but I would like to >
have no set up moves. (I don't use PLLs; This is for Blindfolding)
> > Thanks again > > > Jason K >
5281. Re: [Speed cubing group] Re: Question From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 Aug 2006 02:55:07 -0400
If you made the circumstances of your question more clear, we would be
able to help you. -Tyson On Aug 15, 2006, at 1:48 PM, Rune Wesström
wrote: > You are an angel! (Not everebody is). > R > ----- Original
Message ----- > From: Johannes Laire > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 15, 2006
6:00 PM > Subject: [Speed cubing group] Re: Question > > --- In
speedsolvingrubikscube@yahoogroups.com, "uweren2000" >
<rune.wesstrom@...> wrote: > > > > > > How to swap two adjacent edges
in the last layer, not disturbing the > > other two? > > R > > > >
R' U L' U2 R U' R' U2 R L U' swaps UB and UL,
for example. > > [Non-text portions of this message have been removed] >
> >
5282. Re: [Speed cubing group] Re: Question From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 Aug 2006 02:55:31 -0400
No, you should figure out what method he was using, and why exactly he
was asking the question. Then deal with it. -Tyson On Aug 15, 2006, at
12:17 PM, Rune Wesström wrote: > It´s a newbie trying to solve the cube
for the first time in his life, > who asked me. Shall I advice him to
throw the cube away? > R > From: Tyson Mao > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 15, 2006
5:41 PM > Subject: [Speed cubing group] Re: Question > > The best way is
to probably take apart your cube and swap two edges. > It's far
faster than > using the 3x3x3 edge-parity algorithm. > > --- In
speedsolvingrubikscube@yahoogroups.com, "uweren2000" >
<rune.wesstrom@...> > wrote: > > > > > > How to swap two adjacent
edges in the last layer, not disturbing the > > other two? > > R > > > >
[Non-text portions of this message have been removed] > > >
5283. [Speed cubing group] Re: Question From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 Aug 2006 07:48:28 -0000
Uhh Rune, I find your comment pretty offensive.
5284. Re: [Speed cubing group] Re: Question From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 16 Aug 2006 10:24:59 +0200
Please, explain which! ----- Original Message ----- From: goodxy2002 To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 16, 2006
9:48 AM Subject: [Speed cubing group] Re: Question Uhh Rune, I find your
comment pretty offensive. [Non-text portions of this message have been
removed]
5285. Who is this? From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 Aug 2006 02:01:45 -0700
http://video.google.co.uk/videoplay?docid=-6818397044400206096 It's
time for a smack down. Just skip to the end, and you'll see why.
-Tyson
5286. Re: Who is this? From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 Aug 2006 09:47:52 -0000
HAHAHAHA! --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@...> wrote: > >
http://video.google.co.uk/videoplay?docid=-6818397044400206096 > >
It's time for a smack down. Just skip to the end, and you'll
see why. > > -Tyson >
5287. New stuff for once From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 Aug 2006 09:52:53 -0000
US Nationals Report:
http://www.cubewhiz.com/experiences/nationals2006.html Team Blindfold
Page: http://www.cubewhiz.com/teambld.html Enjoy. ~ Bob
5288. Re: [Speed cubing group] Re: Who is this? From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 Aug 2006 03:20:24 -0700
Okay, I retract my smack down request. The television studio wanted a
blindfold solve in under 1 minute and it wanted it guaranteed correct
the first time. -Tyson On Aug 16, 2006, at 2:47 AM, Bob Burton wrote: >
HAHAHAHA! > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@...> > wrote: > > > >
http://video.google.co.uk/videoplay?docid=-6818397044400206096 > > > >
It's time for a smack down. Just skip to the end, and you'll
see > why. > > > > -Tyson > > > > >
5289. Re: [Speed cubing group] Re: Who is this? From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 Aug 2006 03:24:23 -0700
Though, I advise, even though it might be difficult, to resist pressure
from the media to do things which do not accurately portray the ability
of yourself or the Rubik's Cube community. BLD cubers will start
getting crap now about that guy who can "blindfold solve in 29
seconds." -Tyson On Aug 16, 2006, at 3:20 AM, Tyson Mao wrote: >
Okay, I retract my smack down request. The television studio wanted a >
blindfold solve in under 1 minute and it wanted it guaranteed correct >
the first time. > > -Tyson > > On Aug 16, 2006, at 2:47 AM, Bob Burton
wrote: > > > HAHAHAHA! > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> > >
wrote: > > > > > >
http://video.google.co.uk/videoplay?docid=-6818397044400206096 > > > > >
> It's time for a smack down. Just skip to the end, and you'll
see > > why. > > > > > > -Tyson > > > > > > > > > > > >
5290. [Speed cubing group] Re: Who is this? From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 Aug 2006 10:38:29 -0000
Man why google... That means I can't see it; what's so funny?
I have a better idea, why don't BLD cubers do a video of themselves
doing it in 25sec including memorization (of course, having only, say,
four cycles)... --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@...> wrote: > > Though, I advise, even though it might be
difficult, to resist pressure > from the media to do things which do not
accurately portray the ability > of yourself or the Rubik's Cube
community. BLD cubers will start > getting crap now about that guy who
can "blindfold solve in 29 > seconds." > > -Tyson > > On Aug
16, 2006, at 3:20 AM, Tyson Mao wrote: > > > Okay, I retract my smack
down request. The television studio wanted a > > blindfold solve in
under 1 minute and it wanted it guaranteed correct > > the first time. >
> > > -Tyson > > > > On Aug 16, 2006, at 2:47 AM, Bob Burton wrote: > >
> > > HAHAHAHA! > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > > >
wrote: > > > > > > > > http://video.google.co.uk/videoplay?docid=-
6818397044400206096 > > > > > > > > It's time for a smack down.
Just skip to the end, and you'll see > > > why. > > > > > > > >
-Tyson > > > > > > > > > > > > > > > > > > > >
5291. Re: BOB BURTON BLD VIDEO From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 Aug 2006 10:41:06 -0000
C'mon Bob, why couldn't you just do it with a blindfold on?
You HAVE a blindfold, so why do you show us a vid of you doing it under
the table? :P Well, it's better than Tyson's 1:13.37 3x3 BLD
solve. --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <bob@...> wrote: > > hahaha sorry. i'll make a real
one. :P > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com,
Marcus Trujillo > <m_trujillo_t@> wrote: > > > > man i just saw Bob
Burton's 2x2x2 bld video and that was crap man! > you couldn't
even see his solve! for all i know he was just fumbling > around with
the cube down there then ditched it at the last second for > a new 2x2x2
cube! i was reallllly disappointed > > > > > >
--------------------------------- > > How low will we go? Check out
Yahoo! Messenger's low PC-to-Phone > call rates. > > > > [Non-text
portions of this message have been removed] > > >
5292. Re: BOB BURTON BLD VIDEO From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 Aug 2006 10:52:26 -0000
I didn't want to take the blindfold out of my bag. :P ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > C'mon Bob, why couldn't you just
do it with a blindfold on? You HAVE a > blindfold, so why do you show us
a vid of you doing it under the > table? :P Well, it's better than
Tyson's 1:13.37 3x3 BLD solve. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> wrote: > > > > hahaha sorry. i'll make a real one. :P > > > > ~
Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, Marcus
Trujillo > > <m_trujillo_t@> wrote: > > > > > > man i just saw Bob
Burton's 2x2x2 bld video and that was crap man! > > you
couldn't even see his solve! for all i know he was just fumbling >
> around with the cube down there then ditched it at the last second >
for > > a new 2x2x2 cube! i was reallllly disappointed > > > > > > > > >
--------------------------------- > > > How low will we go? Check out
Yahoo! Messenger's low PC-to-Phone > > call rates. > > > > > >
[Non-text portions of this message have been removed] > > > > > >
5293. Re: [Speed cubing group] Re: Who is this? From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 Aug 2006 13:30:03 +0200
I had the same thing at the Czech Open : television wanted me to make a
blindfold solve because they couldn't wait until the afternoon for
the BLD event. So to make it short they agreed that I do a fake solve
(anyway they were not going to show it completely on TV). All they
wanted to have was some guy wearing a blindfold solving a rubik's
cube. So I made one corner cycle and one edge cycle (with some setup
moves so that it looked a bit scrambled) so that they were happy.
Hopefully you cannot see the time on the timer (I think it was 1:12).
(If you want a real TV BLD solve of mine, look at the TV apperance for
the Belgian Open, that one was a successful official solve.) But I
completely agree with Tyson's point of view. Otherwise we will bump
with other's people saying "I saw some guy doing much faster
than you." And how would you expect them to react if you tell them
that what they saw was fake ? Gilles. 2006/8/16, Timothy Sun
<linkpoke@...>: > > Man why google... That means I can't see it;
what's so funny? I have a > better idea, why don't BLD cubers
do a video of themselves doing it in > 25sec including memorization (of
course, having only, say, four > cycles)... > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Tyson Mao <tmao@...> > wrote: > > > > Though, I advise, even though
it might be difficult, to resist > pressure > > from the media to do
things which do not accurately portray the > ability > > of yourself or
the Rubik's Cube community. BLD cubers will start > > getting crap
now about that guy who can "blindfold solve in 29 > >
seconds." > > > > -Tyson > > > > On Aug 16, 2006, at 3:20 AM, Tyson
Mao wrote: > > > > > Okay, I retract my smack down request. The
television studio > wanted a > > > blindfold solve in under 1 minute and
it wanted it guaranteed > correct > > > the first time. > > > > > >
-Tyson > > > > > > On Aug 16, 2006, at 2:47 AM, Bob Burton wrote: > > >
> > > > HAHAHAHA! > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Tyson Mao > <tmao@> > > > > wrote: > > > > > > > > > >
http://video.google.co.uk/videoplay?docid=- > 6818397044400206096 > > >
> > > > > > > It's time for a smack down. Just skip to the end, and
you'll > see > > > > why. > > > > > > > > > > -Tyson > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of
this message have been removed]
5294. Re: [Speed cubing group] Re: Who is this? From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 Aug 2006 14:04:30 -0300 (ART)
Haha...that is not a BLD solve...is a speed bld solve... Pedro Tyson Mao
<tmao@...> escreveu: Though, I advise, even though it might be
difficult, to resist pressure from the media to do things which do not
accurately portray the ability of yourself or the Rubik's Cube
community. BLD cubers will start getting crap now about that guy who can
"blindfold solve in 29 seconds." -Tyson On Aug 16, 2006, at
3:20 AM, Tyson Mao wrote: > Okay, I retract my smack down request. The
television studio wanted a > blindfold solve in under 1 minute and it
wanted it guaranteed correct > the first time. > > -Tyson > > On Aug 16,
2006, at 2:47 AM, Bob Burton wrote: > > > HAHAHAHA! > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> > >
wrote: > > > > > >
http://video.google.co.uk/videoplay?docid=-6818397044400206096 > > > > >
> It's time for a smack down. Just skip to the end, and you'll
see > > why. > > > > > > -Tyson > > > > > > > > > > > >
--------------------------------- Yahoo! Acesso Grátis - Internet rápida
e grátis. Instale o discador agora! [Non-text portions of this message
have been removed]
5295. [Speed cubing group] Re: Who is this? From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 Aug 2006 19:38:16 -0000
I think I've seen this guy on Youtube before -- I recognize the
face and his cube. I do believe it's his method (speedblindsolving,
similar to one of Hardwick's videos). On the video he solves it
blind in like 18 seconds using speedsolve approaches. I could be
incorrect, but regardles I'll try to get that link later to
doublecheck. Edit: http://www.youtube.com/watch?v=38TfwmxClR4 Hahahha
just thought this was pretty funny :P Couldn't find the other
videos but I know they're on there somewhere -- they're all
sitting like at a public restaurant (maybe a McDonalds or a sit-down
subway food court) with separated Stackmat timer pads. Marcus Stuhr
Wharton & CAS '09 University of Pennsylvania --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Haha...that is not a BLD solve...is a speed bld solve... > > Pedro >
> Tyson Mao <tmao@...> escreveu: > Though, I advise, even though it
might be difficult, to resist pressure > from the media to do things
which do not accurately portray the ability > of yourself or the
Rubik's Cube community. BLD cubers will start > getting crap now
about that guy who can "blindfold solve in 29 > seconds." > >
-Tyson > > On Aug 16, 2006, at 3:20 AM, Tyson Mao wrote: > > > Okay, I
retract my smack down request. The television studio wanted a > >
blindfold solve in under 1 minute and it wanted it guaranteed correct >
> the first time. > > > > -Tyson > > > > On Aug 16, 2006, at 2:47 AM,
Bob Burton wrote: > > > > > HAHAHAHA! > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > > >
wrote: > > > > > > > >
http://video.google.co.uk/videoplay?docid=-6818397044400206096 > > > > >
> > > It's time for a smack down. Just skip to the end, and
you'll see > > > why. > > > > > > > > -Tyson > > > > > > > > > > >
> > > > > > > > > > > > > > --------------------------------- > Yahoo!
Acesso Grátis - Internet rápida e grátis. Instale o discador agora! > >
[Non-text portions of this message have been removed] >
5296. Re: [Speed cubing group] Re: Who is this? From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 Aug 2006 22:01:14 +0200
Excuse me but why do you show us a guy hammerring a rubik's cube ?
(I might not have understood :-( (though it's a funny video :-),
too bad for the game cube :-() Gilles. 2006/8/16, kyuubree
<no_reply@yahoogroups.com>: > > I think I've seen this guy on
Youtube before -- I recognize the face > and his cube. I do believe
it's his method (speedblindsolving, similar > to one of
Hardwick's videos). On the video he solves it blind in like > > 18
seconds using speedsolve approaches. I could be incorrect, but >
regardles I'll try to get that link later to doublecheck. > > Edit:
http://www.youtube.com/watch?v=38TfwmxClR4 > > > Hahahha just thought
this was pretty funny :P > > Couldn't find the other videos but I
know they're on there somewhere > -- they're all sitting like
at a public restaurant (maybe a McDonalds > or a sit-down subway food
court) with separated Stackmat timer pads. > > Marcus Stuhr > Wharton
& CAS '09 > University of Pennsylvania > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Pedro <pedrosino1@...> > > wrote: > > > > Haha...that is not a BLD
solve...is a speed bld solve... > > > > Pedro > > > > Tyson Mao
<tmao@...> escreveu: > > > Though, I advise, even though it might be
difficult, to > resist pressure > > from the media to do things which do
not accurately portray the ability > > of yourself or the Rubik's
Cube community. BLD cubers will start > > getting crap now about that
guy who can "blindfold solve in 29 > > seconds." > > > >
-Tyson > > > > On Aug 16, 2006, at 3:20 AM, Tyson Mao wrote: > > > > >
Okay, I retract my smack down request. The television studio wanted a >
> > blindfold solve in under 1 minute and it wanted it guaranteed
correct > > > the first time. > > > > > > -Tyson > > > > > > On Aug 16,
2006, at 2:47 AM, Bob Burton wrote: > > > > > > > HAHAHAHA! > > > > > >
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Tyson Mao <tmao@> > > > > wrote: > > > > > > > > > >
http://video.google.co.uk/videoplay?docid=-6818397044400206096 > > > > >
> > > > > It's time for a smack down. Just skip to the end, and
you'll see > > > > why. > > > > > > > > > > -Tyson > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > Yahoo! Acesso Grátis - Internet
rápida e grátis. Instale o discador > agora! > > > > [Non-text portions
of this message have been removed] > > > > > [Non-text portions of this
message have been removed]
5297. fun word From: "Matt M." <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 Aug 2006 20:11:16 -0000
I learned a new word today: prestidigitation http://tinyurl.com/mxsyg
While speedcubing doesn't seem like a true "trick" to me
(we actually do exactly what it looks like we're doing), I still
like the word. :-) Matt
5298. Full CMLL Algorithm Set From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 Aug 2006 21:42:43 -0000
Yay! This has been in the works for a while and I've finally
finished. These are the algs I use to average sub-16. Enjoi!
http://www.snkenjoi.com/cmll/ ~Thom
5299. Re: Full CMLL Algorithm Set From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 Aug 2006 06:35:30 -0000
- GOOD job.. and good job on a 16 sec avg. Its good to see another 15s
cuber using ROUX (besides Gilles i mean). I will be there soon enough...
once i actually finish learning CMLL We use a lot of the same algs, but
you definetely have a couple i haven't seen before. I use a U'
adjustment for D and G. ANd a U2 adjustment for E and F. WIerd, but it
helps me see the corners better. Its my goal to have all CMLL cases end
in R/r. Im tring to eliminate anything that ends with F or B. I like not
having to align centers during F2B, and just doing it at the end of my
CMLL Alg. Jason -- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" <snkenjoi@...> wrote: > > Yay! > > This has
been in the works for a while and I've finally finished. > These
are the algs I use to average sub-16. Enjoi! > >
http://www.snkenjoi.com/cmll/ > > ~Thom >
5300. Re: [Speed cubing group] Full CMLL Algorithm Set From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 Aug 2006 08:35:31 +0200
Looks great :-) Just a question : what does 'cmll' stand for ?
Thanks, Gilles. 2006/8/16, thomkirjava <snkenjoi@...>: > > Yay! > >
This has been in the works for a while and I've finally finished. >
These are the algs I use to average sub-16. Enjoi! > >
http://www.snkenjoi.com/cmll/ > > ~Thom > > > [Non-text portions of this
message have been removed]
5301. T PERM that flips 2 edges?? From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 Aug 2006 06:49:12 -0000
DOES anyone know if this alg exists? I need a T perm that also flips the
2 edges. URF<=>URB UL<=>UR I'm checking it on RONs cube
applet, but no solutions so far. I also looked on bernards list of 1211
last layer cases, but found nothing that worked. I'm using it for
Blindfolding with Stephan's method. This could save doing set up
moves for a few awkward cases. can anyone help me with this? jason
5302. Re: T PERM that flips 2 edges?? From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 Aug 2006 06:59:51 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@...> wrote: > > DOES anyone know if this alg exists? > > >
I need a T perm that also flips the 2 edges. URF<=>URB UL<=>UR >
I'm checking it on RONs cube applet, but no solutions so far. > I
also looked on bernards list of 1211 last layer cases, but found >
nothing that worked. > > I'm using it for Blindfolding with
Stephan's method. > This could save doing set up moves for a few
awkward cases. > can anyone help me with this? > > jason > Sure it
exists. Which edges do ou want to flip though? If it is also the ones
you are switching then U L2 B2 U F2 U' B2 F2 U' B F' L F2
L B' F" U' L2 works -this might not be optimal.
5303. Re: T PERM that flips 2 edges?? From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 Aug 2006 07:10:30 -0000
R2B'R'BR'F'U'FRUR'U' is very finger
tricky. --- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@> wrote: > > > > DOES anyone know if this alg exists? > >
> > > > I need a T perm that also flips the 2 edges. URF<=>URB
UL<=>UR > > I'm checking it on RONs cube applet, but no
solutions so far. > > I also looked on bernards list of 1211 last layer
cases, but found > > nothing that worked. > > > > I'm using it for
Blindfolding with Stephan's method. > > This could save doing set
up moves for a few awkward cases. > > can anyone help me with this? > >
> > jason > > > > Sure it exists. Which edges do ou want to flip though?
If it is also the ones you are > switching then > U L2 B2 U F2 U'
B2 F2 U' B F' L F2 L B' F" U' L2 > works -this
might not be optimal. >
5304. Re: T PERM that flips 2 edges?? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 Aug 2006 07:12:57 -0000
A known weakness of Ron's applet are cases with just two 2-cycles.
I punched it in ACube and it took less than 1 minute including typing
the case. Try: ((R'FR)F2')UF((RUR')F')U'F Or
mirrored F<->B and rotated looks pretty good:
(lU'R'U2)F'U'(R'F'R)d(RU') (yx) Well
here's a complete list of FTM optimals to your hearts content: U F2
L F L' F R U R' F' U' F U R U' R' F'
U F R B' R B R2 U' B2 L' B' L B' R'
U' R B U B' U' R' U R B U' B' R' F
R' F' R2 F' U F R U' R' F' U' F2
R' F' R F' U F R U' R' F' L F'
L' F2 U' F' R B U' B' R' F R' D
R' D' R2 B U' B' R' U R B U B2 R B R' B
U' B' R' U R B L' B L B2 U B R' F' U F R
B' R D' R D R2 R B' R' B2 U' B' R'
U' R B U B' R2 D R D' R F' R B U B' R' F
R2 D' R' D R' B R' F' U' F R B' R2 F
R F' R B U B' R' U' R U R2 B' R' B R'
F' U' F R U R' U' R' F R F2 U F R U R'
F' U' F All of these are length (13q,12f,12s). Hope this
helps. -Doug --- In speedsolvingrubikscube@yahoogroups.com,
"kovacic81" <kovacic81@...> wrote: > > DOES anyone know if
this alg exists? > > > I need a T perm that also flips the 2 edges.
URF<=>URB UL<=>UR > I'm checking it on RONs cube applet, but
no solutions so far. > I also looked on bernards list of 1211 last layer
cases, but found > nothing that worked. > > I'm using it for
Blindfolding with Stephan's method. > This could save doing set up
moves for a few awkward cases. > can anyone help me with this? > > jason
>
5305. Move Master Magic Metal Clips using flips? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 Aug 2006 07:26:40 -0000
Problem. So I was fiddling around with my newly made MM. I assembled it
so that there would be exactly one clip per tile side and hence evenly
distributed. I just noticed that now that half the clips have shifted
over on both sides! I didn't know this would even be possible using
nomral flips, but appearntly I did some sort of "double
inversion/convolution" in the same direction or something (actually
I just made up those words, I'm not sure what it would be called).
I have half the tiles without clips and half with two clips - on the
front and then also on the back (except for the 4 corner tiles on the
back that have 1 each). I managed this, by doing a full scramble on it
and trying to get back to starting-state. (I didn't make an
observation at that point.) Then I tried to get to the end-state without
using a "method", but rather just playing around with it and
using a few "magic algs" I know. Can someone plz offer a
suggestion to help me out??? *looks at Jaap, Bob, and Craig* I'm
tempted to restring it and never again mixing it up, seeing as how I
didn't do a perfect job in the first place and that I'm quite
fast at stringing. -Doug BTW, I can see how that alg Thomkirjava posted
above is full of triggers, I kinda like it. Good work on the CMLL page
btw, I went through and tried every alg. It might not be completely
typo-free though. I'll go though it again if I get the chance.
5306. Re: [Speed cubing group] fun word From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 17 Aug 2006 14:03:30 +0200
But "trick" is also defined as a "cunning action"
(not necessarily with the intention to decieve). And that implies that
"prestidigitation" can well be applied to a cubist (alas, not
to me). R ----- Original Message ----- From: Matt M. To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 16, 2006
10:11 PM Subject: [Speed cubing group] fun word I learned a new word
today: prestidigitation http://tinyurl.com/mxsyg While speedcubing
doesn't seem like a true "trick" to me (we actually do
exactly what it looks like we're doing), I still like the word. :-)
Matt [Non-text portions of this message have been removed]
5307. Re: US Nationals results on speedcubing.com From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 Aug 2006 15:51:02 -0000
Hi everyone, The results page is posted to speedcubing.com and also the
world records page and former world records page have been updated. I
don't have time today to finish the national records and personal
best times update, but I will try to either finish them or at least have
them mostly finished before Ron gets back on the 19th. Sorry for the
delay, I've been working long hours lately and finally had a break
to work on this stuff again today. I'll try to finish the national
records and any new personal best times for all categories ASAP, or at
least have them most of the way done before Ron gets back. Chris
5308. Re: T PERM that flips 2 edges?? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 Aug 2006 13:30:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@...> wrote: > > I need a T perm that also flips the 2
edges. URF<=>URB UL<=>UR Next time write LU<=>UR. I use these:
LU: (l2 F' l' U l') (F' U') (F R U R'
U') LF: (l F' l' U l') (F' U') (F R U
R' U' l) LD: (F' l' U l') (F' U') (F
R U R' U' l2) LB: (l' F' l' U l') (F'
U') (F R U R' U' l') Btw, that does *not* flip 2
edges, it just swaps them. At least that's my view. Stefan
5309. Re: T PERM that flips 2 edges?? From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 Aug 2006 11:49:15 -0000
Well I guess it was only a matter of time before someone else came up
wit ha similar idea. Stefan and I had been working on a project that is
alg intensive that shoots from UR to whatever spot you want, so you
never have to do setup moves. The only alg I use from it so far is:
x' R2 U' R' U l' F' U' F R U R'
U' ITs fairly fast to execute, but remember to do R2 at the start,
instead of R...*evil rutgers* Craig --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@...> wrote: > > DOES anyone know if this alg exists? > > >
I need a T perm that also flips the 2 edges. URF<=>URB UL<=>UR >
I'm checking it on RONs cube applet, but no solutions so far. > I
also looked on bernards list of 1211 last layer cases, but found >
nothing that worked. > > I'm using it for Blindfolding with
Stephan's method. > This could save doing set up moves for a few
awkward cases. > can anyone help me with this? > > jason >
5310. Re: [Speed cubing group] T PERM that flips 2 edges?? From: "David Barr" <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 Aug 2006 13:42:03 -0400
On 8/17/06, kovacic81 <kovacic81@...> wrote: > > DOES anyone know if
this alg exists? > > I need a T perm that also flips the 2 edges.
URF<=>URB UL<=>UR > I'm checking it on RONs cube applet, but
no solutions so far. > I also looked on bernards list of 1211 last layer
cases, but found > nothing that worked. You can find this algorithm on
my page here: http://puzzlingaddiction.com/Cube/ll-algs/ Click on row 4,
column 6:
http://puzzlingaddiction.com/Cube/ll-algs/index2.cgi?oll=0101,0000 Click
on the second picture:
http://puzzlingaddiction.com/Cube/ll-algs/index2.cgi?coll=0101,0000,0132
The case you are looking for is row 1, column 3: (U) R U' R'
F' U F R B' R B R2 All of the algorithms from these pages are
from Bernard's list, although I'm thinking of adding more
algorithms to the pages that have more finger tricks.
5311. Re: T PERM that flips 2 edges?? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 Aug 2006 18:37:15 -0000
In that case it should have been UFR<=>URB as well as LU<=UR. But
yes I agree with Stefan. I also agree with the wording that it does
*not* flip them. But this is more the thinking of someone that uses the
bld method you and Stefan are using, that is "sticker-based".
I guess techincally you could say "swap edges while changing their
orientation. In every definition of EO, I can think of, it is changed.
Moreover, it takes an odd number of quarter turns in this case to move
the edge itself in the desired manner. -Doug > > I need a T perm that
also flips the 2 edges. URF<=>URB UL<=>UR > > Next time write
LU<=>UR. > > I use these: > LU: (l2 F' l' U l')
(F' U') (F R U R' U') > LF: (l F' l' U
l') (F' U') (F R U R' U' l) > LD: (F'
l' U l') (F' U') (F R U R' U' l2) > LB:
(l' F' l' U l') (F' U') (F R U R'
U' l') > > Btw, that does *not* flip 2 edges, it just swaps
them. At least that's > my view. > > Stefan >
5312. Re: T PERM that flips 2 edges?? From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 Aug 2006 20:04:18 -0000
> x' R2 U' R' U l' F' U' F R U R'
U' > > ITs fairly fast to execute, but remember to do R2 at the
start, > instead of R...*evil rutgers* > > Craig Hmm...looks like you
gave up blaming the algorithm, so now you're blaming Rutgers as a
school for making you mess up? Tim
5313. Re: T PERM that flips 2 edges?? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 Aug 2006 20:05:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@.. .> wrote: > > In every definition of EO, I can think of,
it is changed. I know 1024 EO definitions where it does *not* change.
Stefan
5314. Re: T PERM that flips 2 edges?? From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 Aug 2006 20:20:38 -0000
- A BIG 'THank you' to all who responded I didn't expect
so many responses I've decided to go with (R2
B')(R'BR')(F'U'F)(RURU') It's the
same one thom suggested, and it was in Doug's list too. Craig uses
it and so does Stefan, so I guess I will too. (I'm still gonna use
R2U'R2UR2yR2UR2u'R2D for T perms though). jason -- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Well I guess it was only a matter of time
before someone else came up > wit ha similar idea. Stefan and I had been
working on a project that > is alg intensive that shoots from UR to
whatever spot you want, so you > never have to do setup moves. The only
alg I use from it so far is: > > x' R2 U' R' U l'
F' U' F R U R' U' > > ITs fairly fast to execute,
but remember to do R2 at the start, > instead of R...*evil rutgers* > >
Craig > > --- In speedsolvingrubikscube@yahoogroups.com,
"kovacic81" > <kovacic81@> wrote: > > > > DOES anyone know
if this alg exists? > > > > > > I need a T perm that also flips the 2
edges. URF<=>URB UL<=>UR > > I'm checking it on RONs cube
applet, but no solutions so far. > > I also looked on bernards list of
1211 last layer cases, but found > > nothing that worked. > > > >
I'm using it for Blindfolding with Stephan's method. > > This
could save doing set up moves for a few awkward cases. > > can anyone
help me with this? > > > > jason > > >
5315. Missing forum members From: "athefre" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 Aug 2006 21:03:00 -0000
Are we missing some members of this forum? The posts here lately
aren't as interesting as they were when I first joined. I was a
beginner when I joined so maybe I cared more about each post then. But,
these forum members haven't posted in a while: Gilles Roux- I know
why he hasn't posted. He told me that he doesn't have time
anymore for cubing because of personal reasons. Jessica Fridrich- One of
her last posts was about how other methods can be as fast or faster than
hers. Mike Bennett- I haven't seen his posts in a while, he even
stopped replying to my emails Also, what happened to
"Eligeon"? Eligeon was the person that was making a method
he/she called the boomerang.
5316. Re: T PERM that flips 2 edges?? From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 Aug 2006 10:38:28 -0000
Thanks for the help (everyone) I decided to go with the 2nd from the
last. R2 B'(R'BR')(F'U'F)(RURU') its also
the one thom gave me. GOOD news is that by using this alg, the avg # of
setup moves for Stephan's method is 1.05, compared to the original
1.36. I need another alg A PERM that switches URF<=>URB and
RU<=>RF with this, the setup avg will be 0.86 moves Good stuff.... In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > A known weakness of Ron's applet are cases with just two
2-cycles. I > punched it in ACube and it took less than 1 minute
including typing > the case. > > Try: >
((R'FR)F2')UF((RUR')F')U'F > > Or mirrored
F<->B and rotated looks pretty good: >
(lU'R'U2)F'U'(R'F'R)d(RU') (yx) > >
Well here's a complete list of FTM optimals to your hearts content:
> > U F2 L F L' F R U R' F' U' F > U R U'
R' F' U F R B' R B R2 > U' B2 L' B' L
B' R' U' R B U B' > U' R' U R B U'
B' R' F R' F' R2 > F' U F R U' R'
F' U' F2 R' F' R > F' U F R U' R'
F' L F' L' F2 U' > F' R B U' B'
R' F R' D R' D' R2 > B U' B' R' U R B
U B2 R B R' > B U' B' R' U R B L' B L B2 U > B
R' F' U F R B' R D' R D R2 > R B' R' B2
U' B' R' U' R B U B' > R2 D R D' R F'
R B U B' R' F > R2 D' R' D R' B R' F'
U' F R B' > R2 F R F' R B U B' R' U' R U >
R2 B' R' B R' F' U' F R U R' U' >
R' F R F2 U F R U R' F' U' F > > All of these are
length (13q,12f,12s). Hope this helps. > > > -Doug > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81" >
<kovacic81@> wrote: > > > > DOES anyone know if this alg exists? > >
> > > > I need a T perm that also flips the 2 edges. URF<=>URB
UL<=>UR > > I'm checking it on RONs cube applet, but no
solutions so far. > > I also looked on bernards list of 1211 last layer
cases, but found > > nothing that worked. > > > > I'm using it for
Blindfolding with Stephan's method. > > This could save doing set
up moves for a few awkward cases. > > can anyone help me with this? > >
> > jason > > >
5317. Re: T PERM that flips 2 edges?? From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 Aug 2006 00:10:48 -0000
Jason, You are looking closer and closer towards the method Stefan and I
were interested in fully developing. We had gone through Acube and found
algs for most cases, so setup moves = 0. Craig --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@...> wrote: > > > > Thanks for the help (everyone) > > I
decided to go with the 2nd from the last. > R2
B'(R'BR')(F'U'F)(RURU') > its also the one
thom gave me. > > GOOD news is that by using this alg, the avg # of
setup moves for > Stephan's method is 1.05, compared to the
original 1.36. > > I need another alg > > > A PERM that switches
URF<=>URB and RU<=>RF > with this, the setup avg will be 0.86
moves > > Good stuff.... > > > > > In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@> >
wrote: > > > > A known weakness of Ron's applet are cases with just
two 2-cycles. I > > punched it in ACube and it took less than 1 minute
including typing > > the case. > > > > Try: > >
((R'FR)F2')UF((RUR')F')U'F > > > > Or mirrored
F<->B and rotated looks pretty good: > >
(lU'R'U2)F'U'(R'F'R)d(RU') (yx) > > >
> Well here's a complete list of FTM optimals to your hearts
content: > > > > U F2 L F L' F R U R' F' U' F > > U
R U' R' F' U F R B' R B R2 > > U' B2 L'
B' L B' R' U' R B U B' > > U' R' U R
B U' B' R' F R' F' R2 > > F' U F R U'
R' F' U' F2 R' F' R > > F' U F R U'
R' F' L F' L' F2 U' > > F' R B U'
B' R' F R' D R' D' R2 > > B U' B'
R' U R B U B2 R B R' > > B U' B' R' U R B
L' B L B2 U > > B R' F' U F R B' R D' R D R2 >
> R B' R' B2 U' B' R' U' R B U B' > >
R2 D R D' R F' R B U B' R' F > > R2 D' R'
D R' B R' F' U' F R B' > > R2 F R F' R B U
B' R' U' R U > > R2 B' R' B R' F'
U' F R U R' U' > > R' F R F2 U F R U R' F'
U' F > > > > All of these are length (13q,12f,12s). Hope this
helps. > > > > > > -Doug > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81" > >
<kovacic81@> wrote: > > > > > > DOES anyone know if this alg exists?
> > > > > > > > > I need a T perm that also flips the 2 edges.
URF<=>URB UL<=>UR > > > I'm checking it on RONs cube applet,
but no solutions so far. > > > I also looked on bernards list of 1211
last layer cases, but found > > > nothing that worked. > > > > > >
I'm using it for Blindfolding with Stephan's method. > > >
This could save doing set up moves for a few awkward cases. > > > can
anyone help me with this? > > > > > > jason > > > > > >
5318. Cube Log From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 Aug 2006 02:16:20 -0000
Hi everyone, Just thought I would let you know about a new cube tool
that I wrote over the past few days, called Cube Log. It's a good
way to practice your speedsolving, at the moment it only handles 3x3x3
solves but can be extended when I have the time. You ask it to generate
a number of scrambles, and then you input your solve times in the boxes
provided. You can then see a record of your average, and it will
calculate your average time for you. Finally, you can decide whether or
not to save it to your own personal Log. You can also choose to view
your Log, sorted either by Date or by Average Time. To use it you have
to register for a Cube Station Account, if you take part in the FMC you
will already have one of these, if not registration is very quick and
simple to do, and free of course! :) You need to register so a personal
log file can be created. I hope that you find the Cube Log useful :) You
can find it here -
http://www.cubestation.co.uk/cs2/index.php?page=cubelog/cubeloglogin
Keep practising, Dan H :)
5319. A lot of random thoughts (was Re: Missing forum members) From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 Aug 2006 02:25:49 -0000
That happens a lot around here. Thanks for pointing it out though. It
gets even worst when schoool starts up in September. Usually September,
November, and January are still good months though since there are big
tournaments usually around then. Summer it is usually busy, but not this
summer for some reason. I also think that a lot of cubers are "all
cubed out" after WC2005. People are mostly prepeing quietly for
EC05, of the ones that are cubing actively lately. Americans just got a
big competition, thus it is expected that we won't post much.
Although it is expected htat a few of us (myself included) will post
personal reports and/or picture sets as soon as we have time. But that
will be the extent of it. A few ppl I talked to also complained about
being bored with cubing at the moment. This is also understandable. But
as you know cubing is so addictive that they will always come back,
surely enough. Anyhow some random thoughts of mine today: This is a
funny cube-related video where no one solves a cube and it's in a
language I don't understand but still funny:
http://www.youtube.com/watch?v=FqByknKOSbM&search=rubik%27s%20cube I
stumbled upon a vid of Shelley BLD solving in just under 2 minutes.
http://www.youtube.com/watch?v=FZs-Gr6Vcsk I showed it to a few of my
friends today who where throughly impressed. And slightly off-topic is
the video that inspired the one of Macky at MathCamp recently. It is
called "Yellow Fever" and about Asian males and dating done by
a group of pretty impressive UCSD film students, whose works can be
found here: www.wongfuproductions.com I just lubed a new keychain I got.
The mechanism is just a miniture form of the regular mechanism now. The
older one I got from 5 years ago is of a slightly different mechanism
oddly enough (both rubiks made). I would love to see them make keychain
4x4s and 5x5s! I wonder if I can do a keychain cube one-handed while
blindfolded in under 30 minutes? Okay one of you guys try and report a
time here :0. I suspect that Will S. can solve a cube in 40s by the
finger tricks he is using in that Happiness(sp) movie trailer. Does
anyone know? I thought this was a funny article about that upcomming
movie where the writer gets completely trashed in the comments by making
a bad assumption: http://www.ciwww.cinematical.com/2006/07/26/happyness-
trailer-released-title-still-spelled-wrong/#comments Oh and in case
anyone cares, I did go though and fully restring my MM last night (in
reference to an earliy post). I'm not sure why I am so obsessed
with having good clip distribution. It only took about 1hr this time. I
really love stringing magics, MM and up especially. I have access to a
photo quality printer and can make silver version MMs for ppl. If anyone
is interested e-mail me. (3 HP or Homer magics -> 2 MMs, kinda nifty, my
copied inserts are not double sided but look very convincing on high
quality paper.) This reminds me, the next time you magic-ers crack open
your magic/MM, place a logo sticker inside if you have one. This tip
should save us confusion at gatherings. I like DanH's new site
layout and can't wait for it to be filled with material. I am still
looking for someone to do teamBLD with, using full out ZB codes. This
might be too evil for everybody I guess, but still worth asking. BTW, a
*really* terrific trophy for Leyan would have been a hugh 6x6... *fully
functional*! I bet I wasn't the only person thinking that though.
-Doug p.s. I know about tinyurl, and I still prefer to give links this
way. --- In speedsolvingrubikscube@yahoogroups.com, "athefre"
<athefre@...> wrote: > > Are we missing some members of this forum?
The posts here lately > aren't as interesting as they were when I
first joined. I was a > beginner when I joined so maybe I cared more
about each post then. > But, these forum members haven't posted in
a while: > ...
5320. Re: [Speed cubing group] Cube Log From: "Peter Douthwright"
<pdouthwright0513@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 17 Aug 2006 22:31:51 -0400
Any chance of making an offline version of this? ----- Original Message
----- From: Dan To: speedsolvingrubikscube@yahoogroups.com Sent:
Thursday, August 17, 2006 10:16 PM Subject: [Speed cubing group] Cube
Log Hi everyone, Just thought I would let you know about a new cube tool
that I wrote over the past few days, called Cube Log. It's a good
way to practice your speedsolving, at the moment it only handles 3x3x3
solves but can be extended when I have the time. You ask it to generate
a number of scrambles, and then you input your solve times in the boxes
provided. You can then see a record of your average, and it will
calculate your average time for you. Finally, you can decide whether or
not to save it to your own personal Log. You can also choose to view
your Log, sorted either by Date or by Average Time. To use it you have
to register for a Cube Station Account, if you take part in the FMC you
will already have one of these, if not registration is very quick and
simple to do, and free of course! :) You need to register so a personal
log file can be created. I hope that you find the Cube Log useful :) You
can find it here -
http://www.cubestation.co.uk/cs2/index.php?page=cubelog/cubeloglogin
Keep practising, Dan H :)
------------------------------------------------------------------------------
No virus found in this incoming message. Checked by AVG Free Edition.
Version: 7.1.405 / Virus Database: 268.11.2/422 - Release Date:
8/17/2006 [Non-text portions of this message have been removed]
5321. Re: T PERM that flips 2 edges?? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 Aug 2006 02:33:17 -0000
This is well known alg by ZB solvers. You will love me for this... (if I
understand your question that is) z'y (R' U) (L' U'
L) (R U2') (L' U' L U2') y'z If this does what
you want, then look no further because this is as "fundemental and
irreducible" as a simple Sune. A classic alg. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@...> wrote: > > > > Thanks for the help (everyone) > > I
decided to go with the 2nd from the last. > R2
B'(R'BR')(F'U'F)(RURU') > its also the one
thom gave me. > > GOOD news is that by using this alg, the avg # of
setup moves for > Stephan's method is 1.05, compared to the
original 1.36. > > I need another alg > > > A PERM that switches
URF<=>URB and RU<=>RF > with this, the setup avg will be 0.86
moves > > Good stuff.... > > > > > In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@> >
wrote: > > > > A known weakness of Ron's applet are cases with just
two 2- cycles. I > > punched it in ACube and it took less than 1 minute
including typing > > the case. > > > > Try: > >
((R'FR)F2')UF((RUR')F')U'F > > > > Or mirrored
F<->B and rotated looks pretty good: > >
(lU'R'U2)F'U'(R'F'R)d(RU') (yx) > > >
> Well here's a complete list of FTM optimals to your hearts
content: > > > > U F2 L F L' F R U R' F' U' F > > U
R U' R' F' U F R B' R B R2 > > U' B2 L'
B' L B' R' U' R B U B' > > U' R' U R
B U' B' R' F R' F' R2 > > F' U F R U'
R' F' U' F2 R' F' R > > F' U F R U'
R' F' L F' L' F2 U' > > F' R B U'
B' R' F R' D R' D' R2 > > B U' B'
R' U R B U B2 R B R' > > B U' B' R' U R B
L' B L B2 U > > B R' F' U F R B' R D' R D R2 >
> R B' R' B2 U' B' R' U' R B U B' > >
R2 D R D' R F' R B U B' R' F > > R2 D' R'
D R' B R' F' U' F R B' > > R2 F R F' R B U
B' R' U' R U > > R2 B' R' B R' F'
U' F R U R' U' > > R' F R F2 U F R U R' F'
U' F > > > > All of these are length (13q,12f,12s). Hope this
helps. > > > > > > -Doug > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81" > >
<kovacic81@> wrote: > > > > > > DOES anyone know if this alg exists?
> > > > > > > > > I need a T perm that also flips the 2 edges.
URF<=>URB UL<=>UR > > > I'm checking it on RONs cube applet,
but no solutions so far. > > > I also looked on bernards list of 1211
last layer cases, but found > > > nothing that worked. > > > > > >
I'm using it for Blindfolding with Stephan's method. > > >
This could save doing set up moves for a few awkward cases. > > > can
anyone help me with this? > > > > > > jason > > > > > >
5322. Some info on the scrambles for US Nationals From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 Aug 2006 04:14:45 -0000
Before U.S. Nationals, I mentioned that there was a reasonable
possibility that random scrambles for the 2x2x2 may have optimal
solutions of five moves or less (half-turn metric). I looked at the
published scrambles from U.S. Nationals, and the number of moves
required to solve them are listed below (for the 2x2x2 competition):
Preliminary: HTM: 9, 9, 10, 7, 9 QTM: 11, 11, 11, 9, 12 Final: HTM: 8,
7, 9, 9, 9 QTM: 10, 8, 11, 11, 12 So none of the scrambles were within
five, or even six moves from the solved position. One scramble in the
preliminary and one in the final could be solved in 7 moves. A slight
majority of positions of the 2x2x2 are solved optimally in 9 moves (HTM)
and 11 moves (HTM) is the maximum. So in summary, I would say that the
2x2x2 scrambles were of reasonable quality, based upon the criterion of
optimal solution length. An optimal solution for each scramble is given
below. These sequences assume the whole cube is oriented first so that
the DBL cubie is in its solved position. Preliminary: F' R'
F' R U2 R F' R' F2 F U' R2 F2 R' F U R' U
U F' U F U' R2 F U' F U' R' F' U2 R2
F' U' F' U2 R' F U' R F U R2 F2 Final: U2
R' F U' R F2 U F R' F' R2 F' R U F F U'
F' U' R2 U' R U2 F' R F' R' F' R U2 R
F2 R' F' R2 F R U' F R' U2 F2 And, for those who
might be wondering about the scramble for the WR 3x3x3 solve by Toby
Mao, I have this information. That scramble is solved optimally in 18
moves in the face-turn metric (or half-turn metric), and 21 moves in the
quarter-turn metric. So that scramble can be considered to be a typical
cube position as far as how many moves are required to solve it. (A
majority of positions of the 3x3x3 cube are 18f*.) Scramble: B U B2
U' L2 F' U B U2 L' B2 D R' D2 U2 L' R2 B R2 U2
R2 F' D2 F2 L' Examples of optimal solutions are: F D' B
L U2 F D R2 D' L B2 D' R' L' U' B2 R2 U'
(18f*) F R' L' U F2 R' U' F' L U' D'
F B' U D' L' B U R' L (21q*) These were determined
using Cube Explorer (ver. 3.67) and Michael Reid's optimal solver,
respectively. - Bruce
5323. Re: T PERM that flips 2 edges?? From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 Aug 2006 07:41:48 -0000
GOOd job I knew it was a ZB case (from the right side). I actually
looked on Lars' site, but i couldn't find the Full LL index I
like this alg. I converted it to
R2F'RB'R'BFR2B'R'B, so that there is no need to
regrip (messes me up). thanks Jason --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > This is well known alg by ZB solvers. You will love me for
this... > (if I understand your question that is) > > z'y (R'
U) (L' U' L) (R U2') (L' U' L U2')
y'z > > If this does what you want, then look no further because
this is > as "fundemental and irreducible" as a simple Sune. A
classic alg. > > > -Doug > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81" >
<kovacic81@> wrote: > > > > > > > > Thanks for the help (everyone) >
> > > I decided to go with the 2nd from the last. > > R2
B'(R'BR')(F'U'F)(RURU') > > its also the
one thom gave me. > > > > GOOD news is that by using this alg, the avg #
of setup moves for > > Stephan's method is 1.05, compared to the
original 1.36. > > > > I need another alg > > > > > > A PERM that
switches URF<=>URB and RU<=>RF > > with this, the setup avg will
be 0.86 moves > > > > Good stuff.... > > > > > > > > > > In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@> > >
wrote: > > > > > > A known weakness of Ron's applet are cases with
just two 2- > cycles. I > > > punched it in ACube and it took less than
1 minute including > typing > > > the case. > > > > > > Try: > > >
((R'FR)F2')UF((RUR')F')U'F > > > > > > Or
mirrored F<->B and rotated looks pretty good: > > >
(lU'R'U2)F'U'(R'F'R)d(RU') (yx) > > >
> > > Well here's a complete list of FTM optimals to your hearts >
content: > > > > > > U F2 L F L' F R U R' F' U' F >
> > U R U' R' F' U F R B' R B R2 > > > U' B2
L' B' L B' R' U' R B U B' > > > U'
R' U R B U' B' R' F R' F' R2 > > > F'
U F R U' R' F' U' F2 R' F' R > > > F'
U F R U' R' F' L F' L' F2 U' > > > F'
R B U' B' R' F R' D R' D' R2 > > > B
U' B' R' U R B U B2 R B R' > > > B U' B'
R' U R B L' B L B2 U > > > B R' F' U F R B' R
D' R D R2 > > > R B' R' B2 U' B' R'
U' R B U B' > > > R2 D R D' R F' R B U B'
R' F > > > R2 D' R' D R' B R' F' U' F
R B' > > > R2 F R F' R B U B' R' U' R U > > >
R2 B' R' B R' F' U' F R U R' U' > > >
R' F R F2 U F R U R' F' U' F > > > > > > All of
these are length (13q,12f,12s). Hope this helps. > > > > > > > > > -Doug
> > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"kovacic81" > > > <kovacic81@> wrote: > > > > > > > > DOES
anyone know if this alg exists? > > > > > > > > > > > > I need a T perm
that also flips the 2 edges. URF<=>URB > UL<=>UR > > > > I'm
checking it on RONs cube applet, but no solutions so far. > > > > I also
looked on bernards list of 1211 last layer cases, but > found > > > >
nothing that worked. > > > > > > > > I'm using it for Blindfolding
with Stephan's method. > > > > This could save doing set up moves
for a few awkward cases. > > > > can anyone help me with this? > > > > >
> > > jason > > > > > > > > > >
5324. Re: T PERM that flips 2 edges?? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 Aug 2006 12:32:01 -0000
Ya, I knew you'd try to convert it. One place to look for such algs
is on Hardwick's ZB pages. (Which are no longer being maintained
and I might want to take over them.) Another is something recent that
LarsP put together and it is currently hidden on his site. You have to
type something like ../cube/270/ for the address. It's actually
pretty cool and I learned a bunch of algs from there recently. This URL
took me a while to hunt down. Easy for me to remember though, it's
the course number of the lab instructor job I had last year. I posted a
much more extensive ZB listing... pretty much exhaustive listing of all
the optimals (FTM and LRU restrict) for many of the hundreds of cases,
into the zb fourm, which is no longer active for many months now. I
should make a site out of it so it'd be useful to ppl. I'll
probably end up taking over the ZBLL portion of speedcubing.com, now
that it has been offered to me a few times. And make those additions
when I have some serious time. Chris really dropped everything else to
sharpen his big cube BLD mad skillz. It's understandable. I like
these questions of yours! -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@...> wrote: > > GOOd job > > I knew it was a ZB case (from
the right side). > I actually looked on Lars' site, but i
couldn't find the Full LL index > > I like this alg. > I converted
it to R2F'RB'R'BFR2B'R'B, so that there is no
need to > regrip (messes me up). > > thanks > > Jason > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@>
wrote: > > > > This is well known alg by ZB solvers. You will love me
for this... > > (if I understand your question that is) > > > > z'y
(R' U) (L' U' L) (R U2') (L' U' L
U2') y'z > > > > If this does what you want, then look no
further because this is > > as "fundemental and irreducible"
as a simple Sune. A classic alg. > > > > > > -Doug > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "kovacic81" > >
<kovacic81@> wrote: > > > > > > > > > > > > Thanks for the help
(everyone) > > > > > > I decided to go with the 2nd from the last. > > >
R2 B'(R'BR')(F'U'F)(RURU') > > > its also
the one thom gave me. > > > > > > GOOD news is that by using this alg,
the avg # of setup moves for > > > Stephan's method is 1.05,
compared to the original 1.36. > > > > > > I need another alg > > > > >
> > > > A PERM that switches URF<=>URB and RU<=>RF > > > with
this, the setup avg will be 0.86 moves > > > > > > Good stuff.... > > >
> > > > > > > > > > > > In speedsolvingrubikscube@yahoogroups.com,
d_funny007 <no_reply@> > > > wrote: > > > > > > > > A known weakness
of Ron's applet are cases with just two 2- > > cycles. I > > > >
punched it in ACube and it took less than 1 minute including > > typing
> > > > the case. > > > > > > > > Try: > > > >
((R'FR)F2')UF((RUR')F')U'F > > > > > > > > Or
mirrored F<->B and rotated looks pretty good: > > > >
(lU'R'U2)F'U'(R'F'R)d(RU') (yx) > > >
> > > > > Well here's a complete list of FTM optimals to your
hearts > > content: > > > > > > > > U F2 L F L' F R U R'
F' U' F > > > > U R U' R' F' U F R B' R B
R2 > > > > U' B2 L' B' L B' R' U' R B U
B' > > > > U' R' U R B U' B' R' F R'
F' R2 > > > > F' U F R U' R' F' U' F2
R' F' R > > > > F' U F R U' R' F' L
F' L' F2 U' > > > > F' R B U' B' R' F
R' D R' D' R2 > > > > B U' B' R' U R B U
B2 R B R' > > > > B U' B' R' U R B L' B L B2 U
> > > > B R' F' U F R B' R D' R D R2 > > > > R
B' R' B2 U' B' R' U' R B U B' > > > >
R2 D R D' R F' R B U B' R' F > > > > R2 D'
R' D R' B R' F' U' F R B' > > > > R2 F R
F' R B U B' R' U' R U > > > > R2 B' R' B
R' F' U' F R U R' U' > > > > R' F R F2 U F
R U R' F' U' F > > > > > > > > All of these are length
(13q,12f,12s). Hope this helps. > > > > > > > > > > > > -Doug > > > > >
> > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"kovacic81" > > > > <kovacic81@> wrote: > > > > > > > > > >
DOES anyone know if this alg exists? > > > > > > > > > > > > > > > I
need a T perm that also flips the 2 edges. URF<=>URB > > UL<=>UR >
> > > > I'm checking it on RONs cube applet, but no solutions so
far. > > > > > I also looked on bernards list of 1211 last layer cases,
but > > found > > > > > nothing that worked. > > > > > > > > > >
I'm using it for Blindfolding with Stephan's method. > > > > >
This could save doing set up moves for a few awkward cases. > > > > >
can anyone help me with this? > > > > > > > > > > jason > > > > > > > >
> > > > > > >
5325. Re: Some info on the scrambles for US Nationals From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 Aug 2006 12:36:57 -0000
Thank you very much for doing this for us. Definately appriciate it. I
suspect, I did an optimal for my 4.17 solve (it was the fastest 2x2
solve in the entire competition). I think Tim R. might have done it too.
It was #4 scramble in the prelim. I just noticed this fact looking over
the results page. I'm actually pretty happy about this... I guess
you could say it was a fluke though :/. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Before U.S. Nationals, I mentioned that
there was a reasonable > possibility that random scrambles for the 2x2x2
may have optimal > solutions of five moves or less (half-turn metric). I
looked at the > published scrambles from U.S. Nationals, and the number
of moves > required to solve them are listed below (for the 2x2x2
competition): > > Preliminary: > HTM: 9, 9, 10, 7, 9 > QTM: 11, 11, 11,
9, 12 > > Final: > HTM: 8, 7, 9, 9, 9 > QTM: 10, 8, 11, 11, 12 > > So
none of the scrambles were within five, or even six moves from the >
solved position. One scramble in the preliminary and one in the final >
could be solved in 7 moves. A slight majority of positions of the >
2x2x2 are solved optimally in 9 moves (HTM) and 11 moves (HTM) is the >
maximum. So in summary, I would say that the 2x2x2 scrambles were of >
reasonable quality, based upon the criterion of optimal solution length.
> > An optimal solution for each scramble is given below. These
sequences > assume the whole cube is oriented first so that the DBL
cubie is in > its solved position. > > Preliminary: > F' R'
F' R U2 R F' R' F2 > F U' R2 F2 R' F U R'
U > U F' U F U' R2 F U' F U' > R' F' U2 R2
F' U' F' > U2 R' F U' R F U R2 F2 > > Final: >
U2 R' F U' R F2 U F > R' F' R2 F' R U F > F
U' F' U' R2 U' R U2 F' > R F' R'
F' R U2 R F2 R' > F' R2 F R U' F R' U2 F2 > >
And, for those who might be wondering about the scramble for the WR >
3x3x3 solve by Toby Mao, I have this information. > > That scramble is
solved optimally in 18 moves in the face-turn metric > (or half-turn
metric), and 21 moves in the quarter-turn metric. So > that scramble can
be considered to be a typical cube position as far > as how many moves
are required to solve it. (A majority of positions > of the 3x3x3 cube
are 18f*.) > > Scramble: > B U B2 U' L2 F' U B U2 L' B2 D
R' D2 U2 L' R2 B R2 U2 R2 F' D2 F2 L' > > Examples
of optimal solutions are: > F D' B L U2 F D R2 D' L B2 D'
R' L' U' B2 R2 U' (18f*) > > F R' L' U F2
R' U' F' L U' D' F B' U D' L' B
U R' L (21q*) > > These were determined using Cube Explorer (ver.
3.67) and Michael > Reid's optimal solver, respectively. > > -
Bruce >
5326. Euro 2006 - Hotels ? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 Aug 2006 14:31:25 -0000
On the bottom of
http://rubiks.com/lvl4/commun/cbeclb/wc2005/euro06_index.cfm
there's a link to hotel suggestions and the Ibis hotel is said to
be preferred. Is that correct, is that where most people are staying?
Also, I have someone to share a room with for the three nights September
22-25 but I might arrive on Sep 21 already. Is there someone in a
similar situation with whom I could share a room that first night (i.e.
Sep 21-22)? Cheers! Stefan
5327. Re: Some info on the scrambles for US Nationals From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 Aug 2006 14:47:55 -0000
> I suspect, I did an optimal for my 4.17 solve (it was the fastest >
2x2 solve in the entire competition). I think Tim R. might have done >
it too. No, but mine (4.33) was a PLL skip (I do one side-OLL-PLL).
I'm pretty sure Hardwick did it the same way I did in 5.64:
Scramble: F2 L2 D' F D' F2 U L' D' B' L D2
F' L2 D2 L2 U2 R F L' F D2 F' U2 B (white on top, green
on front) Solve (solve orange first): x y' L U L y R U R'
U' R' F R F' U2 (12 moves) Optimal was 7 moves, mine was
12. Not quite optimal, but not too far from it! Tim --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Thank you very much for doing this for us. Definately
appriciate it. > > I suspect, I did an optimal for my 4.17 solve (it was
the fastest > 2x2 solve in the entire competition). I think Tim R. might
have done > it too. It was #4 scramble in the prelim. I just noticed
this fact > looking over the results page. I'm actually pretty
happy about > this... I guess you could say it was a fluke though :/. >
> > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Bruce Norskog" > <brnorsk@> wrote: > > > > Before U.S.
Nationals, I mentioned that there was a reasonable > > possibility that
random scrambles for the 2x2x2 may have optimal > > solutions of five
moves or less (half-turn metric). I looked at the > > published
scrambles from U.S. Nationals, and the number of moves > > required to
solve them are listed below (for the 2x2x2 > competition): > > > >
Preliminary: > > HTM: 9, 9, 10, 7, 9 > > QTM: 11, 11, 11, 9, 12 > > > >
Final: > > HTM: 8, 7, 9, 9, 9 > > QTM: 10, 8, 11, 11, 12 > > > > So none
of the scrambles were within five, or even six moves from > the > >
solved position. One scramble in the preliminary and one in the > final
> > could be solved in 7 moves. A slight majority of positions of the >
> 2x2x2 are solved optimally in 9 moves (HTM) and 11 moves (HTM) is >
the > > maximum. So in summary, I would say that the 2x2x2 scrambles
were > of > > reasonable quality, based upon the criterion of optimal
solution > length. > > > > An optimal solution for each scramble is
given below. These > sequences > > assume the whole cube is oriented
first so that the DBL cubie is in > > its solved position. > > > >
Preliminary: > > F' R' F' R U2 R F' R' F2 > > F
U' R2 F2 R' F U R' U > > U F' U F U' R2 F
U' F U' > > R' F' U2 R2 F' U' F' > >
U2 R' F U' R F U R2 F2 > > > > Final: > > U2 R' F U'
R F2 U F > > R' F' R2 F' R U F > > F U' F'
U' R2 U' R U2 F' > > R F' R' F' R U2 R F2
R' > > F' R2 F R U' F R' U2 F2 > > > > And, for
those who might be wondering about the scramble for the WR > > 3x3x3
solve by Toby Mao, I have this information. > > > > That scramble is
solved optimally in 18 moves in the face-turn > metric > > (or half-turn
metric), and 21 moves in the quarter-turn metric. So > > that scramble
can be considered to be a typical cube position as > far > > as how many
moves are required to solve it. (A majority of > positions > > of the
3x3x3 cube are 18f*.) > > > > Scramble: > > B U B2 U' L2 F' U
B U2 L' B2 D R' D2 U2 L' R2 B R2 U2 R2 F' D2 F2 >
L' > > > > Examples of optimal solutions are: > > F D' B L U2
F D R2 D' L B2 D' R' L' U' B2 R2 U' (18f*)
> > > > F R' L' U F2 R' U' F' L U' D'
F B' U D' L' B U R' L (21q*) > > > > These were
determined using Cube Explorer (ver. 3.67) and Michael > > Reid's
optimal solver, respectively. > > > > - Bruce > > >
5328. Re: [Speed cubing group] Re: T PERM that flips 2 edges?? From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 Aug 2006 08:28:46 -0700
On Aug 18, 2006, at 5:32, d_funny007 wrote: > Another is something
recent that > LarsP put together and it is currently hidden on his site.
You have > to type something like ../cube/270/ for the address Yeah,
it's on http://lar5.com/cube/270/ It's still too messy and
unfinished to be worthy of linking from the official page. But it can
certainly be useful already. - - - - - - - - - - - - "They say the
grass is greener on the other side, but have you ever flipped it
over?" Lars Petrus - lars@... http://lar5.com
5329. A lot of random thoughts (was Re: Missing forum members) From: "Ben King" <grsbmd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 Aug 2006 18:27:09 -0000
As long as we're on random thoughts, do you still go to Michigan?
I'm starting next week. There are also three other people I know of
in the freshman class who were, at least at one time, into speedcubing.
-Ben. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > That happens a lot around here. Thanks for
pointing it out though. > It gets even worst when schoool starts up in
September. Usually > September, November, and January are still good
months though since > there are big tournaments usually around then.
Summer it is usually > busy, but not this summer for some reason. I also
think that a lot > of cubers are "all cubed out" after WC2005.
People are mostly > prepeing quietly for EC05, of the ones that are
cubing actively > lately. Americans just got a big competition, thus it
is expected > that we won't post much. Although it is expected htat
a few of us > (myself included) will post personal reports and/or
picture sets as > soon as we have time. But that will be the extent of
it. > > A few ppl I talked to also complained about being bored with
cubing > at the moment. This is also understandable. But as you know
cubing > is so addictive that they will always come back, surely enough.
> > Anyhow some random thoughts of mine today: > > This is a funny
cube-related video where no one solves a cube and > it's in a
language I don't understand but still funny: >
http://www.youtube.com/watch?v=FqByknKOSbM&search=rubik%27s%20cube >
> I stumbled upon a vid of Shelley BLD solving in just under 2 minutes.
> http://www.youtube.com/watch?v=FZs-Gr6Vcsk > I showed it to a few of
my friends today who where throughly > impressed. > > And slightly
off-topic is the video that inspired the one of Macky > at MathCamp
recently. It is called "Yellow Fever" and about Asian > males
and dating done by a group of pretty impressive UCSD film > students,
whose works can be found here: www.wongfuproductions.com > > I just
lubed a new keychain I got. The mechanism is just a miniture > form of
the regular mechanism now. The older one I got from 5 years > ago is of
a slightly different mechanism oddly enough (both rubiks > made). I
would love to see them make keychain 4x4s and 5x5s! > > I wonder if I
can do a keychain cube one-handed while blindfolded in > under 30
minutes? Okay one of you guys try and report a time here :0. > > I
suspect that Will S. can solve a cube in 40s by the finger tricks > he
is using in that Happiness(sp) movie trailer. Does anyone know? > I
thought this was a funny article about that upcomming movie where > the
writer gets completely trashed in the comments by making a bad >
assumption: http://www.ciwww.cinematical.com/2006/07/26/happyness- >
trailer-released-title-still-spelled-wrong/#comments > > Oh and in case
anyone cares, I did go though and fully restring my > MM last night (in
reference to an earliy post). I'm not sure why I > am so obsessed
with having good clip distribution. It only took > about 1hr this time.
I really love stringing magics, MM and up > especially. I have access to
a photo quality printer and can make > silver version MMs for ppl. If
anyone is interested e-mail me. (3 HP > or Homer magics -> 2 MMs, kinda
nifty, my copied inserts are not > double sided but look very convincing
on high quality paper.) > > This reminds me, the next time you magic-ers
crack open your > magic/MM, place a logo sticker inside if you have one.
This tip > should save us confusion at gatherings. > > I like
DanH's new site layout and can't wait for it to be filled >
with material. > > I am still looking for someone to do teamBLD with,
using full out ZB > codes. This might be too evil for everybody I guess,
but still worth > asking. > > BTW, a *really* terrific trophy for Leyan
would have been a hugh > 6x6... *fully functional*! I bet I wasn't
the only person thinking > that though. > > > -Doug > > p.s. I know
about tinyurl, and I still prefer to give links this way. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" >
<athefre@> wrote: > > > > Are we missing some members of this forum?
The posts here lately > > aren't as interesting as they were when I
first joined. I was a > > beginner when I joined so maybe I cared more
about each post > then. > > But, these forum members haven't posted
in a while: > > ... >
5330. Re: [Speed cubing group] Re: BOB BURTON BLD VIDEO From: Marcus Trujillo <m_trujillo_t@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 Aug 2006 15:34:56 -0700 (PDT)
haha alright thanks bob oh and i might be able to go to the next US
nationals! i think i convinced my parents! Bob Burton <bob@...>
wrote: I didn't want to take the blindfold out of my bag. :P ~ Bob
--- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > C'mon Bob, why couldn't you just
do it with a blindfold on? You HAVE a > blindfold, so why do you show us
a vid of you doing it under the > table? :P Well, it's better than
Tyson's 1:13.37 3x3 BLD solve. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> wrote: > > > > hahaha sorry. i'll make a real one. :P > > > > ~
Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, Marcus
Trujillo > > <m_trujillo_t@> wrote: > > > > > > man i just saw Bob
Burton's 2x2x2 bld video and that was crap man! > > you
couldn't even see his solve! for all i know he was just fumbling >
> around with the cube down there then ditched it at the last second >
for > > a new 2x2x2 cube! i was reallllly disappointed > > > > > > > > >
--------------------------------- > > > How low will we go? Check out
Yahoo! Messenger's low PC-to-Phone > > call rates. > > > > > >
[Non-text portions of this message have been removed] > > > > > >
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5331. Re: [Speed cubing group] Re: Limericks From: Marcus Trujillo <m_trujillo_t@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 Aug 2006 15:45:51 -0700 (PDT)
daniels limerick was absolutely amazing! im saving that thing! Timothy
Sun <linkpoke@...> wrote: First limerick applies to me, except I
swore at him. Hahaha, spousal friction. --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@... > wrote: > > I'll give it a shot: > > Cubing in
an public place > A man invaded my space. > He said with a scoff >
"just peel the stickers off!" > So I punched him right in the
face. > > The Rubik's Cube's an addiction, > The source of
much spousal friction. > I've been practicing plenty. > If I could
just get sub 20! > Perhaps that would end this affliction! > > (ok, not
true about spousal friction) > > Let's hear some more! > Daniel > >
> --- In speedsolvingrubikscube@yahoogroups.com, "uweren2000"
> <rune.wesstrom@> wrote: > > > > Why not start a contest in
limericks related to the cube? > > Here just a prototype: > > > > There
is a young man from Germany, > > who is cubing in harmony. > > He´s the
best of us all. > > May his star not fall > > very, very suddenly! > > >
> R > > > --------------------------------- Do you Yahoo!? Next-gen
email? Have it all with the all-new Yahoo! Mail Beta. [Non-text portions
of this message have been removed]
5332. Euro 2006 - Hotels -- Looking for roommate as well From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 19 Aug 2006 09:20:44 -0000
I will probably end up spending two nights (22-24 september) at the Ibis
hotel and I was wondering if anyone is willing to share a room with me
as well. Sven
5333. Re: [Speed cubing group] Nickname for the 6x6x6 = Devil
Cube? From: "Aron Stansvik" <elvstone@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 19 Aug 2006 15:05:06 +0200
On 8/15/06, Jeff Soesbe <yeff@...> wrote: > All -- > > Just out of
curiousity, could one nickname for the 6x6x6 cube > be "Devil
Cube"? Seems obvious, given the 6-6-6 symbolism. > > I'd bet
this has been mentioned before. I'd also bet many folks of a > more
religious bent might not be too thrilled with the nickname. > > Just
thought I'd toss it out there, I think I'd like "The
Beast" more.. hm. http://en.wikipedia.org/wiki/Number_of_the_beast
I'm not sure everyone is content with using a nick name that is
inspired by a religion.. I don't mind though.. Best regards, Aron
Stansvik
5334. Re: [Speed cubing group] Re: Limericks From: diego ivan gomez <casadiego70@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 19 Aug 2006 14:55:43 -0500 (CDT)
oye gran pendejo dile a todo el mundo que envia estos estupidos correos
que dejen de mandar estos estupidos mensajes Marcus Trujillo
<m_trujillo_t@yahoo.com> escribió: daniels limerick was absolutely
amazing! im saving that thing! Timothy Sun <linkpoke@...> wrote:
First limerick applies to me, except I swore at him. Hahaha, spousal
friction. --- In speedsolvingrubikscube@yahoogroups.com, "Daniel
Hayes" <swedishlf@... > wrote: > > I'll give it a shot: > >
Cubing in an public place > A man invaded my space. > He said with a
scoff > "just peel the stickers off!" > So I punched him right
in the face. > > The Rubik's Cube's an addiction, > The source
of much spousal friction. > I've been practicing plenty. > If I
could just get sub 20! > Perhaps that would end this affliction! > >
(ok, not true about spousal friction) > > Let's hear some more! >
Daniel > > > --- In speedsolvingrubikscube@yahoogroups.com,
"uweren2000" > <rune.wesstrom@> wrote: > > > > Why not
start a contest in limericks related to the cube? > > Here just a
prototype: > > > > There is a young man from Germany, > > who is cubing
in harmony. > > He´s the best of us all. > > May his star not fall > >
very, very suddenly! > > > > R > > > ---------------------------------
Do you Yahoo!? Next-gen email? Have it all with the all-new Yahoo! Mail
Beta. [Non-text portions of this message have been removed]
__________________________________________________ Correo Yahoo! Espacio
para todos tus mensajes, antivirus y antispam ¡gratis! Regístrate ya -
http://correo.espanol.yahoo.com/ [Non-text portions of this message have
been removed]
5335. Re: [Speed cubing group] Qualifying times (was Re: EC) From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 19 Aug 2006 22:29:55 +0200
Hi Timothy, Israel is usually competing in European competitions.
Organising an Asian competition is quite hard because they do not have a
common language like we have English, German, Spanish or French. Have
fun, Ron ----- Original Message ----- From: Timothy Sun To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 12, 2006
10:49 AM Subject: SPAM: [Speed cubing group] Qualifying times (was Re:
EC) "Euro 2006 is open to citizens of the European countries and
Israel." Why Israel, and not the US for example? Israel's part
of Asia. Which reminds me, we should have an open Asian championship.
-Tim --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune. wesstrom@...> wrote: > > Once a year I and my neighbour have a
chess match to determine who will became the Champion of the village for
that year. How do you think; should the joy of victory be shadowed by
the fact that we did not invite Kasparov? > R > > ----- Original Message
----- > From: Stefan Pochmann > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, August 12, 2006
12:40 AM > Subject: [Speed cubing group] Qualifying times (was Re: EC) >
> > > > Imagine an American citizen living in Paris right next to the
Euro2006 > venue... can't compete. But the French citizen living in
USA? Sure he > can. > > Stefan > > > > > > [Non-text portions of this
message have been removed] > [Non-text portions of this message have
been removed]
5336. Re: [Speed cubing group] Nickname for the 6x6x6 = Devil
Cube? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 19 Aug 2006 20:29:41 -0000
How about "six pack". I want both. Stefan
5337. Cube Obsession Website From: "jwplumbcube" <jwplumb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 20 Aug 2006 03:27:54 -0000
Hi everyone, Just thought I would let you know about a new website I
made. You can find it here:
http://people.aapt.net.au/jwplumb/cubeobsession/ I hope you find it
useful.
5338. [Speed cubing group] Qualifying times (was Re: EC) From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 20 Aug 2006 05:14:40 -0000
Well, I see that there are these major languages in Asia (excluding
Russia): Arabic, Mandarin Chinese, Japanese, Korean, and English... In
Chinese schools, every Chinese person speaks English in one way or
another. Southeast Asians mostly know how to speak English (singlish, as
Singaporeans call it), but Koreans and the Japanese? I'm not so
sure about them... My school, which is international, also faces this
problem. Parents come from all over the world; the school's job is
to print out a copy of whatever handout (for example student
information) in Chinese, Korean, Japanese, English, French, etc. Maybe
something similar? -Tim --- In speedsolvingrubikscube@yahoogroups.com,
"Ron van Bruchem" <ron@...> wrote: > > Hi Timothy, > >
Israel is usually competing in European competitions. > Organising an
Asian competition is quite hard because they do not have a common
language like we have English, German, Spanish or French. > > Have fun,
> > Ron > > > ----- Original Message ----- > From: Timothy Sun > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, August 12, 2006
10:49 AM > Subject: SPAM: [Speed cubing group] Qualifying times (was Re:
EC) > > > "Euro 2006 is open to citizens of the European countries
and Israel." > > Why Israel, and not the US for example?
Israel's part of Asia. Which > reminds me, we should have an open
Asian championship. > > -Tim > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune. >
wesstrom@> wrote: > > > > Once a year I and my neighbour have a chess
match to determine who > will became the Champion of the village for
that year. How do you > think; should the joy of victory be shadowed by
the fact that we did > not invite Kasparov? > > R > > > > ----- Original
Message ----- > > From: Stefan Pochmann > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Saturday, August 12,
2006 12:40 AM > > Subject: [Speed cubing group] Qualifying times (was
Re: EC) > > > > > > > > > > Imagine an American citizen living in Paris
right next to the > Euro2006 > > venue... can't compete. But the
French citizen living in USA? Sure > he > > can. > > > > Stefan > > > >
> > > > > > > > [Non-text portions of this message have been removed] >
> > > > > > > [Non-text portions of this message have been removed] >
5339. A history of solving techniques From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 20 Aug 2006 15:22:53 +1000
I have begun constructing a page which attempts to plot the evolution
and history of Rubik's Cube solving techniques over the years.
http://www.ryanheise.com/cube/methods/ If anyone would like to suggest
additions or corrections, maybe this list can be a good place to discuss
them. I don't know much about early corners first methods, for
example. I seem to recall reading somewhere that Erno Rubik originally
figured out to solve the cube using a corners-first method, and there is
even an algorithm named after him which solve the edges of the middle
ring. Is this correct? Any help would be appreciated. -- Ryan Heise
http://www.ryanheise.com/cube/
5340. Re: Euro 2006 - Hotels ? From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 20 Aug 2006 11:35:23 -0000
My and my brother, Kåre, will stay at the recommended Ibis Hotel. We
arrive in the afternoon Sept 21, and leave the 25th. It will be fun to
meet you all great cubers. Only one month left. :-) /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > On the bottom of >
http://rubiks.com/lvl4/commun/cbeclb/wc2005/euro06_index.cfm > >
there's a link to hotel suggestions and the Ibis hotel is said to
be > preferred. Is that correct, is that where most people are staying?
> > Also, I have someone to share a room with for the three nights >
September 22-25 but I might arrive on Sep 21 already. Is there someone >
in a similar situation with whom I could share a room that first night >
(i.e. Sep 21-22)? > > Cheers! > Stefan >
5341. Re: A history of solving techniques From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 20 Aug 2006 11:55:14 -0000
I think Rubik's alg is the one that flips two opposite edges.
(M'UM'UM'U2MUMUMU2 - I think, don't have a cube) I
read it on a page with a corners first method that used V as M in
notation (I think). You can find a bit about the original methods on
some odd sites around the web, I'll have a look later. I'll
check out the site later. I'm on an age old computer and I assume
this is a java-happy page :) ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote:
> > I have begun constructing a page which attempts to plot the
evolution > and history of Rubik's Cube solving techniques over the
years. > > http://www.ryanheise.com/cube/methods/ > > If anyone would
like to suggest additions or corrections, maybe this > list can be a
good place to discuss them. > > I don't know much about early
corners first methods, for example. I seem > to recall reading somewhere
that Erno Rubik originally figured out to > solve the cube using a
corners-first method, and there is even an > algorithm named after him
which solve the edges of the middle ring. Is > this correct? > > Any
help would be appreciated. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ >
5342. Re: [Speed cubing group] Nickname for the 6x6x6 = Devil
Cube? From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 20 Aug 2006 13:57:28 +0100 (BST)
This could be named after someone like Ron/Stefan/Chris for their
contribution for being the most inflencing cubers. John Louis Stefan
Pochmann <pochmann@...> wrote: How about "six pack". I want
both. Stefan --------------------------------- Here's a new way to
find what you're looking for - Yahoo! Answers Send FREE SMS to your
friend's mobile from Yahoo! Messenger Version 8. Get it NOW
[Non-text portions of this message have been removed]
5343. Re: [Speed cubing group] Nickname for the 6x6x6 = Devil
Cube? From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 20 Aug 2006 15:47:29 +0200
It could also be named after the first person who solves it blindfolded
(Matt Walter had this idea last month). Or we could also just call it
the 6x6x6 cube :D Gilles.be 2006/8/20, JohnLouis Louis <pjlmem@...>:
> > This could be named after someone like Ron/Stefan/Chris for their >
contribution for being the most inflencing cubers. > > John Louis > > >
Stefan Pochmann <pochmann@... <pochmann%40gmx.de>> wrote: > How
about "six pack". I want both. > > Stefan > > >
--------------------------------- > Here's a new way to find what
you're looking for - Yahoo! Answers > Send FREE SMS to your
friend's mobile from Yahoo! Messenger Version 8. Get > it NOW > >
[Non-text portions of this message have been removed] > > > [Non-text
portions of this message have been removed]
5344. Re: [Speed cubing group] Nickname for the 6x6x6 = Devil
Cube? From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 20 Aug 2006 15:58:58 +0200
----- Original Message ----- From: Gilles van den Peereboom To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, August 20, 2006
3:47 PM Subject: Re: [Speed cubing group] Nickname for the 6x6x6 = Devil
Cube? The best hitherto! (But "6by6" is slightly better). R Or
we could also just call it the 6x6x6 cube :D [Non-text portions of this
message have been removed] [Non-text portions of this message have been
removed]
5345. Problem with my 5x5 From: "Emanuele" <bw.project@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 20 Aug 2006 20:44:49 -0000
Hi everyone! I have a problem with my 5x5. I disassembled it and lubed
it, but when I finished reassembling it I found out that one of the six
screws came out after a few turns of one face, even if I made the screw
tighter, making the puzzle too loose. What can I do now? This way the
puzzle can't be solved, because only a few rotations in the same
direction of that face would be enough to split the whole puzzle into
tiny little pieces. What do you advise me to do? To substitute the core
of the puzzle? And, in case, where can I find it? Thanks in advance!
5346. Re: Problem with my 5x5 From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 20 Aug 2006 20:50:08 -0000
Not that it counts, but my personal opinion is that the core of a 5x5
defines how nice it is. You can have the nicest pieces, but if the core
sux, the puzzle sux. I have found 1/4 cores that I bought to be good
enough to use, and have not tried substituting pieces onto it, but I
have thought about it. My suggestion is a new core, and a good new core
is as hard to find as a good new 5x5. Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Emanuele"
<bw.project@...> wrote: > > Hi everyone! > I have a problem with my
5x5. I disassembled it and lubed it, but when > I finished reassembling
it I found out that one of the six screws came > out after a few turns
of one face, even if I made the screw tighter, > making the puzzle too
loose. > What can I do now? This way the puzzle can't be solved,
because only > a few rotations in the same direction of that face would
be enough to > split the whole puzzle into tiny little pieces. > What do
you advise me to do? To substitute the core of the puzzle? > And, in
case, where can I find it? > Thanks in advance! >
5347. Re: A history of solving techniques From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 20 Aug 2006 21:01:56 -0000
Nice page, missing some things though (and I'm sure others can add
to this) L2L1-4 and anything to do with corners first is missing
isn't it? ~Thom --- In speedsolvingrubikscube@yahoogroups.com, Ryan
Heise <ryan@...> wrote: > > I have begun constructing a page which
attempts to plot the evolution > and history of Rubik's Cube
solving techniques over the years. > >
http://www.ryanheise.com/cube/methods/ > > If anyone would like to
suggest additions or corrections, maybe this > list can be a good place
to discuss them. > > I don't know much about early corners first
methods, for example. I seem > to recall reading somewhere that Erno
Rubik originally figured out to > solve the cube using a corners-first
method, and there is even an > algorithm named after him which solve the
edges of the middle ring. Is > this correct? > > Any help would be
appreciated. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
5348. Re: Problem with my 5x5 From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 20 Aug 2006 21:02:43 -0000
Per recently broke two of his 5x5 cores too. I think you should start
off by contacting Cubesmith, he should have some spares since ppl like
me keep ordering a down x-centers from him at a time. If you break a lot
of x-centers your self, or have a lot of other broken pieces, than the
most economic approach, may be to just buy a brand new 5x5 yourself. Try
to get one for less than $30. Then sub in the mech. I am getting close
to doing this, my 5x5 mech. is becoming much too loose after a few years
of wear. I am actually not too familiar with the mech. itself. Where are
the screws located? Is it just one axle? If it is just one axle, it
might be worth working on. You can try to slice off the center cap in
order to get access to the screw. I would then use something to make the
screw hole a bit smaller. I remember reading somewhere (probably on
Ton's pages) that it helps to use glue (he uses superglue, but
I'm not sure if this matters much). He places some ont eh tip of
the screw, and screws it in before it drys, than removes the screw after
it drys and reassembles. The trick here, is to guage the screw depth
without the center piece. It's also a good idea to clean the screw
of any oily residue. When you are satisfied, glue the center cap back in
place and perhaps do a bit of sanding on it. Again, I wnat to point out,
I've never taken a 5x5 mechanism apart. so I really don't know
for sure, but this is how I imagine it is like. (Anyone want to second
my recommendations?) A 5x5 core shouldn't cost more than $4, I
hope. I hope that rubiks.com sells x-center replacements sometime in the
future to balence out all the partial cubes out there. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Emanuele"
<bw.project@...> wrote: > > Hi everyone! > I have a problem with my
5x5. I disassembled it and lubed it, but when > I finished reassembling
it I found out that one of the six screws came > out after a few turns
of one face, even if I made the screw tighter, > making the puzzle too
loose. > What can I do now? This way the puzzle can't be solved,
because only > a few rotations in the same direction of that face would
be enough to > split the whole puzzle into tiny little pieces. > What do
you advise me to do? To substitute the core of the puzzle? > And, in
case, where can I find it? > Thanks in advance! >
5349. Re: Cube Obsession Website From: "athefre" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 20 Aug 2006 21:25:21 -0000
I like the layout. Once you complete the Fridrich page it will be very
good. Just maybe add some images to make it understandable. --- In
speedsolvingrubikscube@yahoogroups.com, "jwplumbcube"
<jwplumb@...> wrote: > > Hi everyone, > > Just thought I would let
you know about a new website I made. You can > find it here: >
http://people.aapt.net.au/jwplumb/cubeobsession/ > > I hope you find it
useful. >
5350. Re: Problem with my 5x5 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 20 Aug 2006 22:50:00 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@.. .> wrote: > > Per recently broke two of his 5x5 cores
too. Why "too"? Did the guy say his is broken? > You can try
to slice off the center cap > in order to get access to the screw.
Didn't he say tightening the screws didn't help? My guess: no
new core needed. Clean screw and where it goes into and use a little bit
superglue. Also: what type do you have? Meffert or Eastsheen? If
Meffert, you can sand the ends of the springs flat which should help.
Stefan
5351. Re: [Speed cubing group] Re: Limericks From: jerome bautista <soccerfame09@...> To: speedsolvingrubikscube@yahoogroups.com, Marcus Trujillo
<m_trujillo_t@...> Date: Sun, 20 Aug 2006 16:40:59 -0700 (PDT)
hey this might sound weird but, cubers in the philippines are frustrated
because the quality of the cubes here are terrible. it's so hard to
twist and at's easy to break. please help the cubers in the
philippines so that cubing will be popular here, please we are begging
you to buy us at least 5 pcs. of a 3 by 3 rubik cube, please! thanks and
God bless the cubers.. --------------------------------- Want to be your
own boss? Learn how on Yahoo! Small Business. [Non-text portions of this
message have been removed]
5352. Re: Problem with my 5x5 From: "Emanuele" <bw.project@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 21 Aug 2006 00:00:27 -0000
Sand the springs? I wouldn't have thought of that. I have to try.
Btw, how can I clean where the screw goes? And should I put the
superglue there? Probably the screw comes out easily now because a bit
of silicone fell into the screw place. I changed the screw putting
another one with a less oblique threading to prevent the sudden coming
out. The situation got a little better, but it's only a matter of
some more face turns. It won't last one solve. I wonder, if that is
the cause, could the core get back to normal as before? How much time
does it take to get dry (or how can I dry it)? Actually, I don't
know which type of 5x5 it is, because it's a gift. The thing I know
is that it didn't have any logo, but the pieces are identical to my
original Rubik's (that I haven't taken apart yet). The
stickers are different (good quality) with the old style orange, I
think. Maybe an old 5x5, I don't know. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@ > .>
wrote: > > > > Per recently broke two of his 5x5 cores too. > > Why
"too"? Did the guy say his is broken? > > > You can try to
slice off the center cap > > in order to get access to the screw. > >
Didn't he say tightening the screws didn't help? > > My guess:
no new core needed. Clean screw and where it goes into and > use a
little bit superglue. Also: what type do you have? Meffert or >
Eastsheen? If Meffert, you can sand the ends of the springs flat which >
should help. > > Stefan >
5353. Re: Problem with my 5x5 From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 21 Aug 2006 01:30:36 -0000
I think it's probably an older 5x5. Although, you might be able to
tell from the plastic and the molding, if it's a more recent knock
off brand. Sanding the springs will reduce noise, but I'm not sure
how much that will really help. I always keep a certain product called
"Goo Gone" that removes any greasy residue, sticker gunk, or
other adhesives. I do a lot of cube preparations, so it is worth it for
me to have this. This would get rid of any oil/lube in the screw hole,
not sure if it'd be worth it for you though. If you plan on doing
5x5 a lot, I do recommend using your second 5x5 and using this one as
for pieces. I break 2 x-centers every week. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Emanuele"
<bw.project@...> wrote: > > Sand the springs? I wouldn't have
thought of that. I have to try. > Btw, how can I clean where the screw
goes? And should I put the > superglue there? > Probably the screw comes
out easily now because a bit of silicone > fell into the screw place. >
I changed the screw putting another one with a less oblique threading >
to prevent the sudden coming out. > The situation got a little better,
but it's only a matter of some > more face turns. It won't
last one solve. > I wonder, if that is the cause, could the core get
back to normal as > before? > How much time does it take to get dry (or
how can I dry it)? > Actually, I don't know which type of 5x5 it
is, because it's a gift. > The thing I know is that it didn't
have any logo, but the pieces are > identical to my original
Rubik's (that I haven't taken apart yet). > The stickers are
different (good quality) with the old style orange, > I think. Maybe an
old 5x5, I don't know. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@ > > .>
wrote: > > > > > > Per recently broke two of his 5x5 cores too. > > > >
Why "too"? Did the guy say his is broken? > > > > > You can
try to slice off the center cap > > > in order to get access to the
screw. > > > > Didn't he say tightening the screws didn't
help? > > > > My guess: no new core needed. Clean screw and where it
goes into > and > > use a little bit superglue. Also: what type do you
have? Meffert or > > Eastsheen? If Meffert, you can sand the ends of the
springs flat > which > > should help. > > > > Stefan > > >
5354. [Speed cubing group] Re: Limericks From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 21 Aug 2006 01:45:51 -0000
Hey, that's not a Limerick! I don't understand the situation.
Will rubiks.com not ship to that country or something? It is still
possible to purchese cubes off Amazon.com. Just make sure that you
don't get the one in the "plastic shell packaging". The
ones that are in the Hexagonal prisms are the best I think. It might
even be possible to find ones in cardboard box pckagaing too. Those
should also be okay. www.edsthinkshop.com offers pretty competitive
pricing I think. We might be able to help if you explain your situation
further. -Doug --- In speedsolvingrubikscube@...m, jerome bautista
<soccerfame09@...> wrote: > > hey this might sound weird but, cubers
in the philippines are frustrated because the quality of the cubes here
are terrible. it's so hard to twist and at's easy to break.
please help the cubers in the philippines so that cubing will be popular
here, please we are begging you to buy us at least 5 pcs. of a 3 by 3
rubik cube, please! thanks and God bless the cubers.. > > >
--------------------------------- > Want to be your own boss? Learn how
on Yahoo! Small Business. > > [Non-text portions of this message have
been removed] >
5355. Re: [Speed cubing group] Re: A history of solving
techniques From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 21 Aug 2006 12:06:40 +1000
On Sun, Aug 20, 2006 at 09:01:56PM -0000, thomkirjava wrote: > Nice
page, missing some things though (and I'm sure others can add to >
this) > > L2L1-4 and anything to do with corners first is missing
isn't it? Yeah, I would also like to add: - David J. Salvia's
method, although at what dates were each of its techniques/steps
developed? - Doug Li's method, although since it has not been
published, I will leave it up to Doug whether I should document as much
as I was able to figure out by watching his video. - Others... There are
also some existing entries which I haven't completely finished yet,
e.g. Gilles' steps 3 and 4. Unfortunately, though I have heard of
many different corners-first styles, I don't remember who invented
them, or when. This will probably be the slowest section of the page to
update. -- Ryan Heise http://www.ryanheise.com/cube/
5356. Re: A history of solving techniques From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 21 Aug 2006 03:19:17 -0000
> I have begun constructing a page which attempts to plot > the
evolution and history of Rubik's Cube solving techniques > over the
years. I think what you're doing here belongs either in a wiki or
an a more general domain name like speedcubing.com or rubiks.com.
It's not really your own. Besides, we have nice wikis for this:
http://www.snkenjoi.com/wikicube/index.php?title=List_of_methods and
http://en.wikipedia.org/wiki/Speedcubing as we say in programming:
let's not reinvent the wheel. But anyway, if you feel you can make
this work, go ahead. Just allow the wiki makers to include your content.
Michiel --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> wrote: > > I have begun constructing a page which attempts
to plot the evolution and history of Rubik's Cube solving
techniques over the years. > > http://www.ryanheise.com/cube/methods/ >
> If anyone would like to suggest additions or corrections, maybe this >
list can be a good place to discuss them. > > I don't know much
about early corners first methods, for example. I seem > to recall
reading somewhere that Erno Rubik originally figured out to > solve the
cube using a corners-first method, and there is even an > algorithm
named after him which solve the edges of the middle ring. Is > this
correct? > > Any help would be appreciated. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ >
5357. Mysterious DougLi Method Unveiled (ane Re: A history of solving
techniques) From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 21 Aug 2006 05:29:26 -0000
I agree that L2L1-4 stuff is missing and that that one is used by more
than one person. I am honored that you mentioned me. I was sort of
thinking that my method would be overlooked. I think I'll document
it someday, but no one ever wanted to see it published so I never
bothered. Just to give a quick summary though. When I first started
cubing, 1998-1999, I was using a system where I would solve the top
corners, then the E edges, then the top edges, permute D corners, orient
D corners, orient D edges, permute D edges. This quickly evolved to full
CLL/ELL, where some of the tougher ELL algs where found using ACube
(whatever version it was at the time). My CLL algs where found by trial
and error, and I still use many of them today. I got to about 1:10 that
way in 1999. I then started doing F2L this way, and it's become my
system since: 1. FL and BL edges 2. UFL and UBL corners 3. UF and UB
edges 4. One of the two 2x2 blocks, either (ufR) or (ubR) 5. Solve the
rest of the 2x3 on the right by adding the c/e pair using standard
c/e-pairing algs. 6. Solve the UL edge while flipping the D edges
correctly. 7. COLL 8. Edge Perm It's been this way since summer of
2002 I think. It was when I started using COLL, which only required
learning about 8 more corner algs in place of my normal CLLs. At the
time I was averaging *nearly* sub-20 solving this way. Whenever it was
not possible to do EO early, I would do my normal CLL in place of the
COLL and then do ELL, with full ELL knowledge. Steps 5 and 6 are very
interchangable, I do about half and half now. When I do the UL edge
first (which in many cases I might do UL and UR edges together), I would
do zbf2l for the F2L finish and then proceed. Step 6 requrires knowing
all the algs to insert and edge while flipping the other 4 edges, an alg
set of about 14 cases that I know. Another alternative is that if the UL
edge is done and I have a 2x2x3 block, I will likely do a "Petrus
orient all edges" step to make things easier later. Alternatively,
if I find a c/e pair is done on the right, I will finish the F2l minus
the UL and UR edges then do a cube rotation and proceed like
Gilles' method. Thus, it is not always the case that I finish F2L
before doing CLL. Sometimes in place of step 2, I will also "sneak
in" the UL edge. Many times steps 2+3 are done fluidly together.
But step 3 alone does require the build up of many "short
algs". Or I guess you could say that it is intuitive. Another
improvement I have is that I will do the UL edge and an ER edge at the
same time if all the U coerns are in place early. Only in the past year
have I started holding LL on U most of the time. in the past two years I
have learned much more ZBLL so that has helped. I started learning all
the ZBLL cases that don't involve CP about 4 years ago, so
I've been at it for a while. I haven't been learning anymore
ZBLL now that I have realized I greatly lack ZBF2L algs. In addition,
when I do not have EO for LL, I have an expanded CLL set that will flip
the proper edges so that I "catch up to" ZB solving, and will
typically just have a 3-cycle. Moreover, I learn ZBLL algs sporatically
so that I can cover all the categories in such a way that I will rarely
end with H-Perm or Z- Perm. Try solving *modularly* with this method,
it's fun. Don't cosider it a serious speedsolving method
though, because it is probably quite worthless to anyone besides me. I
use it at competitions and it even got me a sub-20 ave in the TN
tournament, but it took a lot of work (especially to figure out most of
the algs myself). Not for the faint of heart. -Doug p.s. Oh, I mastered
PLL, but I still don't know a third of the OLL. Luckily I
don't really need it for anything besides teamBLD. 5% of the time I
also start off with a 2x2x2 block... so basically I don't really
have a method, I just go with the flow. It's a *non-method* really,
lol. --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> wrote: > > On Sun, Aug 20, 2006 at 09:01:56PM -0000,
thomkirjava wrote: > > Nice page, missing some things though (and
I'm sure others can add to > > this) > > > > L2L1-4 and anything to
do with corners first is missing isn't it? > > Yeah, I would also
like to add: > > - David J. Salvia's method, although at what dates
were each of its > techniques/steps developed? > > - Doug Li's
method, although since it has not been published, I will > leave it up
to Doug whether I should document as much as I was able to > figure out
by watching his video. > > - Others... > > There are also some existing
entries which I haven't completely finished > yet, e.g.
Gilles' steps 3 and 4. > > Unfortunately, though I have heard of
many different corners-first > styles, I don't remember who
invented them, or when. This will probably > be the slowest section of
the page to update. > > -- > Ryan Heise > http://www.ryanheise.com/cube/
>
5358. Re: Limericks From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 21 Aug 2006 05:09:45 -0000
WHAT DO YOU NEED?? --- In speedsolvingrubikscube@yahoogroups.com, jerome
bautista <soccerfame09@...> wrote: > > hey this might sound weird
but, cubers in the philippines are frustrated because the quality of the
cubes here are terrible. it's so hard to twist and at's easy
to break. please help the cubers in the philippines so that cubing will
be popular here, please we are begging you to buy us at least 5 pcs. of
a 3 by 3 rubik cube, please! thanks and God bless the cubers.. > > >
--------------------------------- > Want to be your own boss? Learn how
on Yahoo! Small Business. > > [Non-text portions of this message have
been removed] >
5359. Re: [Speed cubing group] Re: A history of solving
techniques From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 21 Aug 2006 15:35:44 +1000
On Mon, Aug 21, 2006 at 03:19:17AM -0000, Michiel van der Blonk wrote: >
I think what you're doing here belongs either in a wiki or an a
more > general domain name like speedcubing.com or rubiks.com. It's
not > really your own. I disagree with this on so many levels. Firstly,
it is usual, legal and even right for different authors to write
different books or articles on the same topic, in different prose, with
different illustrations, and with different emphasis or different
analysis. It is not the information that belongs to these different
authors, but their expressions of it. Secondly, I am the proud author of
my articles, and so I will publish them on my own website :-) Neither
rubiks.com nor speedcubing.com have any sort of automatic ownership over
other authors' articles, and so my article does not inherently
belong to either of their domains. Finally, the world would be a far
less interesting place if different authors were not permitted to write
different articles on the same topic, and if the only articles in
existence were published by some central organisation. While on this
point, please do a google search on
http://www.google.com/search?q=history+of+programming+languages and
appreciate the range of different articles available on the topic. P.S.
Aren't you the same guy who objected to my graphical cube database,
which I also put a lot of effort into? We are all free to contribute in
our own way. If you think otherwise, then don't just pick on me,
but also pick on all of the people who have written their own pages
about "cube notation", "cube terminology", or the
"Fridrich system". -- Ryan Heise
http://www.ryanheise.com/cube/
5360. Re: [Speed cubing group] Mysterious DougLi Method Unveiled (ane
Re: A history of solving techniques) From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 21 Aug 2006 16:05:24 +1000
On Mon, Aug 21, 2006 at 05:29:26AM -0000, d_funny007 wrote: > I am
honored that you mentioned me. Doug, your F2L appoach is really crazy
and really effective, too :-) Thanks for sharing! Now that it is in the
open, I hope you don't mind if I describe what I remember of the
video you used to have on your page. You started with a 3x2x1 block and
the opposite edge, so that it looked like a T-shape. Imagine the 3x2x1
block at the rear and the opposite edge at the front. The next steps
were then very interesting. You inserted a corner/edge pair on the left
side of the T, not a vertical pair but instead a flat horizontally lying
pair. You inserted it with BL'B' with the pair landing at
DL+DLF. Then on the right side of the T, there was already an edge
stored in the DR position (which you probably put there) that belonged
in the FR position. You then found the other edge that was to take the
place of DR and inserted it from above with something like B'RB,
both solving it and pushing the stored edge to its correct place. Now
you were left with only the FL edge and the FRD corner to solve. You
adjusted D with "D'", and solved them both together with
a F2L pairing algorithm. That's my recollection of the solve,
anyway. I had never seen anything so strange in my life, yet it appeared
to be a very efficient :-) -- Ryan Heise http://www.ryanheise.com/cube/
5361. 2-D Rubik's cube applet From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 21 Aug 2006 07:15:20 -0000
Today, someone wrote and put up a 2-D cube applet. Some would say
it's pretty boring. It's never more than 3 turns away from
solve it seems. The author e-mailed me and didn't seem to know the
number of possibilities oddly enough. I think it would be simply 4!=24
distinct, and 6 possibilities if you mod out by the color enumerations
and rotational isometries. It's very well done btw. Took one of the
4-D cube coders less than 150 lines and 2hrs to write. Anyways,
it's only a small step up from the 1x2x2 that AdamZ let us play
around with in SF. That was a funny mystery puzzle for Bob wasn't
it..... lol. http://www.superliminal.com/cube/mc2d.html -Doug
5362. [Speed cubing group] Mysterious DougLi Method Unveiled (ane Re: A
history of solving techniques) From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 21 Aug 2006 07:53:35 -0000
Thank you, that means a lot comming from you! I still don't like
your cube simulator program :), my best time on it is still 46s, no
MINUTES. My method does work exceptionaly well against certain cases.
For instance I just had a solve where I did BRB'D'BRB'
(inverse to setup) followed by a 7-turn (non-zb) LL. A Fridrich solver
or even Petrus solver would have missed out on this opportunity. I
forgot to mention something very important though. Many times I solve
the F2L "slant", that is... I solve F2L so that in the end
some U-turn solves F2L. This is makes step 2 strong, and means that I
often see "slant 2x2x3 blocks. It is also useful to do this when I
have something like a 2x2x3 block on the left, the UR edge in place and
a discontiguous corner and edge on the right. I guess it matters not if
the UL edge is in place either. To be clear, note that in all my
explainations LL is D. So to address what you saw, or think you saw (it
was confusing, I know). Your observation was a bit confusing too, since
I'm not sure if you meant your left/right or my left/right.
Firstly, that solve was "slant." The T-shape is not terribly
common in my solving but is done with having the FL, BL, UFL, UBL, and
UR pieces. I would then go for a "sideways pair" to fill UF
and UFR (or UB and UBR, I love to F<->B mirror). This gives me some
further options and an oportunity to seek later pieces, but in most
cases I will *at the same time* place UB edge (or resp UF edge). This is
where I might do another slant (U turn to line up unsolved slots). BTW,
I tried your method for a while, Ryan, but couldn't learn all the
algs for it and was never under 30s with it. Hem I think I need to coin
a new term. A 2x2x3 block minus the intermost edge will henceforth be
known as a "Doug Block". How do you like that! I have thought
about that for a few years but I'm not serious, well unless you all
accept it... Everybody says "Petrus Block," but of course
he's been around for 25+ years. In contrast I've only been
cubing for 10 and speedcubing for 8. Just too keep everybody
entertained... This is a very Java-heavy page (makes you wish you had
broadband if you didn't) that showcases my last F2L step: inserting
the UL edge while flipping the LL edges. It's always been on
Chris's to-do list to learn these. I think it would be great if
someone else could beat him to it for me, lol. http://tinyurl.com/ekbzk
I did this over a year ago; done upon the request of RichardP so he
deserves some credit in nudging me. (Bookmark it and don't snoop
around my non-existant site.) -Doug --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote:
> > On Mon, Aug 21, 2006 at 05:29:26AM -0000, d_funny007 wrote: > > I am
honored that you mentioned me. > > Doug, your F2L appoach is really
crazy and really effective, too :- ) > Thanks for sharing! Now that it
is in the open, I hope you don't mind if > I describe what I
remember of the video you used to have on your page. > > You started
with a 3x2x1 block and the opposite edge, so that it looked > like a
T-shape. Imagine the 3x2x1 block at the rear and the > opposite edge at
the front. The next steps were then very interesting. > You inserted a
corner/edge pair on the left side of the T, not a > vertical pair but
instead a flat horizontally lying pair. You inserted > it with
BL'B' with the pair landing at DL+DLF. Then on the right side
of > the T, there was already an edge stored in the DR position (which
you > probably put there) that belonged in the FR position. You then
found the > other edge that was to take the place of DR and inserted it
from above > with something like B'RB, both solving it and pushing
the stored edge to > its correct place. > > Now you were left with only
the FL edge and the FRD corner to solve. > You adjusted D with
"D'", and solved them both together with a F2L > pairing
algorithm. > > That's my recollection of the solve, anyway. I had
never seen anything > so strange in my life, yet it appeared to be a
very efficient :-) > > -- > Ryan Heise > >
5363. Re: [Speed cubing group] Mysterious DougLi Method Unveiled (ane
Re: A history of solving techniques) From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 21 Aug 2006 19:22:06 +1000
On Mon, Aug 21, 2006 at 07:53:35AM -0000, d_funny007 wrote: > I still
don't like your cube simulator program :), my best time on it > is
still 46s, no MINUTES. Speaking of which, congratulations to Harris Chan
for his new #1 average of 10 record of 13.18 seconds!
http://www.ryanheise.com/cube/speed.html He has taken the #1 spot from
Anthony Hsu who previously held the spot for a very long time (using
Petrus). I'm sure he is working hard as we speak to reclaim his
spot :-) We had a good time on the cube battle game recently. For those
who are curious as to what it looks like when people are actually
online, here is a screenshot:
http://www.ryanheise.com/cube/speed/screenshot.png > So to address what
you saw, or think you saw (it was confusing, I > know). Your observation
was a bit confusing too, since I'm not sure > if you meant your
left/right or my left/right. Firstly, that solve > was
"slant." The T-shape is not terribly common in my solving but
is > done with having the FL, BL, UFL, UBL, and UR pieces. I would then
> go for a "sideways pair" to fill UF and UFR (or UB and UBR,
I love > to F<->B mirror). This gives me some further options and an
> oportunity to seek later pieces, but in most cases I will *at the >
same time* place UB edge (or resp UF edge). This is where I might do >
another slant (U turn to line up unsolved slots). I can see it will be
difficult to write about all of the techniques in your method because
there are so many of them! One thing I liked about your solve is how you
stored an edge in a 1-off position, and then bumped it to its correct
position while solving another piece. Zbigniew also uses something like
the slant technique, I think, or at least to the extent that in the F2L
he always pairs any corner with any edge, not just the ones that have
matching colours, and will align the two layers first so that the two
non-matching pieces can be solved at the same time. This is different
again from the idea of non-matching pairs which I should also add to the
page. > BTW, I tried your method for a while, Ryan, but couldn't
learn all > the algs for it and was never under 30s with it. I long ago
abandoned the idea of "algs". The secret is to solve in less
symmetric stages. This means that there are too many cases to memorise
(no symmetry to take advantage of), but it also means that you
don't need to memorise because those cases are easier to solve by
intuition. That's something I also want to write more about...
There is a long way to go before solving in "real time" with
no pre-calculated algorithms can be demonstrated to be an effective
speedcubing method, but that's where I'm trying to head. (For
some example solves, view my average of 10 record on the cube
simulator.) -- Ryan Heise http://www.ryanheise.com/cube/
5364. [Speed cubing group] Mysterious DougLi Method Unveiled (ane Re: A
history of solving techniques) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 21 Aug 2006 12:40:42 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > http://www.ryanheise.com/cube/speed/screenshot.png Oh my,
please tell me the numbers behind the names stand for something other
than number of cubes solved. About corners first methods: Josef Jelinek
has described a few on his site (at least the Waterman page also
contains some history) and I think he has good knowledge about corners
first in general, so you could ask him: http://rubikscube.info/ Stefan
5365. Mysterious DougLi Method Unveiled (ane Re: A history of solving
techniques) From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 21 Aug 2006 12:57:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > wrote: >
> > > http://www.ryanheise.com/cube/speed/screenshot.png > > Oh my,
please tell me the numbers behind the names stand for something > other
than number of cubes solved. > It's ELO, a rating system used in
chess and some other games. It goes down if you lose and up if you win.
Here it starts at 1500. Hmm, I wonder how many times I've solved
this one... - Johannes Laire
5366. Re: Problem with my 5x5 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 21 Aug 2006 13:32:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Emanuele"
<bw. project@...> wrote: > > The thing I know is that it didn't
have any logo, but the pieces are > identical to my original
Rubik's (that I haven't taken apart yet). > The stickers are
different (good quality) with the old style orange, > I think. Maybe an
old 5x5, I don't know. Uh ok, didn't see that coming. Same
advice as Meffert then... > Sand the springs? I wouldn't have
thought of that. I have to try. Yes, it's probably the springs that
push/turn the screws out so that's why flat ends should help
(slightly reduced pushing and much reduced turning friction). > Btw, how
can I clean where the screw goes? And should I put the > superglue
there? You could try some wet thin "fluffy" but stiff stick if
you have. And yes, what I meant was clean away lube if it got there
(which it never should). Superglue in there or on the screw, yes, like
Doug/Ton described. But only a little. You can always go back and use
more if needed. Another idea I just had is powder. Hold the hole
vertically, put a little powder in it, then put the screw in it. Never
tried that yet but I think it could work and be less
"dangerous" than glue. Stefan
5367. stackmat generation 2? or .... From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 21 Aug 2006 12:21:26 -0700 (PDT)
is the stackmat generation 2 the official timing device for all
tournaments? -bm :) --Brent --------------------------------- Do you
Yahoo!? Next-gen email? Have it all with the all-new Yahoo! Mail Beta.
[Non-text portions of this message have been removed]
5368. Re: [Speed cubing group] stackmat generation 2? or .... From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 21 Aug 2006 15:28:35 -0700 (PDT)
Brent, At nationals 06, both versions were used. Frank Brent Morgan
<brentmorganmaster@...> wrote: is the stackmat generation 2 the
official timing device for all tournaments? -bm :) --Brent
--------------------------------- Do you Yahoo!? Next-gen email? Have it
all with the all-new Yahoo! Mail Beta. [Non-text portions of this
message have been removed] --------------------------------- Get your
email and more, right on the new Yahoo.com [Non-text portions of this
message have been removed]
5369. Re: stackmat generation 2? or .... From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 21 Aug 2006 23:01:10 -0000
At Nationals 06 it was half and half (they set them up alternating and
with 3 or 4 table hieghts, I tried for the tallest gen 2), but at least
two gen 2 ones where peeling. I didn't trust those. I really wish
they would make gen 1 ones still, in addition to gen 2 ones. They both
have advantages and drawbacks. I think the gen 2 ones last longer in
general and are more convienent, for say plane seatback trays. If you
can get used to the location of the reset button, than gen 2 ones give
less chance of timer failures/faults as well as make it faster to go
though more solves on it, since you don't have to take the time to
reach all the way over. There really is multiple versions of the gen 2
itself. Someone at Nationals showed me this by testing the minimum stop
time. From that I conclude that hte newer gen2 ones are also more
accurate in timing. Those ones that are endorsed by Rubiks.com do do the
typical "trimmed averages" we all known and love as well as
connect tot he large tournament displays from stackmat (interesting
tradmarking issue there) but are too expensive for my hopes and are not
yet sanctioned by WCA as we all know. It's also good to note that
they tend to mix the two large LED audience displays now. The newer one
is circular and slightly more colorful. I'm not sure why they did
this, but they all use like 8 D cell batteries, it's quite aweful
really. -Doug --- In speedsolvingrubikscube@yahoogroups.com, Brent
Morgan <brentmorganmaster@...> wrote: > > is the stackmat generation
2 the official timing device for all tournaments? > -bm > > > > :) >
--Brent > > --------------------------------- > Do you Yahoo!? >
Next-gen email? Have it all with the all-new Yahoo! Mail Beta. > >
[Non-text portions of this message have been removed] >
5370. Re: A history of solving techniques From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Aug 2006 00:59:57 -0000
I agree with Ryan. I just now noticed the Cube Database. That is
amazing. Keep adding more to it. --- In
speedsolvingrubikscube@yahoogroups.com, "Michiel van der
Blonk" <blonkm@...> wrote: > > > I have begun constructing a
page which attempts to plot > > the evolution and history of
Rubik's Cube solving techniques > > over the years. > I think what
you're doing here belongs either in a wiki or an a more > general
domain name like speedcubing.com or rubiks.com. It's not > really
your own. Besides, we have nice wikis for this: > >
http://www.snkenjoi.com/wikicube/index.php?title=List_of_methods > > and
> > http://en.wikipedia.org/wiki/Speedcubing > > as we say in
programming: let's not reinvent the wheel. But anyway, > if you
feel you can make this work, go ahead. Just allow the wiki > makers to
include your content. > > Michiel > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > wrote: >
> > > I have begun constructing a page which attempts to plot the >
evolution and history of Rubik's Cube solving techniques over the >
years. > > > > http://www.ryanheise.com/cube/methods/ > > > > If anyone
would like to suggest additions or corrections, maybe > this > > list
can be a good place to discuss them. > > > > I don't know much
about early corners first methods, for example. > I seem > > to recall
reading somewhere that Erno Rubik originally figured out > to > > solve
the cube using a corners-first method, and there is even an > >
algorithm named after him which solve the edges of the middle > ring. Is
> > this correct? > > > > Any help would be appreciated. > > > > -- > >
Ryan Heise > > http://www.ryanheise.com/cube/ > > >
5371. Re: [Speed cubing group] T PERM that flips 2 edges?? From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Aug 2006 03:40:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "David Barr"
<david20708@...> wrote: > > On 8/17/06, kovacic81 <kovacic81@...>
wrote: > > > > DOES anyone know if this alg exists? > > > > I need a T
perm that also flips the 2 edges. URF<=>URB UL<=>UR > > I'm
checking it on RONs cube applet, but no solutions so far. > > I also
looked on bernards list of 1211 last layer cases, but found > > nothing
that worked. > > You can find this algorithm on my page here: > >
http://puzzlingaddiction.com/Cube/ll-algs/ > > Click on row 4, column 6:
> > http://puzzlingaddiction.com/Cube/ll-algs/index2.cgi?oll=0101,0000 >
> Click on the second picture: > >
http://puzzlingaddiction.com/Cube/ll-algs/index2.cgi?
coll=0101,0000,0132 > > The case you are looking for is row 1, column 3:
> > (U) R U' R' F' U F R B' R B R2 > > All of the
algorithms from these pages are from Bernard's list, > although
I'm thinking of adding more algorithms to the pages that have >
more finger tricks. > Well, using ACube, I generated many algs like
that. I feel more comfortable with Regular T perm and Edge Flip alg.
But, you know I hope you like the alg that they gave you, it looks very
nice. I generated dozens of algs in attempt to perfect my alg system for
my BLD method. I'm getting back into BLD, I've just been busy
with 2 jobs and now I'm going full time college! Oh well. Good luck
with that, that algorithm is very handy for tageting the L face of the
UL.
5372. Last layer combination From: "connorg45" <crapemailsux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Aug 2006 04:15:32 -0000
Hey guys, great forum/message board! Im a speed cuber, and I feel
comfortable the way I solve the F2L. For my last layer, I solve ALL of
the edges, that form the cross. The cross has the corect pieces flipped
the correct way, my problem is the corners. I'm looking for
algorithm to solve the corner pieces. I have this really bad method that
I think is a beginner method (R' B' R B) until the piece is
solved, then you turn the top layer (U) to the next unsolved corner. So
basically, I only really run into a few situations, but I would love to
have some way to individually solve these situations opposed to the alg
I provided above. I thought COLL was what I should look into, but I
already HAVE the edges solved. Please help me out, thanks a bunch!
5373. Re: Last layer combination (ELL *then* CLL) From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Aug 2006 06:12:46 -0000
Welcome to the forum. You want to do ELL/CLL it seems. This is a most
interesting way to solve. I don't think many cubers would recommend
this approach though. It's almost unheard of. It is a common thing
to orient edges first in most beginner LL methods. But unless you can do
a single step edges, I think that proceeding along this path may be
difficult. If you really want to do this though, I recommend learning
all the algs for cycling 3-corners while preserving edges. There are
about 13 cases or so (just a rough estimate off the top of my head). It
is a very useful set of algs to know and is a subset of ZBLL. I know
them, they are pretty short actually. I was reading Ryan Heise's
site last night and it seems he uses commutators for doing that sort of
thing, which is very interesting. The way you solve LL corners now is
actually the way I solve my last few corners on the megaminx. This
technique you use is useful for other puzzles, so it was a good thing
you have practiced it. To move on to more mainstream methods though, you
might want to consider Orienting Edges, Orienting Corners (7 cases),
then PLL, which is an alg set with only 13 cases. This makes for an
elegant 3-look LL approach that leads well into speedsolving due to
it's established recognition speeds. Later when you are comfortable
with this most cubers would recommend doing OLL/PLL. Personally I like
CLL/ELL but I'm wierd. To get you started in learning corner algs,
you might wnat to try LarsPetrus's site and learn the
"Nikalas" and how to compose Sunes to get corner twisting
effects that do not disturb the edges. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "connorg45"
<crapemailsux@...> wrote: > > Hey guys, great forum/message board! Im
a speed cuber, and I feel > comfortable the way I solve the F2L. For my
last layer, I solve ALL of > the edges, that form the cross. The cross
has the corect pieces > flipped the correct way, my problem is the
corners. I'm looking for > algorithm to solve the corner pieces. I
have this really bad method > that I think is a beginner method (R'
B' R B) until the piece is > solved, then you turn the top layer
(U) to the next unsolved corner. > > So basically, I only really run
into a few situations, but I would > love to have some way to
individually solve these situations opposed > to the alg I provided
above. I thought COLL was what I should look > into, but I already HAVE
the edges solved. Please help me out, thanks > a bunch! >
5374. [Speed cubing group] Mysterious DougLi Method Unveiled (ane Re: A
history of sol From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Aug 2006 07:37:58 -0000
I have looked at this page extensively, because I love Corners First.
The basic cf method is similar to the first method i learned, from Jeff
Varasano. Jeff did not include algs to insert redge and orient the
midges though. I call them waterman algs. I like corners first because
its a very direct method. Minh Thai did something similar to the 3rd
method, but with red and orange. And don't forget YOU CAN DO THE
CUBE, selling 1.5 million copies in the 80's. I believe that was
also a Corners First solution. In my opinion ROUX is also a corners
first method. VARASANO METHOD Orient W Corners Orient Y Corners Permute
all corners. 3 Ledges 3 Redges Last Ledge/Redge Permute Midges Orient
Midges WATERMAN METHOD Solve White Corners Solve 4 Ledges CLL Yellow
corners Solve 3 Redges Solve last redge and Orient Midges Permute Midges
WATERMAN REVISITED Solve white Corners Solve 3 Ledges CLL yellow Corners
Solve 3 Redges Solve last Ledge/Redge and Orient Midges Permute Midges
And then there's AKimoto's method
http://rokumentai.akimoto3.com/step1-2.htm --- In
speedsolvingrubikscube@...m, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > wrote: >
> > > http://www.ryanheise.com/cube/speed/screenshot.png > > Oh my,
please tell me the numbers behind the names stand for something > other
than number of cubes solved. > > About corners first methods: Josef
Jelinek has described a few on his > site (at least the Waterman page
also contains some history) and I > think he has good knowledge about
corners first in general, so you > could ask him: > >
http://rubikscube.info/ > > Stefan >
5375. OH algs From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Aug 2006 09:10:44 -0000
I've started to practice OH a lot, but some PLL algs I use are
horrible. What algs do you fast guys use for Y, F, H and R perms?
Thanks, Johannes Laire
5376. Re: Cube Obsession Website From: "jwplumbcube" <jwplumb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Aug 2006 12:16:37 -0000
I have just added a links page to my website. It lists several sites
that I have found useful and interesting.
http://people.aapt.net.au/jwplumb/cubeobsession/links.html --- In
speedsolvingrubikscube@yahoogroups.com, "athefre"
<athefre@...> wrote: > > I like the layout. Once you complete the
Fridrich page it will be very > good. Just maybe add some images to make
it understandable. > > --- In speedsolvingrubikscube@yahoogroups.com,
"jwplumbcube" > <jwplumb@> wrote: > > > > Hi everyone, > >
> > Just thought I would let you know about a new website I made. You
can > > find it here: > >
http://people.aapt.net.au/jwplumb/cubeobsession/ > > > > I hope you find
it useful. > > >
5377. Re: Euro 2006 - Hotels ? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Aug 2006 12:56:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > On the bottom of >
http://rubiks.com/lvl4/commun/cbeclb/wc2005/euro06_index.cfm > >
there's a link to hotel suggestions and the Ibis hotel is said to
be > preferred. Is that correct, is that where most people are staying?
Ok, I just booked a room. You might save a bit if you book a room here:
http://www.ibishotel.com/ibis/fichehotel/gb/ibi/1401/fiche_hotel.shtml
They offer a special rate there, we now pay 146.91 Euros for three
nights and two persons, 30 Euros less than the normal price. Stefan
5378. Re: Last layer combination (ELL *then* CLL) From: "connorg45" <crapemailsux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Aug 2006 14:08:33 -0000
Very nice read Doug! If I could find an alg that rotates three edges,
keeping one edge I already have solved corectly, I would be happy.
Basically I ALWAYS have everything in the right places, just not flipped
correctly. I average about 1 min like this, but if theres an alg I could
find that rotates three edges one time counter-clockwise, while keeping
one of the four edges in its original spot, then i've acomplished
all of my rubik cube goals. --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Welcome to the forum. You want to do ELL/CLL it seems. > >
This is a most interesting way to solve. I don't think many cubers
> would recommend this approach though. It's almost unheard of. It
is a > common thing to orient edges first in most beginner LL methods.
But > unless you can do a single step edges, I think that proceeding
along > this path may be difficult. > > If you really want to do this
though, I recommend learning all the > algs for cycling 3-corners while
preserving edges. There are about 13 > cases or so (just a rough
estimate off the top of my head). It is a > very useful set of algs to
know and is a subset of ZBLL. I know them, > they are pretty short
actually. > > I was reading Ryan Heise's site last night and it
seems he uses > commutators for doing that sort of thing, which is very
interesting. > > The way you solve LL corners now is actually the way I
solve my last > few corners on the megaminx. This technique you use is
useful for > other puzzles, so it was a good thing you have practiced
it. > > To move on to more mainstream methods though, you might want to
> consider Orienting Edges, Orienting Corners (7 cases), then PLL, which
> is an alg set with only 13 cases. This makes for an elegant 3-look LL
> approach that leads well into speedsolving due to it's
established > recognition speeds. > > Later when you are comfortable
with this most cubers would recommend > doing OLL/PLL. Personally I like
CLL/ELL but I'm wierd. > > To get you started in learning corner
algs, you might wnat to try > LarsPetrus's site and learn the
"Nikalas" and how to compose Sunes to > get corner twisting
effects that do not disturb the edges. > > > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, "connorg45" >
<crapemailsux@> wrote: > > > > Hey guys, great forum/message board!
Im a speed cuber, and I feel > > comfortable the way I solve the F2L.
For my last layer, I solve ALL > of > > the edges, that form the cross.
The cross has the corect pieces > > flipped the correct way, my problem
is the corners. I'm looking for > > algorithm to solve the corner
pieces. I have this really bad method > > that I think is a beginner
method (R' B' R B) until the piece is > > solved, then you
turn the top layer (U) to the next unsolved corner. > > > > So
basically, I only really run into a few situations, but I would > > love
to have some way to individually solve these situations opposed > > to
the alg I provided above. I thought COLL was what I should look > >
into, but I already HAVE the edges solved. Please help me out, thanks >
> a bunch! > > >
5379. Re : [Speed cubing group] Re: Euro 2006 - Hotels ? From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Aug 2006 14:14:35 +0000 (GMT)
Does this mean each 146 euros or this price for two persons? -----
Message d'origine ---- De : Stefan Pochmann <pochmann@...> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Mardi, 22 Août 2006,
2h56mn 49s Objet : [Speed cubing group] Re: Euro 2006 - Hotels ? --- In
speedsolvingrubiksc ube@yahoogroups. com, "Stefan Pochmann"
<pochmann@.. .> wrote: > > On the bottom of > http://rubiks.
com/lvl4/ commun/cbeclb/ wc2005/euro06_ index.cfm > > there's a
link to hotel suggestions and the Ibis hotel is said to be > preferred.
Is that correct, is that where most people are staying? Ok, I just
booked a room. You might save a bit if you book a room here:
http://www.ibishote l.com/ibis/ fichehotel/ gb/ibi/1401/ fiche_hotel.
shtml They offer a special rate there, we now pay 146.91 Euros for three
nights and two persons, 30 Euros less than the normal price. Stefan
[Non-text portions of this message have been removed]
5380. 6x6x6 From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Aug 2006 14:18:35 -0000
http://twistypuzzles.com/forum/viewtopic.php?p=36572 Not gunna say more,
cuz I don't know what to say... Craig
5381. Re: 6x6x6 From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Aug 2006 14:38:51 -0000
I've seen my share of CAD designs and I've seriously studied
the specs for their line of creations, and I must say... I'm very
impressed. Those guys are true geniuses. It was more than one person
right? I'm fuzzy on that detail. On an unrelated topic, it's
10:30am here and I'm still not asleep. I think that doing over
fifty 5x5 solves a day is giving me insomnia. Any one else experience
sleeping problems when cubing too much? On the up side I just did a
2:12.05 solve *with parity* and a 2:06 a few hours ago. I'm still
really perplexed about what method I'll want to use for 6x6
centers. I think I know how to do the edges fast and what to do about
parities. SOmething makes me think that centers will take a really long
time to figure out for me. I do hope it will be availible within the
year. In the timescale of the cubing world, 1 year is not that long
folks, so don't lose hope! -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > >
http://twistypuzzles.com/forum/viewtopic.php?p=36572 > > Not gunna say
more, cuz I don't know what to say... > > Craig >
5382. Re: LED Rubiks Cube From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Aug 2006 15:13:13 -0000
Hey Chris, Not everything needs to be inside the cube: new batteries can
be shaped in many ways, and could be made into tiles. Scenario: Press
opposite tiles twice and the cube receives a signal from a unit and the
colors swap around to a specified scramble. Solve it and it sends a
signal to the timing unit. The turns you use to solve it are displayed
as you make them. Cheers, David J --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Yeah there are messages dating back to 1981
on the old cube-lovers > mailing list talking about this stuff.
Obviously it's not too easy > since the concept has been around
that long yet we haven't seen it > come to fruition. > > I too have
the electronic Platypus (originally Jackpot, also known > as Tripod)
that lights up when you solve it. I haven't taken it > apart to
replace the batteries yet but I'll study the circuitry when > I do.
> > For starters, I'd just be happy with a regular-size 3x3x3 cube
that > was LED-illuminated and remained continuously illuminated as you
> twist it. Once that has been achieved, then the next step would be >
to add the fancy stuff like instant solve/scramble, etc. (things >
requiring actual logic circuits and sensors). > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@>
wrote: > > > > Not really. Monday Mike G. showed me this puzzle (now
called > > the "Platypus", although his was
"super"), and it was powered by > tiny > > flat "Li"
batteries. So I think it's do-able with individual > > batteries.
Also having it inside and a distribution system > wouldn't be > >
too bad either, just have certain contact points/tracks. > > > >
Anyways... this idea isn't original, Gates came up with something >
> similar a few years ago either as a sequal to DeepCube (or maybe > it
> > was a previous idea that never came into fruition, I don't
quite > > remember). His version would have had tons of logical
cicuritry to > do > > some other sophisticated stuff too I bet. > > > >
> > -Doug >
5383. [Speed cubing group] Qualifying times (was Re: EC) From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Aug 2006 15:17:12 -0000
Stefan, Who here isn't the fastest person on their block? DJ --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" >
<mahtianssi@> wrote: > > > > No countries = no national records =
boring > > Can you explain the second equation? > > > In my opinion USA
should have state records. > > Oh yes yes yes, please Germany, too.
I'd have the Hessian 3x3 record > and thus could finally feel like
I've achieved something (in that > category). Hey why not go
further and have town records, then almost > everybody can be the happy
owner of a record. Uh uh uh, let's go even > further and have
*personal* records, then really *everybody* will be > happy owner of
records. Oh wait... we have that already. Darn, what > was my point? > >
Stefan >
5384. Re: EC From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Aug 2006 15:21:59 -0000
I don't see any point to this speculation. Let's not start any
unwelcome rivaries. --- In speedsolvingrubikscube@yahoogroups.com,
"Anssi Vanhala" <mahtianssi@...> wrote: > > So, in US
champinoship 29.78 solve was enough for semifinal and 19.37 > average
for final and 15.50 for winning. Will that be enough in EC? At > least I
don't think so. Hopefully I don't get french nerves there... >
5385. Re: LED Rubiks Cube From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Aug 2006 15:41:48 -0000
That sounds really cool. I wouldn't choose to use custom shaped
batteries though; that costs A LOT. For a project like that I would be
best to use the budget for other things. To have many Lithium batteries
in each cubie would be enough to spread the power requirements I think.
I would reserve the space in the tiles for other things, such as making
them translucent and embedding different colored LEDs underneath... 6
perhaps. The only problem with that is that 6 per "sticker"
would mean 18 for a single corner piece and that would certainly not fit
with regular sizes. I guess the use of the mini LEDs would work, they
are pretty bright if you run even 3.3V through them. Making buttons out
of the tiles would be a tricky matter, but I'm sure someone would
be resourceful enough to come up with an idea. Should this cube
physically turn? Or would tapping the buttons be enough to cause a
"turn"? If we don't allow for physical turns, than I see
more freedom in the internal wiring and having a centralized battery
cell, as well as easy 6 identical boards to do soldering with, not
counting the control logic. I guess there would even be enough room for
a pico-processor running assembled C code. Definitely a "Senior
Design Project" idea for EvanG I think. Or anybody else here who
does embedded systems design sorta stuff. I'm not sure where to
place a display though, and generally displays are hard to interface
with. Either way, this project would cost about $500 to do an initial
prototype for a conservative estimate due to the extreme price of true
white LEDs. It would require plastic molding which I have no idea how to
do. Any well-defined logic circuitry I could build for you though :). I
guess if I found the right ppl, I could make one of these next semester
with all the stuff I'll be learning taking a class in how to use
Intel embedded design packages (8-bit things with built-in Operating
Systems). This would allow it to easily demonstrate on it's own
various speedsolving sytems as well as run a version of the MikeReid
code to find an optimal path when requested. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@...> wrote: > > Hey Chris, > > Not everything needs to be
inside the cube: new batteries can be > shaped in many ways, and could
be made into tiles. > > Scenario: > Press opposite tiles twice and the
cube receives a signal from a unit > and the colors swap around to a
specified scramble. Solve it and it > sends a signal to the timing unit.
The turns you use to solve it are > displayed as you make them. > >
Cheers, > > David J > > > --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley > <no_reply@> wrote: > > > > Yeah there are
messages dating back to 1981 on the old cube- lovers > > mailing list
talking about this stuff. Obviously it's not too easy > > since the
concept has been around that long yet we haven't seen it > > come
to fruition. > > > > I too have the electronic Platypus (originally
Jackpot, also known > > as Tripod) that lights up when you solve it. I
haven't taken it > > apart to replace the batteries yet but
I'll study the circuitry when > > I do. > > > > For starters,
I'd just be happy with a regular-size 3x3x3 cube that > > was
LED-illuminated and remained continuously illuminated as you > > twist
it. Once that has been achieved, then the next step would be > > to add
the fancy stuff like instant solve/scramble, etc. (things > > requiring
actual logic circuits and sensors). > > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@>
wrote: > > > > > > Not really. Monday Mike G. showed me this puzzle (now
called > > > the "Platypus", although his was
"super"), and it was powered by > > tiny > > > flat
"Li" batteries. So I think it's do-able with individual >
> > batteries. Also having it inside and a distribution system > >
wouldn't be > > > too bad either, just have certain contact
points/tracks. > > > > > > Anyways... this idea isn't original,
Gates came up with something > > > similar a few years ago either as a
sequal to DeepCube (or maybe > > it > > > was a previous idea that never
came into fruition, I don't quite > > > remember). His version
would have had tons of logical cicuritry to > > do > > > some other
sophisticated stuff too I bet. > > > > > > > > > -Doug > > >
5386. Re: 6x6x6 From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Aug 2006 15:55:03 -0000
Havn't we already seen these pics months ago? --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > >
http://twistypuzzles.com/forum/viewtopic.php?p=36572 > > Not gunna say
more, cuz I don't know what to say... > > Craig >
5387. Re : [Speed cubing group] Qualifying times (was Re: EC) From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Aug 2006 16:11:51 -0000
that's not entirely true. I came out to Dutch Open last year and
Matt Walter was at the Czech Open this year. :) ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, Tobias Daneels
<cubewizzard@...> wrote: For europian cubers and vice versa, the word
champs are almost the only possiblility to meet other then europina
cubers. Thats to bad. I'd really love to see those worldrecord
holders of the US cube. It must be cool.
5388. Re: A lot of random thoughts From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Aug 2006 16:18:55 -0000
Yes, I still reside in Ann Arbor. You will be a grad student here or
something I'm guessing? Get on AIM and I will talk to you. There is
something I wanted you to help me with in the next couple weeks if you
are availible. I kept forgetting to ask. The other speedcubers here have
left (well actually I'm not entirely sure if Tan is still around),
do you know of any other cubing coming from Kalamazoo to AA? -Doug ---
In speedsolvingrubikscube@yahoogroups.com, "Ben King"
<grsbmd@...> wrote: > > As long as we're on random thoughts, do
you still go to Michigan? > I'm starting next week. There are also
three other people I know of > in the freshman class who were, at least
at one time, into > speedcubing. > > -Ben. >
5389. Re: [Speed cubing group] Re: Last layer combination (ELL *then*
CLL) From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 Aug 2006 02:25:39 +1000
On Tue, Aug 22, 2006 at 02:08:33PM -0000, connorg45 wrote: > For my last
layer, I solve ALL of the edges, that form the cross. The > cross has
the corect pieces flipped the correct way, my problem is the > corners.
--- > If I could find an alg that rotates three edges, keeping one edge
I > already have solved corectly, I would be happy. Most people will say
to learn and memorise many algorithms, so I'll be different and try
to give some hints on how you can solve this with intuition. For the
edges (with F2L on bottom): just pull out a F2L corner/edge pair onto
the top layer with RUR', then turn U by any amount, then insert the
corner/edge pair back in to the F2L. You will have cycled 3 edges in the
process. For the corners, you can cycle 3 corners (and preserve the
edges) like this: pull out a bottom layer corner (corner #1) onto the
top layer with RUR' (in the process, some corner #2 from the top
layer will take the place of the old position of corner #1), then turn D
by any amount replacing corner #2 by yet some other corner #3, then
reinsert corner #1 with the reverse operation RU'R'.
That's A 3-cycle. Oh, and then reverse the D operation that you
did, also. More about both of the above techniques is explained on my
page: http://www.ryanheise.com/cube/method/ (FYI, all corner 3 cycles
can be optimally solved by this technique, except for one case for which
there is another technique that manages to solve it in one less move.
Cases where the corners need to be twisted in place (with no cycle) can
be solved with two cycles: a forward and a reverse one, quite
efficiently. Most cases with 4 corners can also be solved efficiently
with two successive 3 cycles. The exceptions being when the 4 corners
are in place and twisted. Then other techniques are more appropriate. I
don't describe those techniques because my method always finishes
with 3 corners.) -- Ryan Heise http://www.ryanheise.com/cube/
5390. Re : [Speed cubing group] Re: Euro 2006 - Hotels ? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Aug 2006 16:26:23 -0000
Together. Each of us pays about 73 Euros. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Tobias Daneels
<cubewizzard@...> wrote: > > Does this mean each 146 euros or this
price for two persons? > > > ----- Message d'origine ---- > De :
Stefan Pochmann <pochmann@...> > À :
speedsolvingrubikscube@yahoogroups.com > Envoyé le : Mardi, 22 Août
2006, 2h56mn 49s > Objet : [Speed cubing group] Re: Euro 2006 - Hotels ?
> > --- In speedsolvingrubiksc ube@yahoogroups. com, "Stefan
Pochmann" > <pochmann@ .> wrote: > > > > On the bottom of > >
http://rubiks. com/lvl4/ commun/cbeclb/ wc2005/euro06_ index.cfm > > > >
there's a link to hotel suggestions and the Ibis hotel is said to
be > > preferred. Is that correct, is that where most people are
staying? > > Ok, I just booked a room. You might save a bit if you book
a room > here: > http://www.ibishote l.com/ibis/ fichehotel/
gb/ibi/1401/ fiche_hotel. shtml > > They offer a special rate there, we
now pay 146.91 Euros for three > nights and two persons, 30 Euros less
than the normal price. > > Stefan > > > > > > > > > [Non-text portions
of this message have been removed] >
5391. Re: [Speed cubing group] OH algs From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Aug 2006 13:57:34 -0300 (ART)
I use this algs (not so fast on all of them, but...): Y - R2 U'
R' U R U' y' x' L' U' R U' R'
U' L U F - R' U R U' R2 y' R' U' R U y x R
U R' U' R2 x' U' (this last part is cool...turn the
cube while you do the R2) H - L R U2 L' R' y L' R'
U2 L R R - R' U2 R U2 R' F R U R' U' R' F'
R2 U' L U2 L' U2 L F' L' U' L U L F L2' U
I hope this helps you Pedro Johannes Laire <johannes.laire@...>
escreveu: I've started to practice OH a lot, but some PLL algs I
use are horrible. What algs do you fast guys use for Y, F, H and R
perms? Thanks, Johannes Laire --------------------------------- Novidade
no Yahoo! Mail: receba alertas de novas mensagens no seu celular.
Registre seu aparelho agora! [Non-text portions of this message have
been removed]
5392. Re: OH algs From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Aug 2006 17:11:11 -0000
Thanks! Those are a lot better than the ones I've used, especially
Y. I got a 33.xx avg today, hopefully sub-30 soon... - Johannes Laire
--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > I use this algs (not so fast on all of them, but...): > > Y -
R2 U' R' U R U' y' x' L' U' R U'
R' U' L U > F - R' U R U' R2 y' R' U'
R U y x R U R' U' R2 x' U' (this last part is
cool...turn the cube while you do the R2) > H - L R U2 L' R' y
L' R' U2 L R > R - R' U2 R U2 R' F R U R'
U' R' F' R2 U' > L U2 L' U2 L F' L'
U' L U L F L2' U > > I hope this helps you > > Pedro > >
Johannes Laire <johannes.laire@...> escreveu: > I've started to
practice OH a lot, but some PLL algs I use are > horrible. What algs do
you fast guys use for Y, F, H and R perms? > > Thanks, > Johannes Laire
> > > > > > > --------------------------------- > Novidade no Yahoo!
Mail: receba alertas de novas mensagens no seu celular. Registre seu
aparelho agora! > > [Non-text portions of this message have been
removed] >
5393. [Speed cubing group] Re: A history of solving techniques From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Aug 2006 17:46:24 -0000
> I disagree with this on so many levels. Let me start by apologizing
for my tone, which was probably more rude than I actually meant it to
be. I applaud all initiatives that bring the cube to the community. I
especially applaud your programming, which I think is mere genious,
seriously. What I'm trying to point out, if you are not aware of
it, is that there are projects that get significantly more internet
traffic than your site and are therefor a good place for (part of) the
topics on your site. Also, I believe we could accomplish much more as a
community than as a collection of single-website-creators. It
doesn't mean that all of us should not be allowed to have a
website, of course not! And I looked at the history page, and I know
that applets are not accepted in wikipedia, which I think is too bad...
After reading your reply I did realize that it was complete nonsense to
deny anyone to create a web page. So to re-word my intentions:
"would you be willing to let us use this content as a basis for
wikipedia, and/or the cube wiki, where links will of course be made to
the relevant content". > P.S. Aren't you the same guy who
objected to my graphical cube database[..] Well no, I never objected. In
my post I did take more caution in the word used. I said: '..or use
the already existing..'. So no, I don't object. The fact
remains that I really like the idea of the community working together
and I don't see that alot (besides of course in organizing
competitions, hurray!). I'm incredibly thankful for the existence
of wikipedia and hope we could have more of that. If you would program a
feature where we could all add to the database then I'd really
appreciate that. For the rest, never mind my ramblings and please do
continue creating. Michiel
5394. Re: [Speed cubing group] Re: LED Rubiks Cube From: "Evan Gates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Aug 2006 10:40:42 -0700
Now that sounds like fun. The idea of a cube that doesn't actually
rotate seems interesting. Defining how moves are made would be tricky
though. For instance, pushing on the BUR sticker could mean U or
R'. If they were pressure sensitive in such a way that you could
tell which direction it was being pushed, it might be possible. And
another idea that just popped into my head, no idea how practical or
possible it is, but have each layer such that it rotates a small amount
when pressed, then springs back to it's home position. In such a
way the ambiguity of which side to rotate will go away, but I don't
know if that would be possible while keeping the inside open for
electronics. Going back to the idea of just buttons, and the example of
pressing the BUR sticker, there seems to be a problem because when
holding the cube, the buttons under your grip would be depressed. But
this could also be used to figure out which turn is intended. Assume a
somewhat standard right hand grip (a cube may be helpful to visualize
this). Left thumb on F sticker, left index on BL, left middle on B, left
ring on BD, left pinky on DB or just kinda floating. Right thumb FR,
right index BUR, right middle BR, right ring BDR, right pinky just kinda
floating, being useless like pinkies normally are. Now a push on BUR
would mean U, because it is not being hindered. For it to mean R'
there would also have to be pressure on FDR. Ok, so I know that
isn't true in general... Maybe pressure sensitive buttons? Set a
threshold for amount of force needed to turn a side, add up pressure
(positive for clockwise negative for ccw) on all stickers around the
outside of a layer to figure out whether or not to turn it. Well if I do
end up doing this as a senior project (which would be freaking awesome)
I have four years to work out the kinks. That is if Doug doesn't
beat me to it ;-) Until next time, Happy Cubing -Evan
http://www.deepcube.net On 8/22/06, d_funny007
<no_reply@yahoogroups.com> wrote: > > That sounds really cool. I
wouldn't choose to use custom shaped > batteries though; that costs
A LOT. For a project like that I would > be best to use the budget for
other things. To have many Lithium > batteries in each cubie would be
enough to spread the power > requirements I think. > > I would reserve
the space in the tiles for other things, such as > making them
translucent and embedding different colored LEDs > underneath... 6
perhaps. The only problem with that is that 6 > per "sticker"
would mean 18 for a single corner piece and that would > certainly not
fit with regular sizes. I guess the use of the mini > LEDs would work,
they are pretty bright if you run even 3.3V through > them. > > Making
buttons out of the tiles would be a tricky matter, but I'm > sure
someone would be resourceful enough to come up with an idea. > > Should
this cube physically turn? Or would tapping the buttons be > enough to
cause a "turn"? > > If we don't allow for physical turns,
than I see more freedom in the > internal wiring and having a
centralized battery cell, as well as > easy 6 identical boards to do
soldering with, not counting the > control logic. > > I guess there
would even be enough room for a pico-processor running > assembled C
code. > > Definitely a "Senior Design Project" idea for EvanG
I think. Or > anybody else here who does embedded systems design sorta
stuff. > > I'm not sure where to place a display though, and
generally displays > are hard to interface with. > > Either way, this
project would cost about $500 to do an initial > prototype for a
conservative estimate due to the extreme price of > true white LEDs. It
would require plastic molding which I have no > idea how to do. Any
well-defined logic circuitry I could build for > you though :). > > I
guess if I found the right ppl, I could make one of these next >
semester with all the stuff I'll be learning taking a class in how
> to use Intel embedded design packages (8-bit things with built-in >
Operating Systems). This would allow it to easily demonstrate on >
it's own various speedsolving sytems as well as run a version of
the > MikeReid code to find an optimal path when requested. > > -Doug >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "d_j_salvia" > > <d_j_salvia@...> wrote: > > > > Hey
Chris, > > > > Not everything needs to be inside the cube: new batteries
can be > > shaped in many ways, and could be made into tiles. > > > >
Scenario: > > Press opposite tiles twice and the cube receives a signal
from a > unit > > and the colors swap around to a specified scramble.
Solve it and it > > sends a signal to the timing unit. The turns you use
to solve it > are > > displayed as you make them. > > > > Cheers, > > >
> David J > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> christopher_pelley > > <no_reply@> wrote: > > > > > > Yeah there
are messages dating back to 1981 on the old cube- > lovers > > > mailing
list talking about this stuff. Obviously it's not too > easy > > >
since the concept has been around that long yet we haven't seen >
it > > > come to fruition. > > > > > > I too have the electronic
Platypus (originally Jackpot, also > known > > > as Tripod) that lights
up when you solve it. I haven't taken it > > > apart to replace the
batteries yet but I'll study the circuitry > when > > > I do. > > >
> > > For starters, I'd just be happy with a regular-size 3x3x3
cube > that > > > was LED-illuminated and remained continuously
illuminated as you > > > twist it. Once that has been achieved, then the
next step would > be > > > to add the fancy stuff like instant
solve/scramble, etc. (things > > > requiring actual logic circuits and
sensors). > > > > > > Chris > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> d_funny007 > > > <no_reply@> wrote: > > > > > > > > Not really.
Monday Mike G. showed me this puzzle (now called > > > > the
"Platypus", although his was "super"), and it was
powered > by > > > tiny > > > > flat "Li" batteries. So I
think it's do-able with individual > > > > batteries. Also having
it inside and a distribution system > > > wouldn't be > > > > too
bad either, just have certain contact points/tracks. > > > > > > > >
Anyways... this idea isn't original, Gates came up with > something
> > > > similar a few years ago either as a sequal to DeepCube (or >
maybe > > > it > > > > was a previous idea that never came into
fruition, I don't > quite > > > > remember). His version would have
had tons of logical > cicuritry to > > > do > > > > some other
sophisticated stuff too I bet. > > > > > > > > > > > > -Doug > > > > > >
> > [Non-text portions of this message have been removed]
5395. [Speed cubing group] Re: LED Rubiks Cube From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Aug 2006 18:16:58 -0000
Does anybody know a good source for translucent white tiles? Chris ---
In speedsolvingrubikscube@yahoogroups.com, "Evan Gates"
<evan.gates@...> wrote: > > Now that sounds like fun. The idea of a
cube that doesn't actually rotate > seems interesting. Defining how
moves are made would be tricky though. For > instance, pushing on the
BUR sticker could mean U or R'. If they were > pressure sensitive
in such a way that you could tell which direction it was > being pushed,
it might be possible. And another idea that just popped into > my head,
no idea how practical or possible it is, but have each layer such > that
it rotates a small amount when pressed, then springs back to it's
home > position. In such a way the ambiguity of which side to rotate
will go away, > but I don't know if that would be possible while
keeping the inside open for > electronics. > > Going back to the idea of
just buttons, and the example of pressing the BUR > sticker, there seems
to be a problem because when holding the cube, the > buttons under your
grip would be depressed. But this could also be used to > figure out
which turn is intended. Assume a somewhat standard right hand > grip (a
cube may be helpful to visualize this). Left thumb on F sticker, > left
index on BL, left middle on B, left ring on BD, left pinky on DB or >
just kinda floating. Right thumb FR, right index BUR, right middle BR, >
right ring BDR, right pinky just kinda floating, being useless like
pinkies > normally are. Now a push on BUR would mean U, because it is
not being > hindered. For it to mean R' there would also have to be
pressure on FDR. > Ok, so I know that isn't true in general...
Maybe pressure sensitive > buttons? Set a threshold for amount of force
needed to turn a side, add up > pressure (positive for clockwise
negative for ccw) on all stickers around > the outside of a layer to
figure out whether or not to turn it. > > Well if I do end up doing this
as a senior project (which would be freaking > awesome) I have four
years to work out the kinks. That is if Doug doesn't > beat me to
it ;-) > > Until next time, Happy Cubing > -Evan > >
http://www.deepcube.net > > On 8/22/06, d_funny007
<no_reply@yahoogroups.com> wrote: > > > > That sounds really cool. I
wouldn't choose to use custom shaped > > batteries though; that
costs A LOT. For a project like that I would > > be best to use the
budget for other things. To have many Lithium > > batteries in each
cubie would be enough to spread the power > > requirements I think. > >
> > I would reserve the space in the tiles for other things, such as > >
making them translucent and embedding different colored LEDs > >
underneath... 6 perhaps. The only problem with that is that 6 > > per
"sticker" would mean 18 for a single corner piece and that
would > > certainly not fit with regular sizes. I guess the use of the
mini > > LEDs would work, they are pretty bright if you run even 3.3V
through > > them. > > > > Making buttons out of the tiles would be a
tricky matter, but I'm > > sure someone would be resourceful enough
to come up with an idea. > > > > Should this cube physically turn? Or
would tapping the buttons be > > enough to cause a "turn"? > >
> > If we don't allow for physical turns, than I see more freedom
in the > > internal wiring and having a centralized battery cell, as
well as > > easy 6 identical boards to do soldering with, not counting
the > > control logic. > > > > I guess there would even be enough room
for a pico-processor running > > assembled C code. > > > > Definitely a
"Senior Design Project" idea for EvanG I think. Or > > anybody
else here who does embedded systems design sorta stuff. > > > > I'm
not sure where to place a display though, and generally displays > > are
hard to interface with. > > > > Either way, this project would cost
about $500 to do an initial > > prototype for a conservative estimate
due to the extreme price of > > true white LEDs. It would require
plastic molding which I have no > > idea how to do. Any well-defined
logic circuitry I could build for > > you though :). > > > > I guess if
I found the right ppl, I could make one of these next > > semester with
all the stuff I'll be learning taking a class in how > > to use
Intel embedded design packages (8-bit things with built-in > > Operating
Systems). This would allow it to easily demonstrate on > > it's own
various speedsolving sytems as well as run a version of the > > MikeReid
code to find an optimal path when requested. > > > > -Doug > > > > ---
In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "d_j_salvia" > > > > <d_j_salvia@>
wrote: > > > > > > Hey Chris, > > > > > > Not everything needs to be
inside the cube: new batteries can be > > > shaped in many ways, and
could be made into tiles. > > > > > > Scenario: > > > Press opposite
tiles twice and the cube receives a signal from a > > unit > > > and the
colors swap around to a specified scramble. Solve it and it > > > sends
a signal to the timing unit. The turns you use to solve it > > are > > >
displayed as you make them. > > > > > > Cheers, > > > > > > David J > >
> > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > christopher_pelley > > > <no_reply@> wrote: >
> > > > > > > Yeah there are messages dating back to 1981 on the old
cube- > > lovers > > > > mailing list talking about this stuff.
Obviously it's not too > > easy > > > > since the concept has been
around that long yet we haven't seen > > it > > > > come to
fruition. > > > > > > > > I too have the electronic Platypus (originally
Jackpot, also > > known > > > > as Tripod) that lights up when you solve
it. I haven't taken it > > > > apart to replace the batteries yet
but I'll study the circuitry > > when > > > > I do. > > > > > > > >
For starters, I'd just be happy with a regular-size 3x3x3 cube > >
that > > > > was LED-illuminated and remained continuously illuminated
as you > > > > twist it. Once that has been achieved, then the next step
would > > be > > > > to add the fancy stuff like instant solve/scramble,
etc. (things > > > > requiring actual logic circuits and sensors). > > >
> > > > > Chris > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > d_funny007 > > > > <no_reply@> wrote: > > > >
> > > > > > Not really. Monday Mike G. showed me this puzzle (now called
> > > > > the "Platypus", although his was "super"),
and it was powered > > by > > > > tiny > > > > > flat "Li"
batteries. So I think it's do-able with individual > > > > >
batteries. Also having it inside and a distribution system > > > >
wouldn't be > > > > > too bad either, just have certain contact
points/tracks. > > > > > > > > > > Anyways... this idea isn't
original, Gates came up with > > something > > > > > similar a few years
ago either as a sequal to DeepCube (or > > maybe > > > > it > > > > >
was a previous idea that never came into fruition, I don't > >
quite > > > > > remember). His version would have had tons of logical >
> cicuritry to > > > > do > > > > > some other sophisticated stuff too I
bet. > > > > > > > > > > > > > > > -Doug > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] >
5396. Re: 6x6x6 From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Aug 2006 19:46:02 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > >
http://twistypuzzles.com/forum/viewtopic.php?p=36572 > > Not gunna say
more, cuz I don't know what to say... > > Craig > That guy solved
the cube a lot of times in 2 and a half minutes.
5397. PLL Recognition Trainer From: "Yuri Pertsovski" <syuripe@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Aug 2006 22:17:27 -0000
Hi all, I have created a simple program (sort of, it's an Excel
document) to train recognizing the PLL pattern by looking at two sides
of the LL. The trainer shows an "un-permuted" LL and you need
to enter the correct permutation in the form of cycles in numpad
notation, or by selecting options from a list. Link:
http://t2.technion.ac.il/~syuripe/PLLRT.zip
<http://t2.technion.ac.il/%7Esyuripe/PLLRT.zip> Please let me know
what you think. Yuri [Non-text portions of this message have been
removed]
5398. Re: PLL Recognition Trainer From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Aug 2006 23:12:50 -0000
This thing is great! Keep up the good work! --Tim --- In
speedsolvingrubikscube@yahoogroups.com, "Yuri Pertsovski"
<syuripe@...> wrote: > > Hi all, > > I have created a simple program
(sort of, it's an Excel document) to > train recognizing the PLL
pattern by looking at two sides of the LL. > > The trainer shows an
"un-permuted" LL and you need to enter the correct >
permutation in the form of cycles in numpad notation, or by selecting >
options from a list. > > Link:
http://t2.technion.ac.il/~syuripe/PLLRT.zip >
<http://t2.technion.ac.il/%7Esyuripe/PLLRT.zip> > > Please let me
know what you think. > > Yuri > > > [Non-text portions of this message
have been removed] >
wow i really like the idea but sometimes i put in the correct perm and
it says its wrong, is there any way that it can except a letter answer
for the permutation instead? ----- Original Message ---- From: Yuri
Pertsovski <syuripe@...> To: speedsolvingrubikscube@yahoogroups.com
Sent: Tuesday, August 22, 2006 3:17:27 PM Subject: [Speed cubing group]
PLL Recognition Trainer Hi all, I have created a simple program (sort
of, it's an Excel document) to train recognizing the PLL pattern by
looking at two sides of the LL. The trainer shows an
"un-permuted" LL and you need to enter the correct permutation
in the form of cycles in numpad notation, or by selecting options from a
list. Link: http://t2.technion. ac.il/~syuripe/ PLLRT.zip
<http://t2.technion. ac.il/%7Esyuripe /PLLRT.zip> Please let me know
what you think. Yuri [Non-text portions of this message have been
removed] [Non-text portions of this message have been removed]
5400. [Speed cubing group] Re: LED Rubiks Cube From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 Aug 2006 00:44:37 -0000
Oh great, find all the bugs in my ideas why don't you... Hem, I
like the idea of having a mechanism that twists slightly and rebounds.
So two taps for a 180, OR make it pressure sensitive to detect the
difference between wanting to do a 90 and a 180. Just to give us
designers a bit more freedom, the inital prototype can be twice the size
of a nomral cube, lol. I have no clue how to create such a mechanism
though except to find inspiration in similar things. I don't know
where I sould find translucent tiles, but to ask for them on the
twistyfourm. Each corner could be self-contained in such a way that you
only need to send it a number between 0-23 (so only 5 wires, if going
digital). Each edge piece would need a number between 0-23, so also 5
wires. Centers should always be lit a single color, so that requires
just Vcc/Gnd. By bundling the wires, it would be neccessary to have (20
pieces)*(5 output wires + Vcc + Gnd) + (5 centers)*(2) = 150 major
wires. This doesn't even include the input signals. An excellent
place to install that would be the centers. If we go for a simple non-
pressure mech. Than each face can be in one of 3 states. I'm
figuring 4 wires times 6 faces for input signals. There would also be an
on-off button I guess (a small one somewhere, buttons save room over
switches). There could be more buttons, but that is the minimum, plus it
should probably have auto-shutoff. Anyhow the way I described above,
with every piece a bit self- contained, should mke the central logic
stuff easy to handle. I still think it's do-able, especially given
twice the size of a normal cube to work with. And Going with a nice
steady 3.3 volts or even less would be enough since there are no
motors/acuators invovled. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates"
<evan.gates@...> wrote: > > Now that sounds like fun. The idea of a
cube that doesn't actually rotate > seems interesting. Defining how
moves are made would be tricky though. For > instance, pushing on the
BUR sticker could mean U or R'. If they were > pressure sensitive
in such a way that you could tell which direction it was > being pushed,
it might be possible. And another idea that just popped into > my head,
no idea how practical or possible it is, but have each layer such > that
it rotates a small amount when pressed, then springs back to it's
home > position. In such a way the ambiguity of which side to rotate
will go away, > but I don't know if that would be possible while
keeping the inside open for > electronics. > > Going back to the idea of
just buttons, and the example of pressing the BUR > sticker, there seems
to be a problem because when holding the cube, the > buttons under your
grip would be depressed. But this could also be used to > figure out
which turn is intended. Assume a somewhat standard right hand > grip (a
cube may be helpful to visualize this). Left thumb on F sticker, > left
index on BL, left middle on B, left ring on BD, left pinky on DB or >
just kinda floating. Right thumb FR, right index BUR, right middle BR, >
right ring BDR, right pinky just kinda floating, being useless like
pinkies > normally are. Now a push on BUR would mean U, because it is
not being > hindered. For it to mean R' there would also have to be
pressure on FDR. > Ok, so I know that isn't true in general...
Maybe pressure sensitive > buttons? Set a threshold for amount of force
needed to turn a side, add up > pressure (positive for clockwise
negative for ccw) on all stickers around > the outside of a layer to
figure out whether or not to turn it. > > Well if I do end up doing this
as a senior project (which would be freaking > awesome) I have four
years to work out the kinks. That is if Doug doesn't > beat me to
it ;-) > > Until next time, Happy Cubing > -Evan > >
http://www.deepcube.net
5401. [Speed cubing group] Mysterious DougLi Method Unveiled (ane Re: A
history of sol From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 Aug 2006 04:10:48 -0000
Since I learned the Varasano method from his book back in the 80's,
I just thought I would comment on how I would describe his method, as
the description given was slightly inaccurate, in my opinion. At least I
will consider Varasano's method to be the method as described in
his book. I suspect that in actuality, he used a number of techniques
that are not mentioned in his book. I believe nobody learning his method
would follow the method exactly as described in the book, at least not
for very long, I would assume. His book talks in terms of solving UP and
DOWN layers, not left and right layers. People adapting his method may
decide to orient the cube differently, of course. And his book
doesn't use any funny made-up words, but I guess that doesn't
mean you can't describe his method with funny made-up words if you
want to. His book also talks about beginner techniques (used when first
learning the method) and advanced techniques (used to solve the cube
faster than when only using the beginner techniques). The basic sequence
of steps doesn't really change between the beginner and advanced
variations. I will use the same Roman numerals used in the book, making
the method five steps, but some of his steps are made up of sub-steps
that could be considered separate steps. I. Put the UP corners in the UP
layer, properly oriented (forming an "X"). This, of course,
also implies that the DOWN corners will end up in the DOWN layer. (I
note here that most people consider that corners in the wrong layer can
be "oriented." So simply saying "Orient the W
corners" is, in my view, an incomplete description. W also refers
to "white" but Varasano's book does not talk in terms of
colors, except in some cases referring to them as "Color 1,"
"Color 2," etc.) II. Orient the DOWN corners. (This step may
permute the UP corners in some arbitrary way, as long as they stay
oriented. The DOWN corners can also be permuted in some arbitrary way.)
III. Permute the UP corners while simultaneously permuting the DOWN
corners. (Yes, it's not incorrect to say that all corners are
permuted, but that is an overly general description of this step, since
the corners had already been put into the proper layer. This step puts
the up layer corners in correct relative placement, and the bottom
corners in correct relative placement, but does not necessarily align
the layers with the middle layer, now generally called the E slice. That
alignment takes place in step V.) IV. Place three UP edges, then four
DOWN edges, then the final UP edge. (Even before buying the book, I
think I would try to place an UP and DOWN edge at the same time as much
as I could. This seemed to really help speed up the solve. But
Varasano's book does not talk about doing two at a time at all, not
even for the final DOWN edge and final UP edge. He also talks about
inverting the cube to do the bottom edges, and rotating the UP layer so
that you're always inserting into the UR position. I suspect he
described his method this way to make the description simple, and is
probably not what he actually did.) V. Align the three layers. Then
permute the "E" layer edges. Then orient these edges.
(I've always done these sub-steps of step V in the opposite order:
orient, permute, align. The "align" step was not explicitly
mentioned in kovacic81's message. Of course, it is a very minor
step, at most two moves (2f, 4q). It might be thought of as part of the
permuting step, but I think of it as affecting the outer layers while
permuting affects the inner layer.) - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@...> wrote: > > > > > I have looked at this page
extensively, because I love Corners First. > > The basic cf method is
similar to the first method i learned, from > Jeff Varasano. Jeff did
not include algs to insert redge and orient > the midges though. I call
them waterman algs. > I like corners first because its a very direct
method. Minh Thai did > something similar to the 3rd method, but with
red and orange. And > don't forget YOU CAN DO THE CUBE, selling 1.5
million copies in the > 80's. I believe that was also a Corners
First solution. > In my opinion ROUX is also a corners first method. > >
> VARASANO METHOD > Orient W Corners > Orient Y Corners > Permute all
corners. > 3 Ledges > 3 Redges > Last Ledge/Redge > Permute Midges >
Orient Midges > > > WATERMAN METHOD > Solve White Corners > Solve 4
Ledges > CLL Yellow corners > Solve 3 Redges > Solve last redge and
Orient Midges > Permute Midges > > WATERMAN REVISITED > Solve white
Corners > Solve 3 Ledges > CLL yellow Corners > Solve 3 Redges > Solve
last Ledge/Redge and Orient Midges > Permute Midges > > And then
there's AKimoto's method >
http://rokumentai.akimoto3.com/step1-2.htm > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > > wrote:
> > > > > > http://www.ryanheise.com/cube/speed/screenshot.png > > > >
Oh my, please tell me the numbers behind the names stand for something >
> other than number of cubes solved. > > > > About corners first
methods: Josef Jelinek has described a few on his > > site (at least the
Waterman page also contains some history) and I > > think he has good
knowledge about corners first in general, so you > > could ask him: > >
> > http://rubikscube.info/ > > > > Stefan > > >
5402. Re: [Speed cubing group] A history of solving techniques From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 Aug 2006 17:50:45 +1000
On Sun, Aug 20, 2006 at 03:22:53PM +1000, Ryan Heise wrote: >
http://www.ryanheise.com/cube/methods/ Question, Did anything happen in
the '90s ? Ah, I can at least mention Herbert Kociemba's 2
phase algorithm which was developed in 1992. Then Mike Reid's
optimal solver in 1997. Although they are computer algorithms and not
quite techniques that humans use. I could make them a separate page. But
were there any developments in human methods during the '90s? --
Ryan Heise http://www.ryanheise.com/cube/
5403. [Speed cubing group] Re: LED Rubiks Cube From: "skeneegee" <skeneegee@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 Aug 2006 01:18:46 -0000
Wouldn't it be possible to use the same circuit (2 wires)
throughout the entire puzzle? I was thinking along the lines of a fire
alarm system with addressable devices. These can be paralleled on the
same 2 wire circuit I think up to 99 addresses per loop. --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Oh great, find all the bugs in my ideas why don't you...
> > Hem, I like the idea of having a mechanism that twists slightly and
> rebounds. So two taps for a 180, OR make it pressure sensitive to >
detect the difference between wanting to do a 90 and a 180. > > Just to
give us designers a bit more freedom, the inital prototype > can be
twice the size of a nomral cube, lol. I have no clue how to > create
such a mechanism though except to find inspiration in similar > things.
I don't know where I sould find translucent tiles, but to > ask for
them on the twistyfourm. > > Each corner could be self-contained in such
a way that you only need > to send it a number between 0-23 (so only 5
wires, if going > digital). Each edge piece would need a number between
0-23, so also > 5 wires. Centers should always be lit a single color, so
that > requires just Vcc/Gnd. By bundling the wires, it would be
neccessary > to have (20 pieces)*(5 output wires + Vcc + Gnd) + (5
centers)*(2) = > 150 major wires. > > This doesn't even include the
input signals. An excellent place to > install that would be the
centers. If we go for a simple non- > pressure mech. Than each face can
be in one of 3 states. I'm > figuring 4 wires times 6 faces for
input signals. > > There would also be an on-off button I guess (a small
one somewhere, > buttons save room over switches). There could be more
buttons, but > that is the minimum, plus it should probably have
auto-shutoff. > > Anyhow the way I described above, with every piece a
bit self- > contained, should mke the central logic stuff easy to
handle. > > I still think it's do-able, especially given twice the
size of a > normal cube to work with. And Going with a nice steady 3.3
volts or > even less would be enough since there are no motors/acuators
> invovled. > > > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates" >
<evan.gates@> wrote: > > > > Now that sounds like fun. The idea of a
cube that doesn't > actually rotate > > seems interesting. Defining
how moves are made would be tricky > though. For > > instance, pushing
on the BUR sticker could mean U or R'. If they > were > > pressure
sensitive in such a way that you could tell which > direction it was > >
being pushed, it might be possible. And another idea that just > popped
into > > my head, no idea how practical or possible it is, but have each
> layer such > > that it rotates a small amount when pressed, then
springs back to > it's home > > position. In such a way the
ambiguity of which side to rotate > will go away, > > but I don't
know if that would be possible while keeping the > inside open for > >
electronics. > > > > Going back to the idea of just buttons, and the
example of > pressing the BUR > > sticker, there seems to be a problem
because when holding the > cube, the > > buttons under your grip would
be depressed. But this could also > be used to > > figure out which turn
is intended. Assume a somewhat standard > right hand > > grip (a cube
may be helpful to visualize this). Left thumb on F > sticker, > > left
index on BL, left middle on B, left ring on BD, left pinky on > DB or >
> just kinda floating. Right thumb FR, right index BUR, right > middle
BR, > > right ring BDR, right pinky just kinda floating, being useless >
like pinkies > > normally are. Now a push on BUR would mean U, because
it is not > being > > hindered. For it to mean R' there would also
have to be pressure > on FDR. > > Ok, so I know that isn't true in
general... Maybe pressure > sensitive > > buttons? Set a threshold for
amount of force needed to turn a > side, add up > > pressure (positive
for clockwise negative for ccw) on all stickers > around > > the outside
of a layer to figure out whether or not to turn it. > > > > Well if I do
end up doing this as a senior project (which would be > freaking > >
awesome) I have four years to work out the kinks. That is if Doug >
doesn't > > beat me to it ;-) > > > > Until next time, Happy Cubing
> > -Evan > > > > http://www.deepcube.net >
5404. Re: [Speed cubing group] Re: OH algs From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 Aug 2006 11:29:52 +0200
Anybody else than me who cubes with his right hand while being
right-handed ? (algorithms are a bit different, but usually they are
just mirrors than other ones.) Seriously, how come most ne-handed cubers
choose to use their other hand ? (left when they are fight-handed or
right and they are left-handed) OK I see one reason, let's assume
you are a right handed cuber. Then you usually hold the cube with your
left hand and turn the faces with your right hand. Then, when you switch
to onehanded, you want to use the same algorithms, which are really hard
to perform with your right hand. So you switch to your left hand. At the
beginning you need to get used to use your left hand and then you are
just fine. As for me, the biggest problem was to mirror all my
algorithms, but I didn't have to get used to use my other hand. So
I guess I answered my own question, both hands are equivalent but steps
to be able to use it fastly are different. Any comment ? Gilles.
2006/8/22, Johannes Laire <johannes.laire@...>: > > Thanks! Those are
a lot better than the ones I've used, > especially Y. I got a 33.xx
avg today, hopefully sub-30 soon... > > - > Johannes Laire > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Pedro <pedrosino1@...> > > wrote: > > > > I use this algs (not so
fast on all of them, but...): > > > > Y - R2 U' R' U R U'
y' x' L' U' R U' R' U' L U > > F -
R' U R U' R2 y' R' U' R U y x R U R'
U' R2 x' U' (this last > part is cool...turn the cube
while you do the R2) > > H - L R U2 L' R' y L' R' U2
L R > > R - R' U2 R U2 R' F R U R' U' R'
F' R2 U' > > L U2 L' U2 L F' L' U' L U L F
L2' U > > > > I hope this helps you > > > > Pedro > > > > Johannes
Laire <johannes.laire@...> escreveu: > > > I've started to
practice OH a lot, but some PLL algs I use are > > horrible. What algs
do you fast guys use for Y, F, H and R perms? > > > > Thanks, > >
Johannes Laire > > > > > > > > > > > > > >
--------------------------------- > > Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu > celular. Registre seu aparelho
agora! > > > > [Non-text portions of this message have been removed] > >
> > > [Non-text portions of this message have been removed]
5405. Re: OH algs From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 Aug 2006 10:16:45 -0000
Marc van Beest uses his right hand and I believe he is right-handed. I
use my right hand, too, because it's much stronger so I can
practise more. Yesterday, for example, I solved around 150 cubes without
any problems. I didn't mirror my algs, but I'm just lazy. When
I get better at Heise method I'll use it for one-handed anyway so
I'm not going to practise LL too much. - Johannes Laire --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Anybody else than me who
cubes with his right hand while being right-handed > ? (algorithms are a
bit different, but usually they are just mirrors than > other ones.) > >
Seriously, how come most ne-handed cubers choose to use their other hand
? > (left when they are fight-handed or right and they are left-handed)
> > OK I see one reason, let's assume you are a right handed cuber.
Then you > usually hold the cube with your left hand and turn the faces
with your right > hand. Then, when you switch to onehanded, you want to
use the same > algorithms, which are really hard to perform with your
right hand. So you > switch to your left hand. > At the beginning you
need to get used to use your left hand and then you are > just fine. > >
As for me, the biggest problem was to mirror all my algorithms, but I
didn't > have to get used to use my other hand. > > So I guess I
answered my own question, both hands are equivalent but steps > to be
able to use it fastly are different. > > Any comment ? > > > Gilles. > >
2006/8/22, Johannes Laire <johannes.laire@...>: > > > > Thanks! Those
are a lot better than the ones I've used, > > especially Y. I got a
33.xx avg today, hopefully sub-30 soon... > > > > - > > Johannes Laire >
> > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > Pedro <pedrosino1@> > > > > wrote: > > > > > > I use this algs
(not so fast on all of them, but...): > > > > > > Y - R2 U' R'
U R U' y' x' L' U' R U' R' U' L
U > > > F - R' U R U' R2 y' R' U' R U y x R U
R' U' R2 x' U' (this last > > part is cool...turn
the cube while you do the R2) > > > H - L R U2 L' R' y L'
R' U2 L R > > > R - R' U2 R U2 R' F R U R' U'
R' F' R2 U' > > > L U2 L' U2 L F' L'
U' L U L F L2' U > > > > > > I hope this helps you > > > > > >
Pedro > > > > > > Johannes Laire <johannes.laire@> escreveu: > > > >
> I've started to practice OH a lot, but some PLL algs I use are >
> > horrible. What algs do you fast guys use for Y, F, H and R perms? >
> > > > > Thanks, > > > Johannes Laire > > > > > > > > > > > > > > > > >
> > > > --------------------------------- > > > Novidade no Yahoo! Mail:
receba alertas de novas mensagens no seu > > celular. Registre seu
aparelho agora! > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > [Non-text portions of this message have
been removed] >
5406. Re: [Speed cubing group] Re: EC From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 Aug 2006 11:16:20 +0200
I'm bored of training....I'm slowing down...I will be in the
competition, but training hard alone is kinda hard to stick with. I
think I will just try to improve all my official PBs but not enough to
get a nice place (especially in one-handed). Well, we will see. I'm
a bit down today but maybe I will be back up and training tomorrow...we
never know... Gilles. 2006/8/22, d_funny007
<no_reply@yahoogroups.com>: > > I don't see any point to this
speculation. Let's not start any > unwelcome rivaries. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Anssi Vanhala" > > <mahtianssi@...> wrote: > > > > So,
in US champinoship 29.78 solve was enough for semifinal and 19.37 > >
average for final and 15.50 for winning. Will that be enough in EC? > At
> > least I don't think so. Hopefully I don't get french
nerves there... > > > > > [Non-text portions of this message have been
removed]
5407. Re: LED Rubiks Cube From: Dan L <azndlo15@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Aug 2006 20:54:49 -0700 (PDT)
Psh, C? Real EE's write assembly for embedded systems.
--------------------------------- All-new Yahoo! Mail - Fire up a more
powerful email and get things done faster. [Non-text portions of this
message have been removed]
You can input a letter instead, look at the second sheet. If you think
there are mistakes email me what you've entered and what pattern
number it claimed was correct (ctrl+x) and I'll fix it. --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > wow i really like the idea but
sometimes i put in the correct perm and it says its wrong, is there any
way that it can except a letter answer for the permutation instead? > >
----- Original Message ---- > From: Yuri Pertsovski <syuripe@...> >
To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 22,
2006 3:17:27 PM > Subject: [Speed cubing group] PLL Recognition Trainer
> > Hi all, > > I have created a simple program (sort of, it's an
Excel document) to > train recognizing the PLL pattern by looking at two
sides of the LL. > > The trainer shows an "un-permuted" LL and
you need to enter the correct > permutation in the form of cycles in
numpad notation, or by selecting > options from a list. > > Link:
http://t2.technion. ac.il/~syuripe/ PLLRT.zip > <http://t2.technion.
ac.il/%7Esyuripe /PLLRT.zip> > > Please let me know what you think. > >
Yuri > > [Non-text portions of this message have been removed] > > > > >
> > > > [Non-text portions of this message have been removed] >
5409. Re: OH algs From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 Aug 2006 14:38:27 -0000
Hi!! I am mostly left-handed but a little right-handed too. When I cube
normally I use my right hand to the great majority, but I use my left
hand when I do one-handed solving. For my it's easier to do
UR-moves with my left hand and since most of my algs is based on
UR-moves it felt best to use left hand. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > Marc van Beest uses his right hand
and I believe he is right-handed. I > use my right hand, too, because
it's much stronger so I can practise > more. Yesterday, for
example, I solved around 150 cubes without any > problems. > > I
didn't mirror my algs, but I'm just lazy. When I get better at
Heise > method I'll use it for one-handed anyway so I'm not
going to practise > LL too much. > > - > Johannes Laire > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den >
Peereboom" <gillesvdp@> wrote: > > > > Anybody else than me who
cubes with his right hand while being > right-handed > > ? (algorithms
are a bit different, but usually they are just mirrors > than > > other
ones.) > > > > Seriously, how come most ne-handed cubers choose to use
their other > hand ? > > (left when they are fight-handed or right and
they are left-handed) > > > > OK I see one reason, let's assume you
are a right handed cuber. Then you > > usually hold the cube with your
left hand and turn the faces with > your right > > hand. Then, when you
switch to onehanded, you want to use the same > > algorithms, which are
really hard to perform with your right hand. > So you > > switch to your
left hand. > > At the beginning you need to get used to use your left
hand and then > you are > > just fine. > > > > As for me, the biggest
problem was to mirror all my algorithms, but > I didn't > > have to
get used to use my other hand. > > > > So I guess I answered my own
question, both hands are equivalent but > steps > > to be able to use it
fastly are different. > > > > Any comment ? > > > > > > Gilles. > > > >
2006/8/22, Johannes Laire <johannes.laire@>: > > > > > > Thanks!
Those are a lot better than the ones I've used, > > > especially Y.
I got a 33.xx avg today, hopefully sub-30 soon... > > > > > > - > > >
Johannes Laire > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > Pedro <pedrosino1@> > > > > > > wrote: > > > > > > > > I use
this algs (not so fast on all of them, but...): > > > > > > > > Y - R2
U' R' U R U' y' x' L' U' R U'
R' U' L U > > > > F - R' U R U' R2 y' R'
U' R U y x R U R' U' R2 x' U' (this last > > >
part is cool...turn the cube while you do the R2) > > > > H - L R U2
L' R' y L' R' U2 L R > > > > R - R' U2 R U2
R' F R U R' U' R' F' R2 U' > > > > L U2
L' U2 L F' L' U' L U L F L2' U > > > > > > > >
I hope this helps you > > > > > > > > Pedro > > > > > > > > Johannes
Laire <johannes.laire@> escreveu: > > > > > > > I've started to
practice OH a lot, but some PLL algs I use are > > > > horrible. What
algs do you fast guys use for Y, F, H and R perms? > > > > > > > >
Thanks, > > > > Johannes Laire > > > > > > > > > > > > > > > > > > > > >
> > > > > > > --------------------------------- > > > > Novidade no
Yahoo! Mail: receba alertas de novas mensagens no seu > > > celular.
Registre seu aparelho agora! > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
5410. Re: [Speed cubing group] Re: OH algs From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 Aug 2006 16:34:45 +0000 (GMT)
I think that's also the point for me...it's easier to do the
algs with my left hand...try to do R2 U' R' U' R U R U R
U' R with your right hand... I do some cases with cross on left
when doing OH...just feel good to do it that way... oh, is it just me or
somebody else has to do little taps with the finger to adjust the U face
sometimes? like...on the inverse of that alg, on some U moves I have to
tap it twice to get the proper rotation...is it just my or also the
cube's fault? or do I need to make my fingers stronger? Pedro
Gunnar Krig <gunkr520@...> escreveu: Hi!! I am mostly left-handed but
a little right-handed too. When I cube normally I use my right hand to
the great majority, but I use my left hand when I do one-handed solving.
For my it's easier to do UR-moves with my left hand and since most
of my algs is based on UR-moves it felt best to use left hand. /Gunnar
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes
Laire" <johannes.laire@...> wrote: > > Marc van Beest uses his
right hand and I believe he is right-handed. I > use my right hand, too,
because it's much stronger so I can practise > more. Yesterday, for
example, I solved around 150 cubes without any > problems. > > I
didn't mirror my algs, but I'm just lazy. When I get better at
Heise > method I'll use it for one-handed anyway so I'm not
going to practise > LL too much. > > - > Johannes Laire > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den >
Peereboom" <gillesvdp@> wrote: > > > > Anybody else than me who
cubes with his right hand while being > right-handed > > ? (algorithms
are a bit different, but usually they are just mirrors > than > > other
ones.) > > > > Seriously, how come most ne-handed cubers choose to use
their other > hand ? > > (left when they are fight-handed or right and
they are left-handed) > > > > OK I see one reason, let's assume you
are a right handed cuber. Then you > > usually hold the cube with your
left hand and turn the faces with > your right > > hand. Then, when you
switch to onehanded, you want to use the same > > algorithms, which are
really hard to perform with your right hand. > So you > > switch to your
left hand. > > At the beginning you need to get used to use your left
hand and then > you are > > just fine. > > > > As for me, the biggest
problem was to mirror all my algorithms, but > I didn't > > have to
get used to use my other hand. > > > > So I guess I answered my own
question, both hands are equivalent but > steps > > to be able to use it
fastly are different. > > > > Any comment ? > > > > > > Gilles. > > > >
2006/8/22, Johannes Laire <johannes.laire@>: > > > > > > Thanks!
Those are a lot better than the ones I've used, > > > especially Y.
I got a 33.xx avg today, hopefully sub-30 soon... > > > > > > - > > >
Johannes Laire > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > Pedro <pedrosino1@> > > > > > > wrote: > > > > > > > > I use
this algs (not so fast on all of them, but...): > > > > > > > > Y - R2
U' R' U R U' y' x' L' U' R U'
R' U' L U > > > > F - R' U R U' R2 y' R'
U' R U y x R U R' U' R2 x' U' (this last > > >
part is cool...turn the cube while you do the R2) > > > > H - L R U2
L' R' y L' R' U2 L R > > > > R - R' U2 R U2
R' F R U R' U' R' F' R2 U' > > > > L U2
L' U2 L F' L' U' L U L F L2' U > > > > > > > >
I hope this helps you > > > > > > > > Pedro > > > > > > > > Johannes
Laire <johannes.laire@> escreveu: > > > > > > > I've started to
practice OH a lot, but some PLL algs I use are > > > > horrible. What
algs do you fast guys use for Y, F, H and R perms? > > > > > > > >
Thanks, > > > > Johannes Laire > > > > > > > > > > > > > > > > > > > > >
> > > > > > > --------------------------------- > > > > Novidade no
Yahoo! Mail: receba alertas de novas mensagens no seu > > > celular.
Registre seu aparelho agora! > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
--------------------------------- Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu celular. Registre seu aparelho agora!
[Non-text portions of this message have been removed]
5411. Re: Some info on the scrambles for US Nationals From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 Aug 2006 16:51:09 -0000
Very cool follow-up, Bruce. Thanks a lot! :) If all of the random
scrambles chosen for a competition were reduced to an 18 move form,
couldn't they be used that way, and thus reduce the wear and tear
on the scramblers, and the time taken to scramble lots of cubes? David J
--- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Before U.S. Nationals, I mentioned that
there was a reasonable > possibility that random scrambles for the 2x2x2
may have optimal > solutions of five moves or less (half-turn metric). I
looked at the > published scrambles from U.S. Nationals, and the number
of moves > required to solve them are listed below (for the 2x2x2
competition): > > Preliminary: > HTM: 9, 9, 10, 7, 9 > QTM: 11, 11, 11,
9, 12 > > Final: > HTM: 8, 7, 9, 9, 9 > QTM: 10, 8, 11, 11, 12 > > So
none of the scrambles were within five, or even six moves from the >
solved position. One scramble in the preliminary and one in the final >
could be solved in 7 moves. A slight majority of positions of the >
2x2x2 are solved optimally in 9 moves (HTM) and 11 moves (HTM) is the >
maximum. So in summary, I would say that the 2x2x2 scrambles were of >
reasonable quality, based upon the criterion of optimal solution length.
> > An optimal solution for each scramble is given below. These
sequences > assume the whole cube is oriented first so that the DBL
cubie is in > its solved position. > > Preliminary: > F' R'
F' R U2 R F' R' F2 > F U' R2 F2 R' F U R'
U > U F' U F U' R2 F U' F U' > R' F' U2 R2
F' U' F' > U2 R' F U' R F U R2 F2 > > Final: >
U2 R' F U' R F2 U F > R' F' R2 F' R U F > F
U' F' U' R2 U' R U2 F' > R F' R'
F' R U2 R F2 R' > F' R2 F R U' F R' U2 F2 > >
And, for those who might be wondering about the scramble for the WR >
3x3x3 solve by Toby Mao, I have this information. > > That scramble is
solved optimally in 18 moves in the face-turn metric > (or half-turn
metric), and 21 moves in the quarter-turn metric. So > that scramble can
be considered to be a typical cube position as far > as how many moves
are required to solve it. (A majority of positions > of the 3x3x3 cube
are 18f*.) > > Scramble: > B U B2 U' L2 F' U B U2 L' B2 D
R' D2 U2 L' R2 B R2 U2 R2 F' D2 F2 L' > > Examples
of optimal solutions are: > F D' B L U2 F D R2 D' L B2 D'
R' L' U' B2 R2 U' (18f*) > > F R' L' U F2
R' U' F' L U' D' F B' U D' L' B
U R' L (21q*) > > These were determined using Cube Explorer (ver.
3.67) and Michael > Reid's optimal solver, respectively. > > -
Bruce >
5412. [Speed cubing group] Re: LED Rubiks Cube From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 Aug 2006 17:39:03 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: I don't know where I sould find
translucent tiles, but to > ask for them on the twistyfourm. Her Doug,
Use acrylic like Mike (skeneegee) does here:
http://twistypuzzles.com/forum/viewtopic.php?t=5098 David J
5413. [Speed cubing group] Re: LED Rubiks Cube From: "skeneegee" <skeneegee@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 Aug 2006 18:27:34 -0000
I got it here http://www.tapplastics.com/ They have a number of colors
in transparent and translucent. Their thinnest colored acrylic is
1/8". Maybe you could try an led cube prototype on a 2x2x2 first.
The Eastsheen jumbo 2x2x2 seems to have a little more room to work with
internally than a 3x3x3. You might find easier solutions to problems you
would encounter building a 3x version by building a 2x version but
without the extra 3x pieces complicating matters (if that makes any
sense). --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" <d_j_salvia@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@>
wrote: > I don't know where I sould find translucent tiles, but to
> > ask for them on the twistyfourm. > > Her Doug, > > Use acrylic like
Mike (skeneegee) does here: >
http://twistypuzzles.com/forum/viewtopic.php?t=5098 > > David J >
5414. Re: Nickname for the 6x6x6? From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 Aug 2006 18:27:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@> > wrote: > > > > --- In speedsolvingrubikscube@...m,
d_funny007 <no_reply@ > > .> wrote: > > > > > > As a long time reader
of your post I wonder if you have a good math > > > background, like a
PhD maybe. (optional, but I have bets on it :) ) > > > > How could you
forget this epic battle? > > http://tinyurl.com/fnwq3 > > > > Stefan > >
> > I'd forgotten about that! RC, excerpts from that post: > > > >
So you make "one" the unit of infinity; > > > > > > You
can't really do that. > > > > Of course you can. > > > No, you
can't. > I have thought about infinities quite > a lot actually. I
did a Ph.D. in set theory. If you're so good at this stuff then why
didn't you acknowledge that you were wrong about it, when using
"one" as the unit of infinity was demonstrated to you? DJ
5415. [Speed cubing group] Re: LED Rubiks Cube From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 Aug 2006 18:38:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@>
wrote: > I don't know where I sould find translucent tiles, but to
> > ask for them on the twistyfourm. > > Her Doug, > > Use acrylic like
Mike (skeneegee) does here: >
http://twistypuzzles.com/forum/viewtopic.php?t=5098 > > David J > The
problem with those is that they're opaque. I'm looking for
something more like this:
http://twistypuzzles.com/forum/viewtopic.php?t=4203 So when the
LED's are illuminated they will show through and illuminate the
whole tile in the desired color. I'm thinking that a plastic
Tupperware piece or similar product could be cut into squares and work
well. Chris
5416. Re: [Speed cubing group] Mysterious DougLi Method Unveiled (ane
Re: A history of sol From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 Aug 2006 15:23:00 +1000
On Wed, Aug 23, 2006 at 04:10:48AM -0000, Bruce Norskog wrote: > Since I
learned the Varasano method from his book back in the 80's, I >
just thought I would comment on how I would describe his method, The
corners approach looks quite unique, although with step III also
independently discovered by Gaetan Guimond:
http://www.rubikscuberecord.com/ Gaetan has a very interesting
alternative approach for the earlier steps before corner permutation. --
Ryan Heise http://www.ryanheise.com/cube/
5417. 4x4x4 method question From: "ericdstalter" <ericdstalter@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 Aug 2006 19:33:54 -0000
normally I do a centers, edges, solve, parity for the 4x4; however, I
was just playing around and came up with this 1. solve 2 opposite
centers 2. solve 1 layer (of a solved center) 3. solve remaining centers
4. place remaining edges (individually) F3L 5. Orientate edge pieces 6.
Pair up edge pieces 7. PLL I get through steps 1-4 pretty quickly even
with little practice, been working on this method for 15min. I know I
can do step 7 how do I OE, when only half a pair needs orientated? how
do I PE individually? I don't really know how steps 5-7 can or will
work out, just my best guess. Does anyone else use this method? Eric
5418. Re: 4x4x4 method question From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 Aug 2006 20:29:29 -0000
Yeah, I find it's faster if you do everything the following way:
http://www.snkenjoi.com/k4 Although I have made some major improvments
to it recently. Averaging about 1:30 It's quicker to do finish the
centres if you leave part of the first face un-done. Also, I don't
think you're thinking of attacking the last layer in the wrong way,
as the pieces don't even have orientation. I think you just mean
putting them into their correct orbitals, which i find makes the
algorithms to permutate them to their correct position arkward. Why not
just directly permutate them two at a time? On a side note, does anyone
else have a better method than this for doing it? I'm currently
hovering around 3-4 look. ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "ericdstalter"
<ericdstalter@...> wrote: > > normally I do a centers, edges, solve,
parity for the 4x4; however, > I was just playing around and came up
with this > > 1. solve 2 opposite centers > 2. solve 1 layer (of a
solved center) > 3. solve remaining centers > 4. place remaining edges
(individually) F3L > 5. Orientate edge pieces > 6. Pair up edge pieces >
7. PLL > > I get through steps 1-4 pretty quickly even with little
practice, > been working on this method for 15min. I know I can do step
7 > > how do I OE, when only half a pair needs orientated? > how do I PE
individually? > > I don't really know how steps 5-7 can or will
work out, just my best > guess. > > Does anyone else use this method? >
> Eric >
5419. Re: 4x4x4 method question From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 Aug 2006 20:42:11 -0000
I don't use this method but I found some commutators that might
help steps 5 and 6... to flip ULf and UFl (ie the 2 edges next to the
UFL corners) you can do f2 U' l D' l' U l D l' f2 =
f2 [U', l D' l'] f2 to flip both left edges do the
inverse of the above algorithm (f2 l D' l' U' l D l'
U f2) = f2 [l D' l', U'] f2 to do a 3-cycle of edges
(URb->ULf->UFr) do f' r' D r U r' D' r U' f =
f' [r' D r, U] f Play around with commutators like the last
one to get more useful 3- cycles. Or, for a 3-cycle, you could do
something like r' D' r U r' D r U r' D' r U2
r' D r, manually inserting each piece. This works for doing other
even permutations as well. If you need to swap two edge pieces then you
can do a setup move of B2 r' D2 r U r' D2 r U' B2, do an
OLL parity (r2 B2 U2 l U2 r' U2 r U2 F2 r F2 l' B2 r2) then
undo your setup move. That swaps UFl and UBr, though it is a lot of
moves. Good luck! Tim Reynolds --- In
speedsolvingrubikscube@yahoogroups.com, "ericdstalter"
<ericdstalter@...> wrote: > > normally I do a centers, edges, solve,
parity for the 4x4; however, > I was just playing around and came up
with this > > 1. solve 2 opposite centers > 2. solve 1 layer (of a
solved center) > 3. solve remaining centers > 4. place remaining edges
(individually) F3L > 5. Orientate edge pieces > 6. Pair up edge pieces >
7. PLL > > I get through steps 1-4 pretty quickly even with little
practice, > been working on this method for 15min. I know I can do step
7 > > how do I OE, when only half a pair needs orientated? > how do I PE
individually? > > I don't really know how steps 5-7 can or will
work out, just my best > guess. > > Does anyone else use this method? >
> Eric >
5420. [Speed cubing group] Re: LED Rubiks Cube From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Aug 2006 20:18:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Evan Gates"
<evan. gates@...> wrote: > > Now that sounds like fun. The idea of a
cube that doesn't actually > rotate seems interesting. Will you
build a robot that solves it? Stefan
5421. Re: Nickname for the 6x6x6? From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 Aug 2006 21:26:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > <no_reply@>
wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > <pochmann@> > > wrote: > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@ > >
> .> wrote: > > > > > > > > As a long time reader of your post I wonder
if you have a good math > > > > background, like a PhD maybe. (optional,
but I have bets on it :) ) > > > > > > How could you forget this epic
battle? > > > http://tinyurl.com/fnwq3 > > > > > > Stefan > > > > > > >
I'd forgotten about that! > > RC, > > excerpts from that post: > >
> > > So you make "one" the unit of infinity; > > > > > > > >
You can't really do that. > > > > > > Of course you can. > > > > >
> No, you can't. > > > I have thought about infinities quite > > a
lot actually. I did a Ph.D. in set theory. > > If you're so good at
this stuff then why didn't you acknowledge that > you were wrong
about it, when using "one" as the unit of infinity was >
demonstrated to you? > > DJ > I didn't acknowledge I was wrong
because I wasn't wrong. You weren't able to communicate
mathematically with any level of sophistication. I didn't want to
get into a James S Harris (of sci.math notoriety) type of argument. The
fact that I didn't want to pursue a dialogue that was half
gibberish doesn' mean I was wrong. What is supposed to be meant by
'using "one" as the unit of infinity'? You
didn't try to explain what you meant. You wrote: "I know this
is a common misunderstanding. All infinities are not the same size.
Those who claim they are have not thought it through." yet you
didn't reply at all to the fact that all infinite subsets of the
natural numbers are (they even have the same order type) and both the
primes and the natural number are subsets of the natural numbers. If you
deny that the number of even natural numbers equals the number of
natural numbers then you either don't know or else don't
understand the definition of equality of infinite cardinals. If you
don't understand even this it is difficult to discuss concepts of
infinity. Given a subset A of N, n in N, let A(n)={k in A:k<=n}. Then
let d(n)=|A(n)|/n (for n>0). The density is then the limit of the
sequence (d(n)) if such limit exists. If A is the set of primes then
this density exists and is 0. For the set of even numbers (or of odd
numbers) then the density is 1/2. For the set of multiples of k (k>0)
the density is 1/k. (All as expected.) For other sets the density may
not exist. You can always form liminf and limsup of (d(n)) though. The
liminf>=0 and the limsup<=1, of course. That said, you can also
consider the rate at which the density (if it exists) is approached. For
instance the primes and squares each have density 0, but the sequence
for the squares tends to zero much faster than that for the primes. If
P(n) is the set of primes<=n, then pi(n)=|P(n)| and S(n) the set of
squares<=n then |S(n)|/pi(n) converges to 0. Of course, for other
sequences, A(n), B(n), even if |A(n)|/n and |B(n)|/n both converge to 0,
it may not be the case that |A(n)|/|B(n)| converges. The Riemann
hypothesis, if ture, would give information on the distribution of
primes by virtue of giving an improved estimate in the prime number
theorem.
5422. [Speed cubing group] Re: LED Rubiks Cube From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 Aug 2006 22:13:01 -0000
I had an idea, but it would mean more buttons: Press a corner sticker,
then an adjcent edge sticker. For example, to turn U, you could press
URFf then UFf. If you dont mind having more buttons (you probably do),
then find something else. Good luck! I can't wait to see it! -Peter
Greenwood --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley <no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@>
wrote: > > I don't know where I sould find translucent tiles, but
to > > > ask for them on the twistyfourm. > > > > Her Doug, > > > > Use
acrylic like Mike (skeneegee) does here: > >
http://twistypuzzles.com/forum/viewtopic.php?t=5098 > > > > David J > >
> > The problem with those is that they're opaque. I'm looking
for > something more like this: > >
http://twistypuzzles.com/forum/viewtopic.php?t=4203 > > So when the
LED's are illuminated they will show through and > illuminate the
whole tile in the desired color. I'm thinking that a > plastic
Tupperware piece or similar product could be cut into > squares and work
well. > > Chris >
5423. Re: [Speed cubing group] Re: LED Rubiks Cube From: Marcus Trujillo <m_trujillo_t@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 Aug 2006 15:25:45 -0700 (PDT)
yeah becuase im in AP classes i have to do this "science expo"
project so as a part of it im going to make an LED cube. So if you guys
can help with any questions i might have that would be great
christopher_pelley <no_reply@yahoogroups.com> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@>
wrote: > I don't know where I sould find translucent tiles, but to
> > ask for them on the twistyfourm. > > Her Doug, > > Use acrylic like
Mike (skeneegee) does here: >
http://twistypuzzles.com/forum/viewtopic.php?t=5098 > > David J > The
problem with those is that they're opaque. I'm looking for
something more like this:
http://twistypuzzles.com/forum/viewtopic.php?t=4203 So when the
LED's are illuminated they will show through and illuminate the
whole tile in the desired color. I'm thinking that a plastic
Tupperware piece or similar product could be cut into squares and work
well. Chris --------------------------------- Talk is cheap. Use Yahoo!
Messenger to make PC-to-Phone calls. Great rates starting at 1¢/min.
[Non-text portions of this message have been removed]
5424. Re: [Speed cubing group] Re: LED Rubiks Cube From: "Evan Gates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 Aug 2006 15:56:12 -0700
Another possibility, have sliders instead of buttons. If you have seen a
psp, it has a small joystick thingy (very technical term) that is barely
raised and can move in any direction. Now imagine one of these on the
BUR sticker. If you intend to perform U, the slider would slide towards
the right side, whereas if you intend to do R', the slider would
move up. Now use this idea and combine information from all sliders to
determine which turn to do. This also has a slight resemblance to a side
that turns slightly then returns to where it was. The sliders would
probably need to have enough resistance to not move when you are just
holding the cube. And the centers might not have to have sliders on
them, which would help with the moving while holding problem too. Now
how cool would it be to create something like this, and be able to hook
it up to the computer for online cube battles? Or us it as a remote
control for a cube robot. If you could put a sensor in each center of a
fully functional cube (not a solid state one) such that you could tell
when a side is rotated, then transmit this back to the computer (even
through a wire from a single center at first), you could control a
virtual cube. And in this case you wouldn't need stickers, or color
changing stickers, you could just look at the cube on the screen. Now if
an accelerometer were included (don't ask how) and you could watch
the cube being rotated on the screen as it is in your hands, that would
be pretty awesome too, and once again you don't need stickers. Just
tossing around ideas... Until next time, Happy Cubing -Evan
http://www.deepcube.net On 8/23/06, pjgat09
<no_reply@yahoogroups.com> wrote: > > I had an idea, but it would
mean more buttons: Press a corner sticker, > then an adjcent edge
sticker. For example, to turn U, you could press > URFf then UFf. If you
dont mind having more buttons (you probably do), > then find something
else. Good luck! I can't wait to see it! > > -Peter Greenwood > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> christopher_pelley > > <no_reply@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "d_j_salvia" > > <d_j_salvia@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> d_funny007 > > > <no_reply@> wrote: > > > I don't know where I
sould find translucent tiles, but to > > > > ask for them on the
twistyfourm. > > > > > > Her Doug, > > > > > > Use acrylic like Mike
(skeneegee) does here: > > >
http://twistypuzzles.com/forum/viewtopic.php?t=5098 > > > > > > David J
> > > > > > > The problem with those is that they're opaque.
I'm looking for > > something more like this: > > > >
http://twistypuzzles.com/forum/viewtopic.php?t=4203 > > > > So when the
LED's are illuminated they will show through and > > illuminate the
whole tile in the desired color. I'm thinking that a > > plastic
Tupperware piece or similar product could be cut into > > squares and
work well. > > > > Chris > > > > > [Non-text portions of this message
have been removed]
5425. Re: [Speed cubing group] Re: LED Rubiks Cube From: "Evan Gates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 Aug 2006 16:02:45 -0700
SWEET!!!! definitely keep us updated. Are you planning on using a normal
sized cube or a jumbo one? To what extent do you plan to take this
project? cool, -Evan On 8/23/06, Marcus Trujillo <m_trujillo_t@...>
wrote: > > yeah becuase im in AP classes i have to do this "science
expo" project > so as a part of it im going to make an LED cube. So
if you guys can help > with any questions i might have that would be
great > > christopher_pelley <no_reply@yahoogroups.com
<no_reply%40yahoogroups.com>> > wrote: --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "d_j_salvia" > > <d_j_salvia@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> d_funny007 > > <no_reply@> wrote: > > I don't know where I
sould find translucent tiles, but to > > > ask for them on the
twistyfourm. > > > > Her Doug, > > > > Use acrylic like Mike (skeneegee)
does here: > > http://twistypuzzles.com/forum/viewtopic.php?t=5098 > > >
> David J > > > > The problem with those is that they're opaque.
I'm looking for > something more like this: > >
http://twistypuzzles.com/forum/viewtopic.php?t=4203 > > So when the
LED's are illuminated they will show through and > illuminate the
whole tile in the desired color. I'm thinking that a > plastic
Tupperware piece or similar product could be cut into > squares and work
well. > > Chris > > > --------------------------------- > Talk is cheap.
Use Yahoo! Messenger to make PC-to-Phone calls. Great rates > starting
at 1¢/min. > > > [Non-text portions of this message have been removed] >
> > [Non-text portions of this message have been removed]
5426. COLL From: "Leyan Lo" <leyanlo@...> To: "speedsolvingrubikscube@yahoogroups.com"
<speedsolvingrubikscube@yahoogroups.com> Date: Wed, 23 Aug 2006 16:16:04 -0700
I wrote a COLL page on the algorithms I use if anyone is interested:
http://www.its.caltech.edu/~leyanlo/coll.html
5427. [Speed cubing group] Re: LED Rubiks Cube From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 Aug 2006 00:14:09 -0000
It would be much easier to have it as a built in function of the
cube's internal logic. For the cubeBot I made, we shoose to have
some dip switches that select between various human methods so that it
can go though and demonstrate them. Something similar could be done
here. The idea is that with the robot being *IN* the cube, there is no
need to build a separate solver. > Will you build a robot that solves
it? > > Stefan
5428. Re: 4x4x4 method question From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 Aug 2006 00:11:33 -0000
Thom is right about the way you should think of the 4x4 edges. Your
steps 5 and 6 really could be combined into one, Eric. Nowhere in your
steps do you list doing LL corner orientation. It might be a good idea
to CLL it... learn a bunch of new algs that would help in 3x3 solving.
5,6,7 can be done together if you want to preserve corners and all you
have left are those 8 edgies. I recommend using commutators like Chris
does for 4x4 blindfold. Thos are pretty short sequences that can be
generated on the fly with some experience. There is an alg I do
recommend learning though for starters.
(RUR'U')r(URU'R')r' It's a a simple (the
move) commutation with (r) that I used to use for the entirety of 4x4
edges bld. Well I also used the inverse and mirrors, and another alg for
permuting 3 edges within the same "orbital" (i.e. all
"oriented" already). -Doug
5429. Re: Nickname for the 6x6x6? From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 Aug 2006 00:21:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@> wrote: [snip] > > RC, > > > > excerpts from that post:
> > > > > > So you make "one" the unit of infinity; > > > > >
> > > > > You can't really do that. > > > > > > > > Of course you
can. > > > > > > > > > No, you can't. > > > > > I have thought
about infinities quite > > > a lot actually. I did a Ph.D. in set
theory. > > > > If you're so good at this stuff then why
didn't you acknowledge that > > you were wrong about it, when using
"one" as the unit of infinity was > > demonstrated to you? > >
> > DJ > > > > I didn't acknowledge I was wrong because I
wasn't wrong. > You weren't able to communicate mathematically
with any level of sophistication. > I didn't want to get into a
James S Harris (of sci.math notoriety) type of argument. The fact > that
I didn't want to pursue a dialogue that was half gibberish
doesn' mean I was wrong. > > What is supposed to be meant by
'using "one" as the unit of infinity'? You
didn't try to > explain what you meant. I explained it in English
and I demonstrated its usage mathematically. There was nothing gibberish
about it. > > You wrote: > > "I know this is a common
misunderstanding. All infinities are not the same size. Those > who
claim they are have not thought it through." > > yet you
didn't reply at all to the fact that all infinite subsets of the
natural numbers are > (they even have the same order type) and both the
primes and the natural number are > subsets of the natural numbers.
There are different parts to infinities. Take positive integers: the
number one is the beginning, if this is an infinite series of numbers
then there is no other end, it continues on. Like a rope with one end,
the beginning is a finite entity. The numbers themselves are finite.
Take all the even numbers separate from the odd numbers - that's
imposing a limit on them- another finite aspect. If at any point you dip
into the series to check a number to see if it is even or odd you are
limiting it. You can see that the number beside it is different. All the
odd numbers plus all the even numbers include all the positive integers.
The subsets cannot be the same size as the whole because at any point
you check you are invoking a finite measure. That is to say - no matter
what point you choose the odd integers and even integers *add* to the
total to that point - there is no point at which even or odd numbers
stand in equal numbers to positive integers. > If you deny that the
number of even natural numbers > equals the number of natural numbers
then you either don't know or else don't > understand the
definition of equality of infinite cardinals. I'm saying that the
definition is flawed. > If you don't understand even this > it is
difficult to discuss concepts of infinity. > > Given a subset A of N, n
in N, let A(n)={k in A:k<=n}. Then let d(n)=|A(n)|/n (for n>0). The >
density is then the limit of the sequence (d(n)) if such limit exists.
If A is the set of primes > then this density exists and is 0. For the
set of even numbers (or of odd numbers) then the > density is 1/2. For
the set of multiples of k (k>0) the density is 1/k. (All as expected.) >
For other sets the density may not exist. You can always form liminf and
limsup of (d(n)) > though. The liminf>=0 and the limsup<=1, of
course. > > That said, you can also consider the rate at which the
density (if it exists) is approached. > For instance the primes and
squares each have density 0, but the sequence for the squares > tends to
zero much faster than that for the primes. If P(n) is the set of
primes<=n, then > pi(n)=|P(n)| and S(n) the set of squares<=n then
|S(n)|/pi(n) converges to 0. Of course, for > other sequences, A(n),
B(n), even if |A(n)|/n and |B(n)|/n both converge to 0, it may not be >
the case that |A(n)|/|B(n)| converges. I tried to tell you that I used
the term "density" differently. What percentage of numbers
from 1 to 10 are prime? What percentage of numbers from 1 to 100 are
prime. That is the density I'm talking about. I'm not here to
impress onlookers with terms they don't know. I'm trying to
express this stuff in English. I did post the math. David J > The
Riemann hypothesis, if ture, would give information on the distribution
of primes by > virtue of giving an improved estimate in the prime number
theorem. >
5430. [Speed cubing group] Re: LED Rubiks Cube From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 Aug 2006 00:18:16 -0000
I always neglect that. I keep forgeting about using serial interfacing.
I think it's becasue subconsciously I dread having to deal with
more complex signals like that, but minimizing wires is really the way
to go and where technology is moving towards these days... just look at
SATA hard drive connectors. That's really smart, thanks for
pointing that out. -Doug --- In speedsolvingrubikscube@yahoogroups.com,
"skeneegee" <skeneegee@...> wrote: > > Wouldn't it be
possible to use the same circuit (2 wires) throughout > the entire
puzzle? I was thinking along the lines of a fire alarm > system with
addressable devices. These can be paralleled on the same 2 > wire
circuit I think up to 99 addresses per loop.
5431. Re: [Speed cubing group] Re: A history of solving
techniques From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 Aug 2006 14:46:06 +1000
On Tue, Aug 22, 2006 at 05:46:24PM -0000, Michiel van der Blonk wrote: >
What I'm trying to point out, if you are not aware of it, is that >
there are projects that get significantly more internet traffic than >
your site Total internet traffic per site is definitely not the issue,
here. The world wide web (www) was originally designed as a massive
world-wide distributed content system where traffic can be distributed
to different servers. When the web is used well, an
"individual" page will receive the same amount of traffic
regardless of where it is hosted, because a hyperlink is a hyperlink.
The point is really where does an article "belong"? If you
accept that I am an author who is trying to construct his own
independent resource of Rubik's cube knowledge, focusing on cube
solution techniques and his own analyses of them, then the author is
justified in keeping them on his own website. Of course, feel free to
link to them via a web hyperlink. > So to re-word my intentions:
"would you be willing to let us use this > content as a basis for
wikipedia, and/or the cube wiki, where links > will of course be made to
the relevant content". Firstly, WikiCube should adopt a copyright
policy. If it adopts one similar to Wikipedia (which I think it should),
then I would not submit my article. As is, at least. But I do think that
a different and more appropriate article could be written (because I
intend to include my own analysis in my article, and that is not really
encyclopedic content). -- Ryan Heise http://www.ryanheise.com/cube/
5432. Re: 4x4x4 method question From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 Aug 2006 01:41:18 -0000
I'm just going to make the point that when you talk about
"orienting" edges on a 4x4x4, you are really permuting them.
You can't change the orientation of an edge without moving it some
place else. The eight edges of the U layer of a solved 4x4x4 can be
divided into two sets by alternately assigning the edges to the two sets
as you go around the U layer. For simplicity, I'll call these sets
the left-handed edges and right-handed edges. "Orienting" the
edges amounts to permuting the edges so that the left-handed edges are
in the left-handed positions, and the right-handed edges are in the
right-handed positions. So if you have two adjacent edges where only one
of the edges is "oriented wrong," you have either two
right-handed edges or two left-handed edges together. If you have two
left-handed edges, you will also somewhere have a pair of two
right-handed edges. To "orient" them you need to do a swap or
3-cycle so that the edges in the "opposite-handed" positions
are moved into "correct-handed" positions. If you're
going to use three-cycling, it seems to me to make sense to go directly
to forming the pairs, rather than simply trying to orient everything
first. - Bruce --- In speedsolvingrubikscube@yahoogroups.com,
"ericdstalter" <ericdstalter@...> wrote: > > normally I do
a centers, edges, solve, parity for the 4x4; however, > I was just
playing around and came up with this > > 1. solve 2 opposite centers >
2. solve 1 layer (of a solved center) > 3. solve remaining centers > 4.
place remaining edges (individually) F3L > 5. Orientate edge pieces > 6.
Pair up edge pieces > 7. PLL > > I get through steps 1-4 pretty quickly
even with little practice, > been working on this method for 15min. I
know I can do step 7 > > how do I OE, when only half a pair needs
orientated? > how do I PE individually? > > I don't really know how
steps 5-7 can or will work out, just my best > guess. > > Does anyone
else use this method? > > Eric >
5433. Re: [Speed cubing group] A history of solving techniques From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 Aug 2006 19:38:12 -0700
On Aug 23, 2006, at 0:50, Ryan Heise wrote: > On Sun, Aug 20, 2006 at
03:22:53PM +1000, Ryan Heise wrote: >>
http://www.ryanheise.com/cube/methods/ > > Question, Did anything happen
in the '90s ? What happened in the '90s was that web sites
with solving techniques appeared. This in turn enabled the Cube
Renaissance of this decade. But I doubt any new solving techniques were
invented. Or that anyone was looking hard for any. Personally I barely
touched a cube between, say, 1985 and 1998. - - - - - - - - - - - -
"The mind is like a parachute. It doesn't work unless
it's open." --- Frank Zappa Lars Petrus - lars@...
http://lar5.com
5434. Re: Some info on the scrambles for US Nationals From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 Aug 2006 03:10:00 -0000
I will first say that I believe it took at least a couple of hours of my
computer's time to come up with the optimal solution for the
"Toby scramble." Sub-optimal solvers can usually come up with
20-move solutions within seconds, though. So for 3x3x3, it would make
sense to settle for a 20-move solution. (Note, we don't actually
know if every position has a 20-move solution.) Optimal algorithms for
2x2x2 can be generated essentially instantly, while (usable) optimal
solvers for 4x4x4 are non-existent, I believe. The scramble length for
4x4x4 at U.S. Nationals was 40 (which I assume to be a WCA standard). In
short, I don't believe such scrambles could get reduced by very
much by a good 4x4x4 solver program. So basically, this idea would not
really make sense for 4x4x4 and larger cubes. I think one danger of
trying to make the scrambles short is the possibility of (unethical)
contestants trying to gain an advantage by getting a peek at the
scramble algs. If short scrambles are used, more attention may need to
be paid to hiding the scramblers from the competitors, like having them
in a separate room or inside a curtained off area. I will also note that
these 18 or 20 move shortcut scrambles for 3x3x3 would not give the same
positions in terms of a 3x3x3 supercube. Shorter scrambles mean fewer
turns of the faces, and perhaps less "randomizing" of the
center orientations. While the orientations of the centers are not
supposed to be detectable, except for one that may have a logo on it, I
don't know if it's possible to prevent contestants from using
subtle markings that may enable them to detect center orientation
changes. It's perhaps far-fetched that a competitor could and would
gain some advantage through knowing the resulting orientation changes of
the centers for short scrambles, but I just thought I would point out
that there is this subtle difference between what the original scramble
would produce, and what the shortened scramble would produce. - Bruce
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@...> wrote: > > Very cool follow-up, Bruce. Thanks a lot!
:) > > If all of the random scrambles chosen for a competition were
reduced > to an 18 move form, couldn't they be used that way, and
thus reduce > the wear and tear on the scramblers, and the time taken to
scramble > lots of cubes? > > David J > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" >
<brnorsk@> wrote: > > > > Before U.S. Nationals, I mentioned that
there was a reasonable > > possibility that random scrambles for the
2x2x2 may have optimal > > solutions of five moves or less (half-turn
metric). I looked at the > > published scrambles from U.S. Nationals,
and the number of moves > > required to solve them are listed below (for
the 2x2x2 competition): > > > > Preliminary: > > HTM: 9, 9, 10, 7, 9 > >
QTM: 11, 11, 11, 9, 12 > > > > Final: > > HTM: 8, 7, 9, 9, 9 > > QTM:
10, 8, 11, 11, 12 > > > > So none of the scrambles were within five, or
even six moves from the > > solved position. One scramble in the
preliminary and one in the final > > could be solved in 7 moves. A
slight majority of positions of the > > 2x2x2 are solved optimally in 9
moves (HTM) and 11 moves (HTM) is the > > maximum. So in summary, I
would say that the 2x2x2 scrambles were of > > reasonable quality, based
upon the criterion of optimal solution length. > > > > An optimal
solution for each scramble is given below. These sequences > > assume
the whole cube is oriented first so that the DBL cubie is in > > its
solved position. > > > > Preliminary: > > F' R' F' R U2 R
F' R' F2 > > F U' R2 F2 R' F U R' U > > U
F' U F U' R2 F U' F U' > > R' F' U2 R2
F' U' F' > > U2 R' F U' R F U R2 F2 > > > >
Final: > > U2 R' F U' R F2 U F > > R' F' R2 F'
R U F > > F U' F' U' R2 U' R U2 F' > > R
F' R' F' R U2 R F2 R' > > F' R2 F R U' F
R' U2 F2 > > > > And, for those who might be wondering about the
scramble for the WR > > 3x3x3 solve by Toby Mao, I have this
information. > > > > That scramble is solved optimally in 18 moves in
the face-turn metric > > (or half-turn metric), and 21 moves in the
quarter-turn metric. So > > that scramble can be considered to be a
typical cube position as far > > as how many moves are required to solve
it. (A majority of positions > > of the 3x3x3 cube are 18f*.) > > > >
Scramble: > > B U B2 U' L2 F' U B U2 L' B2 D R' D2
U2 L' R2 B R2 U2 R2 F' D2 F2 L' > > > > Examples of
optimal solutions are: > > F D' B L U2 F D R2 D' L B2 D'
R' L' U' B2 R2 U' (18f*) > > > > F R' L' U
F2 R' U' F' L U' D' F B' U D' L'
B U R' L (21q*) > > > > These were determined using Cube Explorer
(ver. 3.67) and Michael > > Reid's optimal solver, respectively. >
> > > - Bruce > > >
5435. [Speed cubing group] Re: LED Rubiks Cube From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 Aug 2006 05:15:10 -0000
I was thinking that, at least for an LED cube with moving cubies, that
making reliable electrical contacts between all the cubies could be
rather problematic. I was thinking that RFID technology might be used
for the cubies to communicate with a central processor inside the cube.
I am not sure about the current feasibility of doing this in terms of
size and cost of available RFID devices. To be able to figure out
location of each cubie may still require some sort of sensors, though. A
cube could scramble itself by having the central processor tell all the
cubies what color each of their facelets should be. Even though it
doesn't know where each cubie is, the cube is still scrambled
relative to the position that the cubies have been mechanically
scrambled to. To create "absolute" scrambles, or to have the
cube instantly electronically solve itself, it would need to know how
the cubies have been mechanically moved relative to their
"home" positions. I was also thinking that infrared
transmitters/receivers could be used. Cubies could "beam" who
they are to their neighboring cubies through holes in the sides of their
internal facelets. The information could be passed from cubie to cubie
and eventually work its way to a central processor connected to one of
the center cubies. So no mechanical sensors are needed for figuring out
where the cubies are. Perhaps an infrared transmitter and receive could
be placed on the outside of a center cubie to allow the central
processor to communicate with an external computer or remote control
device. This would eliminate the need for mechanical switches to control
the cube. These ideas seem to require a certain amount of smarts in each
cubie, so it seems that microcontrollers would be needed in each cubie.
I understand that there are existing RFID modules that have
microcontrollers built in. I think each cubie would have its own
"button" type battery. But with a microcontroller and all the
LEDs (tri-color ones & possibly infrared ones) to power, how long
can a button battery last? - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > I always neglect that. I keep forgeting about using serial >
interfacing. I think it's becasue subconsciously I dread having to
> deal with more complex signals like that, but minimizing wires is >
really the way to go and where technology is moving towards these >
days... just look at SATA hard drive connectors. That's really
smart, > thanks for pointing that out. > > > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, "skeneegee" >
<skeneegee@> wrote: > > > > Wouldn't it be possible to use the
same circuit (2 wires) throughout > > the entire puzzle? I was thinking
along the lines of a fire alarm > > system with addressable devices.
These can be paralleled on the same > 2 > > wire circuit I think up to
99 addresses per loop. >
5436. Re: [Speed cubing group] COLL From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 Aug 2006 22:36:35 -0700
Thanks Leyan. -Chris On 8/23/06, Leyan Lo <leyanlo@...> wrote: > > I
wrote a COLL page on the algorithms I use if anyone is interested: >
http://www.its.caltech.edu/~leyanlo/coll.html<http://www.its.caltech.edu/%7Eleyanlo/coll.html>
> > [Non-text portions of this message have been removed]
5437. [Speed cubing group] Re: LED Rubiks Cube From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 Aug 2006 06:22:39 -0000
Very long..., months. The only thing that ever takes up power are lasers
and accuators/motors. Aside from that, digital logic can always be
under-volted and would last really long. For a microcontroller this
depends on the bus speed. The higher the frequency the more power it
drains, simple physics. -Doug > But with a microcontroller and all the
LEDs > (tri-color ones & possibly infrared ones) to power, how long
can a > button battery last? > > - Bruce
5438. [Speed cubing group] Re: LED Rubiks Cube From: "skeneegee" <skeneegee@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 Aug 2006 07:36:06 -0000
Is there any way that you could attach a rheostat to each center so that
when a face is turned, the resistance of the circuit (and the amperage
which is constant in the circuit) would change which could signal to the
cpu that a face has been turned? The cpu could keep track of which
pieces went where during that turn. It sounds like theres a few
different ideas here for different electronic cubes. I would like to try
to help any way possible, I'm not sure exactly what the goal is
though..... --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > Very long..., months. The only thing that
ever takes up power are > lasers and accuators/motors. Aside from that,
digital logic can always > be under-volted and would last really long. >
> For a microcontroller this depends on the bus speed. The higher the >
frequency the more power it drains, simple physics. > > > -Doug > > > >
But with a microcontroller and all the LEDs > > (tri-color ones &
possibly infrared ones) to power, how long can a > > button battery
last? > > > > - Bruce >
5439. Re: COLL From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 Aug 2006 09:36:59 -0000
Thanks for sharing your algorithms Leyan, I am in total agreement with
you regarding the Sune cases. I am hoping the ZB algorithms for Sune
won't be so hard... Very useful page! Dan H :) --- In
speedsolvingrubikscube@yahoogroups.com, "Leyan Lo"
<leyanlo@...> wrote: > > I wrote a COLL page on the algorithms I use
if anyone is interested: > http://www.its.caltech.edu/~leyanlo/coll.html
>
5440. Re: COLL From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 Aug 2006 10:13:22 -0000
Dan, I know all the S1 cases and started learning them before Toronto
and have been hunting around for better algs for them. Still, I think
that they are the worst. It's a really hard ZBLL category. I'm
not sure about the other S-Orientation ones though. Many of the S1 ones
I do using the 6 turn T-Orienation alg as a base. That seemed to help.
Where are you in terms of learning ZB? Have you given it up like Chris
has? -Doug --- In speedsolvingrubikscube@yahoogroups.com,
"Dan" <dan_j_harris@...> wrote: > > Thanks for sharing your
algorithms Leyan, I am in total agreement with > you regarding the Sune
cases. I am hoping the ZB algorithms for Sune > won't be so hard...
> > Very useful page! > > Dan H :) > > --- In
speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" >
<leyanlo@> wrote: > > > > I wrote a COLL page on the algorithms I use
if anyone is interested: > >
http://www.its.caltech.edu/~leyanlo/coll.html > > >
5441. UK Open Championships 2006 From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 Aug 2006 10:18:51 -0000
HI Everyone, The UK Open 2006 has been announced! It will take place on
Saturday 18th November, in the Hilton Hotel, Leeds, UK. For more
information, and to register, please go to
http://www.cubestation.co.uk/cs2/index.php?page=ukchamps2006/index
It's an open championship so you do not have to be from the UK to
compete! Any questions, please contact me - dan [a,t] cubestation
[d,o,t] co [d,o,t] uk Dan Harris - www.cubestation.co.uk
5442. Re: COLL From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 Aug 2006 10:22:39 -0000
Yeah, I'm in the same boat as Chris, although I've not given
it up by choice. I hate getting older, you seem to have less and less
time for fun stuff! I still know a lot of the T cases, and I really want
to make an effort to know all the T's again and the U cases. But at
the moment, I am just practicing the basic speedsolve for the Europeans!
I am really looking forward to the competition :) I'm fairly
certain that Sune/A-Sune + PLL will prove to be just as fast as a ZB
alg, for the majority of cases. Also, I only execute the Sune COLL cases
now when I know for a fact that it's the 1/12 chance that the edges
will solve too. Dan :) --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 <no_reply@...> wrote: > > Dan, I know all the S1 cases and
started learning them before > Toronto and have been hunting around for
better algs for them. > Still, I think that they are the worst.
It's a really hard ZBLL > category. I'm not sure about the
other S-Orientation ones though. > > Many of the S1 ones I do using the
6 turn T-Orienation alg as a > base. That seemed to help. > > Where are
you in terms of learning ZB? Have you given it up like > Chris has? > >
> -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Dan" > <dan_j_harris@> wrote: > > > > Thanks for sharing
your algorithms Leyan, I am in total agreement > with > > you regarding
the Sune cases. I am hoping the ZB algorithms for > Sune > > won't
be so hard... > > > > Very useful page! > > > > Dan H :) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" > >
<leyanlo@> wrote: > > > > > > I wrote a COLL page on the algorithms I
use if anyone is > interested: > > >
http://www.its.caltech.edu/~leyanlo/coll.html > > > > > >
5443. Re: UK Open Championships 2006 From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 Aug 2006 10:41:00 -0000
Registered for it. Any non-UKers going? ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > HI Everyone, > > The UK Open 2006 has
been announced! It will take place on Saturday > 18th November, in the
Hilton Hotel, Leeds, UK. > > For more information, and to register,
please go to >
http://www.cubestation.co.uk/cs2/index.php?page=ukchamps2006/index > >
It's an open championship so you do not have to be from the UK to >
compete! Any questions, please contact me - dan [a,t] cubestation >
[d,o,t] co [d,o,t] uk > > Dan Harris - www.cubestation.co.uk >
5444. Re: Euro 2006 - Hotels ? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 Aug 2006 12:25:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > On the bottom of > >
http://rubiks.com/lvl4/commun/cbeclb/wc2005/euro06_index.cfm > > > >
there's a link to hotel suggestions and the Ibis hotel is said to
be > > preferred. Is that correct, is that where most people are
staying? > > Ok, I just booked a room. You might save a bit if you book
a room > here: >
http://www.ibishotel.com/ibis/fichehotel/gb/ibi/1401/fiche_hotel.shtml >
> They offer a special rate there, we now pay 146.91 Euros for three >
nights and two persons, 30 Euros less than the normal price. Ok,
clarification/correction: To see the offer, click on
"Reservation" in the top right corner, fill out the form and
submit it (this is not yet a reservation). Then it should show you the
different rates, one of them being a special cheaper one. But a moment
ago (because someone else had trouble finding it) I tried it with
several arrive/leave dates and it seems to only work from Sep 22 to 25,
it's called "3 night offer", though it doesn't work
for Sep 21 to 24 so maybe it requires to stay the whole weekend? Anyway,
that's what I know. Stefan
5445. Re: [Speed cubing group] Re: UK Open Championships 2006 From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 Aug 2006 15:29:41 +0200
I love going to the UK. It's one of my favorite countries. I will
see what I can do. :D Gilles. 2006/8/24, thomkirjava <snkenjoi@...>:
> > Registered for it. > > Any non-UKers going? > > ~Thom > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Dan" > > <dan_j_harris@...> wrote: > > > > HI Everyone,
> > > > The UK Open 2006 has been announced! It will take place on
Saturday > > 18th November, in the Hilton Hotel, Leeds, UK. > > > > For
more information, and to register, please go to > >
http://www.cubestation.co.uk/cs2/index.php?page=ukchamps2006/index > > >
> It's an open championship so you do not have to be from the UK to
> > compete! Any questions, please contact me - dan [a,t] cubestation >
> [d,o,t] co [d,o,t] uk > > > > Dan Harris - www.cubestation.co.uk > > >
> > [Non-text portions of this message have been removed]
5446. Re: [Speed cubing group] COLL From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 Aug 2006 17:28:55 -0300 (ART)
Thank you, Leyan I might learn these ones day... Pedro Leyan Lo
<leyanlo@...> escreveu: I wrote a COLL page on the algorithms I use
if anyone is interested: http://www.its.caltech.edu/~leyanlo/coll.html
--------------------------------- Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu celular. Registre seu aparelho agora!
[Non-text portions of this message have been removed]
5447. Re: Nickname for the 6x6x6? From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 Aug 2006 21:07:21 -0000
> I'm not here to impress onlookers with terms they don't
know. I'm > trying to express this stuff in English. I did post the
math. Neither am I. I had stopped talking about this. You called me on
it to start discussing it again by suggesting that I was wrong and
don't know what I'm talking about. If you want me to show you
that I do know what I'm talking about but then try to restrict what
I am talking about because it might confuse people it's hardly a
fair challenge. Besides, my post was not for the benefit of other people
- it was a direct response to you. If you don't know the terms then
it suggests, rather, that you don't know what you're talking
about. That is my point, so I'm not going to shy away from that.
I'm not forcing others to read this. It's not really the
correct forum but equally I didn't want to discuss it again. You
brought it up and then complained that I replied! --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > <no_reply@>
wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" > <d_j_salvia@> wrote: > [snip] > > > RC, > >
> > > > excerpts from that post: > > > > > > > So you make
"one" the unit of infinity; > > > > > > > > > > > > You
can't really do that. > > > > > > > > > > Of course you can. > > >
> > > > > > > > > No, you can't. > > > > > > > I have thought about
infinities quite > > > > a lot actually. I did a Ph.D. in set theory. >
> > > > > If you're so good at this stuff then why didn't you
acknowledge that > > > you were wrong about it, when using
"one" as the unit of infinity was > > > demonstrated to you? >
> > > > > DJ > > > > > > > I didn't acknowledge I was wrong because
I wasn't wrong. > > You weren't able to communicate
mathematically with any level of > sophistication. > > I didn't
want to get into a James S Harris (of sci.math notoriety) > type of
argument. The fact > > that I didn't want to pursue a dialogue that
was half gibberish > doesn' mean I was wrong. > > > > What is
supposed to be meant by 'using "one" as the unit of >
infinity'? You didn't try to > > explain what you meant. > > I
explained it in English and I demonstrated its usage mathematically. You
may think you did but that's not quite the same. > > There was
nothing gibberish about it. Well, we can argue about that but I
don't want to waste any more time. > > > > > You wrote: > > > >
"I know this is a common misunderstanding. All infinities are not >
the same size. Those > > who claim they are have not thought it
through." > > > > yet you didn't reply at all to the fact that
all infinite subsets of > the natural numbers are > > (they even have
the same order type) and both the primes and the > natural number are >
> subsets of the natural numbers. > > There are different parts to
infinities. Take positive integers: the > number one is the beginning,
if this is an infinite series of numbers > then there is no other end,
it continues on. Like a rope with one end, > the beginning is a finite
entity. > The numbers themselves are finite. Take all the even numbers
separate > from the odd numbers - that's imposing a limit on them-
another finite > aspect. Please define this limit. Mathematics is very
precise. This seems quite woolly. You aren't using limit in the
usual sense. > > If at any point you dip into the series to check a
number to see if it > is even or odd you are limiting it. You can see
that the number beside > it is different. All the odd numbers plus all
the even numbers include > all the positive integers. The subsets cannot
be the same size as the > whole because at any point you check you are
invoking a finite measure. > > That is to say - no matter what point you
choose the odd integers and > even integers *add* to the total to that
point - there is no point at > which even or odd numbers stand in equal
numbers to positive integers. If, as it seems, you are taking a subset
of an inital segment then obviously not because finite sets are not
infinite (by definition of infinite), but the set of even numbers is not
truncated and neither is the set of odd numbers. The word limit has
quite a precise mathematical meaning - it's not to do with
truncating or taking initial segments which is what you seem to be
suggesting. > > > If you deny that the number of even natural numbers >
> equals the number of natural numbers then you either don't know
or > else don't > > understand the definition of equality of
infinite cardinals. > > I'm saying that the definition is flawed.
Do you even know what the definition is? In ZF, you can define sets A
and B to be equinumerous if there is a bijection from A to B and the
cardinality of A, |A| is defined to be either the least ordinal
equinumerous with A (in the case that A is well-orderable) or (if A is
not well-orderable) the set of all sets in bijection with A and having
minimal rank (it's a subset of V_{rank(A)+1}. Please tell me where
the flaw in either definition is. To show that any infinite subset A of
the natural numbers is equinumerous to the whole set of natural numbers
one can proceed as follows: 1. first observe that such a set is
unbounded. It is easy to show that any bounded subset of the natural
numbers is finite (that is to say, in bijection with some natural
number). 2. then define by recursion a function f: f(0) is the least
element of A. f(n+1) is the least element of A greater than f(n) Since
the set of natural numbers is well-ordered, any non-empty subset has a
unique least element. As A is infinite it is certainly not empty so f(0)
is well-defined. Since A is unbounded, {m in A:m>=f(n)} is also a
non-empty set of natural numbers and so has a least element and f(n+1)
is well-defined. Then the function f is defined by recursion (if you
need me to I can prove the recursion theorem for you (that shows you can
define f in this way) and its domain is the set of natural numbers.
Further f(n)>=n and f:N->A. We can show f is injective by showing that
for each m and n in the natural numbers with m<n we have
f(m)<f(n). We can do this by induction. Fix m and prove by induction
that f(m)<f(m+r+1) for each r. Basically, f(m)<f(m+1) and
f(m+r+1)<f(m+(r+1)+1). If you need me to, I can also prove the
induction theorem for you. It's a fairly simple consequence of the
definition of the set of natural numbers. To show that f is surjective
you could at this point use the inclusion map i:A->N and invoke the
Cantor-Schroeder-Bernstein theorem. Alternatively, you could argue by
reductio ad absurdum as follows. Suppose that f is not surjective. Then
for some a in A, there is no n in N with f(n)=a. Now f(a)>=a so f(a)>a.
Let m be least such that f(m)>a. (m is the least element of the non-
empty set of natural numbers {k:f(k)>a}.) Since f(0)<=a, m is not 0,
so m=r+1 for some r. Then f(r)<=a and f(r)<a. Thus by definition
f(r+1) is the least element of A greater than f(r) (and hence is
<=a). So a<=f(m)<a. By reductio ad absurdum f is surjective.
Thus f is a bijection. > > > If you don't understand even this > >
it is difficult to discuss concepts of infinity. > > > > Given a subset
A of N, n in N, let A(n)={k in A:k<=n}. Then let > d(n)=|A(n)|/n (for
n>0). The > > density is then the limit of the sequence (d(n)) if such
limit > exists. If A is the set of primes > > then this density exists
and is 0. For the set of even numbers (or > of odd numbers) then the > >
density is 1/2. For the set of multiples of k (k>0) the density is >
1/k. (All as expected.) > > For other sets the density may not exist.
You can always form liminf > and limsup of (d(n)) > > though. The
liminf>=0 and the limsup<=1, of course. > > > > That said, you can
also consider the rate at which the density (if > it exists) is
approached. > > For instance the primes and squares each have density 0,
but the > sequence for the squares > > tends to zero much faster than
that for the primes. If P(n) is the > set of primes<=n, then > >
pi(n)=|P(n)| and S(n) the set of squares<=n then |S(n)|/pi(n) >
converges to 0. Of course, for > > other sequences, A(n), B(n), even if
|A(n)|/n and |B(n)|/n both > converge to 0, it may not be > > the case
that |A(n)|/|B(n)| converges. > > I tried to tell you that I used the
term "density" differently. What > percentage of numbers from
1 to 10 are prime? What percentage of > numbers from 1 to 100 are prime.
That is the density I'm talking about. So essentially you're
looking at terms of the sequence pi(n)/n. That's the density of
primes <=n (in {1,..,n}. It's not the same as the density of the
set of prime numbers. Perhaps ultimately you are trying to find an
approximation for the asymptotic density. > > I'm not here to
impress onlookers with terms they don't know. I'm > trying to
express this stuff in English. I did post the math. Neither am I. You
called on me to enter this discussion again. I had dropped it as not
worth continuing. I still don't believe it is, but you seem to
believe that my reason not to continue is that I don't know what
I'm talking about. I do know. The fact is that the Riemann
Hypothesis is relatively sophisticated. It requires some mathematical
background (although this conversation seems more about the distribution
of primes than the Riemann Hypothesis). Since you don't even
understand concepts of infinity it is difficult to really have proper
discussion on these matters. I can't see this is of much interest
to other people here (and it's not even about the Riemann
hypothesis anyway - more about the distribution of primes, which the
Riemann Hypothesis, if true, would give better information on. So again,
I am going to drop the matter; anyway, it's not possible to hold a
proper discussion on mathematics with someone who doesn't accept
standard mathematical definitions as making sense. > > David J > > > > >
The Riemann hypothesis, if ture, would give information on the >
distribution of primes by > > virtue of giving an improved estimate in
the prime number theorem. > > >
5448. [Speed cubing group] Re: LED Rubiks Cube From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 Aug 2006 22:48:18 -0000
This is an interesting turn of events... I woke up to an e-mail saying
that I got an $800 grant for the Fall semester to pursue a robotics
project of my choosing (if I can get a few other students involved
here). I'd have to deliver by the end of December and I could get
an additional $1000. This means that the likelyhood of this happening
among all this speculation just quadrupled. Ah yes..., the wonders of
taking multiple senior design project classes. (Engineering students
here only need 1 to graduate.) Last term I got to design and synthesize
a 155Mhz 64-bit processsor, with a superscalar 14-stage pipeline,
*yikes*. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Evan
Gates" <evan.gates@...> wrote: > > Another possibility, have
sliders instead of buttons. If you have seen a > psp, it has a small
joystick thingy (very technical term) that is barely > raised and can
move in any direction. Now imagine one of these on the BUR > sticker. If
you intend to perform U, the slider would slide towards the > right
side, whereas if you intend to do R', the slider would move up. Now
> use this idea and combine information from all sliders to determine
which > turn to do. This also has a slight resemblance to a side that
turns > slightly then returns to where it was. The sliders would
probably need to > have enough resistance to not move when you are just
holding the cube. And > the centers might not have to have sliders on
them, which would help with > the moving while holding problem too. > >
Now how cool would it be to create something like this, and be able to
hook > it up to the computer for online cube battles? Or us it as a
remote control > for a cube robot. If you could put a sensor in each
center of a fully > functional cube (not a solid state one) such that
you could tell when a side > is rotated, then transmit this back to the
computer (even through a wire > from a single center at first), you
could control a virtual cube. And in > this case you wouldn't need
stickers, or color changing stickers, you could > just look at the cube
on the screen. Now if an accelerometer were included > (don't ask
how) and you could watch the cube being rotated on the screen as > it is
in your hands, that would be pretty awesome too, and once again you >
don't need stickers. > > Just tossing around ideas... > > Until
next time, Happy Cubing > -Evan > > http://www.deepcube.net > > On
8/23/06, pjgat09 <no_reply@yahoogroups.com> wrote: > > > > I had an
idea, but it would mean more buttons: Press a corner sticker, > > then
an adjcent edge sticker. For example, to turn U, you could press > >
URFf then UFf. If you dont mind having more buttons (you probably do), >
> then find something else. Good luck! I can't wait to see it! > >
> > -Peter Greenwood > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > christopher_pelley > > > > <no_reply@> wrote:
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "d_j_salvia" > > > <d_j_salvia@>
wrote: > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > d_funny007 > > > > <no_reply@> wrote: > > > >
I don't know where I sould find translucent tiles, but to > > > > >
ask for them on the twistyfourm. > > > > > > > > Her Doug, > > > > > > >
> Use acrylic like Mike (skeneegee) does here: > > > >
http://twistypuzzles.com/forum/viewtopic.php?t=5098 > > > > > > > >
David J > > > > > > > > > > The problem with those is that they're
opaque. I'm looking for > > > something more like this: > > > > > >
http://twistypuzzles.com/forum/viewtopic.php?t=4203 > > > > > > So when
the LED's are illuminated they will show through and > > >
illuminate the whole tile in the desired color. I'm thinking that a
> > > plastic Tupperware piece or similar product could be cut into > >
> squares and work well. > > > > > > Chris > > > > > > > > > > > >
[Non-text portions of this message have been removed] >
5449. Re: infinitely amusing From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 Aug 2006 23:41:33 -0000
RC, I didn't complain that you replied. I am complaining that you
aren't listening. The math I posted fulfilled your demands at that
time, and made plain what I meant, yet you did not acknowledge it. I was
graphing the precentage of remaining numbers (from a given prime number)
which aren't prime, and the extent to which a percentage of
remaining numbers are prime. The y axis is "one" the x axis
takes the rpimes a step at a time. This is how one stands for infinity -
in a process. I also explained to you that I was speaking English.
"Finite" and "infinite" and "limit" have
English definitions. > > The numbers themselves are finite. Take all the
even numbers separate > > from the odd numbers - that's imposing a
limit on them- another finite > > aspect. > Please define this limit.
Mathematics is very precise. This seems quite woolly. > You aren't
using limit in the usual sense. It's English. I'm using limit
in an English language sense. For example, the number 1 is a finite
unit, the number 2 is a finite unit. Placing any limitation on an
infinite series is adding a finite element. Cutting something in half is
placing a limit on it. There is no place you can dip into the infinite
series of numbers without calling upon something that is finite. Yes, I
do understand what you are saying. In this case I am insisting that
infinites come in different sizes. What you are playing with is a
fiction. Let A be the odd positive integers, let B be the even positive
integers, let C equal all of the positive integers. A + B = C. Even
numbers + odd numbers equals all of the numbers. C > A; C > B. These are
things that are taught in college math. In this case A is a subset of C,
A is not equal to C. To the extent that you would insist that A and B
are both the the same size as C you are mistaken (in this case both A
and B > 0). You cut something in half and say that it's not in
half, claiming an overriding ascendency for the concept of infinity. The
one to one correspondence required for a proper subset like A to equal
the whole, C, is missing because A already has a one to one relationship
with itself. I made an example make my point: In part you've made
it: namely that this is a number *series*, that is, (for
simplicity's sake) for every even number there is an odd number,
where one goes the other goes, too. They stand as equals. (Outside of
simplicity this isn't strictly true - sometimes during the series
there is one more odd number. This is another agrument against subset A
having a one to one relationship with C, but I digress) Suppose there
were a pair of rods in space. Suppose that these rods are bounded in the
y- and z-axes, basically cylindrical, but the x-axes of the rods are
infinite, that is, they stretch without end to the right and to the
left. One of these rods has, say, four times the diameter of the other
rod. The rods are fairly transparent. One rod is visible inside the
other. Where one goes so does the other. One rod a subset of the other.
Even though both rods are infinite in length, one rod is larger than the
other. No matter where you go to look at these rods, one infinity is
larger than the other, even though there is a one to one correspondence.
Regards, David J
5450. My Speed Blindfold Adventures From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 Aug 2006 01:19:21 -0000
I've always wanted to try this, and today I finally did. I got a
21.94, though it was a DNF, during my Permutation I forgot to do a y2,
well it was actually a U2, and afterwards I figured it out, and
remembered that I memorised it, but forgot...So, I memorised for about 1
hours 35 minutes, with about a half hour of wasted time cuz I was
looking at an edge wrong. I think I can do this with about 30 minutes of
memo, its not hard at all. I'm going to try again, the scramble was
quite nice too, and I made a lot of mistakes with it. Here's the
solve: Scramble: R2 U F2 U' D L2 B2 F' R L' B2 L2 F'
U2 L' U' F' U2 R L2 F D' U R U Scrambled with Yellow
on U and Green on F Solved: Cross: R D F' L2 B2 D Pair 1: D y R
U' R' D' Pair 2: R U' R' U R U R' Pair 3:
U' L U L' U y' L' U' L Pair 4: U' R'
U R U y' L U L' U L U' L' OLL: y' R'
U' R' F R F' U R PLL: The dreaded U2 that I forgot, R2
u' R U' R U R' u R2 y R U' R' Now, after lunch
I will do another :D Craig
5451. Re: infinitely amusing From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 Aug 2006 01:24:59 -0000
Oh let me correct a huge typo in my previous email. In the comparison
between the set of natural numbers and positive natural numbers, I meant
to write ODD, not POSITIVE. That word change is quite important. Oops!
-- Ryan Heise http://www.ryanheise.com/cube/
5452. Re: infinitely amusing (so Off-Topic...) From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 Aug 2006 01:29:48 -0000
I don't see it in this message and I'm not sure if anybody has
mentioned it yet, but the pretaining key word to much of this discussion
is "cardinality". http://en.wikipedia.org/wiki/Cardinality
-Doug --- In speedsolvingrubikscube@yahoogroups.com, "Ryan
Heise" <ryan@...> wrote: > > d_j_salvia wrote: > > > Yes, I do
understand what you are saying. In this case I am insisting > > that
infinites come in different sizes. > > The point of disagreement is not
that different sizes of infinity > exist, just that yours is not an
example of it. > > The view most widely accepted by mathematicians is
that all infinite > sets that can be mapped onto the set of natural
numbers have the same > size of infinity. They therefore view the set of
all natural numbers > as having the same infinite size as the set of all
positive natural > numbers. > > This view is also the predominant one on
Google: > > http://www.google.com/search?q=different+sizes+of+infinity >
> I have never heard of your notion of infinity before, and unless you >
can explain it with the sort of mathematical rigour that can avoid >
ambiguities, it might help if you can instead provide a reference to >
some respected webpage that describes your notion. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ >
5453. Re: My Speed Blindfold Adventures From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 Aug 2006 01:29:41 -0000
I did another...and I lost the scramble. I'm going to try to do
solve in reverse to set it up again, gimme a second...I'm pretty
sure I know where I messed up, one U'. Solve: Cross: R D' F
R' L D2 F Pair 1: U2 R U R' U' R U R' Pair 2: U2
R' U R U L' U' L Pair 3: U2 R' U R Pair 4: L U2
L' U' L U L' OLL (2 look): M y R' U' R U R U R
U R U' R' y M (this is the U' I forgot) R2 D R' U2 R
D' R' U2 R' PLL: R' U' R y R2 u R' U R
U' R u' R2 Bah, thats twice. I had it right, except that OLL I
only know from M to M, the U' isn't part of it to
me...:'( I gotta do another... Craig
5454. Re: My Speed Blindfold Adventures From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 Aug 2006 01:30:33 -0000
Third Try... 23.61 DNF - I tried my solution afterwards, exactly as I
executed it, and it solved the cube, so I don't know what I did
wrong this time. Memorisation time: 55 minutes (ish) Scramble: D B2
R' B' D2 U2 L2 R2 D B2 R' U2 B2 D' L U2 L F2 D
L' R' B2 R2 F' L2 Yellow on U Green on F Haha, you gotta
love not having to rescramble the cube to type up the solution :D When I
was planning the cross I noticed the Xcross quite quickly. Solve:
X-Cross: y' R' D F' L B' L2 D2 Pair 2: x' R
U' R' U R U' R' U R U' R' U x Pair 3: y U
L' U L U' L' U L Pair 4: y U' R' U R U2 y'
L U L' OLL: R U R' U R U2 R' (:D this was nice, when I
was inspecting and saw 2 corners I was like, yes, this is gunna be sune
or Pi, most likely sune, then I did the 3rd corner, and it was oriented
right, so I knew it was sune :D) PLL: R2 u R' U R' U' R
u' R2 y' R' U R If anyone is interested in how I do this,
please let me know. This solve I actually looked at each F2L pair as a
possibility to execute at any given time. The memo took forever on PLL
because I was looking at the edges all wrong. In the scramble (after I
did the y' at the beginning) the colours were RED ORANGE on F AND B
and Blue and Green on L and R the OLL had Red and Orange on F and B and
Green and Blue on L and R. So I kept looking at it wrong and the corners
for some reason I kept telling myself was a 2 cycle, duh I'm stupid
:D Anyways, I will go again, hopefully get a sub-50 memo time, and a
successful solve, because it bothers me that I've done it right
each time, except not. This one I actually don't know what I did
wrong, it may have been that on Pair 2 I did an extra set of R U'
R' U but I have no idea. Craig
5455. Re: infinitely amusing From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 Aug 2006 01:28:43 -0000
(EDITED- please disregard the previous version of this email) d_j_salvia
wrote: > Yes, I do understand what you are saying. In this case I am >
insisting that infinites come in different sizes. The point of
disagreement is not that different sizes of infinity exist, just that
yours is not an example of it. The view most widely accepted by
mathematicians is that all infinite sets that can be mapped onto the set
of natural numbers have the same size of infinity. They therefore view
the set of all natural numbers as having the same infinite size as the
set of all odd natural numbers. This view is also the predominant one on
Google: http://www.google.com/search?q=different+sizes+of+infinity I
have never heard of your notion of infinity before, and unless you can
explain it with the sort of mathematical rigour that can avoid
ambiguities, it might help if you can instead provide a reference to
some respected webpage that describes your notion. -- Ryan Heise
http://www.ryanheise.com/cube/
5456. Re: My Speed Blindfold Adventures From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 Aug 2006 01:32:56 -0000
That's really cool, but could you explain how to do speedBLD?
I'm not sure if anybody has published any webpage on this feat. I
am really curious on how this is done. You guys better not be doing what
I think you are doing and following all the turns *yikes*. I kinda want
to try it. (Might be beyond my ability though.) -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > I've always wanted to try this, and
today I finally did. I got a > 21.94, though it was a DNF, during my
Permutation I forgot to do a y2, > well it was actually a U2, and
afterwards I figured it out, and > remembered that I memorised it, but
forgot...So, I memorised for about > 1 hours 35 minutes, with about a
half hour of wasted time cuz I was > looking at an edge wrong. I think I
can do this with about 30 minutes > of memo, its not hard at all.
I'm going to try again, the scramble > was quite nice too, and I
made a lot of mistakes with it. Here's the > solve: > > Scramble:
R2 U F2 U' D L2 B2 F' R L' B2 L2 F' U2 L'
U' F' U2 R L2 F D' > U R U > > Scrambled with Yellow on U
and Green on F > > Solved: > Cross: R D F' L2 B2 D > Pair 1: D y R
U' R' D' > Pair 2: R U' R' U R U R' > Pair
3: U' L U L' U y' L' U' L > Pair 4: U'
R' U R U y' L U L' U L U' L' > OLL: y'
R' U' R' F R F' U R > PLL: The dreaded U2 that I
forgot, R2 u' R U' R U R' u R2 y R U' R' > >
Now, after lunch I will do another :D > > Craig >
5457. move count for Kirjava's method? From: "ericdstalter" <ericdstalter@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 Aug 2006 01:50:07 -0000
just wandering who used Kirjava's 4x4 method, and about what an
average move count is for the F3L, and move count for the LL? just like
to know if I am on the right track. Eric
5458. Did an Average of 100 for the 5x5! From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 Aug 2006 01:53:36 -0000
Hi, So since it is highly unlikely that my average will get posted on
UWR listing on speedcubing.com since there is not category for that yet,
I thought I'd share this with you all. (Anyone else attempt this
yet btw?) I normally solve about 25 a day and sometimes 50, so I
thought, why not 100? I did many solves to warm up before doing this and
a bunch afterwards to try to "roll" the average, but my speed
declined severely. It was probably about 150-200 solves consecutively in
one sitting with the exception of a 4hr nap. I am trying to train for a
24hr marathon of 500 5x5 solves. No plans for that happening anytime
soon though, just something to look forward to. This was done from
8-21-06 to 8-23-06 (just before midnight on the 21st and after midnight
after the 22nd I guess). I have a strange nocturnal sleep cycle
lately... My hands felt like they where about to fall off and I was
temporarily blind from doing all that! The average turned out to be
2:36.95 for the 100, and I consider it a non-RA. Among those was a
regular average of 2:24.61 so now I'm in the illusive 150-club as
Clancy puts it. I finally broke the 2:30 average barrier!!! There was
also a 2:06.28 and 2:08.62 as well as two times over 3-min in the 100.
Here are the times: 2:33.78 2:48.06 2:59.29 2:34.43 2:36.71 2:31.87
2:35.28 2:34.03 2:50.24 2:27.45 2:45.40 2:55.00 2:33.86 2:38.18 2:51.53
2:35.90 2:28.64 2:58.54 2:36.41 2:48.14 3:07.44 2:34.56 2:42.86 2:33.73
2:35.59 2:58.34 2:32.67 2:41.95 2:53.54 2:45.08 2:58.03 2:45.42 2:28.19
2:28.27 2:06.28 2:34.78 2:40.43 2:46.21 2:38.94 2:37.35 2:55.03 2:41.46
2:40.54 2:28.99 2:44.21 2:36.74 2:52.21 2:21.30 2:12.05 2:44.17 2:32.00
2:20.55 2:57.65 2:39.47 2:27.24 2:35.30 2:26.59 2:40.94 2:22.26 2:30.03
2:27.10 2:34.65 2:25.87 2:39.93 2:34.29 2:34.59 2:59.34 2:46.69 2:31.56
3:13.75 2:33.10 2:26.95 2:49.01 2:23.94 2:27.75 2:24.02 2:54.81 2:32.80
2:32.12 2:52.36 2:08.62 2:20.84 2:31.10 2:29.97 2:43.18 2:23.56 2:17.59
2:20.78 2:25.57 2:36.09 2:43.33 2:27.59 2:32.14 2:38.18 2:17.87 2:32.60
2:46.19 2:35.77 2:20.59 2:38.04 Pretty much anything goes... I was using
ZB, ELL, and a bunch of crazy stuff. On one solve I saw a 2x2x2 block
right after edges for 3 turns and proceeded that way. The 2:12.05 was
with parity, the 2:27.75 was with doing a parity alg twice (lol), there
where a few pops I didn't record. I had a pop during LL when it was
only 2:03 or so, which would have been a great time. The 2:25.57 was
with a massive pop *AND* parity :). -Doug
5459. [Speed cubing group] Re: OH algs From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 Aug 2006 02:19:35 -0000
My brother and I are both right handed and we use our right hands for
one handed cubing. I dont know why but from the start I felt that it was
better. Some people I cube with say that the first time they tried one
handed cubing, their left just immediately felt more dexterous than
their right even though they were right handed. Another started with his
left because "all the fast people did it" and another friend
started with his left because he thought it would improve his left hand
speed which in turn would improve his 2 hand speed. I don't know
why everyone else does it but these may be a few reasons. --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Anybody else than me who
cubes with his right hand while being right-handed > ? (algorithms are a
bit different, but usually they are just mirrors than > other ones.) > >
Seriously, how come most ne-handed cubers choose to use their other hand
? > (left when they are fight-handed or right and they are left-handed)
> > OK I see one reason, let's assume you are a right handed cuber.
Then you > usually hold the cube with your left hand and turn the faces
with your right > hand. Then, when you switch to onehanded, you want to
use the same > algorithms, which are really hard to perform with your
right hand. So you > switch to your left hand. > At the beginning you
need to get used to use your left hand and then you are > just fine. > >
As for me, the biggest problem was to mirror all my algorithms, but I
didn't > have to get used to use my other hand. > > So I guess I
answered my own question, both hands are equivalent but steps > to be
able to use it fastly are different. > > Any comment ? > > > Gilles. > >
2006/8/22, Johannes Laire <johannes.laire@...>: > > > > Thanks! Those
are a lot better than the ones I've used, > > especially Y. I got a
33.xx avg today, hopefully sub-30 soon... > > > > - > > Johannes Laire >
> > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > Pedro <pedrosino1@> > > > > wrote: > > > > > > I use this algs
(not so fast on all of them, but...): > > > > > > Y - R2 U' R'
U R U' y' x' L' U' R U' R' U' L
U > > > F - R' U R U' R2 y' R' U' R U y x R U
R' U' R2 x' U' (this last > > part is cool...turn
the cube while you do the R2) > > > H - L R U2 L' R' y L'
R' U2 L R > > > R - R' U2 R U2 R' F R U R' U'
R' F' R2 U' > > > L U2 L' U2 L F' L'
U' L U L F L2' U > > > > > > I hope this helps you > > > > > >
Pedro > > > > > > Johannes Laire <johannes.laire@> escreveu: > > > >
> I've started to practice OH a lot, but some PLL algs I use are >
> > horrible. What algs do you fast guys use for Y, F, H and R perms? >
> > > > > Thanks, > > > Johannes Laire > > > > > > > > > > > > > > > > >
> > > > --------------------------------- > > > Novidade no Yahoo! Mail:
receba alertas de novas mensagens no seu > > celular. Registre seu
aparelho agora! > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > [Non-text portions of this message have
been removed] >
5460. Re: My Speed Blindfold Adventures From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 Aug 2006 04:03:15 -0000
I finally did it guys!!! Finally. 4th Attempt. I have it on video, will
post it tomorrow sometime...I'm a little bit on Cloud 9 right
now... Memo time: 37/38 minutes Solve time: 18.45 seconds Ok, so, yah,
hyper, me, now, calming down... This was surprisingly easy solve. Just
opened Jnet and used the first scramble that was there. I smiled when I
saw it :D Tim Reynolds was talking with me right before I started. Why
is it that you can never remember the good solves, but you can remember
everything about the bad solves? anyways... Scramble: U' F'
U' B' L' B2 D2 B' D' L' B D2 U2 B U'
D2 R F2 R2 F' D' B2 L2 R2 F2 Yellow on U and Green on F Solve:
Cross: F' L D' L' D2 Pair 1: R2 U R2 U' R2 Pair 2:
U' R' U' R U L U' L' Pair 3: U y' R
U' R' U' y L' U L Pair 4: y R U R' OLL (2
look): U2 F R U R' U' F' y r U R' U' M U R
U' R' PLL: y U R2 u R' U R' U' R u' R2
y' R' U R Total Moves: 29 for F2L (only reason it was so short
was the cross + pair 1 and pair 4) and 29 for LL (horrible, I know,
counting the M as 1 move...) so 58 move solve. 58/18.45 = 3.14 moves per
second...Not overly bad...considering I messed up a bit ;) I don't
go top speed when doing this, don't wanna pop or anything
else...Man, on the 28th I'm attempting 4x4x4 Speed
Blindfold...(die) Anyways, if you wanna contact me, you know how.
I'm not sure what else I can say...I'll post the video
tomorrow. Craig
5461. Re: [Speed cubing group] Re: My Speed Blindfold
Adventures From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 Aug 2006 21:53:00 -0700
How are you doing this? Are you just tracking the pieces mentally for
the whole solve? If so....holy smokes. -Chris On 8/24/06, Craig Bouchard
<logitewty@...> wrote: > > I finally did it guys!!! Finally. 4th
Attempt. > > I have it on video, will post it tomorrow
sometime...I'm a little bit > on Cloud 9 right now... > > Memo
time: 37/38 minutes > Solve time: 18.45 seconds > > Ok, so, yah, hyper,
me, now, calming down... > > This was surprisingly easy solve. Just
opened Jnet and used the first > scramble that was there. I smiled when
I saw it :D Tim Reynolds was > talking with me right before I started.
Why is it that you can never > remember the good solves, but you can
remember everything about the > bad solves? > > anyways... > > Scramble:
U' F' U' B' L' B2 D2 B' D' L' B
D2 U2 B U' D2 R F2 R2 F' D' > B2 L2 R2 F2 > > > Yellow on
U and Green on F > > Solve: > Cross: F' L D' L' D2 > Pair
1: R2 U R2 U' R2 > Pair 2: U' R' U' R U L U'
L' > Pair 3: U y' R U' R' U' y L' U L >
Pair 4: y R U R' > OLL (2 look): U2 F R U R' U' F' y
r U R' U' M U R U' R' > PLL: y U R2 u R' U
R' U' R u' R2 y' R' U R > > Total Moves: 29 for
F2L (only reason it was so short was the cross + > pair 1 and pair 4)
and 29 for LL (horrible, I know, counting the M as > 1 move...) so 58
move solve. > > 58/18.45 = 3.14 moves per second...Not overly
bad...considering I > messed up a bit ;) > > I don't go top speed
when doing this, don't wanna pop or anything > else...Man, on the
28th I'm attempting 4x4x4 Speed Blindfold...(die) > > Anyways, if
you wanna contact me, you know how. I'm not sure what > else I can
say...I'll post the video tomorrow. > > Craig > > > [Non-text
portions of this message have been removed]
5462. Re: infinitely amusing From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 Aug 2006 06:54:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise"
<ryan@...> wrote: > > (EDITED- please disregard the previous version
of this email) > > d_j_salvia wrote: > > > Yes, I do understand what you
are saying. In this case I am > > insisting that infinites come in
different sizes. > > The point of disagreement is not that different
sizes of infinity > exist, just that yours is not an example of it. > >
The view most widely accepted by mathematicians is that all infinite >
sets that can be mapped onto the set of natural numbers have the same >
size of infinity. That really should be mapped bijectively to the set of
natural numbers - because any Dedekind infinite set can be mapped onto
the set of natural numbers (e.g. the set of real numbers) but there are
more real numbers than natural numbers (the mapping can never be
injective). >They therefore view the set of all natural numbers > as
having the same infinite size as the set of all odd natural > numbers. >
> This view is also the predominant one on Google: > >
http://www.google.com/search?q=different+sizes+of+infinity > > I have
never heard of your notion of infinity before, and unless you > can
explain it with the sort of mathematical rigour that can avoid >
ambiguities, it might help if you can instead provide a reference to >
some respected webpage that describes your notion. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ >
5463. Re: infinitely amusing From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 Aug 2006 07:04:07 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@...> wrote: > > RC, > > I didn't complain that you
replied. I am complaining that you aren't > listening. The math I
posted fulfilled your demands at that time, and > made plain what I
meant, yet you did not acknowledge it. > > I was graphing the precentage
of remaining numbers (from a given prime > number) which aren't
prime, and the extent to which a percentage of > remaining numbers are
prime. The y axis is "one" the x axis takes the > rpimes a
step at a time. This is how one stands for infinity - in a > process.
Can you give an example as to what you mean - because it still
isn't particularly clear. For instance, from the given prime 13,
can you give me some points on your graph. > > I also explained to you
that I was speaking English. "Finite" and >
"infinite" and "limit" have English definitions. >
Then please can you define what they are. I am primarily a mathematician
and to me these words may not mean the same as to you. > > > The numbers
themselves are finite. Take all the even numbers separate > > > from the
odd numbers - that's imposing a limit on them- another finite > > >
aspect. > > > Please define this limit. Mathematics is very precise.
This seems > quite woolly. > > You aren't using limit in the usual
sense. > > It's English. I'm using limit in an English
language sense. For > example, the number 1 is a finite unit, the number
2 is a finite unit. > Placing any limitation on an infinite series is
adding a finite > element. Cutting something in half is placing a limit
on it. There is > no place you can dip into the infinite series of
numbers without > calling upon something that is finite. > > Yes, I do
understand what you are saying. In this case I am insisting > that
infinites come in different sizes. What you are playing with is a >
fiction. > No, I am talking mathematics. You are not. > Let A be the odd
positive integers, let B be the even positive > integers, let C equal
all of the positive integers. A + B = C. Even > numbers + odd numbers
equals all of the numbers. C > A; C > B. These > are things that are
taught in college math. In this case A is a subset > of C, A is not
equal to C. You appear to be talking subsets, not sizes and union not
addition. These things are taught way before college maths. These are
taught to pre-teens. Cardinality and formal definitions of infinity seem
to be lacking from your mathematics. > > To the extent that you would
insist that A and B are both the the same > size as C you are mistaken
(in this case both A and B > 0). You cut > something in half and say
that it's not in half, claiming an > overriding ascendency for the
concept of infinity. The one to one > correspondence required for a
proper subset like A to equal the whole, > C, is missing because A
already has a one to one relationship with > itself. No, I'm not -
it's easy to map the set of natural numbers into the set of odd
natural numbers and leave an infinite amount of numbers over. > > I made
an example make my point: In part you've made it: namely that >
this is a number *series*, that is, (for simplicity's sake) for
every > even number there is an odd number, where one goes the other
goes, > too. They stand as equals. (Outside of simplicity this
isn't strictly > true - sometimes during the series there is one
more odd number. This > is another agrument against subset A having a
one to one relationship > with C, but I digress) > > Suppose there were
a pair of rods in space. Suppose that these rods > are bounded in the y-
and z-axes, basically cylindrical, but the > x-axes of the rods are
infinite, that is, they stretch without end to > the right and to the
left. One of these rods has, say, four times the > diameter of the other
rod. The rods are fairly transparent. One rod is > visible inside the
other. Where one goes so does the other. > One rod a subset of the
other. Even though both rods are infinite in > length, one rod is larger
than the other. No matter where you go to > look at these rods, one
infinity is larger than the other, even though > there is a one to one
correspondence. > You can map the "larger" one into the
"smaller" one. > Regards, > > David J >
5464. Re: [Speed cubing group] Re: infinitely amusing From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 25 Aug 2006 09:10:14 +0200
Hi Richard and David, Maybe you can have this discussion in private? It
is off topic. Have fun, Ron ----- Original Message ----- From:
GameOfDeath2 To: speedsolvingrubikscube@yahoogroups.com Sent: Friday,
August 25, 2006 9:04 AM Subject: SPAM: [Speed cubing group] Re:
infinitely amusing --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" <d_j_salvia@...> wrote: > > RC, > > I
didn't complain that you replied. I am complaining that you
aren't > listening. The math I posted fulfilled your demands at
that time, and > made plain what I meant, yet you did not acknowledge
it. > > I was graphing the precentage of remaining numbers (from a given
prime > number) which aren't prime, and the extent to which a
percentage of > remaining numbers are prime. The y axis is
"one" the x axis takes the > rpimes a step at a time. This is
how one stands for infinity - in a > process. Can you give an example as
to what you mean - because it still isn't particularly clear. For
instance, from the given prime 13, can you give me some points on your
graph. > > I also explained to you that I was speaking English.
"Finite" and > "infinite" and "limit" have
English definitions. > Then please can you define what they are. I am
primarily a mathematician and to me these words may not mean the same as
to you. > > > The numbers themselves are finite. Take all the even
numbers separate > > > from the odd numbers - that's imposing a
limit on them- another finite > > > aspect. > > > Please define this
limit. Mathematics is very precise. This seems > quite woolly. > > You
aren't using limit in the usual sense. > > It's English.
I'm using limit in an English language sense. For > example, the
number 1 is a finite unit, the number 2 is a finite unit. > Placing any
limitation on an infinite series is adding a finite > element. Cutting
something in half is placing a limit on it. There is > no place you can
dip into the infinite series of numbers without > calling upon something
that is finite. > > Yes, I do understand what you are saying. In this
case I am insisting > that infinites come in different sizes. What you
are playing with is a > fiction. > No, I am talking mathematics. You are
not. > Let A be the odd positive integers, let B be the even positive >
integers, let C equal all of the positive integers. A + B = C. Even >
numbers + odd numbers equals all of the numbers. C > A; C > B. These >
are things that are taught in college math. In this case A is a subset >
of C, A is not equal to C. You appear to be talking subsets, not sizes
and union not addition. These things are taught way before college
maths. These are taught to pre-teens. Cardinality and formal definitions
of infinity seem to be lacking from your mathematics. > > To the extent
that you would insist that A and B are both the the same > size as C you
are mistaken (in this case both A and B > 0). You cut > something in
half and say that it's not in half, claiming an > overriding
ascendency for the concept of infinity. The one to one > correspondence
required for a proper subset like A to equal the whole, > C, is missing
because A already has a one to one relationship with > itself. No,
I'm not - it's easy to map the set of natural numbers into the
set of odd natural numbers and leave an infinite amount of numbers over.
> > I made an example make my point: In part you've made it: namely
that > this is a number *series*, that is, (for simplicity's sake)
for every > even number there is an odd number, where one goes the other
goes, > too. They stand as equals. (Outside of simplicity this
isn't strictly > true - sometimes during the series there is one
more odd number. This > is another agrument against subset A having a
one to one relationship > with C, but I digress) > > Suppose there were
a pair of rods in space. Suppose that these rods > are bounded in the y-
and z-axes, basically cylindrical, but the > x-axes of the rods are
infinite, that is, they stretch without end to > the right and to the
left. One of these rods has, say, four times the > diameter of the other
rod. The rods are fairly transparent. One rod is > visible inside the
other. Where one goes so does the other. > One rod a subset of the
other. Even though both rods are infinite in > length, one rod is larger
than the other. No matter where you go to > look at these rods, one
infinity is larger than the other, even though > there is a one to one
correspondence. > You can map the "larger" one into the
"smaller" one. > Regards, > > David J > [Non-text portions of
this message have been removed]
5465. Re: [Speed cubing group] Re: infinitely amusing From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 Aug 2006 21:00:36 +1000
GameOfDeath2 wrote: > Ryan Heise <ryan@...> wrote: > > The view most
widely accepted by mathematicians is that all infinite > > sets that can
be mapped onto the set of natural numbers have the > > same size of
infinity. > > That really should be mapped bijectively to the set of
natural numbers Yep, I thought you might pick me up on that :-) On Fri,
Aug 25, 2006 at 09:10:14AM +0200, Ron van Bruchem wrote: > Hi Richard
and David, > > Maybe you can have this discussion in private? > It is
off topic. Please include me in the discussion, and I'd like to
hear more about infinite cubes after that (which is how this relates
back to cubing). -- Ryan Heise http://www.ryanheise.com/cube/
5466. [Speed cubing group] Re: My Speed Blindfold Adventures From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 Aug 2006 12:35:23 -0000
Apparently not many people have heard of speed BLD before...Yes, that is
how I do it ;) Ever since I heard of it I thought it would be easy...
Craig --- In speedsolvingrubikscube@yahoogroups.com, "Chris
Hunt" <huntca@...> wrote: > > How are you doing this? Are you
just tracking the pieces mentally for the > whole solve? If so....holy
smokes. > > -Chris > > On 8/24/06, Craig Bouchard <logitewty@...>
wrote: > > > > I finally did it guys!!! Finally. 4th Attempt. > > > > I
have it on video, will post it tomorrow sometime...I'm a little bit
> > on Cloud 9 right now... > > > > Memo time: 37/38 minutes > > Solve
time: 18.45 seconds > > > > Ok, so, yah, hyper, me, now, calming down...
> > > > This was surprisingly easy solve. Just opened Jnet and used the
first > > scramble that was there. I smiled when I saw it :D Tim
Reynolds was > > talking with me right before I started. Why is it that
you can never > > remember the good solves, but you can remember
everything about the > > bad solves? > > > > anyways... > > > >
Scramble: U' F' U' B' L' B2 D2 B' D'
L' B D2 U2 B U' D2 R F2 R2 F' D' > > B2 L2 R2 F2 > >
> > > > Yellow on U and Green on F > > > > Solve: > > Cross: F' L
D' L' D2 > > Pair 1: R2 U R2 U' R2 > > Pair 2: U'
R' U' R U L U' L' > > Pair 3: U y' R U'
R' U' y L' U L > > Pair 4: y R U R' > > OLL (2
look): U2 F R U R' U' F' y r U R' U' M U R
U' R' > > PLL: y U R2 u R' U R' U' R u' R2
y' R' U R > > > > Total Moves: 29 for F2L (only reason it was
so short was the cross + > > pair 1 and pair 4) and 29 for LL (horrible,
I know, counting the M as > > 1 move...) so 58 move solve. > > > >
58/18.45 = 3.14 moves per second...Not overly bad...considering I > >
messed up a bit ;) > > > > I don't go top speed when doing this,
don't wanna pop or anything > > else...Man, on the 28th I'm
attempting 4x4x4 Speed Blindfold...(die) > > > > Anyways, if you wanna
contact me, you know how. I'm not sure what > > else I can
say...I'll post the video tomorrow. > > > > Craig > > > > > > > > >
[Non-text portions of this message have been removed] >
5467. [Speed cubing group] Re: My Speed Blindfold Adventures From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 Aug 2006 13:05:21 -0000
http://www.youtube.com/watch?v=dtEsg8ez6Zc That is the link to the video
of me doing it. In the video you see me reset the timer, that is because
I wasn't sure if the timer was on, so I had to check. Craig > > On
8/24/06, Craig Bouchard <logitewty@> wrote: > > > > > > I finally did
it guys!!! Finally. 4th Attempt. > > > > > > I have it on video, will
post it tomorrow sometime...I'm a little bit > > > on Cloud 9 right
now... > > > > > > Memo time: 37/38 minutes > > > Solve time: 18.45
seconds > > > > > > Ok, so, yah, hyper, me, now, calming down... > > > >
> > This was surprisingly easy solve. Just opened Jnet and used the
first > > > scramble that was there. I smiled when I saw it :D Tim
Reynolds was > > > talking with me right before I started. Why is it
that you can never > > > remember the good solves, but you can remember
everything about the > > > bad solves? > > > > > > anyways... > > > > >
> Scramble: U' F' U' B' L' B2 D2 B'
D' L' B D2 U2 B U' D2 R F2 R2 F' D' > > > B2 L2
R2 F2 > > > > > > > > > Yellow on U and Green on F > > > > > > Solve: >
> > Cross: F' L D' L' D2 > > > Pair 1: R2 U R2 U' R2
> > > Pair 2: U' R' U' R U L U' L' > > > Pair
3: U y' R U' R' U' y L' U L > > > Pair 4: y R U
R' > > > OLL (2 look): U2 F R U R' U' F' y r U
R' U' M U R U' R' > > > PLL: y U R2 u R' U
R' U' R u' R2 y' R' U R > > > > > > Total
Moves: 29 for F2L (only reason it was so short was the cross + > > >
pair 1 and pair 4) and 29 for LL (horrible, I know, counting the M as >
> > 1 move...) so 58 move solve. > > > > > > 58/18.45 = 3.14 moves per
second...Not overly bad...considering I > > > messed up a bit ;) > > > >
> > I don't go top speed when doing this, don't wanna pop or
anything > > > else...Man, on the 28th I'm attempting 4x4x4 Speed
Blindfold...(die) > > > > > > Anyways, if you wanna contact me, you know
how. I'm not sure what > > > else I can say...I'll post the
video tomorrow. > > > > > > Craig > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
5468. SV: [Speed cubing group] Re: My Speed Blindfold
Adventures From: "Terje Kristensen"
<terje.kristensen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 25 Aug 2006 15:28:59 +0200
Impressive stuff and a fun video as well. Congratulations :) Terje
-----Opprinnelig melding----- Fra:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] På vegne av Craig
Bouchard Sendt: 25. august 2006 15:05 Til:
speedsolvingrubikscube@yahoogroups.com Emne: [Speed cubing group] Re: My
Speed Blindfold Adventures http://www.youtube.
<http://www.youtube.com/watch?v=dtEsg8ez6Zc> com/watch?v=dtEsg8ez6Zc
That is the link to the video of me doing it. In the video you see me
reset the timer, that is because I wasn't sure if the timer was on,
so I had to check. Craig > > On 8/24/06, Craig Bouchard <logitewty@>
wrote: > > > > > > I finally did it guys!!! Finally. 4th Attempt. > > >
> > > I have it on video, will post it tomorrow sometime...I'm a
little bit > > > on Cloud 9 right now... > > > > > > Memo time: 37/38
minutes > > > Solve time: 18.45 seconds > > > > > > Ok, so, yah, hyper,
me, now, calming down... > > > > > > This was surprisingly easy solve.
Just opened Jnet and used the first > > > scramble that was there. I
smiled when I saw it :D Tim Reynolds was > > > talking with me right
before I started. Why is it that you can never > > > remember the good
solves, but you can remember everything about the > > > bad solves? > >
> > > > anyways... > > > > > > Scramble: U' F' U' B'
L' B2 D2 B' D' L' B D2 U2 B U' D2 R F2 R2
F' D' > > > B2 L2 R2 F2 > > > > > > > > > Yellow on U and
Green on F > > > > > > Solve: > > > Cross: F' L D' L' D2
> > > Pair 1: R2 U R2 U' R2 > > > Pair 2: U' R' U' R
U L U' L' > > > Pair 3: U y' R U' R' U' y
L' U L > > > Pair 4: y R U R' > > > OLL (2 look): U2 F R U
R' U' F' y r U R' U' M U R U' R' > >
> PLL: y U R2 u R' U R' U' R u' R2 y' R' U
R > > > > > > Total Moves: 29 for F2L (only reason it was so short was
the cross + > > > pair 1 and pair 4) and 29 for LL (horrible, I know,
counting the M as > > > 1 move...) so 58 move solve. > > > > > >
58/18.45 = 3.14 moves per second...Not overly bad...considering I > > >
messed up a bit ;) > > > > > > I don't go top speed when doing
this, don't wanna pop or anything > > > else...Man, on the 28th
I'm attempting 4x4x4 Speed Blindfold...(die) > > > > > > Anyways,
if you wanna contact me, you know how. I'm not sure what > > > else
I can say...I'll post the video tomorrow. > > > > > > Craig > > > >
> > > > > > > > > > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been removed]
5469. As Britney Spears Would Say... From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 Aug 2006 15:27:14 -0000
Oops, I did it again :D Yes I tried again, and it was successful. The
solve was very nice, but it wasn't very good to execute. Memo Time:
48 minutes Execution time: 22.02 seconds Scramble: R B L' D F'
B L2 U2 D L' U' L2 D2 B2 D L' F2 R2 L2 F2 U D' B
L' F Yellow on U and Green on F Solve: Cross: L2 F2 R' B'
D' F' B2 Pair 1/2: U' L' U L U F R' U'
F' R Pair 3: U R' U' R U' y R U R' Pair 4/Edge
control: U R U' R' U y' R' U2 R U2 R' U R OLL:
R2 D R' U2 R D' R' U2 R' PLL: y' R' U
R' x2 u' R' U R' U' R l U' R' F R F
Total Moves: F2L - 37 Moves Long I know, but it was just too sexy!!! LL
- 24 moves Total - 61 moves in 22.02 seconds = 2.77 moves per second
*puke* The video can be seen here:
http://www.youtube.com/watch?v=Qdew1_cjhVA Can't wait till Monday
and 4x4x4 Speed BLD :D Craig
5470. Speedsolving Megaminx From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 Aug 2006 15:31:29 -0000
Didn't want to repeat myself in emails further so I made a page
about speedsolving the megaminx:
http://www.stefan-pochmann.de/spocc/speedsolving/megaminx/ Cheers!
Stefan
5471. [Speed cubing group] Re: infinitely amusing From: "skeneegee" <skeneegee@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 Aug 2006 17:59:33 -0000
Please may I see too? This is facinating....... -mike --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote:
> > GameOfDeath2 wrote: > > Ryan Heise <ryan@> wrote: > > > The view
most widely accepted by mathematicians is that all infinite > > > sets
that can be mapped onto the set of natural numbers have the > > > same
size of infinity. > > > > That really should be mapped bijectively to
the set of natural numbers > > Yep, I thought you might pick me up on
that :-) > > On Fri, Aug 25, 2006 at 09:10:14AM +0200, Ron van Bruchem
wrote: > > Hi Richard and David, > > > > Maybe you can have this
discussion in private? > > It is off topic. > > Please include me in the
discussion, and I'd like to hear more about > infinite cubes after
that (which is how this relates back to cubing). > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ >
5472. Re: [Speed cubing group] Re: My Speed Blindfold
Adventures From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 Aug 2006 20:29:01 +0200
Congratulations Craig :-) As Geir Ugelstad explained to me and others a
few things about speedblindfold after the Czech Open, I realize how hard
this is. But I have never tried it though, I should... (Technically you
can solve it the way you like, you could use Stefan's blindfold
method to solve it but then you get a very bad time ;-). So it is better
to use your speedcubing method because you have a lot less moves.) Maybe
I will give it a go at the Dutch Open later this year... (ok I'm
also doing multiple blindfolded, my mind will go crazy that day :D)
Congratulations again Craig :-) Gilles. 2006/8/25, Terje Kristensen
<terje.kristensen@...>: > > Impressive stuff and a fun video as well.
Congratulations :) > > Terje > > -----Opprinnelig melding----- > Fra:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
[mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>]
> På vegne av Craig > Bouchard > Sendt: 25. august 2006 15:05 > Til:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Emne: [Speed cubing group] Re: My Speed Blindfold Adventures > >
http://www.youtube. <http://www.youtube.com/watch?v=dtEsg8ez6Zc> > >
com/watch?v=dtEsg8ez6Zc > > That is the link to the video of me doing
it. In the video you see me > reset the timer, that is because I
wasn't sure if the timer was on, so > I had to check. > > Craig > >
> > On 8/24/06, Craig Bouchard <logitewty@> wrote: > > > > > > > > I
finally did it guys!!! Finally. 4th Attempt. > > > > > > > > I have it
on video, will post it tomorrow sometime...I'm a > little bit > > >
> on Cloud 9 right now... > > > > > > > > Memo time: 37/38 minutes > > >
> Solve time: 18.45 seconds > > > > > > > > Ok, so, yah, hyper, me, now,
calming down... > > > > > > > > This was surprisingly easy solve. Just
opened Jnet and used the > first > > > > scramble that was there. I
smiled when I saw it :D Tim Reynolds > was > > > > talking with me right
before I started. Why is it that you can > never > > > > remember the
good solves, but you can remember everything about > the > > > > bad
solves? > > > > > > > > anyways... > > > > > > > > Scramble: U'
F' U' B' L' B2 D2 B' D' L' B D2 U2 B
U' D2 R F2 R2 > F' D' > > > > B2 L2 R2 F2 > > > > > > > >
> > > > Yellow on U and Green on F > > > > > > > > Solve: > > > > Cross:
F' L D' L' D2 > > > > Pair 1: R2 U R2 U' R2 > > > >
Pair 2: U' R' U' R U L U' L' > > > > Pair 3: U
y' R U' R' U' y L' U L > > > > Pair 4: y R U
R' > > > > OLL (2 look): U2 F R U R' U' F' y r U
R' U' M U R U' R' > > > > PLL: y U R2 u R' U
R' U' R u' R2 y' R' U R > > > > > > > > Total
Moves: 29 for F2L (only reason it was so short was the cross > + > > > >
pair 1 and pair 4) and 29 for LL (horrible, I know, counting the > M as
> > > > 1 move...) so 58 move solve. > > > > > > > > 58/18.45 = 3.14
moves per second...Not overly bad...considering I > > > > messed up a
bit ;) > > > > > > > > I don't go top speed when doing this,
don't wanna pop or anything > > > > else...Man, on the 28th
I'm attempting 4x4x4 Speed > Blindfold...(die) > > > > > > > >
Anyways, if you wanna contact me, you know how. I'm not sure what >
> > > else I can say...I'll post the video tomorrow. > > > > > > >
> Craig > > > > > > > > > > > > > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > [Non-text portions of this
message have been removed] > > > [Non-text portions of this message have
been removed]
5473. [Speed cubing group] Re: My Speed Blindfold Adventures From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 Aug 2006 18:50:52 -0000
Thanks, What did Geir tell you all? I have been trying to understand why
he takes 3+ hours to memorise, and 30+ seconds to solve. I really want
to do this in competition now...but Where am i going to find a
competition in this half of the world that will let me, and let me
compete in everything else too!!! Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Congratulations Craig :-)
> > As Geir Ugelstad explained to me and others a few things about >
speedblindfold after the Czech Open, I realize how hard this is. > > But
I have never tried it though, I should... > (Technically you can solve
it the way you like, you could use Stefan's > blindfold method to
solve it but then you get a very bad time ;-). So it is > better to use
your speedcubing method because you have a lot less moves.) > > Maybe I
will give it a go at the Dutch Open later this year... (ok I'm also
> doing multiple blindfolded, my mind will go crazy that day :D) > >
Congratulations again Craig :-) > > Gilles. > > 2006/8/25, Terje
Kristensen <terje.kristensen@...>: > > > > Impressive stuff and a fun
video as well. Congratulations :) > > > > Terje > > > > -----Opprinnelig
melding----- > > Fra:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >
[mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>]
> > På vegne av Craig > > Bouchard > > Sendt: 25. august 2006 15:05 > >
Til:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > Emne: [Speed cubing group] Re: My Speed Blindfold Adventures > > > >
http://www.youtube. <http://www.youtube.com/watch?v=dtEsg8ez6Zc> > >
> > com/watch?v=dtEsg8ez6Zc > > > > That is the link to the video of me
doing it. In the video you see me > > reset the timer, that is because I
wasn't sure if the timer was on, so > > I had to check. > > > >
Craig > > > > > > On 8/24/06, Craig Bouchard <logitewty@> wrote: > >
> > > > > > > > I finally did it guys!!! Finally. 4th Attempt. > > > > >
> > > > > I have it on video, will post it tomorrow sometime...I'm
a > > little bit > > > > > on Cloud 9 right now... > > > > > > > > > >
Memo time: 37/38 minutes > > > > > Solve time: 18.45 seconds > > > > > >
> > > > Ok, so, yah, hyper, me, now, calming down... > > > > > > > > > >
This was surprisingly easy solve. Just opened Jnet and used the > >
first > > > > > scramble that was there. I smiled when I saw it :D Tim
Reynolds > > was > > > > > talking with me right before I started. Why
is it that you can > > never > > > > > remember the good solves, but you
can remember everything about > > the > > > > > bad solves? > > > > > >
> > > > anyways... > > > > > > > > > > Scramble: U' F' U'
B' L' B2 D2 B' D' L' B D2 U2 B U' D2 R F2
R2 > > F' D' > > > > > B2 L2 R2 F2 > > > > > > > > > > > > > >
> Yellow on U and Green on F > > > > > > > > > > Solve: > > > > > Cross:
F' L D' L' D2 > > > > > Pair 1: R2 U R2 U' R2 > > >
> > Pair 2: U' R' U' R U L U' L' > > > > > Pair
3: U y' R U' R' U' y L' U L > > > > > Pair 4: y
R U R' > > > > > OLL (2 look): U2 F R U R' U' F' y r
U R' U' M U R U' R' > > > > > PLL: y U R2 u R'
U R' U' R u' R2 y' R' U R > > > > > > > > > >
Total Moves: 29 for F2L (only reason it was so short was the cross > > +
> > > > > pair 1 and pair 4) and 29 for LL (horrible, I know, counting
the > > M as > > > > > 1 move...) so 58 move solve. > > > > > > > > > >
58/18.45 = 3.14 moves per second...Not overly bad...considering I > > >
> > messed up a bit ;) > > > > > > > > > > I don't go top speed
when doing this, don't wanna pop or anything > > > > > else...Man,
on the 28th I'm attempting 4x4x4 Speed > > Blindfold...(die) > > >
> > > > > > > Anyways, if you wanna contact me, you know how. I'm
not sure what > > > > > else I can say...I'll post the video
tomorrow. > > > > > > > > > > Craig > > > > > > > > > > > > > > > > > >
> > > > > > > > > [Non-text portions of this message have been removed]
> > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > [Non-text portions of this message have been
removed] >
5474. Re: Did an Average of 100 for the 5x5! From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 Aug 2006 19:26:43 -0000
I think chris b has done this before. You should convert to polyphasic
sleep :D ~Thom --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > Hi, > > So since it is highly unlikely that
my average will get posted on > UWR listing on speedcubing.com since
there is not category for that > yet, I thought I'd share this with
you all. (Anyone else attempt > this yet btw?) > > I normally solve
about 25 a day and sometimes 50, so I thought, why > not 100? I did many
solves to warm up before doing this and a bunch > afterwards to try to
"roll" the average, but my speed declined > severely. It was
probably about 150-200 solves consecutively in one > sitting with the
exception of a 4hr nap. > > I am trying to train for a 24hr marathon of
500 5x5 solves. No plans > for that happening anytime soon though, just
something to look > forward to. > > This was done from 8-21-06 to
8-23-06 (just before midnight on the > 21st and after midnight after the
22nd I guess). I have a strange > nocturnal sleep cycle lately... > > My
hands felt like they where about to fall off and I was > temporarily
blind from doing all that! > > The average turned out to be 2:36.95 for
the 100, and I consider it > a non-RA. Among those was a regular average
of 2:24.61 so now I'm in > the illusive 150-club as Clancy puts it.
I finally broke the 2:30 > average barrier!!! There was also a 2:06.28
and 2:08.62 as well as > two times over 3-min in the 100. > > Here are
the times: > 2:33.78 2:48.06 2:59.29 2:34.43 2:36.71 2:31.87 2:35.28
2:34.03 > 2:50.24 2:27.45 2:45.40 2:55.00 2:33.86 2:38.18 2:51.53
2:35.90 > 2:28.64 2:58.54 2:36.41 2:48.14 3:07.44 2:34.56 2:42.86
2:33.73 > 2:35.59 2:58.34 2:32.67 2:41.95 2:53.54 2:45.08 2:58.03
2:45.42 > 2:28.19 2:28.27 2:06.28 2:34.78 2:40.43 2:46.21 2:38.94
2:37.35 > 2:55.03 2:41.46 2:40.54 2:28.99 2:44.21 2:36.74 2:52.21
2:21.30 > 2:12.05 2:44.17 2:32.00 2:20.55 2:57.65 2:39.47 2:27.24
2:35.30 > 2:26.59 2:40.94 2:22.26 2:30.03 2:27.10 2:34.65 2:25.87
2:39.93 > 2:34.29 2:34.59 2:59.34 2:46.69 2:31.56 3:13.75 2:33.10
2:26.95 > 2:49.01 2:23.94 2:27.75 2:24.02 2:54.81 2:32.80 2:32.12
2:52.36 > 2:08.62 2:20.84 2:31.10 2:29.97 2:43.18 2:23.56 2:17.59
2:20.78 > 2:25.57 2:36.09 2:43.33 2:27.59 2:32.14 2:38.18 2:17.87
2:32.60 > 2:46.19 2:35.77 2:20.59 2:38.04 > > Pretty much anything
goes... I was using ZB, ELL, and a bunch of > crazy stuff. On one solve
I saw a 2x2x2 block right after edges for > 3 turns and proceeded that
way. The 2:12.05 was with parity, the > 2:27.75 was with doing a parity
alg twice (lol), there where a few > pops I didn't record. I had a
pop during LL when it was only 2:03 or > so, which would have been a
great time. The 2:25.57 was with a > massive pop *AND* parity :). > > >
-Doug >
5475. Re: move count for Kirjava's method? From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 Aug 2006 19:29:00 -0000
I really don't have a clue. I remember doing some move counts for
the whole solves back before I made it more efficient, and it was around
140. Now with improvments I'm gonna have to check. I really need to
update my website about it :) I never timed my LL or F3L. I will and
I'll let you know :) ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "ericdstalter"
<ericdstalter@...> wrote: > > just wandering who used Kirjava's
4x4 method, and about what an > average move count is for the F3L, and
move count for the LL? > > just like to know if I am on the right track.
> > Eric >
5476. Statistics for this group From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 Aug 2006 12:45:18 +1000
Our group is mirrored on gmane, which interestingly happens to maintain
posting statistics: http://dir.gmane.org/gmane.games.rubiks.speedsolving
We're making a comeback this month! (Who got us registered with
gmane, btw? Just curious..) -- Ryan Heise http://www.ryanheise.com/cube/
5477. Speed BLD Helping Speedcubing From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 Aug 2006 03:58:20 -0000
I was just thinking this today and was wondering if it might be true. I
think that Speed BLD is helping my regular speedsolving. Lookahead,
recognition...Everything. I now know my algs better (I need to to trace
the pieces) Just wondering if anyone else would be able to explain this
a little better than me... Craig
5478. Harris Chan's record From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 Aug 2006 19:02:09 +1000
The speed record on the cube simulator is now FASTER than the speed
record on real cubes!!! I recommend everyone to check out Harris
Chan's amazing 12.28 second average of 10 solves:
http://www.ryanheise.com/cube/speed.html Just click on each individual
number to watch each solve in replay. -- Ryan Heise
http://www.ryanheise.com/cube/
5479. Re: Harris Chan's record From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 Aug 2006 11:12:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > I recommend everyone to check out Harris Chan's amazing
12.28 second > average of 10 solves: > >
http://www.ryanheise.com/cube/speed.html Just incredible... Hey, could
you also show the number of moves somewhere, too? I know the page is
quite packed already, so maybe a separate page just for results (could
open the applet in another window when needed). Including number of
moves, scramble, solution, exact times, etc. In other words, the data
that you do have but that is currently hard to access for viewers of the
page. Stefan
5480. Re: Harris Chan's record From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 Aug 2006 12:29:49 -0000
Even I could have gotten a 10.04 on that scramble of
his...lol...It's not technically lucky, but damn, thats too easy...
Craig --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > wrote: >
> > > I recommend everyone to check out Harris Chan's amazing 12.28
second > > average of 10 solves: > > > >
http://www.ryanheise.com/cube/speed.html > > Just incredible... > > Hey,
could you also show the number of moves somewhere, too? I know > the
page is quite packed already, so maybe a separate page just for >
results (could open the applet in another window when needed). >
Including number of moves, scramble, solution, exact times, etc. In >
other words, the data that you do have but that is currently hard to >
access for viewers of the page. > > Stefan >
5481. Re: Harris Chan's record From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 Aug 2006 12:58:28 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > Even I could have gotten a
10.04 on that scramble of his...lol...It's > not technically lucky,
but damn, thats too easy... > > Craig Have you seen my *cough* 20.08
*cough* solve? Also not lucky but... Stefan
5482. Re: Harris Chan's record From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 Aug 2006 16:30:40 -0000
Do you remember the days when people were happy for other people? --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Even I could have gotten a 10.04 on that
scramble of his...lol...It's > not technically lucky, but damn,
thats too easy... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > > wrote:
> > > > > > I recommend everyone to check out Harris Chan's amazing
12.28 second > > > average of 10 solves: > > > > > >
http://www.ryanheise.com/cube/speed.html > > > > Just incredible... > >
> > Hey, could you also show the number of moves somewhere, too? I know
> > the page is quite packed already, so maybe a separate page just for
> > results (could open the applet in another window when needed). > >
Including number of moves, scramble, solution, exact times, etc. In > >
other words, the data that you do have but that is currently hard to > >
access for viewers of the page. > > > > Stefan > > >
5483. Re: Harris Chan's record From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 Aug 2006 04:34:56 -0000
I wasn't stating anything in a happy/unhappy tone, just stating
that that was a very easy solve... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > Do you remember the days when people were
happy for other people? > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > Even I could have gotten a 10.04 on that
scramble of his...lol...It's > > not technically lucky, but damn,
thats too easy... > > > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > > >
wrote: > > > > > > > > I recommend everyone to check out Harris
Chan's amazing 12.28 second > > > > average of 10 solves: > > > > >
> > > http://www.ryanheise.com/cube/speed.html > > > > > > Just
incredible... > > > > > > Hey, could you also show the number of moves
somewhere, too? I know > > > the page is quite packed already, so maybe
a separate page just for > > > results (could open the applet in another
window when needed). > > > Including number of moves, scramble,
solution, exact times, etc. In > > > other words, the data that you do
have but that is currently hard to > > > access for viewers of the page.
> > > > > > Stefan > > > > > >
5484. [Speed cubing group] Re: My Speed Blindfold Adventures From: "armorforsleepnj" <armorforsleepnj@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 Aug 2006 06:50:02 -0000
Im pretty sure memorization counts in your solve time. So if you are
taking an hour to memorize and 20 seconds to solve, your time for a
blindfold solve at a competition would be 1 hour and twenty seconds.
5485. Re: [Speed cubing group] Re: Harris Chan's record From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 Aug 2006 19:27:43 +1000
Stefan Pochmann wrote: > Just incredible... > > Hey, could you also show
the number of moves somewhere, too? > the page is quite packed already,
so maybe a separate page just for > results (could open the applet in
another window when needed). > Including number of moves, scramble,
solution, exact times, etc. In > other words, the data that you do have
but that is currently hard to > access for viewers of the page.
It's on my todo list, but I'm a bit busy at the moment so new
development won't be happening for a while. I'm also not sure
what is the best way to count moves in this context. If someone does R
then rotates the cube so the "R" face is now on top, and then
does "U", should I count that as two moves or one (i.e. R2)?
There are many different and interesting metrics that I might consider.
For example, it might be interesting to include cube rotations in the
move count, since they also contribute to the overall length of the
solution. There are too many variations to attempt to display them all.
Unless, I provided a way for you to configure your own metric by setting
various parameters. -- Ryan Heise http://www.ryanheise.com/cube/
5486. Re: Euro 2006 - Hotels ? From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 Aug 2006 09:50:29 -0000
I know that nobody gives a damn about me, but anyway I will arrive at
the Ibis hotel in the afternoon of the 22nd of september and will leave
sunday afternoon. Since I couldn't find anyone to shared the room
with, I reserved a single room... BUT if someone else has that kind of
problem I am pretty confident that I can change my reservation for a
double room. I am looking forward to see you all, Sven
5487. Australian film-maker seeks speedsolver
'hand-double' From: "Jasmine" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 Aug 2006 10:04:03 -0000
I was contacted by an Australian film-maker who is looking for a cuber
to be a 'hand-double'. I'm not in Australia at the
moment, so I can't do, but I offered to post a message here in case
there's anyone else who can help. If you'd like to know more,
please contact him directly as he's not on this forum. His email
address is in the note below. Cheers, Jasmine -------- Hi, I'm an
Australian film-maker, and I'm looking for a cuber to be a hand
double of sorts for a short film I'm shooting next week (Sept 1, 2,
3). The film is set on a Rubik's cube gameshow. There are three
characters who are supposed to be able to solve the cube super fast. So
what I'm wanting to do is shoot footage of someone's hands
solving the cube so I can use it as cutaway material. We are shooting in
Melbourne, Australia. If there's anyone on this list who'd
like to be involved (or just get more info), and lives in Melbourne,
then don't hesitate to email or call me. My email is: john@... and
my mobile is: 0401466620. I'm after a guy and a girl. Even if
you're a medium speed solver, that'd be cool, as I can speed
it up later on. I'd just really like to get footage of nimble
fingers at work. And, also, if you're into the idea of hanging
around on set during the shoot, it'd be great to have a
Rubik's untangler around for when the actors mess up the cubes
(although we have a stack at different stages of completion) - you could
be credited as "cube wrangler" :-) Cheers, John. -------
5488. Re: Australian film-maker seeks speedsolver
'hand-double' From: "Jasmine" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 Aug 2006 10:09:30 -0000
Hmmm. I noticed that his email address doesn't display when viewing
this message in the browser (although it does if you get these posts in
email). I'll try again, it's: john... at... busaaat... dot...
com Jasmine --- In speedsolvingrubikscube@yahoogroups.com,
"Jasmine" <speedcuber@...> wrote: > > I was contacted by an
Australian film-maker who is looking for a cuber > to be a
'hand-double'. I'm not in Australia at the moment, so I
can't > do, but I offered to post a message here in case
there's anyone else > who can help. > > If you'd like to know
more, please contact him directly as he's not on > this forum. His
email address is in the note below. > > Cheers, > Jasmine > > > --------
> Hi, > > I'm an Australian film-maker, and I'm looking for a
cuber to be a hand > double of sorts for a short film I'm shooting
next week (Sept 1, 2, > 3). The film is set on a Rubik's cube
gameshow. There are three > characters who are supposed to be able to
solve the cube super fast. > > So what I'm wanting to do is shoot
footage of someone's hands solving > the cube so I can use it as
cutaway material. > > We are shooting in Melbourne, Australia. If
there's anyone on this > list who'd like to be involved (or
just get more info), and lives in > Melbourne, then don't hesitate
to email or call me. My email is: > john@... and my mobile is:
0401466620. > > I'm after a guy and a girl. Even if you're a
medium speed solver, > that'd be cool, as I can speed it up later
on. I'd just really like to > get footage of nimble fingers at
work. And, also, if you're into the > idea of hanging around on set
during the shoot, it'd be great to have > a Rubik's untangler
around for when the actors mess up the cubes > (although we have a stack
at different stages of completion) - you > could be credited as
"cube wrangler" :-) > > Cheers, John. > > ------- >
5489. [Speed cubing group] Re: My Speed Blindfold Adventures From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 Aug 2006 11:51:23 -0000
You are correct. However, there are two forms of BLD. This would called
a "speed blindfold solve". Although it is rarely run as an
event at competitions, I'm sure it will be avalible once it becomes
popular. I think they have run "speedBLD" events in some
competitions before, I forget which. I actually think that it is much
more challenging than regular BLD. gillesvdp: your post was deleted for
having a slightly condecending tone, even though you probably
didn't intend it --- In speedsolvingrubikscube@yahoogroups.com,
"armorforsleepnj" <armorforsleepnj@...> wrote: > > Im
pretty sure memorization counts in your solve time. So if you are >
taking an hour to memorize and 20 seconds to solve, your time for a >
blindfold solve at a competition would be 1 hour and twenty seconds. >
5490. Re: Australian film-maker seeks speedsolver
'hand-double' From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 Aug 2006 11:57:14 -0000
I think that Ryan Heise is in Australia. They want both a male and a
female. This might be asking for a lot. I don't know of any female
cubers currently in Australia... do any of you? > I'm after a guy
and a girl. Even if you're a medium speed solver, > that'd be
cool, as I can speed it up later on. Maybe it's just me, but I
think that is a bit of an insult to a cuber for footage of your solving
to be *sped-up*. It's mis-representing your skills. -Doug
5491. Re: Australian film-maker seeks speedsolver
'hand-double' From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 Aug 2006 13:31:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@.. .> wrote: > > > I'm after a guy and a girl. Even if
you're a medium speed solver, > > that'd be cool, as I can
speed it up later on. > > Maybe it's just me, but I think that is a
bit of an insult to a cuber > for footage of your solving to be
*sped-up*. It's mis-representing > your skills. It's not just
you. But hey, they also misrepresent the skills of the actors,
shouldn't they feel insulted, too? Also that would probably look
fake so why don't they just let their actors scramble a cube and
play it sped up backwards? We should maybe insist that they hire true
speedcubers as actors if they want to show speedcubing. Just like they
hire true aliens for science fiction movies. Cheers! Stefan
5492. [Speed cubing group] Re: My Speed Blindfold Adventures From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 Aug 2006 14:39:09 -0000
No, this is another category, where only the solve time matters. --- In
speedsolvingrubikscube@yahoogroups.com, "armorforsleepnj"
<armorforsleepnj@...> wrote: > > Im pretty sure memorization counts
in your solve time. So if you are > taking an hour to memorize and 20
seconds to solve, your time for a > blindfold solve at a competition
would be 1 hour and twenty seconds. >
5493. [Speed cubing group] Re: My Speed Blindfold Adventures From: thewetdog <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 Aug 2006 15:08:54 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > gillesvdp: your post was deleted for having a
slightly condecending > tone, even though you probably didn't
intend it Is that a joke? I didn't see the post, obviously, but the
idea of censorship, especially based on something that had a
"slightly condescending tone" that was "probably"
not intended, seems to be an abuse of power. Especially when it sounds
like that opinion could be subjective. I am not a fan of censorship in
any regard, but the way this sounds, it is too much. Does the other
speedcubing board take the same approach to expression?
5494. [Speed cubing group] Re: My Speed Blindfold Adventures From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 Aug 2006 15:43:05 -0000
I agree. Will my post get deleted now for arguing with an
'admin'? ~Thom --- In speedsolvingrubikscube@yahoogroups.com,
thewetdog <no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@>
wrote: > > gillesvdp: your post was deleted for having a slightly
condecending > > tone, even though you probably didn't intend it >
> Is that a joke? I didn't see the post, obviously, but the idea of
> censorship, especially based on something that had a "slightly >
condescending tone" that was "probably" not intended,
seems to be an > abuse of power. Especially when it sounds like that
opinion could be > subjective. I am not a fan of censorship in any
regard, but the way > this sounds, it is too much. Does the other
speedcubing board take > the same approach to expression? >
5495. Re: [Speed cubing group] Re: My Speed Blindfold
Adventures From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 27 Aug 2006 18:29:41 +0200
----- Original Message ----- From: d_funny007 To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, August 27, 2006
1:51 PM Subject: [Speed cubing group] Re: My Speed Blindfold Adventures
Apparently, the censoring has got to a higher level after you taking
over. R gillesvdp: your post was deleted for having a slightly
condecending tone, even though you probably didn't intend it
[Non-text portions of this message have been removed]
5496. Re: move count for Kirjava's method? From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 Aug 2006 19:10:24 -0000
I've counted once a couple of times. But I execute it different
than Thom. I think my F3L is a bit more efficient, but my last layer is
not. I got an average of +/- 132 turns. I got a best time with this
method of 1:29.xx but average around 1:50. Erik --- In
speedsolvingrubikscube@...m, "thomkirjava" <snkenjoi@...>
wrote: > > I really don't have a clue. > > I remember doing some
move counts for the whole solves back before I > made it more efficient,
and it was around 140. Now with improvments > I'm gonna have to
check. I really need to update my website about it :) > > I never timed
my LL or F3L. I will and I'll let you know :) > > ~Thom > > --- In
speedsolvingrubikscube@yahoogroups.com, "ericdstalter" >
<ericdstalter@> wrote: > > > > just wandering who used Kirjava's
4x4 method, and about what an > > average move count is for the F3L, and
move count for the LL? > > > > just like to know if I am on the right
track. > > > > Eric > > >
5497. Re: Euro 2006 - Hotels -- Looking for roommate as well From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 Aug 2006 19:24:53 -0000
I think I'm reserving IBIS hotel also. From 22-24 september if
it's still possible to leave at 24. If it will be late I'll
leave at 25 september. Is anyone willing to share a room with me? Erik
Akkersdijk --- In speedsolvingrubikscube@yahoogroups.com, sgowal
<no_reply@...> wrote: > > I will probably end up spending two nights
(22-24 september) at the > Ibis hotel and I was wondering if anyone is
willing to share a room > with me as well. > > Sven >
5498. Re: Euro 2006 - Hotels -- Looking for roommate as well From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 Aug 2006 19:53:16 -0000
P.S. you can mail me at megafrikkie@... --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > I think I'm reserving IBIS hotel
also. From 22-24 september if it's > still possible to leave at 24.
If it will be late I'll leave at 25 > september. Is anyone willing
to share a room with me? > > Erik Akkersdijk > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@> > wrote: >
> > > I will probably end up spending two nights (22-24 september) at
the > > Ibis hotel and I was wondering if anyone is willing to share a
room > > with me as well. > > > > Sven > > >
5499. Re: move count for Kirjava's method? From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 Aug 2006 19:56:19 -0000
How do you execute your F3L? Here is how I do it these days: First layer
on bottom, doing one piece at a time (unless I use tricks). All moves
are (RUrl), which is nice and smooth. Few rotations due to using
different algs for inserting a piece depending on the orientation of the
cube. While inserting look for the next piece. I only have rotations in
the y axis now. Tricks include; directly solving pieces stuck in the F3L
if they are in their orbitals or not, swapping two pieces in the F3L and
other misc things like solving in a way that'll give more
oppertunities to direct-solve pairs and split pairs at once. And yes, my
last layer still needs work :( I'm still scoping out a better
method. ~Thom --- In speedsolvingrubikscube@yahoogroups.com,
"megafrikkie" <megafrikkie@...> wrote: > > I've
counted once a couple of times. But I execute it different than > Thom.
I think my F3L is a bit more efficient, but my last layer is > not. I
got an average of +/- 132 turns. > I got a best time with this method of
1:29.xx but average around 1:50. > Erik > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > I really don't have a clue. > > > > I
remember doing some move counts for the whole solves back before I > >
made it more efficient, and it was around 140. Now with improvments > >
I'm gonna have to check. I really need to update my website about
it :) > > > > I never timed my LL or F3L. I will and I'll let you
know :) > > > > ~Thom > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "ericdstalter" > >
<ericdstalter@> wrote: > > > > > > just wandering who used
Kirjava's 4x4 method, and about what an > > > average move count is
for the F3L, and move count for the LL? > > > > > > just like to know if
I am on the right track. > > > > > > Eric > > > > > >
5500. Re: [Speed cubing group] Re: My Speed Blindfold
Adventures From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 Aug 2006 23:27:26 +0200
Sorry for this one. I didn't mean to be condescendant but I thought
that before posting such a message in this (long) discussion, the person
should have reconsidered his point and looked for more information. (I
might have been influenced by my forum moderation experience that led me
in the past to simply delete posts or ban users for such messages - the
admin had very strict regulations :p) Obviously the person didn't
know the difference between the two kinds of blindfold solving and I
thought that by saying that the person would look for more information.
But then I should have been more friendly and just explained the
difference (which would have been faster for that person anyway).
However, I think that before posting and saying that something is
incorrect, trying to find some information to argue and explain a point
is a good idea. (On the contrary, if I want to be funny about something,
I make sure it is clear that it is funny and that it is not taken
seriously in the discussion.) I don't pretend to have the
full-complete-perfect knowledge, but following this guide-line would
help prevent a bunch of problems like this. Gilles. 2006/8/27, Rune
Wesström <rune.wesstrom@hem.utfors.se>: > > > ----- Original Message
----- > From: d_funny007 > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Sunday, August 27, 2006 1:51 PM > Subject: [Speed cubing group]
Re: My Speed Blindfold Adventures > > Apparently, the censoring has got
to a higher level after you taking over. > > R > > gillesvdp: your post
was deleted for having a slightly condecending > tone, even though you
probably didn't intend it > > [Non-text portions of this message
have been removed] > > > [Non-text portions of this message have been
removed]
5501. Re: [Speed cubing group] Re: Australian film-maker seeks
speedsolver 'hand-double' From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 Aug 2006 23:15:45 +0100
Hi Doug, Yeah, Ryan Heise is in Australia, but he's in Sydney,
which is quite a long way from Melboune (as-the-crow-flies, it's
713kms/443 miles). So unless they are offering to send a plane ticket, I
don't think a Sydney cuber can help. The few cubers I've heard
of in Australia are in and around Sydney. When I'm in Australia,
I'm based in Canberra, which is a little closer to Melbourne, but
not that close (about a 7hr drive). And I'm in London at the moment
anyway, so I'm a long way away! Locating a female cuber is
difficult enough, but locating one in a specific location is probably
close to impossible!! I wouldn't be worried about the
'misrepresenting your skills' issue unless it was a video
about my cubing skills. If it's just file footage, I wouldn't
care too much. I did some footage for the BBC news a few months ago and
they wanted to fiddle around with some of it. They apologised to me
because they thought I'd be concerned, but I told them they could
do what they like with it because it wasn't a news item *about*
cubing, it was about something entirely unrelated and they just wanted
some cubing in the background for parts of the news story. Jasmine On
Sun, 27 Aug 2006 11:57:14 -0000, "d_funny007"
<no_reply@yahoogroups.com> said: > I think that Ryan Heise is in
Australia. They want both a male and a > female. This might be asking
for a lot. I don't know of any female > cubers currently in
Australia... do any of you? > > > I'm after a guy and a girl. Even
if you're a medium speed solver, > > that'd be cool, as I can
speed it up later on. > > Maybe it's just me, but I think that is a
bit of an insult to a cuber > for footage of your solving to be
*sped-up*. It's mis-representing > your skills. > > > -Doug > > > >
-- http://www.fastmail.fm - The professional email service
5502. Re: move count for Kirjava's method? From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 Aug 2006 07:59:21 -0000
Well, I know you didn't agree about a similair thing, but I think
it is still faster: Don't solve the corners of the 1st layer right
away. After centers and last edge of the 1st layer, do a F2L kind of
thing. Make pairs and insert. The chance of easy cases has increased
greatly because of the number of edges to chose from. So you will only
need to do half of the edges after this. Erik --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > How do you execute your F3L? Here is how I
do it these days: > > First layer on bottom, doing one piece at a time
(unless I use > tricks). All moves are (RUrl), which is nice and smooth.
> Few rotations due to using different algs for inserting a piece >
depending on the orientation of the cube. While inserting look for the >
next piece. I only have rotations in the y axis now. Tricks include; >
directly solving pieces stuck in the F3L if they are in their orbitals >
or not, swapping two pieces in the F3L and other misc things like >
solving in a way that'll give more oppertunities to direct-solve
pairs > and split pairs at once. > > And yes, my last layer still needs
work :( I'm still scoping out a > better method. > > ~Thom > > ---
In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" >
<megafrikkie@> wrote: > > > > I've counted once a couple of
times. But I execute it different than > > Thom. I think my F3L is a bit
more efficient, but my last layer is > > not. I got an average of +/-
132 turns. > > I got a best time with this method of 1:29.xx but average
around 1:50. > > Erik > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > >
<snkenjoi@> wrote: > > > > > > I really don't have a clue. > > >
> > > I remember doing some move counts for the whole solves back before
I > > > made it more efficient, and it was around 140. Now with
improvments > > > I'm gonna have to check. I really need to update
my website about > it :) > > > > > > I never timed my LL or F3L. I will
and I'll let you know :) > > > > > > ~Thom > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "ericdstalter" > > >
<ericdstalter@> wrote: > > > > > > > > just wandering who used
Kirjava's 4x4 method, and about what an > > > > average move count
is for the F3L, and move count for the LL? > > > > > > > > just like to
know if I am on the right track. > > > > > > > > Eric > > > > > > > > >
>
5503. Blindfolding Super Cubes = Easier?? From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 Aug 2006 09:34:59 -0000
Would it be considered easier because after all you do have a defined
Centers Permutation. So would this really make BLD like so easier or
harder? I know it's taken people a long time to get solve them
before, is that because it's harder or because the Big Cube bld
wasn't developed then?
5504. Re: Blindfolding Super Cubes = Easier?? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 Aug 2006 10:59:55 -0000
Excellent question, I had always been wondering about this and had asked
Chris a few times about it. He's been quite busy lately and so in
his absence, I'm going to try to answer this as best as possible,
although I am looking forward to an answer from the man himself as well
as Stefan. Certainly it does make for fewer decisions. On the 5x5 (and
odd order cubes) you almost have to start with a set orientaiton. For
the 4x4 (and other even order cubes) you gain some freedom. One thing
that can be done for the 4x4 (and I like to do it on the 2x2) is to
start with an orientation that has my last/8th corner fully solved in
place. I forget what Chris likes to do about the initial whole cube
orientaiton. The approach that Chris likes to do, since he memorizes
centers first, is to find lengthy center cycles in order to create fewer
"journeys" as he calls them. This in turn leads to less
confusion as it is the piece of information that he keeps memorized the
longest. So to get to the point..., for Chris, it does take him more
time to solve super-versions of the 4x4 and 5x5. I forget exactly, but I
think it's something along the lines of 5 minutes more for the 4,
and 10 minutes more for the 5, but this could have changed in the last
few months. I'm not sure if he has a Cubesmith stickered, regular
sized 5x5 however. I know I don't, despite always having the
stickers around and five rubiks brand 5x5s at my disposal. He does have
an Eastsheen 5x5 that he "supered" by numbering, which he
could be slower on than a regular brand one. I'm not sure, I guess
we have to wait for him to answer. I have solved a 4x4 BLD once or twice
several months ago and try to optimize for long center cycles, but I
used a different memorization technique. I think that short edgey cycles
are unavoidable, or at least we have nevered done anything special about
it. The point is..., that you end up doing fewer turns (in general) to
solve a non-super version compared to a super-version, while the extra
amount of "thinking" is only slightly greater. If it is the
case that you solve centers last, that is. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer"
<dbeyer816@...> wrote: > > Would it be considered easier because
after all you do have a defined > Centers Permutation. So would this
really make BLD like so easier or > harder? > > I know it's taken
people a long time to get solve them before, is that > because it's
harder or because the Big Cube bld wasn't developed then? >
5505. Re: Blindfolding Super Cubes = Easier?? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 Aug 2006 11:33:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer"
<dbeyer816@...> wrote: > > Would it be considered easier because
after all you do have a defined > Centers Permutation. So would this
really make BLD like so easier or > harder? For me in the past, super
cubes felt easier. At RWC 2005 just analyzing and memorizing the
X-centers (or +-centers?) took me 45 minutes cause I got confused over
and over again. The super cube is easy to read. However, I recently
tried 4x4 BLD and the centers were easy around 9 minutes without
changing my method. So maybe (read "probably") I was just an
idiot back then. But I still have way too little experience to judge
which is easier. Just try it and see it for yourself :-) Cheers! Stefan
5506. Re: Blindfolding Super Cubes = Easier?? From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 Aug 2006 17:45:43 -0000
Well thanks a lot. I was more so curious. It just hit me because I saw
your record on your site Stephan. And I was wondering if I should order
supercube stickers anyway. That would have been the key. I think
I'll just continue to focus on 3x3x3 BLD, I'm getting faster
with my primary method. I'm trying to get CP a lot faster though.
I'm developing different things and trying to apply them to BLD as
I go along. This includes: Simul Block (Corner and Edge Simultaneously)
Optimal CP (applied) Roux Cycles (several successful attempts) 3-Cycle
CP (no CO needed) 2 Look EO I did an avg of 12 on my CP, I've
gotten it down to a 45s avg using optimal setups (1 face turn) I'm
also training finger strength w/ my Barrel Cube ... it's so tense
... I'm using my left hand a lot on it. Hopefully I'll see
results! --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer" >
<dbeyer816@> wrote: > > > > Would it be considered easier because
after all you do have a > defined > > Centers Permutation. So would this
really make BLD like so easier > or > > harder? > > For me in the past,
super cubes felt easier. At RWC 2005 just > analyzing and memorizing the
X-centers (or +-centers?) took me 45 > minutes cause I got confused over
and over again. The super cube is > easy to read. However, I recently
tried 4x4 BLD and the centers were > easy around 9 minutes without
changing my method. So maybe (read > "probably") I was just an
idiot back then. But I still have way too > little experience to judge
which is easier. Just try it and see it for > yourself :-) > > Cheers! >
Stefan >
5507. Re: Blindfolding Super Cubes = Easier?? From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 Aug 2006 18:29:43 -0000
Hey, I just saw this thread and was really interested in it and wanted
to post. Yes I haven't been posting much lately because I've
been working, a LOT (7 days a week with the occasional day off) to try
to pay off my student loan payments which just started recently. As for
BLD for the bigger cubes vs. bigger super cubes this is just my personal
opinion and I'm sure it's based on my memorization method and
solving method, but I find the bigger super cubes to be much harder to
memorize, but not really any harder to solve. The reason is that with
the bigger super cubes I lose all options of memorizing and solving
using center piece blocks, which I use quite frequently on the regular
big cubes BLD. By center blocks I mean purposefully cycling center
pieces to the incorrect faces to form 3x1 blocks on the 5x5 or 2x1
blocks on the 4x4, then at the end of the centers cycling the center
piece blocks as if they were each one single piece. On a big cube
supercube this is very rarely possible, so I'm forced to just
memorize each piece individually and can't combine any into a block
to speed up memorization. As for solving a bigger supercube I use the
same method exactly, only there are more cycles since a piece can now be
on the correct face, but not be in the correct location of the possible
4 (for centers). To answer Doug's question I have a similar
approach to how I start memorizing the 4x4 and 5x5 for the regular big
cubes BLD. For the 4x4x4 I always define my orientation to be that the
front face is green, and the top face is yellow. When I am given a
scrambled cube I rotate it so that as many center pieces as possible are
already on their correct faces based on my already defined scheme of
always solving green to the front face and yellow to the top face. I can
almost always get at a minimum 7 (occasionaly 6 or even as low as 5),
but I've had as high as 10-11 before too if you find the right
orientation of the cube out of the 24. I also look for any opportunities
to create 2x1 blocks with my cycles to memorize more pieces with one
image rather than each piece individually. For the 5x5x5 it's not
as free, I just rotate the green central most center to the F face and
the yellow central most center to the U face. I then look for any
possible options to create 3x1 blocks with my cycling, then I start
memorizing. If no block opportunities exist (much more likely on 5x5
than 4x4) then I just memorize each piece individually with no tricks.
So the short version, for me supercubes are harder because I can't
do any tricks to memorize them quicker. I just have to brute force my
way through it compared to the regular cubes where I try to take every
shortcut I possibly can during memorization. Hope this helps, don't
let the bigger supercubes BLD discourage you. Because they are harder,
again that's just in my opinion, it is also more satisfying to
solve one than for the regular cubes, but again that is just my own
personal opinion. Chris --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 <no_reply@...> wrote: > > Excellent question, I had always
been wondering about this and had > asked Chris a few times about it.
He's been quite busy lately and so > in his absence, I'm going
to try to answer this as best as possible, > although I am looking
forward to an answer from the man himself as > well as Stefan. > >
Certainly it does make for fewer decisions. On the 5x5 (and odd order >
cubes) you almost have to start with a set orientaiton. For the 4x4 >
(and other even order cubes) you gain some freedom. One thing that can >
be done for the 4x4 (and I like to do it on the 2x2) is to start with >
an orientation that has my last/8th corner fully solved in place. > > I
forget what Chris likes to do about the initial whole cube >
orientaiton. The approach that Chris likes to do, since he memorizes >
centers first, is to find lengthy center cycles in order to create >
fewer "journeys" as he calls them. This in turn leads to less
> confusion as it is the piece of information that he keeps memorized >
the longest. > > So to get to the point..., for Chris, it does take him
more time to > solve super-versions of the 4x4 and 5x5. I forget
exactly, but I think > it's something along the lines of 5 minutes
more for the 4, and 10 > minutes more for the 5, but this could have
changed in the last few > months. I'm not sure if he has a
Cubesmith stickered, regular sized > 5x5 however. I know I don't,
despite always having the stickers around > and five rubiks brand 5x5s
at my disposal. He does have an Eastsheen > 5x5 that he
"supered" by numbering, which he could be slower on than a >
regular brand one. I'm not sure, I guess we have to wait for him to
> answer. > > I have solved a 4x4 BLD once or twice several months ago
and try to > optimize for long center cycles, but I used a different
memorization > technique. I think that short edgey cycles are
unavoidable, or at > least we have nevered done anything special about
it. > > The point is..., that you end up doing fewer turns (in general)
to > solve a non-super version compared to a super-version, while the
extra > amount of "thinking" is only slightly greater. If it
is the case that > you solve centers last, that is. > > > -Doug > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer"
> <dbeyer816@> wrote: > > > > Would it be considered easier because
after all you do have a > defined > > Centers Permutation. So would this
really make BLD like so easier > or > > harder? > > > > I know it's
taken people a long time to get solve them before, is > that > > because
it's harder or because the Big Cube bld wasn't developed >
then? > > >
5508. Re: move count for Kirjava's method? From: "ericdstalter" <ericdstalter@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 Aug 2006 19:18:04 -0000
I counted 12 solves and cam up with this...average 105moves/F3L, as low
as 88 and high as 121. 3 under 100. My LL is awful move wise. I use a
hybrid, I like the way you approach the F3L, this is what I have been
doing for that move count average 1. opposing centers 2. 6 edge pair
(made w/centers on R&L faces) 2a. 4 edge to complete a cross, and
two pr NOT on the LL 3. complete centers (4x3x1 blocks on R&L faces,
no corners) *Roux style* 4. make cross, put on bottom 5. put
corners/edges in place 6. LL I timed a few solves and averaged about
3:15, not bad considering with the centers/edges/3x3 approach I average
about 3:20 (i have not practiced much at all on my 4x4 or 5x5) have you
tried you method on the 5x5? I tried my method and it works well, just
that LL still. Eric --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" <snkenjoi@...> wrote: > > I really don't
have a clue. > > I remember doing some move counts for the whole solves
back before I > made it more efficient, and it was around 140. Now with
improvments > I'm gonna have to check. I really need to update my
website about it :) > > I never timed my LL or F3L. I will and I'll
let you know :) > > ~Thom > > --- In
speedsolvingrubikscube@yahoogroups.com, "ericdstalter" >
<ericdstalter@> wrote: > > > > just wandering who used Kirjava's
4x4 method, and about what an > > average move count is for the F3L, and
move count for the LL? > > > > just like to know if I am on the right
track. > > > > Eric > > >
5509. Corners First Methods From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 Aug 2006 22:39:37 -0000
Hi all, It seems difficult to me to find many resources on CF methods.
I'm interested in seeing as many as possible. If anyone can point
me in the right direction I'd be happy to see it. Also, I'm
curious to know how fast someone could solve the edges step with a
complete expert method. Surely sub10 is possible for edges? Any input
would be appreciated - there's not enough talk of CF methods and
I'm interested in exploring it. Even if someone has some ideas
kicking around for the corners or edges step I'd like to know about
them. Thanks all, -Richard
5510. Re: Corners First Methods From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 Aug 2006 23:04:28 -0000
You want rubikscube.info I think 'the' method for corners
first is Waterman's. JJ averages sub-20 with this method I think?
I'd learn every algorithm for it but it isn't down in any
notation, just java anims. :( ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000"
<richy_jr_2000@...> wrote: > > Hi all, > > It seems difficult to me
to find many resources on CF methods. I'm > interested in seeing as
many as possible. If anyone can point me in > the right direction
I'd be happy to see it. > > Also, I'm curious to know how fast
someone could solve the edges step > with a complete expert method.
Surely sub10 is possible for edges? > > Any input would be appreciated -
there's not enough talk of CF methods > and I'm interested in
exploring it. Even if someone has some ideas > kicking around for the
corners or edges step I'd like to know about > them. > > Thanks
all, > > -Richard >
5511. Re: Corners First Methods From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 Aug 2006 23:14:39 -0000
> I think 'the' method for corners first is Waterman's.
The technique Marc Waterman used to solve with, is not corners-first
(i.e. 8 corners solved, then all edges). It's more a Layer-by-layer
approach: L, then R, the M. > Surely sub10 is possible for edges?
Surely?! Perhaps! It must be proven. Gilles.
5512. Re: Corners First Methods From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Aug 2006 00:00:08 -0000
I thought the definitions were looser than that? Then again, there are
no official definitions. I see three types. LBL, Block and CF. Each is a
different family of methods, and contained within are basic variations
on the main method. For example, Fridrich is derived from the basic LBL
method, so it's called an LBL method, even though it does not do
one layer then the next then the next. Waterman is derived from the
basic CF method, so I class it as a corners first method. Don't you
think this type of definition suits things better? ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > > I think 'the' method for
corners first is Waterman's. > > The technique Marc Waterman used
to solve with, is not corners-first > (i.e. 8 corners solved, then all
edges). It's more a Layer-by-layer > approach: L, then R, the M. >
> > Surely sub10 is possible for edges? > > Surely?! Perhaps! It must be
proven. > > Gilles. >
5513. Re: Corners First Methods From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Aug 2006 01:41:54 -0000
Shouldn't edges first be another type? I've also been
wondering why Waterman is considerd CF, so that's a good answer.
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > I thought the definitions were looser than
that? Then again, there are > no official definitions. > > I see three
types. > > LBL, Block and CF. > > Each is a different family of methods,
and contained within are basic > variations on the main method. > > For
example, Fridrich is derived from the basic LBL method, so it's >
called an LBL method, even though it does not do one layer then the >
next then the next. > > Waterman is derived from the basic CF method, so
I class it as a > corners first method. > > Don't you think this
type of definition suits things better? > > ~Thom > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@> wrote: > > > > > > > I think 'the' method for
corners first is Waterman's. > > > > The technique Marc Waterman
used to solve with, is not corners- first > > (i.e. 8 corners solved,
then all edges). It's more a Layer-by- layer > > approach: L, then
R, the M. > > > > > Surely sub10 is possible for edges? > > > > Surely?!
Perhaps! It must be proven. > > > > Gilles. > > >
5514. Re: [Speed cubing group] Re: Corners First Methods From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 Aug 2006 19:08:23 -0700 (PDT)
yeah, i looked into the waterman method a long while back- it looks very
promising, once it's well known. if i had time i would explore it.
-bm thomkirjava <snkenjoi@...> wrote: I thought the definitions were
looser than that? Then again, there are no official definitions. I see
three types. LBL, Block and CF. Each is a different family of methods,
and contained within are basic variations on the main method. For
example, Fridrich is derived from the basic LBL method, so it's
called an LBL method, even though it does not do one layer then the next
then the next. Waterman is derived from the basic CF method, so I class
it as a corners first method. Don't you think this type of
definition suits things better? ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > > I think 'the' method for
corners first is Waterman's. > > The technique Marc Waterman used
to solve with, is not corners-first > (i.e. 8 corners solved, then all
edges). It's more a Layer-by-layer > approach: L, then R, the M. >
> > Surely sub10 is possible for edges? > > Surely?! Perhaps! It must be
proven. > > Gilles. > :) --Brent --------------------------------- Get
your own web address for just $1.99/1st yr. We'll help. Yahoo!
Small Business. [Non-text portions of this message have been removed]
5515. Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom at
work! From: "mansfield_smart" <mansfield_smart@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Aug 2006 02:10:56 -0000
You think you are intelligent? Think you are the Puzzle Master? Well
guess again simpleton! Step into Mansfield Smart III's "Daily
Game" <http://dailygame.blogspot.com/> . A NEW Way to think
about puzzles and games that will boggle your mind and shake you at your
very core. Check back daily for NEW puzzles and to be told what a
complete moron you really are compared to the Great Mansfield Smart III
http://dailygame.blogspot.com/ <http://dailygame.blogspot.com/> Yours
Brilliantly, Mansfield Smart III [Non-text portions of this message have
been removed]
5516. Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom
at work! From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Aug 2006 02:14:24 -0000
Am I the only one that doesn't think the best advertising approach
is to address your target audience with, "Well guess again
simpleton!". :P --- In speedsolvingrubikscube@yahoogroups.com,
"mansfield_smart" <mansfield_smart@...> wrote: > > > You
think you are intelligent? Think you are the Puzzle Master? > > Well
guess again simpleton! Step into Mansfield Smart III's "Daily
Game" > <http://dailygame.blogspot.com/> . A NEW Way to think
about puzzles and > games that will boggle your mind and shake you at
your very core. > > Check back daily for NEW puzzles and to be told what
a complete moron > you really are compared to the Great Mansfield Smart
III > > http://dailygame.blogspot.com/
<http://dailygame.blogspot.com/> > > Yours Brilliantly, > Mansfield
Smart III > > > > > > [Non-text portions of this message have been
removed] >
5517. Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom
at work! From: "mansfield_smart" <mansfield_smart@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Aug 2006 02:35:43 -0000
I am actually a pretty good guy - it just gets peoples attention -
Simpletons ;) Mansfield Smart III dailygame.blogspot.com --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000"
<richy_jr_2000@...> wrote: > > Am I the only one that doesn't
think the best advertising approach > is to address your target audience
with, "Well guess again > simpleton!". > > :P > --- In
speedsolvingrubikscube@yahoogroups.com, "mansfield_smart" >
<mansfield_smart@> wrote: > > > > > > You think you are intelligent?
Think you are the Puzzle Master? > > > > Well guess again simpleton!
Step into Mansfield Smart III's "Daily > Game" > >
<http://dailygame.blogspot.com/> . A NEW Way to think about > puzzles
and > > games that will boggle your mind and shake you at your very
core. > > > > Check back daily for NEW puzzles and to be told what a
complete > moron > > you really are compared to the Great Mansfield
Smart III > > > > http://dailygame.blogspot.com/
<http://dailygame.blogspot.com/> > > > > Yours Brilliantly, > >
Mansfield Smart III > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > >
5518. Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom
at work! From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Aug 2006 03:15:42 -0000
If I hit you on the head with a large brick that'll probably also
get your attention. It doesn't mean I am a pretty good guy. Michiel
--- In speedsolvingrubikscube@yahoogroups.com,
"mansfield_smart" <mansfield_smart@...> wrote: > > I am
actually a pretty good guy - it just gets peoples attention - >
Simpletons ;) > > Mansfield Smart III > dailygame.blogspot.com
5519. Re: [Speed cubing group] Re: Fellow Puzzle Nuts, "Daily
Game" ELIMINATES Boredom at work! From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 Aug 2006 20:53:47 -0700
Is there anything else on this webpage except three nearly identical
pictures? I've got one, inspired by Bob Burton. Which one of the
three is not like the other? iIiIi iIIii iiIii -Tyson On Aug 28, 2006,
at 8:15 PM, Michiel van der Blonk wrote: > If I hit you on the head with
a large brick that'll probably also get > your attention. It
doesn't mean I am a pretty good guy. > > Michiel > > --- In
speedsolvingrubikscube@yahoogroups.com, > "mansfield_smart"
<mansfield_smart@...> wrote: > > > > I am actually a pretty good guy
- it just gets peoples attention - > > Simpletons ;) > > > > Mansfield
Smart III > > dailygame.blogspot.com > > >
5520. Re: Harris Chan's record From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Aug 2006 14:15:54 +1000
Ryan Heise wrote: > http://www.ryanheise.com/cube/speed.html Chan has
now just posted a new average of 10 of 11.94 seconds! This is the first
sub-12 average recorded on either the cube simulator or a physical cube
(on speedcubing.com). I guess it helps that the simulator has no
friction? Also, that you can see through the cube. It would be nice if
real cubes were allowed to be designed like that, as I proposed here a
few years ago:
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/2593
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/3028
-- Ryan Heise http://www.ryanheise.com/cube/
5521. Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom
at work! From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Aug 2006 08:27:39 -0000
No, I totally agree. I also don't like how the page implies that I
have some sort of lack of intelligence just by visiting it. The two
puzzles I looked at took a combined two minutes or less. I was expecting
something difficult. :\ ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000"
<richy_jr_2000@...> wrote: > > Am I the only one that doesn't
think the best advertising approach > is to address your target audience
with, "Well guess again > simpleton!". > > :P > --- In
speedsolvingrubikscube@yahoogroups.com, "mansfield_smart" >
<mansfield_smart@> wrote: > > > > > > You think you are intelligent?
Think you are the Puzzle Master? > > > > Well guess again simpleton!
Step into Mansfield Smart III's "Daily > Game" > >
<http://dailygame.blogspot.com/> . A NEW Way to think about > puzzles
and > > games that will boggle your mind and shake you at your very
core. > > > > Check back daily for NEW puzzles and to be told what a
complete > moron > > you really are compared to the Great Mansfield
Smart III > > > > http://dailygame.blogspot.com/
<http://dailygame.blogspot.com/> > > > > Yours Brilliantly, > >
Mansfield Smart III > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > >
5522. Re: Corners First Methods From: "kovacic81" <kovacic81@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Aug 2006 09:10:31 -0000
Gilles, I see how you say that its a LBL system. Because you do the Left
layer then the Right Layer, then the middle layer. CFOP you solve 4
edges and then 4 corners (along with their edges) WATERMAN you solve 4
corners first and then 4 edges. I think that the Waterman system is
definetely a Corners First System. You first solve 4 corners Then 4
Edges Then solve 4 more corners THen 2 edges Then 6 edges (kind of)
GILLES IF YOU CAN DO ALL THE CORNERS IN 5 SEC, CAN YOU USE WATERMAN TO
AVG 15 SEC? is that your thought? 5 for CORners, 10 for edges? I think I
can avg sub 25 with it.... Jason SOME people consider CLL/ELL,
"corners first" SO is Roux, "corners first?" --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > > I think 'the' method for
corners first is Waterman's. > > The technique Marc Waterman used
to solve with, is not corners-first > (i.e. 8 corners solved, then all
edges). It's more a Layer-by-layer > approach: L, then R, the M. >
> > Surely sub10 is possible for edges? > > Surely?! Perhaps! It must be
proven. > > Gilles. >
5523. Re: Harris Chan's record From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Aug 2006 10:30:30 -0000
That's unbelievable... He doesn't even know all OLL algs. And
he got a 7.55 PLL-skip once when racing with me... o_O - Johannes Laire
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > Ryan Heise wrote: > > >
http://www.ryanheise.com/cube/speed.html > > Chan has now just posted a
new average of 10 of 11.94 seconds! > > This is the first sub-12 average
recorded on either the cube simulator > or a physical cube (on
speedcubing.com). > > I guess it helps that the simulator has no
friction? Also, that you can > see through the cube. > > It would be
nice if real cubes were allowed to be designed like that, as > I
proposed here a few years ago: > >
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/2593
>
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/3028
> > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
5524. Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom
at work! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Aug 2006 10:32:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"mansfield_smart" <mansfield_smart@...> wrote: > >
<http://dailygame.blogspot.com/> . A NEW Way to think about puzzles
and > games that will boggle your mind and shake you at your very core.
Then how come the two "puzzles" on the site just bored me?
That's the only thing that boggles me, since they together took me
like 20 seconds. The only thing shaking is my head, though yes, that
could be considered my core. > Check back daily for NEW puzzles and to
be told what a complete moron > you really are compared to the Great
Mansfield Smart III I think there's just one m...n here. Cheers!
Stefan
5525. Re: Harris Chan's record From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Aug 2006 10:37:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > > http://www.ryanheise.com/cube/speed.html > > Chan has now
just posted a new average of 10 of 11.94 seconds! Is his physical cube
record on SCC also up to date? > It would be nice if real cubes were
allowed to be designed like that, as > I proposed here a few years ago:
> > http://games.groups.yahoo.
com/group/speedsolvingrubikscube/message/2593 Ahaaaaa! So that was the
hidden secret purpose of making the simulator... Cheers! Stefan
5526. New gest siamese 333 video! From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Aug 2006 12:17:43 -0000
Hi everybody!! Please watch my video of a 43.78 seconds solve for the
siamese 333 cube. http://tinyurl.com/obm6c /Gunnar
5527. Scramble helperfor big cubes From: makimoto2000us <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Aug 2006 13:33:02 -0000
Hi, I made Excel macro to assist scarmbling for 4x4 and 5x5. You only
need to put your scarmbling algorithm, then push the button. You will
get not only figure of each move but the condition of U and F faces at
each step. I hope this would help expert, intermediate, and beginner
scarmblers to perform fair and solid scrambling. You can find the file
at file section.
http://games.groups.yahoo.com/group/speedsolvingrubikscube/files/ file
name: bigcubes-ev2_1.zip I hope you would like it. And please give me
feedback. Masayuki
5528. Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom
at work! From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Aug 2006 15:41:05 -0000
I've seen something like this in Highlights Magazine, the magazine
aimed at 5-7 year olds. Shelley --- In
speedsolvingrubikscube@yahoogroups.com, "mansfield_smart"
<mansfield_smart@...> wrote: > > > You think you are intelligent?
Think you are the Puzzle Master? > > Well guess again simpleton! Step
into Mansfield Smart III's "Daily Game" >
<http://dailygame.blogspot.com/> . A NEW Way to think about puzzles
and > games that will boggle your mind and shake you at your very core.
> > Check back daily for NEW puzzles and to be told what a complete
moron > you really are compared to the Great Mansfield Smart III > >
http://dailygame.blogspot.com/ <http://dailygame.blogspot.com/> > >
Yours Brilliantly, > Mansfield Smart III > > > > > > [Non-text portions
of this message have been removed] >
5529. US Puzzle Championships (was Re: Fellow Puzzle Nuts) From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Aug 2006 16:20:25 -0000
Hey Bob -- I recommend you check out the US Puzzle and Sudoku
Championships (http://wpc.puzzles.com/). There are some really good
puzzles, some of a style I've never seen before. I'm currently
working my way through the 2006 championship test; instructions to
download it are at: http://wpc.puzzles.com/g6/index.htm have fun! yeff
--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > The two puzzles I looked at took a combined two
minutes or less. I > was expecting something difficult. :\ > > ~ Bob
5530. algorithms for computer solving the 4x4x4 From: "ct" <c_w_tsai@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Aug 2006 18:56:47 -0000
Hi everyone, I've worked out an algorithm for a computer solver for
the 4x4x4 (actually I've got 2 variations) They work by matching up
the edges and solving the centers and then simply solving like a 3x3x3.
They average slightly over 60 moves stm but the solutions can be made
even shorter by upgrading the Thistlethwaite portions to a
Kociemba-style solution or possibly made optimal. Go here:
http://www.geocities.com/c_w_tsai/solver4/ for descriptions and sample
solutions.
5531. Re: [Speed cubing group] US Puzzle Championships (was Re: Fellow
Puzzle Nuts) From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Aug 2006 13:23:36 -0700
Hey Jeff, Actually, Nick Baxter, the captain of the US Puzzle team was
at the Exploratorium on the last day, and he handed out the awards. I
can't remember if you made it to the competition on Sunday or not.
-Tyson On 8/29/06, Jeff Soesbe <yeff@...> wrote: > > Hey Bob -- > > I
recommend you check out the US Puzzle and Sudoku Championships >
(http://wpc.puzzles.com/). There are some really good puzzles, some > of
a style I've never seen before. > > I'm currently working my
way through the 2006 championship test; > instructions to download it
are at: > > http://wpc.puzzles.com/g6/index.htm > > have fun! > > yeff >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Bob Burton" > <bob@...> wrote: > > > > The two puzzles I
looked at took a combined two minutes or less. I > > was expecting
something difficult. :\ > > > > ~ Bob > > > [Non-text portions of this
message have been removed]
5532. Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom
at work! From: "mansfield_smart" <mansfield_smart@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 Aug 2006 02:48:48 -0000
Alright Friends of the puzzle... maybe I misjudged you. I went back to
the "Smart Lab" and conjoured up an extremely arduous puzzle.
If you get this one - kudos friend.. kudos.
http://dailygame.blogspot.com <http://dailygame.blogspot.com>
WARNING: Only attempt this puzzle if you are a TRUE elite solver!
[Non-text portions of this message have been removed]
5533. Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom
at work! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 Aug 2006 09:51:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"mansfield_smart" <mansfield_smart@...> wrote: > > >
Alright Friends of the puzzle... maybe I misjudged you. I went back to >
the "Smart Lab" and conjoured up an extremely arduous puzzle.
If you > get this one - kudos friend.. kudos. Still the same kind of
"puzzle", you just made the difference smaller. I still
don't see what it has to do with being "smart". It did
make me clean my display, though, thanks for that. What's your
average record for solving the Rubik's Cube? Stefan
5534. Re: Corners First Methods - Waterman method From: "Josef Jelinek" <josef.jelinek@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 Aug 2006 10:35:55 -0000
Hi, Waterman's method can be considered pure Corners-first. The
main reason for that is that you can solve all corners first before
starting solving edges without any change to the sequences used or a
method itself except for swapping two steps. The reason Marc solved one
layer completely first was probably because he was used to do it like
that. It is sometimes (often) easy to see how to put some edges (and a
center) to the first layer during completing the first four corners, so
reducing the number of turns required for the first layer.. CLL
sequences used preserve the first layer... Personally, I solve all
corners first + some obvious edges of the first layer... One of the
previous messages gave the remaining steps a bit wrong. After all
corners and left layer solved the remaining steps are: A) solve 2 redges
(R-edges) in one step while at least one of the remaining redges should
go/stay in the R-layer B) solve the remaining redges and orient midges
(M-edges) in one step C) permute midges special rare cases: A1) all
redges in M-layer (2 case classes) - solve 3 redges and go to B A2) 3 or
4 redges form a cycle in R-layer - solve 2 redges by 3-cycle sequence in
R-layer and go to B The additional requirement in A and the A1, A2 steps
are used to reduce the number of sequences in B. I think that it is
doable without them... The increase of the number of sequences in B
would not be so bad (for contemporary cubers :- ) )... There is one
modification (used by Marc): if putting the 4th edge into the first
layer would not be fast (4+ moves, or not visible), solve 2 redges (one
by one) using the L hole, then solve redge+ledge by an easy sequence,
and solve the last redge while orienting midges, finally permute
midges... I hope it helps... Josef --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@...> wrote: > > Gilles, > > I see how you say that its a
LBL system. Because you do the Left > layer then the Right Layer, then
the middle layer. > > CFOP you solve 4 edges and then 4 corners (along
with their edges) > WATERMAN you solve 4 corners first and then 4 edges.
> > I think that the Waterman system is definetely a Corners First
System. > > You first solve 4 corners > Then 4 Edges > > Then solve 4
more corners > THen 2 edges > Then 6 edges (kind of) > > > GILLES > IF
YOU CAN DO ALL THE CORNERS IN 5 SEC, CAN YOU USE WATERMAN TO AVG 15 >
SEC? is that your thought? > 5 for CORners, 10 for edges? > > > I think
I can avg sub 25 with it.... > > > Jason > > > > > SOME people consider
CLL/ELL, "corners first" > SO is Roux, "corners
first?"
5535. Re: [Speed cubing group] Re: Fellow Puzzle Nuts, "Daily
Game" ELIMINATES Boredom at work! From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 Aug 2006 08:17:34 -0700 (PDT)
these aren't even really puzzles i'd say they are observation
exercises. none the less they were all pretty easy (with a clean
monitor). my challenge to manfield is to blindfold solve a super 5x5,
then come back and feel free to post more 'puzzles' -----
Original Message ---- From: mansfield_smart <mansfield_smart@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 29, 2006
7:48:48 PM Subject: [Speed cubing group] Re: Fellow Puzzle Nuts,
"Daily Game" ELIMINATES Boredom at work! Alright Friends of
the puzzle... maybe I misjudged you. I went back to the "Smart
Lab" and conjoured up an extremely arduous puzzle. If you get this
one - kudos friend.. kudos. http://dailygame. blogspot. com
<http://dailygame. blogspot. com> WARNING: Only attempt this puzzle
if you are a TRUE elite solver! [Non-text portions of this message have
been removed] [Non-text portions of this message have been removed]
5536. Re: [Speed cubing group] Re: Corners First Methods - Waterman
method From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 Aug 2006 08:27:18 -0700 (PDT)
what exactly happened to Mr. Waterman? -BM Josef Jelinek
<josef.jelinek@gmail.com> wrote: Hi, Waterman's method can be
considered pure Corners-first. The main reason for that is that you can
solve all corners first before starting solving edges without any change
to the sequences used or a method itself except for swapping two steps.
The reason Marc solved one layer completely first was probably because
he was used to do it like that. It is sometimes (often) easy to see how
to put some edges (and a center) to the first layer during completing
the first four corners, so reducing the number of turns required for the
first layer.. CLL sequences used preserve the first layer... Personally,
I solve all corners first + some obvious edges of the first layer... One
of the previous messages gave the remaining steps a bit wrong. After all
corners and left layer solved the remaining steps are: A) solve 2 redges
(R-edges) in one step while at least one of the remaining redges should
go/stay in the R-layer B) solve the remaining redges and orient midges
(M-edges) in one step C) permute midges special rare cases: A1) all
redges in M-layer (2 case classes) - solve 3 redges and go to B A2) 3 or
4 redges form a cycle in R-layer - solve 2 redges by 3-cycle sequence in
R-layer and go to B The additional requirement in A and the A1, A2 steps
are used to reduce the number of sequences in B. I think that it is
doable without them... The increase of the number of sequences in B
would not be so bad (for contemporary cubers :- ) )... There is one
modification (used by Marc): if putting the 4th edge into the first
layer would not be fast (4+ moves, or not visible), solve 2 redges (one
by one) using the L hole, then solve redge+ledge by an easy sequence,
and solve the last redge while orienting midges, finally permute
midges... I hope it helps... Josef --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@...> wrote: > > Gilles, > > I see how you say that its a
LBL system. Because you do the Left > layer then the Right Layer, then
the middle layer. > > CFOP you solve 4 edges and then 4 corners (along
with their edges) > WATERMAN you solve 4 corners first and then 4 edges.
> > I think that the Waterman system is definetely a Corners First
System. > > You first solve 4 corners > Then 4 Edges > > Then solve 4
more corners > THen 2 edges > Then 6 edges (kind of) > > > GILLES > IF
YOU CAN DO ALL THE CORNERS IN 5 SEC, CAN YOU USE WATERMAN TO AVG 15 >
SEC? is that your thought? > 5 for CORners, 10 for edges? > > > I think
I can avg sub 25 with it.... > > > Jason > > > > > SOME people consider
CLL/ELL, "corners first" > SO is Roux, "corners
first?" :) --Brent --------------------------------- Yahoo!
Messenger with Voice. Make PC-to-Phone Calls to the US (and 30+
countries) for 2¢/min or less. [Non-text portions of this message have
been removed]
5537. Re: [Speed cubing group] Re: Corners First Methods - Waterman
method From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 Aug 2006 10:25:46 -0700 (PDT)
he lives in the holland belgium area, growing organic vegetables with
his family ----- Original Message ---- From: Brent Morgan
<brentmorganmaster@yahoo.com> To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 30, 2006
8:27:18 AM Subject: Re: [Speed cubing group] Re: Corners First Methods -
Waterman method what exactly happened to Mr. Waterman? -BM Josef Jelinek
<josef.jelinek@ gmail.com> wrote: Hi, Waterman's method can be
considered pure Corners-first. The main reason for that is that you can
solve all corners first before starting solving edges without any change
to the sequences used or a method itself except for swapping two steps.
The reason Marc solved one layer completely first was probably because
he was used to do it like that. It is sometimes (often) easy to see how
to put some edges (and a center) to the first layer during completing
the first four corners, so reducing the number of turns required for the
first layer.. CLL sequences used preserve the first layer... Personally,
I solve all corners first + some obvious edges of the first layer... One
of the previous messages gave the remaining steps a bit wrong. After all
corners and left layer solved the remaining steps are: A) solve 2 redges
(R-edges) in one step while at least one of the remaining redges should
go/stay in the R-layer B) solve the remaining redges and orient midges
(M-edges) in one step C) permute midges special rare cases: A1) all
redges in M-layer (2 case classes) - solve 3 redges and go to B A2) 3 or
4 redges form a cycle in R-layer - solve 2 redges by 3-cycle sequence in
R-layer and go to B The additional requirement in A and the A1, A2 steps
are used to reduce the number of sequences in B. I think that it is
doable without them... The increase of the number of sequences in B
would not be so bad (for contemporary cubers :- ) )... There is one
modification (used by Marc): if putting the 4th edge into the first
layer would not be fast (4+ moves, or not visible), solve 2 redges (one
by one) using the L hole, then solve redge+ledge by an easy sequence,
and solve the last redge while orienting midges, finally permute
midges... I hope it helps... Josef --- In speedsolvingrubiksc
ube@yahoogroups. com, "kovacic81" <kovacic81@. ..> wrote: >
> Gilles, > > I see how you say that its a LBL system. Because you do
the Left > layer then the Right Layer, then the middle layer. > > CFOP
you solve 4 edges and then 4 corners (along with their edges) > WATERMAN
you solve 4 corners first and then 4 edges. > > I think that the
Waterman system is definetely a Corners First System. > > You first
solve 4 corners > Then 4 Edges > > Then solve 4 more corners > THen 2
edges > Then 6 edges (kind of) > > > GILLES > IF YOU CAN DO ALL THE
CORNERS IN 5 SEC, CAN YOU USE WATERMAN TO AVG 15 > SEC? is that your
thought? > 5 for CORners, 10 for edges? > > > I think I can avg sub 25
with it.... > > > Jason > > > > > SOME people consider CLL/ELL,
"corners first" > SO is Roux, "corners first?" :)
--Brent ------------ --------- --------- --- Yahoo! Messenger with
Voice. Make PC-to-Phone Calls to the US (and 30+ countries) for 2¢/min
or less. [Non-text portions of this message have been removed] [Non-text
portions of this message have been removed]
5538. Has anyone heard from Hardwick? From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 Aug 2006 17:47:59 -0000
I'm just curious if anyone has heard from Hardwick in the last week
or 2. He seems to have disappeared about a week after USN, and no one
that I have talked to has heard from him. I wanted to ask him a few
questions, but I can't, and it's weird for him to be gone this
long and not post anything at all (he sometimes is offline for a while,
but he usually still responds to e-mails and posts some things). Craig
5539. Re: Corners First Methods - Waterman method From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 Aug 2006 18:37:21 -0000
> Waterman's method can be considered pure Corners-first. > The
main reason for that is that you can solve all corners first > before
starting solving edges without any change to the sequences > used or a
method itself except for swapping two steps. If you solve all the
corners first (as in a "corners"-"first" algorithm,
see any english dictionary), you can use different sequences that he
uses for the last 4 corners (they keep the layer already built, as you
cas saying below). And if... ...wait! What am I doing? Entering a
flamewar about cube vocabulary? And becoming more and more what I hate,
I mean people proud of using an officially endorsed technical vocabulary
for such intuitive concepts about the cube, a toy that more and more
5-year old children seem to be able to solve! :-) Anyway, Josef, are you
coming to EC2006, we need more non-fridrichians on stage! Gilles.
5540. Re: Has anyone heard from Hardwick? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 Aug 2006 19:39:51 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > I'm just curious if
anyone has heard from Hardwick in the last week or > 2. He seems to have
disappeared about a week after USN, and no one > that I have talked to
has heard from him. I wanted to ask him a few > questions, but I
can't, and it's weird for him to be gone this long > and not
post anything at all (he sometimes is offline for a while, but > he
usually still responds to e-mails and posts some things). > > Craig See
message #30267
5541. Re: Corners First Methods - Waterman method From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 Aug 2006 19:39:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > Anyway, Josef, are you coming to EC2006, we
need more > non-fridrichians on stage! They let you on stage???
5542. Re: [Speed cubing group] Re: Has anyone heard from
Hardwick? From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 Aug 2006 14:54:26 -0700 (PDT)
yeah i talked to him after nationals, maybe a week or so ago, he's
just really busy, how all of us people with JOBS are, craig :P -----
Original Message ---- From: Stefan Pochmann <pochmann@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 30, 2006
12:39:51 PM Subject: [Speed cubing group] Re: Has anyone heard from
Hardwick? --- In speedsolvingrubiksc ube@yahoogroups. com, "Craig
Bouchard" <logitewty@. ..> wrote: > > I'm just curious if
anyone has heard from Hardwick in the last week or > 2. He seems to have
disappeared about a week after USN, and no one > that I have talked to
has heard from him. I wanted to ask him a few > questions, but I
can't, and it's weird for him to be gone this long > and not
post anything at all (he sometimes is offline for a while, but > he
usually still responds to e-mails and posts some things). > > Craig See
message #30267 [Non-text portions of this message have been removed]
5543. Magic jumbled up! From: "bryanosaurus" <bmytko@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 Aug 2006 23:26:19 -0000
Over the weekend one of my non puzzle-inclined friends decided to play
around with my Rubiks Magic, and now the puzzle is all messed up. No
matter what I do, I can't get the picture to show correctly. Is
there an easy way to fix this, or do I have to take it apart? I'm
curious if there is a pattern/algorithm that I can do repeatedly to
cycle the tiles. Thanks in advance, bryan
5544. Re: Magic jumbled up! From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 31 Aug 2006 01:35:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "bryanosaurus"
<bmytko@...> wrote: > > Over the weekend one of my non
puzzle-inclined friends decided to play around with my > Rubiks Magic,
and now the puzzle is all messed up. No matter what I do, I can't
get the > picture to show correctly. Is there an easy way to fix this,
or do I have to take it apart? > I'm curious if there is a
pattern/algorithm that I can do repeatedly to cycle the tiles. > >
Thanks in advance, > bryan >
http://www.geocities.com/jaapsch/puzzles/magic.htm has some info about
it under the heading "Getting back to the starting position".
Read (b), it is probably what you need to do. Tim
5545. Re: Harris Chan's record From: "devin1891" <devin1891@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 31 Aug 2006 01:51:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: not her got a 12.75 average of
12 on a sunday contest once. > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > wrote: >
> > > > http://www.ryanheise.com/cube/speed.html > > > > Chan has now
just posted a new average of 10 of 11.94 seconds! > > > Is his physical
cube record on SCC also up to date? > > > > It would be nice if real
cubes were allowed to be designed like > that, as > > I proposed here a
few years ago: > > > > http://games.groups.yahoo. >
com/group/speedsolvingrubikscube/message/2593 > > > Ahaaaaa! > So that
was the hidden secret purpose of making the simulator... > > Cheers! >
Stefan >
5546. Can someone help me with the last layer of cube From: "S" <hotstuffau7@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 31 Aug 2006 02:45:48 -0000
I can remember how to do the top layer and middle layer.... I can't
work out in the book how to do the last layer or Bottom layer is it?
Please help if you know how to finish the cube. Thanks so much
5547. [Speed cubing group] Re: Has anyone heard from Hardwick? From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 31 Aug 2006 02:50:23 -0000
Ummm, I have a job too, in fact I just got home from a 7 hour shift...
Craig --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > yeah i talked to him after
nationals, maybe a week or so ago, he's just really busy, how all
of us people with JOBS are, craig :P > > ----- Original Message ---- >
From: Stefan Pochmann <pochmann@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, August 30,
2006 12:39:51 PM > Subject: [Speed cubing group] Re: Has anyone heard
from Hardwick? > > --- In speedsolvingrubiksc ube@yahoogroups. com,
"Craig Bouchard" > <logitewty@ ..> wrote: > > > > I'm
just curious if anyone has heard from Hardwick in the last week > or > >
2. He seems to have disappeared about a week after USN, and no one > >
that I have talked to has heard from him. I wanted to ask him a few > >
questions, but I can't, and it's weird for him to be gone this
long > > and not post anything at all (he sometimes is offline for a
while, > but > > he usually still responds to e-mails and posts some
things). > > > > Craig > > See message #30267 > > > > > > > > >
[Non-text portions of this message have been removed] >
5548. Re: Magic jumbled up! From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 31 Aug 2006 02:52:00 -0000
Can you post a video/picture with both sides and moves you
can/can't do? We should be able to help... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" >
<bmytko@> wrote: > > > > Over the weekend one of my non
puzzle-inclined friends decided to > play around with my > > Rubiks
Magic, and now the puzzle is all messed up. No matter what > I do, I
can't get the > > picture to show correctly. Is there an easy way
to fix this, or do > I have to take it apart? > > I'm curious if
there is a pattern/algorithm that I can do > repeatedly to cycle the
tiles. > > > > Thanks in advance, > > bryan > > > >
http://www.geocities.com/jaapsch/puzzles/magic.htm has some info > about
it under the heading "Getting back to the starting position".
> Read (b), it is probably what you need to do. > > Tim >
5549. Re: [Speed cubing group] Re: Fellow Puzzle Nuts, "Daily
Game" ELIMINATES Boredom at work! From: Marcus Trujillo <m_trujillo_t@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 Aug 2006 20:10:18 -0700 (PDT)
i don't think i would like to meet this guy, he seems pretty full
of himself, and besides those were not really puzzles at all. I would
like to meet you mr. mansfield Bob Burton <bob@...> wrote: No, I
totally agree. I also don't like how the page implies that I have
some sort of lack of intelligence just by visiting it. The two puzzles I
looked at took a combined two minutes or less. I was expecting something
difficult. :\ ~ Bob --- In speedsolvingrubikscube@yahoogroups.com,
"richy_jr_2000" <richy_jr_2000@...> wrote: > > Am I the
only one that doesn't think the best advertising approach > is to
address your target audience with, "Well guess again >
simpleton!". > > :P > --- In
speedsolvingrubikscube@yahoogroups.com, "mansfield_smart" >
<mansfield_smart@> wrote: > > > > > > You think you are intelligent?
Think you are the Puzzle Master? > > > > Well guess again simpleton!
Step into Mansfield Smart III's "Daily > Game" > >
<http://dailygame.blogspot.com/> . A NEW Way to think about > puzzles
and > > games that will boggle your mind and shake you at your very
core. > > > > Check back daily for NEW puzzles and to be told what a
complete > moron > > you really are compared to the Great Mansfield
Smart III > > > > http://dailygame.blogspot.com/
<http://dailygame.blogspot.com/> > > > > Yours Brilliantly, > >
Mansfield Smart III > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > --------------------------------- Get
your own web address for just $1.99/1st yr. We'll help. Yahoo!
Small Business. [Non-text portions of this message have been removed]
5550. Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom
at work! From: Dan L <azndlo15@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 Aug 2006 20:33:19 -0700 (PDT)
Shelly has better puzzles than these stupid compare picture things...
and she's not a jack--- about it. ---------------------------------
Get your email and more, right on the new Yahoo.com [Non-text portions
of this message have been removed]
5551. Re: [Speed cubing group] Can someone help me with the last layer
of cube From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 Aug 2006 22:48:57 -0700
This will help:
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html -Chris On
8/30/06, S <hotstuffau7@...> wrote: > > I can remember how to do the
top layer and middle layer.... I can't > work out in the book how
to do the last layer or Bottom layer is it? > Please help if you know
how to finish the cube. Thanks so much > > > [Non-text portions of this
message have been removed]
5552. Re: algorithms for computer solving the 4x4x4 From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 31 Aug 2006 06:40:20 -0000
Hi! Very interesting methods. I will study them later. How do u go about
solving each step? Trial and error only? Are they suitable for speeding
at all?? Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"ct" <c_w_tsai@...> wrote: > > Hi everyone, > > I've
worked out an algorithm for a computer solver for the 4x4x4 > (actually
I've got 2 variations) They work by matching up the edges > and
solving the centers and then simply solving like a 3x3x3. They > average
slightly over 60 moves stm but the solutions can be made even > shorter
by upgrading the Thistlethwaite portions to a Kociemba-style > solution
or possibly made optimal. > > Go here: >
http://www.geocities.com/c_w_tsai/solver4/ > > for descriptions and
sample solutions. >
5553. Swedish Open 2006 From: "Anders Larsson" <anders.larsson@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 31 Aug 2006 17:47:09 -0000
Cube fellows, I hereby have the pleasure to proudly announce the 2nd
Swedish Open Speedcubing Championships. It will take place 21-22
October. More info is available on the competition webpage
(http://tinyurl.com/k5wlt). NB, it is an OPEN championship ;-) /Anders
5554. US Puzzle Championships (was Re: Fellow Puzzle Nuts) From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 31 Aug 2006 18:02:11 -0000
Hi Tyson -- Very cool! I was not there on Sunday, so I missed Mr.
Baxter. I probably wouldn't have realized who he was, either -
it's only during August that I've gotten interested in the US
Puzzle Championships (and associated puzzles). I definitely recommend
that folks on this group check out the various puzzles on the website
(wpc.puzzles.com) - they're quite fun and challenging. You've
got a whole year until the next contest, so there's plenty of time
to practice! The site is specific to the US championship, but anyone can
participate in the contest. I also assume there are similar
championships in other countries (given the large number of countries in
the world championships, as noted at http://www.worldpuzzle.org/).
puzzle on, yeff --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson Mao" <tyson.mao@...> wrote: > > Hey Jeff, > >
Actually, Nick Baxter, the captain of the US Puzzle team was at the >
Exploratorium on the last day, and he handed out the awards. I
can't > remember if you made it to the competition on Sunday or
not. > > -Tyson > > On 8/29/06, Jeff Soesbe <yeff@...> wrote: > > > >
Hey Bob -- > > > > I recommend you check out the US Puzzle and Sudoku
Championships > > (http://wpc.puzzles.com/). There are some really good
puzzles, some > > of a style I've never seen before.
5555. Re: Magic jumbled up! From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 31 Aug 2006 23:37:36 -0000
Hey Craig, I have a video of moves I can't do. I'm glad no one
asked for it though, 'cause it's way too long to post. DJ ---
In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Can you post a video/picture with both
sides and moves you can/can't > do? We should be able to help... >
> Craig >
5556. Re: Magic jumbled up! From: "bryanosaurus" <bmytko@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 31 Aug 2006 23:43:25 -0000
Thanks! That page helped me put it back to normal after playing around
with it a bit --- In speedsolvingrubikscube@yahoogroups.com, "Tim
Reynolds" <timothy.reynolds2@...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" >
<bmytko@> wrote: > > > > Over the weekend one of my non
puzzle-inclined friends decided to > play around with my > > Rubiks
Magic, and now the puzzle is all messed up. No matter what > I do, I
can't get the > > picture to show correctly. Is there an easy way
to fix this, or do > I have to take it apart? > > I'm curious if
there is a pattern/algorithm that I can do > repeatedly to cycle the
tiles. > > > > Thanks in advance, > > bryan > > > >
http://www.geocities.com/jaapsch/puzzles/magic.htm has some info > about
it under the heading "Getting back to the starting position".
> Read (b), it is probably what you need to do. > > Tim >
Ok Guys I can see I am dealing with a different type of puzzler than
usual. I figure if you guys are solving rubix cubes blind folded in
under 5 mins then I better bring my "A" Game. SOOOOOOOOOOOO my
colorful cube friends, I have prepared a puzzle that is even hard for
me... yes... this is true.. believe it! http://dailygame.blogspot.com/
<http://dailygame.blogspot.com/> Yours Smartly, Mansfield (yes we are
now on a first name basis) [Non-text portions of this message have been
removed]
5558. Re: [Speed cubing group] Re: Fellow Puzzle Nuts, "Daily
Game" ELIMINATES Boredom at work! From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 31 Aug 2006 20:47:01 -0700 (PDT)
these are lame, that one was the worst one yet lol...seriously if you
are going to spam our group with this at least make a different kind of
'puzzle' if i wanted to do this i'd buy a where's
waldo book ----- Original Message ---- From: mansfield_smart
<mansfield_smart@...> To: speedsolvingrubikscube@yahoogroups.com
Sent: Thursday, August 31, 2006 7:45:33 PM Subject: [Speed cubing group]
Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom at
work! Ok Guys I can see I am dealing with a different type of puzzler
than usual. I figure if you guys are solving rubix cubes blind folded in
under 5 mins then I better bring my "A" Game. SOOOOOOOOOOOO my
colorful cube friends, I have prepared a puzzle that is even hard for
me... yes... this is true.. believe it! http://dailygame. blogspot. com/
<http://dailygame. blogspot. com/> Yours Smartly, Mansfield (yes we
are now on a first name basis) [Non-text portions of this message have
been removed] [Non-text portions of this message have been removed]
5559. Re: [Speed cubing group] Re: Fellow Puzzle Nuts, "Daily
Game" ELIMINATES Boredom at work! From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 31 Aug 2006 21:42:41 -0700
It's spelled "Rubik's." The man's name is Ernö
Rubik, and since he invented the cube, it's kind of his cube. Oh,
and Dan, it's spelled "Shelley." You know, I used to be
able to do those picture puzzles. Like, many years ago. I did one in 30
seconds. I have no idea how I did it, but I did, and now I can't do
them anymore. -Tyson On Aug 31, 2006, at 8:47 PM, Clancy Cochran wrote:
> these are lame, that one was the worst one yet lol...seriously if you
> are going to spam our group with this at least make a different kind >
of 'puzzle' if i wanted to do this i'd buy a where's
waldo book > > ----- Original Message ---- > From: mansfield_smart
<mansfield_smart@...> > To: speedsolvingrubikscube@yahoogroups.com >
Sent: Thursday, August 31, 2006 7:45:33 PM > Subject: [Speed cubing
group] Re: Fellow Puzzle Nuts, "Daily Game" > ELIMINATES
Boredom at work! > > Ok Guys I can see I am dealing with a different
type of puzzler than > usual. I figure if you guys are solving rubix
cubes blind folded in > under 5 mins then I better bring my
"A" Game. SOOOOOOOOOOOO my > colorful > cube friends, I have
prepared a puzzle that is even hard for me... > yes... this is true..
believe it! > http://dailygame. blogspot. com/ <http://dailygame.
blogspot. com/> > > Yours Smartly, > Mansfield > (yes we are now on a
first name basis) > > [Non-text portions of this message have been
removed] > > > > > > [Non-text portions of this message have been
removed] > > >
The Question my friend of the cube is, could you find the answer? -
Mansfield Smart III PS. Waldo deserves respect... I am sure over in the
waldo group they are bad mouthing the rubix cube, so I guess it evens
out :) http://dailygame <http://dailygame> . blogspot. com [Non-text
portions of this message have been removed]
5561. Re: [Speed cubing group] Re: Fellow Puzzle Nuts, "Daily
Game" ELIMINATES Boredom at work! From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 31 Aug 2006 22:37:11 -0700 (PDT)
yeah i said that was the worst one, it seriously took me like 10 seconds
because the different leaf happened to be the second one i looked at.
don't you have some wicked sudoko or something cool like that,
these picture ones aren't doing it. i have a puzzle for you: how
much wood would a woodchuck chuck if a woodchuck could chuck wood? -----
Original Message ---- From: mansfield_smart <mansfield_smart@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, August 31, 2006
9:44:24 PM Subject: [Speed cubing group] Re: Fellow Puzzle Nuts,
"Daily Game" ELIMINATES Boredom at work! The Question my
friend of the cube is, could you find the answer? - Mansfield Smart III
PS. Waldo deserves respect... I am sure over in the waldo group they are
bad mouthing the rubix cube, so I guess it evens out :) http://dailygame
<http://dailygame> . blogspot. com [Non-text portions of this message
have been removed] [Non-text portions of this message have been removed]
5562. Re: [Speed cubing group] Re: Fellow Puzzle Nuts, "Daily
Game" ELIMINATES Boredom at work! From: "Evan Gates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 31 Aug 2006 23:11:00 -0700
a woodchuck would chuck as much wood as a woodchuck could chuck if a
woodchuck could chuck wood -E On 8/31/06, Clancy Cochran
<perscription_death@...> wrote: > > yeah i said that was the worst
one, it seriously took me like 10 seconds > because the different leaf
happened to be the second one i looked at. don't > you have some
wicked sudoko or something cool like that, these picture ones >
aren't doing it. i have a puzzle for you: how much wood would a
woodchuck > chuck if a woodchuck could chuck wood? > > > ----- Original
Message ---- > From: mansfield_smart
<mansfield_smart@...<mansfield_smart%40yahoo.com> > > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Thursday, August 31, 2006 9:44:24 PM > Subject: [Speed cubing
group] Re: Fellow Puzzle Nuts, "Daily Game" > ELIMINATES
Boredom at work! > > The Question my friend of the cube is, could you
find the answer? > > - Mansfield Smart III > PS. Waldo deserves
respect... I am sure over in the waldo group they are > bad mouthing the
rubix cube, so I guess it evens out :) > http://dailygame
<http://dailygame> . blogspot. com > > [Non-text portions of this
message have been removed] > > > > > > [Non-text portions of this
message have been removed] > > > [Non-text portions of this message have
been removed]
5563. Re: [Speed cubing group] Re: Fellow Puzzle Nuts, "Daily
Game" ELIMINATES Boredom at work! From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 31 Aug 2006 23:25:38 -0700
Yes, I could find the answer. Try this one.
http://www.astro.caltech.edu/~tmao/puzzle.jpg Can YOU find the answer?
-Tyson On Aug 31, 2006, at 9:44 PM, mansfield_smart wrote: > > The
Question my friend of the cube is, could you find the answer? > > -
Mansfield Smart III > PS. Waldo deserves respect... I am sure over in
the waldo group they > are > bad mouthing the rubix cube, so I guess it
evens out :) > http://dailygame <http://dailygame> . blogspot. com >
> [Non-text portions of this message have been removed] > > >
That one was really hard, but after a few minutes, I think I got it. Is
it A? ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > Yes, I could find the answer. Try this
one. > > http://www.astro.caltech.edu/~tmao/puzzle.jpg > > Can YOU find
the answer? > > -Tyson > > On Aug 31, 2006, at 9:44 PM, mansfield_smart
wrote: > > > > > The Question my friend of the cube is, could you find
the answer? > > > > - Mansfield Smart III > > PS. Waldo deserves
respect... I am sure over in the waldo group they > > are > > bad
mouthing the rubix cube, so I guess it evens out :) > > http://dailygame
<http://dailygame> . blogspot. com > > > > [Non-text portions of this
message have been removed] > > > > > > >
5565. Re: [Speed cubing group] Re: Fellow Puzzle Nuts, "Daily
Game" ELIMINATES Boredom at From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 1 Sep 2006 09:17:51 -0300 (ART)
but...but...they all look the same! Oh, no Tyson...that one is really
hard...please tell me the answer! Pedro Bob Burton <bob@...>
escreveu: That one was really hard, but after a few minutes, I think I
got it. Is it A? ~ Bob --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tyson.mao@...> wrote: > > Yes, I could find the answer.
Try this one. > > http://www.astro.caltech.edu/~tmao/puzzle.jpg > > Can
YOU find the answer? > > -Tyson > > On Aug 31, 2006, at 9:44 PM,
mansfield_smart wrote: > > > > > The Question my friend of the cube is,
could you find the answer? > > > > - Mansfield Smart III > > PS. Waldo
deserves respect... I am sure over in the waldo group they > > are > >
bad mouthing the rubix cube, so I guess it evens out :) > >
http://dailygame <http://dailygame> . blogspot. com > > > > [Non-text
portions of this message have been removed] > > > > > > >
--------------------------------- Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu celular. Registre seu aparelho agora!
[Non-text portions of this message have been removed]
Hi! I've a similar problem. The twisted wires of my Magic
didn't let me get to the solution, so I decided to disassemble it
and restringing it. Now that I've finished adding the 8th basic
string, strictly following the guidelines, I tried to solve it slowly,
but the second movement of the solution is not allowed, just like before
disassembling it! Wasted time? I get to the solved position, but not
considering the pattern, only if I turn the puzzle upside-down and
repeat the same movements. But the V shape doesn't display the
correct pattern. What can I do? Do I have to disassemble it again and
restringing it looking the other side of the magic? Please, help me.
Emanuele --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > Can you post a
video/picture with both sides and moves you can/can't > do? We
should be able to help... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" >
<timothy.reynolds2@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" > >
<bmytko@> wrote: > > > > > > Over the weekend one of my non
puzzle-inclined friends decided to > > play around with my > > > Rubiks
Magic, and now the puzzle is all messed up. No matter what > > I do, I
can't get the > > > picture to show correctly. Is there an easy way
to fix this, or do > > I have to take it apart? > > > I'm curious
if there is a pattern/algorithm that I can do > > repeatedly to cycle
the tiles. > > > > > > Thanks in advance, > > > bryan > > > > > > >
http://www.geocities.com/jaapsch/puzzles/magic.htm has some info > >
about it under the heading "Getting back to the starting
position". > > Read (b), it is probably what you need to do. > > >
> Tim > > >
5567. Re: algorithms for computer solving the 4x4x4 From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 01 Sep 2006 15:54:26 -0000
This is very similar in nature to my 4x4x4 computer method. Tsai used 7
or 8 stages while I used only 5. Still he seems to be getting very close
to the typical number of moves that I get with my solver (in the
neighborhood of 60). While I decided to look at a multi-stage solution
ending with the "4x4x4 squares coset," it's interesting
to see that someone else has looked into using a different set of
stages. In this case, the later stages eliminate the inner slice moves
altogether, so that these later stages are like solving a 3x3x3. I had
suspected Tsai did something like an IDA* search for each step since he
didn't show any tables giving numbers of positions of a given
distance from the goal state for each step. It would be nice to have
worst-case number of moves for each step, but that would require
carrying out a God's algorithm calculation, or running his IDA*
search for every effectively unique position of each step. I would have
to believe that for the 7-stage (or 8-stage) method, they would add up
to more than 79, the value I got from my 5-stage method. Fewer stages
should result in a lower worst case value. I note that like the current
version of my solver, it appears that Tsai's solver does not
optimize across the stage boundaries. For instance, if the last move of
one stage is F, and the first move of the next stage is F2, it does not
combine the two moves to become F'. This simple optimization
technique could be used to make a small decrease in the number of moves
used on average. Since the 4x4x4 does not have fixed centers, step 1
would only need to put the R and L centers on any opposite faces, not
necessarily the R and L faces. Of course, then either an explicit cube
reorientation would need to be applied so that those faces become the R
and L faces, or the moves for the rest of solution must be remapped
accordingly. That is, the solver could reorient the cube for its
internal workings, but would output the moves so that they correspond to
the initial orientation of the cube. That is what my solver does. So the
solved cube may end up with the colors in a different orientation, but
it's still considered solved. With my solver, the cube may end up
in any of the 24 possible orientations. I haven't checked
Tsai's examples, but from his description, I am guessing he forces
each color to end up on a specific face. One other thing I noticed is
that in step 4, front and back face layers are restricted to half-turns,
but in step 5, quarter turns of those layers are allowed again. (In the
8-step version, this applies to right and left face layers as well,
half-turns in step 3 and 4, but quarter turns allowed again in step5.)
So his method doesn't have the property that every step uses only a
subset of moves of prior steps, although I think this is the only
exception to that. I think it should be possible to create a solver for
the 4x4x4 using only four stages, and perhaps only three stages, using
an IDA* type of search in each stage. It perhaps may be a challenge to
get good quality pruning tables for all stages to be compact enough to
all fit in memory at the same time. It might be interesting to know how
much memory is used for pruning tables in Tsai's program. Because
of the number of stages, I am guessing he doesn't need very large
tables and they all reside in memory at the same time. As for solving by
humans, Ryan Heise once looked at developing a "human version"
of the Thistlethwaite algorithm. See message 5113. So it may be possible
to extend that idea to the 4x4x4-specific steps of Tsai's method
(or my method as well). Of course, a computer can calculate the parity
of the edges faster than a human can, so avoiding the parity issues may
still be a problem as it seems to be with other 4x4x4 methods that
simplify the 4x4x4 to a 3x3x3. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "ct" <c_w_tsai@...>
wrote: > > > Very interesting methods. I will study them later. How do u
go > about > > solving each step? Trial and error only? Are they
suitable for > > speeding at all?? > > > > IDA*. I would guess they are
not suitable for speeding. > > > > > > > > Hi everyone, > > > > > >
I've worked out an algorithm for a computer solver for the 4x4x4 >
> > (actually I've got 2 variations) They work by matching up the >
edges > > > and solving the centers and then simply solving like a
3x3x3. > They > > > average slightly over 60 moves stm but the solutions
can be made > > even > > > shorter by upgrading the Thistlethwaite
portions to a Kociemba- > style > > > solution or possibly made optimal.
> > > > > > Go here: > > > http://www.geocities.com/c_w_tsai/solver4/ >
> > > > > for descriptions and sample solutions. > > > > > >
You do have to disassemble and reassemble it at this point. Also, you
need 16 strings for a 2x4 sized magic NOT 8. It is also important to
note the type of magic insert you have. If it is Homer or Harry Poter
than the writting should be correct- side-up. If it is an red/orangy
colored inser then start upside-down. With everything front-side-up, put
it together *dry* (no strings). Line everything up and then proceed with
the stringing. The very outermost corner grooves should have no strings
on the front side. In the "ring state" there should be exactly
one metal clip per side of tile and 16 of them total when properly
assembled. The manufacture string goes one further and makes sure that
in the starting-state the clips are also well distributed. Any how, I
perfer to start in on the right 3 tiles on the bottom row, and place two
strings on them so that those 3 alone form a 1x3 fully funcitonal magic.
The srings should run from top left corner to bottom right on the very
lower right tile. Then I expand by placeing the top left tile to the
right of it upside-down and add 2 more strings to make it a 1x4 magic.
And so forth until I end up with a 1x7 magic. Next I add the bottom left
tile to the right of it all to make a 1x8 magic. Then I wrap everything
around in a loop and use 4 more strings to close it up. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Emanuele"
<bw.project@...> wrote: > > Hi! I've a similar problem. The
twisted wires of my Magic didn't let > me get to the solution, so I
decided to disassemble it and > restringing it. > Now that I've
finished adding the 8th basic string, strictly > following the
guidelines, I tried to solve it slowly, but the second > movement of the
solution is not allowed, just like before > disassembling it! Wasted
time? > I get to the solved position, but not considering the pattern,
only > if I turn the puzzle upside-down and repeat the same movements.
But > the V shape doesn't display the correct pattern. > What can I
do? Do I have to disassemble it again and restringing it > looking the
other side of the magic? > Please, help me. > > Emanuele > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > Can you post a video/picture with both
sides and moves you can/can't > > do? We should be able to help...
> > > > Craig > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Tim Reynolds" > > <timothy.reynolds2@> wrote: > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "bryanosaurus"
> > > <bmytko@> wrote: > > > > > > > > Over the weekend one of my non
puzzle-inclined friends decided > to > > > play around with my > > > >
Rubiks Magic, and now the puzzle is all messed up. No matter > what > >
> I do, I can't get the > > > > picture to show correctly. Is there
an easy way to fix this, or > do > > > I have to take it apart? > > > >
I'm curious if there is a pattern/algorithm that I can do > > >
repeatedly to cycle the tiles. > > > > > > > > Thanks in advance, > > >
> bryan > > > > > > > > > >
http://www.geocities.com/jaapsch/puzzles/magic.htm has some info > > >
about it under the heading "Getting back to the starting >
position". > > > Read (b), it is probably what you need to do. > >
> > > > Tim > > > > > >
5569. Re: algorithms for computer solving the 4x4x4 From: "ct" <c_w_tsai@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 01 Sep 2006 16:35:00 -0000
> This is very similar in nature to my 4x4x4 computer method. Tsai used
> 7 or 8 stages while I used only 5. Still he seems to be getting very >
close to the typical number of moves that I get with my solver (in the >
neighborhood of 60). While I decided to look at a multi-stage solution >
ending with the "4x4x4 squares coset," it's interesting
to see that > someone else has looked into using a different set of
stages. In this > case, the later stages eliminate the inner slice moves
altogether, so > that these later stages are like solving a 3x3x3. > > I
had suspected Tsai did something like an IDA* search for each step >
since he didn't show any tables giving numbers of positions of a
given > distance from the goal state for each step. It would be nice to
have > worst-case number of moves for each step, but that would require
> carrying out a God's algorithm calculation, or running his IDA*
search > for every effectively unique position of each step. I would
have to > believe that for the 7-stage (or 8-stage) method, they would
add up to > more than 79, the value I got from my 5-stage method. Fewer
stages > should result in a lower worst case value. Maybe. But it ends
up solving like a 3x3x3, which I found really attractive, and there has
been extensive work done with that. > > I note that like the current
version of my solver, it appears that > Tsai's solver does not
optimize across the stage boundaries. For > instance, if the last move
of one stage is F, and the first move of > the next stage is F2, it does
not combine the two moves to become F'. > This simple optimization
technique could be used to make a small > decrease in the number of
moves used on average. > That's true. I didn't think it was
worth the effort. :) Probably a savings of 2 or 3 moves max. > Since the
4x4x4 does not have fixed centers, step 1 would only need to > put the R
and L centers on any opposite faces, not necessarily the R > and L
faces. Of course, then either an explicit cube reorientation > would
need to be applied so that those faces become the R and L faces, > or
the moves for the rest of solution must be remapped accordingly. > That
is, the solver could reorient the cube for its internal workings, > but
would output the moves so that they correspond to the initial >
orientation of the cube. That is what my solver does. So the solved >
cube may end up with the colors in a different orientation, but
it's > still considered solved. With my solver, the cube may end up
in any of > the 24 possible orientations. I haven't checked
Tsai's examples, but > from his description, I am guessing he
forces each color to end up on > a specific face. That's correct.
My solver doesn't consider the cube solved unless it's in a
very specific orientation. You'd have to do it manually for all 24
orientations. :S > > One other thing I noticed is that in step 4, front
and back face > layers are restricted to half-turns, but in step 5,
quarter turns of > those layers are allowed again. (In the 8-step
version, this applies > to right and left face layers as well,
half-turns in step 3 and 4, but > quarter turns allowed again in step5.)
So his method doesn't have the > property that every step uses only
a subset of moves of prior steps, > although I think this is the only
exception to that. Yeah, I thought it was interesting that you could not
allow certain moves in a step and then allow it again later. > > I think
it should be possible to create a solver for the 4x4x4 using > only four
stages, and perhaps only three stages, using an IDA* type of > search in
each stage. It perhaps may be a challenge to get good > quality pruning
tables for all stages to be compact enough to all fit > in memory at the
same time. It might be interesting to know how much > memory is used for
pruning tables in Tsai's program. Because of the > number of
stages, I am guessing he doesn't need very large tables and > they
all reside in memory at the same time. For the 8-step algorithm, only
about 80 kB. Several hundred kB for the 7-step. But I still haven't
got good tables for the 2nd step of the 7-step (factor on the order of
10^11). I still need to think of better tables for that... I found that
sometimes it would find a solution very quickly (like a second) while
other times I could let it search for an hour and still not find a
solution (probably due to my not-so-good tables and maybe the solution
was too deep) What I ended up doing was: limit the step 2 search to a
maximum depth of 9 and if there was no solution found, it goes to the
next step 1 solution. I liked how it worked so i did the same with the
8-step algorithm with a max depth of 8. My 7-step solver takes about
half a minute, the 8-step one takes like 5 to 10 seconds. > > As for
solving by humans, Ryan Heise once looked at developing a > "human
version" of the Thistlethwaite algorithm. See message 5113. So > it
may be possible to extend that idea to the 4x4x4-specific steps of >
Tsai's method (or my method as well). Of course, a computer can >
calculate the parity of the edges faster than a human can, so avoiding >
the parity issues may still be a problem as it seems to be with other >
4x4x4 methods that simplify the 4x4x4 to a 3x3x3. > I also thought of
Ryan's human thistlethwaite version :) > - Bruce
Tyson -- The answer is: the thumbs of the man in the
"Mayfield" shirt have obviously been digitally manipulated,
because they look like they are inhumanly long. I mean, I have very
prehensile thumbs, but he's got me beat. yeff --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > Yes, I could find the answer. Try this one. > >
http://www.astro.caltech.edu/~tmao/puzzle.jpg > > Can YOU find the
answer? > > -Tyson
I think he's just using us to get free hits on his site... --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > That one was really hard, but after a few
minutes, I think I got it. > Is it A? > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@>
wrote: > > > > Yes, I could find the answer. Try this one. > > > >
http://www.astro.caltech.edu/~tmao/puzzle.jpg > > > > Can YOU find the
answer? > > > > -Tyson > > > > On Aug 31, 2006, at 9:44 PM,
mansfield_smart wrote: > > > > > > > > The Question my friend of the
cube is, could you find the answer? > > > > > > - Mansfield Smart III >
> > PS. Waldo deserves respect... I am sure over in the waldo group they
> > > are > > > bad mouthing the rubix cube, so I guess it evens out :)
> > > http://dailygame <http://dailygame> . blogspot. com > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > >
I put only 8 strings like in the guidelines only because I didn't
know if there were some mistakes. In fact my magic had to be fully
functional and it's not. Anyway, ok, I must disassemble it. Thank
you! --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > You do have to disassemble and reassemble
it at this point. > > Also, you need 16 strings for a 2x4 sized magic
NOT 8. It is also > important to note the type of magic insert you have.
> > If it is Homer or Harry Poter than the writting should be correct- >
side-up. If it is an red/orangy colored inser then start upside- down. >
> With everything front-side-up, put it together *dry* (no strings). >
Line everything up and then proceed with the stringing. > > The very
outermost corner grooves should have no strings on the > front side. > >
In the "ring state" there should be exactly one metal clip per
side > of tile and 16 of them total when properly assembled. > > The
manufacture string goes one further and makes sure that in the >
starting-state the clips are also well distributed. > > Any how, I
perfer to start in on the right 3 tiles on the bottom > row, and place
two strings on them so that those 3 alone form a 1x3 > fully funcitonal
magic. The srings should run from top left corner > to bottom right on
the very lower right tile. Then I expand by > placeing the top left tile
to the right of it upside-down and add 2 > more strings to make it a 1x4
magic. And so forth until I end up > with a 1x7 magic. Next I add the
bottom left tile to the right of it > all to make a 1x8 magic. Then I
wrap everything around in a loop and > use 4 more strings to close it
up. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Emanuele" > <bw.project@> wrote: > > > > Hi! I've a
similar problem. The twisted wires of my Magic didn't > let > > me
get to the solution, so I decided to disassemble it and > > restringing
it. > > Now that I've finished adding the 8th basic string,
strictly > > following the guidelines, I tried to solve it slowly, but
the > second > > movement of the solution is not allowed, just like
before > > disassembling it! Wasted time? > > I get to the solved
position, but not considering the pattern, > only > > if I turn the
puzzle upside-down and repeat the same movements. > But > > the V shape
doesn't display the correct pattern. > > What can I do? Do I have
to disassemble it again and restringing > it > > looking the other side
of the magic? > > Please, help me. > > > > Emanuele > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > >
<logitewty@> wrote: > > > > > > Can you post a video/picture with
both sides and moves you > can/can't > > > do? We should be able to
help... > > > > > > Craig > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" > > >
<timothy.reynolds2@> wrote: > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" > > > >
<bmytko@> wrote: > > > > > > > > > > Over the weekend one of my non
puzzle-inclined friends > decided > > to > > > > play around with my > >
> > > Rubiks Magic, and now the puzzle is all messed up. No matter > >
what > > > > I do, I can't get the > > > > > picture to show
correctly. Is there an easy way to fix this, > or > > do > > > > I have
to take it apart? > > > > > I'm curious if there is a
pattern/algorithm that I can do > > > > repeatedly to cycle the tiles. >
> > > > > > > > > Thanks in advance, > > > > > bryan > > > > > > > > > >
> > > http://www.geocities.com/jaapsch/puzzles/magic.htm has some > info
> > > > about it under the heading "Getting back to the starting >
> position". > > > > Read (b), it is probably what you need to do.
> > > > > > > > Tim > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "bryanosaurus"
<bmytko@...> wrote: > > Over the weekend one of my non
puzzle-inclined friends decided to play around with my > Rubiks Magic,
and now the puzzle is all messed up. No matter what I do, I can't
get the > picture to show correctly. Is there an easy way to fix this,
or do I have to take it apart? > I'm curious if there is a
pattern/algorithm that I can do repeatedly to cycle the tiles. > >
Thanks in advance, > bryan > I could be mistaken here but I don't
quite follow. You refer to your friend as non-puzzle inclined, but if
the magic is messed up you can't solve it? Isn't that the
challenge of puzzle (as opposed to following the exact same sequence of
moves from A to B each time)? I think you should rejoice in your friend
that the magic was made a puzzle again, rather than simply a test of
speed and dexterity.
--- In speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe"
<yeff@...> wrote: > > Tyson -- > > The answer is: the thumbs of the
man in the "Mayfield" shirt have > obviously been digitally
manipulated, Was that pun intentional? >because they look like they >
are inhumanly long. > > I mean, I have very prehensile thumbs, but
he's got me beat. > > yeff > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@>
wrote: > > > > Yes, I could find the answer. Try this one. > > > >
http://www.astro.caltech.edu/~tmao/puzzle.jpg > > > > Can YOU find the
answer? > > > > -Tyson >
5575. google's very own speed game From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 02 Sep 2006 00:41:47 -0000
Google label maker <http://images.google.com/imagelabeler/> is a game
for speed freaks who like to compete. Hey, that's us, speedcubers!
Anyway, I advise you all to go there and try it out. The aim of the game
is to match the tags that you assign to a random image, together with
your (random) game partner. This is a nice way of google to get everyone
who is crazy enough to play this game (us) to categorize their enormous
image database. So in fact we're all working for Google here.
Unfortunately you can't see who you were racing with, only their
nickname is shown. Getting into the highscore just requires a lot of
stamina since the score is simply accumulated after each game. My high
sore is 10 matches, see if you can beat it. [Non-text portions of this
message have been removed]
5576. Google video of Ryan Patricio's 20s OH From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 02 Sep 2006 03:00:49 -0000
I just saw in google video that under the sports dropdown there's
Ryan Patricio's 20s OH solve on nr 4!
http://video.google.com/videoplay?docid=-5465845939998613883&pr=goog-sl&hl=en
5577. Re: Google video of Ryan Patricio's 20s OH From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 02 Sep 2006 03:30:51 -0000
I recorded that video. Now all these websites are stealing it and
claiming it as their own. How annoying... --- In
speedsolvingrubikscube@yahoogroups.com, "Michiel van der
Blonk" <blonkm@...> wrote: > > I just saw in google video that
under the sports dropdown there's Ryan > Patricio's 20s OH
solve on nr 4! > >
http://video.google.com/videoplay?docid=-5465845939998613883&pr=goog-sl&hl=en
>
For all you out there with a 2 step last layer, which of your two steps
would you prefer to skip? I originally thought of those for OLL/PLL and
couldn't really decide. I think OLL cuz not all my algs are as
fast... Just like to hear some other people's opinions of what
they'd like to skip... Craig
5579. Re: Google video of Ryan Patricio's 20s OH From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 02 Sep 2006 04:11:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan"
<gvdlfs3@...> wrote: > > I recorded that video. Now all these
websites are stealing it and > claiming it as their own. How annoying...
Welcome to the real world ;)
5580. Re: [Speed cubing group] Google video of Ryan Patricio's 20s
OH From: Boomerbama@... To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 02 Sep 2006 01:58:28 -0400
On the right side of the screen in that video, you'll see an arm
with a black sleeve stick out every so often. That's my elbow!!
-----Original Message----- From: blonkm@... To:
speedsolvingrubikscube@yahoogroups.com Sent: Fri, 1 Sep 2006 8:00 PM
Subject: [Speed cubing group] Google video of Ryan Patricio's 20s
OH I just saw in google video that under the sports dropdown
there's Ryan Patricio's 20s OH solve on nr 4!
http://video.google.com/videoplay?docid=-5465845939998613883&pr=goog-sl&hl=en
________________________________________________________________________
Check out AOL.com today. Breaking news, video search, pictures, email
and IM. All on demand. Always Free. [Non-text portions of this message
have been removed]
5581. Re: [Speed cubing group] Google video of Ryan Patricio's 20s
OH From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 2 Sep 2006 01:39:21 -0700
On the left of Ryan, you'll see this little asian guy. That's
my brother! -Tyson On Sep 1, 2006, at 10:58 PM, Boomerbama@... wrote: >
On the right side of the screen in that video, you'll see an arm
with > a black sleeve stick out every so often. That's my elbow!! >
-----Original Message----- > From: blonkm@... > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Fri, 1 Sep 2006 8:00 PM >
Subject: [Speed cubing group] Google video of Ryan Patricio's 20s
OH > > I just saw in google video that under the sports dropdown
there's Ryan > Patricio's 20s OH solve on nr 4! > >
http://video.google.com/videoplay?docid=-5465845939998613883&pr=goog-
> sl&hl=en > > >
__________________________________________________________ > Check out
AOL.com today. Breaking news, video search, pictures, email > and IM.
All on demand. Always Free. > > [Non-text portions of this message have
been removed] > > >
5582. Re: [Speed cubing group] Google video of Ryan Patricio's 20s
OH From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 02 Sep 2006 09:57:34 -0000
zomg that's me!
5583. Re: [Speed cubing group] Interesting Question... From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 2 Sep 2006 13:23:15 +0000 (GMT)
That's an interesting question...I'd say probably OLL,
'cause there are more cases, and, consequently, more cases on which
I'm slow : ) Perdo Craig Bouchard <logitewty@...> escreveu: For
all you out there with a 2 step last layer, which of your two steps
would you prefer to skip? I originally thought of those for OLL/PLL and
couldn't really decide. I think OLL cuz not all my algs are as
fast... Just like to hear some other people's opinions of what
they'd like to skip... Craig --------------------------------- Você
quer respostas para suas perguntas? Ou você sabe muito e quer
compartilhar seu conhecimento? Experimente o Yahoo! Respostas! [Non-text
portions of this message have been removed]
I find that when I get PLL skips, I'm really never ready to stop
the timer, and therefore I end up wasting half a second putting the cube
down. When I get OLL skips, I usually notice it happening during F2L,
and am more ready to go right into PLL. So OLL, since it's easier
for me to move on right away. Tim --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > That's an interesting question...I'd say probably OLL,
'cause there are more cases, and, consequently, more cases on which
I'm slow : ) > > Perdo > > > Craig Bouchard <logitewty@...>
escreveu: > For all you out there with a 2 step last layer, which of
your two > steps would you prefer to skip? > > I originally thought of
those for OLL/PLL and couldn't really decide. > I think OLL cuz not
all my algs are as fast... > > Just like to hear some other
people's opinions of what they'd like to > skip... > > Craig >
> > > > > > --------------------------------- > Você quer respostas para
suas perguntas? Ou você sabe muito e quer compartilhar seu conhecimento?
Experimente o Yahoo! Respostas! > > [Non-text portions of this message
have been removed] >
5585. Re: algorithms for computer solving the 4x4x4 From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 02 Sep 2006 15:25:59 -0000
Hi :-) I feel that a 7/8 step solver would make up much smaller pruning
tables, and it should be able to run on computers with less (normal)
memory (?). A slightly longer solution on average should also indicate a
shorter solution time? Also, letting the solver not solve optimally at
each step will allow increasingly better solutions to be found. I
estimate that sub-100 solutions can be found rapidly :-)
Charles'methods are also somewhat closer in nature to the normal
pairing-up methods compared with Bruce's 5-stage method. How about
relaxing number of stages to an even higher number? Will we be able to
approach a "humanly doable" method with a "decent"
maximum number of moves overall ?? Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > This is very similar in nature to my 4x4x4
computer method. Tsai used > 7 or 8 stages while I used only 5. Still he
seems to be getting very > close to the typical number of moves that I
get with my solver (in the > neighborhood of 60). While I decided to
look at a multi-stage solution > ending with the "4x4x4 squares
coset," it's interesting to see that > someone else has looked
into using a different set of stages. In this > case, the later stages
eliminate the inner slice moves altogether, so > that these later stages
are like solving a 3x3x3. > > I had suspected Tsai did something like an
IDA* search for each step > since he didn't show any tables giving
numbers of positions of a given > distance from the goal state for each
step. It would be nice to have > worst-case number of moves for each
step, but that would require > carrying out a God's algorithm
calculation, or running his IDA* search > for every effectively unique
position of each step. I would have to > believe that for the 7-stage
(or 8-stage) method, they would add up to > more than 79, the value I
got from my 5-stage method. Fewer stages > should result in a lower
worst case value. > > I note that like the current version of my solver,
it appears that > Tsai's solver does not optimize across the stage
boundaries. For > instance, if the last move of one stage is F, and the
first move of > the next stage is F2, it does not combine the two moves
to become F'. > This simple optimization technique could be used to
make a small > decrease in the number of moves used on average. > >
Since the 4x4x4 does not have fixed centers, step 1 would only need to >
put the R and L centers on any opposite faces, not necessarily the R >
and L faces. Of course, then either an explicit cube reorientation >
would need to be applied so that those faces become the R and L faces, >
or the moves for the rest of solution must be remapped accordingly. >
That is, the solver could reorient the cube for its internal workings, >
but would output the moves so that they correspond to the initial >
orientation of the cube. That is what my solver does. So the solved >
cube may end up with the colors in a different orientation, but
it's > still considered solved. With my solver, the cube may end up
in any of > the 24 possible orientations. I haven't checked
Tsai's examples, but > from his description, I am guessing he
forces each color to end up on > a specific face. > > One other thing I
noticed is that in step 4, front and back face > layers are restricted
to half-turns, but in step 5, quarter turns of > those layers are
allowed again. (In the 8-step version, this applies > to right and left
face layers as well, half-turns in step 3 and 4, but > quarter turns
allowed again in step5.) So his method doesn't have the > property
that every step uses only a subset of moves of prior steps, > although I
think this is the only exception to that. > > I think it should be
possible to create a solver for the 4x4x4 using > only four stages, and
perhaps only three stages, using an IDA* type of > search in each stage.
It perhaps may be a challenge to get good > quality pruning tables for
all stages to be compact enough to all fit > in memory at the same time.
It might be interesting to know how much > memory is used for pruning
tables in Tsai's program. Because of the > number of stages, I am
guessing he doesn't need very large tables and > they all reside in
memory at the same time. > > As for solving by humans, Ryan Heise once
looked at developing a > "human version" of the Thistlethwaite
algorithm. See message 5113. So > it may be possible to extend that idea
to the 4x4x4-specific steps of > Tsai's method (or my method as
well). Of course, a computer can > calculate the parity of the edges
faster than a human can, so avoiding > the parity issues may still be a
problem as it seems to be with other > 4x4x4 methods that simplify the
4x4x4 to a 3x3x3. > > - Bruce > --- In
speedsolvingrubikscube@yahoogroups.com, "ct" <c_w_tsai@>
wrote: > > > > > Very interesting methods. I will study them later. How
do u go > > about > > > solving each step? Trial and error only? Are
they suitable for > > > speeding at all?? > > > > > > > IDA*. I would
guess they are not suitable for speeding. > > > > > > > > > > > > Hi
everyone, > > > > > > > > I've worked out an algorithm for a
computer solver for the 4x4x4 > > > > (actually I've got 2
variations) They work by matching up the > > edges > > > > and solving
the centers and then simply solving like a 3x3x3. > > They > > > >
average slightly over 60 moves stm but the solutions can be made > > >
even > > > > shorter by upgrading the Thistlethwaite portions to a
Kociemba- > > style > > > > solution or possibly made optimal. > > > > >
> > > Go here: > > > > http://www.geocities.com/c_w_tsai/solver4/ > > >
> > > > > for descriptions and sample solutions. > > > > > > > > > >
5586. Solving the 3x3x3 <R,u> group ... From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 02 Sep 2006 15:34:44 -0000
Hi :-) I have been thinking a little about solving the 3x3x3 cube by
only using the moves (generators) R and u, where u would mean turning
the top 2 layers. So u = U E' obviously :-) (For those who know MES
notation!) Otherwise u is well-known fingertrick notation too! What i
have come up with so far is a short 2-flip on edges like so: (R u2)*2
R' u2 R' u (R' u2)*2 R u2 R u' And also a
non-disclosed edge 3-cycle of same length (challenge). Could we together
make up a collection of useful algs to completely solve the <R,u>
group effectively? I know that the more complex <r,u> subgroup has
been discussed before and that some useful longish algs came up. But i
cannot recall where this was discussed, and how long ago. Anyone can
direct me towards this previous discussion? Cheers! -Per
5587. Re: Solving the 3x3x3 <R,u> group ... From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 02 Sep 2006 16:40:10 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > I have
been thinking a little about solving the 3x3x3 cube by only > using the
moves (generators) R and u, where u would mean turning the > top 2
layers. So u = U E' obviously :-) (For those who know MES >
notation!) Otherwise u is well-known fingertrick notation too! > > What
i have come up with so far is a short 2-flip on edges like so: > > (R
u2)*2 R' u2 R' u (R' u2)*2 R u2 R u' > > And also a
non-disclosed edge 3-cycle of same length (challenge). > Could we
together make up a collection of useful algs to completely > solve the
<R,u> group effectively? > > I know that the more complex <r,u>
subgroup has been discussed > before and that some useful longish algs
came up. But i cannot > recall where this was discussed, and how long
ago. Anyone can direct > me towards this previous discussion? > >
Cheers! > > -Per > I propose a corners first method. The corners can be
solved really easily much like a 2x2x2, then you can use 3-cycles/flips
to change the edges. ~Thom
I figured somebody of your unbelievable intelligence would know the
difference between "to" and "too" ...You used the
wrong one in the "About" section of your site. ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "mansfield_smart"
<mansfield_smart@...> wrote: > > > You think you are intelligent?
Think you are the Puzzle Master? > > Well guess again simpleton! Step
into Mansfield Smart III's "Daily Game" >
<http://dailygame.blogspot.com/> . A NEW Way to think about puzzles
and > games that will boggle your mind and shake you at your very core.
> > Check back daily for NEW puzzles and to be told what a complete
moron > you really are compared to the Great Mansfield Smart III > >
http://dailygame.blogspot.com/ <http://dailygame.blogspot.com/> > >
Yours Brilliantly, > Mansfield Smart III > > > > > > [Non-text portions
of this message have been removed] >
5589. Re: Solving the 3x3x3 <R,u> group ... From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 03 Sep 2006 00:41:30 -0000
Something a lot like this has already been thought of by someone that
goes to this group. I'm not going to say much about it except I
found the algs but didn't use it. I'm not going to say who
thought of it unless they want me to. --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@> wrote: > > > > Hi :-) > > > > I have been
thinking a little about solving the 3x3x3 cube by only > > using the
moves (generators) R and u, where u would mean turning the > > top 2
layers. So u = U E' obviously :-) (For those who know MES > >
notation!) Otherwise u is well-known fingertrick notation too! > > > >
What i have come up with so far is a short 2-flip on edges like so: > >
> > (R u2)*2 R' u2 R' u (R' u2)*2 R u2 R u' > > > >
And also a non-disclosed edge 3-cycle of same length (challenge). > >
Could we together make up a collection of useful algs to completely > >
solve the <R,u> group effectively? > > > > I know that the more
complex <r,u> subgroup has been discussed > > before and that some
useful longish algs came up. But i cannot > > recall where this was
discussed, and how long ago. Anyone can direct > > me towards this
previous discussion? > > > > Cheers! > > > > -Per > > > > I propose a
corners first method. > > The corners can be solved really easily much
like a 2x2x2, then you > can use 3-cycles/flips to change the edges. > >
~Thom >
5590. Re: Solving the 3x3x3 <R,u> group ... From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 03 Sep 2006 11:32:10 -0000
Hi:-) Thx for the useful input :-P Btw i didn't/don't intend a
<R,u> solving approach for normal 3x3x3 speedsolving. Just as a
separate fun challenge. Just like <U,R>, bld, oh, feetsolving and so
on are variations to normal solving :-) Have fun! -Per PS! I'm
aware that Stefan Pochmann has looked a lot into <U,u,R,r> solving on
the 4x4x4 cube. That is quite different though. And i received useful
input from Gilles Roux :-) > --- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan"
<athefre@...> wrote: > > Something a lot like this has already been
thought of by someone that > goes to this group. I'm not going to
say much about it except I > found the algs but didn't use it.
I'm not going to say who thought > of it unless they want me to. >
> --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
> <snkenjoi@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" > > <aspiring_to_love@> wrote: > > > > > > Hi :-) > >
> > > > I have been thinking a little about solving the 3x3x3 cube by >
only > > > using the moves (generators) R and u, where u would mean
turning > the > > > top 2 layers. So u = U E' obviously :-) (For
those who know MES > > > notation!) Otherwise u is well-known
fingertrick notation too! > > > > > > What i have come up with so far is
a short 2-flip on edges like > so: > > > > > > (R u2)*2 R' u2
R' u (R' u2)*2 R u2 R u' > > > > > > And also a
non-disclosed edge 3-cycle of same length (challenge). > > > Could we
together make up a collection of useful algs to > completely > > > solve
the <R,u> group effectively? > > > > > > I know that the more complex
<r,u> subgroup has been discussed > > > before and that some useful
longish algs came up. But i cannot > > > recall where this was
discussed, and how long ago. Anyone can > direct > > > me towards this
previous discussion? > > > > > > Cheers! > > > > > > -Per > > > > > > >
I propose a corners first method. > > > > The corners can be solved
really easily much like a 2x2x2, then you > > can use 3-cycles/flips to
change the edges. > > > > ~Thom > > >
I use Petrus, meaning I only do the orientation for the corners, and
then I do the entire PLL. So obviously, I would rather skip the PLL, and
only need to orient the corners (: --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > For all you out there with a 2 step last
layer, which of your two > steps would you prefer to skip? > > I
originally thought of those for OLL/PLL and couldn't really decide.
> I think OLL cuz not all my algs are as fast... > > Just like to hear
some other people's opinions of what they'd like to > skip...
> > Craig >
5592. Re: Solving the 3x3x3 <R,u> group ... From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 03 Sep 2006 23:30:37 -0000
Ah, ok. That would be fun. I thought you meant having a method where
using <R,u> is useful, but you don't use it all of the time.
What would the challenge be? Fastest time to solve using <R,u>? Least
amount of moves? --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" <aspiring_to_love@...> wrote: > >
Hi:-) > > Thx for the useful input :-P > > Btw i didn't/don't
intend a <R,u> solving approach for normal 3x3x3 > speedsolving. Just
as a separate fun challenge. Just like <U,R>, > bld, oh, feetsolving
and so on are variations to normal solving :-) > > Have fun! > > -Per >
> PS! I'm aware that Stefan Pochmann has looked a lot into
<U,u,R,r> > solving on the 4x4x4 cube. That is quite different
though. And i > received useful input from Gilles Roux :-) > > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan" >
<athefre@> wrote: > > > > Something a lot like this has already been
thought of by someone > that > > goes to this group. I'm not going
to say much about it except I > > found the algs but didn't use it.
I'm not going to say who > thought > > of it unless they want me
to. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" > > <snkenjoi@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > >
Fredlund" > > > <aspiring_to_love@> wrote: > > > > > > > > Hi
:-) > > > > > > > > I have been thinking a little about solving the
3x3x3 cube by > > only > > > > using the moves (generators) R and u,
where u would mean > turning > > the > > > > top 2 layers. So u = U
E' obviously :-) (For those who know > MES > > > > notation!)
Otherwise u is well-known fingertrick notation too! > > > > > > > > What
i have come up with so far is a short 2-flip on edges > like > > so: > >
> > > > > > (R u2)*2 R' u2 R' u (R' u2)*2 R u2 R u'
> > > > > > > > And also a non-disclosed edge 3-cycle of same length >
(challenge). > > > > Could we together make up a collection of useful
algs to > > completely > > > > solve the <R,u> group effectively? > >
> > > > > > I know that the more complex <r,u> subgroup has been
discussed > > > > before and that some useful longish algs came up. But
i cannot > > > > recall where this was discussed, and how long ago.
Anyone can > > direct > > > > me towards this previous discussion? > > >
> > > > > Cheers! > > > > > > > > -Per > > > > > > > > > > I propose a
corners first method. > > > > > > The corners can be solved really
easily much like a 2x2x2, then > you > > > can use 3-cycles/flips to
change the edges. > > > > > > ~Thom > > > > > >
5593. stickers for keychain?... From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 3 Sep 2006 17:02:26 -0700 (PDT)
so where can i get stickers for a keychain 3x3? the last time i checked
www.rubiks.com doesn't sell them... -bm :) --Brent
--------------------------------- Do you Yahoo!? Get on board.
You're invited to try the new Yahoo! Mail. [Non-text portions of
this message have been removed]
5594. Re: stickers for keychain?... From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 04 Sep 2006 01:44:45 -0000
Contact Cubesmith, he was selling them in SF. I got a set for myself,
they worked out pretty good. They come with a few spares for each face.
I don't see them on his site though, so I guess you'll have to
e-mail him. I have two keychain cubes now, they are really cute...
wonder if he'll ever make them in light blue and pink like the
regular one. -Doug --- In speedsolvingrubikscube@yahoogroups.com, Brent
Morgan <brentmorganmaster@...> wrote: > > so where can i get stickers
for a keychain 3x3? the last time i checked www.rubiks.com doesn't
sell them... > -bm >
5595. i need help on square-1 From: "ben41sbr2" <ben41sbr2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 04 Sep 2006 12:37:12 -0000
Is there anybody here who can help me with the first step in solving the
square-1? that is making it a square when it is deformed. I can already
solve it, but it takes me long to make it a square, sometimes it takes
me less time. Is there techniques? is there a website which teaches
techniques for this. My sincere thanks!!!
5596. help speedcubers living in california From: "ben41sbr2" <ben41sbr2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 04 Sep 2006 12:44:09 -0000
i would just like to ask, where is the place in california where they
sell rubik's cube products, 2x2, 3x3,4x4, and 5x5 and extra
stickers, good quality of course. My sincere thanks.
5597. Re: i need help on square-1 From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 04 Sep 2006 13:36:15 -0000
You can try http://www.geocities.com/jaapsch/puzzles/square1.htm
http://www.cubezone.be also has some stuff, but not much for getting to
a cube. Tim --- In speedsolvingrubikscube@yahoogroups.com,
"ben41sbr2" <ben41sbr2@...> wrote: > > Is there anybody
here who can help me with the first step in solving > the square-1? that
is making it a square when it is deformed. I can > already solve it, but
it takes me long to make it a square, sometimes > it takes me less time.
Is there techniques? is there a website which > teaches techniques for
this. My sincere thanks!!! >
5598. Re: Solving the 3x3x3 <R,u> group ... From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 04 Sep 2006 16:19:28 -0000
Hi :-) The challenge was just to find a useful short edge 3-cycle. I can
tell now that only 2 moves are different from the 2-flip i already gave
out ;-) But yes, it'd be interesting to be able to solve the
<R,u> group reasonably fast or reasonably efficiently movewise.
Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"James Straughan" <athefre@...> wrote: > > Ah, ok. That
would be fun. > > I thought you meant having a method where using
<R,u> is useful, but > you don't use it all of the time. > >
What would the challenge be? Fastest time to solve using <R,u>? >
Least amount of moves? > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@> wrote: > > > > Hi:-) > > > > Thx for the useful
input :-P > > > > Btw i didn't/don't intend a <R,u> solving
approach for normal 3x3x3 > > speedsolving. Just as a separate fun
challenge. Just like <U,R>, > > bld, oh, feetsolving and so on are
variations to normal solving :-) > > > > Have fun! > > > > -Per > > > >
PS! I'm aware that Stefan Pochmann has looked a lot into
<U,u,R,r> > > solving on the 4x4x4 cube. That is quite different
though. And i > > received useful input from Gilles Roux :-) > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "James
Straughan" > > <athefre@> wrote: > > > > > > Something a lot
like this has already been thought of by someone > > that > > > goes to
this group. I'm not going to say much about it except I > > > found
the algs but didn't use it. I'm not going to say who > >
thought > > > of it unless they want me to. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > > >
<snkenjoi@> wrote: > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > >
Fredlund" > > > > <aspiring_to_love@> wrote: > > > > > > > > > >
Hi :-) > > > > > > > > > > I have been thinking a little about solving
the 3x3x3 cube by > > > only > > > > > using the moves (generators) R
and u, where u would mean > > turning > > > the > > > > > top 2 layers.
So u = U E' obviously :-) (For those who know > > MES > > > > >
notation!) Otherwise u is well-known fingertrick notation too! > > > > >
> > > > > What i have come up with so far is a short 2-flip on edges > >
like > > > so: > > > > > > > > > > (R u2)*2 R' u2 R' u
(R' u2)*2 R u2 R u' > > > > > > > > > > And also a
non-disclosed edge 3-cycle of same length > > (challenge). > > > > >
Could we together make up a collection of useful algs to > > >
completely > > > > > solve the <R,u> group effectively? > > > > > > >
> > > I know that the more complex <r,u> subgroup has been >
discussed > > > > > before and that some useful longish algs came up.
But i > cannot > > > > > recall where this was discussed, and how long
ago. Anyone can > > > direct > > > > > me towards this previous
discussion? > > > > > > > > > > Cheers! > > > > > > > > > > -Per > > > >
> > > > > > > > > I propose a corners first method. > > > > > > > > The
corners can be solved really easily much like a 2x2x2, then > > you > >
> > can use 3-cycles/flips to change the edges. > > > > > > > > ~Thom >
> > > > > > > > >
5599. Re: Solving the 3x3x3 <R,u> group ... From: "gillesvdp" <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 04 Sep 2006 17:12:09 -0000
Just a simple question : Are cube rotations allowed or not ? Otherwise,
the <R,u> group does require to have FD, LD, BD, LFD and BLD
solved... right ? Thanks, GilleS. --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > The challenge was just
to find a useful short edge 3-cycle. I can > tell now that only 2 moves
are different from the 2-flip i already > gave out ;-) > > But yes,
it'd be interesting to be able to solve the <R,u> group >
reasonably fast or reasonably efficiently movewise. > > Cheers! > > -Per
> > > --- In speedsolvingrubikscube@yahoogroups.com, "James
Straughan" > <athefre@> wrote: > > > > Ah, ok. That would be
fun. > > > > I thought you meant having a method where using <R,u> is
useful, > but > > you don't use it all of the time. > > > > What
would the challenge be? Fastest time to solve using <R,u>? > > Least
amount of moves? > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen > Fredlund" > > <aspiring_to_love@> wrote: > >
> > > > Hi:-) > > > > > > Thx for the useful input :-P > > > > > > Btw i
didn't/don't intend a <R,u> solving approach for normal >
3x3x3 > > > speedsolving. Just as a separate fun challenge. Just like
<U,R>, > > > bld, oh, feetsolving and so on are variations to normal
> solving :-) > > > > > > Have fun! > > > > > > -Per > > > > > > PS!
I'm aware that Stefan Pochmann has looked a lot into > <U,u,R,r>
> > > solving on the 4x4x4 cube. That is quite different though. And i >
> > received useful input from Gilles Roux :-) > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "James > Straughan" >
> > <athefre@> wrote: > > > > > > > > Something a lot like this has
already been thought of by > someone > > > that > > > > goes to this
group. I'm not going to say much about it except > I > > > > found
the algs but didn't use it. I'm not going to say who > > >
thought > > > > of it unless they want me to. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > > > >
<snkenjoi@> wrote: > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > > >
Fredlund" > > > > > <aspiring_to_love@> wrote: > > > > > > > > >
> > > Hi :-) > > > > > > > > > > > > I have been thinking a little about
solving the 3x3x3 cube > by > > > > only > > > > > > using the moves
(generators) R and u, where u would mean > > > turning > > > > the > > >
> > > top 2 layers. So u = U E' obviously :-) (For those who > know
> > > MES > > > > > > notation!) Otherwise u is well-known fingertrick
notation > too! > > > > > > > > > > > > What i have come up with so far
is a short 2-flip on edges > > > like > > > > so: > > > > > > > > > > >
> (R u2)*2 R' u2 R' u (R' u2)*2 R u2 R u' > > > > >
> > > > > > > And also a non-disclosed edge 3-cycle of same length > > >
(challenge). > > > > > > Could we together make up a collection of
useful algs to > > > > completely > > > > > > solve the <R,u> group
effectively? > > > > > > > > > > > > I know that the more complex
<r,u> subgroup has been > > discussed > > > > > > before and that
some useful longish algs came up. But i > > cannot > > > > > > recall
where this was discussed, and how long ago. Anyone > can > > > > direct
> > > > > > me towards this previous discussion? > > > > > > > > > > > >
Cheers! > > > > > > > > > > > > -Per > > > > > > > > > > > > > > > > I
propose a corners first method. > > > > > > > > > > The corners can be
solved really easily much like a 2x2x2, > then > > > you > > > > > can
use 3-cycles/flips to change the edges. > > > > > > > > > > ~Thom > > >
> > > > > > > > > > > >
5600. Re: help speedcubers living in california From: "skeneegee" <skeneegee@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 04 Sep 2006 18:04:45 -0000
Games of Berkeley sell those puzzles but not the stickers. Get stickers
From Cubesmith.com --- In speedsolvingrubikscube@yahoogroups.com,
"ben41sbr2" <ben41sbr2@...> wrote: > > i would just like to
ask, where is the place in california where they > sell rubik's
cube products, 2x2, 3x3,4x4, and 5x5 and extra stickers, > good quality
of course. My sincere thanks. >
5601. Re: stickers for keychain?... From: "Billy at Comcast" <billygard@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 4 Sep 2006 16:48:34 -0700
I would recommend getting colored electrician's tape and cutting
them into squares. I find it to stick better than the original cube
stickers. Back when I couldn't find any stores that sold the
octagonal barrel, I got desperate and created one out of my first cube.
I filled the 12 shaved cubies with plastic wood. And I used
electrician's tape for the four additional colors. Billy [Non-text
portions of this message have been removed]
5602. Re: Solving the 3x3x3 <R,u> group ... From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 05 Sep 2006 02:53:35 -0000
Two-layer moves imply that some of the centers are "moved." If
centers are considered to be movable, the centers themselves can't
be used as your frame of reference for the moves. So you must be using
an "external" reference frame instead. When such an external
reference frame is used, you can not arbitrarily use cube rotations,
otherwise a simple move such as R (along with arbitrary cube rotations)
would allow generating any cube position. So in the group <R, u>, the
cubies in the FD, LD, BD, LFD and BLD positions never move with respect
to the external reference frame. (This does not mean they stay
"solved" with respect to proper alignment with the centers,
since the centers (well, in this case 4 of them) can move with respect
to the external reference frame.) You could include cube rotations in
the list of generators for such a group. The group <R, u, y>
specifically allows the whole cube to be rotated horizontally, for
instance, in addition to R and u moves. This group, if I don't have
any mistakes in my GAP simulation, contains all cube positions (in 4 out
of the 24 orientations). I think Per may be looking for algs that might
be useful in solving a 3x3x3, although clearly you would also need to
use cube rotations in between the execution of such algs, to be able to
completely solve an arbitrarily scrambled cube. The <R, u> group is
much bigger than the <R, U> group. I calculate that it is 18,432
times bigger, after dividing by four to adjust for the extra
orientations of the <R, u> group. So you can solve more positions
with R and u than with R and U, and some positions may be more
efficiently solved with R and u than with R and U. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp"
<gillesvdp@...> wrote: > > Just a simple question : > > Are cube
rotations allowed or not ? > Otherwise, the <R,u> group does require
to have FD, LD, BD, LFD and > BLD solved... > right ? > > Thanks, >
GilleS. > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi :-) >
> > > The challenge was just to find a useful short edge 3-cycle. I can
> > tell now that only 2 moves are different from the 2-flip i already >
> gave out ;-) > > > > But yes, it'd be interesting to be able to
solve the <R,u> group > > reasonably fast or reasonably efficiently
movewise. > > > > Cheers! > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan" > >
<athefre@> wrote: > > > > > > Ah, ok. That would be fun. > > > > > >
I thought you meant having a method where using <R,u> is useful, > >
but > > > you don't use it all of the time. > > > > > > What would
the challenge be? Fastest time to solve using <R,u>? > > > Least
amount of moves? > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > >
Fredlund" > > > <aspiring_to_love@> wrote: > > > > > > > > Hi:-)
> > > > > > > > Thx for the useful input :-P > > > > > > > > Btw i
didn't/don't intend a <R,u> solving approach for normal > >
3x3x3 > > > > speedsolving. Just as a separate fun challenge. Just like
<U,R>, > > > > bld, oh, feetsolving and so on are variations to
normal > > solving :-) > > > > > > > > Have fun! > > > > > > > > -Per >
> > > > > > > PS! I'm aware that Stefan Pochmann has looked a lot
into > > <U,u,R,r> > > > > solving on the 4x4x4 cube. That is quite
different though. And i > > > > received useful input from Gilles Roux
:-) > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"James > > Straughan" > > > > <athefre@> wrote: > > > > > >
> > > > Something a lot like this has already been thought of by > >
someone > > > > that > > > > > goes to this group. I'm not going to
say much about it except > > I > > > > > found the algs but didn't
use it. I'm not going to say who > > > > thought > > > > > of it
unless they want me to. > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > > > >
> <snkenjoi@> wrote: > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > > > >
Fredlund" > > > > > > <aspiring_to_love@> wrote: > > > > > > > >
> > > > > > Hi :-) > > > > > > > > > > > > > > I have been thinking a
little about solving the 3x3x3 cube > > by > > > > > only > > > > > > >
using the moves (generators) R and u, where u would mean > > > > turning
> > > > > the > > > > > > > top 2 layers. So u = U E' obviously :-)
(For those who > > know > > > > MES > > > > > > > notation!) Otherwise u
is well-known fingertrick notation > > too! > > > > > > > > > > > > > >
What i have come up with so far is a short 2-flip on edges > > > > like
> > > > > so: > > > > > > > > > > > > > > (R u2)*2 R' u2 R' u
(R' u2)*2 R u2 R u' > > > > > > > > > > > > > > And also a
non-disclosed edge 3-cycle of same length > > > > (challenge). > > > > >
> > Could we together make up a collection of useful algs to > > > > >
completely > > > > > > > solve the <R,u> group effectively? > > > > >
> > > > > > > > > I know that the more complex <r,u> subgroup has
been > > > discussed > > > > > > > before and that some useful longish
algs came up. But i > > > cannot > > > > > > > recall where this was
discussed, and how long ago. Anyone > > can > > > > > direct > > > > > >
> me towards this previous discussion? > > > > > > > > > > > > > >
Cheers! > > > > > > > > > > > > > > -Per > > > > > > > > > > > > > > > >
> > > I propose a corners first method. > > > > > > > > > > > > The
corners can be solved really easily much like a 2x2x2, > > then > > > >
you > > > > > > can use 3-cycles/flips to change the edges. > > > > > >
> > > > > > ~Thom > > > > > > > > > > > > > > > > > > > > >
I would definitely prefer to skip OLL, for a couple of reasons. When
solving the final F2L pair, I am usually at most moving 2 layers of the
cube only, + maybe a 3rd layer turns a couple of times. So with not too
many pieces moving, and with careful watching, you can see a tiny bit
before it happens that you are going to get an OLL skip, and can ready
yourself for PLL. Also, if you skip PLL, it is a lot less often that I
would see that this is going to happen before it actually does, because
I am executing OLL at full speed. So if a PLL skip occurs, it can come
as quite a shock, and it takes a second or so to adjust your thinking
and get the U layer aligned correctly. Ron told me at a meeting that he
"heard" when Joel had a PLL skip, because he heard furious
turning (during the OLL), and suddenly it all stopped for a second, and
then Joel slammed the cube down. So I vote to skip OLL, because you can
react far quicker to that and lose less time than if you skip PLL. Dan
:) --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > For all you out there with
a 2 step last layer, which of your two > steps would you prefer to skip?
> > I originally thought of those for OLL/PLL and couldn't really
decide. > I think OLL cuz not all my algs are as fast... > > Just like
to hear some other people's opinions of what they'd like to >
skip... > > Craig >
I use Petrus, so there are only 7 OLL cases. They are really easy to
recognize and fast, so I prefer skipping PLL. Even though it's easy
to see if OLL skip is coming and work for it, I can also see if
I'll get a PLL-skip. If I used Fridrich, it would be harder to
decide which skip is better. Of course, the best option is to skip
both... lol - Johannes Laire --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > For all you out there with a 2 step last
layer, which of your two > steps would you prefer to skip? > > I
originally thought of those for OLL/PLL and couldn't really decide.
> I think OLL cuz not all my algs are as fast... > > Just like to hear
some other people's opinions of what they'd like to > skip...
> > Craig >
5605. Re: stickers for keychain?... From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 05 Sep 2006 13:27:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Billy at
Comcast" <billygard@...> wrote: > > I would recommend getting
colored electrician's tape and cutting > them into squares. I find
it to stick better than the original cube > stickers. And how does it
compare to cubesmith's? Stefan
5606. Re: help speedcubers living in california From: "mistiz0858" <mistizo858@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 05 Sep 2006 16:34:14 -0000
Where in California are you? it would depend where you are at where you
would want to buy cubes from. i wouldnt go to Berkeley to buy a cube
because i am in San Diego. --- In
speedsolvingrubikscube@yahoogroups.com, "skeneegee"
<skeneegee@...> wrote: > > Games of Berkeley sell those puzzles but
not the stickers. Get > stickers From Cubesmith.com > > --- In
speedsolvingrubikscube@yahoogroups.com, "ben41sbr2" >
<ben41sbr2@> wrote: > > > > i would just like to ask, where is the
place in california where they > > sell rubik's cube products, 2x2,
3x3,4x4, and 5x5 and extra stickers, > > good quality of course. My
sincere thanks. > > >
If my info is correct, the probability to have a Z-Perm is equal to the
probability to have a PLL-Skip. And as most of very fast speedcubers
trained on fast recognition, I also find it interesting that recognizing
a PLL-Skip takes much longer than any other case. Wouldn't it be
possible to somehow train for that "22nd" PLL case ? Gilles. >
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" > <logitewty@> wrote: > > > > For all you out there
with a 2 step last layer, which of your two > > steps would you prefer
to skip? > > > > I originally thought of those for OLL/PLL and
couldn't really decide. > > I think OLL cuz not all my algs are as
fast... > > > > Just like to hear some other people's opinions of
what they'd like to > > skip... > > > > Craig > > >
I just made a funky super-3x3x3, like the classic pochmann style. I was
thinking on the best way to solve it efficiently without much change to
my method. So far, I can get the L/R centres done easily with the
1x2x3's, and they don't get changed the rest of the solve. The
problem comes when i arrive at teh last six edges with four centres to
solve aswell. I just can't think of an efficient way to do it - so
far I've been solving normally then using algs. Any ideas? ~Thom
I made these videos a little while ago, and I haven't put them
online until now, though I have sent them to a few people. They are
How-To videos of the way I solve magic (not sure how easy it is to learn
from the opposite angle, but its the best I could do... Beginner How-To:
(watch this first) http://www.youtube.com/watch?v=chP5CGv6as8 Advanced
How-To: (builds on the beginner)
http://www.youtube.com/watch?v=lR9m3uRpNk0 Ciao, Craig
5610. Re: [Speed cubing group] Magic How-Tos From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 5 Sep 2006 19:17:07 -0300 (ART)
It's not available yet :( Craig Bouchard <logitewty@...>
escreveu: I made these videos a little while ago, and I haven't put
them online until now, though I have sent them to a few people. They are
How-To videos of the way I solve magic (not sure how easy it is to learn
from the opposite angle, but its the best I could do... Beginner How-To:
(watch this first) http://www.youtube.com/watch?v=chP5CGv6as8 Advanced
How-To: (builds on the beginner)
http://www.youtube.com/watch?v=lR9m3uRpNk0 Ciao, Craig
--------------------------------- Você quer respostas para suas
perguntas? Ou você sabe muito e quer compartilhar seu conhecimento?
Experimente o Yahoo! Respostas! [Non-text portions of this message have
been removed]
I think PLL skip is 1/72 and Z-perm is 1/36 H perm, though, as well as
each of the N perms, are 1/72 Tim --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp"
<gillesvdp@...> wrote: > > If my info is correct, the probability to
have a Z-Perm is equal to > the probability to have a PLL-Skip. > > And
as most of very fast speedcubers trained on fast recognition, I > also
find it interesting that recognizing a PLL-Skip takes much longer > than
any other case. > > Wouldn't it be possible to somehow train for
that "22nd" PLL case ? > > Gilles. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > >
<logitewty@> wrote: > > > > > > For all you out there with a 2 step
last layer, which of your two > > > steps would you prefer to skip? > >
> > > > I originally thought of those for OLL/PLL and couldn't
really decide. > > > I think OLL cuz not all my algs are as fast... > >
> > > > Just like to hear some other people's opinions of what
they'd like to > > > skip... > > > > > > Craig > > > > > >
This is true... Tim is indeed correct about the probabilities. Gilles,
not so much. --- In speedsolvingrubikscube@yahoogroups.com, "Tim
Reynolds" <timothy.reynolds2@...> wrote: > > I think PLL skip is
1/72 and Z-perm is 1/36 > > H perm, though, as well as each of the N
perms, are 1/72 > > Tim > > --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" >
<gillesvdp@> wrote: > > > > If my info is correct, the probability to
have a Z-Perm is equal to > > the probability to have a PLL-Skip. > >
You can think about it by also counting the number of ways in which you
can have a PLL skip or a Z-perm. For PLL, you have four different
states. It's really one state (the solved one), but you might need
to fix it up by a U, U', or U2 so you have four. For Z-perm, you
have two different sets. On a standard BOY color scheme, there's
the red/blue orange/green z-perm or the red/green blue/orange z-perm. So
8 states if you count U, U', and U2 corrections. I guess just
divide the number of states, (4 or 8) over the total number of
LL-permute states... and that's the answer. On 9/5/06, d_funny007
<no_reply@yahoogroups.com> wrote: > > This is true... Tim is indeed
correct about the probabilities. Gilles, > not so much. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tim Reynolds" > <timothy.reynolds2@...> wrote: > > > > I
think PLL skip is 1/72 and Z-perm is 1/36 > > > > H perm, though, as
well as each of the N perms, are 1/72 > > > > Tim > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "gillesvdp" > > <gillesvdp@> wrote: > > > > > > If my
info is correct, the probability to have a Z-Perm is equal to > > > the
probability to have a PLL-Skip. > > > > > > [Non-text portions of this
message have been removed]
Regarding Gilles' original question...well, I don't know. It
seems weird, since PLL skip is easily identified from 2 sides-- unlike
most other PLLs, you only need to learn one viewpoint instead of four.
Some examples are the G perms, for instance, which look vastly different
from the different ways of looking at two sides-- therefore, one must
learn how each one looks from the four different directions. Maybe the
time gained by not doing a PLL justifies the lack of preparedness? Maybe
people think "oh, it's a PLL skip" after thinking through
any other possible cases--for instance, U perm, F perm, J perm, which
all have big blocks of solved pieces. I don't know, I've never
really thought about it before now Who was it that made a PLL
recognition spreadsheet recently? Maybe the PLL skip should be one of
the cases. Tim >And as most of very fast speedcubers trained on fast
recognition, I >also find it interesting that recognizing a PLL-Skip
takes much longer >than any other case. > >Wouldn't it be possible
to somehow train for that "22nd" PLL case ? > >Gilles.
5615. Fwd: Fast Edge Cycles From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Sep 2006 00:50:18 -0000
--- In blindfoldsolving-rubiks-cube@yahoogroups.com, "Daniel
Beyer" <dbeyer816@...> wrote: Hey guys, I've been working
on getting my BLD times down a lot. I'm learning new things daily,
and working on concepts. The fastest Cycle I could come up with was this
... seriously too. M'U2MU2, and any isomorphic M Slice Case
thereof. This would be a two step for solving the edges EO and EP. It is
possible to do direct EP, but setups take a little more thought. Dir =
Direct = No EO Indir = Indirect = An EO step 2x = Permuting 2 Edges per
Cycle Slice Cycles can be used for, Dir, 2xDir, Indir, and 2xIndir on
the edges. I've achieved sub-10 BLD w/ 2xIndir, I'll try the
other three options. Ahhh I think I just realized how this can work.
Well, we're doing all these cycles, if we do Direct or Indirect
Solving piece by piece, It is possible to solve the edges with this
method: Set, M'U2MU2, Reset Set, U2M'U2M, Reset Set,
M'U2MU2, Reset Set, U2M'U2M, Reset etc. Anybody interested,
please look at it. Thanks Later, Daniel Beyer --- End forwarded message
--- I don't know how to explain it, but by using the Set,
M'U2MU2, Reset Set, U2M'U2M, Reset Set, M'U2MU2, Reset
Set, U2M'U2M, Reset etc. method works very well for piece by piece
indirect or direct solving! Indirect solving takes two move sets Direct
solving takes three move sets I'm not going into detail, but does
work very nicely
Hi Everyone, So I've got a group who's looking for a worn
Rubik's Cube. Basically tattered stickers, or whatever. If
you've got one, please let me know. They'd be interested in
either buying the Rubik's Cube from you or possibly renting the
Rubik's Cube from you. Please e-mail me personally at my gmail
account (first name dot last name at gmail dot com) if you're
interested. -Tyson [Non-text portions of this message have been removed]
am i the only one who finds the request somewhat sinister? i'm not
sure i want to hand over an old cube to a 'group' that wants
to rent it by the hour. paul --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Hi Everyone, > > So I've got a group
who's looking for a worn Rubik's Cube. Basically > tattered
stickers, or whatever. If you've got one, please let me know. >
They'd be interested in either buying the Rubik's Cube from
you or possibly > renting the Rubik's Cube from you. > > Please
e-mail me personally at my gmail account (first name dot last name at >
gmail dot com) if you're interested. > > -Tyson > > > [Non-text
portions of this message have been removed] >
I've noticed that CFOP works great for supercubes. Are you using
Roux? --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" <snkenjoi@...> wrote: > > I just made a funky
super-3x3x3, like the classic pochmann style. > > I was thinking on the
best way to solve it efficiently without much > change to my method. > >
So far, I can get the L/R centres done easily with the 1x2x3's, and
> they don't get changed the rest of the solve. > > The problem
comes when i arrive at teh last six edges with four > centres to solve
aswell. I just can't think of an efficient way to do > it - so far
I've been solving normally then using algs. > > Any ideas? > >
~Thom >
It's a big problem that your last step (permute M-slice) disturbs
center orientation. I think it's best to just ignore it until
everything else is solved and then orient the centers. I know one very
fast way to do that, no need to learn algorithms. Rotate the cube so
that M-slice becomes E-slice (to make moves easier to perform). Then
just orient the F-center using M' U M, M' U' M or M'
U2 M, depending on the case, and use E/E'/E2 to bring another
unsolved center to F. Repeat until the cube is solved. I hope this
helps. - Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" <snkenjoi@...> wrote: > > I just made a funky
super-3x3x3, like the classic pochmann style. > > I was thinking on the
best way to solve it efficiently without much > change to my method. > >
So far, I can get the L/R centres done easily with the 1x2x3's, and
> they don't get changed the rest of the solve. > > The problem
comes when i arrive at teh last six edges with four > centres to solve
aswell. I just can't think of an efficient way to do > it - so far
I've been solving normally then using algs. > > Any ideas? > >
~Thom >
skeneegee: yes. Johannes: Brilliant! I was doing the same thing, only
with the T-perm instead of those simple algs, that's a great idea!
For a while, I've been using CFOP to do this, but this new idea
might be quite a good one for me :) ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > It's a big problem that your
last step (permute M-slice) disturbs > center orientation. I think
it's best to just ignore it until > everything else is solved and
then orient the centers. I know one very > fast way to do that, no need
to learn algorithms. Rotate the cube so > that M-slice becomes E-slice
(to make moves easier to perform). Then > just orient the F-center using
M' U M, M' U' M or M' U2 M, depending > on the case,
and use E/E'/E2 to bring another unsolved center to F. > Repeat
until the cube is solved. > > I hope this helps. > > - > Johannes Laire
> > > --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" > <snkenjoi@> wrote: > > > > I just made a
funky super-3x3x3, like the classic pochmann style. > > > > I was
thinking on the best way to solve it efficiently without much > > change
to my method. > > > > So far, I can get the L/R centres done easily with
the 1x2x3's, and > > they don't get changed the rest of the
solve. > > > > The problem comes when i arrive at teh last six edges
with four > > centres to solve aswell. I just can't think of an
efficient way to do > > it - so far I've been solving normally then
using algs. > > > > Any ideas? > > > > ~Thom > > >
Hmm... "tattered stickers, or whatever." I don't like the
sound of "or whatever"... Mike --- In
speedsolvingrubikscube@yahoogroups.com, "Paul Nixon"
<yahoo@...> wrote: > > am i the only one who finds the request
somewhat sinister? > > i'm not sure i want to hand over an old cube
to a 'group' that wants > to rent it by the hour. > > paul > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" >
<tyson.mao@> wrote: > > > > Hi Everyone, > > > > So I've got a
group who's looking for a worn Rubik's Cube. Basically > >
tattered stickers, or whatever. If you've got one, please let me
know. > > They'd be interested in either buying the Rubik's
Cube from you or > possibly > > renting the Rubik's Cube from you.
> > > > Please e-mail me personally at my gmail account (first name dot
last > name at > > gmail dot com) if you're interested. > > > >
-Tyson > > > > > > [Non-text portions of this message have been removed]
> > >
5622. Re: stickers for keychain?... From: "Billy at Comcast" <billygard@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 7 Sep 2006 19:25:06 -0700
> > I would recommend getting colored electrician's tape and
cutting > > them into squares. > And how does it compare to
cubesmith's? I've so far been my own cubesmith. So I
don't know how good replacement stickers can be. I just know how
well the electrician's tape is. And they tend to stick as firmly as
any I tried. Even the original cube stickers tend to slide around as if
the gumming were still wet. [Non-text portions of this message have been
removed]
5623. Re: stickers for keychain?... From: "jello33" <chris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 08 Sep 2006 15:21:01 -0000
Hello, I've got Keychain sets listed on the site right now.
I've had them ready for a few weeks but just haven't been able
to get them up on the site until now. Thanks Chris www.cubesmith.com ---
In speedsolvingrubikscube@yahoogroups.com, "Billy at Comcast"
<billygard@...> wrote: > > > > I would recommend getting colored
electrician's tape and cutting > > > them into squares. > > And how
does it compare to cubesmith's? > > I've so far been my own
cubesmith. So I don't know how good replacement stickers can be. I
just know how well the electrician's tape is. And they tend to
stick as firmly as any I tried. Even the original cube stickers tend to
slide around as if the gumming were still wet. > > > > > [Non-text
portions of this message have been removed] >
I've been stuck at right around 30s for a few months now (it seems
I'm a relatively slow learner - it took me just over a year to get
to sub-35). My F2L still takes most of that time (20 - 22 seconds),
mostly due to inconsistent looking ahead. I noticed today that looking
ahead is most consistently helpful for me if I primarily concentrate on
watching the corners. If I can keep track of unsolved corners, it's
usually really simple and quick for me to find and pair the edge with
it. If I watch the edges instead, it does me almost no good at all. Does
anybody have more specific rules or advice about how they trained
themselves to look ahead? What do you look for? - Matt
It's advice you'll hear over and over again. When you're
a 20 second cuber trying to get 18 second averages, you'll hear it
again. When you're at 17 and you want to drop to 15, you'll
hear it again. The simple idea is to slow down so you can actually move
ahead. Try doing a solve where you move only as fast as you can see the
next pair. In other words, if you don't see the next pair, slow way
down until you see it. Try to keep the turning rate consistent. After
this slow practice, you can speed it up again and see what happens.
-Tyson On 9/8/06, Matt M. <mmoberly@...> wrote: > > I've been
stuck at right around 30s for a few months now (it seems I'm > a
relatively slow learner - it took me just over a year to get to >
sub-35). My F2L still takes most of that time (20 - 22 seconds), >
mostly due to inconsistent looking ahead. > > I noticed today that
looking ahead is most consistently helpful for me > if I primarily
concentrate on watching the corners. If I can keep > track of unsolved
corners, it's usually really simple and quick for me > to find and
pair the edge with it. If I watch the edges instead, it > does me almost
no good at all. > > Does anybody have more specific rules or advice
about how they trained > themselves to look ahead? What do you look for?
> > - Matt > > > [Non-text portions of this message have been removed]
I don't look ahead, except for my last six edges. I find that
instantly recognising configurations and performing them fast suits me
better. None of this slow and smooth junk for me :) Sure, I'll look
ahead sometimes. but it's not as important as everyone says. ~Thom
--- In speedsolvingrubikscube@yahoogroups.com, "Matt M."
<mmoberly@...> wrote: > > I've been stuck at right around 30s
for a few months now (it seems I'm > a relatively slow learner - it
took me just over a year to get to > sub-35). My F2L still takes most of
that time (20 - 22 seconds), > mostly due to inconsistent looking ahead.
> > I noticed today that looking ahead is most consistently helpful for
me > if I primarily concentrate on watching the corners. If I can keep >
track of unsolved corners, it's usually really simple and quick for
me > to find and pair the edge with it. If I watch the edges instead, it
> does me almost no good at all. > > Does anybody have more specific
rules or advice about how they trained > themselves to look ahead? What
do you look for? > > - Matt >
Haha, you should race Leyan "slow" solve sometime. On 9/8/06,
thomkirjava <snkenjoi@...> wrote: > > I don't look ahead, except
for my last six edges. > > I find that instantly recognising
configurations and performing them > fast suits me better. None of this
slow and smooth junk for me :) > > Sure, I'll look ahead sometimes.
but it's not as important as everyone > says. > > ~Thom > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Matt M." > <mmoberly@...> wrote: > > > > I've been
stuck at right around 30s for a few months now (it seems I'm > > a
relatively slow learner - it took me just over a year to get to > >
sub-35). My F2L still takes most of that time (20 - 22 seconds), > >
mostly due to inconsistent looking ahead. > > > > I noticed today that
looking ahead is most consistently helpful for me > > if I primarily
concentrate on watching the corners. If I can keep > > track of unsolved
corners, it's usually really simple and quick for me > > to find
and pair the edge with it. If I watch the edges instead, it > > does me
almost no good at all. > > > > Does anybody have more specific rules or
advice about how they trained > > themselves to look ahead? What do you
look for? > > > > - Matt > > > > > [Non-text portions of this message
have been removed]
I'm no stranger to this advice, and I'm not disputing it at
all. I'm just asking, when you say "see the next pair",
what steps do you find yourself taking to train yourself to better
identify the next pair? Maybe it's too subliminal to put into
better words, or maybe it's different for everybody. If so,
that's fair enough. For me, identifying the next pair starts with
noticing the unpaired corners, and then the matching edge for one of
them catches my eye. >From that point on, it's intuitive to start
planning ahead. --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson Mao" <tyson.mao@...> wrote: > > It's advice
you'll hear over and over again. When you're a 20 second cuber
> trying to get 18 second averages, you'll hear it again. When
you're at 17 > and you want to drop to 15, you'll hear it
again. > > The simple idea is to slow down so you can actually move
ahead. Try doing a > solve where you move only as fast as you can see
the next pair. In other > words, if you don't see the next pair,
slow way down until you see it. Try > to keep the turning rate
consistent. After this slow practice, you can > speed it up again and
see what happens. > > -Tyson > > On 9/8/06, Matt M. <mmoberly@...>
wrote: > > > > I've been stuck at right around 30s for a few months
now (it seems I'm > > a relatively slow learner - it took me just
over a year to get to > > sub-35). My F2L still takes most of that time
(20 - 22 seconds), > > mostly due to inconsistent looking ahead. > > > >
I noticed today that looking ahead is most consistently helpful for me >
> if I primarily concentrate on watching the corners. If I can keep > >
track of unsolved corners, it's usually really simple and quick for
me > > to find and pair the edge with it. If I watch the edges instead,
it > > does me almost no good at all. > > > > Does anybody have more
specific rules or advice about how they trained > > themselves to look
ahead? What do you look for? > > > > - Matt > > > > > > > > > [Non-text
portions of this message have been removed] >
Why does me racing leyan show that one way is better? That's like
saying LBL is faster than Fridrich because Per is faster than Jasmine
Lee. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson
Mao" <tyson.mao@...> wrote: > > Haha, you should race Leyan
"slow" solve sometime. > > On 9/8/06, thomkirjava
<snkenjoi@...> wrote: > > > > I don't look ahead, except for my
last six edges. > > > > I find that instantly recognising configurations
and performing them > > fast suits me better. None of this slow and
smooth junk for me :) > > > > Sure, I'll look ahead sometimes. but
it's not as important as everyone > > says. > > > > ~Thom > > > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Matt M." > > <mmoberly@> wrote: > > > > > > I've
been stuck at right around 30s for a few months now (it seems I'm >
> > a relatively slow learner - it took me just over a year to get to >
> > sub-35). My F2L still takes most of that time (20 - 22 seconds), > >
> mostly due to inconsistent looking ahead. > > > > > > I noticed today
that looking ahead is most consistently helpful for me > > > if I
primarily concentrate on watching the corners. If I can keep > > > track
of unsolved corners, it's usually really simple and quick for me >
> > to find and pair the edge with it. If I watch the edges instead, it
> > > does me almost no good at all. > > > > > > Does anybody have more
specific rules or advice about how they trained > > > themselves to look
ahead? What do you look for? > > > > > > - Matt > > > > > > > > > > > >
[Non-text portions of this message have been removed] >
what i was advised is yes, look for the corners, usually the white
sticks out best, and then you can locate the edge you need, and do
whatever to pair them, but i base what i can/can't do off of the
corners. at least that's how toby taught me and it seems to be
working for him :) ----- Original Message ---- From: Matt M.
<mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Friday, September 8, 2006 1:08:10 PM Subject: Re: [Speed cubing group]
looking ahead I'm no stranger to this advice, and I'm not
disputing it at all. I'm just asking, when you say "see the
next pair", what steps do you find yourself taking to train
yourself to better identify the next pair? Maybe it's too
subliminal to put into better words, or maybe it's different for
everybody. If so, that's fair enough. For me, identifying the next
pair starts with noticing the unpaired corners, and then the matching
edge for one of them catches my eye. From that point on, it's
intuitive to start planning ahead. --- In speedsolvingrubiksc
ube@yahoogroups. com, "Tyson Mao" <tyson.mao@. ..> wrote: >
> It's advice you'll hear over and over again. When
you're a 20 second cuber > trying to get 18 second averages,
you'll hear it again. When you're at 17 > and you want to drop
to 15, you'll hear it again. > > The simple idea is to slow down so
you can actually move ahead. Try doing a > solve where you move only as
fast as you can see the next pair. In other > words, if you don't
see the next pair, slow way down until you see it. Try > to keep the
turning rate consistent. After this slow practice, you can > speed it up
again and see what happens. > > -Tyson > > On 9/8/06, Matt M.
<mmoberly@.. .> wrote: > > > > I've been stuck at right around
30s for a few months now (it seems I'm > > a relatively slow
learner - it took me just over a year to get to > > sub-35). My F2L
still takes most of that time (20 - 22 seconds), > > mostly due to
inconsistent looking ahead. > > > > I noticed today that looking ahead
is most consistently helpful for me > > if I primarily concentrate on
watching the corners. If I can keep > > track of unsolved corners,
it's usually really simple and quick for me > > to find and pair
the edge with it. If I watch the edges instead, it > > does me almost no
good at all. > > > > Does anybody have more specific rules or advice
about how they trained > > themselves to look ahead? What do you look
for? > > > > - Matt > > > > > > > > > [Non-text portions of this message
have been removed] > [Non-text portions of this message have been
removed]
It's hard to deny the merits to solving slow when someone can solve
slow in 17 seconds on average. I think there's a lot to be learned
from solving slow. The final style of what one chooses in competition is
unique to each person, but there are merits to solving the Rubik's
Cube slowly that can't be denied, especially when many of the
world's top cubers can perform these solves as fast as 14 seconds.
On 9/8/06, thomkirjava <snkenjoi@...> wrote: > > Why does me racing
leyan show that one way is better? > > That's like saying LBL is
faster than Fridrich because Per is faster > than Jasmine Lee. > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson Mao" > > <tyson.mao@...> wrote: > > > > Haha, you
should race Leyan "slow" solve sometime. > > > > On 9/8/06,
thomkirjava <snkenjoi@...> wrote: > > > > > > I don't look
ahead, except for my last six edges. > > > > > > I find that instantly
recognising configurations and performing them > > > fast suits me
better. None of this slow and smooth junk for me :) > > > > > > Sure,
I'll look ahead sometimes. but it's not as important as
everyone > > > says. > > > > > > ~Thom > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > > > "Matt
M." > > > <mmoberly@> wrote: > > > > > > > > I've been
stuck at right around 30s for a few months now (it > seems I'm > >
> > a relatively slow learner - it took me just over a year to get to >
> > > sub-35). My F2L still takes most of that time (20 - 22 seconds), >
> > > mostly due to inconsistent looking ahead. > > > > > > > > I
noticed today that looking ahead is most consistently helpful > for me >
> > > if I primarily concentrate on watching the corners. If I can keep
> > > > track of unsolved corners, it's usually really simple and
quick > for me > > > > to find and pair the edge with it. If I watch the
edges instead, it > > > > does me almost no good at all. > > > > > > > >
Does anybody have more specific rules or advice about how they > trained
> > > > themselves to look ahead? What do you look for? > > > > > > > >
- Matt > > > > > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > [Non-text portions of this message
have been removed]
I'm not commenting on what one should do and should not do as a
personal preference. This was the advice given to me when I was at 30
seconds and when I was at 23 seconds and when I was at 18 seconds. When
I solve in competition, I generally speed everything up, and I'll
take the delays. But for practice, sometimes different exercises can
help you gain a better understanding of the methodology to solving. In
my experience, solving slow and forcing yourself to see each pair as it
unfolds on the cube is good practice and has given me a great deal of
success in solving the Rubik's Cube. I apply the same principles to
blindfold solving as well, except of course, you replace
"seeing" each pair to "recognizing your setup moves"
before the next cycle is done. You can work very hard at something, but
if you do the same thing over and over again, maybe something needs to
change. Solving the Rubik's Cube is not like Tech Support. You
can't just reboot Windows and hope things work right the second
time. Life isn't that simple. What I present is advice that has
worked for me. No one is under any obligation to follow it. If you feel
what works for you works for you, then enjoy and have fun. But in my
experience, and I have the evidence in some of the world's top
cubers today to support my conclusion, solving the Rubik's Cube
slowly and forcing yourself to see each pair as it unfolds is
beneficial. It's like how four out of five dentists recommend
Trident. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson
Mao" <tyson.mao@...> wrote: > > It's hard to deny the
merits to solving slow when someone can solve slow in > 17 seconds on
average. I think there's a lot to be learned from solving > slow.
The final style of what one chooses in competition is unique to each >
person, but there are merits to solving the Rubik's Cube slowly
that can't > be denied, especially when many of the world's
top cubers can perform these > solves as fast as 14 seconds. > > On
9/8/06, thomkirjava <snkenjoi@...> wrote: > > > > Why does me racing
leyan show that one way is better? > > > > That's like saying LBL
is faster than Fridrich because Per is faster > > than Jasmine Lee. > >
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Tyson Mao" > > > > <tyson.mao@> wrote: > > > > > >
Haha, you should race Leyan "slow" solve sometime. > > > > > >
On 9/8/06, thomkirjava <snkenjoi@> wrote: > > > > > > > > I
don't look ahead, except for my last six edges. > > > > > > > > I
find that instantly recognising configurations and performing them > > >
> fast suits me better. None of this slow and smooth junk for me :) > >
> > > > > > Sure, I'll look ahead sometimes. but it's not as
important as everyone > > > > says. > > > > > > > > ~Thom > > > > > > >
> --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > >
"Matt M." > > > > <mmoberly@> wrote: > > > > > > > > > >
I've been stuck at right around 30s for a few months now (it > >
seems I'm > > > > > a relatively slow learner - it took me just
over a year to get to > > > > > sub-35). My F2L still takes most of that
time (20 - 22 seconds), > > > > > mostly due to inconsistent looking
ahead. > > > > > > > > > > I noticed today that looking ahead is most
consistently helpful > > for me > > > > > if I primarily concentrate on
watching the corners. If I can keep > > > > > track of unsolved corners,
it's usually really simple and quick > > for me > > > > > to find
and pair the edge with it. If I watch the edges instead, it > > > > >
does me almost no good at all. > > > > > > > > > > Does anybody have
more specific rules or advice about how they > > trained > > > > >
themselves to look ahead? What do you look for? > > > > > > > > > > -
Matt > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > > >
[Non-text portions of this message have been removed] >
I understand what you're saying, but saying "It's hard to
deny the merits to solving slow when someone can solve slow in 17
seconds on average." doesn't add much when I can personally
say 'It's hard to deny the merits to solving fast when someone
can solve fast in 15 seconds on average' Yes, I know be could go on
and on and name cubers that can solve in however many seconds on average
with whatever, but it doesn't really add anything :) I get the
impression that you think that I havn't tryed slow solving. I have,
and gave a lot of time to it after seeing dan harris' style.
However, I have found my own personal way is better over time. You may
think in a block building method, looking ahead is invaluable, but
I've found that now I've done that enough (I used to do a
fewest-moves type thing to practise) I can switch to doing it this way
and it's better for me. I just thought I'd add my opinion on
how I don't use slow-solving. I suggest you give my approach a try
for a bit :) Slow solving is good, but you can work very hard at
something, and if you do the same thing over and over again, maybe
something needs to change. ;) Maybe I sound too harsh, but I felt it was
justified after your reply to my comment. Also, it's more like 199
out of 200 doctors prefering Trident in this case :) ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > I'm not commenting on what one should
do and should not do as a > personal preference. This was the advice
given to me when I was at 30 > seconds and when I was at 23 seconds and
when I was at 18 seconds. > When I solve in competition, I generally
speed everything up, and I'll > take the delays. But for practice,
sometimes different exercises can > help you gain a better understanding
of the methodology to solving. > > In my experience, solving slow and
forcing yourself to see each pair > as it unfolds on the cube is good
practice and has given me a great > deal of success in solving the
Rubik's Cube. I apply the same > principles to blindfold solving as
well, except of course, you replace > "seeing" each pair to
"recognizing your setup moves" before the next > cycle is
done. > > You can work very hard at something, but if you do the same
thing over > and over again, maybe something needs to change. Solving
the Rubik's > Cube is not like Tech Support. You can't just
reboot Windows and hope > things work right the second time. Life
isn't that simple. > > What I present is advice that has worked for
me. No one is under any > obligation to follow it. If you feel what
works for you works for > you, then enjoy and have fun. But in my
experience, and I have the > evidence in some of the world's top
cubers today to support my > conclusion, solving the Rubik's Cube
slowly and forcing yourself to > see each pair as it unfolds is
beneficial. It's like how four out of > five dentists recommend
Trident. > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson
Mao" > <tyson.mao@> wrote: > > > > It's hard to deny the
merits to solving slow when someone can solve > slow in > > 17 seconds
on average. I think there's a lot to be learned from solving > >
slow. The final style of what one chooses in competition is unique > to
each > > person, but there are merits to solving the Rubik's Cube
slowly that > can't > > be denied, especially when many of the
world's top cubers can > perform these > > solves as fast as 14
seconds. > > > > On 9/8/06, thomkirjava <snkenjoi@> wrote: > > > > >
> Why does me racing leyan show that one way is better? > > > > > >
That's like saying LBL is faster than Fridrich because Per is
faster > > > than Jasmine Lee. > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > "Tyson Mao" > > > > > > <tyson.mao@> wrote: > > > > >
> > > Haha, you should race Leyan "slow" solve sometime. > > >
> > > > > On 9/8/06, thomkirjava <snkenjoi@> wrote: > > > > > > > > >
> I don't look ahead, except for my last six edges. > > > > > > > >
> > I find that instantly recognising configurations and > performing
them > > > > > fast suits me better. None of this slow and smooth junk
for me :) > > > > > > > > > > Sure, I'll look ahead sometimes. but
it's not as important as > everyone > > > > > says. > > > > > > > >
> > ~Thom > > > > > > > > > > --- In > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > > > >
"Matt M." > > > > > <mmoberly@> wrote: > > > > > > > > > >
> > I've been stuck at right around 30s for a few months now (it >
> > seems I'm > > > > > > a relatively slow learner - it took me
just over a year to > get to > > > > > > sub-35). My F2L still takes
most of that time (20 - 22 seconds), > > > > > > mostly due to
inconsistent looking ahead. > > > > > > > > > > > > I noticed today that
looking ahead is most consistently helpful > > > for me > > > > > > if I
primarily concentrate on watching the corners. If I can > keep > > > > >
> track of unsolved corners, it's usually really simple and quick >
> > for me > > > > > > to find and pair the edge with it. If I watch the
edges > instead, it > > > > > > does me almost no good at all. > > > > >
> > > > > > > Does anybody have more specific rules or advice about how
they > > > trained > > > > > > themselves to look ahead? What do you
look for? > > > > > > > > > > > > - Matt > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > >
Yep, looking ahead is very importand. When I was around 30 sec. and Ron
told me to slow down and look forward for the first time my times
dropped immediatly. Now I'm averaging about 17 sec. but at the cube
meeting lately I was turning way too quick and got 20's. Ron said
to slow down again and immediatly I got 19.xx At home when cubing is
going bad and I slow down at F2L my times suddenly drop from 18/19 to
16's. But it is also importand to be able to solve the pair without
thinking of how. When I see a pair and can't solve it without
thinking, looking for the next pair only slows me down. You can only
look ahead well, when you don't think about the pair you are
solving. Aswell as the corner piece and the center piece are often in
the U-Layer. When it isn't I look for a corner in the U layer and
find the matching edge. I dare to state that looking ahead and turn
slower is THE key for getting better times. When it seems your stuck at
a particular time, slowing down ALWAYS helps (until you reach the
14's). It does require some practise to execute a slow solve, but
it will work... Hope this was any use to you ;) Erik --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > I'm not commenting on what one should
do and should not do as a > personal preference. This was the advice
given to me when I was at 30 > seconds and when I was at 23 seconds and
when I was at 18 seconds. > When I solve in competition, I generally
speed everything up, and I'll > take the delays. But for practice,
sometimes different exercises can > help you gain a better understanding
of the methodology to solving. > > In my experience, solving slow and
forcing yourself to see each pair > as it unfolds on the cube is good
practice and has given me a great > deal of success in solving the
Rubik's Cube. I apply the same > principles to blindfold solving as
well, except of course, you replace > "seeing" each pair to
"recognizing your setup moves" before the next > cycle is
done. > > You can work very hard at something, but if you do the same
thing over > and over again, maybe something needs to change. Solving
the Rubik's > Cube is not like Tech Support. You can't just
reboot Windows and hope > things work right the second time. Life
isn't that simple. > > What I present is advice that has worked for
me. No one is under any > obligation to follow it. If you feel what
works for you works for > you, then enjoy and have fun. But in my
experience, and I have the > evidence in some of the world's top
cubers today to support my > conclusion, solving the Rubik's Cube
slowly and forcing yourself to > see each pair as it unfolds is
beneficial. It's like how four out of > five dentists recommend
Trident. > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson
Mao" > <tyson.mao@> wrote: > > > > It's hard to deny the
merits to solving slow when someone can solve > slow in > > 17 seconds
on average. I think there's a lot to be learned from solving > >
slow. The final style of what one chooses in competition is unique > to
each > > person, but there are merits to solving the Rubik's Cube
slowly that > can't > > be denied, especially when many of the
world's top cubers can > perform these > > solves as fast as 14
seconds. > > > > On 9/8/06, thomkirjava <snkenjoi@> wrote: > > > > >
> Why does me racing leyan show that one way is better? > > > > > >
That's like saying LBL is faster than Fridrich because Per is
faster > > > than Jasmine Lee. > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > "Tyson Mao" > > > > > > <tyson.mao@> wrote: > > > > >
> > > Haha, you should race Leyan "slow" solve sometime. > > >
> > > > > On 9/8/06, thomkirjava <snkenjoi@> wrote: > > > > > > > > >
> I don't look ahead, except for my last six edges. > > > > > > > >
> > I find that instantly recognising configurations and > performing
them > > > > > fast suits me better. None of this slow and smooth junk
for me :) > > > > > > > > > > Sure, I'll look ahead sometimes. but
it's not as important as > everyone > > > > > says. > > > > > > > >
> > ~Thom > > > > > > > > > > --- In > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > > > >
"Matt M." > > > > > <mmoberly@> wrote: > > > > > > > > > >
> > I've been stuck at right around 30s for a few months now (it >
> > seems I'm > > > > > > a relatively slow learner - it took me
just over a year to > get to > > > > > > sub-35). My F2L still takes
most of that time (20 - 22 seconds), > > > > > > mostly due to
inconsistent looking ahead. > > > > > > > > > > > > I noticed today that
looking ahead is most consistently helpful > > > for me > > > > > > if I
primarily concentrate on watching the corners. If I can > keep > > > > >
> track of unsolved corners, it's usually really simple and quick >
> > for me > > > > > > to find and pair the edge with it. If I watch the
edges > instead, it > > > > > > does me almost no good at all. > > > > >
> > > > > > > Does anybody have more specific rules or advice about how
they > > > trained > > > > > > themselves to look ahead? What do you
look for? > > > > > > > > > > > > - Matt > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > >
...everyone has their own style... all i can say, is that going slow is
the only way i got my 13.xy avges back in the old dayz... ...just solve
a LOT of cubes going slow, and slowly pick up the speed to a point where
"going slow" = "going fast" (fast in motion, but
slow in the brain). like a calibration of the mind/eye/brain. how long
this "calibration" lasts depends on the person.... -bm
megafrikkie <megafrikkie@...> wrote: Yep, looking ahead is very
importand. When I was around 30 sec. and Ron told me to slow down and
look forward for the first time my times dropped immediatly. Now
I'm averaging about 17 sec. but at the cube meeting lately I was
turning way too quick and got 20's. Ron said to slow down again and
immediatly I got 19.xx At home when cubing is going bad and I slow down
at F2L my times suddenly drop from 18/19 to 16's. But it is also
importand to be able to solve the pair without thinking of how. When I
see a pair and can't solve it without thinking, looking for the
next pair only slows me down. You can only look ahead well, when you
don't think about the pair you are solving. Aswell as the corner
piece and the center piece are often in the U-Layer. When it isn't
I look for a corner in the U layer and find the matching edge. I dare to
state that looking ahead and turn slower is THE key for getting better
times. When it seems your stuck at a particular time, slowing down
ALWAYS helps (until you reach the 14's). It does require some
practise to execute a slow solve, but it will work... Hope this was any
use to you ;) Erik --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson Mao" <tyson.mao@...> wrote: > > I'm not
commenting on what one should do and should not do as a > personal
preference. This was the advice given to me when I was at 30 > seconds
and when I was at 23 seconds and when I was at 18 seconds. > When I
solve in competition, I generally speed everything up, and I'll >
take the delays. But for practice, sometimes different exercises can >
help you gain a better understanding of the methodology to solving. > >
In my experience, solving slow and forcing yourself to see each pair >
as it unfolds on the cube is good practice and has given me a great >
deal of success in solving the Rubik's Cube. I apply the same >
principles to blindfold solving as well, except of course, you replace >
"seeing" each pair to "recognizing your setup moves"
before the next > cycle is done. > > You can work very hard at
something, but if you do the same thing over > and over again, maybe
something needs to change. Solving the Rubik's > Cube is not like
Tech Support. You can't just reboot Windows and hope > things work
right the second time. Life isn't that simple. > > What I present
is advice that has worked for me. No one is under any > obligation to
follow it. If you feel what works for you works for > you, then enjoy
and have fun. But in my experience, and I have the > evidence in some of
the world's top cubers today to support my > conclusion, solving
the Rubik's Cube slowly and forcing yourself to > see each pair as
it unfolds is beneficial. It's like how four out of > five dentists
recommend Trident. > > --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson Mao" > <tyson.mao@> wrote: > > > > It's hard to
deny the merits to solving slow when someone can solve > slow in > > 17
seconds on average. I think there's a lot to be learned from
solving > > slow. The final style of what one chooses in competition is
unique > to each > > person, but there are merits to solving the
Rubik's Cube slowly that > can't > > be denied, especially
when many of the world's top cubers can > perform these > > solves
as fast as 14 seconds. > > > > On 9/8/06, thomkirjava <snkenjoi@>
wrote: > > > > > > Why does me racing leyan show that one way is better?
> > > > > > That's like saying LBL is faster than Fridrich because
Per is faster > > > than Jasmine Lee. > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > "Tyson Mao" > > > > > > <tyson.mao@> wrote: > > > > >
> > > Haha, you should race Leyan "slow" solve sometime. > > >
> > > > > On 9/8/06, thomkirjava <snkenjoi@> wrote: > > > > > > > > >
> I don't look ahead, except for my last six edges. > > > > > > > >
> > I find that instantly recognising configurations and > performing
them > > > > > fast suits me better. None of this slow and smooth junk
for me :) > > > > > > > > > > Sure, I'll look ahead sometimes. but
it's not as important as > everyone > > > > > says. > > > > > > > >
> > ~Thom > > > > > > > > > > --- In > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > > > >
"Matt M." > > > > > <mmoberly@> wrote: > > > > > > > > > >
> > I've been stuck at right around 30s for a few months now (it >
> > seems I'm > > > > > > a relatively slow learner - it took me
just over a year to > get to > > > > > > sub-35). My F2L still takes
most of that time (20 - 22 seconds), > > > > > > mostly due to
inconsistent looking ahead. > > > > > > > > > > > > I noticed today that
looking ahead is most consistently helpful > > > for me > > > > > > if I
primarily concentrate on watching the corners. If I can > keep > > > > >
> track of unsolved corners, it's usually really simple and quick >
> > for me > > > > > > to find and pair the edge with it. If I watch the
edges > instead, it > > > > > > does me almost no good at all. > > > > >
> > > > > > > Does anybody have more specific rules or advice about how
they > > > trained > > > > > > themselves to look ahead? What do you
look for? > > > > > > > > > > > > - Matt > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > :) --Brent
--------------------------------- Do you Yahoo!? Get on board.
You're invited to try the new Yahoo! Mail. [Non-text portions of
this message have been removed]
I do a lot better when I slow down during F2L. I can find my next pair
much more effectively and I can keep a better flow. When I go full speed
the whole solve, I'm very off/on. I was watching Jon Morris do some
slow solves at Worlds in our room. He was doing 15 and 16 second solves
every time, going slow even on OLL and PLL. There must be some reason
why every fast cuber I've ever met has told me to slow down on F2L.
~ Bob --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" <snkenjoi@...> wrote: > > I understand what
you're saying, but saying "It's hard to deny the > merits
to solving slow when someone can solve slow in 17 seconds on >
average." doesn't add much when I can personally say
'It's hard to > deny the merits to solving fast when someone
can solve fast in 15 > seconds on average' > > Yes, I know be could
go on and on and name cubers that can solve in > however many seconds on
average with whatever, but it doesn't really > add anything :) > >
I get the impression that you think that I havn't tryed slow
solving. > I have, and gave a lot of time to it after seeing dan
harris' style. > However, I have found my own personal way is
better over time. > > You may think in a block building method, looking
ahead is invaluable, > but I've found that now I've done that
enough (I used to do a > fewest-moves type thing to practise) I can
switch to doing it this way > and it's better for me. I just
thought I'd add my opinion on how I > don't use slow-solving.
> > I suggest you give my approach a try for a bit :) Slow solving is >
good, but you can work very hard at something, and if you do the same >
thing over and over again, maybe something needs to change. ;) > > Maybe
I sound too harsh, but I felt it was justified after your reply > to my
comment. > > Also, it's more like 199 out of 200 doctors prefering
Trident in this > case :) > > ~Thom > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" >
<tyson.mao@> wrote: > > > > I'm not commenting on what one
should do and should not do as a > > personal preference. This was the
advice given to me when I was at 30 > > seconds and when I was at 23
seconds and when I was at 18 seconds. > > When I solve in competition, I
generally speed everything up, and I'll > > take the delays. But
for practice, sometimes different exercises can > > help you gain a
better understanding of the methodology to solving. > > > > In my
experience, solving slow and forcing yourself to see each pair > > as it
unfolds on the cube is good practice and has given me a great > > deal
of success in solving the Rubik's Cube. I apply the same > >
principles to blindfold solving as well, except of course, you replace >
> "seeing" each pair to "recognizing your setup
moves" before the next > > cycle is done. > > > > You can work very
hard at something, but if you do the same thing over > > and over again,
maybe something needs to change. Solving the Rubik's > > Cube is
not like Tech Support. You can't just reboot Windows and hope > >
things work right the second time. Life isn't that simple. > > > >
What I present is advice that has worked for me. No one is under any > >
obligation to follow it. If you feel what works for you works for > >
you, then enjoy and have fun. But in my experience, and I have the > >
evidence in some of the world's top cubers today to support my > >
conclusion, solving the Rubik's Cube slowly and forcing yourself to
> > see each pair as it unfolds is beneficial. It's like how four
out of > > five dentists recommend Trident. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > >
<tyson.mao@> wrote: > > > > > > It's hard to deny the merits to
solving slow when someone can solve > > slow in > > > 17 seconds on
average. I think there's a lot to be learned from > solving > > >
slow. The final style of what one chooses in competition is unique > >
to each > > > person, but there are merits to solving the Rubik's
Cube slowly that > > can't > > > be denied, especially when many of
the world's top cubers can > > perform these > > > solves as fast
as 14 seconds. > > > > > > On 9/8/06, thomkirjava <snkenjoi@> wrote:
> > > > > > > > Why does me racing leyan show that one way is better? >
> > > > > > > That's like saying LBL is faster than Fridrich
because Per is faster > > > > than Jasmine Lee. > > > > > > > > --- In >
> >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > > "Tyson Mao" > > > > > > > > <tyson.mao@> wrote: > >
> > > > > > > > Haha, you should race Leyan "slow" solve
sometime. > > > > > > > > > > On 9/8/06, thomkirjava <snkenjoi@>
wrote: > > > > > > > > > > > > I don't look ahead, except for my
last six edges. > > > > > > > > > > > > I find that instantly
recognising configurations and > > performing them > > > > > > fast
suits me better. None of this slow and smooth junk for > me :) > > > > >
> > > > > > > Sure, I'll look ahead sometimes. but it's not as
important as > > everyone > > > > > > says. > > > > > > > > > > > >
~Thom > > > > > > > > > > > > --- In > > > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > > > > >
> "Matt M." > > > > > > <mmoberly@> wrote: > > > > > > > >
> > > > > > I've been stuck at right around 30s for a few months
now (it > > > > seems I'm > > > > > > > a relatively slow learner -
it took me just over a year to > > get to > > > > > > > sub-35). My F2L
still takes most of that time (20 - 22 > seconds), > > > > > > > mostly
due to inconsistent looking ahead. > > > > > > > > > > > > > > I noticed
today that looking ahead is most consistently > helpful > > > > for me >
> > > > > > if I primarily concentrate on watching the corners. If I can
> > keep > > > > > > > track of unsolved corners, it's usually
really simple and > quick > > > > for me > > > > > > > to find and pair
the edge with it. If I watch the edges > > instead, it > > > > > > >
does me almost no good at all. > > > > > > > > > > > > > > Does anybody
have more specific rules or advice about how they > > > > trained > > >
> > > > themselves to look ahead? What do you look for? > > > > > > > >
> > > > > > - Matt > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > >
Most of the top cubers have gone slow to go faster... just because
you're a special case thom, doesnt mean that you can disregard the
fact that most other sub 20 second cubers have used the slow technique
to improve.
4 out of 5 was dead on tyson. :P ~ bob --- In
speedsolvingrubikscube@yahoogroups.com, "goodxy2002"
<goodxy2002@...> wrote: > > Most of the top cubers have gone slow to
go faster... just because > you're a special case thom, doesnt mean
that you can disregard the > fact that most other sub 20 second cubers
have used the slow technique > to improve. >
Tyson Mao wrote: > It's like how four out of five dentists
recommend Trident. Not being American, I thought of this: Trident (n.):
3-pronged spear: an instrument, spear, or weapon with three prongs. --
Ryan Heise Australian guest on the American speedcubing forum!
http://www.ryanheise.com/cube/
5640. Twisting four corners From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 09 Sep 2006 05:46:45 -0000
Hi, I have been looking into BLD solving this week. I thought it might
be useful to have a nice alg to twist four corners at a time. I came up
with the following commutator to twist all corners in the U layer:
(R' D R' D R' D S) U2 (S' D' R D' R
D' R) U2 Or written more simply: (R' D)^3 S U2 S'
(D' R)^3 U2 Or you could do (this is simply a front/back mirror of
the above): (R D')^3 S U2 S' (D R')^3 U2 I had also come
up with this similar but slightly trickier alg: (R2 D' R2 D2
R' D S) U2 (S' D' R D2 R2 D R2) U2 The above algs, of
course, do not permute anything. I have checked a few online sites and
haven't found these algs listed on the sites I checked, so these
may be "new" algs, as far as I know. Some sites have
four-corner twisting algs based upon using an OLL alg followed by an
edge three-cycling alg to fix the edge movement caused by the OLL alg. -
Bruce
5641. One quintillion From: "Ron" <ron@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 09 Sep 2006 09:05:31 -0000
Hi guys, Today I finally finished memorizing optimal solutions for one
quintillion different cube positions! So now I have a 1 in 43.2 chance
in a competition to solve a cube in under 21 moves. Still 42 quintillion
cube positions to go, but I am very happy. :-) Have fun, Ron
5642. Re: One quintillion From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 09 Sep 2006 09:29:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ron"
<ron@...> wrote: > > Hi guys, > > Today I finally finished memorizing
optimal solutions for one > quintillion different cube positions! > So
now I have a 1 in 43.2 chance in a competition to solve a cube in >
under 21 moves. > > Still 42 quintillion cube positions to go, but I am
very happy. :-) > > Have fun, > > Ron > I hope you decided to memorize
non-isomorphic positions. If you can recognize them quickly and can do
some quick calculations for isomorphism classes and for inverses too
then you'll have an even better chance! They all took less than 21
moves?
5643. Re: [Speed cubing group] One quintillion From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 9 Sep 2006 11:49:46 +0200
----- Original Message ----- From: Ron To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, September 09,
2006 11:05 AM Subject: [Speed cubing group] One quintillion Hi guys,
Today I finally finished memorizing optimal solutions for one
quintillion different cube positions! Ron Or may only one trillion? R
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--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > Not being American, I thought of this: > > Trident (n.):
3-pronged spear: an instrument, spear, or weapon with > three prongs. I
just assumed it was toothpaste... --- In
speedsolvingrubikscube@yahoogroups.com, "goodxy2002"
<goodxy2002@...> wrote: > > Most of the top cubers have gone slow to
go faster... just because > you're a special case thom, doesnt mean
that you can disregard the > fact that most other sub 20 second cubers
have used the slow technique > to improve. Gah! I didn't disreguard
it! I was just saying there is another way. Did you even read my post?
Yah, that's pretty insulting. Assuming I didn't read your
post? I don't just post random thoughts onto the forums. "I
understand what you're saying, but saying "It's hard to
deny the merits to solving slow when someone can solve slow in 17
seconds on average." doesn't add much when I can personally
say 'It's hard to deny the merits to solving fast when someone
can solve fast in 15 seconds on average'" Um, so what exactly
do you mean by "doesn't add much"? I dunno, maybe
it's just me, but it sounds like you are disregarding the fact that
most cubers have used this technique successfully. I don't think
you really care that most cubers do it this way. I think you really just
want to prove that your method is superior.
thomkirjava wrote: > Ryan Heise wrote: > > Trident (n.): 3-pronged
spear: an instrument, spear, or weapon with > > three prongs. > > I just
assumed it was toothpaste... No, it's not toothpaste...
http://news.mensactivism.org/articles/04/04/29/2017250_F.shtml Oh well,
I was right. It is a weapon of some sort :-) -- Ryan Heise
http://www.ryanheise.com/cube/
5647. Re: One quintillion From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 09 Sep 2006 11:40:23 -0000
Hi Ron! For ur own sake i hope u memorised those 1 quintillion positions
that are possible after setting up the cross :D Have fun! - Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...>
wrote: > > Hi guys, > > Today I finally finished memorizing optimal
solutions for one > quintillion different cube positions! > So now I
have a 1 in 43.2 chance in a competition to solve a cube in > under 21
moves. > > Still 42 quintillion cube positions to go, but I am very
happy. :-) > > Have fun, > > Ron >
5648. Re: [Speed cubing group] Re: One quintillion From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 9 Sep 2006 05:23:24 -0700
Hey Per, The problem is that is that after Ron puts up the cross,
he'd have to re-examine the cube. If he did them from the random
state, in a competition, then he would have 15 seconds to think about
which one it is. Though Ron... Can you explain what you did? I have a
hard time comprehending that anyone can memorize 1 quintillion
positions, even if we consider isomorphic cases, but I'm not really
a math major so I'm not sure how easy this entire thing is. -Tyson
On Sep 9, 2006, at 4:40 AM, Per Kristen Fredlund wrote: > Hi Ron! > >
For ur own sake i hope u memorised those 1 quintillion positions that >
are possible after setting up the cross :D > > Have fun! > > - Per > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Ron"
<ron@...> > wrote: > > > > Hi guys, > > > > Today I finally finished
memorizing optimal solutions for one > > quintillion different cube
positions! > > So now I have a 1 in 43.2 chance in a competition to
solve a cube in > > under 21 moves. > > > > Still 42 quintillion cube
positions to go, but I am very happy. :-) > > > > Have fun, > > > > Ron
> > > > >
> Um, so what exactly do you mean by "doesn't add much"?
I dunno, maybe > it's just me, but it sounds like you are
disregarding the fact that > most cubers have used this technique
successfully. I don't think you > really care that most cubers do
it this way. I think you really just > want to prove that your method is
superior. > You didn't read my post, did you? If you could
understand english, you'd be able to see that I was saying that my
method can be just as good, and I stated that I do not know which is
better. By "doesn't add much" T meant to the argument, as
individual cases cannot prove something, only strengthen it's side.
--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > There must be some reason why every fast cuber
I've ever met > has told me to slow down on F2L. > > ~ Bob So if
you've met me and I didn't tell you to slow down on F2L, this
means I wasn't a fast cuber? That's insulting! Expect a letter
from my lawyer. Stefan
I'm confused, is it April first? On 9/9/06, Tyson Mao
<tyson.mao@...> wrote: > > Hey Per, > > The problem is that is that
after Ron puts up the cross, he'd have to > re-examine the cube. If
he did them from the random state, in a > competition, then he would
have 15 seconds to think about which one it > is. > > Though Ron... > >
Can you explain what you did? I have a hard time comprehending that >
anyone can memorize 1 quintillion positions, even if we consider >
isomorphic cases, but I'm not really a math major so I'm not
sure how > easy this entire thing is. > > -Tyson > > > On Sep 9, 2006,
at 4:40 AM, Per Kristen Fredlund wrote: > > > Hi Ron! > > > > For ur own
sake i hope u memorised those 1 quintillion positions that > > are
possible after setting up the cross :D > > > > Have fun! > > > > - Per >
> > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Ron" <ron@...> > > wrote: > > > > > > Hi guys, > > > > >
> Today I finally finished memorizing optimal solutions for one > > >
quintillion different cube positions! > > > So now I have a 1 in 43.2
chance in a competition to solve a cube in > > > under 21 moves. > > > >
> > Still 42 quintillion cube positions to go, but I am very happy. :-)
> > > > > > Have fun, > > > > > > Ron > > > > > > > > > > > > [Non-text
portions of this message have been removed]
5652. [Speed cubing group] Re: One quintillion From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 09 Sep 2006 16:10:47 -0000
I think it might be in holland...lol...Maybe he's just saying that
he's done 1 quintillion cubes in his life...(maybe) Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates"
<evan.gates@...> wrote: > > I'm confused, is it April first? > >
On 9/9/06, Tyson Mao <tyson.mao@...> wrote: > > > > Hey Per, > > > >
The problem is that is that after Ron puts up the cross, he'd have
to > > re-examine the cube. If he did them from the random state, in a >
> competition, then he would have 15 seconds to think about which one it
> > is. > > > > Though Ron... > > > > Can you explain what you did? I
have a hard time comprehending that > > anyone can memorize 1
quintillion positions, even if we consider > > isomorphic cases, but
I'm not really a math major so I'm not sure how > > easy this
entire thing is. > > > > -Tyson > > > > > > On Sep 9, 2006, at 4:40 AM,
Per Kristen Fredlund wrote: > > > > > Hi Ron! > > > > > > For ur own
sake i hope u memorised those 1 quintillion positions that > > > are
possible after setting up the cross :D > > > > > > Have fun! > > > > > >
- Per > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Ron" <ron@> > > > wrote: > > > > > > > > Hi guys, > >
> > > > > > Today I finally finished memorizing optimal solutions for
one > > > > quintillion different cube positions! > > > > So now I have
a 1 in 43.2 chance in a competition to solve a cube in > > > > under 21
moves. > > > > > > > > Still 42 quintillion cube positions to go, but I
am very happy. :-) > > > > > > > > Have fun, > > > > > > > > Ron > > > >
> > > > > > > > > > > > > > > > > > [Non-text portions of this message
have been removed] >
5653. Re: [Speed cubing group] Re: One quintillion From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 9 Sep 2006 09:53:12 -0700
What? That's impossible. Let's say Ron solves 1 cube per 3.14
seconds. That's like... 100 million years! -Tyson On Sep 9, 2006,
at 9:10 AM, Craig Bouchard wrote: > I think it might be in
holland...lol...Maybe he's just saying that > he's done 1
quintillion cubes in his life...(maybe) > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates" >
<evan.gates@...> wrote: > > > > I'm confused, is it April first?
> > > > On 9/9/06, Tyson Mao <tyson.mao@...> wrote: > > > > > > Hey
Per, > > > > > > The problem is that is that after Ron puts up the
cross, he'd > have to > > > re-examine the cube. If he did them
from the random state, in a > > > competition, then he would have 15
seconds to think about which > one it > > > is. > > > > > > Though
Ron... > > > > > > Can you explain what you did? I have a hard time
comprehending > that > > > anyone can memorize 1 quintillion positions,
even if we consider > > > isomorphic cases, but I'm not really a
math major so I'm not sure > how > > > easy this entire thing is. >
> > > > > -Tyson > > > > > > > > > On Sep 9, 2006, at 4:40 AM, Per
Kristen Fredlund wrote: > > > > > > > Hi Ron! > > > > > > > > For ur own
sake i hope u memorised those 1 quintillion positions > that > > > > are
possible after setting up the cross :D > > > > > > > > Have fun! > > > >
> > > > - Per > > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr
> oups.com>, > > > "Ron" <ron@> > > > > wrote: > > > > > >
> > > > Hi guys, > > > > > > > > > > Today I finally finished memorizing
optimal solutions for one > > > > > quintillion different cube
positions! > > > > > So now I have a 1 in 43.2 chance in a competition
to solve a > cube in > > > > > under 21 moves. > > > > > > > > > > Still
42 quintillion cube positions to go, but I am very > happy. :-) > > > >
> > > > > > Have fun, > > > > > > > > > > Ron > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > [Non-text portions of this message
have been removed] > > > > >
Okay, okay, there are a couple exceptions. But you are much faster now
than the last time I met you. :P ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> wrote: > > > > There must be some reason why every fast cuber
I've ever met > > has told me to slow down on F2L. > > > > ~ Bob >
> So if you've met me and I didn't tell you to slow down on
F2L, this > means I wasn't a fast cuber? That's insulting!
Expect a letter from my > lawyer. > > Stefan >
5655. Re: One quintillion From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 09 Sep 2006 18:40:28 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > What? That's impossible. Let's
say Ron solves 1 cube per 3.14 > seconds. That's like... 100
million years! > > -Tyson I'm not sure if you were being serious
(in your first post) because in the first post you sounded like you
weren't sure, but in this one you definitely see that Ron's
just having fun. I'm assuming you're taking into account that
recognition and learning would also take more than 3.14 seconds per cube
so that memorization is not possible either. PS It's actually
around 100 billion years. (As
10^11*(31536000+0.2496*86400)=10^18*3.15..., ignoring leap seconds.)
I'm guessing from the earlier post of Rune that he's using the
system where 1 billion =10 ^12, in which case it's 100,000 million
years or 100 milliard years. > > On Sep 9, 2006, at 9:10 AM, Craig
Bouchard wrote: > > > I think it might be in holland...lol...Maybe
he's just saying that > > he's done 1 quintillion cubes in his
life...(maybe) > > > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates" > >
<evan.gates@> wrote: > > > > > > I'm confused, is it April
first? > > > > > > On 9/9/06, Tyson Mao <tyson.mao@> wrote: > > > > >
> > > Hey Per, > > > > > > > > The problem is that is that after Ron
puts up the cross, he'd > > have to > > > > re-examine the cube. If
he did them from the random state, in a > > > > competition, then he
would have 15 seconds to think about which > > one it > > > > is. > > >
> > > > > Though Ron... > > > > > > > > Can you explain what you did? I
have a hard time comprehending > > that > > > > anyone can memorize 1
quintillion positions, even if we consider > > > > isomorphic cases, but
I'm not really a math major so I'm not sure > > how > > > >
easy this entire thing is. > > > > > > > > -Tyson > > > > > > > > > > >
> On Sep 9, 2006, at 4:40 AM, Per Kristen Fredlund wrote: > > > > > > >
> > Hi Ron! > > > > > > > > > > For ur own sake i hope u memorised those
1 quintillion positions > > that > > > > > are possible after setting up
the cross :D > > > > > > > > > > Have fun! > > > > > > > > > > - Per > >
> > > > > > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr
> > oups.com>, > > > > "Ron" <ron@> > > > > > wrote: > > >
> > > > > > > > > Hi guys, > > > > > > > > > > > > Today I finally
finished memorizing optimal solutions for one > > > > > > quintillion
different cube positions! > > > > > > So now I have a 1 in 43.2 chance
in a competition to solve a > > cube in > > > > > > under 21 moves. > >
> > > > > > > > > > Still 42 quintillion cube positions to go, but I am
very > > happy. :-) > > > > > > > > > > > > Have fun, > > > > > > > > >
> > > Ron > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > >
5656. Re: One quintillion From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 09 Sep 2006 20:16:26 -0000
http://alt-usage-english.org/excerpts/fxbill00.html The rubiks cube has
43.2 trillion combinations! --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 <no_reply@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@> wrote: > > > > What? That's impossible. Let's
say Ron solves 1 cube per 3.14 > > seconds. That's like... 100
million years! > > > > -Tyson > > I'm not sure if you were being
serious (in your first post) because in the first post you > sounded
like you weren't sure, but in this one you definitely see that
Ron's just having fun. > I'm assuming you're taking into
account that recognition and learning would also take > more than 3.14
seconds per cube so that memorization is not possible either. > > PS
It's actually around 100 billion years. (As >
10^11*(31536000+0.2496*86400)=10^18*3.15..., ignoring leap seconds.) >
I'm guessing from the earlier post of Rune that he's using the
system where 1 billion =10 > ^12, in which case it's 100,000
million years or 100 milliard years. > > > > > On Sep 9, 2006, at 9:10
AM, Craig Bouchard wrote: > > > > > I think it might be in
holland...lol...Maybe he's just saying that > > > he's done 1
quintillion cubes in his life...(maybe) > > > > > > Craig > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Evan Gates" >
> > <evan.gates@> wrote: > > > > > > > > I'm confused, is it
April first? > > > > > > > > On 9/9/06, Tyson Mao <tyson.mao@> wrote:
> > > > > > > > > > Hey Per, > > > > > > > > > > The problem is that is
that after Ron puts up the cross, he'd > > > have to > > > > >
re-examine the cube. If he did them from the random state, in a > > > >
> competition, then he would have 15 seconds to think about which > > >
one it > > > > > is. > > > > > > > > > > Though Ron... > > > > > > > > >
> Can you explain what you did? I have a hard time comprehending > > >
that > > > > > anyone can memorize 1 quintillion positions, even if we
consider > > > > > isomorphic cases, but I'm not really a math
major so I'm not sure > > > how > > > > > easy this entire thing
is. > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > On Sep 9,
2006, at 4:40 AM, Per Kristen Fredlund wrote: > > > > > > > > > > > Hi
Ron! > > > > > > > > > > > > For ur own sake i hope u memorised those 1
quintillion positions > > > that > > > > > > are possible after setting
up the cross :D > > > > > > > > > > > > Have fun! > > > > > > > > > > >
> - Per > > > > > > > > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr
> > > oups.com>, > > > > > "Ron" <ron@> > > > > > > wrote:
> > > > > > > > > > > > > > Hi guys, > > > > > > > > > > > > > > Today I
finally finished memorizing optimal solutions for one > > > > > > >
quintillion different cube positions! > > > > > > > So now I have a 1 in
43.2 chance in a competition to solve a > > > cube in > > > > > > >
under 21 moves. > > > > > > > > > > > > > > Still 42 quintillion cube
positions to go, but I am very > > > happy. :-) > > > > > > > > > > > >
> > Have fun, > > > > > > > > > > > > > > Ron > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > [Non-text portions of this message have been removed] > > > > > >
> > > > > > > > > >
5657. Re: One quintillion From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 09 Sep 2006 20:53:01 -0000
no quintillion, is correct. there are many more than just 43 trillion.
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > >
http://alt-usage-english.org/excerpts/fxbill00.html > > The rubiks cube
has 43.2 trillion combinations! > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > <no_reply@>
wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
> <tyson.mao@> wrote: > > > > > > What? That's impossible.
Let's say Ron solves 1 cube per 3.14 > > > seconds. That's
like... 100 million years! > > > > > > -Tyson > > > > I'm not sure
if you were being serious (in your first post) because > in the first
post you > > sounded like you weren't sure, but in this one you
definitely see > that Ron's just having fun. > > I'm assuming
you're taking into account that recognition and > learning would
also take > > more than 3.14 seconds per cube so that memorization is
not possible > either. > > > > PS It's actually around 100 billion
years. (As > > 10^11*(31536000+0.2496*86400)=10^18*3.15..., ignoring
leap seconds.) > > I'm guessing from the earlier post of Rune that
he's using the > system where 1 billion =10 > > ^12, in which case
it's 100,000 million years or 100 milliard years. > > > > > > > >
On Sep 9, 2006, at 9:10 AM, Craig Bouchard wrote: > > > > > > > I think
it might be in holland...lol...Maybe he's just saying that > > > >
he's done 1 quintillion cubes in his life...(maybe) > > > > > > > >
Craig > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Evan Gates" > > > > <evan.gates@> wrote: > > > > > > > > >
> I'm confused, is it April first? > > > > > > > > > > On 9/9/06,
Tyson Mao <tyson.mao@> wrote: > > > > > > > > > > > > Hey Per, > > >
> > > > > > > > > The problem is that is that after Ron puts up the
cross, he'd > > > > have to > > > > > > re-examine the cube. If he
did them from the random state, in a > > > > > > competition, then he
would have 15 seconds to think about > which > > > > one it > > > > > >
is. > > > > > > > > > > > > Though Ron... > > > > > > > > > > > > Can
you explain what you did? I have a hard time > comprehending > > > >
that > > > > > > anyone can memorize 1 quintillion positions, even if we
> consider > > > > > > isomorphic cases, but I'm not really a math
major so I'm > not sure > > > > how > > > > > > easy this entire
thing is. > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > >
> > On Sep 9, 2006, at 4:40 AM, Per Kristen Fredlund wrote: > > > > > >
> > > > > > > Hi Ron! > > > > > > > > > > > > > > For ur own sake i hope
u memorised those 1 quintillion > positions > > > > that > > > > > > >
are possible after setting up the cross :D > > > > > > > > > > > > > >
Have fun! > > > > > > > > > > > > > > - Per > > > > > > > > > > > > > >
> --- In > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr
> > > > oups.com>, > > > > > > "Ron" <ron@> > > > > > > >
wrote: > > > > > > > > > > > > > > > > Hi guys, > > > > > > > > > > > >
> > > > Today I finally finished memorizing optimal solutions > for one
> > > > > > > > quintillion different cube positions! > > > > > > > > So
now I have a 1 in 43.2 chance in a competition to > solve a > > > > cube
in > > > > > > > > under 21 moves. > > > > > > > > > > > > > > > > Still
42 quintillion cube positions to go, but I am very > > > > happy. :-) >
> > > > > > > > > > > > > > > Have fun, > > > > > > > > > > > > > > > >
Ron > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > > > > >
> > > > > > > > >
5658. Has anybody seen this guy? From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 09 Sep 2006 20:57:34 -0000
Sick solve. http://www.youtube.com/watch?v=r2NkTxJFtRg&NR ~ Bob
5659. Re: Has anybody seen this guy? From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 09 Sep 2006 21:32:15 -0000
He's using ron's new method. --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > Sick solve. > >
http://www.youtube.com/watch?v=r2NkTxJFtRg&NR > > ~ Bob >
5660. Re: One quintillion From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 09 Sep 2006 21:31:22 -0000
not in britain... --- In speedsolvingrubikscube@yahoogroups.com,
"Bob Burton" <bob@...> wrote: > > no quintillion, is
correct. there are many more than just 43 trillion. > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > >
http://alt-usage-english.org/excerpts/fxbill00.html > > > > The rubiks
cube has 43.2 trillion combinations! > > > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > > <no_reply@>
wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson
Mao > > <tyson.mao@> wrote: > > > > > > > > What? That's
impossible. Let's say Ron solves 1 cube per 3.14 > > > > seconds.
That's like... 100 million years! > > > > > > > > -Tyson > > > > >
> I'm not sure if you were being serious (in your first post)
because > > in the first post you > > > sounded like you weren't
sure, but in this one you definitely see > > that Ron's just having
fun. > > > I'm assuming you're taking into account that
recognition and > > learning would also take > > > more than 3.14
seconds per cube so that memorization is not possible > > either. > > >
> > > PS It's actually around 100 billion years. (As > > >
10^11*(31536000+0.2496*86400)=10^18*3.15..., ignoring leap seconds.) > >
> I'm guessing from the earlier post of Rune that he's using
the > > system where 1 billion =10 > > > ^12, in which case it's
100,000 million years or 100 milliard years. > > > > > > > > > > > On
Sep 9, 2006, at 9:10 AM, Craig Bouchard wrote: > > > > > > > > > I think
it might be in holland...lol...Maybe he's just saying that > > > >
> he's done 1 quintillion cubes in his life...(maybe) > > > > > > >
> > > Craig > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates" > > > > >
<evan.gates@> wrote: > > > > > > > > > > > > I'm confused, is it
April first? > > > > > > > > > > > > On 9/9/06, Tyson Mao
<tyson.mao@> wrote: > > > > > > > > > > > > > > Hey Per, > > > > > >
> > > > > > > > The problem is that is that after Ron puts up the cross,
> he'd > > > > > have to > > > > > > > re-examine the cube. If he
did them from the random > state, in a > > > > > > > competition, then
he would have 15 seconds to think about > > which > > > > > one it > > >
> > > > is. > > > > > > > > > > > > > > Though Ron... > > > > > > > > >
> > > > > Can you explain what you did? I have a hard time > >
comprehending > > > > > that > > > > > > > anyone can memorize 1
quintillion positions, even if we > > consider > > > > > > > isomorphic
cases, but I'm not really a math major so I'm > > not sure > >
> > > how > > > > > > > easy this entire thing is. > > > > > > > > > > >
> > > -Tyson > > > > > > > > > > > > > > > > > > > > > On Sep 9, 2006,
at 4:40 AM, Per Kristen Fredlund wrote: > > > > > > > > > > > > > > > Hi
Ron! > > > > > > > > > > > > > > > > For ur own sake i hope u memorised
those 1 quintillion > > positions > > > > > that > > > > > > > > are
possible after setting up the cross :D > > > > > > > > > > > > > > > >
Have fun! > > > > > > > > > > > > > > > > - Per > > > > > > > > > > > >
> > > > > --- In > > > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr
> > > > > oups.com>, > > > > > > > "Ron" <ron@> > > > > > >
> > wrote: > > > > > > > > > > > > > > > > > > Hi guys, > > > > > > > >
> > > > > > > > > > Today I finally finished memorizing optimal
solutions > > for one > > > > > > > > > quintillion different cube
positions! > > > > > > > > > So now I have a 1 in 43.2 chance in a
competition to > > solve a > > > > > cube in > > > > > > > > > under 21
moves. > > > > > > > > > > > > > > > > > > Still 42 quintillion cube
positions to go, but I am very > > > > > happy. :-) > > > > > > > > > >
> > > > > > > > Have fun, > > > > > > > > > > > > > > > > > > Ron > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > >
5661. Re: Has anybody seen this guy? From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 09 Sep 2006 21:46:44 -0000
*gasp* that guy's amazing... And before anyone sees the username
(tim28) and accuses me of being the "solver", no, that's
not me. Anyway...7.90 seconds, 16 turns (U R U' R' U'
F' d y L y U R U' R' U' F' U F) = ~2 tps. Okay,
that's relatively fast for that kind of video. Usually it's
like the "Leyan imposter" video on Letterman(?) doing far less
than 1 tps. --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <bob@...> wrote: > > Sick solve. > >
http://www.youtube.com/watch?v=r2NkTxJFtRg&NR > > ~ Bob >
5662. Ryan's cube simulator From: Pedro <pedrosino1@...> To: Lista Speed Cubing
<speedsolvingrubikscube@yahoogroups.com> Date: Sat, 9 Sep 2006 21:49:14 +0000 (GMT)
Hey Ryan is there a way we can see a solve on slow motion? there's
a cool OLL on Harris Chan's 8 seconds solve (!) and I'd like
to see what he did...but is so fast that I can't understand
anything... oh, and are you planning to do a simulator for the 4x4x4 or
5x5x5? that would be really cool Pedro ---------------------------------
O Yahoo! está de cara nova. Venha conferir! [Non-text portions of this
message have been removed]
5663. Re: One quintillion From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 09 Sep 2006 22:43:06 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > no quintillion, is correct. there are many more
than just 43 trillion. Actually, it's a question of terminology. In
the UK, 1 billion was historically 10^12, 1 trillion was 10^18 etc. so
43 trillion and some change would be correct. These days billion is
typically used to mean 10^9 in the UK also, at least in my generation,
if not the one before. I know it's not necessarily accurate source
info. but wikipedia has an article.
http://en.wikipedia.org/wiki/Long_and_short_scales This suggests that
the UK went to the 1 billion = 10^9 system in the early 70s, which seems
to fit with the fact that, in the previous generation, 1 billion was
understood to mean 1 million*1 million. From the point of view of
language, the older naming system makes more sense. (10^6)^k fits the
prefix system better than of 10^{3k+3} I would think. > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > >
http://alt-usage-english.org/excerpts/fxbill00.html > > > > The rubiks
cube has 43.2 trillion combinations! > > > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > > <no_reply@>
wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson
Mao > > <tyson.mao@> wrote: > > > > > > > > What? That's
impossible. Let's say Ron solves 1 cube per 3.14 > > > > seconds.
That's like... 100 million years! > > > > > > > > -Tyson > > > > >
> I'm not sure if you were being serious (in your first post)
because > > in the first post you > > > sounded like you weren't
sure, but in this one you definitely see > > that Ron's just having
fun. > > > I'm assuming you're taking into account that
recognition and > > learning would also take > > > more than 3.14
seconds per cube so that memorization is not possible > > either. > > >
> > > PS It's actually around 100 billion years. (As > > >
10^11*(31536000+0.2496*86400)=10^18*3.15..., ignoring leap seconds.) > >
> I'm guessing from the earlier post of Rune that he's using
the > > system where 1 billion =10 > > > ^12, in which case it's
100,000 million years or 100 milliard years. > > > > > > > > > > > On
Sep 9, 2006, at 9:10 AM, Craig Bouchard wrote: > > > > > > > > > I think
it might be in holland...lol...Maybe he's just saying that > > > >
> he's done 1 quintillion cubes in his life...(maybe) > > > > > > >
> > > Craig > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates" > > > > >
<evan.gates@> wrote: > > > > > > > > > > > > I'm confused, is it
April first? > > > > > > > > > > > > On 9/9/06, Tyson Mao
<tyson.mao@> wrote: > > > > > > > > > > > > > > Hey Per, > > > > > >
> > > > > > > > The problem is that is that after Ron puts up the cross,
> he'd > > > > > have to > > > > > > > re-examine the cube. If he
did them from the random > state, in a > > > > > > > competition, then
he would have 15 seconds to think about > > which > > > > > one it > > >
> > > > is. > > > > > > > > > > > > > > Though Ron... > > > > > > > > >
> > > > > Can you explain what you did? I have a hard time > >
comprehending > > > > > that > > > > > > > anyone can memorize 1
quintillion positions, even if we > > consider > > > > > > > isomorphic
cases, but I'm not really a math major so I'm > > not sure > >
> > > how > > > > > > > easy this entire thing is. > > > > > > > > > > >
> > > -Tyson > > > > > > > > > > > > > > > > > > > > > On Sep 9, 2006,
at 4:40 AM, Per Kristen Fredlund wrote: > > > > > > > > > > > > > > > Hi
Ron! > > > > > > > > > > > > > > > > For ur own sake i hope u memorised
those 1 quintillion > > positions > > > > > that > > > > > > > > are
possible after setting up the cross :D > > > > > > > > > > > > > > > >
Have fun! > > > > > > > > > > > > > > > > - Per > > > > > > > > > > > >
> > > > > --- In > > > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr
> > > > > oups.com>, > > > > > > > "Ron" <ron@> > > > > > >
> > wrote: > > > > > > > > > > > > > > > > > > Hi guys, > > > > > > > >
> > > > > > > > > > Today I finally finished memorizing optimal
solutions > > for one > > > > > > > > > quintillion different cube
positions! > > > > > > > > > So now I have a 1 in 43.2 chance in a
competition to > > solve a > > > > > cube in > > > > > > > > > under 21
moves. > > > > > > > > > > > > > > > > > > Still 42 quintillion cube
positions to go, but I am very > > > > > happy. :-) > > > > > > > > > >
> > > > > > > > Have fun, > > > > > > > > > > > > > > > > > > Ron > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > >
HEY! Play nice, all of you. X-( --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: ... > If you could understand english,
you'd be able to see that I was > saying that my method can be just
as good, and I stated that I do not > know which is better.
Lame excuses. Don't make me angry, I know where you live. Your wife
told me. Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <bob@...> wrote: > > Okay, okay, there are a couple
exceptions. But you are much faster > now than the last time I met you.
:P > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > <pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> > wrote: > > > > > > There must be some reason why every fast cuber
I've ever met > > > has told me to slow down on F2L. > > > > > > ~
Bob > > > > So if you've met me and I didn't tell you to slow
down on F2L, this > > means I wasn't a fast cuber? That's
insulting! Expect a letter from my > > lawyer. > > > > Stefan > > >
You know Bob got a divorce right? --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Lame excuses. Don't make me angry, I
know where you live. Your wife > told me. > > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> wrote: > > > > Okay, okay, there are a couple exceptions. But you are
much faster > > now than the last time I met you. :P > > > > ~ Bob > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > > <pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> > > wrote: > > > > > > > > There must be some reason why every fast
cuber I've ever met > > > > has told me to slow down on F2L. > > >
> > > > > ~ Bob > > > > > > So if you've met me and I didn't
tell you to slow down on F2L, > this > > > means I wasn't a fast
cuber? That's insulting! Expect a letter > from my > > > lawyer. >
> > > > > Stefan > > > > > >
Pedro wrote: > is there a way we can see a solve on slow motion?
there's a cool OLL > on Harris Chan's 8 seconds solve (!) and
I'd like to see what he > did...but is so fast that I can't
understand anything... It looks like L'B' B'RBR' BL
I didn't add slow motion at first because I wanted to make the UI
as simple as possible, with only necessary functions. But I could add it
if there is enough interest. > oh, and are you planning to do a
simulator for the 4x4x4 or 5x5x5? > that would be really cool Yes, it
will eventually support any N*N*N cube. -- Ryan Heise
http://www.ryanheise.com/cube/
Nice to hear that : ) I must practice some 4x4x4...even if is on the pc
about the slow motion, I don't think is really necessary...but you
could make something that record the moves done, the R U L thing or the
buttons pressed...dunno...just an idea Pedro Ryan Heise <ryan@...>
escreveu: Pedro wrote: > is there a way we can see a solve on slow
motion? there's a cool OLL > on Harris Chan's 8 seconds solve
(!) and I'd like to see what he > did...but is so fast that I
can't understand anything... It looks like L'B'
B'RBR' BL I didn't add slow motion at first because I
wanted to make the UI as simple as possible, with only necessary
functions. But I could add it if there is enough interest. > oh, and are
you planning to do a simulator for the 4x4x4 or 5x5x5? > that would be
really cool Yes, it will eventually support any N*N*N cube. -- Ryan
Heise http://www.ryanheise.com/cube/ ---------------------------------
Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu
celular. Registre seu aparelho agora! [Non-text portions of this message
have been removed]
So I assume it's not much of a secret anymore that there is talk
about Rubik's Worlds being in Budapest, Hungary next year for the
2007 RWC. If this is/was a secret, I don't think I'm really
letting the cat out of the bag too much since there have been rumors
spreading a long time about it, and also I have a good reason for
bringing it up. My reason is that I am going to go ahead and admit to my
complete ignorance of world travel. I know about things like getting my
passport and booking my flights early and using travellers checks when
possible rather than cash, but my question is mainly about how much
should I save for this trip? I am already saving up money for it, but I
am curious as to how much I should expect it to cost. I already looked
at some flights and it seems the price range of a flight to Hungary from
the east coast US runs anywhere from $850 to $3500 depending on how soon
or how early I book my flight, as well as what month I book the flight
even if I book in advance. I don't expect everything about this
competition to be set in stone, so my question is more general. Assuming
a 2 week trip, how much money should I save for food, lodging, travel
money so that I can see the sights in the local area, etc.? I would love
to also stop over in Germany and sight see there too either before the
competition or on the way back, so I was curious how much it is to
travel around Europe and maybe see France, Spain, England as well on my
way back to the states? Is there a cheap way to do this lol is what I am
asking? I'm definitely going to be stretching my budget very thin
to go on this trip, so any way I can cut costs would be very useful to
know for me. I know I am bring this up very, very early, but I want to
make absolutely certain that I will be there next year and would like to
go ahead and start planning for it now so that I will be ready. Thanks
for any help at all, and sorry if I let the cat out of the bag :-s Chris
She took the house and I got the kids. So you don't know where I
live anymore :P ~ Bob --- In speedsolvingrubikscube@yahoogroups.com,
"goodxy2002" <goodxy2002@...> wrote: > > You know Bob got a
divorce right? > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > <pochmann@> wrote: > > > > Lame
excuses. Don't make me angry, I know where you live. Your wife > >
told me. > > > > Stefan > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> > wrote: > > > > > > Okay, okay, there are a couple exceptions. But
you are much faster > > > now than the last time I met you. :P > > > > >
> ~ Bob > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > > > <pochmann@> wrote: > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@> > > > > wrote: > > > > > > > > > > There must be some reason
why every fast cuber I've ever met > > > > > has told me to slow
down on F2L. > > > > > > > > > > ~ Bob > > > > > > > > So if you've
met me and I didn't tell you to slow down on F2L, > > this > > > >
means I wasn't a fast cuber? That's insulting! Expect a letter
> > from my > > > > lawyer. > > > > > > > > Stefan > > > > > > > > > >
Hi Chris, Example flight for a student who doesn't wanting to miss
too much of school. I took a random weekend. Flight. date: Thu April 26
return date: Mon April 30 from: NY Newark to: Budapest price: $836 with
stop in Amsterdam Travel expenses. If you can share a room with someone
else then $100 a day per person should be a decent budget for hotel,
food and some travelling. Have fun, Ron PS: Whenever Ton and I are
training and I beat him by far, he always says that I am cheating. He
thinks I memorized optimal solutions for all positions of the cube. But
in fact I only memorized them for one quintillion positions. :-) -----
Original Message ----- From: cmhardw To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, September 10, 2006
6:13 AM Subject: SPAM: [Speed cubing group] Rubik's Worlds 2007 So
I assume it's not much of a secret anymore that there is talk about
Rubik's Worlds being in Budapest, Hungary next year for the 2007
RWC. If this is/was a secret, I don't think I'm really letting
the cat out of the bag too much since there have been rumors spreading a
long time about it, and also I have a good reason for bringing it up. My
reason is that I am going to go ahead and admit to my complete ignorance
of world travel. I know about things like getting my passport and
booking my flights early and using travellers checks when possible
rather than cash, but my question is mainly about how much should I save
for this trip? I am already saving up money for it, but I am curious as
to how much I should expect it to cost. I already looked at some flights
and it seems the price range of a flight to Hungary from the east coast
US runs anywhere from $850 to $3500 depending on how soon or how early I
book my flight, as well as what month I book the flight even if I book
in advance. I don't expect everything about this competition to be
set in stone, so my question is more general. Assuming a 2 week trip,
how much money should I save for food, lodging, travel money so that I
can see the sights in the local area, etc.? I would love to also stop
over in Germany and sight see there too either before the competition or
on the way back, so I was curious how much it is to travel around Europe
and maybe see France, Spain, England as well on my way back to the
states? Is there a cheap way to do this lol is what I am asking?
I'm definitely going to be stretching my budget very thin to go on
this trip, so any way I can cut costs would be very useful to know for
me. I know I am bring this up very, very early, but I want to make
absolutely certain that I will be there next year and would like to go
ahead and start planning for it now so that I will be ready. Thanks for
any help at all, and sorry if I let the cat out of the bag :-s Chris
[Non-text portions of this message have been removed]
Whoa, would it really be that soon? ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi Chris, > > Example flight for a student who
doesn't wanting to miss too much of school. > I took a random
weekend. > > Flight. > date: Thu April 26 > return date: Mon April 30 >
from: NY Newark > to: Budapest > price: $836 with stop in Amsterdam > >
Travel expenses. > If you can share a room with someone else then $100 a
day per person should be a decent budget for hotel, food and some
travelling. > > Have fun, > > Ron > PS: Whenever Ton and I are training
and I beat him by far, he always says that I am cheating. > He thinks I
memorized optimal solutions for all positions of the cube. But in fact I
only memorized them for one quintillion positions. :-) > > > -----
Original Message ----- > From: cmhardw > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, September 10,
2006 6:13 AM > Subject: SPAM: [Speed cubing group] Rubik's Worlds
2007 > > > So I assume it's not much of a secret anymore that there
is talk about > Rubik's Worlds being in Budapest, Hungary next year
for the 2007 RWC. > If this is/was a secret, I don't think I'm
really letting the cat out > of the bag too much since there have been
rumors spreading a long time > about it, and also I have a good reason
for bringing it up. > > My reason is that I am going to go ahead and
admit to my complete > ignorance of world travel. I know about things
like getting my > passport and booking my flights early and using
travellers checks when > possible rather than cash, but my question is
mainly about how much > should I save for this trip? I am already saving
up money for it, but > I am curious as to how much I should expect it to
cost. > > I already looked at some flights and it seems the price range
of a > flight to Hungary from the east coast US runs anywhere from $850
to > $3500 depending on how soon or how early I book my flight, as well
as > what month I book the flight even if I book in advance. > > I
don't expect everything about this competition to be set in stone,
> so my question is more general. Assuming a 2 week trip, how much >
money should I save for food, lodging, travel money so that I can see >
the sights in the local area, etc.? > > I would love to also stop over
in Germany and sight see there too > either before the competition or on
the way back, so I was curious how > much it is to travel around Europe
and maybe see France, Spain, > England as well on my way back to the
states? > > Is there a cheap way to do this lol is what I am asking?
I'm > definitely going to be stretching my budget very thin to go
on this > trip, so any way I can cut costs would be very useful to know
for me. > > I know I am bring this up very, very early, but I want to
make > absolutely certain that I will be there next year and would like
to go > ahead and start planning for it now so that I will be ready. > >
Thanks for any help at all, and sorry if I let the cat out of the bag
:-s > > Chris > > > > > > [Non-text portions of this message have been
removed] >
----- Original Message ----- From: Ron van Bruchem To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, September 10, 2006
9:36 AM Subject: Re: [Speed cubing group] Rubik's Worlds 2007 Hi
Chris, .date: Thu April 26 Is that a hint that the WC will probably take
place in springtime? R . [Non-text portions of this message have been
removed]
----- Original Message ----- From: Bob Burton To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, September 10, 2006
9:14 AM Subject: [Speed cubing group] Re: looking ahead She took the
house and I got the kids. So you don't know where I live anymore :P
~ Bob Shall we guess who got the cubes? R [Non-text portions of this
message have been removed]
i got remarried and taught the new wife how to solve. she's been
taking my speedcube and my magics. ~ bob --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > > ----- Original Message ----- > From:
Bob Burton > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday,
September 10, 2006 9:14 AM > Subject: [Speed cubing group] Re: looking
ahead > > > She took the house and I got the kids. So you don't
know where I live > anymore :P > > ~ Bob > > Shall we guess who got the
cubes? > > R > > > > > [Non-text portions of this message have been
removed] >
5676. Re: Has anybody seen this guy? From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 10 Sep 2006 10:25:05 -0000
I guess this is a solve he learned out of head, why doesn't he
realy learn how to do the cube....-sigh- --- In
speedsolvingrubikscube@...m, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > *gasp* that guy's amazing...
> > And before anyone sees the username (tim28) and accuses me of being
> the "solver", no, that's not me. > Anyway...7.90
seconds, 16 turns (U R U' R' U' F' d y L y U R
U' R' U' > F' U F) = ~2 tps. Okay, that's
relatively fast for that kind of > video. Usually it's like the
"Leyan imposter" video on Letterman(?) > doing far less than 1
tps. > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <bob@> > wrote: > > > > Sick solve. > > > >
http://www.youtube.com/watch?v=r2NkTxJFtRg&NR > > > > ~ Bob > > >
5677. Re: Has anybody seen this guy? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 10 Sep 2006 11:00:27 -0000
Hi :-) To me it seems to be a backwards video :-o - Per > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > He's using ron's new method. > >
--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@> > wrote: > > > > Sick solve. > > > >
http://www.youtube.com/watch?v=r2NkTxJFtRg&NR > > > > ~ Bob > > >
5678. [Speed cubing group] Re: One quintillion From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 10 Sep 2006 11:05:16 -0000
Maybe he is just testing how silly things he can write here and still
people will believe it. :-D /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > I think it might be in
holland...lol...Maybe he's just saying that > he's done 1
quintillion cubes in his life...(maybe) > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates" >
<evan.gates@> wrote: > > > > I'm confused, is it April first? >
> > > On 9/9/06, Tyson Mao <tyson.mao@> wrote: > > > > > > Hey Per, >
> > > > > The problem is that is that after Ron puts up the cross,
he'd have to > > > re-examine the cube. If he did them from the
random state, in a > > > competition, then he would have 15 seconds to
think about which one it > > > is. > > > > > > Though Ron... > > > > > >
Can you explain what you did? I have a hard time comprehending that > >
> anyone can memorize 1 quintillion positions, even if we consider > > >
isomorphic cases, but I'm not really a math major so I'm not
sure how > > > easy this entire thing is. > > > > > > -Tyson > > > > > >
> > > On Sep 9, 2006, at 4:40 AM, Per Kristen Fredlund wrote: > > > > >
> > Hi Ron! > > > > > > > > For ur own sake i hope u memorised those 1
quintillion positions > that > > > > are possible after setting up the
cross :D > > > > > > > > Have fun! > > > > > > > > - Per > > > > > > > >
> --- In >
speedsolvingrubikscube@...m<speedsolvingrubikscube%40yahoogroups.com>,
> > > "Ron" <ron@> > > > > wrote: > > > > > > > > > > Hi
guys, > > > > > > > > > > Today I finally finished memorizing optimal
solutions for one > > > > > quintillion different cube positions! > > >
> > So now I have a 1 in 43.2 chance in a competition to solve a > cube
in > > > > > under 21 moves. > > > > > > > > > > Still 42 quintillion
cube positions to go, but I am very > happy. :-) > > > > > > > > > >
Have fun, > > > > > > > > > > Ron > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > [Non-text portions of this message have been
removed] > > >
5679. [Speed cubing group] Re: One quintillion From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 10 Sep 2006 13:53:38 -0000
Nah, i knew it wasn't possible. Hardwick and I once calculated how
long it would take to memorise every possible optimal solution if you
memorised 1 per second for as long as it takes and it was like...a long
time... Craig --- In speedsolvingrubikscube@yahoogroups.com,
"Gunnar Krig" <gunkr520@...> wrote: > > Maybe he is just
testing how silly things he can write here and still > people will
believe it. :-D > > /Gunnar > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > I think it might be in
holland...lol...Maybe he's just saying that > > he's done 1
quintillion cubes in his life...(maybe) > > > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates" > >
<evan.gates@> wrote: > > > > > > I'm confused, is it April
first? > > > > > > On 9/9/06, Tyson Mao <tyson.mao@> wrote: > > > > >
> > > Hey Per, > > > > > > > > The problem is that is that after Ron
puts up the cross, he'd > have to > > > > re-examine the cube. If
he did them from the random state, in a > > > > competition, then he
would have 15 seconds to think about which > one it > > > > is. > > > >
> > > > Though Ron... > > > > > > > > Can you explain what you did? I
have a hard time comprehending that > > > > anyone can memorize 1
quintillion positions, even if we consider > > > > isomorphic cases, but
I'm not really a math major so I'm not > sure how > > > > easy
this entire thing is. > > > > > > > > -Tyson > > > > > > > > > > > > On
Sep 9, 2006, at 4:40 AM, Per Kristen Fredlund wrote: > > > > > > > > >
Hi Ron! > > > > > > > > > > For ur own sake i hope u memorised those 1
quintillion positions > > that > > > > > are possible after setting up
the cross :D > > > > > > > > > > Have fun! > > > > > > > > > > - Per > >
> > > > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > > "Ron" <ron@> > > > > > wrote: > > > > > > > > > > >
> Hi guys, > > > > > > > > > > > > Today I finally finished memorizing
optimal solutions for one > > > > > > quintillion different cube
positions! > > > > > > So now I have a 1 in 43.2 chance in a competition
to solve a > > cube in > > > > > > under 21 moves. > > > > > > > > > > >
> Still 42 quintillion cube positions to go, but I am very > > happy.
:-) > > > > > > > > > > > > Have fun, > > > > > > > > > > > > Ron > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > [Non-text portions of this message have been removed] > > > > > >
5680. [Speed cubing group] Re: One quintillion From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 10 Sep 2006 15:15:02 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > Nah, i knew it wasn't
possible. Hardwick and I once calculated how > long it would take to
memorise every possible optimal solution if you > memorised 1 per second
for as long as it takes and it was like...a > long time... > > Craig >
Of course, technically it could depend on what is meant by optimal and
what is meant by memorizing. In particular, if you allow all elements to
be generators then each position has an optimal solution in 1 or fewer
moves. Then one might argue that the optimal solution is forced by the
position and so memorizing would just be to put some kind of label on
each position which is easily done, indeed the actual position labels
the solution by its generator - except why stop at 1 quintillion and not
do the whole lot? (Sure you might need to figure out which label
corresponds to your position and it might not be considered memorizing,
but even recall will take some brain activity, and essentially it is
just position recognition that involves some calculation.) Two problems
with this are 1) Ron was talking about solving the cube in <21 moves,
not<2, so its unlikely he was allowing for very many generators and
2) translating the solution into a solution in the usual generators
would not be easy so it isn't practical for competitions. > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" >
<gunkr520@> wrote: > > > > Maybe he is just testing how silly things
he can write here and still > > people will believe it. :-D > > > >
/Gunnar > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" > > <logitewty@> wrote: > > > > > > I
think it might be in holland...lol...Maybe he's just saying that >
> > he's done 1 quintillion cubes in his life...(maybe) > > > > > >
Craig > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Evan Gates" > > > <evan.gates@> wrote: > > > > > > > >
I'm confused, is it April first? > > > > > > > > On 9/9/06, Tyson
Mao <tyson.mao@> wrote: > > > > > > > > > > Hey Per, > > > > > > > >
> > The problem is that is that after Ron puts up the cross, he'd >
> have to > > > > > re-examine the cube. If he did them from the random
state, in a > > > > > competition, then he would have 15 seconds to
think about which > > one it > > > > > is. > > > > > > > > > > Though
Ron... > > > > > > > > > > Can you explain what you did? I have a hard
time comprehending > that > > > > > anyone can memorize 1 quintillion
positions, even if we consider > > > > > isomorphic cases, but I'm
not really a math major so I'm not > > sure how > > > > > easy this
entire thing is. > > > > > > > > > > -Tyson > > > > > > > > > > > > > >
> On Sep 9, 2006, at 4:40 AM, Per Kristen Fredlund wrote: > > > > > > >
> > > > Hi Ron! > > > > > > > > > > > > For ur own sake i hope u
memorised those 1 quintillion positions > > > that > > > > > > are
possible after setting up the cross :D > > > > > > > > > > > > Have fun!
> > > > > > > > > > > > - Per > > > > > > > > > > > > > --- In > > > > >
>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.co
m>, > > > > > "Ron" <ron@> > > > > > > wrote: > > > > > > >
> > > > > > > Hi guys, > > > > > > > > > > > > > > Today I finally
finished memorizing optimal solutions for one > > > > > > > quintillion
different cube positions! > > > > > > > So now I have a 1 in 43.2 chance
in a competition to solve a > > > cube in > > > > > > > under 21 moves.
> > > > > > > > > > > > > > Still 42 quintillion cube positions to go,
but I am very > > > happy. :-) > > > > > > > > > > > > > > Have fun, > >
> > > > > > > > > > > > Ron > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > >
5681. Re: [Speed cubing group] Re: Has anybody seen this guy? From: Marcus Trujillo <m_trujillo_t@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 10 Sep 2006 09:38:38 -0700 (PDT)
i dont know that seemed pretty weak to me... i also a agree that it is a
strong possibility that it was a backwards video megafrikkie
<megafrikkie@gmail.com> wrote: I guess this is a solve he learned out
of head, why doesn't he realy learn how to do the cube....-sigh-
--- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > *gasp* that guy's amazing...
> > And before anyone sees the username (tim28) and accuses me of being
> the "solver", no, that's not me. > Anyway...7.90
seconds, 16 turns (U R U' R' U' F' d y L y U R
U' R' U' > F' U F) = ~2 tps. Okay, that's
relatively fast for that kind of > video. Usually it's like the
"Leyan imposter" video on Letterman(?) > doing far less than 1
tps. > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <bob@> > wrote: > > > > Sick solve. > > > >
http://www.youtube.com/watch?v=r2NkTxJFtRg&NR > > > > ~ Bob > > >
--------------------------------- How low will we go? Check out Yahoo!
Messengers low PC-to-Phone call rates. [Non-text portions of this
message have been removed]
So for the past couple days I've been experiencing some errors with
my gen-2 Stackmat (it's one of the slightly newer models too). When
I try to start the timer, six 0's show up and then six 1's,
and so forth... I also see 6 -'s and each other segment of the LED
light up as well as just the 6 .'s. During this cycle it won't
respond to the Power/Off button. I remember someone else here had
mentioned something about this issue or something. Is this indicative of
a low-battery warning or what? Is there a separate low-battery
indicator? Anyhow, this really sucks. Taking the batteries out and then
back in seems to stop this from happening a few times though. -Doug
I think you need a battery Doug. --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > So for the past couple days I've been experiencing some
errors with my > gen-2 Stackmat (it's one of the slightly newer
models too). > > When I try to start the timer, six 0's show up and
then six 1's, and > so forth... I also see 6 -'s and each
other segment of the LED light > up as well as just the 6 .'s.
During this cycle it won't respond to > the Power/Off button. > > I
remember someone else here had mentioned something about this issue > or
something. Is this indicative of a low-battery warning or what? Is >
there a separate low-battery indicator? > > Anyhow, this really sucks.
Taking the batteries out and then back in > seems to stop this from
happening a few times though. > > > -Doug >
Yeah it's the battery (that was my post you're referring to).
I got a new battery at Radio Shack for $4.19, though they can be bought
online from other places for 70 cents apiece (if you want 20 of them).
Tim --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > So for the past couple days I've been
experiencing some errors with my > gen-2 Stackmat (it's one of the
slightly newer models too). > > When I try to start the timer, six
0's show up and then six 1's, and > so forth... I also see 6
-'s and each other segment of the LED light > up as well as just
the 6 .'s. During this cycle it won't respond to > the
Power/Off button. > > I remember someone else here had mentioned
something about this issue > or something. Is this indicative of a
low-battery warning or what? Is > there a separate low-battery
indicator? > > Anyhow, this really sucks. Taking the batteries out and
then back in > seems to stop this from happening a few times though. > >
> -Doug >
5685. Re: One quintillion From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 11 Sep 2006 02:57:42 -0000
I can personally vouch for Ron on this one, about a week ago he sent me
a copy of his spreadsheet with all his learned cases and had me quiz him
on them for a few hours over yahoo messenger. We only made it through
750 quadrillion of them, since he had to go to work, but still I was
very impressed! I can personally vouch that Ron has perfect recall for
those 750 quadrillion cases, and I imagine his recall is the same for
the remaining 250 quadrillion, we just didn't have time to finish
that day. Ron good luck on the remaining 42 quintillion! We're all
rooting for you! ;-) Chris P.S. Wouldn't it be weird if someone
finished learning all 43 quintilltion cases, but was unable to
intuitively solve the cube, since they would just use long term memory
to solve any possible case? Talk about a very interesting form of irony
:-D I know Ron won't have that problem, since he has studied the
cube intuitively as well, but maybe after he publishes his method we
will see a sharp drop in intuitive solving record times on UWR :-( ---
In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...>
wrote: > > Hi guys, > > Today I finally finished memorizing optimal
solutions for one > quintillion different cube positions! > So now I
have a 1 in 43.2 chance in a competition to solve a cube in > under 21
moves. > > Still 42 quintillion cube positions to go, but I am very
happy. :-) > > Have fun, > > Ron >
5686. Re: One quintillion From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 11 Sep 2006 06:16:04 -0000
So how fast can you solve a 2x2 now? Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...>
wrote: > > Hi guys, > > Today I finally finished memorizing optimal
solutions for one > quintillion different cube positions! > So now I
have a 1 in 43.2 chance in a competition to solve a cube in > under 21
moves. > > Still 42 quintillion cube positions to go, but I am very
happy. :-) > > Have fun, > > Ron >
5687. Re: One quintillion From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 11 Sep 2006 11:35:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ron"
<ron@...> wrote: > > Hi guys, > > Today I finally finished memorizing
optimal solutions for one > quintillion different cube positions! > So
now I have a 1 in 43.2 chance in a competition to solve a cube in >
under 21 moves. > > Still 42 quintillion cube positions to go, but I am
very happy. :-) > > Have fun, > > Ron > Hi Ron, Prove it. Gilles.
5688. Re: One quintillion From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 11 Sep 2006 12:04:28 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > I can personally vouch for Ron on this one, about a week ago
he sent > me a copy of his spreadsheet with all his learned cases and
had me > quiz him on them for a few hours over yahoo messenger. We only
made > it through 750 quadrillion of them, since he had to go to work,
but > still I was very impressed! I want to see that spreadsheet. It has
to be rather, eh, big? You are either trying to be funny, or you have no
idea how big those numbers are. 750 quadrillion cases in a few hours,
WTF? > P.S. Wouldn't it be weird if someone finished learning all
43 > quintilltion cases, but was unable to intuitively solve the cube, >
since they would just use long term memory to solve any possible case?
That would be really weird indeed. > Talk about a very interesting form
of irony :-D I know Ron won't > have that problem, since he has
studied the cube intuitively as well, > but maybe after he publishes his
method we will see a sharp drop in > intuitive solving record times on
UWR :-( Maybe. I think Ron could be rather fast at BLD now? If he
doesn't know the case, just 1 or 2 set up-moves and then he can
solve it optimally. He should easily get sub-10 after a little practice,
if he really knows those cases perfectly. But I have a feeling he
doesn't. > > --- In speedsolvingrubikscube@yahoogroups.com,
"Ron" <ron@> wrote: > > > > Hi guys, > > > > Today I
finally finished memorizing optimal solutions for one > > quintillion
different cube positions! > > So now I have a 1 in 43.2 chance in a
competition to solve a cube in > > under 21 moves. > > > > Still 42
quintillion cube positions to go, but I am very happy. :-) > > > > Have
fun, > > > > Ron > > >
5689. Re: One quintillion From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 11 Sep 2006 13:33:57 -0000
Assuming you did that in a year, you must have memorized 31710 algs per
second. Good job going faster than some computer programs. --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > I can personally vouch for Ron on this one, about a week ago he sent
> me a copy of his spreadsheet with all his learned cases and had me >
quiz him on them for a few hours over yahoo messenger. We only made > it
through 750 quadrillion of them, since he had to go to work, but > still
I was very impressed! > > I can personally vouch that Ron has perfect
recall for those 750 > quadrillion cases, and I imagine his recall is
the same for the > remaining 250 quadrillion, we just didn't have
time to finish that day. > > Ron good luck on the remaining 42
quintillion! We're all rooting for > you! ;-) > > Chris > > P.S.
Wouldn't it be weird if someone finished learning all 43 >
quintilltion cases, but was unable to intuitively solve the cube, >
since they would just use long term memory to solve any possible case? >
Talk about a very interesting form of irony :-D I know Ron won't >
have that problem, since he has studied the cube intuitively as well, >
but maybe after he publishes his method we will see a sharp drop in >
intuitive solving record times on UWR :-( > > --- In
speedsolvingrubikscube@...m, "Ron" <ron@> wrote: > > > > Hi
guys, > > > > Today I finally finished memorizing optimal solutions for
one > > quintillion different cube positions! > > So now I have a 1 in
43.2 chance in a competition to solve a cube in > > under 21 moves. > >
> > Still 42 quintillion cube positions to go, but I am very happy. :-)
> > > > Have fun, > > > > Ron > > >
Hey everyone, Man that would totally suck if it was during the school
year. Remember, we all have final exams and such in the spring. :P
(Please be sometime around like the nationals date..) --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > > ----- Original Message ----- > From:
Ron van Bruchem > To: speedsolvingrubikscube@yahoogroups.com > Sent:
Sunday, September 10, 2006 9:36 AM > Subject: Re: [Speed cubing group]
Rubik's Worlds 2007 > > > Hi Chris, > > .date: Thu April 26 > > >
Is that a hint that the WC will probably take place in springtime? > > R
> > . > > > > > > > > [Non-text portions of this message have been
removed] >
5691. Re : [Speed cubing group] Re: Has anybody seen this guy? From: François Sechet <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 11 Sep 2006 14:51:51 +0100 (BST)
Hey, well, for all of you who don't know French (although, I agree,
it wouldn't be that hard to understand), the guy says
"there's a little trick to it of course" and he explains
on his profile he loves video editing. So... fake. Of course. F. -----
Message d'origine ---- De : Marcus Trujillo <m_trujillo_t@...> À
: speedsolvingrubikscube@yahoogroups.com Envoyé le : Dimanche, 10
Septembre 2006, 6h38mn 38s Objet : Re: [Speed cubing group] Re: Has
anybody seen this guy? i dont know that seemed pretty weak to me... i
also a agree that it is a strong possibility that it was a backwards
video megafrikkie <megafrikkie@ gmail.com> wrote: I guess this is a
solve he learned out of head, why doesn't he realy learn how to do
the cube....-sigh- --- In speedsolvingrubiksc ube@yahoogroups. com,
"Tim Reynolds" <timothy.reynolds2@ ...> wrote: > > *gasp*
that guy's amazing... > > And before anyone sees the username
(tim28) and accuses me of being > the "solver", no,
that's not me. > Anyway...7.90 seconds, 16 turns (U R U'
R' U' F' d y L y U R U' R' U' > F' U
F) = ~2 tps. Okay, that's relatively fast for that kind of > video.
Usually it's like the "Leyan imposter" video on
Letterman(?) > doing far less than 1 tps. > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "Bob Burton" <bob@> > wrote: > > > >
Sick solve. > > > > http://www.youtube. com/watch? v=r2NkTxJFtRg& NR
> > > > ~ Bob > > > ------------ --------- --------- --- How low will we
go? Check out Yahoo! Messengers low PC-to-Phone call rates. [Non-text
portions of this message have been removed] [Non-text portions of this
message have been removed]
I agree, I would want it around the summertime to ensure that I could go
but im not sure how that suits everyone else. Does the last few comments
on this ensure its going to be in Hungary?? Also, a good time in advance
would be nice. A trip like this would take a lot of planning. --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > Hey everyone, > > Man that would totally
suck if it was during the school year. > Remember, we all have final
exams and such in the spring. :P (Please > be sometime around like the
nationals date..) > > --- In speedsolvingrubikscube@yahoogroups.com,
Rune Wesström > <rune.wesstrom@> wrote: > > > > > > ----- Original
Message ----- > > From: Ron van Bruchem > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Sunday, September 10,
2006 9:36 AM > > Subject: Re: [Speed cubing group] Rubik's Worlds
2007 > > > > > > Hi Chris, > > > > .date: Thu April 26 > > > > > > Is
that a hint that the WC will probably take place in > springtime? > > >
> R > > > > . > > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > >
Indeed. I definitely can't go before graduation in late-May. ~ Bob
--- In speedsolvingrubikscube@yahoogroups.com, "chrisdzoan"
<chrisdzoan@...> wrote: > > I agree, I would want it around the
summertime to ensure that I > could go but im not sure how that suits
everyone else. Does the > last few comments on this ensure its going to
be in Hungary?? Also, > a good time in advance would be nice. A trip
like this would take a > lot of planning. > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" >
<linkpoke@> wrote: > > > > Hey everyone, > > > > Man that would
totally suck if it was during the school year. > > Remember, we all have
final exams and such in the spring. :P > (Please > > be sometime around
like the nationals date..) > > > > --- In speedsolvingrubikscube@...m,
Rune Wesström > > <rune.wesstrom@> wrote: > > > > > > > > > -----
Original Message ----- > > > From: Ron van Bruchem > > > To:
speedsolvingrubikscube@yahoogroups.com > > > Sent: Sunday, September 10,
2006 9:36 AM > > > Subject: Re: [Speed cubing group] Rubik's Worlds
2007 > > > > > > > > > Hi Chris, > > > > > > .date: Thu April 26 > > > >
> > > > > Is that a hint that the WC will probably take place in > >
springtime? > > > > > > R > > > > > > . > > > > > > > > > > > > > > > >
> > > > > > > > [Non-text portions of this message have been removed] >
> > > > >
5694. Re: One quintillion From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 11 Sep 2006 20:43:00 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > Assuming you did that in a year, you must
have memorized 31710 algs > per second. You're about a million
times out. That's about the rate for 10^12 algorithms, not 10^18.
>Good job going faster than some computer programs. > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@> wrote:
> > > > I can personally vouch for Ron on this one, about a week ago he
> sent > > me a copy of his spreadsheet with all his learned cases and
had me > > quiz him on them for a few hours over yahoo messenger. We
only > made > > it through 750 quadrillion of them, since he had to go
to work, but > > still I was very impressed! > > > > I can personally
vouch that Ron has perfect recall for those 750 > > quadrillion cases,
and I imagine his recall is the same for the > > remaining 250
quadrillion, we just didn't have time to finish that > day. > > > >
Ron good luck on the remaining 42 quintillion! We're all rooting >
for > > you! ;-) > > > > Chris > > > > P.S. Wouldn't it be weird if
someone finished learning all 43 > > quintilltion cases, but was unable
to intuitively solve the cube, > > since they would just use long term
memory to solve any possible > case? > > Talk about a very interesting
form of irony :-D I know Ron won't > > have that problem, since he
has studied the cube intuitively as > well, > > but maybe after he
publishes his method we will see a sharp drop in > > intuitive solving
record times on UWR :-( > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> wrote:
> > > > > > Hi guys, > > > > > > Today I finally finished memorizing
optimal solutions for one > > > quintillion different cube positions! >
> > So now I have a 1 in 43.2 chance in a competition to solve a > cube
in > > > under 21 moves. > > > > > > Still 42 quintillion cube positions
to go, but I am very > happy. :-) > > > > > > Have fun, > > > > > > Ron
> > > > > >
5695. Fixing a speedcube From: esp2mgsol <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Sep 2006 01:21:58 -0000
Hey guys, I really need some help. I bought a silicone lubricant spray,
and I used it on a 3x3x3 and a 4x4x4 cube. It lubed up the two cubes
perfectly. Then when I tried to lube a different 3x3x3 and while
re-lubing my 4x4x4, it made everything sticky and turn tightly. Is there
something I'm doing wrong or is it the spray? Also, does anyone
have any tips on how to remove the sticky adhesive from the original
stickers when changing them?
Work the silicone in, then let it dry. It makes the cube pretty hard to
turn sometimes when it's wet. Silicone works best when dry. When
removing stickers, I usually toss all the pieces in a bowl with water
and a little dish soap. After a very little amount of scrubbing with my
fingers, all the cubies are squeaky clean. Works well for me. -Chris On
9/11/06, esp2mgsol <no_reply@yahoogroups.com> wrote: > > Hey guys, I
really need some help. I bought a silicone lubricant > spray, and I used
it on a 3x3x3 and a 4x4x4 cube. It lubed up the two > cubes perfectly.
Then when I tried to lube a different 3x3x3 and while > re-lubing my
4x4x4, it made everything sticky and turn tightly. Is > there something
I'm doing wrong or is it the spray? Also, does anyone > have any
tips on how to remove the sticky adhesive from the original > stickers
when changing them? > > > [Non-text portions of this message have been
removed]
5697. Re: [Speed cubing group] Fixing a speedcube From: esp2mgsol <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Sep 2006 02:12:11 -0000
Thanks, I'll try the soap trick. However, for the lube, I'm
pretty sure I gave each side sufficient time to dry, about 15 - 20
minutes each. After I put it together, I tried playing with it for an
hour and it still wouldn't loosen. -Steve --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@...> wrote: > > Work the silicone in, then let it dry. It
makes the cube pretty hard to turn > sometimes when it's wet.
Silicone works best when dry. > > When removing stickers, I usually toss
all the pieces in a bowl with water > and a little dish soap. After a
very little amount of scrubbing with my > fingers, all the cubies are
squeaky clean. Works well for me. > > -Chris > > On 9/11/06, esp2mgsol
<no_reply@yahoogroups.com> wrote: > > > > Hey guys, I really need
some help. I bought a silicone lubricant > > spray, and I used it on a
3x3x3 and a 4x4x4 cube. It lubed up the two > > cubes perfectly. Then
when I tried to lube a different 3x3x3 and while > > re-lubing my 4x4x4,
it made everything sticky and turn tightly. Is > > there something
I'm doing wrong or is it the spray? Also, does anyone > > have any
tips on how to remove the sticky adhesive from the original > > stickers
when changing them? > > > > > > > > > [Non-text portions of this message
have been removed] >
5698. Re: [Speed cubing group] Fixing a speedcube From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 11 Sep 2006 19:20:13 -0700
I would caution you about immersing the corner pieces in water for an
extended period of time. The corner pieces are hollow and so water can
get through the panel and it's pretty hard to get out after it gets
in. But this is just in my experience. Other people may have success
with different methods. -Tyson On Sep 11, 2006, at 7:05 PM, Chris Hunt
wrote: > Work the silicone in, then let it dry. It makes the cube pretty
hard > to turn > sometimes when it's wet. Silicone works best when
dry. > > When removing stickers, I usually toss all the pieces in a bowl
with > water > and a little dish soap. After a very little amount of
scrubbing with > my > fingers, all the cubies are squeaky clean. Works
well for me. > > -Chris > > On 9/11/06, esp2mgsol
<no_reply@yahoogroups.com> wrote: > > > > Hey guys, I really need
some help. I bought a silicone lubricant > > spray, and I used it on a
3x3x3 and a 4x4x4 cube. It lubed up the > two > > cubes perfectly. Then
when I tried to lube a different 3x3x3 and > while > > re-lubing my
4x4x4, it made everything sticky and turn tightly. Is > > there
something I'm doing wrong or is it the spray? Also, does > anyone >
> have any tips on how to remove the sticky adhesive from the original >
> stickers when changing them? > > > > > > > > [Non-text portions of
this message have been removed] > > >
5699. Re: [Speed cubing group] Fixing a speedcube From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Sep 2006 06:34:32 -0000
Hi :-) On the same note. For those who buy/assemble diy kits/cubes i
don't see any reason to assemble the panel/caps for the corners.
The only reason might be if it's desired to have a slightly heavier
cube. In that case corners can be filled also ... Cheers! - Per > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > I would caution you about immersing the corner pieces in
water for an > extended period of time. The corner pieces are hollow and
so water can > get through the panel and it's pretty hard to get
out after it gets in. > > But this is just in my experience. Other
people may have success with > different methods. > > -Tyson > > On Sep
11, 2006, at 7:05 PM, Chris Hunt wrote: > > > Work the silicone in, then
let it dry. It makes the cube pretty hard > > to turn > > sometimes when
it's wet. Silicone works best when dry. > > > > When removing
stickers, I usually toss all the pieces in a bowl with > > water > > and
a little dish soap. After a very little amount of scrubbing with > > my
> > fingers, all the cubies are squeaky clean. Works well for me. > > >
> -Chris > > > > On 9/11/06, esp2mgsol <no_reply@yahoogroups.com>
wrote: > > > > > > Hey guys, I really need some help. I bought a
silicone lubricant > > > spray, and I used it on a 3x3x3 and a 4x4x4
cube. It lubed up the > > two > > > cubes perfectly. Then when I tried
to lube a different 3x3x3 and > > while > > > re-lubing my 4x4x4, it
made everything sticky and turn tightly. Is > > > there something
I'm doing wrong or is it the spray? Also, does > > anyone > > >
have any tips on how to remove the sticky adhesive from the original > >
> stickers when changing them? > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > >
5700. Re: Fixing a speedcube From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Sep 2006 06:53:58 -0000
Is it only the 4x4x4 that became tight? It shouldn't be tight from
the spray... but sticky sounds feasible. Make sure you assembled it
properly and didn't swap adjacent edges or something. Just a wild
guess... I could be completely wrong; I never had much experience with a
4x4x4 =X Darren --- In speedsolvingrubikscube@yahoogroups.com, esp2mgsol
<no_reply@...> wrote: > > Hey guys, I really need some help. I bought
a silicone lubricant > spray, and I used it on a 3x3x3 and a 4x4x4 cube.
It lubed up the two > cubes perfectly. Then when I tried to lube a
different 3x3x3 and while > re-lubing my 4x4x4, it made everything
sticky and turn tightly. Is > there something I'm doing wrong or is
it the spray? Also, does anyone > have any tips on how to remove the
sticky adhesive from the original > stickers when changing them? >
5701. Re: Fixing a speedcube From: esp2mgsol <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Sep 2006 07:20:14 -0000
The 4x4x4 just got sticky, more so than it was before I sprayed it. The
3x3x3 became tight... So much that I don't even want to look at it
anymore and just stick to the 4x4. -Steve --- In
speedsolvingrubikscube@yahoogroups.com, smgfreak_dk <no_reply@...>
wrote: > > Is it only the 4x4x4 that became tight? It shouldn't be
tight from the > spray... but sticky sounds feasible. Make sure you
assembled it > properly and didn't swap adjacent edges or
something. Just a wild > guess... I could be completely wrong; I never
had much experience with > a 4x4x4 =X > > Darren >
5702. Re: Fixing a speedcube From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Sep 2006 07:30:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, esp2mgsol
<no_reply@...> wrote: > The 4x4x4 just got sticky, more so than it
was before I sprayed it. > The 3x3x3 became tight... So much that I
don't even want to look at > it anymore and just stick to the 4x4.
Perhaps you used TOO MUCH lube? (I've had that problem!) Try wiping
most of it off, and see if that helps. Mike
5703. Re: Fixing a speedcube From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Sep 2006 07:53:13 -0000
Scotch tape works really well to remove the sticky stuff left on the
cube from the original stickers. --- In speedsolvingrubikscube@...m,
esp2mgsol <no_reply@...> wrote: > > Hey guys, I really need some
help. I bought a silicone lubricant > spray, and I used it on a 3x3x3
and a 4x4x4 cube. It lubed up the two > cubes perfectly. Then when I
tried to lube a different 3x3x3 and while > re-lubing my 4x4x4, it made
everything sticky and turn tightly. Is > there something I'm doing
wrong or is it the spray? Also, does anyone > have any tips on how to
remove the sticky adhesive from the original > stickers when changing
them? >
I'm looking for advice for my third revision of my K4 method
description. The first two basically consisted of more
fingertrick-friendly algs and slight changes (two centres at the start
and first layer on D during E slice solving). Now I've come to
realise that using a more F3L style system may be quicker to complete
the edges. If I leave out corners when making the first layer, I end up
with a fat cross. (Centers and 4 cross pieces solved). What is the
general idea for this? Solve a corner and half an edge like F2L then put
the other half in with a commutator? Or something more sinister.
I've switched to using an F3L style system, and my times are about
teh same right now, since I don't know F2L, I don't think i
can take advantage of it as well, but in time I hope it to be a better
alternative. If it does pan out better, I'll publish my findings on
my site. Also, I'm still looking for a better last layer. Currently
it takes me 3/4 algs with an average type of recognition. Thanks again,
~Thom
5705. Re: [Speed cubing group] Fixing a speedcube From: "armorforsleepnj" <armorforsleepnj@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Sep 2006 16:14:57 -0000
I use baby oil. Apply baby oil to a napkin and it'll take the
sticker junk right off. It really does work magic.
A while ago I believe Alexander Ooms and David Barr compiled a program
for practising LL-algorithms (OLl+PLL and COLL/ZBLL). The program had a
timer and a picture of the LL scramble and could take you LL average. I
believe it was called something like "LL trainer" but I
can't find it. Do any of you direct me to it or send it to me?
/Dennis www.cubeloop.com <http://www.cubeloop.com/> [Non-text
portions of this message have been removed]
5707. N Perm. From: "Ryan Patricio" <ryn_patricio@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Sep 2006 22:50:24 -0000
Hey guys, I've been asked about this permution alot so here it is.
Z (U'RU) R'U'(B'R'B) U R U'R'U
R'F R F' (17) Very lengthy I know..but I prefer this alg over
any that I've encountered. You could also use the self-inverse,
which is equally as fast. Credits to Richard Patterson for the 1st half
of the alg ; ) Ryan
5708. Re: N Perm. From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Sep 2006 23:33:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Patricio"
<ryn_patricio@...> wrote: > > Z (U'RU)
R'U'(B'R'B) U R U'R'U R'F R F'
(17) > > Very lengthy I know..but I prefer this alg over any that
I've > encountered. You could also use the self-inverse, which is
equally as > fast. Mmh, have trouble regripping fast for the
(B'R'B). How fast can you do it? And have you tried this one?
R' U R U' R' F' U' F R U R' F R'
F' R U' R Helps to tilt the cube to the left during the alg. I
like to never regrip with left hand and only pull U' with it every
now and then. Stefan
5709. Re: Fixing a speedcube From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Sep 2006 23:35:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, esp2mgsol
<no_reply@... > wrote: > > Hey guys, I really need some help. I
bought a silicone lubricant > spray, and I used it on a 3x3x3 and a
4x4x4 cube. It lubed up the two > cubes perfectly. Then when I tried to
lube a different 3x3x3 and while > re-lubing my 4x4x4, it made
everything sticky and turn tightly. Is > there something I'm doing
wrong or is it the spray? Also, does anyone > have any tips on how to
remove the sticky adhesive from the original > stickers when changing
them? > What types are your cubes, which ones got sticky, what's
your spray? Stefan
5710. Re: N Perm. From: "Ryan Patricio" <ryn_patricio@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Sep 2006 01:13:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Patricio" >
<ryn_patricio@> wrote: > > > > Z (U'RU)
R'U'(B'R'B) U R U'R'U R'F R F'
(17) > > > > Very lengthy I know..but I prefer this alg over any that
I've > > encountered. You could also use the self-inverse, which is
equally > as > > fast. > > Mmh, have trouble regripping fast for the
(B'R'B). How fast can you do > it? > > And have you tried this
one? > R' U R U' R' F' U' F R U R' F
R' F' R U' R > Helps to tilt the cube to the left during
the alg. I like to never > regrip with left hand and only pull U'
with it every now and then. > > Stefan > Mmh, have trouble regripping
fast for the (B'R'B). How fast can you do it? For
(B'R'B) I would rotate x' so that (B'R'B)
becomes (U'R'U). Wacth carefully though. Right after the U in
(U'R'U) you will see an F2L pair. That pair happens to be on
my of faster F2L pair. That is why I use this particular alg. My
execution time is somewhere below sub 2.5 sec. R' U R U'
R' F' U' F R U R' F R' F' R U' R
sounds promising ; ) Ryan
I also used to use coloured electrical tape as it was preferable to the
Rubik's stickers
(http://speedcuber.blogspot.com/2004/09/re-stickering-rubiks-cubes.html),
but once I tried CubeSmith stickers I never went back to electrical
tape. I have experimented with many things (Rubik's stickers,
electrical tape, nail polish) and CubeSmith stickers are THE BEST option
for re-stickering that I have tried!! :) Jasmine On Thu, 7 Sep 2006
19:25:06 -0700, "Billy at Comcast" <billygard@...> said: >
> > I would recommend getting colored electrician's tape and
cutting > > > them into squares. > > And how does it compare to
cubesmith's? > > I've so far been my own cubesmith. So I
don't know how good replacement > stickers can be. I just know how
well the electrician's tape is. And they > tend to stick as firmly
as any I tried. Even the original cube stickers > tend to slide around
as if the gumming were still wet. > > > > > [Non-text portions of this
message have been removed] > -- http://www.fastmail.fm - Access all of
your messages and folders wherever you are
Or this? http://members.chello.nl/~a.ooms4/LL-trainer1.9.zip -Chris On
9/12/06, Chris Hunt <huntca@...> wrote: > > This? > >
http://t2.technion.ac.il/~syuripe/PLLRT.zip<http://t2.technion.ac.il/%7Esyuripe/PLLRT.zip>
> > -Chris > > On 9/12/06, Dennis Nilssson <massimo@...> wrote: > > >
> A while ago I believe Alexander Ooms and David Barr compiled a program
> > for > > practising LL-algorithms (OLl+PLL and COLL/ZBLL). The
program had a > > timer > > and a picture of the LL scramble and could
take you LL average. I > > believe it > > was called something like
"LL trainer" but I can't find it. Do any of > > you > >
direct me to it or send it to me? > > > > /Dennis > > > >
www.cubeloop.com <http://www.cubeloop.com/> > > > > [Non-text
portions of this message have been removed] > > > > > > > > [Non-text
portions of this message have been removed]
This? http://t2.technion.ac.il/~syuripe/PLLRT.zip -Chris On 9/12/06,
Dennis Nilssson <massimo@...> wrote: > > A while ago I believe
Alexander Ooms and David Barr compiled a program > for > practising
LL-algorithms (OLl+PLL and COLL/ZBLL). The program had a timer > and a
picture of the LL scramble and could take you LL average. I believe > it
> was called something like "LL trainer" but I can't find
it. Do any of you > direct me to it or send it to me? > > /Dennis > >
www.cubeloop.com <http://www.cubeloop.com/> > > [Non-text portions of
this message have been removed] > > > [Non-text portions of this message
have been removed]
5714. Re: N Perm. From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Sep 2006 11:27:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Patricio"
<ryn_patricio@...> wrote: > > Hey guys, > > I've been asked
about this permution alot so here it is. > > Z (U'RU)
R'U'(B'R'B) U R U'R'U R'F R F'
(17) > > Very lengthy I know..but I prefer this alg over any that
I've > encountered. You could also use the self-inverse, which is
equally as > fast. Credits to Richard Patterson for the 1st half of the
alg ; ) > > Ryan > I use this alg: z [R'] U' (R D')
(R2' U R') (U' D) (R D') (R2' U R') D
Without big mistakes easily sub-2 :) - Johannes Laire
5715. Re: [Speed cubing group] Re: N Perm. From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Sep 2006 08:44:33 -0700
On Sep 13, 2006, at 4:27, Johannes Laire wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Patricio" >
<ryn_patricio@...> wrote: >> >> Hey guys, >> >> I've been asked
about this permution alot so here it is. >> >> Z (U'RU)
R'U'(B'R'B) U R U'R'U R'F R F'
(17) >> >> Very lengthy I know..but I prefer this alg over any that
I've >> encountered. You could also use the self-inverse, which is
equally as >> fast. Credits to Richard Patterson for the 1st half of the
alg ; ) >> >> Ryan >> > > I use this alg: z [R'] U' (R
D') (R2' U R') (U' D) (R D') (R2' U
R') D > > Without big mistakes easily sub-2 :) I do L U L' U L
U2 L' B U2 F' U B' U' F U' B U' B'
(18), or Sune + Bob. http://lar5.com/cube/270/zAA.html - - - - - - - - -
- - - "You can't keep blaming yourself. Just blame yourself
once, and move on." -- Homer J. Simpson Lars Petrus - lars@...
http://lar5.com
5716. I Want a Big Novelty Cube From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Sep 2006 16:12:09 -0000
Does anyone here have one of those really gigantic novelty cubes (3x3)
they they are willing to part with? I need one for educational purposes,
and would like to buy it off ya. -Doug
I use a F3L very close to your method. I 2 centers, like you. then I
keep those on my R&L faces. solve four edges(cross) plus two edges
that will not be in my LL. I then solve the rest of the centers on the U
face, I put the 6 solved edges on the R&L faces:not on the U side.
then solve the first three layers "semi-fridrich". my F3L are
quicker for me, but my LL needs alot of attention. I have tried just
pairing up the last edges, then OLL/PLL, but that defeats the purpose of
the F3L (avoiding parity). I have also COLL/edge cycle. Eric ps. if this
explination doesn't make sense let me know. --- thomkirjava
<snkenjoi@...> wrote: > I'm looking for advice for my third
revision of my > K4 method > description. The first two basically
consisted of > more > fingertrick-friendly algs and slight changes (two
> centres at the start > and first layer on D during E slice solving). >
> Now I've come to realise that using a more F3L style > system may
be > quicker to complete the edges. If I leave out > corners when making
the > first layer, I end up with a fat cross. (Centers and > 4 cross
pieces > solved). What is the general idea for this? Solve a > corner
and half an > edge like F2L then put the other half in with a >
commutator? Or > something more sinister. > > I've switched to
using an F3L style system, and my > times are about teh > same right
now, since I don't know F2L, I don't > think i can take >
advantage of it as well, but in time I hope it to be > a better
alternative. > > If it does pan out better, I'll publish my
findings > on my site. > > Also, I'm still looking for a better
last layer. > Currently it takes me > 3/4 algs with an average type of
recognition. > > Thanks again, > > ~Thom > > > >
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
> Or this? > > http://members.chello.nl/~a.ooms4/LL-trainer1.9.zip
Exactly what I was asking for, thanks /Dennis www.cubeloop.com
5719. [Speed cubing group] Re: Darn i need cubes fast :-S (and fast
cubes :-P) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Sep 2006 23:11:52 -0000
Hi :-s Darnnn ... I had just glued 2 of my 5x5x5s and was cubing
happily. Then yet again the cube goes bazzzzongas, and i sit there with
lots of cubies in my hands and on my lap. Yes, u guessed it. A rivet
broke again :-( It's the 2nd 5x5x5 that suffers from snapped rivet
within a few weeks. And i only have one loose (and glued) 5x5x5 to use
now. This sucks big time!! Gilles could u bring that core u mentioned
before? U are coming to Euro 2006 right? At least i want to test it out.
Mind u, the core is the part that decides if a 5x5x5 is any good or not,
unless it's eastsheen of course. And folks guess the thickness of
the rivet! Only about 1.5 mm at the point where mine have broken. Seems
the grooves that are made to prevent them from sliding out have a severe
design flaw :-( IMHO the rivets should be about 1 mm thicker!! There is
ample space in the design to do this actually. ***sighsssssss*** -Per >
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Hi Per, > > Actually I
have a spare-parts 5x5x5 cube. > Maybe I could sell you the core center
if you are interested. > But I have no idea of the shipping costs. > >
Would you like me to take some information ? > > Bye ! > Gilles. > >
2006/8/7, Per Kristen Fredlund <aspiring_to_love@...>: > > > > Hi
Gunnar! > > > > U didn't read properly what was broken on my 2
cubes ;-) In both > > cases it is parts of the core that is broken. I
actually have plenty > > of normal spare parts both for 4x4x4 and 5x5x5
cubes :-) If > > cubesmith really is selling 5x5x5 cores that's new
information for > > me. > > > > Hmm ... > > > > - Per > > > > >--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Gunnar Krig" > > > > <gunkr520@>
wrote: > > > > > > Hi, Per! > > > > > > Why don't you order
replacment parts from cubesmith.com. When I > > order > > > from there I
got my stuff in a week or so. > > > > > > /Gunnar > > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Per Kristen > > Fredlund" > > >
<aspiring_to_love@> wrote: > > > > > > > > Hey !! > > > > > > > > Bad
bad bad news ... My 2 best 5x5x5 cubes are broken. On one > > > > the
"cap" sitting below on of the middle centers broke (plastic >
> > > breakage). This was a good while ago. On the other, one of the > >
rivets > > > > snapped and the cube literally exploded in my face. This
is so > > sad :-o > > > > I soon need to start practising seriously for
Paris and a 5x5x5 > > takes > > > > almost forever to break in. Im not
sure what to do now. I have > > one > > > > more 5x5x5 i might try to
fix by tightening the rivets. I also > > have > > > > really bad
4x4x4's that are far too loose. My only good cube is > > my diy > >
> > 3x3x3 ... huhu ... And i don't even care that much for 3x3x3 >
> > > speeding ... grrrr ... > > > > > > > > *sniff* > > > > > > > > -
Per > > > > > > > > > > > > > > > > [Non-text portions of this message
have been removed] >
I am considering going. How much would it be from Colorado USA for a
round trip flight? And about $100/day? If we could split a room 2,3, or
even 4 ways, it would be under $50 for the room, and food, heck, $20
would be plenty. I'd like the dates and exact location as well.
Anything before late May is out the question for me too. Pat
http://www.cleancomputerhelp.com<about:blank>
http://www.pjk.has.it<http://www.pjk.has.it/> ----- Original Message
----- From: Bob Burton<mailto:bob@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, September 11, 2006 12:50 PM Subject: Re: [Speed cubing
group] Rubik's Worlds 2007 Indeed. I definitely can't go
before graduation in late-May. ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"chrisdzoan" <chrisdzoan@...> wrote: > > I agree, I would
want it around the summertime to ensure that I > could go but im not
sure how that suits everyone else. Does the > last few comments on this
ensure its going to be in Hungary?? Also, > a good time in advance would
be nice. A trip like this would take a > lot of planning. > > > > > ---
In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"Timothy Sun" > <linkpoke@> wrote: > > > > Hey everyone, >
> > > Man that would totally suck if it was during the school year. > >
Remember, we all have final exams and such in the spring. :P > (Please >
> be sometime around like the nationals date..) > > > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
Rune Wesström > > <rune.wesstrom@> wrote: > > > > > > > > > -----
Original Message ----- > > > From: Ron van Bruchem > > > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> > > Sent: Sunday, September 10, 2006 9:36 AM > > > Subject: Re: [Speed
cubing group] Rubik's Worlds 2007 > > > > > > > > > Hi Chris, > > >
> > > .date: Thu April 26 > > > > > > > > > Is that a hint that the WC
will probably take place in > > springtime? > > > > > > R > > > > > > .
> > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > [Non-text portions of this
message have been removed]
----- Original Message ----- From: PJK Sports Cards To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, September 14,
2006 1:50 AM Subject: Re: [Speed cubing group] Rubik's Worlds 2007
I am considering going. How much would it be from Colorado USA for a
round trip flight? And about $100/day? If we could split a room 2,3, or
even 4 ways, it would be under $50 for the room, and food, heck, $20
would be plenty. I'd like the dates and exact location as well.
Anything before late May is out the question for me too. Pat 1e prijs:
Reis voor twee personen naar Budapest, met deelname aan het
Wereldkampioenschap 2007 aldaar (3e/4e kwartaal 2007), R [Non-text
portions of this message have been removed]
5722. Re: [Speed cubing group] Rubik's Worlds 2007 From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 14 Sep 2006 09:38:04 +0200
If you can read Dutch, go to the Dutch National Championship page. It
says that the winner wins a trip to the World Championship 2007 which
will take place during the 3rd or the 4rth quarter in 2007. This answers
your questions. Gilles. [Non-text portions of this message have been
removed]
5723. Re: [Speed cubing group] Re: Darn i need cubes fast :-S (and fast
cubes :-P) From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 14 Sep 2006 09:41:28 +0200
You are lucky I check my emails today cause I won't come back home
until after European Championship. I'm setting off for Polish Open
today. So I'll take it, no problem. See you ! Gilles. 2006/9/14,
Per Kristen Fredlund <aspiring_to_love@...>: > > Hi :-s > > Darnnn
... > > I had just glued 2 of my 5x5x5s and was cubing happily. Then yet
> again the cube goes bazzzzongas, and i sit there with lots of cubies >
in my hands and on my lap. Yes, u guessed it. A rivet broke again :-( >
> It's the 2nd 5x5x5 that suffers from snapped rivet within a few >
weeks. And i only have one loose (and glued) 5x5x5 to use now. This >
sucks big time!! > > Gilles could u bring that core u mentioned before?
U are coming to > Euro 2006 right? At least i want to test it out. Mind
u, the core is > the part that decides if a 5x5x5 is any good or not,
unless it's > eastsheen of course. > > And folks guess the
thickness of the rivet! Only about 1.5 mm at the > point where mine have
broken. Seems the grooves that are made to > prevent them from sliding
out have a severe design flaw :-( IMHO the > rivets should be about 1 mm
thicker!! There is ample space in the > design to do this actually. > >
***sighsssssss*** > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > >
> Hi Per, > > > > Actually I have a spare-parts 5x5x5 cube. > > Maybe I
could sell you the core center if you are interested. > > But I have no
idea of the shipping costs. > > > > Would you like me to take some
information ? > > > > Bye ! > > Gilles. > > > > 2006/8/7, Per Kristen
Fredlund <aspiring_to_love@...>: > > > > > > Hi Gunnar! > > > > > > U
didn't read properly what was broken on my 2 cubes ;-) In both > >
> cases it is parts of the core that is broken. I actually have > plenty
> > > of normal spare parts both for 4x4x4 and 5x5x5 cubes :-) If > > >
cubesmith really is selling 5x5x5 cores that's new information >
for > > > me. > > > > > > Hmm ... > > > > > > - Per > > > > > > >--- In
>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > 40yahoogroups.com>, > > > "Gunnar
Krig" > > > > > > <gunkr520@> wrote: > > > > > > > > Hi, Per! >
> > > > > > > Why don't you order replacment parts from
cubesmith.com. When I > > > order > > > > from there I got my stuff in a
week or so. > > > > > > > > /Gunnar > > > > > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > 40yahoogroups.com>, > > > "Per
Kristen > > > Fredlund" > > > > <aspiring_to_love@> wrote: > > >
> > > > > > > Hey !! > > > > > > > > > > Bad bad bad news ... My 2 best
5x5x5 cubes are broken. On one > > > > > the "cap" sitting
below on of the middle centers broke > (plastic > > > > > breakage).
This was a good while ago. On the other, one of > the > > > rivets > > >
> > snapped and the cube literally exploded in my face. This is > so > >
> sad :-o > > > > > I soon need to start practising seriously for Paris
and a > 5x5x5 > > > takes > > > > > almost forever to break in. Im not
sure what to do now. I > have > > > one > > > > > more 5x5x5 i might try
to fix by tightening the rivets. I > also > > > have > > > > > really
bad 4x4x4's that are far too loose. My only good cube > is > > > my
diy > > > > > 3x3x3 ... huhu ... And i don't even care that much
for 3x3x3 > > > > > speeding ... grrrr ... > > > > > > > > > > *sniff* >
> > > > > > > > > - Per > > > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > >
[Non-text portions of this message have been removed]
5724. Polish Open - Live From: "gillesvdp" <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 14 Sep 2006 08:35:16 -0000
If you have some free time this week-end, you can have a look at the
Polish Open LIVE. Just look here for more information :
http://www.speedcubing.com.pl/champ_eng.htm Bye ! Gilles.
5725. Slamming the Stackmat too Hard From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 14 Sep 2006 15:33:39 -0000
As I just found out, if you slam a stackmat (gen 2) hard enough it is
possible to force the inside battery to *lose contact* and lose the time
and have the display cycle 6 digits like I had explained in my previous
post about stackmats. This is after I replaced with a fresh new battery,
and I can repeat this phenomenon too. Did anyone else know about this?
Any other explainations? So be careful. Anyhow it was a good time, I am
thinking perhaps 2:03 on the 5x5 sadly enough :(. BTW the new battery
cost me about $5, they are like $0.75 if you buy in bulk though. CR2032
are also quite popular for motherboards too as I just found out. -Doug
5726. Any Cubers in Philadelphia area? From: "striderxo" <striderxo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 14 Sep 2006 21:34:00 -0000
Hi, my name is Stanley and I'm currently a student at Drexel
University in Philadelphia. I was looking for any cubers that can help
me smooth out my cube or want to just practice sometime. :]
5727. Re: [Speed cubing group] Any Cubers in Philadelphia area? From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 14 Sep 2006 14:41:05 -0700
How far are you from UPenn? The only one I can think of in that area is
Marcus Stuhr. Dan Lo lives somewhere around there, but in New Jersey, so
maybe 45 minutes from UPenn. -Tyson On 9/14/06, striderxo
<striderxo@...> wrote: > > Hi, my name is Stanley and I'm
currently a student at Drexel > University in Philadelphia. I was
looking for any cubers that can help > me smooth out my cube or want to
just practice sometime. :] > > > [Non-text portions of this message have
been removed]
5728. Re: [Speed cubing group] Any Cubers in Philadelphia area? From: "Evan Gates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 14 Sep 2006 14:56:40 -0700
Hey, I'm in Pittsburgh at Carnegie Mellon. So if you're ever
out on this side of PA let me know. At this point I don't know
if/when I'll ever be over there. -Evan On 9/14/06, Tyson Mao
<tyson.mao@...> wrote: > > How far are you from UPenn? The only one I
can think of in that area is > Marcus Stuhr. Dan Lo lives somewhere
around there, but in New Jersey, so > maybe 45 minutes from UPenn. > >
-Tyson > > > On 9/14/06, striderxo <striderxo@...
<striderxo%40yahoo.com>> wrote: > > > > Hi, my name is Stanley and
I'm currently a student at Drexel > > University in Philadelphia. I
was looking for any cubers that can help > > me smooth out my cube or
want to just practice sometime. :] > > > > > > > > [Non-text portions of
this message have been removed] > > > [Non-text portions of this message
have been removed]
5729. Re: Any Cubers in Philadelphia area? From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 15 Sep 2006 00:57:31 -0000
I live roughly an hour away. I'm in New Brunswick, NJ at Rutgers. ~
Bob --- In speedsolvingrubikscube@yahoogroups.com, "striderxo"
<striderxo@...> wrote: > > Hi, my name is Stanley and I'm
currently a student at Drexel > University in Philadelphia. I was
looking for any cubers that can help > me smooth out my cube or want to
just practice sometime. :] >
5730. Re: Any Cubers in Philadelphia area? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 15 Sep 2006 01:20:30 -0000
http://www.frappr.com/speedcubers
5731. Re: Fixing a speedcube From: esp2mgsol <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 15 Sep 2006 04:54:49 -0000
The two cubes that got sticky were both made by "winning
moves". I think they're starting to loosen up again though...
I'm not quite sure if it was the lube or not, it was a generic
brand, so maybe next time I'll pick up another type and try again.
Steve --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, esp2mgsol <no_reply@ > >
wrote: > > > > Hey guys, I really need some help. I bought a silicone
lubricant > > spray, and I used it on a 3x3x3 and a 4x4x4 cube. It lubed
up the > two > > cubes perfectly. Then when I tried to lube a different
3x3x3 and > while > > re-lubing my 4x4x4, it made everything sticky and
turn tightly. Is > > there something I'm doing wrong or is it the
spray? Also, does > anyone > > have any tips on how to remove the sticky
adhesive from the original > > stickers when changing them? > > > > What
types are your cubes, which ones got sticky, what's your spray? > >
Stefan >
5732. (very off topic) I need 4D help From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 15 Sep 2006 08:31:40 -0000
Hi everyone, This is a completely off topic math post, but I wanted to
post here since I know there are a lot of math people here. I am trying
to review and get back into calculus and am having troubles on this one
problem. The problem is that I want to be able to write the equation of
a 3D space that contains 4 given points in 4 spacial dimensions. As an
analog I decided to try finding the equation of a plane that contains 3
points in 3 spacial dimensions and try to expand on that idea. I chose
the points (2,3,4) ; (1,5,3) ; (-2,-2,-2) completely randomly. My method
was to use vectors for this. I found 2 vectors in this plane using
(-2,-2,-2) as the vertex point of both vectors. My vectors were
<2+2,3+2,4+2> and <1+2,5+2,3+2> giving me <4,5,6> and
<3,7,5> I then used the cross product to find a vector perpendicular
to both those two vectors in this plane. For the cross product I got the
vector <-17,-2,13> I then setup the equation of the plane to be the
set of all vectors starting at the point (-2,-2,-2) and ending at the
point (x,y,z) that are perpendicular to the vector I got by taking the
cross product of the two vectors in the plane. I used the dot product
for this. This gives me: <-17,-2,13> * <x+2,y+2,z+2> = 0
-17x-34-2y-4+13z+26=0 -17x-2y+13z=12 And checking that last equation I
found it contained all 3 points I started with. --------------- Ok now
my question is how should I extend this to 4 spatial dimensions? Say I
am given the points (1,2,4,5) ; (-2,3,0,-4) ; (1,2,3,4) ; (-1,- 2,5,-2)
Can I approach this the same way? Should I use two points and find the
vector between them? Then use the other two points and find the vector
between them. Then find the cross product of those two vectors. Then
find the set of all vectors based at one of the points I am given to the
point (x,y,z,w) such that the dot product of that vector and the one I
got by doing the cross product is 0? Basically exactly what I did for
the 3D version and trying to find a plane in 3D space? Thanks for any
help. I am absolutely completely and utterly fascinated by the 4th
spatial dimension, but I have a lot to learn in terms of how to do math
in that dimension. Thanks again, Chris
5733. Re: Slamming the Stackmat too Hard From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 15 Sep 2006 09:41:44 -0000
Maybe CubeSmith should start stocking those batteries. He could buy in
bulk, sell them at a profit, and we'd still save money.
wouldn't be a big seller i'm sure as the batteries seem to
last a long time, but they also could sit in a box a long time while the
inventory is sold over time. just a thought... happy cubing --Kirk ---
In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > As I just found out, if you slam a stackmat (gen 2) hard
enough it is > possible to force the inside battery to *lose contact*
and lose the > time and have the display cycle 6 digits like I had
explained in my > previous post about stackmats. This is after I
replaced with a fresh > new battery, and I can repeat this phenomenon
too. > > Did anyone else know about this? > > Any other explainations? >
> So be careful. > > Anyhow it was a good time, I am thinking perhaps
2:03 on the 5x5 sadly > enough :(. BTW the new battery cost me about $5,
they are like $0.75 > if you buy in bulk though. CR2032 are also quite
popular for > motherboards too as I just found out. > > > -Doug >
5734. Re: (very off topic) I need 4D help From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 15 Sep 2006 09:41:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > I chose the points (2,3,4) ; (1,5,3) ; (-2,-2,-2) completely
> randomly. Here's my coward's way (for people who don't
know much about cross products in higher dimensions) to do it: We want
a, b, c, d so that ax+by+cz=d. Now enter the points: A) 2a + 3b + 4c = d
B) 1a + 5b + 3c = d C) -2a - 2b - 2c = d E=2A-B) 7b + 2c = d F=2B+C) 8b
+ 4c = 3d 2E+F) 6b = -d Let's assume d=6, then b=-1. Using E you
get c = (d-7b)/2 = (6+7)/2 = 13/2 Let's assume d=12, then b=-2 and
c=13. Using B you get a = d - 5b - 3c = 12 + 10 - 39 = -17 So you end up
with (a,b,c,d) = (-17,-2,13,12) Same as yours. And I'm sure you can
extend this to higher dimensions easily. And if you drop the syntax
overhead and write it as a matrix it would be less writing/typing. > Can
I approach this the same way? Should I use two points and find > the
vector between them? Then use the other two points and find the > vector
between them. Then find the cross product of those two > vectors. Mhh,
how do you find the cross product of two 4D vectors? If you can go this
way at all, I think it would rather involve taking *three* vectors, e.g.
from one of your points to the other three. Also have a look here:
http://de.wikipedia.org/wiki/Kreuzprodukt#Verallgemeinerung Cheers!
Stefan
Just had to give a little more praise to Chris and cubesmith.com.
Excellent products, speedy delivery, great service and awesome price :)
Terje [Non-text portions of this message have been removed]
5736. Re: (very off topic) I need 4D help From: giraffeboy13 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 15 Sep 2006 11:29:41 -0000
Chris, I've never actually had a full calculus course but i did
have to teach myself calculus for the summer program i did this summer
on quantum mechanics. Now, i don't know the perfect answer to your
question but i was talking to my old chemistry teacher one and he said
that you could "take the derivative of something, and end up with a
different dimension." Those are his exact words so make of them
what you will. Perhaps you should integrate "something?" I
don't really understand it, but maybe it could help you. Also in
quantum mechanics one ends up with a lot of multidimensional spaces. In
that sense i believe that you are going about it the right way. We dealt
with them by using vectors, and translating them from one set of axes to
another, so instead of doing that translate them from one spacial
dimension to the other. How have you defined the fourth dimension? Hope
i don't just sound like an idiot with all this. It's an
interesting question though. ~John H.~ -- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Hi everyone, > > This is a completely off topic math post, but I
wanted to post here > since I know there are a lot of math people here.
> > I am trying to review and get back into calculus and am having >
troubles on this one problem. > > The problem is that I want to be able
to write the equation of a 3D > space that contains 4 given points in 4
spacial dimensions. > > As an analog I decided to try finding the
equation of a plane that > contains 3 points in 3 spacial dimensions and
try to expand on that > idea. > > I chose the points (2,3,4) ; (1,5,3) ;
(-2,-2,-2) completely > randomly. > > My method was to use vectors for
this. I found 2 vectors in this > plane using (-2,-2,-2) as the vertex
point of both vectors. > > My vectors were <2+2,3+2,4+2> and
<1+2,5+2,3+2> giving me > <4,5,6> and <3,7,5> > > I then used
the cross product to find a vector perpendicular to both > those two
vectors in this plane. For the cross product I got the > vector >
<-17,-2,13> > > I then setup the equation of the plane to be the set
of all vectors > starting at the point (-2,-2,-2) and ending at the
point (x,y,z) > that are perpendicular to the vector I got by taking the
cross > product of the two vectors in the plane. I used the dot product
for > this. > > This gives me: > <-17,-2,13> * <x+2,y+2,z+2> = 0 >
-17x-34-2y-4+13z+26=0 > -17x-2y+13z=12 > > And checking that last
equation I found it contained all 3 points I > started with. > >
--------------- > > Ok now my question is how should I extend this to 4
spatial > dimensions? > > Say I am given the points (1,2,4,5) ;
(-2,3,0,-4) ; (1,2,3,4) ; (-1,- > 2,5,-2) > > Can I approach this the
same way? Should I use two points and find > the vector between them?
Then use the other two points and find the > vector between them. Then
find the cross product of those two > vectors. Then find the set of all
vectors based at one of the > points I am given to the point (x,y,z,w)
such that the dot product > of that vector and the one I got by doing
the cross product is 0? > Basically exactly what I did for the 3D
version and trying to find a > plane in 3D space? > > Thanks for any
help. I am absolutely completely and utterly > fascinated by the 4th
spatial dimension, but I have a lot to learn > in terms of how to do
math in that dimension. > > Thanks again, > Chris >
5737. Re: Any Cubers in Philadelphia area? From: "azndlo15" <azndlo15@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 15 Sep 2006 11:38:21 -0000
Hey, Yeah, I live in South Jersey, mayabe 45 mins. from Drexel but I
won't be home until the end of term. ~Dan Lo --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > http://www.frappr.com/speedcubers >
5738. Re: (very off topic) I need 4D help From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 15 Sep 2006 12:37:56 -0000
I would do just like you Stefan, except that a 4D plane is defined by
the equation ax + by + cz + dw = e. w being the 4th axis. If are
interested in using vectors well you can do the following: Assume 4
points A, B, C and D in the 4th dimension. You can compute 3 vectors
from those points e.g.: r = <AB>, u = <AC> and v = <AD>. Their
cross-product (see http://en.wikipedia.org/wiki/Cross_product -> higher
dimensions) will compute a perpendicular vector of the plane given by
A,B,C and D. Let's call that vector n. You can just take (a b c d)
= n. And e can be found by replacing A coordinates into the plane
equation. I hope I haven't made any mistakes, and I hope it is
quite clear. Sven PS:
http://en.wikipedia.org/wiki/Plane_%28mathematics%29 might give you some
insights why (a b c d) is in the same direction as n. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote:
> > > > I chose the points (2,3,4) ; (1,5,3) ; (-2,-2,-2) completely > >
randomly. > > Here's my coward's way (for people who
don't know much about cross > products in higher dimensions) to do
it: > > We want a, b, c, d so that ax+by+cz=d. Now enter the points: > >
A) 2a + 3b + 4c = d > B) 1a + 5b + 3c = d > C) -2a - 2b - 2c = d > >
E=2A-B) 7b + 2c = d > F=2B+C) 8b + 4c = 3d > > 2E+F) 6b = -d > >
Let's assume d=6, then b=-1. Using E you get > c = (d-7b)/2 =
(6+7)/2 = 13/2 > > Let's assume d=12, then b=-2 and c=13. Using B
you get > a = d - 5b - 3c = 12 + 10 - 39 = -17 > > So you end up with >
(a,b,c,d) = (-17,-2,13,12)
5739. Re: Any Cubers in Philadelphia area? From: "Chris Parlette" <cparlett@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 15 Sep 2006 12:47:59 -0000
David Barr and I live down in Maryland, but that's a probably a
couple hours away. Let us know if you guys are ever meeting up, we might
be able to make the trip. -Chris Parlette --- In
speedsolvingrubikscube@yahoogroups.com, "azndlo15"
<azndlo15@...> wrote: > > Hey, > > Yeah, I live in South Jersey,
mayabe 45 mins. from Drexel but I won't > be home until the end of
term. > > ~Dan Lo > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > <pochmann@> wrote: > > > >
http://www.frappr.com/speedcubers > > >
5740. Re: (very off topic) I need 4D help From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 15 Sep 2006 13:10:54 -0000
For the sake of completeness I just did an example (with the little help
of matlab): A, B, C and D were randomly drawn: A = [ 0.9501 0.2311
0.6068 0.4860 ] B = [ 0.8913 0.7621 0.4565 0.0185 ] C = [ 0.8214 0.4447
0.6154 0.7919 ] D = [ 0.9218 0.7382 0.1763 0.4057 ] I computed AB, AC,
AD r = B-A = [ -0.0588 0.5310 -0.1504 -0.4675 ] u = C-A = [ -0.1287
0.2136 0.0086 0.3060 ] v = D-A = [ -0.0283 0.5071 -0.4306 -0.0803 ] I
did the "cross-product" using the matrix notation (see
http://en.wikipedia.org/wiki/Cross_product): n = det( [ i j k l ], r, u,
v) = 0.0887*i + 0.0309*j + 0.0277*k + 0.0150*k (with i, j, k and l being
the unit vectors corresponding to the axis). Thus n = [ 0.0887 0.0309
0.0277 0.0150 ]. I then tested that n*<0A> = n*<OB> = n*<OC> =
n*<OD> = 0.1155. With O being the orign O = [ 0 0 0 0 ]. Thus the
plane equation is n*[x y z w] = 0.1155. I hope it clarifies my previous
explanation... Sven --- In speedsolvingrubikscube@yahoogroups.com,
sgowal <no_reply@...> wrote: > > I would do just like you Stefan,
except that a 4D plane is defined by > the equation ax + by + cz + dw =
e. w being the 4th axis. > > If are interested in using vectors well you
can do the following: > > Assume 4 points A, B, C and D in the 4th
dimension. You can compute 3 > vectors from those points e.g.: r =
<AB>, u = <AC> and v = <AD>. Their > cross-product (see
http://en.wikipedia.org/wiki/Cross_product -> > higher dimensions) will
compute a perpendicular vector of the plane > given by A,B,C and D.
Let's call that vector n. > > You can just take (a b c d) = n. And
e can be found by replacing A > coordinates into the plane equation. > >
I hope I haven't made any mistakes, and I hope it is quite clear. >
> Sven > > PS: http://en.wikipedia.org/wiki/Plane_%28mathematics%29
might give > you some insights why (a b c d) is in the same direction as
n.
5741. Re: (very off topic) I need 4D help From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 15 Sep 2006 15:14:32 -0000
Yep, that's how you do it... although I wouldn't consider this
a calculus problem at all. Perhaps a Linear Algebra problem really. ---
In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...>
wrote: > > For the sake of completeness I just did an example (with the
little > help of matlab): > > A, B, C and D were randomly drawn: > > A =
[ 0.9501 0.2311 0.6068 0.4860 ] > B = [ 0.8913 0.7621 0.4565 0.0185 ] >
C = [ 0.8214 0.4447 0.6154 0.7919 ] > D = [ 0.9218 0.7382 0.1763 0.4057
] > > I computed AB, AC, AD > > r = B-A = [ -0.0588 0.5310 -0.1504
-0.4675 ] > u = C-A = [ -0.1287 0.2136 0.0086 0.3060 ] > v = D-A = [
-0.0283 0.5071 -0.4306 -0.0803 ] > > I did the "cross-product"
using the matrix notation (see >
http://en.wikipedia.org/wiki/Cross_product): > > n = det( [ i j k l ],
r, u, v) = 0.0887*i + 0.0309*j + 0.0277*k + > 0.0150*k (with i, j, k and
l being the unit vectors corresponding to > the axis). Thus n = [ 0.0887
0.0309 0.0277 0.0150 ]. > > I then tested that n*<0A> = n*<OB> =
n*<OC> = n*<OD> = 0.1155. With O > being the orign O = [ 0 0 0 0
]. > > Thus the plane equation is n*[x y z w] = 0.1155. > > I hope it
clarifies my previous explanation... > > Sven > > --- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@> > wrote: >
> > > I would do just like you Stefan, except that a 4D plane is defined
by > > the equation ax + by + cz + dw = e. w being the 4th axis. > > > >
If are interested in using vectors well you can do the following: > > >
> Assume 4 points A, B, C and D in the 4th dimension. You can compute 3
> > vectors from those points e.g.: r = <AB>, u = <AC> and v =
<AD>. Their > > cross-product (see
http://en.wikipedia.org/wiki/Cross_product -> > > higher dimensions)
will compute a perpendicular vector of the plane > > given by A,B,C and
D. Let's call that vector n. > > > > You can just take (a b c d) =
n. And e can be found by replacing A > > coordinates into the plane
equation. > > > > I hope I haven't made any mistakes, and I hope it
is quite clear. > > > > Sven > > > > PS:
http://en.wikipedia.org/wiki/Plane_%28mathematics%29 might give > > you
some insights why (a b c d) is in the same direction as n. >
Hello group =) I hope this post get to you because I tried to post here
before with no succes. I'm trying a new an pretty effective F2L I
named Freeslice-F2L or FS- F2L. For more information about the method
take a look at my page: http://members.chello.se/solgrop/kub/fs_f2l.htm
Does anyone of you use this method alredy or is it brand new? Any speedy
cober who likes to give it a serious try? I'm not fast and
therefore I can not really know if it is "wery good" or just
"good", "woks" or "not good" (the problem
for me is recognition time but that is always the problem, no matter the
method =) // Kenneth
5743. Re: (very off topic) I need 4D help From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 15 Sep 2006 18:40:04 -0000
Aaaaaah ok I get it now. I was being dumb, I didn't realize that a
cross product in 4 dimensions needs 3 vectors, since you need the
determinant of the matrix [i j k l a b c d e f g h m n o p ] with
vectors <a,b,c,d>; <e,f,g,h>; <m,n,o,p> and i, j, k, l being
the four unit vectors in 4 spacial dimensions (at least that's the
analog to how I find the cross product of 2 vectors in 3 dimensions).
Also Stefan I really like your way of just treating it as a system of
equations, which if I'm not mistaken is really what you do if
you're finding the cross product anyway, or at least something very
very similar. Alright thanks everyone, I think I understand now. Chris
Wouldn't F2B be faster than two cross pieces + four F2L pairs? ---
In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > > Hello group =) > > I hope
this post get to you because I tried to post here before with no >
succes. > > I'm trying a new an pretty effective F2L I named
Freeslice-F2L or FS- > F2L. > > For more information about the method
take a look at my page: > >
http://members.chello.se/solgrop/kub/fs_f2l.htm > > Does anyone of you
use this method alredy or is it brand new? > > Any speedy cober who
likes to give it a serious try? I'm not fast and > therefore I can
not really know if it is "wery good" or > just
"good", "woks" or "not good" (the problem
for me is recognition > time but that is always the problem, no matter
the method =) > > // Kenneth >
5745. Re: (very off topic) I need 4D help (thank you all!) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 15 Sep 2006 19:52:39 -0000
Hey everone, I got it! I took the four points (1,2,4,5); (-2,3,0,-4);
(1,2,3,4); (-1,-2,5,-2) I used the point (-2,3,0,-4) as the vertex of my
three vectors in this 3D space. My three vectors were then: u =
<1+2,2-3,4-0,5+4> = <3,-1,4,9> v = <1+2,2-3,3-0,4+4> =
<3,-1,3,8> w = <-1+2,-2-3,5-0,-2+4> = <1,-5,5,2> I then did the
cross product (I just like using the cross product for some reason) u x
v x w. I don't know if that is the correct notation for crossing 3
vectors in 4 dimensions, but I set it up as the determinant of the
following matrix: [i j k l 3 -1 4 9 3 -1 4 9 1 -5 5 2] where i,j,k,l are
the unit vectors in the x, y, z, w axes respectively. I checked that
wikipedia article, and I'm a bit confused that they say the binary
cross product doesn't have a direct analog in higher dimensions, so
I guess this operation is really the wedge product?? Working out the
cross(wedge?) product I got the vector <-28,-14,- 14,14> which I
rewrote as 14*<-2,-1,-1,1>. The method I used was to expand by
minors. I then want to find the set of all vectors that begin at the
point (-2,3,0,-4) and end at the point (x,y,z,w) and are perpendicular
to the vector <-2,-1,-1,1>. I did this with the dot product by:
<-2,-1,-1,1> * <x+2,y-3,z,w+4> = 0 -2x - 4 - y + 3 -z + w + 4 = 0
-2x - y - z + w = -3 And I tested all 4 points I started with and this
3D space contains all 4 points! Yay! Yay again! Thanks for the help
everyone, that absolutely answered my question! Chris
5746. Re: Any Cubers in Philadelphia area? From: "armorforsleepnj" <armorforsleepnj@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 15 Sep 2006 21:14:33 -0000
I moved out here into Reading, PA about a year ago from Jackson New
Jersey, where Great Adventure is. I have a few friends that are
attending rutgers. Doesnt rutgers have the highest STD rate in the
country? --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <bob@...> wrote: > > I live roughly an hour away.
I'm in New Brunswick, NJ at Rutgers. > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, "striderxo" >
<striderxo@> wrote: > > > > Hi, my name is Stanley and I'm
currently a student at Drexel > > University in Philadelphia. I was
looking for any cubers that can help > > me smooth out my cube or want
to just practice sometime. :] > > >
5747. Re: Freeslice F2L From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 15 Sep 2006 21:34:26 -0000
Hi :-) It would be easier to understand if the pictures were working :-)
-Per > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > > Hello group =) > > I hope
this post get to you because I tried to post here before with no >
succes. > > I'm trying a new an pretty effective F2L I named
Freeslice-F2L or FS- > F2L. > > For more information about the method
take a look at my page: > >
http://members.chello.se/solgrop/kub/fs_f2l.htm > > Does anyone of you
use this method alredy or is it brand new? > > Any speedy cober who
likes to give it a serious try? I'm not fast and > therefore I can
not really know if it is "wery good" or > just
"good", "woks" or "not good" (the problem
for me is recognition > time but that is always the problem, no matter
the method =) > > // Kenneth >
Hey guys, Is it decided that there won't be a US Nationals this
next year (2007)? If we get enough people interested, would we be able
to get that setup, Tyson? I'd definitely be interested in going if
we can gather enough to do it. Patrick ----- Original Message -----
From: Kenneth Gustavsson<mailto:kenneth@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, September 15, 2006 12:10 PM Subject: [Speed cubing group]
Freeslice F2L Hello group =) I hope this post get to you because I tried
to post here before with no succes. I'm trying a new an pretty
effective F2L I named Freeslice-F2L or FS- F2L. For more information
about the method take a look at my page:
http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm>
Does anyone of you use this method alredy or is it brand new? Any speedy
cober who likes to give it a serious try? I'm not fast and
therefore I can not really know if it is "wery good" or just
"good", "woks" or "not good" (the problem
for me is recognition time but that is always the problem, no matter the
method =) // Kenneth [Non-text portions of this message have been
removed]
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > It would
be easier to understand if the pictures were working :-) > > -Per > Hi
Per =) It's probably something with your browser. The page is plain
HTML + Jelineks AnimCube applet and it works for me and others. //
Kenneth
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > Wouldn't F2B be faster than two cross
pieces + four F2L pairs? > Hi Thom =) If you are a Roux solver like you
then that maybe true I assume but not if you are used to do cross-pairs.
Here you also get some more freedom to use empty faces if you have not
yet put any pair on the F or B side.
Patrick, U.S. Nationals is generally held every 2 years. Having yearly
nationals comptitions could be cool though. I definitely think that
there is enough interest to make it happen every year. Finding
organizational participation would be the next challenge. Frank PJK
Sports Cards <pjksportscards@...> wrote: Hey guys, Is it decided that
there won't be a US Nationals this next year (2007)? If we get
enough people interested, would we be able to get that setup, Tyson?
I'd definitely be interested in going if we can gather enough to do
it. Patrick ----- Original Message ----- From: Kenneth
Gustavsson<mailto:kenneth@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, September 15, 2006 12:10 PM Subject: [Speed cubing group]
Freeslice F2L Hello group =) I hope this post get to you because I tried
to post here before with no succes. I'm trying a new an pretty
effective F2L I named Freeslice-F2L or FS- F2L. For more information
about the method take a look at my page:
http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm>
Does anyone of you use this method alredy or is it brand new? Any speedy
cober who likes to give it a serious try? I'm not fast and
therefore I can not really know if it is "wery good" or just
"good", "woks" or "not good" (the problem
for me is recognition time but that is always the problem, no matter the
method =) // Kenneth [Non-text portions of this message have been
removed] --------------------------------- Get your email and more,
right on the new Yahoo.com [Non-text portions of this message have been
removed]
Yes, I know. But disreguarding previous experience, wouldn't you
say F2B would be more efficient? What would you say? There's no
point learning this if you could learn a faster way. Discuss. ;) ~Thom
--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > Wouldn't F2B be faster than two cross
pieces + four F2L pairs? > > > > Hi Thom =) > > If you are a Roux solver
like you then that maybe true I assume but not > if you are used to do
cross-pairs. Here you also get some more freedom > to use empty faces if
you have not yet put any pair on the F or B side. >
I'm sorry, but the applet does not work for me either. -Chris On
9/15/06, Kenneth Gustavsson <kenneth@...> wrote: > > Hi Per =) > >
It's probably something with your browser. The page is plain HTML +
> Jelineks AnimCube applet and it works for me and others. > > //
Kenneth > [Non-text portions of this message have been removed]
5754. Re: (very off topic) I need 4D help (thank you all!) From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 15 Sep 2006 23:31:06 -0000
It is still called "cross product", wedge product is for
something much more advanced. Something in the study of Differential
Forms and Homological Algebra. It can be used to find the volume of
certain things... I guess if you define it a specific way than it could
be similar to this, but it's typically reserved for something more
general and formalized. That word brought back some aweful memories for
me... -Doug --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > Hey everone, > > I got it! I took the four
points (1,2,4,5); (-2,3,0,-4); (1,2,3,4); > (-1,-2,5,-2) > > I used the
point (-2,3,0,-4) as the vertex of my three vectors in > this 3D space.
> > My three vectors were then: > > u = <1+2,2-3,4-0,5+4> =
<3,-1,4,9> > v = <1+2,2-3,3-0,4+4> = <3,-1,3,8> > w =
<-1+2,-2-3,5-0,-2+4> = <1,-5,5,2> > > I then did the cross product
(I just like using the cross product > for some reason) u x v x w. I
don't know if that is the correct > notation for crossing 3 vectors
in 4 dimensions, but I set it up as > the determinant of the following
matrix: > > [i j k l > 3 -1 4 9 > 3 -1 4 9 > 1 -5 5 2] > > where i,j,k,l
are the unit vectors in the x, y, z, w axes > respectively. I checked
that wikipedia article, and I'm a bit > confused that they say the
binary cross product doesn't have a > direct analog in higher
dimensions, so I guess this operation is > really the wedge product?? >
> Working out the cross(wedge?) product I got the vector <-28,-14,- >
14,14> which I rewrote as 14*<-2,-1,-1,1>. The method I used was to >
expand by minors. > > I then want to find the set of all vectors that
begin at the point > (-2,3,0,-4) and end at the point (x,y,z,w) and are
perpendicular to > the vector <-2,-1,-1,1>. > > I did this with the
dot product by: > > <-2,-1,-1,1> * <x+2,y-3,z,w+4> = 0 > -2x - 4 -
y + 3 -z + w + 4 = 0 > -2x - y - z + w = -3 > > And I tested all 4
points I started with and this 3D space contains > all 4 points! Yay! >
> Yay again! Thanks for the help everyone, that absolutely answered > my
question! > > Chris >
Kenneth Gustavsson wrote: > It's probably something with your
browser. The page is plain HTML + > Jelineks AnimCube applet and it
works for me and others. There's a mistake in the HTML: <applet
code="AnimCube.class" codebase="E:\Solgrop\Bin" ...
codebase should not point to the user's E drive. -- Ryan Heise
http://www.ryanheise.com/cube/
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > Kenneth Gustavsson wrote: > > > It's probably something
with your browser. The page is plain HTML + > > Jelineks AnimCube applet
and it works for me and others. > > There's a mistake in the HTML:
> > <applet code="AnimCube.class"
codebase="E:\Solgrop\Bin" ... > > codebase should not point to
the user's E drive. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ > Thank's Ryan. I fix it right away
so you gus can see the stuff =) // Kenneth
Hey Frank, Yeah, I heard that they were once every 2 years. But with the
growing number of speedcubers coming about, maybe we should make it a
yearly thing. Reply here if you would be interested. Tyson, if you read
this, please give us your input on it. Thanks Patrick ----- Original
Message ----- From: Frank Morris<mailto:ephem825@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, September 15, 2006 4:27 PM Subject: Re: [Speed cubing
group] Rubiks Nationals Patrick, U.S. Nationals is generally held every
2 years. Having yearly nationals comptitions could be cool though. I
definitely think that there is enough interest to make it happen every
year. Finding organizational participation would be the next challenge.
Frank PJK Sports Cards
<pjksportscards@...<mailto:pjksportscards@...>> wrote: Hey guys,
Is it decided that there won't be a US Nationals this next year
(2007)? If we get enough people interested, would we be able to get that
setup, Tyson? I'd definitely be interested in going if we can
gather enough to do it. Patrick ----- Original Message ----- From:
Kenneth Gustavsson<mailto:kenneth@...<mailto:kenneth@...>> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
Sent: Friday, September 15, 2006 12:10 PM Subject: [Speed cubing group]
Freeslice F2L Hello group =) I hope this post get to you because I tried
to post here before with no succes. I'm trying a new an pretty
effective F2L I named Freeslice-F2L or FS- F2L. For more information
about the method take a look at my page:
http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm><http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm>>
Does anyone of you use this method alredy or is it brand new? Any speedy
cober who likes to give it a serious try? I'm not fast and
therefore I can not really know if it is "wery good" or just
"good", "woks" or "not good" (the problem
for me is recognition time but that is always the problem, no matter the
method =) // Kenneth [Non-text portions of this message have been
removed] --------------------------------- Get your email and more,
right on the new Yahoo.com [Non-text portions of this message have been
removed] [Non-text portions of this message have been removed]
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > Yes, I know. But disreguarding previous
experience, wouldn't you say > F2B would be more efficient? What
would you say? > > There's no point learning this if you could
learn a faster way. > > Discuss. > > ;) > > ~Thom > > If it's
easier to find the pieces using F2B than this, then of course you are
rigth. But I'm not so sure about that, I tried a block method
similair to Ryan's method before and I had more problems finding
the pieces then than I have using FS-F2L, (that because had to find
three pices in every moment then, now I only need to find two). But that
block method is not* F2B, so I can't say for sure =) * My method
was: 3 times 1x2x2, last FL edge when possible, last pair using VH //
Kenneth
It's a neat idea. Just try it for a while, see how fast you can
get. --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > > Hello group =) > > I hope
this post get to you because I tried to post here before with no >
succes. > > I'm trying a new an pretty effective F2L I named
Freeslice-F2L or FS- > F2L. > > For more information about the method
take a look at my page: > >
http://members.chello.se/solgrop/kub/fs_f2l.htm > > Does anyone of you
use this method alredy or is it brand new? > > Any speedy cober who
likes to give it a serious try? I'm not fast and > therefore I can
not really know if it is "wery good" or > just
"good", "woks" or "not good" (the problem
for me is recognition > time but that is always the problem, no matter
the method =) > > // Kenneth >
If Nationals are held yearly, that means I HAVE to go. You want me to be
poor, don't you! :p ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards"
<pjksportscards@...> wrote: > > Hey Frank, > Yeah, I heard that they
were once every 2 years. But with the growing number of speedcubers
coming about, maybe we should make it a yearly thing. Reply here if you
would be interested. Tyson, if you read this, please give us your input
on it. Thanks > Patrick > > > ----- Original Message ----- > From: Frank
Morris<mailto:ephem825@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> Sent: Friday, September 15, 2006 4:27 PM > Subject: Re: [Speed cubing
group] Rubiks Nationals > > > Patrick, > > U.S. Nationals is generally
held every 2 years. Having yearly nationals comptitions could be cool
though. I definitely think that there is enough interest to make it
happen every year. Finding organizational participation would be the
next challenge. > > Frank > > PJK Sports Cards
<pjksportscards@...<mailto:pjksportscards@...>> wrote: > Hey guys,
> Is it decided that there won't be a US Nationals this next year
(2007)? If we get enough people interested, would we be able to get that
setup, Tyson? I'd definitely be interested in going if we can
gather enough to do it. > Patrick > > ----- Original Message ----- >
From: Kenneth Gustavsson<mailto:kenneth@...<mailto:kenneth@...>> >
To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
> Sent: Friday, September 15, 2006 12:10 PM > Subject: [Speed cubing
group] Freeslice F2L > > Hello group =) > > I hope this post get to you
because I tried to post here before with no > succes. > > I'm
trying a new an pretty effective F2L I named Freeslice-F2L or FS- > F2L.
> > For more information about the method take a look at my page: > >
http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm><http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm>>
> > Does anyone of you use this method alredy or is it brand new? > >
Any speedy cober who likes to give it a serious try? I'm not fast
and > therefore I can not really know if it is "wery good" or
> just "good", "woks" or "not good" (the
problem for me is recognition > time but that is always the problem, no
matter the method =) > > // Kenneth > > [Non-text portions of this
message have been removed] > > > --------------------------------- > Get
your email and more, right on the new Yahoo.com > > [Non-text portions
of this message have been removed] > > > > > > [Non-text portions of
this message have been removed] >
5761. Re: [Speed cubing group] Polish Open - Live From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 16 Sep 2006 10:09:22 +0200
Can anybody tell, how to install SopCast Softwary? R ----- Original
Message ----- From: gillesvdp To: speedsolvingrubikscube@yahoogroups.com
Sent: Thursday, September 14, 2006 10:35 AM Subject: [Speed cubing
group] Polish Open - Live If you have some free time this week-end, you
can have a look at the Polish Open LIVE. Just look here for more
information : http://www.speedcubing.com.pl/champ_eng.htm Bye ! Gilles.
[Non-text portions of this message have been removed]
5762. Re: Polish Open - Live From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Sep 2006 11:36:37 -0000
You can download SopCast from http://download.sopcast.com Unzip it and
execute the installation program. You might have to restart Internet
Explorer. Also, it only works under Internet Explorer... no Firefox :-(
Sven --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > Can anybody tell, how to install
SopCast Softwary? > R
5763. Re: [Speed cubing group] Re: Polish Open - Live From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 16 Sep 2006 14:16:30 +0200
Thank you! R ----- Original Message ----- From: sgowal To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, September 16,
2006 1:36 PM Subject: [Speed cubing group] Re: Polish Open - Live You
can download SopCast from http://download.sopcast.com Unzip it and
execute the installation program. You might have to restart Internet
Explorer. Also, it only works under Internet Explorer... no Firefox :-(
Sven --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > Can anybody tell, how to install
SopCast Softwary? > R [Non-text portions of this message have been
removed]
5764. looking for a post From: "frsechet" <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Sep 2006 12:53:11 -0000
Hi, I'm looking for a video someone (can't remember who) made
a few months ago (perhaps around March?) about blindfolded algorithms,
especially corner orientations and stuff. Or maybe I just dreamt that,
but if anyone knows what I'm talking about, please please please...
Thanks! François
For people going to la Villette next week, there's a free show with
fireworks (on the 22th and 23th) near the venue.
http://www.villette.com/manif/manif.aspx?id=990
http://www.groupef.com/indexflash.html But you may prefer a night walk
through the center of Paris, or go to the Eiffel tower, superb at night.
Gilles.
5766. Re: [Speed cubing group] Polish Open - Live From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 16 Sep 2006 20:39:42 +0200
What happened to you in 5x5x5! R ----- Original Message ----- From:
gillesvdp To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday,
September 14, 2006 10:35 AM Subject: [Speed cubing group] Polish Open -
Live If you have some free time this week-end, you can have a look at
the Polish Open LIVE. Just look here for more information :
http://www.speedcubing.com.pl/champ_eng.htm Bye ! Gilles. [Non-text
portions of this message have been removed]
Hi, its my first day on these message boards, im 17 and i live in New
Jersey, USA. Does anyway have any tips for a slow cuber like myself, ive
been cubing for about a month now and i avg 1:41 seconds, any tips on
solving the f2l faster, specifically with corner/edge pairs, or anything
else in general? thanks
where in new jersey? my best advice would be come to rutgers at 9pm on a
tuesday night for a cube club meeting. lol ~ bob --- In
speedsolvingrubikscube@yahoogroups.com, "kbear1124"
<kbear1124@...> wrote: > > Hi, its my first day on these message
boards, im 17 and i live in New > Jersey, USA. Does anyway have any tips
for a slow cuber like myself, > ive been cubing for about a month now
and i avg 1:41 seconds, any tips > on solving the f2l faster,
specifically with corner/edge pairs, or > anything else in general?
thanks >
This idea is nice. I once played with it but never saw how to make it
usefull after F2B, now I do. But maybe you shouldn't see it as
Fridrich extension. I see, and try using it for a inbetween step to
switch from Fridrich to Roux. Instead of fixing the slice, you can also
make the top corners and solve the last step like a roux. So you have
almost a complete roux solve, exept it is more Fridrich like... Anyway,
I'm trying to make that fast for myself, so if I master this I can
go for more complicated block building as a pure Roux solver. Just my
thoughts.... Erik --- In speedsolvingrubikscube@yahoogroups.com,
"Kenneth Gustavsson" <kenneth@...> wrote: > > Hello group
=) > > I hope this post get to you because I tried to post here before
with no > succes. > > I'm trying a new an pretty effective F2L I
named Freeslice-F2L or FS- > F2L. > > For more information about the
method take a look at my page: > >
http://members.chello.se/solgrop/kub/fs_f2l.htm > > Does anyone of you
use this method alredy or is it brand new? > > Any speedy cober who
likes to give it a serious try? I'm not fast and > therefore I can
not really know if it is "wery good" or > just
"good", "woks" or "not good" (the problem
for me is recognition > time but that is always the problem, no matter
the method =) > > // Kenneth >
Yes, you can do as Roux if you like. But I don't see it as a Roux
variaton, you are newer more than a [M]-move away from using your usual
Fridrich F2L alg. I alredy know most ELL's and for CLL I can use my
usual last step + some 2x2x2 algs and I learned a few new cases, (less
than 10 to go for both steps together) so that's my main reason for
going M-slice, CLL + ELL after F2B. But I now also trying to use a
extended version of CLL where I orinet the LL-edges when solving the CLL
in SOME cases using: setup M or M' + usual alg + restore F2L (Ex,
Sune: r U R' U R U2 r', vary the M-move and also reverse or
mirror the alg and you got more cases). It's a good idéa to use
FS-F2L as a inbetween for going from Fridrich to Roux. I wish you good
luck with trying it out =) // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > This idea is nice. I once played with it
but never saw how to make it > usefull after F2B, now I do. But maybe
you shouldn't see it as > Fridrich extension. I see, and try using
it for a inbetween step to > switch from Fridrich to Roux. Instead of
fixing the slice, you can > also make the top corners and solve the last
step like a roux. So you > have almost a complete roux solve, exept it
is more Fridrich like... > Anyway, I'm trying to make that fast for
myself, so if I master this I > can go for more complicated block
building as a pure Roux solver. > Just my thoughts.... > Erik > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" > <kenneth@> wrote: > > > > Hello group =) > > > > I
hope this post get to you because I tried to post here before with no >
> succes. > > > > I'm trying a new an pretty effective F2L I named
Freeslice-F2L or FS- > > F2L. > > > > For more information about the
method take a look at my page: > > > >
http://members.chello.se/solgrop/kub/fs_f2l.htm > > > > Does anyone of
you use this method alredy or is it brand new? > > > > Any speedy cober
who likes to give it a serious try? I'm not fast and > > therefore
I can not really know if it is "wery good" or > > just
"good", "woks" or "not good" (the problem
for me is recognition > > time but that is always the problem, no matter
the method =) > > > > // Kenneth > > >
5771. hits amazing but feedback disappointing From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 17 Sep 2006 17:30:46 +0100 (BST)
After a long time I just visited strangepuzzle.com to watch some new
videos. I was surprised to see so many hits on all my 42 videos, but no
one has given me any feedback on how I can improve further. You all
know, I am a lone cuber in this part of the world. When I was learning
new, I was in peak mood to learn and practice. But, having learnt the
fundamentals and reached certain level, I should have some new ideas and
suggestions to try. Plz post your comments on my videos so that I can
try new ideas and eliminate my mistakes etc to keep/continue cubing.
J.Bernett Orlando --------------------------------- Find out what India
is talking about on - Yahoo! Answers India Send FREE SMS to your
friend's mobile from Yahoo! Messenger Version 8. Get it NOW
[Non-text portions of this message have been removed]
I basically learned by watching other quicker videos, and working off
them. ----- Original Message ----- From: JohnLouis
Louis<mailto:pjlmem@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Sunday, September 17, 2006 10:30 AM Subject: [Speed cubing group]
hits amazing but feedback disappointing After a long time I just visited
strangepuzzle.com to watch some new videos. I was surprised to see so
many hits on all my 42 videos, but no one has given me any feedback on
how I can improve further. You all know, I am a lone cuber in this part
of the world. When I was learning new, I was in peak mood to learn and
practice. But, having learnt the fundamentals and reached certain level,
I should have some new ideas and suggestions to try. Plz post your
comments on my videos so that I can try new ideas and eliminate my
mistakes etc to keep/continue cubing. J.Bernett Orlando
--------------------------------- Find out what India is talking about
on - Yahoo! Answers India Send FREE SMS to your friend's mobile
from Yahoo! Messenger Version 8. Get it NOW [Non-text portions of this
message have been removed] [Non-text portions of this message have been
removed]
Awsome, you've gotten it on a website. Kirjava and I already
developed it. We've just been busy. It's actually even more
interesting. We made all the images, all the algs (RMU subset), we made
NMCMLL recognition cases, and we made CMLL Algs. Had we the time,
we'd of published it =P Great job anyway. But what we did was
optimize it into RUM' moves or 2-gen :) Which is very fast. A lot
of cases though. Sorta mad to see that somebody else beat us to it. Oh
well =P Good luck, I've been busy, and I decided to just BLD like
crazy, and Kirjava's already fast, so we put the date off. --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > Yes, you can do as Roux if you like. But I
don't see it as a Roux > variaton, you are newer more than a
[M]-move away from using your > usual Fridrich F2L alg. I alredy know
most ELL's and for CLL I can > use my usual last step + some 2x2x2
algs and I learned a few new > cases, (less than 10 to go for both steps
together) so that's my main > reason for going M-slice, CLL + ELL
after F2B. But I now also trying > to use a extended version of CLL
where I orinet the LL-edges when > solving the CLL in SOME cases using:
setup M or M' + usual alg + > restore F2L (Ex, Sune: r U R' U
R U2 r', vary the M-move and also > reverse or mirror the alg and
you got more cases). > > It's a good idéa to use FS-F2L as a
inbetween for going from Fridrich > to Roux. I wish you good luck with
trying it out =) > > // Kenneth > > > --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie" >
<megafrikkie@> wrote: > > > > This idea is nice. I once played with
it but never saw how to make > it > > usefull after F2B, now I do. But
maybe you shouldn't see it as > > Fridrich extension. I see, and
try using it for a inbetween step to > > switch from Fridrich to Roux.
Instead of fixing the slice, you can > > also make the top corners and
solve the last step like a roux. So > you > > have almost a complete
roux solve, exept it is more Fridrich like... > > Anyway, I'm
trying to make that fast for myself, so if I master > this I > > can go
for more complicated block building as a pure Roux solver. > > Just my
thoughts.... > > Erik > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" >
> <kenneth@> wrote: > > > > > > Hello group =) > > > > > > I hope
this post get to you because I tried to post here before > with no > > >
succes. > > > > > > I'm trying a new an pretty effective F2L I
named Freeslice-F2L or > FS- > > > F2L. > > > > > > For more information
about the method take a look at my page: > > > > > >
http://members.chello.se/solgrop/kub/fs_f2l.htm > > > > > > Does anyone
of you use this method alredy or is it brand new? > > > > > > Any speedy
cober who likes to give it a serious try? I'm not fast > and > > >
therefore I can not really know if it is "wery good" or > > >
just "good", "woks" or "not good" (the
problem for me is > recognition > > > time but that is always the
problem, no matter the method =) > > > > > > // Kenneth > > > > > >
Do you use Fridrich F2L? If so, make sure you know how the algs work,
don't just memorize the algs like you would for the last layer.
Looking ahead is the key. No matter how fast you are, you always need to
look ahead more. Practice makes perfect. For the last layer, learn a
four look last layer if you do not already know it. Typically you would
do orient edges (3 algs), orient corners (7 algs), permute corners (1
alg), and permute edges (1 alg). From there, you can transition to three
and eventually, two look last layer as you get faster. -Alexei
Well, how could I know =P My way to this Idéa was the 4x4x4, there my
first metod was to do F3L as triplets. First I built the D-center then I
started to put down all edge/edge/corner and center/center/edge triplets
around it. My first improvment was to leave one CCE as keyhole for
building the triplets. After a while I found I could save even more
moves to leave both F-side CCE's as keyholes. Then I started to do
the botomm center R,L and B CCE's and then the four EEC's and
end it by puting down the last two CCE's on the F-side. Then I
started to do the first four centers first and then add the trhee edges
below them and after that the four EEC's, end as before. By then,
about two moths ago I showed my brother my method and also took up a
3x3x3 and said "it's also possible to do for a 3x". My
brother replied "develop a method then". But I did'n give
it much thougt then... After a while I started to leave both F and
B-sides ad keyholes for the 4x4x4 and 5x5x5 and soon realised the
D-center had to go =) // Kenneth BTW: Started a litte page about my CLL
extension, take a look: http://members.chello.se/solgrop/kub/XCLL.htm
--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer"
<dbeyer816@...> wrote: > > Awsome, you've gotten it on a
website. > > Kirjava and I already developed it. We've just been
busy. It's > actually even more interesting. We made all the
images, all the > algs (RMU subset), we made NMCMLL recognition cases,
and we made > CMLL Algs. > > Had we the time, we'd of published it
=P > > Great job anyway. But what we did was optimize it into RUM'
moves > or 2-gen :) Which is very fast. A lot of cases though. > > Sorta
mad to see that somebody else beat us to it. Oh well =P > Good luck,
I've been busy, and I decided to just BLD like crazy, and >
Kirjava's already fast, so we put the date off. >
--- In speedsolvingrubikscube@yahoogroups.com, "agousev"
<agousev@...> wrote: > > For the last layer, learn a four look last
layer if you do not already > know it. Typically you would do orient
edges (3 algs), orient corners > (7 algs), permute corners (1 alg), and
permute edges (1 alg). Just one alg for PC and PE each? Please
elaborate. Stefan
I guess he meant that you can solve the permutations with just one alg,
but used 2 or 3 times if needed Pedro Stefan Pochmann <pochmann@...>
escreveu: --- In speedsolvingrubikscube@yahoogroups.com,
"agousev" <agousev@...> wrote: > > For the last layer,
learn a four look last layer if you do not already > know it. Typically
you would do orient edges (3 algs), orient corners > (7 algs), permute
corners (1 alg), and permute edges (1 alg). Just one alg for PC and PE
each? Please elaborate. Stefan --------------------------------- O
Yahoo! está de cara nova. Venha conferir! [Non-text portions of this
message have been removed]
rutgers student center on college ave, room 407. ~ bob --- In
speedsolvingrubikscube@yahoogroups.com, "kbear1124"
<kbear1124@...> wrote: > > I live in East Brunswick, about 15 minutes
from rutgers, where on the > campus are they held? >
Thanks Ill check that out. --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > rutgers student center on college ave, room 407.
> > ~ bob > > --- In speedsolvingrubikscube@yahoogroups.com,
"kbear1124" > <kbear1124@> wrote: > > > > I live in East
Brunswick, about 15 minutes from rutgers, where on the > > campus are
they held? > > >
Well, i use jasmine lee's solution, i dont know if your familiar
with that, i would guess so, but its like a 4 look last layer, i think.
--- In speedsolvingrubikscube@yahoogroups.com, "agousev"
<agousev@...> wrote: > > Do you use Fridrich F2L? If so, make sure
you know how the algs work, > don't just memorize the algs like you
would for the last layer. > Looking ahead is the key. No matter how fast
you are, you always need > to look ahead more. Practice makes perfect. >
> For the last layer, learn a four look last layer if you do not already
> know it. Typically you would do orient edges (3 algs), orient corners
> (7 algs), permute corners (1 alg), and permute edges (1 alg). From >
there, you can transition to three and eventually, two look last layer >
as you get faster. > > -Alexei >
--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > I guess he meant that you can solve the permutations with
just one alg, but used 2 or 3 times if needed > Whoops, my mistake. You
only need one algorithm, not counting mirrors for corner permutation.
Just turn the U layer until exactly one corner is solved, and then do a
three cycle. For permute edges, you need 3 (?) algs. I forgot that a
three cycle alone is not sufficient. -Alexei Gousev
--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > I guess he meant that you can solve the permutations with
just one alg, but used 2 or 3 times if needed > > Pedro Why do you have
to "guess"? Oh right... you're not him. Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "agousev"
<agousev@...> wrote: > > Whoops, my mistake. You only need one
algorithm, not counting > mirrors for corner permutation. Just turn the
U layer until exactly > one corner is solved, and then do a three cycle.
What if exactly two opposite corners are solved? How am I supposed to
keep turning that U layer? Stefan
5785. Find website that sells Rubik's studio for
speedcubing From: "quantumsix492" <quantumsix492@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Sep 2006 04:40:47 -0000
Trying to find a website the sells rubik's studio.
5786. Re: [Speed cubing group] Find website that sells Rubik's
studio for speedcubing From: "Evan Gates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 17 Sep 2006 22:01:40 -0700
If you want a cube for speed cubing, I would recomend the www.rubiks.com
DIY cube over the studio cube. -Evan On 9/17/06, quantumsix492
<quantumsix492@...> wrote: > > Trying to find a website the sells
rubik's studio. > > > [Non-text portions of this message have been
removed]
5787. Re: Find website that sells Rubik's studio for
speedcubing From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Sep 2006 05:21:30 -0000
Yah... don't use a studio cube for speedcubing. If you want one
just to have one that's cool. --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates"
<evan.gates@...> wrote: > > If you want a cube for speed cubing, I
would recomend the www.rubiks.com DIY > cube over the studio cube. > >
-Evan > > On 9/17/06, quantumsix492 <quantumsix492@...> wrote: > > >
> Trying to find a website the sells rubik's studio. > > > > > > >
> > [Non-text portions of this message have been removed] >
LOL! I was wondering when you where going to say that... :) Anyways, the
right answer would be: If an even number of corners are solved on the LL
then doing a single quarter turn of the LL will alter the permutation
parity and allow the case to be solved with only 3- corner cycles and
3-edge cycles. So it is sufficent to use only 2 algs for PLL. In fact
using simple commutators permuting pieces can be done with out any algs
if you are going for a minimalistic approach. Hem... I just solved a
cube in 59.07s using no algs whatsoever (first layer corners than second
layer edges). So it is possible to get sub- minute times memorizing
nothing. (I just know that someone is going to post with a much faster
time than this since we are a competitive bunch.) Anyhow, note that the
original post was not asking about LL, but about F2L, which doens't
seem to have been properly addressed. I'll assume you are using a
cross-based F2L. How many of the f2l cases do you know? Now how many of
them do you "understand"? For F2L it really helps to
understand the majority of the case algs. Many of the algs are very
similar or related. Work on being able to rapidly mirror algs diagonally
too. Pick an F2L alg list and study it. Now if your problem is
recognition, that we can't help you there, it's all about
practice... cubers spend over a year to master F2L. It's never too
early to learn some basic triggers too. Work on these to develop
dexterity: (RU'R'U), the flick (RU'R'), kick right
(R'UR), kick back (RUR'), Nathan's A (mainly right index
finger) (RUR'U'), the move (can be done continuously, I just
did 20 of them in 12.65) (U-U), U2 (yes this can be considered a
trigger; use right index and then right middle; 20 repetitions in 10s is
the goal) (RU2'R'), double kick right (use right thumb for
first U', left index for second U') This order is something I
recommend for a beginner for triggers. The names given are common usage
in teamBLD. And as it turns out almost all the F2L algs use a
combination of these basic macros and their diagonal mirrors (F<->R).
Hem, I seem to have assumed righthanded- ness, doh! -Doug > What if
exactly two opposite corners are solved? How am I supposed to > keep
turning that U layer? > > Stefan
5789. Re: Find website that sells Rubik's studio for
speedcubing From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Sep 2006 11:10:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "quantumsix492"
<quantumsix492@...> wrote: > Trying to find a website the sells
rubik's studio. If you want one anyway, and don't mind
international shipping costs, have a look in
http://stores.ebay.co.uk/Rubiks-Puzzles-and-Games They have a few for
sale at the moment (scroll down the page). I've had good service
from that shop in the past. Mike
d_funny007 wrote: > So it is possible to get sub-minute times memorizing
nothing. Sure. My best such time: 18.95 sec, and average*: 31.36 sec. *
http://www.ryanheise.com/cube/speed.html -- Ryan Heise
http://www.ryanheise.com/cube/
5791. Re: [Speed cubing group] Polish Open - Live From: "Gilles van den Peereboom"
<gillesvdp@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 18 Sep 2006 15:02:58 +0200
Bah, I had enough time to solve 2 centers and then I had a HUGE pop so I
started to gather my pieces that had fallen on the ground and even were
hidden under the big cube next to me. When I had all the pieces back
together I realized that 2 center corners were broken so I had to DNF. I
could have borrowed someone else's cube for the 2nd attempt but I
didn't think about it so I tried to tell the judge to put DNS for
the 2nd solve but he didn't know it existed so he put DNF instead.
:p Anyway, I couldn't have made it to the final for 5x5 and I had
really great results in other categories... :D :D (official and
non-official) SO this Polish Open was really a great championship.
Meeting Katsu and all those fast Polish cubers was very inspiring too. I
shall see you some of you at the end of the week because I read
spmewhere that there will be a small championship in Paris... :D Bye !
Gilles. ----- Original Message ----- From: Rune Wesström To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, September 16,
2006 8:39 PM Subject: Re: [Speed cubing group] Polish Open - Live What
happened to you in 5x5x5! R ----- Original Message ----- From: gillesvdp
To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, September 14,
2006 10:35 AM Subject: [Speed cubing group] Polish Open - Live If you
have some free time this week-end, you can have a look at the Polish
Open LIVE. Just look here for more information :
http://www.speedcubing.com.pl/champ_eng.htm Bye ! Gilles. [Non-text
portions of this message have been removed] [Non-text portions of this
message have been removed]
5792. Re: [Speed cubing group] Polish Open - Live From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 18 Sep 2006 16:56:32 +0200
----- Original Message ----- From: Gilles van den Peereboom To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, September 18, 2006
3:02 PM Subject: Re: [Speed cubing group] Polish Open - Live Bah, I had
enough time to solve 2 centers and then I had a HUGE pop so I started to
gather my pieces that had fallen on the ground and even were hidden
under the big cube next to me. When I had all the pieces back together I
realized that 2 center corners were broken so I had to DNF. I could have
borrowed someone else's cube for the 2nd attempt but I didn't
think about it so I tried to tell the judge to put DNS for the 2nd solve
but he didn't know it existed so he put DNF instead. :p Bye !
Gilles. ----- Original Message ----- From: Rune Wesström To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, September 16,
2006 8:39 PM Subject: Re: [Speed cubing group] Polish Open - Live What
happened to you in 5x5x5! R l> --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Hi Per, > > Actually I
have a spare-parts 5x5x5 cube. > Maybe I could sell you the core center
if you are interested. I was afraid that you of some goodheartness had
given your best 5by5 to Per. R [Non-text portions of this message have
been removed]
5793. BLD corners From: François Sechet <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Sep 2006 08:43:57 -0700 (PDT)
Hi guys, and girls, I've been extensively practicing BLD recently,
and for some reason, I noticed that: 1. I suck at solving corners 2. I
think I did better earlier, and for some reason, speeding up memo+solve
ended in a major messing up of corners (edges are the least of my
problem...) 3. corners memo varies from very fast to very slow. Right
now, I'm memorizing everything visually, because I always mix up
the 2 strings of numbers I remember (corners/edges). So basically, I try
getting all white pieces on the white face and yellow on the yellow
face, and then see what happens. but sometimes it ends up being a bad
idea because I get a parity-like case on both faces (I solve corners
last btw, except when I see it's going to help me to solve them
first). I tried other ideas to memorize them, like, numbers in another
language (usually that would be German, and edges in French), or letters
vs numbers or, since I have perfect pitch, notes (do ré mi fa sol la si
do), which wasn't the best idea ever, because I was listening to
some highly ear disturbing music at the same time, and... no (Schnittke
for those who know). So basically, if anyone has a few tips on hand... I
would love to hear it. Pochmann on corners is crazy slow, I tried that,
but I always end up at very high times. How many cycles do you usually
perform to solve the corners? I would guess, somewhere around 4, perhaps
5 on bad cases? I was on Macky's page earlier, but it didn't
help me to actually figure the way to convert numbers into patterns
quickly (that and the fact I don't use the same numbering as he,
and most people out there, does...). If anyone has a few quick tips, I
would appreciate. Right now, a typical solve for me would be: 15-20s,
EO+CO memo - say 30-40s at most for EP memo, most of the time quicker
than that, CP goes from 5s to 75s... and solve, around 1:20. I try to
keep memo under 60s at all cost, sometimes I start before being done
memorizing and try my luck. Oh and btw, I noticed that often, the solves
I finish are the quicker solves, while I think I'm losing focus
after a while and mess up the slower solves. I don't know if anyone
has already noticed that too? But I'm really tired of DNFs... I was
doing a lot better earlier, I don't know what happened? I got my
times around 2:30 most of the time now, but most of them are DNFs, and I
would hate not finishing my cubes at EC... What are your average corner
solving time (counting memo of course)? HELP!!!! it's really,
really, bugging me now... François [Non-text portions of this message
have been removed]
Hi Patrick, There are several drawbacks with holding a US National every
year. The first one is that the champion only gets to hold his/her title
for a year. This, of course, is definitely trivial. The main drawback is
that people would have to travel more often, and not everyone has the
money to do it. If we do US Nationals *every* year, it makes the US
Nationals less special, and perhaps fewer people will feel compelled to
go because they can just go "next year" instead of in two
years. If US Nationals were every 4 years, people would make a very
significant effort to go to each one because they were more rare.
I'd be up for a US Open, in other words, another major all US
competition for 2007 definitely. US Nationals, I'd really think
we'd have to think about a bit more. -Tyson On 9/15/06, PJK Sports
Cards <pjksportscards@...> wrote: > > Hey guys, > Is it decided that
there won't be a US Nationals this next year (2007)? If > we get
enough people interested, would we be able to get that setup, Tyson? >
I'd definitely be interested in going if we can gather enough to do
it. > Patrick > > ----- Original Message ----- > From: Kenneth
Gustavsson<mailto:kenneth@... <kenneth%40svekub.se>> > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>>
> > Sent: Friday, September 15, 2006 12:10 PM > Subject: [Speed cubing
group] Freeslice F2L > > Hello group =) > > I hope this post get to you
because I tried to post here before with no > succes. > > I'm
trying a new an pretty effective F2L I named Freeslice-F2L or FS- > F2L.
> > For more information about the method take a look at my page: > >
http://members.chello.se/solgrop/kub/fs_f2l.htm< >
http://members.chello.se/solgrop/kub/fs_f2l.htm> > > Does anyone of you
use this method alredy or is it brand new? > > Any speedy cober who
likes to give it a serious try? I'm not fast and > therefore I can
not really know if it is "wery good" or > just
"good", "woks" or "not good" (the problem
for me is recognition > time but that is always the problem, no matter
the method =) > > // Kenneth > > [Non-text portions of this message have
been removed] > > > [Non-text portions of this message have been
removed]
5795. Re: [Speed cubing group] Rubiks Nationals From: "Gilles van den Peereboom"
<gillesvdp@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 18 Sep 2006 18:40:38 +0200
Isn't it also to havee an alernance of continental championship and
world championship ? 2005 : World Championship 2006 : US + European
Championship 2007 : World Championship 2008 : US, European Champiionship
(+...) What do you think ? ----- Original Message ----- From: Tyson Mao
To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, September 18,
2006 6:21 PM Subject: Re: [Speed cubing group] Rubiks Nationals Hi
Patrick, There are several drawbacks with holding a US National every
year. The first one is that the champion only gets to hold his/her title
for a year. This, of course, is definitely trivial. The main drawback is
that people would have to travel more often, and not everyone has the
money to do it. If we do US Nationals *every* year, it makes the US
Nationals less special, and perhaps fewer people will feel compelled to
go because they can just go "next year" instead of in two
years. If US Nationals were every 4 years, people would make a very
significant effort to go to each one because they were more rare.
I'd be up for a US Open, in other words, another major all US
competition for 2007 definitely. US Nationals, I'd really think
we'd have to think about a bit more. -Tyson On 9/15/06, PJK Sports
Cards <pjksportscards@...> wrote: > > Hey guys, > Is it decided that
there won't be a US Nationals this next year (2007)? If > we get
enough people interested, would we be able to get that setup, Tyson? >
I'd definitely be interested in going if we can gather enough to do
it. > Patrick > > ----- Original Message ----- > From: Kenneth
Gustavsson<mailto:kenneth@... <kenneth%40svekub.se>> > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>>
> > Sent: Friday, September 15, 2006 12:10 PM > Subject: [Speed cubing
group] Freeslice F2L > > Hello group =) > > I hope this post get to you
because I tried to post here before with no > succes. > > I'm
trying a new an pretty effective F2L I named Freeslice-F2L or FS- > F2L.
> > For more information about the method take a look at my page: > >
http://members.chello.se/solgrop/kub/fs_f2l.htm< >
http://members.chello.se/solgrop/kub/fs_f2l.htm> > > Does anyone of you
use this method alredy or is it brand new? > > Any speedy cober who
likes to give it a serious try? I'm not fast and > therefore I can
not really know if it is "wery good" or > just
"good", "woks" or "not good" (the problem
for me is recognition > time but that is always the problem, no matter
the method =) > > // Kenneth > > [Non-text portions of this message have
been removed] > > > [Non-text portions of this message have been
removed] [Non-text portions of this message have been removed]
Oh yeah, that's the other reason too. If we were to have National
Championships and World Championships in the same year, we would be
compromising the attendance of one or both of the competitions, not to
mention it would get expensive for everyone. -Tyson On 9/18/06, Gilles
van den Peereboom <gillesvdp@...> wrote: > > Isn't it also to
havee an alernance of continental championship and > world championship
? > > 2005 : World Championship > 2006 : US + European Championship >
2007 : World Championship > 2008 : US, European Champiionship (+...) > >
What do you think ? > > > ----- Original Message ----- > From: Tyson Mao
> To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Monday, September 18, 2006 6:21 PM > Subject: Re: [Speed cubing
group] Rubiks Nationals > > Hi Patrick, > > There are several drawbacks
with holding a US National every year. The > first one is that the
champion only gets to hold his/her title for a year. > This, of course,
is definitely trivial. The main drawback is that people > would have to
travel more often, and not everyone has the money to do it. > If we do
US Nationals *every* year, it makes the US Nationals less > special, >
and perhaps fewer people will feel compelled to go because they can just
> go > "next year" instead of in two years. If US Nationals
were every 4 years, > people would make a very significant effort to go
to each one because they > were more rare. > > I'd be up for a US
Open, in other words, another major all US competition > for 2007
definitely. US Nationals, I'd really think we'd have to think
> about a bit more. > > -Tyson > > On 9/15/06, PJK Sports Cards
<pjksportscards@...<pjksportscards%40hotmail.com>> > wrote: > > >
> Hey guys, > > Is it decided that there won't be a US Nationals
this next year (2007)? > If > > we get enough people interested, would
we be able to get that setup, > Tyson? > > I'd definitely be
interested in going if we can gather enough to do it. > > Patrick > > >
> ----- Original Message ----- > > From: Kenneth
Gustavsson<mailto:kenneth@...
<kenneth%40svekub.se><kenneth%40svekub.se>> > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > >
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>> > > > > Sent: Friday,
September 15, 2006 12:10 PM > > Subject: [Speed cubing group] Freeslice
F2L > > > > Hello group =) > > > > I hope this post get to you because I
tried to post here before with no > > succes. > > > > I'm trying a
new an pretty effective F2L I named Freeslice-F2L or FS- > > F2L. > > >
> For more information about the method take a look at my page: > > > >
http://members.chello.se/solgrop/kub/fs_f2l.htm< > >
http://members.chello.se/solgrop/kub/fs_f2l.htm> > > > > Does anyone of
you use this method alredy or is it brand new? > > > > Any speedy cober
who likes to give it a serious try? I'm not fast and > > therefore
I can not really know if it is "wery good" or > > just
"good", "woks" or "not good" (the problem
for me is recognition > > time but that is always the problem, no matter
the method =) > > > > // Kenneth > > > > [Non-text portions of this
message have been removed] > > > > > > > > [Non-text portions of this
message have been removed] > > [Non-text portions of this message have
been removed] > > > [Non-text portions of this message have been
removed]
I really liked Tyson's idea from a while back, or at least I'm
fairly certain it was Tyson's idea but correct me if I'm
wrong. That was to hold a number of different competitions in the USA on
the same day. Then live update the results so that all venues know the
overall results, and also you can award regional titles and trophies
etc. So during the award ceremonies we would have an overall winner, as
well as the regional winner at every venue. Just an idea, it seems this
would be very hard to pull off from an organizational standpoint, but it
seems like it could be fun. I'm not even sure if this idea is
feasible, I just thought it was interesting. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Hi Patrick, > > There are several
drawbacks with holding a US National every year. The > first one is that
the champion only gets to hold his/her title for a year. > This, of
course, is definitely trivial. The main drawback is that people > would
have to travel more often, and not everyone has the money to do it. > If
we do US Nationals *every* year, it makes the US Nationals less special,
> and perhaps fewer people will feel compelled to go because they can
just go > "next year" instead of in two years. If US Nationals
were every 4 years, > people would make a very significant effort to go
to each one because they > were more rare. > > I'd be up for a US
Open, in other words, another major all US competition > for 2007
definitely. US Nationals, I'd really think we'd have to think
> about a bit more. > > -Tyson
5798. Re: [Speed cubing group] Rubiks Nationals From: "Gilles van den Peereboom"
<gillesvdp@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 18 Sep 2006 20:04:44 +0200
Well, for that you need a live webpage or program that transmits the
latest results from both competitions. So far it seemed like nothing
like that would be possible, but at the Polish Open, such a system was
used. There were 2 computers used for score taking, this made it much
faster than with only one computer. I think from a technical point of
view it is very much possible now, you just need to find 2 competitions,
possibly in the same timezone (unless you find enough crazy european
guys to compete at night with Caltech or so :D) Gilles. ----- Original
Message ----- From: cmhardw To: speedsolvingrubikscube@yahoogroups.com
Sent: Monday, September 18, 2006 7:29 PM Subject: Re: [Speed cubing
group] Rubiks Nationals I really liked Tyson's idea from a while
back, or at least I'm fairly certain it was Tyson's idea but
correct me if I'm wrong. That was to hold a number of different
competitions in the USA on the same day. Then live update the results so
that all venues know the overall results, and also you can award
regional titles and trophies etc. So during the award ceremonies we
would have an overall winner, as well as the regional winner at every
venue. Just an idea, it seems this would be very hard to pull off from
an organizational standpoint, but it seems like it could be fun.
I'm not even sure if this idea is feasible, I just thought it was
interesting. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson Mao" <tyson.mao@...> wrote: > > Hi Patrick, > >
There are several drawbacks with holding a US National every year. The >
first one is that the champion only gets to hold his/her title for a
year. > This, of course, is definitely trivial. The main drawback is
that people > would have to travel more often, and not everyone has the
money to do it. > If we do US Nationals *every* year, it makes the US
Nationals less special, > and perhaps fewer people will feel compelled
to go because they can just go > "next year" instead of in two
years. If US Nationals were every 4 years, > people would make a very
significant effort to go to each one because they > were more rare. > >
I'd be up for a US Open, in other words, another major all US
competition > for 2007 definitely. US Nationals, I'd really think
we'd have to think > about a bit more. > > -Tyson [Non-text
portions of this message have been removed]
I'm sure it can be done. ARML does the same thing (it's a math
competition in the United States) where they run competitions
simultaneously all across the United States. With the creation of google
spreadsheets, I bet it wouldn't be hard at all. On 9/18/06, Gilles
van den Peereboom <gillesvdp@...> wrote: > > Well, for that you need
a live webpage or program that transmits the > latest results from both
competitions. > > So far it seemed like nothing like that would be
possible, but at the > Polish Open, such a system was used. > > There
were 2 computers used for score taking, this made it much faster > than
with only one computer. > > I think from a technical point of view it is
very much possible now, you > just need to find 2 competitions, possibly
in the same timezone (unless you > find enough crazy european guys to
compete at night with Caltech or so :D) > > Gilles. > > > ----- Original
Message ----- > From: cmhardw > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Monday, September 18, 2006 7:29 PM > Subject: Re: [Speed cubing
group] Rubiks Nationals > > I really liked Tyson's idea from a
while back, or at least I'm fairly > certain it was Tyson's
idea but correct me if I'm wrong. > > That was to hold a number of
different competitions in the USA on the > same day. Then live update
the results so that all venues know the > overall results, and also you
can award regional titles and trophies > etc. So during the award
ceremonies we would have an overall winner, > as well as the regional
winner at every venue. > > Just an idea, it seems this would be very
hard to pull off from an > organizational standpoint, but it seems like
it could be fun. > > I'm not even sure if this idea is feasible, I
just thought it was > interesting. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson Mao" > <tyson.mao@...> wrote: > > > > Hi Patrick,
> > > > There are several drawbacks with holding a US National every
year. The > > first one is that the champion only gets to hold his/her
title for a > year. > > This, of course, is definitely trivial. The main
drawback is that > people > > would have to travel more often, and not
everyone has the money to > do it. > > If we do US Nationals *every*
year, it makes the US Nationals less > special, > > and perhaps fewer
people will feel compelled to go because they can > just go > >
"next year" instead of in two years. If US Nationals were
every 4 > years, > > people would make a very significant effort to go
to each one > because they > > were more rare. > > > > I'd be up
for a US Open, in other words, another major all US > competition > >
for 2007 definitely. US Nationals, I'd really think we'd have
to think > > about a bit more. > > > > -Tyson > > [Non-text portions of
this message have been removed] > > > [Non-text portions of this message
have been removed]
Sorry, man...just wanted to help Pedro Stefan Pochmann
<pochmann@gmx.de> escreveu: --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > I guess he meant that you can solve the permutations with just one
alg, but used 2 or 3 times if needed > > Pedro Why do you have to
"guess"? Oh right... you're not him. Stefan
--------------------------------- Yahoo! Search Música para ver e ouvir:
You're Beautiful, do James Blunt [Non-text portions of this message
have been removed]
Nice idea, that would be super easy. -Chris On 9/18/06, Tyson Mao
<tyson.mao@...> wrote: > > With the creation of google spreadsheets,
I bet it > wouldn't be hard at all. > [Non-text portions of this
message have been removed]
5802. Re: Fixing a speedcube From: "Matt M." <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Sep 2006 20:56:11 -0000
I had the same problem with both of my non-DIY cubes. I think I was
trying to compensate for cube tightness by overlubing. You really should
consider getting a DIY cube from Rubiks.com instead of wasting time
trying to break in a store-bought cube. I only use a very small amount
of lube now and rely mostly on spring tension to control ease of
turning. I've also been using the "cube lube" that comes
with the DIY cube instead of silicone sprays, and that has never caused
the stickiness/tightness that you describe from a silicone spray. I
intend to go to a silicone oil (e.g. RC car shock oil from Hobbytown)
instead of spray once the cube lube runs out. I've never heard of
the oil causing that problem either, but I suppose it could still happen
if you use it excessively. --- In
speedsolvingrubikscube@yahoogroups.com, esp2mgsol <no_reply@...>
wrote: > > The two cubes that got sticky were both made by "winning
moves". I > think they're starting to loosen up again
though... I'm not quite > sure if it was the lube or not, it was a
generic brand, so maybe > next time I'll pick up another type and
try again. > > Steve > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > <pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, esp2mgsol <no_reply@ > > >
wrote: > > > > > > Hey guys, I really need some help. I bought a
silicone lubricant > > > spray, and I used it on a 3x3x3 and a 4x4x4
cube. It lubed up > the > > two > > > cubes perfectly. Then when I tried
to lube a different 3x3x3 and > > while > > > re-lubing my 4x4x4, it
made everything sticky and turn tightly. > Is > > > there something
I'm doing wrong or is it the spray? Also, does > > anyone > > >
have any tips on how to remove the sticky adhesive from the > original >
> > stickers when changing them? > > > > > > > What types are your
cubes, which ones got sticky, what's your > spray? > > > > Stefan >
> >
I personally haven't tried the DIY cube. With store bought cubes,
it's all about getting lucky. In a box of 6 cubes, about 2 or 3
cubes will be good for cubing. 1 cube in 10 or 12 will be great for
speed cubing, and 1 in I'd estimate about 24 would be outstanding
for speed cubing. Of course, going through boxes of cubes is hard in the
first place. I wouldn't completely disregard store bought cubes.
Many of them are just fine. -Tyson On 9/18/06, Matt M. <mmoberly@...>
wrote: > > I had the same problem with both of my non-DIY cubes. I think
I was > trying to compensate for cube tightness by overlubing. You
really > should consider getting a DIY cube from Rubiks.com instead of
wasting > time trying to break in a store-bought cube. I only use a very
small > amount of lube now and rely mostly on spring tension to control
ease > of turning. > > I've also been using the "cube
lube" that comes with the DIY cube > instead of silicone sprays,
and that has never caused the > stickiness/tightness that you describe
from a silicone spray. I > intend to go to a silicone oil (e.g. RC car
shock oil from Hobbytown) > instead of spray once the cube lube runs
out. I've never heard of the > oil causing that problem either, but
I suppose it could still happen > if you use it excessively. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> esp2mgsol > <no_reply@...> wrote: > > > > The two cubes that got
sticky were both made by "winning moves". I > > think
they're starting to loosen up again though... I'm not quite >
> sure if it was the lube or not, it was a generic brand, so maybe > >
next time I'll pick up another type and try again. > > > > Steve >
> > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> esp2mgsol <no_reply@ > > > > wrote: > > > > > > > > Hey guys, I
really need some help. I bought a silicone lubricant > > > > spray, and
I used it on a 3x3x3 and a 4x4x4 cube. It lubed up > > the > > > two > >
> > cubes perfectly. Then when I tried to lube a different 3x3x3 and > >
> while > > > > re-lubing my 4x4x4, it made everything sticky and turn
tightly. > > Is > > > > there something I'm doing wrong or is it
the spray? Also, does > > > anyone > > > > have any tips on how to
remove the sticky adhesive from the > > original > > > > stickers when
changing them? > > > > > > > > > > What types are your cubes, which ones
got sticky, what's your > > spray? > > > > > > Stefan > > > > > > >
> [Non-text portions of this message have been removed]
Tyson, I see your reasoning behind that, and I agree with it. However,
two years is quite along time. I like the "US Open" idea. We
should definitely consider it. As for me, I will barely have the money
to go to a US Nationals yearly, and it will be pretty much impossible
for a flight overseas to attend the Worlds, but maybe once every 2 or 4
years. Therefore, I'd basically be able to compete once every two
years at the most. I know that the current setup is: Worlds US/Euro
Championship Worlds US/Euro Championship I agree that the Worlds should
be bi-yearly, since it is a real major "world" thing, and that
the expenses are outrageous. I know that here in the US we have those
"Caltech" competitions and Dallas/other city competitions, but
those pretty much cost the same price as attending a Nationals. With the
growing interest in speed solving the cube, I think that we should have
at least a yearly "main" event to compete for the US and Euro
as well. The US Open sounds like a great idea, for each mid/late summer.
Also, on another note, ever since I started "cubing" in late
Feb. of this year, I have noticed that people get really interested when
they are aware that it can be solved so quickly. When I first heard
about that 11.13 WR, I thought it was a fixed cube and they just had the
solve it. However, I am almost sub-20 now with only 6-7 months of
practice. It is amazing. I have probably got about 100 different people
into cubing, and they are always practicing. I can see the cube coming
back into popularity, and more competition evolving. We should try to
promote speed cubing more, and maybe these yearly events will become
"more important". Let me know if we can pursue that US Open
idea, I'd be willing to get a web page for it and help run all that
good stuff. I am almost positive we can get enough support for that.
Patrick http://www.pjk.has.it<http://www.pjk.has.it/>
http://www.cleancomputerhelp.com<http://www.cleancomputerhelp.com/>
----- Original Message ----- From: Tyson Mao<mailto:tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, September 18, 2006 11:03 AM Subject: Re: [Speed cubing
group] Rubiks Nationals Oh yeah, that's the other reason too. If we
were to have National Championships and World Championships in the same
year, we would be compromising the attendance of one or both of the
competitions, not to mention it would get expensive for everyone. -Tyson
On 9/18/06, Gilles van den Peereboom
<gillesvdp@...<mailto:gillesvdp@...>> wrote: > > Isn't it
also to havee an alernance of continental championship and > world
championship ? > > 2005 : World Championship > 2006 : US + European
Championship > 2007 : World Championship > 2008 : US, European
Champiionship (+...) > > What do you think ? > > > ----- Original
Message ----- > From: Tyson Mao > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> Sent: Monday, September 18, 2006 6:21 PM > Subject: Re: [Speed cubing
group] Rubiks Nationals > > Hi Patrick, > > There are several drawbacks
with holding a US National every year. The > first one is that the
champion only gets to hold his/her title for a year. > This, of course,
is definitely trivial. The main drawback is that people > would have to
travel more often, and not everyone has the money to do it. > If we do
US Nationals *every* year, it makes the US Nationals less > special, >
and perhaps fewer people will feel compelled to go because they can just
> go > "next year" instead of in two years. If US Nationals
were every 4 years, > people would make a very significant effort to go
to each one because they > were more rare. > > I'd be up for a US
Open, in other words, another major all US competition > for 2007
definitely. US Nationals, I'd really think we'd have to think
> about a bit more. > > -Tyson > > On 9/15/06, PJK Sports Cards
<pjksportscards@...<mailto:pjksportscards@...><pjksportscards%40hotmail.com>>
> wrote: > > > > Hey guys, > > Is it decided that there won't be a
US Nationals this next year (2007)? > If > > we get enough people
interested, would we be able to get that setup, > Tyson? > > I'd
definitely be interested in going if we can gather enough to do it. > >
Patrick > > > > ----- Original Message ----- > > From: Kenneth
Gustavsson<mailto:kenneth@...<mailto:kenneth@...>
<kenneth%40svekub.se><kenneth%40svekub.se>> > > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > >
<mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>> > > > > Sent: Friday,
September 15, 2006 12:10 PM > > Subject: [Speed cubing group] Freeslice
F2L > > > > Hello group =) > > > > I hope this post get to you because I
tried to post here before with no > > succes. > > > > I'm trying a
new an pretty effective F2L I named Freeslice-F2L or FS- > > F2L. > > >
> For more information about the method take a look at my page: > > > >
http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm><
> >
http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm>>
> > > > Does anyone of you use this method alredy or is it brand new? >
> > > Any speedy cober who likes to give it a serious try? I'm not
fast and > > therefore I can not really know if it is "wery
good" or > > just "good", "woks" or "not
good" (the problem for me is recognition > > time but that is
always the problem, no matter the method =) > > > > // Kenneth > > > >
[Non-text portions of this message have been removed] > > > > > > > >
[Non-text portions of this message have been removed] > > [Non-text
portions of this message have been removed] > > > [Non-text portions of
this message have been removed] [Non-text portions of this message have
been removed]
I think you are setting your goals really high. Being able to memorize
in under 1 minute is very hard. It sounded to me like you where just
starting. When I was just starting I focused on success rate. 6 minutes,
or even 5 minutes is a good place to start and get consistant. I do
orientation first and then cycles. For me, I use English numbers for the
CP and Chinese numbers for EP. The sequences needed to do CO and EO I
just determine beforehand and just before donning the blindfold, and
execute it as fast as I can to move on to the hard part of CP and EP.
For permutation, I sometimes don't even memorize properly and just
mumble it to myself over and over. Once your success rate is nearly 100%
then work on doing everything faster. I recommend trying to speed up
execution first rather then trying to rush the memorization. For me,
gradually I changed the way I memorized to something more and more
efficent for me. Everybody has their own preference, you just have to
find what works for you. I kinda want to get back into BLD now... -Doug
I also think that that would be do-able. It would be nice to have a tech
guy around at each site in case anything goes wrong and to speed up the
data processing stuff. There are ppl out there that are *scary good* at
things like spreedsheet manipulation and collaborating data. I'd
volenteer to help out if it was around Michigan. The Detroit/Chicago
area needs another comp. soon I think. I'm still gonna be too busy
this year to plan any major role. > Nice idea, that would be super easy.
Note that this is comming from a CS guy. I wouldn't trivialize it
too much. ARML is a really fun thing thing to do for you math ppl out
there, they are so well coordinated to be able to do what they do
(running a national math competition at 3 different sites in 3 different
time zones). I proctored a few times at the Iowa site, it was mostly
sitting around cubing as I recall. ARML is always more about the bus
ride itself than anything else it seems :). -Doug
Website is probably the best help I could get. Chris Pelley did a
fabulous job for US Nationals 06. I'll work on the US Open for the
summer. On 9/18/06, PJK Sports Cards <pjksportscards@...> wrote: > >
Tyson, > I see your reasoning behind that, and I agree with it. However,
two years > is quite along time. I like the "US Open" idea. We
should definitely > consider it. As for me, I will barely have the money
to go to a US Nationals > yearly, and it will be pretty much impossible
for a flight overseas to > attend the Worlds, but maybe once every 2 or
4 years. Therefore, I'd > basically be able to compete once every
two years at the most. I know that > the current setup is: > Worlds >
US/Euro Championship > Worlds > US/Euro Championship > > I agree that
the Worlds should be bi-yearly, since it is a real major >
"world" thing, and that the expenses are outrageous. I know
that here in the > US we have those "Caltech" competitions and
Dallas/other city competitions, > but those pretty much cost the same
price as attending a Nationals. With the > growing interest in speed
solving the cube, I think that we should have at > least a yearly
"main" event to compete for the US and Euro as well. The US >
Open sounds like a great idea, for each mid/late summer. > > Also, on
another note, ever since I started "cubing" in late Feb. of
this > year, I have noticed that people get really interested when they
are aware > that it can be solved so quickly. When I first heard about
that 11.13 WR, > I thought it was a fixed cube and they just had the
solve it. However, I am > almost sub-20 now with only 6-7 months of
practice. It is amazing. I have > probably got about 100 different
people into cubing, and they are always > practicing. I can see the cube
coming back into popularity, and more > competition evolving. We should
try to promote speed cubing more, and maybe > these yearly events will
become "more important". Let me know if we can > pursue that
US Open idea, I'd be willing to get a web page for it and help >
run all that good stuff. I am almost positive we can get enough support
for > that. > Patrick > http://www.pjk.has.it<http://www.pjk.has.it/>
> http://www.cleancomputerhelp.com<http://www.cleancomputerhelp.com/>
> > ----- Original Message ----- > From: Tyson
Mao<mailto:tyson.mao@... <tyson.mao%40gmail.com>> > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>>
> > Sent: Monday, September 18, 2006 11:03 AM > Subject: Re: [Speed
cubing group] Rubiks Nationals > > Oh yeah, that's the other reason
too. > > If we were to have National Championships and World
Championships in the > same year, we would be compromising the
attendance of one or both of the > competitions, not to mention it would
get expensive for everyone. > > -Tyson > > On 9/18/06, Gilles van den
Peereboom <gillesvdp@...<gillesvdp%40gmail.com> >
<mailto:gillesvdp@... <gillesvdp%40gmail.com>>> wrote: > > > >
Isn't it also to havee an alernance of continental championship and
> > world championship ? > > > > 2005 : World Championship > > 2006 : US
+ European Championship > > 2007 : World Championship > > 2008 : US,
European Champiionship (+...) > > > > What do you think ? > > > > > >
----- Original Message ----- > > From: Tyson Mao > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> ><speedsolvingrubikscube%40yahoogroups.com> > > Sent: Monday,
September 18, 2006 6:21 PM > > Subject: Re: [Speed cubing group] Rubiks
Nationals > > > > Hi Patrick, > > > > There are several drawbacks with
holding a US National every year. The > > first one is that the champion
only gets to hold his/her title for a > year. > > This, of course, is
definitely trivial. The main drawback is that people > > would have to
travel more often, and not everyone has the money to do > it. > > If we
do US Nationals *every* year, it makes the US Nationals less > >
special, > > and perhaps fewer people will feel compelled to go because
they can just > > go > > "next year" instead of in two years.
If US Nationals were every 4 years, > > people would make a very
significant effort to go to each one because > they > > were more rare.
> > > > I'd be up for a US Open, in other words, another major all
US > competition > > for 2007 definitely. US Nationals, I'd really
think we'd have to think > > about a bit more. > > > > -Tyson > > >
> On 9/15/06, PJK Sports Cards
<pjksportscards@...<pjksportscards%40hotmail.com> >
<mailto:pjksportscards@... <pjksportscards%40hotmail.com> >
><pjksportscards%40hotmail.com>> > > wrote: > > > > > > Hey guys, > >
> Is it decided that there won't be a US Nationals this next year >
(2007)? > > If > > > we get enough people interested, would we be able
to get that setup, > > Tyson? > > > I'd definitely be interested in
going if we can gather enough to do > it. > > > Patrick > > > > > >
----- Original Message ----- > > > From: Kenneth
Gustavsson<mailto:kenneth@...<kenneth%40svekub.se> >
<mailto:kenneth@... <kenneth%40svekub.se>> >
<kenneth%40svekub.se><kenneth%40svekub.se>> > > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> ><speedsolvingrubikscube%40yahoogroups.com> > >
<speedsolvingrubikscube%40yahoogroups.com> > > >
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> ><speedsolvingrubikscube%40yahoogroups.com> > >
<speedsolvingrubikscube%40yahoogroups.com>> > > > > > > Sent: Friday,
September 15, 2006 12:10 PM > > > Subject: [Speed cubing group]
Freeslice F2L > > > > > > Hello group =) > > > > > > I hope this post
get to you because I tried to post here before with > no > > > succes. >
> > > > > I'm trying a new an pretty effective F2L I named
Freeslice-F2L or FS- > > > F2L. > > > > > > For more information about
the method take a look at my page: > > > > > >
http://members.chello.se/solgrop/kub/fs_f2l.htm< >
http://members.chello.se/solgrop/kub/fs_f2l.htm>< > > >
http://members.chello.se/solgrop/kub/fs_f2l.htm< >
http://members.chello.se/solgrop/kub/fs_f2l.htm>> > > > > > > Does
anyone of you use this method alredy or is it brand new? > > > > > > Any
speedy cober who likes to give it a serious try? I'm not fast and >
> > therefore I can not really know if it is "wery good" or >
> > just "good", "woks" or "not good" (the
problem for me is recognition > > > time but that is always the problem,
no matter the method =) > > > > > > // Kenneth > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > [Non-text
portions of this message have been removed] > > > > > > > > [Non-text
portions of this message have been removed] > > [Non-text portions of
this message have been removed] > > > [Non-text portions of this message
have been removed]
5808. Re: Fixing a speedcube From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Sep 2006 23:57:51 -0000
I bought 6 of them at the same time a long time ago and they didn't
turn out too well. personally, I don't like to use them. Although I
don't think I fully preped one in the same way I normally do so I
could be wrong. I'm not terribly inclined to try another DIY until
someone tells me they got he center caps to fit properly. They did
perfectly for the white version, I don't see why they didn't
bother to get it right for the black ones. BTW, I like to use a washer
on both ends of the springs, this and lube will make a freshly assembled
DIY not squeak at all. I don't understand the point of DIY cubes
unless the user can occasionally go in and adjust the tensions. This is
not likely to happen if I super glue things. I tried "spray
glue" when I did it and that turned out just as messes as super
glue, or maybe I suck at using glue. Then again, I don't even
believe DIY kits should require it. Just go with the cubes in hexagonal
prism packaging. Can't really go wrong with them. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Matt M."
<mmoberly@...> wrote: > > I had the same problem with both of my
non-DIY cubes. I think I was > trying to compensate for cube tightness
by overlubing. You really > should consider getting a DIY cube from
Rubiks.com instead of wasting > time trying to break in a store-bought
cube. I only use a very small > amount of lube now and rely mostly on
spring tension to control ease > of turning. > > I've also been
using the "cube lube" that comes with the DIY cube > instead
of silicone sprays, and that has never caused the > stickiness/tightness
that you describe from a silicone spray. I > intend to go to a silicone
oil (e.g. RC car shock oil from Hobbytown) > instead of spray once the
cube lube runs out. I've never heard of the > oil causing that
problem either, but I suppose it could still happen > if you use it
excessively. > > --- In speedsolvingrubikscube@yahoogroups.com,
esp2mgsol > <no_reply@> wrote: > > > > The two cubes that got sticky
were both made by "winning moves". I > > think they're
starting to loosen up again though... I'm not quite > > sure if it
was the lube or not, it was a generic brand, so maybe > > next time
I'll pick up another type and try again. > > > > Steve > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
> <pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, esp2mgsol <no_reply@ > > > >
wrote: > > > > > > > > Hey guys, I really need some help. I bought a
silicone lubricant > > > > spray, and I used it on a 3x3x3 and a 4x4x4
cube. It lubed up > > the > > > two > > > > cubes perfectly. Then when I
tried to lube a different 3x3x3 and > > > while > > > > re-lubing my
4x4x4, it made everything sticky and turn tightly. > > Is > > > > there
something I'm doing wrong or is it the spray? Also, does > > >
anyone > > > > have any tips on how to remove the sticky adhesive from
the > > original > > > > stickers when changing them? > > > > > > > > >
> What types are your cubes, which ones got sticky, what's your > >
spray? > > > > > > Stefan > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports
Cards" <pjksportscards@...> wrote: > > I have probably got about
100 different people into cubing Are you a mathematician? Stefan
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@.. .> wrote: > > a national math competition at 3 different
sites in 3 different time > zones). You are definitely a mathematician.
Stefan
When I focused on just BLDing the corner step of my solve. I was
averaging about 90s memo + execution. Back then I was about 6 minutes.
Now I'm averaging 3:45 for BLD, so I'd have to say that
everything is a little faster. But I don't want to go back to
practicing BLD in parts, that's a degression! I realized, that just
memorizing corners is dimming the mentality. Why would you want to just
focus on BLDing corners. Sure perhaps trying to memo corners as fast as
possible, but still executing the whole solve. Here is my BLD procedure
now. Decide my Corner Path Decide my Edge Path Memo my Edge Path Memo my
Corner Path Glance at my Both Buffers Fix Parity (if applicable) -- this
is my own method I developed Execute Edge Path Execute Corner Path -- my
setups are optimal, only 1 face move per set -- I currently have a 16
alg system for BLD, 9 algs are dedicated to parity fixes, three of the
algs can be used for parity fix and Corner Permutation. Now that my memo
is getting faster, I may be able to attempt Simul Block again. The best
way to speed up Corner exection, is to optimize alg performances per
solve, or optimize setups! Figure out which is more important. Later,
Daniel Beyer --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > I think you are setting your goals really
high. Being able to memorize > in under 1 minute is very hard. It
sounded to me like you where just > starting. When I was just starting I
focused on success rate. 6 > minutes, or even 5 minutes is a good place
to start and get consistant. > > I do orientation first and then cycles.
For me, I use English numbers > for the CP and Chinese numbers for EP.
The sequences needed to do CO > and EO I just determine beforehand and
just before donning the > blindfold, and execute it as fast as I can to
move on to the hard part > of CP and EP. For permutation, I sometimes
don't even memorize > properly and just mumble it to myself over
and over. > > Once your success rate is nearly 100% then work on doing
everything > faster. I recommend trying to speed up execution first
rather then > trying to rush the memorization. For me, gradually I
changed the way I > memorized to something more and more efficent for
me. Everybody has > their own preference, you just have to find what
works for you. > > I kinda want to get back into BLD now... > > > -Doug
>
I wanna be one too! :) ~ Bob --- In speedsolvingrubikscube@...m,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@ > .>
wrote: > > > > a national math competition at 3 different sites in 3
different time > > zones). > > You are definitely a mathematician. > >
Stefan >
PJK - where do you live? ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards"
<pjksportscards@...> wrote: > > Tyson, > I see your reasoning behind
that, and I agree with it. However, two years is quite along time. I
like the "US Open" idea. We should definitely consider it. As
for me, I will barely have the money to go to a US Nationals yearly, and
it will be pretty much impossible for a flight overseas to attend the
Worlds, but maybe once every 2 or 4 years. Therefore, I'd basically
be able to compete once every two years at the most. I know that the
current setup is: > Worlds > US/Euro Championship > Worlds > US/Euro
Championship > > I agree that the Worlds should be bi-yearly, since it
is a real major "world" thing, and that the expenses are
outrageous. I know that here in the US we have those "Caltech"
competitions and Dallas/other city competitions, but those pretty much
cost the same price as attending a Nationals. With the growing interest
in speed solving the cube, I think that we should have at least a yearly
"main" event to compete for the US and Euro as well. The US
Open sounds like a great idea, for each mid/late summer. > > Also, on
another note, ever since I started "cubing" in late Feb. of
this year, I have noticed that people get really interested when they
are aware that it can be solved so quickly. When I first heard about
that 11.13 WR, I thought it was a fixed cube and they just had the solve
it. However, I am almost sub-20 now with only 6-7 months of practice. It
is amazing. I have probably got about 100 different people into cubing,
and they are always practicing. I can see the cube coming back into
popularity, and more competition evolving. We should try to promote
speed cubing more, and maybe these yearly events will become "more
important". Let me know if we can pursue that US Open idea,
I'd be willing to get a web page for it and help run all that good
stuff. I am almost positive we can get enough support for that. >
Patrick > http://www.pjk.has.it<http://www.pjk.has.it/> >
http://www.cleancomputerhelp.com<http://www.cleancomputerhelp.com/> >
> > ----- Original Message ----- > From: Tyson
Mao<mailto:tyson.mao@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> Sent: Monday, September 18, 2006 11:03 AM > Subject: Re: [Speed cubing
group] Rubiks Nationals > > > Oh yeah, that's the other reason too.
> > If we were to have National Championships and World Championships in
the > same year, we would be compromising the attendance of one or both
of the > competitions, not to mention it would get expensive for
everyone. > > -Tyson > > On 9/18/06, Gilles van den Peereboom
<gillesvdp@...<mailto:gillesvdp@...>> wrote: > > > > Isn't it
also to havee an alernance of continental championship and > > world
championship ? > > > > 2005 : World Championship > > 2006 : US +
European Championship > > 2007 : World Championship > > 2008 : US,
European Champiionship (+...) > > > > What do you think ? > > > > > >
----- Original Message ----- > > From: Tyson Mao > > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> > Sent: Monday, September 18, 2006 6:21 PM > > Subject: Re: [Speed
cubing group] Rubiks Nationals > > > > Hi Patrick, > > > > There are
several drawbacks with holding a US National every year. The > > first
one is that the champion only gets to hold his/her title for a year. > >
This, of course, is definitely trivial. The main drawback is that people
> > would have to travel more often, and not everyone has the money to
do it. > > If we do US Nationals *every* year, it makes the US Nationals
less > > special, > > and perhaps fewer people will feel compelled to go
because they can just > > go > > "next year" instead of in two
years. If US Nationals were every 4 years, > > people would make a very
significant effort to go to each one because they > > were more rare. >
> > > I'd be up for a US Open, in other words, another major all US
competition > > for 2007 definitely. US Nationals, I'd really think
we'd have to think > > about a bit more. > > > > -Tyson > > > > On
9/15/06, PJK Sports Cards
<pjksportscards@...<mailto:pjksportscards@...><pjksportscards%40hotmail.com>>
> > wrote: > > > > > > Hey guys, > > > Is it decided that there
won't be a US Nationals this next year (2007)? > > If > > > we get
enough people interested, would we be able to get that setup, > > Tyson?
> > > I'd definitely be interested in going if we can gather enough
to do it. > > > Patrick > > > > > > ----- Original Message ----- > > >
From: Kenneth Gustavsson<mailto:kenneth@...<mailto:kenneth@...>
<kenneth%40svekub.se><kenneth%40svekub.se>> > > > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube%40yahoogroups.com> > > >
<mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube%40yahoogroups.com>> > > > > > > Sent:
Friday, September 15, 2006 12:10 PM > > > Subject: [Speed cubing group]
Freeslice F2L > > > > > > Hello group =) > > > > > > I hope this post
get to you because I tried to post here before with no > > > succes. > >
> > > > I'm trying a new an pretty effective F2L I named
Freeslice-F2L or FS- > > > F2L. > > > > > > For more information about
the method take a look at my page: > > > > > >
http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm><
> > >
http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm>>
> > > > > > Does anyone of you use this method alredy or is it brand
new? > > > > > > Any speedy cober who likes to give it a serious try?
I'm not fast and > > > therefore I can not really know if it is
"wery good" or > > > just "good", "woks"
or "not good" (the problem for me is recognition > > > time
but that is always the problem, no matter the method =) > > > > > > //
Kenneth > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > [Non-text portions of this message
have been removed] > > > > [Non-text portions of this message have been
removed] > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > [Non-text portions of this message have been
removed] >
5814. Re: [Speed cubing group] Re: Fixing a speedcube From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Sep 2006 19:35:59 -0700
Is the difference only in the frames? If it's a combination of
frames and the pieces, you could probably salvage some "all
star" cubes from the rejects. That is, replace bad pieces with good
in a cube with a good frames. But I have not studied this at all. /Lars
On Sep 18, 2006, at 14:10, Tyson Mao wrote: > I personally haven't
tried the DIY cube. With store bought cubes, > it's all > about
getting lucky. In a box of 6 cubes, about 2 or 3 cubes will > be good >
for cubing. 1 cube in 10 or 12 will be great for speed cubing, and > 1
in I'd > estimate about 24 would be outstanding for speed cubing. >
> Of course, going through boxes of cubes is hard in the first place. I
> wouldn't completely disregard store bought cubes. Many of them
are > just > fine. > > -Tyson > > On 9/18/06, Matt M. <mmoberly@...>
wrote: >> >> I had the same problem with both of my non-DIY cubes. I
think I was >> trying to compensate for cube tightness by overlubing.
You really >> should consider getting a DIY cube from Rubiks.com instead
of wasting >> time trying to break in a store-bought cube. I only use a
very small >> amount of lube now and rely mostly on spring tension to
control ease >> of turning. >> >> I've also been using the
"cube lube" that comes with the DIY cube >> instead of
silicone sprays, and that has never caused the >> stickiness/tightness
that you describe from a silicone spray. I >> intend to go to a silicone
oil (e.g. RC car shock oil from Hobbytown) >> instead of spray once the
cube lube runs out. I've never heard of the >> oil causing that
problem either, but I suppose it could still happen >> if you use it
excessively. >> >> --- In >>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >>
40yahoogroups.com>, >> esp2mgsol >> <no_reply@...> wrote: >>> >>> The
two cubes that got sticky were both made by "winning moves". I
>>> think they're starting to loosen up again though... I'm
not quite >>> sure if it was the lube or not, it was a generic brand, so
maybe >>> next time I'll pick up another type and try again. >>>
>>> Steve >>> >>> --- In >>>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >>>
40yahoogroups.com>, >> "Stefan Pochmann" >>> <pochmann@>
wrote: >>>> >>>> --- In >>>>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >>>>
40yahoogroups.com>, >> esp2mgsol <no_reply@ >>>>> wrote: >>>>> >>>>>
Hey guys, I really need some help. I bought a silicone lubricant >>>>>
spray, and I used it on a 3x3x3 and a 4x4x4 cube. It lubed up >>> the
>>>> two >>>>> cubes perfectly. Then when I tried to lube a different
3x3x3 and >>>> while >>>>> re-lubing my 4x4x4, it made everything sticky
and turn tightly. >>> Is >>>>> there something I'm doing wrong or
is it the spray? Also, does >>>> anyone >>>>> have any tips on how to
remove the sticky adhesive from the >>> original >>>>> stickers when
changing them? >>>>> >>>> >>>> What types are your cubes, which ones got
sticky, what's your >>> spray? >>>> >>>> Stefan >>>> >>> >> >> >> >
> > [Non-text portions of this message have been removed] > > > > >
Yahoo! Groups Links > > > > > > > > > >
Bob, I'm in Southern Colorado, will be moving towards Denver next
year. "Are you a mathematician? Stefan" No. ----- Original
Message ----- From: Bob Burton<mailto:bob@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, September 18, 2006 8:04 PM Subject: Re: [Speed cubing
group] Rubiks Nationals PJK - where do you live? ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"PJK Sports Cards" <pjksportscards@...> wrote: > > Tyson, >
I see your reasoning behind that, and I agree with it. However, two
years is quite along time. I like the "US Open" idea. We
should definitely consider it. As for me, I will barely have the money
to go to a US Nationals yearly, and it will be pretty much impossible
for a flight overseas to attend the Worlds, but maybe once every 2 or 4
years. Therefore, I'd basically be able to compete once every two
years at the most. I know that the current setup is: > Worlds > US/Euro
Championship > Worlds > US/Euro Championship > > I agree that the Worlds
should be bi-yearly, since it is a real major "world" thing,
and that the expenses are outrageous. I know that here in the US we have
those "Caltech" competitions and Dallas/other city
competitions, but those pretty much cost the same price as attending a
Nationals. With the growing interest in speed solving the cube, I think
that we should have at least a yearly "main" event to compete
for the US and Euro as well. The US Open sounds like a great idea, for
each mid/late summer. > > Also, on another note, ever since I started
"cubing" in late Feb. of this year, I have noticed that people
get really interested when they are aware that it can be solved so
quickly. When I first heard about that 11.13 WR, I thought it was a
fixed cube and they just had the solve it. However, I am almost sub-20
now with only 6-7 months of practice. It is amazing. I have probably got
about 100 different people into cubing, and they are always practicing.
I can see the cube coming back into popularity, and more competition
evolving. We should try to promote speed cubing more, and maybe these
yearly events will become "more important". Let me know if we
can pursue that US Open idea, I'd be willing to get a web page for
it and help run all that good stuff. I am almost positive we can get
enough support for that. > Patrick >
http://www.pjk.has.it<http://www.pjk.has.it/><http://www.pjk.has.it/<http://www.pjk.has.it/>>
>
http://www.cleancomputerhelp.com<http://www.cleancomputerhelp.com/><http://www.cleancomputerhelp.com/<http://www.cleancomputerhelp.com/>>
> > > ----- Original Message ----- > From: Tyson
Mao<mailto:tyson.mao@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
> Sent: Monday, September 18, 2006 11:03 AM > Subject: Re: [Speed cubing
group] Rubiks Nationals > > > Oh yeah, that's the other reason too.
> > If we were to have National Championships and World Championships in
the > same year, we would be compromising the attendance of one or both
of the > competitions, not to mention it would get expensive for
everyone. > > -Tyson > > On 9/18/06, Gilles van den Peereboom
<gillesvdp@...<mailto:gillesvdp@...>> wrote: > > > > Isn't it
also to havee an alernance of continental championship and > > world
championship ? > > > > 2005 : World Championship > > 2006 : US +
European Championship > > 2007 : World Championship > > 2008 : US,
European Champiionship (+...) > > > > What do you think ? > > > > > >
----- Original Message ----- > > From: Tyson Mao > > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><speedsolvingrubikscube%40yahoogroups.com>
> > Sent: Monday, September 18, 2006 6:21 PM > > Subject: Re: [Speed
cubing group] Rubiks Nationals > > > > Hi Patrick, > > > > There are
several drawbacks with holding a US National every year. The > > first
one is that the champion only gets to hold his/her title for a year. > >
This, of course, is definitely trivial. The main drawback is that people
> > would have to travel more often, and not everyone has the money to
do it. > > If we do US Nationals *every* year, it makes the US Nationals
less > > special, > > and perhaps fewer people will feel compelled to go
because they can just > > go > > "next year" instead of in two
years. If US Nationals were every 4 years, > > people would make a very
significant effort to go to each one because they > > were more rare. >
> > > I'd be up for a US Open, in other words, another major all US
competition > > for 2007 definitely. US Nationals, I'd really think
we'd have to think > > about a bit more. > > > > -Tyson > > > > On
9/15/06, PJK Sports Cards
<pjksportscards@...<mailto:pjksportscards@...><pjksportscards%40hotmail.com>>
> > wrote: > > > > > > Hey guys, > > > Is it decided that there
won't be a US Nationals this next year (2007)? > > If > > > we get
enough people interested, would we be able to get that setup, > > Tyson?
> > > I'd definitely be interested in going if we can gather enough
to do it. > > > Patrick > > > > > > ----- Original Message ----- > > >
From: Kenneth Gustavsson<mailto:kenneth@...<mailto:kenneth@...>
<kenneth%40svekub.se><kenneth%40svekub.se>> > > > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube%40yahoogroups.com> > > >
<mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube%40yahoogroups.com>> > > > > > > Sent:
Friday, September 15, 2006 12:10 PM > > > Subject: [Speed cubing group]
Freeslice F2L > > > > > > Hello group =) > > > > > > I hope this post
get to you because I tried to post here before with no > > > succes. > >
> > > > I'm trying a new an pretty effective F2L I named
Freeslice-F2L or FS- > > > F2L. > > > > > > For more information about
the method take a look at my page: > > > > > >
http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm><http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm>><
> > >
http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm><http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm>>>
> > > > > > Does anyone of you use this method alredy or is it brand
new? > > > > > > Any speedy cober who likes to give it a serious try?
I'm not fast and > > > therefore I can not really know if it is
"wery good" or > > > just "good", "woks"
or "not good" (the problem for me is recognition > > > time
but that is always the problem, no matter the method =) > > > > > > //
Kenneth > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > [Non-text portions of this message
have been removed] > > > > [Non-text portions of this message have been
removed] > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > [Non-text portions of this message have been
removed] > [Non-text portions of this message have been removed]
I'd be happy with just amateur status. I love math but I don't
think I have the brain for research or anything beyond doing it just for
fun. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <bob@...> wrote: > > I wanna be one too! :) > > ~ Bob >
> --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@ > > .>
wrote: > > > > > > a national math competition at 3 different sites in 3
different time > > > zones). > > > > You are definitely a mathematician.
> > > > Stefan > > >
My friend discovered this when experimenting with different lubes.
He's used motor oil and another oil with asitone in it. Each result
was amazing. For those of you that were or are Cub Scouts, this material
may seem more familiar to you. Gaphite. The kind I'm talking about
can be found in a local hobby shop or a Michael's in the section
with Pine Wood Derby cars. Simply remove one edge piece and squeeze a
little in the cube. Replace the edge and fip the cube to a new side and
repeat the process until you think it is sufficiently coated. It does
NOT take much to smooth your cube. The graphite will not make a mess on
your table, hands, clothes, etc. unless you squeeze it on such things.
The graphite will not come out of the cube and get on your hands unless
you put too much on it. Anyway, if you have any questions, don't
hesitate to ask me and I'll try to answer to the best that my brain
will allow. Rory
Hey, my dad used to use graphite back in the 80's. I tried it too.
But it gives a real mess when it is not in your cube + I still find
silicone spray slightly better. BUT, it is definitly a good way to lube
your cube! --- In speedsolvingrubikscube@yahoogroups.com,
"enguarde1234" <enguarde1234@...> wrote: > > My friend
discovered this when experimenting with different lubes. > He's
used motor oil and another oil with asitone in it. Each result > was
amazing. For those of you that were or are Cub Scouts, this > material
may seem more familiar to you. Gaphite. The kind I'm > talking
about can be found in a local hobby shop or a Michael's in the >
section with Pine Wood Derby cars. Simply remove one edge piece and >
squeeze a little in the cube. Replace the edge and fip the cube to a >
new side and repeat the process until you think it is sufficiently >
coated. It does NOT take much to smooth your cube. The graphite will >
not make a mess on your table, hands, clothes, etc. unless you squeeze >
it on such things. The graphite will not come out of the cube and get >
on your hands unless you put too much on it. Anyway, if you have any >
questions, don't hesitate to ask me and I'll try to answer to
the best > that my brain will allow. > > Rory >
Well, for starters you should begin by explicitly writing
"different" after each number (as in "I taught 100
different people") in order to rule out the possibility of
duplicates among them (in the extreme case it could otherwise mean 100
times the same single person!), something rarely considered by
non-mathematitians. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > I'd be happy with just amateur status. I love math but I
don't think > I have the brain for research or anything beyond
doing it just for fun. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> wrote: > > > > I wanna be one too! :) > > > > ~ Bob > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@ > > >
.> wrote: > > > > > > > > a national math competition at 3 different
sites in 3 different > time > > > > zones). > > > > > > You are
definitely a mathematician. > > > > > > Stefan > > > > > >
5820. Re: [Speed cubing group] Polish Open - Live From: "Arnaud van Galen" <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com,
<speedsolvingrubikscube@yahoogroups.com> Date: Tue, 19 Sep 2006 13:48:20 +0100
That's bad! I thought you had spare-parts for the 5x5x5. Why
didn't you use them? I am bringing spare-parts to the EC if you
need some. Arnaud -----Original message----- From: Rune Wesstr���m
rune.wesstrom@... Date: Mon, 18 Sep 2006 17:22:57 +0200 To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
Polish Open - Live ----- Original Message ----- From: Gilles van den
Peereboom To: speedsolvingrubikscube@yahoogroups.com Sent: Monday,
September 18, 2006 3:02 PM Subject: Re: [Speed cubing group] Polish Open
- Live Bah, I had enough time to solve 2 centers and then I had a HUGE
pop so I started to gather my pieces that had fallen on the ground and
even were hidden under the big cube next to me. When I had all the
pieces back together I realized that 2 center corners were broken so I
had to DNF. I could have borrowed someone else's cube for the 2nd
attempt but I didn't think about it so I tried to tell the judge to
put DNS for the 2nd solve but he didn't know it existed so he put
DNF instead. :p Bye ! Gilles. ----- Original Message ----- From: Rune
Wesstr���m To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday,
September 16, 2006 8:39 PM Subject: Re: [Speed cubing group] Polish Open
- Live What happened to you in 5x5x5! R l> --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Hi Per, > > Actually I
have a spare-parts 5x5x5 cube. > Maybe I could sell you the core center
if you are interested. I was afraid that you of some goodheartness had
given your best 5by5 to Per. R [Non-text portions of this message have
been removed]
5821. Autographed 2003 Championship cube for sale From: jess_bonde <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Sep 2006 12:38:11 -0000
I have decided to part with one of my autographed championship cubes
from 2003. You can bid on it here:
http://cgi.ebay.com/Erno-Rubik-Autographed-2003-WC-Cube-Collecters-
Item_W0QQitemZ250030809587QQihZ015QQcategoryZ19187QQssPageNameZWDVWQQ
rdZ1QQcmdZViewItem This is one of the Toronto 2003 World Championship
cubes that were given to the winners of the competition. I was given two
of these for setting the fastest time in the competition and the fastest
time in my age level. My fastest time of the competition was 16.53
seconds setting the new Guinness World Record at the time. These cubes
were made in both black and white, this is the black type. I belive 50
were made and to my knowledge about half of them are black. This cube
has the inventor of the Rubik's Cube, Erno Rubik's autograph
on it and is in perfect condition. The cube has never been out of the
box and I have kept the cube away from sunlight to preserve the
autograph. Don't miss out on this rare collector's item but
please note that accept cash $ in an envelope or a money transfer to my
bank account. I have NO paypal account. Bid away ;o) Jess.
5822. Autographed 2003 WC cube for sale From: jess_bonde <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Sep 2006 12:44:02 -0000
I have decided to part with one of my autographed championship cubes
from 2003. You can bid on it here:
http://cgi.ebay.com/Erno-Rubik-Autographed-2003-WC-Cube-Collecters-
Item_W0QQitemZ250030809587QQihZ015QQcategoryZ19187QQssPageNameZWDVWQQ
rdZ1QQcmdZViewItem This is one of the Toronto 2003 World Championship
cubes that were given to the winners of the competition. I was given two
of these for setting the fastest time in the competition and the fastest
time in my age level. My fastest time of the competition was 16.53
seconds setting the new Guinness World Record at the time. These cubes
were made in both black and white, this is the black type. I belive 50
were made and to my knowledge about half of them are black. This cube
has the inventor of the Rubik's Cube, Erno Rubik's autograph
on it and is in perfect condition. The cube has never been out of the
box and I have kept the cube away from sunlight to preserve the
autograph. Don't miss out on this rare collector's item but
please note that accept cash $ in an envelope or a money transfer to my
bank account. I have NO paypal account. Bid away ;o) Jess.
5823. Re: Autographed 2003 Championship cube for sale From: jess_bonde <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Sep 2006 12:49:37 -0000
Link is not working. Please find it at www.Rubiks.dk Best regards, Jess.
I finally got my first non-lucky sub-20 solve this morning. It was
19.65. Just had to share that :) Chris
5825. Re: [Speed cubing group] Sub-20! From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Sep 2006 06:41:11 -0700 (PDT)
awesome! great job Chris. Keep up the good work! Frank
christopher_pelley <no_reply@yahoogroups.com> wrote: I finally got my
first non-lucky sub-20 solve this morning. It was 19.65. Just had to
share that :) Chris --------------------------------- Get your email and
more, right on the new Yahoo.com [Non-text portions of this message have
been removed]
Maybe I shouldn´t interfere... If I read: "A man solved two
cubes", he may very well had solved one cube two times. But if I
say that I saw two cubes (not being very, very drunk), it would be clear
to even a mathematiCian that it is about two Different cubes. (Or have I
totally misunderstood the discussion)? R ----- Original Message -----
From: Stefan Pochmann To: speedsolvingrubikscube@yahoogroups.com Sent:
Tuesday, September 19, 2006 12:08 PM Subject: Re: [Speed cubing group]
Rubiks Nationals Well, for starters you should begin by explicitly
writing "different" after each number (as in "I taught
100 different people") in order to rule out the possibility of
duplicates among them (in the extreme case it could otherwise mean 100
times the same single person!), something rarely considered by
non-mathematitians. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > I'd be happy with just amateur status. I love math but I
don't think > I have the brain for research or anything beyond
doing it just for fun. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> wrote: > > > > I wanna be one too! :) > > > > ~ Bob > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@ > > >
.> wrote: > > > > > > > > a national math competition at 3 different
sites in 3 different > time > > > > zones). > > > > > > You are
definitely a mathematician. > > > > > > Stefan > > > > > > [Non-text
portions of this message have been removed]
Congratulations, thats awesome! --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > I finally got my first non-lucky sub-20
solve this morning. It was > 19.65. Just had to share that :) > > Chris
>
Since we are in a sharing mood..., last night I got my first sub-2 min
single solve on 5x5 of *1:55.94* while chatting with Frank. It was
slightly lucky since I did centers in roughly 27s and normally take
around 42s. The thrid center was nearly finished when I got to it. I ran
into a simple ZBLL that I forgot (U1 with edges H) in that solve though.
My previous PB was 2:05.11 so this time is not likely to be repeated
anytime soon. In the first hour of waking up today, I did the following
PB rolling ave: (2:08.79) 2:10.62 (2:40.62) 2:18.50 2:26.82 2:20.36
2:30.73 => 2:21.406 I'm not sure what went wrong in my 2:40.xx
besides encountering parity. I really should take the time to do video
analysis one of these days. The last time was a bit unfortunate too,
since I knew before doing it that getting a good time there could have
made my ave sub-2:20. I suspect my ave of 100 to be around 2:31 now, but
I don't want to repeat that marathon any time soon. In other news,
I meant and had lunch with a fellow cuber, Ed, of edsthinkshop.com
yesterday. It's always refreshing to see a CF cuber. And I got a
couple Jumbo-sized cubes for my project, so I am very grateful of this.
-Doug
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > If I read: "A man solved two
cubes", he may very well had solved > one cube two times. Exactly.
> But if I say that I saw two cubes (not being very, very drunk), it >
would be clear to even a mathematiCian that it is about two > Different
cubes. Well that would require considering the real world. Plus you
could've still seen the same cube at different times, for example.
Anyway, my point was that saying "I taught 100 different
people" seems rather unusual for someone who's *not* a
mathematician. Why not just say "I taught 100 people"? And
I've seen 'different" being used in some mathematical
proofs for the purpose to rule out duplicates. Though you'll come
across this more often in mathematical syntax than plain English, e.g.
somewhat like this: ForAll a,b in N with a!=b: someAssertionAboutAandB
Stefan
5830. Re: [Speed cubing group] Sub-20! From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Sep 2006 15:30:05 -0300 (ART)
Congratz, man! it is really a great feeling when you break a new
"barrier" keep cubing Pedro christopher_pelley
<no_reply@yahoogroups.com> escreveu: I finally got my first non-lucky
sub-20 solve this morning. It was 19.65. Just had to share that :) Chris
--------------------------------- Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu celular. Registre seu aparelho agora!
[Non-text portions of this message have been removed]
I see. Just another commentary: "Different" in "I taught
100 different people" doesn´t necessarily have a mathematical
undertone. Those people could have differed in anything: age, gender,
interest, inclination etc., etc. R ----- Original Message ----- From:
Stefan Pochmann To: speedsolvingrubikscube@yahoogroups.com Sent:
Tuesday, September 19, 2006 6:47 PM Subject: Re: [Speed cubing group]
Rubiks Nationals --- In speedsolvingrubikscube@yahoogroups.com, Rune
Wesström <rune.wesstrom@...> wrote: > > If I read: "A man solved
two cubes", he may very well had solved > one cube two times.
Exactly. > But if I say that I saw two cubes (not being very, very
drunk), it > would be clear to even a mathematiCian that it is about two
> Different cubes. Well that would require considering the real world.
Plus you could've still seen the same cube at different times, for
example. Anyway, my point was that saying "I taught 100 different
people" seems rather unusual for someone who's *not* a
mathematician. Why not just say "I taught 100 people"? And
I've seen 'different" being used in some mathematical
proofs for the purpose to rule out duplicates. Though you'll come
across this more often in mathematical syntax than plain English, e.g.
somewhat like this: ForAll a,b in N with a!=b: someAssertionAboutAandB
Stefan [Non-text portions of this message have been removed]
5832. Re : [Speed cubing group] Re: BLD corners From: François Sechet <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Sep 2006 13:40:37 -0700 (PDT)
Hi, I started finishing my cubes again! I've following some advices
I've been told. First, I started by writing down all the cases and
combos of cases that could be helpful to my method, so I don't have
to rethink all of this every time. I was thinking about it in the shower
this morning, drawing little cubes and cycles all over the windows on
the mist... So once I had this down, I just did a few memos without
solving, taking my time, being as quiet as I possibly could. Then I had
to leave, and during the metro ride, I did a few succesful solves in a
row, all around 3-3:10 mins, which is pretty slow for me, but I
didn't really care. Also, I started doing a lot of other stuff not
cube-related, such as, going to the violinmaker to get my cello fixed,
had a lesson too later, practiced some cello later tonight. And when I
picked up the cube again tonight, I started not only finishing my
solves, because that wasn't the case all the time, I had some
pretty bad DNFs where everything was messed up, but the ones I
didn't finish I was doing stupid mistakes such as, forgeting to
reorient the cube after an orientation or whatever, other than that I
was consistent at solving them, but also I was faster overall while
actually taking my time. I think I can still cut about 20s really easily
by doing a few easy shortcuts, and not going 7 times through the memo to
be sure I know it. But overall, I don't have to force my memo to be
quick, it got quicker all by itself, just by thinking to take my time
instead of rushing everything. So I'm pretty happy to anounce
I'm not going to throw my cube out of the window because I keep
failing. That's a pretty weird feeling though, after being a
consistent 3:30 BLD solver, getting my times down to 2:30-3:00 and
suddenly not being able to solve 5 cubes out of 30... I was BLD cubing
all day, hoping for an improvement, but it came by itself. As usual, I
would say. And to add a comment to Daniel's post, I think I'm
using about 10 different very basic algs for BLD solving. Very trivial.
The one I really feel secure with, the ones I never lock up, many are
the algs I originally found when I first figured the cube eyes open...
François ----- Message d'origine ---- De : Daniel Beyer
<dbeyer816@yahoo.com> À : speedsolvingrubikscube@yahoogroups.com
Envoyé le : Mardi, 19 Septembre 2006, 3h24mn 40s Objet : [Speed cubing
group] Re: BLD corners When I focused on just BLDing the corner step of
my solve. I was averaging about 90s memo + execution. Back then I was
about 6 minutes. Now I'm averaging 3:45 for BLD, so I'd have
to say that everything is a little faster. But I don't want to go
back to practicing BLD in parts, that's a degression! I realized,
that just memorizing corners is dimming the mentality. Why would you
want to just focus on BLDing corners. Sure perhaps trying to memo
corners as fast as possible, but still executing the whole solve. Here
is my BLD procedure now. Decide my Corner Path Decide my Edge Path Memo
my Edge Path Memo my Corner Path Glance at my Both Buffers Fix Parity
(if applicable) -- this is my own method I developed Execute Edge Path
Execute Corner Path -- my setups are optimal, only 1 face move per set
-- I currently have a 16 alg system for BLD, 9 algs are dedicated to
parity fixes, three of the algs can be used for parity fix and Corner
Permutation. Now that my memo is getting faster, I may be able to
attempt Simul Block again. The best way to speed up Corner exection, is
to optimize alg performances per solve, or optimize setups! Figure out
which is more important. Later, Daniel Beyer --- In speedsolvingrubiksc
ube@yahoogroups. com, d_funny007 <no_reply@.. .> wrote: > > I think
you are setting your goals really high. Being able to memorize > in
under 1 minute is very hard. It sounded to me like you where just >
starting. When I was just starting I focused on success rate. 6 >
minutes, or even 5 minutes is a good place to start and get consistant.
> > I do orientation first and then cycles. For me, I use English
numbers > for the CP and Chinese numbers for EP. The sequences needed to
do CO > and EO I just determine beforehand and just before donning the >
blindfold, and execute it as fast as I can to move on to the hard part >
of CP and EP. For permutation, I sometimes don't even memorize >
properly and just mumble it to myself over and over. > > Once your
success rate is nearly 100% then work on doing everything > faster. I
recommend trying to speed up execution first rather then > trying to
rush the memorization. For me, gradually I changed the way I > memorized
to something more and more efficent for me. Everybody has > their own
preference, you just have to find what works for you. > > I kinda want
to get back into BLD now... > > > -Doug > [Non-text portions of this
message have been removed]
5833. cubesmith tiles From: François Sechet <frsechet@...> To: speedsolving
<speedsolvingrubikscube@yahoogroups.com> Date: Tue, 19 Sep 2006 14:00:40 -0700 (PDT)
Hey again, who else got cubesmith tiles and CAN'T GET BACK TO
NORMAL STICKERS? Oh my god I love these... very nice feeling, thanks
Chris! François [Non-text portions of this message have been removed]
5834. Re: [Speed cubing group] cubesmith tiles From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Sep 2006 22:00:59 +0000 (GMT)
I have them on my 2 DIY cubes. They're really very good. But my OH
cube has normal stickers. They feel equally good, tough the tiles last
longer (I think) Pedro François Sechet <frsechet@...> escreveu: Hey
again, who else got cubesmith tiles and CAN'T GET BACK TO NORMAL
STICKERS? Oh my god I love these... very nice feeling, thanks Chris!
François [Non-text portions of this message have been removed]
--------------------------------- Yahoo! Search Música para ver e ouvir:
You're Beautiful, do James Blunt [Non-text portions of this message
have been removed]
Textured tiles are the way to go. Very nice. -James Stuber _____ From:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of François
Sechet Sent: Tuesday, September 19, 2006 2:01 PM To: speedsolving
Subject: [Speed cubing group] cubesmith tiles Hey again, who else got
cubesmith tiles and CAN'T GET BACK TO NORMAL STICKERS? Oh my god I
love these... very nice feeling, thanks Chris! François [Non-text
portions of this message have been removed] [Non-text portions of this
message have been removed]
5836. Re: [Speed cubing group] Polish Open - Live From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Sep 2006 03:03:32 +0200
Well, my spare parts cube was in the hotel at that time so.... :s
2006/9/19, Arnaud van Galen <avgalen@...>: > > That's bad! > > I
thought you had spare-parts for the 5x5x5. Why didn't you use them?
> I am bringing spare-parts to the EC if you need some. > > Arnaud > >
-----Original message----- > From: Rune Wesström rune.wesstrom@... >
Date: Mon, 18 Sep 2006 17:22:57 +0200 > To:
speedsolvingrubikscube@yahoogroups.com > Subject: Re: [Speed cubing
group] Polish Open - Live > > > ----- Original Message ----- > From:
Gilles van den Peereboom > To: speedsolvingrubikscube@yahoogroups.com >
Sent: Monday, September 18, 2006 3:02 PM > Subject: Re: [Speed cubing
group] Polish Open - Live > > > Bah, I had enough time to solve 2
centers and then I had a HUGE pop so I > started to gather my pieces
that had fallen on the ground and even were > hidden under the big cube
next to me. When I had all the pieces back > together I realized that 2
center corners were broken so I had to DNF. > > I could have borrowed
someone else's cube for the 2nd attempt but I didn't > think
about it so I tried to tell the judge to put DNS for the 2nd solve but >
he didn't know it existed so he put DNF instead. :p > Bye ! >
Gilles. > > ----- Original Message ----- > From: Rune Wesström > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, September 16,
2006 8:39 PM > Subject: Re: [Speed cubing group] Polish Open - Live > >
What happened to you in 5x5x5! > R > > l> --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den >
Peereboom" <gillesvdp@...> wrote: > > > > Hi Per, > > > >
Actually I have a spare-parts 5x5x5 cube. > > Maybe I could sell you the
core center if you are interested. > > I was afraid that you of some
goodheartness had given your best 5by5 to > Per. > > R > > > > [Non-text
portions of this message have been removed] > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > [Non-text portions of this message have been
removed]
Actaully, it's considered informal to use the word
"different" unless the author "well-defines" it. It
is more common to see the word "distinct." Also "formal
set-notation" would typically be used for what you wrote. I pride
myself on writing proofs, and have read so much of various ppl's
works that I know all the grammatical rules and styles that authors tend
to follow. It's a pity that I never tried to get my stuff published
:/. Here's a tip: how you can tell if a person here is really a
mathematician, is when they start typing in *LaTeX* here :). -The
Mathematician here > And I've seen 'different" being used
in some mathematical proofs for > the purpose to rule out duplicates.
Though you'll come across this > more often in mathematical syntax
than plain English, e.g. somewhat > like this: > > ForAll a,b in N with
a!=b: someAssertionAboutAandB > > Stefan >
I suppose that there are mixed reviews about this. I bought them for the
first time at SF and have yet to try them on. However, many of the
people I talked to say they don't like it. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "James Stuber"
<jestuber@...> wrote: > > Textured tiles are the way to go. Very
nice. > > > > -James Stuber > > > > _____ > > From:
speedsolvingrubikscube@yahoogroups.com >
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of François
Sechet > Sent: Tuesday, September 19, 2006 2:01 PM > To: speedsolving >
Subject: [Speed cubing group] cubesmith tiles > > > > Hey again, > who
else got cubesmith tiles and CAN'T GET BACK TO NORMAL STICKERS? Oh
my > god I love these... very nice feeling, thanks Chris! > François > >
[Non-text portions of this message have been removed] > > > > > >
[Non-text portions of this message have been removed] >
5839. Re: [Speed cubing group] Polish Open - Live From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Sep 2006 01:14:47 -0000
Due to seeing Patterson pop the 5x5 all the time, I've always
brought two speedy 5x5s to tourns. Most of the time I simple just take
the parts I need from my back up. I'm up to five 5x5s now. I keep
them all pretty smooth and identically, perfectly stickered. Respect
your cubes, and they won't let you down! What good is traveling
with a second 5x5 and leaving it in the hotel? At least now, you will be
careful for the EC. I recommend working in a second 5x5 if you have not
done so already. -Doug --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles van den Peereboom" <gillesvdp@...> wrote: > > Well,
my spare parts cube was in the hotel at that time so.... :s > >
2006/9/19, Arnaud van Galen <avgalen@...>: > > > > That's bad! >
> > > I thought you had spare-parts for the 5x5x5. Why didn't you
use them? > > I am bringing spare-parts to the EC if you need some. > >
> > Arnaud > > > > -----Original message----- > > From: Rune Wesström
rune.wesstrom@... > > Date: Mon, 18 Sep 2006 17:22:57 +0200 > > To:
speedsolvingrubikscube@yahoogroups.com > > Subject: Re: [Speed cubing
group] Polish Open - Live > > > > > > ----- Original Message ----- > >
From: Gilles van den Peereboom > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, September 18,
2006 3:02 PM > > Subject: Re: [Speed cubing group] Polish Open - Live >
> > > > > Bah, I had enough time to solve 2 centers and then I had a
HUGE pop so I > > started to gather my pieces that had fallen on the
ground and even were > > hidden under the big cube next to me. When I
had all the pieces back > > together I realized that 2 center corners
were broken so I had to DNF. > > > > I could have borrowed someone
else's cube for the 2nd attempt but I didn't > > think about
it so I tried to tell the judge to put DNS for the 2nd solve but > > he
didn't know it existed so he put DNF instead. :p > > Bye ! > >
Gilles. > > > > ----- Original Message ----- > > From: Rune Wesström > >
To: speedsolvingrubikscube@yahoogroups.com > > Sent: Saturday, September
16, 2006 8:39 PM > > Subject: Re: [Speed cubing group] Polish Open -
Live > > > > What happened to you in 5x5x5! > > R > > > > l> --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > >
Peereboom" <gillesvdp@> wrote: > > > > > > Hi Per, > > > > > >
Actually I have a spare-parts 5x5x5 cube. > > > Maybe I could sell you
the core center if you are interested. > > > > I was afraid that you of
some goodheartness had given your best 5by5 to > > Per. > > > > R > > >
> > > > > [Non-text portions of this message have been removed] > > > >
> > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > >
> > > > > > > > > [Non-text portions of this message have been removed]
>
5840. Re: [Speed cubing group] cubesmith tiles From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Sep 2006 03:16:45 +0200
I don't know it it's me or something else, but those tiles are
just very slippery. Maybe it has to do with the fact that I sweat a lot
through my fingers. So unfortunately I have to stick with my stickers
that I have to change before any major competition... Gilles. 2006/9/20,
James Stuber <jestuber@...>: > > Textured tiles are the way to go.
Very nice. > > -James Stuber > > _____ > > From:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
[mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>]
> On Behalf Of François Sechet > Sent: Tuesday, September 19, 2006 2:01
PM > To: speedsolving > Subject: [Speed cubing group] cubesmith tiles >
> > Hey again, > who else got cubesmith tiles and CAN'T GET BACK TO
NORMAL STICKERS? Oh my > god I love these... very nice feeling, thanks
Chris! > François > > [Non-text portions of this message have been
removed] > > [Non-text portions of this message have been removed] > > >
[Non-text portions of this message have been removed]
5841. Re: [Speed cubing group] Sub-20! From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Sep 2006 03:19:39 +0200
Hey ! That's always great to hear people happy about their new best
results. :-) By the way, talking of sub20, I had this OH solve
today...man I'm mad because it would have been sub 20 if I
hadn't messed up OLL by doing twice that algorithm which afterwards
gave me a PLL skip... I hope to have more of these in the very near
future... :D Congrats again ! Gilles 2006/9/19, Pedro
<pedrosino1@...>: > > Congratz, man! > > it is really a great feeling
when you break a new "barrier" > > keep cubing > > Pedro > >
christopher_pelley <no_reply@yahoogroups.com
<no_reply%40yahoogroups.com>> > escreveu: > > I finally got my first
non-lucky sub-20 solve this morning. It was > 19.65. Just had to share
that :) > > Chris > > > --------------------------------- > Novidade no
Yahoo! Mail: receba alertas de novas mensagens no seu celular. >
Registre seu aparelho agora! > > > [Non-text portions of this message
have been removed] > > > [Non-text portions of this message have been
removed]
Congrats, that is always a good feeling. I did my first sub-20 just like
a month ago, and now have a PB of 18.57 seconds, yet I have had 10
second F2Ls, and a 13 second LL . Once I fix my LL, I should average
sub-20 quickly. Pat ----- Original Message ----- From:
Pedro<mailto:pedrosino1@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Tuesday, September 19, 2006 12:30 PM Subject: Re: [Speed cubing
group] Sub-20! Congratz, man! it is really a great feeling when you
break a new "barrier" keep cubing Pedro christopher_pelley
<no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com>>
escreveu: I finally got my first non-lucky sub-20 solve this morning. It
was 19.65. Just had to share that :) Chris
--------------------------------- Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu celular. Registre seu aparelho agora!
[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed]
Okay, I can make a page for it within an hour, or less. Do you happen to
have messenger? AIM? I am willing to help out in any way I can in
regards to promotion, or setting it up, or anything else you may
want/need. Patrick ----- Original Message ----- From: Tyson
Mao<mailto:tyson.mao@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, September 18, 2006 5:33 PM Subject: Re: [Speed cubing
group] Rubiks Nationals Website is probably the best help I could get.
Chris Pelley did a fabulous job for US Nationals 06. I'll work on
the US Open for the summer. On 9/18/06, PJK Sports Cards
<pjksportscards@...<mailto:pjksportscards@...>> wrote: > > Tyson,
> I see your reasoning behind that, and I agree with it. However, two
years > is quite along time. I like the "US Open" idea. We
should definitely > consider it. As for me, I will barely have the money
to go to a US Nationals > yearly, and it will be pretty much impossible
for a flight overseas to > attend the Worlds, but maybe once every 2 or
4 years. Therefore, I'd > basically be able to compete once every
two years at the most. I know that > the current setup is: > Worlds >
US/Euro Championship > Worlds > US/Euro Championship > > I agree that
the Worlds should be bi-yearly, since it is a real major >
"world" thing, and that the expenses are outrageous. I know
that here in the > US we have those "Caltech" competitions and
Dallas/other city competitions, > but those pretty much cost the same
price as attending a Nationals. With the > growing interest in speed
solving the cube, I think that we should have at > least a yearly
"main" event to compete for the US and Euro as well. The US >
Open sounds like a great idea, for each mid/late summer. > > Also, on
another note, ever since I started "cubing" in late Feb. of
this > year, I have noticed that people get really interested when they
are aware > that it can be solved so quickly. When I first heard about
that 11.13 WR, > I thought it was a fixed cube and they just had the
solve it. However, I am > almost sub-20 now with only 6-7 months of
practice. It is amazing. I have > probably got about 100 different
people into cubing, and they are always > practicing. I can see the cube
coming back into popularity, and more > competition evolving. We should
try to promote speed cubing more, and maybe > these yearly events will
become "more important". Let me know if we can > pursue that
US Open idea, I'd be willing to get a web page for it and help >
run all that good stuff. I am almost positive we can get enough support
for > that. > Patrick >
http://www.pjk.has.it<http://www.pjk.has.it/><http://www.pjk.has.it/<http://www.pjk.has.it/>>
>
http://www.cleancomputerhelp.com<http://www.cleancomputerhelp.com/><http://www.cleancomputerhelp.com/<http://www.cleancomputerhelp.com/>>
> > ----- Original Message ----- > From: Tyson
Mao<mailto:tyson.mao@...<mailto:tyson.mao@...>
<tyson.mao%40gmail.com>> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>>
> > Sent: Monday, September 18, 2006 11:03 AM > Subject: Re: [Speed
cubing group] Rubiks Nationals > > Oh yeah, that's the other reason
too. > > If we were to have National Championships and World
Championships in the > same year, we would be compromising the
attendance of one or both of the > competitions, not to mention it would
get expensive for everyone. > > -Tyson > > On 9/18/06, Gilles van den
Peereboom
<gillesvdp@...<mailto:gillesvdp@...><gillesvdp%40gmail.com> >
<mailto:gillesvdp@...<mailto:gillesvdp@...>
<gillesvdp%40gmail.com>>> wrote: > > > > Isn't it also to havee
an alernance of continental championship and > > world championship ? >
> > > 2005 : World Championship > > 2006 : US + European Championship >
> 2007 : World Championship > > 2008 : US, European Champiionship (+...)
> > > > What do you think ? > > > > > > ----- Original Message ----- > >
From: Tyson Mao > > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> ><speedsolvingrubikscube%40yahoogroups.com> > > Sent: Monday,
September 18, 2006 6:21 PM > > Subject: Re: [Speed cubing group] Rubiks
Nationals > > > > Hi Patrick, > > > > There are several drawbacks with
holding a US National every year. The > > first one is that the champion
only gets to hold his/her title for a > year. > > This, of course, is
definitely trivial. The main drawback is that people > > would have to
travel more often, and not everyone has the money to do > it. > > If we
do US Nationals *every* year, it makes the US Nationals less > >
special, > > and perhaps fewer people will feel compelled to go because
they can just > > go > > "next year" instead of in two years.
If US Nationals were every 4 years, > > people would make a very
significant effort to go to each one because > they > > were more rare.
> > > > I'd be up for a US Open, in other words, another major all
US > competition > > for 2007 definitely. US Nationals, I'd really
think we'd have to think > > about a bit more. > > > > -Tyson > > >
> On 9/15/06, PJK Sports Cards
<pjksportscards@...<mailto:pjksportscards@...><pjksportscards%40hotmail.com>
> <mailto:pjksportscards@...<mailto:pjksportscards@...>
<pjksportscards%40hotmail.com> > ><pjksportscards%40hotmail.com>>
> > wrote: > > > > > > Hey guys, > > > Is it decided that there
won't be a US Nationals this next year > (2007)? > > If > > > we
get enough people interested, would we be able to get that setup, > >
Tyson? > > > I'd definitely be interested in going if we can gather
enough to do > it. > > > Patrick > > > > > > ----- Original Message
----- > > > From: Kenneth
Gustavsson<mailto:kenneth@...<mailto:kenneth@...><kenneth%40svekub.se>
> <mailto:kenneth@...<mailto:kenneth@...>
<kenneth%40svekub.se>> >
<kenneth%40svekub.se><kenneth%40svekub.se>> > > > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> ><speedsolvingrubikscube%40yahoogroups.com> > >
<speedsolvingrubikscube%40yahoogroups.com> > > >
<mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> ><speedsolvingrubikscube%40yahoogroups.com> > >
<speedsolvingrubikscube%40yahoogroups.com>> > > > > > > Sent: Friday,
September 15, 2006 12:10 PM > > > Subject: [Speed cubing group]
Freeslice F2L > > > > > > Hello group =) > > > > > > I hope this post
get to you because I tried to post here before with > no > > > succes. >
> > > > > I'm trying a new an pretty effective F2L I named
Freeslice-F2L or FS- > > > F2L. > > > > > > For more information about
the method take a look at my page: > > > > > >
http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm><
>
http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm>><
> > >
http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm><
>
http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm>>>
> > > > > > Does anyone of you use this method alredy or is it brand
new? > > > > > > Any speedy cober who likes to give it a serious try?
I'm not fast and > > > therefore I can not really know if it is
"wery good" or > > > just "good", "woks"
or "not good" (the problem for me is recognition > > > time
but that is always the problem, no matter the method =) > > > > > > //
Kenneth > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > [Non-text portions of this message
have been removed] > > > > [Non-text portions of this message have been
removed] > > > > > > > > [Non-text portions of this message have been
removed] > > [Non-text portions of this message have been removed] > > >
[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed]
5844. possible cube riddle From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Sep 2006 02:12:23 -0000
I came across this image on one of those online quiz thingies someone
sent me and of course couldn't think of anything except cubes:
http://img86.imageshack.us/img86/7806/cuberiddleac3.jpg The first four
images (top left to top right + mid left) are easily duplicated on a
cube, but after that the pattern loses me. It may also be completely
non-cube related. If anyone comes up to a solution with a solution to
this one, let me know! -Daniel
what I would really like are deluxe style tiles. The first problem that
comes to mind though is that on the deluxe they are slightly embedded in
the cube, not just on the surface, and, well, yeah, that would be a
pain. But would it be worth it? I wonder if someone could actually make
money sinking tiles into cubes. Or maybe even if you are good at plastic
molding, making your own cube with space for sunken tiles. All of this
would only work though if those tiles were available. I wonder if tiles
that size would work well just as stick on? -Evan On 9/19/06, Gilles van
den Peereboom <gillesvdp@...> wrote: > > I don't know it
it's me or something else, but those tiles are just very >
slippery. > Maybe it has to do with the fact that I sweat a lot through
my fingers. > > So unfortunately I have to stick with my stickers that I
have to change > before any major competition... > > Gilles. > >
2006/9/20, James Stuber <jestuber@... <jestuber%40verizon.net>>: >
> > > > Textured tiles are the way to go. Very nice. > > > > -James
Stuber > > > > _____ > > > > From:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > >
[mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>] > > > On Behalf Of
François Sechet > > Sent: Tuesday, September 19, 2006 2:01 PM > > To:
speedsolving > > Subject: [Speed cubing group] cubesmith tiles > > > > >
> Hey again, > > who else got cubesmith tiles and CAN'T GET BACK TO
NORMAL STICKERS? Oh > my > > god I love these... very nice feeling,
thanks Chris! > > François > > > > [Non-text portions of this message
have been removed] > > > > [Non-text portions of this message have been
removed] > > > > > > > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been removed]
R' D R' R' B R R' R' still working on the last
one and the empty, just wanted to post that -Evan On 9/19/06, Daniel
Hayes <swedishlf@...> wrote: > > I came across this image on one of
those online quiz thingies someone > sent me and of course couldn't
think of anything except cubes: > >
http://img86.imageshack.us/img86/7806/cuberiddleac3.jpg > > The first
four images (top left to top right + mid left) are easily > duplicated
on a cube, but after that the pattern loses me. It may > also be
completely non-cube related. If anyone comes up to a solution > with a
solution to this one, let me know! > > -Daniel > > > [Non-text portions
of this message have been removed]
R' D R' R' B R R' R' U2 R U' R'
U' R OR U2 R U' R' U2 R Almost done... On 9/19/06, Evan
Gates <evan.gates@...> wrote: > > R' > D > R' > R' B R
> R' > R' > > still working on the last one and the empty,
just wanted to post that > > -Evan > > > > On 9/19/06, Daniel Hayes
<swedishlf@...> wrote: > > > > I came across this image on one of
those online quiz thingies someone > > sent me and of course
couldn't think of anything except cubes: > > > >
http://img86.imageshack.us/img86/7806/cuberiddleac3.jpg > > > > The
first four images (top left to top right + mid left) are easily > >
duplicated on a cube, but after that the pattern loses me. It may > >
also be completely non-cube related. If anyone comes up to a solution >
> with a solution to this one, let me know! > > > > -Daniel > > > > > >
> > [Non-text portions of this message have been removed]
5848. Re: [Speed cubing group] cubesmith tiles From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Sep 2006 19:55:57 -0700
I tried them for a while, but quit. Two main reasons. 1. I had expected
the texture to make them more "grippy", but I actually found
the opposite. Compared to my home brewed stickers, that is. 2. The sub
millimeter added thickness of the cube threw me off more than I
expected. So they're not for me. But I'm sure they're
right for others. YMMV. - - - - - - - - - - - - There are two types of
people in this world... Those who finish what they start, and Lars
Petrus - lars@... http://lar5.com
5849. Apple (mac) Cube Emulators From: giraffeboy13 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Sep 2006 03:20:59 -0000
Ok, So after hours of fruitless searching you guys are my last hope.
I'm looking for a program that will run on an apple computer that
can emulate a cube up to at least a 6x6. Applets are fine too. Anything!
Any help would be wonderful... or if perhaps you have a 6x6 that you
would like to give me/sell me... (sort of kidding on that one) ~John H.~
5850. Re: [Speed cubing group] possible cube riddle From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Sep 2006 03:35:15 -0000
White on bottom works a lot better... --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates"
<evan.gates@...> wrote: > > R' > D > R' > R' B R >
R' > R' > U2 R U' R' U' R OR U2 R U'
R' U2 R > > Almost done... > > On 9/19/06, Evan Gates
<evan.gates@...> wrote: > > > > R' > > D > > R' > > R'
B R > > R' > > R' > > > > still working on the last one and
the empty, just wanted to post that > > > > -Evan > > > > > > > > On
9/19/06, Daniel Hayes <swedishlf@...> wrote: > > > > > > I came
across this image on one of those online quiz thingies someone > > >
sent me and of course couldn't think of anything except cubes: > >
> > > > http://img86.imageshack.us/img86/7806/cuberiddleac3.jpg > > > >
> > The first four images (top left to top right + mid left) are easily
> > > duplicated on a cube, but after that the pattern loses me. It may
> > > also be completely non-cube related. If anyone comes up to a
solution > > > with a solution to this one, let me know! > > > > > >
-Daniel > > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] >
5851. Re: Apple (mac) Cube Emulators From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Sep 2006 03:40:46 -0000
We normally use this: http://puzzlingaddiction.com/Cube/applet/
It's been around for ages. Macs are fine with java applets I'm
sure. A common milestone for a cuber is to do a 20x20 on there. I love
how simple/elegant it is. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, giraffeboy13 <no_reply@...>
wrote: > > Ok, > > So after hours of fruitless searching you guys are my
last hope. I'm looking for a program > that will run on an apple
computer that can emulate a cube up to at least a 6x6. Applets are >
fine too. Anything! Any help would be wonderful... or if perhaps you
have a 6x6 that you > would like to give me/sell me... (sort of kidding
on that one) > > ~John H.~ >
I found that Graphite + Silicone = Sweet Lubrication. It almost makes
like a liquid graphite. --- In speedsolvingrubikscube@yahoogroups.com,
"megafrikkie" <megafrikkie@...> wrote: > > Hey, > my dad
used to use graphite back in the 80's. I tried it too. But it >
gives a real mess when it is not in your cube + I still find silicone >
spray slightly better. BUT, it is definitly a good way to lube your
cube! > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"enguarde1234" > <enguarde1234@> wrote: > > > > My friend
discovered this when experimenting with different lubes. > > He's
used motor oil and another oil with asitone in it. Each result > > was
amazing. For those of you that were or are Cub Scouts, this > > material
may seem more familiar to you. Gaphite. The kind I'm > > talking
about can be found in a local hobby shop or a Michael's in the > >
section with Pine Wood Derby cars. Simply remove one edge piece and > >
squeeze a little in the cube. Replace the edge and fip the cube to a > >
new side and repeat the process until you think it is sufficiently > >
coated. It does NOT take much to smooth your cube. The graphite will > >
not make a mess on your table, hands, clothes, etc. unless you squeeze >
> it on such things. The graphite will not come out of the cube and get
> > on your hands unless you put too much on it. Anyway, if you have any
> > questions, don't hesitate to ask me and I'll try to answer
to the best > > that my brain will allow. > > > > Rory > > >
Hehe, less than 5 out of thirty? I've been doing a lot of BLD. I
don't really speedcube much now. I did 20+ attempts in a 12 hour
period, all failures. A few weeks ago when I was still 6+ min on BLDs
was when I did this. Then I went for it the next day, after all the
stress of work and the 20+ DNFs, I set a personal best of 3:32.94, my
before this point my PB was 5:27.56 I was so stoked. Since then my times
have dramatically dropped. My average dropped about about 2 minutes
immediately. My times average has been being shaved from 4:30 - 3:45
over the last week. I've gotten several sub 3m. Just got another
tonight! I got a 2:47.xx on Ryan's BLD competition. I need to
restring my magic, and reassemble my eastsheen 222 and revenge. Why? I
think this will prove very beneficial to my BLD times. The stress of
tedious tasks, or locking your keys in your car (Plus the 2-3 mile walk
home to grab a spare key), or getting yelled at by your boss, makes BLD
very stressless, actually relaxing! Also fooling around w/ big cube BLD
and all it's tediousness has me set to get better at BLD. Like I
said before, find the balance between setups and alg executions is key.
I thought of a large bld system, that'd directly solve 2 corners,
w/ three-cycles. But this is a large 36 alg system. I'll stick w/
my 2-cycle method, which I love. And I'm looking back into Simul
Block, some of you may have seen my posts on the method this summer.
I'm using it partially. If I was better at visualizing setups,
I'd seriously look into 5-cycles, there is a lot of potential
there! --- In speedsolvingrubikscube@yahoogroups.com, François Sechet
<frsechet@...> wrote: > > Hi, > I started finishing my cubes again!
I've following some advices I've been told. First, I started
by writing down all the cases and combos of cases that could be helpful
to my method, so I don't have to rethink all of this every time. I
was thinking about it in the shower this morning, drawing little cubes
and cycles all over the windows on the mist... So once I had this down,
I just did a few memos without solving, taking my time, being as quiet
as I possibly could. Then I had to leave, and during the metro ride, I
did a few succesful solves in a row, all around 3-3:10 mins, which is
pretty slow for me, but I didn't really care. > Also, I started
doing a lot of other stuff not cube-related, such as, going to the
violinmaker to get my cello fixed, had a lesson too later, practiced
some cello later tonight. And when I picked up the cube again tonight, I
started not only finishing my solves, because that wasn't the case
all the time, I had some pretty bad DNFs where everything was messed up,
but the ones I didn't finish I was doing stupid mistakes such as,
forgeting to reorient the cube after an orientation or whatever, other
than that I was consistent at solving them, but also I was faster
overall while actually taking my time. I think I can still cut about 20s
really easily by doing a few easy shortcuts, and not going 7 times
through the memo to be sure I know it. But overall, I don't have to
force my memo to be quick, it got quicker all by itself, just by
thinking to take my time instead of rushing everything. > So I'm
pretty happy to anounce I'm not going to throw my cube out of the
window because I keep failing. That's a pretty weird feeling
though, after being a consistent 3:30 BLD solver, getting my times down
to 2:30-3:00 and suddenly not being able to solve 5 cubes out of 30... I
was BLD cubing all day, hoping for an improvement, but it came by
itself. As usual, I would say. > And to add a comment to Daniel's
post, I think I'm using about 10 different very basic algs for BLD
solving. Very trivial. The one I really feel secure with, the ones I
never lock up, many are the algs I originally found when I first figured
the cube eyes open... > François > > ----- Message d'origine ---- >
De : Daniel Beyer <dbeyer816@...> > À :
speedsolvingrubikscube@yahoogroups.com > Envoyé le : Mardi, 19 Septembre
2006, 3h24mn 40s > Objet : [Speed cubing group] Re: BLD corners > > When
I focused on just BLDing the corner step of my solve. I was > averaging
about 90s memo + execution. Back then I was about 6 > minutes. Now
I'm averaging 3:45 for BLD, so I'd have to say that >
everything is a little faster. But I don't want to go back to >
practicing BLD in parts, that's a degression! > > I realized, that
just memorizing corners is dimming the mentality. > Why would you want
to just focus on BLDing corners. Sure perhaps > trying to memo corners
as fast as possible, but still executing the > whole solve. > > Here is
my BLD procedure now. > Decide my Corner Path > Decide my Edge Path >
Memo my Edge Path > Memo my Corner Path > Glance at my Both Buffers >
Fix Parity (if applicable) -- this is my own method I developed >
Execute Edge Path > Execute Corner Path -- my setups are optimal, only 1
face move per > set -- > > I currently have a 16 alg system for BLD, 9
algs are dedicated to > parity fixes, three of the algs can be used for
parity fix and > Corner Permutation. > > Now that my memo is getting
faster, I may be able to attempt Simul > Block again. > > The best way
to speed up Corner exection, is to optimize alg > performances per
solve, or optimize setups! > Figure out which is more important. > >
Later, > Daniel Beyer > > --- In speedsolvingrubiksc ube@yahoogroups.
com, d_funny007 > <no_reply@ .> wrote: > > > > I think you are
setting your goals really high. Being able to > memorize > > in under 1
minute is very hard. It sounded to me like you where > just > >
starting. When I was just starting I focused on success rate. 6 > >
minutes, or even 5 minutes is a good place to start and get >
consistant. > > > > I do orientation first and then cycles. For me, I
use English > numbers > > for the CP and Chinese numbers for EP. The
sequences needed to do > CO > > and EO I just determine beforehand and
just before donning the > > blindfold, and execute it as fast as I can
to move on to the hard > part > > of CP and EP. For permutation, I
sometimes don't even memorize > > properly and just mumble it to
myself over and over. > > > > Once your success rate is nearly 100% then
work on doing > everything > > faster. I recommend trying to speed up
execution first rather then > > trying to rush the memorization. For me,
gradually I changed the > way I > > memorized to something more and more
efficent for me. Everybody > has > > their own preference, you just have
to find what works for you. > > > > I kinda want to get back into BLD
now... > > > > > > -Doug > > > > > > > > > > > [Non-text portions of
this message have been removed] >
Yeah, it's R', D', R', D', R' etc. right
ansver is the bottom right cube. It's just that the color scheme is
different. blue and green are switched. Terje -----Opprinnelig
melding----- Fra: speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] På vegne av d_funny007
Sendt: 20. september 2006 05:35 Til:
speedsolvingrubikscube@yahoogroups.com Emne: Re: [Speed cubing group]
possible cube riddle White on bottom works a lot better... --- In
speedsolvingrubiksc <mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, "Evan Gates" <evan.gates@...> wrote: >
> R' > D > R' > R' B R > R' > R' > U2 R U'
R' U' R OR U2 R U' R' U2 R > > Almost done... > > On
9/19/06, Evan Gates <evan.gates@...> wrote: > > > > R' > > D > >
R' > > R' B R > > R' > > R' > > > > still working on
the last one and the empty, just wanted to post that > > > > -Evan > > >
> > > > > On 9/19/06, Daniel Hayes <swedishlf@...> wrote: > > > > > >
I came across this image on one of those online quiz thingies someone >
> > sent me and of course couldn't think of anything except cubes:
> > > > > > http://img86.
<http://img86.imageshack.us/img86/7806/cuberiddleac3.jpg>
imageshack.us/img86/7806/cuberiddleac3.jpg > > > > > > The first four
images (top left to top right + mid left) are easily > > > duplicated on
a cube, but after that the pattern loses me. It may > > > also be
completely non-cube related. If anyone comes up to a solution > > > with
a solution to this one, let me know! > > > > > > -Daniel > > > > > > > >
> > > > > > > > [Non-text portions of this message have been removed] >
[Non-text portions of this message have been removed]
5855. Re : SV: [Speed cubing group] possible cube riddle From: François Sechet <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Sep 2006 01:51:10 -0700 (PDT)
no, it would be R'DR'D'R'DR'D'R'D,
but you're right, it's the bottom right cube. F. ----- Message
d'origine ---- De : Terje Kristensen <terje.kristensen@...> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Mercredi, 20
Septembre 2006, 9h21mn 33s Objet : SV: [Speed cubing group] possible
cube riddle Yeah, it's R', D', R', D', R'
etc. right ansver is the bottom right cube. It's just that the
color scheme is different. blue and green are switched. Terje
-----Opprinnelig melding----- Fra: speedsolvingrubiksc ube@yahoogroups.
com [mailto:speedsolvingrubiksc ube@yahoogroups. com] På vegne av
d_funny007 Sendt: 20. september 2006 05:35 Til: speedsolvingrubiksc
ube@yahoogroups. com Emne: Re: [Speed cubing group] possible cube riddle
White on bottom works a lot better... --- In speedsolvingrubiksc
<mailto:speedsolvin grubikscube% 40yahoogroups. com> ube@yahoogroups.
com, "Evan Gates" <evan.gates@ ...> wrote: > > R' > D
> R' > R' B R > R' > R' > U2 R U' R'
U' R OR U2 R U' R' U2 R > > Almost done... > > On
9/19/06, Evan Gates <evan.gates@ ...> wrote: > > > > R' > > D >
> R' > > R' B R > > R' > > R' > > > > still working
on the last one and the empty, just wanted to post that > > > > -Evan >
> > > > > > > On 9/19/06, Daniel Hayes <swedishlf@. ..> wrote: > > >
> > > I came across this image on one of those online quiz thingies
someone > > > sent me and of course couldn't think of anything
except cubes: > > > > > > http://img86. <http://img86. imageshack.
us/img86/ 7806/cuberiddlea c3.jpg> imageshack.us/ img86/7806/
cuberiddleac3. jpg > > > > > > The first four images (top left to top
right + mid left) are easily > > > duplicated on a cube, but after that
the pattern loses me. It may > > > also be completely non-cube related.
If anyone comes up to a solution > > > with a solution to this one, let
me know! > > > > > > -Daniel > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > [Non-text portions of this
message have been removed] [Non-text portions of this message have been
removed]
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@.. .> wrote: > > Also "formal set-notation" would
typically be used for what you wrote. You mean with the $\forall$
quantifier that most people might find strange in latex source and not
understand in compiled form? Yeah... that's why I opted for
"middle ground" and said "'somewhat' like
this". In cases with only two values, would "different"
not be clear enough? Ok, you've probably read more proofs than me,
particularly in English. .. Stefan
To anyone who has encountered the same problem as I have: Is the mat
itself washable? My sibling decided to write all over mine. :/ Thanks in
advance, -Tim
Though, if they don't like them, it doesn't mean they're
not good. It could just be a personal preference. -Tyson On 9/19/06,
d_funny007 <no_reply@yahoogroups.com> wrote: > > I suppose that there
are mixed reviews about this. > > I bought them for the first time at SF
and have yet to try them on. > However, many of the people I talked to
say they don't like it. > > -Doug > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "James Stuber" > <jestuber@...> wrote: > > > > Textured
tiles are the way to go. Very nice. > > > > > > > > -James Stuber > > >
> > > > > _____ > > > > From:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >
[mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>]
> On Behalf Of > François Sechet > > Sent: Tuesday, September 19, 2006
2:01 PM > > To: speedsolving > > Subject: [Speed cubing group] cubesmith
tiles > > > > > > > > Hey again, > > who else got cubesmith tiles and
CAN'T GET BACK TO NORMAL > STICKERS? Oh my > > god I love these...
very nice feeling, thanks Chris! > > François > > > > [Non-text portions
of this message have been removed] > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > [Non-text portions
of this message have been removed]
I have the same opinion. I do not prefer textured tiles for my 3x3x3 or
5x5x5. However, my 4x4x4 is very loose and I've found that I get a
better grip on it using the textured tiles. Plus, since the 4x4x4 is
loose enough for finger-tricks but a bit larger than the 3x3x3, I end up
using the outer edges of my fingers (and even my knuckles) to assist in
finger-trick style turns on the 4x4x4, and the extra traction of the
textured tiles helps. --- In speedsolvingrubikscube@yahoogroups.com,
Lars Petrus <lars@...> wrote: > > I tried them for a while, but quit.
Two main reasons. > > 1. I had expected the texture to make them more
"grippy", but I > actually found the opposite. Compared to my
home brewed stickers, > that is. > 2. The sub millimeter added thickness
of the cube threw me off more > than I expected. > > So they're not
for me. But I'm sure they're right for others. YMMV. > > > - -
- - - - - - - - - - > There are two types of people in this world...
Those who finish what > they start, and > > Lars Petrus - lars@...
http://lar5.com >
And if you have time to kill on Friday in la Villette, there's the
Cité des Sciences of course, but musicians may like to visit the museum
in the Cité de la Musique. Many musical instruments from past centuries.
Interesting place. Gilles. --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > For people going to la Villette next week,
there's a free show with > fireworks (on the 22th and 23th) near
the venue. > > http://www.villette.com/manif/manif.aspx?id=990 >
http://www.groupef.com/indexflash.html > > But you may prefer a night
walk through the center of Paris, or go to > the Eiffel tower, superb at
night. > > Gilles. >
Thanks guys, that wrong color scheme really threw me! Good work! -Daniel
--- In speedsolvingrubikscube@yahoogroups.com, "Terje
Kristensen" <terje.kristensen@...> wrote: > > Yeah, it's
R', D', R', D', R' etc. right ansver is the
bottom right > cube. > > It's just that the color scheme is
different. blue and green are > switched. > > Terje > > -----Opprinnelig
melding----- > Fra: speedsolvingrubikscube@yahoogroups.com >
[mailto:speedsolvingrubikscube@yahoogroups.com] På vegne av d_funny007 >
Sendt: 20. september 2006 05:35 > Til:
speedsolvingrubikscube@yahoogroups.com > Emne: Re: [Speed cubing group]
possible cube riddle > > > > White on bottom works a lot better... > >
--- In speedsolvingrubiksc >
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, > "Evan Gates" > <evan.gates@> wrote:
> > > > R' > > D > > R' > > R' B R > > R' > >
R' > > U2 R U' R' U' R OR U2 R U' R' U2 R
> > > > Almost done... > > > > On 9/19/06, Evan Gates <evan.gates@>
wrote: > > > > > > R' > > > D > > > R' > > > R' B R > > >
R' > > > R' > > > > > > still working on the last one and the
empty, just wanted to post > that > > > > > > -Evan > > > > > > > > > >
> > On 9/19/06, Daniel Hayes <swedishlf@> wrote: > > > > > > > > I
came across this image on one of those online quiz > thingies someone >
> > > sent me and of course couldn't think of anything except
cubes: > > > > > > > > http://img86. >
<http://img86.imageshack.us/img86/7806/cuberiddleac3.jpg> >
imageshack.us/img86/7806/cuberiddleac3.jpg > > > > > > > > The first
four images (top left to top right + mid left) are > easily > > > >
duplicated on a cube, but after that the pattern loses me. It > may > >
> > also be completely non-cube related. If anyone comes up to a >
solution > > > > with a solution to this one, let me know! > > > > > > >
> -Daniel > > > > > > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > >
[Non-text portions of this message have been removed] >
I'll have to try that! Daniel Beyer <dbeyer816@...> wrote: I
found that Graphite + Silicone = Sweet Lubrication. It almost makes like
a liquid graphite. --- In speedsolvingrubikscube@yahoogroups.com,
"megafrikkie" <megafrikkie@...> wrote: > > Hey, > my dad
used to use graphite back in the 80's. I tried it too. But it >
gives a real mess when it is not in your cube + I still find silicone >
spray slightly better. BUT, it is definitly a good way to lube your
cube! > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"enguarde1234" > <enguarde1234@> wrote: > > > > My friend
discovered this when experimenting with different lubes. > > He's
used motor oil and another oil with asitone in it. Each result > > was
amazing. For those of you that were or are Cub Scouts, this > > material
may seem more familiar to you. Gaphite. The kind I'm > > talking
about can be found in a local hobby shop or a Michael's in the > >
section with Pine Wood Derby cars. Simply remove one edge piece and > >
squeeze a little in the cube. Replace the edge and fip the cube to a > >
new side and repeat the process until you think it is sufficiently > >
coated. It does NOT take much to smooth your cube. The graphite will > >
not make a mess on your table, hands, clothes, etc. unless you squeeze >
> it on such things. The graphite will not come out of the cube and get
> > on your hands unless you put too much on it. Anyway, if you have any
> > questions, don't hesitate to ask me and I'll try to answer
to the best > > that my brain will allow. > > > > Rory > > >
--------------------------------- All-new Yahoo! Mail - Fire up a more
powerful email and get things done faster. [Non-text portions of this
message have been removed]
Too bad I live so far away... --- In speedsolvingrubikscube@...m,
"Gilles Roux" <grrroux@...> wrote: > > > And if you have
time to kill on Friday in la Villette, there's the > Cité des
Sciences of course, but musicians may like to visit the > museum in the
Cité de la Musique. Many musical instruments from past > centuries.
Interesting place. > > Gilles. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@> wrote: > > > > > > For people going to la Villette next
week, there's a free show with > > fireworks (on the 22th and 23th)
near the venue. > > > > http://www.villette.com/manif/manif.aspx?id=990
> > http://www.groupef.com/indexflash.html > > > > But you may prefer a
night walk through the center of Paris, or go to > > the Eiffel tower,
superb at night. > > > > Gilles. > > >
Nice weather in Paris, 27 degrees. But scattered showers are expected
this weekend. --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles Roux" <grrroux@...> wrote: > > > And if you have
time to kill on Friday in la Villette, there's the > Cité des
Sciences of course, but musicians may like to visit the > museum in the
Cité de la Musique. Many musical instruments from past > centuries.
Interesting place. > > Gilles. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@> wrote: > > > > > > For people going to la Villette next
week, there's a free show with > > fireworks (on the 22th and 23th)
near the venue. > > > > http://www.villette.com/manif/manif.aspx?id=990
> > http://www.groupef.com/indexflash.html > > > > But you may prefer a
night walk through the center of Paris, or go to > > the Eiffel tower,
superb at night. > > > > Gilles. > > >
I know people have probably already started travelling, but before
it's too late I wanted to wish everyone at Euro 2006 good luck!
Take lots of pictures, we all want to see how it goes! Chris
5866. BLD improvements From: François Sechet <frsechet@...> To: speedsolving
<speedsolvingrubikscube@yahoogroups.com> Date: Thu, 21 Sep 2006 10:57:03 -0700 (PDT)
Hey guys, I just wanted to share my BLD improvements with everyone,
since I just got a major improvement in my times: I finally broke the 2
minutes! well, it was on a single solve, wether easy nor hard, perhaps
the corners were a bit easier than usual though. But still. 1:51.45,
that's a good solve whatsoever. Scramble: B2 F2 D' L' U2
B U2 B' F' D L2 B2 L' D' B F' D2 B U2 B L2 R D2
L' F François [Non-text portions of this message have been removed]
5867. Re: [Speed cubing group] Re: EC2006 From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Sep 2006 21:26:05 +0200
Hey, just a note : I'm kinda sick these days (was already at the
Polish Open), so if you want to avoid health problems : stay away from
me ! No seriously, I don't think I can contaminate other people but
if you do not see me this week-end, that means my mom will have locked
me in my room to prevent myself from going more sick. But I should
arrive there tomorrow at the beginning of the afternoon (except I
can't find my train tickets anymore but that's another
problem) The other Gilles. 2006/9/21, cmhardw
<no_reply@yahoogroups.com>: > > I know people have probably already
started travelling, but before > it's too late I wanted to wish
everyone at Euro 2006 good luck! Take > lots of pictures, we all want to
see how it goes! > > Chris > > > [Non-text portions of this message have
been removed]
Heh Gilles... get well soon man. I for one have become a member of the
'Gilles van den Peereboom Fanclub' after your incredible rush
at the Polish Open... I hope you left some energy for the EC ;) Have fun
at the EC guys.. - Koen --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles van den Peereboom" <gillesvdp@...> wrote: > > Hey,
> > just a note : I'm kinda sick these days (was already at the
Polish Open), so > if you want to avoid health problems : stay away from
me ! > No seriously, I don't think I can contaminate other people
but if you do not > see me this week-end, that means my mom will have
locked me in my room to > prevent myself from going more sick. > > But I
should arrive there tomorrow at the beginning of the afternoon (except >
I can't find my train tickets anymore but that's another
problem) > > The other Gilles. > > > 2006/9/21, cmhardw
<no_reply@yahoogroups.com>: > > > > I know people have probably
already started travelling, but before > > it's too late I wanted
to wish everyone at Euro 2006 good luck! Take > > lots of pictures, we
all want to see how it goes! > > > > Chris > > > > > > > > > [Non-text
portions of this message have been removed] >
5869. (Off Topic)MySQL help From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Sep 2006 20:33:36 -0000
A lot of people here seem to be programmers so this should be a good
place to ask this. How do you create a User Database to have on a
website? It needs to have page preferences too, like a profile page.
Also, is there a better website creation program than Geocities? P.S.
This is for a site my mom is creating and she said that if you wanted to
do everything the User Database needs she'll put a banner for your
site if you have one.
5870. Re : [Speed cubing group] BLD improvements From: François Sechet <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Sep 2006 14:42:49 -0700 (PDT)
I had to repost... I just got another sub2 tonight, at 1:59.19. And this
one was definitely not lucky! D' B2 R' D2 F B2 L F D'
L' R' U B2 L2 B' U' B2 F D2 R D L B2 U2 F So long
for now, good night everyone! François ----- Message d'origine ----
De : François Sechet <frsechet@...> À : speedsolving
<speedsolvingrubikscube@yahoogroups.com> Envoyé le : Jeudi, 21
Septembre 2006, 7h57mn 03s Objet : [Speed cubing group] BLD improvements
Hey guys, I just wanted to share my BLD improvements with everyone,
since I just got a major improvement in my times: I finally broke the 2
minutes! well, it was on a single solve, wether easy nor hard, perhaps
the corners were a bit easier than usual though. But still. 1:51.45,
that's a good solve whatsoever. Scramble: B2 F2 D' L' U2
B U2 B' F' D L2 B2 L' D' B F' D2 B U2 B L2 R D2
L' F François [Non-text portions of this message have been removed]
[Non-text portions of this message have been removed]
Awome breakthrough. What is your method? my average is dropping and
dropping. I just got a sub 3:15. I've gotten several sub 3s now. I
need to get better at making decisions and recognizing corners.
I've already posted my entire method approach. Decide Corner Path
Decide Edge Path Memo Edge Path Memo Corner Path -- This is actually a
quick review Scan Buffers If Parity (Solve a corner and Edge
Simultaneously) Execute Edges Execute Corners I use Two-Cycles So, what
do you do? --- In speedsolvingrubikscube@yahoogroups.com, François
Sechet <frsechet@...> wrote: > > I had to repost... I just got
another sub2 tonight, at 1:59.19. And this one was definitely not lucky!
> D' B2 R' D2 F B2 L F D' L' R' U B2 L2 B'
U' B2 F D2 R D L B2 U2 F > So long for now, good night everyone! >
François > > ----- Message d'origine ---- > De : François Sechet
<frsechet@...> > À : speedsolving
<speedsolvingrubikscube@yahoogroups.com> > Envoyé le : Jeudi, 21
Septembre 2006, 7h57mn 03s > Objet : [Speed cubing group] BLD
improvements > > Hey guys, > I just wanted to share my BLD improvements
with everyone, since I just got a major improvement in my times: I
finally broke the 2 minutes! well, it was on a single solve, wether easy
nor hard, perhaps the corners were a bit easier than usual though. But
still. 1:51.45, that's a good solve whatsoever. Scramble: > B2 F2
D' L' U2 B U2 B' F' D L2 B2 L' D' B
F' D2 B U2 B L2 R D2 L' F > François > > [Non-text portions of
this message have been removed] > > > > > > > > > [Non-text portions of
this message have been removed] >
Ran across this and it struck me as something the cubers might like:
http://www.funny-city.com/jokes/unfolding.shtml Cheers, Daniel
5873. Re: [Speed cubing group] Re: EC2006 From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Sep 2006 08:49:54 +0200
Well, I took an average. Yesterday I caughed every 30 seconds. Now
I'm at about one caugh per 60 to 90 seconds. So technically
I'm 2 or 3 times healthier than yesterday. For my own sake, I hope
the competition is fully indoor and that there won't be too much
air moving inside it. But with the strong medication my doctor gave me
(she is also a member of my fan club :D), there is no way I can't
get better. You'll see me swallow pills every now and then. :p
I'm leaving in 30 minutes. I arrive in Paris Nord train station at
13:05. (I found my tickets : there are in my university dorm in
Brussels...this will take me one hour grrr.....) Thanks Koen for
supporting me. I hope I can beat my new average of 27.77 OH and also
20.75 for single solve :D Bye bye ! Gilles. 2006/9/21, Koen Heltzel
<allyourbase@...>: > > Heh Gilles... get well soon man. > I for one
have become a member of the 'Gilles van den Peereboom >
Fanclub' after your incredible rush at the Polish Open... > I hope
you left some energy for the EC ;) > > Have fun at the EC guys.. > > -
Koen > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > >
> Hey, > > > > just a note : I'm kinda sick these days (was already
at the Polish > Open), so > > if you want to avoid health problems :
stay away from me ! > > No seriously, I don't think I can
contaminate other people but if > you do not > > see me this week-end,
that means my mom will have locked me in my > room to > > prevent myself
from going more sick. > > > > But I should arrive there tomorrow at the
beginning of the afternoon > (except > > I can't find my train
tickets anymore but that's another problem) > > > > The other
Gilles. > > > > > > 2006/9/21, cmhardw
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >: > > > >
> > I know people have probably already started travelling, but before >
> > it's too late I wanted to wish everyone at Euro 2006 good luck!
Take > > > lots of pictures, we all want to see how it goes! > > > > > >
Chris > > > > > > > > > > > > > > > [Non-text portions of this message
have been removed] > > > > > [Non-text portions of this message have
been removed]
Thanks Chris, I'll be sure to take lots of piccies for you :)
I'm not sure what the deal is as far as results posting goes, but
if I can get access to a computer while at the champs, I shall post
regular results updates on my website - cubestation.co.uk I'm now
leaving, I would also like to wish all competitors good luck, and
commiserate those who couldn't make it. But it will be fantastic to
see everyone again! DanH :) --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > I know people have probably already started travelling, but before >
it's too late I wanted to wish everyone at Euro 2006 good luck!
Take > lots of pictures, we all want to see how it goes! > > Chris >
My opinion: All the colors on the tiles are too dull. Also, for some
reason, the tiles are less adhesive than the stickers, and when they
chip off, it looks pretty big. It's because I hadn't used the
stickers, so I thought the tiles were really good. And the stickers are
pretty "grippy". -Tim --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote:
> > I tried them for a while, but quit. Two main reasons. > > 1. I had
expected the texture to make them more "grippy", but I >
actually found the opposite. Compared to my home brewed stickers, > that
is. > 2. The sub millimeter added thickness of the cube threw me off
more > than I expected. > > So they're not for me. But I'm
sure they're right for others. YMMV. > > > - - - - - - - - - - - -
> There are two types of people in this world... Those who finish what >
they start, and > > Lars Petrus - lars@... http://lar5.com >
5876. UK Puzzle Day 2006 From: "puckpuzzles" <puckpuzzles@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Sep 2006 17:16:01 -0000
Hi All, I haved just popped some pics of the flyers for the UK Puzzle
Day in the photo album. Th day will be held in Leeds on November 18th
2006 and will include The Official UK Open Rubik's Speed Solving
Championship. I hope to see many of you there. Cheers Rich
Let me wish Giles, Ron, Stefan, Joel, Ton et all the very best for the
EC-2006. Hope to meet you all in Dutch Open-2006. J.Bernett Orlando
Gilles van den Peereboom <gillesvdp@...> wrote: Well, I took an
average. Yesterday I caughed every 30 seconds. Now I'm at about one
caugh per 60 to 90 seconds. So technically I'm 2 or 3 times
healthier than yesterday. For my own sake, I hope the competition is
fully indoor and that there won't be too much air moving inside it.
But with the strong medication my doctor gave me (she is also a member
of my fan club :D), there is no way I can't get better. You'll
see me swallow pills every now and then. :p I'm leaving in 30
minutes. I arrive in Paris Nord train station at 13:05. (I found my
tickets : there are in my university dorm in Brussels...this will take
me one hour grrr.....) Thanks Koen for supporting me. I hope I can beat
my new average of 27.77 OH and also 20.75 for single solve :D Bye bye !
Gilles. 2006/9/21, Koen Heltzel <allyourbase@...>: > > Heh Gilles...
get well soon man. > I for one have become a member of the 'Gilles
van den Peereboom > Fanclub' after your incredible rush at the
Polish Open... > I hope you left some energy for the EC ;) > > Have fun
at the EC guys.. > > - Koen > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > >
> Hey, > > > > just a note : I'm kinda sick these days (was already
at the Polish > Open), so > > if you want to avoid health problems :
stay away from me ! > > No seriously, I don't think I can
contaminate other people but if > you do not > > see me this week-end,
that means my mom will have locked me in my > room to > > prevent myself
from going more sick. > > > > But I should arrive there tomorrow at the
beginning of the afternoon > (except > > I can't find my train
tickets anymore but that's another problem) > > > > The other
Gilles. > > > > > > 2006/9/21, cmhardw
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >: > > > >
> > I know people have probably already started travelling, but before >
> > it's too late I wanted to wish everyone at Euro 2006 good luck!
Take > > > lots of pictures, we all want to see how it goes! > > > > > >
Chris > > > > > > > > > > > > > > > [Non-text portions of this message
have been removed] > > > > > [Non-text portions of this message have
been removed] --------------------------------- Find out what India is
talking about on - Yahoo! Answers India Send FREE SMS to your
friend's mobile from Yahoo! Messenger Version 8. Get it NOW
--------------------------------- Find out what India is talking about
on - Yahoo! Answers India Send FREE SMS to your friend's mobile
from Yahoo! Messenger Version 8. Get it NOW [Non-text portions of this
message have been removed]
5878. breaks between solves From: "Matt M." <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Sep 2006 20:22:21 -0000
How long do you give yourself between solves to stay relaxed and
focused? My impulse when I'm timing myself (or using Ryan's
cube simulator, etc.) is to blitz through solves and not take any
breaks, but I suspect that I'd do better of I paused between
solves. Do you sub-20 cubers take breaks between solves? 30 seconds? A
couple minutes? What kind of break keeps you "in the zone" but
not fatigued?
I played that about a year ago when a member at digitpress.com posted
it. Pretty fun, gets tough after a while. Would be great on DS, maybe
even Wii. --- In speedsolvingrubikscube@yahoogroups.com, "Daniel
Hayes" <swedishlf@...> wrote: > > Ran across this and it struck
me as something the cubers might like: > >
http://www.funny-city.com/jokes/unfolding.shtml > > Cheers, > Daniel >
5880. Re: [Speed cubing group] breaks between solves From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Sep 2006 16:32:09 -0700 (PDT)
my only breaks are when i scramble... and a 10 second inspection for
each solve. -bm "Matt M." <mmoberly@...> wrote: How long do
you give yourself between solves to stay relaxed and focused? My impulse
when I'm timing myself (or using Ryan's cube simulator, etc.)
is to blitz through solves and not take any breaks, but I suspect that
I'd do better of I paused between solves. Do you sub-20 cubers take
breaks between solves? 30 seconds? A couple minutes? What kind of break
keeps you "in the zone" but not fatigued? :) --Brent
--------------------------------- Do you Yahoo!? Get on board.
You're invited to try the new Yahoo! Mail. [Non-text portions of
this message have been removed]
5881. Re: breaks between solves From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Sep 2006 03:00:46 -0000
I do the same for 3x3 as Brent. But for 5x5 I do think it is better to
take a break in between because it is just so intense. I put it down,
record the time, wipe off the sweat, drink some water, maybe change the
music, and scramble for a minute with my eyes shut (so they can rest). I
am not sure what to do for the 4x4. I haven't found anything that
works for me yet. So to answer the original question, it typically takes
arouud 50 solves to get me "in the zone" (sadly I usually
don't do this before going on stage in a competition). I try my
best to take a break every 100 solves, despite wanting to go on. This is
from a few years of experience. Going too long and not standing up,
wlaking around, stretching would be bad. It is also important to keep
hydrated, and having some (a very small amount but some) human
interaction would be good too. There have been weeks where I would solve
at least 500 cubes a day, every day. It takes some balence because it is
to addictive. Recalling a really long session I had nearly 4 years ago,
I was under nothing by a close florecent light at 4am. Don't do
that, that gave me faster times in the short run but was really bad for
my eyes. Not sure what the flickering florecent does to my brain
chemistry, but that got me to a great "cube high" really fast.
I don't recommend it. My eyes where hurting very badly for a few
days afterwards. 1000 cubes in 7 hours is also a bad idea, unless you
are going for one of those 24 hr marathons, and even then I would train
up to it. While on the subject... I tend to play very high beat music
(say techno) for 3x3 and very mellow music for 5x5. Because for some
reason my heart rate just instantly triples when I'm doing 5x5 and
it needs to be kept in check to have good finger flow. I'm
strangely obsessed with the song "How to Save a Life" by The
Fray this week. -Doug --- In speedsolvingrubikscube@yahoogroups.com,
Brent Morgan <brentmorganmaster@...> wrote: > > my only breaks are
when i scramble... and a 10 second inspection for each solve. > -bm
I am about to break the 20 barrier, and when I solve, I never really
take breaks. Just scramble, solve, scramble, solve, etc. I may do a 4x4
or 5x5 in between as a warm-up, and I always shake out my hands and take
a deep breath. I guess it is just me being a newbie at this and trying
to practice for competition Patrick
http://www.pjk.has.it<http://www.pjk.has.it/>
http://www.cleancomputerhelp.com<http://www.cleancomputerhelp.com/>
----- Original Message ----- From:
d_funny007<mailto:no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, September 22, 2006 9:00 PM Subject: [Speed cubing group]
Re: breaks between solves I do the same for 3x3 as Brent. But for 5x5 I
do think it is better to take a break in between because it is just so
intense. I put it down, record the time, wipe off the sweat, drink some
water, maybe change the music, and scramble for a minute with my eyes
shut (so they can rest). I am not sure what to do for the 4x4. I
haven't found anything that works for me yet. So to answer the
original question, it typically takes arouud 50 solves to get me
"in the zone" (sadly I usually don't do this before going
on stage in a competition). I try my best to take a break every 100
solves, despite wanting to go on. This is from a few years of
experience. Going too long and not standing up, wlaking around,
stretching would be bad. It is also important to keep hydrated, and
having some (a very small amount but some) human interaction would be
good too. There have been weeks where I would solve at least 500 cubes a
day, every day. It takes some balence because it is to addictive.
Recalling a really long session I had nearly 4 years ago, I was under
nothing by a close florecent light at 4am. Don't do that, that gave
me faster times in the short run but was really bad for my eyes. Not
sure what the flickering florecent does to my brain chemistry, but that
got me to a great "cube high" really fast. I don't
recommend it. My eyes where hurting very badly for a few days
afterwards. 1000 cubes in 7 hours is also a bad idea, unless you are
going for one of those 24 hr marathons, and even then I would train up
to it. While on the subject... I tend to play very high beat music (say
techno) for 3x3 and very mellow music for 5x5. Because for some reason
my heart rate just instantly triples when I'm doing 5x5 and it
needs to be kept in check to have good finger flow. I'm strangely
obsessed with the song "How to Save a Life" by The Fray this
week. -Doug --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
Brent Morgan <brentmorganmaster@...> wrote: > > my only breaks are
when i scramble... and a 10 second inspection for each solve. > -bm
[Non-text portions of this message have been removed]
I wish all participants of the EC-2006 the best of luck. Hopefully I can
meet you all at Worlds next year. Patrick ----- Original Message -----
From: JohnLouis Louis<mailto:pjlmem@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, September 22, 2006 11:55 AM Subject: Re: [Speed cubing
group] Re: EC2006 Let me wish Giles, Ron, Stefan, Joel, Ton et all the
very best for the EC-2006. Hope to meet you all in Dutch Open-2006.
J.Bernett Orlando Gilles van den Peereboom
<gillesvdp@...<mailto:gillesvdp@...>> wrote: Well, I took an
average. Yesterday I caughed every 30 seconds. Now I'm at about one
caugh per 60 to 90 seconds. So technically I'm 2 or 3 times
healthier than yesterday. For my own sake, I hope the competition is
fully indoor and that there won't be too much air moving inside it.
But with the strong medication my doctor gave me (she is also a member
of my fan club :D), there is no way I can't get better. You'll
see me swallow pills every now and then. :p I'm leaving in 30
minutes. I arrive in Paris Nord train station at 13:05. (I found my
tickets : there are in my university dorm in Brussels...this will take
me one hour grrr.....) Thanks Koen for supporting me. I hope I can beat
my new average of 27.77 OH and also 20.75 for single solve :D Bye bye !
Gilles. 2006/9/21, Koen Heltzel
<allyourbase@...<mailto:allyourbase@...>>: > > Heh Gilles... get
well soon man. > I for one have become a member of the 'Gilles van
den Peereboom > Fanclub' after your incredible rush at the Polish
Open... > I hope you left some energy for the EC ;) > > Have fun at the
EC guys.. > > - Koen > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > >
> Hey, > > > > just a note : I'm kinda sick these days (was already
at the Polish > Open), so > > if you want to avoid health problems :
stay away from me ! > > No seriously, I don't think I can
contaminate other people but if > you do not > > see me this week-end,
that means my mom will have locked me in my > room to > > prevent myself
from going more sick. > > > > But I should arrive there tomorrow at the
beginning of the afternoon > (except > > I can't find my train
tickets anymore but that's another problem) > > > > The other
Gilles. > > > > > > 2006/9/21, cmhardw
<no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com><no_reply%40yahoogroups.com>
> >: > > > > > > I know people have probably already started travelling,
but before > > > it's too late I wanted to wish everyone at Euro
2006 good luck! Take > > > lots of pictures, we all want to see how it
goes! > > > > > > Chris > > > > > > > > > > > > > > > [Non-text portions
of this message have been removed] > > > > > [Non-text portions of this
message have been removed] --------------------------------- Find out
what India is talking about on - Yahoo! Answers India Send FREE SMS to
your friend's mobile from Yahoo! Messenger Version 8. Get it NOW
--------------------------------- Find out what India is talking about
on - Yahoo! Answers India Send FREE SMS to your friend's mobile
from Yahoo! Messenger Version 8. Get it NOW [Non-text portions of this
message have been removed] [Non-text portions of this message have been
removed]
5884. TO thumb or Not to THUMB?? From: theoneicheck <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Sep 2006 05:17:30 -0000
Hi Do you guys use thumb triggers? I have trouble using my left hand to
do 2 things simultaneously. For Roux I do [U' with left index
finger] and of Course [M' with the Ring]. But recently I started
using my right thumb to do U'. I kind of like it better Should I
totally get rid of U's with the left finger? R'U'R R
U'R both feel wierd with the thumb..
5885. Re: TO thumb or Not to THUMB?? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Sep 2006 06:33:10 -0000
(R'U'R) feels fine using either right thumb or left index,
although I won't consider eihter a "trigger" nor have a
name for that combo. The other one, (R U'R) is a very fast trigger
using the right thumb. This is not necessarily a bad habit... there are
cases when using the right thumb can be very helpful. There are some
instances where one should do U2 as U' with right thumb followed by
U' with left index (assuming right handed of course). Although U2
done as U with right index followed by U with right milddle is best if
possible. Among the cubers I see at tournaments, I am probably the most
thumb- heavy cuber. I use my right thumb for D and F' all the time.
I even have a few triggers that uses my right thumb that probably no
other cuber performs that way. It's up to you to develop your own
style. We can tell you what bad habits are, but I don't think using
your thumb should be one of them. In fact, logically, the more fingers
one uses the better... the left ring finger is very useful for doing
M' once you are accustomed to that for instance. Earlier this week
I was working on one of my new algs that has a
(R'UR'UR'U) trigger that I do with right index, followed
by right middle, followed by right ring. The more triggers you develop,
and the more fingers you train, the easier it will be in the long run.
(M2U') I wouldn't imagine doing without my right thumb to
trigger. I have a few blazingly fast algs that uses S' with right
thumb. BTW, I like your subject line choice :). -Doug --- In
speedsolvingrubikscube@yahoogroups.com, theoneicheck <no_reply@...>
wrote: > > Hi > > Do you guys use thumb triggers? > > I have trouble
using my left hand to do 2 things simultaneously. For > Roux I do
[U' with left index finger] and of Course [M' with the Ring].
> > But recently I started using my right thumb to do U'. I kind of
like > it better Should I totally get rid of U's with the left
finger? > > R'U'R > R U'R both feel wierd with the
thumb.. >
I just finished level 10 in 18.21, level 8 and 9 took about 15 minutes
each, and levels 1-7 took about 12 minutes total. For level 10 my system
started lagging a lot, I think that after every cross/uncross it
reomputes wheather or not you have planarized it (yes that would more
graph-theoretic word). In fact I thought I was done, and the box
didn't pop up so I kept staring at it for a while until it told me
I had finished it about 20s later... wierd. Does it eventually end, or
will it keep generating bigger and bigger levels indefinately? I came up
with a fairly decient method to use. So it's become a bit boring. I
just have to apply an algorithm really... and then do a couple actually
"folds" at the end when there are 2-4 lines that remain in the
way. I wish there was an option to zoom-in or out... I have to do a
manual zoom as part of my method and that gets annoying, and I bet a lot
of people solve these puzzles like I do. I eye-ball a least-squares
position for each node in-turn. So as if the edges where springs and
getting to the position of least energy. I occassioanlly have to space
things out and try to use the full area I get to work with. There are a
few patterns that can be collapsed momentarily and then expanded later,
yielding a minor recursion to speed things up. But ya... doing things
iteratiely here is the way to go, it easily scales to a greater number
of nodes. I guess I shall see if it has a last level... :) -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@...> wrote: > > Ran across this and it struck me as
something the cubers might like: > >
http://www.funny-city.com/jokes/unfolding.shtml > > Cheers, > Daniel >
5887. Re: TO thumb or Not to THUMB?? From: theoneicheck <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Sep 2006 07:38:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 Thats another
thing, I ALWAYS DO MU' with the thumb now. (as r'RU') but
how do you preform M2U' with the thumb? I do M2 as r
(R'M'). During the 2nd part (R'M'), I use my left
index for M', and my RIGHT THUMB for R'. So how do I switch
quickly to using my thumb for U' ? <no_reply@...> wrote: > >
(R'U'R) feels fine using either right thumb or left index,
although I > won't consider eihter a "trigger" nor have a
name for that combo. The > other one, (R U'R) is a very fast
trigger using the right thumb. > > This is not necessarily a bad
habit... there are cases when using the > right thumb can be very
helpful. There are some instances where one > should do U2 as U'
with right thumb followed by U' with left index > (assuming right
handed of course). Although U2 done as U with right > index followed by
U with right milddle is best if possible. > > Among the cubers I see at
tournaments, I am probably the most thumb- > heavy cuber. I use my right
thumb for D and F' all the time. I even > have a few triggers that
uses my right thumb that probably no other > cuber performs that way. >
> It's up to you to develop your own style. We can tell you what
bad > habits are, but I don't think using your thumb should be one
of them. > In fact, logically, the more fingers one uses the better...
the left > ring finger is very useful for doing M' once you are
accustomed to > that for instance. > > Earlier this week I was working
on one of my new algs that has a > (R'UR'UR'U) trigger
that I do with right index, followed by right > middle, followed by
right ring. The more triggers you develop, and the > more fingers you
train, the easier it will be in the long run. > > (M2U') I
wouldn't imagine doing without my right thumb to trigger. I > have
a few blazingly fast algs that uses S' with right thumb. > > BTW, I
like your subject line choice :). > > > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, theoneicheck > <no_reply@>
wrote: > > > > Hi > > > > Do you guys use thumb triggers? > > > > I have
trouble using my left hand to do 2 things simultaneously. > For > > Roux
I do [U' with left index finger] and of Course [M' with the >
Ring]. > > > > But recently I started using my right thumb to do
U'. I kind of like > > it better Should I totally get rid of
U's with the left finger? > > > > R'U'R > > R U'R
both feel wierd with the thumb.. > > >
What level did you get up to? I just completed level 13, and it froze my
computer up for a couple minutes... --- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan"
<athefre@...> wrote: > > I played that about a year ago when a member
at digitpress.com posted > it. > > Pretty fun, gets tough after a while.
> > Would be great on DS, maybe even Wii. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" >
<swedishlf@> wrote: > > > > Ran across this and it struck me as
something the cubers might like: > > > >
http://www.funny-city.com/jokes/unfolding.shtml > > > > Cheers, > >
Daniel > > >
5889. Re: TO thumb or Not to THUMB?? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Sep 2006 07:53:29 -0000
That is an good way of doing it as well, and would be useful in certain
cases. (rR'M') I would use left ring finger. (try it that way,
it's actually really cool) The U' would then be done with left
index. > I do M2 as r (R'M'). During the 2nd part
(R'M'), I use my left index > for M', and my RIGHT THUMB
for R'. So how do I switch quickly to > using my thumb for U'
? What I prefer to do is (r2'(R2U')) which would use right
thumb, but has massive wrist rotation for those who are not accustom to
doing this. It's a normal thing to do that doens't bother my
wrists at all. > but how do you preform M2U' with the thumb? -Doug
5890. Re: TO thumb or Not to THUMB?? From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Sep 2006 10:41:42 -0000
I use roux, and the only thing I use my thumbs for is holding the cube
(on the two blocks) I find doing U/U' with index fingers is faster
on the last six edges. Plus, this way your hand doesn't change
positions. ~Thom --- In speedsolvingrubikscube@yahoogroups.com,
theoneicheck <no_reply@...> wrote: > > Hi > > Do you guys use thumb
triggers? > > I have trouble using my left hand to do 2 things
simultaneously. For > Roux I do [U' with left index finger] and of
Course [M' with the Ring]. > > But recently I started using my
right thumb to do U'. I kind of like > it better Should I totally
get rid of U's with the left finger? > > R'U'R > R
U'R both feel wierd with the thumb.. >
5891. Article with Mr Harris From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Sep 2006 18:54:51 -0000
http://www.eveningnews24.co.uk/content/News/story.aspx?brand=ENOnline&ca\
tegory=News&tBrand=enonline&tCategory=news&itemid=NOED22%20Sep%202006%20\
09%3A13%3A29%3A007 Wow, I met this today! Gilles.
> What level did you get up to? If you are asking me: It's been so
long I don't even remember. The game was on a different site too,
it looked like a math teaching site. I'm sure I got to at least
level 12 when I played it. The guy that made it said that it
doesn't end, and at level 10 you are considered someone that is
good at it. So I guess after 10, it's the same difficulty.
I'll try again later and see how far I can get now that I'm
into puzzle solving. --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 <no_reply@...> wrote: > > What level did you get up to? I
just completed level 13, and it > froze my computer up for a couple
minutes... > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"James Straughan" > <athefre@> wrote: > > > > I played that
about a year ago when a member at digitpress.com > posted > > it. > > >
> Pretty fun, gets tough after a while. > > > > Would be great on DS,
maybe even Wii. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Daniel Hayes" > > <swedishlf@> wrote: > > > > > > Ran
across this and it struck me as something the cubers might > like: > > >
> > > http://www.funny-city.com/jokes/unfolding.shtml > > > > > >
Cheers, > > > Daniel > > > > > >
I'm buying a DIY cube from rubiks.com and am using the paypal
payment method. It's asking me to send my money to iselltoys@....
The entire site and payment process seems a little hokey and I want to
make sure I'm not getting scammed. Does this email address sound
right? Eric
Very neat. ----- Original Message ----- From: Gilles
Roux<mailto:grrroux@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Saturday, September 23, 2006 12:54 PM Subject: [Speed cubing
group] Article with Mr Harris
http://www.eveningnews24.co.uk/content/News/story.aspx?brand=ENOnline&ca\
tegory=News&tBrand=enonline&tCategory=news&itemid=NOED22%20Sep%202006%20\
09%3A13%3A29%3A007<http://www.eveningnews24.co.uk/content/News/story.aspx?brand=ENOnline&ca\tegory=News&tBrand=enonline&tCategory=news&itemid=NOED22%20Sep%202006%20\09%3A13%3A29%3A007>
Wow, I met this today! Gilles. [Non-text portions of this message have
been removed]
5897. Over lubricated my cube??? From: betablacklotus <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Sep 2006 03:49:04 -0000
I'm kind of new to speedcubing and I think I have over lubricated
my cube. I've tried to wipe some of it off but that doesn't
seem to work. The problem is whenever I turn a side i end up over turing
it and screw it up. Is there any wat to solve this problem? Please help.
Thanks.
5898. Re: [Speed cubing group] Over lubricated my cube??? From: kyle simmons <beamfreak314@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Sep 2006 12:39:20 -0400 (EDT)
ok, this happened to me once. all you need to do, is take the cube
apart, and wipe the pieces off with a jay cloth, or something that wont
give off fuzzies. (if you use normal oil like me, as opposed to the
silicon spray)> from now on, take out a cubie, put in mabey 3 drops, and
re assemble. thats it. when you mix the cube the oil will spread all
over the inside of the cube. i use sewing-machine oil, even though
everyone tells me to use the silicon stuff. im too lazy. anyway, thats
my advice. -kyle simmons. betablacklotus <no_reply@yahoogroups.com>
wrote: I'm kind of new to speedcubing and I think I have over
lubricated my cube. I've tried to wipe some of it off but that
doesn't seem to work. The problem is whenever I turn a side i end
up over turing it and screw it up. Is there any wat to solve this
problem? Please help. Thanks. --------------------------------- Be
smarter than spam. See how smart SpamGuard is at giving junk email the
boot with the All-new Yahoo! Mail [Non-text portions of this message
have been removed]
5899. Re: Over lubricated my cube??? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Sep 2006 16:44:01 -0000
If you please, include a more detailed description of the problem. Which
type of lube you used would help. WOuld you say that the cube
"jerks"? Does it feel "crunchy" or
"chrispy" :) ? Is this a new cube? If so it might not have
even been the case that you should have lubed it early. If you are new
to cubing then, it could be that your turning speed is too slow and you
should try to adjust to the cube instead of the other way around. Give
it a 4-6 weeks and you should be used to it. Basically this entails
understanding "under-turn" and "over-turn". Not only
you conciously, but you will have to train your hands/fingers to do it
automatically without thinking. If it is just rediculously over lubed
(you touch it and it spins over 360, shake it and it starts scrambling
itself), than I would take it apart (turn one of the faces 45 deg and
lift an edge out) and wipe each piece down with a cloth first than maybe
even dunk it all in water for it a bit. Then add soap. I like to do this
to new cubes to *slightly rust* the springs, to speed up the loosening
process and passify a noisy spring. If you have manufacture stickers on
it than it might get ruined, but I always peel tham off when I take a
cube out of the box anyways, because stickers never last more than a
week if I'm active. There are places to get more stickers. -Doug
--- In speedsolvingrubikscube@yahoogroups.com, betablacklotus
<no_reply@...> wrote: > > I'm kind of new to speedcubing and I
think I have over lubricated my > cube. I've tried to wipe some of
it off but that doesn't seem to work. > The problem is whenever I
turn a side i end up over turing it and > screw it up. Is there any wat
to solve this problem? Please help. Thanks. >
Could this be a rubik competition hall?..
http://www.mairie-montataire.fr/article/articleview/446/1/3 Gilles.
5901. Off Topic - I'm a Cube Ninja! From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube
<speedsolvingrubikscube@yahoogroups.com> Date: Sun, 24 Sep 2006 21:19:05 -0700
I had a little fun this afternoon and made myself into a cube ninja:
http://www.plu.edu/~huntca/ninja-small.jpg -Chris
5902. Re: [Speed cubing group] Off Topic - I'm a Cube
Ninja! From: Sapan Upadhyay <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Sep 2006 07:27:37 -0500
That totally pwns. We should use that as a flyer for tournaments :)
Chris Hunt wrote: > > I had a little fun this afternoon and made myself
into a cube ninja: > > http://www.plu.edu/~huntca/ninja-small.jpg >
<http://www.plu.edu/%7Ehuntca/ninja-small.jpg> > > -Chris > >
5903. Euro 2006 From: Pedro <pedrosino1@...> To: Lista Speed Cubing
<speedsolvingrubikscube@yahoogroups.com> Date: Mon, 25 Sep 2006 10:37:53 -0300 (ART)
Congratz to all the winners and new record holders! looks like the
competition was really good, looking forward to see some (or a lot of)
videos keep cubing everyone Pedro ---------------------------------
Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu
celular. Registre seu aparelho agora! [Non-text portions of this message
have been removed]
5904. Re: [Speed cubing group] Euro 2006 From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Sep 2006 17:25:16 +0200
Hey thanks :-) As you can imagine, lots of pictures and videos were
taken. Unfortunately I only had my non-digital camera so it will take a
few days (or weeks, I might finish my film at the Dutch Open) for me to
get my pictures but I'm sure lots of them will get out very soon.
Personnally, I think the championship was just perfect. I had lots of
good times in the competition and I got to meet everyone again so
I'm very very happy. I can't wait for the next championship
(Dutch Open, 3 weeks from now) and I am already training to beat that
29.09 OH average :p (OK, I might rest for a few days though :p) I know
there will be a press article in a French speaking Belgian newspaper
during this week so I'll send it when I'll have it.
Congratulations to all the new European Champions and everyone of
course. Gilles.be 2006/9/25, Pedro <pedrosino1@...>: > > Congratz to
all the winners and new record holders! > > looks like the competition
was really good, looking forward to see some > (or a lot of) videos > >
keep cubing everyone > > Pedro > > > --------------------------------- >
Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu
celular. > Registre seu aparelho agora! > > [Non-text portions of this
message have been removed] > > > [Non-text portions of this message have
been removed]
5905. Re: [Speed cubing group] Off Topic - I'm a Cube
Ninja! From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Sep 2006 09:32:03 -0700
Did somebody say "official logo"? On 9/25/06, Sapan Upadhyay
<cubekid@...> wrote: > > That totally pwns. > > We should use that as
a flyer for tournaments :) > > Chris Hunt wrote: > > > > I had a little
fun this afternoon and made myself into a cube ninja: > > > >
http://www.plu.edu/~huntca/ninja-small.jpg<http://www.plu.edu/%7Ehuntca/ninja-small.jpg>
> > <http://www.plu.edu/%7Ehuntca/ninja-small.jpg> > > > > -Chris > >
> > > > [Non-text portions of this message have been removed]
While in the grove, I can do about 30 to 40 solves without seeing a
decrease in performance. On 9/22/06, Brent Morgan
<brentmorganmaster@...> wrote: > > my only breaks are when i
scramble... and a 10 second inspection for > each solve. > -bm > >
"Matt M." <mmoberly@... <mmoberly%40gmail.com>> wrote: >
How long do you give yourself between solves to stay relaxed and >
focused? My impulse when I'm timing myself (or using Ryan's
cube > simulator, etc.) is to blitz through solves and not take any
breaks, > but I suspect that I'd do better of I paused between
solves. > > Do you sub-20 cubers take breaks between solves? 30 seconds?
A > couple minutes? What kind of break keeps you "in the zone"
but not > fatigued? > > :) > --Brent > >
--------------------------------- > Do you Yahoo!? > Get on board.
You're invited to try the new Yahoo! Mail. > > [Non-text portions
of this message have been removed] > > > [Non-text portions of this
message have been removed]
5907. Re: [Speed cubing group] Over lubricated my cube??? From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Sep 2006 10:10:11 -0700
You know, believe it or not, even with a ridiculous lubed cube,
sometimes practice will teach you the control you need so you don't
over turn it. On 9/23/06, betablacklotus <no_reply@yahoogroups.com>
wrote: > > I'm kind of new to speedcubing and I think I have over
lubricated my > cube. I've tried to wipe some of it off but that
doesn't seem to work. > The problem is whenever I turn a side i end
up over turing it and > screw it up. Is there any wat to solve this
problem? Please help. Thanks. > > > [Non-text portions of this message
have been removed]
Very nice turnout, and nice records. Congrats. ----- Original Message
----- From: Gilles van den Peereboom<mailto:gillesvdp@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, September 25, 2006 9:25 AM Subject: Re: [Speed cubing
group] Euro 2006 Hey thanks :-) As you can imagine, lots of pictures and
videos were taken. Unfortunately I only had my non-digital camera so it
will take a few days (or weeks, I might finish my film at the Dutch
Open) for me to get my pictures but I'm sure lots of them will get
out very soon. Personnally, I think the championship was just perfect. I
had lots of good times in the competition and I got to meet everyone
again so I'm very very happy. I can't wait for the next
championship (Dutch Open, 3 weeks from now) and I am already training to
beat that 29.09 OH average :p (OK, I might rest for a few days though
:p) I know there will be a press article in a French speaking Belgian
newspaper during this week so I'll send it when I'll have it.
Congratulations to all the new European Champions and everyone of
course. Gilles.be 2006/9/25, Pedro
<pedrosino1@...<mailto:pedrosino1@...>>: > > Congratz to all the
winners and new record holders! > > looks like the competition was
really good, looking forward to see some > (or a lot of) videos > > keep
cubing everyone > > Pedro > > > --------------------------------- >
Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu
celular. > Registre seu aparelho agora! > > [Non-text portions of this
message have been removed] > > > [Non-text portions of this message have
been removed] [Non-text portions of this message have been removed]
5909. Re: [Speed cubing group] Euro 2006 From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Sep 2006 23:26:55 +0000 (GMT)
Btw, does anybody have the scrambles from the competition? I'd
really like to try them Pedro PJK Sports Cards <pjksportscards@...>
escreveu: Very nice turnout, and nice records. Congrats. ----- Original
Message ----- From: Gilles van den Peereboom<mailto:gillesvdp@...m>
To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, September 25, 2006 9:25 AM Subject: Re: [Speed cubing
group] Euro 2006 Hey thanks :-) As you can imagine, lots of pictures and
videos were taken. Unfortunately I only had my non-digital camera so it
will take a few days (or weeks, I might finish my film at the Dutch
Open) for me to get my pictures but I'm sure lots of them will get
out very soon. Personnally, I think the championship was just perfect. I
had lots of good times in the competition and I got to meet everyone
again so I'm very very happy. I can't wait for the next
championship (Dutch Open, 3 weeks from now) and I am already training to
beat that 29.09 OH average :p (OK, I might rest for a few days though
:p) I know there will be a press article in a French speaking Belgian
newspaper during this week so I'll send it when I'll have it.
Congratulations to all the new European Champions and everyone of
course. Gilles.be 2006/9/25, Pedro
<pedrosino1@...<mailto:pedrosino1@...>>: > > Congratz to all the
winners and new record holders! > > looks like the competition was
really good, looking forward to see some > (or a lot of) videos > > keep
cubing everyone > > Pedro > > > --------------------------------- >
Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu
celular. > Registre seu aparelho agora! > > [Non-text portions of this
message have been removed] > > > [Non-text portions of this message have
been removed] [Non-text portions of this message have been removed]
--------------------------------- Yahoo! Search Música para ver e ouvir:
You're Beautiful, do James Blunt [Non-text portions of this message
have been removed]
5910. Re: [Speed cubing group] Euro 2006 From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Sep 2006 05:29:57 -0000
GJ everyone in euro... hey i remmeber something funny about this.
something someone said... it's in the back of my mind but i
can't seem to grasp it. maybe someone can help me remember it. ---
In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Btw, does anybody have the scrambles from the competition?
I'd really like to try them > > Pedro > > PJK Sports Cards
<pjksportscards@...> escreveu: > Very nice turnout, and nice records.
Congrats. > > ----- Original Message ----- > From: Gilles van den
Peereboom<mailto:gillesvdp@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> Sent: Monday, September 25, 2006 9:25 AM > Subject: Re: [Speed cubing
group] Euro 2006 > > Hey thanks :-) > > As you can imagine, lots of
pictures and videos were taken. Unfortunately I > only had my
non-digital camera so it will take a few days (or weeks, I might >
finish my film at the Dutch Open) for me to get my pictures but I'm
sure > lots of them will get out very soon. > > Personnally, I think the
championship was just perfect. > I had lots of good times in the
competition and I got to meet everyone again > so I'm very very
happy. > > I can't wait for the next championship (Dutch Open, 3
weeks from now) and I > am already training to beat that 29.09 OH
average :p (OK, I might rest for a > few days though :p) > > I know
there will be a press article in a French speaking Belgian newspaper >
during this week so I'll send it when I'll have it. > >
Congratulations to all the new European Champions and everyone of
course. > Gilles.be > > 2006/9/25, Pedro
<pedrosino1@...<mailto:pedrosino1@...>>: > > > > Congratz to all
the winners and new record holders! > > > > looks like the competition
was really good, looking forward to see some > > (or a lot of) videos >
> > > keep cubing everyone > > > > Pedro > > > > > >
--------------------------------- > > Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu celular. > > Registre seu aparelho
agora! > > > > [Non-text portions of this message have been removed] > >
> > > > > > [Non-text portions of this message have been removed] > >
[Non-text portions of this message have been removed] > > > > > > >
--------------------------------- > Yahoo! Search > Música para ver e
ouvir: You're Beautiful, do James Blunt > > [Non-text portions of
this message have been removed] >
5911. Re: Article with Mr Harris From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Sep 2006 09:20:53 -0000
It was great to finally meet you too Gilles :) Congrats on the Fewest
Moves win, European Champion! Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > >
http://www.eveningnews24.co.uk/content/News/story.aspx?brand=ENOnline&ca\
>
tegory=News&tBrand=enonline&tCategory=news&itemid=NOED22%20Sep%202006%20\
> 09%3A13%3A29%3A007 > > Wow, I met this today! > > Gilles. >
5912. Videos from EC2006! From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Sep 2006 09:28:12 -0000
Hey everybody!! I also had a really great time at the EC, and got some
nice personal competition records. I got some solving videos but
I'm not sure where I can upload them. I don't think I have
room for them on my school account. Are there any free web hotels that
gives you a fair ammount of hard disc space? /Gunnar
5913. Re: Euro 2006 From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Sep 2006 09:29:43 -0000
Hi Pedro! Thanks! I am also looking forward to see some pics/vids. The
EC was (again) a great experience. Thanks to all cubers for making it a
very nice and special event.. Special thanks to Dan and Lars (for being
very cool and nice guys), Ron and Ton (for cheering for me and
motivating me all the time). I am forgetting to thank a lot of ppl, but
I don't want to sound like I am sucking up to everybody :). Oh, a
little advice for everybody that gets into a final of a big cubing
event: don't screw up the fist attempt. I started off with a 20.xx
in the final... I knew that with one more mistake, I would never make
it.. And in the last solve, I locked up in the Z perm slightly... If
that would have taken 0.33 seconds longer, I wouldn't have made it.
That's how close Jean was.. :). He's a great cuber. - Joël.
P.S.: If anyone made videos or pics, I'd like to see some. I
brought my camera, but it was consuming batteries like.. crazy. I
don't know what was wrong with it. --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Congratz to all the winners and new record holders! > > looks like
the competition was really good, looking forward to see some (or a lot
of) videos > > keep cubing everyone > > Pedro > > >
--------------------------------- > Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu celular. Registre seu aparelho agora!
> > [Non-text portions of this message have been removed] >
5914. Re: Videos from EC2006! From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Sep 2006 13:52:05 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > account. Are there any free web hotels that
gives you a fair ammount > of hard disc space? > > /Gunnar How about
YouTube? Chris
putfile.com is also good ----- Original Message ----- From:
christopher_pelley<mailto:no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Tuesday, September 26, 2006 7:52 AM Subject: [Speed cubing group]
Re: Videos from EC2006! --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"Gunnar Krig" <gunkr520@...> wrote: > account. Are there
any free web hotels that gives you a fair ammount > of hard disc space?
> > /Gunnar How about YouTube? Chris [Non-text portions of this message
have been removed]
5916. Re: [Speed cubing group] Videos from EC2006! From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Sep 2006 13:55:19 -0300 (ART)
You can use rapidshare.de or yousendit.com or any other file hosting
place hoping to see those videos soon : ) Pedro Gunnar Krig
<gunkr520@...> escreveu: Hey everybody!! I also had a really great
time at the EC, and got some nice personal competition records. I got
some solving videos but I'm not sure where I can upload them. I
don't think I have room for them on my school account. Are there
any free web hotels that gives you a fair ammount of hard disc space?
/Gunnar --------------------------------- Yahoo! Search Música para ver
e ouvir: You're Beautiful, do James Blunt [Non-text portions of
this message have been removed]
5917. Re: Videos from EC2006! From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Sep 2006 17:53:22 -0000
Some pictures: http://grrroux.free.fr/VideosEC2006/ec06.avi --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Hey everybody!! > > I also had a really
great time at the EC, and got some nice personal > competition records.
I got some solving videos but I'm not sure where > I can upload
them. I don't think I have room for them on my school > account.
Are there any free web hotels that gives you a fair ammount > of hard
disc space? > > /Gunnar >
5918. Re: [Speed cubing group] Re: Videos from EC2006! From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Sep 2006 18:15:43 +0000 (GMT)
Oh...that pop was really ugly :p waiting for more Pedro Gilles Roux
<grrroux@...> escreveu: Some pictures:
http://grrroux.free.fr/VideosEC2006/ec06.avi --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Hey everybody!! > > I also had a really
great time at the EC, and got some nice personal > competition records.
I got some solving videos but I'm not sure where > I can upload
them. I don't think I have room for them on my school > account.
Are there any free web hotels that gives you a fair ammount > of hard
disc space? > > /Gunnar > --------------------------------- O Yahoo!
está de cara nova. Venha conferir! [Non-text portions of this message
have been removed]
5919. Jean on the radio From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Sep 2006 19:33:58 -0000
For people who understand french:
http://grrroux.free.fr/VideosEC2006/FranceInter.mp3 Thanks to Frédérick
Badie for reporting it.
5920. Re: [Speed cubing group] Jean on the radio From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Sep 2006 22:07:01 +0200
Very nice interview :-) Much nicer than the one you had after French
Championship earlier this year :p Gilles 2006/9/26, Gilles Roux
<grrroux@free.fr>: > > > For people who understand french: > >
http://grrroux.free.fr/VideosEC2006/FranceInter.mp3 > > Thanks to
Frédérick Badie for reporting it. > > > [Non-text portions of this
message have been removed]
5921. Re: [Speed cubing group] Euro 2006 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Sep 2006 02:12:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "goodxy2002"
<goodxy2002@...> wrote: > > GJ everyone in euro... > > hey i remmeber
something funny about this. something someone said... > it's in the
back of my mind but i can't seem to grasp it. maybe > someone can
help me remember it. Any hints?
Ok! I have started uploading videos to google video. You should be able
to reach them with this link:
http://video.google.com/videoplay?docid=-502642045895676758&hl=en
More videos will come later today. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Oh...that pop was really ugly :p > > waiting for more > > Pedro > >
Gilles Roux <grrroux@...> escreveu: > > Some pictures: > >
http://grrroux.free.fr/VideosEC2006/ec06.avi > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" >
<gunkr520@> wrote: > > > > Hey everybody!! > > > > I also had a
really great time at the EC, and got some nice personal > > competition
records. I got some solving videos but I'm not sure where > > I can
upload them. I don't think I have room for them on my school > >
account. Are there any free web hotels that gives you a fair ammount > >
of hard disc space? > > > > /Gunnar > > > > > > > > >
--------------------------------- > O Yahoo! está de cara nova. Venha
conferir! > > [Non-text portions of this message have been removed] >
5923. Re: Videos from EC2006! From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Sep 2006 07:56:57 -0000
Very nice videos... I will post my pictures as soon as I have some free
time. Sven --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar
Krig" <gunkr520@...> wrote: > > Ok! > > I have started uploading
videos to google video. You should be able to > reach them with this
link: >
http://video.google.com/videoplay?docid=-502642045895676758&hl=en >
> More videos will come later today. > > /Gunnar
5924. Re: [Speed cubing group] Re: Videos from EC2006! From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Sep 2006 14:19:12 +0200
Hey very nice videos :-) Anybody has videos of me solving one-handed? I
just want to have a look at how I cube in competition, maybe I can
improve a few things. Thanks, Gilles. 2006/9/27, sgowal
<no_reply@yahoogroups.com>: > > Very nice videos... > I will post my
pictures as soon as I have some free time. > > Sven > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gunnar Krig" > <gunkr520@...> wrote: > > > > Ok! > > > >
I have started uploading videos to google video. You should be able to >
> reach them with this link: > >
http://video.google.com/videoplay?docid=-502642045895676758&hl=en >
> > > More videos will come later today. > > > > /Gunnar > > > [Non-text
portions of this message have been removed]
5925. Re: Videos from EC2006! From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Sep 2006 14:34:07 -0000
Good job making those videos! I thought there was the 4.04 solve of mine
somewhere too? Erik --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles van den Peereboom" <gillesvdp@...> wrote: > > Hey
very nice videos :-) > > Anybody has videos of me solving one-handed? >
I just want to have a look at how I cube in competition, maybe I can
improve > a few things. > > Thanks, > Gilles. > > 2006/9/27, sgowal
<no_reply@yahoogroups.com>: > > > > Very nice videos... > > I will
post my pictures as soon as I have some free time. > > > > Sven > > > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Gunnar Krig" > > <gunkr520@> wrote: > > > > > > Ok! >
> > > > > I have started uploading videos to google video. You should be
able to > > > reach them with this link: > > >
http://video.google.com/videoplay?docid=-502642045895676758&hl=en >
> > > > > More videos will come later today. > > > > > > /Gunnar > > > >
> > > > > [Non-text portions of this message have been removed] >
5926. Re: Videos from EC2006! From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Sep 2006 15:04:49 -0000
Hey!! I have you're 4.04 on video too. It's just not uploaded
yet, bu will be soon. If anyone is interested in the original larger
.mov-files I can upload them as zipped or something at some fil loading
site. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com,
"megafrikkie" <megafrikkie@...> wrote: > > Good job making
those videos! > I thought there was the 4.04 solve of mine somewhere
too? > Erik > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles van den > Peereboom" <gillesvdp@> wrote: > > > >
Hey very nice videos :-) > > > > Anybody has videos of me solving
one-handed? > > I just want to have a look at how I cube in competition,
maybe I can > improve > > a few things. > > > > Thanks, > > Gilles. > >
> > 2006/9/27, sgowal <no_reply@yahoogroups.com>: > > > > > > Very
nice videos... > > > I will post my pictures as soon as I have some free
time. > > > > > > Sven > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > "Gunnar Krig" > > > <gunkr520@> wrote: > > > > > > >
> Ok! > > > > > > > > I have started uploading videos to google video.
You should be > able to > > > > reach them with this link: > > > >
http://video.google.com/videoplay?docid=-502642045895676758&hl=en >
> > > > > > > More videos will come later today. > > > > > > > > /Gunnar
> > > > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > >
5927. Re: Videos from EC2006! From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Sep 2006 16:13:36 -0000
I'm very interested in the original movies Erik P.S. once again:
Great job making those videos! --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Hey!! > > I have you're 4.04 on video
too. It's just not uploaded yet, bu will > be soon. If anyone is
interested in the original larger .mov-files I > can upload them as
zipped or something at some fil loading site. > > /Gunnar > > > --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie" >
<megafrikkie@> wrote: > > > > Good job making those videos! > > I
thought there was the 4.04 solve of mine somewhere too? > > Erik > > > >
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
van den > > Peereboom" <gillesvdp@> wrote: > > > > > > Hey very
nice videos :-) > > > > > > Anybody has videos of me solving one-handed?
> > > I just want to have a look at how I cube in competition, maybe I
can > > improve > > > a few things. > > > > > > Thanks, > > > Gilles. >
> > > > > 2006/9/27, sgowal <no_reply@yahoogroups.com>: > > > > > > >
> Very nice videos... > > > > I will post my pictures as soon as I have
some free time. > > > > > > > > Sven > > > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > > "Gunnar Krig" > > > > <gunkr520@> wrote: > > > > >
> > > > > Ok! > > > > > > > > > > I have started uploading videos to
google video. You should be > > able to > > > > > reach them with this
link: > > > > >
http://video.google.com/videoplay?docid=-502642045895676758&hl=en >
> > > > > > > > > More videos will come later today. > > > > > > > > > >
/Gunnar > > > > > > > > > > > > > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > >
5928. Re: [Speed cubing group] Euro 2006 From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Sep 2006 09:23:39 -0700
Something about the neurosystem perhaps? I think I must applaud whenever
someone beats my brother, because I can no longer do it. If Anssi had
competed in the US Championships, he would have taken third just like he
did at the EC. Congratulations for beating Toby! On 9/26/06, Stefan
Pochmann <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "goodxy2002" <goodxy2002@...> wrote: > > > > GJ
everyone in euro... > > > > hey i remmeber something funny about this.
something someone said... > > it's in the back of my mind but i
can't seem to grasp it. maybe > > someone can help me remember it.
> > Any hints? > > > [Non-text portions of this message have been
removed]
I can help you share you videos if you want. Contact me
massimo[at]cubeloop.com and I will give you the information you need.
For viewing uploaded videos you can go to www.upload.cubeloop.com
Don't miss www.cubeloop.com //Dennis
5930. grease vs. oil From: kyle simmons <beamfreak314@...> To: cube group <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 27 Sep 2006 19:15:40 -0400 (EDT)
hi all. i've been playing around with different lubes for 3*3*3
speed solving, and discovered something that i think is rather
interesting. if you oil a cube with light oil(like i normally do) the
cube moves well, turns easily, but i find that if i make a small mistake
with my fingering, the cube turns unexpectedly, and can be hard to hold.
so i put some thick sticky grease in one of my cubes(already quite
loose)and found that it is harder to start a turn, but once you get it
going, it flies like an oild cube. this means that the faces will stick
untill you actually apply some force. it took a fiew nimutes to get used
to, but i could cycle algs about 20% faster. this also works quite well
on the 2*2*2 cube. (as of yet i only have one revenge and professor so i
have not tried it on them yet.) anyway, thats my little discovery.
apologies if this is repeating an old message. -kyle
--------------------------------- Make free worldwide PC-to-PC calls.
Try the new Yahoo! Canada Messenger with Voice [Non-text portions of
this message have been removed]
5931. Re: Harris Chan's record From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 28 Sep 2006 14:50:24 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > The speed record on the cube simulator is now FASTER than the
speed > record on real cubes!!! > > I recommend everyone to check out
Harris Chan's amazing 12.28 second > average of 10 solves: > >
http://www.ryanheise.com/cube/speed.html > > Just click on each
individual number to watch each solve in replay. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ > The record is 10.73 now. He isn't
that fast on real cubing, though, but that's insane anyway... -
Johannes Laire
5932. Re: [Speed cubing group] Re: Videos from EC2006! From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 28 Sep 2006 17:44:48 +0200
Look at this guy :
http://www.belgiancubes.be/Euro_Champs___Giles_one_handed_small.JPG It
looks hard to do U moves like that...though that guy is kinda fast.
Gilles. 2006/9/27, Dennis Nilsson <massimo@...>: > > I can help you
share you videos if you want. Contact me > massimo[at]cubeloop.com and I
will give you the information you need. > > For viewing uploaded videos
you can go to www.upload.cubeloop.com > > Don't miss
www.cubeloop.com > > //Dennis > > [Non-text portions of this message
have been removed]
5933. Re: [Speed cubing group] Re: Videos from EC2006! From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 28 Sep 2006 18:38:03 +0200
I uploaded the news appearances Belgian Cubers had in the newspaper
"Vers l'Avenir". (Sorry Joël -Heymbeeck-, they forgot you
:-( ) You can find them here : http://www.belgiancubes.be/news/
2006/9/28, Gilles van den Peereboom <gillesvdp@...>: > > Look at this
guy : >
http://www.belgiancubes.be/Euro_Champs___Giles_one_handed_small.JPG > >
It looks hard to do U moves like that...though that guy is kinda fast. >
> Gilles. > > 2006/9/27, Dennis Nilsson <massimo@...>: > > > > I can
help you share you videos if you want. Contact me > >
massimo[at]cubeloop.com and I will give you the information you need. >
> > > For viewing uploaded videos you can go to www.upload.cubeloop.com
> > > > Don't miss www.cubeloop.com > > > > //Dennis > > > > > >
[Non-text portions of this message have been removed]
5934. Sorry guys - testing as I haven't received any posts for the
last 24 hours From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 29 Sep 2006 14:53:44 +0100
Duncan ----- Original Message ----- From: Pedro To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, September 26, 2006
12:26 AM Subject: Re: [Speed cubing group] Euro 2006 Btw, does anybody
have the scrambles from the competition? I'd really like to try
them Pedro PJK Sports Cards <pjksportscards@...> escreveu: Very nice
turnout, and nice records. Congrats. ----- Original Message ----- From:
Gilles van den Peereboom<mailto:gillesvdp@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, September 25, 2006 9:25 AM Subject: Re: [Speed cubing
group] Euro 2006 Hey thanks :-) As you can imagine, lots of pictures and
videos were taken. Unfortunately I only had my non-digital camera so it
will take a few days (or weeks, I might finish my film at the Dutch
Open) for me to get my pictures but I'm sure lots of them will get
out very soon. Personnally, I think the championship was just perfect. I
had lots of good times in the competition and I got to meet everyone
again so I'm very very happy. I can't wait for the next
championship (Dutch Open, 3 weeks from now) and I am already training to
beat that 29.09 OH average :p (OK, I might rest for a few days though
:p) I know there will be a press article in a French speaking Belgian
newspaper during this week so I'll send it when I'll have it.
Congratulations to all the new European Champions and everyone of
course. Gilles.be 2006/9/25, Pedro
<pedrosino1@....br<mailto:pedrosino1@...>>: > > Congratz to all
the winners and new record holders! > > looks like the competition was
really good, looking forward to see some > (or a lot of) videos > > keep
cubing everyone > > Pedro > > > --------------------------------- >
Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu
celular. > Registre seu aparelho agora! > > [Non-text portions of this
message have been removed] > > > [Non-text portions of this message have
been removed] [Non-text portions of this message have been removed]
--------------------------------- Yahoo! Search Música para ver e ouvir:
You're Beautiful, do James Blunt [Non-text portions of this message
have been removed] [Non-text portions of this message have been removed]
Nice shirt, by the way. It's got Gilles's name on the front,
logo, everything. Was it custom made or provided by the competition?
yeff --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Look at this guy : >
http://www.belgiancubes.be/Euro_Champs___Giles_one_handed_small.JPG > >
It looks hard to do U moves like that...though that guy is kinda fast.
5936. Re: [Speed cubing group] Re: Videos from EC2006! From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 29 Sep 2006 18:56:24 +0200
Hi Jeff, The Dutch and Belgians wore shirts made by Grada Ooms,
Alexander Ooms's mother. The country name is on the back of the
shirt. Have fun, Ron ----- Original Message ----- From: Jeff Soesbe To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, September 29, 2006
6:44 PM Subject: [Speed cubing group] Re: Videos from EC2006! Nice
shirt, by the way. It's got Gilles's name on the front, logo,
everything. Was it custom made or provided by the competition? yeff ---
In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Look at this guy : >
http://www.belgiancubes.be/Euro_Champs___Giles_one_handed_small.JPG > >
It looks hard to do U moves like that...though that guy is kinda fast.
[Non-text portions of this message have been removed]
5937. Re: [Speed cubing group] Re: Videos from EC2006! From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 29 Sep 2006 14:22:27 -0300 (ART)
Hey Ron do you have the scrambles from the competition? I'd like to
try them Pedro Ron van Bruchem <ron@...> escreveu: Hi Jeff, The Dutch
and Belgians wore shirts made by Grada Ooms, Alexander Ooms's
mother. The country name is on the back of the shirt. Have fun, Ron
----- Original Message ----- From: Jeff Soesbe To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, September 29, 2006
6:44 PM Subject: [Speed cubing group] Re: Videos from EC2006! Nice
shirt, by the way. It's got Gilles's name on the front, logo,
everything. Was it custom made or provided by the competition? yeff ---
In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Look at this guy : >
http://www.belgiancubes.be/Euro_Champs___Giles_one_handed_small.JPG > >
It looks hard to do U moves like that...though that guy is kinda fast.
[Non-text portions of this message have been removed]
--------------------------------- Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu celular. Registre seu aparelho agora!
[Non-text portions of this message have been removed]
5938. Re: [Speed cubing group] Re: Videos from EC2006! From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 29 Sep 2006 19:35:16 +0200
Hi Pedro, No, I do not have the scrambles anymore. Have fun, Ron -----
Original Message ----- From: Pedro To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, September 29, 2006
7:22 PM Subject: Re: [Speed cubing group] Re: Videos from EC2006! Hey
Ron do you have the scrambles from the competition? I'd like to try
them Pedro Ron van Bruchem <ron@...> escreveu: Hi Jeff, The Dutch and
Belgians wore shirts made by Grada Ooms, Alexander Ooms's mother.
The country name is on the back of the shirt. Have fun, Ron -----
Original Message ----- From: Jeff Soesbe To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, September 29, 2006
6:44 PM Subject: [Speed cubing group] Re: Videos from EC2006! Nice
shirt, by the way. It's got Gilles's name on the front, logo,
everything. Was it custom made or provided by the competition? yeff ---
In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Look at this guy : >
http://www.belgiancubes.be/Euro_Champs___Giles_one_handed_small.JPG > >
It looks hard to do U moves like that...though that guy is kinda fast.
[Non-text portions of this message have been removed]
--------------------------------- Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu celular. Registre seu aparelho agora!
[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed]
5939. Re: [Speed cubing group] Re: Videos from EC2006! From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 29 Sep 2006 20:41:59 +0200
Plus you can see that the cube on the front has a red, a yellow and a
black face... Just like the Belgian flag ;-) For Dutch Cubers, it was
not needed to make a fake cube with colors that are not usually used
(thay have red, white and blue) Gilles. 2006/9/29, Ron van Bruchem
<ron@...>: > > Hi Jeff, > > The Dutch and Belgians wore shirts made
by Grada Ooms, Alexander Ooms's > mother. > The country name is on
the back of the shirt. > > Have fun, > > Ron > > ----- Original Message
----- > From: Jeff Soesbe > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Friday, September 29, 2006 6:44 PM > Subject: [Speed cubing
group] Re: Videos from EC2006! > > Nice shirt, by the way. It's got
Gilles's name on the front, logo, > everything. > > Was it custom
made or provided by the competition? > > yeff > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > >
> Look at this guy : > >
http://www.belgiancubes.be/Euro_Champs___Giles_one_handed_small.JPG > >
> > It looks hard to do U moves like that...though that guy is kinda >
fast. > > [Non-text portions of this message have been removed] > > >
[Non-text portions of this message have been removed]
5940. US Open / Worlds From: "Patrick" <pjksportscards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Sep 2006 00:20:26 -0000
Hello, I have a couple comments/questions about some competition stuff.
First off, the "US Open" idea. I'd like to talk about
this more and see if we can really make it happen. Basically, since US
Nationals is once every 2 years, maybe we can create a "US
Open", which will alternate with US Nationals. This will allow any
US cuber to compete at least once a year. With this, we can also
continue to have the Worlds once every 2 years. For those people who
can't afford the Worlds, they can compete yearly in their home
country. For the people that may miss the US Nationals, they can compete
the following year at the Open, etc. I just think that as it is right
now, one event every 2 years (or yearly if you can afford
Worlds+Nationals) is not enough. There are pros and cons to this idea,
but I think there are more pros than cons. With the growing number of
cubers, I think we should give it a try. We can always just try it for a
year or two, and see what happens. I think that if we could make this
happen, we will have plenty of support from fellow cubers to do this. I,
personally, will help in any way possible. I can build the webpage,
setup details, etc. Let me know what you all think of this. If you
support, or oppose the idea, please reply here with your thoughts so we
can sort this idea out. Secondly, I wanted to ask for some details about
the 2007 Worlds. First off, when, and where will the event be held? I
have heard some minor details, but I want to confirm them. I am
considering going, and I want to start planning it out, and saving up if
I decide to go. If you have any information on it, please let me know.
Thanks Patrick
5941. Re: US Open / Worlds From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Sep 2006 01:43:32 -0000
You act like there are no competitions around here. Since I started
cubing, I have been to twelve competitions, only one of which was US
Nationals and two of which were Worlds. That's still 9 other
competitions. If you go to Caltech Winter, you will be competing with
almost exactly the same group as US Nationals. ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Patrick"
<pjksportscards@...> wrote: > > Hello, > I have a couple
comments/questions about some competition stuff. > First off, the
"US Open" idea. I'd like to talk about this more and >
see if we can really make it happen. Basically, since US Nationals is >
once every 2 years, maybe we can create a "US Open", which
will > alternate with US Nationals. This will allow any US cuber to
compete > at least once a year. With this, we can also continue to have
the > Worlds once every 2 years. For those people who can't afford
the > Worlds, they can compete yearly in their home country. For the
people > that may miss the US Nationals, they can compete the following
year at > the Open, etc. I just think that as it is right now, one event
every > 2 years (or yearly if you can afford Worlds+Nationals) is not
enough. > There are pros and cons to this idea, but I think there are
more pros > than cons. With the growing number of cubers, I think we
should give > it a try. We can always just try it for a year or two, and
see what > happens. I think that if we could make this happen, we will
have > plenty of support from fellow cubers to do this. I, personally,
will > help in any way possible. I can build the webpage, setup details,
> etc. Let me know what you all think of this. If you support, or >
oppose the idea, please reply here with your thoughts so we can sort >
this idea out. > > Secondly, I wanted to ask for some details about the
2007 Worlds. > First off, when, and where will the event be held? I have
heard some > minor details, but I want to confirm them. I am considering
going, > and I want to start planning it out, and saving up if I decide
to go. > If you have any information on it, please let me know. Thanks >
Patrick >
5942. Cubes in NY? From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Sep 2006 18:02:37 -0000
I'll be in New-York next week, do you know where I can find a place
with lot of nice puzzles to buy? In the yellow pages, there are 173
shops selling toys, but I don't want to try all of them. Any cubers
to meet in this town? Gilles.
5943. Totally OT: Programming help From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Sep 2006 02:23:23 -0000
Hey guys sorry to hijack the board for this! It would probably be best
for responses to go to my e-mail, so as not to junk up the board, I can
be found at swed<nospam>ishlf (at) hot<nospam>mail (dot) com ...
remove the <nospam>'s and place the appropriate symbols at your
leisure. Anyway I know a while ago this was posted:
http://www.mathschallenge.net/ (go to "project Euler")and
every now and then when I get bored I go try to solve a couple.
I've run into one that I really am getting stuck on, problem 87.
I've tried several times, and always given up before. But I've
got a solid approach I feel this time, and I'm just not getting it
right. I'm using Java and if anyone would care to take a look at my
code (it IS commented, though not very well) I'd appreciate it.
It's driving me batty! Best, Daniel
5944. [Speed cubing group] Re: Videos from EC2006! From: "devin1891" <devin1891@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Sep 2006 03:02:20 -0000
thats how i do my U turns what other way is there --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > I uploaded the news
appearances Belgian Cubers had in the newspaper "Vers >
l'Avenir". > (Sorry Jo�l -Heymbeeck-, they forgot you :-( )
> > You can find them here : http://www.belgiancubes.be/news/ > >
2006/9/28, Gilles van den Peereboom <gillesvdp@...>: > > > > Look at
this guy : > >
http://www.belgiancubes.be/Euro_Champs___Giles_one_handed_small.JPG > >
> > It looks hard to do U moves like that...though that guy is kinda
fast. > > > > Gilles. > > > > 2006/9/27, Dennis Nilsson
<massimo@...>: > > > > > > I can help you share you videos if you
want. Contact me > > > massimo[at]cubeloop.com and I will give you the
information you need. > > > > > > For viewing uploaded videos you can go
to www.upload.cubeloop.com > > > > > > Don't miss www.cubeloop.com
> > > > > > //Dennis > > > > > > > > > > > > > [Non-text portions of
this message have been removed] >
5945. Tournament display and Re: Slamming the Stackmat too Hard From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Oct 2006 00:34:09 -0000
Hi Doug, Have you resolved this at all? I'm having the same
problem...usually on magic times, where "about 1 second"
really, really doesn't cut it. Anyway, I have another stackmat
problem as well. I recently purchased a tournament display. The problem
is that the end of the cord that sticks into the timer isn't
holding well enough. So, if I am not putting pressure on the cord, it
comes out a tiny bit and the display goes off. I can't exactly put
pressure on it while I'm doing a solve. I found that if I put a
small object right by where the cord goes, it holds it in, however, this
obstructs the handpads, and since I often use the display for magic, it
is very inconvenient. I am beginning to think that I need a new
stackmat. I really don't want to buy one with a set of cups and a
mat and the DVD. Unless anyone has any advice for either problem,
I'll email speedstacks. Tim --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > As I just found out, if you slam a stackmat (gen 2) hard
enough it is > possible to force the inside battery to *lose contact*
and lose the > time and have the display cycle 6 digits like I had
explained in my > previous post about stackmats. This is after I
replaced with a fresh > new battery, and I can repeat this phenomenon
too. > > Did anyone else know about this? > > Any other explainations? >
> So be careful. > > Anyhow it was a good time, I am thinking perhaps
2:03 on the 5x5 sadly > enough :(. BTW the new battery cost me about $5,
they are like $0.75 > if you buy in bulk though. CR2032 are also quite
popular for > motherboards too as I just found out. > > > -Doug >
5946. Re: Harris Chan's record From: "devin1891" <devin1891@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Sep 2006 02:59:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes
Laire" <johannes.laire@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > wrote: >
> > > The speed record on the cube simulator is now FASTER than the
speed > > record on real cubes!!! > > > > I recommend everyone to check
out Harris Chan's amazing 12.28 second > > average of 10 solves: >
> > > http://www.ryanheise.com/cube/speed.html > > > > Just click on
each individual number to watch each solve in replay. > > > > -- > >
Ryan Heise > > http://www.ryanheise.com/cube/ > > > > The record is
10.73 now. He isn't that fast on real cubing, though, > but
that's insane anyway... > but he still has gotten sub 13 average in
real cubing so thats still better than the other top averages > - >
Johannes Laire >
5947. Re: US Open / Worlds From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Sep 2006 03:17:57 -0000
I am very happy with the opportunites so far for competitions. Despite
living in a less popular cubing area, Detroit, I still managed to get in
6 competitions since I started cubing. If it is not too far like NJ, and
I have the travel time availible to me, than I just spend a little over
$100 to do a roundtrip bus ride. A flight to CA seems to be costing me
$305-$350 these days. So that makes me happy too. I do think that
another minor one should be held in Toronto (or some other not-so-far
Canadian city) some time in the near future, especailly for this
continent to equal Europe in number of competitions so far this year. I
wouldn't mind seeing competitions closer to south-central US like
TX but maybe slightly more north. NJ is kinda hard to get to, but it
could be a lot worst. I'm just glad that we are getting a steady
in- flux of new cubers and cubers that are willing to organize
competitions for us. If there will be a "US Open" (btw, that
sounds like something from golf/tennis to me), then I think it should be
somewhere *other than CA* to be fair to the US cubers not on either
coast. Mainly, I think we need to lower the startup "costs"
for a person new at running tournaments to do so. Even if we will be
needing a WCA delagate to be the only one trusted, and have them bring
the scrambles and set the schedule based on expected turn-out. A single
cuber with 2 months of in-community knowledge and a few months of cubing
exprerience *should* be encouraged to set up a tournament where there
are none. I'm sure a lot of people end up feeling like I do.
Planning a tourn. yourself half-way and then finding not enough time to
see it though, especially students. But at the samt time it is college
studets that have the most resources availible to them, in terms of
FUNDING and VENUE. We cubers are a competitive bunch, and we end up
putting all our time into school and not going to or running enough
tournaments. This fundemental issue needs to personally addressed by the
same people who complain that there are not enough tournments for them.
And as a whole, we need to be offering the proper incentives for people
to help. Now Europe...., they seem to have their act together. I never
hear anyone complain anymore that they don't have enough tourns.
-Doug --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <bob@...> wrote: > > You act like there are no
competitions around here. Since I started > cubing, I have been to
twelve competitions, only one of which was US > Nationals and two of
which were Worlds. That's still 9 other > competitions. If you go
to Caltech Winter, you will be competing with > almost exactly the same
group as US Nationals. > > ~ Bob
5948. Re: [Speed cubing group] Tournament display and Re: Slamming the
Stackmat too Hard From: Rory Margraf <enguarde1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Sep 2006 17:47:00 -0700 (PDT)
I really don't know much about how the mats work, but you can
purchase a new timer seperate from the mat, cups, etc. and use your old
mat and save about fifteen dollars. Rory Tim Reynolds
<timothy.reynolds2@...> wrote: Hi Doug, Have you resolved this at
all? I'm having the same problem...usually on magic times, where
"about 1 second" really, really doesn't cut it. Anyway, I
have another stackmat problem as well. I recently purchased a tournament
display. The problem is that the end of the cord that sticks into the
timer isn't holding well enough. So, if I am not putting pressure
on the cord, it comes out a tiny bit and the display goes off. I
can't exactly put pressure on it while I'm doing a solve. I
found that if I put a small object right by where the cord goes, it
holds it in, however, this obstructs the handpads, and since I often use
the display for magic, it is very inconvenient. I am beginning to think
that I need a new stackmat. I really don't want to buy one with a
set of cups and a mat and the DVD. Unless anyone has any advice for
either problem, I'll email speedstacks. Tim --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > As I just found out, if you slam a stackmat (gen 2) hard
enough it is > possible to force the inside battery to *lose contact*
and lose the > time and have the display cycle 6 digits like I had
explained in my > previous post about stackmats. This is after I
replaced with a fresh > new battery, and I can repeat this phenomenon
too. > > Did anyone else know about this? > > Any other explainations? >
> So be careful. > > Anyhow it was a good time, I am thinking perhaps
2:03 on the 5x5 sadly > enough :(. BTW the new battery cost me about $5,
they are like $0.75 > if you buy in bulk though. CR2032 are also quite
popular for > motherboards too as I just found out. > > > -Doug >
--------------------------------- Do you Yahoo!? Get on board.
You're invited to try the new Yahoo! Mail. [Non-text portions of
this message have been removed]
5949. G-Wiz Fall 2006 Competition - Florida From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Sep 2006 18:40:05 -0000
Hello everyone, Just to remind anyone interested, the G-Wiz Fall 2006
Rubik's Cube Competition will be held on Saturday, October 21.
That's just three weeks from today! Details: The competition will
be held at the G-WIZ Hands-On Science Museum at The Blivas Science &
Technology Center, located at 1001 Boulevard of the Arts in Sarasota,
Florida. The event runs from 10AM to 6PM. Registration:
http://www.gwiz.org or http://www.chrisandkori.us Competition
registration is free! Pre-register and receive free museum admission for
the day of the competition. Prizes will be awarded for the fastest in
each category. See web site for detailed schedule of events. This
competition is an official WCA event, with delegate Chris Hardwick
present. Some other top cubers will also be there! Come and join the
fun. Chris Pelley
5950. Re: Cubes in NY? From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Oct 2006 01:53:02 -0000
Gilles! MOI! I'm about an hour away. Although, I don't know
any puzzle shops around. :\ ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > I'll be in New-York next week, do you
know where I can find a place > with lot of nice puzzles to buy? > In
the yellow pages, there are 173 shops selling toys, but I don't >
want to try all of them. > Any cubers to meet in this town? > > Gilles.
>
5951. [Speed cubing group] Tournament display and Re: Slamming the
Stackmat too Hard From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Oct 2006 02:54:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rory Margraf
<enguarde1234@...> wrote: > > I really don't know much about how
the mats work, but you can purchase a new timer seperate from the mat,
cups, etc. and use your old mat and save about fifteen dollars. > You
can? Can you give me a link please? The speedstacks store makes it seem
like you can only buy it as a package.
5952. Re: [Speed cubing group] Tournament display and Re: Slamming the
Stackmat too Hard From: Rory Margraf <enguarde1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Sep 2006 22:24:40 -0700 (PDT)
I saw that too. It seems that they changed their website and made it
impossible to buy it seperately. I bought my mat in April and they had
the option to buy it seperately and didn't have that package. Today
is the first time I've been on the website in months. I'll
keep looking because I'm sure it's there somewhere. I would
email the company just in case, though. Rory Tim Reynolds
<timothy.reynolds2@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, Rory Margraf
<enguarde1234@...> wrote: > > I really don't know much about how
the mats work, but you can purchase a new timer seperate from the mat,
cups, etc. and use your old mat and save about fifteen dollars. > You
can? Can you give me a link please? The speedstacks store makes it seem
like you can only buy it as a package. ---------------------------------
All-new Yahoo! Mail - Fire up a more powerful email and get things done
faster. [Non-text portions of this message have been removed]
5953. COLL From: "enguarde1234" <enguarde1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Oct 2006 05:48:39 -0000
I looked on www.cubezone.be to learn COLL, but I seem to be confusing
myself. Can someone help me understand this better? Rory
5954. Re: [Speed cubing group] Re: Videos from EC2006! From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 1 Oct 2006 10:00:29 +0200
Well, none I guess (or by using cube rotations maybe). It's just
that it looks really hard on that picture. Don't you think ?
Gilles. 2006/9/30, devin1891 <devin1891@...>: > > > thats how i do my
U turns > what other way is there > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > >
I uploaded the news appearances Belgian Cubers had in the newspaper >
"Vers > > l'Avenir". > > (Sorry Jo�l -Heymbeeck-, they
forgot you :-( ) > > > > You can find them here :
http://www.belgiancubes.be/news/ > > > > 2006/9/28, Gilles van den
Peereboom <gillesvdp@...>: > > > > > > Look at this guy : > > >
http://www.belgiancubes.be/Euro_Champs___Giles_one_handed_small.JPG > >
> > > > It looks hard to do U moves like that...though that guy is kinda
fast. > > > > > > Gilles. > > > > > > 2006/9/27, Dennis Nilsson
<massimo@...>: > > > > > > > > I can help you share you videos if you
want. Contact me > > > > massimo[at]cubeloop.com and I will give you the
information you > need. > > > > > > > > For viewing uploaded videos you
can go to www.upload.cubeloop.com > > > > > > > > Don't miss
www.cubeloop.com > > > > > > > > //Dennis > > > > > > > > > > > > > > >
> > > > > [Non-text portions of this message have been removed] > > > >
> [Non-text portions of this message have been removed]
5955. Re: [Speed cubing group] COLL From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 1 Oct 2006 10:01:52 +0200
What don't you understand ? Case schemes ? Algorithms ? .... ?
Gilles. 2006/10/1, enguarde1234 <enguarde1234@...>: > > I looked on
www.cubezone.be to learn COLL, but I seem to be confusing > myself. Can
someone help me understand this better? > > Rory > > > [Non-text
portions of this message have been removed]
5956. [Speed cubing group] Tournament display and Re: Slamming the
Stackmat too Hard From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Oct 2006 10:39:33 -0000
Haha, I just checked too. I was going to buy my stuff in prep for the
G-wiz Comp! And I couldn't buy the gen-2 stackmat and timer. I was
so pissed! My dad said perhaps they don't offer a stackmat alone. I
was like, but they did! I've been asking you to buy it for months,
almost a year. :( But what ever, I'll just check at the local
stores, see if they're there. --- In
speedsolvingrubikscube@yahoogroups.com, Rory Margraf
<enguarde1234@...> wrote: > > I saw that too. It seems that they
changed their website and made it impossible to buy it seperately. I
bought my mat in April and they had the option to buy it seperately and
didn't have that package. Today is the first time I've been on
the website in months. I'll keep looking because I'm sure
it's there somewhere. I would email the company just in case,
though. > > Rory > > Tim Reynolds <timothy.reynolds2@...> wrote: ---
In speedsolvingrubikscube@yahoogroups.com, Rory Margraf >
<enguarde1234@> wrote: > > > > I really don't know much about
how the mats work, but you can > purchase a new timer seperate from the
mat, cups, etc. and use your > old mat and save about fifteen dollars. >
> > > You can? Can you give me a link please? The speedstacks store
makes > it seem like you can only buy it as a package. > > > > > > >
--------------------------------- > All-new Yahoo! Mail - Fire up a more
powerful email and get things done faster. > > [Non-text portions of
this message have been removed] >
5957. Re: N Perm. From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Oct 2006 10:45:12 -0000
> And have you tried this one? > R' U R U' R' F'
U' F R U R' F R' F' R U' R > Helps to tilt the
cube to the left during the alg. I like to never > regrip with left hand
and only pull U' with it every now and then. > > Stefan >
R'URU'R' y' R'U'R y RUR'
FR'F'RU'R I'm trying this alg. The same alg, w/ a
cube roation. I'll take your advice though stephan.
5958. New file uploaded to speedsolvingrubikscube From: speedsolvingrubikscube@yahoogroups.com To: speedsolvingrubikscube@yahoogroups.com Date: 1 Oct 2006 14:30:41 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /new video/mov00065.3gp Uploaded by : speedcuberfrompoland
<speedcuberfrompoland@...> Description :
(L'URU'LU2'R'URU2R')-What do you think of it?
You can access this file at the URL:
http://groups.yahoo.com/group/speedsolvingrubikscube/files/new%20video/mov00065.3gp
To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files Regards, speedcuberfrompoland
<speedcuberfrompoland@...>
5959. Re: New file uploaded to speedsolvingrubikscube From: "Lars Vandenbergh"
<lars.vandenbergh@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Oct 2006 15:13:45 -0000
Push, push! ;) LarsV --- In speedsolvingrubikscube@yahoogroups.com,
speedsolvingrubikscube@yahoogroups.com wrote: > > > Hello, > > This
email message is a notification to let you know that > a file has been
uploaded to the Files area of the speedsolvingrubikscube > group. > >
File : /new video/mov00065.3gp > Uploaded by : speedcuberfrompoland
<speedcuberfrompoland@...> > Description :
(L'URU'LU2'R'URU2R')-What do you think of it? >
> You can access this file at the URL: >
http://groups.yahoo.com/group/speedsolvingrubikscube/files/new%20video/
mov00065.3gp > > To learn more about file sharing for your group, please
visit: > http://help.yahoo.com/help/us/groups/files > > Regards, > >
speedcuberfrompoland <speedcuberfrompoland@...> >
5960. Re: [Speed cubing group] COLL From: Rory Margraf <enguarde1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 1 Oct 2006 08:23:41 -0700 (PDT)
I don't understand the cases. Rory Gilles van den Peereboom
<gillesvdp@...> wrote: What don't you understand ? Case schemes
? Algorithms ? .... ? Gilles. 2006/10/1, enguarde1234
<enguarde1234@...>: > > I looked on www.cubezone.be to learn COLL,
but I seem to be confusing > myself. Can someone help me understand this
better? > > Rory > > > [Non-text portions of this message have been
removed] --------------------------------- All-new Yahoo! Mail - Fire up
a more powerful email and get things done faster. [Non-text portions of
this message have been removed]
5961. Re: [Speed cubing group] COLL From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Oct 2006 17:24:26 -0000
Yeah but come on, what is is exactly that you don't understand
about the cases? I must say, if you have just found them as a set of
algorithms, and you don't know what they do or why you would learn
them, you're probably not experienced enough to be able to utilise
them to their fullest extent. I would only recommend learning them if
you have already mastered pure CFOP, and feel that it would be
beneficial to your times to know algorithms that both orient and permute
the LL corners simultaneously. If you don't have much experience,
then it's likely that learning them will slow you down, when you
could be using your energy to improve in other areas. Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, Rory Margraf
<enguarde1234@...> wrote: > > I don't understand the cases. >
Rory > > Gilles van den Peereboom <gillesvdp@...> wrote: What
don't you understand ? > Case schemes ? Algorithms ? .... ? > >
Gilles. > > 2006/10/1, enguarde1234 <enguarde1234@...>: > > > > I
looked on www.cubezone.be to learn COLL, but I seem to be confusing > >
myself. Can someone help me understand this better? > > > > Rory > > > >
> > > > [Non-text portions of this message have been removed] > > > > >
> > --------------------------------- > All-new Yahoo! Mail - Fire up a
more powerful email and get things done faster. > > [Non-text portions
of this message have been removed] >
5962. Tournament display and Re: Slamming the Stackmat too Hard From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Oct 2006 17:48:13 -0000
I put in a new battery and that didn't help that much. It still
fails ocasiaonally, but not as often. I try not to slam it too hard and
it is fine. It now only happens about 1/40 or so. Did you try replacing
the battery yet? Those CR2032 are really popular batteries, you can find
them everywhere. I am beginning to wish they would give those out as
part of sticker sets as tourn. prizes. That would help. The more I get
into cubing the more expensive this hobby gets.... -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > Hi Doug, > > Have you resolved
this at all? I'm having the same > problem...usually on magic
times, where "about 1 second" really, > really doesn't
cut it. > > Anyway, I have another stackmat problem as well. I recently
> purchased a tournament display. The problem is that the end of the >
cord that sticks into the timer isn't holding well enough. So, if I
> am not putting pressure on the cord, it comes out a tiny bit and the >
display goes off. I can't exactly put pressure on it while I'm
> doing a solve. I found that if I put a small object right by where >
the cord goes, it holds it in, however, this obstructs the handpads, >
and since I often use the display for magic, it is very inconvenient. >
> I am beginning to think that I need a new stackmat. I really
don't > want to buy one with a set of cups and a mat and the DVD.
Unless > anyone has any advice for either problem, I'll email
speedstacks. > > Tim > > --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 > <no_reply@> wrote: > > > > As I just found out, if you
slam a stackmat (gen 2) hard enough it > is > > possible to force the
inside battery to *lose contact* and lose > the > > time and have the
display cycle 6 digits like I had explained in > my > > previous post
about stackmats. This is after I replaced with a > fresh > > new
battery, and I can repeat this phenomenon too. > > > > Did anyone else
know about this? > > > > Any other explainations? > > > > So be careful.
> > > > Anyhow it was a good time, I am thinking perhaps 2:03 on the 5x5
> sadly > > enough :(. BTW the new battery cost me about $5, they are
like > $0.75 > > if you buy in bulk though. CR2032 are also quite
popular for > > motherboards too as I just found out. > > > > > > -Doug
> > >
5963. Feel of a good cube From: "fersman4" <fersman4@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Oct 2006 17:52:51 -0000
I'm still learning (avg 70 secs Petrus method) but eventually I
will need my cube to be of speed-cube quality. I've never felt (in
terms of smoothness, springyness, turn-resistant, etc.) what a good cube
feels like (because I don't personally know any speed
cubers).It's hard to put feelings into words, but perhaps some of
you could explain how your best speed cube feels. Thanks!
5964. Re: COLL From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Oct 2006 17:57:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Yeah but come on, what is is exactly
that you don't understand about > the cases? Probably the FFBB
stuff. It doesn't really make sense to me, either. I do understand
that it's used to recognize the cases and I used to do it that way,
but doing it "intuitively" is better IMO. The way Gilles Roux
lists the CMLL cases is much more understandable. I want to know what
I'm doing (what corners will cycle). > I must say, if you have just
found them as a set of algorithms, and > you don't know what they
do or why you would learn them, you're > probably not experienced
enough to be able to utilise them to thei > fullest extent. Well, there
are many good cubers that don't know what COLL is. > I would only
recommend learning them if you have already mastered pure > CFOP, and
feel that it would be beneficial to your times to know > algorithms that
both orient and permute the LL corners simultaneously. They can be
useful if you want to use ELL, or if you want to use them for 2x2, or if
you use Roux, or if you orient edges before LL, etc. There are many
people who haven't mastered CFOP and find COLL useful. Btw, Nobody
has mastered CFOP yet if you ask me. > If you don't have much
experience, then it's likely that learning them > will slow you
down, when you could be using your energy to improve in > other areas. >
> Dan :) - Johannes Laire > > --- In
speedsolvingrubikscube@yahoogroups.com, Rory Margraf >
<enguarde1234@> wrote: > > > > I don't understand the cases. > >
Rory > > > > Gilles van den Peereboom <gillesvdp@> wrote: > What
don't you understand ? > > Case schemes ? Algorithms ? .... ? > > >
> Gilles. > > > > 2006/10/1, enguarde1234 <enguarde1234@>: > > > > >
> I looked on www.cubezone.be to learn COLL, but I seem to be >
confusing > > > myself. Can someone help me understand this better? > >
> > > > Rory > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > > >
--------------------------------- > > All-new Yahoo! Mail - Fire up a
more powerful email and get things > done faster. > > > > [Non-text
portions of this message have been removed] > > >
That's what confuses me. The FFBB stuff. I understand the
algorithms fine, I just don't understand what the FFBB stuff tries
to tell me and when I try to figure it out, I get confused. Rory
Johannes Laire <johannes.laire@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Yeah but come on, what is is exactly
that you don't understand about > the cases? Probably the FFBB
stuff. It doesn't really make sense to me, either. I do understand
that it's used to recognize the cases and I used to do it that way,
but doing it "intuitively" is better IMO. The way Gilles Roux
lists the CMLL cases is much more understandable. I want to know what
I'm doing (what corners will cycle). > I must say, if you have just
found them as a set of algorithms, and > you don't know what they
do or why you would learn them, you're > probably not experienced
enough to be able to utilise them to thei > fullest extent. Well, there
are many good cubers that don't know what COLL is. > I would only
recommend learning them if you have already mastered pure > CFOP, and
feel that it would be beneficial to your times to know > algorithms that
both orient and permute the LL corners simultaneously. They can be
useful if you want to use ELL, or if you want to use them for 2x2, or if
you use Roux, or if you orient edges before LL, etc. There are many
people who haven't mastered CFOP and find COLL useful. Btw, Nobody
has mastered CFOP yet if you ask me. > If you don't have much
experience, then it's likely that learning them > will slow you
down, when you could be using your energy to improve in > other areas. >
> Dan :) - Johannes Laire > > --- In
speedsolvingrubikscube@yahoogroups.com, Rory Margraf >
<enguarde1234@> wrote: > > > > I don't understand the cases. > >
Rory > > > > Gilles van den Peereboom <gillesvdp@> wrote: > What
don't you understand ? > > Case schemes ? Algorithms ? .... ? > > >
> Gilles. > > > > 2006/10/1, enguarde1234 <enguarde1234@>: > > > > >
> I looked on www.cubezone.be to learn COLL, but I seem to be >
confusing > > > myself. Can someone help me understand this better? > >
> > > > Rory > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > > >
--------------------------------- > > All-new Yahoo! Mail - Fire up a
more powerful email and get things > done faster. > > > > [Non-text
portions of this message have been removed] > > >
--------------------------------- How low will we go? Check out Yahoo!
Messengers low PC-to-Phone call rates. [Non-text portions of this
message have been removed]
5966. Re: COLL From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Oct 2006 19:13:44 -0000
Ok, for each of the 7 corner orientations people align U in a way that
you only see 4 colors that aren't the color belonging to U. The 4
colors will be located somewhere at UBL, UBR, UFL, UFR, FUL, or FUR, or
in other words, on the U corner stickers and the F corner stickers. For
example, do this: L'URU'LUR2U'RU'R'U2R You see
for colors on U and at F that aren't the U color. So the pattern
for this case will be: FL RF Because two colors diagonally match and the
other two are opposite. You always use F for the colors that match, it
doesn't matter what color they are. Think of it as a square when
looking at the pattern for the case. Two colors in the back, two in the
front. Here is another example:
FUR'U'RF'U'R'U2RU' The pattern is: FL RB
Or you could say it is: LF BR Notice how the two colors on the left are
on the same corner? The one on U looks like it should be on the bottom
for your square of colors but it's actually in the back since there
is a color on the front. --- In speedsolvingrubikscube@yahoogroups.com,
Rory Margraf <enguarde1234@...> wrote: > > That's what confuses
me. The FFBB stuff. I understand the algorithms fine, I just don't
understand what the FFBB stuff tries to tell me and when I try to figure
it out, I get confused. > > Rory > > Johannes Laire
<johannes.laire@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@> wrote: > > > > Yeah but come on, what is is exactly
that you don't understand about > > the cases? > > Probably the
FFBB stuff. It doesn't really make sense to me, either. I > do
understand that it's used to recognize the cases and I used to do >
it that way, but doing it "intuitively" is better IMO. The way
Gilles > Roux lists the CMLL cases is much more understandable. I want
to know > what I'm doing (what corners will cycle). > > > I must
say, if you have just found them as a set of algorithms, and > > you
don't know what they do or why you would learn them, you're >
> probably not experienced enough to be able to utilise them to thei > >
fullest extent. > > Well, there are many good cubers that don't
know what COLL is. > > > I would only recommend learning them if you
have already mastered pure > > CFOP, and feel that it would be
beneficial to your times to know > > algorithms that both orient and
permute the LL corners simultaneously. > > They can be useful if you
want to use ELL, or if you want to use them > for 2x2, or if you use
Roux, or if you orient edges before LL, etc. > There are many people who
haven't mastered CFOP and find COLL useful. > Btw, Nobody has
mastered CFOP yet if you ask me. > > > If you don't have much
experience, then it's likely that learning them > > will slow you
down, when you could be using your energy to improve in > > other areas.
> > > > Dan :) > > - > Johannes Laire > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Rory Margraf > >
<enguarde1234@> wrote: > > > > > > I don't understand the cases.
> > > Rory > > > > > > Gilles van den Peereboom <gillesvdp@> wrote: >
> What don't you understand ? > > > Case schemes ? Algorithms ?
.... ? > > > > > > Gilles. > > > > > > 2006/10/1, enguarde1234
<enguarde1234@>: > > > > > > > > I looked on www.cubezone.be to learn
COLL, but I seem to be > > confusing > > > > myself. Can someone help me
understand this better? > > > > > > > > Rory > > > > > > > > > > > > > >
> > > > [Non-text portions of this message have been removed] > > > > >
> > > > > > > > > > > > > > > > --------------------------------- > > >
All-new Yahoo! Mail - Fire up a more powerful email and get things > >
done faster. > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > --------------------------------- > How
low will we go? Check out Yahoo! Messenger's low PC-to-Phone call
rates. > > [Non-text portions of this message have been removed] >
5967. Tournament display and Re: Slamming the Stackmat too Hard From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Oct 2006 19:59:00 -0000
Yeah, I put a new battery in a while ago. The thing is, before I
replaced it, the error never happened. I'm a bit more annoyed by
the tournament display problem, since I've only had that for about
2 weeks. I emailed speedstacks; we'll see if they reply soon. Tim
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > I put in a new battery and that didn't
help that much. It still > fails ocasiaonally, but not as often. I try
not to slam it too hard > and it is fine. It now only happens about 1/40
or so. > > Did you try replacing the battery yet? Those CR2032 are
really > popular batteries, you can find them everywhere. I am beginning
to > wish they would give those out as part of sticker sets as tourn. >
prizes. That would help. > > The more I get into cubing the more
expensive this hobby gets....
5968. Re: [Speed cubing group] Re: US Open / Worlds From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 1 Oct 2006 14:16:18 -0600
Hello Doug, Okay, I agree with you, we would want it to be centrally
located. Somewhere in central Texas, or maybe Colorado, or Kansas.
Anyone have any ideas on where? We can change it every year. Patrick
----- Original Message ----- From:
d_funny007<mailto:no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, September 29, 2006 9:17 PM Subject: [Speed cubing group]
Re: US Open / Worlds I am very happy with the opportunites so far for
competitions. Despite living in a less popular cubing area, Detroit, I
still managed to get in 6 competitions since I started cubing. If it is
not too far like NJ, and I have the travel time availible to me, than I
just spend a little over $100 to do a roundtrip bus ride. A flight to CA
seems to be costing me $305-$350 these days. So that makes me happy too.
I do think that another minor one should be held in Toronto (or some
other not-so-far Canadian city) some time in the near future, especailly
for this continent to equal Europe in number of competitions so far this
year. I wouldn't mind seeing competitions closer to south-central
US like TX but maybe slightly more north. NJ is kinda hard to get to,
but it could be a lot worst. I'm just glad that we are getting a
steady in- flux of new cubers and cubers that are willing to organize
competitions for us. If there will be a "US Open" (btw, that
sounds like something from golf/tennis to me), then I think it should be
somewhere *other than CA* to be fair to the US cubers not on either
coast. Mainly, I think we need to lower the startup "costs"
for a person new at running tournaments to do so. Even if we will be
needing a WCA delagate to be the only one trusted, and have them bring
the scrambles and set the schedule based on expected turn-out. A single
cuber with 2 months of in-community knowledge and a few months of cubing
exprerience *should* be encouraged to set up a tournament where there
are none. I'm sure a lot of people end up feeling like I do.
Planning a tourn. yourself half-way and then finding not enough time to
see it though, especially students. But at the samt time it is college
studets that have the most resources availible to them, in terms of
FUNDING and VENUE. We cubers are a competitive bunch, and we end up
putting all our time into school and not going to or running enough
tournaments. This fundemental issue needs to personally addressed by the
same people who complain that there are not enough tournments for them.
And as a whole, we need to be offering the proper incentives for people
to help. Now Europe...., they seem to have their act together. I never
hear anyone complain anymore that they don't have enough tourns.
-Doug --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"Bob Burton" <bob@...> wrote: > > You act like there are no
competitions around here. Since I started > cubing, I have been to
twelve competitions, only one of which was US > Nationals and two of
which were Worlds. That's still 9 other > competitions. If you go
to Caltech Winter, you will be competing with > almost exactly the same
group as US Nationals. > > ~ Bob [Non-text portions of this message have
been removed]
5969. Re: COLL From: "Lars Vandenbergh"
<lars.vandenbergh@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Oct 2006 21:15:34 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes
Laire" <johannes.laire@...> wrote: >The way Gilles > Roux lists
the CMLL cases is much more understandable. I want to know > what
I'm doing (what corners will cycle). The cycle of the corners is
also depicted on my page. Just as on Gilles' page there's an
arrow between the 2 corners that need to be swapped. Regards, LarsV
5970. [Speed cubing group] Re: US Open / Worlds From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Oct 2006 00:53:19 -0000
Centrally located does not imply a better turnout. I think if it was
held in Colorado, there would be about 10 people there. It should
definitely be held somewhere that people actually live. :P ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards"
<pjksportscards@...> wrote: > > Hello Doug, > Okay, I agree with you,
we would want it to be centrally located. Somewhere in central Texas, or
maybe Colorado, or Kansas. Anyone have any ideas on where? We can change
it every year. > Patrick > > ----- Original Message ----- > From:
d_funny007<mailto:no_reply@yahoogroups.com> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> Sent: Friday, September 29, 2006 9:17 PM > Subject: [Speed cubing
group] Re: US Open / Worlds > > > I am very happy with the opportunites
so far for competitions. > Despite living in a less popular cubing area,
Detroit, I still > managed to get in 6 competitions since I started
cubing. > > If it is not too far like NJ, and I have the travel time
availible > to me, than I just spend a little over $100 to do a
roundtrip bus > ride. A flight to CA seems to be costing me $305-$350
these days. So > that makes me happy too. > > I do think that another
minor one should be held in Toronto (or some > other not-so-far Canadian
city) some time in the near future, > especailly for this continent to
equal Europe in number of > competitions so far this year. > > I
wouldn't mind seeing competitions closer to south-central US like >
TX but maybe slightly more north. NJ is kinda hard to get to, but it >
could be a lot worst. I'm just glad that we are getting a steady
in- > flux of new cubers and cubers that are willing to organize >
competitions for us. > > If there will be a "US Open" (btw,
that sounds like something from > golf/tennis to me), then I think it
should be somewhere *other than > CA* to be fair to the US cubers not on
either coast. > > Mainly, I think we need to lower the startup
"costs" for a person > new at running tournaments to do so.
Even if we will be needing a > WCA delagate to be the only one trusted,
and have them bring the > scrambles and set the schedule based on
expected turn-out. A single > cuber with 2 months of in-community
knowledge and a few months of > cubing exprerience *should* be
encouraged to set up a tournament > where there are none. > > I'm
sure a lot of people end up feeling like I do. Planning a tourn. >
yourself half-way and then finding not enough time to see it though, >
especially students. But at the samt time it is college studets that >
have the most resources availible to them, in terms of FUNDING and >
VENUE. > > We cubers are a competitive bunch, and we end up putting all
our > time into school and not going to or running enough tournaments. >
This fundemental issue needs to personally addressed by the same >
people who complain that there are not enough tournments for them. > And
as a whole, we need to be offering the proper incentives for > people to
help. Now Europe...., they seem to have their act > together. I never
hear anyone complain anymore that they don't have > enough tourns.
> > -Doug > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"Bob Burton" > <bob@> wrote: > > > > You act like there are
no competitions around here. Since I > started > > cubing, I have been
to twelve competitions, only one of which was > US > > Nationals and two
of which were Worlds. That's still 9 other > > competitions. If you
go to Caltech Winter, you will be competing > with > > almost exactly
the same group as US Nationals. > > > > ~ Bob > > > > > > [Non-text
portions of this message have been removed] >
5971. Re: COLL From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Oct 2006 08:53:03 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Lars
Vandenbergh" <lars.vandenbergh@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@> > wrote: > >The way Gilles > > Roux lists the CMLL
cases is much more understandable. I want to know > > what I'm
doing (what corners will cycle). > > The cycle of the corners is also
depicted on my page. Just as on Gilles' page there's an arrow
> between the 2 corners that need to be swapped. > > Regards, > LarsV >
Ah, ok. I didn't check your site, but I remember that you use the
letter notation. It's good that you also show which corners will
swap. My mistake. - Johannes Laire
5972. Why not use L'URU'LU2'R'URU2R'
?? From: "speedcuberfrompoland"
<speedcuberfrompoland@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Oct 2006 14:06:56 -0000
Do you think it's an acceptable algoryth? I prefer this to the
algorythm from Shotaro's webpage. Shotaro's version :
RU2'R'U'RU2'L'UR'U'L
5973. Re: [Speed cubing group] Why not use
L'URU'LU2'R'URU2R' ?? From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 2 Oct 2006 16:48:10 +0200
Well, this algorithm is very handcy because everyone knows it so it can
help you in many situations such as team solves. But both version can be
as fast as each other I think. It all depends on you and what you
prefer. ;-) Gilles 2006/10/2, speedcuberfrompoland
<speedcuberfrompoland@...>: > > Do you think it's an acceptable
algoryth? > I prefer this to the algorythm from Shotaro's webpage.
> Shotaro's version :
RU2'R'U'RU2'L'UR'U'L > > > [Non-text
portions of this message have been removed]
5974. Re: Feel of a good cube From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Oct 2006 16:19:13 -0000
Hi, If you plan on getting a DIY from rubiks.com, I have found the best
cube for me is tight enough that it doesn't pop, and then
lubricated with silicone lubricant (not oil!). This results in a stable
smooth cube. If you are going to use a store bought cube, I would
suggest working it in a lot. Then stretch springs (I can't remember
the link for that page, sorry). After that, add some silicone, and it
should be ok While I suggest a DIY, if you cant afford it (shipping is
crazy), you can make a store bought pretty close Good luck! -Peter
Greenwood --- In speedsolvingrubikscube@yahoogroups.com,
"fersman4" <fersman4@...> wrote: > > I'm still
learning (avg 70 secs Petrus method) but eventually I will > need my
cube to be of speed-cube quality. I've never felt (in terms of >
smoothness, springyness, turn-resistant, etc.) what a good cube feels >
like (because I don't personally know any speed cubers).It's
hard to > put feelings into words, but perhaps some of you could explain
how > your best speed cube feels. Thanks! >
5975. Re: [Speed cubing group] Feel of a good cube From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 2 Oct 2006 09:33:15 -0700
Everyone has a different preference. Some people have ridiculously loose
cubes. Other people's cubes have a bit more tension in them. The
trade off is relatively simple. The looser your cube, the better you
need to control the cube. There is also an increased risk of pops, but
if you can handle the cube, then you could probably go faster. If you
ever end up at a competition, you could volunteer to scramble for an
event that you're not competing in, such as one-handed if
that's not your thing. You'd get to feel about 30 different
cubes. -Tyson On 10/1/06, fersman4 <fersman4@...> wrote: > > I'm
still learning (avg 70 secs Petrus method) but eventually I will > need
my cube to be of speed-cube quality. I've never felt (in terms of >
smoothness, springyness, turn-resistant, etc.) what a good cube feels >
like (because I don't personally know any speed cubers).It's
hard to > put feelings into words, but perhaps some of you could explain
how > your best speed cube feels. Thanks! > > > [Non-text portions of
this message have been removed]
5976. Re: Why not use L'URU'LU2'R'URU2R'
?? From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Oct 2006 16:46:22 -0000
Those two algorithms are just inverses of each other. Personally I
prefer the one on Macky's page (R U2 R' U'...), but I
like R U R' F' R U R' U' R' F R2 U'
R' U' better then either. It's a bit longer, but I prefer
it. Anyway, it's all personal preference. Whether it's
"acceptable" is completely up to you. --- In
speedsolvingrubikscube@yahoogroups.com, "speedcuberfrompoland"
<speedcuberfrompoland@...> wrote: > > Do you think it's an
acceptable algoryth? > I prefer this to the algorythm from
Shotaro's webpage. > Shotaro's version :
RU2'R'U'RU2'L'UR'U'L >
5977. Re: [Speed cubing group] Cubes in NY? From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 2 Oct 2006 10:29:51 -0700
Yes, but you're going on vacation. Whereas I can't just leave
work ;-) It'd be nice to meet sometime. Oh well. On 9/30/06, Gilles
Roux <grrroux@...> wrote: > > > I'll be in New-York next week,
do you know where I can find a place > with lot of nice puzzles to buy?
> In the yellow pages, there are 173 shops selling toys, but I
don't > want to try all of them. > Any cubers to meet in this town?
> > Gilles. > > > [Non-text portions of this message have been removed]
5978. Re: [Speed cubing group] Cubes in NY? From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Oct 2006 17:51:19 -0000
Tyson, Yes as in "yes, i'm in this town" ? ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Yes, but you're going on vacation.
Whereas I can't just leave work ;-) > > It'd be nice to meet
sometime. Oh well. > > On 9/30/06, Gilles Roux <grrroux@...> wrote: >
> > > > > I'll be in New-York next week, do you know where I can
find a place > > with lot of nice puzzles to buy? > > In the yellow
pages, there are 173 shops selling toys, but I don't > > want to
try all of them. > > Any cubers to meet in this town? > > > > Gilles. >
> > > > > > > > [Non-text portions of this message have been removed] >
5979. Re: [Speed cubing group] Cubes in NY? From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 2 Oct 2006 10:58:03 -0700
Oops. Webmail is weird. Btw, off topic. Is anyone glad we don't
have cubing controversies like they have in chess? On 10/2/06, Bob
Burton <bob@...> wrote: > > Tyson, > > Yes as in "yes, i'm
in this town" ? > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson Mao" > <tyson.mao@...> wrote: > > > > Yes, but
you're going on vacation. Whereas I can't just leave work ;-)
> > > > It'd be nice to meet sometime. Oh well. > > > > On 9/30/06,
Gilles Roux <grrroux@...> wrote: > > > > > > > > > I'll be in
New-York next week, do you know where I can find a place > > > with lot
of nice puzzles to buy? > > > In the yellow pages, there are 173 shops
selling toys, but I don't > > > want to try all of them. > > > Any
cubers to meet in this town? > > > > > > Gilles. > > > > > > > > > > > >
> > > [Non-text portions of this message have been removed] > > > > >
[Non-text portions of this message have been removed]
5980. Re: Feel of a good cube From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Oct 2006 17:59:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@...>
wrote: > lubricated with silicone lubricant (not oil!) Why not oil?? -
Johannes Laire
5981. Re: Why not use L'URU'LU2'R'URU2R'
?? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Oct 2006 18:38:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"speedcuberfrompoland" <speedcuberfrompoland@...> wrote: >
> Do you think it's an acceptable algoryth? > I prefer this to the
algorythm from Shotaro's webpage. > Shotaro's version :
RU2'R'U'RU2'L'UR'U'L
http://stefan-pochmann.de/spocc/speedsolving/3x3/videos/pll_J_120.wmv
5982. Re: Why not use L'URU'LU2'R'URU2R'
?? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Oct 2006 19:27:47 -0000
Woow ... That's like 1.3-1.4 secs for 11 turns. If only i was that
fast with bigger cube inner layer turns ;-) -Per >>--- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, >
"speedcuberfrompoland" <speedcuberfrompoland@> wrote: > > >
> Do you think it's an acceptable algoryth? > > I prefer this to
the algorythm from Shotaro's webpage. > > Shotaro's version :
RU2'R'U'RU2'L'UR'U'L > >
http://stefan-pochmann.de/spocc/speedsolving/3x3/videos/pll_J_120.wmv >
5983. Re: Why not use L'URU'LU2'R'URU2R'
?? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Oct 2006 20:56:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > That's like
1.3-1.4 secs for 11 turns. If only i was that fast with > bigger cube
inner layer turns ;-) Nah, 36 frames at 30 fps are 1.2 seconds, hence
the filename. But it's not that fast, here you have 14 turns in 1.2
seconds:
http://stefan-pochmann.de/spocc/speedsolving/3x3/videos/pll_T_120.wmv If
only I was as fast as you with big cube inner layer turns. Stefan
5984. Rubik on Google Video From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Oct 2006 23:02:28 -0000
Front page, yeah :-)
http://stefan-pochmann.de/foo/RubikOnGoogleVideo.png Stefan
5985. Re: COLL From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Oct 2006 01:36:03 -0000
This is an excellent explanation, James. I think you are right that the
notation is not intuitive at all. The problem lies in the fact that the
choice of the letters F,B,R and L seems to be arbitrary. If for COLL the
relationship of the stickers is important, but not the exact position,
nor the color, nor the matching face color, then why use face notation
at all? My suggestion is to drop the use of this notation and move on to
something that shows the relationship instantly. Correct me if I am
wrong (please!) but I think the following could work: -Let white be any
color -Let black be the opposite color of white -Let grey stand for
'the same color' (so you use it only when there is a matching
sticker) Can we then not make B&W diagrams that show exactly what
situation to handle? BW GG or BG GB I am not sure about this, since I am
no COLL expert. But I do realize that all we want to show is
'same' or 'different', not a specific color or face.
The advantage of using black, white and grey are easy printing, easy
recognition, _and_ it won't clash with the cube's colors.
5986. Re: COLL From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Oct 2006 01:56:47 -0000
Wouldn't this break down for FB LR ? Personally, I've never
really gotten good at COLL or learned most of the cases, but I
don't mind the FBRL stuff. In my head, I interpret it as
same-same-opposite-whatever, but the FBRL doesn't make it hard for
me. I don't think I could grasp recognition through identifying
which two have to swap. I used to do PC before OC, but now I just
can't understand that way of identifying corner permutation. Tim
--- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der
Blonk" <blonkm@...> wrote: > > This is an excellent explanation,
James. I think you are right that > the notation is not intuitive at
all. The problem lies in the fact > that the choice of the letters F,B,R
and L seems to be arbitrary. If > for COLL the relationship of the
stickers is important, but not the > exact position, nor the color, nor
the matching face color, then why > use face notation at all? > > My
suggestion is to drop the use of this notation and move on to >
something that shows the relationship instantly. Correct me if I am >
wrong (please!) but I think the following could work: > > -Let white be
any color > -Let black be the opposite color of white > -Let grey stand
for 'the same color' (so you use it only when there > is a
matching sticker) > > Can we then not make B&W diagrams that show
exactly what situation to > handle? > > BW > GG > > or > > BG > GB > > I
am not sure about this, since I am no COLL expert. But I do realize >
that all we want to show is 'same' or 'different',
not a specific > color or face. > > The advantage of using black, white
and grey are easy printing, easy > recognition, _and_ it won't
clash with the cube's colors. >
5987. Re: COLL From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Oct 2006 02:13:33 -0000
Yes it would, I didn't actually check the cases. So either a fourth
color is needed (though not the standard rubik colors), or hell, why not
ABCD? That would work as well. At least it has no reference to faces.
-.- Michiel
5988. Re: [Speed cubing group] Re: US Open / Worlds From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 2 Oct 2006 21:12:00 -0600
Okay. We can figure out where it can be held. We can setup a poll. -----
Original Message ----- From: Bob Burton<mailto:bob@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Sunday, October 01, 2006 6:53 PM Subject: [Speed cubing group] Re:
US Open / Worlds Centrally located does not imply a better turnout. I
think if it was held in Colorado, there would be about 10 people there.
It should definitely be held somewhere that people actually live. :P ~
Bob --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"PJK Sports Cards" <pjksportscards@...> wrote: > > Hello
Doug, > Okay, I agree with you, we would want it to be centrally
located. Somewhere in central Texas, or maybe Colorado, or Kansas.
Anyone have any ideas on where? We can change it every year. > Patrick >
> ----- Original Message ----- > From:
d_funny007<mailto:no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com>>
> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
> Sent: Friday, September 29, 2006 9:17 PM > Subject: [Speed cubing
group] Re: US Open / Worlds > > > I am very happy with the opportunites
so far for competitions. > Despite living in a less popular cubing area,
Detroit, I still > managed to get in 6 competitions since I started
cubing. > > If it is not too far like NJ, and I have the travel time
availible > to me, than I just spend a little over $100 to do a
roundtrip bus > ride. A flight to CA seems to be costing me $305-$350
these days. So > that makes me happy too. > > I do think that another
minor one should be held in Toronto (or some > other not-so-far Canadian
city) some time in the near future, > especailly for this continent to
equal Europe in number of > competitions so far this year. > > I
wouldn't mind seeing competitions closer to south-central US like >
TX but maybe slightly more north. NJ is kinda hard to get to, but it >
could be a lot worst. I'm just glad that we are getting a steady
in- > flux of new cubers and cubers that are willing to organize >
competitions for us. > > If there will be a "US Open" (btw,
that sounds like something from > golf/tennis to me), then I think it
should be somewhere *other than > CA* to be fair to the US cubers not on
either coast. > > Mainly, I think we need to lower the startup
"costs" for a person > new at running tournaments to do so.
Even if we will be needing a > WCA delagate to be the only one trusted,
and have them bring the > scrambles and set the schedule based on
expected turn-out. A single > cuber with 2 months of in-community
knowledge and a few months of > cubing exprerience *should* be
encouraged to set up a tournament > where there are none. > > I'm
sure a lot of people end up feeling like I do. Planning a tourn. >
yourself half-way and then finding not enough time to see it though, >
especially students. But at the samt time it is college studets that >
have the most resources availible to them, in terms of FUNDING and >
VENUE. > > We cubers are a competitive bunch, and we end up putting all
our > time into school and not going to or running enough tournaments. >
This fundemental issue needs to personally addressed by the same >
people who complain that there are not enough tournments for them. > And
as a whole, we need to be offering the proper incentives for > people to
help. Now Europe...., they seem to have their act > together. I never
hear anyone complain anymore that they don't have > enough tourns.
> > -Doug > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>,
"Bob Burton" > <bob@> wrote: > > > > You act like there are
no competitions around here. Since I > started > > cubing, I have been
to twelve competitions, only one of which was > US > > Nationals and two
of which were Worlds. That's still 9 other > > competitions. If you
go to Caltech Winter, you will be competing > with > > almost exactly
the same group as US Nationals. > > > > ~ Bob > > > > > > [Non-text
portions of this message have been removed] > [Non-text portions of this
message have been removed]
5989. [Speed cubing group] Re: US Open / Worlds From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Oct 2006 03:51:18 -0000
Okay, this discussion already took place.
http://games.groups.yahoo.com/group/caltechrubiks/message/1595 AND
http://games.groups.yahoo.com/group/caltechrubiks/message/1599 ~ Bob ---
In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards"
<pjksportscards@...> wrote: > > Okay. We can figure out where it can
be held. We can setup a poll. > > > ----- Original Message ----- > From:
Bob Burton<mailto:bob@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> Sent: Sunday, October 01, 2006 6:53 PM > Subject: [Speed cubing group]
Re: US Open / Worlds > > > Centrally located does not imply a better
turnout. I think if it was > held in Colorado, there would be about 10
people there. It should > definitely be held somewhere that people
actually live. :P > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"PJK Sports Cards" > <pjksportscards@> wrote: > > > > Hello
Doug, > > Okay, I agree with you, we would want it to be centrally
located. > Somewhere in central Texas, or maybe Colorado, or Kansas.
Anyone > have any ideas on where? We can change it every year. > >
Patrick > > > > ----- Original Message ----- > > From:
d_funny007<mailto:no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com>>
> > To: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
> > > Sent: Friday, September 29, 2006 9:17 PM > > Subject: [Speed
cubing group] Re: US Open / Worlds > > > > > > I am very happy with the
opportunites so far for competitions. > > Despite living in a less
popular cubing area, Detroit, I still > > managed to get in 6
competitions since I started cubing. > > > > If it is not too far like
NJ, and I have the travel time availible > > to me, than I just spend a
little over $100 to do a roundtrip bus > > ride. A flight to CA seems to
be costing me $305-$350 these days. So > > that makes me happy too. > >
> > I do think that another minor one should be held in Toronto (or some
> > other not-so-far Canadian city) some time in the near future, > >
especailly for this continent to equal Europe in number of > >
competitions so far this year. > > > > I wouldn't mind seeing
competitions closer to south-central US like > > TX but maybe slightly
more north. NJ is kinda hard to get to, but it > > could be a lot worst.
I'm just glad that we are getting a steady in- > > flux of new
cubers and cubers that are willing to organize > > competitions for us.
> > > > If there will be a "US Open" (btw, that sounds like
something from > > golf/tennis to me), then I think it should be
somewhere *other than > > CA* to be fair to the US cubers not on either
coast. > > > > Mainly, I think we need to lower the startup
"costs" for a person > > new at running tournaments to do so.
Even if we will be needing a > > WCA delagate to be the only one
trusted, and have them bring the > > scrambles and set the schedule
based on expected turn-out. A single > > cuber with 2 months of
in-community knowledge and a few months of > > cubing exprerience
*should* be encouraged to set up a tournament > > where there are none.
> > > > I'm sure a lot of people end up feeling like I do. Planning
a tourn. > > yourself half-way and then finding not enough time to see
it though, > > especially students. But at the samt time it is college
studets that > > have the most resources availible to them, in terms of
FUNDING and > > VENUE. > > > > We cubers are a competitive bunch, and we
end up putting all our > > time into school and not going to or running
enough tournaments. > > This fundemental issue needs to personally
addressed by the same > > people who complain that there are not enough
tournments for them. > > And as a whole, we need to be offering the
proper incentives for > > people to help. Now Europe...., they seem to
have their act > > together. I never hear anyone complain anymore that
they don't have > > enough tourns. > > > > -Doug > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>,
> "Bob Burton" > > <bob@> wrote: > > > > > > You act like
there are no competitions around here. Since I > > started > > > cubing,
I have been to twelve competitions, only one of which was > > US > > >
Nationals and two of which were Worlds. That's still 9 other > > >
competitions. If you go to Caltech Winter, you will be competing > >
with > > > almost exactly the same group as US Nationals. > > > > > > ~
Bob > > > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > [Non-text portions of this message have been
removed] >
5990. Re: [Speed cubing group] Re: US Open / Worlds From: Rory Margraf <enguarde1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 2 Oct 2006 22:26:22 -0700 (PDT)
If your looking for a central location, I would suggest Kansas City, MO
or St. Louis, MO. I lived in MO for five years and I know that their are
some places like hotels with areas to use for large events such as this.
Not to mention, their are plenty of people out there. Plus, if the event
were held in a hotel, travelers would have a place to stay that was
right by if not in the same building. Bob Burton <bob@...> wrote:
Okay, this discussion already took place.
http://games.groups.yahoo.com/group/caltechrubiks/message/1595 AND
http://games.groups.yahoo.com/group/caltechrubiks/message/1599 ~ Bob ---
In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards"
<pjksportscards@...> wrote: > > Okay. We can figure out where it can
be held. We can setup a poll. > > > ----- Original Message ----- > From:
Bob Burton<mailto:bob@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> Sent: Sunday, October 01, 2006 6:53 PM > Subject: [Speed cubing group]
Re: US Open / Worlds > > > Centrally located does not imply a better
turnout. I think if it was > held in Colorado, there would be about 10
people there. It should > definitely be held somewhere that people
actually live. :P > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"PJK Sports Cards" > <pjksportscards@> wrote: > > > > Hello
Doug, > > Okay, I agree with you, we would want it to be centrally
located. > Somewhere in central Texas, or maybe Colorado, or Kansas.
Anyone > have any ideas on where? We can change it every year. > >
Patrick > > > > ----- Original Message ----- > > From:
d_funny007<mailto:no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com>>
> > To: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
> > > Sent: Friday, September 29, 2006 9:17 PM > > Subject: [Speed
cubing group] Re: US Open / Worlds > > > > > > I am very happy with the
opportunites so far for competitions. > > Despite living in a less
popular cubing area, Detroit, I still > > managed to get in 6
competitions since I started cubing. > > > > If it is not too far like
NJ, and I have the travel time availible > > to me, than I just spend a
little over $100 to do a roundtrip bus > > ride. A flight to CA seems to
be costing me $305-$350 these days. So > > that makes me happy too. > >
> > I do think that another minor one should be held in Toronto (or some
> > other not-so-far Canadian city) some time in the near future, > >
especailly for this continent to equal Europe in number of > >
competitions so far this year. > > > > I wouldn't mind seeing
competitions closer to south-central US like > > TX but maybe slightly
more north. NJ is kinda hard to get to, but it > > could be a lot worst.
I'm just glad that we are getting a steady in- > > flux of new
cubers and cubers that are willing to organize > > competitions for us.
> > > > If there will be a "US Open" (btw, that sounds like
something from > > golf/tennis to me), then I think it should be
somewhere *other than > > CA* to be fair to the US cubers not on either
coast. > > > > Mainly, I think we need to lower the startup
"costs" for a person > > new at running tournaments to do so.
Even if we will be needing a > > WCA delagate to be the only one
trusted, and have them bring the > > scrambles and set the schedule
based on expected turn-out. A single > > cuber with 2 months of
in-community knowledge and a few months of > > cubing exprerience
*should* be encouraged to set up a tournament > > where there are none.
> > > > I'm sure a lot of people end up feeling like I do. Planning
a tourn. > > yourself half-way and then finding not enough time to see
it though, > > especially students. But at the samt time it is college
studets that > > have the most resources availible to them, in terms of
FUNDING and > > VENUE. > > > > We cubers are a competitive bunch, and we
end up putting all our > > time into school and not going to or running
enough tournaments. > > This fundemental issue needs to personally
addressed by the same > > people who complain that there are not enough
tournments for them. > > And as a whole, we need to be offering the
proper incentives for > > people to help. Now Europe...., they seem to
have their act > > together. I never hear anyone complain anymore that
they don't have > > enough tourns. > > > > -Doug > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>,
> "Bob Burton" > > <bob@> wrote: > > > > > > You act like
there are no competitions around here. Since I > > started > > > cubing,
I have been to twelve competitions, only one of which was > > US > > >
Nationals and two of which were Worlds. That's still 9 other > > >
competitions. If you go to Caltech Winter, you will be competing > >
with > > > almost exactly the same group as US Nationals. > > > > > > ~
Bob > > > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > [Non-text portions of this message have been
removed] > --------------------------------- All-new Yahoo! Mail - Fire
up a more powerful email and get things done faster. [Non-text portions
of this message have been removed]
5991. Re: [Speed cubing group] Re: US Open / Worlds From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 2 Oct 2006 22:36:15 -0700
The limiting factor is probably where there is anyone willing to do the
practical work of organizing an event like this. Ideally that person
lives in Kansas City or Chicago, but more likely somewhere else, or does
not exist at all. I suppose it *is* possible organize a competition
somewhere you don't live, but it's a lot harder. Especially if
you've never done it before. /Lars On Oct 2, 2006, at 22:26, Rory
Margraf wrote: > If your looking for a central location, I would suggest
Kansas > City, MO or St. Louis, MO. I lived in MO for five years and I >
know that their are some places like hotels with areas to use for >
large events such as this. Not to mention, their are plenty of > people
out there. Plus, if the event were held in a hotel, > travelers would
have a place to stay that was right by if not in > the same building. >
> Bob Burton <bob@...> > wrote: Okay, this > discussion already took
place. > >
http://games.groups.yahoo.com/group/caltechrubiks/message/1595 > > AND >
> http://games.groups.yahoo.com/group/caltechrubiks/message/1599 > > ~
Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports
Cards" > <pjksportscards@...> wrote: >> >> Okay. We can figure
out where it can be held. We can setup a poll. >> >> >> ----- Original
Message ----- >> From: Bob Burton<mailto:bob@...> >> To: > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y
> ahoogroups.com> > >> Sent: Sunday, October 01, 2006 6:53 PM >>
Subject: [Speed cubing group] Re: US Open / Worlds >> >> >> Centrally
located does not imply a better turnout. I think if it >> was >> held in
Colorado, there would be about 10 people there. It should >> definitely
be held somewhere that people actually live. :P >> >> ~ Bob >> >> --- In
> >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y
> ahoogroups.com>, > "PJK Sports Cards" >>
<pjksportscards@> wrote: >>> >>> Hello Doug, >>> Okay, I agree with
you, we would want it to be centrally located. >> Somewhere in central
Texas, or maybe Colorado, or Kansas. Anyone >> have any ideas on where?
We can change it every year. >>> Patrick >>> >>> ----- Original Message
----- >>> From: > >
d_funny007<mailto:no_reply@yahoogroups.com<mailto:no_reply@yahoogroups
> .com>> > >>> To: >> > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y
>
ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:s
> peedsolvingrubikscube@yahoogroups.com>> >> >>> Sent: Friday, September
29, 2006 9:17 PM >>> Subject: [Speed cubing group] Re: US Open / Worlds
>>> >>> >>> I am very happy with the opportunites so far for
competitions. >>> Despite living in a less popular cubing area, Detroit,
I still >>> managed to get in 6 competitions since I started cubing. >>>
>>> If it is not too far like NJ, and I have the travel time availible
>>> to me, than I just spend a little over $100 to do a roundtrip bus
>>> ride. A flight to CA seems to be costing me $305-$350 these > days.
So >>> that makes me happy too. >>> >>> I do think that another minor
one should be held in Toronto (or > some >>> other not-so-far Canadian
city) some time in the near future, >>> especailly for this continent to
equal Europe in number of >>> competitions so far this year. >>> >>> I
wouldn't mind seeing competitions closer to south-central US like
>>> TX but maybe slightly more north. NJ is kinda hard to get to, > but
it >>> could be a lot worst. I'm just glad that we are getting a
steady in- >>> flux of new cubers and cubers that are willing to
organize >>> competitions for us. >>> >>> If there will be a "US
Open" (btw, that sounds like something from >>> golf/tennis to me),
then I think it should be somewhere *other than >>> CA* to be fair to
the US cubers not on either coast. >>> >>> Mainly, I think we need to
lower the startup "costs" for a person >>> new at running
tournaments to do so. Even if we will be needing a >>> WCA delagate to
be the only one trusted, and have them bring the >>> scrambles and set
the schedule based on expected turn-out. A single >>> cuber with 2
months of in-community knowledge and a few months of >>> cubing
exprerience *should* be encouraged to set up a tournament >>> where
there are none. >>> >>> I'm sure a lot of people end up feeling
like I do. Planning a > tourn. >>> yourself half-way and then finding
not enough time to see it > though, >>> especially students. But at the
samt time it is college studets > that >>> have the most resources
availible to them, in terms of FUNDING and >>> VENUE. >>> >>> We cubers
are a competitive bunch, and we end up putting all our >>> time into
school and not going to or running enough tournaments. >>> This
fundemental issue needs to personally addressed by the same >>> people
who complain that there are not enough tournments for them. >>> And as a
whole, we need to be offering the proper incentives for >>> people to
help. Now Europe...., they seem to have their act >>> together. I never
hear anyone complain anymore that they don't have >>> enough
tourns. >>> >>> -Doug >>> >>> --- In >> > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y
>
ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:s
> peedsolvingrubikscube@yahoogroups.com>>, >> "Bob Burton" >>>
<bob@> wrote: >>>> >>>> You act like there are no competitions around
here. Since I >>> started >>>> cubing, I have been to twelve
competitions, only one of which was >>> US >>>> Nationals and two of
which were Worlds. That's still 9 other >>>> competitions. If you
go to Caltech Winter, you will be competing >>> with >>>> almost exactly
the same group as US Nationals. >>>> >>>> ~ Bob >>> >>> >>> >>> >>> >>>
[Non-text portions of this message have been removed] >>> >> >> >> >> >>
>> [Non-text portions of this message have been removed] >> > > > > > >
> --------------------------------- > All-new Yahoo! Mail - Fire up a
more powerful email and get things > done faster. > > [Non-text portions
of this message have been removed] > > > > > Yahoo! Groups Links > > > >
> > > > >
5992. Re: Rubik on Google Video From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Oct 2006 07:32:19 -0000
> http://stefan-pochmann.de/foo/RubikOnGoogleVideo.png Lol, I like the
way it's next to "Blonde Secretary" and "Webcam
Girls go Wild" Dan :)
5993. Combined WCA World Rankings for 2006 From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Oct 2006 08:58:29 -0000
Hi everyone, Just as a little bit of fun, I decided to make a combined
world rankings list. There have been 48 cubers this year who have posted
averages in each of 3x3x3, 4x4x, and 5x5x5 events in WCA recognised
competitions. I simply added up their total ranks for each of the 3
events, and then sorted by the lowest combined ranking total. The
results are quite nice, and I think a good indicator of who is achieving
the most as a cubing "all-rounder". The top 10 in the world?
1. Lars Vandenbergh (Belgium) 2. Ron van Bruchem (Netherlands) 3. Frank
Morris (USA) 4. Joel van Noort (Netherlands) 5. Matt Walter (Canada) 6.
Tomasz Zolnowski (Poland) 7. Chris Hardwick (USA) 8. Michael Fung
(Netherlands) 9. Dan Harris (United Kingdom) 10. Milan Baticz (Hungary)
For the full list, I uploaded an excel file, you can download it here:
http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls DanH :)
5994. Re: Combined WCA World Rankings for 2006 From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Oct 2006 09:31:29 -0000
Yeah!! 3 Dutch cubers in the top 10! I like your list :D. --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hi everyone, > > Just as a little bit
of fun, I decided to make a combined world > rankings list. There have
been 48 cubers this year who have posted > averages in each of 3x3x3,
4x4x, and 5x5x5 events in WCA recognised > competitions. > > I simply
added up their total ranks for each of the 3 events, and then > sorted
by the lowest combined ranking total. The results are quite > nice, and
I think a good indicator of who is achieving the most as a > cubing
"all-rounder". > > The top 10 in the world? > > 1. Lars
Vandenbergh (Belgium) > 2. Ron van Bruchem (Netherlands) > 3. Frank
Morris (USA) > 4. Joel van Noort (Netherlands) > 5. Matt Walter (Canada)
> 6. Tomasz Zolnowski (Poland) > 7. Chris Hardwick (USA) > 8. Michael
Fung (Netherlands) > 9. Dan Harris (United Kingdom) > 10. Milan Baticz
(Hungary) > > For the full list, I uploaded an excel file, you can
download it here: >
http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls > > DanH :)
>
5995. Re: [Speed cubing group] Combined WCA World Rankings for
2006 From: Anthony Hsu <erwaman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Oct 2006 07:19:46 -0400
If two cubers had the same combined ranking, what was the deciding
factor? -Anthony Hsu ----- Original Message ----- From: Dan To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, October 03, 2006
4:58 AM Subject: [Speed cubing group] Combined WCA World Rankings for
2006 Hi everyone, Just as a little bit of fun, I decided to make a
combined world rankings list. There have been 48 cubers this year who
have posted averages in each of 3x3x3, 4x4x, and 5x5x5 events in WCA
recognised competitions. I simply added up their total ranks for each of
the 3 events, and then sorted by the lowest combined ranking total. The
results are quite nice, and I think a good indicator of who is achieving
the most as a cubing "all-rounder". The top 10 in the world?
1. Lars Vandenbergh (Belgium) 2. Ron van Bruchem (Netherlands) 3. Frank
Morris (USA) 4. Joel van Noort (Netherlands) 5. Matt Walter (Canada) 6.
Tomasz Zolnowski (Poland) 7. Chris Hardwick (USA) 8. Michael Fung
(Netherlands) 9. Dan Harris (United Kingdom) 10. Milan Baticz (Hungary)
For the full list, I uploaded an excel file, you can download it here:
http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls DanH :) .
[Non-text portions of this message have been removed]
5996. Re: Combined WCA World Rankings for 2005 and 4 also From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Oct 2006 11:24:06 -0000
Carrying on from 2006... 2005 1. Lars Vandenbergh (Belgium) 2. Chris
Hardwick (USA) 3. Ron van Bruchem (Netherlands) 4. Yuki Hayashi (Japan)
5. Frank Morris (USA) 6. Masayuki Akimoto (Japan) 7. Olivier Gaucher
(France) 8. Leyan Lo (USA) 9. Joel van Noort (Netherlands) 10. Stefan
Pochmann (Germany) 2004 1. Lars Vandenbergh (Belgium) 2. Chris Hardiwck
(USA) 3. Ron van Bruchem (Netherlands) 4. Frédérick Badie (France) 5.
Frank Morris (USA) 6. Olivier Gaucher (France) 7. Bertrand Bordage
(France) 8. Charles Bouchart (France) 9. YinJia Qui (China) 10. Stefan
Pochmann (Germany) Dan H :)
5997. Re: [Speed cubing group] Combined WCA World Rankings for
2006 From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Oct 2006 11:25:58 -0000
Yeah, sorry I was a bit sloppy there, there is no deciding factor, they
should be ranked equally. Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, Anthony Hsu <erwaman@...>
wrote: > > If two cubers had the same combined ranking, what was the
deciding factor? > > -Anthony Hsu > > > ----- Original Message ----- >
From: Dan > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday,
October 03, 2006 4:58 AM > Subject: [Speed cubing group] Combined WCA
World Rankings for 2006 > > > Hi everyone, > > Just as a little bit of
fun, I decided to make a combined world > rankings list. There have been
48 cubers this year who have posted > averages in each of 3x3x3, 4x4x,
and 5x5x5 events in WCA recognised > competitions. > > I simply added up
their total ranks for each of the 3 events, and then > sorted by the
lowest combined ranking total. The results are quite > nice, and I think
a good indicator of who is achieving the most as a > cubing
"all-rounder". > > The top 10 in the world? > > 1. Lars
Vandenbergh (Belgium) > 2. Ron van Bruchem (Netherlands) > 3. Frank
Morris (USA) > 4. Joel van Noort (Netherlands) > 5. Matt Walter (Canada)
> 6. Tomasz Zolnowski (Poland) > 7. Chris Hardwick (USA) > 8. Michael
Fung (Netherlands) > 9. Dan Harris (United Kingdom) > 10. Milan Baticz
(Hungary) > > For the full list, I uploaded an excel file, you can
download it here: >
http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls > > DanH :)
> . > > > > [Non-text portions of this message have been removed] >
5998. Combined WCA World Rankings for 2006 - revised list From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Oct 2006 11:31:02 -0000
I corrected all the mistakes, you can download the whole lot here...
http://www.cubestation.co.uk/cs2/wcacombinedrankings04-06.xls One more
thing to say, in 2004 Frank and Olivier were equally ranked at 5th
place. Apart from this, the top ten lists are correct :) DanH :)
5999. Re: [Speed cubing group] Combined WCA World Rankings for 2006 -
revised list From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 3 Oct 2006 08:17:05 -0700 (PDT)
Well, it looks like I really need to work on my 3x3.. Thanks alot Dan,
and great idea! Frank Dan <dan_j_harris@...> wrote: I corrected all
the mistakes, you can download the whole lot here...
http://www.cubestation.co.uk/cs2/wcacombinedrankings04-06.xls One more
thing to say, in 2004 Frank and Olivier were equally ranked at 5th
place. Apart from this, the top ten lists are correct :) DanH :)
--------------------------------- Get your email and more, right on the
new Yahoo.com [Non-text portions of this message have been removed]
6000. John and Bernett will come to Dutch Open 2006 From: "Ron" <ron@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Oct 2006 15:42:15 -0000
Hi guys, I am excited because today we finally got the confirmation of
the visa for John Louis and Bernett Orlando for The Netherlands. They
will compete at the Dutch Open 2006 in two weeks! Have fun, Ron
6001. Re: John and Bernett will come to Dutch Open 2006 From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Oct 2006 16:06:53 -0000
Great news, thanks for sharing. Sven --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...>
wrote: > > Hi guys, > > I am excited because today we finally got the
confirmation of the visa > for John Louis and Bernett Orlando for The
Netherlands. > They will compete at the Dutch Open 2006 in two weeks! >
> Have fun, > > Ron >
6002. Re: [Speed cubing group] Re: John and Bernett will come to Dutch
Open 2006 From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 3 Oct 2006 20:07:31 +0200
Waw ! This is really great :-) I can only guess how hard this was to get
the visa...it's really good it finally happens. :-) There will be
some nice competition in Multiple Blindfolded cubing :D (and other
events of course :-)) I can't wait for that competition. :-)
Gilles. 2006/10/3, sgowal <no_reply@yahoogroups.com>: > > Great news,
thanks for sharing. > > Sven > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Ron" <ron@...> wrote: > > > > Hi guys, > > > > I am
excited because today we finally got the confirmation of the visa > >
for John Louis and Bernett Orlando for The Netherlands. > > They will
compete at the Dutch Open 2006 in two weeks! > > > > Have fun, > > > >
Ron > > > > > [Non-text portions of this message have been removed]
6003. Re: US Open / Worlds From: thewetdog <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Oct 2006 19:43:28 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > I do think that another minor one should be
held in Toronto (or some > other not-so-far Canadian city) some time in
the near future ... > -Doug It is funny; the majority of cubers seem to
have a webpage with a tutorial about learning to solve the cube. But I
haven't seen one that explains how put together a competition. I
have been to a couple competitions (one very big, one fairly small), so
I know what it looks and feels like from a competitor's
perspective, but I have no clue about what it actually means to organize
it. For example: What should one expect the event to cost? How does one
pay for all these costs? How do you estimate the number of expected
competitors? How do you estimate the number of expected spectators? How
do you know the proper time to hold the event so you get the maximum
turn out? How and where do you get all the required equipment? How do
you ensure it will be sanctioned by the WCA (i.e. what if a delegate
doesn't want to make the trip)? I am very interested in putting
together a competition here in the Toronto area to help the cubing
community, and to give back for all the competitions us few Canadians
have attended. But I really don't know how to go about organizing
it all. Others have done it, and surely made mistakes that new
organizers can learn from. We are all about sharing information in this
community, but it hasn't seemed to extend to this aspect yet. Any
help, advice or answers to the aforementioned questions would be
appreciated. -Dave Campbell
6004. Re: [Speed cubing group] Re: US Open / Worlds From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 3 Oct 2006 12:58:18 -0700
Find a venue and some friends to help out. The rest is just contacting
other cubers, trying to get a number of how many can attend, and hope
that not too many say they can attend, but then back out. As for
equipment, such as timers, those can be borrowed or you can ask other
people who have them to bring them. But first, find a possible venue.
-Tyson On 10/3/06, thewetdog <no_reply@yahoogroups.com> wrote: > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> d_funny007 > <no_reply@...> wrote: > > I do think that another
minor one should be held in Toronto (or some > > other not-so-far
Canadian city) some time in the near future > ... > > -Doug > > It is
funny; the majority of cubers seem to have a webpage with a > tutorial
about learning to solve the cube. But I haven't seen one that >
explains how put together a competition. I have been to a couple >
competitions (one very big, one fairly small), so I know what it looks >
and feels like from a competitor's perspective, but I have no clue
> about what it actually means to organize it. For example: > > What
should one expect the event to cost? > How does one pay for all these
costs? > How do you estimate the number of expected competitors? > How
do you estimate the number of expected spectators? > How do you know the
proper time to hold the event so you get the > maximum turn out? > How
and where do you get all the required equipment? > How do you ensure it
will be sanctioned by the WCA (i.e. what if a > delegate doesn't
want to make the trip)? > > I am very interested in putting together a
competition here in the > Toronto area to help the cubing community, and
to give back for all > the competitions us few Canadians have attended.
But I really don't > know how to go about organizing it all. Others
have done it, and > surely made mistakes that new organizers can learn
from. We are all > about sharing information in this community, but it
hasn't seemed to > extend to this aspect yet. Any help, advice or
answers to the > aforementioned questions would be appreciated. > >
-Dave Campbell > > > [Non-text portions of this message have been
removed]
6005. Re: [Speed cubing group] Re: US Open / Worlds From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 3 Oct 2006 13:14:09 -0700 (PDT)
Dave, (and the rest of the group) I am definitely not the most
experienced organizer in this group, but I have done it none the less,
so I figured I would answer the questions you have asked. As far as
cost, I was able to use the meeting facilities in the hotel that I work
for, so I was not charged a fee for the room. I know that not everyone
is as fortunate as I am, or perhaps the CalTech guys are in acquiring
venue space. However, I noticed that at the Barnes and Nobles bookstore
here in my city, they have space set aside for groups of Scrabble
players to get together and have meetings and tournaments. I don't
believe they are charged for this, and so that might be something that
you can check out. Also, seek out local Science Centers and ask for
their help. They probably won't charge anything, since it will draw
attention to their facility. However, if there is a cost incurred, you
can attempt to make up for that by charging a participation fee. Before
anything though, you really should talk with other cubers in the general
area of where you want to hold the competition, and see when the best
time to hold the event will be. Come up with a list of at least 10
competitors and go from there. I don't believe that the number of
spectators is as important, as long as there is something there
watching, that way there is more of a sense of pressure. When I held my
competition, I only had two stackmats. One was mine, and the other was
provided by Chris Hunt. Due to our small number of competitors, this was
ok. Now, nearly ever cuber has a stackmat, and would more than likely be
willing to lend it to the competition. As far as the tournament
displays, I think that Speedstacks has been generous in loaning
equipment out for these events. This was the case in Tennessee. (And
with some of the CalTech events I think) Send them a request. The worst
they can do is say no. As far as the delegate, it doesn't
necessarily have to be a board member, just another cuber who is willing
to be the main judge, and can be trusted by the WCA to follow all of the
rules. Let me know if I can answer anything else, and best of luck.
Frank thewetdog <no_reply@yahoogroups.com> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > I do think that another minor one should be held in Toronto (or
some > other not-so-far Canadian city) some time in the near future ...
> -Doug It is funny; the majority of cubers seem to have a webpage with
a tutorial about learning to solve the cube. But I haven't seen one
that explains how put together a competition. I have been to a couple
competitions (one very big, one fairly small), so I know what it looks
and feels like from a competitor's perspective, but I have no clue
about what it actually means to organize it. For example: What should
one expect the event to cost? How does one pay for all these costs? How
do you estimate the number of expected competitors? How do you estimate
the number of expected spectators? How do you know the proper time to
hold the event so you get the maximum turn out? How and where do you get
all the required equipment? How do you ensure it will be sanctioned by
the WCA (i.e. what if a delegate doesn't want to make the trip)? I
am very interested in putting together a competition here in the Toronto
area to help the cubing community, and to give back for all the
competitions us few Canadians have attended. But I really don't
know how to go about organizing it all. Others have done it, and surely
made mistakes that new organizers can learn from. We are all about
sharing information in this community, but it hasn't seemed to
extend to this aspect yet. Any help, advice or answers to the
aforementioned questions would be appreciated. -Dave Campbell
--------------------------------- How low will we go? Check out Yahoo!
Messengers low PC-to-Phone call rates. [Non-text portions of this
message have been removed]
6006. Euro 2006 ... From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Oct 2006 23:07:55 -0000
Some personal view of my Euro2006 experience:
http://stefan-pochmann.de/spocc/other_stuff/events/euro2006/ Stefan
6007. New video exploration with the cube From: "Alien Stranger" <rubiks99ca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Oct 2006 00:21:34 -0000
Hi, New video exploration with the cube
http://www.youtube.com/watch?v=Yg48NvmCZQ8 GG
6008. Re: [Speed cubing group] Re: US Open / Worlds From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 3 Oct 2006 18:44:00 -0600
Bob, Thanks for recalling those posts. Perhaps we can re-create a poll
and take a new tally of where people would want this held. Anyone have
any suggestions? Also, Tyson, do you think we can make this happen early
next summer, before Worlds, and make a thing every other year, or at
least give it a try? Please let me know on that. I'm sure we can
gather up at least 20 solid cubers from around the nation to join, not
counting all the locals that would possibly come. Patrick ----- Original
Message ----- From: Bob Burton<mailto:bob@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, October 02, 2006 9:51 PM Subject: [Speed cubing group] Re:
US Open / Worlds Okay, this discussion already took place.
http://games.groups.yahoo.com/group/caltechrubiks/message/1595<http://games.groups.yahoo.com/group/caltechrubiks/message/1595>
AND
http://games.groups.yahoo.com/group/caltechrubiks/message/1599<http://games.groups.yahoo.com/group/caltechrubiks/message/1599>
~ Bob --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"PJK Sports Cards" <pjksportscards@...> wrote: > > Okay. We
can figure out where it can be held. We can setup a poll. > > > -----
Original Message ----- > From: Bob Burton<mailto:bob@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
> Sent: Sunday, October 01, 2006 6:53 PM > Subject: [Speed cubing group]
Re: US Open / Worlds > > > Centrally located does not imply a better
turnout. I think if it was > held in Colorado, there would be about 10
people there. It should > definitely be held somewhere that people
actually live. :P > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>,
"PJK Sports Cards" > <pjksportscards@> wrote: > > > > Hello
Doug, > > Okay, I agree with you, we would want it to be centrally
located. > Somewhere in central Texas, or maybe Colorado, or Kansas.
Anyone > have any ideas on where? We can change it every year. > >
Patrick > > > > ----- Original Message ----- > > From:
d_funny007<mailto:no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com><mailto:no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com>>>
> > To: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>>
> > > Sent: Friday, September 29, 2006 9:17 PM > > Subject: [Speed
cubing group] Re: US Open / Worlds > > > > > > I am very happy with the
opportunites so far for competitions. > > Despite living in a less
popular cubing area, Detroit, I still > > managed to get in 6
competitions since I started cubing. > > > > If it is not too far like
NJ, and I have the travel time availible > > to me, than I just spend a
little over $100 to do a roundtrip bus > > ride. A flight to CA seems to
be costing me $305-$350 these days. So > > that makes me happy too. > >
> > I do think that another minor one should be held in Toronto (or some
> > other not-so-far Canadian city) some time in the near future, > >
especailly for this continent to equal Europe in number of > >
competitions so far this year. > > > > I wouldn't mind seeing
competitions closer to south-central US like > > TX but maybe slightly
more north. NJ is kinda hard to get to, but it > > could be a lot worst.
I'm just glad that we are getting a steady in- > > flux of new
cubers and cubers that are willing to organize > > competitions for us.
> > > > If there will be a "US Open" (btw, that sounds like
something from > > golf/tennis to me), then I think it should be
somewhere *other than > > CA* to be fair to the US cubers not on either
coast. > > > > Mainly, I think we need to lower the startup
"costs" for a person > > new at running tournaments to do so.
Even if we will be needing a > > WCA delagate to be the only one
trusted, and have them bring the > > scrambles and set the schedule
based on expected turn-out. A single > > cuber with 2 months of
in-community knowledge and a few months of > > cubing exprerience
*should* be encouraged to set up a tournament > > where there are none.
> > > > I'm sure a lot of people end up feeling like I do. Planning
a tourn. > > yourself half-way and then finding not enough time to see
it though, > > especially students. But at the samt time it is college
studets that > > have the most resources availible to them, in terms of
FUNDING and > > VENUE. > > > > We cubers are a competitive bunch, and we
end up putting all our > > time into school and not going to or running
enough tournaments. > > This fundemental issue needs to personally
addressed by the same > > people who complain that there are not enough
tournments for them. > > And as a whole, we need to be offering the
proper incentives for > > people to help. Now Europe...., they seem to
have their act > > together. I never hear anyone complain anymore that
they don't have > > enough tourns. > > > > -Doug > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>>,
> "Bob Burton" > > <bob@> wrote: > > > > > > You act like
there are no competitions around here. Since I > > started > > > cubing,
I have been to twelve competitions, only one of which was > > US > > >
Nationals and two of which were Worlds. That's still 9 other > > >
competitions. If you go to Caltech Winter, you will be competing > >
with > > > almost exactly the same group as US Nationals. > > > > > > ~
Bob > > > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > [Non-text portions of this message have been
removed] > [Non-text portions of this message have been removed]
6009. [Speed cubing group] Re: US Open / Worlds From: "skeneegee" <skeneegee@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Oct 2006 01:31:31 -0000
I vote for Denver, CO. --- In speedsolvingrubikscube@yahoogroups.com,
"PJK Sports Cards" <pjksportscards@...> wrote: > > Bob, >
Thanks for recalling those posts. Perhaps we can re-create a poll and
take a new tally of where people would want this held. Anyone have any
suggestions? Also, Tyson, do you think we can make this happen early
next summer, before Worlds, and make a thing every other year, or at
least give it a try? Please let me know on that. I'm sure we can
gather up at least 20 solid cubers from around the nation to join, not
counting all the locals that would possibly come. > Patrick > > -----
Original Message ----- > From: Bob Burton<mailto:bob@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> Sent: Monday, October 02, 2006 9:51 PM > Subject: [Speed cubing group]
Re: US Open / Worlds > > > Okay, this discussion already took place. > >
http://games.groups.yahoo.com/group/caltechrubiks/message/1595<http://games.groups.yahoo.com/group/caltechrubiks/message/1595>
> > AND > >
http://games.groups.yahoo.com/group/caltechrubiks/message/1599<http://games.groups.yahoo.com/group/caltechrubiks/message/1599>
> > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"PJK Sports Cards" > <pjksportscards@> wrote: > > > > Okay.
We can figure out where it can be held. We can setup a poll. > > > > > >
----- Original Message ----- > > From: Bob Burton<mailto:bob@> > >
To: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
> > > Sent: Sunday, October 01, 2006 6:53 PM > > Subject: [Speed cubing
group] Re: US Open / Worlds > > > > > > Centrally located does not imply
a better turnout. I think if it was > > held in Colorado, there would be
about 10 people there. It should > > definitely be held somewhere that
people actually live. :P > > > > ~ Bob > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>,
> "PJK Sports Cards" > > <pjksportscards@> wrote: > > > > >
> Hello Doug, > > > Okay, I agree with you, we would want it to be
centrally located. > > Somewhere in central Texas, or maybe Colorado, or
Kansas. Anyone > > have any ideas on where? We can change it every year.
> > > Patrick > > > > > > ----- Original Message ----- > > > From: >
d_funny007<mailto:no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com><mailto:no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com>>>
> > > > To: > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>>
> > > > > Sent: Friday, September 29, 2006 9:17 PM > > > Subject: [Speed
cubing group] Re: US Open / Worlds > > > > > > > > > I am very happy
with the opportunites so far for competitions. > > > Despite living in a
less popular cubing area, Detroit, I still > > > managed to get in 6
competitions since I started cubing. > > > > > > If it is not too far
like NJ, and I have the travel time availible > > > to me, than I just
spend a little over $100 to do a roundtrip bus > > > ride. A flight to
CA seems to be costing me $305-$350 these > days. So > > > that makes me
happy too. > > > > > > I do think that another minor one should be held
in Toronto (or > some > > > other not-so-far Canadian city) some time in
the near future, > > > especailly for this continent to equal Europe in
number of > > > competitions so far this year. > > > > > > I
wouldn't mind seeing competitions closer to south-central US like >
> > TX but maybe slightly more north. NJ is kinda hard to get to, > but
it > > > could be a lot worst. I'm just glad that we are getting a
steady in- > > > flux of new cubers and cubers that are willing to
organize > > > competitions for us. > > > > > > If there will be a
"US Open" (btw, that sounds like something from > > >
golf/tennis to me), then I think it should be somewhere *other than > >
> CA* to be fair to the US cubers not on either coast. > > > > > >
Mainly, I think we need to lower the startup "costs" for a
person > > > new at running tournaments to do so. Even if we will be
needing a > > > WCA delagate to be the only one trusted, and have them
bring the > > > scrambles and set the schedule based on expected
turn-out. A single > > > cuber with 2 months of in-community knowledge
and a few months of > > > cubing exprerience *should* be encouraged to
set up a tournament > > > where there are none. > > > > > > I'm
sure a lot of people end up feeling like I do. Planning a > tourn. > > >
yourself half-way and then finding not enough time to see it > though, >
> > especially students. But at the samt time it is college studets >
that > > > have the most resources availible to them, in terms of
FUNDING and > > > VENUE. > > > > > > We cubers are a competitive bunch,
and we end up putting all our > > > time into school and not going to or
running enough tournaments. > > > This fundemental issue needs to
personally addressed by the same > > > people who complain that there
are not enough tournments for them. > > > And as a whole, we need to be
offering the proper incentives for > > > people to help. Now Europe....,
they seem to have their act > > > together. I never hear anyone complain
anymore that they don't have > > > enough tourns. > > > > > > -Doug
> > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>>,
> > "Bob Burton" > > > <bob@> wrote: > > > > > > > > You
act like there are no competitions around here. Since I > > > started >
> > > cubing, I have been to twelve competitions, only one of which was
> > > US > > > > Nationals and two of which were Worlds. That's
still 9 other > > > > competitions. If you go to Caltech Winter, you
will be competing > > > with > > > > almost exactly the same group as US
Nationals. > > > > > > > > ~ Bob > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > [Non-text portions of this message have been removed] > > >
> > > > > [Non-text portions of this message have been removed] >
6010. Re: New video exploration with the cube From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Oct 2006 01:52:28 -0000
I'm confused... --- In speedsolvingrubikscube@yahoogroups.com,
"Alien Stranger" <rubiks99ca@...> wrote: > > Hi, > > New
video exploration with the cube > > >
http://www.youtube.com/watch?v=Yg48NvmCZQ8 > > GG >
6011. Re: [Speed cubing group] Re: US Open / Worlds From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 3 Oct 2006 19:59:29 -0600
I'd vote that, I am only 200 miles from Denver, but I'm not
sure how many other cubers there are that are close. What else do we
want to suggest? ----- Original Message ----- From:
skeneegee<mailto:skeneegee@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Tuesday, October 03, 2006 7:31 PM Subject: [Speed cubing group]
Re: US Open / Worlds I vote for Denver, CO. --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"PJK Sports Cards" <pjksportscards@...> wrote: > > Bob, >
Thanks for recalling those posts. Perhaps we can re-create a poll and
take a new tally of where people would want this held. Anyone have any
suggestions? Also, Tyson, do you think we can make this happen early
next summer, before Worlds, and make a thing every other year, or at
least give it a try? Please let me know on that. I'm sure we can
gather up at least 20 solid cubers from around the nation to join, not
counting all the locals that would possibly come. > Patrick > > -----
Original Message ----- > From: Bob Burton<mailto:bob@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
> Sent: Monday, October 02, 2006 9:51 PM > Subject: [Speed cubing group]
Re: US Open / Worlds > > > Okay, this discussion already took place. > >
http://games.groups.yahoo.com/group/caltechrubiks/message/1595<http://games.groups.yahoo.com/group/caltechrubiks/message/1595><http://games.groupsyahoo.com/group/caltechrubiks/message/1595<http://games.groups.yahoo.com/group/caltechrubiks/message/1595>>
> > AND > >
http://games.groups.yahoo.com/group/caltechrubiks/message/1599<http://games.groups.yahoo.com/group/caltechrubiks/message/1599><http://games.groupsyahoo.com/group/caltechrubiks/message/1599<http://games.groups.yahoo.com/group/caltechrubiks/message/1599>>
> > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>,
"PJK Sports Cards" > <pjksportscards@> wrote: > > > > Okay.
We can figure out where it can be held. We can setup a poll. > > > > > >
----- Original Message ----- > > From: Bob Burton<mailto:bob@> > >
To: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>>
> > > Sent: Sunday, October 01, 2006 6:53 PM > > Subject: [Speed cubing
group] Re: US Open / Worlds > > > > > > Centrally located does not imply
a better turnout. I think if it was > > held in Colorado, there would be
about 10 people there. It should > > definitely be held somewhere that
people actually live. :P > > > > ~ Bob > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>>,
> "PJK Sports Cards" > > <pjksportscards@> wrote: > > > > >
> Hello Doug, > > > Okay, I agree with you, we would want it to be
centrally located. > > Somewhere in central Texas, or maybe Colorado, or
Kansas. Anyone > > have any ideas on where? We can change it every year.
> > > Patrick > > > > > > ----- Original Message ----- > > > From: >
d_funny007<mailto:no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com><mailto:no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com>><mailto:no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com><mailto:no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com>>>>
> > > > To: > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>>>
> > > > > Sent: Friday, September 29, 2006 9:17 PM > > > Subject: [Speed
cubing group] Re: US Open / Worlds > > > > > > > > > I am very happy
with the opportunites so far for competitions. > > > Despite living in a
less popular cubing area, Detroit, I still > > > managed to get in 6
competitions since I started cubing. > > > > > > If it is not too far
like NJ, and I have the travel time availible > > > to me, than I just
spend a little over $100 to do a roundtrip bus > > > ride. A flight to
CA seems to be costing me $305-$350 these > days. So > > > that makes me
happy too. > > > > > > I do think that another minor one should be held
in Toronto (or > some > > > other not-so-far Canadian city) some time in
the near future, > > > especailly for this continent to equal Europe in
number of > > > competitions so far this year. > > > > > > I
wouldn't mind seeing competitions closer to south-central US like >
> > TX but maybe slightly more north. NJ is kinda hard to get to, > but
it > > > could be a lot worst. I'm just glad that we are getting a
steady in- > > > flux of new cubers and cubers that are willing to
organize > > > competitions for us. > > > > > > If there will be a
"US Open" (btw, that sounds like something from > > >
golf/tennis to me), then I think it should be somewhere *other than > >
> CA* to be fair to the US cubers not on either coast. > > > > > >
Mainly, I think we need to lower the startup "costs" for a
person > > > new at running tournaments to do so. Even if we will be
needing a > > > WCA delagate to be the only one trusted, and have them
bring the > > > scrambles and set the schedule based on expected
turn-out. A single > > > cuber with 2 months of in-community knowledge
and a few months of > > > cubing exprerience *should* be encouraged to
set up a tournament > > > where there are none. > > > > > > I'm
sure a lot of people end up feeling like I do. Planning a > tourn. > > >
yourself half-way and then finding not enough time to see it > though, >
> > especially students. But at the samt time it is college studets >
that > > > have the most resources availible to them, in terms of
FUNDING and > > > VENUE. > > > > > > We cubers are a competitive bunch,
and we end up putting all our > > > time into school and not going to or
running enough tournaments. > > > This fundemental issue needs to
personally addressed by the same > > > people who complain that there
are not enough tournments for them. > > > And as a whole, we need to be
offering the proper incentives for > > > people to help. Now Europe....,
they seem to have their act > > > together. I never hear anyone complain
anymore that they don't have > > > enough tourns. > > > > > > -Doug
> > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>>>,
> > "Bob Burton" > > > <bob@> wrote: > > > > > > > > You
act like there are no competitions around here. Since I > > > started >
> > > cubing, I have been to twelve competitions, only one of which was
> > > US > > > > Nationals and two of which were Worlds. That's
still 9 other > > > > competitions. If you go to Caltech Winter, you
will be competing > > > with > > > > almost exactly the same group as US
Nationals. > > > > > > > > ~ Bob > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > [Non-text portions of this message have been removed] > > >
> > > > > [Non-text portions of this message have been removed] >
[Non-text portions of this message have been removed]
6012. [Speed cubing group] Re: US Open / Worlds From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Oct 2006 03:11:04 -0000
Let me share my thoughts on this. I live in NY, so I will be giving my
thoughts from the perspective of...well, a northeasterner. The two most
recent northeastern contests were Trumbull + Rutgers Spring. Between the
two, there were 31 competitors (okay, I'm only counting 3x3
competitors for time's sake). 7 went to both (22.6%). Of the 31, 4
(me, Craig, Bob, Bruce) went to Nationals, which is 12.9%. Now
let's look at Caltech Spring + San Diego. Those were probably the
two biggest spring contests in California. 80 competitors total, with 23
at both (28.8%). 26 of the 80 competitors were at nationals, which is
32.5%. So what's my point? Less people are going to travel across
the country to go to a contest. About the same percentage travelled
within their region on the East and West Coasts, but very few travelled
across the country for Nationals. Am I saying have the US Open on the
east coast? No. There's less of a cubing population out here. What
I am saying, though, is that a multi-site idea is the way to go. That
way, every region (west coast, east coast, midwest, etc.) can go to its
most convenient location. Sure, people will have to travel, but really
not as much as if it's just in, say, Denver. Another argument
against a single location is Worlds. People who are going to go to
Hungary a few months later aren't going to want to go across the
country. So if we have a bunch of sites, where? Here's my proposal:
West Coast at Caltech or Exploratorium, East Coast at Rutgers or in DC,
and then somewhere in the Midwest--I don't know where, someone else
should propose something. That's pretty much all I have to say. I
don't like the idea of having a poll just yet--let's get some
discussion flowing before a private ballot. Tim
6013. [Speed cubing group] Re: US Open / Worlds From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Oct 2006 03:22:56 -0000
> Another argument against a single location is Worlds. People who are >
going to go to Hungary a few months later aren't going to want to
go > across the country. I just wanted to pitch in my two cents, in case
anyone else is in the same boat as me. Personally I think the idea of a
biyearly US-Open is a wonderful idea, and I like the idea of having it
in the same year as Worlds for many reasons, such as for those who
can't make it to Worlds, or for those able to go to both Worlds and
the US Open. Also a Euro Open would be really cool if that is something
that could be worked out too, though that is just my opinion. As for me,
I am absolutley 100% going to Hungary for the Worlds in 2007, and I
won't really be able to travel or do anything else besides that as
far as cubing goes because I'm mostly broke and want to be
absolutely certain I can make it to Europe. So personally I think the US
Open is a great idea, but there's no way I'd be able to make
it. I have to save literally all of my money for Hungary or there's
no way I'll be able to afford it. I'll try to make a US-Open
in the future, but definitely I cannot make it to one in 2007. :-( Chris
6014. Re: US Open / Worlds From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Oct 2006 04:58:38 -0000
I've never been there (Denver) and would love to go! They hold
national (maybe intl?) Speedstacks competitions there. I've been to
LA and SF and don't look forward to going again. Although SF seems
to be much nicer than LA in terms of weather... I think Seattle would be
lovely too. I haven't been to one in NYC, so that would be another
place I'd be interested in seeing more of. I could also go for
Idaho if someone gave me a better description of what kinda sights and
sounds that has to offer other than seeing Frank in his natural
environment. I am okay with DC, but there isn't anyone there that
can host a comp for us there (that I know of at least). I feel that
Denver is the most central location so that is one of top choices. If we
Hunt has time and is willing to organize one in Seattle that would be
great too. For something like Nationals with an expected high turn-out
you can't go wrong with Idaho if Frank is willing to put some time
and effort into hosting again. I am not sure how many cubers are in and
around the Chicago area, but I don't think enough. Michigan cubers
are too far spread or too involved in school lately (oh and one left
this year). If it is in Toronto, I would be willing to go and act as a
WCA delagate if necessary... hem I wonder if I'm allowed to??? I
know the rules pretty well, and spent a fair amount of free-time pouring
over them to find things to debate about. I guess I should ask before I
make any promises. I have not been to Toronto in many years... OMG it
was WC03! I've been there at least 10 times in the past but never
stayed long enough to see all the things I wanted to see. If Patterson
has time I think we could do a second Midwest tournament very
successfully. I was very happy with the way the TN one was run, although
a big part of it must have been Chris. It takes more than a single
individual to make something like that run smoothly. If somebody, say
Jon, Jake (retired?), or me coordinates with Patterson we could get that
going for either Madison, WI or Chicago, with at least two cubers from
MI gurenteed to go. Although I have no idea how busy he is, and I got
the idea Jon is quite busy these days. How do ppl feel about Madison, WI
btw? I don't recall this ever being suggested. Detroit, MI? Ann
Arbor, MI (40 minutes away)? Any cubers in Portland btw? I would love to
sneak a peak at AMD's facilities while I'm there! Also any
chance of a TX tournament? Dallas (again), Houston, or Austin? -Doug ---
In speedsolvingrubikscube@yahoogroups.com, "skeneegee"
<skeneegee@...> wrote: > > I vote for Denver, CO. > > --- In
speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" >
<pjksportscards@> wrote: > > > > Bob, > > Thanks for recalling those
posts. Perhaps we can re-create a poll > and take a new tally of where
people would want this held. Anyone > have any suggestions? Also, Tyson,
do you think we can make this > happen early next summer, before Worlds,
and make a thing every other > year, or at least give it a try? Please
let me know on that. I'm > sure we can gather up at least 20 solid
cubers from around the nation > to join, not counting all the locals
that would possibly come. > > Patrick > > > > ----- Original Message
----- > > From: Bob Burton<mailto:bob@> > > To: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
yahoogroups.com> > > > Sent: Monday, October 02, 2006 9:51 PM > >
Subject: [Speed cubing group] Re: US Open / Worlds > > > > > > Okay,
this discussion already took place. > > > > >
http://games.groups.yahoo.com/group/caltechrubiks/message/1595<http:/
/games.groups.yahoo.com/group/caltechrubiks/message/1595> > > > > AND >
> > > >
http://games.groups.yahoo.com/group/caltechrubiks/message/1599<http:/
/games.groups.yahoo.com/group/caltechrubiks/message/1599> > > > > ~ Bob
> > > > --- In >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
yahoogroups.com>, > "PJK Sports Cards" > >
<pjksportscards@> wrote: > > > > > > Okay. We can figure out where it
can be held. We can setup a poll. > > > > > > > > > ----- Original
Message ----- > > > From: Bob Burton<mailto:bob@> > > > To: > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto
:speedsolvingrubikscube@yahoogroups.com>> > > > > > Sent: Sunday,
October 01, 2006 6:53 PM > > > Subject: [Speed cubing group] Re: US Open
/ Worlds > > > > > > > > > Centrally located does not imply a better
turnout. I think if it was > > > held in Colorado, there would be about
10 people there. It should > > > definitely be held somewhere that
people actually live. :P > > > > > > ~ Bob > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto
:speedsolvingrubikscube@yahoogroups.com>>, > > "PJK Sports
Cards" > > > <pjksportscards@> wrote: > > > > > > > > Hello
Doug, > > > > Okay, I agree with you, we would want it to be centrally
located. > > > Somewhere in central Texas, or maybe Colorado, or Kansas.
Anyone > > > have any ideas on where? We can change it every year. > > >
> Patrick > > > > > > > > ----- Original Message ----- > > > > From: > >
>
d_funny007<mailto:no_reply@yahoogroups.com<mailto:no_reply@yahoogroup
s.com><mailto:no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.co
m>>> > > > > > > To: > > > > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto
:speedsolvingrubikscube@yahoogroups.com>><mailto:speedsolvingrubikscu
be@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mai
lto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubiksc
ube@yahoogroups.com>>> > > > > > > > Sent: Friday, September 29, 2006
9:17 PM > > > > Subject: [Speed cubing group] Re: US Open / Worlds > > >
> > > > > > > > > I am very happy with the opportunites so far for
competitions. > > > > Despite living in a less popular cubing area,
Detroit, I still > > > > managed to get in 6 competitions since I
started cubing. > > > > > > > > If it is not too far like NJ, and I have
the travel time > availible > > > > to me, than I just spend a little
over $100 to do a roundtrip bus > > > > ride. A flight to CA seems to be
costing me $305-$350 these > > days. So > > > > that makes me happy too.
> > > > > > > > I do think that another minor one should be held in
Toronto (or > > some > > > > other not-so-far Canadian city) some time
in the near future, > > > > especailly for this continent to equal
Europe in number of > > > > competitions so far this year. > > > > > > >
> I wouldn't mind seeing competitions closer to south- central US >
like > > > > TX but maybe slightly more north. NJ is kinda hard to get
to, > > but it > > > > could be a lot worst. I'm just glad that we
are getting a > steady in- > > > > flux of new cubers and cubers that
are willing to organize > > > > competitions for us. > > > > > > > > If
there will be a "US Open" (btw, that sounds like something >
from > > > > golf/tennis to me), then I think it should be somewhere
*other > than > > > > CA* to be fair to the US cubers not on either
coast. > > > > > > > > Mainly, I think we need to lower the startup
"costs" for a person > > > > new at running tournaments to do
so. Even if we will be needing a > > > > WCA delagate to be the only one
trusted, and have them bring the > > > > scrambles and set the schedule
based on expected turn-out. A > single > > > > cuber with 2 months of
in-community knowledge and a few months of > > > > cubing exprerience
*should* be encouraged to set up a tournament > > > > where there are
none. > > > > > > > > I'm sure a lot of people end up feeling like
I do. Planning a > > tourn. > > > > yourself half-way and then finding
not enough time to see it > > though, > > > > especially students. But
at the samt time it is college studets > > that > > > > have the most
resources availible to them, in terms of FUNDING > and > > > > VENUE. >
> > > > > > > We cubers are a competitive bunch, and we end up putting
all our > > > > time into school and not going to or running enough
tournaments. > > > > This fundemental issue needs to personally
addressed by the same > > > > people who complain that there are not
enough tournments for > them. > > > > And as a whole, we need to be
offering the proper incentives for > > > > people to help. Now
Europe...., they seem to have their act > > > > together. I never hear
anyone complain anymore that they don't > have > > > > enough
tourns. > > > > > > > > -Doug > > > > > > > > --- In > > > > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto
:speedsolvingrubikscube@...m>><mailto:speedsolvingrubikscu
be@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mai
lto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubiksc
ube@yahoogroups.com>>>, > > > "Bob Burton" > > > > <bob@>
wrote: > > > > > > > > > > You act like there are no competitions around
here. Since I > > > > started > > > > > cubing, I have been to twelve
competitions, only one of > which was > > > > US > > > > > Nationals and
two of which were Worlds. That's still 9 other > > > > >
competitions. If you go to Caltech Winter, you will be > competing > > >
> with > > > > > almost exactly the same group as US Nationals. > > > >
> > > > > > ~ Bob > > > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > >
6015. Re: Euro 2006 ... From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Oct 2006 05:03:08 -0000
I sympathize with you on the smoking thing... I have always felt VERY
strongly about that. I gather that Paris is a pro-smoking city? In the
US there are entire states now that prohibit smoking in dinning areas. I
didn't know there was still a major airport in the world that
allows for it. It seems archaic to me. Even ppl that do smoke have
conceeded that it is a disgusting habit. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Some personal view of my Euro2006
experience: >
http://stefan-pochmann.de/spocc/other_stuff/events/euro2006/ > > Stefan
>
6016. Re: [Speed cubing group] Re: Euro 2006 ... From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 3 Oct 2006 23:05:44 -0700 (PDT)
When I was in Greece, I was very shocked at how smoky it was in the
airport. Wow. d_funny007 <no_reply@yahoogroups.com> wrote: I
sympathize with you on the smoking thing... I have always felt VERY
strongly about that. I gather that Paris is a pro-smoking city? In the
US there are entire states now that prohibit smoking in dinning areas. I
didn't know there was still a major airport in the world that
allows for it. It seems archaic to me. Even ppl that do smoke have
conceeded that it is a disgusting habit. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Some personal view of my Euro2006
experience: >
http://stefan-pochmann.de/spocc/other_stuff/events/euro2006/ > > Stefan
> --------------------------------- Do you Yahoo!? Everyone is raving
about the all-new Yahoo! Mail. [Non-text portions of this message have
been removed]
6017. Re: US Open / Worlds From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Oct 2006 07:01:01 -0000
Lovely! This is precisely the types of questions and discussion I wanted
to see. I do see your point here. Nobody writes tutorials on how to
host. It's almost like it's a hidden secret that people horde
in order to maximize their own publicity value. I'm sure
that's not the case buy it's how it feels to me and probably
many others who have wanted to host something but haven't been able
to work it out. Among which, 100% of the time it's just thier own
time commitment issues they failed to properly account for I'm
sure. If you want desparately enough for something to happen and have
enough time to do something about it but haven't then we only have
ourselves to blame. There are many people who have miraculaously pulled
these things off on their first try, including Greenwood, Burton, Pelly,
Patterson, and the list goes on... I'm sure none of them have the
support that the Caltech group has or the resources that Frank has. What
you do need is enthusiasm. It is rather unfortuante that a majority of
people who have been around as long as I have lost motivation for such
things... and many just retire from cubing all together. What we as a
community need are the poeple that are peaking in enthusism, and even if
there is only one in the area, enough communication, guidance, and
suggestions from other cubers will go along way to cooking up a
successful competition. It is a bit sad, but true that turn-out depends
so highly on how many "high-profile" cubers will be there. You
pretty much have to start off with working the inital plan to
suit/attract 1-3 such cubers. There is undoubtedly some bargaining
involved. If you are a student at a big university that it is very much
possible to get school funding for such things. They do set aside a bit
of moeny for clubs and that sort of thing. You bascialy have to plan
around likely exam intervals. It would be horrible to have soemting the
second week of December or of April for example... **IF** you're
targetting college cubers. If you are targetting HS cubers then
you'd have to stay away from late-May, early-June. The first or
second week of June would be graduation for most high schools. It is a
tradition to do it on a Saturday morning, and that seems to make the
most sense. You bascially have to pack everything into a very short
time. Say 5 hours on some Saturday morning. It is a good idea to contact
hosts o that side of the continent just to make sure nobody else has
already monopolized that weekend of course.... cuz you don't want
to step on anybody else's toes. The very first thing to do is
select a venue. Ideally bring a digital camera and take pictures of
candidate rooms/auditoriums/large lecture halls/stages. Do this from
multiple angles for each venue possibility. Then e-mail them to people
that have hosting experience to critique. You'd be supried at how
many places offer a free (or very negligiable priced) venue. This is of
course provided that you A) reserve it well in advanced, and B) let them
hold on to a fairly hefty security-deposit. Good candidates as others
have already mentioned are: large schools, science museums (you could
even talk to the Toronto Science Center, and remind them of WC03 and get
some details about that and what they would be willing to offer), large
bookstores (multi-story ones), and any other sort of major attraction in
the city. Well the Sky Dome might be a bit exessive (I've been on
the turf there, btw!), but I would suspect that the CN Tower would be
willing to make you a reasonable offer. Definately do your hw on a place
first, and also take some time to think about and prepare what you are
going to say, what points they will bring up, and how you are going to
counter. Just remember, the worst that can do is say no. (I know I just
typed the exact same thing as some other respose but it's SO true.)
It might be fun to get different venues competing with each other to
give you the best deal too, by quoting other offers :). Although that is
a bit advanced to pull off correctly. Well if nothing else, then try a
hotel. That would at least make it easier on the non-locals that choose
to stay at that hotel. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, thewetdog <no_reply@...>
wrote: > It is funny; the majority of cubers seem to have a webpage with
a > tutorial about learning to solve the cube. But I haven't seen
one that > explains how put together a competition. I have been to a
couple > competitions (one very big, one fairly small), so I know what
it looks > and feels like from a competitor's perspective, but I
have no clue > about what it actually means to organize it. For example:
> > What should one expect the event to cost? > How does one pay for all
these costs? > How do you estimate the number of expected competitors? >
How do you estimate the number of expected spectators? > How do you know
the proper time to hold the event so you get the > maximum turn out? >
How and where do you get all the required equipment? > How do you ensure
it will be sanctioned by the WCA (i.e. what if a > delegate doesn't
want to make the trip)? > > I am very interested in putting together a
competition here in the > Toronto area to help the cubing community, and
to give back for all > the competitions us few Canadians have attended.
But I really don't > know how to go about organizing it all. Others
have done it, and > surely made mistakes that new organizers can learn
from. We are all > about sharing information in this community, but it
hasn't seemed to > extend to this aspect yet. Any help, advice or
answers to the > aforementioned questions would be appreciated. > > >
-Dave Campbell >
6018. Re: Euro 2006 ... From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Oct 2006 12:30:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > I sympathize with you on the smoking
thing... I have always felt > VERY strongly about that. I gather that
Paris is a pro-smoking city? Yeah, definitely. > In the US there are
entire states now that prohibit smoking in > dinning areas. I know...
it's coming in Europe, too, but some countries are still very slow.
Germany included, it's not any better than France, I think
they're almost the same. Though the view of smokers on cigarettes
seems to be a bit different, one of the French cubers even walked around
in a Camel shirt. Stefan
6019. [Speed cubing group] Re: US Open / Worlds From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Oct 2006 12:32:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Also a Euro Open would be really cool if that is something
that > could be worked out too, though that is just my opinion. No
it's not (just yours). Stefan
6020. Re: [Speed cubing group] Re: US Open / Worlds From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 4 Oct 2006 09:42:41 -0700 (PDT)
I must say, that there isn't much of a perk to seeing me in my
natural environment. Idaho isn't all that exciting when compared to
places like San Francisco, LA, or New York. However, there are places
that are neat, if you like the outdoors. As far as another competition,
I am still more than willing and able to host another event. I still
have all of the resources necessary, and just need serious competitors.
Interest is growing a bit here, which will help out, but like Doug said,
it is always nice to have as many high profile cubers as possible. Also,
if Chris Hunt were ever interested, I would be willing to help out with
any planning and execution of an event in Seattle. I have family up
there that would be willing to help as well. I also agree that Denver
could be a very nice option, if there was anyone willing to put in some
work. Frank d_funny007 <no_reply@yahoogroups.com> wrote: I've
never been there (Denver) and would love to go! They hold national
(maybe intl?) Speedstacks competitions there. I've been to LA and
SF and don't look forward to going again. Although SF seems to be
much nicer than LA in terms of weather... I think Seattle would be
lovely too. I haven't been to one in NYC, so that would be another
place I'd be interested in seeing more of. I could also go for
Idaho if someone gave me a better description of what kinda sights and
sounds that has to offer other than seeing Frank in his natural
environment. I am okay with DC, but there isn't anyone there that
can host a comp for us there (that I know of at least). I feel that
Denver is the most central location so that is one of top choices. If we
Hunt has time and is willing to organize one in Seattle that would be
great too. For something like Nationals with an expected high turn-out
you can't go wrong with Idaho if Frank is willing to put some time
and effort into hosting again. I am not sure how many cubers are in and
around the Chicago area, but I don't think enough. Michigan cubers
are too far spread or too involved in school lately (oh and one left
this year). If it is in Toronto, I would be willing to go and act as a
WCA delagate if necessary... hem I wonder if I'm allowed to??? I
know the rules pretty well, and spent a fair amount of free-time pouring
over them to find things to debate about. I guess I should ask before I
make any promises. I have not been to Toronto in many years... OMG it
was WC03! I've been there at least 10 times in the past but never
stayed long enough to see all the things I wanted to see. If Patterson
has time I think we could do a second Midwest tournament very
successfully. I was very happy with the way the TN one was run, although
a big part of it must have been Chris. It takes more than a single
individual to make something like that run smoothly. If somebody, say
Jon, Jake (retired?), or me coordinates with Patterson we could get that
going for either Madison, WI or Chicago, with at least two cubers from
MI gurenteed to go. Although I have no idea how busy he is, and I got
the idea Jon is quite busy these days. How do ppl feel about Madison, WI
btw? I don't recall this ever being suggested. Detroit, MI? Ann
Arbor, MI (40 minutes away)? Any cubers in Portland btw? I would love to
sneak a peak at AMD's facilities while I'm there! Also any
chance of a TX tournament? Dallas (again), Houston, or Austin? -Doug ---
In speedsolvingrubikscube@yahoogroups.com, "skeneegee"
<skeneegee@...> wrote: > > I vote for Denver, CO. > > --- In
speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" >
<pjksportscards@> wrote: > > > > Bob, > > Thanks for recalling those
posts. Perhaps we can re-create a poll > and take a new tally of where
people would want this held. Anyone > have any suggestions? Also, Tyson,
do you think we can make this > happen early next summer, before Worlds,
and make a thing every other > year, or at least give it a try? Please
let me know on that. I'm > sure we can gather up at least 20 solid
cubers from around the nation > to join, not counting all the locals
that would possibly come. > > Patrick > > > > ----- Original Message
----- > > From: Bob Burton<mailto:bob@> > > To: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
yahoogroups.com> > > > Sent: Monday, October 02, 2006 9:51 PM > >
Subject: [Speed cubing group] Re: US Open / Worlds > > > > > > Okay,
this discussion already took place. > > > > >
http://games.groups.yahoo.com/group/caltechrubiks/message/1595<http:/
/games.groups.yahoo.com/group/caltechrubiks/message/1595> > > > > AND >
> > > >
http://games.groups.yahoo.com/group/caltechrubiks/message/1599<http:/
/games.groups.yahoo.com/group/caltechrubiks/message/1599> > > > > ~ Bob
> > > > --- In >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
yahoogroups.com>, > "PJK Sports Cards" > >
<pjksportscards@> wrote: > > > > > > Okay. We can figure out where it
can be held. We can setup a poll. > > > > > > > > > ----- Original
Message ----- > > > From: Bob Burton<mailto:bob@> > > > To: > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto
:speedsolvingrubikscube@yahoogroups.com>> > > > > > Sent: Sunday,
October 01, 2006 6:53 PM > > > Subject: [Speed cubing group] Re: US Open
/ Worlds > > > > > > > > > Centrally located does not imply a better
turnout. I think if it was > > > held in Colorado, there would be about
10 people there. It should > > > definitely be held somewhere that
people actually live. :P > > > > > > ~ Bob > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto
:speedsolvingrubikscube@yahoogroups.com>>, > > "PJK Sports
Cards" > > > <pjksportscards@> wrote: > > > > > > > > Hello
Doug, > > > > Okay, I agree with you, we would want it to be centrally
located. > > > Somewhere in central Texas, or maybe Colorado, or Kansas.
Anyone > > > have any ideas on where? We can change it every year. > > >
> Patrick > > > > > > > > ----- Original Message ----- > > > > From: > >
>
d_funny007<mailto:no_reply@yahoogroups.com<mailto:no_reply@yahoogroup
s.com><mailto:no_reply@yahoogroups.com<mailto:no_reply@... m>>> >
> > > > > To: > > > > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto
:speedsolvingrubikscube@yahoogroups.com>><mailto:speedsolvingrubikscu
be@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mai
lto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubiksc
ube@yahoogroups.com>>> > > > > > > > Sent: Friday, September 29, 2006
9:17 PM > > > > Subject: [Speed cubing group] Re: US Open / Worlds > > >
> > > > > > > > > I am very happy with the opportunites so far for
competitions. > > > > Despite living in a less popular cubing area,
Detroit, I still > > > > managed to get in 6 competitions since I
started cubing. > > > > > > > > If it is not too far like NJ, and I have
the travel time > availible > > > > to me, than I just spend a little
over $100 to do a roundtrip bus > > > > ride. A flight to CA seems to be
costing me $305-$350 these > > days. So > > > > that makes me happy too.
> > > > > > > > I do think that another minor one should be held in
Toronto (or > > some > > > > other not-so-far Canadian city) some time
in the near future, > > > > especailly for this continent to equal
Europe in number of > > > > competitions so far this year. > > > > > > >
> I wouldn't mind seeing competitions closer to south- central US >
like > > > > TX but maybe slightly more north. NJ is kinda hard to get
to, > > but it > > > > could be a lot worst. I'm just glad that we
are getting a > steady in- > > > > flux of new cubers and cubers that
are willing to organize > > > > competitions for us. > > > > > > > > If
there will be a "US Open" (btw, that sounds like something >
from > > > > golf/tennis to me), then I think it should be somewhere
*other > than > > > > CA* to be fair to the US cubers not on either
coast. > > > > > > > > Mainly, I think we need to lower the startup
"costs" for a person > > > > new at running tournaments to do
so. Even if we will be needing a > > > > WCA delagate to be the only one
trusted, and have them bring the > > > > scrambles and set the schedule
based on expected turn-out. A > single > > > > cuber with 2 months of
in-community knowledge and a few months of > > > > cubing exprerience
*should* be encouraged to set up a tournament > > > > where there are
none. > > > > > > > > I'm sure a lot of people end up feeling like
I do. Planning a > > tourn. > > > > yourself half-way and then finding
not enough time to see it > > though, > > > > especially students. But
at the samt time it is college studets > > that > > > > have the most
resources availible to them, in terms of FUNDING > and > > > > VENUE. >
> > > > > > > We cubers are a competitive bunch, and we end up putting
all our > > > > time into school and not going to or running enough
tournaments. > > > > This fundemental issue needs to personally
addressed by the same > > > > people who complain that there are not
enough tournments for > them. > > > > And as a whole, we need to be
offering the proper incentives for > > > > people to help. Now
Europe...., they seem to have their act > > > > together. I never hear
anyone complain anymore that they don't > have > > > > enough
tourns. > > > > > > > > -Doug > > > > > > > > --- In > > > > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto
:speedsolvingrubikscube@yahoogroups.com>><mailto:speedsolvingrubikscu
be@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mai
lto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubiksc
ube@yahoogroups.com>>>, > > > "Bob Burton" > > > > <bob@>
wrote: > > > > > > > > > > You act like there are no competitions around
here. Since I > > > > started > > > > > cubing, I have been to twelve
competitions, only one of > which was > > > > US > > > > > Nationals and
two of which were Worlds. That's still 9 other > > > > >
competitions. If you go to Caltech Winter, you will be > competing > > >
> with > > > > > almost exactly the same group as US Nationals. > > > >
> > > > > > ~ Bob > > > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > --------------------------------- Get
your email and more, right on the new Yahoo.com [Non-text portions of
this message have been removed]
6021. Re: [Speed cubing group] Re: US Open / Worlds From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 4 Oct 2006 10:06:56 -0700
Thanks Frank! Is anyone here interested in coming up to Seattle for a
tournament? My dad has been wanting to help with a tournament for years,
so if people can actually make it up here then it can definitely be
done! All we need is enough interested people, -Chris On 10/4/06, Frank
Morris <ephem825@...> wrote: > > I must say, that there isn't
much of a perk to seeing me in my natural > environment. Idaho
isn't all that exciting when compared to places like San >
Francisco, LA, or New York. However, there are places that are neat, if
you > like the outdoors. > > As far as another competition, I am still
more than willing and able to > host another event. I still have all of
the resources necessary, and just > need serious competitors. Interest
is growing a bit here, which will help > out, but like Doug said, it is
always nice to have as many high profile > cubers as possible. Also, if
Chris Hunt were ever interested, I would be > willing to help out with
any planning and execution of an event in Seattle. > I have family up
there that would be willing to help as well. I also agree > that Denver
could be a very nice option, if there was anyone willing to put > in
some work. > > Frank > > > d_funny007 <no_reply@yahoogroups.com
<no_reply%40yahoogroups.com>> wrote: > I've never been there
(Denver) and would love to go! They hold > national (maybe intl?)
Speedstacks competitions there. > > I've been to LA and SF and
don't look forward to going again. > Although SF seems to be much
nicer than LA in terms of weather... I > think Seattle would be lovely
too. > > I haven't been to one in NYC, so that would be another
place I'd be > interested in seeing more of. I could also go for
Idaho if someone > gave me a better description of what kinda sights and
sounds that > has to offer other than seeing Frank in his natural
environment. I > am okay with DC, but there isn't anyone there that
can host a comp > for us there (that I know of at least). > > I feel
that Denver is the most central location so that is one of > top
choices. If we Hunt has time and is willing to organize one in > Seattle
that would be great too. For something like Nationals with > an expected
high turn-out you can't go wrong with Idaho if Frank is > willing
to put some time and effort into hosting again. > > I am not sure how
many cubers are in and around the Chicago area, > but I don't think
enough. Michigan cubers are too far spread or too > involved in school
lately (oh and one left this year). > > If it is in Toronto, I would be
willing to go and act as a WCA > delagate if necessary... hem I wonder
if I'm allowed to??? I know > the rules pretty well, and spent a
fair amount of free-time pouring > over them to find things to debate
about. I guess I should ask > before I make any promises. I have not
been to Toronto in many > years... OMG it was WC03! I've been there
at least 10 times in the > past but never stayed long enough to see all
the things I wanted to > see. > > If Patterson has time I think we could
do a second Midwest > tournament very successfully. I was very happy
with the way the TN > one was run, although a big part of it must have
been Chris. It > takes more than a single individual to make something
like that run > smoothly. If somebody, say Jon, Jake (retired?), or me
coordinates > with Patterson we could get that going for either Madison,
WI or > Chicago, with at least two cubers from MI gurenteed to go.
Although > I have no idea how busy he is, and I got the idea Jon is
quite busy > these days. > > How do ppl feel about Madison, WI btw? I
don't recall this ever > being suggested. Detroit, MI? Ann Arbor,
MI (40 minutes away)? > > Any cubers in Portland btw? I would love to
sneak a peak at AMD's > facilities while I'm there! Also any
chance of a TX tournament? > Dallas (again), Houston, or Austin? > >
-Doug > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "skeneegee" > <skeneegee@...> wrote: > > > > I vote for
Denver, CO. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "PJK Sports Cards" > > <pjksportscards@> wrote: > > > > >
> Bob, > > > Thanks for recalling those posts. Perhaps we can re-create
a > poll > > and take a new tally of where people would want this held.
Anyone > > have any suggestions? Also, Tyson, do you think we can make
this > > happen early next summer, before Worlds, and make a thing every
> other > > year, or at least give it a try? Please let me know on that.
I'm > > sure we can gather up at least 20 solid cubers from around
the > nation > > to join, not counting all the locals that would
possibly come. > > > Patrick > > > > > > ----- Original Message ----- >
> > From: Bob Burton<mailto:bob@> > > > To: > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubikscube@ > yahoogroups.com> > > > > > Sent:
Monday, October 02, 2006 9:51 PM > > > Subject: [Speed cubing group] Re:
US Open / Worlds > > > > > > > > > Okay, this discussion already took
place. > > > > > > > > >
http://games.groups.yahoo.com/group/caltechrubiks/message/1595<http:/
> /games.groups.yahoo.com/group/caltechrubiks/message/1595> > > > > > >
AND > > > > > > > > >
http://games.groups.yahoo.com/group/caltechrubiks/message/1599<http:/
> /games.groups.yahoo.com/group/caltechrubiks/message/1599> > > > > > >
~ Bob > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubikscube@ > yahoogroups.com>, > > "PJK
Sports Cards" > > > <pjksportscards@> wrote: > > > > > > > >
Okay. We can figure out where it can be held. We can setup a > poll. > >
> > > > > > > > > > ----- Original Message ----- > > > > From: Bob
Burton<mailto:bob@> > > > > To: > > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubikscube@ >
yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <mailto >
:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >> > > > > > > > Sent: Sunday, October 01, 2006 6:53 PM > > > >
Subject: [Speed cubing group] Re: US Open / Worlds > > > > > > > > > > >
> Centrally located does not imply a better turnout. I think > if it was
> > > > held in Colorado, there would be about 10 people there. It >
should > > > > definitely be held somewhere that people actually live.
:P > > > > > > > > ~ Bob > > > > > > > > --- In > > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubikscube@ >
yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <mailto >
:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >>, > > > "PJK Sports Cards" > > > > <pjksportscards@>
wrote: > > > > > > > > > > Hello Doug, > > > > > Okay, I agree with you,
we would want it to be centrally > located. > > > > Somewhere in central
Texas, or maybe Colorado, or Kansas. > Anyone > > > > have any ideas on
where? We can change it every year. > > > > > Patrick > > > > > > > > >
> ----- Original Message ----- > > > > > From: > > > > > >
d_funny007<mailto:no_reply@yahoogroups.com
<no_reply%40yahoogroups.com> > <mailto:no_reply@yahoogroup >
s.com><mailto:no_reply@yahoogroups.com
<no_reply%40yahoogroups.com> > <mailto:no_reply@...
<no_reply%40yahoogroups.co> > m>>> > > > > > > > > To: > > > > > > >
> > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubikscube@ >
yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <mailto >
:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >><mailto:speedsolvingrubikscu > be@yahoogroups.com
<be%40yahoogroups.com><mailto: >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> ><mai >
lto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubiksc > ube@yahoogroups.com
<ube%40yahoogroups.com>>>> > > > > > > > > > Sent: Friday, September
29, 2006 9:17 PM > > > > > Subject: [Speed cubing group] Re: US Open /
Worlds > > > > > > > > > > > > > > > I am very happy with the
opportunites so far for > competitions. > > > > > Despite living in a
less popular cubing area, Detroit, I > still > > > > > managed to get in
6 competitions since I started cubing. > > > > > > > > > > If it is not
too far like NJ, and I have the travel time > > availible > > > > > to
me, than I just spend a little over $100 to do a > roundtrip bus > > > >
> ride. A flight to CA seems to be costing me $305-$350 these > > >
days. So > > > > > that makes me happy too. > > > > > > > > > > I do
think that another minor one should be held in > Toronto (or > > > some
> > > > > other not-so-far Canadian city) some time in the near >
future, > > > > > especailly for this continent to equal Europe in
number of > > > > > competitions so far this year. > > > > > > > > > > I
wouldn't mind seeing competitions closer to south- > central US > >
like > > > > > TX but maybe slightly more north. NJ is kinda hard to get
> to, > > > but it > > > > > could be a lot worst. I'm just glad
that we are getting a > > steady in- > > > > > flux of new cubers and
cubers that are willing to organize > > > > > competitions for us. > > >
> > > > > > > If there will be a "US Open" (btw, that sounds
like > something > > from > > > > > golf/tennis to me), then I think it
should be somewhere > *other > > than > > > > > CA* to be fair to the US
cubers not on either coast. > > > > > > > > > > Mainly, I think we need
to lower the startup "costs" for a > person > > > > > new at
running tournaments to do so. Even if we will be > needing a > > > > >
WCA delagate to be the only one trusted, and have them > bring the > > >
> > scrambles and set the schedule based on expected turn-out. > A > >
single > > > > > cuber with 2 months of in-community knowledge and a few
> months of > > > > > cubing exprerience *should* be encouraged to set
up a > tournament > > > > > where there are none. > > > > > > > > > >
I'm sure a lot of people end up feeling like I do. > Planning a > >
> tourn. > > > > > yourself half-way and then finding not enough time to
see > it > > > though, > > > > > especially students. But at the samt
time it is college > studets > > > that > > > > > have the most
resources availible to them, in terms of > FUNDING > > and > > > > >
VENUE. > > > > > > > > > > We cubers are a competitive bunch, and we end
up putting > all our > > > > > time into school and not going to or
running enough > tournaments. > > > > > This fundemental issue needs to
personally addressed by > the same > > > > > people who complain that
there are not enough tournments > for > > them. > > > > > And as a
whole, we need to be offering the proper > incentives for > > > > >
people to help. Now Europe...., they seem to have their > act > > > > >
together. I never hear anyone complain anymore that they > don't >
> have > > > > > enough tourns. > > > > > > > > > > -Doug > > > > > > >
> > > --- In > > > > > > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubikscube@ >
yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <mailto >
:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >><mailto:speedsolvingrubikscu > be@yahoogroups.com
<be%40yahoogroups.com><mailto: >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> ><mai >
lto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubiksc > ube@yahoogroups.com
<ube%40yahoogroups.com>>>>, > > > > "Bob Burton" > > > > >
<bob@> wrote: > > > > > > > > > > > > You act like there are no
competitions around here. > Since I > > > > > started > > > > > >
cubing, I have been to twelve competitions, only one of > > which was >
> > > > US > > > > > > Nationals and two of which were Worlds.
That's still 9 > other > > > > > > competitions. If you go to
Caltech Winter, you will be > > competing > > > > > with > > > > > >
almost exactly the same group as US Nationals. > > > > > > > > > > > > ~
Bob > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > >
--------------------------------- > Get your email and more, right on
the new Yahoo.com > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been removed]
6022. Re: Combined WCA World Rankings for 2006 From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Oct 2006 17:14:35 -0000
You give a country designation here but not in the spreadsheet. I think
that should be included in the spreadsheet too. So this is a very good
idea, I really like it, especially that I'm ranked 29th on a world
listing of any sort. Beaten by Craig by one rank again... tisk tisk... I
think my weakest area would have to be 3x3. This needs to change soon.
-Doug --- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hi everyone, > > Just as a little bit
of fun, I decided to make a combined world > rankings list. There have
been 48 cubers this year who have posted > averages in each of 3x3x3,
4x4x, and 5x5x5 events in WCA recognised > competitions. > > I simply
added up their total ranks for each of the 3 events, and then > sorted
by the lowest combined ranking total. The results are quite > nice, and
I think a good indicator of who is achieving the most as a > cubing
"all-rounder". > > The top 10 in the world? > > 1. Lars
Vandenbergh (Belgium) > 2. Ron van Bruchem (Netherlands) > 3. Frank
Morris (USA) > 4. Joel van Noort (Netherlands) > 5. Matt Walter (Canada)
> 6. Tomasz Zolnowski (Poland) > 7. Chris Hardwick (USA) > 8. Michael
Fung (Netherlands) > 9. Dan Harris (United Kingdom) > 10. Milan Baticz
(Hungary) > > For the full list, I uploaded an excel file, you can
download it here: >
http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls > > DanH :)
>
6023. Re: [Speed cubing group] Re: US Open / Worlds From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 4 Oct 2006 10:23:22 -0700 (PDT)
count me in, for sure. Just, hopefully not in the first three weeks of
december.. :) Chris Hunt <huntca@...> wrote: Thanks Frank! Is anyone
here interested in coming up to Seattle for a tournament? My dad has
been wanting to help with a tournament for years, so if people can
actually make it up here then it can definitely be done! All we need is
enough interested people, -Chris On 10/4/06, Frank Morris
<ephem825@...> wrote: > > I must say, that there isn't much of a
perk to seeing me in my natural > environment. Idaho isn't all that
exciting when compared to places like San > Francisco, LA, or New York.
However, there are places that are neat, if you > like the outdoors. > >
As far as another competition, I am still more than willing and able to
> host another event. I still have all of the resources necessary, and
just > need serious competitors. Interest is growing a bit here, which
will help > out, but like Doug said, it is always nice to have as many
high profile > cubers as possible. Also, if Chris Hunt were ever
interested, I would be > willing to help out with any planning and
execution of an event in Seattle. > I have family up there that would be
willing to help as well. I also agree > that Denver could be a very nice
option, if there was anyone willing to put > in some work. > > Frank > >
> d_funny007 <no_reply@yahoogroups.com
<no_reply%40yahoogroups.com>> wrote: > I've never been there
(Denver) and would love to go! They hold > national (maybe intl?)
Speedstacks competitions there. > > I've been to LA and SF and
don't look forward to going again. > Although SF seems to be much
nicer than LA in terms of weather... I > think Seattle would be lovely
too. > > I haven't been to one in NYC, so that would be another
place I'd be > interested in seeing more of. I could also go for
Idaho if someone > gave me a better description of what kinda sights and
sounds that > has to offer other than seeing Frank in his natural
environment. I > am okay with DC, but there isn't anyone there that
can host a comp > for us there (that I know of at least). > > I feel
that Denver is the most central location so that is one of > top
choices. If we Hunt has time and is willing to organize one in > Seattle
that would be great too. For something like Nationals with > an expected
high turn-out you can't go wrong with Idaho if Frank is > willing
to put some time and effort into hosting again. > > I am not sure how
many cubers are in and around the Chicago area, > but I don't think
enough. Michigan cubers are too far spread or too > involved in school
lately (oh and one left this year). > > If it is in Toronto, I would be
willing to go and act as a WCA > delagate if necessary... hem I wonder
if I'm allowed to??? I know > the rules pretty well, and spent a
fair amount of free-time pouring > over them to find things to debate
about. I guess I should ask > before I make any promises. I have not
been to Toronto in many > years... OMG it was WC03! I've been there
at least 10 times in the > past but never stayed long enough to see all
the things I wanted to > see. > > If Patterson has time I think we could
do a second Midwest > tournament very successfully. I was very happy
with the way the TN > one was run, although a big part of it must have
been Chris. It > takes more than a single individual to make something
like that run > smoothly. If somebody, say Jon, Jake (retired?), or me
coordinates > with Patterson we could get that going for either Madison,
WI or > Chicago, with at least two cubers from MI gurenteed to go.
Although > I have no idea how busy he is, and I got the idea Jon is
quite busy > these days. > > How do ppl feel about Madison, WI btw? I
don't recall this ever > being suggested. Detroit, MI? Ann Arbor,
MI (40 minutes away)? > > Any cubers in Portland btw? I would love to
sneak a peak at AMD's > facilities while I'm there! Also any
chance of a TX tournament? > Dallas (again), Houston, or Austin? > >
-Doug > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "skeneegee" > <skeneegee@...> wrote: > > > > I vote for
Denver, CO. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "PJK Sports Cards" > > <pjksportscards@> wrote: > > > > >
> Bob, > > > Thanks for recalling those posts. Perhaps we can re-create
a > poll > > and take a new tally of where people would want this held.
Anyone > > have any suggestions? Also, Tyson, do you think we can make
this > > happen early next summer, before Worlds, and make a thing every
> other > > year, or at least give it a try? Please let me know on that.
I'm > > sure we can gather up at least 20 solid cubers from around
the > nation > > to join, not counting all the locals that would
possibly come. > > > Patrick > > > > > > ----- Original Message ----- >
> > From: Bob Burton<mailto:bob@> > > > To: > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubikscube@ > yahoogroups.com> > > > > > Sent:
Monday, October 02, 2006 9:51 PM > > > Subject: [Speed cubing group] Re:
US Open / Worlds > > > > > > > > > Okay, this discussion already took
place. > > > > > > > > >
http://games.groups.yahoo.com/group/caltechrubiks/message/1595<http:/
> /games.groups.yahoo.com/group/caltechrubiks/message/1595> > > > > > >
AND > > > > > > > > >
http://games.groups.yahoo.com/group/caltechrubiks/message/1599<http:/
> /games.groups.yahoo.com/group/caltechrubiks/message/1599> > > > > > >
~ Bob > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubikscube@ > yahoogroups.com>, > > "PJK
Sports Cards" > > > <pjksportscards@> wrote: > > > > > > > >
Okay. We can figure out where it can be held. We can setup a > poll. > >
> > > > > > > > > > ----- Original Message ----- > > > > From: Bob
Burton<mailto:bob@> > > > > To: > > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubikscube@ >
yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <mailto >
:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >> > > > > > > > Sent: Sunday, October 01, 2006 6:53 PM > > > >
Subject: [Speed cubing group] Re: US Open / Worlds > > > > > > > > > > >
> Centrally located does not imply a better turnout. I think > if it was
> > > > held in Colorado, there would be about 10 people there. It >
should > > > > definitely be held somewhere that people actually live.
:P > > > > > > > > ~ Bob > > > > > > > > --- In > > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubikscube@ >
yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <mailto >
:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >>, > > > "PJK Sports Cards" > > > > <pjksportscards@>
wrote: > > > > > > > > > > Hello Doug, > > > > > Okay, I agree with you,
we would want it to be centrally > located. > > > > Somewhere in central
Texas, or maybe Colorado, or Kansas. > Anyone > > > > have any ideas on
where? We can change it every year. > > > > > Patrick > > > > > > > > >
> ----- Original Message ----- > > > > > From: > > > > > >
d_funny007<mailto:no_reply@yahoogroups.com
<no_reply%40yahoogroups.com> > <mailto:no_reply@yahoogroup >
s.com><mailto:no_reply@yahoogroups.com
<no_reply%40yahoogroups.com> > <mailto:no_reply@...
<no_reply%40yahoogroups.co> > m>>> > > > > > > > > To: > > > > > > >
> > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubikscube@ >
yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <mailto >
:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >><mailto:speedsolvingrubikscu > be@yahoogroups.com
<be%40yahoogroups.com><mailto: >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> ><mai >
lto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubiksc > ube@yahoogroups.com
<ube%40yahoogroups.com>>>> > > > > > > > > > Sent: Friday, September
29, 2006 9:17 PM > > > > > Subject: [Speed cubing group] Re: US Open /
Worlds > > > > > > > > > > > > > > > I am very happy with the
opportunites so far for > competitions. > > > > > Despite living in a
less popular cubing area, Detroit, I > still > > > > > managed to get in
6 competitions since I started cubing. > > > > > > > > > > If it is not
too far like NJ, and I have the travel time > > availible > > > > > to
me, than I just spend a little over $100 to do a > roundtrip bus > > > >
> ride. A flight to CA seems to be costing me $305-$350 these > > >
days. So > > > > > that makes me happy too. > > > > > > > > > > I do
think that another minor one should be held in > Toronto (or > > > some
> > > > > other not-so-far Canadian city) some time in the near >
future, > > > > > especailly for this continent to equal Europe in
number of > > > > > competitions so far this year. > > > > > > > > > > I
wouldn't mind seeing competitions closer to south- > central US > >
like > > > > > TX but maybe slightly more north. NJ is kinda hard to get
> to, > > > but it > > > > > could be a lot worst. I'm just glad
that we are getting a > > steady in- > > > > > flux of new cubers and
cubers that are willing to organize > > > > > competitions for us. > > >
> > > > > > > If there will be a "US Open" (btw, that sounds
like > something > > from > > > > > golf/tennis to me), then I think it
should be somewhere > *other > > than > > > > > CA* to be fair to the US
cubers not on either coast. > > > > > > > > > > Mainly, I think we need
to lower the startup "costs" for a > person > > > > > new at
running tournaments to do so. Even if we will be > needing a > > > > >
WCA delagate to be the only one trusted, and have them > bring the > > >
> > scrambles and set the schedule based on expected turn-out. > A > >
single > > > > > cuber with 2 months of in-community knowledge and a few
> months of > > > > > cubing exprerience *should* be encouraged to set
up a > tournament > > > > > where there are none. > > > > > > > > > >
I'm sure a lot of people end up feeling like I do. > Planning a > >
> tourn. > > > > > yourself half-way and then finding not enough time to
see > it > > > though, > > > > > especially students. But at the samt
time it is college > studets > > > that > > > > > have the most
resources availible to them, in terms of > FUNDING > > and > > > > >
VENUE. > > > > > > > > > > We cubers are a competitive bunch, and we end
up putting > all our > > > > > time into school and not going to or
running enough > tournaments. > > > > > This fundemental issue needs to
personally addressed by > the same > > > > > people who complain that
there are not enough tournments > for > > them. > > > > > And as a
whole, we need to be offering the proper > incentives for > > > > >
people to help. Now Europe...., they seem to have their > act > > > > >
together. I never hear anyone complain anymore that they > don't >
> have > > > > > enough tourns. > > > > > > > > > > -Doug > > > > > > >
> > > --- In > > > > > > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubikscube@ >
yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <mailto >
:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >><mailto:speedsolvingrubikscu > be@yahoogroups.com
<be%40yahoogroups.com><mailto: >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> ><mai >
lto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubiksc > ube@yahoogroups.com
<ube%40yahoogroups.com>>>>, > > > > "Bob Burton" > > > > >
<bob@> wrote: > > > > > > > > > > > > You act like there are no
competitions around here. > Since I > > > > > started > > > > > >
cubing, I have been to twelve competitions, only one of > > which was >
> > > > US > > > > > > Nationals and two of which were Worlds.
That's still 9 > other > > > > > > competitions. If you go to
Caltech Winter, you will be > > competing > > > > > with > > > > > >
almost exactly the same group as US Nationals. > > > > > > > > > > > > ~
Bob > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > >
--------------------------------- > Get your email and more, right on
the new Yahoo.com > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been removed]
--------------------------------- Do you Yahoo!? Everyone is raving
about the all-new Yahoo! Mail. [Non-text portions of this message have
been removed]
6024. Re: [Speed cubing group] Re: US Open / Worlds From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 4 Oct 2006 10:42:36 -0700
Yes, I think our idea has been to try to host a major tournament in the
United States every summer. In 2004, we had US Nationals in Pasadena. In
2005, we had a summer tournament in Dallas, and in 2006 we had US
Nationals in San Francisco. So we'll get to work on finding
something for summer of 2007 that's in the summer so hopefully more
convenient for everyone to travel to. 20 competitors would be an
especially week tournament, especially for a major summer competition
that was held as an US Open. Pasadena competitions get about 60
people... so if we do pull off something like this, I think we'd
want to be expecting about 50 cubers at least. This gives you an idea of
the possible locations of a competition. -Tyson On 10/4/06, Frank Morris
<ephem825@...> wrote: > > count me in, for sure. Just, hopefully not
in the first three weeks of > december.. :) > > Chris Hunt
<huntca@... <huntca%40gmail.com>> wrote: Thanks Frank! > > > Is
anyone here interested in coming up to Seattle for a tournament? My dad
> has been wanting to help with a tournament for years, so if people can
> actually make it up here then it can definitely be done! > > All we
need is enough interested people, > > -Chris > > On 10/4/06, Frank
Morris <ephem825@... <ephem825%40yahoo.com>> > wrote: > > > > I
must say, that there isn't much of a perk to seeing me in my
natural > > environment. Idaho isn't all that exciting when
compared to places like > San > > Francisco, LA, or New York. However,
there are places that are neat, if > you > > like the outdoors. > > > >
As far as another competition, I am still more than willing and able to
> > host another event. I still have all of the resources necessary, and
> just > > need serious competitors. Interest is growing a bit here,
which will > help > > out, but like Doug said, it is always nice to have
as many high profile > > cubers as possible. Also, if Chris Hunt were
ever interested, I would be > > willing to help out with any planning
and execution of an event in > Seattle. > > I have family up there that
would be willing to help as well. I also > agree > > that Denver could
be a very nice option, if there was anyone willing to > put > > in some
work. > > > > Frank > > > > > > d_funny007 <no_reply@yahoogroups.com
<no_reply%40yahoogroups.com><no_reply%40yahoogr > oups.com>>
wrote: > > I've never been there (Denver) and would love to go!
They hold > > national (maybe intl?) Speedstacks competitions there. > >
> > I've been to LA and SF and don't look forward to going
again. > > Although SF seems to be much nicer than LA in terms of
weather... I > > think Seattle would be lovely too. > > > > I
haven't been to one in NYC, so that would be another place I'd
be > > interested in seeing more of. I could also go for Idaho if
someone > > gave me a better description of what kinda sights and sounds
that > > has to offer other than seeing Frank in his natural
environment. I > > am okay with DC, but there isn't anyone there
that can host a comp > > for us there (that I know of at least). > > > >
I feel that Denver is the most central location so that is one of > >
top choices. If we Hunt has time and is willing to organize one in > >
Seattle that would be great too. For something like Nationals with > >
an expected high turn-out you can't go wrong with Idaho if Frank is
> > willing to put some time and effort into hosting again. > > > > I am
not sure how many cubers are in and around the Chicago area, > > but I
don't think enough. Michigan cubers are too far spread or too > >
involved in school lately (oh and one left this year). > > > > If it is
in Toronto, I would be willing to go and act as a WCA > > delagate if
necessary... hem I wonder if I'm allowed to??? I know > > the rules
pretty well, and spent a fair amount of free-time pouring > > over them
to find things to debate about. I guess I should ask > > before I make
any promises. I have not been to Toronto in many > > years... OMG it was
WC03! I've been there at least 10 times in the > > past but never
stayed long enough to see all the things I wanted to > > see. > > > > If
Patterson has time I think we could do a second Midwest > > tournament
very successfully. I was very happy with the way the TN > > one was run,
although a big part of it must have been Chris. It > > takes more than a
single individual to make something like that run > > smoothly. If
somebody, say Jon, Jake (retired?), or me coordinates > > with Patterson
we could get that going for either Madison, WI or > > Chicago, with at
least two cubers from MI gurenteed to go. Although > > I have no idea
how busy he is, and I got the idea Jon is quite busy > > these days. > >
> > How do ppl feel about Madison, WI btw? I don't recall this ever
> > being suggested. Detroit, MI? Ann Arbor, MI (40 minutes away)? > > >
> Any cubers in Portland btw? I would love to sneak a peak at AMD's
> > facilities while I'm there! Also any chance of a TX tournament?
> > Dallas (again), Houston, or Austin? > > > > -Doug > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > >
"skeneegee" > > <skeneegee@...> wrote: > > > > > > I vote
for Denver, CO. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > "PJK Sports
Cards" > > > <pjksportscards@> wrote: > > > > > > > > Bob, > > >
> Thanks for recalling those posts. Perhaps we can re-create a > > poll
> > > and take a new tally of where people would want this held. Anyone
> > > have any suggestions? Also, Tyson, do you think we can make this >
> > happen early next summer, before Worlds, and make a thing every > >
other > > > year, or at least give it a try? Please let me know on that.
I'm > > > sure we can gather up at least 20 solid cubers from
around the > > nation > > > to join, not counting all the locals that
would possibly come. > > > > Patrick > > > > > > > > ----- Original
Message ----- > > > > From: Bob Burton<mailto:bob@> > > > > To: > > >
> >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > >
<mailto:speedsolvingrubikscube@ > > yahoogroups.com> > > > > > > >
Sent: Monday, October 02, 2006 9:51 PM > > > > Subject: [Speed cubing
group] Re: US Open / Worlds > > > > > > > > > > > > Okay, this
discussion already took place. > > > > > > > > > > > > >
http://games.groups.yahoo.com/group/caltechrubiks/message/1595<http:/
> > /games.groups.yahoo.com/group/caltechrubiks/message/1595> > > > > >
> > > AND > > > > > > > > > > > > >
http://games.groups.yahoo.com/group/caltechrubiks/message/1599<http:/
> > /games.groups.yahoo.com/group/caltechrubiks/message/1599> > > > > >
> > > ~ Bob > > > > > > > > --- In > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > >
<mailto:speedsolvingrubikscube@ > > yahoogroups.com>, > > > "PJK
Sports Cards" > > > > <pjksportscards@> wrote: > > > > > > > > >
> Okay. We can figure out where it can be held. We can setup a > > poll.
> > > > > > > > > > > > > > > ----- Original Message ----- > > > > >
From: Bob Burton<mailto:bob@> > > > > > To: > > > > > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > >
<mailto:speedsolvingrubikscube@ > >
yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > <mailto > >
:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > >> > > > > > > > > >
Sent: Sunday, October 01, 2006 6:53 PM > > > > > Subject: [Speed cubing
group] Re: US Open / Worlds > > > > > > > > > > > > > > > Centrally
located does not imply a better turnout. I think > > if it was > > > > >
held in Colorado, there would be about 10 people there. It > > should >
> > > > definitely be held somewhere that people actually live. :P > > >
> > > > > > > ~ Bob > > > > > > > > > > --- In > > > > > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > >
<mailto:speedsolvingrubikscube@ > >
yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > <mailto > >
:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > >>, > > > >
"PJK Sports Cards" > > > > > <pjksportscards@> wrote: > > >
> > > > > > > > > Hello Doug, > > > > > > Okay, I agree with you, we
would want it to be centrally > > located. > > > > > Somewhere in
central Texas, or maybe Colorado, or Kansas. > > Anyone > > > > > have
any ideas on where? We can change it every year. > > > > > > Patrick > >
> > > > > > > > > > ----- Original Message ----- > > > > > > From: > > >
> > > > > > d_funny007<mailto:no_reply@yahoogroups.com
<no_reply%40yahoogroups.com><no_reply%40yahoogr > oups.com> > >
<mailto:no_reply@yahoogroup > >
s.com><mailto:no_reply@yahoogroups.com
<no_reply%40yahoogroups.com><no_reply%40yahoogr > oups.com> > >
<mailto:no_reply@...
<no_reply%40yahoogroups.co><no_reply%40yahoogr > oups.co> > > m>>>
> > > > > > > > > > To: > > > > > > > > > > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > >
<mailto:speedsolvingrubikscube@ > >
yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > <mailto > >
:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > >
>><mailto:speedsolvingrubikscu > > be@yahoogroups.com
<be%40yahoogroups.com> <be%40yahoogroups.com><mailto: > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > ><mai > >
lto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > >
<mailto:speedsolvingrubiksc > > ube@yahoogroups.com
<ube%40yahoogroups.com> <ube%40yahoogroups.com>>>> > > > > > > > >
> > > Sent: Friday, September 29, 2006 9:17 PM > > > > > > Subject:
[Speed cubing group] Re: US Open / Worlds > > > > > > > > > > > > > > >
> > > I am very happy with the opportunites so far for > > competitions.
> > > > > > Despite living in a less popular cubing area, Detroit, I > >
still > > > > > > managed to get in 6 competitions since I started
cubing. > > > > > > > > > > > > If it is not too far like NJ, and I have
the travel time > > > availible > > > > > > to me, than I just spend a
little over $100 to do a > > roundtrip bus > > > > > > ride. A flight to
CA seems to be costing me $305-$350 these > > > > days. So > > > > > >
that makes me happy too. > > > > > > > > > > > > I do think that another
minor one should be held in > > Toronto (or > > > > some > > > > > >
other not-so-far Canadian city) some time in the near > > future, > > >
> > > especailly for this continent to equal Europe in number of > > > >
> > competitions so far this year. > > > > > > > > > > > > I
wouldn't mind seeing competitions closer to south- > > central US >
> > like > > > > > > TX but maybe slightly more north. NJ is kinda hard
to get > > to, > > > > but it > > > > > > could be a lot worst. I'm
just glad that we are getting a > > > steady in- > > > > > > flux of new
cubers and cubers that are willing to organize > > > > > > competitions
for us. > > > > > > > > > > > > If there will be a "US Open"
(btw, that sounds like > > something > > > from > > > > > > golf/tennis
to me), then I think it should be somewhere > > *other > > > than > > >
> > > CA* to be fair to the US cubers not on either coast. > > > > > > >
> > > > > Mainly, I think we need to lower the startup "costs"
for a > > person > > > > > > new at running tournaments to do so. Even
if we will be > > needing a > > > > > > WCA delagate to be the only one
trusted, and have them > > bring the > > > > > > scrambles and set the
schedule based on expected turn-out. > > A > > > single > > > > > >
cuber with 2 months of in-community knowledge and a few > > months of >
> > > > > cubing exprerience *should* be encouraged to set up a > >
tournament > > > > > > where there are none. > > > > > > > > > > > >
I'm sure a lot of people end up feeling like I do. > > Planning a >
> > > tourn. > > > > > > yourself half-way and then finding not enough
time to see > > it > > > > though, > > > > > > especially students. But
at the samt time it is college > > studets > > > > that > > > > > > have
the most resources availible to them, in terms of > > FUNDING > > > and
> > > > > > VENUE. > > > > > > > > > > > > We cubers are a competitive
bunch, and we end up putting > > all our > > > > > > time into school
and not going to or running enough > > tournaments. > > > > > > This
fundemental issue needs to personally addressed by > > the same > > > >
> > people who complain that there are not enough tournments > > for > >
> them. > > > > > > And as a whole, we need to be offering the proper >
> incentives for > > > > > > people to help. Now Europe...., they seem
to have their > > act > > > > > > together. I never hear anyone complain
anymore that they > > don't > > > have > > > > > > enough tourns. >
> > > > > > > > > > > -Doug > > > > > > > > > > > > --- In > > > > > > >
> > > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > >
<mailto:speedsolvingrubikscube@ > >
yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > <mailto > >
:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > >
>><mailto:speedsolvingrubikscu > > be@yahoogroups.com
<be%40yahoogroups.com> <be%40yahoogroups.com><mailto: > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > ><mai > >
lto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > >
<mailto:speedsolvingrubiksc > > ube@yahoogroups.com
<ube%40yahoogroups.com> <ube%40yahoogroups.com>>>>, > > > > >
"Bob Burton" > > > > > > <bob@> wrote: > > > > > > > > > >
> > > > You act like there are no competitions around here. > > Since I
> > > > > > started > > > > > > > cubing, I have been to twelve
competitions, only one of > > > which was > > > > > > US > > > > > > >
Nationals and two of which were Worlds. That's still 9 > > other >
> > > > > > competitions. If you go to Caltech Winter, you will be > > >
competing > > > > > > with > > > > > > > almost exactly the same group
as US Nationals. > > > > > > > > > > > > > > ~ Bob > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > --------------------------------- > > Get your email and more,
right on the new Yahoo.com > > > > [Non-text portions of this message
have been removed] > > > > > > > > [Non-text portions of this message
have been removed] > > > --------------------------------- > Do you
Yahoo!? > Everyone is raving about the all-new Yahoo! Mail. > >
[Non-text portions of this message have been removed] > > > [Non-text
portions of this message have been removed]
6025. Re: [Speed cubing group] Re: Combined WCA World Rankings for
2006 From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 4 Oct 2006 20:57:25 +0200
Don't you think you should weigh the different averages ? Because
if you average 25 in the 3x3, it only makes a difference of 10 seconds
with someone who averages 15. But the level difference is quite huge.
But on the 4x4 and especially the 5x5, a 10 second different is a lot
less important. Do you see what I mean ? Would it be possible to solve
that problem (if you think it is a problem of course :p) ? Gilles.
2006/10/4, d_funny007 <no_reply@yahoogroups.com>: > > You give a
country designation here but not in the spreadsheet. I > think that
should be included in the spreadsheet too. So this is a > very good
idea, I really like it, especially that I'm ranked 29th on > a
world listing of any sort. > > Beaten by Craig by one rank again... tisk
tisk... I think my weakest > area would have to be 3x3. This needs to
change soon. > > -Doug > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Dan" > <dan_j_harris@...> wrote: > > > > Hi everyone, >
> > > Just as a little bit of fun, I decided to make a combined world >
> rankings list. There have been 48 cubers this year who have posted > >
averages in each of 3x3x3, 4x4x, and 5x5x5 events in WCA recognised > >
competitions. > > > > I simply added up their total ranks for each of
the 3 events, and > then > > sorted by the lowest combined ranking
total. The results are quite > > nice, and I think a good indicator of
who is achieving the most as > a > > cubing "all-rounder". > >
> > The top 10 in the world? > > > > 1. Lars Vandenbergh (Belgium) > >
2. Ron van Bruchem (Netherlands) > > 3. Frank Morris (USA) > > 4. Joel
van Noort (Netherlands) > > 5. Matt Walter (Canada) > > 6. Tomasz
Zolnowski (Poland) > > 7. Chris Hardwick (USA) > > 8. Michael Fung
(Netherlands) > > 9. Dan Harris (United Kingdom) > > 10. Milan Baticz
(Hungary) > > > > For the full list, I uploaded an excel file, you can
download it > here: > >
http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls > > > >
DanH :) > > > > > [Non-text portions of this message have been removed]
6026. Re: Combined WCA World Rankings for 2006 From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Oct 2006 19:13:27 -0000
Hi Gilles, I understand what you are saying of course, but personally, I
don't think it's a problem. The only thing that is taken into
account is how good you are compared to all the other people in the
list, what your times are in the various events are not important. Dan
:) --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Don't you think you
should weigh the different averages ? > > Because if you average 25 in
the 3x3, it only makes a difference of 10 > seconds with someone who
averages 15. But the level difference is quite > huge. > > But on the
4x4 and especially the 5x5, a 10 second different is a lot less >
important. > > Do you see what I mean ? > Would it be possible to solve
that problem (if you think it is a problem of > course :p) ? > > Gilles.
> > 2006/10/4, d_funny007 <no_reply@yahoogroups.com>: > > > > You
give a country designation here but not in the spreadsheet. I > > think
that should be included in the spreadsheet too. So this is a > > very
good idea, I really like it, especially that I'm ranked 29th on > >
a world listing of any sort. > > > > Beaten by Craig by one rank
again... tisk tisk... I think my weakest > > area would have to be 3x3.
This needs to change soon. > > > > -Doug > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Dan" > > <dan_j_harris@> wrote: > > > > > > Hi
everyone, > > > > > > Just as a little bit of fun, I decided to make a
combined world > > > rankings list. There have been 48 cubers this year
who have posted > > > averages in each of 3x3x3, 4x4x, and 5x5x5 events
in WCA recognised > > > competitions. > > > > > > I simply added up
their total ranks for each of the 3 events, and > > then > > > sorted by
the lowest combined ranking total. The results are quite > > > nice, and
I think a good indicator of who is achieving the most as > > a > > >
cubing "all-rounder". > > > > > > The top 10 in the world? > >
> > > > 1. Lars Vandenbergh (Belgium) > > > 2. Ron van Bruchem
(Netherlands) > > > 3. Frank Morris (USA) > > > 4. Joel van Noort
(Netherlands) > > > 5. Matt Walter (Canada) > > > 6. Tomasz Zolnowski
(Poland) > > > 7. Chris Hardwick (USA) > > > 8. Michael Fung
(Netherlands) > > > 9. Dan Harris (United Kingdom) > > > 10. Milan
Baticz (Hungary) > > > > > > For the full list, I uploaded an excel
file, you can download it > > here: > > >
http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls > > > > > >
DanH :) > > > > > > > > > > > > [Non-text portions of this message have
been removed] >
6027. Re: Combined WCA World Rankings for 2006 From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Oct 2006 19:24:28 -0000
Cheers Doug, added the countries for you.
http://www.cubestation.co.uk/cs2/wcacombinedrankings04-06.xls Dan :) ---
In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > You give a country designation here but not in the
spreadsheet. I > think that should be included in the spreadsheet too.
So this is a > very good idea, I really like it, especially that
I'm ranked 29th on > a world listing of any sort. > > Beaten by
Craig by one rank again... tisk tisk... I think my weakest > area would
have to be 3x3. This needs to change soon. > > > -Doug > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@> wrote: > > > > Hi everyone, > > > > Just as a little
bit of fun, I decided to make a combined world > > rankings list. There
have been 48 cubers this year who have posted > > averages in each of
3x3x3, 4x4x, and 5x5x5 events in WCA recognised > > competitions. > > >
> I simply added up their total ranks for each of the 3 events, and >
then > > sorted by the lowest combined ranking total. The results are
quite > > nice, and I think a good indicator of who is achieving the
most as > a > > cubing "all-rounder". > > > > The top 10 in
the world? > > > > 1. Lars Vandenbergh (Belgium) > > 2. Ron van Bruchem
(Netherlands) > > 3. Frank Morris (USA) > > 4. Joel van Noort
(Netherlands) > > 5. Matt Walter (Canada) > > 6. Tomasz Zolnowski
(Poland) > > 7. Chris Hardwick (USA) > > 8. Michael Fung (Netherlands) >
> 9. Dan Harris (United Kingdom) > > 10. Milan Baticz (Hungary) > > > >
For the full list, I uploaded an excel file, you can download it > here:
> > http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls > > > >
DanH :) > > >
6028. Re: Combined WCA World Rankings for 2006 From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Oct 2006 19:44:08 -0000
Remember what i did for USN? Maybe do something like that. Or maybe do
it for single times...I dunno, make it a little more interesting than
just 3 events...and it would narrow down the field of people...maybe...
I dunno, I'll shut up...I don't make sense to myself right
now... Craig --- In speedsolvingrubikscube@yahoogroups.com,
"Dan" <dan_j_harris@...> wrote: > > Cheers Doug, added the
countries for you. >
http://www.cubestation.co.uk/cs2/wcacombinedrankings04-06.xls > > Dan :)
> > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@> wrote: > > > > You give a country designation here but
not in the spreadsheet. I > > think that should be included in the
spreadsheet too. So this is a > > very good idea, I really like it,
especially that I'm ranked 29th on > > a world listing of any sort.
> > > > Beaten by Craig by one rank again... tisk tisk... I think my
weakest > > area would have to be 3x3. This needs to change soon. > > >
> > > -Doug > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" > >
<dan_j_harris@> wrote: > > > > > > Hi everyone, > > > > > > Just as a
little bit of fun, I decided to make a combined world > > > rankings
list. There have been 48 cubers this year who have posted > > > averages
in each of 3x3x3, 4x4x, and 5x5x5 events in WCA recognised > > >
competitions. > > > > > > I simply added up their total ranks for each
of the 3 events, and > > then > > > sorted by the lowest combined
ranking total. The results are quite > > > nice, and I think a good
indicator of who is achieving the most as > > a > > > cubing
"all-rounder". > > > > > > The top 10 in the world? > > > > >
> 1. Lars Vandenbergh (Belgium) > > > 2. Ron van Bruchem (Netherlands) >
> > 3. Frank Morris (USA) > > > 4. Joel van Noort (Netherlands) > > > 5.
Matt Walter (Canada) > > > 6. Tomasz Zolnowski (Poland) > > > 7. Chris
Hardwick (USA) > > > 8. Michael Fung (Netherlands) > > > 9. Dan Harris
(United Kingdom) > > > 10. Milan Baticz (Hungary) > > > > > > For the
full list, I uploaded an excel file, you can download it > > here: > > >
http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls > > > > > >
DanH :) > > > > > >
6029. Re: [Speed cubing group] Re: Combined WCA World Rankings for
2006 From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 4 Oct 2006 13:02:01 -0700 (PDT)
I think that adding the 2x2 onto the list would be good, just to
represent the true all around. Also, thanks for doing this Dan,
it's a great idea. Craig Bouchard <logitewty@...> wrote:
Remember what i did for USN? Maybe do something like that. Or maybe do
it for single times...I dunno, make it a little more interesting than
just 3 events...and it would narrow down the field of people...maybe...
I dunno, I'll shut up...I don't make sense to myself right
now... Craig --- In speedsolvingrubikscube@yahoogroups.com,
"Dan" <dan_j_harris@...> wrote: > > Cheers Doug, added the
countries for you. >
http://www.cubestation.co.uk/cs2/wcacombinedrankings04-06.xls > > Dan :)
> > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@> wrote: > > > > You give a country designation here but
not in the spreadsheet. I > > think that should be included in the
spreadsheet too. So this is a > > very good idea, I really like it,
especially that I'm ranked 29th on > > a world listing of any sort.
> > > > Beaten by Craig by one rank again... tisk tisk... I think my
weakest > > area would have to be 3x3. This needs to change soon. > > >
> > > -Doug > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" > >
<dan_j_harris@> wrote: > > > > > > Hi everyone, > > > > > > Just as a
little bit of fun, I decided to make a combined world > > > rankings
list. There have been 48 cubers this year who have posted > > > averages
in each of 3x3x3, 4x4x, and 5x5x5 events in WCA recognised > > >
competitions. > > > > > > I simply added up their total ranks for each
of the 3 events, and > > then > > > sorted by the lowest combined
ranking total. The results are quite > > > nice, and I think a good
indicator of who is achieving the most as > > a > > > cubing
"all-rounder". > > > > > > The top 10 in the world? > > > > >
> 1. Lars Vandenbergh (Belgium) > > > 2. Ron van Bruchem (Netherlands) >
> > 3. Frank Morris (USA) > > > 4. Joel van Noort (Netherlands) > > > 5.
Matt Walter (Canada) > > > 6. Tomasz Zolnowski (Poland) > > > 7. Chris
Hardwick (USA) > > > 8. Michael Fung (Netherlands) > > > 9. Dan Harris
(United Kingdom) > > > 10. Milan Baticz (Hungary) > > > > > > For the
full list, I uploaded an excel file, you can download it > > here: > > >
http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls > > > > > >
DanH :) > > > > > > --------------------------------- All-new Yahoo!
Mail - Fire up a more powerful email and get things done faster.
[Non-text portions of this message have been removed]
6030. Re: [Speed cubing group] Re: US Open / Worlds From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 4 Oct 2006 16:10:42 -0600
Okay, looks like we have some good ideas spreading. I will make a poll
soon and people can vote for the best city. I will just list a bunch of
cities and see where the votes go. I am thinking that this event would
go on in the early summer, maybe sometime in June, this way there will
be a little time between this and the Worlds. I understand that the
Worlds does indeed put a lot pressure on the pocket, and some people
won't be able to attend both. However, for those who
don't/can't attend Worlds, I think another event is a great
idea so those people can compete yearly. I will post here soon with a
poll. Patrick ----- Original Message ----- From: Frank
Morris<mailto:ephem825@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Wednesday, October 04, 2006 11:23 AM Subject: Re: [Speed cubing
group] Re: US Open / Worlds count me in, for sure. Just, hopefully not
in the first three weeks of december.. :) Chris Hunt
<huntca@...<mailto:huntca@...>> wrote: Thanks Frank! Is anyone
here interested in coming up to Seattle for a tournament? My dad has
been wanting to help with a tournament for years, so if people can
actually make it up here then it can definitely be done! All we need is
enough interested people, -Chris On 10/4/06, Frank Morris
<ephem825@...<mailto:ephem825@...>> wrote: > > I must say, that
there isn't much of a perk to seeing me in my natural >
environment. Idaho isn't all that exciting when compared to places
like San > Francisco, LA, or New York. However, there are places that
are neat, if you > like the outdoors. > > As far as another competition,
I am still more than willing and able to > host another event. I still
have all of the resources necessary, and just > need serious
competitors. Interest is growing a bit here, which will help > out, but
like Doug said, it is always nice to have as many high profile > cubers
as possible. Also, if Chris Hunt were ever interested, I would be >
willing to help out with any planning and execution of an event in
Seattle. > I have family up there that would be willing to help as well.
I also agree > that Denver could be a very nice option, if there was
anyone willing to put > in some work. > > Frank > > > d_funny007
<no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com>
<no_reply%40yahoogroups.com>> wrote: > I've never been there
(Denver) and would love to go! They hold > national (maybe intl?)
Speedstacks competitions there. > > I've been to LA and SF and
don't look forward to going again. > Although SF seems to be much
nicer than LA in terms of weather... I > think Seattle would be lovely
too. > > I haven't been to one in NYC, so that would be another
place I'd be > interested in seeing more of. I could also go for
Idaho if someone > gave me a better description of what kinda sights and
sounds that > has to offer other than seeing Frank in his natural
environment. I > am okay with DC, but there isn't anyone there that
can host a comp > for us there (that I know of at least). > > I feel
that Denver is the most central location so that is one of > top
choices. If we Hunt has time and is willing to organize one in > Seattle
that would be great too. For something like Nationals with > an expected
high turn-out you can't go wrong with Idaho if Frank is > willing
to put some time and effort into hosting again. > > I am not sure how
many cubers are in and around the Chicago area, > but I don't think
enough. Michigan cubers are too far spread or too > involved in school
lately (oh and one left this year). > > If it is in Toronto, I would be
willing to go and act as a WCA > delagate if necessary... hem I wonder
if I'm allowed to??? I know > the rules pretty well, and spent a
fair amount of free-time pouring > over them to find things to debate
about. I guess I should ask > before I make any promises. I have not
been to Toronto in many > years... OMG it was WC03! I've been there
at least 10 times in the > past but never stayed long enough to see all
the things I wanted to > see. > > If Patterson has time I think we could
do a second Midwest > tournament very successfully. I was very happy
with the way the TN > one was run, although a big part of it must have
been Chris. It > takes more than a single individual to make something
like that run > smoothly. If somebody, say Jon, Jake (retired?), or me
coordinates > with Patterson we could get that going for either Madison,
WI or > Chicago, with at least two cubers from MI gurenteed to go.
Although > I have no idea how busy he is, and I got the idea Jon is
quite busy > these days. > > How do ppl feel about Madison, WI btw? I
don't recall this ever > being suggested. Detroit, MI? Ann Arbor,
MI (40 minutes away)? > > Any cubers in Portland btw? I would love to
sneak a peak at AMD's > facilities while I'm there! Also any
chance of a TX tournament? > Dallas (again), Houston, or Austin? > >
-Doug > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>,
> "skeneegee" > <skeneegee@...> wrote: > > > > I vote for
Denver, CO. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>,
> "PJK Sports Cards" > > <pjksportscards@> wrote: > > > > >
> Bob, > > > Thanks for recalling those posts. Perhaps we can re-create
a > poll > > and take a new tally of where people would want this held.
Anyone > > have any suggestions? Also, Tyson, do you think we can make
this > > happen early next summer, before Worlds, and make a thing every
> other > > year, or at least give it a try? Please let me know on that.
I'm > > sure we can gather up at least 20 solid cubers from around
the > nation > > to join, not counting all the locals that would
possibly come. > > > Patrick > > > > > > ----- Original Message ----- >
> > From: Bob Burton<mailto:bob@> > > > To: > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubikscube@ > yahoogroups.com> > > > > > Sent:
Monday, October 02, 2006 9:51 PM > > > Subject: [Speed cubing group] Re:
US Open / Worlds > > > > > > > > > Okay, this discussion already took
place. > > > > > > > > >
http://games.groups.yahoo.com/group/caltechrubiks/message/1595<http://games.groups.yahoo.com/group/caltechrubiks/message/1595><http:/
> /games.groups.yahoo.com/group/caltechrubiks/message/1595> > > > > > >
AND > > > > > > > > >
http://games.groups.yahoo.com/group/caltechrubiks/message/1599<http://games.groups.yahoo.com/group/caltechrubiks/message/1599><http:/
> /games.groups.yahoo.com/group/caltechrubiks/message/1599> > > > > > >
~ Bob > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubikscube@ > yahoogroups.com>, > > "PJK
Sports Cards" > > > <pjksportscards@> wrote: > > > > > > > >
Okay. We can figure out where it can be held. We can setup a > poll. > >
> > > > > > > > > > ----- Original Message ----- > > > > From: Bob
Burton<mailto:bob@> > > > > To: > > > > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubikscube@ >
yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroupscom>
> <mailto >
:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> >> > > > > > > > Sent: Sunday, October 01, 2006 6:53 PM > > > >
Subject: [Speed cubing group] Re: US Open / Worlds > > > > > > > > > > >
> Centrally located does not imply a better turnout. I think > if it was
> > > > held in Colorado, there would be about 10 people there. It >
should > > > > definitely be held somewhere that people actually live.
:P > > > > > > > > ~ Bob > > > > > > > > --- In > > > > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubikscube@ >
yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroupscom>
> <mailto >
:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> >>, > > > "PJK Sports Cards" > > > > <pjksportscards@>
wrote: > > > > > > > > > > Hello Doug, > > > > > Okay, I agree with you,
we would want it to be centrally > located. > > > > Somewhere in central
Texas, or maybe Colorado, or Kansas. > Anyone > > > > have any ideas on
where? We can change it every year. > > > > > Patrick > > > > > > > > >
> ----- Original Message ----- > > > > > From: > > > > > >
d_funny007<mailto:no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com>
<no_reply%40yahoogroups.com> > <mailto:no_reply@yahoogroup >
s.com><mailto:no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com>
<no_reply%40yahoogroups.com> >
<mailto:no_reply@...<mailto:no_reply@...>
<no_reply%40yahoogroups.co> > m>>> > > > > > > > > To: > > > > > > >
> > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubikscube@ >
yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroupscom>
> <mailto >
:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> >><mailto:speedsolvingrubikscu >
be@yahoogroups.com<mailto:be@yahoogroups.com>
<be%40yahoogroups.com><mailto: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> ><mai >
lto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubiksc >
ube@yahoogroups.com<mailto:ube@yahoogroups.com>
<ube%40yahoogroups.com>>>> > > > > > > > > > Sent: Friday, September
29, 2006 9:17 PM > > > > > Subject: [Speed cubing group] Re: US Open /
Worlds > > > > > > > > > > > > > > > I am very happy with the
opportunites so far for > competitions. > > > > > Despite living in a
less popular cubing area, Detroit, I > still > > > > > managed to get in
6 competitions since I started cubing. > > > > > > > > > > If it is not
too far like NJ, and I have the travel time > > availible > > > > > to
me, than I just spend a little over $100 to do a > roundtrip bus > > > >
> ride. A flight to CA seems to be costing me $305-$350 these > > >
days. So > > > > > that makes me happy too. > > > > > > > > > > I do
think that another minor one should be held in > Toronto (or > > > some
> > > > > other not-so-far Canadian city) some time in the near >
future, > > > > > especailly for this continent to equal Europe in
number of > > > > > competitions so far this year. > > > > > > > > > > I
wouldn't mind seeing competitions closer to south- > central US > >
like > > > > > TX but maybe slightly more north. NJ is kinda hard to get
> to, > > > but it > > > > > could be a lot worst. I'm just glad
that we are getting a > > steady in- > > > > > flux of new cubers and
cubers that are willing to organize > > > > > competitions for us. > > >
> > > > > > > If there will be a "US Open" (btw, that sounds
like > something > > from > > > > > golf/tennis to me), then I think it
should be somewhere > *other > > than > > > > > CA* to be fair to the US
cubers not on either coast. > > > > > > > > > > Mainly, I think we need
to lower the startup "costs" for a > person > > > > > new at
running tournaments to do so. Even if we will be > needing a > > > > >
WCA delagate to be the only one trusted, and have them > bring the > > >
> > scrambles and set the schedule based on expected turn-out. > A > >
single > > > > > cuber with 2 months of in-community knowledge and a few
> months of > > > > > cubing exprerience *should* be encouraged to set
up a > tournament > > > > > where there are none. > > > > > > > > > >
I'm sure a lot of people end up feeling like I do. > Planning a > >
> tourn. > > > > > yourself half-way and then finding not enough time to
see > it > > > though, > > > > > especially students. But at the samt
time it is college > studets > > > that > > > > > have the most
resources availible to them, in terms of > FUNDING > > and > > > > >
VENUE. > > > > > > > > > > We cubers are a competitive bunch, and we end
up putting > all our > > > > > time into school and not going to or
running enough > tournaments. > > > > > This fundemental issue needs to
personally addressed by > the same > > > > > people who complain that
there are not enough tournments > for > > them. > > > > > And as a
whole, we need to be offering the proper > incentives for > > > > >
people to help. Now Europe...., they seem to have their > act > > > > >
together. I never hear anyone complain anymore that they > don't >
> have > > > > > enough tourns. > > > > > > > > > > -Doug > > > > > > >
> > > --- In > > > > > > > > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubikscube@ >
yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroupscom>
> <mailto >
:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> >><mailto:speedsolvingrubikscu >
be@yahoogroups.com<mailto:be@yahoogroups.com>
<be%40yahoogroups.com><mailto: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> ><mai >
lto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubiksc >
ube@yahoogroups.com<mailto:ube@yahoogroups.com>
<ube%40yahoogroups.com>>>>, > > > > "Bob Burton" > > > > >
<bob@> wrote: > > > > > > > > > > > > You act like there are no
competitions around here. > Since I > > > > > started > > > > > >
cubing, I have been to twelve competitions, only one of > > which was >
> > > > US > > > > > > Nationals and two of which were Worlds.
That's still 9 > other > > > > > > competitions. If you go to
Caltech Winter, you will be > > competing > > > > > with > > > > > >
almost exactly the same group as US Nationals. > > > > > > > > > > > > ~
Bob > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > >
--------------------------------- > Get your email and more, right on
the new Yahoo.com > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been removed]
--------------------------------- Do you Yahoo!? Everyone is raving
about the all-new Yahoo! Mail. [Non-text portions of this message have
been removed] [Non-text portions of this message have been removed]
6031. [Speed cubing group] Re: Combined WCA World Rankings for
2006 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Oct 2006 00:38:59 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Frank Morris
<ephem825@...> wrote: > > I think that adding the 2x2 onto the list
would be good, just to > represent the true all around. Um... Dan called
it "Combined WCA World Rankings for 2006". No restriction to
cubes and regular cubing. So I say for "the true all around"
you need to include *all* events. Though looking at Dan's list it
seems to be a requirement to have a ranking in every event in order to
be in the list (several top cubers are missing!). So here's the
list covering *all* events: <begin> <end> Stefan
6032. Re: [Speed cubing group] Re: US Open / Worlds From: Rory Margraf <enguarde1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 4 Oct 2006 17:42:49 -0700 (PDT)
For the list of cities, you might consider St. Louis, MO as a choice. As
for potential competitiors, I'll talk to my club at school and see
if we can't get some funds together and try to make a group trip. I
asked my dad if I would be able to travel and got the all-famous
response: "we'll see". I think if we got our pennies
together, we could get a good number from my school to go. We have a
meeting tomorrow so I'll see what we can do. Rory PJK Sports Cards
<pjksportscards@...> wrote: Okay, looks like we have some good ideas
spreading. I will make a poll soon and people can vote for the best
city. I will just list a bunch of cities and see where the votes go. I
am thinking that this event would go on in the early summer, maybe
sometime in June, this way there will be a little time between this and
the Worlds. I understand that the Worlds does indeed put a lot pressure
on the pocket, and some people won't be able to attend both.
However, for those who don't/can't attend Worlds, I think
another event is a great idea so those people can compete yearly. I will
post here soon with a poll. Patrick ----- Original Message ----- From:
Frank Morris<mailto:ephem825@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Wednesday, October 04, 2006 11:23 AM Subject: Re: [Speed cubing
group] Re: US Open / Worlds count me in, for sure. Just, hopefully not
in the first three weeks of december.. :) Chris Hunt
<huntca@...<mailto:huntca@...>> wrote: Thanks Frank! Is anyone
here interested in coming up to Seattle for a tournament? My dad has
been wanting to help with a tournament for years, so if people can
actually make it up here then it can definitely be done! All we need is
enough interested people, -Chris On 10/4/06, Frank Morris
<ephem825@...<mailto:ephem825@...>> wrote: > > I must say, that
there isn't much of a perk to seeing me in my natural >
environment. Idaho isn't all that exciting when compared to places
like San > Francisco, LA, or New York. However, there are places that
are neat, if you > like the outdoors. > > As far as another competition,
I am still more than willing and able to > host another event. I still
have all of the resources necessary, and just > need serious
competitors. Interest is growing a bit here, which will help > out, but
like Doug said, it is always nice to have as many high profile > cubers
as possible. Also, if Chris Hunt were ever interested, I would be >
willing to help out with any planning and execution of an event in
Seattle. > I have family up there that would be willing to help as well.
I also agree > that Denver could be a very nice option, if there was
anyone willing to put > in some work. > > Frank > > > d_funny007
<no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com>
<no_reply%40yahoogroups.com>> wrote: > I've never been there
(Denver) and would love to go! They hold > national (maybe intl?)
Speedstacks competitions there. > > I've been to LA and SF and
don't look forward to going again. > Although SF seems to be much
nicer than LA in terms of weather... I > think Seattle would be lovely
too. > > I haven't been to one in NYC, so that would be another
place I'd be > interested in seeing more of. I could also go for
Idaho if someone > gave me a better description of what kinda sights and
sounds that > has to offer other than seeing Frank in his natural
environment. I > am okay with DC, but there isn't anyone there that
can host a comp > for us there (that I know of at least). > > I feel
that Denver is the most central location so that is one of > top
choices. If we Hunt has time and is willing to organize one in > Seattle
that would be great too. For something like Nationals with > an expected
high turn-out you can't go wrong with Idaho if Frank is > willing
to put some time and effort into hosting again. > > I am not sure how
many cubers are in and around the Chicago area, > but I don't think
enough. Michigan cubers are too far spread or too > involved in school
lately (oh and one left this year). > > If it is in Toronto, I would be
willing to go and act as a WCA > delagate if necessary... hem I wonder
if I'm allowed to??? I know > the rules pretty well, and spent a
fair amount of free-time pouring > over them to find things to debate
about. I guess I should ask > before I make any promises. I have not
been to Toronto in many > years... OMG it was WC03! I've been there
at least 10 times in the > past but never stayed long enough to see all
the things I wanted to > see. > > If Patterson has time I think we could
do a second Midwest > tournament very successfully. I was very happy
with the way the TN > one was run, although a big part of it must have
been Chris. It > takes more than a single individual to make something
like that run > smoothly. If somebody, say Jon, Jake (retired?), or me
coordinates > with Patterson we could get that going for either Madison,
WI or > Chicago, with at least two cubers from MI gurenteed to go.
Although > I have no idea how busy he is, and I got the idea Jon is
quite busy > these days. > > How do ppl feel about Madison, WI btw? I
don't recall this ever > being suggested. Detroit, MI? Ann Arbor,
MI (40 minutes away)? > > Any cubers in Portland btw? I would love to
sneak a peak at AMD's > facilities while I'm there! Also any
chance of a TX tournament? > Dallas (again), Houston, or Austin? > >
-Doug > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>,
> "skeneegee" > <skeneegee@...> wrote: > > > > I vote for
Denver, CO. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>,
> "PJK Sports Cards" > > <pjksportscards@> wrote: > > > > >
> Bob, > > > Thanks for recalling those posts. Perhaps we can re-create
a > poll > > and take a new tally of where people would want this held.
Anyone > > have any suggestions? Also, Tyson, do you think we can make
this > > happen early next summer, before Worlds, and make a thing every
> other > > year, or at least give it a try? Please let me know on that.
I'm > > sure we can gather up at least 20 solid cubers from around
the > nation > > to join, not counting all the locals that would
possibly come. > > > Patrick > > > > > > ----- Original Message ----- >
> > From: Bob Burton<mailto:bob@> > > > To: > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubikscube@ > yahoogroups.com> > > > > > Sent:
Monday, October 02, 2006 9:51 PM > > > Subject: [Speed cubing group] Re:
US Open / Worlds > > > > > > > > > Okay, this discussion already took
place. > > > > > > > > >
http://games.groups.yahoo.com/group/caltechrubiks/message/1595<http://games.groups.yahoo.com/group/caltechrubiks/message/1595><http:/
> /games.groups.yahoo.com/group/caltechrubiks/message/1595> > > > > > >
AND > > > > > > > > >
http://games.groups.yahoo.com/group/caltechrubiks/message/1599<http://games.groups.yahoo.com/group/caltechrubiks/message/1599><http:/
> /games.groups.yahoo.com/group/caltechrubiks/message/1599> > > > > > >
~ Bob > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubikscube@ > yahoogroups.com>, > > "PJK
Sports Cards" > > > <pjksportscards@> wrote: > > > > > > > >
Okay. We can figure out where it can be held. We can setup a > poll. > >
> > > > > > > > > > ----- Original Message ----- > > > > From: Bob
Burton<mailto:bob@> > > > > To: > > > > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubikscube@ >
yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroupscom>
> <mailto >
:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> >> > > > > > > > Sent: Sunday, October 01, 2006 6:53 PM > > > >
Subject: [Speed cubing group] Re: US Open / Worlds > > > > > > > > > > >
> Centrally located does not imply a better turnout. I think > if it was
> > > > held in Colorado, there would be about 10 people there. It >
should > > > > definitely be held somewhere that people actually live.
:P > > > > > > > > ~ Bob > > > > > > > > --- In > > > > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubikscube@ >
yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroupscom>
> <mailto >
:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> >>, > > > "PJK Sports Cards" > > > > <pjksportscards@>
wrote: > > > > > > > > > > Hello Doug, > > > > > Okay, I agree with you,
we would want it to be centrally > located. > > > > Somewhere in central
Texas, or maybe Colorado, or Kansas. > Anyone > > > > have any ideas on
where? We can change it every year. > > > > > Patrick > > > > > > > > >
> ----- Original Message ----- > > > > > From: > > > > > >
d_funny007<mailto:no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com>
<no_reply%40yahoogroups.com> > <mailto:no_reply@yahoogroup >
s.com><mailto:no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com>
<no_reply%40yahoogroups.com> >
<mailto:no_reply@...<mailto:no_reply@...>
<no_reply%40yahoogroups.co> > m>>> > > > > > > > > To: > > > > > > >
> > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubikscube@ >
yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroupscom>
> <mailto >
:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> >><mailto:speedsolvingrubikscu >
be@yahoogroups.com<mailto:be@yahoogroups.com>
<be%40yahoogroups.com><mailto: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> ><mai >
lto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubiksc >
ube@yahoogroups.com<mailto:ube@yahoogroups.com>
<ube%40yahoogroups.com>>>> > > > > > > > > > Sent: Friday, September
29, 2006 9:17 PM > > > > > Subject: [Speed cubing group] Re: US Open /
Worlds > > > > > > > > > > > > > > > I am very happy with the
opportunites so far for > competitions. > > > > > Despite living in a
less popular cubing area, Detroit, I > still > > > > > managed to get in
6 competitions since I started cubing. > > > > > > > > > > If it is not
too far like NJ, and I have the travel time > > availible > > > > > to
me, than I just spend a little over $100 to do a > roundtrip bus > > > >
> ride. A flight to CA seems to be costing me $305-$350 these > > >
days. So > > > > > that makes me happy too. > > > > > > > > > > I do
think that another minor one should be held in > Toronto (or > > > some
> > > > > other not-so-far Canadian city) some time in the near >
future, > > > > > especailly for this continent to equal Europe in
number of > > > > > competitions so far this year. > > > > > > > > > > I
wouldn't mind seeing competitions closer to south- > central US > >
like > > > > > TX but maybe slightly more north. NJ is kinda hard to get
> to, > > > but it > > > > > could be a lot worst. I'm just glad
that we are getting a > > steady in- > > > > > flux of new cubers and
cubers that are willing to organize > > > > > competitions for us. > > >
> > > > > > > If there will be a "US Open" (btw, that sounds
like > something > > from > > > > > golf/tennis to me), then I think it
should be somewhere > *other > > than > > > > > CA* to be fair to the US
cubers not on either coast. > > > > > > > > > > Mainly, I think we need
to lower the startup "costs" for a > person > > > > > new at
running tournaments to do so. Even if we will be > needing a > > > > >
WCA delagate to be the only one trusted, and have them > bring the > > >
> > scrambles and set the schedule based on expected turn-out. > A > >
single > > > > > cuber with 2 months of in-community knowledge and a few
> months of > > > > > cubing exprerience *should* be encouraged to set
up a > tournament > > > > > where there are none. > > > > > > > > > >
I'm sure a lot of people end up feeling like I do. > Planning a > >
> tourn. > > > > > yourself half-way and then finding not enough time to
see > it > > > though, > > > > > especially students. But at the samt
time it is college > studets > > > that > > > > > have the most
resources availible to them, in terms of > FUNDING > > and > > > > >
VENUE. > > > > > > > > > > We cubers are a competitive bunch, and we end
up putting > all our > > > > > time into school and not going to or
running enough > tournaments. > > > > > This fundemental issue needs to
personally addressed by > the same > > > > > people who complain that
there are not enough tournments > for > > them. > > > > > And as a
whole, we need to be offering the proper > incentives for > > > > >
people to help. Now Europe...., they seem to have their > act > > > > >
together. I never hear anyone complain anymore that they > don't >
> have > > > > > enough tourns. > > > > > > > > > > -Doug > > > > > > >
> > > --- In > > > > > > > > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubikscube@ >
yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroupscom>
> <mailto >
:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> >><mailto:speedsolvingrubikscu >
be@yahoogroups.com<mailto:be@yahoogroups.com>
<be%40yahoogroups.com><mailto: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> ><mai >
lto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubiksc >
ube@yahoogroups.com<mailto:ube@yahoogroups.com>
<ube%40yahoogroups.com>>>>, > > > > "Bob Burton" > > > > >
<bob@> wrote: > > > > > > > > > > > > You act like there are no
competitions around here. > Since I > > > > > started > > > > > >
cubing, I have been to twelve competitions, only one of > > which was >
> > > > US > > > > > > Nationals and two of which were Worlds.
That's still 9 > other > > > > > > competitions. If you go to
Caltech Winter, you will be > > competing > > > > > with > > > > > >
almost exactly the same group as US Nationals. > > > > > > > > > > > > ~
Bob > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > >
--------------------------------- > Get your email and more, right on
the new Yahoo.com > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been removed]
--------------------------------- Do you Yahoo!? Everyone is raving
about the all-new Yahoo! Mail. [Non-text portions of this message have
been removed] [Non-text portions of this message have been removed]
--------------------------------- Do you Yahoo!? Get on board.
You're invited to try the new Yahoo! Mail. [Non-text portions of
this message have been removed]
6033. Re: Euro 2006 ... From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Oct 2006 01:26:40 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > Though the view of smokers
on cigarettes seems to be a bit > different [...] Somewhat confirmed in
this article a French cuber mailed me:
http://www.tulsaworld.com/NewsStory.asp?ID=061004_Ne_A2_Propo36352
"long considered part of the French fabric"
"France's smoker-friendly culture where cigarettes have long
been identified with cool, and where smoky bistros are still redoubts of
Paris' intelligentsia." "Even the French
presidency's Web site shows a photo of a young President Jacques
Chirac in a James Dean-like pose with a cigarette in his mouth."
But I'm glad they seem to go in the right direction. In my report I
purposely said I won't visit "this" France again, meaning
if it changes enough I might go there again. In Germany I think smokers
aren't smoking to become cool but to avoid being uncool. Both
nonsense of course, as smoking doesn't make you cool but only
anti-social. But what I mean is that German smokers are just plain dumb
and smoke because others do it, not because it has a touch of
intelligentsia. Ok, that maybe still doesn't make it clearer. But I
don't want to think about it more right now. Stefan
6034. us open poll : 2007usopen.has.it From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 4 Oct 2006 20:28:21 -0600
You can vote for the location at:
http://www.2007usopen.has.it<http://www.2007usopen.has.it/> or by
going to:
http://www40.brinkster.com/patjk/vote.html<http://www40.brinkster.com/patjk/vote.html>
Please vote when you can, and pass the link around. Thanks -----
Original Message ----- From: Rory Margraf<mailto:enguarde1234@...>
To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Wednesday, October 04, 2006 6:42 PM Subject: Re: [Speed cubing
group] Re: US Open / Worlds For the list of cities, you might consider
St. Louis, MO as a choice. As for potential competitiors, I'll talk
to my club at school and see if we can't get some funds together
and try to make a group trip. I asked my dad if I would be able to
travel and got the all-famous response: "we'll see". I
think if we got our pennies together, we could get a good number from my
school to go. We have a meeting tomorrow so I'll see what we can
do. Rory PJK Sports Cards
<pjksportscards@...<mailto:pjksportscards@...>> wrote: Okay, looks
like we have some good ideas spreading. I will make a poll soon and
people can vote for the best city. I will just list a bunch of cities
and see where the votes go. I am thinking that this event would go on in
the early summer, maybe sometime in June, this way there will be a
little time between this and the Worlds. I understand that the Worlds
does indeed put a lot pressure on the pocket, and some people won't
be able to attend both. However, for those who don't/can't
attend Worlds, I think another event is a great idea so those people can
compete yearly. I will post here soon with a poll. Patrick -----
Original Message ----- From: Frank
Morris<mailto:ephem825@...<mailto:ephem825@...>> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
Sent: Wednesday, October 04, 2006 11:23 AM Subject: Re: [Speed cubing
group] Re: US Open / Worlds count me in, for sure. Just, hopefully not
in the first three weeks of december.. :) Chris Hunt
<huntca@...<mailto:huntca@...><mailto:huntca@...<mailto:huntca@...>>>
wrote: Thanks Frank! Is anyone here interested in coming up to Seattle
for a tournament? My dad has been wanting to help with a tournament for
years, so if people can actually make it up here then it can definitely
be done! All we need is enough interested people, -Chris On 10/4/06,
Frank Morris
<ephem825@...<mailto:ephem825@...><mailto:ephem825@...<mailto:ephem825@...>>>
wrote: > > I must say, that there isn't much of a perk to seeing me
in my natural > environment. Idaho isn't all that exciting when
compared to places like San > Francisco, LA, or New York. However, there
are places that are neat, if you > like the outdoors. > > As far as
another competition, I am still more than willing and able to > host
another event. I still have all of the resources necessary, and just >
need serious competitors. Interest is growing a bit here, which will
help > out, but like Doug said, it is always nice to have as many high
profile > cubers as possible. Also, if Chris Hunt were ever interested,
I would be > willing to help out with any planning and execution of an
event in Seattle. > I have family up there that would be willing to help
as well. I also agree > that Denver could be a very nice option, if
there was anyone willing to put > in some work. > > Frank > > >
d_funny007
<no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com><mailto:no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com>>
<no_reply%40yahoogroups.com>> wrote: > I've never been there
(Denver) and would love to go! They hold > national (maybe intl?)
Speedstacks competitions there. > > I've been to LA and SF and
don't look forward to going again. > Although SF seems to be much
nicer than LA in terms of weather... I > think Seattle would be lovely
too. > > I haven't been to one in NYC, so that would be another
place I'd be > interested in seeing more of. I could also go for
Idaho if someone > gave me a better description of what kinda sights and
sounds that > has to offer other than seeing Frank in his natural
environment. I > am okay with DC, but there isn't anyone there that
can host a comp > for us there (that I know of at least). > > I feel
that Denver is the most central location so that is one of > top
choices. If we Hunt has time and is willing to organize one in > Seattle
that would be great too. For something like Nationals with > an expected
high turn-out you can't go wrong with Idaho if Frank is > willing
to put some time and effort into hosting again. > > I am not sure how
many cubers are in and around the Chicago area, > but I don't think
enough. Michigan cubers are too far spread or too > involved in school
lately (oh and one left this year). > > If it is in Toronto, I would be
willing to go and act as a WCA > delagate if necessary... hem I wonder
if I'm allowed to??? I know > the rules pretty well, and spent a
fair amount of free-time pouring > over them to find things to debate
about. I guess I should ask > before I make any promises. I have not
been to Toronto in many > years... OMG it was WC03! I've been there
at least 10 times in the > past but never stayed long enough to see all
the things I wanted to > see. > > If Patterson has time I think we could
do a second Midwest > tournament very successfully. I was very happy
with the way the TN > one was run, although a big part of it must have
been Chris. It > takes more than a single individual to make something
like that run > smoothly. If somebody, say Jon, Jake (retired?), or me
coordinates > with Patterson we could get that going for either Madison,
WI or > Chicago, with at least two cubers from MI gurenteed to go.
Although > I have no idea how busy he is, and I got the idea Jon is
quite busy > these days. > > How do ppl feel about Madison, WI btw? I
don't recall this ever > being suggested. Detroit, MI? Ann Arbor,
MI (40 minutes away)? > > Any cubers in Portland btw? I would love to
sneak a peak at AMD's > facilities while I'm there! Also any
chance of a TX tournament? > Dallas (again), Houston, or Austin? > >
-Doug > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><speedsolvingrubikscube%40yahoogroups.com>,
> "skeneegee" > <skeneegee@...> wrote: > > > > I vote for
Denver, CO. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><speedsolvingrubikscube%40yahoogroups.com>,
> "PJK Sports Cards" > > <pjksportscards@> wrote: > > > > >
> Bob, > > > Thanks for recalling those posts. Perhaps we can re-create
a > poll > > and take a new tally of where people would want this held.
Anyone > > have any suggestions? Also, Tyson, do you think we can make
this > > happen early next summer, before Worlds, and make a thing every
> other > > year, or at least give it a try? Please let me know on that.
I'm > > sure we can gather up at least 20 solid cubers from around
the > nation > > to join, not counting all the locals that would
possibly come. > > > Patrick > > > > > > ----- Original Message ----- >
> > From: Bob Burton<mailto:bob@> > > > To: > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubikscube@ > yahoogroups.com> > > > > > Sent:
Monday, October 02, 2006 9:51 PM > > > Subject: [Speed cubing group] Re:
US Open / Worlds > > > > > > > > > Okay, this discussion already took
place. > > > > > > > > >
http://games.groups.yahoo.com/group/caltechrubiks/message/1595<http://games.groups.yahoo.com/group/caltechrubiks/message/1595><http://games.groupsyahoo.com/group/caltechrubiks/message/1595<http://games.groups.yahoo.com/group/caltechrubiks/message/1595>><http:/
> /games.groups.yahoo.com/group/caltechrubiks/message/1595> > > > > > >
AND > > > > > > > > >
http://games.groups.yahoo.com/group/caltechrubiks/message/1599<http://games.groups.yahoo.com/group/caltechrubiks/message/1599><http://games.groupsyahoo.com/group/caltechrubiks/message/1599<http://games.groups.yahoo.com/group/caltechrubiks/message/1599>><http:/
> /games.groups.yahoo.com/group/caltechrubiks/message/1599> > > > > > >
~ Bob > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubikscube@ > yahoogroups.com>, > > "PJK
Sports Cards" > > > <pjksportscards@> wrote: > > > > > > > >
Okay. We can figure out where it can be held. We can setup a > poll. > >
> > > > > > > > > > ----- Original Message ----- > > > > From: Bob
Burton<mailto:bob@> > > > > To: > > > > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubikscube@ >
yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><speedsolvingrubikscube%40yahoogroupscom>
> <mailto >
:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><speedsolvingrubikscube%40yahoogroups.com>
> >> > > > > > > > Sent: Sunday, October 01, 2006 6:53 PM > > > >
Subject: [Speed cubing group] Re: US Open / Worlds > > > > > > > > > > >
> Centrally located does not imply a better turnout. I think > if it was
> > > > held in Colorado, there would be about 10 people there. It >
should > > > > definitely be held somewhere that people actually live.
:P > > > > > > > > ~ Bob > > > > > > > > --- In > > > > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubikscube@ >
yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><speedsolvingrubikscube%40yahoogroupscom>
> <mailto >
:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><speedsolvingrubikscube%40yahoogroups.com>
> >>, > > > "PJK Sports Cards" > > > > <pjksportscards@>
wrote: > > > > > > > > > > Hello Doug, > > > > > Okay, I agree with you,
we would want it to be centrally > located. > > > > Somewhere in central
Texas, or maybe Colorado, or Kansas. > Anyone > > > > have any ideas on
where? We can change it every year. > > > > > Patrick > > > > > > > > >
> ----- Original Message ----- > > > > > From: > > > > > >
d_funny007<mailto:no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com><mailto:no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com>>
<no_reply%40yahoogroups.com> > <mailto:no_reply@yahoogroup >
s.com><mailto:no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com><mailto:no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com>>
<no_reply%40yahoogroups.com> >
<mailto:no_reply@...<mailto:no_reply@...><mailto:no_reply@...<mailto:no_reply@...>>
<no_reply%40yahoogroups.co> > m>>> > > > > > > > > To: > > > > > > >
> > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubikscube@ >
yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><speedsolvingrubikscube%40yahoogroupscom>
> <mailto >
:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><speedsolvingrubikscube%40yahoogroups.com>
> >><mailto:speedsolvingrubikscu >
be@yahoogroups.com<mailto:be@yahoogroups.com><mailto:be@yahoogroups.com<mailto:be@yahoogroups.com>>
<be%40yahoogroups.com><mailto: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><speedsolvingrubikscube%40yahoogroups.com>
> ><mai >
lto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubiksc >
ube@yahoogroups.com<mailto:ube@yahoogroups.com><mailto:ube@yahoogroups.com<mailto:ube@yahoogroups.com>>
<ube%40yahoogroups.com>>>> > > > > > > > > > Sent: Friday, September
29, 2006 9:17 PM > > > > > Subject: [Speed cubing group] Re: US Open /
Worlds > > > > > > > > > > > > > > > I am very happy with the
opportunites so far for > competitions. > > > > > Despite living in a
less popular cubing area, Detroit, I > still > > > > > managed to get in
6 competitions since I started cubing. > > > > > > > > > > If it is not
too far like NJ, and I have the travel time > > availible > > > > > to
me, than I just spend a little over $100 to do a > roundtrip bus > > > >
> ride. A flight to CA seems to be costing me $305-$350 these > > >
days. So > > > > > that makes me happy too. > > > > > > > > > > I do
think that another minor one should be held in > Toronto (or > > > some
> > > > > other not-so-far Canadian city) some time in the near >
future, > > > > > especailly for this continent to equal Europe in
number of > > > > > competitions so far this year. > > > > > > > > > > I
wouldn't mind seeing competitions closer to south- > central US > >
like > > > > > TX but maybe slightly more north. NJ is kinda hard to get
> to, > > > but it > > > > > could be a lot worst. I'm just glad
that we are getting a > > steady in- > > > > > flux of new cubers and
cubers that are willing to organize > > > > > competitions for us. > > >
> > > > > > > If there will be a "US Open" (btw, that sounds
like > something > > from > > > > > golf/tennis to me), then I think it
should be somewhere > *other > > than > > > > > CA* to be fair to the US
cubers not on either coast. > > > > > > > > > > Mainly, I think we need
to lower the startup "costs" for a > person > > > > > new at
running tournaments to do so. Even if we will be > needing a > > > > >
WCA delagate to be the only one trusted, and have them > bring the > > >
> > scrambles and set the schedule based on expected turn-out. > A > >
single > > > > > cuber with 2 months of in-community knowledge and a few
> months of > > > > > cubing exprerience *should* be encouraged to set
up a > tournament > > > > > where there are none. > > > > > > > > > >
I'm sure a lot of people end up feeling like I do. > Planning a > >
> tourn. > > > > > yourself half-way and then finding not enough time to
see > it > > > though, > > > > > especially students. But at the samt
time it is college > studets > > > that > > > > > have the most
resources availible to them, in terms of > FUNDING > > and > > > > >
VENUE. > > > > > > > > > > We cubers are a competitive bunch, and we end
up putting > all our > > > > > time into school and not going to or
running enough > tournaments. > > > > > This fundemental issue needs to
personally addressed by > the same > > > > > people who complain that
there are not enough tournments > for > > them. > > > > > And as a
whole, we need to be offering the proper > incentives for > > > > >
people to help. Now Europe...., they seem to have their > act > > > > >
together. I never hear anyone complain anymore that they > don't >
> have > > > > > enough tourns. > > > > > > > > > > -Doug > > > > > > >
> > > --- In > > > > > > > > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubikscube@ >
yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><speedsolvingrubikscube%40yahoogroupscom>
> <mailto >
:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><speedsolvingrubikscube%40yahoogroups.com>
> >><mailto:speedsolvingrubikscu >
be@yahoogroups.com<mailto:be@yahoogroups.com><mailto:be@yahoogroups.com<mailto:be@yahoogroups.com>>
<be%40yahoogroups.com><mailto: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><speedsolvingrubikscube%40yahoogroups.com>
> ><mai >
lto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubiksc >
ube@yahoogroups.com<mailto:ube@yahoogroups.com><mailto:ube@yahoogroups.com<mailto:ube@yahoogroups.com>>
<ube%40yahoogroups.com>>>>, > > > > "Bob Burton" > > > > >
<bob@> wrote: > > > > > > > > > > > > You act like there are no
competitions around here. > Since I > > > > > started > > > > > >
cubing, I have been to twelve competitions, only one of > > which was >
> > > > US > > > > > > Nationals and two of which were Worlds.
That's still 9 > other > > > > > > competitions. If you go to
Caltech Winter, you will be > > competing > > > > > with > > > > > >
almost exactly the same group as US Nationals. > > > > > > > > > > > > ~
Bob > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > >
--------------------------------- > Get your email and more, right on
the new Yahoo.com > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been removed]
--------------------------------- Do you Yahoo!? Everyone is raving
about the all-new Yahoo! Mail. [Non-text portions of this message have
been removed] [Non-text portions of this message have been removed]
--------------------------------- Do you Yahoo!? Get on board.
You're invited to try the new Yahoo! Mail. [Non-text portions of
this message have been removed] [Non-text portions of this message have
been removed]
6035. Re: US Open / Worlds From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Oct 2006 03:45:25 -0000
Hey Dave, I'll answer these as best as I can based on my
experience: > What should one expect the event to cost? Rutgers charges
me $150-200 for rental of the room + equipment (staging, microphone,
etc) > How does one pay for all these costs? They fund me. I'm on a
budget. > How do you estimate the number of expected competitors? I base
that estimate on previous competitions held in the same area. > How do
you estimate the number of expected spectators? Who cares? People will
show up to watch. Just make sure you have plenty of chairs (no one will
want to stand). > How do you know the proper time to hold the event so
you get the > maximum turn out? I try not to host a competition in the
same week of another competition around here. That would be silly. Other
than that, avoid hosting a competition somewhere remote during a busy
week (ie - maybe exam weeks especially) > How and where do you get all
the required equipment? Rutges bought them for me and the rest are
donated. Just ask. > How do you ensure it will be sanctioned by the WCA
(i.e. what if a > delegate doesn't want to make the trip)? Become
one. If you're trusted and well-known in the community, I
don't think this is really a problem. > I am very interested in
putting together a competition here in the > Toronto area to help the
cubing community, and to give back for all > the competitions us few
Canadians have attended. But I really don't > know how to go about
organizing it all. Others have done it, and > surely made mistakes that
new organizers can learn from. We are all > about sharing information in
this community, but it hasn't seemed to > extend to this aspect
yet. Any help, advice or answers to the > aforementioned questions would
be appreciated. DONT WAIT UNTIL THE LAST MINUTE! ~ Bob
6036. WCA Delegate From: "enguarde1234" <enguarde1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Oct 2006 05:20:37 -0000
How would one go about becoming a delegate in an area?
6037. Square 1 From: "enguarde1234" <enguarde1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Oct 2006 05:26:56 -0000
Does anybody know where I can get a square 1? Rory
6038. Re: [Speed cubing group] WCA Delegate From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 4 Oct 2006 22:31:08 -0700
The Southern California area is well stocked with delegates! In fact,
it's probably the world's most populous place of delegates.
-Tyson On Oct 4, 2006, at 10:20 PM, enguarde1234 wrote: > How would one
go about becoming a delegate in an area? > > >
6039. Re: [Speed cubing group] WCA Delegate From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Oct 2006 10:33:30 -0000
Tyson, wrong answer!! Read the question again ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > The Southern California area is well stocked with delegates!
In fact, > it's probably the world's most populous place of
delegates. > > -Tyson > > On Oct 4, 2006, at 10:20 PM, enguarde1234
wrote: > > > How would one go about becoming a delegate in an area? > >
> > > > >
6040. [Speed cubing group] Re: Combined WCA World Rankings for
2006 From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Oct 2006 11:12:09 -0000
I think you would have to make some sort of rating system to deal with
that problem... Like they do in chess :). --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Don't you think you
should weigh the different averages ? > > Because if you average 25 in
the 3x3, it only makes a difference of 10 > seconds with someone who
averages 15. But the level difference is quite > huge. > > But on the
4x4 and especially the 5x5, a 10 second different is a lot less >
important. > > Do you see what I mean ? > Would it be possible to solve
that problem (if you think it is a problem of > course :p) ? > > Gilles.
> > 2006/10/4, d_funny007 <no_reply@yahoogroups.com>: > > > > You
give a country designation here but not in the spreadsheet. I > > think
that should be included in the spreadsheet too. So this is a > > very
good idea, I really like it, especially that I'm ranked 29th on > >
a world listing of any sort. > > > > Beaten by Craig by one rank
again... tisk tisk... I think my weakest > > area would have to be 3x3.
This needs to change soon. > > > > -Doug > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Dan" > > <dan_j_harris@> wrote: >
> > > > > Hi everyone, > > > > > > Just as a little bit of fun, I
decided to make a combined world > > > rankings list. There have been 48
cubers this year who have posted > > > averages in each of 3x3x3, 4x4x,
and 5x5x5 events in WCA recognised > > > competitions. > > > > > > I
simply added up their total ranks for each of the 3 events, and > > then
> > > sorted by the lowest combined ranking total. The results are quite
> > > nice, and I think a good indicator of who is achieving the most as
> > a > > > cubing "all-rounder". > > > > > > The top 10 in
the world? > > > > > > 1. Lars Vandenbergh (Belgium) > > > 2. Ron van
Bruchem (Netherlands) > > > 3. Frank Morris (USA) > > > 4. Joel van
Noort (Netherlands) > > > 5. Matt Walter (Canada) > > > 6. Tomasz
Zolnowski (Poland) > > > 7. Chris Hardwick (USA) > > > 8. Michael Fung
(Netherlands) > > > 9. Dan Harris (United Kingdom) > > > 10. Milan
Baticz (Hungary) > > > > > > For the full list, I uploaded an excel
file, you can download it > > here: > > >
http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls > > > > > >
DanH :) > > > > > > > > > > > > [Non-text portions of this message have
been removed] >
6041. Re: [Speed cubing group] us open poll : 2007usopen.has.it From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 5 Oct 2006 13:39:17 +0200
Haha, NY and LA are ahead....as expected :D Gilles. 2006/10/5, PJK
Sports Cards <pjksportscards@...>: > > You can vote for the location
at: > http://www.2007usopen.has.it<http://www.2007usopen.has.it/> or
by going > to: > http://www40.brinkster.com/patjk/vote.html< >
http://www40.brinkster.com/patjk/vote.html> > > Please vote when you
can, and pass the link around. Thanks > > ----- Original Message ----- >
From: Rory
Margraf<mailto:enguarde1234@...<enguarde1234%40yahoo.com>> > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>>
> > Sent: Wednesday, October 04, 2006 6:42 PM > Subject: Re: [Speed
cubing group] Re: US Open / Worlds > > For the list of cities, you might
consider St. Louis, MO as a choice. As > for potential competitiors,
I'll talk to my club at school and see if we > can't get some
funds together and try to make a group trip. I asked my dad > if I would
be able to travel and got the all-famous response: "we'll
see". I > think if we got our pennies together, we could get a good
number from my > school to go. We have a meeting tomorrow so I'll
see what we can do. > > Rory > > PJK Sports Cards
<pjksportscards@...<pjksportscards%40hotmail.com> >
<mailto:pjksportscards@... <pjksportscards%40hotmail.com>>> wrote:
> Okay, looks like we have some good ideas spreading. I will make a poll
soon > and people can vote for the best city. I will just list a bunch
of cities > and see where the votes go. I am thinking that this event
would go on in the > early summer, maybe sometime in June, this way
there will be a little time > between this and the Worlds. I understand
that the Worlds does indeed put a > lot pressure on the pocket, and some
people won't be able to attend both. > However, for those who
don't/can't attend Worlds, I think another event is a > great
idea so those people can compete yearly. I will post here soon with a >
poll. > Patrick > > ----- Original Message ----- > From: Frank
Morris<mailto:ephem825@... <ephem825%40yahoo.com> >
<mailto:ephem825@... <ephem825%40yahoo.com>>> > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
><mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>>>
> > Sent: Wednesday, October 04, 2006 11:23 AM > Subject: Re: [Speed
cubing group] Re: US Open / Worlds > > count me in, for sure. Just,
hopefully not in the first three weeks of > december.. :) > > Chris Hunt
<huntca@...
<huntca%40gmail.com><mailto:huntca@...<huntca%40gmail.com> >
><mailto:huntca@...
<huntca%40gmail.com><mailto:huntca@...<huntca%40gmail.com>>>> >
wrote: Thanks Frank! > > Is anyone here interested in coming up to
Seattle for a tournament? My dad > has been wanting to help with a
tournament for years, so if people can > actually make it up here then
it can definitely be done! > > All we need is enough interested people,
> > -Chris > > On 10/4/06, Frank Morris <ephem825@...
<ephem825%40yahoo.com> > <mailto:ephem825@...
<ephem825%40yahoo.com>><mailto: > ephem825@...
<ephem825%40yahoo.com><mailto:ephem825@...<ephem825%40yahoo.com>>>>
> wrote: > > > > I must say, that there isn't much of a perk to
seeing me in my natural > > environment. Idaho isn't all that
exciting when compared to places like > San > > Francisco, LA, or New
York. However, there are places that are neat, if > you > > like the
outdoors. > > > > As far as another competition, I am still more than
willing and able to > > host another event. I still have all of the
resources necessary, and > just > > need serious competitors. Interest
is growing a bit here, which will > help > > out, but like Doug said, it
is always nice to have as many high profile > > cubers as possible.
Also, if Chris Hunt were ever interested, I would be > > willing to help
out with any planning and execution of an event in > Seattle. > > I have
family up there that would be willing to help as well. I also > agree >
> that Denver could be a very nice option, if there was anyone willing
to > put > > in some work. > > > > Frank > > > > > > d_funny007
<no_reply@yahoogroups.com <no_reply%40yahoogroups.com> >
<mailto:no_reply@yahoogroups.com
<no_reply%40yahoogroups.com>><mailto: > no_reply@yahoogroups.com
<no_reply%40yahoogroups.com><mailto: > no_reply@yahoogroups.com
<no_reply%40yahoogroups.com>>> > <no_reply%40yahoogroups.com>>
wrote: > > I've never been there (Denver) and would love to go!
They hold > > national (maybe intl?) Speedstacks competitions there. > >
> > I've been to LA and SF and don't look forward to going
again. > > Although SF seems to be much nicer than LA in terms of
weather... I > > think Seattle would be lovely too. > > > > I
haven't been to one in NYC, so that would be another place I'd
be > > interested in seeing more of. I could also go for Idaho if
someone > > gave me a better description of what kinda sights and sounds
that > > has to offer other than seeing Frank in his natural
environment. I > > am okay with DC, but there isn't anyone there
that can host a comp > > for us there (that I know of at least). > > > >
I feel that Denver is the most central location so that is one of > >
top choices. If we Hunt has time and is willing to organize one in > >
Seattle that would be great too. For something like Nationals with > >
an expected high turn-out you can't go wrong with Idaho if Frank is
> > willing to put some time and effort into hosting again. > > > > I am
not sure how many cubers are in and around the Chicago area, > > but I
don't think enough. Michigan cubers are too far spread or too > >
involved in school lately (oh and one left this year). > > > > If it is
in Toronto, I would be willing to go and act as a WCA > > delagate if
necessary... hem I wonder if I'm allowed to??? I know > > the rules
pretty well, and spent a fair amount of free-time pouring > > over them
to find things to debate about. I guess I should ask > > before I make
any promises. I have not been to Toronto in many > > years... OMG it was
WC03! I've been there at least 10 times in the > > past but never
stayed long enough to see all the things I wanted to > > see. > > > > If
Patterson has time I think we could do a second Midwest > > tournament
very successfully. I was very happy with the way the TN > > one was run,
although a big part of it must have been Chris. It > > takes more than a
single individual to make something like that run > > smoothly. If
somebody, say Jon, Jake (retired?), or me coordinates > > with Patterson
we could get that going for either Madison, WI or > > Chicago, with at
least two cubers from MI gurenteed to go. Although > > I have no idea
how busy he is, and I got the idea Jon is quite busy > > these days. > >
> > How do ppl feel about Madison, WI btw? I don't recall this ever
> > being suggested. Detroit, MI? Ann Arbor, MI (40 minutes away)? > > >
> Any cubers in Portland btw? I would love to sneak a peak at AMD's
> > facilities while I'm there! Also any chance of a TX tournament?
> > Dallas (again), Houston, or Austin? > > > > -Doug > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
><mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >><speedsolvingrubikscube%40yahoogroups.com>, > >
"skeneegee" > > <skeneegee@...> wrote: > > > > > > I vote
for Denver, CO. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
><mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >><speedsolvingrubikscube%40yahoogroups.com>, > > "PJK Sports
Cards" > > > <pjksportscards@> wrote: > > > > > > > > Bob, > > >
> Thanks for recalling those posts. Perhaps we can re-create a > > poll
> > > and take a new tally of where people would want this held. Anyone
> > > have any suggestions? Also, Tyson, do you think we can make this >
> > happen early next summer, before Worlds, and make a thing every > >
other > > > year, or at least give it a try? Please let me know on that.
I'm > > > sure we can gather up at least 20 solid cubers from
around the > > nation > > > to join, not counting all the locals that
would possibly come. > > > > Patrick > > > > > > > > ----- Original
Message ----- > > > > From: Bob Burton<mailto:bob@> > > > > To: > > >
> >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
><mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >><speedsolvingrubikscube%40yahoogroups.com> > >
<mailto:speedsolvingrubikscube@ > > yahoogroups.com> > > > > > > >
Sent: Monday, October 02, 2006 9:51 PM > > > > Subject: [Speed cubing
group] Re: US Open / Worlds > > > > > > > > > > > > Okay, this
discussion already took place. > > > > > > > > > > > > >
http://games.groups.yahoo.com/group/caltechrubiks/message/1595< >
http://games.groups.yahoo.com/group/caltechrubiks/message/1595>< >
http://games.groupsyahoo.com/group/caltechrubiks/message/1595< >
http://games.groups.yahoo.com/group/caltechrubiks/message/1595>><http:/
> > /games.groups.yahoo.com/group/caltechrubiks/message/1595> > > > > >
> > > AND > > > > > > > > > > > > >
http://games.groups.yahoo.com/group/caltechrubiks/message/1599< >
http://games.groups.yahoo.com/group/caltechrubiks/message/1599>< >
http://games.groupsyahoo.com/group/caltechrubiks/message/1599< >
http://games.groups.yahoo.com/group/caltechrubiks/message/1599>><http:/
> > /games.groups.yahoo.com/group/caltechrubiks/message/1599> > > > > >
> > > ~ Bob > > > > > > > > --- In > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
><mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >><speedsolvingrubikscube%40yahoogroups.com> > >
<mailto:speedsolvingrubikscube@ > > yahoogroups.com>, > > > "PJK
Sports Cards" > > > > <pjksportscards@> wrote: > > > > > > > > >
> Okay. We can figure out where it can be held. We can setup a > > poll.
> > > > > > > > > > > > > > > ----- Original Message ----- > > > > >
From: Bob Burton<mailto:bob@> > > > > > To: > > > > > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
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<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >><speedsolvingrubikscube%40yahoogroups.com> > >
<mailto:speedsolvingrubikscube@ > >
yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
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<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >><speedsolvingrubikscube%40yahoogroupscom> > > <mailto > >
:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
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><mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
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<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >><speedsolvingrubikscube%40yahoogroups.com> > > >> > > > > > > > >
> Sent: Sunday, October 01, 2006 6:53 PM > > > > > Subject: [Speed
cubing group] Re: US Open / Worlds > > > > > > > > > > > > > > >
Centrally located does not imply a better turnout. I think > > if it was
> > > > > held in Colorado, there would be about 10 people there. It > >
should > > > > > definitely be held somewhere that people actually live.
:P > > > > > > > > > > ~ Bob > > > > > > > > > > --- In > > > > > > > >
>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
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<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >><speedsolvingrubikscube%40yahoogroups.com> > >
<mailto:speedsolvingrubikscube@ > >
yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
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<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >><speedsolvingrubikscube%40yahoogroupscom> > > <mailto > >
:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
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><mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
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<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >><speedsolvingrubikscube%40yahoogroups.com> > > >>, > > > >
"PJK Sports Cards" > > > > > <pjksportscards@> wrote: > > >
> > > > > > > > > Hello Doug, > > > > > > Okay, I agree with you, we
would want it to be centrally > > located. > > > > > Somewhere in
central Texas, or maybe Colorado, or Kansas. > > Anyone > > > > > have
any ideas on where? We can change it every year. > > > > > > Patrick > >
> > > > > > > > > > ----- Original Message ----- > > > > > > From: > > >
> > > > > > d_funny007<mailto:no_reply@yahoogroups.com
<no_reply%40yahoogroups.com> > <mailto:no_reply@yahoogroups.com
<no_reply%40yahoogroups.com>><mailto: > no_reply@yahoogroups.com
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<no_reply%40yahoogroups.com>>> > <no_reply%40yahoogroups.com> > >
<mailto:no_reply@yahoogroup > >
s.com><mailto:no_reply@yahoogroups.com
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<no_reply%40yahoogroups.com>>> > <no_reply%40yahoogroups.com> > >
<mailto:no_reply@... <no_reply%40yahoogroups.co><mailto: >
no_reply@... <no_reply%40yahoogroups.co>><mailto: > no_reply@...
<no_reply%40yahoogroups.co><mailto: > no_reply@...
<no_reply%40yahoogroups.co>>> <no_reply%40yahoogr > oups.co> > >
m>>> > > > > > > > > > > To: > > > > > > > > > > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
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> >><speedsolvingrubikscube%40yahoogroups.com> > >
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> >><speedsolvingrubikscube%40yahoogroupscom> > > <mailto > >
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> >><speedsolvingrubikscube%40yahoogroups.com> > >
>><mailto:speedsolvingrubikscu > > be@yahoogroups.com
<be%40yahoogroups.com><mailto:be@yahoogroups.com<be%40yahoogroups.com>
> ><mailto:be@yahoogroups.com <be%40yahoogroups.com><mailto: >
be@yahoogroups.com <be%40yahoogroups.com>>>
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> >><speedsolvingrubikscube%40yahoogroups.com> > > ><mai > >
lto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
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> >><speedsolvingrubikscube%40yahoogroups.com> > >
<mailto:speedsolvingrubiksc > > ube@yahoogroups.com
<ube%40yahoogroups.com><mailto:ube@yahoogroups.com<ube%40yahoogroups.com>
> ><mailto:ube@yahoogroups.com <ube%40yahoogroups.com><mailto:
> ube@yahoogroups.com <ube%40yahoogroups.com>>>
<ube%40yahoogroups.com>>>> > > > > > > > > > > > Sent: Friday,
September 29, 2006 9:17 PM > > > > > > Subject: [Speed cubing group] Re:
US Open / Worlds > > > > > > > > > > > > > > > > > > I am very happy
with the opportunites so far for > > competitions. > > > > > > Despite
living in a less popular cubing area, Detroit, I > > still > > > > > >
managed to get in 6 competitions since I started cubing. > > > > > > > >
> > > > If it is not too far like NJ, and I have the travel time > > >
availible > > > > > > to me, than I just spend a little over $100 to do
a > > roundtrip bus > > > > > > ride. A flight to CA seems to be costing
me $305-$350 these > > > > days. So > > > > > > that makes me happy too.
> > > > > > > > > > > > I do think that another minor one should be held
in > > Toronto (or > > > > some > > > > > > other not-so-far Canadian
city) some time in the near > > future, > > > > > > especailly for this
continent to equal Europe in number of > > > > > > competitions so far
this year. > > > > > > > > > > > > I wouldn't mind seeing
competitions closer to south- > > central US > > > like > > > > > > TX
but maybe slightly more north. NJ is kinda hard to get > > to, > > > >
but it > > > > > > could be a lot worst. I'm just glad that we are
getting a > > > steady in- > > > > > > flux of new cubers and cubers
that are willing to organize > > > > > > competitions for us. > > > > >
> > > > > > > If there will be a "US Open" (btw, that sounds
like > > something > > > from > > > > > > golf/tennis to me), then I
think it should be somewhere > > *other > > > than > > > > > > CA* to be
fair to the US cubers not on either coast. > > > > > > > > > > > >
Mainly, I think we need to lower the startup "costs" for a > >
person > > > > > > new at running tournaments to do so. Even if we will
be > > needing a > > > > > > WCA delagate to be the only one trusted,
and have them > > bring the > > > > > > scrambles and set the schedule
based on expected turn-out. > > A > > > single > > > > > > cuber with 2
months of in-community knowledge and a few > > months of > > > > > >
cubing exprerience *should* be encouraged to set up a > > tournament > >
> > > > where there are none. > > > > > > > > > > > > I'm sure a
lot of people end up feeling like I do. > > Planning a > > > > tourn. >
> > > > > yourself half-way and then finding not enough time to see > >
it > > > > though, > > > > > > especially students. But at the samt time
it is college > > studets > > > > that > > > > > > have the most
resources availible to them, in terms of > > FUNDING > > > and > > > > >
> VENUE. > > > > > > > > > > > > We cubers are a competitive bunch, and
we end up putting > > all our > > > > > > time into school and not going
to or running enough > > tournaments. > > > > > > This fundemental issue
needs to personally addressed by > > the same > > > > > > people who
complain that there are not enough tournments > > for > > > them. > > >
> > > And as a whole, we need to be offering the proper > > incentives
for > > > > > > people to help. Now Europe...., they seem to have their
> > act > > > > > > together. I never hear anyone complain anymore that
they > > don't > > > have > > > > > > enough tourns. > > > > > > >
> > > > > -Doug > > > > > > > > > > > > --- In > > > > > > > > > > > > >
>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
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>
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> >><speedsolvingrubikscube%40yahoogroups.com> > >
<mailto:speedsolvingrubikscube@ > >
yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
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>
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> >><speedsolvingrubikscube%40yahoogroupscom> > > <mailto > >
:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
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> >><speedsolvingrubikscube%40yahoogroups.com> > >
>><mailto:speedsolvingrubikscu > > be@yahoogroups.com
<be%40yahoogroups.com><mailto:be@yahoogroups.com<be%40yahoogroups.com>
> ><mailto:be@yahoogroups.com <be%40yahoogroups.com><mailto: >
be@yahoogroups.com <be%40yahoogroups.com>>>
<be%40yahoogroups.com><mailto: > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
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>
><mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >><speedsolvingrubikscube%40yahoogroups.com> > > ><mai > >
lto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
><mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >><speedsolvingrubikscube%40yahoogroups.com> > >
<mailto:speedsolvingrubiksc > > ube@yahoogroups.com
<ube%40yahoogroups.com><mailto:ube@yahoogroups.com<ube%40yahoogroups.com>
> ><mailto:ube@yahoogroups.com <ube%40yahoogroups.com><mailto:
> ube@yahoogroups.com <ube%40yahoogroups.com>>>
<ube%40yahoogroups.com>>>>, > > > > > "Bob Burton" > > > >
> > <bob@> wrote: > > > > > > > > > > > > > > You act like there are
no competitions around here. > > Since I > > > > > > started > > > > > >
> cubing, I have been to twelve competitions, only one of > > > which
was > > > > > > US > > > > > > > Nationals and two of which were Worlds.
That's still 9 > > other > > > > > > > competitions. If you go to
Caltech Winter, you will be > > > competing > > > > > > with > > > > > >
> almost exactly the same group as US Nationals. > > > > > > > > > > > >
> > ~ Bob > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > [Non-text portions of this message have been removed] > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > >
--------------------------------- > > Get your email and more, right on
the new Yahoo.com > > > > [Non-text portions of this message have been
removed] > > > > > > > > [Non-text portions of this message have been
removed] > > --------------------------------- > Do you Yahoo!? >
Everyone is raving about the all-new Yahoo! Mail. > > [Non-text portions
of this message have been removed] > > [Non-text portions of this
message have been removed] > > --------------------------------- > Do
you Yahoo!? > Get on board. You're invited to try the new Yahoo!
Mail. > > [Non-text portions of this message have been removed] > >
[Non-text portions of this message have been removed] > > > [Non-text
portions of this message have been removed]
6042. Re: Combined WCA World Rankings for 2006 From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Oct 2006 15:54:12 -0000
Well, you could have ratios, for example, let's say the average for
the world at 3x3 was 30sec, and the average for 4x4 was 2min. Let's
say I averaged 20 on the 3x3 and 1:20 on the 4x4. Then, I have 1.5 and
1.33 respectively. Adding those together gives me a point value of 2.83.
The higher the better. :) -Tim --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > I think you would have to make some sort of rating system to
deal > with that problem... Like they do in chess :). > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den >
Peereboom" <gillesvdp@> wrote: > > > > Don't you think you
should weigh the different averages ? > > > > Because if you average 25
in the 3x3, it only makes a difference of > 10 > > seconds with someone
who averages 15. But the level difference is > quite > > huge. > > > >
But on the 4x4 and especially the 5x5, a 10 second different is a > lot
less > > important. > > > > Do you see what I mean ? > > Would it be
possible to solve that problem (if you think it is a > problem of > >
course :p) ? > > > > Gilles. > > > > 2006/10/4, d_funny007
<no_reply@yahoogroups.com>: > > > > > > You give a country
designation here but not in the spreadsheet. > I > > > think that should
be included in the spreadsheet too. So this is a > > > very good idea, I
really like it, especially that I'm ranked 29th > on > > > a world
listing of any sort. > > > > > > Beaten by Craig by one rank again...
tisk tisk... I think my > weakest > > > area would have to be 3x3. This
needs to change soon. > > > > > > -Doug > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > "Dan" > > > <dan_j_harris@>
wrote: > > > > > > > > Hi everyone, > > > > > > > > Just as a little bit
of fun, I decided to make a combined world > > > > rankings list. There
have been 48 cubers this year who have > posted > > > > averages in each
of 3x3x3, 4x4x, and 5x5x5 events in WCA > recognised > > > >
competitions. > > > > > > > > I simply added up their total ranks for
each of the 3 events, > and > > > then > > > > sorted by the lowest
combined ranking total. The results are > quite > > > > nice, and I
think a good indicator of who is achieving the most > as > > > a > > > >
cubing "all-rounder". > > > > > > > > The top 10 in the world?
> > > > > > > > 1. Lars Vandenbergh (Belgium) > > > > 2. Ron van Bruchem
(Netherlands) > > > > 3. Frank Morris (USA) > > > > 4. Joel van Noort
(Netherlands) > > > > 5. Matt Walter (Canada) > > > > 6. Tomasz
Zolnowski (Poland) > > > > 7. Chris Hardwick (USA) > > > > 8. Michael
Fung (Netherlands) > > > > 9. Dan Harris (United Kingdom) > > > > 10.
Milan Baticz (Hungary) > > > > > > > > For the full list, I uploaded an
excel file, you can download it > > > here: > > > >
http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls > > > > > >
> > DanH :) > > > > > > > > > > > > > > > > > > > [Non-text portions of
this message have been removed] > > >
6043. world cube cup From: "Evan" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Oct 2006 16:18:18 -0000
So I remember a couple years ago, the online world cube cup, teams of 5
from each country, and then "B" and even "C" teams
for some countries. Any chance of this happening again? Or did too many
people join then not compete? I think it would be fun to try again, and
maybe set up a webpage for it that auto updates etc. Just putting the
idea out there, -Evan
6044. Re: Combined WCA World Rankings for 2006 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Oct 2006 16:31:42 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > Well, you could have ratios, for example,
let's say the average for > the world at 3x3 was 30sec, and the
average for 4x4 was 2min. Let's > say I averaged 20 on the 3x3 and
1:20 on the 4x4. Then, I have 1.5 and > 1.33 respectively. Adding those
together gives me a point value of > 2.83. The higher the better. :) > >
-Tim What's wrong with the way Dan did it? Stefan
6045. Re: [Speed cubing group] world cube cup From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 5 Oct 2006 09:31:24 -0700
The main problem was that people would not submit their times as you can
imagine. That was two years ago of course, when we were at Stanford. The
cubing population has grown now, so maybe there would be more interest.
The "B" and "C" teams were pretty much only the
United States. We had difficultly in finding enough cubers to form
single teams from the other countries. It would be fun and probably
better if it could be automated of course. -Tyson On Oct 5, 2006, at
9:18 AM, Evan wrote: > So I remember a couple years ago, the online
world cube cup, teams of > 5 from each country, and then "B"
and even "C" teams for some > countries. Any chance of this
happening again? Or did too many > people join then not compete? I think
it would be fun to try again, > and maybe set up a webpage for it that
auto updates etc. > > Just putting the idea out there, > -Evan > > >
6046. Re: world cube cup From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Oct 2006 16:42:42 -0000
Yes :-) We need mixed teams though :D Norway is like me, Geir Ugelstad
and maybe Terje Kristensen or Eivind Fonn. Unless we have some other
anonymous cubers here, but i doubt it :-o Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Evan"
<evan.gates@...> wrote: > > So I remember a couple years ago, the
online world cube cup, teams of > 5 from each country, and then
"B" and even "C" teams for some > countries. Any
chance of this happening again? Or did too many > people join then not
compete? I think it would be fun to try again, > and maybe set up a
webpage for it that auto updates etc. > > Just putting the idea out
there, > -Evan >
6047. Re: [Speed cubing group] Re: world cube cup From: "Evan Gates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 5 Oct 2006 10:05:53 -0700
We could just pick names out of a hat? (a figurative hat that is, unless
someone actually wants to go through that...) I don't know if it
would be the same, maybe people wouldn't be as enthusiastic, but
still sounds like fun to me. I think the two main problems are 1)
someone needs to organize it and 2) can we get consistent competition. I
guess we'll have to wait and listen for responses... -Evan On
10/5/06, Per Kristen Fredlund <aspiring_to_love@...> wrote: > > Yes
:-) > > We need mixed teams though :D Norway is like me, Geir Ugelstad
and > maybe Terje Kristensen or Eivind Fonn. Unless we have some other >
anonymous cubers here, but i doubt it :-o > > Cheers! > > -Per > > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Evan" > <evan.gates@...> wrote: > > > > So I remember a
couple years ago, the online world cube cup, teams of > > 5 from each
country, and then "B" and even "C" teams for some >
> countries. Any chance of this happening again? Or did too many > >
people join then not compete? I think it would be fun to try again, > >
and maybe set up a webpage for it that auto updates etc. > > > > Just
putting the idea out there, > > -Evan > > > > > [Non-text portions of
this message have been removed]
6048. Re: world cube cup From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Oct 2006 17:34:51 -0000
I like that idea. But it's rather hard to get 5 cubers from every
country. Maybe 3 would be enough, what do you think? Reducing the number
would also give more countries a chance. (I'm not saying this just
because there are 3 good cubers in Finland =)). - Johannes Laire --- In
speedsolvingrubikscube@yahoogroups.com, "Evan"
<evan.gates@...> wrote: > > So I remember a couple years ago, the
online world cube cup, teams of > 5 from each country, and then
"B" and even "C" teams for some > countries. Any
chance of this happening again? Or did too many > people join then not
compete? I think it would be fun to try again, > and maybe set up a
webpage for it that auto updates etc. > > Just putting the idea out
there, > -Evan >
6049. Re: [Speed cubing group] Re: world cube cup From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 5 Oct 2006 10:55:09 -0700
You can let people form their own teams of 3 or 5? That way, people are
doing it with their friends. Each week, you could have a serious puzzle,
such as speed solving, and a bonus puzzle as well. The bonus puzzle can
be something like blindfold solving where only one member of the team
needs to compete, or it can be something sillier like putting a ball in
a cup. -Tyson On Oct 5, 2006, at 10:34 AM, Johannes Laire wrote: > I
like that idea. But it's rather hard to get 5 cubers from every >
country. Maybe 3 would be enough, what do you think? Reducing the >
number would also give more countries a chance. (I'm not saying
this > just because there are 3 good cubers in Finland =)). > > - >
Johannes Laire > > --- In speedsolvingrubikscube@yahoogroups.com,
"Evan" <evan.gates@...> > wrote: > > > > So I remember a
couple years ago, the online world cube cup, teams > of > > 5 from each
country, and then "B" and even "C" teams for some >
> countries. Any chance of this happening again? Or did too many > >
people join then not compete? I think it would be fun to try again, > >
and maybe set up a webpage for it that auto updates etc. > > > > Just
putting the idea out there, > > -Evan > > > > >
6050. Re: [Speed cubing group] Re: world cube cup From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 5 Oct 2006 20:26:31 +0200
----- Original Message ----- From: Johannes Laire To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, October 05, 2006
7:34 PM Subject: [Speed cubing group] Re: world cube cup . (I'm not
saying this just because there are 3 good cubers in Finland =)).
-Johannes Laire Anssi - and further? R [Non-text portions of this
message have been removed]
6051. Re: world cube cup From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Oct 2006 18:47:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > > ----- Original Message ----- > From:
Johannes Laire > To: speedsolvingrubikscube@yahoogroups.com > Sent:
Thursday, October 05, 2006 7:34 PM > Subject: [Speed cubing group] Re:
world cube cup > > > . (I'm not saying this > just because there
are 3 good cubers in Finland =)). > -Johannes Laire > > Anssi - and
further? > > R I counted myself and Teemu Tiinanen as good cubers. -
Johannes Laire
6052. Re: [Speed cubing group] Re: world cube cup From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 5 Oct 2006 22:09:43 +0200
Do you mean to have an online competition every week ? Or to use new
personal official records as they are done in a competition ? Gilles.
2006/10/5, Johannes Laire <johannes.laire@...>: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Rune Wesström > <rune.wesstrom@...> wrote: > > > > > > -----
Original Message ----- > > From: Johannes Laire > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > Sent: Thursday, October 05, 2006 7:34 PM > > Subject: [Speed cubing
group] Re: world cube cup > > > > > > . (I'm not saying this > >
just because there are 3 good cubers in Finland =)). > > -Johannes Laire
> > > > Anssi - and further? > > > > R > > I counted myself and Teemu
Tiinanen as good cubers. > > - > Johannes Laire > > > [Non-text portions
of this message have been removed]
6053. Re: Rubiks.com paypal email address From: "arnaudvangalen" <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Oct 2006 21:09:53 -0000
Sorry for my late reply, but I just read this after coming back from my
vacation. The order/payment procedure from rubiks is indeed a bit
strange, but it is legit. I ordered there twice and got the same
emailadres. The first order arrived after a week (UPS), the second took
a little over 2 months (CanadaPost). Arnaud --- In
speedsolvingrubikscube@yahoogroups.com, "fersman4"
<fersman4@...> wrote: > > I'm buying a DIY cube from rubiks.com
and am using the paypal payment > method. It's asking me to send my
money to iselltoys@... The > entire site and payment process seems a
little hokey and I want to > make sure I'm not getting scammed.
Does this email address sound right? > > Eric >
6054. Re: Euro 2006 ... From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Oct 2006 23:04:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > smoking doesn't make
you cool but only anti-social. After an opposing feedback I think I
should clarify that term. From: http://en.wikipedia.org/wiki/Anti-social
I meant this: "public behavior that lacks judgement and
consideration for others and may cause them or their property
damage" Not this: "those who perceived to be excessively
introverted" Stefan
6055. [Speed cubing group] Re: world cube cup From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Oct 2006 09:28:45 -0000
Hey Tyson, On topic, + a good idea... Good post. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > You can let people form their own teams of 3 or 5? That way,
people > are doing it with their friends. Each week, you could have a
serious > puzzle, such as speed solving, and a bonus puzzle as well. The
bonus > puzzle can be something like blindfold solving where only one
member of > the team needs to compete, or it can be something sillier
like putting > a ball in a cup. > > -Tyson > > On Oct 5, 2006, at 10:34
AM, Johannes Laire wrote: > > > I like that idea. But it's rather
hard to get 5 cubers from every > > country. Maybe 3 would be enough,
what do you think? Reducing the > > number would also give more
countries a chance. (I'm not saying this > > just because there are
3 good cubers in Finland =)). > > > > - > > Johannes Laire > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Evan"
<evan.gates@> > > wrote: > > > > > > So I remember a couple years
ago, the online world cube cup, teams > > of > > > 5 from each country,
and then "B" and even "C" teams for some > > >
countries. Any chance of this happening again? Or did too many > > >
people join then not compete? I think it would be fun to try again, > >
> and maybe set up a webpage for it that auto updates etc. > > > > > >
Just putting the idea out there, > > > -Evan > > > > > > > > > >
6056. Euro 2006 pictures From: "keyliepebble" <keylie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Oct 2006 15:42:39 -0000
Hi everybody If somebody is looking at a place to share their pictures
of the Euro Champs (or whatever) he can put them on my server at
rubiks.kicks-ass.org by ftp (anonymous login). I've already shared
mine. Clément
6057. Re: Euro 2006 pictures From: "keyliepebble" <keylie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Oct 2006 16:07:38 -0000
It's down... --- In speedsolvingrubikscube@yahoogroups.com,
"keyliepebble" <keylie@...> wrote: > > Hi everybody > > If
somebody is looking at a place to share their pictures of the Euro >
Champs (or whatever) he can put them on my server at >
rubiks.kicks-ass.org by ftp (anonymous login). I've already shared
mine. > > Clément >
6058. Re: Euro 2006 pictures From: "keyliepebble" <keylie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Oct 2006 16:19:23 -0000
It's up again :) The picture can be viewed through
http://rubiks.kicks-ass.org Enough spam :) --- In
speedsolvingrubikscube@yahoogroups.com, "keyliepebble"
<keylie@...> wrote: > > It's down... > > --- In
speedsolvingrubikscube@yahoogroups.com, "keyliepebble" >
<keylie@> wrote: > > > > Hi everybody > > > > If somebody is looking
at a place to share their pictures of the Euro > > Champs (or whatever)
he can put them on my server at > > rubiks.kicks-ass.org by ftp
(anonymous login). I've already shared mine. > > > > Clément > > >
6059. Interesting 4*4 PLL Alg From: Frédérick BADIE <f_badie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Oct 2006 17:17:17 -0000
6060. Re: [Speed cubing group] Interesting 4*4 PLL Alg From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 6 Oct 2006 20:31:53 +0200
Are you going to learn all the 4x4 PLL cases ? How many are there ? That
would be very fast in case of a parity. Gilles. 2006/10/6, Frédérick
BADIE <f_badie@...>: > > Hi, > > useful 4*4 PLL Alg IHMO : > > (Dd)²
(Ll)² B²U F²U' B²U F²U l² U² (Ll)² (Dd)² > > Frederick > > >
[Non-text portions of this message have been removed]
6061. Re: [Speed cubing group] Re: Euro 2006 pictures From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 6 Oct 2006 20:38:31 +0200
Thank you very much :-) Your pictures are quite HUGE :p But that's
perfect. Thanks a lot. Gilles. 2006/10/6, keyliepebble <keylie@...>:
> > It's up again :) > The picture can be viewed through
http://rubiks.kicks-ass.org > Enough spam :) > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "keyliepebble" > <keylie@...> wrote: > > > > It's
down... > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "keyliepebble" > > <keylie@> wrote: > > > > > > Hi
everybody > > > > > > If somebody is looking at a place to share their
pictures of the Euro > > > Champs (or whatever) he can put them on my
server at > > > rubiks.kicks-ass.org by ftp (anonymous login). I've
already shared > mine. > > > > > > Clément > > > > > > > > [Non-text
portions of this message have been removed]
Nice work, Frédérick! Gilles, I think there are 22 parity-PLL's,
because there are also 22 normal PLL's (include solved case). But
correct me if I am wrong. I guess I will see you both at Dutch open.
Michael Fung --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
van den Peereboom" <gillesvdp@...> wrote: > > Are you going to
learn all the 4x4 PLL cases ? > > How many are there ? > > That would be
very fast in case of a parity. > > Gilles. > > > 2006/10/6, Frédérick
BADIE <f_badie@...>: > > > > Hi, > > > > useful 4*4 PLL Alg IHMO : >
> > > (Dd)² (Ll)² B²U F²U' B²U F²U l² U² (Ll)² (Dd)² > > > >
Frederick > > > > > > > > > [Non-text portions of this message have been
removed] >
6063. I'm sure someone has answered this before, but... From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Oct 2006 19:32:01 -0000
Does anyone have a good alg to rotate one center on a supercube 180
degrees??? Craig
6064. Re: [Speed cubing group] I'm sure someone has answered this
before, but... From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 6 Oct 2006 12:50:16 -0700 (PDT)
L' R' U2 L R U L' R' U2 L R U Doug Li showed me
that. Craig Bouchard <logitewty@...> wrote: Does anyone have a good
alg to rotate one center on a supercube 180 degrees??? Craig
--------------------------------- Get your email and more, right on the
new Yahoo.com [Non-text portions of this message have been removed]
6065. Re: [Speed cubing group] I'm sure someone has answered this
before, but... From: "Evan Gates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 6 Oct 2006 14:30:52 -0700
I use [R U R' U] * 5 -Evan On 10/6/06, Frank Morris
<ephem825@...> wrote: > > L' R' U2 L R U L' R' U2
L R U > > Doug Li showed me that. > > Craig Bouchard <logitewty@...
<logitewty%40hotmail.com>> wrote: > Does anyone have a good alg to
rotate one center on a supercube 180 > degrees??? > > Craig > > >
--------------------------------- > Get your email and more, right on
the new Yahoo.com > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been removed]
6066. Re: [Speed cubing group] I'm sure someone has answered this
before, but... From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Oct 2006 21:52:59 -0000
This isn't really short but I do 2 T-perms. Alternatively I do 3
sunes with a U2 between each. --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates"
<evan.gates@...> wrote: > > I use [R U R' U] * 5 > > -Evan > >
On 10/6/06, Frank Morris <ephem825@...> wrote: > > > > L'
R' U2 L R U L' R' U2 L R U > > > > Doug Li showed me
that. > > > > Craig Bouchard <logitewty@...
<logitewty%40hotmail.com>> wrote: > > Does anyone have a good alg to
rotate one center on a supercube 180 > > degrees??? > > > > Craig > > >
> > > --------------------------------- > > Get your email and more,
right on the new Yahoo.com > > > > [Non-text portions of this message
have been removed] > > > > > > > > > [Non-text portions of this message
have been removed] >
6067. Re: [Speed cubing group] I'm sure someone has answered this
before, but... From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Oct 2006 22:35:04 -0000
Any of these will do : (R L U2 R' L' U)*2 (R L U2 R'
L' U')*2 (L U2 R' L' U R)*2 (L U2 R' L'
U' R)*2 (U2 R' L' U R L)*2 (U2 R' L' U' R
L)*2 (R' L' U R L U2)*2 (R' L' U' R L U2)*2
(L' U R L U2 R')*2 (L' U' R L U2 R')*2 (U R L
U2 R' L')*2 (U' R L U2 R' L')*2 This is quite
trivial for those who can see it ;-) (Not to mention that one could use
layers F,B and U for the same thing :D ) Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > This isn't really short but I
do 2 T-perms. Alternatively I do 3 > sunes with a U2 between each. > >
--- In speedsolvingrubikscube@yahoogroups.com, "Evan Gates" >
<evan.gates@> wrote: > > > > I use [R U R' U] * 5 > > > > -Evan
> > > > On 10/6/06, Frank Morris <ephem825@> wrote: > > > > > >
L' R' U2 L R U L' R' U2 L R U > > > > > > Doug Li
showed me that. > > > > > > Craig Bouchard <logitewty@
<logitewty%40hotmail.com>> wrote: > > > Does anyone have a good alg
to rotate one center on a supercube > 180 > > > degrees??? > > > > > >
Craig > > > > > > > > > --------------------------------- > > > Get your
email and more, right on the new Yahoo.com > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > > > > >
> [Non-text portions of this message have been removed] > > >
6068. Re: Interesting 4*4 PLL Alg From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Oct 2006 22:43:10 -0000
Hi Frederick :-) That's nothing else but Stefans (Rr)2 (Ff)2 U2 r2
U2 (Ff)2 (Rr)2 combined with a corner 3-cycle. But for those who like to
memorise lots of algs i guess it's useful nonetheless ;-) Cheers!
-Per > --- In speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE
<f_badie@...> wrote: > > Hi, > > useful 4*4 PLL Alg IHMO : > > (Dd)²
(Ll)² B²U F²U' B²U F²U l² U² (Ll)² (Dd)² > > Frederick >
6069. Annoying Questions From: "enguarde1234" <enguarde1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Oct 2006 04:59:43 -0000
Those of us who solve whenever we get a chance, which is pretty much all
of us, know when people see this, they get interested and ask questions
that we enjoy answering. After a conversation with some club members, we
told each other what questions we hate to hear. Mine is:
"What's the trick?" What I want to know is what questions
you all cannot stand hearing. Consider this a survey, but I'm not
offering a trip to Hawaii and I won't call during dinner. Rory
6070. Re: [Speed cubing group] I'm sure someone has answered this
before, but... From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Oct 2006 11:50:17 -0000
(U RL U2 R'L')x2
6071. Re: Interesting 4*4 PLL Alg From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Oct 2006 16:30:15 -0000
Just do a 3-cycle and use Hardwick's permutation parity alg... ---
In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hi Frederick :-) > >
That's nothing else but Stefans (Rr)2 (Ff)2 U2 r2 U2 (Ff)2 (Rr)2 >
combined with a corner 3-cycle. But for those who like to memorise >
lots of algs i guess it's useful nonetheless ;-) > > Cheers! > >
-Per > > > --- In speedsolvingrubikscube@yahoogroups.com, Frédérick
BADIE > <f_badie@> wrote: > > > > Hi, > > > > useful 4*4 PLL Alg IHMO
: > > > > (Dd)² (Ll)² B²U F²U' B²U F²U l² U² (Ll)² (Dd)² > > > >
Frederick > > >
6072. Re: Interesting 4*4 PLL Alg From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Oct 2006 17:04:10 -0000
Hi :-) Yes that has the same effect, but it's not the same
algorithm though!! Fredericks algorithm is exactly what u get when
combining Stefans permutation parity fix and a corner 3-cycle, with one
move cancelling ;-) Cheers! -Per PS! There is 2 varieties of
Stefan's permutation parity fix. The one i gave earlier and this
one : (Uu)2 (Rr)2 U2 r2 U2 (Rr)2 (Uu)2. The latter is the correct one to
combine with corner 3-cycle. My apologies for any confusion :D > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > Just do a 3-cycle and use Hardwick's
permutation parity alg... > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@> wrote: > > > > Hi Frederick :-) > > > >
That's nothing else but Stefans (Rr)2 (Ff)2 U2 r2 U2 (Ff)2 (Rr)2 >
> combined with a corner 3-cycle. But for those who like to memorise > >
lots of algs i guess it's useful nonetheless ;-) > > > > Cheers! >
> > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
Frédérick BADIE > > <f_badie@> wrote: > > > > > > Hi, > > > > > >
useful 4*4 PLL Alg IHMO : > > > > > > (Dd)² (Ll)² B²U F²U' B²U F²U
l² U² (Ll)² (Dd)² > > > > > > Frederick > > > > > >
6073. Re: Annoying Questions From: "tonycheese2007" <tonycheese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Oct 2006 17:10:45 -0000
and while we're at that... how do you RESPOND to that question?
when people say, what's the trick, or whatever, what are you
supposed to say to that?
6074. Re: Annoying Questions From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Oct 2006 17:12:55 -0000
"What's the trick" isn't quite as bad to me as
"Is there a formula?" or "Do you memorize the
patterns?" I mean, yeah, I memorize a bunch of patterns, but you
can memorize all the OLL patterns and not know how to solve OLL, so...
Tim --- In speedsolvingrubikscube@yahoogroups.com,
"enguarde1234" <enguarde1234@...> wrote: > > Those of us
who solve whenever we get a chance, which is pretty much > all of us,
know when people see this, they get interested and ask > questions that
we enjoy answering. After a conversation with some > club members, we
told each other what questions we hate to hear. Mine > is:
"What's the trick?" What I want to know is what questions
you all > cannot stand hearing. Consider this a survey, but I'm not
offering a > trip to Hawaii and I won't call during dinner. > >
Rory >
I just sigh and start to explaing the basics of the basics of the
basics, but most people lose focus and complain that they don't
understand. I think their eyes glaze over. Rory tonycheese2007
<tonycheese@...> wrote: and while we're at that... how do you
RESPOND to that question? when people say, what's the trick, or
whatever, what are you supposed to say to that?
--------------------------------- Do you Yahoo!? Everyone is raving
about the all-new Yahoo! Mail. [Non-text portions of this message have
been removed]
Some people don't ask me something, they tell others things when
they come when there's already people watching. Someone will say
"what's the trick" and somene will say "there's
a pattern" or there's a sequence of moves". And
there's always someone who asks if all I did was memorize a pattern
and I say "no. All I did was memorize a lot of patterns." Rory
Tim Reynolds <timothy.reynolds2@...> wrote: "What's the
trick" isn't quite as bad to me as "Is there a
formula?" or "Do you memorize the patterns?" I mean,
yeah, I memorize a bunch of patterns, but you can memorize all the OLL
patterns and not know how to solve OLL, so... Tim --- In
speedsolvingrubikscube@yahoogroups.com, "enguarde1234"
<enguarde1234@...> wrote: > > Those of us who solve whenever we get a
chance, which is pretty much > all of us, know when people see this,
they get interested and ask > questions that we enjoy answering. After a
conversation with some > club members, we told each other what questions
we hate to hear. Mine > is: "What's the trick?" What I
want to know is what questions you all > cannot stand hearing. Consider
this a survey, but I'm not offering a > trip to Hawaii and I
won't call during dinner. > > Rory >
--------------------------------- Get your own web address for just
$1.99/1st yr. We'll help. Yahoo! Small Business. [Non-text portions
of this message have been removed]
6077. [Speed cubing group] Re: Annoying Questions From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Oct 2006 17:56:14 -0000
On the other hand, it's good that people care about cubing a bit...
Tim --- In speedsolvingrubikscube@yahoogroups.com, Rory Margraf
<enguarde1234@...> wrote: > > Some people don't ask me
something, they tell others things when they come when there's
already people watching. Someone will say "what's the
trick" and somene will say "there's a pattern" or
there's a sequence of moves". And there's always someone
who asks if all I did was memorize a pattern and I say "no. All I
did was memorize a lot of patterns." > > Rory > > Tim Reynolds
<timothy.reynolds2@...> wrote: "What's the trick"
isn't quite as bad to me as "Is there a formula?" > or
"Do you memorize the patterns?" I mean, yeah, I memorize a
bunch > of patterns, but you can memorize all the OLL patterns and not
know > how to solve OLL, so... > > Tim > > --- In
speedsolvingrubikscube@yahoogroups.com, "enguarde1234" >
<enguarde1234@> wrote: > > > > Those of us who solve whenever we get
a chance, which is pretty much > > all of us, know when people see this,
they get interested and ask > > questions that we enjoy answering. After
a conversation with some > > club members, we told each other what
questions we hate to hear. > Mine > > is: "What's the
trick?" What I want to know is what questions you > all > > cannot
stand hearing. Consider this a survey, but I'm not offering a > >
trip to Hawaii and I won't call during dinner. > > > > Rory > > > >
> > > > > --------------------------------- > Get your own web address
for just $1.99/1st yr. We'll help. Yahoo! Small Business. > >
[Non-text portions of this message have been removed] >
6078. Re: Interesting 4*4 PLL Alg From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Oct 2006 19:10:40 -0000
Nah, don't let Per demotivate you... I like it. My 4x4 PLL in case
of parity is that I try to recognize a 3x3 PLL, fail, blindly apply the
parity fix, then recognize again. So yes, like you said it would reduce
the number of recognitions. I doubt I'll ever learn this, though.
I'm not the greatest fan of learning a lot of algs. Though I might
learn pure corner swap algs. I tried to find nice ones by somewhat
embedding a known parity fix alg into a 3x3 PLL but I haven't found
anything interesting yet. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE <f_badie@...>
wrote: > > Hi Per, > Hi Timothy, > > "it is the same because the
result is the same", very interesting > point of view. > > Of
course, all of this is unuseful if the goal is to beat the > norvegian
NR. > > It's just one move cancelling, but one look cancelling too.
> May be I'm not on the right forum.... > > Have fun. > > Frederick
6079. Re: Annoying Questions From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Oct 2006 20:02:46 -0000
"I just twist it around randomly until it's solved."
Someone once asked me how I did it blindfolded. I gave her the
Cliff's Notes version of the blindfold method (I memorize where
each piece is and how it's oriented, then after putting the
blindfold on I fix those pieces a few at a time until everything's
where it should be). She then asked, "But how do you know when
you're done?" --- In speedsolvingrubikscube@yahoogroups.com,
"tonycheese2007" <tonycheese@...> wrote: > > and while
we're at that... how do you RESPOND to that question? when > people
say, what's the trick, or whatever, what are you supposed to > say
to that? >
6080. Re: Interesting 4*4 PLL Alg From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Oct 2006 20:28:00 -0000
Hi Frederick :-) Of course it's useful if u can recognize it in one
look and hence save one look. But like Stefan im not a fan of memorising
lots of algs. Of course in the long run the more algs u learn the faster
u will get. My main point was to clarify what ur algorithm is doing. Not
really from a speeding perspective. Maybe I'M the wrong on the
wrong forum ;-) It wasn't a brand new construction as such as u
used 2 well known parts and combined them ;-) One can take many
combinations like this and find some cancellation and learn it... Is it
a better forum if u have no response ?? ;-) Happy cubing :-) -Per > ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Nah, don't let Per demotivate you... I
like it. My 4x4 PLL in case of > parity is that I try to recognize a 3x3
PLL, fail, blindly apply the > parity fix, then recognize again. So yes,
like you said it would > reduce the number of recognitions. I doubt
I'll ever learn this, > though. I'm not the greatest fan of
learning a lot of algs. > > Though I might learn pure corner swap algs.
I tried to find nice ones > by somewhat embedding a known parity fix alg
into a 3x3 PLL but I > haven't found anything interesting yet. > >
Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, Frédérick
BADIE > <f_badie@> wrote: > > > > Hi Per, > > Hi Timothy, > > > >
"it is the same because the result is the same", very
interesting > > point of view. > > > > Of course, all of this is
unuseful if the goal is to beat the > > norvegian NR. > > > > It's
just one move cancelling, but one look cancelling too. > > May be
I'm not on the right forum.... > > > > Have fun. > > > > Frederick
>
with this i have found these two: (Rr)2 U' F2 U B2 U' F2
U' r2 U2 B2 (Rr)2 and its revers :) (Rr)2 B2 U2 r2 U F2 U B2
U' F2 U (Rr)2 its 3 cancelation moves greets AO --- In
speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE <f_badie@...>
wrote: > > Hi, > > useful 4*4 PLL Alg IHMO : > > (Dd)² (Ll)² B²U
F²U' B²U F²U l² U² (Ll)² (Dd)² > > Frederick >
6082. Re: Annoying Questions From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Oct 2006 22:12:38 -0000
> > and while we're at that... how do you RESPOND to that question?
when > people say, what's the trick, or whatever, what are you
supposed to > say to that? > I always allude to commutators if
they've never heard of them, or if they have any sort of math
background I just tell them that commutators are the trick. I mean think
about most beginner solutions, almost all the algorithms are
commutators, or just simpler conjugates, especially for the LL. If there
is "one trick", then in my opinion commutators are it, but of
course there might even be an easier way. I just know that it's
possible to come up with 100% intuitive solutions to a puzzle using
solely commutators which would count as an "easy" trick to
solve it. But I agree, in general other than the commutator answer I
have no idea what to say to the "So what's the trick
anyway?" question. Chris
6083. Re: [Speed cubing group] Re: Interesting 4*4 PLL Alg From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 8 Oct 2006 08:22:40 +1000
Per Kristen Fredlund wrote: > Of course in the long run the more algs u
learn the faster u > will get. The converse is also true: In the long
run the more algs you forget the faster you will get. -- Ryan Heise
http://www.ryanheise.com/cube/
and these: (Rr)2 U B2 U' F2 U B2 U r2 U2 F2 (Rr)2 its revers :)
(Rr)2 F2 U2 r2 U' B2 U' F2 U B2 U' (Rr)2 Greets AO --- In
speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@...>
wrote: > > with this i have found these two: > > (Rr)2 U' F2 U B2
U' F2 U' r2 U2 B2 (Rr)2 > and its revers :) > > (Rr)2 B2 U2 r2
U F2 U B2 U' F2 U (Rr)2 > > its 3 cancelation moves > > greets AO >
> --- In speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE >
<f_badie@> wrote: > > > > Hi, > > > > useful 4*4 PLL Alg IHMO : > > >
> (Dd)² (Ll)² B²U F²U' B²U F²U l² U² (Ll)² (Dd)² > > > > Frederick
> > >
Great algs, but I'm not in the mood for reverse engineering right
now. Can you write them before cancellations and with parentheses to
make the parts visible? Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@...>
wrote: > > with this i have found these two: > > (Rr)2 U' F2 U B2
U' F2 U' r2 U2 B2 (Rr)2 > and its revers :) > > (Rr)2 B2 U2 r2
U F2 U B2 U' F2 U (Rr)2 > > its 3 cancelation moves > > greets AO >
> --- In speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE >
<f_badie@> wrote: > > > > Hi, > > > > useful 4*4 PLL Alg IHMO : > > >
> (Dd)² (Ll)² B²U F²U' B²U F²U l² U² (Ll)² (Dd)² > > > > Frederick
> > >
6086. Re: Annoying Questions From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Oct 2006 22:53:04 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > I just know that it's possible to come up with 100%
intuitive > solutions to a puzzle using solely commutators. Oh Chris...
not that mistake again. Solve this solely with commutators: U Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > You mean like this: 1. (Rr)2
[B2 B2] U' F2 U B2 U' F2 U' [U U2] r2 U2 B2 (Rr)2 revers
of 1.: (Rr)2 B2 U2 r2 [U2 U'] U F2 U B2 U' F2 U [B2 B2](Rr)2
2.(Rr)2 [F2 F2] U B2 U' F2 U B2 U [U' U2] r2 U2 F2 (Rr)2
revers of 2.:(Rr)2 F2 U2 r2 [U2 U] U' B2 U' F2 U B2 U'
[F2 F2] (Rr)2 Greets AO > Great algs, but I'm not in the mood for
reverse engineering right > now. Can you write them before cancellations
and with parentheses to > make the parts visible? > > Cheers! > Stefan >
> --- In speedsolvingrubikscube@yahoogroups.com, a_ooms75 >
<no_reply@> wrote: > > > > with this i have found these two: > > > >
(Rr)2 U' F2 U B2 U' F2 U' r2 U2 B2 (Rr)2 > > and its
revers :) > > > > (Rr)2 B2 U2 r2 U F2 U B2 U' F2 U (Rr)2 > > > >
its 3 cancelation moves > > > > greets AO > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE > >
<f_badie@> wrote: > > > > > > Hi, > > > > > > useful 4*4 PLL Alg IHMO
: > > > > > > (Dd)² (Ll)² B²U F²U' B²U F²U l² U² (Ll)² (Dd)² > > >
> > > Frederick > > > > > >
6088. Re: Annoying Questions From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Oct 2006 00:19:16 -0000
Hi ;-) He means U + commutators/conjugates. Or U + u + commutators for
4x4x4 and 5x5x5 cubes :D And anyway u know what he means :-P Cheerio :-)
-Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote:
> > > > I just know that it's possible to come up with 100%
intuitive > > solutions to a puzzle using solely commutators. > > Oh
Chris... not that mistake again. > Solve this solely with commutators: >
> U > > Stefan >
6089. Re: Interesting 4*4 PLL Alg 3 moves cancelt From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Oct 2006 00:27:50 -0000
Alexander !! Ur alg is doing exactly same as Fredricks. It's just
some symmetry of it. I leave it to u to rewrite urs to have exactly same
effect as Fredericks ;-) Cheers! -Per (Hint! > Mirror first on RL axis
then reverse it ...) > --- In speedsolvingrubikscube@yahoogroups.com,
a_ooms75 <no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > You mean like this: > > 1. (Rr)2 [B2 B2]
U' F2 U B2 U' F2 U' [U U2] r2 U2 B2 (Rr)2 > > revers of
1.: (Rr)2 B2 U2 r2 [U2 U'] U F2 U B2 U' F2 U [B2 B2](Rr)2 > >
2.(Rr)2 [F2 F2] U B2 U' F2 U B2 U [U' U2] r2 U2 F2 (Rr)2 > >
revers of 2.:(Rr)2 F2 U2 r2 [U2 U] U' B2 U' F2 U B2 U'
[F2 F2] (Rr) 2 > > Greets AO > > > Great algs, but I'm not in the
mood for reverse engineering right > > now. Can you write them before
cancellations and with parentheses > to > > make the parts visible? > >
> > Cheers! > > Stefan > > > > --- In
speedsolvingrubikscube@yahoogroups.com, a_ooms75 > > <no_reply@>
wrote: > > > > > > with this i have found these two: > > > > > > (Rr)2
U' F2 U B2 U' F2 U' r2 U2 B2 (Rr)2 > > > and its revers
:) > > > > > > (Rr)2 B2 U2 r2 U F2 U B2 U' F2 U (Rr)2 > > > > > >
its 3 cancelation moves > > > > > > greets AO > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE > > >
<f_badie@> wrote: > > > > > > > > Hi, > > > > > > > > useful 4*4 PLL
Alg IHMO : > > > > > > > > (Dd)² (Ll)² B²U F²U' B²U F²U l² U² (Ll)²
(Dd)² > > > > > > > > Frederick > > > > > > > > > >
Stefan, you got the drift of what Chris was saying, just accept it for
once ----- Original Message ----- From: Per Kristen
Fredlund<mailto:aspiring_to_love@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Saturday, October 07, 2006 6:19 PM Subject: [Speed cubing group]
Re: Annoying Questions Hi ;-) He means U + commutators/conjugates. Or U
+ u + commutators for 4x4x4 and 5x5x5 cubes :D And anyway u know what he
means :-P Cheerio :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
cmhardw <no_reply@> > wrote: > > > > I just know that it's
possible to come up with 100% intuitive > > solutions to a puzzle using
solely commutators. > > Oh Chris... not that mistake again. > Solve this
solely with commutators: > > U > > Stefan > [Non-text portions of this
message have been removed]
6091. Re: Annoying Questions From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Oct 2006 01:19:46 -0000
that's by far the most common question i get when i mention
blindfold cubing. macky --- In speedsolvingrubikscube@yahoogroups.com,
aznseashell <no_reply@...> wrote: > She then asked, "But how do
you know when you're done?" >
6092. Re: Interesting 4*4 PLL Alg From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Oct 2006 01:32:49 -0000
I like it, that *is* a very useful alg. Thank you very much for offering
it. Let's not forget the work that goes into finding these sorts of
algorithms. I have read a lot of messages trivializing this, and it
doesn't make me happy. I wonder how many more 4x4 PLLs remain...
-Doug --- In speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE
<f_badie@...> wrote: > > Hi, > > useful 4*4 PLL Alg IHMO : > > (Dd)²
(Ll)² B²U F²U' B²U F²U l² U² (Ll)² (Dd)² > > Frederick >
6093. [Speed cubing group] Re: Annoying Questions From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Oct 2006 01:46:04 -0000
I tend to ask questions back... They go "Is there a trick to
that"? I say "Depends on what you mean by trick." After
that, whatever words they use I just make them define it... at some
point they will reaize that they original question was pretty
non-sensical. Same with "Is there a formula involved?"...
I'll ask "what would you consider a formula?" (sometimes
I smile sometimes I don't, depends on their personality) "Is
there a pattern?" "This thing is full of patterns. There are
patterns all around you; there's a pattern to every aspect of the
world in which we live." (At this point they think you are either
crazy or eccentric, but either way it opens up more interesting
coversation.) Bascially, just get through the inital annoying questions
and don't fret on them. But of course at some point, I know enough
math mumbo jumbo to give the really lengthy textbook answers that would
be way over their head and then wish they never asked the question in
the first place. That is if they are just being plain dull. The ones
left standing will be the ones worth talking to about cubing. Chris is
absolutely right though, commutators are the way to approach any new
mechanical puzzle, and so if you had to pick a single thing to answer
someone's legitamate question with, that'd be it. Also I
thought what Stefen said about solving "U" with commutators
was really funny, that takes genius to catch that so quickly. I totally
laughed when I read that. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, Rory Margraf
<enguarde1234@...> wrote: > > Some people don't ask me
something, they tell others things when they come when there's
already people watching. Someone will say "what's the
trick" and somene will say "there's a pattern" or
there's a sequence of moves". And there's always someone
who asks if all I did was memorize a pattern and I say "no. All I
did was memorize a lot of patterns." > > Rory > > Tim Reynolds
<timothy.reynolds2@...> wrote: "What's the trick"
isn't quite as bad to me as "Is there a formula?" > or
"Do you memorize the patterns?" I mean, yeah, I memorize a
bunch > of patterns, but you can memorize all the OLL patterns and not
know > how to solve OLL, so... > > Tim > > --- In
speedsolvingrubikscube@yahoogroups.com, "enguarde1234" >
<enguarde1234@> wrote: > > > > Those of us who solve whenever we get
a chance, which is pretty much > > all of us, know when people see this,
they get interested and ask > > questions that we enjoy answering. After
a conversation with some > > club members, we told each other what
questions we hate to hear. > Mine > > is: "What's the
trick?" What I want to know is what questions you > all > > cannot
stand hearing. Consider this a survey, but I'm not offering a > >
trip to Hawaii and I won't call during dinner. > > > > Rory > > > >
> > > > > --------------------------------- > Get your own web address
for just $1.99/1st yr. We'll help. Yahoo! Small Business. > >
[Non-text portions of this message have been removed] >
6094. Magic Balls From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Oct 2006 01:56:51 -0000
So I want to make a super magic, but want to do so with the rings. Is it
possible to combine the designs of two normal magics into a super magic
such that when solved they're all linked? Also are there any faster
methods than Jaap's? -Tim
6095. [Speed cubing group] Re: Annoying Questions From: "tonycheese2007" <tonycheese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Oct 2006 02:10:46 -0000
ha ha doug i LOVE your responses i'll definitely use those next
time the question comes up. --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > I tend to ask questions back... > > They go "Is there a
trick to that"? I say "Depends on what you mean > by
trick." > > After that, whatever words they use I just make them
define it... at > some point they will reaize that they original
question was pretty > non-sensical. > > Same with "Is there a
formula involved?"... I'll ask "what would you > consider
a formula?" (sometimes I smile sometimes I don't, depends > on
their personality) > > "Is there a pattern?" "This thing
is full of patterns. There are > patterns all around you; there's a
pattern to every aspect of the > world in which we live." (At this
point they think you are either > crazy or eccentric, but either way it
opens up more interesting > coversation.) Bascially, just get through
the inital annoying > questions and don't fret on them. > > But of
course at some point, I know enough math mumbo jumbo to give > the
really lengthy textbook answers that would be way over their > head and
then wish they never asked the question in the first place. > That is if
they are just being plain dull. > > The ones left standing will be the
ones worth talking to about > cubing. > > Chris is absolutely right
though, commutators are the way to > approach any new mechanical puzzle,
and so if you had to pick a > single thing to answer someone's
legitamate question with, that'd be > it. Also I thought what
Stefen said about solving "U" with > commutators was really
funny, that takes genius to catch that so > quickly. I totally laughed
when I read that. > > > -Doug > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Rory Margraf >
<enguarde1234@> wrote: > > > > Some people don't ask me
something, they tell others things when > they come when there's
already people watching. Someone will > say "what's the
trick" and somene will say "there's a pattern" or >
there's a sequence of moves". And there's always someone
who asks > if all I did was memorize a pattern and I say "no. All I
did was > memorize a lot of patterns." > > > > Rory > > > > Tim
Reynolds <timothy.reynolds2@> > wrote: "What's the >
trick" isn't quite as bad to me as "Is there a
formula?" > > or "Do you memorize the patterns?" I mean,
yeah, I memorize a > bunch > > of patterns, but you can memorize all the
OLL patterns and not > know > > how to solve OLL, so... > > > > Tim > >
> > --- In speedsolvingrubikscube@yahoogroups.com,
"enguarde1234" > > <enguarde1234@> wrote: > > > > > > Those
of us who solve whenever we get a chance, which is > pretty much > > >
all of us, know when people see this, they get interested and > ask > >
> questions that we enjoy answering. After a conversation with > some >
> > club members, we told each other what questions we hate to > hear. >
> Mine > > > is: "What's the trick?" What I want to know
is what questions > you > > all > > > cannot stand hearing. Consider
this a survey, but I'm not > offering a > > > trip to Hawaii and I
won't call during dinner. > > > > > > Rory > > > > > > > > > > > >
> > > > > --------------------------------- > > Get your own web address
for just $1.99/1st yr. We'll help. Yahoo! > Small Business. > > > >
[Non-text portions of this message have been removed] > > >
6096. Re: [Speed cubing group] Re: Annoying Questions From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 8 Oct 2006 15:35:38 +1000
tonycheese2007 wrote: > and while we're at that... how do you
RESPOND to that question? when > people say, what's the trick, or
whatever, what are you supposed to > say to that? I think this is a
pretty innocent and valid question. If I used Fridrich, my might say
"the trick is that if you divide the solution up into stages, then
each stage may only have a small number of possible cases making it
possible to memorise solutions to solve very possible case that comes
up." If they ask "is there a pattern?" or "is there
a sequence?", I might say "there isn't a single pattern
or sequence that you can learn which, by repeated application, can
trivially solve the cube. But many people do use a *set* of patterns or
sequences. For example, one for a 3 corner rotation, one for a 3 edge
rotation, etc... Experts just tend to use a larger set and therefore
know more shortcuts." -- Ryan Heise http://www.ryanheise.com/cube/
6097. Personal message - Ian W. From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Oct 2006 05:46:57 -0000
(Sorry for disturbing the group) Ian, it's ok for Monday, but I
left your e-mail address on the other side of the ocean, please send a
new message to my mailbox. Gilles.
I think everyone has thought this out more than me. I just sigh and then
chuckle and hope they aren't paying any more attention. If I have
to respond to "what's the trick" I say something like
"pick one" or somthing to that nature. For me to explain it,
the person has to show a genuine interest in the cube. Rory Ryan Heise
<ryan@...> wrote: tonycheese2007 wrote: > and while we're at
that... how do you RESPOND to that question? when > people say,
what's the trick, or whatever, what are you supposed to > say to
that? I think this is a pretty innocent and valid question. If I used
Fridrich, my might say "the trick is that if you divide the
solution up into stages, then each stage may only have a small number of
possible cases making it possible to memorise solutions to solve very
possible case that comes up." If they ask "is there a
pattern?" or "is there a sequence?", I might say
"there isn't a single pattern or sequence that you can learn
which, by repeated application, can trivially solve the cube. But many
people do use a *set* of patterns or sequences. For example, one for a 3
corner rotation, one for a 3 edge rotation, etc... Experts just tend to
use a larger set and therefore know more shortcuts." -- Ryan Heise
http://www.ryanheise.com/cube/ --------------------------------- All-new
Yahoo! Mail - Fire up a more powerful email and get things done faster.
[Non-text portions of this message have been removed]
im not shure what you mean but mine solves fredricks algs or do the
same. y2(Rr)2 F2 U2 r2 U' B2 U' F2 U B2 U' (Rr)y2 or
y2(Rr)2 U B2 U' F2 U B2 U r2 U2 F2 (Rr)2 y2 greets AO --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Alexander !! > > Ur alg is doing
exactly same as Fredricks. It's just some symmetry > of it. I leave
it to u to rewrite urs to have exactly same effect as > Fredericks ;-) >
> Cheers! > > -Per > > (Hint! > Mirror first on RL axis then reverse it
...) > > > --- In speedsolvingrubikscube@yahoogroups.com, a_ooms75 >
<no_reply@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > You mean like this: > > > > 1. (Rr)2 [B2
B2] U' F2 U B2 U' F2 U' [U U2] r2 U2 B2 (Rr)2 > > > >
revers of 1.: (Rr)2 B2 U2 r2 [U2 U'] U F2 U B2 U' F2 U [B2 B2]
(Rr)2 > > > > 2.(Rr)2 [F2 F2] U B2 U' F2 U B2 U [U' U2] r2 U2
F2 (Rr)2 > > > > revers of 2.:(Rr)2 F2 U2 r2 [U2 U] U' B2 U'
F2 U B2 U' [F2 F2] (Rr) > 2 > > > > Greets AO > > > > > Great algs,
but I'm not in the mood for reverse engineering > right > > > now.
Can you write them before cancellations and with > parentheses > > to >
> > make the parts visible? > > > > > > Cheers! > > > Stefan > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, a_ooms75 > > >
<no_reply@> wrote: > > > > > > > > with this i have found these two:
> > > > > > > > (Rr)2 U' F2 U B2 U' F2 U' r2 U2 B2 (Rr)2
> > > > and its revers :) > > > > > > > > (Rr)2 B2 U2 r2 U F2 U B2
U' F2 U (Rr)2 > > > > > > > > its 3 cancelation moves > > > > > > >
> greets AO > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE > > > >
<f_badie@> wrote: > > > > > > > > > > Hi, > > > > > > > > > > useful
4*4 PLL Alg IHMO : > > > > > > > > > > (Dd)² (Ll)² B²U F²U' B²U F²U
l² U² (Ll)² (Dd)² > > > > > > > > > > Frederick > > > > > > > > > > > >
> > >
6100. Re: [Speed cubing group] Re: Interesting 4*4 PLL Alg 3 moves
cancelt From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 8 Oct 2006 10:16:22 +0200
I find Alexander's alg's cases a bit easier to recognize. But
that's a personal point of view. 2006/10/8, a_ooms75
<no_reply@yahoogroups.com>: > > im not shure what you mean but mine
solves fredricks algs or do the > same. > > y2(Rr)2 F2 U2 r2 U' B2
U' F2 U B2 U' (Rr)y2 > or > y2(Rr)2 U B2 U' F2 U B2 U r2
U2 F2 (Rr)2 y2 > > greets AO > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Per Kristen > Fredlund" <aspiring_to_love@...> wrote: >
> > > Alexander !! > > > > Ur alg is doing exactly same as Fredricks.
It's just some symmetry > > of it. I leave it to u to rewrite urs
to have exactly same effect > as > > Fredericks ;-) > > > > Cheers! > >
> > -Per > > > > (Hint! > Mirror first on RL axis then reverse it ...) >
> > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> a_ooms75 > > <no_reply@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Stefan Pochmann" > > > <pochmann@> wrote: > > > > > > >
You mean like this: > > > > > > 1. (Rr)2 [B2 B2] U' F2 U B2 U'
F2 U' [U U2] r2 U2 B2 (Rr)2 > > > > > > revers of 1.: (Rr)2 B2 U2
r2 [U2 U'] U F2 U B2 U' F2 U [B2 B2] > (Rr)2 > > > > > >
2.(Rr)2 [F2 F2] U B2 U' F2 U B2 U [U' U2] r2 U2 F2 (Rr)2 > > >
> > > revers of 2.:(Rr)2 F2 U2 r2 [U2 U] U' B2 U' F2 U B2
U' [F2 F2] > (Rr) > > 2 > > > > > > Greets AO > > > > > > > Great
algs, but I'm not in the mood for reverse engineering > > right > >
> > now. Can you write them before cancellations and with > >
parentheses > > > to > > > > make the parts visible? > > > > > > > >
Cheers! > > > > Stefan > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> a_ooms75 > > > > <no_reply@> wrote: > > > > > > > > > > with this i
have found these two: > > > > > > > > > > (Rr)2 U' F2 U B2 U'
F2 U' r2 U2 B2 (Rr)2 > > > > > and its revers :) > > > > > > > > >
> (Rr)2 B2 U2 r2 U F2 U B2 U' F2 U (Rr)2 > > > > > > > > > > its 3
cancelation moves > > > > > > > > > > greets AO > > > > > > > > > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Frédérick > BADIE > > > > > <f_badie@> wrote: > > > > > > > > > > >
> Hi, > > > > > > > > > > > > useful 4*4 PLL Alg IHMO : > > > > > > > >
> > > > (Dd)² (Ll)² B²U F²U' B²U F²U l² U² (Ll)² (Dd)² > > > > > >
> > > > > > Frederick > > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed]
--- In speedsolvingrubikscube@yahoogroups.com, a_ooms75
<no_reply@...> wrote: > > You mean like this: > 1. (Rr)2 [B2 B2]
U' F2 U B2 U' F2 U' [U U2] r2 U2 B2 (Rr)2 More like this:
(Rr)2 B2 [B2 U' F2 U B2 U' F2 U] U2 r2 U2 B2 (Rr)2 I.e.
clearly separating the two algorithms (inner and outer). But your
version helped me getting that. Stefan
6102. [Speed cubing group] Re: Annoying Questions From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Oct 2006 13:06:07 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > Also I thought what Stefen said about
solving "U" with > commutators was really funny, that takes
genius to catch that so > quickly. I totally laughed when I read that.
Maybe not as quickly as you think. I've been nitpicking about this
in the past at least once and the others are right, I should stop it.
Stefan
6103. [Speed cubing group] Re: Annoying Questions From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Oct 2006 14:11:46 -0000
Nah, don't stop it ;-) Commutators are always even permutations,
quite trivial to realise. Two differents parts are done, first forward
then backwards. Regardless if the parts are even or odd the totality
ends up even. Which again means only exactly half of the cube positions
may be reachable with commutators. That they actually ARE reachable is
also not that hard to prove. But i leave that as an exercise for now :D
Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@>
wrote: > > > > Also I thought what Stefen said about solving
"U" with > > commutators was really funny, that takes genius
to catch that so > > quickly. I totally laughed when I read that. > >
Maybe not as quickly as you think. I've been nitpicking about this
in > the past at least once and the others are right, I should stop it.
> > Stefan >
Hi Alexander, these algs are very good ! May be you will find the others
? Have fun. Frederick a_ooms75 a �crit : > > im not shure what you
mean but mine solves fredricks algs or do the > same. > > y2(Rr)2 F2 U2
r2 U' B2 U' F2 U B2 U' (Rr)y2 > or > y2(Rr)2 U B2 U'
F2 U B2 U r2 U2 F2 (Rr)2 y2 > > greets AO > > --- In
speedsolvingrubikscube@yahoogroups.com >
<mailto:speedsolvingrubikscube%40yahoogroups.com>, "Per Kristen
> Fredlund" <aspiring_to_love@...> wrote: > > > > Alexander !! >
> > > Ur alg is doing exactly same as Fredricks. It's just some
symmetry > > of it. I leave it to u to rewrite urs to have exactly same
effect > as > > Fredericks ;-) > > > > Cheers! > > > > -Per > > > >
(Hint! > Mirror first on RL axis then reverse it ...) > > > > > --- In
speedsolvingrubikscube@yahoogroups.com >
<mailto:speedsolvingrubikscube%40yahoogroups.com>, a_ooms75 > >
<no_reply@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com >
<mailto:speedsolvingrubikscube%40yahoogroups.com>, "Stefan
Pochmann" > > > <pochmann@> wrote: > > > > > > > You mean like
this: > > > > > > 1. (Rr)2 [B2 B2] U' F2 U B2 U' F2 U' [U
U2] r2 U2 B2 (Rr)2 > > > > > > revers of 1.: (Rr)2 B2 U2 r2 [U2 U']
U F2 U B2 U' F2 U [B2 B2] > (Rr)2 > > > > > > 2.(Rr)2 [F2 F2] U B2
U' F2 U B2 U [U' U2] r2 U2 F2 (Rr)2 > > > > > > revers of
2.:(Rr)2 F2 U2 r2 [U2 U] U' B2 U' F2 U B2 U' [F2 F2] >
(Rr) > > 2 > > > > > > Greets AO > > > > > > > Great algs, but I'm
not in the mood for reverse engineering > > right > > > > now. Can you
write them before cancellations and with > > parentheses > > > to > > >
> make the parts visible? > > > > > > > > Cheers! > > > > Stefan > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com >
<mailto:speedsolvingrubikscube%40yahoogroups.com>, a_ooms75 > > > >
<no_reply@> wrote: > > > > > > > > > > with this i have found these
two: > > > > > > > > > > (Rr)2 U' F2 U B2 U' F2 U' r2 U2
B2 (Rr)2 > > > > > and its revers :) > > > > > > > > > > (Rr)2 B2 U2 r2
U F2 U B2 U' F2 U (Rr)2 > > > > > > > > > > its 3 cancelation moves
> > > > > > > > > > greets AO > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com >
<mailto:speedsolvingrubikscube%40yahoogroups.com>, Fr�d�rick >
BADIE > > > > > <f_badie@> wrote: > > > > > > > > > > > > Hi, > > > >
> > > > > > > > useful 4*4 PLL Alg IHMO : > > > > > > > > > > > >
(Dd)� (Ll)� B�U F�U' B�U F�U l� U� (Ll)� (Dd)�
> > > > > > > > > > > > Frederick > > > > > > > > > > > > > > > > > > >
> > >
___________________________________________________________________________
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6105. [Speed cubing group] Re: Interesting 4*4 PLL Alg 3 moves
cancelt From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Oct 2006 16:20:09 -0000
Hi Frederick :-) For PLL including permutation parity there is exactly
((4!)^2)/2 cases before doing symmetry reductions, total 288 cases. I
haven't really tried to figure out how many that will be after
symmetry reductions but i guess it's maybe more than the 21 for
normal PLL. Or does it have to be the same? Im not sure. Anyway,
that's quite a lot extra algorithms :D I agree with Stefan it would
be nice to have a simple corner-swap permutation parity fix too. All i
have come up with is to combine T- perm or N-perm with the edge
permutation parity fix (Chris' or Stefans). But i haven't
found good cancellation scenarios, hence those algs would be too long to
be useful ... And also i don't use the pairing-up solving, so my
motivation for finding algs that are not part of my own way of solving
4x4x4 (or 5x5x5) is not too high. Plaisir! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "frederick.badie"
<f_badie@...> wrote: > > Hi Alexander, > > these algs are very good !
> May be you will find the others ? > > Have fun. > Frederick > >
a_ooms75 a écrit : > > > > im not shure what you mean but mine solves
fredricks algs or do the > > same. > > > > y2(Rr)2 F2 U2 r2 U' B2
U' F2 U B2 U' (Rr)y2 > > or > > y2(Rr)2 U B2 U' F2 U B2 U
r2 U2 F2 (Rr)2 y2 > > > > greets AO > > > > --- In
speedsolvingrubikscube@yahoogroups.com > >
<mailto:speedsolvingrubikscube%40yahoogroups.com>, "Per Kristen
> > Fredlund" <aspiring_to_love@> wrote: > > > > > > Alexander
!! > > > > > > Ur alg is doing exactly same as Fredricks. It's just
some symmetry > > > of it. I leave it to u to rewrite urs to have
exactly same effect > > as > > > Fredericks ;-) > > > > > > Cheers! > >
> > > > -Per > > > > > > (Hint! > Mirror first on RL axis then reverse
it ...) > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com > >
<mailto:speedsolvingrubikscube%40yahoogroups.com>, a_ooms75 > > >
<no_reply@> wrote: > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com > >
<mailto:speedsolvingrubikscube%40yahoogroups.com>, "Stefan
Pochmann" > > > > <pochmann@> wrote: > > > > > > > > > You mean
like this: > > > > > > > > 1. (Rr)2 [B2 B2] U' F2 U B2 U' F2
U' [U U2] r2 U2 B2 (Rr)2 > > > > > > > > revers of 1.: (Rr)2 B2 U2
r2 [U2 U'] U F2 U B2 U' F2 U [B2 B2] > > (Rr)2 > > > > > > > >
2.(Rr)2 [F2 F2] U B2 U' F2 U B2 U [U' U2] r2 U2 F2 (Rr)2 > > >
> > > > > revers of 2.:(Rr)2 F2 U2 r2 [U2 U] U' B2 U' F2 U B2
U' [F2 F2] > > (Rr) > > > 2 > > > > > > > > Greets AO > > > > > > >
> > Great algs, but I'm not in the mood for reverse engineering > >
> right > > > > > now. Can you write them before cancellations and with
> > > parentheses > > > > to > > > > > make the parts visible? > > > > >
> > > > > Cheers! > > > > > Stefan > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com > >
<mailto:speedsolvingrubikscube%40yahoogroups.com>, a_ooms75 > > > > >
<no_reply@> wrote: > > > > > > > > > > > > with this i have found
these two: > > > > > > > > > > > > (Rr)2 U' F2 U B2 U' F2
U' r2 U2 B2 (Rr)2 > > > > > > and its revers :) > > > > > > > > > >
> > (Rr)2 B2 U2 r2 U F2 U B2 U' F2 U (Rr)2 > > > > > > > > > > > >
its 3 cancelation moves > > > > > > > > > > > > greets AO > > > > > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com > >
<mailto:speedsolvingrubikscube%40yahoogroups.com>, Frédérick > >
BADIE > > > > > > <f_badie@> wrote: > > > > > > > > > > > > > > Hi, >
> > > > > > > > > > > > > useful 4*4 PLL Alg IHMO : > > > > > > > > > >
> > > > (Dd)² (Ll)² B²U F²U' B²U F²U l² U² (Ll)² (Dd)² > > > > > >
> > > > > > > > Frederick > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > >
_____________________________________________________________________
______ > Découvrez un nouveau moyen de poser toutes vos questions quel
que soit le sujet ! > Yahoo! Questions/Réponses pour partager vos
connaissances, vos opinions et vos expériences. >
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6106. [Speed cubing group] Dutch Open - Friday meeting From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 8 Oct 2006 18:35:19 +0200
Hi guys, I just wanted to let you know that I will arrive on Friday
night at the Campanile Hotel with my mom and Joel Heymbeeck. We will
arrive probably after 8 PM. I look forward to meet you all again.
Gilles. PS : Sven, maybe I or Erik can REALLY fix your magic this time.
:D [Non-text portions of this message have been removed]
6107. Re: [Speed cubing group] Dutch Open - Friday meeting From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Oct 2006 17:11:21 -0000
I will arrive at Campanile saturdaynight somewhere between 22.30 and
24.00. Hopefully some cubers will be back at the hotel by then ^^ Good
luck and have fun with the saturday competition! - Koen --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Hi guys, > > I just wanted
to let you know that I will arrive on Friday night at the > Campanile
Hotel with my mom and Joel Heymbeeck. > We will arrive probably after 8
PM. > > I look forward to meet you all again. > > Gilles. > > PS : Sven,
maybe I or Erik can REALLY fix your magic this time. :D > > > [Non-text
portions of this message have been removed] >
6108. Re: Dutch Open - Friday meeting From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Oct 2006 17:37:45 -0000
I am not sure whether I'll be at the hotel on Friday night because
I'm staying at Arnaud's place (we'll see). I will
probably borrow a magic for the competition and I am pretty sure you or
Erik will fix my magic during the week-end if you get some time ;-). See
you all in Delft, Sven --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles van den Peereboom" <gillesvdp@...> wrote: > > Hi
guys, > > I just wanted to let you know that I will arrive on Friday
night at the > Campanile Hotel with my mom and Joel Heymbeeck. > We will
arrive probably after 8 PM. > > I look forward to meet you all again. >
> Gilles. > > PS : Sven, maybe I or Erik can REALLY fix your magic this
time. :D > > > [Non-text portions of this message have been removed] >
> I agree with Stefan it would be nice to have a simple corner-swap >
permutation parity fix too. All i have come up with is to combine T- >
perm or N-perm with the edge permutation parity fix (Chris' or >
Stefans). But i haven't found good cancellation scenarios, hence >
those algs would be too long to be useful ... Hi Per =) I got one T-perm
+ Chris-swap that is not so long but it does not do two corners but
four: I don't know how you denote three layers. I will write like
(Rrl) for those, hope it's understandable =) (Llr)2 (Ddu)' R2
(Ddu) (Llr)2 (Ffb)2 (Ddu) B2 (Ddu)' .. (Ff)2 .. U2 b2 (Uu)2 b2 u2
At the dot's the algs merge and saves one move. Is this one useful?
But me, I'm using a direct solve method and uses CLL as the first
LL- step so I want use that alg =) I got a number of more tricky
PLL's that solves mixed edges but leave the corners undisturbed.
Try this for example: R' F' r' F' L F r l F'
L' F l' F R Or this one: r U' r' U l' U l U2 r
U r' U l' U' l // Kenneth
6110. Re: [Speed cubing group] Dutch Open - Friday meeting From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Oct 2006 21:39:22 +0100
Peter and I are flying to Amsterdam on Friday afternoon and then getting
a train to Delft. We expect to arrive early evening. We're also
staying at the Campanile Hotel. Email me (jasmine _ ellen at yahoo dot
com) if you want to swap mobile phone numbers. (I'd prefer not to
post my mobile number here on a public website, but I'm very happy
to swap by email.) BTW, I am away on a work trip from Monday afternoon
till Thursday night, and I don't know if I'll have email
access during that time. However, I will be checking email again on
Thursday and Friday morning. Jasmine http://speedcuber.blogspot.com/ On
Sun, 08 Oct 2006 17:11:21 -0000, "Koen Heltzel"
<allyourbase@...> said: > I will arrive at Campanile saturdaynight
somewhere between 22.30 and > 24.00. Hopefully some cubers will be back
at the hotel by then ^^ > > Good luck and have fun with the saturday
competition! > > - Koen > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den >
Peereboom" <gillesvdp@...> wrote: > > > > Hi guys, > > > > I
just wanted to let you know that I will arrive on Friday night at the >
> Campanile Hotel with my mom and Joel Heymbeeck. > > We will arrive
probably after 8 PM. > > > > I look forward to meet you all again. > > >
> Gilles. > > > > PS : Sven, maybe I or Erik can REALLY fix your magic
this time. :D > > > > > > [Non-text portions of this message have been
removed] > > > > > > -- http://www.fastmail.fm - Faster than the
air-speed velocity of an unladen european swallow
6111. Re: [Speed cubing group] I'm sure someone has answered this
before, but... From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Oct 2006 20:53:48 -0000
In turn, I learned that alg from Ton at WC03. I just wanted to give
credit. -Doug --- In speedsolvingrubikscube@yahoogroups.com, Frank
Morris <ephem825@...> wrote: > > L' R' U2 L R U L'
R' U2 L R U > > Doug Li showed me that. >
Hi Per, As we said there are 14 PLL cases for the 333 ( including solved
state ) : http://www.ai.univ-paris8.fr/~bh/cube/solutions_p1.html I
think there 15 PLL parity cases for the 444 (excluding symetric and
inverse), but for 2 of them we need to learn inverse too :
http://frederickbadie.free.fr/444PLLparity.html But may be, I'm
wrong. Good night and good week. Frederick, Per Kristen Fredlund a
�crit : > > Hi Frederick :-) > > For PLL including permutation parity
there is exactly ((4!)^2)/2 > cases before doing symmetry reductions,
total 288 cases. I haven't > really tried to figure out how many
that will be after symmetry > reductions but i guess it's maybe
more than the 21 for normal PLL. > Or does it have to be the same? Im
not sure. Anyway, that's quite a > lot extra algorithms :D > > I
agree with Stefan it would be nice to have a simple corner-swap >
permutation parity fix too. All i have come up with is to combine T- >
perm or N-perm with the edge permutation parity fix (Chris' or >
Stefans). But i haven't found good cancellation scenarios, hence >
those algs would be too long to be useful ... > > And also i don't
use the pairing-up solving, so my motivation for > finding algs that are
not part of my own way of solving 4x4x4 (or > 5x5x5) is not too high. >
> Plaisir! > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com
> <mailto:speedsolvingrubikscube%40yahoogroups.com>,
"frederick.badie" > <f_badie@...> wrote: > > > > Hi
Alexander, > > > > these algs are very good ! > > May be you will find
the others ? > > > > Have fun. > > Frederick > > > > a_ooms75 a �crit
: > > > > > > im not shure what you mean but mine solves fredricks algs
or do > the > > > same. > > > > > > y2(Rr)2 F2 U2 r2 U' B2 U'
F2 U B2 U' (Rr)y2 > > > or > > > y2(Rr)2 U B2 U' F2 U B2 U r2
U2 F2 (Rr)2 y2 > > > > > > greets AO > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com >
<mailto:speedsolvingrubikscube%40yahoogroups.com> > > >
<mailto:speedsolvingrubikscube%40yahoogroups.com>, "Per Kristen
> > > Fredlund" <aspiring_to_love@> wrote: > > > > > > > >
Alexander !! > > > > > > > > Ur alg is doing exactly same as Fredricks.
It's just some > symmetry > > > > of it. I leave it to u to rewrite
urs to have exactly same > effect > > > as > > > > Fredericks ;-) > > >
> > > > > Cheers! > > > > > > > > -Per > > > > > > > > (Hint! > Mirror
first on RL axis then reverse it ...) > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com >
<mailto:speedsolvingrubikscube%40yahoogroups.com> > > >
<mailto:speedsolvingrubikscube%40yahoogroups.com>, a_ooms75 > > > >
<no_reply@> wrote: > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com >
<mailto:speedsolvingrubikscube%40yahoogroups.com> > > >
<mailto:speedsolvingrubikscube%40yahoogroups.com>, "Stefan >
Pochmann" > > > > > <pochmann@> wrote: > > > > > > > > > > > You
mean like this: > > > > > > > > > > 1. (Rr)2 [B2 B2] U' F2 U B2
U' F2 U' [U U2] r2 U2 B2 (Rr)2 > > > > > > > > > > revers of
1.: (Rr)2 B2 U2 r2 [U2 U'] U F2 U B2 U' F2 U [B2 > B2] > > >
(Rr)2 > > > > > > > > > > 2.(Rr)2 [F2 F2] U B2 U' F2 U B2 U
[U' U2] r2 U2 F2 (Rr)2 > > > > > > > > > > revers of 2.:(Rr)2 F2 U2
r2 [U2 U] U' B2 U' F2 U B2 U' [F2 > F2] > > > (Rr) > > >
> 2 > > > > > > > > > > Greets AO > > > > > > > > > > > Great algs, but
I'm not in the mood for reverse engineering > > > > right > > > > >
> now. Can you write them before cancellations and with > > > >
parentheses > > > > > to > > > > > > make the parts visible? > > > > > >
> > > > > > Cheers! > > > > > > Stefan > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com >
<mailto:speedsolvingrubikscube%40yahoogroups.com> > > >
<mailto:speedsolvingrubikscube%40yahoogroups.com>, a_ooms75 > > > > >
> <no_reply@> wrote: > > > > > > > > > > > > > > with this i have
found these two: > > > > > > > > > > > > > > (Rr)2 U' F2 U B2
U' F2 U' r2 U2 B2 (Rr)2 > > > > > > > and its revers :) > > >
> > > > > > > > > > > (Rr)2 B2 U2 r2 U F2 U B2 U' F2 U (Rr)2 > > >
> > > > > > > > > > > its 3 cancelation moves > > > > > > > > > > > > >
> greets AO > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com >
<mailto:speedsolvingrubikscube%40yahoogroups.com> > > >
<mailto:speedsolvingrubikscube%40yahoogroups.com>, Fr�d�rick > >
> BADIE > > > > > > > <f_badie@> wrote: > > > > > > > > > > > > > > >
> Hi, > > > > > > > > > > > > > > > > useful 4*4 PLL Alg IHMO : > > > >
> > > > > > > > > > > > (Dd)� (Ll)� B�U F�U' B�U F�U
l� U� (Ll)� (Dd)� > > > > > > > > > > > > > > > > Frederick > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > >
__________________________________________________________ > ______ > >
D�couvrez un nouveau moyen de poser toutes vos questions quel que >
soit le sujet ! > > Yahoo! Questions/R�ponses pour partager vos
connaissances, vos > opinions et vos exp�riences. > >
http://fr.answers.yahoo.com <http://fr.answers.yahoo.com> > > > >
___________________________________________________________________________
D�couvrez un nouveau moyen de poser toutes vos questions quel que soit
le sujet ! Yahoo! Questions/R�ponses pour partager vos connaissances,
vos opinions et vos exp�riences. http://fr.answers.yahoo.com
6113. [Speed cubing group] Re: Interesting 4*4 PLL Alg 3 moves
cancelt From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Oct 2006 22:26:33 -0000
Hi :-) I think the exact count for cases also depends on how u choose to
recognize each case. Dan Harris lists 21 PLL cases for 3x3x3 on his
site: http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/pll/pll
Anyway i'm not an expert on this since i don't even use the
Fridrich (CFOP) method ;-) L8r :D -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "frederick.badie"
<f_badie@...> wrote: > > Hi Per, > > As we said there are 14 PLL
cases for the 333 ( including solved state ) : >
http://www.ai.univ-paris8.fr/~bh/cube/solutions_p1.html > > I think
there 15 PLL parity cases for the 444 (excluding symetric and >
inverse), but for 2 of them we need to learn inverse too : >
http://frederickbadie.free.fr/444PLLparity.html > > But may be, I'm
wrong. > Good night and good week. > > Frederick, > > Per Kristen
Fredlund a écrit : > > > > Hi Frederick :-) > > > > For PLL including
permutation parity there is exactly ((4!)^2)/2 > > cases before doing
symmetry reductions, total 288 cases. I haven't > > really tried to
figure out how many that will be after symmetry > > reductions but i
guess it's maybe more than the 21 for normal PLL. > > Or does it
have to be the same? Im not sure. Anyway, that's quite a > > lot
extra algorithms :D > > > > I agree with Stefan it would be nice to have
a simple corner-swap > > permutation parity fix too. All i have come up
with is to combine T- > > perm or N-perm with the edge permutation
parity fix (Chris' or > > Stefans). But i haven't found good
cancellation scenarios, hence > > those algs would be too long to be
useful ... > > > > And also i don't use the pairing-up solving, so
my motivation for > > finding algs that are not part of my own way of
solving 4x4x4 (or > > 5x5x5) is not too high. > > > > Plaisir! > > > >
-Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com > >
<mailto:speedsolvingrubikscube% 40yahoogroups.com>,
"frederick.badie" > > <f_badie@> wrote: > > > > > > Hi
Alexander, > > > > > > these algs are very good ! > > > May be you will
find the others ? > > > > > > Have fun. > > > Frederick > > > > > >
a_ooms75 a écrit : > > > > > > > > im not shure what you mean but mine
solves fredricks algs or do > > the > > > > same. > > > > > > > >
y2(Rr)2 F2 U2 r2 U' B2 U' F2 U B2 U' (Rr)y2 > > > > or >
> > > y2(Rr)2 U B2 U' F2 U B2 U r2 U2 F2 (Rr)2 y2 > > > > > > > >
greets AO > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com
> > <mailto:speedsolvingrubikscube%40yahoogroups.com> > > > >
<mailto:speedsolvingrubikscube%40yahoogroups.com>, "Per Kristen
> > > > Fredlund" <aspiring_to_love@> wrote: > > > > > > > > > >
Alexander !! > > > > > > > > > > Ur alg is doing exactly same as
Fredricks. It's just some > > symmetry > > > > > of it. I leave it
to u to rewrite urs to have exactly same > > effect > > > > as > > > > >
Fredericks ;-) > > > > > > > > > > Cheers! > > > > > > > > > > -Per > >
> > > > > > > > (Hint! > Mirror first on RL axis then reverse it ...) >
> > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com > >
<mailto:speedsolvingrubikscube%40yahoogroups.com> > > > >
<mailto:speedsolvingrubikscube%40yahoogroups.com>, a_ooms75 > > > > >
<no_reply@> wrote: > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com > >
<mailto:speedsolvingrubikscube%40yahoogroups.com> > > > >
<mailto:speedsolvingrubikscube%40yahoogroups.com>, "Stefan > >
Pochmann" > > > > > > <pochmann@> wrote: > > > > > > > > > > > >
> You mean like this: > > > > > > > > > > > > 1. (Rr)2 [B2 B2] U'
F2 U B2 U' F2 U' [U U2] r2 U2 B2 (Rr) 2 > > > > > > > > > > >
> revers of 1.: (Rr)2 B2 U2 r2 [U2 U'] U F2 U B2 U' F2 U [B2 >
> B2] > > > > (Rr)2 > > > > > > > > > > > > 2.(Rr)2 [F2 F2] U B2 U'
F2 U B2 U [U' U2] r2 U2 F2 (Rr)2 > > > > > > > > > > > > revers of
2.:(Rr)2 F2 U2 r2 [U2 U] U' B2 U' F2 U B2 U' [F2 > > F2]
> > > > (Rr) > > > > > 2 > > > > > > > > > > > > Greets AO > > > > > > >
> > > > > > Great algs, but I'm not in the mood for reverse
engineering > > > > > right > > > > > > > now. Can you write them before
cancellations and with > > > > > parentheses > > > > > > to > > > > > >
> make the parts visible? > > > > > > > > > > > > > > Cheers! > > > > >
> > Stefan > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com > >
<mailto:speedsolvingrubikscube%40yahoogroups.com> > > > >
<mailto:speedsolvingrubikscube%40yahoogroups.com>, a_ooms75 > > > > >
> > <no_reply@> wrote: > > > > > > > > > > > > > > > > with this i
have found these two: > > > > > > > > > > > > > > > > (Rr)2 U' F2 U
B2 U' F2 U' r2 U2 B2 (Rr)2 > > > > > > > > and its revers :) >
> > > > > > > > > > > > > > > (Rr)2 B2 U2 r2 U F2 U B2 U' F2 U
(Rr)2 > > > > > > > > > > > > > > > > its 3 cancelation moves > > > > >
> > > > > > > > > > > greets AO > > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com > >
<mailto:speedsolvingrubikscube%40yahoogroups.com> > > > >
<mailto:speedsolvingrubikscube%40yahoogroups.com>, Frédérick > > > >
BADIE > > > > > > > > <f_badie@> wrote: > > > > > > > > > > > > > > >
> > > Hi, > > > > > > > > > > > > > > > > > > useful 4*4 PLL Alg IHMO :
> > > > > > > > > > > > > > > > > > (Dd)² (Ll)² B²U F²U' B²U F²U l²
U² (Ll)² (Dd)² > > > > > > > > > > > > > > > > > > Frederick > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > >
__________________________________________________________ > > ______ >
> > Découvrez un nouveau moyen de poser toutes vos questions quel que >
> soit le sujet ! > > > Yahoo! Questions/Réponses pour partager vos
connaissances, vos > > opinions et vos expériences. > > >
http://fr.answers.yahoo.com <http://fr.answers.yahoo.com> > > > > > >
> > > > > > > >
_____________________________________________________________________
______ > Découvrez un nouveau moyen de poser toutes vos questions quel
que soit le sujet ! > Yahoo! Questions/Réponses pour partager vos
connaissances, vos opinions et vos expériences. >
http://fr.answers.yahoo.com >
6114. SV: [Speed cubing group] Re: world cube cup From: "Terje Kristensen"
<terje.kristensen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 9 Oct 2006 09:06:02 +0200
Talking about national teams ... we should really try to have a
Norwegian Cube Championship one day :) Terje -----Opprinnelig
melding----- Fra: speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] På vegne av Per Kristen
Fredlund Sendt: 5. oktober 2006 18:43 Til:
speedsolvingrubikscube@yahoogroups.com Emne: [Speed cubing group] Re:
world cube cup Yes :-) We need mixed teams though :D Norway is like me,
Geir Ugelstad and maybe Terje Kristensen or Eivind Fonn. Unless we have
some other anonymous cubers here, but i doubt it :-o Cheers! -Per > ---
In speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, "Evan" <evan.gates@...> wrote: > > So
I remember a couple years ago, the online world cube cup, teams of > 5
from each country, and then "B" and even "C" teams
for some > countries. Any chance of this happening again? Or did too
many > people join then not compete? I think it would be fun to try
again, > and maybe set up a webpage for it that auto updates etc. > >
Just putting the idea out there, > -Evan > [Non-text portions of this
message have been removed]
6115. Re: Annoying Questions From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Oct 2006 19:18:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > I tend to ask questions back... > > They go
"Is there a trick to that"? I say "Depends on what you
mean > by trick." > > After that, whatever words they use I just
make them define it... at > some point they will reaize that they
original question was pretty > non-sensical. > > Same with "Is
there a formula involved?"... I'll ask "what would you >
consider a formula?" (sometimes I smile sometimes I don't,
depends > on their personality) > > "Is there a pattern?"
"This thing is full of patterns. There are > patterns all around
you; there's a pattern to every aspect of the > world in which we
live." (At this point they think you are either > crazy or
eccentric, but either way it opens up more interesting > coversation.)
Bascially, just get through the inital annoying > questions and
don't fret on them. > > But of course at some point, I know enough
math mumbo jumbo to give > the really lengthy textbook answers that
would be way over their > head and then wish they never asked the
question in the first place. > That is if they are just being plain
dull. > > The ones left standing will be the ones worth talking to about
> cubing. > > Chris is absolutely right though, commutators are the way
to > approach any new mechanical puzzle, and so if you had to pick a >
single thing to answer someone's legitamate question with,
that'd be > it. Also I thought what Stefen said about solving
"U" with > commutators was really funny, that takes genius to
catch that so > quickly. I totally laughed when I read that. > It takes
genius to quickly realize that 1 is an odd number? > > -Doug > > > > ---
In speedsolvingrubikscube@yahoogroups.com, Rory Margraf >
<enguarde1234@> wrote: > > > > Some people don't ask me
something, they tell others things when > they come when there's
already people watching. Someone will > say "what's the
trick" and somene will say "there's a pattern" or >
there's a sequence of moves". And there's always someone
who asks > if all I did was memorize a pattern and I say "no. All I
did was > memorize a lot of patterns." > > > > Rory > > > > Tim
Reynolds <timothy.reynolds2@> > wrote: "What's the >
trick" isn't quite as bad to me as "Is there a
formula?" > > or "Do you memorize the patterns?" I mean,
yeah, I memorize a > bunch > > of patterns, but you can memorize all the
OLL patterns and not > know > > how to solve OLL, so... > > > > Tim > >
> > --- In speedsolvingrubikscube@yahoogroups.com,
"enguarde1234" > > <enguarde1234@> wrote: > > > > > > Those
of us who solve whenever we get a chance, which is > pretty much > > >
all of us, know when people see this, they get interested and > ask > >
> questions that we enjoy answering. After a conversation with > some >
> > club members, we told each other what questions we hate to > hear. >
> Mine > > > is: "What's the trick?" What I want to know
is what questions > you > > all > > > cannot stand hearing. Consider
this a survey, but I'm not > offering a > > > trip to Hawaii and I
won't call during dinner. > > > > > > Rory > > > > > > > > > > > >
> > > > > --------------------------------- > > Get your own web address
for just $1.99/1st yr. We'll help. Yahoo! > Small Business. > > > >
[Non-text portions of this message have been removed] > > >
6116. [Speed cubing group] Re: Annoying Questions From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Oct 2006 19:25:39 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports
Cards" <pjksportscards@...> wrote: > > Stefan, you got the drift
of what Chris was saying, just accept it for once I think Stefan makes a
valid point - Chris used words like 100% and solely, but only half the
positions can be solved by commutators. > ----- Original Message ----- >
From: Per Kristen Fredlund<mailto:aspiring_to_love@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:
speedsolvingrubikscube@yahoogroups.com> > Sent: Saturday, October 07,
2006 6:19 PM > Subject: [Speed cubing group] Re: Annoying Questions > >
> Hi ;-) > > He means U + commutators/conjugates. Or U + u + commutators
for > 4x4x4 and 5x5x5 cubes :D > > And anyway u know what he means :-P >
> Cheerio :-) > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:
speedsolvingrubikscube@yahoogroups.com>, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:
speedsolvingrubikscube@yahoogroups.com>, cmhardw <no_reply@> > >
wrote: > > > > > > I just know that it's possible to come up with
100% intuitive > > > solutions to a puzzle using solely commutators. > >
> > Oh Chris... not that mistake again. > > Solve this solely with
commutators: > > > > U > > > > Stefan > > > > > > > > [Non-text portions
of this message have been removed] >
Hi, I was wrong, the exact count is 14, the same than PLL without
parity. I don't know why but it sounds good if this number is the
same in both cases : http://frederickbadie.free.fr/444PLLparity.html
<http://frederickbadie.free.fr/444PLLparity.html> I'm waiting
for the missing sequences. Frederick Per Kristen Fredlund a �crit : >
> Hi :-) > > I think the exact count for cases also depends on how u
choose to > recognize each case. Dan Harris lists 21 PLL cases for 3x3x3
on his > site: > >
http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/pll/pll >
<http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/pll/pll>
> > Anyway i'm not an expert on this since i don't even use
the Fridrich > (CFOP) method ;-) > > L8r :D > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com >
<mailto:speedsolvingrubikscube%40yahoogroups.com>,
"frederick.badie" > <f_badie@...> wrote: > > > > Hi Per, >
> > > As we said there are 14 PLL cases for the 333 ( including solved >
state ) : > > http://www.ai.univ-paris8.fr/~bh/cube/solutions_p1.html >
<http://www.ai.univ-paris8.fr/%7Ebh/cube/solutions_p1.html> > > > > I
think there 15 PLL parity cases for the 444 (excluding symetric > and >
> inverse), but for 2 of them we need to learn inverse too : > >
http://frederickbadie.free.fr/444PLLparity.html >
<http://frederickbadie.free.fr/444PLLparity.html> > > > > But may be,
I'm wrong. > > Good night and good week. > > > > Frederick, > > > >
Per Kristen Fredlund a �crit : > > > > > > Hi Frederick :-) > > > > >
> For PLL including permutation parity there is exactly ((4!)^2)/2 > > >
cases before doing symmetry reductions, total 288 cases. I >
haven't > > > really tried to figure out how many that will be
after symmetry > > > reductions but i guess it's maybe more than
the 21 for normal > PLL. > > > Or does it have to be the same? Im not
sure. Anyway, that's > quite a > > > lot extra algorithms :D > > >
> > > I agree with Stefan it would be nice to have a simple corner-swap
> > > permutation parity fix too. All i have come up with is to >
combine T- > > > perm or N-perm with the edge permutation parity fix
(Chris' or > > > Stefans). But i haven't found good
cancellation scenarios, hence > > > those algs would be too long to be
useful ... > > > > > > And also i don't use the pairing-up solving,
so my motivation for > > > finding algs that are not part of my own way
of solving 4x4x4 (or > > > 5x5x5) is not too high. > > > > > > Plaisir!
> > > > > > -Per > > > > > > > . > >
___________________________________________________________________________
D�couvrez une nouvelle fa�on d'obtenir des r�ponses �
toutes vos questions ! Demandez � ceux qui savent sur Yahoo!
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6118. Re: Annoying Questions From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Oct 2006 23:08:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" >
<pjksportscards@> wrote: > > > > Stefan, you got the drift of what
Chris was saying, just accept it for once > > I think Stefan makes a
valid point - Chris used words like 100% and solely, but only half > the
positions can be solved by commutators. Actually... I just realized how
much more powerful commutators are then I ever imagined. Here's how
to orient a single (!) corner in place without changing *anything* else
of the cube. Consider the commutator PQP'Q' with
P=pullSomeCornerOutOfTheCube and Q=rotateTheCube. You might have to use
a loose cube, though... Stefan
6119. Re: [Speed cubing group] Re: Annoying Questions From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Oct 2006 00:15:45 +0000 (GMT)
Haha...that was great I was excited before I read what was the
commutator...haha Pedro Stefan Pochmann <pochmann@...> escreveu: ---
In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" >
<pjksportscards@> wrote: > > > > Stefan, you got the drift of what
Chris was saying, just accept it for once > > I think Stefan makes a
valid point - Chris used words like 100% and solely, but only half > the
positions can be solved by commutators. Actually... I just realized how
much more powerful commutators are then I ever imagined. Here's how
to orient a single (!) corner in place without changing *anything* else
of the cube. Consider the commutator PQP'Q' with
P=pullSomeCornerOutOfTheCube and Q=rotateTheCube. You might have to use
a loose cube, though... Stefan --------------------------------- O
Yahoo! está de cara nova. Venha conferir! [Non-text portions of this
message have been removed]
Do you happen to have the algs to fix all of those parities? Thanks
----- Original Message ----- From:
frederick.badie<mailto:f_badie@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, October 09, 2006 2:44 PM Subject: Re: [Speed cubing group]
Re: Interesting 4*4 PLL Alg 3 moves cancelt Hi, I was wrong, the exact
count is 14, the same than PLL without parity. I don't know why but
it sounds good if this number is the same in both cases :
http://frederickbadie.free.fr/444PLLparity.html<http://frederickbadie.free.fr/444PLLparity.html>
<http://frederickbadie.free.fr/444PLLparity.html<http://frederickbadie.free.fr/444PLLparity.html>>
I'm waiting for the missing sequences. Frederick Per Kristen
Fredlund a écrit : > > Hi :-) > > I think the exact count for cases also
depends on how u choose to > recognize each case. Dan Harris lists 21
PLL cases for 3x3x3 on his > site: > >
http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/pll/pll<http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/pll/pll>
>
<http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/pll/pll<http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/pll/pll>>
> > Anyway i'm not an expert on this since i don't even use
the Fridrich > (CFOP) method ;-) > > L8r :D > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> <mailto:speedsolvingrubikscube%40yahoogroups.com>,
"frederick.badie" > <f_badie@...> wrote: > > > > Hi Per, >
> > > As we said there are 14 PLL cases for the 333 ( including solved >
state ) : > >
http://www.ai.univ-paris8.fr/~bh/cube/solutions_p1.html<http://www.ai.univ-paris8.fr/~bh/cube/solutions_p1.html>
>
<http://www.ai.univ-paris8.fr/%7Ebh/cube/solutions_p1.html<http://www.ai.univ-paris8.fr/~bh/cube/solutions_p1.html>>
> > > > I think there 15 PLL parity cases for the 444 (excluding
symetric > and > > inverse), but for 2 of them we need to learn inverse
too : > >
http://frederickbadie.free.fr/444PLLparity.html<http://frederickbadie.free.fr/444PLLparity.html>
>
<http://frederickbadie.free.fr/444PLLparity.html<http://frederickbadie.free.fr/444PLLparity.html>>
> > > > But may be, I'm wrong. > > Good night and good week. > > >
> Frederick, > > > > Per Kristen Fredlund a écrit : > > > > > > Hi
Frederick :-) > > > > > > For PLL including permutation parity there is
exactly ((4!)^2)/2 > > > cases before doing symmetry reductions, total
288 cases. I > haven't > > > really tried to figure out how many
that will be after symmetry > > > reductions but i guess it's maybe
more than the 21 for normal > PLL. > > > Or does it have to be the same?
Im not sure. Anyway, that's > quite a > > > lot extra algorithms :D
> > > > > > I agree with Stefan it would be nice to have a simple
corner-swap > > > permutation parity fix too. All i have come up with is
to > combine T- > > > perm or N-perm with the edge permutation parity
fix (Chris' or > > > Stefans). But i haven't found good
cancellation scenarios, hence > > > those algs would be too long to be
useful ... > > > > > > And also i don't use the pairing-up solving,
so my motivation for > > > finding algs that are not part of my own way
of solving 4x4x4 (or > > > 5x5x5) is not too high. > > > > > > Plaisir!
> > > > > > -Per > > > > > > > . > >
__________________________________________________________ Découvrez une
nouvelle façon d'obtenir des réponses à toutes vos questions !
Demandez à ceux qui savent sur Yahoo! Questions/Réponses
http://fr.answers.yahoo.com<http://fr.answers.yahoo.com/> [Non-text
portions of this message have been removed]
6121. Sub 14 average! From: "Jason Baum" <speedrunningcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Oct 2006 02:21:14 -0000
Hey guys, I just got my first sub 14 average: 12.84, 13.41, 13.51,
13.90, 12.85, (15.66), 15.45, 12.90, 15.32, 14.18, (11.43), 14.67 =
13.90 average I never EVER thought I would be sub 14. The past week or
two have been awesome. First I get a sub 10 second solve (9.41), then a
sub 14 average. I never thought I would be getting times this low, and
it feels amazing! I can't wait for the Rutgers competition. Just
thought I'd share! -Jason Baum
Hi, Frederick said he is waiting for the missing solutions. I think he
was encouraging people to help him find algs for those cases. Anyway, I
whipped together a simple 4x4x4 optimal solver today. Assuming my
program works correctly, there is no solution for the adjacent corner
swap case in 12 moves (slice turn metric) or less. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards"
<pjksportscards@...> wrote: > > Do you happen to have the algs to fix
all of those parities? Thanks > ----- Original Message ----- > From:
frederick.badie<mailto:f_badie@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> Sent: Monday, October 09, 2006 2:44 PM > Subject: Re: [Speed cubing
group] Re: Interesting 4*4 PLL Alg 3 moves cancelt > > > Hi, > > I was
wrong, the exact count is 14, the same than PLL without parity. > I
don't know why but it sounds good if this number is the same in
both > cases : >
http://frederickbadie.free.fr/444PLLparity.html<http://frederickbadie.free.fr/444PLLparity.html>
>
<http://frederickbadie.free.fr/444PLLparity.html<http://frederickbadie.free.fr/444PLLparity.html>>
> > I'm waiting for the missing sequences. > > Frederick > > Per
Kristen Fredlund a écrit : > > > > Hi :-) > > > > I think the exact
count for cases also depends on how u choose to > > recognize each case.
Dan Harris lists 21 PLL cases for 3x3x3 on his > > site: > > > >
http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/pll/pll<http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/pll/pll>
> >
<http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/pll/pll<http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/pll/pll>>
> > > > Anyway i'm not an expert on this since i don't even
use the Fridrich > > (CFOP) method ;-) > > > > L8r :D > > > > -Per > > >
> > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> > <mailto:speedsolvingrubikscube%40yahoogroups.com>,
"frederick.badie" > > <f_badie@> wrote: > > > > > > Hi Per,
> > > > > > As we said there are 14 PLL cases for the 333 ( including
solved > > state ) : > > >
http://www.ai.univ-paris8.fr/~bh/cube/solutions_p1.html<http://www.ai.univ-paris8.fr/~bh/cube/solutions_p1.html>
> >
<http://www.ai.univ-paris8.fr/%7Ebh/cube/solutions_p1.html<http://www.ai.univ-paris8.fr/~bh/cube/solutions_p1.html>>
> > > > > > I think there 15 PLL parity cases for the 444 (excluding
symetric > > and > > > inverse), but for 2 of them we need to learn
inverse too : > > >
http://frederickbadie.free.fr/444PLLparity.html<http://frederickbadie.free.fr/444PLLparity.html>
> >
<http://frederickbadie.free.fr/444PLLparity.html<http://frederickbadie.free.fr/444PLLparity.html>>
> > > > > > But may be, I'm wrong. > > > Good night and good week.
> > > > > > Frederick, > > > > > > Per Kristen Fredlund a écrit : > > >
> > > > > Hi Frederick :-) > > > > > > > > For PLL including permutation
parity there is exactly ((4!)^2)/2 > > > > cases before doing symmetry
reductions, total 288 cases. I > > haven't > > > > really tried to
figure out how many that will be after symmetry > > > > reductions but i
guess it's maybe more than the 21 for normal > > PLL. > > > > Or
does it have to be the same? Im not sure. Anyway, that's > > quite
a > > > > lot extra algorithms :D > > > > > > > > I agree with Stefan it
would be nice to have a simple corner-swap > > > > permutation parity
fix too. All i have come up with is to > > combine T- > > > > perm or
N-perm with the edge permutation parity fix (Chris' or > > > >
Stefans). But i haven't found good cancellation scenarios, hence >
> > > those algs would be too long to be useful ... > > > > > > > > And
also i don't use the pairing-up solving, so my motivation for > > >
> finding algs that are not part of my own way of solving 4x4x4 (or > >
> > 5x5x5) is not too high. > > > > > > > > Plaisir! > > > > > > > >
-Per > > > > > > > > > > > . > > > > > > > > > >
__________________________________________________________ > Découvrez
une nouvelle façon d'obtenir des réponses à toutes vos questions !
> Demandez à ceux qui savent sur Yahoo! Questions/Réponses >
http://fr.answers.yahoo.com<http://fr.answers.yahoo.com/> > > > > >
[Non-text portions of this message have been removed] >
If it doens't take terribly long, I was curious about the cases
where only edge permutation is effected. A lot of cubers use COLL now
and so I think those algs would help a lot. I just spent an hr thinking
about how I could manipulate ACube into doing it somehow, but I am
pretty sure it can't be done using ACube. I'm too busy to
write a new program myself... though it probably would not be efficent
enough. You could restrict to only using <L,l,r,R,U,u>, that should
speed thigns up, find ones that are intersting and should suffice. -Doug
--- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Hi, > > Frederick said he is waiting for the
missing solutions. I think he was > encouraging people to help him find
algs for those cases. > > Anyway, I whipped together a simple 4x4x4
optimal solver today. > Assuming my program works correctly, there is no
solution for the > adjacent corner swap case in 12 moves (slice turn
metric) or less. > > - Bruce
After two hours of anguish rolling around in bed.... I found this
magically: (L2 R2) D' r2 f2 (Rr)2 (Ff)2 R2 (Ff)2 L2 D2 (L2 R2) U2
F2 D (L2 R2) It is for the 4x4 PLL where the corners are done and you
need a non- circular 4-edge (pair) cycle. It should start off looking
like an H- Perm from the UFR corner... (this is how most cuber regonize
it I think). -Doug
4 edge pairs counter-clockwise circular: r2 S2 r2 D' (Ff)2 D2 L2
(Ff)2 R2 U2 (L2 R2) (Ff)2 L2 D S2 Maybe someone here can clean that up a
bit... For the two corners adj case... note that 20 is the slice count
for the number of turns it takes to do a T-Perm followed by Chris's
Permutation Parity (Dedge Swap as some ppl call it). I don't think
I can improve on that, but this was the subsequent case I started
working on. -Doug --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 <no_reply@...> wrote: > > After two hours of anguish
rolling around in bed.... I found this > magically: > > (L2 R2) D'
r2 f2 (Rr)2 (Ff)2 R2 (Ff)2 L2 D2 (L2 R2) U2 F2 D (L2 R2) > > It is for
the 4x4 PLL where the corners are done and you need a non- > circular
4-edge (pair) cycle. It should start off looking like an H- > Perm from
the UFR corner... (this is how most cuber regonize it I > think). > > >
-Doug >
--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > But me, I'm using a
direct solve method and uses CLL as the first LL- > step so I want use
that alg =) I got a number of more tricky PLL's > that solves mixed
edges but leave the corners undisturbed. > > Try this for example:
R' F' r' F' L F r l F' L' F l' F R >
Or this one: r U' r' U l' U l U2 r U r' U l'
U' l This may be a bit of topic but still it's 4x4x4
PLL's. I made a page for my mixed dedged PLL's:
http://members.chello.se/solgrop/kub/4x4x4_PLL.htm If anyone got a
shorter alg for "CASE 8" then I will be glad to hear abuot it
=) These algs is the fourth step in my 4x4x4 LL. At first I use CLL for
corners and then I solve one dedge, both orientation and permutation.
During the first two steps I orient as much as possible of the rest of
the edges, in my third step I do the rest of the orientation (step 2 and
3 are often done in one alg). Then I end it using my 3-dedge PLL's.
For the 5x5x5 I do the same thing but there I got an extra step after
CLL. There I solve the mid edges using a 3x3x3 ELL-alg. Then I solve the
dedges as it was a 4x4x4. I'm also using CLL+ELL for the 3x3x3 and
CLL is also useful for a 2x2x2 2-step method, (I'm using it as a
part of my Ortega step 2+3 method). So I'm using the same LL-algs
for all sizes of cubes but extra steps are added for the larger ones. I
also using the "Freeslice-F2L/F3L/F4L..." for all sizes above
the 2x. I think it's a good aproach =) // Kenneth
6127. Re: [Speed cubing group] Sub 14 average! From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 10 Oct 2006 07:16:23 -0600
Very nice, congrats. ----- Original Message ----- From: Jason
Baum<mailto:speedrunningcuber@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, October 09, 2006 8:21 PM Subject: [Speed cubing group] Sub
14 average! Hey guys, I just got my first sub 14 average: 12.84, 13.41,
13.51, 13.90, 12.85, (15.66), 15.45, 12.90, 15.32, 14.18, (11.43), 14.67
= 13.90 average I never EVER thought I would be sub 14. The past week or
two have been awesome. First I get a sub 10 second solve (9.41), then a
sub 14 average. I never thought I would be getting times this low, and
it feels amazing! I can't wait for the Rutgers competition. Just
thought I'd share! -Jason Baum [Non-text portions of this message
have been removed]
6128. Re: Annoying Questions From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Oct 2006 14:39:54 -0000
Haha :-P Well that's technically a commutator yes. But with quite
illegal operators. Legal operators are still only UDFBRL turns. As long
as we do proper commutators we could then still allow slice turns and
cube turns as the orientation of the core will be retained after a
commutator anyhow. But still i'd like to stress the difference
between that commutators MAY reach half of all cube positions and that
they are actually capable of doing this. The latter requires a stronger
proof than just odd/even considerations ... Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > <no_reply@>
wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "PJK
Sports Cards" > > <pjksportscards@> wrote: > > > > > > Stefan,
you got the drift of what Chris was saying, just accept > it for once >
> > > I think Stefan makes a valid point - Chris used words like 100%
and > solely, but only half > > the positions can be solved by
commutators. > > > Actually... I just realized how much more powerful
commutators are > then I ever imagined. Here's how to orient a
single (!) corner in > place without changing *anything* else of the
cube. Consider the > commutator PQP'Q' with
P=pullSomeCornerOutOfTheCube and > Q=rotateTheCube. You might have to
use a loose cube, though... > > Stefan >
Make that 16. The reason is that the following is an alg I found that is
optimal for what it does. And if just doing that takes 16 turns in
optimal STM, then I believe it provides a lower bound for the number you
where seeking. F2 (Uu)2 F2 (Uu)2 F2 (Uu) B2 (Uu) B2 (Uu)' B2 R2
(Uu)' R2 (Uu) R2 It does something strange... but nevertheless
illistrates how long algs that swap two adj corners can be. -Doug >
Anyway, I whipped together a simple 4x4x4 optimal solver today. >
Assuming my program works correctly, there is no solution for the >
adjacent corner swap case in 12 moves (slice turn metric) or less. > > -
Bruce
6130. Re: Annoying Questions From: "Adam P. Larsen" <aplarsen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Oct 2006 16:08:43 -0000
I often get "Oh, there's JUST a formula to solving it."
Like somehow it's not difficult because the cube can be reduced to
patterns and math. Or that knowing how to solve the cube every time is
cheating. Apparently, the only "legit" way to solve is to
randomly turn sides and peel stickers until it's solved. Which
leads me to this one: "When I was a kid, I used to peel off the
stickers." Awesome. That's how I do it too. Care to try to
peel off the paint on my speedcube? And verbatim, I hear all the time
"Isn't there like a set pattern to solving it?" I usually
respond, "Yes, the pattern is to have all the greens on one side,
all the whites on another...." I love it. The usual response is an
eye roll and shutting up. This might be one of my favorites:
"Theoretically, any Rubik's cube can be solved in 4
moves." That's when I hand the cube over and have them show me
these 4 awesome moves. It hasn't happened yet. I almost forgot:
"One time, I saw this Chinese kid solve the cube in like 4 seconds
on TV. Can you do it that fast?" Adam --- In
speedsolvingrubikscube@yahoogroups.com, "tonycheese2007"
<tonycheese@...> wrote: > > and while we're at that... how do
you RESPOND to that question? when > people say, what's the trick,
or whatever, what are you supposed to > say to that? >
6131. Re: Annoying Questions From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Oct 2006 16:21:03 -0000
> But still i'd like to stress the difference between that
commutators > MAY reach half of all cube positions and that they are
actually > capable of doing this. The latter requires a stronger proof
than > just odd/even considerations ... > > Cheers! > > -Per I'd
like to take a stab at this proof because I think the result is very
interesting. The short of it for people who don't like my longer
posts: solve the cube using any BLD method that uses only commutators
for it's algs. Since you know you will be solving an even position
on the cube (the condition of what needs to be proved says so) then this
will be possible using only commutators. Now take the solution you just
generated and perform the inverse on a solved cube. You have generated
the position you just solved. However since you can solve all positions,
this means you can generate all positions. If you don't believe
this is strong enough, read the longer proof below. The long of it for
people who don't mind my longer posts. You've been forewarned.
This is a constructive proof where I just tell you how to solve the even
permutation cube using only commutators. If you don't like my
longer posts, you at least know what I am saying in the post and what my
strategy is. I'm almost 100% certain this is not the most efficient
proof, and I know you guys will tear me apart about that, but I think it
is at least *a* proof. If I am wrong and it is not even *a* proof, then
please feel free to tear my proof apart ;-) I do not mean this to be the
most elegant proof possible, but simply *a* proof.
------------------------------ All I do basically is BLD solving now
lol, so this was the first thing that came to mind. Take any one of the
21,626,001,637,244,928,000 even permutations on the cube. The number of
clockwise twists on the corners for that cube will be congruent to 0
(mod 3) because I have selected the positions out of the total
43,252,003,274,489,856,000 possible positions on the cube, meaning this
even position must follow the rules of all positions as far as corner
twists and edge flips go. The number of flipped edges will be congruent
to 0 (mod 2) for the same reason. The definition of when a corner is
twisted is the same as for BLD cubing, I can list the hierarchy of faces
and the conditions that lead to a corner being twisted or an edge being
flipped if you want a more complete proof, but I'll assume the
reader has at least a definition of flipped edges and twisted corners
based on some BLD cubing method. It is possible to twist the UFR corner
clockwise using the following algorithm which I will call G. G: U L
U' L' U L U' L' I can twist a corner counter
clockwise using the following algorithm H. H: U L' U' L U
L' U' L Now I can flip corners on the R face using
commutators. The commutator G and H combined with R face moves can now
twist corners in all combinations on the R face, assuming the number of
clockwise twists of the corners on the R face is congruent to 0 (mod 3).
As an example try the algorithm G R G' R' to see what form
these commutators take. To twist corners on the L face, simply rotate
the algorithms I gave across the LR plane. If the sum of the clockwise
twists on the L face and R face individually are not congruent to 0 (mod
3) then you will be left with one corner on the R face that is twisted
and one on the L face that is twisted after applying the above strategy.
Simply use a setup move to put both corners on the R face. This can be
done because a conjugate of a commutator, which is still a commutator.
So do the setup algorithm J followed by any commutator made from the
algorithms G and H above, using the R face as well. An example: J A R
A' R' J' where J=L'U'; A is as defined above;
and R is the usual face turn R. Ok so corners are all twisted correctly
now. ----- For the edges use the following algorithm: N: R F' U
R' F Use that algorithm in the following commutator: N E'
N' E where E is the usual E slice turn that turns the middle
between U and D as if you were turning the D layer. This flips the edges
at FR and BR. Assuming a flipped edge is somewhere else on the cube then
use any setup algorithm J that puts two flipped edges into FR and BR to
perform the following commutator: J N E' N' E J' to flip
the FR and BR edges then return the edges back to their starting points.
For those who don't believe I understand how a conjugate of a
commutator is also a commutator this is the commutator X Y X'
Y' where X=J N J' and Y=J E' J' Ok so now the edges
are flipped correctly. ----------- We're down to the cycling of
pieces to their correct location. I will break this down into the cycles
for the corners and for the edges. The overall corner cycle, because
this is an even permutation on the cube, have an even number of odd
component cycles. By component cycles I mean all the cycles that
together add up to the total overall permutation on the corners. This is
simply the definition of an even permutation on the cube for corners.
Even cycles can be solved using commutators. Take any cycle (ABCDEFG)
and do the cycle (ABC) followed by (ADE) followed by (AFG) to solve. Do
this using freestyle commutators, or when necessary a commutator with a
setup move, making it a conjugated commutator which is still a
commutator. If you don't know what I mean about freestyle
commutators please read here:
http://s12.invisionfree.com/rubiks/index.php?showtopic=207 This is
simply a set of rules to follow that will generate a commutator to solve
any 3-cycle necessary. This may require a setup algorithm, which still
makes it a commutator. Odd cycles can be solved down to two remaining
pieces. But because there are an even number of them we can use
commutators to do this. Say we are left with the last two pieces of two
odd cycles (AB)(CD). Then do two three cycles composed of freestyle
commutators: Do (ABC) followed by (ADC) to solve those two odd cycles.
If multiple odd cycles are left at just two pieces, group them into
pairs and solve as above. Now the corners are completely solved. For the
edges use the same approach as the corners for the cycles, simply change
the freestyle commutators to be ones that work for edges, that also
preserve edge orienatation, and the edges will solve by the same
strategy. Ok the cube is solved and only commutators were used. Now for
those who think I don't know what I am talking about, I have solved
every even permutation but I have not shown that every even permutation
can be reached from the solved state by commutators alone. Simply take
the solution you just generated by solving any one of the even
permutations on the cube and perform the inverse of that solution on a
solved cube. You can now generate any even permutation on the cube using
only commutators. Chris
Hi Doug, Are you sure the alg is right. If I perform it it also swap
edges uRF and uRB :(. Btw, are you find the algs by hand? Michael Fung
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > Make that 16. The reason is that the
following is an alg I found that > is optimal for what it does. And if
just doing that takes 16 turns in > optimal STM, then I believe it
provides a lower bound for the number > you where seeking. > > F2 (Uu)2
F2 (Uu)2 F2 (Uu) B2 (Uu) B2 (Uu)' B2 R2 (Uu)' R2 (Uu) R2 > >
It does something strange... but nevertheless illistrates how long >
algs that swap two adj corners can be. > > -Doug > > > > Anyway, I
whipped together a simple 4x4x4 optimal solver today. > > Assuming my
program works correctly, there is no solution for the > > adjacent
corner swap case in 12 moves (slice turn metric) or less. > > > > -
Bruce >
6133. Re: Commutators and generation From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Oct 2006 17:53:29 -0000
I think this has already been asked, but what is an optimal commutator
only generator of the position reached by doing R U when not restricted
to commutators? These even positions very close to the solved state seem
like they might be harder to generate with only commutators than other
positions like two 3-cycles away from solved or anything like that.
Chris --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > > But still i'd like to stress the
difference between that commutators > > MAY reach half of all cube
positions and that they are actually > > capable of doing this. The
latter requires a stronger proof than > > just odd/even considerations
... > > > > Cheers! > > > > -Per > > I'd like to take a stab at
this proof because I think the result is > very interesting.
6134. Re: Annoying Questions From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Oct 2006 19:34:04 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Haha :-P > > Well
that's technically a commutator yes. But with quite illegal >
operators. Legal operators are still only UDFBRL turns. As long as > we
do proper commutators we could then still allow slice turns and > cube
turns as the orientation of the core will be retained after a >
commutator anyhow. > > But still i'd like to stress the difference
between that commutators > MAY reach half of all cube positions and that
they are actually > capable of doing this. The latter requires a
stronger proof than > just odd/even considerations ... It's still
fairly trivial though. First consider just the permutations: we just
need to show that any even permutation of edges and any even permutation
of corners can be solved in the commutator subgroup. Note that A_n is
generated by 3-cycles and is also generated by double transpositions
(for n>4). Consider the double transposition T=(UF UB)(UR UL). The
commutator TF2T'F2 cycles the 3 edges UB, UF DF. Consider the
double transposition S=(UFR UFL)(UBR UBL). SF2S'F2 is a double
transposition (UFR UFL)(DFR DFL). Now the cube group acts 3-transitively
on edges and 4-transitively on corners (and even more, but we don't
need that). So let X be a move taking the 3 edges we want to cycle into
positions UB, UF, DF and then the product of commutators cycles the 3
edges. XTX'XF2X'(XTX')'(XF2X')' is a
product of commutators that cycles the 3 edges. Let Y be a move taking
the 4 corners we want to double transpose into the positions UFR UFL DFR
DFL. Then YSY'YF2Y'(YSY')'(YF2Y')' is a
product of commutators that double transposes the 4 corners. So we can
get each 3-cycle of edges, each double transposition of corners and can
therefore solve any even permutation of edges and any even permutation
of corners in te commutator subgroup. Next using the 2-transitivity, we
need only show that it is possible to twist some 2 corners or to flip
some 2 edges in the commutator subgroup to complete the proof (since
conjugates of commutators are commutators). For instance, consider any
move M that flips the UR and UL edges (and does nothing else). Then
X=(BL)M(L'B')M' is a commutator that flips the UL and UB
edges. Similarly if M is any move that twists the UFL and UBR corners
then the commutator F'MFM' will twist the UFL and UFR corners.
So the entire cube can be oriented within the commutator subgroup. > >
Cheers! > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > <pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > > <no_reply@>
wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"PJK Sports > Cards" > > > <pjksportscards@> wrote: > > > >
> > > > Stefan, you got the drift of what Chris was saying, just >
accept > > it for once > > > > > > I think Stefan makes a valid point -
Chris used words like 100% > and > > solely, but only half > > > the
positions can be solved by commutators. > > > > > > Actually... I just
realized how much more powerful commutators are > > then I ever
imagined. Here's how to orient a single (!) corner in > > place
without changing *anything* else of the cube. Consider the > >
commutator PQP'Q' with P=pullSomeCornerOutOfTheCube and > >
Q=rotateTheCube. You might have to use a loose cube, though... > > > >
Stefan > > >
6135. Re: Commutators and generation From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Oct 2006 21:13:46 -0000
Hey Chris! Interesting question. For now i found this: (4 commutators -
PQP'Q'=[P,Q]) 1 : [B'RF'R2BR'F,R] - cycles 3
c/e pairs on R layer 2 : [BU'FU2B'UF',U] - cycles 3 c/e
pairs on U layer 3 : [L'BL,F'] - fixes remaining corners 4 :
[UL'U2D2R,U] - fixes remaining edges Do these one by one 1+2+3+4.
Not really very short, 52 turns. Can someone find anything better than
this?? Cheers! - Per > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@...> wrote: > > I think this has already been
asked, but what is an optimal commutator > only generator of the
position reached by doing R U when not > restricted to commutators? > >
These even positions very close to the solved state seem like they >
might be harder to generate with only commutators than other positions >
like two 3-cycles away from solved or anything like that. > > Chris > >
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> >
wrote: > > > > > But still i'd like to stress the difference
between that commutators > > > MAY reach half of all cube positions and
that they are actually > > > capable of doing this. The latter requires
a stronger proof than > > > just odd/even considerations ... > > > > > >
Cheers! > > > > > > -Per > > > > I'd like to take a stab at this
proof because I think the result is > > very interesting. >
6136. Re: Annoying Questions From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Oct 2006 21:19:05 -0000
Hey ;-) On the same note, we can flip an edge with
"commutator". P = pull some edge out of the cube Q = rotate
the cube 180 degrees around the axis between that edge and opposite
edge. Say if remove UF, then the axis will be the UF/DB axis. Then
PQP'Q' flips the edge ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Haha :-P > > Well that's
technically a commutator yes. But with quite illegal > operators. Legal
operators are still only UDFBRL turns. As long as > we do proper
commutators we could then still allow slice turns and > cube turns as
the orientation of the core will be retained after a > commutator
anyhow. > > But still i'd like to stress the difference between
that commutators > MAY reach half of all cube positions and that they
are actually > capable of doing this. The latter requires a stronger
proof than > just odd/even considerations ... > > Cheers! > > -Per > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > > <no_reply@>
wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"PJK Sports > Cards" > > > <pjksportscards@> wrote: > > > >
> > > > Stefan, you got the drift of what Chris was saying, just >
accept > > it for once > > > > > > I think Stefan makes a valid point -
Chris used words like 100% > and > > solely, but only half > > > the
positions can be solved by commutators. > > > > > > Actually... I just
realized how much more powerful commutators are > > then I ever
imagined. Here's how to orient a single (!) corner in > > place
without changing *anything* else of the cube. Consider the > >
commutator PQP'Q' with P=pullSomeCornerOutOfTheCube and > >
Q=rotateTheCube. You might have to use a loose cube, though... > > > >
Stefan > > >
6137. Re: Commutators and generation From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Oct 2006 21:22:35 -0000
Hi :-) I forgot that we actually get a cancellation on the last
commutator: U'U' > U2 so it's *only* 51 turns in total
;-) Have fun! -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" <aspiring_to_love@...> wrote: > >
Hey Chris! > > Interesting question. > > For now i found this: (4
commutators - PQP'Q'=[P,Q]) > > 1 :
[B'RF'R2BR'F,R] - cycles 3 c/e pairs on R layer > 2 :
[BU'FU2B'UF',U] - cycles 3 c/e pairs on U layer > 3 :
[L'BL,F'] - fixes remaining corners > 4 : [UL'U2D2R,U] -
fixes remaining edges > > Do these one by one 1+2+3+4. Not really very
short, 52 turns. Can > someone find anything better than this?? > >
Cheers! > > - Per > > > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw > <no_reply@> wrote: > > > > I think this has already been
asked, but what is an optimal > commutator > > only generator of the
position reached by doing R U when not > > restricted to commutators? >
> > > These even positions very close to the solved state seem like they
> > might be harder to generate with only commutators than other >
positions > > like two 3-cycles away from solved or anything like that.
> > > > Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@> > > wrote: > > > > > > > But still i'd like
to stress the difference between that > commutators > > > > MAY reach
half of all cube positions and that they are > actually > > > > capable
of doing this. The latter requires a stronger proof > than > > > > just
odd/even considerations ... > > > > > > > > Cheers! > > > > > > > > -Per
> > > > > > I'd like to take a stab at this proof because I think
the result > is > > > very interesting. > > >
The alg is right, I said that "it is optimal for what it
does". I was using it to show a lower bound on the number of turns
the optimal alg for the *just 2 corners* case would take. I wasn't
giving the alg for any practical application, just to prove something.
-Doug > Are you sure the alg is right. If I perform it it also swap
edges uRF > and uRB :(.
6139. Re: Commutators and generation From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Oct 2006 22:17:32 -0000
Hey :D We can do much better than this. We can turn R clockwise then U
counterclockwise with the following: 1 : [U'DF'BR'L,U] -
12 turns because 2 turns cancel out Now rotate U 180 degrees with the
following: 2 : [R'L'U2RL,U] - 12 turns Combined effect is what
we want, 24 turns. Over 50% improvement from my first (silly) attempt
:-P Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi
:-) > > I forgot that we actually get a cancellation on the last
commutator: > U'U' > U2 so it's *only* 51 turns in total
;-) > > Have fun! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" <aspiring_to_love@> wrote: > > > > Hey Chris! > > > >
Interesting question. > > > > For now i found this: (4 commutators -
PQP'Q'=[P,Q]) > > > > 1 : [B'RF'R2BR'F,R] -
cycles 3 c/e pairs on R layer > > 2 : [BU'FU2B'UF',U] -
cycles 3 c/e pairs on U layer > > 3 : [L'BL,F'] - fixes
remaining corners > > 4 : [UL'U2D2R,U] - fixes remaining edges > >
> > Do these one by one 1+2+3+4. Not really very short, 52 turns. Can >
> someone find anything better than this?? > > > > Cheers! > > > > - Per
> > > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw > >
<no_reply@> wrote: > > > > > > I think this has already been asked,
but what is an optimal > > commutator > > > only generator of the
position reached by doing R U when not > > > restricted to commutators?
> > > > > > These even positions very close to the solved state seem
like > they > > > might be harder to generate with only commutators than
other > > positions > > > like two 3-cycles away from solved or anything
like that. > > > > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@> > > >
wrote: > > > > > > > > > But still i'd like to stress the
difference between that > > commutators > > > > > MAY reach half of all
cube positions and that they are > > actually > > > > > capable of doing
this. The latter requires a stronger proof > > than > > > > > just
odd/even considerations ... > > > > > > > > > > Cheers! > > > > > > > >
> > -Per > > > > > > > > I'd like to take a stab at this proof
because I think the > result > > is > > > > very interesting. > > > > >
>
6140. Re: Commutators and generation From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Oct 2006 23:43:52 -0000
Okeyyy .... ====== PER's THEOREM : 20 face turns is the minimum to
achieve RU effect on a Rubik's Cube (minus centers orientation) if
done purely by sequential commutators. ====== My solution to achieve
that is like so: 1 : [R,R'L'FB'UD] - achieves RU'
effect, 12 turns (RR' cancels) 2 : [R'L'U2RL,U] -
achieves U2 effect, 12 turns 1+2 results in 20 turns because 4 moves
cancel out (RLR'L'). Now this was an awesome result :D I love
it !! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hey :D > >
We can do much better than this. We can turn R clockwise then U >
counterclockwise with the following: > > 1 :
[U'DF'BR'L,U] - 12 turns because 2 turns cancel out > >
Now rotate U 180 degrees with the following: > > 2 :
[R'L'U2RL,U] - 12 turns > > Combined effect is what we want,
24 turns. Over 50% improvement from > my first (silly) attempt :-P > >
Cheers! > > -Per > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen > Fredlund" <aspiring_to_love@> wrote: > > > >
Hi :-) > > > > I forgot that we actually get a cancellation on the last
> commutator: > > U'U' > U2 so it's *only* 51 turns in
total ;-) > > > > Have fun! > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > >
Fredlund" <aspiring_to_love@> wrote: > > > > > > Hey Chris! > >
> > > > Interesting question. > > > > > > For now i found this: (4
commutators - PQP'Q'=[P,Q]) > > > > > > 1 :
[B'RF'R2BR'F,R] - cycles 3 c/e pairs on R layer > > > 2 :
[BU'FU2B'UF',U] - cycles 3 c/e pairs on U layer > > > 3 :
[L'BL,F'] - fixes remaining corners > > > 4 :
[UL'U2D2R,U] - fixes remaining edges > > > > > > Do these one by
one 1+2+3+4. Not really very short, 52 turns. > Can > > > someone find
anything better than this?? > > > > > > Cheers! > > > > > > - Per > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw > > >
<no_reply@> wrote: > > > > > > > > I think this has already been
asked, but what is an optimal > > > commutator > > > > only generator of
the position reached by doing R U when not > > > > restricted to
commutators? > > > > > > > > These even positions very close to the
solved state seem like > > they > > > > might be harder to generate with
only commutators than other > > > positions > > > > like two 3-cycles
away from solved or anything like that. > > > > > > > > Chris > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw > >
<no_reply@> > > > > wrote: > > > > > > > > > > > But still i'd
like to stress the difference between that > > > commutators > > > > > >
MAY reach half of all cube positions and that they are > > > actually >
> > > > > capable of doing this. The latter requires a stronger > proof
> > > than > > > > > > just odd/even considerations ... > > > > > > > >
> > > > Cheers! > > > > > > > > > > > > -Per > > > > > > > > > >
I'd like to take a stab at this proof because I think the > >
result > > > is > > > > > very interesting. > > > > > > > > > >
6141. DIY cubes From: "Evan" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Oct 2006 00:32:50 -0000
So I was just tightening the screws on one of my new DIY cubes, and one
of the broke!! A screw broke!! Has that happened to anyone else? Anyone
know where to get replacement screws? -Evan
6142. Re: Commutators and generation From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Oct 2006 00:39:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Okeyyy .... > >
====== > PER's THEOREM : 20 face turns is the minimum to achieve RU
effect on > a Rubik's Cube (minus centers orientation) if done
purely by > sequential > commutators. > ====== Please define precisely
what you mean with "sequential commutators" or I'll feed
you the mighty [R,z]. Oh well, I demolish you with this anyway: [D U R2
B F' L' R', U'] Dude, I would've expected you
to see this. Btw, I'm not sure it's optimal even just for this
idea as I didn't try all possibilities. And thanks to Ron for his
online solver, I don't have my regular computer here right now.
Stefan
Can you please say what exactly it you mean with "what it
does"? Also, why are you sure it's optimal? Stefan --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Make that 16. The reason is that the following is an alg I
found that > is optimal for what it does. And if just doing that takes
16 turns in > optimal STM, then I believe it provides a lower bound for
the number > you where seeking. > > F2 (Uu)2 F2 (Uu)2 F2 (Uu) B2 (Uu) B2
(Uu)' B2 R2 (Uu)' R2 (Uu) R2 > > It does something strange...
but nevertheless illistrates how long > algs that swap two adj corners
can be. > > -Doug > > > > Anyway, I whipped together a simple 4x4x4
optimal solver today. > > Assuming my program works correctly, there is
no solution for the > > adjacent corner swap case in 12 moves (slice
turn metric) or less. > > > > - Bruce >
6144. Re: [Speed cubing group] DIY cubes From: "Evan Gates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Oct 2006 18:22:30 -0700
and kernels for that matter? or is it just better to buy a new cube?
does anyone know how to get the broken screw out? -Evan On 10/10/06,
Evan <evan.gates@...> wrote: > > So I was just tightening the screws
on one of my new DIY cubes, and > one of the broke!! A screw broke!! Has
that happened to anyone else? > Anyone know where to get replacement
screws? > > -Evan > > > [Non-text portions of this message have been
removed]
I was expecting the people interested in this thread to actaully perform
it and see for themselves... I hope everyone that bothers to read this
thread actually has a 4x4 on them. It swaps the two UR corners while
also swapping the adjoining edge piece on the u-layer. It preserves
everything else. It is optimal in the domino group, STM. I know because
a program says it is. It's not a useful algorithm, nor was it meant
to be. I was trying to make a half-hearted argument for why 16 should be
a lower-bound for the alg that Bruce was seeking for swapping two
corners alone. As it stands, we 4x4 speedcubers typically do a T- Perm
and Permutation Parity Alg (in either order). It's not a very good
argument, and I was more interested in seeing who would be first to
point out all the flaws to it.... since no one bothered, I'll be
the first. It is possible that an alg exists that does not meet the
requirment of perserving supercenters less than 16 turns STM that does
the same thing. Can anybody think of another reason why my argument
breaks? I suppose, what I was trying to do as well, was to motivate
people to discover parity PLLs and quickly populate that table that
Fredrick posted a link to. I think this is one way of improving the
popular 4x4 speedsolving method, and was just trying to show that I
care. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > Can you please say what
exactly it you mean with "what it does"? Also, > why are you
sure it's optimal? > > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@>
wrote: > > > > Make that 16. The reason is that the following is an alg
I found that > > is optimal for what it does. And if just doing that
takes 16 turns in > > optimal STM, then I believe it provides a lower
bound for the number > > you where seeking. > > > > F2 (Uu)2 F2 (Uu)2 F2
(Uu) B2 (Uu) B2 (Uu)' B2 R2 (Uu)' R2 (Uu) R2 > > > > It does
something strange... but nevertheless illistrates how long > > algs that
swap two adj corners can be. > > > > -Doug > > > > > > > Anyway, I
whipped together a simple 4x4x4 optimal solver today. > > > Assuming my
program works correctly, there is no solution for the > > > adjacent
corner swap case in 12 moves (slice turn metric) or less. > > > > > > -
Bruce > > >
6146. Old Videos From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Oct 2006 02:33:00 -0000
http://www.its.caltech.edu/~tmao/cube/media/26.04.mov I just dug this
up. It's kinda interesting to see how you improve but how you tend
to stay with your old styles.
6147. Re: [Speed cubing group] Re: Annoying Questions From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Oct 2006 16:40:27 +1000
Adam P. Larsen wrote: > I often get "Oh, there's JUST a
formula to solving it." Like somehow > it's not difficult
because the cube can be reduced to patterns But they are right. Such
formulae exist. All you need to do is memorise a formula (whether it be
a big/small one) and then apply it according to the patterns that you
get. You don't need to understand how the formula works, and most
people don't. Even Jessica Fridrich said she doesn't know how
many of the OLL formulae, and some of the PLL formulae in her own system
work. Many of these were discovered rather than constructed. Whether you
yourself use such formulae is another question, but they certainly do
exist, and it is not difficult so solve the cube if you use them. > Or
that knowing how to solve the cube every time is cheating. This is an
extremist view, but yes I agree with it :-) To clarify, though, my view
is that I think it's cheating for someone to claim that they can
solve the cube when they have really memorised a solution which they did
not come up with themselves. I'm well aware that people will
disagree with me. I hope there is at least one person who will agree,
though. > Apparently, the only "legit" way to solve is to
randomly turn sides > and peel stickers until it's solved. Wait,
you haven't exhausted all other possible ways to solve the cube. It
is possible to solve the cube without knowing anything beforehand using
plain intuition. -- Ryan Heise http://www.ryanheise.com/cube/
6148. Re: DIY cubes From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Oct 2006 12:16:00 -0000
http://www.omega.url.tw/onlineshop/ Omega Studio is pretty awesome. ---
In speedsolvingrubikscube@yahoogroups.com, "Evan Gates"
<evan.gates@...> wrote: > > and kernels for that matter? or is it
just better to buy a new cube? does > anyone know how to get the broken
screw out? > > -Evan > > On 10/10/06, Evan <evan.gates@...> wrote: >
> > > So I was just tightening the screws on one of my new DIY cubes,
and > > one of the broke!! A screw broke!! Has that happened to anyone
else? > > Anyone know where to get replacement screws? > > > > -Evan > >
> > > > > > > [Non-text portions of this message have been removed] >
6149. Re: Commutators and generation From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Oct 2006 13:04:34 -0000
Hey :D Hah!! Why didn't i think of that. Well i did, without trying
lol. I had imagined the layers would go separate ways if doing like
that. I feel stupid now. Hehe! Ur algorithm cancels 2 moves so it's
14 turns only. Sweet alg Stefan :D It's also ONE commutator, not 2
like my solution. Hmmpfff ... lol ... U disproved my Theorem already.
So, i treat u a smoke free meal next time we meet ;-) Have fun! -Per >
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@> wrote: > > > > Okeyyy .... > > > > ====== > >
PER's THEOREM : 20 face turns is the minimum to achieve RU effect
on > > a Rubik's Cube (minus centers orientation) if done purely by
> > sequential > > commutators. > > ====== > > Please define precisely
what you mean with "sequential commutators" or > I'll
feed you the mighty [R,z]. Oh well, I demolish you with this anyway: > >
[D U R2 B F' L' R', U'] > > Dude, I would've
expected you to see this. Btw, I'm not sure it's > optimal
even just for this idea as I didn't try all possibilities. And >
thanks to Ron for his online solver, I don't have my regular
computer > here right now. > > Stefan >
6150. Re: Old Videos From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Oct 2006 13:06:48 -0000
That's neat. It's about the speed I am now on average. How
long ago was this? Chris --- In speedsolvingrubikscube@yahoogroups.com,
"goodxy2002" <goodxy2002@...> wrote: > >
http://www.its.caltech.edu/~tmao/cube/media/26.04.mov > > I just dug
this up. It's kinda interesting to see how you improve but > how
you tend to stay with your old styles. >
6151. Re: [Speed cubing group] Re: Old Videos From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Oct 2006 09:14:12 -0700
The file is dated May 4, 2004. On 10/11/06, christopher_pelley
<no_reply@yahoogroups.com> wrote: > > That's neat. It's
about the speed I am now on average. How long ago > was this? > > Chris
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "goodxy2002" > <goodxy2002@...> wrote: > > > >
http://www.its.caltech.edu/~tmao/cube/media/26.04.mov<http://www.its.caltech.edu/%7Etmao/cube/media/26.04.mov>
> > > > I just dug this up. It's kinda interesting to see how you
improve but > > how you tend to stay with your old styles. > > > > >
[Non-text portions of this message have been removed]
6152. TOM's MAT From: "speedcuberfrompoland"
<speedcuberfrompoland@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Oct 2006 19:27:55 -0000
Hello everybody.As you can see I'm from Poland.This is not a
familiar country for speedcubers because there aren't any shops
selling Stack Mats :( .In this case I had to do my own TOM's MAT.I
want to share with you with my idea of extremely cheap home made
chronometer. http://eurobos.pl/tomek/timer/dsc00341.jpg => This is my
TOM'S MAT .Maybe it seems to be poor(it is in comparison with Stack
Mat :P ) but it works perfectly for me.
http://eurobos.pl/tomek/timer/mov00068.3gp => This is a short movie
showing how my chronometer works.It begins measuring the time after
pressing touch sensors(it's diffrent from the Stack Mat's
sensors working rule ) but it really doesn't matter.I can solve the
cube either while using Stack Mat or TOM's MAT :) .Enjoy and have
fun .
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > I was expecting the people interested in
this thread to actaully > perform it and see for themselves... I hope
everyone that bothers to > read this thread actually has a 4x4 on them.
> > It swaps the two UR corners while also swapping the adjoining edge >
piece on the u-layer. It preserves everything else. > > It is optimal in
the domino group, STM. I know because a program > says it is. It's
not a useful algorithm, nor was it meant to be. Well yeah it's easy
to see the effect (except centers) but "what it does" actually
is "the obvious effect AND the restriction to domino moves".
But there was no way I could tell what restriction you used. And I was
quite sure you didn't prove optimality in general but only with a
restriction. The major flaw is that there could very well be an alg
achieving the same effect but with fewer moves, if you allow all moves
and not just domino ones. Stefan
6154. Re: Commutators and generation From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Oct 2006 21:35:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Ur algorithm cancels
2 moves so it's 14 turns only. Oops... good that I didn't
write the length so you'll never know whether I saw the
cancellation. Stefan
6155. Illuminate Cube From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Oct 2006 21:50:32 -0000
Sigh... WHY ???
6156. Advanced 2x2 methods (realy advanced) From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Oct 2006 20:07:27 -0000
Hi all, I need a bit of help of you guys. Lets say I'm in a
position on the 2x2 where I got RR/OR on top and when doing z2 it looks
like this: OO/RO how many position are there for the rest? I might make
a new method with this. Also I've been searching for 2 step
solutions for 2x2. I already know how to do 1. But I can't find any
other 2-step solution (so far) which is as fast (with about 150 algs).
Do you guys know any other 2-step solution for 2x2 or any other ideas?
Erik Akkersdijk
6157. Re: Advanced 2x2 methods (realy advanced) From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Oct 2006 22:51:31 -0000
Step 1: Orient all corners Step 2: Permute all corners Is that what you
mean? I asked how many cases Step 1 would be a few days ago. Bruce
Norskog said it would be something like 100. I don't know about
Step 2. --- In speedsolvingrubikscube@yahoogroups.com,
"megafrikkie" <megafrikkie@...> wrote: > > Hi all, > I need
a bit of help of you guys. Lets say I'm in a position on the > 2x2
where I got RR/OR on top and when doing z2 it looks like this: > OO/RO
how many position are there for the rest? I might make a new > method
with this. Also I've been searching for 2 step solutions for > 2x2.
I already know how to do 1. But I can't find any other 2-step >
solution (so far) which is as fast (with about 150 algs). Do you guys >
know any other 2-step solution for 2x2 or any other ideas? > Erik
Akkersdijk >
6158. Re: Advanced 2x2 methods (realy advanced) From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Oct 2006 23:31:52 -0000
Step 2 is really easy. I think there are only 5 unique cases (+1
solved). ~ Bob --- In speedsolvingrubikscube@yahoogroups.com,
"James Straughan" <athefre@...> wrote: > > Step 1: Orient
all corners > Step 2: Permute all corners > > Is that what you mean? > >
I asked how many cases Step 1 would be a few days ago. Bruce Norskog >
said it would be something like 100. I don't know about Step 2. > >
--- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" >
<megafrikkie@> wrote: > > > > Hi all, > > I need a bit of help of you
guys. Lets say I'm in a position on the > > 2x2 where I got RR/OR
on top and when doing z2 it looks like this: > > OO/RO how many position
are there for the rest? I might make a new > > method with this. Also
I've been searching for 2 step solutions for > > 2x2. I already
know how to do 1. But I can't find any other 2-step > > solution
(so far) which is as fast (with about 150 algs). Do you guys > > know
any other 2-step solution for 2x2 or any other ideas? > > Erik
Akkersdijk > > >
6159. Best cube (speed solving) From: "worthawholebean" <patrick.hulin@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Oct 2006 23:52:59 -0000
What, in your opinion is the best cube for speed solving?
6160. Re: Best cube (speed solving) From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Oct 2006 00:12:09 -0000
This REALLY isn't a fair question to ask. Everyone is different.
Everyone has different preferences on tension and all the stuff. But for
the generic cube, Rubik's DIYs are probably the best with cubesmith
tiles or stickers... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "worthawholebean"
<patrick.hulin@...> wrote: > > What, in your opinion is the best cube
for speed solving? >
I've got to ask... is this method going to be much faster than what
is currently used? (first layer, COLL)... I mean, permute all corners is
many many combinations and so is orient all corners. A method like this
for BLD would be incredible, but I think there would be too many
algorithms to memorize, and the algorithm lengths are probably quite
long. Step 2 is going to be 8! different algorithms right? Isn't
that worse than ZB? By a lot? By like...56 times? On 10/11/06, James
Straughan <athefre@...> wrote: > > Step 1: Orient all corners > Step
2: Permute all corners > > Is that what you mean? > > I asked how many
cases Step 1 would be a few days ago. Bruce Norskog > said it would be
something like 100. I don't know about Step 2. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "megafrikkie" > <megafrikkie@...> wrote: > > > > Hi all,
> > I need a bit of help of you guys. Lets say I'm in a position on
the > > 2x2 where I got RR/OR on top and when doing z2 it looks like
this: > > OO/RO how many position are there for the rest? I might make a
new > > method with this. Also I've been searching for 2 step
solutions for > > 2x2. I already know how to do 1. But I can't find
any other 2-step > > solution (so far) which is as fast (with about 150
algs). Do you guys > > know any other 2-step solution for 2x2 or any
other ideas? > > Erik Akkersdijk > > > > > [Non-text portions of this
message have been removed]
6162. Re: Illuminate Cube From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Oct 2006 00:30:50 -0000
Because we want to do speedcubing in the dark! Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Sigh... WHY ??? >
I don't think it'll be 8!, since there's no fixed
reference point. Say the DBL corner is solved, there's only 7! now.
Then you can freely turn the U face 4 ways, so it's 7!/4. Still
1260 algorithms...plus the orientation algs. And I can't imagine
fast recognition on permuting all pieces. And they can't be too
long, it's just 2x2 after all. Isn't God's Algorithm 11
moves or less? However, I think a completely algorithm-based method is
not a good idea. Wasn't someone learning to do one face, then COLL
plus permute first face? That's like 120 algs...I'm not sure
how much better or worse that would be than COLL. --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > I've got to ask... is this method
going to be much faster than what is > currently used? (first layer,
COLL)... I mean, permute all corners is many > many combinations and so
is orient all corners. > > A method like this for BLD would be
incredible, but I think there would be > too many algorithms to
memorize, and the algorithm lengths are probably > quite long. > > Step
2 is going to be 8! different algorithms right? Isn't that worse
than > ZB? By a lot? By like...56 times? > > On 10/11/06, James
Straughan <athefre@...> wrote: > > > > Step 1: Orient all corners > >
Step 2: Permute all corners > > > > Is that what you mean? > > > > I
asked how many cases Step 1 would be a few days ago. Bruce Norskog > >
said it would be something like 100. I don't know about Step 2. > >
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "megafrikkie" > > <megafrikkie@>
wrote: > > > > > > Hi all, > > > I need a bit of help of you guys. Lets
say I'm in a position on the > > > 2x2 where I got RR/OR on top and
when doing z2 it looks like this: > > > OO/RO how many position are
there for the rest? I might make a new > > > method with this. Also
I've been searching for 2 step solutions for > > > 2x2. I already
know how to do 1. But I can't find any other 2- step > > > solution
(so far) which is as fast (with about 150 algs). Do you guys > > > know
any other 2-step solution for 2x2 or any other ideas? > > > Erik
Akkersdijk > > > > > > > > > > > > [Non-text portions of this message
have been removed] >
That's true, I forgot about that flexibility with the 2x2. I guess
if it's any consolation, practically speaking in a competition
environment, the 15 seconds inspection would be valuable for a method
like this. Though I can't imagine anyone spending this much time on
the 2x2 when ZB for the 3x3 seems more valuable. That doesn't mean
I wouldn't like to see someone try. The average time for a 2x2 is
already like... 4 seconds or something right? I think that this proposed
method of solving the 2x2, even if it takes fewer moves, might not be as
fast because many COLL algorithms fit very well with the hands. The ones
with all corners in the right places can be solved with two-generators
as well. -Tyson On 10/11/06, Tim Reynolds <timothy.reynolds2@...>
wrote: > > I don't think it'll be 8!, since there's no
fixed reference point. > Say the DBL corner is solved, there's only
7! now. > Then you can freely turn the U face 4 ways, so it's 7!/4.
Still > 1260 algorithms...plus the orientation algs. And I can't
imagine > fast recognition on permuting all pieces. > > And they
can't be too long, it's just 2x2 after all. Isn't
God's > Algorithm 11 moves or less? > > However, I think a
completely algorithm-based method is not a good > idea. Wasn't
someone learning to do one face, then COLL plus > permute first face?
That's like 120 algs...I'm not sure how much > better or worse
that would be than COLL. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson Mao" > <tyson.mao@...> wrote: > > > > I've
got to ask... is this method going to be much faster than > what is > >
currently used? (first layer, COLL)... I mean, permute all > corners is
many > > many combinations and so is orient all corners. > > > > A
method like this for BLD would be incredible, but I think there > would
be > > too many algorithms to memorize, and the algorithm lengths are >
probably > > quite long. > > > > Step 2 is going to be 8! different
algorithms right? Isn't that > worse than > > ZB? By a lot? By
like...56 times? > > > > On 10/11/06, James Straughan <athefre@...>
wrote: > > > > > > Step 1: Orient all corners > > > Step 2: Permute all
corners > > > > > > Is that what you mean? > > > > > > I asked how many
cases Step 1 would be a few days ago. Bruce > Norskog > > > said it
would be something like 100. I don't know about Step 2. > > > > > >
--- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > 40yahoogroups.com>, > > >
"megafrikkie" > > > <megafrikkie@> wrote: > > > > > > > >
Hi all, > > > > I need a bit of help of you guys. Lets say I'm in a
position > on the > > > > 2x2 where I got RR/OR on top and when doing z2
it looks like > this: > > > > OO/RO how many position are there for the
rest? I might make a > new > > > > method with this. Also I've been
searching for 2 step > solutions for > > > > 2x2. I already know how to
do 1. But I can't find any other 2- > step > > > > solution (so
far) which is as fast (with about 150 algs). Do > you guys > > > > know
any other 2-step solution for 2x2 or any other ideas? > > > > Erik
Akkersdijk > > > > > > > > > > > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > [Non-text portions of this
message have been removed]
6165. Re: Illuminate Cube From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Oct 2006 03:21:41 -0000
Except it can't be scrambled or solved, its only for listening to
music... Craig --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley <no_reply@...> wrote: > > Because we want to do
speedcubing in the dark! > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > Sigh... WHY ??? > > >
(I deleted an earlier post around 24 hours ago because I wanted to
revise it, after thinking about it awhile. This is my revised post.) By
domino group, I can see Doug means the group for the Rubik's Domino
puzzle, and he is saying that his alg is optimal for STM for that
puzzle. But inner slice moves of the Domino puzzle correspond to moving
two slices (layers) in a 4x4x4. For the alg Doug mentioned, I count 16
twist turns, but when I count slice turns on a 4x4x4, I get 23. U slice:
7 turns, u slice: 7 turns, F slice: 3 turns, B slice: 3 turns; total: 23
slice turns. His count is correct, of course, for Domino itself. As
Stefan pointed out the increased number of STM moves of the 4x4x4
(versus the Domino) may make it possible to find shorter 4x4x4 solutions
than for Domino for equivalent positions. To me, (U u) is a single
"twist" turn, but moves two slices (layers), U and u, so I
would call that two slice turns. On the other hand, u is a single slice
turn (only one slice/layer is moved), but it requires the cube being
twisted at two different planes, so I would count u as two twist turns.
It's been my assumption that slice turn metric (STM) means only one
layer can be moved (quarter turn or half turn) for what is counted as a
single move. If that is different from what others view 4x4x4 STM to be,
let me know. There seems to be generally less standardization on bigger
cubes in terms of terminology and notation than with the 3x3x3. Of
course, one could use a metric for the 4x4x4 such that double layer
turns would count as single moves. That would probably better correspond
to how many people actually count alg lengths for the 4x4x4. I noticed
that Jaap once posted an analysis of the centres/centers of the 4x4x4 in
what he called single slice q+h metric. I assumed that he means moving
any single layer a quarter turn or a half turn counts as one move, while
moving two layers counts as two moves. That's the same as what I
simply view as STM (for 4x4x4), and what I'm using in my optimal
solver (and five-stage solver). On another note, I made a slight change
to my optimal solver so it can use a subset of moves, such as Doug
suggested. I tried instead the moves for stage 4 of my 5-stage solver: {
U,U',U2,D,D',D2,u2,d2, L2,R2,l2,r2, F2,B2,f2,b2 }. Running for
several hours, it came up with no solutions of length 14 "single
slice q+h" moves or less. That's for the adjacent (oriented)
corner swap with nothing else (visibly) changed (assuming centers
solved). I thought Stefan was interested in the adjacent corner swap
case, but I see now he meant adjacent corner swap without moving any
centers (or edges, of course). I should have realized that's what
he meant. Anyway, it looks like the corner swap cases don't have
algs listed yet in the web site listed by Frederick. The "big
cubes" web site lists solutions consisting of doing a PLL parity
fix alg followed by a PLL alg (T-perm or N-perm). Since adjacent corner
swap can be done in 18 slice turns (R2 U' R2 U R2 B2 U B2 D'
R2 D b2 U2 b2 U2 u2 b2 u2), I thought an optimal solver might be able to
come up with a shorter alg than a T-Perm + PLL parity fix alg, if such a
solution exists. But going out 16 or 17 moves seems to be a little
beyond what my relatively simple optimal solver can do at this point. -
Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@>
wrote: > > > > I was expecting the people interested in this thread to
actaully > > perform it and see for themselves... I hope everyone that
bothers to > > read this thread actually has a 4x4 on them. > > > > It
swaps the two UR corners while also swapping the adjoining edge > >
piece on the u-layer. It preserves everything else. > > > > It is
optimal in the domino group, STM. I know because a program > > says it
is. It's not a useful algorithm, nor was it meant to be. > > Well
yeah it's easy to see the effect (except centers) but "what it
> does" actually is "the obvious effect AND the restriction to
domino > moves". But there was no way I could tell what restriction
you used. > And I was quite sure you didn't prove optimality in
general but only > with a restriction. The major flaw is that there
could very well be an > alg achieving the same effect but with fewer
moves, if you allow all > moves and not just domino ones. > > Stefan >
6167. Re: [Speed cubing group] TOM's MAT From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Oct 2006 02:22:43 -0300 (ART)
Hi could you make a guide to this? I made something similar, but
wasn't very good... Pedro speedcuberfrompoland
<speedcuberfrompoland@yahoo.com> escreveu: Hello everybody.As you can
see I'm from Poland.This is not a familiar country for speedcubers
because there aren't any shops selling Stack Mats :( .In this case
I had to do my own TOM's MAT.I want to share with you with my idea
of extremely cheap home made chronometer.
http://eurobos.pl/tomek/timer/dsc00341.jpg => This is my TOM'S MAT
.Maybe it seems to be poor(it is in comparison with Stack Mat :P ) but
it works perfectly for me. http://eurobos.pl/tomek/timer/mov00068.3gp =>
This is a short movie showing how my chronometer works.It begins
measuring the time after pressing touch sensors(it's diffrent from
the Stack Mat's sensors working rule ) but it really doesn't
matter.I can solve the cube either while using Stack Mat or TOM's
MAT :) .Enjoy and have fun . --------------------------------- Você quer
respostas para suas perguntas? Ou você sabe muito e quer compartilhar
seu conhecimento? Experimente o Yahoo! Respostas! [Non-text portions of
this message have been removed]
The method I already know the formula's for, but I didn't
learn yet is indeed make one face and then the rest. But the thing is
I'd like to explore if there are more methods with the same speed
and amount of algorithms other than this one. For example: seperate lets
say the red and orange face. (like guimond step 1) then there are 3
orientation cases for both layers (this is reached by a setup move like
U or something). Then solve all in 1 alg. But I dunno how many algs this
would be. Erik --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson Mao" <tyson.mao@...> wrote: > > That's true, I
forgot about that flexibility with the 2x2. I guess if it's > any
consolation, practically speaking in a competition environment, the 15 >
seconds inspection would be valuable for a method like this. Though I
can't > imagine anyone spending this much time on the 2x2 when ZB
for the 3x3 seems > more valuable. > > That doesn't mean I
wouldn't like to see someone try. The average time for > a 2x2 is
already like... 4 seconds or something right? I think that this >
proposed method of solving the 2x2, even if it takes fewer moves, might
not > be as fast because many COLL algorithms fit very well with the
hands. The > ones with all corners in the right places can be solved
with two-generators > as well. > > -Tyson > > On 10/11/06, Tim Reynolds
<timothy.reynolds2@...> wrote: > > > > I don't think it'll
be 8!, since there's no fixed reference point. > > Say the DBL
corner is solved, there's only 7! now. > > Then you can freely turn
the U face 4 ways, so it's 7!/4. Still > > 1260 algorithms...plus
the orientation algs. And I can't imagine > > fast recognition on
permuting all pieces. > > > > And they can't be too long, it's
just 2x2 after all. Isn't God's > > Algorithm 11 moves or
less? > > > > However, I think a completely algorithm-based method is
not a good > > idea. Wasn't someone learning to do one face, then
COLL plus > > permute first face? That's like 120 algs...I'm
not sure how much > > better or worse that would be than COLL. > > > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Tyson Mao" > > <tyson.mao@> wrote: > > > > > >
I've got to ask... is this method going to be much faster than > >
what is > > > currently used? (first layer, COLL)... I mean, permute all
> > corners is many > > > many combinations and so is orient all
corners. > > > > > > A method like this for BLD would be incredible, but
I think there > > would be > > > too many algorithms to memorize, and
the algorithm lengths are > > probably > > > quite long. > > > > > >
Step 2 is going to be 8! different algorithms right? Isn't that > >
worse than > > > ZB? By a lot? By like...56 times? > > > > > > On
10/11/06, James Straughan <athefre@> wrote: > > > > > > > > Step 1:
Orient all corners > > > > Step 2: Permute all corners > > > > > > > >
Is that what you mean? > > > > > > > > I asked how many cases Step 1
would be a few days ago. Bruce > > Norskog > > > > said it would be
something like 100. I don't know about Step 2. > > > > > > > > ---
In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube% > > 40yahoogroups.com>, > > > >
"megafrikkie" > > > > <megafrikkie@> wrote: > > > > > > > >
> > Hi all, > > > > > I need a bit of help of you guys. Lets say
I'm in a position > > on the > > > > > 2x2 where I got RR/OR on top
and when doing z2 it looks like > > this: > > > > > OO/RO how many
position are there for the rest? I might make a > > new > > > > > method
with this. Also I've been searching for 2 step > > solutions for >
> > > > 2x2. I already know how to do 1. But I can't find any other
2- > > step > > > > > solution (so far) which is as fast (with about 150
algs). Do > > you guys > > > > > know any other 2-step solution for 2x2
or any other ideas? > > > > > Erik Akkersdijk > > > > > > > > > > > > >
> > > > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > [Non-text portions of this message have
been removed] >
6169. Pyra-mix (no, not pyraminx =) From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Oct 2006 07:54:21 -0000
Hi cubers. Information for this post at top of my page:
http://members.chello.se/solgrop/kub/ Can anyone beat Gunnar? //
Kenneth.
Hi! I'm currently learning the method where you do one face and
then you do the rest. I think it' definitely better then
"first face"/COLL for me, because I've practice a lot on
seeing a long way into the solution during inspection. That way I can
see almost always which of the three cases there will be for the D-layer
and I solve it so that it's in the right position for the second
step. Sometimes I can also see which orientation the U-layer will have
and in rare cases the whole solve. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > I don't think it'll be
8!, since there's no fixed reference point. > Say the DBL corner is
solved, there's only 7! now. > Then you can freely turn the U face
4 ways, so it's 7!/4. Still > 1260 algorithms...plus the
orientation algs. And I can't imagine > fast recognition on
permuting all pieces. > > And they can't be too long, it's
just 2x2 after all. Isn't God's > Algorithm 11 moves or less?
> > However, I think a completely algorithm-based method is not a good >
idea. Wasn't someone learning to do one face, then COLL plus >
permute first face? That's like 120 algs...I'm not sure how
much > better or worse that would be than COLL. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" >
<tyson.mao@> wrote: > > > > I've got to ask... is this method
going to be much faster than > what is > > currently used? (first layer,
COLL)... I mean, permute all > corners is many > > many combinations and
so is orient all corners. > > > > A method like this for BLD would be
incredible, but I think there > would be > > too many algorithms to
memorize, and the algorithm lengths are > probably > > quite long. > > >
> Step 2 is going to be 8! different algorithms right? Isn't that >
worse than > > ZB? By a lot? By like...56 times? > > > > On 10/11/06,
James Straughan <athefre@> wrote: > > > > > > Step 1: Orient all
corners > > > Step 2: Permute all corners > > > > > > Is that what you
mean? > > > > > > I asked how many cases Step 1 would be a few days ago.
Bruce > Norskog > > > said it would be something like 100. I don't
know about Step 2. > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > "megafrikkie" > > >
<megafrikkie@> wrote: > > > > > > > > Hi all, > > > > I need a bit of
help of you guys. Lets say I'm in a position > on the > > > > 2x2
where I got RR/OR on top and when doing z2 it looks like > this: > > > >
OO/RO how many position are there for the rest? I might make a > new > >
> > method with this. Also I've been searching for 2 step >
solutions for > > > > 2x2. I already know how to do 1. But I can't
find any other 2- > step > > > > solution (so far) which is as fast
(with about 150 algs). Do > you guys > > > > know any other 2-step
solution for 2x2 or any other ideas? > > > > Erik Akkersdijk > > > > > >
> > > > > > > > > > > > > [Non-text portions of this message have been
removed] > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Hi! > > I'm currently learning the
method where you do one face and then you > do the rest. I think
it' definitely better then "first face"/COLL for > me,
because I've practice a lot on seeing a long way into the solution
> during inspection. That way I can see almost always which of the three
> cases there will be for the D-layer and I solve it so that it's
in the > right position for the second step. Sometimes I can also see
which > orientation the U-layer will have and in rare cases the whole
solve. > > /Gunnar > I asgree, first face + the rest is "the
method". If you solve one layer first then it's much harder to
find a good starting position than it is for only the face. It's
not rare to find three pices in one face with a mixed edge after the
scramble, two you get almost every time. Also, if you do one layer then
CLL is a bit better than COLL because of the shorter algs and you can
get even shorter ones if you use a special 2x2x2 CLL that not care about
edges at all (algs like R2 U2 R U2 R2). Like half a year ago I had algs
for all the first face + the rest, learned them in about two months so
it's not that hard to do (forgot like 50% of them in another two
months =) =) =) // Kenneth
6172. Re: Illuminate Cube From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Oct 2006 10:59:22 -0000
I must've missed the post. Is there a link to it? Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Except it can't be scrambled or
solved, its only for listening to music... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > Because we want to do speedcubing in the
dark! > > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > Sigh... WHY ??? > > > > > >
6173. Re: Illuminate Cube From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Oct 2006 11:05:00 -0000
http://www.speedcubing.com/ --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > I must've missed the post. Is there a
link to it? > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > Except it can't be scrambled or
solved, its only for listening to > music... > > > > Craig > > > > ---
In speedsolvingrubikscube@yahoogroups.com, christopher_pelley > >
<no_reply@> wrote: > > > > > > Because we want to do speedcubing in
the dark! > > > > > > Chris > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
> <pochmann@> wrote: > > > > > > > > Sigh... WHY ??? > > > > > > > >
> >
6174. Re: Illuminate Cube From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Oct 2006 11:03:58 -0000
Never mind... just found it: http://tinyurl.com/jse2x The description of
the Exploratorium competition is less than flattering. Too bad the cube
doesn't illuminate properly, color- wise I mean. But maybe we could
steal the parts to make a functionally twisting glow-cube. Chris --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > I must've missed the post. Is there a
link to it? > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > Except it can't be scrambled or
solved, its only for listening to > music... > > > > Craig > > > > ---
In speedsolvingrubikscube@yahoogroups.com, christopher_pelley > >
<no_reply@> wrote: > > > > > > Because we want to do speedcubing in
the dark! > > > > > > Chris > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
> <pochmann@> wrote: > > > > > > > > Sigh... WHY ??? > > > > > > > >
> >
6175. Re: Illuminate Cube From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Oct 2006 11:18:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > But maybe we could steal the parts to make a
> functionally twisting glow-cube. You reckon cubing needs a
weight-lifting event? It's 110cm tall... :) Mike
----- Original Message ----- From: christopher_pelley To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, October 12, 2006
1:03 PM Subject: [Speed cubing group] Re: Illuminate Cube Never mind...
just found it: http://tinyurl.com/jse2x How to see the 27th light
pattern? R : [Non-text portions of this message have been removed]
6177. Re: [Speed cubing group] TOM's MAT From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Oct 2006 13:55:39 +0200
With which program can we read .gp files ? Thanks, :-) Gilles.
2006/10/12, Pedro <pedrosino1@...>: > > Hi > could you make a guide
to this? I made something similar, but wasn't very > good... > >
Pedro > > speedcuberfrompoland
<speedcuberfrompoland@...<speedcuberfrompoland%40yahoo.com>> >
escreveu: > Hello everybody.As you can see I'm from Poland.This is
not a familiar > country for speedcubers because there aren't any
shops selling Stack > Mats :( .In this case I had to do my own
TOM's MAT.I want to share > with you with my idea of extremely
cheap home made chronometer. > >
http://eurobos.pl/tomek/timer/dsc00341.jpg => This is my TOM'S MAT
> .Maybe it seems to be poor(it is in comparison with Stack Mat :P ) but
> it works perfectly for me. > >
http://eurobos.pl/tomek/timer/mov00068.3gp => This is a short movie >
showing how my chronometer works.It begins measuring the time after >
pressing touch sensors(it's diffrent from the Stack Mat's
sensors > working rule ) but it really doesn't matter.I can solve
the cube > either while using Stack Mat or TOM's MAT :) .Enjoy and
have fun . > > > --------------------------------- > Você quer respostas
para suas perguntas? Ou você sabe muito e quer > compartilhar seu
conhecimento? Experimente o Yahoo! Respostas! > > [Non-text portions of
this message have been removed] > > > [Non-text portions of this message
have been removed]
6178. Re: TOM's MAT From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Oct 2006 12:00:48 -0000
VLC can: http://www.videolan.org/vlc/ See you tomorrow ;-) Sven --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > With which program can we
read .gp files ? > > Thanks, :-) > > Gilles.
6179. Re: Commutators and generation From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Oct 2006 13:42:33 -0000
Haha !! Now i know it ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@> wrote: > > > > Ur algorithm cancels 2 moves so
it's 14 turns only. > > Oops... good that I didn't write the
length so you'll never know > whether I saw the cancellation. > >
Stefan >
--- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > I thought Stefan was interested in the
adjacent corner swap case, but > I see now he meant adjacent corner swap
without moving any centers (or > edges, of course). No, I don't
care about centers except they should stay on their faces. But inside
their faces they can move around freely because at that point in the
solution each face's centers have the same color. Stefan
My analysis for corner orientation cases was for 3x3x3. If you
don't count mirror cases as separate cases, I got a number in the
60's (for two different ways of counting cases). Since for 2x2x2,
the corners don't have to be oriented with respect to centers, I
think there may be fewer cases. And if orientation is done first,
pre-inspection time could be used look for ways to to produce one of
just a few cases. In Guimond's method, at most two moves (usually 0
or 1) are said to be required to reduce the cube to one of 16 cases (8
cases and their mirrors). An additional alignment move may also be
required to align layers for the alg to be performed. When Bob said 5
unique cases, I am pretty sure he was referring to corners oriented and
in the correct layer. It's many more cases if the corners are
oriented but arbitrarily permuted. It's very easy to get from all
oriented to all oriented and in the correct layers (Guimond's step
2). Still, permuting the pieces into the correct layers adds a step to
the method, making it three steps, and this thread is about 2-step
methods. I agree with what Tim said about the number of permutation
cases, except that it appears to me additional reductions can be made.
You can do a U layer turn to align the two layers in a desired way
before executing the alg, then turn the U layer again after executing
the alg to align the layers to the solved state. I believe that
symmetrical cases will make this less than a 4x additional reduction. If
you don't count mirror cases as separate cases, that would reduce
the number further. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > The method I already know the
formula's for, but I didn't learn yet is > indeed make one
face and then the rest. But the thing is I'd like to > explore if
there are more methods with the same speed and amount of > algorithms
other than this one. For example: seperate lets say the red > and orange
face. (like guimond step 1) then there are 3 orientation > cases for
both layers (this is reached by a setup move like U or > something).
Then solve all in 1 alg. But I dunno how many algs this > would be. > >
Erik > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson Mao" > <tyson.mao@> wrote: > > > > That's true,
I forgot about that flexibility with the 2x2. I guess > if it's > >
any consolation, practically speaking in a competition environment, >
the 15 > > seconds inspection would be valuable for a method like this.
Though > I can't > > imagine anyone spending this much time on the
2x2 when ZB for the > 3x3 seems > > more valuable. > > > > That
doesn't mean I wouldn't like to see someone try. The average >
time for > > a 2x2 is already like... 4 seconds or something right? I
think that > this > > proposed method of solving the 2x2, even if it
takes fewer moves, > might not > > be as fast because many COLL
algorithms fit very well with the > hands. The > > ones with all corners
in the right places can be solved with > two-generators > > as well. > >
> > -Tyson > > > > On 10/11/06, Tim Reynolds <timothy.reynolds2@>
wrote: > > > > > > I don't think it'll be 8!, since
there's no fixed reference point. > > > Say the DBL corner is
solved, there's only 7! now. > > > Then you can freely turn the U
face 4 ways, so it's 7!/4. Still > > > 1260 algorithms...plus the
orientation algs. And I can't imagine > > > fast recognition on
permuting all pieces. > > > > > > And they can't be too long,
it's just 2x2 after all. Isn't God's > > > Algorithm 11
moves or less? > > > > > > However, I think a completely algorithm-based
method is not a good > > > idea. Wasn't someone learning to do one
face, then COLL plus > > > permute first face? That's like 120
algs...I'm not sure how much > > > better or worse that would be
than COLL. > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > "Tyson Mao" > > > <tyson.mao@> wrote: > > > > > > > >
I've got to ask... is this method going to be much faster than > >
> what is > > > > currently used? (first layer, COLL)... I mean, permute
all > > > corners is many > > > > many combinations and so is orient all
corners. > > > > > > > > A method like this for BLD would be incredible,
but I think there > > > would be > > > > too many algorithms to
memorize, and the algorithm lengths are > > > probably > > > > quite
long. > > > > > > > > Step 2 is going to be 8! different algorithms
right? Isn't that > > > worse than > > > > ZB? By a lot? By
like...56 times? > > > > > > > > On 10/11/06, James Straughan
<athefre@> wrote: > > > > > > > > > > Step 1: Orient all corners > >
> > > Step 2: Permute all corners > > > > > > > > > > Is that what you
mean? > > > > > > > > > > I asked how many cases Step 1 would be a few
days ago. Bruce > > > Norskog > > > > > said it would be something like
100. I don't know about Step 2. > > > > > > > > > > --- In > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > <speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > >
"megafrikkie" > > > > > <megafrikkie@> wrote: > > > > > > >
> > > > > Hi all, > > > > > > I need a bit of help of you guys. Lets say
I'm in a position > > > on the > > > > > > 2x2 where I got RR/OR on
top and when doing z2 it looks like > > > this: > > > > > > OO/RO how
many position are there for the rest? I might make a > > > new > > > > >
> method with this. Also I've been searching for 2 step > > >
solutions for > > > > > > 2x2. I already know how to do 1. But I
can't find any other 2- > > > step > > > > > > solution (so far)
which is as fast (with about 150 algs). Do > > > you guys > > > > > >
know any other 2-step solution for 2x2 or any other ideas? > > > > > >
Erik Akkersdijk > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > [Non-text portions of this message have been removed] > > > >
> > > > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > >
Yes. I had imagined a slightly different first step, in which the
corners are oriented correctly and also placed into their correct layer.
I think that this could actually be possible with enough practice and
inspection. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com,
"Bruce Norskog" <brnorsk@...> wrote: > > My analysis for
corner orientation cases was for 3x3x3. If you don't > count mirror
cases as separate cases, I got a number in the 60's (for > two
different ways of counting cases). Since for 2x2x2, the corners >
don't have to be oriented with respect to centers, I think there
may > be fewer cases. And if orientation is done first, pre-inspection
time > could be used look for ways to to produce one of just a few
cases. In > Guimond's method, at most two moves (usually 0 or 1)
are said to be > required to reduce the cube to one of 16 cases (8 cases
and their > mirrors). An additional alignment move may also be required
to align > layers for the alg to be performed. > > When Bob said 5
unique cases, I am pretty sure he was referring to > corners oriented
and in the correct layer. It's many more cases if the > corners are
oriented but arbitrarily permuted. It's very easy to get > from all
oriented to all oriented and in the correct layers (Guimond's >
step 2). Still, permuting the pieces into the correct layers adds a >
step to the method, making it three steps, and this thread is about >
2-step methods. > > I agree with what Tim said about the number of
permutation cases, > except that it appears to me additional reductions
can be made. You > can do a U layer turn to align the two layers in a
desired way before > executing the alg, then turn the U layer again
after executing the alg > to align the layers to the solved state. I
believe that symmetrical > cases will make this less than a 4x
additional reduction. If you don't > count mirror cases as separate
cases, that would reduce the number > further. > > - Bruce > --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie" >
<megafrikkie@> wrote: > > > > The method I already know the
formula's for, but I didn't learn yet is > > indeed make one
face and then the rest. But the thing is I'd like to > > explore if
there are more methods with the same speed and amount of > > algorithms
other than this one. For example: seperate lets say the red > > and
orange face. (like guimond step 1) then there are 3 orientation > >
cases for both layers (this is reached by a setup move like U or > >
something). Then solve all in 1 alg. But I dunno how many algs this > >
would be. > > > > Erik > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > >
<tyson.mao@> wrote: > > > > > > That's true, I forgot about that
flexibility with the 2x2. I guess > > if it's > > > any
consolation, practically speaking in a competition environment, > > the
15 > > > seconds inspection would be valuable for a method like this.
Though > > I can't > > > imagine anyone spending this much time on
the 2x2 when ZB for the > > 3x3 seems > > > more valuable. > > > > > >
That doesn't mean I wouldn't like to see someone try. The
average > > time for > > > a 2x2 is already like... 4 seconds or
something right? I think that > > this > > > proposed method of solving
the 2x2, even if it takes fewer moves, > > might not > > > be as fast
because many COLL algorithms fit very well with the > > hands. The > > >
ones with all corners in the right places can be solved with > >
two-generators > > > as well. > > > > > > -Tyson > > > > > > On
10/11/06, Tim Reynolds <timothy.reynolds2@> wrote: > > > > > > > > I
don't think it'll be 8!, since there's no fixed reference
point. > > > > Say the DBL corner is solved, there's only 7! now. >
> > > Then you can freely turn the U face 4 ways, so it's 7!/4.
Still > > > > 1260 algorithms...plus the orientation algs. And I
can't imagine > > > > fast recognition on permuting all pieces. > >
> > > > > > And they can't be too long, it's just 2x2 after
all. Isn't God's > > > > Algorithm 11 moves or less? > > > > >
> > > However, I think a completely algorithm-based method is not a good
> > > > idea. Wasn't someone learning to do one face, then COLL
plus > > > > permute first face? That's like 120 algs...I'm
not sure how much > > > > better or worse that would be than COLL. > > >
> > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > > "Tyson Mao" > > > > <tyson.mao@> wrote: > > > > > >
> > > > I've got to ask... is this method going to be much faster
than > > > > what is > > > > > currently used? (first layer, COLL)... I
mean, permute all > > > > corners is many > > > > > many combinations
and so is orient all corners. > > > > > > > > > > A method like this for
BLD would be incredible, but I think there > > > > would be > > > > >
too many algorithms to memorize, and the algorithm lengths are > > > >
probably > > > > > quite long. > > > > > > > > > > Step 2 is going to be
8! different algorithms right? Isn't that > > > > worse than > > >
> > ZB? By a lot? By like...56 times? > > > > > > > > > > On 10/11/06,
James Straughan <athefre@> wrote: > > > > > > > > > > > > Step 1:
Orient all corners > > > > > > Step 2: Permute all corners > > > > > > >
> > > > > Is that what you mean? > > > > > > > > > > > > I asked how
many cases Step 1 would be a few days ago. Bruce > > > > Norskog > > > >
> > said it would be something like 100. I don't know about Step 2.
> > > > > > > > > > > > --- In > > > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > > <speedsolvingrubikscube% > > > > 40yahoogroups.com>, > > > >
> > "megafrikkie" > > > > > > <megafrikkie@> wrote: > > > >
> > > > > > > > > > Hi all, > > > > > > > I need a bit of help of you
guys. Lets say I'm in a position > > > > on the > > > > > > > 2x2
where I got RR/OR on top and when doing z2 it looks like > > > > this: >
> > > > > > OO/RO how many position are there for the rest? I might make
a > > > > new > > > > > > > method with this. Also I've been
searching for 2 step > > > > solutions for > > > > > > > 2x2. I already
know how to do 1. But I can't find any other 2- > > > > step > > >
> > > > solution (so far) which is as fast (with about 150 algs). Do > >
> > you guys > > > > > > > know any other 2-step solution for 2x2 or any
other ideas? > > > > > > > Erik Akkersdijk > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > > > > > > > > > > > > > >
> > > > > > [Non-text portions of this message have been removed] > > >
> > >
6183. Re: Advanced 2x2 methods (realy advanced) From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Oct 2006 15:37:21 -0000
No, there are a lot more. If U and D-corners were separated, it would be
5. - Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com,
"Bob Burton" <bob@...> wrote: > > Step 2 is really easy. I
think there are only 5 unique cases (+1 solved). > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan" >
<athefre@> wrote: > > > > Step 1: Orient all corners > > Step 2:
Permute all corners > > > > Is that what you mean? > > > > I asked how
many cases Step 1 would be a few days ago. Bruce Norskog > > said it
would be something like 100. I don't know about Step 2. > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" > >
<megafrikkie@> wrote: > > > > > > Hi all, > > > I need a bit of help
of you guys. Lets say I'm in a position on the > > > 2x2 where I
got RR/OR on top and when doing z2 it looks like this: > > > OO/RO how
many position are there for the rest? I might make a new > > > method
with this. Also I've been searching for 2 step solutions for > > >
2x2. I already know how to do 1. But I can't find any other 2-step
> > > solution (so far) which is as fast (with about 150 algs). Do you
guys > > > know any other 2-step solution for 2x2 or any other ideas? >
> > Erik Akkersdijk > > > > > >
6184. [Speed cubing group] Re: Advanced 2x2 methods (realy
advanced) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Oct 2006 15:48:11 -0000
Hey! Maybe u will come to some agreement on number of cases if u detail
how calculations are done. Maybe u are not trying to calculate the same
thing? This reminds me of the different numbers i have heard for number
of case for PLL for the CFOP (Fridrich) method for 3x3x3. I have heard
13/14/15/21/22. Maybe there's not even a single correct answer ??
Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Bruce Norskog" <brnorsk@...> wrote: > > My analysis for
corner orientation cases was for 3x3x3. If you don't > count mirror
cases as separate cases, I got a number in the 60's (for > two
different ways of counting cases). Since for 2x2x2, the corners >
don't have to be oriented with respect to centers, I think there
may > be fewer cases. And if orientation is done first, pre-inspection
time > could be used look for ways to to produce one of just a few
cases. In > Guimond's method, at most two moves (usually 0 or 1)
are said to be > required to reduce the cube to one of 16 cases (8 cases
and their > mirrors). An additional alignment move may also be required
to align > layers for the alg to be performed. > > When Bob said 5
unique cases, I am pretty sure he was referring to > corners oriented
and in the correct layer. It's many more cases if the > corners are
oriented but arbitrarily permuted. It's very easy to get > from all
oriented to all oriented and in the correct layers (Guimond's >
step 2). Still, permuting the pieces into the correct layers adds a >
step to the method, making it three steps, and this thread is about >
2-step methods. > > I agree with what Tim said about the number of
permutation cases, > except that it appears to me additional reductions
can be made. You > can do a U layer turn to align the two layers in a
desired way before > executing the alg, then turn the U layer again
after executing the alg > to align the layers to the solved state. I
believe that symmetrical > cases will make this less than a 4x
additional reduction. If you don't > count mirror cases as separate
cases, that would reduce the number > further. > > - Bruce > --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie" >
<megafrikkie@> wrote: > > > > The method I already know the
formula's for, but I didn't learn yet is > > indeed make one
face and then the rest. But the thing is I'd like to > > explore if
there are more methods with the same speed and amount of > > algorithms
other than this one. For example: seperate lets say the red > > and
orange face. (like guimond step 1) then there are 3 orientation > >
cases for both layers (this is reached by a setup move like U or > >
something). Then solve all in 1 alg. But I dunno how many algs this > >
would be. > > > > Erik > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > >
<tyson.mao@> wrote: > > > > > > That's true, I forgot about that
flexibility with the 2x2. I guess > > if it's > > > any
consolation, practically speaking in a competition environment, > > the
15 > > > seconds inspection would be valuable for a method like this.
Though > > I can't > > > imagine anyone spending this much time on
the 2x2 when ZB for the > > 3x3 seems > > > more valuable. > > > > > >
That doesn't mean I wouldn't like to see someone try. The
average > > time for > > > a 2x2 is already like... 4 seconds or
something right? I think that > > this > > > proposed method of solving
the 2x2, even if it takes fewer moves, > > might not > > > be as fast
because many COLL algorithms fit very well with the > > hands. The > > >
ones with all corners in the right places can be solved with > >
two-generators > > > as well. > > > > > > -Tyson > > > > > > On
10/11/06, Tim Reynolds <timothy.reynolds2@> wrote: > > > > > > > > I
don't think it'll be 8!, since there's no fixed reference
point. > > > > Say the DBL corner is solved, there's only 7! now. >
> > > Then you can freely turn the U face 4 ways, so it's 7!/4.
Still > > > > 1260 algorithms...plus the orientation algs. And I
can't imagine > > > > fast recognition on permuting all pieces. > >
> > > > > > And they can't be too long, it's just 2x2 after
all. Isn't God's > > > > Algorithm 11 moves or less? > > > > >
> > > However, I think a completely algorithm-based method is not a good
> > > > idea. Wasn't someone learning to do one face, then COLL
plus > > > > permute first face? That's like 120 algs...I'm
not sure how much > > > > better or worse that would be than COLL. > > >
> > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > > > "Tyson Mao" > > > >
<tyson.mao@> wrote: > > > > > > > > > > I've got to ask... is
this method going to be much faster than > > > > what is > > > > >
currently used? (first layer, COLL)... I mean, permute all > > > >
corners is many > > > > > many combinations and so is orient all
corners. > > > > > > > > > > A method like this for BLD would be
incredible, but I think there > > > > would be > > > > > too many
algorithms to memorize, and the algorithm lengths are > > > > probably >
> > > > quite long. > > > > > > > > > > Step 2 is going to be 8!
different algorithms right? Isn't that > > > > worse than > > > > >
ZB? By a lot? By like...56 times? > > > > > > > > > > On 10/11/06, James
Straughan <athefre@> wrote: > > > > > > > > > > > > Step 1: Orient
all corners > > > > > > Step 2: Permute all corners > > > > > > > > > >
> > Is that what you mean? > > > > > > > > > > > > I asked how many
cases Step 1 would be a few days ago. Bruce > > > > Norskog > > > > > >
said it would be something like 100. I don't know about Step 2. > >
> > > > > > > > > > --- In > > > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > > > > <speedsolvingrubikscube% > > > >
40yahoogroups.com>, > > > > > > "megafrikkie" > > > > > >
<megafrikkie@> wrote: > > > > > > > > > > > > > > Hi all, > > > > > >
> I need a bit of help of you guys. Lets say I'm in a position > >
> > on the > > > > > > > 2x2 where I got RR/OR on top and when doing z2
it looks like > > > > this: > > > > > > > OO/RO how many position are
there for the rest? I might make a > > > > new > > > > > > > method with
this. Also I've been searching for 2 step > > > > solutions for > >
> > > > > 2x2. I already know how to do 1. But I can't find any
other 2- > > > > step > > > > > > > solution (so far) which is as fast
(with about 150 algs). Do > > > > you guys > > > > > > > know any other
2-step solution for 2x2 or any other ideas? > > > > > > > Erik
Akkersdijk > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > [Non-text portions of this message have been removed]
> > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions
of this message have been removed] > > > > > >
6185. Robot rubik From: "mjaniszewski2" <mjaniszewski2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Oct 2006 16:07:04 -0000
I just thought that's the right place to post it:
http://www.collegehumor.com/video:1708215 check this out. Awesome.
6186. Re: Best cube (speed solving) From: "speedcuberfrompoland"
<speedcuberfrompoland@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Oct 2006 16:12:28 -0000
In my opinion(and in opinion of all speedcubers from Poland) the best
cube available in our country is Rubik's.Com anniversary cube with
AC.The rest are worthless. --- In
speedsolvingrubikscube@yahoogroups.com, "worthawholebean"
<patrick.hulin@...> wrote: > > What, in your opinion is the best cube
for speed solving? >
6187. Re: [Speed cubing group] Re: Best cube (speed solving) From: "Evan Gates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Oct 2006 10:18:34 -0700
My favorite is the DIY from rubik's.com -Evan On 10/12/06,
speedcuberfrompoland <speedcuberfrompoland@...> wrote: > > In my
opinion(and in opinion of all speedcubers from Poland) the best > cube
available in our country is Rubik's.Com anniversary cube with >
AC.The rest are worthless. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "worthawholebean" > <patrick.hulin@...> wrote: > > > >
What, in your opinion is the best cube for speed solving? > > > > >
[Non-text portions of this message have been removed]
6188. Re: Illuminate Cube From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Oct 2006 18:30:02 -0000
I think that was 110 milliwatts or something. This cube looks to be
standard size: http://tinyurl.com/wzw77 They show it on a dashboard,
next to a CD, and next to a real cube (photo link above). It does seem
like a cool desk accessory. I'm a sucker for junk like this, I
guess! Chris --- In speedsolvingrubikscube@yahoogroups.com, mike_go_uk
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > But maybe we could steal the parts to make a >
> functionally twisting glow-cube. > > You reckon cubing needs a
weight-lifting event? > It's 110cm tall... :) > > Mike >
6189. Re: Illuminate Cube From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Oct 2006 19:21:51 -0000
Maybe I need to write the whole question: Why do they build something
like this with a simple pattern and so obviously show an invalid cube?
Stefan --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Because we want to do speedcubing in the
dark! > > Chris > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > <pochmann@> wrote: > > > > Sigh... WHY
??? > > >
6190. Where to buy Rubik's Master Magic? From: "striderxo" <striderxo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Oct 2006 21:14:06 -0000
hey, i'm looking for a rubik's master magic or regular one
that is not ridiculously overpriced. Where would the best place to be
looking for them? They seem extinct on Rubik's.com and ebay is the
only other place i can find them. thanks, stan
6191. Re: Where to buy Rubik's Master Magic? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Oct 2006 21:41:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "striderxo"
<striderxo@...> wrote: > > hey, i'm looking for a rubik's
master magic or regular one that is not > ridiculously overpriced. Where
would the best place to be looking for > them? They seem extinct on
Rubik's.com and ebay is the only other > place i can find them. > >
thanks, > stan Define "not ridiculously overpriced". Stefan
6192. lost megaminx peace From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Oct 2006 14:02:20 -0700 (PDT)
I lost a corner piece for my Mefferts megeminx... is there anything I
can do about it? Does anyone sell indiviudal picese? I also lost a tile
on one of my edge pieces, so I would buy another one of those, too, if
they were cheap. Of course, as soon as I buy one, I will find the old
one. Anyways, thanks. David --------------------------------- Do you
Yahoo!? Get on board. You're invited to try the new Yahoo! Mail.
[Non-text portions of this message have been removed]
Hi, I like this alg too : (Rr)2 R F R' B2 R F' R' U2 r2
U2 B2 (Rr)2 It's speed and it 's easiest to do the U move to
place the starting position during the PLL recognition time , after that
, you have just to put the most visible corner on its right place and do
it quickly. The beginning could be something like that : (x)
((Rr)2' (R U R') D2 (R U' R) ..... Thanks to Alexander
and Stephan and others for the inspiration. Frederick
___________________________________________________________________________
D�couvrez une nouvelle fa�on d'obtenir des r�ponses �
toutes vos questions ! Demandez � ceux qui savent sur Yahoo!
Questions/R�ponses http://fr.answers.yahoo.com
6194. Re: [Speed cubing group] Re: Old Videos From: Anthony Hsu <erwaman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Oct 2006 19:04:40 -0400
This is a little off topic, but I recognize the song in the video from
DDR. However, I can't put my finger on the name of the song. Can
somebody refresh my memory? -Anthony ----- Original Message ----- From:
Tyson Mao To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday,
October 11, 2006 12:14 PM Subject: Re: [Speed cubing group] Re: Old
Videos The file is dated May 4, 2004. On 10/11/06, christopher_pelley
<no_reply@yahoogroups.com> wrote: > > That's neat. It's
about the speed I am now on average. How long ago > was this? > > Chris
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "goodxy2002" > <goodxy2002@...> wrote: > > > >
http://www.its.caltech.edu/~tmao/cube/media/26.04.mov<http://www.its.caltech.edu/%7Etmao/cube/media/26.04.mov>
> > > > I just dug this up. It's kinda interesting to see how you
improve but > > how you tend to stay with your old styles. > > > > >
[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed]
6195. Re: [Speed cubing group] Re: Old Videos From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Oct 2006 16:14:48 -0700
I think it's "Xenon". My brother and I played DDR a lot
before we started cubing. Cubing is a lot easier to practice though, as
you don't need to go to an arcade, and it doesn't cost you a
quarter per solve. -Tyson On 10/12/06, Anthony Hsu <erwaman@...>
wrote: > > This is a little off topic, but I recognize the song in the
video from > DDR. However, I can't put my finger on the name of the
song. Can somebody > refresh my memory? > > -Anthony > > ----- Original
Message ----- > From: Tyson Mao > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Wednesday, October 11, 2006 12:14 PM > Subject: Re: [Speed
cubing group] Re: Old Videos > > The file is dated May 4, 2004. > > On
10/11/06, christopher_pelley
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > wrote: >
> > > That's neat. It's about the speed I am now on average.
How long ago > > was this? > > > > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > >
"goodxy2002" > > <goodxy2002@...> wrote: > > > > > >
http://www.its.caltech.edu/~tmao/cube/media/26.04.mov<http://www.its.caltech.edu/%7Etmao/cube/media/26.04.mov>
> <http://www.its.caltech.edu/%7Etmao/cube/media/26.04.mov> > > > > >
> I just dug this up. It's kinda interesting to see how you improve
but > > > how you tend to stay with your old styles. > > > > > > > > > >
> [Non-text portions of this message have been removed] > > [Non-text
portions of this message have been removed] > > > [Non-text portions of
this message have been removed]
6196. Re: Illuminate Cube From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Oct 2006 02:38:28 -0000
Could be intellectual property concerns with Seven Towns. But I doubt
they thought about it that hard. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Maybe I need to write the whole question: >
> Why do they build something like this with a simple pattern and so >
obviously show an invalid cube? > > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > Because we want to do speedcubing in the
dark! > > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > Sigh... WHY ??? > > > > > >
6197. Re: [Speed cubing group] Re: Best cube (speed solving) From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Oct 2006 08:08:34 +0200
What Gastro Cubes ? I have one, I really like the plastic it is made of.
The only thing is that it has flat centers but I really like the feeling
of it. However, I just built a new DIY kit yesterday in preparation of
my future change of cube. Gilles. 2006/10/12, Evan Gates
<evan.gates@...>: > > My favorite is the DIY from rubik's.com >
> -Evan > > On 10/12/06, speedcuberfrompoland
<speedcuberfrompoland@...<speedcuberfrompoland%40yahoo.com>> >
wrote: > > > > In my opinion(and in opinion of all speedcubers from
Poland) the best > > cube available in our country is Rubik's.Com
anniversary cube with > > AC.The rest are worthless. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > >
"worthawholebean" > > <patrick.hulin@...> wrote: > > > > >
> What, in your opinion is the best cube for speed solving? > > > > > >
> > > > > [Non-text portions of this message have been removed] > > >
[Non-text portions of this message have been removed]
6198. orient edges first method From: "Evan" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Oct 2006 07:34:42 -0000
So I remember some talk about figureing out edge orientation during
inspection, solving that first, then the f2l can be solved using only 2
generator algs and the edges of the last layer are already oriented. Has
anyone tried this? What would be the best way to go about orienting the
edges? Does anyone else hae anything thoughts about this? I'm
somewhat interested. Let me know what you think/know. -Evan
6199. Re: [Speed cubing group] orient edges first method From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 13 Oct 2006 09:47:21 +0200
Hi Evan, Yes, I am working on this, and on several possible steps after
orienting the edges. Have fun, Ron ----- Original Message ----- From:
Evan To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, October
13, 2006 9:34 AM Subject: [Speed cubing group] orient edges first method
So I remember some talk about figureing out edge orientation during
inspection, solving that first, then the f2l can be solved using only 2
generator algs and the edges of the last layer are already oriented. Has
anyone tried this? What would be the best way to go about orienting the
edges? Does anyone else hae anything thoughts about this? I'm
somewhat interested. Let me know what you think/know. -Evan [Non-text
portions of this message have been removed]
6200. Re: [Speed cubing group] Re: Annoying Questions From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Oct 2006 00:53:31 -0700
On Oct 7, 2006, at 10:10, tonycheese2007 wrote: > and while we're
at that... how do you RESPOND to that question? when > people say,
what's the trick, or whatever, what are you supposed to > say to
that? It's not that hard. I just stick to the facts. The simplest
answer I use is "There is no trick". If I feel ambitious I can
combine it with a compassionate grin and go "Sorry, there is no
trick...". Optionally followed by "you have to actually work
for it" or some such. There are countless other good answers, of
course. You know how sometimes when you ask an expert, they get all
cranky and nitpicky about how you phrase it? Don't be that guy. - -
- - - - - - - - - - There are two types of people in this world... Those
who finish what they start, and Lars Petrus - lars@... http://lar5.com
6201. Re: [Speed cubing group] Re: Where to buy Rubik's Master
Magic? From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Oct 2006 12:40:15 +0200
The best place is championships in which there are people selling them.
But this might only exist in Europe... Gilles. 2006/10/12, Stefan
Pochmann <pochmann@...>: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "striderxo" <striderxo@...> wrote: > > > > hey,
i'm looking for a rubik's master magic or regular one that is
> not > > ridiculously overpriced. Where would the best place to be
looking > for > > them? They seem extinct on Rubik's.com and ebay
is the only other > > place i can find them. > > > > thanks, > > stan >
> Define "not ridiculously overpriced". > > Stefan > > >
[Non-text portions of this message have been removed]
6202. Re: orient edges first method From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Oct 2006 13:42:07 -0000
Hi Ron :-) What's ur method for choosing what orientation to orient
the edges with respect to? ... I mean u can choose either UD axis or LR
axis or FB axis. You simply count how many edges need to be oriented for
each case? U have fixed orientation always? Or u even consider the
corners when choosing? Or other things? And do u still consider the
method where u orient all corners and reduce to domino solving in the
end? Cheerio! -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Ron van Bruchem" <ron@...> wrote: > > Hi Evan, > > Yes, I
am working on this, and on several possible steps after orienting the
edges. > > Have fun, > > Ron > > ----- Original Message ----- > From:
Evan > To: speedsolvingrubikscube@yahoogroups.com > Sent: Friday,
October 13, 2006 9:34 AM > Subject: [Speed cubing group] orient edges
first method > > > So I remember some talk about figureing out edge
orientation during > inspection, solving that first, then the f2l can be
solved using only > 2 generator algs and the edges of the last layer are
already oriented. > Has anyone tried this? What would be the best way to
go about > orienting the edges? Does anyone else hae anything thoughts
about > this? I'm somewhat interested. Let me know what you
think/know. > > -Evan > > > > > > [Non-text portions of this message
have been removed] >
6203. Re: [Speed cubing group] Re: orient edges first method From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 13 Oct 2006 16:09:35 +0200
Hi Per, Given the remark '2 generator algs', I am looking at
R, U and L moves after orienting the edges. I always have blue face in
front and yellow face on top. So: = the yellow and white stickers of the
8 U and D edges and = the blue and green stickers of the remaining 4
edges should be on = U or D face or = F or B face, in the E slice You
can orient by: = putting the flipped edges in groups of 4 on F or B
face, then do F or B to flip them = if 2 edges remain, put 1 in U faces,
one in middle layer, then do moves like F'UF to flip them (this
example flips UR and FR). One example of a next step is to orient all
corners. This can be done the Guimond way. All Guimond cases have short
solutions with U, D, R and L moves. With this start you have all pieces
oriented often under 15 moves! After that there are still many ways to
continue... One of them is to put all middle layer edges into middle
layer, leaving white and yellow stickers on U and D face. Have fun, Ron
----- Original Message ----- From: Per Kristen Fredlund To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, October 13, 2006
3:42 PM Subject: [Speed cubing group] Re: orient edges first method Hi
Ron :-) What's ur method for choosing what orientation to orient
the edges with respect to? ... I mean u can choose either UD axis or LR
axis or FB axis. You simply count how many edges need to be oriented for
each case? U have fixed orientation always? Or u even consider the
corners when choosing? Or other things? And do u still consider the
method where u orient all corners and reduce to domino solving in the
end? Cheerio! -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Ron van Bruchem" <ron@...> wrote: > > Hi Evan, > > Yes, I
am working on this, and on several possible steps after orienting the
edges. > > Have fun, > > Ron > > ----- Original Message ----- > From:
Evan > To: speedsolvingrubikscube@yahoogroups.com > Sent: Friday,
October 13, 2006 9:34 AM > Subject: [Speed cubing group] orient edges
first method > > > So I remember some talk about figureing out edge
orientation during > inspection, solving that first, then the f2l can be
solved using only > 2 generator algs and the edges of the last layer are
already oriented. > Has anyone tried this? What would be the best way to
go about > orienting the edges? Does anyone else hae anything thoughts
about > this? I'm somewhat interested. Let me know what you
think/know. > > -Evan > > > > > > [Non-text portions of this message
have been removed] >
6204. Re: Commutators and generation (and more - corrected) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Oct 2006 15:10:19 -0000
Re: Commutators and generation (and more) Hi :-) Ok, now for some cool
stuff i found based on the commutators i found for simulating RU turns.
Start with my 2 commutators :
[R,R'L'FB'UD][R'L'U2RL,U] now
[R,R'L'FB'UD][R'L'U2RL,U'] will do the
same! As mentioned before this simulates turning R then U. This has
obviously no effect on the centers. If i now solve the cube by
U'R' we have rotated R and U centers 90 degrees
counterclockwise in what seems like 22 turns. However my 2 commutators
end with -LRU so U'R' cancels against -RU. This algorithm only
turns 2 centers and moves no other cubies. Notice also that the full
sequence will be :
L'FB'UDR'U'D'F'BU2RLU'R'L'U2L
Now we can simply peel off first L' and L as they only serve as
setup and un-setup for the middle 16 turns with obviously same effect on
centers (the alg ONLY turns centers!!). Then we have:
FB'UDR'U'.D'F'BU2RLU'R'L'U2 (16
turns)* for rotating 2 centers (U and R) ccw (counterclockwise). We can
do a cyclical shift of this starting after the dot:
D'F'BU2RLU'R'L'U2FB'UDR'U' Now
add UR to re-orient the turned centers:
D'F'BU2RLU'R'L'U2FB'UDR'U'-UR
gives us D'F'BU2RLU'R'L'U2FB'UD (14 turns)
This now simulates UR turns with no centers turned. If we reflect this
about UR-DL axis and reverse it we have simulated doing RU instead.
First we get: LFB'R2U'D'RUDR2F'BR'L'
(after reflection) then
RLFB'R2U'D'R'UDR2F'BL' (after inversion)
This is the same as : [RLFB'R2U'D',R'] And in
principle that's exactly the same idea as Stefan had with this:
[DUR2BF'L'R',U'] Well i at least think this is
somehow quite neat :D Have fun! -Per * The previous shortest alg i had
for turning U and R ccw was like this : (R2 U2 R U2 R2 U)*3 (18 turns)
So in all this i also found a new shorter alg for a center-turning case.
Niceeeeeee!! :D > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@> wrote: > > > > Okeyyy .... > > > > ====== > >
PER's THEOREM : 20 face turns is the minimum to achieve RU effect
on > > a Rubik's Cube (minus centers orientation) if done purely by
> > sequential > > commutators. > > ====== > > Please define precisely
what you mean with "sequential commutators" or > I'll
feed you the mighty [R,z]. Oh well, I demolish you with this anyway: > >
[D U R2 B F' L' R', U'] > > Dude, I would've
expected you to see this. Btw, I'm not sure it's > optimal
even just for this idea as I didn't try all possibilities. And >
thanks to Ron for his online solver, I don't have my regular
computer > here right now. > > Stefan >
6205. [Speed cubing group] Re: orient edges first method From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Oct 2006 15:47:09 -0000
Guimond's corner orientation algs do not preserve edge orientation.
You can still use those algs by inserting inner slice turns before any
turn that would otherwise turn the blue or green face (or whatever faces
affects edge orientation). I've been looking at OE followed by OC
as well. One method I've looked at is OE, OC, put corners into
correct layers, put edges into correct layers, permute each layer
separately. Two layers may have parity problem, which also needs to be
fixed along the way. I'm not claiming this method is necessarily
more efficient than other OE first methods, though. I'll also note
that Ryan Heise's "Human Thistlethwaite" method is
another EO first method
(http://www.ryanheise.com/cube/human_thistlethwaite_algorithm.html). -
Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" <ron@...> wrote: > > Hi Per, > > Given the remark
'2 generator algs', I am looking at R, U and L moves after >
orienting the edges. > I always have blue face in front and yellow face
on top. > > So: > = the yellow and white stickers of the 8 U and D edges
> and > = the blue and green stickers of the remaining 4 edges > should
be on > = U or D face > or > = F or B face, in the E slice > > You can
orient by: > = putting the flipped edges in groups of 4 on F or B face,
then do F or B to > flip them > = if 2 edges remain, put 1 in U faces,
one in middle layer, then do moves > like F'UF to flip them (this
example flips UR and FR). > > One example of a next step is to orient
all corners. > This can be done the Guimond way. All Guimond cases have
short solutions > with U, D, R and L moves. > With this start you have
all pieces oriented often under 15 moves! > > After that there are still
many ways to continue... > One of them is to put all middle layer edges
into middle layer, leaving > white and yellow stickers on U and D face.
> > Have fun, > > Ron > > > ----- Original Message ----- > From: Per
Kristen Fredlund > To: speedsolvingrubikscube@yahoogroups.com > Sent:
Friday, October 13, 2006 3:42 PM > Subject: [Speed cubing group] Re:
orient edges first method > > > Hi Ron :-) > > What's ur method for
choosing what orientation to orient the edges > with respect to? ... I
mean u can choose either UD axis or LR axis > or FB axis. You simply
count how many edges need to be oriented for > each case? U have fixed
orientation always? Or u even consider the > corners when choosing? Or
other things? > > And do u still consider the method where u orient all
corners and > reduce to domino solving in the end? > > Cheerio! > > -Per
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" > <ron@> wrote: > > > > Hi Evan, > > > > Yes, I am
working on this, and on several possible steps after > orienting the
edges. > > > > Have fun, > > > > Ron > > > > ----- Original Message
----- > > From: Evan > > To: speedsolvingrubikscube@yahoogroups.com > >
Sent: Friday, October 13, 2006 9:34 AM > > Subject: [Speed cubing group]
orient edges first method > > > > > > So I remember some talk about
figureing out edge orientation > during > > inspection, solving that
first, then the f2l can be solved using > only > > 2 generator algs and
the edges of the last layer are already > oriented. > > Has anyone tried
this? What would be the best way to go about > > orienting the edges?
Does anyone else hae anything thoughts about > > this? I'm somewhat
interested. Let me know what you think/know. > > > > -Evan > > > > > > >
> > > > > [Non-text portions of this message have been removed] > > >
6206. [Speed cubing group] Re: orient edges first method From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Oct 2006 16:04:05 -0000
When I said: > Guimond's corner orientation algs do not preserve
edge orientation. > You can still use those algs by inserting inner
slice turns before any > turn that would otherwise turn the blue or
green face (or whatever > faces affects edge orientation). I meant to
say that the inner slice turn would need to be inserted before a
quarter-turn of a blue or green face. This is not necessary for
half-turns. In the parentheses, I should have said "face
turns" instead of "faces." - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Guimond's corner orientation algs do
not preserve edge orientation. > You can still use those algs by
inserting inner slice turns before any > turn that would otherwise turn
the blue or green face (or whatever > faces affects edge orientation). >
> I've been looking at OE followed by OC as well. One method
I've looked > at is OE, OC, put corners into correct layers, put
edges into correct > layers, permute each layer separately. Two layers
may have parity > problem, which also needs to be fixed along the way.
I'm not claiming > this method is necessarily more efficient than
other OE first methods, > though. > > I'll also note that Ryan
Heise's "Human Thistlethwaite" method is > another EO
first method >
(http://www.ryanheise.com/cube/human_thistlethwaite_algorithm.html). > >
- Bruce > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" > <ron@> wrote: > > > > Hi Per, > > > > Given the
remark '2 generator algs', I am looking at R, U and L > moves
after > > orienting the edges. > > I always have blue face in front and
yellow face on top. > > > > So: > > = the yellow and white stickers of
the 8 U and D edges > > and > > = the blue and green stickers of the
remaining 4 edges > > should be on > > = U or D face > > or > > = F or B
face, in the E slice > > > > You can orient by: > > = putting the
flipped edges in groups of 4 on F or B face, then do F > or B to > >
flip them > > = if 2 edges remain, put 1 in U faces, one in middle
layer, then do > moves > > like F'UF to flip them (this example
flips UR and FR). > > > > One example of a next step is to orient all
corners. > > This can be done the Guimond way. All Guimond cases have
short > solutions > > with U, D, R and L moves. > > With this start you
have all pieces oriented often under 15 moves! > > > > After that there
are still many ways to continue... > > One of them is to put all middle
layer edges into middle layer, leaving > > white and yellow stickers on
U and D face. > > > > Have fun, > > > > Ron > > > > > > ----- Original
Message ----- > > From: Per Kristen Fredlund > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Friday, October 13,
2006 3:42 PM > > Subject: [Speed cubing group] Re: orient edges first
method > > > > > > Hi Ron :-) > > > > What's ur method for choosing
what orientation to orient the edges > > with respect to? ... I mean u
can choose either UD axis or LR axis > > or FB axis. You simply count
how many edges need to be oriented for > > each case? U have fixed
orientation always? Or u even consider the > > corners when choosing? Or
other things? > > > > And do u still consider the method where u orient
all corners and > > reduce to domino solving in the end? > > > >
Cheerio! > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > >
<ron@> wrote: > > > > > > Hi Evan, > > > > > > Yes, I am working on
this, and on several possible steps after > > orienting the edges. > > >
> > > Have fun, > > > > > > Ron > > > > > > ----- Original Message -----
> > > From: Evan > > > To: speedsolvingrubikscube@yahoogroups.com > > >
Sent: Friday, October 13, 2006 9:34 AM > > > Subject: [Speed cubing
group] orient edges first method > > > > > > > > > So I remember some
talk about figureing out edge orientation > > during > > > inspection,
solving that first, then the f2l can be solved using > > only > > > 2
generator algs and the edges of the last layer are already > > oriented.
> > > Has anyone tried this? What would be the best way to go about > >
> orienting the edges? Does anyone else hae anything thoughts about > >
> this? I'm somewhat interested. Let me know what you think/know. >
> > > > > -Evan > > > > > > > > > > > > > > > > > > [Non-text portions
of this message have been removed] > > > > > >
Case N� 7 : frederickbadie.free.fr/444PLLparity.html Close from case
N�9
___________________________________________________________________________
D�couvrez une nouvelle fa�on d'obtenir des r�ponses �
toutes vos questions ! Demandez � ceux qui savent sur Yahoo!
Questions/R�ponses http://fr.answers.yahoo.com
6208. SFO to LAX From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Oct 2006 11:35:24 -0700
Someone in my office has a plane ticket from SFO to LAX (round trip)
that expires sometime in mid-November, I think 11/16. Going for about
$150. Let me know quickly if you want it. -Tyson [Non-text portions of
this message have been removed]
> http://members.chello.se/solgrop/kub/4x4x4_PLL.htm > > If anyone got a
shorter alg for "CASE 8" then I will be glad to hear > abuot
it =) About case 8 Why dont you start with swapping the red edges with
r2 U2 r2 (Uu)2 r2 u2 thats a 6 move + a 21 move case left 27 moves total
3 moves better then 30 :) ~AO
for case 8: (Rr)2 U' F2 R' D R' D' R U' R'
U R U' r2 U2 F2 (Rr)2 for the pic on your website its y2 greets AO
--- In speedsolvingrubikscube@yahoogroups.com,
"frederick.badie" <f_badie@...> wrote: > > Case N° 7 : >
frederickbadie.free.fr/444PLLparity.html > Close from case N°9 > > > > >
> > >
_____________________________________________________________________
______ > Découvrez une nouvelle façon d'obtenir des réponses à
toutes vos questions ! > Demandez à ceux qui savent sur Yahoo!
Questions/Réponses > http://fr.answers.yahoo.com >
6211. About Square-1 notation From: "Emanuele" <bw.project@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Oct 2006 21:33:50 -0000
Hi, everyone and square-1 solvers! I'm trying to learn a good
method for solving it, which one would you recommend? I went to Lars
Vandenbergh's page, but I've found a "4" that I
still can't understand. For instance, in the 3rd step of his
solution the first alg is (1,0) / (-3,0) / (-1,-1) / (4,1) / (-1,0) What
does the "4" mean? Is it in Jaap notation? Thanks in advance!
E.
6212. Re: orient edges first method From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Oct 2006 01:43:42 -0000
I messed around with early edge orientation methods for a while and
through that experience I discovered 2 things: 1. The move count, which
is one reason EO appeals to people, appears to be less than a normal
method but it actually usually balances out in the end. 2. The pieces
are still everywhere on the cube after EO, making looking ahead more
difficult. EO is like trying to make a perpetual motion device. --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > When I said: > > > Guimond's corner
orientation algs do not preserve edge orientation. > > You can still use
those algs by inserting inner slice turns before any > > turn that would
otherwise turn the blue or green face (or whatever > > faces affects
edge orientation). > > I meant to say that the inner slice turn would
need to be inserted > before a quarter-turn of a blue or green face.
This is not necessary > for half-turns. In the parentheses, I should
have said "face turns" > instead of "faces." > > -
Bruce > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce
Norskog" > <brnorsk@> wrote: > > > > Guimond's corner
orientation algs do not preserve edge orientation. > > You can still use
those algs by inserting inner slice turns before any > > turn that would
otherwise turn the blue or green face (or whatever > > faces affects
edge orientation). > > > > I've been looking at OE followed by OC
as well. One method I've looked > > at is OE, OC, put corners into
correct layers, put edges into correct > > layers, permute each layer
separately. Two layers may have parity > > problem, which also needs to
be fixed along the way. I'm not claiming > > this method is
necessarily more efficient than other OE first methods, > > though. > >
> > I'll also note that Ryan Heise's "Human
Thistlethwaite" method is > > another EO first method > >
(http://www.ryanheise.com/cube/human_thistlethwaite_algorithm.html). > >
> > - Bruce > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron
van Bruchem" > > <ron@> wrote: > > > > > > Hi Per, > > > > > >
Given the remark '2 generator algs', I am looking at R, U and
L > > moves after > > > orienting the edges. > > > I always have blue
face in front and yellow face on top. > > > > > > So: > > > = the yellow
and white stickers of the 8 U and D edges > > > and > > > = the blue and
green stickers of the remaining 4 edges > > > should be on > > > = U or
D face > > > or > > > = F or B face, in the E slice > > > > > > You can
orient by: > > > = putting the flipped edges in groups of 4 on F or B
face, then do F > > or B to > > > flip them > > > = if 2 edges remain,
put 1 in U faces, one in middle layer, then do > > moves > > > like
F'UF to flip them (this example flips UR and FR). > > > > > > One
example of a next step is to orient all corners. > > > This can be done
the Guimond way. All Guimond cases have short > > solutions > > > with
U, D, R and L moves. > > > With this start you have all pieces oriented
often under 15 moves! > > > > > > After that there are still many ways
to continue... > > > One of them is to put all middle layer edges into
middle layer, > leaving > > > white and yellow stickers on U and D face.
> > > > > > Have fun, > > > > > > Ron > > > > > > > > > ----- Original
Message ----- > > > From: Per Kristen Fredlund > > > To:
speedsolvingrubikscube@yahoogroups.com > > > Sent: Friday, October 13,
2006 3:42 PM > > > Subject: [Speed cubing group] Re: orient edges first
method > > > > > > > > > Hi Ron :-) > > > > > > What's ur method
for choosing what orientation to orient the edges > > > with respect to?
... I mean u can choose either UD axis or LR axis > > > or FB axis. You
simply count how many edges need to be oriented for > > > each case? U
have fixed orientation always? Or u even consider the > > > corners when
choosing? Or other things? > > > > > > And do u still consider the
method where u orient all corners and > > > reduce to domino solving in
the end? > > > > > > Cheerio! > > > > > > -Per > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > >
> <ron@> wrote: > > > > > > > > Hi Evan, > > > > > > > > Yes, I am
working on this, and on several possible steps after > > > orienting the
edges. > > > > > > > > Have fun, > > > > > > > > Ron > > > > > > > >
----- Original Message ----- > > > > From: Evan > > > > To:
speedsolvingrubikscube@yahoogroups.com > > > > Sent: Friday, October 13,
2006 9:34 AM > > > > Subject: [Speed cubing group] orient edges first
method > > > > > > > > > > > > So I remember some talk about figureing
out edge orientation > > > during > > > > inspection, solving that
first, then the f2l can be solved using > > > only > > > > 2 generator
algs and the edges of the last layer are already > > > oriented. > > > >
Has anyone tried this? What would be the best way to go about > > > >
orienting the edges? Does anyone else hae anything thoughts about > > >
> this? I'm somewhat interested. Let me know what you think/know. >
> > > > > > > -Evan > > > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
>
6213. Re: [Speed cubing group] Re: orient edges first method From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Oct 2006 13:44:32 +1000
Bruce Norskog wrote: > I'll also note that Ryan Heise's
"Human Thistlethwaite" method is > another EO first method >
(http://www.ryanheise.com/cube/human_thistlethwaite_algorithm.html).
Thanks Bruce! Ron often forgets to credit this, even though it predates
(and seems likely to have influenced) his own EO first method. The
history is as follows: - In Dec 2002, I developed the translation above.
- On 21 Jun 2003, Ron sent me a private email asking me for details. -
On 22 Jun 2003, I emailed Ron a description (also on the URL above). -
On 22 Jun 2003, Ron said it looks interesting and he will study it. One
year later... - On 13 Jun 2004, Ron describes his derived idea without
credit:
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/11139
I'm sure Ron doesn't mean any harm, but I think it's a
good idea to give credit where it is due. . . . . . The development of
the Human Thistlethwaite algorithm happened in December of 2002. During
this time: - I developed an intuitive method for solving EO first, and
generated a table of all solutions (solved by hand) for this step in
order to establish the average move count for this step. I calculated
this to be 4.6 moves. This method I developed described on the URL you
cited above. - I developed an intuitive and novel method for solving the
edges of phase 2, and determined the average move count. (The
identification of the step, is perhaps as novel as the method for
solving it) - I adapted Gaetan Guimond's corner orientation method
to work while preserving edge orientation, for solving the corners of
phase 2. (I also developed a table of optimal solutions - see below) - I
made tables of cases for all steps, except for the last one, which I
solved intuitively. I am thankful to Herbert Kociemba who, in December
2002, developed a special version of his Cube Explorer program for me
that reports the optimal solutions to phase 1 of his two-phase algorithm
(normally it tests sub-optimal solutions to phase 1 in the interests of
finding shorter overall solutions to phases 1+2 combined). This was
useful in generating optimal algorithms for the corners of my phase 2.
-- Ryan Heise http://www.ryanheise.com/cube/
6214. Re: [Speed cubing group] orient edges first method From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Oct 2006 14:47:01 +1000
Evan wrote: > So I remember some talk about figureing out edge
orientation during > inspection, solving that first, HI Evan, Maybe this
was it:
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/5237
> then the f2l can be solved using only 2 generator algs and the edges >
of the last layer are already oriented. I experimented with this during
early 2003. The approach was: - orient edges - construct a line on the
first layer (2 opposite edges) - fill in the F2L on either side of the
line, using only R/L/U(/D) turns. Often people who use regular Fridrich
to solve the F2L end up, by chance, with oriented edges after the cross.
There are some examples of this on the cube simulator, and whenever that
happens, the solver is able to solve the whole F2L without rotating the
cube at all. It looks kind of cool. Here is my initial post about it:
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/5114
As for the actual trick to solving the edges, here is an excerpt from my
original post on the topic: ** step 1 ** Put cube into
<L2,R2,F,B,U,D> group, which I will call G1. That is to say, put the
cube into a position where the cube can be solved by only using
L2,R2,F,B,U,D moves. It helps in this method to think of opposite
colours as the same colour up until you get to step 4. Let's call
the left/right colours "green" (these are unimportant in step
1), the up/down colours red, and the front/back colours white. Once you
get into G1, it is impossible to flip edges, and the only thing we need
to do to get the cube into G1 is to make sure all the edges are flipped
right. First you need to find bad edges that are flipped the wrong way.
A bad edge is one that, if moved to its home position using only moves
from G1, will be flipped the wrong way. (Of course, you don't need
to move it there to see that) There are always an even number of bad
edges, between 0 and 12, or 6 on average. The only way to flip edges to
turn the left or right sides 90 degrees, and that will flip the 4 edges
on that side. To flip 4 bad edges, you simply move them all into
positions on the left side (for example), and turn that side 90 degrees.
If you have only 2 bad edges, you can make that into 4 by moving just
one of them onto the left side and turning it. That will change one of
the bad edges into 3 (plus the other one it makes 4). At end of step 1,
you should see no red edges facing to the front or back, and you should
see no white edges facing to the top or bottom. To the untrained eye, it
will look like you have accomplished nothing so far! Yet, these 12 edges
are in a much better position now. * * * * Note: The last paragraph
should not be taken as a complete specification for G1, only an
observation that holds true. You need to follow all of the previous
steps to ensure that you get to G1. -- Ryan Heise
http://www.ryanheise.com/cube/
6215. Re: [Speed cubing group] Re: orient edges first method From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 14 Oct 2006 07:10:34 +0200
Hi Ryan, OK, here are some credits: :-) - Ryan Heise inspired me to
investigate orienting edges first - Sebastien Felix inspired me to
investigate orienting corners after that - Jaap Scherphuis inspired me
to investigate orienting LL edges during F2L I do think that after
orienting edges there are so many ways to continue that it is a bit
strange to give credits to someone who thought of one step. If someone
came up with solving a cross of edges first, then should he be credited
if someone else comes up with OLL? I think we should all give credit to
eachother. We are always inspiring each other. :-) Bruce, there are
algorithms for Guimond corner orientation step that do not change edge
orientation. In fact all cases can be solved using only R, L, U and D
moves. Now I go to Dutch Open... :-) Have fun, Ron ----- Original
Message ----- From: Ryan Heise To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, October 14, 2006
5:44 AM Subject: Re: [Speed cubing group] Re: orient edges first method
Bruce Norskog wrote: > I'll also note that Ryan Heise's
"Human Thistlethwaite" method is > another EO first method >
(http://www.ryanheise.com/cube/human_thistlethwaite_algorithm.html).
Thanks Bruce! Ron often forgets to credit this, even though it predates
(and seems likely to have influenced) his own EO first method. The
history is as follows: - In Dec 2002, I developed the translation above.
- On 21 Jun 2003, Ron sent me a private email asking me for details. -
On 22 Jun 2003, I emailed Ron a description (also on the URL above). -
On 22 Jun 2003, Ron said it looks interesting and he will study it. One
year later... - On 13 Jun 2004, Ron describes his derived idea without
credit:
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/11139
I'm sure Ron doesn't mean any harm, but I think it's a
good idea to give credit where it is due. . . . . . The development of
the Human Thistlethwaite algorithm happened in December of 2002. During
this time: - I developed an intuitive method for solving EO first, and
generated a table of all solutions (solved by hand) for this step in
order to establish the average move count for this step. I calculated
this to be 4.6 moves. This method I developed described on the URL you
cited above. - I developed an intuitive and novel method for solving the
edges of phase 2, and determined the average move count. (The
identification of the step, is perhaps as novel as the method for
solving it) - I adapted Gaetan Guimond's corner orientation method
to work while preserving edge orientation, for solving the corners of
phase 2. (I also developed a table of optimal solutions - see below) - I
made tables of cases for all steps, except for the last one, which I
solved intuitively. I am thankful to Herbert Kociemba who, in December
2002, developed a special version of his Cube Explorer program for me
that reports the optimal solutions to phase 1 of his two-phase algorithm
(normally it tests sub-optimal solutions to phase 1 in the interests of
finding shorter overall solutions to phases 1+2 combined). This was
useful in generating optimal algorithms for the corners of my phase 2.
-- Ryan Heise http://www.ryanheise.com/cube/ [Non-text portions of this
message have been removed]
6216. Where to buy Square-1 From: "enguarde1234" <enguarde1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Oct 2006 05:29:52 -0000
Does anyone know where to buy a Square-1 or is there anyone interested
in selling on? Rory
6217. 4x4x4 Panic From: "enguarde1234" <enguarde1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Oct 2006 05:33:54 -0000
I was at an away football game tonight, as part of the marching band I
have to go, and I was racing my friend with our 4x4x4s when his cube
popped. This is not a good thing in the stands. About five seconds
later, my cube popped in more ways than one. We scrambled all over the
stands until my friend John crawled under the stands and found the
remaining three pieces. I was so worried! On the plus side, I found two
sheets of music belonging to two flute players and a sax reed under the
drums. Rory
6218. Re: [Speed cubing group] Re: orient edges first method From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Oct 2006 17:30:34 +1000
Ron van Bruchem wrote: > it is a bit strange to give credits to someone
who thought of one step. It's more than just a single step! YOUR
SYSTEM (2004):
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/11139
1) orient all edges 2) middle layer edges in middle layer 3) orient
corners 4) the rest... MY SYSTEM (2002):
http://www.ryanheise.com/cube/human_thistlethwaite_algorithm.html 1)
orient all edges 2) middle layer edges in middle layer 3) orient corners
4) the rest... (different) I emailed you all of these steps in a private
email in 2003. Steps (2) and (3) are my novel contributions. They are
not found in the original Thistlethwaite algorithm, they were my way of
breaking Phase 2 into sub-goals that could be achieved by Humans. Would
you have me believe that you did not read my email beyond step 1, and so
steps (2) and (3) did not influence you? Anyone can plainly see that
your system up to step 3 is clearly influenced by the email I sent you.
Only step 4 onwards diverges from it. -- Ryan Heise
http://www.ryanheise.com/cube/
6219. Re: About Square-1 notation From: "Emanuele" <bw.project@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Oct 2006 12:52:17 -0000
Hi, is there someone who can tell me what does the "4" mean in
the alg: (1,0) / (-3,0) / (-1,-1) / (4,1) / (-1,0) that I found in the
third step of Lars V.'s solution? Plese, help me! Thank you. --- In
speedsolvingrubikscube@yahoogroups.com, "Emanuele"
<bw.project@...> wrote: > > Hi, everyone and square-1 solvers! >
I'm trying to learn a good method for solving it, which one would
you > recommend? > I went to Lars Vandenbergh's page, but I've
found a "4" that I still > can't understand. > For
instance, in the 3rd step of his solution the first alg is > (1,0) /
(-3,0) / (-1,-1) / (4,1) / (-1,0) > What does the "4" mean? Is
it in Jaap notation? > Thanks in advance! > E. >
6220. Re: About Square-1 notation From: "mmwfung1985" <mmwfung1985@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Oct 2006 16:36:56 -0000
Hi, The "4" means turn upper layer 4*30=120 degrees clockwise.
How can you know what the other numbers mean and not what the
"4" means??? In general: (a,b) means: turn U-layer a*30
degrees clockwise and turn D-layer b*30 degrees clockwise (but from the
view above it is counterclockwise!). And "/" means a twist
(turn the right half of the square-1 180 degrees). I hope this will
help. Michael Fung --- In speedsolvingrubikscube@...m,
"Emanuele" <bw.project@...> wrote: > > Hi, is there someone
who can tell me what does the "4" mean in the alg: > (1,0) /
(-3,0) / (-1,-1) / (4,1) / (-1,0) > that I found in the third step of
Lars V.'s solution? > Plese, help me! > Thank you. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Emanuele" >
<bw.project@> wrote: > > > > Hi, everyone and square-1 solvers! > >
I'm trying to learn a good method for solving it, which one would >
you > > recommend? > > I went to Lars Vandenbergh's page, but
I've found a "4" that I still > > can't understand.
> > For instance, in the 3rd step of his solution the first alg is > >
(1,0) / (-3,0) / (-1,-1) / (4,1) / (-1,0) > > What does the
"4" mean? Is it in Jaap notation? > > Thanks in advance! > >
E. > > >
6221. Every even position on 3x3x3 reachable by commutators (was
Annoying Questions) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Oct 2006 16:45:37 -0000
Hi :-) Ok here's a really easy constructive proof that every even
position on the 3x3x3 cube is reachable by using commutators that only
use FBUDRL turns. Every position on the cube is reachable by a sequence
of turns of the 6 outer layers : (m1)(m2)...(mk) - k turns totally (If
it's not reachable by such a sequence it's not a legal
position of the cube.) This can be written: (n1)(n2)...(nj) - where each
turn ni is a 90 degrees CLOCKWISE turn of a layer. For every EVEN
position j must be an even number. Now group this sequence like so:
((n1)(n2))((n3)(n4))...((n(j-1))(nj)) For each group of 2 consecutive
turns there is 3 possible cases: 1: they are on same layer -> do a
[RLU2R'L',U'] eqivalent alg 2: they are on adjacent
layers -> do a [UDF'BU2R'L',U'] equivalent alg 3:
they are on opposite layers -> do a [RLF2B2U2R'L',U']
equivalent alg Now the whole sequence (n1)(n2)...(nj) is achieved with
commutators and hence also the sequence (m1)(m2)...(mk). As long as the
length of the sequence is an even number of quarterturns :-) Cheerio!!
-Per > --- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@> wrote: > > > > Haha :-P > > > > Well
that's technically a commutator yes. But with quite illegal > >
operators. Legal operators are still only UDFBRL turns. As long as > >
we do proper commutators we could then still allow slice turns and > >
cube turns as the orientation of the core will be retained after a > >
commutator anyhow. > > > > But still i'd like to stress the
difference between that commutators > > MAY reach half of all cube
positions and that they are actually > > capable of doing this. The
latter requires a stronger proof than > > just odd/even considerations
... > > It's still fairly trivial though. > First consider just the
permutations: we just need to show that any even permutation of > edges
and any even permutation of corners can be solved in the commutator
subgroup. > Note that A_n is generated by 3-cycles and is also generated
by double transpositions (for > n>4). > Consider the double
transposition T=(UF UB)(UR UL). > The commutator TF2T'F2 cycles the
3 edges UB, UF DF. > Consider the double transposition S=(UFR UFL)(UBR
UBL). > SF2S'F2 is a double transposition (UFR UFL)(DFR DFL). > Now
the cube group acts 3-transitively on edges and 4-transitively on
corners (and even > more, but we don't need that). So let X be a
move taking the 3 edges we want to cycle into > positions UB, UF, DF and
then the product of commutators cycles the 3 edges. >
XTX'XF2X'(XTX')'(XF2X')' is a product of
commutators that cycles the 3 edges. > Let Y be a move taking the 4
corners we want to double transpose into the positions UFR > UFL DFR
DFL. Then YSY'YF2Y'(YSY')'(YF2Y')' is a
product of commutators that double > transposes the 4 corners. > So we
can get each 3-cycle of edges, each double transposition of corners and
can > therefore solve any even permutation of edges and any even
permutation of corners in te > commutator subgroup. > Next using the
2-transitivity, we need only show that it is possible to twist some 2
corners > or to flip some 2 edges in the commutator subgroup to complete
the proof (since > conjugates of commutators are commutators). > For
instance, consider any move M that flips the UR and UL edges (and does
nothing else). > Then X=(BL)M(L'B')M' is a commutator
that flips the UL and UB edges. > Similarly if M is any move that twists
the UFL and UBR corners then > the commutator F'MFM' will
twist the UFL and UFR corners. > So the entire cube can be oriented
within the commutator subgroup. > > > > > Cheers! > > > > -Per > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > > <pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > > >
<no_reply@> wrote: > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "PJK Sports > > Cards"
> > > > <pjksportscards@> wrote: > > > > > > > > > > Stefan, you got
the drift of what Chris was saying, just > > accept > > > it for once >
> > > > > > > I think Stefan makes a valid point - Chris used words like
100% > > and > > > solely, but only half > > > > the positions can be
solved by commutators. > > > > > > > > > Actually... I just realized how
much more powerful commutators are > > > then I ever imagined.
Here's how to orient a single (!) corner in > > > place without
changing *anything* else of the cube. Consider the > > > commutator
PQP'Q' with P=pullSomeCornerOutOfTheCube and > > >
Q=rotateTheCube. You might have to use a loose cube, though... > > > > >
> Stefan > > > > > >
6222. springs and washers for megaminx From: gotrice9195 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Oct 2006 17:12:38 -0000
hey, i just recently got a Mefferts tiled megaminx in August and im
interesting in speed cubing with it. Unfortunately, the springs are very
tight and i wanted to replace the springs with softer ones. However, I
don;t know the exact dimensions of the springs and (washers?) i might
need if im taking out the original springs. I have taken it apart and
opened the center caps, so that i have access to the screws and springs,
but I need to go out and buy the replacement springs. If anyone (Stefan)
could tell me what size spring /washers are good, that would be great.
Ernest
6223. Re: [Speed cubing group] TOM's MAT From: Tomasz Seweryn <speedcuberfrompoland@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Oct 2006 10:30:19 -0700 (PDT)
Hi, I placed few photos in Photos in our yahoo group so that you are
able to see how is my TOM's Mat constructed.Enjoy.If you have any
questions, do ask. Tom(speedcuberfrompoland) Pedro <pedrosino1@...>
wrote: Hi could you make a guide to this? I made something similar, but
wasn't very good... Pedro speedcuberfrompoland
<speedcuberfrompoland@...> escreveu: Hello everybody.As you can see
I'm from Poland.This is not a familiar country for speedcubers
because there aren't any shops selling Stack Mats :( .In this case
I had to do my own TOM's MAT.I want to share with you with my idea
of extremely cheap home made chronometer.
http://eurobos.pl/tomek/timer/dsc00341.jpg => This is my TOM'S MAT
.Maybe it seems to be poor(it is in comparison with Stack Mat :P ) but
it works perfectly for me. http://eurobos.pl/tomek/timer/mov00068.3gp =>
This is a short movie showing how my chronometer works.It begins
measuring the time after pressing touch sensors(it's diffrent from
the Stack Mat's sensors working rule ) but it really doesn't
matter.I can solve the cube either while using Stack Mat or TOM's
MAT :) .Enjoy and have fun . --------------------------------- Você quer
respostas para suas perguntas? Ou você sabe muito e quer compartilhar
seu conhecimento? Experimente o Yahoo! Respostas! [Non-text portions of
this message have been removed] --------------------------------- Get
your email and more, right on the new Yahoo.com [Non-text portions of
this message have been removed]
6224. Re: Every even position on 3x3x3 reachable by commutators (was
Annoying Questions) From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Oct 2006 18:12:54 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Ok
here's a really easy constructive proof that every even position >
on the 3x3x3 cube is reachable by using commutators that only use >
FBUDRL turns. > > Every position on the cube is reachable by a sequence
of turns of > the 6 outer layers : > > (m1)(m2)...(mk) - k turns totally
> > (If it's not reachable by such a sequence it's not a legal
position > of the cube.) > > This can be written: > > (n1)(n2)...(nj) -
where each turn ni is a 90 degrees CLOCKWISE turn > of a layer. > > For
every EVEN position j must be an even number. Now group this > sequence
like so: > > ((n1)(n2))((n3)(n4))...((n(j-1))(nj)) > > For each group of
2 consecutive turns there is 3 possible cases: > > 1: they are on same
layer > -> do a [RLU2R'L',U'] eqivalent alg > > 2: they
are on adjacent layers > -> do a [UDF'BU2R'L',U']
equivalent alg > > 3: they are on opposite layers > -> do a
[RLF2B2U2R'L',U'] equivalent alg > > Now the whole
sequence (n1)(n2)...(nj) is achieved with commutators > and hence also
the sequence (m1)(m2)...(mk). As long as the length > of the sequence is
an even number of quarterturns :-) > > Cheerio!! > > -Per > That's
very nice. : ) I hope you weren't saying what I wrote was not
constructive though, since it was, although your post is much more
explicit and brief. I guess I didn't prove my assertion about
having sufficient transitivity, although it is clearly true (indeed the
cube has much more transitivity than is needed for my proof) but I did
go into more detail than I needed for the other parts. One thing I like
about what I wrote is that the exact same proof can be used to show that
the megaminx can be solved using only commutators (the entire puzzle,
since all the permutations of corners and edges are even, being
generated by 5-cycles, and since the megaminx has the necessary levels
of n-transitivity). On the other hand, all you'd need to do to
emulate your proof is show that one side can be twisted non-trivially
using a commutator (similar to what you've done in 1. above) so I
imagine you can easily generalize your proof to the megaminx too. > >
--- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
<no_reply@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" > > <aspiring_to_love@> wrote: > > > > > > Haha :-P >
> > > > > Well that's technically a commutator yes. But with quite
illegal > > > operators. Legal operators are still only UDFBRL turns. As
long > as > > > we do proper commutators we could then still allow slice
turns > and > > > cube turns as the orientation of the core will be
retained after > a > > > commutator anyhow. > > > > > > But still
i'd like to stress the difference between that > commutators > > >
MAY reach half of all cube positions and that they are actually > > >
capable of doing this. The latter requires a stronger proof than > > >
just odd/even considerations ... > > > > It's still fairly trivial
though. > > First consider just the permutations: we just need to show
that > any even permutation of > > edges and any even permutation of
corners can be solved in the > commutator subgroup. > > Note that A_n is
generated by 3-cycles and is also generated by > double transpositions
(for > > n>4). > > Consider the double transposition T=(UF UB)(UR UL). >
> The commutator TF2T'F2 cycles the 3 edges UB, UF DF. > > Consider
the double transposition S=(UFR UFL)(UBR UBL). > > SF2S'F2 is a
double transposition (UFR UFL)(DFR DFL). > > Now the cube group acts
3-transitively on edges and 4-transitively > on corners (and even > >
more, but we don't need that). So let X be a move taking the 3 >
edges we want to cycle into > > positions UB, UF, DF and then the
product of commutators cycles > the 3 edges. > >
XTX'XF2X'(XTX')'(XF2X')' is a product of
commutators that cycles > the 3 edges. > > Let Y be a move taking the 4
corners we want to double transpose > into the positions UFR > > UFL DFR
DFL. Then YSY'YF2Y'(YSY')'(YF2Y')' is a
product of > commutators that double > > transposes the 4 corners. > >
So we can get each 3-cycle of edges, each double transposition of >
corners and can > > therefore solve any even permutation of edges and
any even > permutation of corners in te > > commutator subgroup. > >
Next using the 2-transitivity, we need only show that it is > possible
to twist some 2 corners > > or to flip some 2 edges in the commutator
subgroup to complete the > proof (since > > conjugates of commutators
are commutators). > > For instance, consider any move M that flips the
UR and UL edges > (and does nothing else). > > Then
X=(BL)M(L'B')M' is a commutator that flips the UL and UB
> edges. > > Similarly if M is any move that twists the UFL and UBR
corners > then > > the commutator F'MFM' will twist the UFL
and UFR corners. > > So the entire cube can be oriented within the
commutator subgroup. > > > > > > > > Cheers! > > > > > > -Per > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan >
Pochmann" > > > <pochmann@> wrote: > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > > > >
<no_reply@> wrote: > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "PJK Sports > > >
Cards" > > > > > <pjksportscards@> wrote: > > > > > > > > > > >
> Stefan, you got the drift of what Chris was saying, just > > > accept
> > > > it for once > > > > > > > > > > I think Stefan makes a valid
point - Chris used words like > 100% > > > and > > > > solely, but only
half > > > > > the positions can be solved by commutators. > > > > > > >
> > > > > Actually... I just realized how much more powerful commutators
> are > > > > then I ever imagined. Here's how to orient a single
(!) corner > in > > > > place without changing *anything* else of the
cube. Consider > the > > > > commutator PQP'Q' with
P=pullSomeCornerOutOfTheCube and > > > > Q=rotateTheCube. You might have
to use a loose cube, though... > > > > > > > > Stefan > > > > > > > > >
>
6225. Re: Every even position on 3x3x3 reachable by commutators (was
Annoying Questions) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Oct 2006 18:35:00 -0000
Hi! Yes i can quite trivially prove the same on the megaminx. I would as
a first attempt at this simulate a clockwise turn of one layer on the
megaminx with this: 1 - cycle 3 adjacent c/e pairs on the layer
clockwise with a commutator. (1 2 3 4 5) -> (3 1 2 4 5) 2 - cycle 3
other adjacent c/e pairs such as to achieve a c/e-pair 5- cycle on that
layer. (3 1 2 4 5) -> (5 1 2 3 4) This is now ur generator for doing all
possible turns on the megaminx ;-) More cleverly it might be done with
only one commutator i guess :-) I would have more trouble with my
approach to show that every even position on the nxnxn cube is reachable
with commutators. Your approach is more suitable :-) Cheers! -Per > ---
In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@> wrote: > > > > Hi :-) > > > > Ok here's a
really easy constructive proof that every even position > > on the 3x3x3
cube is reachable by using commutators that only use > > FBUDRL turns. >
> > > Every position on the cube is reachable by a sequence of turns of
> > the 6 outer layers : > > > > (m1)(m2)...(mk) - k turns totally > > >
> (If it's not reachable by such a sequence it's not a legal
position > > of the cube.) > > > > This can be written: > > > >
(n1)(n2)...(nj) - where each turn ni is a 90 degrees CLOCKWISE turn > >
of a layer. > > > > For every EVEN position j must be an even number.
Now group this > > sequence like so: > > > >
((n1)(n2))((n3)(n4))...((n(j-1))(nj)) > > > > For each group of 2
consecutive turns there is 3 possible cases: > > > > 1: they are on same
layer > > -> do a [RLU2R'L',U'] eqivalent alg > > > > 2:
they are on adjacent layers > > -> do a
[UDF'BU2R'L',U'] equivalent alg > > > > 3: they are
on opposite layers > > -> do a [RLF2B2U2R'L',U']
equivalent alg > > > > Now the whole sequence (n1)(n2)...(nj) is
achieved with commutators > > and hence also the sequence
(m1)(m2)...(mk). As long as the length > > of the sequence is an even
number of quarterturns :-) > > > > Cheerio!! > > > > -Per > > > >
That's very nice. : ) > I hope you weren't saying what I wrote
was not constructive though, since it was, although > your post is much
more explicit and brief. > > I guess I didn't prove my assertion
about having sufficient transitivity, although it is clearly > true
(indeed the cube has much more transitivity than is needed for my proof)
but I did go > into more detail than I needed for the other parts. > One
thing I like about what I wrote is that the exact same proof can be used
to show that > the megaminx can be solved using only commutators (the
entire puzzle, since all the > permutations of corners and edges are
even, being generated by 5- cycles, and since the > megaminx has the
necessary levels of n-transitivity). > > On the other hand, all
you'd need to do to emulate your proof is show that one side can be
> twisted non-trivially using a commutator (similar to what you've
done in 1. above) so I > imagine you can easily generalize your proof to
the megaminx too. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
GameOfDeath2 > > <no_reply@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > >
Fredlund" > > > <aspiring_to_love@> wrote: > > > > > > > > Haha
:-P > > > > > > > > Well that's technically a commutator yes. But
with quite illegal > > > > operators. Legal operators are still only
UDFBRL turns. As long > > as > > > > we do proper commutators we could
then still allow slice turns > > and > > > > cube turns as the
orientation of the core will be retained after > > a > > > > commutator
anyhow. > > > > > > > > But still i'd like to stress the difference
between that > > commutators > > > > MAY reach half of all cube
positions and that they are actually > > > > capable of doing this. The
latter requires a stronger proof than > > > > just odd/even
considerations ... > > > > > > It's still fairly trivial though. >
> > First consider just the permutations: we just need to show that > >
any even permutation of > > > edges and any even permutation of corners
can be solved in the > > commutator subgroup. > > > Note that A_n is
generated by 3-cycles and is also generated by > > double transpositions
(for > > > n>4). > > > Consider the double transposition T=(UF UB)(UR
UL). > > > The commutator TF2T'F2 cycles the 3 edges UB, UF DF. > >
> Consider the double transposition S=(UFR UFL)(UBR UBL). > > >
SF2S'F2 is a double transposition (UFR UFL)(DFR DFL). > > > Now the
cube group acts 3-transitively on edges and 4- transitively > > on
corners (and even > > > more, but we don't need that). So let X be
a move taking the 3 > > edges we want to cycle into > > > positions UB,
UF, DF and then the product of commutators cycles > > the 3 edges. > > >
XTX'XF2X'(XTX')'(XF2X')' is a product of
commutators that cycles > > the 3 edges. > > > Let Y be a move taking
the 4 corners we want to double transpose > > into the positions UFR > >
> UFL DFR DFL. Then
YSY'YF2Y'(YSY')'(YF2Y')' is a product of >
> commutators that double > > > transposes the 4 corners. > > > So we
can get each 3-cycle of edges, each double transposition of > > corners
and can > > > therefore solve any even permutation of edges and any even
> > permutation of corners in te > > > commutator subgroup. > > > Next
using the 2-transitivity, we need only show that it is > > possible to
twist some 2 corners > > > or to flip some 2 edges in the commutator
subgroup to complete the > > proof (since > > > conjugates of
commutators are commutators). > > > For instance, consider any move M
that flips the UR and UL edges > > (and does nothing else). > > > Then
X=(BL)M(L'B')M' is a commutator that flips the UL and UB
> > edges. > > > Similarly if M is any move that twists the UFL and UBR
corners > > then > > > the commutator F'MFM' will twist the
UFL and UFR corners. > > > So the entire cube can be oriented within the
commutator subgroup. > > > > > > > > > > > Cheers! > > > > > > > > -Per
> > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan > > Pochmann" > > > > <pochmann@> wrote: > > > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
> > > > <no_reply@> wrote: > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "PJK Sports > > > >
Cards" > > > > > > <pjksportscards@> wrote: > > > > > > > > > >
> > > > Stefan, you got the drift of what Chris was saying, just > > > >
accept > > > > > it for once > > > > > > > > > > > > I think Stefan
makes a valid point - Chris used words like > > 100% > > > > and > > > >
> solely, but only half > > > > > > the positions can be solved by
commutators. > > > > > > > > > > > > > > > Actually... I just realized
how much more powerful commutators > > are > > > > > then I ever
imagined. Here's how to orient a single (!) corner > > in > > > > >
place without changing *anything* else of the cube. Consider > > the > >
> > > commutator PQP'Q' with P=pullSomeCornerOutOfTheCube and
> > > > > Q=rotateTheCube. You might have to use a loose cube, though...
> > > > > > > > > > Stefan > > > > > > > > > > > > > > >
6226. G-Wiz Fall 2006 Competition - In the media From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Oct 2006 13:10:17 -0000
Here's a link to today's local newspaper article about next
week's G- Wiz Competition: http://tinyurl.com/y6lo66 On the front
cover of today's Sunday paper, there is a big colorful Rubik's
Cube at the top of the page, next to the "Herald-Tribune"
banner. The full article in the Florida West section of the paper
features a full page graphic of Leyan Lo's solution (thanks,
Leyan!) The accompanying sidebar features the text and photo in the
article above. The online version also links to a video of me solving.
Enjoy :) Chris
6227. Sunday Contest. From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Oct 2006 20:50:24 -0000
Hi everyone, I had a computer meltdown yesterday and lost everything
that was on it. I'm requesting that anyone who sent me entries for
the Sunday Contest Friday or Saturday to please resend them. Thanks, Jon
www.nascarjon.us
6228. Re: About Square-1 notation From: "Emanuele" <bw.project@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Oct 2006 21:17:41 -0000
Thank you, Michael! I looked at Jaap's notation and it wasn't
mentioned. At first I thought it could be a 120° degrees rotation, but
everytime I made one of those algs with the "4" I messed up
the puzzle... Now I've tried several times and realized I made some
mistake somewhere. Thanx! PS: Do you use Lars V.' method? --- In
speedsolvingrubikscube@yahoogroups.com, "mmwfung1985"
<mmwfung1985@...> wrote: > > Hi, > The "4" means turn upper
layer 4*30=120 degrees clockwise. How can you > know what the other
numbers mean and not what the "4" means??? > > In general:
(a,b) means: turn U-layer a*30 degrees clockwise and turn > D-layer b*30
degrees clockwise (but from the view above it is > counterclockwise!).
And "/" means a twist (turn the right half of the > square-1
180 degrees). > > I hope this will help. > > Michael Fung > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Emanuele" >
<bw.project@> wrote: > > > > Hi, is there someone who can tell me
what does the "4" mean in the alg: > > (1,0) / (-3,0) /
(-1,-1) / (4,1) / (-1,0) > > that I found in the third step of Lars
V.'s solution? > > Plese, help me! > > Thank you. > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Emanuele" > >
<bw.project@> wrote: > > > > > > Hi, everyone and square-1 solvers! >
> > I'm trying to learn a good method for solving it, which one
would > > you > > > recommend? > > > I went to Lars Vandenbergh's
page, but I've found a "4" that I still > > > can't
understand. > > > For instance, in the 3rd step of his solution the
first alg is > > > (1,0) / (-3,0) / (-1,-1) / (4,1) / (-1,0) > > > What
does the "4" mean? Is it in Jaap notation? > > > Thanks in
advance! > > > E. > > > > > >
6229. Re: About Square-1 notation From: "mmwfung1985" <mmwfung1985@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Oct 2006 21:37:57 -0000
Hi, Yes I use Lars V. method. Only differences is that I know (at least
I should) for every shape the optimal solution (in twist metric) and I
think Lars don't know EVERY shape (although he will know the most).
And I (should) do the edge permutation in one step and Lars sometimes
(maybe most of the times) in two steps (because he doesn't know
every of the 99 edge permutation algs. Michael Fung --- In
speedsolvingrubikscube@yahoogroups.com, "Emanuele"
<bw.project@...> wrote: > > Thank you, Michael! > I looked at
Jaap's notation and it wasn't mentioned. > At first I thought
it could be a 120° degrees rotation, but everytime > I made one of those
algs with the "4" I messed up the puzzle... > Now I've
tried several times and realized I made some mistake > somewhere. >
Thanx! > > PS: Do you use Lars V.' method? > > > --- In
speedsolvingrubikscube@yahoogroups.com, "mmwfung1985" >
<mmwfung1985@> wrote: > > > > Hi, > > The "4" means turn
upper layer 4*30=120 degrees clockwise. How can > you > > know what the
other numbers mean and not what the "4" means??? > > > > In
general: (a,b) means: turn U-layer a*30 degrees clockwise and > turn > >
D-layer b*30 degrees clockwise (but from the view above it is > >
counterclockwise!). And "/" means a twist (turn the right half
of > the > > square-1 180 degrees). > > > > I hope this will help. > > >
> Michael Fung > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Emanuele" > >
<bw.project@> wrote: > > > > > > Hi, is there someone who can tell me
what does the "4" mean in > the alg: > > > (1,0) / (-3,0) /
(-1,-1) / (4,1) / (-1,0) > > > that I found in the third step of Lars
V.'s solution? > > > Plese, help me! > > > Thank you. > > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Emanuele"
> > > <bw.project@> wrote: > > > > > > > > Hi, everyone and square-1
solvers! > > > > I'm trying to learn a good method for solving it,
which one > would > > > you > > > > recommend? > > > > I went to Lars
Vandenbergh's page, but I've found a "4" that I >
still > > > > can't understand. > > > > For instance, in the 3rd
step of his solution the first alg is > > > > (1,0) / (-3,0) / (-1,-1) /
(4,1) / (-1,0) > > > > What does the "4" mean? Is it in Jaap
notation? > > > > Thanks in advance! > > > > E. > > > > > > > > > >
6230. Re: About Square-1 notation From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Oct 2006 16:54:12 -0000
I've thought for a while, surly an easyer notaion for the square-1
would be possible? Maybe some thing URD based? / (3,-3) / (3,0) / (-3,0)
/ (0,3) / (-3,0) / turns to.. RU2D2'RU2RD2'RD2RD2'R
Someone write a program to convert from one to the other :) ~Thom ------
In speedsolvingrubikscube@yahoogroups.com, "mmwfung1985"
<mmwfung1985@...> wrote: > > Hi, > Yes I use Lars V. method. Only
differences is that I know (at least I > should) for every shape the
optimal solution (in twist metric) and I > think Lars don't know
EVERY shape (although he will know the most). > And I (should) do the
edge permutation in one step and Lars sometimes > (maybe most of the
times) in two steps (because he doesn't know every > of the 99 edge
permutation algs. > > Michael Fung > > --- In
speedsolvingrubikscube@yahoogroups.com, "Emanuele" >
<bw.project@> wrote: > > > > Thank you, Michael! > > I looked at
Jaap's notation and it wasn't mentioned. > > At first I
thought it could be a 120° degrees rotation, but everytime > > I made
one of those algs with the "4" I messed up the puzzle... > >
Now I've tried several times and realized I made some mistake > >
somewhere. > > Thanx! > > > > PS: Do you use Lars V.' method? > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com,
"mmwfung1985" > > <mmwfung1985@> wrote: > > > > > > Hi, > >
> The "4" means turn upper layer 4*30=120 degrees clockwise.
How can > > you > > > know what the other numbers mean and not what the
"4" means??? > > > > > > In general: (a,b) means: turn U-layer
a*30 degrees clockwise and > > turn > > > D-layer b*30 degrees clockwise
(but from the view above it is > > > counterclockwise!). And
"/" means a twist (turn the right half of > > the > > >
square-1 180 degrees). > > > > > > I hope this will help. > > > > > >
Michael Fung > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Emanuele" > > >
<bw.project@> wrote: > > > > > > > > Hi, is there someone who can
tell me what does the "4" mean in > > the alg: > > > > (1,0) /
(-3,0) / (-1,-1) / (4,1) / (-1,0) > > > > that I found in the third step
of Lars V.'s solution? > > > > Plese, help me! > > > > Thank you. >
> > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Emanuele" > > > > <bw.project@> wrote: > > > > > > > > > >
Hi, everyone and square-1 solvers! > > > > > I'm trying to learn a
good method for solving it, which one > > would > > > > you > > > > >
recommend? > > > > > I went to Lars Vandenbergh's page, but
I've found a "4" that I > > still > > > > > can't
understand. > > > > > For instance, in the 3rd step of his solution the
first alg is > > > > > (1,0) / (-3,0) / (-1,-1) / (4,1) / (-1,0) > > > >
> What does the "4" mean? Is it in Jaap notation? > > > > >
Thanks in advance! > > > > > E. > > > > > > > > > > > > > > >
6231. Square 1 : J-Perm From: "gillesvdp" <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Oct 2006 17:25:11 -0000
Hi, I played a bit with my Square-1 earlier today and as I do not know
enough algorithms to solve it completely I had to make one myself to
permute 2 corners. Here is what I came up with : (0,-1) / (3,0) / (-3,0)
/ (3,-3) / (-3,0) / (0,3) / (-3,0) / (3,0) / (3,-3) / (0,3) / (3,0) /
(-3,0) / (0,1) And luckily, this corresponds to a regular J permutation.
:-) Ok it might not be very optimal but I find it quite nice for that
particular case. Have fun ! Gilles
6232. Square 1 : J-Perm From: "gillesvdp" <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Oct 2006 14:48:34 -0000
Hi, I was playing with my Square-1 earlier today and trying to solve it
(I don't know the full method yet, so I had to find an algorithm to
permute corners), and here is what I came up with : (0,-1) / (3,0) /
(-3,0) / (3,-3) / (-3,0) / (0,3) / (-3,0) / (3,0) / (3,-3) / (0,3) /
(3,0) / (-3,0) / (0,1) Ok it's probably not optimal but I thought
someone could be interested. Have fun ! Gilles.
6233. Re: About Square-1 notation From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Oct 2006 17:29:51 -0000
Hi Michael :-) Congratulations with ur awesome results. Especially on
square-1 and the 4x4x4 cube. Very impressive :D Four world records in 2
days is amazing. Was DCD 2006 your first major competition ? Keep it up!
-Per > --- In speedsolvingrubikscube@yahoogroups.com,
"mmwfung1985" <mmwfung1985@...> wrote: > > Hi, > Yes I use
Lars V. method. Only differences is that I know (at least I > should)
for every shape the optimal solution (in twist metric) and I > think
Lars don't know EVERY shape (although he will know the most). > And
I (should) do the edge permutation in one step and Lars sometimes >
(maybe most of the times) in two steps (because he doesn't know
every > of the 99 edge permutation algs. > > Michael Fung > > --- In
speedsolvingrubikscube@yahoogroups.com, "Emanuele" >
<bw.project@> wrote: > > > > Thank you, Michael! > > I looked at
Jaap's notation and it wasn't mentioned. > > At first I
thought it could be a 120° degrees rotation, but everytime > > I made
one of those algs with the "4" I messed up the puzzle... > >
Now I've tried several times and realized I made some mistake > >
somewhere. > > Thanx! > > > > PS: Do you use Lars V.' method? > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com,
"mmwfung1985" > > <mmwfung1985@> wrote: > > > > > > Hi, > >
> The "4" means turn upper layer 4*30=120 degrees clockwise.
How can > > you > > > know what the other numbers mean and not what the
"4" means??? > > > > > > In general: (a,b) means: turn U-layer
a*30 degrees clockwise and > > turn > > > D-layer b*30 degrees clockwise
(but from the view above it is > > > counterclockwise!). And
"/" means a twist (turn the right half of > > the > > >
square-1 180 degrees). > > > > > > I hope this will help. > > > > > >
Michael Fung > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Emanuele" > > >
<bw.project@> wrote: > > > > > > > > Hi, is there someone who can
tell me what does the "4" mean in > > the alg: > > > > (1,0) /
(-3,0) / (-1,-1) / (4,1) / (-1,0) > > > > that I found in the third step
of Lars V.'s solution? > > > > Plese, help me! > > > > Thank you. >
> > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Emanuele" > > > > <bw.project@> wrote: > > > > > > > > > >
Hi, everyone and square-1 solvers! > > > > > I'm trying to learn a
good method for solving it, which one > > would > > > > you > > > > >
recommend? > > > > > I went to Lars Vandenbergh's page, but
I've found a "4" that I > > still > > > > > can't
understand. > > > > > For instance, in the 3rd step of his solution the
first alg is > > > > > (1,0) / (-3,0) / (-1,-1) / (4,1) / (-1,0) > > > >
> What does the "4" mean? Is it in Jaap notation? > > > > >
Thanks in advance! > > > > > E. > > > > > > > > > > > > > > >
6234. Re: [Speed cubing group] 4x4x4 Panic From: Jeremy Fleischman <jeremyfleischman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Oct 2006 01:16:56 -0700 (PDT)
Gosh Rory, you certainly like to do things risky. Who were you racing?
Happy Cubing! Jeremy ----- Original Message ---- From: enguarde1234
<enguarde1234@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Friday, October 13, 2006 10:33:54 PM Subject: [Speed cubing group] 4x4x4
Panic I was at an away football game tonight, as part of the marching
band I have to go, and I was racing my friend with our 4x4x4s when his
cube popped. This is not a good thing in the stands. About five seconds
later, my cube popped in more ways than one. We scrambled all over the
stands until my friend John crawled under the stands and found the
remaining three pieces. I was so worried! On the plus side, I found two
sheets of music belonging to two flute players and a sax reed under the
drums. Rory [Non-text portions of this message have been removed]
6235. Re: About Square-1 notation From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Oct 2006 17:35:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > Maybe some thing URD based? > / (3,-3) /
(3,0) / (-3,0) / (0,3) / (-3,0) / For that I (or rather, my solver)
would write / u3d9/ u3/ u9/ d3/ u9/ but if you want a really compact
notation, try Josef J's: |33|30|90|09|90| (The 33 and 09
aren't typos, btw: he takes ANTIclockwise as the positive direction
for the D face -- which is handy when reflecting sequences in a
horizontal plane.) Mike
6236. Re: Square 1 : J-Perm From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Oct 2006 17:48:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp"
<gillesvdp@...> wrote: > Here is what I came up with : > > (0,-1) /
(3,0) / (-3,0) / (3,-3) / (-3,0) / (0,3) / (-3,0) / (3,0) / > (3,-3) /
(0,3) / (3,0) / (-3,0) / (0,1) > > And luckily, this corresponds to a
regular J permutation. :-) How about (u3)/ u3d9/ u3/ u9/ d3/ u9/ or
((3,0))/(3,-3)/(3,0)/(-3,0)/(0,3)/(-3,0)/ if you prefer? Mike
6237. Re: About Square-1 notation From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Oct 2006 18:08:38 -0000
I was goin for ease of readability, but I like Josef's :) --- In
speedsolvingrubikscube@yahoogroups.com, mike_go_uk <no_reply@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" > <snkenjoi@> wrote: > > Maybe some thing URD
based? > > / (3,-3) / (3,0) / (-3,0) / (0,3) / (-3,0) / > > For that I
(or rather, my solver) would write > > / u3d9/ u3/ u9/ d3/ u9/ > > but
if you want a really compact notation, try Josef J's: > >
|33|30|90|09|90| > > (The 33 and 09 aren't typos, btw: he takes
ANTIclockwise as the > positive direction for the D face -- which is
handy when reflecting > sequences in a horizontal plane.) > > Mike >
6238. Re: Square 1 : J-Perm From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Oct 2006 18:16:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, mike_go_uk
<no_reply@...> wrote: > (u3)/ u3d9/ u3/ u9/ d3/ u9/ Oops --
that's the same as in Thom's post! Sorry... Mike
6239. Re: 4*4 PLL Alg 5 moves cancelt From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Oct 2006 19:19:08 -0000
Hi :-) Case N° 8: (mirrored) (Rr)2 U2 r2 (Uu)2 r2 u2 D' F2 U F2 R2
U R2 U' R2 D 16 turns - improved from 17 :-) Case N° 5: (rotated
180 degrees) R2 D' r2 F2 (r2 (Ff)2)*2 U F2 R2 U R2 U' R2 D -
16 turns Greets! -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"frederick.badie" <f_badie@...> wrote: > > Case N° 7 : >
frederickbadie.free.fr/444PLLparity.html > Close from case N°9 > > > > >
> > >
_____________________________________________________________________
______ > Découvrez une nouvelle façon d'obtenir des réponses à
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Questions/Réponses > http://fr.answers.yahoo.com >
6240. Re: 4*4 PLL Alg 5 moves cancelt From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Oct 2006 19:39:38 -0000
Ok :-) One more case : Case N° 3: u2 r2 (Uu)2 r2 U2 l2 U (r2l2) U'
((rl') (u2d2))*2 - 13 turns Have fun! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > Case N° 8: (mirrored) >
> (Rr)2 U2 r2 (Uu)2 r2 u2 D' F2 U F2 R2 U R2 U' R2 D > > 16
turns - improved from 17 :-) > > Case N° 5: (rotated 180 degrees) > > R2
D' r2 F2 (r2 (Ff)2)*2 U F2 R2 U R2 U' R2 D - 16 turns > >
Greets! > > -Per > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"frederick.badie" > <f_badie@> wrote: > > > > Case N° 7 : >
> frederickbadie.free.fr/444PLLparity.html > > Close from case N°9 > > >
> > > > > > > > > > > > > >
_____________________________________________________________________ >
______ > > Découvrez une nouvelle façon d'obtenir des réponses à
toutes vos > questions ! > > Demandez à ceux qui savent sur Yahoo!
Questions/Réponses > > http://fr.answers.yahoo.com > > >
6241. Re: 4*4 PLL Alg 3,4 From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Oct 2006 19:52:34 -0000
No one has commented on the two algs I offered yet. If they are
terrible, I want to know, and why. (L2 R2) D' r2 f2 (Rr)2 (Ff)2 R2
(Ff)2 L2 D2 (L2 R2) U2 F2 D (L2 R2) and r2 S2 r2 D' (Ff)2 D2 L2
(Ff)2 R2 U2 (L2 R2) (Ff)2 L2 D S2 Also S = fb'... not sure if this
is standard notation yet. Hem... the first one is probably longer than
doing a 3-cycle and then the regular parity alg if you ocunt (L2 R2) as
2 turns. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > >
Case N° 8: (mirrored) > > (Rr)2 U2 r2 (Uu)2 r2 u2 D' F2 U F2 R2 U
R2 U' R2 D > > 16 turns - improved from 17 :-) > > Case N° 5:
(rotated 180 degrees) > > R2 D' r2 F2 (r2 (Ff)2)*2 U F2 R2 U R2
U' R2 D - 16 turns > > Greets! > > -Per >
6242. Re: About Square-1 notation (off-topic to the subject) From: "mmwfung1985" <mmwfung1985@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Oct 2006 20:05:22 -0000
Hi Per, Thanks. No DCD 2006 was not my first official competition. I
competed earlier in the Dutch Championship 2005 (but there were only
3x3x3 events) and also in the Belgian Open Championship 2006. Michael
Fung --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hi Michael :-) > >
Congratulations with ur awesome results. Especially on square-1 and >
the 4x4x4 cube. Very impressive :D Four world records in 2 days is >
amazing. Was DCD 2006 your first major competition ? > > Keep it up! > >
-Per > > > --- In speedsolvingrubikscube@yahoogroups.com,
"mmwfung1985" > <mmwfung1985@> wrote: > > > > Hi, > > Yes I
use Lars V. method. Only differences is that I know (at > least I > >
should) for every shape the optimal solution (in twist metric) and > I >
> think Lars don't know EVERY shape (although he will know the
most). > > And I (should) do the edge permutation in one step and Lars >
sometimes > > (maybe most of the times) in two steps (because he
doesn't know > every > > of the 99 edge permutation algs. > > > >
Michael Fung > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Emanuele" > > <bw.project@> wrote: > > > > > > Thank you,
Michael! > > > I looked at Jaap's notation and it wasn't
mentioned. > > > At first I thought it could be a 120° degrees rotation,
but > everytime > > > I made one of those algs with the "4" I
messed up the puzzle... > > > Now I've tried several times and
realized I made some mistake > > > somewhere. > > > Thanx! > > > > > >
PS: Do you use Lars V.' method? > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "mmwfung1985" > > >
<mmwfung1985@> wrote: > > > > > > > > Hi, > > > > The "4"
means turn upper layer 4*30=120 degrees clockwise. How > can > > > you >
> > > know what the other numbers mean and not what the "4"
means??? > > > > > > > > In general: (a,b) means: turn U-layer a*30
degrees clockwise > and > > > turn > > > > D-layer b*30 degrees
clockwise (but from the view above it is > > > > counterclockwise!). And
"/" means a twist (turn the right half > of > > > the > > > >
square-1 180 degrees). > > > > > > > > I hope this will help. > > > > >
> > > Michael Fung > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Emanuele" > > > >
<bw.project@> wrote: > > > > > > > > > > Hi, is there someone who can
tell me what does the "4" mean > in > > > the alg: > > > > >
(1,0) / (-3,0) / (-1,-1) / (4,1) / (-1,0) > > > > > that I found in the
third step of Lars V.'s solution? > > > > > Plese, help me! > > > >
> Thank you. > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Emanuele" > > > > >
<bw.project@> wrote: > > > > > > > > > > > > Hi, everyone and
square-1 solvers! > > > > > > I'm trying to learn a good method for
solving it, which > one > > > would > > > > > you > > > > > > recommend?
> > > > > > I went to Lars Vandenbergh's page, but I've found
a "4" > that I > > > still > > > > > > can't understand.
> > > > > > For instance, in the 3rd step of his solution the first >
alg is > > > > > > (1,0) / (-3,0) / (-1,-1) / (4,1) / (-1,0) > > > > > >
What does the "4" mean? Is it in Jaap notation? > > > > > >
Thanks in advance! > > > > > > E. > > > > > > > > > > > > > > > > > > >
> >
6243. Re: 4*4 PLL Alg 3,4 From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Oct 2006 20:20:50 -0000
Hi Doug :-) Sorry, i must have overlooked ur first posting of those.
Anyway i think i beat u with my entry for #3 ;-) And yes, MES is not
really in use yet for 4x4x4 cube. M = (lr'), E = (u'd), S =
(fb'). Also bracketing (L2 R2) is not *clear*. Better rewrite that
as M2 (r2l2) if possible, to really show it is ONE move. Besides that M2
is faster also IMHO ;-) Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > No one has commented on the two algs I offered yet. If they
are > terrible, I want to know, and why. > > (L2 R2) D' r2 f2 (Rr)2
(Ff)2 R2 (Ff)2 L2 D2 (L2 R2) U2 F2 D (L2 R2) > > and > > r2 S2 r2
D' (Ff)2 D2 L2 (Ff)2 R2 U2 (L2 R2) (Ff)2 L2 D S2 > > Also S =
fb'... not sure if this is standard notation yet. > > Hem... the
first one is probably longer than doing a 3-cycle and > then the regular
parity alg if you ocunt (L2 R2) as 2 turns. > > > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" <aspiring_to_love@> wrote: > > > > Hi :-) > > > > Case
N° 8: (mirrored) > > > > (Rr)2 U2 r2 (Uu)2 r2 u2 D' F2 U F2 R2 U R2
U' R2 D > > > > 16 turns - improved from 17 :-) > > > > Case N° 5:
(rotated 180 degrees) > > > > R2 D' r2 F2 (r2 (Ff)2)*2 U F2 R2 U R2
U' R2 D - 16 turns > > > > Greets! > > > > -Per > > >
6244. Re: [Speed cubing group] 4*4 PLL Alg 5 moves cancelt From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Oct 2006 20:57:38 -0000
Hey! Finally the awaited case N°10: F2 D R2 U' R2 F2 U' F2 U
F2 D' r2 U2 r2 (Uu)2 r2 u2 - 17 turns No cancellations, just a
T-perm pluss permutation parity. Who will find something shorter ?? Some
award will be given ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "frederick.badie"
<f_badie@...> wrote: > > Case N° 7 : >
frederickbadie.free.fr/444PLLparity.html > Close from case N°9 > > > > >
> > >
_____________________________________________________________________
______ > Découvrez une nouvelle façon d'obtenir des réponses à
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6245. Re: [Speed cubing group] 4*4 PLL Alg 5 moves cancelt From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Oct 2006 21:19:34 -0000
Ok ... A trivial Case N° 4 :(no cancellations) F2 U (rl') U2
(r'l) U F2 r2 U2 r2 (Uu)2 r2 u2 - 13 turns Enjoy! Frederick, how
many cases still missing?? -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "frederick.badie"
<f_badie@...> wrote: > > Case N° 7 : >
frederickbadie.free.fr/444PLLparity.html > Close from case N°9 > > > > >
> > >
_____________________________________________________________________
______ > Découvrez une nouvelle façon d'obtenir des réponses à
toutes vos questions ! > Demandez à ceux qui savent sur Yahoo!
Questions/Réponses > http://fr.answers.yahoo.com >
6246. Re: [Speed cubing group] 4*4 PLL Alg 5 moves cancelt From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Oct 2006 21:53:28 -0000
Yo !! Last contribution tonight, case N°6: F2 L' U' L F2
R' D R' D' (Rr)2 U2 r2 (Uu)2 r2 u2 - 15 turns Yes, J-perm
pluss a permutation parity :-) And an improved case N°10: B2 L U L'
B2 R D' r2 F2 r2 (Ff)2 r2 f2 R D R2 - 16 turns (J-perm with
inserted permutation parity) I think only 2 cases are missing now, case
N°11 and case N°12. Bon nuit :D -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "frederick.badie"
<f_badie@...> wrote: > > Case N° 7 : >
frederickbadie.free.fr/444PLLparity.html > Close from case N°9 > > > > >
> > >
_____________________________________________________________________
______ > Découvrez une nouvelle façon d'obtenir des réponses à
toutes vos questions ! > Demandez à ceux qui savent sur Yahoo!
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6247. Re: Every even position on 3x3x3 reachable by commutators (was
Annoying Questions) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Oct 2006 21:52:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > >
((n1)(n2))((n3)(n4))...((n(j-1))(nj)) > > For each group of 2
consecutive turns there is 3 possible cases: > > 1: they are on same
layer > -> do a [RLU2R'L',U'] eqivalent alg > > 2: they
are on adjacent layers > -> do a [UDF'BU2R'L',U']
equivalent alg > > 3: they are on opposite layers > -> do a
[RLF2B2U2R'L',U'] equivalent alg What about cases like 2
and 3 but with the second turn in the other direction? Stefan P.S. Why
aren't you able to write "your"?
6248. Re: Every even position on 3x3x3 reachable by commutators (was
Annoying Questions) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Oct 2006 22:09:24 -0000
Hi Stefan :-) Im infected by chatting language, so i tend to type *ur*
not *your* when i should be typing more formally. Ok, if u read properly
my proof, the sequence: ((n1)(n2))((n3)(n4))...((n(j-1))(nj)) has solely
CLOCKWISE turns. So every double turn or counterclockwise turn is
rewritten with 2 or 3 turns respectively ;-) Besides, u know that i have
commutators for the mentioned cases also. Nitpicking Stefan ;-) Enjoy!
-Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" <aspiring_to_love@> wrote: > > > >
((n1)(n2))((n3)(n4))...((n(j-1))(nj)) > > > > For each group of 2
consecutive turns there is 3 possible cases: > > > > 1: they are on same
layer > > -> do a [RLU2R'L',U'] eqivalent alg > > > > 2:
they are on adjacent layers > > -> do a
[UDF'BU2R'L',U'] equivalent alg > > > > 3: they are
on opposite layers > > -> do a [RLF2B2U2R'L',U']
equivalent alg > > What about cases like 2 and 3 but with the second
turn in the other > direction? > > Stefan > > P.S. Why aren't you
able to write "your"? >
I was racing John Lawson. Rory P.S. Do you get out of school in
December? We might hold a competition that month. Jeremy Fleischman
<jeremyfleischman@...> wrote: Gosh Rory, you certainly like to do
things risky. Who were you racing? Happy Cubing! Jeremy ----- Original
Message ---- From: enguarde1234 <enguarde1234@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, October 13, 2006
10:33:54 PM Subject: [Speed cubing group] 4x4x4 Panic I was at an away
football game tonight, as part of the marching band I have to go, and I
was racing my friend with our 4x4x4s when his cube popped. This is not a
good thing in the stands. About five seconds later, my cube popped in
more ways than one. We scrambled all over the stands until my friend
John crawled under the stands and found the remaining three pieces. I
was so worried! On the plus side, I found two sheets of music belonging
to two flute players and a sax reed under the drums. Rory [Non-text
portions of this message have been removed]
--------------------------------- Talk is cheap. Use Yahoo! Messenger to
make PC-to-Phone calls. Great rates starting at 1¢/min. [Non-text
portions of this message have been removed]
6250. Re: Every even position on 3x3x3 reachable by commutators (was
Annoying Questions) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Oct 2006 01:08:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Ok, if u read
properly my proof, the sequence: > >
((n1)(n2))((n3)(n4))...((n(j-1))(nj)) > > has solely CLOCKWISE turns. Ah
right, I missed that, sorry. I guess I was unconsciously expecting a
proof that every alg can be written with clockwise quarter turns and
because of that didn't realize what you said. There go all my hopes
to become NWC... I like the idea very much, btw. Stefan
6251. Re: [Speed cubing group] 4*4 PLL Alg 5 moves cancelt From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Oct 2006 02:58:30 -0000
Zzzzz ... Last 2 cases follow, slightly lengthy. Case N° 11: F U F'
R2 F U' F' U' R2 U R2 U (Rr)2 U2 r2 (Uu)2 r2 u2 (18
turns) Case N° 12: F U F' R2 F U' F' U' R2 U f2 R2
(f2 (Rr)2)*2 U R2 (18 turns) I guess these are also the hardest cases.
But some shorter variations should exist i guess :-S -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "frederick.badie"
<f_badie@...> wrote: > > Case N° 7 : >
frederickbadie.free.fr/444PLLparity.html > Close from case N°9 > > > > >
> > >
_____________________________________________________________________
______ > Découvrez une nouvelle façon d'obtenir des réponses à
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Questions/Réponses > http://fr.answers.yahoo.com >
6252. Re: 4*4 PLL Alg 5 moves cancelt From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Oct 2006 04:29:53 -0000
Well I'm throughly amazed by these algs. These two are very fast
too. I'm kinda curious how you managed to come up with them so
fast... Any program involved? -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Zzzzz ... > > Last 2 cases follow,
slightly lengthy. > > Case N° 11: > F U F' R2 F U' F'
U' R2 U R2 U (Rr)2 U2 r2 (Uu)2 r2 u2 (18 turns) > > Case N° 12: > F
U F' R2 F U' F' U' R2 U f2 R2 (f2 (Rr)2)*2 U R2 (18
turns) > > I guess these are also the hardest cases. But some shorter >
variations should exist i guess :-S > > -Per > >
6253. Re: 4*4 PLL Alg 5 moves cancelt From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Oct 2006 04:52:04 -0000
Hi :-) No, i have used well known standard PLL sequences and combined
them with some variation of permutation parity fix. Sometimes i found
the following permutation parity useful : U2 r2 U2 (r2 (Uu)2)*2 Not to
mention that i also keep track of the edges so that sometimes the edges
i use for the permutation parity are not at UF/UB or UR/UL positions.
For case N° 12 for instance, they are at UR and DR positions :-) -Per >
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > Well I'm throughly amazed by these
algs. These two are very fast too. > > I'm kinda curious how you
managed to come up with them so fast... > Any program involved? > > >
-Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen > Fredlund" <aspiring_to_love@> wrote: > > > > Zzzzz ...
> > > > Last 2 cases follow, slightly lengthy. > > > > Case N° 11: > > F
U F' R2 F U' F' U' R2 U R2 U (Rr)2 U2 r2 (Uu)2 r2 u2
(18 turns) > > > > Case N° 12: > > F U F' R2 F U' F'
U' R2 U f2 R2 (f2 (Rr)2)*2 U R2 (18 turns) > > > > I guess these
are also the hardest cases. But some shorter > > variations should exist
i guess :-S > > > > -Per > > > > >
6254. Re: 4*4 PLL Alg 5 moves cancelt From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Oct 2006 05:19:34 -0000
I never learned that base Y-Perm you used, once I got used to that, then
I understood how you came up with those, and how you sneaked in the
cancellation. I pretty much only know 1 alg for every PLL case, since I
don't use it very much. For Y-Perm, I've always done:
FRU'R'FDR'B'R'BR2D'F2 =>
F(RU'R'b)(RU'y)(R'U'R)z(R2'F'U2)x'
I use that parity alg, r2U2r2(Uu)2r2u2, for my 4x4 solving so it seemed
very familiar. I'll have to look at the other ones more carefully
now, to see if I can figure out how they work. In other news... I'm
currently averaging faster in practice on 5x5 than 4x4... how weird is
that? -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > >
No, i have used well known standard PLL sequences and combined them >
with some variation of permutation parity fix. Sometimes i found the >
following permutation parity useful : U2 r2 U2 (r2 (Uu)2)*2 Not to >
mention that i also keep track of the edges so that sometimes the >
edges i use for the permutation parity are not at UF/UB or UR/UL >
positions. For case N° 12 for instance, they are at UR and DR >
positions :-) > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@>
wrote: > > > > Well I'm throughly amazed by these algs. These two
are very fast > too. > > > > I'm kinda curious how you managed to
come up with them so fast... > > Any program involved? > > > > > > -Doug
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen > > Fredlund" <aspiring_to_love@> wrote: > > > > > >
Zzzzz ... > > > > > > Last 2 cases follow, slightly lengthy. > > > > > >
Case N° 11: > > > F U F' R2 F U' F' U' R2 U R2 U
(Rr)2 U2 r2 (Uu)2 r2 u2 (18 turns) > > > > > > Case N° 12: > > > F U
F' R2 F U' F' U' R2 U f2 R2 (f2 (Rr)2)*2 U R2 (18
turns) > > > > > > I guess these are also the hardest cases. But some
shorter > > > variations should exist i guess :-S > > > > > > -Per > > >
> > > > > >
6255. Subgroups of the 5x5: <R,Uu> From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Oct 2006 07:44:43 -0000
I ran into a little problem just now. After getting a little bit boared
with regular solving of the 5x5, I started scrambling and solving in the
<R,U,u> group and that is pretty fun. I have been doing it for a few
weeks now and have been going for speed with it. Btw, it is possible to
get the wing permutation parity this here. On my very first try I
didn't run into any problems. I just tried to scramble and solve in
the <R,Uu> group... I'm so stuck. Anyone have any good solutions
to this? FOr <R,U,u>, I just do centers, group the edges, do a parity
alg if needed and then the regular 3x3 <RU> subgroup solve, which
I'm comfortable with. Sometimes I solve the two uL wings right
after centers or even during as a variation to this method. I can group
the other edges while preserving those two wings. For <R,Uu> if I try
that I get stuck after centers. I think this might be a lot similar to
the <R,u> subgroup on the 3x3, which is somethign I never tried, but
thanks to this, I guess I should give it a try first perhaps. Any ideas?
-Doug
6256. strangepuzzle 5 most popular From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Oct 2006 19:00:02 -0000
How does a 41 seconds 3x3 solve get into the top 5 most downloaded
videos??? Place 6 is a 48.90 solve, btw. Stefan
6257. Re: [Speed cubing group] strangepuzzle 5 most popular From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Oct 2006 17:34:48 -0300 (ART)
That's really weird...maybe it's because is Bob's...and
people want to see his (old) style or maybe someday it got there...and
people asked themselves this question...and watched...and so on...hehe
Pedro Stefan Pochmann <pochmann@...> escreveu: How does a 41 seconds
3x3 solve get into the top 5 most downloaded videos??? Place 6 is a
48.90 solve, btw. Stefan --------------------------------- Yahoo! Search
Música para ver e ouvir: You're Beautiful, do James Blunt [Non-text
portions of this message have been removed]
6258. Berkeley Fall 2006 Competition From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Oct 2006 20:37:23 -0000
Hi everyone. I've started a Rubik's Cube club here at UC
Berkeley and we are organizing a competition for November 18th. The room
I've reserved for now is 105 North Gate Hall. This may change if I
can obtain a better room but if not, this is the room we will use. The
events we are planning to have are: 3x3x3 speedsolve 3x3x3 one-handed
3x3x3 blindfolded 4x4x4 speedsolve Magic We also might have these events
depending on time/interest: 2x2x2 5x5x5 master magic To pre-register,
make an entry in the database in the Caltech Rubik's Cube yahoo
group. It is labeled as Berkeley Fall 2006. Any questions can be
directed to berkeleycubeclub@... or posted here. I tend to visit this
forum fairly often. -Dan
6259. Re: [Speed cubing group] Berkeley Fall 2006 Competition From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Oct 2006 13:59:21 -0700
I believe the database is on the Caltech group? Or do you have two
seperate databases? On 10/17/06, Dan Dzoan <gvdlfs3@...> wrote: > >
Hi everyone. I've started a Rubik's Cube club here at UC
Berkeley and > we are organizing a competition for November 18th. The
room I've > reserved for now is 105 North Gate Hall. This may
change if I can > obtain a better room but if not, this is the room we
will use. The > events we are planning to have are: > > 3x3x3 speedsolve
> 3x3x3 one-handed > 3x3x3 blindfolded > 4x4x4 speedsolve > Magic > > We
also might have these events depending on time/interest: > 2x2x2 > 5x5x5
> master magic > > To pre-register, make an entry in the database in the
Caltech Rubik's > Cube yahoo group. It is labeled as Berkeley Fall
2006. > > Any questions can be directed to
berkeleycubeclub@...<berkeleycubeclub%40gmail.com>or posted > here. I
tend to visit this forum fairly often. > > -Dan > > > [Non-text portions
of this message have been removed]
6260. Re: [Speed cubing group] Berkeley Fall 2006 Competition From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Oct 2006 21:28:57 -0000
The database is on the Caltech group. Also, registration will be from
9:30 to 10 am and the tournament starts at 10 AM. You can also
preregister by sending an email to berkeleycubeclub@... if you
aren't a part of the caltech group. Dan --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > I believe the database is on the Caltech
group? Or do you have two seperate > databases? > > On 10/17/06, Dan
Dzoan <gvdlfs3@...> wrote: > > > > Hi everyone. I've started a
Rubik's Cube club here at UC Berkeley and > > we are organizing a
competition for November 18th. The room I've > > reserved for now
is 105 North Gate Hall. This may change if I can > > obtain a better
room but if not, this is the room we will use. The > > events we are
planning to have are: > > > > 3x3x3 speedsolve > > 3x3x3 one-handed > >
3x3x3 blindfolded > > 4x4x4 speedsolve > > Magic > > > > We also might
have these events depending on time/interest: > > 2x2x2 > > 5x5x5 > >
master magic > > > > To pre-register, make an entry in the database in
the Caltech Rubik's > > Cube yahoo group. It is labeled as Berkeley
Fall 2006. > > > > Any questions can be directed to
berkeleycubeclub@...<berkeleycubeclub%40gmail.com>or posted > > here.
I tend to visit this forum fairly often. > > > > -Dan > > > > > > > > >
[Non-text portions of this message have been removed] >
6261. Re: [Speed cubing group] strangepuzzle 5 most popular From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Oct 2006 14:20:57 -0700
I asked myself the same question two weeks ago. Three of Bob's
'slower' 3x3x3 videos were downloaded an incredible amount of
times. Maybe a link somewhere?? -Chris On 10/17/06, Stefan Pochmann
<pochmann@...> wrote: > > How does a 41 seconds 3x3 solve get into
the top 5 most downloaded > videos??? Place 6 is a 48.90 solve, btw. > >
Stefan > > > [Non-text portions of this message have been removed]
6262. Re: [Speed cubing group] Re: About Square-1 notation From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 17 Oct 2006 16:52:52 -0600
Michael is pretty "underrated", if that is possible, haha. He
is insane at the 4x4, and the 5x5 as well. You'll hear of him more
in the future I bet . ----- Original Message ----- From: Per Kristen
Fredlund<mailto:aspiring_to_love@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, October 16, 2006 11:29 AM Subject: [Speed cubing group]
Re: About Square-1 notation Hi Michael :-) Congratulations with ur
awesome results. Especially on square-1 and the 4x4x4 cube. Very
impressive :D Four world records in 2 days is amazing. Was DCD 2006 your
first major competition ? Keep it up! -Per > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"mmwfung1985" <mmwfung1985@...> wrote: > > Hi, > Yes I use
Lars V. method. Only differences is that I know (at least I > should)
for every shape the optimal solution (in twist metric) and I > think
Lars don't know EVERY shape (although he will know the most). > And
I (should) do the edge permutation in one step and Lars sometimes >
(maybe most of the times) in two steps (because he doesn't know
every > of the 99 edge permutation algs. > > Michael Fung > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"Emanuele" > <bw.project@> wrote: > > > > Thank you,
Michael! > > I looked at Jaap's notation and it wasn't
mentioned. > > At first I thought it could be a 120° degrees rotation,
but everytime > > I made one of those algs with the "4" I
messed up the puzzle... > > Now I've tried several times and
realized I made some mistake > > somewhere. > > Thanx! > > > > PS: Do
you use Lars V.' method? > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"mmwfung1985" > > <mmwfung1985@> wrote: > > > > > > Hi, > >
> The "4" means turn upper layer 4*30=120 degrees clockwise.
How can > > you > > > know what the other numbers mean and not what the
"4" means??? > > > > > > In general: (a,b) means: turn U-layer
a*30 degrees clockwise and > > turn > > > D-layer b*30 degrees clockwise
(but from the view above it is > > > counterclockwise!). And
"/" means a twist (turn the right half of > > the > > >
square-1 180 degrees). > > > > > > I hope this will help. > > > > > >
Michael Fung > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"Emanuele" > > > <bw.project@> wrote: > > > > > > > > Hi,
is there someone who can tell me what does the "4" mean in > >
the alg: > > > > (1,0) / (-3,0) / (-1,-1) / (4,1) / (-1,0) > > > > that
I found in the third step of Lars V.'s solution? > > > > Plese,
help me! > > > > Thank you. > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"Emanuele" > > > > <bw.project@> wrote: > > > > > > > > > >
Hi, everyone and square-1 solvers! > > > > > I'm trying to learn a
good method for solving it, which one > > would > > > > you > > > > >
recommend? > > > > > I went to Lars Vandenbergh's page, but
I've found a "4" that I > > still > > > > > can't
understand. > > > > > For instance, in the 3rd step of his solution the
first alg is > > > > > (1,0) / (-3,0) / (-1,-1) / (4,1) / (-1,0) > > > >
> What does the "4" mean? Is it in Jaap notation? > > > > >
Thanks in advance! > > > > > E. > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed]
6263. Re: [Speed cubing group] strangepuzzle 5 most popular From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 17 Oct 2006 20:17:32 -0600
I was wondering the same thing. I am either thinking it is a glitch in
the system and the graphics got mixed up with the download count, or the
person who the video is of advertised the video on a forum or something
and attracted a lot of attention. Pat ----- Original Message ----- From:
Stefan Pochmann<mailto:pochmann@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Tuesday, October 17, 2006 1:00 PM Subject: [Speed cubing group]
strangepuzzle 5 most popular How does a 41 seconds 3x3 solve get into
the top 5 most downloaded videos??? Place 6 is a 48.90 solve, btw.
Stefan [Non-text portions of this message have been removed]
6264. Re: [Speed cubing group] strangepuzzle 5 most popular From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Oct 2006 09:58:44 +0200
Is there a way to backtrace the origin of the links ? Gilles.
2006/10/18, PJK Sports Cards <pjksportscards@...>: > > I was
wondering the same thing. I am either thinking it is a glitch in > the
system and the graphics got mixed up with the download count, or the >
person who the video is of advertised the video on a forum or something
and > attracted a lot of attention. > Pat > > ----- Original Message
----- > From: Stefan Pochmann<mailto:pochmann@...
<pochmann%40gmx.de>> > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>>
> > Sent: Tuesday, October 17, 2006 1:00 PM > Subject: [Speed cubing
group] strangepuzzle 5 most popular > > How does a 41 seconds 3x3 solve
get into the top 5 most downloaded > videos??? Place 6 is a 48.90 solve,
btw. > > Stefan > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been removed]
6265. Re: [Speed cubing group] Berkeley Fall 2006 Competition From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Oct 2006 09:57:12 +0200
Waw, there will be lots of competition on the 18th of November :-) But
they are not like close to each other so that's ok :D Gilles.
2006/10/17, Dan Dzoan <gvdlfs3@...>: > > The database is on the
Caltech group. Also, registration will be from > 9:30 to 10 am and the
tournament starts at 10 AM. You can also > preregister by sending an
email to berkeleycubeclub@...<berkeleycubeclub%40gmail.com>if you >
aren't a part of the caltech group. > > Dan > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson Mao" > <tyson.mao@...> wrote: > > > > I believe
the database is on the Caltech group? Or do you have two > seperate > >
databases? > > > > On 10/17/06, Dan Dzoan <gvdlfs3@...> wrote: > > >
> > > Hi everyone. I've started a Rubik's Cube club here at UC
> Berkeley and > > > we are organizing a competition for November 18th.
The room I've > > > reserved for now is 105 North Gate Hall. This
may change if I can > > > obtain a better room but if not, this is the
room we will use. The > > > events we are planning to have are: > > > >
> > 3x3x3 speedsolve > > > 3x3x3 one-handed > > > 3x3x3 blindfolded > >
> 4x4x4 speedsolve > > > Magic > > > > > > We also might have these
events depending on time/interest: > > > 2x2x2 > > > 5x5x5 > > > master
magic > > > > > > To pre-register, make an entry in the database in the
Caltech Rubik's > > > Cube yahoo group. It is labeled as Berkeley
Fall 2006. > > > > > > Any questions can be directed to >
berkeleycubeclub@...<berkeleycubeclub%40gmail.com>or posted > > >
here. I tend to visit this forum fairly often. > > > > > > -Dan > > > >
> > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > [Non-text portions of this message have been removed]
6266. [Speed cubing group] Re: About Square-1 notation From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Oct 2006 10:59:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports
Cards" <pjksportscards@...> wrote: > > Michael is pretty
"underrated", if that is possible, haha. You think it might
not be possible to underrate him? I.e. however low you rate him, it
might be correct? Dude... Stefan
6267. Re: [Speed cubing group] Berkeley Fall 2006 Competition From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Oct 2006 11:49:48 -0000
This weekend there is three competitions, and in the next four weeks
it'll be a total of 8 competitions. :-D /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Waw, there will be lots of
competition on the 18th of November :-) > But they are not like close to
each other so that's ok :D > > Gilles. > > 2006/10/17, Dan Dzoan
<gvdlfs3@...>: > > > > The database is on the Caltech group. Also,
registration will be from > > 9:30 to 10 am and the tournament starts at
10 AM. You can also > > preregister by sending an email to
berkeleycubeclub@...<berkeleycubeclub%40gmail.com>if you > >
aren't a part of the caltech group. > > > > Dan > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > I
believe the database is on the Caltech group? Or do you have two > >
seperate > > > databases? > > > > > > On 10/17/06, Dan Dzoan
<gvdlfs3@> wrote: > > > > > > > > Hi everyone. I've started a
Rubik's Cube club here at UC > > Berkeley and > > > > we are
organizing a competition for November 18th. The room I've > > > >
reserved for now is 105 North Gate Hall. This may change if I can > > >
> obtain a better room but if not, this is the room we will use. The > >
> > events we are planning to have are: > > > > > > > > 3x3x3 speedsolve
> > > > 3x3x3 one-handed > > > > 3x3x3 blindfolded > > > > 4x4x4
speedsolve > > > > Magic > > > > > > > > We also might have these events
depending on time/interest: > > > > 2x2x2 > > > > 5x5x5 > > > > master
magic > > > > > > > > To pre-register, make an entry in the database in
the Caltech Rubik's > > > > Cube yahoo group. It is labeled as
Berkeley Fall 2006. > > > > > > > > Any questions can be directed to > >
berkeleycubeclub@<berkeleycubeclub%40gmail.com>or posted > > > >
here. I tend to visit this forum fairly often. > > > > > > > > -Dan > >
> > > > > > > > > > > > > > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > > > > [Non-text portions of this
message have been removed] >
6268. Re: springs and washers for megaminx From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Oct 2006 14:31:42 -0000
Please look here now:
http://twistypuzzles.com/forum/viewtopic.php?t=5516 Stefan --- In
speedsolvingrubikscube@yahoogroups.com, gotrice9195 <no_reply@...>
wrote: > > hey, i just recently got a Mefferts tiled megaminx in August
and im > interesting in speed cubing with it. Unfortunately, the springs
are > very tight and i wanted to replace the springs with softer ones. >
However, I don;t know the exact dimensions of the springs and >
(washers?) i might need if im taking out the original springs. I have >
taken it apart and opened the center caps, so that i have access to >
the screws and springs, but I need to go out and buy the replacement >
springs. If anyone (Stefan) could tell me what size spring /washers >
are good, that would be great. > > Ernest >
6269. Re: Berkeley Fall 2006 Competition From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Oct 2006 16:09:51 -0000
SWEET! Another competition for me to go to. Nov 18, hem... Oh right,
that's the same date as Rutgers, so I'm already committed.
Darn. Berkeley is pretty big, there might be a lot more interest then at
first glance. Be sure to advertise it well. I'm thinking color
flyers at major points, around the CS/CE area, and the math dept (floors
7,8,9 of Evans) would be helpful. I think there are math grads there
that know how to cube and wouldn't mine spending a weekend
afternoon meeting cubers. 10th floor is where they hold a weekly math
club... I always think that competitions always tend to be
under-advertised locally. Or perhaps you can't support having too
many people. Since I'm curious, and appearently a few other ppl
here would like to know about planning tournaments: How many people do
you plan on attending? What is the max you think can be supported? How
many rounds of main 3x3? Any sorts of funding issues you have to deal
with? Is there a registration fee attached? Might find competitors by
posting at a local HS too. Bob'll be serving food and breverages...
well just pizza and pop. That was a major reason I chose to go to his
:). Maybe you can do the same. Sorry, in advance, for all the annoying
questions. -Doug --- In speedsolvingrubikscube@yahoogroups.com,
"Dan Dzoan" <gvdlfs3@...> wrote: > > Hi everyone. I've
started a Rubik's Cube club here at UC Berkeley and > we are
organizing a competition for November 18th. The room I've >
reserved for now is 105 North Gate Hall. This may change if I can >
obtain a better room but if not, this is the room we will use. The >
events we are planning to have are: > > 3x3x3 speedsolve > 3x3x3
one-handed > 3x3x3 blindfolded > 4x4x4 speedsolve > Magic > > We also
might have these events depending on time/interest: > 2x2x2 > 5x5x5 >
master magic > > To pre-register, make an entry in the database in the
Caltech Rubik's > Cube yahoo group. It is labeled as Berkeley Fall
2006. > > Any questions can be directed to berkeleycubeclub@... or
posted > here. I tend to visit this forum fairly often. > > -Dan >
6270. Re: springs and washers for megaminx From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Oct 2006 17:31:41 -0000
You can of course make the springs yourself like I did. Only I
don't think most people know how to, so Stefan's option is
probably the way to go :) A good minx is not equal to good times but
good times are equal to a good minx...(or whatever) Erik --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Please look here now: >
http://twistypuzzles.com/forum/viewtopic.php?t=5516 > > Stefan > > ---
In speedsolvingrubikscube@yahoogroups.com, gotrice9195 > <no_reply@>
wrote: > > > > hey, i just recently got a Mefferts tiled megaminx in
August and im > > interesting in speed cubing with it. Unfortunately,
the springs are > > very tight and i wanted to replace the springs with
softer ones. > > However, I don;t know the exact dimensions of the
springs and > > (washers?) i might need if im taking out the original
springs. I > have > > taken it apart and opened the center caps, so that
i have access to > > the screws and springs, but I need to go out and
buy the replacement > > springs. If anyone (Stefan) could tell me what
size spring /washers > > are good, that would be great. > > > > Ernest >
> >
6271. Re: Berkeley Fall 2006 Competition From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Oct 2006 18:10:19 -0000
Hi Doug, I just started this club within the last few weeks. My friends
and I have wanted to host a tournament for a while now and I started
looking into it a few weeks ago. I found out that clubs here can reserve
rooms without cost and so my first objective was to form a club. I
completed that on Friday, reserved a room and that was that. I
don't really know how many people I think will attend but I know
there are a good number of cubers around this area that will come and
also, there are my students in the speedcubing class that will come (or
I will fail them all! =p.... not really). The room I reserved is a large
lecture hall that can hold over 100 people so I'm not too worried
about too many people coming. I think if we have enough people, we can
do 3 rounds but perhaps I'm being a bit too optimistic. I really
don't know what to expect but I'm pretty sure it won't be
small. Like I said before, we can reserve the room for free so funding
is not an issue. The only reason I would charge a registration fee (if I
did it would probably be only $2 or something small) would be to pay for
prizes and such but I think since this is the first tournament,
I'll just pay for it out of my own pocket in hopes that a free
tournament entices more people to come. Oh, and I also plan to advertise
with fliers in the dorms. I just need to call their office and see if it
costs anything to do that. I don't really know where else I can
advertise yet. Oh man, I have to go make a flier now. Didn't even
think of that.... -Dan PS sorry this is one huge, unorganized paragraph
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > SWEET! Another competition for me to go to.
Nov 18, hem... Oh right, > that's the same date as Rutgers, so
I'm already committed. Darn. > > Berkeley is pretty big, there
might be a lot more interest then at > first glance. Be sure to
advertise it well. I'm thinking color > flyers at major points,
around the CS/CE area, and the math dept > (floors 7,8,9 of Evans) would
be helpful. I think there are math > grads there that know how to cube
and wouldn't mine spending a > weekend afternoon meeting cubers.
10th floor is where they hold a > weekly math club... I always think
that competitions always tend to > be under-advertised locally. Or
perhaps you can't support having too > many people. > > Since
I'm curious, and appearently a few other ppl here would like > to
know about planning tournaments: > How many people do you plan on
attending? > What is the max you think can be supported? > How many
rounds of main 3x3? > Any sorts of funding issues you have to deal with?
> Is there a registration fee attached? > > Might find competitors by
posting at a local HS too. > > Bob'll be serving food and
breverages... well just pizza and pop. > That was a major reason I chose
to go to his :). Maybe you can do > the same. > > Sorry, in advance, for
all the annoying questions. > > > -Doug > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" >
<gvdlfs3@> wrote: > > > > Hi everyone. I've started a
Rubik's Cube club here at UC Berkeley > and > > we are organizing a
competition for November 18th. The room I've > > reserved for now
is 105 North Gate Hall. This may change if I can > > obtain a better
room but if not, this is the room we will use. The > > events we are
planning to have are: > > > > 3x3x3 speedsolve > > 3x3x3 one-handed > >
3x3x3 blindfolded > > 4x4x4 speedsolve > > Magic > > > > We also might
have these events depending on time/interest: > > 2x2x2 > > 5x5x5 > >
master magic > > > > To pre-register, make an entry in the database in
the Caltech > Rubik's > > Cube yahoo group. It is labeled as
Berkeley Fall 2006. > > > > Any questions can be directed to
berkeleycubeclub@ or posted > > here. I tend to visit this forum fairly
often. > > > > -Dan > > >
6272. Re: [Speed cubing group] Re: Berkeley Fall 2006
Competition From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Oct 2006 11:21:09 -0700
Hey Dan, Charge $3 to $5. It's at a minimal cost as chess
tournaments easily cost $30 and upwards. In Reno, entry fee was $140 I
think. Anyway, the small amount of money will give your club more
flexibility in the future and will help you purchase any incidentals you
need for these competitions. If anything, we should all be giving you
more money to get your club started! $3 to $5 is definitely trivial. I
don't think people should really complain about $10 actually. Road
races will easily cost $20 or $30 if you're a runner. Every other
event out ther has entry fees that are far more significant, and
you'll end up putting in a lot of effort, so your life should be
made as easy as possible which means you not having to pay out of your
pocket. -Tyson On 10/18/06, Dan Dzoan <gvdlfs3@...> wrote: > > Hi
Doug, > I just started this club within the last few weeks. My friends
and I > have wanted to host a tournament for a while now and I started
looking > into it a few weeks ago. I found out that clubs here can
reserve > rooms without cost and so my first objective was to form a
club. I > completed that on Friday, reserved a room and that was that. I
don't > really know how many people I think will attend but I know
there are a > good number of cubers around this area that will come and
also, there > are my students in the speedcubing class that will come
(or I will > fail them all! =p.... not really). The room I reserved is a
large > lecture hall that can hold over 100 people so I'm not too
worried > about too many people coming. I think if we have enough
people, we > can do 3 rounds but perhaps I'm being a bit too
optimistic. I really > don't know what to expect but I'm
pretty sure it won't be small. Like > I said before, we can reserve
the room for free so funding is not an > issue. The only reason I would
charge a registration fee (if I did it > would probably be only $2 or
something small) would be to pay for > prizes and such but I think since
this is the first tournament, I'll > just pay for it out of my own
pocket in hopes that a free tournament > entices more people to come.
Oh, and I also plan to advertise with > fliers in the dorms. I just need
to call their office and see if it > costs anything to do that. I
don't really know where else I can > advertise yet. Oh man, I have
to go make a flier now. Didn't even > think of that.... > > -Dan >
> PS sorry this is one huge, unorganized paragraph > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> d_funny007 > <no_reply@...> wrote: > > > > SWEET! Another
competition for me to go to. Nov 18, hem... Oh right, > > that's
the same date as Rutgers, so I'm already committed. Darn. > > > >
Berkeley is pretty big, there might be a lot more interest then at > >
first glance. Be sure to advertise it well. I'm thinking color > >
flyers at major points, around the CS/CE area, and the math dept > >
(floors 7,8,9 of Evans) would be helpful. I think there are math > >
grads there that know how to cube and wouldn't mine spending a > >
weekend afternoon meeting cubers. 10th floor is where they hold a > >
weekly math club... I always think that competitions always tend to > >
be under-advertised locally. Or perhaps you can't support having
too > > many people. > > > > Since I'm curious, and appearently a
few other ppl here would like > > to know about planning tournaments: >
> How many people do you plan on attending? > > What is the max you
think can be supported? > > How many rounds of main 3x3? > > Any sorts
of funding issues you have to deal with? > > Is there a registration fee
attached? > > > > Might find competitors by posting at a local HS too. >
> > > Bob'll be serving food and breverages... well just pizza and
pop. > > That was a major reason I chose to go to his :). Maybe you can
do > > the same. > > > > Sorry, in advance, for all the annoying
questions. > > > > > > -Doug > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Dan Dzoan" > > <gvdlfs3@> wrote: > > > > > > Hi
everyone. I've started a Rubik's Cube club here at UC Berkeley
> > and > > > we are organizing a competition for November 18th. The
room I've > > > reserved for now is 105 North Gate Hall. This may
change if I can > > > obtain a better room but if not, this is the room
we will use. The > > > events we are planning to have are: > > > > > >
3x3x3 speedsolve > > > 3x3x3 one-handed > > > 3x3x3 blindfolded > > >
4x4x4 speedsolve > > > Magic > > > > > > We also might have these events
depending on time/interest: > > > 2x2x2 > > > 5x5x5 > > > master magic >
> > > > > To pre-register, make an entry in the database in the Caltech
> > Rubik's > > > Cube yahoo group. It is labeled as Berkeley Fall
2006. > > > > > > Any questions can be directed to berkeleycubeclub@ or
posted > > > here. I tend to visit this forum fairly often. > > > > > >
-Dan > > > > > > > > [Non-text portions of this message have been
removed]
6273. Re: springs and washers for megaminx From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Oct 2006 18:26:03 -0000
Now you made me really curios. How do you make your springs yourself?
How long did it take and how much did it cost? Btw, instead of
"equal" I recommend "implies":
http://mathworld.wolfram.com/Implies.html Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > You can of course make the springs
yourself like I did. > Only I don't think most people know how to,
so Stefan's option is > probably the way to go :) > A good minx is
not equal to good times but good times are equal to a > good minx...(or
whatever) > Erik > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > Please look here now: > >
http://twistypuzzles.com/forum/viewtopic.php?t=5516 > > > > Stefan > > >
> --- In speedsolvingrubikscube@yahoogroups.com, gotrice9195 > >
<no_reply@> wrote: > > > > > > hey, i just recently got a Mefferts
tiled megaminx in August and im > > > interesting in speed cubing with
it. Unfortunately, the springs are > > > very tight and i wanted to
replace the springs with softer ones. > > > However, I don;t know the
exact dimensions of the springs and > > > (washers?) i might need if im
taking out the original springs. I > > have > > > taken it apart and
opened the center caps, so that i have access to > > > the screws and
springs, but I need to go out and buy the replacement > > > springs. If
anyone (Stefan) could tell me what size spring / washers > > > are good,
that would be great. > > > > > > Ernest > > > > > >
6274. G Wiz Plans From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Oct 2006 18:31:28 -0000
Hey, I'll be leaving for florida tomorrow afternoon. I'll be
staying in Lithia until the comptetition, and partying in Ybor
afterwards. Anybody interested in meeting before, during, or after the
Competition. I'll be in Florida from I arrive Thursday afternoon
and leave Monday Evening. After tomorrow morning, I'll have no way
to contact anybody, or check the forums, so reply fast!
6275. Re: [Speed cubing group] Re: Berkeley Fall 2006
Competition From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Oct 2006 20:49:09 +0200
I also think you should charge a bit. There is no reason for you to pay
the championship with money from your own pocket. But don't charge
too much. At Belgian Open this year, we charged 15 � per person. The
reason was that I had to pay for the room, insurance for the room, food,
drinks and prizes. But this price made some friends of mine say "I
can solve the cube, I would like to go to a competition but 15� is just
too much." So Jo�l Heymbeeck and I are working on taking the fee
down to 5 � per competitor for next year. But really you shouldn't
pay with your money. And even if you are not profit focus and that you
make profit, just keep the money to invest in stackmats or cubes for
your club or pay for charges for the next tournament your organise. Good
luck with your championship :) Gilles. 2006/10/18, Tyson Mao
<tyson.mao@...>: > > Hey Dan, > > Charge $3 to $5. It's at a
minimal cost as chess tournaments easily cost > $30 and upwards. In
Reno, entry fee was $140 I think. Anyway, the small > amount of money
will give your club more flexibility in the future and > will > help you
purchase any incidentals you need for these competitions. > > If
anything, we should all be giving you more money to get your club >
started! $3 to $5 is definitely trivial. I don't think people
should > really complain about $10 actually. Road races will easily cost
$20 or $30 > if you're a runner. Every other event out ther has
entry fees that are far > more significant, and you'll end up
putting in a lot of effort, so your > life > should be made as easy as
possible which means you not having to pay out > of > your pocket. > >
-Tyson > > > On 10/18/06, Dan Dzoan <gvdlfs3@...
<gvdlfs3%40yahoo.com>> wrote: > > > > Hi Doug, > > I just started
this club within the last few weeks. My friends and I > > have wanted to
host a tournament for a while now and I started looking > > into it a
few weeks ago. I found out that clubs here can reserve > > rooms without
cost and so my first objective was to form a club. I > > completed that
on Friday, reserved a room and that was that. I don't > > really
know how many people I think will attend but I know there are a > > good
number of cubers around this area that will come and also, there > > are
my students in the speedcubing class that will come (or I will > > fail
them all! =p.... not really). The room I reserved is a large > > lecture
hall that can hold over 100 people so I'm not too worried > > about
too many people coming. I think if we have enough people, we > > can do
3 rounds but perhaps I'm being a bit too optimistic. I really > >
don't know what to expect but I'm pretty sure it won't be
small. Like > > I said before, we can reserve the room for free so
funding is not an > > issue. The only reason I would charge a
registration fee (if I did it > > would probably be only $2 or something
small) would be to pay for > > prizes and such but I think since this is
the first tournament, I'll > > just pay for it out of my own pocket
in hopes that a free tournament > > entices more people to come. Oh, and
I also plan to advertise with > > fliers in the dorms. I just need to
call their office and see if it > > costs anything to do that. I
don't really know where else I can > > advertise yet. Oh man, I
have to go make a flier now. Didn't even > > think of that.... > >
> > -Dan > > > > PS sorry this is one huge, unorganized paragraph > > >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > d_funny007 > >
<no_reply@...> wrote: > > > > > > SWEET! Another competition for me
to go to. Nov 18, hem... Oh right, > > > that's the same date as
Rutgers, so I'm already committed. Darn. > > > > > > Berkeley is
pretty big, there might be a lot more interest then at > > > first
glance. Be sure to advertise it well. I'm thinking color > > >
flyers at major points, around the CS/CE area, and the math dept > > >
(floors 7,8,9 of Evans) would be helpful. I think there are math > > >
grads there that know how to cube and wouldn't mine spending a > >
> weekend afternoon meeting cubers. 10th floor is where they hold a > >
> weekly math club... I always think that competitions always tend to >
> > be under-advertised locally. Or perhaps you can't support
having too > > > many people. > > > > > > Since I'm curious, and
appearently a few other ppl here would like > > > to know about planning
tournaments: > > > How many people do you plan on attending? > > > What
is the max you think can be supported? > > > How many rounds of main
3x3? > > > Any sorts of funding issues you have to deal with? > > > Is
there a registration fee attached? > > > > > > Might find competitors by
posting at a local HS too. > > > > > > Bob'll be serving food and
breverages... well just pizza and pop. > > > That was a major reason I
chose to go to his :). Maybe you can do > > > the same. > > > > > >
Sorry, in advance, for all the annoying questions. > > > > > > > > >
-Doug > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > "Dan
Dzoan" > > > <gvdlfs3@> wrote: > > > > > > > > Hi everyone.
I've started a Rubik's Cube club here at UC Berkeley > > > and
> > > > we are organizing a competition for November 18th. The room
I've > > > > reserved for now is 105 North Gate Hall. This may
change if I can > > > > obtain a better room but if not, this is the
room we will use. The > > > > events we are planning to have are: > > >
> > > > > 3x3x3 speedsolve > > > > 3x3x3 one-handed > > > > 3x3x3
blindfolded > > > > 4x4x4 speedsolve > > > > Magic > > > > > > > > We
also might have these events depending on time/interest: > > > > 2x2x2 >
> > > 5x5x5 > > > > master magic > > > > > > > > To pre-register, make
an entry in the database in the Caltech > > > Rubik's > > > > Cube
yahoo group. It is labeled as Berkeley Fall 2006. > > > > > > > > Any
questions can be directed to berkeleycubeclub@ or posted > > > > here. I
tend to visit this forum fairly often. > > > > > > > > -Dan > > > > > >
> > > > > > > > > [Non-text portions of this message have been removed]
> > > [Non-text portions of this message have been removed]
6276. Re: [Speed cubing group] G Wiz Plans From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Oct 2006 21:38:38 +0200
I'm not going there but...Good luck for Blindfolded :-) Gilles.
2006/10/18, Daniel Beyer <dbeyer816@...>: > > Hey, I'll be
leaving for florida tomorrow afternoon. I'll be staying > in Lithia
until the comptetition, and partying in Ybor afterwards. > > Anybody
interested in meeting before, during, or after the Competition. > >
I'll be in Florida from I arrive Thursday afternoon and leave
Monday > Evening. > > After tomorrow morning, I'll have no way to
contact anybody, or check > the forums, so reply fast! > > > [Non-text
portions of this message have been removed]
6277. Re: springs and washers for megaminx From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Oct 2006 19:56:07 -0000
I was afraid you'd ask, cause it's hard to explain in Dutch
and even harder to explain in English, but here is my best try: As you
know, springs are made of steel wire (don't know if this is the
correct word for it though). Now at my model airplane club they have the
right tools. The device is very easy. It is an other steel wire mounted
on a rig. And it is made so you can twist the steel wire with a handle.
This steel wire is horizontaly. There is also a small bracket. You
choose the thickness of your steelwire, (I thought I choose 0.6 mm) and
you choose the radius it has to become (the thickness of the steel wire
on the device). You mount one end of the steel wire of 0.6 on the
bracket. Now you twist the handel around so that the steel wire of 0.6
is being wired around the steel wire on the device. This way you can
make a spring as long as you want or as long as the steel wire is on the
device. After you have a very long spring. You cut it in bits. Then I
take it to a small grinding machine to make the points and tops of the
spring not damage any part of the puzzle. I hope you are able to
understand some of this...:P Erik --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Now you made me really curios. How do you
make your springs yourself? > How long did it take and how much did it
cost? > > Btw, instead of "equal" I recommend
"implies": > http://mathworld.wolfram.com/Implies.html > >
Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, >
"megafrikkie" <megafrikkie@> wrote: > > > > You can of
course make the springs yourself like I did. > > Only I don't think
most people know how to, so Stefan's option is > > probably the way
to go :) > > A good minx is not equal to good times but good times are
equal to a > > good minx...(or whatever) > > Erik > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > > <pochmann@> wrote: > > > > > > Please look here
now: > > > http://twistypuzzles.com/forum/viewtopic.php?t=5516 > > > > >
> Stefan > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
gotrice9195 > > > <no_reply@> wrote: > > > > > > > > hey, i just
recently got a Mefferts tiled megaminx in August > and im > > > >
interesting in speed cubing with it. Unfortunately, the > springs are >
> > > very tight and i wanted to replace the springs with softer > ones.
> > > > However, I don;t know the exact dimensions of the springs and >
> > > (washers?) i might need if im taking out the original springs. > I
> > > have > > > > taken it apart and opened the center caps, so that i
have > access to > > > > the screws and springs, but I need to go out
and buy the > replacement > > > > springs. If anyone (Stefan) could tell
me what size spring / > washers > > > > are good, that would be great. >
> > > > > > > Ernest > > > > > > > > > >
6278. Re: springs and washers for megaminx From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Oct 2006 21:46:12 -0000
Yeah, I guess I understand. Sounds like quite some work, though. And not
everybody has access to a device and the wire material like that. Plus,
you don't get closed but open ends. Right? Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > I was afraid you'd ask, cause
it's hard to explain in Dutch and even > harder to explain in
English, but here is my best try: > As you know, springs are made of
steel wire (don't know if this is the > correct word for it
though). Now at my model airplane club they have > the right tools. The
device is very easy. It is an other steel wire > mounted on a rig. And
it is made so you can twist the steel wire with > a handle. This steel
wire is horizontaly. There is also a small bracket. > You choose the
thickness of your steelwire, (I thought I choose 0.6 > mm) and you
choose the radius it has to become (the thickness of the > steel wire on
the device). You mount one end of the steel wire of 0.6 > on the
bracket. Now you twist the handel around so that the steel wire > of 0.6
is being wired around the steel wire on the device. This way > you can
make a spring as long as you want or as long as the steel wire > is on
the device. After you have a very long spring. You cut it in > bits.
Then I take it to a small grinding machine to make the points > and tops
of the spring not damage any part of the puzzle. > > I hope you are able
to understand some of this...:P > Erik > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > Now you made me really curios. How do you
make your springs yourself? > > How long did it take and how much did it
cost? > > > > Btw, instead of "equal" I recommend
"implies": > > http://mathworld.wolfram.com/Implies.html > > >
> Stefan > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, > >
"megafrikkie" <megafrikkie@> wrote: > > > > > > You can of
course make the springs yourself like I did. > > > Only I don't
think most people know how to, so Stefan's option is > > > probably
the way to go :) > > > A good minx is not equal to good times but good
times are equal to a > > > good minx...(or whatever) > > > Erik > > > >
> > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > > > <pochmann@> wrote: > > > > > > > >
Please look here now: > > > >
http://twistypuzzles.com/forum/viewtopic.php?t=5516 > > > > > > > >
Stefan > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
gotrice9195 > > > > <no_reply@> wrote: > > > > > > > > > > hey, i
just recently got a Mefferts tiled megaminx in August > > and im > > > >
> interesting in speed cubing with it. Unfortunately, the > > springs
are > > > > > very tight and i wanted to replace the springs with softer
> > ones. > > > > > However, I don;t know the exact dimensions of the
springs and > > > > > (washers?) i might need if im taking out the
original springs. > > I > > > > have > > > > > taken it apart and opened
the center caps, so that i have > > access to > > > > > the screws and
springs, but I need to go out and buy the > > replacement > > > > >
springs. If anyone (Stefan) could tell me what size spring / > > washers
> > > > > are good, that would be great. > > > > > > > > > > Ernest > >
> > > > > > > > > > > > >
6279. Re: springs and washers for megaminx From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Oct 2006 21:47:03 -0000
Btw, reminds my of people making their own stickers instead of getting
some from cubesmith... Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > I was afraid you'd ask, cause
it's hard to explain in Dutch and even > harder to explain in
English, but here is my best try: > As you know, springs are made of
steel wire (don't know if this is the > correct word for it
though). Now at my model airplane club they have > the right tools. The
device is very easy. It is an other steel wire > mounted on a rig. And
it is made so you can twist the steel wire with > a handle. This steel
wire is horizontaly. There is also a small bracket. > You choose the
thickness of your steelwire, (I thought I choose 0.6 > mm) and you
choose the radius it has to become (the thickness of the > steel wire on
the device). You mount one end of the steel wire of 0.6 > on the
bracket. Now you twist the handel around so that the steel wire > of 0.6
is being wired around the steel wire on the device. This way > you can
make a spring as long as you want or as long as the steel wire > is on
the device. After you have a very long spring. You cut it in > bits.
Then I take it to a small grinding machine to make the points > and tops
of the spring not damage any part of the puzzle. > > I hope you are able
to understand some of this...:P > Erik > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > Now you made me really curios. How do you
make your springs yourself? > > How long did it take and how much did it
cost? > > > > Btw, instead of "equal" I recommend
"implies": > > http://mathworld.wolfram.com/Implies.html > > >
> Stefan > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, > >
"megafrikkie" <megafrikkie@> wrote: > > > > > > You can of
course make the springs yourself like I did. > > > Only I don't
think most people know how to, so Stefan's option is > > > probably
the way to go :) > > > A good minx is not equal to good times but good
times are equal to a > > > good minx...(or whatever) > > > Erik > > > >
> > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > > > <pochmann@> wrote: > > > > > > > >
Please look here now: > > > >
http://twistypuzzles.com/forum/viewtopic.php?t=5516 > > > > > > > >
Stefan > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
gotrice9195 > > > > <no_reply@> wrote: > > > > > > > > > > hey, i
just recently got a Mefferts tiled megaminx in August > > and im > > > >
> interesting in speed cubing with it. Unfortunately, the > > springs
are > > > > > very tight and i wanted to replace the springs with softer
> > ones. > > > > > However, I don;t know the exact dimensions of the
springs and > > > > > (washers?) i might need if im taking out the
original springs. > > I > > > > have > > > > > taken it apart and opened
the center caps, so that i have > > access to > > > > > the screws and
springs, but I need to go out and buy the > > replacement > > > > >
springs. If anyone (Stefan) could tell me what size spring / > > washers
> > > > > are good, that would be great. > > > > > > > > > > Ernest > >
> > > > > > > > > > > > >
6280. Re: springs and washers for megaminx From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Oct 2006 22:07:32 -0000
I get indeed an open end, although I could make something on it... It
was a 2 hour job to make the springs but it was worth it -> 1:45 average
:) It's btw not bad or something there open ends...right? Erik p.s.
now i'm going to bed -yawn- --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Btw, reminds my of people making their own
stickers instead of > getting some from cubesmith... > > Stefan > > ---
In speedsolvingrubikscube@yahoogroups.com, > "megafrikkie"
<megafrikkie@> wrote: > > > > I was afraid you'd ask, cause
it's hard to explain in Dutch and even > > harder to explain in
English, but here is my best try: > > As you know, springs are made of
steel wire (don't know if this is > the > > correct word for it
though). Now at my model airplane club they have > > the right tools.
The device is very easy. It is an other steel wire > > mounted on a rig.
And it is made so you can twist the steel wire > with > > a handle. This
steel wire is horizontaly. There is also a small > bracket. > > You
choose the thickness of your steelwire, (I thought I choose 0.6 > > mm)
and you choose the radius it has to become (the thickness of the > >
steel wire on the device). You mount one end of the steel wire of > 0.6
> > on the bracket. Now you twist the handel around so that the steel >
wire > > of 0.6 is being wired around the steel wire on the device. This
way > > you can make a spring as long as you want or as long as the
steel > wire > > is on the device. After you have a very long spring.
You cut it in > > bits. Then I take it to a small grinding machine to
make the points > > and tops of the spring not damage any part of the
puzzle. > > > > I hope you are able to understand some of this...:P > >
Erik > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > > <pochmann@> wrote: > > > > > > Now
you made me really curios. How do you make your springs > yourself? > >
> How long did it take and how much did it cost? > > > > > > Btw,
instead of "equal" I recommend "implies": > > >
http://mathworld.wolfram.com/Implies.html > > > > > > Stefan > > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, > > >
"megafrikkie" <megafrikkie@> wrote: > > > > > > > > You can
of course make the springs yourself like I did. > > > > Only I
don't think most people know how to, so Stefan's option > is >
> > > probably the way to go :) > > > > A good minx is not equal to good
times but good times are equal > to a > > > > good minx...(or whatever)
> > > > Erik > > > > > > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
> > <pochmann@> wrote: > > > > > > > > > > Please look here now: > >
> > > http://twistypuzzles.com/forum/viewtopic.php?t=5516 > > > > > > >
> > > Stefan > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, gotrice9195 > > > > >
<no_reply@> wrote: > > > > > > > > > > > > hey, i just recently got a
Mefferts tiled megaminx in > August > > > and im > > > > > > interesting
in speed cubing with it. Unfortunately, the > > > springs are > > > > >
> very tight and i wanted to replace the springs with softer > > > ones.
> > > > > > However, I don;t know the exact dimensions of the springs >
and > > > > > > (washers?) i might need if im taking out the original >
springs. > > > I > > > > > have > > > > > > taken it apart and opened
the center caps, so that i have > > > access to > > > > > > the screws
and springs, but I need to go out and buy the > > > replacement > > > >
> > springs. If anyone (Stefan) could tell me what size spring > / > > >
washers > > > > > > are good, that would be great. > > > > > > > > > > >
> Ernest > > > > > > > > > > > > > > > > > > > > >
6281. Re: springs and washers for megaminx From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Oct 2006 22:45:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > I get indeed an open end, although I
could make something on it... > It was a 2 hour job to make the springs
but it was worth it -> 1:45 > average :) > It's btw not bad or
something there open ends...right? Not sure they're bad, but closed
ones do look a lot better, no? Particularly if you sand them so you
really have a flat full ring as the end of the spring. With open ends I
could imagine it scratches more because there's a start point and
because all pressure gets onto a small point. And scratching has several
bad effects. I could also imagine that a spring with open ends gets
pressed diagonally. You know, you can't let it stand on the table
without help. Of course inside the puzzle it does have help, from the
screw. But I still don't like it. Stefan
6282. Re: G Wiz Plans From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Oct 2006 00:46:27 -0000
The competition runs from 10AM-6PM EDT. I will have a cubing party at my
house afterward, with food and drinks. Anyone is welcome to stop by.
Plus, it's on the way to Ybor ;) Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer"
<dbeyer816@...> wrote: > > Hey, I'll be leaving for florida
tomorrow afternoon. I'll be staying > in Lithia until the
comptetition, and partying in Ybor afterwards. > > Anybody interested in
meeting before, during, or after the Competition. > > I'll be in
Florida from I arrive Thursday afternoon and leave Monday > Evening. > >
After tomorrow morning, I'll have no way to contact anybody, or
check > the forums, so reply fast! >
6283. Where's Cubo ? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Oct 2006 01:01:05 -0000
Watch the newest "featured" YouTube video:
http://youtube.com/watch?v=m7dnGo_2tZA Stefan
6284. YouCube :D From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Oct 2006 01:15:49 -0000
Hi :-) Just for fun i was checking if the domain name www.youcube.com
was taken? And sadly, yes it's taken. However i can still get
www.youcube.no and maybe some others. The association with YouTube is
obvious and cool ;-) Have fun! -Per
6285. Re: G Wiz Plans From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Oct 2006 04:14:53 -0000
Ahhh, good old Ybor City! I remember some good times down there for crew
trips. I won't mention them, though, because they're not rated
G. lol Too bad this competition isn't in January because I make my
annual trip down to Florida right before the Caltech Winter comp. :) ~
Bob --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > The competition runs from 10AM-6PM EDT. I
will have a cubing party at > my house afterward, with food and drinks.
Anyone is welcome to stop > by. Plus, it's on the way to Ybor ;) >
> Chris > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Daniel Beyer" > <dbeyer816@> wrote: > > > > Hey, I'll
be leaving for florida tomorrow afternoon. I'll be > staying > > in
Lithia until the comptetition, and partying in Ybor afterwards. > > > >
Anybody interested in meeting before, during, or after the >
Competition. > > > > I'll be in Florida from I arrive Thursday
afternoon and leave Monday > > Evening. > > > > After tomorrow morning,
I'll have no way to contact anybody, or > check > > the forums, so
reply fast! > > >
6286. Re: [Speed cubing group] YouCube :D From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Oct 2006 23:57:10 -0700
I want that domain :) Funny idea, -Chris On 10/18/06, Per Kristen
Fredlund <aspiring_to_love@...> wrote: > > Hi :-) > > Just for fun i
was checking if the domain name www.youcube.com was > taken? And sadly,
yes it's taken. However i can still get > www.youcube.no and maybe
some others. The association with YouTube is > obvious and cool ;-) > >
Have fun! > > -Per > > > [Non-text portions of this message have been
removed]
6287. dutch open - 2006 From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Oct 2006 11:46:12 +0100 (BST)
Respected all, At last, I tasted the experience of a rubiks cube
championship in The Netherlands. I enjoyed it thoroughly. I enjoyed
every moment and enjoyed meeting many of the European great cubers. I
learnt a lot from them all. Thanks to Ron uncle for all his help. It is
10 days long trip for me and my dad. We reached home safely yesterday
night. 3*3*3 speed solve:- I had never done 15.66 sec avg at home. But
my 15.66 sec avg in dutch open semi final is the most satisfying result
for me. It put me in the second position after Joel Van Noort. My single
solve 12.56 sec is PLL skip. 4*4*4 speed sove:- My best is 61.xy sec.
But I had 3 pops and almost in all solves I had double parity. Still I
am happy with my 80 sec avg. 5*5*5 speed solve:- I want to forgt this.
3*3*3 blindsolve:- 3 min 55.xy sec is below my standard but after 1st
DNF, it was done with extra care and effort. 3*3*3 multiple BLD :- I
tried 5 and got 3 correct, in 4th one, I had 1 pair of corners flipped
and 5th one I had a good scrambling at the end!! 2*2*2 speed solve:-
8.06 sec avg was good for me to finish 4th. Squre-1:- I had 2 good
solves 27 sec and 31 sec. But my first one was horrible. I took 50 sec.
The avg 36.xy sec put me behind the 2 greats Michael Fung and Lars.
Pyraminx :- I learnt it a day before the championship and finished last.
Megaminx :- 6min 1 sec avg was good for me. My dad was unlucky to miss
out only one edge pair flipped in the 1st cube out of 8 cubes he
blindsolved. I am happy he solved 7 cubes correctly in 148 min including
memorisation. Let me thank Ron uncle, Ton uncle, Jaap uncle for their
help and support. Well done all the participants in Dutch open-2006.
J.Bernett Orlando --------------------------------- Find out what India
is talking about on - Yahoo! Answers India Send FREE SMS to your
friend's mobile from Yahoo! Messenger Version 8. Get it NOW
[Non-text portions of this message have been removed]
6288. Re: YouCube :D From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Oct 2006 10:43:51 -0000
Yeah, I tried the same recently. Also you*ube with any letter for the *.
Most are taken, including of course youlube and yourube. The
"my" prefix (like myspace) is also popular, I think. No,
forget it, mycube is already taken. And icube, too. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > Just for fun i was
checking if the domain name www.youcube.com was > taken? And sadly, yes
it's taken. However i can still get > www.youcube.no and maybe some
others. The association with YouTube is > obvious and cool ;-) > > Have
fun! > > -Per >
6289. [Speed cubing group] Re: Berkeley Fall 2006 Competition From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Oct 2006 11:08:06 -0000
Ok, well I guess I'll do it like caltech does and charge $3 if
you're preregistered and $5 on the day of. This isn't very
much to compete and it should help fund my club. Now I just have to
figure out what to give out as prizes....maybe sandwiches.... --- In
speedsolvingrubikscube@...m, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > I also think you should charge a bit. >
There is no reason for you to pay the championship with money from your
own > pocket. > > But don't charge too much. > > At Belgian Open
this year, we charged 15 per person. > The reason was that I had to pay
for the room, insurance for the room, food, > drinks and prizes. > But
this price made some friends of mine say "I can solve the cube, I
would > like to go to a competition but 15 is just too much." > >
So Joël Heymbeeck and I are working on taking the fee down to 5 per >
competitor for next year. > > But really you shouldn't pay with
your money. > And even if you are not profit focus and that you make
profit, just keep the > money to invest in stackmats or cubes for your
club or pay for charges for > the next tournament your organise. > >
Good luck with your championship :) > Gilles. > > > 2006/10/18, Tyson
Mao <tyson.mao@...>: > > > > Hey Dan, > > > > Charge $3 to $5.
It's at a minimal cost as chess tournaments easily cost > > $30 and
upwards. In Reno, entry fee was $140 I think. Anyway, the small > >
amount of money will give your club more flexibility in the future and >
> will > > help you purchase any incidentals you need for these
competitions. > > > > If anything, we should all be giving you more
money to get your club > > started! $3 to $5 is definitely trivial. I
don't think people should > > really complain about $10 actually.
Road races will easily cost $20 or $30 > > if you're a runner.
Every other event out ther has entry fees that are far > > more
significant, and you'll end up putting in a lot of effort, so your
> > life > > should be made as easy as possible which means you not
having to pay out > > of > > your pocket. > > > > -Tyson > > > > > > On
10/18/06, Dan Dzoan <gvdlfs3@... <gvdlfs3%40yahoo.com>> wrote: > >
> > > > Hi Doug, > > > I just started this club within the last few
weeks. My friends and I > > > have wanted to host a tournament for a
while now and I started looking > > > into it a few weeks ago. I found
out that clubs here can reserve > > > rooms without cost and so my first
objective was to form a club. I > > > completed that on Friday, reserved
a room and that was that. I don't > > > really know how many people
I think will attend but I know there are a > > > good number of cubers
around this area that will come and also, there > > > are my students in
the speedcubing class that will come (or I will > > > fail them all!
=p.... not really). The room I reserved is a large > > > lecture hall
that can hold over 100 people so I'm not too worried > > > about
too many people coming. I think if we have enough people, we > > > can
do 3 rounds but perhaps I'm being a bit too optimistic. I really >
> > don't know what to expect but I'm pretty sure it
won't be small. Like > > > I said before, we can reserve the room
for free so funding is not an > > > issue. The only reason I would
charge a registration fee (if I did it > > > would probably be only $2
or something small) would be to pay for > > > prizes and such but I
think since this is the first tournament, I'll > > > just pay for
it out of my own pocket in hopes that a free tournament > > > entices
more people to come. Oh, and I also plan to advertise with > > > fliers
in the dorms. I just need to call their office and see if it > > > costs
anything to do that. I don't really know where else I can > > >
advertise yet. Oh man, I have to go make a flier now. Didn't even >
> > think of that.... > > > > > > -Dan > > > > > > PS sorry this is one
huge, unorganized paragraph > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube%40yahoogroups.com>, > > > d_funny007 > >
> <no_reply@> wrote: > > > > > > > > SWEET! Another competition for
me to go to. Nov 18, hem... Oh right, > > > > that's the same date
as Rutgers, so I'm already committed. Darn. > > > > > > > >
Berkeley is pretty big, there might be a lot more interest then at > > >
> first glance. Be sure to advertise it well. I'm thinking color >
> > > flyers at major points, around the CS/CE area, and the math dept >
> > > (floors 7,8,9 of Evans) would be helpful. I think there are math >
> > > grads there that know how to cube and wouldn't mine spending
a > > > > weekend afternoon meeting cubers. 10th floor is where they
hold a > > > > weekly math club... I always think that competitions
always tend to > > > > be under-advertised locally. Or perhaps you
can't support having too > > > > many people. > > > > > > > > Since
I'm curious, and appearently a few other ppl here would like > > >
> to know about planning tournaments: > > > > How many people do you
plan on attending? > > > > What is the max you think can be supported? >
> > > How many rounds of main 3x3? > > > > Any sorts of funding issues
you have to deal with? > > > > Is there a registration fee attached? > >
> > > > > > Might find competitors by posting at a local HS too. > > > >
> > > > Bob'll be serving food and breverages... well just pizza
and pop. > > > > That was a major reason I chose to go to his :). Maybe
you can do > > > > the same. > > > > > > > > Sorry, in advance, for all
the annoying questions. > > > > > > > > > > > > -Doug > > > > > > > > >
> > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube%40yahoogroups.com>, > > > "Dan
Dzoan" > > > > <gvdlfs3@> wrote: > > > > > > > > > > Hi
everyone. I've started a Rubik's Cube club here at UC Berkeley
> > > > and > > > > > we are organizing a competition for November 18th.
The room I've > > > > > reserved for now is 105 North Gate Hall.
This may change if I can > > > > > obtain a better room but if not, this
is the room we will use. The > > > > > events we are planning to have
are: > > > > > > > > > > 3x3x3 speedsolve > > > > > 3x3x3 one-handed > >
> > > 3x3x3 blindfolded > > > > > 4x4x4 speedsolve > > > > > Magic > > >
> > > > > > > We also might have these events depending on
time/interest: > > > > > 2x2x2 > > > > > 5x5x5 > > > > > master magic >
> > > > > > > > > To pre-register, make an entry in the database in the
Caltech > > > > Rubik's > > > > > Cube yahoo group. It is labeled
as Berkeley Fall 2006. > > > > > > > > > > Any questions can be directed
to berkeleycubeclub@ or posted > > > > > here. I tend to visit this
forum fairly often. > > > > > > > > > > -Dan > > > > > > > > > > > > > >
> > > > > > > > [Non-text portions of this message have been removed] >
> > > > > > > > [Non-text portions of this message have been removed] >
6290. [Speed cubing group] Re: Berkeley Fall 2006 Competition From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Oct 2006 11:55:06 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan"
<gvdlfs3@...> wrote: > > Ok, well I guess I'll do it like
caltech does and charge $3 if you're > preregistered and $5 on the
day of. This isn't very much to compete > and it should help fund
my club. Now I just have to figure out what > to give out as
prizes....maybe sandwiches.... Maybe nice certificates? Stefan
6291. Re: [Speed cubing group] Where's Cubo ? From: François Sechet <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Oct 2006 14:13:53 +0200
Hmmm... that's weird, because I was just watching this 3 days ago
and thought, oh, there's a cube in there, I should post about it...
and you did it! As we say in French, "Great minds have to meet at
some point"... Fran�ois Stefan Pochmann a �crit : > > Watch the
newest "featured" YouTube video: >
http://youtube.com/watch?v=m7dnGo_2tZA >
<http://youtube.com/watch?v=m7dnGo_2tZA> > > Stefan > >
___________________________________________________________________________
Yahoo! Mail r�invente le mail ! D�couvrez le nouveau Yahoo! Mail et
son interface r�volutionnaire. http://fr.mail.yahoo.com
6292. [Speed cubing group] Re: Berkeley Fall 2006 Competition From: a_ooms75 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Oct 2006 14:15:36 -0000
certificates that would have been nice for all events at the DCD 2006.
For some puzzles you put alot of time to get good results. Then you have
a nice reminder of that event. ~AO --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan > Dzoan"
<gvdlfs3@> wrote: > > > > Ok, well I guess I'll do it like
caltech does and charge $3 if > you're > > preregistered and $5 on
the day of. This isn't very much to compete > > and it should help
fund my club. Now I just have to figure out what > > to give out as
prizes....maybe sandwiches.... > > Maybe nice certificates? > > Stefan >
6293. dutch open - 2006 From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Oct 2006 16:41:19 +0100 (BST)
Hello all, At last, I tasted a cube championship in The Netherlands. I
am happy to have met so many great European cubers. The competition was
tuff and I enjoyed every moment of it. Thanks to Ron uncle and Ton uncle
for all their help. Everyone treated me with respect. I think all of you
might have seen the result. Since it is my first ever championship, I
like to share my performance with you all in this group hoping your
feedback will help me to improve my cubing skill. 1).3*3*3 speed solve
first round = 16.66 sec avg= 5th place 2).3*3*3 speed solve semi final =
15.56 sec avg= 2nd place 3).3*3*3 speed solve final = 17.00 sec avg= 6th
place 4).2*2*2 speed solve = 8.06 sec= 4th place 5).4*4*4 speed solve
final = 80.70 sec= 7th place 6).5*5*5 speed solve final = I want to
forget(too many bad pops) 7).3*3*3 blindfolded = 3min 55.77 sec =4th
place 8).3*3*3 one handed = 70.36 sec avg = 6th place 9).Square-1 = 6min
1.07 sec avg = 7th place 10). Pyraminx = 32.70 sec avg 11).3*3*3
multiple cubes blindfolded = solved 3 correctly out of 5 cubes. 12).My
best single solve in 3*3*3 = 12.56 sec(PLL skip) 13).My best 4*4*4
single solve = 61.06 sec 14).My best 5*5*5 single solve = I want to
forget this very bad solves 15).My best square-1 single solve = 27.xy
sec 16).My best Megaminx single solve = 5 min 44.xy sec 17).My best
2*2*2 single solve is 7.06 sec 18).Team solve with Stefan Poachmann =
55.xy and 56.xy sec = 2nd place In 4*4*4 solve, I had few pops and all
the times except the last but best solve, I had double parity in all
cases. I hate parity but it follows me. I think Stefan uncle is happy to
team with me and we did very well to finish with 2nd place. Now, I can
solve megaminx in sub 4 min. Thanks to Stefan uncle for teaching me his
technique. At last, my dad blindsolved 7 cubes correctly out of 8 he
tried in multicubes blindfolded. He was unlucky to have flipped only one
pair of edges in one cube which denied him the world record. I thought
he will be dejected, but he told me it was all in the game and that was
it and he will try again in the next championship. But, I felt sad for
him and was dejected. Over all we enjoyed every moment of it. It gave us
very rich experience. At last I was sad to say good bye to Ron uncleand
Ton uncle very early, Stefan uncle and others later one by one. Well
done winners and good luck next time for all the participants. My dad
often tells me "luck is not in our hands but work is in our
hands" and "all of us may not be equally talented but all of
us may have equal opportunities". I will practice well and try to
do my best in the next championship. Thanks for all the tips given to me
by various participants. J.Bernett Orlando
--------------------------------- Find out what India is talking about
on - Yahoo! Answers India Send FREE SMS to your friend's mobile
from Yahoo! Messenger Version 8. Get it NOW [Non-text portions of this
message have been removed]
6294. Re: [Speed cubing group] Re: YouCube :D From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Oct 2006 09:12:20 -0700
y0ucube.com seems available /Lars On Oct 19, 2006, at 3:43, Stefan
Pochmann wrote: > Yeah, I tried the same recently. Also you*ube with any
letter for the > *. Most are taken, including of course youlube and
yourube. The "my" > prefix (like myspace) is also popular, I
think. No, forget it, mycube > is already taken. And icube, too. > >
Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen > Fredlund" <aspiring_to_love@...> wrote: >> >> Hi :-)
>> >> Just for fun i was checking if the domain name www.youcube.com was
>> taken? And sadly, yes it's taken. However i can still get >>
www.youcube.no and maybe some others. The association with YouTube > is
>> obvious and cool ;-) >> >> Have fun! >> >> -Per >> > > > > > > >
Yahoo! Groups Links > > > >
6295. Re: [Speed cubing group] Re: Berkeley Fall 2006
Competition From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 19 Oct 2006 19:52:28 +0200
Hi Sander, Do you mean for top 3 of each category, or for all
competitors? Have fun, Ron ----- Original Message ----- From: a_ooms75
To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, October 19,
2006 4:15 PM Subject: [Speed cubing group] Re: Berkeley Fall 2006
Competition certificates that would have been nice for all events at the
DCD 2006. For some puzzles you put alot of time to get good results.
Then you have a nice reminder of that event. ~AO --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan > Dzoan"
<gvdlfs3@> wrote: > > > > Ok, well I guess I'll do it like
caltech does and charge $3 if > you're > > preregistered and $5 on
the day of. This isn't very much to compete > > and it should help
fund my club. Now I just have to figure out what > > to give out as
prizes....maybe sandwiches.... > > Maybe nice certificates? > > Stefan >
[Non-text portions of this message have been removed]
6296. [Speed cubing group] Re: Berkeley Fall 2006 Competition From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Oct 2006 18:48:37 -0000
That's a pretty good idea. Maybe I'll do that for 1st-3rd for
each division and then something as a prize for first place. I look into
that after my midterm today. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan > Dzoan"
<gvdlfs3@> wrote: > > > > Ok, well I guess I'll do it like
caltech does and charge $3 if > you're > > preregistered and $5 on
the day of. This isn't very much to compete > > and it should help
fund my club. Now I just have to figure out what > > to give out as
prizes....maybe sandwiches.... > > Maybe nice certificates? > > Stefan >
6297. Re: dutch open - 2006 From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Oct 2006 19:03:55 -0000
Hi Bernett, I was very happy to meet you and all the other cubers at the
Dutch Open. You did very well (a lot better than I will ever get). I
also want to thank Ron and Ton for the organisation. By the way, I
finished my report on the Dutch Open (there are still pictures missing
though, I will post another message as soon as they are available):
http://rubik.talk-sep.net/?page=DCD2006 "Have fun", Sven
6298. [Speed cubing group] Re: Berkeley Fall 2006 Competition From: a_ooms75 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Oct 2006 20:19:01 -0000
Hi Ron, For the top 3. ~AO --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi Sander, > > Do you mean for top 3 of each
category, or for all competitors? > > Have fun, > > Ron > > -----
Original Message ----- > From: a_ooms75 > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, October 19,
2006 4:15 PM > Subject: [Speed cubing group] Re: Berkeley Fall 2006
Competition > > > certificates that would have been nice for all events
at the DCD > 2006. > For some puzzles you put alot of time to get good
results. > Then you have a nice reminder of that event. > > ~AO > > ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan > > Dzoan"
<gvdlfs3@> wrote: > > > > > > Ok, well I guess I'll do it like
caltech does and charge $3 if > > you're > > > preregistered and $5
on the day of. This isn't very much to > compete > > > and it
should help fund my club. Now I just have to figure out > what > > > to
give out as prizes....maybe sandwiches.... > > > > Maybe nice
certificates? > > > > Stefan > > > > > > > > [Non-text portions of this
message have been removed] >
6299. A question to 4-move commutators experts From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Oct 2006 21:23:19 -0000
1- Take a solve cube. 2- Apply RU'R'U or R'URU'. 3-
Change the cube orientation (x, yz', xzy'... any orientation)
4- Repeat (2+3) many times. You get a scramble based on 4-move
commutators only. My question: In this group, you can't get all
possible configurations for the corners. But what constraints on the
corners do we have? Same question: How would you prepare corners in
order to make them solvable using only 4-move commutators? Thanks,
Gilles.
6300. FAVOR NEEDED! From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Oct 2006 04:31:51 -0000
I need a favor: please go to dailytargum.com and vote for non-sequitor
or dilbert. i don't want get fuzzy to stay because that comic is
awful. :( ~ Bob
6301. Re: A question to 4-move commutators experts From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Oct 2006 05:33:54 -0000
This is a very hard question... I just played around with it. You have
to allow for the inverses of each of those generators too. It is
included implicitly as performing it 5 times to get the equivalent
result I guess, but it seems nicer to include it explicitly. For
starters, I would go for an edges first approach. Since we know that
doing any of those generators 3 times perserves edges... I don't
know how much people here are going to be able to help on this question,
besides I guess jaap... No one has responded to my questions about
<u,R>, and this is a previous topic I found searching here, in each
case I coulnd't find an answer to. This would help in my more
specific question about how to solve the <Uu,R> group on the 5x5. I
think you can get almost every corner possiblity (the 8!*3^7/2 even
ones), where by almost I'm guessing a factor of 3 or 9 on EO...
Similar for edges. This should be a very challenging. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > 1- Take a solve cube. > 2- Apply
RU'R'U or R'URU'. > 3- Change the cube orientation
(x, yz', xzy'... any orientation) > 4- Repeat (2+3) many
times. > > You get a scramble based on 4-move commutators only. > > My
question: > In this group, you can't get all possible
configurations for the > corners. But what constraints on the corners do
we have? > > Same question: > How would you prepare corners in order to
make them solvable using only > 4-move commutators? > > Thanks, > >
Gilles. >
6302. Re: A question to 4-move commutators experts From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Oct 2006 06:15:33 -0000
Okay, I solve your question, you solve mine :). I just had a few
successful solves in this subgroup. Here is my method: Let P = (the
move) := RU'R'U, as it is for teamBLD. Let Q =
R'URU'. Solve all 12 edges intuitively. It's inuitive for
me because I've done that before... especially for 3^4 and 3^5
cubes, but here's a brief explainataion: P cycles three edges
counter clockwise about the UFR corner, the ones adjacent to that
corner. This is enough to position each edge in place, although using Q
would certainly speed things up and perhaps get them in place with
correct flip as well. A very ineffiecent way of doing this is solving EP
first and then EO. But that would suffice for a solution. To do EO
separately you can do this: To flip the UF and RF edges, use (P y'
Q y) Near the end of doing edges you will probably need to use
"setup moves". In this case try to resist the urge to use
single turn setup turns, because that would invalidate the purpose of
this excersise. Do note that (P y' Q y) alone without setup moves
is theoretically enough to solve EO... (think about why). For the
corners P^3 does two 2-cycles as most cubers are aware by now. Thanks to
the sub-sub-group we are now in, it is actaully possible (I have yet to
prove it though) to use solely cube rotations and P^3 to solve most of
the corners (both permutation and orientation), where by most I mean
with all CP done and only at most 4 that need twist. Now for CO. To
twist the UFR corner ccw and the UBR corner cw do the following alg:
(P^3 x' P^2 x P^3 x' P^4 x). Fill in the details and feel free
to ask questions. I guess this makes me an expert now! Yippy. :) -Doug
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > 1- Take a solve cube. > 2- Apply
RU'R'U or R'URU'. > 3- Change the cube orientation
(x, yz', xzy'... any orientation) > 4- Repeat (2+3) many
times. > > You get a scramble based on 4-move commutators only. > > My
question: > In this group, you can't get all possible
configurations for the > corners. But what constraints on the corners do
we have? > > Same question: > How would you prepare corners in order to
make them solvable using only > 4-move commutators? > > Thanks, > >
Gilles. >
6303. Re: A question to 4-move commutators experts From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Oct 2006 09:01:13 -0000
Thanks for your efforts. But you explained how such a scramble can be
solved, and it was not the problem. :-) > I think you can get almost
every corner possiblity (the 8!*3^7/2 > even ones) I don't think
so, and that's precisely the point. To be honest, I have more ideas
of possibly very interesting sequences that keep the corners in this
supposed group. But I can't see what exactly the group is. Gilles.
6304. Re: Berkeley Fall 2006 Competition From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Oct 2006 12:39:38 -0000
Not mine, though. Constantin suggested it because he'd like
certificates very much, and I agree. He did get one of those RWC glass
cubes as trophy (I think for winning blindfold at the German Open) and
just like me he doesn't like its complete anonymity, it
doesn't say what he got it for so he can't even show that to
his friends. Plus, you can easily just buy it on the internet. It's
not a trophy. Certificates on the other hand are easy to make personal.
Mention competition, event, competitor and place, put the WCA logo and
maybe some more graphics on it, let the WCA delegate sign it and there
you go, a very nice (and cheap?) souvenir you can also hang on the wall
so it doesn't waste space. There are of course real trophies and
some are quite nice, too. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan"
<gvdlfs3@...> wrote: > > That's a pretty good idea. Maybe
I'll do that for 1st-3rd for each > division and then something as
a prize for first place. I look into > that after my midterm today. > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan > > Dzoan"
<gvdlfs3@> wrote: > > > > > > Ok, well I guess I'll do it like
caltech does and charge $3 if > > you're > > > preregistered and $5
on the day of. This isn't very much to compete > > > and it should
help fund my club. Now I just have to figure out what > > > to give out
as prizes....maybe sandwiches.... > > > > Maybe nice certificates? > > >
> Stefan > > >
6305. Re: A question to 4-move commutators experts From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Oct 2006 14:11:08 -0000
I am fairly convinced that that subgroup consists of precisely all the
even permutation elements. I have a sequence that can be used to twist
any two corners without affecting edges. I have another sequence that
flips any two edges without effecting corners. All the erientation
possiblities can thus be achived. The centers never rotate in this
subgroup so the permutation parity must stay the same. I can 3-cycle any
3 corners without affecting edges..., I think. I should test this one
out more throughly though. I'm not too sure about EP. That's
about as much as I can figure out. I don't think it is possible to
do any 3-corner cycle now that I've tried. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > Thanks for your efforts. But you explained
how such a scramble can be > solved, and it was not the problem. :-) > >
> I think you can get almost every corner possiblity (the 8!*3^7/2 > >
even ones) > > I don't think so, and that's precisely the
point. > To be honest, I have more ideas of possibly very interesting
sequences > that keep the corners in this supposed group. But I
can't see what > exactly the group is. > > Gilles. >
6306. Re: [Speed cubing group] Re: Berkeley Fall 2006
Competition From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Oct 2006 16:13:42 +0200
Diplomas just like at Polish or Czech Open, these were just perfect
(sorry Ron that you had to sign all of them :p). (Unfortunately, I lost
the ones I got at Czech Open, but I'm sure they are not far...just
like my algorithm book for those who know) Gilles. 2006/10/20, Stefan
Pochmann <pochmann@...>: > > Not mine, though. Constantin suggested
it because he'd like > certificates very much, and I agree. > > He
did get one of those RWC glass cubes as trophy (I think for > winning
blindfold at the German Open) and just like me he doesn't > like
its complete anonymity, it doesn't say what he got it for so he >
can't even show that to his friends. Plus, you can easily just buy
it > on the internet. It's not a trophy. > > Certificates on the
other hand are easy to make personal. Mention > competition, event,
competitor and place, put the WCA logo and maybe > some more graphics on
it, let the WCA delegate sign it and there you > go, a very nice (and
cheap?) souvenir you can also hang on the wall > so it doesn't
waste space. > > There are of course real trophies and some are quite
nice, too. > > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Dan > Dzoan" <gvdlfs3@...> wrote: > > > > That's a
pretty good idea. Maybe I'll do that for 1st-3rd for each > >
division and then something as a prize for first place. I look into > >
that after my midterm today. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Dan > > > Dzoan" <gvdlfs3@> wrote: > > > > > > > > Ok,
well I guess I'll do it like caltech does and charge $3 if > > >
you're > > > > preregistered and $5 on the day of. This isn't
very much to > compete > > > > and it should help fund my club. Now I
just have to figure out > what > > > > to give out as prizes....maybe
sandwiches.... > > > > > > Maybe nice certificates? > > > > > > Stefan >
> > > > > > > [Non-text portions of this message have been removed]
6307. Re: A question to 4-move commutators experts From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Oct 2006 14:19:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > That's
about as much as I can figure out. I don't think it is possible >
to do any 3-corner cycle now that I've tried. Precisely. Gilles.
6308. Re: A question to 4-move commutators experts From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Oct 2006 15:19:50 -0000
Hi Doug :-) What's your exact algs for flipping 2 edges and
twisting 2 corners? I assume that you do indeed do solely 4-move
commutators (Y-shape) and not allowing to combine with setup-moves :-)
Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > I am fairly convinced that that subgroup
consists of precisely all the > even permutation elements. > > I have a
sequence that can be used to twist any two corners without > affecting
edges. I have another sequence that flips any two edges > without
effecting corners. All the erientation possiblities can thus > be
achived. > > The centers never rotate in this subgroup so the
permutation parity > must stay the same. I can 3-cycle any 3 corners
without affecting > edges..., I think. I should test this one out more
throughly though. > I'm not too sure about EP. > > That's
about as much as I can figure out. I don't think it is possible >
to do any 3-corner cycle now that I've tried. > > > -Doug > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@> wrote: > > > > > > Thanks for your efforts. But you
explained how such a scramble can be > > solved, and it was not the
problem. :-) > > > > > I think you can get almost every corner
possiblity (the 8! *3^7/2 > > > even ones) > > > > I don't think
so, and that's precisely the point. > > To be honest, I have more
ideas of possibly very interesting > sequences > > that keep the corners
in this supposed group. But I can't see what > > exactly the group
is. > > > > Gilles. > > >
6309. Euro 2006 media From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Oct 2006 16:13:41 -0000
HI everyone, A lot of people took pictures at Euro 2006, but I
haven't seen many pics/videos posted. There are only two reports on
sc.com, and the google videos of course. Do others have some stuff to
share? DanH :)
6310. Re: A question to 4-move commutators experts From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Oct 2006 17:29:38 -0000
Hey !! Ok, so i studied these commutators a little bit and i came up
with algs for twisting 2 corners and flipping 2 edges. Corner 2-twist:
(([R',F])*2 ([R,U'])*2)*2 - 32 turns (ugh!) in condensed
notation. Edge 2-flip: ([R',F])*2 ([R,U'])*2 ([F,R'])*2
([U',R])*2 - 32 turns (ugh!) Are these optimal? A corner 3-twist
can be done like so: ([R',F][F',U][U',R])*2 - 19 turns
due to cancellations Have fun! -Per PS! It's still not sufficient
that corners be in an even permutation to be solvable in this
"Y-commutator subgroup". Now, what if say URF- UBR and UFL-ULB
are swapped. I can't see how that is solvable ... > --- In
speedsolvingrubikscube@...m, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi Doug :-) > > What's your
exact algs for flipping 2 edges and twisting 2 corners? > I assume that
you do indeed do solely 4-move commutators (Y-shape) > and not allowing
to combine with setup-moves :-) > > Cheers! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@>
wrote: > > > > I am fairly convinced that that subgroup consists of
precisely all > the > > even permutation elements. > > > > I have a
sequence that can be used to twist any two corners > without > >
affecting edges. I have another sequence that flips any two edges > >
without effecting corners. All the erientation possiblities can > thus >
> be achived. > > > > The centers never rotate in this subgroup so the
permutation > parity > > must stay the same. I can 3-cycle any 3 corners
without affecting > > edges..., I think. I should test this one out more
throughly > though. > > I'm not too sure about EP. > > > >
That's about as much as I can figure out. I don't think it is
> possible > > to do any 3-corner cycle now that I've tried. > > >
> > > -Doug > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles Roux" > > <grrroux@> wrote: > > > > > > > > >
Thanks for your efforts. But you explained how such a scramble > can be
> > > solved, and it was not the problem. :-) > > > > > > > I think you
can get almost every corner possiblity (the 8! > *3^7/2 > > > > even
ones) > > > > > > I don't think so, and that's precisely the
point. > > > To be honest, I have more ideas of possibly very
interesting > > sequences > > > that keep the corners in this supposed
group. But I can't see > what > > > exactly the group is. > > > > >
> Gilles. > > > > > >
6311. Re: A question to 4-move commutators experts From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Oct 2006 17:43:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" > PS! It's still not sufficient that corners be in
an even permutation > to be solvable in this "Y-commutator
subgroup". Now, what if say URF- > UBR and UFL-ULB are swapped. I
can't see how that is solvable ... Exact. That's what I told
you, when for example D-corners are put in position, U-corners are
automagically correctly permuted. Tell me how to reach this strange
group with a few setup moves (forget the edges for now), and I have some
ideas to make it useful (pseudo-blocks conservation, remember?). Gilles.
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" <aspiring_to_love@> wrote: > > > > Hi Doug :-) > > > >
What's your exact algs for flipping 2 edges and twisting 2 >
corners? > > I assume that you do indeed do solely 4-move commutators
(Y-shape) > > and not allowing to combine with setup-moves :-) > > > >
Cheers! > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@>
wrote: > > > > > > I am fairly convinced that that subgroup consists of
precisely > all > > the > > > even permutation elements. > > > > > > I
have a sequence that can be used to twist any two corners > > without >
> > affecting edges. I have another sequence that flips any two > edges
> > > without effecting corners. All the erientation possiblities can >
> thus > > > be achived. > > > > > > The centers never rotate in this
subgroup so the permutation > > parity > > > must stay the same. I can
3-cycle any 3 corners without > affecting > > > edges..., I think. I
should test this one out more throughly > > though. > > > I'm not
too sure about EP. > > > > > > That's about as much as I can figure
out. I don't think it is > > possible > > > to do any 3-corner
cycle now that I've tried. > > > > > > > > > -Doug > > > > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
> > > <grrroux@> wrote: > > > > > > > > > > > > Thanks for your
efforts. But you explained how such a scramble > > can be > > > >
solved, and it was not the problem. :-) > > > > > > > > > I think you
can get almost every corner possiblity (the 8! > > *3^7/2 > > > > > even
ones) > > > > > > > > I don't think so, and that's precisely
the point. > > > > To be honest, I have more ideas of possibly very
interesting > > > sequences > > > > that keep the corners in this
supposed group. But I can't see > > what > > > > exactly the group
is. > > > > > > > > Gilles. > > > > > > > > > >
6312. Re: A question to 4-move commutators experts From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Oct 2006 17:46:05 -0000
Hi! My previous alg twisted 2 corners that were not adjacent. Here is
one simple variation that does: ([R',F] ([R,U'])*2
[R',F])*2 Yes, a legal cyclical shift. This should prove that ANY
possible corner orientation configuration in the full cube group is also
reachable in the "Y-commutator subgroup". Neat! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hey !! > > Ok, so i studied these
commutators a little bit and i came up with > algs for twisting 2
corners and flipping 2 edges. > > Corner 2-twist: > > (([R',F])*2
([R,U'])*2)*2 - 32 turns (ugh!) > > in condensed notation. > > Edge
2-flip: > > ([R',F])*2 ([R,U'])*2 ([F,R'])*2
([U',R])*2 - 32 turns (ugh!) > > Are these optimal? > > A corner
3-twist can be done like so: > > ([R',F][F',U][U',R])*2 -
19 turns due to cancellations > > Have fun! > > -Per > > PS! It's
still not sufficient that corners be in an even permutation > to be
solvable in this "Y-commutator subgroup". Now, what if say
URF- > UBR and UFL-ULB are swapped. I can't see how that is
solvable ... > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen > Fredlund" <aspiring_to_love@> wrote: > > > >
Hi Doug :-) > > > > What's your exact algs for flipping 2 edges and
twisting 2 > corners? > > I assume that you do indeed do solely 4-move
commutators (Y- shape) > > and not allowing to combine with setup-moves
:-) > > > > Cheers! > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@>
wrote: > > > > > > I am fairly convinced that that subgroup consists of
precisely > all > > the > > > even permutation elements. > > > > > > I
have a sequence that can be used to twist any two corners > > without >
> > affecting edges. I have another sequence that flips any two > edges
> > > without effecting corners. All the erientation possiblities can >
> thus > > > be achived. > > > > > > The centers never rotate in this
subgroup so the permutation > > parity > > > must stay the same. I can
3-cycle any 3 corners without > affecting > > > edges..., I think. I
should test this one out more throughly > > though. > > > I'm not
too sure about EP. > > > > > > That's about as much as I can figure
out. I don't think it is > > possible > > > to do any 3-corner
cycle now that I've tried. > > > > > > > > > -Doug > > > > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
> > > <grrroux@> wrote: > > > > > > > > > > > > Thanks for your
efforts. But you explained how such a scramble > > can be > > > >
solved, and it was not the problem. :-) > > > > > > > > > I think you
can get almost every corner possiblity (the 8! > > *3^7/2 > > > > > even
ones) > > > > > > > > I don't think so, and that's precisely
the point. > > > > To be honest, I have more ideas of possibly very
interesting > > > sequences > > > > that keep the corners in this
supposed group. But I can't see > > what > > > > exactly the group
is. > > > > > > > > Gilles. > > > > > > > > > >
6313. Re: A question to 4-move commutators experts From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Oct 2006 18:29:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hey !! > > Ok, so i
studied these commutators a little bit and i came up with > algs for
twisting 2 corners and flipping 2 edges. > > Corner 2-twist: > >
(([R',F])*2 ([R,U'])*2)*2 - 32 turns (ugh!) > > in condensed
notation. > > Edge 2-flip: > > ([R',F])*2 ([R,U'])*2
([F,R'])*2 ([U',R])*2 - 32 turns (ugh!) > > Are these optimal?
> > A corner 3-twist can be done like so: > >
([R',F][F',U][U',R])*2 - 19 turns due to cancellations >
Good thing you added that one. The first two corner twist you gave
twisted corners in the same orbit (under half turns) so it doesn't
work for twisting any pair - buut in combination with the last of these
(and the 3 corners being in the same layer) that obstruction is removed.
> Have fun! > > -Per > > PS! It's still not sufficient that corners
be in an even permutation > to be solvable in this "Y-commutator
subgroup". Now, what if say URF- > UBR and UFL-ULB are swapped. I
can't see how that is solvable ... > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" <aspiring_to_love@> wrote: > > > > Hi Doug :-) > > > >
What's your exact algs for flipping 2 edges and twisting 2 >
corners? > > I assume that you do indeed do solely 4-move commutators
(Y-shape) > > and not allowing to combine with setup-moves :-) > > > >
Cheers! > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@>
wrote: > > > > > > I am fairly convinced that that subgroup consists of
precisely > all > > the > > > even permutation elements. > > > > > > I
have a sequence that can be used to twist any two corners > > without >
> > affecting edges. I have another sequence that flips any two > edges
> > > without effecting corners. All the erientation possiblities can >
> thus > > > be achived. > > > > > > The centers never rotate in this
subgroup so the permutation > > parity > > > must stay the same. I can
3-cycle any 3 corners without > affecting > > > edges..., I think. I
should test this one out more throughly > > though. > > > I'm not
too sure about EP. > > > > > > That's about as much as I can figure
out. I don't think it is > > possible > > > to do any 3-corner
cycle now that I've tried. > > > > > > > > > -Doug > > > > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
> > > <grrroux@> wrote: > > > > > > > > > > > > Thanks for your
efforts. But you explained how such a scramble > > can be > > > >
solved, and it was not the problem. :-) > > > > > > > > > I think you
can get almost every corner possiblity (the 8! > > *3^7/2 > > > > > even
ones) > > > > > > > > I don't think so, and that's precisely
the point. > > > > To be honest, I have more ideas of possibly very
interesting > > > sequences > > > > that keep the corners in this
supposed group. But I can't see > > what > > > > exactly the group
is. > > > > > > > > Gilles. > > > > > > > > > >
6314. Re: [Speed cubing group] Euro 2006 media From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Oct 2006 20:30:14 +0200
My pictures will come soon...probably during next week-end. Gilles.
2006/10/20, Dan <dan_j_harris@...>: > > HI everyone, > > A lot of
people took pictures at Euro 2006, but I haven't seen many >
pics/videos posted. There are only two reports on sc.com, and the >
google videos of course. Do others have some stuff to share? > > DanH :)
> > > [Non-text portions of this message have been removed]
6315. Re: A question to 4-move commutators experts From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Oct 2006 18:55:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hi! > > My previous
alg twisted 2 corners that were not adjacent. Here is > one simple
variation that does: > > ([R',F] ([R,U'])*2 [R',F])*2 > >
Yes, a legal cyclical shift. This should prove that ANY possible >
corner orientation configuration in the full cube group is also >
reachable in the "Y-commutator subgroup". > > Neat! > > -Per
Guess I should have read this before replying to your earlier post. : )
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" <aspiring_to_love@> wrote: > > > > Hey !! > > > > Ok,
so i studied these commutators a little bit and i came up with > > algs
for twisting 2 corners and flipping 2 edges. > > > > Corner 2-twist: > >
> > (([R',F])*2 ([R,U'])*2)*2 - 32 turns (ugh!) > > > > in
condensed notation. > > > > Edge 2-flip: > > > > ([R',F])*2
([R,U'])*2 ([F,R'])*2 ([U',R])*2 - 32 turns (ugh!) > > >
> Are these optimal? > > > > A corner 3-twist can be done like so: > > >
> ([R',F][F',U][U',R])*2 - 19 turns due to cancellations
> > > > Have fun! > > > > -Per > > > > PS! It's still not
sufficient that corners be in an even > permutation > > to be solvable
in this "Y-commutator subgroup". Now, what if say > URF- > >
UBR and UFL-ULB are swapped. I can't see how that is solvable ... >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
> > Fredlund" <aspiring_to_love@> wrote: > > > > > > Hi Doug :-)
> > > > > > What's your exact algs for flipping 2 edges and
twisting 2 > > corners? > > > I assume that you do indeed do solely
4-move commutators (Y- > shape) > > > and not allowing to combine with
setup-moves :-) > > > > > > Cheers! > > > > > > -Per > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > >
<no_reply@> wrote: > > > > > > > > I am fairly convinced that that
subgroup consists of precisely > > all > > > the > > > > even
permutation elements. > > > > > > > > I have a sequence that can be used
to twist any two corners > > > without > > > > affecting edges. I have
another sequence that flips any two > > edges > > > > without effecting
corners. All the erientation possiblities > can > > > thus > > > > be
achived. > > > > > > > > The centers never rotate in this subgroup so
the permutation > > > parity > > > > must stay the same. I can 3-cycle
any 3 corners without > > affecting > > > > edges..., I think. I should
test this one out more throughly > > > though. > > > > I'm not too
sure about EP. > > > > > > > > That's about as much as I can figure
out. I don't think it is > > > possible > > > > to do any 3-corner
cycle now that I've tried. > > > > > > > > > > > > -Doug > > > > >
> > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles Roux" > > > > <grrroux@> wrote: > > > > > > > > > >
> > > > > Thanks for your efforts. But you explained how such a >
scramble > > > can be > > > > > solved, and it was not the problem. :-)
> > > > > > > > > > > I think you can get almost every corner possiblity
(the 8! > > > *3^7/2 > > > > > > even ones) > > > > > > > > > > I
don't think so, and that's precisely the point. > > > > > To
be honest, I have more ideas of possibly very interesting > > > >
sequences > > > > > that keep the corners in this supposed group. But I
can't > see > > > what > > > > > exactly the group is. > > > > > >
> > > > Gilles. > > > > > > > > > > > > > > >
6316. Re: Euro 2006 media From: "keyliepebble" <keylie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Oct 2006 19:36:46 -0000
Yep I'm sharing my pictures at rubiks.kicks-ass.org --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > HI everyone, > > A lot of people took
pictures at Euro 2006, but I haven't seen many > pics/videos
posted. There are only two reports on sc.com, and the > google videos of
course. Do others have some stuff to share? > > DanH :) >
6317. Re: A question to 4-move commutators experts From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Oct 2006 20:50:41 -0000
All edge 3-cycles (hence all even edge permutations) are possible
although the problem is really about corners. So the even corner
permutation problem really is equivalent to knowing what can achieved
with these generators. (I'm using UF=1, UB=2, UR=3, UL=4, DF=5,
DB=6, DR=7, DL=8, FR=9, FL=10, BR=11, BL=12.) By earlier posts we can
forget about orientation of edges (these moves will preserve the
corners). (*) Let
a=((RU'R'UR'URU')6(LU'L'UL'ULU')6)5
which cycles (1 12 9) Let
b=((L'ULU'LU'L'U)6(R'URU'RU'R'U)6)5
which cycles (1 11 10) Let c=a5b5a10 which cycles (9 11 10) bc2 cycles
(1 9 10) I'm going to call 2 moves equivalent if they only differ
by orientation of edges (*) or by being inverses, as that can be
achieved by doing the same move lots of times or by rotations of the
whole cube - since I don't want to think so hard and basically show
you can get anything of the form (1 2 x), (1 3 x), (1 6 x) and (1 7 x).
(1 9 10) is equivalent to (1 2 3). (1 12 9) is equivalent to (3 7 1) and
to (6 9 1) (9 11 10) is equivalent to (1 2 6) (1 2 3)(3 7 1)=(1 2 7). (1
2 9)=(1 2 6)(6 9 1) So any edge permutation of the form (1 2 x) is
possible. (1 3 6) is equivalent to (1 12 9) (1 3 9)=(1 3 6)(6 9 1) (1 3
10)=(1 3 9)(9 10 1) (1 3 12)=(1 3 10)(10 12 1)- NB (10 12 1) is
equivalent to a (1 2 x) So any edge permutation of the form (1 3 x) is
possible. Any edge permutation of the form (1 6 x) falls into one of the
above categories. The only other thing to look at is (1 7 12)=(1 7 3)(3
12 1) and (1 7 3) is equivalent to (1 3 7) and (3 12 1) to (1 3 12). ---
In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hey !! > > Ok, so i
studied these commutators a little bit and i came up with > algs for
twisting 2 corners and flipping 2 edges. > > Corner 2-twist: > >
(([R',F])*2 ([R,U'])*2)*2 - 32 turns (ugh!) > > in condensed
notation. > > Edge 2-flip: > > ([R',F])*2 ([R,U'])*2
([F,R'])*2 ([U',R])*2 - 32 turns (ugh!) > > Are these optimal?
> > A corner 3-twist can be done like so: > >
([R',F][F',U][U',R])*2 - 19 turns due to cancellations >
> Have fun! > > -Per > > PS! It's still not sufficient that corners
be in an even permutation > to be solvable in this "Y-commutator
subgroup". Now, what if say URF- > UBR and UFL-ULB are swapped. I
can't see how that is solvable ... > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" <aspiring_to_love@> wrote: > > > > Hi Doug :-) > > > >
What's your exact algs for flipping 2 edges and twisting 2 >
corners? > > I assume that you do indeed do solely 4-move commutators
(Y-shape) > > and not allowing to combine with setup-moves :-) > > > >
Cheers! > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@>
wrote: > > > > > > I am fairly convinced that that subgroup consists of
precisely > all > > the > > > even permutation elements. > > > > > > I
have a sequence that can be used to twist any two corners > > without >
> > affecting edges. I have another sequence that flips any two > edges
> > > without effecting corners. All the erientation possiblities can >
> thus > > > be achived. > > > > > > The centers never rotate in this
subgroup so the permutation > > parity > > > must stay the same. I can
3-cycle any 3 corners without > affecting > > > edges..., I think. I
should test this one out more throughly > > though. > > > I'm not
too sure about EP. > > > > > > That's about as much as I can figure
out. I don't think it is > > possible > > > to do any 3-corner
cycle now that I've tried. > > > > > > > > > -Doug > > > > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
> > > <grrroux@> wrote: > > > > > > > > > > > > Thanks for your
efforts. But you explained how such a scramble > > can be > > > >
solved, and it was not the problem. :-) > > > > > > > > > I think you
can get almost every corner possiblity (the 8! > > *3^7/2 > > > > > even
ones) > > > > > > > > I don't think so, and that's precisely
the point. > > > > To be honest, I have more ideas of possibly very
interesting > > > sequences > > > > that keep the corners in this
supposed group. But I can't see > > what > > > > exactly the group
is. > > > > > > > > Gilles. > > > > > > > > > >
6318. Re: Euro 2006 media From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Oct 2006 21:21:19 -0000
Hi! I also have a lot of pictures. I'll upload them on monday or
tuesday after Swedish Open. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > HI everyone, > > A lot of people took
pictures at Euro 2006, but I haven't seen many > pics/videos
posted. There are only two reports on sc.com, and the > google videos of
course. Do others have some stuff to share? > > DanH :) >
6319. [Speed cubing group] Re: Berkeley Fall 2006 Competition From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Oct 2006 21:53:34 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Diplomas just like at
Polish or Czech Open, these were just perfect (sorry > Ron that you had
to sign all of them :p). Are there pictures of them online somewhere?
Stefan
6320. That rubiks magic trick From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Oct 2006 22:37:17 -0000
I think this is the same trick we've seen a ton of magicians
perform before, but I think the colour scheme is different?
http://www.youtube.com/watch?v=_Yw7oX5CXhk&NR The rest of the act is
unrelated. Nice to see it being performed in the UK :). Watch his right
hand in the production of the cube. Is anyone actually producing this
trick and selling it?
6321. Inverted cross addiction From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Oct 2006 23:04:02 -0000
Lately I noticed that on the bigger cubes, when I get to the 3x3x3 cube,
I almost always solve the cross 'inverted', even when this is
not the most efficient. It seems that if I don't do preinspection
its more natural for me to do the cross inverted then the normal way.
Has anyone else ever had this problem? Have a nice weekend! - Koen
6322. Re: [Speed cubing group] That rubiks magic trick From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Oct 2006 00:07:03 +0000 (GMT)
I never really understood how they do it...is there a good explanation
anywhere? oh, and how he gets the cube into his hand??!?! that's
the cool trick : ) Pedro thomkirjava <snkenjoi@...> escreveu: I think
this is the same trick we've seen a ton of magicians perform
before, but I think the colour scheme is different?
http://www.youtube.com/watch?v=_Yw7oX5CXhk&NR The rest of the act is
unrelated. Nice to see it being performed in the UK :). Watch his right
hand in the production of the cube. Is anyone actually producing this
trick and selling it? --------------------------------- Novidade no
Yahoo! Mail: receba alertas de novas mensagens no seu celular. Registre
seu aparelho agora! [Non-text portions of this message have been
removed]
6323. Re: Inverted cross addiction From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Oct 2006 00:35:56 -0000
What do you mean "inverted"? There are a few different
interpretations I can come up with. Do you mean solving the cross on the
opposite color? solving in such a way as to need a 180 on the cross
layer? insert each edge of the cross flipped? Solve the cross in the
reversed cyclic order? I don't have any problems with doing this
phase of my 5x5. I have more of a pause when there is a parity alg being
finished, and even more so when it's on the 4x4, but I'm
comfortable with no-inspection cross. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@...> wrote: > > Lately I noticed that on the bigger
cubes, when I get to the 3x3x3 > cube, I almost always solve the cross
'inverted', even when this is > not the most efficient. It
seems that if I don't do preinspection its > more natural for me to
do the cross inverted then the normal way. Has > anyone else ever had
this problem? > > Have a nice weekend! > > - Koen >
6324. Re: [Speed cubing group] That rubiks magic trick From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Oct 2006 00:38:18 -0000
That was a great series of tricks. I thoughly enjoyed that video. I
recommend others here check it out. As for an explaination on how to
perform those tricks, I prefer not to know. I think it's best to
keep a little mystery in life. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > I never really understood how they do it...is there a good
explanation anywhere? > > oh, and how he gets the cube into his
hand??!?! that's the cool trick : ) > > Pedro >
6325. Re: A question to 4-move commutators experts From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Oct 2006 02:27:32 -0000
Another piece of the puzzle... If I scramble the cube with a sequence
like RU'BU'L'BL'DFL'F'LDF'RF'U
for example (all but random), I'm pretty sure you can solve the
corners with Y-commutators only. Gilles. --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> > > PS! It's still not sufficient that corners be in an even
permutation > > to be solvable in this "Y-commutator
subgroup". Now, what if say URF- > > UBR and UFL-ULB are swapped. I
can't see how that is solvable ... > > Exact. > That's what I
told you, when for example D-corners are put in > position, U-corners
are automagically correctly permuted. > > Tell me how to reach this
strange group with a few setup moves (forget > the edges for now), and I
have some ideas to make it useful > (pseudo-blocks conservation,
remember?). > > Gilles. > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > >
Fredlund" <aspiring_to_love@> wrote: > > > > > > Hi Doug :-) > >
> > > > What's your exact algs for flipping 2 edges and twisting 2
> > corners? > > > I assume that you do indeed do solely 4-move
commutators (Y-shape) > > > and not allowing to combine with setup-moves
:-) > > > > > > Cheers! > > > > > > -Per > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > <no_reply@>
wrote: > > > > > > > > I am fairly convinced that that subgroup consists
of precisely > > all > > > the > > > > even permutation elements. > > >
> > > > > I have a sequence that can be used to twist any two corners >
> > without > > > > affecting edges. I have another sequence that flips
any two > > edges > > > > without effecting corners. All the erientation
possiblities can > > > thus > > > > be achived. > > > > > > > > The
centers never rotate in this subgroup so the permutation > > > parity >
> > > must stay the same. I can 3-cycle any 3 corners without > >
affecting > > > > edges..., I think. I should test this one out more
throughly > > > though. > > > > I'm not too sure about EP. > > > >
> > > > That's about as much as I can figure out. I don't
think it is > > > possible > > > > to do any 3-corner cycle now that
I've tried. > > > > > > > > > > > > -Doug > > > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
> > > <grrroux@> wrote: > > > > > > > > > > > > > > > Thanks for your
efforts. But you explained how such a scramble > > > can be > > > > >
solved, and it was not the problem. :-) > > > > > > > > > > > I think
you can get almost every corner possiblity (the 8! > > > *3^7/2 > > > >
> > even ones) > > > > > > > > > > I don't think so, and
that's precisely the point. > > > > > To be honest, I have more
ideas of possibly very interesting > > > > sequences > > > > > that keep
the corners in this supposed group. But I can't see > > > what > >
> > > exactly the group is. > > > > > > > > > > Gilles. > > > > > > > >
> > > > > > >
6326. Re: A question to 4-move commutators experts From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Oct 2006 03:03:17 -0000
Using GAP, I get that the number of elements in <U,D,L,R,F,B,x,y> is
30 times larger than for <RU'R'U,R'URU',x,y>. If
edges are ignored I get the same result of a factor of 30 (in agreement
that all edge positions are reachable). I'll also note that that I
get that <U,D,L,R,F,B,x,y> is 2 times larger than for
<RU'R'U,R'URU',RUR'U',x,y>. The
additional commutator as a generator allows all even-permutation
positions of the corners to be reached. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > Another piece of the puzzle... > > If I
scramble the cube with a sequence like
RU'BU'L'BL'DFL'F'LDF'RF'U > for
example (all but random), I'm pretty sure you can solve the >
corners with Y-commutators only. > > Gilles. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> > > > > PS! It's still not sufficient that corners be in an even
permutation > > > to be solvable in this "Y-commutator
subgroup". Now, what if say URF- > > > UBR and UFL-ULB are swapped.
I can't see how that is solvable ... > > > > Exact. > > That's
what I told you, when for example D-corners are put in > > position,
U-corners are automagically correctly permuted. > > > > Tell me how to
reach this strange group with a few setup moves (forget > > the edges
for now), and I have some ideas to make it useful > > (pseudo-blocks
conservation, remember?). > > > > Gilles. > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > >
Fredlund" <aspiring_to_love@> wrote: > > > > > > > > Hi Doug :-)
> > > > > > > > What's your exact algs for flipping 2 edges and
twisting 2 > > > corners? > > > > I assume that you do indeed do solely
4-move commutators (Y- shape) > > > > and not allowing to combine with
setup-moves :-) > > > > > > > > Cheers! > > > > > > > > -Per > > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > >
<no_reply@> wrote: > > > > > > > > > > I am fairly convinced that
that subgroup consists of precisely > > > all > > > > the > > > > > even
permutation elements. > > > > > > > > > > I have a sequence that can be
used to twist any two corners > > > > without > > > > > affecting edges.
I have another sequence that flips any two > > > edges > > > > > without
effecting corners. All the erientation possiblities can > > > > thus > >
> > > be achived. > > > > > > > > > > The centers never rotate in this
subgroup so the permutation > > > > parity > > > > > must stay the same.
I can 3-cycle any 3 corners without > > > affecting > > > > > edges...,
I think. I should test this one out more throughly > > > > though. > > >
> > I'm not too sure about EP. > > > > > > > > > > That's
about as much as I can figure out. I don't think it is > > > >
possible > > > > > to do any 3-corner cycle now that I've tried. >
> > > > > > > > > > > > > > -Doug > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" > > > >
> <grrroux@> wrote: > > > > > > > > > > > > > > > > > > Thanks for
your efforts. But you explained how such a scramble > > > > can be > > >
> > > solved, and it was not the problem. :-) > > > > > > > > > > > > >
I think you can get almost every corner possiblity (the 8! > > > >
*3^7/2 > > > > > > > even ones) > > > > > > > > > > > > I don't
think so, and that's precisely the point. > > > > > > To be honest,
I have more ideas of possibly very interesting > > > > > sequences > > >
> > > that keep the corners in this supposed group. But I can't see
> > > > what > > > > > > exactly the group is. > > > > > > > > > > > >
Gilles. > > > > > > > > > > > > > > > > > > > > >
6327. Re: Euro 2006 media From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Oct 2006 05:19:38 -0000
I have some videos. I'm too lazy to even get them to my computer...
Anyway, I'll be on TV, in a program called Ennätystehdas (means
Recordfactory, Finnish is a wierd language). It will be filmed November
8th, dunno much more. I'll at least attempt to break my
feet-solving WR. But would WCA accept it (if it's computer
scrambled and timed with stackmat etc.)? --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > HI everyone, > > A lot of people took
pictures at Euro 2006, but I haven't seen many > pics/videos
posted. There are only two reports on sc.com, and the > google videos of
course. Do others have some stuff to share? > > DanH :) >
6328. Re: [Speed cubing group] Re: Euro 2006 media From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Oct 2006 09:42:26 +0200
No, official times are made in official competitions. Gilles.
2006/10/21, Anssi Vanhala <mahtianssi@...>: > > I have some videos.
I'm too lazy to even get them to my computer... > Anyway, I'll
be on TV, in a program called Ennätystehdas (means > Recordfactory,
Finnish is a wierd language). It will be filmed > November 8th, dunno
much more. I'll at least attempt to break my > feet-solving WR. But
would WCA accept it (if it's computer scrambled > and timed with
stackmat etc.)? > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Dan" > <dan_j_harris@...> wrote: > > > > HI everyone, >
> > > A lot of people took pictures at Euro 2006, but I haven't
seen many > > pics/videos posted. There are only two reports on sc.com,
and the > > google videos of course. Do others have some stuff to share?
> > > > DanH :) > > > > > [Non-text portions of this message have been
removed]
6329. Re: A question to 4-move commutators experts From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Oct 2006 08:28:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > Another piece of the puzzle... > > If I
scramble the cube with a sequence like
RU'BU'L'BL'DFL'F'LDF'RF'U > for
example (all but random), I'm pretty sure you can solve the >
corners with Y-commutators only. > > Gilles. > That's 17 quarter
turns so it can't just as U can't be... > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> > > > > PS! It's still not sufficient that corners be in an even
permutation > > > to be solvable in this "Y-commutator
subgroup". Now, what if say URF- > > > UBR and UFL-ULB are swapped.
I can't see how that is solvable ... > > > > Exact. > > That's
what I told you, when for example D-corners are put in > > position,
U-corners are automagically correctly permuted. > > > > Tell me how to
reach this strange group with a few setup moves (forget > > the edges
for now), and I have some ideas to make it useful > > (pseudo-blocks
conservation, remember?). > > > > Gilles. > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > >
Fredlund" <aspiring_to_love@> wrote: > > > > > > > > Hi Doug :-)
> > > > > > > > What's your exact algs for flipping 2 edges and
twisting 2 > > > corners? > > > > I assume that you do indeed do solely
4-move commutators (Y-shape) > > > > and not allowing to combine with
setup-moves :-) > > > > > > > > Cheers! > > > > > > > > -Per > > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > >
<no_reply@> wrote: > > > > > > > > > > I am fairly convinced that
that subgroup consists of precisely > > > all > > > > the > > > > > even
permutation elements. > > > > > > > > > > I have a sequence that can be
used to twist any two corners > > > > without > > > > > affecting edges.
I have another sequence that flips any two > > > edges > > > > > without
effecting corners. All the erientation possiblities can > > > > thus > >
> > > be achived. > > > > > > > > > > The centers never rotate in this
subgroup so the permutation > > > > parity > > > > > must stay the same.
I can 3-cycle any 3 corners without > > > affecting > > > > > edges...,
I think. I should test this one out more throughly > > > > though. > > >
> > I'm not too sure about EP. > > > > > > > > > > That's
about as much as I can figure out. I don't think it is > > > >
possible > > > > > to do any 3-corner cycle now that I've tried. >
> > > > > > > > > > > > > > -Doug > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" > > > >
> <grrroux@> wrote: > > > > > > > > > > > > > > > > > > Thanks for
your efforts. But you explained how such a scramble > > > > can be > > >
> > > solved, and it was not the problem. :-) > > > > > > > > > > > > >
I think you can get almost every corner possiblity (the 8! > > > >
*3^7/2 > > > > > > > even ones) > > > > > > > > > > > > I don't
think so, and that's precisely the point. > > > > > > To be honest,
I have more ideas of possibly very interesting > > > > > sequences > > >
> > > that keep the corners in this supposed group. But I can't see
> > > > what > > > > > > exactly the group is. > > > > > > > > > > > >
Gilles. > > > > > > > > > > > > > > > > > > > > >
6330. Re: A question to 4-move commutators experts From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Oct 2006 08:55:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Using GAP, I get that the number of elements
in <U,D,L,R,F,B,x,y> is > 30 times larger than for
<RU'R'U,R'URU',x,y>. If edges are ignored I > get
the same result of a factor of 30 (in agreement that all edge >
positions are reachable). > > I'll also note that that I get that
<U,D,L,R,F,B,x,y> is 2 times > larger than for
<RU'R'U,R'URU',RUR'U',x,y>. The
additional > commutator as a generator allows all even-permutation
positions of > the corners to be reached. > > - Bruce I had a feeling
you might be able to answer this. : ) So then
<RU'R'U,R'URU',x,y> is 15 times smaller than
<RU'R'U,R'URU',RUR'U',x,y>? Does GAP
allow you to get a set of coset representatives? I guess
RU'R'uFUF'U' essentially does cycle 3 corners on the
F face (factorng in that we can solve even edge permutations and all
orientations already from the smallet subgroup) and if we can cycle 3
corners on one face (UFR UFL UBR)(UFL UFR DFR)=(UFL UBR DFR) and (UFL
UBR DFR)(UFL DFR DFL)=(UFL UBR DFL) shows we can get all the even corner
3-cycles in the group generated with the extra commutator. Clearly then
the original subgroup does not allow for a 3-cycles of corners in the
same face. > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
Roux" > <grrroux@> wrote: > > > > > > Another piece of the
puzzle... > > > > If I scramble the cube with a sequence like >
RU'BU'L'BL'DFL'F'LDF'RF'U > >
for example (all but random), I'm pretty sure you can solve the > >
corners with Y-commutators only. > > > > Gilles. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" > >
<grrroux@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" > > > > > > > PS! It's still not sufficient that
corners be in an even > permutation > > > > to be solvable in this
"Y-commutator subgroup". Now, what if > say URF- > > > > UBR
and UFL-ULB are swapped. I can't see how that is > solvable ... > >
> > > > Exact. > > > That's what I told you, when for example
D-corners are put in > > > position, U-corners are automagically
correctly permuted. > > > > > > Tell me how to reach this strange group
with a few setup moves > (forget > > > the edges for now), and I have
some ideas to make it useful > > > (pseudo-blocks conservation,
remember?). > > > > > > Gilles. > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > > >
Fredlund" <aspiring_to_love@> wrote: > > > > > > > > > > Hi Doug
:-) > > > > > > > > > > What's your exact algs for flipping 2 edges
and twisting 2 > > > > corners? > > > > > I assume that you do indeed do
solely 4-move commutators (Y- > shape) > > > > > and not allowing to
combine with setup-moves :-) > > > > > > > > > > Cheers! > > > > > > > >
> > -Per > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > > >
<no_reply@> wrote: > > > > > > > > > > > > I am fairly convinced that
that subgroup consists of > precisely > > > > all > > > > > the > > > >
> > even permutation elements. > > > > > > > > > > > > I have a sequence
that can be used to twist any two > corners > > > > > without > > > > >
> affecting edges. I have another sequence that flips any > two > > > >
edges > > > > > > without effecting corners. All the erientation >
possiblities can > > > > > thus > > > > > > be achived. > > > > > > > >
> > > > The centers never rotate in this subgroup so the > permutation >
> > > > parity > > > > > > must stay the same. I can 3-cycle any 3
corners without > > > > affecting > > > > > > edges..., I think. I
should test this one out more > throughly > > > > > though. > > > > > >
I'm not too sure about EP. > > > > > > > > > > > > That's
about as much as I can figure out. I don't think it > is > > > > >
possible > > > > > > to do any 3-corner cycle now that I've tried.
> > > > > > > > > > > > > > > > > > -Doug > > > > > > > > > > > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles >
Roux" > > > > > > <grrroux@> wrote: > > > > > > > > > > > > > >
> > > > > > > Thanks for your efforts. But you explained how such a >
scramble > > > > > can be > > > > > > > solved, and it was not the
problem. :-) > > > > > > > > > > > > > > > I think you can get almost
every corner possiblity > (the 8! > > > > > *3^7/2 > > > > > > > > even
ones) > > > > > > > > > > > > > > I don't think so, and that's
precisely the point. > > > > > > > To be honest, I have more ideas of
possibly very > interesting > > > > > > sequences > > > > > > > that
keep the corners in this supposed group. But I > can't see > > > >
> what > > > > > > > exactly the group is. > > > > > > > > > > > > > >
Gilles. > > > > > > > > > > > > > > > > > > > > > > > > > > > >
6331. Re: Inverted cross addiction From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Oct 2006 09:07:47 -0000
I'm talking about the 180 scenario. --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > What do you mean "inverted"? > > There are a few
different interpretations I can come up with. Do you > mean solving the
cross on the opposite color? solving in such a way as > to need a 180 on
the cross layer? insert each edge of the cross > flipped? Solve the
cross in the reversed cyclic order? > > I don't have any problems
with doing this phase of my 5x5. I have more > of a pause when there is
a parity alg being finished, and even more so > when it's on the
4x4, but I'm comfortable with no-inspection cross. > > > -Doug > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Koen
Heltzel" > <allyourbase@> wrote: > > > > Lately I noticed that
on the bigger cubes, when I get to the 3x3x3 > > cube, I almost always
solve the cross 'inverted', even when this is > > not the most
efficient. It seems that if I don't do preinspection its > > more
natural for me to do the cross inverted then the normal way. Has > >
anyone else ever had this problem? > > > > Have a nice weekend! > > > >
- Koen > > >
6332. Re: A question to 4-move commutators experts From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Oct 2006 10:05:27 -0000
Hi Bruce! Yah ok, the fact that <U,D,L,R,F,B,x,y> is 2 times larger
than for <RU'R'U,R'URU',RUR'U',x,y>
only means that the odd positions are excluded, which is trivial anyway.
The reason all even permutations are reachable in
<RU'R'U,R'URU',RUR'U',x,y> is that we
can do say P= ([R,F] )*3 then some Z-commutator Q and combine these 2
sequences to a larger commutator PQP'Q' to achieve 3-cycles on
corners. We have already shown that we can cycle edges and twist corners
and flip edges as we desire in the group
<RU'R'U,R'URU',x,y>. At the moment i'm most
interested in finding optimal sequences for the following in
<RU'R'U,R'URU',x,y>: 1 : any 2-twist on corners 2
: any 2-flip on edges 3 : any edge 3-cycle And likewise when restricted
to solely F,R and U turns. Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Using GAP, I get that the number of elements
in <U,D,L,R,F,B,x,y> is > 30 times larger than for
<RU'R'U,R'URU',x,y>. If edges are ignored I > get
the same result of a factor of 30 (in agreement that all edge >
positions are reachable). > > I'll also note that that I get that
<U,D,L,R,F,B,x,y> is 2 times > larger than for
<RU'R'U,R'URU',RUR'U',x,y>. The
additional > commutator as a generator allows all even-permutation
positions of > the corners to be reached. > > - Bruce > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@> wrote: > > > > > > Another piece of the puzzle... > > > >
If I scramble the cube with a sequence like >
RU'BU'L'BL'DFL'F'LDF'RF'U > >
for example (all but random), I'm pretty sure you can solve the > >
corners with Y-commutators only. > > > > Gilles. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" > >
<grrroux@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" > > > > > > > PS! It's still not sufficient that
corners be in an even > permutation > > > > to be solvable in this
"Y-commutator subgroup". Now, what if > say URF- > > > > UBR
and UFL-ULB are swapped. I can't see how that is > solvable ... > >
> > > > Exact. > > > That's what I told you, when for example
D-corners are put in > > > position, U-corners are automagically
correctly permuted. > > > > > > Tell me how to reach this strange group
with a few setup moves > (forget > > > the edges for now), and I have
some ideas to make it useful > > > (pseudo-blocks conservation,
remember?). > > > > > > Gilles. > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > > >
Fredlund" <aspiring_to_love@> wrote: > > > > > > > > > > Hi Doug
:-) > > > > > > > > > > What's your exact algs for flipping 2 edges
and twisting 2 > > > > corners? > > > > > I assume that you do indeed do
solely 4-move commutators (Y- > shape) > > > > > and not allowing to
combine with setup-moves :-) > > > > > > > > > > Cheers! > > > > > > > >
> > -Per > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > > >
<no_reply@> wrote: > > > > > > > > > > > > I am fairly convinced that
that subgroup consists of > precisely > > > > all > > > > > the > > > >
> > even permutation elements. > > > > > > > > > > > > I have a sequence
that can be used to twist any two > corners > > > > > without > > > > >
> affecting edges. I have another sequence that flips any > two > > > >
edges > > > > > > without effecting corners. All the erientation >
possiblities can > > > > > thus > > > > > > be achived. > > > > > > > >
> > > > The centers never rotate in this subgroup so the > permutation >
> > > > parity > > > > > > must stay the same. I can 3-cycle any 3
corners without > > > > affecting > > > > > > edges..., I think. I
should test this one out more > throughly > > > > > though. > > > > > >
I'm not too sure about EP. > > > > > > > > > > > > That's
about as much as I can figure out. I don't think it > is > > > > >
possible > > > > > > to do any 3-corner cycle now that I've tried.
> > > > > > > > > > > > > > > > > > -Doug > > > > > > > > > > > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles >
Roux" > > > > > > <grrroux@> wrote: > > > > > > > > > > > > > >
> > > > > > > Thanks for your efforts. But you explained how such a >
scramble > > > > > can be > > > > > > > solved, and it was not the
problem. :-) > > > > > > > > > > > > > > > I think you can get almost
every corner possiblity > (the 8! > > > > > *3^7/2 > > > > > > > > even
ones) > > > > > > > > > > > > > > I don't think so, and that's
precisely the point. > > > > > > > To be honest, I have more ideas of
possibly very > interesting > > > > > > sequences > > > > > > > that
keep the corners in this supposed group. But I > can't see > > > >
> what > > > > > > > exactly the group is. > > > > > > > > > > > > > >
Gilles. > > > > > > > > > > > > > > > > > > > > > > > > > > > >
6333. Re: A question to 4-move commutators experts From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Oct 2006 12:09:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@> wrote: > > > > > > Another piece of the puzzle... > > > >
If I scramble the cube with a sequence like
RU'BU'L'BL'DFL'F'LDF'RF'U > >
for example (all but random), I'm pretty sure you can solve the > >
corners with Y-commutators only. > > > > Gilles. > > > > That's 17
quarter turns so it can't just as U can't be... > Right. A
final adjustement move (1/4 turn) will be necessary.
6334. Re: A question to 4-move commutators experts From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Oct 2006 15:36:56 -0000
Hi :-) Ok, here's a way to do solely an edge 3-cycle:
([R',F][R,U'])*2 ([F',U])*2 - 24 turns and a shorter way
than posted previously to twist 2 corners:
[[R',F][F',U],[D',L]] - 22 turns due to some
cancellations (I hope this condensed notation is clear, there's
some commutators inside the main big commutator. Also recall that
[P,Q]^-1 is simply [Q,P].) Anyone has something better? What is possible
solely in <RUR'U',R'U'RU,x,y> ? The Z-commutator
subgroup? We know already that ALL even positions are possible in the
combined Y/Z commutator subgroup :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi Bruce! > > Yah ok, the fact that
<U,D,L,R,F,B,x,y> is 2 times larger than for >
<RU'R'U,R'URU',RUR'U',x,y> only means
that the odd positions are > excluded, which is trivial anyway. The
reason all even permutations > are reachable in
<RU'R'U,R'URU',RUR'U',x,y> is that we
can do say P= > ([R,F] )*3 then some Z-commutator Q and combine these 2
sequences to > a larger commutator PQP'Q' to achieve 3-cycles
on corners. We have > already shown that we can cycle edges and twist
corners and flip > edges as we desire in the group
<RU'R'U,R'URU',x,y>. > > At the moment i'm
most interested in finding optimal sequences for > the following in
<RU'R'U,R'URU',x,y>: > > 1 : any 2-twist on
corners > 2 : any 2-flip on edges > 3 : any edge 3-cycle > > And
likewise when restricted to solely F,R and U turns. > > Cheers! > > -Per
> > > --- In speedsolvingrubikscube@...m, "Bruce Norskog" >
<brnorsk@> wrote: > > > > Using GAP, I get that the number of
elements in <U,D,L,R,F,B,x,y> > is > > 30 times larger than for
<RU'R'U,R'URU',x,y>. If edges are ignored > I > >
get the same result of a factor of 30 (in agreement that all edge > >
positions are reachable). > > > > I'll also note that that I get
that <U,D,L,R,F,B,x,y> is 2 times > > larger than for
<RU'R'U,R'URU',RUR'U',x,y>. The
additional > > commutator as a generator allows all even-permutation
positions of > > the corners to be reached. > > > > - Bruce > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" > >
<grrroux@> wrote: > > > > > > > > > Another piece of the puzzle... >
> > > > > If I scramble the cube with a sequence like > >
RU'BU'L'BL'DFL'F'LDF'RF'U > > >
for example (all but random), I'm pretty sure you can solve the > >
> corners with Y-commutators only. > > > > > > Gilles. > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
> > <grrroux@> wrote: > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > >
Fredlund" > > > > > > > > > PS! It's still not sufficient that
corners be in an even > > permutation > > > > > to be solvable in this
"Y-commutator subgroup". Now, what if > > say URF- > > > > >
UBR and UFL-ULB are swapped. I can't see how that is > > solvable
... > > > > > > > > Exact. > > > > That's what I told you, when for
example D-corners are put in > > > > position, U-corners are
automagically correctly permuted. > > > > > > > > Tell me how to reach
this strange group with a few setup moves > > (forget > > > > the edges
for now), and I have some ideas to make it useful > > > > (pseudo-blocks
conservation, remember?). > > > > > > > > Gilles. > > > > > > > > > > >
> > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
> Kristen > > > > > Fredlund" <aspiring_to_love@> wrote: > > > >
> > > > > > > > Hi Doug :-) > > > > > > > > > > > > What's your
exact algs for flipping 2 edges and twisting 2 > > > > > corners? > > >
> > > I assume that you do indeed do solely 4-move commutators > (Y- > >
shape) > > > > > > and not allowing to combine with setup-moves :-) > >
> > > > > > > > > > Cheers! > > > > > > > > > > > > -Per > > > > > > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com, > d_funny007 >
> > > > > <no_reply@> wrote: > > > > > > > > > > > > > > I am fairly
convinced that that subgroup consists of > > precisely > > > > > all > >
> > > > the > > > > > > > even permutation elements. > > > > > > > > > >
> > > > I have a sequence that can be used to twist any two > > corners
> > > > > > without > > > > > > > affecting edges. I have another
sequence that flips any > > two > > > > > edges > > > > > > > without
effecting corners. All the erientation > > possiblities can > > > > > >
thus > > > > > > > be achived. > > > > > > > > > > > > > > The centers
never rotate in this subgroup so the > > permutation > > > > > > parity
> > > > > > > must stay the same. I can 3-cycle any 3 corners without >
> > > > affecting > > > > > > > edges..., I think. I should test this
one out more > > throughly > > > > > > though. > > > > > > > I'm
not too sure about EP. > > > > > > > > > > > > > > That's about as
much as I can figure out. I don't think > it > > is > > > > > >
possible > > > > > > > to do any 3-corner cycle now that I've
tried. > > > > > > > > > > > > > > > > > > > > > -Doug > > > > > > > > >
> > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles > > Roux" > > > > > > > <grrroux@> wrote: > > > > >
> > > > > > > > > > > > > > > > > > > Thanks for your efforts. But you
explained how such a > > scramble > > > > > > can be > > > > > > > >
solved, and it was not the problem. :-) > > > > > > > > > > > > > > > >
> I think you can get almost every corner possiblity > > (the 8! > > > >
> > *3^7/2 > > > > > > > > > even ones) > > > > > > > > > > > > > > > >
I don't think so, and that's precisely the point. > > > > > >
> > To be honest, I have more ideas of possibly very > > interesting > >
> > > > > sequences > > > > > > > > that keep the corners in this
supposed group. But I > > can't see > > > > > > what > > > > > > >
> exactly the group is. > > > > > > > > > > > > > > > > Gilles. > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
6335. Re: A question to 4-move commutators experts From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Oct 2006 18:00:30 -0000
I'm sure someone else caught this already, but I was trying to
solve that scramble and got to the point where I need to swap just two
edges. Thus I conclude this scramble is not possible to solve within
this subgroup. -Doug --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles Roux" <grrroux@...> wrote: > > > Another piece of
the puzzle... > > If I scramble the cube with a sequence like
RU'BU'L'BL'DFL'F'LDF'RF'U > for
example (all but random), I'm pretty sure you can solve the >
corners with Y-commutators only. > > Gilles. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> > > > > PS! It's still not sufficient that corners be in an even
permutation > > > to be solvable in this "Y-commutator
subgroup". Now, what if say URF- > > > UBR and UFL-ULB are swapped.
I can't see how that is solvable ... > > > > Exact. > > That's
what I told you, when for example D-corners are put in > > position,
U-corners are automagically correctly permuted. > > > > Tell me how to
reach this strange group with a few setup moves (forget > > the edges
for now), and I have some ideas to make it useful > > (pseudo-blocks
conservation, remember?). > > > > Gilles. > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > >
Fredlund" <aspiring_to_love@> wrote: > > > > > > > > Hi Doug :-)
> > > > > > > > What's your exact algs for flipping 2 edges and
twisting 2 > > > corners? > > > > I assume that you do indeed do solely
4-move commutators (Y- shape) > > > > and not allowing to combine with
setup-moves :-) > > > > > > > > Cheers! > > > > > > > > -Per > > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > >
<no_reply@> wrote: > > > > > > > > > > I am fairly convinced that
that subgroup consists of precisely > > > all > > > > the > > > > > even
permutation elements. > > > > > > > > > > I have a sequence that can be
used to twist any two corners > > > > without > > > > > affecting edges.
I have another sequence that flips any two > > > edges > > > > > without
effecting corners. All the erientation possiblities can > > > > thus > >
> > > be achived. > > > > > > > > > > The centers never rotate in this
subgroup so the permutation > > > > parity > > > > > must stay the same.
I can 3-cycle any 3 corners without > > > affecting > > > > > edges...,
I think. I should test this one out more throughly > > > > though. > > >
> > I'm not too sure about EP. > > > > > > > > > > That's
about as much as I can figure out. I don't think it is > > > >
possible > > > > > to do any 3-corner cycle now that I've tried. >
> > > > > > > > > > > > > > -Doug > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" > > > >
> <grrroux@> wrote: > > > > > > > > > > > > > > > > > > Thanks for
your efforts. But you explained how such a scramble > > > > can be > > >
> > > solved, and it was not the problem. :-) > > > > > > > > > > > > >
I think you can get almost every corner possiblity (the 8! > > > >
*3^7/2 > > > > > > > even ones) > > > > > > > > > > > > I don't
think so, and that's precisely the point. > > > > > > To be honest,
I have more ideas of possibly very interesting > > > > > sequences > > >
> > > that keep the corners in this supposed group. But I can't see
> > > > what > > > > > > exactly the group is. > > > > > > > > > > > >
Gilles. > > > > > > > > > > > > > > > > > > > > >
6336. Re: Euro 2006 media From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Oct 2006 19:05:54 -0000
Hi Anssi =) The rule is that the competition must have at least 10
competitors to be official, not in every event doe, but for the whole
contest. Then it also must have an WCA delagate to judge the whole
thing. BTW: I think it is to bad you could not come to the Swedish open
contest, we had a great time today (more fun tomorrow) and we all missed
you. // Kenneth --- In speedsolvingrubikscube@yahoogroups.com,
"Anssi Vanhala" <mahtianssi@...> wrote: > > I have some
videos. I'm too lazy to even get them to my computer... > Anyway,
I'll be on TV, in a program called Ennätystehdas (means >
Recordfactory, Finnish is a wierd language). It will be filmed >
November 8th, dunno much more. I'll at least attempt to break my >
feet-solving WR. But would WCA accept it (if it's computer
scrambled > and timed with stackmat etc.)? > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@> wrote: > > > > HI everyone, > > > > A lot of people
took pictures at Euro 2006, but I haven't seen many > > pics/videos
posted. There are only two reports on sc.com, and the > > google videos
of course. Do others have some stuff to share? > > > > DanH :) > > >
6337. Re: A question to 4-move commutators experts From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Oct 2006 19:11:23 -0000
[R',U][R',F][F,U'] + U' (adjustment) positions the
corners. The trick is [R',U], [R',F] and [F,U'] solve
D-corners one by one, and when D-corners are OK, U-corners are
automatically permuted. I feel there's an intermediary subgroup
that could be interesting, and it looks closely related to
Y-commutators. Otherwise, I don't care about commutators when they
are useless for speed-cubing. Let me take an example. RU'R'U
scrambles ULF UF UFR UR URB FR FDR pieces. You get an "Y"
shape (pyramid) of unsolved pieces. Consider this Y as your degree of
freedom. Without changing other pieces, you can do FR'F'R,
R'FRF', etc, 6 commutators. But, more interesting, you can
"move the Y" to another place, or keep it in the same place,
but move solved pieces. Example: U'l After U'l, you still can
apply the 6 commutators, and then restore solved pieces with l'U.
U'l removes two 1x2x2 from the block of solved pieces, but you keep
pseudo-blocks. Another sequence that travels through the "Y
space": RU'R'U2F'UL2BLB'LU'FU' Now
back to what I was saying about corner permutation. After
RU'R'U2F'UL2BLB'LU'FU', just insert the
last D-corner with R'FRF' and you'll see all corners and
positioned, because a 2-cycle or a 3-cycle can't happen. Even
better, I think you can always get the last 4 corners automatically
permuted when using Y-commutators and some other tricks after a shorter
sequence based on RU'R'U2F'UL2BLB'LU'FU'
(RU'R'U2F, RU'R'U2F'UL2BL, etc.). Gilles (still
looking for an ultimate and smart method) --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > I'm sure someone else caught this already, When
you're sure, why say it again? > but I was trying to solve > that
scramble and got to the point where I need to swap just two > edges.
Thus I conclude this scramble is not possible to solve within > this
subgroup. > > > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@> wrote: > > > > > > Another piece of the puzzle... > > > >
If I scramble the cube with a sequence like >
RU'BU'L'BL'DFL'F'LDF'RF'U > >
for example (all but random), I'm pretty sure you can solve the > >
corners with Y-commutators only. > > > > Gilles. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" > >
<grrroux@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" > > > > > > > PS! It's still not sufficient that
corners be in an even > permutation > > > > to be solvable in this
"Y-commutator subgroup". Now, what if > say URF- > > > > UBR
and UFL-ULB are swapped. I can't see how that is > solvable ... > >
> > > > Exact. > > > That's what I told you, when for example
D-corners are put in > > > position, U-corners are automagically
correctly permuted. > > > > > > Tell me how to reach this strange group
with a few setup moves > (forget > > > the edges for now), and I have
some ideas to make it useful > > > (pseudo-blocks conservation,
remember?). > > > > > > Gilles. > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > > >
Fredlund" <aspiring_to_love@> wrote: > > > > > > > > > > Hi Doug
:-) > > > > > > > > > > What's your exact algs for flipping 2 edges
and twisting 2 > > > > corners? > > > > > I assume that you do indeed do
solely 4-move commutators (Y- > shape) > > > > > and not allowing to
combine with setup-moves :-) > > > > > > > > > > Cheers! > > > > > > > >
> > -Per > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > > >
<no_reply@> wrote: > > > > > > > > > > > > I am fairly convinced that
that subgroup consists of > precisely > > > > all > > > > > the > > > >
> > even permutation elements. > > > > > > > > > > > > I have a sequence
that can be used to twist any two > corners > > > > > without > > > > >
> affecting edges. I have another sequence that flips any > two > > > >
edges > > > > > > without effecting corners. All the erientation >
possiblities can > > > > > thus > > > > > > be achived. > > > > > > > >
> > > > The centers never rotate in this subgroup so the > permutation >
> > > > parity > > > > > > must stay the same. I can 3-cycle any 3
corners without > > > > affecting > > > > > > edges..., I think. I
should test this one out more > throughly > > > > > though. > > > > > >
I'm not too sure about EP. > > > > > > > > > > > > That's
about as much as I can figure out. I don't think it > is > > > > >
possible > > > > > > to do any 3-corner cycle now that I've tried.
> > > > > > > > > > > > > > > > > > -Doug > > > > > > > > > > > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles >
Roux" > > > > > > <grrroux@> wrote: > > > > > > > > > > > > > >
> > > > > > > Thanks for your efforts. But you explained how such a >
scramble > > > > > can be > > > > > > > solved, and it was not the
problem. :-) > > > > > > > > > > > > > > > I think you can get almost
every corner possiblity > (the 8! > > > > > *3^7/2 > > > > > > > > even
ones) > > > > > > > > > > > > > > I don't think so, and that's
precisely the point. > > > > > > > To be honest, I have more ideas of
possibly very > interesting > > > > > > sequences > > > > > > > that
keep the corners in this supposed group. But I > can't see > > > >
> what > > > > > > > exactly the group is. > > > > > > > > > > > > > >
Gilles. > > > > > > > > > > > > > > > > > > > > > > > > > > > >
6338. How do i From: "David" <skaterinpain57@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Oct 2006 01:27:12 -0000
i want to loosen the screws on my 3x3x3 but i cant get the covers off
the center pieces andy suggestions on how to do it
6339. Re: A question to 4-move commutators experts From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Oct 2006 02:12:45 -0000
In reply to GameOfDeath2's questions: > So then
<RU'R'U,R'URU',x,y> is 15 times smaller than
<RU'R'U,R'URU',RUR'U',x,y>? Yes. > Does
GAP allow you to get a set of coset representatives? Yes, the
RightCosets function does that. It gives cycle notation using
user-assigned numbers for the various facelets. GAP gave representative
elements consisting of three-cycles and double swaps (along with the
identity element). Translating to more meaningful notation, these
representatives are: 1) identity 2) LFD->FRD->RBD->LFD 3)
LFD->RBD->FRD->LFD 4) LDB<->LFD, FRD<->RBD 5) LDB->LFD->FRD->LDB
6) LDB->LFD->RBD->LDB 7) LDB->FRD->LFD->LDB 8) LDB->FRD->RBD->LDB 9)
LDB<->FRD, LFD<->RBD 10) LDB->RBD->LFD->LDB 11) LDB->RBD->FRD->LDB
12) LDB<->RBD, LFD<->FRD 13) URF<->LDB, FRD<->RBD 14)
URF<->LDB, LFD<->FRD 15) URF<->LDB, LFD<->RBD ... if I
haven't made any mistakes in my GAP model or in the translating of
the results. - Bruce --- In speedsolvingrubikscube@yahoogroups.com,
GameOfDeath2 <no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@> wrote: > > > > Using GAP, I get that the number of
elements in <U,D,L,R,F,B,x,y> is > > 30 times larger than for
<RU'R'U,R'URU',x,y>. If edges are ignored I > >
get the same result of a factor of 30 (in agreement that all edge > >
positions are reachable). > > > > I'll also note that that I get
that <U,D,L,R,F,B,x,y> is 2 times > > larger than for
<RU'R'U,R'URU',RUR'U',x,y>. The
additional > > commutator as a generator allows all even-permutation
positions of > > the corners to be reached. > > > > - Bruce > > I had a
feeling you might be able to answer this. : ) > So then
<RU'R'U,R'URU',x,y> is 15 times smaller than
<RU'R'U,R'URU',RUR'U',x,y>? > Does GAP
allow you to get a set of coset representatives? > > I guess
RU'R'uFUF'U' essentially does cycle 3 corners on the
F face (factorng in that we can > solve even edge permutations and all
orientations already from the smallet subgroup) and > if we can cycle 3
corners on one face (UFR UFL UBR)(UFL UFR DFR)= (UFL UBR DFR) and (UFL >
UBR DFR)(UFL DFR DFL)=(UFL UBR DFL) shows we can get all the even corner
3-cycles in > the group generated with the extra commutator. Clearly
then the original subgroup does > not allow for a 3-cycles of corners in
the same face. > > > > --- In speedsolvingrubikscube@...m, "Gilles
Roux" > > <grrroux@> wrote: > > > > > > > > > Another piece of
the puzzle... > > > > > > If I scramble the cube with a sequence like >
> RU'BU'L'BL'DFL'F'LDF'RF'U > >
> for example (all but random), I'm pretty sure you can solve the >
> > corners with Y-commutators only. > > > > > > Gilles. > > > > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
> > > <grrroux@> wrote: > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > >
Fredlund" > > > > > > > > > PS! It's still not sufficient that
corners be in an even > > permutation > > > > > to be solvable in this
"Y-commutator subgroup". Now, what if > > say URF- > > > > >
UBR and UFL-ULB are swapped. I can't see how that is > > solvable
... > > > > > > > > Exact. > > > > That's what I told you, when for
example D-corners are put in > > > > position, U-corners are
automagically correctly permuted. > > > > > > > > Tell me how to reach
this strange group with a few setup moves > > (forget > > > > the edges
for now), and I have some ideas to make it useful > > > > (pseudo-blocks
conservation, remember?). > > > > > > > > Gilles. > > > > > > > > > > >
> > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen > > > > > Fredlund" <aspiring_to_love@> wrote: > > > > >
> > > > > > > Hi Doug :-) > > > > > > > > > > > > What's your exact
algs for flipping 2 edges and twisting 2 > > > > > corners? > > > > > >
I assume that you do indeed do solely 4-move commutators (Y- > > shape)
> > > > > > and not allowing to combine with setup-moves :-) > > > > > >
> > > > > > Cheers! > > > > > > > > > > > > -Per > > > > > > > > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > > > >
<no_reply@> wrote: > > > > > > > > > > > > > > I am fairly convinced
that that subgroup consists of > > precisely > > > > > all > > > > > >
the > > > > > > > even permutation elements. > > > > > > > > > > > > > >
I have a sequence that can be used to twist any two > > corners > > > >
> > without > > > > > > > affecting edges. I have another sequence that
flips any > > two > > > > > edges > > > > > > > without effecting
corners. All the erientation > > possiblities can > > > > > > thus > > >
> > > > be achived. > > > > > > > > > > > > > > The centers never rotate
in this subgroup so the > > permutation > > > > > > parity > > > > > > >
must stay the same. I can 3-cycle any 3 corners without > > > > >
affecting > > > > > > > edges..., I think. I should test this one out
more > > throughly > > > > > > though. > > > > > > > I'm not too
sure about EP. > > > > > > > > > > > > > > That's about as much as
I can figure out. I don't think it > > is > > > > > > possible > >
> > > > > to do any 3-corner cycle now that I've tried. > > > > > >
> > > > > > > > > > > > > > > -Doug > > > > > > > > > > > > > > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles > >
Roux" > > > > > > > <grrroux@> wrote: > > > > > > > > > > > > >
> > > > > > > > > > > Thanks for your efforts. But you explained how
such a > > scramble > > > > > > can be > > > > > > > > solved, and it
was not the problem. :-) > > > > > > > > > > > > > > > > > I think you
can get almost every corner possiblity > > (the 8! > > > > > > *3^7/2 >
> > > > > > > > even ones) > > > > > > > > > > > > > > > > I don't
think so, and that's precisely the point. > > > > > > > > To be
honest, I have more ideas of possibly very > > interesting > > > > > > >
sequences > > > > > > > > that keep the corners in this supposed group.
But I > > can't see > > > > > > what > > > > > > > > exactly the
group is. > > > > > > > > > > > > > > > > Gilles. > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > >
6340. G-Wiz Results From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Oct 2006 03:01:57 -0000
Getting ready to post full results on the web site, but here's the
highlights: 3x3x3 Speed Solve: 1st. Place - Frank Morris - 17.29 seconds
average 2nd. Place - Andrew Kang - 17.33 seconds average 3rd Place -
Richard Patterson - 20.28 seconds average World Records: 5x5x5 cube
single speed solve - Frank Morris, 1 minute, 46.28 seconds 5x5x5 cube
average - Frank Morris, 1 minute, 55.24 seconds 5x5x5 blindfolded solve
- Chris Hardwick, 26 minutes, 19 seconds 4x4x4 blindfolded solve - Chris
Hardwick, 8 minutes, 4.9 seconds American Records: Square-1 single speed
solve - Richard Patterson, 31.17 seconds Square-1 average - 36.34
seconds It was a great competition. We had a special guest, the sister
of Erno Rubik. She brought one of the original Hungarian made cubes, as
well as a bunch of literature and clippings about the cube, some of
which were very intriguing (many in Hungarian). She spoke for a while
and also showed a brief video clip from Lifestyles of the Rich and
Famous featuring Rubik. Chris
6341. Re: [Speed cubing group] How do i From: "David Barr" <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Oct 2006 23:01:04 -0400
On 10/21/06, David <skaterinpain57@...> wrote: > > i want to loosen
the screws on my 3x3x3 but i cant get the covers off the center pieces >
andy suggestions on how to do it Many cubes are not adjustable. You can
try using a knife to help get the covers off, but you will probably find
that the centers are attached with rivets and can't be loosened.
Your best bet is to buy a do-it-yourself cube from www.rubiks.com. They
come with screws that you can adjust however you like them.
6342. Re: Euro 2006 media From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Oct 2006 06:49:09 -0000
But John Ismael Ugelstad was accepted as the official youngest solver
before he had been in any official competition. Still about feetsolving:
why it is so often best of 1? No room for mistakes.... BTW, organize the
next Swedish competition in Finland! --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > Hi Anssi =) > > The rule is that the
competition must have at least 10 competitors to > be official, not in
every event doe, but for the whole contest. Then > it also must have an
WCA delagate to judge the whole thing. > > BTW: I think it is to bad you
could not come to the Swedish open > contest, we had a great time today
(more fun tomorrow) and we all > missed you. > > // Kenneth > > --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" >
<mahtianssi@> wrote: > > > > I have some videos. I'm too lazy to
even get them to my computer... > > Anyway, I'll be on TV, in a
program called Ennätystehdas (means > > Recordfactory, Finnish is a
wierd language). It will be filmed > > November 8th, dunno much more.
I'll at least attempt to break my > > feet-solving WR. But would
WCA accept it (if it's computer scrambled > > and timed with
stackmat etc.)? > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Dan" > > <dan_j_harris@> wrote: > > > > > > HI everyone, >
> > > > > A lot of people took pictures at Euro 2006, but I haven't
seen > many > > > pics/videos posted. There are only two reports on
sc.com, and the > > > google videos of course. Do others have some stuff
to share? > > > > > > DanH :) > > > > > >
6343. Re: [Speed cubing group] Re: Euro 2006 media From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 22 Oct 2006 08:58:57 +0200
Hi Anssi, No, there used to be 2 categories: 1) youngest in competition,
2) youngest ever Now there is only 1: youngest in competition Have fun,
Ron ----- Original Message ----- From: Anssi Vanhala To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, October 22, 2006
8:49 AM Subject: [Speed cubing group] Re: Euro 2006 media But John
Ismael Ugelstad was accepted as the official youngest solver before he
had been in any official competition. Still about feetsolving: why it is
so often best of 1? No room for mistakes.... BTW, organize the next
Swedish competition in Finland! --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > Hi Anssi =) > > The rule is that the
competition must have at least 10 competitors to > be official, not in
every event doe, but for the whole contest. Then > it also must have an
WCA delagate to judge the whole thing. > > BTW: I think it is to bad you
could not come to the Swedish open > contest, we had a great time today
(more fun tomorrow) and we all > missed you. > > // Kenneth > > --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" >
<mahtianssi@> wrote: > > > > I have some videos. I'm too lazy to
even get them to my computer... > > Anyway, I'll be on TV, in a
program called Ennätystehdas (means > > Recordfactory, Finnish is a
wierd language). It will be filmed > > November 8th, dunno much more.
I'll at least attempt to break my > > feet-solving WR. But would
WCA accept it (if it's computer scrambled > > and timed with
stackmat etc.)? > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Dan" > > <dan_j_harris@> wrote: > > > > > > HI everyone, >
> > > > > A lot of people took pictures at Euro 2006, but I haven't
seen > many > > > pics/videos posted. There are only two reports on
sc.com, and the > > > google videos of course. Do others have some stuff
to share? > > > > > > DanH :) > > > > > > [Non-text portions of this
message have been removed]
6344. Re: [Speed cubing group] How do i From: François Sechet <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Oct 2006 11:56:58 +0200
Hi David! cool you finally got to this yahoo group... ok, concerning
your problem, well, it all depends on the type of cube you have, most of
them don't even have screws, just rivets, and there's no way
to tighten/loosen them. Also, the caps are glued (or melted) so you
would have to apply some force to open it. But my advice would be, get a
DIY kit from rubiks.com and make your own cube the way you like it. And
guys, this is David, a guy I met probably 3 years ago in the US and
taught how to solve and he finally made his way to this group. Cool to
hear from you again, dude! What are your times like these days?
Fran�ois David a �crit : > > i want to loosen the screws on my 3x3x3
but i cant get the covers off > the center pieces > andy suggestions on
how to do it > >
___________________________________________________________________________
D�couvrez une nouvelle fa�on d'obtenir des r�ponses �
toutes vos questions ! Demandez � ceux qui savent sur Yahoo!
Questions/R�ponses http://fr.answers.yahoo.com
6345. Re: A question to 4-move commutators experts From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Oct 2006 13:33:34 -0000
Hi Gilles! I can't see how that sequence is travelling through
Y-commutator space. It can't be solely composed of 4-move
Y-commutators. Or am i missing something ? RU'R'U -
UF'U'F ... now already ur sequence is *wrong*. U allow
pseudoblock setups that are not part of the Y-commutator subgroup. So
i'm also not sure where u are heading with this... Solving purely
using Y-commutators is kinda interesting, but allowing pseudo-block
setups also obfuscates it for me ... Anyway i have 2 new sequences:
Improved 2-flip of edges:
[[R',F][F',U][U',R],[R,F']] - 26 turns due to many
cancellations Edge 3-cycle:
[R',F][F,U'][F,R'][U',F][U,F'] - 18 turns Have
fun! -Per > Another sequence that travels through the "Y
space": > RU'R'U2F'UL2BLB'LU'FU'
6346. Re: Euro 2006 media From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Oct 2006 15:02:39 -0000
Hi :-) I guess it's simply best of 1 for feetsolving for a few
reasons. Not that many do feetsolving. Some who do it solve rather
slowly. And also it requires rearrangement of the competition stage
normally. There's already many many events and not easy to cram all
in within reasonable timeframe :-) Happy (feet)cubing :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala"
<mahtianssi@...> wrote: > > But John Ismael Ugelstad was accepted as
the official youngest solver > before he had been in any official
competition. Still about feetsolving: > why it is so often best of 1? No
room for mistakes.... > > BTW, organize the next Swedish competition in
Finland! > > > --- In speedsolvingrubikscube@...m, "Kenneth
Gustavsson" > <kenneth@> wrote: > > > > Hi Anssi =) > > > > The
rule is that the competition must have at least 10 competitors to > > be
official, not in every event doe, but for the whole contest. Then > > it
also must have an WCA delagate to judge the whole thing. > > > > BTW: I
think it is to bad you could not come to the Swedish open > > contest,
we had a great time today (more fun tomorrow) and we all > > missed you.
> > > > // Kenneth > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" > >
<mahtianssi@> wrote: > > > > > > I have some videos. I'm too
lazy to even get them to my computer... > > > Anyway, I'll be on
TV, in a program called Ennätystehdas (means > > > Recordfactory,
Finnish is a wierd language). It will be filmed > > > November 8th,
dunno much more. I'll at least attempt to break my > > >
feet-solving WR. But would WCA accept it (if it's computer
scrambled > > > and timed with stackmat etc.)? > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" > > >
<dan_j_harris@> wrote: > > > > > > > > HI everyone, > > > > > > > > A
lot of people took pictures at Euro 2006, but I haven't seen > >
many > > > > pics/videos posted. There are only two reports on sc.com,
and the > > > > google videos of course. Do others have some stuff to
share? > > > > > > > > DanH :) > > > > > > > > > >
6347. Re: [Speed cubing group] Re: Berkeley Fall 2006
Competition From: Tomasz Seweryn <speedcuberfrompoland@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Oct 2006 12:15:21 -0700 (PDT)
Hi. I'm przctising speedcubing with one hand.I have few
questions.Do you use the same algorithms as in two hands solving?What is
the best position of holding the cube while solving it?How many fingers
should I use?I suppose that the more fingers I use the faster I solve
the cube?How are your practice going?Ma best time is still 52.12 s but
my average is 1:02:15 .:) .How do you do? Best wishes
Tom(speedcuberfrompoland) Gilles van den Peereboom <gillesvdp@...>
wrote: Diplomas just like at Polish or Czech Open, these were just
perfect (sorry Ron that you had to sign all of them :p). (Unfortunately,
I lost the ones I got at Czech Open, but I'm sure they are not
far...just like my algorithm book for those who know) Gilles.
2006/10/20, Stefan Pochmann <pochmann@...>: > > Not mine, though.
Constantin suggested it because he'd like > certificates very much,
and I agree. > > He did get one of those RWC glass cubes as trophy (I
think for > winning blindfold at the German Open) and just like me he
doesn't > like its complete anonymity, it doesn't say what he
got it for so he > can't even show that to his friends. Plus, you
can easily just buy it > on the internet. It's not a trophy. > >
Certificates on the other hand are easy to make personal. Mention >
competition, event, competitor and place, put the WCA logo and maybe >
some more graphics on it, let the WCA delegate sign it and there you >
go, a very nice (and cheap?) souvenir you can also hang on the wall > so
it doesn't waste space. > > There are of course real trophies and
some are quite nice, too. > > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Dan > Dzoan" <gvdlfs3@...> wrote: > > > > That's a
pretty good idea. Maybe I'll do that for 1st-3rd for each > >
division and then something as a prize for first place. I look into > >
that after my midterm today. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Dan > > > Dzoan" <gvdlfs3@> wrote: > > > > > > > > Ok,
well I guess I'll do it like caltech does and charge $3 if > > >
you're > > > > preregistered and $5 on the day of. This isn't
very much to > compete > > > > and it should help fund my club. Now I
just have to figure out > what > > > > to give out as prizes....maybe
sandwiches.... > > > > > > Maybe nice certificates? > > > > > > Stefan >
> > > > > > > [Non-text portions of this message have been removed]
--------------------------------- Do you Yahoo!? Everyone is raving
about the all-new Yahoo! Mail. [Non-text portions of this message have
been removed]
6348. Re: G-Wiz Results From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Oct 2006 19:34:16 -0000
I wish I could have been there. It looks like a pretty good turn out,
about 20 competitors. A lot of WR broken too. Who's going to
Rutgers next month? I am pretty sure I'll be there, but I have yet
to buy tickets. -Doug --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley <no_reply@...> wrote: > > Getting ready to post
full results on the web site, but here's the > highlights: > >
3x3x3 Speed Solve: > > 1st. Place - Frank Morris - 17.29 seconds average
> 2nd. Place - Andrew Kang - 17.33 seconds average > 3rd Place - Richard
Patterson - 20.28 seconds average > > World Records: > 5x5x5 cube single
speed solve - Frank Morris, 1 minute, 46.28 seconds > 5x5x5 cube average
- Frank Morris, 1 minute, 55.24 seconds > 5x5x5 blindfolded solve -
Chris Hardwick, 26 minutes, 19 seconds > 4x4x4 blindfolded solve - Chris
Hardwick, 8 minutes, 4.9 seconds > > American Records: > Square-1 single
speed solve - Richard Patterson, 31.17 seconds > Square-1 average -
36.34 seconds > > It was a great competition. We had a special guest,
the sister of > Erno Rubik. She brought one of the original Hungarian
made cubes, > as well as a bunch of literature and clippings about the
cube, some > of which were very intriguing (many in Hungarian). She
spoke for a > while and also showed a brief video clip from Lifestyles
of the Rich > and Famous featuring Rubik. > > Chris >
6349. Re: G-Wiz Results From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Oct 2006 20:51:42 -0000
I'll be at Rutgers--my dad and I are competing. He's doing 2x2
and 3x3, and I'm doing everything. I wish I could have gone to
G-Wiz, but the PSAT's were this weekend. Nice job, Chris, 2 sub-10
4x4 BLD solves??? Wow... Real close finish, .04 seconds! That's not
much! And Andrew Kang got a 11.30? Nice...fourth fastest time in contest
ever, and second fastest outside of the Exploratorium. Anyway, hope to
see you at Rutgers, Doug. --Tim --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > I wish I could have been there. It looks like a pretty good
turn > out, about 20 competitors. A lot of WR broken too. > > Who's
going to Rutgers next month? I am pretty sure I'll be there, > but
I have yet to buy tickets. > > > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > Getting ready to post full results on the
web site, but here's the > > highlights: > > > > 3x3x3 Speed Solve:
> > > > 1st. Place - Frank Morris - 17.29 seconds average > > 2nd. Place
- Andrew Kang - 17.33 seconds average > > 3rd Place - Richard Patterson
- 20.28 seconds average > > > > World Records: > > 5x5x5 cube single
speed solve - Frank Morris, 1 minute, 46.28 > seconds > > 5x5x5 cube
average - Frank Morris, 1 minute, 55.24 seconds > > 5x5x5 blindfolded
solve - Chris Hardwick, 26 minutes, 19 seconds > > 4x4x4 blindfolded
solve - Chris Hardwick, 8 minutes, 4.9 seconds > > > > American Records:
> > Square-1 single speed solve - Richard Patterson, 31.17 seconds > >
Square-1 average - 36.34 seconds > > > > It was a great competition. We
had a special guest, the sister of > > Erno Rubik. She brought one of
the original Hungarian made cubes, > > as well as a bunch of literature
and clippings about the cube, > some > > of which were very intriguing
(many in Hungarian). She spoke for > a > > while and also showed a brief
video clip from Lifestyles of the > Rich > > and Famous featuring Rubik.
> > > > Chris > > >
6350. [Speed cubing group] One-Handed Cubing (was Re: Berkeley Fall
2006 Competition) From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Oct 2006 23:01:05 +0200
Hi, First, a bit of vocabulary : - Holding hand : in 2-handed solving,
the hand that doesn't do much more than holding the cube (usually
the left hand) - Solving hand : in 2-handed solving, the hand that
actually solves the cube (usually the right hand) So, there are
different strategies for OH-cubing I have encountered : 1. Use your
"holding hand" to solve the cube OH. This usually doesn't
require any modification of algorithms. The only issue is to get used to
use that hand for solving the cube (= developing dexterity). 2. Use your
"solving hand" to solve the cube OH and mirror all your
algorithms. The problem with this solution is that it might take a while
to mirror all your algorithms (or the ones that need to be mirrored
actually, but that needs to be done for more than 90% of them I think).
3. Use your "solving hand" to solve the cube OH and use your
normal algorithms with a z' cube rotation. This is very good at the
beginning because you only have to get used to do U for R moves, and L
for U moves. The only thing is that it might be more difficult to look
at the cube and so recognizing cases. Personally, I use the strategy
number 2. I think Marc van Beest uses the 3rd strategy. I don't
know which one uses Ryan Patricio but I bet on strategy number 1. So I
think that you have to train a bit on each of them to decide which one
you like the most. If you have any ideas for other
"strategies", please let the OH-solvers community know. :p
Concerning "how I hold the cube", I have to say I have no
idea. Just look at the videos to find out (strangepuzzle or youtube). (I
think that's because with practice, you think less and less about
holding the cube but you focus on solving the cube until the point where
holding the cube is not a problem at all. That's when you are fast,
because you fully focus on solving the cube. ;-)) Concerning practice,
it depends. Some days I don't solve a cube at all because I want to
rest my hands or I am just very busy. But I usuallly solve at least a
few cubes OH everyday, but it might go up to 50 or 60 solves if I want
to practice a lot. :-) Good luck with OH-solving ;-) Gilles. 2006/10/22,
Tomasz Seweryn <speedcuberfrompoland@...>: > > Hi. > > I'm
przctising speedcubing with one hand.I have few questions.Do you use >
the same algorithms as in two hands solving?What is the best position of
> holding the cube while solving it?How many fingers should I use?I
suppose > that the more fingers I use the faster I solve the cube?How
are your > practice going?Ma best time is still 52.12 s but my average
is 1:02:15 .:) > .How do you do? > > Best wishes > >
Tom(speedcuberfrompoland) > > Gilles van den Peereboom <gillesvdp@...
<gillesvdp%40gmail.com>> > wrote: Diplomas just like at Polish or
Czech Open, these were just perfect > (sorry > Ron that you had to sign
all of them :p). > > (Unfortunately, I lost the ones I got at Czech
Open, but I'm sure they are > not far...just like my algorithm book
for those who know) > > Gilles. > > 2006/10/20, Stefan Pochmann
<pochmann@... <pochmann%40gmx.de>>: > > > > Not mine, though.
Constantin suggested it because he'd like > > certificates very
much, and I agree. > > > > He did get one of those RWC glass cubes as
trophy (I think for > > winning blindfold at the German Open) and just
like me he doesn't > > like its complete anonymity, it doesn't
say what he got it for so he > > can't even show that to his
friends. Plus, you can easily just buy it > > on the internet. It's
not a trophy. > > > > Certificates on the other hand are easy to make
personal. Mention > > competition, event, competitor and place, put the
WCA logo and maybe > > some more graphics on it, let the WCA delegate
sign it and there you > > go, a very nice (and cheap?) souvenir you can
also hang on the wall > > so it doesn't waste space. > > > > There
are of course real trophies and some are quite nice, too. > > > > Stefan
> > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > "Dan > >
Dzoan" <gvdlfs3@...> wrote: > > > > > > That's a pretty
good idea. Maybe I'll do that for 1st-3rd for each > > > division
and then something as a prize for first place. I look into > > > that
after my midterm today. > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > "Stefan
Pochmann" > > > <pochmann@> wrote: > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > "Dan > > > >
Dzoan" <gvdlfs3@> wrote: > > > > > > > > > > Ok, well I guess
I'll do it like caltech does and charge $3 if > > > > you're >
> > > > preregistered and $5 on the day of. This isn't very much to
> > compete > > > > > and it should help fund my club. Now I just have
to figure out > > what > > > > > to give out as prizes....maybe
sandwiches.... > > > > > > > > Maybe nice certificates? > > > > > > > >
Stefan > > > > > > > > > > > > > > > [Non-text portions of this message
have been removed] > > > > > > > --------------------------------- > Do
you Yahoo!? > Everyone is raving about the all-new Yahoo! Mail. > >
[Non-text portions of this message have been removed] > > > [Non-text
portions of this message have been removed]
6351. [Speed cubing group] One-Handed Cubing (was Re: Berkeley Fall
2006 Competition) From: "ryn_patricio" <ryn_patricio@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Oct 2006 00:23:55 -0000
Hi, I actually use a combination of all 3 : ) Happy cubing? Ryan. --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Hi, > > First, a bit of
vocabulary : > - Holding hand : in 2-handed solving, the hand that
doesn't do much more > than holding the cube (usually the left
hand) > - Solving hand : in 2-handed solving, the hand that actually
solves the cube > (usually the right hand) > > So, there are different
strategies for OH-cubing I have encountered : > > 1. Use your
"holding hand" to solve the cube OH. This usually doesn't
> require any modification of algorithms. The only issue is to get used
to use > that hand for solving the cube (= developing dexterity). > > 2.
Use your "solving hand" to solve the cube OH and mirror all
your > algorithms. The problem with this solution is that it might take
a while to > mirror all your algorithms (or the ones that need to be
mirrored actually, > but that needs to be done for more than 90% of them
I think). > > 3. Use your "solving hand" to solve the cube OH
and use your normal > algorithms with a z' cube rotation. This is
very good at the beginning > because you only have to get used to do U
for R moves, and L for U moves. > The only thing is that it might be
more difficult to look at the cube and so > recognizing cases. > > >
Personally, I use the strategy number 2. I think Marc van Beest uses the
3rd > strategy. I don't know which one uses Ryan Patricio but I bet
on strategy > number 1. > So I think that you have to train a bit on
each of them to decide which one > you like the most. > > If you have
any ideas for other "strategies", please let the OH-solvers >
community know. :p > > > Concerning "how I hold the cube", I
have to say I have no idea. Just look at > the videos to find out
(strangepuzzle or youtube). (I think that's because > with
practice, you think less and less about holding the cube but you focus >
on solving the cube until the point where holding the cube is not a
problem > at all. That's when you are fast, because you fully focus
on solving the > cube. ;-)) > Concerning practice, it depends. Some days
I don't solve a cube at all > because I want to rest my hands or I
am just very busy. But I usuallly solve > at least a few cubes OH
everyday, but it might go up to 50 or 60 solves if I > want to practice
a lot. :-) > > Good luck with OH-solving ;-) > > Gilles. > > > >
2006/10/22, Tomasz Seweryn <speedcuberfrompoland@...>: > > > > Hi. >
> > > I'm przctising speedcubing with one hand.I have few
questions.Do you use > > the same algorithms as in two hands
solving?What is the best position of > > holding the cube while solving
it?How many fingers should I use?I suppose > > that the more fingers I
use the faster I solve the cube?How are your > > practice going?Ma best
time is still 52.12 s but my average is 1:02:15 .:) > > .How do you do?
> > > > Best wishes > > > > Tom(speedcuberfrompoland) > > > > Gilles van
den Peereboom <gillesvdp@... <gillesvdp%40gmail.com>> > > wrote:
Diplomas just like at Polish or Czech Open, these were just perfect > >
(sorry > > Ron that you had to sign all of them :p). > > > >
(Unfortunately, I lost the ones I got at Czech Open, but I'm sure
they are > > not far...just like my algorithm book for those who know) >
> > > Gilles. > > > > 2006/10/20, Stefan Pochmann <pochmann@...
<pochmann%40gmx.de>>: > > > > > > Not mine, though. Constantin
suggested it because he'd like > > > certificates very much, and I
agree. > > > > > > He did get one of those RWC glass cubes as trophy (I
think for > > > winning blindfold at the German Open) and just like me
he doesn't > > > like its complete anonymity, it doesn't say
what he got it for so he > > > can't even show that to his friends.
Plus, you can easily just buy it > > > on the internet. It's not a
trophy. > > > > > > Certificates on the other hand are easy to make
personal. Mention > > > competition, event, competitor and place, put
the WCA logo and maybe > > > some more graphics on it, let the WCA
delegate sign it and there you > > > go, a very nice (and cheap?)
souvenir you can also hang on the wall > > > so it doesn't waste
space. > > > > > > There are of course real trophies and some are quite
nice, too. > > > > > > Stefan > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube%40yahoogroups.com>, > > > "Dan > > >
Dzoan" <gvdlfs3@> wrote: > > > > > > > > That's a pretty
good idea. Maybe I'll do that for 1st-3rd for each > > > > division
and then something as a prize for first place. I look into > > > > that
after my midterm today. > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube%40yahoogroups.com>, > > > "Stefan
Pochmann" > > > > <pochmann@> wrote: > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube%40yahoogroups.com>, > > > "Dan > > >
> > Dzoan" <gvdlfs3@> wrote: > > > > > > > > > > > > Ok, well I
guess I'll do it like caltech does and charge $3 if > > > > >
you're > > > > > > preregistered and $5 on the day of. This
isn't very much to > > > compete > > > > > > and it should help
fund my club. Now I just have to figure out > > > what > > > > > > to
give out as prizes....maybe sandwiches.... > > > > > > > > > > Maybe
nice certificates? > > > > > > > > > > Stefan > > > > > > > > > > > > >
> > > > > > > > > [Non-text portions of this message have been removed]
> > > > > > > > > > > > > > --------------------------------- > > Do you
Yahoo!? > > Everyone is raving about the all-new Yahoo! Mail. > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
[Non-text portions of this message have been removed] >
6352. Re: Euro 2006 media From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Oct 2006 01:22:39 -0000
Most importantly, one solve provides more than enough contamination of
the timers that others then have to use with their hands. Feetcubing
ought to be abolished. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > I guess it's simply
best of 1 for feetsolving for a few reasons. Not > that many do
feetsolving. Some who do it solve rather slowly. And > also it requires
rearrangement of the competition stage normally. > There's already
many many events and not easy to cram all in within > reasonable
timeframe :-) > > Happy (feet)cubing :-) > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" >
<mahtianssi@> wrote: > > > > But John Ismael Ugelstad was accepted as
the official youngest > solver > > before he had been in any official
competition. Still about > feetsolving: > > why it is so often best of
1? No room for mistakes.... > > > > BTW, organize the next Swedish
competition in Finland! > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" >
> <kenneth@> wrote: > > > > > > Hi Anssi =) > > > > > > The rule is
that the competition must have at least 10 > competitors to > > > be
official, not in every event doe, but for the whole contest. > Then > >
> it also must have an WCA delagate to judge the whole thing. > > > > >
> BTW: I think it is to bad you could not come to the Swedish open > > >
contest, we had a great time today (more fun tomorrow) and we > all > >
> missed you. > > > > > > // Kenneth > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" > > >
<mahtianssi@> wrote: > > > > > > > > I have some videos. I'm too
lazy to even get them to my > computer... > > > > Anyway, I'll be
on TV, in a program called Ennätystehdas (means > > > > Recordfactory,
Finnish is a wierd language). It will be filmed > > > > November 8th,
dunno much more. I'll at least attempt to break > my > > > >
feet-solving WR. But would WCA accept it (if it's computer >
scrambled > > > > and timed with stackmat etc.)? > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" > > > >
<dan_j_harris@> wrote: > > > > > > > > > > HI everyone, > > > > > > >
> > > A lot of people took pictures at Euro 2006, but I haven't >
seen > > > many > > > > > pics/videos posted. There are only two reports
on sc.com, > and the > > > > > google videos of course. Do others have
some stuff to share? > > > > > > > > > > DanH :) > > > > > > > > > > > >
> > >
6353. Re: A question to 4-move commutators experts From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Oct 2006 02:12:17 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hi Gilles! > > I
can't see how that sequence is travelling through Y-commutator >
space. It can't be solely composed of 4-move Y-commutators. Indeed.
Maybe you'll understand with a video:
http://grrroux.free.fr/misc/Y.avi I'm scrambling using such an
"Y-sequence". Then I solve 4 corners (yellow corners) using
Y-commutators (any orientation), and the other 4 are automatically
permuted. It feels natural. When I tried this, I was expecting such a
result, but I can't explain why it works. What I want is to
understand and find a way to start from such a subgroup. Gilles.
6354. Re: Euro 2006 media From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Oct 2006 08:31:44 -0000
And Megaminx, too. > Feetcubing ought to be abolished. > > Stefan
6355. Cube Explorer 4.0 From: h_kociemba <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Oct 2006 08:46:14 -0000
Just want to announce, that a new version of my program is available,
which has the possibility to ignore stickers now. I tried it to find
some algorithms for F2L ar LL and for solving the cross and it seemed to
work fine. With the left mousbutton you set facelet-colors. With the
right mousbutton you clear facelet colors Shift-key+left mouse button
sets faceletcolors for cubies, who's orientation should be ignored.
Ctrl-key+left mousebutton sets the orientation for cubies, who's
colors are undefined but have a given orientation (important fo OLL-
algorithms for example). Of course it still can be improved. If you have
any suggestions, let me know.
6356. Re: Cube Explorer 4.0 From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Oct 2006 09:35:49 -0000
> Just want to announce, that a new version of my program is available,
Thank you so much! > Of course it still can be improved. If you have any
suggestions, let > me know. Same as before, make it optimize for slice
turns. Gilles.
6357. Re: Cube Explorer 4.0 From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Oct 2006 10:03:42 -0000
Great work! --- In speedsolvingrubikscube@yahoogroups.com, h_kociemba
<no_reply@...> wrote: > > Just want to announce, that a new version
of my program is available, > which has the possibility to ignore
stickers now. I tried it to find > some algorithms for F2L ar LL and for
solving the cross and it seemed > to work fine. > With the left
mousbutton you set facelet-colors. > With the right mousbutton you clear
facelet colors > Shift-key+left mouse button sets faceletcolors for
cubies, who's > orientation should be ignored. > Ctrl-key+left
mousebutton sets the orientation for cubies, who's > colors are
undefined but have a given orientation (important fo OLL- > algorithms
for example). > > Of course it still can be improved. If you have any
suggestions, let > me know. >
6358. Re: Euro 2006 media From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Oct 2006 12:02:35 -0000
Name a reason, punk. Actually I don't have anything against
feetcubing other than the lack of hygiene. I wouldn't even do it to
myself, let alone to others. But you do. If you use your own timer to do
it or if you start/stop the timer with your hands and use your own towel
or whatever as mat then I don't see a problem. But I don't
like to put my hands and puzzles where others have put their bare feet.
Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Anssi
Vanhala" <mahtianssi@...> wrote: > > And Megaminx, too. > > >
Feetcubing ought to be abolished. > > > > Stefan >
6359. Re: Cube Explorer 4.0 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Oct 2006 12:06:19 -0000
Is it possible to do this command-line-style, too? I dislike using the
mouse... (even more so now that I'm using a touchpad). Stefan ---
In speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...>
wrote: > > Just want to announce, that a new version of my program is
available, > which has the possibility to ignore stickers now. I tried
it to find > some algorithms for F2L ar LL and for solving the cross and
it seemed > to work fine. > With the left mousbutton you set
facelet-colors. > With the right mousbutton you clear facelet colors >
Shift-key+left mouse button sets faceletcolors for cubies, who's >
orientation should be ignored. > Ctrl-key+left mousebutton sets the
orientation for cubies, who's > colors are undefined but have a
given orientation (important fo OLL- > algorithms for example). > > Of
course it still can be improved. If you have any suggestions, let > me
know. >
6360. Re: [Speed cubing group] Re: Cube Explorer 4.0 From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Oct 2006 14:05:14 +0200
http://kociemba.org/cube.htm That's great :-) Thanks. Gilles
2006/10/23, megafrikkie <megafrikkie@...>: > > Great work! > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> h_kociemba > <no_reply@...> wrote: > > > > Just want to announce,
that a new version of my program is available, > > which has the
possibility to ignore stickers now. I tried it to find > > some
algorithms for F2L ar LL and for solving the cross and it seemed > > to
work fine. > > With the left mousbutton you set facelet-colors. > > With
the right mousbutton you clear facelet colors > > Shift-key+left mouse
button sets faceletcolors for cubies, who's > > orientation should
be ignored. > > Ctrl-key+left mousebutton sets the orientation for
cubies, who's > > colors are undefined but have a given orientation
(important fo OLL- > > algorithms for example). > > > > Of course it
still can be improved. If you have any suggestions, let > > me know. > >
> > > [Non-text portions of this message have been removed]
6361. Re: Cube Explorer 4.0 From: h_kociemba <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Oct 2006 12:37:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > Is it possible to do this
command-line-style, too? I dislike using > the mouse... (even more so
now that I'm using a touchpad). > > Stefan In the way of Acube? I
must admit, that this is the part of this excellent program I do not
like at all. No, I do not plan to implement this in the moment. Herbert
6362. Re: Cube Explorer 4.0 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Oct 2006 12:52:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, h_kociemba
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan > Pochmann"
<pochmann@> wrote: > > > > Is it possible to do this
command-line-style, too? I dislike using > > the mouse... (even more so
now that I'm using a touchpad). > > > > Stefan > > In the way of
Acube? I must admit, that this is the part of this > excellent program I
do not like at all. No, I do not plan to > implement this in the moment.
> > > Herbert Yes, I meant like ACube. Not necessarily with the same
syntax, though that would be nice cause then we could use both tools
writing the input only once. But you're a programmer, you must like
the idea to generate input cases with a program and feed them into your
solver, no? Someone wrote he has already entered 40000+ cubes by hand
with mouseclicking and that was a year or two ago, don't know how
far he is now. To me, that sounds like an insane waste of time. Stefan
6363. Re: Euro 2006 media From: "arnaudvangalen" <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Oct 2006 13:33:09 -0000
stories * Dan Harris
http://www.eveningnews24.co.uk/content/News/story.aspx?brand=ENOnline&ca\
tegory=News&tBrand=enonline&tCategory=news&itemid=NOED22%20Sep%202006%20\
09%3A13%3A29%3A007
<http://www.eveningnews24.co.uk/content/News/story.aspx?brand=ENOnline&c\
ategory=News&tBrand=enonline&tCategory=news&itemid=NOED22%20Sep%202006%2\
009%3A13%3A29%3A007> * Stefan Pochmann
http://stefan-pochmann.de/spocc/other_stuff/events/euro2006/
<http://stefan-pochmann.de/spocc/other_stuff/events/euro2006/> * Sven
Gowal http://rubik.talk-sep.net/?page=EC2006
<http://rubik.talk-sep.net/?page=EC2006> movies (use "next
video" at the right-middle) * Gunnar Krig
http://video.google.com/videoplay?docid=-502642045895676758&hl=en
<http://video.google.com/videoplay?docid=-502642045895676758&hl=en>
photoos * rubiks.kicks-ass.org --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > HI everyone, > > A lot of people took
pictures at Euro 2006, but I haven't seen many > pics/videos
posted. There are only two reports on sc.com, and the > google videos of
course. Do others have some stuff to share? > > DanH :) > [Non-text
portions of this message have been removed]
6364. Re: Cube Explorer 4.0 From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Oct 2006 13:59:40 -0000
--- In speedsolvingrubikscube@yahoogroups.com, h_kociemba
<no_reply@...> wrote: > Of course it still can be improved. If you
have any suggestions, let > me know. Not a new request, but how about an
option to send to a file ALL solutions to a single problem? I'm
still using your old Cube Optimizer (and M. Reid's program) when I
want all the solutions. Mike
6365. Re: Cube Explorer 4.0 From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Oct 2006 14:01:13 -0000
I agree with Stefan, a text input option would be very help. Input from
a specifiable file would be nearly equivalent though, but ideally both.
Having a visual cube to work from is nice, but it's net very
practical when I want to do entire alg sets in one go. I tend to want to
script batch-runs a lot and that was why I have always choose ACube over
Cube Explorer. But with the new feature of ignoring stickers, I might
start using Cube Exploer more if text input was made availible. From a
programming standpoint this shouldn't be terribly time consuming to
append. I also think some users might like to be able to downlaod
previous versions of Cube Exploere from your site, not just the most
recent. This 4.00s version is making me want to go out and buy 2 more
gigs of RAM.... -Doug --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, h_kociemba > <no_reply@>
wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan > > Pochmann" <pochmann@> wrote: > > > > > > Is it
possible to do this command-line-style, too? I dislike > using > > > the
mouse... (even more so now that I'm using a touchpad). > > > > > >
Stefan > > > > In the way of Acube? I must admit, that this is the part
of this > > excellent program I do not like at all. No, I do not plan to
> > implement this in the moment. > > > > > > Herbert > > Yes, I meant
like ACube. Not necessarily with the same syntax, though > that would be
nice cause then we could use both tools writing the > input only once.
But you're a programmer, you must like the idea to > generate input
cases with a program and feed them into your solver, > no? Someone wrote
he has already entered 40000+ cubes by hand with > mouseclicking and
that was a year or two ago, don't know how far he > is now. To me,
that sounds like an insane waste of time. > > Stefan >
6366. Re: Cube Explorer 4.0 From: "arnaudvangalen" <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Oct 2006 15:47:52 -0000
Untested: Previous versions of Cube Explorer are able of
"opening" a text-file containing scrambles. Perhaps it would
be enough to (ab)use this feature of Cube Explorer? --- In
speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan >
Pochmann" <pochmann@> wrote: > > > > Is it possible to do this
command-line-style, too? I dislike using > > the mouse... (even more so
now that I'm using a touchpad). > > > > Stefan > > In the way of
Acube? I must admit, that this is the part of this > excellent program I
do not like at all. No, I do not plan to > implement this in the moment.
> > > Herbert >
6367. Re: Cube Explorer 4.0 From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Oct 2006 15:49:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, mike_go_uk
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, h_kociemba > <no_reply@>
wrote: > > Of course it still can be improved. If you have any
suggestions, let > > me know. > > Not a new request, but how about an
option to send to a file ALL > solutions to a single problem? I'm
still using your old Cube Optimizer > (and M. Reid's program) when
I want all the solutions. > > Mike > Awesome to see you can ignore
cubies, but how about an option to ignore parts of cubies? So you can
find OLL algs and such. Multiple solutions, optimised for slice turns,
the ability to restrict to certain moves. Apart from these few things,
it's good :) ~Thom
6368. Re: Cube Explorer 4.0 From: "arnaudvangalen" <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Oct 2006 15:59:28 -0000
Forgot about this in my previous post: You can use the web-interface of
Cube Explorer for this. I actually build a webpage that uses the
web-interface of Cube Explorer to do this. I also generated 2 million
unique cubes and "fed" them to Cube Explorer to see if they
were al solvable in 20 moves or less (they were). My web-interface is
still online (http://www.arnaudensandra.nl/pages/
puzzles/cube3/default.asp) but it doesn't work correctly in Opera/
Firefox. Also, it is in Dutch, but it should be pretty straight-
forward: "Verwijder alle kleuren" = "Remove all
colors" "Begin opnieuw" = "Start over" "Ga
naar de 3D kubus" = "Go to the 3D Cube" (this is the
button you are probably looking for) "Bestudeer Arnaud's
oplossingsschema" = "Study Arnaud's solution"
(don't do this if you are a speedcuber!) Also, B = U (Boven => Up)
O = D (Onder => Down) V = F (Voor => Front) A = B (Achter => Back) L = L
(Links => Left) R = R (Rechts => Right) --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, h_kociemba > <no_reply@>
wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan > > Pochmann" <pochmann@> wrote: > > > > > > Is it
possible to do this command-line-style, too? I dislike > using > > > the
mouse... (even more so now that I'm using a touchpad). > > > > > >
Stefan > > > > In the way of Acube? I must admit, that this is the part
of this > > excellent program I do not like at all. No, I do not plan to
> > implement this in the moment. > > > > > > Herbert > > Yes, I meant
like ACube. Not necessarily with the same syntax, though > that would be
nice cause then we could use both tools writing the > input only once.
But you're a programmer, you must like the idea to > generate input
cases with a program and feed them into your solver, > no? Someone wrote
he has already entered 40000+ cubes by hand with > mouseclicking and
that was a year or two ago, don't know how far he > is now. To me,
that sounds like an insane waste of time. > > Stefan >
6369. Re: Cube Explorer 4.0 From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Oct 2006 16:12:04 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > Awesome to see you can ignore cubies, but how
about an option to > ignore parts of cubies? So you can find OLL algs
and such. Umm... you can set the orientation, disregarding identity of
the piece. Isn't that what you want for OLL? And you can then copy
and paste the solutions (which is part of what I wanted). It's very
nice to have this... Mike
6370. Re: G-Wiz Results From: "armorforsleepnj" <armorforsleepnj@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Oct 2006 16:13:21 -0000
I'm going to Rutgers too. It'll be my first competition.
I'm pretty excited. I'll compete in whatever I can, even
though I'm not all that fast on some of teh puzzles.
6371. Re: Euro 2006 media From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Oct 2006 16:41:02 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > But I don't like > to put
my hands and puzzles where others have put their bare feet. I'd
also be squeamish about this, but perhaps we're unduly prejudiced
against feet. Think for a moment of the places where hands go that
you'd be unlikely to reach with a foot... Why should we expect the
average foot to be dirtier than the average hand? Mike
6372. Re: [Speed cubing group] Re: Euro 2006 media From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Oct 2006 09:50:23 -0700 (PDT)
hmm.. athlete's foot. I don't think I have ever heard of
something called athlete's hand. mike_go_uk
<no_reply@yahoogroups.com> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > But I don't like > to put my hands and
puzzles where others have put their bare feet. I'd also be
squeamish about this, but perhaps we're unduly prejudiced against
feet. Think for a moment of the places where hands go that you'd be
unlikely to reach with a foot... Why should we expect the average foot
to be dirtier than the average hand? Mike
--------------------------------- All-new Yahoo! Mail - Fire up a more
powerful email and get things done faster. [Non-text portions of this
message have been removed]
6373. Re: Cube Explorer 4.0 From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Oct 2006 16:53:59 -0000
Hi Herbert :-) I love your cube explorer, but i do have some issues with
your program: 1 - please delay all error messages about impossible
configurations until the editing is completed and a solve/generation is
attempted. The automatic fixes for consistency are usually not what is
wanted. And it's generally faster to edit a configuration from a
clean cube than from an empty cube. 2 - please allow to display all
optimal sequences for a generator or solver. Or even better display all
optimal AND those who are shorter than a specified length. This is
highly useful when looking for algorithms that are useful for speeding.
As an example, most people do prefer the 14-turn T-permutation and not
the optimal 11-turn one because the optimal one has too many half turns
and is not fingertrick-friendly. (U F2 U' F2 D R2 B2 U B2 D'
R2 versus R U R' U' R' F R2 U' R' U' R U
R' F'.) One option may be to have a button next to the
run/stop button that will open a new window showing all algorithms found
so far. I consider 1 to be a "design flaw", while 2 is highly
desireable to have included in future version :-) Best wishes! -Per (*
corrected post ... yahoo groups lacks editing *) > --- In
speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...>
wrote: > > Just want to announce, that a new version of my program is
available, > which has the possibility to ignore stickers now. I tried
it to find > some algorithms for F2L ar LL and for solving the cross and
it seemed > to work fine. > With the left mousbutton you set
facelet-colors. > With the right mousbutton you clear facelet colors >
Shift-key+left mouse button sets faceletcolors for cubies, who's >
orientation should be ignored. > Ctrl-key+left mousebutton sets the
orientation for cubies, who's > colors are undefined but have a
given orientation (important fo OLL- > algorithms for example). > > Of
course it still can be improved. If you have any suggestions, let > me
know. >
6374. [Speed cubing group] Re: Euro 2006 media From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Oct 2006 17:06:40 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Frank Morris
<ephem825@...> wrote: > hmm.. athlete's foot. > > I don't
think I have ever heard of something called athlete's hand. Ugh.
Point taken. Some people do, in fact, get fungal infections of the hands
and nails. Probably not as common as athlete's foot, though... M.
6375. (off topic) Fun Math Song From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Oct 2006 17:24:06 -0000
All -- There are many math fans here, so I thought you'd enjoy this
song, "Finite Simple Group (of Order Two)". I believe
it's by a group from Northwestern?
http://www.youtube.com/watch?v=UTby_e4-Rhg yeff
6376. Re: Euro 2006 media From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Oct 2006 17:35:46 -0000
In the future all cubers must use disposable (surgery) gloves for each
solve. Participation without using these will be disallowed. Also the
cube/puzzle has to be disinfected in autoclave 20 mins. :D :D -Per > ---
In speedsolvingrubikscube@yahoogroups.com, mike_go_uk <no_reply@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@> wrote: > > But I don't like > > to
put my hands and puzzles where others have put their bare feet. > >
I'd also be squeamish about this, but perhaps we're unduly
prejudiced > against feet. > > Think for a moment of the places where
hands go that you'd be unlikely > to reach with a foot... Why
should we expect the average foot to be > dirtier than the average hand?
> > Mike >
6377. Re: Euro 2006 media From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Oct 2006 17:49:02 -0000
--- In speedsolvingrubikscube@yahoogroups.com, mike_go_uk
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > But I don't like > > to put my hands and
puzzles where others have put their bare feet. > > I'd also be
squeamish about this, but perhaps we're unduly prejudiced > against
feet. > > Think for a moment of the places where hands go that
you'd be unlikely > to reach with a foot... Why should we expect
the average foot to be > dirtier than the average hand? > > Mike
I'm not really talking about dirt. Except the kind of dirty places
you can get an infection. Like those athlete's feet. Also... I wash
my hands many times a day. Can you say the same about your feet? I have
my hands in the air most of the time, not in a warm, dark, humid
environment that rarely if ever gets cleaned. Can you say the same about
your feet? Stefan
6378. Re: Euro 2006 media [warning: feet again] From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Oct 2006 18:28:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > I wash my hands many times a
day. Can you say the same about your > feet? [No, but hands tend to be
exposed more often to "germs", and they also have more
opportunities to pass them on...] > I have my hands in the air most of
the time, not in a warm, dark, > humid environment that rarely if ever
gets cleaned. Most people's hands "occasionally" touch
their noses or -- even worse! -- their mouths. The same cannot be said
for feet. But the thought of (other people's) athlete's foot
has already been enough to put me off the whole idea of foot cubing. I
don't even want to try it alone in the bathroom. :( Mike
6379. Re: Cube Explorer 4.0 From: h_kociemba <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Oct 2006 20:17:25 -0000
Do you mean all optimal solutions? Herbert - > Not a new request, but
how about an option to send to a file ALL > solutions to a single
problem? I'm still using your old Cube Optimizer > (and M.
Reid's program) when I want all the solutions. > > Mike >
6380. Re: Cube Explorer 4.0 From: h_kociemba <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Oct 2006 20:21:51 -0000
> Awesome to see you can ignore cubies, but how about an option to >
ignore parts of cubies? So you can find OLL algs and such. > > Multiple
solutions, optimised for slice turns, the ability to restrict > to
certain moves. > > Apart from these few things, it's good :) > >
~Thom > You can find OLL algs. Use Ctrl-Key + leftmouseclick to define
orientations. The restriction to certain moves - a good idea. I put it
onto the todo list.
6381. Re: Cube Explorer 4.0 From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Oct 2006 21:20:17 -0000
Hi Arnaud! So how does this webpage use the Cube Explorer? Does the Cube
Explorer have a COM-interface so that u can use server.createobject ()
etc etc in asp? Is this documented anywhere? I'd be interested to
use that interface from PHP instead :D Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen"
<avgalen@...> wrote: > > Forgot about this in my previous post: > >
You can use the web-interface of Cube Explorer for this. I actually >
build a webpage that uses the web-interface of Cube Explorer to do >
this. I also generated 2 million unique cubes and "fed" them
to Cube > Explorer to see if they were al solvable in 20 moves or less
(they > were). > > My web-interface is still online
(http://www.arnaudensandra.nl/pages/ > puzzles/cube3/default.asp) but it
doesn't work correctly in Opera/ > Firefox. Also, it is in Dutch,
but it should be pretty straight- > forward: > "Verwijder alle
kleuren" = "Remove all colors" > "Begin
opnieuw" = "Start over" > "Ga naar de 3D kubus"
= "Go to the 3D Cube" (this is the button you > are probably
looking for) > "Bestudeer Arnaud's oplossingsschema" =
"Study Arnaud's > solution" (don't do this if you
are a speedcuber!) > > Also, > B = U (Boven => Up) > O = D (Onder =>
Down) > V = F (Voor => Front) > A = B (Achter => Back) > L = L (Links =>
Left) > R = R (Rechts => Right) > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan > Pochmann"
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, h_kociemba > > <no_reply@>
wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan > > > Pochmann" <pochmann@> wrote: > > > > > > > >
Is it possible to do this command-line-style, too? I dislike > > using >
> > > the mouse... (even more so now that I'm using a touchpad). >
> > > > > > > Stefan > > > > > > In the way of Acube? I must admit, that
this is the part of this > > > excellent program I do not like at all.
No, I do not plan to > > > implement this in the moment. > > > > > > > >
> Herbert > > > > Yes, I meant like ACube. Not necessarily with the same
syntax, > though > > that would be nice cause then we could use both
tools writing the > > input only once. But you're a programmer, you
must like the idea to > > generate input cases with a program and feed
them into your solver, > > no? Someone wrote he has already entered
40000+ cubes by hand with > > mouseclicking and that was a year or two
ago, don't know how far he > > is now. To me, that sounds like an
insane waste of time. > > > > Stefan > > >
6382. Re: Euro 2006 media (no feet inside) From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Oct 2006 21:26:54 -0000
If you can afford a 70-megabyte download, go to
http://grrroux.free.fr/VideosEC2006/ --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > HI everyone, > > A lot of people took
pictures at Euro 2006, but I haven't seen many > pics/videos
posted. There are only two reports on sc.com, and the > google videos of
course. Do others have some stuff to share? > > DanH :) >
6383. Re: Euro 2006 media (no feet inside) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Oct 2006 21:35:59 -0000
But i hope footage ;-) (Sorry i couldn't help that remark :D) -Per
> --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > If you can afford a 70-megabyte download,
go to > http://grrroux.free.fr/VideosEC2006/ > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@> wrote: > > > > HI everyone, > > > > A lot of people
took pictures at Euro 2006, but I haven't seen many > > pics/videos
posted. There are only two reports on sc.com, and the > > google videos
of course. Do others have some stuff to share? > > > > DanH :) > > >
6384. Re: G-Wiz Results From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Oct 2006 01:53:33 -0000
I think I'll probably be there, too. ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "armorforsleepnj"
<armorforsleepnj@...> wrote: > > I'm going to Rutgers too.
It'll be my first competition. I'm pretty > excited. I'll
compete in whatever I can, even though I'm not all that > fast on
some of teh puzzles. >
6385. San Clemente Competition From: "enguarde1234" <enguarde1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Oct 2006 05:16:59 -0000
Hello everyone!!! This is like an introduction to an announcment. The
San Clemente Cubers Club (yes it's us again) will hopefully be
hosting another competition on December 9th. Our venue will be found
this week. We hope everyone can come! When the final details are set, I
will post them here, Caltech's Yahoo group, and
www.speedcubing.com. If you have any questions, comments, suggestions,
etc., feel free to ask me. Rory Vice President Public Relations Director
San Clemente Cubers Club
6386. Re: Cube Explorer 4.0 From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Oct 2006 05:26:28 -0000
1. I agree. I have always found that to be very annoying. After using it
so long I adapted to what it does, so perhaps makes this an option. Then
the user can pick if they want delayed error messages. Also why not
leave the cube unchanged when the user is inputing? Whenever I have an
identical piece the older one vanishes. 2. Allowing all the optimals to
be displayed would require a minor change in an IDA* algorithm so this
shouldn't be too much of a problem, but if it is a long list, than
it should really be piped (sent) to a file. Allowing complete
sub-optimals... I would imainge that this could explode very fast. Maybe
one longer than optimal is okay, but any more and you are talking about
increasing the runtime to maybe an hour or more I suspect. (3.) Yes,
Yahoo really needs to allow for editing of posts (well restrict it to a
certain timeframe, say 24hrs before a post is uneditable). The more I
think about it, the more I want ACube to have a GUI... we are trying to
turn cube explorer more and more into ACube it seems. I can appreciate
the simplicity of C.E. for what it is, and I can see that the author is
trying to target the general public more than "power-users"
like use cubists. This is what it seems to me. It is fair in many ways
because, how many people in the world would want these features? Pretty
much exactly the ppl that use ACube frequently and with varing options
set. I estimate this to be only 20-30 people in the world. ACube
(besides a GUI, which I don't particularly need) is nearly perfect
for what we "power-users" want to do. To make that program any
better would be to extend it to have (limited) 4x4 and 5x5 capabilities
(1 yrs of coding I bet). You know what would be great? If some how all
those cube program authors got together and came up with the ultimate
program! -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi Herbert
:-) > > I love your cube explorer, but i do have some issues with your >
program: > > 1 - please delay all error messages about impossible
configurations > until the editing is completed and a solve/generation
is attempted. > The automatic fixes for consistency are usually not what
is wanted. > And it's generally faster to edit a configuration from
a clean cube > than from an empty cube. > > 2 - please allow to display
all optimal sequences for a generator or > solver. Or even better
display all optimal AND those who are shorter > than a specified length.
This is highly useful when looking for > algorithms that are useful for
speeding. As an example, most people > do prefer the 14-turn
T-permutation and not the optimal 11-turn one > because the optimal one
has too many half turns and is not > fingertrick-friendly. (U F2 U'
F2 D R2 B2 U B2 D' R2 versus R U R' > U' R' F R2
U' R' U' R U R' F'.) One option may be to have
a button > next to the run/stop button that will open a new window
showing all > algorithms found so far. > > I consider 1 to be a
"design flaw", while 2 is highly desireable > to have included
in future version :-) > > Best wishes! > > -Per > > (* corrected post
... yahoo groups lacks editing *) > >
6387. Re: (off topic) Fun Math Song From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Oct 2006 05:42:13 -0000
That is so awesome! I loved it. Brillient, absolutely brillient. Every
single line contained a fairly deep math term. I know almost all of
them. I will need to look up "complexified" though. Never
heard it, but it sounded mathy enough. Maybe something in homology
theory, topology, or manifolds study? If one thinks that
"quotient" is refering to division than you don't know
enough math for the audience they where targeting. It contains no
"undergrad math" I believe. Nothwestern? hem I can't
believe I don't know any of those guys on there. One of my old
roommates when there for math grad. This makes want to do my math Ph.D
work there...(I need to send him the link now) Man! I'm such a
geek. Thank you so much for sharing that! -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe"
<yeff@...> wrote: > > All -- > > There are many math fans here, so I
thought you'd enjoy this > song, "Finite Simple Group (of
Order Two)". I believe it's by a group > from Northwestern? >
> http://www.youtube.com/watch?v=UTby_e4-Rhg > > yeff >
6388. Re: G-Wiz Results From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Oct 2006 05:40:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > I think I'll probably be there, too. > > ~
Bob HAHA, umm you're hosting the competition Bob. Also, I'll
be there. I'm working out the legits this week. Ummm I dunno who
will go w/ me or how much cash I'll miss out on, but I'll be
there for sure. Bob, I would like to really compete in the big cube BLD.
If that means I forfeit participation in other events, so be it. I would
just like to compete in 3x3 Speed 3x3 Bld 4x4 Bld 5x5 Bld The rest is
trivial =P Later, Daniel Beyer
6389. Re: (off topic) Fun Math Song From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Oct 2006 06:41:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > That is so awesome! I loved it. Brillient,
absolutely brillient. > > Every single line contained a fairly deep math
term. I know almost > all of them. I will need to look up
"complexified" though. Never > heard it, but it sounded mathy
enough. Maybe something in homology > theory, topology, or manifolds
study? > > If one thinks that "quotient" is refering to
division than you don't > know enough math for the audience they
where targeting. It contains > no "undergrad math" I believe.
Oh contraire Blackadder. It contains a lot of terms from undergrad.
Almost all of them would be found in undergraduate courses (or earlier)
as I recall - though I'd have to listen again to get an exact
count. I especially don't understand you illustrating it with the
term quotient since quotient would appear in the first term of
undergraduate study. > > Nothwestern? hem I can't believe I
don't know any of those guys on > there. One of my old roommates
when there for math grad. This makes > want to do my math Ph.D work
there...(I need to send him the link > now) > > Man! I'm such a
geek. Thank you so much for sharing that! > > > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe" >
<yeff@> wrote: > > > > All -- > > > > There are many math fans here,
so I thought you'd enjoy this > > song, "Finite Simple Group
(of Order Two)". I believe it's by a > group > > from
Northwestern? > > > > http://www.youtube.com/watch?v=UTby_e4-Rhg > > > >
yeff > > >
6390. Negative Time Solving Contest 2006 From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Oct 2006 07:10:38 -0000
Announcing the Negative Time Solving Contest 2006 It's that time of
the year again! This year, in the United States, Daylight Saving Time
(DST) will end at 2 AM on Sunday, October 29. For countries in the
European Union, Summer Time ends at 1 a.m. UT on Sunday, October 29.
This is your only chance of the year to solve a cube in negative time.
This year's scrambling algorithm will be available online at
http://cubefreak.net/negative.html in the afternoon of Saturday, 28th.
Please send your time to smakisumi at gmail with the subject line
"Negative Time Solving Contest" and include your name,
nationality, and negative time (e.g. -59 minutes 42.04 seconds) in the
message. Also, please indicate whether this is your most negative solve.
I will submit all new personal records for the Negative time solve
category on speedcubing.com. To submit your time, you must follow these
rules. Rules 1. Use the provided algorithm. 2. Begin your solve before
daylight saving ends and complete the solve after daylight saving ends
in the time zone in which you live. 3. Please, don't be an idiot!
Remember that this is an unofficial contest. Please follow all rules you
would when submitting a record to speedcubing.com. Finally, thanks to
the cube stud Tyson Mao for bringing this great Caltech tradition to
cubing. Good luck to everyone! Enjoy, Macky
6391. Re: Cube Explorer 4.0 From: "arnaudvangalen" <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Oct 2006 08:42:32 -0000
Included in the download is a file called "cube.chm", which is
the helpfile. Open this file, then expand the section "Exploring
the Cube" and open the chapter "For programmers: The Cube
Explorer Interface". Now look under "Case A". This is how
I use this from my ASP-Page. I think it would work exactly the same from
PHP: On my webserver, I used "srvany.exe" to run
"cube316.exe" as a service. This is not a necessary step to
do, but it ensures that Cube Explorer is always running, even if nobody
is logged on to the webserver. The webinterface of Cube Explorer is
configured to listen to a specific port is described in the helpfile.
The disadvantage of this method is that Cube Explorer is always running
and using memory, but because of the smart memory-handling for services
by Windows (paging out unused memory if memory is needed by other
programs/ services) this is not a problem on my server. The first page
(2d-layout) is used to construct the colors of the facelets The second
page * receives the colors of the facelets * converts this to the
querystring Cube Explorer expects * Creates an "XML-Request"
to Cube Explorers web-interface sending it the querystring * Receives
the "XML-Response" from Cube Explorers web-interface *
Converts this "XML-Response" into Dutch sentences for easy
reading * Converts this "XML-Response" into input for the 3D
java applet If anyone would like to use my page, or create their own,
please contact me. I would be more than happy to help anyone to do this.
I think I will extend the second page to accept the input from other
pages and to output in Dutch and English, but this might take a couple
of days. --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi Arnaud! >
> So how does this webpage use the Cube Explorer? Does the Cube >
Explorer have a COM-interface so that u can use server.createobject > ()
etc etc in asp? Is this documented anywhere? I'd be interested to >
use that interface from PHP instead :D > > Cheers! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen" >
<avgalen@> wrote: > > > > Forgot about this in my previous post: > >
> > You can use the web-interface of Cube Explorer for this. I >
actually > > build a webpage that uses the web-interface of Cube
Explorer to do > > this. I also generated 2 million unique cubes and
"fed" them to > Cube > > Explorer to see if they were al
solvable in 20 moves or less (they > > were). > > > > My web-interface
is still online > (http://www.arnaudensandra.nl/pages/ > >
puzzles/cube3/default.asp) but it doesn't work correctly in Opera/
> > Firefox. Also, it is in Dutch, but it should be pretty straight- > >
forward: > > "Verwijder alle kleuren" = "Remove all
colors" > > "Begin opnieuw" = "Start over" > >
"Ga naar de 3D kubus" = "Go to the 3D Cube" (this is
the button > you > > are probably looking for) > > "Bestudeer
Arnaud's oplossingsschema" = "Study Arnaud's > >
solution" (don't do this if you are a speedcuber!) > > > >
Also, > > B = U (Boven => Up) > > O = D (Onder => Down) > > V = F (Voor
=> Front) > > A = B (Achter => Back) > > L = L (Links => Left) > > R = R
(Rechts => Right) > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan > > Pochmann"
<pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, h_kociemba > > > <no_reply@>
wrote: > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan > > > > Pochmann" <pochmann@> wrote: > > > > > > >
> > > Is it possible to do this command-line-style, too? I dislike > > >
using > > > > > the mouse... (even more so now that I'm using a
touchpad). > > > > > > > > > > Stefan > > > > > > > > In the way of
Acube? I must admit, that this is the part of > this > > > > excellent
program I do not like at all. No, I do not plan to > > > > implement
this in the moment. > > > > > > > > > > > > Herbert > > > > > > Yes, I
meant like ACube. Not necessarily with the same syntax, > > though > > >
that would be nice cause then we could use both tools writing > the > >
> input only once. But you're a programmer, you must like the idea
> to > > > generate input cases with a program and feed them into your >
solver, > > > no? Someone wrote he has already entered 40000+ cubes by
hand > with > > > mouseclicking and that was a year or two ago,
don't know how far > he > > > is now. To me, that sounds like an
insane waste of time. > > > > > > Stefan > > > > > >
6392. Re: Cube Explorer 4.0 From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Oct 2006 10:56:00 -0000
--- In speedsolvingrubikscube@yahoogroups.com, h_kociemba
<no_reply@...> wrote: > > Do you mean all optimal solutions? All
optimal solutions was what I had in mind. But some people might also
want [optimal length]+n (as provided by Cube Optimizer). Mike
6393. Re: Cube Explorer 4.0 From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Oct 2006 11:19:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > 1. I agree. I have always found that to be
very annoying. After > using it so long I adapted to what it does, You
can always make the UFR and UR cubies grey before you start editing the
rest of the cube... On the other hand, the editing function in
Jaap's Cubie doesn't have this feature/problem at all.
It's very clean and intuitive -- just click and drag. > how many
people in the world would > want these features? Pretty much exactly the
ppl that use ACube > frequently and with varing options set. I estimate
this to be only > 20-30 people in the world. You could say that about
some of the other features, too. E.g. the webcam interface (of no
interest to me) and the antisymmetry editor (which I like very much).
Puzzling is a specialized business... I'm sure Herbert will find a
good compromise! Mike
6394. Re: Cube Explorer 4.0 (correction) From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Oct 2006 11:44:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, mike_go_uk
<no_reply@...> wrote: > You can always make the UFR and UR cubies
grey before you start > editing the rest of the cube... Sorry... any
edge and corner will do, of course. M.
6395. Re: [Speed cubing group] Re: Cube Explorer 4.0 From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 24 Oct 2006 13:59:46 +0200
Hi, I have forgotten my mathematics (and statistics). Kociemba solved
500000 cubes, all within 20 moves. Say, there are M scrambles that
cannot be solved within 20 moves and you randomly solve N cubes, which
is the probability that you will meet at least one such cube?
Especially, say there are 4.6x10^8 scrambles (not so few) that request
more than 20 moves to be solved, which is the probability to find at
least one when testing 500000 scrambles? Rune Original Message -- -
From: mike_go_uk To: speedsolvingrubikscube@yahoogroups.com Sent:
Tuesday, October 24, 2006 12:56 PM Subject: [Speed cubing group] Re:
Cube Explorer 4.0 --- In speedsolvingrubikscube@yahoogroups.com,
h_kociemba <no_reply@...> wrote: > > Do you mean all optimal
solutions? All optimal solutions was what I had in mind. But some people
might also want [optimal length]+n (as provided by Cube Optimizer). Mike
[Non-text portions of this message have been removed]
6396. Re: [Speed cubing group] Re: Cube Explorer 4.0 From: "Arnaud van Galen" <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com,
<speedsolvingrubikscube@yahoogroups.com> Date: Tue, 24 Oct 2006 14:12:35 +0100
Not really an answer to your direct question, but probably an answer to
the question behind your question ("Are all 3x3x3 scrambles
undoable in 20 moves or less?"):
http://cubezzz.homelinux.org/drupal/?q=node/view/63 -----Original
message----- From: Rune Wesstr���m rune.wesstrom@... Date: Tue, 24 Oct
2006 14:01:25 +0200 To: speedsolvingrubikscube@yahoogroups.com Subject:
Re: [Speed cubing group] Re: Cube Explorer 4.0 Hi, I have forgotten my
mathematics (and statistics). Kociemba solved 500000 cubes, all within
20 moves. Say, there are M scrambles that cannot be solved within 20
moves and you randomly solve N cubes, which is the probability that you
will meet at least one such cube? Especially, say there are 4.6x10^8
scrambles (not so few) that request more than 20 moves to be solved,
which is the probability to find at least one when testing 500000
scrambles? Rune Original Message -- - From: mike_go_uk To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, October 24, 2006
12:56 PM Subject: [Speed cubing group] Re: Cube Explorer 4.0 --- In
speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...>
wrote: > > Do you mean all optimal solutions? All optimal solutions was
what I had in mind. But some people might also want [optimal length]+n
(as provided by Cube Optimizer). Mike [Non-text portions of this message
have been removed]
6397. [Speed cubing group] Re: Cube Explorer 4.0 (stats) From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Oct 2006 12:29:38 -0000
Hi Rune --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > Say, there are M scrambles that cannot
be solved within 20 moves and you randomly solve N cubes, which is the
probability that you will meet at least one such cube? It would be 1 -
P(meeting no such cube) = 1 - ((W-M)/W)^N where W = number of possible
scrambles (4.3e19). > Especially, say there are 4.6x10^8 scrambles (not
so few) that request more than 20 moves to be solved, which is the
probability to find at least one when testing 500000 scrambles?
Approximately M*N/W = 5.3e-6 Mike
6398. [Speed cubing group] Re: Cube Explorer 4.0 (stats 2) From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Oct 2006 13:30:54 -0000
You can also use Bayes' theorem to turn the problem around; i.e.,
estimate a "likelihood function" for the proportion, p, of
"deep" cubes (p=M/W), given that all N randomly-sampled cubes
were solved within 20 turns. For this I get "likelihood" =
L(p) = N*exp(-N*p), where I've assumed that p is small enough for
(1-p)^N to be approximated well by the exponential, and I've also
assumed a prior distribution for p that is uniform for small p. But what
can you conclude from the result for L(p)? Simply that p is unlikely to
be much bigger than 1/N -- which is obvious anyway. This kind of
argument becomes a little more informative when you've actually
found a few "deep" states in your random sample, so that the
likelihood function has a peak in it for some p>0... This is the case
for depth-30 states of square-1, for example. M.
6399. [Speed cubing group] Re: Cube Explorer 4.0 (stats) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Oct 2006 14:16:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, mike_go_uk
<no_reply@...> wrote: > > Hi Rune > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström >
<rune.wesstrom@> wrote: > > Say, there are M scrambles that cannot be
solved within 20 moves > and you randomly solve N cubes, which is the
probability that you > will meet at least one such cube? > > It would be
> > 1 - P(meeting no such cube) = 1 - ((W-M)/W)^N > > where W = number
of possible scrambles (4.3e19). > > > Especially, say there are 4.6x10^8
scrambles (not so few) that > request more than 20 moves to be solved,
which is the probability to > find at least one when testing 500000
scrambles? > > Approximately M*N/W = 5.3e-6 > > Mike > How did you get
from 1-((W-M)/W)^N to M*N/W? Also, the latter to me sounds more like the
expected number of sup20 scrambles rather than the probability to find
at least one. Stefan
6400. Re: Cube Explorer 4.0 (stats) From: h_kociemba <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Oct 2006 15:07:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, mike_go_uk > <no_reply@>
wrote: > > > > Hi Rune > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström > >
<rune.wesstrom@> wrote: > > > Say, there are M scrambles that cannot
be solved within 20 moves > > and you randomly solve N cubes, which is
the probability that you > > will meet at least one such cube? > > > >
It would be > > > > 1 - P(meeting no such cube) = 1 - ((W-M)/W)^N > > >
> where W = number of possible scrambles (4.3e19). > > > > > Especially,
say there are 4.6x10^8 scrambles (not so few) that > > request more than
20 moves to be solved, which is the probability > to > > find at least
one when testing 500000 scrambles? > > > > Approximately M*N/W = 5.3e-6
> > > > Mike > > > > How did you get from 1-((W-M)/W)^N to M*N/W? Also,
the latter to me > sounds more like the expected number of sup20
scrambles rather than > the probability to find at least one. > > Stefan
> ((W-M)/W)^N =(1-M/W)^N is about 1-N*M/W for M/W<<1 (binomial
expansion). Herbert
6401. Re: [Speed cubing group] 4*4 PLL Alg 5 moves cancelled From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 24 Oct 2006 17:38:27 +0200
Hi guys, For case # 2 (connect edge swap) Josef Jelinek's 4x4
solver found these optimal algorithms: F2 U f2 r2 F2f2 r2 F2 r2 U'
F2 (10) F2 U f2 l2 F2f2 l2 F2 l2 U' F2 (10) F2 U l2 F2 l2 F2f2 l2
f2 U' F2 (10) F2 U r2 F2 r2 F2f2 r2 f2 U' F2 (10) F2 Uud'
f2 l2 F2f2 l2 F2 l2 U'u'd F2 (10) F2 Uud' f2 r2 F2f2 r2
F2 r2 U'u'd F2 (10) F2 Uud' l2 F2 l2 F2f2 l2 f2
U'u'd F2 (10) F2 Uud' r2 F2 r2 F2f2 r2 f2 U'u'd
F2 (10) My fingers like the first one best. But still I prefer
Stefan's opposite swap followed by a 2-generator edge 3-cycle. Have
fun, Ron ----- Original Message ----- From: Per Kristen Fredlund To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, October 16, 2006
11:53 PM Subject: Re: [Speed cubing group] 4*4 PLL Alg 5 moves cancelt
Yo !! Last contribution tonight, case N°6: F2 L' U' L F2
R' D R' D' (Rr)2 U2 r2 (Uu)2 r2 u2 - 15 turns Yes, J-perm
pluss a permutation parity :-) And an improved case N°10: B2 L U L'
B2 R D' r2 F2 r2 (Ff)2 r2 f2 R D R2 - 16 turns (J-perm with
inserted permutation parity) I think only 2 cases are missing now, case
N°11 and case N°12. Bon nuit :D -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "frederick.badie"
<f_badie@...> wrote: > > Case N° 7 : >
frederickbadie.free.fr/444PLLparity.html > Close from case N°9 > > > > >
> > > __________________________________________________________ ______
> Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions ! > Demandez à ceux qui savent sur Yahoo! Questions/Réponses >
http://fr.answers.yahoo.com > [Non-text portions of this message have
been removed]
6402. Re: G-Wiz Results From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Oct 2006 16:40:50 -0000
I think I will be making it to Rutgers as well. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer"
<dbeyer816@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" >
<bob@> wrote: > > > > I think I'll probably be there, too. > > >
> ~ Bob > HAHA, umm you're hosting the competition Bob. > > Also,
I'll be there. I'm working out the legits this week. Ummm I >
dunno who will go w/ me or how much cash I'll miss out on, but
I'll > be there for sure. > > Bob, I would like to really compete
in the big cube BLD. If that > means I forfeit participation in other
events, so be it. I would > just like to compete in > > 3x3 Speed > 3x3
Bld > 4x4 Bld > 5x5 Bld > > The rest is trivial =P > > Later, > Daniel
Beyer >
Hmm, many inner slice turns. And wow, you like my opposite swap plus a
whole 3-cycle? How about these instead: (R U R' U')
oppositeSwap (U R U' R') (x R2 F') oppositeSwap (F R2)
Actually all your algorithms are pretty much the same as my second
suggestion but with the older oppositeSwap. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi guys, > > For case # 2 (connect edge swap)
Josef Jelinek's 4x4 solver found these optimal algorithms: > F2 U
f2 r2 F2f2 r2 F2 r2 U' F2 (10) > F2 U f2 l2 F2f2 l2 F2 l2 U'
F2 (10) > F2 U l2 F2 l2 F2f2 l2 f2 U' F2 (10) > F2 U r2 F2 r2 F2f2
r2 f2 U' F2 (10) > F2 Uud' f2 l2 F2f2 l2 F2 l2 U'u'd
F2 (10) > F2 Uud' f2 r2 F2f2 r2 F2 r2 U'u'd F2 (10) > F2
Uud' l2 F2 l2 F2f2 l2 f2 U'u'd F2 (10) > F2 Uud' r2
F2 r2 F2f2 r2 f2 U'u'd F2 (10) > > My fingers like the first
one best. But still I prefer Stefan's opposite swap followed by a
2-generator edge 3-cycle. > > Have fun, > > Ron > > ----- Original
Message ----- > From: Per Kristen Fredlund > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, October 16, 2006
11:53 PM > Subject: Re: [Speed cubing group] 4*4 PLL Alg 5 moves cancelt
> > > Yo !! > > Last contribution tonight, case N°6: > > F2 L'
U' L F2 R' D R' D' (Rr)2 U2 r2 (Uu)2 r2 u2 - 15
turns > > Yes, J-perm pluss a permutation parity :-) > > And an improved
case N°10: > B2 L U L' B2 R D' r2 F2 r2 (Ff)2 r2 f2 R D R2 -
16 turns > > (J-perm with inserted permutation parity) > > I think only
2 cases are missing now, case N°11 and case N°12. > Bon nuit :D > > -Per
> > > --- In speedsolvingrubikscube@yahoogroups.com,
"frederick.badie" > <f_badie@> wrote: > > > > Case N° 7 : >
> frederickbadie.free.fr/444PLLparity.html > > Close from case N°9 > > >
> > > > > > > > > > > > > >
__________________________________________________________ > ______ > >
Découvrez une nouvelle façon d'obtenir des réponses à toutes vos >
questions ! > > Demandez à ceux qui savent sur Yahoo! Questions/Réponses
> > http://fr.answers.yahoo.com > > > > > > > > [Non-text portions of
this message have been removed] >
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > Actually all your algorithms
are pretty much the same as my second > suggestion but with the older
oppositeSwap. > > Stefan To be more precise: two setup moves around a
variation of r2 U2 r2 U2u2 r2 u2. Stefan
6405. Re: [Speed cubing group] Re: G-Wiz Results From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Oct 2006 19:14:57 +0200
I wished there was a 3x3OH event at UK Open. :-( But oh well, I'm
training secretly until next year and for now, I'll focus a bit on
4x4. That can't do me any harm. Good luck everyone at Rutgers. :-)
Gilles. 2006/10/24, Bruce Norskog <brnorsk@...>: > > I think I will
be making it to Rutgers as well. > > - Bruce > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Daniel Beyer" > <dbeyer816@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Bob Burton" > > <bob@> wrote: > > > > > > I think
I'll probably be there, too. > > > > > > ~ Bob > > HAHA, umm
you're hosting the competition Bob. > > > > Also, I'll be
there. I'm working out the legits this week. Ummm > I > > dunno who
will go w/ me or how much cash I'll miss out on, but > I'll >
> be there for sure. > > > > Bob, I would like to really compete in the
big cube BLD. If that > > means I forfeit participation in other events,
so be it. I would > > just like to compete in > > > > 3x3 Speed > > 3x3
Bld > > 4x4 Bld > > 5x5 Bld > > > > The rest is trivial =P > > > >
Later, > > Daniel Beyer > > > > > [Non-text portions of this message
have been removed]
6406. Re: [Speed cubing group] Re: Cube Explorer 4.0 (stats) From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 24 Oct 2006 19:40:36 +0200
Thank you, Mike. You are giving hope that it will exist, after all,
scrambles that will request more than 20 moves to be solved. Rune -----
Original Message ----- From: mike_go_uk To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, October 24, 2006
2:29 PM Subject: [Speed cubing group] Re: Cube Explorer 4.0 (stats) Hi
Rune --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > Say, there are M scrambles that cannot
be solved within 20 moves and you randomly solve N cubes, which is the
probability that you will meet at least one such cube? It would be 1 -
P(meeting no such cube) = 1 - ((W-M)/W)^N where W = number of possible
scrambles (4.3e19). > Especially, say there are 4.6x10^8 scrambles (not
so few) that request more than 20 moves to be solved, which is the
probability to find at least one when testing 500000 scrambles?
Approximately M*N/W = 5.3e-6 Mike [Non-text portions of this message
have been removed]
6407. Re: Cube Explorer 4.0 (stats) From: h_kociemba <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Oct 2006 18:14:35 -0000
Tom Rokicki searched about 7.6*10^14 cubes, not only 500,000, which is
about about one cube in 53,000 - and all could be solved within 20
moves. See http://cubezzz.homelinux.org/drupal/?q=node/view/56 So your
hope should at least be a bit smaller. Herbert > Thank you, Mike. You
are giving hope that it will exist, after all, scrambles that will
request more than 20 moves to be solved. > Rune > ----- Original Message
----- > From: mike_go_uk > To: speedsolvingrubikscube@yahoogroups.com >
Sent: Tuesday, October 24, 2006 2:29 PM > Subject: [Speed cubing group]
Re: Cube Explorer 4.0 (stats) > > > Hi Rune > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström >
<rune.wesstrom@> wrote: > > Say, there are M scrambles that cannot be
solved within 20 moves > and you randomly solve N cubes, which is the
probability that you > will meet at least one such cube? > > It would be
> > 1 - P(meeting no such cube) = 1 - ((W-M)/W)^N > > where W = number
of possible scrambles (4.3e19). > > > Especially, say there are 4.6x10^8
scrambles (not so few) that > request more than 20 moves to be solved,
which is the probability to > find at least one when testing 500000
scrambles? > > Approximately M*N/W = 5.3e-6 > > Mike
6408. Rutgers Hotels/Get Togethers From: "Evan" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Oct 2006 18:27:06 -0000
So for anyone and everyone staying the night before and/or after the
Rutgers comp, where are you staying? And is anyone meeting up the day
before or afterwards? -Evan
6409. Re: Cube Explorer 4.0 (stats) From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Oct 2006 18:39:24 -0000
--- In speedsolvingrubikscube@yahoogroups.com, h_kociemba
<no_reply@...> wrote: > Tom Rokicki searched about 7.6*10^14 cubes,
not only 500,000, which > is about about one cube in 53,000 Yes... but
this was done via a relatively small number of coset searches, which is
not the same as making 7.6e14 independent, random choices of cubes.
Having said that, the results shouldn't RAISE anyone's
expectations of a 21f* cube being found! Mike
6410. Re: [Speed cubing group] Negative Time Solving Contest
2006 From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Oct 2006 19:00:44 +0000 (GMT)
I never really understood this thing...what if I'm not n USA or
European Union? Pedro mackymakisumi <mackymakisumi@...> escreveu:
Announcing the Negative Time Solving Contest 2006 It's that time of
the year again! This year, in the United States, Daylight Saving Time
(DST) will end at 2 AM on Sunday, October 29. For countries in the
European Union, Summer Time ends at 1 a.m. UT on Sunday, October 29.
This is your only chance of the year to solve a cube in negative time.
This year's scrambling algorithm will be available online at
http://cubefreak.net/negative.html in the afternoon of Saturday, 28th.
Please send your time to smakisumi at gmail with the subject line
"Negative Time Solving Contest" and include your name,
nationality, and negative time (e.g. -59 minutes 42.04 seconds) in the
message. Also, please indicate whether this is your most negative solve.
I will submit all new personal records for the Negative time solve
category on speedcubing.com. To submit your time, you must follow these
rules. Rules 1. Use the provided algorithm. 2. Begin your solve before
daylight saving ends and complete the solve after daylight saving ends
in the time zone in which you live. 3. Please, don't be an idiot!
Remember that this is an unofficial contest. Please follow all rules you
would when submitting a record to speedcubing.com. Finally, thanks to
the cube stud Tyson Mao for bringing this great Caltech tradition to
cubing. Good luck to everyone! Enjoy, Macky
--------------------------------- Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu celular. Registre seu aparelho agora!
[Non-text portions of this message have been removed]
6411. Re: Rutgers Hotels/Get Togethers From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Oct 2006 18:52:30 -0000
For this competition, I'm in and out, hopefully taking a few top 3
place certificates. I want to miss as little work as possible for this
competition. I'm coming in overnight, and leaving after the
competition, maybe sleeping for a few hours prior to the drive home.
Later, Daniel Beyer --- In speedsolvingrubikscube@yahoogroups.com,
"Evan" <evan.gates@...> wrote: > > So for anyone and
everyone staying the night before and/or after the > Rutgers comp, where
are you staying? And is anyone meeting up the day > before or
afterwards? > > -Evan >
6412. Re: Negative Time Solving Contest 2006 From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Oct 2006 19:17:03 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > Announcing the Negative Time Solving
Contest 2006 No really? Again? > Finally, thanks to the cube stud Tyson
Mao for bringing this great > Caltech tradition to cubing. Are all great
Caltech traditions that boring? Yawnn... Gilles.
6413. [Off Topic] Model building From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Oct 2006 19:56:42 -0000
Hey everyone, I was at a physics competition on saturday, and one of the
events was particularly interesting and I wanted to see how you guys
would go about doing it. Each team breaks into 2 mini teams (2 people
each). These mini teams are put into seperate rooms and are both given
differen models. These models are made out of tinker toy or k'nex
type sets. Your task is to (on paper) describe you model with writing or
drawings/sketchs or whatever so that the other half of your team in the
other room can build it. After you finish describing, your paper(s) will
passed to the other room, and theirs will be passed to you and you must
attempt to build it. You have 35 minutes total to complete this. How do
you think you would go about doing this? (my team didn't do very
well...) Thanks, -Peter Greenwood
6414. Re: Negative Time Solving Contest 2006 From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Oct 2006 19:58:35 -0000
Hi :-) Much nicer to have fastest time over 1 hr early in spring :D Most
student organisations have very fun activities like that. Walking in
town wrapped in toilet tissue or thin plastic foil is always popular ;-)
Enjoy! -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles Roux" <grrroux@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" >
<mackymakisumi@> wrote: > > > Announcing the Negative Time Solving
Contest 2006 > > No really? Again? > > > Finally, thanks to the cube
stud Tyson Mao for bringing this great > > Caltech tradition to cubing.
> > Are all great Caltech traditions that boring? > > Yawnn... > >
Gilles. >
6415. Re: [Speed cubing group] Re: Negative Time Solving Contest
2006 From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Oct 2006 22:09:09 +0200
Pedro, you have to be in a place where the "official time"
changes at a specific time so that you get a negative time. So too bad
if you are in a country where the time doesn't change during the
year. But you might want to have a look at the regulations in that case,
just to make sure. ;-) Have fun ! Gilles 2006/10/24, Per Kristen
Fredlund <aspiring_to_love@...>: > > Hi :-) > > Much nicer to have
fastest time over 1 hr early in spring :D > > Most student organisations
have very fun activities like that. > Walking in town wrapped in toilet
tissue or thin plastic foil is > always popular ;-) > > Enjoy! > > -Per
> > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles Roux" > <grrroux@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "mackymakisumi" > > <mackymakisumi@> wrote: > > > > >
Announcing the Negative Time Solving Contest 2006 > > > > No really?
Again? > > > > > Finally, thanks to the cube stud Tyson Mao for bringing
this > great > > > Caltech tradition to cubing. > > > > Are all great
Caltech traditions that boring? > > > > Yawnn... > > > > Gilles. > > > >
> [Non-text portions of this message have been removed]
6416. Re: [Speed cubing group] 4*4 PLL Alg 5 moves cancelled From: frederick badie <f_badie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Oct 2006 22:53:10 +0200
Hi, or this one : F2 U (Rr)2 U2 F2 r2 F2 U2 (Rr)2 U' F2 I think we
could find a good speedcubing alg for each case, with only one inner
slice turn. Fr�d�rick Stefan Pochmann a �crit : > > Hmm, many
inner slice turns. And wow, you like my opposite swap plus > a whole
3-cycle? How about these instead: > > (R U R' U') oppositeSwap
(U R U' R') > (x R2 F') oppositeSwap (F R2) > > Actually
all your algorithms are pretty much the same as my second > suggestion
but with the older oppositeSwap. > > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com >
<mailto:speedsolvingrubikscube%40yahoogroups.com>, "Ron van >
Bruchem" <ron@...> wrote: > > > > Hi guys, > > > > For case # 2
(connect edge swap) Josef Jelinek's 4x4 solver found > these
optimal algorithms: > > F2 U f2 r2 F2f2 r2 F2 r2 U' F2 (10) > > F2
U f2 l2 F2f2 l2 F2 l2 U' F2 (10) > > F2 U l2 F2 l2 F2f2 l2 f2
U' F2 (10) > > F2 U r2 F2 r2 F2f2 r2 f2 U' F2 (10) > > F2
Uud' f2 l2 F2f2 l2 F2 l2 U'u'd F2 (10) > > F2 Uud'
f2 r2 F2f2 r2 F2 r2 U'u'd F2 (10) > > F2 Uud' l2 F2 l2
F2f2 l2 f2 U'u'd F2 (10) > > F2 Uud' r2 F2 r2 F2f2 r2 f2
U'u'd F2 (10) > > > > My fingers like the first one best. But
still I prefer Stefan's > opposite swap followed by a 2-generator
edge 3-cycle. > > > > Have fun, > > > > Ron > > > > ----- Original
Message ----- > > From: Per Kristen Fredlund > > To:
speedsolvingrubikscube@yahoogroups.com >
<mailto:speedsolvingrubikscube%40yahoogroups.com> > > Sent: Monday,
October 16, 2006 11:53 PM > > Subject: Re: [Speed cubing group] 4*4 PLL
Alg 5 moves cancelt > > > > > > Yo !! > > > > Last contribution tonight,
case N�6: > > > > F2 L' U' L F2 R' D R' D'
(Rr)2 U2 r2 (Uu)2 r2 u2 - 15 turns > > > > Yes, J-perm pluss a
permutation parity :-) > > > > And an improved case N�10: > > B2 L U
L' B2 R D' r2 F2 r2 (Ff)2 r2 f2 R D R2 - 16 turns > > > >
(J-perm with inserted permutation parity) > > > > I think only 2 cases
are missing now, case N�11 and case N�12. > > Bon nuit :D > > > >
-Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com >
<mailto:speedsolvingrubikscube%40yahoogroups.com>, >
"frederick.badie" > > <f_badie@> wrote: > > > > > > Case
N� 7 : > > > frederickbadie.free.fr/444PLLparity.html > > > Close from
case N�9 > > > > > > > > > > > > > > > > > > > > > > > > > >
__________________________________________________________ > > ______ >
> > D�couvrez une nouvelle fa�on d'obtenir des r�ponses �
toutes > vos > > questions ! > > > Demandez � ceux qui savent sur
Yahoo! Questions/R�ponses > > > http://fr.answers.yahoo.com
<http://fr.answers.yahoo.com> > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > >
___________________________________________________________________________
D�couvrez une nouvelle fa�on d'obtenir des r�ponses �
toutes vos questions ! Profitez des connaissances, des opinions et des
exp�riences des internautes sur Yahoo! Questions/R�ponses
http://fr.answers.yahoo.com
6417. Re: [Speed cubing group] Re: Negative Time Solving Contest
2006 From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Oct 2006 17:50:57 -0300 (ART)
I actually am...but as I'm on South America, the "daylight
saving" or whatever is called, goes from october to february,
usually...didn't start yet this year... but I didn't get how I
do it...let's suppose that period ends here at someday,
midnight...then I must start my solve before midnight, and finish before
it (which will be eleven o'clock). Is that right? but...suppose I
start 5 seconds before midnight, and finish 15 seconds later...the clock
will show 23:00:10...so what will my negative time be? I really
don't understand it...hehe... Pedro Gilles van den Peereboom
<gillesvdp@...> escreveu: Pedro, you have to be in a place where the
"official time" changes at a specific time so that you get a
negative time. So too bad if you are in a country where the time
doesn't change during the year. But you might want to have a look
at the regulations in that case, just to make sure. ;-) Have fun !
Gilles 2006/10/24, Per Kristen Fredlund <aspiring_to_love@...>: > >
Hi :-) > > Much nicer to have fastest time over 1 hr early in spring :D
> > Most student organisations have very fun activities like that. >
Walking in town wrapped in toilet tissue or thin plastic foil is >
always popular ;-) > > Enjoy! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles Roux" > <grrroux@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "mackymakisumi" > > <mackymakisumi@> wrote: > > > > >
Announcing the Negative Time Solving Contest 2006 > > > > No really?
Again? > > > > > Finally, thanks to the cube stud Tyson Mao for bringing
this > great > > > Caltech tradition to cubing. > > > > Are all great
Caltech traditions that boring? > > > > Yawnn... > > > > Gilles. > > > >
> [Non-text portions of this message have been removed]
--------------------------------- Yahoo! Acesso Grátis - Internet rápida
e grátis. Instale o discador agora! [Non-text portions of this message
have been removed]
6418. Cube movie From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Oct 2006 21:02:48 -0000
My friend and I made a short, 5 minute movie for campus moviefest and I
thought you guys might enjoy it.
http://www.campusmoviefest.com/cgi-bin/WebObjects/IdeaFlow.woa/wa/showAMovie?movieID=1374
6419. Re: [Off Topic] Model building From: "tonycheese2007" <tonycheese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Oct 2006 21:57:00 -0000
what was the physics competition? i have almost the exact same event for
science olympiad coming up in a few months. also... why post on a
rubik's cube group? does rubik's cubing translate to model
building? tony --- In speedsolvingrubikscube@yahoogroups.com, pjgat09
<no_reply@...> wrote: > > Hey everyone, > > I was at a physics
competition on saturday, and one of the events was > particularly
interesting and I wanted to see how you guys would go > about doing it.
> > > Each team breaks into 2 mini teams (2 people each). These mini
teams > are put into seperate rooms and are both given differen models.
These > models are made out of tinker toy or k'nex type sets. > >
Your task is to (on paper) describe you model with writing or >
drawings/sketchs or whatever so that the other half of your team in >
the other room can build it. > > After you finish describing, your
paper(s) will passed to the other > room, and theirs will be passed to
you and you must attempt to build it. > > You have 35 minutes total to
complete this. > > > How do you think you would go about doing this? (my
team didn't do > very well...) > > Thanks, > -Peter Greenwood >
6420. Re: Cube movie From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Oct 2006 22:21:50 -0000
That was bloody fantastic! One of the most entertaining vids I've
seen in a while, thanks for sharing! -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan"
<gvdlfs3@...> wrote: > > My friend and I made a short, 5 minute movie
for campus moviefest and > I thought you guys might enjoy it. > >
http://www.campusmoviefest.com/cgi-bin/WebObjects/IdeaFlow.woa/wa/showAMovie?movieID=1374
>
6421. Re: Cube movie From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Oct 2006 22:48:27 -0000
In one word, briliant! Erik --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@...> wrote: > > That was bloody fantastic! One of the most
entertaining vids I've > seen in a while, thanks for sharing! > >
-Daniel > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan
Dzoan" > <gvdlfs3@> wrote: > > > > My friend and I made a short,
5 minute movie for campus moviefest and > > I thought you guys might
enjoy it. > > > > >
http://www.campusmoviefest.com/cgi-bin/WebObjects/IdeaFlow.woa/wa/showAMovie?movieID=1374
> > >
6422. Re: 4*4 PLL Alg 5 moves cancelled From: "keyliepebble" <keylie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Oct 2006 23:07:34 -0000
Big improvement (thanks to my own 4x4x4 solver) for case no 3 : f2 Uu2
f2 r2 U' f2 r2 U r2 Uu2 f2 (11 moves) Still many slide moves...
Clément
6423. News Article From: "enguarde1234" <enguarde1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Oct 2006 04:46:11 -0000
Hello everyone!!! For those of you that came to San Clemente's
first competition, you probably remember that guy from the Sun Post (our
local paper). Well, it's been two months and I just remembered that
I never posted the article. I thought you guys might like to see it.
It's in the files section under "News Clipping". Devin,
I'm sorry but I think they spelled your name wrong. Rory
6424. Re: [Speed cubing group] Re: Cube movie From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Oct 2006 22:35:47 -0700
I liked especially how you used the boxes from the cubes you bought from
me for the houses. -Tyson On Oct 24, 2006, at 3:48 PM, megafrikkie
wrote: > In one word, briliant! > Erik > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" >
<swedishlf@...> wrote: > > > > That was bloody fantastic! One of the
most entertaining vids I've > > seen in a while, thanks for
sharing! > > > > -Daniel > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" > >
<gvdlfs3@> wrote: > > > > > > My friend and I made a short, 5 minute
movie for campus moviefest > and > > > I thought you guys might enjoy
it. > > > > > > > > >
http://www.campusmoviefest.com/cgi-bin/WebObjects/IdeaFlow.woa/wa/ >
showAMovie?movieID=1374 > > > > > > > >
6425. Strangepuzzle.com - Most Popular (survey) From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube
<speedsolvingrubikscube@yahoogroups.com> Date: Tue, 24 Oct 2006 22:42:22 -0700
I'm noticing a tremendous amount of 'hits' on some of the
videos on strangepuzzle. Some seem impossibly high. Does anyone actually
use/want the most popular list? I feel some people are abusing it and I
would rather remove the list than deal with finding out who is having
fun with my download script :) Thanks for your input, -Chris
6426. [Speed cubing group] Re: Cube movie From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Oct 2006 06:21:21 -0000
Yea, they were the first things that caught my eye when I was looking
for something to be a house. If we had more time we probably could have
made something nicer but we didn't have much time so we just
sharpied windows on the boxes and used them. Also, if we had more time
we probably could have taken more photos and had more frames for the
movie and it could have been smoother. Oh well. --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > I liked especially how you used the boxes from the cubes you
bought > from me for the houses. > > -Tyson > > On Oct 24, 2006, at 3:48
PM, megafrikkie wrote: > > > In one word, briliant! > > Erik > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > >
<swedishlf@> wrote: > > > > > > That was bloody fantastic! One of the
most entertaining vids I've > > > seen in a while, thanks for
sharing! > > > > > > -Daniel > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" > > >
<gvdlfs3@> wrote: > > > > > > > > My friend and I made a short, 5
minute movie for campus moviefest > > and > > > > I thought you guys
might enjoy it. > > > > > > > > > > > > >
http://www.campusmoviefest.com/cgi-bin/WebObjects/IdeaFlow.woa/wa/ > >
showAMovie?movieID=1374 > > > > > > > > > > > > > >
6427. Please help support my friend!!! From: "saitekeclipseii" <saitekeclipseii@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Oct 2006 07:23:58 -0000
Please vote on for this video if you think it is good. THank you He
solves the cube really fast.
http://www.metacafe.com/watch/247898/rubik_cube_solved_in_18_seconds/
6428. Re: Negative Time Solving Contest 2006 From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Oct 2006 08:28:54 -0000
Haha, the most interesting aspect is that you only get one chance a
year, so this could be quite interesting if you solve, for example,
blindfolded. Imagine doing a successful blindfolded average over 12
years! That would be amazing even though it would probably also say a
lot about your social life. So feel free to do more than just speedsolve
3x3. =), -macky --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles Roux" <grrroux@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" >
<mackymakisumi@> wrote: > > > Announcing the Negative Time Solving
Contest 2006 > > No really? Again? > > > Finally, thanks to the cube
stud Tyson Mao for bringing this great > > Caltech tradition to cubing.
> > Are all great Caltech traditions that boring? > > Yawnn... > >
Gilles. >
6429. Re: [Speed cubing group] Strangepuzzle.com - Most Popular
(survey) From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Oct 2006 10:50:25 +0200
I think it's a nice feature, but it has to be used honestly.
However, if a site links a single video from your server, then there
will be some bias (is that how you call it in English ?) in the download
statistics because that video has a lot more chances to be downloaded
than others. On the contrary, the fact that a video is linked from
another site could be a sign that the video is interesting, therefore
justifying the fact that it gets more hits. So I really can't make
a choice, but if it appears that someone has fun in changing
significatively the "results", then the ranking doesn't
mean anything any more. To conclude : that's up to you to decide if
it is the case or not. ;-) Have fun ! Gilles. 2006/10/25, Chris Hunt
<huntca@...>: > > I'm noticing a tremendous amount of
'hits' on some of the videos on > strangepuzzle. Some seem
impossibly high. > > Does anyone actually use/want the most popular
list? I feel some > people are abusing it and I would rather remove the
list than deal > with finding out who is having fun with my download
script :) > > Thanks for your input, > > -Chris > > [Non-text portions
of this message have been removed]
6430. Re: Negative Time Solving Contest 2006 From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Oct 2006 09:11:18 -0000
I understand it's fun to meet people and do something together,
even (especially) when it's for a dumb reason. But it's not
difficult to get much better negative times. Every night around midnight
(=~-24 hours). Average of 100 thrice a year! Gilles. --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > > Haha, the most interesting aspect is
that you only get one chance a > year, so this could be quite
interesting if you solve, for example, > blindfolded. Imagine doing a
successful blindfolded average over 12 > years! That would be amazing
even though it would probably also say a > lot about your social life. >
> So feel free to do more than just speedsolve 3x3. > > =), > -macky > >
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" > >
<mackymakisumi@> wrote: > > > > > Announcing the Negative Time
Solving Contest 2006 > > > > No really? Again? > > > > > Finally, thanks
to the cube stud Tyson Mao for bringing this great > > > Caltech
tradition to cubing. > > > > Are all great Caltech traditions that
boring? > > > > Yawnn... > > > > Gilles. > > >
6431. Re: Strangepuzzle.com - Most Popular (survey) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Oct 2006 13:21:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@...> wrote: > > I'm noticing a tremendous amount of
'hits' on some of the videos on > strangepuzzle. Some seem
impossibly high. Hey Bob, tell your kids to stop it! Stefan
6432. Re: 4*4 PLL Alg 5 moves cancelled From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Oct 2006 13:37:17 -0000
Hey Clément :-) Your algorithm is either 13 turns or it should be
written like so : f2 (Uu)2 f2 r2 U' f2 r2 U r2 (Uu)2 f2 Like u had
written it it means U u2 which is counted as 2 turns of course. Are you
going to share your solver?? I only know about ACube 4x4x4 version
(Josef Jelinek) and Charles Tsai 8-step 4x4x4 solver. Pluss unreleased
similar 5-step solver of Bruce Norskog. Kind regards, -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "keyliepebble"
<keylie@...> wrote: > > Big improvement (thanks to my own 4x4x4
solver) > > for case no 3 : f2 Uu2 f2 r2 U' f2 r2 U r2 Uu2 f2 (11
moves) > > Still many slide moves... > > Clément >
6433. Re: [Speed cubing group] 4*4 PLL Alg 5 moves cancelled From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Oct 2006 13:51:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, frederick badie
<f_badie@...> wrote: > > Hi, > or this one : > > F2 U (Rr)2 U2 F2 r2
F2 U2 (Rr)2 U' F2 > > I think we could find a good speedcubing alg
for each case, with only > one inner slice turn. No, i don't think
we gonna find that ;-) If only using ONE inner slice turn we will have
side effect on 16 centers. We need at least 3 inner slice turns to avoid
this side effect ;-) Stefans permutation fix(es) do exactly that.
Cheers! -Per
I don't think Frederick consider moves like (Rr) as an inner slice.
Michael Fung --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen Fredlund" <aspiring_to_love@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, frederick badie > <f_badie@>
wrote: > > > > Hi, > > or this one : > > > > F2 U (Rr)2 U2 F2 r2 F2 U2
(Rr)2 U' F2 > > > > I think we could find a good speedcubing alg
for each case, with > only > > one inner slice turn. > > No, i
don't think we gonna find that ;-) If only using ONE inner slice >
turn we will have side effect on 16 centers. We need at least 3 inner >
slice turns to avoid this side effect ;-) Stefans permutation fix(es) >
do exactly that. > > Cheers! > > -Per >
6435. new 2x2 tutorials on my site From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Oct 2006 15:00:49 -0000
Hi all, I've completed all 2x2 methods on my site. It are 6 of them
with a different level of speed and difficulty.
http://www.hio.hen.nl/~s98134/rubik Enjoy! Erik Akkersdijk
6436. Re: [Speed cubing group] Cube movie From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Oct 2006 13:38:06 -0300 (ART)
Haha...I really enjoyed it the "cube megazords" remembered me
of Power Rangers... and how did you make the cubes stay togheter? oh,
and that must take ages to do...how much time did you guys spend? Pedro
Dan Dzoan <gvdlfs3@...> escreveu: My friend and I made a short, 5
minute movie for campus moviefest and I thought you guys might enjoy it.
http://www.campusmoviefest.com/cgi-bin/WebObjects/IdeaFlow.woa/wa/showAMovie?movieID=1374
--------------------------------- Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu celular. Registre seu aparelho agora!
[Non-text portions of this message have been removed]
No, there are 22 parity PLL's :p. If two diagonal corners need to
be swapped there are only 5 cases. I didn't know that some
permutations were actually the same. I listed all parity PLL's at
http://www.math.leidenuniv.nl/~mfung/speedcubing/Algs/4x4x4/ ==> Parity
PLL.doc. Michael Fung --- In speedsolvingrubikscube@yahoogroups.com,
"mmwfung1985" <mmwfung1985@...> wrote: > > I now think
there are 25 parity-PLL's. If the corners are solved there > are 5
cases. If two adjacent corners need to be swapped there are 12 > cases.
And if two diagonal corners need to be swapped there are 8 > cases. I
hope I am right. The numbers include mirrors and inverses. > > Btw,
there are 54 parity-OLL's if someone is interested in that number.
> > Michael Fung > > > --- In speedsolvingrubikscube@yahoogroups.com,
"mmwfung1985" > <mmwfung1985@> wrote: > > > > Nice work,
Frédérick! > > > > Gilles, I think there are 22 parity-PLL's,
because there are also 22 > > normal PLL's (include solved case).
But correct me if I am wrong. > > > > I guess I will see you both at
Dutch open. > > > > Michael Fung >
6438. Re: [Speed cubing group] Cube movie From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Oct 2006 17:03:02 -0000
Hi Pedro, I think that last scene was Power Ranger inspired =p. To
answer your question, we just used tape to stick the arms and legs on. I
couldn't get ahold of any duct tape though and the tape we used
wasn't that great on the tiled cubes that I have and so it kept
falling off. What we ended up doing was pressing really hard to get the
arm to stay on, taking a photo really quickly, the arm would then fall
off and then we would move the robot to where we wanted the next shot,
and press it on again. The movie was finished pretty quickly. We did the
whole thing in under 48 hours, from when we started shooting to turning
it in. For campus moviefest, what they do is give you a laptop and a
camcorder to use for a week to make a movie. My friend and I didn't
come up with an idea for a movie until really late Friday night when the
movie was due Monday. We started shooting around Saturday at 11 PM or
so, shot until 4:30 in the morning and then again Sunday night starting
around 9PM. We shot until around 5:30 AM and then it was 12 hours of
editing and then submitting it at 6 PM Monday. We didn't want to
shoot during the day because stop motion animation takes a while to do
and we wanted the lighting in the film to be consistent and that would
be harder with the light outside changing as the sun moves. I think if
we had more time, we could have taken 2 or maybe even 3 times the number
of shots and it would have looked a lot smoother. Oh well though, I
still like how it came out. =) Dan --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Haha...I really enjoyed it > the "cube megazords"
remembered me of Power Rangers... > > and how did you make the cubes
stay togheter? > > oh, and that must take ages to do...how much time did
you guys spend? > > Pedro > > Dan Dzoan <gvdlfs3@...> escreveu: > My
friend and I made a short, 5 minute movie for campus moviefest and > I
thought you guys might enjoy it. > >
http://www.campusmoviefest.com/cgi-bin/WebObjects/IdeaFlow.woa/wa/showAMovie?movieID=1374
> > > > > > > --------------------------------- > Novidade no Yahoo!
Mail: receba alertas de novas mensagens no seu celular. Registre seu
aparelho agora! > > [Non-text portions of this message have been
removed] >
6439. Re: [Speed cubing group] 4*4 PLL Alg 5 moves cancelled From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Oct 2006 17:43:51 -0000
Ahhh ... Then i can just cheat: (r2 u2)*2 = ((Rr)2 R2 (Uu)2 U2)*2 Voila
no inner layer turns :-P Well, this is in fact the new standard for
making scrambles on cubes. Use solely double-outer-layer and outer-layer
turns. Yes, i know scrambling is different of course :-) Have fun! -Per
> --- In speedsolvingrubikscube@yahoogroups.com, "mmwfung1985"
<mmwfung1985@...> wrote: > > I don't think Frederick consider
moves like (Rr) as an inner slice. > > Michael Fung > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, frederick badie > >
<f_badie@> wrote: > > > > > > Hi, > > > or this one : > > > > > > F2
U (Rr)2 U2 F2 r2 F2 U2 (Rr)2 U' F2 > > > > > > I think we could
find a good speedcubing alg for each case, with > > only > > > one inner
slice turn. > > > > No, i don't think we gonna find that ;-) If
only using ONE inner slice > > turn we will have side effect on 16
centers. We need at least 3 inner > > slice turns to avoid this side
effect ;-) Stefans permutation fix (es) > > do exactly that. > > > >
Cheers! > > > > -Per > > >
6440. Re: [Speed cubing group] 4*4 PLL Alg 5 moves cancelled From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Oct 2006 19:24:45 -0000
Hi Ron, These are all Chris Hardwicks 6-turn permutation parity pluss
some setup and un-setup. Nothing more. Nothing new :-) Enjoy! -Per > ---
In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi guys, > > For case # 2 (connect edge swap)
Josef Jelinek's 4x4 solver found these optimal algorithms: > F2 U
f2 r2 F2f2 r2 F2 r2 U' F2 (10) > F2 U f2 l2 F2f2 l2 F2 l2 U'
F2 (10) > F2 U l2 F2 l2 F2f2 l2 f2 U' F2 (10) > F2 U r2 F2 r2 F2f2
r2 f2 U' F2 (10) > F2 Uud' f2 l2 F2f2 l2 F2 l2 U'u'd
F2 (10) > F2 Uud' f2 r2 F2f2 r2 F2 r2 U'u'd F2 (10) > F2
Uud' l2 F2 l2 F2f2 l2 f2 U'u'd F2 (10) > F2 Uud' r2
F2 r2 F2f2 r2 f2 U'u'd F2 (10) > > My fingers like the first
one best. But still I prefer Stefan's opposite swap followed by a
2-generator edge 3-cycle. > > Have fun, > > Ron > > ----- Original
Message ----- > From: Per Kristen Fredlund > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, October 16, 2006
11:53 PM > Subject: Re: [Speed cubing group] 4*4 PLL Alg 5 moves cancelt
> > > Yo !! > > Last contribution tonight, case N°6: > > F2 L'
U' L F2 R' D R' D' (Rr)2 U2 r2 (Uu)2 r2 u2 - 15
turns > > Yes, J-perm pluss a permutation parity :-) > > And an improved
case N°10: > B2 L U L' B2 R D' r2 F2 r2 (Ff)2 r2 f2 R D R2 -
16 turns > > (J-perm with inserted permutation parity) > > I think only
2 cases are missing now, case N°11 and case N°12. > Bon nuit :D > > -Per
> > > --- In speedsolvingrubikscube@yahoogroups.com,
"frederick.badie" > <f_badie@> wrote: > > > > Case N° 7 : >
> frederickbadie.free.fr/444PLLparity.html > > Close from case N°9 > > >
> > > > > > > > > > > > > >
__________________________________________________________ > ______ > >
Découvrez une nouvelle façon d'obtenir des réponses à toutes vos >
questions ! > > Demandez à ceux qui savent sur Yahoo! Questions/Réponses
> > http://fr.answers.yahoo.com > > > > > > > > [Non-text portions of
this message have been removed] >
6441. Re: [Speed cubing group] 4*4 PLL Alg 5 moves cancelled From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 25 Oct 2006 22:18:22 +0200
Hi Per, Did I say they were new? :-) I just pointed out they are
optimal. Have fun, Ron ----- Original Message ----- From: Per Kristen
Fredlund To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday,
October 25, 2006 9:24 PM Subject: Re: [Speed cubing group] 4*4 PLL Alg 5
moves cancelled Hi Ron, These are all Chris Hardwicks 6-turn permutation
parity pluss some setup and un-setup. Nothing more. Nothing new :-)
Enjoy! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Ron
van Bruchem" <ron@...> wrote: > > Hi guys, > > For case # 2
(connect edge swap) Josef Jelinek's 4x4 solver found these optimal
algorithms: > F2 U f2 r2 F2f2 r2 F2 r2 U' F2 (10) > F2 U f2 l2 F2f2
l2 F2 l2 U' F2 (10) > F2 U l2 F2 l2 F2f2 l2 f2 U' F2 (10) > F2
U r2 F2 r2 F2f2 r2 f2 U' F2 (10) > F2 Uud' f2 l2 F2f2 l2 F2 l2
U'u'd F2 (10) > F2 Uud' f2 r2 F2f2 r2 F2 r2
U'u'd F2 (10) > F2 Uud' l2 F2 l2 F2f2 l2 f2
U'u'd F2 (10) > F2 Uud' r2 F2 r2 F2f2 r2 f2
U'u'd F2 (10) > > My fingers like the first one best. But
still I prefer Stefan's opposite swap followed by a 2-generator
edge 3-cycle. > > Have fun, > > Ron > > ----- Original Message ----- >
From: Per Kristen Fredlund > To: speedsolvingrubikscube@yahoogroups.com
> Sent: Monday, October 16, 2006 11:53 PM > Subject: Re: [Speed cubing
group] 4*4 PLL Alg 5 moves cancelt > > > Yo !! > > Last contribution
tonight, case N°6: > > F2 L' U' L F2 R' D R' D'
(Rr)2 U2 r2 (Uu)2 r2 u2 - 15 turns > > Yes, J-perm pluss a permutation
parity :-) > > And an improved case N°10: > B2 L U L' B2 R D'
r2 F2 r2 (Ff)2 r2 f2 R D R2 - 16 turns > > (J-perm with inserted
permutation parity) > > I think only 2 cases are missing now, case N°11
and case N°12. > Bon nuit :D > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "frederick.badie" >
<f_badie@> wrote: > > > > Case N° 7 : > >
frederickbadie.free.fr/444PLLparity.html > > Close from case N°9 > > > >
> > > > > > > > > > > > >
__________________________________________________________ > ______ > >
Découvrez une nouvelle façon d'obtenir des réponses à toutes vos >
questions ! > > Demandez à ceux qui savent sur Yahoo! Questions/Réponses
> > http://fr.answers.yahoo.com > > > > > > > > [Non-text portions of
this message have been removed] > [Non-text portions of this message
have been removed]
6442. Re: [Speed cubing group] Re: Cube movie From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 25 Oct 2006 16:07:59 -0600
Very nice movie, looks like it took a lot of time. Good work. -----
Original Message ----- From: Tyson Mao<mailto:tyson.mao@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Tuesday, October 24, 2006 11:35 PM Subject: Re: [Speed cubing
group] Re: Cube movie I liked especially how you used the boxes from the
cubes you bought from me for the houses. -Tyson On Oct 24, 2006, at 3:48
PM, megafrikkie wrote: > In one word, briliant! > Erik > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"Daniel Hayes" > <swedishlf@...> wrote: > > > > That was
bloody fantastic! One of the most entertaining vids I've > > seen
in a while, thanks for sharing! > > > > -Daniel > > > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"Dan Dzoan" > > <gvdlfs3@> wrote: > > > > > > My friend and
I made a short, 5 minute movie for campus moviefest > and > > > I
thought you guys might enjoy it. > > > > > > > > >
http://www.campusmoviefest.com/cgi-bin/WebObjects/IdeaFlow.woa/wa/<http://www.campusmoviefest.com/cgi-bin/WebObjects/IdeaFlow.woa/wa/>
> showAMovie?movieID=1374 > > > > > > > > [Non-text portions of this
message have been removed]
6443. Re: Cube movie From: "devin1891" <devin1891@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Oct 2006 23:11:33 -0000
OMg this was liek the most violent movie i have ever scene
6444. Re: Cube movie From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Oct 2006 23:24:48 -0000
Hi :-) Is there any way to view this movie without infecting my pc with
iTunes?? Whoever said Microsoft are pushing their software should look
to Apple ... grrrrr ... -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan"
<gvdlfs3@...> wrote: > > My friend and I made a short, 5 minute movie
for campus moviefest and > I thought you guys might enjoy it. > >
http://www.campusmoviefest.com/cgi-
bin/WebObjects/IdeaFlow.woa/wa/showAMovie?movieID=1374 >
6445. Re: 4*4 PLL Alg 5 moves cancelled From: "keyliepebble" <keylie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Oct 2006 00:25:52 -0000
Hi Per I've forgotten the parenthesis :) It takes indeed 11 turns
I've written a solver especially for finding those PLL Algs, so for
exemple I've decided not to implement single quarter inside turns.
You can find it there, although the code is a bit in a mess :S
http://perso.ens-lyon.fr/clement.gallet/main.cpp I've written
quickly some notes here :
http://perso.ens-lyon.fr/clement.gallet/notes.txt For now, with my
computer, searching for all the solutions of depth 10 takes about 1
second, and you multiply it by 25 for each extra depth. Clément --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hey Clément :-) > > Your algorithm
is either 13 turns or it should be written like so : > > f2 (Uu)2 f2 r2
U' f2 r2 U r2 (Uu)2 f2 > > Like u had written it it means U u2
which is counted as 2 turns of > course. > > Are you going to share your
solver?? I only know about ACube 4x4x4 > version (Josef Jelinek) and
Charles Tsai 8-step 4x4x4 solver. Pluss > unreleased similar 5-step
solver of Bruce Norskog. > > Kind regards, > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "keyliepebble" >
<keylie@> wrote: > > > > Big improvement (thanks to my own 4x4x4
solver) > > > > for case no 3 : f2 Uu2 f2 r2 U' f2 r2 U r2 Uu2 f2
(11 moves) > > > > Still many slide moves... > > > > Clément > > >
6446. Re: 4*4 PLL Alg 5 moves cancelled From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Oct 2006 00:47:44 -0000
Hi :-) Yes i just wanted to stress the importance of concise notation
:-) I would prefer if you could make a windows executable for me. And if
it takes commandline parameters also please explain how that is done.
Regards, -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"keyliepebble" <keylie@...> wrote: > > Hi Per > > I've
forgotten the parenthesis :) > It takes indeed 11 turns > > I've
written a solver especially for finding those PLL Algs, so for > exemple
I've decided not to implement single quarter inside turns. > > You
can find it there, although the code is a bit in a mess :S >
http://perso.ens-lyon.fr/clement.gallet/main.cpp > > I've written
quickly some notes here : >
http://perso.ens-lyon.fr/clement.gallet/notes.txt > > For now, with my
computer, searching for all the solutions of depth 10 > takes about 1
second, and you multiply it by 25 for each extra depth. > > Clément > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" > <aspiring_to_love@> wrote: > > > > Hey Clément :-) >
> > > Your algorithm is either 13 turns or it should be written like so
: > > > > f2 (Uu)2 f2 r2 U' f2 r2 U r2 (Uu)2 f2 > > > > Like u had
written it it means U u2 which is counted as 2 turns of > > course. > >
> > Are you going to share your solver?? I only know about ACube 4x4x4 >
> version (Josef Jelinek) and Charles Tsai 8-step 4x4x4 solver. Pluss >
> unreleased similar 5-step solver of Bruce Norskog. > > > > Kind
regards, > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "keyliepebble" > >
<keylie@> wrote: > > > > > > Big improvement (thanks to my own 4x4x4
solver) > > > > > > for case no 3 : f2 Uu2 f2 r2 U' f2 r2 U r2 Uu2
f2 (11 moves) > > > > > > Still many slide moves... > > > > > > Clément
> > > > > >
6447. Re: 4*4 PLL Alg 5 moves cancelled From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Oct 2006 01:21:32 -0000
Hi again :-) Ok, i managed to compile it. It was very easy using
CodeBlocks ;-) I tried running it for the case 10 (of Frederick). This
gives input RYWOROYW according to ur notes. After a short while the
program just crashes ungracefully... I still prefer u to compile it for
me. I'm no expert on C++. It failed also for the simple 6 turn
permutation parity. So the code is not compiled and linked properly
here. I works fine until i supply my input and is starts works 5 steps
for the scramble. Then crashes. -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > Yes i just wanted to
stress the importance of concise notation :-) I > would prefer if you
could make a windows executable for me. And if > it takes commandline
parameters also please explain how that is > done. > > Regards, > > -Per
> > > --- In speedsolvingrubikscube@yahoogroups.com,
"keyliepebble" > <keylie@> wrote: > > > > Hi Per > > > >
I've forgotten the parenthesis :) > > It takes indeed 11 turns > >
> > I've written a solver especially for finding those PLL Algs, so
for > > exemple I've decided not to implement single quarter inside
turns. > > > > You can find it there, although the code is a bit in a
mess :S > > http://perso.ens-lyon.fr/clement.gallet/main.cpp > > > >
I've written quickly some notes here : > >
http://perso.ens-lyon.fr/clement.gallet/notes.txt > > > > For now, with
my computer, searching for all the solutions of > depth 10 > > takes
about 1 second, and you multiply it by 25 for each extra > depth. > > >
> Clément > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen > Fredlund" > > <aspiring_to_love@> wrote: > >
> > > > Hey Clément :-) > > > > > > Your algorithm is either 13 turns or
it should be written like > so : > > > > > > f2 (Uu)2 f2 r2 U' f2
r2 U r2 (Uu)2 f2 > > > > > > Like u had written it it means U u2 which
is counted as 2 turns > of > > > course. > > > > > > Are you going to
share your solver?? I only know about ACube > 4x4x4 > > > version (Josef
Jelinek) and Charles Tsai 8-step 4x4x4 solver. > Pluss > > > unreleased
similar 5-step solver of Bruce Norskog. > > > > > > Kind regards, > > >
> > > -Per > > > > > > > --- In speedsolvingrubikscube@...m,
"keyliepebble" > > > <keylie@> wrote: > > > > > > > > Big
improvement (thanks to my own 4x4x4 solver) > > > > > > > > for case no
3 : f2 Uu2 f2 r2 U' f2 r2 U r2 Uu2 f2 (11 moves) > > > > > > > >
Still many slide moves... > > > > > > > > Clément > > > > > > > > > >
6448. Re: Cube movie From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Oct 2006 01:57:03 -0000
Hey Per, I watched it via quicktime on the site (bah), but I liked it so
much I later downloaded it
http://www.campusmoviefest.com/movies/berkeley/2006/cubemen.m4v And
there is no need for iTunes (I would never use it either). Instead, try
out VLC (videoLAN player) if you haven't before. It had no problem
playing it. http://www.videolan.org/vlc/ Good luck! -Peter Greenwood ---
In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Is there
any way to view this movie without infecting my pc with > iTunes??
Whoever said Microsoft are pushing their software should look > to Apple
... grrrrr ... > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" >
<gvdlfs3@> wrote: > > > > My friend and I made a short, 5 minute
movie for campus moviefest and > > I thought you guys might enjoy it. >
> > > http://www.campusmoviefest.com/cgi- >
bin/WebObjects/IdeaFlow.woa/wa/showAMovie?movieID=1374 > > >
6449. Re: 4*4 PLL Alg 5 moves cancelled From: "keyliepebble" <keylie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Oct 2006 09:35:05 -0000
Another one, case 4 : R2 Uu2 F2 R2 Uu2 F2 R2 U' R2 F2 R2 U' F2
Uu2 14 moves 0 slice :) I think the problem must be your lack of memory
It takes me about 700-800 Mo to run, how much do you have ? I'm
using GNU/Linux, so I can't give you a binary right now, sorry. But
I will ask some (very few) friends who are using Windows to compile it.
;) If your have less memory, just change the depth research to 4 (the
QUEUE_DEPTH_SOLVED and QUEUE_DEPTH_SCRAMBLED constants) It will use a
lot less memory. And if your have uncommmented the #define MIN_TWIST,
just comment it. Do you have messages that explains the crash ? (except
for the SEGFAULT :) ) Good luck, Clément --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi again :-) > > Ok, i managed to
compile it. It was very easy using CodeBlocks ;-) > > I tried running it
for the case 10 (of Frederick). This gives input > RYWOROYW according to
ur notes. After a short while the program just > crashes ungracefully...
> > I still prefer u to compile it for me. I'm no expert on C++. It
> failed also for the simple 6 turn permutation parity. So the code is >
not compiled and linked properly here. I works fine until i supply > my
input and is starts works 5 steps for the scramble. Then crashes. > >
-Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen > Fredlund" <aspiring_to_love@> wrote: > > > > Hi :-) >
> > > Yes i just wanted to stress the importance of concise notation :-)
> I > > would prefer if you could make a windows executable for me. And
if > > it takes commandline parameters also please explain how that is >
> done. > > > > Regards, > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "keyliepebble" > >
<keylie@> wrote: > > > > > > Hi Per > > > > > > I've forgotten
the parenthesis :) > > > It takes indeed 11 turns > > > > > > I've
written a solver especially for finding those PLL Algs, so > for > > >
exemple I've decided not to implement single quarter inside >
turns. > > > > > > You can find it there, although the code is a bit in
a mess :S > > > http://perso.ens-lyon.fr/clement.gallet/main.cpp > > > >
> > I've written quickly some notes here : > > >
http://perso.ens-lyon.fr/clement.gallet/notes.txt > > > > > > For now,
with my computer, searching for all the solutions of > > depth 10 > > >
takes about 1 second, and you multiply it by 25 for each extra > >
depth. > > > > > > Clément > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > >
Fredlund" > > > <aspiring_to_love@> wrote: > > > > > > > > Hey
Clément :-) > > > > > > > > Your algorithm is either 13 turns or it
should be written like > > so : > > > > > > > > f2 (Uu)2 f2 r2 U'
f2 r2 U r2 (Uu)2 f2 > > > > > > > > Like u had written it it means U u2
which is counted as 2 > turns > > of > > > > course. > > > > > > > > Are
you going to share your solver?? I only know about ACube > > 4x4x4 > > >
> version (Josef Jelinek) and Charles Tsai 8-step 4x4x4 solver. > >
Pluss > > > > unreleased similar 5-step solver of Bruce Norskog. > > > >
> > > > Kind regards, > > > > > > > > -Per > > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com, "keyliepebble" > > > >
<keylie@> wrote: > > > > > > > > > > Big improvement (thanks to my
own 4x4x4 solver) > > > > > > > > > > for case no 3 : f2 Uu2 f2 r2
U' f2 r2 U r2 Uu2 f2 (11 moves) > > > > > > > > > > Still many
slide moves... > > > > > > > > > > Clément > > > > > > > > > > > > > > >
6450. Re: Negative Time Solving Contest 2006 From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Oct 2006 10:54:14 -0000
That's not really a negative time. As the clock rolls back to 00:00
at midnight, the calendar advances one day. You can get a negative time
by solving while crossing a time zone though. Shel --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > I understand it's fun to meet people
and do something together, even > (especially) when it's for a dumb
reason. > But it's not difficult to get much better negative times.
Every night > around midnight (=~-24 hours). Average of 100 thrice a
year! > > Gilles. > > > --- In speedsolvingrubikscube@yahoogroups.com,
"mackymakisumi" > <mackymakisumi@> wrote: > > > > Haha, the
most interesting aspect is that you only get one chance a > > year, so
this could be quite interesting if you solve, for example, > >
blindfolded. Imagine doing a successful blindfolded average over 12 > >
years! That would be amazing even though it would probably also say a >
> lot about your social life. > > > > So feel free to do more than just
speedsolve 3x3. > > > > =), > > -macky > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" > >
<grrroux@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" > > >
<mackymakisumi@> wrote: > > > > > > > Announcing the Negative Time
Solving Contest 2006 > > > > > > No really? Again? > > > > > > >
Finally, thanks to the cube stud Tyson Mao for bringing this great > > >
> Caltech tradition to cubing. > > > > > > Are all great Caltech
traditions that boring? > > > > > > Yawnn... > > > > > > Gilles. > > > >
> >
6451. Re: [Speed cubing group] Re: Cube Explorer 4.0 (stats) From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 26 Oct 2006 14:05:01 +0200
----- Original Message ----- From: mike_go_uk To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, October 24, 2006
8:39 PM Subject: [Speed cubing group] Re: Cube Explorer 4.0 (stats)
:Mike, If "anyone" is supposed to be me, I´ll quote myself
(#8180): For me - and quite intutively - the superflip represents the
highest symmetri in relation to the null point. If that is true (that it
does have the highest symmetri), a bold hypothesis would be that this
flip represents the (only) diameter of the cube. Other points of
"less symmetri" may very well be local maxima in the system.
(I know, it´s not quite sympathetic to - like Goldbach - make more or
less vague conjectures, but after all, they are there for being proved
(or refuted)). Rune Having said that, the results shouldn't RAISE
anyone's expectations of a 21f* cube being found! Mike [Non-text
portions of this message have been removed]
6452. Re: Cube Explorer 4.0 (stats) From: h_kociemba <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Oct 2006 12:53:57 -0000
Hi, there are 4 cubes which have the highest possible symmetry:
identity(0f*),Pons Asinorum (6f*), Superflip (20f*) and Pons Asinorum
composed with Superflip (19f*). From more than 30,000 cubes we know that
they need 20f* moves. We even know, that all cubes which have *any*
symmetry can be solved within 20f* moves. So from this point of view
there is nothing special about superflip. If it is an antipode, than
there are tenthousands of others, many of them lacking any symmetry. If
there is an antipode with 21f*, then it has no symmetry at all. In this
case there are at least 48 antipodes, because the conjugation with any
of the 48 cube symmetries gives a different cube. > If
"anyone" is supposed to be me, I´ll quote myself (#8180): > >
For me - and quite intutively - the superflip represents the highest
symmetri in > relation to the null point. If that is true (that it does
have the highest > symmetri), a bold hypothesis would be that this flip
represents the (only) > diameter of the cube. Other points of "less
symmetri" may very well be local > maxima in the system. > (I know,
it´s not quite sympathetic to - like Goldbach - make more or less vague
> conjectures, but after all, they are there for being proved (or
refuted)). > Rune > >
6453. Re: 4*4 PLL Alg 5 moves cancelled From: "mmwfung1985" <mmwfung1985@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Oct 2006 13:01:00 -0000
Per, I compiled it with Dev-C++:
http://www.math.leidenuniv.nl/~mfung/speedcubing/Dump/. Clement, for
case for the optimal solution must be at most 13 moves because fixing
the PLL parity is 6 moves and the U-PLL is 7 moves. (But I don't
say that less moves = faster :p). Or did your program also gives
solutions at most 13 moves? Michael Fung --- In
speedsolvingrubikscube@yahoogroups.com, "keyliepebble"
<keylie@...> wrote: > > Another one, case 4 : > R2 Uu2 F2 R2 Uu2 F2
R2 U' R2 F2 R2 U' F2 Uu2 > 14 moves > 0 slice :) > > I think
the problem must be your lack of memory > It takes me about 700-800 Mo
to run, how much do you have ? > I'm using GNU/Linux, so I
can't give you a binary right now, sorry. > But I will ask some
(very few) friends who are using Windows to > compile it. ;) > > If your
have less memory, just change the depth research to 4 > (the
QUEUE_DEPTH_SOLVED and QUEUE_DEPTH_SCRAMBLED constants) > It will use a
lot less memory. > > And if your have uncommmented the #define
MIN_TWIST, just comment it. > > Do you have messages that explains the
crash ? (except for the > SEGFAULT :) ) > > Good luck, > Clément > > ---
In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" > <aspiring_to_love@> wrote: > > > > Hi again :-) > >
> > Ok, i managed to compile it. It was very easy using CodeBlocks ;-) >
> > > I tried running it for the case 10 (of Frederick). This gives
input > > RYWOROYW according to ur notes. After a short while the
program just > > crashes ungracefully... > > > > I still prefer u to
compile it for me. I'm no expert on C++. It > > failed also for the
simple 6 turn permutation parity. So the code is > > not compiled and
linked properly here. I works fine until i supply > > my input and is
starts works 5 steps for the scramble. Then crashes. > > > > -Per > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > >
Fredlund" <aspiring_to_love@> wrote: > > > > > > Hi :-) > > > >
> > Yes i just wanted to stress the importance of concise notation :-) >
> I > > > would prefer if you could make a windows executable for me.
And if > > > it takes commandline parameters also please explain how
that is > > > done. > > > > > > Regards, > > > > > > -Per > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "keyliepebble"
> > > <keylie@> wrote: > > > > > > > > Hi Per > > > > > > > >
I've forgotten the parenthesis :) > > > > It takes indeed 11 turns
> > > > > > > > I've written a solver especially for finding those
PLL Algs, so > > for > > > > exemple I've decided not to implement
single quarter inside > > turns. > > > > > > > > You can find it there,
although the code is a bit in a mess :S > > > >
http://perso.ens-lyon.fr/clement.gallet/main.cpp > > > > > > > >
I've written quickly some notes here : > > > >
http://perso.ens-lyon.fr/clement.gallet/notes.txt > > > > > > > > For
now, with my computer, searching for all the solutions of > > > depth 10
> > > > takes about 1 second, and you multiply it by 25 for each extra >
> > depth. > > > > > > > > Clément > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > >
Fredlund" > > > > <aspiring_to_love@> wrote: > > > > > > > > > >
Hey Clément :-) > > > > > > > > > > Your algorithm is either 13 turns or
it should be written like > > > so : > > > > > > > > > > f2 (Uu)2 f2 r2
U' f2 r2 U r2 (Uu)2 f2 > > > > > > > > > > Like u had written it it
means U u2 which is counted as 2 > > turns > > > of > > > > > course. >
> > > > > > > > > Are you going to share your solver?? I only know about
ACube > > > 4x4x4 > > > > > version (Josef Jelinek) and Charles Tsai
8-step 4x4x4 solver. > > > Pluss > > > > > unreleased similar 5-step
solver of Bruce Norskog. > > > > > > > > > > Kind regards, > > > > > > >
> > > -Per > > > > > > > > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com, "keyliepebble" > > > >
> <keylie@> wrote: > > > > > > > > > > > > Big improvement (thanks to
my own 4x4x4 solver) > > > > > > > > > > > > for case no 3 : f2 Uu2 f2
r2 U' f2 r2 U r2 Uu2 f2 (11 moves) > > > > > > > > > > > > Still
many slide moves... > > > > > > > > > > > > Clément > > > > > > > > > >
> > > > > > > > > > >
6454. Re: Cube Explorer 4.0 (stats) From: "arnaudvangalen" <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Oct 2006 13:14:37 -0000
I don't believe there is a 21f*, but has anyone already tried to
apply 1 (or more) move to all 30,000 20f* cubes? --- In
speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...>
wrote: > > Hi, > > there are 4 cubes which have the highest possible
symmetry: > identity(0f*),Pons Asinorum (6f*), Superflip (20f*) and Pons
Asinorum > composed with Superflip (19f*). From more than 30,000 cubes
we know > that they need 20f* moves. We even know, that all cubes which
have > *any* symmetry can be solved within 20f* moves. > > So from this
point of view there is nothing special about superflip. > If it is an
antipode, than there are tenthousands of others, many of > them lacking
any symmetry. If there is an antipode with 21f*, then it > has no
symmetry at all. In this case there are at least 48 antipodes, > because
the conjugation with any of the 48 cube symmetries gives a > different
cube. > > > > If "anyone" is supposed to be me, I´ll quote
myself (#8180): > > > > For me - and quite intutively - the superflip
represents the > highest symmetri in > > relation to the null point. If
that is true (that it does have > the highest > > symmetri), a bold
hypothesis would be that this flip represents > the (only) > > diameter
of the cube. Other points of "less symmetri" may very > well
be local > > maxima in the system. > > (I know, it´s not quite
sympathetic to - like Goldbach - make > more or less vague > >
conjectures, but after all, they are there for being proved (or >
refuted)). > > Rune > > > > >
6455. Re: 4*4 PLL Alg 5 moves cancelled From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Oct 2006 15:31:47 -0000
Hi Michael! Your compiled version also crashes here, just like the
versioni compiled myself. Your executable was however 4-5 times bigger
then mine. I used a GNU compiler. Dev-C++ has their own compiler or
it's just an IDE using some other compiler ?? Cheers! -Per PS! Im
running winxp pro sp2. > --- In speedsolvingrubikscube@yahoogroups.com,
"mmwfung1985" <mmwfung1985@...> wrote: > > Per, I compiled
it with Dev-C++: >
http://www.math.leidenuniv.nl/~mfung/speedcubing/Dump/. > > Clement, for
case for the optimal solution must be at most 13 moves > because fixing
the PLL parity is 6 moves and the U-PLL is 7 moves. > (But I don't
say that less moves = faster :p). Or did your program > also gives
solutions at most 13 moves? > > Michael Fung > > --- In
speedsolvingrubikscube@yahoogroups.com, "keyliepebble" >
<keylie@> wrote: > > > > Another one, case 4 : > > R2 Uu2 F2 R2 Uu2
F2 R2 U' R2 F2 R2 U' F2 Uu2 > > 14 moves > > 0 slice :) > > >
> I think the problem must be your lack of memory > > It takes me about
700-800 Mo to run, how much do you have ? > > I'm using GNU/Linux,
so I can't give you a binary right now, sorry. > > But I will ask
some (very few) friends who are using Windows to > > compile it. ;) > >
> > If your have less memory, just change the depth research to 4 > >
(the QUEUE_DEPTH_SOLVED and QUEUE_DEPTH_SCRAMBLED constants) > > It will
use a lot less memory. > > > > And if your have uncommmented the #define
MIN_TWIST, just comment it. > > > > Do you have messages that explains
the crash ? (except for the > > SEGFAULT :) ) > > > > Good luck, > >
Clément > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen Fredlund" > > <aspiring_to_love@> wrote: > > > > > > Hi
again :-) > > > > > > Ok, i managed to compile it. It was very easy
using CodeBlocks ;-) > > > > > > I tried running it for the case 10 (of
Frederick). This gives input > > > RYWOROYW according to ur notes. After
a short while the program just > > > crashes ungracefully... > > > > > >
I still prefer u to compile it for me. I'm no expert on C++. It > >
> failed also for the simple 6 turn permutation parity. So the code is >
> > not compiled and linked properly here. I works fine until i supply >
> > my input and is starts works 5 steps for the scramble. Then crashes.
> > > > > > -Per > > > > > > > --- In speedsolvingrubikscube@...m,
"Per Kristen > > > Fredlund" <aspiring_to_love@> wrote: > >
> > > > > > Hi :-) > > > > > > > > Yes i just wanted to stress the
importance of concise notation :-) > > > I > > > > would prefer if you
could make a windows executable for me. And if > > > > it takes
commandline parameters also please explain how that is > > > > done. > >
> > > > > > Regards, > > > > > > > > -Per > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "keyliepebble" > > > >
<keylie@> wrote: > > > > > > > > > > Hi Per > > > > > > > > > >
I've forgotten the parenthesis :) > > > > > It takes indeed 11
turns > > > > > > > > > > I've written a solver especially for
finding those PLL Algs, so > > > for > > > > > exemple I've decided
not to implement single quarter inside > > > turns. > > > > > > > > > >
You can find it there, although the code is a bit in a mess :S > > > > >
http://perso.ens-lyon.fr/clement.gallet/main.cpp > > > > > > > > > >
I've written quickly some notes here : > > > > >
http://perso.ens-lyon.fr/clement.gallet/notes.txt > > > > > > > > > >
For now, with my computer, searching for all the solutions of > > > >
depth 10 > > > > > takes about 1 second, and you multiply it by 25 for
each extra > > > > depth. > > > > > > > > > > Clément > > > > > > > > >
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen > > > > Fredlund" > > > > > <aspiring_to_love@> wrote: >
> > > > > > > > > > > Hey Clément :-) > > > > > > > > > > > > Your
algorithm is either 13 turns or it should be written like > > > > so : >
> > > > > > > > > > > f2 (Uu)2 f2 r2 U' f2 r2 U r2 (Uu)2 f2 > > > >
> > > > > > > > Like u had written it it means U u2 which is counted as
2 > > > turns > > > > of > > > > > > course. > > > > > > > > > > > > Are
you going to share your solver?? I only know about ACube > > > > 4x4x4 >
> > > > > version (Josef Jelinek) and Charles Tsai 8-step 4x4x4 solver.
> > > > Pluss > > > > > > unreleased similar 5-step solver of Bruce
Norskog. > > > > > > > > > > > > Kind regards, > > > > > > > > > > > >
-Per > > > > > > > > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com, "keyliepebble" > > > >
> > <keylie@> wrote: > > > > > > > > > > > > > > Big improvement
(thanks to my own 4x4x4 solver) > > > > > > > > > > > > > > for case no
3 : f2 Uu2 f2 r2 U' f2 r2 U r2 Uu2 f2 (11 moves) > > > > > > > > >
> > > > > Still many slide moves... > > > > > > > > > > > > > > Clément
> > > > > > > > > > > > > > > > > > > > > > > > > > > >
6456. Re: Cube Explorer 4.0 (stats) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Oct 2006 15:45:36 -0000
Hi Herbert :-) How many cubes/configurations have the highest order of
symmetry on the 5x5x5 cube ?? I haven't really tried to figure this
out but it must be quite a bit higher at least. And why can't the
Cube Explorer use tables when ignoring parts of the cube. ACube clearly
does this and works using the 2-phase algorithm even when ignoring parts
of the cube. So i would say that for ignoring parts of the cube ACube
wins hands down. But for normal fully specified configurations Cube
Explorer is way faster. ACube gives many (optimal) solutions. ACube
however has no GUI or web interface. So it's good to have both i
guess ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com,
h_kociemba <no_reply@...> wrote: > > Hi, > > there are 4 cubes which
have the highest possible symmetry: > identity(0f*),Pons Asinorum (6f*),
Superflip (20f*) and Pons Asinorum > composed with Superflip (19f*).
From more than 30,000 cubes we know > that they need 20f* moves. We even
know, that all cubes which have > *any* symmetry can be solved within
20f* moves. > > So from this point of view there is nothing special
about superflip. > If it is an antipode, than there are tenthousands of
others, many of > them lacking any symmetry. If there is an antipode
with 21f*, then it > has no symmetry at all. In this case there are at
least 48 antipodes, > because the conjugation with any of the 48 cube
symmetries gives a > different cube. > > > > If "anyone" is
supposed to be me, I´ll quote myself (#8180): > > > > For me - and quite
intutively - the superflip represents the > highest symmetri in > >
relation to the null point. If that is true (that it does have > the
highest > > symmetri), a bold hypothesis would be that this flip
represents > the (only) > > diameter of the cube. Other points of
"less symmetri" may very > well be local > > maxima in the
system. > > (I know, it´s not quite sympathetic to - like Goldbach -
make > more or less vague > > conjectures, but after all, they are there
for being proved (or > refuted)). > > Rune > > > > >
6457. Re: Cube movie From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Oct 2006 16:06:28 -0000
Ah thx :-) That's what i needed. A direct link to the file. Not a
page with streaming version ;-) Yes i have VLC installed. MPlayer also.
But im not updating my old QuickTime 6.4 because there's no way to
avoid getting iTunes also .... grrrr ... -Per > --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@...> wrote:
> > Hey Per, > I watched it via quicktime on the site (bah), but I liked
it so much I > later downloaded it >
http://www.campusmoviefest.com/movies/berkeley/2006/cubemen.m4v > > And
there is no need for iTunes (I would never use it either). > Instead,
try out VLC (videoLAN player) if you haven't before. It had > no
problem playing it. http://www.videolan.org/vlc/ > > Good luck! > -Peter
Greenwood > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi :-) >
> > > Is there any way to view this movie without infecting my pc with >
> iTunes?? Whoever said Microsoft are pushing their software should look
> > to Apple ... grrrrr ... > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" > >
<gvdlfs3@> wrote: > > > > > > My friend and I made a short, 5 minute
movie for campus moviefest and > > > I thought you guys might enjoy it.
> > > > > > http://www.campusmoviefest.com/cgi- > >
bin/WebObjects/IdeaFlow.woa/wa/showAMovie?movieID=1374 > > > > > >
6458. Re: Cube Explorer 4.0 (stats) From: h_kociemba <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Oct 2006 16:22:05 -0000
Hi Per, I almost know nothing about the 5x5x5, for example what
restrictions exist for the orientations and permutations of the edges
etc. So I really do not know the answer. Concerning Cube Explorer and
ignoring parts: Indeed ACube is faster in general. But I was surprised,
how fast CE is without using *big* tables (it also uses some tables, but
the tables which have to be created for the individual cubes are small
and that is why there is almost no initialization time when starting the
search). I use some additional tables for certain configurations, for
example when all 8 corners are defined. I only implemented an optimal
solver for the "uncomplete" case, not the two-phase algorithm,
because I found an optimal solution to the problems I entered always in
a reasonable time. I would be interested for which usefull
configurations you think my implementation is yet too slow. Herbert
6459. Re: 4*4 PLL Alg 5 moves cancelled From: "mmwfung1985" <mmwfung1985@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Oct 2006 16:21:12 -0000
Hi Per, I am really no expert in this kind of things. So I can not
answer your question. Sorry for that. Michael Fung --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi Michael! > > Your compiled
version also crashes here, just like the versioni > compiled myself.
Your executable was however 4-5 times bigger then > mine. I used a GNU
compiler. Dev-C++ has their own compiler or it's > just an IDE
using some other compiler ?? > > Cheers! > > -Per > > PS! Im running
winxp pro sp2. > > > --- In speedsolvingrubikscube@yahoogroups.com,
"mmwfung1985" > <mmwfung1985@> wrote: > > > > Per, I
compiled it with Dev-C++: > >
http://www.math.leidenuniv.nl/~mfung/speedcubing/Dump/. > > > > Clement,
for case for the optimal solution must be at most 13 moves > > because
fixing the PLL parity is 6 moves and the U-PLL is 7 moves. > > (But I
don't say that less moves = faster :p). Or did your program > >
also gives solutions at most 13 moves? > > > > Michael Fung > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "keyliepebble" > >
<keylie@> wrote: > > > > > > Another one, case 4 : > > > R2 Uu2 F2 R2
Uu2 F2 R2 U' R2 F2 R2 U' F2 Uu2 > > > 14 moves > > > 0 slice
:) > > > > > > I think the problem must be your lack of memory > > > It
takes me about 700-800 Mo to run, how much do you have ? > > > I'm
using GNU/Linux, so I can't give you a binary right now, > sorry. >
> > But I will ask some (very few) friends who are using Windows to > >
> compile it. ;) > > > > > > If your have less memory, just change the
depth research to 4 > > > (the QUEUE_DEPTH_SOLVED and
QUEUE_DEPTH_SCRAMBLED constants) > > > It will use a lot less memory. >
> > > > > And if your have uncommmented the #define MIN_TWIST, just >
comment it. > > > > > > Do you have messages that explains the crash ?
(except for the > > > SEGFAULT :) ) > > > > > > Good luck, > > > Clément
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen > Fredlund" > > > <aspiring_to_love@> wrote: > > > > > >
> > Hi again :-) > > > > > > > > Ok, i managed to compile it. It was
very easy using > CodeBlocks ;-) > > > > > > > > I tried running it for
the case 10 (of Frederick). This gives > input > > > > RYWOROYW
according to ur notes. After a short while the > program just > > > >
crashes ungracefully... > > > > > > > > I still prefer u to compile it
for me. I'm no expert on C++. > It > > > > failed also for the
simple 6 turn permutation parity. So the > code is > > > > not compiled
and linked properly here. I works fine until i > supply > > > > my input
and is starts works 5 steps for the scramble. Then > crashes. > > > > >
> > > -Per > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > > >
Fredlund" <aspiring_to_love@> wrote: > > > > > > > > > > Hi :-)
> > > > > > > > > > Yes i just wanted to stress the importance of
concise > notation :-) > > > > I > > > > > would prefer if you could
make a windows executable for me. > And if > > > > > it takes
commandline parameters also please explain how that > is > > > > > done.
> > > > > > > > > > Regards, > > > > > > > > > > -Per > > > > > > > > >
> > --- In > speedsolvingrubikscube@yahoogroups.com,
"keyliepebble" > > > > > <keylie@> wrote: > > > > > > > > >
> > > Hi Per > > > > > > > > > > > > I've forgotten the parenthesis
:) > > > > > > It takes indeed 11 turns > > > > > > > > > > > >
I've written a solver especially for finding those PLL > Algs, so >
> > > for > > > > > > exemple I've decided not to implement single
quarter > inside > > > > turns. > > > > > > > > > > > > You can find it
there, although the code is a bit in a > mess :S > > > > > >
http://perso.ens-lyon.fr/clement.gallet/main.cpp > > > > > > > > > > > >
I've written quickly some notes here : > > > > > >
http://perso.ens-lyon.fr/clement.gallet/notes.txt > > > > > > > > > > >
> For now, with my computer, searching for all the solutions > of > > >
> > depth 10 > > > > > > takes about 1 second, and you multiply it by 25
for each > extra > > > > > depth. > > > > > > > > > > > > Clément > > >
> > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per > Kristen > > > > >
Fredlund" > > > > > > <aspiring_to_love@> wrote: > > > > > > > >
> > > > > > Hey Clément :-) > > > > > > > > > > > > > > Your algorithm
is either 13 turns or it should be > written like > > > > > so : > > > >
> > > > > > > > > > f2 (Uu)2 f2 r2 U' f2 r2 U r2 (Uu)2 f2 > > > > >
> > > > > > > > > Like u had written it it means U u2 which is counted
as > 2 > > > > turns > > > > > of > > > > > > > course. > > > > > > > >
> > > > > > Are you going to share your solver?? I only know about >
ACube > > > > > 4x4x4 > > > > > > > version (Josef Jelinek) and Charles
Tsai 8-step 4x4x4 > solver. > > > > > Pluss > > > > > > > unreleased
similar 5-step solver of Bruce Norskog. > > > > > > > > > > > > > > Kind
regards, > > > > > > > > > > > > > > -Per > > > > > > > > > > > > > > >
--- In > > > > speedsolvingrubikscube@yahoogroups.com,
"keyliepebble" > > > > > > > <keylie@> wrote: > > > > > > >
> > > > > > > > > Big improvement (thanks to my own 4x4x4 solver) > > >
> > > > > > > > > > > > > for case no 3 : f2 Uu2 f2 r2 U' f2 r2 U
r2 Uu2 f2 (11 > moves) > > > > > > > > > > > > > > > > Still many slide
moves... > > > > > > > > > > > > > > > > Clément > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > >
6460. (slightly off topic) did you get a recruiting email from D E Shaw
group? From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Oct 2006 16:25:05 -0000
Hi Cube Folks -- I got an email from the D.E. Shaw group inviting me to
send a resume due to my Rubik's Cube involvement. I was curious if
others got the same email - it looks like they were essentially scanning
either competiion results or unofficial world records and doing a mass
emailing. It's a real company doing real investment, technical and
research work (www.deshaw.com) and thinking about it, for a company like
that, trying to recruit from a group of puzzle solvers is probably a
pretty good idea. Here's the start of the email: "The D. E.
Shaw group is currently looking to hire a small number of truly gifted
individuals with backgrounds in mathematics, computer science, and other
technical fields. I came across your name while looking for people who
have competed successfully in Rubik's Cube World Competitions. A
mastery of algorithms and puzzles, computational proficiency and
analytical curiosity -- these same skills that made you formidable in
cubing competitions are highly valued in our staff. If you might be
interested in exploring employment opportunities with us, I invite you
to submit a copy of your resume" I don't think I'll
respond, because I'm happy in my current job at HP, but I was
curious if everyone else got this email as well?? yeff
6461. Re: Cube movie From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Oct 2006 16:28:55 -0000
Yea, I hate itunes too. To install quicktime, I just downloaded the
file, installed it and then immediately uninstalled itunes right
afterwards. It still leaves quicktime on your computer, it's just a
hassle to do it. --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Ah
thx :-) > > That's what i needed. A direct link to the file. Not a
page with > streaming version ;-) Yes i have VLC installed. MPlayer
also. But im > not updating my old QuickTime 6.4 because there's no
way to avoid > getting iTunes also .... grrrr ... > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 > <no_reply@> wrote:
> > > > Hey Per, > > I watched it via quicktime on the site (bah), but I
liked it so > much I > > later downloaded it > >
http://www.campusmoviefest.com/movies/berkeley/2006/cubemen.m4v > > > >
And there is no need for iTunes (I would never use it either). > >
Instead, try out VLC (videoLAN player) if you haven't before. It >
had > > no problem playing it. http://www.videolan.org/vlc/ > > > > Good
luck! > > -Peter Greenwood > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" > > <aspiring_to_love@> wrote: > > > > > > Hi :-) > >
> > > > Is there any way to view this movie without infecting my pc with
> > > iTunes?? Whoever said Microsoft are pushing their software >
should look > > > to Apple ... grrrrr ... > > > > > > -Per > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" > >
> <gvdlfs3@> wrote: > > > > > > > > My friend and I made a short, 5
minute movie for campus > moviefest and > > > > I thought you guys might
enjoy it. > > > > > > > > http://www.campusmoviefest.com/cgi- > > >
bin/WebObjects/IdeaFlow.woa/wa/showAMovie?movieID=1374 > > > > > > > > >
>
6462. Re: (slightly off topic) did you get a recruiting email from D E
Shaw group? From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Oct 2006 16:31:13 -0000
At some of the job fairs here at UC Berkeley, companies normally give
out pens or keychains or things of that nature but when D.E. Shaw is
here, they give out Rubik's cubes. I always try and go to those job
fairs and get a couple if I can =p Actually, now that I think about it,
I first started solving Rubik's cubes on the D.E. Shaw cube they
gave out at last years job fair.... --- In
speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe"
<yeff@...> wrote: > > Hi Cube Folks -- > > I got an email from the
D.E. Shaw group inviting me to send a resume > due to my Rubik's
Cube involvement. I was curious if others got the > same email - it
looks like they were essentially scanning either > competiion results or
unofficial world records and doing a mass > emailing. > > It's a
real company doing real investment, technical and research > work
(www.deshaw.com) and thinking about it, for a company like > that,
trying to recruit from a group of puzzle solvers is probably a > pretty
good idea. > > Here's the start of the email: > > "The D. E.
Shaw group is currently looking to hire a small number of > truly gifted
individuals with backgrounds in mathematics, computer > science, and
other technical fields. I came across your name while > looking for
people who have competed successfully in Rubik's Cube > World
Competitions. A mastery of algorithms and puzzles, > computational
proficiency and analytical curiosity -- these same > skills that made
you formidable in cubing competitions are highly > valued in our staff.
If you might be interested in exploring > employment opportunities with
us, I invite you to submit a copy of > your resume" > > I
don't think I'll respond, because I'm happy in my current
job at > HP, but I was curious if everyone else got this email as well??
> > yeff >
6463. Re: 4*4 PLL Alg 5 moves cancelled From: "mmwfung1985" <mmwfung1985@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Oct 2006 16:24:14 -0000
Oh, and I also use winxp pro sp2. But I haven't test the solver, so
I don't know if it will work on my PC or not. Michael Fung --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi Michael! > > Your compiled
version also crashes here, just like the versioni > compiled myself.
Your executable was however 4-5 times bigger then > mine. I used a GNU
compiler. Dev-C++ has their own compiler or it's > just an IDE
using some other compiler ?? > > Cheers! > > -Per > > PS! Im running
winxp pro sp2. > > > --- In speedsolvingrubikscube@yahoogroups.com,
"mmwfung1985" > <mmwfung1985@> wrote: > > > > Per, I
compiled it with Dev-C++: > >
http://www.math.leidenuniv.nl/~mfung/speedcubing/Dump/. > > > > Clement,
for case for the optimal solution must be at most 13 moves > > because
fixing the PLL parity is 6 moves and the U-PLL is 7 moves. > > (But I
don't say that less moves = faster :p). Or did your program > >
also gives solutions at most 13 moves? > > > > Michael Fung > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "keyliepebble" > >
<keylie@> wrote: > > > > > > Another one, case 4 : > > > R2 Uu2 F2 R2
Uu2 F2 R2 U' R2 F2 R2 U' F2 Uu2 > > > 14 moves > > > 0 slice
:) > > > > > > I think the problem must be your lack of memory > > > It
takes me about 700-800 Mo to run, how much do you have ? > > > I'm
using GNU/Linux, so I can't give you a binary right now, > sorry. >
> > But I will ask some (very few) friends who are using Windows to > >
> compile it. ;) > > > > > > If your have less memory, just change the
depth research to 4 > > > (the QUEUE_DEPTH_SOLVED and
QUEUE_DEPTH_SCRAMBLED constants) > > > It will use a lot less memory. >
> > > > > And if your have uncommmented the #define MIN_TWIST, just >
comment it. > > > > > > Do you have messages that explains the crash ?
(except for the > > > SEGFAULT :) ) > > > > > > Good luck, > > > Clément
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen > Fredlund" > > > <aspiring_to_love@> wrote: > > > > > >
> > Hi again :-) > > > > > > > > Ok, i managed to compile it. It was
very easy using > CodeBlocks ;-) > > > > > > > > I tried running it for
the case 10 (of Frederick). This gives > input > > > > RYWOROYW
according to ur notes. After a short while the > program just > > > >
crashes ungracefully... > > > > > > > > I still prefer u to compile it
for me. I'm no expert on C++. > It > > > > failed also for the
simple 6 turn permutation parity. So the > code is > > > > not compiled
and linked properly here. I works fine until i > supply > > > > my input
and is starts works 5 steps for the scramble. Then > crashes. > > > > >
> > > -Per > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > > >
Fredlund" <aspiring_to_love@> wrote: > > > > > > > > > > Hi :-)
> > > > > > > > > > Yes i just wanted to stress the importance of
concise > notation :-) > > > > I > > > > > would prefer if you could
make a windows executable for me. > And if > > > > > it takes
commandline parameters also please explain how that > is > > > > > done.
> > > > > > > > > > Regards, > > > > > > > > > > -Per > > > > > > > > >
> > --- In > speedsolvingrubikscube@yahoogroups.com,
"keyliepebble" > > > > > <keylie@> wrote: > > > > > > > > >
> > > Hi Per > > > > > > > > > > > > I've forgotten the parenthesis
:) > > > > > > It takes indeed 11 turns > > > > > > > > > > > >
I've written a solver especially for finding those PLL > Algs, so >
> > > for > > > > > > exemple I've decided not to implement single
quarter > inside > > > > turns. > > > > > > > > > > > > You can find it
there, although the code is a bit in a > mess :S > > > > > >
http://perso.ens-lyon.fr/clement.gallet/main.cpp > > > > > > > > > > > >
I've written quickly some notes here : > > > > > >
http://perso.ens-lyon.fr/clement.gallet/notes.txt > > > > > > > > > > >
> For now, with my computer, searching for all the solutions > of > > >
> > depth 10 > > > > > > takes about 1 second, and you multiply it by 25
for each > extra > > > > > depth. > > > > > > > > > > > > Clément > > >
> > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per > Kristen > > > > >
Fredlund" > > > > > > <aspiring_to_love@> wrote: > > > > > > > >
> > > > > > Hey Clément :-) > > > > > > > > > > > > > > Your algorithm
is either 13 turns or it should be > written like > > > > > so : > > > >
> > > > > > > > > > f2 (Uu)2 f2 r2 U' f2 r2 U r2 (Uu)2 f2 > > > > >
> > > > > > > > > Like u had written it it means U u2 which is counted
as > 2 > > > > turns > > > > > of > > > > > > > course. > > > > > > > >
> > > > > > Are you going to share your solver?? I only know about >
ACube > > > > > 4x4x4 > > > > > > > version (Josef Jelinek) and Charles
Tsai 8-step 4x4x4 > solver. > > > > > Pluss > > > > > > > unreleased
similar 5-step solver of Bruce Norskog. > > > > > > > > > > > > > > Kind
regards, > > > > > > > > > > > > > > -Per > > > > > > > > > > > > > > >
--- In > > > > speedsolvingrubikscube@yahoogroups.com,
"keyliepebble" > > > > > > > <keylie@> wrote: > > > > > > >
> > > > > > > > > Big improvement (thanks to my own 4x4x4 solver) > > >
> > > > > > > > > > > > > for case no 3 : f2 Uu2 f2 r2 U' f2 r2 U
r2 Uu2 f2 (11 > moves) > > > > > > > > > > > > > > > > Still many slide
moves... > > > > > > > > > > > > > > > > Clément > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > >
6464. Re: 4*4 PLL Alg 5 moves cancelled From: "keyliepebble" <keylie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Oct 2006 16:31:57 -0000
Hello For my program, the U-PLL takes 9 moves, it doesn't count
R' L as one move. So the whole algorithm takes 15 turns, that why
my program gives me the 14 moves algorithm first. My program search for
all solutions of 10 moves or less, then 11 moves, then 12 moves, etc...
Clément --- In speedsolvingrubikscube@yahoogroups.com,
"mmwfung1985" <mmwfung1985@...> wrote: > > Per, I compiled
it with Dev-C++: >
http://www.math.leidenuniv.nl/~mfung/speedcubing/Dump/. > > Clement, for
case for the optimal solution must be at most 13 moves > because fixing
the PLL parity is 6 moves and the U-PLL is 7 moves. > (But I don't
say that less moves = faster :p). Or did your program > also gives
solutions at most 13 moves? > > Michael Fung > > --- In
speedsolvingrubikscube@yahoogroups.com, "keyliepebble" >
<keylie@> wrote: > > > > Another one, case 4 : > > R2 Uu2 F2 R2 Uu2
F2 R2 U' R2 F2 R2 U' F2 Uu2 > > 14 moves > > 0 slice :) > > >
> I think the problem must be your lack of memory > > It takes me about
700-800 Mo to run, how much do you have ? > > I'm using GNU/Linux,
so I can't give you a binary right now, sorry. > > But I will ask
some (very few) friends who are using Windows to > > compile it. ;) > >
> > If your have less memory, just change the depth research to 4 > >
(the QUEUE_DEPTH_SOLVED and QUEUE_DEPTH_SCRAMBLED constants) > > It will
use a lot less memory. > > > > And if your have uncommmented the #define
MIN_TWIST, just comment it. > > > > Do you have messages that explains
the crash ? (except for the > > SEGFAULT :) ) > > > > Good luck, > >
Clément > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen Fredlund" > > <aspiring_to_love@> wrote: > > > > > > Hi
again :-) > > > > > > Ok, i managed to compile it. It was very easy
using CodeBlocks ;-) > > > > > > I tried running it for the case 10 (of
Frederick). This gives input > > > RYWOROYW according to ur notes. After
a short while the program just > > > crashes ungracefully... > > > > > >
I still prefer u to compile it for me. I'm no expert on C++. It > >
> failed also for the simple 6 turn permutation parity. So the code is >
> > not compiled and linked properly here. I works fine until i supply >
> > my input and is starts works 5 steps for the scramble. Then crashes.
> > > > > > -Per > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > >
Fredlund" <aspiring_to_love@> wrote: > > > > > > > > Hi :-) > >
> > > > > > Yes i just wanted to stress the importance of concise
notation :-) > > > I > > > > would prefer if you could make a windows
executable for me. And if > > > > it takes commandline parameters also
please explain how that is > > > > done. > > > > > > > > Regards, > > >
> > > > > -Per > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "keyliepebble" > > > >
<keylie@> wrote: > > > > > > > > > > Hi Per > > > > > > > > > >
I've forgotten the parenthesis :) > > > > > It takes indeed 11
turns > > > > > > > > > > I've written a solver especially for
finding those PLL Algs, so > > > for > > > > > exemple I've decided
not to implement single quarter inside > > > turns. > > > > > > > > > >
You can find it there, although the code is a bit in a mess :S > > > > >
http://perso.ens-lyon.fr/clement.gallet/main.cpp > > > > > > > > > >
I've written quickly some notes here : > > > > >
http://perso.ens-lyon.fr/clement.gallet/notes.txt > > > > > > > > > >
For now, with my computer, searching for all the solutions of > > > >
depth 10 > > > > > takes about 1 second, and you multiply it by 25 for
each extra > > > > depth. > > > > > > > > > > Clément > > > > > > > > >
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen > > > > Fredlund" > > > > > <aspiring_to_love@> wrote: >
> > > > > > > > > > > Hey Clément :-) > > > > > > > > > > > > Your
algorithm is either 13 turns or it should be written like > > > > so : >
> > > > > > > > > > > f2 (Uu)2 f2 r2 U' f2 r2 U r2 (Uu)2 f2 > > > >
> > > > > > > > Like u had written it it means U u2 which is counted as
2 > > > turns > > > > of > > > > > > course. > > > > > > > > > > > > Are
you going to share your solver?? I only know about ACube > > > > 4x4x4 >
> > > > > version (Josef Jelinek) and Charles Tsai 8-step 4x4x4 solver.
> > > > Pluss > > > > > > unreleased similar 5-step solver of Bruce
Norskog. > > > > > > > > > > > > Kind regards, > > > > > > > > > > > >
-Per > > > > > > > > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com, "keyliepebble" > > > >
> > <keylie@> wrote: > > > > > > > > > > > > > > Big improvement
(thanks to my own 4x4x4 solver) > > > > > > > > > > > > > > for case no
3 : f2 Uu2 f2 r2 U' f2 r2 U r2 Uu2 f2 (11 moves) > > > > > > > > >
> > > > > Still many slide moves... > > > > > > > > > > > > > > Clément
> > > > > > > > > > > > > > > > > > > > > > > > > > > >
6465. Re: (slightly off topic) did you get a recruiting email from D E
Shaw group? From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Oct 2006 18:06:15 -0000
I got it too; At first I scanned it and judged it as spam after 0,5
seconds ;) Then after deleting it hit me I might have seen the word
'Rubik' in it, so I looked back in the trashcan. It surely is
an interesting way to recruit personel... but The Netherlands is a bit
far from New York... - Koen --- In
speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe"
<yeff@...> wrote: > > Hi Cube Folks -- > > I got an email from the
D.E. Shaw group inviting me to send a resume > due to my Rubik's
Cube involvement. I was curious if others got the > same email - it
looks like they were essentially scanning either > competiion results or
unofficial world records and doing a mass > emailing. > > It's a
real company doing real investment, technical and research > work
(www.deshaw.com) and thinking about it, for a company like > that,
trying to recruit from a group of puzzle solvers is probably a > pretty
good idea. > > Here's the start of the email: > > "The D. E.
Shaw group is currently looking to hire a small number of > truly gifted
individuals with backgrounds in mathematics, computer > science, and
other technical fields. I came across your name while > looking for
people who have competed successfully in Rubik's Cube > World
Competitions. A mastery of algorithms and puzzles, > computational
proficiency and analytical curiosity -- these same > skills that made
you formidable in cubing competitions are highly > valued in our staff.
If you might be interested in exploring > employment opportunities with
us, I invite you to submit a copy of > your resume" > > I
don't think I'll respond, because I'm happy in my current
job at > HP, but I was curious if everyone else got this email as well??
> > yeff >
6466. Re: Cube movie From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Oct 2006 19:23:41 -0000
Hi Per, I downloaded the file directly (
http://www.campusmoviefest.com/movies/berkeley/2006/cubemen.m4v ) and
then played in another player. (I played it in VLC player, but I think
media player can play it just fine too). - Koen --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > Is there any way to view
this movie without infecting my pc with > iTunes?? Whoever said
Microsoft are pushing their software should look > to Apple ... grrrrr
... > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Dan Dzoan" > <gvdlfs3@> wrote: > > > > My friend and I
made a short, 5 minute movie for campus moviefest and > > I thought you
guys might enjoy it. > > > > http://www.campusmoviefest.com/cgi- >
bin/WebObjects/IdeaFlow.woa/wa/showAMovie?movieID=1374 > > >
6467. Re: Cube movie From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Oct 2006 20:44:45 -0000
Hi :-) Yes, i have also downloaded and seen that movie now. First i
viewed it with MPlayer which was a bit annoying since it's a
commandline based program. But it does support a wide range of codecs.
After updating my old VLC to the latest version i was able to view it
there also. My Media Player won't let me view it. There could be a
codec somewhere that would work with Media Player, but i cannot be
bothered now ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Koen Heltzel" <allyourbase@...> wrote: > > Hi Per, > > I
downloaded the file directly ( >
http://www.campusmoviefest.com/movies/berkeley/2006/cubemen.m4v ) and >
then played in another player. (I played it in VLC player, but I think >
media player can play it just fine too). > > - Koen > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@> wrote: > > > > Hi :-) > > > > Is there any way
to view this movie without infecting my pc with > > iTunes?? Whoever
said Microsoft are pushing their software should look > > to Apple ...
grrrrr ... > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" > >
<gvdlfs3@> wrote: > > > > > > My friend and I made a short, 5 minute
movie for campus moviefest and > > > I thought you guys might enjoy it.
> > > > > > http://www.campusmoviefest.com/cgi- > >
bin/WebObjects/IdeaFlow.woa/wa/showAMovie?movieID=1374 > > > > > >
6468. Re: 4*4 PLL Alg 5 moves cancelled From: "keyliepebble" <keylie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Oct 2006 14:03:33 -0000
Hi Per Sorry, I think I've found my mistake. The problem is the
size of the arrays which are not as big as they must be. The whole
program is still under development :) I've fixed that, so just
download again, it should work. Sorry again, Clément --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi again :-) > > Ok, i managed to
compile it. It was very easy using CodeBlocks ;-) > > I tried running it
for the case 10 (of Frederick). This gives input > RYWOROYW according to
ur notes. After a short while the program just > crashes ungracefully...
> > I still prefer u to compile it for me. I'm no expert on C++. It
> failed also for the simple 6 turn permutation parity. So the code is >
not compiled and linked properly here. I works fine until i supply > my
input and is starts works 5 steps for the scramble. Then crashes. > >
-Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen > Fredlund" <aspiring_to_love@> wrote: > > > > Hi :-) >
> > > Yes i just wanted to stress the importance of concise notation :-)
> I > > would prefer if you could make a windows executable for me. And
if > > it takes commandline parameters also please explain how that is >
> done. > > > > Regards, > > > > -Per > > > > > --- In
speedsolvingrubikscube@...m, "keyliepebble" > > <keylie@>
wrote: > > > > > > Hi Per > > > > > > I've forgotten the
parenthesis :) > > > It takes indeed 11 turns > > > > > > I've
written a solver especially for finding those PLL Algs, so > for > > >
exemple I've decided not to implement single quarter inside >
turns. > > > > > > You can find it there, although the code is a bit in
a mess :S > > > http://perso.ens-lyon.fr/clement.gallet/main.cpp > > > >
> > I've written quickly some notes here : > > >
http://perso.ens-lyon.fr/clement.gallet/notes.txt > > > > > > For now,
with my computer, searching for all the solutions of > > depth 10 > > >
takes about 1 second, and you multiply it by 25 for each extra > >
depth. > > > > > > Clément > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > >
Fredlund" > > > <aspiring_to_love@> wrote: > > > > > > > > Hey
Clément :-) > > > > > > > > Your algorithm is either 13 turns or it
should be written like > > so : > > > > > > > > f2 (Uu)2 f2 r2 U'
f2 r2 U r2 (Uu)2 f2 > > > > > > > > Like u had written it it means U u2
which is counted as 2 > turns > > of > > > > course. > > > > > > > > Are
you going to share your solver?? I only know about ACube > > 4x4x4 > > >
> version (Josef Jelinek) and Charles Tsai 8-step 4x4x4 solver. > >
Pluss > > > > unreleased similar 5-step solver of Bruce Norskog. > > > >
> > > > Kind regards, > > > > > > > > -Per > > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com, "keyliepebble" > > > >
<keylie@> wrote: > > > > > > > > > > Big improvement (thanks to my
own 4x4x4 solver) > > > > > > > > > > for case no 3 : f2 Uu2 f2 r2
U' f2 r2 U r2 Uu2 f2 (11 moves) > > > > > > > > > > Still many
slide moves... > > > > > > > > > > Clément > > > > > > > > > > > > > > >
6469. Re: Cube Explorer 4.0 (stats) From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Oct 2006 15:33:14 -0000
Ron van Bruchem has a spreadsheet with 1 quintillion cases and all those
are solvable in under 21 moves. Even more impressing is that he has
memorized optimal solutions for all those cases! I don't know why
he doesn't use them in speedsolving and/or FMC, though...
http://tinyurl.com/y93n5n - Johannes Laire --- In
speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...>
wrote: > > Tom Rokicki searched about 7.6*10^14 cubes, not only 500,000,
which > is about about one cube in 53,000 - and all could be solved
within 20 > moves. See > >
http://cubezzz.homelinux.org/drupal/?q=node/view/56 > > So your hope
should at least be a bit smaller. > > > Herbert > > > > Thank you, Mike.
You are giving hope that it will exist, after all, > scrambles that will
request more than 20 moves to be solved. > > Rune > > ----- Original
Message ----- > > From: mike_go_uk > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, October 24,
2006 2:29 PM > > Subject: [Speed cubing group] Re: Cube Explorer 4.0
(stats) > > > > > > Hi Rune > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström > >
<rune.wesstrom@> wrote: > > > Say, there are M scrambles that cannot
be solved within 20 > moves > > and you randomly solve N cubes, which is
the probability that you > > will meet at least one such cube? > > > >
It would be > > > > 1 - P(meeting no such cube) = 1 - ((W-M)/W)^N > > >
> where W = number of possible scrambles (4.3e19). > > > > > Especially,
say there are 4.6x10^8 scrambles (not so few) that > > request more than
20 moves to be solved, which is the probability > to > > find at least
one when testing 500000 scrambles? > > > > Approximately M*N/W = 5.3e-6
> > > > Mike >
6470. Re: Cube Explorer 4.0 (stats) From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Oct 2006 15:56:17 -0000
1 quintillion was 2 months ago. He must be close to 2.4 quintillions
now. --- In speedsolvingrubikscube@yahoogroups.com, "Johannes
Laire" <johannes.laire@...> wrote: > > Ron van Bruchem has a
spreadsheet with 1 quintillion cases and all > those are solvable in
under 21 moves. Even more impressing is that he > has memorized optimal
solutions for all those cases! I don't know why > he doesn't
use them in speedsolving and/or FMC, though... > >
http://tinyurl.com/y93n5n > > - > Johannes Laire > > --- In
speedsolvingrubikscube@yahoogroups.com, h_kociemba > <no_reply@>
wrote: > > > > Tom Rokicki searched about 7.6*10^14 cubes, not only
500,000, which > > is about about one cube in 53,000 - and all could be
solved within 20 > > moves. See > > > >
http://cubezzz.homelinux.org/drupal/?q=node/view/56 > > > > So your hope
should at least be a bit smaller. > > > > > > Herbert > > > > > > >
Thank you, Mike. You are giving hope that it will exist, after all, > >
scrambles that will request more than 20 moves to be solved. > > > Rune
> > > ----- Original Message ----- > > > From: mike_go_uk > > > To:
speedsolvingrubikscube@yahoogroups.com > > > Sent: Tuesday, October 24,
2006 2:29 PM > > > Subject: [Speed cubing group] Re: Cube Explorer 4.0
(stats) > > > > > > > > > Hi Rune > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström > > >
<rune.wesstrom@> wrote: > > > > Say, there are M scrambles that
cannot be solved within 20 > > moves > > > and you randomly solve N
cubes, which is the probability that you > > > will meet at least one
such cube? > > > > > > It would be > > > > > > 1 - P(meeting no such
cube) = 1 - ((W-M)/W)^N > > > > > > where W = number of possible
scrambles (4.3e19). > > > > > > > Especially, say there are 4.6x10^8
scrambles (not so few) that > > > request more than 20 moves to be
solved, which is the probability > > to > > > find at least one when
testing 500000 scrambles? > > > > > > Approximately M*N/W = 5.3e-6 > > >
> > > Mike > > >
6471. Re: 4*4 PLL Alg 5 moves cancelled From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Oct 2006 16:22:01 -0000
Hi Clément! Ok, now ur programs works just fine. How do i stop the
searching when im satisfied with what it has found already? I found out
that at least it works to use the pause button ;-) Closing the window
then i just lose the solutions. Would be nice to have the solutions
written to a file instead of just to the screen (hint) :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "keyliepebble"
<keylie@...> wrote: > > Hi Per > > Sorry, I think I've found my
mistake. > The problem is the size of the arrays which are not as big as
they > must be. The whole program is still under development :) > >
I've fixed that, so just download again, it should work. > > Sorry
again, > Clément > > --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > >
Hi again :-) > > > > Ok, i managed to compile it. It was very easy using
CodeBlocks ;- ) > > > > I tried running it for the case 10 (of
Frederick). This gives input > > RYWOROYW according to ur notes. After a
short while the program just > > crashes ungracefully... > > > > I still
prefer u to compile it for me. I'm no expert on C++. It > > failed
also for the simple 6 turn permutation parity. So the code is > > not
compiled and linked properly here. I works fine until i supply > > my
input and is starts works 5 steps for the scramble. Then crashes. > > >
> -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen > > Fredlund" <aspiring_to_love@> wrote: > > >
> > > Hi :-) > > > > > > Yes i just wanted to stress the importance of
concise notation :-) > > I > > > would prefer if you could make a
windows executable for me. And if > > > it takes commandline parameters
also please explain how that is > > > done. > > > > > > Regards, > > > >
> > -Per > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"keyliepebble" > > > <keylie@> wrote: > > > > > > > > Hi
Per > > > > > > > > I've forgotten the parenthesis :) > > > > It
takes indeed 11 turns > > > > > > > > I've written a solver
especially for finding those PLL Algs, so > > for > > > > exemple
I've decided not to implement single quarter inside > > turns. > >
> > > > > > You can find it there, although the code is a bit in a mess
:S > > > > http://perso.ens-lyon.fr/clement.gallet/main.cpp > > > > > >
> > I've written quickly some notes here : > > > >
http://perso.ens-lyon.fr/clement.gallet/notes.txt > > > > > > > > For
now, with my computer, searching for all the solutions of > > > depth 10
> > > > takes about 1 second, and you multiply it by 25 for each extra >
> > depth. > > > > > > > > Clément > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > >
Fredlund" > > > > <aspiring_to_love@> wrote: > > > > > > > > > >
Hey Clément :-) > > > > > > > > > > Your algorithm is either 13 turns or
it should be written like > > > so : > > > > > > > > > > f2 (Uu)2 f2 r2
U' f2 r2 U r2 (Uu)2 f2 > > > > > > > > > > Like u had written it it
means U u2 which is counted as 2 > > turns > > > of > > > > > course. >
> > > > > > > > > Are you going to share your solver?? I only know about
ACube > > > 4x4x4 > > > > > version (Josef Jelinek) and Charles Tsai
8-step 4x4x4 solver. > > > Pluss > > > > > unreleased similar 5-step
solver of Bruce Norskog. > > > > > > > > > > Kind regards, > > > > > > >
> > > -Per > > > > > > > > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com, "keyliepebble" > > > >
> <keylie@> wrote: > > > > > > > > > > > > Big improvement (thanks to
my own 4x4x4 solver) > > > > > > > > > > > > for case no 3 : f2 Uu2 f2
r2 U' f2 r2 U r2 Uu2 f2 (11 moves) > > > > > > > > > > > > Still
many slide moves... > > > > > > > > > > > > Clément > > > > > > > > > >
> > > > > > > > > > >
6472. blindcubing videos From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Oct 2006 03:18:55 -0000
Where are the 90% of the people who scream "fake" at every of
Tyson's videos?
http://www.youtube.com/watch?v=FZs-Gr6Vcsk&mode=related&search=
Stefan
6473. Re: blindcubing videos From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Oct 2006 04:41:40 -0000
LOL good question... Darren --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Where are the 90% of the people who scream
"fake" at every of Tyson's > videos? >
http://www.youtube.com/watch?v=FZs-Gr6Vcsk&mode=related&search=
> > Stefan >
6474. Re: blindcubing videos From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Oct 2006 09:33:15 -0000
I've been wondering that myself. Shel --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Where are the 90% of the people who scream
"fake" at every of Tyson's > videos? >
http://www.youtube.com/watch?v=FZs-Gr6Vcsk&mode=related&search=
> > Stefan >
6475. Limits for Cube Solving From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Oct 2006 11:59:04 -0000
HI everyone, Seeing videos for the 6x6x6 and now 7x7x7! on
Olympicube.com got me thinking about the possible fastest times that
could be achieved on these puzzles, and also whether there is a general
formula which one could use to predict the limits for solving any
general nxnxn cube. Doing a little bit of analysis, I would like to
propose the following formula, which I humbly call Harris' Law. t =
0.2777*[n^3 - (n-2)^3 - 6mod(n/2)]^1.3272 - 0.53n This is a prediction
for the achievable limit in seconds (average time, not single time) for
a puzzle of side length n in a WCA competition. This suggests that the
WR average for 6x6 would settle around 3:35 - and for 7x7, around 5:35.
Dan H :)
6476. Re: Limits for Cube Solving From: h_kociemba <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Oct 2006 12:36:33 -0000
What means 6mod(n/2) ? Herbert --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > HI everyone, > > Seeing videos for the
6x6x6 and now 7x7x7! on Olympicube.com got me > thinking about the
possible fastest times that could be achieved on > these puzzles, and
also whether there is a general formula which one > could use to predict
the limits for solving any general nxnxn cube. > > Doing a little bit of
analysis, I would like to propose the following > formula, which I
humbly call Harris' Law. > > t = 0.2777*[n^3 - (n-2)^3 -
6mod(n/2)]^1.3272 - 0.53n > > This is a prediction for the achievable
limit in seconds (average > time, not single time) for a puzzle of side
length n in a WCA competition. > > This suggests that the WR average for
6x6 would settle around 3:35 - > and for 7x7, around 5:35. > > Dan H :)
>
6477. Re: Limits for Cube Solving From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Oct 2006 12:56:34 -0000
6 times the remainder of n/2 Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...>
wrote: > > What means 6mod(n/2) ? > > > Herbert > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Dan"
<dan_j_harris@> wrote: > > > > HI everyone, > > > > Seeing videos for
the 6x6x6 and now 7x7x7! on Olympicube.com got me > > thinking about the
possible fastest times that could be achieved on > > these puzzles, and
also whether there is a general formula which one > > could use to
predict the limits for solving any general nxnxn cube. > > > > Doing a
little bit of analysis, I would like to propose the > following > >
formula, which I humbly call Harris' Law. > > > > t = 0.2777*[n^3 -
(n-2)^3 - 6mod(n/2)]^1.3272 - 0.53n > > > > This is a prediction for the
achievable limit in seconds (average > > time, not single time) for a
puzzle of side length n in a WCA > competition. > > > > This suggests
that the WR average for 6x6 would settle around 3:35 - > > and for 7x7,
around 5:35. > > > > Dan H :) > > >
6478. Re: blindcubing videos From: giraffeboy13 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Oct 2006 13:43:04 -0000
That video was made at EPGY this summer. i was about two rooms over when
it was being made, and yet shelley never did help me learn how to
blindfold... ~John H.~ --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > Where are the
90% of the people who scream "fake" at every of Tyson's >
videos? >
http://www.youtube.com/watch?v=FZs-Gr6Vcsk&mode=related&search=
> > Stefan >
6479. 7x7x7 Review From: "Frank" <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Oct 2006 14:29:24 -0000
Hey everyone, I have posted a review of the 7x7x7. Please view the
report at the following address. http://www.idahocubers.com/newcubes.htm
I added the 7x7x7 review on to my previous review of the Olympic Cubes
5x5x5 and 6x6x6. Please scroll to the bottom. I know that there will be
some unanswered questions, so feel free to ask them, and I will do my
best to answer. Thanks! Frank Morris
6480. Re: Limits for Cube Solving From: h_kociemba <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Oct 2006 14:28:03 -0000
Hmmm, I suppose you mean 6*(n mod 2) Herbert --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > 6 times the remainder of n/2 > > Dan :)
> > --- In speedsolvingrubikscube@yahoogroups.com, h_kociemba >
<no_reply@> wrote: > > > > What means 6mod(n/2) ? > > > > > > Herbert
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com, > >
"Dan" <dan_j_harris@> wrote: > > > > > > HI everyone, > > >
> > > Seeing videos for the 6x6x6 and now 7x7x7! on Olympicube.com got
me > > > thinking about the possible fastest times that could be
achieved on > > > these puzzles, and also whether there is a general
formula which one > > > could use to predict the limits for solving any
general nxnxn cube. > > > > > > Doing a little bit of analysis, I would
like to propose the > > following > > > formula, which I humbly call
Harris' Law. > > > > > > t = 0.2777*[n^3 - (n-2)^3 -
6mod(n/2)]^1.3272 - 0.53n > > > > > > This is a prediction for the
achievable limit in seconds (average > > > time, not single time) for a
puzzle of side length n in a WCA > > competition. > > > > > > This
suggests that the WR average for 6x6 would settle around 3:35 - > > >
and for 7x7, around 5:35. > > > > > > Dan H :) > > > > > >
6481. Re: Limits for Cube Solving From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Oct 2006 15:21:28 -0000
Hi :-) Yes that's what he means. I plotted it in Excel like that
and i got same numbers as Dan did, so that must be correct. I guess Dan
is simply scaling up the number of cubies to be solved. Not counting
very middle centers on odd sized cubes since they are fixed anyway.
Enjoy! -Per > --- In speedsolvingrubikscube@yahoogroups.com, h_kociemba
<no_reply@...> wrote: > > Hmmm, I suppose you mean 6*(n mod 2) > > >
Herbert > > > --- In speedsolvingrubikscube@yahoogroups.com, >
"Dan" <dan_j_harris@> wrote: > > > > 6 times the remainder
of n/2 > > > > Dan :) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, h_kociemba > > <no_reply@>
wrote: > > > > > > What means 6mod(n/2) ? > > > > > > > > > Herbert > >
> > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > >
"Dan" <dan_j_harris@> wrote: > > > > > > > > HI everyone, >
> > > > > > > Seeing videos for the 6x6x6 and now 7x7x7! on
Olympicube.com > got me > > > > thinking about the possible fastest
times that could be > achieved on > > > > these puzzles, and also
whether there is a general formula > which one > > > > could use to
predict the limits for solving any general nxnxn > cube. > > > > > > > >
Doing a little bit of analysis, I would like to propose the > > >
following > > > > formula, which I humbly call Harris' Law. > > > >
> > > > t = 0.2777*[n^3 - (n-2)^3 - 6mod(n/2)]^1.3272 - 0.53n > > > > >
> > > This is a prediction for the achievable limit in seconds >
(average > > > > time, not single time) for a puzzle of side length n in
a WCA > > > competition. > > > > > > > > This suggests that the WR
average for 6x6 would settle around > 3:35 - > > > > and for 7x7, around
5:35. > > > > > > > > Dan H :) > > > > > > > > > >
6482. Re: Limits for Cube Solving From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Oct 2006 15:48:52 -0000
> t = 0.2777[n^3 - (n-2)^3 - 6(n mod 2)]^1.3272 - 0.53n Please may we
have 95% confidence limits on those parameters 0.2777, 1.3272 and 0.53?
:D M.
6483. Re: [Speed cubing group] Re: Limits for Cube Solving From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 28 Oct 2006 18:36:02 +0200
It seems to me; 0.2769 is a better value (than 0.2777). R ----- Original
Message ----- From: mike_go_uk To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, October 28, 2006
5:48 PM Subject: [Speed cubing group] Re: Limits for Cube Solving > t =
0.2777[n^3 - (n-2)^3 - 6(n mod 2)]^1.3272 - 0.53n Please may we have 95%
confidence limits on those parameters 0.2777, 1.3272 and 0.53? :D M.
[Non-text portions of this message have been removed]
6484. Re: 7x7x7 Review From: "chrisdzoan" <chrisdzoan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Oct 2006 16:44:50 -0000
Pictures :) Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Frank" <ephem825@...> wrote: > > Hey everyone, > > I have
posted a review of the 7x7x7. Please view the report at the > following
address. > > http://www.idahocubers.com/newcubes.htm > > I added the
7x7x7 review on to my previous review of the Olympic Cubes > 5x5x5 and
6x6x6. Please scroll to the bottom. I know that there will > be some
unanswered questions, so feel free to ask them, and I will do > my best
to answer. > > Thanks! > > Frank Morris >
6485. Re: [Speed cubing group] 7x7x7 Review From: "Peter Douthwright"
<pdouthwright0513@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 28 Oct 2006 13:33:22 -0400
Can you say when we will be able to purchase these cubes? They looked
very cool in the pics. Hope they are out soon. ----- Original Message
----- From: Frank To: speedsolvingrubikscube@yahoogroups.com Sent:
Saturday, October 28, 2006 10:29 AM Subject: [Speed cubing group] 7x7x7
Review Hey everyone, I have posted a review of the 7x7x7. Please view
the report at the following address.
http://www.idahocubers.com/newcubes.htm I added the 7x7x7 review on to
my previous review of the Olympic Cubes 5x5x5 and 6x6x6. Please scroll
to the bottom. I know that there will be some unanswered questions, so
feel free to ask them, and I will do my best to answer. Thanks! Frank
Morris
------------------------------------------------------------------------------
No virus found in this incoming message. Checked by AVG Free Edition.
Version: 7.1.408 / Virus Database: 268.13.17/505 - Release Date:
10/27/2006 [Non-text portions of this message have been removed]
6486. Re: [Speed cubing group] Re: 7x7x7 Review From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Oct 2006 10:44:38 -0700 (PDT)
Sorry everyone, I forgot to mention that I will upload pictures tonight
after I get home from work. Thanks! chrisdzoan <chrisdzoan@...>
wrote: Pictures :) Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Frank" <ephem825@...> wrote: > > Hey everyone, > > I have
posted a review of the 7x7x7. Please view the report at the > following
address. > > http://www.idahocubers.com/newcubes.htm > > I added the
7x7x7 review on to my previous review of the Olympic Cubes > 5x5x5 and
6x6x6. Please scroll to the bottom. I know that there will > be some
unanswered questions, so feel free to ask them, and I will do > my best
to answer. > > Thanks! > > Frank Morris >
--------------------------------- Cheap Talk? Check out Yahoo!
Messenger's low PC-to-Phone call rates. [Non-text portions of this
message have been removed]
6487. Re: Negative Time Solving Contest 2006 From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Oct 2006 18:41:35 -0000
This year's scramble: B' F' L' B2 L2 R U F2 B D R2 L
B L B' U L2 U L F R' U R2 U2 D' (Generated using
JNetCube) I'll post the results people send me on
http://cubefreak.net/negative.html -macky
6488. Re: [Speed cubing group] 7x7x7 Review From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Oct 2006 20:43:55 +0200
Before Christmas would be really cool ;-) 2006/10/28, Peter Douthwright
<pdouthwright0513@...>: > > Can you say when we will be able to
purchase these cubes? They looked > very cool in the pics. Hope they are
out soon. > ----- Original Message ----- > From: Frank > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Saturday, October 28, 2006 10:29 AM > Subject: [Speed cubing
group] 7x7x7 Review > > Hey everyone, > > I have posted a review of the
7x7x7. Please view the report at the > following address. > >
http://www.idahocubers.com/newcubes.htm > > I added the 7x7x7 review on
to my previous review of the Olympic Cubes > 5x5x5 and 6x6x6. Please
scroll to the bottom. I know that there will > be some unanswered
questions, so feel free to ask them, and I will do > my best to answer.
> > Thanks! > > Frank Morris > >
---------------------------------------------------------- > > No virus
found in this incoming message. > Checked by AVG Free Edition. >
Version: 7.1.408 / Virus Database: 268.13.17/505 - Release Date: >
10/27/2006 > > [Non-text portions of this message have been removed] > >
> [Non-text portions of this message have been removed]
6489. Re: [Speed cubing group] Re: Negative Time Solving Contest
2006 From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Oct 2006 21:53:42 +0200
mmm that's a ncie cross for OH :-) I don't know yet if
I'm going to compete or not, 3am is kinda far... 2006/10/28,
mackymakisumi <mackymakisumi@...>: > > This year's scramble: >
B' F' L' B2 L2 R U F2 B D R2 L B L B' U L2 U L F
R' U R2 U2 D' > (Generated using JNetCube) > > I'll post
the results people send me on > http://cubefreak.net/negative.html > >
-macky > > > [Non-text portions of this message have been removed]
6490. Re: Cube Explorer 4.0 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Oct 2006 20:48:07 -0000
--- In speedsolvingrubikscube@yahoogroups.com, h_kociemba
<no_reply@...> wrote: > > Just want to announce, that a new version
of my program is available, Um... is your website down or has it moved?
Currently I can't access it. I'm trying
http://www.kociemba.homepage.t-online.de/cube.htm and get a "The
requested URL /cube.htm was not found on this server." message.
Stefan
6491. Re: Cube Explorer 4.0 From: h_kociemba <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Oct 2006 21:13:53 -0000
http://kociemba.org/cube.htm ;-) Herbert --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, h_kociemba > <no_reply@>
wrote: > > > > Just want to announce, that a new version of my program
is > available, > > > Um... is your website down or has it moved?
Currently I can't access > it. I'm trying
http://www.kociemba.homepage.t-online.de/cube.htm and > get a "The
requested URL /cube.htm was not found on this server." > message. >
> Stefan >
6492. Re: [Speed cubing group] 7x7x7 Review From: "Peter Douthwright"
<pdouthwright0513@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 28 Oct 2006 21:08:07 -0400
That would be real sweet. Come to think of it I did not even know a
7x7x7 was in the works. ----- Original Message ----- From: Gilles van
den Peereboom To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday,
October 28, 2006 2:43 PM Subject: Re: [Speed cubing group] 7x7x7 Review
Before Christmas would be really cool ;-) 2006/10/28, Peter Douthwright
<pdouthwright0513@...>: > > Can you say when we will be able to
purchase these cubes? They looked > very cool in the pics. Hope they are
out soon. > ----- Original Message ----- > From: Frank > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Saturday, October 28, 2006 10:29 AM > Subject: [Speed cubing
group] 7x7x7 Review > > Hey everyone, > > I have posted a review of the
7x7x7. Please view the report at the > following address. > >
http://www.idahocubers.com/newcubes.htm > > I added the 7x7x7 review on
to my previous review of the Olympic Cubes > 5x5x5 and 6x6x6. Please
scroll to the bottom. I know that there will > be some unanswered
questions, so feel free to ask them, and I will do > my best to answer.
> > Thanks! > > Frank Morris > >
---------------------------------------------------------- > > No virus
found in this incoming message. > Checked by AVG Free Edition. >
Version: 7.1.408 / Virus Database: 268.13.17/505 - Release Date: >
10/27/2006 > > [Non-text portions of this message have been removed] > >
> [Non-text portions of this message have been removed]
------------------------------------------------------------------------------
No virus found in this incoming message. Checked by AVG Free Edition.
Version: 7.1.408 / Virus Database: 268.13.17/505 - Release Date:
10/27/2006 [Non-text portions of this message have been removed]
6493. [Speed cubing group] Re: Negative Time Solving Contest
2006 From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Oct 2006 01:29:30 -0000
Huh? Summer Time ends at 3 am in Belgium? Also, I should have included
in the rules that you get at most 15 seconds of pinspection. So
everyone: if you've already scrambled, it doesn't matter for
this year, but if you haven't, don't scramble until you do the
actual solve. I think it was as late as 10 pm in some parts of Europe
when I posted the algorithm. Sorry! Thanks, -macky --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > mmm that's a ncie
cross for OH :-) > I don't know yet if I'm going to compete or
not, 3am is kinda far... >
6494. [Speed cubing group] Re: Negative Time Solving Contest
2006 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Oct 2006 01:41:18 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > > Huh? Summer Time ends at 3 am in
Belgium? In Germany, too. What time in USA? And does it differ between
time zones? Stefan
6495. [Speed cubing group] Re: Negative Time Solving Contest
2006 From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Oct 2006 03:01:23 -0000
In the US, regardless of the time zone, Daylight Saving ends at 2 am by
that time zone's time. -macky --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "mackymakisumi"
<mackymakisumi@> wrote: > > > > Huh? Summer Time ends at 3 am in
Belgium? > > In Germany, too. What time in USA? And does it differ
between time > zones? > > Stefan >
Obviously, you're a lot hotter than me. On 10/28/06, aznseashell
<no_reply@yahoogroups.com> wrote: > > > > > > > I've been
wondering that myself. > > Shel > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@...> wrote: > > > > Where are the 90% of the people who
scream "fake" at every of Tyson's > > videos? > >
http://www.youtube.com/watch?v=FZs-Gr6Vcsk&mode=related&search=
> > > > Stefan > > > >
6497. Re: Negative Time Solving Contest 2006 From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Oct 2006 06:01:24 -0000
Craig Bouchard Canada 17.38 seconds Solve time Total Solve time: -59
minutes 42.62 seconds Nothing special...Very nice solve...2 look OLL
though, and a Bad lockup on the F PLL Craig --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > > This year's scramble: > B'
F' L' B2 L2 R U F2 B D R2 L B L B' U L2 U L F R' U
R2 U2 D' > (Generated using JNetCube) > > I'll post the
results people send me on > http://cubefreak.net/negative.html > >
-macky >
6498. Rubix's Like Cube From: "greenbean_90701" <greenbean_90701@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Oct 2006 07:23:52 -0000
I saw a website www.livecube.com . They have a special puzzle cube that
is like rubix cube.
6499. Re: [Speed cubing group] Re: Negative Time Solving Contest
2006 From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Oct 2006 10:08:10 +0100
(forgot to mention that I had a PLL-skip ;-)) 2006/10/29, Johannes Laire
<johannes.laire@...>: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Craig Bouchard" > <logitewty@...> wrote: > > Nothing
special...Very nice solve... > > That sounds very logical. :) > >
Johannes > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "mackymakisumi" > > <mackymakisumi@> wrote: > > > > > >
This year's scramble: > > > B' F' L' B2 L2 R U F2 B
D R2 L B L B' U L2 U L F R' U R2 U2 D' > > > (Generated
using JNetCube) > > > > > > I'll post the results people send me on
> > > http://cubefreak.net/negative.html > > > > > > -macky > > > > > >
> > [Non-text portions of this message have been removed]
6500. Re: Negative Time Solving Contest 2006 From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Oct 2006 08:28:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "mackymakisumi"
<mackymakisumi@> wrote: > > > > Huh? Summer Time ends at 3 am in
Belgium? > > In Germany, too. What time in USA? And does it differ
between time > zones? > > Stefan It ends at 4 am in Finland. - Johannes
Laire
6501. Re: [Speed cubing group] Re: 4*4 PLL Alg 5 moves
cancelled From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 29 Oct 2006 10:28:35 +0100
Hi guys, Oops, it is the same.. :-) For Stefan's algorithm I do the
r2 upwards. For the algorithm below I do Rr2 downwards and then R2
upwards. This feels faster. Have fun, Ron ----- Original Message -----
From: Ron van Bruchem To: speedsolvingrubikscube@yahoogroups.com Sent:
Sunday, October 29, 2006 9:42 AM Subject: Re: [Speed cubing group] Re:
4*4 PLL Alg 5 moves cancelled Hi Clément, It works great now! I found
this nice permutation parity PLL with your program. Not sure if it is
new, but for me it is faster than Stefan's edge swap. Uu2 Rr2 U2
Rr2 R2 U2 Rr2 Uu2 (8, 16, 0) Have fun, Ron ----- Original Message -----
From: keyliepebble To: speedsolvingrubikscube@yahoogroups.com Sent:
Friday, October 27, 2006 3:03 PM Subject: [Speed cubing group] Re: 4*4
PLL Alg 5 moves cancelled Hi Per Sorry, I think I've found my
mistake. The problem is the size of the arrays which are not as big as
they must be. The whole program is still under development :) I've
fixed that, so just download again, it should work. Sorry again, Clément
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hi again :-) > > Ok,
i managed to compile it. It was very easy using CodeBlocks ;-) > > I
tried running it for the case 10 (of Frederick). This gives input >
RYWOROYW according to ur notes. After a short while the program just >
crashes ungracefully... > > I still prefer u to compile it for me.
I'm no expert on C++. It > failed also for the simple 6 turn
permutation parity. So the code is > not compiled and linked properly
here. I works fine until i supply > my input and is starts works 5 steps
for the scramble. Then crashes. > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" <aspiring_to_love@> wrote: > > > > Hi :-) > > > > Yes
i just wanted to stress the importance of concise notation :-) > I > >
would prefer if you could make a windows executable for me. And if > >
it takes commandline parameters also please explain how that is > >
done. > > > > Regards, > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "keyliepebble" > >
<keylie@> wrote: > > > > > > Hi Per > > > > > > I've forgotten
the parenthesis :) > > > It takes indeed 11 turns > > > > > > I've
written a solver especially for finding those PLL Algs, so > for > > >
exemple I've decided not to implement single quarter inside >
turns. > > > > > > You can find it there, although the code is a bit in
a mess :S > > > http://perso.ens-lyon.fr/clement.gallet/main.cpp > > > >
> > I've written quickly some notes here : > > >
http://perso.ens-lyon.fr/clement.gallet/notes.txt > > > > > > For now,
with my computer, searching for all the solutions of > > depth 10 > > >
takes about 1 second, and you multiply it by 25 for each extra > >
depth. > > > > > > Clément > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > >
Fredlund" > > > <aspiring_to_love@> wrote: > > > > > > > > Hey
Clément :-) > > > > > > > > Your algorithm is either 13 turns or it
should be written like > > so : > > > > > > > > f2 (Uu)2 f2 r2 U'
f2 r2 U r2 (Uu)2 f2 > > > > > > > > Like u had written it it means U u2
which is counted as 2 > turns > > of > > > > course. > > > > > > > > Are
you going to share your solver?? I only know about ACube > > 4x4x4 > > >
> version (Josef Jelinek) and Charles Tsai 8-step 4x4x4 solver. > >
Pluss > > > > unreleased similar 5-step solver of Bruce Norskog. > > > >
> > > > Kind regards, > > > > > > > > -Per > > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com, "keyliepebble" > > > >
<keylie@> wrote: > > > > > > > > > > Big improvement (thanks to my
own 4x4x4 solver) > > > > > > > > > > for case no 3 : f2 Uu2 f2 r2
U' f2 r2 U r2 Uu2 f2 (11 moves) > > > > > > > > > > Still many
slide moves... > > > > > > > > > > Clément > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed]
6502. Re: [Speed cubing group] Re: Negative Time Solving Contest
2006 From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Oct 2006 09:21:43 +0100
OK, I didn't officially compete since I really didn't wanted
to stay up until 3 AM and I did it OH, and my first try was about 21
seconds with lots of mistakes. So I did it again a few times and my PB
is 15.38...couldn't get sub15 on it :-( (I'll try to send a
video today.) I hope everyone had fun, or is going to have fun since in
California it's only 0:21... Gilles 2006/10/29, mackymakisumi
<mackymakisumi@...>: > > In the US, regardless of the time zone,
Daylight Saving ends at 2 am > by that time zone's time. > > -macky
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Stefan Pochmann" > <pochmann@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > "mackymakisumi" <mackymakisumi@> wrote: > > > > > >
Huh? Summer Time ends at 3 am in Belgium? > > > > In Germany, too. What
time in USA? And does it differ between time > > zones? > > > > Stefan >
> > > > [Non-text portions of this message have been removed]
6503. Re: [Speed cubing group] Re: 4*4 PLL Alg 5 moves
cancelled From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 29 Oct 2006 09:42:36 +0100
Hi Clément, It works great now! I found this nice permutation parity PLL
with your program. Not sure if it is new, but for me it is faster than
Stefan's edge swap. Uu2 Rr2 U2 Rr2 R2 U2 Rr2 Uu2 (8, 16, 0) Have
fun, Ron ----- Original Message ----- From: keyliepebble To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, October 27, 2006
3:03 PM Subject: [Speed cubing group] Re: 4*4 PLL Alg 5 moves cancelled
Hi Per Sorry, I think I've found my mistake. The problem is the
size of the arrays which are not as big as they must be. The whole
program is still under development :) I've fixed that, so just
download again, it should work. Sorry again, Clément --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi again :-) > > Ok, i managed to
compile it. It was very easy using CodeBlocks ;-) > > I tried running it
for the case 10 (of Frederick). This gives input > RYWOROYW according to
ur notes. After a short while the program just > crashes ungracefully...
> > I still prefer u to compile it for me. I'm no expert on C++. It
> failed also for the simple 6 turn permutation parity. So the code is >
not compiled and linked properly here. I works fine until i supply > my
input and is starts works 5 steps for the scramble. Then crashes. > >
-Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen > Fredlund" <aspiring_to_love@> wrote: > > > > Hi :-) >
> > > Yes i just wanted to stress the importance of concise notation :-)
> I > > would prefer if you could make a windows executable for me. And
if > > it takes commandline parameters also please explain how that is >
> done. > > > > Regards, > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "keyliepebble" > >
<keylie@> wrote: > > > > > > Hi Per > > > > > > I've forgotten
the parenthesis :) > > > It takes indeed 11 turns > > > > > > I've
written a solver especially for finding those PLL Algs, so > for > > >
exemple I've decided not to implement single quarter inside >
turns. > > > > > > You can find it there, although the code is a bit in
a mess :S > > > http://perso.ens-lyon.fr/clement.gallet/main.cpp > > > >
> > I've written quickly some notes here : > > >
http://perso.ens-lyon.fr/clement.gallet/notes.txt > > > > > > For now,
with my computer, searching for all the solutions of > > depth 10 > > >
takes about 1 second, and you multiply it by 25 for each extra > >
depth. > > > > > > Clément > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > >
Fredlund" > > > <aspiring_to_love@> wrote: > > > > > > > > Hey
Clément :-) > > > > > > > > Your algorithm is either 13 turns or it
should be written like > > so : > > > > > > > > f2 (Uu)2 f2 r2 U'
f2 r2 U r2 (Uu)2 f2 > > > > > > > > Like u had written it it means U u2
which is counted as 2 > turns > > of > > > > course. > > > > > > > > Are
you going to share your solver?? I only know about ACube > > 4x4x4 > > >
> version (Josef Jelinek) and Charles Tsai 8-step 4x4x4 solver. > >
Pluss > > > > unreleased similar 5-step solver of Bruce Norskog. > > > >
> > > > Kind regards, > > > > > > > > -Per > > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com, "keyliepebble" > > > >
<keylie@> wrote: > > > > > > > > > > Big improvement (thanks to my
own 4x4x4 solver) > > > > > > > > > > for case no 3 : f2 Uu2 f2 r2
U' f2 r2 U r2 Uu2 f2 (11 moves) > > > > > > > > > > Still many
slide moves... > > > > > > > > > > Clément > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed]
6504. Re: Negative Time Solving Contest 2006 From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Oct 2006 09:50:35 -0000
I beat you, Craig!! :D I got -59:42.75 (17.25) /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Craig Bouchard > Canada > 17.38 seconds
Solve time > Total Solve time: -59 minutes 42.62 seconds > > Nothing
special...Very nice solve...2 look OLL though, and a Bad lockup on the F
PLL > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com,
"mackymakisumi" > <mackymakisumi@> wrote: > > > > This
year's scramble: > > B' F' L' B2 L2 R U F2 B D R2 L
B L B' U L2 U L F R' U R2 U2 D' > > (Generated using
JNetCube) > > > > I'll post the results people send me on > >
http://cubefreak.net/negative.html > > > > -macky > > >
6505. Re: Negative Time Solving Contest 2006 From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Oct 2006 08:57:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > Nothing special...Very nice
solve... That sounds very logical. :) Johannes > > --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" >
<mackymakisumi@> wrote: > > > > This year's scramble: > >
B' F' L' B2 L2 R U F2 B D R2 L B L B' U L2 U L F
R' U R2 U2 D' > > (Generated using JNetCube) > > > > I'll
post the results people send me on > >
http://cubefreak.net/negative.html > > > > -macky > > >
6506. [Speed cubing group] Re: blindcubing videos From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Oct 2006 12:13:44 -0000
Am not. Those people are delusional. --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Obviously, you're a lot hotter than
me. > > On 10/28/06, aznseashell <no_reply@yahoogroups.com> wrote: >
> > > > > > > > > > > > > I've been wondering that myself. > > > >
Shel > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > > <pochmann@> wrote: > > > > > > Where are the 90%
of the people who scream "fake" at every of Tyson's > > >
videos? > > >
http://www.youtube.com/watch?v=FZs-Gr6Vcsk&mode=related&search=
> > > > > > Stefan > > > > > > > >
6507. Re: Rubix's Like Cube From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Oct 2006 13:16:21 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"greenbean_90701" <greenbean_90701@...> wrote: > > I saw a
website www.livecube.com . They have a special puzzle cube > that is
like rubix cube. > May be like a rubix cube (don't know what that
is) but it's *not* like a Rubik's cube. Stefan
6508. Re: Limits for Cube Solving From: giraffeboy13 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Oct 2006 13:22:55 -0000
How did you derive this? > HI everyone, > > Seeing videos for the 6x6x6
and now 7x7x7! on Olympicube.com got me > thinking about the possible
fastest times that could be achieved on > these puzzles, and also
whether there is a general formula which one > could use to predict the
limits for solving any general nxnxn cube. > > Doing a little bit of
analysis, I would like to propose the following > formula, which I
humbly call Harris' Law. > > t = 0.2777*[n^3 - (n-2)^3 -
6mod(n/2)]^1.3272 - 0.53n > > This is a prediction for the achievable
limit in seconds (average > time, not single time) for a puzzle of side
length n in a WCA competition. > > This suggests that the WR average for
6x6 would settle around 3:35 - > and for 7x7, around 5:35. > > Dan H :)
>
6509. Re: Cube Explorer 4.0 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Oct 2006 14:40:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, h_kociemba
<no_reply@...> wrote: > > http://kociemba.org/cube.htm ;-) > >
Herbert Great, thanks. Next question: In the documentation you
frequently refer to source code (e.g. cubicube.pas), where can I find
it? Stefan
6510. Re: Limits for Cube Solving From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Oct 2006 19:17:45 -0000
HI, First of all I related the number of solvable pieces to the time
taken to solve. so n is transformed into the number of pieces by the
[n^3 - (n-2)^3 - 6mod(n/2)] terms. For the cubes we have data for (2x2 -
5x5), I assumed we had reached the limits for 3x3x3 solving (I think
13.22 is a very hard record to beat). I then fitted a curve using a
regression technique, and subtracted an error term which I think is OK
to base on the size of the cube. But remember, this is just for fun, not
a rigorous mathematical procedure, because we are not talking about
something that can be analytically determined. And the fact that it
gives a nice fit to the current data is a nice quirk. Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, giraffeboy13 <no_reply@...>
wrote: > > How did you derive this? > > > > HI everyone, > > > > Seeing
videos for the 6x6x6 and now 7x7x7! on Olympicube.com got me > >
thinking about the possible fastest times that could be achieved on > >
these puzzles, and also whether there is a general formula which one > >
could use to predict the limits for solving any general nxnxn cube. > >
> > Doing a little bit of analysis, I would like to propose the
following > > formula, which I humbly call Harris' Law. > > > > t =
0.2777*[n^3 - (n-2)^3 - 6mod(n/2)]^1.3272 - 0.53n > > > > This is a
prediction for the achievable limit in seconds (average > > time, not
single time) for a puzzle of side length n in a WCA competition. > > > >
This suggests that the WR average for 6x6 would settle around 3:35 - > >
and for 7x7, around 5:35. > > > > Dan H :) > > >
6511. Re: Limits for Cube Solving From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Oct 2006 21:19:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > the fact that it gives a nice fit to the
current data > is a nice quirk. Hmm. It's not so surprising,
really. You have just four pieces of data as input, and three parameters
in your function that you've adjusted to get a good fit. There is
also an infinite number of functional forms to choose from. :) Mike
6512. Re: Limits for Cube Solving From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Oct 2006 22:16:08 -0000
> > Hmm. It's not so surprising, really. Did I say it surprised me?
> You have just four pieces of > data as input, and three parameters in
your function that you've > adjusted to get a good fit. There is
also an infinite number of > functional forms to choose from. :) >
Correct. Dan :)
6513. Off-topic: cube related puzzle From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Oct 2006 22:43:59 -0000
6514. nice game From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Oct 2006 23:31:01 -0000
Maybe too simple for us but the name caught my attention
http://www.digisonline.com/cuberxtreme/play/
6515. Re: Off-topic: cube related puzzle From: "keyliepebble" <keylie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Oct 2006 00:10:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > >
http://www.microgames.info/game_info.php?products_id=205 > funny game,
but after getting to the level 22, I've found it boring
6516. Re: nice game From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Oct 2006 00:48:07 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der
Blonk" <blonkm@...> wrote: > > Maybe too simple for us but the
name caught my attention > >
http://www.digisonline.com/cuberxtreme/play/ Oh crap, I just fought my
way through the advanced levels, now I see the final exam...
demotivating... but I'll give it a try. And hey, too simple? I
personally find it much harder than, say... a Rubik's cube. Stefan
6517. Re: Off-topic: cube related puzzle From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Oct 2006 00:59:45 -0000
Hi :-) The most interesting cube-related such puzzle i have found is the
gliding cube puzzle: http://www.glidingcube.com/home.htm Does anyone
have a version which is not just the demo and want to share? ;-) -Per >
--- In speedsolvingrubikscube@yahoogroups.com, "keyliepebble"
<keylie@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@> wrote: > > > > > >
http://www.microgames.info/game_info.php?products_id=205 > > > > funny
game, but after getting to the level 22, I've found it boring >
6518. Re: Limits for Cube Solving From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Oct 2006 06:38:29 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hmm. It's not so surprising,
really. > > Did I say it surprised me? Ah, no. You said "the fact
that it gives a nice fit to the current data is a nice quirk." ;)
M.
6519. Re: Limits for Cube Solving From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Oct 2006 10:39:50 -0000
Hopefully. Anyway I hate that 14.09. I assumed we had reached the limits
for 3x3x3 solving (I think > 13.22 is a very hard record to beat).
6520. Re: Limits for Cube Solving From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Oct 2006 12:37:53 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala"
<mahtianssi@...> wrote: > > Hopefully. Anyway I hate that 14.09. > >
I assumed we had reached the limits for 3x3x3 solving (I think > > 13.22
is a very hard record to beat). Nobody has reached the
"limits" if you ask me. Even with Fridrich, it's possible
to get pretty fast (see Ryan's simulator for example). But I
don't understand why most cubers think executing 40-45 moves is
slower than ~55. - Johannes Laire
6521. What brand of Rubik's Cube is best suitable for speed
cubing? From: "uremil_lebron" <uremil_lebron@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Oct 2006 13:17:15 -0000
I use low standard Rubik's cubes that I buy in our local
supermarket. I've already destroyed 8 low standard Rubik's
cubes. What would be the best brand of Rubik's cube for speed
cubing. Where can I buy this certain cube? THANK YOU
6522. Re: (slightly off topic) did you get a recruiting email from D E
Shaw group? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Oct 2006 15:57:19 -0000
I never got such an e-mail. It makes me kinda sad... I've been
applying to lot of jobs lately and that would have been nice to see.
After looking through their job descriptions though, I feel rather
intimidated though. At the last job fair I went to Mathworks was giving
out cubes (the ppl that develop the Matlab program). Microsoft sometimes
does too. The only reason I heard of that company DEShaw is that they
sponser ARML (a math competition where Macky was caught juggling), and I
got some free mugs and key chain with their logo on them. Anyone here
want to help me in the door for a job? I'm interested in companies
such as Microsoft, Motorola, HP, AMD, Intel, Google, etc... I'm
willing to relocate too! Something to do with embedded systems design
work or software development. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe"
<yeff@...> wrote: > > Hi Cube Folks -- > > I got an email from the
D.E. Shaw group inviting me to send a resume > due to my Rubik's
Cube involvement. I was curious if others got the > same email - it
looks like they were essentially scanning either > competiion results or
unofficial world records and doing a mass > emailing. > > It's a
real company doing real investment, technical and research > work
(www.deshaw.com) and thinking about it, for a company like > that,
trying to recruit from a group of puzzle solvers is probably a > pretty
good idea. > > Here's the start of the email: > > "The D. E.
Shaw group is currently looking to hire a small number of > truly gifted
individuals with backgrounds in mathematics, computer > science, and
other technical fields. I came across your name while > looking for
people who have competed successfully in Rubik's Cube > World
Competitions. A mastery of algorithms and puzzles, > computational
proficiency and analytical curiosity -- these same > skills that made
you formidable in cubing competitions are highly > valued in our staff.
If you might be interested in exploring > employment opportunities with
us, I invite you to submit a copy of > your resume" > > I
don't think I'll respond, because I'm happy in my current
job at > HP, but I was curious if everyone else got this email as well??
> > yeff >
6523. Re: 7x7x7 Review From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Oct 2006 16:09:44 -0000
You get sub 10 minute times on it already. I am so jealous that you got
a chance to play with it. It looked like you had some trouble keeping
the layers aligned during edges step though. But you breezed through the
finish. The last center seemed to take a few tries and it looked like
you finally went for a commutator for it. Because the middle layers are
more pillowed, do you think that keeping the layers aligned will be much
of a problem after some practice? I think I would do edges a little
differently on the 7, but I haven't really thought about it much. I
can't stand virtual cubes that size unfortunately. I want to get my
hands on one so bad now. I bet that less than five 7x7 exist now. Any
update on the status of the 6x6 public availiblity? I feel like it
should be getting close. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Frank"
<ephem825@...> wrote: > > Hey everyone, > > I have posted a review of
the 7x7x7. Please view the report at the > following address. > >
http://www.idahocubers.com/newcubes.htm > > I added the 7x7x7 review on
to my previous review of the Olympic Cubes > 5x5x5 and 6x6x6. Please
scroll to the bottom. I know that there will > be some unanswered
questions, so feel free to ask them, and I will do > my best to answer.
> > Thanks! > > Frank Morris >
6524. Re: [Speed cubing group] What brand of Rubik's Cube is best
suitable for speed cubing? From: Rory Margraf <enguarde1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Oct 2006 07:40:52 -0800 (PST)
I would suggest a DIY cube from www.rubiks.com. This would allow you
adjust the tension in the springs until you find the bst place for you.
Also, if you go to www.speedcubing.com, there are some great tips on
making a speed cube. Good luck! Rory uremil_lebron
<uremil_lebron@...> wrote: I use low standard Rubik's cubes that
I buy in our local supermarket. I've already destroyed 8 low
standard Rubik's cubes. What would be the best brand of
Rubik's cube for speed cubing. Where can I buy this certain cube?
THANK YOU --------------------------------- Everyone is raving about the
all-new Yahoo! Mail. [Non-text portions of this message have been
removed]
6525. Re: (slightly off topic) did you get a recruiting email from D E
Shaw group? From: "Chris Parlette" <cparlett@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Oct 2006 17:41:58 -0000
I also got it. Like Koen, I initially thought it was junk mail, but
noticed the "Rubik" part before deleting it. I think it's
a great way to recruit people, since they're looking for a certain
kind of person rather than someone who won't require as much
training. Also, it seems that they had to do at least a bit of research
to find our email addresses, so I'm wondering if they saw more
personal info, such as age bracket and education. -Chris Parlette --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@...> wrote: > > I got it too; At first I scanned it and
judged it as spam after 0,5 > seconds ;) Then after deleting it hit me I
might have seen the word > 'Rubik' in it, so I looked back in
the trashcan. > > It surely is an interesting way to recruit personel...
but The > Netherlands is a bit far from New York... > > - Koen > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe" >
<yeff@> wrote: > > > > Hi Cube Folks -- > > > > I got an email from
the D.E. Shaw group inviting me to send a resume > > due to my
Rubik's Cube involvement. I was curious if others got the > > same
email - it looks like they were essentially scanning either > >
competiion results or unofficial world records and doing a mass > >
emailing. > > > > It's a real company doing real investment,
technical and research > > work (www.deshaw.com) and thinking about it,
for a company like > > that, trying to recruit from a group of puzzle
solvers is probably a > > pretty good idea. > > > > Here's the
start of the email: > > > > "The D. E. Shaw group is currently
looking to hire a small number of > > truly gifted individuals with
backgrounds in mathematics, computer > > science, and other technical
fields. I came across your name while > > looking for people who have
competed successfully in Rubik's Cube > > World Competitions. A
mastery of algorithms and puzzles, > > computational proficiency and
analytical curiosity -- these same > > skills that made you formidable
in cubing competitions are highly > > valued in our staff. If you might
be interested in exploring > > employment opportunities with us, I
invite you to submit a copy of > > your resume" > > > > I
don't think I'll respond, because I'm happy in my current
job at > > HP, but I was curious if everyone else got this email as
well?? > > > > yeff > > >
6526. Re: Limits for Cube Solving From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Oct 2006 18:41:44 -0000
I think (maybe) one of the reasons is this: Usually methods that use
fewer moves have a lot of thinking time since you are doing things
yourself. So they think that thinking must waste time. But what if you
get used to everything with practice? You only think while looking
ahead. Which means no pauses at all. --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > > Nobody has reached the
"limits" if you ask me. Even with Fridrich, > it's
possible to get pretty fast (see Ryan's simulator for example). >
But I don't understand why most cubers think executing 40-45 moves
is > slower than ~55. > > - > Johannes Laire > > --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" >
<mahtianssi@> wrote: > > > > Hopefully. Anyway I hate that 14.09. > >
> > I assumed we had reached the limits for 3x3x3 solving (I think > > >
13.22 is a very hard record to beat).
Hello I've improved a bit my program, and I've created in the
same time a svn repository here :
http://rubiks.kicks-ass.org/svn/pysolver/trunk/ For case 14, the program
found several algorithms which doesn't sound very good. Here are
all starting with Rr2, with only one slice, the final U/U' can be
dropped, so that makes in fact 14 moves. Rr2 B2 U2 R2 Ff2 D Bb2 D2 Rr2
U' Bb2 D2 f2 Ll2 U (15,1) Rr2 B2 U2 R2 Bb2 U Ff2 D2 Rr2 U' Bb2
D2 f2 Ll2 U (15,1) Rr2 B2 U2 R2 Bb2 U Bb2 U2 Ll2 D' Ff2 D2 f2 Ll2 U
(15,1) Rr2 B2 D2 L2 Ff2 D Ff2 D2 Rr2 U' Ff2 D2 f2 Ll2 U'
(15,1) Rr2 B2 D2 L2 Ff2 D Ff2 D2 Ll2 D' Bb2 U2 b2 Rr2 U'
(15,1) Rr2 B2 D2 L2 Ff2 D Bb2 U2 Ll2 D' Bb2 D2 f2 Ll2 U'
(15,1) Rr2 B2 D2 L2 Bb2 U Bb2 D2 Rr2 U' Ff2 D2 f2 Ll2 U'
(15,1) Rr2 B2 D2 L2 Bb2 U Bb2 D2 Ll2 D' Bb2 U2 b2 Rr2 U'
(15,1) *Rr2 f2 U2 Ff2 D Rr2 U2 Ff2 U' Ff2 L2 U2 B2 Ll2 U (15,1) Rr2
f2 U2 Ff2 D Rr2 U2 Bb2 D' Bb2 L2 U2 B2 Ll2 U (15,1) Rr2 f2 U2 Bb2
D' Rr2 U2 Ff2 D Bb2 R2 D2 B2 Ll2 U (15,1) Rr2 f2 U2 Bb2 D' Rr2
U2 Bb2 U Ff2 R2 D2 B2 Ll2 U (15,1) Rr2 f2 D2 Ff2 U' Rr2 U2 Ff2 D
Ff2 R2 U2 F2 Rr2 U' (15,1) Rr2 f2 D2 Ff2 U' Rr2 U2 Bb2 U Bb2
R2 U2 F2 Rr2 U' (15,1) Rr2 f2 D2 Ff2 D Rr2 U2 Ff2 D' Ff2 L2 U2
B2 Ll2 U' (15,1) Rr2 f2 D2 Ff2 D' Rr2 U2 Ff2 D Ff2 L2 U2 B2
Ll2 U (15,1) Rr2 f2 D2 Ff2 D' Rr2 U2 Bb2 U Bb2 L2 U2 B2 Ll2 U
(15,1) Rr2 f2 D2 Bb2 U Rr2 U2 Ff2 U' Bb2 L2 D2 F2 Rr2 U'
(15,1) Rr2 f2 D2 Bb2 U Rr2 U2 Bb2 D' Ff2 L2 D2 F2 Rr2 U'
(15,1) The one with the * is the best one for me. What do you think ?
I've also searched for the best algorithm for case 3, as those with
the minimal number of moves contains 7 slices, but when I sort all the
algorithms by number of moves + number of slices, the only ones are 11
moves + 7 slices and 13 moves + 5 slices. One exemple : r2 Uu2 r2 b2
U' r2 b2 U b2 Uu2 r2 (11,7) R2 Uu2 Rr2 Uu2 R2 b2 U' r2 b2 U b2
Uu2 r2 (13,5) We see that the end of the algorithm is the same, and
personnaly I find quicker to do r2 Uu2 (with the thumb) r2 than R2 Uu2
Rr2 Uu2 R2. So I think the 11 moves algs must be the fastest algs to do.
Finally, for case 5, a weird alg (again, 14 moves without the final U):
L2 Uu2 U' L2 U' F2 Uu2 U' F2 U L2 Uu2 F2 L2 U (15,0) it
can be done very fast like that : z U2 Rr2 R' U2 R' F2 Rr2
R' F2 R U2 Rr2 F2 U2 z' Clément --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi guys, > > Oops, it is the same.. :-) > > For
Stefan's algorithm I do the r2 upwards. > For the algorithm below I
do Rr2 downwards and then R2 upwards. > This feels faster. > > Have fun,
> > Ron > > ----- Original Message ----- > From: Ron van Bruchem > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, October 29, 2006
9:42 AM > Subject: Re: [Speed cubing group] Re: 4*4 PLL Alg 5 moves
cancelled > > > Hi Clément, > > It works great now! > > I found this
nice permutation parity PLL with your program. > Not sure if it is new,
but for me it is faster than Stefan's edge swap. > Uu2 Rr2 U2 Rr2
R2 U2 Rr2 Uu2 (8, 16, 0) > > Have fun, > > Ron > > > ----- Original
Message ----- > From: keyliepebble > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Friday, October 27, 2006
3:03 PM > Subject: [Speed cubing group] Re: 4*4 PLL Alg 5 moves
cancelled > > > Hi Per > > Sorry, I think I've found my mistake. >
The problem is the size of the arrays which are not as big as they >
must be. The whole program is still under development :) > > I've
fixed that, so just download again, it should work. > > Sorry again, >
Clément > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi again
:-) > > > > Ok, i managed to compile it. It was very easy using
CodeBlocks ;-) > > > > I tried running it for the case 10 (of
Frederick). This gives input > > RYWOROYW according to ur notes. After a
short while the program just > > crashes ungracefully... > > > > I still
prefer u to compile it for me. I'm no expert on C++. It > > failed
also for the simple 6 turn permutation parity. So the code is > > not
compiled and linked properly here. I works fine until i supply > > my
input and is starts works 5 steps for the scramble. Then crashes. > > >
> -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen > > Fredlund" <aspiring_to_love@> wrote: > > >
> > > Hi :-) > > > > > > Yes i just wanted to stress the importance of
concise notation :-) > > I > > > would prefer if you could make a
windows executable for me. And if > > > it takes commandline parameters
also please explain how that is > > > done. > > > > > > Regards, > > > >
> > -Per > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"keyliepebble" > > > <keylie@> wrote: > > > > > > > > Hi
Per > > > > > > > > I've forgotten the parenthesis :) > > > > It
takes indeed 11 turns > > > > > > > > I've written a solver
especially for finding those PLL Algs, so > > for > > > > exemple
I've decided not to implement single quarter inside > > turns. > >
> > > > > > You can find it there, although the code is a bit in a mess
:S > > > > http://perso.ens-lyon.fr/clement.gallet/main.cpp > > > > > >
> > I've written quickly some notes here : > > > >
http://perso.ens-lyon.fr/clement.gallet/notes.txt > > > > > > > > For
now, with my computer, searching for all the solutions of > > > depth 10
> > > > takes about 1 second, and you multiply it by 25 for each extra >
> > depth. > > > > > > > > Clément > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > >
Fredlund" > > > > <aspiring_to_love@> wrote: > > > > > > > > > >
Hey Clément :-) > > > > > > > > > > Your algorithm is either 13 turns or
it should be written like > > > so : > > > > > > > > > > f2 (Uu)2 f2 r2
U' f2 r2 U r2 (Uu)2 f2 > > > > > > > > > > Like u had written it it
means U u2 which is counted as 2 > > turns > > > of > > > > > course. >
> > > > > > > > > Are you going to share your solver?? I only know about
ACube > > > 4x4x4 > > > > > version (Josef Jelinek) and Charles Tsai
8-step 4x4x4 solver. > > > Pluss > > > > > unreleased similar 5-step
solver of Bruce Norskog. > > > > > > > > > > Kind regards, > > > > > > >
> > > -Per > > > > > > > > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com, "keyliepebble" > > > >
> <keylie@> wrote: > > > > > > > > > > > > Big improvement (thanks to
my own 4x4x4 solver) > > > > > > > > > > > > for case no 3 : f2 Uu2 f2
r2 U' f2 r2 U r2 Uu2 f2 (11 moves) > > > > > > > > > > > > Still
many slide moves... > > > > > > > > > > > > Clément > > > > > > > > > >
> > > > > > > > > > > > > > > > [Non-text portions of this message have
been removed] >
6528. Re: [Speed cubing group] What brand of Rubik's Cube is best
suitable for speed cubing? From: "uremil_lebron" <uremil_lebron@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Oct 2006 04:23:23 -0000
Thanks for the advise! =) --- In speedsolvingrubikscube@...m, Rory
Margraf <enguarde1234@...> wrote: > > I would suggest a DIY cube from
www.rubiks.com. This would allow you adjust the tension in the springs
until you find the bst place for you. Also, if you go to
www.speedcubing.com, there are some great tips on making a speed cube. >
> Good luck! > Rory > > uremil_lebron <uremil_lebron@...> wrote: I
use low standard Rubik's cubes that I buy in our local supermarket.
> I've already destroyed 8 low standard Rubik's cubes. What
would be the > best brand of Rubik's cube for speed cubing. Where
can I buy this > certain cube? > > THANK YOU > > > > > > >
--------------------------------- > Everyone is raving about the all-new
Yahoo! Mail. > > [Non-text portions of this message have been removed] >
6529. Re: Solving the 3x3x3 <R,u> group ... From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Oct 2006 05:43:43 -0000
I find it rather unsatisfying that no one has offered a solution to this
problem yet. Is the <u,R> group really that untractable? It only has
two generators! I have been thinking about it for a few weeks now, and
everytime I bring it up no one has been able to help me. Perhaps this
was discussed in an earlier topic, but I can't find it. Can anyone
direct me to any relevant infromation? I am solving CF, and need to
rotate the centers and have no idea how to do this. I think solving CF
is a good method. -Doug --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi
:-) > > I have been thinking a little about solving the 3x3x3 cube by
only > using the moves (generators) R and u, where u would mean turning
the > top 2 layers. So u = U E' obviously :-) (For those who know
MES > notation!) Otherwise u is well-known fingertrick notation too! > >
What i have come up with so far is a short 2-flip on edges like so: > >
(R u2)*2 R' u2 R' u (R' u2)*2 R u2 R u' > > And also
a non-disclosed edge 3-cycle of same length (challenge). > Could we
together make up a collection of useful algs to completely > solve the
<R,u> group effectively? > > I know that the more complex <r,u>
subgroup has been discussed > before and that some useful longish algs
came up. But i cannot > recall where this was discussed, and how long
ago. Anyone can direct > me towards this previous discussion? > >
Cheers! > > -Per >
One more, case 11 : z U2 R' U2 Rr2 B2 R U2 Rr2 R' U2 R2 B2 Rr2
R U2 z' (15,26,0) --- In speedsolvingrubikscube@yahoogroups.com,
"keyliepebble" <keylie@...> wrote: > > Hello > > I've
improved a bit my program, and I've created in the same time a >
svn repository here : http://rubiks.kicks-ass.org/svn/pysolver/trunk/ >
> For case 14, the program found several algorithms which doesn't
sound > very good. Here are all starting with Rr2, with only one slice,
the > final U/U' can be dropped, so that makes in fact 14 moves. >
> Rr2 B2 U2 R2 Ff2 D Bb2 D2 Rr2 U' Bb2 D2 f2 Ll2 U (15,1) > Rr2 B2
U2 R2 Bb2 U Ff2 D2 Rr2 U' Bb2 D2 f2 Ll2 U (15,1) > Rr2 B2 U2 R2 Bb2
U Bb2 U2 Ll2 D' Ff2 D2 f2 Ll2 U (15,1) > Rr2 B2 D2 L2 Ff2 D Ff2 D2
Rr2 U' Ff2 D2 f2 Ll2 U' (15,1) > Rr2 B2 D2 L2 Ff2 D Ff2 D2 Ll2
D' Bb2 U2 b2 Rr2 U' (15,1) > Rr2 B2 D2 L2 Ff2 D Bb2 U2 Ll2
D' Bb2 D2 f2 Ll2 U' (15,1) > Rr2 B2 D2 L2 Bb2 U Bb2 D2 Rr2
U' Ff2 D2 f2 Ll2 U' (15,1) > Rr2 B2 D2 L2 Bb2 U Bb2 D2 Ll2
D' Bb2 U2 b2 Rr2 U' (15,1) > *Rr2 f2 U2 Ff2 D Rr2 U2 Ff2
U' Ff2 L2 U2 B2 Ll2 U (15,1) > Rr2 f2 U2 Ff2 D Rr2 U2 Bb2 D'
Bb2 L2 U2 B2 Ll2 U (15,1) > Rr2 f2 U2 Bb2 D' Rr2 U2 Ff2 D Bb2 R2 D2
B2 Ll2 U (15,1) > Rr2 f2 U2 Bb2 D' Rr2 U2 Bb2 U Ff2 R2 D2 B2 Ll2 U
(15,1) > Rr2 f2 D2 Ff2 U' Rr2 U2 Ff2 D Ff2 R2 U2 F2 Rr2 U'
(15,1) > Rr2 f2 D2 Ff2 U' Rr2 U2 Bb2 U Bb2 R2 U2 F2 Rr2 U'
(15,1) > Rr2 f2 D2 Ff2 D Rr2 U2 Ff2 D' Ff2 L2 U2 B2 Ll2 U'
(15,1) > Rr2 f2 D2 Ff2 D' Rr2 U2 Ff2 D Ff2 L2 U2 B2 Ll2 U (15,1) >
Rr2 f2 D2 Ff2 D' Rr2 U2 Bb2 U Bb2 L2 U2 B2 Ll2 U (15,1) > Rr2 f2 D2
Bb2 U Rr2 U2 Ff2 U' Bb2 L2 D2 F2 Rr2 U' (15,1) > Rr2 f2 D2 Bb2
U Rr2 U2 Bb2 D' Ff2 L2 D2 F2 Rr2 U' (15,1) > > The one with
the * is the best one for me. What do you think ? > > I've also
searched for the best algorithm for case 3, as those with > the minimal
number of moves contains 7 slices, but when I sort all the > algorithms
by number of moves + number of slices, the only ones are 11 > moves + 7
slices and 13 moves + 5 slices. > > One exemple : > > r2 Uu2 r2 b2
U' r2 b2 U b2 Uu2 r2 (11,7) > R2 Uu2 Rr2 Uu2 R2 b2 U' r2 b2 U
b2 Uu2 r2 (13,5) > > We see that the end of the algorithm is the same,
and personnaly I > find quicker to do r2 Uu2 (with the thumb) r2 than R2
Uu2 Rr2 Uu2 R2. > > So I think the 11 moves algs must be the fastest
algs to do. > > Finally, for case 5, a weird alg (again, 14 moves
without the final U): > > L2 Uu2 U' L2 U' F2 Uu2 U' F2 U
L2 Uu2 F2 L2 U (15,0) > > it can be done very fast like that : > > z U2
Rr2 R' U2 R' F2 Rr2 R' F2 R U2 Rr2 F2 U2 z' > > >
Clément > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" > <ron@> wrote: > > > > Hi guys, > > > > Oops, it is
the same.. :-) > > > > For Stefan's algorithm I do the r2 upwards.
> > For the algorithm below I do Rr2 downwards and then R2 upwards. > >
This feels faster. > > > > Have fun, > > > > Ron > > > > ----- Original
Message ----- > > From: Ron van Bruchem > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Sunday, October 29,
2006 9:42 AM > > Subject: Re: [Speed cubing group] Re: 4*4 PLL Alg 5
moves cancelled > > > > > > Hi Clément, > > > > It works great now! > >
> > I found this nice permutation parity PLL with your program. > > Not
sure if it is new, but for me it is faster than Stefan's edge >
swap. > > Uu2 Rr2 U2 Rr2 R2 U2 Rr2 Uu2 (8, 16, 0) > > > > Have fun, > >
> > Ron > > > > > > ----- Original Message ----- > > From: keyliepebble
> > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Friday, October
27, 2006 3:03 PM > > Subject: [Speed cubing group] Re: 4*4 PLL Alg 5
moves cancelled > > > > > > Hi Per > > > > Sorry, I think I've
found my mistake. > > The problem is the size of the arrays which are
not as big as they > > must be. The whole program is still under
development :) > > > > I've fixed that, so just download again, it
should work. > > > > Sorry again, > > Clément > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" > > <aspiring_to_love@> wrote: > > > > > > Hi again
:-) > > > > > > Ok, i managed to compile it. It was very easy using
CodeBlocks ;-) > > > > > > I tried running it for the case 10 (of
Frederick). This gives > input > > > RYWOROYW according to ur notes.
After a short while the > program just > > > crashes ungracefully... > >
> > > > I still prefer u to compile it for me. I'm no expert on
C++. It > > > failed also for the simple 6 turn permutation parity. So
the > code is > > > not compiled and linked properly here. I works fine
until i > supply > > > my input and is starts works 5 steps for the
scramble. Then > crashes. > > > > > > -Per > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > >
Fredlund" <aspiring_to_love@> wrote: > > > > > > > > Hi :-) > >
> > > > > > Yes i just wanted to stress the importance of concise >
notation :-) > > > I > > > > would prefer if you could make a windows
executable for me. > And if > > > > it takes commandline parameters also
please explain how that is > > > > done. > > > > > > > > Regards, > > >
> > > > > -Per > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "keyliepebble" > > > >
<keylie@> wrote: > > > > > > > > > > Hi Per > > > > > > > > > >
I've forgotten the parenthesis :) > > > > > It takes indeed 11
turns > > > > > > > > > > I've written a solver especially for
finding those PLL > Algs, so > > > for > > > > > exemple I've
decided not to implement single quarter inside > > > turns. > > > > > >
> > > > You can find it there, although the code is a bit in a mess :S >
> > > > http://perso.ens-lyon.fr/clement.gallet/main.cpp > > > > > > > >
> > I've written quickly some notes here : > > > > >
http://perso.ens-lyon.fr/clement.gallet/notes.txt > > > > > > > > > >
For now, with my computer, searching for all the solutions of > > > >
depth 10 > > > > > takes about 1 second, and you multiply it by 25 for
each > extra > > > > depth. > > > > > > > > > > Clément > > > > > > > >
> > > > > > > --- In speedsolvingrubikscube@...m, "Per Kristen > >
> > Fredlund" > > > > > <aspiring_to_love@> wrote: > > > > > > >
> > > > > Hey Clément :-) > > > > > > > > > > > > Your algorithm is
either 13 turns or it should be > written like > > > > so : > > > > > >
> > > > > > f2 (Uu)2 f2 r2 U' f2 r2 U r2 (Uu)2 f2 > > > > > > > > >
> > > Like u had written it it means U u2 which is counted as 2 > > >
turns > > > > of > > > > > > course. > > > > > > > > > > > > Are you
going to share your solver?? I only know about > ACube > > > > 4x4x4 > >
> > > > version (Josef Jelinek) and Charles Tsai 8-step 4x4x4 > solver.
> > > > Pluss > > > > > > unreleased similar 5-step solver of Bruce
Norskog. > > > > > > > > > > > > Kind regards, > > > > > > > > > > > >
-Per > > > > > > > > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com, "keyliepebble" > > > >
> > <keylie@> wrote: > > > > > > > > > > > > > > Big improvement
(thanks to my own 4x4x4 solver) > > > > > > > > > > > > > > for case no
3 : f2 Uu2 f2 r2 U' f2 r2 U r2 Uu2 f2 (11 > moves) > > > > > > > >
> > > > > > Still many slide moves... > > > > > > > > > > > > > >
Clément > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > [Non-text portions of this message have been removed] > > >
case 8 : R2 (Uu)2 R2' U' R2 (U'u'd) R2' F2
U' z' r2 F2 R U2 (Rr)2 z (14,24,1) Clément --- In
speedsolvingrubikscube@yahoogroups.com, "keyliepebble"
<keylie@...> wrote: > > One more, case 11 : > z U2 R' U2 Rr2 B2
R U2 Rr2 R' U2 R2 B2 Rr2 R U2 z' (15,26,0) > > --- In
speedsolvingrubikscube@yahoogroups.com, "keyliepebble" >
<keylie@> wrote: > > > > Hello > > > > I've improved a bit my
program, and I've created in the same time a > > svn repository
here : http://rubiks.kicks-ass.org/svn/pysolver/trunk/ > > > > For case
14, the program found several algorithms which doesn't sound > >
very good. Here are all starting with Rr2, with only one slice, the > >
final U/U' can be dropped, so that makes in fact 14 moves. > > > >
Rr2 B2 U2 R2 Ff2 D Bb2 D2 Rr2 U' Bb2 D2 f2 Ll2 U (15,1) > > Rr2 B2
U2 R2 Bb2 U Ff2 D2 Rr2 U' Bb2 D2 f2 Ll2 U (15,1) > > Rr2 B2 U2 R2
Bb2 U Bb2 U2 Ll2 D' Ff2 D2 f2 Ll2 U (15,1) > > Rr2 B2 D2 L2 Ff2 D
Ff2 D2 Rr2 U' Ff2 D2 f2 Ll2 U' (15,1) > > Rr2 B2 D2 L2 Ff2 D
Ff2 D2 Ll2 D' Bb2 U2 b2 Rr2 U' (15,1) > > Rr2 B2 D2 L2 Ff2 D
Bb2 U2 Ll2 D' Bb2 D2 f2 Ll2 U' (15,1) > > Rr2 B2 D2 L2 Bb2 U
Bb2 D2 Rr2 U' Ff2 D2 f2 Ll2 U' (15,1) > > Rr2 B2 D2 L2 Bb2 U
Bb2 D2 Ll2 D' Bb2 U2 b2 Rr2 U' (15,1) > > *Rr2 f2 U2 Ff2 D Rr2
U2 Ff2 U' Ff2 L2 U2 B2 Ll2 U (15,1) > > Rr2 f2 U2 Ff2 D Rr2 U2 Bb2
D' Bb2 L2 U2 B2 Ll2 U (15,1) > > Rr2 f2 U2 Bb2 D' Rr2 U2 Ff2 D
Bb2 R2 D2 B2 Ll2 U (15,1) > > Rr2 f2 U2 Bb2 D' Rr2 U2 Bb2 U Ff2 R2
D2 B2 Ll2 U (15,1) > > Rr2 f2 D2 Ff2 U' Rr2 U2 Ff2 D Ff2 R2 U2 F2
Rr2 U' (15,1) > > Rr2 f2 D2 Ff2 U' Rr2 U2 Bb2 U Bb2 R2 U2 F2
Rr2 U' (15,1) > > Rr2 f2 D2 Ff2 D Rr2 U2 Ff2 D' Ff2 L2 U2 B2
Ll2 U' (15,1) > > Rr2 f2 D2 Ff2 D' Rr2 U2 Ff2 D Ff2 L2 U2 B2
Ll2 U (15,1) > > Rr2 f2 D2 Ff2 D' Rr2 U2 Bb2 U Bb2 L2 U2 B2 Ll2 U
(15,1) > > Rr2 f2 D2 Bb2 U Rr2 U2 Ff2 U' Bb2 L2 D2 F2 Rr2 U'
(15,1) > > Rr2 f2 D2 Bb2 U Rr2 U2 Bb2 D' Ff2 L2 D2 F2 Rr2 U'
(15,1) > > > > The one with the * is the best one for me. What do you
think ? > > > > I've also searched for the best algorithm for case
3, as those with > > the minimal number of moves contains 7 slices, but
when I sort all the > > algorithms by number of moves + number of
slices, the only ones are 11 > > moves + 7 slices and 13 moves + 5
slices. > > > > One exemple : > > > > r2 Uu2 r2 b2 U' r2 b2 U b2
Uu2 r2 (11,7) > > R2 Uu2 Rr2 Uu2 R2 b2 U' r2 b2 U b2 Uu2 r2 (13,5)
> > > > We see that the end of the algorithm is the same, and personnaly
I > > find quicker to do r2 Uu2 (with the thumb) r2 than R2 Uu2 Rr2 Uu2
R2. > > > > So I think the 11 moves algs must be the fastest algs to do.
> > > > Finally, for case 5, a weird alg (again, 14 moves without the
final U): > > > > L2 Uu2 U' L2 U' F2 Uu2 U' F2 U L2 Uu2
F2 L2 U (15,0) > > > > it can be done very fast like that : > > > > z U2
Rr2 R' U2 R' F2 Rr2 R' F2 R U2 Rr2 F2 U2 z' > > > >
> > Clément > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Ron van Bruchem" > > <ron@> wrote: > > > > > > Hi guys, >
> > > > > Oops, it is the same.. :-) > > > > > > For Stefan's
algorithm I do the r2 upwards. > > > For the algorithm below I do Rr2
downwards and then R2 upwards. > > > This feels faster. > > > > > > Have
fun, > > > > > > Ron > > > > > > ----- Original Message ----- > > >
From: Ron van Bruchem > > > To: speedsolvingrubikscube@yahoogroups.com >
> > Sent: Sunday, October 29, 2006 9:42 AM > > > Subject: Re: [Speed
cubing group] Re: 4*4 PLL Alg 5 moves cancelled > > > > > > > > > Hi
Clément, > > > > > > It works great now! > > > > > > I found this nice
permutation parity PLL with your program. > > > Not sure if it is new,
but for me it is faster than Stefan's edge > > swap. > > > Uu2 Rr2
U2 Rr2 R2 U2 Rr2 Uu2 (8, 16, 0) > > > > > > Have fun, > > > > > > Ron >
> > > > > > > > ----- Original Message ----- > > > From: keyliepebble >
> > To: speedsolvingrubikscube@yahoogroups.com > > > Sent: Friday,
October 27, 2006 3:03 PM > > > Subject: [Speed cubing group] Re: 4*4 PLL
Alg 5 moves cancelled > > > > > > > > > Hi Per > > > > > > Sorry, I
think I've found my mistake. > > > The problem is the size of the
arrays which are not as big as they > > > must be. The whole program is
still under development :) > > > > > > I've fixed that, so just
download again, it should work. > > > > > > Sorry again, > > > Clément >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen > > Fredlund" > > > <aspiring_to_love@> wrote: > > > > >
> > > Hi again :-) > > > > > > > > Ok, i managed to compile it. It was
very easy using > CodeBlocks ;-) > > > > > > > > I tried running it for
the case 10 (of Frederick). This gives > > input > > > > RYWOROYW
according to ur notes. After a short while the > > program just > > > >
crashes ungracefully... > > > > > > > > I still prefer u to compile it
for me. I'm no expert on C++. It > > > > failed also for the simple
6 turn permutation parity. So the > > code is > > > > not compiled and
linked properly here. I works fine until i > > supply > > > > my input
and is starts works 5 steps for the scramble. Then > > crashes. > > > >
> > > > -Per > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > > >
Fredlund" <aspiring_to_love@> wrote: > > > > > > > > > > Hi :-)
> > > > > > > > > > Yes i just wanted to stress the importance of
concise > > notation :-) > > > > I > > > > > would prefer if you could
make a windows executable for me. > > And if > > > > > it takes
commandline parameters also please explain how > that is > > > > > done.
> > > > > > > > > > Regards, > > > > > > > > > > -Per > > > > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, >
"keyliepebble" > > > > > <keylie@> wrote: > > > > > > > > >
> > > Hi Per > > > > > > > > > > > > I've forgotten the parenthesis
:) > > > > > > It takes indeed 11 turns > > > > > > > > > > > >
I've written a solver especially for finding those PLL > > Algs, so
> > > > for > > > > > > exemple I've decided not to implement
single quarter inside > > > > turns. > > > > > > > > > > > > You can
find it there, although the code is a bit in a > mess :S > > > > > >
http://perso.ens-lyon.fr/clement.gallet/main.cpp > > > > > > > > > > > >
I've written quickly some notes here : > > > > > >
http://perso.ens-lyon.fr/clement.gallet/notes.txt > > > > > > > > > > >
> For now, with my computer, searching for all the > solutions of > > >
> > depth 10 > > > > > > takes about 1 second, and you multiply it by 25
for each > > extra > > > > > depth. > > > > > > > > > > > > Clément > >
> > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > > > >
Fredlund" > > > > > > <aspiring_to_love@> wrote: > > > > > > > >
> > > > > > Hey Clément :-) > > > > > > > > > > > > > > Your algorithm
is either 13 turns or it should be > > written like > > > > > so : > > >
> > > > > > > > > > > f2 (Uu)2 f2 r2 U' f2 r2 U r2 (Uu)2 f2 > > > >
> > > > > > > > > > Like u had written it it means U u2 which is counted
as 2 > > > > turns > > > > > of > > > > > > > course. > > > > > > > > >
> > > > > Are you going to share your solver?? I only know about > >
ACube > > > > > 4x4x4 > > > > > > > version (Josef Jelinek) and Charles
Tsai 8-step 4x4x4 > > solver. > > > > > Pluss > > > > > > > unreleased
similar 5-step solver of Bruce Norskog. > > > > > > > > > > > > > > Kind
regards, > > > > > > > > > > > > > > -Per > > > > > > > > > > > > > > >
--- In > > > > speedsolvingrubikscube@yahoogroups.com,
"keyliepebble" > > > > > > > <keylie@> wrote: > > > > > > >
> > > > > > > > > Big improvement (thanks to my own 4x4x4 solver) > > >
> > > > > > > > > > > > > for case no 3 : f2 Uu2 f2 r2 U' f2 r2 U
r2 Uu2 f2 (11 > > moves) > > > > > > > > > > > > > > > > Still many
slide moves... > > > > > > > > > > > > > > > > Clément > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > [Non-text portions of this message have been removed] > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "keyliepebble"
<keylie@...> wrote: > > case 12 : > z F2 Rr2 R' F2 R2 U2 Rr2 R
U2 R' F2 Rr2 U2 R F2 z' (15,26,0) > > Clément Is there an
up-to-date website showing all cases and shortest/best algs found so
far? Here are two I just found, though rather trivial: R2' U'
R2 (d'Uu) (Rr)2 U2 r2 (Uu)2 r2 u2 y R2 U R2' (U'u'd)
R2 R2 (d'Uu) R2 U' R2 y' u2 r2 (Uu)2 r2 U2 (Rr)2
(U'u'd) R2 U R2 Stefan
6534. Re: (slightly off topic) did you get a recruiting email from D E
Shaw group? From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Oct 2006 18:33:19 -0000
Koen -- Just as a note, their website
(http://www.deshaw.com/WhoWeAre.html) says that they have "offices
in New York, London, Silicon Valley, Houston, Kansas City, San
Francisco, Washington D.C., and Hyderabad, India". Take your pick!
:-) yeff --- In speedsolvingrubikscube@yahoogroups.com, "Koen
Heltzel" <allyourbase@...> wrote: > > I got it too; At first I
scanned it and judged it as spam after 0,5 > seconds ;) Then after
deleting it hit me I might have seen the word > 'Rubik' in it,
so I looked back in the trashcan. > > It surely is an interesting way to
recruit personel... but The > Netherlands is a bit far from New York...
> > - Koen > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Jeff Soesbe" > <yeff@> wrote: > > > > Hi Cube Folks -- > >
> > I got an email from the D.E. Shaw group inviting me to send a resume
> > due to my Rubik's Cube involvement. I was curious if others got
the > > same email - it looks like they were essentially scanning either
> > competiion results or unofficial world records and doing a mass > >
emailing. > > > > It's a real company doing real investment,
technical and research > > work (www.deshaw.com) and thinking about it,
for a company like > > that, trying to recruit from a group of puzzle
solvers is probably a > > pretty good idea. > > > > Here's the
start of the email: > > > > "The D. E. Shaw group is currently
looking to hire a small number of > > truly gifted individuals with
backgrounds in mathematics, computer > > science, and other technical
fields. I came across your name while > > looking for people who have
competed successfully in Rubik's Cube > > World Competitions. A
mastery of algorithms and puzzles, > > computational proficiency and
analytical curiosity -- these same > > skills that made you formidable
in cubing competitions are highly > > valued in our staff. If you might
be interested in exploring > > employment opportunities with us, I
invite you to submit a copy of > > your resume" > > > > I
don't think I'll respond, because I'm happy in my current
job at > > HP, but I was curious if everyone else got this email as
well?? > > > > yeff > > >
For case 14 maybe you can try this: (Rr)2 f2 U2 (Ff)2 U' (Rr)2 U2
(Ff)2 U (Ff)2 R2 U2 F2 (Rr)2 Just a suggestion. Michael Fung --- In
speedsolvingrubikscube@yahoogroups.com, "keyliepebble"
<keylie@...> wrote: > > Hello > > I've improved a bit my
program, and I've created in the same time a > svn repository here
: http://rubiks.kicks-ass.org/svn/pysolver/trunk/ > > For case 14, the
program found several algorithms which doesn't sound > very good.
Here are all starting with Rr2, with only one slice, the > final
U/U' can be dropped, so that makes in fact 14 moves. > > Rr2 B2 U2
R2 Ff2 D Bb2 D2 Rr2 U' Bb2 D2 f2 Ll2 U (15,1) > Rr2 B2 U2 R2 Bb2 U
Ff2 D2 Rr2 U' Bb2 D2 f2 Ll2 U (15,1) > Rr2 B2 U2 R2 Bb2 U Bb2 U2
Ll2 D' Ff2 D2 f2 Ll2 U (15,1) > Rr2 B2 D2 L2 Ff2 D Ff2 D2 Rr2
U' Ff2 D2 f2 Ll2 U' (15,1) > Rr2 B2 D2 L2 Ff2 D Ff2 D2 Ll2
D' Bb2 U2 b2 Rr2 U' (15,1) > Rr2 B2 D2 L2 Ff2 D Bb2 U2 Ll2
D' Bb2 D2 f2 Ll2 U' (15,1) > Rr2 B2 D2 L2 Bb2 U Bb2 D2 Rr2
U' Ff2 D2 f2 Ll2 U' (15,1) > Rr2 B2 D2 L2 Bb2 U Bb2 D2 Ll2
D' Bb2 U2 b2 Rr2 U' (15,1) > *Rr2 f2 U2 Ff2 D Rr2 U2 Ff2
U' Ff2 L2 U2 B2 Ll2 U (15,1) > Rr2 f2 U2 Ff2 D Rr2 U2 Bb2 D'
Bb2 L2 U2 B2 Ll2 U (15,1) > Rr2 f2 U2 Bb2 D' Rr2 U2 Ff2 D Bb2 R2 D2
B2 Ll2 U (15,1) > Rr2 f2 U2 Bb2 D' Rr2 U2 Bb2 U Ff2 R2 D2 B2 Ll2 U
(15,1) > Rr2 f2 D2 Ff2 U' Rr2 U2 Ff2 D Ff2 R2 U2 F2 Rr2 U'
(15,1) > Rr2 f2 D2 Ff2 U' Rr2 U2 Bb2 U Bb2 R2 U2 F2 Rr2 U'
(15,1) > Rr2 f2 D2 Ff2 D Rr2 U2 Ff2 D' Ff2 L2 U2 B2 Ll2 U'
(15,1) > Rr2 f2 D2 Ff2 D' Rr2 U2 Ff2 D Ff2 L2 U2 B2 Ll2 U (15,1) >
Rr2 f2 D2 Ff2 D' Rr2 U2 Bb2 U Bb2 L2 U2 B2 Ll2 U (15,1) > Rr2 f2 D2
Bb2 U Rr2 U2 Ff2 U' Bb2 L2 D2 F2 Rr2 U' (15,1) > Rr2 f2 D2 Bb2
U Rr2 U2 Bb2 D' Ff2 L2 D2 F2 Rr2 U' (15,1) > > The one with
the * is the best one for me. What do you think ? > > I've also
searched for the best algorithm for case 3, as those with > the minimal
number of moves contains 7 slices, but when I sort all the > algorithms
by number of moves + number of slices, the only ones are 11 > moves + 7
slices and 13 moves + 5 slices. > > One exemple : > > r2 Uu2 r2 b2
U' r2 b2 U b2 Uu2 r2 (11,7) > R2 Uu2 Rr2 Uu2 R2 b2 U' r2 b2 U
b2 Uu2 r2 (13,5) > > We see that the end of the algorithm is the same,
and personnaly I > find quicker to do r2 Uu2 (with the thumb) r2 than R2
Uu2 Rr2 Uu2 R2. > > So I think the 11 moves algs must be the fastest
algs to do. > > Finally, for case 5, a weird alg (again, 14 moves
without the final U): > > L2 Uu2 U' L2 U' F2 Uu2 U' F2 U
L2 Uu2 F2 L2 U (15,0) > > it can be done very fast like that : > > z U2
Rr2 R' U2 R' F2 Rr2 R' F2 R U2 Rr2 F2 U2 z' > > >
Clément > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" > <ron@> wrote: > > > > Hi guys, > > > > Oops, it is
the same.. :-) > > > > For Stefan's algorithm I do the r2 upwards.
> > For the algorithm below I do Rr2 downwards and then R2 upwards. > >
This feels faster. > > > > Have fun, > > > > Ron > > > > ----- Original
Message ----- > > From: Ron van Bruchem > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Sunday, October 29,
2006 9:42 AM > > Subject: Re: [Speed cubing group] Re: 4*4 PLL Alg 5
moves cancelled > > > > > > Hi Clément, > > > > It works great now! > >
> > I found this nice permutation parity PLL with your program. > > Not
sure if it is new, but for me it is faster than Stefan's edge >
swap. > > Uu2 Rr2 U2 Rr2 R2 U2 Rr2 Uu2 (8, 16, 0) > > > > Have fun, > >
> > Ron > > > > > > ----- Original Message ----- > > From: keyliepebble
> > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Friday, October
27, 2006 3:03 PM > > Subject: [Speed cubing group] Re: 4*4 PLL Alg 5
moves cancelled > > > > > > Hi Per > > > > Sorry, I think I've
found my mistake. > > The problem is the size of the arrays which are
not as big as they > > must be. The whole program is still under
development :) > > > > I've fixed that, so just download again, it
should work. > > > > Sorry again, > > Clément > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" > > <aspiring_to_love@> wrote: > > > > > > Hi again
:-) > > > > > > Ok, i managed to compile it. It was very easy using
CodeBlocks ;-) > > > > > > I tried running it for the case 10 (of
Frederick). This gives > input > > > RYWOROYW according to ur notes.
After a short while the > program just > > > crashes ungracefully... > >
> > > > I still prefer u to compile it for me. I'm no expert on
C++. It > > > failed also for the simple 6 turn permutation parity. So
the > code is > > > not compiled and linked properly here. I works fine
until i > supply > > > my input and is starts works 5 steps for the
scramble. Then > crashes. > > > > > > -Per > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > >
Fredlund" <aspiring_to_love@> wrote: > > > > > > > > Hi :-) > >
> > > > > > Yes i just wanted to stress the importance of concise >
notation :-) > > > I > > > > would prefer if you could make a windows
executable for me. > And if > > > > it takes commandline parameters also
please explain how that is > > > > done. > > > > > > > > Regards, > > >
> > > > > -Per > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "keyliepebble" > > > >
<keylie@> wrote: > > > > > > > > > > Hi Per > > > > > > > > > >
I've forgotten the parenthesis :) > > > > > It takes indeed 11
turns > > > > > > > > > > I've written a solver especially for
finding those PLL > Algs, so > > > for > > > > > exemple I've
decided not to implement single quarter inside > > > turns. > > > > > >
> > > > You can find it there, although the code is a bit in a mess :S >
> > > > http://perso.ens-lyon.fr/clement.gallet/main.cpp > > > > > > > >
> > I've written quickly some notes here : > > > > >
http://perso.ens-lyon.fr/clement.gallet/notes.txt > > > > > > > > > >
For now, with my computer, searching for all the solutions of > > > >
depth 10 > > > > > takes about 1 second, and you multiply it by 25 for
each > extra > > > > depth. > > > > > > > > > > Clément > > > > > > > >
> > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen > > > > Fredlund" > > > > > <aspiring_to_love@> wrote: >
> > > > > > > > > > > Hey Clément :-) > > > > > > > > > > > > Your
algorithm is either 13 turns or it should be > written like > > > > so :
> > > > > > > > > > > > f2 (Uu)2 f2 r2 U' f2 r2 U r2 (Uu)2 f2 > > >
> > > > > > > > > Like u had written it it means U u2 which is counted
as 2 > > > turns > > > > of > > > > > > course. > > > > > > > > > > > >
Are you going to share your solver?? I only know about > ACube > > > >
4x4x4 > > > > > > version (Josef Jelinek) and Charles Tsai 8-step 4x4x4
> solver. > > > > Pluss > > > > > > unreleased similar 5-step solver of
Bruce Norskog. > > > > > > > > > > > > Kind regards, > > > > > > > > > >
> > -Per > > > > > > > > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com, "keyliepebble" > > > >
> > <keylie@> wrote: > > > > > > > > > > > > > > Big improvement
(thanks to my own 4x4x4 solver) > > > > > > > > > > > > > > for case no
3 : f2 Uu2 f2 r2 U' f2 r2 U r2 Uu2 f2 (11 > moves) > > > > > > > >
> > > > > > Still many slide moves... > > > > > > > > > > > > > >
Clément > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > [Non-text portions of this message have been removed] > > >
6536. Re: 4*4 PLL Alg 5 moves cancelled From: "keyliepebble" <keylie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Oct 2006 19:05:34 -0000
> Is there an up-to-date website showing all cases and shortest/best >
algs found so far? There is frédérick's website :
http://frederickbadie.free.fr/444PLLparity.html
> http://frederickbadie.free.fr/444PLLparity.html Ok, since this is just
a mailing list I suggest we keep that URL as the first line of future
messages in this thread. My case 4 alg: R' U R' U'
R' U' R' U R Uu2 U' r2 Uu2 r2 U2 Rr2 I get the
feeling that the old dedge swap is easier to integrate because it
starts/ends with an inner slice only so combined with an out layer turn
it just becomes a double layer turn. My dedge swaps start/end with a
double layer turn, so combined with an outer layer turn they become an
inner layer turn. Geez, how the hell did you guys get cancellations at
all? Must look again... Stefan
6538. Re: [Speed cubing group] Re: Solving the 3x3x3 <R,u> group
... From: "David Barr" <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Oct 2006 21:35:00 -0500
On 10/31/06, d_funny007 <no_reply@yahoogroups.com> wrote: > > I am
solving CF, and need to rotate the centers and have no idea how > to do
this. I think solving CF is a good method. How about this method? 1 -
first layer corners 2 - align centers with upper layer corners 3 - fix
upper layer corner orientation 4 - edges For step 2, you can use algs
like: R2 u2 R u2 R2 u For step 3, just use Sune algs (R u R' u R u2
R'). You have to use an even number of these because each one will
rotate the upper corners 180 degrees out of alignment with the centers.
I haven't figured out all of step 4 yet. You could use this alg to
do a three cycle of corners: (R2 u)*18 u (R2 u)*6
6539. Re: [Speed cubing group] Re: Solving the 3x3x3 <R,u> group
... From: "David Barr" <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Oct 2006 22:00:08 -0500
On 10/31/06, David Barr <david20708@...> wrote: > I haven't
figured out all of step 4 yet. You could use this alg to do > a three
cycle of corners: > > (R2 u)*18 u (R2 u)*6 > I mean edges. Duh.
6540. Re: [Speed cubing group] What brand of Rubik's Cube is best
suitable for speed cubing? From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 1 Nov 2006 09:11:36 +0100
If you buy one DIY kit, please take your time to make sure the screws
are well adjusted. But there are tutorials on the net about that I
think. ;-) Gilles. 2006/10/31, uremil_lebron <uremil_lebron@...>: > >
Thanks for the advise! =) > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Rory Margraf > <enguarde1234@...> wrote: > > > > I would suggest a
DIY cube from www.rubiks.com. This would allow > you adjust the tension
in the springs until you find the bst place > for you. Also, if you go
to www.speedcubing.com, there are some > great tips on making a speed
cube. > > > > Good luck! > > Rory > > > > uremil_lebron
<uremil_lebron@...> > wrote: I use low > standard Rubik's cubes
that I buy in our local supermarket. > > I've already destroyed 8
low standard Rubik's cubes. What would > be the > > best brand of
Rubik's cube for speed cubing. Where can I buy this > > certain
cube? > > > > THANK YOU > > > > > > > > > > > > > >
--------------------------------- > > Everyone is raving about the
all-new Yahoo! Mail. > > > > [Non-text portions of this message have
been removed] > > > > > [Non-text portions of this message have been
removed]
6541. New Zealand cubers From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 1 Nov 2006 00:37:37 -0800
Is anyone from Queenstown, New Zealand? -Tyson
6542. Re: 4*4 PLL Alg 5 moves cancelled From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Nov 2006 14:47:59 -0000
Hi :-) Well the way i found my contributions was simply to look at
normal PLL algs from 3x3x3 cube, and then track how the edges move
around. In some cases i did the permutation parity with edges at UF and
DF location or UR and DR. And so on. And also there's at least 4
useful permutation parity algs: 1 - r2 U2 r2 (Uu)2 r2 u2 (Chris
Hardwick) 2 - U2 r2 U2 (r2 (Uu)2)*2 (my modification of #1) 3 - (Rr)2
(Ff)2 U2 r2 U2 (Ff)2 (Rr)2 (Stefan Pochmann) 4 - (Uu)2 (Rr)2 U2 r2 U2
(Rr)2 (Uu)2 (Stefan Pochmann) Having so many permutation parity algs
gives quite good opportunities for move cancellations :-) Oh, and also
don't forget that we have either: perm. parity + PLL or PLL + perm.
parity or some insertion scenario ... -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > >
http://frederickbadie.free.fr/444PLLparity.html > > Ok, since this is
just a mailing list I suggest we keep that URL as > the first line of
future messages in this thread. > > My case 4 alg: > R' U R'
U' R' U' R' U R Uu2 U' r2 Uu2 r2 U2 Rr2 > > I
get the feeling that the old dedge swap is easier to integrate > because
it starts/ends with an inner slice only so combined with an > out layer
turn it just becomes a double layer turn. My dedge swaps > start/end
with a double layer turn, so combined with an outer layer > turn they
become an inner layer turn. Geez, how the hell did you guys > get
cancellations at all? Must look again... > > Stefan >
6543. [Speed cubing group] Re: Solving the 3x3x3 <R,u> group
... From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Nov 2006 18:10:35 -0000
Hi :-) That's an interesting method that should work well. In fact
corner 3- cycles are impossible. Still the problem of solving the edges
effectively remains. My short way to cycle 3-edges is like this: (R
u2)*2 R' u2 R' u' (R' u2)*2 R u2 R u Edge 2-flip is
like so: (R u2)*2 R' u2 R' u (R' u2)*2 R u2 R u'
(compare w d 3-cycle) Regards, -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "David Barr"
<david20708@...> wrote: > > On 10/31/06, d_funny007
<no_reply@yahoogroups.com> wrote: > > > > I am solving CF, and need
to rotate the centers and have no idea how > > to do this. I think
solving CF is a good method. > > How about this method? > > 1 - first
layer corners > 2 - align centers with upper layer corners > 3 - fix
upper layer corner orientation > 4 - edges > > For step 2, you can use
algs like: > > R2 u2 R u2 R2 u > > For step 3, just use Sune algs (R u
R' u R u2 R'). You have to use an > even number of these
because each one will rotate the upper corners > 180 degrees out of
alignment with the centers. > > I haven't figured out all of step 4
yet. You could use this alg to do > a three cycle of corners: > > (R2
u)*18 u (R2 u)*6 >
6544. Bandaged 4x4x4 cube From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Nov 2006 18:02:39 -0000
Hi :-) Does anyone have any ideas for a solution strategy for the
following bandaged 4x4x4:
http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/photos/br
owse/8d6e I can solve everything apart from the last centers. Found no
easy way to make a center 3-cycle. Once that is found we can completely
solve it. Although it's a lengthy solution :-) -Per
6545. Re: Solving the 3x3x3 <R,u> group ... From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Nov 2006 18:41:30 -0000
Hmm, if you want to solve corners first, I suggest doing Guimond method
for that bit and then solving the centers in 2 moves which can mostly
done with solving the first edge at the same time. And if you want only
RU moves for Guimond, that is possible too.... --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > That's an
interesting method that should work well. In fact corner 3- > cycles are
impossible. Still the problem of solving the edges > effectively
remains. My short way to cycle 3-edges is like this: > > (R u2)*2
R' u2 R' u' (R' u2)*2 R u2 R u > > Edge 2-flip is
like so: > > (R u2)*2 R' u2 R' u (R' u2)*2 R u2 R u'
(compare w d 3-cycle) > > Regards, > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "David Barr" >
<david20708@> wrote: > > > > On 10/31/06, d_funny007
<no_reply@yahoogroups.com> wrote: > > > > > > I am solving CF, and
need to rotate the centers and have no > idea how > > > to do this. I
think solving CF is a good method. > > > > How about this method? > > >
> 1 - first layer corners > > 2 - align centers with upper layer corners
> > 3 - fix upper layer corner orientation > > 4 - edges > > > > For
step 2, you can use algs like: > > > > R2 u2 R u2 R2 u > > > > For step
3, just use Sune algs (R u R' u R u2 R'). You have to > use an
> > even number of these because each one will rotate the upper corners
> > 180 degrees out of alignment with the centers. > > > > I
haven't figured out all of step 4 yet. You could use this alg > to
do > > a three cycle of corners: > > > > (R2 u)*18 u (R2 u)*6 > > >
6546. MOTHERLAND to NETHERLAND From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 1 Nov 2006 18:39:54 +0000 (GMT)
DEAR CUBERS, I just finished my day-1 experience of dutch open-2006. If
you are interested you can find it in the following link.
http://members18.freewebs.com/Members/Blogs/manageBlog.jsp?token=94436874b587badb10ea49047d3&archived=0&page=
Bernett & John --------------------------------- Find out what India
is talking about on - Yahoo! Answers India Send FREE SMS to your
friend's mobile from Yahoo! Messenger Version 8. Get it NOW
[Non-text portions of this message have been removed]
6547. Messed up your cross? From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Nov 2006 18:53:09 -0000
Hi group =) Messing up the cross is something we all do a little now and
then... So I decided to create some short and easy to learn algs that
can come in handy when trouble is there. Take a look at my page:
http://members.chello.se/solgrop/kub/Xfix.HTM To learn the algs fast
just build a random cross and fix it at the end using tha algs at my
page. After 20-30 cubes something you probably now the algs pretty well.
// Kenneth.
6548. Re: Solving the 3x3x3 <R,u> group ... From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Nov 2006 18:59:48 -0000
Hi :-) No, this is strictly <u,R> solving. No singular U turns
allowed. U is always turned dragging e layer along with it, making it u.
And also no physical orientation of the cube either :-) Have fun! -Per >
--- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > Hmm, if you want to solve corners first,
I suggest doing Guimond > method for that bit and then solving the
centers in 2 moves which can > mostly done with solving the first edge
at the same time. And if you > want only RU moves for Guimond, that is
possible too.... > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > >
Hi :-) > > > > That's an interesting method that should work well.
In fact corner 3- > > cycles are impossible. Still the problem of
solving the edges > > effectively remains. My short way to cycle 3-edges
is like this: > > > > (R u2)*2 R' u2 R' u' (R' u2)*2
R u2 R u > > > > Edge 2-flip is like so: > > > > (R u2)*2 R' u2
R' u (R' u2)*2 R u2 R u' (compare w d 3-cycle) > > > >
Regards, > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "David Barr" > >
<david20708@> wrote: > > > > > > On 10/31/06, d_funny007
<no_reply@yahoogroups.com> wrote: > > > > > > > > I am solving CF,
and need to rotate the centers and have no > > idea how > > > > to do
this. I think solving CF is a good method. > > > > > > How about this
method? > > > > > > 1 - first layer corners > > > 2 - align centers with
upper layer corners > > > 3 - fix upper layer corner orientation > > > 4
- edges > > > > > > For step 2, you can use algs like: > > > > > > R2 u2
R u2 R2 u > > > > > > For step 3, just use Sune algs (R u R' u R u2
R'). You have to > > use an > > > even number of these because each
one will rotate the upper corners > > > 180 degrees out of alignment
with the centers. > > > > > > I haven't figured out all of step 4
yet. You could use this alg > > to do > > > a three cycle of corners: >
> > > > > (R2 u)*18 u (R2 u)*6 > > > > > >
6549. MOTHERLAND to NETHERLAND From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 1 Nov 2006 18:39:03 +0000 (GMT)
DEAR CUBERS, I just finished my day-1 experience of dutch open-2006. If
you are interested you can find it in the following link.
http://members18.freewebs.com/Members/Blogs/manageBlog.jsp?token=94436874b587badb10ea49047d3&archived=0&page=
John Louis --------------------------------- Find out what India is
talking about on - Yahoo! Answers India Send FREE SMS to your
friend's mobile from Yahoo! Messenger Version 8. Get it NOW
[Non-text portions of this message have been removed]
6550. Re: Messed up your cross? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Nov 2006 20:04:34 -0000
Hi :-) Well if you haven't seen the bad cross until OLL is done
then you are having a very bad day ;-) Most people will recognize it
much earlier. Then there are easier fixes and far less cases. But those
listed are nice to know anyway :D -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > Hi group =) > > Messing up the cross is
something we all do a little now and then... > > So I decided to create
some short and easy to learn algs that can come > in handy when trouble
is there. Take a look at my page: > >
http://members.chello.se/solgrop/kub/Xfix.HTM > > To learn the algs fast
just build a random cross and fix it at the end > using tha algs at my
page. After 20-30 cubes something you probably now > the algs pretty
well. > > // Kenneth. >
6551. Re: MOTHERLAND to NETHERLAND From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Nov 2006 19:59:10 -0000
Hi :-) That's one heck of a long journey. And so many complications
to get there. And all that for a weekend only! Impressive!! :D Hope that
you can come to more competitions later. Particularly next years world
championships :-) Best wishes, -Per > --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...>
wrote: > > DEAR CUBERS, > I just finished my day-1 experience of dutch
open- 2006. If you are interested you can find it in the following link.
> http://members18.freewebs.com/Members/Blogs/manageBlog.jsp?
token=94436874b587badb10ea49047d3&archived=0&page= > John Louis
> > > --------------------------------- > Find out what India is talking
about on - Yahoo! Answers India > Send FREE SMS to your friend's
mobile from Yahoo! Messenger Version 8. Get it NOW > > [Non-text
portions of this message have been removed] >
6552. Re: Messed up your cross? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Nov 2006 20:27:03 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > > Messing up the cross is
something we all do a little now and then... Really? We all? Hey Gilles
Roux, Lars Petrus, Ryan Heise, how often do you mess up the cross?
Stefan
6553. Re: MOTHERLAND to NETHERLAND From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Nov 2006 21:02:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > DEAR CUBERS, > I just finished my day-1
experience of dutch open- 2006. If you are interested you can find it in
the following link. > http://members18.freewebs.com/Members/Blogs/
manageBlog.jsp?token=94436874b587badb10ea49047d3&archived=0&page=
> Bernett & John Long (but nice) story already... then again, no
wonder you have lots to tell when you get into a very different culture
the first time. I'm very happy you were able to come and that you
enjoyed it. Looking forward to the rest of the story, I had to laugh a
few times already :-) Little correction: I've teamsolved
successfully with others before, but not nearly as well as with you, our
F2L recognition seems to be very similar and we also share quite a few
LL algs. Was a lot of fun teamsolving with you. And congrats again for
all your great results! Funny how you make it sound like you barely made
it to the 3x3 final when in fact you finished 2nd in the semi-final...
Cheers! Stefan
6554. USA Character Road Trip From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com,
blindfoldsolving-rubiks-cube@yahoogroups.com,
caltechrubiks@yahoogroups.com Date: Wed, 1 Nov 2006 18:52:00 -0800
6555. Re: [Speed cubing group] Re: Messed up your cross? From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 1 Nov 2006 20:31:59 -0800
On Nov 1, 2006, at 12:27, Stefan Pochmann wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth > Gustavsson"
<kenneth@...> wrote: >> >> Messing up the cross is something we all
do a little now and then... > > Really? We all? Hey Gilles Roux, Lars
Petrus, Ryan Heise, how often > do you mess up the cross? Only in
church, my friend. Only in church. - - - - - - - - - - - - "Any
fool can criticise, condemn, and complain, and most fools do." ---
Benjamin Franklin Lars Petrus - lars@... http://lar5.com
6556. Re: [Speed cubing group] USA Character Road Trip From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 1 Nov 2006 21:28:15 -0700
Cool, Tyson ----- Original Message ----- From: Tyson
Mao<mailto:tyson.mao@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
;
blindfoldsolving-rubiks-cube@yahoogroups.com<mailto:blindfoldsolving-rubiks-cube@yahoogroups.com>
; caltechrubiks@yahoogroups.com<mailto:caltechrubiks@yahoogroups.com>
Sent: Wednesday, November 01, 2006 7:52 PM Subject: [Speed cubing group]
USA Character Road Trip
http://www.usanetwork.com/movies/characterroadtrip/<http://www.usanetworkcom/movies/characterroadtrip/>
Yeah... -Tyson [Non-text portions of this message have been removed]
6557. Re: Messed up your cross? From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Nov 2006 07:58:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth > Gustavsson"
<kenneth@> wrote: > > > > Messing up the cross is something we all do
a little now and then... > > Really? We all? Hey Gilles Roux, Lars
Petrus, Ryan Heise, how often > do you mess up the cross? > > Stefan >
Well, It's also possible to mess up the block =) When I read Pers
answer I came to think about FMC. The X-fix algs are wery useful for
that too. And now I'm reading your answer and I start to think
about BLD =) You can solve one more case using the D and D' cross
algs. It then do a double Z-PLL. Just add a U2 before the last turn: S2
M2 U/U' M2 U2 S2 // Kenneth
6558. Re: [Speed cubing group] Re: Messed up your cross? From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 2 Nov 2006 11:18:29 +0100
I was looking for something to fix case 2. This is very good (ok S
slices are hell but....anyway, it's better than nothing) Thank you
very much :-) Gilles. 2006/11/2, Kenneth Gustavsson <kenneth@...>: >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Stefan Pochmann" > <pochmann@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Kenneth > > Gustavsson" <kenneth@> wrote: > > > > > >
Messing up the cross is something we all do a little now and then... > >
> > Really? We all? Hey Gilles Roux, Lars Petrus, Ryan Heise, how often
> > do you mess up the cross? > > > > Stefan > > > > Well, It's
also possible to mess up the block =) > > When I read Pers answer I came
to think about FMC. The X-fix algs are > wery useful for that too. > >
And now I'm reading your answer and I start to think about BLD =) >
> You can solve one more case using the D and D' cross algs. It
then do a > double Z-PLL. Just add a U2 before the last turn: S2 M2
U/U' M2 U2 S2 > > // Kenneth > > > [Non-text portions of this
message have been removed]
6559. Re: Messed up your cross? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Nov 2006 11:02:19 -0000
Gah Stefan ... Funny comment, u know what he means ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth > Gustavsson"
<kenneth@> wrote: > > > > Messing up the cross is something we all do
a little now and then... > > Really? We all? Hey Gilles Roux, Lars
Petrus, Ryan Heise, how often > do you mess up the cross? > > Stefan >
6560. Re: Messed up your cross? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Nov 2006 11:05:47 -0000
> When I read Pers answer I came to think about FMC. The X-fix algs are
> wery useful for that too. Hmm ... i wouldn't think so. Not
anywhere near as powerful as pseudoblocks or cycle insertions. And i
guess that most fmc-ers know those algs already ;-) -Per
6561. Re: Messed up your cross? From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Nov 2006 12:27:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > > When I read Pers
answer I came to think about FMC. The X-fix algs > are > > wery useful
for that too. > > Hmm ... i wouldn't think so. Not anywhere near as
powerful as > pseudoblocks or cycle insertions. And i guess that most
fmc-ers know > those algs already ;-) > > -Per > Per: Well I do FMC
sometimes (not often doe) but I don't know much about those. But if
you are snort of time? Gilles: You can do the alg for case 2 as M'
(U' d') M U' M' S' [U] to get rid of one of the
S moves, I do it like that but also cube rotate before the last S move
so I can do that one to in M. // Kenneth
6562. Re: [Speed cubing group] Re: MOTHERLAND to NETHERLAND From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 2 Nov 2006 19:22:54 +0000 (GMT)
Again thanks for correcting me. I have just completed everything for the
day-2 in dutch open-2006. You can get them here in the following link.
http://members12.freewebs.com/Members/Blogs/manageBlog.jsp?token=c17555085154d7f310eaa199d01&archived=0&page=
Bernett. Stefan Pochmann <pochmann@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...>
wrote: > > DEAR CUBERS, > I just finished my day-1 experience of dutch
open- 2006. If you are interested you can find it in the following link.
> http://members18.freewebs.com/Members/Blogs/
manageBlog.jsp?token=94436874b587badb10ea49047d3&archived=0&page=
> Bernett & John Long (but nice) story already... then again, no
wonder you have lots to tell when you get into a very different culture
the first time. I'm very happy you were able to come and that you
enjoyed it. Looking forward to the rest of the story, I had to laugh a
few times already :-) Little correction: I've teamsolved
successfully with others before, but not nearly as well as with you, our
F2L recognition seems to be very similar and we also share quite a few
LL algs. Was a lot of fun teamsolving with you. And congrats again for
all your great results! Funny how you make it sound like you barely made
it to the 3x3 final when in fact you finished 2nd in the semi-final...
Cheers! Stefan --------------------------------- Find out what India is
talking about on - Yahoo! Answers India Send FREE SMS to your
friend's mobile from Yahoo! Messenger Version 8. Get it NOW
[Non-text portions of this message have been removed]
6563. Lucky or not? From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Nov 2006 20:47:20 -0000
#1 http://www.speedcubing.com/records/recs_cube_333av.html An average
with 3 PLL and 1 OLL skipped. Not bad... Gilles.
6564. Re: MOTHERLAND to NETHERLAND From: "keyliepebble" <keylie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Nov 2006 20:50:49 -0000
> Again thanks for correcting me. I have just completed everything for
the day-2 in dutch open-2006. You can get them here in the following
link. >
http://members12.freewebs.com/Members/Blogs/manageBlog.jsp?token=c17555085154d7f310eaa199d01&archived=0&page=
> > Bernett. > The link doesn't work for me :(
6565. extra DIY kits From: "gillesvdp" <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Nov 2006 20:47:19 -0000
Hello everyone, I have a few (6) extra 3x3 DIY kits here (Brussels,
Belgium) and if anyone is interested in one or several of them, just
ask. Please email me if you are interested. (sorry to post this in the
group) Gilles
6566. Re: [Speed cubing group] Lucky or not? From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 2 Nov 2006 21:59:28 +0100
By the way, it says Nathan Moreau on the 1st page, and then Andrew Kang
in the records page... That's not very lucky :D Gommes 2006/11/2,
Gilles Roux <grrroux@...>: > > > #1
http://www.speedcubing.com/records/recs_cube_333av.html > > An average
with 3 PLL and 1 OLL skipped. Not bad... > > Gilles. > > > [Non-text
portions of this message have been removed]
6567. Re: [Speed cubing group] Lucky or not? From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 2 Nov 2006 21:59:47 +0100
Gommes = Gilles :s 2006/11/2, Gilles van den Peereboom
<gillesvdp@...>: > > By the way, it says Nathan Moreau on the 1st
page, and then Andrew Kang in > the records page... > > That's not
very lucky :D > > Gommes > > > 2006/11/2, Gilles Roux < grrroux@...>:
> > > > > > #1 http://www.speedcubing.com/records/recs_cube_333av.html >
> > > An average with 3 PLL and 1 OLL skipped. Not bad... > > > >
Gilles. > > > > > > > > [Non-text portions of this message have been
removed]
6568. Re: [Speed cubing group] Re: MOTHERLAND to NETHERLAND From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 2 Nov 2006 22:13:21 +0100
I don't think it will work for anyone, since it looks like an
'admin panel' link (see "manageBlgo" in the
address). or if you have the password of course :p GilleS. 2006/11/2,
keyliepebble <keylie@...>: > > > > Again thanks for correcting me. I
have just completed everything for > the day-2 in dutch open-2006. You
can get them here in the following link. > > > >
http://members12.freewebs.com/Members/Blogs/manageBlog.jsp?token=c17555085154d7f310eaa199d01&archived=0&page=
> > > > Bernett. > > > > The link doesn't work for me :( > > >
[Non-text portions of this message have been removed]
6569. Re: [Speed cubing group] Re: MOTHERLAND to NETHERLAND From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 2 Nov 2006 22:19:54 +0100
http://www.freewebs.com/bernett/bernettsblog.htm ----- Original Message
----- From: Gilles van den Peereboom To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, November 02, 2006
10:13 PM Subject: Re: [Speed cubing group] Re: MOTHERLAND to NETHERLAND
I don't think it will work for anyone, since it looks like an
'admin panel' link (see "manageBlgo" in the
address). or if you have the password of course :p GilleS. 2006/11/2,
keyliepebble <keylie@...>: > > > > Again thanks for correcting me. I
have just completed everything for > the day-2 in dutch open-2006. You
can get them here in the following link. > > > >
http://members12.freewebs.com/Members/Blogs/manageBlog.jsp?token=c17555085154d7f310eaa199d01&archived=0&page=
> > > > Bernett. > > > > The link doesn't work for me :( > > >
[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed]
6570. Re: [Speed cubing group] Lucky or not? From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Nov 2006 00:26:33 +0000 (GMT)
Haha...where did you take that Gommes from? about the avg...wow, 4 lucky
times is crazy...if it was me, I wouldn't post it... Pedro Gilles
van den Peereboom <gillesvdp@...> escreveu: Gommes = Gilles :s
2006/11/2, Gilles van den Peereboom <gillesvdp@...>: > > By the way,
it says Nathan Moreau on the 1st page, and then Andrew Kang in > the
records page... > > That's not very lucky :D > > Gommes > > >
2006/11/2, Gilles Roux < grrroux@...>: > > > > > > #1
http://www.speedcubing.com/records/recs_cube_333av.html > > > > An
average with 3 PLL and 1 OLL skipped. Not bad... > > > > Gilles. > > > >
> > > > [Non-text portions of this message have been removed]
--------------------------------- Yahoo! Search Música para ver e ouvir:
You're Beautiful, do James Blunt [Non-text portions of this message
have been removed]
6571. Re: [Speed cubing group] Lucky or not? From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Nov 2006 02:59:26 -0000
If we go by the <20%=lucky definition... For Fridrich solvers, a
non-lucky LL occurs (215/216)(71/72) = 98.1% of the time. Thus, a
non-lucky LL occurs 12 for 12 times ((215/216) (71/72))^12 = 79.997% of
the time. So you get at least one lucky solve just over 20% of the time
in an average of 12, so 1 lucky solve isn't lucky in an average.
The probability of getting exactly one lucky solve is (12 C 1) (.981)^11
(1-.981)^1 = 18.04%, leaving about a 2% chance of 2 or more lucky
solves, which is definately lucky. Continuing this process gives about a
0.0051% chance of getting 4 or more lucky solves. I think we can agree
that that is lucky. So, I would argue that average to be lucky. In fact,
any Fridrich average with >1 lucky solve is lucky by my definition. Tim
--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Haha...where did you take that Gommes from? > > about the
avg...wow, 4 lucky times is crazy...if it was me, I wouldn't post
it... > > Pedro > > Gilles van den Peereboom <gillesvdp@...>
escreveu: > Gommes = Gilles :s > > 2006/11/2, Gilles van den Peereboom
<gillesvdp@...>: > > > > By the way, it says Nathan Moreau on the 1st
page, and then Andrew Kang in > > the records page... > > > >
That's not very lucky :D > > > > Gommes > > > > > > 2006/11/2,
Gilles Roux < grrroux@...>: > > > > > > > > > #1
http://www.speedcubing.com/records/recs_cube_333av.html > > > > > > An
average with 3 PLL and 1 OLL skipped. Not bad... > > > > > > Gilles. > >
> > > > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > --------------------------------- > Yahoo! Search
> Música para ver e ouvir: You're Beautiful, do James Blunt > >
[Non-text portions of this message have been removed] >
6572. Re: MOTHERLAND to NETHERLAND From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Nov 2006 10:00:01 -0000
That is such a moving story! I am so happy that you had such a great
time in Holland, I remember the first time I visited (because of the
Cube), it was a fantastic experience for me also. I am very sad that I
wasn't able to be at Dutch Open to meet you, maybe we shall meet at
the next World Championships. By far the best part of the story however:
"Have fun(copy right Ron uncle) & Cheers(copy right Stefan
uncle)" So true! DanH :) --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > http://www.freewebs.com/bernett/bernettsblog.htm
> > ----- Original Message ----- > From: Gilles van den Peereboom > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, November 02,
2006 10:13 PM > Subject: Re: [Speed cubing group] Re: MOTHERLAND to
NETHERLAND > > > I don't think it will work for anyone, since it
looks like an 'admin panel' > link (see "manageBlgo"
in the address). > > or if you have the password of course :p > >
GilleS. > > 2006/11/2, keyliepebble <keylie@...>: > > > > > > > Again
thanks for correcting me. I have just completed everything for > > the
day-2 in dutch open-2006. You can get them here in the following link. >
> > > > > >
http://members12.freewebs.com/Members/Blogs/manageBlog.jsp?token=c17555085154d7f310eaa199d01&archived=0&page=
> > > > > > Bernett. > > > > > > > The link doesn't work for me :(
> > > > > > > > [Non-text portions of this message have been removed] >
> > > > > [Non-text portions of this message have been removed] >
6573. Re: [Speed cubing group] Lucky or not? From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Nov 2006 16:36:08 +0100
Check what's next to the I and the L on the keybord ;-) Oh of
course you qwerty users don't have the M next to the L. But
basically I just typed on the rong keys though using the same
combination, and it's funny it gives that sort of Spanish name.
That's all ;-) Gilles (or Gommes if you prefer) 2006/11/3, Pedro
<pedrosino1@...>: > > Haha...where did you take that Gommes from? > >
about the avg...wow, 4 lucky times is crazy...if it was me, I
wouldn't > post it... > > Pedro > > Gilles van den Peereboom
<gillesvdp@... <gillesvdp%40gmail.com>> > escreveu: > Gommes =
Gilles :s > > 2006/11/2, Gilles van den Peereboom
<gillesvdp@...<gillesvdp%40skynet.be> > >: > > > > By the way, it
says Nathan Moreau on the 1st page, and then Andrew Kang > in > > the
records page... > > > > That's not very lucky :D > > > > Gommes > >
> > > > 2006/11/2, Gilles Roux < grrroux@free.fr
<grrroux%40free.fr>>: > > > > > > > > > #1
http://www.speedcubing.com/records/recs_cube_333av.html > > > > > > An
average with 3 PLL and 1 OLL skipped. Not bad... > > > > > > Gilles. > >
> > > > > > > > > > > > > [Non-text portions of this message have been
removed] > > > --------------------------------- > Yahoo! Search >
Música para ver e ouvir: You're Beautiful, do James Blunt > >
[Non-text portions of this message have been removed] > > > [Non-text
portions of this message have been removed]
6574. Re: [Speed cubing group] Lucky or not? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Nov 2006 19:07:08 -0000
Hi :-) Gommes comes from : favorite music : gomez favorite food : pommes
(frites) so: gomez+pommes=gommes Well, the mistyping explanation, i can
also buy that one ... lol :D -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Haha...where did you take that Gommes from? > > about the avg...wow,
4 lucky times is crazy...if it was me, I wouldn't post it... > >
Pedro > > Gilles van den Peereboom <gillesvdp@...> escreveu: > Gommes
= Gilles :s > > 2006/11/2, Gilles van den Peereboom <gillesvdp@...>:
> > > > By the way, it says Nathan Moreau on the 1st page, and then
Andrew Kang in > > the records page... > > > > That's not very
lucky :D > > > > Gommes > > > > > > 2006/11/2, Gilles Roux <
grrroux@...>: > > > > > > > > > #1
http://www.speedcubing.com/records/recs_cube_333av.html > > > > > > An
average with 3 PLL and 1 OLL skipped. Not bad... > > > > > > Gilles. > >
> > > > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > --------------------------------- > Yahoo! Search
> Música para ver e ouvir: You're Beautiful, do James Blunt > >
[Non-text portions of this message have been removed] >
6575. Sticking Cube? Where can I get a good one? From: "aaronmwiginton" <awiginton@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Nov 2006 20:29:01 -0000
I have several Rubik's cubes (3x3x3), but they are all the 25th
Anniv. versions. I am a little disappointed in how clunky the movement
is. I have tried lubricating them, but I was hoping there is a site that
sells pre-lubricated cubes that are higher quality than the standard
store-bought ones. If anyone has any suggestions, please let me know!
Thanks Aaron
6576. Lucky solve / Siamese / Triamese From: "benbest_06" <benbest_06@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Nov 2006 20:54:35 -0000
Hi all, I have 2 questions in mind: 1) Assume that a guy in official
competition get an OLL or a PLL skip on his solve and beat the WR, is it
officialized? I mean, can WR be a lucky solve? If not, how to determine
a lucky solve when the method used isn't fridrich's one ? 2)
No link with the first question :). I'm looking for siamese cubes,
and triamese ones. Do you have any link (exact ones please :] ) where i
can find sellers of this kind of cubes ? Thanks you
6577. Re: Lucky solve / Siamese / Triamese From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Nov 2006 21:10:53 -0000
Hi :-) Those cubes are not mass produced to the best of my knowledge. So
ur best bet is to stumble upon one of those at ebay or u can ask some od
the puzzlebuilder guys at www.twistypuzzles.com if they know where u can
get one. As a last resort make them urself. It's not extremely
hard. Apart from bandaging, simple fusing are probably the easiest
puzzle modifications. (Not counting restickering or swapping pieces.)
Best of luck! -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"benbest_06" <benbest_06@...> wrote: > > Hi all, > > I have
2 questions in mind: > > 1) Assume that a guy in official competition
get an OLL or a PLL skip > on his solve and beat the WR, is it
officialized? I mean, can WR be a > lucky solve? If not, how to
determine a lucky solve when the method > used isn't
fridrich's one ? > > > 2) No link with the first question :).
I'm looking for siamese cubes, > and triamese ones. Do you have any
link (exact ones please :] ) where > i can find sellers of this kind of
cubes ? > > > Thanks you >
6578. Re: [Speed cubing group] Lucky or not? From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Nov 2006 22:14:26 +0100
favorite food : pommes (frites) HAHA :D Am I Belgian or what ? :D
Gilles. 2006/11/3, Per Kristen Fredlund <aspiring_to_love@...>: > >
Hi :-) > > Gommes comes from : > > favorite music : gomez > favorite
food : pommes (frites) > so: gomez+pommes=gommes > > Well, the mistyping
explanation, i can also buy that one ... lol :D > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Pedro > <pedrosino1@...> wrote: > > > > Haha...where did you take
that Gommes from? > > > > about the avg...wow, 4 lucky times is
crazy...if it was me, I > wouldn't post it... > > > > Pedro > > > >
Gilles van den Peereboom <gillesvdp@...> escreveu: > > Gommes =
Gilles :s > > > > 2006/11/2, Gilles van den Peereboom
<gillesvdp@...>: > > > > > > By the way, it says Nathan Moreau on the
1st page, and then > Andrew Kang in > > > the records page... > > > > >
> That's not very lucky :D > > > > > > Gommes > > > > > > > > >
2006/11/2, Gilles Roux < grrroux@...>: > > > > > > > > > > > > #1
http://www.speedcubing.com/records/recs_cube_333av.html > > > > > > > >
An average with 3 PLL and 1 OLL skipped. Not bad... > > > > > > > >
Gilles. > > > > > > > > > > > > > > > > > > > > > > [Non-text portions
of this message have been removed] > > > > > > > > > > > > > >
--------------------------------- > > Yahoo! Search > > Música para ver
e ouvir: You're Beautiful, do James Blunt > > > > [Non-text
portions of this message have been removed] > > > > > [Non-text portions
of this message have been removed]
6579. Re: Lucky solve / Siamese / Triamese From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Nov 2006 21:18:18 -0000
Hi, I forgot the first question. I'm quite sure that a lucky solve
would still be a valid time. Especially for the single solve categories.
There is DNF and the 2 second penalty for "over-misalignment".
DNF only covers pops (cancelled solve) and not fully solved
cubes/puzzles. DNF does NOT include lucky cases to the best of my
knowledge. If im wrong im sure someone out there will correct me. The
full official regulations are available here:
http://www.speedcubing.com/events/regulations.html and were discussed in
this group and here:
http://www.worldcubeassociation.org/forum/viewtopic.php?
p=297&sid=f39af6690bd299f9405f623866d1cc7a -Per PS! Btw, there is
also DNS (did not start) when a participnat does not show up for a solve
or chooses not to use the attempt. > --- In
speedsolvingrubikscube@yahoogroups.com, "benbest_06"
<benbest_06@...> wrote: > > Hi all, > > I have 2 questions in mind: >
> 1) Assume that a guy in official competition get an OLL or a PLL skip
> on his solve and beat the WR, is it officialized? I mean, can WR be a
> lucky solve? If not, how to determine a lucky solve when the method >
used isn't fridrich's one ? > > > 2) No link with the first
question :). I'm looking for siamese cubes, > and triamese ones. Do
you have any link (exact ones please :] ) where > i can find sellers of
this kind of cubes ? > > > Thanks you >
6580. Re: [Speed cubing group] Lucky solve / Siamese / Triamese From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Nov 2006 22:19:16 +0100
Answer 1 - No matter lucky or not, the fastest solve is the world record
Answer 2 - Siamese cubes are really easy to make. Just take 2 cubes and
glue 2 corners and one edge together so that connectors are placed so
that the corners connect to one cube and the edge to the other. For a
triamese, just repeat the operation with other cubies. Have fun !
Gilles. (this way is not like the official one (with an edge that has 2
connectors (one in each cube)), but it will work I'm sure (someone
told it to me at European Championship) 2006/11/3, benbest_06
<benbest_06@...>: > > Hi all, > > I have 2 questions in mind: > > 1)
Assume that a guy in official competition get an OLL or a PLL skip > on
his solve and beat the WR, is it officialized? I mean, can WR be a >
lucky solve? If not, how to determine a lucky solve when the method >
used isn't fridrich's one ? > > 2) No link with the first
question :). I'm looking for siamese cubes, > and triamese ones. Do
you have any link (exact ones please :] ) where > i can find sellers of
this kind of cubes ? > > Thanks you > > > [Non-text portions of this
message have been removed]
6581. Re: [Speed cubing group] Sticking Cube? Where can I get a good
one? From: "Evan Gates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Nov 2006 13:36:54 -0800
Just buy the DIY from www.rubiks.com I built mine, adjusted tensions,
lubed it, and within 15-20 minutes of the lube drying, after a little
more tensioning, it was my best cube. -Evan On 11/3/06, aaronmwiginton
<awiginton@...> wrote: > > I have several Rubik's cubes (3x3x3),
but they are all the 25th Anniv. > versions. I am a little disappointed
in how clunky the movement is. I > have tried lubricating them, but I
was hoping there is a site that > sells pre-lubricated cubes that are
higher quality than the standard > store-bought ones. > > If anyone has
any suggestions, please let me know! > > Thanks > Aaron > > > [Non-text
portions of this message have been removed]
6582. making a good speedcube From: "qoxc_dennis" <baseball2992@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Nov 2006 03:07:18 -0000
okay. I know how to lubricate my cube and all. But now my friend is
telling me to mess with the screws in my cube? He also says my cube
mught not have screws. What the hell does he mean. Does anyone have a
good way to make a good speedcube? -Dennis
6583. Playstation 3 Rubik Commercial From: "lkyawkyaw" <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Nov 2006 05:39:32 -0000
pretty neat, haha i am going to get one! weeee
http://www.youtube.com/watch?v=7qamwVJaYW8
6584. Re: [Speed cubing group] Playstation 3 Rubik Commercial From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 4 Nov 2006 07:22:44 +0100
that's a fast solve :p (fortunately they respected the color scheme
:D) Gilles. 2006/11/4, lkyawkyaw <lkyawkyaw@...>: > > pretty neat,
haha i am going to get one! weeee > >
http://www.youtube.com/watch?v=7qamwVJaYW8 > > > [Non-text portions of
this message have been removed]
6585. Re: [Speed cubing group] Re: MOTHERLAND to NETHERLAND From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 4 Nov 2006 10:43:27 +0000 (GMT)
Yes Dan, I too missed you. I met your team mates Sean Connoly, Jasmine,
Peter and had nice time with them esp. Jasmine. Infact, I was expecting
you. Hoping to meet you at the earliest. Your website helped me to
understand the theory behind F2L algms, which I acknowledged in your
guest book section already. Thanks a lot. Have fun & Cheers,
J.Bernett Orlando Dan <dan_j_harris@...> wrote: That is such a moving
story! I am so happy that you had such a great time in Holland, I
remember the first time I visited (because of the Cube), it was a
fantastic experience for me also. I am very sad that I wasn't able
to be at Dutch Open to meet you, maybe we shall meet at the next World
Championships. By far the best part of the story however: "Have
fun(copy right Ron uncle) & Cheers(copy right Stefan uncle)" So
true! DanH :) --- In speedsolvingrubikscube@yahoogroups.com, "Ron
van Bruchem" <ron@...> wrote: > >
http://www.freewebs.com/bernett/bernettsblog.htm > > ----- Original
Message ----- > From: Gilles van den Peereboom > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, November 02,
2006 10:13 PM > Subject: Re: [Speed cubing group] Re: MOTHERLAND to
NETHERLAND > > > I don't think it will work for anyone, since it
looks like an 'admin panel' > link (see "manageBlgo"
in the address). > > or if you have the password of course :p > >
GilleS. > > 2006/11/2, keyliepebble <keylie@...>: > > > > > > > Again
thanks for correcting me. I have just completed everything for > > the
day-2 in dutch open-2006. You can get them here in the following link. >
> > > > > >
http://members12.freewebs.com/Members/Blogs/manageBlog.jsp?token=c17555085154d7f310eaa199d01&archived=0&page=
> > > > > > Bernett. > > > > > > > The link doesn't work for me :(
> > > > > > > > [Non-text portions of this message have been removed] >
> > > > > [Non-text portions of this message have been removed] >
--------------------------------- Find out what India is talking about
on - Yahoo! Answers India Send FREE SMS to your friend's mobile
from Yahoo! Messenger Version 8. Get it NOW [Non-text portions of this
message have been removed]
6586. Re: [Speed cubing group] Sticking Cube? Where can I get a good
one? From: "aaronmwiginton" <awiginton@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Nov 2006 14:49:36 -0000
Awesome! I'll do that. --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates"
<evan.gates@...> wrote: > > Just buy the DIY from www.rubiks.com I
built mine, adjusted tensions, > lubed it, and within 15-20 minutes of
the lube drying, after a little more > tensioning, it was my best cube.
> > -Evan > > On 11/3/06, aaronmwiginton <awiginton@...> wrote: > > >
> I have several Rubik's cubes (3x3x3), but they are all the 25th
Anniv. > > versions. I am a little disappointed in how clunky the
movement is. I > > have tried lubricating them, but I was hoping there
is a site that > > sells pre-lubricated cubes that are higher quality
than the standard > > store-bought ones. > > > > If anyone has any
suggestions, please let me know! > > > > Thanks > > Aaron > > > > > > >
> > [Non-text portions of this message have been removed] >
6587. Re: 4*4 PLL Alg 5 moves cancelled From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Nov 2006 17:33:31 -0000
Hi :-) Clément found the following with his solver: R2 D R2 d2 L2 D F2
L2 U L2 Uu2 B2 D R2 Uu2 F2 D Case #13 in 17 moves, 1 move improvement
from what's posted earlier. -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "keyliepebble"
<keylie@...> wrote: > > Big improvement (thanks to my own 4x4x4
solver) > > for case no 3 : f2 Uu2 f2 r2 U' f2 r2 U r2 Uu2 f2 (11
moves) > > Still many slide moves... > > Clément >
6588. Re: [Speed cubing group] making a good speedcube From: Rory Margraf <enguarde1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 4 Nov 2006 12:24:00 -0800 (PST)
I would suggest a DIY cube from www.rubiks.com. The screws are under the
center caps and are what holds the centers to the spindle. Newer cubes
don't always have screws. I've found that one of mine has more
of a corkscrew thread pattern rather than real threads. You can check by
taking an exacto knife and separate the cap from the center carefully. I
would still suggest a DIY kit as they allow you to make adjustments much
easier and allow for more of an exact adjustment. qoxc_dennis
<baseball2992@...> wrote: okay. I know how to lubricate my cube and
all. But now my friend is telling me to mess with the screws in my cube?
He also says my cube mught not have screws. What the hell does he mean.
Does anyone have a good way to make a good speedcube? -Dennis
--------------------------------- Low, Low, Low Rates! Check out Yahoo!
Messenger's cheap PC-to-Phone call rates. [Non-text portions of
this message have been removed]
6589. Re: Playstation 3 Rubik Commercial From: "Thomas Le Roux" <tomjackson@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Nov 2006 21:28:25 -0000
Nice commercial! You're lucky because in Europe we have to wait
four months to see the Playstation 3 :( There is a french commercial
with Rubik's cube too : http://tinyurl.com/yx3jh8 ; and a videoclip
: http://tinyurl.com/y4jrev --- In
speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw"
<lkyawkyaw@...> wrote: > > pretty neat, haha i am going to get one!
weeee > > http://www.youtube.com/watch?v=7qamwVJaYW8 >
6590. Re: Playstation 3 Rubik Commercial From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Nov 2006 22:12:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Thomas Le
Roux" <tomjackson@...> wrote: > > There is a french commercial
with Rubik's cube too : > http://tinyurl.com/yx3jh8 ; and a
videoclip : http://tinyurl.com/ About the music video: First I noticed
the usual double-blue edge etc, then I saw they have an
"explanation" for it, namely pure face (not layer) rotations.
However, the story implies that it takes place inside the regular cube
the kid plays with. Plus, sometimes you can see two centers of the same
color. But I like the music (particularly the sax part), so... thumbs
up. Oh hey, a normal cube plus additional face turning. That's
equivalent to the 5x5 centers, right? This could actually be fairly easy
to build. Similarly a face turning 2x2 might be built from a 4x4.
I'm not sure about the 5x5/3x3 yet but I think the 4x4/2x2 could be
done simply by extending the centers outwards and adding new larger
surface squares. Cheers! Stefan
6591. Re: Playstation 3 Rubik Commercial From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Nov 2006 23:32:02 -0000
Sony is so freaking stupid. They'll do anything (no matter how much
it hurts the buyers) to make just a little profit. 1. Make PS1s shut
down after a year. 2. Make PS2 lenses out of crap. 3. Call ideas that
aren't their own "gimmicky". 4. Use other company's
ideas (even the ideas they called "gimmicky") and say they
came up with it first. 5. Use their popularity to make the companies
that had the idea to make much less profit. 6. Shut down Lik-Sang AFTER
saying that the PS3 is region free. 7. Their CD players are a piece of
shit. Eh, people just go with what's popular. I'm sure Sony
used to make some nice stuff but now they just... --- In
speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw"
<lkyawkyaw@...> wrote: > > pretty neat, haha i am going to get one!
weeee > > http://www.youtube.com/watch?v=7qamwVJaYW8 >
6592. White DIY Kit From: "enguarde1234" <enguarde1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Nov 2006 05:42:14 -0000
This is going to seem a little strange, but here it goes. Does anyone
have a white DIY cube that they don't use and would be willing to
give me a piece. I'm missing an edge piece. Is there anyone that
can help me out? Rory
6593. OLL to PLL From: "Dwayne A Dollard" <ddollard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Nov 2006 14:56:50 -0000
Hey all, Just wanted to share a tip that I have realized for myself in
speeding up the transition from OLL to PLL. I use Fridrich Method and
when I'm performing my OLL I take a look at the F face to see what
color it is to more quickly line up the U face for my PLL. This may
already be common knowledge to you experts, but I though it could
possibly help some intermediates Thanks Dwayne
6594. Re: White DIY Kit From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Nov 2006 19:06:16 -0000
Hi:-) Have a look at this shop :
http://spaces.msn.com/puzzles-finder/?mkt=en-us There is diy kits in
many colors, and quite cheap. Well shipping i not cheap. So order plenty
.... lol ... -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"enguarde1234" <enguarde1234@...> wrote: > > This is going
to seem a little strange, but here it goes. Does anyone > have a white
DIY cube that they don't use and would be willing to give > me a
piece. I'm missing an edge piece. Is there anyone that can help >
me out? > > Rory >
6595. Re: OLL to PLL From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Nov 2006 20:19:25 -0000
HI Dwayne, That is a nice tip, thanks. It is useful when you are
learning in the LL to be able to have some tricks to help you get more
speed, easily. However, I would think most "expert" cubers are
able to recognise the PLL without having to refer to the F2L colours for
guidance. This is something you can achieve with a lot of practice,
being able to recognise the PLL by looking at two sides (6 stickers)
only. Lars Vandenbergh, and I think, Katsu Konishi were the first guys
to do this, however please correct me if this is wrong, somebody. All
the best, DanH --- In speedsolvingrubikscube@yahoogroups.com,
"Dwayne A Dollard" <ddollard@...> wrote: > > Hey all, > >
Just wanted to share a tip that I have realized for myself in > speeding
up the transition from OLL to PLL. I use Fridrich Method and > when
I'm performing my OLL I take a look at the F face to see what >
color it is to more quickly line up the U face for my PLL. > This may
already be common knowledge to you experts, but I though it > could
possibly help some intermediates > > Thanks Dwayne >
6596. Are pops 'allowed' on speedcubing.com? From: "mmwfung1985" <mmwfung1985@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Nov 2006 22:22:11 -0000
Hi cubers, I am just curious what you think about this subject. We all
know that pops are not 'allowed' during official competition
since this year. But if you are practicing and doing an average of 10
and you have a pop, will you take a pop? Or do you always just resume
the solve (or take a DNF)? I myself will never take pops anymore,
because it is also not allowed during competitions. Michael Fung
6597. cube lubrication From: "qoxc_dennis" <baseball2992@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Nov 2006 22:32:52 -0000
hi. jut wondering how often i should lubricate my cube. thanxs.
6598. Re: Are pops 'allowed' on speedcubing.com? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Nov 2006 23:29:34 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "mmwfung1985"
<mmwfung1985@...> wrote: > > Hi cubers, > I am just curious what you
think about this subject. We all know that > pops are not
'allowed' during official competition since this year. > But
if you are practicing and doing an average of 10 and you have a > pop,
will you take a pop? Or do you always just resume the solve (or > take a
DNF)? Legal (fact, read the rules) but not legitimate (my opinion).
Cheers! Stefan
6599. Cube Sponsors From: "krnballerzzz" <krnballerzzz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Nov 2006 00:01:22 -0000
Hey, Im Andrew Kang and I was wondering how the sponsor system works in
cubing. Do local businesses sponsor me? How do I make their money worth
while? Does the sponsorship last for a limited time? If you could give
me some information, it would be helpful :D.
6600. Re: [Speed cubing group] Re: White DIY Kit From: Rory Margraf <enguarde1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 6 Nov 2006 17:52:40 -0800 (PST)
Excellent! thanks, Rory Per Kristen Fredlund <aspiring_to_love@...>
wrote: Hi:-) Have a look at this shop :
http://spaces.msn.com/puzzles-finder/?mkt=en-us There is diy kits in
many colors, and quite cheap. Well shipping i not cheap. So order plenty
.... lol ... -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"enguarde1234" <enguarde1234@...> wrote: > > This is going
to seem a little strange, but here it goes. Does anyone > have a white
DIY cube that they don't use and would be willing to give > me a
piece. I'm missing an edge piece. Is there anyone that can help >
me out? > > Rory > --------------------------------- Sponsored Link
Degrees online in as fast as 1 Yr - MBA, Bachelor's, Master's,
Associate - Click now to apply [Non-text portions of this message have
been removed]
6601. Re: cube lubrication From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Nov 2006 09:16:41 -0000
Don't lube it too often, and make sure you clean it (with some
paper towels or something dry) before you lube it. And don't put
too much lube on either, you only need a few drops of silicon spray,
which will spread a nice thin layer all around the cube. DanH --- In
speedsolvingrubikscube@yahoogroups.com, "qoxc_dennis"
<baseball2992@...> wrote: > > hi. jut wondering how often i should
lubricate my cube. thanxs. >
6602. Re: Cube Sponsors From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Nov 2006 09:15:10 -0000
Hi Andrew, You might find (as I have done), that not many companies are
willing to give you sponsorship, because, as you point out, making their
money worth while is the onyl reason they would sponsor you, and with
most companies that's just not going to happen. Companies that may
sponsor (and are certainly worth the effort investigating), are toy
shops, and distributors of cubes in your area. If you want sponsorship
to do the Rubik's cube, you have to consider that the only thing
you will be helping to promote is the Rubik's Cube... so any
company that is interested in increased sales of cubes may be interested
in you. Perhaps if you used a StackMat then the StackMat people might
help you too... I don't know about that one :) All the best, DanH
--- In speedsolvingrubikscube@yahoogroups.com, "krnballerzzz"
<krnballerzzz@...> wrote: > > Hey, Im Andrew Kang and I was wondering
how the sponsor system works > in cubing. Do local businesses sponsor
me? How do I make their money > worth while? Does the sponsorship last
for a limited time? If you > could give me some information, it would be
helpful :D. >
6603. Re: [Speed cubing group] Are pops 'allowed' on
speedcubing.com? From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 7 Nov 2006 11:08:55 +0100
Hi Michael, Yes, you are right. No extra attempt anymore for puzzle
defects for Unofficial World Records. I updated the page with the UWR
rules: http://www.speedcubing.com/records/records-rules.html Also thanks
to Lucas Garron who notified me about this issue on July 23. Have fun,
Ron ----- Original Message ----- From: mmwfung1985 To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, November 06, 2006
11:22 PM Subject: [Speed cubing group] Are pops 'allowed' on
speedcubing.com? Hi cubers, I am just curious what you think about this
subject. We all know that pops are not 'allowed' during
official competition since this year. But if you are practicing and
doing an average of 10 and you have a pop, will you take a pop? Or do
you always just resume the solve (or take a DNF)? I myself will never
take pops anymore, because it is also not allowed during competitions.
Michael Fung [Non-text portions of this message have been removed]
6604. Re: cube lubrication From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Nov 2006 20:39:56 -0000
"if it works, don't fix it!! Easy as that ;-) U will feel when
the cube is gone "too bad" again after lubing. Then u relube!
But not excessively. Only use excessive amounts on a brand new cube is
my advice :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"qoxc_dennis" <baseball2992@...> wrote: > > hi. jut
wondering how often i should lubricate my cube. thanxs. >
6605. Auctions From: "skeneegee" <skeneegee@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Nov 2006 21:12:02 -0000
Here are a couple of silly auctions you may be interested in.
Autographed Tyson Mao trading card from US Nationals
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&ih=016&sspagename=STRK%3AMESE%3AIT&viewitem=&item=260050152924&rd=1&rd=1
and a 25th Anniversary Cube in a Jar
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&ih=016&sspagename=STRK%3AMESE%3AIT&viewitem=&item=260050159813&rd=1&rd=1
-mike
6606. Re: cube lubrication From: "Matt M." <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Nov 2006 21:17:09 -0000
I have found that I develop better technique for looking ahead when my
cube is getting slow, because of the forced reduction in turning speed.
But I develop better technique with finger tricks when my cube is fast,
because they're so much easier. So I purposely wait until my times
start slipping significantly to re-lube (about once every 4-6 weeks).
Each time I do re-lube, I get an instant time increase of a second or
two. --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > "if it works,
don't fix it!! Easy as that ;-) U will feel when the > cube is gone
"too bad" again after lubing. Then u relube! But not >
excessively. Only use excessive amounts on a brand new cube is my >
advice :-) > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com,
"qoxc_dennis" > <baseball2992@> wrote: > > > > hi. jut
wondering how often i should lubricate my cube. thanxs. > > >
6607. Re: [Speed cubing group] Auctions From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Nov 2006 19:02:16 -0300 (ART)
So how did he put the cube into the jar? haha... Pedro skeneegee
<skeneegee@...> escreveu: Here are a couple of silly auctions you may
be interested in. Autographed Tyson Mao trading card from US Nationals
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&ih=016&sspagename=STRK%3AMESE%3AIT&viewitem=&item=260050152924&rd=1&rd=1
and a 25th Anniversary Cube in a Jar
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&ih=016&sspagename=STRK%3AMESE%3AIT&viewitem=&item=260050159813&rd=1&rd=1
-mike --------------------------------- Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu celular. Registre seu aparelho agora!
[Non-text portions of this message have been removed]
6608. Re: [Speed cubing group] Auctions From: Rory Margraf <enguarde1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Nov 2006 15:22:43 -0800 (PST)
How How HOW?!! How did you get the cube in the jar? I'm trying to
think to myself a good way to do this, but I'm coming up empty.
Rory skeneegee <skeneegee@...> wrote: Here are a couple of silly
auctions you may be interested in. Autographed Tyson Mao trading card
from US Nationals
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&ih=016&sspagename=STRK%3AMESE%3AIT&viewitem=&item=260050152924&rd=1&rd=1
and a 25th Anniversary Cube in a Jar
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&ih=016&sspagename=STRK%3AMESE%3AIT&viewitem=&item=260050159813&rd=1&rd=1
-mike --------------------------------- Sponsored Link Get an Online or
Campus degree - Associate's, Bachelor's, or Master's - in
less than one year. [Non-text portions of this message have been
removed]
6609. Re: [Speed cubing group] Auctions From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Nov 2006 15:28:25 -0800
Think harder! How do people get the sailboats into the jars? How do they
get that pear into that bottle of liquor? Well, that one is different.
So think about the sailboat. -Tyson On 11/7/06, Rory Margraf
<enguarde1234@...> wrote: > > How How HOW?!! How did you get the cube
in the jar? I'm trying to think > to myself a good way to do this,
but I'm coming up empty. > > Rory > > skeneegee <skeneegee@...
<skeneegee%40hotmail.com>> wrote: Here > are a couple of silly
auctions you may be interested in. > > Autographed Tyson Mao trading
card from US Nationals > >
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&ih=016&sspagename=STRK%3AMESE%3AIT&viewitem=&item=260050152924&rd=1&rd=1
> > and a 25th Anniversary Cube in a Jar > >
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&ih=016&sspagename=STRK%3AMESE%3AIT&viewitem=&item=260050159813&rd=1&rd=1
> > -mike > > > > > > --------------------------------- > Sponsored Link
> > Get an Online or Campus degree - Associate's, Bachelor's,
or Master's - in > less than one year. > > [Non-text portions of
this message have been removed] > > > [Non-text portions of this message
have been removed]
6610. Re: [Speed cubing group] Auctions From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Nov 2006 23:36:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rory Margraf
<enguarde1234@...> wrote: > > How How HOW?!! How did you get the cube
in the jar? I'm trying to > think to myself a good way to do this,
but I'm coming up empty.
http://johnrausch.com/PuzzleWorld/puz/apple_juice_bottle.htm
http://johnrausch.com/PuzzleWorld/puz/kikkoman_soy_sauce_bottle.htm
http://johnrausch.com/PuzzleWorld/puz/bolted_deck_and_scissors.htm
Cheers! Stefan
6611. Re: [Speed cubing group] Auctions From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Nov 2006 23:40:35 -0000
OK im gonna be a party-pooper here. The cube is assembled inside the
jar. Firts insert the core (and so many other cubies attached to it as
possible, not many i guess. Then one by one of the remaining cubies are
put into the jar and skilfully put into the core. Repaet this until u
have a complete cube inside. Very good idea actually!! Who will do this
with an eastsheen 4x4x4 (evil laughter :-O) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > So how did he put the cube into the jar? > > haha... > > Pedro > >
skeneegee <skeneegee@...> escreveu: Here are a couple of silly
auctions you may be interested in. > > Autographed Tyson Mao trading
card from US Nationals > http://cgi.ebay.com/ws/eBayISAPI.dll?
ViewItem&ih=016&sspagename=STRK%3AMESE%
3AIT&viewitem=&item=260050152924&rd=1&rd=1 > > and a
25th Anniversary Cube in a Jar > http://cgi.ebay.com/ws/eBayISAPI.dll?
ViewItem&ih=016&sspagename=STRK%3AMESE%
3AIT&viewitem=&item=260050159813&rd=1&rd=1 > > -mike > >
> > > > > --------------------------------- > Novidade no Yahoo! Mail:
receba alertas de novas mensagens no seu celular. Registre seu aparelho
agora! > > [Non-text portions of this message have been removed] >
6612. Re: [Speed cubing group] Auctions From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Nov 2006 23:59:53 -0000
Wrong. Just put a keychain cube into the jar and then a few drops of
liquid viagra. Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > OK
im gonna be a party-pooper here. The cube is assembled inside the > jar.
Firts insert the core (and so many other cubies attached to it > as
possible, not many i guess. Then one by one of the remaining > cubies
are put into the jar and skilfully put into the core. Repaet > this
until u have a complete cube inside. Very good idea actually!! > Who
will do this with an eastsheen 4x4x4 (evil laughter :-O) > > -Per
6613. Re: OLL to PLL From: "Dwayne A Dollard" <ddollard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Nov 2006 00:01:15 -0000
Hey all, So does this mean that most cubers don't line up the U
face before performing the PLL? They only do it after the PLL? --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > HI Dwayne, > > That is a nice tip,
thanks. It is useful when you are learning in the > LL to be able to
have some tricks to help you get more speed, easily. > However, I would
think most "expert" cubers are able to recognise the > PLL
without having to refer to the F2L colours for guidance. This is >
something you can achieve with a lot of practice, being able to >
recognise the PLL by looking at two sides (6 stickers) only. > > Lars
Vandenbergh, and I think, Katsu Konishi were the first guys to do >
this, however please correct me if this is wrong, somebody. > > All the
best, > DanH > > --- In speedsolvingrubikscube@yahoogroups.com,
"Dwayne A Dollard" > <ddollard@> wrote: > > > > Hey all, >
> > > Just wanted to share a tip that I have realized for myself in > >
speeding up the transition from OLL to PLL. I use Fridrich Method and >
> when I'm performing my OLL I take a look at the F face to see
what > > color it is to more quickly line up the U face for my PLL. > >
This may already be common knowledge to you experts, but I though it > >
could possibly help some intermediates > > > > Thanks Dwayne > > >
6614. Re: USA Character Road Trip From: gottacube <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Nov 2006 00:51:32 -0000
Tyson, do you know if the video will be online like some of the other
ones on the character road trip site? Thanks. --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > http://www.usanetwork.com/movies/characterroadtrip/ > >
Yeah... > > -Tyson >
6615. Re: [Speed cubing group] Auctions From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Nov 2006 22:30:53 -0300 (ART)
LOL...that was the best answer! Pedro Stefan Pochmann
<pochmann@gmx.de> escreveu: Wrong. Just put a keychain cube into the
jar and then a few drops of liquid viagra. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > OK im gonna be a party-pooper here.
The cube is assembled inside the > jar. Firts insert the core (and so
many other cubies attached to it > as possible, not many i guess. Then
one by one of the remaining > cubies are put into the jar and skilfully
put into the core. Repaet > this until u have a complete cube inside.
Very good idea actually!! > Who will do this with an eastsheen 4x4x4
(evil laughter :-O) > > -Per --------------------------------- Yahoo!
Search Música para ver e ouvir: You're Beautiful, do James Blunt
[Non-text portions of this message have been removed]
6616. Re: [Speed cubing group] Re: USA Character Road Trip From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Nov 2006 17:41:28 -0800
Should be... it seems that it would be. On 11/7/06, gottacube
<no_reply@yahoogroups.com> wrote: > > Tyson, do you know if the video
will be online like some of the other > ones on the character road trip
site? Thanks. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Tyson Mao > <tyson.mao@...> wrote: > > > >
http://www.usanetwork.com/movies/characterroadtrip/ > > > > Yeah... > >
> > -Tyson > > > > > [Non-text portions of this message have been
removed]
6617. Re: [Speed cubing group] Auctions From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Nov 2006 02:35:02 -0000
Well actually I stole that one from a guy who makes things like this:
http://johnrausch.com/PuzzleWorld/puz/img/arrow_through_bottle_1.jpg He
said he puts a toothpick through the bottle and then uses viagra on it.
Stefan --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > LOL...that was the best answer! > > Pedro
> > Stefan Pochmann <pochmann@...> escreveu: > Wrong. Just put a
keychain cube into the jar and then a few drops of > liquid viagra.
6618. fridrich method From: "qoxc_dennis" <baseball2992@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Nov 2006 03:14:18 -0000
hi. does anyone know a good place where i can find a tutorial video on
the fridrich method? thanks.
6619. Re: OLL to PLL From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Nov 2006 06:55:25 -0000
Hi, I don't think it's good to AUF (adjust the U-face) always
before the algorithm. But even some sub14-cubers do that, so there has
to be a reason... To me, it just doesn't make sense to do U2 y2
T-perm instead of T-perm U2 etc. - Johannes Laire --- In
speedsolvingrubikscube@yahoogroups.com, "Dwayne A Dollard"
<ddollard@...> wrote: > > Hey all, > > > So does this mean that most
cubers don't line up the U face before > performing the PLL? They
only do it after the PLL? > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@> wrote: > > > > HI Dwayne, > > > > That is a nice tip,
thanks. It is useful when you are learning in > the > > LL to be able to
have some tricks to help you get more speed, > easily. > > However, I
would think most "expert" cubers are able to recognise > the >
> PLL without having to refer to the F2L colours for guidance. This is >
> something you can achieve with a lot of practice, being able to > >
recognise the PLL by looking at two sides (6 stickers) only. > > > >
Lars Vandenbergh, and I think, Katsu Konishi were the first guys to > do
> > this, however please correct me if this is wrong, somebody. > > > >
All the best, > > DanH > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dwayne A Dollard" > >
<ddollard@> wrote: > > > > > > Hey all, > > > > > > Just wanted to
share a tip that I have realized for myself in > > > speeding up the
transition from OLL to PLL. I use Fridrich Method > and > > > when
I'm performing my OLL I take a look at the F face to see > what > >
> color it is to more quickly line up the U face for my PLL. > > > This
may already be common knowledge to you experts, but I > though it > > >
could possibly help some intermediates > > > > > > Thanks Dwayne > > > >
> >
6620. UC Berkeley Fall competition 2006 From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube
<speedsolvingrubikscube@yahoogroups.com> Date: Wed, 8 Nov 2006 00:04:43 -0800
Hello, I am going to try and make the Berkeley Fall competition. Does
anyone here know of a free or almost free place to stay? Any students
want to share a room :) A friend and I will need somewhere to stay on
Friday night and Saturday night. We will get a hotel room if necessary,
but we're all about saving money if possible. Please let me know if
I should post this to the Caltech group. Thanks, -Chris
6621. Re: OLL to PLL From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Nov 2006 08:41:36 -0000
I wouldn't say "most" but "some" cubers do
(myself included) In the example Johannes gave, I think it would be
simple to do d2 T-perm, rather than what he suggests, but for me (and I
don't know how many other) expert cubers, it's normal to do
the permutation and then the necessary U-adjustment. We have learnt
special tricks to help us know before the end of the permutation exactly
what move to add on, so there is no delay, just a simple add on to the
end of the permutation which takes a fraction of a second. Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, "Dwayne A Dollard"
<ddollard@...> wrote: > > Hey all, > > > So does this mean that most
cubers don't line up the U face before > performing the PLL? They
only do it after the PLL? > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@> wrote: > > > > HI Dwayne, > > > > That is a nice tip,
thanks. It is useful when you are learning in > the > > LL to be able to
have some tricks to help you get more speed, > easily. > > However, I
would think most "expert" cubers are able to recognise > the >
> PLL without having to refer to the F2L colours for guidance. This is >
> something you can achieve with a lot of practice, being able to > >
recognise the PLL by looking at two sides (6 stickers) only. > > > >
Lars Vandenbergh, and I think, Katsu Konishi were the first guys to > do
> > this, however please correct me if this is wrong, somebody. > > > >
All the best, > > DanH > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dwayne A Dollard" > >
<ddollard@> wrote: > > > > > > Hey all, > > > > > > Just wanted to
share a tip that I have realized for myself in > > > speeding up the
transition from OLL to PLL. I use Fridrich Method > and > > > when
I'm performing my OLL I take a look at the F face to see > what > >
> color it is to more quickly line up the U face for my PLL. > > > This
may already be common knowledge to you experts, but I > though it > > >
could possibly help some intermediates > > > > > > Thanks Dwayne > > > >
> >
6622. Re: OLL to PLL From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Nov 2006 09:07:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > In the example Johannes gave, I think it
would be simple to do d2 > T-perm, rather than what he suggests I
didn't really suggest it, but that's how some cubers do it.
First AUF, then recognize, then the alg. If the cuber sees that
it's a T-perm before U-adjustment, he could do d2 instead, but of
course T-perm and then U2 is better. > but for me (and I don't know
how many other) expert cubers, it's > normal to do the permutation
and then the necessary U-adjustment. I'd guess it's normal to
a great majority of really fast cubers. PLL is really easy to recognize.
- Johannes Laire > We have learnt special tricks to help us > know
before the end of the permutation exactly what move to add on, so >
there is no delay, just a simple add on to the end of the permutation >
which takes a fraction of a second. > > Dan :) > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dwayne A Dollard" >
<ddollard@> wrote: > > > > Hey all, > > > > > > So does this mean
that most cubers don't line up the U face before > > performing the
PLL? They only do it after the PLL? > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" > >
<dan_j_harris@> wrote: > > > > > > HI Dwayne, > > > > > > That is a
nice tip, thanks. It is useful when you are learning in > > the > > > LL
to be able to have some tricks to help you get more speed, > > easily. >
> > However, I would think most "expert" cubers are able to
recognise > > the > > > PLL without having to refer to the F2L colours
for guidance. This is > > > something you can achieve with a lot of
practice, being able to > > > recognise the PLL by looking at two sides
(6 stickers) only. > > > > > > Lars Vandenbergh, and I think, Katsu
Konishi were the first guys to > > do > > > this, however please correct
me if this is wrong, somebody. > > > > > > All the best, > > > DanH > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dwayne A
Dollard" > > > <ddollard@> wrote: > > > > > > > > Hey all, > > >
> > > > > Just wanted to share a tip that I have realized for myself in
> > > > speeding up the transition from OLL to PLL. I use Fridrich
Method > > and > > > > when I'm performing my OLL I take a look at
the F face to see > > what > > > > color it is to more quickly line up
the U face for my PLL. > > > > This may already be common knowledge to
you experts, but I > > though it > > > > could possibly help some
intermediates > > > > > > > > Thanks Dwayne > > > > > > > > > >
6623. Re: [Speed cubing group] Are pops 'allowed' on
speedcubing.com? From: "Emanuele" <bw.project@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Nov 2006 10:13:27 -0000
Hi! If the rules say so, it's ok. But I think who doesn't have
a stackmat may encounter some problems... To help people to follow this
rule I guess timers (like the very good JNetcube for instance) should be
modified too. Am I mistaken? Ciao --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi Michael, > > Yes, you are right. > > No extra
attempt anymore for puzzle defects for Unofficial World Records. > I
updated the page with the UWR rules: >
http://www.speedcubing.com/records/records-rules.html > > Also thanks to
Lucas Garron who notified me about this issue on July 23. > > Have fun,
> > Ron > > ----- Original Message ----- > From: mmwfung1985 > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, November 06, 2006
11:22 PM > Subject: [Speed cubing group] Are pops 'allowed' on
speedcubing.com? > > > Hi cubers, > I am just curious what you think
about this subject. We all know that > pops are not 'allowed'
during official competition since this year. > But if you are practicing
and doing an average of 10 and you have a > pop, will you take a pop? Or
do you always just resume the solve (or > take a DNF)? > > I myself will
never take pops anymore, because it is also not allowed > during
competitions. > > Michael Fung > > > > > > [Non-text portions of this
message have been removed] >
6624. fastest asian in 2006 only From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 8 Nov 2006 14:54:26 +0000 (GMT)
Dear Cubers, I just noticed in www.speedcubing.com that I am the fastest
asian in 2006 in solving 3*3*3 single solve(12.41 sec), third fastest in
3*3*3 avg, fastest in solving 4*4*4 single solve(61.86 sec). And also
officially the youngest to solve a 3*3*3 cube blindfolded. I just can
not believe this!!! Thanks for all those who inspired me, motivated me
and helped me. My special thanks are due to Ron uncle and Stefan uncle.
Hoping to meet you all in Budapest. When next world cup ? J.Bernett
Orlando --------------------------------- Find out what India is talking
about on - Yahoo! Answers India Send FREE SMS to your friend's
mobile from Yahoo! Messenger Version 8. Get it NOW [Non-text portions of
this message have been removed]
6625. Re: [Speed cubing group] Are pops 'allowed' on
speedcubing.com? From: "mmwfung1985" <mmwfung1985@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Nov 2006 15:13:43 -0000
Hi, What is the relation between 'not having a stackmat' and
POPs? Michael Fung --- In speedsolvingrubikscube@yahoogroups.com,
"Emanuele" <bw.project@...> wrote: > > Hi! If the rules say
so, it's ok. > But I think who doesn't have a stackmat may
encounter some problems... > To help people to follow this rule I guess
timers (like the very good > JNetcube for instance) should be modified
too. Am I mistaken? > Ciao > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" >
<ron@> wrote: > > > > Hi Michael, > > > > Yes, you are right. > > > >
No extra attempt anymore for puzzle defects for Unofficial World >
Records. > > I updated the page with the UWR rules: > >
http://www.speedcubing.com/records/records-rules.html > > > > Also
thanks to Lucas Garron who notified me about this issue on > July 23. >
> > > Have fun, > > > > Ron > > > > ----- Original Message ----- > >
From: mmwfung1985 > > To: speedsolvingrubikscube@yahoogroups.com > >
Sent: Monday, November 06, 2006 11:22 PM > > Subject: [Speed cubing
group] Are pops 'allowed' on > speedcubing.com? > > > > > > Hi
cubers, > > I am just curious what you think about this subject. We all
know > that > > pops are not 'allowed' during official
competition since this > year. > > But if you are practicing and doing
an average of 10 and you have > a > > pop, will you take a pop? Or do
you always just resume the solve > (or > > take a DNF)? > > > > I myself
will never take pops anymore, because it is also not > allowed > >
during competitions. > > > > Michael Fung > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
6626. Re: [Speed cubing group] Re: OLL to PLL From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 8 Nov 2006 15:22:36 +0000 (GMT)
I am very poor in both PLL recognition and fingering of PLL algms. It
takes min 5 sec and I am loosing a lot here. COULD ANYONE SUGGEST ME
more about what I should do when I am almost finishing my OLL and how
should I improve my recognition of PLL and fingering of PLL. J.Bernett
Orlando Johannes Laire <johannes.laire@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > In the example Johannes gave, I think it
would be simple to do d2 > T-perm, rather than what he suggests I
didn't really suggest it, but that's how some cubers do it.
First AUF, then recognize, then the alg. If the cuber sees that
it's a T-perm before U-adjustment, he could do d2 instead, but of
course T-perm and then U2 is better. > but for me (and I don't know
how many other) expert cubers, it's > normal to do the permutation
and then the necessary U-adjustment. I'd guess it's normal to
a great majority of really fast cubers. PLL is really easy to recognize.
- Johannes Laire > We have learnt special tricks to help us > know
before the end of the permutation exactly what move to add on, so >
there is no delay, just a simple add on to the end of the permutation >
which takes a fraction of a second. > > Dan :) > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dwayne A Dollard" >
<ddollard@> wrote: > > > > Hey all, > > > > > > So does this mean
that most cubers don't line up the U face before > > performing the
PLL? They only do it after the PLL? > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" > >
<dan_j_harris@> wrote: > > > > > > HI Dwayne, > > > > > > That is a
nice tip, thanks. It is useful when you are learning in > > the > > > LL
to be able to have some tricks to help you get more speed, > > easily. >
> > However, I would think most "expert" cubers are able to
recognise > > the > > > PLL without having to refer to the F2L colours
for guidance. This is > > > something you can achieve with a lot of
practice, being able to > > > recognise the PLL by looking at two sides
(6 stickers) only. > > > > > > Lars Vandenbergh, and I think, Katsu
Konishi were the first guys to > > do > > > this, however please correct
me if this is wrong, somebody. > > > > > > All the best, > > > DanH > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dwayne A
Dollard" > > > <ddollard@> wrote: > > > > > > > > Hey all, > > >
> > > > > Just wanted to share a tip that I have realized for myself in
> > > > speeding up the transition from OLL to PLL. I use Fridrich
Method > > and > > > > when I'm performing my OLL I take a look at
the F face to see > > what > > > > color it is to more quickly line up
the U face for my PLL. > > > > This may already be common knowledge to
you experts, but I > > though it > > > > could possibly help some
intermediates > > > > > > > > Thanks Dwayne > > > > > > > > > >
--------------------------------- Find out what India is talking about
on - Yahoo! Answers India Send FREE SMS to your friend's mobile
from Yahoo! Messenger Version 8. Get it NOW [Non-text portions of this
message have been removed]
6627. Re: OLL to PLL From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Nov 2006 15:41:32 -0000
I don't have any tips (other than practice) for recognizing, sorry.
For finger tricks, I really suggest
http://www.planet-puzzle.com/cubepll_evo.html Katsu is really fast at
PLL and has some great algs and videos, his site really helped me! Doing
all 21 algs in a row is a really good way to practise, it makes you
learn all the cases well. - Johannes Laire --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...>
wrote: > > I am very poor in both PLL recognition and fingering of PLL
algms. It takes min 5 sec and I am loosing a lot here. COULD ANYONE
SUGGEST ME more about what I should do when I am almost finishing my OLL
and how should I improve my recognition of PLL and fingering of PLL. >
J.Bernett Orlando > > Johannes Laire <johannes.laire@...> wrote: ---
In speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@> wrote: > > In the example Johannes gave, I think it
would be simple to do d2 > > T-perm, rather than what he suggests > > I
didn't really suggest it, but that's how some cubers do it.
First > AUF, then recognize, then the alg. If the cuber sees that
it's a > T-perm before U-adjustment, he could do d2 instead, but of
course > T-perm and then U2 is better. > > > but for me (and I
don't know how many other) expert cubers, it's > > normal to
do the permutation and then the necessary U-adjustment. > > I'd
guess it's normal to a great majority of really fast cubers. PLL >
is really easy to recognize. > > - > Johannes Laire > > > We have learnt
special tricks to help us > > know before the end of the permutation
exactly what move to add on, so > > there is no delay, just a simple add
on to the end of the permutation > > which takes a fraction of a second.
> > > > Dan :) > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Dwayne A Dollard" > > <ddollard@> wrote: > > > > > > Hey
all, > > > > > > > > > So does this mean that most cubers don't
line up the U face before > > > performing the PLL? They only do it
after the PLL? > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" > > >
<dan_j_harris@> wrote: > > > > > > > > HI Dwayne, > > > > > > > >
That is a nice tip, thanks. It is useful when you are learning in > > >
the > > > > LL to be able to have some tricks to help you get more
speed, > > > easily. > > > > However, I would think most
"expert" cubers are able to recognise > > > the > > > > PLL
without having to refer to the F2L colours for guidance. This is > > > >
something you can achieve with a lot of practice, being able to > > > >
recognise the PLL by looking at two sides (6 stickers) only. > > > > > >
> > Lars Vandenbergh, and I think, Katsu Konishi were the first guys to
> > > do > > > > this, however please correct me if this is wrong,
somebody. > > > > > > > > All the best, > > > > DanH > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Dwayne A Dollard"
> > > > <ddollard@> wrote: > > > > > > > > > > Hey all, > > > > > > >
> > > Just wanted to share a tip that I have realized for myself in > >
> > > speeding up the transition from OLL to PLL. I use Fridrich Method
> > > and > > > > > when I'm performing my OLL I take a look at the
F face to see > > > what > > > > > color it is to more quickly line up
the U face for my PLL. > > > > > This may already be common knowledge to
you experts, but I > > > though it > > > > > could possibly help some
intermediates > > > > > > > > > > Thanks Dwayne > > > > > > > > > > > >
> > > > > > > > > --------------------------------- > Find out what
India is talking about on - Yahoo! Answers India > Send FREE SMS to your
friend's mobile from Yahoo! Messenger Version 8. Get it NOW > >
[Non-text portions of this message have been removed] >
6628. Re: [Speed cubing group] Are pops 'allowed' on
speedcubing.com? From: "Emanuele" <bw.project@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Nov 2006 15:41:46 -0000
Hi Michael! I mean, if I use one of the timers on a computer and I make
a POP the program waits for a 13th solve to make an average. Maybe
I'm wrong, but it seems that good timers should need this
upgrade... or not? Emanuele --- In
speedsolvingrubikscube@yahoogroups.com, "mmwfung1985"
<mmwfung1985@...> wrote: > > Hi, > What is the relation between
'not having a stackmat' and POPs? > > Michael Fung > > --- In
speedsolvingrubikscube@yahoogroups.com, "Emanuele" >
<bw.project@> wrote: > > > > Hi! If the rules say so, it's ok. >
> But I think who doesn't have a stackmat may encounter some
problems... > > To help people to follow this rule I guess timers (like
the very good > > JNetcube for instance) should be modified too. Am I
mistaken? > > Ciao > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > >
<ron@> wrote: > > > > > > Hi Michael, > > > > > > Yes, you are right.
> > > > > > No extra attempt anymore for puzzle defects for Unofficial
World > > Records. > > > I updated the page with the UWR rules: > > >
http://www.speedcubing.com/records/records-rules.html > > > > > > Also
thanks to Lucas Garron who notified me about this issue on > > July 23.
> > > > > > Have fun, > > > > > > Ron > > > > > > ----- Original Message
----- > > > From: mmwfung1985 > > > To:
speedsolvingrubikscube@yahoogroups.com > > > Sent: Monday, November 06,
2006 11:22 PM > > > Subject: [Speed cubing group] Are pops
'allowed' on > > speedcubing.com? > > > > > > > > > Hi cubers,
> > > I am just curious what you think about this subject. We all know >
> that > > > pops are not 'allowed' during official
competition since this > > year. > > > But if you are practicing and
doing an average of 10 and you have > > a > > > pop, will you take a
pop? Or do you always just resume the solve > > (or > > > take a DNF)? >
> > > > > I myself will never take pops anymore, because it is also not
> > allowed > > > during competitions. > > > > > > Michael Fung > > > >
> > > > > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > >
6629. Re: [Speed cubing group] Are pops 'allowed' on
speedcubing.com? From: "mmwfung1985" <mmwfung1985@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Nov 2006 16:15:29 -0000
Does this really matter? You can also calculate your avg manual (with a
calculator or something like this). Cubers using a stackmat also have to
do this. So I don't see why that is a real problem. Michael Fung
--- In speedsolvingrubikscube@yahoogroups.com, "Emanuele"
<bw.project@...> wrote: > > Hi Michael! > I mean, if I use one of the
timers on a computer and I make a POP the > program waits for a 13th
solve to make an average. > Maybe I'm wrong, but it seems that good
timers should need this > upgrade... or not? > Emanuele > > --- In
speedsolvingrubikscube@yahoogroups.com, "mmwfung1985" >
<mmwfung1985@> wrote: > > > > Hi, > > What is the relation between
'not having a stackmat' and POPs? > > > > Michael Fung > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Emanuele" > >
<bw.project@> wrote: > > > > > > Hi! If the rules say so, it's
ok. > > > But I think who doesn't have a stackmat may encounter
some > problems... > > > To help people to follow this rule I guess
timers (like the very > good > > > JNetcube for instance) should be
modified too. Am I mistaken? > > > Ciao > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > >
> <ron@> wrote: > > > > > > > > Hi Michael, > > > > > > > > Yes, you
are right. > > > > > > > > No extra attempt anymore for puzzle defects
for Unofficial > World > > > Records. > > > > I updated the page with
the UWR rules: > > > >
http://www.speedcubing.com/records/records-rules.html > > > > > > > >
Also thanks to Lucas Garron who notified me about this issue on > > >
July 23. > > > > > > > > Have fun, > > > > > > > > Ron > > > > > > > >
----- Original Message ----- > > > > From: mmwfung1985 > > > > To:
speedsolvingrubikscube@yahoogroups.com > > > > Sent: Monday, November
06, 2006 11:22 PM > > > > Subject: [Speed cubing group] Are pops
'allowed' on > > > speedcubing.com? > > > > > > > > > > > > Hi
cubers, > > > > I am just curious what you think about this subject. We
all > know > > > that > > > > pops are not 'allowed' during
official competition since this > > > year. > > > > But if you are
practicing and doing an average of 10 and you > have > > > a > > > >
pop, will you take a pop? Or do you always just resume the > solve > > >
(or > > > > take a DNF)? > > > > > > > > I myself will never take pops
anymore, because it is also not > > > allowed > > > > during
competitions. > > > > > > > > Michael Fung > > > > > > > > > > > > > > >
> > > > > > > > > [Non-text portions of this message have been removed]
> > > > > > > > > >
6630. [Speed cubing group] Re: OLL to PLL From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Nov 2006 16:19:58 -0000
The best advice is to just do a lot of practice solves. Personally, I
have just gradually built up a good recognition of each case over time,
I haven't worked particularly hard at it, but it's something
that just takes time and practice and experience. You will know when you
get to the point of mastering it, when you can just glance at the cube
after OLL and just "know" the case you are dealing with. Dan
:) --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > I am very poor in both PLL recognition and
fingering of PLL algms. It takes min 5 sec and I am loosing a lot here.
COULD ANYONE SUGGEST ME more about what I should do when I am almost
finishing my OLL and how should I improve my recognition of PLL and
fingering of PLL. > J.Bernett Orlando
6631. Re: [Speed cubing group] Are pops 'allowed' on
speedcubing.com? From: "mmwfung1985" <mmwfung1985@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Nov 2006 16:41:07 -0000
And why do you have to click on POP if you have a POP? With Jnetcube you
can also add a very large time (sothat it will be ignored as worst
time). Btw you also had this 'problem' when POPs were still
allowed, because what to do with a DNF? :p Michael Fung --- In
speedsolvingrubikscube@yahoogroups.com, "mmwfung1985"
<mmwfung1985@...> wrote: > > Does this really matter? You can also
calculate your avg manual (with > a calculator or something like this).
Cubers using a stackmat also > have to do this. So I don't see why
that is a real problem. > > Michael Fung > > --- In
speedsolvingrubikscube@yahoogroups.com, "Emanuele" >
<bw.project@> wrote: > > > > Hi Michael! > > I mean, if I use one of
the timers on a computer and I make a POP the > > program waits for a
13th solve to make an average. > > Maybe I'm wrong, but it seems
that good timers should need this > > upgrade... or not? > > Emanuele >
> > > --- In speedsolvingrubikscube@yahoogroups.com,
"mmwfung1985" > > <mmwfung1985@> wrote: > > > > > > Hi, > >
> What is the relation between 'not having a stackmat' and
POPs? > > > > > > Michael Fung > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Emanuele" > > >
<bw.project@> wrote: > > > > > > > > Hi! If the rules say so,
it's ok. > > > > But I think who doesn't have a stackmat may
encounter some > > problems... > > > > To help people to follow this
rule I guess timers (like the very > > good > > > > JNetcube for
instance) should be modified too. Am I mistaken? > > > > Ciao > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" > > > > <ron@> wrote: > > > > > > > > > > Hi Michael, >
> > > > > > > > > Yes, you are right. > > > > > > > > > > No extra
attempt anymore for puzzle defects for Unofficial > > World > > > >
Records. > > > > > I updated the page with the UWR rules: > > > > >
http://www.speedcubing.com/records/records-rules.html > > > > > > > > >
> Also thanks to Lucas Garron who notified me about this issue on > > >
> July 23. > > > > > > > > > > Have fun, > > > > > > > > > > Ron > > > >
> > > > > > ----- Original Message ----- > > > > > From: mmwfung1985 > >
> > > To: speedsolvingrubikscube@yahoogroups.com > > > > > Sent: Monday,
November 06, 2006 11:22 PM > > > > > Subject: [Speed cubing group] Are
pops 'allowed' on > > > > speedcubing.com? > > > > > > > > > >
> > > > > Hi cubers, > > > > > I am just curious what you think about
this subject. We all > > know > > > > that > > > > > pops are not
'allowed' during official competition since this > > > > year.
> > > > > But if you are practicing and doing an average of 10 and you >
> have > > > > a > > > > > pop, will you take a pop? Or do you always
just resume the > > solve > > > > (or > > > > > take a DNF)? > > > > > >
> > > > I myself will never take pops anymore, because it is also not >
> > > allowed > > > > > during competitions. > > > > > > > > > > Michael
Fung > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > >
6632. Re: [Speed cubing group] Are pops 'allowed' on
speedcubing.com? From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 8 Nov 2006 17:24:54 +0100
Hi Michael, I would like to add that the general procedure for
'official rules' UWR is to have the timer start by releasing
your fingers from the keyboard (same for Stackmat). It is possible to
start too early (unintentionally) when you start at the beep. Have fun,
Ron ----- Original Message ----- From: mmwfung1985 To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, November 08,
2006 4:13 PM Subject: Re: [Speed cubing group] Are pops
'allowed' on speedcubing.com? Hi, What is the relation between
'not having a stackmat' and POPs? Michael Fung --- In
speedsolvingrubikscube@yahoogroups.com, "Emanuele"
<bw.project@...> wrote: > > Hi! If the rules say so, it's ok. >
But I think who doesn't have a stackmat may encounter some
problems... > To help people to follow this rule I guess timers (like
the very good > JNetcube for instance) should be modified too. Am I
mistaken? > Ciao > > --- In speedsolvingrubikscube@yahoogroups.com,
"Ron van Bruchem" > <ron@> wrote: > > > > Hi Michael, > > >
> Yes, you are right. > > > > No extra attempt anymore for puzzle
defects for Unofficial World > Records. > > I updated the page with the
UWR rules: > > http://www.speedcubing.com/records/records-rules.html > >
> > Also thanks to Lucas Garron who notified me about this issue on >
July 23. > > > > Have fun, > > > > Ron > > > > ----- Original Message
----- > > From: mmwfung1985 > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, November 06,
2006 11:22 PM > > Subject: [Speed cubing group] Are pops
'allowed' on > speedcubing.com? > > > > > > Hi cubers, > > I
am just curious what you think about this subject. We all know > that >
> pops are not 'allowed' during official competition since
this > year. > > But if you are practicing and doing an average of 10
and you have > a > > pop, will you take a pop? Or do you always just
resume the solve > (or > > take a DNF)? > > > > I myself will never take
pops anymore, because it is also not > allowed > > during competitions.
> > > > Michael Fung > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > [Non-text portions of this message have
been removed]
6633. Re: [Speed cubing group] Are pops 'allowed' on
speedcubing.com? From: "mmwfung1985" <mmwfung1985@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Nov 2006 17:36:45 -0000
Hi Ron, I totally agree. When I didn't have a stackmat yet I also
did this (I used Jess Bondes timer). The way I did it was this: I set
the countdown time at 0 sec. Then after preinspection I will press the
spacebar with the fingers of both hands. Note that if the spacebar is
still pressed the timer will not start! When I am ready my fingers
release the spacebar, sothat the timer will start. And when I am ready
with the solve I stopped the timer by hitting the spacebar with both
hands. Btw, wouldn't it also a good idea to make the standard for
5x5x5 avg an "avg of 10" instead of an "avg of 5"
(or at least add this category). Because (almost) all other avgs on
speedcubing.com are also avg of 10. In my opinion 7 solves is not enough
for an (unofficial) avg. Just a suggestion. Michael Fung --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi Michael, > > I would like to add that the
general procedure for 'official rules' UWR is to have the
timer start by releasing your fingers from the keyboard (same for
Stackmat). > It is possible to start too early (unintentionally) when
you start at the beep. > > Have fun, > > Ron > > ----- Original Message
----- > From: mmwfung1985 > To: speedsolvingrubikscube@yahoogroups.com >
Sent: Wednesday, November 08, 2006 4:13 PM > Subject: Re: [Speed cubing
group] Are pops 'allowed' on speedcubing.com? > > > Hi, > What
is the relation between 'not having a stackmat' and POPs? > >
Michael Fung > > --- In speedsolvingrubikscube@yahoogroups.com,
"Emanuele" > <bw.project@> wrote: > > > > Hi! If the rules
say so, it's ok. > > But I think who doesn't have a stackmat
may encounter some problems... > > To help people to follow this rule I
guess timers (like the very good > > JNetcube for instance) should be
modified too. Am I mistaken? > > Ciao > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > >
<ron@> wrote: > > > > > > Hi Michael, > > > > > > Yes, you are right.
> > > > > > No extra attempt anymore for puzzle defects for Unofficial
World > > Records. > > > I updated the page with the UWR rules: > > >
http://www.speedcubing.com/records/records-rules.html > > > > > > Also
thanks to Lucas Garron who notified me about this issue on > > July 23.
> > > > > > Have fun, > > > > > > Ron > > > > > > ----- Original Message
----- > > > From: mmwfung1985 > > > To:
speedsolvingrubikscube@yahoogroups.com > > > Sent: Monday, November 06,
2006 11:22 PM > > > Subject: [Speed cubing group] Are pops
'allowed' on > > speedcubing.com? > > > > > > > > > Hi cubers,
> > > I am just curious what you think about this subject. We all know >
> that > > > pops are not 'allowed' during official
competition since this > > year. > > > But if you are practicing and
doing an average of 10 and you have > > a > > > pop, will you take a
pop? Or do you always just resume the solve > > (or > > > take a DNF)? >
> > > > > I myself will never take pops anymore, because it is also not
> > allowed > > > during competitions. > > > > > > Michael Fung > > > >
> > > > > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > [Non-text portions of this message have
been removed] >
6634. Re: [Speed cubing group] Are pops 'allowed' on
speedcubing.com? From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Nov 2006 19:49:44 -0000
I dislike having to wait for the pre-inspection timer to finish before
starting the solve. For that reason, I also set the pre-inspection timer
to 0 seconds in JNetCube. The downside of this is I don't get my
pre-inspection period timed. I think you should press/release the space
bar once to start the pre-inspection timer, then press and release space
bar again to start the solve timer. If the timer is started too late,
the program could also measure how late it was started, and do something
appropriate. I also think it would be nice if JNetCube would stop the
timer when the space bar is pressed down. At least on PCs, the timer is
stopped when the space bar is released, not when it is pressed down. -
Bruce --- In speedsolvingrubikscube@yahoogroups.com,
"mmwfung1985" <mmwfung1985@...> wrote: > > Hi Ron, > I
totally agree. When I didn't have a stackmat yet I also did this (I
> used Jess Bondes timer). The way I did it was this: I set the >
countdown time at 0 sec. Then after preinspection I will press the >
spacebar with the fingers of both hands. Note that if the spacebar is >
still pressed the timer will not start! When I am ready my fingers >
release the spacebar, sothat the timer will start. And when I am ready >
with the solve I stopped the timer by hitting the spacebar with both >
hands. > > Btw, wouldn't it also a good idea to make the standard
for 5x5x5 avg > an "avg of 10" instead of an "avg of
5" (or at least add this > category). Because (almost) all other
avgs on speedcubing.com are also > avg of 10. In my opinion 7 solves is
not enough for an (unofficial) > avg. Just a suggestion. > > Michael
Fung > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" > <ron@> wrote: > > > > Hi Michael, > > > > I would
like to add that the general procedure for 'official rules' >
UWR is to have the timer start by releasing your fingers from the >
keyboard (same for Stackmat). > > It is possible to start too early
(unintentionally) when you start > at the beep. > > > > Have fun, > > >
> Ron > > > > ----- Original Message ----- > > From: mmwfung1985 > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Wednesday, November 08,
2006 4:13 PM > > Subject: Re: [Speed cubing group] Are pops
'allowed' on > speedcubing.com? > > > > > > Hi, > > What is
the relation between 'not having a stackmat' and POPs? > > > >
Michael Fung > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Emanuele" > > <bw.project@> wrote: > > > > > > Hi! If the
rules say so, it's ok. > > > But I think who doesn't have a
stackmat may encounter some > problems... > > > To help people to follow
this rule I guess timers (like the very > good > > > JNetcube for
instance) should be modified too. Am I mistaken? > > > Ciao > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" > > > <ron@> wrote: > > > > > > > > Hi Michael, > > > >
> > > > Yes, you are right. > > > > > > > > No extra attempt anymore for
puzzle defects for Unofficial World > > > Records. > > > > I updated the
page with the UWR rules: > > > >
http://www.speedcubing.com/records/records-rules.html > > > > > > > >
Also thanks to Lucas Garron who notified me about this issue on > > >
July 23. > > > > > > > > Have fun, > > > > > > > > Ron > > > > > > > >
----- Original Message ----- > > > > From: mmwfung1985 > > > > To:
speedsolvingrubikscube@yahoogroups.com > > > > Sent: Monday, November
06, 2006 11:22 PM > > > > Subject: [Speed cubing group] Are pops
'allowed' on > > > speedcubing.com? > > > > > > > > > > > > Hi
cubers, > > > > I am just curious what you think about this subject. We
all know > > > that > > > > pops are not 'allowed' during
official competition since this > > > year. > > > > But if you are
practicing and doing an average of 10 and you have > > > a > > > > pop,
will you take a pop? Or do you always just resume the solve > > > (or >
> > > take a DNF)? > > > > > > > > I myself will never take pops
anymore, because it is also not > > > allowed > > > > during
competitions. > > > > > > > > Michael Fung > > > > > > > > > > > > > > >
> > > > > > > > > [Non-text portions of this message have been removed]
> > > > > > > > > > > > > > > > > > > [Non-text portions of this message
have been removed] > > >
6635. Re: [Speed cubing group] Are pops 'allowed' on
speedcubing.com? From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Nov 2006 20:06:25 -0000
Hi Emanuele It's not a problem at all. If you pop, then you fix it
and continue the solve until your done, exactly as you do in
competition. Your timer program will never know you had a POP so it wont
wait for a 13th solve, (If it does not have eyes, I assume it has not =)
// Kenneth --- In speedsolvingrubikscube@yahoogroups.com,
"Emanuele" <bw.project@...> wrote: > > Hi Michael! > I
mean, if I use one of the timers on a computer and I make a POP the >
program waits for a 13th solve to make an average. > Maybe I'm
wrong, but it seems that good timers should need this > upgrade... or
not? > Emanuele > > --- In speedsolvingrubikscube@yahoogroups.com,
"mmwfung1985" > <mmwfung1985@> wrote: > > > > Hi, > > What
is the relation between 'not having a stackmat' and POPs? > >
> > Michael Fung > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Emanuele" > > <bw.project@> wrote: > > > > > > Hi! If the
rules say so, it's ok. > > > But I think who doesn't have a
stackmat may encounter some > problems... > > > To help people to follow
this rule I guess timers (like the very > good > > > JNetcube for
instance) should be modified too. Am I mistaken? > > > Ciao > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" > > > <ron@> wrote: > > > > > > > > Hi Michael, > > > >
> > > > Yes, you are right. > > > > > > > > No extra attempt anymore for
puzzle defects for Unofficial > World > > > Records. > > > > I updated
the page with the UWR rules: > > > >
http://www.speedcubing.com/records/records-rules.html > > > > > > > >
Also thanks to Lucas Garron who notified me about this issue on > > >
July 23. > > > > > > > > Have fun, > > > > > > > > Ron > > > > > > > >
----- Original Message ----- > > > > From: mmwfung1985 > > > > To:
speedsolvingrubikscube@yahoogroups.com > > > > Sent: Monday, November
06, 2006 11:22 PM > > > > Subject: [Speed cubing group] Are pops
'allowed' on > > > speedcubing.com? > > > > > > > > > > > > Hi
cubers, > > > > I am just curious what you think about this subject. We
all > know > > > that > > > > pops are not 'allowed' during
official competition since this > > > year. > > > > But if you are
practicing and doing an average of 10 and you > have > > > a > > > >
pop, will you take a pop? Or do you always just resume the > solve > > >
(or > > > > take a DNF)? > > > > > > > > I myself will never take pops
anymore, because it is also not > > > allowed > > > > during
competitions. > > > > > > > > Michael Fung > > > > > > > > > > > > > > >
> > > > > > > > > [Non-text portions of this message have been removed]
> > > > > > > > > >
6636. Re: [Speed cubing group] Re: OLL to PLL From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 8 Nov 2006 20:51:45 +0100
You should just force yourself not to do any cube rotations (except the
ones included in the algorithms) when you reach the OLL step.
That's what I'm doing for the moment and I hit more and more
sub16 times. :-) Bye ! Gilles. 2006/11/8, Dan <dan_j_harris@...>: > >
The best advice is to just do a lot of practice solves. Personally, I >
have just gradually built up a good recognition of each case over >
time, I haven't worked particularly hard at it, but it's
something > that just takes time and practice and experience. > > You
will know when you get to the point of mastering it, when you can > just
glance at the cube after OLL and just "know" the case you are
> dealing with. > > Dan :) > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> JohnLouis Louis > <pjlmem@...> wrote: > > > > I am very poor in
both PLL recognition and fingering of PLL algms. > It takes min 5 sec
and I am loosing a lot here. COULD ANYONE SUGGEST > ME more about what I
should do when I am almost finishing my OLL and > how should I improve
my recognition of PLL and fingering of PLL. > > J.Bernett Orlando > > >
[Non-text portions of this message have been removed]
6637. Re: [Speed cubing group] Are pops 'allowed' on
speedcubing.com? From: "Emanuele" <bw.project@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Nov 2006 00:45:41 -0000
Yeah, you're right, Kenneth, I guess my timer doesn't have
eyes to control. At least not yet! ;) So ok, I was wrong. Plus, I
don't have the same practice like all of you, I still don't
know what happens in a real competition. But I hope to know it soon.
Emanuele --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > > Hi Emanuele > > It's
not a problem at all. If you pop, then you fix it and continue > the
solve until your done, exactly as you do in competition. Your > timer
program will never know you had a POP so it wont wait for a > 13th
solve, (If it does not have eyes, I assume it has not =) > > // Kenneth
> > --- In speedsolvingrubikscube@yahoogroups.com, "Emanuele"
> <bw.project@> wrote: > > > > Hi Michael! > > I mean, if I use one
of the timers on a computer and I make a POP > the > > program waits for
a 13th solve to make an average. > > Maybe I'm wrong, but it seems
that good timers should need this > > upgrade... or not? > > Emanuele >
> > > --- In speedsolvingrubikscube@yahoogroups.com,
"mmwfung1985" > > <mmwfung1985@> wrote: > > > > > > Hi, > >
> What is the relation between 'not having a stackmat' and
POPs? > > > > > > Michael Fung > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Emanuele" > > >
<bw.project@> wrote: > > > > > > > > Hi! If the rules say so,
it's ok. > > > > But I think who doesn't have a stackmat may
encounter some > > problems... > > > > To help people to follow this
rule I guess timers (like the > very > > good > > > > JNetcube for
instance) should be modified too. Am I mistaken? > > > > Ciao > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van >
Bruchem" > > > > <ron@> wrote: > > > > > > > > > > Hi Michael, >
> > > > > > > > > Yes, you are right. > > > > > > > > > > No extra
attempt anymore for puzzle defects for Unofficial > > World > > > >
Records. > > > > > I updated the page with the UWR rules: > > > > >
http://www.speedcubing.com/records/records-rules.html > > > > > > > > >
> Also thanks to Lucas Garron who notified me about this issue > on > >
> > July 23. > > > > > > > > > > Have fun, > > > > > > > > > > Ron > > >
> > > > > > > ----- Original Message ----- > > > > > From: mmwfung1985 >
> > > > To: speedsolvingrubikscube@yahoogroups.com > > > > > Sent:
Monday, November 06, 2006 11:22 PM > > > > > Subject: [Speed cubing
group] Are pops 'allowed' on > > > > speedcubing.com? > > > >
> > > > > > > > > > > Hi cubers, > > > > > I am just curious what you
think about this subject. We all > > know > > > > that > > > > > pops
are not 'allowed' during official competition since > this > >
> > year. > > > > > But if you are practicing and doing an average of 10
and > you > > have > > > > a > > > > > pop, will you take a pop? Or do
you always just resume the > > solve > > > > (or > > > > > take a DNF)?
> > > > > > > > > > I myself will never take pops anymore, because it is
also > not > > > > allowed > > > > > during competitions. > > > > > > >
> > > Michael Fung > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > [Non-text portions of this message have been removed] > > > > > >
> > > > > > > > >
6638. Re: [Speed cubing group] Are pops 'allowed' on
speedcubing.com? From: "Emanuele" <bw.project@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Nov 2006 01:01:33 -0000
True. The fact is that I like the nice report a good timer gives you
automatically after an average. Anyway, I wasn't used to behave
like you do after pops. I stopped the solve when the pieces were too
far. Little behaviours to correct. :) Emanuele --- In
speedsolvingrubikscube@yahoogroups.com, "mmwfung1985"
<mmwfung1985@...> wrote: > > Does this really matter? You can also
calculate your avg manual (with > a calculator or something like this).
Cubers using a stackmat also > have to do this. So I don't see why
that is a real problem. > > Michael Fung > > --- In
speedsolvingrubikscube@yahoogroups.com, "Emanuele" >
<bw.project@> wrote: > > > > Hi Michael! > > I mean, if I use one of
the timers on a computer and I make a POP the > > program waits for a
13th solve to make an average. > > Maybe I'm wrong, but it seems
that good timers should need this > > upgrade... or not? > > Emanuele >
> > > --- In speedsolvingrubikscube@yahoogroups.com,
"mmwfung1985" > > <mmwfung1985@> wrote: > > > > > > Hi, > >
> What is the relation between 'not having a stackmat' and
POPs? > > > > > > Michael Fung > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Emanuele" > > >
<bw.project@> wrote: > > > > > > > > Hi! If the rules say so,
it's ok. > > > > But I think who doesn't have a stackmat may
encounter some > > problems... > > > > To help people to follow this
rule I guess timers (like the very > > good > > > > JNetcube for
instance) should be modified too. Am I mistaken? > > > > Ciao > > > > >
> > > --- In speedsolvingrubikscube@...m, "Ron van Bruchem" >
> > > <ron@> wrote: > > > > > > > > > > Hi Michael, > > > > > > > > >
> Yes, you are right. > > > > > > > > > > No extra attempt anymore for
puzzle defects for Unofficial > > World > > > > Records. > > > > > I
updated the page with the UWR rules: > > > > >
http://www.speedcubing.com/records/records-rules.html > > > > > > > > >
> Also thanks to Lucas Garron who notified me about this issue on > > >
> July 23. > > > > > > > > > > Have fun, > > > > > > > > > > Ron > > > >
> > > > > > ----- Original Message ----- > > > > > From: mmwfung1985 > >
> > > To: speedsolvingrubikscube@yahoogroups.com > > > > > Sent: Monday,
November 06, 2006 11:22 PM > > > > > Subject: [Speed cubing group] Are
pops 'allowed' on > > > > speedcubing.com? > > > > > > > > > >
> > > > > Hi cubers, > > > > > I am just curious what you think about
this subject. We all > > know > > > > that > > > > > pops are not
'allowed' during official competition since this > > > > year.
> > > > > But if you are practicing and doing an average of 10 and you >
> have > > > > a > > > > > pop, will you take a pop? Or do you always
just resume the > > solve > > > > (or > > > > > take a DNF)? > > > > > >
> > > > I myself will never take pops anymore, because it is also not >
> > > allowed > > > > > during competitions. > > > > > > > > > > Michael
Fung > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > >
6639. Re: [Speed cubing group] Are pops 'allowed' on
speedcubing.com? From: "Emanuele" <bw.project@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Nov 2006 01:08:42 -0000
I forgot one thing. I considered POPs and DNFs the same. And I
didn't think of putting a huge amount of time in Jnetcube to be
considered as POP. E. --- In speedsolvingrubikscube@yahoogroups.com,
"mmwfung1985" <mmwfung1985@...> wrote: > > And why do you
have to click on POP if you have a POP? With Jnetcube > you can also add
a very large time (sothat it will be ignored as worst > time). > Btw you
also had this 'problem' when POPs were still allowed, because
> what to do with a DNF? :p > > Michael Fung >
6640. Blindfolded Methods: Any good tutorials? From: "aaronmwiginton" <aaronmwiginton@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Nov 2006 03:28:57 -0000
I'm looking for some good tutorials on blindfolded cubing (3x3x3).
I don't necessarily need the fastest or most efficient method. I
would prefer to start with the easiest (and most comprehensive
tutorial). I also don't mind having to memorize. Anyway, any tips
or links would help tremendously. Thanks! Aaron
6641. Re: [Speed cubing group] Blindfolded Methods: Any good
tutorials? From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 8 Nov 2006 21:05:00 -0700
Check out Mackys site at cubefreak.net . He has his BLD method (probably
the quickest), as well as links to others. Pochmann method is also quite
nice and easy, although memo is harder. Good luck, Patrick -----
Original Message ----- From:
aaronmwiginton<mailto:aaronmwiginton@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Wednesday, November 08, 2006 8:28 PM Subject: [Speed cubing group]
Blindfolded Methods: Any good tutorials? I'm looking for some good
tutorials on blindfolded cubing (3x3x3). I don't necessarily need
the fastest or most efficient method. I would prefer to start with the
easiest (and most comprehensive tutorial). I also don't mind having
to memorize. Anyway, any tips or links would help tremendously. Thanks!
Aaron [Non-text portions of this message have been removed]
6642. Re: Blindfolded Methods: Any good tutorials? From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Nov 2006 11:02:06 -0000
Hi Aaron, In my humble opinion (and my personal experience), the easiest
method for blindfold solving is Stefan Pochmann's method. You can
find it here: http://www.stefan-pochmann.de/spocc/blindsolving/3x3/ I do
think this method requires some understanding of cycles, commutators,
maybe a little group theory (parity issues, transpositions etc.). I have
written a tutorial about commutators.. I think it might help.. (sorry
for advertising for my own site :))
http://www.math.leidenuniv.nl/~jnoort/index.php?location=commutators If
you have any questions about the method, you can mail me: jnoort[at]
gmail[dot]com. Good luck, Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "aaronmwiginton"
<aaronmwiginton@...> wrote: > > I'm looking for some good
tutorials on blindfolded cubing (3x3x3). I > don't necessarily need
the fastest or most efficient method. I would > prefer to start with the
easiest (and most comprehensive tutorial). I > also don't mind
having to memorize. > > Anyway, any tips or links would help
tremendously. > > Thanks! > Aaron >
6643. Re: Limits for Cube Solving From: "Anders Larsson" <anders.larsson@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Nov 2006 20:41:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: [---] I assumed we had reached the limits
for 3x3x3 solving (I think > 13.22 is a very hard record to beat).
Indeed it will be hard to beat, but far from impossible. With four lucky
solves for a skilled cuber, I forecast a sub-10 average of five.
6644. Re: Limits for Cube Solving From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Nov 2006 22:43:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Anders
Larsson" <anders.larsson@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@> wrote: > [---] > I assumed we had reached the limits
for 3x3x3 solving (I think > > 13.22 is a very hard record to beat). > >
Indeed it will be hard to beat, but far from impossible. With four >
lucky solves for a skilled cuber, I forecast a sub-10 average of five.
D'oh.. *I* forecast a sub-5 average of five. How are you ever gonna
prove me wrong? Cheers! Stefan
6645. New Scrambler for TI-83/84 Series From: "Mike Stewart" <cocoa32301@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Nov 2006 02:56:41 -0000
Over the past several months, I've been working on a program to act
kind of like JNetCube on my calculator. Several of you may have seen a
prototype at the GWiz competition. Anyways, I've finally released
version 1.0. Features: Average (takes the average over 12 solves, minus
best and worst) Scramble (continuously generates and displays scrambles
until you tell it to stop) Alg Avg (a detached averager so you
don't have to wait for useless scrambles) All of the scrambles
follow WCA regulations (I think). Unfortunately, the calculators
can't handle anything more accurate than seconds, so it'll
have to be used in conjunction with a StackMat or wristwatch. Also, as
far as I know, this program will only run on the TI-83/84 series of
calculators -- I'll work on porting later. The program can be
downloaded here: http://www.kc8onw.net/~thewonderidiot/calccube.8xp (do
a File->Save As) It also requires the OmniCalc app, for the modulus
function. I'll work on a heavier version later that doesn't
require it (it'll run slower, though). OmniCalc can be downloaded
here: http://www.detachedsolutions.com/omnicalc/ Any tips for
improvement would be greatly appreciated. (By the way guys, this is
fully open source. Programmers, have fun with it.) -Mike Stewart
6646. Re: [Speed cubing group] New Scrambler for TI-83/84
Series From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 10 Nov 2006 20:32:36 -0700
Excellent, just what I was looking for ----- Original Message -----
From: Mike Stewart<mailto:cocoa32301@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, November 10, 2006 7:56 PM Subject: [Speed cubing group]
New Scrambler for TI-83/84 Series Over the past several months,
I've been working on a program to act kind of like JNetCube on my
calculator. Several of you may have seen a prototype at the GWiz
competition. Anyways, I've finally released version 1.0. Features:
Average (takes the average over 12 solves, minus best and worst)
Scramble (continuously generates and displays scrambles until you tell
it to stop) Alg Avg (a detached averager so you don't have to wait
for useless scrambles) All of the scrambles follow WCA regulations (I
think). Unfortunately, the calculators can't handle anything more
accurate than seconds, so it'll have to be used in conjunction with
a StackMat or wristwatch. Also, as far as I know, this program will only
run on the TI-83/84 series of calculators -- I'll work on porting
later. The program can be downloaded here:
http://www.kc8onw.net/~thewonderidiot/calccube.8xp<http://www.kc8onw.net/~thewonderidiot/calccube.8xp>
(do a File->Save As) It also requires the OmniCalc app, for the modulus
function. I'll work on a heavier version later that doesn't
require it (it'll run slower, though). OmniCalc can be downloaded
here:
http://www.detachedsolutions.com/omnicalc/<http://www.detachedsolutions.com/omnicalc/>
Any tips for improvement would be greatly appreciated. (By the way guys,
this is fully open source. Programmers, have fun with it.) -Mike Stewart
[Non-text portions of this message have been removed]
6647. Re: New Scrambler for TI-83/84 Series From: "agousev" <agousev@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Nov 2006 04:03:25 -0000
I made something similar to this for my TI-89 Titanium, over the last
several months. Mine can provide basic scrambling algs (I never
bothered, however, to avoid stuff like RLR'), can do an average of
any number of solves (minus best and worst), time any amount of
inspection time, and can time solves for you (accurate to nearest
second), or can input times for use with a stackmat or other timer. I am
currently working on getting the Standard Deviation to work properly.
The program will not run on a TI-89, because those apparently do not
have a time function. If someone with a TI-89 wants a copy, I can take
the time function out, but then the program will be not be able to time
you by itself. If someone with a TI-89 titanium wants a copy, speak up,
and I will post one online somewhere. -Alexei
6648. Average of 100 From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Nov 2006 06:53:15 -0000
I haven't seen any specific rules for it, so I'm asking how it
should be done. Because extra attempts aren't allowed anymore, I
think it should be 102 solves and best and worst discarded, because very
likely there well be at least one POP or bad solve and a lucky solve.
6649. Re: Average of 100 From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Nov 2006 10:02:22 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala"
<mahtianssi@...> wrote: > > I haven't seen any specific rules
for it, so I'm asking how it should > be done. Because extra
attempts aren't allowed anymore, I think it > should be 102 solves
and best and worst discarded, because very likely > there well be at
least one POP or bad solve and a lucky solve. > Having one POP or a
lucky solve in 100 solves is statiscally rather normal. There's no
need for additional solves. Removing outliers is useful only the data
sample is too small. Gilles.
6650. Re: Average of 100 From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Nov 2006 10:17:14 -0000
But if I got 25.xy and a terrbile pop it ruins the whole avg. I want to
time solves not my cube assembling times. --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" >
<mahtianssi@> wrote: > > > > I haven't seen any specific rules
for it, so I'm asking how it should > > be done. Because extra
attempts aren't allowed anymore, I think it > > should be 102
solves and best and worst discarded, because very likely > > there well
be at least one POP or bad solve and a lucky solve. > > > > Having one
POP or a lucky solve in 100 solves is statiscally rather > normal.
There's no need for additional solves. Removing outliers is >
useful only the data sample is too small. > > Gilles. >
6651. Re: Average of 100 From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Nov 2006 11:24:21 -0000
For averages of 100, I include all solves, including the lucky ones. You
can't get a much better average by having lucky cases. POPs, I just
ignore them. The reason is: a POP can easily cost you 10 seconds, and
that means a 0.1 seconds difference in the average. The influence a POP
has in the average is just too big. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala"
<mahtianssi@...> wrote: > > I haven't seen any specific rules
for it, so I'm asking how it should > be done. Because extra
attempts aren't allowed anymore, I think it > should be 102 solves
and best and worst discarded, because very likely > there well be at
least one POP or bad solve and a lucky solve. >
6652. Re: Limits for Cube Solving From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Nov 2006 11:51:19 -0000
I'm willing to stick my neck on the line, and say that in my
lifetime, there will never be a sub-10 average of 5 in a competition.
Dan ;) --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Anders > Larsson"
<anders.larsson@> wrote: > > > > --- In speedsolvingrubikscube@...m,
"Dan" > > <dan_j_harris@> wrote: > > [---] > > I assumed we
had reached the limits for 3x3x3 solving (I think > > > 13.22 is a very
hard record to beat). > > > > Indeed it will be hard to beat, but far
from impossible. With four > > lucky solves for a skilled cuber, I
forecast a sub-10 average of > five. > > > D'oh.. *I* forecast a
sub-5 average of five. How are you ever gonna > prove me wrong? > >
Cheers! > Stefan >
6653. Re: Limits for Cube Solving From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Nov 2006 12:28:05 -0000
Why do you think sub-10 is so hard? ~45 moves and 4 moves per second
seems really reasonable. Then just some easy/lucky cases and that's
it, sub-10 avg. Around 40-42 moves and 5 moves per second should be
possible, too, but it will take a while to achieve that... - Johannes
Laire --- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > I'm willing to stick my neck on
the line, and say that in my lifetime, > there will never be a sub-10
average of 5 in a competition. > > Dan ;) > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Anders > > Larsson"
<anders.larsson@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" > > >
<dan_j_harris@> wrote: > > > [---] > > > I assumed we had reached the
limits for 3x3x3 solving (I think > > > > 13.22 is a very hard record to
beat). > > > > > > Indeed it will be hard to beat, but far from
impossible. With four > > > lucky solves for a skilled cuber, I forecast
a sub-10 average of > > five. > > > > > > D'oh.. *I* forecast a
sub-5 average of five. How are you ever gonna > > prove me wrong? > > >
> Cheers! > > Stefan > > >
6654. Re: Limits for Cube Solving From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Nov 2006 13:13:10 -0000
I'll give you £100 if you can do it Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > Why do you think sub-10 is so hard?
~45 moves and 4 moves per second > seems really reasonable. Then just
some easy/lucky cases and that's > it, sub-10 avg. Around 40-42
moves and 5 moves per second should be > possible, too, but it will take
a while to achieve that... > - > Johannes Laire > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@> wrote: > > > > I'm willing to stick my neck on
the line, and say that in my lifetime, > > there will never be a sub-10
average of 5 in a competition. > > > > Dan ;) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Anders > > > Larsson"
<anders.larsson@> wrote: > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" > > > >
<dan_j_harris@> wrote: > > > > [---] > > > > I assumed we had reached
the limits for 3x3x3 solving (I think > > > > > 13.22 is a very hard
record to beat). > > > > > > > > Indeed it will be hard to beat, but far
from impossible. With four > > > > lucky solves for a skilled cuber, I
forecast a sub-10 average of > > > five. > > > > > > > > > D'oh..
*I* forecast a sub-5 average of five. How are you ever gonna > > > prove
me wrong? > > > > > > Cheers! > > > Stefan > > > > > >
6655. Re: Limits for Cube Solving From: "Anders Larsson" <anders.larsson@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Nov 2006 13:55:21 -0000
Dan, I think that the cube will live longer than you ;-) Another line of
delvelopment is that competitions in the future might have 10(12)
averages (or why not 5(9)? ) instead of 3(5) averages to level lucky
solves. /Anders --- In speedsolvingrubikscube@yahoogroups.com,
"Dan" <dan_j_harris@...> wrote: > > I'm willing to
stick my neck on the line, and say that in my lifetime, > there will
never be a sub-10 average of 5 in a competition. > > Dan ;) > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Anders > > Larsson"
<anders.larsson@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" > > >
<dan_j_harris@> wrote: > > > [---] > > > I assumed we had reached the
limits for 3x3x3 solving (I think > > > > 13.22 is a very hard record to
beat). > > > > > > Indeed it will be hard to beat, but far from
impossible. With four > > > lucky solves for a skilled cuber, I forecast
a sub-10 average of > > five. > > > > > > D'oh.. *I* forecast a
sub-5 average of five. How are you ever gonna > > prove me wrong? > > >
> Cheers! > > Stefan > > >
6656. Re: Rutgers Hotels/Get Togethers From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Nov 2006 19:04:46 -0000
Hi, I've booked at the same place I stayed in the spring: Best
Western The Garden Executive Hotel, South Plainfield, NJ Incidently,
last spring I arrived late, but in the morning, I found two people cube
racing in the breakfast room. I hope to arrive early, like late
afternoon Friday, possibly, but it could be late again. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer"
<dbeyer816@...> wrote: > > For this competition, I'm in and out,
hopefully taking a few top 3 > place certificates. > > I want to miss as
little work as possible for this competition. > > I'm coming in
overnight, and leaving after the competition, maybe > sleeping for a few
hours prior to the drive home. > > Later, > Daniel Beyer > > --- In
speedsolvingrubikscube@yahoogroups.com, "Evan" >
<evan.gates@> wrote: > > > > So for anyone and everyone staying the
night before and/or after > the > > Rutgers comp, where are you staying?
And is anyone meeting up the > day > > before or afterwards? > > > >
-Evan > > >
6657. POGO AMAZING KIDS AWARD-2006 From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Nov 2006 03:25:26 +0000 (GMT)
Dear Cubers, I am delighted to share with you that I have been selected
for the finals(top-3) for the pogo amazing kids award-2006 in the genius
category for my ability to solve various puzzles, even 3*3*3
blindfolded. The winner gets Indian rupees 500000 lacs insurance policy
and one year contract for acting in pogo tv! Now, to get those I have to
perform in a big gala stage in front of thousands of audiences and 2
judges and 1 host(actress Mini Mathur) and answer many of their
questions. Finally, I have to say why I deserve to be a winner in genius
category and request millions of viewers to vote for me by SMS. The
winner will be declared on the number of votes I receieve from the
viewers from every nook and corner of the world/India. Your ideas and
suggestions might help me. for more details and interesting articles
about it, plz visit the following links.
http://movies.indiainfo.com/television/pogo-241006.html
http://www.agencyfaqs.com/media/media_newslets/Media/10157.html
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http://www.miditech.tv/content.aspx?page=PAKA
http://www.realbollywood.com/blog/2006/10/mini-mathur-will-anchor-amazing-kids-awards.html
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is talking about on - Yahoo! Answers India Send FREE SMS to your
friend's mobile from Yahoo! Messenger Version 8. Get it NOW
[Non-text portions of this message have been removed]
6658. Re: [Speed cubing group] POGO AMAZING KIDS AWARD-2006 From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Nov 2006 04:50:16 +0000 (GMT)
After so many preliminary rounds of testing, five kids from each
category was selected last month. Their episode(each 5 kids) are being
telecast every saturday and sunday from 19.30 to 20.00 hours (Indian
Standard time). 04/nov/2006 - 1st episode 05/nov/2006 - 2nd episode
11/nov/2006 - 3rd episode 12/nov/2006 - 4th episode 18/nov/2006 - 5th
episode - my performance will be telecast for 5 min. 19/nov/2006 - 6th
episode 25/nov/2006 - 7th episode 26/nov/2006 - 8th episode The finals
show will be telecast after the finals held on 16th, 17th and 18th of
nov one by one for 8 days.(each one category everyday). The final prize
distribution ceremony will be shown live on 8th dec 2006 after
announcing the number of votes reveieved by each finalist. J.Bernett
Orlando JohnLouis Louis <pjlmem@...> wrote: Dear Cubers, I am
delighted to share with you that I have been selected for the
finals(top-3) for the pogo amazing kids award-2006 in the genius
category for my ability to solve various puzzles, even 3*3*3
blindfolded. The winner gets Indian rupees 500000 lacs insurance policy
and one year contract for acting in pogo tv! Now, to get those I have to
perform in a big gala stage in front of thousands of audiences and 2
judges and 1 host(actress Mini Mathur) and answer many of their
questions. Finally, I have to say why I deserve to be a winner in genius
category and request millions of viewers to vote for me by SMS. The
winner will be declared on the number of votes I receieve from the
viewers from every nook and corner of the world/India. Your ideas and
suggestions might help me. for more details and interesting articles
about it, plz visit the following links.
http://movies.indiainfo.com/television/pogo-241006.html
http://www.agencyfaqs.com/media/media_newslets/Media/10157.html
http://www.exchange4media.com/kids/KidsFullStory.asp?news_id=13718
http://www.miditech.tv/content.aspx?page=PAKA
http://www.realbollywood.com/blog/2006/10/mini-mathur-will-anchor-amazing-kids-awards.html
J.Bernett Orlando --------------------------------- Find out what India
is talking about on - Yahoo! Answers India Send FREE SMS to your
friend's mobile from Yahoo! Messenger Version 8. Get it NOW
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--------------------------------- Find out what India is talking about
on - Yahoo! Answers India Send FREE SMS to your friend's mobile
from Yahoo! Messenger Version 8. Get it NOW [Non-text portions of this
message have been removed]
6659. Re: Limits for Cube Solving From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Nov 2006 12:42:38 -0800 (PST)
This is all *entertaining*. A tremendous amount of speculation is being
invested in this. I've seen pointless threads like this carry on
longer than ones that would actually help the community. Look back
through the archives and see how many posts regarding method
ideas/development were horribly neglected.
____________________________________________________________________________________
Do you Yahoo!? Everyone is raving about the all-new Yahoo! Mail beta.
http://new.mail.yahoo.com
6660. Re: Limits for Cube Solving From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Nov 2006 20:54:26 -0000
>Look back through the archives and see how many posts >regarding method
ideas/development were horribly >neglected. I noticed that too.
It's sad because there were some really neat ideas that people
didn't care about because they were too focused on the method they
were using. Anyone read that post from "Eligeon" about
"The Boomerang" method? Was anyone around then to see what the
steps were? --- In speedsolvingrubikscube@yahoogroups.com, Richard
Patterson <richy_jr_2000@...> wrote: > > This is all *entertaining*.
> > A tremendous amount of speculation is being invested > in this.
I've seen pointless threads like this carry > on longer than ones
that would actually help the > community. > > Look back through the
archives and see how many posts > regarding method ideas/development
were horribly > neglected. > > > > > > > >
____________________________________________________________________________________
> Do you Yahoo!? > Everyone is raving about the all-new Yahoo! Mail
beta. > http://new.mail.yahoo.com >
6661. Molded cube colors From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Nov 2006 09:59:39 -0000
Hi, I noticed there are black and white cubes, but I also saw some other
colors on ebay. Would it be possible to make the cube in the right
colors of plastic so stickers or tiles wouldn't be necessary again?
This would be great if it was possible. Maybe it would be a problem
since one cubie would require several colors of plastic... Erik
6662. Re: Limits for Cube Solving From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Nov 2006 15:04:49 -0000
Hi :-) If someone come up with a novel solution/method noone has any
obligation to look into it;-) If the inventor feels it's good
that's the person who should invest time/effort to explore all
it's possibilities. And if it's good then surely someone will
start following. I don't complain because almost noone has shown
interest or are practicing the cage method. And surely Gilles Roux also
ecplored hid method solely on his own initially. Now it's proven to
be good and people are beginning to show an interest in it :-) -Per >
--- In speedsolvingrubikscube@yahoogroups.com, Richard Patterson
<richy_jr_2000@...> wrote: > > This is all *entertaining*. > > A
tremendous amount of speculation is being invested > in this. I've
seen pointless threads like this carry > on longer than ones that would
actually help the > community. > > Look back through the archives and
see how many posts > regarding method ideas/development were horribly >
neglected. > > > > > > > >
_____________________________________________________________________
_______________ > Do you Yahoo!? > Everyone is raving about the all-new
Yahoo! Mail beta. > http://new.mail.yahoo.com >
6663. boo hoo From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Nov 2006 12:02:42 -0800 (PST)
well i have to discuss something thats been bothering me and i know they
are working on good ideas, but i had to bring it up here, in the hope as
a group we can think of some good ideas to resolve the issue. i think at
the past couple cali tournaments that bld has gotten totally out of
control in the amount of time it takes up, to the point where other
events and other rounds are being eliminated or less people are allowed
to advance because of the time constraints that bld is imposing. i
believe everyone should should have a chance, but i also believe 30
minutes worth of dnfs is a waste of time. competitions aren't the
place to practice these skills in my opinion, if you aren't usually
successful or take large amounts of time, i think that one should work
at home until they can post decent and consistent times. maybe an
elimination final, where if the first solve(s) aren't under a
certain time then you don't advance, giving everyone a chance to
post a time, but without sacrificing other people's chances to
compete. possibly 2 dnfs= elimination? only pre registered competitiors
can participate in bld? maybe a dedicated 2 mat table off to the side
for bld competitors, which would run from right away in the morning
until the first round is done to ensure the main stage will only be
needed for the time its scheduled and doesn't go 45 minutes over.
i'm not sure maybe there are some better ideas out there. this
weekend only 16/55 were taken to the final, where usually its 24, and
the reason was because time was running short after the 2 hr bld event,
i like second round, but i like even more the 2 chances to better my
comp average, i know sometimes you win sometimes you loose, but i posted
my best competition average ever and didn't make it to the semis,
which i have only missed out on twice in the 10 or so comps i've
gone to. and i am also tired of the 5x5 event always being the first
thing to go. its unfair to cancel because the scramblings take a while,
or the event takes some time; these things shouldn't be enough to
stop it from happening, i work hard at it, and it really sucks i hardly
ever get a chance to compete with 5x5. It seriously can't take even
1/2 as much time as the bld event, especially considering at the largest
tournaments, there aren't more that 5-10 people insterested, so it
should be totally feasible to have a 45-60 min 5x5 round, even less if
we use the graduated final system, where if the first solve or two
isn't under a certain time, then you stop. this is my boo hoo about
some stuff maybe some people have some good ideas to resolve some of
these problems. i want everyone to have a chance to do what they want,
without hindering anyone else's chance to do what they want.
____________________________________________________________________________________
Cheap talk? Check out Yahoo! Messenger's low PC-to-Phone call
rates. http://voice.yahoo.com [Non-text portions of this message have
been removed]
6664. Re: Molded cube colors From: "tonycheese2007" <tonycheese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Nov 2006 22:14:10 -0000
yes, it would be a problem, for said reason. i guess you could always
spend the money to manufacture a cube that blends colors together... or
just melt together separate pieces of plastic to form the colors.
*shrug* tony --- In speedsolvingrubikscube@yahoogroups.com,
"megafrikkie" <megafrikkie@...> wrote: > > Hi, > I noticed
there are black and white cubes, but I also saw some other > colors on
ebay. Would it be possible to make the cube in the right > colors of
plastic so stickers or tiles wouldn't be necessary again? > This
would be great if it was possible. Maybe it would be a problem > since
one cubie would require several colors of plastic... > Erik >
6665. Re: Limits for Cube Solving From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Nov 2006 22:21:13 -0000
>Hi :-) >If someone come up with a novel solution/method noone has any
>obligation to look into it;-) I understand, it just seems like it would
be nice to give support or something. >If the inventor feels it's
good that's >the person who should invest time/effort to explore
all it's >possibilities. And if it's good then surely someone
will start >following. I don't complain because almost noone has
shown interest >or are practicing the cage method. I've been
interested since I read about it. I just can't find a site with
details. >And surely Gilles Roux also >ecplored hid method solely on his
own initially. Now it's proven to >be good and people are beginning
to show an interest in it :-) Yep! I'm using it :) --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > If someone come up with
a novel solution/method noone has any > obligation to look into it;-) If
the inventor feels it's good that's > the person who should
invest time/effort to explore all it's > possibilities. And if
it's good then surely someone will start > following. I don't
complain because almost noone has shown interest > or are practicing the
cage method. And surely Gilles Roux also > ecplored hid method solely on
his own initially. Now it's proven to > be good and people are
beginning to show an interest in it :-) > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, Richard Patterson >
<richy_jr_2000@> wrote: > > > > This is all *entertaining*. > > > > A
tremendous amount of speculation is being invested > > in this.
I've seen pointless threads like this carry > > on longer than ones
that would actually help the > > community. > > > > Look back through
the archives and see how many posts > > regarding method
ideas/development were horribly > > neglected. > > > > > > > > > > > > >
> > > >
_____________________________________________________________________ >
_______________ > > Do you Yahoo!? > > Everyone is raving about the
all-new Yahoo! Mail beta. > > http://new.mail.yahoo.com > > >
6666. Re: [Speed cubing group] boo hoo From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 13 Nov 2006 23:32:51 +0100
Hi Clancy, Our hobby is growing and more people are competing in more
events. That is good news! But this also means that time schedules are
getting tighter. If we keep on growing like this, then we may need
qualification times per event. In Europe we introduced combined rounds,
where everyone who wants to compete has at least one attempt, and after
that people beating a specific time have one or more extra attempts.
This way we can do many puzzles, each in 1 round, with everyone having
his chance to compete. On the other side we also have strict time
limits. For blindfolded we often have a time limit of 20 minutes for 2
cubes. And the slower competitors can use a Stackmat or stopwatch
somewhere in a corner, so that we can use up to 10 timers. This way we
can handle the blindfolded competition in one hour. Anyway, I think we
should not criticize competitors who are slower. Everyone should have
his chance. Using time limits and a limited number of attempts, we can
still have many events on one day. But it takes some smart planning and
smart event formats. A competition organizer will try to have the most
popular events. The popularity of events is different in different
countries. Of course you can always organize a competition yourself! You
could even organize a two day competition. :-) Have fun, Ron -----
Original Message ----- From: Clancy Cochran To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, November 13, 2006
9:02 PM Subject: SPAM: [Speed cubing group] boo hoo well i have to
discuss something thats been bothering me and i know they are working on
good ideas, but i had to bring it up here, in the hope as a group we can
think of some good ideas to resolve the issue. i think at the past
couple cali tournaments that bld has gotten totally out of control in
the amount of time it takes up, to the point where other events and
other rounds are being eliminated or less people are allowed to advance
because of the time constraints that bld is imposing. i believe everyone
should should have a chance, but i also believe 30 minutes worth of dnfs
is a waste of time. competitions aren't the place to practice these
skills in my opinion, if you aren't usually successful or take
large amounts of time, i think that one should work at home until they
can post decent and consistent times. maybe an elimination final, where
if the first solve(s) aren't under a certain time then you
don't advance, giving everyone a chance to post a time, but without
sacrificing other people's chances to compete. possibly 2 dnfs=
elimination? only pre registered competitiors can participate in bld?
maybe a dedicated 2 mat table off to the side for bld competitors, which
would run from right away in the morning until the first round is done
to ensure the main stage will only be needed for the time its scheduled
and doesn't go 45 minutes over. i'm not sure maybe there are
some better ideas out there. this weekend only 16/55 were taken to the
final, where usually its 24, and the reason was because time was running
short after the 2 hr bld event, i like second round, but i like even
more the 2 chances to better my comp average, i know sometimes you win
sometimes you loose, but i posted my best competition average ever and
didn't make it to the semis, which i have only missed out on twice
in the 10 or so comps i've gone to. and i am also tired of the 5x5
event always being the first thing to go. its unfair to cancel because
the scramblings take a while, or the event takes some time; these things
shouldn't be enough to stop it from happening, i work hard at it,
and it really sucks i hardly ever get a chance to compete with 5x5. It
seriously can't take even 1/2 as much time as the bld event,
especially considering at the largest tournaments, there aren't
more that 5-10 people insterested, so it should be totally feasible to
have a 45-60 min 5x5 round, even less if we use the graduated final
system, where if the first solve or two isn't under a certain time,
then you stop. this is my boo hoo about some stuff maybe some people
have some good ideas to resolve some of these problems. i want everyone
to have a chance to do what they want, without hindering anyone
else's chance to do what they want.
__________________________________________________________ Cheap talk?
Check out Yahoo! Messenger's low PC-to-Phone call rates.
http://voice.yahoo.com [Non-text portions of this message have been
removed] [Non-text portions of this message have been removed]
6667. Re: [Speed cubing group] boo hoo From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Nov 2006 00:35:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" <ron@...> wrote: > > Anyway, I think we should not
criticize competitors who are slower. > Everyone should have his chance.
So you're against time limits? > Using time limits and a limited
number of attempts, we can still > have many events on one day. So
you're in favor of time limits?
6668. Re: Limits for Cube Solving From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Nov 2006 01:43:48 -0000
I must agree with you on at least point, "...If someone come up
with a novel solution/method noone has any obligation to look into it
;-)" Of course no one is obligated! If somehow I implied that,
please, show me where :) There are of course, many ideas that hit the
group. I didn't suggest that everyone should help develop those
ideas. Sometimes it is better though, when considering a new method, to
reflect on the ideas and concerns of a third party. To explain further,
suppose I come up with a new system for the 5x5. I may have mapped out
the method and several of it's variants, but it is difficult to map
out its pros and cons for one of two reasons: (a): A limit of expertise.
(b): My view would be inherently bias because it is _my_ idea. It is
similar to occasions when I have discussed FMC ideas with you, Per; I
explored a new method idea, but still asked you about it. Why? - Because
method development is easier when an expert in the area can point out
otherwise unobvious things. Then I see someone post an idea, looking not
for someone to do all the work, but just for thoughts on the method. How
should these people interpret the lack of response? And then on the flip
side, we've had insanely long threads regarding that three door
scenario. Have the pros and cons of the cage method not been explored
publicly? It's lack of development doesn't mean it hasn't
been addressed well enough. As for Gilles method, nothing is more
inspiring to me in terms of method development. He did a fantastic job
of exploring a method idea, with little assistance. Perhaps he had the
expertise needed to develop that method and see the strengths and
weaknesses of it. Not everyone is so good :) And how much sooner might
the method have been brought to the cubing world if the community had
jumped in with their ideas? "Now it's proven to be good and
people are beginning to show an interest in it :-)" Methods
shouldn't have to be proven for their worth by the developer! Not
everyone is capable of extremely fast times. That is (to me) the same as
saying, "You will not prove your method until you are extremely
fast." That's my perception of it however; I don't intend
to put words in your mouth. -RP --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > If someone come up with
a novel solution/method noone has any > obligation to look into it;-) If
the inventor feels it's good that's > the person who should
invest time/effort to explore all it's > possibilities. And if
it's good then surely someone will start > following. I don't
complain because almost noone has shown interest > or are practicing the
cage method. And surely Gilles Roux also > ecplored hid method solely on
his own initially. Now it's proven to > be good and people are
beginning to show an interest in it :-) > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, Richard Patterson >
<richy_jr_2000@> wrote: > > > > This is all *entertaining*. > > > > A
tremendous amount of speculation is being invested > > in this.
I've seen pointless threads like this carry > > on longer than ones
that would actually help the > > community. > > > > Look back through
the archives and see how many posts > > regarding method
ideas/development were horribly > > neglected. > > > > > > > > > > > > >
> > > >
_____________________________________________________________________ >
_______________ > > Do you Yahoo!? > > Everyone is raving about the
all-new Yahoo! Mail beta. > > http://new.mail.yahoo.com > > >
6669. No Subject From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Nov 2006 17:56:06 -0800 (PST)
Hi Clancy, Our hobby is growing and more people are competing in more
events. That is good news! But this also means that time schedules are
getting tighter. ---i agree its good news, but i think a lot of ideas
and structure plans of comps have to be re-thought because of this
========================================================== If we keep on
growing like this, then we may need qualification times per event. In
Europe we introduced combined rounds, where everyone who wants to
compete has at least one attempt, and after that people beating a
specific time have one or more extra attempts. This way we can do many
puzzles, each in 1 round, with everyone having his chance to compete. On
the other side we also have strict time limits. For blindfolded we often
have a time limit of 20 minutes for 2 cubes. And the slower competitors
can use a Stackmat or stopwatch somewhere in a corner, so that we can
use up to 10 timers. This way we can handle the blindfolded competition
in one hour. ---these are both options i said would be feasible i was
kind of looking for alternate options or an genereal consensus to what,
if anything, should be done
===================================================================
Anyway, I think we should not criticize competitors who are slower.
Everyone should have his chance. Using time limits and a limited number
of attempts, we can still have many events on one day. But it takes some
smart planning and smart event formats. --- i never critisized anyone
for being slow, i'm just saying that things probably need to be
restructured for everyone to get the most out of these competitions
============================================================= A
competition organizer will try to have the most popular events. The
popularity of events is different in different countries. ---i can
appreciate this, but at the same time, why should one group of people
have 3 chances to do thier event, while another group doesn't get
any ============================================================== Of
course you can always organize a competition yourself! You could even
organize a two day competition. :-) --yes i could, but this issue would
probably be prevelent there too, which is why i asked what people think
is best. if no one else cares, that's ok, but i don't see why
we shouldn't strive to make sure everyone gets the most they can
out of these competitions
____________________________________________________________________________________
Cheap talk? Check out Yahoo! Messenger's low PC-to-Phone call
rates. http://voice.yahoo.com [Non-text portions of this message have
been removed]
I haven't competed yet, but this is something I have always thought
about--the time constraints. However, how hard is it to setup more
tables to allow more events to take place so that people can compete in
all the categories they want? BLD does take time, but a separate table
for that while others work on other competitions sounds like it would
resolve the issue. ----- Original Message ----- From: Clancy
Cochran<mailto:perscription_death@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, November 13, 2006 1:02 PM Subject: [Speed cubing group]
boo hoo well i have to discuss something thats been bothering me and i
know they are working on good ideas, but i had to bring it up here, in
the hope as a group we can think of some good ideas to resolve the
issue. i think at the past couple cali tournaments that bld has gotten
totally out of control in the amount of time it takes up, to the point
where other events and other rounds are being eliminated or less people
are allowed to advance because of the time constraints that bld is
imposing. i believe everyone should should have a chance, but i also
believe 30 minutes worth of dnfs is a waste of time. competitions
aren't the place to practice these skills in my opinion, if you
aren't usually successful or take large amounts of time, i think
that one should work at home until they can post decent and consistent
times. maybe an elimination final, where if the first solve(s)
aren't under a certain time then you don't advance, giving
everyone a chance to post a time, but without sacrificing other
people's chances to compete. possibly 2 dnfs= elimination? only pre
registered competitiors can participate in bld? maybe a dedicated 2 mat
table off to the side for bld competitors, which would run from right
away in the morning until the first round is done to ensure the main
stage will only be needed for the time its scheduled and doesn't go
45 minutes over. i'm not sure maybe there are some better ideas out
there. this weekend only 16/55 were taken to the final, where usually
its 24, and the reason was because time was running short after the 2 hr
bld event, i like second round, but i like even more the 2 chances to
better my comp average, i know sometimes you win sometimes you loose,
but i posted my best competition average ever and didn't make it to
the semis, which i have only missed out on twice in the 10 or so comps
i've gone to. and i am also tired of the 5x5 event always being the
first thing to go. its unfair to cancel because the scramblings take a
while, or the event takes some time; these things shouldn't be
enough to stop it from happening, i work hard at it, and it really sucks
i hardly ever get a chance to compete with 5x5. It seriously can't
take even 1/2 as much time as the bld event, especially considering at
the largest tournaments, there aren't more that 5-10 people
insterested, so it should be totally feasible to have a 45-60 min 5x5
round, even less if we use the graduated final system, where if the
first solve or two isn't under a certain time, then you stop. this
is my boo hoo about some stuff maybe some people have some good ideas to
resolve some of these problems. i want everyone to have a chance to do
what they want, without hindering anyone else's chance to do what
they want. __________________________________________________________
Cheap talk? Check out Yahoo! Messenger's low PC-to-Phone call
rates. http://voice.yahoo.com<http://voice.yahoo.com/> [Non-text
portions of this message have been removed] [Non-text portions of this
message have been removed]
6671. Re: [Speed cubing group] boo hoo From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Nov 2006 04:27:43 -0000
The number of judges is an issue. Not everyone organizing tournaments
has the people to run a large number of timers. --- In
speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards"
<pjksportscards@...> wrote: > > I haven't competed yet, but this
is something I have always thought about--the time constraints. However,
how hard is it to setup more tables to allow more events to take place
so that people can compete in all the categories they want? BLD does
take time, but a separate table for that while others work on other
competitions sounds like it would resolve the issue. > > > -----
Original Message ----- > From: Clancy
Cochran<mailto:perscription_death@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> Sent: Monday, November 13, 2006 1:02 PM > Subject: [Speed cubing
group] boo hoo > > > well i have to discuss something thats been
bothering me and i know they are working on good ideas, but i had to
bring it up here, in the hope as a group we can think of some good ideas
to resolve the issue. i think at the past couple cali tournaments that
bld has gotten totally out of control in the amount of time it takes up,
to the point where other events and other rounds are being eliminated or
less people are allowed to advance because of the time constraints that
bld is imposing. i believe everyone should should have a chance, but i
also believe 30 minutes worth of dnfs is a waste of time. competitions
aren't the place to practice these skills in my opinion, if you
aren't usually successful or take large amounts of time, i think
that one should work at home until they can post decent and consistent
times. maybe an elimination final, where if the first solve(s)
aren't under a certain time then you don't advance, giving
everyone a chance to post a time, but without > sacrificing other
people's chances to compete. possibly 2 dnfs= elimination? only pre
registered competitiors can participate in bld? maybe a dedicated 2 mat
table off to the side for bld competitors, which would run from right
away in the morning until the first round is done to ensure the main
stage will only be needed for the time its scheduled and doesn't go
45 minutes over. i'm not sure maybe there are some better ideas out
there. > > this weekend only 16/55 were taken to the final, where
usually its 24, and the reason was because time was running short after
the 2 hr bld event, i like second round, but i like even more the 2
chances to better my comp average, i know sometimes you win sometimes
you loose, but i posted my best competition average ever and didn't
make it to the semis, which i have only missed out on twice in the 10 or
so comps i've gone to. > > and i am also tired of the 5x5 event
always being the first thing to go. its unfair to cancel because the
scramblings take a while, or the event takes some time; these things
shouldn't be enough to stop it from happening, i work hard at it,
and it really sucks i hardly ever get a chance to compete with 5x5. It
seriously can't take even 1/2 as much time as the bld event,
especially considering at the largest tournaments, there aren't
more that 5-10 people insterested, so it should be totally feasible to
have a 45-60 min 5x5 round, even less if we use the graduated final
system, where if the first solve or two isn't under a certain time,
then you stop. > > this is my boo hoo about some stuff maybe some people
have some good ideas to resolve some of these problems. i want everyone
to have a chance to do what they want, without hindering anyone
else's chance to do what they want. > >
__________________________________________________________ > Cheap talk?
> Check out Yahoo! Messenger's low PC-to-Phone call rates. >
http://voice.yahoo.com<http://voice.yahoo.com/> > > [Non-text
portions of this message have been removed] > > > > > > [Non-text
portions of this message have been removed] >
yeah i think a good idea was getting some of the people not
participating being judges, as well as after a competitor gets finished
with their run, they can help judge too. with tourneys getting as big as
they are if everyone judges just once or twice i'm sure the mats
could stay filled. ----- Original Message ---- From: Dan Dzoan
<gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Monday, November 13, 2006 8:27:43 PM Subject: Re: [Speed cubing group]
boo hoo The number of judges is an issue. Not everyone organizing
tournaments has the people to run a large number of timers. --- In
speedsolvingrubiksc ube@yahoogroups. com, "PJK Sports Cards"
<pjksportscards@ ...> wrote: > > I haven't competed yet, but
this is something I have always thought about--the time constraints.
However, how hard is it to setup more tables to allow more events to
take place so that people can compete in all the categories they want?
BLD does take time, but a separate table for that while others work on
other competitions sounds like it would resolve the issue. > > > -----
Original Message ----- > From: Clancy Cochran<mailto: perscription_
death@... > > To: speedsolvingrubiksc ube@yahoogroups.
com<mailto:speedsolvingrubiksc ube@yahoogroups. com> > Sent: Monday,
November 13, 2006 1:02 PM > Subject: [Speed cubing group] boo hoo > > >
well i have to discuss something thats been bothering me and i know they
are working on good ideas, but i had to bring it up here, in the hope as
a group we can think of some good ideas to resolve the issue. i think at
the past couple cali tournaments that bld has gotten totally out of
control in the amount of time it takes up, to the point where other
events and other rounds are being eliminated or less people are allowed
to advance because of the time constraints that bld is imposing. i
believe everyone should should have a chance, but i also believe 30
minutes worth of dnfs is a waste of time. competitions aren't the
place to practice these skills in my opinion, if you aren't usually
successful or take large amounts of time, i think that one should work
at home until they can post decent and consistent times. maybe an
elimination final, where if the first solve(s) aren't under a
certain time then you don't advance, giving everyone a chance to
post a time, but without > sacrificing other people's chances to
compete. possibly 2 dnfs= elimination? only pre registered competitiors
can participate in bld? maybe a dedicated 2 mat table off to the side
for bld competitors, which would run from right away in the morning
until the first round is done to ensure the main stage will only be
needed for the time its scheduled and doesn't go 45 minutes over.
i'm not sure maybe there are some better ideas out there. > > this
weekend only 16/55 were taken to the final, where usually its 24, and
the reason was because time was running short after the 2 hr bld event,
i like second round, but i like even more the 2 chances to better my
comp average, i know sometimes you win sometimes you loose, but i posted
my best competition average ever and didn't make it to the semis,
which i have only missed out on twice in the 10 or so comps i've
gone to. > > and i am also tired of the 5x5 event always being the first
thing to go. its unfair to cancel because the scramblings take a while,
or the event takes some time; these things shouldn't be enough to
stop it from happening, i work hard at it, and it really sucks i hardly
ever get a chance to compete with 5x5. It seriously can't take even
1/2 as much time as the bld event, especially considering at the largest
tournaments, there aren't more that 5-10 people insterested, so it
should be totally feasible to have a 45-60 min 5x5 round, even less if
we use the graduated final system, where if the first solve or two
isn't under a certain time, then you stop. > > this is my boo hoo
about some stuff maybe some people have some good ideas to resolve some
of these problems. i want everyone to have a chance to do what they
want, without hindering anyone else's chance to do what they want.
> > ____________ _________ _________ _________ _________ _________ _ >
Cheap talk? > Check out Yahoo! Messenger's low PC-to-Phone call
rates. > http://voice. yahoo.com<http://voice. yahoo.com/> > >
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____________________________________________________________________________________
Cheap talk? Check out Yahoo! Messenger's low PC-to-Phone call
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6673. F2L Frustration From: casendavis <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Nov 2006 05:31:49 -0000
Hello all, I belonged to this group in highschool when I was more
involved with the cube, and I recently joined again due to some powerful
new interest. I have determined that the source of my slow times is from
the F2l and I am not certain how to go about fixing it. I know most of
the permutations of corner and edge pieces from jessica friedrichs
method, but I always find myself aligning them to look like the picture
I learned the alg from. my best F2L is 25 seconds on average, and my
goal is to solve the entire cube in under 30 seconds every single time.
obviously that is impossible with such slow F2L times. Any tips on how
to progress would be great because it seems I have hit a wall. Best
Regards, Casen Davis
6674. Re: [Speed cubing group] boo hoo From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 14 Nov 2006 06:30:40 +0100
Hi Stefan, >> Anyway, I think we should not criticize competitors who
are slower. >> Everyone should have his chance. >So you're against
time limits? >> Using time limits and a limited number of attempts, we
can still >> have many events on one day. >So you're in favor of
time limits? :-) I am not against time limits. There are two: 1) time
limits BEFORE the competition 2) time limits DURING the competition We
have to be mild with 1), everyone should have his chance. We have to be
stricter with 2), otherwise we cannot stick to the time schedule and
have many different events. If your first solve is not inside 2), then
you cannot have more attempts. You can also do this by having combined
finals. Have fun, Ron
6675. Re: boo hoo From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Nov 2006 14:24:48 -0000
I see 3 ways to solve this problem ... at least Smart scheduling,
combined finals and skilled officials/judges. And the obvious: having
more timers. Every participant having a timer should bring it and let
organisers know about it. Another more conctroversial way to deal with
this is to have separate competetitions for bld-,oh- and feetsolving.
How else are we gonna fit even larger olympicubes into a competition?
With all respect id rather see 7x7x7 solving in a tournament than 3
rounds of magic and mastermagic. Also the clock is not a major event in
my eyes even i do that sometimes (for fun, never practice it). I guess
it's simply IMPOSSIBLE to go for 3-day competitions because many
travel far to competitions and can only stay a weekend, that's it.
Exceptions could be made for EC, WC and other really major competitions
(US nationals too). Organisers can have a look at how previous
competitions like wc 2005 and ec2006 thet were successfully organised
with lots of events and copy the competition formats/scheduling. Happy
cubing all :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Ron van Bruchem" <ron@...> wrote: > > Hi Stefan, > > >>
Anyway, I think we should not criticize competitors who are slower. > >>
Everyone should have his chance. > >So you're against time limits?
> > >> Using time limits and a limited number of attempts, we can still
> >> have many events on one day. > >So you're in favor of time
limits? > > :-) > I am not against time limits. There are two: > 1) time
limits BEFORE the competition > 2) time limits DURING the competition >
We have to be mild with 1), everyone should have his chance. > We have
to be stricter with 2), otherwise we cannot stick to the time > schedule
and have many different events. > If your first solve is not inside 2),
then you cannot have more attempts. > You can also do this by having
combined finals. > > Have fun, > > Ron >
Hello Casen, I am not anything "real" special right now, but I
can tell you my tips that have got me to a 14 second average F2L. Check
my page here for some tips and resources:
http://www40.brinkster.com/patjk/fast.html<http://www40.brinkster.com/patjk/fast.html>
Now, on the F2L, do you pair up the corners and edges and insert them
into 4 slots to complete the F2L? If so, working on looking ahead. Go
slow and try to minimize the amount of moves. Watch other speedcubing
videos and see how they insert. Start slow and begin to speed up. Try
cubefreak.net or cubewhiz.com for some great speedcubing guides. Good
luck, Pat ----- Original Message ----- From:
casendavis<mailto:no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, November 13, 2006 10:31 PM Subject: [Speed cubing group]
F2L Frustration Hello all, I belonged to this group in highschool when I
was more involved with the cube, and I recently joined again due to some
powerful new interest. I have determined that the source of my slow
times is from the F2l and I am not certain how to go about fixing it. I
know most of the permutations of corner and edge pieces from jessica
friedrichs method, but I always find myself aligning them to look like
the picture I learned the alg from. my best F2L is 25 seconds on
average, and my goal is to solve the entire cube in under 30 seconds
every single time. obviously that is impossible with such slow F2L
times. Any tips on how to progress would be great because it seems I
have hit a wall. Best Regards, Casen Davis [Non-text portions of this
message have been removed]
6677. Re: [Speed cubing group] F2L Frustration From: casendavis <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Nov 2006 19:13:27 -0000
Hey pat, Thanks for the advice. I do in fact pare the corner and edge
pieces and place them into the 4 slots, but I find that I always rotate
the cube looking for the next pare, and I only know the permutations
from one angle. I found some good links on your web page, and i plan on
working on the F2L bearing these new ideas in mind. thanks again, Casen
--- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports
Cards" <pjksportscards@...> wrote: > > Hello Casen, > I am not
anything "real" special right now, but I can tell you my tips
that have got me to a 14 second average F2L. Check my page here for some
tips and resources: >
http://www40.brinkster.com/patjk/fast.html<http://www40.brinkster.com
/patjk/fast.html> > > Now, on the F2L, do you pair up the corners and
edges and insert them into 4 slots to complete the F2L? If so, working
on looking ahead. Go slow and try to minimize the amount of moves. Watch
other speedcubing videos and see how they insert. Start slow and begin
to speed up. Try cubefreak.net or cubewhiz.com for some great
speedcubing guides. > > Good luck, > Pat >
6678. Sub-20 one-handed!!! From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Nov 2006 19:43:20 -0000
Hi everybody!! I just have to tell that I just got my first sub-20 solve
one-handed with 19.19 and it was non-lucky. :-D When I see videos of
other fast cubers I can't understand that I'm as fast myself,
because it looks so ridiculously fast. It doesn't feel THAT fast
when I'm solving myself, but I guess it's different when you
are the one who knows what's being done. My next goalis t get a
sub-26 average. /Gunnar
6679. Re: [Speed cubing group] Sub-20 one-handed!!! From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Nov 2006 20:53:34 +0100
Congratulations :-) SUB-20 non lucky really is an achievement.
Congratulations for that. :-) But I'm sure you will get used to
it....just remember how ridiculously fast were sub20 videos with 2 hands
when you were just starting speedcubing. :-) Well, welcome in the club
:-) (if there is a club :p) Gilles. 2006/11/14, Gunnar Krig
<gunkr520@...>: > > Hi everybody!! > > I just have to tell that I
just got my first sub-20 solve one-handed > with 19.19 and it was
non-lucky. :-D > > When I see videos of other fast cubers I can't
understand that I'm as > fast myself, because it looks so
ridiculously fast. It doesn't feel > THAT fast when I'm
solving myself, but I guess it's different when you > are the one
who knows what's being done. > > My next goalis t get a sub-26
average. > > /Gunnar > > > [Non-text portions of this message have been
removed]
6680. fewest moves From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Nov 2006 12:12:28 -0800 (PST)
anyone know of a good beginners tutorial for fewest moves?
____________________________________________________________________________________
Do you Yahoo!? Everyone is raving about the all-new Yahoo! Mail beta.
http://new.mail.yahoo.com [Non-text portions of this message have been
removed]
6681. Re: [Speed cubing group] Sub-20 one-handed!!! From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Nov 2006 20:22:13 -0000
Thanks!! I also got 21.55 a few solves later and a new average record of
27.89. It would have been much faster if I hadn't become nervous in
the end. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles van den Peereboom" <gillesvdp@...> wrote: > >
Congratulations :-) > SUB-20 non lucky really is an achievement.
Congratulations for that. :-) > > But I'm sure you will get used to
it....just remember how ridiculously fast > were sub20 videos with 2
hands when you were just starting speedcubing. :-) > > Well, welcome in
the club :-) (if there is a club :p) > > Gilles. > > 2006/11/14, Gunnar
Krig <gunkr520@...>: > > > > Hi everybody!! > > > > I just have to
tell that I just got my first sub-20 solve one-handed > > with 19.19 and
it was non-lucky. :-D > > > > When I see videos of other fast cubers I
can't understand that I'm as > > fast myself, because it looks
so ridiculously fast. It doesn't feel > > THAT fast when I'm
solving myself, but I guess it's different when you > > are the one
who knows what's being done. > > > > My next goalis t get a sub-26
average. > > > > /Gunnar > > > > > > > > > [Non-text portions of this
message have been removed] >
6682. Re: F2L Frustration From: stompey1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Nov 2006 20:30:19 -0000
One thing that has helped me a lot is to stop thinking of forming edge
pairs using "algorithms", and instead, just spending time
intuitively thinking about how to make pairs from different positions in
as few moves as possible.... After a while you will just see what you
have to do instead of thinking "which algorithm is this....?"
Also, when you start forming an edge pair with whatever sequence of
moves you need to do, dont think about doing the sequence, leave that to
muscle memory to perform... Instead, take the permutation slow, and
start looking for an edge or corner that you need to connect, that that
way you already have half of the next pair located before you've
even finished placing the first edge pair... That should be good for a
few weeks of practice, so good luck!
Fixing the judging problem is easy. You can make it like this: to be
able to compete, you must judge at least 1 event, and help scramble at
least 1 event. That way everyone will be helping out. ----- Original
Message ----- From: Dan Dzoan<mailto:gvdlfs3@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, November 13, 2006 9:27 PM Subject: Re: [Speed cubing
group] boo hoo The number of judges is an issue. Not everyone organizing
tournaments has the people to run a large number of timers. --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"PJK Sports Cards" <pjksportscards@...> wrote: > > I
haven't competed yet, but this is something I have always thought
about--the time constraints. However, how hard is it to setup more
tables to allow more events to take place so that people can compete in
all the categories they want? BLD does take time, but a separate table
for that while others work on other competitions sounds like it would
resolve the issue. > > > ----- Original Message ----- > From: Clancy
Cochran<mailto:perscription_death@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
> Sent: Monday, November 13, 2006 1:02 PM > Subject: [Speed cubing
group] boo hoo > > > well i have to discuss something thats been
bothering me and i know they are working on good ideas, but i had to
bring it up here, in the hope as a group we can think of some good ideas
to resolve the issue. i think at the past couple cali tournaments that
bld has gotten totally out of control in the amount of time it takes up,
to the point where other events and other rounds are being eliminated or
less people are allowed to advance because of the time constraints that
bld is imposing. i believe everyone should should have a chance, but i
also believe 30 minutes worth of dnfs is a waste of time. competitions
aren't the place to practice these skills in my opinion, if you
aren't usually successful or take large amounts of time, i think
that one should work at home until they can post decent and consistent
times. maybe an elimination final, where if the first solve(s)
aren't under a certain time then you don't advance, giving
everyone a chance to post a time, but without > sacrificing other
people's chances to compete. possibly 2 dnfs= elimination? only pre
registered competitiors can participate in bld? maybe a dedicated 2 mat
table off to the side for bld competitors, which would run from right
away in the morning until the first round is done to ensure the main
stage will only be needed for the time its scheduled and doesn't go
45 minutes over. i'm not sure maybe there are some better ideas out
there. > > this weekend only 16/55 were taken to the final, where
usually its 24, and the reason was because time was running short after
the 2 hr bld event, i like second round, but i like even more the 2
chances to better my comp average, i know sometimes you win sometimes
you loose, but i posted my best competition average ever and didn't
make it to the semis, which i have only missed out on twice in the 10 or
so comps i've gone to. > > and i am also tired of the 5x5 event
always being the first thing to go. its unfair to cancel because the
scramblings take a while, or the event takes some time; these things
shouldn't be enough to stop it from happening, i work hard at it,
and it really sucks i hardly ever get a chance to compete with 5x5. It
seriously can't take even 1/2 as much time as the bld event,
especially considering at the largest tournaments, there aren't
more that 5-10 people insterested, so it should be totally feasible to
have a 45-60 min 5x5 round, even less if we use the graduated final
system, where if the first solve or two isn't under a certain time,
then you stop. > > this is my boo hoo about some stuff maybe some people
have some good ideas to resolve some of these problems. i want everyone
to have a chance to do what they want, without hindering anyone
else's chance to do what they want. > >
__________________________________________________________ > Cheap talk?
> Check out Yahoo! Messenger's low PC-to-Phone call rates. >
http://voice.yahoo.com<http://voice.yahoo.com/><http://voice.yahoo.com/<http://voice.yahoo.com/>>
> > [Non-text portions of this message have been removed] > > > > > >
[Non-text portions of this message have been removed] > [Non-text
portions of this message have been removed]
6684. Re: fewest moves From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Nov 2006 01:17:47 -0000
Try Ryan Heise's page: http://ryanheise.com/cube/method/ --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > anyone know of a good beginners
tutorial for fewest moves? > > > > > >
____________________________________________________________________________________
> Do you Yahoo!? > Everyone is raving about the all-new Yahoo! Mail
beta. > http://new.mail.yahoo.com > > [Non-text portions of this message
have been removed] >
6685. cubing in the media From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Nov 2006 01:32:10 -0000
Ok, just a few seconds of it: http://www.youtube.com/watch?v=c5P6MLiKEJI
Stefan
6686. Re: [Speed cubing group] boo hoo From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Nov 2006 02:39:17 -0000
I'm not sure that would work...if everyone (or nearly everyone)
wants to do 3x3 (which is quite likely, after all, it is pretty much the
main event), then that event has a lot of competitors but no extra
judges. --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports
Cards" <pjksportscards@...> wrote: > > Fixing the judging
problem is easy. You can make it like this: to be able to compete, you
must judge at least 1 event, and help scramble at least 1 event. That
way everyone will be helping out. > ----- Original Message ----- > From:
Dan Dzoan<mailto:gvdlfs3@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
yahoogroups.com> > Sent: Monday, November 13, 2006 9:27 PM > Subject:
Re: [Speed cubing group] boo hoo > > > The number of judges is an issue.
Not everyone organizing tournaments > has the people to run a large
number of timers. > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
yahoogroups.com>, "PJK Sports Cards" > <pjksportscards@>
wrote: > > > > I haven't competed yet, but this is something I have
always thought > about--the time constraints. However, how hard is it to
setup more > tables to allow more events to take place so that people
can compete > in all the categories they want? BLD does take time, but a
separate > table for that while others work on other competitions sounds
like it > would resolve the issue. > > > > > > ----- Original Message
----- > > From: Clancy Cochran<mailto:perscription_death@> > > To: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto
:speedsolvingrubikscube@yahoogroups.com>> > > > Sent: Monday, November
13, 2006 1:02 PM > > Subject: [Speed cubing group] boo hoo > > > > > >
well i have to discuss something thats been bothering me and i > know
they are working on good ideas, but i had to bring it up here, in > the
hope as a group we can think of some good ideas to resolve the > issue.
i think at the past couple cali tournaments that bld has gotten >
totally out of control in the amount of time it takes up, to the point >
where other events and other rounds are being eliminated or less >
people are allowed to advance because of the time constraints that bld >
is imposing. i believe everyone should should have a chance, but i >
also believe 30 minutes worth of dnfs is a waste of time. competitions >
aren't the place to practice these skills in my opinion, if you
aren't > usually successful or take large amounts of time, i think
that one > should work at home until they can post decent and consistent
times. > maybe an elimination final, where if the first solve(s)
aren't under a > certain time then you don't advance, giving
everyone a chance to post > a time, but without > > sacrificing other
people's chances to compete. possibly 2 dnfs= > elimination? only
pre registered competitiors can participate in bld? > maybe a dedicated
2 mat table off to the side for bld competitors, > which would run from
right away in the morning until the first round > is done to ensure the
main stage will only be needed for the time its > scheduled and
doesn't go 45 minutes over. i'm not sure maybe there are >
some better ideas out there. > > > > this weekend only 16/55 were taken
to the final, where usually its > 24, and the reason was because time
was running short after the 2 hr > bld event, i like second round, but i
like even more the 2 chances to > better my comp average, i know
sometimes you win sometimes you loose, > but i posted my best
competition average ever and didn't make it to > the semis, which i
have only missed out on twice in the 10 or so comps > i've gone to.
> > > > and i am also tired of the 5x5 event always being the first
thing > to go. its unfair to cancel because the scramblings take a
while, or > the event takes some time; these things shouldn't be
enough to stop it > from happening, i work hard at it, and it really
sucks i hardly ever > get a chance to compete with 5x5. It seriously
can't take even 1/2 as > much time as the bld event, especially
considering at the largest > tournaments, there aren't more that
5-10 people insterested, so it > should be totally feasible to have a
45-60 min 5x5 round, even less if > we use the graduated final system,
where if the first solve or two > isn't under a certain time, then
you stop. > > > > this is my boo hoo about some stuff maybe some people
have some > good ideas to resolve some of these problems. i want
everyone to have > a chance to do what they want, without hindering
anyone else's chance > to do what they want. > > > >
__________________________________________________________ > > Cheap
talk? > > Check out Yahoo! Messenger's low PC-to-Phone call rates.
> >
http://voice.yahoo.com<http://voice.yahoo.com/><http://voice.yahoo.co
m/<http://voice.yahoo.com/>> > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > > [Non-text portions of
this message have been removed] >
6687. Need lots of help From: "okkay47" <memlo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Nov 2006 03:03:42 -0000
Hey, all. I apologize in advance that this post will be long, but I just
found this Yahoo Group and I have issues that I've wanted to ask
about for a long time. Anyways, I've played around on and off with
the Fridrich method of solving the cube for a long time now. I first
attempted learning it probably around 7-8 years ago, and was able to
memorize most of the move sequences for the F2L. I got to the point
where I averaged around 25-30 seconds for just the cross + F2L, and then
hit a wall. I couldn't get any faster than that. Due to frustration
my interest in the cube slowly faded, and every few months/years I would
pick it up for a while, try to improve/keep up with what I had learned,
not get anywhere, and stop playing with the cube again. I've read
all the strategies/tips I can find, lubricated the cube, learned a lot
of the finger tricks, but I'm still unable to break that 25-30
second mark for the cross + F2L. My own analysis of my problems leads me
to these issues that I really would appreciate feedback on: 1. Solving
the cross: It takes me a really long time to do the cross. When I try to
plan out the moves beforehand, the series of moves I choose require
reorienting the cube several times, since it seems to require rotating
all 6 sides, which I can't do while leaving the cube in the same
orientation the whole time. Since each series of 8 or so moves is
different each time, I can't seem position the cube correctly to
perform the moves quickly. Generally I leave it cross- side up. Would it
be better if I learned how to do it with the cross either on the side or
the bottom? What are some strategies on what I can do to eliminate the
need to keep turning the cube in order to rotate the desired faces? 2.
Finding the corner-edge combination: I have trouble locating the
corner-edge combinations. Do people have a system where they look for
the corner first, then find the matching edge, or vice-versa? Also, if
for example you find the corner first, there are 8 possible places the
matching edge could be. Is there a system for quickly noticing where
that piece is? 3. Positioning the pieces/cube in order to begin the F2L
sequences: I can do a lot of the move sequences pretty fast. However, in
order to begin the move sequence, the pieces need to be set up in the
correct way, and the cube needs to be oriented so that the correct face
is facing me. That takes me a long time. When I am finished with one
move sequence, even *if* I have the next set located already, it takes
me a lot of time to rotate the bottom layer such that the corner piece
is in the right place in relation to the target location, then reorient
the cube so that my hands are in the right place to begin the move
sequence. I've heard all the tips about trying to minimize the
number of times you need to turn the whole cube, but I can't seem
to understand how to do that when the pieces I'm trying to move
to/from are on the back of the cube. Do you just have to learn a
different move sequence for each orientation? How do you do that?
Finally, it seems like it's a matter of preference, but generally,
do people do the F2L with the cross on the side or on the bottom? I do
it on the side (the right side since I'm left-handed), but I want
to try out having the cross on the bottom too. Any tips for one or the
other? Thanks in advance, I really want to figure out what I've
been doing wrong all these years.
While one person is competing, one can judge, and vise versa. While half
of the people compete, half of the people judge, then switch and go to
the next round, etc. ----- Original Message ----- From: Tim
Reynolds<mailto:timothy.reynolds2@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Tuesday, November 14, 2006 7:39 PM Subject: Re: [Speed cubing
group] boo hoo I'm not sure that would work...if everyone (or
nearly everyone) wants to do 3x3 (which is quite likely, after all, it
is pretty much the main event), then that event has a lot of competitors
but no extra judges. --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"PJK Sports Cards" <pjksportscards@...> wrote: > > Fixing
the judging problem is easy. You can make it like this: to be able to
compete, you must judge at least 1 event, and help scramble at least 1
event. That way everyone will be helping out. > ----- Original Message
----- > From: Dan Dzoan<mailto:gvdlfs3@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@
yahoogroups.com> > Sent: Monday, November 13, 2006 9:27 PM > Subject:
Re: [Speed cubing group] boo hoo > > > The number of judges is an issue.
Not everyone organizing tournaments > has the people to run a large
number of timers. > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@
yahoogroups.com>, "PJK Sports Cards" > <pjksportscards@>
wrote: > > > > I haven't competed yet, but this is something I have
always thought > about--the time constraints. However, how hard is it to
setup more > tables to allow more events to take place so that people
can compete > in all the categories they want? BLD does take time, but a
separate > table for that while others work on other competitions sounds
like it > would resolve the issue. > > > > > > ----- Original Message
----- > > From: Clancy Cochran<mailto:perscription_death@> > > To: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@
yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto
:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>>
> > > Sent: Monday, November 13, 2006 1:02 PM > > Subject: [Speed cubing
group] boo hoo > > > > > > well i have to discuss something thats been
bothering me and i > know they are working on good ideas, but i had to
bring it up here, in > the hope as a group we can think of some good
ideas to resolve the > issue. i think at the past couple cali
tournaments that bld has gotten > totally out of control in the amount
of time it takes up, to the point > where other events and other rounds
are being eliminated or less > people are allowed to advance because of
the time constraints that bld > is imposing. i believe everyone should
should have a chance, but i > also believe 30 minutes worth of dnfs is a
waste of time. competitions > aren't the place to practice these
skills in my opinion, if you aren't > usually successful or take
large amounts of time, i think that one > should work at home until they
can post decent and consistent times. > maybe an elimination final,
where if the first solve(s) aren't under a > certain time then you
don't advance, giving everyone a chance to post > a time, but
without > > sacrificing other people's chances to compete. possibly
2 dnfs= > elimination? only pre registered competitiors can participate
in bld? > maybe a dedicated 2 mat table off to the side for bld
competitors, > which would run from right away in the morning until the
first round > is done to ensure the main stage will only be needed for
the time its > scheduled and doesn't go 45 minutes over. i'm
not sure maybe there are > some better ideas out there. > > > > this
weekend only 16/55 were taken to the final, where usually its > 24, and
the reason was because time was running short after the 2 hr > bld
event, i like second round, but i like even more the 2 chances to >
better my comp average, i know sometimes you win sometimes you loose, >
but i posted my best competition average ever and didn't make it to
> the semis, which i have only missed out on twice in the 10 or so comps
> i've gone to. > > > > and i am also tired of the 5x5 event always
being the first thing > to go. its unfair to cancel because the
scramblings take a while, or > the event takes some time; these things
shouldn't be enough to stop it > from happening, i work hard at it,
and it really sucks i hardly ever > get a chance to compete with 5x5. It
seriously can't take even 1/2 as > much time as the bld event,
especially considering at the largest > tournaments, there aren't
more that 5-10 people insterested, so it > should be totally feasible to
have a 45-60 min 5x5 round, even less if > we use the graduated final
system, where if the first solve or two > isn't under a certain
time, then you stop. > > > > this is my boo hoo about some stuff maybe
some people have some > good ideas to resolve some of these problems. i
want everyone to have > a chance to do what they want, without hindering
anyone else's chance > to do what they want. > > > >
__________________________________________________________ > > Cheap
talk? > > Check out Yahoo! Messenger's low PC-to-Phone call rates.
> >
http://voice.yahoo.com<http://voice.yahoo.com/><http://voice.yahoo.com/<http://voice.yahoo.com/>><http://voice.yahoo.co<http://voice.yahoo.co/>
m/<http://voice.yahoo.com/<http://voice.yahoo.com/>>> > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > [Non-text portions of this message have been removed] > > > > > >
> > [Non-text portions of this message have been removed] > [Non-text
portions of this message have been removed]
6689. Re: [Speed cubing group] boo hoo From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Nov 2006 06:13:23 +0100
Sorry but this is illegal (or not compliant with WCA regulations at
least) :p A competitor has to finish all his attempts before he is able
to help judging. So what you do (as an organizer) if you lack judges for
3x3 is to have a few people have all their attempts faster than anyone
else and then they judge. Gilles 2006/11/15, PJK Sports Cards
<pjksportscards@...>: > > While one person is competing, one can
judge, and vise versa. While half > of the people compete, half of the
people judge, then switch and go to the > next round, etc. > > -----
Original Message ----- > From: Tim
Reynolds<mailto:timothy.reynolds2@...<timothy.reynolds2%40verizon.net>>
> > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>>
> > Sent: Tuesday, November 14, 2006 7:39 PM > Subject: Re: [Speed
cubing group] boo hoo > > I'm not sure that would work...if
everyone (or nearly everyone) > wants to do 3x3 (which is quite likely,
after all, it is pretty much > the main event), then that event has a
lot of competitors but no > extra judges. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>>,
> "PJK Sports Cards" > <pjksportscards@...> wrote: > > > >
Fixing the judging problem is easy. You can make it like this: to > be
able to compete, you must judge at least 1 event, and help > scramble at
least 1 event. That way everyone will be helping out. > > ----- Original
Message ----- > > From: Dan Dzoan<mailto:gvdlfs3@...> > > To: >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> ><mailto:speedsolvingrubikscube@ > yahoogroups.com> > > Sent:
Monday, November 13, 2006 9:27 PM > > Subject: Re: [Speed cubing group]
boo hoo > > > > > > The number of judges is an issue. Not everyone
organizing > tournaments > > has the people to run a large number of
timers. > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> ><mailto:speedsolvingrubikscube@ > yahoogroups.com>, "PJK
Sports Cards" > > <pjksportscards@> wrote: > > > > > > I
haven't competed yet, but this is something I have always > thought
> > about--the time constraints. However, how hard is it to setup > more
> > tables to allow more events to take place so that people can >
compete > > in all the categories they want? BLD does take time, but a >
separate > > table for that while others work on other competitions
sounds > like it > > would resolve the issue. > > > > > > > > > -----
Original Message ----- > > > From: Clancy
Cochran<mailto:perscription_death@> > > > To: > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> ><mailto:speedsolvingrubikscube@ >
yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> ><mailto >
:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >>> > > > > > Sent: Monday, November 13, 2006 1:02 PM > > > Subject:
[Speed cubing group] boo hoo > > > > > > > > > well i have to discuss
something thats been bothering me and i > > know they are working on
good ideas, but i had to bring it up > here, in > > the hope as a group
we can think of some good ideas to resolve > the > > issue. i think at
the past couple cali tournaments that bld has > gotten > > totally out
of control in the amount of time it takes up, to the > point > > where
other events and other rounds are being eliminated or less > > people
are allowed to advance because of the time constraints > that bld > > is
imposing. i believe everyone should should have a chance, but > i > >
also believe 30 minutes worth of dnfs is a waste of time. > competitions
> > aren't the place to practice these skills in my opinion, if you
> aren't > > usually successful or take large amounts of time, i
think that > one > > should work at home until they can post decent and
consistent > times. > > maybe an elimination final, where if the first
solve(s) aren't > under a > > certain time then you don't
advance, giving everyone a chance to > post > > a time, but without > >
> sacrificing other people's chances to compete. possibly 2 dnfs= >
> elimination? only pre registered competitiors can participate in >
bld? > > maybe a dedicated 2 mat table off to the side for bld >
competitors, > > which would run from right away in the morning until
the first > round > > is done to ensure the main stage will only be
needed for the > time its > > scheduled and doesn't go 45 minutes
over. i'm not sure maybe > there are > > some better ideas out
there. > > > > > > this weekend only 16/55 were taken to the final,
where usually > its > > 24, and the reason was because time was running
short after the > 2 hr > > bld event, i like second round, but i like
even more the 2 > chances to > > better my comp average, i know
sometimes you win sometimes you > loose, > > but i posted my best
competition average ever and didn't make it > to > > the semis,
which i have only missed out on twice in the 10 or so > comps > >
i've gone to. > > > > > > and i am also tired of the 5x5 event
always being the first > thing > > to go. its unfair to cancel because
the scramblings take a > while, or > > the event takes some time; these
things shouldn't be enough to > stop it > > from happening, i work
hard at it, and it really sucks i hardly > ever > > get a chance to
compete with 5x5. It seriously can't take even > 1/2 as > > much
time as the bld event, especially considering at the largest > >
tournaments, there aren't more that 5-10 people insterested, so >
it > > should be totally feasible to have a 45-60 min 5x5 round, even >
less if > > we use the graduated final system, where if the first solve
or > two > > isn't under a certain time, then you stop. > > > > > >
this is my boo hoo about some stuff maybe some people have some > > good
ideas to resolve some of these problems. i want everyone to > have > > a
chance to do what they want, without hindering anyone else's >
chance > > to do what they want. > > > > > >
__________________________________________________________ > > > Cheap
talk? > > > Check out Yahoo! Messenger's low PC-to-Phone call
rates. > > > >
http://voice.yahoo.com<http://voice.yahoo.com/><http://voice.yahoo.com/<
>
http://voice.yahoo.com/>><http://voice.yahoo.co<http://voice.yahoo.co/>
> m/<http://voice.yahoo.com/<http://voice.yahoo.com/>>> > > > > >
> [Non-text portions of this message have been removed] > > > > > > > >
> > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > [Non-text portions of this message
have been removed] > > > [Non-text portions of this message have been
removed]
6690. Re: boo hoo From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Nov 2006 16:04:18 -0000
Indeed, you could see a different scramble than your own too, and also
if I had to do this, I would get out of my concentration... --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Sorry but this is illegal
(or not compliant with WCA regulations at least) > :p > > A competitor
has to finish all his attempts before he is able to help > judging. > >
So what you do (as an organizer) if you lack judges for 3x3 is to have a
few > people have all their attempts faster than anyone else and then
they judge. > > Gilles > > 2006/11/15, PJK Sports Cards
<pjksportscards@...>: > > > > While one person is competing, one can
judge, and vise versa. While half > > of the people compete, half of the
people judge, then switch and go to the > > next round, etc. > > > >
----- Original Message ----- > > From: Tim
Reynolds<mailto:timothy.reynolds2@...<timothy.reynolds2%40verizon.net>>
> > > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>>
> > > > Sent: Tuesday, November 14, 2006 7:39 PM > > Subject: Re: [Speed
cubing group] boo hoo > > > > I'm not sure that would work...if
everyone (or nearly everyone) > > wants to do 3x3 (which is quite
likely, after all, it is pretty much > > the main event), then that
event has a lot of competitors but no > > extra judges. > > > > --- In
speedsolvingrubikscube@...m<speedsolvingrubikscube%40yahoogroups.com>
> >
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>>,
> > "PJK Sports Cards" > > <pjksportscards@> wrote: > > > >
> > Fixing the judging problem is easy. You can make it like this: to >
> be able to compete, you must judge at least 1 event, and help > >
scramble at least 1 event. That way everyone will be helping out. > > >
----- Original Message ----- > > > From: Dan Dzoan<mailto:gvdlfs3@> >
> > To: > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > ><mailto:speedsolvingrubikscube@ > > yahoogroups.com> > > > Sent:
Monday, November 13, 2006 9:27 PM > > > Subject: Re: [Speed cubing
group] boo hoo > > > > > > > > > The number of judges is an issue. Not
everyone organizing > > tournaments > > > has the people to run a large
number of timers. > > > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > ><mailto:speedsolvingrubikscube@ > > yahoogroups.com>, "PJK
Sports Cards" > > > <pjksportscards@> wrote: > > > > > > > > I
haven't competed yet, but this is something I have always > >
thought > > > about--the time constraints. However, how hard is it to
setup > > more > > > tables to allow more events to take place so that
people can > > compete > > > in all the categories they want? BLD does
take time, but a > > separate > > > table for that while others work on
other competitions sounds > > like it > > > would resolve the issue. > >
> > > > > > > > > > ----- Original Message ----- > > > > From: Clancy
Cochran<mailto:perscription_death@> > > > > To: > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > ><mailto:speedsolvingrubikscube@ > >
yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > ><mailto > >
:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > >>> > > > > > > > Sent: Monday, November 13, 2006 1:02 PM > > > >
Subject: [Speed cubing group] boo hoo > > > > > > > > > > > > well i
have to discuss something thats been bothering me and i > > > know they
are working on good ideas, but i had to bring it up > > here, in > > >
the hope as a group we can think of some good ideas to resolve > > the >
> > issue. i think at the past couple cali tournaments that bld has > >
gotten > > > totally out of control in the amount of time it takes up,
to the > > point > > > where other events and other rounds are being
eliminated or less > > > people are allowed to advance because of the
time constraints > > that bld > > > is imposing. i believe everyone
should should have a chance, but > > i > > > also believe 30 minutes
worth of dnfs is a waste of time. > > competitions > > > aren't the
place to practice these skills in my opinion, if you > > aren't > >
> usually successful or take large amounts of time, i think that > > one
> > > should work at home until they can post decent and consistent > >
times. > > > maybe an elimination final, where if the first solve(s)
aren't > > under a > > > certain time then you don't advance,
giving everyone a chance to > > post > > > a time, but without > > > >
sacrificing other people's chances to compete. possibly 2 dnfs= > >
> elimination? only pre registered competitiors can participate in > >
bld? > > > maybe a dedicated 2 mat table off to the side for bld > >
competitors, > > > which would run from right away in the morning until
the first > > round > > > is done to ensure the main stage will only be
needed for the > > time its > > > scheduled and doesn't go 45
minutes over. i'm not sure maybe > > there are > > > some better
ideas out there. > > > > > > > > this weekend only 16/55 were taken to
the final, where usually > > its > > > 24, and the reason was because
time was running short after the > > 2 hr > > > bld event, i like second
round, but i like even more the 2 > > chances to > > > better my comp
average, i know sometimes you win sometimes you > > loose, > > > but i
posted my best competition average ever and didn't make it > > to >
> > the semis, which i have only missed out on twice in the 10 or so > >
comps > > > i've gone to. > > > > > > > > and i am also tired of
the 5x5 event always being the first > > thing > > > to go. its unfair
to cancel because the scramblings take a > > while, or > > > the event
takes some time; these things shouldn't be enough to > > stop it >
> > from happening, i work hard at it, and it really sucks i hardly > >
ever > > > get a chance to compete with 5x5. It seriously can't
take even > > 1/2 as > > > much time as the bld event, especially
considering at the largest > > > tournaments, there aren't more
that 5-10 people insterested, so > > it > > > should be totally feasible
to have a 45-60 min 5x5 round, even > > less if > > > we use the
graduated final system, where if the first solve or > > two > > >
isn't under a certain time, then you stop. > > > > > > > > this is
my boo hoo about some stuff maybe some people have some > > > good ideas
to resolve some of these problems. i want everyone to > > have > > > a
chance to do what they want, without hindering anyone else's > >
chance > > > to do what they want. > > > > > > > >
__________________________________________________________ > > > > Cheap
talk? > > > > Check out Yahoo! Messenger's low PC-to-Phone call
rates. > > > > > >
http://voice.yahoo.com<http://voice.yahoo.com/><http://voice.yahoo.com/<
> >
http://voice.yahoo.com/>><http://voice.yahoo.co<http://voice.yahoo.co/>
> > m/<http://voice.yahoo.com/<http://voice.yahoo.com/>>> > > > >
> > > > [Non-text portions of this message have been removed] > > > > >
> > > > > > > > > > > > > > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > [Non-text
portions of this message have been removed] >
6691. Re: Need lots of help From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Nov 2006 22:44:46 -0000
Bottom cross, from start, always. It's not easy first but by time
this approach is the fastes. If the U layer is correct but not the cube
rotation, then learn to hold the top layer and rotate d, it's much
faster than U + cube orientation. Most really fast cubers (and others,
like me =) do not orient the cube if the pair is on the backside of the
cube, they just do the algs as from the backside in those cases. If the
pair is on either R or L side, then it's usaly rather easy to turn
the cube and do the first move in one go. Practice helps of course. //
Kenneth
6692. RE: [Speed cubing group] Re: Need lots of help From: "James Stuber" <jestuber@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 15 Nov 2006 14:59:06 -0800
I don't think bottom cross is always the fastest. I prefer it
because I think it allows for better visibility, but the current world
record holder uses cross on the left I believe. Cross on the bottom is
used by more people I think. _____ From:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Kenneth
Gustavsson Sent: Wednesday, November 15, 2006 2:45 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
Need lots of help Bottom cross, from start, always. It's not easy
first but by time this approach is the fastes. If the U layer is correct
but not the cube rotation, then learn to hold the top layer and rotate
d, it's much faster than U + cube orientation. Most really fast
cubers (and others, like me =) do not orient the cube if the pair is on
the backside of the cube, they just do the algs as from the backside in
those cases. If the pair is on either R or L side, then it's usaly
rather easy to turn the cube and do the first move in one go. Practice
helps of course. // Kenneth [Non-text portions of this message have been
removed]
6693. Re: [Speed cubing group] Need lots of help From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 15 Nov 2006 15:47:40 -0700
Hello, I can give you the tips I have used to get where I am at (around
14 sec F2L avg). Check out this page I made for getting quicker:
http://www40. brinkster. com/ patjk/ fast.
html<https://www.google.com/adsense/report/aggregate?product=afc&dateRange.dateRangeType=simple&dateRange.simpleDate=today&unitPref=page&reportType=channel&c.id=6094390&groupByPref=both>
Follow the tips there, and if you have further questions, please ask.
The main piece of advice is practice. Good luck, Patrick ----- Original
Message ----- From: okkay47<mailto:memlo@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Tuesday, November 14, 2006 8:03 PM Subject: [Speed cubing group]
Need lots of help Hey, all. I apologize in advance that this post will
be long, but I just found this Yahoo Group and I have issues that
I've wanted to ask about for a long time. Anyways, I've played
around on and off with the Fridrich method of solving the cube for a
long time now. I first attempted learning it probably around 7-8 years
ago, and was able to memorize most of the move sequences for the F2L. I
got to the point where I averaged around 25-30 seconds for just the
cross + F2L, and then hit a wall. I couldn't get any faster than
that. Due to frustration my interest in the cube slowly faded, and every
few months/years I would pick it up for a while, try to improve/keep up
with what I had learned, not get anywhere, and stop playing with the
cube again. I've read all the strategies/tips I can find,
lubricated the cube, learned a lot of the finger tricks, but I'm
still unable to break that 25-30 second mark for the cross + F2L. My own
analysis of my problems leads me to these issues that I really would
appreciate feedback on: 1. Solving the cross: It takes me a really long
time to do the cross. When I try to plan out the moves beforehand, the
series of moves I choose require reorienting the cube several times,
since it seems to require rotating all 6 sides, which I can't do
while leaving the cube in the same orientation the whole time. Since
each series of 8 or so moves is different each time, I can't seem
position the cube correctly to perform the moves quickly. Generally I
leave it cross- side up. Would it be better if I learned how to do it
with the cross either on the side or the bottom? What are some
strategies on what I can do to eliminate the need to keep turning the
cube in order to rotate the desired faces? 2. Finding the corner-edge
combination: I have trouble locating the corner-edge combinations. Do
people have a system where they look for the corner first, then find the
matching edge, or vice-versa? Also, if for example you find the corner
first, there are 8 possible places the matching edge could be. Is there
a system for quickly noticing where that piece is? 3. Positioning the
pieces/cube in order to begin the F2L sequences: I can do a lot of the
move sequences pretty fast. However, in order to begin the move
sequence, the pieces need to be set up in the correct way, and the cube
needs to be oriented so that the correct face is facing me. That takes
me a long time. When I am finished with one move sequence, even *if* I
have the next set located already, it takes me a lot of time to rotate
the bottom layer such that the corner piece is in the right place in
relation to the target location, then reorient the cube so that my hands
are in the right place to begin the move sequence. I've heard all
the tips about trying to minimize the number of times you need to turn
the whole cube, but I can't seem to understand how to do that when
the pieces I'm trying to move to/from are on the back of the cube.
Do you just have to learn a different move sequence for each
orientation? How do you do that? Finally, it seems like it's a
matter of preference, but generally, do people do the F2L with the cross
on the side or on the bottom? I do it on the side (the right side since
I'm left-handed), but I want to try out having the cross on the
bottom too. Any tips for one or the other? Thanks in advance, I really
want to figure out what I've been doing wrong all these years.
[Non-text portions of this message have been removed]
6694. PS3 video clip From: "lkyawkyaw" <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Nov 2006 02:30:28 -0000
Another video on the playstation website front page shows the
Rubik's cube. they always explode the cube :), the video ends by
the colors of the cube melting away and leaving a blank white cube. HAHA
what gives. John Lwin PCC 00728658
6695. Re: New Scrambler for TI-83/84 Series From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Nov 2006 04:29:29 -0000
When I save CalCube and omnicalc to my computer then right click and
choose "Compress with Lite8x", the window comes up and says
"Lite8x was unable to recognize the program type." Also, I
downloaded TI Connect and it says something like "calcube.8xp
isn't a valid win32 application". I used to have a timer on my
calculator. It was able to do more than just seconds (2 digits more).
The seconds were longer than normal though. All I want this for is the
scrambles. I need a way to get scrambles without being on the computer.
It's annoying scrambling myself since I do the same kind of turns
every time. I'm using a TI-83 Plus Silver Edition BTW. --- In
speedsolvingrubikscube@yahoogroups.com, "Mike Stewart"
<cocoa32301@...> wrote: > > Over the past several months, I've
been working on a program to act > kind of like JNetCube on my
calculator. Several of you may have seen a > prototype at the GWiz
competition. Anyways, I've finally released > version 1.0. >
Features: > Average (takes the average over 12 solves, minus best and
worst) > Scramble (continuously generates and displays scrambles until
you tell > it to stop) > Alg Avg (a detached averager so you don't
have to wait for useless > scrambles) > > All of the scrambles follow
WCA regulations (I think). Unfortunately, > the calculators can't
handle anything more accurate than seconds, so > it'll have to be
used in conjunction with a StackMat or wristwatch. > Also, as far as I
know, this program will only run on the TI-83/84 > series of calculators
-- I'll work on porting later. > > The program can be downloaded
here: > http://www.kc8onw.net/~thewonderidiot/calccube.8xp > (do a
File->Save As) > > It also requires the OmniCalc app, for the modulus
function. I'll work > on a heavier version later that doesn't
require it (it'll run slower, > though). OmniCalc can be downloaded
here: > http://www.detachedsolutions.com/omnicalc/ > > Any tips for
improvement would be greatly appreciated. (By the way > guys, this is
fully open source. Programmers, have fun with it.) > > -Mike Stewart >
6696. Re: [Speed cubing group] PS3 video clip From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Nov 2006 20:28:12 -0800
Chris Kreuger got paid $450 for about two solves with that commercial.
-Tyson On Nov 15, 2006, at 6:30 PM, lkyawkyaw wrote: > Another video on
the playstation website front page shows the Rubik's > cube. > >
they always explode the cube :), the video ends by the colors of the >
cube melting away and leaving a blank white cube. HAHA what gives. > >
John Lwin > PCC 00728658 > > >
6697. Re: Need lots of help From: casendavis <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Nov 2006 06:12:56 -0000
hello, >From reading what you posted, I can side with you on many of the
same things. I just began to solve the cross on the bottom, and I am
seeing improvement of a few seconds, but for the most part I have hit a
wall in my F2L as well, and I cannot solve it faster than 25- 30
seconds. this is the major problem with my entire solve. It is very
difficult to try and break the wall, so if you come across anything that
works for you, please let me know. casen --- In
speedsolvingrubikscube@yahoogroups.com, "okkay47"
<memlo@...> wrote: > > Hey, all. I apologize in advance that this
post will be long, but I > just found this Yahoo Group and I have issues
that I've wanted to ask > about for a long time. Anyways, I've
played around on and off with > the Fridrich method of solving the cube
for a long time now. I first > attempted learning it probably around 7-8
years ago, and was able to > memorize most of the move sequences for the
F2L. I got to the point > where I averaged around 25-30 seconds for just
the cross + F2L, and > then hit a wall. I couldn't get any faster
than that. Due to > frustration my interest in the cube slowly faded,
and every few > months/years I would pick it up for a while, try to
improve/keep up > with what I had learned, not get anywhere, and stop
playing with the > cube again. > > I've read all the
strategies/tips I can find, lubricated the cube, > learned a lot of the
finger tricks, but I'm still unable to break > that 25-30 second
mark for the cross + F2L. > > My own analysis of my problems leads me to
these issues that I really > would appreciate feedback on: > > 1.
Solving the cross: It takes me a really long time to do the cross. >
When I try to plan out the moves beforehand, the series of moves I >
choose require reorienting the cube several times, since it seems to >
require rotating all 6 sides, which I can't do while leaving the
cube > in the same orientation the whole time. Since each series of 8 or
so > moves is different each time, I can't seem position the cube >
correctly to perform the moves quickly. Generally I leave it cross- >
side up. Would it be better if I learned how to do it with the cross >
either on the side or the bottom? What are some strategies on what I >
can do to eliminate the need to keep turning the cube in order to >
rotate the desired faces? > > 2. Finding the corner-edge combination: I
have trouble locating the > corner-edge combinations. Do people have a
system where they look for > the corner first, then find the matching
edge, or vice-versa? Also, > if for example you find the corner first,
there are 8 possible places > the matching edge could be. Is there a
system for quickly noticing > where that piece is? > > 3. Positioning
the pieces/cube in order to begin the F2L sequences: I > can do a lot of
the move sequences pretty fast. However, in order to > begin the move
sequence, the pieces need to be set up in the correct > way, and the
cube needs to be oriented so that the correct face is > facing me. That
takes me a long time. When I am finished with one > move sequence, even
*if* I have the next set located already, it > takes me a lot of time to
rotate the bottom layer such that the > corner piece is in the right
place in relation to the target > location, then reorient the cube so
that my hands are in the right > place to begin the move sequence. > >
I've heard all the tips about trying to minimize the number of
times > you need to turn the whole cube, but I can't seem to
understand how > to do that when the pieces I'm trying to move
to/from are on the back > of the cube. Do you just have to learn a
different move sequence for > each orientation? How do you do that? > >
Finally, it seems like it's a matter of preference, but generally,
do > people do the F2L with the cross on the side or on the bottom? I do
> it on the side (the right side since I'm left-handed), but I want
to > try out having the cross on the bottom too. Any tips for one or the
> other? > > Thanks in advance, I really want to figure out what
I've been doing > wrong all these years. >
6698. Blindfold Methods? From: "David" <skaterinpain57@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Nov 2006 06:44:03 -0000
ive been trying to find a good blindfold method and havent found any
good ones any suggestions on where i should go? i just want something
simple so i can at least solve it blindfolded. David
6699. Re: Need lots of help From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Nov 2006 08:25:08 -0000
Hi, My current thinking is that if you are very two-handed (Ron van
Bruchem, myself, Chris Hardwick, etc) then it would be better for you to
practice cross-on-bottom. If you are very right-handed (Lars
Vandenbergh, etc) then it may be better for you to practice
cross-on-left, allowing for mostly right-handed moves. If you are very
left-handed, maybe cross on right would work for you?! But it is my
experience that most naturally left handed people are gifted with
ambidextrousness (I did check that and that is correct ;) ). But I
don't think there are any real speed advantages to be gained with
either method, so simply pick which one suits your style the best. DanH
:) --- In speedsolvingrubikscube@yahoogroups.com, "James
Stuber" <jestuber@...> wrote: > > I don't think bottom
cross is always the fastest. I prefer it because I > think it allows for
better visibility, but the current world record holder > uses cross on
the left I believe. > > Cross on the bottom is used by more people I
think. > > _____ > > From: speedsolvingrubikscube@yahoogroups.com >
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Kenneth >
Gustavsson > Sent: Wednesday, November 15, 2006 2:45 PM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group]
Re: Need lots of help > > > > Bottom cross, from start, always.
It's not easy first but by time this > approach is the fastes. > >
If the U layer is correct but not the cube rotation, then learn to hold
> the top layer and rotate d, it's much faster than U + cube
orientation. > > Most really fast cubers (and others, like me =) do not
orient the cube > if the pair is on the backside of the cube, they just
do the algs as > from the backside in those cases. If the pair is on
either R or L side, > then it's usaly rather easy to turn the cube
and do the first move in > one go. > > Practice helps of course. > > //
Kenneth > > > > > > [Non-text portions of this message have been
removed] >
6700. Re: Blindfold Methods? From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Nov 2006 08:26:23 -0000
Stefan Pochmann's method -
http://www.stefan-pochmann.de/spocc/blindsolving/3x3/ He claims anyone
can solve the cube using this method - I can, and so should you. DanH :)
--- In speedsolvingrubikscube@yahoogroups.com, "David"
<skaterinpain57@...> wrote: > > ive been trying to find a good
blindfold method and havent found any > good ones any suggestions on
where i should go? i just want something > simple so i can at least
solve it blindfolded. > > David >
6701. Re: Blindfold Methods? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Nov 2006 11:11:52 -0000
To be precise, on my page I just claim anyone can solve the cube (and
blindfolded). And then I go on showing my method. But yes, I also claim
anyone can solve the cube (blindfolded) using my method. Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Stefan Pochmann's method - >
http://www.stefan-pochmann.de/spocc/blindsolving/3x3/ > > He claims
anyone can solve the cube using this method - I can, and so > should
you. > > DanH :) > > --- In speedsolvingrubikscube@yahoogroups.com,
"David" > <skaterinpain57@> wrote: > > > > ive been trying
to find a good blindfold method and havent found any > > good ones any
suggestions on where i should go? i just want something > > simple so i
can at least solve it blindfolded. > > > > David > > >
6702. Re: Need lots of help From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Nov 2006 15:08:17 -0000
Hi :-) There is no singular answer to this! One could have cross top on
top during f2l and then cross at bottom during PLL/OLL. Cross top while
setting it up and cross left while completing f2l (c/e pairs) and then
finally the cross at bottom while doing PLL/OLL is yet another option.
The key is to have a good overview of the cube and being able to find
the cubies or color patterns or whatever one is looking for. One can
"wiggle" the cube during a sequence (alg) in order to see
better. The cube does not have to lie *static* in prescribed position. I
hope this makes sense to everyone;-) Transition from cross top to cross
left is easier than a straight transition from cross top to cross
bottom. Most sites (in fact all i know) will show algs for PLL/OLL with
the cross at bottom (or actually more correctly with the unsolved layer
on top). So learning those algs with cross bottom and then move the
cross again is not easy. So basically, the *best* reason for having
cross at bottom is to be prepared for reading sites that give OLL/PLL
algs with cross at bottom :D There is no *proven* facts that say that
the cross this or that way is faster than any other way. It has just
become consensus to give LL algs with unsolved layer top. Back in
80's the final unsolved last layer was almost always assumed to be
at the bottom (B-layer). Things have changed over time :D -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hi, > > My current thinking is that if
you are very two-handed (Ron van > Bruchem, myself, Chris Hardwick, etc)
then it would be better for you > to practice cross-on-bottom. > > If
you are very right-handed (Lars Vandenbergh, etc) then it may be >
better for you to practice cross-on-left, allowing for mostly >
right-handed moves. > > If you are very left-handed, maybe cross on
right would work for you?! > But it is my experience that most naturally
left handed people are > gifted with ambidextrousness (I did check that
and that is correct ;) ). > > But I don't think there are any real
speed advantages to be gained > with either method, so simply pick which
one suits your style the best. > > DanH :) > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Stuber" >
<jestuber@> wrote: > > > > I don't think bottom cross is always
the fastest. I prefer it because I > > think it allows for better
visibility, but the current world record > holder > > uses cross on the
left I believe. > > > > Cross on the bottom is used by more people I
think. > > > > _____ > > > > From:
speedsolvingrubikscube@yahoogroups.com > >
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Kenneth > >
Gustavsson > > Sent: Wednesday, November 15, 2006 2:45 PM > > To:
speedsolvingrubikscube@yahoogroups.com > > Subject: [Speed cubing group]
Re: Need lots of help > > > > > > > > Bottom cross, from start, always.
It's not easy first but by time this > > approach is the fastes. >
> > > If the U layer is correct but not the cube rotation, then learn to
hold > > the top layer and rotate d, it's much faster than U + cube
orientation. > > > > Most really fast cubers (and others, like me =) do
not orient the cube > > if the pair is on the backside of the cube, they
just do the algs as > > from the backside in those cases. If the pair is
on either R or L side, > > then it's usaly rather easy to turn the
cube and do the first move in > > one go. > > > > Practice helps of
course. > > > > // Kenneth > > > > > > > > > > > > [Non-text portions of
this message have been removed] > > >
6703. Re: New Scrambler for TI-83/84 Series From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Nov 2006 18:27:09 -0000
Hi :-) 1 - Read the manual of ur calculator, about it's programming
ability!! 2 - Find out how it can generate something random like
integers below a certain value - u may want integers 1-6 (for the 6
layers of the cube) (for even better results generate numbers between
1-600 000 for instance, let 1-100000 > R , 100001-200000 > L etc... ) 3
- Generate a sequence of random numbers (as many as the desired length
of scramble sequence) 4 - For each number generate another random number
to tell how to turn the layer represented by that number ... clockwise,
2 steps or ccw 5 - Display this on screen with cube notation (1,1)=R
(1,2)=R2 (1,3)=R' (2,2)=L2 and so on. 6 - Make it advanced with
axis control Disallow U'DU2 and so on It's not really all too
hard - step 6 can be somewhat complex though. Good luck! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan"
<athefre@...> wrote: > > When I save CalCube and omnicalc to my
computer then right click and > choose "Compress with Lite8x",
the window comes up and says "Lite8x > was unable to recognize the
program type." > > Also, I downloaded TI Connect and it says
something like "calcube.8xp > isn't a valid win32
application". > > I used to have a timer on my calculator. It was
able to do more than > just seconds (2 digits more). The seconds were
longer than normal though. > > All I want this for is the scrambles. I
need a way to get scrambles > without being on the computer. It's
annoying scrambling myself since > I do the same kind of turns every
time. > > I'm using a TI-83 Plus Silver Edition BTW. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Mike Stewart" >
<cocoa32301@> wrote: > > > > Over the past several months, I've
been working on a program to act > > kind of like JNetCube on my
calculator. Several of you may have seen a > > prototype at the GWiz
competition. Anyways, I've finally released > > version 1.0. > >
Features: > > Average (takes the average over 12 solves, minus best and
worst) > > Scramble (continuously generates and displays scrambles until
you tell > > it to stop) > > Alg Avg (a detached averager so you
don't have to wait for useless > > scrambles) > > > > All of the
scrambles follow WCA regulations (I think). Unfortunately, > > the
calculators can't handle anything more accurate than seconds, so >
> it'll have to be used in conjunction with a StackMat or
wristwatch. > > Also, as far as I know, this program will only run on
the TI- 83/84 > > series of calculators -- I'll work on porting
later. > > > > The program can be downloaded here: > >
http://www.kc8onw.net/~thewonderidiot/calccube.8xp > > (do a File->Save
As) > > > > It also requires the OmniCalc app, for the modulus function.
I'll work > > on a heavier version later that doesn't require
it (it'll run slower, > > though). OmniCalc can be downloaded here:
> > http://www.detachedsolutions.com/omnicalc/ > > > > Any tips for
improvement would be greatly appreciated. (By the way > > guys, this is
fully open source. Programmers, have fun with it.) > > > > -Mike Stewart
> > >
6704. Re: Need lots of help From: "skeneegee" <skeneegee@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Nov 2006 18:50:49 -0000
You need to be able to perform F2L C/E pairs without watching yourself
do it. Try finding the C and E you want to pair and place, then look
away and see if you can put them together and in their proper slot
without looking. Once you get good at this, instead of looking away when
pairing the C/E, look for the next set to pair while you're pairing
and placing the current C/E pair. Then you'll know exactly where
your next set is when it comes time. You'll probably have to slow
way down during F2L to see what's going on, but you won't have
to pause to find the next pieces you need. Practice solving without
pausing, even if you have to go really slow, it can only get easier and
faster if you practice. You should practice pairing on the backside
slots too, it helps alot, even though it's kind of backwards tricky
at first, it isn't too tough. Good luck! --- In
speedsolvingrubikscube@yahoogroups.com, "okkay47"
<memlo@...> wrote: > > Hey, all. I apologize in advance that this
post will be long, but I > just found this Yahoo Group and I have issues
that I've wanted to ask > about for a long time. Anyways, I've
played around on and off with > the Fridrich method of solving the cube
for a long time now. I first > attempted learning it probably around 7-8
years ago, and was able to > memorize most of the move sequences for the
F2L. I got to the point > where I averaged around 25-30 seconds for just
the cross + F2L, and > then hit a wall. I couldn't get any faster
than that. Due to > frustration my interest in the cube slowly faded,
and every few > months/years I would pick it up for a while, try to
improve/keep up > with what I had learned, not get anywhere, and stop
playing with the > cube again. > > I've read all the
strategies/tips I can find, lubricated the cube, > learned a lot of the
finger tricks, but I'm still unable to break > that 25-30 second
mark for the cross + F2L. > > My own analysis of my problems leads me to
these issues that I really > would appreciate feedback on: > > 1.
Solving the cross: It takes me a really long time to do the cross. >
When I try to plan out the moves beforehand, the series of moves I >
choose require reorienting the cube several times, since it seems to >
require rotating all 6 sides, which I can't do while leaving the
cube > in the same orientation the whole time. Since each series of 8 or
so > moves is different each time, I can't seem position the cube >
correctly to perform the moves quickly. Generally I leave it cross- >
side up. Would it be better if I learned how to do it with the cross >
either on the side or the bottom? What are some strategies on what I >
can do to eliminate the need to keep turning the cube in order to >
rotate the desired faces? > > 2. Finding the corner-edge combination: I
have trouble locating the > corner-edge combinations. Do people have a
system where they look for > the corner first, then find the matching
edge, or vice-versa? Also, > if for example you find the corner first,
there are 8 possible places > the matching edge could be. Is there a
system for quickly noticing > where that piece is? > > 3. Positioning
the pieces/cube in order to begin the F2L sequences: I > can do a lot of
the move sequences pretty fast. However, in order to > begin the move
sequence, the pieces need to be set up in the correct > way, and the
cube needs to be oriented so that the correct face is > facing me. That
takes me a long time. When I am finished with one > move sequence, even
*if* I have the next set located already, it > takes me a lot of time to
rotate the bottom layer such that the > corner piece is in the right
place in relation to the target > location, then reorient the cube so
that my hands are in the right > place to begin the move sequence. > >
I've heard all the tips about trying to minimize the number of
times > you need to turn the whole cube, but I can't seem to
understand how > to do that when the pieces I'm trying to move
to/from are on the back > of the cube. Do you just have to learn a
different move sequence for > each orientation? How do you do that? > >
Finally, it seems like it's a matter of preference, but generally,
do > people do the F2L with the cross on the side or on the bottom? I do
> it on the side (the right side since I'm left-handed), but I want
to > try out having the cross on the bottom too. Any tips for one or the
> other? > > Thanks in advance, I really want to figure out what
I've been doing > wrong all these years. >
6705. Rutgers Fall 2006 tournament From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Nov 2006 21:02:31 -0000
Yo! The Rutgers Fall 2006 tournament will be this Saturday at the Busch
Campus Center at Rutgers University in Piscataway, NJ. You should come.
The competition runs from 10am-5pm, but registration will be from
9am-10am. Get there before 10am, please. For those of you not coming,
you can stay updated because I will have live updates. I will have
wireless this time, so it'll be cool stuff. If anything serious
happens, I'll tell you. For those of you who will be in New Jersey
Friday night, a bunch of us will go out for pizza. Yes, that means
tomorrow. Call me or e-mail me if you're interested. Bob at
cubewhiz.com. Phone Numbero! :: (Two hundred one), double-8 niner -
forty6, 6 niner. E-mail me if you don't know what that means or if
you have any questions! :P ~ Bob
6706. Re: [Speed cubing group] Rutgers Fall 2006 tournament From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Nov 2006 22:21:30 +0100
including live updates from UK Open (if my cell phone works :p) in case
of World Records (I suppose you won't worry too much about Belgian
Records right ? :D Speed Cube ! Gilles 2006/11/16, Bob Burton
<bob@...>: > > Yo! > > The Rutgers Fall 2006 tournament will be this
Saturday at the Busch > Campus Center at Rutgers University in
Piscataway, NJ. You should > come. The competition runs from 10am-5pm,
but registration will be > from 9am-10am. Get there before 10am, please.
> > For those of you not coming, you can stay updated because I will
have > live updates. I will have wireless this time, so it'll be
cool stuff. > If anything serious happens, I'll tell you. > > For
those of you who will be in New Jersey Friday night, a bunch of us >
will go out for pizza. Yes, that means tomorrow. Call me or e-mail > me
if you're interested. Bob at cubewhiz.com. > Phone Numbero! :: (Two
hundred one), double-8 niner - forty6, 6 niner. > E-mail me if you
don't know what that means or if you have any > questions! :P > > ~
Bob > > > [Non-text portions of this message have been removed]
6707. Re: New Scrambler for TI-83/84 Series From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Nov 2006 22:19:30 -0000
I know how to make it generate a number (Math->PRB->rand, randInt(,
etc.). But, I don't know programming. Every cuber seems to know all
kinds of math and programming. I looked through my manual but
didn't see anything about programming. I wanted to be able to do
this by myself after your nice post but I can't. I understood what
you were saying, I just don't know how to do it. --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > 1 - Read the manual of
ur calculator, about it's programming > ability!! > 2 - Find out
how it can generate something random like integers > below a certain
value - u may want integers 1-6 (for the 6 layers of > the cube) (for
even better results generate numbers between 1-600 > 000 for instance,
let 1-100000 > R , 100001-200000 > L etc... ) > > 3 - Generate a
sequence of random numbers (as many as the desired > length of scramble
sequence) > > 4 - For each number generate another random number to tell
how to > turn the layer represented by that number ... clockwise, 2
steps or > ccw > > 5 - Display this on screen with cube notation >
(1,1)=R (1,2)=R2 (1,3)=R' (2,2)=L2 and so on. > > 6 - Make it
advanced with axis control > Disallow U'DU2 and so on > > It's
not really all too hard - step 6 can be somewhat complex though. > >
Good luck! > > -Per > > --- In speedsolvingrubikscube@yahoogroups.com,
"James Straughan" > <athefre@> wrote: > > > > When I save
CalCube and omnicalc to my computer then right click > and > > choose
"Compress with Lite8x", the window comes up and says
"Lite8x > > was unable to recognize the program type." > > > >
Also, I downloaded TI Connect and it says something > like
"calcube.8xp > > isn't a valid win32 application". > > >
> I used to have a timer on my calculator. It was able to do more > than
> > just seconds (2 digits more). The seconds were longer than normal >
though. > > > > All I want this for is the scrambles. I need a way to
get > scrambles > > without being on the computer. It's annoying
scrambling myself > since > > I do the same kind of turns every time. >
> > > I'm using a TI-83 Plus Silver Edition BTW. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Mike Stewart" > >
<cocoa32301@> wrote: > > > > > > Over the past several months,
I've been working on a program to > act > > > kind of like JNetCube
on my calculator. Several of you may have > seen a > > > prototype at
the GWiz competition. Anyways, I've finally released > > > version
1.0. > > > Features: > > > Average (takes the average over 12 solves,
minus best and worst) > > > Scramble (continuously generates and
displays scrambles until > you tell > > > it to stop) > > > Alg Avg (a
detached averager so you don't have to wait for > useless > > >
scrambles) > > > > > > All of the scrambles follow WCA regulations (I
think). > Unfortunately, > > > the calculators can't handle
anything more accurate than > seconds, so > > > it'll have to be
used in conjunction with a StackMat or > wristwatch. > > > Also, as far
as I know, this program will only run on the TI- > 83/84 > > > series of
calculators -- I'll work on porting later. > > > > > > The program
can be downloaded here: > > >
http://www.kc8onw.net/~thewonderidiot/calccube.8xp > > > (do a
File->Save As) > > > > > > It also requires the OmniCalc app, for the
modulus function. > I'll work > > > on a heavier version later that
doesn't require it (it'll run > slower, > > > though).
OmniCalc can be downloaded here: > > >
http://www.detachedsolutions.com/omnicalc/ > > > > > > Any tips for
improvement would be greatly appreciated. (By the > way > > > guys, this
is fully open source. Programmers, have fun with it.) > > > > > > -Mike
Stewart > > > > > >
6708. Re: [Speed cubing group] Rutgers Fall 2006 tournament From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Nov 2006 14:21:38 -0800
If we have wireless at Berkeley, I'll try to provide updates as
well. -Tyson On 11/16/06, Gilles van den Peereboom <gillesvdp@...>
wrote: > > including live updates from UK Open (if my cell phone works
:p) in case > of > World Records (I suppose you won't worry too
much about Belgian Records > right ? :D > > Speed Cube ! > Gilles > >
2006/11/16, Bob Burton <bob@... <bob%40cubewhiz.com>>: > > > > Yo!
> > > > The Rutgers Fall 2006 tournament will be this Saturday at the
Busch > > Campus Center at Rutgers University in Piscataway, NJ. You
should > > come. The competition runs from 10am-5pm, but registration
will be > > from 9am-10am. Get there before 10am, please. > > > > For
those of you not coming, you can stay updated because I will have > >
live updates. I will have wireless this time, so it'll be cool
stuff. > > If anything serious happens, I'll tell you. > > > > For
those of you who will be in New Jersey Friday night, a bunch of us > >
will go out for pizza. Yes, that means tomorrow. Call me or e-mail > >
me if you're interested. Bob at cubewhiz.com. > > Phone Numbero! ::
(Two hundred one), double-8 niner - forty6, 6 niner. > > E-mail me if
you don't know what that means or if you have any > > questions! :P
> > > > ~ Bob > > > > > > > > [Non-text portions of this message have
been removed] > > > [Non-text portions of this message have been
removed]
6709. Re: New Scrambler for TI-83/84 Series From: "verymagicalguy" <verymagicalguy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Nov 2006 23:17:09 -0000
I wrote a scrambler/timer (semi-accurate under 25 seconds)/12 solve
averager for TI-83 Silver Edition in Basic if you're interested.
The timer isn't really all that great...I think of it as more of an
approximation of a time. If the solve is over 30 seconds, then it
becomes around 1 second off. --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > 1 - Read the manual of
ur calculator, about it's programming > ability!! > 2 - Find out
how it can generate something random like integers > below a certain
value - u may want integers 1-6 (for the 6 layers of > the cube) (for
even better results generate numbers between 1-600 > 000 for instance,
let 1-100000 > R , 100001-200000 > L etc... ) > > 3 - Generate a
sequence of random numbers (as many as the desired > length of scramble
sequence) > > 4 - For each number generate another random number to tell
how to > turn the layer represented by that number ... clockwise, 2
steps or > ccw > > 5 - Display this on screen with cube notation >
(1,1)=R (1,2)=R2 (1,3)=R' (2,2)=L2 and so on. > > 6 - Make it
advanced with axis control > Disallow U'DU2 and so on > > It's
not really all too hard - step 6 can be somewhat complex though. > >
Good luck! > > -Per > > --- In speedsolvingrubikscube@yahoogroups.com,
"James Straughan" > <athefre@> wrote: > > > > When I save
CalCube and omnicalc to my computer then right click > and > > choose
"Compress with Lite8x", the window comes up and says
"Lite8x > > was unable to recognize the program type." > > > >
Also, I downloaded TI Connect and it says something > like
"calcube.8xp > > isn't a valid win32 application". > > >
> I used to have a timer on my calculator. It was able to do more > than
> > just seconds (2 digits more). The seconds were longer than normal >
though. > > > > All I want this for is the scrambles. I need a way to
get > scrambles > > without being on the computer. It's annoying
scrambling myself > since > > I do the same kind of turns every time. >
> > > I'm using a TI-83 Plus Silver Edition BTW. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Mike Stewart" > >
<cocoa32301@> wrote: > > > > > > Over the past several months,
I've been working on a program to > act > > > kind of like JNetCube
on my calculator. Several of you may have > seen a > > > prototype at
the GWiz competition. Anyways, I've finally released > > > version
1.0. > > > Features: > > > Average (takes the average over 12 solves,
minus best and worst) > > > Scramble (continuously generates and
displays scrambles until > you tell > > > it to stop) > > > Alg Avg (a
detached averager so you don't have to wait for > useless > > >
scrambles) > > > > > > All of the scrambles follow WCA regulations (I
think). > Unfortunately, > > > the calculators can't handle
anything more accurate than > seconds, so > > > it'll have to be
used in conjunction with a StackMat or > wristwatch. > > > Also, as far
as I know, this program will only run on the TI- > 83/84 > > > series of
calculators -- I'll work on porting later. > > > > > > The program
can be downloaded here: > > >
http://www.kc8onw.net/~thewonderidiot/calccube.8xp > > > (do a
File->Save As) > > > > > > It also requires the OmniCalc app, for the
modulus function. > I'll work > > > on a heavier version later that
doesn't require it (it'll run > slower, > > > though).
OmniCalc can be downloaded here: > > >
http://www.detachedsolutions.com/omnicalc/ > > > > > > Any tips for
improvement would be greatly appreciated. (By the > way > > > guys, this
is fully open source. Programmers, have fun with it.) > > > > > > -Mike
Stewart > > > > > >
6710. Re: Need lots of help From: "okkay47" <memlo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Nov 2006 23:36:37 -0000
What do you mean by practicing pairing on the backside slots?
Doesn't placing the C/E pair into the back slots without rotating
the entire cube mean that you would have to turn the back face
sometimes? The way I hold the cube, that's pretty difficult. I hold
the cube with my non-turning hand on the bottom 2x2x3 cubes, which
leaves my turning hand available to turn the top and side faces freely,
but makes it difficult to turn the other 4 faces without moving my other
hand. Is there a different way to hold it so that more faces are
available for turning? Does this also mean that you guys learn several
different ways to do the same move sequence for a certain C/E pair,
depending not only on the location of the corner and edge pieces in
relation to each other, but also where those pieces are relative to your
hand position, slot location, etc? --- In
speedsolvingrubikscube@yahoogroups.com, "skeneegee"
<skeneegee@...> wrote: > > You need to be able to perform F2L C/E
pairs without watching yourself > do it. Try finding the C and E you
want to pair and place, then look > away and see if you can put them
together and in their proper slot > without looking. Once you get good
at this, instead of looking away > when pairing the C/E, look for the
next set to pair while you're > pairing and placing the current C/E
pair. Then you'll know exactly > where your next set is when it
comes time. > > You'll probably have to slow way down during F2L to
see what's going > on, but you won't have to pause to find the
next pieces you need. > Practice solving without pausing, even if you
have to go really slow, > it can only get easier and faster if you
practice. > > You should practice pairing on the backside slots too, it
helps alot, > even though it's kind of backwards tricky at first,
it isn't too tough. > > Good luck! > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "okkay47" <memlo@>
> wrote: > > > > Hey, all. I apologize in advance that this post will be
long, but I > > just found this Yahoo Group and I have issues that
I've wanted to ask > > about for a long time. Anyways, I've
played around on and off with > > the Fridrich method of solving the
cube for a long time now. I first > > attempted learning it probably
around 7-8 years ago, and was able to > > memorize most of the move
sequences for the F2L. I got to the point > > where I averaged around
25-30 seconds for just the cross + F2L, and > > then hit a wall. I
couldn't get any faster than that. Due to > > frustration my
interest in the cube slowly faded, and every few > > months/years I
would pick it up for a while, try to improve/keep up > > with what I had
learned, not get anywhere, and stop playing with the > > cube again. > >
> > I've read all the strategies/tips I can find, lubricated the
cube, > > learned a lot of the finger tricks, but I'm still unable
to break > > that 25-30 second mark for the cross + F2L. > > > > My own
analysis of my problems leads me to these issues that I really > > would
appreciate feedback on: > > > > 1. Solving the cross: It takes me a
really long time to do the cross. > > When I try to plan out the moves
beforehand, the series of moves I > > choose require reorienting the
cube several times, since it seems to > > require rotating all 6 sides,
which I can't do while leaving the cube > > in the same orientation
the whole time. Since each series of 8 or so > > moves is different each
time, I can't seem position the cube > > correctly to perform the
moves quickly. Generally I leave it cross- > > side up. Would it be
better if I learned how to do it with the cross > > either on the side
or the bottom? What are some strategies on what I > > can do to
eliminate the need to keep turning the cube in order to > > rotate the
desired faces? > > > > 2. Finding the corner-edge combination: I have
trouble locating the > > corner-edge combinations. Do people have a
system where they look for > > the corner first, then find the matching
edge, or vice-versa? Also, > > if for example you find the corner first,
there are 8 possible places > > the matching edge could be. Is there a
system for quickly noticing > > where that piece is? > > > > 3.
Positioning the pieces/cube in order to begin the F2L sequences: I > >
can do a lot of the move sequences pretty fast. However, in order to > >
begin the move sequence, the pieces need to be set up in the correct > >
way, and the cube needs to be oriented so that the correct face is > >
facing me. That takes me a long time. When I am finished with one > >
move sequence, even *if* I have the next set located already, it > >
takes me a lot of time to rotate the bottom layer such that the > >
corner piece is in the right place in relation to the target > >
location, then reorient the cube so that my hands are in the right > >
place to begin the move sequence. > > > > I've heard all the tips
about trying to minimize the number of times > > you need to turn the
whole cube, but I can't seem to understand how > > to do that when
the pieces I'm trying to move to/from are on the back > > of the
cube. Do you just have to learn a different move sequence for > > each
orientation? How do you do that? > > > > Finally, it seems like
it's a matter of preference, but generally, do > > people do the
F2L with the cross on the side or on the bottom? I do > > it on the side
(the right side since I'm left-handed), but I want to > > try out
having the cross on the bottom too. Any tips for one or the > > other? >
> > > Thanks in advance, I really want to figure out what I've been
doing > > wrong all these years. > > >
6711. Re: New Scrambler for TI-83/84 Series From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Nov 2006 23:35:14 -0000
I can't get files transfered to my calculator so that probably
wouldn't work. How long is the code for it? Would it be too long to
post and type in myself? I'd like to make one on my own if
possible. --- In speedsolvingrubikscube@yahoogroups.com,
"verymagicalguy" <verymagicalguy@...> wrote: > > I wrote a
scrambler/timer (semi-accurate under 25 seconds)/12 solve > averager for
TI-83 Silver Edition in Basic if you're interested. The > timer
isn't really all that great...I think of it as more of an >
approximation of a time. If the solve is over 30 seconds, then it >
becomes around 1 second off. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@> wrote: > > > > Hi :-) > > > > 1 - Read the
manual of ur calculator, about it's programming > > ability!! > > 2
- Find out how it can generate something random like integers > > below
a certain value - u may want integers 1-6 (for the 6 layers of > > the
cube) (for even better results generate numbers between 1-600 > > 000
for instance, let 1-100000 > R , 100001-200000 > L etc... ) > > > > 3 -
Generate a sequence of random numbers (as many as the desired > > length
of scramble sequence) > > > > 4 - For each number generate another
random number to tell how to > > turn the layer represented by that
number ... clockwise, 2 steps or > > ccw > > > > 5 - Display this on
screen with cube notation > > (1,1)=R (1,2)=R2 (1,3)=R' (2,2)=L2
and so on. > > > > 6 - Make it advanced with axis control > > Disallow
U'DU2 and so on > > > > It's not really all too hard - step 6
can be somewhat complex though. > > > > Good luck! > > > > -Per > > >
--- In speedsolvingrubikscube@yahoogroups.com, "James
Straughan" > > <athefre@> wrote: > > > > > > When I save CalCube
and omnicalc to my computer then right click > > and > > > choose
"Compress with Lite8x", the window comes up and says
"Lite8x > > > was unable to recognize the program type." > > >
> > > Also, I downloaded TI Connect and it says something > > like
"calcube.8xp > > > isn't a valid win32 application". > >
> > > > I used to have a timer on my calculator. It was able to do more
> > than > > > just seconds (2 digits more). The seconds were longer
than normal > > though. > > > > > > All I want this for is the
scrambles. I need a way to get > > scrambles > > > without being on the
computer. It's annoying scrambling myself > > since > > > I do the
same kind of turns every time. > > > > > > I'm using a TI-83 Plus
Silver Edition BTW. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Mike Stewart" > > >
<cocoa32301@> wrote: > > > > > > > > Over the past several months,
I've been working on a program to > > act > > > > kind of like
JNetCube on my calculator. Several of you may have > > seen a > > > >
prototype at the GWiz competition. Anyways, I've finally released >
> > > version 1.0. > > > > Features: > > > > Average (takes the average
over 12 solves, minus best and worst) > > > > Scramble (continuously
generates and displays scrambles until > > you tell > > > > it to stop)
> > > > Alg Avg (a detached averager so you don't have to wait for
> > useless > > > > scrambles) > > > > > > > > All of the scrambles
follow WCA regulations (I think). > > Unfortunately, > > > > the
calculators can't handle anything more accurate than > > seconds,
so > > > > it'll have to be used in conjunction with a StackMat or
> > wristwatch. > > > > Also, as far as I know, this program will only
run on the TI- > > 83/84 > > > > series of calculators -- I'll work
on porting later. > > > > > > > > The program can be downloaded here: >
> > > http://www.kc8onw.net/~thewonderidiot/calccube.8xp > > > > (do a
File->Save As) > > > > > > > > It also requires the OmniCalc app, for
the modulus function. > > I'll work > > > > on a heavier version
later that doesn't require it (it'll run > > slower, > > > >
though). OmniCalc can be downloaded here: > > > >
http://www.detachedsolutions.com/omnicalc/ > > > > > > > > Any tips for
improvement would be greatly appreciated. (By the > > way > > > > guys,
this is fully open source. Programmers, have fun with it.) > > > > > > >
> -Mike Stewart > > > > > > > > > >
6712. cube sighting (but not only) From: François Sechet <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Nov 2006 00:09:28 +0100
I just stumbled upon this video. Beside the crazy skills, watch until
the end to see the cube! http://www.abrutis.com/video.php?id=2235 F.
___________________________________________________________________________
D�couvrez une nouvelle fa�on d'obtenir des r�ponses �
toutes vos questions ! Profitez des connaissances, des opinions et des
exp�riences des internautes sur Yahoo! Questions/R�ponses
http://fr.answers.yahoo.com
6713. Re: Need lots of help From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Nov 2006 23:53:10 -0000
They don't learn different ways of doing it, it's the same
way, just from a different angle. To do the back slots, just reposition
your hands a little and you can do B/B' like you do U/U' For
B' reposition only your left hand so that your 4 fingers on all on
D with your index finger on the bottom of DBL and keep your thumb on the
U center. --- In speedsolvingrubikscube@yahoogroups.com,
"okkay47" <memlo@...> wrote: > > What do you mean by
practicing pairing on the backside slots? Doesn't > placing the C/E
pair into the back slots without rotating the entire > cube mean that
you would have to turn the back face sometimes? The > way I hold the
cube, that's pretty difficult. I hold the cube with my >
non-turning hand on the bottom 2x2x3 cubes, which leaves my turning >
hand available to turn the top and side faces freely, but makes it >
difficult to turn the other 4 faces without moving my other hand. Is >
there a different way to hold it so that more faces are available for >
turning? > > Does this also mean that you guys learn several different
ways to do > the same move sequence for a certain C/E pair, depending
not only on > the location of the corner and edge pieces in relation to
each other, > but also where those pieces are relative to your hand
position, slot > location, etc? > > --- In
speedsolvingrubikscube@yahoogroups.com, "skeneegee" >
<skeneegee@> wrote: > > > > You need to be able to perform F2L C/E
pairs without watching > yourself > > do it. Try finding the C and E you
want to pair and place, then look > > away and see if you can put them
together and in their proper slot > > without looking. Once you get good
at this, instead of looking away > > when pairing the C/E, look for the
next set to pair while you're > > pairing and placing the current
C/E pair. Then you'll know exactly > > where your next set is when
it comes time. > > > > You'll probably have to slow way down during
F2L to see what's going > > on, but you won't have to pause to
find the next pieces you need. > > Practice solving without pausing,
even if you have to go really > slow, > > it can only get easier and
faster if you practice. > > > > You should practice pairing on the
backside slots too, it helps > alot, > > even though it's kind of
backwards tricky at first, it isn't too > tough. > > > > Good luck!
> > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"okkay47" <memlo@> > > wrote: > > > > > > Hey, all. I
apologize in advance that this post will be long, but > I > > > just
found this Yahoo Group and I have issues that I've wanted to > ask
> > > about for a long time. Anyways, I've played around on and off
> with > > > the Fridrich method of solving the cube for a long time
now. I > first > > > attempted learning it probably around 7-8 years
ago, and was able > to > > > memorize most of the move sequences for the
F2L. I got to the > point > > > where I averaged around 25-30 seconds
for just the cross + F2L, > and > > > then hit a wall. I couldn't
get any faster than that. Due to > > > frustration my interest in the
cube slowly faded, and every few > > > months/years I would pick it up
for a while, try to improve/keep > up > > > with what I had learned, not
get anywhere, and stop playing with > the > > > cube again. > > > > > >
I've read all the strategies/tips I can find, lubricated the >
cube, > > > learned a lot of the finger tricks, but I'm still
unable to break > > > that 25-30 second mark for the cross + F2L. > > >
> > > My own analysis of my problems leads me to these issues that I >
really > > > would appreciate feedback on: > > > > > > 1. Solving the
cross: It takes me a really long time to do the > cross. > > > When I
try to plan out the moves beforehand, the series of moves > I > > >
choose require reorienting the cube several times, since it seems > to >
> > require rotating all 6 sides, which I can't do while leaving
the > cube > > > in the same orientation the whole time. Since each
series of 8 or > so > > > moves is different each time, I can't
seem position the cube > > > correctly to perform the moves quickly.
Generally I leave it > cross- > > > side up. Would it be better if I
learned how to do it with the > cross > > > either on the side or the
bottom? What are some strategies on > what I > > > can do to eliminate
the need to keep turning the cube in order to > > > rotate the desired
faces? > > > > > > 2. Finding the corner-edge combination: I have
trouble locating > the > > > corner-edge combinations. Do people have a
system where they look > for > > > the corner first, then find the
matching edge, or vice-versa? > Also, > > > if for example you find the
corner first, there are 8 possible > places > > > the matching edge
could be. Is there a system for quickly > noticing > > > where that
piece is? > > > > > > 3. Positioning the pieces/cube in order to begin
the F2L > sequences: I > > > can do a lot of the move sequences pretty
fast. However, in order > to > > > begin the move sequence, the pieces
need to be set up in the > correct > > > way, and the cube needs to be
oriented so that the correct face > is > > > facing me. That takes me a
long time. When I am finished with one > > > move sequence, even *if* I
have the next set located already, it > > > takes me a lot of time to
rotate the bottom layer such that the > > > corner piece is in the right
place in relation to the target > > > location, then reorient the cube
so that my hands are in the > right > > > place to begin the move
sequence. > > > > > > I've heard all the tips about trying to
minimize the number of > times > > > you need to turn the whole cube,
but I can't seem to understand > how > > > to do that when the
pieces I'm trying to move to/from are on the > back > > > of the
cube. Do you just have to learn a different move sequence > for > > >
each orientation? How do you do that? > > > > > > Finally, it seems like
it's a matter of preference, but > generally, do > > > people do
the F2L with the cross on the side or on the bottom? I > do > > > it on
the side (the right side since I'm left-handed), but I want > to >
> > try out having the cross on the bottom too. Any tips for one or >
the > > > other? > > > > > > Thanks in advance, I really want to figure
out what I've been > doing > > > wrong all these years. > > > > > >
6714. Re: Need lots of help From: "okkay47" <memlo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Nov 2006 00:09:43 -0000
I do feel that I'm fairly ambidextrous. Do you mean that you twist
the faces with both hands? Do you also do the entire move sequences
during the F2L with both hands then, depending on the location and
orientation of the pieces? I find that when I do this, simply the
process of switching hands slows me down. You have to turn with one
hand, then grip the cube with that same hand, then release the cube with
the other hand, then turn with the other hand. How is that faster than
doing everything with one hand? --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hi, > > My current thinking is that if
you are very two-handed (Ron van > Bruchem, myself, Chris Hardwick, etc)
then it would be better for you > to practice cross-on-bottom. > > If
you are very right-handed (Lars Vandenbergh, etc) then it may be >
better for you to practice cross-on-left, allowing for mostly >
right-handed moves. > > If you are very left-handed, maybe cross on
right would work for you?! > But it is my experience that most naturally
left handed people are > gifted with ambidextrousness (I did check that
and that is correct ;) ). > > But I don't think there are any real
speed advantages to be gained > with either method, so simply pick which
one suits your style the best. > > DanH :) > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Stuber" >
<jestuber@> wrote: > > > > I don't think bottom cross is always
the fastest. I prefer it because I > > think it allows for better
visibility, but the current world record > holder > > uses cross on the
left I believe. > > > > Cross on the bottom is used by more people I
think. > > > > _____ > > > > From:
speedsolvingrubikscube@yahoogroups.com > >
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Kenneth > >
Gustavsson > > Sent: Wednesday, November 15, 2006 2:45 PM > > To:
speedsolvingrubikscube@yahoogroups.com > > Subject: [Speed cubing group]
Re: Need lots of help > > > > > > > > Bottom cross, from start, always.
It's not easy first but by time this > > approach is the fastes. >
> > > If the U layer is correct but not the cube rotation, then learn to
hold > > the top layer and rotate d, it's much faster than U + cube
orientation. > > > > Most really fast cubers (and others, like me =) do
not orient the cube > > if the pair is on the backside of the cube, they
just do the algs as > > from the backside in those cases. If the pair is
on either R or L side, > > then it's usaly rather easy to turn the
cube and do the first move in > > one go. > > > > Practice helps of
course. > > > > // Kenneth > > > > > > > > > > > > [Non-text portions of
this message have been removed] > > >
6715. Re: [Speed cubing group] Re: Need lots of help From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 16 Nov 2006 17:35:31 -0700
It is not always faster to not rotate. Often times it is quicker to
rotate and to do a B move than to do it from an odd angel. "Does
this also mean that you guys learn several different ways to do the same
move sequence for a certain C/E pair, depending not only on the location
of the corner and edge pieces in relation to each other, but also where
those pieces are relative to your hand position, slot location,
etc?" Yes, you learn to insert the C/E pairs from all angels,
holding the cube 1 way. ----- Original Message ----- From:
okkay47<mailto:memlo@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Thursday, November 16, 2006 4:36 PM Subject: [Speed cubing group]
Re: Need lots of help What do you mean by practicing pairing on the
backside slots? Doesn't placing the C/E pair into the back slots
without rotating the entire cube mean that you would have to turn the
back face sometimes? The way I hold the cube, that's pretty
difficult. I hold the cube with my non-turning hand on the bottom 2x2x3
cubes, which leaves my turning hand available to turn the top and side
faces freely, but makes it difficult to turn the other 4 faces without
moving my other hand. Is there a different way to hold it so that more
faces are available for turning? Does this also mean that you guys learn
several different ways to do the same move sequence for a certain C/E
pair, depending not only on the location of the corner and edge pieces
in relation to each other, but also where those pieces are relative to
your hand position, slot location, etc? --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"skeneegee" <skeneegee@...> wrote: > > You need to be able
to perform F2L C/E pairs without watching yourself > do it. Try finding
the C and E you want to pair and place, then look > away and see if you
can put them together and in their proper slot > without looking. Once
you get good at this, instead of looking away > when pairing the C/E,
look for the next set to pair while you're > pairing and placing
the current C/E pair. Then you'll know exactly > where your next
set is when it comes time. > > You'll probably have to slow way
down during F2L to see what's going > on, but you won't have
to pause to find the next pieces you need. > Practice solving without
pausing, even if you have to go really slow, > it can only get easier
and faster if you practice. > > You should practice pairing on the
backside slots too, it helps alot, > even though it's kind of
backwards tricky at first, it isn't too tough. > > Good luck! > > >
> --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"okkay47" <memlo@> > wrote: > > > > Hey, all. I apologize
in advance that this post will be long, but I > > just found this Yahoo
Group and I have issues that I've wanted to ask > > about for a
long time. Anyways, I've played around on and off with > > the
Fridrich method of solving the cube for a long time now. I first > >
attempted learning it probably around 7-8 years ago, and was able to > >
memorize most of the move sequences for the F2L. I got to the point > >
where I averaged around 25-30 seconds for just the cross + F2L, and > >
then hit a wall. I couldn't get any faster than that. Due to > >
frustration my interest in the cube slowly faded, and every few > >
months/years I would pick it up for a while, try to improve/keep up > >
with what I had learned, not get anywhere, and stop playing with the > >
cube again. > > > > I've read all the strategies/tips I can find,
lubricated the cube, > > learned a lot of the finger tricks, but
I'm still unable to break > > that 25-30 second mark for the cross
+ F2L. > > > > My own analysis of my problems leads me to these issues
that I really > > would appreciate feedback on: > > > > 1. Solving the
cross: It takes me a really long time to do the cross. > > When I try to
plan out the moves beforehand, the series of moves I > > choose require
reorienting the cube several times, since it seems to > > require
rotating all 6 sides, which I can't do while leaving the cube > >
in the same orientation the whole time. Since each series of 8 or so > >
moves is different each time, I can't seem position the cube > >
correctly to perform the moves quickly. Generally I leave it cross- > >
side up. Would it be better if I learned how to do it with the cross > >
either on the side or the bottom? What are some strategies on what I > >
can do to eliminate the need to keep turning the cube in order to > >
rotate the desired faces? > > > > 2. Finding the corner-edge
combination: I have trouble locating the > > corner-edge combinations.
Do people have a system where they look for > > the corner first, then
find the matching edge, or vice-versa? Also, > > if for example you find
the corner first, there are 8 possible places > > the matching edge
could be. Is there a system for quickly noticing > > where that piece
is? > > > > 3. Positioning the pieces/cube in order to begin the F2L
sequences: I > > can do a lot of the move sequences pretty fast.
However, in order to > > begin the move sequence, the pieces need to be
set up in the correct > > way, and the cube needs to be oriented so that
the correct face is > > facing me. That takes me a long time. When I am
finished with one > > move sequence, even *if* I have the next set
located already, it > > takes me a lot of time to rotate the bottom
layer such that the > > corner piece is in the right place in relation
to the target > > location, then reorient the cube so that my hands are
in the right > > place to begin the move sequence. > > > > I've
heard all the tips about trying to minimize the number of times > > you
need to turn the whole cube, but I can't seem to understand how > >
to do that when the pieces I'm trying to move to/from are on the
back > > of the cube. Do you just have to learn a different move
sequence for > > each orientation? How do you do that? > > > > Finally,
it seems like it's a matter of preference, but generally, do > >
people do the F2L with the cross on the side or on the bottom? I do > >
it on the side (the right side since I'm left-handed), but I want
to > > try out having the cross on the bottom too. Any tips for one or
the > > other? > > > > Thanks in advance, I really want to figure out
what I've been doing > > wrong all these years. > > > [Non-text
portions of this message have been removed]
6716. I DESPERATELY NEED TRANSLUCENT TILES From: Marcus Trujillo <m_trujillo_t@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Nov 2006 17:33:18 -0800 (PST)
i am building a LED rubik's cube and its due pretty soon, i have
been searching desperately, but i can't seem to find any tiles that
would do the job! if anyone knows where i can locate some translucent
tiles or some that would be good for an LED cube let me know, that would
be greatly appreciated. thank you -Marcus Trujillo
--------------------------------- Sponsored Link Mortgage rates as low
as 4.625% - $150,000 loan for $579 a month. Intro-*Terms [Non-text
portions of this message have been removed]
6717. Re: [Speed cubing group] I DESPERATELY NEED TRANSLUCENT
TILES From: "Evan Gates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Nov 2006 17:45:26 -0800
Translucent as in a given color? Or clear? I think that if you ask from
cubesmith you might be able to get tiles without the white backing on
them, which will make them translucent, although I'm not sure.
About the LED cube, cool!! What exactly is it? A light up cube? Do the
light's change colors? etc. -Evan On 11/16/06, Marcus Trujillo
<m_trujillo_t@...> wrote: > > i am building a LED rubik's cube
and its due pretty soon, i have been > searching desperately, but i
can't seem to find any tiles that would do the > job! if anyone
knows where i can locate some translucent tiles or some that > would be
good for an LED cube let me know, that would be greatly > appreciated.
thank you > > -Marcus Trujillo > > --------------------------------- >
Sponsored Link > > Mortgage rates as low as 4.625% - $150,000 loan for
$579 a month. > Intro-*Terms > > [Non-text portions of this message have
been removed] > > > [Non-text portions of this message have been
removed]
6718. Re: [Speed cubing group] Rutgers Fall 2006 tournament From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Nov 2006 07:23:03 -0000
They do have wireless on campus but I'm not sure if we get it in
the room we're going to be using. My guess is that we will have it.
Dan --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > If we have wireless at Berkeley, I'll
try to provide updates as well. > > -Tyson > > On 11/16/06, Gilles van
den Peereboom <gillesvdp@...> wrote: > > > > including live updates
from UK Open (if my cell phone works :p) in case > > of > > World
Records (I suppose you won't worry too much about Belgian Records >
> right ? :D > > > > Speed Cube ! > > Gilles > > > > 2006/11/16, Bob
Burton <bob@... <bob%40cubewhiz.com>>: > > > > > > Yo! > > > > > >
The Rutgers Fall 2006 tournament will be this Saturday at the Busch > >
> Campus Center at Rutgers University in Piscataway, NJ. You should > >
> come. The competition runs from 10am-5pm, but registration will be > >
> from 9am-10am. Get there before 10am, please. > > > > > > For those of
you not coming, you can stay updated because I will have > > > live
updates. I will have wireless this time, so it'll be cool stuff. >
> > If anything serious happens, I'll tell you. > > > > > > For
those of you who will be in New Jersey Friday night, a bunch of us > > >
will go out for pizza. Yes, that means tomorrow. Call me or e-mail > > >
me if you're interested. Bob at cubewhiz.com. > > > Phone Numbero!
:: (Two hundred one), double-8 niner - forty6, 6 niner. > > > E-mail me
if you don't know what that means or if you have any > > >
questions! :P > > > > > > ~ Bob > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > [Non-text
portions of this message have been removed] >
6719. Re: Need lots of help From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Nov 2006 07:45:45 -0000
> I do feel that I'm fairly ambidextrous. Do you mean that you
twist > the faces with both hands? Do you also do the entire move
sequences > during the F2L with both hands then, depending on the
location and > orientation of the pieces? Yes, that's right, but
commonly for each pair you use either L and U or R and U, but have no
preference which. F2L moves which contain L R and U to solve one pair
are rare. > > I find that when I do this, simply the process of
switching hands > slows me down. You have to turn with one hand, then
grip the cube > with that same hand, then release the cube with the
other hand, then > turn with the other hand. How is that faster than
doing everything > with one hand? > It's not necessarily faster,
but I think it's more easy to be fluent. It is my experience that
GENERALLY two handed people solve with less delays but slower, more
fluent turn rates, whereas one handed people have a very high turn rate,
but with a few pauses between pairs. Don't forget, if you just use
onehand, you will have to rotate more than someone who uses both hands
to solve into both R and L side F2L slots. So the time taken to regrip
(minimal) is matched by the time taken to rotate (minimal) DanH :)
6720. Re: [Speed cubing group] Rutgers Fall 2006 tournament From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Nov 2006 08:20:50 -0000
I'll be there Saturday. Bob, things have been intense. And my free
time wasn't as free as I thought, so my proposed events aren't
most likely going to occur. I surely am not ready for 5x5x5 bld. I was
almost in an accident Thursday night, so I'm a little tense still
... If anybody has some x-centers for a rubik's 5x5x5, I'd
appreciate it if I could buy three of them! This is in reference to
cubers participating at Rutgers Fall 2006. If I don't get the
x-centers I'll just have to buy them after the competition. Later,
Daniel Beyer --- In speedsolvingrubikscube@yahoogroups.com, "Dan
Dzoan" <gvdlfs3@...> wrote: > > They do have wireless on campus
but I'm not sure if we get it in the > room we're going to be
using. My guess is that we will have it. > Dan > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" >
<tyson.mao@> wrote: > > > > If we have wireless at Berkeley,
I'll try to provide updates as well. > > > > -Tyson > > > > On
11/16/06, Gilles van den Peereboom <gillesvdp@> wrote: > > > > > >
including live updates from UK Open (if my cell phone works :p) > in
case > > > of > > > World Records (I suppose you won't worry too
much about Belgian > Records > > > right ? :D > > > > > > Speed Cube ! >
> > Gilles > > > > > > 2006/11/16, Bob Burton <bob@
<bob%40cubewhiz.com>>: > > > > > > > > Yo! > > > > > > > > The
Rutgers Fall 2006 tournament will be this Saturday at the Busch > > > >
Campus Center at Rutgers University in Piscataway, NJ. You should > > >
> come. The competition runs from 10am-5pm, but registration will be > >
> > from 9am-10am. Get there before 10am, please. > > > > > > > > For
those of you not coming, you can stay updated because I will > have > >
> > live updates. I will have wireless this time, so it'll be cool
> stuff. > > > > If anything serious happens, I'll tell you. > > >
> > > > > For those of you who will be in New Jersey Friday night, a
bunch > of us > > > > will go out for pizza. Yes, that means tomorrow.
Call me or e- mail > > > > me if you're interested. Bob at
cubewhiz.com. > > > > Phone Numbero! :: (Two hundred one), double-8
niner - forty6, 6 > niner. > > > > E-mail me if you don't know what
that means or if you have any > > > > questions! :P > > > > > > > > ~
Bob > > > > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > >
6721. Competitions From: "Ron" <ron@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Nov 2006 15:00:04 -0000
Hi guys, We are working hard on a new website for WCA and a great
database with all competition results. Most work at the moment is done
by Stefan Pochmann, who is creating all pages for the database (persons,
competitions, records and events and subpages). We have had help from
many people, among others Gilles van den Peereboom, Frank Morris and Per
Kristen Fredlund. Clément Gallet will help us with the design of the new
WCA website. One feature of the database is that you can make nice
selections. Here are some. People who competed in 10 or more official
competitions: Ton Dennenbroek 18 Leyan Lo 17 Ron van Bruchem 17 Jaap
Scherphuis 14 Lars Petrus 13 Lars Vandenbergh 13 Shotaro Makisumi 13 Bob
Burton 12 Mike Grimsley 12 Stefan Pochmann 12 Tyson Mao 12 Joël van
Noort 11 Kåre Krig 11 Shelley Chang 11 Adam Zamora 10 Bill McGaugh 10
Frank Morris 10 Gunnar Krig 10 Koen Heltzel 10 Ryan Patricio 10 Number
of competitors who successfully solved a Rubik's 3x3 Cube in an
official competition: 1177 Average best time of top 100 best 3x3
solvers: 14.54 seconds Number of different countries: 36 I can't
wait until we have everything operational... :-) Have fun, Ron
6722. Re: [Speed cubing group] Competitions From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Nov 2006 10:18:57 -0800
Awesome! Databases are very fun. -Chris On 11/17/06, Ron
<ron@speedcubing.com> wrote: > > Hi guys, > > We are working hard on
a new website for WCA and a great database > with all competition
results. > Most work at the moment is done by Stefan Pochmann, who is
creating > all pages for the database (persons, competitions, records
and events > and subpages). > We have had help from many people, among
others Gilles van den > Peereboom, Frank Morris and Per Kristen
Fredlund. Clément Gallet will > help us with the design of the new WCA
website. > > One feature of the database is that you can make nice
selections. > Here are some. > > People who competed in 10 or more
official competitions: > Ton Dennenbroek 18 > Leyan Lo 17 > Ron van
Bruchem 17 > Jaap Scherphuis 14 > Lars Petrus 13 > Lars Vandenbergh 13 >
Shotaro Makisumi 13 > Bob Burton 12 > Mike Grimsley 12 > Stefan Pochmann
12 > Tyson Mao 12 > Joël van Noort 11 > Kåre Krig 11 > Shelley Chang 11
> Adam Zamora 10 > Bill McGaugh 10 > Frank Morris 10 > Gunnar Krig 10 >
Koen Heltzel 10 > Ryan Patricio 10 > > Number of competitors who
successfully solved a Rubik's 3x3 Cube in > an official
competition: > 1177 > > Average best time of top 100 best 3x3 solvers: >
14.54 seconds > > Number of different countries: > 36 > > I can't
wait until we have everything operational... :-) > > Have fun, > > Ron >
> > [Non-text portions of this message have been removed]
6723. Berkeley Fall Competition From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Nov 2006 22:21:35 -0000
Hi everyone, Just as a reminder, the Berkeley Fall Tournament is
tomorrow. Registration is from 9:30am to 10 am and then the tournament
starts promptly at 10 am. For people going, the place you want to enter
the campus is at the corner of Hearst Ave and Euclid Ave. You will want
to enter the campus, then go around the building on your left. The room
is to the left after you turn the corner. I will try and have poster
board signs up so that it is easier to find but I'm not sure if
they are allowed and they might be taken down. Here is the address on
google maps:
http://maps.google.com/maps?f=q&hl=en&q=Hearst+Ave+%26+Euclid+Ave,+Berkeley,+CA+94709&ie=UTF8&z=16&ll=37.874978,-122.260025&spn=0.012415,0.029697&t=h&om=1
And here is a photo showing where you need to go:
http://i18.photobucket.com/albums/b103/dkwired/directions.jpg Oh, and
the green X is a parking garage that you have to pay to park in but it
is allowed. If you find parking on the street it will probably be free
and but you have to look for it. If you have any questions, send an
email to berkeleycubeclub@... and I will try and answer them. Hope to
see you there! Dan
6724. Re: [Speed cubing group] Competitions From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 17 Nov 2006 16:45:15 -0700
Ron, If you need any help building, coding, editing, etc. the WCA
webpage, let me know. Patrick (pjkcards[at]gmail[dot]com) ----- Original
Message ----- From: Chris Hunt<mailto:huntca@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, November 17, 2006 11:18 AM Subject: Re: [Speed cubing
group] Competitions Awesome! Databases are very fun. -Chris On 11/17/06,
Ron <ron@...<mailto:ron@...>> wrote: > > Hi guys, > > We are
working hard on a new website for WCA and a great database > with all
competition results. > Most work at the moment is done by Stefan
Pochmann, who is creating > all pages for the database (persons,
competitions, records and events > and subpages). > We have had help
from many people, among others Gilles van den > Peereboom, Frank Morris
and Per Kristen Fredlund. Clément Gallet will > help us with the design
of the new WCA website. > > One feature of the database is that you can
make nice selections. > Here are some. > > People who competed in 10 or
more official competitions: > Ton Dennenbroek 18 > Leyan Lo 17 > Ron van
Bruchem 17 > Jaap Scherphuis 14 > Lars Petrus 13 > Lars Vandenbergh 13 >
Shotaro Makisumi 13 > Bob Burton 12 > Mike Grimsley 12 > Stefan Pochmann
12 > Tyson Mao 12 > Joël van Noort 11 > Kåre Krig 11 > Shelley Chang 11
> Adam Zamora 10 > Bill McGaugh 10 > Frank Morris 10 > Gunnar Krig 10 >
Koen Heltzel 10 > Ryan Patricio 10 > > Number of competitors who
successfully solved a Rubik's 3x3 Cube in > an official
competition: > 1177 > > Average best time of top 100 best 3x3 solvers: >
14.54 seconds > > Number of different countries: > 36 > > I can't
wait until we have everything operational... :-) > > Have fun, > > Ron >
> > [Non-text portions of this message have been removed] [Non-text
portions of this message have been removed]
6725. New Magic Average World Record From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Nov 2006 19:19:01 -0000
Craig Bouchard finally beat the magic average with an average of 1.15
seconds. Times: 1.09, 1.24, (1.08), (2.78), 1.12 Bye
6726. 4x4x4 Problems From: "David" <skaterinpain57@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Nov 2006 20:26:03 -0000
i dunno if anybody has this problem with their 4x4x4 or if its just me
but my center pieces keep breaking. is this something that just happens
or do i just have a poorly built 4x4x4?
6727. Re: New Scrambler for TI-83/84 Series From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Nov 2006 20:54:55 -0000
I would still like some help with this. Thanks. --- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan"
<athefre@...> wrote: > > I can't get files transfered to my
calculator so that probably > wouldn't work. > > How long is the
code for it? Would it be too long to post and type in > myself? > >
I'd like to make one on my own if possible. > > --- In
speedsolvingrubikscube@yahoogroups.com, "verymagicalguy" >
<verymagicalguy@> wrote: > > > > I wrote a scrambler/timer
(semi-accurate under 25 seconds)/12 solve > > averager for TI-83 Silver
Edition in Basic if you're interested. The > > timer isn't
really all that great...I think of it as more of an > > approximation of
a time. If the solve is over 30 seconds, then it > > becomes around 1
second off. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" > > <aspiring_to_love@> wrote: > > >
> > > Hi :-) > > > > > > 1 - Read the manual of ur calculator, about
it's programming > > > ability!! > > > 2 - Find out how it can
generate something random like integers > > > below a certain value - u
may want integers 1-6 (for the 6 layers of > > > the cube) (for even
better results generate numbers between 1-600 > > > 000 for instance,
let 1-100000 > R , 100001-200000 > L etc... ) > > > > > > 3 - Generate a
sequence of random numbers (as many as the desired > > > length of
scramble sequence) > > > > > > 4 - For each number generate another
random number to tell how to > > > turn the layer represented by that
number ... clockwise, 2 steps or > > > ccw > > > > > > 5 - Display this
on screen with cube notation > > > (1,1)=R (1,2)=R2 (1,3)=R'
(2,2)=L2 and so on. > > > > > > 6 - Make it advanced with axis control >
> > Disallow U'DU2 and so on > > > > > > It's not really all
too hard - step 6 can be somewhat complex though. > > > > > > Good luck!
> > > > > > -Per > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"James Straughan" > > > <athefre@> wrote: > > > > > > > >
When I save CalCube and omnicalc to my computer then right click > > >
and > > > > choose "Compress with Lite8x", the window comes up
and says "Lite8x > > > > was unable to recognize the program
type." > > > > > > > > Also, I downloaded TI Connect and it says
something > > > like "calcube.8xp > > > > isn't a valid win32
application". > > > > > > > > I used to have a timer on my
calculator. It was able to do more > > > than > > > > just seconds (2
digits more). The seconds were longer than normal > > > though. > > > >
> > > > All I want this for is the scrambles. I need a way to get > > >
scrambles > > > > without being on the computer. It's annoying
scrambling myself > > > since > > > > I do the same kind of turns every
time. > > > > > > > > I'm using a TI-83 Plus Silver Edition BTW. >
> > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Mike
Stewart" > > > > <cocoa32301@> wrote: > > > > > > > > > > Over
the past several months, I've been working on a program to > > >
act > > > > > kind of like JNetCube on my calculator. Several of you may
have > > > seen a > > > > > prototype at the GWiz competition. Anyways,
I've finally released > > > > > version 1.0. > > > > > Features: >
> > > > Average (takes the average over 12 solves, minus best and worst)
> > > > > Scramble (continuously generates and displays scrambles until
> > > you tell > > > > > it to stop) > > > > > Alg Avg (a detached
averager so you don't have to wait for > > > useless > > > > >
scrambles) > > > > > > > > > > All of the scrambles follow WCA
regulations (I think). > > > Unfortunately, > > > > > the calculators
can't handle anything more accurate than > > > seconds, so > > > >
> it'll have to be used in conjunction with a StackMat or > > >
wristwatch. > > > > > Also, as far as I know, this program will only run
on the TI- > > > 83/84 > > > > > series of calculators -- I'll work
on porting later. > > > > > > > > > > The program can be downloaded
here: > > > > > http://www.kc8onw.net/~thewonderidiot/calccube.8xp > > >
> > (do a File->Save As) > > > > > > > > > > It also requires the
OmniCalc app, for the modulus function. > > > I'll work > > > > >
on a heavier version later that doesn't require it (it'll run
> > > slower, > > > > > though). OmniCalc can be downloaded here: > > >
> > http://www.detachedsolutions.com/omnicalc/ > > > > > > > > > > Any
tips for improvement would be greatly appreciated. (By the > > > way > >
> > > guys, this is fully open source. Programmers, have fun with it.) >
> > > > > > > > > -Mike Stewart > > > > > > > > > > > > > > >
6728. Re: 4x4x4 Problems From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Nov 2006 21:54:42 -0000
I've never had a 4x4 center piece break on me. At least none in the
six I got from rubiks.com. The Meffert's 4x4 did have a lot of
centers breaking for me though and I don't recommend that brand.
Where did you get it, and what packaging did it come in? -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "David"
<skaterinpain57@...> wrote: > > i dunno if anybody has this problem
with their 4x4x4 or if its just me > but my center pieces keep breaking.
is this something that just > happens or do i just have a poorly built
4x4x4? >
6729. Any videos? From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Nov 2006 03:36:48 -0000
I know there were a few people taking videos at the competition today at
Rutgers, and I was just wondering if anyone has any they are willing to
share, and if so please let me know via e-mail, or on here... Thanks in
advnace, Craig
6730. Re: 4x4x4 Problems From: "David" <skaterinpain57@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Nov 2006 07:16:02 -0000
its a rubiks brand 4x4x4 but i dunno why the centers break its the part
that hold it into the sphere kernal thing it just is irritating solving
it and coming close to setting a new personal best and it breaking ---
In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > I've never had a 4x4 center piece break on me. At least
none in the > six I got from rubiks.com. The Meffert's 4x4 did have
a lot of centers > breaking for me though and I don't recommend
that brand. > > Where did you get it, and what packaging did it come in?
> > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com,
"David" > <skaterinpain57@> wrote: > > > > i dunno if
anybody has this problem with their 4x4x4 or if its just > me > > but my
center pieces keep breaking. is this something that just > > happens or
do i just have a poorly built 4x4x4? > > >
6731. UK Open From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Nov 2006 00:43:49 -0800
Does anyone know about the results of the blindfold competition?
We're all quite curious about how Caltech's Shelley is doing
all the way over in Europe. -Tyson
6732. Re: [Speed cubing group] UK Open From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Nov 2006 11:41:33 +0000
Shelley won the blindfold event at the UK Open yesterday. I think her
time was somewhere around two and a half minutes? Sorry I can't
remember exactly, but it was something between 2 and 3 minutes. Ron and
the other Dutch cubers, and the Belgian cubers, are currently on their
way to the airport. I'm sure Ron will post the full results as soon
as he gets a chance. BTW, the UK Open was lots of fun!! :) Jasmine On
Sun, 19 Nov 2006 00:43:49 -0800, "Tyson Mao"
<tyson.mao@...> said: > Does anyone know about the results of the
blindfold competition? We're > all quite curious about how
Caltech's Shelley is doing all the way over > in Europe. > > -Tyson
> -- http://www.fastmail.fm - The way an email service should be
6733. Re: UK Open From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Nov 2006 11:38:25 -0000
Hi Tyson, You will be pleased to hear that Shelley came away with a
resounding victory in the BLD event, unlike me, who still didn't
get one right! In the 3x3x3: 1. Lars Vandenbergh 2. Dan Harris 3. Ron
van Bruchem 4x4x4: 1. Lars Vandenbergh 2. Ron van Bruchem 3. Dan Harris
5x5x5: 1. Ron van Bruchem 2. Lars Vandenbergh 3. Dan Harris Other event
results, and times and everything else, will be made available as soon
as I receive them from Mr Hedley Jones. Thanks! Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > Does anyone know about the results of the blindfold
competition? We're > all quite curious about how Caltech's
Shelley is doing all the way over > in Europe. > > -Tyson >
6734. [OFF TOPIC] World of Warcraft From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Nov 2006 13:07:04 -0000
Any WoW players out there? Realm - Illidan Handle - Heden (lv 18) Share
the fun :) -Richard
6735. Re: Competitions From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Nov 2006 18:17:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ron"
<ron@...> wrote: > > We are working hard on a new website for WCA and
a great database > with all competition results. > > One feature of the
database is that you can make nice selections. > Here are some.
Here's another, guess what it means: 27 USA 8 Sweden 7 Netherlands
6 Japan 5 France 5 Germany 2 Hungary 2 Poland 2 Spain 1 Belgium 1 Canada
1 Czech Republic 1 Korea 1 Taiwan 1 United Kingdom Cheers! Stefan
6736. Re: New Scrambler for TI-83/84 Series From: "Mike Stewart" <cocoa32301@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Nov 2006 19:36:30 -0000
You shouldn't have to compress with Lite8x. I don't know what
it means about "invalid win32 application", try doing it a
different way. As for writing out the program's code, it is rather
long. My cousin and I are working on a program that lets you convert
calculator programs into readable files, so I'll speed up my work
on that. It will take you a long time to punch it in though =P. You can
learn TI-Basic from
http://www.ticalc.org/programming/columns/83plus-bas/cherny/ --- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan"
<athefre@...> wrote: > > I would still like some help with this. > >
Thanks. > > --- In speedsolvingrubikscube@yahoogroups.com, "James
Straughan" > <athefre@> wrote: > > > > I can't get files
transfered to my calculator so that probably > > wouldn't work. > >
> > How long is the code for it? Would it be too long to post and type
in > > myself? > > > > I'd like to make one on my own if possible.
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"verymagicalguy" > > <verymagicalguy@> wrote: > > > > > > I
wrote a scrambler/timer (semi-accurate under 25 seconds)/12 solve > > >
averager for TI-83 Silver Edition in Basic if you're interested.
The > > > timer isn't really all that great...I think of it as more
of an > > > approximation of a time. If the solve is over 30 seconds,
then it > > > becomes around 1 second off. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> > > <aspiring_to_love@> wrote: > > > > > > > > Hi :-) > > > > > > >
> 1 - Read the manual of ur calculator, about it's programming > >
> > ability!! > > > > 2 - Find out how it can generate something random
like integers > > > > below a certain value - u may want integers 1-6
(for the 6 > layers of > > > > the cube) (for even better results
generate numbers between 1-600 > > > > 000 for instance, let 1-100000 >
R , 100001-200000 > L etc... ) > > > > > > > > 3 - Generate a sequence
of random numbers (as many as the desired > > > > length of scramble
sequence) > > > > > > > > 4 - For each number generate another random
number to tell how to > > > > turn the layer represented by that number
... clockwise, 2 steps or > > > > ccw > > > > > > > > 5 - Display this
on screen with cube notation > > > > (1,1)=R (1,2)=R2 (1,3)=R'
(2,2)=L2 and so on. > > > > > > > > 6 - Make it advanced with axis
control > > > > Disallow U'DU2 and so on > > > > > > > > It's
not really all too hard - step 6 can be somewhat complex > though. > > >
> > > > > Good luck! > > > > > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan" > >
> > <athefre@> wrote: > > > > > > > > > > When I save CalCube and
omnicalc to my computer then right click > > > > and > > > > > choose
"Compress with Lite8x", the window comes up and says >
"Lite8x > > > > > was unable to recognize the program type." >
> > > > > > > > > Also, I downloaded TI Connect and it says something >
> > > like "calcube.8xp > > > > > isn't a valid win32
application". > > > > > > > > > > I used to have a timer on my
calculator. It was able to do more > > > > than > > > > > just seconds
(2 digits more). The seconds were longer than > normal > > > > though. >
> > > > > > > > > All I want this for is the scrambles. I need a way to
get > > > > scrambles > > > > > without being on the computer. It's
annoying scrambling myself > > > > since > > > > > I do the same kind of
turns every time. > > > > > > > > > > I'm using a TI-83 Plus Silver
Edition BTW. > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Mike Stewart" > > > >
> <cocoa32301@> wrote: > > > > > > > > > > > > Over the past several
months, I've been working on a program to > > > > act > > > > > >
kind of like JNetCube on my calculator. Several of you may have > > > >
seen a > > > > > > prototype at the GWiz competition. Anyways, I've
finally > released > > > > > > version 1.0. > > > > > > Features: > > >
> > > Average (takes the average over 12 solves, minus best and worst) >
> > > > > Scramble (continuously generates and displays scrambles until
> > > > you tell > > > > > > it to stop) > > > > > > Alg Avg (a detached
averager so you don't have to wait for > > > > useless > > > > > >
scrambles) > > > > > > > > > > > > All of the scrambles follow WCA
regulations (I think). > > > > Unfortunately, > > > > > > the
calculators can't handle anything more accurate than > > > >
seconds, so > > > > > > it'll have to be used in conjunction with a
StackMat or > > > > wristwatch. > > > > > > Also, as far as I know, this
program will only run on the TI- > > > > 83/84 > > > > > > series of
calculators -- I'll work on porting later. > > > > > > > > > > > >
The program can be downloaded here: > > > > > >
http://www.kc8onw.net/~thewonderidiot/calccube.8xp > > > > > > (do a
File->Save As) > > > > > > > > > > > > It also requires the OmniCalc
app, for the modulus function. > > > > I'll work > > > > > > on a
heavier version later that doesn't require it (it'll run > > >
> slower, > > > > > > though). OmniCalc can be downloaded here: > > > >
> > http://www.detachedsolutions.com/omnicalc/ > > > > > > > > > > > >
Any tips for improvement would be greatly appreciated. (By the > > > >
way > > > > > > guys, this is fully open source. Programmers, have fun
with it.) > > > > > > > > > > > > -Mike Stewart > > > > > > > > > > > >
> > > > > > > > >
6737. Re: Competitions From: "Frank" <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Nov 2006 20:13:34 -0000
I'm guessing... number of competitions that have been held in each
area... maybe? Great job on the databases btw. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> wrote:
> > > > We are working hard on a new website for WCA and a great
database > > with all competition results. > > > > One feature of the
database is that you can make nice selections. > > Here are some. > >
Here's another, guess what it means: > > 27 USA > 8 Sweden > 7
Netherlands > 6 Japan > 5 France > 5 Germany > 2 Hungary > 2 Poland > 2
Spain > 1 Belgium > 1 Canada > 1 Czech Republic > 1 Korea > 1 Taiwan > 1
United Kingdom > > Cheers! > Stefan >
6738. Re: New Scrambler for TI-83/84 Series From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Nov 2006 21:03:34 -0000
My TI Connect won't install. It says below the file "LOG
File", when I double click on it, Windows doesn't know what to
do with it. I checked out the site, it seems really easy to learn. I
read the first few sections and understood them. Yeah, please keep
working on that thing just in case I can't make a scrambler myself.
Thanks. --- In speedsolvingrubikscube@yahoogroups.com, "Mike
Stewart" <cocoa32301@...> wrote: > > You shouldn't have to
compress with Lite8x. I don't know what it means > about
"invalid win32 application", try doing it a different way. > >
As for writing out the program's code, it is rather long. My cousin
> and I are working on a program that lets you convert calculator >
programs into readable files, so I'll speed up my work on that. It
> will take you a long time to punch it in though =P. > > You can learn
TI-Basic from >
http://www.ticalc.org/programming/columns/83plus-bas/cherny/ > > > ---
In speedsolvingrubikscube@yahoogroups.com, "James Straughan" >
<athefre@> wrote: > > > > I would still like some help with this. > >
> > Thanks. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"James Straughan" > > <athefre@> wrote: > > > > > > I
can't get files transfered to my calculator so that probably > > >
wouldn't work. > > > > > > How long is the code for it? Would it be
too long to post and type in > > > myself? > > > > > > I'd like to
make one on my own if possible. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "verymagicalguy" > > >
<verymagicalguy@> wrote: > > > > > > > > I wrote a scrambler/timer
(semi-accurate under 25 seconds)/12 solve > > > > averager for TI-83
Silver Edition in Basic if you're interested. The > > > > timer
isn't really all that great...I think of it as more of an > > > >
approximation of a time. If the solve is over 30 seconds, then it > > >
> becomes around 1 second off. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" > > > > <aspiring_to_love@> wrote: > > > > > > > > > >
Hi :-) > > > > > > > > > > 1 - Read the manual of ur calculator, about
it's programming > > > > > ability!! > > > > > 2 - Find out how it
can generate something random like integers > > > > > below a certain
value - u may want integers 1-6 (for the 6 > > layers of > > > > > the
cube) (for even better results generate numbers between 1-600 > > > > >
000 for instance, let 1-100000 > R , 100001-200000 > L etc... ) > > > >
> > > > > > 3 - Generate a sequence of random numbers (as many as the
desired > > > > > length of scramble sequence) > > > > > > > > > > 4 -
For each number generate another random number to tell how to > > > > >
turn the layer represented by that number ... clockwise, 2 > steps or >
> > > > ccw > > > > > > > > > > 5 - Display this on screen with cube
notation > > > > > (1,1)=R (1,2)=R2 (1,3)=R' (2,2)=L2 and so on. >
> > > > > > > > > 6 - Make it advanced with axis control > > > > >
Disallow U'DU2 and so on > > > > > > > > > > It's not really
all too hard - step 6 can be somewhat complex > > though. > > > > > > >
> > > Good luck! > > > > > > > > > > -Per > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "James > Straughan" >
> > > > <athefre@> wrote: > > > > > > > > > > > > When I save CalCube
and omnicalc to my computer then right > click > > > > > and > > > > > >
choose "Compress with Lite8x", the window comes up and says >
> "Lite8x > > > > > > was unable to recognize the program
type." > > > > > > > > > > > > Also, I downloaded TI Connect and it
says something > > > > > like "calcube.8xp > > > > > > isn't a
valid win32 application". > > > > > > > > > > > > I used to have a
timer on my calculator. It was able to do > more > > > > > than > > > >
> > just seconds (2 digits more). The seconds were longer than > >
normal > > > > > though. > > > > > > > > > > > > All I want this for is
the scrambles. I need a way to get > > > > > scrambles > > > > > >
without being on the computer. It's annoying scrambling myself > >
> > > since > > > > > > I do the same kind of turns every time. > > > >
> > > > > > > > I'm using a TI-83 Plus Silver Edition BTW. > > > >
> > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Mike Stewart" > > > > > > <cocoa32301@> wrote: > > > > > >
> > > > > > > > Over the past several months, I've been working on
a > program to > > > > > act > > > > > > > kind of like JNetCube on my
calculator. Several of you may > have > > > > > seen a > > > > > > >
prototype at the GWiz competition. Anyways, I've finally > >
released > > > > > > > version 1.0. > > > > > > > Features: > > > > > >
> Average (takes the average over 12 solves, minus best and > worst) > >
> > > > > Scramble (continuously generates and displays scrambles until
> > > > > you tell > > > > > > > it to stop) > > > > > > > Alg Avg (a
detached averager so you don't have to wait for > > > > > useless >
> > > > > > scrambles) > > > > > > > > > > > > > > All of the scrambles
follow WCA regulations (I think). > > > > > Unfortunately, > > > > > > >
the calculators can't handle anything more accurate than > > > > >
seconds, so > > > > > > > it'll have to be used in conjunction with
a StackMat or > > > > > wristwatch. > > > > > > > Also, as far as I
know, this program will only run on the TI- > > > > > 83/84 > > > > > >
> series of calculators -- I'll work on porting later. > > > > > >
> > > > > > > > The program can be downloaded here: > > > > > > >
http://www.kc8onw.net/~thewonderidiot/calccube.8xp > > > > > > > (do a
File->Save As) > > > > > > > > > > > > > > It also requires the OmniCalc
app, for the modulus function. > > > > > I'll work > > > > > > > on
a heavier version later that doesn't require it (it'll run > >
> > > slower, > > > > > > > though). OmniCalc can be downloaded here: >
> > > > > > http://www.detachedsolutions.com/omnicalc/ > > > > > > > > >
> > > > > Any tips for improvement would be greatly appreciated. (By >
the > > > > > way > > > > > > > guys, this is fully open source.
Programmers, have fun > with it.) > > > > > > > > > > > > > > -Mike
Stewart > > > > > > > > > > > > > > > > > > > > > > > > > > > >
6739. Re: [Speed cubing group] Re: Competitions From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 19 Nov 2006 22:34:20 +0100
Hi guys, I think it is the number of competitions won by a person from a
country. Here is another nice statistic. In the top 100 solves on 3x3
cube the #100 solve was done by Mitsuki Gunji with 13.53 seconds. Other
people in top 100 are: Shotaro Makisumi 25 Jean Pons 8 Jo�l van Noort
7 Leyan Lo 7 Ryan Patricio 7 Anssi Vanhala 5 Dan Dzoan 3 Darren Kwong 3
Lars Vandenbergh 3 Ravi Fernando 3 Andrew Kang 2 Dan Harris 2 Edouard
Chambon 2 Fran�ois Sechet 2 Thibaut Jacquinot 2 Toby Mao 2 Anthony Hsu
1 Bernett Orlando 1 Brian Kim 1 Chris Dzoan 1 Chris Hardwick 1 Dave
Campbell 1 Gilles van den Peereboom 1 Gunnar Krig 1 Jason Baum 1 Matt
Walter 1 Mitsuki Gunji 1 Quinn Lewis 1 Ron van Bruchem 1 Takahito Domon
1 Tomasz Zolnowski 1 Tyson Mao 1 Yoon Seon-Gyu 1 In the top 100 averages
on 3x3 cube the #99 solve was done by Yuki Hayashi, Ryan Patricio and
Takahito Domon, with 15.85 seconds average. Other people in top 100 are:
Shotaro Makisumi 19 Ryan Patricio 10 Jo�l van Noort 9 Lars Vandenbergh
9 Leyan Lo 8 Darren Kwong 5 Jean Pons 5 Toby Mao 5 Anssi Vanhala 4
Edouard Chambon 4 Matt Walter 4 Ron van Bruchem 3 Andy Tsao 2 Anthony
Hsu 2 Dan Dzoan 2 Takahito Domon 2 Yuki Hayashi 2 Bernett Orlando 1
Brian Kim 1 Jason Baum 1 Thibaut Jacquinot 1 Tomasz Zolnowski 1 Yoon
Seon-Gyu 1 Btw. in my original post I forgot to mention a crucial point.
Josef Jelinek is the person who started all this. The work we are doing
now is based on his initial efforts. Have fun, Ron ----- Original
Message ----- From: Frank To: speedsolvingrubikscube@yahoogroups.com
Sent: Sunday, November 19, 2006 9:13 PM Subject: SPAM: [Speed cubing
group] Re: Competitions I'm guessing... number of competitions that
have been held in each area... maybe? Great job on the databases btw.
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> wrote:
> > > > We are working hard on a new website for WCA and a great
database > > with all competition results. > > > > One feature of the
database is that you can make nice selections. > > Here are some. > >
Here's another, guess what it means: > > 27 USA > 8 Sweden > 7
Netherlands > 6 Japan > 5 France > 5 Germany > 2 Hungary > 2 Poland > 2
Spain > 1 Belgium > 1 Canada > 1 Czech Republic > 1 Korea > 1 Taiwan > 1
United Kingdom > > Cheers! > Stefan >
6740. Re: [Speed cubing group] New Magic Average World Record From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Nov 2006 22:44:50 +0100
Congratulations Craig :-) That was...really nice :-) Gilles 2006/11/18,
Bob Burton <bob@...>: > > Craig Bouchard finally beat the magic
average with an average of 1.15 > seconds. > Times: 1.09, 1.24, (1.08),
(2.78), 1.12 > > Bye > > > [Non-text portions of this message have been
removed]
6741. New Term, If you like it... From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Nov 2006 22:17:35 -0000
Umm, I've started using this term. Hinge Solve - The 4th solve in
an average of 5 in competition when the first 3 solves have been good.
The 4th solve makes the average, taking a lot of pressure off of the 5th
solve. For clarification, I messed up both of my hinge solves on magic
and master magic...it sucked... Lemme know what you think of the term...
Craig
6742. Re: Any videos? From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Nov 2006 22:57:29 -0000
I have the following video of Craig's WR for Magic average. I have
it as a good quality MPEG-2 video at http://tinyurl.com/yjxgnd (13633
KB) and a more highly compressed version in WMV format at
http://tinyurl.com/ymvtj2 (2848 KB) for those who wish to download a
smaller file. - Bruce --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" <logitewty@...> wrote: > > I know there
were a few people taking videos at the competition today > at Rutgers,
and I was just wondering if anyone has any they are > willing to share,
and if so please let me know via e-mail, or on here... > > Thanks in
advnace, > > Craig >
6743. Re: Any videos? From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Nov 2006 23:09:53 -0000
I'm downloading it now. Thank you very much. This was the main
video I was looking for, I'm getting the good quality one, so it
will take a little while to download. I'll let you know how it is.
Probably good, as always with your videos. Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > I have the following video of Craig's
WR for Magic average. I have it > as a good quality MPEG-2 video at
http://tinyurl.com/yjxgnd (13633 KB) > and a more highly compressed
version in WMV format at > http://tinyurl.com/ymvtj2 (2848 KB) for those
who wish to download a > smaller file. > > - Bruce > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > I know there were a few people taking
videos at the competition today > > at Rutgers, and I was just wondering
if anyone has any they are > > willing to share, and if so please let me
know via e-mail, or on here... > > > > Thanks in advnace, > > > > Craig
> > >
6744. Re: Any videos? From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Nov 2006 01:00:44 -0000
I only got Craig's last attempt in the Master Magic on video.
Unfortunately, that was his slowest solve that counted toward the
average. (He had a DNF in the previous attempt). Still, that average is
a new world record, so here is that last attempt anyway:
http://tinyurl.com/yectd3 (MPEG-2, 2564 KB). - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > I'm downloading it now. Thank you
very much. This was the main video I was looking for, > I'm getting
the good quality one, so it will take a little while to download.
I'll let you know > how it is. Probably good, as always with your
videos. > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com,
"Bruce Norskog" <brnorsk@> wrote: > > > > I have the
following video of Craig's WR for Magic average. I have it > > as a
good quality MPEG-2 video at http://tinyurl.com/yjxgnd (13633 KB) > >
and a more highly compressed version in WMV format at > >
http://tinyurl.com/ymvtj2 (2848 KB) for those who wish to download a > >
smaller file. > > > > - Bruce > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > >
<logitewty@> wrote: > > > > > > I know there were a few people taking
videos at the competition today > > > at Rutgers, and I was just
wondering if anyone has any they are > > > willing to share, and if so
please let me know via e-mail, or on here... > > > > > > Thanks in
advnace, > > > > > > Craig > > > > > >
6745. Re: New Scrambler for TI-83/84 Series From: "Mike Stewart" <cocoa32301@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Nov 2006 01:59:56 -0000
You can't install TIConnect from a log file... look for an .EXE
somewhere. --- In speedsolvingrubikscube@yahoogroups.com, "James
Straughan" <athefre@...> wrote: > > My TI Connect won't
install. It says below the file "LOG File", when > I double
click on it, Windows doesn't know what to do with it. > > I checked
out the site, it seems really easy to learn. I read the > first few
sections and understood them. > > Yeah, please keep working on that
thing just in case I can't make a > scrambler myself. > > Thanks. >
> --- In speedsolvingrubikscube@yahoogroups.com, "Mike
Stewart" > <cocoa32301@> wrote: > > > > You shouldn't have
to compress with Lite8x. I don't know what it means > > about
"invalid win32 application", try doing it a different way. > >
> > As for writing out the program's code, it is rather long. My
cousin > > and I are working on a program that lets you convert
calculator > > programs into readable files, so I'll speed up my
work on that. It > > will take you a long time to punch it in though =P.
> > > > You can learn TI-Basic from > >
http://www.ticalc.org/programming/columns/83plus-bas/cherny/ > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "James
Straughan" > > <athefre@> wrote: > > > > > > I would still like
some help with this. > > > > > > Thanks. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan" > >
> <athefre@> wrote: > > > > > > > > I can't get files transfered
to my calculator so that probably > > > > wouldn't work. > > > > >
> > > How long is the code for it? Would it be too long to post and >
type in > > > > myself? > > > > > > > > I'd like to make one on my
own if possible. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "verymagicalguy" > > >
> <verymagicalguy@> wrote: > > > > > > > > > > I wrote a
scrambler/timer (semi-accurate under 25 seconds)/12 > solve > > > > >
averager for TI-83 Silver Edition in Basic if you're > interested.
The > > > > > timer isn't really all that great...I think of it as
more of an > > > > > approximation of a time. If the solve is over 30
seconds, then it > > > > > becomes around 1 second off. > > > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > >
Fredlund" > > > > > <aspiring_to_love@> wrote: > > > > > > > > >
> > > Hi :-) > > > > > > > > > > > > 1 - Read the manual of ur
calculator, about it's programming > > > > > > ability!! > > > > >
> 2 - Find out how it can generate something random like integers > > >
> > > below a certain value - u may want integers 1-6 (for the 6 > > >
layers of > > > > > > the cube) (for even better results generate
numbers between > 1-600 > > > > > > 000 for instance, let 1-100000 > R ,
100001-200000 > L etc... ) > > > > > > > > > > > > 3 - Generate a
sequence of random numbers (as many as the > desired > > > > > > length
of scramble sequence) > > > > > > > > > > > > 4 - For each number
generate another random number to tell > how to > > > > > > turn the
layer represented by that number ... clockwise, 2 > > steps or > > > > >
> ccw > > > > > > > > > > > > 5 - Display this on screen with cube
notation > > > > > > (1,1)=R (1,2)=R2 (1,3)=R' (2,2)=L2 and so on.
> > > > > > > > > > > > 6 - Make it advanced with axis control > > > > >
> Disallow U'DU2 and so on > > > > > > > > > > > > It's not
really all too hard - step 6 can be somewhat complex > > > though. > > >
> > > > > > > > > Good luck! > > > > > > > > > > > > -Per > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "James > >
Straughan" > > > > > > <athefre@> wrote: > > > > > > > > > > > >
> > When I save CalCube and omnicalc to my computer then right > > click
> > > > > > and > > > > > > > choose "Compress with Lite8x",
the window comes up and says > > > "Lite8x > > > > > > > was unable
to recognize the program type." > > > > > > > > > > > > > > Also, I
downloaded TI Connect and it says something > > > > > > like
"calcube.8xp > > > > > > > isn't a valid win32
application". > > > > > > > > > > > > > > I used to have a timer on
my calculator. It was able to do > > more > > > > > > than > > > > > > >
just seconds (2 digits more). The seconds were longer than > > > normal
> > > > > > though. > > > > > > > > > > > > > > All I want this for is
the scrambles. I need a way to get > > > > > > scrambles > > > > > > >
without being on the computer. It's annoying scrambling > myself >
> > > > > since > > > > > > > I do the same kind of turns every time. >
> > > > > > > > > > > > > I'm using a TI-83 Plus Silver Edition
BTW. > > > > > > > > > > > > > > --- In speedsolvingrubikscube@...m,
"Mike Stewart" > > > > > > > <cocoa32301@> wrote: > > > > >
> > > > > > > > > > > Over the past several months, I've been
working on a > > program to > > > > > > act > > > > > > > > kind of like
JNetCube on my calculator. Several of you may > > have > > > > > > seen
a > > > > > > > > prototype at the GWiz competition. Anyways, I've
finally > > > released > > > > > > > > version 1.0. > > > > > > > >
Features: > > > > > > > > Average (takes the average over 12 solves,
minus best and > > worst) > > > > > > > > Scramble (continuously
generates and displays scrambles > until > > > > > > you tell > > > > >
> > > it to stop) > > > > > > > > Alg Avg (a detached averager so you
don't have to wait for > > > > > > useless > > > > > > > >
scrambles) > > > > > > > > > > > > > > > > All of the scrambles follow
WCA regulations (I think). > > > > > > Unfortunately, > > > > > > > >
the calculators can't handle anything more accurate than > > > > >
> seconds, so > > > > > > > > it'll have to be used in conjunction
with a StackMat or > > > > > > wristwatch. > > > > > > > > Also, as far
as I know, this program will only run on > the TI- > > > > > > 83/84 > >
> > > > > > series of calculators -- I'll work on porting later. >
> > > > > > > > > > > > > > > The program can be downloaded here: > > >
> > > > > http://www.kc8onw.net/~thewonderidiot/calccube.8xp > > > > > >
> > (do a File->Save As) > > > > > > > > > > > > > > > > It also
requires the OmniCalc app, for the modulus > function. > > > > > >
I'll work > > > > > > > > on a heavier version later that
doesn't require it > (it'll run > > > > > > slower, > > > > >
> > > though). OmniCalc can be downloaded here: > > > > > > > >
http://www.detachedsolutions.com/omnicalc/ > > > > > > > > > > > > > > >
> Any tips for improvement would be greatly appreciated. (By > > the > >
> > > > way > > > > > > > > guys, this is fully open source.
Programmers, have fun > > with it.) > > > > > > > > > > > > > > > >
-Mike Stewart > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > >
6746. Re: Any videos? From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Nov 2006 02:26:31 -0000
Tim Reynolds set the national (USA) record for Master Magic average. I
captured the entire five solves on video. Again, I'll provide two
formats, two quality levels. MPEG-2 (14765 KB):
http://tinyurl.com/ya67rl WMV (3078 KB): http://tinyurl.com/ycrpfo -
Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Bruce
Norskog" <brnorsk@...> wrote: > > I only got Craig's last
attempt in the Master Magic on video. > Unfortunately, that was his
slowest solve that counted toward the > average. (He had a DNF in the
previous attempt). Still, that average > is a new world record, so here
is that last attempt anyway: > http://tinyurl.com/yectd3 (MPEG-2, 2564
KB). > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" > <logitewty@> wrote: > > > > I'm
downloading it now. Thank you very much. This was the main > video I was
looking for, > > I'm getting the good quality one, so it will take
a little while to > download. I'll let you know > > how it is.
Probably good, as always with your videos. > > > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" >
<brnorsk@> wrote: > > > > > > I have the following video of
Craig's WR for Magic average. I have it > > > as a good quality
MPEG-2 video at http://tinyurl.com/yjxgnd (13633 KB) > > > and a more
highly compressed version in WMV format at > > >
http://tinyurl.com/ymvtj2 (2848 KB) for those who wish to download a > >
> smaller file. > > > > > > - Bruce > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > > >
<logitewty@> wrote: > > > > > > > > I know there were a few people
taking videos at the competition > today > > > > at Rutgers, and I was
just wondering if anyone has any they are > > > > willing to share, and
if so please let me know via e-mail, or on > here... > > > > > > > >
Thanks in advnace, > > > > > > > > Craig > > > > > > > > > >
6747. Rutgers results question From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Nov 2006 04:47:14 -0000
Hi, In the 3x3x3 BLD event (at Rutgers Fall 2006 competition), I only
had one attempt. This may be a minor technicality, but shouldn't
the results show "DNS" or just "-" instead of
"DNF" for my 2nd attempt? - Bruce
6748. rubik's DIY kits From: casendavis <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Nov 2006 07:06:47 -0000
Hey, does anyone know another source besides rubiks.com to buy a diy kit
from? Rubiks.com seems to be perpetually out of stock, and I would enjoy
one of those cubes oooh so much. I was also wondering where I could find
one of those stack mats that they use for timing in competitions. I
noticed a few videos online where people had them connected to their
computers, and they seem like a fun toy to have. Any info would be
great, Thanks, Casen
6749. Re: [Speed cubing group] Re: UK Open From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Nov 2006 02:30:50 -0800
Hey Dan, I wouldn't feel too bad about it. Stuff like that
happens... like US Nationals. That was bad. -Tyson On Nov 19, 2006, at
3:38 AM, Dan wrote: > Hi Tyson, > > You will be pleased to hear that
Shelley came away with a resounding > victory in the BLD event, unlike
me, who still didn't get one right! > > In the 3x3x3: > 1. Lars
Vandenbergh > 2. Dan Harris > 3. Ron van Bruchem > > 4x4x4: > 1. Lars
Vandenbergh > 2. Ron van Bruchem > 3. Dan Harris > > 5x5x5: > 1. Ron van
Bruchem > 2. Lars Vandenbergh > 3. Dan Harris > > Other event results,
and times and everything else, will be made > available as soon as I
receive them from Mr Hedley Jones. > > Thanks! > > Dan :) > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@...>
wrote: > > > > Does anyone know about the results of the blindfold
competition? > We're > > all quite curious about how Caltech's
Shelley is doing all the way > over > > in Europe. > > > > -Tyson > > >
> >
6750. [Speed cubing group] Re: Competitions From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Nov 2006 17:09:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" <ron@...> wrote: > > I think it is the number of
competitions won by a person from a > country. Nah, that would look like
this (assuming "winning a competition" means winning its 3x3
event): 17 Japan 14 USA 9 Netherlands 7 Sweden 5 France 4 Belgium 3
Canada 2 Finland 2 Germany 2 Poland 2 Spain 1 Hungary 1 Korea 1 Taiwan
And here are the winners: 11 Shotaro Makisumi 5 Joël van Noort 5 Leyan
Lo 4 Gunnar Krig 4 Lars Vandenbergh 4 Ron van Bruchem 3 Matt Walter 3
Yuki Hayashi 2 Anssi Vanhala 2 Ernesto Fernández Regueira 2 Frank Morris
2 Takahito Domon 1 Anthony Hsu 1 Bertrand Bordage 1 Chris Hunt 1 Dan
Knights 1 Edouard Chambon 1 Jean Pons 1 Joe Allen 1 Johan Hillerström 1
Kazuya Kawamoto 1 Lars Petrus 1 Micael Hellberg 1 Michel Bechtatou 1
Ming-Hao Kang 1 Minh Thai 1 Mitko Prodanov 1 Piotr Kózka 1 Ryan Patricio
1 Stefan Pochmann Frank was right, I listed number of competitions per
country. Cheers! Stefan
6751. [Speed cubing group] Re: Competitions From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Nov 2006 17:26:34 -0000
If someone can find out what these people (but no others) have in
common, then I'll be really impressed. Anthony Hsu Clément Gallet
Cory Loviglio Dan Dzoan Doug Reed Frank Morris Frédérick Badie Gilles
Roux Katsuyuki Konishi Lars Vandenbergh Leyan Lo Piotr Kózka Sébastien
Felix Thomas Rouault Yohei Oka Zbigniew Zborowski Cheers! Stefan
6752. Re: rubik's DIY kits From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Nov 2006 17:30:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, casendavis
<no_reply@...> wrote: > > I was also wondering where I > could find
one of those stack mats that they use for timing in > competitions. I
noticed a few videos online where people had them > connected to their
computers Can you show one such video? Stefan
6753. Re: Rutgers results question From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Nov 2006 17:52:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Hi, > > In the 3x3x3 BLD event (at Rutgers
Fall 2006 competition), I only had > one attempt. This may be a minor
technicality, but shouldn't the > results show "DNS" or
just "-" instead of "DNF" for my 2nd attempt? > > -
Bruce > It is stored in the database as 'DNS' and will be
shown as that in the upcoming results display system Ron mentioned.
Cheers! Stefan
Well, DNS means you didn't start the attempt. DNF means you
started, tried, and for some reason did not finish. -Tyson On 11/20/06,
Stefan Pochmann <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Bruce > Norskog" <brnorsk@...> wrote: > > > > Hi, > > >
> In the 3x3x3 BLD event (at Rutgers Fall 2006 competition), I only >
had > > one attempt. This may be a minor technicality, but
shouldn't the > > results show "DNS" or just
"-" instead of "DNF" for my 2nd attempt? > > > > -
Bruce > > > > It is stored in the database as 'DNS' and will
be shown as that in > the upcoming results display system Ron mentioned.
> > Cheers! > Stefan > > > [Non-text portions of this message have been
removed]
6755. Re: [Speed cubing group] Re: Competitions From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Nov 2006 10:45:42 -0800
Gah... there was a time I used to be considered fast. And now...
it's all so crazy! -Tyson On 11/19/06, Ron van Bruchem <ron@...>
wrote: > > Hi guys, > > I think it is the number of competitions won by
a person from a country. > > Here is another nice statistic. > In the
top 100 solves on 3x3 cube the #100 solve was done by Mitsuki Gunji > >
with 13.53 seconds. > Other people in top 100 are: > Shotaro Makisumi 25
> Jean Pons 8 > Joël van Noort 7 > Leyan Lo 7 > Ryan Patricio 7 > Anssi
Vanhala 5 > Dan Dzoan 3 > Darren Kwong 3 > Lars Vandenbergh 3 > Ravi
Fernando 3 > Andrew Kang 2 > Dan Harris 2 > Edouard Chambon 2 > François
Sechet 2 > Thibaut Jacquinot 2 > Toby Mao 2 > Anthony Hsu 1 > Bernett
Orlando 1 > Brian Kim 1 > Chris Dzoan 1 > Chris Hardwick 1 > Dave
Campbell 1 > Gilles van den Peereboom 1 > Gunnar Krig 1 > Jason Baum 1 >
Matt Walter 1 > Mitsuki Gunji 1 > Quinn Lewis 1 > Ron van Bruchem 1 >
Takahito Domon 1 > Tomasz Zolnowski 1 > Tyson Mao 1 > Yoon Seon-Gyu 1 >
> In the top 100 averages on 3x3 cube the #99 solve was done by Yuki >
Hayashi, > Ryan Patricio and Takahito Domon, with 15.85 seconds average.
> Other people in top 100 are: > Shotaro Makisumi 19 > Ryan Patricio 10
> Joël van Noort 9 > Lars Vandenbergh 9 > Leyan Lo 8 > Darren Kwong 5 >
Jean Pons 5 > Toby Mao 5 > Anssi Vanhala 4 > Edouard Chambon 4 > Matt
Walter 4 > Ron van Bruchem 3 > Andy Tsao 2 > Anthony Hsu 2 > Dan Dzoan 2
> Takahito Domon 2 > Yuki Hayashi 2 > Bernett Orlando 1 > Brian Kim 1 >
Jason Baum 1 > Thibaut Jacquinot 1 > Tomasz Zolnowski 1 > Yoon Seon-Gyu
1 > > Btw. in my original post I forgot to mention a crucial point. >
Josef Jelinek is the person who started all this. The work we are doing
> now > is based on his initial efforts. > > Have fun, > > Ron > > >
----- Original Message ----- > From: Frank > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Sunday, November 19, 2006 9:13 PM > Subject: SPAM: [Speed cubing
group] Re: Competitions > > I'm guessing... number of competitions
that have been held in each > area... > > maybe? > > Great job on the
databases btw. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Stefan Pochmann" > <pochmann@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Ron" <ron@> wrote: > > > > > > We are working hard on a
new website for WCA and a great > database > > > with all competition
results. > > > > > > One feature of the database is that you can make
nice selections. > > > Here are some. > > > > Here's another, guess
what it means: > > > > 27 USA > > 8 Sweden > > 7 Netherlands > > 6 Japan
> > 5 France > > 5 Germany > > 2 Hungary > > 2 Poland > > 2 Spain > > 1
Belgium > > 1 Canada > > 1 Czech Republic > > 1 Korea > > 1 Taiwan > > 1
United Kingdom > > > > Cheers! > > Stefan > > > > > [Non-text portions
of this message have been removed]
6756. Re: [Speed cubing group] Re: Competitions From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Nov 2006 11:18:17 -0800 (PST)
hmm.. I hate to give up on this, but you got me. Stefan Pochmann
<pochmann@...> wrote: If someone can find out what these people (but
no others) have in common, then I'll be really impressed. Anthony
Hsu Clément Gallet Cory Loviglio Dan Dzoan Doug Reed Frank Morris
Frédérick Badie Gilles Roux Katsuyuki Konishi Lars Vandenbergh Leyan Lo
Piotr Kózka Sébastien Felix Thomas Rouault Yohei Oka Zbigniew Zborowski
Cheers! Stefan --------------------------------- Sponsored Link $200,000
mortgage for $660/mo - 30/15 yr fixed, reduce debt, home equity - Click
now for info [Non-text portions of this message have been removed]
6757. Re: New Scrambler for TI-83/84 Series From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Nov 2006 20:33:02 -0000
Hi, Your program looks like a great start. I did some basic
modifications to the code to save space, heres what I got:
http://pastebin.com/829136 Take a look at the "The 1337 Guide to
TI-BASIC" for more tips on saving space (very important on a
calculator) and speeding up the program:
http://www.ticalc.org/archives/files/fileinfo/369/36993.html Feel free
to email me with any questions or code at pjgat09 (_AT_) gmail
(...DoT...). com Good luck, and happy programming. -Peter Greenwood ---
In speedsolvingrubikscube@yahoogroups.com, "Mike Stewart"
<cocoa32301@...> wrote: > > Over the past several months, I've
been working on a program to act > kind of like JNetCube on my
calculator. Several of you may have seen a > prototype at the GWiz
competition. Anyways, I've finally released > version 1.0. >
Features: > Average (takes the average over 12 solves, minus best and
worst) > Scramble (continuously generates and displays scrambles until
you tell > it to stop) > Alg Avg (a detached averager so you don't
have to wait for useless > scrambles) > > All of the scrambles follow
WCA regulations (I think). Unfortunately, > the calculators can't
handle anything more accurate than seconds, so > it'll have to be
used in conjunction with a StackMat or wristwatch. > Also, as far as I
know, this program will only run on the TI-83/84 > series of calculators
-- I'll work on porting later. > > The program can be downloaded
here: > http://www.kc8onw.net/~thewonderidiot/calccube.8xp > (do a
File->Save As) > > It also requires the OmniCalc app, for the modulus
function. I'll work > on a heavier version later that doesn't
require it (it'll run slower, > though). OmniCalc can be downloaded
here: > http://www.detachedsolutions.com/omnicalc/ > > Any tips for
improvement would be greatly appreciated. (By the way > guys, this is
fully open source. Programmers, have fun with it.) > > -Mike Stewart >
6758. Re: rubik's DIY kits From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Nov 2006 20:46:21 -0000
Sorry to probably bring this up again, but I don't have time to
search because Lisa wants me to go downstairs to watch TV or
something... But where can I get those white cubes from? Particularly to
Ron and Sean, because your cubes were beautiful. Do they take much work
to get like that? I remember Sean saying that he didn't do much at
all, just lube it. DanH :) --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, casendavis > <no_reply@>
wrote: > > > > I was also wondering where I > > could find one of those
stack mats that they use for timing in > > competitions. I noticed a few
videos online where people had them > > connected to their computers > >
Can you show one such video? > > Stefan >
6759. Re: [Speed cubing group] Re: rubik's DIY kits From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Nov 2006 22:15:18 +0100
Sean got his cube from eBay ;-) And it is indeed a very nice cube..
Gilles 2006/11/20, Dan <dan_j_harris@...>: > > Sorry to probably
bring this up again, but I don't have time to search > because Lisa
wants me to go downstairs to watch TV or something... > > But where can
I get those white cubes from? Particularly to Ron and > Sean, because
your cubes were beautiful. Do they take much work to get > like that? I
remember Sean saying that he didn't do much at all, just > lube it.
> > DanH :) > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Stefan Pochmann" > <pochmann@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> casendavis > > <no_reply@> wrote: > > > > > > I was also wondering
where I > > > could find one of those stack mats that they use for
timing in > > > competitions. I noticed a few videos online where people
had them > > > connected to their computers > > > > Can you show one
such video? > > > > Stefan > > > > > [Non-text portions of this message
have been removed]
6760. Re: rubik's DIY kits From: casendavis <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Nov 2006 21:34:38 -0000
> Can you show one such video? > > Stefan > Here is a link from
joel's speedcubing page
http://www.math.leidenuniv.nl/~jnoort/img/1432average.jpg
6761. Re: [Speed cubing group] Re: rubik's DIY kits From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Nov 2006 19:18:20 -0300 (ART)
Sorry, mate, the stackmat is not connected to the computer...I
don't know if that is posible...probably not...what people normally
do is time themselves on the stack then enter the times into a program
on the pc to calculate the average you can find stackmats here
http://www.speedstacks.com Pedro casendavis
<no_reply@yahoogroups.com> escreveu: > Can you show one such video? >
> Stefan > Here is a link from joel's speedcubing page
http://www.math.leidenuniv.nl/~jnoort/img/1432average.jpg
--------------------------------- Yahoo! Acesso Grátis - Internet rápida
e grátis. Instale o discador agora! [Non-text portions of this message
have been removed]
6762. [Speed cubing group] Re: Competitions From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Nov 2006 22:21:21 -0000
Hehe... ok I'll explain it, I don't think anyone will get it
anyway. Those 16 guys all had an 18.90 seconds 3x3 solve. It's the
time with the most persons. Well, 19.40 actually appeared 18 times, but
three people had it twice, so only 15 people got it. Yes I know, a
pretty useless statistic. But fooling around with the database is fun.
Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, Frank
Morris <ephem825@...> wrote: > > hmm.. I hate to give up on this, but
you got me. > > Stefan Pochmann <pochmann@...> wrote: If someone can
find out what these people (but no others) have in > common, then
I'll be really impressed. > > Anthony Hsu > Clément Gallet > Cory
Loviglio > Dan Dzoan > Doug Reed > Frank Morris > Frédérick Badie >
Gilles Roux > Katsuyuki Konishi > Lars Vandenbergh > Leyan Lo > Piotr
Kózka > Sébastien Felix > Thomas Rouault > Yohei Oka > Zbigniew
Zborowski > > Cheers! > Stefan > > > > > > >
--------------------------------- > Sponsored Link > > $200,000 mortgage
for $660/mo - 30/15 yr fixed, reduce debt, home equity - Click now for
info > > [Non-text portions of this message have been removed] >
6763. Re: rubik's DIY kits From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Nov 2006 22:23:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, casendavis
<no_reply@...> wrote: > > > Can you show one such video? > > Stefan >
> Here is a link from joel's speedcubing page >
http://www.math.leidenuniv.nl/~jnoort/img/1432average.jpg Where's
the connection to the computer? Um, I don't even see a computer at
all. Stefan
> Well, DNS means you didn't start the attempt. DNF means you
started, tried, > and for some reason did not finish. Yes, that's
what I understood. I was not allowed a 2nd attempt since my first
attempt exceeded the announced 10-minute time limit (and was not
successful either). Anyway, it does now correctly show up as
"DNS" for the 2nd attempt in the results. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Well, DNS means you didn't start the
attempt. DNF means you started, tried, > and for some reason did not
finish. > > -Tyson > > On 11/20/06, Stefan Pochmann <pochmann@...>
wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Bruce > > Norskog" <brnorsk@> wrote: > > > > > > Hi, >
> > > > > In the 3x3x3 BLD event (at Rutgers Fall 2006 competition), I
only > > had > > > one attempt. This may be a minor technicality, but
shouldn't the > > > results show "DNS" or just
"-" instead of "DNF" for my 2nd attempt? > > > > > >
- Bruce > > > > > > > It is stored in the database as 'DNS'
and will be shown as that in > > the upcoming results display system Ron
mentioned. > > > > Cheers! > > Stefan > > > > > > > > > [Non-text
portions of this message have been removed] >
6765. Maki's Site From: "Dwayne A Dollard" <ddollard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Nov 2006 23:03:36 -0000
Hey all, Hopefully this hasn't been asked lately. Does anyone know
how to access Maki's site? I've been trying to open for about
a week now to no avail. Thanks Dwayne
6766. Fw: [Speed cubing group] Maki's Site From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Nov 2006 15:24:01 -0800 (PST)
yeah i second that i noticed that if i have some of the old .co.jp
addresses they load sometimes, but not always, and cubefreak.net
isn't working at all...whats up macky? u need some space or
something? i have tons of webspace i would be happy to let you use until
you're able to figure out good hosting or whatever it is you need
----- Forwarded Message ---- From: Dwayne A Dollard <ddollard@...>
To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, November 20,
2006 3:03:36 PM Subject: [Speed cubing group] Maki's Site Hey all,
Hopefully this hasn't been asked lately. Does anyone know how to
access Maki's site? I've been trying to open for about a week
now to no avail. Thanks Dwayne <!-- #ygrp-mlmsg
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____________________________________________________________________________________
Sponsored Link $420k for $1,399/mo. Think You Pay Too Much For Your
Mortgage? Find Out! www.LowerMyBills.com/lre [Non-text portions of this
message have been removed]
6767. Re: rubik's DIY kits From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Nov 2006 01:01:59 -0000
Hi Dan, You can find some for sale at this thread:
http://twistypuzzles.com/forum/viewtopic.php?t=5117 I ordered some from
this guy, and the quality of the cubes are superb. He has them in
different colors, including white. The pieces are identical to
Rubiks.com, except the center caps are much better. They are like the
Studio Cube caps that snap on and stay on. But they still have arches
like the Rubiks.com DIY kits. The screws, washers, and stickers are the
only weak part of the kits. The washers are all weird sizes. The screws
are different depending which color kit. The stickers are vinyl
flourescent but they aren't perfectly square. I use Cubesmith
stickers and tiles, anyway. I'd post pictures, but he already has
good pictures up there. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Sorry to probably bring this up again,
but I don't have time to search > because Lisa wants me to go
downstairs to watch TV or something... > > But where can I get those
white cubes from? Particularly to Ron and > Sean, because your cubes
were beautiful. Do they take much work to get > like that? I remember
Sean saying that he didn't do much at all, just > lube it. > > DanH
:) > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, casendavis > > <no_reply@>
wrote: > > > > > > I was also wondering where I > > > could find one of
those stack mats that they use for timing in > > > competitions. I
noticed a few videos online where people had them > > > connected to
their computers > > > > Can you show one such video? > > > > Stefan > >
>
6768. [Speed cubing group] Re: Competitions From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Nov 2006 02:08:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Gah... there was a time I used to be
considered fast. And now... it's all > so crazy! You're still
in the that top-100-solves list, so stop whining. Jess Bonde for example
isn't even in the top-100-solvers anymore! Place 100 is Jamie Ding
with 16.30 seconds. Cheers! Stefan
Actually, my roommate is currently working on a program that interprets
stackmat signals. Him and a friend just started on it this weekend after
the Berkeley tournament. So yes, it is possible and it is currently
being worked on. -Dan --- In speedsolvingrubikscube@yahoogroups.com,
Pedro <pedrosino1@...> wrote: > > Sorry, mate, the stackmat is not
connected to the computer...I don't know if that is
posible...probably not...what people normally do is time themselves on
the stack then enter the times into a program on the pc to calculate the
average > > you can find stackmats here http://www.speedstacks.com > >
Pedro > > casendavis <no_reply@yahoogroups.com> escreveu: > Can you
show one such video? > > > > Stefan > > > > Here is a link from
joel's speedcubing page > >
http://www.math.leidenuniv.nl/~jnoort/img/1432average.jpg > > > > > > >
--------------------------------- > Yahoo! Acesso Grátis - Internet
rápida e grátis. Instale o discador agora! > > [Non-text portions of
this message have been removed] >
6770. [Speed cubing group] Re: rubik's DIY kits From: casendavis <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Nov 2006 03:31:03 -0000
6771. Re: [Speed cubing group] Re: Competitions From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Nov 2006 20:24:41 -0800
That was one freak of a 12.89 second solve at the World Championships.
How hilarious... Well, I guess I'm constantly reminded how slow I
am by that creature that sleeps in the room next door to mine. What a
punk. He used to play World of Warcraft... and I used to be fast. Now
he's fast, but I don't play World of Warcraft. Perhaps
that's the secret? -Tyson On Nov 20, 2006, at 6:08 PM, Stefan
Pochmann wrote: > --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson > Mao" <tyson.mao@...> wrote: > > > > Gah... there
was a time I used to be considered fast. And now... > it's all > >
so crazy! > > You're still in the that top-100-solves list, so stop
whining. Jess > Bonde for example isn't even in the top-100-solvers
anymore! Place > 100 is Jamie Ding with 16.30 seconds. > > Cheers! >
Stefan > > >
6772. Re: Any videos? From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Nov 2006 05:50:06 -0000
I believe the top 5 3x3x3 solves at Rutgers were: 1) 12.71 Anthony Hsu
2) 13.02 Dave Campbell 3) 13.44 Jason Baum 4) 13.56 Anthony Hsu 5) 13.69
Matt Walter My videos of these solves can be downloaded from these
links: #1) http://tinyurl.com/yj9fq2 #2) http://tinyurl.com/yn8pon #3)
http://tinyurl.com/ydp3q4 #4) http://tinyurl.com/yel9m5 #5)
http://tinyurl.com/yzq25k Okay, so I only got the tail end of
Jason's 13.44 solve and also missed a little of the beginning of
Anthony's 13.56 solve. Enjoy! - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Tim Reynolds set the national (USA) record
for Master Magic average. I > captured the entire five solves on video.
Again, I'll provide two > formats, two quality levels. > > MPEG-2
(14765 KB): http://tinyurl.com/ya67rl > > WMV (3078 KB):
http://tinyurl.com/ycrpfo > > - Bruce > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" >
<brnorsk@> wrote: > > > > I only got Craig's last attempt in the
Master Magic on video. > > Unfortunately, that was his slowest solve
that counted toward the > > average. (He had a DNF in the previous
attempt). Still, that average > > is a new world record, so here is that
last attempt anyway: > > http://tinyurl.com/yectd3 (MPEG-2, 2564 KB). >
> > > - Bruce > > --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" > > <logitewty@> wrote: > > > > > >
I'm downloading it now. Thank you very much. This was the main > >
video I was looking for, > > > I'm getting the good quality one, so
it will take a little while to > > download. I'll let you know > >
> how it is. Probably good, as always with your videos. > > > > > >
Craig > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Bruce Norskog" > > <brnorsk@> wrote: > > > > > > > > I
have the following video of Craig's WR for Magic average. I > have
it > > > > as a good quality MPEG-2 video at http://tinyurl.com/yjxgnd >
(13633 KB) > > > > and a more highly compressed version in WMV format at
> > > > http://tinyurl.com/ymvtj2 (2848 KB) for those who wish to
download a > > > > smaller file. > > > > > > > > - Bruce > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > > >
> <logitewty@> wrote: > > > > > > > > > > I know there were a few
people taking videos at the competition > > today > > > > > at Rutgers,
and I was just wondering if anyone has any they are > > > > > willing to
share, and if so please let me know via e-mail, or on > > here... > > >
> > > > > > > Thanks in advnace, > > > > > > > > > > Craig > > > > > > >
> > > > > > > >
6773. Re: rubik's DIY kits From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Nov 2006 08:35:37 -0000
Thanks for the link Chris! Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Hi Dan, > > You can find some for sale at
this thread: > > http://twistypuzzles.com/forum/viewtopic.php?t=5117 > >
I ordered some from this guy, and the quality of the cubes are > superb.
He has them in different colors, including white. The > pieces are
identical to Rubiks.com, except the center caps are much > better. They
are like the Studio Cube caps that snap on and stay > on. But they still
have arches like the Rubiks.com DIY kits. The > screws, washers, and
stickers are the only weak part of the kits. > The washers are all weird
sizes. The screws are different depending > which color kit. The
stickers are vinyl flourescent but they aren't > perfectly square.
I use Cubesmith stickers and tiles, anyway. I'd > post pictures,
but he already has good pictures up there. > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@> wrote: > > > > Sorry to probably bring this up again,
but I don't have time to > search > > because Lisa wants me to go
downstairs to watch TV or something... > > > > But where can I get those
white cubes from? Particularly to Ron and > > Sean, because your cubes
were beautiful. Do they take much work to > get > > like that? I
remember Sean saying that he didn't do much at all, > just > > lube
it. > > > > DanH :) > > > > --- In speedsolvingrubikscube@...m,
"Stefan Pochmann" > > <pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, casendavis > > > <no_reply@>
wrote: > > > > > > > > I was also wondering where I > > > > could find
one of those stack mats that they use for timing in > > > >
competitions. I noticed a few videos online where people had > them > >
> > connected to their computers > > > > > > Can you show one such
video? > > > > > > Stefan > > > > > >
6774. Re: fewest moves From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Nov 2006 14:17:23 -0000
Hi :-) Sadly there are no (good) sites about fewest moves techniques
that i know of. I would however recommend to have a look at methods such
as Petrus for building blocks (also Roux for a different block first
approach). There's a few commutator pages like Roux' or Joel
van Noort's. Also studying solutions at dan's fewest moves
challenge is a good start. Commutators are used for constructing for
instance edge or corner 3-cycles for insertion. -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan"
<athefre@...> wrote: > > Try Ryan Heise's page: > >
http://ryanheise.com/cube/method/ > > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran >
<perscription_death@> wrote: > > > > anyone know of a good beginners
tutorial for fewest moves? > > > > > > > > > > > > >
_____________________________________________________________________
_______________ > > Do you Yahoo!? > > Everyone is raving about the
all-new Yahoo! Mail beta. > > http://new.mail.yahoo.com > > > >
[Non-text portions of this message have been removed] > > >
6775. Re: [Speed cubing group] Re: Rutgers results question From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Nov 2006 15:42:28 +0100
Please correct me if I am wrong, but even if your first attempts lasts
15 minutes, you are still allowed to have a 2nd attempt, which would
then last only 5 minutes. At least that is what I understood from
various experiences in competition. Gilles 2006/11/20, Bruce Norskog
<brnorsk@...>: > > > Well, DNS means you didn't start the
attempt. DNF means you > started, tried, > > and for some reason did not
finish. > > Yes, that's what I understood. I was not allowed a 2nd
attempt since > my first attempt exceeded the announced 10-minute time
limit (and was > not successful either). Anyway, it does now correctly
show up as "DNS" > for the 2nd attempt in the results. > > -
Bruce > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson Mao" > <tyson.mao@...> wrote: > > > > Well, DNS
means you didn't start the attempt. DNF means you > started, tried,
> > and for some reason did not finish. > > > > -Tyson > > > > On
11/20/06, Stefan Pochmann <pochmann@...> wrote: > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > > "Bruce > > >
Norskog" <brnorsk@> wrote: > > > > > > > > Hi, > > > > > > > >
In the 3x3x3 BLD event (at Rutgers Fall 2006 competition), I only > > >
had > > > > one attempt. This may be a minor technicality, but
shouldn't the > > > > results show "DNS" or just
"-" instead of "DNF" for my 2nd attempt? > > > > > >
> > - Bruce > > > > > > > > > > It is stored in the database as
'DNS' and will be shown as that in > > > the upcoming results
display system Ron mentioned. > > > > > > Cheers! > > > Stefan > > > > >
> > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > [Non-text portions of this message have been removed]
6776. Re: Limits for Cube Solving From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Nov 2006 14:52:54 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Anders > Larsson"
<anders.larsson@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" > >
<dan_j_harris@> wrote: > > [---] > > I assumed we had reached the
limits for 3x3x3 solving (I think > > > 13.22 is a very hard record to
beat). > > > > Indeed it will be hard to beat, but far from impossible.
With four > > lucky solves for a skilled cuber, I forecast a sub-10
average of > five. > > > D'oh.. *I* forecast a sub-5 average of
five. How are you ever gonna > prove me wrong? > > Cheers! > Stefan
Sorry to dig this out again, but I'd like to clarify my point. The
sub10 average claim stated like that is impossible to prove wrong. If
you're wrong, at no time can this be proven because you can always
say "wait a little longer and you'll see". But if
you're right and someone does get sub10, you can then play the
glorious prophet and say "I called it!". It's like a bet
designed to be impossible to lose. A good bet should include the
possibility to prove each side. In the above case, I suggest you be
brave enough to add something like "in the next three years".
Cheers! Stefan
6777. Re: [OFF TOPIC] World of Warcraft From: "bryanosaurus" <bmytko@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Nov 2006 15:14:02 -0000
yeahhh I play WoW realm - cho'gall fey 60 mage omghax 60 warrior it
also keeps me from getting faster at cubing :/ --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000"
<richy_jr_2000@...> wrote: > > Any WoW players out there? > > Realm -
Illidan > Handle - Heden (lv 18) > > Share the fun :) > > -Richard >
6778. Re: [Speed cubing group] Re: Competitions From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Nov 2006 09:09:43 -0800
I used to be fast too. Welcome to my life. I tried playing WoW, but I
don't think that's it. Jokes aside, the quality of the
Berkeley tournament was astonishing. I did my best result ever, and
ended up 14th. A non championship local Northern California tournament
drew 60 people and had better results than the World Championships
across the board! Really! The top 5 in Berkeley were better than the top
5 in Orlando. I predict you'll need sub 13 average to win the next
WC. /Lars On Nov 20, 2006, at 20:24, Tyson Mao wrote: > That was one
freak of a 12.89 second solve at the World Championships. > How
hilarious... > > Well, I guess I'm constantly reminded how slow I
am by that creature > that sleeps in the room next door to mine. What a
punk. He used to > play World of Warcraft... and I used to be fast. Now
he's fast, but I > don't play World of Warcraft. > > Perhaps
that's the secret? > > -Tyson > > On Nov 20, 2006, at 6:08 PM,
Stefan Pochmann wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson > > Mao"
<tyson.mao@...> wrote: > > > > > > Gah... there was a time I used to
be considered fast. And now... > > it's all > > > so crazy! > > > >
You're still in the that top-100-solves list, so stop whining. Jess
> > Bonde for example isn't even in the top-100-solvers anymore!
Place > > 100 is Jamie Ding with 16.30 seconds. > > > > Cheers! > >
Stefan > > > > > > > >
6779. Re: [Speed cubing group] Re: Competitions From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Nov 2006 09:54:04 -0800
Not to mention that Macky did a 13.34 second average in the final at
Caltech the week before. The level of competition there was extremely
high as well with 53 competitors. It should be noted, however, that
Macky does math now instead of Rubik's Cube, so we were all
extremely impressed at his astonishing level of cubing with no practice.
Macky, you should really just stop getting such good grades in Math 1A
and just cube instead. At this point, I bet you could avoid turning in
every single homework set, and probably skip taking the exam, and still
pass the class... unless you really want that P+. -Tyson On 11/21/06,
Lars Petrus <lars@...> wrote: > > I used to be fast too. Welcome to
my life. I tried playing WoW, but I > don't think that's it. >
> Jokes aside, the quality of the Berkeley tournament was astonishing. >
I did my best result ever, and ended up 14th. A non championship > local
Northern California tournament drew 60 people and had better > results
than the World Championships across the board! Really! The > top 5 in
Berkeley were better than the top 5 in Orlando. > > I predict
you'll need sub 13 average to win the next WC. > > /Lars > > On Nov
20, 2006, at 20:24, Tyson Mao wrote: > > > That was one freak of a 12.89
second solve at the World Championships. > > How hilarious... > > > >
Well, I guess I'm constantly reminded how slow I am by that
creature > > that sleeps in the room next door to mine. What a punk. He
used to > > play World of Warcraft... and I used to be fast. Now
he's fast, but I > > don't play World of Warcraft. > > > >
Perhaps that's the secret? > > > > -Tyson > > > > On Nov 20, 2006,
at 6:08 PM, Stefan Pochmann wrote: > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson > > > Mao" <tyson.mao@...> wrote: > > > > > > > >
Gah... there was a time I used to be considered fast. And now... > > >
it's all > > > > so crazy! > > > > > > You're still in the
that top-100-solves list, so stop whining. Jess > > > Bonde for example
isn't even in the top-100-solvers anymore! Place > > > 100 is Jamie
Ding with 16.30 seconds. > > > > > > Cheers! > > > Stefan > > > > > > >
> > > > > > > > > [Non-text portions of this message have been removed]
6780. Re: rubik's DIY kits From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Nov 2006 18:30:36 -0000
Sorry, but there is a computer there... He types the times in the
computer after each solve... --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, casendavis > <no_reply@>
wrote: > > > > > Can you show one such video? > > > Stefan > > > > Here
is a link from joel's speedcubing page > >
http://www.math.leidenuniv.nl/~jnoort/img/1432average.jpg > >
Where's the connection to the computer? Um, I don't even see a
> computer at all. > > Stefan >
6781. TIme limits - 4x4 and 5x5 Blindfolded From: "gillesvdp" <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Nov 2006 18:55:33 -0000
Hello everyone, I am now in the final steps for organizing Belgian Open
2007. Nothing is sure yet about these 2 events (4x4 and 5x5 Blindfolded)
but what were the time limits for these events in previous competitions
? I couldn't find that information on speedcubing.com. Also, how
were these events organized in a practical way ? Because I won't be
able to offer a separate area. If people want to compete in that, all I
can do is give them a table in a corner of the room and have someone
look at them from time to time. Obviously these won't be optimal
conditions. I even wonder if the event would be official under these
circumstances. (or I can make it unofficial, that would be a lot easier
to organize) What do you think ? Thanks ! Gilles
Different competition directors will structure their competitions
individually depending on the circumstance. Personally, it doesn't
make sense if someone takes 15 minutes that they get 5 minutes for a
second attempt. If someone fails after 15 minutes, would they really
have much of a chance of solving the cube in 5? -Tyson On 11/21/06,
Gilles van den Peereboom <gillesvdp@...> wrote: > > Please correct me
if I am wrong, but even if your first attempts lasts > 15 > minutes, you
are still allowed to have a 2nd attempt, which would then > last > only
5 minutes. > > At least that is what I understood from various
experiences in > competition. > > Gilles > > 2006/11/20, Bruce Norskog
<brnorsk@... <brnorsk%40verizon.net>>: > > > > > Well, DNS means
you didn't start the attempt. DNF means you > > started, tried, > >
> and for some reason did not finish. > > > > Yes, that's what I
understood. I was not allowed a 2nd attempt since > > my first attempt
exceeded the announced 10-minute time limit (and was > > not successful
either). Anyway, it does now correctly show up as "DNS" > >
for the 2nd attempt in the results. > > > > - Bruce > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > "Tyson
Mao" > > <tyson.mao@...> wrote: > > > > > > Well, DNS means you
didn't start the attempt. DNF means you > > started, tried, > > >
and for some reason did not finish. > > > > > > -Tyson > > > > > > On
11/20/06, Stefan Pochmann <pochmann@...> wrote: > > > > > > > > ---
In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > >
<speedsolvingrubikscube%40yahoogroups.com>, > > > > "Bruce > > >
> Norskog" <brnorsk@> wrote: > > > > > > > > > > Hi, > > > > > >
> > > > In the 3x3x3 BLD event (at Rutgers Fall 2006 competition), I
only > > > > had > > > > > one attempt. This may be a minor
technicality, but shouldn't the > > > > > results show
"DNS" or just "-" instead of "DNF" for my
2nd > attempt? > > > > > > > > > > - Bruce > > > > > > > > > > > > > It
is stored in the database as 'DNS' and will be shown as that
in > > > > the upcoming results display system Ron mentioned. > > > > >
> > > Cheers! > > > > Stefan > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > [Non-text portions of this message have been removed] > > >
[Non-text portions of this message have been removed]
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Personally, it doesn't make sense if
someone takes 15 minutes that they get > 5 minutes for a second attempt.
If someone fails after 15 minutes, would > they really have much of a
chance of solving the cube in 5? > > -Tyson First of all, you don't
know what caused those 15 minutes. Maybe he can do it in five but
realized a huge mistake and tried to fix it an enormously complicated
way or even learn something during the process. Also: What do you say
about 10:01 for the first attempt? Should he get another attempt in the
remaining 9:59? If yes, please specify where you draw the line and
explain why you draw it there. If no, please explain why there's a
combined attempts time limit when it's in fact a 10 minutes per
attempt limit (*). Cheers! Stefan
Hi Stefan, Perhaps he did mess up, but if he spend 10 minutes trying to
fix something, that's probably not a wise decision. I don't
really care how someone goes about fixing their solution, but if the
total time is 15 minutes, I don't think they should get a second
attempt if the time constraints of the competition do not allow it.
-Tyson On 11/21/06, Stefan Pochmann <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson > Mao" <tyson.mao@...> wrote: > > > > Personally,
it doesn't make sense if someone takes 15 minutes that > they get >
> 5 minutes for a second attempt. If someone fails after 15 minutes, >
would > > they really have much of a chance of solving the cube in 5? >
> > > -Tyson > > First of all, you don't know what caused those 15
minutes. Maybe he > can do it in five but realized a huge mistake and
tried to fix it an > enormously complicated way or even learn something
during the process. > > Also: What do you say about 10:01 for the first
attempt? Should he > get another attempt in the remaining 9:59? If yes,
please specify > where you draw the line and explain why you draw it
there. If no, > please explain why there's a combined attempts time
limit when it's > in fact a 10 minutes per attempt limit (*). > >
Cheers! > Stefan > > > [Non-text portions of this message have been
removed]
6785. Re: [Speed cubing group] TIme limits - 4x4 and 5x5
Blindfolded From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 21 Nov 2006 22:41:48 +0100
Hi Gilles, There are no official time limits, because memorization time
is included. There are of course practical time limits. For WC 2005 we
had a time frame of 3 hours for 4x4 and 5x5 blindfolded. During that
time frame competitors could do best of 2 for both events. But they
could miss other events, because we had some events in parallel.
Normally we have a separate room for 4x4 and 5x5 blindfolded. If that is
not possible, then a table in a corner would do too. If of course the
competitors are willing to compete under those circumstances. Otherwise
there can not be such an event. Normally I keep an eye on competitors
competing in a corner. Also from an angle where they cannot see me. You
can also have shifts for judges. Why have an event, if you do not follow
official rules? It is not that much harder to make it official. Have
fun, Ron ----- Original Message ----- From: gillesvdp To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, November 21, 2006
7:55 PM Subject: [Speed cubing group] TIme limits - 4x4 and 5x5
Blindfolded Hello everyone, I am now in the final steps for organizing
Belgian Open 2007. Nothing is sure yet about these 2 events (4x4 and 5x5
Blindfolded) but what were the time limits for these events in previous
competitions ? I couldn't find that information on speedcubing.com.
Also, how were these events organized in a practical way ? Because I
won't be able to offer a separate area. If people want to compete
in that, all I can do is give them a table in a corner of the room and
have someone look at them from time to time. Obviously these won't
be optimal conditions. I even wonder if the event would be official
under these circumstances. (or I can make it unofficial, that would be a
lot easier to organize) What do you think ? Thanks ! Gilles [Non-text
portions of this message have been removed]
6786. Re: New Scrambler for TI-83/84 Series From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Nov 2006 22:36:28 -0000
I don't see a .exe file anywhere. Also, when I dowload the TI
Connect Eng from the TI site then double click it, it says
"...isn't a valid Win 32 Application". --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@...> wrote:
> > Hi, > Your program looks like a great start. > > I did some basic
modifications to the code to save space, heres what I > got:
http://pastebin.com/829136 > > Take a look at the "The 1337 Guide
to TI-BASIC" for more tips on > saving space (very important on a
calculator) and speeding up the > program:
http://www.ticalc.org/archives/files/fileinfo/369/36993.html > > Feel
free to email me with any questions or code at pjgat09 (_AT_) > gmail
(...DoT...). com > > Good luck, and happy programming. > > -Peter
Greenwood > > --- In speedsolvingrubikscube@yahoogroups.com, "Mike
Stewart" > <cocoa32301@> wrote: > > > > Over the past several
months, I've been working on a program to act > > kind of like
JNetCube on my calculator. Several of you may have seen a > > prototype
at the GWiz competition. Anyways, I've finally released > > version
1.0. > > Features: > > Average (takes the average over 12 solves, minus
best and worst) > > Scramble (continuously generates and displays
scrambles until you tell > > it to stop) > > Alg Avg (a detached
averager so you don't have to wait for useless > > scrambles) > > >
> All of the scrambles follow WCA regulations (I think). Unfortunately,
> > the calculators can't handle anything more accurate than
seconds, so > > it'll have to be used in conjunction with a
StackMat or wristwatch. > > Also, as far as I know, this program will
only run on the TI-83/84 > > series of calculators -- I'll work on
porting later. > > > > The program can be downloaded here: > >
http://www.kc8onw.net/~thewonderidiot/calccube.8xp > > (do a File->Save
As) > > > > It also requires the OmniCalc app, for the modulus function.
I'll work > > on a heavier version later that doesn't require
it (it'll run slower, > > though). OmniCalc can be downloaded here:
> > http://www.detachedsolutions.com/omnicalc/ > > > > Any tips for
improvement would be greatly appreciated. (By the way > > guys, this is
fully open source. Programmers, have fun with it.) > > > > -Mike Stewart
> > >
6787. Re: rubik's DIY kits From: "takonan_mutoy" <takonan_mutoy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Nov 2006 22:27:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, casendavis
<no_reply@...> wrote: > > Hey, does anyone know another source
besides rubiks.com to buy a diy > kit from? Rubiks.com seems to be
perpetually out of stock, and I would > enjoy one of those cubes oooh so
much. Here, you can check out this DIY (cystal DIY, used by Yu-Jeong
Min) from http://www.onhobby.com/ -Harris
The format of the competition was that you got at least one attempt. If
you took longer than 10 minutes for the first attempt, you did not
receive a second. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson Mao" <tyson.mao@...> wrote: > > Hi Stefan, > >
Perhaps he did mess up, but if he spend 10 minutes trying to fix
something, > that's probably not a wise decision. I don't
really care how someone goes > about fixing their solution, but if the
total time is 15 minutes, I don't > think they should get a second
attempt if the time constraints of the > competition do not allow it. >
> -Tyson > > On 11/21/06, Stefan Pochmann <pochmann@...> wrote: > > >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Tyson > > Mao" <tyson.mao@> wrote: > > > > > >
Personally, it doesn't make sense if someone takes 15 minutes that
> > they get > > > 5 minutes for a second attempt. If someone fails
after 15 minutes, > > would > > > they really have much of a chance of
solving the cube in 5? > > > > > > -Tyson > > > > First of all, you
don't know what caused those 15 minutes. Maybe he > > can do it in
five but realized a huge mistake and tried to fix it an > > enormously
complicated way or even learn something during the process. > > > >
Also: What do you say about 10:01 for the first attempt? Should he > >
get another attempt in the remaining 9:59? If yes, please specify > >
where you draw the line and explain why you draw it there. If no, > >
please explain why there's a combined attempts time limit when
it's > > in fact a 10 minutes per attempt limit (*). > > > >
Cheers! > > Stefan > > > > > > > > > [Non-text portions of this message
have been removed] >
Hmm... Are clear plastic cubes allowed? Rule 3h forbids modifications
that make "more colours/pieces are visible". Question is, what
do we consider a modification? Does it only mean modifications done by
the competitor? Or also modifications done by the manufacturer? I'd
say both, because otherwise you could simply come up with a manufacturer
that does the modification for you that you yourself aren't allowed
to do, thereby rendering the rule useless. Opinions? Cheers! Stefan ---
In speedsolvingrubikscube@yahoogroups.com, "takonan_mutoy"
<takonan_mutoy@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, casendavis > <no_reply@>
wrote: > > > > Hey, does anyone know another source besides rubiks.com
to buy a diy > > kit from? Rubiks.com seems to be perpetually out of
stock, and I would > > enjoy one of those cubes oooh so much. > > Here,
you can check out this DIY (cystal DIY, used by Yu-Jeong Min) > from
http://www.onhobby.com/ > > -Harris >
6790. Simpsons From: florianweingarten <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Nov 2006 00:40:37 -0000
Something for all the simpsons fans out there:
http://webpages.charter.net/metgo/videos.html (last 4 clips)
Oops. I was so focused on the arbitrariness of a possible line being
drawn around 15 that I didn't realize drawing one at 10 does indeed
make sense. Plus now I see my argument was even more flawed than I
already knew when I wrote it. I admit defeat and crawl back into my
cave. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"Bob Burton" <bob@...> wrote: > > The format of the
competition was that you got at least one attempt. > If you took longer
than 10 minutes for the first attempt, you did not > receive a second. >
> ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson
Mao" > <tyson.mao@> wrote: > > > > Hi Stefan, > > > > Perhaps he
did mess up, but if he spend 10 minutes trying to fix > something, > >
that's probably not a wise decision. I don't really care how >
someone goes > > about fixing their solution, but if the total time is
15 minutes, I > don't > > think they should get a second attempt if
the time constraints of the > > competition do not allow it. > > > >
-Tyson > > > > On 11/21/06, Stefan Pochmann <pochmann@> wrote: > > >
> > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > "Tyson > > > Mao" <tyson.mao@> wrote: > > > > > > > >
Personally, it doesn't make sense if someone takes 15 minutes that
> > > they get > > > > 5 minutes for a second attempt. If someone fails
after 15 minutes, > > > would > > > > they really have much of a chance
of solving the cube in 5? > > > > > > > > -Tyson > > > > > > First of
all, you don't know what caused those 15 minutes. Maybe he > > >
can do it in five but realized a huge mistake and tried to fix it an > >
> enormously complicated way or even learn something during the process.
> > > > > > Also: What do you say about 10:01 for the first attempt?
Should he > > > get another attempt in the remaining 9:59? If yes,
please specify > > > where you draw the line and explain why you draw it
there. If no, > > > please explain why there's a combined attempts
time limit when it's > > > in fact a 10 minutes per attempt limit
(*). > > > > > > Cheers! > > > Stefan > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
6792. Re: rubik's DIY kits From: casendavis <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Nov 2006 05:32:52 -0000
harris, That link was just a blank webpage with no content. It could be
a momentary error in communication, or perhaps a fault with my browser.
Are you sure the link is correct? casen > Here, you can check out this
DIY (cystal DIY, used by Yu-Jeong Min) > from http://www.onhobby.com/ >
> -Harris >
A 10-minute limit (per attempt) means only Stackmat timing is needed;
stopwatch timing is not needed. Since a stopwatch was not used, it was
not measured how much over 10 minutes I took. I would assume the judge
could have stopped me when the timer shut off, and freed up the Stackmat
station for another competitor to use, but he let me continue. - Bruce
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > Oops. I was so focused on
the arbitrariness of a possible line being > drawn around 15 that I
didn't realize drawing one at 10 does indeed > make sense. Plus now
I see my argument was even more flawed than I > already knew when I
wrote it. I admit defeat and crawl back into my > cave. > > Cheers! >
Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <bob@> > wrote: > > > > The format of the competition
was that you got at least one > attempt. > > If you took longer than 10
minutes for the first attempt, you did > not > > receive a second. > > >
> ~ Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson Mao" > > <tyson.mao@> wrote: > > > > > > Hi Stefan,
> > > > > > Perhaps he did mess up, but if he spend 10 minutes trying to
fix > > something, > > > that's probably not a wise decision. I
don't really care how > > someone goes > > > about fixing their
solution, but if the total time is 15 minutes, > I > > don't > > >
think they should get a second attempt if the time constraints of > the
> > > competition do not allow it. > > > > > > -Tyson > > > > > > On
11/21/06, Stefan Pochmann <pochmann@> wrote: > > > > > > > > --- In >
> >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > > "Tyson > > > > Mao" <tyson.mao@> wrote: > > > > > >
> > > > Personally, it doesn't make sense if someone takes 15
minutes > that > > > > they get > > > > > 5 minutes for a second
attempt. If someone fails after 15 > minutes, > > > > would > > > > >
they really have much of a chance of solving the cube in 5? > > > > > >
> > > > -Tyson > > > > > > > > First of all, you don't know what
caused those 15 minutes. > Maybe he > > > > can do it in five but
realized a huge mistake and tried to fix > it an > > > > enormously
complicated way or even learn something during the > process. > > > > >
> > > Also: What do you say about 10:01 for the first attempt? Should >
he > > > > get another attempt in the remaining 9:59? If yes, please >
specify > > > > where you draw the line and explain why you draw it
there. If > no, > > > > please explain why there's a combined
attempts time limit when > it's > > > > in fact a 10 minutes per
attempt limit (*). > > > > > > > > Cheers! > > > > Stefan > > > > > > >
> > > > > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > >
6794. New Stackmat starter packs From: James Stuber <jestuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Nov 2006 21:25:51 -0800
I just got a stackmat at target that came in one of those new starter
packs. It's weird because I can start it or stop it by touching
only the right sensor. It's not really a problem, because I use the
stackmat for myself and don't cheat because that would be
pointless, but this might be a problem for all of the new ones. Has
anyone bought one of these/had this problem? -James
6795. Re: [Speed cubing group] TIme limits - 4x4 and 5x5
Blindfolded From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Nov 2006 08:22:48 +0100
In that case I think we will have 4x4 and 5x5 Blindfolded official. I
thought that to make it official, it had to happen in a separate quiet
area. It should be possible then to have these events. What about 3x3
speedblindfolded and 3x3 multiple blindfolded ? Can they happen in the
same conditions to make them official ? Gilles. 2006/11/21, Ron van
Bruchem <ron@...>: > > Hi Gilles, > > There are no official time
limits, because memorization time is included. > > There are of course
practical time limits. For WC 2005 we had a time frame > of 3 hours for
4x4 and 5x5 blindfolded. > During that time frame competitors could do
best of 2 for both events. > But they could miss other events, because
we had some events in parallel. > > Normally we have a separate room for
4x4 and 5x5 blindfolded. > If that is not possible, then a table in a
corner would do too. If of > course the competitors are willing to
compete under those circumstances. > Otherwise there can not be such an
event. > Normally I keep an eye on competitors competing in a corner.
Also from an > angle where they cannot see me. You can also have shifts
for judges. > > Why have an event, if you do not follow official rules?
It is not that > much harder to make it official. > > Have fun, > > Ron
> > ----- Original Message ----- > From: gillesvdp > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Tuesday, November 21, 2006 7:55 PM > Subject: [Speed cubing
group] TIme limits - 4x4 and 5x5 Blindfolded > > Hello everyone, > > I
am now in the final steps for organizing Belgian Open 2007. > Nothing is
sure yet about these 2 events (4x4 and 5x5 Blindfolded) but > what were
the time limits for these events in previous competitions ? > > I
couldn't find that information on speedcubing.com. > > Also, how
were these events organized in a practical way ? > > Because I
won't be able to offer a separate area. If people want to > compete
in that, all I can do is give them a table in a corner of the > room and
have someone look at them from time to time. > Obviously these
won't be optimal conditions. I even wonder if the > event would be
official under these circumstances. > > (or I can make it unofficial,
that would be a lot easier to organize) > > What do you think ? > >
Thanks ! > Gilles > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been removed]
6796. Re: [Speed cubing group] Re: rubik's DIY kits From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Nov 2006 08:31:04 +0100
I tried one of these cubes this week-end. Won-Bang Cho uses one of
these. They are just great. ;-) Gilles 2006/11/22, casendavis
<no_reply@yahoogroups.com>: > > > harris, > > That link was just a
blank webpage with no content. It could be a > momentary error in
communication, or perhaps a fault with my browser. > Are you sure the
link is correct? > > casen > > > Here, you can check out this DIY
(cystal DIY, used by Yu-Jeong Min) > > from http://www.onhobby.com/ > >
> > -Harris > > > > > [Non-text portions of this message have been
removed]
6797. Re: rubik's DIY kits From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Nov 2006 12:30:08 -0000
Hi :-) The link works for me :D -Per > --- In
speedsolvingrubikscube@yahoogroups.com, casendavis <no_reply@...>
wrote: > > > harris, > > That link was just a blank webpage with no
content. It could be a > momentary error in communication, or perhaps a
fault with my browser. > Are you sure the link is correct? > > > casen >
> > > Here, you can check out this DIY (cystal DIY, used by Yu-Jeong
Min) > > from http://www.onhobby.com/ > > > > -Harris > > >
6798. Re: New Stackmat starter packs From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Nov 2006 12:58:32 -0000
Yeah, my old stackmat did that. It led me to tinker with it until I got
it fully working, then a week later it broke. ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, James Stuber <jestuber@...>
wrote: > > I just got a stackmat at target that came in one of those new
starter > packs. It's weird because I can start it or stop it by
touching only the > right sensor. It's not really a problem,
because I use the stackmat for > myself and don't cheat because
that would be pointless, but this might > be a problem for all of the
new ones. Has anyone bought one of these/had > this problem? > > -James
>
6799. Re: clear plastic allowed? (was: rubik's DIY kits) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Nov 2006 13:04:16 -0000
Hi:-) Something "similar" has been discussed before; mixing
black and white diy-kits. The consensus/practice/conclusion is that it
should not be allowed to mix cubies of different colors as this may give
benefits wrt recognition amongst other things. Now, transparent cubes
will still have all cubies the same "color". So personally i
see no problem with that at all. It might even be a handicap to have
tranpsarency, no benefit at all :-o -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Hmm... > > Are clear plastic cubes allowed?
Rule 3h forbids modifications that > make "more colours/pieces are
visible". Question is, what do we > consider a modification? Does
it only mean modifications done by the > competitor? Or also
modifications done by the manufacturer? I'd say > both, because
otherwise you could simply come up with a manufacturer > that does the
modification for you that you yourself aren't allowed > to do,
thereby rendering the rule useless. > > Opinions? > > Cheers! > Stefan >
> > --- In speedsolvingrubikscube@yahoogroups.com, >
"takonan_mutoy" <takonan_mutoy@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, casendavis > > <no_reply@>
wrote: > > > > > > Hey, does anyone know another source besides
rubiks.com to buy a > diy > > > kit from? Rubiks.com seems to be
perpetually out of stock, and I > would > > > enjoy one of those cubes
oooh so much. > > > > Here, you can check out this DIY (cystal DIY, used
by Yu-Jeong Min) > > from http://www.onhobby.com/ > > > > -Harris > > >
> benefits wrt recognition amongst other things. Now, transparent >
cubes will still have all cubies the same "color". So
personally i > see no problem with that at all. It might even be a
handicap to have > tranpsarency, no benefit at all :-o > > -Per But
certainly "more colours/pieces are visible". And you think it
might be a handicap? Don't forget there's a guy who got a
10.47 *average-of-10* with a transparent cube!!! Cheers! Stefan
6801. Re: rubik's DIY kits From: casendavis <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Nov 2006 15:24:47 -0000
I have been having some issues with my browser at home, but here at work
the link comes up fine. However I dont understand any of the words on
the webpage, nor do I know how to translate the cost, haha. casen --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > The link works for me :D
> > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, casendavis
> <no_reply@> wrote: > > > > > > harris, > > > > That link was just a
blank webpage with no content. It could be a > > momentary error in
communication, or perhaps a fault with my > browser. > > Are you sure
the link is correct? > > > > > > casen > > > > > > > Here, you can check
out this DIY (cystal DIY, used by Yu-Jeong > Min) > > > from
http://www.onhobby.com/ > > > > > > -Harris > > > > > >
6802. Re: [Speed cubing group] TIme limits - 4x4 and 5x5
Blindfolded From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 22 Nov 2006 16:43:33 +0100
Hi Gilles, 3x3 speed blindfolded and 3x3 multiple blindfolded are not
official events of WCA. For the 2007 version of WCA regulations we will
make a decision on these events. So feel free to give your feedback,
once we have a draft version ready. Have fun, Ron ----- Original Message
----- From: Gilles van den Peereboom To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, November 22,
2006 8:22 AM Subject: Re: [Speed cubing group] TIme limits - 4x4 and 5x5
Blindfolded In that case I think we will have 4x4 and 5x5 Blindfolded
official. I thought that to make it official, it had to happen in a
separate quiet area. It should be possible then to have these events.
What about 3x3 speedblindfolded and 3x3 multiple blindfolded ? Can they
happen in the same conditions to make them official ? Gilles.
2006/11/21, Ron van Bruchem <ron@...>: > > Hi Gilles, > > There are
no official time limits, because memorization time is included. > >
There are of course practical time limits. For WC 2005 we had a time
frame > of 3 hours for 4x4 and 5x5 blindfolded. > During that time frame
competitors could do best of 2 for both events. > But they could miss
other events, because we had some events in parallel. > > Normally we
have a separate room for 4x4 and 5x5 blindfolded. > If that is not
possible, then a table in a corner would do too. If of > course the
competitors are willing to compete under those circumstances. >
Otherwise there can not be such an event. > Normally I keep an eye on
competitors competing in a corner. Also from an > angle where they
cannot see me. You can also have shifts for judges. > > Why have an
event, if you do not follow official rules? It is not that > much harder
to make it official. > > Have fun, > > Ron > > ----- Original Message
----- > From: gillesvdp > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Tuesday, November 21, 2006 7:55 PM > Subject: [Speed cubing
group] TIme limits - 4x4 and 5x5 Blindfolded > > Hello everyone, > > I
am now in the final steps for organizing Belgian Open 2007. > Nothing is
sure yet about these 2 events (4x4 and 5x5 Blindfolded) but > what were
the time limits for these events in previous competitions ? > > I
couldn't find that information on speedcubing.com. > > Also, how
were these events organized in a practical way ? > > Because I
won't be able to offer a separate area. If people want to > compete
in that, all I can do is give them a table in a corner of the > room and
have someone look at them from time to time. > Obviously these
won't be optimal conditions. I even wonder if the > event would be
official under these circumstances. > > (or I can make it unofficial,
that would be a lot easier to organize) > > What do you think ? > >
Thanks ! > Gilles > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been removed]
[Non-text portions of this message have been removed]
6803. Re: TIme limits - 4x4 and 5x5 Blindfolded From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Nov 2006 16:35:48 -0000
Hey Ron, Gilles, I have one thing I'd like to say about speed
blindfolded and multiple cubes blindfolded. I like the idea of having
them be official, especially since we have already set official records
for them. However I understand that the time constraints of adding this
event can kill the smoothness of a competition and make for time
problems. I have two solutions to propose for debate, since I do like
the idea of having speed 3x3 blindfolded and multiple 3x3 blindfolded be
official events. 1) Run an official event for both speed blindfolded and
multiple cubes blindfolded and try to work it into the schedule as best
as possible. However, if a competitior in the speed blindfolded or
multiple cubes blindfolded misses another event in which he or she is
competition, they automatically forfeit that round. There are two
problems with this. What if the person who is 2nd place in the 3x3x3
speed round decides to do multiple cubes blindfolded and runs over past
the time allotted for the 3x3x3 semi- finals. This person then forfeits
the semi-final round and thus should not be allowed to advance to the
finals. However, what if their time in the 1st round is actually better
than all the time in the final round (due to nerves in the final, etc.)
Should this person be allowed the 1st place and winning slot in the
tournament? I don't know the answer to that question, which is why
I only proposed this idea for debate. 2) The second idea, also open to
debate, is to allow for record attempts. The WCA board should appoint
people who are certified judges for record attempts. This would be
similar to how we handle the 24 hour cubing marathon. If someone wants
to break the multiple cubes blindfolded record, that person would
contact the WCA board. The board then appoints a judge closest to the
competitior. It is the competitor's and judge's responsibility
to arrange an official meeting place (i.e. with media attention
preferrably, and done in a public setting where spectators are aware of
what is going on and have plenty of space to sit and watch). Then the
event is handled exactly as if it were at a competition, only that is
the only event. I see a problem with this idea that needs to be debated
or fixed before anything like this can happen. There is a larger
concentration of cubers on the west coast US than the east coast US,
making it easier to find a judge in your area, and thus easier to
attempt a record. This of course applies to other areas with sparse
cubers who want to attempt records as compared to areas with lots of
cubers who want to attempt records, I only gave the one example since
it's the area I am more knowledgable about. --------- I think it
would be good to keep the 3x3x3 speed blindfolded and 3x3x3 multiple
cubes blindfolded for a couple reasons. 1) We already have records for
them, 2) They are amazing categories and sure to please an audience, the
media/press, and also cubers alike who see the results of these events.
I think these events are positive for the cubing community, and am
willing to help come up with ideas for keeping them. I understand if
time constraints mean we can't keep them, as I've helped out
for competitions before where we cut the allotted time very close.
However, I think it would be nice to keep these categories. Those are
just two ideas I had, and I'm willing to change/debate them in any
way necessary to try to help keep these events, as I think they are
positive for our community, despite the challenges of holding these
events in a competition. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi Gilles, > > 3x3 speed blindfolded and 3x3
multiple blindfolded are not official events of WCA. > For the 2007
version of WCA regulations we will make a decision on these events. > So
feel free to give your feedback, once we have a draft version ready. > >
Have fun, > > Ron
6804. 4x4x4 preparation From: Pedro <pedrosino1@...> To: Lista Speed Cubing
<speedsolvingrubikscube@yahoogroups.com> Date: Wed, 22 Nov 2006 15:44:19 +0000 (GMT)
Hey everyone I just got my 4x4x4 yesterday and would like to know from
you experts on it how long should I play with it before lubing. I did 5
or 6 solves yesterday and more than 15 today already...is it enough?
also, what's the best way to lube it? dissemble everything? remove
an edge piece? just turn 2 faces a bit and create an opening and put the
lube there? oh, another thing...the WCA regulations now use r as
"the 2 right layers", right? anyone knows if it is the same on
JNetCube? of if it uses r = 2nd layer from right? thanks Pedro
--------------------------------- Yahoo! Acesso Grátis - Internet rápida
e grátis. Instale o discador agora! [Non-text portions of this message
have been removed]
6805. 4x4x4 preparation (retry) From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Nov 2006 13:48:37 -0300 (ART)
strangely, my message didn't reach the group, so I'm trying
again... Hey everyone I just got my 4x4x4 yesterday and would like to
know from you experts on it how long should I play with it before
lubing. I did 5 or 6 solves yesterday and more than 15 today
already...is it enough? also, what's the best way to lube it?
dissemble everything? remove an edge piece? just turn 2 faces a bit and
create an opening and put the lube there? oh, another thing...the WCA
regulations now use r as "the 2 right layers", right? anyone
knows if it is the same on JNetCube? of if it uses r = 2nd layer from
right? thanks Pedro --------------------------------- Yahoo! Search
Música para ver e ouvir: You're Beautiful, do James Blunt [Non-text
portions of this message have been removed]
6806. Re: [Speed cubing group] 4x4x4 preparation (retry) From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Nov 2006 17:14:10 +0000 (GMT)
About the JNetCube thing, I tried it and it works with r = just the 2nd
layer from right... so, waiting for help on the other questions : )
Pedro PS.: I'll contact Chris Hunt and see if he can change that
scrambling thing, to make it like WCA regulations (if they really are
what I think they are) Pedro <pedrosino1@...> escreveu: strangely, my
message didn't reach the group, so I'm trying again... Hey
everyone I just got my 4x4x4 yesterday and would like to know from you
experts on it how long should I play with it before lubing. I did 5 or 6
solves yesterday and more than 15 today already...is it enough? also,
what's the best way to lube it? dissemble everything? remove an
edge piece? just turn 2 faces a bit and create an opening and put the
lube there? oh, another thing...the WCA regulations now use r as
"the 2 right layers", right? anyone knows if it is the same on
JNetCube? of if it uses r = 2nd layer from right? thanks Pedro
--------------------------------- Yahoo! Search Música para ver e ouvir:
You're Beautiful, do James Blunt [Non-text portions of this message
have been removed] --------------------------------- Novidade no Yahoo!
Mail: receba alertas de novas mensagens no seu celular. Registre seu
aparelho agora! [Non-text portions of this message have been removed]
6807. Re: [Speed cubing group] Re: TIme limits - 4x4 and 5x5
Blindfolded From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Nov 2006 18:25:50 +0100
Hi Chris, I cannot give my opinion about your second proposal but I can
do it for the first one. Here is a "nearly final" version of
the Belgian Open 2007 Schedule :
http://gillesvdp.orgfree.com/belgianopen2007/Time_Schedule.htm - I place
these events on the day without the main 3x3 competition and they do not
have a fixed schedule, making it for a competitor to have more freedom
to choose his events. Actually at first it was scheduled that these
competitions are limited in the morning. But what if the competitor
doesn't want to compete in 4x4 and 5x5 at all ? Then I think it
should be made possible. The only problem with this is the judges. Last
year I really had troubles to find judges to make the competition very
smooth. These events will only make the problem bigger. So I am really
thinking to limit these events between 9:30 and 13:00 for example. But
this remains to be decided. - As for going to the final without
competing in the 2nd round, I think that's just not possible. But
WCA experts will have a better opinion. (If anyone has comments about
Belgian Open 2007 schedule, please send them to me at gillesvdp [@]
skynet.be ) Bye ! Gilles. 2006/11/22, cmhardw
<no_reply@yahoogroups.com>: > > Hey Ron, Gilles, > > I have one thing
I'd like to say about speed blindfolded and > multiple cubes
blindfolded. > > I like the idea of having them be official, especially
since we have > already set official records for them. > > However I
understand that the time constraints of adding this event > can kill the
smoothness of a competition and make for time problems. > > I have two
solutions to propose for debate, since I do like the idea > of having
speed 3x3 blindfolded and multiple 3x3 blindfolded be > official events.
> > 1) Run an official event for both speed blindfolded and multiple >
cubes blindfolded and try to work it into the schedule as best as >
possible. However, if a competitior in the speed blindfolded or >
multiple cubes blindfolded misses another event in which he or she > is
competition, they automatically forfeit that round. > > There are two
problems with this. What if the person who is 2nd > place in the 3x3x3
speed round decides to do multiple cubes > blindfolded and runs over
past the time allotted for the 3x3x3 semi- > finals. This person then
forfeits the semi-final round and thus > should not be allowed to
advance to the finals. However, what if > their time in the 1st round is
actually better than all the time in > the final round (due to nerves in
the final, etc.) Should this > person be allowed the 1st place and
winning slot in the tournament? > > I don't know the answer to that
question, which is why I only > proposed this idea for debate. > > 2)
The second idea, also open to debate, is to allow for record > attempts.
The WCA board should appoint people who are certified > judges for
record attempts. This would be similar to how we handle > the 24 hour
cubing marathon. If someone wants to break the multiple > cubes
blindfolded record, that person would contact the WCA board. > The board
then appoints a judge closest to the competitior. It is > the
competitor's and judge's responsibility to arrange an official
> meeting place (i.e. with media attention preferrably, and done in a >
public setting where spectators are aware of what is going on and > have
plenty of space to sit and watch). Then the event is handled > exactly
as if it were at a competition, only that is the only event. > > I see a
problem with this idea that needs to be debated or fixed > before
anything like this can happen. There is a larger > concentration of
cubers on the west coast US than the east coast US, > making it easier
to find a judge in your area, and thus easier to > attempt a record.
This of course applies to other areas with sparse > cubers who want to
attempt records as compared to areas with lots of > cubers who want to
attempt records, I only gave the one example > since it's the area
I am more knowledgable about. > > --------- > > I think it would be good
to keep the 3x3x3 speed blindfolded and > 3x3x3 multiple cubes
blindfolded for a couple reasons. 1) We > already have records for them,
2) They are amazing categories and > sure to please an audience, the
media/press, and also cubers alike > who see the results of these
events. I think these events are > positive for the cubing community,
and am willing to help come up > with ideas for keeping them. > > I
understand if time constraints mean we can't keep them, as
I've > helped out for competitions before where we cut the allotted
time > very close. However, I think it would be nice to keep these >
categories. > > Those are just two ideas I had, and I'm willing to
change/debate > them in any way necessary to try to help keep these
events, as I > think they are positive for our community, despite the
challenges of > holding these events in a competition. > > Chris > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Ron van Bruchem" > <ron@...> wrote: > > > > Hi Gilles, >
> > > 3x3 speed blindfolded and 3x3 multiple blindfolded are not >
official events of WCA. > > For the 2007 version of WCA regulations we
will make a decision on > these events. > > So feel free to give your
feedback, once we have a draft version > ready. > > > > Have fun, > > >
> Ron > > > [Non-text portions of this message have been removed]
6808. Re: [Speed cubing group] Re: TIme limits - 4x4 and 5x5
Blindfolded From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 22 Nov 2006 18:35:49 +0100
Hi Chris, My main concern for these events is the time for memorization.
What is better: = someone solving speed blindfolded in 20 seconds, after
6 hours of memorization or = someone solving speed blindfolded in 25
seconds, after 30 minutes of memorization. Same goes for multiple
blindfolded. What are your ideas in that subject? Have fun, Ron -----
Original Message ----- From: cmhardw To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, November 22,
2006 5:35 PM Subject: [Speed cubing group] Re: TIme limits - 4x4 and 5x5
Blindfolded Hey Ron, Gilles, I have one thing I'd like to say about
speed blindfolded and multiple cubes blindfolded. I like the idea of
having them be official, especially since we have already set official
records for them. However I understand that the time constraints of
adding this event can kill the smoothness of a competition and make for
time problems. I have two solutions to propose for debate, since I do
like the idea of having speed 3x3 blindfolded and multiple 3x3
blindfolded be official events. 1) Run an official event for both speed
blindfolded and multiple cubes blindfolded and try to work it into the
schedule as best as possible. However, if a competitior in the speed
blindfolded or multiple cubes blindfolded misses another event in which
he or she is competition, they automatically forfeit that round. There
are two problems with this. What if the person who is 2nd place in the
3x3x3 speed round decides to do multiple cubes blindfolded and runs over
past the time allotted for the 3x3x3 semi- finals. This person then
forfeits the semi-final round and thus should not be allowed to advance
to the finals. However, what if their time in the 1st round is actually
better than all the time in the final round (due to nerves in the final,
etc.) Should this person be allowed the 1st place and winning slot in
the tournament? I don't know the answer to that question, which is
why I only proposed this idea for debate. 2) The second idea, also open
to debate, is to allow for record attempts. The WCA board should appoint
people who are certified judges for record attempts. This would be
similar to how we handle the 24 hour cubing marathon. If someone wants
to break the multiple cubes blindfolded record, that person would
contact the WCA board. The board then appoints a judge closest to the
competitior. It is the competitor's and judge's responsibility
to arrange an official meeting place (i.e. with media attention
preferrably, and done in a public setting where spectators are aware of
what is going on and have plenty of space to sit and watch). Then the
event is handled exactly as if it were at a competition, only that is
the only event. I see a problem with this idea that needs to be debated
or fixed before anything like this can happen. There is a larger
concentration of cubers on the west coast US than the east coast US,
making it easier to find a judge in your area, and thus easier to
attempt a record. This of course applies to other areas with sparse
cubers who want to attempt records as compared to areas with lots of
cubers who want to attempt records, I only gave the one example since
it's the area I am more knowledgable about. --------- I think it
would be good to keep the 3x3x3 speed blindfolded and 3x3x3 multiple
cubes blindfolded for a couple reasons. 1) We already have records for
them, 2) They are amazing categories and sure to please an audience, the
media/press, and also cubers alike who see the results of these events.
I think these events are positive for the cubing community, and am
willing to help come up with ideas for keeping them. I understand if
time constraints mean we can't keep them, as I've helped out
for competitions before where we cut the allotted time very close.
However, I think it would be nice to keep these categories. Those are
just two ideas I had, and I'm willing to change/debate them in any
way necessary to try to help keep these events, as I think they are
positive for our community, despite the challenges of holding these
events in a competition. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi Gilles, > > 3x3 speed blindfolded and 3x3
multiple blindfolded are not official events of WCA. > For the 2007
version of WCA regulations we will make a decision on these events. > So
feel free to give your feedback, once we have a draft version ready. > >
Have fun, > > Ron [Non-text portions of this message have been removed]
Whether someone turns both right layers or just the inner right layer is
a decision of the person scrambling. I don't think anything special
needs to be done to the scramble alg to allow for either method. The
same scramble can be used for either method of scrambling ... correct?
-Chris On 11/22/06, Pedro <pedrosino1@...> wrote: > > About the
JNetCube thing, I tried it and it works with r = just the 2nd > layer
from right... > > so, waiting for help on the other questions : ) > >
Pedro > > PS.: I'll contact Chris Hunt and see if he can change
that scrambling > thing, to make it like WCA regulations (if they really
are what I think they > are) > > Pedro <pedrosino1@...
<pedrosino1%40yahoo.com.br>> escreveu: > strangely, my message
didn't reach the group, so I'm trying again... > > Hey
everyone > > I just got my 4x4x4 yesterday and would like to know from
you experts on > it how long should I play with it before lubing. I did
5 or 6 solves > yesterday and more than 15 today already...is it enough?
> also, what's the best way to lube it? dissemble everything?
remove an edge > piece? just turn 2 faces a bit and create an opening
and put the lube there? > > oh, another thing...the WCA regulations now
use r as "the 2 right layers", > right? anyone knows if it is
the same on JNetCube? of if it uses r = 2nd > layer from right? > >
thanks > > Pedro > > > --------------------------------- > Yahoo! Search
> Música para ver e ouvir: You're Beautiful, do James Blunt > >
[Non-text portions of this message have been removed] > > > > > > >
--------------------------------- > Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu celular. > Registre seu aparelho
agora! > > [Non-text portions of this message have been removed] > > >
[Non-text portions of this message have been removed]
6810. [Speed cubing group] Re: TIme limits - 4x4 and 5x5
Blindfolded From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Nov 2006 18:29:04 -0000
I have another major objection against "multiple". I
can't imagine a good format (after all we said on the WCA forum). A
competitor who takes time to solve only 1 cube without risks beats
another who "only" solves 7 out of 8... I think a standard
blindfold solving event is enough for official competitions, even if the
list of new specialized challenges and records that could be interesting
is much longer. If there's a large community that wants it,
it's different, but at least find a good format. Gilles. --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi Chris, > > My main concern for these events
is the time for memorization. > > What is better: > = someone solving
speed blindfolded in 20 seconds, after 6 hours of memorization > or > =
someone solving speed blindfolded in 25 seconds, after 30 minutes of
memorization. > > Same goes for multiple blindfolded. > > What are your
ideas in that subject? > > Have fun, > > Ron > > ----- Original Message
----- > From: cmhardw > To: speedsolvingrubikscube@yahoogroups.com >
Sent: Wednesday, November 22, 2006 5:35 PM > Subject: [Speed cubing
group] Re: TIme limits - 4x4 and 5x5 Blindfolded > > > Hey Ron, Gilles,
> > I have one thing I'd like to say about speed blindfolded and >
multiple cubes blindfolded. > > I like the idea of having them be
official, especially since we have > already set official records for
them. > > However I understand that the time constraints of adding this
event > can kill the smoothness of a competition and make for time
problems. > > I have two solutions to propose for debate, since I do
like the idea > of having speed 3x3 blindfolded and multiple 3x3
blindfolded be > official events. > > 1) Run an official event for both
speed blindfolded and multiple > cubes blindfolded and try to work it
into the schedule as best as > possible. However, if a competitior in
the speed blindfolded or > multiple cubes blindfolded misses another
event in which he or she > is competition, they automatically forfeit
that round. > > There are two problems with this. What if the person who
is 2nd > place in the 3x3x3 speed round decides to do multiple cubes >
blindfolded and runs over past the time allotted for the 3x3x3 semi- >
finals. This person then forfeits the semi-final round and thus > should
not be allowed to advance to the finals. However, what if > their time
in the 1st round is actually better than all the time in > the final
round (due to nerves in the final, etc.) Should this > person be allowed
the 1st place and winning slot in the tournament? > > I don't know
the answer to that question, which is why I only > proposed this idea
for debate. > > 2) The second idea, also open to debate, is to allow for
record > attempts. The WCA board should appoint people who are certified
> judges for record attempts. This would be similar to how we handle >
the 24 hour cubing marathon. If someone wants to break the multiple >
cubes blindfolded record, that person would contact the WCA board. > The
board then appoints a judge closest to the competitior. It is > the
competitor's and judge's responsibility to arrange an official
> meeting place (i.e. with media attention preferrably, and done in a >
public setting where spectators are aware of what is going on and > have
plenty of space to sit and watch). Then the event is handled > exactly
as if it were at a competition, only that is the only event. > > I see a
problem with this idea that needs to be debated or fixed > before
anything like this can happen. There is a larger > concentration of
cubers on the west coast US than the east coast US, > making it easier
to find a judge in your area, and thus easier to > attempt a record.
This of course applies to other areas with sparse > cubers who want to
attempt records as compared to areas with lots of > cubers who want to
attempt records, I only gave the one example > since it's the area
I am more knowledgable about. > > --------- > > I think it would be good
to keep the 3x3x3 speed blindfolded and > 3x3x3 multiple cubes
blindfolded for a couple reasons. 1) We > already have records for them,
2) They are amazing categories and > sure to please an audience, the
media/press, and also cubers alike > who see the results of these
events. I think these events are > positive for the cubing community,
and am willing to help come up > with ideas for keeping them. > > I
understand if time constraints mean we can't keep them, as
I've > helped out for competitions before where we cut the allotted
time > very close. However, I think it would be nice to keep these >
categories. > > Those are just two ideas I had, and I'm willing to
change/debate > them in any way necessary to try to help keep these
events, as I > think they are positive for our community, despite the
challenges of > holding these events in a competition. > > Chris > > ---
In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" >
<ron@> wrote: > > > > Hi Gilles, > > > > 3x3 speed blindfolded and
3x3 multiple blindfolded are not > official events of WCA. > > For the
2007 version of WCA regulations we will make a decision on > these
events. > > So feel free to give your feedback, once we have a draft
version > ready. > > > > Have fun, > > > > Ron > > > > > > [Non-text
portions of this message have been removed] >
Except that you get cancellations like r l' which aren't
problems in single slice Tim Reynolds --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@...> wrote: > > Whether someone turns both right layers or
just the inner right layer is a > decision of the person scrambling. I
don't think anything special needs to > be done to the scramble alg
to allow for either method. The same scramble > can be used for either
method of scrambling ... correct? > > -Chris > > On 11/22/06, Pedro
<pedrosino1@...> wrote: > > > > About the JNetCube thing, I tried it
and it works with r = just the 2nd > > layer from right... > > > > so,
waiting for help on the other questions : ) > > > > Pedro > > > > PS.:
I'll contact Chris Hunt and see if he can change that scrambling >
> thing, to make it like WCA regulations (if they really are what I
think they > > are) > > > > Pedro <pedrosino1@...
<pedrosino1%40yahoo.com.br>> escreveu: > > strangely, my message
didn't reach the group, so I'm trying again... > > > > Hey
everyone > > > > I just got my 4x4x4 yesterday and would like to know
from you experts on > > it how long should I play with it before lubing.
I did 5 or 6 solves > > yesterday and more than 15 today already...is it
enough? > > also, what's the best way to lube it? dissemble
everything? remove an edge > > piece? just turn 2 faces a bit and create
an opening and put the lube there? > > > > oh, another thing...the WCA
regulations now use r as "the 2 right layers", > > right?
anyone knows if it is the same on JNetCube? of if it uses r = 2nd > >
layer from right? > > > > thanks > > > > Pedro > > > > > >
--------------------------------- > > Yahoo! Search > > Música para ver
e ouvir: You're Beautiful, do James Blunt > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > > > > >
--------------------------------- > > Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu celular. > > Registre seu aparelho
agora! > > > > [Non-text portions of this message have been removed] > >
> > > > > > > [Non-text portions of this message have been removed] >
6812. 3x3x3 format (was: Re: Limits for Cube Solving) From: "Anders Larsson" <anders.larsson@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Nov 2006 19:43:10 -0000
I admit that my sub10-average claim was a bit stupid. But partly it was
intended to be. I had in mind to see the interest in discussing the
3x3x3 format in the light of lucky solves. Now we have an average 3(5).
The probablilty of a great average caused by lucky solves could be
reduced by changing the format to, for instance 10 (12) as in the
unofficial list, or something like 5(9). I know it would be most
time-consuming, but it could be an option in the very final of the world
championship to crown the world champion. /Anders --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan > Pochmann"
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Anders > > Larsson"
<anders.larsson@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" > > >
<dan_j_harris@> wrote: > > > [---] > > > I assumed we had reached the
limits for 3x3x3 solving (I think > > > > 13.22 is a very hard record to
beat). > > > > > > Indeed it will be hard to beat, but far from
impossible. With > four > > > lucky solves for a skilled cuber, I
forecast a sub-10 average of > > five. > > > > > > D'oh.. *I*
forecast a sub-5 average of five. How are you ever gonna > > prove me
wrong? > > > > Cheers! > > Stefan > > Sorry to dig this out again, but
I'd like to clarify my point. The > sub10 average claim stated like
that is impossible to prove wrong. If > you're wrong, at no time
can this be proven because you can always > say "wait a little
longer and you'll see". But if you're right and > someone
does get sub10, you can then play the glorious prophet and > say "I
called it!". It's like a bet designed to be impossible to >
lose. A good bet should include the possibility to prove each side. > In
the above case, I suggest you be brave enough to add something > like
"in the next three years". > > Cheers! > Stefan >
6813. Re: [Speed cubing group] 3x3x3 format (was: Re: Limits for Cube
Solving) From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Nov 2006 12:08:25 -0800
Hi Anders, I think there is good validity in this. For the final of a
major tournament where everyone is very fast, it is actually feasible to
do an average of 10 (12 solves, truncating fastest and slowest) and it
might be exciting to watch because you have more solves the count. Dan
Dzoan is great... don't get me wrong, but that 14.41 second average
was crazy fast, and most likely not representative of what he does on a
more normal (human-state, not powered by the vessels of anima) average.
I think it's something that could be discussed with the WCA Board.
-Tyson On 11/22/06, Anders Larsson <anders.larsson@...> wrote: > > I
admit that my sub10-average claim was a bit stupid. But partly it > was
intended to be. I had in mind to see the interest in discussing > the
3x3x3 format in the light of lucky solves. Now we have an > average
3(5). The probablilty of a great average caused by lucky > solves could
be reduced by changing the format to, for instance 10 > (12) as in the
unofficial list, or something like 5(9). I know it > would be most
time-consuming, but it could be an option in the very > final of the
world championship to crown the world champion. > > /Anders > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Stefan Pochmann" > <pochmann@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Stefan > > Pochmann" <pochmann@> wrote: > > > > > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Anders > > > Larsson" <anders.larsson@> wrote: > > > > >
> > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Dan" > > > > <dan_j_harris@> wrote: > > > > [---] > > >
> I assumed we had reached the limits for 3x3x3 solving (I think > > > >
> 13.22 is a very hard record to beat). > > > > > > > > Indeed it will
be hard to beat, but far from impossible. With > > four > > > > lucky
solves for a skilled cuber, I forecast a sub-10 average > of > > > five.
> > > > > > > > > D'oh.. *I* forecast a sub-5 average of five. How
are you ever > gonna > > > prove me wrong? > > > > > > Cheers! > > >
Stefan > > > > Sorry to dig this out again, but I'd like to clarify
my point. The > > sub10 average claim stated like that is impossible to
prove wrong. > If > > you're wrong, at no time can this be proven
because you can always > > say "wait a little longer and
you'll see". But if you're right and > > someone does get
sub10, you can then play the glorious prophet and > > say "I called
it!". It's like a bet designed to be impossible to > > lose. A
good bet should include the possibility to prove each > side. > > In the
above case, I suggest you be brave enough to add something > > like
"in the next three years". > > > > Cheers! > > Stefan > > > >
> [Non-text portions of this message have been removed]
6814. Re: [Speed cubing group] Re: rubik's DIY kits From: eric stalter <ericdstalter@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Nov 2006 11:38:58 -0800 (PST)
The link also worked for me, but how do you get it in english? --- Per
Kristen Fredlund <aspiring_to_love@...> wrote: > Hi :-) > > The link
works for me :D > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, > casendavis > <no_reply@...>
wrote: > > > > > > harris, > > > > That link was just a blank webpage
with no > content. It could be a > > momentary error in communication,
or perhaps a > fault with my > browser. > > Are you sure the link is
correct? > > > > > > casen > > > > > > > Here, you can check out this
DIY (cystal DIY, > used by Yu-Jeong > Min) > > > from
http://www.onhobby.com/ > > > > > > -Harris > > > > > > > > >
____________________________________________________________________________________
Sponsored Link Online degrees - find the right program to advance your
career. www.nextag.com
Thanks for the link, nice that we found some! ----- Original Message
----- From: Dan<mailto:dan_j_harris@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Tuesday, November 21, 2006 1:35 AM Subject: [Speed cubing group]
Re: rubik's DIY kits Thanks for the link Chris! Dan :) --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
christopher_pelley <no_reply@...> wrote: > > Hi Dan, > > You can find
some for sale at this thread: > >
http://twistypuzzles.com/forum/viewtopic.php?t=5117<http://twistypuzzles.com/forum/viewtopic.php?t=5117>
> > I ordered some from this guy, and the quality of the cubes are >
superb. He has them in different colors, including white. The > pieces
are identical to Rubiks.com, except the center caps are much > better.
They are like the Studio Cube caps that snap on and stay > on. But they
still have arches like the Rubiks.com DIY kits. The > screws, washers,
and stickers are the only weak part of the kits. > The washers are all
weird sizes. The screws are different depending > which color kit. The
stickers are vinyl flourescent but they aren't > perfectly square.
I use Cubesmith stickers and tiles, anyway. I'd > post pictures,
but he already has good pictures up there. > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"Dan" > <dan_j_harris@> wrote: > > > > Sorry to probably
bring this up again, but I don't have time to > search > > because
Lisa wants me to go downstairs to watch TV or something... > > > > But
where can I get those white cubes from? Particularly to Ron and > >
Sean, because your cubes were beautiful. Do they take much work to > get
> > like that? I remember Sean saying that he didn't do much at
all, > just > > lube it. > > > > DanH :) > > > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"Stefan Pochmann" > > <pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
casendavis > > > <no_reply@> wrote: > > > > > > > > I was also
wondering where I > > > > could find one of those stack mats that they
use for timing in > > > > competitions. I noticed a few videos online
where people had > them > > > > connected to their computers > > > > > >
Can you show one such video? > > > > > > Stefan > > > > > > [Non-text
portions of this message have been removed]
6816. Re: TIme limits - 4x4 and 5x5 Blindfolded From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Nov 2006 21:37:21 -0000
Hey Ron, I think ideally the solve done in 20 seconds, despite 6 hours
of memorization should be considered the better solve. This is because
for speed blindfolded only the solving time should count. I would also
say that a person solving in 20.00 seconds who memorized in 6 hours ties
a person who solves in 20.00 seconds who memorized in 2 hours. This is
because of our definition of speed blindfolded. We could ammend this
category by saying that the memorization time does count. However this
turns back into the regular blindfolded solving where you try to
memorize and solve in roughly the same amount of time. As for
competitions I agree that someone memorizing for 6 hours poses a
problem, because this person needs to be supervised by a judge for the
entirity of that time. I personally like the idea of having the WCA
recognize records in the same way that Guinness does. If you break a
record under the scrutiny of a WCA appointed judge/delegate/observer of
records, and this attempt is done in a public setting with media and
spectators, then that should be the new world record. This lets the
majority of competitors focus on the mainstream events and lets the
minority who focus on fringe events do so without holding up the main
competition. As one example at an official tournament you can have an
official WCA world record judge to let people attempt the weirder
records. These people attempting would not be allowed to compete in the
official "mainstream" event running alongside it. This is just
an idea. I know there has already been strong opposition to the idea of
a WCA judge who judges record attempts not done in an official
competition, and probably rightly so. I get the impression my ideas
usually have more problems than good, I'm just trying to help out.
I know that I will continue to focus on the big cubes BLD categories
very seriously because I don't see how I could ever catch up to the
new standards of mainstream speedcubing. After competing in big cubes
BLD so many times though I realize how much of a burden it is on the
competition. That's exactly why almost every time I have competed
in the big cubes BLD events (except US Nationals) I have helped
scramble/judge/etc. rather than compete in many if any other events. If
people like me want to practice a weirder category so much, why restrict
us from doing it if we're willing to make concessions on regular
mainstream events at a competition? I'm perfectly willing to give
up 3x3x3, 4x4x4, and other speed events in order to get my two attempts
per cube for the big cubes BLD event. Why shouldn't someone else be
able to do multiple cubes blindfolded or speed 3x3 blindfolded assuming
they are willing to give up other events and help judge/etc.? For some
tournaments I realize the judge shortage makes not even this concession
possible. Yes I have helped out as a judge at tournaments before, so I
know how hard it is to fill the timers when you don't have enough
judges. I just feel like the "fringe" events are looked down
on by people who compete in the more "mainstream" events,
since they take away from the mainstream events. This is rightly so
because usually the fringe event competitiors are also mainstream event
competitors, and that causes problems for time at a tournament. But if
us fringe event people are willing to give up competing in mainstream
events, shouldn't that fix the problem? You could make it a
condition of competing in big cubes BLD, speed 3x3 BLD, and multiple 3x3
BLD that you must help judge the main events and must not compete in
those events so that you don't hold up the tournaments. I would be
willing to do this for big cubes BLD, since I've seen how much of a
burden it is to compete in my favorite events. I would be perfectly
willing to accept that as a condition of getting 2 solves per big cube
BLD event. If someone wants to do multiple 3x3 BLD, or speed 3x3 BLD,
but is not willing to compromise on helping make the competition run
more smoothly, then they obviously don't want to compete in those
events enough and it would be understandable to not allow those events.
If we are willing to make concessions, why should the event always and
forever be made unofficial at the expense of those who do enjoy
practicing those events? I realize that I am speaking more in theory. I
realize that you can't please everybody all of the time. All
I'm saying is that as a "fringe event" competitor I am
willing to make concessions to help make sure the tournament runs more
smoothly when I attempt the bigger cubes BLD, and I think making this a
requirement for these fringe events could make it easier to have them at
competitions. As always these are just suggestions, I know the ultimate
decision rests with the community and the WCA board. I just think it
would be nice to allow people to focus on the categories they love
and/or are good at, even if that event is not a mainstream speedcubing
event. This is, of course, under the condition that those fringe event
people are willing to make concessions in order to make the overall
competition they are at run smoothly enough to please everyone. Chris
--- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" <ron@...> wrote: > > Hi Chris, > > My main concern for
these events is the time for memorization. > > What is better: > =
someone solving speed blindfolded in 20 seconds, after 6 hours of
memorization > or > = someone solving speed blindfolded in 25 seconds,
after 30 minutes of memorization. > > Same goes for multiple
blindfolded. > > What are your ideas in that subject? > > Have fun, > >
Ron
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > > benefits wrt recognition
amongst other things. Now, transparent > > cubes will still have all
cubies the same "color". So personally i > > see no problem
with that at all. It might even be a handicap to > have > >
tranpsarency, no benefit at all :-o > > > > -Per > > But certainly
"more colours/pieces are visible". And you think it > might be
a handicap? Don't forget there's a guy who got a 10.47 >
*average-of-10* with a transparent cube!!! > > Cheers! > Stefan >
Well...I don't really use the transparentness as an advantage. Not
consciously at least...may be subconsciously o.O Yu-Jeong Min always use
that cube for avgs, and he's pretty fast. So are you saying
he's fast because he could "look through" it? I
personally don't think that I can make out much of the other
face's colours from the clear pastic anyways. -Harris
6818. Re: [Speed cubing group] 4x4x4 preparation (retry) From: c3a <c3a@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Nov 2006 18:12:10 +0100
Hey Pedro, JNetCube uses r = 2nd layer from right. Honza. Pedro wrote: >
> strangely, my message didn't reach the group, so I'm trying
again... > > Hey everyone > > I just got my 4x4x4 yesterday and would
like to know from you experts > on it how long should I play with it
before lubing. I did 5 or 6 > solves yesterday and more than 15 today
already...is it enough? > also, what's the best way to lube it?
dissemble everything? remove an > edge piece? just turn 2 faces a bit
and create an opening and put the > lube there? > > oh, another
thing...the WCA regulations now use r as "the 2 right >
layers", right? anyone knows if it is the same on JNetCube? of if
it > uses r = 2nd layer from right? > > thanks > > Pedro > > >
--------------------------------- > Yahoo! Search > M�sica para ver e
ouvir: You're Beautiful, do James Blunt > > [Non-text portions of
this message have been removed] > >
Even if the advantage is impractical, it shouldn't be allowed. It
ultimately is some type of advantage. -Tyson On 11/22/06, takonan_mutoy
<takonan_mutoy@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Stefan Pochmann" > <pochmann@...> wrote: > > > > >
benefits wrt recognition amongst other things. Now, transparent > > >
cubes will still have all cubies the same "color". So
personally i > > > see no problem with that at all. It might even be a
handicap to > > have > > > tranpsarency, no benefit at all :-o > > > > >
> -Per > > > > But certainly "more colours/pieces are
visible". And you think it > > might be a handicap? Don't
forget there's a guy who got a 10.47 > > *average-of-10* with a
transparent cube!!! > > > > Cheers! > > Stefan > > > > Well...I
don't really use the transparentness as an advantage. Not >
consciously at least...may be subconsciously o.O > Yu-Jeong Min always
use that cube for avgs, and he's pretty fast. So > are you saying
he's fast because he could "look through" it? I >
personally don't think that I can make out much of the other
face's > colours from the clear pastic anyways. > > -Harris > > >
[Non-text portions of this message have been removed]
6820. Corner/Edge pairs From: florianweingarten <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Nov 2006 23:26:05 -0000
Hi there, I am new to cubing and I would like to improve my time. I read
a lot about pairing corners and edges, I also had a look at
"Beginners Guide to an Intuitive F2L" which seems to deal with
exactly that. Actually, I dont understand the guide :-) Does anybody
have any more descriptions of this corner/edge pairing technique? How
does it work, what is it good for, when can it be applied, etc.. I also
read something about a "working corner/working edge" method.
Is that the same thing? Thanks in advance.
--- In speedsolvingrubikscube@yahoogroups.com, "takonan_mutoy"
<takonan_mutoy@...> wrote: > > Well...I don't really use the
transparentness as an advantage. Not > consciously at least...may be
subconsciously o.O > Yu-Jeong Min always use that cube for avgs, and
he's pretty fast. So > are you saying he's fast because he
could "look through" it? I > personally don't think that
I can make out much of the other face's > colours from the clear
pastic anyways. > > -Harris Is it possible to turn the transparency off?
Then you could see how much it affects you. Stefan
6822. Re: [Speed cubing group] 4x4x4 preparation (retry) From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Nov 2006 19:57:01 -0300 (ART)
I agree...I'll do double layer turns, as it's easier
(specially with a new cube...haha) so, about the other questions, any
help? Pedro Chris Hunt <huntca@...> escreveu: Whether someone turns
both right layers or just the inner right layer is a decision of the
person scrambling. I don't think anything special needs to be done
to the scramble alg to allow for either method. The same scramble can be
used for either method of scrambling ... correct? -Chris On 11/22/06,
Pedro <pedrosino1@...> wrote: > > About the JNetCube thing, I tried
it and it works with r = just the 2nd > layer from right... > > so,
waiting for help on the other questions : ) > > Pedro > > PS.: I'll
contact Chris Hunt and see if he can change that scrambling > thing, to
make it like WCA regulations (if they really are what I think they >
are) > > Pedro <pedrosino1@... <pedrosino1%40yahoo.com.br>>
escreveu: > strangely, my message didn't reach the group, so
I'm trying again... > > Hey everyone > > I just got my 4x4x4
yesterday and would like to know from you experts on > it how long
should I play with it before lubing. I did 5 or 6 solves > yesterday and
more than 15 today already...is it enough? > also, what's the best
way to lube it? dissemble everything? remove an edge > piece? just turn
2 faces a bit and create an opening and put the lube there? > > oh,
another thing...the WCA regulations now use r as "the 2 right
layers", > right? anyone knows if it is the same on JNetCube? of if
it uses r = 2nd > layer from right? > > thanks > > Pedro > > >
--------------------------------- > Yahoo! Search > Música para ver e
ouvir: You're Beautiful, do James Blunt > > [Non-text portions of
this message have been removed] > > > > > > >
--------------------------------- > Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu celular. > Registre seu aparelho
agora! > > [Non-text portions of this message have been removed] > > >
[Non-text portions of this message have been removed]
--------------------------------- Yahoo! Search Música para ver e ouvir:
You're Beautiful, do James Blunt [Non-text portions of this message
have been removed]
6823. Cube Sightings From: "PJK Sports Cards" <pjksportscards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Nov 2006 17:28:55 -0700
I was turning through channels today on the TV and saw Will Smith (the
actor) solving the cube on Opra. I guess he did it for a movie he was
in.
6824. Re: TIme limits - 4x4 and 5x5 Blindfolded From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Nov 2006 01:00:47 -0000
Hey Gilles, Yes I also agree that someone who attempts and solves one
cube should not outdo someone who attempts 8 and solves "only"
7 even though our current rules have that happen. Why not a points
system, similar to how the memory experts do things? I don't fully
understand their system, but if someone attempts to memorize 4000 binary
digits and only correctly recalls 3800 of them, they don't consider
the attempt a 100% total and complete failure, they just adjust the
score so that it appears the person memorized 3700-3800 or something
like that. This is of course a simplified explanation, since I
don't fully understand how an incorrectly recalled piece of
information affects their score. Maybe instead of considering attempting
8 and solving 7 a 100% complete and total failure something like this.
You get 2 points for successfully solving an attempted cube, and -1
points for each cube attempted and DNF'd. So attempting 1 and
solving 1 is 2 poinst. Attempting 8 and solving 7 is 7*(2)-1=13 points.
So the person who attempted 8 and solved 7 still soundly beats the
person who attempted and solved one, which is what should happen in my
opinion. Just a thought. I would suggest that if this is something of
interest that we should find a point system that works best for cubing,
rather than modeling the points system for memory sports exactly without
any change. But then again I shouldn't say much since I don't
understand their system very well. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > I have another major objection against
"multiple". > I can't imagine a good format (after all we
said on the WCA forum). > A competitor who takes time to solve only 1
cube without risks beats > another who "only" solves 7 out of
8... > > I think a standard blindfold solving event is enough for
official > competitions, even if the list of new specialized challenges
and > records that could be interesting is much longer. > If
there's a large community that wants it, it's different, but
at > least find a good format. > > Gilles.
I agree that the cancellation effect Tim mentions would make the
JNetCube scrambles effectively shorter, and thus, arguably of less
quality, if the lower case letters are treated as double-layer twists
rather than a single inner layer turn. For unofficial records, 40 moves
is recommended for 4x4x4 (I'm not clear if actually required) and
JNetCube appears to use exactly 40-move scrambles. So I would suggest
using single-layer turns for the lower-case moves in JNetCube scramble
algs if you are planning to post unofficial records; but if you're
just practicing, use either double-layer or single-layer turns as you
wish, since I think you will still get a reasonably good scrambling
either way, in my opinion. If you want to check your scrambles with the
View Scramble command, you have to use single-layer turns, though. BTW,
it seems that the View Scramble command for 5x5x5 doesn't work. It
seems to show rather minimally scrambled cubes (at least the version I
have). - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Tim
Reynolds" <timothy.reynolds2@...> wrote: > > Except that you get
cancellations like r l' which aren't problems in > single
slice > > Tim Reynolds > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" >
<huntca@> wrote: > > > > Whether someone turns both right layers or
just the inner right > layer is a > > decision of the person scrambling.
I don't think anything special > needs to > > be done to the
scramble alg to allow for either method. The same > scramble > > can be
used for either method of scrambling ... correct? > > > > -Chris > > > >
On 11/22/06, Pedro <pedrosino1@> wrote: > > > > > > About the
JNetCube thing, I tried it and it works with r = > just the 2nd > > >
layer from right... > > > > > > so, waiting for help on the other
questions : ) > > > > > > Pedro > > > > > > PS.: I'll contact Chris
Hunt and see if he can change that > scrambling > > > thing, to make it
like WCA regulations (if they really are what > I think they > > > are)
> > > > > > Pedro <pedrosino1@ <pedrosino1%40yahoo.com.br>>
escreveu: > > > strangely, my message didn't reach the group, so
I'm trying > again... > > > > > > Hey everyone > > > > > > I just
got my 4x4x4 yesterday and would like to know from you > experts on > >
> it how long should I play with it before lubing. I did 5 or 6 > solves
> > > yesterday and more than 15 today already...is it enough? > > >
also, what's the best way to lube it? dissemble everything? >
remove an edge > > > piece? just turn 2 faces a bit and create an
opening and put the > lube there? > > > > > > oh, another thing...the
WCA regulations now use r as "the 2 > right layers", > > >
right? anyone knows if it is the same on JNetCube? of if it uses > r =
2nd > > > layer from right? > > > > > > thanks > > > > > > Pedro > > > >
> > > > > --------------------------------- > > > Yahoo! Search > > >
Música para ver e ouvir: You're Beautiful, do James Blunt > > > > >
> [Non-text portions of this message have been removed] > > > > > > > >
> > > > > > > > > > > > > --------------------------------- > > >
Novidade no Yahoo! Mail: receba alertas de novas mensagens no > seu
celular. > > > Registre seu aparelho agora! > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > > > > >
> [Non-text portions of this message have been removed] > > >
6826. Re: New Scrambler for TI-83/84 Series From: "Mike Stewart" <cocoa32301@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Nov 2006 02:07:21 -0000
Go here:
http://education.ti.com/educationportal/sites/US/productDetail/us_ti_connect.html
On the right, you'll see a dropdown box that says "Download
TIConnect" above it. Select "TI Connect for Windows".
Then pick your language, accept the license agreement, and click on the
link under "Item Name". It should download a .exe file. Mike
Stewart --- In speedsolvingrubikscube@yahoogroups.com, "James
Straughan" <athefre@...> wrote: > > I don't see a .exe file
anywhere. Also, when I dowload the TI Connect > Eng from the TI site
then double click it, it says "...isn't a valid > Win 32
Application". > > --- In speedsolvingrubikscube@yahoogroups.com,
pjgat09 <no_reply@> > wrote: > > > > Hi, > > Your program looks like
a great start. > > > > I did some basic modifications to the code to
save space, heres what I > > got: http://pastebin.com/829136 > > > >
Take a look at the "The 1337 Guide to TI-BASIC" for more tips
on > > saving space (very important on a calculator) and speeding up the
> > program:
http://www.ticalc.org/archives/files/fileinfo/369/36993.html > > > >
Feel free to email me with any questions or code at pjgat09 (_AT_) > >
gmail (...DoT...). com > > > > Good luck, and happy programming. > > > >
-Peter Greenwood > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Mike Stewart" > > <cocoa32301@> wrote: > > > > > > Over
the past several months, I've been working on a program to act > >
> kind of like JNetCube on my calculator. Several of you may have seen a
> > > prototype at the GWiz competition. Anyways, I've finally
released > > > version 1.0. > > > Features: > > > Average (takes the
average over 12 solves, minus best and worst) > > > Scramble
(continuously generates and displays scrambles until you tell > > > it
to stop) > > > Alg Avg (a detached averager so you don't have to
wait for useless > > > scrambles) > > > > > > All of the scrambles
follow WCA regulations (I think). Unfortunately, > > > the calculators
can't handle anything more accurate than seconds, so > > >
it'll have to be used in conjunction with a StackMat or wristwatch.
> > > Also, as far as I know, this program will only run on the TI-83/84
> > > series of calculators -- I'll work on porting later. > > > >
> > The program can be downloaded here: > > >
http://www.kc8onw.net/~thewonderidiot/calccube.8xp > > > (do a
File->Save As) > > > > > > It also requires the OmniCalc app, for the
modulus function. I'll work > > > on a heavier version later that
doesn't require it (it'll run slower, > > > though). OmniCalc
can be downloaded here: > > > http://www.detachedsolutions.com/omnicalc/
> > > > > > Any tips for improvement would be greatly appreciated. (By
the way > > > guys, this is fully open source. Programmers, have fun
with it.) > > > > > > -Mike Stewart > > > > > >
6827. Re: Cube Sightings From: casendavis <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Nov 2006 05:42:31 -0000
also in his movie hitch, will smith's girlfriend has one on her
desk, she doesnt solve it though. lame. -- In
speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards"
<pjksportscards@...> wrote: > > I was turning through channels today
on the TV and saw Will Smith (the > actor) solving the cube on Opra. I
guess he did it for a movie he was in. >
6828. Re: New Scrambler for TI-83/84 Series From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Nov 2006 05:51:59 -0000
Ok, I borrowed my sister's TI-83 and ported over the scrambling
algorithm generator from my TI-89 cube timer program. It's kind of
long, but I tested it and it works on hers. I'll post the code here
so if you (or anyone) feels like typing it in you certainly may. Notes:
The program is not 100% wca compliant because each turn is necessarily
in a layer orthogonal to the layer the previous twist: example - You
will never see B B' but nor will you see B F2 . The scrambles are
of random length between 20 and 27 twists long. When programming, I will
use "->" to denote the "sto" button. Also, it is
important to utilize the built in calculator commands instead of typing
them out: example - Instead of typing "IF" hit
"prgm" then scroll to "If" and press
"enter" Anything after a "//" should not be typed
it's just information I'm giving you. Every time you hit
"Enter" it automatically adds the ":" It
doesn't matter if your line of code wraps past the edge of the
screen. And please all you professional coders, keep the criticism to a
minimum, coding's just a hobby for me =P I'm never very
elegant nor efficient! Without further ado: Hit "prgm" then
"new" and press "enter" Title your program, I use
"qb" <code> :ClrHome // found under "catalog"
(2nd then 0) :iPart(rand6)->M //iPart is found under
"Math"->"num" //rand is under
"Math"->"prb" :iPart(rand7)->A :(A+20)->A :3->Y
:1->X :Output(1,2,"SCRAMBLING ALG") //Output is found under
"prgm"->"I/O" :0->S :Lbl t //Lbl is found under
"Prgm"->"CTL" :S+1->S :M->L :Lbl R :iPart(rand6)->M
:If M=L //if is found under "Prgm"->"CTL" :Then
//Then is found under "Prgm"->"CTL" :Goto R //Goto
is found under "Prgm"->"CTL" :End //End is found
under "Prgm"->"CTL" :If L=0 or L=2 or L=4 //= is
under "Test"->"Test" (2nd then "Math")
//or is under "Test"->"Logic" :Then :If M=(L+1)
:Then :Goto R :End :End :If L=1 or L=3 or L=5 :Then :If M=L-1 :Then
:Goto R :End :End :If M=0 :Then :Output(Y,X,"F") //I know y,x
goes against convention, sorry :end :If M=1 :Then
:Output(Y,X,"B") :end :If M=2 :Then :Output(Y,X,"R")
:end :If M=3 :Then :Output(Y,X,"L") :end :If M=4 :Then
:Output(Y,X,"U") :end :If M=5 :Then :Output(Y,X,"D")
:end :X+1->X :iPart(rand3)->D :If D=0 :Then :X+1->X :End :If D=1 :Then
:Output(Y,X,"'") // ' is found by going to catalog
//and hitting up arrow :X+2->X :End :If D=2 :Then
:Output(Y,X,"2") :X+2->X :End :If X>14 // > is found under
"test"->"test" :Then :1->X :Y+1->Y :End :If S<A
:Then :Goto T :End </code> Should just be able to go to
"prgm"->"exec"->qb and get a scrambling alg (and hit
enter to get a new one when you've used the present one). Let me
know if you get any errors, I tried to transcribe my code exactly. Best
of luck! -Daniel
6829. INTERNATIONAL MASTER & GRAND MASTER OF CUBING From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Nov 2006 06:52:45 +0000 (GMT)
Just one more thought. Other sports like Chess, Memory etc has various
titles say - INTERNATIONAL MASTER OF MEMORY and GRAND MASTER OF MEMORY.
Then, why not cubing ? Like ELO rating in Chess, Millenium Standard in
Memory, ATP points system in Tennis why not some points system be
introduced in cubing as well ? Some time a winner in one championship is
not even in the final list in the next championship held within a week
or so. Does it mean he.she has sunk fully ? Points system may be good
rating system. For example in memory sports, one has to score 3000
points in total of all the 10 events held to be awarded with
International master of Memory. One has to score 1000 points in random
numbers event + 10 packs of cards(520 cards) + memorise a single pack of
card in less than 2 min to be awarded with GRAND MASTER OF MEMORY TITLE.
WHY NOT SOMETHING LIKE THAT IN CUBING ? JOHN LOUIS
--------------------------------- Find out what India is talking about
on - Yahoo! Answers India Send FREE SMS to your friend's mobile
from Yahoo! Messenger Version 8. Get it NOW [Non-text portions of this
message have been removed]
6830. Re: [Speed cubing group] INTERNATIONAL MASTER & GRAND MASTER
OF CUBING From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Nov 2006 00:16:18 -0800
I had the same discussion at the Berkeley competition. And I disagree. I
think the reason that chess, tennis and football have point ranking
systems is that the skill of the competitors is not directly measurable.
This is because they're essentially duels, where you fight others
rather than try to accomplish something measurable. So all objective
information that's available is who beat who when, and it makes
sense to try to compute a number out of all that. In sports like
running, jumping etc the skill of the performer is directly measurable,
and AFAIK they never have rating systems. And I think speed cubing is
clearly in this category. It's hard to imagine that any rating
system could be more informative that learning somebody's best
times. Titles can still be fun, but I like how we hand those out to
people who win championships. On Nov 22, 2006, at 22:52, JohnLouis Louis
wrote: > Just one more thought. Other sports like Chess, Memory etc has
> various titles say - INTERNATIONAL MASTER OF MEMORY and GRAND > MASTER
OF MEMORY. Then, why not cubing ? > > Like ELO rating in Chess,
Millenium Standard in Memory, ATP points > system in Tennis why not some
points system be introduced in cubing > as well ? > > Some time a winner
in one championship is not even in the final > list in the next
championship held within a week or so. Does it > mean he.she has sunk
fully ? Points system may be good rating system. > > For example in
memory sports, one has to score 3000 points in total > of all the 10
events held to be awarded with International master > of Memory. One has
to score 1000 points in random numbers event + > 10 packs of cards(520
cards) + memorise a single pack of card in > less than 2 min to be
awarded with GRAND MASTER OF MEMORY TITLE. >
6831. Re: [Speed cubing group] 4x4x4 preparation (retry) From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Nov 2006 08:34:11 +0000 (GMT)
Bruce Norskog <brnorsk@...> escreveu: I agree that the cancellation
effect Tim mentions would make the JNetCube scrambles effectively
shorter, and thus, arguably of less quality, if the lower case letters
are treated as double-layer twists rather than a single inner layer
turn. For unofficial records, 40 moves is recommended for 4x4x4
(I'm not clear if actually required) and JNetCube appears to use
exactly 40-move scrambles. So I would suggest using single-layer turns
for the lower-case moves in JNetCube scramble algs if you are planning
to post unofficial records; but if you're just practicing, use
either double-layer or single-layer turns as you wish, since I think you
will still get a reasonably good scrambling either way, in my opinion.
If you want to check your scrambles with the View Scramble command, you
have to use single-layer turns, though. Yeah, that was the main reason I
wanted to know about the scrambling type, I like to check my
scramble...but, well, it doesn't mattet that much, as my times are
3 - 4 minutes right now...haha...the cube is sooooooooo stiff... any
help on the other questions? Pedro BTW, it seems that the View Scramble
command for 5x5x5 doesn't work. It seems to show rather minimally
scrambled cubes (at least the version I have). - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > Except that you get cancellations
like r l' which aren't problems in > single slice > > Tim
Reynolds > > --- In speedsolvingrubikscube@yahoogroups.com, "Chris
Hunt" > <huntca@> wrote: > > > > Whether someone turns both
right layers or just the inner right > layer is a > > decision of the
person scrambling. I don't think anything special > needs to > > be
done to the scramble alg to allow for either method. The same > scramble
> > can be used for either method of scrambling ... correct? > > > >
-Chris > > > > On 11/22/06, Pedro <pedrosino1@> wrote: > > > > > >
About the JNetCube thing, I tried it and it works with r = > just the
2nd > > > layer from right... > > > > > > so, waiting for help on the
other questions : ) > > > > > > Pedro > > > > > > PS.: I'll contact
Chris Hunt and see if he can change that > scrambling > > > thing, to
make it like WCA regulations (if they really are what > I think they > >
> are) > > > > > > Pedro <pedrosino1@ <pedrosino1%40yahoo.com.br>>
escreveu: > > > strangely, my message didn't reach the group, so
I'm trying > again... > > > > > > Hey everyone > > > > > > I just
got my 4x4x4 yesterday and would like to know from you > experts on > >
> it how long should I play with it before lubing. I did 5 or 6 > solves
> > > yesterday and more than 15 today already...is it enough? > > >
also, what's the best way to lube it? dissemble everything? >
remove an edge > > > piece? just turn 2 faces a bit and create an
opening and put the > lube there? > > > > > > oh, another thing...the
WCA regulations now use r as "the 2 > right layers", > > >
right? anyone knows if it is the same on JNetCube? of if it uses > r =
2nd > > > layer from right? > > > > > > thanks > > > > > > Pedro > > > >
> > > > > --------------------------------- > > > Yahoo! Search > > >
Música para ver e ouvir: You're Beautiful, do James Blunt > > > > >
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Novidade no Yahoo! Mail: receba alertas de novas mensagens no > seu
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6832. Re: Corner/Edge pairs From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Nov 2006 08:49:43 -0000
Hi, and welcome to the world of speedcubing! don't worry if you
don't understand that (or any of the other) guides at first, some
of the terminology and abbreviations can take a little to get used to,
and it can be hard at first to try to translate the algorithms from
printed page to actual movements on the cube at first, but it's
really not that bad. just keep at it and it gets easier to understand
very quickly. as far as corner/edge pairing, it's the step right
after forming the cross in Fridrich or other layer by layer methods.
Like many cubers, I solve white cross on bottom first, then insert 2
pieces at a time in each of the 4 slots until all of the first 2 layers
(or bottom 2 layers the way I do it) are complete. Almost all of the c/e
algorithms consist of a setup step to put the corner piece and the edge
piece in the correct relative "starting" position, then a step
to unite the c/e pieces so they're next to each other and with the
correct orientation usually somewhere on the top layer, and finally a
step to insert the pair into the correct slot on the cube. in most
beginner methods, after completing the white (or whatever color) cross
you might insert the white corner pieces first, then go to the second
layer edge pieces. c/e pairing combines those two steps into one, so
cross + 4 c/e pairs results in first 2 layers completed. best advice i
can give on that is find a site with some of the algorithms and go
through them slowly watching what happens to the corner and edge pieces,
try to pick apart the algs into those little steps of setting it up,
combining, and inserting the pair. working corner/working edge is a
little different. but the guide you have is a good start for moving from
a beginner method to a more advanced method and the algs you'll
learn will stay with you forever. Also, I don't think mastering the
first 2 layers could be over-emphasized--you have to do it 4 times in
each solve, so getting really fast at this step can go a long way to
improving your times. best of luck! --Kirk --- In
speedsolvingrubikscube@yahoogroups.com, florianweingarten
<no_reply@...> wrote: > > Hi there, > > I am new to cubing and I
would like to improve my time. I read a lot about pairing corners > and
edges, I also had a look at "Beginners Guide to an Intuitive
F2L" which seems to deal with > exactly that. Actually, I dont
understand the guide :-) Does anybody have any more > descriptions of
this corner/edge pairing technique? How does it work, what is it good
for, > when can it be applied, etc.. I also read something about a
"working corner/working edge" > method. Is that the same
thing? > > Thanks in advance. >
6833. Re: [Speed cubing group] Re: TIme limits - 4x4 and 5x5
Blindfolded From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Nov 2006 06:36:58 +0000 (GMT)
Hi Chris, Gilles and Ron, I fully agree with Chris not because I am one
of the victims of existing rules for multiple cubes blindfolded, but it
is good for this sport I feel. I do not consider myself as a cuber,
although I love this sport/hobby very much. I can tell you the scoring
system in memory sports. Binary Digits:- There will be 30 digits in a
line. If you recall all the 30 digits correctly, you will get 30 points
for that line. If there is only 1 mistake, you will get only 15 points
for that line. If there is more than 1 mistake or not completed, you
will get "zero" points for that line. Since it is a time limit
event, the last line is counted even if it is not complete, however the
mistake rule applies to it. Random numbers:- There will be 40 numbers in
a line. If you recall all the 40 numbers correctly, you will get 40
points for that line. If there is only 1 mistake, you will get only 20
points for that line. If there is more than 1 mistake or not completed,
you will get "zero" points for that line. Since it is a time
limit event, the last line is counted even if it is not complete,
however the mistake rule applies to it. Pack Of cards :- All correcet=
52 points. 1 mistake = 26 points. 2 or more mistakes = zero points. Few
more suggestions :- 1).Like in memory sports, only one mistake say 1
pair of corners or one pair of edges wrong may be given some weightage.
2).More than 25% wrong the negative scoring should be more. For example
tried 10 cubes but 3 cubes are wrong. 3).More than 50% wrong the
negative scoring should be still more.For example tried 10 cubes but 6
cubes are wrong. 4).More than 75% wrong the negative scoring should be
still more.For example tried 10 cubes but 8 cubes are wrong. 5).Speed
blindfold and multiple cubes blindfold may be made official. Just a
thought. John Louis cmhardw <no_reply@yahoogroups.com> wrote: Hey
Gilles, Yes I also agree that someone who attempts and solves one cube
should not outdo someone who attempts 8 and solves "only" 7
even though our current rules have that happen. Why not a points system,
similar to how the memory experts do things? I don't fully
understand their system, but if someone attempts to memorize 4000 binary
digits and only correctly recalls 3800 of them, they don't consider
the attempt a 100% total and complete failure, they just adjust the
score so that it appears the person memorized 3700-3800 or something
like that. This is of course a simplified explanation, since I
don't fully understand how an incorrectly recalled piece of
information affects their score. Maybe instead of considering attempting
8 and solving 7 a 100% complete and total failure something like this.
You get 2 points for successfully solving an attempted cube, and -1
points for each cube attempted and DNF'd. So attempting 1 and
solving 1 is 2 poinst. Attempting 8 and solving 7 is 7*(2)-1=13 points.
So the person who attempted 8 and solved 7 still soundly beats the
person who attempted and solved one, which is what should happen in my
opinion. Just a thought. I would suggest that if this is something of
interest that we should find a point system that works best for cubing,
rather than modeling the points system for memory sports exactly without
any change. But then again I shouldn't say much since I don't
understand their system very well. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > I have another major objection against
"multiple". > I can't imagine a good format (after all we
said on the WCA forum). > A competitor who takes time to solve only 1
cube without risks beats > another who "only" solves 7 out of
8... > > I think a standard blindfold solving event is enough for
official > competitions, even if the list of new specialized challenges
and > records that could be interesting is much longer. > If
there's a large community that wants it, it's different, but
at > least find a good format. > > Gilles.
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6834. Re: TIme limits - 4x4 and 5x5 Blindfolded From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Nov 2006 15:51:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Why not a points system, similar to how the memory experts do
> things? I don't fully understand their system, but if someone >
attempts to memorize 4000 binary digits and only correctly recalls >
3800 of them, they don't consider the attempt a 100% total and >
complete failure, they just adjust the score so that it appears the >
person memorized 3700-3800 or something like that. Like John already
explained, they consider a row of digits a unit, evaluate each row
separately and take the sum. In cubing, naturally I'd think of a
cube as a unit. The crucial point which John didn't mention is that
they have a fixed amout of time. Everybody has for example 30 minutes to
memorize as much as possible (and then later a fixed amount of time to
recall as much as possible). There we differ so far because we've
given different time limits for different number of cubes. So someone
can solve more cubes simply by using more time. I have suggested in the
WCA forum to give everybody 60 minutes and then you solve as many cubes
as you can in that amount of time, counting all successes and ignoring
the failures. Then that would be similar to what the memo guys do. >
Maybe instead of considering attempting 8 and solving 7 a 100% >
complete and total failure something like this. You get 2 points > for
successfully solving an attempted cube, and -1 points for each > cube
attempted and DNF'd. So attempting 1 and solving 1 is 2 > poinst.
Attempting 8 and solving 7 is 7*(2)-1=13 points. That sounds good, at
least if we don't use a fixed time limit. The problem of counting
successes and ignoring failures is that you can let them give you 10
cubes when you really only intend to do five, and pick the five easiest
ones. That would be discouraged with your idea of actually punishing
cubes you attempt but don't solve. However... assume you achieve
like John did, 7 correct and one with just two edges flipped. So
you're pretty much as close to 8 as you possibly can, yet
you'll lose to someone who got 7 out of 7. Stefan
6835. Re: Cube Sightings From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Nov 2006 16:00:29 -0000
They have a short trailer on oprah.com. Is cubing what they called
"the hidden talent we never knew Will had"? Cheers! Stefan ---
In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards"
<pjksportscards@...> wrote: > > I was turning through channels today
on the TV and saw Will Smith (the > actor) solving the cube on Opra. I
guess he did it for a movie he was in. >
6836. Re: [Speed cubing group] INTERNATIONAL MASTER & GRAND MASTER
OF CUBING From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Nov 2006 16:07:41 -0000
Hi:-) For the fmc competition there is rating as u know Lars. And the
solutions are directly measurable in a number of metrics. So i see no
real contradiction between having rating and performances that are
directly measurable ;-) Whether speedcubing/speedpuzzling rating is
desirable is another matter and mostly just a personal preference thing
... Enjoy :D -Per > --- In speedsolvingrubikscube@yahoogroups.com, Lars
Petrus <lars@...> wrote: > > I had the same discussion at the
Berkeley competition. And I disagree. > > I think the reason that chess,
tennis and football have point ranking > systems is that the skill of
the competitors is not directly > measurable. This is because
they're essentially duels, where you > fight others rather than try
to accomplish something measurable. So > all objective information
that's available is who beat who when, and > it makes sense to try
to compute a number out of all that. > > In sports like running, jumping
etc the skill of the performer is > directly measurable, and AFAIK they
never have rating systems. And I > think speed cubing is clearly in this
category. It's hard to imagine > that any rating system could be
more informative that learning > somebody's best times. > > Titles
can still be fun, but I like how we hand those out to people > who win
championships. > > > > On Nov 22, 2006, at 22:52, JohnLouis Louis wrote:
> > > Just one more thought. Other sports like Chess, Memory etc has > >
various titles say - INTERNATIONAL MASTER OF MEMORY and GRAND > > MASTER
OF MEMORY. Then, why not cubing ? > > > > Like ELO rating in Chess,
Millenium Standard in Memory, ATP points > > system in Tennis why not
some points system be introduced in cubing > > as well ? > > > > Some
time a winner in one championship is not even in the final > > list in
the next championship held within a week or so. Does it > > mean he.she
has sunk fully ? Points system may be good rating system. > > > > For
example in memory sports, one has to score 3000 points in total > > of
all the 10 events held to be awarded with International master > > of
Memory. One has to score 1000 points in random numbers event + > > 10
packs of cards(520 cards) + memorise a single pack of card in > > less
than 2 min to be awarded with GRAND MASTER OF MEMORY TITLE. > > >
6837. Re: INTERNATIONAL MASTER & GRAND MASTER OF CUBING From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Nov 2006 15:57:18 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...>
wrote: > > In sports like running, jumping etc the skill of the
performer is > directly measurable, and AFAIK they never have rating
systems. And I > think speed cubing is clearly in this category.
It's hard to imagine > that any rating system could be more
informative that learning > somebody's best times. In the memory
sport the skill is also directly measurable, yet they have ratings and
titles. The reason I think is that while they don't need that for
each category (speed numbers, hour cards, words, etc), they use it to
get an *overall* rating of everybody, combining the stats of all
categories in some weighted way. So they can not only say who's the
best speed number memorizer and the best hour cards memorizer, but
simply "the best memorizer". Overall. And of course not only
the best but generally to have an overall ranking of everbody. Like some
guys have done it here for cubing already, Dan Harris recently and
someone else computed "top cubers" and "top
puzzlers" of WC2005. Cheers! Stefan
6838. Re: [Speed cubing group] INTERNATIONAL MASTER & GRAND MASTER
OF CUBING From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Nov 2006 13:26:13 -0300 (ART)
I think it would probably be cool to have a kind of ranking for cubing
don't know which is better: based on results on competitions or on
times... Pedro Per Kristen Fredlund <aspiring_to_love@...> escreveu:
Hi:-) For the fmc competition there is rating as u know Lars. And the
solutions are directly measurable in a number of metrics. So i see no
real contradiction between having rating and performances that are
directly measurable ;-) Whether speedcubing/speedpuzzling rating is
desirable is another matter and mostly just a personal preference thing
... Enjoy :D -Per > --- In speedsolvingrubikscube@yahoogroups.com, Lars
Petrus <lars@...> wrote: > > I had the same discussion at the
Berkeley competition. And I disagree. > > I think the reason that chess,
tennis and football have point ranking > systems is that the skill of
the competitors is not directly > measurable. This is because
they're essentially duels, where you > fight others rather than try
to accomplish something measurable. So > all objective information
that's available is who beat who when, and > it makes sense to try
to compute a number out of all that. > > In sports like running, jumping
etc the skill of the performer is > directly measurable, and AFAIK they
never have rating systems. And I > think speed cubing is clearly in this
category. It's hard to imagine > that any rating system could be
more informative that learning > somebody's best times. > > Titles
can still be fun, but I like how we hand those out to people > who win
championships. > > > > On Nov 22, 2006, at 22:52, JohnLouis Louis wrote:
> > > Just one more thought. Other sports like Chess, Memory etc has > >
various titles say - INTERNATIONAL MASTER OF MEMORY and GRAND > > MASTER
OF MEMORY. Then, why not cubing ? > > > > Like ELO rating in Chess,
Millenium Standard in Memory, ATP points > > system in Tennis why not
some points system be introduced in cubing > > as well ? > > > > Some
time a winner in one championship is not even in the final > > list in
the next championship held within a week or so. Does it > > mean he.she
has sunk fully ? Points system may be good rating system. > > > > For
example in memory sports, one has to score 3000 points in total > > of
all the 10 events held to be awarded with International master > > of
Memory. One has to score 1000 points in random numbers event + > > 10
packs of cards(520 cards) + memorise a single pack of card in > > less
than 2 min to be awarded with GRAND MASTER OF MEMORY TITLE. > > >
--------------------------------- Yahoo! Search Música para ver e ouvir:
You're Beautiful, do James Blunt [Non-text portions of this message
have been removed]
It was for a movie called "The Pursuit of Happiness". Saw the
preview. Looked alright. Not the kind of movie I go to see unless my
parents decide to take against my will. Rory PJK Sports Cards
<pjksportscards@...> wrote: I was turning through channels today on
the TV and saw Will Smith (the actor) solving the cube on Opra. I guess
he did it for a movie he was in. --------------------------------- Want
to start your own business? Learn how on Yahoo! Small Business.
[Non-text portions of this message have been removed]
6840. Re: TIme limits - 4x4 and 5x5 Blindfolded From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Nov 2006 18:01:45 -0000
Hi Stefan, Chris, John Louis, Ron... - The competitor is given T
minutes. - The competitor asks for N scrambled cubes. - The competitor
solves M<N cubes. - Result=a*M-b*(N-M). - When results are identical,
the best time wins. Mhhh... Looks good. But T is a problem. Some
competitors may want more than 60 minutes
(http://speedcubing.com/records/recs_bf_333num.html), if the goal really
is to solve as many cubes as possible. How many people would be
interested in this category? By the way, I think that "multiple
blindfolded" would be ok for a Guiness-like special record, with
simple rules. No time constraint, N cubes to be solved. Gilles. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote:
> > > > Why not a points system, similar to how the memory experts do >
> things? I don't fully understand their system, but if someone > >
attempts to memorize 4000 binary digits and only correctly recalls > >
3800 of them, they don't consider the attempt a 100% total and > >
complete failure, they just adjust the score so that it appears the > >
person memorized 3700-3800 or something like that. > > Like John already
explained, they consider a row of digits a unit, > evaluate each row
separately and take the sum. In cubing, naturally > I'd think of a
cube as a unit. > > The crucial point which John didn't mention is
that they have a fixed > amout of time. Everybody has for example 30
minutes to memorize as > much as possible (and then later a fixed amount
of time to recall as > much as possible). > > There we differ so far
because we've given different time limits for > different number of
cubes. So someone can solve more cubes simply by > using more time. > >
I have suggested in the WCA forum to give everybody 60 minutes and >
then you solve as many cubes as you can in that amount of time, >
counting all successes and ignoring the failures. Then that would be >
similar to what the memo guys do. > > > Maybe instead of considering
attempting 8 and solving 7 a 100% > > complete and total failure
something like this. You get 2 points > > for successfully solving an
attempted cube, and -1 points for each > > cube attempted and
DNF'd. So attempting 1 and solving 1 is 2 > > poinst. Attempting 8
and solving 7 is 7*(2)-1=13 points. > > That sounds good, at least if we
don't use a fixed time limit. The > problem of counting successes
and ignoring failures is that you can > let them give you 10 cubes when
you really only intend to do five, > and pick the five easiest ones.
That would be discouraged with your > idea of actually punishing cubes
you attempt but don't solve. > > However... assume you achieve like
John did, 7 correct and one with > just two edges flipped. So
you're pretty much as close to 8 as you > possibly can, yet
you'll lose to someone who got 7 out of 7. > > Stefan >
6841. Re: [Speed cubing group] Cube Sightings From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Nov 2006 19:02:01 -0000
If I remember correctly, this is the movie that someone posted to this
group a year or two ago looking for a coach to teach an actor how to
cube and make it look convincing. I saw a trailer for the film the other
day, and it looked like he was cubing ok, but I haven't seen the
Oprah clip. I think it was Toby Mao who ended up working with him on the
set in San Francisco. happy cubing --Kirk --- In
speedsolvingrubikscube@...m, Rory Margraf <enguarde1234@...> wrote: >
> It was for a movie called "The Pursuit of Happiness". Saw
the preview. Looked alright. Not the kind of movie I go to see unless my
parents decide to take against my will. > > Rory > > PJK Sports Cards
<pjksportscards@...> wrote: I was turning through channels today on
the TV and saw Will Smith (the > actor) solving the cube on Opra. I
guess he did it for a movie he was in. > > > > > > >
--------------------------------- > Want to start your own business?
Learn how on Yahoo! Small Business. > > [Non-text portions of this
message have been removed] >
6842. Re: [Speed cubing group] Cube Sightings From: "tonycheese2007" <tonycheese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Nov 2006 18:53:22 -0000
"not the kind of movie I go to see unless my parents decide to take
me against my _will_" ha ha ha ha what a play on words *slaps knee*
=) tony --- In speedsolvingrubikscube@yahoogroups.com, Rory Margraf
<enguarde1234@...> wrote: > > It was for a movie called "The
Pursuit of Happiness". Saw the preview. Looked alright. Not the
kind of movie I go to see unless my parents decide to take against my
will. > > Rory > > PJK Sports Cards <pjksportscards@...> wrote: I was
turning through channels today on the TV and saw Will Smith (the >
actor) solving the cube on Opra. I guess he did it for a movie he was
in. > > > > > > > --------------------------------- > Want to start your
own business? Learn how on Yahoo! Small Business. > > [Non-text portions
of this message have been removed] >
6843. Re: New Scrambler for TI-83/84 Series From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Nov 2006 19:25:48 -0000
Thanks a lot! I've been needing a portable scrambler for almost a
year. I'll use this one until someone makes a really awesome one
with lots of features. --- In speedsolvingrubikscube@yahoogroups.com,
"Daniel Hayes" <swedishlf@...> wrote: > > Ok, I borrowed my
sister's TI-83 and ported over the scrambling > algorithm generator
from my TI-89 cube timer program. It's kind of > long, but I tested
it and it works on hers. I'll post the code here > so if you (or
anyone) feels like typing it in you certainly may. > > Notes: > The
program is not 100% wca compliant because each turn is necessarily > in
a layer orthogonal to the layer the previous twist: example - You > will
never see B B' but nor will you see B F2 . > > The scrambles are of
random length between 20 and 27 twists long. > > When programming, I
will use "->" to denote the "sto" button. Also, > it
is important to utilize the built in calculator commands instead of >
typing them out: example - Instead of typing "IF" hit
"prgm" then > scroll to "If" and press
"enter" > > Anything after a "//" should not be
typed it's just information I'm > giving you. > > Every time
you hit "Enter" it automatically adds the ":" It
doesn't > matter if your line of code wraps past the edge of the
screen. > > And please all you professional coders, keep the criticism
to a > minimum, coding's just a hobby for me =P I'm never very
elegant nor > efficient! > > Without further ado: > Hit "prgm"
then "new" and press "enter" > Title your program, I
use "qb" > > <code> > :ClrHome // found under
"catalog" (2nd then 0) > :iPart(rand6)->M //iPart is found
under "Math"->"num" > //rand is under
"Math"->"prb" > :iPart(rand7)->A > :(A+20)->A >
:3->Y > :1->X > :Output(1,2,"SCRAMBLING ALG") //Output is
found under "prgm"->"I/O" > :0->S > :Lbl t //Lbl is
found under "Prgm"->"CTL" > :S+1->S > :M->L > :Lbl R
> :iPart(rand6)->M > :If M=L //if is found under
"Prgm"->"CTL" > :Then //Then is found under
"Prgm"->"CTL" > :Goto R //Goto is found under
"Prgm"->"CTL" > :End //End is found under
"Prgm"->"CTL" > :If L=0 or L=2 or L=4 //= is under
"Test"->"Test" (2nd then "Math") > //or is
under "Test"->"Logic" > :Then > :If M=(L+1) > :Then
> :Goto R > :End > :End > :If L=1 or L=3 or L=5 > :Then > :If M=L-1 >
:Then > :Goto R > :End > :End > :If M=0 > :Then >
:Output(Y,X,"F") //I know y,x goes against convention, sorry >
:end > :If M=1 > :Then > :Output(Y,X,"B") > :end > :If M=2 >
:Then > :Output(Y,X,"R") > :end > :If M=3 > :Then >
:Output(Y,X,"L") > :end > :If M=4 > :Then >
:Output(Y,X,"U") > :end > :If M=5 > :Then >
:Output(Y,X,"D") > :end > :X+1->X > :iPart(rand3)->D > :If D=0
> :Then > :X+1->X > :End > :If D=1 > :Then >
:Output(Y,X,"'") // ' is found by going to catalog >
//and hitting up arrow > :X+2->X > :End > :If D=2 > :Then >
:Output(Y,X,"2") > :X+2->X > :End > :If X>14 // > is found
under "test"->"test" > :Then > :1->X > :Y+1->Y >
:End > :If S<A > :Then > :Goto T > :End > </code> > > Should just
be able to go to "prgm"->"exec"->qb and get a
scrambling > alg (and hit enter to get a new one when you've used
the present one). > > Let me know if you get any errors, I tried to
transcribe my code > exactly. Best of luck! > > -Daniel >
6844. Re: New Scrambler for TI-83/84 Series From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Nov 2006 20:16:25 -0000
Ok, I typed it all in. It doesn't work completely. It will show
"SCRAMBLING ALG" and some of the letters of the scramble. It
never shows the anticlockwise versions of the letters. I even checked to
see if I typed it in right. There were some things I was unsure about:
You had a "o" in places, I wasn't sure if I was supposed
to put a Zero, a degree, or an actual lower case "O", it might
just be how it looks once you post the message. You had five
"'"s, on the calculator they are spaced, and why five?
You had a "-" sign there somewhere. Is that a negative or a
minus? And there was a "lbl t" in the code. Is it supposed to
be an upper case "T"? --- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan"
<athefre@...> wrote: > > Thanks a lot! I've been needing a
portable scrambler for almost a > year. I'll use this one until
someone makes a really awesome one with > lots of features. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" >
<swedishlf@> wrote: > > > > Ok, I borrowed my sister's TI-83 and
ported over the scrambling > > algorithm generator from my TI-89 cube
timer program. It's kind of > > long, but I tested it and it works
on hers. I'll post the code here > > so if you (or anyone) feels
like typing it in you certainly may. > > > > Notes: > > The program is
not 100% wca compliant because each turn is necessarily > > in a layer
orthogonal to the layer the previous twist: example - You > > will never
see B B' but nor will you see B F2 . > > > > The scrambles are of
random length between 20 and 27 twists long. > > > > When programming, I
will use "->" to denote the "sto" button. Also, > >
it is important to utilize the built in calculator commands instead of >
> typing them out: example - Instead of typing "IF" hit
"prgm" then > > scroll to "If" and press
"enter" > > > > Anything after a "//" should not be
typed it's just information I'm > > giving you. > > > > Every
time you hit "Enter" it automatically adds the ":"
It doesn't > > matter if your line of code wraps past the edge of
the screen. > > > > And please all you professional coders, keep the
criticism to a > > minimum, coding's just a hobby for me =P
I'm never very elegant nor > > efficient! > > > > Without further
ado: > > Hit "prgm" then "new" and press
"enter" > > Title your program, I use "qb" > > > >
<code> > > :ClrHome // found under "catalog" (2nd then 0) >
> :iPart(rand6)->M //iPart is found under
"Math"->"num" > > //rand is under
"Math"->"prb" > > :iPart(rand7)->A > > :(A+20)->A >
> :3->Y > > :1->X > > :Output(1,2,"SCRAMBLING ALG") //Output
is found under "prgm"->"I/O" > > :0->S > > :Lbl t
//Lbl is found under "Prgm"->"CTL" > > :S+1->S > >
:M->L > > :Lbl R > > :iPart(rand6)->M > > :If M=L //if is found under
"Prgm"->"CTL" > > :Then //Then is found under
"Prgm"->"CTL" > > :Goto R //Goto is found under
"Prgm"->"CTL" > > :End //End is found under
"Prgm"->"CTL" > > :If L=0 or L=2 or L=4 //= is under
"Test"->"Test" (2nd then "Math") > > //or
is under "Test"->"Logic" > > :Then > > :If M=(L+1) >
> :Then > > :Goto R > > :End > > :End > > :If L=1 or L=3 or L=5 > >
:Then > > :If M=L-1 > > :Then > > :Goto R > > :End > > :End > > :If M=0
> > :Then > > :Output(Y,X,"F") //I know y,x goes against
convention, sorry > > :end > > :If M=1 > > :Then > >
:Output(Y,X,"B") > > :end > > :If M=2 > > :Then > >
:Output(Y,X,"R") > > :end > > :If M=3 > > :Then > >
:Output(Y,X,"L") > > :end > > :If M=4 > > :Then > >
:Output(Y,X,"U") > > :end > > :If M=5 > > :Then > >
:Output(Y,X,"D") > > :end > > :X+1->X > > :iPart(rand3)->D > >
:If D=0 > > :Then > > :X+1->X > > :End > > :If D=1 > > :Then > >
:Output(Y,X,"'") // ' is found by going to catalog >
> //and hitting up arrow > > :X+2->X > > :End > > :If D=2 > > :Then > >
:Output(Y,X,"2") > > :X+2->X > > :End > > :If X>14 // > is
found under "test"->"test" > > :Then > > :1->X > >
:Y+1->Y > > :End > > :If S<A > > :Then > > :Goto T > > :End > >
</code> > > > > Should just be able to go to
"prgm"->"exec"->qb and get a scrambling > > alg (and
hit enter to get a new one when you've used the present one). > > >
> Let me know if you get any errors, I tried to transcribe my code > >
exactly. Best of luck! > > > > -Daniel > > >
6845. Re: INTERNATIONAL MASTER & GRAND MASTER OF CUBING From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Nov 2006 22:01:41 -0000
One basis for a rating might simply be a transformation of your long
term average maybe? So your times contribute to not only the competition
that you are participating in, but also to your long term series of
times. Then, if you have a bad tournament, it doesn't affect your
rating, as long as it's a one off. Then, once you've solved a
threshold number of cubes, your oldest times drop off the end, to be
replaced by your new times. If you didn't solve the threshold
number of cubes, your rating would be provisional. That could work maybe
as the barebones of a system. Defining the rating someone would need to
be called International Master, Grand Master etc, would be quite
subjective though :) Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@> > wrote:
> > > > In sports like running, jumping etc the skill of the performer
is > > directly measurable, and AFAIK they never have rating systems.
And > I > > think speed cubing is clearly in this category. It's
hard to > imagine > > that any rating system could be more informative
that learning > > somebody's best times. > > In the memory sport
the skill is also directly measurable, yet they > have ratings and
titles. The reason I think is that while they don't > need that for
each category (speed numbers, hour cards, words, etc), > they use it to
get an *overall* rating of everybody, combining the > stats of all
categories in some weighted way. So they can not only > say who's
the best speed number memorizer and the best hour cards > memorizer, but
simply "the best memorizer". Overall. And of course > not only
the best but generally to have an overall ranking of > everbody. Like
some guys have done it here for cubing already, Dan > Harris recently
and someone else computed "top cubers" and "top >
puzzlers" of WC2005. > > Cheers! > Stefan >
6846. Re: New Scrambler for TI-83/84 Series From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Nov 2006 22:09:02 -0000
Hi guys, I wrote my own scrambler very simply, 17 lines I believe. I
don't believe this is fully WCA compliant, but it does not include
repeats like U U', and it cancels out stuff like U D U2. The only
reason I am not sure is because it will also cancel out stuff like U F
U2, which is legal. This will be fixed in the next version, but it will
be a few lines longer. Here is my code, I will explain its usage at the
end. :Input C :DelVar ADelVar B"UDFBLR2'->Str1 :".->Str2
:For(I,1,C :Lbl A :randInt(1,6->A :If A=B or A=C :Goto A :B->C :A->B
:Str2+sub(Str1,A,1->Str2 :randInt(0,2->A :If A
:Str2+sub(Str1,A+6,1->Str2 :Str2+" ->Str2 :End Notes about my code:
- I use -> to represent Sto> (store) found above ON. - No changes need
to be made to this code. Yes, it looks odd, but it works exactly as
presented. - This program uses only 6 variables: A, B, C, I, Str1, and
Str2 - When entering this code, you do not have to enter the : before
each line. Usage of this program: After entering this program and
running it, you will be prompted with a question mark. Enter the length
of the scramble you want. The program will run, (note: it will take
longer depending on the length of the scramble). When the program
displays Done, press VARS, 7 (or scroll down to String), 2 (or Str2),
then press Enter twice. The scramble will be displayed. You can scroll
left and right with the arrow keys. I'll be working on a full
"jnetcube suite" for the calc this week. Have fun! -Peter
Greenwood --- In speedsolvingrubikscube@yahoogroups.com, "James
Straughan" <athefre@...> wrote: > > Ok, I typed it all in. > >
It doesn't work completely. It will show "SCRAMBLING ALG"
and some of > the letters of the scramble. It never shows the
anticlockwise > versions of the letters. I even checked to see if I
typed it in > right. There were some things I was unsure about: > > You
had a "o" in places, I wasn't sure if I was supposed to
put a > Zero, a degree, or an actual lower case "O", it might
just be how it > looks once you post the message. > > You had five
"'"s, on the calculator they are spaced, and why five? >
> You had a "-" sign there somewhere. Is that a negative or a
minus? > > And there was a "lbl t" in the code. Is it supposed
to be an upper > case "T"? > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan" >
<athefre@> wrote: > > > > Thanks a lot! I've been needing a
portable scrambler for almost a > > year. I'll use this one until
someone makes a really awesome one with > > lots of features. > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
> > <swedishlf@> wrote: > > > > > > Ok, I borrowed my sister's
TI-83 and ported over the scrambling > > > algorithm generator from my
TI-89 cube timer program. It's kind of > > > long, but I tested it
and it works on hers. I'll post the code here > > > so if you (or
anyone) feels like typing it in you certainly may. > > > > > > Notes: >
> > The program is not 100% wca compliant because each turn is
necessarily > > > in a layer orthogonal to the layer the previous twist:
example - You > > > will never see B B' but nor will you see B F2 .
> > > > > > The scrambles are of random length between 20 and 27 twists
long. > > > > > > When programming, I will use "->" to denote
the "sto" button. Also, > > > it is important to utilize the
built in calculator commands instead of > > > typing them out: example -
Instead of typing "IF" hit "prgm" then > > > scroll
to "If" and press "enter" > > > > > > Anything after
a "//" should not be typed it's just information I'm
> > > giving you. > > > > > > Every time you hit "Enter" it
automatically adds the ":" It doesn't > > > matter if
your line of code wraps past the edge of the screen. > > > > > > And
please all you professional coders, keep the criticism to a > > >
minimum, coding's just a hobby for me =P I'm never very
elegant nor > > > efficient! > > > > > > Without further ado: > > > Hit
"prgm" then "new" and press "enter" > > >
Title your program, I use "qb" > > > > > > <code> > > >
:ClrHome // found under "catalog" (2nd then 0) > > >
:iPart(rand6)->M //iPart is found under
"Math"->"num" > > > //rand is under
"Math"->"prb" > > > :iPart(rand7)->A > > >
:(A+20)->A > > > :3->Y > > > :1->X > > > :Output(1,2,"SCRAMBLING
ALG") //Output is found under "prgm"->"I/O" > >
> :0->S > > > :Lbl t //Lbl is found under
"Prgm"->"CTL" > > > :S+1->S > > > :M->L > > > :Lbl R
> > > :iPart(rand6)->M > > > :If M=L //if is found under
"Prgm"->"CTL" > > > :Then //Then is found under
"Prgm"->"CTL" > > > :Goto R //Goto is found under
"Prgm"->"CTL" > > > :End //End is found under
"Prgm"->"CTL" > > > :If L=0 or L=2 or L=4 //= is
under "Test"->"Test" (2nd then "Math") > >
> //or is under "Test"->"Logic" > > > :Then > > >
:If M=(L+1) > > > :Then > > > :Goto R > > > :End > > > :End > > > :If
L=1 or L=3 or L=5 > > > :Then > > > :If M=L-1 > > > :Then > > > :Goto R
> > > :End > > > :End > > > :If M=0 > > > :Then > > >
:Output(Y,X,"F") //I know y,x goes against convention, sorry >
> > :end > > > :If M=1 > > > :Then > > > :Output(Y,X,"B") > >
> :end > > > :If M=2 > > > :Then > > > :Output(Y,X,"R") > > >
:end > > > :If M=3 > > > :Then > > > :Output(Y,X,"L") > > >
:end > > > :If M=4 > > > :Then > > > :Output(Y,X,"U") > > >
:end > > > :If M=5 > > > :Then > > > :Output(Y,X,"D") > > >
:end > > > :X+1->X > > > :iPart(rand3)->D > > > :If D=0 > > > :Then > >
> :X+1->X > > > :End > > > :If D=1 > > > :Then > > >
:Output(Y,X,"'") // ' is found by going to catalog >
> > //and hitting up arrow > > > :X+2->X > > > :End > > > :If D=2 > > >
:Then > > > :Output(Y,X,"2") > > > :X+2->X > > > :End > > >
:If X>14 // > is found under "test"->"test" > > >
:Then > > > :1->X > > > :Y+1->Y > > > :End > > > :If S<A > > > :Then
> > > :Goto T > > > :End > > > </code> > > > > > > Should just be
able to go to "prgm"->"exec"->qb and get a
scrambling > > > alg (and hit enter to get a new one when you've
used the present one). > > > > > > Let me know if you get any errors, I
tried to transcribe my code > > > exactly. Best of luck! > > > > > >
-Daniel > > > > > >
6847. oops me 0 :) From: "Alien Stranger" <rubiks99ca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Nov 2006 22:49:00 -0000
http://video.google.fr/videoplay?docid=-1380901496382407688
http://video.google.fr/videoplay?docid=-2628037532229571474 People who
competed in 10 or more official competitions: > Ton Dennenbroek 18 >
Leyan Lo 17 > Ron van Bruchem 17 > Jaap Scherphuis 14 > Lars Petrus 13 >
Lars Vandenbergh 13 > Shotaro Makisumi 13 > Bob Burton 12 > Mike
Grimsley 12 > Stefan Pochmann 12 > Tyson Mao 12 > Joël van Noort 11 >
Kåre Krig 11 > Shelley Chang 11 > Adam Zamora 10 > Bill McGaugh 10 >
Frank Morris 10 > Gunnar Krig 10 > Koen Heltzel 10 > Ryan Patricio 10 An
original which was judged is an championship. Intelligence of the small
things "When I started messing with it, I was like, gosh, I
understand why people are so frustrated with this thing" Frank
Morris "So many people in the world look at the Rubik's Cube
and see it as something nerdy or only for geniuses," said Mao, who
is based in San Francisco ". Tyson Mao Nice reflexion
.....................................................................
It's absolutely my vision on the game and I'm not a clone.
Fusion magician-cuber it's me. Qui ose dire qu'il y a un monde
entre moi et un magicien déclaré qui connaît pas le cube. GG PS : The no
name it's me not U or U or U etc.. le mérite d'un roman et
d'une vraie histoire incroyable.
6848. Re: New Scrambler for TI-83/84 Series From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Nov 2006 23:10:11 -0000
I got the first program to work. I was stupid and thought
("'") was actually five (')s. Very nice. This new
one peter posted I couldn't get to do anything until I put a
"." after the (") in the next to last line. I remembered
typing that in the beginning. But when I press Enter twice it shows the
same thing every time. UDFBLR2'2. Programming seems like a lot of
fun. I took a couple classes last year but couldn't get into it
because the teacher.... Some of you might be familiar with him (Rick
Leinecker). --- In speedsolvingrubikscube@yahoogroups.com, pjgat09
<no_reply@...> wrote: > > Hi guys, > I wrote my own scrambler very
simply, 17 lines I believe. I don't > believe this is fully WCA
compliant, but it does not include repeats > like U U', and it
cancels out stuff like U D U2. The only reason I am > not sure is
because it will also cancel out stuff like U F U2, which > is legal.
This will be fixed in the next version, but it will be a few > lines
longer. Here is my code, I will explain its usage at the end. > > :Input
C > :DelVar ADelVar B"UDFBLR2'->Str1 > :".->Str2 >
:For(I,1,C > :Lbl A > :randInt(1,6->A > :If A=B or A=C > :Goto A > :B->C
> :A->B > :Str2+sub(Str1,A,1->Str2 > :randInt(0,2->A > :If A >
:Str2+sub(Str1,A+6,1->Str2 > :Str2+" ->Str2 > :End > > Notes about
my code: > - I use -> to represent Sto> (store) found above ON. > - No
changes need to be made to this code. Yes, it looks odd, but it > works
exactly as presented. > - This program uses only 6 variables: A, B, C,
I, Str1, and Str2 > - When entering this code, you do not have to enter
the : before each > line. > > Usage of this program: > After entering
this program and running it, you will be prompted with > a question
mark. Enter the length of the scramble you want. The > program will run,
(note: it will take longer depending on the length > of the scramble).
When the program displays Done, press VARS, 7 (or > scroll down to
String), 2 (or Str2), then press Enter twice. The > scramble will be
displayed. You can scroll left and right with the > arrow keys. > >
I'll be working on a full "jnetcube suite" for the calc
this week. > > Have fun! > -Peter Greenwood > --- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan" >
<athefre@> wrote: > > > > Ok, I typed it all in. > > > > It
doesn't work completely. It will show "SCRAMBLING ALG"
and some of > > the letters of the scramble. It never shows the
anticlockwise > > versions of the letters. I even checked to see if I
typed it in > > right. There were some things I was unsure about: > > >
> You had a "o" in places, I wasn't sure if I was
supposed to put a > > Zero, a degree, or an actual lower case
"O", it might just be how it > > looks once you post the
message. > > > > You had five "'"s, on the calculator
they are spaced, and why five? > > > > You had a "-" sign
there somewhere. Is that a negative or a minus? > > > > And there was a
"lbl t" in the code. Is it supposed to be an upper > > case
"T"? > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"James Straughan" > > <athefre@> wrote: > > > > > > Thanks
a lot! I've been needing a portable scrambler for almost a > > >
year. I'll use this one until someone makes a really awesome one
with > > > lots of features. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > > >
<swedishlf@> wrote: > > > > > > > > Ok, I borrowed my sister's
TI-83 and ported over the scrambling > > > > algorithm generator from my
TI-89 cube timer program. It's kind of > > > > long, but I tested
it and it works on hers. I'll post the code here > > > > so if you
(or anyone) feels like typing it in you certainly may. > > > > > > > >
Notes: > > > > The program is not 100% wca compliant because each turn
is > necessarily > > > > in a layer orthogonal to the layer the previous
twist: example - You > > > > will never see B B' but nor will you
see B F2 . > > > > > > > > The scrambles are of random length between 20
and 27 twists long. > > > > > > > > When programming, I will use
"->" to denote the "sto" button. Also, > > > > it is
important to utilize the built in calculator commands > instead of > > >
> typing them out: example - Instead of typing "IF" hit
"prgm" then > > > > scroll to "If" and press
"enter" > > > > > > > > Anything after a "//" should
not be typed it's just information I'm > > > > giving you. > >
> > > > > > Every time you hit "Enter" it automatically adds
the ":" It doesn't > > > > matter if your line of code
wraps past the edge of the screen. > > > > > > > > And please all you
professional coders, keep the criticism to a > > > > minimum,
coding's just a hobby for me =P I'm never very elegant nor > >
> > efficient! > > > > > > > > Without further ado: > > > > Hit
"prgm" then "new" and press "enter" > > >
> Title your program, I use "qb" > > > > > > > > <code> > >
> > :ClrHome // found under "catalog" (2nd then 0) > > > >
:iPart(rand6)->M //iPart is found under
"Math"->"num" > > > > //rand is under
"Math"->"prb" > > > > :iPart(rand7)->A > > > >
:(A+20)->A > > > > :3->Y > > > > :1->X > > > >
:Output(1,2,"SCRAMBLING ALG") //Output is found under
"prgm"->"I/O" > > > > :0->S > > > > :Lbl t //Lbl is
found under "Prgm"->"CTL" > > > > :S+1->S > > > >
:M->L > > > > :Lbl R > > > > :iPart(rand6)->M > > > > :If M=L //if is
found under "Prgm"->"CTL" > > > > :Then //Then is
found under "Prgm"->"CTL" > > > > :Goto R //Goto is
found under "Prgm"->"CTL" > > > > :End //End is
found under "Prgm"->"CTL" > > > > :If L=0 or L=2 or
L=4 //= is under "Test"->"Test" (2nd then
"Math") > > > > //or is under
"Test"->"Logic" > > > > :Then > > > > :If M=(L+1) >
> > > :Then > > > > :Goto R > > > > :End > > > > :End > > > > :If L=1 or
L=3 or L=5 > > > > :Then > > > > :If M=L-1 > > > > :Then > > > > :Goto R
> > > > :End > > > > :End > > > > :If M=0 > > > > :Then > > > >
:Output(Y,X,"F") //I know y,x goes against convention, sorry >
> > > :end > > > > :If M=1 > > > > :Then > > > >
:Output(Y,X,"B") > > > > :end > > > > :If M=2 > > > > :Then >
> > > :Output(Y,X,"R") > > > > :end > > > > :If M=3 > > > >
:Then > > > > :Output(Y,X,"L") > > > > :end > > > > :If M=4 >
> > > :Then > > > > :Output(Y,X,"U") > > > > :end > > > > :If
M=5 > > > > :Then > > > > :Output(Y,X,"D") > > > > :end > > >
> :X+1->X > > > > :iPart(rand3)->D > > > > :If D=0 > > > > :Then > > > >
:X+1->X > > > > :End > > > > :If D=1 > > > > :Then > > > >
:Output(Y,X,"'") // ' is found by going to catalog >
> > > //and hitting up arrow > > > > :X+2->X > > > > :End > > > > :If
D=2 > > > > :Then > > > > :Output(Y,X,"2") > > > > :X+2->X > >
> > :End > > > > :If X>14 // > is found under
"test"->"test" > > > > :Then > > > > :1->X > > > >
:Y+1->Y > > > > :End > > > > :If S<A > > > > :Then > > > > :Goto T >
> > > :End > > > > </code> > > > > > > > > Should just be able to go
to "prgm"->"exec"->qb and get a scrambling > > > >
alg (and hit enter to get a new one when you've used the present >
one). > > > > > > > > Let me know if you get any errors, I tried to
transcribe my code > > > > exactly. Best of luck! > > > > > > > >
-Daniel > > > > > > > > > >
Stefan, Yeah, I'd assume so. Pat ----- Original Message ----- From:
Stefan Pochmann<mailto:pochmann@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Thursday, November 23, 2006 9:00 AM Subject: [Speed cubing group]
Re: Cube Sightings They have a short trailer on oprah.com. Is cubing
what they called "the hidden talent we never knew Will had"?
Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"PJK Sports Cards" <pjksportscards@...> wrote: > > I was
turning through channels today on the TV and saw Will Smith (the >
actor) solving the cube on Opra. I guess he did it for a movie he was
in. > [Non-text portions of this message have been removed]
6850. Re: New Scrambler for TI-83/84 Series From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Nov 2006 00:03:09 -0000
I guess there were a few other things I should have noted: - On the
second to last line, there is a quote ", then a space, then the
store symbol. - To display the scramble, press VARS 7 2 Enter Make sure
Str2 is displayed on the screen, or else you will get the line
UDFBLR2' - The . before the scramble is there for simplicity of
coding. Ignore it. (not in the code, but in the outputed scramble) If
you still can't get the program to work correctly, let me know and
I'll be glad to help. -Peter Greenwood --- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan"
<athefre@...> wrote: > > I got the first program to work. I was
stupid and thought ("'") was > actually five (')s.
Very nice. > > This new one peter posted I couldn't get to do
anything until I put a > "." after the (") in the next to
last line. I remembered typing that > in the beginning. > > But when I
press Enter twice it shows the same thing every time. > UDFBLR2'2.
> > Programming seems like a lot of fun. I took a couple classes last >
year but couldn't get into it because the teacher.... > > Some of
you might be familiar with him (Rick Leinecker). > > --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> > wrote:
> > > > Hi guys, > > I wrote my own scrambler very simply, 17 lines I
believe. I don't > > believe this is fully WCA compliant, but it
does not include repeats > > like U U', and it cancels out stuff
like U D U2. The only reason I am > > not sure is because it will also
cancel out stuff like U F U2, which > > is legal. This will be fixed in
the next version, but it will be a few > > lines longer. Here is my
code, I will explain its usage at the end. > > > > :Input C > > :DelVar
ADelVar B"UDFBLR2'->Str1 > > :".->Str2 > > :For(I,1,C > >
:Lbl A > > :randInt(1,6->A > > :If A=B or A=C > > :Goto A > > :B->C > >
:A->B > > :Str2+sub(Str1,A,1->Str2 > > :randInt(0,2->A > > :If A > >
:Str2+sub(Str1,A+6,1->Str2 > > :Str2+" ->Str2 > > :End > > > >
Notes about my code: > > - I use -> to represent Sto> (store) found
above ON. > > - No changes need to be made to this code. Yes, it looks
odd, but it > > works exactly as presented. > > - This program uses only
6 variables: A, B, C, I, Str1, and Str2 > > - When entering this code,
you do not have to enter the : before each > > line. > > > > Usage of
this program: > > After entering this program and running it, you will
be prompted with > > a question mark. Enter the length of the scramble
you want. The > > program will run, (note: it will take longer depending
on the length > > of the scramble). When the program displays Done,
press VARS, 7 (or > > scroll down to String), 2 (or Str2), then press
Enter twice. The > > scramble will be displayed. You can scroll left and
right with the > > arrow keys. > > > > I'll be working on a full
"jnetcube suite" for the calc this week. > > > > Have fun! > >
-Peter Greenwood > > --- In speedsolvingrubikscube@yahoogroups.com,
"James Straughan" > > <athefre@> wrote: > > > > > > Ok, I
typed it all in. > > > > > > It doesn't work completely. It will
show "SCRAMBLING ALG" and some of > > > the letters of the
scramble. It never shows the anticlockwise > > > versions of the
letters. I even checked to see if I typed it in > > > right. There were
some things I was unsure about: > > > > > > You had a "o" in
places, I wasn't sure if I was supposed to put a > > > Zero, a
degree, or an actual lower case "O", it might just be how it >
> > looks once you post the message. > > > > > > You had five
"'"s, on the calculator they are spaced, and why five? >
> > > > > You had a "-" sign there somewhere. Is that a
negative or a minus? > > > > > > And there was a "lbl t" in
the code. Is it supposed to be an upper > > > case "T"? > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "James
Straughan" > > > <athefre@> wrote: > > > > > > > > Thanks a lot!
I've been needing a portable scrambler for almost a > > > > year.
I'll use this one until someone makes a really awesome > one with >
> > > lots of features. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > > > >
<swedishlf@> wrote: > > > > > > > > > > Ok, I borrowed my
sister's TI-83 and ported over the scrambling > > > > > algorithm
generator from my TI-89 cube timer program. It's > kind of > > > >
> long, but I tested it and it works on hers. I'll post the > code
here > > > > > so if you (or anyone) feels like typing it in you
certainly may. > > > > > > > > > > Notes: > > > > > The program is not
100% wca compliant because each turn is > > necessarily > > > > > in a
layer orthogonal to the layer the previous twist: example > - You > > >
> > will never see B B' but nor will you see B F2 . > > > > > > > >
> > The scrambles are of random length between 20 and 27 twists long. >
> > > > > > > > > When programming, I will use "->" to denote
the "sto" button. > Also, > > > > > it is important to utilize
the built in calculator commands > > instead of > > > > > typing them
out: example - Instead of typing "IF" hit "prgm"
then > > > > > scroll to "If" and press "enter" > >
> > > > > > > > Anything after a "//" should not be typed
it's just > information I'm > > > > > giving you. > > > > > >
> > > > Every time you hit "Enter" it automatically adds the
":" It > doesn't > > > > > matter if your line of code
wraps past the edge of the screen. > > > > > > > > > > And please all
you professional coders, keep the criticism to a > > > > > minimum,
coding's just a hobby for me =P I'm never very > elegant nor >
> > > > efficient! > > > > > > > > > > Without further ado: > > > > >
Hit "prgm" then "new" and press "enter" >
> > > > Title your program, I use "qb" > > > > > > > > > >
<code> > > > > > :ClrHome // found under "catalog" (2nd
then 0) > > > > > :iPart(rand6)->M //iPart is found under
"Math"->"num" > > > > > //rand is under
"Math"->"prb" > > > > > :iPart(rand7)->A > > > > >
:(A+20)->A > > > > > :3->Y > > > > > :1->X > > > > >
:Output(1,2,"SCRAMBLING ALG") //Output is found under >
"prgm"->"I/O" > > > > > :0->S > > > > > :Lbl t //Lbl
is found under "Prgm"->"CTL" > > > > > :S+1->S > > >
> > :M->L > > > > > :Lbl R > > > > > :iPart(rand6)->M > > > > > :If M=L
//if is found under "Prgm"->"CTL" > > > > > :Then
//Then is found under "Prgm"->"CTL" > > > > > :Goto
R //Goto is found under "Prgm"->"CTL" > > > > > :End
//End is found under "Prgm"->"CTL" > > > > > :If L=0
or L=2 or L=4 //= is under "Test"->"Test" (2nd then
> "Math") > > > > > //or is under
"Test"->"Logic" > > > > > :Then > > > > > :If
M=(L+1) > > > > > :Then > > > > > :Goto R > > > > > :End > > > > > :End
> > > > > :If L=1 or L=3 or L=5 > > > > > :Then > > > > > :If M=L-1 > >
> > > :Then > > > > > :Goto R > > > > > :End > > > > > :End > > > > >
:If M=0 > > > > > :Then > > > > > :Output(Y,X,"F") //I know
y,x goes against convention, sorry > > > > > :end > > > > > :If M=1 > >
> > > :Then > > > > > :Output(Y,X,"B") > > > > > :end > > > >
> :If M=2 > > > > > :Then > > > > > :Output(Y,X,"R") > > > > >
:end > > > > > :If M=3 > > > > > :Then > > > > >
:Output(Y,X,"L") > > > > > :end > > > > > :If M=4 > > > > >
:Then > > > > > :Output(Y,X,"U") > > > > > :end > > > > > :If
M=5 > > > > > :Then > > > > > :Output(Y,X,"D") > > > > > :end
> > > > > :X+1->X > > > > > :iPart(rand3)->D > > > > > :If D=0 > > > > >
:Then > > > > > :X+1->X > > > > > :End > > > > > :If D=1 > > > > > :Then
> > > > > :Output(Y,X,"'") // ' is found by going to
catalog > > > > > //and hitting up arrow > > > > > :X+2->X > > > > >
:End > > > > > :If D=2 > > > > > :Then > > > > >
:Output(Y,X,"2") > > > > > :X+2->X > > > > > :End > > > > >
:If X>14 // > is found under "test"->"test" > > > >
> :Then > > > > > :1->X > > > > > :Y+1->Y > > > > > :End > > > > > :If
S<A > > > > > :Then > > > > > :Goto T > > > > > :End > > > > >
</code> > > > > > > > > > > Should just be able to go to
"prgm"->"exec"->qb and get a > scrambling > > > > >
alg (and hit enter to get a new one when you've used the present >
> one). > > > > > > > > > > Let me know if you get any errors, I tried
to transcribe my code > > > > > exactly. Best of luck! > > > > > > > > >
> -Daniel > > > > > > > > > > > > > > >
6851. Re: [Speed cubing group] Re: INTERNATIONAL MASTER & GRAND
MASTER OF CUBING From: "Peter Douthwright"
<pdouthwright0513@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 23 Nov 2006 19:19:03 -0500
There is also the problem of how to record these times. Some of us do
not have the number of tounies available to us to enter. Or would the
sunday contest count? ----- Original Message ----- From: Dan To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, November 23, 2006
5:01 PM Subject: [Speed cubing group] Re: INTERNATIONAL MASTER &
GRAND MASTER OF CUBING One basis for a rating might simply be a
transformation of your long term average maybe? So your times contribute
to not only the competition that you are participating in, but also to
your long term series of times. Then, if you have a bad tournament, it
doesn't affect your rating, as long as it's a one off. Then,
once you've solved a threshold number of cubes, your oldest times
drop off the end, to be replaced by your new times. If you didn't
solve the threshold number of cubes, your rating would be provisional.
That could work maybe as the barebones of a system. Defining the rating
someone would need to be called International Master, Grand Master etc,
would be quite subjective though :) Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@> > wrote:
> > > > In sports like running, jumping etc the skill of the performer
is > > directly measurable, and AFAIK they never have rating systems.
And > I > > think speed cubing is clearly in this category. It's
hard to > imagine > > that any rating system could be more informative
that learning > > somebody's best times. > > In the memory sport
the skill is also directly measurable, yet they > have ratings and
titles. The reason I think is that while they don't > need that for
each category (speed numbers, hour cards, words, etc), > they use it to
get an *overall* rating of everybody, combining the > stats of all
categories in some weighted way. So they can not only > say who's
the best speed number memorizer and the best hour cards > memorizer, but
simply "the best memorizer". Overall. And of course > not only
the best but generally to have an overall ranking of > everbody. Like
some guys have done it here for cubing already, Dan > Harris recently
and someone else computed "top cubers" and "top >
puzzlers" of WC2005. > > Cheers! > Stefan >
------------------------------------------------------------------------------
No virus found in this incoming message. Checked by AVG Free Edition.
Version: 7.1.409 / Virus Database: 268.14.14/547 - Release Date:
11/22/2006 [Non-text portions of this message have been removed]
6852. Re: New Scrambler for TI-83/84 Series From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Nov 2006 00:29:15 -0000
Ok, I got it to work. I think I prefer the other way of seeing the
scramble. Having to scroll isn't too much fun. I also like the idea
of just pressing enter again to get a different scramble. But, it is
great that you managed to get a scrambler with so little lines :) --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@...> wrote:
> > I guess there were a few other things I should have noted: > - On
the second to last line, there is a quote ", then a space, then >
the store symbol. > - To display the scramble, press VARS 7 2 Enter >
Make sure Str2 is displayed on the screen, or else you will get the >
line UDFBLR2' > - The . before the scramble is there for simplicity
of coding. Ignore > it. (not in the code, but in the outputed scramble)
> > If you still can't get the program to work correctly, let me
know and > I'll be glad to help. > > -Peter Greenwood > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan" >
<athefre@> wrote: > > > > I got the first program to work. I was
stupid and thought ("'") was > > actually five (')s.
Very nice. > > > > This new one peter posted I couldn't get to do
anything until I put a > > "." after the (") in the next
to last line. I remembered typing that > > in the beginning. > > > > But
when I press Enter twice it shows the same thing every time. > >
UDFBLR2'2. > > > > Programming seems like a lot of fun. I took a
couple classes last > > year but couldn't get into it because the
teacher.... > > > > Some of you might be familiar with him (Rick
Leinecker). > > > > --- In speedsolvingrubikscube@yahoogroups.com,
pjgat09 <no_reply@> > > wrote: > > > > > > Hi guys, > > > I wrote my
own scrambler very simply, 17 lines I believe. I don't > > >
believe this is fully WCA compliant, but it does not include repeats > >
> like U U', and it cancels out stuff like U D U2. The only reason
I am > > > not sure is because it will also cancel out stuff like U F
U2, which > > > is legal. This will be fixed in the next version, but it
will be a few > > > lines longer. Here is my code, I will explain its
usage at the end. > > > > > > :Input C > > > :DelVar ADelVar
B"UDFBLR2'->Str1 > > > :".->Str2 > > > :For(I,1,C > > >
:Lbl A > > > :randInt(1,6->A > > > :If A=B or A=C > > > :Goto A > > >
:B->C > > > :A->B > > > :Str2+sub(Str1,A,1->Str2 > > > :randInt(0,2->A >
> > :If A > > > :Str2+sub(Str1,A+6,1->Str2 > > > :Str2+" ->Str2 > >
> :End > > > > > > Notes about my code: > > > - I use -> to represent
Sto> (store) found above ON. > > > - No changes need to be made to this
code. Yes, it looks odd, but it > > > works exactly as presented. > > >
- This program uses only 6 variables: A, B, C, I, Str1, and Str2 > > > -
When entering this code, you do not have to enter the : before each > >
> line. > > > > > > Usage of this program: > > > After entering this
program and running it, you will be prompted with > > > a question mark.
Enter the length of the scramble you want. The > > > program will run,
(note: it will take longer depending on the length > > > of the
scramble). When the program displays Done, press VARS, 7 (or > > >
scroll down to String), 2 (or Str2), then press Enter twice. The > > >
scramble will be displayed. You can scroll left and right with the > > >
arrow keys. > > > > > > I'll be working on a full "jnetcube
suite" for the calc this week. > > > > > > Have fun! > > > -Peter
Greenwood > > > --- In speedsolvingrubikscube@yahoogroups.com,
"James Straughan" > > > <athefre@> wrote: > > > > > > > >
Ok, I typed it all in. > > > > > > > > It doesn't work completely.
It will show "SCRAMBLING ALG" and > some of > > > > the
letters of the scramble. It never shows the anticlockwise > > > >
versions of the letters. I even checked to see if I typed it in > > > >
right. There were some things I was unsure about: > > > > > > > > You
had a "o" in places, I wasn't sure if I was supposed to
put a > > > > Zero, a degree, or an actual lower case "O", it
might just be how it > > > > looks once you post the message. > > > > >
> > > You had five "'"s, on the calculator they are
spaced, and why five? > > > > > > > > You had a "-" sign there
somewhere. Is that a negative or a minus? > > > > > > > > And there was
a "lbl t" in the code. Is it supposed to be an upper > > > >
case "T"? > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan" > >
> > <athefre@> wrote: > > > > > > > > > > Thanks a lot! I've
been needing a portable scrambler for almost a > > > > > year. I'll
use this one until someone makes a really awesome > > one with > > > > >
lots of features. > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > > > >
> <swedishlf@> wrote: > > > > > > > > > > > > Ok, I borrowed my
sister's TI-83 and ported over the scrambling > > > > > > algorithm
generator from my TI-89 cube timer program. It's > > kind of > > >
> > > long, but I tested it and it works on hers. I'll post the > >
code here > > > > > > so if you (or anyone) feels like typing it in you
certainly may. > > > > > > > > > > > > Notes: > > > > > > The program is
not 100% wca compliant because each turn is > > > necessarily > > > > >
> in a layer orthogonal to the layer the previous twist: example > > -
You > > > > > > will never see B B' but nor will you see B F2 . > >
> > > > > > > > > > The scrambles are of random length between 20 and 27
twists > long. > > > > > > > > > > > > When programming, I will use
"->" to denote the "sto" button. > > Also, > > > > >
> it is important to utilize the built in calculator commands > > >
instead of > > > > > > typing them out: example - Instead of typing
"IF" hit "prgm" > then > > > > > > scroll to
"If" and press "enter" > > > > > > > > > > > >
Anything after a "//" should not be typed it's just > >
information I'm > > > > > > giving you. > > > > > > > > > > > >
Every time you hit "Enter" it automatically adds the
":" It > > doesn't > > > > > > matter if your line of
code wraps past the edge of the screen. > > > > > > > > > > > > And
please all you professional coders, keep the criticism to a > > > > > >
minimum, coding's just a hobby for me =P I'm never very > >
elegant nor > > > > > > efficient! > > > > > > > > > > > > Without
further ado: > > > > > > Hit "prgm" then "new" and
press "enter" > > > > > > Title your program, I use
"qb" > > > > > > > > > > > > <code> > > > > > > :ClrHome //
found under "catalog" (2nd then 0) > > > > > >
:iPart(rand6)->M //iPart is found under
"Math"->"num" > > > > > > //rand is under
"Math"->"prb" > > > > > > :iPart(rand7)->A > > > > >
> :(A+20)->A > > > > > > :3->Y > > > > > > :1->X > > > > > >
:Output(1,2,"SCRAMBLING ALG") //Output is found under > >
"prgm"->"I/O" > > > > > > :0->S > > > > > > :Lbl t
//Lbl is found under "Prgm"->"CTL" > > > > > >
:S+1->S > > > > > > :M->L > > > > > > :Lbl R > > > > > >
:iPart(rand6)->M > > > > > > :If M=L //if is found under
"Prgm"->"CTL" > > > > > > :Then //Then is found
under "Prgm"->"CTL" > > > > > > :Goto R //Goto is
found under "Prgm"->"CTL" > > > > > > :End //End is
found under "Prgm"->"CTL" > > > > > > :If L=0 or L=2
or L=4 //= is under "Test"->"Test" (2nd then > >
"Math") > > > > > > //or is under
"Test"->"Logic" > > > > > > :Then > > > > > > :If
M=(L+1) > > > > > > :Then > > > > > > :Goto R > > > > > > :End > > > > >
> :End > > > > > > :If L=1 or L=3 or L=5 > > > > > > :Then > > > > > >
:If M=L-1 > > > > > > :Then > > > > > > :Goto R > > > > > > :End > > > >
> > :End > > > > > > :If M=0 > > > > > > :Then > > > > > >
:Output(Y,X,"F") //I know y,x goes against convention, sorry >
> > > > > :end > > > > > > :If M=1 > > > > > > :Then > > > > > >
:Output(Y,X,"B") > > > > > > :end > > > > > > :If M=2 > > > >
> > :Then > > > > > > :Output(Y,X,"R") > > > > > > :end > > >
> > > :If M=3 > > > > > > :Then > > > > > > :Output(Y,X,"L") >
> > > > > :end > > > > > > :If M=4 > > > > > > :Then > > > > > >
:Output(Y,X,"U") > > > > > > :end > > > > > > :If M=5 > > > >
> > :Then > > > > > > :Output(Y,X,"D") > > > > > > :end > > >
> > > :X+1->X > > > > > > :iPart(rand3)->D > > > > > > :If D=0 > > > > >
> :Then > > > > > > :X+1->X > > > > > > :End > > > > > > :If D=1 > > > >
> > :Then > > > > > > :Output(Y,X,"'") // ' is found
by going to catalog > > > > > > //and hitting up arrow > > > > > >
:X+2->X > > > > > > :End > > > > > > :If D=2 > > > > > > :Then > > > > >
> :Output(Y,X,"2") > > > > > > :X+2->X > > > > > > :End > > >
> > > :If X>14 // > is found under "test"->"test" >
> > > > > :Then > > > > > > :1->X > > > > > > :Y+1->Y > > > > > > :End >
> > > > > :If S<A > > > > > > :Then > > > > > > :Goto T > > > > > >
:End > > > > > > </code> > > > > > > > > > > > > Should just be able
to go to "prgm"->"exec"->qb and get a > > scrambling
> > > > > > alg (and hit enter to get a new one when you've used
the present > > > one). > > > > > > > > > > > > Let me know if you get
any errors, I tried to transcribe my code > > > > > > exactly. Best of
luck! > > > > > > > > > > > > -Daniel > > > > > > > > > > > > > > > > >
> > > >
6853. 4x4x4??? From: betablacklotus <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Nov 2006 01:24:18 -0000
Hi, I'm considering getting a 4x4 for speedcubing. Does anyone have
any recommendations on what site to buy it from.
6854. Re: Cube Sightings From: casendavis <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Nov 2006 01:25:41 -0000
here is a link to the oprah show where will smith solves the cube. It is
in the last couple minutes of the clip (its 10 minutes long).
http://www.youtube.com/watch?v=Aau4dSzXxqw casen --- In
speedsolvingrubikscube@yahoogroups.com, kirk83616 <no_reply@...>
wrote: > > If I remember correctly, this is the movie that someone
posted to > this group a year or two ago looking for a coach to teach an
actor > how to cube and make it look convincing. I saw a trailer for the
> film the other day, and it looked like he was cubing ok, but I >
haven't seen the Oprah clip. > > I think it was Toby Mao who ended
up working with him on the set in > San Francisco. > > happy cubing >
--Kirk > > > > --- In speedsolvingrubikscube@yahoogroups.com, Rory
Margraf > <enguarde1234@> wrote: > > > > It was for a movie called
"The Pursuit of Happiness". Saw the > preview. Looked alright.
Not the kind of movie I go to see unless > my parents decide to take
against my will. > > > > Rory > > > > PJK Sports Cards
<pjksportscards@> > wrote: I was > turning through channels today on
the TV and saw Will Smith (the > > actor) solving the cube on Opra. I
guess he did it for a movie > he was in. > > > > > > > > > > > > > >
--------------------------------- > > Want to start your own business?
Learn how on Yahoo! Small > Business. > > > > [Non-text portions of this
message have been removed] > > >
6855. Re: New Scrambler for TI-83/84 Series From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Nov 2006 02:01:50 -0000
Code update: ClrHome DelVar ADelVar B"UDFBLR2'->Str1 For(Y,3,7
DelVar XFor(I,1,5 X+1->X Lbl A randInt(1,6->A If A=B or A=C Goto A B->C
A->B Output(Y,X,sub(Str1,A,1 randInt(0,2->A X+1->X If A Then
Output(Y,X,sub(Str1,A+6,1 X+1->X End End End I made a few changes in
this code version. Number 1 is the way the code is displayed. It is now
displayed on screen, 5 turns per line, 5 lines. The code will always
show 25 moves. It still prevents doubles and turns such as U D U2. You
can also now press enter each time the program finishes for a new
scramble. If you have any more suggestions, let me know! -Peter
Greenwood --- In speedsolvingrubikscube@yahoogroups.com, "James
Straughan" <athefre@...> wrote: > > Ok, I got it to work. > > I
think I prefer the other way of seeing the scramble. Having to > scroll
isn't too much fun. I also like the idea of just pressing > enter
again to get a different scramble. > > But, it is great that you managed
to get a scrambler with so little > lines :) > > --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> > wrote:
> > > > I guess there were a few other things I should have noted: > > -
On the second to last line, there is a quote ", then a space, then
> > the store symbol. > > - To display the scramble, press VARS 7 2
Enter > > Make sure Str2 is displayed on the screen, or else you will
get the > > line UDFBLR2' > > - The . before the scramble is there
for simplicity of coding. Ignore > > it. (not in the code, but in the
outputed scramble) > > > > If you still can't get the program to
work correctly, let me know and > > I'll be glad to help. > > > >
-Peter Greenwood > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"James Straughan" > > <athefre@> wrote: > > > > > > I got
the first program to work. I was stupid and thought ("'")
was > > > actually five (')s. Very nice. > > > > > > This new one
peter posted I couldn't get to do anything until I put a > > >
"." after the (") in the next to last line. I remembered
typing that > > > in the beginning. > > > > > > But when I press Enter
twice it shows the same thing every time. > > > UDFBLR2'2. > > > >
> > Programming seems like a lot of fun. I took a couple classes last >
> > year but couldn't get into it because the teacher.... > > > > >
> Some of you might be familiar with him (Rick Leinecker). > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> >
> > wrote: > > > > > > > > Hi guys, > > > > I wrote my own scrambler
very simply, 17 lines I believe. I don't > > > > believe this is
fully WCA compliant, but it does not include repeats > > > > like U
U', and it cancels out stuff like U D U2. The only reason > I am >
> > > not sure is because it will also cancel out stuff like U F U2,
which > > > > is legal. This will be fixed in the next version, but it
will be > a few > > > > lines longer. Here is my code, I will explain
its usage at the end. > > > > > > > > :Input C > > > > :DelVar ADelVar
B"UDFBLR2'->Str1 > > > > :".->Str2 > > > > :For(I,1,C > >
> > :Lbl A > > > > :randInt(1,6->A > > > > :If A=B or A=C > > > > :Goto
A > > > > :B->C > > > > :A->B > > > > :Str2+sub(Str1,A,1->Str2 > > > >
:randInt(0,2->A > > > > :If A > > > > :Str2+sub(Str1,A+6,1->Str2 > > > >
:Str2+" ->Str2 > > > > :End > > > > > > > > Notes about my code: >
> > > - I use -> to represent Sto> (store) found above ON. > > > > - No
changes need to be made to this code. Yes, it looks odd, but it > > > >
works exactly as presented. > > > > - This program uses only 6
variables: A, B, C, I, Str1, and Str2 > > > > - When entering this code,
you do not have to enter the : before > each > > > > line. > > > > > > >
> Usage of this program: > > > > After entering this program and running
it, you will be prompted > with > > > > a question mark. Enter the
length of the scramble you want. The > > > > program will run, (note: it
will take longer depending on the length > > > > of the scramble). When
the program displays Done, press VARS, 7 (or > > > > scroll down to
String), 2 (or Str2), then press Enter twice. The > > > > scramble will
be displayed. You can scroll left and right with the > > > > arrow keys.
> > > > > > > > I'll be working on a full "jnetcube
suite" for the calc this week. > > > > > > > > Have fun! > > > >
-Peter Greenwood > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"James Straughan" > > > > <athefre@> wrote: > > > > > > > >
> > Ok, I typed it all in. > > > > > > > > > > It doesn't work
completely. It will show "SCRAMBLING ALG" and > > some of > >
> > > the letters of the scramble. It never shows the anticlockwise > >
> > > versions of the letters. I even checked to see if I typed it in >
> > > > right. There were some things I was unsure about: > > > > > > >
> > > You had a "o" in places, I wasn't sure if I was
supposed to put a > > > > > Zero, a degree, or an actual lower case
"O", it might just be > how it > > > > > looks once you post
the message. > > > > > > > > > > You had five "'"s, on
the calculator they are spaced, and why > five? > > > > > > > > > > You
had a "-" sign there somewhere. Is that a negative or a >
minus? > > > > > > > > > > And there was a "lbl t" in the
code. Is it supposed to be an > upper > > > > > case "T"? > >
> > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"James Straughan" > > > > > <athefre@> wrote: > > > > > > >
> > > > > Thanks a lot! I've been needing a portable scrambler for
> almost a > > > > > > year. I'll use this one until someone makes
a really awesome > > > one with > > > > > > lots of features. > > > > >
> > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Daniel Hayes" > > > > > > <swedishlf@> wrote: > > > > > >
> > > > > > > > Ok, I borrowed my sister's TI-83 and ported over
the > scrambling > > > > > > > algorithm generator from my TI-89 cube
timer program. It's > > > kind of > > > > > > > long, but I tested
it and it works on hers. I'll post the > > > code here > > > > > >
> so if you (or anyone) feels like typing it in you > certainly may. > >
> > > > > > > > > > > > Notes: > > > > > > > The program is not 100% wca
compliant because each turn is > > > > necessarily > > > > > > > in a
layer orthogonal to the layer the previous twist: example > > > - You >
> > > > > > will never see B B' but nor will you see B F2 . > > > >
> > > > > > > > > > The scrambles are of random length between 20 and 27
twists > > long. > > > > > > > > > > > > > > When programming, I will
use "->" to denote the "sto" button. > > > Also, > >
> > > > > it is important to utilize the built in calculator commands >
> > > instead of > > > > > > > typing them out: example - Instead of
typing "IF" hit "prgm" > > then > > > > > > > scroll
to "If" and press "enter" > > > > > > > > > > > > >
> Anything after a "//" should not be typed it's just > >
> information I'm > > > > > > > giving you. > > > > > > > > > > > >
> > Every time you hit "Enter" it automatically adds the
":" It > > > doesn't > > > > > > > matter if your line of
code wraps past the edge of the screen. > > > > > > > > > > > > > > And
please all you professional coders, keep the criticism > to a > > > > >
> > minimum, coding's just a hobby for me =P I'm never very >
> > elegant nor > > > > > > > efficient! > > > > > > > > > > > > > >
Without further ado: > > > > > > > Hit "prgm" then
"new" and press "enter" > > > > > > > Title your
program, I use "qb" > > > > > > > > > > > > > > <code> > >
> > > > > :ClrHome // found under "catalog" (2nd then 0) > > >
> > > > :iPart(rand6)->M //iPart is found under
"Math"->"num" > > > > > > > //rand is under
"Math"->"prb" > > > > > > > :iPart(rand7)->A > > > >
> > > :(A+20)->A > > > > > > > :3->Y > > > > > > > :1->X > > > > > > >
:Output(1,2,"SCRAMBLING ALG") //Output is found under > > >
"prgm"->"I/O" > > > > > > > :0->S > > > > > > > :Lbl
t //Lbl is found under "Prgm"->"CTL" > > > > > > >
:S+1->S > > > > > > > :M->L > > > > > > > :Lbl R > > > > > > >
:iPart(rand6)->M > > > > > > > :If M=L //if is found under
"Prgm"->"CTL" > > > > > > > :Then //Then is found
under "Prgm"->"CTL" > > > > > > > :Goto R //Goto is
found under "Prgm"->"CTL" > > > > > > > :End //End
is found under "Prgm"->"CTL" > > > > > > > :If L=0
or L=2 or L=4 //= is under "Test"->"Test" (2nd then
> > > "Math") > > > > > > > //or is under
"Test"->"Logic" > > > > > > > :Then > > > > > > >
:If M=(L+1) > > > > > > > :Then > > > > > > > :Goto R > > > > > > > :End
> > > > > > > :End > > > > > > > :If L=1 or L=3 or L=5 > > > > > > >
:Then > > > > > > > :If M=L-1 > > > > > > > :Then > > > > > > > :Goto R
> > > > > > > :End > > > > > > > :End > > > > > > > :If M=0 > > > > > >
> :Then > > > > > > > :Output(Y,X,"F") //I know y,x goes
against convention, sorry > > > > > > > :end > > > > > > > :If M=1 > > >
> > > > :Then > > > > > > > :Output(Y,X,"B") > > > > > > >
:end > > > > > > > :If M=2 > > > > > > > :Then > > > > > > >
:Output(Y,X,"R") > > > > > > > :end > > > > > > > :If M=3 > >
> > > > > :Then > > > > > > > :Output(Y,X,"L") > > > > > > >
:end > > > > > > > :If M=4 > > > > > > > :Then > > > > > > >
:Output(Y,X,"U") > > > > > > > :end > > > > > > > :If M=5 > >
> > > > > :Then > > > > > > > :Output(Y,X,"D") > > > > > > >
:end > > > > > > > :X+1->X > > > > > > > :iPart(rand3)->D > > > > > > >
:If D=0 > > > > > > > :Then > > > > > > > :X+1->X > > > > > > > :End > >
> > > > > :If D=1 > > > > > > > :Then > > > > > > >
:Output(Y,X,"'") // ' is found by going to catalog >
> > > > > > //and hitting up arrow > > > > > > > :X+2->X > > > > > > >
:End > > > > > > > :If D=2 > > > > > > > :Then > > > > > > >
:Output(Y,X,"2") > > > > > > > :X+2->X > > > > > > > :End > >
> > > > > :If X>14 // > is found under
"test"->"test" > > > > > > > :Then > > > > > > >
:1->X > > > > > > > :Y+1->Y > > > > > > > :End > > > > > > > :If S<A
> > > > > > > :Then > > > > > > > :Goto T > > > > > > > :End > > > > > >
> </code> > > > > > > > > > > > > > > Should just be able to go to
"prgm"->"exec"->qb and get a > > > scrambling > > >
> > > > alg (and hit enter to get a new one when you've used the >
present > > > > one). > > > > > > > > > > > > > > Let me know if you get
any errors, I tried to transcribe > my code > > > > > > > exactly. Best
of luck! > > > > > > > > > > > > > > -Daniel > > > > > > > > > > > > > >
> > > > > > > > > > > > > >
6856. Re: New Scrambler for TI-83/84 Series From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Nov 2006 03:49:40 -0000
This is that thing I mentioned about me not being an elegant programmer.
I tip my hat, very nice! -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@...> wrote:
> > Code update: > > ClrHome > DelVar ADelVar B"UDFBLR2'->Str1
> For(Y,3,7 > DelVar XFor(I,1,5 > X+1->X > Lbl A > randInt(1,6->A > If
A=B or A=C > Goto A > B->C > A->B > Output(Y,X,sub(Str1,A,1 >
randInt(0,2->A > X+1->X > If A > Then > Output(Y,X,sub(Str1,A+6,1 >
X+1->X > End > End > End > > I made a few changes in this code version.
Number 1 is the way the > code is displayed. It is now displayed on
screen, 5 turns per line, 5 > lines. The code will always show 25 moves.
It still prevents doubles > and turns such as U D U2. You can also now
press enter each time the > program finishes for a new scramble. > > If
you have any more suggestions, let me know! > > -Peter Greenwood >
6857. Re: New Scrambler for TI-83/84 Series From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Nov 2006 03:53:19 -0000
I know you got it working, but I'll clarify it for others, just in
case. 1. Any time you see "=0" it's a zero, any time you
see a "->O" it's an upper case letter oh. 2.The
"'" is <quote><apostrophe><quote> 3. I believe
all "-"'s are minus signs, not negative signs. 4. You are
correct, "Lbl t" should probably "Lbl T" though
I'm not sure how finicky the 83 is about case sensitivity. Hope
that helps, and glad you found the program useful. -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan"
<athefre@...> wrote: > > Ok, I typed it all in. > > It doesn't
work completely. It will show "SCRAMBLING ALG" and some of >
the letters of the scramble. It never shows the anticlockwise > versions
of the letters. I even checked to see if I typed it in > right. There
were some things I was unsure about: > > You had a "o" in
places, I wasn't sure if I was supposed to put a > Zero, a degree,
or an actual lower case "O", it might just be how it > looks
once you post the message. > > You had five "'"s, on the
calculator they are spaced, and why five? > > You had a "-"
sign there somewhere. Is that a negative or a minus? > > And there was a
"lbl t" in the code. Is it supposed to be an upper > case
"T"?
6858. SELLING my collection of puzzles! Lot of 11 From: "chris_almich" <chris_almich@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Nov 2006 07:08:13 -0000
Selling my cube collection. So i think I'll do it auction form...
Anyways i dont really know what i'm doing. Heres the list of what i
have: 1 5x5x5 Cube from mefferts.com, tiles instead of stickers,
flawless condtion 1 4x4x4 cube from the 80s of course, pretty good
condition, moves smoothly 1 2x2x2 EASTSHEEN cube! extremely slick,
capable of super-fast times 1 2x2x2 (kindof broken) rubik's brand
cube, very stiff 2 pyraminx puzzles, very fun 1 Alexanders Star,
freaking hard, pretty stiff too and for the 3x3x3 cubes: I have 5 for
sale (might be able to find some more laying around) conditions: 2 are
of decent quality, but hardly speed cubes 2 are excellent speedcubes
that i have reached very fast times on 1 is really old and not name
brand and pretty darn stiff The stickers on these 5 are mildly worn, on
some of them i removed the a side so it is just black. If you do the
math on this it is probably around 200 dollars worth of cubes but
we'll see where we get, if anywhere at all! By the way, i live in
San Clemente and dont know if anyone is local, otherwise ill ship them
and charge the actual cost of shipping. So, anyone care to start the
bidding?
6859. California Duel From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Nov 2006 00:40:20 -0800
I was at the Berkeley competition and we were trying to figure out who
had the better cubes: Northern California, or Southern California. And
well, we might as well settle this once and for all? I'm not sure
about a format, but I'm sure we can figure something out. So,
eligibility. Pretty much any California is eligible for this. If you
aren't a California, but you happen to be in California, we
probably won't complain too much. I'm basically giving
Southern California Leyan and Macky. (I still think it'll be
close...) In terms of picking teams, Chris Dzoan, a Fremont native in
Irvine can elect to represent Northern California (by the way, this
would be an online competition) and Darren Kwong, an Alhambra native,
can elect to represent Southern California. Not sure what the events
will be right now, but probably 3x3x3 speed solve, one-handed speed
solve, and blindfold solve. In terms of format, here's one
proposition. Each event, you elect a certain number of people, perhaps 3
or 5. They get ranked (probably according to competition results) and
then number 1 from the north faces off against the number 1 from the
south. Limitation... perhaps each person is only allowed to compete in 1
event, or maybe 2... Anyway, just throwing the idea out to see
who's interested. By the way, if the rest of the world wants to
challenge California, here's the lineup I'm submitting if each
event is three people deep: 3x3x3 Speed Solve 1. Shotaro Makisumi 2.
Darren Kwong 3. Toby Mao 3x3x3 One-Handed Speed Solve 1. Ryan Patricio
2. Dan Dzoan 3. Chris Dzoan 3x3x3 Blindfold Solve 1. Leyan Lo 2. Tyson
Mao 3. Chris Kreuger -Tyson
6860. Re: [Speed cubing group] oops me 0 :) From: François Sechet <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Nov 2006 11:05:46 +0100
Ga�tan, what do you want? I mean, what's your problem with us?
Why do you keep flooding here with your stuff noone cares about (if even
understands). Your videos are lame, I don't even get the point (is
there a point a all?). Everyone knows you're a cheater with your
behind-your-back "trick" (and if you aren't, please prove
so, come to the next competition, and I'll pay your plane ticket if
you can solve the cube blindfolded in twice the time you claim you can
do). If you want us to admit you're the best and first and
whatever, then fine: woah, Ga�tan you're THE MAN, now quit
bothering us. I don't even want to hear a single word from you
again, go write your book about yourself et ferme ta putain de gueule.
BTW, do you have the rights to modify this movie? my god, how can even
do such a bad thing out of such great movies? Sorry guys, but I was
pissed off, had to do something about it. F. Alien Stranger wrote: > > >
> http://video.google.fr/videoplay?docid=-1380901496382407688 >
<http://video.google.fr/videoplay?docid=-1380901496382407688> > >
http://video.google.fr/videoplay?docid=-2628037532229571474 >
<http://video.google.fr/videoplay?docid=-2628037532229571474> > > >
Nice reflexion >
..................................................................... >
It's absolutely my vision on the game and I'm not a clone.
Fusion > magician-cuber it's me. Qui ose dire qu'il y a un
monde entre moi et > un magicien d�clar� qui conna�t pas le cube.
> > GG > PS : The no name it's me not U or U or U etc.. le m�rite
d'un roman > et d'une vraie histoire incroyable. > >
___________________________________________________________________________
D�couvrez une nouvelle fa�on d'obtenir des r�ponses �
toutes vos questions ! Profitez des connaissances, des opinions et des
exp�riences des internautes sur Yahoo! Questions/R�ponses
http://fr.answers.yahoo.com
6861. Re: [Speed cubing group] SELLING my collection of puzzles! Lot of
11 From: "Peter Douthwright"
<pdouthwright0513@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 24 Nov 2006 07:20:20 -0500
I will give ya $50 for the lot. ----- Original Message ----- From:
chris_almich To: speedsolvingrubikscube@yahoogroups.com Sent: Friday,
November 24, 2006 2:08 AM Subject: [Speed cubing group] SELLING my
collection of puzzles! Lot of 11 Selling my cube collection. So i think
I'll do it auction form... Anyways i dont really know what i'm
doing. Heres the list of what i have: 1 5x5x5 Cube from mefferts.com,
tiles instead of stickers, flawless condtion 1 4x4x4 cube from the 80s
of course, pretty good condition, moves smoothly 1 2x2x2 EASTSHEEN cube!
extremely slick, capable of super-fast times 1 2x2x2 (kindof broken)
rubik's brand cube, very stiff 2 pyraminx puzzles, very fun 1
Alexanders Star, freaking hard, pretty stiff too and for the 3x3x3
cubes: I have 5 for sale (might be able to find some more laying around)
conditions: 2 are of decent quality, but hardly speed cubes 2 are
excellent speedcubes that i have reached very fast times on 1 is really
old and not name brand and pretty darn stiff The stickers on these 5 are
mildly worn, on some of them i removed the a side so it is just black.
If you do the math on this it is probably around 200 dollars worth of
cubes but we'll see where we get, if anywhere at all! By the way, i
live in San Clemente and dont know if anyone is local, otherwise ill
ship them and charge the actual cost of shipping. So, anyone care to
start the bidding?
------------------------------------------------------------------------------
No virus found in this incoming message. Checked by AVG Free Edition.
Version: 7.1.409 / Virus Database: 268.14.14/547 - Release Date:
11/22/2006 [Non-text portions of this message have been removed]
6862. Re: California Duel From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Nov 2006 14:39:28 -0000
Sounds like an interesting idea, except maybe if we did some events that
aren't run by the California area...say big cubes, magic, megaminx,
basically other puzzles...not just the standard cube, because California
tends to specialize in the 3x3, and the rest of the world in other
puzzles, at least that's the view it seems like to me...You guys
could do East coast US vs. West Coast US, or just East and West of North
America, or Americas vs. Everyone else...Americas vs. Everyone else
would settle the dispute that was going on after US Nationals, and
before Euros...I dunno, just throwing ideas around. Craig --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > I was at the Berkeley competition and we were trying to
figure out who > had the better cubes: Northern California, or Southern
California. And > well, we might as well settle this once and for all?
I'm not sure > about a format, but I'm sure we can figure
something out. > > So, eligibility. Pretty much any California is
eligible for this. If > you aren't a California, but you happen to
be in California, we > probably won't complain too much. I'm
basically giving Southern > California Leyan and Macky. (I still think
it'll be close...) > > In terms of picking teams, Chris Dzoan, a
Fremont native in Irvine can > elect to represent Northern California
(by the way, this would be an > online competition) and Darren Kwong, an
Alhambra native, can elect to > represent Southern California. > > Not
sure what the events will be right now, but probably 3x3x3 speed >
solve, one-handed speed solve, and blindfold solve. In terms of >
format, here's one proposition. Each event, you elect a certain
number > of people, perhaps 3 or 5. They get ranked (probably according
to > competition results) and then number 1 from the north faces off
against > the number 1 from the south. Limitation... perhaps each person
is only > allowed to compete in 1 event, or maybe 2... > > Anyway, just
throwing the idea out to see who's interested. By the > way, if the
rest of the world wants to challenge California, here's the >
lineup I'm submitting if each event is three people deep: > > 3x3x3
Speed Solve > 1. Shotaro Makisumi > 2. Darren Kwong > 3. Toby Mao > >
3x3x3 One-Handed Speed Solve > 1. Ryan Patricio > 2. Dan Dzoan > 3.
Chris Dzoan > > 3x3x3 Blindfold Solve > 1. Leyan Lo > 2. Tyson Mao > 3.
Chris Kreuger > > -Tyson >
6863. Re: New Scrambler for TI-83/84 Series From: "Mike Stewart" <cocoa32301@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Nov 2006 18:24:37 -0000
That's odd... what kind of calculator do you have? And did you get
Omnicalc? It's worked on all of the calculators I've tried at
school.... --- In speedsolvingrubikscube@yahoogroups.com, "James
Straughan" <athefre@...> wrote: > > Ok, I typed it all in. > >
It doesn't work completely. It will show "SCRAMBLING ALG"
and some of > the letters of the scramble. It never shows the
anticlockwise > versions of the letters. I even checked to see if I
typed it in > right. There were some things I was unsure about: > > You
had a "o" in places, I wasn't sure if I was supposed to
put a > Zero, a degree, or an actual lower case "O", it might
just be how it > looks once you post the message. > > You had five
"'"s, on the calculator they are spaced, and why five? >
> You had a "-" sign there somewhere. Is that a negative or a
minus? > > And there was a "lbl t" in the code. Is it supposed
to be an upper > case "T"? > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan" >
<athefre@> wrote: > > > > Thanks a lot! I've been needing a
portable scrambler for almost a > > year. I'll use this one until
someone makes a really awesome one with > > lots of features. > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
> > <swedishlf@> wrote: > > > > > > Ok, I borrowed my sister's
TI-83 and ported over the scrambling > > > algorithm generator from my
TI-89 cube timer program. It's kind of > > > long, but I tested it
and it works on hers. I'll post the code here > > > so if you (or
anyone) feels like typing it in you certainly may. > > > > > > Notes: >
> > The program is not 100% wca compliant because each turn is
necessarily > > > in a layer orthogonal to the layer the previous twist:
example - You > > > will never see B B' but nor will you see B F2 .
> > > > > > The scrambles are of random length between 20 and 27 twists
long. > > > > > > When programming, I will use "->" to denote
the "sto" button. Also, > > > it is important to utilize the
built in calculator commands instead of > > > typing them out: example -
Instead of typing "IF" hit "prgm" then > > > scroll
to "If" and press "enter" > > > > > > Anything after
a "//" should not be typed it's just information I'm
> > > giving you. > > > > > > Every time you hit "Enter" it
automatically adds the ":" It doesn't > > > matter if
your line of code wraps past the edge of the screen. > > > > > > And
please all you professional coders, keep the criticism to a > > >
minimum, coding's just a hobby for me =P I'm never very
elegant nor > > > efficient! > > > > > > Without further ado: > > > Hit
"prgm" then "new" and press "enter" > > >
Title your program, I use "qb" > > > > > > <code> > > >
:ClrHome // found under "catalog" (2nd then 0) > > >
:iPart(rand6)->M //iPart is found under
"Math"->"num" > > > //rand is under
"Math"->"prb" > > > :iPart(rand7)->A > > >
:(A+20)->A > > > :3->Y > > > :1->X > > > :Output(1,2,"SCRAMBLING
ALG") //Output is found under "prgm"->"I/O" > >
> :0->S > > > :Lbl t //Lbl is found under
"Prgm"->"CTL" > > > :S+1->S > > > :M->L > > > :Lbl R
> > > :iPart(rand6)->M > > > :If M=L //if is found under
"Prgm"->"CTL" > > > :Then //Then is found under
"Prgm"->"CTL" > > > :Goto R //Goto is found under
"Prgm"->"CTL" > > > :End //End is found under
"Prgm"->"CTL" > > > :If L=0 or L=2 or L=4 //= is
under "Test"->"Test" (2nd then "Math") > >
> //or is under "Test"->"Logic" > > > :Then > > >
:If M=(L+1) > > > :Then > > > :Goto R > > > :End > > > :End > > > :If
L=1 or L=3 or L=5 > > > :Then > > > :If M=L-1 > > > :Then > > > :Goto R
> > > :End > > > :End > > > :If M=0 > > > :Then > > >
:Output(Y,X,"F") //I know y,x goes against convention, sorry >
> > :end > > > :If M=1 > > > :Then > > > :Output(Y,X,"B") > >
> :end > > > :If M=2 > > > :Then > > > :Output(Y,X,"R") > > >
:end > > > :If M=3 > > > :Then > > > :Output(Y,X,"L") > > >
:end > > > :If M=4 > > > :Then > > > :Output(Y,X,"U") > > >
:end > > > :If M=5 > > > :Then > > > :Output(Y,X,"D") > > >
:end > > > :X+1->X > > > :iPart(rand3)->D > > > :If D=0 > > > :Then > >
> :X+1->X > > > :End > > > :If D=1 > > > :Then > > >
:Output(Y,X,"'") // ' is found by going to catalog >
> > //and hitting up arrow > > > :X+2->X > > > :End > > > :If D=2 > > >
:Then > > > :Output(Y,X,"2") > > > :X+2->X > > > :End > > >
:If X>14 // > is found under "test"->"test" > > >
:Then > > > :1->X > > > :Y+1->Y > > > :End > > > :If S<A > > > :Then
> > > :Goto T > > > :End > > > </code> > > > > > > Should just be
able to go to "prgm"->"exec"->qb and get a
scrambling > > > alg (and hit enter to get a new one when you've
used the present one). > > > > > > Let me know if you get any errors, I
tried to transcribe my code > > > exactly. Best of luck! > > > > > >
-Daniel > > > > > >
6864. Re: New Scrambler for TI-83/84 Series From: "Mike Stewart" <cocoa32301@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Nov 2006 21:01:40 -0000
Aaahh... Completely missed like 5 messages there. Sorry about that.
I've been trying to think of other ways to add to this program.
I'd like to get higher order cubes supported, but displaying a full
3x3x3 scramble takes up nearly the whole screen. I was thinking about
making the whole alg scroll up Star Wars-style after a set delay period
or after a button press. Think this would work? --- In
speedsolvingrubikscube@yahoogroups.com, "Mike Stewart"
<cocoa32301@...> wrote: > > That's odd... what kind of
calculator do you have? And did you get > Omnicalc? It's worked on
all of the calculators I've tried at school.... > > > --- In
speedsolvingrubikscube@...m, "James Straughan" > <athefre@>
wrote: > > > > Ok, I typed it all in. > > > > It doesn't work
completely. It will show "SCRAMBLING ALG" and some of > > the
letters of the scramble. It never shows the anticlockwise > > versions
of the letters. I even checked to see if I typed it in > > right. There
were some things I was unsure about: > > > > You had a "o" in
places, I wasn't sure if I was supposed to put a > > Zero, a
degree, or an actual lower case "O", it might just be how it >
> looks once you post the message. > > > > You had five
"'"s, on the calculator they are spaced, and why five? >
> > > You had a "-" sign there somewhere. Is that a negative
or a minus? > > > > And there was a "lbl t" in the code. Is it
supposed to be an upper > > case "T"? > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan" > >
<athefre@> wrote: > > > > > > Thanks a lot! I've been needing a
portable scrambler for almost a > > > year. I'll use this one until
someone makes a really awesome one with > > > lots of features. > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel
Hayes" > > > <swedishlf@> wrote: > > > > > > > > Ok, I borrowed
my sister's TI-83 and ported over the scrambling > > > > algorithm
generator from my TI-89 cube timer program. It's kind of > > > >
long, but I tested it and it works on hers. I'll post the code here
> > > > so if you (or anyone) feels like typing it in you certainly may.
> > > > > > > > Notes: > > > > The program is not 100% wca compliant
because each turn is > necessarily > > > > in a layer orthogonal to the
layer the previous twist: example - You > > > > will never see B B'
but nor will you see B F2 . > > > > > > > > The scrambles are of random
length between 20 and 27 twists long. > > > > > > > > When programming,
I will use "->" to denote the "sto" button. Also, >
> > > it is important to utilize the built in calculator commands >
instead of > > > > typing them out: example - Instead of typing
"IF" hit "prgm" then > > > > scroll to
"If" and press "enter" > > > > > > > > Anything
after a "//" should not be typed it's just information
I'm > > > > giving you. > > > > > > > > Every time you hit
"Enter" it automatically adds the ":" It
doesn't > > > > matter if your line of code wraps past the edge of
the screen. > > > > > > > > And please all you professional coders, keep
the criticism to a > > > > minimum, coding's just a hobby for me =P
I'm never very elegant nor > > > > efficient! > > > > > > > >
Without further ado: > > > > Hit "prgm" then "new"
and press "enter" > > > > Title your program, I use
"qb" > > > > > > > > <code> > > > > :ClrHome // found under
"catalog" (2nd then 0) > > > > :iPart(rand6)->M //iPart is
found under "Math"->"num" > > > > //rand is under
"Math"->"prb" > > > > :iPart(rand7)->A > > > >
:(A+20)->A > > > > :3->Y > > > > :1->X > > > >
:Output(1,2,"SCRAMBLING ALG") //Output is found under
"prgm"->"I/O" > > > > :0->S > > > > :Lbl t //Lbl is
found under "Prgm"->"CTL" > > > > :S+1->S > > > >
:M->L > > > > :Lbl R > > > > :iPart(rand6)->M > > > > :If M=L //if is
found under "Prgm"->"CTL" > > > > :Then //Then is
found under "Prgm"->"CTL" > > > > :Goto R //Goto is
found under "Prgm"->"CTL" > > > > :End //End is
found under "Prgm"->"CTL" > > > > :If L=0 or L=2 or
L=4 //= is under "Test"->"Test" (2nd then
"Math") > > > > //or is under
"Test"->"Logic" > > > > :Then > > > > :If M=(L+1) >
> > > :Then > > > > :Goto R > > > > :End > > > > :End > > > > :If L=1 or
L=3 or L=5 > > > > :Then > > > > :If M=L-1 > > > > :Then > > > > :Goto R
> > > > :End > > > > :End > > > > :If M=0 > > > > :Then > > > >
:Output(Y,X,"F") //I know y,x goes against convention, sorry >
> > > :end > > > > :If M=1 > > > > :Then > > > >
:Output(Y,X,"B") > > > > :end > > > > :If M=2 > > > > :Then >
> > > :Output(Y,X,"R") > > > > :end > > > > :If M=3 > > > >
:Then > > > > :Output(Y,X,"L") > > > > :end > > > > :If M=4 >
> > > :Then > > > > :Output(Y,X,"U") > > > > :end > > > > :If
M=5 > > > > :Then > > > > :Output(Y,X,"D") > > > > :end > > >
> :X+1->X > > > > :iPart(rand3)->D > > > > :If D=0 > > > > :Then > > > >
:X+1->X > > > > :End > > > > :If D=1 > > > > :Then > > > >
:Output(Y,X,"'") // ' is found by going to catalog >
> > > //and hitting up arrow > > > > :X+2->X > > > > :End > > > > :If
D=2 > > > > :Then > > > > :Output(Y,X,"2") > > > > :X+2->X > >
> > :End > > > > :If X>14 // > is found under
"test"->"test" > > > > :Then > > > > :1->X > > > >
:Y+1->Y > > > > :End > > > > :If S<A > > > > :Then > > > > :Goto T >
> > > :End > > > > </code> > > > > > > > > Should just be able to go
to "prgm"->"exec"->qb and get a scrambling > > > >
alg (and hit enter to get a new one when you've used the present >
one). > > > > > > > > Let me know if you get any errors, I tried to
transcribe my code > > > > exactly. Best of luck! > > > > > > > >
-Daniel > > > > > > > > > >
6865. An example 4x4x4 BLD solve From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Nov 2006 22:16:08 -0000
Hey everyone, I know I've been saying forever that I would get a
webpage up about this, and the bad news is I still haven't yet.
However the good news is I wrote this full explanation of how I
memorized and solved for an 8:41.85 minute 4x4x4 BLD solve:
http://tinyurl.com/y7y3ee Hope it helps for anyone interested in big
cubes BLD. Chris
6866. $25 Stackmat @ Target From: "skeneegee" <skeneegee@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Nov 2006 02:48:10 -0000
It doesn't have a jack for the tournament display though. great
deal anyway!
6867. Re: [Speed cubing group] SELLING my collection of puzzles! Lot of
11 From: "chris_almich" <chris_almich@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Nov 2006 03:53:53 -0000
I have 50, do i hear 60? Going once --- In
speedsolvingrubikscube@yahoogroups.com, "Peter Douthwright"
<pdouthwright0513@...> wrote: > > I will give ya $50 for the lot. >
----- Original Message ----- > From: chris_almich > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Friday, November 24, 2006
2:08 AM > Subject: [Speed cubing group] SELLING my collection of
puzzles! Lot of 11 > > > Selling my cube collection. So i think
I'll do it auction form... > Anyways i dont really know what
i'm doing. Heres the list of what i have: > > 1 5x5x5 Cube from
mefferts.com, tiles instead of stickers, flawless > condtion > 1 4x4x4
cube from the 80s of course, pretty good condition, moves smoothly > 1
2x2x2 EASTSHEEN cube! extremely slick, capable of super-fast times > 1
2x2x2 (kindof broken) rubik's brand cube, very stiff > 2 pyraminx
puzzles, very fun > 1 Alexanders Star, freaking hard, pretty stiff too >
> and for the 3x3x3 cubes: > I have 5 for sale (might be able to find
some more laying around) > conditions: > 2 are of decent quality, but
hardly speed cubes > 2 are excellent speedcubes that i have reached very
fast times on > 1 is really old and not name brand and pretty darn stiff
> The stickers on these 5 are mildly worn, on some of them i removed the
> a side so it is just black. > > If you do the math on this it is
probably around 200 dollars worth of > cubes but we'll see where we
get, if anywhere at all! > > By the way, i live in San Clemente and dont
know if anyone is local, > otherwise ill ship them and charge the actual
cost of shipping. > > So, anyone care to start the bidding? > > > > > >
>
------------------------------------------------------------------------------
> > > No virus found in this incoming message. > Checked by AVG Free
Edition. > Version: 7.1.409 / Virus Database: 268.14.14/547 - Release
Date: 11/22/2006 > > > [Non-text portions of this message have been
removed] >
6868. funny games From: "gamesplanet_games"
<gamesplanet_games@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Nov 2006 06:42:43 -0000
NICE & FUNNY GAMES, I'd have to go with these 3 games
(They're all pretty good games, it's just that the noted
issues I had really put me off): QUICK PIC
2005:http://www.totallygame.com/game.php?type=game&id=1844
YOUDASPERM: http://www.totallygame.com/game.php?type=game&id=1942
CORE SLAVE: http://www.totallygame.com/productinfo.php?
type=game&id=2015 Go on these links and take the real fun of games.
These games will make you crazy for games never before. For more games
go to : www.totallygame.com. Enjoy Have fun .
6869. Speedcuber Profiles From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Nov 2006 11:36:33 -0000
Hi everyone, The Speedcuber Profiles section is back on
www.cubestation.co.uk! It's been completely renovated, and is much
more automatic now, the best feature at the moment is that when you
add/edit a profile now it immediately appears online! For people who
never saw the profiles section on the old website, it is a place where
speedcubers add a bit of information about themselves, so other people
around the world can see who they are, keep track of contact details,
best times etc. I hope you can all find 5 minutes in the day to add a
bit about yourselves, and hopefully the section will grow into a very
cool database of speedcubing information. I have decided to start from
scratch, because all of the old profiles were of course way out of date
:) You can find the speedcuber profiles section here
http://www.cubestation.co.uk/cs2/index.php?page=profiles/profilelogin Of
course, if you find any bugs (I've tested pretty thoroughly) then
please let me know via my contacts page so I can get it fixed! All the
best, Dan Harris :)
6870. Re: [Speed cubing group] $25 Stackmat @ Target From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Nov 2006 09:42:19 -0300 (ART)
Where can we find it? skeneegee <skeneegee@...> escreveu: It
doesn't have a jack for the tournament display though. great deal
anyway! --------------------------------- Você quer respostas para suas
perguntas? Ou você sabe muito e quer compartilhar seu conhecimento?
Experimente o Yahoo! Respostas! [Non-text portions of this message have
been removed]
6871. Rutgers Fall '06 From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Nov 2006 13:03:40 -0000
I posted my report on Rutgers Fall '06. As usual, it can be found
on the experiences page on my site (www.cubewhiz.com). Otherwise, I
think the direct link is:
http://www.cubewhiz.com/experiences/rutgersfall2006.html Enjoy. ~ Bob
Check it out... Target - http://tinyurl.com/yb5h24 Wal-Mart -
http://tinyurl.com/ymehpp eToys - http://tinyurl.com/ynzxcz KB Toys -
http://tinyurl.com/ykw7xc Toys "R" Us -
http://tinyurl.com/ydf6hk Of course Target is the cheapest :) Jon
This is the second post in the last little while depicting the new
timers as less than ideal for official events. Mike just said there is
no output for the tournament display and James Stuber said he can start
it or stop it by touching only the right sensor. Both purchased the
items from Target in the complete kit, which I understand is the only
way to purchase a timer now. Surely you must be able to purchase a timer
with the output present, or the Tournament Display would be rendered
obsolete. I am guessing these would be available on the speedstack
website. But will the starting and stopping condition be different, too?
Does anyone have any insight not this situation? If one needed to
purchase several timers and displays, how do we ensure we are getting
the quality required for a competition? -Dave Campbell
6874. Re: Speedcuber Profiles From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Nov 2006 17:22:33 -0000
Nice Dan =) I tried to add myself there when I restarted my carreier as
a speedcuber for more than a year ago. After I did that I saw you did
not add profiles anymore until you had updated the site. And now you
have, I add myself right away... // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hi everyone, > > The Speedcuber
Profiles section is back on www.cubestation.co.uk! > > It's been
completely renovated, and is much more automatic now, the > best feature
at the moment is that when you add/edit a profile now it > immediately
appears online! > > For people who never saw the profiles section on the
old website, it > is a place where speedcubers add a bit of information
about > themselves, so other people around the world can see who they
are, > keep track of contact details, best times etc. > > I hope you can
all find 5 minutes in the day to add a bit about > yourselves, and
hopefully the section will grow into a very cool > database of
speedcubing information. > > I have decided to start from scratch,
because all of the old profiles > were of course way out of date :) > >
You can find the speedcuber profiles section here >
http://www.cubestation.co.uk/cs2/index.php? page=profiles/profilelogin >
> Of course, if you find any bugs (I've tested pretty thoroughly)
then > please let me know via my contacts page so I can get it fixed! >
> All the best, > > Dan Harris :) >
6875. Re: [Speed cubing group] SELLING my collection of puzzles! Lot of
11 From: "chris_almich" <chris_almich@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Nov 2006 19:00:25 -0000
Going twice --- In speedsolvingrubikscube@yahoogroups.com,
"chris_almich" <chris_almich@...> wrote: > > I have 50, do
i hear 60? > > Going once > > --- In
speedsolvingrubikscube@yahoogroups.com, "Peter Douthwright" >
<pdouthwright0513@> wrote: > > > > I will give ya $50 for the lot. >
> ----- Original Message ----- > > From: chris_almich > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Friday, November 24,
2006 2:08 AM > > Subject: [Speed cubing group] SELLING my collection of
puzzles! > Lot of 11 > > > > > > Selling my cube collection. So i think
I'll do it auction form... > > Anyways i dont really know what
i'm doing. Heres the list of what > i have: > > > > 1 5x5x5 Cube
from mefferts.com, tiles instead of stickers, flawless > > condtion > >
1 4x4x4 cube from the 80s of course, pretty good condition, moves >
smoothly > > 1 2x2x2 EASTSHEEN cube! extremely slick, capable of
super-fast times > > 1 2x2x2 (kindof broken) rubik's brand cube,
very stiff > > 2 pyraminx puzzles, very fun > > 1 Alexanders Star,
freaking hard, pretty stiff too > > > > and for the 3x3x3 cubes: > > I
have 5 for sale (might be able to find some more laying around) > >
conditions: > > 2 are of decent quality, but hardly speed cubes > > 2
are excellent speedcubes that i have reached very fast times on > > 1 is
really old and not name brand and pretty darn stiff > > The stickers on
these 5 are mildly worn, on some of them i removed the > > a side so it
is just black. > > > > If you do the math on this it is probably around
200 dollars worth of > > cubes but we'll see where we get, if
anywhere at all! > > > > By the way, i live in San Clemente and dont
know if anyone is local, > > otherwise ill ship them and charge the
actual cost of shipping. > > > > So, anyone care to start the bidding? >
> > > > > > > > > > > > > >
------------------------------------------------------------------------------
> > > > > > No virus found in this incoming message. > > Checked by AVG
Free Edition. > > Version: 7.1.409 / Virus Database: 268.14.14/547 -
Release Date: > 11/22/2006 > > > > > > [Non-text portions of this
message have been removed] > > >
6876. Re: SELLING my collection of puzzles! Lot of 11 From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Nov 2006 19:15:36 -0000
I'll give you $60 Is there a photo of the items? DAn H --- In
speedsolvingrubikscube@yahoogroups.com, "chris_almich"
<chris_almich@...> wrote: > > Going twice > > --- In
speedsolvingrubikscube@yahoogroups.com, "chris_almich" >
<chris_almich@> wrote: > > > > I have 50, do i hear 60? > > > > Going
once > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Peter
Douthwright" > > <pdouthwright0513@> wrote: > > > > > > I will
give ya $50 for the lot. > > > ----- Original Message ----- > > > From:
chris_almich > > > To: speedsolvingrubikscube@yahoogroups.com > > >
Sent: Friday, November 24, 2006 2:08 AM > > > Subject: [Speed cubing
group] SELLING my collection of puzzles! > > Lot of 11 > > > > > > > > >
Selling my cube collection. So i think I'll do it auction form... >
> > Anyways i dont really know what i'm doing. Heres the list of
what > > i have: > > > > > > 1 5x5x5 Cube from mefferts.com, tiles
instead of stickers, flawless > > > condtion > > > 1 4x4x4 cube from the
80s of course, pretty good condition, moves > > smoothly > > > 1 2x2x2
EASTSHEEN cube! extremely slick, capable of super-fast times > > > 1
2x2x2 (kindof broken) rubik's brand cube, very stiff > > > 2
pyraminx puzzles, very fun > > > 1 Alexanders Star, freaking hard,
pretty stiff too > > > > > > and for the 3x3x3 cubes: > > > I have 5 for
sale (might be able to find some more laying around) > > > conditions: >
> > 2 are of decent quality, but hardly speed cubes > > > 2 are
excellent speedcubes that i have reached very fast times on > > > 1 is
really old and not name brand and pretty darn stiff > > > The stickers
on these 5 are mildly worn, on some of them i > removed the > > > a side
so it is just black. > > > > > > If you do the math on this it is
probably around 200 dollars > worth of > > > cubes but we'll see
where we get, if anywhere at all! > > > > > > By the way, i live in San
Clemente and dont know if anyone is local, > > > otherwise ill ship them
and charge the actual cost of shipping. > > > > > > So, anyone care to
start the bidding? > > > > > > > > > > > > > > > > > > > > > > > >
------------------------------------------------------------------------------
> > > > > > > > > No virus found in this incoming message. > > > Checked
by AVG Free Edition. > > > Version: 7.1.409 / Virus Database:
268.14.14/547 - Release Date: > > 11/22/2006 > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > >
6877. Re: [Speed cubing group] Re: SELLING my collection of puzzles!
Lot of 11 From: Listas <listas@...> To: Dan <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 25 Nov 2006 17:27:34 -0200
Ok, too late. I give $65. Cheers Guilherme. Saturday, November 25, 2006,
5:15:36 PM, you wrote: > > > > > > I'll give you $60 > > Is there a
photo of the items? > > DAn H > > --- In
speedsolvingrubikscube@yahoogroups.com, "chris_almich" >
<chris_almich@...> wrote: >> >> Going twice >> >> --- In
speedsolvingrubikscube@yahoogroups.com, "chris_almich" >>
<chris_almich@> wrote: >> > >> > I have 50, do i hear 60? >> > >> >
Going once >> > >> > --- In speedsolvingrubikscube@yahoogroups.com,
"Peter Douthwright" >> > <pdouthwright0513@> wrote: >> > >
>> > > I will give ya $50 for the lot. >> > > ----- Original Message
----- >> > > From: chris_almich >> > > To:
speedsolvingrubikscube@yahoogroups.com >> > > Sent: Friday, November 24,
2006 2:08 AM >> > > Subject: [Speed cubing group] SELLING my collection
of puzzles! >> > Lot of 11 >> > > >> > > >> > > Selling my cube
collection. So i think I'll do it auction form... >> > > Anyways i
dont really know what i'm doing. Heres the list of what >> > i
have: >> > > >> > > 1 5x5x5 Cube from mefferts.com, tiles instead of
stickers, > flawless >> > > condtion >> > > 1 4x4x4 cube from the 80s of
course, pretty good condition, moves >> > smoothly >> > > 1 2x2x2
EASTSHEEN cube! extremely slick, capable of super-fast > times >> > > 1
2x2x2 (kindof broken) rubik's brand cube, very stiff >> > > 2
pyraminx puzzles, very fun >> > > 1 Alexanders Star, freaking hard,
pretty stiff too >> > > >> > > and for the 3x3x3 cubes: >> > > I have 5
for sale (might be able to find some more laying around) >> > >
conditions: >> > > 2 are of decent quality, but hardly speed cubes >> >
> 2 are excellent speedcubes that i have reached very fast times on >> >
> 1 is really old and not name brand and pretty darn stiff >> > > The
stickers on these 5 are mildly worn, on some of them i >> removed the >>
> > a side so it is just black. >> > > >> > > If you do the math on this
it is probably around 200 dollars >> worth of >> > > cubes but
we'll see where we get, if anywhere at all! >> > > >> > > By the
way, i live in San Clemente and dont know if anyone is > local, >> > >
otherwise ill ship them and charge the actual cost of shipping. >> > >
>> > > So, anyone care to start the bidding? >> > > >> > > >> > > >> > >
>> > > >> > > >> > > >> > >> >
---------------------------------------------------------- >> > > >> > >
>> > > No virus found in this incoming message. >> > > Checked by AVG
Free Edition. >> > > Version: 7.1.409 / Virus Database: 268.14.14/547 -
Release Date: >> > 11/22/2006 >> > > >> > > >> > > [Non-text portions of
this message have been removed] >> > > >> > >> > > > > > --
6878. [Speed cubing group] Re: SELLING my collection of puzzles! Lot of
11 From: "chris_almich" <chris_almich@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Nov 2006 22:41:30 -0000
$65 is the current offer, pictures coming soon --- In
speedsolvingrubikscube@yahoogroups.com, Listas <listas@...> wrote: >
> Ok, too late. I give $65. > > Cheers > > Guilherme. > > Saturday,
November 25, 2006, 5:15:36 PM, you wrote: > > > > > > > > > > > > >
I'll give you $60 > > > > Is there a photo of the items? > > > >
DAn H > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"chris_almich" > > <chris_almich@> wrote: > >> > >> Going
twice > >> > >> --- In speedsolvingrubikscube@yahoogroups.com,
"chris_almich" > >> <chris_almich@> wrote: > >> > > >> > I
have 50, do i hear 60? > >> > > >> > Going once > >> > > >> > --- In
speedsolvingrubikscube@yahoogroups.com, "Peter Douthwright" >
>> > <pdouthwright0513@> wrote: > >> > > > >> > > I will give ya $50
for the lot. > >> > > ----- Original Message ----- > >> > > From:
chris_almich > >> > > To: speedsolvingrubikscube@yahoogroups.com > >> >
> Sent: Friday, November 24, 2006 2:08 AM > >> > > Subject: [Speed
cubing group] SELLING my collection of puzzles! > >> > Lot of 11 > >> >
> > >> > > > >> > > Selling my cube collection. So i think I'll do
it auction form... > >> > > Anyways i dont really know what i'm
doing. Heres the list of what > >> > i have: > >> > > > >> > > 1 5x5x5
Cube from mefferts.com, tiles instead of stickers, > > flawless > >> > >
condtion > >> > > 1 4x4x4 cube from the 80s of course, pretty good
condition, moves > >> > smoothly > >> > > 1 2x2x2 EASTSHEEN cube!
extremely slick, capable of super-fast > > times > >> > > 1 2x2x2
(kindof broken) rubik's brand cube, very stiff > >> > > 2 pyraminx
puzzles, very fun > >> > > 1 Alexanders Star, freaking hard, pretty
stiff too > >> > > > >> > > and for the 3x3x3 cubes: > >> > > I have 5
for sale (might be able to find some more laying around) > >> > >
conditions: > >> > > 2 are of decent quality, but hardly speed cubes >
>> > > 2 are excellent speedcubes that i have reached very fast times on
> >> > > 1 is really old and not name brand and pretty darn stiff > >> >
> The stickers on these 5 are mildly worn, on some of them i > >>
removed the > >> > > a side so it is just black. > >> > > > >> > > If
you do the math on this it is probably around 200 dollars > >> worth of
> >> > > cubes but we'll see where we get, if anywhere at all! > >>
> > > >> > > By the way, i live in San Clemente and dont know if anyone
is > > local, > >> > > otherwise ill ship them and charge the actual
cost of shipping. > >> > > > >> > > So, anyone care to start the
bidding? > >> > > > >> > > > >> > > > >> > > > >> > > > >> > > > >> > >
> >> > > >> > >
---------------------------------------------------------- > >> > > > >>
> > > >> > > No virus found in this incoming message. > >> > > Checked
by AVG Free Edition. > >> > > Version: 7.1.409 / Virus Database:
268.14.14/547 - Release Date: > >> > 11/22/2006 > >> > > > >> > > > >> >
> [Non-text portions of this message have been removed] > >> > > > >> >
> >> > > > > > > > > > > > > > -- >
6879. Re[2]: [Speed cubing group] SELLING my collection of puzzles! Lot
of 11 From: Listas <listas@...> To: chris_almich
<speedsolvingrubikscube@yahoogroups.com> Date: Sat, 25 Nov 2006 17:26:24 -0200
I give 60. Guilherme. Saturday, November 25, 2006, 5:00:25 PM, you
wrote: > > > > > > Going twice > > --- In
speedsolvingrubikscube@yahoogroups.com, "chris_almich" >
<chris_almich@...> wrote: >> >> I have 50, do i hear 60? >> >> Going
once >> >> --- In speedsolvingrubikscube@yahoogroups.com, "Peter
Douthwright" >> <pdouthwright0513@> wrote: >> > >> > I will give
ya $50 for the lot. >> > ----- Original Message ----- >> > From:
chris_almich >> > To: speedsolvingrubikscube@yahoogroups.com >> > Sent:
Friday, November 24, 2006 2:08 AM >> > Subject: [Speed cubing group]
SELLING my collection of puzzles! >> Lot of 11 >> > >> > >> > Selling my
cube collection. So i think I'll do it auction form... >> > Anyways
i dont really know what i'm doing. Heres the list of what >> i
have: >> > >> > 1 5x5x5 Cube from mefferts.com, tiles instead of
stickers, flawless >> > condtion >> > 1 4x4x4 cube from the 80s of
course, pretty good condition, moves >> smoothly >> > 1 2x2x2 EASTSHEEN
cube! extremely slick, capable of super-fast times >> > 1 2x2x2 (kindof
broken) rubik's brand cube, very stiff >> > 2 pyraminx puzzles,
very fun >> > 1 Alexanders Star, freaking hard, pretty stiff too >> > >>
> and for the 3x3x3 cubes: >> > I have 5 for sale (might be able to find
some more laying around) >> > conditions: >> > 2 are of decent quality,
but hardly speed cubes >> > 2 are excellent speedcubes that i have
reached very fast times on >> > 1 is really old and not name brand and
pretty darn stiff >> > The stickers on these 5 are mildly worn, on some
of them i > removed the >> > a side so it is just black. >> > >> > If
you do the math on this it is probably around 200 dollars > worth of >>
> cubes but we'll see where we get, if anywhere at all! >> > >> >
By the way, i live in San Clemente and dont know if anyone is local, >>
> otherwise ill ship them and charge the actual cost of shipping. >> >
>> > So, anyone care to start the bidding? >> > >> > >> > >> > >> > >> >
>> > >> > ---------------------------------------------------------- >>
> >> > >> > No virus found in this incoming message. >> > Checked by AVG
Free Edition. >> > Version: 7.1.409 / Virus Database: 268.14.14/547 -
Release Date: >> 11/22/2006 >> > >> > >> > [Non-text portions of this
message have been removed] >> > >> > > > > > --
6880. Re: $25 Stackmat @ Target From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 00:37:08 -0000
I got a Stackmat at Target, too, a couple weeks ago. The timer also did
not have a way of connecting a tournament display. But it doesn't
have the problem of starting/stopping using only one sensor. - Bruce ---
In speedsolvingrubikscube@yahoogroups.com, thewetdog <no_reply@...>
wrote: > > This is the second post in the last little while depicting
the new > timers as less than ideal for official events. Mike just said
there > is no output for the tournament display and James Stuber said he
can > start it or stop it by touching only the right sensor. Both >
purchased the items from Target in the complete kit, which I >
understand is the only way to purchase a timer now. > > Surely you must
be able to purchase a timer with the output present, > or the Tournament
Display would be rendered obsolete. I am guessing > these would be
available on the speedstack website. But will the > starting and
stopping condition be different, too? Does anyone have > any insight not
this situation? If one needed to purchase several > timers and displays,
how do we ensure we are getting the quality > required for a
competition? > > -Dave Campbell >
6881. Re: New Scrambler for TI-83/84 Series From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 02:15:45 -0000
I think it would be nice. Too bad you can't make a smaller font (or
can you?). I've been too busy lately playing the Wii that I
haven't used the scramblers much. So addicting... --- In
speedsolvingrubikscube@yahoogroups.com, "Mike Stewart"
<cocoa32301@...> wrote: > > Aaahh... Completely missed like 5
messages there. Sorry about that. > I've been trying to think of
other ways to add to this program. I'd > like to get higher order
cubes supported, but displaying a full 3x3x3 > scramble takes up nearly
the whole screen. I was thinking about making > the whole alg scroll up
Star Wars-style after a set delay period or > after a button press.
Think this would work? > > --- In
speedsolvingrubikscube@yahoogroups.com, "Mike Stewart" >
<cocoa32301@> wrote: > > > > That's odd... what kind of
calculator do you have? And did you get > > Omnicalc? It's worked
on all of the calculators I've tried at school.... > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "James Straughan" >
> <athefre@> wrote: > > > > > > Ok, I typed it all in. > > > > > > It
doesn't work completely. It will show "SCRAMBLING ALG"
and some of > > > the letters of the scramble. It never shows the
anticlockwise > > > versions of the letters. I even checked to see if I
typed it in > > > right. There were some things I was unsure about: > >
> > > > You had a "o" in places, I wasn't sure if I was
supposed to put a > > > Zero, a degree, or an actual lower case
"O", it might just be how it > > > looks once you post the
message. > > > > > > You had five "'"s, on the calculator
they are spaced, and why five? > > > > > > You had a "-" sign
there somewhere. Is that a negative or a minus? > > > > > > And there
was a "lbl t" in the code. Is it supposed to be an upper > > >
case "T"? > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan" > >
> <athefre@> wrote: > > > > > > > > Thanks a lot! I've been
needing a portable scrambler for almost a > > > > year. I'll use
this one until someone makes a really awesome > one with > > > > lots of
features. > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Daniel Hayes" > > > > <swedishlf@> wrote: > > > > > > > >
> > Ok, I borrowed my sister's TI-83 and ported over the scrambling
> > > > > algorithm generator from my TI-89 cube timer program.
It's > kind of > > > > > long, but I tested it and it works on
hers. I'll post the > code here > > > > > so if you (or anyone)
feels like typing it in you certainly may. > > > > > > > > > > Notes: >
> > > > The program is not 100% wca compliant because each turn is > >
necessarily > > > > > in a layer orthogonal to the layer the previous
twist: example > - You > > > > > will never see B B' but nor will
you see B F2 . > > > > > > > > > > The scrambles are of random length
between 20 and 27 twists long. > > > > > > > > > > When programming, I
will use "->" to denote the "sto" button. > Also, >
> > > > it is important to utilize the built in calculator commands > >
instead of > > > > > typing them out: example - Instead of typing
"IF" hit "prgm" then > > > > > scroll to
"If" and press "enter" > > > > > > > > > > Anything
after a "//" should not be typed it's just > information
I'm > > > > > giving you. > > > > > > > > > > Every time you hit
"Enter" it automatically adds the ":" It >
doesn't > > > > > matter if your line of code wraps past the edge
of the screen. > > > > > > > > > > And please all you professional
coders, keep the criticism to a > > > > > minimum, coding's just a
hobby for me =P I'm never very > elegant nor > > > > > efficient! >
> > > > > > > > > Without further ado: > > > > > Hit "prgm"
then "new" and press "enter" > > > > > Title your
program, I use "qb" > > > > > > > > > > <code> > > > > >
:ClrHome // found under "catalog" (2nd then 0) > > > > >
:iPart(rand6)->M //iPart is found under
"Math"->"num" > > > > > //rand is under
"Math"->"prb" > > > > > :iPart(rand7)->A > > > > >
:(A+20)->A > > > > > :3->Y > > > > > :1->X > > > > >
:Output(1,2,"SCRAMBLING ALG") //Output is found under >
"prgm"->"I/O" > > > > > :0->S > > > > > :Lbl t //Lbl
is found under "Prgm"->"CTL" > > > > > :S+1->S > > >
> > :M->L > > > > > :Lbl R > > > > > :iPart(rand6)->M > > > > > :If M=L
//if is found under "Prgm"->"CTL" > > > > > :Then
//Then is found under "Prgm"->"CTL" > > > > > :Goto
R //Goto is found under "Prgm"->"CTL" > > > > > :End
//End is found under "Prgm"->"CTL" > > > > > :If L=0
or L=2 or L=4 //= is under "Test"->"Test" (2nd then
> "Math") > > > > > //or is under
"Test"->"Logic" > > > > > :Then > > > > > :If
M=(L+1) > > > > > :Then > > > > > :Goto R > > > > > :End > > > > > :End
> > > > > :If L=1 or L=3 or L=5 > > > > > :Then > > > > > :If M=L-1 > >
> > > :Then > > > > > :Goto R > > > > > :End > > > > > :End > > > > >
:If M=0 > > > > > :Then > > > > > :Output(Y,X,"F") //I know
y,x goes against convention, sorry > > > > > :end > > > > > :If M=1 > >
> > > :Then > > > > > :Output(Y,X,"B") > > > > > :end > > > >
> :If M=2 > > > > > :Then > > > > > :Output(Y,X,"R") > > > > >
:end > > > > > :If M=3 > > > > > :Then > > > > >
:Output(Y,X,"L") > > > > > :end > > > > > :If M=4 > > > > >
:Then > > > > > :Output(Y,X,"U") > > > > > :end > > > > > :If
M=5 > > > > > :Then > > > > > :Output(Y,X,"D") > > > > > :end
> > > > > :X+1->X > > > > > :iPart(rand3)->D > > > > > :If D=0 > > > > >
:Then > > > > > :X+1->X > > > > > :End > > > > > :If D=1 > > > > > :Then
> > > > > :Output(Y,X,"'") // ' is found by going to
catalog > > > > > //and hitting up arrow > > > > > :X+2->X > > > > >
:End > > > > > :If D=2 > > > > > :Then > > > > >
:Output(Y,X,"2") > > > > > :X+2->X > > > > > :End > > > > >
:If X>14 // > is found under "test"->"test" > > > >
> :Then > > > > > :1->X > > > > > :Y+1->Y > > > > > :End > > > > > :If
S<A > > > > > :Then > > > > > :Goto T > > > > > :End > > > > >
</code> > > > > > > > > > > Should just be able to go to
"prgm"->"exec"->qb and get a > scrambling > > > > >
alg (and hit enter to get a new one when you've used the present >
> one). > > > > > > > > > > Let me know if you get any errors, I tried
to transcribe my code > > > > > exactly. Best of luck! > > > > > > > > >
> -Daniel > > > > > > > > > > > > > > >
6882. anyone as unlucky as Ron or as lucky as Bernett ? From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Nov 2006 19:34:20 +0000 (GMT)
You all know, Dutch open-2006 was my first championship. I got a lucky
solve 12.41 sec(PLL skip) in my first ever championship. Ron uncle was
telling me, when he drove me back to hotel after the Dutch Open-2006
that he had never been lucky although he competed in many championships.
How many of you have been unlucky like Ron or lucky as me? But I
don't believe in luck! J.Bernett Orlando
--------------------------------- Find out what India is talking about
on - Yahoo! Answers India Send FREE SMS to your friend's mobile
from Yahoo! Messenger Version 8. Get it NOW [Non-text portions of this
message have been removed]
6883. Re: New Scrambler for TI-83/84 Series From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 04:49:45 -0000
I know on the 89 pixeltext is smaller than regular output text. I'm
pretty sure the 83 has pixeltext functionality, but I don't know if
it would also be smaller. Since I have returned my sister's 83, I
can test it. Someone could let us know? -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan"
<athefre@...> wrote: > > I think it would be nice. Too bad you
can't make a smaller font (or > can you?). > > I've been too
busy lately playing the Wii that I haven't used the > scramblers
much. So addicting... >
6884. Re: anyone as unlucky as Ron or as lucky as Bernett ? From: "Edouard" <e_chambon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 07:30:14 -0000
Hi John ! I did 3 french champs 1 world and 1 euro and I've never
have a lucky cube. I usually have the slowest PLL but only in the Final
! :-S When does the lucky change ? Edouard. --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...>
wrote: > > You all know, Dutch open-2006 was my first championship. I
got a lucky solve 12.41 sec(PLL skip) in my first ever championship. >
Ron uncle was telling me, when he drove me back to hotel after the Dutch
Open-2006 that he had never been lucky although he competed in many
championships. How many of you have been unlucky like Ron or lucky as
me? > > But I don't believe in luck! > > J.Bernett Orlando > > >
--------------------------------- > Find out what India is talking about
on - Yahoo! Answers India > Send FREE SMS to your friend's mobile
from Yahoo! Messenger Version 8. Get it NOW > > [Non-text portions of
this message have been removed] >
6885. Re: anyone as unlucky as Ron or as lucky as Bernett ? From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 08:09:23 -0000
I got a PLL skip using COLL once. It was my first sub-20 in competition.
~ Bob --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > You all know, Dutch open-2006 was my first
championship. I got a lucky solve 12.41 sec(PLL skip) in my first ever
championship. > Ron uncle was telling me, when he drove me back to hotel
after the Dutch Open-2006 that he had never been lucky although he
competed in many championships. How many of you have been unlucky like
Ron or lucky as me? > > But I don't believe in luck! > > J.Bernett
Orlando > > > --------------------------------- > Find out what India is
talking about on - Yahoo! Answers India > Send FREE SMS to your
friend's mobile from Yahoo! Messenger Version 8. Get it NOW > >
[Non-text portions of this message have been removed] >
6886. Re: [Speed cubing group] Re: anyone as unlucky as Ron or as lucky
as Bernett ? From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 09:45:27 +0100
I had a full LL skip at Euopean Championship 2006, on 5x5
"unfortunately" :D and also a PLL skip during the 3x3 final of
this Euro Championship. I must have had an OLL skip in the past,
I'm pretty sure of that. Gilles 2006/11/26, Bob Burton
<bob@...>: > > I got a PLL skip using COLL once. It was my first
sub-20 in competition. > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> JohnLouis Louis > <pjlmem@...> wrote: > > > > You all know, Dutch
open-2006 was my first championship. I got a > lucky solve 12.41 sec(PLL
skip) in my first ever championship. > > Ron uncle was telling me, when
he drove me back to hotel after the > Dutch Open-2006 that he had never
been lucky although he competed in > many championships. How many of you
have been unlucky like Ron or > lucky as me? > > > > But I don't
believe in luck! > > > > J.Bernett Orlando > > > > > >
--------------------------------- > > Find out what India is talking
about on - Yahoo! Answers India > > Send FREE SMS to your friend's
mobile from Yahoo! Messenger Version > 8. Get it NOW > > > > [Non-text
portions of this message have been removed] > > > > > [Non-text portions
of this message have been removed]
6887. Re: SELLING my collection of puzzles! Lot of 11 From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 09:43:45 -0000
70 Dan --- In speedsolvingrubikscube@yahoogroups.com,
"chris_almich" <chris_almich@...> wrote: > > $65 is the
current offer, pictures coming soon > > --- In
speedsolvingrubikscube@yahoogroups.com, Listas <listas@> wrote: > > >
> Ok, too late. I give $65. > > > > Cheers > > > > Guilherme. > > > >
Saturday, November 25, 2006, 5:15:36 PM, you wrote: > > > > > > > > > >
> > > > > > > > > > I'll give you $60 > > > > > > Is there a photo
of the items? > > > > > > DAn H > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "chris_almich" > > >
<chris_almich@> wrote: > > >> > > >> Going twice > > >> > > >> --- In
speedsolvingrubikscube@yahoogroups.com, "chris_almich" > > >>
<chris_almich@> wrote: > > >> > > > >> > I have 50, do i hear 60? > >
>> > > > >> > Going once > > >> > > > >> > --- In
speedsolvingrubikscube@yahoogroups.com, "Peter Douthwright" >
> >> > <pdouthwright0513@> wrote: > > >> > > > > >> > > I will give
ya $50 for the lot. > > >> > > ----- Original Message ----- > > >> > >
From: chris_almich > > >> > > To: speedsolvingrubikscube@yahoogroups.com
> > >> > > Sent: Friday, November 24, 2006 2:08 AM > > >> > > Subject:
[Speed cubing group] SELLING my collection of > puzzles! > > >> > Lot of
11 > > >> > > > > >> > > > > >> > > Selling my cube collection. So i
think I'll do it auction > form... > > >> > > Anyways i dont really
know what i'm doing. Heres the list > of what > > >> > i have: > >
>> > > > > >> > > 1 5x5x5 Cube from mefferts.com, tiles instead of
stickers, > > > flawless > > >> > > condtion > > >> > > 1 4x4x4 cube
from the 80s of course, pretty good > condition, moves > > >> > smoothly
> > >> > > 1 2x2x2 EASTSHEEN cube! extremely slick, capable of
super-fast > > > times > > >> > > 1 2x2x2 (kindof broken) rubik's
brand cube, very stiff > > >> > > 2 pyraminx puzzles, very fun > > >> >
> 1 Alexanders Star, freaking hard, pretty stiff too > > >> > > > > >> >
> and for the 3x3x3 cubes: > > >> > > I have 5 for sale (might be able
to find some more laying > around) > > >> > > conditions: > > >> > > 2
are of decent quality, but hardly speed cubes > > >> > > 2 are excellent
speedcubes that i have reached very fast > times on > > >> > > 1 is
really old and not name brand and pretty darn stiff > > >> > > The
stickers on these 5 are mildly worn, on some of them i > > >> removed
the > > >> > > a side so it is just black. > > >> > > > > >> > > If you
do the math on this it is probably around 200 dollars > > >> worth of >
> >> > > cubes but we'll see where we get, if anywhere at all! > >
>> > > > > >> > > By the way, i live in San Clemente and dont know if
anyone is > > > local, > > >> > > otherwise ill ship them and charge the
actual cost of > shipping. > > >> > > > > >> > > So, anyone care to
start the bidding? > > >> > > > > >> > > > > >> > > > > >> > > > > >> >
> > > >> > > > > >> > > > > >> > > > >> > > >
---------------------------------------------------------- > > >> > > >
> >> > > > > >> > > No virus found in this incoming message. > > >> > >
Checked by AVG Free Edition. > > >> > > Version: 7.1.409 / Virus
Database: 268.14.14/547 - Release > Date: > > >> > 11/22/2006 > > >> > >
> > >> > > > > >> > > [Non-text portions of this message have been
removed] > > >> > > > > >> > > > >> > > > > > > > > > > > > > > > > > >
> > > -- > > >
6888. Re: anyone as unlucky as Ron or as lucky as Bernett ? From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 09:46:46 -0000
Hi Bernett, You know, I would guess that even if you have done a lot of
competitions, you would not be "unlucky" to not have been
"lucky", if you see what I mean :) I have taken part in 9
competitions, and I have had one PLL skip, in the Dutch Open 2003 :) But
that is all! Dan :) --- In speedsolvingrubikscube@yahoogroups.com,
JohnLouis Louis <pjlmem@...> wrote: > > You all know, Dutch open-2006
was my first championship. I got a lucky solve 12.41 sec(PLL skip) in my
first ever championship. > Ron uncle was telling me, when he drove me
back to hotel after the Dutch Open-2006 that he had never been lucky
although he competed in many championships. How many of you have been
unlucky like Ron or lucky as me? > > But I don't believe in luck! >
> J.Bernett Orlando > > > --------------------------------- > Find out
what India is talking about on - Yahoo! Answers India > Send FREE SMS to
your friend's mobile from Yahoo! Messenger Version 8. Get it NOW >
> [Non-text portions of this message have been removed] >
6889. Re: anyone as unlucky as Ron or as lucky as Bernett ? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 11:33:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > You know, I would guess that even if
you have done a lot of > competitions, you would not be
"unlucky" to not have been "lucky", if > you see
what I mean :) Let's restrict this only to 3x3 and only to luck in
LL. Probability of no luck for one attempt is 1-(215/216*71/72) =
0.9815. Probability for luck in Bernett's 15 attempts: 1 -
0.9815^15 = 24.38% Probability for no luck in Ron's (btw exactly)
200 attempts: 0.9815^200 = 2.41% Cheers! Stefan
6890. number of official 3x3 solves From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 11:53:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > Probability for no luck in
Ron's (btw exactly) 200 attempts: > 0.9815^200 = 2.41% So
here's a list of the top-10 for number of official 3x3 solves: 204
204 16 Leyan Lo 199 200 18 Ron van Bruchem 163 163 13 Shotaro Makisumi
161 161 14 Lars Vandenbergh 147 150 19 Ton Dennenbroek 130 130 10 Ryan
Patricio 125 126 14 Lars Petrus 114 114 9 Tyson Mao 113 113 11 Joël van
Noort 104 104 9 Frank Morris 104 105 12 Stefan Pochmann The list also
shows number of attempts (i.e. solves+DNFs) and number of competitions.
And here the same but for all events, not just 3x3: 505 527 18 Ron van
Bruchem 475 501 14 Lars Vandenbergh 404 419 17 Leyan Lo 343 368 10
Gunnar Krig 336 361 12 Stefan Pochmann 297 306 11 Kåre Krig 297 316 9
Gilles van den Peereboom 293 307 10 Frank Morris 279 298 13 Shotaro
Makisumi 268 280 11 Joël van Noort Cheers! Stefan
6891. need help tuning my cubes From: florianweingarten <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 12:04:14 -0000
Hi there, I recently got a arxon cube, an ideal cube and a 25th
anniversary cube. I read that those should be suitable for speedcubing.
i lubed them all with silicon spray (no oil or fat, just silicon!), let
that dry for some minutes and played with the cube for some hours.. on
the arxon and ideal, i also adjusted the screw tension (on the
anniversary, i cant because you cant see the screws when you open the
caps). but the cubes still kind of suck.. i think the tension of the
springs is okay after adjusting the screws, but they still dont move
smoothly. for how long would you say do i have to play with a cube for
it to go smooth? i had another (very cheap and crappy) cube, i luped it
and it went totally smooth after a few minutes (but it hat no springs,
so it sucked for speedcubing). anybody can give me any hints for what to
do or what i might have done wrong? general tips or especially for
arxon/ideal/25th, whatever, anything would be appreciated! thanks in
advance! ps: if you recommend other cubes for speedcubing (like the diy
i real a lot about), can anybody tell me where to get those in europe
(especially germany)? i want to avoid high shipping costs from
rubiks.com
6892. Re: number of official 3x3 solves From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 12:22:00 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > The list also shows number
of attempts (i.e. solves+DNFs) and number > of competitions. And here
the same but for all events, not just 3x3: > > 505 527 18 Ron van
Bruchem > 475 501 14 Lars Vandenbergh > 404 419 17 Leyan Lo > 343 368 10
Gunnar Krig > 336 361 12 Stefan Pochmann > 297 306 11 Kåre Krig > 297
316 9 Gilles van den Peereboom > 293 307 10 Frank Morris > 279 298 13
Shotaro Makisumi > 268 280 11 Joël van Noort To complete the picture,
here are the top 10 DNFers :-) 26 501 14 Lars Vandenbergh 25 219 9
Warren Liao 25 361 12 Stefan Pochmann 25 368 10 Gunnar Krig 23 285 13
Bob Burton 22 527 18 Ron van Bruchem 21 214 9 Dan Harris 20 205 10
Clancy Cochran 20 280 19 Ton Dennenbroek 19 262 9 Chris Hardwick 19 298
13 Shotaro Makisumi 19 316 9 Gilles van den Peereboom Cheers! Stefan
6893. Re: number of official 3x3 solves From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 13:01:55 -0000
Say we look at Ron's Numbers: 505 527 18 What does the 18 mean??? I
understand the rest... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan > Pochmann"
<pochmann@> wrote: > > > > The list also shows number of attempts
(i.e. solves+DNFs) and > number > > of competitions. And here the same
but for all events, not just 3x3: > > > > 505 527 18 Ron van Bruchem > >
475 501 14 Lars Vandenbergh > > 404 419 17 Leyan Lo > > 343 368 10
Gunnar Krig > > 336 361 12 Stefan Pochmann > > 297 306 11 Kåre Krig > >
297 316 9 Gilles van den Peereboom > > 293 307 10 Frank Morris > > 279
298 13 Shotaro Makisumi > > 268 280 11 Joël van Noort > > To complete
the picture, here are the top 10 DNFers :-) > > 26 501 14 Lars
Vandenbergh > 25 219 9 Warren Liao > 25 361 12 Stefan Pochmann > 25 368
10 Gunnar Krig > 23 285 13 Bob Burton > 22 527 18 Ron van Bruchem > 21
214 9 Dan Harris > 20 205 10 Clancy Cochran > 20 280 19 Ton Dennenbroek
> 19 262 9 Chris Hardwick > 19 298 13 Shotaro Makisumi > 19 316 9 Gilles
van den Peereboom > > Cheers! > Stefan >
6894. Re: number of official 3x3 solves From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 13:15:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > Say we look at Ron's
Numbers: > > 505 527 18 > > What does the 18 mean??? I understand the
rest... > > Craig > Read more carefully :-) Stefan
6895. Re: [Speed cubing group] Re: number of official 3x3
solves From: François Sechet <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 14:07:55 +0100
Can't you make that exact same list ranked by % rate? for example,
perhaps LarsV with his 26/501 wouldn't get first (he probably
wouldn't be in at all) compared to Warren Liao and his (haha)
25/219? Also, for some people I do understand why so many DNFs, like,
you, ChrisH and stuff, because of bld, but Lars isn't into BLD at
all, is he? Oh, I almost forgot Dan's superb series of BLD misses
:-) Fran�ois Stefan Pochmann wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com >
<mailto:speedsolvingrubikscube%40yahoogroups.com>, "Stefan >
Pochmann" <pochmann@...> wrote: > > > > The list also shows
number of attempts (i.e. solves+DNFs) and > number > > of competitions.
And here the same but for all events, not just 3x3: > > > > 505 527 18
Ron van Bruchem > > 475 501 14 Lars Vandenbergh > > 404 419 17 Leyan Lo
> > 343 368 10 Gunnar Krig > > 336 361 12 Stefan Pochmann > > 297 306 11
K�re Krig > > 297 316 9 Gilles van den Peereboom > > 293 307 10 Frank
Morris > > 279 298 13 Shotaro Makisumi > > 268 280 11 Jo�l van Noort >
> To complete the picture, here are the top 10 DNFers :-) > > 26 501 14
Lars Vandenbergh > 25 219 9 Warren Liao > 25 361 12 Stefan Pochmann > 25
368 10 Gunnar Krig > 23 285 13 Bob Burton > 22 527 18 Ron van Bruchem >
21 214 9 Dan Harris > 20 205 10 Clancy Cochran > 20 280 19 Ton
Dennenbroek > 19 262 9 Chris Hardwick > 19 298 13 Shotaro Makisumi > 19
316 9 Gilles van den Peereboom > > Cheers! > Stefan > >
___________________________________________________________________________
D�couvrez une nouvelle fa�on d'obtenir des r�ponses �
toutes vos questions ! Profitez des connaissances, des opinions et des
exp�riences des internautes sur Yahoo! Questions/R�ponses
http://fr.answers.yahoo.com
6896. [Speed cubing group] Re: number of official 3x3 solves From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 14:18:13 -0000
I just counted up my numbers and got: 215 224 5 Which is about 70 solves
off of Joel, who goes to a lot more competitions that me, but that is
taking into accounting all puzzles...dunno... Craig --- In
speedsolvingrubikscube@yahoogroups.com, François Sechet
<frsechet@...> wrote: > > Can't you make that exact same list
ranked by % rate? for example, > perhaps LarsV with his 26/501
wouldn't get first (he probably wouldn't > be in at all)
compared to Warren Liao and his (haha) 25/219? > Also, for some people I
do understand why so many DNFs, like, you, > ChrisH and stuff, because
of bld, but Lars isn't into BLD at all, is he? > Oh, I almost
forgot Dan's superb series of BLD misses :-) > François > > Stefan
Pochmann wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com >
> <mailto:speedsolvingrubikscube%40yahoogroups.com>, "Stefan > >
Pochmann" <pochmann@> wrote: > > > > > > The list also shows
number of attempts (i.e. solves+DNFs) and > > number > > > of
competitions. And here the same but for all events, not just 3x3: > > >
> > > 505 527 18 Ron van Bruchem > > > 475 501 14 Lars Vandenbergh > > >
404 419 17 Leyan Lo > > > 343 368 10 Gunnar Krig > > > 336 361 12 Stefan
Pochmann > > > 297 306 11 Kåre Krig > > > 297 316 9 Gilles van den
Peereboom > > > 293 307 10 Frank Morris > > > 279 298 13 Shotaro
Makisumi > > > 268 280 11 Joël van Noort > > > > To complete the
picture, here are the top 10 DNFers :-) > > > > 26 501 14 Lars
Vandenbergh > > 25 219 9 Warren Liao > > 25 361 12 Stefan Pochmann > >
25 368 10 Gunnar Krig > > 23 285 13 Bob Burton > > 22 527 18 Ron van
Bruchem > > 21 214 9 Dan Harris > > 20 205 10 Clancy Cochran > > 20 280
19 Ton Dennenbroek > > 19 262 9 Chris Hardwick > > 19 298 13 Shotaro
Makisumi > > 19 316 9 Gilles van den Peereboom > > > > Cheers! > >
Stefan > > > > > > > > > > >
___________________________________________________________________________
> Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions ! > Profitez des connaissances, des opinions et des
expériences des internautes sur Yahoo! Questions/Réponses >
http://fr.answers.yahoo.com >
6897. Re: anyone as unlucky as Ron or as lucky as Bernett ? From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 14:22:26 -0000
Hi! My best time so far, 12.96 at EC,was with a PLL-skip, but I think
it's my only lucky time in competitions. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...>
wrote: > > You all know, Dutch open-2006 was my first championship. I
got a lucky solve 12.41 sec(PLL skip) in my first ever championship. >
Ron uncle was telling me, when he drove me back to hotel after the Dutch
Open-2006 that he had never been lucky although he competed in many
championships. How many of you have been unlucky like Ron or lucky as
me? > > But I don't believe in luck! > > J.Bernett Orlando > > >
--------------------------------- > Find out what India is talking about
on - Yahoo! Answers India > Send FREE SMS to your friend's mobile
from Yahoo! Messenger Version 8. Get it NOW > > [Non-text portions of
this message have been removed] >
6898. Re: number of official 3x3 solves From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 14:28:55 -0000
Ouch, I don't want to be at 2nd place for most DNFs. :-( /Gunnar
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan > Pochmann"
<pochmann@> wrote: > > > > The list also shows number of attempts
(i.e. solves+DNFs) and > number > > of competitions. And here the same
but for all events, not just 3x3: > > > > 505 527 18 Ron van Bruchem > >
475 501 14 Lars Vandenbergh > > 404 419 17 Leyan Lo > > 343 368 10
Gunnar Krig > > 336 361 12 Stefan Pochmann > > 297 306 11 Kåre Krig > >
297 316 9 Gilles van den Peereboom > > 293 307 10 Frank Morris > > 279
298 13 Shotaro Makisumi > > 268 280 11 Joël van Noort > > To complete
the picture, here are the top 10 DNFers :-) > > 26 501 14 Lars
Vandenbergh > 25 219 9 Warren Liao > 25 361 12 Stefan Pochmann > 25 368
10 Gunnar Krig > 23 285 13 Bob Burton > 22 527 18 Ron van Bruchem > 21
214 9 Dan Harris > 20 205 10 Clancy Cochran > 20 280 19 Ton Dennenbroek
> 19 262 9 Chris Hardwick > 19 298 13 Shotaro Makisumi > 19 316 9 Gilles
van den Peereboom > > Cheers! > Stefan >
6899. Re: number of official 3x3 solves From: "Lars Vandenbergh"
<lars.vandenbergh@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 14:48:09 -0000
That's right, I'm not into blindfolded at all (I never
practice it) but when there's a competition I almost always give it
a try. I've only been succesfull once out of 10 attempts or so. And
I also never miss out on the Clock, but before 2006 I never practiced it
as well causing many DNFs. It's not the sort of record you're
supposed to be proud of but I like to think it's because I at least
try competing in events I'm not very good at rather than opt out to
avoid making a fool of myself :p. LarsV --- In
speedsolvingrubikscube@yahoogroups.com, François Sechet
<frsechet@...> wrote: > > Can't you make that exact same list
ranked by % rate? for example, > perhaps LarsV with his 26/501
wouldn't get first (he probably wouldn't > be in at all)
compared to Warren Liao and his (haha) 25/219? > Also, for some people I
do understand why so many DNFs, like, you, > ChrisH and stuff, because
of bld, but Lars isn't into BLD at all, is he? > Oh, I almost
forgot Dan's superb series of BLD misses :-) > François > > Stefan
Pochmann wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com >
> <mailto:speedsolvingrubikscube%40yahoogroups.com>, "Stefan > >
Pochmann" <pochmann@> wrote: > > > > > > The list also shows
number of attempts (i.e. solves+DNFs) and > > number > > > of
competitions. And here the same but for all events, not just 3x3: > > >
> > > 505 527 18 Ron van Bruchem > > > 475 501 14 Lars Vandenbergh > > >
404 419 17 Leyan Lo > > > 343 368 10 Gunnar Krig > > > 336 361 12 Stefan
Pochmann > > > 297 306 11 Kåre Krig > > > 297 316 9 Gilles van den
Peereboom > > > 293 307 10 Frank Morris > > > 279 298 13 Shotaro
Makisumi > > > 268 280 11 Joël van Noort > > > > To complete the
picture, here are the top 10 DNFers :-) > > > > 26 501 14 Lars
Vandenbergh > > 25 219 9 Warren Liao > > 25 361 12 Stefan Pochmann > >
25 368 10 Gunnar Krig > > 23 285 13 Bob Burton > > 22 527 18 Ron van
Bruchem > > 21 214 9 Dan Harris > > 20 205 10 Clancy Cochran > > 20 280
19 Ton Dennenbroek > > 19 262 9 Chris Hardwick > > 19 298 13 Shotaro
Makisumi > > 19 316 9 Gilles van den Peereboom > > > > Cheers! > >
Stefan > > > > > > > > > > >
___________________________________________________________________________
> Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions ! > Profitez des connaissances, des opinions et des
expériences des internautes sur Yahoo! Questions/Réponses >
http://fr.answers.yahoo.com >
6900. Re: number of official 3x3 solves From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 14:53:17 -0000
Stefan, Ron, Ok I'm really curious now that we can sort the
information like this. How many sub-20 solves have there been in total
in all official tournaments? Chris
6901. Re: New Scrambler for TI-83/84 Series From: "Mike Stewart" <cocoa32301@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 14:59:44 -0000
Come to think of it, if you display text on the graph, it's MUCH
smaller than normal text. Omnicalc can add lowercase letter
functionality to the calculators, so the inner layer turns won't be
a problem. I think we might be able to fit an entire 4x4x4 scramble onto
the graph.... --- In speedsolvingrubikscube@yahoogroups.com,
"Daniel Hayes" <swedishlf@...> wrote: > > I know on the 89
pixeltext is smaller than regular output text. I'm > pretty sure
the 83 has pixeltext functionality, but I don't know if it > would
also be smaller. Since I have returned my sister's 83, I can > test
it. Someone could let us know? > > -Daniel > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan" >
<athefre@> wrote: > > > > I think it would be nice. Too bad you
can't make a smaller font (or > > can you?). > > > > I've been
too busy lately playing the Wii that I haven't used the > >
scramblers much. So addicting... > > >
6902. Re: New Scrambler for TI-83/84 Series From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 14:53:39 -0000
If you display the text to the graph screen, it can be done. I'll
have an example later today. -Peter Greenwood --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@...> wrote: > > I know on the 89 pixeltext is smaller than
regular output text. I'm > pretty sure the 83 has pixeltext
functionality, but I don't know if it > would also be smaller.
Since I have returned my sister's 83, I can > test it. Someone
could let us know? > > -Daniel > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan" >
<athefre@> wrote: > > > > I think it would be nice. Too bad you
can't make a smaller font (or > > can you?). > > > > I've been
too busy lately playing the Wii that I haven't used the > >
scramblers much. So addicting... > > >
6903. Re: number of official 3x3 solves From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 15:12:34 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Stefan, Ron, > > Ok I'm really curious now that we can
sort the information like this. > How many sub-20 solves have there been
in total in all official > tournaments? > > Chris Only 3x3: 3436 All
events: 8056 Stefan
6904. Re: number of official 3x3 solves From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 15:31:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Lars
Vandenbergh" <lars.vandenbergh@...> wrote: > > That's
right, I'm not into blindfolded at all (I never practice it) but
when there's a > competition I almost always give it a try.
I've only been succesfull once out of 10 attempts > or so. And I
also never miss out on the Clock, but before 2006 I never practiced it
as well > causing many DNFs. > > It's not the sort of record
you're supposed to be proud of but I like to think it's
because I > at least try competing in events I'm not very good at
rather than opt out to avoid making a > fool of myself :p. > > LarsV Oh
yes, the clock... you got 10 DNFs each for 3x3bld and clock, 3 for magic
and one for each of 5x5, minx and master magic. And I agree,
participating in events you're not good at is still fun. Now I wish
I hadn't skipped so many events at Euro2006. Like you wrote on your
site recently, the competition aspect is so much fun and I missed it...
Btw, I certainly didn't mean to make fun of anyone with that DNF
list, wouldn't have posted it if I weren't way up there
myself. My own DNFs: 10 magic, 8 3x3bld, 2 5x5bld, 2 square-1, once each
for 3x3, master magic and speedblind. General remark: for the
unsuccessful attempts there might be some mistakes left in the database,
particularly DNF instead of DNS. For example I didn't actually DNF
twice at WC2005 in 5x5bld. Only once because I was so slow I had to stop
my first attempt to continue other events. Also I can of course always
do mistakes with the stats, so don't take them too seriously.
Cheers! Stefan
6905. Re: number of official 3x3 solves From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 15:38:16 -0000
Hehe, I didn't realise my blindfold strategy was so well known ;)
Stefan, how many of my DNF's are because of 3x3x3 bld? And when do
we get to use the database ourselves?! :D Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, François Sechet
<frsechet@...> wrote: > > Can't you make that exact same list
ranked by % rate? for example, > perhaps LarsV with his 26/501
wouldn't get first (he probably wouldn't > be in at all)
compared to Warren Liao and his (haha) 25/219? > Also, for some people I
do understand why so many DNFs, like, you, > ChrisH and stuff, because
of bld, but Lars isn't into BLD at all, is he? > Oh, I almost
forgot Dan's superb series of BLD misses :-) > François > > Stefan
Pochmann wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com >
> <mailto:speedsolvingrubikscube%40yahoogroups.com>, "Stefan > >
Pochmann" <pochmann@> wrote: > > > > > > The list also shows
number of attempts (i.e. solves+DNFs) and > > number > > > of
competitions. And here the same but for all events, not just 3x3: > > >
> > > 505 527 18 Ron van Bruchem > > > 475 501 14 Lars Vandenbergh > > >
404 419 17 Leyan Lo > > > 343 368 10 Gunnar Krig > > > 336 361 12 Stefan
Pochmann > > > 297 306 11 Kåre Krig > > > 297 316 9 Gilles van den
Peereboom > > > 293 307 10 Frank Morris > > > 279 298 13 Shotaro
Makisumi > > > 268 280 11 Joël van Noort > > > > To complete the
picture, here are the top 10 DNFers :-) > > > > 26 501 14 Lars
Vandenbergh > > 25 219 9 Warren Liao > > 25 361 12 Stefan Pochmann > >
25 368 10 Gunnar Krig > > 23 285 13 Bob Burton > > 22 527 18 Ron van
Bruchem > > 21 214 9 Dan Harris > > 20 205 10 Clancy Cochran > > 20 280
19 Ton Dennenbroek > > 19 262 9 Chris Hardwick > > 19 298 13 Shotaro
Makisumi > > 19 316 9 Gilles van den Peereboom > > > > Cheers! > >
Stefan > > > > > > > > > > >
___________________________________________________________________________
> Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions ! > Profitez des connaissances, des opinions et des
expériences des internautes sur Yahoo! Questions/Réponses >
http://fr.answers.yahoo.com >
6906. Re: number of official 3x3 solves From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 15:35:58 -0000
Is that Chris Hardwick? Omg, I didn't know you were still
alive...Haven't talked to you in actually forever. Craig
6907. Re: number of official 3x3 solves From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 16:12:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Stefan, how many of my DNF's are
because of 3x3x3 bld? 8 3x3bld, 7 magic, 2 5x5, 2 clock, 1 2x2, 1 3x3.
Btw, the safest magicers are Lacey Burton and Jeff Soesbe, they each had
15 attempts without any DNF. Safest 3x3BLDer is Matyas Kuti with 8 out
of 8! And the top 3x3bld DNFers: Macky(18), Tyson(18), Warren(18),
Leyan(15). Take that, California! > And when do we get to use the
database ourselves?! :D Well, you probably won't ever get your
hands on it directly. The database will be used to display official
results in different views. Though I also have a
'miscellaneous' section in mind where we could show additional
fun statistics like a few of those Ron and I showed here. But now
I'm just working on the regular views. Should be ready soon,
don't know when exactly but I'm sure this year. Cheers! Stefan
6908. Re: [Speed cubing group] Re: number of official 3x3
solves From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 16:12:47 +0000
Wow, that's a lot of sub-20s 3x3x3 solves. I was *almost* part of
this list after the UK Open last weekend. I got a 20.60s in the first
round, and a 20.37s in the second round! So frustratingly close!!
Jasmine http://speedcuber.blogspot.com/ On Sun, 26 Nov 2006 15:12:34
-0000, "Stefan Pochmann" <pochmann@...> said: > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> >
wrote: > > > > Stefan, Ron, > > > > Ok I'm really curious now that
we can sort the information like > this. > > How many sub-20 solves have
there been in total in all official > > tournaments? > > > > Chris > >
Only 3x3: 3436 > All events: 8056 > > Stefan > > --
http://www.fastmail.fm - Accessible with your email software or over the
web
6909. Re: [Speed cubing group] Re: number of official 3x3
solves From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 16:14:43 +0000
Yeah, when do we get to play with the database ourselves?? It sounds
awesome!! :) Jasmine http://speedcuber.blogspot.com/ On Sun, 26 Nov 2006
15:38:16 -0000, "Dan" <dan_j_harris@...> said: > Hehe, > >
I didn't realise my blindfold strategy was so well known ;) > >
Stefan, how many of my DNF's are because of 3x3x3 bld? > And when
do we get to use the database ourselves?! :D > > Dan :) > > --- In
speedsolvingrubikscube@yahoogroups.com, François Sechet >
<frsechet@...> wrote: > > > > Can't you make that exact same
list ranked by % rate? for example, > > perhaps LarsV with his 26/501
wouldn't get first (he probably wouldn't > > be in at all)
compared to Warren Liao and his (haha) 25/219? > > Also, for some people
I do understand why so many DNFs, like, you, > > ChrisH and stuff,
because of bld, but Lars isn't into BLD at all, is he? > > Oh, I
almost forgot Dan's superb series of BLD misses :-) > > François >
> > > Stefan Pochmann wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com > > >
<mailto:speedsolvingrubikscube%40yahoogroups.com>, "Stefan > > >
Pochmann" <pochmann@> wrote: > > > > > > > > The list also shows
number of attempts (i.e. solves+DNFs) and > > > number > > > > of
competitions. And here the same but for all events, not just 3x3: > > >
> > > > > 505 527 18 Ron van Bruchem > > > > 475 501 14 Lars Vandenbergh
> > > > 404 419 17 Leyan Lo > > > > 343 368 10 Gunnar Krig > > > > 336
361 12 Stefan Pochmann > > > > 297 306 11 Kåre Krig > > > > 297 316 9
Gilles van den Peereboom > > > > 293 307 10 Frank Morris > > > > 279 298
13 Shotaro Makisumi > > > > 268 280 11 Joël van Noort > > > > > > To
complete the picture, here are the top 10 DNFers :-) > > > > > > 26 501
14 Lars Vandenbergh > > > 25 219 9 Warren Liao > > > 25 361 12 Stefan
Pochmann > > > 25 368 10 Gunnar Krig > > > 23 285 13 Bob Burton > > > 22
527 18 Ron van Bruchem > > > 21 214 9 Dan Harris > > > 20 205 10 Clancy
Cochran > > > 20 280 19 Ton Dennenbroek > > > 19 262 9 Chris Hardwick >
> > 19 298 13 Shotaro Makisumi > > > 19 316 9 Gilles van den Peereboom >
> > > > > Cheers! > > > Stefan > > > > > > > > > > > > > > > > > > > > >
___________________________________________________________________________
> > > Découvrez une nouvelle façon d'obtenir des réponses à toutes
vos > questions ! > > Profitez des connaissances, des opinions et des
expériences des > internautes sur Yahoo! Questions/Réponses > >
http://fr.answers.yahoo.com > > > > -- http://www.fastmail.fm - Send
your email first class
6910. [Speed cubing group] Re: number of official 3x3 solves From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 16:35:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee"
<speedcuber@...> wrote: > > Wow, that's a lot of sub-20s 3x3x3
solves. I was *almost* part of this > list after the UK Open last
weekend. I got a 20.60s in the first round, > and a 20.37s in the second
round! So frustratingly close!! > > Jasmine Something to make you feel
better: your 12/12 make you #3 in the 'safest clockers' list
after me(36) and Ron(16) :-) Ok, enough... or Ron will behead me for
doing this stuff instead of working on the serious system. I do like
these 'safest XYZer' stats, though. Bob leads the master magic
one, btw, with 42/42. Cheers! Stefan
6911. Re: [Speed cubing group] Re: number of official 3x3
solves From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 17:44:38 +0100
Mmm, I average above 35 official solves per competition. Not too bad :-)
Gilles 2006/11/26, Jasmine Lee <speedcuber@...>: > > Yeah, when do we
get to play with the database ourselves?? It sounds > awesome!! :) > >
Jasmine > http://speedcuber.blogspot.com/ > > On Sun, 26 Nov 2006
15:38:16 -0000, "Dan"
<dan_j_harris@...<dan_j_harris%40ntlworld.com> > > > said: > >
Hehe, > > > > I didn't realise my blindfold strategy was so well
known ;) > > > > Stefan, how many of my DNF's are because of 3x3x3
bld? > > And when do we get to use the database ourselves?! :D > > > >
Dan :) > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> François Sechet > > <frsechet@...> wrote: > > > > > > Can't
you make that exact same list ranked by % rate? for example, > > >
perhaps LarsV with his 26/501 wouldn't get first (he probably
wouldn't > > > > be in at all) compared to Warren Liao and his
(haha) 25/219? > > > Also, for some people I do understand why so many
DNFs, like, you, > > > ChrisH and stuff, because of bld, but Lars
isn't into BLD at all, is > he? > > > Oh, I almost forgot
Dan's superb series of BLD misses :-) > > > François > > > > > >
Stefan Pochmann wrote: > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > > <mailto:speedsolvingrubikscube%40yahoogroups.com>,
"Stefan > > > > Pochmann" <pochmann@> wrote: > > > > > > >
> > > The list also shows number of attempts (i.e. solves+DNFs) and > >
> > number > > > > > of competitions. And here the same but for all
events, not just > 3x3: > > > > > > > > > > 505 527 18 Ron van Bruchem >
> > > > 475 501 14 Lars Vandenbergh > > > > > 404 419 17 Leyan Lo > > >
> > 343 368 10 Gunnar Krig > > > > > 336 361 12 Stefan Pochmann > > > >
> 297 306 11 Kåre Krig > > > > > 297 316 9 Gilles van den Peereboom > >
> > > 293 307 10 Frank Morris > > > > > 279 298 13 Shotaro Makisumi > >
> > > 268 280 11 Joël van Noort > > > > > > > > To complete the picture,
here are the top 10 DNFers :-) > > > > > > > > 26 501 14 Lars
Vandenbergh > > > > 25 219 9 Warren Liao > > > > 25 361 12 Stefan
Pochmann > > > > 25 368 10 Gunnar Krig > > > > 23 285 13 Bob Burton > >
> > 22 527 18 Ron van Bruchem > > > > 21 214 9 Dan Harris > > > > 20 205
10 Clancy Cochran > > > > 20 280 19 Ton Dennenbroek > > > > 19 262 9
Chris Hardwick > > > > 19 298 13 Shotaro Makisumi > > > > 19 316 9
Gilles van den Peereboom > > > > > > > > Cheers! > > > > Stefan > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > >
__________________________________________________________ > > > > >
Découvrez une nouvelle façon d'obtenir des réponses à toutes vos >
> questions ! > > > Profitez des connaissances, des opinions et des
expériences des > > internautes sur Yahoo! Questions/Réponses > > >
http://fr.answers.yahoo.com > > > > > > > > > -- >
http://www.fastmail.fm - Send your email first class > > > [Non-text
portions of this message have been removed]
6912. Re: number of official 3x3 solves From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 16:50:59 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > > And when do we get to use
the database ourselves?! :D > > Well, you probably won't ever get
your hands on it directly. Though this will be Ron's decision as it
is his account. It might be possible to restrict queries to read-only
but even then it still costs runtime/transfer/queries and these are
limited so I don't think Ron will want to make that possible
publicly. Stefan
6913. Re: [Speed cubing group] Re: number of official 3x3
solves From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 16:54:32 +0000
A miscellaneous section with fun statistics like you and Ron have been
posting would be great! If we won't have access generate statistics
ourselves, perhaps there could be an option for people to submit a
'suggested interesting statistic' idea to your or Ron to
generate? What do you think? Jasmine http://speedcuber.blogspot.com/ On
Sun, 26 Nov 2006 16:12:26 -0000, "Stefan Pochmann"
<pochmann@...> said: <snip> > Well, you probably won't ever
get your hands on it directly. The > database will be used to display
official results in different views. > Though I also have a
'miscellaneous' section in mind where we could > show
additional fun statistics like a few of those Ron and I showed > here.
But now I'm just working on the regular views. Should be ready >
soon, don't know when exactly but I'm sure this year. > >
Cheers! > Stefan -- http://www.fastmail.fm - Access your email from home
and the web
6914. Re: anyone as unlucky as Ron or as lucky as Bernett ? From: thewetdog <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 17:47:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > How many of you have been unlucky like Ron or
lucky as me? My 13.02 at Rutgers this month was a PLL skip. And I
don't think I have that many official solves, surely less than 50.
6915. Re: [Speed cubing group] Re: number of official 3x3
solves From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 17:28:07 +0000
On Sun, 26 Nov 2006 16:35:58 -0000, "Stefan Pochmann"
<pochmann@...> said: > --- In speedsolvingrubikscube@yahoogroups.com,
"Jasmine > Lee" <speedcuber@...> wrote: > > > > Wow,
that's a lot of sub-20s 3x3x3 solves. I was *almost* part of > this
> > list after the UK Open last weekend. I got a 20.60s in the first >
round, > > and a 20.37s in the second round! So frustratingly close!! >
> > > Jasmine > > Something to make you feel better: your 12/12 make you
#3 in the > 'safest clockers' list after me(36) and Ron(16)
:-) > > Ok, enough... or Ron will behead me for doing this stuff instead
of > working on the serious system. I do like these 'safest
XYZer' stats, > though. Bob leads the master magic one, btw, with
42/42. > > Cheers! > Stefan Haha, yes, I suspected that I should be
reasonably high up on the 'safest' clock solvers. There often
seems to be a lot of clock DNFs in competition, but fortunately I
haven't done this yet! Until last weekend I think I also had a 100%
solve rate for the Magic. At the UK Open I got my first DNF. At the end
of the solve, two tiles were elevated *just* over the allowable amount.
:( Oh well. Other statistics I'd be interested to see are about
girls in cubing. I was wondering if there are more girls cubing now than
before. I haven't really seen an increase from the competitions
I've been to, but I only make it to about 2 competitions a year and
I know there are so many other competitions happening all over the
world. Jasmine http://speedcuber.blogspot.com/ -- http://www.fastmail.fm
- Or how I learned to stop worrying and love email again
6916. [Speed cubing group] Re: number of official 3x3 solves From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 18:00:17 -0000
>From the text-only rankings at speedcubing.com, I was able to get this
stat: Most common first names. (I disregarded accents, umlauts, and
other stuff like that) First place is Daniel, with an amazing 19 people
(Duma, Niemann, Beyer, Hermansson, Hayes, Lo, Bay, Hudson, Wang, Chung,
Fortuna, Calvo, Russo, Johnsen, Buckley, Lee, Lewandowski, Piper, Hop).
If you add the Dan's (Harris, Dzoan, Knights, Seal, Posey, Henage),
you get 25 people! Second place is David at 16 (Bergman, Wesley, Allen,
Calvo, Tsai, Barr, Skolnik, Pemberton, Aguila, Madnick, Erani, Gomes,
Matics, Salvia, Kim, Drost), which goes up to 18 if you add Dave
Campbell and Davey Groen. Tied for third is Thomas (Templier, Bischof,
Rouault, Le Roux, Kohn, Stadler, Bossmann, Rond, Borsdorf, Schienpflug,
Rosenberg), Michael (Fung, Atkinson, Grimsley, Swart, Gottlieb, Travis,
Woodruff, Inadomi, Powers, Chiang, Fischer plus 5 Mike's), and
Kevin (Lo, Wu, Huang, Jorgensen, Tseng, Brandon, Hu, Chang, Swan,
Fickling, Liao) at 11 each. And tied for sixth is Kim (Kyung-Ho,
Nam-Gyun, Beom-Hee, Kyung-Ho, Hyung-Sub, Han-Ear, Young-Dong, Gun,
Tae-Seop, Chang-Gyun) and Chris (Hardwick, Dzoan, Hunt, Szlatenyi,
Pelley, Parlette, Tandiono, Joe, DiDamo, Licciardi, and 4 Christophers
as well) at 10. How about last names? With eight each, Chang, Chen, Lee,
and Wang lead the way, followed by Huang and Suzuki at 5 each. 32 names
have been both a last name and a first name: Allen, Antonio, Brandon,
Christian, Fernando, Grant, Hanson, Ho, Howard, Idekawa, Jang, Joe, Jun,
Kang, Kim, Lee, Lucas, Luis, Lukasz, Manuel, Maria, Martin, Mary, Mu,
Park, Song, Tomotsugu, Travis, Wesley, Wu, Yamamoto, Yi This was done
without the benefit of the database. --Tim
6917. Re: number of official 3x3 solves From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 19:06:21 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Mmm, I average above 35
official solves per competition. > Not too bad :-) > > Gilles You mean
attempts, not solves. Btw, Matyas Kuti averages 61 attempts, though that
is powered by only two competitions with 70 attempts in one of them.
That's place 2 for number of attempts in a single competition,
place 1 is Chris Hardwick with 76 attempts at US Nationals 2006: two
DNFs at 3x3bld and 74 solves including 4 at 4x4bld/5x5bld. Place 2 for
number of solves in one competition is Craig Bouchard with 66, also US
Nationals 2006. Stefan
6918. [Speed cubing group] Re: number of official 3x3 solves From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 19:13:17 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > First place is Daniel, with an
amazing 19 people (Duma, Niemann, > Beyer, Hermansson, Hayes, Lo, Bay,
Hudson, Wang, Chung, Fortuna, > Calvo, Russo, Johnsen, Buckley, Lee,
Lewandowski, Piper, Hop). If you > add the Dan's (Harris, Dzoan,
Knights, Seal, Posey, Henage), you get > 25 people! You missed Daniel
Birchfield :-) Cheers! Stefan
6919. [Speed cubing group] Re: number of official 3x3 solves From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 21:04:32 -0000
Another fun category (and where I think I'm in the top few) is
longest Stackmat-timed solve (presumably any solve not exceeding 10
minutes). (Hmm, I have found one solve that's listed as exactly
10:00.00. I don't know if a Stackmat can actually indicate a solve
of exactly 10 minutes.) And speaking of names, how about cubers with a
name that's an anagram of CUBER? :-) - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim > Reynolds"
<timothy.reynolds2@> wrote: > > > > First place is Daniel, with an
amazing 19 people (Duma, Niemann, > > Beyer, Hermansson, Hayes, Lo, Bay,
Hudson, Wang, Chung, Fortuna, > > Calvo, Russo, Johnsen, Buckley, Lee,
Lewandowski, Piper, Hop). If > you > > add the Dan's (Harris,
Dzoan, Knights, Seal, Posey, Henage), you > get > > 25 people! > > You
missed Daniel Birchfield :-) > > Cheers! > Stefan >
6920. [Speed cubing group] Re: number of official 3x3 solves From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 21:32:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Another fun category (and where I think
I'm in the top few) is longest > Stackmat-timed solve (presumably
any solve not exceeding 10 minutes). > (Hmm, I have found one solve
that's listed as exactly 10:00.00. I > don't know if a
Stackmat can actually indicate a solve of exactly 10 > minutes.) The top
four not exceeding 10 minutes: 10:00.00 Doug Li 3x3 blindfolded Dallas
2005 10:00.00 Mark Gaines 3x3 with feet Swedish Open 2005 9:59.66 Brent
Morgen 3x3 blindfolded US 2004 9:58.28 Bruce Norskog 5x5 US 2006 Cheers!
Stefan
6921. Re: [Speed cubing group] Re: number of official 3x3
solves From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 26 Nov 2006 23:07:03 +0100
Hi Tim, Nice stats. Kim is a last name. Have fun, Ron ----- Original
Message ----- From: Tim Reynolds To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, November 26, 2006
7:00 PM Subject: [Speed cubing group] Re: number of official 3x3 solves
From the text-only rankings at speedcubing.com, I was able to get this
stat: Most common first names. (I disregarded accents, umlauts, and
other stuff like that) First place is Daniel, with an amazing 19 people
(Duma, Niemann, Beyer, Hermansson, Hayes, Lo, Bay, Hudson, Wang, Chung,
Fortuna, Calvo, Russo, Johnsen, Buckley, Lee, Lewandowski, Piper, Hop).
If you add the Dan's (Harris, Dzoan, Knights, Seal, Posey, Henage),
you get 25 people! Second place is David at 16 (Bergman, Wesley, Allen,
Calvo, Tsai, Barr, Skolnik, Pemberton, Aguila, Madnick, Erani, Gomes,
Matics, Salvia, Kim, Drost), which goes up to 18 if you add Dave
Campbell and Davey Groen. Tied for third is Thomas (Templier, Bischof,
Rouault, Le Roux, Kohn, Stadler, Bossmann, Rond, Borsdorf, Schienpflug,
Rosenberg), Michael (Fung, Atkinson, Grimsley, Swart, Gottlieb, Travis,
Woodruff, Inadomi, Powers, Chiang, Fischer plus 5 Mike's), and
Kevin (Lo, Wu, Huang, Jorgensen, Tseng, Brandon, Hu, Chang, Swan,
Fickling, Liao) at 11 each. And tied for sixth is Kim (Kyung-Ho,
Nam-Gyun, Beom-Hee, Kyung-Ho, Hyung-Sub, Han-Ear, Young-Dong, Gun,
Tae-Seop, Chang-Gyun) and Chris (Hardwick, Dzoan, Hunt, Szlatenyi,
Pelley, Parlette, Tandiono, Joe, DiDamo, Licciardi, and 4 Christophers
as well) at 10. How about last names? With eight each, Chang, Chen, Lee,
and Wang lead the way, followed by Huang and Suzuki at 5 each. 32 names
have been both a last name and a first name: Allen, Antonio, Brandon,
Christian, Fernando, Grant, Hanson, Ho, Howard, Idekawa, Jang, Joe, Jun,
Kang, Kim, Lee, Lucas, Luis, Lukasz, Manuel, Maria, Martin, Mary, Mu,
Park, Song, Tomotsugu, Travis, Wesley, Wu, Yamamoto, Yi This was done
without the benefit of the database. --Tim [Non-text portions of this
message have been removed]
6922. Re: [Speed cubing group] Re: anyone as unlucky as Ron or as lucky
as Bernett ? From: Anthony Hsu <erwaman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 17:20:39 -0500
My 2x2x2 WR of 3.55 seconds was lucky. I don't know C(O)LL, but I
had a PLL skip on my WR solve: R2 U2 R' R' U' R U'
R' U2 R U2 (Do inverse to setup.) -Anthony Hsu [Non-text portions
of this message have been removed]
6923. [Speed cubing group] Re: number of official 3x3 solves From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 22:37:34 -0000
Did you miss Dan Harris and Harris Chan? Or did I miss the point of
these stats :) Dan :) --- In speedsolvingrubikscube@yahoogroups.com,
"Ron van Bruchem" <ron@...> wrote: > > Hi Tim, > > Nice
stats. Kim is a last name. > > Have fun, > > Ron > > ----- Original
Message ----- > From: Tim Reynolds > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, November 26, 2006
7:00 PM > Subject: [Speed cubing group] Re: number of official 3x3
solves > > > From the text-only rankings at speedcubing.com, I was able
to get this > stat: Most common first names. (I disregarded accents,
umlauts, and > other stuff like that) > > First place is Daniel, with an
amazing 19 people (Duma, Niemann, > Beyer, Hermansson, Hayes, Lo, Bay,
Hudson, Wang, Chung, Fortuna, > Calvo, Russo, Johnsen, Buckley, Lee,
Lewandowski, Piper, Hop). If you > add the Dan's (Harris, Dzoan,
Knights, Seal, Posey, Henage), you get > 25 people! > > Second place is
David at 16 (Bergman, Wesley, Allen, Calvo, Tsai, > Barr, Skolnik,
Pemberton, Aguila, Madnick, Erani, Gomes, Matics, > Salvia, Kim, Drost),
which goes up to 18 if you add Dave Campbell and > Davey Groen. > > Tied
for third is Thomas (Templier, Bischof, Rouault, Le Roux, Kohn, >
Stadler, Bossmann, Rond, Borsdorf, Schienpflug, Rosenberg), Michael >
(Fung, Atkinson, Grimsley, Swart, Gottlieb, Travis, Woodruff, Inadomi, >
Powers, Chiang, Fischer plus 5 Mike's), and Kevin (Lo, Wu, Huang, >
Jorgensen, Tseng, Brandon, Hu, Chang, Swan, Fickling, Liao) at 11 each.
> > And tied for sixth is Kim (Kyung-Ho, Nam-Gyun, Beom-Hee, Kyung-Ho, >
Hyung-Sub, Han-Ear, Young-Dong, Gun, Tae-Seop, Chang-Gyun) and Chris >
(Hardwick, Dzoan, Hunt, Szlatenyi, Pelley, Parlette, Tandiono, Joe, >
DiDamo, Licciardi, and 4 Christophers as well) at 10. > > How about last
names? > > With eight each, Chang, Chen, Lee, and Wang lead the way,
followed by > Huang and Suzuki at 5 each. > > 32 names have been both a
last name and a first name: Allen, Antonio, > Brandon, Christian,
Fernando, Grant, Hanson, Ho, Howard, Idekawa, > Jang, Joe, Jun, Kang,
Kim, Lee, Lucas, Luis, Lukasz, Manuel, Maria, > Martin, Mary, Mu, Park,
Song, Tomotsugu, Travis, Wesley, Wu, Yamamoto, > Yi > > This was done
without the benefit of the database. > > --Tim > > > > > > [Non-text
portions of this message have been removed] >
6924. Cubing methods? From: "walter.matt" <walter.matt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 22:58:58 -0000
Intresting cubing stats. Has anyone thought about the top 100 cubers and
what method they used? And if Fridrich- cross on bottom or top? MATT
6925. Re: Cubing methods? From: "walter.matt" <walter.matt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 23:07:51 -0000
...I meant to say Cross on bottom or SIDE. MATT
6926. [Speed cubing group] Re: number of official 3x3 solves From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 23:16:28 -0000
Hello, Dan: I don't believe Harris has ever competed, thus I did
miss him as he was not on the rankings. If the database were used for
this, Harris would not be found as Harris Chan wouldn't be in the
database. Ron: In the rankings, they're listed as, for instance,
Kim Kyung-Ho, so I just took Kim as the first name without a thought.
Stefan: Whoops, I knew I'd miss one. --Tim --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Did you miss Dan Harris and Harris
Chan? Or did I miss the point of > these stats :) > > Dan :) > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" >
<ron@> wrote: > > > > Hi Tim, > > > > Nice stats. Kim is a last name.
> > > > Have fun, > > > > Ron > > > > ----- Original Message ----- > >
From: Tim Reynolds > > To: speedsolvingrubikscube@yahoogroups.com > >
Sent: Sunday, November 26, 2006 7:00 PM > > Subject: [Speed cubing
group] Re: number of official 3x3 solves > > > > > > From the text-only
rankings at speedcubing.com, I was able to get > this > > stat: Most
common first names. (I disregarded accents, umlauts, and > > other stuff
like that) > > > > First place is Daniel, with an amazing 19 people
(Duma, Niemann, > > Beyer, Hermansson, Hayes, Lo, Bay, Hudson, Wang,
Chung, Fortuna, > > Calvo, Russo, Johnsen, Buckley, Lee, Lewandowski,
Piper, Hop). If you > > add the Dan's (Harris, Dzoan, Knights,
Seal, Posey, Henage), you get > > 25 people! > > > > Second place is
David at 16 (Bergman, Wesley, Allen, Calvo, Tsai, > > Barr, Skolnik,
Pemberton, Aguila, Madnick, Erani, Gomes, Matics, > > Salvia, Kim,
Drost), which goes up to 18 if you add Dave Campbell and > > Davey
Groen. > > > > Tied for third is Thomas (Templier, Bischof, Rouault, Le
Roux, Kohn, > > Stadler, Bossmann, Rond, Borsdorf, Schienpflug,
Rosenberg), Michael > > (Fung, Atkinson, Grimsley, Swart, Gottlieb,
Travis, Woodruff, > Inadomi, > > Powers, Chiang, Fischer plus 5
Mike's), and Kevin (Lo, Wu, Huang, > > Jorgensen, Tseng, Brandon,
Hu, Chang, Swan, Fickling, Liao) at 11 > each. > > > > And tied for
sixth is Kim (Kyung-Ho, Nam-Gyun, Beom-Hee, Kyung- Ho, > > Hyung-Sub,
Han-Ear, Young-Dong, Gun, Tae-Seop, Chang-Gyun) and Chris > > (Hardwick,
Dzoan, Hunt, Szlatenyi, Pelley, Parlette, Tandiono, Joe, > > DiDamo,
Licciardi, and 4 Christophers as well) at 10. > > > > How about last
names? > > > > With eight each, Chang, Chen, Lee, and Wang lead the way,
followed by > > Huang and Suzuki at 5 each. > > > > 32 names have been
both a last name and a first name: Allen, Antonio, > > Brandon,
Christian, Fernando, Grant, Hanson, Ho, Howard, Idekawa, > > Jang, Joe,
Jun, Kang, Kim, Lee, Lucas, Luis, Lukasz, Manuel, Maria, > > Martin,
Mary, Mu, Park, Song, Tomotsugu, Travis, Wesley, Wu, > Yamamoto, > > Yi
> > > > This was done without the benefit of the database. > > > > --Tim
> > > > > > > > > > > > [Non-text portions of this message have been
removed] > > >
6927. Re: Cubing methods? From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 23:54:50 -0000
1-15 - Fridrich 16 - Roux 17-20 - Fridrich 21 - LBL supposedly 22-29 -
Fridrich 30 - Petrus 31-48 - Fridrich 49 - Roux 50 - 54 - Fridrich 55 -
Petrus 56-72 - Fridrich 73 - Petrus 74-100 - Fridrich I guess
that's correct. A lot of people don't mention what method they
use. --- In speedsolvingrubikscube@yahoogroups.com,
"walter.matt" <walter.matt@...> wrote: > > Intresting
cubing stats. Has anyone thought about the top 100 cubers > and what
method they used? And if Fridrich- cross on bottom or top? > > MATT >
6928. [Speed cubing group] Re: anyone as unlucky as Ron or as lucky as
Bernett ? From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 23:57:11 -0000
Assuming Anthony's reconstruction of his solve is correct, the
scramble has an optimal half-turn metric solution of 9 moves: U R
F' R U' R F' R2 F2. In Anthony's solve, if you
optimize the double-R' to a single move (the first R'
completed the first layer), his solve was 10 moves, one more than
optimal (HTM). - Bruce --- In speedsolvingrubikscube@yahoogroups.com,
Anthony Hsu <erwaman@...> wrote: > > My 2x2x2 WR of 3.55 seconds was
lucky. I don't know C(O)LL, but I had a PLL skip on my WR solve: >
> R2 U2 R' R' U' R U' R' U2 R U2 (Do inverse to
setup.) > > -Anthony Hsu > > > [Non-text portions of this message have
been removed] >
6929. Re: number of official 3x3 solves From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Nov 2006 00:10:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > Stefan: > Whoops, I knew I'd
miss one. He only competed in magic, I guess that's why. You also
missed Max Chang who only did onehanded. And there are also 11
Chris's and Richards. But just one Ron. Kinda strange. Ron is
unique :-) But not bad for not having the database. Stefan
6930. Re: number of official 3x3 solves From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Nov 2006 00:36:04 -0000
If you give the option to download the complete official competition
database (csv, zipped) I think the total number of queries will not be
too high. Ttraffic is another issue then: You could make download files
per year. When the year is over the times won't change (except for
when there is that incredible negative time competition). Michiel
6931. Re: number of official 3x3 solves From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Nov 2006 01:02:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim > Reynolds"
<timothy.reynolds2@> wrote: > > > > Stefan: > > Whoops, I knew
I'd miss one. > > He only competed in magic, I guess that's
why. You also missed Max > Chang who only did onehanded. Ah, that's
why. I only used the 3x3 rankings. > And there are also 11 Chris's
and > Richards. I only count 10 Chris and 9 Richard (Chui, Dorrance, Mu,
Patterson, Scibetti, Truong, Verrycken, Wang, Nagy) (on 3x3 rankings)...
> But just one Ron. Kinda strange. Ron is unique :-) Unless you count
Ronald Hoekstra. > But not bad for not having the database. Why thank
you. Question that maybe can be answered by the database (sorry,
I'm not going to try to do this by hand): Are Max Chang and the
Daniel Birchfield the only non 3x3 competitors? I would assume no since
you counted 1 more Chris and 2 more Richards than I did. > Stefan Tim
6932. Re: number of official 3x3 solves From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Nov 2006 01:27:02 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > Question that maybe can be
answered by the database (sorry, I'm not > going to try to do this
by hand): Are Max Chang and the Daniel > Birchfield the only non 3x3
competitors? No, there are 46. Stefan
I emailed SpeedStacks a while ago asking about how to get timers for
tournaments, but I haven't received a response. They don't
have it on their websites. I'm guessing the one handed problem
probably has something to do with a short on the left side so the left
side is always "held". I would think the elimination of the
data port is one reason why it's cheaper. It could also be that it
seems like it's now marketed by "Jakks", which I believe
is a bigger toy company.
6934. Re: [Speed cubing group] $25 Stackmat @ Target From: James Stuber <jestuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Nov 2006 18:44:18 -0800
--"I'm guessing the one handed problem probably has something
to do with a short on the left side so the left side is always
"held". " Thats what I thought too. does anyone have a
fix for that? I really don't care but it'd be nice to have an
"official" timer. amiejl1981 wrote: > > I emailed SpeedStacks
a while ago asking about how to get timers for > tournaments, but I
haven't received a response. They don't have it on > their
websites. > > I'm guessing the one handed problem probably has
something to do with > a short on the left side so the left side is
always "held". > > I would think the elimination of the data
port is one reason why it's > cheaper. It could also be that it
seems like it's now marketed by > "Jakks", which I
believe is a bigger toy company. > >
I looked on the SpeedStacks web site, and timers seem to be only
available by getting a "pack." There are StackPacks, the packs
that are available in stores, and they claim the timers supplied in
those packs can not be used with tournament displays. The other pack
available is a "Sport Pack." They come with a timer compatible
with tournament displays, but have a starting price of a whopping 260 US
dollars. They are not available via web; only phone, fax, or mail. It
seems rather outrageous to me that this is the only way to get a
tournament display-compatible timer. Wishful thinking: Maybe they could
come out with a new timer designed to be connected to a computer. It
seems to me this ought to be a requirement for the next version - it
would be very nice both for home use and tournament use. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, amiejl1981 <no_reply@...>
wrote: > > I emailed SpeedStacks a while ago asking about how to get
timers for > tournaments, but I haven't received a response. They
don't have it on > their websites. > > I'm guessing the one
handed problem probably has something to do with > a short on the left
side so the left side is always "held". > > I would think the
elimination of the data port is one reason why it's > cheaper. It
could also be that it seems like it's now marketed by >
"Jakks", which I believe is a bigger toy company. >
6936. Re: number of official 3x3 solves From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Nov 2006 05:42:47 -0000
My sister is one of them. ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim > Reynolds"
<timothy.reynolds2@> wrote: > > > > Question that maybe can be
answered by the database (sorry, I'm not > > going to try to do
this by hand): Are Max Chang and the Daniel > > Birchfield the only non
3x3 competitors? > > No, there are 46. > > Stefan >
6937. Re: number of official 3x3 solves From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Nov 2006 07:05:26 -0000
since when did you have a sister? don't you mean your daughter? ---
In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > My sister is one of them. > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim > > Reynolds"
<timothy.reynolds2@> wrote: > > > > > > Question that maybe can be
answered by the database (sorry, I'm not > > > going to try to do
this by hand): Are Max Chang and the Daniel > > > Birchfield the only
non 3x3 competitors? > > > > No, there are 46. > > > > Stefan > > >
6938. Re: number of official 3x3 solves From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Nov 2006 08:20:20 -0000
How about taking the top 100 solvers for 3x3x3 and then compare how many
are from Europe, USA/Canada, rest of the world? // Kenneth
6939. Re: number of official 3x3 solves From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Nov 2006 09:29:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > > How about taking the top
100 solvers for 3x3x3 and then compare how > many are from Europe,
USA/Canada, rest of the world? > > // Kenneth > And sorted by country
would be interesting too. /Gunnar
6940. Re: number of official 3x3 solves From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Nov 2006 12:23:08 -0000
There used to be only 1 Craig, officially, or unofficially, then that
other one showed up at Rutgers...grrrrrr... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim > Reynolds"
<timothy.reynolds2@> wrote: > > > > Stefan: > > Whoops, I knew
I'd miss one. > > He only competed in magic, I guess that's
why. You also missed Max > Chang who only did onehanded. And there are
also 11 Chris's and > Richards. But just one Ron. Kinda strange.
Ron is unique :-) > > But not bad for not having the database. > >
Stefan >
6941. Re: Cubing methods? From: thewetdog <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Nov 2006 21:19:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "James
Straughan" <athefre@...> wrote: > > 1-15 - Fridrich > 16 - Roux
> 17-20 - Fridrich > 21 - LBL supposedly > 22-29 - Fridrich > 30 -
Petrus > 31-48 - Fridrich > 49 - Roux > 50 - 54 - Fridrich > 55 - Petrus
> 56-72 - Fridrich > 73 - Petrus > 74-100 - Fridrich > > I guess
that's correct. A lot of people don't mention what method >
they use. What basis did you use for this? It can't be the 3x3
Average (or at least not the current version on speedcubing.com) as 16
is Toby Mao, and I had thought he used Fridrich. So which ranking did
you take these from, and how did you deduce the method used by the
competitor? -Dave Campbell
6942. Olympicube - Technical Information From: "gillesvdp" <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Nov 2006 21:58:47 -0000
Hi, This might have already been circulating but you might be interested
:
http://v3.espacenet.com/textdoc?DB=EPODOC&IDX=CA2522585&F=0&QPN=WO2004103497&RPN=WO2004103497&DOC=deb46d24db964e05bf7a3af8c0781fef96
(I didnt' find a way to download the entire file :s) Bye ! Gilles
(I think the reason why it is not yet circulating is because it has not
yet been patented in the US. If you look at the US Patent Office
website, you cannot find it !)
6943. Re: SELLING my collection of puzzles! Lot of 11 From: "chris_almich" <chris_almich@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Nov 2006 22:36:37 -0000
Been 70 since yesterday, we'll call that going twice --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > 70 > > Dan > > --- In
speedsolvingrubikscube@yahoogroups.com, "chris_almich" >
<chris_almich@> wrote: > > > > $65 is the current offer, pictures
coming soon > > > > --- In speedsolvingrubikscube@yahoogroups.com,
Listas <listas@> wrote: > > > > > > Ok, too late. I give $65. > > > >
> > Cheers > > > > > > Guilherme. > > > > > > Saturday, November 25,
2006, 5:15:36 PM, you wrote: > > > > > > > > > > > > > > > > > > > > > >
> > > > > I'll give you $60 > > > > > > > > Is there a photo of the
items? > > > > > > > > DAn H > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "chris_almich" > > > >
<chris_almich@> wrote: > > > >> > > > >> Going twice > > > >> > > >
>> --- In speedsolvingrubikscube@yahoogroups.com,
"chris_almich" > > > >> <chris_almich@> wrote: > > > >> > >
> > >> > I have 50, do i hear 60? > > > >> > > > > >> > Going once > > >
>> > > > > >> > --- In speedsolvingrubikscube@yahoogroups.com,
"Peter > Douthwright" > > > >> > <pdouthwright0513@> wrote:
> > > >> > > > > > >> > > I will give ya $50 for the lot. > > > >> > >
----- Original Message ----- > > > >> > > From: chris_almich > > > >> >
> To: speedsolvingrubikscube@yahoogroups.com > > > >> > > Sent: Friday,
November 24, 2006 2:08 AM > > > >> > > Subject: [Speed cubing group]
SELLING my collection of > > puzzles! > > > >> > Lot of 11 > > > >> > >
> > > >> > > > > > >> > > Selling my cube collection. So i think
I'll do it auction > > form... > > > >> > > Anyways i dont really
know what i'm doing. Heres the list > > of what > > > >> > i have:
> > > >> > > > > > >> > > 1 5x5x5 Cube from mefferts.com, tiles instead
of stickers, > > > > flawless > > > >> > > condtion > > > >> > > 1 4x4x4
cube from the 80s of course, pretty good > > condition, moves > > > >> >
smoothly > > > >> > > 1 2x2x2 EASTSHEEN cube! extremely slick, capable
of > super-fast > > > > times > > > >> > > 1 2x2x2 (kindof broken)
rubik's brand cube, very stiff > > > >> > > 2 pyraminx puzzles,
very fun > > > >> > > 1 Alexanders Star, freaking hard, pretty stiff too
> > > >> > > > > > >> > > and for the 3x3x3 cubes: > > > >> > > I have 5
for sale (might be able to find some more laying > > around) > > > >> >
> conditions: > > > >> > > 2 are of decent quality, but hardly speed
cubes > > > >> > > 2 are excellent speedcubes that i have reached very
fast > > times on > > > >> > > 1 is really old and not name brand and
pretty darn stiff > > > >> > > The stickers on these 5 are mildly worn,
on some of them i > > > >> removed the > > > >> > > a side so it is just
black. > > > >> > > > > > >> > > If you do the math on this it is
probably around 200 dollars > > > >> worth of > > > >> > > cubes but
we'll see where we get, if anywhere at all! > > > >> > > > > > >> >
> By the way, i live in San Clemente and dont know if > anyone is > > >
> local, > > > >> > > otherwise ill ship them and charge the actual cost
of > > shipping. > > > >> > > > > > >> > > So, anyone care to start the
bidding? > > > >> > > > > > >> > > > > > >> > > > > > >> > > > > > >> >
> > > > >> > > > > > >> > > > > > >> > > > > >> > > > >
---------------------------------------------------------- > > > >> > >
> > > >> > > > > > >> > > No virus found in this incoming message. > > >
>> > > Checked by AVG Free Edition. > > > >> > > Version: 7.1.409 /
Virus Database: 268.14.14/547 - Release > > Date: > > > >> > 11/22/2006
> > > >> > > > > > >> > > > > > >> > > [Non-text portions of this
message have been removed] > > > >> > > > > > >> > > > > >> > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > -- > > > > > >
6944. some intermediate questions From: "r2zou" <r2zou@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Nov 2006 00:23:52 -0000
Im sure this question has been asked like billions of times, but hey why
not another time. I just got back into speedcubing maybe 2 months ago?
My times are averaging right around 30seconds. I use f2l with a 3look
ll, except for when theres only a dot on the LL then I learned lik all
the 8OLL algos for it. Anyways, my question is, are there any tips for
practicing F2L? I mean otehr than looking ahead. and more importantly,
how exactly do you guys get better at looking ahead? Right now I jus
keep on practicing and practicing, but Ive kinda hit a barrier at right
around high 20s. Also, is it about time for me to learn OLL? Honestly, I
really dont want to learn 57 new algorithms >_<. And I feel that the
recognition time will increase alot more from my 3look LL. I guess what
Im trying to ask is would it be better for me to work more on my
cross+F2L, or to work on learning OLL. Thanks ahead of time, -Richard
Zou
6945. Re: Cubing methods? From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Nov 2006 02:59:36 -0000
I used the Unofficial 3x3x3 averages, not Official. I got the methods
because I knew what people used which method for the most part (most
people do I think). Official 3x3 average 2006: 1-12 - Fridrich 13 -
Petrus 14-20 - Fridrich 21 - LBL supposedly 22 - Fridrich 23 - Roux
24-43 - Fridrich 44 - ZZ method (not sure if he used it for this
competition) 45-78 - Fridrich 79 - Petrus 80-95 - Fridrich 96 - His own
method (not sure if it was used in that competition) 97-100 - Fridrich
Some of the Fridrich users I'm unsure about. --- In
speedsolvingrubikscube@yahoogroups.com, thewetdog <no_reply@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "James
Straughan" > <athefre@> wrote: > > > > 1-15 - Fridrich > > 16 -
Roux > > 17-20 - Fridrich > > 21 - LBL supposedly > > 22-29 - Fridrich >
> 30 - Petrus > > 31-48 - Fridrich > > 49 - Roux > > 50 - 54 - Fridrich
> > 55 - Petrus > > 56-72 - Fridrich > > 73 - Petrus > > 74-100 -
Fridrich > > > > I guess that's correct. A lot of people don't
mention what method > > they use. > > What basis did you use for this?
It can't be the 3x3 Average (or at > least not the current version
on speedcubing.com) as 16 is Toby Mao, > and I had thought he used
Fridrich. So which ranking did you take > these from, and how did you
deduce the method used by the competitor? > > -Dave Campbell >
6946. Re: [Speed cubing group] Re: number of official 3x3
solves From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Nov 2006 00:41:05 -0800
I'm amazed at your attention to detail, and your ability to never
let the opportunity of any Bob Burton joke slip by. -Tyson On Nov 26,
2006, at 11:05 PM, goodxy2002 wrote: > since when did you have a sister?
don't you mean your daughter? > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> > wrote: > > > > My sister is one of them. > > > > ~ Bob >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > > <pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim > > > Reynolds"
<timothy.reynolds2@> wrote: > > > > > > > > Question that maybe can
be answered by the database (sorry, I'm > not > > > > going to try
to do this by hand): Are Max Chang and the Daniel > > > > Birchfield the
only non 3x3 competitors? > > > > > > No, there are 46. > > > > > >
Stefan > > > > > > > >
6947. Sudoku Rubik's Cube From: "peelancer" <pee_90@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Nov 2006 09:52:49 -0000
Hello! Have you ever thought a Sudoku Rubik's cube? I've made
one. I used rubik's cube and removed the colored stickers and
replaced them with numbers from 1 to 9 each side. Then I scrambled it
and it's very hard to solve. Have any of you tried it? Well
it's not very sudoku but at least it's different.
I've seen theses commercially made in the Houston airport just a
couple of weeks age. Caost about 5 bucks. I am sure you can find them
around if you keep loking. ----- Original Message ----- From: peelancer
To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, November 28,
2006 4:52 AM Subject: [Speed cubing group] Sudoku Rubik's Cube
Hello! Have you ever thought a Sudoku Rubik's cube? I've made
one. I used rubik's cube and removed the colored stickers and
replaced them with numbers from 1 to 9 each side. Then I scrambled it
and it's very hard to solve. Have any of you tried it? Well
it's not very sudoku but at least it's different. [Non-text
portions of this message have been removed]
6949. Re: Sudoku Rubik's Cube From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Nov 2006 12:43:35 -0000
One of my campers at EPGY had one and she let me play with it. It's
hard mainly because you can't tell at a glance what you've
done already and what you have left to do, since all the stickers are
the same color. Shelley --- In speedsolvingrubikscube@yahoogroups.com,
"peelancer" <pee_90@...> wrote: > > Hello! > Have you ever
thought a Sudoku Rubik's cube? I've made one. I used >
rubik's cube and removed the colored stickers and replaced them
with > numbers from 1 to 9 each side. Then I scrambled it and it's
very hard > to solve. Have any of you tried it? Well it's not very
sudoku but at > least it's different. >
6950. Re: Sudoku Rubik's Cube From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Nov 2006 12:55:26 -0000
I remember these being discussed a while back... You can find all sorts
of sudoku cubes these days in the shops, catalogues, etc etc. We had the
idea of a 4x4x4 sudoku cube, where all the faces would have 1 to 16, and
also each of the stickers around a horizontal or vertical layer would be
1 to 16. I've no idea how to come up with a possible design for the
puzzle, does anyone have a program that could generate the design for
this puzzle, and also how many possible puzzles are there? Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, "peelancer"
<pee_90@...> wrote: > > Hello! > Have you ever thought a Sudoku
Rubik's cube? I've made one. I used > rubik's cube and
removed the colored stickers and replaced them with > numbers from 1 to
9 each side. Then I scrambled it and it's very hard > to solve.
Have any of you tried it? Well it's not very sudoku but at > least
it's different. >
6951. Macky's 4x4x4 assembling guide From: Pedro <pedrosino1@...> To: Lista Speed Cubing
<speedsolvingrubikscube@yahoogroups.com> Date: Tue, 28 Nov 2006 16:03:32 +0000 (GMT)
Hey people I'm almost sure Macky has (or had) a 4x4x4
(dis)assembling guide on his page, but can't find it...anyone got
the link? if so, please send to me or post here much thanks Pedro
--------------------------------- Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu celular. Registre seu aparelho agora!
[Non-text portions of this message have been removed]
6952. [Speed cubing group] Re: number of official 3x3 solves From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Nov 2006 16:54:19 -0000
your brother indeed knows what i should say better than i do :) ~ bob
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > I'm amazed at your attention to
detail, and your ability to never let > the opportunity of any Bob
Burton joke slip by. > > -Tyson > > On Nov 26, 2006, at 11:05 PM,
goodxy2002 wrote: > > > since when did you have a sister? don't you
mean your daughter? > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> > wrote: > > > > > > My sister is one of them. > > > > > > ~ Bob > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > > > <pochmann@> wrote: > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim > > > > Reynolds"
<timothy.reynolds2@> wrote: > > > > > > > > > > Question that maybe
can be answered by the database (sorry, I'm > > not > > > > > going
to try to do this by hand): Are Max Chang and the Daniel > > > > >
Birchfield the only non 3x3 competitors? > > > > > > > > No, there are
46. > > > > > > > > Stefan > > > > > > > > > > > > > >
6953. Stackmat LCD on sale today From: "verymagicalguy" <verymagicalguy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Nov 2006 19:10:49 -0000
I've been wanting one for a while, looks like a good day to get
one! http://www.speedstacks.com/store/teasers/tuesdays.htm
6954. Re: Macky's 4x4x4 assembling guide From: "verymagicalguy" <verymagicalguy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Nov 2006 19:11:56 -0000
http://cubefreak.hp.infoseek.co.jp/eastsheen444.html --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Hey people > > I'm almost sure Macky has (or had) a 4x4x4
(dis)assembling guide on his page, but can't find it...anyone got
the link? > > if so, please send to me or post here > > much thanks > >
Pedro > > > --------------------------------- > Novidade no Yahoo! Mail:
receba alertas de novas mensagens no seu celular. Registre seu aparelho
agora! > > [Non-text portions of this message have been removed] >
6955. Re: Olympicube - Technical Information From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Nov 2006 20:29:10 -0000
WOW!! That is turely amazing, they have the designs for each of the
cubes already complete. I am in total shock. I suppose someone with more
know-how than me could make these. I can't wait for Olympic cubes
to start mass producing their cubes (are they ever going to?) -Peter
Greenwood --- In speedsolvingrubikscube@yahoogroups.com,
"gillesvdp" <gillesvdp@...> wrote: > > Hi, > > This might
have already been circulating but you might be interested : >
http://v3.espacenet.com/textdoc?DB=EPODOC&IDX=CA2522585&F=0&QPN=WO2004103497&RPN=WO2004103497&DOC=deb46d24db964e05bf7a3af8c0781fef96
> > (I didnt' find a way to download the entire file :s) > > Bye !
> Gilles > > (I think the reason why it is not yet circulating is
because it has > not yet been patented in the US. If you look at the US
Patent Office > website, you cannot find it !) >
6956. Re: Stackmat LCD on sale today From: "cuben00b" <acdcrox999@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Nov 2006 21:25:34 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"verymagicalguy" <verymagicalguy@...> wrote: > > I've
been wanting one for a while, looks like a good day to get one! > >
http://www.speedstacks.com/store/teasers/tuesdays.htm > very nice, i
want one VERY BAD, but i have the crappy timer without the port.
say...now that I am thinking about it, where do you get a timer with the
port?
6957. Cube Sighting From: "Peter Douthwright"
<pdouthwright0513@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 28 Nov 2006 16:46:22 -0500
Anyone see the Playstation 3 comercial with the cube in it yet? It looks
pretty cool. [Non-text portions of this message have been removed]
6958. Re: [Speed cubing group] Re: Olympicube - Technical
Information From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Nov 2006 23:15:38 +0100
Well, the patenting process takes a long time and costs quite a bit of
money (especially for a worldwide protection as you can see the multiple
applications in different patent offices at the right of the page). If
they do that, it is surely for a good reason. What do you think about
the US Patent delaying the distribution of these cubes ? Does this look
logical to you or do you find any other good reason ? Gilles 2006/11/28,
pjgat09 <no_reply@yahoogroups.com>: > > WOW!! > > That is turely
amazing, they have the designs for each of the cubes > already complete.
I am in total shock. I suppose someone with more > know-how than me
could make these. > > I can't wait for Olympic cubes to start mass
producing their cubes > (are they ever going to?) > > -Peter Greenwood >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "gillesvdp" > <gillesvdp@...> wrote: > > > > Hi, > > > >
This might have already been circulating but you might be interested : >
> > >
http://v3.espacenet.com/textdoc?DB=EPODOC&IDX=CA2522585&F=0&QPN=WO2004103497&RPN=WO2004103497&DOC=deb46d24db964e05bf7a3af8c0781fef96
> > > > (I didnt' find a way to download the entire file :s) > > >
> Bye ! > > Gilles > > > > (I think the reason why it is not yet
circulating is because it has > > not yet been patented in the US. If
you look at the US Patent Office > > website, you cannot find it !) > >
> > > [Non-text portions of this message have been removed]
6959. Re: [Speed cubing group] Re: Macky's 4x4x4 assembling
guide From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Nov 2006 22:11:25 +0000 (GMT)
thanks, man unfortunately it's for eastsheen...: ( if anybody knows
about one for Rubik's 4x4x4, please tell me (I couldn't find
Peter Greenwood's one) Pedro verymagicalguy <verymagicalguy@...>
escreveu: http://cubefreak.hp.infoseek.co.jp/eastsheen444.html --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Hey people > > I'm almost sure Macky has (or had) a 4x4x4
(dis)assembling guide on his page, but can't find it...anyone got
the link? > > if so, please send to me or post here > > much thanks > >
Pedro > > > --------------------------------- > Novidade no Yahoo! Mail:
receba alertas de novas mensagens no seu celular. Registre seu aparelho
agora! > > [Non-text portions of this message have been removed] >
--------------------------------- Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu celular. Registre seu aparelho agora!
[Non-text portions of this message have been removed]
6960. Off Topic (Dominoes) From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Nov 2006 22:33:58 -0000
I thought some people might like this domino toppling video:
http://www.zippyvideos.com/8516332156143596/donino_pool_final/
donino_pool_final.wmv
6961. Re: Cube Sighting From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Nov 2006 00:51:49 -0000
Yeah, there was a short talk about it when the commercial started
appearing on T.V. >It looks pretty cool. What looks pretty cool?
Don't let images of your hobby influence what you buy. --- In
speedsolvingrubikscube@yahoogroups.com, "Peter Douthwright"
<pdouthwright0513@...> wrote: > > Anyone see the Playstation 3
comercial with the cube in it yet? It looks pretty cool. > > [Non-text
portions of this message have been removed] >
6962. Re: SELLING my collection of puzzles! Lot of 11 From: "chris_almich" <chris_almich@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Nov 2006 01:17:30 -0000
Sold for 70 to dan_j_harris congrats, ill contact you --- In
speedsolvingrubikscube@yahoogroups.com, "chris_almich"
<chris_almich@...> wrote: > > Been 70 since yesterday, we'll
call that going twice > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@> wrote: > > > > 70 > > > > Dan > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "chris_almich" > >
<chris_almich@> wrote: > > > > > > $65 is the current offer, pictures
coming soon > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
Listas <listas@> wrote: > > > > > > > > Ok, too late. I give $65. > >
> > > > > > Cheers > > > > > > > > Guilherme. > > > > > > > > Saturday,
November 25, 2006, 5:15:36 PM, you wrote: > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > I'll give you $60 > > > > > >
> > > > Is there a photo of the items? > > > > > > > > > > DAn H > > > >
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"chris_almich" > > > > > <chris_almich@> wrote: > > > > >>
> > > > >> Going twice > > > > >> > > > > >> --- In
speedsolvingrubikscube@yahoogroups.com, "chris_almich" > > > >
>> <chris_almich@> wrote: > > > > >> > > > > > >> > I have 50, do i
hear 60? > > > > >> > > > > > >> > Going once > > > > >> > > > > > >> >
--- In speedsolvingrubikscube@yahoogroups.com, "Peter > >
Douthwright" > > > > >> > <pdouthwright0513@> wrote: > > > > >>
> > > > > > >> > > I will give ya $50 for the lot. > > > > >> > > -----
Original Message ----- > > > > >> > > From: chris_almich > > > > >> > >
To: speedsolvingrubikscube@yahoogroups.com > > > > >> > > Sent: Friday,
November 24, 2006 2:08 AM > > > > >> > > Subject: [Speed cubing group]
SELLING my collection of > > > puzzles! > > > > >> > Lot of 11 > > > >
>> > > > > > > >> > > > > > > >> > > Selling my cube collection. So i
think I'll do it auction > > > form... > > > > >> > > Anyways i
dont really know what i'm doing. Heres the list > > > of what > > >
> >> > i have: > > > > >> > > > > > > >> > > 1 5x5x5 Cube from
mefferts.com, tiles instead of stickers, > > > > > flawless > > > > >> >
> condtion > > > > >> > > 1 4x4x4 cube from the 80s of course, pretty
good > > > condition, moves > > > > >> > smoothly > > > > >> > > 1 2x2x2
EASTSHEEN cube! extremely slick, capable of > > super-fast > > > > >
times > > > > >> > > 1 2x2x2 (kindof broken) rubik's brand cube,
very stiff > > > > >> > > 2 pyraminx puzzles, very fun > > > > >> > > 1
Alexanders Star, freaking hard, pretty stiff too > > > > >> > > > > > >
>> > > and for the 3x3x3 cubes: > > > > >> > > I have 5 for sale (might
be able to find some more laying > > > around) > > > > >> > >
conditions: > > > > >> > > 2 are of decent quality, but hardly speed
cubes > > > > >> > > 2 are excellent speedcubes that i have reached very
fast > > > times on > > > > >> > > 1 is really old and not name brand
and pretty darn stiff > > > > >> > > The stickers on these 5 are mildly
worn, on some of them i > > > > >> removed the > > > > >> > > a side so
it is just black. > > > > >> > > > > > > >> > > If you do the math on
this it is probably around 200 > dollars > > > > >> worth of > > > > >>
> > cubes but we'll see where we get, if anywhere at all! > > > >
>> > > > > > > >> > > By the way, i live in San Clemente and dont know
if > > anyone is > > > > > local, > > > > >> > > otherwise ill ship them
and charge the actual cost of > > > shipping. > > > > >> > > > > > > >>
> > So, anyone care to start the bidding? > > > > >> > > > > > > >> > >
> > > > >> > > > > > > >> > > > > > > >> > > > > > > >> > > > > > > >> >
> > > > > >> > > > > > >> > > > > >
---------------------------------------------------------- > > > > >> >
> > > > > >> > > > > > > >> > > No virus found in this incoming message.
> > > > >> > > Checked by AVG Free Edition. > > > > >> > > Version:
7.1.409 / Virus Database: 268.14.14/547 - Release > > > Date: > > > > >>
> 11/22/2006 > > > > >> > > > > > > >> > > > > > > >> > > [Non-text
portions of this message have been removed] > > > > >> > > > > > > >> >
> > > > >> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > -- > > > > > > > > > >
6963. Christmas Toy Drive From: "lkyawkyaw" <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Nov 2006 08:51:59 -0000
Don't forget about the toy drive for the children :) this holiday
season. Visit one of the official local restaurants near you that is
participating in the drive and drop off a CUBE or two. Happy Cubers
Holiday :P
Pedro, you don't need a guide, it's easy to assemble a
Rubik's 4x4x4 without one. Start by putting in the four bottom
layer centres and then bulid that layer compleatly. After that you put
in the middle layers, centres first, then edges. Finnaly you do the top
layer, centres first again and then finnish it of the same way as the
3x3x3 by turning the layer 45 degrees and then putting in the last edge.
Do the reverse to diassemble. // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > thanks, man > unfortunately it's for eastsheen...: ( > > if
anybody knows about one for Rubik's 4x4x4, please tell me (I
couldn't find Peter Greenwood's one) > > Pedro > >
verymagicalguy <verymagicalguy@...> escreveu:
http://cubefreak.hp.infoseek.co.jp/eastsheen444.html > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote:
> > > > Hey people > > > > I'm almost sure Macky has (or had) a
4x4x4 (dis)assembling guide on > his page, but can't find
it...anyone got the link? > > > > if so, please send to me or post here
> > > > much thanks > > > > Pedro > > > > > >
--------------------------------- > > Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu > celular. Registre seu aparelho
agora! > > > > [Non-text portions of this message have been removed] > >
> > > > > > > --------------------------------- > Novidade no Yahoo!
Mail: receba alertas de novas mensagens no seu celular. Registre seu
aparelho agora! > > [Non-text portions of this message have been
removed] >
6965. Logical riddle From: "renga" <rswamy99@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Nov 2006 09:46:23 -0000
6966. Re: Olympicube - Technical Information From: amiejl1981 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Nov 2006 13:07:00 -0000
> (I think the reason why it is not yet circulating is because it has >
not yet been patented in the US. If you look at the US Patent Office >
website, you cannot find it !) I won't appear to the public until
18 months after it has been filed at the USPTO. Also, applying for a
patent and being patented are two different things. It can takes years
for a patent to go through after it gets to the USPTO. So until then
they claim "Patent Pending".
6967. Rubik's cube workshop? From: "Sachin Shirwalkar" <sachinss@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Nov 2006 19:18:37 +0530
Hello all, In our institute, we have a very big technical festival each
year, and this year the managers have approached me to hold an informal
workshop on rubik's cube. The time alloted will be about 1hr for
the whole thing. The main aim is to get ppl interested in cubing. So i
am asking for your help here, what do you think i should talk for the 1
hr? Mostly ppl who are intrigued by the cube will be attending and my
goal is to get them interested enuf so that they also start cubing.
Surely teaching them how to solve the cube in 1hr is not feasible, so i
am thinking that i;ll teach them how to read algorithms and then give
them some one page handout that they could try after the workshop.
Please pour in ideas, its good for the whole cubing community after all!
Sachin.
6968. Ti-89 scrambler From: "walter.matt" <walter.matt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Nov 2006 17:09:21 -0000
I tried programming some of the programs that were posted for the Ti83
and Ti84 but they didn't seem to work for the TI-89 titanium. I
Ti-89 has a some different language. can anyone help me with this?
I'm really instrested in it :) MATT
6969. Re: [Speed cubing group] Rubik's cube workshop? From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Nov 2006 10:48:37 -0800
Why not just teach them the first layer or first two layers? Teach them
some subset of the solution, whatever you can in an hour. Then people
will surely be interested because they'll want to learn how to
finish the cube. Also, if they can accomplish something, they'll
feel a sense of fulfillment. -Tyson On Nov 29, 2006, at 5:48 AM, Sachin
Shirwalkar wrote: > Hello all, > > In our institute, we have a very big
technical festival each year, and > this year the managers have
approached me to hold an informal workshop > on rubik's cube. The
time alloted will be about 1hr for the whole > thing. The main aim is to
get ppl interested in cubing. > > So i am asking for your help here,
what do you think i should talk for > the 1 hr? Mostly ppl who are
intrigued by the cube will be attending > and my goal is to get them
interested enuf so that they also start > cubing. > > Surely teaching
them how to solve the cube in 1hr is not feasible, so > i am thinking
that i;ll teach them how to read algorithms and then > give them some
one page handout that they could try after the > workshop. > > Please
pour in ideas, its good for the whole cubing community after > all! > >
Sachin. > >
6970. Re: Ti-89 scrambler From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Nov 2006 19:58:56 -0000
Go to the files section of this group and check out 89timer.zip:
http://f1.grp.yahoofs.com/v1/sNhtRZjX0L7HtxaTJQa0mwR7ma5eJpnvNRFkjPIvtHRmQAqWKUP-42R4uz-S2KpIWSPubNAlbPq1x_v7xCq6Q8Ef8pZqcwd3PF4/89timer.zip
I wrote it a while back it's got a reasonably accurate timer and
includes a scramble function. If you can't get the source code out
of the file and you want it, just let me know and I'll send it
over. -Daniel --- In speedsolvingrubikscube@yahoogroups.com,
"walter.matt" <walter.matt@...> wrote: > > I tried
programming some of the programs that were posted for the Ti83 > and
Ti84 but they didn't seem to work for the TI-89 titanium. I Ti-89 >
has a some different language. can anyone help me with this? I'm
really > instrested in it :) > > MATT >
6971. Re: Ti-89 scrambler From: "walter.matt" <walter.matt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Nov 2006 21:07:23 -0000
Thanks Daniel, I got the program on my calculator but when it is loading
the pictures it says at the end "indirection string is not a valid
variable name" Then the program won't work. Is there something
I can alter in the source code? thanks, MATT
6972. Re: Rubik's cube workshop? From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Nov 2006 21:15:09 -0000
Go with what he said. Teach them some of the beginning steps of a basic
method. IMO, don't teach them "algorithms" or even how to
read them. Only tell them HOW to do things. --- In
speedsolvingrubikscube@yahoogroups.com, "Sachin Shirwalkar"
<sachinss@...> wrote: > > Hello all, > > In our institute, we have a
very big technical festival each year, and > this year the managers have
approached me to hold an informal workshop > on rubik's cube. The
time alloted will be about 1hr for the whole > thing. The main aim is to
get ppl interested in cubing. > > So i am asking for your help here,
what do you think i should talk for > the 1 hr? Mostly ppl who are
intrigued by the cube will be attending > and my goal is to get them
interested enuf so that they also start > cubing. > > Surely teaching
them how to solve the cube in 1hr is not feasible, so > i am thinking
that i;ll teach them how to read algorithms and then > give them some
one page handout that they could try after the > workshop. > > Please
pour in ideas, its good for the whole cubing community after all! > >
Sachin. >
6973. Re: Logical riddle From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Nov 2006 21:20:27 -0000
Ooh! I know! I know! Seriously, that was too easy, add some more. --- In
speedsolvingrubikscube@yahoogroups.com, "renga"
<rswamy99@...> wrote: > > Logical riddle >
http://lazy-to-die.blogspot.com/ > > > Logical riddle >
http://lazy-to-die.blogspot.com/ > > > > Logical riddle >
http://lazy-to-die.blogspot.com/ > > > Logical riddle >
http://lazy-to-die.blogspot.com/ >
6974. Re: Ti-89 scrambler From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Nov 2006 21:53:13 -0000
That's odd, I just downloaded it from the files section and it ran
fine on mine. A few things to try: It shouldn't make a difference,
but I run AMS 2.05 on a hardware 1 calculator (the Titanium is HW2
I'm pretty sure), to check your AMS version hit home->f1->Shift->=
, it should tell you. Also, try opening the file manager
(2nd->subtraction symbol) and unlocking the program (highlight it then
hit f1->7) Then when you run it, it should give you the error and the
option of Exit, or goto. Choose goto and let me know which line in the
program it sends you to. Just reproducing it here should be enough. You
might also try clearing your variables (either from the file manager or
the clean up function on the home screen). Just make sure you don't
have anything important saved under a variable first! Let me know what
that 2nd step gives you and which ams version you're running.
-Daniel --- In speedsolvingrubikscube@yahoogroups.com,
"walter.matt" <walter.matt@...> wrote: > > Thanks Daniel, >
> I got the program on my calculator but when it is loading the pictures
> it says at the end "indirection string is not a valid variable
name" > Then the program won't work. Is there something I can
alter in the > source code? > > > thanks, > > MATT >
6975. Re: [Speed cubing group] Re: Macky's 4x4x4 assembling
guide From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Nov 2006 22:00:28 +0000 (GMT)
Ok, man, thanks for the tips...I think I'll need to open it
soon...hehe...I was restickering and the alcohol I was using to try to
take the goo out got into the cube...alcohol+cube dust+goo+silicone
shouldn't be a good combination...haha...but I did new PBs
today...avg and single...oh, well...will wait a bit more and see what
happens Pedro Kenneth Gustavsson <kenneth@svekub.se> escreveu: Pedro,
you don't need a guide, it's easy to assemble a Rubik's
4x4x4 without one. Start by putting in the four bottom layer centres and
then bulid that layer compleatly. After that you put in the middle
layers, centres first, then edges. Finnaly you do the top layer, centres
first again and then finnish it of the same way as the 3x3x3 by turning
the layer 45 degrees and then putting in the last edge. Do the reverse
to diassemble. // Kenneth --- In speedsolvingrubikscube@yahoogroups.com,
Pedro <pedrosino1@...> wrote: > > thanks, man > unfortunately
it's for eastsheen...: ( > > if anybody knows about one for
Rubik's 4x4x4, please tell me (I couldn't find Peter
Greenwood's one) > > Pedro > > verymagicalguy
<verymagicalguy@...> escreveu:
http://cubefreak.hp.infoseek.co.jp/eastsheen444.html > > --- In
speedsolvingrubikscube@...m, Pedro <pedrosino1@> > wrote: > > > > Hey
people > > > > I'm almost sure Macky has (or had) a 4x4x4
(dis)assembling guide on > his page, but can't find it...anyone got
the link? > > > > if so, please send to me or post here > > > > much
thanks > > > > Pedro > > > > > > --------------------------------- > >
Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu >
celular. Registre seu aparelho agora! > > > > [Non-text portions of this
message have been removed] > > > > > > > > >
--------------------------------- > Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu celular. Registre seu aparelho agora!
> > [Non-text portions of this message have been removed] >
--------------------------------- Você quer respostas para suas
perguntas? Ou você sabe muito e quer compartilhar seu conhecimento?
Experimente o Yahoo! Respostas! [Non-text portions of this message have
been removed]
6976. Re: Ti-89 scrambler From: "walter.matt" <walter.matt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Nov 2006 22:43:39 -0000
ok took me a little while to figure out "ams" heh...I have the
most recent OS on my calc. (3.10) and the hardware version is 3.00. When
I hit goto trying to run the program it brought me to this (I added a
few extra lines for you so it would be easier to locate...) RplcPic pic0
fil(122,124) For t,1 7 RclPic #("pic"&string(t))
<---the cursor was at the start of this line hah I cleared my
variables as well...I was a little hesitant as I do have a math test
tommorw...but this is worth it :) thanks again for the help MATT
6977. Re: Ti-89 scrambler From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Nov 2006 00:35:39 -0000
Hrmm... the only thing I can think is to maybe delete the program and
reload it. I also have a different version you may want to try if that
doesn't work. I'm still trying to recreate the problem on my
end. Also, when the program is working you'll likely need to tweak
the line that reads: 1.42+tenth->tenth in order to get the timer right.
I would imagine the titanium is faster and thus would require a lower
increment. I'll keep trying, good luck! -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, "walter.matt"
<walter.matt@...> wrote: > > ok took me a little while to figure out
"ams" heh...I have the most > recent OS on my calc. (3.10) and
the hardware version is 3.00. > > When I hit goto trying to run the
program it brought me to this (I > added a few extra lines for you so it
would be easier to locate...) > > RplcPic pic0 > fil(122,124) > For t,1
7 > RclPic #("pic"&string(t)) <---the cursor was at the
start of this line > > hah I cleared my variables as well...I was a
little hesitant as I do > have a math test tommorw...but this is worth
it :) > > thanks again for the help > > MATT >
6978. Re: Ti-89 scrambler From: "agousev" <agousev@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Nov 2006 01:36:58 -0000
I made my own program for my TI-89 Titanium. I will post it later
tonight. A regular TI-89, however, does not have a time function, so the
program run on a TI-89 will be unable to time you, you can however use
it for scrambling algs, averages, etc. -Alexei
6979. Re: Ti-89 scrambler From: "walter.matt" <walter.matt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Nov 2006 03:09:36 -0000
oh That seems cool. Hope to see it soon. I have tried reloading the
program 3 times...I wish I was better at programming but I reall yhave
no idea what is going on. MATT
6980. Re: [Speed cubing group] Re: Ti-89 scrambler From: Anthony Hsu <erwaman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Nov 2006 23:47:48 -0500
I went into the program editor on the calculator, but the code was
locked, so it didn't allow me to edit it. How do I unlock it in
order to edit the 1.42+tenth->tenth part? -Anthony ----- Original
Message ----- From: Daniel Hayes To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, November 29,
2006 7:35 PM Subject: [Speed cubing group] Re: Ti-89 scrambler Hrmm...
the only thing I can think is to maybe delete the program and reload it.
I also have a different version you may want to try if that doesn't
work. I'm still trying to recreate the problem on my end. Also,
when the program is working you'll likely need to tweak the line
that reads: 1.42+tenth->tenth in order to get the timer right. I would
imagine the titanium is faster and thus would require a lower increment.
I'll keep trying, good luck! -Daniel . [Non-text portions of this
message have been removed]
6981. [Speed cubing group] Re: Ti-89 scrambler From: "walter.matt" <walter.matt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Nov 2006 05:57:44 -0000
Hey Anthony, You are actually "unarchiving variable". so in
var-link (2nd & minus symbol) find the program . highlight it and
hit F1 & 9 (unarcive variable) Does yours work? I wonder if I have
another program that is interffering with it. I do have a lot of
programs for solvings problems and that store variables that I use for
school... MATT
6982. [Speed cubing group] Re: Ti-89 scrambler From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Nov 2006 06:04:37 -0000
Anthony, >From the home screen hit 2nd->minus sign, then use the arrow
keys to high lite qb and then press f1->7. that should take care of the
lock. -Daniel --- In speedsolvingrubikscube@yahoogroups.com, Anthony Hsu
<erwaman@...> wrote: > > I went into the program editor on the
calculator, but the code was locked, so it didn't allow me to edit
it. How do I unlock it in order to edit the 1.42+tenth->tenth part? > >
-Anthony > > ----- Original Message ----- > From: Daniel Hayes > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, November 29,
2006 7:35 PM > Subject: [Speed cubing group] Re: Ti-89 scrambler > > >
Hrmm... the only thing I can think is to maybe delete the program and >
reload it. I also have a different version you may want to try if > that
doesn't work. I'm still trying to recreate the problem on my
end. > > Also, when the program is working you'll likely need to
tweak the line > that reads: > > 1.42+tenth->tenth > > in order to get
the timer right. I would imagine the titanium is > faster and thus would
require a lower increment. > > I'll keep trying, good luck! > >
-Daniel > . > > > > [Non-text portions of this message have been
removed] >
Ya thats a good idea, knowing that you can do half of the cube is a good
enuf motivation to learn the rest of it urself....i'll surely try
to do that..thanks for the tip! On 11/30/06, James Straughan
<athefre@...> wrote: > > Go with what he said. Teach them some of the
beginning steps of a > basic method. IMO, don't teach them
"algorithms" or even how to read > them. Only tell them HOW to
do things. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Sachin Shirwalkar" > > <sachinss@...> wrote: > > > >
Hello all, > > > > In our institute, we have a very big technical
festival each year, and > > this year the managers have approached me to
hold an informal workshop > > on rubik's cube. The time alloted
will be about 1hr for the whole > > thing. The main aim is to get ppl
interested in cubing. > > > > So i am asking for your help here, what do
you think i should talk for > > the 1 hr? Mostly ppl who are intrigued
by the cube will be attending > > and my goal is to get them interested
enuf so that they also start > > cubing. > > > > Surely teaching them
how to solve the cube in 1hr is not feasible, so > > i am thinking that
i;ll teach them how to read algorithms and then > > give them some one
page handout that they could try after the > > workshop. > > > > Please
pour in ideas, its good for the whole cubing community after all! > > >
> Sachin. > > > > > [Non-text portions of this message have been
removed]
6984. Rubik's brand nightmare From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Nov 2006 07:32:02 -0800 (PST)
I purchased 2 rubik's brand 3x3 last saturday at Target, and opened
them last night. One of the cubes was so horrible that it barely turned.
Furthermore, after I came to the obvious conclusion that I would take it
apart and lube it, I found out that this cube was so tight that it could
barely be taken apart. I did get it apart, and I did lube it... but then
I spent over an hour trying to get it back together (getting the last
piece in). I have disassembled/reassembled cubes many times before, of
coure, but nothing like this. In the end, the piece in question ended up
BREAKING, and now I no longer can use that cube (well, it's not
like I'd have wanted to use such a bad cube anyways). I tried
emailing Rubik, and they were absolutely zero help to me, saying that I
need to go back to Target (which I can't now anyways, because
I'm away at college). I swear, every time you buy a rubik's
brand cube at a store it is a total toss-up! The two cubes I got were
completely different.. one of them was alright, but the other was an
abomination. So inconsistent and infuriating. I think I'll be
purchasing from other companies now, since this company cannot make a
quality product or take responsibility for when they make a blatantly
defective one. I recommend that nobody patronize this horrible company
any more than they have to. David ---------------------------------
Check out the all-new Yahoo! Mail beta - Fire up a more powerful email
and get things done faster. [Non-text portions of this message have been
removed]
6985. Re: Rubik's brand nightmare From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Nov 2006 16:23:34 -0000
unlucky ol' chap. --- In speedsolvingrubikscube@yahoogroups.com,
David Pritts <ladartfrog@...> wrote: > > I purchased 2 rubik's
brand 3x3 last saturday at Target, and opened them last night. One of
the cubes was so horrible that it barely turned. Furthermore, after I
came to the obvious conclusion that I would take it apart and lube it, I
found out that this cube was so tight that it could barely be taken
apart. > > I did get it apart, and I did lube it... but then I spent
over an hour trying to get it back together (getting the last piece in).
I have disassembled/reassembled cubes many times before, of coure, but
nothing like this. > > In the end, the piece in question ended up
BREAKING, and now I no longer can use that cube (well, it's not
like I'd have wanted to use such a bad cube anyways). > > I tried
emailing Rubik, and they were absolutely zero help to me, saying that I
need to go back to Target (which I can't now anyways, because
I'm away at college). > > I swear, every time you buy a
rubik's brand cube at a store it is a total toss-up! The two cubes
I got were completely different.. one of them was alright, but the other
was an abomination. So inconsistent and infuriating. > > I think
I'll be purchasing from other companies now, since this company
cannot make a quality product or take responsibility for when they make
a blatantly defective one. > > I recommend that nobody patronize this
horrible company any more than they have to. > > David > > >
--------------------------------- > Check out the all-new Yahoo! Mail
beta - Fire up a more powerful email and get things done faster. > >
[Non-text portions of this message have been removed] >
6986. Re: Rubik's brand nightmare From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 01 Dec 2006 02:38:19 -0000
all rubik's cubes seem to work for me... how many lemons have you
gotten? are you claiming that store bought cubes are very inconsistent
because you've gotten multiple bad cubes??
6987. 2x2x2 Solutions From: "aaronmwiginton" <aaronmwiginton@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 01 Dec 2006 07:20:50 -0000
I ordered a 2x2x2 cube and was wondering if there are any good solutions
guides I can look at while I wait for it. Thanks, Aaron
6988. Re: 2x2x2 Solutions From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 01 Dec 2006 08:50:22 -0000
Hi Aaron, you might take a look at my site. There are a lot of 2x2
solutions on it variating from beginner to expert. Have fun! Erik --- In
speedsolvingrubikscube@yahoogroups.com, "aaronmwiginton"
<aaronmwiginton@...> wrote: > > I ordered a 2x2x2 cube and was
wondering if there are any good > solutions guides I can look at while I
wait for it. > > Thanks, > Aaron >
6989. Re: [Speed cubing group] Re: Rubik's brand nightmare From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 1 Dec 2006 09:40:53 +0100
In some shops, they sell the Rubik's Cubes without the packaging
and just put lots of them into a big pot. Then most customers will play
a bit with it so that all of them are scrambled. But this is good news
for us because it means that we can actually try them before purchasing
it (and they are usually good since lots of people have used it before
you). (There is one shop like this very close to the venue of the next
Belgian Open. ;-)) I think this is the best way to purchase good
Rubik's Cubes. Gilles 2006/12/1, goodxy2002 <goodxy2002@...>: >
> all rubik's cubes seem to work for me... how many lemons have you
> gotten? are you claiming that store bought cubes are very inconsistent
> because you've gotten multiple bad cubes?? > > > [Non-text
portions of this message have been removed]
6990. Re: [Speed cubing group] Re: 2x2x2 Solutions From: c3a <c3a@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 01 Dec 2006 10:51:03 +0100
Hi Erik, and your site address is? thx. Honza megafrikkie wrote: > > Hi
Aaron, > you might take a look at my site. There are a lot of 2x2
solutions on > it variating from beginner to expert. > Have fun! > Erik
> > --- In speedsolvingrubikscube@yahoogroups.com >
<mailto:speedsolvingrubikscube%40yahoogroups.com>,
"aaronmwiginton" > <aaronmwiginton@...> wrote: > > > > I
ordered a 2x2x2 cube and was wondering if there are any good > >
solutions guides I can look at while I wait for it. > > > > Thanks, > >
Aaron > > > >
I wrote a program in C to search for valid arrangements. After about 42
minutes on a Pentium 4 (1.8Ghz), it found this one:
http://puzzlingaddiction.com/sudorevenge.txt I suppose I could let it
run a while longer and see how many it finds. On 11/28/06, Dan
<dan_j_harris@...> wrote: > I remember these being discussed a while
back... > > You can find all sorts of sudoku cubes these days in the
shops, > catalogues, etc etc. > > We had the idea of a 4x4x4 sudoku
cube, where all the faces would have > 1 to 16, and also each of the
stickers around a horizontal or vertical > layer would be 1 to 16. > >
I've no idea how to come up with a possible design for the puzzle,
> does anyone have a program that could generate the design for this >
puzzle, and also how many possible puzzles are there? > > Dan :) >
6992. Re: Rubik's brand nightmare From: thewetdog <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 01 Dec 2006 17:42:10 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "goodxy2002"
<goodxy2002@...> wrote: are you claiming that store bought cubes are
very inconsistent > because you've gotten multiple bad cubes??
Well, I sincerely hope he'd have experienced this scenario at least
a dozen times to call for a boycott on Rubik's brand products.
After all, this is the product that has made our sport possible in the
first place. I, myself, have never had a bad cube, but I don't buy
store bought cubes for speedcubing because of the risk factor, and the
time required to get it into competition condition. I only use DIY kits,
and I always have a stock on hand for those occasions when the
Rubik's shop is out of stock. It just seems logical if you are
serious about cubing. The cost of equipment for this sport is very
minimal. Think of other sports or activities that would cost much more
to participate (football, hockey, etc). Furthermore, you must be
resourceful in this sport. Save every piece that is not broken. If you
encounter the situation where you cannot get the cube apart as it is so
tight, the problem lies with the kernel. If you have an old cube that is
too loose or something is wrong with it, swap out your old kernel and
put it with new pieces. I have done this several times and the result is
always very positive. In my eyes, if you buy a cube from the store, you
are buying pieces to build a speedcube, you are not buying a sub-12 cube
out of the box. I will continue to purchase Rubik's products
myself, but I am sorry to hear about the bad experience. -Dave Campbell
6993. Re: 2x2x2 Solutions From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 01 Dec 2006 18:42:37 -0000
Aaron -- You can, of course, use your standard 3x3x3 method and then
just do the corners. Something like: do first layer, permute second
layer corners, orient second layer corners. I used to do this and it
worked just fine. I've now switched to using the first part of the
"corners first" method called Ortega-Jelinik. I really like
this method for a 2x2x2, it's very quick with very little
memorization (I memorized most routines in a day). Here's a link to
the method: http://rubikscube.info/ortega.html Ortega-Jelinik goes: - do
one side (don't worry about permutation) - orient opposite side -
permute everything If I had a decent 2x2x2 (mine's way too loose),
I think I could probably regularly hit sub-10 seconds with this method
and a little more practice (US Nationals I averaged 12.86). Your mileage
may vary. yeff --- In speedsolvingrubikscube@yahoogroups.com,
"aaronmwiginton" <aaronmwiginton@...> wrote: > > I ordered
a 2x2x2 cube and was wondering if there are any good > solutions guides
I can look at while I wait for it. > > Thanks, > Aaron >
6994. Re: 2x2x2 Solutions From: "aaronmwiginton" <aaronmwiginton@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 01 Dec 2006 23:30:37 -0000
Thanks for the info. I'm sure it will be a great help. I don't
orient the corners like a lot of other people, so the website will be
very helpful. Perhaps I should have learned this way first. Oh well.
Thanks again aaron --- In speedsolvingrubikscube@yahoogroups.com,
"Jeff Soesbe" <yeff@...> wrote: > > Aaron -- > > You can,
of course, use your standard 3x3x3 method and then just do > the
corners. Something like: do first layer, permute second layer > corners,
orient second layer corners. I used to do this and it worked > just
fine. > > I've now switched to using the first part of the
"corners first" > method called Ortega-Jelinik. I really like
this method for a 2x2x2, > it's very quick with very little
memorization (I memorized most > routines in a day). > > Here's a
link to the method: > > http://rubikscube.info/ortega.html > >
Ortega-Jelinik goes: > - do one side (don't worry about
permutation) > - orient opposite side > - permute everything > > If I
had a decent 2x2x2 (mine's way too loose), I think I could >
probably regularly hit sub-10 seconds with this method and a little >
more practice (US Nationals I averaged 12.86). Your mileage may vary. >
> yeff > > > --- In speedsolvingrubikscube@yahoogroups.com,
"aaronmwiginton" > <aaronmwiginton@> wrote: > > > > I
ordered a 2x2x2 cube and was wondering if there are any good > >
solutions guides I can look at while I wait for it. > > > > Thanks, > >
Aaron > > >
Well, after 3 hours, I've found about 140,000 arrangements.
Here's the source code to the program:
http://puzzlingaddiction.com/sudorevenge.c Yeah, I know, I should put at
least one comment in my program. Also, I didn't have type in all of
those numbers in my tables. My cube applet (which supports 4x4x4 and
larger) can dump these tables out for any size of cube. On 12/1/06,
David Barr <david20708@...> wrote: > I wrote a program in C to search
for valid arrangements. After about > 42 minutes on a Pentium 4
(1.8Ghz), it found this one: > >
http://puzzlingaddiction.com/sudorevenge.txt > > I suppose I could let
it run a while longer and see how many it finds.
6996. Re: Ti-89 scrambler From: "agousev" <agousev@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 02 Dec 2006 01:46:30 -0000
Sorry for the delay, but here is the version of the program I currently
use. Many of its features do not work, but the feature I use most often,
the rolling averages, does. As stated before, the program will not work
on a TI-89 that is not a Titanium without taking all of the time
functions out of the code. I am currently working on improving the
program, adding more functions, making the current ones work, etc. so
expect an update within a week or so. I'll also post an 89 (not
Titanium) version. http://www.freewebs.com/saratogacubing/cube.89p
http://www.freewebs.com/saratogacubing/main.cubeave.89p
http://www.freewebs.com/saratogacubing/readme.txt -Alexei
6997. Re: Rubik's brand nightmare From: "devin1891" <devin1891@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 02 Dec 2006 03:20:16 -0000
yeah i don't think i will ever see that in the US because someone
would just steal some --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles van den Peereboom" <gillesvdp@...> wrote: > > In
some shops, they sell the Rubik's Cubes without the packaging and
just > put lots of them into a big pot. > Then most customers will play
a bit with it so that all of them are > scrambled. > But this is good
news for us because it means that we can actually try them > before
purchasing it (and they are usually good since lots of people have >
used it before you). > > (There is one shop like this very close to the
venue of the next Belgian > Open. ;-)) > > I think this is the best way
to purchase good Rubik's Cubes. > > Gilles > > 2006/12/1,
goodxy2002 <goodxy2002@...>: > > > > all rubik's cubes seem to
work for me... how many lemons have you > > gotten? are you claiming
that store bought cubes are very inconsistent > > because you've
gotten multiple bad cubes?? > > > > > > > > > [Non-text portions of this
message have been removed] >
6998. New statistics From: "Ron" <ron@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 02 Dec 2006 14:53:17 -0000
Hi guys, Here is a new quiz question about the WCA results database. For
which category is this the top 10? 1 Martin Zahradník Czech Republic 2
Jo Myeong-Gyu Korea 3 James Shi USA 3 Andrew Chow USA 5 Jimmy Lindfors
Sweden 5 Sapan Upadhyay USA 7 Anssi Vanhala Finland 8 Ming-Kai Kang
Taiwan 9 Loïc Charpentier France 10 Michael Gottlieb USA 10 Ron van
Bruchem Netherlands Actually #1 (Martin) is more than twice as good as
#2. Have fun, Ron
6999. [Speed cubing group] Re: anyone as unlucky as Ron or as lucky as
Bernett ? From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 02 Dec 2006 15:08:37 -0000
Hehe I did the same solve, just with a cube rotation :( --- In
speedsolvingrubikscube@yahoogroups.com, Anthony Hsu <erwaman@...>
wrote: > > My 2x2x2 WR of 3.55 seconds was lucky. I don't know
C(O)LL, but I had a PLL skip on my WR solve: > > R2 U2 R' R'
U' R U' R' U2 R U2 (Do inverse to setup.) > > -Anthony
Hsu > > > [Non-text portions of this message have been removed] >
7000. Re: New statistics From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 02 Dec 2006 15:09:37 -0000
Might I know how to access the database? I tried to get to it from the
WCA website...but... --- In speedsolvingrubikscube@yahoogroups.com,
"Ron" <ron@...> wrote: > > Hi guys, > > Here is a new quiz
question about the WCA results database. > For which category is this
the top 10? > 1 Martin Zahradník Czech Republic > 2 Jo Myeong-Gyu Korea
> 3 James Shi USA > 3 Andrew Chow USA > 5 Jimmy Lindfors Sweden > 5
Sapan Upadhyay USA > 7 Anssi Vanhala Finland > 8 Ming-Kai Kang Taiwan >
9 Loïc Charpentier France > 10 Michael Gottlieb USA > 10 Ron van Bruchem
Netherlands > Actually #1 (Martin) is more than twice as good as #2. > >
Have fun, > > Ron >
7001. Re: [Speed cubing group] Re: New statistics From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 2 Dec 2006 16:20:55 +0100
Hi Craig, It is still closed to the public. We hope that we can open
2007 with it. But some work still needs to be done. Please be patient.
Have fun, Ron ----- Original Message ----- From: Craig Bouchard To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, December 02, 2006
4:09 PM Subject: SPAM: [Speed cubing group] Re: New statistics Might I
know how to access the database? I tried to get to it from the WCA
website...but... --- In speedsolvingrubikscube@yahoogroups.com,
"Ron" <ron@...> wrote: > > Hi guys, > > Here is a new quiz
question about the WCA results database. > For which category is this
the top 10? > 1 Martin Zahradník Czech Republic > 2 Jo Myeong-Gyu Korea
> 3 James Shi USA > 3 Andrew Chow USA > 5 Jimmy Lindfors Sweden > 5
Sapan Upadhyay USA > 7 Anssi Vanhala Finland > 8 Ming-Kai Kang Taiwan >
9 Loïc Charpentier France > 10 Michael Gottlieb USA > 10 Ron van Bruchem
Netherlands > Actually #1 (Martin) is more than twice as good as #2. > >
Have fun, > > Ron > [Non-text portions of this message have been
removed]
7002. [Speed cubing group] Re: New statistics From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 02 Dec 2006 15:28:59 -0000
Then how do you expect us to find that top 10? --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi Craig, > > It is still closed to the public.
We hope that we can open 2007 with it. > But some work still needs to be
done. > Please be patient. > > Have fun, > > Ron > > ----- Original
Message ----- > From: Craig Bouchard > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, December 02,
2006 4:09 PM > Subject: SPAM: [Speed cubing group] Re: New statistics >
> > Might I know how to access the database? I tried to get to it from
the WCA website...but... > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> wrote:
> > > > Hi guys, > > > > Here is a new quiz question about the WCA
results database. > > For which category is this the top 10? > > 1
Martin Zahradník Czech Republic > > 2 Jo Myeong-Gyu Korea > > 3 James
Shi USA > > 3 Andrew Chow USA > > 5 Jimmy Lindfors Sweden > > 5 Sapan
Upadhyay USA > > 7 Anssi Vanhala Finland > > 8 Ming-Kai Kang Taiwan > >
9 Loïc Charpentier France > > 10 Michael Gottlieb USA > > 10 Ron van
Bruchem Netherlands > > Actually #1 (Martin) is more than twice as good
as #2. > > > > Have fun, > > > > Ron > > > > > > > > [Non-text portions
of this message have been removed] >
7003. [Speed cubing group] Re: New statistics From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 02 Dec 2006 15:40:41 -0000
Sorry, yah I was/am being patient, just from the post I thought maybe it
was accessible... Sorry, Craig --- In speedsolvingrubikscube@...m,
"Ron van Bruchem" <ron@...> wrote: > > Hi Craig, > > It is
still closed to the public. We hope that we can open 2007 with it. > But
some work still needs to be done. > Please be patient. > > Have fun, > >
Ron > > ----- Original Message ----- > From: Craig Bouchard > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, December 02,
2006 4:09 PM > Subject: SPAM: [Speed cubing group] Re: New statistics >
> > Might I know how to access the database? I tried to get to it from
the WCA website...but... > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> wrote:
> > > > Hi guys, > > > > Here is a new quiz question about the WCA
results database. > > For which category is this the top 10? > > 1
Martin Zahradník Czech Republic > > 2 Jo Myeong-Gyu Korea > > 3 James
Shi USA > > 3 Andrew Chow USA > > 5 Jimmy Lindfors Sweden > > 5 Sapan
Upadhyay USA > > 7 Anssi Vanhala Finland > > 8 Ming-Kai Kang Taiwan > >
9 Loïc Charpentier France > > 10 Michael Gottlieb USA > > 10 Ron van
Bruchem Netherlands > > Actually #1 (Martin) is more than twice as good
as #2. > > > > Have fun, > > > > Ron > > > > > > > > [Non-text portions
of this message have been removed] >
7004. [Speed cubing group] Re: New statistics From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 02 Dec 2006 15:39:33 -0000
If this is right I'm going to laugh... Is it the closest amount of
time someone came to making it into the finals or next round (by
average)? Martin Zahradnik was off by 0.1 in the czech open... Jo
Myeong-Gyu Ok, maybe not, It works for Andrew Chow and Martin Zahradnik,
but not Jo Myeong-Gyu I dunno...thats hard...I'll continue to
look... Craig --- In speedsolvingrubikscube@yahoogroups.com, "Ron
van Bruchem" <ron@...> wrote: > > Hi Craig, > > It is still
closed to the public. We hope that we can open 2007 with it. > But some
work still needs to be done. > Please be patient. > > Have fun, > > Ron
> > ----- Original Message ----- > From: Craig Bouchard > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, December 02,
2006 4:09 PM > Subject: SPAM: [Speed cubing group] Re: New statistics >
> > Might I know how to access the database? I tried to get to it from
the WCA website...but... > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> wrote:
> > > > Hi guys, > > > > Here is a new quiz question about the WCA
results database. > > For which category is this the top 10? > > 1
Martin Zahradník Czech Republic > > 2 Jo Myeong-Gyu Korea > > 3 James
Shi USA > > 3 Andrew Chow USA > > 5 Jimmy Lindfors Sweden > > 5 Sapan
Upadhyay USA > > 7 Anssi Vanhala Finland > > 8 Ming-Kai Kang Taiwan > >
9 Loïc Charpentier France > > 10 Michael Gottlieb USA > > 10 Ron van
Bruchem Netherlands > > Actually #1 (Martin) is more than twice as good
as #2. > > > > Have fun, > > > > Ron > > > > > > > > [Non-text portions
of this message have been removed] >
7005. Re: [Speed cubing group] Re: New statistics From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 2 Dec 2006 16:48:07 +0100
Just by guessing ;-) For a moment I thought about the maximum number of
points if you were to play those letters at the Scrabble but really my
feeling is that this is gonna be a weird top10. Gilles 2006/12/2, Craig
Bouchard <logitewty@...>: > > Then how do you expect us to find that
top 10? > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Ron van Bruchem" <ron@...> wrote: > > > > Hi Craig, > >
> > It is still closed to the public. We hope that we can open 2007 with
it. > > But some work still needs to be done. > > Please be patient. > >
> > Have fun, > > > > Ron > > > > ----- Original Message ----- > > From:
Craig Bouchard > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > Sent: Saturday, December 02, 2006 4:09 PM > > Subject: SPAM: [Speed
cubing group] Re: New statistics > > > > > > Might I know how to access
the database? I tried to get to it from the > WCA > website...but... > >
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Ron" <ron@> wrote: > > > > > > Hi guys, > > > > > > Here
is a new quiz question about the WCA results database. > > > For which
category is this the top 10? > > > 1 Martin Zahradník Czech Republic > >
> 2 Jo Myeong-Gyu Korea > > > 3 James Shi USA > > > 3 Andrew Chow USA >
> > 5 Jimmy Lindfors Sweden > > > 5 Sapan Upadhyay USA > > > 7 Anssi
Vanhala Finland > > > 8 Ming-Kai Kang Taiwan > > > 9 Loïc Charpentier
France > > > 10 Michael Gottlieb USA > > > 10 Ron van Bruchem
Netherlands > > > Actually #1 (Martin) is more than twice as good as #2.
> > > > > > Have fun, > > > > > > Ron > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > >
[Non-text portions of this message have been removed]
7006. Re: [Speed cubing group] Re: New statistics From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 2 Dec 2006 16:40:57 +0100
Hi Craig, :-) You can find it with the current world rankings on
speedcubing.com. Unfortunately those rankings don't have the latest
results yet. Have fun, Ron ----- Original Message ----- From: Craig
Bouchard To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday,
December 02, 2006 4:28 PM Subject: SPAM: [Speed cubing group] Re: New
statistics Then how do you expect us to find that top 10? --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi Craig, > > It is still closed to the public.
We hope that we can open 2007 with it. > But some work still needs to be
done. > Please be patient. > > Have fun, > > Ron > > ----- Original
Message ----- > From: Craig Bouchard > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, December 02,
2006 4:09 PM > Subject: SPAM: [Speed cubing group] Re: New statistics >
> > Might I know how to access the database? I tried to get to it from
the WCA website...but... > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> wrote:
> > > > Hi guys, > > > > Here is a new quiz question about the WCA
results database. > > For which category is this the top 10? > > 1
Martin Zahradník Czech Republic > > 2 Jo Myeong-Gyu Korea > > 3 James
Shi USA > > 3 Andrew Chow USA > > 5 Jimmy Lindfors Sweden > > 5 Sapan
Upadhyay USA > > 7 Anssi Vanhala Finland > > 8 Ming-Kai Kang Taiwan > >
9 Loïc Charpentier France > > 10 Michael Gottlieb USA > > 10 Ron van
Bruchem Netherlands > > Actually #1 (Martin) is more than twice as good
as #2. > > > > Have fun, > > > > Ron > > > > > > > > [Non-text portions
of this message have been removed] > [Non-text portions of this message
have been removed]
7007. Re: New statistics From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 02 Dec 2006 16:16:56 -0000
Are those the people with the smallest relative standard deviation? Sven
--- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" <ron@...> wrote: > > Hi Craig, > > :-) > You can find
it with the current world rankings on speedcubing.com. > Unfortunately
those rankings don't have the latest results yet. > > Have fun, > >
Ron > > ----- Original Message ----- > From: Craig Bouchard > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, December 02,
2006 4:28 PM > Subject: SPAM: [Speed cubing group] Re: New statistics >
> > Then how do you expect us to find that top 10? > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@> wrote: > > > > Hi Craig, > > > > It is still closed to the
public. We hope that we can open 2007 with it. > > But some work still
needs to be done. > > Please be patient. > > > > Have fun, > > > > Ron >
> > > ----- Original Message ----- > > From: Craig Bouchard > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Saturday, December 02,
2006 4:09 PM > > Subject: SPAM: [Speed cubing group] Re: New statistics
> > > > > > Might I know how to access the database? I tried to get to
it from the WCA > website...but... > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> wrote:
> > > > > > Hi guys, > > > > > > Here is a new quiz question about the
WCA results database. > > > For which category is this the top 10? > > >
1 Martin Zahradník Czech Republic > > > 2 Jo Myeong-Gyu Korea > > > 3
James Shi USA > > > 3 Andrew Chow USA > > > 5 Jimmy Lindfors Sweden > >
> 5 Sapan Upadhyay USA > > > 7 Anssi Vanhala Finland > > > 8 Ming-Kai
Kang Taiwan > > > 9 Loïc Charpentier France > > > 10 Michael Gottlieb
USA > > > 10 Ron van Bruchem Netherlands > > > Actually #1 (Martin) is
more than twice as good as #2. > > > > > > Have fun, > > > > > > Ron > >
> > > > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > [Non-text portions of this message have been
removed] >
7008. Re: New statistics From: "Lars Vandenbergh"
<lars.vandenbergh@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 02 Dec 2006 17:02:03 -0000
I think they have the smallest differences between their record average
and record single solve. Lars --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...>
wrote: > > Hi guys, > > Here is a new quiz question about the WCA
results database. > For which category is this the top 10? > 1 Martin
Zahradník Czech Republic > 2 Jo Myeong-Gyu Korea > 3 James Shi USA > 3
Andrew Chow USA > 5 Jimmy Lindfors Sweden > 5 Sapan Upadhyay USA > 7
Anssi Vanhala Finland > 8 Ming-Kai Kang Taiwan > 9 Loïc Charpentier
France > 10 Michael Gottlieb USA > 10 Ron van Bruchem Netherlands >
Actually #1 (Martin) is more than twice as good as #2. > > Have fun, > >
Ron >
7009. Re: [Speed cubing group] Re: New statistics From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 2 Dec 2006 19:39:27 +0100
Hi Lars, Yes! 1 Martin Zahradník Czech Republic 28.62 28.83 0.21 2 Jo
Myeong-Gyu Korea 19.40 19.84 0.44 3 James Shi USA 26.53 27.15 0.62 3
Andrew Chow USA 26.62 27.24 0.62 5 Jimmy Lindfors Sweden 19.53 20.27
0.74 5 Sapan Upadhyay USA 23.23 23.97 0.74 7 Anssi Vanhala Finland 12.40
13.22 0.82 8 Ming-Kai Kang Taiwan 47.08 47.95 0.87 9 Loïc Charpentier
France 16.36 17.28 0.92 10 Michael Gottlieb USA 37.78 38.71 0.93 10 Ron
van Bruchem Netherlands 13.20 14.13 0.93 583 Um Jong-Hyun Korea 16.55
26.05 9.50 762 Mike Bennett USA 22.60 61.17 38.57 767 Joseph Doolittle
USA 112.22 193.98 81.76 Have fun, Ron ----- Original Message ----- From:
Lars Vandenbergh To: speedsolvingrubikscube@yahoogroups.com Sent:
Saturday, December 02, 2006 6:02 PM Subject: [Speed cubing group] Re:
New statistics I think they have the smallest differences between their
record average and record single solve. Lars --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...>
wrote: > > Hi guys, > > Here is a new quiz question about the WCA
results database. > For which category is this the top 10? > 1 Martin
Zahradník Czech Republic > 2 Jo Myeong-Gyu Korea > 3 James Shi USA > 3
Andrew Chow USA > 5 Jimmy Lindfors Sweden > 5 Sapan Upadhyay USA > 7
Anssi Vanhala Finland > 8 Ming-Kai Kang Taiwan > 9 Loïc Charpentier
France > 10 Michael Gottlieb USA > 10 Ron van Bruchem Netherlands >
Actually #1 (Martin) is more than twice as good as #2. > > Have fun, > >
Ron > [Non-text portions of this message have been removed]
7010. [Speed cubing group] Re: New statistics From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 03 Dec 2006 10:10:33 -0000
Hi :-) Is that the smallest time difference measured in secs or in
percent? The latter is more interesting :D But the query for that is not
too easy, unless making some function(s) ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi Lars, > > Yes! > 1 Martin Zahradník Czech
Republic 28.62 28.83 0.21 > 2 Jo Myeong-Gyu Korea 19.40 19.84 0.44 > 3
James Shi USA 26.53 27.15 0.62 > 3 Andrew Chow USA 26.62 27.24 0.62 > 5
Jimmy Lindfors Sweden 19.53 20.27 0.74 > 5 Sapan Upadhyay USA 23.23
23.97 0.74 > 7 Anssi Vanhala Finland 12.40 13.22 0.82 > 8 Ming-Kai Kang
Taiwan 47.08 47.95 0.87 > 9 Loïc Charpentier France 16.36 17.28 0.92 >
10 Michael Gottlieb USA 37.78 38.71 0.93 > 10 Ron van Bruchem
Netherlands 13.20 14.13 0.93 > 583 Um Jong-Hyun Korea 16.55 26.05 9.50 >
762 Mike Bennett USA 22.60 61.17 38.57 > 767 Joseph Doolittle USA 112.22
193.98 81.76 > > Have fun, > > Ron > > ----- Original Message ----- >
From: Lars Vandenbergh > To: speedsolvingrubikscube@yahoogroups.com >
Sent: Saturday, December 02, 2006 6:02 PM > Subject: [Speed cubing
group] Re: New statistics > > > I think they have the smallest
differences between their record average and record single > solve. > >
Lars > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron"
<ron@> wrote: > > > > Hi guys, > > > > Here is a new quiz question
about the WCA results database. > > For which category is this the top
10? > > 1 Martin Zahradník Czech Republic > > 2 Jo Myeong-Gyu Korea > >
3 James Shi USA > > 3 Andrew Chow USA > > 5 Jimmy Lindfors Sweden > > 5
Sapan Upadhyay USA > > 7 Anssi Vanhala Finland > > 8 Ming-Kai Kang
Taiwan > > 9 Loïc Charpentier France > > 10 Michael Gottlieb USA > > 10
Ron van Bruchem Netherlands > > Actually #1 (Martin) is more than twice
as good as #2. > > > > Have fun, > > > > Ron > > > > > > > > [Non-text
portions of this message have been removed] >
7011. Re: [Speed cubing group] Re: New statistics From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 3 Dec 2006 11:17:44 +0100
Hi Per, 1 Martin Zahradník Czech Republic 28,62 28,83 0,21 0,73% 2
Ming-Kai Kang Taiwan 47,08 47,95 0,87 1,85% 3 Jo Myeong-Gyu Korea 19,40
19,84 0,44 2,27% 4 Andrew Chow USA 26,62 27,24 0,62 2,33% 5 James Shi
USA 26,53 27,15 0,62 2,34% 6 Michael Gottlieb USA 37,78 38,71 0,93 2,46%
7 Keisuke Yamamoto Japan 51,26 52,61 1,35 2,63% 8 John Ismael Ugelstad
Norway 103,63 106,45 2,82 2,72% 9 Scott Garrabrant USA 41,73 42,93 1,20
2,88% 10 Sapan Upadhyay USA 23,23 23,97 0,74 3,19% 765 Arthur Adams USA
38,32 96,56 58,24 151,98% 766 Mike Bennett USA 22,60 61,17 38,57 170,66%
767 Hiroto Tanaka Japan 38,96 108,32 69,36 178,03% Have fun, Ron -----
Original Message ----- From: Per Kristen Fredlund To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, December 03, 2006
11:10 AM Subject: [Speed cubing group] Re: New statistics Hi :-) Is that
the smallest time difference measured in secs or in percent? The latter
is more interesting :D But the query for that is not too easy, unless
making some function(s) ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi Lars, > > Yes! > 1 Martin Zahradník Czech
Republic 28.62 28.83 0.21 > 2 Jo Myeong-Gyu Korea 19.40 19.84 0.44 > 3
James Shi USA 26.53 27.15 0.62 > 3 Andrew Chow USA 26.62 27.24 0.62 > 5
Jimmy Lindfors Sweden 19.53 20.27 0.74 > 5 Sapan Upadhyay USA 23.23
23.97 0.74 > 7 Anssi Vanhala Finland 12.40 13.22 0.82 > 8 Ming-Kai Kang
Taiwan 47.08 47.95 0.87 > 9 Loïc Charpentier France 16.36 17.28 0.92 >
10 Michael Gottlieb USA 37.78 38.71 0.93 > 10 Ron van Bruchem
Netherlands 13.20 14.13 0.93 > 583 Um Jong-Hyun Korea 16.55 26.05 9.50 >
762 Mike Bennett USA 22.60 61.17 38.57 > 767 Joseph Doolittle USA 112.22
193.98 81.76 > > Have fun, > > Ron > > ----- Original Message ----- >
From: Lars Vandenbergh > To: speedsolvingrubikscube@yahoogroups.com >
Sent: Saturday, December 02, 2006 6:02 PM > Subject: [Speed cubing
group] Re: New statistics > > > I think they have the smallest
differences between their record average and record single > solve. > >
Lars > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron"
<ron@> wrote: > > > > Hi guys, > > > > Here is a new quiz question
about the WCA results database. > > For which category is this the top
10? > > 1 Martin Zahradník Czech Republic > > 2 Jo Myeong-Gyu Korea > >
3 James Shi USA > > 3 Andrew Chow USA > > 5 Jimmy Lindfors Sweden > > 5
Sapan Upadhyay USA > > 7 Anssi Vanhala Finland > > 8 Ming-Kai Kang
Taiwan > > 9 Loïc Charpentier France > > 10 Michael Gottlieb USA > > 10
Ron van Bruchem Netherlands > > Actually #1 (Martin) is more than twice
as good as #2. > > > > Have fun, > > > > Ron > > > > > > > > [Non-text
portions of this message have been removed] > [Non-text portions of this
message have been removed]
7012. Belgian Open 2007 From: "gillesvdp" <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 03 Dec 2006 13:40:24 -0000
Hi everyone, I'm sorry but there was a problem with the
registration process in the past few days so I set up another process.
You just have to send me an email with the events you want to compete
in, and so on. Please have a look at :
http://gillesvdp.orgfree.com/belgianopen2007/ If you have already
registered, please look at this page to check that you are well
registered :
http://gillesvdp.orgfree.com/belgianopen2007/Competitors.htm Otherwise,
please register again. Sorry fot the inconvenience. Gilles van den
Peereboom PS : everyone who has me in his address book, please use
gillesvdp@... instead of any other address you might have. Thank you
very much.
7013. Re: 2x2x2 Solutions From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 03 Dec 2006 18:33:39 -0000
Hi, sorry stupid of me: "http://www.hio.hen.nl/~s98134/rubik"
--- In speedsolvingrubikscube@yahoogroups.com,
"aaronmwiginton" <aaronmwiginton@...> wrote: > > Thanks for
the info. I'm sure it will be a great help. I don't > orient
the corners like a lot of other people, so the website will be > very
helpful. Perhaps I should have learned this way first. Oh > well. > >
Thanks again > aaron > > --- In speedsolvingrubikscube@yahoogroups.com,
"Jeff Soesbe" > <yeff@> wrote: > > > > Aaron -- > > > > You
can, of course, use your standard 3x3x3 method and then just do > > the
corners. Something like: do first layer, permute second layer > >
corners, orient second layer corners. I used to do this and it > worked
> > just fine. > > > > I've now switched to using the first part of
the "corners first" > > method called Ortega-Jelinik. I really
like this method for a > 2x2x2, > > it's very quick with very
little memorization (I memorized most > > routines in a day). > > > >
Here's a link to the method: > > > >
http://rubikscube.info/ortega.html > > > > Ortega-Jelinik goes: > > - do
one side (don't worry about permutation) > > - orient opposite side
> > - permute everything > > > > If I had a decent 2x2x2 (mine's
way too loose), I think I could > > probably regularly hit sub-10
seconds with this method and a little > > more practice (US Nationals I
averaged 12.86). Your mileage may > vary. > > > > yeff > > > > > > ---
In speedsolvingrubikscube@...m, "aaronmwiginton" > >
<aaronmwiginton@> wrote: > > > > > > I ordered a 2x2x2 cube and was
wondering if there are any good > > > solutions guides I can look at
while I wait for it. > > > > > > Thanks, > > > Aaron > > > > > >
7014. OT: Cup Stacking From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 03 Dec 2006 19:16:26 -0000
Saw this and couldn't help but post it here for you guys:
http://www.goriya.com/flash/cupstacking.shtml -Daniel
7015. The new site on the block From: "enguarde1234" <enguarde1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 03 Dec 2006 21:09:40 -0000
some of you may have seen the San Clemente Cubers Club at competitions
or have seen some messages we've posted about our competition and
such. I have new news! SCCC has our very own website now! Check it out
at http://www.sccubeclub.com/. Our website includes solutions for 3x3x3,
4x4x4, and 5x5x5. For 3x3x3 we have a beginner's solution and a
page on the Fridrich method. A lot of our pages are still under
construction right now but i will let you know when everything is ready
to go. Until then check out what we currently have and let us know what
you think. Rory
7016. Roissy competition - February 2007 - Please read From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 03 Dec 2006 21:21:38 -0000
CALL FOR COMPETITORS! French cubers are planning a new open championship
in 2007. Date: 3-4 February 2007 Location: Hôtel Campanile, Roissy (near
Paris CDG airport) The organization needs to know approximately the
number of people who will attend the event. It's important to
negociate good prices for the room! If we manage to find 100
competitors, prices will drop :-) If you are interested, please answer
immediately by sending a mail to the organizer, Aurélien Souchet.
Address: mistervanne<AT>msn<DOT>com or send it to me. "- I
will attend." "- I will probably attend." "- I may
attend if ...." "- I will stay at the hotel on Friday night
(2-bed room, 65 euros or hopefully a bit less)." "- I will
stay at the hotel on Saturday night." Tell your friends and answer
now. Thank you! Gilles.
7017. video on Yahoo From: "enguarde1234" <enguarde1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 03 Dec 2006 23:32:06 -0000
So I'm going on Yahoo to check the mail (all 300 of them. Check
frequently is my advice), and on the news thing on the home page is a
video of someone solving the cube blindfolded! They're asking if
it's real or faked. Check it out! Rory
7018. Re: [Speed cubing group] Roissy competition - February 2007 -
Please read From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 4 Dec 2006 00:50:20 +0100
Arnaud van Galen I will probably attend. I don't know about my
sleeping arrangements yet. It will depend upon other Dutch Cubers. -----
Original Message ----- From: Gilles Roux To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, December 03, 2006
10:21 PM Subject: [Speed cubing group] Roissy competition - February
2007 - Please read CALL FOR COMPETITORS! French cubers are planning a
new open championship in 2007. Date: 3-4 February 2007 Location: Hôtel
Campanile, Roissy (near Paris CDG airport) The organization needs to
know approximately the number of people who will attend the event.
It's important to negociate good prices for the room! If we manage
to find 100 competitors, prices will drop :-) If you are interested,
please answer immediately by sending a mail to the organizer, Aurélien
Souchet. Address: mistervanne<AT>msn<DOT>com or send it to me.
"- I will attend." "- I will probably attend."
"- I may attend if ...." "- I will stay at the hotel on
Friday night (2-bed room, 65 euros or hopefully a bit less)."
"- I will stay at the hotel on Saturday night." Tell your
friends and answer now. Thank you! Gilles. [Non-text portions of this
message have been removed]
7019. Re: [Speed cubing group] video on Yahoo From: François Sechet <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 04 Dec 2006 02:23:39 +0100
some of my favorite comments (i went through some of them :p) -The guy
from Beauty and the Geek season 2 is A LOT better. He let the girls
change it and then he QUICKLY looked it over and banged away at it with
it BEHIND his back. He did it a lot quicker than this guy. -Ok, this was
lame. I didn't give it 1 star b/c i didn't hate it. he is not
wearing a blindfold! It is not on his head.(uh?) -He is good but he is
NOT Leyan Lo (world record holder) F. enguarde1234 wrote: > > So
I'm going on Yahoo to check the mail (all 300 of them. Check >
frequently is my advice), and on the news thing on the home page is a >
video of someone solving the cube blindfolded! They're asking if
it's > real or faked. Check it out! > > Rory > >
___________________________________________________________________________
D�couvrez une nouvelle fa�on d'obtenir des r�ponses �
toutes vos questions ! Profitez des connaissances, des opinions et des
exp�riences des internautes sur Yahoo! Questions/R�ponses
http://fr.answers.yahoo.com
7020. Re: [Speed cubing group] video on Yahoo From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 3 Dec 2006 22:27:08 -0800
Yeah, I'm not Leyan Lo. And I'm not Shelley Chang either. They
would have loved her a lot more. -Tyson On Dec 3, 2006, at 5:23 PM,
François Sechet wrote: > some of my favorite comments (i went through
some of them :p) > -The guy from Beauty and the Geek season 2 is A LOT
better. He let the > girls change it and then he QUICKLY looked it over
and banged away at > it > with it BEHIND his back. He did it a lot
quicker than this guy. > -Ok, this was lame. I didn't give it 1
star b/c i didn't hate it. he > is > not wearing a blindfold! It is
not on his head.(uh?) > -He is good but he is NOT Leyan Lo (world record
holder) > F. > > enguarde1234 wrote: > > > > So I'm going on Yahoo
to check the mail (all 300 of them. Check > > frequently is my advice),
and on the news thing on the home page is > a > > video of someone
solving the cube blindfolded! They're asking if > it's > >
real or faked. Check it out! > > > > Rory > > > > > > > > > >
__________________________________________________________ > Découvrez
une nouvelle façon d'obtenir des réponses à toutes vos > questions
! > Profitez des connaissances, des opinions et des expériences des >
internautes sur Yahoo! Questions/Réponses > http://fr.answers.yahoo.com
> >
7021. Re: [Speed cubing group] video on Yahoo From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 04 Dec 2006 07:47:48 +0000
You're not Macky either. If it's the link that a friend just
sent me, there's a comment where someone says that it's Macky.
Jasmine http://speedcuber.blogspot.com/ On Sun, 3 Dec 2006 22:27:08
-0800, "Tyson Mao" <tyson.mao@gmail.com> said: > Yeah,
I'm not Leyan Lo. > > And I'm not Shelley Chang either. They
would have loved her a lot more. > > -Tyson > > On Dec 3, 2006, at 5:23
PM, François Sechet wrote: > > > some of my favorite comments (i went
through some of them :p) > > -The guy from Beauty and the Geek season 2
is A LOT better. He let the > > girls change it and then he QUICKLY
looked it over and banged away at > > it > > with it BEHIND his back. He
did it a lot quicker than this guy. > > -Ok, this was lame. I
didn't give it 1 star b/c i didn't hate it. he > > is > > not
wearing a blindfold! It is not on his head.(uh?) > > -He is good but he
is NOT Leyan Lo (world record holder) > > F. > > > > enguarde1234 wrote:
> > > > > > So I'm going on Yahoo to check the mail (all 300 of
them. Check > > > frequently is my advice), and on the news thing on the
home page is > > a > > > video of someone solving the cube blindfolded!
They're asking if > > it's > > > real or faked. Check it out!
> > > > > > Rory > > > > > > > > > > > > > > > > > >
__________________________________________________________ > > Découvrez
une nouvelle façon d'obtenir des réponses à toutes vos > >
questions ! > > Profitez des connaissances, des opinions et des
expériences des > > internautes sur Yahoo! Questions/Réponses > >
http://fr.answers.yahoo.com > > > > -- http://www.fastmail.fm - And now
for something completely different
7022. Re: video on Yahoo From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 04 Dec 2006 11:57:26 -0000
Call me stupid, but I don't know what page you're talking
about and I can't find the video =X Link? --- In
speedsolvingrubikscube@yahoogroups.com, "enguarde1234"
<enguarde1234@...> wrote: > > So I'm going on Yahoo to check the
mail (all 300 of them. Check > frequently is my advice), and on the news
thing on the home page is a > video of someone solving the cube
blindfolded! They're asking if it's > real or faked. Check it
out! > > Rory >
7023. Re: [Speed cubing group] Re: video on Yahoo From: Rory Margraf <enguarde1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 4 Dec 2006 07:20:42 -0800 (PST)
Here's the link.
http://video.yahoo.com/video/play?p=rubik%27s+cube&ei=UTF-8&b=4&oid=fb6aa78fe6a201be&rurl=video.yahoo.com&vdone=http%3A%2F%2Fvideo.yahoo.com%2Fvideo%2Fsearch%3Fp%3Drubik%2527s%2Bcube%26ei%3DUTF-8
Long, but should work. If it doesn't, go to Yahoo's home page
and find the Videos section. search for a video called
"Rubik's Cube Superman". Let me know if you can't
find it. Rory smgfreak_dk <no_reply@yahoogroups.com> wrote: Call me
stupid, but I don't know what page you're talking about and I
can't find the video =X Link? --- In
speedsolvingrubikscube@yahoogroups.com, "enguarde1234"
<enguarde1234@...> wrote: > > So I'm going on Yahoo to check the
mail (all 300 of them. Check > frequently is my advice), and on the news
thing on the home page is a > video of someone solving the cube
blindfolded! They're asking if it's > real or faked. Check it
out! > > Rory > __________________________________________________ Do
You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection
around http://mail.yahoo.com [Non-text portions of this message have
been removed]
7024. 4x4 studio cube? From: "walter.matt" <walter.matt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 04 Dec 2006 17:15:19 -0000
Does anyone know where I could purchase a 4x4 studio cube? Thanks, MATT
7025. FAQ's (was Re: 4x4 studio cube?) From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 04 Dec 2006 17:51:23 -0000
Hi Matt, everyone, That's exactly the sort of question that should
be in a Cube FAQ somewhere. And now we have one! I've written a new
FAQ section on my website, where you can browse Questions and Answers to
various frequently asked questions. Just go to
http://www.cubestation.co.uk/cs2/index.php?page=faq/faq to access it. If
you can't find an answer to your question, then there is the option
to submit your own question, where it will open to response by anyone
who knows the answer! You can answer these unanswered questions, or you
can provide alternative replies to questions that have already been
answered. As you can see this section will grow and grow, and eventually
become a great knowledge base for any frequently asked questions to do
with cubing. If you have a CubeStation Account, there is now an option
to volunteer yourself as an FAQ Expert. If you set this option to Yes,
you will receive notifications via email when new questions have been
asked, and a link to a page where you can post an answer. The default
for this option is set to No. Please feel free to use and enjoy the
FAQ's, and contribute where you can. I would appreciate any + or -
feedback too :) DanH :) --- In speedsolvingrubikscube@yahoogroups.com,
"walter.matt" <walter.matt@...> wrote: > > Does anyone know
where I could purchase a 4x4 studio cube? > > Thanks, > > MATT >
7026. Re: [Speed cubing group] Roissy competition - February 2007 -
Please read From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 4 Dec 2006 18:47:13 +0100
Will it be a 2-day competition or are you just unsure about the date ?
What would be the events ? Is there public transportation nearby ?
Please give more information ;-) Gilles. 2006/12/4, Arnaud van Galen
<avgalen@silhouette.nl>: > > Arnaud van Galen > > I will probably
attend. I don't know about my sleeping arrangements yet. > It will
depend upon other Dutch Cubers. > ----- Original Message ----- > From:
Gilles Roux > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Sunday, December 03, 2006 10:21 PM > Subject: [Speed cubing
group] Roissy competition - February 2007 - Please > read > > CALL FOR
COMPETITORS! > > French cubers are planning a new open championship in
2007. > > Date: 3-4 February 2007 > Location: Hôtel Campanile, Roissy
(near Paris CDG airport) > > The organization needs to know
approximately the number of people who > will attend the event. >
It's important to negociate good prices for the room! If we manage
to > find 100 competitors, prices will drop :-) > > If you are
interested, please answer immediately by sending a mail to > the
organizer, Aurélien Souchet. Address: mistervanne<AT>msn<DOT>com >
or send it to me. > > "- I will attend." > "- I will
probably attend." > "- I may attend if ...." > "- I
will stay at the hotel on Friday night (2-bed room, 65 euros or >
hopefully a bit less)." > "- I will stay at the hotel on
Saturday night." > > Tell your friends and answer now. Thank you! >
> Gilles. > > [Non-text portions of this message have been removed] > >
> [Non-text portions of this message have been removed]
7027. Making a 4x4x4 Speedcube From: "matabok" <matabok@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 04 Dec 2006 22:51:57 -0000
Hey all, I was wondering whether anyone can teach me how to make a 4x4x4
speedcube other than just lubing it. I've recently purchased a
Rubik's Revenge from Rubiks.com along with the cube lube. I've
already lubed up the cube but it just seems quite impossible for this
cube to move as fast as my 3x3x3 speedcube. And today, I guess was
cubing faster than the cube can handle and one of the center pieces
broke. Did I buy the wrong type of cube? How should I change the cube so
that it can be a speedcube? Thanks! ~Aron
7028. Re: [Speed cubing group] Roissy competition - February 2007 -
Please read From: François Sechet <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 05 Dec 2006 00:19:22 +0100
Do you consider France largest international airport (Roissy-CDG) public
transportation? F. Gilles van den Peereboom wrote: > > Will it be a
2-day competition or are you just unsure about the date ? > What would
be the events ? > > Is there public transportation nearby ? > > Please
give more information ;-) > > Gilles. > > 2006/12/4, Arnaud van Galen
<avgalen@... > <mailto:avgalen%40silhouette.nl>>: > > > > Arnaud
van Galen > > > > I will probably attend. I don't know about my
sleeping arrangements yet. > > It will depend upon other Dutch Cubers. >
> ----- Original Message ----- > > From: Gilles Roux > > To:
speedsolvingrubikscube@yahoogroups.com >
<mailto:speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> > Sent: Sunday, December 03, 2006 10:21 PM > > Subject: [Speed cubing
group] Roissy competition - February 2007 - > Please > > read > > > >
CALL FOR COMPETITORS! > > > > French cubers are planning a new open
championship in 2007. > > > > Date: 3-4 February 2007 > > Location:
H�tel Campanile, Roissy (near Paris CDG airport) > > > > The
organization needs to know approximately the number of people who > >
will attend the event. > > It's important to negociate good prices
for the room! If we manage to > > find 100 competitors, prices will drop
:-) > > > > If you are interested, please answer immediately by sending
a mail to > > the organizer, Aur�lien Souchet. Address:
mistervanne<AT>msn<DOT>com > > or send it to me. > > > > "- I
will attend." > > "- I will probably attend." > > "-
I may attend if ...." > > "- I will stay at the hotel on
Friday night (2-bed room, 65 euros or > > hopefully a bit less)." >
> "- I will stay at the hotel on Saturday night." > > > > Tell
your friends and answer now. Thank you! > > > > Gilles. > > > >
[Non-text portions of this message have been removed] > > > > > > > >
[Non-text portions of this message have been removed] > >
___________________________________________________________________________
D�couvrez une nouvelle fa�on d'obtenir des r�ponses �
toutes vos questions ! Profitez des connaissances, des opinions et des
exp�riences des internautes sur Yahoo! Questions/R�ponses
http://fr.answers.yahoo.com
7029. Re: [Speed cubing group] Roissy competition - February 2007 -
Please read From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 04 Dec 2006 23:46:49 -0000
- 2-day. - There's a free shuttle from the hotel to the
airport+railway station.
http://www.bookings.org/hotel/fr/camproissy.html?aid=305011 - Events: to
de defined. --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
van den Peereboom" <gillesvdp@...> wrote: > > Will it be a 2-day
competition or are you just unsure about the date ? > What would be the
events ? > > Is there public transportation nearby ? > > Please give
more information ;-) > > Gilles. > > 2006/12/4, Arnaud van Galen
<avgalen@...>: > > > > Arnaud van Galen > > > > I will probably
attend. I don't know about my sleeping arrangements yet. > > It
will depend upon other Dutch Cubers. > > ----- Original Message ----- >
> From: Gilles Roux > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > Sent: Sunday, December 03, 2006 10:21 PM > > Subject: [Speed cubing
group] Roissy competition - February 2007 - Please > > read > > > > CALL
FOR COMPETITORS! > > > > French cubers are planning a new open
championship in 2007. > > > > Date: 3-4 February 2007 > > Location:
Hôtel Campanile, Roissy (near Paris CDG airport) > > > > The
organization needs to know approximately the number of people who > >
will attend the event. > > It's important to negociate good prices
for the room! If we manage to > > find 100 competitors, prices will drop
:-) > > > > If you are interested, please answer immediately by sending
a mail to > > the organizer, Aurélien Souchet. Address:
mistervanne<AT>msn<DOT>com > > or send it to me. > > > > "- I
will attend." > > "- I will probably attend." > > "-
I may attend if ...." > > "- I will stay at the hotel on
Friday night (2-bed room, 65 euros or > > hopefully a bit less)." >
> "- I will stay at the hotel on Saturday night." > > > > Tell
your friends and answer now. Thank you! > > > > Gilles. > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
[Non-text portions of this message have been removed] >
7030. Re: Making a 4x4x4 Speedcube From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 05 Dec 2006 07:56:51 -0000
Revenges and Professors are meant for a progressive build. It works
really well to break the cube in by learning how to solve the cube when
you buy it. It seems to break in over time. Work on your turning
precision to avoid breaking of centers. As far as making it speedcubing
material. Just work on turning precision, and do some forceful (not
fast) moves that like a do a 110% double slice turn then do a face turn.
--- In speedsolvingrubikscube@yahoogroups.com, "matabok"
<matabok@...> wrote: > > Hey all, > > I was wondering whether anyone
can teach me how to make a 4x4x4 > speedcube other than just lubing it.
I've recently purchased a Rubik's > Revenge from Rubiks.com
along with the cube lube. I've already lubed up > the cube but it
just seems quite impossible for this cube to move as > fast as my 3x3x3
speedcube. And today, I guess was cubing faster than > the cube can
handle and one of the center pieces broke. > > Did I buy the wrong type
of cube? How should I change the cube so that > it can be a speedcube? >
> Thanks! > > ~Aron >
7031. Re: [Speed cubing group] Re: Making a 4x4x4 Speedcube From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 5 Dec 2006 00:11:23 -0800
Does anyone know Andy Tsao's breakdown for that type of solve? His
memorization time at Berkeley was generally around 60 seconds for the
3x3x3 BLD. His average OH solve is 47 seconds. Of course, the BLD method
takes longer than Fridrich or a speed solve method. Though, with OH
solving for BLD, you won't really have any delays between any of
the steps or any of the cycles since you can use that extra time it
takes to do algorithms to think about your next thing. -Tyson On Dec 4,
2006, at 11:56 PM, Daniel Beyer wrote: > Revenges and Professors are
meant for a progressive build. It works > really well to break the cube
in by learning how to solve the cube > when you buy it. It seems to
break in over time. Work on your > turning precision to avoid breaking
of centers. As far as making it > speedcubing material. Just work on
turning precision, and do some > forceful (not fast) moves that like a
do a 110% double slice turn > then do a face turn. > > --- In
speedsolvingrubikscube@yahoogroups.com, "matabok" >
<matabok@...> wrote: > > > > Hey all, > > > > I was wondering whether
anyone can teach me how to make a 4x4x4 > > speedcube other than just
lubing it. I've recently purchased a > Rubik's > > Revenge
from Rubiks.com along with the cube lube. I've already > lubed up >
> the cube but it just seems quite impossible for this cube to move > as
> > fast as my 3x3x3 speedcube. And today, I guess was cubing faster >
than > > the cube can handle and one of the center pieces broke. > > > >
Did I buy the wrong type of cube? How should I change the cube so > that
> > it can be a speedcube? > > > > Thanks! > > > > ~Aron > > > > >
7032. Re: [Speed cubing group] 4x4 studio cube? From: Avgalen <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 5 Dec 2006 13:14:15 +0100
I bought one during the Dutch Open. I don't know where else to buy
them except Ebay. --------- Oorspronkelijk bericht -------- Van:
speedsolvingrubikscube@yahoogroups.com Naar:
speedsolvingrubikscube@yahoogroups.com
<speedsolvingrubikscube@yahoogroups.com> Onderwerp: [Speed cubing
group] 4x4 studio cube? Datum: 04/12/06 09:25 > > > > > > > > > > > > >
> > > > > Does anyone know where I could purchase a 4x4 studio cube? > >
Thanks, > > MATT > > > > > > > > > > > > > > > > > >
________________________________________________ Message sent using
UebiMiau 2.7.9
7033. Re: [Speed cubing group] Roissy competition - February 2007 -
Please read From: Avgalen <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 5 Dec 2006 13:17:53 +0100
I have to retract my previous statement. I will probably NOT attend. I
will be snowboarding that week! Lousy timing :-{ > 2006/12/4, Arnaud van
Galen <avgalen@...>: > > > > Arnaud van Galen > > > > I will probably
attend. I don't know about my sleeping arrangements yet. > > It
will depend upon other Dutch Cubers. > > ----- Original Message ----- >
> From: Gilles Roux > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > Sent: Sunday, December 03, 2006 10:21 PM > > Subject: [Speed cubing
group] Roissy competition - February 2007 - Please > > read > > > > CALL
FOR COMPETITORS! > > > > French cubers are planning a new open
championship in 2007. > > > > Date: 3-4 February 2007 > > Location:
H�tel Campanile, Roissy (near Paris CDG airport) > > > > The
organization needs to know approximately the number of people who > >
will attend the event. > > It's important to negociate good prices
for the room! If we manage to > > find 100 competitors, prices will drop
:-) > > > > If you are interested, please answer immediately by sending
a mail to > > the organizer, Aur�lien Souchet. Address:
mistervanne<AT>msn<DOT>com > > or send it to me. > > > > "- I
will attend." > > "- I will probably attend." > > "-
I may attend if ...." > > "- I will stay at the hotel on
Friday night (2-bed room, 65 euros or > > hopefully a bit less)." >
> "- I will stay at the hotel on Saturday night." > > > > Tell
your friends and answer now. Thank you! > > > > Gilles. > > > >
[Non-text portions of this message have been removed] > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > > > > ________________________________________________
Message sent using UebiMiau 2.7.9
7034. Re: [Speed cubing group] Making a 4x4x4 Speedcube From: Avgalen <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 5 Dec 2006 13:20:52 +0100
Three tips: 1) Play with it a lot. They get better after a while (approx
1 month) 2) Don't lube it directly, wait a month. 3) Buy Studio,
not Rubiks. They are just a little better --------- Oorspronkelijk
bericht -------- Van: speedsolvingrubikscube@yahoogroups.com Naar:
speedsolvingrubikscube@yahoogroups.com
<speedsolvingrubikscube@yahoogroups.com> Onderwerp: [Speed cubing
group] Making a 4x4x4 Speedcube Datum: 04/12/06 14:58 > > > > > > > > >
> > > > > > > > > Hey all, > > I was wondering whether anyone can teach
me how to make a 4x4x4 > speedcube other than just lubing it. I've
recently purchased a Rubik's > Revenge from Rubiks.com along with
the cube lube. I've already lubed up > the cube but it just seems
quite impossible for this cube to move as > fast as my 3x3x3 speedcube.
And today, I guess was cubing faster than > the cube can handle and one
of the center pieces broke. > > Did I buy the wrong type of cube? How
should I change the cube so that > it can be a speedcube? > > Thanks! >
> ~Aron > > > > > > > > > > > > > > > > > >
________________________________________________ Message sent using
UebiMiau 2.7.9
7035. Re: [Speed cubing group] video on Yahoo From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 05 Dec 2006 14:02:22 -0000
This is my favourite quote: "If Asians are all cheaters, how could
there be so many famous Asian leaders in the world?" Anyway..
It's cool to see how people are searching for explanations for
thing they do not understand. I guess it's just human nature, and
we can't blame them. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, François Sechet
<frsechet@...> wrote: > > some of my favorite comments (i went
through some of them :p) > -The guy from Beauty and the Geek season 2 is
A LOT better. He let the > girls change it and then he QUICKLY looked it
over and banged away at it > with it BEHIND his back. He did it a lot
quicker than this guy. > -Ok, this was lame. I didn't give it 1
star b/c i didn't hate it. he is > not wearing a blindfold! It is
not on his head.(uh?) > -He is good but he is NOT Leyan Lo (world record
holder) > F. > > enguarde1234 wrote: > > > > So I'm going on Yahoo
to check the mail (all 300 of them. Check > > frequently is my advice),
and on the news thing on the home page is a > > video of someone solving
the cube blindfolded! They're asking if it's > > real or
faked. Check it out! > > > > Rory > > > > > > > > > > >
_____________________________________________________________________
______ > Découvrez une nouvelle façon d'obtenir des réponses à
toutes vos questions ! > Profitez des connaissances, des opinions et des
expériences des internautes sur Yahoo! Questions/Réponses >
http://fr.answers.yahoo.com >
7036. Re: [Speed cubing group] Making a 4x4x4 Speedcube From: "walter.matt" <walter.matt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 05 Dec 2006 19:15:30 -0000
Hey Aron, What I have done for making a nice 4x4 is to use the lube
syringes that rubiks.com has. I used this stuff at first for my 3x3,4x4
and 5x5 before I knew about silicon spray.After geting good use of the
4x4 with that lube then appllied the silicon. All 3 cubes (3x3,4x4,5x5)
are now my competition cubes and are very nice. MATT
7037. Re: [Speed cubing group] video on Yahoo From: "verymagicalguy" <verymagicalguy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 05 Dec 2006 19:39:34 -0000
I think my favorite would be: "UR ALL RETARDED!!! The rubeiks cube
is nothing more than a puzzle, a group of colors all paired together to
form one cube. The colors r then scrambled in order to form a PUZZLE!!!!
It's no phenomenon that this boy can solve this puzzle. Y? B/c
he's chinese. that's pretty much it. He's studied
patterns, probably even completed a few himself. Yet, u all seem to
think he's been blinded, literally, n is using some way to cheat.
No, he isn't. The blindfold was placed there before so he
can't see the cube n examine it before the buzzer goes off. So he
can't tell the pattern at which the puzzle was set. N, ironically,
half of u can't spell gulible. GULIBLE!!!" --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > This is my favourite quote: > > "If Asians are all
cheaters, how could there be so many famous Asian > leaders in the
world?" > > Anyway.. It's cool to see how people are searching
for explanations > for thing they do not understand. I guess it's
just human nature, > and we can't blame them. > > - Joël. > > ---
In speedsolvingrubikscube@yahoogroups.com, François Sechet >
<frsechet@> wrote: > > > > some of my favorite comments (i went
through some of them :p) > > -The guy from Beauty and the Geek season 2
is A LOT better. He let > the > > girls change it and then he QUICKLY
looked it over and banged away > at it > > with it BEHIND his back. He
did it a lot quicker than this guy. > > -Ok, this was lame. I
didn't give it 1 star b/c i didn't hate it. > he is > > not
wearing a blindfold! It is not on his head.(uh?) > > -He is good but he
is NOT Leyan Lo (world record holder) > > F. > > > > enguarde1234 wrote:
> > > > > > So I'm going on Yahoo to check the mail (all 300 of
them. Check > > > frequently is my advice), and on the news thing on the
home page > is a > > > video of someone solving the cube blindfolded!
They're asking if > it's > > > real or faked. Check it out! >
> > > > > Rory > > > > > > > > > > > > > > > > > > > > >
_____________________________________________________________________ >
______ > > Découvrez une nouvelle façon d'obtenir des réponses à
toutes vos > questions ! > > Profitez des connaissances, des opinions et
des expériences des > internautes sur Yahoo! Questions/Réponses > >
http://fr.answers.yahoo.com > > >
7038. Re: Roissy competition - February 2007 - Please read From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 05 Dec 2006 21:39:10 -0000
After the first answers we got, it has been decided that it's going
to be a 1-day competition (on the 3rd or 4th). List of events: - 3x3x3
(at least 2 rounds - average of 5) - 4x4x4 - 5x5x5 - 2x2x2 - 3x3x3
blindfolded - 3x3x3 one-handed If there's another event you'd
like to compete in, it may be added later. Ask the organisor. Further
details and online registration will come soon. Gilles. --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > CALL FOR COMPETITORS! > > > French cubers
are planning a new open championship in 2007. > > Date: 3-4 February
2007 > Location: Hôtel Campanile, Roissy (near Paris CDG airport) > >
The organization needs to know approximately the number of people who >
will attend the event. > It's important to negociate good prices
for the room! If we manage to > find 100 competitors, prices will drop
:-) > > If you are interested, please answer immediately by sending a
mail to > the organizer, Aurélien Souchet. Address:
mistervanne<AT>msn<DOT>com > or send it to me. > > "- I will
attend." > "- I will probably attend." > "- I may
attend if ...." > "- I will stay at the hotel on Friday night
(2-bed room, 65 euros or > hopefully a bit less)." > "- I will
stay at the hotel on Saturday night." > > Tell your friends and
answer now. Thank you! > > Gilles. >
7039. European Championship picture From: "gillesvdp" <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 05 Dec 2006 21:47:16 -0000
Hi everyone, Sorry to ask you this but I have to build a file
concernaing my hobbies in order to get a good exchange university next
year. So I am looking for a picture of myself at the European
Championship when I stand at the front between Anssi and Joêl with my
chèque and the trophee. Also, if you have any picture or video of me
competing in any other event or even in another competition, that would
help me a lot. Please reply to gillesvdp@... Thanks a lot ! Gilles
7040. New SIte From: "armorforsleepnj" <armorforsleepnj@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 05 Dec 2006 21:53:06 -0000
I made a rubiks cube site. Comments, suggestions, and criticism are all
very welcome. And I do appologize for the lack of new/useful
information. In time the site will fill more. Thanks, Chip.
http://www.chip.gamingunited.com/rubiks/
7041. Re: Roissy competition - February 2007 - Please read From: "gillesvdp" <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 05 Dec 2006 21:49:26 -0000
Oh ok, since it will only be a one-day compeitition, I can say that if
it happens on the Sunday, I MIGHT compete. But I have my last exam
Saturday morning so I will definitely be unable to compete on Saturday.
Gilles --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
Roux" <grrroux@...> wrote: > > > After the first answers we got,
it has been decided that it's going to > be a 1-day competition (on
the 3rd or 4th). > > List of events: > > - 3x3x3 (at least 2 rounds -
average of 5) > - 4x4x4 > - 5x5x5 > - 2x2x2 > - 3x3x3 blindfolded > -
3x3x3 one-handed > > If there's another event you'd like to
compete in, it may be added > later. Ask the organisor. > > Further
details and online registration will come soon. > > Gilles. > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@> wrote: > > > > CALL FOR COMPETITORS! > > > > > > French
cubers are planning a new open championship in 2007. > > > > Date: 3-4
February 2007 > > Location: Hôtel Campanile, Roissy (near Paris CDG
airport) > > > > The organization needs to know approximately the number
of people who > > will attend the event. > > It's important to
negociate good prices for the room! If we manage to > > find 100
competitors, prices will drop :-) > > > > If you are interested, please
answer immediately by sending a mail to > > the organizer, Aurélien
Souchet. Address: mistervanne<AT>msn<DOT>com > > or send it to me.
> > > > "- I will attend." > > "- I will probably
attend." > > "- I may attend if ...." > > "- I will
stay at the hotel on Friday night (2-bed room, 65 euros or > > hopefully
a bit less)." > > "- I will stay at the hotel on Saturday
night." > > > > Tell your friends and answer now. Thank you! > > >
> Gilles. > > >
7042. Re: [Speed cubing group] I just saw you here. I like your
profile. From: "Jesse Zhao" <baller17@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 5 Dec 2006 18:01:07 -0500
sorry to disappoint u, but i'm fourteen. half of my info was
made-up by my friends. On 12/5/06, lovechloe1 <lovechloe1@...> wrote:
> > HEY, > I just saw you here. I like your profile. Come to register an
free ID > and check out my profile with hot pictures .Let's have
chat or phone > talk.My nickname is SWEETLINDA23 >
http://www.cutesingle.bravehost.com/ > > > -- Essejay Haozay (or Jessica
Cow) [Non-text portions of this message have been removed]
7043. Re: [Speed cubing group] Making a 4x4x4 Speedcube From: "matabok" <matabok@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Dec 2006 00:35:00 -0000
Thanks for the help! Here's my situation. I do have the lube
syringes from rubiks.com and have applied them to my 4x4 cube. The
result is that all the outer layers are turning very smoothly but not
the inner two layers. It takes me much more force to turn the inner
layer than the outer layer. This causes an uneven turn when I try to do
a double layer turn, leading to the cube getting "stuck". Just
thought of an idea. Is it wise to sand down the 4x4 core piece so that
the center pieces would turn better? --- In
speedsolvingrubikscube@yahoogroups.com, "walter.matt"
<walter.matt@...> wrote: > > Hey Aron, > > What I have done for
making a nice 4x4 is to use the lube syringes that > rubiks.com has. I
used this stuff at first for my 3x3,4x4 and 5x5 > before I knew about
silicon spray.After geting good use of the 4x4 with > that lube then
appllied the silicon. All 3 cubes (3x3,4x4,5x5) are now > my competition
cubes and are very nice. > > MATT >
7044. Re: Making a 4x4x4 Speedcube From: "agousev" <agousev@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Dec 2006 01:22:18 -0000
Tyson, I can ask Andy later since he goes to my school. And I don't
think he checks this forum. (Correct me if I'm wrong, Andy) -Alexei
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > Does anyone know Andy Tsao's
breakdown for that type of solve? His > memorization time at Berkeley
was generally around 60 seconds for the > 3x3x3 BLD. His average OH
solve is 47 seconds. Of course, the BLD > method takes longer than
Fridrich or a speed solve method. Though, > with OH solving for BLD, you
won't really have any delays between any > of the steps or any of
the cycles since you can use that extra time it > takes to do algorithms
to think about your next thing. > > -Tyson > > On Dec 4, 2006, at 11:56
PM, Daniel Beyer wrote: > > > Revenges and Professors are meant for a
progressive build. It works > > really well to break the cube in by
learning how to solve the cube > > when you buy it. It seems to break in
over time. Work on your > > turning precision to avoid breaking of
centers. As far as making it > > speedcubing material. Just work on
turning precision, and do some > > forceful (not fast) moves that like a
do a 110% double slice turn > > then do a face turn. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "matabok" > >
<matabok@> wrote: > > > > > > Hey all, > > > > > > I was wondering
whether anyone can teach me how to make a 4x4x4 > > > speedcube other
than just lubing it. I've recently purchased a > > Rubik's > >
> Revenge from Rubiks.com along with the cube lube. I've already >
> lubed up > > > the cube but it just seems quite impossible for this
cube to move > > as > > > fast as my 3x3x3 speedcube. And today, I guess
was cubing faster > > than > > > the cube can handle and one of the
center pieces broke. > > > > > > Did I buy the wrong type of cube? How
should I change the cube so > > that > > > it can be a speedcube? > > >
> > > Thanks! > > > > > > ~Aron > > > > > > > > > >
7045. Re: [Speed cubing group] Making a 4x4x4 Speedcube From: "walter.matt" <walter.matt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Dec 2006 03:28:14 -0000
You could try sanding down the in sides some of the center pieces as
they may not be wide enough for the slots on the ballkernal. But I would
really becareful because 4x4s get loose quickly...which unlocks the
doors for lock ups. MATT
7046. yahoo video From: "lkyawkyaw" <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Dec 2006 08:01:43 -0000
I was feeling bored and decided to pull off 3 cubes one handed. not bad
with no inspection. i uploaded the video on yahoo, check it out if you
please. http://video.yahoo.com/video/play?
vid=e6c2b3fdc351f70b37dceb46d85b016a.1346913
7047. Re: [Speed cubing group] European Championship picture From: Avgalen <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 6 Dec 2006 10:12:17 +0100
Peter Ooms (Alexanders father) had a video recorder running during the
ceremony. I made a dvd with some of the highlights of it for myself,
Alexander and him/Grada. You could try contacting them for the entire
tape. I will also look at the dvd tonight or tomorrow to see if there is
something on it that is worth sending to you. Will you be coming to
Eriks cube meeting? Arnaud --------- Oorspronkelijk bericht --------
Van: speedsolvingrubikscube@yahoogroups.com Naar:
speedsolvingrubikscube@yahoogroups.com
<speedsolvingrubikscube@yahoogroups.com> Onderwerp: [Speed cubing
group] European Championship picture Datum: 05/12/06 13:50 > > > > > > >
> > > > > > > > > > > Hi everyone, > > Sorry to ask you this but I have
to build a file concernaing my > hobbies in order to get a good exchange
university next year. > So I am looking for a picture of myself at the
European Championship > when I stand at the front between Anssi and
Jo�l with my ch�que and > the trophee. > > Also, if you have any
picture or video of me competing in any other > event or even in another
competition, that would help me a lot. > > Please reply to gillesvdp@...
> > Thanks a lot ! > Gilles > > > > > > > > > > > > > > > > > >
________________________________________________ Message sent using
UebiMiau 2.7.9
7048. Re: [Speed cubing group] yahoo video From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 6 Dec 2006 12:19:40 +0000 (GMT)
couldn't open it... lkyawkyaw <lkyawkyaw@...> escreveu: I was
feeling bored and decided to pull off 3 cubes one handed. not bad with
no inspection. i uploaded the video on yahoo, check it out if you
please. http://video.yahoo.com/video/play?
vid=e6c2b3fdc351f70b37dceb46d85b016a.1346913
--------------------------------- Yahoo! Search Música para ver e ouvir:
You're Beautiful, do James Blunt [Non-text portions of this message
have been removed]
7049. Pre-Lubed Cubes? (I know, sounds funny) From: "aaronmwiginton" <aaronmwiginton@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Dec 2006 12:13:23 -0000
I was wondering if there is anyone that is in the business of making
speedcubes to sell. Sometimes, I would rather not go through the hassle
and would pay extra for them. I am looking for a 2x2x2,4x4x4, and 5x5x5.
Thanks!
7050. Re: Pre-Lubed Cubes? (I know, sounds funny) From: "walter.matt" <walter.matt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Dec 2006 12:52:26 -0000
hah. Yeah I'm with you on that one. My friend and I have thought
that someone should really open a cube detail shop. Where you drop it
off for the week and come back and it's broken in, freshly lubed
and restickered. I would like yo make a scrambling robot as I (and many
others!) hate scrambling. Then I could set my new cubes in the scrambler
for the day and let the cube break in :)
7051. Re: Pre-Lubed Cubes? (I know, sounds funny) From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Dec 2006 13:26:10 -0000
Ton Dennenbroek used to sell prepared Studio-cubes around 2002/2003. One
reason he stopped was he actually had wrist/hand injuries from the stiff
cubes he had to break in. Keep in mind though that breaking in a cube
yourself also means that it'll adjust itself to your own cubing
style. This is another reason why cubes from other speedcubers feel
different from your own cubes. --- In
speedsolvingrubikscube@yahoogroups.com, "walter.matt"
<walter.matt@...> wrote: > > hah. Yeah I'm with you on that one.
My friend and I have thought that > someone should really open a cube
detail shop. Where you drop it off > for the week and come back and
it's broken in, freshly lubed and > restickered. I would like yo
make a scrambling robot as I (and many > others!) hate scrambling. Then
I could set my new cubes in the > scrambler for the day and let the cube
break in :) >
7052. Re: [Speed cubing group] Re: Pre-Lubed Cubes? (I know, sounds
funny) From: Avgalen <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 6 Dec 2006 15:58:48 +0100
I Completely agree on this one. To bad most "Rubiks"-machines
work exactly the wrong way 1) You have to scramble it and they solve it
2) You have to break in the cube before they can start solving it. I
would like a robot that I 1) Give a new (stiff) cube to break it in
automatically 2) Give a solved cube and get a nicely scrambled one for
me to solve --------- Oorspronkelijk bericht -------- Van:
speedsolvingrubikscube@yahoogroups.com Naar:
speedsolvingrubikscube@yahoogroups.com
<speedsolvingrubikscube@yahoogroups.com> Onderwerp: [Speed cubing
group] Re: Pre-Lubed Cubes? (I know, sounds funny) Datum: 06/12/06 04:56
> > > > > > > > > > > > > > > > > > hah. Yeah I'm with you on that
one. My friend and I have thought that > someone should really open a
cube detail shop. Where you drop it off > for the week and come back and
it's broken in, freshly lubed and > restickered. I would like yo
make a scrambling robot as I (and many > others!) hate scrambling. Then
I could set my new cubes in the > scrambler for the day and let the cube
break in :) > > > > > > > > > > > > > > > > > >
________________________________________________ Message sent using
UebiMiau 2.7.9
7053. Setting up a DIY kit From: casendavis <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Dec 2006 16:31:00 -0000
Hello all, I just got my DIY kit in the mail yesterday and I put it
together. I was wondering if anyone could offer some advice on how to
set it up properly. Basically what I did was I tightened the screws
until the pieces stopped popping out. currently this cubes performance
is no better than the rubik's cube I bought from target (it is
fairly old and worn in though). Another thing I was wondering was if
anyone had a clever idea to attach the center caps in a manner that
makes them easy to remove if necessary. best regards, casen
7054. Re: Setting up a DIY kit From: casendavis <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Dec 2006 20:37:16 -0000
Another thing I noticed was that the edges catch ALOT. Is there a cure
for this? I feel like I am being a bit of a pest, but I am sure many of
you have had more experience with this.
7055. News for Thursday 12/7/06 From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 6 Dec 2006 14:31:19 -0800
I'm going to be on a bit of news tomorrow... so if you're in
one of these places, feel free to turn on the radio or the television.
All times are Eastern Standard Time Orlando, FL - WESH (NBC), 6:15 -
6:25 AM Denver, CO - KOA-AM Radio, 6:25 - 6:35 AM Greensboro, NC - WGHP
(FOX), 6:40 - 6:45 AM Detroit, MI - WJBK (FOX), 6:50 - 7:00 AM Miami, FL
- WIOD-AM Radio, 7:10 - 7:15 AM Chicago, IL - WVON-AM, 7:15 - 7:25 AM
Flint, MI - WNEM (CBS), 7:30 - 7:35 AM Phoenix, AZ - KPHO (FOX), 7:40 -
7:45 AM Tulsa, OK - KOTV (CBS), 8:10 - 8:20 AM Milwaukee, WI - WISN
(ABC), 8:15 - 8:20 AM Charolette, NC - WCCB (FOX), 8:30 - 8:35 AM
Albuquerque, NM - KRQE (CBS), 8:40 - 8:50 AM Tampa, FL - WTVT (FOX),
9:15-9:25 AM Seattle, WA - KCPQ (FOX), 10:40 - 10:50 AM Philidelphia, PA
- WCAU (NBC) - afternoon women's show Rapid City, SD - KFXS-FM
Radio, 11:25 - 11:35 AM -Tyson [Non-text portions of this message have
been removed]
7056. Re: [Speed cubing group] yahoo video From: lwin kyawkyaw <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 6 Dec 2006 14:52:16 -0800 (PST)
http://video. yahoo.com/ video/play?vid=e6c2b3fdc351f70 b37dceb46d85b016
a.1346913 sorry the address was broken in halfs :-D Pedro
<pedrosino1@...> wrote: couldn't open it... lkyawkyaw
<lkyawkyaw@...> escreveu: I was feeling bored and decided to pull off
3 cubes one handed. not bad with no inspection. i uploaded the video on
yahoo, check it out if you please. http://video.yahoo.com/video/play?
vid=e6c2b3fdc351f70b37dceb46d85b016a.1346913
--------------------------------- Yahoo! Search Música para ver e ouvir:
You're Beautiful, do James Blunt [Non-text portions of this message
have been removed] --------------------------------- Need a quick
answer? Get one in minutes from people who know. Ask your question on
Yahoo! Answers. [Non-text portions of this message have been removed]
7057. wearing down pieces with sandpaper? From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 6 Dec 2006 16:27:15 -0800 (PST)
I just bought 3 new cubes... they all seemed decent, one in particular
moving very well. I was wondering if i could somehow speed up the
process of breaking in the cubes by using sandpaper or something like
that? also, i've noticed that the lube i'm using seems to make
the cube stick, at least at first... is this normal? I use the silicone
spray pictured on this webpage http://www.wd40.com/Brands/3in1pro.html
Anyone used this before? Is it good? It's pretty much what
I've always used and I thought it was ok, but i did always notice
that it intitally caused my cube to stick. i've been out of the
cubing loop for a while now, but am getting back into it, and want to be
able to make cubes that don't suck. David ps -- anyone who read my
"rubik's brand nightmare" post from before can be happy
to know that as long as you purchase them from Target, the return policy
is very very lenient and i returned them both and got better ones
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com [Non-text portions of this message have been
removed]
7058. Re: wearing down pieces with sandpaper? From: "agousev" <agousev@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 07 Dec 2006 00:42:53 -0000
I don't know about the sandpaper, but most kinds of Silicone Spray
will make your cube sticky at first. I don't know about that brand
in particular, but what I would recommend is to disassemble the cube,
spray the parts, wait a few hours for it to dry. Then flip over the
pieces, spray, and dry again. After a few hours, assemble the cube, play
with it for a while, then disassemble and let it dry for several hours,
or overnight. This seems to work the best for me, and for several other
speedcubers I know. -Alexei --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts <ladartfrog@...>
wrote: > > I just bought 3 new cubes... they all seemed decent, one in
particular moving very well. > > I was wondering if i could somehow
speed up the process of breaking in the cubes by using sandpaper or
something like that? > > also, i've noticed that the lube i'm
using seems to make the cube stick, at least at first... is this normal?
I use the silicone spray pictured on this webpage
http://www.wd40.com/Brands/3in1pro.html > > Anyone used this before? Is
it good? It's pretty much what I've always used and I thought
it was ok, but i did always notice that it intitally caused my cube to
stick. i've been out of the cubing loop for a while now, but am
getting back into it, and want to be able to make cubes that don't
suck. > > David > > ps -- anyone who read my "rubik's brand
nightmare" post from before can be happy to know that as long as
you purchase them from Target, the return policy is very very lenient
and i returned them both and got better ones > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com > > [Non-text portions of this message have been
removed] >
7059. Re: [Speed cubing group] yahoo video From: Anthony Hsu <erwaman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Dec 2006 21:55:19 -0500
Before watching the video, I thought you solved three cubes in one hand
while holding all three cubes in one hand. Nice video, though. -Anthony
----- Original Message ----- From: lkyawkyaw To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, December 06,
2006 3:01 AM Subject: [Speed cubing group] yahoo video I was feeling
bored and decided to pull off 3 cubes one handed. not bad with no
inspection. i uploaded the video on yahoo, check it out if you please.
http://video.yahoo.com/video/play?
vid=e6c2b3fdc351f70b37dceb46d85b016a.1346913 [Non-text portions of this
message have been removed]
7060. Re: Making a 4x4x4 Speedcube From: "adtsao" <adtsao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 07 Dec 2006 04:50:32 -0000
yeah...after Berkeley I've been doing pretty much nothing but
blindfold. I only practice one-handed to make sure i can turn fast
enough. I usually spend 40-45 seconds for memo nowadays. andy
7061. Re: [Speed cubing group] Re: Making a 4x4x4 Speedcube From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 6 Dec 2006 21:02:08 -0800
Hey Andy, That's great. We're actually going to have an
informal competition on the Peninsula this weekend. You should come. Can
you make it on Saturday? -Tyson On Dec 6, 2006, at 8:50 PM, adtsao
wrote: > yeah...after Berkeley I've been doing pretty much nothing
but > blindfold. I only practice one-handed to make sure i can turn fast
> enough. I usually spend 40-45 seconds for memo nowadays. > > andy > >
>
7062. Re: European Championship picture From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 07 Dec 2006 10:54:55 -0000
Hi Gilles! Here's a few picture I took with my camera. The quality
is not very good, but maybe it's better than nothing. :-)
http://www.student.itn.liu.se/~gunkr520/ /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp"
<gillesvdp@...> wrote: > > Hi everyone, > > Sorry to ask you this but
I have to build a file concernaing my > hobbies in order to get a good
exchange university next year. > So I am looking for a picture of myself
at the European Championship > when I stand at the front between Anssi
and Joêl with my chèque and > the trophee. > > Also, if you have any
picture or video of me competing in any other > event or even in another
competition, that would help me a lot. > > Please reply to gillesvdp@...
> > Thanks a lot ! > Gilles >
7063. Re: Making a 4x4x4 Speedcube From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 07 Dec 2006 13:24:38 -0000
What is your memory/execution approach to EP? I'm always interested
to see how people do this step. --- In
speedsolvingrubikscube@yahoogroups.com, "adtsao"
<adtsao@...> wrote: > > yeah...after Berkeley I've been doing
pretty much nothing but > blindfold. I only practice one-handed to make
sure i can turn fast > enough. I usually spend 40-45 seconds for memo
nowadays. > > andy >
7064. Re: wearing down pieces with sandpaper? From: thewetdog <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 07 Dec 2006 14:31:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@...> wrote: > I was wondering if i could somehow speed up
the process of breaking in the cubes by using sandpaper or something
like that? > (...) > David I was very weary of using sandpaper to sand
down the pieces in an attempt to speed up the wear-and-tear process,
basically because there is no undo method. However, I did just that last
month, and the result was surprisingly good. In fact, the cube went from
being a speedcube I was willing to sacrifice to the cube I used in at
the Rutgers Fall last month (including the one-handed event). Here is
the website I used as my instruction manual.
http://www.freespaces.com/jasa86/cube/smooth_cube.htm And as for the
lube situation, it is usually sticky until it dries completely and is
worked into the cube. If it is still sticky a few days after application
and use, something is awry. -Dave Campbell
7065. Re: News for Thursday 12/7/06 From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 07 Dec 2006 17:36:46 -0000
Tyson -- That's a pretty busy media schedule. What's the
occasion?? yeff --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson Mao" <tyson.mao@...> wrote: > > I'm going to be
on a bit of news tomorrow... so if you're in one of these > places,
feel free to turn on the radio or the television. > > All times are
Eastern Standard Time > > Orlando, FL - WESH (NBC), 6:15 - 6:25 AM >
Denver, CO - KOA-AM Radio, 6:25 - 6:35 AM > Greensboro, NC - WGHP (FOX),
6:40 - 6:45 AM > Detroit, MI - WJBK (FOX), 6:50 - 7:00 AM > Miami, FL -
WIOD-AM Radio, 7:10 - 7:15 AM > Chicago, IL - WVON-AM, 7:15 - 7:25 AM >
Flint, MI - WNEM (CBS), 7:30 - 7:35 AM > Phoenix, AZ - KPHO (FOX), 7:40
- 7:45 AM > Tulsa, OK - KOTV (CBS), 8:10 - 8:20 AM > Milwaukee, WI -
WISN (ABC), 8:15 - 8:20 AM > Charolette, NC - WCCB (FOX), 8:30 - 8:35 AM
> Albuquerque, NM - KRQE (CBS), 8:40 - 8:50 AM > Tampa, FL - WTVT (FOX),
9:15-9:25 AM > Seattle, WA - KCPQ (FOX), 10:40 - 10:50 AM >
Philidelphia, PA - WCAU (NBC) - afternoon women's show > Rapid
City, SD - KFXS-FM Radio, 11:25 - 11:35 AM > > -Tyson > > > [Non-text
portions of this message have been removed] >
7066. Re: News for Thursday 12/7/06 From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 07 Dec 2006 20:09:08 -0000
You media whore! I'm going to be on the Weakest Link soon... Dan ;)
--- In speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe"
<yeff@...> wrote: > > Tyson -- > > That's a pretty busy media
schedule. What's the occasion?? > > yeff > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" >
<tyson.mao@> wrote: > > > > I'm going to be on a bit of news
tomorrow... so if you're in one > of these > > places, feel free to
turn on the radio or the television. > > > > All times are Eastern
Standard Time > > > > Orlando, FL - WESH (NBC), 6:15 - 6:25 AM > >
Denver, CO - KOA-AM Radio, 6:25 - 6:35 AM > > Greensboro, NC - WGHP
(FOX), 6:40 - 6:45 AM > > Detroit, MI - WJBK (FOX), 6:50 - 7:00 AM > >
Miami, FL - WIOD-AM Radio, 7:10 - 7:15 AM > > Chicago, IL - WVON-AM,
7:15 - 7:25 AM > > Flint, MI - WNEM (CBS), 7:30 - 7:35 AM > > Phoenix,
AZ - KPHO (FOX), 7:40 - 7:45 AM > > Tulsa, OK - KOTV (CBS), 8:10 - 8:20
AM > > Milwaukee, WI - WISN (ABC), 8:15 - 8:20 AM > > Charolette, NC -
WCCB (FOX), 8:30 - 8:35 AM > > Albuquerque, NM - KRQE (CBS), 8:40 - 8:50
AM > > Tampa, FL - WTVT (FOX), 9:15-9:25 AM > > Seattle, WA - KCPQ
(FOX), 10:40 - 10:50 AM > > Philidelphia, PA - WCAU (NBC) - afternoon
women's show > > Rapid City, SD - KFXS-FM Radio, 11:25 - 11:35 AM >
> > > -Tyson > > > > > > [Non-text portions of this message have been
removed] > > >
7067. Re: [Speed cubing group] Re: News for Thursday 12/7/06 From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 7 Dec 2006 12:19:28 -0800
It was a satellite media tour. Basically, morning news shows connected
with a camera in San Francisco and we did interviews... I've slept
an hour. I feel funny. -Tyson On Dec 7, 2006, at 9:36 AM, Jeff Soesbe
wrote: > Tyson -- > > That's a pretty busy media schedule.
What's the occasion?? > > yeff > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" >
<tyson.mao@...> wrote: > > > > I'm going to be on a bit of news
tomorrow... so if you're in one > of these > > places, feel free to
turn on the radio or the television. > > > > All times are Eastern
Standard Time > > > > Orlando, FL - WESH (NBC), 6:15 - 6:25 AM > >
Denver, CO - KOA-AM Radio, 6:25 - 6:35 AM > > Greensboro, NC - WGHP
(FOX), 6:40 - 6:45 AM > > Detroit, MI - WJBK (FOX), 6:50 - 7:00 AM > >
Miami, FL - WIOD-AM Radio, 7:10 - 7:15 AM > > Chicago, IL - WVON-AM,
7:15 - 7:25 AM > > Flint, MI - WNEM (CBS), 7:30 - 7:35 AM > > Phoenix,
AZ - KPHO (FOX), 7:40 - 7:45 AM > > Tulsa, OK - KOTV (CBS), 8:10 - 8:20
AM > > Milwaukee, WI - WISN (ABC), 8:15 - 8:20 AM > > Charolette, NC -
WCCB (FOX), 8:30 - 8:35 AM > > Albuquerque, NM - KRQE (CBS), 8:40 - 8:50
AM > > Tampa, FL - WTVT (FOX), 9:15-9:25 AM > > Seattle, WA - KCPQ
(FOX), 10:40 - 10:50 AM > > Philidelphia, PA - WCAU (NBC) - afternoon
women's show > > Rapid City, SD - KFXS-FM Radio, 11:25 - 11:35 AM >
> > > -Tyson > > > > > > [Non-text portions of this message have been
removed] > > > > >
7068. pogo amazing kids award - 2006 From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 7 Dec 2006 22:11:09 +0000 (GMT)
Hi cubers, You all know, I am in top-3 and in the finals for the award.
1). I am there in the finals for my skill to solve a 3*3*3 cube
blindfolded and fast. 2). Akrit is a 13 year old boy who is doing his
medicine 2nd year in university. 3). Akash is a 14 year old boy who has
designed a spaceship model. After many rounds of testing, we 3 were
selected by judges for finals out of thousands of applicants. We 3
performed on POGO TV and exhibited our skill and also explained our
concepts on 29th nov and viewers were asked to vote for their favorite
kid. Now, we are waiting for the result which will be announced on 10th
dec in Bombay which is 2000 km away from my home town. If I win or
loose, that is immaterial. Being part of it is fun. The final prize
distribution ceremony will be telecast on 17th dec. When I think back -
where all this cubing has taken me, how many new friends it has given
me, what a respect and recognition I get where ever I go and above all
the pleasure I get by simply cubing etc - it is a sweet memory, since
Ron uncle met me a year back in my place on 17th dec - 2005, exactly a
year back. Thanks to Ron uncle, Stefan Uncle and whole cubing community
for inspiring me. J.BERNETT ORLANDO ---------------------------------
Find out what India is talking about on - Yahoo! Answers India Send FREE
SMS to your friend's mobile from Yahoo! Messenger Version 8. Get it
NOW [Non-text portions of this message have been removed]
7069. Re: [Speed cubing group] Re: Making a 4x4x4 Speedcube From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 7 Dec 2006 23:56:36 -0800
Hey Andy, Your solves must have been really really weird... consider the
following: 3:33.78 - BLD on Cube Simulator 2:13.65 - BLD with One Hand
Your average on the Cube Simulator is 12.57 seconds. Your best OH
average in competition is 47.03 seconds. What in the world happened that
your OH BLD solve can be *that* must faster than your Cube Simulator BLD
solve? Is it because of how the program is written? Surely you must be
quite used to making cube rotations to turn the back face and things
like that. Dan Dzoan can solve a cube blindfolded right? I'm very
curious what Dan Dzoan's OH-BLD execution time is. Surely his BLD
memorization is much slower than yours, but we can measure his execution
time. He averages about 24 seconds for OH, so we would expect his
execution to be around twice your speed. -Tyson On Dec 7, 2006, at 5:24
AM, kyuubree wrote: > What is your memory/execution approach to EP?
I'm always interested to > see how people do this step. > > --- In
speedsolvingrubikscube@yahoogroups.com, "adtsao"
<adtsao@...> > wrote: > > > > yeah...after Berkeley I've been
doing pretty much nothing but > > blindfold. I only practice one-handed
to make sure i can turn fast > > enough. I usually spend 40-45 seconds
for memo nowadays. > > > > andy > > > > >
7070. Re : [Speed cubing group] New SIte From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 8 Dec 2006 14:37:35 +0000 (GMT)
Nice site. Great collection to. ----- Message d'origine ---- De :
armorforsleepnj <armorforsleepnj@...> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Mardi, 5 Décembre
2006, 22h53mn 06s Objet : [Speed cubing group] New SIte I made a rubiks
cube site. Comments, suggestions, and criticism are all very welcome.
And I do appologize for the lack of new/useful information. In time the
site will fill more. Thanks, Chip. http://www.chip. gamingunited.
com/rubiks/ <!-- #ygrp-mlmsg
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7071. [Speed cubing group] Re: News for Thursday 12/7/06 From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 08 Dec 2006 18:36:38 -0000
Hey Tyson -- What were the satellite media tour and interviews for?? My
wild guess: cubing, related to the release of "Happyness".
yeff --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > It was a satellite media tour. Basically,
morning news shows connected > with a camera in San Francisco and we did
interviews... > > I've slept an hour. I feel funny. > > -Tyson > >
On Dec 7, 2006, at 9:36 AM, Jeff Soesbe wrote: > > > Tyson -- > > > >
That's a pretty busy media schedule. What's the occasion?? > >
> > yeff > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson Mao" > > <tyson.mao@> wrote: > > > > > > I'm
going to be on a bit of news tomorrow... so if you're in one > > of
these > > > places, feel free to turn on the radio or the television. >
> > > > > All times are Eastern Standard Time > > > > > > Orlando, FL -
WESH (NBC), 6:15 - 6:25 AM > > > Denver, CO - KOA-AM Radio, 6:25 - 6:35
AM > > > Greensboro, NC - WGHP (FOX), 6:40 - 6:45 AM > > > Detroit, MI -
WJBK (FOX), 6:50 - 7:00 AM > > > Miami, FL - WIOD-AM Radio, 7:10 - 7:15
AM > > > Chicago, IL - WVON-AM, 7:15 - 7:25 AM > > > Flint, MI - WNEM
(CBS), 7:30 - 7:35 AM > > > Phoenix, AZ - KPHO (FOX), 7:40 - 7:45 AM > >
> Tulsa, OK - KOTV (CBS), 8:10 - 8:20 AM > > > Milwaukee, WI - WISN
(ABC), 8:15 - 8:20 AM > > > Charolette, NC - WCCB (FOX), 8:30 - 8:35 AM
> > > Albuquerque, NM - KRQE (CBS), 8:40 - 8:50 AM > > > Tampa, FL -
WTVT (FOX), 9:15-9:25 AM > > > Seattle, WA - KCPQ (FOX), 10:40 - 10:50
AM > > > Philidelphia, PA - WCAU (NBC) - afternoon women's show > >
> Rapid City, SD - KFXS-FM Radio, 11:25 - 11:35 AM > > > > > > -Tyson >
> > > > > > > > [Non-text portions of this message have been removed] >
> > > > > > > > >
7072. Questions about January competition at Exploratorium in San
Francisco From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 08 Dec 2006 18:54:40 -0000
Hi folks -- Had some questions about the Jan 13 competition in San
Francisco at the Exploratorium, and thought I'd ask them here
(rather than caltechrubik's group) since multiple folks might be
interested in the answers. - It is a one day competition, right? The
Exploratorium website (http://www.exploratorium.edu/rubiks/) says
"each day" but I'm guessing that's a typo. It does
say "Saturday, January 13" at the top. - Will 3x3x3 first
round be best of three or average of five? - Last year, we had lots of
3x3x3 competitors (which was great) so we ran out of time for other
stuff (bummer), leading to an insertion of a time limit for 4x and only
Frank doing 5x. What's the plan for those events for this year? One
option might be to use the "European-style" setup where
everyone does 1-2 runs, then the best 4-8 people finish out an aveage of
5. As long as we know the plan beforehand (rather than in the middle of
a solve! :-), I'm sure it will be fine. - Need any help? I'm
happy to get there early and help out. thanks! yeff
7073. Re: [Speed cubing group] Questions about January competition at
Exploratorium in San Francisco From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 8 Dec 2006 10:58:44 -0800
It's a one-day competition, but you can do your first round
qualifying runs the week before. I should have the information for the
Northern California one soon. -Tyson On 12/8/06, Jeff Soesbe
<yeff@...> wrote: > > Hi folks -- > > Had some questions about the
Jan 13 competition in San Francisco at > the Exploratorium, and thought
I'd ask them here (rather than > caltechrubik's group) since
multiple folks might be interested in > the answers. > > - It is a one
day competition, right? The Exploratorium website >
(http://www.exploratorium.edu/rubiks/) says "each day" but
I'm > guessing that's a typo. It does say "Saturday,
January 13" at the > top. > > - Will 3x3x3 first round be best of
three or average of five? > > - Last year, we had lots of 3x3x3
competitors (which was great) so > we ran out of time for other stuff
(bummer), leading to an insertion > of a time limit for 4x and only
Frank doing 5x. What's the plan for > those events for this year? >
> One option might be to use the "European-style" setup where
everyone > does 1-2 runs, then the best 4-8 people finish out an aveage
of 5. > As long as we know the plan beforehand (rather than in the
middle of > a solve! :-), I'm sure it will be fine. > > - Need any
help? I'm happy to get there early and help out. > > thanks! > >
yeff > > > [Non-text portions of this message have been removed]
7074. Been a long time! From: "Justin" <viningjc@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 09 Dec 2006 00:54:33 -0000
Hey Hey, I just googled my name and was amazed as to how many cube links
came up and was thinking about a bunch of you guys and was wondering who
is still around and who's still active. I have lost touch with the
cubing world in the last few years... I have been teaching art near
indianapolis for three years now and am still actively cubing. Last fall
I taught a Rubik's Cube class after school for 15 3rd-6th graders.
It was an awesome time! Its amazing what the young mind can comprehend!
Anyways, if anyone I have once crossed paths with reads this, I hope all
is well!!! And keep cubing! I think it keeps one sane, Justin Vining
7075. Re: Been a long time! From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 09 Dec 2006 02:07:01 -0000
That name is so familiar but I can't put the name to a face. --- In
speedsolvingrubikscube@yahoogroups.com, "Justin"
<viningjc@...> wrote: > > Hey Hey, I just googled my name and was
amazed as to how many cube > links came up and was thinking about a
bunch of you guys and was > wondering who is still around and who's
still active. I have lost > touch with the cubing world in the last few
years... I have been > teaching art near indianapolis for three years
now and am still > actively cubing. Last fall I taught a Rubik's
Cube class after school > for 15 3rd-6th graders. It was an awesome
time! Its amazing what > the young mind can comprehend! Anyways, if
anyone I have once crossed > paths with reads this, I hope all is
well!!! And keep cubing! I > think it keeps one sane, > > > Justin
Vining >
7076. [Speed cubing group] Re: Making a 4x4x4 Speedcube From: "agousev" <agousev@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 09 Dec 2006 04:28:19 -0000
Andy said he was really taking him time on the computer cube when I
talked to him on AIM later that day. On a real cube, you can easily tell
if you did 2 moves by accident, but on the computer cube, it is much
harder to tell if you hit two keys by accident,instead of the one you
intended to do. Also, I'm sure the memorization took longer on the
computer cube, as it is more cumbersome to rotate it around to see the
other sides of the cube. Oh, and as far as I know, Andy only did one
successful computer solve, as opposed to several one handed solves.
-Alexei --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > Hey Andy, > > Your solves must have been
really really weird... consider the > following: > > 3:33.78 - BLD on
Cube Simulator > 2:13.65 - BLD with One Hand > > Your average on the
Cube Simulator is 12.57 seconds. Your best OH > average in competition
is 47.03 seconds. What in the world happened > that your OH BLD solve
can be *that* must faster than your Cube > Simulator BLD solve? > > Is
it because of how the program is written? Surely you must be quite >
used to making cube rotations to turn the back face and things like >
that. > > Dan Dzoan can solve a cube blindfolded right? I'm very
curious what > Dan Dzoan's OH-BLD execution time is. Surely his BLD
memorization is > much slower than yours, but we can measure his
execution time. He > averages about 24 seconds for OH, so we would
expect his execution to > be around twice your speed. > > -Tyson > > On
Dec 7, 2006, at 5:24 AM, kyuubree wrote: > > > What is your
memory/execution approach to EP? I'm always interested to > > see
how people do this step. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "adtsao" <adtsao@>
> > wrote: > > > > > > yeah...after Berkeley I've been doing pretty
much nothing but > > > blindfold. I only practice one-handed to make
sure i can turn fast > > > enough. I usually spend 40-45 seconds for
memo nowadays. > > > > > > andy > > > > > > > > > >
7077. Re: Been a long time! From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 09 Dec 2006 08:44:34 -0000
Hey Justin, Yeah I remember when you and the crew from Owen Hall were
posting all kinds of times on speedcubing.com :-) Glad things are well
with you, and that's awesome about the class you taught! Happy
cubing and stay in touch! Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Justin"
<viningjc@...> wrote: > > Hey Hey, I just googled my name and was
amazed as to how many cube > links came up and was thinking about a
bunch of you guys and was > wondering who is still around and who's
still active. I have lost > touch with the cubing world in the last few
years... I have been > teaching art near indianapolis for three years
now and am still > actively cubing. Last fall I taught a Rubik's
Cube class after school > for 15 3rd-6th graders. It was an awesome
time! Its amazing what > the young mind can comprehend! Anyways, if
anyone I have once crossed > paths with reads this, I hope all is
well!!! And keep cubing! I > think it keeps one sane, > > > Justin
Vining >
7078. Who shot the video for Ryan's 20.09 3x3OH solve? From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 09 Dec 2006 08:59:08 -0000
Who shot this video? Someone contacted me wondering who shot the video
so that they can ask permission to put the clip on TV. Please if you
shot the video e-mail me at chris [at] speedcubing [dot] com and
I'll give you the contact info of the person wanting to know.
Thanks, Chris
7079. Re: Who shot the video for Ryan's 20.09 3x3OH solve? From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 09 Dec 2006 10:32:15 -0000
I did. So many websites have stolen my video and put their names on it
and claimed credit too. It's pretty annoying. I also got video of
Toby's WR solve. I feel like I should watermark my videos or
something... --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > Who shot this video? Someone contacted me
wondering who shot the > video so that they can ask permission to put
the clip on TV. Please > if you shot the video e-mail me at chris [at]
speedcubing [dot] com > and I'll give you the contact info of the
person wanting to know. > > Thanks, > Chris >
7080. Re: Who shot the video for Ryan's 20.09 3x3OH solve? From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 09 Dec 2006 13:18:44 -0000
Or you could just not make as good of videos... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan"
<gvdlfs3@...> wrote: > > I did. So many websites have stolen my video
and put their names on > it and claimed credit too. It's pretty
annoying. I also got video of > Toby's WR solve. I feel like I
should watermark my videos or something... > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote:
> > > > Who shot this video? Someone contacted me wondering who shot the
> > video so that they can ask permission to put the clip on TV. Please
> > if you shot the video e-mail me at chris [at] speedcubing [dot] com
> > and I'll give you the contact info of the person wanting to
know. > > > > Thanks, > > Chris > > >
7081. cube wallpaper sighting From: François Sechet <frsechet@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 9 Dec 2006 16:35:59 +0100
Hey guys, I found these (ugly but cube-related)wallpapers today, thought
I would share. I wont use them because theyre kinda ugly though.
http://www.adni18.com/gallery/index.php F. [Non-text portions of this
message have been removed]
7082. Does this have significance mathematically? From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 09 Dec 2006 19:44:13 -0000
Hey everyone, Does replacing every turn in an algorithm with it's
double turn have any sort of significance? I was looking at this alg R U
R' U' R' F R2 U' R' U' R U R' F'
but instead I performed it like this r u r' u' r' f r2
u' r' u' r u r' f' This is equivalent to L B
D' R' B' R D2 B' L' D' B R D' R'
and then rotating the cube 90 degrees as y' Anyway I just thought
it was cool that you could get an interesting pattern (do the turn D
after the above algorithm to see a cool pattern). Does this qualify as a
transformation, or is it totally and completely unrelated to the
original algorithm? I just didn't know if turning like this had any
sort of significance. Chris P.S. The state reached on the cube after
doing that D turn I suggested can be reached simply by this commutator:
R L D2 L' D' B D2 B' D R' so the move created by
doing all double turns is not the shortest way to setup this case.
7083. Re: News for Thursday 12/7/06 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 09 Dec 2006 20:59:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > I'm going to be on a bit of news
tomorrow... so if you're in one of > these places, feel free to
turn on the radio or the television. > > Philidelphia, PA - WCAU (NBC) -
afternoon women's show Women's show ??? Stefan
7084. Re: Who shot the video for Ryan's 20.09 3x3OH solve? From: "skeneegee" <skeneegee@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 09 Dec 2006 21:07:30 -0000
I could have sworn it was Mark from the Cubefreak crew. I was sitting
behind him talking to someone with my potty mouth. You can hear him say
"it's on video dude" or something like that to get us to
shut up. Was that you Dan? My memory must be going..... -mike grimsley
--- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan"
<gvdlfs3@...> wrote: > > I did. So many websites have stolen my video
and put their names on > it and claimed credit too. It's pretty
annoying. I also got video of > Toby's WR solve. I feel like I
should watermark my videos or something... > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote:
> > > > Who shot this video? Someone contacted me wondering who shot the
> > video so that they can ask permission to put the clip on TV. Please
> > if you shot the video e-mail me at chris [at] speedcubing [dot] com
> > and I'll give you the contact info of the person wanting to
know. > > > > Thanks, > > Chris > > >
7085. Re: [Speed cubing group] Re: Making a 4x4x4 Speedcube From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 9 Dec 2006 13:09:50 -0800
I feel like I'm talking through a publicist. Tell Andy that a bunch
of us are getting together to do some cubing. And that we can go to
Saratoga. We can go to his home, so he has no excuse not to come hang
out with us and compete in our informal competition where we will do the
OH-BLD event. We will also do the BLD event, where I expect to be beaten
soundly by a 1:42 average. -Tyson On Dec 8, 2006, at 8:28 PM, agousev
wrote: > Andy said he was really taking him time on the computer cube
when I > talked to him on AIM later that day. On a real cube, you can
easily > tell if you did 2 moves by accident, but on the computer cube,
it is > much harder to tell if you hit two keys by accident,instead of
the one > you intended to do. Also, I'm sure the memorization took
longer on > the computer cube, as it is more cumbersome to rotate it
around to see > the other sides of the cube. Oh, and as far as I know,
Andy only did > one successful computer solve, as opposed to several one
handed > solves. > > -Alexei > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@...>
wrote: > > > > Hey Andy, > > > > Your solves must have been really
really weird... consider the > > following: > > > > 3:33.78 - BLD on
Cube Simulator > > 2:13.65 - BLD with One Hand > > > > Your average on
the Cube Simulator is 12.57 seconds. Your best OH > > average in
competition is 47.03 seconds. What in the world happened > > that your
OH BLD solve can be *that* must faster than your Cube > > Simulator BLD
solve? > > > > Is it because of how the program is written? Surely you
must be > quite > > used to making cube rotations to turn the back face
and things like > > that. > > > > Dan Dzoan can solve a cube blindfolded
right? I'm very curious what > > Dan Dzoan's OH-BLD execution
time is. Surely his BLD memorization is > > much slower than yours, but
we can measure his execution time. He > > averages about 24 seconds for
OH, so we would expect his execution > to > > be around twice your
speed. > > > > -Tyson > > > > On Dec 7, 2006, at 5:24 AM, kyuubree
wrote: > > > > > What is your memory/execution approach to EP? I'm
always > interested to > > > see how people do this step. > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "adtsao"
<adtsao@> > > > wrote: > > > > > > > > yeah...after Berkeley
I've been doing pretty much nothing but > > > > blindfold. I only
practice one-handed to make sure i can turn > fast > > > > enough. I
usually spend 40-45 seconds for memo nowadays. > > > > > > > > andy > >
> > > > > > > > > > > > > > > >
7086. Re: [Speed cubing group] Re: News for Thursday 12/7/06 From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 9 Dec 2006 13:07:38 -0800
Sometimes, it's best not to ask questions. -Tyson On Dec 9, 2006,
at 12:59 PM, Stefan Pochmann wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson > Mao"
<tyson.mao@...> wrote: > > > > I'm going to be on a bit of news
tomorrow... so if you're in one of > > these places, feel free to
turn on the radio or the television. > > > > Philidelphia, PA - WCAU
(NBC) - afternoon women's show > > Women's show ??? > > Stefan
> > >
7087. Re: [Speed cubing group] Re: Who shot the video for Ryan's
20.09 3x3OH solve? From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 9 Dec 2006 13:14:27 -0800
Mark from CubeFreak probably took a video of it as well, but they
haven't released much of their footage understandably because of
their documentary. -Tyson On Dec 9, 2006, at 1:07 PM, skeneegee wrote: >
I could have sworn it was Mark from the Cubefreak crew. I was sitting >
behind him talking to someone with my potty mouth. You can hear him >
say "it's on video dude" or something like that to get us
to shut up. > > Was that you Dan? My memory must be going..... > > -mike
grimsley > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan
Dzoan" > <gvdlfs3@...> wrote: > > > > I did. So many websites
have stolen my video and put their names on > > it and claimed credit
too. It's pretty annoying. I also got video of > > Toby's WR
solve. I feel like I should watermark my videos or > something... > > >
> --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@>
> > wrote: > > > > > > Who shot this video? Someone contacted me
wondering who shot the > > > video so that they can ask permission to
put the clip on TV. > Please > > > if you shot the video e-mail me at
chris [at] speedcubing [dot] > com > > > and I'll give you the
contact info of the person wanting to know. > > > > > > Thanks, > > >
Chris > > > > > > > >
7088. Re: Does this have significance mathematically? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 10 Dec 2006 00:09:24 -0000
That is a very spify pattern. I don't think there is any
mathematical significance though. It seems pretty random from what I can
tell. An obvious consequence is that the "action" (math sense)
on the corners would be identical. So whatever happens to the corners
before would happen to the corners after altering a sequence in this
manner. Different sequences that have the same effect on the cube state,
should act like an equivalence class since for all intensive purposes
they are they associate with the same group element. Any
"transformation" of a sequence that has mathematical
significance should be a homomorphism on that... In this case I can take
two algs that do the same thing and transform this way and end up with
something wildly different and seemingly unrelated. If there is some
significance, I don't see it. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Hey everyone, > > Does replacing every turn in an algorithm with
it's double turn have > any sort of significance? > > I was looking
at this alg R U R' U' R' F R2 U' R' U' R U
R' F' > > but instead I performed it like this r u r'
u' r' f r2 u' r' u' r u r' f' > >
This is equivalent to L B D' R' B' R D2 B' L'
D' B R D' R' and then > rotating the cube 90 degrees as
y' > > Anyway I just thought it was cool that you could get an
interesting > pattern (do the turn D after the above algorithm to see a
cool pattern). > > Does this qualify as a transformation, or is it
totally and completely > unrelated to the original algorithm? I just
didn't know if turning > like this had any sort of significance. >
> Chris > > P.S. The state reached on the cube after doing that D turn I
> suggested can be reached simply by this commutator: R L D2 L'
D' B D2 > B' D R' so the move created by doing all double
turns is not the > shortest way to setup this case. >
7089. Re: Who shot the video for Ryan's 20.09 3x3OH solve? From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 10 Dec 2006 04:55:22 -0000
Yea, I was the one that recorded that video. It was the first time I had
seen Ryan do one handed solves and so I wanted to get it on video. My
brother was asking me if I got it and I said that I was. He's the
one that says "Oh, that's record" before the solve was
finished. -Dan --- In speedsolvingrubikscube@yahoogroups.com,
"skeneegee" <skeneegee@...> wrote: > > I could have sworn
it was Mark from the Cubefreak crew. I was sitting > behind him talking
to someone with my potty mouth. You can hear him > say "it's
on video dude" or something like that to get us to shut up. > > Was
that you Dan? My memory must be going..... > > -mike grimsley > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" >
<gvdlfs3@> wrote: > > > > I did. So many websites have stolen my
video and put their names on > > it and claimed credit too. It's
pretty annoying. I also got video of > > Toby's WR solve. I feel
like I should watermark my videos or > something... > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > >
wrote: > > > > > > Who shot this video? Someone contacted me wondering
who shot the > > > video so that they can ask permission to put the clip
on TV. Please > > > if you shot the video e-mail me at chris [at]
speedcubing [dot] com > > > and I'll give you the contact info of
the person wanting to know. > > > > > > Thanks, > > > Chris > > > > > >
7090. Re: Re : [Speed cubing group] New SIte From: "Sachin Shirwalkar" <sachinss@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 10 Dec 2006 11:57:53 +0530
the design is really nice! Keep up the good work On 12/8/06, Tobias
Daneels <cubewizzard@...> wrote: > > Nice site. > Great collection
to. > > ----- Message d'origine ---- > De : armorforsleepnj
<armorforsleepnj@yahoo.com<armorforsleepnj%40yahoo.com> > > > À :
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Envoyé le : Mardi, 5 Décembre 2006, 22h53mn 06s > Objet : [Speed
cubing group] New SIte > > I made a rubiks cube site. Comments,
suggestions, and criticism are > > all very welcome. And I do appologize
for the lack of new/useful > > information. In time the site will fill
more. Thanks, Chip. > > http://www.chip. gamingunited. com/rubiks/ > >
<!-- > > #ygrp-mlmsg
{font-size:13px;font-family:arial,helvetica,clean,sans-serif;} >
#ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select,
input, textarea {font:99% > arial,helvetica,clean,sans-serif;} >
#ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg *
{line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } >
#ygrp-text p{ > margin:0 0 1em 0; > } > #ygrp-tpmsgs{ >
font-family:Arial; > clear:both; > } > #ygrp-vitnav{ > padding-top:10px;
> font-family:Verdana; > font-size:77%; > margin:0; > } > #ygrp-vitnav
a{ > padding:0 1px; > } > #ygrp-actbar{ > clear:both; > margin:25px 0; >
white-space:nowrap; > color:#666; > text-align:right; > } > #ygrp-actbar
.left{ > float:left; > white-space:nowrap; > } > .bld{font-weight:bold;}
> #ygrp-grft{ > font-family:Verdana; > font-size:77%; > padding:15px 0;
> } > #ygrp-ft{ > font-family:verdana; > font-size:77%; > border-top:1px
solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ >
padding-bottom:10px; > } > > #ygrp-vital{ > background-color:#e0ecee; >
margin-bottom:20px; > padding:2px 0 8px 8px; > } > #ygrp-vital #vithd{ >
font-size:77%; > font-family:Verdana; > font-weight:bold; > color:#333;
> text-transform:uppercase; > } > #ygrp-vital ul{ > padding:0; >
margin:2px 0; > } > #ygrp-vital ul li{ > list-style-type:none; >
clear:both; > border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ >
font-weight:bold; > color:#ff7900; > float:right; > width:2em; >
text-align:right; > padding-right:.5em; > } > #ygrp-vital ul li .cat{ >
font-weight:bold; > } > #ygrp-vital a { > text-decoration:none; > } > >
#ygrp-vital a:hover{ > text-decoration:underline; > } > > #ygrp-sponsor
#hd{ > color:#999; > font-size:77%; > } > #ygrp-sponsor #ov{ >
padding:6px 13px; > background-color:#e0ecee; > margin-bottom:20px; > }
> #ygrp-sponsor #ov ul{ > padding:0 0 0 8px; > margin:0; > } >
#ygrp-sponsor #ov li{ > list-style-type:square; > padding:6px 0; >
font-size:77%; > } > #ygrp-sponsor #ov li a{ > text-decoration:none; >
font-size:130%; > } > #ygrp-sponsor #nc { > background-color:#eee; >
margin-bottom:20px; > padding:0 8px; > } > #ygrp-sponsor .ad{ >
padding:8px 0; > } > #ygrp-sponsor .ad #hd1{ > font-family:Arial; >
font-weight:bold; > color:#628c2a; > font-size:100%; > line-height:122%;
> } > #ygrp-sponsor .ad a{ > text-decoration:none; > } > #ygrp-sponsor
.ad a:hover{ > text-decoration:underline; > } > #ygrp-sponsor .ad p{ >
margin:0; > } > o {font-size:0;} > .MsoNormal { > margin:0 0 0 0; > } >
#ygrp-text tt{ > font-size:120%; > } > blockquote{margin:0 0 0 4px;} >
.replbq {margin:4;} > --> > > > > > >
__________________________________________________________ > Découvrez
une nouvelle façon d'obtenir des réponses à toutes vos questions >
! > Profitez des connaissances, des opinions et des expériences des >
internautes sur Yahoo! Questions/Réponses > http://fr.answers.yahoo.com
> > [Non-text portions of this message have been removed] > > >
[Non-text portions of this message have been removed]
7091. Re: cube wallpaper sighting From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 10 Dec 2006 21:00:34 -0000
Ugly? That's harsh. I like them. --- In
speedsolvingrubikscube@yahoogroups.com, François Sechet
<frsechet@...> wrote: > > Hey guys, > > I found these (ugly but
cube-related)wallpapers today, thought I would > share. I won't use
them because they're kinda ugly though. > >
http://www.adni18.com/gallery/index.php > > F. > > > > [Non-text
portions of this message have been removed] >
7092. prolly a dumb question!!! From: "tha_bigteabagger"
<tha_bigteabagger@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 11 Dec 2006 06:33:13 -0000
if u take a part a rubik's cube. do u need to put it back correct
for it to work. me and my friend are arguing about it. he thinks it
needs to go back correct i don't. i am beginning to think he is
right tho.
7093. Re: prolly a dumb question!!! From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 11 Dec 2006 07:35:46 -0000
Assuming no stickers are peeled..., if you disassemble a normal 3x3
rubik's cube and re-assemble it randomly, then there is a 1/12
chance that it will be solvable. The safest thing to do is assemble it
into solved state. If you understand the math behind this and the
constraints that are imposed then it is possible to look at a cube and
tell if it is solvable. Certain aspects need to be carefully counted up
to do this check, and it is not a quick check. This is not a
"dumb" question, it's perfectly legitamate thing to be
asking, however the answer is pretty well known among cubers. When a
cuber is in a rush, they may assemble a cube randomly and get it close
to solved state, and then fiddle with a few pieces by taking them out
and putting them back so that it will be solvable. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "tha_bigteabagger"
<tha_bigteabagger@...> wrote: > > if u take a part a rubik's
cube. do u need to put it back correct for it to work. me and my >
friend are arguing about it. he thinks it needs to go back correct i
don't. i am beginning to > think he is right tho. >
7094. SV: [Speed cubing group] Been a long time! From: "Terje Kristensen"
<terje.kristensen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 11 Dec 2006 08:58:40 +0100
Hey Justin Remember that you were also a rock climber like Dan Knights
and me. Found a few good algs on your site back then. Good to hear that
you are still cubing. Are you still climbing as well ? Regards Terje
-----Opprinnelig melding----- Fra:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] På vegne av Justin
Sendt: 9. desember 2006 01:55 Til:
speedsolvingrubikscube@yahoogroups.com Emne: [Speed cubing group] Been a
long time! Hey Hey, I just googled my name and was amazed as to how many
cube links came up and was thinking about a bunch of you guys and was
wondering who is still around and who's still active. I have lost
touch with the cubing world in the last few years... I have been
teaching art near indianapolis for three years now and am still actively
cubing. Last fall I taught a Rubik's Cube class after school for 15
3rd-6th graders. It was an awesome time! Its amazing what the young mind
can comprehend! Anyways, if anyone I have once crossed paths with reads
this, I hope all is well!!! And keep cubing! I think it keeps one sane,
Justin Vining [Non-text portions of this message have been removed]
7095. Re: prolly a dumb question!!! From: "tha_bigteabagger"
<tha_bigteabagger@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 11 Dec 2006 14:22:43 -0000
thanks for the info doug. solves our argument! thanks again. --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Assuming no stickers are peeled..., if you disassemble a
normal 3x3 > rubik's cube and re-assemble it randomly, then there
is a 1/12 chance > that it will be solvable. > > The safest thing to do
is assemble it into solved state. If you > understand the math behind
this and the constraints that are imposed > then it is possible to look
at a cube and tell if it is solvable. > Certain aspects need to be
carefully counted up to do this check, and > it is not a quick check. >
> This is not a "dumb" question, it's perfectly
legitamate thing to be > asking, however the answer is pretty well known
among cubers. > > When a cuber is in a rush, they may assemble a cube
randomly and get > it close to solved state, and then fiddle with a few
pieces by taking > them out and putting them back so that it will be
solvable. > > > -Doug > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "tha_bigteabagger" >
<tha_bigteabagger@> wrote: > > > > if u take a part a rubik's
cube. do u need to put it back correct > for it to work. me and my > >
friend are arguing about it. he thinks it needs to go back correct i >
don't. i am beginning to > > think he is right tho. > > >
7096. hey From: "mlundervilleis1" <mlundervilleis1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 11 Dec 2006 19:47:45 -0000
im just starting the rubik's cube i have been doing it for exactly
one week now and i have the basic solution down my time is down to about
2 minutes to 2+1/2 minutes with a record of a minute thirty i was just
wondering how i am doing compared to how everyone else first started
please just let me know thanks
7097. Re: prolly a dumb question!!! From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 11 Dec 2006 22:10:30 -0000
Hi :-) The 1/12 breaks down like so : 1/2 chance of avoiding
"position- parity" 1/2 chance of flipping the edges correctly
and finally 1/3 chance of orienting corners correctly. Multiply these
probabilities and u get 1/12 :D Yah, these 3 issues are completely
independent of course ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Assuming no stickers are peeled..., if you disassemble a
normal 3x3 > rubik's cube and re-assemble it randomly, then there
is a 1/12 chance > that it will be solvable. > > The safest thing to do
is assemble it into solved state. If you > understand the math behind
this and the constraints that are imposed > then it is possible to look
at a cube and tell if it is solvable. > Certain aspects need to be
carefully counted up to do this check, and > it is not a quick check. >
> This is not a "dumb" question, it's perfectly
legitamate thing to be > asking, however the answer is pretty well known
among cubers. > > When a cuber is in a rush, they may assemble a cube
randomly and get > it close to solved state, and then fiddle with a few
pieces by taking > them out and putting them back so that it will be
solvable. > > > -Doug > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "tha_bigteabagger" >
<tha_bigteabagger@> wrote: > > > > if u take a part a rubik's
cube. do u need to put it back correct > for it to work. me and my > >
friend are arguing about it. he thinks it needs to go back correct i >
don't. i am beginning to > > think he is right tho. > > >
7098. Speedcubing Methods From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 11 Dec 2006 22:37:22 -0000
Ok I've seen a few new methods come out, that are working for
individuals. I was wondering what others thought about this method.
Cross 3 c/e pairs Insert Last Corner -- Relatively Permuting Opposite LL
Corners Insert Last Edge -- Orienting LL Edges (this preserves partial
relative permutation) OLL (this preserves partial relative permutation)
PLL 9 cases -the 4 ELL, and the ENVY PLLs ... jealous? =P -6/7 OLL cases
are 2-gen the other swaps opp corners -- the "U OLL" corners
(preserving relative partial corner permutation. The main problem is the
E and Z permutations, which I am working on speeding up. I will add this
method to my site and practice it. I'll release it once I begin
sub30 averages with it. This has been playing in my mind, I've been
trying to perfect the concept, this may be it. I've seen two new
methods developed that has brought the developer to sub 20 and sub 25 in
the different cases. Later, Daniel Beyer
7099. Re: [Speed cubing group] hey From: Rory Margraf <enguarde1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 11 Dec 2006 15:19:56 -0800 (PST)
My first solve took at least ten or fifteen minutes. After a week, my
average was around 2, 2+1/2, 3 minutes. I was screaming when I broke two
minutes. Rory mlundervilleis1 <mlundervilleis1@...> wrote: im just
starting the rubik's cube i have been doing it for exactly one week
now and i have the basic solution down my time is down to about 2
minutes to 2+1/2 minutes with a record of a minute thirty i was just
wondering how i am doing compared to how everyone else first started
please just let me know thanks ---------------------------------
Everyone is raving about the all-new Yahoo! Mail beta. [Non-text
portions of this message have been removed]
7100. New Personal Record From: "enguarde1234" <enguarde1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 11 Dec 2006 23:24:09 -0000
Hey all, I was practicing solving on Sunday and was averaging around 26
or so. All of a sudden, I got a time of 18.82!! I started yelling and
got my camera to take a picture of the time. I was so HAPPY!!! Rory
Check out out club's new (and under construction) website:
http://www.sccubeclub.com/
7101. Re: Speedcubing Methods From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 11 Dec 2006 23:30:06 -0000
Seems like it would be a larger move count. It also seems like Step 3
and 4 would cause more thinking time. --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer"
<dbeyer816@...> wrote: > > Ok I've seen a few new methods come
out, that are working for > individuals. I was wondering what others
thought about this method. > > Cross > 3 c/e pairs > Insert Last Corner
-- Relatively Permuting Opposite LL Corners > Insert Last Edge --
Orienting LL Edges > (this preserves partial relative permutation) > OLL
(this preserves partial relative permutation) > PLL 9 cases > > -the 4
ELL, and the ENVY PLLs ... jealous? =P > -6/7 OLL cases are 2-gen the
other swaps opp corners -- the "U OLL" > corners (preserving
relative partial corner permutation. > The main problem is the E and Z
permutations, which I am working on > speeding up. I will add this
method to my site and practice it. > I'll release it once I begin
sub30 averages with it. This has been > playing in my mind, I've
been trying to perfect the concept, this may > be it. > > I've seen
two new methods developed that has brought the developer to > sub 20 and
sub 25 in the different cases. > > Later, > Daniel Beyer >
7102. Re: Speedcubing Methods From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Dec 2006 03:04:46 -0000
6 Corner Cases Mirrors Included 6 Edge Cases 7 OLL Cases 9 PLL Cases Not
too bad if you ask me. Well, just a thought. Later, Daniel Beyer --- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan"
<athefre@...> wrote: > > Seems like it would be a larger move count.
> > It also seems like Step 3 and 4 would cause more thinking time. > >
--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer"
> <dbeyer816@> wrote: > > > > Ok I've seen a few new methods
come out, that are working for > > individuals. I was wondering what
others thought about this method. > > > > Cross > > 3 c/e pairs > >
Insert Last Corner -- Relatively Permuting Opposite LL Corners > >
Insert Last Edge -- Orienting LL Edges > > (this preserves partial
relative permutation) > > OLL (this preserves partial relative
permutation) > > PLL 9 cases > > > > -the 4 ELL, and the ENVY PLLs ...
jealous? =P > > -6/7 OLL cases are 2-gen the other swaps opp corners --
the "U OLL" > > corners (preserving relative partial corner
permutation. > > The main problem is the E and Z permutations, which I
am working on > > speeding up. I will add this method to my site and
practice it. > > I'll release it once I begin sub30 averages with
it. This has been > > playing in my mind, I've been trying to
perfect the concept, this may > > be it. > > > > I've seen two new
methods developed that has brought the developer to > > sub 20 and sub
25 in the different cases. > > > > Later, > > Daniel Beyer > > >
7103. [Speed cubing group] Re: Making a 4x4x4 Speedcube From: "adtsao" <adtsao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Dec 2006 03:32:48 -0000
uhhh...when will this be taking place? andy
7104. [Speed cubing group] Re: Making a 4x4x4 Speedcube From: "adtsao" <adtsao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Dec 2006 03:38:31 -0000
Hey Tyson, So basically since Berkeley I've gotten my OH average
down to about 36. I started OH BLD cubing the following week, and my
only successful time was around 4 min, but I did get several 2:40 DNFs.
I guess the 2:13 was easier than normal, and I had almost no
hesitations. I'm still insanely inconsistent with OH BLD, as the
2:13 was around my 5th successful attempt amid dozens of failed ones.
For BLD simulator, I messed up on a T-perm on my first attempt, so I
went really slow on my second one. Hope that explains it, Andy
7105. Rubik's Cube Dream From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Dec 2006 08:49:17 -0000
Last night I dreamt that I was shopping in supermarket which is near
where I used to live. There was a short woman with short blonde hair,
quite old, and she had set up a stall selling brand new Deluxe Cubes. I
picked one up and started playing with it, it turned quite smoothly and
I remember thinking "Wow, Stefan Pochmann told me it would take
ages to adjust a Deluxe Cube to get it this smooth!", so I turned
it for a bit, and the woman was looking at me scornfully as if to say
"That kid is such a sucker, I bet he doesn't know the first
thing about Rubik's Cubes". So I bought the cube and walked
away. I only then noticed that the colours were a bit weird, the orange
was almost identical to the yellow, and there were two blue sides which
were almost identical. As I knew this would be no good for speedcubing,
I went back to the stall and asked the woman if I could change the cube,
because it was no good for speedcubing. She took quite a nasty tone with
me, and told me that all the cubes were the same, and that's how
they were made these days. I knew she was lying (I mean I'm the UK
#1 and everything), and I noticed that at the bottom of one of the piles
was a perfect cube, with amazing colours just right for speedcubing. So
I asked her if I could change it for that one, but she told me that she
didn't like my attitude and quickly took away the cube before I
could grab it, and hid it away on the top shelf of the aisle, next to
some multipacks of crisps. I really felt like saying to this woman
"Do you know who I am?", but decided that would sound pretty
ridiculous. Then she told me to "go away and play with this",
as she handed me a box which had written on the side "For Lars
Vandenbergh and Dan H". I thought "she doesn't know
I'm Dan H!" Inside was my worst nightmare, the broken up
Pyramorphix from Dutch Cube Day that I've never managed to
reassemble! So I knew I was never going to get that cube. I planned to
steal it, so I stalked the supermarket, waiting until she had a break
and moved from the aisle. I walked past once, damn, she was stacking
some shelves, next time I walked past she was just walking off,
"brilliant" I thought, "now's my chance!" I
tried to get the cube, but it was too high up, so I pulled this table
from somewhere, (which also had a frozen chicken on it), stood on the
table, and got the cube! But she was on her way back! So I hurriedly got
down, put the table back, hid the cube under my coat, and made a run for
it. But as I got to the doorway, the cube fell from my coat and smashed
all over the floor. Has anyone else dreamt about the cube? What do you
think it means? Dan :)
7106. RE: [Speed cubing group] Rubik's Cube Dream From: François Sechet <frsechet@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 12 Dec 2006 10:19:11 +0100
Cool dream! I dont see what the chickens got to do in here though. As
Freud would say, its probably something about your childhood or
something sexual? :-p Well, I had this dream once where I was supposedly
Harry Potter (that was a few days before EC 2006) and I found a position
on the cube that looked very scrambled but at the same time, every face
had the same kind of pattern on it, and I was told that only real
magicians could solve that particular cube. I could solve it, so I guess
it must mean something. And I remember thinking, woah, no way I lose EC
with my skills and I did. Oh well. I guess Im not Harry Potter, probably
more like Ron with my red hair, no way he could solve that cube anyway.
Thats one point to add to the list: youve been cubing too much if the
cube has already been the point of a dream. Oh and there was that one
where I spent all night dreaming of a cube I could never solve, like,
always get to the PLL, mess it up, start again, and so on. Very
frustrating indeed. Sounds a lot like Sisyphus, doesnt it? F. De :
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] De la part de Dan Envoyé
: mardi 12 décembre 2006 09:49 À :
speedsolvingrubikscube@yahoogroups.com Objet : [Speed cubing group]
Rubik's Cube Dream Last night I dreamt that I was shopping in
supermarket which is near where I used to live. There was a short woman
with short blonde hair, quite old, and she had set up a stall selling
brand new Deluxe Cubes. I picked one up and started playing with it, it
turned quite smoothly and I remember thinking "Wow, Stefan Pochmann
told me it would take ages to adjust a Deluxe Cube to get it this
smooth!", so I turned it for a bit, and the woman was looking at me
scornfully as if to say "That kid is such a sucker, I bet he
doesn't know the first thing about Rubik's Cubes". So I
bought the cube and walked away. I only then noticed that the colours
were a bit weird, the orange was almost identical to the yellow, and
there were two blue sides which were almost identical. As I knew this
would be no good for speedcubing, I went back to the stall and asked the
woman if I could change the cube, because it was no good for
speedcubing. She took quite a nasty tone with me, and told me that all
the cubes were the same, and that's how they were made these days.
I knew she was lying (I mean I'm the UK #1 and everything), and I
noticed that at the bottom of one of the piles was a perfect cube, with
amazing colours just right for speedcubing. So I asked her if I could
change it for that one, but she told me that she didn't like my
attitude and quickly took away the cube before I could grab it, and hid
it away on the top shelf of the aisle, next to some multipacks of
crisps. I really felt like saying to this woman "Do you know who I
am?", but decided that would sound pretty ridiculous. Then she told
me to "go away and play with this", as she handed me a box
which had written on the side "For Lars Vandenbergh and Dan
H". I thought "she doesn't know I'm Dan H!"
Inside was my worst nightmare, the broken up Pyramorphix from Dutch Cube
Day that I've never managed to reassemble! So I knew I was never
going to get that cube. I planned to steal it, so I stalked the
supermarket, waiting until she had a break and moved from the aisle. I
walked past once, damn, she was stacking some shelves, next time I
walked past she was just walking off, "brilliant" I thought,
"now's my chance!" I tried to get the cube, but it was
too high up, so I pulled this table from somewhere, (which also had a
frozen chicken on it), stood on the table, and got the cube! But she was
on her way back! So I hurriedly got down, put the table back, hid the
cube under my coat, and made a run for it. But as I got to the doorway,
the cube fell from my coat and smashed all over the floor. Has anyone
else dreamt about the cube? What do you think it means? Dan :) [Non-text
portions of this message have been removed]
7107. Re: [Speed cubing group] Rubik's Cube Dream From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Dec 2006 11:30:57 +0000 (GMT)
Haha...cool dream I don't remember dreaming about the cube (I
usually don't remember what I've dreamed...haha) but I wish it
means that Deluxe Cubes will start being produced again that would be
great Pedro Dan <dan_j_harris@...> escreveu: Last night I dreamt that
I was shopping in supermarket which is near where I used to live. There
was a short woman with short blonde hair, quite old, and she had set up
a stall selling brand new Deluxe Cubes. I picked one up and started
playing with it, it turned quite smoothly and I remember thinking
"Wow, Stefan Pochmann told me it would take ages to adjust a Deluxe
Cube to get it this smooth!", so I turned it for a bit, and the
woman was looking at me scornfully as if to say "That kid is such a
sucker, I bet he doesn't know the first thing about Rubik's
Cubes". So I bought the cube and walked away. I only then noticed
that the colours were a bit weird, the orange was almost identical to
the yellow, and there were two blue sides which were almost identical.
As I knew this would be no good for speedcubing, I went back to the
stall and asked the woman if I could change the cube, because it was no
good for speedcubing. She took quite a nasty tone with me, and told me
that all the cubes were the same, and that's how they were made
these days. I knew she was lying (I mean I'm the UK #1 and
everything), and I noticed that at the bottom of one of the piles was a
perfect cube, with amazing colours just right for speedcubing. So I
asked her if I could change it for that one, but she told me that she
didn't like my attitude and quickly took away the cube before I
could grab it, and hid it away on the top shelf of the aisle, next to
some multipacks of crisps. I really felt like saying to this woman
"Do you know who I am?", but decided that would sound pretty
ridiculous. Then she told me to "go away and play with this",
as she handed me a box which had written on the side "For Lars
Vandenbergh and Dan H". I thought "she doesn't know
I'm Dan H!" Inside was my worst nightmare, the broken up
Pyramorphix from Dutch Cube Day that I've never managed to
reassemble! So I knew I was never going to get that cube. I planned to
steal it, so I stalked the supermarket, waiting until she had a break
and moved from the aisle. I walked past once, damn, she was stacking
some shelves, next time I walked past she was just walking off,
"brilliant" I thought, "now's my chance!" I
tried to get the cube, but it was too high up, so I pulled this table
from somewhere, (which also had a frozen chicken on it), stood on the
table, and got the cube! But she was on her way back! So I hurriedly got
down, put the table back, hid the cube under my coat, and made a run for
it. But as I got to the doorway, the cube fell from my coat and smashed
all over the floor. Has anyone else dreamt about the cube? What do you
think it means? Dan :) --------------------------------- Yahoo! Search
Música para ver e ouvir: You're Beautiful, do James Blunt [Non-text
portions of this message have been removed]
7108. Re: Speedcubing Methods From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Dec 2006 13:18:52 -0000
I don't think is would be any faster than F2L OLL PLL. I did come
up with this one: Cross, 3 F2L pairs. Insert last pair and orientate
corners top layer. All in once. This last step is 21 (normal PLL) + 21
(Pll only all corners misoriented) + 42 (2 opposite edges flipped) + 84
(2 adjacent edges flipped). This is a lot less than ZBLL. Only the step
where you orientate the corners is slightly longer cause it would be a
lot cases to do this from every position so I think about first pairing
up... --- In speedsolvingrubikscube@yahoogroups.com, "Daniel
Beyer" <dbeyer816@...> wrote: > > 6 Corner Cases Mirrors
Included > 6 Edge Cases > 7 OLL Cases > 9 PLL Cases > > Not too bad if
you ask me. > Well, just a thought. > Later, > Daniel Beyer > > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan" >
<athefre@> wrote: > > > > Seems like it would be a larger move count.
> > > > It also seems like Step 3 and 4 would cause more thinking time.
> > > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel
Beyer" > > <dbeyer816@> wrote: > > > > > > Ok I've seen a
few new methods come out, that are working for > > > individuals. I was
wondering what others thought about this > method. > > > > > > Cross > >
> 3 c/e pairs > > > Insert Last Corner -- Relatively Permuting Opposite
LL Corners > > > Insert Last Edge -- Orienting LL Edges > > > (this
preserves partial relative permutation) > > > OLL (this preserves
partial relative permutation) > > > PLL 9 cases > > > > > > -the 4 ELL,
and the ENVY PLLs ... jealous? =P > > > -6/7 OLL cases are 2-gen the
other swaps opp corners -- the "U > OLL" > > > corners
(preserving relative partial corner permutation. > > > The main problem
is the E and Z permutations, which I am working > on > > > speeding up.
I will add this method to my site and practice > it. > > > I'll
release it once I begin sub30 averages with it. This has > been > > >
playing in my mind, I've been trying to perfect the concept, > this
may > > > be it. > > > > > > I've seen two new methods developed
that has brought the > developer to > > > sub 20 and sub 25 in the
different cases. > > > > > > Later, > > > Daniel Beyer > > > > > >
7109. Re: hey From: "devin1891" <devin1891@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Dec 2006 16:25:10 -0000
After like a week i was down to a 85-105 seconds but then i
couldn't practice as much the next week because i hurt my hands XP
--- In speedsolvingrubikscube@yahoogroups.com, Rory Margraf
<enguarde1234@...> wrote: > > My first solve took at least ten or
fifteen minutes. After a week, my average was around 2, 2+1/2, 3
minutes. I was screaming when I broke two minutes. > > Rory > >
mlundervilleis1 <mlundervilleis1@...> wrote: im just starting the
rubik's cube > i have been doing it for exactly one week now and i
have the basic > solution down > my time is down to about 2 minutes to
2+1/2 minutes with a record of a > minute thirty > i was just wondering
how i am doing compared to how everyone else first > started > please
just let me know > > thanks > > > > > > >
--------------------------------- > Everyone is raving about the all-new
Yahoo! Mail beta. > > [Non-text portions of this message have been
removed] >
7110. Re: Speedcubing Methods From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Dec 2006 20:52:03 -0000
Why make things so complex? So many Fridrich users try to come up with
ways of reducing their move count by adding steps with more thinking
time. If they want that so bad why don't those people try Heise
(besides the obvious reason of being so used to Fridrich)? --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > I don't think is would be any
faster than F2L OLL PLL. > I did come up with this one: Cross, 3 F2L
pairs. Insert last pair and > orientate corners top layer. All in once.
This last step is 21 (normal > PLL) + 21 (Pll only all corners
misoriented) + 42 (2 opposite edges > flipped) + 84 (2 adjacent edges
flipped). This is a lot less than > ZBLL. Only the step where you
orientate the corners is slightly longer > cause it would be a lot cases
to do this from every position so I > think about first pairing up... >
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel
Beyer" > <dbeyer816@> wrote: > > > > 6 Corner Cases Mirrors
Included > > 6 Edge Cases > > 7 OLL Cases > > 9 PLL Cases > > > > Not
too bad if you ask me. > > Well, just a thought. > > Later, > > Daniel
Beyer > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"James Straughan" > > <athefre@> wrote: > > > > > > Seems
like it would be a larger move count. > > > > > > It also seems like
Step 3 and 4 would cause more thinking time. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer" > > >
<dbeyer816@> wrote: > > > > > > > > Ok I've seen a few new
methods come out, that are working for > > > > individuals. I was
wondering what others thought about this > > method. > > > > > > > >
Cross > > > > 3 c/e pairs > > > > Insert Last Corner -- Relatively
Permuting Opposite LL Corners > > > > Insert Last Edge -- Orienting LL
Edges > > > > (this preserves partial relative permutation) > > > > OLL
(this preserves partial relative permutation) > > > > PLL 9 cases > > >
> > > > > -the 4 ELL, and the ENVY PLLs ... jealous? =P > > > > -6/7 OLL
cases are 2-gen the other swaps opp corners -- the "U > > OLL"
> > > > corners (preserving relative partial corner permutation. > > > >
The main problem is the E and Z permutations, which I am working > > on
> > > > speeding up. I will add this method to my site and practice > >
it. > > > > I'll release it once I begin sub30 averages with it.
This has > > been > > > > playing in my mind, I've been trying to
perfect the concept, > > this may > > > > be it. > > > > > > > >
I've seen two new methods developed that has brought the > >
developer to > > > > sub 20 and sub 25 in the different cases. > > > > >
> > > Later, > > > > Daniel Beyer > > > > > > > > > >
7111. Re: Speedcubing Methods From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Dec 2006 20:54:12 -0000
Something I forgot to mention. When I said "larger move count"
in my first post I didn't mean amount of "algorithms" to
memorize. --- In speedsolvingrubikscube@yahoogroups.com,
"megafrikkie" <megafrikkie@...> wrote: > > I don't
think is would be any faster than F2L OLL PLL. > I did come up with this
one: Cross, 3 F2L pairs. Insert last pair and > orientate corners top
layer. All in once. This last step is 21 (normal > PLL) + 21 (Pll only
all corners misoriented) + 42 (2 opposite edges > flipped) + 84 (2
adjacent edges flipped). This is a lot less than > ZBLL. Only the step
where you orientate the corners is slightly longer > cause it would be a
lot cases to do this from every position so I > think about first
pairing up... > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer" >
<dbeyer816@> wrote: > > > > 6 Corner Cases Mirrors Included > > 6
Edge Cases > > 7 OLL Cases > > 9 PLL Cases > > > > Not too bad if you
ask me. > > Well, just a thought. > > Later, > > Daniel Beyer > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "James
Straughan" > > <athefre@> wrote: > > > > > > Seems like it would
be a larger move count. > > > > > > It also seems like Step 3 and 4
would cause more thinking time. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer" > > >
<dbeyer816@> wrote: > > > > > > > > Ok I've seen a few new
methods come out, that are working for > > > > individuals. I was
wondering what others thought about this > > method. > > > > > > > >
Cross > > > > 3 c/e pairs > > > > Insert Last Corner -- Relatively
Permuting Opposite LL Corners > > > > Insert Last Edge -- Orienting LL
Edges > > > > (this preserves partial relative permutation) > > > > OLL
(this preserves partial relative permutation) > > > > PLL 9 cases > > >
> > > > > -the 4 ELL, and the ENVY PLLs ... jealous? =P > > > > -6/7 OLL
cases are 2-gen the other swaps opp corners -- the "U > > OLL"
> > > > corners (preserving relative partial corner permutation. > > > >
The main problem is the E and Z permutations, which I am working > > on
> > > > speeding up. I will add this method to my site and practice > >
it. > > > > I'll release it once I begin sub30 averages with it.
This has > > been > > > > playing in my mind, I've been trying to
perfect the concept, > > this may > > > > be it. > > > > > > > >
I've seen two new methods developed that has brought the > >
developer to > > > > sub 20 and sub 25 in the different cases. > > > > >
> > > Later, > > > > Daniel Beyer > > > > > > > > > >
7112. "sportcuber" ? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Dec 2006 21:42:37 -0000
I just coined a new word (at least google doesn't know it):
"sportcuber" Because when people ask me why I do it, what it
is for me, I answer it's a sport. Also, not all of competitive
cubing is for speed, like fewest moves or multiple blindfold. But sport
would cover those, too. Cheers! Stefan
7113. Re: [Speed cubing group] Re: hey From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Dec 2006 13:55:01 -0800
At the end of the three days, I was at about 3.5 minutes. After a week,
I was in the high-2's. -Tyson On 12/12/06, devin1891
<devin1891@...> wrote: > > After like a week i was down to a 85-105
seconds but then i couldn't > practice as much the next week
because i hurt my hands XP > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Rory Margraf > <enguarde1234@...> wrote: > > > > My first solve
took at least ten or fifteen minutes. After a week, > my average was
around 2, 2+1/2, 3 minutes. I was screaming when I > broke two minutes.
> > > > Rory > > > > mlundervilleis1 <mlundervilleis1@...> wrote: >
im just starting the rubik's cube > > i have been doing it for
exactly one week now and i have the basic > > solution down > > my time
is down to about 2 minutes to 2+1/2 minutes with a record of a > >
minute thirty > > i was just wondering how i am doing compared to how
everyone else > first > > started > > please just let me know > > > >
thanks > > > > > > > > > > > > > > --------------------------------- > >
Everyone is raving about the all-new Yahoo! Mail beta. > > > > [Non-text
portions of this message have been removed] > > > > > [Non-text portions
of this message have been removed]
7114. Re: hey From: "tonycheese2007" <tonycheese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Dec 2006 00:08:41 -0000
hmm the first time i learned to solve it (a friend taught me) it took me
five, ten minutes maybe, i wasn't timing. i didn't own a cube
so i just played with my friends, but after a week i was probably still
anywhere from 3-5 minutes. i think i wasn't down to 1.5-2 minutes
until maybe three or four weeks later, maybe longer (i borrowed his cube
a few times, and it was already a decent speedcube, plus i saw him in
school).
7115. Textured vs. Non From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Dec 2006 03:46:49 -0000
Hey, I know this has been discussed before, and I have tried both tiles
on cubes, but honestly, I don't remember how they feel. For those
of you that have used both, which do you prefer and why? And for those
of you that know me, which do you think I would like??? Thanks, Craig
7116. Re: [Speed cubing group] Textured vs. Non From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Dec 2006 19:59:48 -0800 (PST)
I prefer non textured. Less slippery. (Oddly enough) Craig, I think you
would prefer non textured as well. Craig Bouchard <logitewty@...>
wrote: Hey, I know this has been discussed before, and I have tried both
tiles on cubes, but honestly, I don't remember how they feel. For
those of you that have used both, which do you prefer and why? And for
those of you that know me, which do you think I would like??? Thanks,
Craig --------------------------------- Check out the all-new Yahoo!
Mail beta - Fire up a more powerful email and get things done faster.
[Non-text portions of this message have been removed]
7117. Re: [Speed cubing group] Textured vs. Non From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Dec 2006 04:04:02 -0000
Hey frank, I always thought non-textured would be more slippery???
Thanks for the speedy response... Craig --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...>
wrote: > > I prefer non textured. Less slippery. (Oddly enough) > >
Craig, I think you would prefer non textured as well. > > Craig Bouchard
<logitewty@...> wrote: > Hey, > > I know this has been discussed
before, and I have tried both tiles on cubes, but honestly, I >
don't remember how they feel. For those of you that have used both,
which do you prefer > and why? And for those of you that know me, which
do you think I would like??? > > Thanks, > Craig > > > > > > >
--------------------------------- > Check out the all-new Yahoo! Mail
beta - Fire up a more powerful email and get things done faster. > >
[Non-text portions of this message have been removed] >
7118. Re: Speedcubing Methods From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Dec 2006 04:25:16 -0000
First OLL is thoughtless, PLL is thoughtless. Finding opp corners is
rather thoughtless, and recognizing EO case is rather thougtless.
Correction, there are 6 cases for the last corner counting mirrors --
they're 3-4 move each. And 12 cases counting mirrors across the F/B
plane for the last edge. The last edge is about 10 moves. So ... other
than that. OLL/PLL is commonplace so I don't know I'll have to
see what times I can get. Later, Daniel Beyer --- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan"
<athefre@...> wrote: > > Something I forgot to mention. When I said
"larger move count" in my > first post I didn't mean
amount of "algorithms" to memorize. > > --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie" >
<megafrikkie@> wrote: > > > > I don't think is would be any
faster than F2L OLL PLL. > > I did come up with this one: Cross, 3 F2L
pairs. Insert last pair and > > orientate corners top layer. All in
once. This last step is 21 (normal > > PLL) + 21 (Pll only all corners
misoriented) + 42 (2 opposite edges > > flipped) + 84 (2 adjacent edges
flipped). This is a lot less than > > ZBLL. Only the step where you
orientate the corners is slightly longer > > cause it would be a lot
cases to do this from every position so I > > think about first pairing
up... > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer" > >
<dbeyer816@> wrote: > > > > > > 6 Corner Cases Mirrors Included > > >
6 Edge Cases > > > 7 OLL Cases > > > 9 PLL Cases > > > > > > Not too bad
if you ask me. > > > Well, just a thought. > > > Later, > > > Daniel
Beyer > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"James Straughan" > > > <athefre@> wrote: > > > > > > > >
Seems like it would be a larger move count. > > > > > > > > It also
seems like Step 3 and 4 would cause more thinking time. > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer"
> > > > <dbeyer816@> wrote: > > > > > > > > > > Ok I've seen a
few new methods come out, that are working for > > > > > individuals. I
was wondering what others thought about this > > > method. > > > > > > >
> > > Cross > > > > > 3 c/e pairs > > > > > Insert Last Corner --
Relatively Permuting Opposite LL Corners > > > > > Insert Last Edge --
Orienting LL Edges > > > > > (this preserves partial relative
permutation) > > > > > OLL (this preserves partial relative permutation)
> > > > > PLL 9 cases > > > > > > > > > > -the 4 ELL, and the ENVY PLLs
... jealous? =P > > > > > -6/7 OLL cases are 2-gen the other swaps opp
corners -- the "U > > > OLL" > > > > > corners (preserving
relative partial corner permutation. > > > > > The main problem is the E
and Z permutations, which I am working > > > on > > > > > speeding up. I
will add this method to my site and practice > > > it. > > > > >
I'll release it once I begin sub30 averages with it. This has > > >
been > > > > > playing in my mind, I've been trying to perfect the
concept, > > > this may > > > > > be it. > > > > > > > > > > I've
seen two new methods developed that has brought the > > > developer to >
> > > > sub 20 and sub 25 in the different cases. > > > > > > > > > >
Later, > > > > > Daniel Beyer > > > > > > > > > > > > > > >
7119. Re: [Speed cubing group] Textured vs. Non From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Dec 2006 21:06:15 -0800 (PST)
Personally, there is something about the oils or moisture on my hands
that make it less grippy. No joke. I've also heard of others having
the sam difficulties. Craig Bouchard <logitewty@...> wrote: Hey
frank, I always thought non-textured would be more slippery??? Thanks
for the speedy response... Craig --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...>
wrote: > > I prefer non textured. Less slippery. (Oddly enough) > >
Craig, I think you would prefer non textured as well. > > Craig Bouchard
<logitewty@...> wrote: > Hey, > > I know this has been discussed
before, and I have tried both tiles on cubes, but honestly, I >
don't remember how they feel. For those of you that have used both,
which do you prefer > and why? And for those of you that know me, which
do you think I would like??? > > Thanks, > Craig > > > > > > >
--------------------------------- > Check out the all-new Yahoo! Mail
beta - Fire up a more powerful email and get things done faster. > >
[Non-text portions of this message have been removed] >
--------------------------------- Any questions? Get answers on any
topic at Yahoo! Answers. Try it now. [Non-text portions of this message
have been removed]
7120. Re: [Speed cubing group] Textured vs. Non From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Dec 2006 05:09:29 -0000
I agree, i love normal tiles. been using them since they first came out.
--- In speedsolvingrubikscube@yahoogroups.com, Frank Morris
<ephem825@...> wrote: > > Personally, there is something about the
oils or moisture on my hands that make it less grippy. No joke.
I've also heard of others having the sam difficulties. > > Craig
Bouchard <logitewty@...> wrote: Hey frank, > > I always thought
non-textured would be more slippery??? > > Thanks for the speedy
response... > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com,
Frank Morris <ephem825@> wrote: > > > > I prefer non textured. Less
slippery. (Oddly enough) > > > > Craig, I think you would prefer non
textured as well. > > > > Craig Bouchard <logitewty@> wrote: > > Hey,
> > > > I know this has been discussed before, and I have tried both
tiles on cubes, but > honestly, I > > don't remember how they feel.
For those of you that have used both, which do you > prefer > > and why?
And for those of you that know me, which do you think I would like??? >
> > > Thanks, > > Craig > > > > > > > > > > > > > >
--------------------------------- > > Check out the all-new Yahoo! Mail
beta - Fire up a more powerful email and get things > done faster. > > >
> [Non-text portions of this message have been removed] > > > > > > > >
> --------------------------------- > Any questions? Get answers on any
topic at Yahoo! Answers. Try it now. > > [Non-text portions of this
message have been removed] >
7121. Re:Rubik's Cube Dream From: "Billy at Comcast" <billygard@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 12 Dec 2006 21:39:53 -0800
I've had periods of dreams on the recurring cube theme. I would see
them in a store, and they were either really elaborate cubistic puzzles,
or they were often cubes of really high complexity. I would count the
tiles, and they would seem to go on and on, to something on the order of
a rectangular 8x16x25. Early on I had at least one cube that changed
shape when I turned it, and ended up looking like a doll. These dreams
may have been inspired by the likes of the snake puzzle or the octagonal
barrel. Billy
7122. Re: [Speed cubing group] Textured vs. Non From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Dec 2006 22:20:23 -0800
I used textured for a while, expecting them to be more grip friendly. I
was also surprised to find that that they were actually more slippery to
me. If that was some quantum physical phenomenon or something else I
don't know, but it was quite clear to me. I was also surprised to
find that the added thickness of the tiles threw off my move mechanics.
It added less than a millimeter to the cube size, but it felt like a lot
more. /Lars On Dec 12, 2006, at 19:59, Frank Morris wrote: > I prefer
non textured. Less slippery. (Oddly enough) > > Craig, I think you would
prefer non textured as well. > > Craig Bouchard <logitewty@...>
wrote: > Hey, > > I know this has been discussed before, and I have
tried both tiles > on cubes, but honestly, I > don't remember how
they feel. For those of you that have used both, > which do you prefer >
and why? And for those of you that know me, which do you think I > would
like??? > > Thanks, > Craig > > > > > > >
--------------------------------- > Check out the all-new Yahoo! Mail
beta - Fire up a more powerful > email and get things done faster. > >
[Non-text portions of this message have been removed] > > > > > Yahoo!
Groups Links > > >
7123. Re: [Speed cubing group] Textured vs. Non From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Dec 2006 08:32:09 +0100
This is the same for me. But I have a friend who uses textured tiles and
he says there is no problem with it. I think it has to do with whether
or not your fingers sweat. Because I realized that I found the textured
tiles slippery when and only when my fingers were sweating. Gilles
2006/12/13, Lars Petrus <lars@...>: > > I used textured for a while,
expecting them to be more grip friendly. > I was also surprised to find
that that they were actually more > slippery to me. If that was some
quantum physical phenomenon or > something else I don't know, but
it was quite clear to me. > > I was also surprised to find that the
added thickness of the tiles > threw off my move mechanics. It added
less than a millimeter to the > cube size, but it felt like a lot more.
> > /Lars > > On Dec 12, 2006, at 19:59, Frank Morris wrote: > > > I
prefer non textured. Less slippery. (Oddly enough) > > > > Craig, I
think you would prefer non textured as well. > > > > Craig Bouchard
<logitewty@... <logitewty%40hotmail.com>> wrote: > > Hey, > > > >
I know this has been discussed before, and I have tried both tiles > >
on cubes, but honestly, I > > don't remember how they feel. For
those of you that have used both, > > which do you prefer > > and why?
And for those of you that know me, which do you think I > > would
like??? > > > > Thanks, > > Craig > > > > > > > > > > > > > >
--------------------------------- > > Check out the all-new Yahoo! Mail
beta - Fire up a more powerful > > email and get things done faster. > >
> > [Non-text portions of this message have been removed] > > > > > > >
> > > Yahoo! Groups Links > > > > > > > > > [Non-text portions of this
message have been removed]
7124. Re: Textured vs. Non From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Dec 2006 08:35:21 -0000
I've tried the textured ones, not the non-textured, but for the
textured tiles I always say they are like water so I'd like to try
the non-textured ones once. --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > This is the same for me.
But I have a friend who uses textured tiles and he > says there is no
problem with it. > > I think it has to do with whether or not your
fingers sweat. > Because I realized that I found the textured tiles
slippery when and only > when my fingers were sweating. > > Gilles > > >
2006/12/13, Lars Petrus <lars@...>: > > > > I used textured for a
while, expecting them to be more grip friendly. > > I was also surprised
to find that that they were actually more > > slippery to me. If that
was some quantum physical phenomenon or > > something else I don't
know, but it was quite clear to me. > > > > I was also surprised to find
that the added thickness of the tiles > > threw off my move mechanics.
It added less than a millimeter to the > > cube size, but it felt like a
lot more. > > > > /Lars > > > > On Dec 12, 2006, at 19:59, Frank Morris
wrote: > > > > > I prefer non textured. Less slippery. (Oddly enough) >
> > > > > Craig, I think you would prefer non textured as well. > > > >
> > Craig Bouchard <logitewty@... <logitewty%40hotmail.com>>
wrote: > > > Hey, > > > > > > I know this has been discussed before, and
I have tried both tiles > > > on cubes, but honestly, I > > > don't
remember how they feel. For those of you that have used both, > > >
which do you prefer > > > and why? And for those of you that know me,
which do you think I > > > would like??? > > > > > > Thanks, > > > Craig
> > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > Check out the all-new Yahoo!
Mail beta - Fire up a more powerful > > > email and get things done
faster. > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > >
> > > > > > > > > > > [Non-text portions of this message have been
removed] >
7125. Re: "sportcuber" ? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Dec 2006 08:49:38 -0000
Hi! I would have guessed that the google crawler already had picked up
ur post. But nope, still no hits for ur new word :-P Also no hits for
"sportscuber". A bit odd actually. Does really everyone use
only the word "speedcuber"?? -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > I just coined a new word (at least google
doesn't know it): > "sportcuber" > > Because when people
ask me why I do it, what it is for me, I answer > it's a sport.
Also, not all of competitive cubing is for speed, like > fewest moves or
multiple blindfold. But sport would cover those, too. > > Cheers! >
Stefan >
7126. Re: "sportcuber" ? From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Dec 2006 09:47:42 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hi! > > I would have
guessed that the google crawler already had picked up ur > post. But
nope, still no hits for ur new word :-P Also no hits > for
"sportscuber". A bit odd actually. Does really everyone use
only > the word "speedcuber"?? > > -Per I understand people
from the US rater uses "speed cuber", some people from England
and the most of us from the rest of Europe uses "speedcuber".
People from for example Germany, Norway and Sweden would even accept
words like "speedcuberprofiles". It is actually the correct
way to build words in our languages, but not in english =) // Kenneth
7127. Sprint relay From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Dec 2006 11:39:37 -0000
Hi group =) I "invented" a new event I call "Triple
Sprint". You do three fast events: Pyraminx, Magic and 2x2x2 (any
order) in relay. The current UWR is 27,34 (not lucky of course) and it
is done by me (I'm trying to get Gunnar into it but he has not
replyed yet, expect sub 20 from him if he is intrested). Anyone here
willing to give it a try?, it's fun and full stress all the way. If
a number of us tries it, then maybe Ron can put up a new category at
Speedcubing for the event. // Kenneth
7128. Stress relief from PLL... wtf? From: giraffeboy13 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Dec 2006 13:28:16 -0000
So, I've tried explaining this to people at school but they
don't get it. I thought you all might find it interesting. I'm
waiting to hear back from my top-choice college (i hear tomorrow night
at 5!!! AHH!) and thus far the only two ways i've found to relax
myself are a) calculus and b) learning PLL. I, up until 3 days ago, had
no desire to learn PLL but something clicked in me and over the last
three days i've covered 11 out of the 21 algorithms, a record of
algorithm learning for me. I was just wondering if anyone else feels
that a cube can relieve stress like nothing else, or has any personal
experience from something like this. ~John H.~ P.S. Thanks to everyone
for all the helpful posts over the past couple of years i've been
reading them. I don't post here very often but read every single
digest email that i get. Thanks to you guys my 5x5 times dropped over 5
minutes, and the other cubes are coming along. Thanks!
7129. Re: Sprint relay From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Dec 2006 13:39:22 -0000
Hi!! I got 21.29 on my 2nd try. :-D /Gunnar Krig --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > Hi group =) > > I "invented" a new
event I call "Triple Sprint". You do three fast > events:
Pyraminx, Magic and 2x2x2 (any order) in relay. > > The current UWR is
27,34 (not lucky of course) and it is done by me > (I'm trying to
get Gunnar into it but he has not replyed yet, expect > sub 20 from him
if he is intrested). > > Anyone here willing to give it a try?,
it's fun and full stress all the > way. > > If a number of us tries
it, then maybe Ron can put up a new category at > Speedcubing for the
event. > > // Kenneth >
7130. Re: Sprint relay From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Dec 2006 15:13:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Hi!! > > I got 21.29 on my 2nd try. :-D > >
/Gunnar Krig > Wery nice Gunnar! As yuo can see Gunnar now is the master
of this, but for how long? It's up to you guys to do something
about it, I can't, not fast enough =) My best now is 27.04 and I
also had a lucky 23.66 (skiped one step for the Pyraminx). // Kenneth
7131. Re: Sprint relay From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Dec 2006 16:34:01 -0000
How long for a relay with the puzzles listed on
http://www.geocities.com/jaapsch/puzzles/ ? GRX --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Hi!! > > I got 21.29 on my 2nd try. :-D > >
/Gunnar Krig > > --- In speedsolvingrubikscube@yahoogroups.com,
"Kenneth Gustavsson" > kenneth@ wrote: > > > > Hi group =) > >
> > I "invented" a new event I call "Triple Sprint".
You do three fast > > events: Pyraminx, Magic and 2x2x2 (any order) in
relay. > > > > The current UWR is 27,34 (not lucky of course) and it is
done by me > > (I'm trying to get Gunnar into it but he has not
replyed yet, expect > > sub 20 from him if he is intrested). > > > >
Anyone here willing to give it a try?, it's fun and full stress all
the > > way. > > > > If a number of us tries it, then maybe Ron can put
up a new category at > > Speedcubing for the event. > > > > // Kenneth >
> >
7132. Re: "sportcuber" ? From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Dec 2006 17:36:57 -0000
There also is an existing parallel in terminology: "speed
stacking" seems to be changing into "sport stacking" (see
http://www.speedstacks.com/) Is cubing a "sport"? The first
definition of "sport" (as a noun) at www.webster.com seems to
imply so: "1 a : a source of diversion : RECREATION b : sexual play
c (1) : physical activity engaged in for pleasure (2) : a particular
activity (as an athletic game) so engaged in" OK, maybe not
definition 1b. But you never know... yeff --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > I just coined a new word (at least google
doesn't know it): > "sportcuber" > > Because when people
ask me why I do it, what it is for me, I answer > it's a sport.
Also, not all of competitive cubing is for speed, like > fewest moves or
multiple blindfold. But sport would cover those, too. > > Cheers! >
Stefan >
7133. Re: "sportcuber" ? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Dec 2006 19:33:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > > People from for example
Germany, Norway and Sweden > would even accept words like
"speedcuberprofiles". I wouldn't. Not in English. Only in
German. Cheers! Stefan
7134. Re: Stress relief from PLL... wtf? From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Dec 2006 20:55:17 -0000
I find that video games are the ultimate stress reliever. --- In
speedsolvingrubikscube@yahoogroups.com, giraffeboy13 <no_reply@...>
wrote: > > So, I've tried explaining this to people at school but
they don't get it. I thought you all might > find it interesting. >
> I'm waiting to hear back from my top-choice college (i hear
tomorrow night at 5!!! AHH!) and > thus far the only two ways i've
found to relax myself are a) calculus and b) learning PLL. I, up > until
3 days ago, had no desire to learn PLL but something clicked in me and
over the last > three days i've covered 11 out of the 21
algorithms, a record of algorithm learning for me. I > was just
wondering if anyone else feels that a cube can relieve stress like
nothing else, or has > any personal experience from something like this.
> > ~John H.~ > > P.S. Thanks to everyone for all the helpful posts over
the past couple of years i've been > reading them. I don't
post here very often but read every single digest email that i get. >
Thanks to you guys my 5x5 times dropped over 5 minutes, and the other
cubes are coming > along. Thanks! >
7135. Re: "sportcuber" ? From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Dec 2006 21:01:26 -0000
i've heard speedcubist, but i think that's silly. --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi! > > I would have guessed that
the google crawler already had picked up ur > post. But nope, still no
hits for ur new word :-P Also no hits > for "sportscuber". A
bit odd actually. Does really everyone use only > the word
"speedcuber"?? > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > I just coined a new word (at least google
doesn't know it): > > "sportcuber" > > > > Because when
people ask me why I do it, what it is for me, I answer > > it's a
sport. Also, not all of competitive cubing is for speed, like > > fewest
moves or multiple blindfold. But sport would cover those, too. > > > >
Cheers! > > Stefan > > >
7136. Re: Speedcubing Methods From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Dec 2006 21:03:45 -0000
None of those steps are thoughtless. >Correction, there are 6 cases for
the last corner counting mirrors -- >they're 3-4 move each. And 12
cases counting mirrors across the >F/B plane for the last edge. The last
edge is about 10 moves. >So ... other than that. OLL/PLL is commonplace
so 7(cross) + 7(BR) + 7(BL) + 7(FL) + 3(DFR) + 10(FR) + 7(OLL) + 10(PLL)
= 58 That's 4 more moves than the average for CFOP. I'm not
saying it can't be fast, these added steps just make it more
complex. --- In speedsolvingrubikscube@yahoogroups.com, "Daniel
Beyer" <dbeyer816@...> wrote: > > First OLL is thoughtless, PLL
is thoughtless. Finding opp corners > is rather thoughtless, and
recognizing EO case is rather thougtless. > > Correction, there are 6
cases for the last corner counting mirrors -- > they're 3-4 move
each. And 12 cases counting mirrors across the > F/B plane for the last
edge. The last edge is about 10 moves. > So ... other than that. OLL/PLL
is commonplace so > > I don't know I'll have to see what times
I can get. > Later, > Daniel Beyer > --- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan" >
<athefre@> wrote: > > > > Something I forgot to mention. When I said
"larger move count" in > my > > first post I didn't mean
amount of "algorithms" to memorize. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie" > >
<megafrikkie@> wrote: > > > > > > I don't think is would be any
faster than F2L OLL PLL. > > > I did come up with this one: Cross, 3 F2L
pairs. Insert last > pair and > > > orientate corners top layer. All in
once. This last step is 21 > (normal > > > PLL) + 21 (Pll only all
corners misoriented) + 42 (2 opposite > edges > > > flipped) + 84 (2
adjacent edges flipped). This is a lot less than > > > ZBLL. Only the
step where you orientate the corners is slightly > longer > > > cause it
would be a lot cases to do this from every position so I > > > think
about first pairing up... > > > > > > > > > > > > > > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer" > >
> <dbeyer816@> wrote: > > > > > > > > 6 Corner Cases Mirrors Included
> > > > 6 Edge Cases > > > > 7 OLL Cases > > > > 9 PLL Cases > > > > > >
> > Not too bad if you ask me. > > > > Well, just a thought. > > > >
Later, > > > > Daniel Beyer > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "James > Straughan" >
> > > <athefre@> wrote: > > > > > > > > > > Seems like it would be a
larger move count. > > > > > > > > > > It also seems like Step 3 and 4
would cause more thinking > time. > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer" > > > >
> <dbeyer816@> wrote: > > > > > > > > > > > > Ok I've seen a few
new methods come out, that are working > for > > > > > > individuals. I
was wondering what others thought about > this > > > > method. > > > > >
> > > > > > > Cross > > > > > > 3 c/e pairs > > > > > > Insert Last
Corner -- Relatively Permuting Opposite LL > Corners > > > > > > Insert
Last Edge -- Orienting LL Edges > > > > > > (this preserves partial
relative permutation) > > > > > > OLL (this preserves partial relative
permutation) > > > > > > PLL 9 cases > > > > > > > > > > > > -the 4 ELL,
and the ENVY PLLs ... jealous? =P > > > > > > -6/7 OLL cases are 2-gen
the other swaps opp corners -- > the "U > > > > OLL" > > > > >
> corners (preserving relative partial corner permutation. > > > > > >
The main problem is the E and Z permutations, which I am > working > > >
> on > > > > > > speeding up. I will add this method to my site and >
practice > > > > it. > > > > > > I'll release it once I begin sub30
averages with it. This > has > > > > been > > > > > > playing in my
mind, I've been trying to perfect the > concept, > > > > this may >
> > > > > be it. > > > > > > > > > > > > I've seen two new methods
developed that has brought the > > > > developer to > > > > > > sub 20
and sub 25 in the different cases. > > > > > > > > > > > > Later, > > >
> > > Daniel Beyer > > > > > > > > > > > > > > > > > > > > >
7137. Re: Stress relief from PLL... wtf? From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Dec 2006 21:51:56 -0000
Well for me it works like this: Normal Stress (Life stress) Cubing
relaxes me. Cube stress, magic relaxes me... Magic stress: I'm
officially screwed. Yah I was talking with Matt the other day, and
I've talked about it with others before. Cubing takes your mind off
everything else. You have to focus to do it and get decent times, which,
if you are cubing you are trying to do, since you always wanna be
faster...Anyways, cubing clears your mind, and so it makes things seem
like nothing while you are cubing. When I broke up with my girlfriend a
couple months ago I just sat and cubed for hours. Sure, once I stopped
it hit me, but waiting those few hours helped... Cube Stress: At
competitions when I am stressed out, I just get my magic out and do a
whole lot of solves. My hands can get really shaky...and magic kinda
needs hands that are not normal...and so magic will bring my hands back
to where they are supposed to be...thus I get less stressed. Magic
Stress: I haven't found anything to help me with this, except
closing my eyes, breathing a few deep breaths and thinking of my
girlfriend. Seeing her face smiling at me makes me smile and relax.
Thats the only thing, and I have to do it before each solve, which, for
those of you that were at Rutgers fall thats what I was doing in between
each solve, just stopping and clearing my mind so my hands stopped
shaking a little... Craig --- In speedsolvingrubikscube@yahoogroups.com,
"James Straughan" <athefre@...> wrote: > > I find that
video games are the ultimate stress reliever. > > --- In
speedsolvingrubikscube@yahoogroups.com, giraffeboy13 > <no_reply@>
wrote: > > > > So, I've tried explaining this to people at school
but they don't > get it. I thought you all might > > find it
interesting. > > > > I'm waiting to hear back from my top-choice
college (i hear > tomorrow night at 5!!! AHH!) and > > thus far the only
two ways i've found to relax myself are a) > calculus and b)
learning PLL. I, up > > until 3 days ago, had no desire to learn PLL but
something clicked > in me and over the last > > three days i've
covered 11 out of the 21 algorithms, a record of > algorithm learning
for me. I > > was just wondering if anyone else feels that a cube can
relieve > stress like nothing else, or has > > any personal experience
from something like this. > > > > ~John H.~ > > > > P.S. Thanks to
everyone for all the helpful posts over the past > couple of years
i've been > > reading them. I don't post here very often but
read every single > digest email that i get. > > Thanks to you guys my
5x5 times dropped over 5 minutes, and the > other cubes are coming > >
along. Thanks! > > >
7138. Re: "sportcuber" ? From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Dec 2006 22:21:24 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth > Gustavsson"
<kenneth@> wrote: > > > > People from for example Germany, Norway and
Sweden > > would even accept words like "speedcuberprofiles".
> > I wouldn't. Not in English. Only in German. > > Cheers! >
Stefan > Of course, that's what I tried to say and I also make that
clear in the end where I say it's not OK in English =) Lube and
cube. // Kenneth
7139. Re: hey From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Dec 2006 23:02:09 -0000
I never timed the first few cubing weeks. But I guess the speed in the
beginning has also a lot to do with the method you use... --- In
speedsolvingrubikscube@yahoogroups.com, "tonycheese2007"
<tonycheese@...> wrote: > > hmm the first time i learned to solve it
(a friend taught me) it took > me five, ten minutes maybe, i wasn't
timing. i didn't own a cube so i > just played with my friends, but
after a week i was probably still > anywhere from 3-5 minutes. i think i
wasn't down to 1.5-2 minutes > until maybe three or four weeks
later, maybe longer (i borrowed his > cube a few times, and it was
already a decent speedcube, plus i saw > him in school). >
7140. Re: [Speed cubing group] Stress relief from PLL... wtf? From: Rory Margraf <enguarde1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Dec 2006 15:44:22 -0800 (PST)
My AP European history final last year was an essay. We had to list what
we felt were the ten most important events in European history and we
had to justify it. Sounds easy and it was. The only problem was it was
long. My teacher was very easy-going and let us talk quietly as long as
we weren't cheating (trust me, she could tell). My friend, after 90
minutes was losing focus slowly, along with everyone else in the room.
It became hard to concentrate and we started to get worried about time.
my friend solved his cube a few times and went back to his paper and was
able to finish very quickly after. I followed suit and found it much
easier to concentrate on my essay. Maybe it has to do with with blood
circulation as your brain works quickly to solve the cube. Maybe, I
don't know. Anyway, that's my two cents. Rory giraffeboy13
<no_reply@yahoogroups.com> wrote: So, I've tried explaining this
to people at school but they don't get it. I thought you all might
find it interesting. I'm waiting to hear back from my top-choice
college (i hear tomorrow night at 5!!! AHH!) and thus far the only two
ways i've found to relax myself are a) calculus and b) learning
PLL. I, up until 3 days ago, had no desire to learn PLL but something
clicked in me and over the last three days i've covered 11 out of
the 21 algorithms, a record of algorithm learning for me. I was just
wondering if anyone else feels that a cube can relieve stress like
nothing else, or has any personal experience from something like this.
~John H.~ P.S. Thanks to everyone for all the helpful posts over the
past couple of years i've been reading them. I don't post here
very often but read every single digest email that i get. Thanks to you
guys my 5x5 times dropped over 5 minutes, and the other cubes are coming
along. Thanks! --------------------------------- Want to start your own
business? Learn how on Yahoo! Small Business. [Non-text portions of this
message have been removed]
7141. Re: Stress relief from PLL... wtf? From: "tonycheese2007" <tonycheese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 14 Dec 2006 00:11:39 -0000
yeah mit had their school results released last saturday at noon (so
cruel, so stressful). obvoiusly if i wasn't browsing the web or
chatting with my friends i was fidgeting with my cube for quite a while.
i also play with it when i'm bored in classes, people don't
understand how it can possibly still be interesting after doing it like
thousands of times.
7142. Re: [Speed cubing group] Re: Stress relief from PLL...
wtf? From: Rory Margraf <enguarde1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Dec 2006 16:59:25 -0800 (PST)
People ask me how it stays interesting all the time. They just
don't get it. I don't think they ever will. Oh, well. Rory
tonycheese2007 <tonycheese@...> wrote: yeah mit had their school
results released last saturday at noon (so cruel, so stressful).
obvoiusly if i wasn't browsing the web or chatting with my friends
i was fidgeting with my cube for quite a while. i also play with it when
i'm bored in classes, people don't understand how it can
possibly still be interesting after doing it like thousands of times.
--------------------------------- Need a quick answer? Get one in
minutes from people who know. Ask your question on Yahoo! Answers.
[Non-text portions of this message have been removed]
7143. Re: dificulties From: "dd_crow2000" <dd_crow2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 14 Dec 2006 14:23:52 -0000
hi. im from indonesia, so, sorry about my english. im new in
speedcubing, and i've just learn the fridrich solution
(cross-f2l-oll-pll) i have problem with f2l, i can't go very fast,
it's slowing me down a lot, can anybody help me? so far my best
time is 41 secs. and my average time is about 55 secs
7144. Re: [Speed cubing group] Re: Stress relief from PLL...
wtf? From: "Aron Stansvik" <elvstone@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 14 Dec 2006 15:29:17 +0100
Maybe a bit unrelated, but there's a company here in Sweden called
"Fler bollar i luften" (direct translation: "More balls
in the air") who travels around and teaches employees at companies
to juggle with three balls, to relieve them from stress. Maybe someone
should start a company that does the same but with the 3x3x3 ? :) Aron
PS. Their website: http://www.flerbollar.com/ DS. 2006/12/13, Craig
Bouchard <logitewty@...>: > Well for me it works like this: > >
Normal Stress (Life stress) Cubing relaxes me. > > Cube stress, magic
relaxes me... > > Magic stress: I'm officially screwed. > > Yah I
was talking with Matt the other day, and I've talked about it with
others before. > Cubing takes your mind off everything else. You have to
focus to do it and get decent > times, which, if you are cubing you are
trying to do, since you always wanna be > faster...Anyways, cubing
clears your mind, and so it makes things seem like nothing while > you
are cubing. When I broke up with my girlfriend a couple months ago I
just sat and > cubed for hours. Sure, once I stopped it hit me, but
waiting those few hours helped... > > Cube Stress: At competitions when
I am stressed out, I just get my magic out and do a > whole lot of
solves. My hands can get really shaky...and magic kinda needs hands that
are > not normal...and so magic will bring my hands back to where they
are supposed to > be...thus I get less stressed. > > Magic Stress: I
haven't found anything to help me with this, except closing my
eyes, > breathing a few deep breaths and thinking of my girlfriend.
Seeing her face smiling at me > makes me smile and relax. Thats the only
thing, and I have to do it before each solve, > which, for those of you
that were at Rutgers fall thats what I was doing in between each >
solve, just stopping and clearing my mind so my hands stopped shaking a
little... > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com,
"James Straughan" <athefre@...> > wrote: > > > > I find
that video games are the ultimate stress reliever. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, giraffeboy13 > > <no_reply@>
wrote: > > > > > > So, I've tried explaining this to people at
school but they don't > > get it. I thought you all might > > >
find it interesting. > > > > > > I'm waiting to hear back from my
top-choice college (i hear > > tomorrow night at 5!!! AHH!) and > > >
thus far the only two ways i've found to relax myself are a) > >
calculus and b) learning PLL. I, up > > > until 3 days ago, had no
desire to learn PLL but something clicked > > in me and over the last >
> > three days i've covered 11 out of the 21 algorithms, a record
of > > algorithm learning for me. I > > > was just wondering if anyone
else feels that a cube can relieve > > stress like nothing else, or has
> > > any personal experience from something like this. > > > > > >
~John H.~ > > > > > > P.S. Thanks to everyone for all the helpful posts
over the past > > couple of years i've been > > > reading them. I
don't post here very often but read every single > > digest email
that i get. > > > Thanks to you guys my 5x5 times dropped over 5
minutes, and the > > other cubes are coming > > > along. Thanks! > > > >
> > > > > > > Yahoo! Groups Links > > > >
7145. Re: [Speed cubing group] LL-trainer From: "Aron Stansvik" <elvstone@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 14 Dec 2006 16:11:24 +0100
Why don't they make small programs like these open source? Do they
somehow make money from them? I really like the program but I can only
use it at work in my book shop, where I have windows. At home I use
FreeBSD and it would be great to have the source code and maybe I could
make it into a portable Qt or Gtk+ program that could work on
Linux/BSD/Windows/MacOS X. Regards, Aron 2006/9/13, Dennis Nilsson
<massimo@...>: > > Or this? > > > >
http://members.chello.nl/~a.ooms4/LL-trainer1.9.zip > > Exactly what I
was asking for, thanks > > /Dennis > www.cubeloop.com > > > > > > Yahoo!
Groups Links > > > > > > >
7146. Re: "sportcuber" ? From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 14 Dec 2006 16:02:13 -0000
A speedcubist is Georges Braque or Pablo Picasso painting very fast. ---
In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > i've heard speedcubist, but i think
that's silly. >
7147. [Speed cubing group] Re: Stress relief from PLL... wtf? From: giraffeboy13 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 14 Dec 2006 20:29:44 -0000
Maybe. I think though it takes a certain kind of person to truly have
the desire and drive to benefit from the cube as much as we do/might.
I've definitely heard of juggling workshops though (being a prof.
juggler myself by technical meaning) and think that there could be
something in at least introducing a lot of people to the cube. Juggling
also has a different "tone" too: people believe that with
enough practice anyone can juggle 3 balls. What most people don't
know is that with enough practice, anyone can solve a 3x3. I think
people just assume that only smart people can solve rubik's cubes.
Who knows though, maybe you're onto something. ~John H.~ --- In
speedsolvingrubikscube@yahoogroups.com, "Aron Stansvik"
<elvstone@...> wrote: > > Maybe a bit unrelated, but there's a
company here in Sweden called > "Fler bollar i luften" (direct
translation: "More balls in the air") > who travels around and
teaches employees at companies to juggle with > three balls, to relieve
them from stress. > > Maybe someone should start a company that does the
same but with the 3x3x3 ? :) > > Aron > > PS. Their website:
http://www.flerbollar.com/ DS. >
7148. [Speed cubing group] Re: Stress relief from PLL... wtf? From: "baller1177" <baller17@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 15 Dec 2006 01:56:03 -0000
Same here. I'm an eighth grader, and all my friends are like,
"U solved it once already, whats the point of doing it again?"
My best friends mom teaches me physical science, and she know about how
the cube can be taken apart. I always play with it during class, so she
took it apart and is giving one piece back each day. Pretty mean. She
was lenient though, only taking 4 or 5 pieces.
7149. Re: [Speed cubing group] Re: Stress relief from PLL...
wtf? From: Rory Margraf <enguarde1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 14 Dec 2006 19:30:03 -0800 (PST)
Harsh. Rory baller1177 <baller17@...> wrote: Same here. I'm an
eighth grader, and all my friends are like, "U solved it once
already, whats the point of doing it again?" My best friends mom
teaches me physical science, and she know about how the cube can be
taken apart. I always play with it during class, so she took it apart
and is giving one piece back each day. Pretty mean. She was lenient
though, only taking 4 or 5 pieces. ---------------------------------
Need a quick answer? Get one in minutes from people who know. Ask your
question on Yahoo! Answers. [Non-text portions of this message have been
removed]
7150. In the paper From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 15 Dec 2006 08:50:48 -0000
Hey everyone, It's no media tour ;-) but I did manage to make it
into my local paper because of Tyson and the Pursuit of Happyness movie.
http://www.newsobserver.com/105/story/521678.html Chris
7151. Re: In the paper From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 15 Dec 2006 10:09:46 -0000
That was actually a pretty good article. Cubing articles all tend to
read the same, but this one was pretty warm and enlightening. Chris: you
should get online sometimes! We all miss you. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Hey everyone, > > It's no media tour ;-) but I did manage to
make it into my local paper > because of Tyson and the Pursuit of
Happyness movie. > > http://www.newsobserver.com/105/story/521678.html >
> Chris >
7152. thinking faster makes you happy? From: "Matt Moberly" <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 15 Dec 2006 10:09:56 -0500
Here's an interesting article about the (perceived) effects of fast
thinking on depression: * http://tinyurl.com/u64qm *They talk about
reading fast as a good thinking exercise, but I much prefer
speedsolving. - Matt* * [Non-text portions of this message have been
removed]
7153. Re: [Speed cubing group] In the paper From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 15 Dec 2006 08:39:48 -0700
Nice story, thanks for posting. I found this quite astonishing:
"Although she declined to give specific numbers, Hasbro spokeswoman
Patricia Riso says sales of the Cube increased 73 percent from 2004 to
2005, and are expected to increase an additional 80 percent this
year" That is a considerable amount, almost hard to believe. But
very nice article. Pat ----- Original Message ----- From:
cmhardw<mailto:no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, December 15, 2006 1:50 AM Subject: [Speed cubing group] In
the paper Hey everyone, It's no media tour ;-) but I did manage to
make it into my local paper because of Tyson and the Pursuit of
Happyness movie.
http://www.newsobserver.com/105/story/521678.html<http://www.newsobservercom/105/story/521678.html>
Chris [Non-text portions of this message have been removed]
7154. Re: Textured vs. Non From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 15 Dec 2006 17:53:43 -0000
I've had trouble with textured tiles because my fingers are too
dry. Like, you know, when you have trouble turning the pages of a book
and need to wet your fingers a little. I think some textured tiles cause
a similar issue for me. When my fingers aren't as dry (they never
are at a competition) it's less of or no problem. But maybe
I'm unusual, at the Spanish Championship 2004 several people even
used some powder to make their hands less wet and I remember thinking
they had the exact opposite problem of me. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Hey, > > I know this has been discussed
before, and I have tried both tiles on cubes, but honestly, I >
don't remember how they feel. For those of you that have used both,
which do you prefer > and why? And for those of you that know me, which
do you think I would like??? > > Thanks, > Craig >
7155. Re: Textured vs. Non From: "Matt M." <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 15 Dec 2006 20:35:30 -0000
Sorry if this has been discussed before (and sorry for getting off
topic), but what do you do to prevent your fingers from being too dry,
Stefan? --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > I've had trouble with
textured tiles because my fingers are too dry. > Like, you know, when
you have trouble turning the pages of a book and > need to wet your
fingers a little. I think some textured tiles cause > a similar issue
for me. When my fingers aren't as dry (they never are > at a
competition) it's less of or no problem. But maybe I'm
unusual, > at the Spanish Championship 2004 several people even used
some powder > to make their hands less wet and I remember thinking they
had the > exact opposite problem of me. > > Cheers! > Stefan > >
7156. Re: Textured vs. Non From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 15 Dec 2006 21:19:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Matt M."
<mmoberly@...> wrote: > > Sorry if this has been discussed before
(and sorry for getting off > topic), but what do you do to prevent your
fingers from being too dry, > Stefan? I try to sweat. Or I spread a drop
of this stuff on my fingertips:
http://www.blushingbuyer.co.uk/acatalog/info_1_A084.html Cheers! Stefan
7157. CNN Live Tonight (Friday) From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 15 Dec 2006 16:08:33 -0800
CNN live tonight at 10:45 EST I'm going to do a blindfold solve for
Anderson Cooper 360. They played a video of me on Wednesday and
weren't sure if it was real... so I told them I'd do it for
them. ... I'm a tiny bit scared actually. -Tyson [Non-text portions
of this message have been removed]
7158. Re: CNN Live Tonight (Friday) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Dec 2006 01:56:02 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > I'm going to do a blindfold solve for
Anderson Cooper 360. They played a > video of me on Wednesday and
weren't sure if it was real... so I told them > I'd do it for
them. Mainstream media now, huh? Not bad. Found this:
http://www.cnn.com/CNN/Programs/anderson.cooper.360/blog/
2006/12/shot-rubiks-cube-solved-blindfolded_13.html Gotta love the
second sentence of this comment: "That's old news, you can see
competitions of this on You Tube. They memorize the algorithm".
BAM! The algorithm! Cheers! Stefan
7159. Re: CNN Live Tonight (Friday) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Dec 2006 02:06:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > I'm going to do a blindfold solve for
Anderson Cooper 360. They played a > video of me on Wednesday and
weren't sure if it was real... so I told them > I'd do it for
them. Link as tinyurl: http://tinyurl.com/yftjfl And watch the video,
it's not just Tyson's video but the actual part of
Cooper's show. Tyson, if you meet that other guy please punch him
in the face for me. Cheers! Stefan
7160. Re: CNN Live Tonight (Friday) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Dec 2006 02:32:17 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson > Mao"
<tyson.mao@> wrote: > > > > I'm going to do a blindfold solve
for Anderson Cooper 360. They > played a > > video of me on Wednesday
and weren't sure if it was real... so I > told them > > I'd do
it for them. > > Mainstream media now, huh? Not bad. Darn. I forgot
Leno. So why are you scared then? Stefan
7161. Re: [Speed cubing group] Re: CNN Live Tonight (Friday) From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 15 Dec 2006 23:37:32 -0300 (ART)
but where's Tyson's live solve? Pedro Stefan Pochmann
<pochmann@...> escreveu: --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > I'm going to do a blindfold solve for
Anderson Cooper 360. They played a > video of me on Wednesday and
weren't sure if it was real... so I told them > I'd do it for
them. Link as tinyurl: http://tinyurl.com/yftjfl And watch the video,
it's not just Tyson's video but the actual part of
Cooper's show. Tyson, if you meet that other guy please punch him
in the face for me. Cheers! Stefan
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
7162. Re: CNN Live Tonight (Friday) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Dec 2006 04:04:03 -0000
Tyson, I just now saw your performance on CNN. The whole setup was
awesome, they had trailers for your solve throughout the whole show
beforehand. Sorry about the DNF, but considering your solving conditions
a) LIVE b) you had to stop AND talk between memorizing and solving, c)
did I mention LIVE TV?? I thought you did amazing! Also it looked like
you were off by only 3 edges, and they looked oriented, which
considering LIVE TV is pretty freakin' amazing. It was awesome
Tyson, the people I was watching with thought it was extremely
impressive, and they were non-cubers. And yes I made sure we were all
watching your solve when I heard about it ;-) Chris P.S. I feel sorry
for the girl who had to scramble your cube for an hour, when I'm
sure there exists a 19-20 move sequence that would have put the cube in
the same state she put it in ;-)
7163. School Article From: "enguarde1234" <enguarde1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Dec 2006 06:02:32 -0000
hey everyone, there's an article in the files section under SC
SCHOOL. This article appeared in my school paper today. We were also
being interviewed for the OC Register yesterday and today. It's
been a busy couple of days for the San Clemente Club! I'll let you
know when the Register's article comes out. Rory
7164. New file uploaded to speedsolvingrubikscube From: speedsolvingrubikscube@yahoogroups.com To: speedsolvingrubikscube@yahoogroups.com Date: 16 Dec 2006 06:23:02 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /SC SCHOOL.jpg Uploaded by : enguarde1234 <enguarde1234@...>
Description : SC Cube Club Article You can access this file at the URL:
http://groups.yahoo.com/group/speedsolvingrubikscube/files/SC%20SCHOOL.jpg
To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files Regards, enguarde1234
<enguarde1234@...>
7165. Re: [Speed cubing group] Re: CNN Live Tonight (Friday) From: Jeremy Fleischman <jeremyfleischman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 15 Dec 2006 22:31:53 -0800 (PST)
Tyson, that guy was mean. Our viewers are leaving in droves? come on...
Darren and I were stoked to see you on live TV! For those of you who
missed it: http://webfiles.berkeley.edu/jeremyfleischman/public_html/
The file name is obvious. Happy Cubing! Jeremy Fleischman ----- Original
Message ---- From: cmhardw <no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, December 15, 2006
8:04:03 PM Subject: [Speed cubing group] Re: CNN Live Tonight (Friday)
Tyson, I just now saw your performance on CNN. The whole setup was
awesome, they had trailers for your solve throughout the whole show
beforehand. Sorry about the DNF, but considering your solving conditions
a) LIVE b) you had to stop AND talk between memorizing and solving, c)
did I mention LIVE TV?? I thought you did amazing! Also it looked like
you were off by only 3 edges, and they looked oriented, which
considering LIVE TV is pretty freakin' amazing. It was awesome
Tyson, the people I was watching with thought it was extremely
impressive, and they were non-cubers. And yes I made sure we were all
watching your solve when I heard about it ;-) Chris P.S. I feel sorry
for the girl who had to scramble your cube for an hour, when I'm
sure there exists a 19-20 move sequence that would have put the cube in
the same state she put it in ;-) [Non-text portions of this message have
been removed]
7166. Re: [Speed cubing group] Re: CNN Live Tonight (Friday) From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 15 Dec 2006 23:25:52 -0800
The DNF was on the very last algorithm. All I had to do was to switch UL
-> FR -> DR. Because it's DR, I did "F'" as a setup
move, and then I was going to use the two-gen algorithm without the
R2... except I did the wrong one. That was it. The had me do another
solve immediately after that and they will air it on Monday. -Tyson On
Dec 15, 2006, at 8:04 PM, cmhardw wrote: > Tyson, > > I just now saw
your performance on CNN. The whole setup was > awesome, they had
trailers for your solve throughout the whole show > beforehand. > >
Sorry about the DNF, but considering your solving conditions a) LIVE >
b) you had to stop AND talk between memorizing and solving, c) did I >
mention LIVE TV?? I thought you did amazing! Also it looked like > you
were off by only 3 edges, and they looked oriented, which > considering
LIVE TV is pretty freakin' amazing. > > It was awesome Tyson, the
people I was watching with thought it was > extremely impressive, and
they were non-cubers. And yes I made sure > we were all watching your
solve when I heard about it ;-) > > Chris > > P.S. I feel sorry for the
girl who had to scramble your cube for an > hour, when I'm sure
there exists a 19-20 move sequence that would > have put the cube in the
same state she put it in ;-) > > >
7167. [Speed cubing group] Re: CNN Live Tonight (Friday) From: chojin_42 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Dec 2006 09:25:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Jeremy Fleischman
<jeremyfleischman@...> wrote: > > Tyson, that guy was mean. > Our
viewers are leaving in droves? come on... > > Darren and I were stoked
to see you on live TV! > > For those of you who missed it:
http://webfiles.berkeley.edu/jeremyfleischman/public_html/ > > The file
name is obvious. Impressing indeed. I took the liberty of uploading the
video to youtube and submitting the story to digg:
http://digg.com/videos_educational/Tyson_Mao_Beauty_and_the_Geek_solving_Rubik_s_Cube_blindfolded_LIVE_on_CNN
Please digg the story so Tyson can make it to the front page of digg
(yet again ;) ). -- Best Regards, ChoJin
7168. [Speed cubing group] Re: CNN Live Tonight (Friday) From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Dec 2006 11:21:28 -0000
Thanks for taking the time to make that lovely video--instead of
studying for your final--Jeremy =P Darren --- In
speedsolvingrubikscube@yahoogroups.com, chojin_42 <no_reply@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Jeremy
Fleischman > <jeremyfleischman@> wrote: > > > > Tyson, that guy was
mean. > > Our viewers are leaving in droves? come on... > > > > Darren
and I were stoked to see you on live TV! > > > > For those of you who
missed it: > http://webfiles.berkeley.edu/jeremyfleischman/public_html/
> > > > The file name is obvious. > > Impressing indeed. > > I took the
liberty of uploading the video to youtube and submitting > the story to
digg: > >
http://digg.com/videos_educational/Tyson_Mao_Beauty_and_the_Geek_solving_Rubik_s_Cube_blindfolded_LIVE_on_CNN
> > Please digg the story so Tyson can make it to the front page of digg
> (yet again ;) ). > > -- > Best Regards, > ChoJin >
7169. Michel Gondry Feet Solve From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Dec 2006 11:16:44 -0000
What the heck was that? It was like 13 moves or something. ... Darren
7170. Re: Michel Gondry Feet Solve From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Dec 2006 12:21:40 -0000
--- In speedsolvingrubikscube@yahoogroups.com, smgfreak_dk
<no_reply@...> wrote: > > What the heck was that? It was like 13
moves or something. > > ... > > Darren > Reverse play! Gilles.
7171. Video Request: Smith on Oprah From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Dec 2006 12:25:15 -0000
Hi guys, I was hoping someone here has a video of the Will Smith on
Oprah appearence that I missed. By the time I got around to looking for
it on YouTube, they took it down for legal reasons. I would really like
to have this. Thanks in advance. I'm really lovin' the amount
of media exposure we are getting lately. I can't wait to see that
movie. -Doug
7172. Re: In the paper From: "mas20072001" <mas20072001@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Dec 2006 17:32:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > That was actually a pretty good article.
Cubing articles all tend to > read the same, but this one was pretty
warm and enlightening. > > Chris: you should get online sometimes! We
all miss you. > > > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@> wrote:
> > > > Hey everyone, > > > > It's no media tour ;-) but I did
manage to make it into my local > paper > > because of Tyson and the
Pursuit of Happyness movie. > > > >
http://www.newsobserver.com/105/story/521678.html > > > > Chris > > >
7173. Re: [Speed cubing group] LL-trainer From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Dec 2006 17:41:45 -0000
Hi ! I have posted this before but i repost it now :
http://cubix.idi.ntnu.no/apartment/scrambles2.asp Im not sure how well
this would work with a heavy serverload though. And no guarantee how
long it will be available ... -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Aron Stansvik"
<elvstone@...> wrote: > > Why don't they make small programs
like these open source? Do they > somehow make money from them? > > I
really like the program but I can only use it at work in my book > shop,
where I have windows. At home I use FreeBSD and it would be > great to
have the source code and maybe I could make it into a > portable Qt or
Gtk+ program that could work on Linux/BSD/Windows/MacOS > X. > >
Regards, > Aron > > 2006/9/13, Dennis Nilsson <massimo@...>: > > > Or
this? > > > > > > http://members.chello.nl/~a.ooms4/LL-trainer1.9.zip >
> > > Exactly what I was asking for, thanks > > > > /Dennis > >
www.cubeloop.com > > > > > > > > > > > > Yahoo! Groups Links > > > > > >
> > > > > > > > >
7174. Re: CNN Live Tonight (Friday) From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Dec 2006 18:09:29 -0000
I burst out laughing when you mentioned "Walrus llama duck"...
hahaha, please do not use the llama llama duck method :P That
"complete stranger" was kinda hot. Who is she? --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Tyson, > > I just now saw your performance on CNN. The whole setup
was > awesome, they had trailers for your solve throughout the whole
show > beforehand. > > Sorry about the DNF, but considering your solving
conditions a) LIVE > b) you had to stop AND talk between memorizing and
solving, c) did I > mention LIVE TV?? I thought you did amazing! Also it
looked like > you were off by only 3 edges, and they looked oriented,
which > considering LIVE TV is pretty freakin' amazing. > > It was
awesome Tyson, the people I was watching with thought it was > extremely
impressive, and they were non-cubers. And yes I made sure > we were all
watching your solve when I heard about it ;-) > > Chris > > P.S. I feel
sorry for the girl who had to scramble your cube for an > hour, when
I'm sure there exists a 19-20 move sequence that would > have put
the cube in the same state she put it in ;-) >
7175. Re: [Speed cubing group] Re: CNN Live Tonight (Friday) From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Dec 2006 15:12:20 -0800 (PST)
daaaaaaaaaang. that's pretty cool. does someone have a recording? I
didn't get to see it. -bm cmhardw <no_reply@yahoogroups.com>
wrote: Tyson, I just now saw your performance on CNN. The whole setup
was awesome, they had trailers for your solve throughout the whole show
beforehand. Sorry about the DNF, but considering your solving conditions
a) LIVE b) you had to stop AND talk between memorizing and solving, c)
did I mention LIVE TV?? I thought you did amazing! Also it looked like
you were off by only 3 edges, and they looked oriented, which
considering LIVE TV is pretty freakin' amazing. It was awesome
Tyson, the people I was watching with thought it was extremely
impressive, and they were non-cubers. And yes I made sure we were all
watching your solve when I heard about it ;-) Chris P.S. I feel sorry
for the girl who had to scramble your cube for an hour, when I'm
sure there exists a 19-20 move sequence that would have put the cube in
the same state she put it in ;-) :) --Brent
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com [Non-text portions of this message have been
removed]
7176. [Speed cubing group] Re: CNN Live Tonight (Friday) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 17 Dec 2006 01:11:40 -0000
Tyson, that was AAAAAAAAWWWWWEEEEEEEESOME! Live on such a big show,
while talking and still staying cool and being funny... and you looked
quite stylish... seems like the geek days are over. Oh and thanks for
mentioning you have no photographic memory, I hate it when people use us
to advertise that myth. And thanks to Jeremy for the video! I hope you
or someone else can also get us Monday's new video. To chojin_42:
how about linking to the original, high quality version of the video you
copied to youtube? Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > The DNF was on the very last algorithm. All I had to do was
to switch > UL -> FR -> DR. Because it's DR, I did
"F'" as a setup move, and then > I was going to use the
two-gen algorithm without the R2... except I did > the wrong one. That
was it. > > The had me do another solve immediately after that and they
will air it > on Monday. > > -Tyson > > On Dec 15, 2006, at 8:04 PM,
cmhardw wrote: > > > Tyson, > > > > I just now saw your performance on
CNN. The whole setup was > > awesome, they had trailers for your solve
throughout the whole show > > beforehand. > > > > Sorry about the DNF,
but considering your solving conditions a) LIVE > > b) you had to stop
AND talk between memorizing and solving, c) did I > > mention LIVE TV??
I thought you did amazing! Also it looked like > > you were off by only
3 edges, and they looked oriented, which > > considering LIVE TV is
pretty freakin' amazing. > > > > It was awesome Tyson, the people I
was watching with thought it was > > extremely impressive, and they were
non-cubers. And yes I made sure > > we were all watching your solve when
I heard about it ;-) > > > > Chris > > > > P.S. I feel sorry for the
girl who had to scramble your cube for an > > hour, when I'm sure
there exists a 19-20 move sequence that would > > have put the cube in
the same state she put it in ;-) > > > > > > >
7177. effect of Will Smith? From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 17 Dec 2006 02:09:46 -0000
I like to watch this site to see trends on the web, and to check ranking
of sites I develop: trends.google.com You can actually see the relative
amount of searches that are done. Now check the trend for the search
term "rubik": http://www.google.com/trends?q=rubik I guess
that is the effect of a mainstream movie starring a Rubik's cube.
Now if you think the Rubik's cube is popular, compare it to sudoku
http://www.google.com/trends?q=rubik%2C+sudoku Have fun playing with
Google's statistics ;-) Michiel
7178. Re: [Speed cubing group] effect of Will Smith? From: Sapan Upadhyay <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Dec 2006 20:18:20 -0600
Whoa, Poland wins the search contest. Insane. -Sapan Upadhyay On Sun,
2006-12-17 at 02:09 +0000, Michiel van der Blonk wrote: > I like to
watch this site to see trends on the web, and to check > ranking of
sites I develop: trends.google.com > > You can actually see the relative
amount of searches that are done. > > Now check the trend for the search
term "rubik": > http://www.google.com/trends?q=rubik > > I
guess that is the effect of a mainstream movie starring a Rubik's >
cube. > > Now if you think the Rubik's cube is popular, compare it
to sudoku > http://www.google.com/trends?q=rubik%2C+sudoku > > Have fun
playing with Google's statistics ;-) > > Michiel > > > > >
7179. Re: [Speed cubing group] Re: CNN Live Tonight (Friday) From: Jeremy Fleischman <jeremyfleischman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Dec 2006 20:40:01 -0800 (PST)
Brent, Check out speedcubing.com for the video (or youtube). Stefan,
I'd be glad to take care of Monday's video also! Until then,
Jeremy Fleischman ----- Original Message ---- From: Brent Morgan
<brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com
Sent: Saturday, December 16, 2006 3:12:20 PM Subject: Re: [Speed cubing
group] Re: CNN Live Tonight (Friday) daaaaaaaaaang. that's pretty
cool. does someone have a recording? I didn't get to see it. -bm
cmhardw <no_reply@yahoogroup s.com> wrote: Tyson, I just now saw your
performance on CNN. The whole setup was awesome, they had trailers for
your solve throughout the whole show beforehand. Sorry about the DNF,
but considering your solving conditions a) LIVE b) you had to stop AND
talk between memorizing and solving, c) did I mention LIVE TV?? I
thought you did amazing! Also it looked like you were off by only 3
edges, and they looked oriented, which considering LIVE TV is pretty
freakin' amazing. It was awesome Tyson, the people I was watching
with thought it was extremely impressive, and they were non-cubers. And
yes I made sure we were all watching your solve when I heard about it
;-) Chris P.S. I feel sorry for the girl who had to scramble your cube
for an hour, when I'm sure there exists a 19-20 move sequence that
would have put the cube in the same state she put it in ;-) :) --Brent
____________ _________ _________ _________ _________ __ Do You Yahoo!?
Tired of spam? Yahoo! Mail has the best spam protection around
http://mail. yahoo.com [Non-text portions of this message have been
removed] [Non-text portions of this message have been removed]
7180. Re: [Speed cubing group] Re: CNN Live Tonight (Friday) From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 17 Dec 2006 10:08:49 +0100
Waw, that was really nice and...just perfect (3 pieces away actually :D)
It's very funny that you were dressed like that because when I
watched it I was wearing just the same kind of stuff : same color shirt
and a blazer (of the same color of course) on top of it (I had to do a
presentation in English later that day) Maybe a French guy could get on
France 24 soon, that would be cool too :D Gilles. 2006/12/17, Stefan
Pochmann <pochmann@...>: > > Tyson, that was
AAAAAAAAWWWWWEEEEEEEESOME! Live on such a big show, > while talking and
still staying cool and being funny... and you > looked quite stylish...
seems like the geek days are over. Oh and > thanks for mentioning you
have no photographic memory, I hate it when > people use us to advertise
that myth. > > And thanks to Jeremy for the video! I hope you or someone
else can > also get us Monday's new video. > > To chojin_42: how
about linking to the original, high quality version > of the video you
copied to youtube? > > Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Tyson Mao > <tyson.mao@...> wrote: > > > > The DNF was on the very
last algorithm. All I had to do was to > switch > > UL -> FR -> DR.
Because it's DR, I did "F'" as a setup move, and >
then > > I was going to use the two-gen algorithm without the R2...
except I > did > > the wrong one. That was it. > > > > The had me do
another solve immediately after that and they will > air it > > on
Monday. > > > > -Tyson > > > > On Dec 15, 2006, at 8:04 PM, cmhardw
wrote: > > > > > Tyson, > > > > > > I just now saw your performance on
CNN. The whole setup was > > > awesome, they had trailers for your solve
throughout the whole > show > > > beforehand. > > > > > > Sorry about
the DNF, but considering your solving conditions a) > LIVE > > > b) you
had to stop AND talk between memorizing and solving, c) > did I > > >
mention LIVE TV?? I thought you did amazing! Also it looked like > > >
you were off by only 3 edges, and they looked oriented, which > > >
considering LIVE TV is pretty freakin' amazing. > > > > > > It was
awesome Tyson, the people I was watching with thought it > was > > >
extremely impressive, and they were non-cubers. And yes I made > sure >
> > we were all watching your solve when I heard about it ;-) > > > > >
> Chris > > > > > > P.S. I feel sorry for the girl who had to scramble
your cube for > an > > > hour, when I'm sure there exists a 19-20
move sequence that would > > > have put the cube in the same state she
put it in ;-) > > > > > > > > > > > > > > [Non-text portions of this
message have been removed]
7181. Re: [Speed cubing group] Re: CNN Live Tonight (Friday) From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 17 Dec 2006 01:16:22 -0800
I was wearing those clothes because I had an interview with a local
television news station that morning. I went to work dressed like that
:-P Yeah... it was actually kind of tough blindfolding with like, noises
and music and Anderson Cooper blaring into my right ear. I don't
think you can see it, but I'm wearing an ear piece. As for the
girl, I don't know her. She's genuinely a complete stranger. I
think it was kind of bad that they had an asian girl do the scrambling.
I don't know what stereotype it reinforces, but after seeing all
those racist comments on yahoo, it'd be nice to get away from it a
little bit. As I said, they're going to air me doing a successful
solve (me not being a complete idiot) on Monday. Hopefully someone can
capture that as I don't have the equipment (nor do I get the
channel). Oh and Marcus, she's a bit old for you probably. I
estimate she's about 26 years old... and she's engaged to the
person who's running the camera. If you want to meet girls, play
chess. That's why I play chess. I'm not even kidding. -Tyson
On Dec 17, 2006, at 1:08 AM, Gilles van den Peereboom wrote: > Waw, that
was really nice and...just perfect (3 pieces away actually > :D) > >
It's very funny that you were dressed like that because when I >
watched it I > was wearing just the same kind of stuff : same color
shirt and a > blazer (of > the same color of course) on top of it (I had
to do a presentation in > English later that day) > > Maybe a French guy
could get on France 24 soon, that would be cool > too :D > > Gilles. > >
2006/12/17, Stefan Pochmann <pochmann@...>: > > > > Tyson, that was
AAAAAAAAWWWWWEEEEEEEESOME! Live on such a big show, > > while talking
and still staying cool and being funny... and you > > looked quite
stylish... seems like the geek days are over. Oh and > > thanks for
mentioning you have no photographic memory, I hate it > when > > people
use us to advertise that myth. > > > > And thanks to Jeremy for the
video! I hope you or someone else can > > also get us Monday's new
video. > > > > To chojin_42: how about linking to the original, high
quality > version > > of the video you copied to youtube? > > > >
Cheers! > > Stefan > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr
> oups.com>, > > Tyson Mao > > <tyson.mao@...> wrote: > > > > > > The
DNF was on the very last algorithm. All I had to do was to > > switch >
> > UL -> FR -> DR. Because it's DR, I did "F'" as a
setup move, and > > then > > > I was going to use the two-gen algorithm
without the R2... except > I > > did > > > the wrong one. That was it. >
> > > > > The had me do another solve immediately after that and they
will > > air it > > > on Monday. > > > > > > -Tyson > > > > > > On Dec
15, 2006, at 8:04 PM, cmhardw wrote: > > > > > > > Tyson, > > > > > > >
> I just now saw your performance on CNN. The whole setup was > > > >
awesome, they had trailers for your solve throughout the whole > > show
> > > > beforehand. > > > > > > > > Sorry about the DNF, but considering
your solving conditions a) > > LIVE > > > > b) you had to stop AND talk
between memorizing and solving, c) > > did I > > > > mention LIVE TV?? I
thought you did amazing! Also it looked like > > > > you were off by
only 3 edges, and they looked oriented, which > > > > considering LIVE
TV is pretty freakin' amazing. > > > > > > > > It was awesome
Tyson, the people I was watching with thought it > > was > > > >
extremely impressive, and they were non-cubers. And yes I made > > sure
> > > > we were all watching your solve when I heard about it ;-) > > >
> > > > > Chris > > > > > > > > P.S. I feel sorry for the girl who had
to scramble your cube for > > an > > > > hour, when I'm sure there
exists a 19-20 move sequence that > would > > > > have put the cube in
the same state she put it in ;-) > > > > > > > > > > > > > > > > > > > >
> > > [Non-text portions of this message have been removed] > > >
7182. [Speed cubing group] Re: CNN Live Tonight (Friday) From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 17 Dec 2006 09:27:20 -0000
26? Wow she looks a lot younger. I meet enough girls as it is though --
I would not say chess is the best way, however... > Oh and Marcus,
she's a bit old for you probably. I estimate she's > about 26
years old... and she's engaged to the person who's running the
> camera. If you want to meet girls, play chess. That's why I play
> chess. I'm not even kidding. > > -Tyson > > On Dec 17, 2006, at
1:08 AM, Gilles van den Peereboom wrote: > > > Waw, that was really nice
and...just perfect (3 pieces away actually > > :D) > > > > It's
very funny that you were dressed like that because when I > > watched it
I > > was wearing just the same kind of stuff : same color shirt and a >
> blazer (of > > the same color of course) on top of it (I had to do a
presentation in > > English later that day) > > > > Maybe a French guy
could get on France 24 soon, that would be cool > > too :D > > > >
Gilles. > > > > 2006/12/17, Stefan Pochmann <pochmann@...>: > > > > >
> Tyson, that was AAAAAAAAWWWWWEEEEEEEESOME! Live on such a big show, >
> > while talking and still staying cool and being funny... and you > >
> looked quite stylish... seems like the geek days are over. Oh and > >
> thanks for mentioning you have no photographic memory, I hate it > >
when > > > people use us to advertise that myth. > > > > > > And thanks
to Jeremy for the video! I hope you or someone else can > > > also get
us Monday's new video. > > > > > > To chojin_42: how about linking
to the original, high quality > > version > > > of the video you copied
to youtube? > > > > > > Cheers! > > > Stefan > > > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr
> > oups.com>, > > > Tyson Mao > > > <tyson.mao@> wrote: > > > > > >
> > The DNF was on the very last algorithm. All I had to do was to > > >
switch > > > > UL -> FR -> DR. Because it's DR, I did
"F'" as a setup move, and > > > then > > > > I was going
to use the two-gen algorithm without the R2... except > > I > > > did >
> > > the wrong one. That was it. > > > > > > > > The had me do another
solve immediately after that and they will > > > air it > > > > on
Monday. > > > > > > > > -Tyson > > > > > > > > On Dec 15, 2006, at 8:04
PM, cmhardw wrote: > > > > > > > > > Tyson, > > > > > > > > > > I just
now saw your performance on CNN. The whole setup was > > > > > awesome,
they had trailers for your solve throughout the whole > > > show > > > >
> beforehand. > > > > > > > > > > Sorry about the DNF, but considering
your solving conditions a) > > > LIVE > > > > > b) you had to stop AND
talk between memorizing and solving, c) > > > did I > > > > > mention
LIVE TV?? I thought you did amazing! Also it looked like > > > > > you
were off by only 3 edges, and they looked oriented, which > > > > >
considering LIVE TV is pretty freakin' amazing. > > > > > > > > > >
It was awesome Tyson, the people I was watching with thought it > > >
was > > > > > extremely impressive, and they were non-cubers. And yes I
made > > > sure > > > > > we were all watching your solve when I heard
about it ;-) > > > > > > > > > > Chris > > > > > > > > > > P.S. I feel
sorry for the girl who had to scramble your cube for > > > an > > > > >
hour, when I'm sure there exists a 19-20 move sequence that > >
would > > > > > have put the cube in the same state she put it in ;-) >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > >
7183. (off-topic) Speed test game From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 17 Dec 2006 10:10:37 -0000
http://www.simoterho.com/Nopeustestipeli.html Simo Terho is not very
fast in cubing, but watch this video.
7184. Re: (off-topic) Speed test game From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 17 Dec 2006 14:59:52 -0000
I'm scared. That was so scary! I'm totally shaking after
seeing that. -Doug --- In speedsolvingrubikscube@yahoogroups.com,
"Anssi Vanhala" <mahtianssi@...> wrote: > >
http://www.simoterho.com/Nopeustestipeli.html > > Simo Terho is not very
fast in cubing, but watch this video. >
7185. another statistic From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 17 Dec 2006 16:03:51 -0000
7186. Re : [Speed cubing group] effect of Will Smith? From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 17 Dec 2006 17:30:20 +0000 (GMT)
Thank u Poland, for being the only country were Rubik beats Sudoku.
----- Message d'origine ---- De : Michiel van der Blonk
<blonkm@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le :
Dimanche, 17 Décembre 2006, 3h09mn 46s Objet : [Speed cubing group]
effect of Will Smith? I like to watch this site to see trends on the
web, and to check ranking of sites I develop: trends.google. com You can
actually see the relative amount of searches that are done. Now check
the trend for the search term "rubik": http://www.google.
com/trends? q=rubik I guess that is the effect of a mainstream movie
starring a Rubik's cube. Now if you think the Rubik's cube is
popular, compare it to sudoku http://www.google. com/trends? q=rubik%2C+
sudoku Have fun playing with Google's statistics ;-) Michiel
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7187. Re: another statistic From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 17 Dec 2006 20:06:34 -0000
And congrats to Aruba for being the country with the fewest citizens
that still has more WCA competitors than China. Citizens Aruba: 100000
Citizens China: 1300000000 Competitors Aruba: 2 Competitors China: 1
USA, Japan and Poland btw lead with 411, 201 and 79 competitors. Cheers!
Stefan
7188. a newbie, just joined From: "turtlemell" <turtlemell@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 17 Dec 2006 21:14:22 -0000
Hi, I just wanted to say hi after just joining tis group. I have a new
interesting in the cube.. possessed-like I seached stores for a cube
yesterday, without luck. My husband found one for me today. I've
always been really fast at solving one side of the cube, but never
really tried to work the rest of it.. Just recently realized the side
pieces have to go in a certain place and match up with the other sides!
(no, I'm not dumb, just never looked that close I guess) *laugh* I
read it somewhere recently and had a lightbulb moment that threw me into
what I think is going to be a new obsession! Anyway, I have seen some
websites and though they are great... I dont want to 'just do'
the algs. I try one when I'm stuck and try to watch whats
happening.. but it seems that when I am focusing on doing an alg. step
by step, I'm not 'seeing' whats happening. Any tips to
see and understand what I am doing while I am using an alg for help and
learning? I'd like to keep it intuitive, I think I'd grow
bored fast if I felt that I was just repeating algs/steps in my head.
Thanks!
7189. Re: a newbie, just joined From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 17 Dec 2006 21:28:22 -0000
I think it's best to learn by combining rote memorization with
understanding. There are a lot of methods you can use, some are more
intuitive than others. Check out Ryan Heise's site for an intuitive
approach. To get really fast, I don 't think there's any way
around memorizing algorithms. F2L algorithms are easier to memorize if
you understand them; they usually pair up a corner edge pair and then
insert them together. In my opinion there's not much point in
trying to understand last layer algorithms. My advice is memorize first,
understand later. --- In speedsolvingrubikscube@yahoogroups.com,
"turtlemell" <turtlemell@...> wrote: > > Hi, I just wanted
to say hi after just joining tis group. I have a new > interesting in
the cube.. possessed-like I seached stores for a cube > yesterday,
without luck. My husband found one for me today. I've always > been
really fast at solving one side of the cube, but never really > tried to
work the rest of it.. Just recently realized the side pieces > have to
go in a certain place and match up with the other sides! (no, > I'm
not dumb, just never looked that close I guess) *laugh* I read it >
somewhere recently and had a lightbulb moment that threw me into what I
> think is going to be a new obsession! > > Anyway, I have seen some
websites and though they are great... I dont > want to 'just
do' the algs. I try one when I'm stuck and try to watch >
whats happening.. but it seems that when I am focusing on doing an alg.
> step by step, I'm not 'seeing' whats happening. > > Any
tips to see and understand what I am doing while I am using an alg > for
help and learning? I'd like to keep it intuitive, I think I'd
grow > bored fast if I felt that I was just repeating algs/steps in my
head. > > Thanks! >
7190. Trying to find a cube in texas. From: "jkylevp" <spam@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Dec 2006 02:04:51 -0000
A very special woman to me is a cuber. She lost her cube a few months
ago, and I think she is going through withdrawls. I've played with
a few of the good ones, and I thought I'd try to find her a new one
for christmas. So about 3 dozen cubes later, and after pilfering every
target, k- mart, toy's R us, ETC. that I could find, and all of
them that I turned out the same. So I thought "there must be more
than just these 2 brands". I did some searching, lo and behold
I'm right! there are (course, you all saw that one coming) So now,
I have very little time left before christmas, the only seller of the
good cubes on ebay is shipping form the UK, and there is no way in heck
it would ever get here before the 25'th, let alone with enough time
to adjust and lubricate it as all of the pages are saying needs to be
done. Can anyone help me figure out where I can go to pick one up?
I'm near san antonio texas, but I'll drive 700 miles if I have
to, and price isn't really the issue. I just need to find one
before christmas. Now what to do with a few dozen POS cubes...... Thank
you in advance for any help. It would be greatly appriciated.
7191. Re: a newbie, just joined From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Dec 2006 02:10:39 -0000
Finally a beginner that isn't lazy and actually wants to do things
on their own. I congratualate you for that. The Roux method is mostly
intuitive, not much to memorize. It can be hard but where's the fun
in something easy? grrroux.free.fr Petrus is intuitive for the first two
layers. lar5.com Like the last poster said, try out Ryan Heise's
method. ryanheise.com >To get really fast, I don 't think
there's any way around >memorizing algorithms. Not true. Most
cubers are just too lazy to try it for the same amount of time that they
spend practicing their memorized stuff. >In >
speedsolvingrubikscube@yahoogroups.com, "turtlemell"
<turtlemell@> > wrote: > > > > Hi, I just wanted to say hi after just
joining tis group. I have a > new > > interesting in the cube..
possessed-like I seached stores for a > cube > > yesterday, without
luck. My husband found one for me today. I've > always > > been
really fast at solving one side of the cube, but never really > > tried
to work the rest of it.. Just recently realized the side > pieces > >
have to go in a certain place and match up with the other sides! > (no,
> > I'm not dumb, just never looked that close I guess) *laugh* I
read > it > > somewhere recently and had a lightbulb moment that threw
me into > what I > > think is going to be a new obsession! > > > >
Anyway, I have seen some websites and though they are great... I > dont
> > want to 'just do' the algs. I try one when I'm stuck
and try to > watch > > whats happening.. but it seems that when I am
focusing on doing an > alg. > > step by step, I'm not
'seeing' whats happening. > > > > Any tips to see and
understand what I am doing while I am using an > alg > > for help and
learning? I'd like to keep it intuitive, I think I'd > grow >
> bored fast if I felt that I was just repeating algs/steps in my >
head. > > > > Thanks! > > >
7192. Re: Trying to find a cube in texas. From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Dec 2006 02:12:42 -0000
Did you check out rubiks.com? I think they offer 2-3 day shipping. ---
In speedsolvingrubikscube@yahoogroups.com, "jkylevp"
<spam@...> wrote: > > A very special woman to me is a cuber. She lost
her cube a few > months ago, and I think she is going through
withdrawls. I've > played with a few of the good ones, and I
thought I'd try to find > her a new one for christmas. > > So about
3 dozen cubes later, and after pilfering every target, k- > mart,
toy's R us, ETC. that I could find, and all of them that I > turned
out the same. So I thought "there must be more than just > these 2
brands". I did some searching, lo and behold I'm right! >
there are (course, you all saw that one coming) > > So now, I have very
little time left before christmas, the only > seller of the good cubes
on ebay is shipping form the UK, and there > is no way in heck it would
ever get here before the 25'th, let alone > with enough time to
adjust and lubricate it as all of the pages are > saying needs to be
done. > > > Can anyone help me figure out where I can go to pick one up?
I'm > near san antonio texas, but I'll drive 700 miles if I
have to, and > price isn't really the issue. I just need to find
one before > christmas. > > Now what to do with a few dozen POS
cubes...... > > Thank you in advance for any help. It would be greatly
appriciated. >
7193. Re: Trying to find a cube in texas. From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Dec 2006 02:13:17 -0000
Oh sorry, I should have also said to look at the Assembly kits with PVC
stickers. --- In speedsolvingrubikscube@yahoogroups.com,
"jkylevp" <spam@...> wrote: > > A very special woman to me
is a cuber. She lost her cube a few > months ago, and I think she is
going through withdrawls. I've > played with a few of the good
ones, and I thought I'd try to find > her a new one for christmas.
> > So about 3 dozen cubes later, and after pilfering every target, k- >
mart, toy's R us, ETC. that I could find, and all of them that I >
turned out the same. So I thought "there must be more than just >
these 2 brands". I did some searching, lo and behold I'm
right! > there are (course, you all saw that one coming) > > So now, I
have very little time left before christmas, the only > seller of the
good cubes on ebay is shipping form the UK, and there > is no way in
heck it would ever get here before the 25'th, let alone > with
enough time to adjust and lubricate it as all of the pages are > saying
needs to be done. > > > Can anyone help me figure out where I can go to
pick one up? I'm > near san antonio texas, but I'll drive 700
miles if I have to, and > price isn't really the issue. I just need
to find one before > christmas. > > Now what to do with a few dozen POS
cubes...... > > Thank you in advance for any help. It would be greatly
appriciated. >
7194. Re: Trying to find a cube in texas. From: "jkylevp" <spam@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Dec 2006 02:27:24 -0000
are these good cubes? I haven't heard anything good about
rubik's.com, and I have at least 16 of them sitting next to me that
say they don't move very well. Are the DIY kits comparable to the
Hungarian cubes? -- In speedsolvingrubikscube@yahoogroups.com,
"James Straughan" <athefre@...> wrote: > > Oh sorry, I
should have also said to look at the Assembly kits with > PVC stickers.
> > --- In speedsolvingrubikscube@yahoogroups.com, "jkylevp"
<spam@> wrote: > > > > A very special woman to me is a cuber. She
lost her cube a few > > months ago, and I think she is going through
withdrawls. I've > > played with a few of the good ones, and I
thought I'd try to find > > her a new one for christmas. > > > > So
about 3 dozen cubes later, and after pilfering every target, k- > >
mart, toy's R us, ETC. that I could find, and all of them that I >
> turned out the same. So I thought "there must be more than just >
> these 2 brands". I did some searching, lo and behold I'm
right! > > there are (course, you all saw that one coming) > > > > So
now, I have very little time left before christmas, the only > > seller
of the good cubes on ebay is shipping form the UK, and there > > is no
way in heck it would ever get here before the 25'th, let alone > >
with enough time to adjust and lubricate it as all of the pages are > >
saying needs to be done. > > > > > > Can anyone help me figure out where
I can go to pick one up? I'm > > near san antonio texas, but
I'll drive 700 miles if I have to, and > > price isn't really
the issue. I just need to find one before > > christmas. > > > > Now
what to do with a few dozen POS cubes...... > > > > Thank you in advance
for any help. It would be greatly appriciated. > > >
7195. Re: Trying to find a cube in texas. From: "jkylevp" <spam@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Dec 2006 02:30:38 -0000
they say orders placed after december 10th are not guaranteed to arive
before christmas. Which leaves me little doubt that this late in the
game, it would not arrive in time :/ I'm hoping to find one of the
hungarian ones on a shelf some where, Or someone who has an extra speed
cube they would be willing to sell. Or anything else that would let me
ensure to get it in time :/ --- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan"
<athefre@...> wrote: > > Did you check out rubiks.com? > > I think
they offer 2-3 day shipping. > > --- In
speedsolvingrubikscube@yahoogroups.com, "jkylevp" <spam@>
wrote: > > > > A very special woman to me is a cuber. She lost her cube
a few > > months ago, and I think she is going through withdrawls.
I've > > played with a few of the good ones, and I thought I'd
try to find > > her a new one for christmas. > > > > So about 3 dozen
cubes later, and after pilfering every target, k- > > mart, toy's R
us, ETC. that I could find, and all of them that I > > turned out the
same. So I thought "there must be more than just > > these 2
brands". I did some searching, lo and behold I'm right! > >
there are (course, you all saw that one coming) > > > > So now, I have
very little time left before christmas, the only > > seller of the good
cubes on ebay is shipping form the UK, and there > > is no way in heck
it would ever get here before the 25'th, let alone > > with enough
time to adjust and lubricate it as all of the pages are > > saying needs
to be done. > > > > > > Can anyone help me figure out where I can go to
pick one up? I'm > > near san antonio texas, but I'll drive
700 miles if I have to, and > > price isn't really the issue. I
just need to find one before > > christmas. > > > > Now what to do with
a few dozen POS cubes...... > > > > Thank you in advance for any help.
It would be greatly appriciated. > > >
7196. Re: [Speed cubing group] a newbie, just joined From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 17 Dec 2006 19:54:54 -0700
Hello and welcome to the sport of speedcubing! It is quite addicting,
and becomes a daily activity when you start getting into it, and it is
not only fun, but good for you. Whenever someone starts learning to
solve, I always tell them to not really memorize the alg, but try to see
where the pieces are going. It may be a good idea for you to memorize
the alg as is, and once you can do it easily without much thinking, try
watching the pieces, and the alg comes much easier to you. Check out my
beginners guide here if you haven't yet:
http://www40.brinkster.com/patjk/beginners.html<http://www40.brinkster.com/patjk/beginners.html>
Being able to solve it is quite simple, just work at it, and feel free
to ask if you have questions. Good luck, Patrick ----- Original Message
----- From: turtlemell<mailto:turtlemell@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Sunday, December 17, 2006 2:14 PM Subject: [Speed cubing group] a
newbie, just joined Hi, I just wanted to say hi after just joining tis
group. I have a new interesting in the cube.. possessed-like I seached
stores for a cube yesterday, without luck. My husband found one for me
today. I've always been really fast at solving one side of the
cube, but never really tried to work the rest of it.. Just recently
realized the side pieces have to go in a certain place and match up with
the other sides! (no, I'm not dumb, just never looked that close I
guess) *laugh* I read it somewhere recently and had a lightbulb moment
that threw me into what I think is going to be a new obsession! Anyway,
I have seen some websites and though they are great... I dont want to
'just do' the algs. I try one when I'm stuck and try to
watch whats happening.. but it seems that when I am focusing on doing an
alg. step by step, I'm not 'seeing' whats happening. Any
tips to see and understand what I am doing while I am using an alg for
help and learning? I'd like to keep it intuitive, I think I'd
grow bored fast if I felt that I was just repeating algs/steps in my
head. Thanks! [Non-text portions of this message have been removed]
7197. Re: [Speed cubing group] Re: Trying to find a cube in
texas. From: Sapan Upadhyay <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 17 Dec 2006 20:59:47 -0600
Hmm, well this may be a dumb question, but did you try lubing any of the
cubes with silicone? I mean, I don't know of any cubes (besides the
Rubik's DIY cubes and the studio cubes) that are really smooth
right out of the box. I'm sure with the 3 dozen cubes you have, a
bunch of them would actually turn pretty well after you add some
silicone. Also, you said you live in San Antonio? Well, I live in Sugar
Land (suburb of Houston), I could probably sell you one of my cubes if
you'd like. Email me personally if you want more info. -Sapan
Upadhyay On Mon, 2006-12-18 at 02:30 +0000, jkylevp wrote: > they say
orders placed after december 10th are not guaranteed to > arive before
christmas. Which leaves me little doubt that this late > in the game, it
would not arrive in time :/ I'm hoping to find one > of the
hungarian ones on a shelf some where, Or someone who has an > extra
speed cube they would be willing to sell. Or anything else > that would
let me ensure to get it in time :/ > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan" >
<athefre@...> wrote: > > > > Did you check out rubiks.com? > > > > I
think they offer 2-3 day shipping. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "jkylevp" <spam@> >
wrote: > > > > > > A very special woman to me is a cuber. She lost her
cube a few > > > months ago, and I think she is going through
withdrawls. I've > > > played with a few of the good ones, and I
thought I'd try to > find > > > her a new one for christmas. > > >
> > > So about 3 dozen cubes later, and after pilfering every target, >
k- > > > mart, toy's R us, ETC. that I could find, and all of them
that > I > > > turned out the same. So I thought "there must be
more than just > > > these 2 brands". I did some searching, lo and
behold I'm right! > > > there are (course, you all saw that one
coming) > > > > > > So now, I have very little time left before
christmas, the only > > > seller of the good cubes on ebay is shipping
form the UK, and > there > > > is no way in heck it would ever get here
before the 25'th, let > alone > > > with enough time to adjust and
lubricate it as all of the pages > are > > > saying needs to be done. >
> > > > > > > > Can anyone help me figure out where I can go to pick one
up? I'm > > > near san antonio texas, but I'll drive 700 miles
if I have to, > and > > > price isn't really the issue. I just need
to find one before > > > christmas. > > > > > > Now what to do with a
few dozen POS cubes...... > > > > > > Thank you in advance for any help.
It would be greatly > appriciated. > > > > > > > > > >
7198. Solving the Revenge using only R r U and u From: "armorforsleepnj" <armorforsleepnj@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Dec 2006 03:44:39 -0000
I got really far solving the Rubiks revenge using only R r U and u. All
I have left are three flipped edge pairs. If anyone knows how to fix
this, it'd be greatly appreciated.
7199. Re: Trying to find a cube in texas. From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Dec 2006 05:01:08 -0000
Do you have 16 DIY kits or 16 normal already assembled cubes? Ask most
cubers, they use a DIY. --- In speedsolvingrubikscube@yahoogroups.com,
"jkylevp" <spam@...> wrote: > > are these good cubes? I
haven't heard anything good about > rubik's.com, and I have at
least 16 of them sitting next to me that > say they don't move very
well. Are the DIY kits comparable to the > Hungarian cubes? > > > -- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan" >
<athefre@> wrote: > > > > Oh sorry, I should have also said to look
at the Assembly kits with > > PVC stickers. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "jkylevp" <spam@> >
wrote: > > > > > > A very special woman to me is a cuber. She lost her
cube a few > > > months ago, and I think she is going through
withdrawls. I've > > > played with a few of the good ones, and I
thought I'd try to > find > > > her a new one for christmas. > > >
> > > So about 3 dozen cubes later, and after pilfering every target, >
k- > > > mart, toy's R us, ETC. that I could find, and all of them
that > I > > > turned out the same. So I thought "there must be
more than just > > > these 2 brands". I did some searching, lo and
behold I'm right! > > > there are (course, you all saw that one
coming) > > > > > > So now, I have very little time left before
christmas, the only > > > seller of the good cubes on ebay is shipping
form the UK, and > there > > > is no way in heck it would ever get here
before the 25'th, let > alone > > > with enough time to adjust and
lubricate it as all of the pages > are > > > saying needs to be done. >
> > > > > > > > Can anyone help me figure out where I can go to pick one
up? I'm > > > near san antonio texas, but I'll drive 700 miles
if I have to, > and > > > price isn't really the issue. I just need
to find one before > > > christmas. > > > > > > Now what to do with a
few dozen POS cubes...... > > > > > > Thank you in advance for any help.
It would be greatly > appriciated. > > > > > >
7200. Hi to all. I've a homepage. From: "son2860" <son2860@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Dec 2006 07:00:15 -0000
I'm a Korean cubist. Please visit and post in chatter box.
http://cubelife.oranc.co.kr/
7201. Re: [Speed cubing group] Re: (off-topic) Speed test game From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 17 Dec 2006 23:08:05 -0800
The one-button delay makes it especially confusing. -Tyson On Dec 17,
2006, at 6:59 AM, d_funny007 wrote: > I'm scared. That was so
scary! I'm totally shaking after seeing that. > > -Doug > > --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" >
<mahtianssi@...> wrote: > > > >
http://www.simoterho.com/Nopeustestipeli.html > > > > Simo Terho is not
very fast in cubing, but watch this video. > > > > >
7202. [Speed cubing group] Re: (off-topic) Speed test game From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Dec 2006 12:21:07 -0000
It actually reminds me of DDR with a high speed multiplier activated,
coupled with the Sudden mod. Using that sort of approach, it
doesn't seem *as* bad (although I do agree, the lag looks tricky)
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > The one-button delay makes it especially
confusing. > > -Tyson > > On Dec 17, 2006, at 6:59 AM, d_funny007 wrote:
> > > I'm scared. That was so scary! I'm totally shaking after
seeing that. > > > > -Doug > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" > >
<mahtianssi@> wrote: > > > > > >
http://www.simoterho.com/Nopeustestipeli.html > > > > > > Simo Terho is
not very fast in cubing, but watch this video. > > > > > > > > > >
7203. [Speed cubing group] Re: (off-topic) Speed test game From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Dec 2006 12:24:32 -0000
I take it back, the last ten seconds or so of that game looks
crazy-fast. --- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@...> wrote: > > It actually reminds me of DDR with a high
speed multiplier activated, > coupled with the Sudden mod. Using that
sort of approach, it doesn't > seem *as* bad (although I do agree,
the lag looks tricky) > > --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao > <tyson.mao@> wrote: > > > > The one-button delay makes it
especially confusing. > > > > -Tyson > > > > On Dec 17, 2006, at 6:59
AM, d_funny007 wrote: > > > > > I'm scared. That was so scary!
I'm totally shaking after seeing that. > > > > > > -Doug > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Anssi
Vanhala" > > > <mahtianssi@> wrote: > > > > > > > >
http://www.simoterho.com/Nopeustestipeli.html > > > > > > > > Simo Terho
is not very fast in cubing, but watch this video. > > > > > > > > > > >
> > > > >
7204. Re: Solving the Revenge using only R r U and u From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Dec 2006 13:22:54 -0000
Obviously, U, u, R, and r leave 14 of the cubies fixed, so you
can't solve an arbitrary position using only those four moves. If
you are scrambling the cube using only U, u , R, and r, then of course
it would be solveable. Or if you allow a cube rotation (such as U, u, R,
r, y), then any (legal) position can be solved. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "armorforsleepnj"
<armorforsleepnj@...> wrote: > > I got really far solving the Rubiks
revenge using only R r U and u. > All I have left are three flipped edge
pairs. If anyone knows how to > fix this, it'd be greatly
appreciated. >
7205. Re: [Speed cubing group] Re: Solving the Revenge using only R r U
and u From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Dec 2006 14:33:36 +0100
I asked the same question as you for the <R, U, u> group on the 3x3.
If you say you work on the <R, r, U, u> group on the 4x4, it means
that you want to solve positions of the cube that have been scrambled
using only those moves. And of course cube rotations are not allowed.
;-) Gilles 2006/12/18, Bruce Norskog <brnorsk@...>: > > Obviously, U,
u, R, and r leave 14 of the cubies fixed, so you can't > solve an
arbitrary position using only those four moves. If you are > scrambling
the cube using only U, u , R, and r, then of course it > would be
solveable. Or if you allow a cube rotation (such as U, u, R, > r, y),
then any (legal) position can be solved. > > - Bruce > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "armorforsleepnj" > <armorforsleepnj@...> wrote: > > > >
I got really far solving the Rubiks revenge using only R r U and u. > >
All I have left are three flipped edge pairs. If anyone knows how to > >
fix this, it'd be greatly appreciated. > > > > > [Non-text portions
of this message have been removed]
7206. Re: Solving the Revenge using only R r U and u From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Dec 2006 13:44:26 -0000
Of course he scrambled using only those moves. (U r' U2 r2 U2 r
U') R (U r' U2 r2 U2 r U') R' flips two edge pairs.
Or, using the commutator notation: [U r' U2 r2 U2 r U', R]
About parity, I don't know how to fix it effectively. I've
never tried solving this subgroup. -- Johannes Laire --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Obviously, U, u, R, and r leave 14 of the
cubies fixed, so you can't > solve an arbitrary position using only
those four moves. If you are > scrambling the cube using only U, u , R,
and r, then of course it > would be solveable. Or if you allow a cube
rotation (such as U, u, R, > r, y), then any (legal) position can be
solved. > > - Bruce > > --- In speedsolvingrubikscube@yahoogroups.com,
"armorforsleepnj" > <armorforsleepnj@> wrote: > > > > I got
really far solving the Rubiks revenge using only R r U and u. > > All I
have left are three flipped edge pairs. If anyone knows how to > > fix
this, it'd be greatly appreciated. > > >
7207. Re: [Speed cubing group] Re: Michel Gondry Feet Solve From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Dec 2006 09:21:10 -0800
Maybe he practiced it? Was just reversing the scramble? This is amusing.
We're making the same accusations that other people make about
ourselves. Though of course, we know what's possible and
what's expected. -Tyson On 12/16/06, Gilles Roux <grrroux@...>
wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> smgfreak_dk > <no_reply@...> wrote: > > > > What the heck was that?
It was like 13 moves or something. > > > > ... > > > > Darren > > > >
Reverse play! > > Gilles. > > > [Non-text portions of this message have
been removed]
7208. cubing resurgence and lots of cubes at Discovery Channel stores
(in US) From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Dec 2006 17:26:33 -0000
All -- >From the article Chris Hardwick posted, and from Tyson's
busy media schedule, it sure sounds like we could be in the middle of a
cubing resurgence? I decided to give a Rubik's Cube as part of the
gift exchange at work, and when I was in the mall I saw that the
Discovery Channel store had *tons* of the 25th Anniversary cubes for
sale. I've found those are pretty decent cubes once they're
broken in (even before lubing). So, I grabbed one. While I was browsing
around the store (like 5-10 minutes) I saw three other people buying
cubes (one person was buying two). It's well-known at work that
I'm a cuber, just recently multiple people have told me that they
or their kids are cubers. I point them all to speedcubing.com and the
January competition in San Francisco (I live in Sacramento). It'll
be interesting to see what kind of crowd we have at the January
competition. yeff
7209. Re: Solving the Revenge using only R r U and u From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Dec 2006 20:26:33 -0000
Hi!! Stefan POchmann was heavily into UuRr solving over a yr ago. He
reached an awesome average of about 1:10 or so, cannot quite recall. He
also made vids of it. Not sure where these can be found now ... If only
he had come up with a fast 2x2x4 block first method, that UuRr solving
would be faster then his normal 4x4x4 solving style :D There's no
positions that would be impossible after 2x2x4 and proceeding solving
with the 4 remaining free slices ... -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Obviously, U, u, R, and r leave 14 of the
cubies fixed, so you can't > solve an arbitrary position using only
those four moves. If you are > scrambling the cube using only U, u , R,
and r, then of course it > would be solveable. Or if you allow a cube
rotation (such as U, u, R, > r, y), then any (legal) position can be
solved. > > - Bruce > > --- In speedsolvingrubikscube@yahoogroups.com,
"armorforsleepnj" > <armorforsleepnj@> wrote: > > > > I got
really far solving the Rubiks revenge using only R r U and u. > > All I
have left are three flipped edge pairs. If anyone knows how to > > fix
this, it'd be greatly appreciated. > > >
7210. Re: a newbie, just joined From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Dec 2006 20:44:55 -0000
Hi, and welcome! that little lightbulb moment is good hurdle to get
over--when i teach newbies, i try to explain that concept by pointing
out that all the white stickers are not created equal. i'll pull a
piece out to show that it's attached to the side piece. it's
definitely critical to get that concept. my tip for learning algs would
be to try to understand at least a little bit about what they're
doing, but go by rote memorization because if you have to becuase
eventually you will understand better. also, i like doing the algs
slowly at first, and then once i have it down, practicing it like 10 or
20 times holding the cube under a desk so i'm not looking at it. if
you do the same alg over and over again, it will come back to the
original state. Also good practice is practicing the OLL algs with their
inverse pairs (start with solved cube, do one OLL alg, which sets up a
different OLL case, then do OLL alg for that case twice (first time
orients LL, second time sets up the case for the first OLL alg you did),
then alternate doing each OLL alg 2x). you can learn a lot of the OLL
algs this way, and it helped me because when first learning those algs
it was hard for me to set up the cube for the alg i was trying to learn.
this way, you learn an alg to solve, and an alg to set it up at the same
time. you want to be able to do the algs without watching the cube so
that when you actually do the algs you can focus on looking for other
pieces that you need for the next step. it also just frees your fingers
to work without waiting for your eyes to catch up. Good luck, and happy
cubing! --Kirk --- In speedsolvingrubikscube@yahoogroups.com,
"turtlemell" <turtlemell@...> wrote: > > Hi, I just wanted
to say hi after just joining tis group. I have a new > interesting in
the cube.. possessed-like I seached stores for a cube > yesterday,
without luck. My husband found one for me today. I've always > been
really fast at solving one side of the cube, but never really > tried to
work the rest of it.. Just recently realized the side pieces > have to
go in a certain place and match up with the other sides! (no, > I'm
not dumb, just never looked that close I guess) *laugh* I read it >
somewhere recently and had a lightbulb moment that threw me into what I
> think is going to be a new obsession! > > Anyway, I have seen some
websites and though they are great... I dont > want to 'just
do' the algs. I try one when I'm stuck and try to watch >
whats happening.. but it seems that when I am focusing on doing an alg.
> step by step, I'm not 'seeing' whats happening. > > Any
tips to see and understand what I am doing while I am using an alg > for
help and learning? I'd like to keep it intuitive, I think I'd
grow > bored fast if I felt that I was just repeating algs/steps in my
head. > > Thanks! >
7211. Re: Solving the Revenge using only R r U and u From: "armorforsleepnj" <armorforsleepnj@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Dec 2006 20:55:10 -0000
Wow thanks a lot... that alg helped quite a bit. Now I just have to hope
when I solve that I don't get stuck with a parity error.
7212. Re: Solving the Revenge using only R r U and u From: "armorforsleepnj" <armorforsleepnj@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Dec 2006 21:10:22 -0000
I wonder what method he uses... up until the last step I just used logic
and 3-cycles.
7213. News Clip From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Dec 2006 14:19:05 -0800
http://cbs13.com/video/?id=15159@... I totally thought it was going to
be a radio interview... I'm not wearing nearly enough clothes. I
did another solve for the next segment and it was 31 seconds because I
couldn't move my fingers at all. -Tyson [Non-text portions of this
message have been removed]
7214. Switching Axles From: Sapan Upadhyay <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Dec 2006 18:06:13 -0600
Has anyone ever tried switching axles between cubes? I did it today, and
it did wonders for my cubes. -Sapan Upadhyay
7215. Re: a newbie, just joined From: "turtlemell" <turtlemell@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Dec 2006 00:09:50 -0000
Hi again, Thanks for the welcome, tips and links. I just solved the cube
for the first time. While I'm happy to of done it, I cant help
feeling like I cheated or something LOL. I was having trouble with the
LL and ended up using broncoviper's tutorial (thanks). I dont feel
like I know how I did it.. I mean.. anyone can just follow instructions.
Not sure what to do now, keeping doing the directions over and over
until I 'see' it or try a different method.. I looked at the
more intuitive methods, like with making the 2x2 boxes.. that blew my
mind.. I couldnt keep track of where the pieces I wanted to work with
were, or envision the box I was trying to make.
7216. Pre-Qualifying Round From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Dec 2006 16:19:45 -0800
Northern California Pre-Qualifying Round Information Northern California
Pre-Qualifying Round Date: Saturday, January 6, 2007 Time: 10 AM to 4 PM
Location: Crystal Springs Uplands School, Gryphon Center 400 Uplands
Drive Hillsborough, CA 94010 Note: The Gryphon Center is the school
gymnasium. The competition will be in a classroom on the ground level.
Purpose: The purpose of the pre-qualifying event is so that competitors
can attempt to qualify for the semi-final and final rounds and avoid the
rush of the first-round of the competition during the day of the
competition. The other purpose is also to help facilitate the
competition. If you can make it to the pre-qualifying round, we ask that
you do in order to improve the flow of the competition for the Caltech
Rubik's Cube Club. We are currently working on deciding how to
advance people. In the past, it has been a certain number of
competitors. We are considering making benchmark times for semi-final
and final rounds. -Tyson [Non-text portions of this message have been
removed]
7217. Re: a newbie, just joined From: "turtlemell" <turtlemell@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Dec 2006 00:27:17 -0000
Oh, just saw this reply, thank you! I will try some of these ideas. You
are right about understanding concepts. I've noticed that a lot of
the websites with algs. do not explain what you are doing or trying to
do. That helps me so much, even if its just a little "You are
trying to get ____ to move to ____ by ___ ___. I guess my mind is a bit
different than most, I need to understand rather than follow a recipe..
although I will try the advice given, to do algs until I can see whats
happening. I am finding that when I work the cube on my own, I move
things in a way that seems to be different than how algs. do/describe.
Its hard to explain but.. I tend to twist 2 layers at once, and see
things that way too (sort of backward from holding the 2 layers still
and moving one edge). I know that in essence it is the same thing/move,
but they 'feel' different to me. I am also left-handed, if
this makes any difference. And I tend to see and do my own moves with
more of a erm.. slicing type approach.. I tend to turn my 2 layers one
way and then turn the bottom of those two back.. so its like slicing
through the center whoa.. sorry for the babbling, not sure if these
things make sense to anyone but me, but oh well! Thanks again. --- In
speedsolvingrubikscube@yahoogroups.com, kirk83616 <no_reply@...>
wrote: > > Hi, and welcome! > > that little lightbulb moment is good
hurdle to get over--when i > teach newbies, i try to explain that
concept by pointing out that > all the white stickers are not created
equal. i'll pull a piece out > to show that it's attached to
the side piece. it's definitely > critical to get that concept. > >
my tip for learning algs would be to try to understand at least a >
little bit about what they're doing, but go by rote memorization >
because if you have to becuase eventually you will understand > better.
> > also, i like doing the algs slowly at first, and then once i have it
> down, practicing it like 10 or 20 times holding the cube under a >
desk so i'm not looking at it. if you do the same alg over and over
> again, it will come back to the original state. Also good practice >
is practicing the OLL algs with their inverse pairs (start with > solved
cube, do one OLL alg, which sets up a different OLL case, > then do OLL
alg for that case twice (first time orients LL, second > time sets up
the case for the first OLL alg you did), then alternate > doing each OLL
alg 2x). you can learn a lot of the OLL algs this > way, and it helped
me because when first learning those algs it was > hard for me to set up
the cube for the alg i was trying to learn. > this way, you learn an alg
to solve, and an alg to set it up at the > same time. you want to be
able to do the algs without watching the > cube so that when you
actually do the algs you can focus on looking > for other pieces that
you need for the next step. it also just > frees your fingers to work
without waiting for your eyes to catch up. > > Good luck, and happy
cubing! > --Kirk
7218. CNN 10:50 PM EST From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Dec 2006 18:21:53 -0800
Can someone capture the CNN at 10:50 PM EST for me? That's 7:50 PM
PST. -Tyson
7219. Re: CNN 10:50 PM EST From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Dec 2006 03:26:12 -0000
I'm willing to bet it isn't legal to capture a news station in
the USA...just maybe... Craig --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > Can someone capture the CNN at 10:50 PM EST for me?
That's 7:50 PM PST. > > -Tyson >
7220. Re: Solving the Revenge using only R r U and u From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Dec 2006 06:31:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > There's no
positions that would be impossible after 2x2x4 and > proceeding solving
with the 4 remaining free slices ... There are many such positions. =)
Try to solve F' U F. -- Johannes Laire > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" >
<brnorsk@> wrote: > > > > Obviously, U, u, R, and r leave 14 of the
cubies fixed, so you > can't > > solve an arbitrary position using
only those four moves. If you are > > scrambling the cube using only U,
u , R, and r, then of course it > > would be solveable. Or if you allow
a cube rotation (such as U, u, > R, > > r, y), then any (legal) position
can be solved. > > > > - Bruce > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "armorforsleepnj" > >
<armorforsleepnj@> wrote: > > > > > > I got really far solving the
Rubiks revenge using only R r U and > u. > > > All I have left are three
flipped edge pairs. If anyone knows > how to > > > fix this, it'd
be greatly appreciated. > > > > > >
7221. Blindsolving From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Dec 2006 15:16:44 +0000 (GMT)
Hello, i've been cubing now for over a year and the time has come
to start learning blindsolving. Has anyone ideas or links were i can
find well explained methods? It would be very helpfull.
___________________________________________________________________________
Yahoo! Mail réinvente le mail ! Découvrez le nouveau Yahoo! Mail et son
interface révolutionnaire. http://fr.mail.yahoo.com [Non-text portions
of this message have been removed]
7222. Re: a newbie, just joined From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Dec 2006 15:29:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "turtlemell"
<turtlemell@...> wrote: > I guess my mind is a bit different than
most, I need to understand > rather than follow a recipe.. although I
will try the advice given, > to do algs until I can see whats happening.
Na, you are not used to it yet, in time yuo will understand why cubers
does things like they do =) > I am also left-handed, if this makes any
difference. So am I, and it makes difference. If you got an alg: R U2
R' U' R U' R' [U2] (sune backwards) then I rather
turn the cube 180 degrees so I can do L U2 L' U' L U'
L' [U2] instead, it's much faster for me. > erm.. slicing type
approach.. I tend to turn my 2 layers one way and > then turn the bottom
of those two back.. so its like slicing through > the center Double
layer turns are often used to make algs faster to execute, those turns
are denoted using lower case letters, r does the same as R+M' (M is
the middle layer). All cubers are using slice turns (M E and S), thing
is: if you only do those then you will not do anything to the corners,
only edges and centres moves. // Kenneth
7223. Re: Blindsolving From: "Matt M." <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Dec 2006 16:20:22 -0000
I've heard that many people like Stefan's tutorial:
http://www.stefan-pochmann.de/spocc/blindsolving/3x3/ --- In
speedsolvingrubikscube@yahoogroups.com, Tobias Daneels
<cubewizzard@...> wrote: > > Hello, i've been cubing now for
over a year and the time has come to start learning blindsolving. > Has
anyone ideas or links were i can find well explained methods? > > It
would be very helpfull. > > > > > > > > >
___________________________________________________________________________
> Yahoo! Mail réinvente le mail ! Découvrez le nouveau Yahoo! Mail et
son interface révolutionnaire. > http://fr.mail.yahoo.com > > [Non-text
portions of this message have been removed] >
7224. Exploratorium Pre-Registration From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Dec 2006 10:15:28 -0800
Please remember to pre-register. Day-of registration allows entry onlyl
into the 3x3x3 speed solve competition. For all other events, you must
pre-register. Entry into other events will be discretionary on the day
of the competition. -Tyson [Non-text portions of this message have been
removed]
7225. Project star shape From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Dec 2006 18:47:58 -0000
I'm new to the Square 1 and don't know much about the puzzle
yet. But one thing I found and that is when you are in star shape at
start of the solve and is about to transform to a cube, then it matters
where you split the star if you get an parity error or not. It takes
just one turn of the star to fix... one turn! (correct me if I'm
wrong, but my parity alg does cube -> star, turn star once, star -> cube
so I'm pretty sure =) But I'm totaly confused (because of the
shape shift) when it comes to recognition... not a single clue. Any
idéas? Anyone tried this and gave it up? :P // Kenneth
7226. Re: a newbie, just joined From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Dec 2006 19:39:40 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "turtlemell"
<turtlemell@...> wrote: > > I've always been really fast at
solving one side of the cube How fast? Cheers! Stefan
7227. Re: Solving the Revenge using only R r U and u From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Dec 2006 19:50:24 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes
Laire" <johannes.laire@...> wrote: > > Of course he scrambled
using only those moves. > > (U r' U2 r2 U2 r U') R (U r'
U2 r2 U2 r U') R' flips two edge pairs. > Or, using the
commutator notation: [U r' U2 r2 U2 r U', R] You know
you're a cuber if... you can understand and explain that algorithm
just by thinking about it (don't have a 4x4 with me right now).
Then again, it's admittedly rather obvious. Cheers! Stefan
7228. Re: Solving the Revenge using only R r U and u From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Dec 2006 20:03:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hi!! > > Stefan
POchmann was heavily into UuRr solving over a yr ago. He > reached an
awesome average of about 1:10 or so, cannot quite recall. > He also made
vids of it. Not sure where these can be found now ... One can be found
in the videos section on his website:
http://stefan-pochmann.de/spocc/videos/ And he thinks his average was
higher, more like 1:20, but he doesn't quite remember. Cheers!
Stefan
7229. Re: CNN 10:50 PM EST From: "Alien Stranger" <rubiks99ca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Dec 2006 20:50:01 -0000
http://www.youtube.com/watch?v=bM8m-VeWDGI --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > I'm willing to bet it isn't
legal to capture a news station in the USA...just maybe... > > Craig > >
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@>
wrote: > > > > Can someone capture the CNN at 10:50 PM EST for me?
That's 7:50 PM PST. > > > > -Tyson > > >
7230. Re: CNN 10:50 PM EST From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Dec 2006 21:27:03 -0000
That one actually does show some humor... Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Alien Stranger"
<rubiks99ca@...> wrote: > > >
http://www.youtube.com/watch?v=bM8m-VeWDGI > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > I'm willing to bet it isn't
legal to capture a news station in the > USA...just maybe... > > > >
Craig > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao >
<tyson.mao@> wrote: > > > > > > Can someone capture the CNN at 10:50
PM EST for me? That's 7:50 > PM PST. > > > > > > -Tyson > > > > > >
7231. Re: a newbie, just joined From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Dec 2006 22:05:14 -0000
If you like doing slice moves, and intuitive approaches, I strongly
recommend using Gilles Roux's method. The first few steps are
mainly intuitive and he uses a lot of slice moves because he leaves 2 of
the bottom edges for later, like a working space.
http://grrroux.free.fr/ --- In speedsolvingrubikscube@yahoogroups.com,
"turtlemell" <turtlemell@...> wrote: > > Oh, just saw this
reply, thank you! I will try some of these ideas. > You are right about
understanding concepts. I've noticed that a lot > of the websites
with algs. do not explain what you are doing or > trying to do. That
helps me so much, even if its just a little "You > are trying to
get ____ to move to ____ by ___ ___. > > I guess my mind is a bit
different than most, I need to understand > rather than follow a
recipe.. although I will try the advice given, > to do algs until I can
see whats happening. > > I am finding that when I work the cube on my
own, I move things in a > way that seems to be different than how algs.
do/describe. Its hard > to explain but.. I tend to twist 2 layers at
once, and see things > that way too (sort of backward from holding the 2
layers still and > moving one edge). I know that in essence it is the
same thing/move, > but they 'feel' different to me. I am also
left-handed, if this makes > any difference. And I tend to see and do my
own moves with more of a > erm.. slicing type approach.. I tend to turn
my 2 layers one way and > then turn the bottom of those two back.. so
its like slicing through > the center > > whoa.. sorry for the babbling,
not sure if these things make sense to > anyone but me, but oh well!
Thanks again. > > --- In speedsolvingrubikscube@yahoogroups.com,
kirk83616 > <no_reply@> wrote: > > > > Hi, and welcome! > > > > that
little lightbulb moment is good hurdle to get over--when i > > teach
newbies, i try to explain that concept by pointing out that > > all the
white stickers are not created equal. i'll pull a piece > out > >
to show that it's attached to the side piece. it's definitely
> > critical to get that concept. > > > > my tip for learning algs would
be to try to understand at least a > > little bit about what
they're doing, but go by rote memorization > > because if you have
to becuase eventually you will understand > > better. > > > > also, i
like doing the algs slowly at first, and then once i have > it > > down,
practicing it like 10 or 20 times holding the cube under a > > desk so
i'm not looking at it. if you do the same alg over and > over > >
again, it will come back to the original state. Also good practice > >
is practicing the OLL algs with their inverse pairs (start with > >
solved cube, do one OLL alg, which sets up a different OLL case, > >
then do OLL alg for that case twice (first time orients LL, second > >
time sets up the case for the first OLL alg you did), then > alternate >
> doing each OLL alg 2x). you can learn a lot of the OLL algs this > >
way, and it helped me because when first learning those algs it was > >
hard for me to set up the cube for the alg i was trying to learn. > >
this way, you learn an alg to solve, and an alg to set it up at the > >
same time. you want to be able to do the algs without watching the > >
cube so that when you actually do the algs you can focus on looking > >
for other pieces that you need for the next step. it also just > > frees
your fingers to work without waiting for your eyes to catch > up. > > >
> Good luck, and happy cubing! > > --Kirk >
7232. Re: [Speed cubing group] Re: CNN 10:50 PM EST From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Dec 2006 13:44:45 -0800
Haha, yeah. It is pretty amusing. I basically did get slammed by a bus
out there on CNN. But hey, at least I didn't cheat. -Tyson On
12/19/06, Stefan Pochmann <pochmann@...> wrote: > > That one actually
does show some humor... > > Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Alien > Stranger" <rubiks99ca@...> wrote: > > > > > >
http://www.youtube.com/watch?v=bM8m-VeWDGI > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Craig Bouchard" > > <logitewty@> wrote: > > > > > >
I'm willing to bet it isn't legal to capture a news station in
> the > > USA...just maybe... > > > > > > Craig > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Tyson Mao > > <tyson.mao@> wrote: > > > > > > > > Can someone
capture the CNN at 10:50 PM EST for me? That's > 7:50 > > PM PST. >
> > > > > > > -Tyson > > > > > > > > > > > > [Non-text portions of this
message have been removed]
7233. Re: [Speed cubing group] Re: CNN 10:50 PM EST From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Dec 2006 19:30:32 -0300 (ART)
That's a good point, Tyson...haha Pedro Tyson Mao
<tyson.mao@...> escreveu: Haha, yeah. It is pretty amusing. I
basically did get slammed by a bus out there on CNN. But hey, at least I
didn't cheat. -Tyson On 12/19/06, Stefan Pochmann
<pochmann@gmx.de> wrote: > > That one actually does show some
humor... > > Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Alien > Stranger" <rubiks99ca@...> wrote: > > > > > >
http://www.youtube.com/watch?v=bM8m-VeWDGI > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Craig Bouchard" > > <logitewty@> wrote: > > > > > >
I'm willing to bet it isn't legal to capture a news station in
> the > > USA...just maybe... > > > > > > Craig > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Tyson Mao > > <tyson.mao@> wrote: > > > > > > > > Can someone
capture the CNN at 10:50 PM EST for me? That's > 7:50 > > PM PST. >
> > > > > > > -Tyson > > > > > > > > > > > > [Non-text portions of this
message have been removed]
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
7234. [Speed cubing group] Re: Michel Gondry Feet Solve From: "Harris Chan" <takonan_mutoy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Dec 2006 23:37:15 -0000
Yes, it really really IS reverse play! Check out this
"solution/explanation" video on the "solve" on
youtube: http://www.youtube.com/watch?v=TaVsaWjzsds&NR Nice
detecting :) -Harris > > > > Reverse play! > > > > Gilles. > > > > > > >
> > [Non-text portions of this message have been removed] >
7235. Re: News Clip From: "cuben00b" <acdcrox999@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Dec 2006 01:24:59 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > http://cbs13.com/video/?id=15159@... > > I
totally thought it was going to be a radio interview... I'm not
wearing > nearly enough clothes. I did another solve for the next
segment and it was > 31 seconds because I couldn't move my fingers
at all. > > -Tyson > > > [Non-text portions of this message have been
removed] ya, i hate cold solving, but um, didn't you say you were
gonna do another blind fold solve since the old you messed up 3 edges or
something? I can't seem to find the vid... >
7236. Re: [Speed cubing group] Re: CNN Live Tonight (Friday) From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Dec 2006 14:12:55 +1100
chojin_42 wrote: >
http://digg.com/videos_educational/Tyson_Mao_Beauty_and_the_Geek_solving_Rubik_s_Cube_blindfolded_LIVE_on_CNN
Only 8 diggs so far? -- Ryan Heise http://www.ryanheise.com/cube/
7237. Re: [Speed cubing group] effect of Will Smith? From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Dec 2006 14:15:51 +1100
Michiel van der Blonk wrote: > Now if you think the Rubik's cube is
popular, compare it to sudoku >
http://www.google.com/trends?q=rubik%2C+sudoku I wonder if we should
combine all the different misspellings of Rubik's:
http://www.google.com/trends?q=rubik%2C+rubic%2C+rubix%2C+rubiks -- Ryan
Heise http://www.ryanheise.com/cube/
7238. Re: [Speed cubing group] Re: CNN Live Tonight (Friday) From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Dec 2006 19:27:57 -0800
TysonMao.com ? What the heck is that? :) I tried to visit, but the
bandwidth limit was already reached. -Chris On 12/19/06, Ryan Heise
<ryan@...> wrote: > > chojin_42 wrote: > > > >
http://digg.com/videos_educational/Tyson_Mao_Beauty_and_the_Geek_solving_Rubik_s_Cube_blindfolded_LIVE_on_CNN
> > Only 8 diggs so far? > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ > > [Non-text portions of this message
have been removed]
7239. Re: [Speed cubing group] effect of Will Smith? From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Dec 2006 19:31:47 -0800
You know, I figured out why Sudoku is so popular. People who can't
solve a face on a Rubik's Cube can do the Sudoku. Anyone can do the
Rubik's Cube, sure, but it takes work. For Sudoku, anyone can do
the Sudoku, and it doesn't even take practice. It takes practice to
get good, but you don't have to learn anything at all. Rubik's
Cube has a learning curve. Sudoku doesn't. I was on this airplane
to New York, and this woman next to me was curious about the cube, so I
thought I'd try to teach her a bit. She was horrible...
couldn't put four white edges next to the yellow center.
Eventually, she gave up... and she pulls out a Sudoku. So there's
no argument whether or not Sudoku is "better" than
Rubik's Cube. They're different. One is simply much more
accessible to the mass population than the other. -Tyson On Dec 19,
2006, at 7:15 PM, Ryan Heise wrote: > Michiel van der Blonk wrote: > > >
Now if you think the Rubik's cube is popular, compare it to sudoku
> > http://www.google.com/trends?q=rubik%2C+sudoku > > I wonder if we
should combine all the different misspellings of > Rubik's: > >
http://www.google.com/trends?q=rubik%2C+rubic%2C+rubix%2C+rubiks > > --
> Ryan Heise > http://www.ryanheise.com/cube/ > >
7240. Re: Pre-Qualifying Round From: "devin1891" <devin1891@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Dec 2006 04:35:30 -0000
Hey i was a little confused about what this meant so basically are you
saying that to save time on the main competition day we may do this
thing the weak before and then we would already be done with the first
round on the actual day? --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson Mao" <tyson.mao@...> wrote: > > Northern California
Pre-Qualifying Round Information > > Northern California Pre-Qualifying
Round > Date: Saturday, January 6, 2007 > Time: 10 AM to 4 PM >
Location: Crystal Springs Uplands School, Gryphon Center > 400 Uplands
Drive > Hillsborough, CA 94010 > Note: The Gryphon Center is the school
gymnasium. The competition will be > in a classroom on the ground level.
> > Purpose: The purpose of the pre-qualifying event is so that
competitors can > attempt to qualify for the semi-final and final rounds
and avoid the rush of > the first-round of the competition during the
day of the competition. The > other purpose is also to help facilitate
the competition. If you can make > it to the pre-qualifying round, we
ask that you do in order to improve the > flow of the competition for
the Caltech Rubik's Cube Club. > > We are currently working on
deciding how to advance people. In the past, it > has been a certain
number of competitors. We are considering making > benchmark times for
semi-final and final rounds. > > -Tyson > > > [Non-text portions of this
message have been removed] >
7241. Re: effect of Will Smith? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Dec 2006 09:01:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > So there's no argument whether or not
Sudoku is "better" than Rubik's > Cube. They're
different. One is simply much more accessible to the > mass population
than the other. Yeah, one of them is accessible obtrusively and for free
in newspapers. Cheers! Stefan
7242. Re: [Speed cubing group] effect of Will Smith? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Dec 2006 09:08:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > I wonder if we should combine all the different misspellings
of Rubik's: > >
http://www.google.com/trends?q=rubik%2C+rubic%2C+rubix%2C+rubiks Notice
how they go away if you restrict like this. Bravo, Poland!
http://www.google.com/trends?q=rubik%2C+rubic%2C+rubix%2C+rubiks&geo=PL
Cheers! Stefan
7243. Re: [Speed cubing group] effect of Will Smith? From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Dec 2006 10:43:03 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > wrote: >
> > > I wonder if we should combine all the different misspellings of
Rubik's: > > > >
http://www.google.com/trends?q=rubik%2C+rubic%2C+rubix%2C+rubiks > >
Notice how they go away if you restrict like this. Bravo, Poland! >
http://www.google.com/trends?q=rubik%2C+rubic%2C+rubix%
2C+rubiks&geo=PL > > > Cheers! > Stefan > Why Poland?? The answer
is: http://pl.wikipedia.org/wiki/Piotr_Rubik Piotr Rubik seems to be a
wery popular singer in Poland *LOL* // Kenneth
7244. Re: [Speed cubing group] effect of Will Smith? From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Dec 2006 10:48:45 -0000
> Why Poland?? > > The answer is:
http://pl.wikipedia.org/wiki/Piotr_Rubik > > Piotr Rubik seems to be a
wery popular singer in Poland *LOL* > > // Kenneth > Made a deper
investigation and found: "Piotr Rubik" = 573.000 hits in .pl
"Rubik" = 870.000 hits in .pl He is not popular, he is a star
=) // Kenneth
7245. Re: Solving the Revenge using only R r U and u From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Dec 2006 13:32:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes > Laire"
<johannes.laire@> wrote: > > > > Of course he scrambled using only
those moves. > > > > (U r' U2 r2 U2 r U') R (U r' U2 r2
U2 r U') R' flips two edge pairs. > > Or, using the commutator
notation: [U r' U2 r2 U2 r U', R] > > You know you're a
cuber if... you can understand and explain that > algorithm just by
thinking about it (don't have a 4x4 with me right > now). Then
again, it's admittedly rather obvious. Yeah, it's really
simple. That's why I didn't bother to explain it. Just
executing it once while watching the cube should be enough. > Cheers! >
Stefan -- Johannes Laire
Yes, this pre-qualifying basically acts as a substitute to your first
round on the day of the competition. It's more of a hassle to you,
but to the people who can make it, it would be of great assistance to
the competition and will allow more time for more events. Otherwise, we
will have to cancel some of the other events. -Tyson On 12/19/06,
devin1891 <devin1891@...> wrote: > > Hey i was a little confused
about what this meant > > so basically are you saying that to save time
on the main competition > day we may do this thing the weak before and
then we would already be > done with the first round on the actual day?
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson Mao" > > <tyson.mao@...> wrote: > > > > Northern
California Pre-Qualifying Round Information > > > > Northern California
Pre-Qualifying Round > > Date: Saturday, January 6, 2007 > > Time: 10 AM
to 4 PM > > Location: Crystal Springs Uplands School, Gryphon Center > >
400 Uplands Drive > > Hillsborough, CA 94010 > > Note: The Gryphon
Center is the school gymnasium. The competition > will be > > in a
classroom on the ground level. > > > > Purpose: The purpose of the
pre-qualifying event is so that > competitors can > > attempt to qualify
for the semi-final and final rounds and avoid the > rush of > > the
first-round of the competition during the day of the > competition. The
> > other purpose is also to help facilitate the competition. If you >
can make > > it to the pre-qualifying round, we ask that you do in order
to > improve the > > flow of the competition for the Caltech
Rubik's Cube Club. > > > > We are currently working on deciding how
to advance people. In the > past, it > > has been a certain number of
competitors. We are considering making > > benchmark times for
semi-final and final rounds. > > > > -Tyson > > > > > > [Non-text
portions of this message have been removed] > > > > > [Non-text portions
of this message have been removed]
7247. Re: [Speed cubing group] Re: Michel Gondry Feet Solve From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Dec 2006 14:05:02 -0300 (ART)
Haha...I didn't notice the cube "jumping", but some of
his R turns looked really strange... Pedro Harris Chan
<takonan_mutoy@...> escreveu: Yes, it really really IS reverse play!
Check out this "solution/explanation" video on the
"solve" on youtube:
http://www.youtube.com/watch?v=TaVsaWjzsds&NR Nice detecting :)
-Harris > > > > Reverse play! > > > > Gilles. > > > > > > > > >
[Non-text portions of this message have been removed] >
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
7248. Building a speedcube From: "baller1177" <baller17@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Dec 2006 22:21:18 -0000
I just bought a DIY kit from Rubik's official site. Andrew Kang
told me to sand down the edges, but I'm afraid that I'll screw
it up. Can anyone give me some tips and advice on maing a speedcube?
7249. Re: Building a speedcube From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Dec 2006 23:11:50 -0000
there's a guide with pictures on Jason Thong's site.
http://www.freespaces.com/jasa86/cube/smooth_cube.htm --- In
speedsolvingrubikscube@yahoogroups.com, "baller1177"
<baller17@...> wrote: > > I just bought a DIY kit from Rubik's
official site. Andrew Kang told > me to sand down the edges, but
I'm afraid that I'll screw it up. Can > anyone give me some
tips and advice on maing a speedcube? >
7250. Re: Solving the Revenge using only R r U and u From: "armorforsleepnj" <armorforsleepnj@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Dec 2006 23:24:06 -0000
> Yeah, it's really simple. That's why I didn't bother to
explain it. > Just executing it once while watching the cube should be
enough. > > > Cheers! > > Stefan > > -- > Johannes Laire Yea it is real
simple and helps a lot. But Stefan, what do you do with a single parity
error?
7251. Re: [Speed cubing group] effect of Will Smith? From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Dec 2006 17:27:01 +1100
Tyson Mao wrote: > You know, I figured out why Sudoku is so popular.
People who can't > solve a face on a Rubik's Cube can do the
Sudoku. Anyone can do the > Rubik's Cube, sure, but it takes work.
Rubik's Cube may not be as popular as Sudoku, but... Surely there
are more than just 9 cube fans, here? Let's vote Tyson's video
to the top:
http://digg.com/videos_educational/Tyson_Mao_Beauty_and_the_Geek_solving_Rubik_s_Cube_blindfolded_LIVE_on_CNN
-- Ryan Heise http://www.ryanheise.com/cube/
7252. Re: effect of Will Smith? From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Dec 2006 07:54:00 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der
Blonk" <blonkm@...> wrote: > > I like to watch this site to see
trends on the web, and to check > ranking of sites I develop:
trends.google.com > > You can actually see the relative amount of
searches that are done. > > Now check the trend for the search term
"rubik": > http://www.google.com/trends?q=rubik > > I guess
that is the effect of a mainstream movie starring a Rubik's cube. >
Well.. It might be true.. I had an e-mail from someone today, who says
he came to my site because someone was promoting the movie (Persuit of
Happiness) by giving away free keychain cubes.. :). - Joël.
7253. off topic; proofs, syllogisms From: theoneicheck <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Dec 2006 08:26:50 -0000
Does anyone know a good online rescource for learning proofs I have to
do these 3 proofs using Barbara Darii Ea OI AA % II Epq Iqr ;;; Irp
A`q`p Eqr ;;;Erp E`p`q Apr '''A`rq Any help is greatly
appreciated SORRY for Being OFF TOPIC... jason
7254. Re: [Speed cubing group] effect of Will Smith? From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Dec 2006 19:37:35 +1100
Kenneth Gustavsson wrote: > Made a deper investigation and found: > >
"Piotr Rubik" = 573.000 hits in .pl > "Rubik" =
870.000 hits in .pl > > He is not popular, he is a star =) Ah, now it is
clear where that recent "rubik" spike came from:
http://www.google.com/trends?q=rubik%2C+piotr+rubik Perfect correlation
:-) And it doesn't show up at all in the other spellings of rubik:
http://www.google.com/trends?q=rubik%2C+rubiks%2C+rubix%2C+rubic
However, there is a "slight" increase in Rubik's Cube
popularity since the movY:
http://www.google.com/trends?q=rubiks%2C+pursuit+of+happyness -- Ryan
Heise http://www.ryanheise.com/cube/
7255. Hello, Tips for a Newcomer? From: "andyaycw" <andyaycw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Dec 2006 09:27:06 -0000
Hey guys, I just joined this group recently. I just learned how to do
the Rubik's cube several weeks ago using the Layer by Layer
Beginner's method and was able to achieve a fastest time of 1:14.
Since then, I have wanted to learn a newer method so that I could
achieve faster times. I have done some researching on the internet and I
came across the Fridrich method. How much faster do you think I will be
able to get if I learn the 4-look Fridrich method (just to help with a
faster LL solve)? I have tried learning the Fridrich F2L intuitively to
no avail. Thanks again for all the help.
7256. Re: Roissy competition - February 2007 - Please read From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Dec 2006 13:40:32 -0000
Online registration is open.
http://perso.ens-lyon.fr/clement.gallet/roissy Details will be added
later to this page (details about lunch, registered competitors and so
on). We are waiting for you! Gilles. --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > After the first answers we got, it has
been decided that it's going to > be a 1-day competition (on the
3rd or 4th). > > List of events: > > - 3x3x3 (at least 2 rounds -
average of 5) > - 4x4x4 > - 5x5x5 > - 2x2x2 > - 3x3x3 blindfolded > -
3x3x3 one-handed > > If there's another event you'd like to
compete in, it may be added > later. Ask the organisor. > > Further
details and online registration will come soon. > > Gilles. > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
grrroux@ wrote: > > > > CALL FOR COMPETITORS! > > > > > > French cubers
are planning a new open championship in 2007. > > > > Date: 3-4 February
2007 > > Location: Hôtel Campanile, Roissy (near Paris CDG airport) > >
> > The organization needs to know approximately the number of people
who > > will attend the event. > > It's important to negociate good
prices for the room! If we manage to > > find 100 competitors, prices
will drop :-) > > > > If you are interested, please answer immediately
by sending a mail to > > the organizer, Aurélien Souchet. Address:
mistervanne<AT>msn<DOT>com > > or send it to me. > > > > "- I
will attend." > > "- I will probably attend." > > "-
I may attend if ...." > > "- I will stay at the hotel on
Friday night (2-bed room, 65 euros or > > hopefully a bit less)." >
> "- I will stay at the hotel on Saturday night." > > > > Tell
your friends and answer now. Thank you! > > > > Gilles. > > >
7257. Re: [Speed cubing group] Re: Roissy competition - February 2007 -
Please read From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Dec 2006 15:12:13 +0100
Could you publish the list of registered competitors ? Thanks, :-)
Gilles 2006/12/21, Gilles Roux <grrroux@...>: > > > Online
registration is open. > http://perso.ens-lyon.fr/clement.gallet/roissy >
> Details will be added later to this page (details about lunch, >
registered competitors and so on). > > We are waiting for you! > >
Gilles. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles Roux" > <grrroux@...> wrote: > > > > > > After
the first answers we got, it has been decided that it's going to >
> be a 1-day competition (on the 3rd or 4th). > > > > List of events: >
> > > - 3x3x3 (at least 2 rounds - average of 5) > > - 4x4x4 > > - 5x5x5
> > - 2x2x2 > > - 3x3x3 blindfolded > > - 3x3x3 one-handed > > > > If
there's another event you'd like to compete in, it may be
added > > later. Ask the organisor. > > > > Further details and online
registration will come soon. > > > > Gilles. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles Roux" > > grrroux@ wrote: > > > > > > CALL FOR
COMPETITORS! > > > > > > > > > French cubers are planning a new open
championship in 2007. > > > > > > Date: 3-4 February 2007 > > >
Location: Hôtel Campanile, Roissy (near Paris CDG airport) > > > > > >
The organization needs to know approximately the number of people > who
> > > will attend the event. > > > It's important to negociate good
prices for the room! If we manage > to > > > find 100 competitors,
prices will drop :-) > > > > > > If you are interested, please answer
immediately by sending a mail > to > > > the organizer, Aurélien
Souchet. Address: > mistervanne<AT>msn<DOT>com > > > or send it to
me. > > > > > > "- I will attend." > > > "- I will
probably attend." > > > "- I may attend if ...." > > >
"- I will stay at the hotel on Friday night (2-bed room, 65 euros
or > > > hopefully a bit less)." > > > "- I will stay at the
hotel on Saturday night." > > > > > > Tell your friends and answer
now. Thank you! > > > > > > Gilles. > > > > > > > > [Non-text portions
of this message have been removed]
7258. Re: [Speed cubing group] Hello, Tips for a Newcomer? From: Avgalen <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Dec 2006 17:27:32 +0100
By using a Cross + Fridrich F2L + 4-look last layer, you could drop your
times to the low twenties. However, this would require months of
training. I am using a Cross + Working Corner (keyhole) + 4 look last
layer and have a 30.06 12/10 average. Practise is more important than
the amount of algorithms you know. Only if you want to get really fast
(sub 20) you need to learn many more algorithms (and also practice a
lot). --------- Oorspronkelijk bericht -------- Van:
speedsolvingrubikscube@yahoogroups.com Naar:
speedsolvingrubikscube@yahoogroups.com
<speedsolvingrubikscube@yahoogroups.com> Onderwerp: [Speed cubing
group] Hello, Tips for a Newcomer? Datum: 21/12/06 01:32 > > > > > > > >
> > > > > > > > > > Hey guys, I just joined this group recently. > > I
just learned how to do the Rubik's cube several weeks ago using the
> Layer by Layer Beginner's method and was able to achieve a
fastest > time of 1:14. Since then, I have wanted to learn a newer
method so > that I could achieve faster times. I have done some
researching on the > internet and I came across the Fridrich method. > >
How much faster do you think I will be able to get if I learn the >
4-look Fridrich method (just to help with a faster LL solve)? I have >
tried learning the Fridrich F2L intuitively to no avail. > > Thanks
again for all the help. > > > > > > > > > > > > > > > > > >
________________________________________________ Message sent using
UebiMiau 2.7.9
7259. Re: [Speed cubing group] Hello, Tips for a Newcomer? From: "r2zou" <r2zou@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Dec 2006 00:54:49 -0000
i think if youre gonna go for times like sub30, you should at least
learn 3 look LL (EOLL,COLL,PLL). it will give you a significant boost
from 4 look while only learning around 30 algos. and recognition isnt
quite as hard as OLL. plus constant practicing of F2L will get really
annoying, while learning PLL takes some time and is kinda fun =P.
7260. Re: [Speed cubing group] Hello, Tips for a Newcomer? From: "andyaycw" <andyaycw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Dec 2006 01:11:59 -0000
Well, since I am fairly new to cubing, I would be happy with sub-minute
times. (As things stand right now, sub-30 is a big dream for me.) I have
already learned the 16 or so algorithms for the 4-look Fridrich but was
wondering what the potential for this method is, both including AND
excluding Fridrich F2L. Thanks for the tips.
7261. broken pyraminx From: gotrice9195 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Dec 2006 06:43:52 -0000
Hi, I bought a pyraminx in June of this year, but I have not been able
to use it because one of the vertex pieces containing the screw came
loose. However, the cap which contains the head of the screw is glued
very tightly, and I cannot access it. Does anyone know what kind of
solvent I should use on the glue...or if I should do that at all? In
addition, how can I remove the barrels which contain a spring and ball?
I have taken apart the entire puzzle except for three of the vertex
axes. Thanks Ernest
7262. pictures? From: "tonycheese2007" <tonycheese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Dec 2006 14:41:39 -0000
sorry, i took a look around but couldn't find any... i thought i
saw them a few months ago but i guess not... does anyone have pictures
of a disassembled magic cube or meffert's 3x3x3 cube? what do they
look like? errr wait... does meffert's even sell 3x3x3 cubes? tony
7263. Re: [Speed cubing group] Hello, Tips for a Newcomer? From: "tonycheese2007" <tonycheese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Dec 2006 14:50:29 -0000
learning fridrich f2l cuts down your time so incredibly much if
you're trying to get under thirty just learning it would probably
get you there after a while. without f2l, you can definitely get under a
minute with 4-look and layer by layer. i have a friend who can do it in
45 seconds on average using those methods, but his turn speed's
about as fast as mine (pretty fast, i guess, 3-4 turns per second maybe,
don't know if he pauses a lot). i think when i used a 4-look last
layer with fridrich's f2l i got around 30, i believe... i might be
wrong... well anyway, f2l isn't too bad. intuitive approach is
great, but i think for most ppl (including me) if you just look at a few
(5, 6, maybe more) of the shorter algorithms and memorize them, then
work with them a bit you'll see how they work after a while and you
can basically make the rest of the algorithms yourself. that's how
it worked for me. of course, as time went on i saw more efficient ways
of doing the f2l pairs from certain situations, which is why it's
probably good to check your algorithms against posted ones from time to
time. --- In speedsolvingrubikscube@yahoogroups.com,
"andyaycw" <andyaycw@...> wrote: > > Well, since I am
fairly new to cubing, I would be happy with > sub-minute times. (As
things stand right now, sub-30 is a big dream > for me.) > > I have
already learned the 16 or so algorithms for the 4-look Fridrich > but
was wondering what the potential for this method is, both > including
AND excluding Fridrich F2L. > > Thanks for the tips. >
7264. Simulator updates From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Dec 2006 02:29:10 +1100
Some goodies for you, just in time for Christmas... - blindfolded
version: http://www.ryanheise.com/cube/blind.html - permalinks.
Permalinks allow you to link directly to your own solve (e.g. from your
home page). For example, here is a link to my current record solve:
http://www.ryanheise.com/cube/record.cgi?db=single&name=Ryan%20Heise
-- Ryan Heise http://www.ryanheise.com/cube/
7265. Re: CNN 10:50 PM EST From: "Alien Stranger" <rubiks99ca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Dec 2006 16:03:11 -0000
Cheater NO !!! FAKER An original guy which has been judged like in a
competition to the dead zone cube time You cannot judge a cuber who had
not declared anything simply because nobody had passed before him. My
alien trick show + my unique domain name + my unique old picture on
Toronto on this web, it's a curious hazard only ? Lucky ? Who is
the first one person fusion faker-cuber on tv ? I presume your mother
hahahaha Congratulation you are official and big star cuber tv 2005-2006
and the web So what! your bad luck it's funny My cube is behind me
a long tome ago. http://www.youtube.com/watchp?v=Da4oHM7eV1o
http://www.youtube.com/watch?v=IQ2pcs8MTHQ GG --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > That's a good point, Tyson...haha > > Pedro > > Tyson Mao
<tyson.mao@...> escreveu: Haha, yeah. It is pretty amusing. I
basically did get slammed by a bus out > there on CNN. > > But hey, at
least I didn't cheat. > > -Tyson > > On 12/19/06, Stefan Pochmann
<pochmann@...> wrote: > > > > That one actually does show some
humor... > > > > Cheers! > > Stefan > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Alien > > Stranger" <rubiks99ca@>
wrote: > > > > > > > > > http://www.youtube.com/watch?v=bM8m-VeWDGI > >
> > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Craig Bouchard" > > > <logitewty@>
wrote: > > > > > > > > I'm willing to bet it isn't legal to
capture a news station in > > the > > > USA...just maybe... > > > > > >
> > Craig > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > Tyson Mao > > > <tyson.mao@> wrote: > > > > >
> > > > > Can someone capture the CNN at 10:50 PM EST for me?
That's > > 7:50 > > > PM PST. > > > > > > > > > > -Tyson > > > > >
> > > > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this message
have been removed] >
7266. Re: [Speed cubing group] Re: CNN 10:50 PM EST From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Dec 2006 08:39:09 -0800
Your cube, and your respect, are behind you a long time ago. (And all
your base are belong to us.) The entire world knows I could destroy you.
-Tyson On Dec 22, 2006, at 8:03 AM, Alien Stranger wrote: > Cheater NO
!!! FAKER > > An original guy which has been judged like in a
competition to the > dead zone cube time > > You cannot judge a cuber
who had not declared anything simply > because nobody had passed before
him. > > My alien trick show + my unique domain name + my unique old
picture > on Toronto on this web, it's a curious hazard only ? > >
Lucky ? > > Who is the first one person fusion faker-cuber on tv ? > > I
presume your mother hahahaha > > Congratulation you are official and big
star cuber tv 2005-2006 and > the web > > So what! your bad luck
it's funny > > My cube is behind me a long tome ago. > >
http://www.youtube.com/watchp?v=Da4oHM7eV1o > >
http://www.youtube.com/watch?v=IQ2pcs8MTHQ > > GG > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro > <pedrosino1@...>
wrote: > > > > That's a good point, Tyson...haha > > > > Pedro > >
> > Tyson Mao <tyson.mao@...> > escreveu: Haha, yeah. It is pretty >
amusing. I basically did get slammed by a bus out > > there on CNN. > >
> > But hey, at least I didn't cheat. > > > > -Tyson > > > > On
12/19/06, Stefan Pochmann <pochmann@...> wrote: > > > > > > That one
actually does show some humor... > > > > > > Cheers! > > > Stefan > > >
> > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > "Alien > > > Stranger"
<rubiks99ca@> wrote: > > > > > > > > > > > >
http://www.youtube.com/watch?v=bM8m-VeWDGI > > > > > > > > > > > > ---
In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > "Craig Bouchard" > > > >
<logitewty@> wrote: > > > > > > > > > > I'm willing to bet it
isn't legal to capture a news station > in > > > the > > > >
USA...just maybe... > > > > > > > > > > Craig > > > > > > > > > > --- In
> speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > Tyson Mao > > > > <tyson.mao@> wrote: > > >
> > > > > > > > > Can someone capture the CNN at 10:50 PM EST for me?
That's > > > 7:50 > > > > PM PST. > > > > > > > > > > > > -Tyson >
> > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions
of this message have been removed] > > > > > > > > > > > >
__________________________________________________ > > Fale com seus
amigos de graça com o novo Yahoo! Messenger > >
http://br.messenger.yahoo.com/ > > > > [Non-text portions of this
message have been removed] > > > > >
7267. Re: [Speed cubing group] Re: CNN 10:50 PM EST From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Dec 2006 08:39:26 -0800 (PST)
gaetan you are a nutjob and a jerk. you are a cheater and have been
busted, everyone knows you're a fake, and can't really do some
of the things you claim. you wonder why you don't get much
attention, that's because YOU AREN'T THAT GOOD. maybe back in
the 80's when you started growing that dead mink on your upper lip,
you were something special with your mediocre times, but now,
you're just another hack. if you wish to proove different then
start using your fingers at a competition instead of at your keyboard.
just because you are jealous of tyson's opportunites doesn't
mean you should make fun of him, i would love to see you two in a
controlled blindfold contest, i have 100$ that says tyson would kick
your ass. ----- Original Message ---- From: Alien Stranger
<rubiks99ca@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Friday, December 22, 2006 8:03:11 AM Subject: [Speed cubing group] Re:
CNN 10:50 PM EST Cheater NO !!! FAKER An original guy which has been
judged like in a competition to the dead zone cube time You cannot judge
a cuber who had not declared anything simply because nobody had passed
before him. My alien trick show + my unique domain name + my unique old
picture on Toronto on this web, it's a curious hazard only ? Lucky
? Who is the first one person fusion faker-cuber on tv ? I presume your
mother hahahaha Congratulation you are official and big star cuber tv
2005-2006 and the web So what! your bad luck it's funny My cube is
behind me a long tome ago. http://www.youtube. com/watchp? v=Da4oHM7eV1o
http://www.youtube. com/watch? v=IQ2pcs8MTHQ GG --- In
speedsolvingrubiksc ube@yahoogroups. com, Pedro <pedrosino1@ ...>
wrote: > > That's a good point, Tyson...haha > > Pedro > > Tyson
Mao <tyson.mao@. ..> escreveu: Haha, yeah. It is pretty amusing. I
basically did get slammed by a bus out > there on CNN. > > But hey, at
least I didn't cheat. > > -Tyson > > On 12/19/06, Stefan Pochmann
<pochmann@.. .> wrote: > > > > That one actually does show some
humor... > > > > Cheers! > > Stefan > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com<speedsolvingrubiks cube% 40yahoogroups. com>, >
> "Alien > > Stranger" <rubiks99ca@ > wrote: > > > > > > >
> > http://www.youtube. com/watch? v=bM8m-VeWDGI > > > > > > > > > ---
In speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube%
40yahoogroups. com>, > > "Craig Bouchard" > > >
<logitewty@> wrote: > > > > > > > > I'm willing to bet it
isn't legal to capture a news station in > > the > > > USA...just
maybe... > > > > > > > > Craig > > > > > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube%
40yahoogroups. com>, > > Tyson Mao > > > <tyson.mao@> wrote: > > > >
> > > > > > Can someone capture the CNN at 10:50 PM EST for me?
That's > > 7:50 > > > PM PST. > > > > > > > > > > -Tyson > > > > >
> > > > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > ____________ _________ _________ _________
_________ __ > Fale com seus amigos de graça com o novo Yahoo! Messenger
> http://br.messenger .yahoo.com/ > > [Non-text portions of this message
have been removed] > <!-- #ygrp-mlmsg
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{margin:4;} --> __________________________________________________ Do
You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection
around http://mail.yahoo.com [Non-text portions of this message have
been removed]
7268. Re: [Speed cubing group] Re: CNN 10:50 PM EST From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Dec 2006 09:33:01 -0800
I was thinking about this on my way to work, and the entire situation is
both amusing and sad. On one hand, my e-mail of course is some what
puerile, but I think I'm allowed to slap some people around evervy
now and then. But now, examining the situation... If Gaetan really could
indeed solve a Rubik's Cube blindfolded in blazing speed, imagine
how much press that could generate for him? He was on FOX news before,
and so he certainly must have contacts. Simply go, tell some news agency
or someone with the capacity to produce a show that you can beat Tyson
Mao at solving a Rubik's Cube blindfolded. Hollywood and
televisions love all that type of drama. But anyway, that's besides
to point. Here are the reasons why no one respects you, and the actions
you have failed to perform to remove this doubt. First, a solve time of
30 seconds is ridiculous. It's possible, but not likely. People who
make claims but don't back them off earn absolutely no respect in
our world. We all know this, and we all know who the perpetrators are.
You must somehow demonstrate that you have the knowledge and aptitude to
solve a cube blindfolded in 30 seconds. If you could explain to use your
method, maybe we would see that you've put in some effort, and
actually have some idea of what you're doing. May I remind you of a
good friend of ours and his amazing "corners first" method
which produced sub-17 second results back when sub-17 was ridiculous? He
was never "ready" to release his method, and he never
explained anything about it. No one believed him, and his excuses for
never being able to solve added to our speculation. Where is he now?
He's where you've been for a long time, except he at least did
a solitary good act for the world of Rubik's Cube. You've done
nothing. The second item which really kills any credibility you might
have is the complete lack of sense you have when it comes to writing
e-mails. Did you take a crack at my mother in this last one? She is a
very hard working woman and I respect her very much. If we were football
(soccer) players, you would have earned a headbutt to your chest.
Originally when I read your e-mails, I gave you the benefit of the doubt
that somehow there was a language barrier and that English was not a
strong language for you and perhaps some of the ideas you were trying to
convey were being misinterpreted because of a French to English
translation. This, as we have found, is not the case. The latest e-mail
you've written makes perfect sense to me. It takes me time to
decode your other e-mails, but you generally have little validity into
whatever asinine point you have. But anyway, moving right along...
Third... those videos. What the hell is with those videos? Your latest
video of me actually made sense. Congratulations, you actually landed a
punch on me. You must be quite proud of yourself, but this can't
possibly negate the absolute nonesense which you have shown us in the
past. What's with bringing out old e-mail conversations? These
people you are trying to degrade, they deserve to be left alone. They do
nothing to make your life more difficult. You can mess with me as much
as you'd like. I have no problem standing here bracing myself
against whatever attack you can throw my way. In some way, I've
earned it, because I'll throw punches back at you. But I
acknowledge this fact. A real man (or woman, to be politically correct),
stands up for what he believes in, and what he's done, and takes
responsibility for his actions. Why don't you stand up for
yourself? If you have as much talent as you try to make us believe, it
would be such a waste that probably everyone in this forum gives you
absolutely no respect. Simply explain yourself in a coherent manner, and
I might even begin to respect you. Clearly, this is an impossible takes
for you. In any case, here's a parting thought. You were on
national television way before I was. You solved the Rubik's Cube
blindfolded faster than I did, and you did it correct on your first try,
something I failed to do. Why, good sir if you will, have I become known
on the television circuit, and you have faded into obscurity? I know the
answer. It extends beyond what you can do with the cube. It is how you
interact with people. Think about it, and think about where you want
your life to go. If you can do what you claim to do, you could have
easily had everything that has come my way, and more. The world thinks
I'm special. The cubers in this forum know I'm not. I was
simply lucky, the man with the right skill at the right time. You were
that person once as well. How many other opportunities in your life have
disappeared, simply because of who you are? Tyson Mao On 12/22/06,
Clancy Cochran <perscription_death@...> wrote: > > gaetan > > you are
a nutjob and a jerk. you are a cheater and have been busted, > everyone
knows you're a fake, and can't really do some of the things
you > claim. you wonder why you don't get much attention,
that's because YOU > AREN'T THAT GOOD. maybe back in the
80's when you started growing that dead > mink on your upper lip,
you were something special with your mediocre times, > but now,
you're just another hack. if you wish to proove different then >
start using your fingers at a competition instead of at your keyboard.
just > because you are jealous of tyson's opportunites doesn't
mean you should make > fun of him, i would love to see you two in a
controlled blindfold contest, i > have 100$ that says tyson would kick
your ass. > > ----- Original Message ---- > From: Alien Stranger
<rubiks99ca@... <rubiks99ca%40yahoo.ca>> > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Friday, December 22, 2006 8:03:11 AM > Subject: [Speed cubing
group] Re: CNN 10:50 PM EST > > Cheater NO !!! FAKER > > An original guy
which has been judged like in a competition to the > > dead zone cube
time > > You cannot judge a cuber who had not declared anything simply >
> because nobody had passed before him. > > My alien trick show + my
unique domain name + my unique old picture > > on Toronto on this web,
it's a curious hazard only ? > > Lucky ? > > Who is the first one
person fusion faker-cuber on tv ? > > I presume your mother hahahaha > >
Congratulation you are official and big star cuber tv 2005-2006 and > >
the web > > So what! your bad luck it's funny > > My cube is behind
me a long tome ago. > > http://www.youtube. com/watchp? v=Da4oHM7eV1o >
> http://www.youtube. com/watch? v=IQ2pcs8MTHQ > > GG > > --- In
speedsolvingrubiksc ube@yahoogroups. com, Pedro > > > <pedrosino1@
...> wrote: > > > > > > That's a good point, Tyson...haha > > > > >
> Pedro > > > > > > Tyson Mao <tyson.mao@. ..> > > escreveu: Haha,
yeah. It is pretty > > amusing. I basically did get slammed by a bus out
> > > there on CNN. > > > > > > But hey, at least I didn't cheat. >
> > > > > -Tyson > > > > > > On 12/19/06, Stefan Pochmann
<pochmann@.. .> wrote: > > > > > > > > That one actually does show
some humor... > > > > > > > > Cheers! > > > > Stefan > > > > > > > > ---
In > > speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks
cube% > > 40yahoogroups. com>, > > > > "Alien > > > >
Stranger" <rubiks99ca@ > wrote: > > > > > > > > > > > > > > >
http://www.youtube. com/watch? v=bM8m-VeWDGI > > > > > > > > > > > > > >
> --- In > > speedsolvingrubiksc ube@yahoogroups.
com<speedsolvingrubiks cube% > > 40yahoogroups. com>, > > > >
"Craig Bouchard" > > > > > <logitewty@> wrote: > > > > > >
> > > > > > I'm willing to bet it isn't legal to capture a
news station > > in > > > > the > > > > > USA...just maybe... > > > > >
> > > > > > > Craig > > > > > > > > > > > > --- In > >
speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube% > >
40yahoogroups. com>, > > > > Tyson Mao > > > > > <tyson.mao@> wrote:
> > > > > > > > > > > > > > Can someone capture the CNN at 10:50 PM EST
for me? That's > > > > 7:50 > > > > > PM PST. > > > > > > > > > > >
> > > -Tyson > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > [Non-text portions of this message have been removed] > > >
> > > > > > > > > > > > > > > ____________ _________ _________ _________
_________ __ > > > Fale com seus amigos de graça com o novo Yahoo!
Messenger > > > http://br.messenger .yahoo.com/ > > > > > > [Non-text
portions of this message have been removed] > > > > > <!-- > >
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font-family:Arial; > clear:both; > } > #ygrp-vitnav{ > padding-top:10px;
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a{ > padding:0 1px; > } > #ygrp-actbar{ > clear:both; > margin:25px 0; >
white-space:nowrap; > color:#666; > text-align:right; > } > #ygrp-actbar
.left{ > float:left; > white-space:nowrap; > } > .bld{font-weight:bold;}
> #ygrp-grft{ > font-family:Verdana; > font-size:77%; > padding:15px 0;
> } > #ygrp-ft{ > font-family:verdana; > font-size:77%; > border-top:1px
solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ >
padding-bottom:10px; > } > > #ygrp-vital{ > background-color:#e0ecee; >
margin-bottom:20px; > padding:2px 0 8px 8px; > } > #ygrp-vital #vithd{ >
font-size:77%; > font-family:Verdana; > font-weight:bold; > color:#333;
> text-transform:uppercase; > } > #ygrp-vital ul{ > padding:0; >
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clear:both; > border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ >
font-weight:bold; > color:#ff7900; > float:right; > width:2em; >
text-align:right; > padding-right:.5em; > } > #ygrp-vital ul li .cat{ >
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#ygrp-vital a:hover{ > text-decoration:underline; > } > > #ygrp-sponsor
#hd{ > color:#999; > font-size:77%; > } > #ygrp-sponsor #ov{ >
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> } > #ygrp-sponsor .ad a{ > text-decoration:none; > } > #ygrp-sponsor
.ad a:hover{ > text-decoration:underline; > } > #ygrp-sponsor .ad p{ >
margin:0; > } > o {font-size:0;} > .MsoNormal { > margin:0 0 0 0; > } >
#ygrp-text tt{ > font-size:120%; > } > blockquote{margin:0 0 0 4px;} >
.replbq {margin:4;} > --> > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been removed]
7269. Bay Area (Northern California) TV From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Dec 2006 09:47:24 -0800
Hi Everyone, If you're in the Bay Area, you can see me live on TV
on ABC Network's The View From the Bay with Spencer Christian at 3
PM. -Tyson [Non-text portions of this message have been removed]
Ryan, Very nice. How can we obtain our permalinks? Thanks ----- Original
Message ----- From: Ryan Heise<mailto:ryan@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, December 22, 2006 8:29 AM Subject: [Speed cubing group]
Simulator updates Some goodies for you, just in time for Christmas... -
blindfolded version:
http://www.ryanheise.com/cube/blind.html<http://www.ryanheise.com/cube/blind.html>
- permalinks. Permalinks allow you to link directly to your own solve
(e.g. from your home page). For example, here is a link to my current
record solve:
http://www.ryanheise.com/cube/record.cgi?db=single&name=Ryan%20Heise<http://www.ryanheise.com/cube/record.cgi?db=single&name=Ryan%20Heise>
-- Ryan Heise
http://www.ryanheise.com/cube/<http://www.ryanheise.com/cube/>
[Non-text portions of this message have been removed]
7271. Re: Simulator updates From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Dec 2006 17:59:17 -0000
Awesome solve! I love your method. Lots of pauses that if taken off
could mean some very fast times. --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote:
> > Some goodies for you, just in time for Christmas... > > -
blindfolded version: http://www.ryanheise.com/cube/blind.html > > -
permalinks. > > Permalinks allow you to link directly to your own solve
(e.g. from your > home page). For example, here is a link to my current
record solve: > >
http://www.ryanheise.com/cube/record.cgi?db=single&name=Ryan%20Heise
> > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
I had a similar problem and have not been able to fix it at all. I was
told that the easiest way to fix it is to buy a new one. I tried so many
ways to fix it that it's no longer possible. Rory gotrice9195
<no_reply@yahoogroups.com> wrote: Hi, I bought a pyraminx in June of
this year, but I have not been able to use it because one of the vertex
pieces containing the screw came loose. However, the cap which contains
the head of the screw is glued very tightly, and I cannot access it.
Does anyone know what kind of solvent I should use on the glue...or if I
should do that at all? In addition, how can I remove the barrels which
contain a spring and ball? I have taken apart the entire puzzle except
for three of the vertex axes. Thanks Ernest
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com [Non-text portions of this message have been
removed]
7273. Re: [Speed cubing group] Simulator updates From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Dec 2006 16:47:54 -0300 (ART)
Hey Ryan that blindfolded version is really cool...specially the part
that it turns grey when you start moving : ) but I had my eyes
closed...stopped 'cause it's been a long time since I last
played with it, and got confused with some moves...but I'll try to
get familiar (again) with the controls and beat that time.... Pedro Ryan
Heise <ryan@...> escreveu: Some goodies for you, just in time for
Christmas... - blindfolded version:
http://www.ryanheise.com/cube/blind.html - permalinks. Permalinks allow
you to link directly to your own solve (e.g. from your home page). For
example, here is a link to my current record solve:
http://www.ryanheise.com/cube/record.cgi?db=single&name=Ryan%20Heise
-- Ryan Heise http://www.ryanheise.com/cube/
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
7274. Re: [Speed cubing group] Re: CNN 10:50 PM EST From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Dec 2006 17:15:31 -0300 (ART)
Oh, and the first link is not working... Pedro Alien Stranger
<rubiks99ca@...> escreveu: Cheater NO !!! FAKER An original guy which
has been judged like in a competition to the dead zone cube time You
cannot judge a cuber who had not declared anything simply because nobody
had passed before him. My alien trick show + my unique domain name + my
unique old picture on Toronto on this web, it's a curious hazard
only ? Lucky ? Who is the first one person fusion faker-cuber on tv ? I
presume your mother hahahaha Congratulation you are official and big
star cuber tv 2005-2006 and the web So what! your bad luck it's
funny My cube is behind me a long tome ago.
http://www.youtube.com/watchp?v=Da4oHM7eV1o
http://www.youtube.com/watch?v=IQ2pcs8MTHQ GG --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > That's a good point, Tyson...haha > > Pedro > > Tyson Mao
<tyson.mao@...> escreveu: Haha, yeah. It is pretty amusing. I
basically did get slammed by a bus out > there on CNN. > > But hey, at
least I didn't cheat. > > -Tyson > > On 12/19/06, Stefan Pochmann
<pochmann@...> wrote: > > > > That one actually does show some
humor... > > > > Cheers! > > Stefan > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Alien > > Stranger" <rubiks99ca@>
wrote: > > > > > > > > > http://www.youtube.com/watch?v=bM8m-VeWDGI > >
> > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Craig Bouchard" > > > <logitewty@>
wrote: > > > > > > > > I'm willing to bet it isn't legal to
capture a news station in > > the > > > USA...just maybe... > > > > > >
> > Craig > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > Tyson Mao > > > <tyson.mao@> wrote: > > > > >
> > > > > Can someone capture the CNN at 10:50 PM EST for me?
That's > > 7:50 > > > PM PST. > > > > > > > > > > -Tyson > > > > >
> > > > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this message
have been removed] > __________________________________________________
Fale com seus amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed]
7275. Re: [Speed cubing group] Simulator updates From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Dec 2006 09:39:16 +1100
PJK Sports Cards wrote: > Ryan, > Very nice. How can we obtain our
permalinks? Thanks First, click on your solve in the records list, and
then it will provide the permalink. -- Ryan Heise
http://www.ryanheise.com/cube/
7276. [Speed cubing group] Re: CNN 10:50 PM EST From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Dec 2006 00:03:52 -0000
> The entire world knows I could destroy you. > > -Tyson > Do it, we
could do with less drama from both sides. ~Thom
7277. Re: [Speed cubing group] Simulator updates From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Dec 2006 21:37:05 -0300 (ART)
Oh, you could add a "give up" button on BLD mode...hehe...that
way we can see how far we were from solved... Pedro Ryan Heise
<ryan@...> escreveu: Some goodies for you, just in time for
Christmas... - blindfolded version:
http://www.ryanheise.com/cube/blind.html - permalinks. Permalinks allow
you to link directly to your own solve (e.g. from your home page). For
example, here is a link to my current record solve:
http://www.ryanheise.com/cube/record.cgi?db=single&name=Ryan%20Heise
-- Ryan Heise http://www.ryanheise.com/cube/
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
7278. [Speed cubing group] Re: CNN 10:50 PM EST From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Dec 2006 03:46:23 -0000
Come on you guys, it's just a cube. --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > Your cube, and your respect, are behind you a long time ago.
> > (And all your base are belong to us.) > > The entire world knows I
could destroy you. > > -Tyson > > On Dec 22, 2006, at 8:03 AM, Alien
Stranger wrote: > > > Cheater NO !!! FAKER > > > > An original guy which
has been judged like in a competition to the > > dead zone cube time > >
> > You cannot judge a cuber who had not declared anything simply > >
because nobody had passed before him. > > > > My alien trick show + my
unique domain name + my unique old picture > > on Toronto on this web,
it's a curious hazard only ? > > > > Lucky ? > > > > Who is the
first one person fusion faker-cuber on tv ? > > > > I presume your
mother hahahaha > > > > Congratulation you are official and big star
cuber tv 2005-2006 and > > the web > > > > So what! your bad luck
it's funny > > > > My cube is behind me a long tome ago. > > > >
http://www.youtube.com/watchp?v=Da4oHM7eV1o > > > >
http://www.youtube.com/watch?v=IQ2pcs8MTHQ > > > > GG > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro > > <pedrosino1@>
wrote: > > > > > > That's a good point, Tyson...haha > > > > > >
Pedro > > > > > > Tyson Mao <tyson.mao@> > > escreveu: Haha, yeah. It
is pretty > > amusing. I basically did get slammed by a bus out > > >
there on CNN. > > > > > > But hey, at least I didn't cheat. > > > >
> > -Tyson > > > > > > On 12/19/06, Stefan Pochmann <pochmann@>
wrote: > > > > > > > > That one actually does show some humor... > > > >
> > > > Cheers! > > > > Stefan > > > > > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > >
40yahoogroups.com>, > > > > "Alien > > > > Stranger"
<rubiks99ca@> wrote: > > > > > > > > > > > > > > >
http://www.youtube.com/watch?v=bM8m-VeWDGI > > > > > > > > > > > > > > >
--- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > >
40yahoogroups.com>, > > > > "Craig Bouchard" > > > > >
<logitewty@> wrote: > > > > > > > > > > > > I'm willing to bet
it isn't legal to capture a news station > > in > > > > the > > > >
> USA...just maybe... > > > > > > > > > > > > Craig > > > > > > > > > >
> > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > >
40yahoogroups.com>, > > > > Tyson Mao > > > > > <tyson.mao@> wrote: >
> > > > > > > > > > > > > Can someone capture the CNN at 10:50 PM EST
for me? That's > > > > 7:50 > > > > > PM PST. > > > > > > > > > > >
> > > -Tyson > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > [Non-text portions of this message have been removed] > > >
> > > > > > > > > > > > > > >
__________________________________________________ > > > Fale com seus
amigos de graça com o novo Yahoo! Messenger > > >
http://br.messenger.yahoo.com/ > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > >
7279. [Speed cubing group] Re: CNN 10:50 PM EST From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Dec 2006 07:58:45 -0000
the point is, guimond got his face critted by a wall of text gg nub,
you're hax don't work no more --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...>
wrote: > > Come on you guys, it's just a cube. > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@>
wrote: > > > > Your cube, and your respect, are behind you a long time
ago. > > > > (And all your base are belong to us.) > > > > The entire
world knows I could destroy you. > > > > -Tyson > > > > On Dec 22, 2006,
at 8:03 AM, Alien Stranger wrote: > > > > > Cheater NO !!! FAKER > > > >
> > An original guy which has been judged like in a competition to the >
> > dead zone cube time > > > > > > You cannot judge a cuber who had not
declared anything simply > > > because nobody had passed before him. > >
> > > > My alien trick show + my unique domain name + my unique old
picture > > > on Toronto on this web, it's a curious hazard only ?
> > > > > > Lucky ? > > > > > > Who is the first one person fusion
faker-cuber on tv ? > > > > > > I presume your mother hahahaha > > > > >
> Congratulation you are official and big star cuber tv 2005-2006 and >
> > the web > > > > > > So what! your bad luck it's funny > > > > >
> My cube is behind me a long tome ago. > > > > > >
http://www.youtube.com/watchp?v=Da4oHM7eV1o > > > > > >
http://www.youtube.com/watch?v=IQ2pcs8MTHQ > > > > > > GG > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Pedro > > >
<pedrosino1@> wrote: > > > > > > > > That's a good point,
Tyson...haha > > > > > > > > Pedro > > > > > > > > Tyson Mao
<tyson.mao@> > > > escreveu: Haha, yeah. It is pretty > > > amusing.
I basically did get slammed by a bus out > > > > there on CNN. > > > > >
> > > But hey, at least I didn't cheat. > > > > > > > > -Tyson > >
> > > > > > On 12/19/06, Stefan Pochmann <pochmann@> wrote: > > > > >
> > > > > That one actually does show some humor... > > > > > > > > > >
Cheers! > > > > > Stefan > > > > > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > > >
40yahoogroups.com>, > > > > > "Alien > > > > > Stranger"
<rubiks99ca@> wrote: > > > > > > > > > > > > > > > > > >
http://www.youtube.com/watch?v=bM8m-VeWDGI > > > > > > > > > > > > > > >
> > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > > >
40yahoogroups.com>, > > > > > "Craig Bouchard" > > > > > >
<logitewty@> wrote: > > > > > > > > > > > > > > I'm willing to
bet it isn't legal to capture a news station > > > in > > > > > the
> > > > > > USA...just maybe... > > > > > > > > > > > > > > Craig > > >
> > > > > > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > > >
40yahoogroups.com>, > > > > > Tyson Mao > > > > > > <tyson.mao@>
wrote: > > > > > > > > > > > > > > > > Can someone capture the CNN at
10:50 PM EST for me? That's > > > > > 7:50 > > > > > > PM PST. > >
> > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > > > > > > > > > > > > > >
> > > > __________________________________________________ > > > > Fale
com seus amigos de graça com o novo Yahoo! Messenger > > > >
http://br.messenger.yahoo.com/ > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > > > > > > > > > >
7280. 46.62 seconds with feet video From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Dec 2006 09:30:06 -0000
http://www.youtube.com/watch?v=9HWP5RLykNM Sadly the quality is
horrible.
7281. Re: [Speed cubing group] 46.62 seconds with feet video From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Dec 2006 10:43:28 +0100
Happily, it is a very nice solve ! :-) Congratulations ! Gilles
2006/12/23, Anssi Vanhala <mahtianssi@...>: > >
http://www.youtube.com/watch?v=9HWP5RLykNM > > Sadly the quality is
horrible. > > > [Non-text portions of this message have been removed]
7282. Re: [Speed cubing group] 46.62 seconds with feet video From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Dec 2006 08:52:05 -0300 (ART)
Wow...I don't know what to say...really amazing Pedro Anssi Vanhala
<mahtianssi@...> escreveu: http://www.youtube.com/watch?v=9HWP5RLykNM
Sadly the quality is horrible.
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
7283. Re: 46.62 seconds with feet video From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Dec 2006 12:00:34 -0000
I also had a 45.87 on video but accidentally deleted it. --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Wow...I don't know what to say...really amazing > > Pedro > >
Anssi Vanhala <mahtianssi@...> escreveu:
http://www.youtube.com/watch?v=9HWP5RLykNM > > Sadly the quality is
horrible. > > > > > > __________________________________________________
> Fale com seus amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this message
have been removed] >
7284. Re: 46.62 seconds with feet video From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Dec 2006 12:16:02 -0000
Hey, great video, cudos to you! You realy are by far the best feetcuber
in the world :) Congrats! Erik --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala"
<mahtianssi@...> wrote: > > I also had a 45.87 on video but
accidentally deleted it. > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote:
> > > > Wow...I don't know what to say...really amazing > > > >
Pedro > > > > Anssi Vanhala <mahtianssi@> escreveu: >
http://www.youtube.com/watch?v=9HWP5RLykNM > > > > Sadly the quality is
horrible. > > > > > > > > > > > >
__________________________________________________ > > Fale com seus
amigos de graça com o novo Yahoo! Messenger > >
http://br.messenger.yahoo.com/ > > > > [Non-text portions of this
message have been removed] > > >
7285. Re: 46.62 seconds with feet video From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Dec 2006 13:02:52 -0000
But I mess up very often, mostly because it's hard to get good
lighting for feetcubing. Again some tips: 1. Try to avoid U-moves (at
least for me they are difficult), so cross on B may be the best choice.
Sune: R' F2 R F R' F R U-permutation: R B' R B R B R
B' R' B' R2 2. Don't use a very loose cube ,because
stuck turns are horrible. 3. Praacticeeee... I can do all OLL and PLL
algs with my feet. --- In speedsolvingrubikscube@yahoogroups.com,
"megafrikkie" <megafrikkie@...> wrote: > > Hey, > great
video, cudos to you! > You realy are by far the best feetcuber in the
world :) > Congrats! > Erik > > --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" >
<mahtianssi@> wrote: > > > > I also had a 45.87 on video but
accidentally deleted it. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > >
wrote: > > > > > > Wow...I don't know what to say...really amazing
> > > > > > Pedro > > > > > > Anssi Vanhala <mahtianssi@> escreveu: >
> http://www.youtube.com/watch?v=9HWP5RLykNM > > > > > > Sadly the
quality is horrible. > > > > > > > > > > > > > > > > > >
__________________________________________________ > > > Fale com seus
amigos de graça com o novo Yahoo! Messenger > > >
http://br.messenger.yahoo.com/ > > > > > > [Non-text portions of this
message have been removed] > > > > > >
7286. Re: [Speed cubing group] Simulator updates From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Dec 2006 14:00:15 -0000
I agree with this suggestion, because I've tried a few times, and
this last time I just did I really made sure i did everything right and
it still wasn't... --- In speedsolvingrubikscube@yahoogroups.com,
Pedro <pedrosino1@...> wrote: > > Oh, you could add a "give
up" button on BLD mode...hehe...that way we can see how far we were
from solved... > > Pedro > > Ryan Heise <ryan@...> escreveu: Some
goodies for you, just in time for Christmas... > > - blindfolded
version: http://www.ryanheise.com/cube/blind.html > > - permalinks. > >
Permalinks allow you to link directly to your own solve (e.g. from your
> home page). For example, here is a link to my current record solve: >
>
http://www.ryanheise.com/cube/record.cgi?db=single&name=Ryan%20Heise
> > -- > Ryan Heise > http://www.ryanheise.com/cube/ > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this message
have been removed] >
7287. Re: [Speed cubing group] Simulator updates From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Dec 2006 14:23:22 -0000
Well, I proved that it was possible, I've solved it twice now. I
have the record, beating Lucas Garron by .1 seconds :D Craig
7288. Cross & F2L looking ahead From: "Dwayne A Dollard" <ddollard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Dec 2006 15:24:02 -0000
Hey all, I am cuber with an F2L of about 19sec and and best solve
average of 28.7sec. I've just got a qestion about F2L and one about
the Cross and I hope I can explain the questions correcly. 1. F2L When
you have a pair, your finger know how to put it into its correct slot
(i.e. Step 1:the pair up and Step 2:the insertion) and you find the next
pair. When do most sub 20ish cubers decide what moves it will take to
insert pair 2? Before pair 1 Match up Before pair 1 Insertion After pair
1 Insertion The reason I ask is that I'm trying to developpe an
exercise to advance my F2L. An exercice I am trying is I match up pair
1, line it up to its insertion slot (i.e. U turn) then I STOP until I
know how to match up the next pair and line it up with it's
insertion slot perform the match up and line up of pair 2 adn STOP and
so on. 2. The Cross When Determining moves to complete the cross is it
OK (if you will) to not have the last section of moves memorized? Can I
or do most cubers sometimes mentally picture where the location of the
last cross piece will be only while performing the first 2-3. I think
that's where I'm lacking, It seems to take a frustratingly
long time to determine the location of the 4th cross piece will after
the shuffle of the cube while inserting the first three cross pieces
therefore I only know how to inserts the last cross piece into its
location when the first three pieces have been inserted (Though I close
my eyes for the cross). Thanks Dwayne Sorry about the long paragraphs!
7289. Travels with the cube From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Dec 2006 17:03:08 -0000
Some of you may have seen Matt Harding's videos where he travels
around the world and does a funny dance at the places he visits. I just
finished a study abroad term in London, during which I decided to make
my own version of his video. Only instead of traveling around the world,
it's just some landmarks around London, Paris and a few other
places. And instead of dancing, I'm cubing.
http://www.youtube.com/watch?v=hUClxLgCbV0
7290. Re: [Speed cubing group] Travels with the cube From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Dec 2006 11:07:32 -0800
So brilliant! I wanted to do the same thing after I saw Matt
Harding's videos. You should pitch the idea around, and try to get
money and see the world! (more than just Europe...) Imagine cubing some
place really exotic... like... Moldova! -Tyson On Dec 23, 2006, at 9:03
AM, aznseashell wrote: > Some of you may have seen Matt Harding's
videos where he travels > around the world and does a funny dance at the
places he visits. I > just finished a study abroad term in London,
during which I decided to > make my own version of his video. Only
instead of traveling around the > world, it's just some landmarks
around London, Paris and a few other > places. And instead of dancing,
I'm cubing. > > http://www.youtube.com/watch?v=hUClxLgCbV0 > > >
7291. Re: Travels with the cube From: "chrisdzoan" <chrisdzoan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Dec 2006 19:27:11 -0000
The phone booth was my favorite place. Chris --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...>
wrote: > > Some of you may have seen Matt Harding's videos where he
travels > around the world and does a funny dance at the places he
visits. I > just finished a study abroad term in London, during which I
decided to > make my own version of his video. Only instead of traveling
around the > world, it's just some landmarks around London, Paris
and a few other > places. And instead of dancing, I'm cubing. > >
http://www.youtube.com/watch?v=hUClxLgCbV0 >
7292. Re: Travels with the cube From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Dec 2006 22:07:01 -0000
That is quite fun. At the European championships in Paris I and the
other swedes spent a day of sightseeing and cubed at the Eiffel Tower,
Notre Dame, The Arc of Triumph and so on. Quite fun, but my hands were
very cold when we were at the Eiffel Tower. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...>
wrote: > > Some of you may have seen Matt Harding's videos where he
travels > around the world and does a funny dance at the places he
visits. I > just finished a study abroad term in London, during which I
decided to > make my own version of his video. Only instead of traveling
around the > world, it's just some landmarks around London, Paris
and a few other > places. And instead of dancing, I'm cubing. > >
http://www.youtube.com/watch?v=hUClxLgCbV0 >
7293. Re: Travels with the cube From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Dec 2006 23:13:44 -0000
Yeah, me too. I went to Paris in December, and I must say it is very
difficult to cube with cold hands. Shelley --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > That is quite fun. At the European
championships in Paris I and the > other swedes spent a day of
sightseeing and cubed at the Eiffel Tower, > Notre Dame, The Arc of
Triumph and so on. Quite fun, but my hands were > very cold when we were
at the Eiffel Tower. > > /Gunnar > > --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell > <no_reply@>
wrote: > > > > Some of you may have seen Matt Harding's videos
where he travels > > around the world and does a funny dance at the
places he visits. I > > just finished a study abroad term in London,
during which I decided to > > make my own version of his video. Only
instead of traveling around the > > world, it's just some landmarks
around London, Paris and a few other > > places. And instead of dancing,
I'm cubing. > > > > http://www.youtube.com/watch?v=hUClxLgCbV0 > >
>
7294. Re: Simulator updates From: "Harris Chan" <takonan_mutoy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Dec 2006 01:41:50 -0000
I don't know if it's just me but I can't really get to
the Blindfold page from the single player speedcubing one...The little
"menu" where it says "normal mode"
"multi-player mode" and "blindfold mode"...I can
only see the "normal mode" and little part of
"multi-player mode", the rest is blocked by advertisements XD
--Harris --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> wrote: > > Some goodies for you, just in time for
Christmas... > > - blindfolded version:
http://www.ryanheise.com/cube/blind.html
7295. New and looking for some tips From: mt_highest <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Dec 2006 04:03:42 -0000
Yup, i've learned how to cube for about a week now and im currently
cubing with the 25th anniversary cube. I've learned the beginners
guide to cubing and im now memorizing the PLL pattern. Also i avrg times
between 1:00 - 1:25. I was just wondering if im set on the right course
to learning and if there's any way that i could plan the F2Ls
better (i can look ahead up to 3 parts of the cross). Thanks in Advance.
7296. Re : [Speed cubing group] Re: Travels with the cube From: François Sechet <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Dec 2006 08:18:24 -0800 (PST)
Hey, since I'm in China right now, I'll try and do the same...
I already did today on the Great Wall independently of seeing your video
(don't have my computer here, I'm using a public one), and
I'll do it at Tian'anmen (sp?) tomorrow (we got a concert
there), the forbidden palace, Xi'an, Shanghai, and whereverI can on
my trip. We are indeed traveling a lot, and there are some places I
haven't been told yet... Probably a lot more than that. Touring
with orchestras is fun... F. ----- Message d'origine ---- De :
aznseashell <no_reply@yahoogroups.com> À :
speedsolvingrubikscube@...m Envoyé le : Dimanche, 24 Décembre 2006,
7h13mn 44s Objet : [Speed cubing group] Re: Travels with the cube Yeah,
me too. I went to Paris in December, and I must say it is very difficult
to cube with cold hands. Shelley --- In speedsolvingrubiksc
ube@yahoogroups. com, "Gunnar Krig" <gunkr520@.. .> wrote:
> > That is quite fun. At the European championships in Paris I and the
> other swedes spent a day of sightseeing and cubed at the Eiffel Tower,
> Notre Dame, The Arc of Triumph and so on. Quite fun, but my hands were
> very cold when we were at the Eiffel Tower. > > /Gunnar > > --- In
speedsolvingrubiksc ube@yahoogroups. com, aznseashell > <no_reply@>
wrote: > > > > Some of you may have seen Matt Harding's videos
where he travels > > around the world and does a funny dance at the
places he visits. I > > just finished a study abroad term in London,
during which I decided to > > make my own version of his video. Only
instead of traveling around the > > world, it's just some landmarks
around London, Paris and a few other > > places. And instead of dancing,
I'm cubing. > > > > http://www.youtube. com/watch? v=hUClxLgCbV0 >
> >
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7297. Important question From: "Edouard" <e_chambon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Dec 2006 17:54:28 -0000
Just was taking a bath... Why do the corners float and the edges
don't ?
7298. Re: [Speed cubing group] Important question From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Dec 2006 19:03:03 +0100
Because corners are closed spaces full of air ==> float Edges are not
closed so the air can get away and thus the edge starts to sink. ;-)
That's why it is very hard to speedbuild a rubik's cube under
water. :p Gilles 2006/12/24, Edouard <e_chambon@...>: > > Just was
taking a bath... Why do the corners float and the edges don't ? > >
> [Non-text portions of this message have been removed]
7299. Re: [Speed cubing group] Important question From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Dec 2006 10:12:40 -0800
On Dec 24, 2006, at 9:54, Edouard wrote: > Just was taking a bath... Why
do the corners float and the edges > don't ? Unfortunately, the
corners of your cube are witches. The usual way to fix this is to burn
them at a stake. - - - - - - - - - - - - "Build a man a fire, and
he'll be warm for a day. Set a man on fire, and he'll be warm
for the rest of his life." --- Terry Pratchett Lars Petrus -
lars@... http://lar5.com
7300. Re: [Speed cubing group] Important question From: "Edouard" <e_chambon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Dec 2006 18:29:34 -0000
But Gilles, wasn't the Titanic full of air ?
7301. Re: Important question From: "Jeremy Fleischman"
<jeremyfleischman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Dec 2006 22:22:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...>
wrote: > > On Dec 24, 2006, at 9:54, Edouard wrote: > > > Just was
taking a bath... Why do the corners float and the edges > > don't ?
> > Unfortunately, the corners of your cube are witches. The usual way
to > fix this is to burn them at a stake. > > > - - - - - - - - - - - -
> "Build a man a fire, and he'll be warm for a day. Set a man
on fire, > and he'll be warm for the rest of his life." > ---
Terry Pratchett > > Lars Petrus - lars@... http://lar5.com > Who are you
who are so wise in the ways of science?
7302. Re: Important question From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Dec 2006 22:41:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Jeremy
Fleischman" <jeremyfleischman@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@> > wrote:
> > > > On Dec 24, 2006, at 9:54, Edouard wrote: > > > > > Just was
taking a bath... Why do the corners float and the edges > > > don't
? > > > > Unfortunately, the corners of your cube are witches. The usual
way > to > > fix this is to burn them at a stake. > > > > > > - - - - -
- - - - - - - > > "Build a man a fire, and he'll be warm for a
day. Set a man on > fire, > > and he'll be warm for the rest of his
life." > > --- Terry Pratchett > > > > Lars Petrus - lars@
http://lar5.com > > > > Who are you who are so wise in the ways of
science? > If the corners of the cube... weigh the same as a duck....
7303. Happy Christmas Everyone From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Dec 2006 22:43:43 -0000
Hi everyone, Hope you all have a great Christmas Day tomorrow, and best
of luck for the New Year. Thanks to everyone who put in a lot of hard
work organising tournaments this year, you ensured that the cube is not
only here to stay but is growing in popularity once again. And
congratulations to all of you who participated and volunteered in those
competitions, without you we would not have a cubing scene! See you in
2007! Dan Harris :)
7304. Re: [Speed cubing group] Important question From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Dec 2006 00:11:52 -0000
"This ship can't sink, she's made of iron!"
"Sir I assure you, she can."
7305. "Rubik's Cube Pro" video From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Dec 2006 00:44:49 -0000
Anyone seen this one yet? Anyone willing to translate some of what is
being said? I can't even catch the guy's name. I'm sure
that most of you will find this... um... amusing.
http://www.youtube.com/watch?v=CZLJy982deQ Jon http://www.nascarjon.us
7306. Re: Important question From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Dec 2006 01:06:10 -0000
--- In speedsolvingrubikscube@yahoogroups.com, aznseashell
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jeremy Fleischman" >
<jeremyfleischman@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@> > >
wrote: > > > > > > On Dec 24, 2006, at 9:54, Edouard wrote: > > > > > >
> Just was taking a bath... Why do the corners float and the edges > > >
> don't ? > > > > > > Unfortunately, the corners of your cube are
witches. The usual way > > to > > > fix this is to burn them at a stake.
> > > > > > > > > - - - - - - - - - - - - > > > "Build a man a
fire, and he'll be warm for a day. Set a man on > > fire, > > > and
he'll be warm for the rest of his life." > > > --- Terry
Pratchett > > > > > > Lars Petrus - lars@ http://lar5.com > > > > > > >
Who are you who are so wise in the ways of science? > > > > If the
corners of the cube... weigh the same as a duck.... > The corners turned
me into a newt! ... I got better...
7307. Re: "Rubik's Cube Pro" video From: gottacube <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Dec 2006 01:56:54 -0000
I'm pretty sure that that's Warren Liao. That's what it
sounds like (my Mandarin is a little rusty...) --- In
speedsolvingrubikscube@...m, nascarjon2001 <no_reply@...> wrote: > >
Anyone seen this one yet? Anyone willing to translate some of what is >
being said? I can't even catch the guy's name. I'm sure
that most of > you will find this... um... amusing. > >
http://www.youtube.com/watch?v=CZLJy982deQ > > Jon >
http://www.nascarjon.us >
7308. Will Smith on TV again From: "lkyawkyaw" <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Dec 2006 03:35:05 -0000
Los Angeles area new on channel 4 NBC 19:45 GMT approximately program
name was Access Hollywood. Will smith solves cube and amazes the other
actresses and gets a kiss afterwords :-D NEATO!
7309. solving without algs From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Dec 2006 00:09:41 -0800 (PST)
I'm trying to learn how to solve the cube without any algorithms
(unless i came up with them myself, without a computer) Is this
feasible? I'm working through Joël's tutorial on commutators,
which is helpful, but i'm hoping there is something/somebody out
there to provide additional advice for me. If Joël reads this, I
encourage you to beef up your commutators tutorial! It's good
stuff, but more depth would be ever better! --David
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
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removed]
7310. Re: [Speed cubing group] solving without algs From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Dec 2006 00:55:39 -0800
It's perfectly feasible to solve it with only algs you discover
yourself. I did it in a week or two. I'm less convinced you can do
it without *any* algorithms at all. I suppose it depends on what you
consider an "algorithm". /Lars On Dec 25, 2006, at 0:09, David
Pritts wrote: > I'm trying to learn how to solve the cube without
any algorithms > (unless i came up with them myself, without a computer)
> > Is this feasible? I'm working through Joël's tutorial on >
commutators, which is helpful, but i'm hoping there is something/ >
somebody out there to provide additional advice for me. > > If Joël
reads this, I encourage you to beef up your commutators > tutorial!
It's good stuff, but more depth would be ever better! > > --David
7311. Re: [Speed cubing group] Re: "Rubik's Cube Pro"
video From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Dec 2006 10:42:47 +0100
It definitely comes from Taïwan since it is Classical Chinese that is
used, and not Simplified Chinese and I think I heard Taïwan at some
point but I am not sure. Anyway, the speedblindfoled one-handed solve is
just awesome ! Gilles 2006/12/25, gottacube
<no_reply@yahoogroups.com>: > > I'm pretty sure that that's
Warren Liao. That's what it sounds like > (my Mandarin is a little
rusty...) > > --- In
speedsolvingrubikscube@...m<speedsolvingrubikscube%40yahoogroups.com>,
> nascarjon2001 > <no_reply@...> wrote: > > > > Anyone seen this one
yet? Anyone willing to translate some of what is > > being said? I
can't even catch the guy's name. I'm sure that most of >
> you will find this... um... amusing. > > > >
http://www.youtube.com/watch?v=CZLJy982deQ > > > > Jon > >
http://www.nascarjon.us > > > > > [Non-text portions of this message
have been removed]
7312. Question... From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Dec 2006 13:23:23 -0000
Ok, well heres the story. Last week I taught my girlfriend how to cube.
She's already at 2 and a half minutes, and progressing quickly. She
is quite good for someone who just started. Anyways, my question is
this: She told me yesterday that she thought she was getting some
calasses on her fingers from cubing, but I didn't think it was from
cubing. Has anyone else ever gotten calasses from cubing??? Thanks,
Craig
7313. [Speed cubing group] Re: "Rubik's Cube Pro"
video From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Dec 2006 13:32:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Anyway, the
speedblindfoled one-handed solve is just awesome ! Yeah, particularly
after only studying the cube for about 10 seconds. I trust they
explained that properly? And the guy with the beard needs to talk a lot
less. Stefan
7314. [Speed cubing group] Re: "Rubik's Cube Pro"
video From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Dec 2006 14:58:18 -0000
When they held up the scrambled cubes, it appeared to me that the cross
was already done on all of them. What do you think? Jon --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den >
Peereboom" <gillesvdp@> wrote: > > > > Anyway, the
speedblindfoled one-handed solve is just awesome ! > > Yeah,
particularly after only studying the cube for about 10 seconds. > I
trust they explained that properly? And the guy with the beard > needs
to talk a lot less. > > Stefan >
7315. [Speed cubing group] Re: "Rubik's Cube Pro"
video From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Dec 2006 15:26:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den >
Peereboom" <gillesvdp@> wrote: > > > > Anyway, the
speedblindfoled one-handed solve is just awesome ! > > Yeah,
particularly after only studying the cube for about 10 seconds. > I
trust they explained that properly? And the guy with the beard > needs
to talk a lot less. > > Stefan > Unfortunately, they didn't explain
it. They just said "now he's going to solve the cube
blindfolded! and one handed!" He looks at it for 10 seconds and one
of the hosts exclaims, "wow, that's it?" No mention about
how he must have memorized that cube beforehand.
7316. Re: Question... From: "tonycheese2007" <tonycheese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Dec 2006 16:04:01 -0000
no, never. she'd have to be working the cube pretty hard for that
to happen... --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > Ok, well heres the story. >
> Last week I taught my girlfriend how to cube. She's already at 2
and a half minutes, and > progressing quickly. She is quite good for
someone who just started. Anyways, my question > is this: She told me
yesterday that she thought she was getting some calasses on her fingers
> from cubing, but I didn't think it was from cubing. Has anyone
else ever gotten calasses > from cubing??? > > Thanks, > > Craig >
7317. Southern California Pre-Qualifying Round From: "azndlo15" <azndlo15@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Dec 2006 16:38:40 -0000
Northern California Pre-Qualifying Round Date: Saturday, January 6, 2007
Time: 1 PM to 5 PM Location: Winnett Center, Caltech Purpose: The
purpose of the pre-qualifying event is so that competitors can attempt
to qualify for the semi-final and final rounds and avoid the rush of the
first-round of the competition during the day of the competition. The
other purpose is also to help facilitate the competition. If you can
make it to the pre-qualifying round, we ask that you do in order to
improve the flow of the competition for the Caltech Rubik's Cube
Club. ~Daniel Lo
7318. Re: [Speed cubing group] Re: "Rubik's Cube Pro"
video From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Dec 2006 17:25:06 +0000 (GMT)
Oh, what a shame...now everybody will think that it's posible to do
that... oh, and you're (at least partially) right, Jon...the cube
that the guy with the beard had had the cross already formed...and he
destroyed it...haha Pedro aznseashell <no_reply@yahoogroups.com>
escreveu: --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den >
Peereboom" <gillesvdp@> wrote: > > > > Anyway, the
speedblindfoled one-handed solve is just awesome ! > > Yeah,
particularly after only studying the cube for about 10 seconds. > I
trust they explained that properly? And the guy with the beard > needs
to talk a lot less. > > Stefan > Unfortunately, they didn't explain
it. They just said "now he's going to solve the cube
blindfolded! and one handed!" He looks at it for 10 seconds and one
of the hosts exclaims, "wow, that's it?" No mention about
how he must have memorized that cube beforehand.
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
7319. Re: Question... From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Dec 2006 19:04:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > She told me yesterday that
she thought she was getting some > calasses on her fingers from cubing
What are calasses? This? http://images.google.com/images?q=calas Stefan
7320. Re: Question... From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Dec 2006 19:09:19 -0000
No, its like a tough part on your hand. Like when you rub it so much, it
gets used to it, and makes it tough, so that when you rub it won't
cause pain. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig > Bouchard"
<logitewty@> wrote: > > > > She told me yesterday that she thought
she was getting some > > calasses on her fingers from cubing > > What
are calasses? This? > http://images.google.com/images?q=calas > > Stefan
>
7321. Snowcubing From: "baller1177" <baller17@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Dec 2006 20:23:52 -0000
I went skiing the last 3 days. I was going down the slopes, and then I
decided to cube the way down on my next run. I almost fell down twice,
but I managed to finish it 2 times. It was awesome! Anyone else had
extreme cubing experiences?
7322. Re: [Speed cubing group] Re: Question... From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Dec 2006 17:41:46 -0300 (ART)
Oh, I know what you mean...but...she says she got it from cubing?
wow...she must be cubing the whole time, then...o.O I'm cubing for
a year and a half and got no calasses... Pedro Craig Bouchard
<logitewty@...> escreveu: No, its like a tough part on your hand.
Like when you rub it so much, it gets used to it, and makes it tough, so
that when you rub it won't cause pain. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig > Bouchard"
<logitewty@> wrote: > > > > She told me yesterday that she thought
she was getting some > > calasses on her fingers from cubing > > What
are calasses? This? > http://images.google.com/images?q=calas > > Stefan
> __________________________________________________ Fale com seus
amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed]
7323. [Speed cubing group] Re: Question... From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Dec 2006 00:39:40 -0000
http://en.wikipedia.org/wiki/Callus --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Oh, I know what you mean...but...she says she got it from cubing? >
wow...she must be cubing the whole time, then...o.O > > I'm cubing
for a year and a half and got no calasses... > > Pedro > > Craig
Bouchard <logitewty@...> escreveu: No, its like a tough part on your
hand. Like when you rub it so much, it gets used to it, and > makes it
tough, so that when you rub it won't cause pain. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@> > wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig > > Bouchard"
<logitewty@> wrote: > > > > > > She told me yesterday that she
thought she was getting some > > > calasses on her fingers from cubing >
> > > What are calasses? This? > >
http://images.google.com/images?q=calas > > > > Stefan > > > > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this message
have been removed] >
7324. [Speed cubing group] Re: Question... From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Dec 2006 01:01:21 -0000
--- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@...> wrote: > > http://en.wikipedia.org/wiki/Callus Ah,
thanks. People please don't misspell words that a poor German
can't guess how to correct... Stefan
7325. Re: Snowcubing From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Dec 2006 05:08:26 -0000
Did the exact same thing last year, got a time of I think 26.xx which
was good for me at the time... --- In
speedsolvingrubikscube@yahoogroups.com, "baller1177"
<baller17@...> wrote: > > I went skiing the last 3 days. I was going
down the slopes, and then I > decided to cube the way down on my next
run. I almost fell down twice, > but I managed to finish it 2 times. It
was awesome! Anyone else had > extreme cubing experiences? >
7326. Another video... From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Dec 2006 07:27:39 -0000
http://www.youtube.com/watch?v=5mk5Oi9da0Q 43.43 with feet. The best and
last solve of my 51.78 average of 10. Again, the quality sucks.
7327. Removing the center caps on a Target cube? From: "stuarthall_ct" <stuart.a.hall@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Dec 2006 14:04:56 -0000
I have a few of the 2005 cubes I purchased from Target here in the U.S.
The centers appears to be solid plastic - I cannot figure out a way to
pry the center caps off, if they exist. Any advice? They are black with
the curved center pieces. I bought three cubes before I knew you could
try them and return the good ones. One of them is a rocket without any
adjustments to the springs. The other two are ridiculously stiff and no
amount of work removing manufacturing imperfections or siliconing seems
to help.
7328. Christmas Cubes From: "Dwayne A Dollard" <ddollard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Dec 2006 19:18:41 -0000
Hey all, So who all got cubes or cube related gifts for Christmas? I
did, I did! Thanks Dwayne
7329. New Category From: "Edouard" <e_chambon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Dec 2006 20:34:23 -0000
Hello everybody ! I've a new category to submit to the WCA
approbation. I called it "inspection blindfold". The cube is
on the table, and when you take it, the timer starts. You look at it and
when you are sure you will succeed in finishing the cube blindfolded,
you put the cube on the table and stops the timer. The judge looks at
the scrambled cube and ask you "Are you sure you'll finish it
blindfolded ?". If you are sure, you answer "yes" and the
time is saved, if the judge thinks that you don't lie. If he thinks
you lie, you've done a DNF. We could do avg of 5 in competition, I
think it would be good. Edouard
7330. Re: New Category From: "Matt M." <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Dec 2006 21:09:10 -0000
Are you suggesting that solving is unnecessary? Whether or not I set a
new record in this category depends entirely on whether the judge things
I'm lying? I cannot see this working. However, I think it would be
worth recognizing fastest memorization times for successful solves apart
from execution times. --- In speedsolvingrubikscube@yahoogroups.com,
"Edouard" <e_chambon@...> wrote: > > Hello everybody ! >
I've a new category to submit to the WCA approbation. > I called it
"inspection blindfold". > The cube is on the table, and when
you take it, the timer starts. You > look at it and when you are sure
you will succeed in finishing the > cube blindfolded, you put the cube
on the table and stops the timer. > The judge looks at the scrambled
cube and ask you "Are you sure you'll > finish it blindfolded
?". If you are sure, you answer "yes" and the > time is
saved, if the judge thinks that you don't lie. > If he thinks you
lie, you've done a DNF. > We could do avg of 5 in competition, I
think it would be good. > > > Edouard >
7331. Re: [Speed cubing group] Re: New Category From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Dec 2006 22:06:33 +0000 (GMT)
I agree with you, Matt...you must "prove" that you can
solve...say...by solving the cube : ) Pedro "Matt M."
<mmoberly@...> escreveu: Are you suggesting that solving is
unnecessary? Whether or not I set a new record in this category depends
entirely on whether the judge things I'm lying? I cannot see this
working. However, I think it would be worth recognizing fastest
memorization times for successful solves apart from execution times. ---
In speedsolvingrubikscube@yahoogroups.com, "Edouard"
<e_chambon@...> wrote: > > Hello everybody ! > I've a new
category to submit to the WCA approbation. > I called it
"inspection blindfold". > The cube is on the table, and when
you take it, the timer starts. You > look at it and when you are sure
you will succeed in finishing the > cube blindfolded, you put the cube
on the table and stops the timer. > The judge looks at the scrambled
cube and ask you "Are you sure you'll > finish it blindfolded
?". If you are sure, you answer "yes" and the > time is
saved, if the judge thinks that you don't lie. > If he thinks you
lie, you've done a DNF. > We could do avg of 5 in competition, I
think it would be good. > > > Edouard >
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
7332. 4x4x4 HELP!! From: "xkiesterx" <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Dec 2006 23:25:11 -0000
Hi, my name is kyle, Kysit02, using my brothers account name, im
wondering who can give me advice for the revenge, i just got it for
christmas and i realize i have limits because it takes me a little over
a minute usually to solve the 3x3x3 scrambled part, i got a 5:26 with no
parity, so i need help putting edges together in particular, in centers
as well, thanks
7333. On the local news From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Dec 2006 23:53:38 -0000
Hi everyone, I was on my local news station tonight for the cube. I was
hired by the organization running our New Year's celebration for a
2 hour performance at a venue to demonstrate/talk about the cube. They
are doing a flashback section along the street from the 70's
through the 90's and of course the cube is featured in the
80's section. I tried to catch the clip on tape but was
unsuccessful. Anyway the clip was only about 10-20 seconds long. First
they showed my hands close up solving, then they showed a fast forwarded
(clearly marked with a sub-title) 17 second solve. I wanted to get the
video up here but I probably goofed the setting on my VCR or something
so the video didn't capture. Well, cubing is certainly growing in
the media in my local area because of the Pursuit of Happyness movie and
all of Tyson's media coverage. I hope this movie has more effect on
the cubing community in general, because it certainly is putting it in
the spotlight in my local area. Happy cubing, Chris P.S. Reporters and
News people no longer ask me those questions "So do you think the
Rubik's cube is on the comeback?" or "Do you think this
Rubik's cube revival will last?" or any other variation. They
now mostly ask me about competitions and records and what competitions
are coming up next worldwide, etc.. I think that's good, because I
think they just assume the cube is back now and so they don't ask
those "comeback" questions any more :-)
7334. Re: [Speed cubing group] On the local news From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 26 Dec 2006 17:28:54 -0700
Cool. Yeah, I have noticed many people talk about the cube in the
Pursuit of Happyness and went out to buy one. Just yesterday I did a
solve and a BLD solve for about 10 people, and they said they are going
to go buy one. And onside of that, my beginners guide online has been
getting quite a lot of hits compared to normal over the last month or
so. ----- Original Message ----- From:
cmhardw<mailto:no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Tuesday, December 26, 2006 4:53 PM Subject: [Speed cubing group]
On the local news Hi everyone, I was on my local news station tonight
for the cube. I was hired by the organization running our New
Year's celebration for a 2 hour performance at a venue to
demonstrate/talk about the cube. They are doing a flashback section
along the street from the 70's through the 90's and of course
the cube is featured in the 80's section. I tried to catch the clip
on tape but was unsuccessful. Anyway the clip was only about 10-20
seconds long. First they showed my hands close up solving, then they
showed a fast forwarded (clearly marked with a sub-title) 17 second
solve. I wanted to get the video up here but I probably goofed the
setting on my VCR or something so the video didn't capture. Well,
cubing is certainly growing in the media in my local area because of the
Pursuit of Happyness movie and all of Tyson's media coverage. I
hope this movie has more effect on the cubing community in general,
because it certainly is putting it in the spotlight in my local area.
Happy cubing, Chris P.S. Reporters and News people no longer ask me
those questions "So do you think the Rubik's cube is on the
comeback?" or "Do you think this Rubik's cube revival
will last?" or any other variation. They now mostly ask me about
competitions and records and what competitions are coming up next
worldwide, etc.. I think that's good, because I think they just
assume the cube is back now and so they don't ask those
"comeback" questions any more :-) [Non-text portions of this
message have been removed]
7335. Re: [Speed cubing group] On the local news From: "xkiesterx" <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Dec 2006 00:51:41 -0000
The cube is definitely getting more popular, at least where i live, im a
very slow cuber, and still since i got one, at least 10 people i know
have gotten cubes as a result of me loving it. --- In
speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards"
<pjksportscards@...> wrote: > > Cool. Yeah, I have noticed many
people talk about the cube in the Pursuit of Happyness and went out to
buy one. Just yesterday I did a solve and a BLD solve for about 10
people, and they said they are going to go buy one. And onside of that,
my beginners guide online has been getting quite a lot of hits compared
to normal over the last month or so. > > > ----- Original Message -----
> From: cmhardw<mailto:no_reply@yahoogroups.com> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y
ahoogroups.com> > Sent: Tuesday, December 26, 2006 4:53 PM > Subject:
[Speed cubing group] On the local news > > > Hi everyone, > > I was on
my local news station tonight for the cube. I was hired by > the
organization running our New Year's celebration for a 2 hour >
performance at a venue to demonstrate/talk about the cube. They are >
doing a flashback section along the street from the 70's through
the > 90's and of course the cube is featured in the 80's
section. > > I tried to catch the clip on tape but was unsuccessful.
Anyway the > clip was only about 10-20 seconds long. First they showed
my hands > close up solving, then they showed a fast forwarded (clearly
marked > with a sub-title) 17 second solve. > > I wanted to get the
video up here but I probably goofed the setting > on my VCR or something
so the video didn't capture. > > Well, cubing is certainly growing
in the media in my local area > because of the Pursuit of Happyness
movie and all of Tyson's media > coverage. I hope this movie has
more effect on the cubing community > in general, because it certainly
is putting it in the spotlight in > my local area. > > Happy cubing, >
Chris > > P.S. Reporters and News people no longer ask me those
questions "So > do you think the Rubik's cube is on the
comeback?" or "Do you think > this Rubik's cube revival
will last?" or any other variation. They > now mostly ask me about
competitions and records and what > competitions are coming up next
worldwide, etc.. I think that's > good, because I think they just
assume the cube is back now and so > they don't ask those
"comeback" questions any more :-) > > > > > > [Non-text
portions of this message have been removed] >
7336. Re: [Speed cubing group] Re: "Rubik's Cube Pro"
video From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Dec 2006 18:07:50 -0800
I think the television studio wanted him to do things in time
constraints that weren't possible. -Tyson On Dec 25, 2006, at 9:25
AM, Pedro wrote: > Oh, what a shame...now everybody will think that
it's posible to do > that... > > oh, and you're (at least
partially) right, Jon...the cube that the > guy with the beard had had
the cross already formed...and he destroyed > it...haha > > Pedro > >
aznseashell <no_reply@yahoogroups.com> escreveu: --- In >
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > >
Peereboom" <gillesvdp@> wrote: > > > > > > Anyway, the
speedblindfoled one-handed solve is just awesome ! > > > > Yeah,
particularly after only studying the cube for about 10 > seconds. > > I
trust they explained that properly? And the guy with the beard > > needs
to talk a lot less. > > > > Stefan > > > > Unfortunately, they
didn't explain it. They just said "now he's going > to
solve the cube blindfolded! and one handed!" > > He looks at it for
10 seconds and one of the hosts exclaims, "wow, > that's
it?" No mention about how he must have memorized that cube >
beforehand. > > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this message
have been removed] > > >
7337. Re: [Speed cubing group] Re: New Category From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Dec 2006 18:10:45 -0800
Is this sarcastic? -Tyson On Dec 26, 2006, at 2:06 PM, Pedro wrote: > I
agree with you, Matt...you must "prove" that you can >
solve...say...by solving the cube : ) > > Pedro > > "Matt M."
<mmoberly@...> escreveu: Are you suggesting that > solving is
unnecessary? Whether or not I set > a new record in this category
depends entirely on whether the judge > things I'm lying? I cannot
see this working. However, I think it > would be worth recognizing
fastest memorization times for successful > solves apart from execution
times. > > --- In speedsolvingrubikscube@yahoogroups.com,
"Edouard" > <e_chambon@...> wrote: > > > > Hello everybody
! > > I've a new category to submit to the WCA approbation. > > I
called it "inspection blindfold". > > The cube is on the
table, and when you take it, the timer starts. > You > > look at it and
when you are sure you will succeed in finishing the > > cube
blindfolded, you put the cube on the table and stops the timer. > > The
judge looks at the scrambled cube and ask you "Are you sure >
you'll > > finish it blindfolded ?". If you are sure, you
answer "yes" and the > > time is saved, if the judge thinks
that you don't lie. > > If he thinks you lie, you've done a
DNF. > > We could do avg of 5 in competition, I think it would be good.
> > > > > > Edouard > > > > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this message
have been removed] > > >
7338. Re: "Rubik's Cube Pro" video From: "skeneegee" <skeneegee@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Dec 2006 03:22:50 -0000
It is Warren! --- In speedsolvingrubikscube@yahoogroups.com, gottacube
<no_reply@...> wrote: > > I'm pretty sure that that's
Warren Liao. That's what it sounds like > (my Mandarin is a little
rusty...) > > --- In speedsolvingrubikscube@yahoogroups.com,
nascarjon2001 > <no_reply@> wrote: > > > > Anyone seen this one yet?
Anyone willing to translate some of what is > > being said? I can't
even catch the guy's name. I'm sure that most of > > you will
find this... um... amusing. > > > >
http://www.youtube.com/watch?v=CZLJy982deQ > > > > Jon > >
http://www.nascarjon.us > > >
7339. Re: Christmas Cubes From: "Adam P. Larsen" <aplarsen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Dec 2006 06:32:26 -0000
Me too! I received a Rubik's Jr (2x2x2 with 5 sides pink, 1 side
green, with a monkey on one pink side) and the Rubik's world (2x2x2
sphere). Both are fun, but not anywhere near as challenging as
blindsolving...which is my goal to have learned by mid-January....
aplarsen --- In speedsolvingrubikscube@yahoogroups.com, "Dwayne A
Dollard" <ddollard@...> wrote: > > Hey all, > > So who all got
cubes or cube related gifts for Christmas? I did, I > did! > > Thanks
Dwayne >
7340. Re: Christmas Cubes From: stompey1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Dec 2006 08:18:00 -0000
I got a 3x3.. Apparently Rubik's has started making really loose
3x3's with vinyl stickers all the sudden... The thing feels like my
2 month old speedcube!
7341. Re: New Category From: "keyliepebble" <keylie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Dec 2006 10:27:03 -0000
How about this : You solve a cube without looking at the timer. Then you
must guess the time you have made, and the difference with the real time
is added to it. Or more in Edouard's spirit : The judge is
blindfolded. The competitor solve the cube, and then the judge must
guess is the cube is solved or not. If the judge thinks it is solved,
then the time is accepted (even if the cube is not actually solved). If
the judge thinks it's not solved, and he's right, then
it's a DNF. If the judge thinks it's not solved, and he's
wrong, he must do a speed blindfold immediately ! Clément --- In
speedsolvingrubikscube@yahoogroups.com, "Edouard"
<e_chambon@...> wrote: > > Hello everybody ! > I've a new
category to submit to the WCA approbation. > I called it
"inspection blindfold". > The cube is on the table, and when
you take it, the timer starts. You > look at it and when you are sure
you will succeed in finishing the > cube blindfolded, you put the cube
on the table and stops the timer. > The judge looks at the scrambled
cube and ask you "Are you sure you'll > finish it blindfolded
?". If you are sure, you answer "yes" and the > time is
saved, if the judge thinks that you don't lie. > If he thinks you
lie, you've done a DNF. > We could do avg of 5 in competition, I
think it would be good. > > > Edouard >
7342. Re: New Category From: "Edouard" <e_chambon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Dec 2006 10:42:08 -0000
I found the first idea genious. For the second... If the judge is
blindfolded, the competitor can cheat... So we need a second judge, who
looks at the other judge (if he doesn't cheat) and the competitor.
And maybe a third judge who judges the two other... und so weiter... ---
In speedsolvingrubikscube@yahoogroups.com, "keyliepebble"
<keylie@...> wrote: > > How about this : > > You solve a cube without
looking at the timer. Then you must guess the > time you have made, and
the difference with the real time is added to it. > > Or more in
Edouard's spirit : > > The judge is blindfolded. The competitor
solve the cube, and then the > judge must guess is the cube is solved or
not. > If the judge thinks it is solved, then the time is accepted (even
if > the cube is not actually solved). > If the judge thinks it's
not solved, and he's right, then it's a DNF. > If the judge
thinks it's not solved, and he's wrong, he must do a > speed
blindfold immediately ! > > Clément > > --- In
speedsolvingrubikscube@yahoogroups.com, "Edouard" >
<e_chambon@> wrote: > > > > Hello everybody ! > > I've a new
category to submit to the WCA approbation. > > I called it
"inspection blindfold". > > The cube is on the table, and when
you take it, the timer starts. You > > look at it and when you are sure
you will succeed in finishing the > > cube blindfolded, you put the cube
on the table and stops the timer. > > The judge looks at the scrambled
cube and ask you "Are you sure you'll > > finish it
blindfolded ?". If you are sure, you answer "yes" and the
> > time is saved, if the judge thinks that you don't lie. > > If
he thinks you lie, you've done a DNF. > > We could do avg of 5 in
competition, I think it would be good. > > > > > > Edouard > > >
7343. Re: New Category From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Dec 2006 12:01:27 -0000
Why not disqualify the judge for cheating and let the competitor judge
himself? Blindfolded, of course =) That will save a lot of judges.
Problem is, how do we know the judge cheated? Well, simply let the
competitor guess if he did or not. If he guess the judge chaeted then he
is out (it's not clear if it is the judge or the competitor who is
out). If the guess is that the judge did not cheat, then the competitor
is taking the wrong guess (I'm sure) and the judge is definitly
out! // Kenneth (who is more often the judge than he is the competitor
=) --- In speedsolvingrubikscube@yahoogroups.com, "Edouard"
<e_chambon@...> wrote: > > I found the first idea genious. > For the
second... If the judge is blindfolded, the competitor can > cheat... So
we need a second judge, who looks at the other judge (if > he
doesn't cheat) and the competitor. And maybe a third judge who >
judges the two other... und so weiter... > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "keyliepebble" >
<keylie@> wrote: > > > > How about this : > > > > You solve a cube
without looking at the timer. Then you must guess the > > time you have
made, and the difference with the real time is added > to it. > > > > Or
more in Edouard's spirit : > > > > The judge is blindfolded. The
competitor solve the cube, and then the > > judge must guess is the cube
is solved or not. > > If the judge thinks it is solved, then the time is
accepted (even if > > the cube is not actually solved). > > If the judge
thinks it's not solved, and he's right, then it's a DNF.
> > If the judge thinks it's not solved, and he's wrong, he
must do a > > speed blindfold immediately ! > > > > Clément > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Edouard" > >
<e_chambon@> wrote: > > > > > > Hello everybody ! > > > I've a
new category to submit to the WCA approbation. > > > I called it
"inspection blindfold". > > > The cube is on the table, and
when you take it, the timer starts. You > > > look at it and when you
are sure you will succeed in finishing the > > > cube blindfolded, you
put the cube on the table and stops the timer. > > > The judge looks at
the scrambled cube and ask you "Are you sure you'll > > >
finish it blindfolded ?". If you are sure, you answer
"yes" and the > > > time is saved, if the judge thinks that
you don't lie. > > > If he thinks you lie, you've done a DNF.
> > > We could do avg of 5 in competition, I think it would be good. > >
> > > > > > > Edouard > > > > > >
7344. Re: [Speed cubing group] Re: New Category From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Dec 2006 10:08:29 -0300 (ART)
Me or him? Pedro Tyson Mao <tyson.mao@...> escreveu: Is this
sarcastic? -Tyson On Dec 26, 2006, at 2:06 PM, Pedro wrote: > I agree
with you, Matt...you must "prove" that you can >
solve...say...by solving the cube : ) > > Pedro > > "Matt M."
<mmoberly@...> escreveu: Are you suggesting that > solving is
unnecessary? Whether or not I set > a new record in this category
depends entirely on whether the judge > things I'm lying? I cannot
see this working. However, I think it > would be worth recognizing
fastest memorization times for successful > solves apart from execution
times. > > --- In speedsolvingrubikscube@yahoogroups.com,
"Edouard" > <e_chambon@...> wrote: > > > > Hello everybody
! > > I've a new category to submit to the WCA approbation. > > I
called it "inspection blindfold". > > The cube is on the
table, and when you take it, the timer starts. > You > > look at it and
when you are sure you will succeed in finishing the > > cube
blindfolded, you put the cube on the table and stops the timer. > > The
judge looks at the scrambled cube and ask you "Are you sure >
you'll > > finish it blindfolded ?". If you are sure, you
answer "yes" and the > > time is saved, if the judge thinks
that you don't lie. > > If he thinks you lie, you've done a
DNF. > > We could do avg of 5 in competition, I think it would be good.
> > > > > > Edouard > > > > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this message
have been removed] > > >
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
7345. buying a 2x2 From: "tonycheese2007" <tonycheese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Dec 2006 14:19:18 -0000
i really am sorry if this has been asked before but i want to know what
(preferably common) stores (i'm in boston) sell a *rubik's*
cube 2x2x2. i'm giving it as a gift, so i want it to be a
rubik's cube but i need it in a local store since i don't want
to pay for shipping/wait for the shipping. does anybody know any stores
nearby that sell them? i know target has regular rubik's cubes, but
i'm not sure if they had the 2x2... thanks, tony
7346. Re: On the local news From: giraffeboy13 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Dec 2006 16:25:48 -0000
Hey Chris! I'm in the area (chapel hill/carrboro) and i was
wondering if the raleigh celebration will have a competition. I've
never entered one before (because a majority are out west or otherwise
inaccessible) and would really love the opportunity. If there isn't
going to be one that's cool, i'll probably still end up there
anyway. I know a couple othere people who are going to try and come too.
Also, i'm president of the rubik's cube club at my school and
i was wondering if maybe we could work something out and have you visit
one of out meetings and maybe give us a talk or something. Let me know.
(my real email address is captnjohnny1618@... if you want to reach me
that way) thanks! ~John Hoffman~ --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Hi everyone, > > I was on my local news station tonight for the
cube. I was hired by > the organization running our New Year's
celebration for a 2 hour > performance at a venue to demonstrate/talk
about the cube. They are > doing a flashback section along the street
from the 70's through the > 90's and of course the cube is
featured in the 80's section. > > I tried to catch the clip on tape
but was unsuccessful. Anyway the > clip was only about 10-20 seconds
long. First they showed my hands > close up solving, then they showed a
fast forwarded (clearly marked > with a sub-title) 17 second solve. > >
I wanted to get the video up here but I probably goofed the setting > on
my VCR or something so the video didn't capture. > > Well, cubing
is certainly growing in the media in my local area > because of the
Pursuit of Happyness movie and all of Tyson's media > coverage. I
hope this movie has more effect on the cubing community > in general,
because it certainly is putting it in the spotlight in > my local area.
> > Happy cubing, > Chris > > P.S. Reporters and News people no longer
ask me those questions "So > do you think the Rubik's cube is
on the comeback?" or "Do you think > this Rubik's cube
revival will last?" or any other variation. They > now mostly ask
me about competitions and records and what > competitions are coming up
next worldwide, etc.. I think that's > good, because I think they
just assume the cube is back now and so > they don't ask those
"comeback" questions any more :-) >
7347. Re: buying a 2x2 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Dec 2006 17:29:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"tonycheese2007" <tonycheese@...> wrote: > > i really am
sorry if this has been asked before but i want to know > what
(preferably common) stores (i'm in boston) sell a *rubik's*
cube > 2x2x2. i'm giving it as a gift, so i want it to be a
rubik's cube but > i need it in a local store since i don't
want to pay for shipping/wait > for the shipping. does anybody know any
stores nearby that sell them? > i know target has regular rubik's
cubes, but i'm not sure if they had > the 2x2... Boston? Near
Cambridge? Try this: http://www.thesourceofcourse.com/tgpp/ And if you
can, please take a picture I can use on my page here:
http://stefan-pochmann.de/spocc/other_stuff/puzzle_shops/#superb Cheers!
Stefan
7348. hey From: "mlundervilleis1" <mlundervilleis1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Dec 2006 23:50:30 -0000
i got a 5x5x5 cube for christmas just wondering about ppls times for it
i havent got nething memorized yet for it but im workin on it
7349. Re: hey From: "andyaycw" <andyaycw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Dec 2006 23:56:41 -0000
Does anyone know any good sites that teach you how to solve the 5x5
cube?
7350. Re: [Speed cubing group] hey From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 27 Dec 2006 17:20:35 -0700
Check speedcubing.com and browse to the 5x5 section. I know there are a
few people who can do it blindfolded in under 20 minutes (counting
memorization). Try bigcubes.com for how to solve. Good luck. -----
Original Message ----- From:
mlundervilleis1<mailto:mlundervilleis1@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Wednesday, December 27, 2006 4:50 PM Subject: [Speed cubing group]
hey i got a 5x5x5 cube for christmas just wondering about ppls times for
it i havent got nething memorized yet for it but im workin on it
[Non-text portions of this message have been removed]
7351. [Speed cubing group] Re: CNN 10:50 PM EST From: "milamber55555" <david55555@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 28 Dec 2006 03:37:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > gaetan > > you are a nutjob and a
jerk. you are a cheater and have been busted, everyone knows you're
a fake, and can't really do some of the things you claim. you
wonder why you don't get much attention, that's because YOU
AREN'T THAT GOOD. maybe back in the 80's when you started
growing that dead mink on your upper lip, you were something special
with your mediocre times, but now, you're just another hack. if you
wish to proove different then start using your fingers at a competition
instead of at your keyboard. just because you are jealous of
tyson's opportunites doesn't mean you should make fun of him,
i would love to see you two in a controlled blindfold contest, i have
100$ that says tyson would kick your ass. Ummm.... where to start? Well,
first off, my name is David Stoffregen, I'm a small time cuber
(nowhere near as good as any of you guys) and, strait to the point,
I've been reading everything that's been said in this Forum(?)
for a number of months now. Well I've not read EVERYTHING, but a
lot of it. Anyhow I had planned to wait until I could do at least a
15-20 second cube (currently my best is 46.03s) before I said anything
because otherwise I would just feel inferior, which I do. Sadly though,
p_death forced me out early: that rant was HILARIOUS!!! TYVM:) It
completely made me forget about my recent (three weeks ago) cube tragedy
in which My entire 19 piece cube collection was stolen, including
several custom ones AND a Square 1. Others that I had I've only
seen on E-bay once or twice ever, and 2 of them I had never seen
anywhere else. However, there is a very late and suspicious soudning
present under the tree right now, that I've been instructed not to
touch, but I suspect that it may be an early April Fool's Day joke
as my mother is so fond of doing. I'm not sure if this will be my
only post until I get better at cubing or not, but if it Is I bid you
all a fond farewell, and I shall continue to read your discussions and
with luck, more of p_death's acid beratings. XD
7352. Re: [Speed cubing group] Re: CNN 10:50 PM EST From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Dec 2006 21:43:26 -0800
Well, hopefully your cubes come back. I know they miss you. There's
absolutely no reason to feel inferior simply because your times are in
the 40's and 50's instead of 10's and 20's.
Everyone, regardless of speed, has something to contribute. -Tyson On
Dec 27, 2006, at 7:37 PM, milamber55555 wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran >
<perscription_death@...> wrote: > > > > gaetan > > > > you are a
nutjob and a jerk. you are a cheater and have been > busted, everyone
knows you're a fake, and can't really do some of the > things
you claim. you wonder why you don't get much attention, that's
> because YOU AREN'T THAT GOOD. maybe back in the 80's when
you > started growing that dead mink on your upper lip, you were
something > special with your mediocre times, but now, you're just
another hack. > if you wish to proove different then start using your
fingers at a > competition instead of at your keyboard. just because you
are > jealous of tyson's opportunites doesn't mean you should
make fun of > him, i would love to see you two in a controlled blindfold
contest, i > have 100$ that says tyson would kick your ass. > > Ummm....
where to start? Well, first off, my name is David > Stoffregen, I'm
a small time cuber (nowhere near as good as any of > you guys) and,
strait to the point, I've been reading everything > that's
been said in this Forum(?) for a number of months now. Well > I've
not read EVERYTHING, but a lot of it. Anyhow I had planned to > wait
until I could do at least a 15-20 second cube (currently my best > is
46.03s) before I said anything because otherwise I would just feel >
inferior, which I do. Sadly though, p_death forced me out early: > that
rant was HILARIOUS!!! TYVM:) It completely made me forget about > my
recent (three weeks ago) cube tragedy in which My entire 19 piece > cube
collection was stolen, including several custom ones AND a > Square 1.
Others that I had I've only seen on E-bay once or twice > ever, and
2 of them I had never seen anywhere else. However, there > is a very
late and suspicious soudning present under the tree right > now, that
I've been instructed not to touch, but I suspect that it > may be
an early April Fool's Day joke as my mother is so fond of > doing.
I'm not sure if this will be my only post until I get better > at
cubing or not, but if it Is I bid you all a fond farewell, and I > shall
continue to read your discussions and with luck, more of >
p_death's acid beratings. XD > > >
7353. Re: [Speed cubing group] solving without algs From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 28 Dec 2006 15:47:05 +0100
I tried almost the same thing a while ago:
http://z12.invisionfree.com/rubiks/index.php?showtopic=410 I used 1
simple base alg and tried to find algorithms that uses only ALG and at
most one move and its inverse. ----- Original Message ----- From: David
Pritts To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, December
25, 2006 9:09 AM Subject: [Speed cubing group] solving without algs
I'm trying to learn how to solve the cube without any algorithms
(unless i came up with them myself, without a computer) Is this
feasible? I'm working through Joël's tutorial on commutators,
which is helpful, but i'm hoping there is something/somebody out
there to provide additional advice for me. If Joël reads this, I
encourage you to beef up your commutators tutorial! It's good
stuff, but more depth would be ever better! --David
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
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7354. Re: Solving the Revenge using only R r U and u From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 28 Dec 2006 18:40:30 -0000
Oh I think I get it now... If you consider only the (independent)
corners subgroup, we already know that when solving <R,U> on the 2x2,
that once the bottom 4 corners are solved then the top 4 must be
permuted properly relative to each other. Hence, positions that do not
satisfy this corners constraint on the 4x4 would not be <R,R,U,u>
solvable. Another example would be the T-Perm on the 4x4; it's not
in <R,R,U,u>. -Doug (I'm about 150 posts behind currently. Time
to catch up.) > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen Fredlund" > <aspiring_to_love@> wrote: > > There's
no positions that would be impossible after 2x2x4 and > > proceeding
solving with the 4 remaining free slices ... > > There are many such
positions. =) Try to solve F' U F. > > -- > Johannes Laire
7355. 24 hour marathon From: "baller1177" <baller17@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 29 Dec 2006 02:34:59 -0000
i was helping andrew kang scramble for his 24 hour marathon today. he
killed! after like 4 hours, we calculated his time, and if he kept it
up, he would finish with around 4200 cubes. it was pretty sweet.
i'm betting he'll beat it, but i wasn't there to see the
rest.
7356. hey cant wait to get in the cubing community :) From: nate aug <silverkamelon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 28 Dec 2006 21:21:33 -0800 (PST)
Hey, Just sending and email to start reciving and sending messages and
all the cool stuff in the group. Sincerly, Nathan Auger
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com [Non-text portions of this message have been
removed]
7357. Re: Removing the center caps on a Target cube? From: "silverkamelon" <silverkamelon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 29 Dec 2006 05:33:34 -0000
I could be wrong but i belive most of the new model rubik cubes all have
an internal nail type system kind like a screw however which prevents
the pieces from coming out or being pryed out. This makes most of the
newer models non adjustable and not so great for speed cubing. If you
get an older cube id say 80's era or a diy kit from rubiks.com or
other cube specialty online you can adjust. Keep working your cube in
though and it will get better with time. Sanding the pieces down can
also help.
7358. Studio Cubes From: "baller1177" <baller17@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 29 Dec 2006 17:57:41 -0000
I really want a Hungarian studio cube. Can anyone tell me where to get
one?
7359. Re: [Speed cubing group] Studio Cubes From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 29 Dec 2006 19:49:43 +0100
www.rubikkocka.hu Hosted by Olivér Nagy. Definitely a reliable source.
Have fun, Ron ----- Original Message ----- From: baller1177 To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, December 29, 2006
6:57 PM Subject: SPAM: [Speed cubing group] Studio Cubes I really want a
Hungarian studio cube. Can anyone tell me where to get one? [Non-text
portions of this message have been removed]
7360. peeling stickers From: "jwoelmer2" <jwoelmer2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 29 Dec 2006 21:25:35 -0000
I've only had my new cube for a few days, having gotten it as a
Christmas present. The stickers are already peeling on the orange side!
No other colors are affected...yet. Is there any paint I can buy, or
does everyone just buy a new cube when the stickers come off? btw, I
don't cheat or anything, so they wouldn't have any reason to
come off besides normal tear and wear. I'm sick and tired of
everyone saying that when they can't solve a rubik's cube,
they just peel off the stickers. I just tell them, if it comes to that,
just give it away to a needy cuber (wink, wink). Either that or have me
show them how to solve it.
7361. Re: peeling stickers From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 29 Dec 2006 21:55:45 -0000
You can order new, durable stickers or tiles from www.cubesmith.com. Tim
--- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2"
<jwoelmer2@...> wrote: > > I've only had my new cube for a few
days, having gotten it as a > Christmas present. The stickers are
already peeling on the orange side! > No other colors are
affected...yet. Is there any paint I can buy, or > does everyone just
buy a new cube when the stickers come off? btw, I > don't cheat or
anything, so they wouldn't have any reason to come off > besides
normal tear and wear. > > I'm sick and tired of everyone saying
that when they can't solve a > rubik's cube, they just peel
off the stickers. I just tell them, if it > comes to that, just give it
away to a needy cuber (wink, wink). Either > that or have me show them
how to solve it. >
7362. Re: [Speed cubing group] Simulator updates From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 29 Dec 2006 23:15:59 -0000
I second that... A "give up" button on BLD mode would be very
helpful. --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > Oh, you could add a "give up"
button on BLD mode...hehe...that way we can see how far we were from
solved... > > Pedro
7363. Re: 46.62 seconds with feet video From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 29 Dec 2006 23:29:20 -0000
That's incredible. And it's good to know that stackmats are
feet- compatible. However, I think that video could have used better
lighting. Personally, I never understood why anyone would actually want
to solve a cube with their feet (assuming they had two good hands). The
last time I gave it a try was about 6 yrs ago. It'd probably take
me 12 minutes. I'm very parinoid about germs, and wouldn't
want anyone's feet on either my timer or cube (including my own
feet). Just thinking about it makes me shudder. Yet, I am still
impressed by anyone who can solve it under 2 minutes this way. (Just
never want to see it in-person.) -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala"
<mahtianssi@...> wrote: > >
http://www.youtube.com/watch?v=9HWP5RLykNM > > Sadly the quality is
horrible. >
7364. Re: Cross & F2L looking ahead From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Dec 2006 00:15:03 -0000
It is a piety no one has bothered to answer this yet, but I'll give
it a try. I don't normally use Fridrich F2L though, so my advice
might not be what you are looking for. (Well on the 5x5 I use it
exclusiely since it's better suited to less inspection time than
what I normally use on 3x3.) And, you ask the advice of a sub-20 cuber,
while I don't consider myself to be, although I get a few single
sub-15 times on a daily basis. First off, I think a good goal/plateau to
be targeting is 13 seconds (or at least that used to be a good
rule-of-thumb back in the day). It's not terribly hard to get
sub-7s on any 2-look LL. I used to be there, and need to get myself back
down to 13s ave. In general, I think that at your level (I am guessing
from the way you sound), that the F2L excersize you describe is a good
thing. But here's some stuff to move forward to, when you're
ready. What I recommend doing is to stop thinking about F2L algs as
"match- up then insert". It should be a single fluid motion
that takes ~1.0s to execute. In fact, for some of the more awkward cases
none of the optimal algs will be of this form (match-up then insert).
Ideally, you plan out the next pair at the same time you start the
current alg. In practice, many times I encounter situations where 2 or
more are ready to go and I have to pick from that set of pairs.
Moreover, I think of it as picking from a collection of *ALGS*, and
knowing in advaced that one alg won't effect another pair that I
have located. Thus I do two algs in rapid succession. If this is not
feasible, then I chose one pair/alg that gives a better setup for the
other pair. Of course this is borderline multi-slotting stuff, but this
is good... In which case, it can be as advanced as looking for
opportunities where you "pair-up up A *while* inserting B" and
vice- versa. Right after the cross, and really throughout F2L, I scan
the LL for F2L pieces. So really, I just try to be ready for whatever
junk may get "kicked out" of a slot, hoping for the best. For
the final F2L pair, I do ZB so that there is less overhead for the LL
and a greater chance for 1-alg LL. Okay, now for the cross. I don't
think it's a good idea to close your eyes during cross. In fact I
don't blink during a solve. (I try really hard not to blink during
5x5 either, lol.) It's always possible for some level of your
conciousness to pick up on certain patterns and/or plan ahead further.
Closing your eyes for cross is a good excersize, ...for a beginner.
Definately plan out at least 3 pieces of the cross. AND don't try
to solve them into "absolute position" only "relative
postion". I vaugely recall Dan H. making an emphasis on this in one
of his tutorials I saw somewhere a while back. (If you can find what
I'm talking about, I highly recommend studing that.) During my very
last turn of "solving-3-cross-pieces-relative-to-each- other (if I
can't do all 4 together)" I will "sneak in" a turn
(if necessary) so that the final cross piece is in the middle layer if
it was originally flipped. *Think about what I mean by this (it's
hard to explain things in text).* Then it's 1 or 2 turns to finish,
and perhaps 1 more turn to adjust the cross layer so they line up with
the centers. Now, this is where I want to point out something that most
novice and some advanced cubers will constantly negelct, rarely ever
contemplate it... LOOK FOR SLANT PAIRS! Before linking the cross up with
the centers it's possible to sneak in a "slant pairing".
Sometimes I just do all of them *slant*, and it's more efficent
that way. I probably use the technique of slant-ZbF2L more than any
other cuber, so I'm very used to it and a big advocator ot it.
However, etremely fast cubers NEVER do any slant F2L stuff (Jessica F.
comes to mind). Sometimes I even re-slant, but it can be a hassle so
don't do it more than once. Instead of excersizing the
"closing your eyes" approach. Try minimizing turns! In almost
every single case, it is possible to solve a cross in 7 turns or less
(FTM/HTM). (108 out of however many quintillion that absolutely require
8 FTM turns in fact.) Think about that.... -Doug p.s. I just timed a
random F2L solve and got 12.93 with OLL skip! (landed on T-Perm in fact)
7365. Re: [Speed cubing group] Important question From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Dec 2006 00:38:05 -0000
I don't know what's scarier... knowing that someone has tried
to speedbuild a cube underwater or picturing a fellow cuber cubing in a
bath tub naked. -Doug --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles van den Peereboom" <gillesvdp@...> wrote: > >
Because corners are closed spaces full of air ==> float > Edges are not
closed so the air can get away and thus the edge starts to > sink. ;-) >
> That's why it is very hard to speedbuild a rubik's cube
under water. :p > > Gilles
7366. Re: Important question From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Dec 2006 00:53:26 -0000
> > > > Unfortunately, the corners of your cube are witches. The usual >
way > > > to > > > > fix this is to burn them at a stake. > > > > > > >
> > > > > - - - - - - - - - - - - > > > > "Build a man a fire, and
he'll be warm for a day. Set a man on > > > fire, > > > > and
he'll be warm for the rest of his life." > > > > --- Terry
Pratchett > > > > > > > > Lars Petrus - lars@ http://lar5.com > > > > >
> > > > > Who are you who are so wise in the ways of science? > > > > >
> > If the corners of the cube... weigh the same as a duck.... > > > >
The corners turned me into a newt! ... I got better... > Are we pitiful
or what...we resort to Monty Python to explain cubing things? Cmon
guys...
7367. [Speed cubing group] Re: "Rubik's Cube Pro"
video From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Dec 2006 00:56:20 -0000
I believe the term is "traditional chinese (characters)" not
classical >_<. I have a hard time with simplified chinese, I think
the traditional characters look much more artistic. My Manderin is a
little rusty too, plus they where speaking rather fast. Luckily it is
subtitled! I'm quite fluent in Cantonese, btw. I can tell that it
is set in Taiwan though. Anyways, I am really bored and might post a
full translation of this video later tonight. Although probably only Jon
would care. Speaking of which, I'm planning a trip up north around
February and I'd love to go visit Jon. (What do you think?) -Doug
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > It definitely comes from
Taïwan since it is Classical Chinese that is used, > and not Simplified
Chinese and I think I heard Taïwan at some point but I am > not sure. >
> Anyway, the speedblindfoled one-handed solve is just awesome ! > >
Gilles
7368. Re: [Speed cubing group] Important question From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 29 Dec 2006 17:02:53 -0800
Which cuber? -Tyson On Dec 29, 2006, at 4:38 PM, d_funny007 wrote: > I
don't know what's scarier... knowing that someone has tried to
> speedbuild a cube underwater or picturing a fellow cuber cubing in a >
bath tub naked. > > -Doug > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den >
Peereboom" <gillesvdp@...> wrote: > > > > Because corners are
closed spaces full of air ==> float > > Edges are not closed so the air
can get away and thus the edge > starts to > > sink. ;-) > > > >
That's why it is very hard to speedbuild a rubik's cube under
> water. :p > > > > Gilles > > >
7369. [Speed cubing group] Re: "Rubik's Cube Pro"
video From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Dec 2006 01:19:06 -0000
Doug, If you want to get together when your in the area, send me an
email. I'm always happy to get together with other cubers. Jon ---
In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > I believe the term is "traditional chinese
(characters)" not classical > >_<. > > I have a hard time with
simplified chinese, I think the traditional > characters look much more
artistic. > > My Manderin is a little rusty too, plus they where
speaking rather > fast. Luckily it is subtitled! I'm quite fluent
in Cantonese, btw. I > can tell that it is set in Taiwan though. > >
Anyways, I am really bored and might post a full translation of this >
video later tonight. Although probably only Jon would care. Speaking >
of which, I'm planning a trip up north around February and I'd
love to > go visit Jon. (What do you think?) > > > -Doug > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den >
Peereboom" <gillesvdp@> wrote: > > > > It definitely comes from
Taïwan since it is Classical Chinese that > is used, > > and not
Simplified Chinese and I think I heard Taïwan at some point > but I am >
> not sure. > > > > Anyway, the speedblindfoled one-handed solve is just
awesome ! > > > > Gilles >
7370. [Speed cubing group] Re: "Rubik's Cube Pro"
video From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Dec 2006 01:34:19 -0000
Classical Chinese... gah I didn't even think that stuff had
pronounciations associated with it -- just meaning. Mandarin is pretty
awesome as a language though, both written and spoken. It sounds very
sharp compared to the other asian languages such as Japanese, which is
fairly monotone (and actually their writing systems derive more from
traditional Chinese). Canto seems hard due to the fact that there are
what 6 tones? 7? Mandarin has like four (five if you count neutral
tone). --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > I believe the term is "traditional
chinese (characters)" not classical > >_<. > > I have a hard
time with simplified chinese, I think the traditional > characters look
much more artistic. > > My Manderin is a little rusty too, plus they
where speaking rather > fast. Luckily it is subtitled! I'm quite
fluent in Cantonese, btw. I > can tell that it is set in Taiwan though.
> > Anyways, I am really bored and might post a full translation of this
> video later tonight. Although probably only Jon would care. Speaking >
of which, I'm planning a trip up north around February and I'd
love to > go visit Jon. (What do you think?) > > > -Doug > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den >
Peereboom" <gillesvdp@> wrote: > > > > It definitely comes from
Taïwan since it is Classical Chinese that > is used, > > and not
Simplified Chinese and I think I heard Taïwan at some point > but I am >
> not sure. > > > > Anyway, the speedblindfoled one-handed solve is just
awesome ! > > > > Gilles >
7371. [Speed cubing group] Re: "Rubik's Cube Pro"
video From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Dec 2006 02:02:24 -0000
Well actually I should clarify, it had pronounciation, it's just
normally interpreted using current systems. --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...>
wrote: > > Classical Chinese... gah I didn't even think that stuff
had > pronounciations associated with it -- just meaning. Mandarin is >
pretty awesome as a language though, both written and spoken. It >
sounds very sharp compared to the other asian languages such as >
Japanese, which is fairly monotone (and actually their writing systems >
derive more from traditional Chinese). Canto seems hard due to the >
fact that there are what 6 tones? 7? Mandarin has like four (five if >
you count neutral tone). > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@>
wrote: > > > > I believe the term is "traditional chinese
(characters)" not classical > > >_<. > > > > I have a hard time
with simplified chinese, I think the traditional > > characters look
much more artistic. > > > > My Manderin is a little rusty too, plus they
where speaking rather > > fast. Luckily it is subtitled! I'm quite
fluent in Cantonese, btw. I > > can tell that it is set in Taiwan
though. > > > > Anyways, I am really bored and might post a full
translation of this > > video later tonight. Although probably only Jon
would care. Speaking > > of which, I'm planning a trip up north
around February and I'd love to > > go visit Jon. (What do you
think?) > > > > > > -Doug > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > >
Peereboom" <gillesvdp@> wrote: > > > > > > It definitely comes
from Taïwan since it is Classical Chinese that > > is used, > > > and
not Simplified Chinese and I think I heard Taïwan at some point > > but
I am > > > not sure. > > > > > > Anyway, the speedblindfoled one-handed
solve is just awesome ! > > > > > > Gilles > > >
7372. Lubricant From: "baller1177" <baller17@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Dec 2006 02:29:52 -0000
I went to Lowe's today and bought a can of Teflon Silicone
Lubricant. I'm wondering if this is a good substitute for Tempo or
Snap. I'm also wondering what kinds of cubes are good speedcubing,
other than Arxon, DIY, and hungarion studio cubes.
7373. Re: Lubricant From: "baller1177" <baller17@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Dec 2006 02:37:23 -0000
I forgot to metion, the brand is Du Pont. --- In
speedsolvingrubikscube@yahoogroups.com, "baller1177"
<baller17@...> wrote: > > I went to Lowe's today and bought a
can of Teflon Silicone Lubricant. > I'm wondering if this is a good
substitute for Tempo or Snap. I'm also > wondering what kinds of
cubes are good speedcubing, other than Arxon, > DIY, and hungarion
studio cubes. >
7374. Re: Cross & F2L looking ahead From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Dec 2006 02:39:03 -0000
This is really good stuff. By "slant pairs", I assume you mean
solving "unmatched pairs" into slots with the cross off so
they are solved when the cross is put in place. I think Jason Thong had
something on that on his site but he called it multislotting which is a
term that already means something else. I like the term "slant
pairing". --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > It is a piety no one has bothered to answer
this yet, but I'll give > it a try. > > I don't normally use
Fridrich F2L though, so my advice might not be > what you are looking
for. (Well on the 5x5 I use it exclusiely since > it's better
suited to less inspection time than what I normally use > on 3x3.) And,
you ask the advice of a sub-20 cuber, while I don't > consider
myself to be, although I get a few single sub-15 times on a > daily
basis. > > First off, I think a good goal/plateau to be targeting is 13
seconds > (or at least that used to be a good rule-of-thumb back in the
day). > It's not terribly hard to get sub-7s on any 2-look LL. I
used to be > there, and need to get myself back down to 13s ave. > > In
general, I think that at your level (I am guessing from the way > you
sound), that the F2L excersize you describe is a good thing. But >
here's some stuff to move forward to, when you're ready. > >
What I recommend doing is to stop thinking about F2L algs as
"match- > up then insert". It should be a single fluid motion
that takes ~1.0s > to execute. In fact, for some of the more awkward
cases none of the > optimal algs will be of this form (match-up then
insert). > > Ideally, you plan out the next pair at the same time you
start the > current alg. In practice, many times I encounter situations
where 2 > or more are ready to go and I have to pick from that set of
pairs. > Moreover, I think of it as picking from a collection of *ALGS*,
and > knowing in advaced that one alg won't effect another pair
that I > have located. Thus I do two algs in rapid succession. If this
is not > feasible, then I chose one pair/alg that gives a better setup
for > the other pair. > > Of course this is borderline multi-slotting
stuff, but this is > good... In which case, it can be as advanced as
looking for > opportunities where you "pair-up up A *while*
inserting B" and vice- > versa. > > Right after the cross, and
really throughout F2L, I scan the LL for > F2L pieces. So really, I just
try to be ready for whatever junk may > get "kicked out" of a
slot, hoping for the best. > > For the final F2L pair, I do ZB so that
there is less overhead for > the LL and a greater chance for 1-alg LL. >
> > Okay, now for the cross. > > I don't think it's a good
idea to close your eyes during cross. In > fact I don't blink
during a solve. (I try really hard not to blink > during 5x5 either,
lol.) It's always possible for some level of your > conciousness to
pick up on certain patterns and/or plan ahead > further. > > Closing
your eyes for cross is a good excersize, ...for a beginner. > >
Definately plan out at least 3 pieces of the cross. AND don't try
to > solve them into "absolute position" only "relative
postion". I > vaugely recall Dan H. making an emphasis on this in
one of his > tutorials I saw somewhere a while back. (If you can find
what I'm > talking about, I highly recommend studing that.) > >
During my very last turn of "solving-3-cross-pieces-relative-to-
each- > other (if I can't do all 4 together)" I will
"sneak in" a turn (if > necessary) so that the final cross
piece is in the middle layer if > it was originally flipped. *Think
about what I mean by this (it's > hard to explain things in text).*
Then it's 1 or 2 turns to finish, > and perhaps 1 more turn to
adjust the cross layer so they line up > with the centers. > > Now, this
is where I want to point out something that most novice > and some
advanced cubers will constantly negelct, rarely ever > contemplate it...
LOOK FOR SLANT PAIRS! Before linking the cross up > with the centers
it's possible to sneak in a "slant pairing". > >
Sometimes I just do all of them *slant*, and it's more efficent
that > way. I probably use the technique of slant-ZbF2L more than any
other > cuber, so I'm very used to it and a big advocator ot it.
However, > etremely fast cubers NEVER do any slant F2L stuff (Jessica F.
comes > to mind). > > Sometimes I even re-slant, but it can be a hassle
so don't do it > more than once. > > Instead of excersizing the
"closing your eyes" approach. Try > minimizing turns! In
almost every single case, it is possible to > solve a cross in 7 turns
or less (FTM/HTM). (108 out of however many > quintillion that
absolutely require 8 FTM turns in fact.) Think > about that.... > > >
-Doug > > p.s. I just timed a random F2L solve and got 12.93 with OLL
skip! > (landed on T-Perm in fact) >
7375. Megaminx From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Dec 2006 03:04:40 -0000
Mefferts has been out of the 12 color tiled Megaminx for a long time.
Does anyone know when they will get more or somewhere else I can get
one?
7376. Re: 46.62 seconds with feet video From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Dec 2006 08:09:36 -0000
Most of cubers seem to be very hygienic. I do it with feet mostly
because it was so easy to become the best. Anyway my cousins and I
sometimes use my feetcube for normal cubing. --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > That's incredible. And it's good to know that
stackmats are feet- > compatible. However, I think that video could have
used better > lighting. > > Personally, I never understood why anyone
would actually want to solve > a cube with their feet (assuming they had
two good hands). The last > time I gave it a try was about 6 yrs ago.
It'd probably take me 12 > minutes. I'm very parinoid about
germs, and wouldn't want anyone's > feet on either my timer or
cube (including my own feet). Just thinking > about it makes me shudder.
> > Yet, I am still impressed by anyone who can solve it under 2 minutes
> this way. (Just never want to see it in-person.) > > > -Doug > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" >
<mahtianssi@> wrote: > > > >
http://www.youtube.com/watch?v=9HWP5RLykNM > > > > Sadly the quality is
horrible. > > >
7377. Re: peeling stickers From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Dec 2006 20:15:27 -0000
Aye, Tim is right. Dude, I can't tell you how many times I'd
get mad because orange always goes first. And orange is my favorite
color! I'd always get pissed ... hehe Cubesmith's the way to
go! Later, Daniel Beyer --- In speedsolvingrubikscube@yahoogroups.com,
"Tim Reynolds" <timothy.reynolds2@...> wrote: > > You can
order new, durable stickers or tiles from www.cubesmith.com. > > Tim > >
--- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" >
<jwoelmer2@> wrote: > > > > I've only had my new cube for a few
days, having gotten it as a > > Christmas present. The stickers are
already peeling on the orange > side! > > No other colors are
affected...yet. Is there any paint I can buy, > or > > does everyone
just buy a new cube when the stickers come off? btw, > I > > don't
cheat or anything, so they wouldn't have any reason to come > off >
> besides normal tear and wear. > > > > I'm sick and tired of
everyone saying that when they can't solve a > > rubik's cube,
they just peel off the stickers. I just tell them, > if it > > comes to
that, just give it away to a needy cuber (wink, wink). > Either > > that
or have me show them how to solve it. > > >
7378. Re: Removing the center caps on a Target cube? Answers
here! From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Dec 2006 20:12:57 -0000
Tools required: A dremel and razor blade and a phillips screwdriver.
Disassemble the rubik's cube. Slide the Razor blade under the cap,
and use the leverage, and push down on the blade like a fulcrum. Repeat
5 more times to remove all 6 caps. Use a dremel and a bit to create a
"x" in all 6 rivets. Be accurate so that your phillips
screwdriver will fit tightly into the engravement. Adjust the tension of
the Rivets that you just converted into screws as needed. Apply the caps
putting a layer of paper underneath as a spacer to hold the caps in
place. They may pop, just put them back in when they do so. To avoid
this, do not slam or drop the cube. Since you are doing this to a 2005
model. Makesure to visit cubesmith.com and buy yourself some nice
stickers!!! ~End Later, Daniel Beyer --- In
speedsolvingrubikscube@yahoogroups.com, "silverkamelon"
<silverkamelon@...> wrote: > > I could be wrong but i belive most of
the new model rubik cubes all > have an internal nail type system kind
like a screw however which > prevents the pieces from coming out or
being pryed out. This makes > most of the newer models non adjustable
and not so great for speed > cubing. If you get an older cube id say
80's era or a diy kit from > rubiks.com or other cube specialty
online you can adjust. Keep working > your cube in though and it will
get better with time. Sanding the > pieces down can also help. >
7379. Re: hey From: stompey1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Dec 2006 22:55:04 -0000
For those asking for 5x5x5 solutions or 4x4x4 solutions, turn to
www.bigcubes.com... excellent site by Frank Morris
7380. Re: Removing the center caps on a Target cube? Answers
here! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 31 Dec 2006 01:54:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer"
<dbeyer816@...> wrote: > > Use a dremel and a bit to create a
"x" in all 6 rivets. Be accurate so > that your phillips
screwdriver will fit tightly into the engravement. > Adjust the tension
of the Rivets that you just converted into screws as > needed. Did you
actually succeed in doing that or is this just an idea? Wouldn't
work with the type of rivet I know (which doesn't have a spiral
thread but only rings). Stefan
7381. Re: 46.62 seconds with feet video From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 31 Dec 2006 01:57:34 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > That's incredible. And it's good
to know that stackmats are feet- > compatible. However, I think that
video could have used better > lighting. He's from Finland and
it's Winter, what do you expect?
http://en.wikipedia.org/wiki/Finland#Climate Cheers! Stefan
7382. Domino PLL From: "qqwref" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 31 Dec 2006 03:06:36 -0000
I've been thinking about Domino (or 3x3x2) solving recently, and my
conclusion is that getting a sub-15 average will probably require some
kind of LL algorithm set. So I've used ACube to find fast
algorithms for all LL cases on the Domino, for two different styles of
solving: 1) Solve with a 3x3 side on top. There are 21 standard PLL
cases and 20 PLL cases with parity. 2) Solve with a 2x3 side on top (so
you use Roux blocks). There are 16 LL cases. Would anyone be interested
enough in Domino speedsolving to learn last layer algorithms? I'm
considering it myself... if you're interested, I'll put them
on the web.
7383. Re: Removing the center caps on a Target cube? Answers
here! From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 31 Dec 2006 03:08:15 -0000
Another person told me about it. He did it successfully. No, I've
not. But it is possible, on some at least. Later, Daniel Beyer --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel > Beyer"
<dbeyer816@> wrote: > > > > Use a dremel and a bit to create a
"x" in all 6 rivets. Be > accurate so > > that your phillips
screwdriver will fit tightly into the > engravement. > > Adjust the
tension of the Rivets that you just converted into > screws as > >
needed. > > Did you actually succeed in doing that or is this just an
idea? > Wouldn't work with the type of rivet I know (which
doesn't have a > spiral thread but only rings). > > Stefan >
7384. Re: Removing the center caps on a Target cube? Answers
here! From: "andyaycw" <andyaycw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 31 Dec 2006 04:03:39 -0000
I am having similar problems with a cube removing the center piece,
however I am wondering if it is worth the trouble. How big of a
difference is there between a lubed cube and a non-lubed cube? I am
thinking of simply popping out one of the pieces and squeezing some lube
in there instead of going through the hassle of popping the center piece
to loosen the tension on the springs. I also have another DIY cube I
ordered from rubiks.com. I seem to have a lot of trouble with DIY cubes.
I find that I absolutely Must tighten the screws all the way, otherwise
the cube will be too loose and will fall apart with every turn I make.
Currently, I have not lubed this cube and am wondering how big of a
difference it would make. (After all, this is really the only option I
have of 'loosening' the cube, since I mentioned earlier that
loosening the screws even by a moderate amount make the entire cube
extremely loose and very prone to popping.) Thanks for the responses.
7385. Re: New Category From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 31 Dec 2006 04:18:21 -0000
Okay this totally made me laugh out loud for a while.... esp the
responses that take this seriously. Guys, I'm sure he meant the
cuber has to perform the bld solve to prove it. (Although there should
probably be a pre-set time limit to this part, say 5 minute...?)
Anyways..., I like it! Although I'm sure I'd suck at it. On a
related note..., anyone try speedblindfold for big cubes yet? *looks at
ChrisH and Craig... o_O* --- In speedsolvingrubikscube@yahoogroups.com,
"Edouard" <e_chambon@...> wrote: > > Hello everybody ! >
I've a new category to submit to the WCA approbation. > I called it
"inspection blindfold". > The cube is on the table, and when
you take it, the timer starts. You > look at it and when you are sure
you will succeed in finishing the > cube blindfolded, you put the cube
on the table and stops the timer. > The judge looks at the scrambled
cube and ask you "Are you sure you'll > finish it blindfolded
?". If you are sure, you answer "yes" and the > time is
saved, if the judge thinks that you don't lie. > If he thinks you
lie, you've done a DNF. > We could do avg of 5 in competition, I
think it would be good. > > > Edouard >
7386. Re: 4x4x4 HELP!! From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 31 Dec 2006 04:23:38 -0000
standard answer: look at Hardwick's 4x4 pages, then look at
bigcubes.com, then look at Hardwick's advanced 4x4 pages. Aside
form that, how well does it turn? have you tried to lubricate it? How
fast are you at 3x3? it shouldn't take a cuber more than that time
+10s to do the segmented-solve on a 4x4 or 5x5. (At least that's my
rule-of-thumb.) The learning curve for big cubes is even worst that for
the 3x3, jsut to warn ya. There are just so many more variations and
techniques one can learn. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@...> wrote: > > Hi, my name is kyle, Kysit02, using my
brothers account name, im > wondering who can give me advice for the
revenge, i just got it for > christmas and i realize i have limits
because it takes me a little over > a minute usually to solve the 3x3x3
scrambled part, i got a 5:26 with > no parity, so i need help putting
edges together in particular, in > centers as well, thanks >
7387. Re: On the local news From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 31 Dec 2006 04:37:48 -0000
I was *so* close to spending new years in Chapel Hill too! I would have,
if I knew for sure I could hang out with chris there. However our means
of contacting him are somewhat limited these days... >_<.
--------------------------- It is always great news to hear that cubing
is in the media again. However, it used to be that various media things
would be stashed somewhere on the internet for us to grab. I really
pride myself on my collection of cubing in the media clips and have
noticed a huge decline in people archiving such things. I used to hope
to collect every single piece of cube-in-media clips in the last 10
yrs... having things on youTube for a short while is no good. grrr...
Anyhow, two things I would really like to have: a clip of DanK on the
Ellen D. show, and a clip of Will S. on Oprah. Also I want to take this
opportunity to point out some new cube sightings I made! Episode 1x21 of
"Angel" features a cube and Pyraminx. There is also one
episode of "Buffy" that has a cube on one of the
character's nightstands (impling they cube). I forgot which one,
and wonder if someone here knows. I have yet to watch
"Happyness"... :(. But for those of you who have, how many
scenes is there a cube? Just the one? (I hope not!) -Doug --- In
speedsolvingrubikscube@yahoogroups.com, giraffeboy13 <no_reply@...>
wrote: > > Hey Chris! > > I'm in the area (chapel hill/carrboro)
and i was wondering if the raleigh celebration will > have a
competition. I've never entered one before (because a majority are
out west or > otherwise inaccessible) and would really love the
opportunity. If there isn't going to be > one that's cool,
i'll probably still end up there anyway. I know a couple othere
people who > are going to try and come too. > > Also, i'm president
of the rubik's cube club at my school and i was wondering if maybe
we > could work something out and have you visit one of out meetings and
maybe give us a > talk or something. Let me know. (my real email address
is captnjohnny1618@... > if you want to reach me that way) thanks! > >
~John Hoffman~ > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@> wrote: > > > > Hi everyone, > > > > I was on my
local news station tonight for the cube. I was hired by > > the
organization running our New Year's celebration for a 2 hour > >
performance at a venue to demonstrate/talk about the cube. They are > >
doing a flashback section along the street from the 70's through
the > > 90's and of course the cube is featured in the 80's
section. > > > > I tried to catch the clip on tape but was unsuccessful.
Anyway the > > clip was only about 10-20 seconds long. First they showed
my hands > > close up solving, then they showed a fast forwarded
(clearly marked > > with a sub-title) 17 second solve. > > > > I wanted
to get the video up here but I probably goofed the setting > > on my VCR
or something so the video didn't capture. > > > > Well, cubing is
certainly growing in the media in my local area > > because of the
Pursuit of Happyness movie and all of Tyson's media > > coverage. I
hope this movie has more effect on the cubing community > > in general,
because it certainly is putting it in the spotlight in > > my local
area. > > > > Happy cubing, > > Chris > > > > P.S. Reporters and News
people no longer ask me those questions "So > > do you think the
Rubik's cube is on the comeback?" or "Do you think > >
this Rubik's cube revival will last?" or any other variation.
They > > now mostly ask me about competitions and records and what > >
competitions are coming up next worldwide, etc.. I think that's > >
good, because I think they just assume the cube is back now and so > >
they don't ask those "comeback" questions any more :-) >
> >
7388. Re: hey From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 31 Dec 2006 04:48:58 -0000
WRONG! That site is by Clancy... Frank contributed to it. Frank has a
couple other sites that are *his* though I think. In addition, I'd
like to add Hardwick's site as a great place to learn about solving
big cubes. I'm pretty sure his section on 4x4 was the first of
it's kind too. It's where I learned how to solve the 4x4 using
a centers-first method. --- In speedsolvingrubikscube@yahoogroups.com,
stompey1 <no_reply@...> wrote: > For those asking for 5x5x5 solutions
or 4x4x4 solutions, turn to > www.bigcubes.com... excellent site by
Frank Morris
7389. [Speed cubing group] Re: CNN 10:50 PM EST From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 31 Dec 2006 04:57:19 -0000
We would very much like to encourage newer cubers to post more often.
There is nothing to be afraid of..., we won't bite! (Well it seems
Clancy might o_O.) Ask questions, even stupid ones (although a lot of
them, so that we can pick something that isn't too silly to answer,
lol). It's how we all get better at cubing (okay so practice is the
key, but still...). Also, even if you are not spectacular, I'd
encourage you to come to a competition sometime. Meeting cubers faster
than you is a great way to get more motivated about cubing. And we want
our community to grow. With so many tourns. these days, if you
haven't been to one than I don't consider you to be truly part
of the cubing community... -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "milamber55555"
<david55555@...> wrote: > Ummm.... where to start? Well, first off,
my name is David > Stoffregen, I'm a small time cuber (nowhere near
as good as any of > you guys) and, strait to the point, I've been
reading everything > that's been said in this Forum(?) for a number
of months now. Well > I've not read EVERYTHING, but a lot of it.
Anyhow I had planned to > wait until I could do at least a 15-20 second
cube (currently my best > is 46.03s) before I said anything because
otherwise I would just feel > inferior, which I do. Sadly though,
p_death forced me out early: > that rant was HILARIOUS!!! TYVM:) It
completely made me forget about > my recent (three weeks ago) cube
tragedy in which My entire 19 piece > cube collection was stolen,
including several custom ones AND a > Square 1. Others that I had
I've only seen on E-bay once or twice > ever, and 2 of them I had
never seen anywhere else. However, there > is a very late and suspicious
soudning present under the tree right > now, that I've been
instructed not to touch, but I suspect that it > may be an early April
Fool's Day joke as my mother is so fond of > doing. I'm not
sure if this will be my only post until I get better > at cubing or not,
but if it Is I bid you all a fond farewell, and I > shall continue to
read your discussions and with luck, more of > p_death's acid
beratings. XD >
7390. [Speed cubing group] Re: CNN 10:50 PM EST From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 31 Dec 2006 05:02:06 -0000
Okay now I'm curious..., would you be willing to share your story
of how you cubes got stolen? Lucikly, this has never happend to me (well
not that I know of and certainly not to that extent). I usally lose a
cube on the bus or something. This might help other cubers in *not*
getting their cubes stolen... thus, you have something to contribute
already :). Also, what methods do you use to be getting those ~45s
times? -Doug
7391. Re: Cross & F2L looking ahead From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 31 Dec 2006 05:14:17 -0000
I have always used the term "slant pairs". Plus I feel
I've been cubing long enough to deserve to coin terminology.
However, I do like the term "unmatched pairs"... it sounds
much more technical and I'd be willing to adopt it. I guess I just
haven't heard either of those terms used frequently enough to make
a firm decision. I think it's becasue it's just not very
popular. It seems to me that many of the fastest cubers simply
don't use it at all. It avoids having to deal with complex issues
such as having the number of corners and edges done to be out of sync,
and/or having to "re-slant". (Would you say
"re-unmatch"??? Hem, okay so maybe my term does have one
advantage after all.) Anyways, thanks for the compliment! -Doug --- In
speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...>
wrote: > > This is really good stuff. By "slant pairs", I
assume you mean > solving "unmatched pairs" into slots with
the cross off so they are > solved when the cross is put in place. I
think Jason Thong had > something on that on his site but he called it
multislotting which is > a term that already means something else. I
like the term "slant > pairing". >
7392. Re: peeling stickers From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 31 Dec 2006 05:29:47 -0000
Ya, I wonder why that is. There must be some scientific explaination for
it. Orange always lasts the shortest, followed by green, and then blue,
and then red and yellow. (okay so I'm guesstimateing, can someone
else post what they think the order really is, thus confirming there is
an order to it, or that is independent of cubing style) I highly
recommend cubesmith as well. Short of that, cutting out your own sticers
out of colored electrical tape used to be my prefernce. It still yields
a great effect if one is willing to put in *that* much time. Me on the
other hand, I've been cubing pretty long and grew tired of stickers
peeling on me. Thus, to avoid it completely, I always peel off all the
stickers whenever I take a cube out of the box and then de- gunkify it.
At this point I wait till i have time to do a proper
"prepping" and before re-stickering. Oh, and for peeling off
the stickers I recomend getting one of those plastic razors (they can be
found on cubesmith, but possibly other places too, "Scrape
Rite" is what it's called). Those things have made
de-stickering very fast and even fun! (Try one in each hand or two in
one hands and time yourself.... I know someone here is going to... :) )
-Doug ps. sorry about so many posts at once, I've been seriously
behind and catching up on posts. --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer"
<dbeyer816@...> wrote: > > Aye, Tim is right. > Dude, I can't
tell you how many times I'd get mad because orange > always goes
first. And orange is my favorite color! I'd always get > pissed ...
hehe > > Cubesmith's the way to go! > Later, > Daniel Beyer >
7393. Re: Removing the center caps on a Target cube? Answers
here! From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 31 Dec 2006 06:08:49 -0000
First off in response to the original post: Holy ****!, I didn't
know it was possible. That sounds really cool. Stefan is probably right
though, those rivets aren't threaded the usual way. Turning one
this way might still loosen things up though I could imagine.
Personally, I still perfer the non-DIY over DIY for my main speedcubes.
Now when it comes to removing the center caps, The method he described
should work pretty well in theory. A few details that should have been
pointed out though... Understand the geometry of the center caps. You
certainly don't want to slice the center cap straight off, the cap
is what is technically known as a shallow (or stub) tenon. It's a
"mortise and tenon joint", and the cap-side is a bit rounded
(a fillet) while the mortise is squared off. Knowning these things and
how deep the joint is can help with *AVOIDING INJURIES*. On a DIY cube,
the caps already have tiny spacers built- in so that it is not terribly
hard to get a razor blade in. Oh and I must stress this: *cut away from
your body* (and other bodies). *I've hurt myself a lot doing things
like changing tiles on a Meffert's assembly cube so I know a thing
or two about this stuff.) If nothing else works, try going at it from
the corner and levering it there (that part has more area so you get
more mechanical advatage). Trry different corners of it too. They are
usually placed with 2 small drops of glue on opposite sides... I'd
say that the over-hang is about 2mm and the depth of it is about 1.5mm.
It's best to familiarize yourself with a stand-alone center cap or
DIY kit before attempting this. Hem, having said all that... is it
really worth doing? I say *no*. Loose cubes generally can't be
tightened (unless there're actual screws), and tight cubes loosen
very quickly after a couple weeks of rigorious cubing, which I believe
is desireable in order for a cube to "learn" your cubing style
and be well suited for a cuber. Out of the box, I've never run into
a cube that was "too loose" or "too tight" for me to
toss. On the other hand, with most of the DIY cubes I have put together
I have the constant urge to trash them or give them away. As they seem
to lock-up more often than pre- assembled cubes for me for some reason.
(Any one else feel the same way?) I even go through the trouble of
lubing the springs and using 1 or 2 washers per axle (got the idea from
Stefan). On a not-so-related note, I am starting to hate the embossed
Rubik's logo that is always on one of the caps nowadays. I think
that the store bought cubes have dwindled in quality over the past few
years. If you can, I do (now) recommend DIY over those. In turn, I
recommend 25th anniversary cubes over DIY. Unfortunately they are not
usually found in stores [in the Us]. If you want a good cube you are
just gonna have to spend the time hunting around. Oh, and BTW never buy
a cube off Amazon (I had a really bad expereince once). In the end,
it's all about how much time you are willing to spend, choosing and
prepping a new cube. -Doug (and his endless stream of worthless
thoughts...) --- In speedsolvingrubikscube@yahoogroups.com,
"andyaycw" <andyaycw@...> wrote: > > I am having similar
problems with a cube removing the center piece, > however I am wondering
if it is worth the trouble. How big of a > difference is there between a
lubed cube and a non-lubed cube? I am > thinking of simply popping out
one of the pieces and squeezing some > lube in there instead of going
through the hassle of popping the > center piece to loosen the tension
on the springs. > > I also have another DIY cube I ordered from
rubiks.com. I seem to have > a lot of trouble with DIY cubes. I find
that I absolutely Must tighten > the screws all the way, otherwise the
cube will be too loose and will > fall apart with every turn I make.
Currently, I have not lubed this > cube and am wondering how big of a
difference it would make. (After > all, this is really the only option I
have of 'loosening' the cube, > since I mentioned earlier that
loosening the screws even by a moderate > amount make the entire cube
extremely loose and very prone to popping.) > > Thanks for the
responses. >
7394. Re: Domino PLL From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 31 Dec 2006 06:18:45 -0000
I think seeing just one parity-PLL would be really cool. Since you
probably have it done... show us something cool! (or post them all) Oh
and (R2U2)^3 doesn't count! Now that I think more about it, You
can't use the standard 3x3 PLLs either due to the turning
restrictions. Hem..., at the same time there would be added flexibility
of not caring about the 4
"invisible-edges"/"mystery-edges" or being off by an
E (assuming holding it a certain way). I bet there are tons of cool PLL
algs for this puzzle. On second thought, I think I'd go with a CF
method. What do you guys think? Okay I really want a domino now! -Doug
--- In speedsolvingrubikscube@yahoogroups.com, "qqwref"
<mzrg@...> wrote: > > I've been thinking about Domino (or 3x3x2)
solving recently, and my > conclusion is that getting a sub-15 average
will probably require some > kind of LL algorithm set. > > So I've
used ACube to find fast algorithms for all LL cases on the > Domino, for
two different styles of solving: > > 1) Solve with a 3x3 side on top.
There are 21 standard PLL cases and > 20 PLL cases with parity. > 2)
Solve with a 2x3 side on top (so you use Roux blocks). There are 16 > LL
cases. > > Would anyone be interested enough in Domino speedsolving to
learn last > layer algorithms? I'm considering it myself... if
you're interested, > I'll put them on the web. >
7395. Heres a couple questions for you dfunny From: "xkiesterx" <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 31 Dec 2006 06:35:18 -0000
Ive been cubing for about 5 months, my best avg of 10 is 55 seconds and
my best time non lucky is 40 seconds, i was just wondering, since i have
made an attempt to learn fridrich, if there is an easy way to remember
it, i mean obviously there isnt a very easy way, but how did you really
fast guys do it, ive started learning the f2l algorithms and i know it
when the corner and edge pair are touching, other than that i just put
them together so its slow, i average like 1:12 like that, any tips for
learning fridrich, where to start? how to do it? i was under the
impression that i had a very good memory, but its possible it doesnt
compare to your guys'. So, whatever help you can give me would be
very appreciated, thanks.
7396. Re: Heres a couple questions for you dfunny From: amtea <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 31 Dec 2006 07:38:03 -0000
I'm kind of in the same boat. I've been cubing for about 5
months too. After starting fridrich about two or three months ago my
times got faster. I'm now at about 40 for an average and I
sometimes get times individual times in the 20s. Since I am still
thinking a lot when I solve, I know I can cut another ten seconds or so
within a couple of more months of practice. I know I am a novice so my
advice isn't worth anything, but here are a couple of things that
come to my mind: 1) Progress in steps. Start with a four-look for a
while, then go to a three-look when you are not making any mistakes.
Then last go to a two-look after you perfect your OLLs. In other words,
first learn easy PLLs and use them for a while before moving on to the
harder ones and save the OLLs for later. You can slowly add OLLs as you
see the need. It took me a full-month to memorize all of the ALGs for
OLL and their inverses. 2) When doing F2L, learn the pairs at first by
really trying to understand the ALGs. It is not important to do them
quickly. In fact, it is probably best to do them extremely slowly and
note how all of the pieces moves in relation to each other. This will be
important later. Start with "easy" ones first and slowly move
on to the more difficult ones, such as pairs that are out of place or
stuck in the wrong slots, after you really know them with your both your
fingers and your mind. You should know what the move will feel like
before you even attempt the ALG. So in other words, don't practice
for speed, practice for perfection. 3) Create your on system for
learning ALGs. Some people really have a difficult time memorizing the
notation as is. Of course learning the notation is important to get a
lot of the ALGs on the net, but you may be able to make your own system
that works for you better. For example, some people who learn better
through music or sound may want to learn the "sound" of the
ALGs. I have two meanings by this. One, all of your finger tricks have a
unique rhythm and sound, so the combination of moves will sound a
certain way. You can then practice to a metronome trying to get the
rhythm faster and faster. Second, you can rename the notation into
consonant and vowel combinations. For example, a "R" turn can
be called "TA," a "U" turn can be called
"BA," and a "R" can be called "TE." Thus a
"RUR'" can be renamed "TABATE," a new word you
can memorize easily and sing along as you are cubing!! I know this is
probably not the answer you were looking for and I am in no position to
make any advice, but I know exactly what you are talking about!!! To a
sub-20 Cheers!!! --- In speedsolvingrubikscube@yahoogroups.com,
"xkiesterx" <kianb@...> wrote: > > Ive been cubing for
about 5 months, my best avg of 10 is 55 seconds and > my best time non
lucky is 40 seconds, i was just wondering, since i > have made an
attempt to learn fridrich, if there is an easy way to > remember it, i
mean obviously there isnt a very easy way, but how did > you really fast
guys do it, ive started learning the f2l algorithms and > i know it when
the corner and edge pair are touching, other than that i > just put them
together so its slow, i average like 1:12 like that, any > tips for
learning fridrich, where to start? how to do it? i was under > the
impression that i had a very good memory, but its possible it > doesnt
compare to your guys'. So, whatever help you can give me would > be
very appreciated, thanks. >
7397. Re: Domino PLL From: "qqwref" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 31 Dec 2006 08:18:13 -0000
> Oh and (R2U2)^3 doesn't count! Of course it does! That's one
of the 20 algorithms with parity. Here are some longer ones (I try to
use RULDM only, because it's fast for me): R2 D' L2 U' L2
D' L2 U' L2 D' R2 D' swaps UF and UR edges. U R2
U' R2 y' M2 D L2 D' L2 D' R2 D R2 U' R2 x2
swaps UBL and UFR corners. y' R2 U R2 U' R2 D R2 U' R2
U' R2 U R2 U' R2 U2 R2 swaps UFR and ULF corners. > Now that I
think more about it, You can't use the standard 3x3 PLLs > either
due to the turning restrictions. Hem..., at the same time > there would
be added flexibility of not caring about the > 4
"invisible-edges"/"mystery-edges" or being off by an
E (assuming > holding it a certain way). I bet there are tons of cool
PLL algs for > this puzzle. You could say 'tons'... I usually
got about 50-100 optimal algorithms when I searched, so I guess you have
a lot of stuff to choose from. On the other hand, the optimal algorithms
can be pretty long, and all the 180-degree turns are slow. > On second
thought, I think I'd go with a CF method. What do you guys > think?
That's a pretty good idea, actually, except that you wouldn't
be able to do the edges in one algorithm. On the other hand, if you sort
the edges, you can do edge permutation on each layer separately, and the
algorithms for that are 12 moves or less. > Okay I really want a domino
now! Me too. I usually emulate on a 3x3x3 (ignore middle layer) or
4x4x4. If I ever decide to seriously speedcube it, I'll have to get
or make a real one. I haven't decided whether it's faster to
have a numbered or colored cube. Is it a valid record, I wonder, if you
use a 3x3x2 cuboid?
7398. Re: Heres a couple questions for you dfunny From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 31 Dec 2006 10:32:27 -0000
Spoken like a true expert. A few comments though... let's start
with the more wildly random ones. 1) My name is "Doug"! the
handle is dfunny and it has stuck since grade school and is from the
Nickelodeon cartoon (obvious to the American pop culture ppl here). I
don't like to be called that >_<. 2) I don't want to see
another person using the sign-off of "Cheers!!!" o_O. 3) Both
of you are progressing nicely. Many of the cubers here have been around
for 4 years to be getting as fast/good as we are. There are even a few
old-school from the early 80's still around. True, there are a few
exceptional cubers out there that can master things after only a year or
two of cubing (and at this rate you can still be one of them), but
don't put unnessecary pressure on yourselves to get fast. When I
started cubing, I didn't focus on speed, and opted to focus on
"understanding". In the long run if you just blindly focus on
speed then you'd be missing out on all the coolness that is hidden
deep in the cube. Although, I should also point out there are tons of
sub-20 cubers out there that have a lot to learn still.... Cube for the
journey, not the destination. :) 4) The second person's response
should answer all your questions (oh and btw, it makes it easier for ppl
to answer all your questions if you punctuate better, I like to do a
"find" on the ?'s) 5) Working on F2L and PLLs at the same
time should be enough to keep you occupied. Just focusing on just one or
the other may lead to an early on-set of boredom. There are really only
13 PLLs and those are important to learn (heck, even if you don't
plan on being pure- Fridrich like me - actually I'm far from it).
The order of those and c/e-pairing algs does make a difference. Start
off with the shorter F2L algs. <This is where I'm too lazy to
suggest an order for it, so let's just pretend I did and/or wait
till someone else does.> And for PLL, learn the 3-edge cycles and 3-
corner cycles first. I would learn the slice version first and go back
to a 2-gen after halfway though OLLs. I am refering to the following:
(R2 U F B' R2 F' B U R2) and its F<->B mirror for edges and
then (x R' U R' D2 R U' R' D2 R2' x') and
it's inverse. Oh, and DO know your notation, I don't quite
agree with the second post on that point. I think that beginners NEED to
KNOW and USE the standard notation that we as a community have adopted.
It's the freakin' language! It's like moving to France
and not planning on learning French. Don't make your own system...
(if you feel up to it extend the notation slightly sure, have some fun
with it). Using mnemonics and stuff might prove helpful, but I would
consider that notation. Also don't focus too hard on the
"sound" of an alg. That sound will gradually change as you get
faster and perfect your cubing-style anyways. It's something that
will seep into your subconscious for sure. (BTW, fun game to play at a
cube gathering is to bld ppl and have them figure out which alg you are
perfoming using their ears only...) So getting back to the point. Learn
the Z-Perm, yes I said "the", I don't like to use
unqualified wording much, but in this case there is really just one alg
that like 95% of cubers use for it and it's a really fun alg to
coast with, as is the T-Perm. It's much easier to have a cuber
there to teach a beginner the Z-Perm, since it probably takes 20 times
longer to learn it on your own. Learn an H-Perm/+Perm while you are at
it. After T, do Y. Then finish off all the ones that are in the parity
group (N,J/L,F,R) but also stick E-Perm in there too. This saves the
G-Perm for last and that one has 4 distinct appearences so it's
harder to do regonition for but there is a trick for that... Okay so
hopefully the two of you are at least half way done with PLL anyways and
most of that was useless info. Before learning more than say 5 OLLs,
master F2L. I've been cubing for years and still don't know
about 1/3 of the OLL. (I use a slightly different method actually and so
I don't really need them.) But even Fridrich followers can get to
averaging 17s knowing as much as I know about OLL and PLL I'm sure
(given detexterity of course). Try to learn those in order of alg length
too, for this I recommend Bob's site he has them laid out pretty
well. Well at the point where you start learning say 1/4 of OLL, spend
some serious time forcing yourself to be more active and optimal with
the cross step. This is typically neglected and cubers that are fast
(that know that they can make up the time elsewhere) will be chronically
lazy on that step. Target getting to 13s average on F2L including cross.
To expedite this, you can exclusivle do F2L solves for a sitting. After
this point is where I htink you have to master OLL (or do something
equivalently or more advanced/useful). I just did a 29.xx solve using
Fridrich, with 2-look OLL. So it's totally possible. (Next one was
30.78.) Okay I'm actually quite bad at this, but it is accepted
that averaging sub-25 is a realistic goal using pure-Fridrich but with
2-look OLL. 5) You learned all of OLL in just 1 month! That must have
been rigourous. I would have recommened stretching that out further to
maybe 2 months with periods of "consolidation". Reminds me of
how ChrisH learned all of ZBF2L in just 1 intensive month, but that is
probably 3-4 times harder. But he didn't retain it...., so what
does that tell you about learning things too fast? I'm taking my
time learning new algs. I learn a new alg (and it's inverse and
mirrors) once a week. It does get easier though...well after it gets
much harder. 6) In regards to the later remarks on the first post,
memory really doesn't have much to do with speedcubing (at least
not anywhere near the beginner level). It's more about intuition, I
hold. Think about it... all you really have to memorize straight are the
13 PLLs. c/e- pairing algs can be learned intuitively for sure. Cheat a
little and refernce sites for the more awkward ones. But after studing
(yes cubing requires *studing*... I mean how else are you going to get
your cubing-diploma? o_O), ya after studing a new F2L alg for a while
you should be able to understand it well enough that it's not
counted as memorization. Okay I conceed that there are a few (just a few
really) that are best left memorized dead. The one I use for the case
when "the corner is in and good and the edge is in but
flipped" I did executed blindly for the longest time. Also there is
the related one where the corner is instead twisted in place. I also
never used the alg (R2 U2 R' U' R U' R2) (inverse to
setup) for the longest time and the one I used instead was memorized.
Here's a brief description of what you should be doing while
learning an F2L alg: I'll pick as an example, R U' R'
F' U2 F (inverse to setup). BTW, I feel that the proper way to
write an alg is on a line by itself either single-spaced or no-spaces
like that. It's a very common thing to say "inverse to
setup". Do do that; it's a helpful studing technique. This of
course requires you to practice "reading an alg backwards".
The skill is very important as well as reading an alg mirrored and even
the combinations of the two whenever needed. I quickly got to the point
where I can not only mirror algs on-the- fly (and every cuber should be
able to do this), but to be able to inverse algs on-the-fly, which is
much less mastered ability among cubers. It comes in handy...
Doens't come up a lot for Fridrich users is why they don't
generally care. I studied inversing a lot for a CLL alg set, which is
something more advanced (in a way, I know... grumble, grumble...). So
start with disecting the alg. Actually, start with picking the alg that
best suits your cubing style (but after only 5 months of cubing you guys
shouldn't really have a cubing-style to speak of). Being able to
disect them is needed for the selection process though... I look at R
U' R' F' U2 F and look for things of the form (X Y*
X') or (X' Y* X), where it is better if the * is not a 2. And
I do "grouping" or "locating the triggers" (F'
U2 F) looks good and (R U' R') looks even better. Thus the alg
should be (R U' R') (F' U2 F) the parentheses are
actaully a part of our standard notation scheme to denote the triggering
[possiblities <since some expereienced people may opt to deviate at
their discresion>]. Learn stand-alone TRIGGERS. In fact, almost all of
them are getting names soon I hope! (I'd like to extend the core
teamBLD callings for them.) Practice things like (R U' R')
like a thousand times! I like to call it "kick right".
Fingering is very important to get right. If done right that trigger can
be done under 0.50s comfortably. Oh and do time yourself doing 10
back-to-back executions of this and moving the decimal point to get an
accurate timing. Come up with quirky names for triggers and algs
yourself, it's really fun (esp. with other cubers) and helps with
the learning process. Making flash cards like people often do for
learning a foreign language helps too, but that requires a greater
measure of dedication. The second part of that alg is a fast trigger
too, plus it connects well together. I recommend watching videos of
these algs, I'm sure thre are at least 3 sites that showcase
individual videos of all the algs you need to learn (typically a
"slow" version along with a "fast" version). -Doug
p.s. I just realized I used the term "parity group," but
that's not a group in the mathematical sence.... I couldn't
find an adequate definition so that it would be; I'm such a dork.
--- In speedsolvingrubikscube@yahoogroups.com, amtea <no_reply@...>
wrote: > > I'm kind of in the same boat. I've been cubing for
about 5 months too. > After starting fridrich about two or three months
ago my times got > faster. I'm now at about 40 for an average and I
sometimes get times > individual times in the 20s. Since I am still
thinking a lot when I > solve, I know I can cut another ten seconds or
so within a couple of > more months of practice. > > I know I am a
novice so my advice isn't worth anything, but here are a > couple
of things that come to my mind: > > 1) Progress in steps. Start with a
four-look for a while, then go to a > three-look when you are not making
any mistakes. Then last go to a > two-look after you perfect your OLLs.
In other words, first learn easy > PLLs and use them for a while before
moving on to the harder ones and > save the OLLs for later. You can
slowly add OLLs as you see the need. > It took me a full-month to
memorize all of the ALGs for OLL and their > inverses. > > 2) When doing
F2L, learn the pairs at first by really trying to > understand the ALGs.
It is not important to do them quickly. In fact, > it is probably best
to do them extremely slowly and note how all of > the pieces moves in
relation to each other. This will be important > later. Start with
"easy" ones first and slowly move on to the more > difficult
ones, such as pairs that are out of place or stuck in the > wrong slots,
after you really know them with your both your fingers > and your mind.
You should know what the move will feel like before you > even attempt
the ALG. So in other words, don't practice for speed, > practice
for perfection. > > 3) Create your on system for learning ALGs. Some
people really have a > difficult time memorizing the notation as is. Of
course learning the > notation is important to get a lot of the ALGs on
the net, but you may > be able to make your own system that works for
you better. For > example, some people who learn better through music or
sound may want > to learn the "sound" of the ALGs. I have two
meanings by this. One, > all of your finger tricks have a unique rhythm
and sound, so the > combination of moves will sound a certain way. You
can then practice > to a metronome trying to get the rhythm faster and
faster. Second, you > can rename the notation into consonant and vowel
combinations. For > example, a "R" turn can be called
"TA," a "U" turn can be called "BA," > and
a "R" can be called "TE." Thus a
"RUR'" can be renamed "TABATE," a > new word
you can memorize easily and sing along as you are cubing!! > > I know
this is probably not the answer you were looking for and I am > in no
position to make any advice, but I know exactly what you are > talking
about!!! > > To a sub-20 > Cheers!!! >
7399. Re: [Speed cubing group] Re: Removing the center caps on a Target
cube? Answers here! From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 31 Dec 2006 11:06:20 -0300 (ART)
That's what I was thinking about...isn't the rivet flat? Pedro
Stefan Pochmann <pochmann@...> escreveu: --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer"
<dbeyer816@...> wrote: > > Use a dremel and a bit to create a
"x" in all 6 rivets. Be accurate so > that your phillips
screwdriver will fit tightly into the engravement. > Adjust the tension
of the Rivets that you just converted into screws as > needed. Did you
actually succeed in doing that or is this just an idea? Wouldn't
work with the type of rivet I know (which doesn't have a spiral
thread but only rings). Stefan
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
7400. Re: Domino PLL From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 31 Dec 2006 14:45:04 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > I think seeing just one parity-PLL would be
really cool. Since you > probably have it done... show us something
cool! (or post them all) Here's one from me that I like: (l
U') (r U')*4 (R U') Cheers! Stefan
7401. Re: Heres a couple questions for you dfunny From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 31 Dec 2006 14:42:21 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > 1) My name is "Doug"! the handle
is dfunny and it has stuck since > grade school and is from the
Nickelodeon cartoon (obvious to the > American pop culture ppl here). I
don't like to be called that >_<. If you don't like it, why
don't you use a "Doug" account? Cheers! Stefan
7402. Re: Domino PLL From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 31 Dec 2006 14:44:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "qqwref"
<mzrg@...> wrote: > > I haven't decided whether it's faster
to have a numbered or colored > cube. Is it a valid record, I wonder, if
you use a 3x3x2 cuboid? Obviuosly not in the "Domino" category
unless it looks like a Domino. Cheers! Stefan
7403. Re: Removing the center caps on a Target cube? Answers
here! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 31 Dec 2006 14:48:54 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > Stefan is probably right though, those
rivets aren't threaded the > usual way. Turning one this way might
still loosen things up though > I could imagine. I can't. And
I'm still not convinced about "turning it into a screw"
until I hear/read it from someone who has done it himself. > Loose cubes
generally can't be tightened (unless there're actual >
screws), Sure? I admit I haven't tried it (since I didn't have
a loose cube and didn't want to waste a good one) but here's
how the rivets looked that I got with a DIY a while ago, looks to me
like you should be able to push in further:
http://stefan-pochmann.de/foo/diy_rivet.jpg Cheers! Stefan
7404. square-1 From: "Miles Yucht" <mgyucht@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 31 Dec 2006 15:48:59 -0000
Hi, im Miles, new to the group. Does anyone know where i can find a
square-1 to purchase? I haven't been able to find anything, quite
literally. Thanks for your help.
7405. F2L with cross on ??? From: "r2zou" <r2zou@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 31 Dec 2006 16:43:33 -0000
I understand that holding the cube to the left offers a more dominant
right handed F2L approach, while holding the cross at the bottom is a
more ambidextrous one. my question is whether or not there is a clear
benefit to using the cross on the bottom. Ive been trying it with a
cross on the bottom lately and I find that theres much less wasted
turning and regripping in order to position the ce pair. but i still
feel really uncomfortable using both hands. and its hard to get used to
new algorithms. so should i try to change to cross on the bottom, or is
it really not necessary?
7406. [Speed cubing group] Re: New Category From: "Miles Yucht" <mgyucht@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 31 Dec 2006 17:40:40 -0000
Maybe, after you put the cube down, the memorization time would stop,
and then you'd have to solve the cube untimed, but realistically,
like within 15 minutes. --- In speedsolvingrubikscube@yahoogroups.com,
Pedro <pedrosino1@...> wrote: > > I agree with you, Matt...you must
"prove" that you can solve...say...by solving the cube : ) > >
Pedro > > "Matt M." <mmoberly@...> escreveu: Are you
suggesting that solving is unnecessary? Whether or not I set > a new
record in this category depends entirely on whether the judge > things
I'm lying? I cannot see this working. However, I think it > would
be worth recognizing fastest memorization times for successful > solves
apart from execution times. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Edouard" >
<e_chambon@> wrote: > > > > Hello everybody ! > > I've a new
category to submit to the WCA approbation. > > I called it
"inspection blindfold". > > The cube is on the table, and when
you take it, the timer starts. You > > look at it and when you are sure
you will succeed in finishing the > > cube blindfolded, you put the cube
on the table and stops the timer. > > The judge looks at the scrambled
cube and ask you "Are you sure you'll > > finish it
blindfolded ?". If you are sure, you answer "yes" and the
> > time is saved, if the judge thinks that you don't lie. > > If
he thinks you lie, you've done a DNF. > > We could do avg of 5 in
competition, I think it would be good. > > > > > > Edouard > > > > > > >
> __________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this message
have been removed] >
7407. Re: F2L with cross on ??? From: "agousev" <agousev@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 31 Dec 2006 17:58:00 -0000
>From what I heard, cross on left is more finger-tricky, and thus faster
execution, since you would use mostly R and U moves for many of the
cases. With cross on bottom, however, is considerably easier to look
ahead, since you can see the whole last layer much easier, which is
where most of the easiest cases come from. -Alexei --- In
speedsolvingrubikscube@...m, "r2zou" <r2zou@...> wrote: > >
I understand that holding the cube to the left offers a more dominant >
right handed F2L approach, while holding the cross at the bottom is a >
more ambidextrous one. > > my question is whether or not there is a
clear benefit to using the > cross on the bottom. Ive been trying it
with a cross on the bottom > lately and I find that theres much less
wasted turning and regripping > in order to position the ce pair. but i
still feel really > uncomfortable using both hands. and its hard to get
used to new > algorithms. > > so should i try to change to cross on the
bottom, or is it really not > necessary? >
7408. HAPPY CUBING IN 2007 From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 31 Dec 2006 18:07:13 +0000 (GMT)
What a year was 2006 for my son Bernett! I take this day to thank all
those who inspired my young son. He had performed in 5 television
channels, 33 public performances in varoius schools, colleges, public
places etc, one championship - Dutch Open Championship-2006. His school
has given him free education for this year, our honourable president
Dr.A.P.J.Abdul Kalam honoured him, Dalmia Cement Ltd honoured him for
his performance in Dutch open-2006, Reached TOP-3 of Pogo Amazing kids
award 2006, Maths genius shakuntala Devi praised his cubing and
memorising skill etc Recently, when he was interviewed by a local tamil
magazine he answered as follows for some of the questions. 1.What is the
turning point in your life ? - Every cuber who inspired me is a turning
point. Ron and Stefan are the main motivators for me. Moreover my dad
who listens to me very patiently and answers my every question is a big
boost for me. "Our honourable president Dr.Abdul Kalam said the
different coloured each piece in a scrambled cube is a problem in
one's life. How swiftly you are solving the cube. The same way you
will solve the problems of life also." I am greatly inspired by
him. He spoke to me so softly. 2.What is your ambition ? - I am
interested in computer field right now. I do not know, if my priority
changes when I grow up. 3.Why are you cubing ?- It is fun always. Now,
it has given me so many friends. 4. Who is your best friend ? - All my
classmates & my teachers. But my dad is my best. The interviewer
told me, " sir, I think you are the reason for Bernett's
wonderful performance because you listen to him and gives him what he
wants and appreciates him". He also told me he got a message for
parents, ie, " if you want your kids to do well, then listen to
them, motivate them and give them more opportunity". But, you all
know, I do not know much in cubing. God has given him the ability &
you all cubers had been the source of inspiration. Let me salute and
thank you all for what all you have done for Bernett. Hope you will
continue to do the same in 2007 also. Let us meet in Budapest. Wishing
you all a happy new year. John Louis Send free SMS to your Friends on
Mobile from your Yahoo! Messenger. Download Now!
http://messenger.yahoo.com/download.php [Non-text portions of this
message have been removed]
7409. Re: F2L with cross on ??? From: "r2zou" <r2zou@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 31 Dec 2006 18:21:07 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "agousev"
<agousev@...> wrote: > > From what I heard, cross on left is more
finger-tricky, and thus > faster execution, since you would use mostly R
and U moves for many of > the cases. With cross on bottom, however, is
considerably easier to > look ahead, since you can see the whole last
layer much easier, which > is where most of the easiest cases come from.
> > -Alexei yea thats right. I like the cross on the left side because
you mostly use R and U. the problem is that I have to turn R or l alot
in order to setup the algorithm. i dont really have a problem with the
looking ahead
7410. Re: Domino PLL From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 31 Dec 2006 19:47:13 -0000
> Here's one from me that I like: > (l U') (r U')*4 (R
U') > > Cheers! > Stefan How is that even a domino alg?
Shouldn't some of the turns be 180s? I tried it on my 3x3 and all
it did was twist 6 of the corners in place and muck up the edges...
7411. 4x4 lubrication From: "baller1177" <baller17@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 31 Dec 2006 20:07:20 -0000
Does anyone know how to lubricate a 4x4 Eastsheen cube? I'm also
wondering if anyone noticed a big difference in speedcubing with a
Hungarion studio cube and a well built Target cube? I'm not sure I
want to spend 20 something dollars on a cube that doesn't make a
big difference.
7412. new pb's From: "chrisbcubing" <chrisbcubing@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 31 Dec 2006 19:56:08 -0000
i don't post on here often but i've been having a few good
weeks of cubing lately and want to share some of my achievements.. my
new pb average on 3x3 is 17.93 and the puzzle i consider my baby
(megaminx) i finally reached my long time goal of breaking 2 minute
average it was a very inconsistant 1:55.25... i'm coming for you
stefan, (pb single solve 1:23.89) :)
7413. Re: square-1 From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 31 Dec 2006 19:56:26 -0000
Those have been dis-continued (at least in the states) for about 10
years now. They have become quite hard to find. I think your best bet to
finding a sq-1 is to use e-bay unfortunately. I have gotten 2 of them in
my life, bought at a toy store around 1993. I lost one and I turned on
into a speedcube. *Looks at my speed-sq1 with pride* It does haunt me a
bit that I can't solve a sq1 on my own... I can get to a cube shape
after lots of random turning and then solving corners would be the same
as doing them on say a rubik's domino or 2x2x3. I could then get
most of the edges in intuitively. I can preceed further using
commutators. If I see parity I'm screwed. Does anyone have a very
short or easy to memorize parity alg for sq1? It can mess up every
single piece as long as it gets me back to cube shape... -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Miles Yucht"
<mgyucht@...> wrote: > > Hi, im Miles, new to the group. > > Does
anyone know where i can find a square-1 to purchase? I haven't >
been able to find anything, quite literally. > > Thanks for your help. >
7414. Re:Domino PLL From: "Billy at Comcast" <billygard@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 31 Dec 2006 19:13:21 -0800
The mechanism of the domino doesn't seem to lend itself very well
to speed-cubing. When I got the puzzle, it got stuck on some turns. It
turned out that one of the pieces was cracked inside. So I took it apart
and stuck a piece of wood inside to hold it in place. It has worked ever
since, but sometimes it sticks and you have to kind of work around it.
The one I got was a Christmas version of the domino. It was red on one
side and white on the other. One side had Santa Clause and the other
Christmas bells. In a way I like that better because an unsolved picture
is more quickly noticable than just dominos being out of order. It would
be quite adequate just to have a 3*3*2 with six colored faces like the
cube does, even if you lose the mater of center orientation. Correct me
if I'm wrong, but doesn't the five fall in the center square
of the domino puzzle? If it looks like it does on a die, the center
orientation doesn't matter anyway. Billy